https://wiki.pioneer2.net/api.php?action=feedcontributions&user=Esc&feedformat=atomEphinea PSO Wiki - User contributions [en]2024-03-29T13:35:24ZUser contributionsMediaWiki 1.39.3https://wiki.pioneer2.net/index.php?title=Ephinea&diff=9510Ephinea2021-10-09T02:11:15Z<p>Esc: </p>
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<div>'''Ephinea''' is a ''Phantasy Star Online: Blue Burst'' private server.<br />
<br />
==Differences from vanilla==<br />
* Various drop table changes<br />
* Individual item drops<br />
** Enemy and box drops are not visible to other players. This feature can be turned off.<br />
* Experience share<br />
** Players will gain experience points from nearby slain enemies as if they'd tagged those enemies, without having to tag them. This feature can be turned off.<br />
* Freezing special attack buff<br />
** The maximum activation chance of freezing special attacks was increased from 20% to 40% on Ultimate difficulty and from 40% to 80% on lower difficulties.<br />
* The number of invincibility frames players receive after getting hit have been increased in one-player mode to match the GameCube version of the game.<br />
* Changes to vanilla items<br />
** [[Clio]] can be equipped by [[HUnewearl|HUnewearls]].<br />
** Some items that had limited availability in vanilla are now available as rare drops from enemies and can therefore be obtained with [[Weapon Attributes|attribute percentages]].<br />
*** [[Girasole]]<br />
*** [[Rambling May]]<br />
** Some items that had limited availability in vanilla are now available as event drops and can be obtained with [[Weapon Attributes|attribute percentages]] and [[Weapons#Special_Attacks|special attacks]].<br />
*** [[TypeME/Mechgun]]<br />
* Custom items<br />
** [[Stealth|Stealth Mag]]<br />
* Materials and grinders stack up to 99<br />
* Banks hold up to 999,999,999 meseta<br />
* Shared item bank<br />
** Players can use the <code>[[Chat commands#bank|/bank]]</code> chat command to switch to a bank that is shared between all characters on the account.<br />
* Extended character slots<br />
** Players can create up to 32 characters on a single account by either using the <code>[[Chat commands#cbank|/cbank]]</code> command or by using the drop-down menu in the top-right corner of the launcher.<br />
* [[Dressing room|Full dressing room]]<br />
** Any cosmetic aspect of your character can be modified in the dressing room. Access to the dressing room is gained by being a member of a [[team]] that has the dressing room feature unlocked.<br />
* Static Tool shop<br />
** The tool shop will always have all mates, fluids and atomizers in stock.<br />
** However, the tool shop will never have 'grinders or Scape Dolls in stock. <br />
* [[mapitem.txt|Highlighting items on the minimap]]<br />
** Rare items and Scape Dolls are displayed on the minimap with red and green dots, respectively.<br />
* Rare drop notifications<br />
** A chime plays when a rare item is dropped by an enemy or a box. Additionally an onscreen notification will display for each member of the party.<br />
* [[Hunters Boost Road]]<br />
* [[Daily Luck]]<br />
** A small boost to rare drop rate is granted to a random character class and gender combination that changes daily.<br />
* [[Leaderboards]]<br />
* [[Hardcore mode]]<br />
** An account-wide modifier that can be enabled when creating an account. In this mode, when your character dies, it is instantly deleted.<br />
* [[Sandbox mode]]<br />
** An account-wide modifier that can be enabled when creating an account. In this mode you can instantly level up to 200 and spawn in items.<br />
* [[Anguish]]<br />
** Anguish is an optional difficulty that boosts the stats and drop rates of Ultimate enemies.<br />
* [[Challenge mode|Ultimate difficulty Challenge mode]]<br />
* English and Japanese language support<br />
* [[Chat commands]]<br />
* [[Jukebox]]<br />
** Players can change the music in lobbies by using the Jukebox option at the lobby counter.</div>Eschttps://wiki.pioneer2.net/index.php?title=Ephinea&diff=9509Ephinea2021-10-09T02:10:36Z<p>Esc: Added note about 1p invincibility frames increase</p>
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<div>'''Ephinea''' is a ''Phantasy Star Online: Blue Burst'' private server.<br />
<br />
==Differences from vanilla==<br />
* Various drop table changes<br />
* Individual item drops<br />
** Enemy and box drops are not visible to other players. This feature can be turned off.<br />
* Experience share<br />
** Players will gain experience points from nearby slain enemies as if they'd tagged those enemies, without having to tag them. This feature can be turned off.<br />
* Freezing special attack buff<br />
** The maximum activation chance of freezing special attacks was increased from 20% to 40% on Ultimate difficulty and from 40% to 80% on lower difficulties.<br />
* Changes to vanilla items<br />
* The number of invincibility frames players receive after getting hit have been increased in one-player mode to match the GameCube version of the game.<br />
** [[Clio]] can be equipped by [[HUnewearl|HUnewearls]].<br />
** Some items that had limited availability in vanilla are now available as rare drops from enemies and can therefore be obtained with [[Weapon Attributes|attribute percentages]].<br />
*** [[Girasole]]<br />
*** [[Rambling May]]<br />
** Some items that had limited availability in vanilla are now available as event drops and can be obtained with [[Weapon Attributes|attribute percentages]] and [[Weapons#Special_Attacks|special attacks]].<br />
*** [[TypeME/Mechgun]]<br />
* Custom items<br />
** [[Stealth|Stealth Mag]]<br />
* Materials and grinders stack up to 99<br />
* Banks hold up to 999,999,999 meseta<br />
* Shared item bank<br />
** Players can use the <code>[[Chat commands#bank|/bank]]</code> chat command to switch to a bank that is shared between all characters on the account.<br />
* Extended character slots<br />
** Players can create up to 32 characters on a single account by either using the <code>[[Chat commands#cbank|/cbank]]</code> command or by using the drop-down menu in the top-right corner of the launcher.<br />
* [[Dressing room|Full dressing room]]<br />
** Any cosmetic aspect of your character can be modified in the dressing room. Access to the dressing room is gained by being a member of a [[team]] that has the dressing room feature unlocked.<br />
* Static Tool shop<br />
** The tool shop will always have all mates, fluids and atomizers in stock.<br />
** However, the tool shop will never have 'grinders or Scape Dolls in stock. <br />
* [[mapitem.txt|Highlighting items on the minimap]]<br />
** Rare items and Scape Dolls are displayed on the minimap with red and green dots, respectively.<br />
* Rare drop notifications<br />
** A chime plays when a rare item is dropped by an enemy or a box. Additionally an onscreen notification will display for each member of the party.<br />
* [[Hunters Boost Road]]<br />
* [[Daily Luck]]<br />
** A small boost to rare drop rate is granted to a random character class and gender combination that changes daily.<br />
* [[Leaderboards]]<br />
* [[Hardcore mode]]<br />
** An account-wide modifier that can be enabled when creating an account. In this mode, when your character dies, it is instantly deleted.<br />
* [[Sandbox mode]]<br />
** An account-wide modifier that can be enabled when creating an account. In this mode you can instantly level up to 200 and spawn in items.<br />
* [[Anguish]]<br />
** Anguish is an optional difficulty that boosts the stats and drop rates of Ultimate enemies.<br />
* [[Challenge mode|Ultimate difficulty Challenge mode]]<br />
* English and Japanese language support<br />
* [[Chat commands]]<br />
* [[Jukebox]]<br />
** Players can change the music in lobbies by using the Jukebox option at the lobby counter.</div>Eschttps://wiki.pioneer2.net/index.php?title=User:Esc/Sandbox1&diff=8971User:Esc/Sandbox12021-08-03T23:13:28Z<p>Esc: </p>
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<div>{{Enemy|name=Rag Rappy (E1)}}<br />
{{Enemy|name=Rag Rappy (E2)}}<br />
[[Category:Enemies]]<br />
[[Category:Forest Enemies]]<br />
[[Category:VR Temple Enemies]]<br />
'''Rag Rappy''' is an enemy native to the [[Forest]], and also appears in Episode 2's [[VR Temple]].<br />
<br />
In Episode 1, a Rag Rappy has a {{RareEnemyRate}} chance of spawning as an [[Al Rappy]]. In Episode 2, a Rag Rappy can spawn as a [[Love Rappy]] with the same probability.<br />
==Overview==<br />
Rag Rappies will remain stationary until a player is in its nearby vicinity. It will then approach the player directly and attempt to attack the player with a short-ranged strike.<br />
<br />
Rag Rappies are unique in that they can never be killed. When their HP is depleted to 0, they will grant the player EXP and play dead on the ground. After a set amount of time, or if there are no players in the nearby vicinity, the Rag Rappy will get up and run off the play field. If struck again while it is running, it will drop an item.<br />
<br />
If attacked from far away, the Rag Rappy will immediately begin running and grant no EXP. The Rag Rappy can be struck during this run for a drop as if it had been defeated.<br />
===Attack Damage===<br />
All attacks by this enemy are based off its ATP.<br />
===Elemental Weakness===<br />
* An enemy which has at least 70% resistance to all 3 basic elements is considered weak to none of them, otherwise it is weak to the lowest of the 3.<br />
* An enemy is weak to light if its ELT is less than or equal to the lowest EFR, EIC or ETH stat.<br />
* An enemy is weak to dark if its EDK allows level 30 [[Megid]] to have a success rate of at least 30%. Weakness to dark is only considered in Ultimate difficulty.<br />
====Episode 1====<br />
{{EnemyWeakness<br />
|nefron=y<br />
|nefroff=y<br />
|hefron=y<br />
|hefroff=y<br />
|vhefron=y<br />
|vhefroff=y<br />
|ueicon=y<br />
|uefroff=y<br />
|ueicoff=y}}<br />
====Episode 2====<br />
{{EnemyWeakness<br />
|nefron=y<br />
|neicon=y<br />
|nefroff=y<br />
|neicoff=y<br />
|hefron=y<br />
|heicon=y<br />
|hefroff=y<br />
|heicoff=y<br />
|vhefron=y<br />
|vheicon=y<br />
|vhefroff=y<br />
|vheicoff=y<br />
|uefron=y<br />
|ueicon=y<br />
|uedkon=y<br />
|uefroff=y<br />
|ueicoff=y<br />
|uedkoff=y}}<br />
===Special Activation===<br />
====Episode 1====<br />
{{EnemySpecial|name=Rag Rappy (E1)}}<br />
====Episode 2====<br />
[In Progress]<br />
<br />
==Strategy==<br />
* Rag Rappies are best dealt with any long-ranged attack to make them run away immediately, followed up with another attack to make them drop items. Examples of this are handgun attacks, [[Power Maser]] or techniques such as [[Gizonde]] and [[Rafoie]].<br />
* Rag Rappies do not have any invincibility frames upon spawning in, so they are susceptible to lingering attacks such as [[Gifoie]].<br />
* A damage trap used under a rappy spawning in from above will cause it to run immediately, as if it had been struck from far. Note that the rappies will still be active on other player clients, but spawns will still progress.<br />
* In Episode 2, they have low EDK so are also susceptible to Megid and Hell.<br />
<br />
==Location / Hunting==<br />
===Episode 1===<br />
The following quests are recommended for hunting this enemy in Episode 1:<br />
<onlyinclude>{{#ifeq:{{{1|HuntingEp1}}}|HuntingEp1|<br />
* [Side Story] [[The Fake in Yellow]]: Clear quest (47)<br />
* [VR] [[Tyrell's Ego]]: First Spawn (5) / First Room (9) / Clear Forest (28)<br />
* [Event] [[Maximum Attack E: Forest]]: Clear Quest (16)<br />
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (12)<br />
* [Retrieval] [[Rescue from Ragol]]: Clear Area 1 (7)<br />
}}<!--See Template:Onlyinclude--></onlyinclude><br />
===Episode 2===<br />
The following quests are recommended for hunting this enemy in Episode 2:<br />
<onlyinclude><includeonly> {{#ifeq: {{{1|}}} | HuntingEp2 | </includeonly><br />
* [Extermination] [[Sweep-up Operation 5|Sweep-up Operation #5]]: Clear Quest (28)<br />
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear 3 rooms (11) / Clear Alpha (18) / Clear Quest (55)<br />
* [Halloween] [[Hollow Reality: Temple]]: Clear Quest (24)<br />
* [Event] [[Maximum Attack E: Temple]]: Clear Quest (22)<br />
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (17)<br />
* [Extermination] [[CAL's Clock Challenge]]: Clear Temple (12)<br />
* [Government] [[5-2:Test/VR Temple 2]]: Clear to Bridge in Beta (12)<br />
* [VR] [[Respective Tomorrow]]: Clear Temple (10)<br />
<includeonly> |}} </includeonly></onlyinclude><br />
==Rare Drops==<br />
===Episode 1===<br />
{{DropEnemyHead}}<br />
{{DropEnemyDiff|Normal}}<br />
{{DropEnemyRow|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing}}<br />
{{DropEnemyRate|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281}}<br />
{{DropEnemyDiff|Hard}}<br />
{{DropEnemyRow|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing}}<br />
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}<br />
{{DropEnemyDiff|Very Hard}}<br />
{{DropEnemyRow|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing}}<br />
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}<br />
{{DropEnemyDiff|Ultimate}}<br />
{{DropEnemyRow|Angry Fist|Angry Fist|Angry Fist|Angry Fist|Red Handgun|Stag Cutlery|Sacred Cloth|Cross Scar|Cross Scar|Flowen's Sword (3079)}}<br />
{{DropEnemyRate|1/64|1/64|1/64|1/64|1/315|1/64|1/512|1/64|1/64|1/64}}<br />
|}<br />
===Episode 2===<br />
{{DropEnemyHead}}<br />
{{DropEnemyDiff|Normal}}<br />
{{DropEnemyRow|Monogrinder|Monogrinder|Monogrinder| | |Monogrinder| |Monogrinder|Mind Material| }}<br />
{{DropEnemyRate|1/1820|1/1820|1/1820| | |1/1820| |1/1820|1/744| }}<br />
{{DropEnemyDiff|Hard}}<br />
{{DropEnemyRow|Varista|Custom Ray ver.OO|Kaladbolg|Club of Laconium|Club of Laconium|Mace of Adaman|DB's Saber|Club of Laconium|DB's Saber|Club of Laconium}}<br />
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}<br />
{{DropEnemyDiff|Very Hard}}<br />
{{DropEnemyRow|Stink Frame|Bloody Art|Combat Gear|Custom Barrier ver.OO|H&S25 Justice|Ice Staff: Dagon|Diska of Liberator|Bloody Art|Vjaya|Diska of Liberator}}<br />
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}<br />
{{DropEnemyDiff|Ultimate}}<br />
{{DropEnemyRow|Windmill|Suppressed Gun|Parts of Egg Blaster|Suppressed Gun|Suppressed Gun|Parts of Egg Blaster|Suppressed Gun|DB's Saber (3070)|Cross Scar|DB's Saber (3077)}}<br />
{{DropEnemyRate|1/315|1/315|1/315|1/315|1/315|1/315|1/315|1/315|1/64|1/10082}}<br />
|}<br />
<br />
{{Episode1Enemies}}{{Episode2Enemies}}</div>Eschttps://wiki.pioneer2.net/index.php?title=Template:Onlyinclude&diff=8970Template:Onlyinclude2021-08-03T23:13:10Z<p>Esc: </p>
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<div><includeonly>{{{|<}}}onlyinclude{{{|>}}}{{#ifeq:{{{{{|subst:}}}((}}{1|{{{id|}}}}{{{{{|subst:}}}))}}|{{{id|}}}|{{{1|}}}}}{{{|<}}}!--See Template:Onlyinclude--{{{|>}}}{{{|<}}}/onlyinclude{{{|>}}}</includeonly></div>Eschttps://wiki.pioneer2.net/index.php?title=Template:Onlyinclude&diff=8969Template:Onlyinclude2021-08-03T23:09:11Z<p>Esc: Created page with "<includeonly>{{{{{|safesubst:}}}require subst|{{{|<}}}onlyinclude{{{|>}}}{{#ifeq:{{{{{|subst:}}}((}}{1|{{{id|}}}}{{{{{|subst:}}}))}}|{{{id|}}}|{{{1|}}}}}{{{|<}}}!--See Templat..."</p>
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<div><includeonly>{{subst:dtag|includeonly|{{{1|}}}}}</includeonly></div>Eschttps://wiki.pioneer2.net/index.php?title=Template:Dtag&diff=8965Template:Dtag2021-08-03T22:57:13Z<p>Esc: Created page with "<includeonly>{{subst:#if:{{{1|}}}|{{{|<}}}{{{1}}}{{subst:#if:{{{attributes|}}}| {{{attributes}}}}}{{subst:#if:{{{2|}}}|{{{|>}}}{{{2}}}{{{|<}}}/{{{1}}}{{{|>}}}|{{{| }}}/{{{|>}}..."</p>
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<div>}}}</div>Eschttps://wiki.pioneer2.net/index.php?title=Template:(((&diff=8962Template:(((2021-08-03T22:34:12Z<p>Esc: Created page with "{{{"</p>
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<div>{{{</div>Eschttps://wiki.pioneer2.net/index.php?title=Template:))&diff=8961Template:))2021-08-03T22:34:01Z<p>Esc: Created page with "}}"</p>
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<div>}}</div>Eschttps://wiki.pioneer2.net/index.php?title=Template:((&diff=8960Template:((2021-08-03T22:33:52Z<p>Esc: Created page with "{{"</p>
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<div>{{</div>Eschttps://wiki.pioneer2.net/index.php?title=User:Esc/Sandbox3&diff=8959User:Esc/Sandbox32021-08-03T22:30:42Z<p>Esc: </p>
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<div>{{#ifeq: {{{1|}}} | Begin | <nowiki><onlyinclude><includeonly> {{#ifeq: {{{1|}}} | HuntingEp1 | </includeonly></nowiki> }}</div>Eschttps://wiki.pioneer2.net/index.php?title=User:Esc/Sandbox3&diff=8951User:Esc/Sandbox32021-08-03T20:58:58Z<p>Esc: Created page with "{{#switch: {{{1|}}} | Begin = <nowiki><onlyinclude><includeonly> {{#ifeq: {{{1|}}} | HuntingEp1 | </includeonly></nowiki> | End = <nowiki><includeonly> |}} </includeonly></o..."</p>
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<div>{{#switch: {{{1|}}}<br />
| Begin = <nowiki><onlyinclude><includeonly> {{#ifeq: {{{1|}}} | HuntingEp1 | </includeonly></nowiki><br />
| End = <nowiki><includeonly> |}} </includeonly></onlyinclude></nowiki><br />
}}</div>Eschttps://wiki.pioneer2.net/index.php?title=User:Esc/Sandbox2&diff=8949User:Esc/Sandbox22021-08-03T16:19:59Z<p>Esc: </p>
<hr />
<div>==Episode 1==<br />
===Forest===<br />
'''Rag Rappy''':<br />
{{User:Esc/Sandbox1|HuntingEp1}}</div>Eschttps://wiki.pioneer2.net/index.php?title=User:Esc/Sandbox1&diff=8948User:Esc/Sandbox12021-08-03T16:19:28Z<p>Esc: </p>
<hr />
<div>{{Enemy|name=Rag Rappy (E1)}}<br />
{{Enemy|name=Rag Rappy (E2)}}<br />
[[Category:Enemies]]<br />
[[Category:Forest Enemies]]<br />
[[Category:VR Temple Enemies]]<br />
'''Rag Rappy''' is an enemy native to the [[Forest]], and also appears in Episode 2's [[VR Temple]].<br />
<br />
In Episode 1, a Rag Rappy has a {{RareEnemyRate}} chance of spawning as an [[Al Rappy]]. In Episode 2, a Rag Rappy can spawn as a [[Love Rappy]] with the same probability.<br />
==Overview==<br />
Rag Rappies will remain stationary until a player is in its nearby vicinity. It will then approach the player directly and attempt to attack the player with a short-ranged strike.<br />
<br />
Rag Rappies are unique in that they can never be killed. When their HP is depleted to 0, they will grant the player EXP and play dead on the ground. After a set amount of time, or if there are no players in the nearby vicinity, the Rag Rappy will get up and run off the play field. If struck again while it is running, it will drop an item.<br />
<br />
If attacked from far away, the Rag Rappy will immediately begin running and grant no EXP. The Rag Rappy can be struck during this run for a drop as if it had been defeated.<br />
===Attack Damage===<br />
All attacks by this enemy are based off its ATP.<br />
===Elemental Weakness===<br />
* An enemy which has at least 70% resistance to all 3 basic elements is considered weak to none of them, otherwise it is weak to the lowest of the 3.<br />
* An enemy is weak to light if its ELT is less than or equal to the lowest EFR, EIC or ETH stat.<br />
* An enemy is weak to dark if its EDK allows level 30 [[Megid]] to have a success rate of at least 30%. Weakness to dark is only considered in Ultimate difficulty.<br />
====Episode 1====<br />
{{EnemyWeakness<br />
|nefron=y<br />
|nefroff=y<br />
|hefron=y<br />
|hefroff=y<br />
|vhefron=y<br />
|vhefroff=y<br />
|ueicon=y<br />
|uefroff=y<br />
|ueicoff=y}}<br />
====Episode 2====<br />
{{EnemyWeakness<br />
|nefron=y<br />
|neicon=y<br />
|nefroff=y<br />
|neicoff=y<br />
|hefron=y<br />
|heicon=y<br />
|hefroff=y<br />
|heicoff=y<br />
|vhefron=y<br />
|vheicon=y<br />
|vhefroff=y<br />
|vheicoff=y<br />
|uefron=y<br />
|ueicon=y<br />
|uedkon=y<br />
|uefroff=y<br />
|ueicoff=y<br />
|uedkoff=y}}<br />
===Special Activation===<br />
====Episode 1====<br />
{{EnemySpecial|name=Rag Rappy (E1)}}<br />
====Episode 2====<br />
[In Progress]<br />
<br />
==Strategy==<br />
* Rag Rappies are best dealt with any long-ranged attack to make them run away immediately, followed up with another attack to make them drop items. Examples of this are handgun attacks, [[Power Maser]] or techniques such as [[Gizonde]] and [[Rafoie]].<br />
* Rag Rappies do not have any invincibility frames upon spawning in, so they are susceptible to lingering attacks such as [[Gifoie]].<br />
* A damage trap used under a rappy spawning in from above will cause it to run immediately, as if it had been struck from far. Note that the rappies will still be active on other player clients, but spawns will still progress.<br />
* In Episode 2, they have low EDK so are also susceptible to Megid and Hell.<br />
<br />
==Location / Hunting==<br />
===Episode 1===<br />
The following quests are recommended for hunting this enemy in Episode 1:<br />
<onlyinclude><includeonly> {{#ifeq: {{{1|}}} | HuntingEp1 | </includeonly><br />
* [Side Story] [[The Fake in Yellow]]: Clear quest (47)<br />
* [VR] [[Tyrell's Ego]]: First Spawn (5) / First Room (9) / Clear Forest (28)<br />
* [Event] [[Maximum Attack E: Forest]]: Clear Quest (16)<br />
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (12)<br />
* [Retrieval] [[Rescue from Ragol]]: Clear Area 1 (7)<br />
<includeonly> |}} </includeonly></onlyinclude><br />
===Episode 2===<br />
The following quests are recommended for hunting this enemy in Episode 2:<br />
<onlyinclude><includeonly> {{#ifeq: {{{1|}}} | HuntingEp2 | </includeonly><br />
* [Extermination] [[Sweep-up Operation 5|Sweep-up Operation #5]]: Clear Quest (28)<br />
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear 3 rooms (11) / Clear Alpha (18) / Clear Quest (55)<br />
* [Halloween] [[Hollow Reality: Temple]]: Clear Quest (24)<br />
* [Event] [[Maximum Attack E: Temple]]: Clear Quest (22)<br />
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (17)<br />
* [Extermination] [[CAL's Clock Challenge]]: Clear Temple (12)<br />
* [Government] [[5-2:Test/VR Temple 2]]: Clear to Bridge in Beta (12)<br />
* [VR] [[Respective Tomorrow]]: Clear Temple (10)<br />
<includeonly> |}} </includeonly></onlyinclude><br />
==Rare Drops==<br />
===Episode 1===<br />
{{DropEnemyHead}}<br />
{{DropEnemyDiff|Normal}}<br />
{{DropEnemyRow|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing}}<br />
{{DropEnemyRate|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281}}<br />
{{DropEnemyDiff|Hard}}<br />
{{DropEnemyRow|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing}}<br />
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}<br />
{{DropEnemyDiff|Very Hard}}<br />
{{DropEnemyRow|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing}}<br />
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}<br />
{{DropEnemyDiff|Ultimate}}<br />
{{DropEnemyRow|Angry Fist|Angry Fist|Angry Fist|Angry Fist|Red Handgun|Stag Cutlery|Sacred Cloth|Cross Scar|Cross Scar|Flowen's Sword (3079)}}<br />
{{DropEnemyRate|1/64|1/64|1/64|1/64|1/315|1/64|1/512|1/64|1/64|1/64}}<br />
|}<br />
===Episode 2===<br />
{{DropEnemyHead}}<br />
{{DropEnemyDiff|Normal}}<br />
{{DropEnemyRow|Monogrinder|Monogrinder|Monogrinder| | |Monogrinder| |Monogrinder|Mind Material| }}<br />
{{DropEnemyRate|1/1820|1/1820|1/1820| | |1/1820| |1/1820|1/744| }}<br />
{{DropEnemyDiff|Hard}}<br />
{{DropEnemyRow|Varista|Custom Ray ver.OO|Kaladbolg|Club of Laconium|Club of Laconium|Mace of Adaman|DB's Saber|Club of Laconium|DB's Saber|Club of Laconium}}<br />
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}<br />
{{DropEnemyDiff|Very Hard}}<br />
{{DropEnemyRow|Stink Frame|Bloody Art|Combat Gear|Custom Barrier ver.OO|H&S25 Justice|Ice Staff: Dagon|Diska of Liberator|Bloody Art|Vjaya|Diska of Liberator}}<br />
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}<br />
{{DropEnemyDiff|Ultimate}}<br />
{{DropEnemyRow|Windmill|Suppressed Gun|Parts of Egg Blaster|Suppressed Gun|Suppressed Gun|Parts of Egg Blaster|Suppressed Gun|DB's Saber (3070)|Cross Scar|DB's Saber (3077)}}<br />
{{DropEnemyRate|1/315|1/315|1/315|1/315|1/315|1/315|1/315|1/315|1/64|1/10082}}<br />
|}<br />
<br />
{{Episode1Enemies}}{{Episode2Enemies}}</div>Eschttps://wiki.pioneer2.net/index.php?title=User:Esc/Sandbox2&diff=8947User:Esc/Sandbox22021-08-03T16:02:28Z<p>Esc: </p>
<hr />
<div>==Episode 1==<br />
===Forest===<br />
'''Rag Rappy''':<br />
{{User:Esc/Sandbox1|1}}</div>Eschttps://wiki.pioneer2.net/index.php?title=User:Esc/Sandbox2&diff=8946User:Esc/Sandbox22021-08-03T16:02:14Z<p>Esc: </p>
<hr />
<div>==Episode 1==<br />
===Forest===<br />
'''Rag Rappy''':<br />
{{User:Esc/Sandbox1|2}}</div>Eschttps://wiki.pioneer2.net/index.php?title=User:Esc/Sandbox1&diff=8945User:Esc/Sandbox12021-08-03T15:59:09Z<p>Esc: </p>
<hr />
<div>{{Enemy|name=Rag Rappy (E1)}}<br />
{{Enemy|name=Rag Rappy (E2)}}<br />
[[Category:Enemies]]<br />
[[Category:Forest Enemies]]<br />
[[Category:VR Temple Enemies]]<br />
'''Rag Rappy''' is an enemy native to the [[Forest]], and also appears in Episode 2's [[VR Temple]].<br />
<br />
In Episode 1, a Rag Rappy has a {{RareEnemyRate}} chance of spawning as an [[Al Rappy]]. In Episode 2, a Rag Rappy can spawn as a [[Love Rappy]] with the same probability.<br />
==Overview==<br />
Rag Rappies will remain stationary until a player is in its nearby vicinity. It will then approach the player directly and attempt to attack the player with a short-ranged strike.<br />
<br />
Rag Rappies are unique in that they can never be killed. When their HP is depleted to 0, they will grant the player EXP and play dead on the ground. After a set amount of time, or if there are no players in the nearby vicinity, the Rag Rappy will get up and run off the play field. If struck again while it is running, it will drop an item.<br />
<br />
If attacked from far away, the Rag Rappy will immediately begin running and grant no EXP. The Rag Rappy can be struck during this run for a drop as if it had been defeated.<br />
===Attack Damage===<br />
All attacks by this enemy are based off its ATP.<br />
===Elemental Weakness===<br />
* An enemy which has at least 70% resistance to all 3 basic elements is considered weak to none of them, otherwise it is weak to the lowest of the 3.<br />
* An enemy is weak to light if its ELT is less than or equal to the lowest EFR, EIC or ETH stat.<br />
* An enemy is weak to dark if its EDK allows level 30 [[Megid]] to have a success rate of at least 30%. Weakness to dark is only considered in Ultimate difficulty.<br />
====Episode 1====<br />
{{EnemyWeakness<br />
|nefron=y<br />
|nefroff=y<br />
|hefron=y<br />
|hefroff=y<br />
|vhefron=y<br />
|vhefroff=y<br />
|ueicon=y<br />
|uefroff=y<br />
|ueicoff=y}}<br />
====Episode 2====<br />
{{EnemyWeakness<br />
|nefron=y<br />
|neicon=y<br />
|nefroff=y<br />
|neicoff=y<br />
|hefron=y<br />
|heicon=y<br />
|hefroff=y<br />
|heicoff=y<br />
|vhefron=y<br />
|vheicon=y<br />
|vhefroff=y<br />
|vheicoff=y<br />
|uefron=y<br />
|ueicon=y<br />
|uedkon=y<br />
|uefroff=y<br />
|ueicoff=y<br />
|uedkoff=y}}<br />
===Special Activation===<br />
====Episode 1====<br />
{{EnemySpecial|name=Rag Rappy (E1)}}<br />
====Episode 2====<br />
[In Progress]<br />
<br />
==Strategy==<br />
* Rag Rappies are best dealt with any long-ranged attack to make them run away immediately, followed up with another attack to make them drop items. Examples of this are handgun attacks, [[Power Maser]] or techniques such as [[Gizonde]] and [[Rafoie]].<br />
* Rag Rappies do not have any invincibility frames upon spawning in, so they are susceptible to lingering attacks such as [[Gifoie]].<br />
* A damage trap used under a rappy spawning in from above will cause it to run immediately, as if it had been struck from far. Note that the rappies will still be active on other player clients, but spawns will still progress.<br />
* In Episode 2, they have low EDK so are also susceptible to Megid and Hell.<br />
<br />
==Location / Hunting==<br />
===Episode 1===<br />
The following quests are recommended for hunting this enemy in Episode 1:<br />
<onlyinclude> <includeonly> {{#ifexpr: {{{1|}}} = 1 | </includeonly><br />
* [Side Story] [[The Fake in Yellow]]: Clear quest (47)<br />
* [VR] [[Tyrell's Ego]]: First Spawn (5) / First Room (9) / Clear Forest (28)<br />
* [Event] [[Maximum Attack E: Forest]]: Clear Quest (16)<br />
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (12)<br />
* [Retrieval] [[Rescue from Ragol]]: Clear Area 1 (7)<br />
<includeonly> |}} </includeonly></onlyinclude><br />
===Episode 2===<br />
The following quests are recommended for hunting this enemy in Episode 2:<br />
<onlyinclude> <includeonly> {{#ifexpr: {{{1|}}} = 2 | </includeonly><br />
* [Extermination] [[Sweep-up Operation 5|Sweep-up Operation #5]]: Clear Quest (28)<br />
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear 3 rooms (11) / Clear Alpha (18) / Clear Quest (55)<br />
* [Halloween] [[Hollow Reality: Temple]]: Clear Quest (24)<br />
* [Event] [[Maximum Attack E: Temple]]: Clear Quest (22)<br />
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (17)<br />
* [Extermination] [[CAL's Clock Challenge]]: Clear Temple (12)<br />
* [Government] [[5-2:Test/VR Temple 2]]: Clear to Bridge in Beta (12)<br />
* [VR] [[Respective Tomorrow]]: Clear Temple (10)<br />
<includeonly> |}} </includeonly></onlyinclude><br />
==Rare Drops==<br />
===Episode 1===<br />
{{DropEnemyHead}}<br />
{{DropEnemyDiff|Normal}}<br />
{{DropEnemyRow|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing}}<br />
{{DropEnemyRate|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281}}<br />
{{DropEnemyDiff|Hard}}<br />
{{DropEnemyRow|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing}}<br />
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}<br />
{{DropEnemyDiff|Very Hard}}<br />
{{DropEnemyRow|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing}}<br />
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}<br />
{{DropEnemyDiff|Ultimate}}<br />
{{DropEnemyRow|Angry Fist|Angry Fist|Angry Fist|Angry Fist|Red Handgun|Stag Cutlery|Sacred Cloth|Cross Scar|Cross Scar|Flowen's Sword (3079)}}<br />
{{DropEnemyRate|1/64|1/64|1/64|1/64|1/315|1/64|1/512|1/64|1/64|1/64}}<br />
|}<br />
===Episode 2===<br />
{{DropEnemyHead}}<br />
{{DropEnemyDiff|Normal}}<br />
{{DropEnemyRow|Monogrinder|Monogrinder|Monogrinder| | |Monogrinder| |Monogrinder|Mind Material| }}<br />
{{DropEnemyRate|1/1820|1/1820|1/1820| | |1/1820| |1/1820|1/744| }}<br />
{{DropEnemyDiff|Hard}}<br />
{{DropEnemyRow|Varista|Custom Ray ver.OO|Kaladbolg|Club of Laconium|Club of Laconium|Mace of Adaman|DB's Saber|Club of Laconium|DB's Saber|Club of Laconium}}<br />
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}<br />
{{DropEnemyDiff|Very Hard}}<br />
{{DropEnemyRow|Stink Frame|Bloody Art|Combat Gear|Custom Barrier ver.OO|H&S25 Justice|Ice Staff: Dagon|Diska of Liberator|Bloody Art|Vjaya|Diska of Liberator}}<br />
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}<br />
{{DropEnemyDiff|Ultimate}}<br />
{{DropEnemyRow|Windmill|Suppressed Gun|Parts of Egg Blaster|Suppressed Gun|Suppressed Gun|Parts of Egg Blaster|Suppressed Gun|DB's Saber (3070)|Cross Scar|DB's Saber (3077)}}<br />
{{DropEnemyRate|1/315|1/315|1/315|1/315|1/315|1/315|1/315|1/315|1/64|1/10082}}<br />
|}<br />
<br />
{{Episode1Enemies}}{{Episode2Enemies}}</div>Eschttps://wiki.pioneer2.net/index.php?title=User:Esc/Sandbox2&diff=8944User:Esc/Sandbox22021-08-03T15:58:51Z<p>Esc: </p>
<hr />
<div>{{User:Esc/Sandbox1|1}}</div>Eschttps://wiki.pioneer2.net/index.php?title=User:Esc/Sandbox1&diff=8943User:Esc/Sandbox12021-08-03T15:58:23Z<p>Esc: </p>
<hr />
<div>{{Enemy|name=Rag Rappy (E1)}}<br />
{{Enemy|name=Rag Rappy (E2)}}<br />
[[Category:Enemies]]<br />
[[Category:Forest Enemies]]<br />
[[Category:VR Temple Enemies]]<br />
'''Rag Rappy''' is an enemy native to the [[Forest]], and also appears in Episode 2's [[VR Temple]].<br />
<br />
In Episode 1, a Rag Rappy has a {{RareEnemyRate}} chance of spawning as an [[Al Rappy]]. In Episode 2, a Rag Rappy can spawn as a [[Love Rappy]] with the same probability.<br />
==Overview==<br />
Rag Rappies will remain stationary until a player is in its nearby vicinity. It will then approach the player directly and attempt to attack the player with a short-ranged strike.<br />
<br />
Rag Rappies are unique in that they can never be killed. When their HP is depleted to 0, they will grant the player EXP and play dead on the ground. After a set amount of time, or if there are no players in the nearby vicinity, the Rag Rappy will get up and run off the play field. If struck again while it is running, it will drop an item.<br />
<br />
If attacked from far away, the Rag Rappy will immediately begin running and grant no EXP. The Rag Rappy can be struck during this run for a drop as if it had been defeated.<br />
===Attack Damage===<br />
All attacks by this enemy are based off its ATP.<br />
===Elemental Weakness===<br />
* An enemy which has at least 70% resistance to all 3 basic elements is considered weak to none of them, otherwise it is weak to the lowest of the 3.<br />
* An enemy is weak to light if its ELT is less than or equal to the lowest EFR, EIC or ETH stat.<br />
* An enemy is weak to dark if its EDK allows level 30 [[Megid]] to have a success rate of at least 30%. Weakness to dark is only considered in Ultimate difficulty.<br />
====Episode 1====<br />
{{EnemyWeakness<br />
|nefron=y<br />
|nefroff=y<br />
|hefron=y<br />
|hefroff=y<br />
|vhefron=y<br />
|vhefroff=y<br />
|ueicon=y<br />
|uefroff=y<br />
|ueicoff=y}}<br />
====Episode 2====<br />
{{EnemyWeakness<br />
|nefron=y<br />
|neicon=y<br />
|nefroff=y<br />
|neicoff=y<br />
|hefron=y<br />
|heicon=y<br />
|hefroff=y<br />
|heicoff=y<br />
|vhefron=y<br />
|vheicon=y<br />
|vhefroff=y<br />
|vheicoff=y<br />
|uefron=y<br />
|ueicon=y<br />
|uedkon=y<br />
|uefroff=y<br />
|ueicoff=y<br />
|uedkoff=y}}<br />
===Special Activation===<br />
====Episode 1====<br />
{{EnemySpecial|name=Rag Rappy (E1)}}<br />
====Episode 2====<br />
[In Progress]<br />
<br />
==Strategy==<br />
* Rag Rappies are best dealt with any long-ranged attack to make them run away immediately, followed up with another attack to make them drop items. Examples of this are handgun attacks, [[Power Maser]] or techniques such as [[Gizonde]] and [[Rafoie]].<br />
* Rag Rappies do not have any invincibility frames upon spawning in, so they are susceptible to lingering attacks such as [[Gifoie]].<br />
* A damage trap used under a rappy spawning in from above will cause it to run immediately, as if it had been struck from far. Note that the rappies will still be active on other player clients, but spawns will still progress.<br />
* In Episode 2, they have low EDK so are also susceptible to Megid and Hell.<br />
<br />
==Location / Hunting==<br />
===Episode 1===<br />
The following quests are recommended for hunting this enemy in Episode 1:<br />
<onlyinclude> <includeonly> {{#ifexpr: {{{1|}}} == 1 | </includeonly><br />
* [Side Story] [[The Fake in Yellow]]: Clear quest (47)<br />
* [VR] [[Tyrell's Ego]]: First Spawn (5) / First Room (9) / Clear Forest (28)<br />
* [Event] [[Maximum Attack E: Forest]]: Clear Quest (16)<br />
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (12)<br />
* [Retrieval] [[Rescue from Ragol]]: Clear Area 1 (7)<br />
<includeonly> |}} </includeonly></onlyinclude><br />
===Episode 2===<br />
The following quests are recommended for hunting this enemy in Episode 2:<br />
<onlyinclude> <includeonly> {{#ifexpr: {{{1|}}} == 2 | </includeonly><br />
* [Extermination] [[Sweep-up Operation 5|Sweep-up Operation #5]]: Clear Quest (28)<br />
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear 3 rooms (11) / Clear Alpha (18) / Clear Quest (55)<br />
* [Halloween] [[Hollow Reality: Temple]]: Clear Quest (24)<br />
* [Event] [[Maximum Attack E: Temple]]: Clear Quest (22)<br />
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (17)<br />
* [Extermination] [[CAL's Clock Challenge]]: Clear Temple (12)<br />
* [Government] [[5-2:Test/VR Temple 2]]: Clear to Bridge in Beta (12)<br />
* [VR] [[Respective Tomorrow]]: Clear Temple (10)<br />
<includeonly> |}} </includeonly></onlyinclude><br />
==Rare Drops==<br />
===Episode 1===<br />
{{DropEnemyHead}}<br />
{{DropEnemyDiff|Normal}}<br />
{{DropEnemyRow|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing}}<br />
{{DropEnemyRate|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281}}<br />
{{DropEnemyDiff|Hard}}<br />
{{DropEnemyRow|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing}}<br />
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}<br />
{{DropEnemyDiff|Very Hard}}<br />
{{DropEnemyRow|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing}}<br />
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}<br />
{{DropEnemyDiff|Ultimate}}<br />
{{DropEnemyRow|Angry Fist|Angry Fist|Angry Fist|Angry Fist|Red Handgun|Stag Cutlery|Sacred Cloth|Cross Scar|Cross Scar|Flowen's Sword (3079)}}<br />
{{DropEnemyRate|1/64|1/64|1/64|1/64|1/315|1/64|1/512|1/64|1/64|1/64}}<br />
|}<br />
===Episode 2===<br />
{{DropEnemyHead}}<br />
{{DropEnemyDiff|Normal}}<br />
{{DropEnemyRow|Monogrinder|Monogrinder|Monogrinder| | |Monogrinder| |Monogrinder|Mind Material| }}<br />
{{DropEnemyRate|1/1820|1/1820|1/1820| | |1/1820| |1/1820|1/744| }}<br />
{{DropEnemyDiff|Hard}}<br />
{{DropEnemyRow|Varista|Custom Ray ver.OO|Kaladbolg|Club of Laconium|Club of Laconium|Mace of Adaman|DB's Saber|Club of Laconium|DB's Saber|Club of Laconium}}<br />
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}<br />
{{DropEnemyDiff|Very Hard}}<br />
{{DropEnemyRow|Stink Frame|Bloody Art|Combat Gear|Custom Barrier ver.OO|H&S25 Justice|Ice Staff: Dagon|Diska of Liberator|Bloody Art|Vjaya|Diska of Liberator}}<br />
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}<br />
{{DropEnemyDiff|Ultimate}}<br />
{{DropEnemyRow|Windmill|Suppressed Gun|Parts of Egg Blaster|Suppressed Gun|Suppressed Gun|Parts of Egg Blaster|Suppressed Gun|DB's Saber (3070)|Cross Scar|DB's Saber (3077)}}<br />
{{DropEnemyRate|1/315|1/315|1/315|1/315|1/315|1/315|1/315|1/315|1/64|1/10082}}<br />
|}<br />
<br />
{{Episode1Enemies}}{{Episode2Enemies}}</div>Eschttps://wiki.pioneer2.net/index.php?title=User:Esc/Sandbox2&diff=8942User:Esc/Sandbox22021-08-03T15:51:20Z<p>Esc: Created page with "{{User:Esc/Sandbox1|a}}"</p>
<hr />
<div>{{User:Esc/Sandbox1|a}}</div>Eschttps://wiki.pioneer2.net/index.php?title=User:Esc/Sandbox1&diff=8941User:Esc/Sandbox12021-08-03T15:50:44Z<p>Esc: Created page with "{{Enemy|name=Rag Rappy (E1)}} {{Enemy|name=Rag Rappy (E2)}} Category:Enemies Category:Forest Enemies Category:VR Temple Enemies '''Rag Rappy''' is an enemy native..."</p>
<hr />
<div>{{Enemy|name=Rag Rappy (E1)}}<br />
{{Enemy|name=Rag Rappy (E2)}}<br />
[[Category:Enemies]]<br />
[[Category:Forest Enemies]]<br />
[[Category:VR Temple Enemies]]<br />
'''Rag Rappy''' is an enemy native to the [[Forest]], and also appears in Episode 2's [[VR Temple]].<br />
<br />
In Episode 1, a Rag Rappy has a {{RareEnemyRate}} chance of spawning as an [[Al Rappy]]. In Episode 2, a Rag Rappy can spawn as a [[Love Rappy]] with the same probability.<br />
==Overview==<br />
Rag Rappies will remain stationary until a player is in its nearby vicinity. It will then approach the player directly and attempt to attack the player with a short-ranged strike.<br />
<br />
Rag Rappies are unique in that they can never be killed. When their HP is depleted to 0, they will grant the player EXP and play dead on the ground. After a set amount of time, or if there are no players in the nearby vicinity, the Rag Rappy will get up and run off the play field. If struck again while it is running, it will drop an item.<br />
<br />
If attacked from far away, the Rag Rappy will immediately begin running and grant no EXP. The Rag Rappy can be struck during this run for a drop as if it had been defeated.<br />
===Attack Damage===<br />
All attacks by this enemy are based off its ATP.<br />
===Elemental Weakness===<br />
* An enemy which has at least 70% resistance to all 3 basic elements is considered weak to none of them, otherwise it is weak to the lowest of the 3.<br />
* An enemy is weak to light if its ELT is less than or equal to the lowest EFR, EIC or ETH stat.<br />
* An enemy is weak to dark if its EDK allows level 30 [[Megid]] to have a success rate of at least 30%. Weakness to dark is only considered in Ultimate difficulty.<br />
====Episode 1====<br />
{{EnemyWeakness<br />
|nefron=y<br />
|nefroff=y<br />
|hefron=y<br />
|hefroff=y<br />
|vhefron=y<br />
|vhefroff=y<br />
|ueicon=y<br />
|uefroff=y<br />
|ueicoff=y}}<br />
====Episode 2====<br />
{{EnemyWeakness<br />
|nefron=y<br />
|neicon=y<br />
|nefroff=y<br />
|neicoff=y<br />
|hefron=y<br />
|heicon=y<br />
|hefroff=y<br />
|heicoff=y<br />
|vhefron=y<br />
|vheicon=y<br />
|vhefroff=y<br />
|vheicoff=y<br />
|uefron=y<br />
|ueicon=y<br />
|uedkon=y<br />
|uefroff=y<br />
|ueicoff=y<br />
|uedkoff=y}}<br />
===Special Activation===<br />
====Episode 1====<br />
{{EnemySpecial|name=Rag Rappy (E1)}}<br />
====Episode 2====<br />
[In Progress]<br />
<br />
==Strategy==<br />
* Rag Rappies are best dealt with any long-ranged attack to make them run away immediately, followed up with another attack to make them drop items. Examples of this are handgun attacks, [[Power Maser]] or techniques such as [[Gizonde]] and [[Rafoie]].<br />
* Rag Rappies do not have any invincibility frames upon spawning in, so they are susceptible to lingering attacks such as [[Gifoie]].<br />
* A damage trap used under a rappy spawning in from above will cause it to run immediately, as if it had been struck from far. Note that the rappies will still be active on other player clients, but spawns will still progress.<br />
* In Episode 2, they have low EDK so are also susceptible to Megid and Hell.<br />
<br />
==Location / Hunting==<br />
===Episode 1===<br />
The following quests are recommended for hunting this enemy in Episode 1:<br />
<onlyinclude><br />
* [Side Story] [[The Fake in Yellow]]: Clear quest (47)<br />
* [VR] [[Tyrell's Ego]]: First Spawn (5) / First Room (9) / Clear Forest (28)<br />
* [Event] [[Maximum Attack E: Forest]]: Clear Quest (16)<br />
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (12)<br />
* [Retrieval] [[Rescue from Ragol]]: Clear Area 1 (7)<br />
</onlyinclude><br />
===Episode 2===<br />
The following quests are recommended for hunting this enemy in Episode 2:<br />
<onlyinclude><br />
* [Extermination] [[Sweep-up Operation 5|Sweep-up Operation #5]]: Clear Quest (28)<br />
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear 3 rooms (11) / Clear Alpha (18) / Clear Quest (55)<br />
* [Halloween] [[Hollow Reality: Temple]]: Clear Quest (24)<br />
* [Event] [[Maximum Attack E: Temple]]: Clear Quest (22)<br />
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (17)<br />
* [Extermination] [[CAL's Clock Challenge]]: Clear Temple (12)<br />
* [Government] [[5-2:Test/VR Temple 2]]: Clear to Bridge in Beta (12)<br />
* [VR] [[Respective Tomorrow]]: Clear Temple (10)<br />
</onlyinclude><br />
==Rare Drops==<br />
===Episode 1===<br />
{{DropEnemyHead}}<br />
{{DropEnemyDiff|Normal}}<br />
{{DropEnemyRow|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing}}<br />
{{DropEnemyRate|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281}}<br />
{{DropEnemyDiff|Hard}}<br />
{{DropEnemyRow|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing}}<br />
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}<br />
{{DropEnemyDiff|Very Hard}}<br />
{{DropEnemyRow|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing}}<br />
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}<br />
{{DropEnemyDiff|Ultimate}}<br />
{{DropEnemyRow|Angry Fist|Angry Fist|Angry Fist|Angry Fist|Red Handgun|Stag Cutlery|Sacred Cloth|Cross Scar|Cross Scar|Flowen's Sword (3079)}}<br />
{{DropEnemyRate|1/64|1/64|1/64|1/64|1/315|1/64|1/512|1/64|1/64|1/64}}<br />
|}<br />
===Episode 2===<br />
{{DropEnemyHead}}<br />
{{DropEnemyDiff|Normal}}<br />
{{DropEnemyRow|Monogrinder|Monogrinder|Monogrinder| | |Monogrinder| |Monogrinder|Mind Material| }}<br />
{{DropEnemyRate|1/1820|1/1820|1/1820| | |1/1820| |1/1820|1/744| }}<br />
{{DropEnemyDiff|Hard}}<br />
{{DropEnemyRow|Varista|Custom Ray ver.OO|Kaladbolg|Club of Laconium|Club of Laconium|Mace of Adaman|DB's Saber|Club of Laconium|DB's Saber|Club of Laconium}}<br />
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}<br />
{{DropEnemyDiff|Very Hard}}<br />
{{DropEnemyRow|Stink Frame|Bloody Art|Combat Gear|Custom Barrier ver.OO|H&S25 Justice|Ice Staff: Dagon|Diska of Liberator|Bloody Art|Vjaya|Diska of Liberator}}<br />
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}<br />
{{DropEnemyDiff|Ultimate}}<br />
{{DropEnemyRow|Windmill|Suppressed Gun|Parts of Egg Blaster|Suppressed Gun|Suppressed Gun|Parts of Egg Blaster|Suppressed Gun|DB's Saber (3070)|Cross Scar|DB's Saber (3077)}}<br />
{{DropEnemyRate|1/315|1/315|1/315|1/315|1/315|1/315|1/315|1/315|1/64|1/10082}}<br />
|}<br />
<br />
{{Episode1Enemies}}{{Episode2Enemies}}</div>Eschttps://wiki.pioneer2.net/index.php?title=Meseta&diff=8940Meseta2021-08-03T02:30:16Z<p>Esc: </p>
<hr />
<div>'''Meseta''' is the in-game currency of PSO:BB. It is dropped from nearly every enemy and box in the game, and is often given as the reward of quests.<br />
<br />
Meseta is used to buy weapons, supplies and armor from the in-game shops as well as to pay for Tekking services to identify weapons. Additionally it can be traded between players for goods and services. Lastly, it can be given to Coren, the wandering Tekker, to gamble for items.</div>Eschttps://wiki.pioneer2.net/index.php?title=Ephinea&diff=8939Ephinea2021-08-03T02:28:25Z<p>Esc: Added information about freeze special buff</p>
<hr />
<div>'''Ephinea''' is a ''Phantasy Star Online: Blue Burst'' private server.<br />
<br />
==Differences from vanilla==<br />
* Various drop table changes<br />
* Individual item drops<br />
** Enemy and box drops are not visible to other players. This feature can be turned off.<br />
* Experience share<br />
** Players will gain experience points from nearby slain enemies as if they'd tagged those enemies, without having to tag them. This feature can be turned off.<br />
* Freezing special attack buff<br />
** The maximum activation chance of freezing special attacks was increased from 20% to 40% on Ultimate difficulty and from 40% to 80% on lower difficulties.<br />
* Changes to vanilla items<br />
** [[Clio]] can be equipped by [[HUnewearl|HUnewearls]].<br />
** Some items that had limited availability in vanilla are now available as rare drops from enemies and can therefore be obtained with [[Weapon Attributes|attribute percentages]].<br />
*** [[Girasole]]<br />
*** [[Rambling May]]<br />
** Some items that had limited availability in vanilla are now available as event drops and can be obtained with [[Weapon Attributes|attribute percentages]] and [[Weapons#Special_Attacks|special attacks]].<br />
*** [[TypeME/Mechgun]]<br />
* Custom items<br />
** [[Stealth|Stealth Mag]]<br />
* Materials and grinders can stack up to 99<br />
* Banks can hold up to 999,999,999 meseta<br />
* Shared item bank<br />
** Players can use the <code>[[Chat commands#bank|/bank]]</code> chat command to switch to a bank that is shared between all characters on the account.<br />
* Extended character slots<br />
** Players can create up to 32 characters on a single account by either using the <code>[[Chat commands#cbank|/cbank]]</code> command or by using the drop-down menu in the top-right corner of the launcher.<br />
* [[Dressing room|Full dressing room]]<br />
** Any cosmetic aspect of your character can be modified in the dressing room. Access to the dressing room is gained by being a member of a [[team]] that has the dressing room feature unlocked.<br />
* Static Tool shop<br />
** The tool shop will always have all mates, fluids and atomizers in stock.<br />
* [[mapitem.txt|Highlighting items on the minimap]]<br />
** Rare items and Scape Dolls are displayed on the minimap with red and green dots, respectively.<br />
* Rare drop notifications<br />
** A chime plays when a rare item is dropped by an enemy or a box. Additionally an onscreen notification will display for each member of the party.<br />
* [[Hunters Boost Road]]<br />
* [[Daily Luck]]<br />
** A small boost to rare drop rate is granted to a random character class and gender combination that changes daily.<br />
* [[Leaderboards]]<br />
* [[Hardcore mode]]<br />
** An account-wide modifier that can be enabled when creating an account. In this mode, when your character dies, it is instantly deleted.<br />
* [[Sandbox mode]]<br />
** An account-wide modifier that can be enabled when creating an account. In this mode you can instantly level up to 200 and spawn in items.<br />
* [[Anguish]]<br />
** Anguish is an optional difficulty that boosts the stats and drop rates of Ultimate enemies.<br />
* [[Challenge mode|Ultimate difficulty Challenge mode]]<br />
* English and Japanese language support<br />
* [[Chat commands]]<br />
* [[Jukebox]]<br />
** Players can change the music in lobbies by using the Jukebox option at the lobby counter.</div>Eschttps://wiki.pioneer2.net/index.php?title=Ephinea&diff=8654Ephinea2021-07-30T15:34:05Z<p>Esc: Reworded Individual item drops</p>
<hr />
<div>'''Ephinea''' is a ''Phantasy Star Online: Blue Burst'' private server.<br />
<br />
==Differences from vanilla==<br />
* Various drop table changes<br />
* Individual item drops<br />
** Enemy and box drops are not visible to other players. This feature can be turned off.<br />
* Experience share<br />
** Players will gain experience points from nearby slain enemies as if they'd tagged those enemies, without having to tag them. This feature can be turned off.<br />
* Changes to vanilla items<br />
** [[Clio]] can be equipped by [[HUnewearl|HUnewearls]].<br />
** Some items that had limited availability in vanilla are now available as rare drops from enemies and can therefore be obtained with [[Weapon Attributes|attribute percentages]].<br />
*** [[Girasole]]<br />
*** [[Rambling May]]<br />
** Some items that had limited availability in vanilla are now available as event drops and can be obtained with [[Weapon Attributes|attribute percentages]] and [[Weapons#Special_Attacks|special attacks]].<br />
*** [[TypeME/Mechgun]]<br />
* Custom items<br />
** [[Stealth|Stealth Mag]]<br />
* Materials and grinders can stack up to 99<br />
* Banks can hold up to 999,999,999 meseta<br />
* Shared item bank<br />
** Players can use the <code>[[Chat commands#bank|/bank]]</code> chat command to switch to a bank that is shared between all characters on the account.<br />
* Extended character slots<br />
** Players can create up to 32 characters on a single account by either using the <code>[[Chat commands#cbank|/cbank]]</code> command or by using the drop-down menu in the top-right corner of the launcher.<br />
* [[Dressing room|Full dressing room]]<br />
** Any cosmetic aspect of your character can be modified in the dressing room. Access to the dressing room is gained by being a member of a [[team]] that has the dressing room feature unlocked.<br />
* Static Tool shop<br />
** The tool shop will always have all mates, fluids and atomizers in stock.<br />
* [[mapitem.txt|Highlighting items on the minimap]]<br />
** Rare items and Scape Dolls are displayed on the minimap with red and green dots, respectively.<br />
* Rare drop notifications<br />
** A chime plays when a rare item is dropped by an enemy or a box. Additionally an onscreen notification will display for each member of the party.<br />
* [[Hunters Boost Road]]<br />
* [[Daily Luck]]<br />
** A small boost to rare drop rate is granted to a random character class and gender combination that changes daily.<br />
* [[Leaderboards]]<br />
* [[Hardcore mode]]<br />
** An account-wide modifier that can be enabled when creating an account. In this mode, when your character dies, it is instantly deleted.<br />
* [[Sandbox mode]]<br />
** An account-wide modifier that can be enabled when creating an account. In this mode you can instantly level up to 200 and spawn in items.<br />
* [[Anguish]]<br />
** Anguish is an optional difficulty that boosts the stats and drop rates of Ultimate enemies.<br />
* [[Challenge mode|Ultimate difficulty Challenge mode]]<br />
* English and Japanese language support<br />
* [[Chat commands]]<br />
* [[Jukebox]]<br />
** Players can change the music in lobbies by using the Jukebox option at the lobby counter.</div>Eschttps://wiki.pioneer2.net/index.php?title=Ephinea&diff=8646Ephinea2021-07-29T03:37:29Z<p>Esc: </p>
<hr />
<div>'''Ephinea''' is a ''Phantasy Star Online: Blue Burst'' private server.<br />
<br />
==Differences from vanilla==<br />
* Various drop table changes<br />
* Individual item drops<br />
** Items dropped by enemies are not visible to other players. This feature can be turned off.<br />
* Experience share<br />
** Players will gain full experience points from nearby slain enemies. This feature can be turned off.<br />
* Changes to vanilla items<br />
** [[Clio]] can be equipped by [[HUnewearl|HUnewearls]].<br />
** Some items that had limited availability in vanilla are now available as rare drops from enemies and can therefore be obtained with [[Weapon Attributes|attribute percentages]].<br />
*** [[Girasole]]<br />
*** [[Rambling May]]<br />
** Some items that had limited availability in vanilla are now available as event drops and can be obtained with [[Weapon Attributes|attribute percentages]] and [[Weapons#Special_Attacks|special attacks]].<br />
*** [[TypeME/Mechgun]]<br />
* Custom items<br />
** [[Stealth|Stealth Mag]]<br />
* Materials and grinders can stack up to 99<br />
* Banks can hold up to 999,999,999 meseta<br />
* Shared item bank<br />
** Players can use the <code>[[Chat commands#bank|/bank]]</code> chat command to switch to a bank that is shared between all characters on the account.<br />
* Extended character slots<br />
** Players can create up to 32 characters on a single account by either using the <code>[[Chat commands#cbank|/cbank]]</code> command or by using the drop-down menu in the top-right corner of the launcher.<br />
* [[Dressing room|Full dressing room]]<br />
** Any cosmetic aspect of your character can be modified in the dressing room. Access to the dressing room is gained by being a member of a [[team]] that has the dressing room feature unlocked.<br />
* Static Tool shop<br />
** The tool shop will always have all mates, fluids and atomizers in stock.<br />
* [[mapitem.txt|Highlighting items on the minimap]]<br />
* Rare drop notifications<br />
* [[Hunters Boost Road]]<br />
* [[Daily Luck]]<br />
** A small boost to rare drop rate is granted to a random character class and gender combination that changes daily.<br />
* [[Leaderboards]]<br />
* [[Hardcore mode]]<br />
** An account-wide modifier that can be enabled when creating an account. In this mode, when your character dies, it is instantly deleted.<br />
* [[Sandbox mode]]<br />
** An account-wide modifier that can be enabled when creating an account. In this mode you can instantly level up to 200 and spawn in items.<br />
* [[Anguish]]<br />
** Anguish is an optional difficulty that boosts the stats and drop rates of Ultimate enemies.<br />
* [[Challenge mode|Ultimate difficulty Challenge mode]]<br />
* English and Japanese language support<br />
* [[Chat commands]]<br />
* [[Jukebox]]<br />
** Players can change the music in lobbies by using the Jukebox option at the lobby counter.</div>Eschttps://wiki.pioneer2.net/index.php?title=Chat_commands&diff=8645Chat commands2021-07-29T03:10:23Z<p>Esc: </p>
<hr />
<div>'''Chat commands''' are commands that players can input by using the in-game chat. Chat commands are always prefixed with the <code>/</code> character.<br />
<br />
==List of chat commands==<br />
* '''/partyinfo''': Displays the following information about the current party:<br />
** Experience Rate<br />
** Experience Share Settings<br />
** Drop Rate<br />
** Rare Drop <br />
** Drop Style<br />
** Section ID<br />
** Anguish Level<br />
* '''/setname x''': Changes the party's name. 12 characters maximum.<br />
* '''/setpass x''': Change the party's password. Leave clear to remove. 16 characters maximum.<br />
* '''/lobby''': Returns you to the lobby.<br />
* '''/purist''': Forces classic drop style with experience share off, along with 1x rates.<br />
* '''/pk''': Enables a PvP flag in your current game. All players must have this enabled.<br />
* '''/showwep''': Displays SPECIAL WEAPON names on pickup.<br />
* '''/killcount''': Displays kill counters for unsealable items.<br />
* '''/bank''': Toggles between character and common banks.<br />
* '''/cbank x''': Changes characters displayed at login. There are 8 "character banks."<br />
* '''/forecast''': Displays the current luck forecast.<br />
* '''/luck''': Displays your current luck level.<br />
* '''/noluck''': Disables any luck boosts in your games.<br />
* '''/hbr''': Displays your current [[Hunters Boost Road]] scores.<br />
* '''/modname x''': Changes your character name. 10 characters maximum.<br />
* '''/modsecid x''': Changes your [[Section ID]]. This command can only be used once every 3 calendar months.<br />
* '''/matcount''': Displays your character's material usage.<br />
* '''/matreset''': Resets your character's material usage (excluding HP/TP).<br />
* '''/wipecmode''': Deletes the current character's Challenge Mode data.<br />
* '''/gamefilter''': Shows only joinable games at the counter.<br />
* '''/ping''': Check your ping to the current ship.<br />
* '''/time''': Displays the current time in UTC.<br />
* '''/lang x''': Sets the current language to English (1) or Japanese (2) for quests.<br />
* '''/bgm x''': Sets background music volume. Ranges from 0 to 10.<br />
* '''/sfx x''': Sets sound effect volume. Ranges from 0 to 10.<br />
* '''/mobhp''': Enables or disables monster HP bars. On by default.<br />
* '''/resetmobhp''': Sets monster HP bar parameters to default.<br />
* '''/mobhpfilled RRGGBB''': Sets monster HP bar filled colour. RRGGBB refers to the colour hex value.<br />
* '''/mobhpfilling RRGGBB''': Sets monster HP bar filling colour. RRGGBB refers to the colour hex value.<br />
* '''/mobhpdamage RRGGBB''': Sets monster HP bar damaged colour. RRGGBB refers to the colour hex value.<br />
* '''/starttimer x''': Starts a simple timer. If x is defined, the timer will countdown from the amount of seconds defined by x.<br />
* '''/freezetimer''': Freezes the currently displayed timer.<br />
* '''/killtimer''': Destroys the currently displayed timer.<br />
* '''/revealtimer''': Reveals a destroyed timer.<br />
* '''/registertimer x,y,z''': Creates a timer on standby waiting for register y to be set. The timer will automatically freeze once register z has been set. If x is set, the timer will count backwards from x number of seconds to 0.<br />
* '''/zonetimer x,y,z,r''': Immediately starts a timer waiting for room z of floor y to be cleared. If r is set, the timer is created on standby, waiting for register r to be set before counting. If x is set, the timer will count backwards from x number of seconds to 0.<br />
* '''/damagecancel''': Toggles server-side damage cancel mitigation measures on or off.<br />
===Sandbox mode only===<br />
These commands are only available to [[Sandbox mode]] accounts.<br />
* '''/addmeseta''': Creates any number of [[Meseta]].<br />
* '''/item''': Will create any item.<br />
* '''/levelup''': Levels up your character.<br />
* '''/redbox''': Forces all drops to be rare (Leader Only).<br />
* '''/srank''': Awards you an S-Rank Weapon the next Challenge Mode stage completed.<br />
* '''/warpall''': Warps everyone in the current game to a floor of your choice (Leader Only).<br />
* '''/warpme''': Warps you to a floor of your choice.<br />
* '''/wipecmode''': Clears your Challenge Mode data.</div>Eschttps://wiki.pioneer2.net/index.php?title=Chat_commands&diff=8644Chat commands2021-07-29T03:02:35Z<p>Esc: </p>
<hr />
<div>'''Chat commands''' are commands that players can input by using the in-game chat. Chat commands are always prefixed with the <code>/</code> character.<br />
<br />
==List of chat commands==<br />
* '''/partyinfo''': Displays the following information about the current party:<br />
** Experience Rate<br />
** Experience Share Settings<br />
** Drop Rate<br />
** Rare Drop <br />
** Drop Style<br />
** Section ID<br />
** Anguish Level<br />
* '''/setname x''': Changes the party's name. 12 characters maximum.<br />
* '''/setpass x''': Change the party's password. Leave clear to remove. 16 characters maximum.<br />
* '''/lobby''': Returns you to the lobby.<br />
* '''/purist''': Forces classic drop style with experience share off, along with 1x rates.<br />
* '''/pk''': Enables a PvP flag in your current game. All players must have this enabled.<br />
* '''/showwep''': Displays SPECIAL WEAPON names on pickup.<br />
* '''/killcount''': Displays kill counters for unsealable items.<br />
* '''/bank''': Toggles between character and common banks.<br />
* '''/cbank x''': Changes characters displayed at login. There are 8 "character banks."<br />
* '''/forecast''': Displays the current luck forecast.<br />
* '''/luck''': Displays your current luck level.<br />
* '''/noluck''': Disables any luck boosts in your games.<br />
* '''/hbr''': Displays your current Hunters Boost Road scores.<br />
* '''/modname x''': Changes your character name. 10 characters maximum.<br />
* '''/modsecid x''': Changes your Section ID. This command can only be used once every 3 calendar months.<br />
* '''/matcount''': Displays your character's material usage.<br />
* '''/matreset''': Resets your character's material usage (excluding HP/TP).<br />
* '''/wipecmode''': Deletes the current character's Challenge Mode data.<br />
* '''/gamefilter''': Shows only joinable games at the counter.<br />
* '''/ping''': Check your ping to the current ship.<br />
* '''/time''': Displays the current time in UTC.<br />
* '''/lang x''': Sets the current language to English (1) or Japanese (2) for quests.<br />
* '''/bgm x''': Sets background music volume. Ranges from 0 to 10.<br />
* '''/sfx x''': Sets sound effect volume. Ranges from 0 to 10.<br />
* '''/mobhp''': Enables or disables monster HP bars. On by default.<br />
* '''/resetmobhp''': Sets monster HP bar parameters to default.<br />
* '''/mobhpfilled RRGGBB''': Sets monster HP bar filled colour. RRGGBB refers to the colour hex value.<br />
* '''/mobhpfilling RRGGBB''': Sets monster HP bar filling colour. RRGGBB refers to the colour hex value.<br />
* '''/mobhpdamage RRGGBB''': Sets monster HP bar damaged colour. RRGGBB refers to the colour hex value.<br />
* '''/starttimer x''': Starts a simple timer. If x is defined, the timer will countdown from the amount of seconds defined by x.<br />
* '''/freezetimer''': Freezes the currently displayed timer.<br />
* '''/killtimer''': Destroys the currently displayed timer.<br />
* '''/revealtimer''': Reveals a destroyed timer.<br />
* '''/registertimer x,y,z''': Creates a timer on standby waiting for register y to be set. The timer will automatically freeze once register z has been set. If x is set, the timer will count backwards from x number of seconds to 0.<br />
* '''/zonetimer x,y,z,r''': Immediately starts a timer waiting for room z of floor y to be cleared. If r is set, the timer is created on standby, waiting for register r to be set before counting. If x is set, the timer will count backwards from x number of seconds to 0.<br />
* '''/damagecancel''': Toggles server-side damage cancel mitigation measures on or off.<br />
===Sandbox mode only===<br />
These commands are only available to [[Sandbox mode]] accounts.<br />
* '''/addmeseta''': Creates any number of meseta<br />
* '''/item''': Will create any item<br />
* '''/levelup''': Levels up your character<br />
* '''/redbox''': Forces all drops to be rare (Leader Only)<br />
* '''/srank''': Awards you an S-Rank Weapon the next Challenge Mode stage completed<br />
* '''/warpall''': Warps everyone in the current game to a floor of your choice (Leader Only)<br />
* '''/warpme''': Warps you to a floor of your choice<br />
* '''/wipecmode''': Clears your Challenge Mode data</div>Eschttps://wiki.pioneer2.net/index.php?title=Chat_commands&diff=8643Chat commands2021-07-29T03:00:54Z<p>Esc: Created page with "'''Chat commands''' are commands that players can input by using the in-game chat. Chat commands are always prefixed with the <code>/</code> character. ==List of chat command..."</p>
<hr />
<div>'''Chat commands''' are commands that players can input by using the in-game chat. Chat commands are always prefixed with the <code>/</code> character.<br />
<br />
==List of chat commands==<br />
* '''/partyinfo''': Displays the following information about the current party:<br />
** Experience Rate<br />
** Experience Share Settings<br />
** Drop Rate<br />
** Rare Drop <br />
** Drop Style<br />
** Section ID<br />
** Anguish Level<br />
* '''/setname x''': Changes the party's name. 12 characters maximum.<br />
* '''/setpass x''': Change the party's password. Leave clear to remove. 16 characters maximum.<br />
* '''/lobby''': Returns you to the lobby.<br />
* '''/purist''': Forces classic drop style with experience share off, along with 1x rates.<br />
* '''/pk''': Enables a PvP flag in your current game. All players must have this enabled.<br />
* '''/showwep''': Displays SPECIAL WEAPON names on pickup.<br />
* '''/killcount''': Displays kill counters for unsealable items.<br />
* '''/bank''': Toggles between character and common banks.<br />
* '''/cbank x''': Changes characters displayed at login. There are 8 "character banks."<br />
* '''/forecast''': Displays the current luck forecast.<br />
* '''/luck''': Displays your current luck level.<br />
* '''/noluck''': Disables any luck boosts in your games.<br />
* '''/hbr''': Displays your current Hunters Boost Road scores.<br />
* '''/modname x''': Changes your character name. 10 characters maximum.<br />
* '''/modsecid x''': Changes your Section ID. This command can only be used once every 3 calendar months.<br />
* '''/matcount''': Displays your character's material usage.<br />
* '''/matreset''': Resets your character's material usage (excluding HP/TP).<br />
* '''/wipecmode''': Deletes the current character's Challenge Mode data.<br />
* '''/gamefilter''': Shows only joinable games at the counter.<br />
* '''/ping''': Check your ping to the current ship.<br />
* '''/time''': Displays the current time in UTC.<br />
* '''/lang x''': Sets the current language to English (1) or Japanese (2) for quests.<br />
* '''/bgm x''': Sets background music volume. Ranges from 0 to 10.<br />
* '''/sfx x''': Sets sound effect volume. Ranges from 0 to 10.<br />
* '''/mobhp''': Enables or disables monster HP bars. On by default.<br />
* '''/resetmobhp''': Sets monster HP bar parameters to default.<br />
* '''/mobhpfilled RRGGBB''': Sets monster HP bar filled colour. RRGGBB refers to the colour hex value.<br />
* '''/mobhpfilling RRGGBB''': Sets monster HP bar filling colour. RRGGBB refers to the colour hex value.<br />
* '''/mobhpdamage RRGGBB''': Sets monster HP bar damaged colour. RRGGBB refers to the colour hex value.<br />
* '''/starttimer x''': Starts a simple timer. If x is defined, the timer will countdown from the amount of seconds defined by x.<br />
* '''/freezetimer''': Freezes the currently displayed timer.<br />
* '''/killtimer''': Destroys the currently displayed timer.<br />
* '''/revealtimer''': Reveals a destroyed timer.<br />
* '''/registertimer x,y,z''': Creates a timer on standby waiting for register y to be set. The timer will automatically freeze once register z has been set. If x is set, the timer will count backwards from x number of seconds to 0.<br />
* '''/zonetimer x,y,z,r''': Immediately starts a timer waiting for room z of floor y to be cleared. If r is set, the timer is created on standby, waiting for register r to be set before counting. If x is set, the timer will count backwards from x number of seconds to 0.:<br />
* '''/damagecancel''': Toggles server-side damage cancel mitigation measures on or off.<br />
===Sandbox mode only===<br />
These commands are only available to [[Sandbox mode]] accounts.<br />
* '''/addmeseta''': Creates any number of meseta<br />
* '''/item''': Will create any item<br />
* '''/levelup''': Levels up your character<br />
* '''/redbox''': Forces all drops to be rare (Leader Only)<br />
* '''/srank''': Awards you an S-Rank Weapon the next Challenge Mode stage completed<br />
* '''/warpall''': Warps everyone in the current game to a floor of your choice (Leader Only)<br />
* '''/warpme''': Warps you to a floor of your choice<br />
* '''/wipecmode''': Clears your Challenge Mode data</div>Eschttps://wiki.pioneer2.net/index.php?title=Ephinea&diff=8642Ephinea2021-07-29T02:30:05Z<p>Esc: Created page with "'''Ephinea''' is a ''Phantasy Star Online: Blue Burst'' private server. ==Differences from vanilla== * Various drop table changes * Individual item drops ** Items dropped by..."</p>
<hr />
<div>'''Ephinea''' is a ''Phantasy Star Online: Blue Burst'' private server.<br />
<br />
==Differences from vanilla==<br />
* Various drop table changes<br />
* Individual item drops<br />
** Items dropped by enemies are not visible to other players. This feature can be turned off.<br />
* Experience share<br />
** Players will gain full experience points from nearby slain enemies. This feature can be turned off.<br />
* Changes to vanilla items<br />
** [[Clio]] can be equipped by [[HUnewearl|HUnewearls]].<br />
** Some items that had limited availability in vanilla are now available as rare drops from enemies and can therefore be obtained with attribute percentages.<br />
*** [[Girasole]]<br />
*** [[Rambling May]]<br />
** Some items that had limited availability in vanilla are now available as event drops and can be obtained with attribute percentages and special attacks.<br />
*** [[TypeME/Mechgun]]<br />
* Custom items<br />
** [[Stealth|Stealth Mag]]<br />
* Materials and grinders can stack up to 99<br />
* Banks can hold up to 999,999,999 meseta<br />
* Shared item bank<br />
** Players can use the <code>[[Chat commands#bank|/bank]]</code> chat command to switch to a bank that is shared between all characters on the account.<br />
* Extended character slots<br />
** Players can create up to 32 characters on a single account by either using the <code>[[Chat commands#cbank|/cbank]]</code> command or by using the drop-down menu in the top-right corner of the launcher.<br />
* [[Dressing room|Full dressing room]]<br />
** Any cosmetic aspect of your character can be modified in the dressing room. Access to the dressing room is gained by being a member of a [[team]] that has the dressing room feature unlocked.<br />
* Static Tool shop<br />
** The tool shop will always have all mates, fluids and atomizers in stock.<br />
* [[mapitem.txt|Highlighting items on the minimap]]<br />
* Rare drop notifications<br />
* [[Hunters Boost Road]]<br />
* [[Daily Luck]]<br />
** A small boost to rare drop rate is granted to a random character class and gender combination that changes daily.<br />
* [[Leaderboards]]<br />
* [[Hardcore mode]]<br />
** An account-wide modifier that can be enabled when creating an account. In this mode, when your character dies, it is instantly deleted.<br />
* [[Sandbox mode]]<br />
** An account-wide modifier that can be enabled when creating an account. In this mode you can instantly level up to 200 and spawn in items.<br />
* [[Anguish]]<br />
** Anguish is an optional difficulty that boosts the stats and drop rates of Ultimate enemies.<br />
* [[Challenge mode|Ultimate difficulty Challenge mode]]<br />
* English and Japanese language support<br />
* [[Chat commands]]<br />
* [[Jukebox]]<br />
** Players can change the music in lobbies by using the Jukebox option at the lobby counter.</div>Eschttps://wiki.pioneer2.net/index.php?title=Game_mechanics&diff=8528Game mechanics2021-07-24T23:47:19Z<p>Esc: Added link to Game Mechanics/Frame Data</p>
<hr />
<div>Compilation of formulas and other mechanics.<br />
<br />
==Physical Damage==<br />
To calculate physical damage (meaning any damage not coming from a special attack or a technique), begin by calculating the equipment ATP:<br />
<br />
<code>EA = [WA + AA + ShA + Grind x 2] x [ATR + 1.0]</code><br />
* EA = Equipment ATP<br />
* WA = Weapon base ATP<br />
* AA = Armor ATP<br />
* ShA = Shield ATP<br />
* ATR = [[Weapon Attributes|Weapon attribute]] %<br />
<br />
<br />
Next, add the bonuses from shifta:<br />
<br />
<code>SA = [BA x Shifta] + [(MWA - MinWA) x Shifta]</code><br />
* SA = Shifta ATP<br />
* BA = base ATP<br />
* Shifta = Shifta Base Power (table below)<br />
* MWA = Maximum possible weapon ATP<br />
* MinWA = Minimum possible weapon ATP<br />
<br />
<br />
To determine your final ATP, add your BA, EA, and SA together:<br />
<br />
<code>ATP = BA + EA + SA</code><br />
<br />
<br />
Finally, to calculate your damage on a monster:<br />
<br />
<code>[(ATP - DFP)/5] x 0.9 = Weak/Base</code><br />
* Heavy: Base x 1.89<br />
* Sacrifice: Base x 3.32<br />
* [[Vjaya]]: Base x 5.56<br />
* Critical: Result x 1.5<br />
<br />
==Accuracy==<br />
<code>Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)</code><br />
<br />
* Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack<br />
* Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.<br />
<br />
<br />
<code>Effective EVP = (Enemy EVP) * (Status Effect modifier)</code><br />
<br />
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.<br />
<br />
<br />
<code>Accuracy = Effective ATA - (Effective EVP) * 0.2</code><br />
<br />
* Accuracy is further reduced by Distance*0.33 if it's a Hunter/Force without Smartlink.<br />
* Accuracy is further reduced by manual evasion, but the exact influence is unclear.<br />
<br />
==Technique Damage==<br />
Technique damage formula:<br />
<br />
<code>{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)</code><br />
<br />
* TBP: Technique Base Power<br />
* CB: Class Bonus<br />
* WB: Weapon Bonus<br />
* MB: Merge Bonus<br />
* RES: Resistance<br />
<br />
{|class="wikitable" style="text-align: left;"<br />
!|Technique<br />
!|Base Power Formula<br />
!|TP Cost Formula<br />
|-<br />
|Foie<br />
|<br />
* Lv.1-15: [50 * (TLv - 1)] + 100 <br />
* Lv.16-30: [65 * (TLv - 1)] - 85<br />
|[1.3 * (TLv - 1)] + 5<br />
|-<br />
|Gifoie<br />
|<br />
* Lv.1-15: [26 * (TLv - 1)] + 260 <br />
* Lv.16-30: [42 * (TLv - 1)] + 30<br />
|[0.37 x (TLv - 1)] + 20<br />
|-<br />
|RaFoie<br />
|<br />
* Lv.1-15: [22 * (TLv - 1)] + 350 <br />
* Lv.16-30: [21 * (TLv - 1)] + 370<br />
|[0.25 * (TLv - 1)] + 30<br />
|-<br />
|Barta<br />
|<br />
* Lv.1-15: [50 * (TLv - 1)] + 50 <br />
* Lv.16-30: [63 * (TLv - 1)] - 125<br />
|[1.2 * (TLv - 1)] + 4<br />
|-<br />
|Gibarta<br />
|<br />
* Lv.1-15: [24 * (TLv - 1)] + 230<br />
* Lv.16: 600<br />
* Lv.17-30: [40 * (TLv - 1)]<br />
|[0.5 * (TLv - 1)] + 25<br />
|-<br />
|Rabarta<br />
|<br />
* Lv.1-15: [19 * (TLv - 1)] + 400 <br />
* Lv.16-30: [15 * (TLv - 1)] + 470<br />
|[0.2 * (TLv - 1)] + 35<br />
|-<br />
|Zonde<br />
|<br />
* Lv.1-15: [50 * (TLv - 1)] + 80 <br />
* Lv.16-30: [55 * (TLv - 1)] + 5<br />
|[1.1 * (TLv - 1)] + 6<br />
|-<br />
|Gizonde<br />
|<br />
* Lv.1-15: [22 * (TLv - 1)] + 200 <br />
* Lv.16-30: [38 * (TLv - 1)] - 30<br />
|[0.6 * (TLv - 1)] + 25<br />
|-<br />
|Razonde<br />
|<br />
* Lv.1-15: [16 * (TLv - 1)] + 450 <br />
* Lv.16-30: [8 * (TLv - 1)] + 565 -> 579<br />
|[0.3 * (TLv - 1)] + 35<br />
|-<br />
|Grants<br />
|<br />
* Lv.1-15: [75 * (TLv - 1)] + 1180 <br />
* Lv.16-30: [60 * (TLv - 1)] - 1400<br />
|[1.1 * (TLv - 1)] + 45<br />
|-<br />
|Megid<br />
|<br />
* Lv.1-15: [3 * (TLv - 1)] + 27 <br />
* Lv.16-30: [2 * (TLv - 1)] + 42<br />
|[1.05 * (TLv - 1)] + 30<br />
|-<br />
|Shifta<br />
|<br />
* Lv.1-30: [1.3 * (TLv - 1)] + 10<br />
* Duration: [10 * (TLv - 1)] + 30<br />
|[1.2 * (TLv - 1)] + 15<br />
|-<br />
|Deband<br />
|<br />
* Lv.1-30: [1.3 * (TLv - 1)] + 10<br />
* Duration: [10 * (TLv - 1)] + 30<br />
|[(TLv - 1)] + 10<br />
|-<br />
|Jellen<br />
|<br />
* Lv.1-30: [1.3 * (TLv - 1)] + 10<br />
* Duration: [10 * (TLv - 1)] + 30<br />
|[(TLv - 1)] + 10<br />
|-<br />
|Zalure<br />
|<br />
* Lv.1-30: [1.3 * (TLv - 1)] + 10<br />
* Duration: [10 * (TLv - 1)] + 30<br />
|[0.5 * (TLv - 1)] + 10<br />
|-<br />
|Anti<br />
| - <br />
|[0.5 * (TLv - 1)] + 10<br />
|-<br />
|Resta<br />
|<br />
* Lv.1-30: [5 * (TLv - 1)] + 50<br />
|[1.2 * (TLv - 1)] + 15<br />
|-<br />
|Ryuker<br />
| - <br />
|10<br />
|-<br />
|Reverser<br />
| - <br />
|20<br />
|-<br />
|}<br />
<br />
==Special attacks==<br />
* See [[List of Weapons with Reduced Specials]]<br />
<br />
==Frame data==<br />
* See [[Game Mechanics/Frame Data]]<br />
<br />
<br />
{{Guides}}<br />
[[Category:Guides]]</div>Eschttps://wiki.pioneer2.net/index.php?title=Game_mechanics/Frame_data&diff=8527Game mechanics/Frame data2021-07-24T23:41:26Z<p>Esc: Linkify</p>
<hr />
<div>''Combo'' is the frame data when this attack is not the ending step of a combo. ''Full'' is the frame data when the combo ends on this attack. Heavy and Special are the same unless explicitly marked.<br />
<br />
<br />
======Calculating a Combo======<br />
<br />
Examples using HUmar frame data:<br />
<br />
Handgun N: <code>N1(Full) = 27 = 27f total</code><br />
<br />
Handgun NNN: <code>N1(Combo) + N2(Combo) + N3(Full) = 14 + 11 + 19 = 44f total</code><br />
<br />
Handgun NH: <code>N1(Combo) + H2(Full) = 14 + 30 = 44f total</code><br />
<br />
==Male with V101==<br />
{| class="wikitable" style="text-align:center;"<br />
!rowspan="2"|Category<br />
!rowspan="2"|Weapon<br />
!rowspan="2"|Attack<br />
!colspan="2"|Combo Step 1<br />
!colspan="2"|Combo Step 2<br />
!Combo Step 3<br />
|-<br />
!Full<br />
!Combo<br />
!Full<br />
!Combo<br />
!Full<br />
|-<br />
|rowspan="20"|Melee<br />
|rowspan="2"|[[Saber]]<br />
|Normal<br />
|29<br />
|13<br />
|24<br />
|10<br />
|31<br />
|-<br />
|Heavy<br />
|37<br />
|21<br />
|29<br />
|15<br />
|34<br />
|-<br />
|rowspan="2"|[[Sword]]<br />
|Normal<br />
|39<br />
|17<br />
|31<br />
|15<br />
|43<br />
|-<br />
|Heavy<br />
|46<br />
|24<br />
|35<br />
|19<br />
|43<br />
|-<br />
|rowspan="2"|[[Daggers]]<br />
|Normal<br />
|40<br />
|21<br />
|30<br />
|15<br />
|50<br />
|-<br />
|Heavy<br />
|46<br />
|27<br />
|35<br />
|20<br />
|49<br />
|-<br />
|rowspan="2"|[[Partisans]]<br />
|Normal<br />
|39<br />
|17<br />
|30<br />
|14<br />
|33<br />
|-<br />
|Heavy<br />
|46<br />
|24<br />
|35<br />
|19<br />
|35<br />
|-<br />
|rowspan="2"|[[Slicers]]<br />
|Normal<br />
|40<br />
|21<br />
|32<br />
|12<br />
|42<br />
|-<br />
|Heavy<br />
|47<br />
|28<br />
|37<br />
|17<br />
|43<br />
|-<br />
|rowspan="2"|[[Double Sabers]]<br />
|Normal<br />
|39<br />
|22<br />
|27<br />
|11<br />
|51<br />
|-<br />
|Heavy<br />
|46<br />
|29<br />
|32<br />
|16<br />
|49<br />
|-<br />
|rowspan="2"|[[Claws]]<br />
|Normal<br />
|27<br />
|16<br />
|22<br />
|11<br />
|37<br />
|-<br />
|Heavy<br />
|35<br />
|24<br />
|27<br />
|16<br />
|39<br />
|-<br />
|rowspan="2"|[[Katanas]]<br />
|Normal<br />
|30<br />
|14<br />
|29<br />
|15<br />
|44<br />
|-<br />
|Heavy<br />
|38<br />
|22<br />
|33<br />
|19<br />
|44<br />
|-<br />
|rowspan="2"|[[Twin Swords]]<br />
|Normal<br />
|37<br />
|18<br />
|34<br />
|19<br />
|51<br />
|-<br />
|Heavy<br />
|44<br />
|25<br />
|37<br />
|22<br />
|49<br />
|-<br />
|rowspan="2"|[[Fists]]<br />
|Normal<br />
|26<br />
|19<br />
|26<br />
|19<br />
|35<br />
|-<br />
|Heavy<br />
|33<br />
|26<br />
|29<br />
|22<br />
|36<br />
|-<br />
|rowspan="14"|Ranged<br />
|rowspan="2"|[[Handguns]]<br />
|Normal<br />
|27<br />
|14<br />
|25<br />
|11<br />
|19<br />
|-<br />
|Heavy<br />
|34<br />
|22<br />
|30<br />
|16<br />
|25<br />
|-<br />
|rowspan="2"|[[Master Raven]]<br />
|Normal<br />
|26<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Heavy<br />
|36<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|rowspan="2"|[[Rifles]]<br />
|Normal<br />
|29<br />
|15<br />
|25<br />
|12<br />
|20<br />
|-<br />
|Heavy<br />
|37<br />
|23<br />
|30<br />
|17<br />
|26<br />
|-<br />
|rowspan="2"|[[Mechguns]]<br />
|Normal<br />
|49<br />
|12<br />
|45<br />
|10<br />
|42<br />
|-<br />
|Heavy<br />
|58<br />
|21<br />
|50<br />
|15<br />
|48<br />
|-<br />
|rowspan="2"|[[Shots]]<br />
|Normal<br />
|50<br />
|25<br />
|43<br />
|21<br />
|34<br />
|-<br />
|Heavy<br />
|56<br />
|31<br />
|46<br />
|24<br />
|38<br />
|-<br />
|rowspan="2"|[[L&K38 Combat]]<br />
|Normal<br />
|46<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Heavy<br />
|55<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|rowspan="2"|[[Launchers]]<br />
|Normal<br />
|46<br />
|21<br />
|41<br />
|19<br />
|36<br />
|-<br />
|Heavy<br />
|52<br />
|27<br />
|44<br />
|22<br />
|39<br />
|-<br />
|rowspan="8"|Technique<br />
|rowspan="2"|[[Canes]]<br />
|Normal<br />
|29<br />
|13<br />
|27<br />
|13<br />
|39<br />
|-<br />
|Heavy<br />
|37<br />
|21<br />
|32<br />
|18<br />
|40<br />
|-<br />
|rowspan="2"|[[Rods]]<br />
|Normal<br />
|29<br />
|14<br />
|27<br />
|14<br />
|40<br />
|-<br />
|Heavy<br />
|37<br />
|22<br />
|32<br />
|19<br />
|41<br />
|-<br />
|rowspan="2"|[[Wands]]<br />
|Normal<br />
|30<br />
|14<br />
|29<br />
|15<br />
|40<br />
|-<br />
|Heavy<br />
|37<br />
|21<br />
|33<br />
|19<br />
|41<br />
|-<br />
|rowspan="2"|[[Cards]]<br />
|Normal<br />
|33<br />
|18<br />
|30<br />
|17<br />
|47<br />
|-<br />
|Heavy<br />
|40<br />
|25<br />
|34<br />
|21<br />
|47<br />
|}<br />
<br />
==Female with V101==<br />
{| class="wikitable" style="text-align:center;"<br />
!rowspan="2"|Category<br />
!rowspan="2"|Weapon<br />
!rowspan="2"|Attack<br />
!colspan="2"|Combo Step 1<br />
!colspan="2"|Combo Step 2<br />
!Combo Step 3<br />
|-<br />
!Full<br />
!Combo<br />
!Full<br />
!Combo<br />
!Full<br />
|-<br />
|rowspan="10"|Melee<br />
|rowspan="2"|[[Saber]]<br />
|Normal<br />
|29<br />
|13<br />
|style="background-color: #F4C7C3;"|26 (+2)<br />
|style="background-color: #F4C7C3;"|12 (+2)<br />
|style="background-color: #F4C7C3;"|35 (+4)<br />
|-<br />
|Heavy<br />
|37<br />
|21<br />
|style="background-color: #F4C7C3;"|31 (+2)<br />
|style="background-color: #F4C7C3;"|17 (+2)<br />
|style="background-color: #F4C7C3;"|37 (+3)<br />
|-<br />
|rowspan="2"|[[Double Sabers]]<br />
|Normal<br />
|style="background-color: #98FB98;"|35 (-4)<br />
|style="background-color: #98FB98;"|18 (-4)<br />
|style="background-color: #98FB98;"|26 (-1)<br />
|style="background-color: #98FB98;"|10 (-1)<br />
|style="background-color: #98FB98;"|45 (-6)<br />
|-<br />
|Heavy<br />
|style="background-color: #98FB98;"|42 (-4)<br />
|style="background-color: #98FB98;"|25 (-4)<br />
|style="background-color: #98FB98;"|31 (-1)<br />
|16<br />
|style="background-color: #98FB98;"|45 (-4)<br />
|-<br />
|rowspan="2"|[[Claws]]<br />
|Normal<br />
|27<br />
|16<br />
|22<br />
|11<br />
|style="background-color: #98FB98;"|34 (-3)<br />
|-<br />
|Heavy<br />
|35<br />
|24<br />
|27<br />
|16<br />
|style="background-color: #98FB98;"|36 (-20)<br />
|-<br />
|rowspan="2"|[[Katanas]]<br />
|Normal<br />
|30<br />
|14<br />
|29<br />
|15<br />
|style="background-color: #98FB98;"|41 (-3)<br />
|-<br />
|Heavy<br />
|38<br />
|22<br />
|33<br />
|19<br />
|style="background-color: #98FB98;"|42 (-2)<br />
|-<br />
|rowspan="2"|[[Fists]]<br />
|Normal<br />
|style="background-color: #98FB98;"|25 (-1)<br />
|style="background-color: #98FB98;"|18 (-1)<br />
|style="background-color: #98FB98;"|23 (-3)<br />
|style="background-color: #98FB98;"|16 (-3)<br />
|style="background-color: #F4C7C3;"|39 (+4)<br />
|-<br />
|Heavy<br />
|style="background-color: #98FB98;"|32 (-1)<br />
|style="background-color: #98FB98;"|25 (-1)<br />
|style="background-color: #98FB98;"|27 (-2)<br />
|style="background-color: #98FB98;"|20 (-2)<br />
|style="background-color: #F4C7C3;"|39 (+3)<br />
|-<br />
|rowspan="2"|Ranged<br />
|rowspan="2"|[[Last Swan]]<br />
|Normal<br />
|26<br />
|14<br />
|25<br />
|12<br />
|21<br />
|-<br />
|Heavy<br />
|36<br />
|24<br />
|32<br />
|19<br />
|28<br />
|-<br />
|rowspan="4"|Technique<br />
|rowspan="2"|[[Canes]]<br />
|Normal<br />
|style="background-color: #F4C7C3;"|30 (+1)<br />
|style="background-color: #F4C7C3;"|14 (+1)<br />
|27<br />
|13<br />
|39<br />
|-<br />
|Heavy<br />
|style="background-color: #F4C7C3;"|38 (+10)<br />
|style="background-color: #F4C7C3;"|22 (+1)<br />
|32<br />
|18<br />
|40<br />
|-<br />
|rowspan="2"|[[Rods]]<br />
|Normal<br />
|style="background-color: #F4C7C3;"|33 (+4)<br />
|style="background-color: #F4C7C3;"|18 (+4)<br />
|style="background-color: #F4C7C3;"|30 (+3)<br />
|style="background-color: #F4C7C3;"|17 (+3)<br />
|40<br />
|-<br />
|Heavy<br />
|style="background-color: #F4C7C3;"|40 (+3)<br />
|style="background-color: #F4C7C3;"|25 (+3)<br />
|style="background-color: #F4C7C3;"|34 (+2)<br />
|style="background-color: #F4C7C3;"|21 (+2)<br />
|41<br />
|}<br />
<br />
==HUcaseal with V101==<br />
{| class="wikitable" style="text-align:center;"<br />
!rowspan="2"|Category<br />
!rowspan="2"|Weapon<br />
!rowspan="2"|Attack<br />
!colspan="2"|Combo Step 1<br />
!colspan="2"|Combo Step 2<br />
!Combo Step 3<br />
|-<br />
!Full<br />
!Combo<br />
!Full<br />
!Combo<br />
!Full<br />
|-<br />
|rowspan="8"|Melee<br />
|rowspan="2"|[[Daggers]]<br />
|Normal<br />
|style="background-color: #98FB98;"|37 (-3)<br />
|style="background-color: #98FB98;"|18 (-3)<br />
|style="background-color: #98FB98;"|29 (-1)<br />
|style="background-color: #98FB98;"|14 (-1)<br />
|style="background-color: #98FB98;"|41 (-9)<br />
|-<br />
|Heavy<br />
|style="background-color: #98FB98;"|44 (-2)<br />
|style="background-color: #98FB98;"|25 (-2)<br />
|style="background-color: #98FB98;"|33 (-2)<br />
|style="background-color: #98FB98;"|18 (-2)<br />
|style="background-color: #98FB98;"|42 (-7)<br />
|-<br />
|rowspan="2"|[[Double Sabers]]<br />
|Normal<br />
|style="background-color: #98FB98;"|35 (-5)<br />
|style="background-color: #98FB98;"|18 (-4)<br />
|27<br />
|11<br />
|style="background-color: #98FB98;"|45 (-6)<br />
|-<br />
|Heavy<br />
|style="background-color: #98FB98;"|42 (-4)<br />
|style="background-color: #98FB98;"|25 (-4)<br />
|32<br />
|16<br />
|style="background-color: #98FB98;"|45 (-4)<br />
|-<br />
|rowspan="2"|[[Claws]]<br />
|Normal<br />
|style="background-color: #F4C7C3;"|32 (+5)<br />
|style="background-color: #F4C7C3;"|21 (+5)<br />
|style="background-color: #F4C7C3;"|25 (+3)<br />
|style="background-color: #F4C7C3;"|14 (+3)<br />
|style="background-color: #98FB98;"|34 (+3)<br />
|-<br />
|Heavy<br />
|style="background-color: #F4C7C3;"|38 (+3)<br />
|style="background-color: #F4C7C3;"|27 (+3)<br />
|style="background-color: #F4C7C3;"|29 (+2)<br />
|style="background-color: #F4C7C3;"|18 (+2)<br />
|style="background-color: #98FB98;"|36 (+3)<br />
|-<br />
|rowspan="2"|[[Fists]]<br />
|Normal<br />
|style="background-color: #98FB98;"|22 (-4)<br />
|style="background-color: #98FB98;"|15 (=4)<br />
|style="background-color: #98FB98;"|21 (-5)<br />
|style="background-color: #98FB98;"|14 (-5)<br />
|style="background-color: #F4C7C3;"|36 (+1)<br />
|-<br />
|Heavy<br />
|style="background-color: #98FB98;"|30 (-3)<br />
|style="background-color: #98FB98;"|23 (-3)<br />
|style="background-color: #98FB98;"|26 (-3)<br />
|style="background-color: #98FB98;"|19 (-3)<br />
|style="background-color: #F4C7C3;"|38 (+2)<br />
|}<br />
<br />
==RAmarl with V101==<br />
{| class="wikitable" style="text-align:center;"<br />
!rowspan="2"|Category<br />
!rowspan="2"|Weapon<br />
!rowspan="2"|Attack<br />
!colspan="2"|Combo Step 1<br />
!colspan="2"|Combo Step 2<br />
!Combo Step 3<br />
|-<br />
!Full<br />
!Combo<br />
!Full<br />
!Combo<br />
!Full<br />
|-<br />
|rowspan="2"|Melee<br />
|rowspan="2"|[[Claws]]<br />
|Normal<br />
|style="background-color: #F4C7C3;"|32 (+5)<br />
|style="background-color: #F4C7C3;"|21 (+5)<br />
|style="background-color: #F4C7C3;"|25 (+3)<br />
|style="background-color: #F4C7C3;"|14 (+3)<br />
|style="background-color: #98FB98;"|34 (-3)<br />
|-<br />
|Heavy<br />
|style="background-color: #F4C7C3;"|38 (+3)<br />
|style="background-color: #F4C7C3;"|27 (+3)<br />
|style="background-color: #F4C7C3;"|29 (+2)<br />
|style="background-color: #F4C7C3;"|18 (+2)<br />
|style="background-color: #98FB98;"|36 (-3)<br />
|-<br />
|rowspan="2"|Ranged<br />
|rowspan="2"|[[Handgun]]<br />
|Normal<br />
|style="background-color: #98FB98;"|26 (-1)<br />
|style="background-color: #98FB98;"|13 (-1)<br />
|style="background-color: #98FB98;"|24 (-1)<br />
|style="background-color: #98FB98;"|10 (-1)<br />
|19<br />
|-<br />
|Heavy<br />
|34<br />
|style="background-color: #98FB98;"|21 (-1)<br />
|style="background-color: #98FB98;"|29 (-1)<br />
|style="background-color: #98FB98;"|15 (-1)<br />
|25<br />
|}<br />
<br />
==FOmar with V101==<br />
{| class="wikitable" style="text-align:center;"<br />
!rowspan="2"|Category<br />
!rowspan="2"|Weapon<br />
!rowspan="2"|Attack<br />
!colspan="2"|Combo Step 1<br />
!colspan="2"|Combo Step 2<br />
!Combo Step 3<br />
|-<br />
!Full<br />
!Combo<br />
!Full<br />
!Combo<br />
!Full<br />
|-<br />
|rowspan="4"|Melee<br />
|rowspan="2"|[[Claws]]<br />
|Normal<br />
|style="background-color: #F4C7C3;"|32 (+5)<br />
|style="background-color: #F4C7C3;"|21 (+5)<br />
|22<br />
|11<br />
|style="background-color: #F4C7C3;"|41 (+4)<br />
|-<br />
|Heavy<br />
|style="background-color: #F4C7C3;"|38 (+3)<br />
|style="background-color: #F4C7C3;"|27 (+3)<br />
|27<br />
|16<br />
|style="background-color: #F4C7C3;"|42 (+3)<br />
|-<br />
|rowspan="2"|[[Fists]]<br />
|Normal<br />
|style="background-color: #98FB98;"|24 (-2)<br />
|style="background-color: #98FB98;"|17 (-2)<br />
|style="background-color: #98FB98;"|23 (-3)<br />
|style="background-color: #98FB98;"|16 (-3)<br />
|style="background-color: #F4C7C3;"|45 (+10)<br />
|-<br />
|Heavy<br />
|style="background-color: #98FB98;"|31 (-2)<br />
|style="background-color: #98FB98;"|24 (-2)<br />
|style="background-color: #98FB98;"|27 (-2)<br />
|style="background-color: #98FB98;"|20 (-2)<br />
|style="background-color: #F4C7C3;"|45 (+9)<br />
|-<br />
|rowspan="4"|Technique<br />
|rowspan="2"|[[Rods]]<br />
|Normal<br />
|style="background-color: #F4C7C3;"|31 (+2)<br />
|style="background-color: #F4C7C3;"|16 (+2)<br />
|27<br />
|14<br />
|40<br />
|-<br />
|Heavy<br />
|style="background-color: #F4C7C3;"|38 (+1)<br />
|style="background-color: #F4C7C3;"|23 (+1)<br />
|32<br />
|19<br />
|41<br />
|-<br />
|rowspan="2"|[[Wands]]<br />
|Normal<br />
|30<br />
|14<br />
|style="background-color: #F4C7C3;"|30 (+1)<br />
|style="background-color: #F4C7C3;"|16 (+1)<br />
|style="background-color: #F4C7C3;"|42 (+2)<br />
|-<br />
|Heavy<br />
|37<br />
|21<br />
|34<br />
|20<br />
|style="background-color: #F4C7C3;"|42 (+1)<br />
|-<br />
|}<br />
<br />
==FOmarl with V101==<br />
{| class="wikitable" style="text-align:center;"<br />
!rowspan="2"|Category<br />
!rowspan="2"|Weapon<br />
!rowspan="2"|Attack<br />
!colspan="2"|Combo Step 1<br />
!colspan="2"|Combo Step 2<br />
!Combo Step 3<br />
|-<br />
!Full<br />
!Combo<br />
!Full<br />
!Combo<br />
!Full<br />
|-<br />
|rowspan="18"|Melee<br />
|rowspan="2"|[[Sabers]]<br />
|Normal<br />
|style="background-color: #F4C7C3;"|31 (+2)<br />
|style="background-color: #F4C7C3;"|15 (+2)<br />
|style="background-color: #F4C7C3;"|26 (+2)<br />
|style="background-color: #F4C7C3;"|12 (+2)<br />
|style="background-color: #F4C7C3;"|37 (+6)<br />
|-<br />
|Heavy<br />
|style="background-color: #F4C7C3;"|39 (+2)<br />
|style="background-color: #F4C7C3;"|23 (+2)<br />
|style="background-color: #F4C7C3;"|31 (+2)<br />
|style="background-color: #F4C7C3;"|17 (+2)<br />
|style="background-color: #F4C7C3;"|39 (+5)<br />
|-<br />
|rowspan="2"|[[Swords]]<br />
|Normal<br />
|style="background-color: #98FB98;"|38 (-1)<br />
|style="background-color: #98FB98;"|16 (-1)<br />
|31<br />
|15<br />
|style="background-color: #F4C7C3;"|53 (+10)<br />
|-<br />
|Heavy<br />
|style="background-color: #98FB98;"|45 (-1)<br />
|style="background-color: #98FB98;"|23 (-1)<br />
|35<br />
|19<br />
|style="background-color: #F4C7C3;"|51 (+8)<br />
|-<br />
|rowspan="2"|[[Daggers]]<br />
|Normal<br />
|style="background-color: #F4C7C3;"|42 (+2)<br />
|style="background-color: #F4C7C3;"|23 (+2)<br />
|style="background-color: #F4C7C3;"|34 (+4)<br />
|style="background-color: #F4C7C3;"|19 (+4)<br />
|style="background-color: #F4C7C3;"|53 (+3)<br />
|-<br />
|Heavy<br />
|style="background-color: #F4C7C3;"|48 (+2)<br />
|style="background-color: #F4C7C3;"|29 (+2)<br />
|style="background-color: #F4C7C3;"|37 (+2)<br />
|style="background-color: #F4C7C3;"|22 (+2)<br />
|style="background-color: #98FB98;"|51 (+2)<br />
|-<br />
|rowspan="2"|[[Partisans]]<br />
|Normal<br />
|style="background-color: #98FB98;"|38 (-1)<br />
|style="background-color: #98FB98;"|16 (-1)<br />
|style="background-color: #F4C7C3;"|32 (+2)<br />
|style="background-color: #F4C7C3;"|16 (+2)<br />
|style="background-color: #F4C7C3;"|42 (+9)<br />
|-<br />
|Heavy<br />
|46<br />
|24<br />
|style="background-color: #F4C7C3;"|36 (+1)<br />
|style="background-color: #F4C7C3;"|20 (+1)<br />
|style="background-color: #F4C7C3;"|42 (+7)<br />
|-<br />
|rowspan="2"|[[Slicers]]<br />
|Normal<br />
|style="background-color: #98FB98;"|39 (-1)<br />
|style="background-color: #98FB98;"|20 (-1)<br />
|style="background-color: #F4C7C3;"|33 (+1)<br />
|style="background-color: #F4C7C3;"|13 (+1)<br />
|style="background-color: #98FB98;"|38 (-4)<br />
|-<br />
|Heavy<br />
|style="background-color: #98FB98;"|45 (-2)<br />
|style="background-color: #98FB98;"|26 (-2)<br />
|style="background-color: #F4C7C3;"|38 (+1)<br />
|style="background-color: #F4C7C3;"|18 (+1)<br />
|style="background-color: #98FB98;"|40 (-3)<br />
|-<br />
|rowspan="2"|[[Double Sabers]]<br />
|Normal<br />
|style="background-color: #98FB98;"|38 (-1)<br />
|style="background-color: #98FB98;"|21 (-1)<br />
|27<br />
|11<br />
|style="background-color: #98FB98;"|48 (-3)<br />
|-<br />
|Heavy<br />
|style="background-color: #98FB98;"|44 (-2)<br />
|style="background-color: #98FB98;"|27 (-2)<br />
|32<br />
|16<br />
|style="background-color: #98FB98;"|47 (-2)<br />
|-<br />
|rowspan="2"|[[Claws]]<br />
|Normal<br />
|27<br />
|16<br />
|22<br />
|11<br />
|style="background-color: #98FB98;"|34 (-3)<br />
|-<br />
|Heavy<br />
|35<br />
|24<br />
|27<br />
|16<br />
|style="background-color: #98FB98;"|36 (-3)<br />
|-<br />
|rowspan="2"|[[Katanas]]<br />
|Normal<br />
|30<br />
|14<br />
|29<br />
|15<br />
|style="background-color: #98FB98;"|41 (-3)<br />
|-<br />
|Heavy<br />
|38<br />
|22<br />
|33<br />
|19<br />
|style="background-color: #98FB98;"|42 (-2)<br />
|-<br />
|rowspan="2"|[[Fists]]<br />
|Normal<br />
|style="background-color: #98FB98;"|24 (-2)<br />
|style="background-color: #98FB98;"|17 (-2)<br />
|style="background-color: #98FB98;"|21 (-5)<br />
|style="background-color: #98FB98;"|14 (-5)<br />
|style="background-color: #98FB98;"|33 (-2)<br />
|-<br />
|Heavy<br />
|style="background-color: #98FB98;"|31 (-2)<br />
|style="background-color: #98FB98;"|24 (-2)<br />
|style="background-color: #98FB98;"|25 (-4)<br />
|style="background-color: #98FB98;"|18 (-4)<br />
|style="background-color: #98FB98;"|35 (-1)<br />
|-<br />
|rowspan="10"|Ranged<br />
|rowspan="2"|[[Handgun]]<br />
|Normal<br />
|style="background-color: #F4C7C3;"|30 (+3)<br />
|style="background-color: #F4C7C3;"|17 (+3)<br />
|style="background-color: #F4C7C3;"|28 (+3)<br />
|style="background-color: #F4C7C3;"|14 (+3)<br />
|style="background-color: #F4C7C3;"|23 (+4)<br />
|-<br />
|Heavy<br />
|style="background-color: #F4C7C3;"|37 (+3)<br />
|style="background-color: #F4C7C3;"|24 (+2)<br />
|style="background-color: #F4C7C3;"|32 (+2)<br />
|style="background-color: #F4C7C3;"|18 (+2)<br />
|style="background-color: #F4C7C3;"|28 (+3)<br />
|-<br />
|rowspan="2"|[[Last Swan]]<br />
|Normal<br />
|style="background-color: #F4C7C3;"|27 (+1)<br />
|style="background-color: #F4C7C3;"|15 (+1)<br />
|25<br />
|12<br />
|21<br />
|-<br />
|Heavy<br />
|36<br />
|24<br />
|32<br />
|19<br />
|28<br />
|-<br />
|rowspan="2"|[[Rifles]]<br />
|Normal<br />
|style="background-color: #F4C7C3;"|31 (+2)<br />
|style="background-color: #F4C7C3;"|17 (+2)<br />
|style="background-color: #F4C7C3;"|28 (+3)<br />
|style="background-color: #F4C7C3;"|15 (+3)<br />
|style="background-color: #F4C7C3;"|26 (+6)<br />
|-<br />
|Heavy<br />
|style="background-color: #F4C7C3;"|38 (+1)<br />
|style="background-color: #F4C7C3;"|24 (+1)<br />
|style="background-color: #F4C7C3;"|32 (+2)<br />
|style="background-color: #F4C7C3;"|19 (+2)<br />
|style="background-color: #F4C7C3;"|30 (+4)<br />
|-<br />
|rowspan="2"|[[Shots]]<br />
|Normal<br />
|style="background-color: #98FB98;"|43 (-7)<br />
|style="background-color: #98FB98;"|18 (-7)<br />
|style="background-color: #98FB98;"|32 (-11)<br />
|style="background-color: #98FB98;"|10 (-11)<br />
|style="background-color: #98FB98;"|27 (-13)<br />
|-<br />
|Heavy<br />
|style="background-color: #98FB98;"|50 (-6)<br />
|style="background-color: #98FB98;"|25 (-6)<br />
|style="background-color: #98FB98;"|37 (-9)<br />
|style="background-color: #98FB98;"|15 (-9)<br />
|style="background-color: #98FB98;"|32 (-6)<br />
|-<br />
|rowspan="2"|L&K38 Combat<br />
|Normal<br />
|style="background-color: #98FB98;"|45 (-1)<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|Heavy<br />
|style="background-color: #98FB98;"|54 (-1)<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|rowspan="6"|Technique<br />
|rowspan="2"|[[Canes]]<br />
|Normal<br />
|29<br />
|13<br />
|27<br />
|13<br />
|39<br />
|-<br />
|Heavy<br />
|37<br />
|21<br />
|32<br />
|18<br />
|40<br />
|-<br />
|rowspan="2"|[[Rods]]<br />
|Normal<br />
|style="background-color: #F4C7C3;"|31 (+2)<br />
|style="background-color: #F4C7C3;"|16 (+2)<br />
|27<br />
|14<br />
|style="background-color: #98FB98;"|36 (-4)<br />
|-<br />
|Heavy<br />
|style="background-color: #F4C7C3;"|38 (+1)<br />
|style="background-color: #F4C7C3;"|23 (+1)<br />
|32<br />
|19<br />
|style="background-color: #98FB98;"|38 (-3)<br />
|-<br />
|rowspan="2"|[[Wands]]<br />
|Normal<br />
|30<br />
|14<br />
|style="background-color: #F4C7C3;"|30 (+1)<br />
|style="background-color: #F4C7C3;"|16 (+1)<br />
|40<br />
|-<br />
|Heavy<br />
|37<br />
|21<br />
|style="background-color: #F4C7C3;"|34 (+1)<br />
|style="background-color: #F4C7C3;"|20 (+1)<br />
|41<br />
|-<br />
|}<br />
<br />
=Techniques=<br />
<br />
When casting buffered using the menu there is exactly 1 frame between casts.<br />
<br />
===Male===<br />
Cast barehanded with v801<br />
<br />
Without v801: add 2 frames<br />
<br />
Equipped: add 3 frames<br />
<br />
FOmar with Rod: add 4 frames<br />
<br />
Equipped without v801: add 6 frames<br />
<br />
FOmar with Rod without v801: add 7 frames<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
!rowspan="2"|Technique<br />
!colspan="2"|[[Frames]]<br />
|-<br />
!Level 30<br />
!Level 15<br />
|-<br />
|[[Foie]]<br />
|27<br />
|27<br />
|-<br />
|[[Zonde]]<br />
|27<br />
|27<br />
|-<br />
|[[Barta]]<br />
|27<br />
|27<br />
|-<br />
|[[Gifoie]]<br />
|57<br />
|57<br />
|-<br />
|[[Gizonde]]<br />
|22<br />
|27<br />
|-<br />
|[[Gibarta]]<br />
|42<br />
|47<br />
|-<br />
|[[Rafoie]]<br />
|27<br />
|32<br />
|-<br />
|[[Razonde]]<br />
|27<br />
|32<br />
|-<br />
|[[Rabarta]]<br />
|27<br />
|32<br />
|-<br />
|[[Grants]]<br />
|37<br />
| -<br />
|-<br />
|[[Megid]]<br />
|37<br />
| -<br />
|-<br />
|[[Resta]]<br />
|22<br />
|27<br />
|-<br />
|[[Anti]]<br />
|32<br />
|37<br />
|-<br />
|[[Reverser]]<br />
|49<br />
| -<br />
|-<br />
|[[Shifta]]<br />
|32<br />
|37<br />
|-<br />
|[[Deband]]<br />
|32<br />
|37<br />
|-<br />
|[[Jellen]]<br />
|27<br />
|27<br />
|-<br />
|[[Zalure]]<br />
|27<br />
|27<br />
|-<br />
|[[Ryuker]]<br />
|46<br />
|46<br />
|}<br />
<br />
===Female===<br />
Level 20/30 techniques cast '''with a weapon equipped equipped''' and v801<br />
<br />
Barehanded (except FOmarl): add 2 frames<br />
<br />
Without v801: add 3 frames<br />
<br />
Barehanded (except FOmarl) without v801: add 6 frames<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
!Technique<br />
!Frames<br />
|-<br />
|[[Foie]]<br />
|30<br />
|-<br />
|[[Zonde]]<br />
|30<br />
|-<br />
|[[Barta]]<br />
|30<br />
|-<br />
|[[Gifoie]]<br />
|60<br />
|-<br />
|[[Gizonde]]<br />
|25<br />
|-<br />
|[[Gibarta]]<br />
|45<br />
|-<br />
|[[Rafoie]]<br />
|30<br />
|-<br />
|[[Razonde]]<br />
|30<br />
|-<br />
|[[Rabarta]]<br />
|30<br />
|-<br />
|[[Resta]]<br />
|25<br />
|-<br />
|[[Anti]]<br />
|35<br />
|-<br />
|[[Shifta]]<br />
|35<br />
|-<br />
|[[Deband]]<br />
|35<br />
|-<br />
|[[Jellen]]<br />
|30<br />
|-<br />
|[[Zalure]]<br />
|30<br />
|-<br />
|[[Ryuker]]<br />
|49<br />
|}</div>Eschttps://wiki.pioneer2.net/index.php?title=Girasole&diff=6224Girasole2018-09-08T16:24:27Z<p>Esc: </p>
<hr />
<div>{{Item<br />
|title = Girasole<br />
|jp = ジラソーレ<br />
|romaji = Girasole <br />
|icon = Sword<br />
|image = Girasole.png<br />
|imagealt = Girasole<br />
|stars = 10<br />
|type = Double Saber<br />
|requirement = 555 ATP<br />
|special = See Page<br />
|grind = 0<br />
|targets = 1<br />
|ATP = 500-550<br />
|ATA = 50<br />
|class = 111111111111<br />
|hdist = 15<br />
|vdist = 18<br />
|hangle = 270<br />
|vangle = 26<br />
|hex = 003001<br />
}}<br />
: ''An intricate double saber that draws in the power of the sun.<br>Swinging the blade releases waves of energy that quickly tire those who wield it.''<br />
: - In-game description<br />
'''Girasole''' is strong double saber that can be equipped by all classes. It is popular for the FOmar and FOnewm classes, as it is their strongest multi-hit weapon in terms of ATP.<br />
<br />
Its special attack is a 360 degree piercing wave around the character, which hits a maximum of 4 targets. The special costs the user 10% of their max HP. <br />
==Availability==<br />
===Enemy Drops===<br />
{{DropTableHead}}<br />
{{DropRow|id=Skyly|diff=Ultimate|Pazuzu|1/2}}<br />
{{DropRow|id=Bluefull|diff=Ultimate|Yowie|1/910}}<br />
{{DropRow|id=Yellowboze|diff=Ultimate|Pazuzu|1/2}}<br />
|}<br />
===Quest Reward===<br />
Girasole can be obtained from the roulette in the quest [[To The Deepest Blue -MA4 Venue-]] if the player rolls the grand prize. Girasole can only be obtained once per character in this way.<br />
==Trivia==<br />
* Girasole translates to 'sunflower' in Italian.<br />
* Girasole made its first appearance in Blue Burst, and has appeared in multiple Phantasy Star titles since, including Phantasy Star Portable 2 and Phantasy Star Online 2.<br />
* Girasole was not available with Hit% on the official PSO:BB servers.<br />
<br />
<br />
{{Double Sabers}}<br />
<br />
[[Category:Weapons]]<br />
[[Category:Double Sabers]]</div>Eschttps://wiki.pioneer2.net/index.php?title=MediaWiki:Common.js&diff=6215MediaWiki:Common.js2018-09-07T05:43:50Z<p>Esc: change navframe element</p>
<hr />
<div>function loadLocalScript(pageName){<br />
mw.loader.load("/index.php?title=" + pageName + "&action=raw&ctype=text/javascript");<br />
}<br />
<br />
loadLocalScript("MediaWiki:StickyTableHeaders.js");<br />
<br />
/**<br />
* Dynamic Navigation Bars. See [[Wikipedia:NavFrame]]<br />
* <br />
* Based on script from en.wikipedia.org, 2008-09-15.<br />
*<br />
* @source www.mediawiki.org/wiki/MediaWiki:Gadget-NavFrame.js<br />
* @maintainer Helder.wiki, 2012–2013<br />
* @maintainer Krinkle, 2013<br />
*/<br />
( function () {<br />
<br />
// Set up the words in your language<br />
var collapseCaption = 'hide';<br />
var expandCaption = 'show';<br />
<br />
var navigationBarHide = '[' + collapseCaption + ']';<br />
var navigationBarShow = '[' + expandCaption + ']';<br />
<br />
/**<br />
* Shows and hides content and picture (if available) of navigation bars.<br />
*<br />
* @param {number} indexNavigationBar The index of navigation bar to be toggled<br />
* @param {jQuery.Event} e Event object<br />
*/<br />
function toggleNavigationBar( indexNavigationBar, e ) {<br />
var navChild,<br />
navToggle = document.getElementById( 'NavToggle' + indexNavigationBar ),<br />
navFrame = document.getElementById( 'NavFrame' + indexNavigationBar );<br />
<br />
// Prevent browser from jumping to href "#"<br />
e.preventDefault();<br />
<br />
if ( !navFrame || !navToggle ) {<br />
return false;<br />
}<br />
<br />
// If shown now<br />
if ( navToggle.firstChild.data === navigationBarHide ) {<br />
for ( navChild = navFrame.firstChild; navChild !== null; navChild = navChild.nextSibling ) {<br />
if ( $( navChild ).hasClass( 'NavContent' ) || $( navChild ).hasClass( 'NavPic' ) ) {<br />
navChild.style.display = 'none';<br />
}<br />
}<br />
navToggle.firstChild.data = navigationBarShow;<br />
<br />
// If hidden now<br />
} else if ( navToggle.firstChild.data === navigationBarShow ) {<br />
for ( navChild = navFrame.firstChild; navChild !== null; navChild = navChild.nextSibling ) {<br />
if ( $( navChild ).hasClass( 'NavContent' ) || $( navChild ).hasClass( 'NavPic' ) ) {<br />
navChild.style.display = 'block';<br />
}<br />
}<br />
navToggle.firstChild.data = navigationBarHide;<br />
}<br />
}<br />
<br />
/**<br />
* Adds show/hide-button to navigation bars.<br />
*<br />
* @param {jQuery} $content<br />
*/<br />
function createNavigationBarToggleButton( $content ) {<br />
var i, j, navChild, navToggle, navToggleText, isCollapsed,<br />
indexNavigationBar = 0;<br />
var $navFrames = $content.find( '.NavFrame' );<br />
$navFrames.each( function ( i, navFrame ) {<br />
indexNavigationBar++;<br />
navToggle = document.createElement( 'a' );<br />
navToggle.className = 'NavToggle';<br />
navToggle.setAttribute( 'id', 'NavToggle' + indexNavigationBar );<br />
navToggle.setAttribute( 'href', '#' );<br />
$( navToggle ).on( 'click', $.proxy( toggleNavigationBar, null, indexNavigationBar ) );<br />
<br />
isCollapsed = $( navFrame ).hasClass( 'collapsed' );<br />
// backwards compatibility for old technique where the collapsed class was not yet used<br />
for ( navChild = navFrame.firstChild; navChild !== null && !isCollapsed; navChild = navChild.nextSibling ) {<br />
if ( $( navChild ).hasClass( 'NavPic' ) || $( navChild ).hasClass( 'NavContent' ) ) {<br />
if ( navChild.style.display === 'none' ) {<br />
isCollapsed = true;<br />
}<br />
}<br />
}<br />
if ( isCollapsed ) {<br />
for ( navChild = navFrame.firstChild; navChild !== null; navChild = navChild.nextSibling ) {<br />
if ( $( navChild ).hasClass( 'NavPic' ) || $( navChild ).hasClass( 'NavContent' ) ) {<br />
navChild.style.display = 'none';<br />
}<br />
}<br />
}<br />
navToggleText = document.createTextNode( isCollapsed ? navigationBarShow : navigationBarHide );<br />
navToggle.appendChild( navToggleText );<br />
<br />
// Find the NavHead and attach the toggle link (Must be this complicated because Moz's firstChild handling is borked)<br />
for ( j = 0; j < navFrame.childNodes.length; j++ ) {<br />
if ( $( navFrame.childNodes[j] ).hasClass( 'NavHead' ) ) {<br />
navToggle.style.color = navFrame.childNodes[j].style.color;<br />
navFrame.childNodes[j].appendChild( navToggle );<br />
}<br />
}<br />
navFrame.setAttribute( 'id', 'NavFrame' + indexNavigationBar );<br />
} );<br />
}<br />
<br />
mw.hook( 'wikipage.content' ).add( createNavigationBarToggleButton );<br />
<br />
}());<br />
<br />
/**<br />
* Collapsible tables<br />
*<br />
* Allows tables to be collapsed, showing only the header. See [[Help:Collapsing]].<br />
*<br />
* @version 2.0.3 (2014-03-14)<br />
* @source https://www.mediawiki.org/wiki/MediaWiki:Gadget-collapsibleTables.js<br />
* @author [[User:R. Koot]]<br />
* @author [[User:Krinkle]]<br />
* @deprecated Since MediaWiki 1.20: Use class="mw-collapsible" instead which<br />
* is supported in MediaWiki core.<br />
*/<br />
<br />
var autoCollapse = 2;<br />
var collapseCaption = 'hide';<br />
var expandCaption = 'show';<br />
var tableIndex = 0;<br />
<br />
function collapseTable( tableIndex ) {<br />
var Button = document.getElementById( 'collapseButton' + tableIndex );<br />
var Table = document.getElementById( 'collapsibleTable' + tableIndex );<br />
<br />
if ( !Table || !Button ) {<br />
return false;<br />
}<br />
<br />
var Rows = Table.rows;<br />
var i;<br />
var $row0 = $(Rows[0]);<br />
<br />
if ( Button.firstChild.data === collapseCaption ) {<br />
for ( i = 1; i < Rows.length; i++ ) {<br />
Rows[i].style.display = 'none';<br />
}<br />
Button.firstChild.data = expandCaption;<br />
} else {<br />
for ( i = 1; i < Rows.length; i++ ) {<br />
Rows[i].style.display = $row0.css( 'display' );<br />
}<br />
Button.firstChild.data = collapseCaption;<br />
}<br />
}<br />
<br />
function createClickHandler( tableIndex ) {<br />
return function ( e ) {<br />
e.preventDefault();<br />
collapseTable( tableIndex );<br />
};<br />
}<br />
<br />
function createCollapseButtons( $content ) {<br />
var NavigationBoxes = {};<br />
var $Tables = $content.find( 'table' );<br />
var i;<br />
<br />
$Tables.each( function( i, table ) {<br />
if ( $(table).hasClass( 'collapsible' ) ) {<br />
<br />
/* only add button and increment count if there is a header row to work with */<br />
var HeaderRow = table.getElementsByTagName( 'tr' )[0];<br />
if ( !HeaderRow ) {<br />
return;<br />
}<br />
var Header = table.getElementsByTagName( 'th' )[0];<br />
if ( !Header ) {<br />
return;<br />
}<br />
<br />
NavigationBoxes[ tableIndex ] = table;<br />
table.setAttribute( 'id', 'collapsibleTable' + tableIndex );<br />
<br />
var Button = document.createElement( 'span' );<br />
var ButtonLink = document.createElement( 'a' );<br />
var ButtonText = document.createTextNode( collapseCaption );<br />
// Styles are declared in [[MediaWiki:Common.css]]<br />
Button.className = 'collapseButton';<br />
<br />
ButtonLink.style.color = Header.style.color;<br />
ButtonLink.setAttribute( 'id', 'collapseButton' + tableIndex );<br />
ButtonLink.setAttribute( 'href', '#' );<br />
$( ButtonLink ).on( 'click', createClickHandler( tableIndex ) );<br />
ButtonLink.appendChild( ButtonText );<br />
<br />
Button.appendChild( document.createTextNode( '[' ) );<br />
Button.appendChild( ButtonLink );<br />
Button.appendChild( document.createTextNode( ']' ) );<br />
<br />
Header.insertBefore( Button, Header.firstChild );<br />
tableIndex++;<br />
}<br />
} );<br />
<br />
for ( i = 0; i < tableIndex; i++ ) {<br />
if ( $( NavigationBoxes[i] ).hasClass( 'collapsed' ) ||<br />
( tableIndex >= autoCollapse && $( NavigationBoxes[i] ).hasClass( 'autocollapse' ) )<br />
) {<br />
collapseTable( i );<br />
}<br />
}<br />
}<br />
<br />
mw.hook( 'wikipage.content' ).add( createCollapseButtons );</div>Eschttps://wiki.pioneer2.net/index.php?title=Template:Barriers&diff=6154Template:Barriers2018-09-06T20:40:09Z<p>Esc: Undo revision 6147 by Esc (talk)</p>
<hr />
<div>{| class="navbox"<br />
! colspan=2 |[[Barriers]]<br />
|-<br />
!|Common Barriers<br />
|[[Barrier]] • [[Soul Barrier]] • [[Brave Barrier]] • [[Flame Barrier]] • [[Plasma Barrier]] • [[Freeze Barrier]] • [[Psychic Barrier]] • [[Protect Barrier]] • [[Imperial Barrier]] • [[Divinity Barrier]]<br />
|-<br />
!|Common Shields<br />
|[[Shield]] • [[Core Shield]] • [[Giga Shield]] • [[Hard Shield]] • [[Solid Shield]] • [[General Shield]] • [[Glorious Shield]] • [[Guardian Shield]] • [[Ultimate Shield]] • [[Spiritual Shield]] • [[Celestial Shield]]<br />
|-<br />
!|9★<br />
|[[Angel Ring]] • [[Black Gear]] • [[Bunny Ears]] • [[Cat Ears]] • [[God's Shield "Byakko"]] • [[God's Shield "Genbu"]] • [[God's Shield "Seiryu"]] • [[God's Shield "Suzaku"]] • [[Stink Shield]] • [[Weapons Copper Shield]] • [[Weapons Silver Shield]] • [[Weapons Gold Shield]] • [[Works Guard]]<br />
|-<br />
!|10★<br />
|[[Attribute Wall]] • [[Black Gauntlets]] • [[Custom Barrier ver.OO]] • [[DB's Shield]] • [[De Rol Le Shield]] • [[Epsiguard]] • [[Flowen's Shield]] • [[Genpei]] • [[Gratia]] • [[Honeycomb Reflector]] • [[Hunter's Shell]] • [[Invisible Guard]] • [[Light Relief]] • [[Proto Regene Gear]] • [[Regenerate Gear]] • [[Regene Gear Adv.]] • [[Regenerate Gear B.P.]] • [[Sacred Guard]] • [[Secret Gear]] • [[Shield of Delsaber]] • [[S-Parts ver1.16]] • [[Standstill Shield]] • [[Tripolic Reflector]] • [[Tripolic Shield]] • [[Union Guard]]<br />
|-<br />
!|11★<br />
|[[DF Shield]] • [[God's Shield "Kouryu"]] • [[Rico's Earring]] • [[Rico's Glasses]] • [[Rupika]] • [[Safety Heart]] • [[Secure Feet]] • [[Striker Plus]] • [[Three Seals]]<br />
|-<br />
!|12★<br />
|[[From the Depths]] • [[Ragol Ring]]<br />
|-<br />
!|Offensive Barriers<br />
|[[Combat Gear]] • [[Force Wall]] • [[Hunter Wall]] • [[Kasami Bracer]] • [[Ranger Wall]] • [[S-Parts ver2.01]] • [[Yata Mirror]]<br />
|-<br />
!|Technique Merges<br />
|[[Foie Merge]] • [[Zonde Merge]] • [[Barta Merge]] • [[Gifoie Merge]] • [[Gizonde Merge]] • [[Gibarta Merge]] • [[Rafoie Merge]] • [[Razonde Merge]] • [[Rabarta Merge]] • [[Red Merge]] • [[Yellow Merge]] • [[Blue Merge]] • [[Shifta Merge]] • [[Deband Merge]] • [[Resta Merge]] • [[Anti Merge]]<br />
|-<br />
!|Technique Barriers<br />
|[[Red Barrier]] • [[Yellow Barrier]] • [[Blue Barrier]] • [[Assist Barrier]] • [[Recovery Barrier]]<br />
|-<br />
!|Rings<br />
|[[Anti-Dark Ring]] • [[Anti-Light Ring]] • [[Black Ring]] • [[Blue Ring]] • [[Green Ring]] • [[Purple Ring]] • [[Red Ring]] • [[White Ring]] • [[Yellow Ring]]<br />
|}<br />
<br />
<noinclude><br />
[[Category:Navigation]]<br />
[[Category:Templates]]<br />
</noinclude></div>Eschttps://wiki.pioneer2.net/index.php?title=Template:Barriers&diff=6153Template:Barriers2018-09-06T20:39:49Z<p>Esc: Undo revision 6152 by Esc (talk)</p>
<hr />
<div>{| class="navbox collapsible collapsed"<br />
! colspan=2 |[[Barriers]]<br />
|-<br />
!|Common Barriers<br />
|[[Barrier]] • [[Soul Barrier]] • [[Brave Barrier]] • [[Flame Barrier]] • [[Plasma Barrier]] • [[Freeze Barrier]] • [[Psychic Barrier]] • [[Protect Barrier]] • [[Imperial Barrier]] • [[Divinity Barrier]]<br />
|-<br />
!|Common Shields<br />
|[[Shield]] • [[Core Shield]] • [[Giga Shield]] • [[Hard Shield]] • [[Solid Shield]] • [[General Shield]] • [[Glorious Shield]] • [[Guardian Shield]] • [[Ultimate Shield]] • [[Spiritual Shield]] • [[Celestial Shield]]<br />
|-<br />
!|9★<br />
|[[Angel Ring]] • [[Black Gear]] • [[Bunny Ears]] • [[Cat Ears]] • [[God's Shield "Byakko"]] • [[God's Shield "Genbu"]] • [[God's Shield "Seiryu"]] • [[God's Shield "Suzaku"]] • [[Stink Shield]] • [[Weapons Copper Shield]] • [[Weapons Silver Shield]] • [[Weapons Gold Shield]] • [[Works Guard]]<br />
|-<br />
!|10★<br />
|[[Attribute Wall]] • [[Black Gauntlets]] • [[Custom Barrier ver.OO]] • [[DB's Shield]] • [[De Rol Le Shield]] • [[Epsiguard]] • [[Flowen's Shield]] • [[Genpei]] • [[Gratia]] • [[Honeycomb Reflector]] • [[Hunter's Shell]] • [[Invisible Guard]] • [[Light Relief]] • [[Proto Regene Gear]] • [[Regenerate Gear]] • [[Regene Gear Adv.]] • [[Regenerate Gear B.P.]] • [[Sacred Guard]] • [[Secret Gear]] • [[Shield of Delsaber]] • [[S-Parts ver1.16]] • [[Standstill Shield]] • [[Tripolic Reflector]] • [[Tripolic Shield]] • [[Union Guard]]<br />
|-<br />
!|11★<br />
|[[DF Shield]] • [[God's Shield "Kouryu"]] • [[Rico's Earring]] • [[Rico's Glasses]] • [[Rupika]] • [[Safety Heart]] • [[Secure Feet]] • [[Striker Plus]] • [[Three Seals]]<br />
|-<br />
!|12★<br />
|[[From the Depths]] • [[Ragol Ring]]<br />
|-<br />
!|Offensive Barriers<br />
|[[Combat Gear]] • [[Force Wall]] • [[Hunter Wall]] • [[Kasami Bracer]] • [[Ranger Wall]] • [[S-Parts ver2.01]] • [[Yata Mirror]]<br />
|-<br />
!|Technique Merges<br />
|[[Foie Merge]] • [[Zonde Merge]] • [[Barta Merge]] • [[Gifoie Merge]] • [[Gizonde Merge]] • [[Gibarta Merge]] • [[Rafoie Merge]] • [[Razonde Merge]] • [[Rabarta Merge]] • [[Red Merge]] • [[Yellow Merge]] • [[Blue Merge]] • [[Shifta Merge]] • [[Deband Merge]] • [[Resta Merge]] • [[Anti Merge]]<br />
|-<br />
!|Technique Barriers<br />
|[[Red Barrier]] • [[Yellow Barrier]] • [[Blue Barrier]] • [[Assist Barrier]] • [[Recovery Barrier]]<br />
|-<br />
!|Rings<br />
|[[Anti-Dark Ring]] • [[Anti-Light Ring]] • [[Black Ring]] • [[Blue Ring]] • [[Green Ring]] • [[Purple Ring]] • [[Red Ring]] • [[White Ring]] • [[Yellow Ring]]<br />
|}<br />
<br />
<noinclude><br />
[[Category:Navigation]]<br />
[[Category:Templates]]<br />
</noinclude></div>Eschttps://wiki.pioneer2.net/index.php?title=Template:Barriers&diff=6152Template:Barriers2018-09-06T20:36:13Z<p>Esc: use NavFrame</p>
<hr />
<div><div class="NavFrame"><br />
<div class="NavHead">Barriers</div><br />
<div class="NavContent"><br />
<br />
{| class="navbox"<br />
! colspan=2 | <br />
|-<br />
!|Common Barriers<br />
|[[Barrier]] • [[Soul Barrier]] • [[Brave Barrier]] • [[Flame Barrier]] • [[Plasma Barrier]] • [[Freeze Barrier]] • [[Psychic Barrier]] • [[Protect Barrier]] • [[Imperial Barrier]] • [[Divinity Barrier]]<br />
|-<br />
!|Common Shields<br />
|[[Shield]] • [[Core Shield]] • [[Giga Shield]] • [[Hard Shield]] • [[Solid Shield]] • [[General Shield]] • [[Glorious Shield]] • [[Guardian Shield]] • [[Ultimate Shield]] • [[Spiritual Shield]] • [[Celestial Shield]]<br />
|-<br />
!|9★<br />
|[[Angel Ring]] • [[Black Gear]] • [[Bunny Ears]] • [[Cat Ears]] • [[God's Shield "Byakko"]] • [[God's Shield "Genbu"]] • [[God's Shield "Seiryu"]] • [[God's Shield "Suzaku"]] • [[Stink Shield]] • [[Weapons Copper Shield]] • [[Weapons Silver Shield]] • [[Weapons Gold Shield]] • [[Works Guard]]<br />
|-<br />
!|10★<br />
|[[Attribute Wall]] • [[Black Gauntlets]] • [[Custom Barrier ver.OO]] • [[DB's Shield]] • [[De Rol Le Shield]] • [[Epsiguard]] • [[Flowen's Shield]] • [[Genpei]] • [[Gratia]] • [[Honeycomb Reflector]] • [[Hunter's Shell]] • [[Invisible Guard]] • [[Light Relief]] • [[Proto Regene Gear]] • [[Regenerate Gear]] • [[Regene Gear Adv.]] • [[Regenerate Gear B.P.]] • [[Sacred Guard]] • [[Secret Gear]] • [[Shield of Delsaber]] • [[S-Parts ver1.16]] • [[Standstill Shield]] • [[Tripolic Reflector]] • [[Tripolic Shield]] • [[Union Guard]]<br />
|-<br />
!|11★<br />
|[[DF Shield]] • [[God's Shield "Kouryu"]] • [[Rico's Earring]] • [[Rico's Glasses]] • [[Rupika]] • [[Safety Heart]] • [[Secure Feet]] • [[Striker Plus]] • [[Three Seals]]<br />
|-<br />
!|12★<br />
|[[From the Depths]] • [[Ragol Ring]]<br />
|-<br />
!|Offensive Barriers<br />
|[[Combat Gear]] • [[Force Wall]] • [[Hunter Wall]] • [[Kasami Bracer]] • [[Ranger Wall]] • [[S-Parts ver2.01]] • [[Yata Mirror]]<br />
|-<br />
!|Technique Merges<br />
|[[Foie Merge]] • [[Zonde Merge]] • [[Barta Merge]] • [[Gifoie Merge]] • [[Gizonde Merge]] • [[Gibarta Merge]] • [[Rafoie Merge]] • [[Razonde Merge]] • [[Rabarta Merge]] • [[Red Merge]] • [[Yellow Merge]] • [[Blue Merge]] • [[Shifta Merge]] • [[Deband Merge]] • [[Resta Merge]] • [[Anti Merge]]<br />
|-<br />
!|Technique Barriers<br />
|[[Red Barrier]] • [[Yellow Barrier]] • [[Blue Barrier]] • [[Assist Barrier]] • [[Recovery Barrier]]<br />
|-<br />
!|Rings<br />
|[[Anti-Dark Ring]] • [[Anti-Light Ring]] • [[Black Ring]] • [[Blue Ring]] • [[Green Ring]] • [[Purple Ring]] • [[Red Ring]] • [[White Ring]] • [[Yellow Ring]]<br />
|}<br />
</div><br />
</div><br />
<br />
<noinclude><br />
[[Category:Navigation]]<br />
[[Category:Templates]]<br />
</noinclude></div>Eschttps://wiki.pioneer2.net/index.php?title=Template:Barriers&diff=6147Template:Barriers2018-09-06T19:17:19Z<p>Esc: testing collapsible</p>
<hr />
<div>{| class="navbox collapsible collapsed"<br />
! colspan=2 |[[Barriers]]<br />
|-<br />
!|Common Barriers<br />
|[[Barrier]] • [[Soul Barrier]] • [[Brave Barrier]] • [[Flame Barrier]] • [[Plasma Barrier]] • [[Freeze Barrier]] • [[Psychic Barrier]] • [[Protect Barrier]] • [[Imperial Barrier]] • [[Divinity Barrier]]<br />
|-<br />
!|Common Shields<br />
|[[Shield]] • [[Core Shield]] • [[Giga Shield]] • [[Hard Shield]] • [[Solid Shield]] • [[General Shield]] • [[Glorious Shield]] • [[Guardian Shield]] • [[Ultimate Shield]] • [[Spiritual Shield]] • [[Celestial Shield]]<br />
|-<br />
!|9★<br />
|[[Angel Ring]] • [[Black Gear]] • [[Bunny Ears]] • [[Cat Ears]] • [[God's Shield "Byakko"]] • [[God's Shield "Genbu"]] • [[God's Shield "Seiryu"]] • [[God's Shield "Suzaku"]] • [[Stink Shield]] • [[Weapons Copper Shield]] • [[Weapons Silver Shield]] • [[Weapons Gold Shield]] • [[Works Guard]]<br />
|-<br />
!|10★<br />
|[[Attribute Wall]] • [[Black Gauntlets]] • [[Custom Barrier ver.OO]] • [[DB's Shield]] • [[De Rol Le Shield]] • [[Epsiguard]] • [[Flowen's Shield]] • [[Genpei]] • [[Gratia]] • [[Honeycomb Reflector]] • [[Hunter's Shell]] • [[Invisible Guard]] • [[Light Relief]] • [[Proto Regene Gear]] • [[Regenerate Gear]] • [[Regene Gear Adv.]] • [[Regenerate Gear B.P.]] • [[Sacred Guard]] • [[Secret Gear]] • [[Shield of Delsaber]] • [[S-Parts ver1.16]] • [[Standstill Shield]] • [[Tripolic Reflector]] • [[Tripolic Shield]] • [[Union Guard]]<br />
|-<br />
!|11★<br />
|[[DF Shield]] • [[God's Shield "Kouryu"]] • [[Rico's Earring]] • [[Rico's Glasses]] • [[Rupika]] • [[Safety Heart]] • [[Secure Feet]] • [[Striker Plus]] • [[Three Seals]]<br />
|-<br />
!|12★<br />
|[[From the Depths]] • [[Ragol Ring]]<br />
|-<br />
!|Offensive Barriers<br />
|[[Combat Gear]] • [[Force Wall]] • [[Hunter Wall]] • [[Kasami Bracer]] • [[Ranger Wall]] • [[S-Parts ver2.01]] • [[Yata Mirror]]<br />
|-<br />
!|Technique Merges<br />
|[[Foie Merge]] • [[Zonde Merge]] • [[Barta Merge]] • [[Gifoie Merge]] • [[Gizonde Merge]] • [[Gibarta Merge]] • [[Rafoie Merge]] • [[Razonde Merge]] • [[Rabarta Merge]] • [[Red Merge]] • [[Yellow Merge]] • [[Blue Merge]] • [[Shifta Merge]] • [[Deband Merge]] • [[Resta Merge]] • [[Anti Merge]]<br />
|-<br />
!|Technique Barriers<br />
|[[Red Barrier]] • [[Yellow Barrier]] • [[Blue Barrier]] • [[Assist Barrier]] • [[Recovery Barrier]]<br />
|-<br />
!|Rings<br />
|[[Anti-Dark Ring]] • [[Anti-Light Ring]] • [[Black Ring]] • [[Blue Ring]] • [[Green Ring]] • [[Purple Ring]] • [[Red Ring]] • [[White Ring]] • [[Yellow Ring]]<br />
|}<br />
<br />
<noinclude><br />
[[Category:Navigation]]<br />
[[Category:Templates]]<br />
</noinclude></div>Eschttps://wiki.pioneer2.net/index.php?title=Simulator_2.0&diff=6143Simulator 2.02018-09-05T18:51:52Z<p>Esc: cleanup description</p>
<hr />
<div>{{Quest<br />
|title=Simulator 2.0<br />
|episode=1<br />
|category=VR<br />
|desc=You are invited to my new combat simulation. Ultimate only! (4 players recomended)<br />
|info=Challange the new simulation. Version 2.21<br />
|client=Momoka<br />
|author=RikaPSO<br />
|langs=English<br />
|nxpon=6128<br />
|hxpon=19891<br />
|vhxpon=39114<br />
|uxpon=100568<br />
|nxpoff=5268<br />
|hxpoff=17658<br />
|vhxpoff=34929<br />
|uxpoff=91211<br />
}}<br />
==Enemy Counts==<br />
{|class="wikitable" style="display:inline-table;vertical-align:top;"<br />
!colspan=2|[[Forest|Forest 2]]<br />
|-<br />
!Enemy<br />
!Count<br />
|-<br />
|-<br />
|[[Rag Rappy]]<br />
|2<br />
|-<br />
|[[Savage Wolf]]<br />
|5<br />
|-<br />
|[[Barbarous Wolf]]<br />
|5<br />
|-<br />
|[[Booma]]<br />
|4<br />
|-<br />
|[[Gobooma]]<br />
|2<br />
|-<br />
|[[Gigobooma]]<br />
|6<br />
|-<br />
|[[Monest]]<br />
|1<br />
|-<br />
|[[Hildebear]]<br />
|10<br />
|-<br />
|}<br />
{|class="wikitable" style="display:inline-table;vertical-align:top;"<br />
!colspan=2|[[Caves|Caves 2]]<br />
|-<br />
!Enemy<br />
!Count<br />
|-<br />
|-<br />
|[[Guil Shark]]<br />
|13<br />
|-<br />
|[[Poison Lily]]<br />
|22<br />
|-<br />
|[[Grass Assassin]]<br />
|3<br />
|-<br />
|}<br />
{|class="wikitable" style="display:inline-table;vertical-align:top;"<br />
!colspan=2|[[Mines|Mines 2]]<br />
|-<br />
!Enemy<br />
!Count<br />
|-<br />
|-<br />
|[[Gillchic]]<br />
|15<br />
|-<br />
|[[Dubchic]]<br />
|3<br />
|-<br />
|[[Dubwitch]]<br />
|1<br />
|-<br />
|[[Canadine]]<br />
|8<br />
|-<br />
|[[Sinow Beat]]<br />
|6<br />
|-<br />
|[[Sinow Gold]]<br />
|6<br />
|-<br />
|[[Garanz]]<br />
|8<br />
|-<br />
|}<br />
{|class="wikitable" style="display:inline-table;vertical-align:top;"<br />
!colspan=2|[[Ruins|Ruins 3]]<br />
|-<br />
!Enemy<br />
!Count<br />
|-<br />
|-<br />
|[[So Dimenian]]<br />
|6<br />
|-<br />
|[[Chaos Sorcerer]]<br />
|12<br />
|-<br />
|[[Dark Belra]]<br />
|10<br />
|-<br />
|[[Chaos Bringer]]<br />
|6<br />
|-<br />
|}<br />
{|class="wikitable" style="display:inline-table;vertical-align:top;"<br />
!colspan=2|[[VR Spaceship Alpha|VR Spaceship Alpha]]<br />
|-<br />
!Enemy<br />
!Count<br />
|-<br />
|-<br />
|[[Hildebear]]<br />
|2<br />
|-<br />
|[[Evil Shark]]<br />
|3<br />
|-<br />
|[[Guil Shark]]<br />
|4<br />
|-<br />
|[[Grass Assassin]]<br />
|3<br />
|-<br />
|[[Sinow Beat]]<br />
|1<br />
|-<br />
|[[Sinow Gold]]<br />
|2<br />
|-<br />
|[[Delsaber]]<br />
|3<br />
|-<br />
|[[Chaos Bringer]]<br />
|22<br />
|-<br />
|}<br />
{|class="wikitable" style="display:inline-table;vertical-align:top;"<br />
!colspan=2|[[VR Temple Alpha|VR Temple Alpha]]<br />
|-<br />
!Enemy<br />
!Count<br />
|-<br />
|-<br />
|[[Hildebear]]<br />
|7<br />
|-<br />
|[[Guil Shark]]<br />
|3<br />
|-<br />
|[[Grass Assassin]]<br />
|8<br />
|-<br />
|[[Sinow Beat]]<br />
|6<br />
|-<br />
|[[Sinow Gold]]<br />
|4<br />
|-<br />
|[[Delsaber]]<br />
|2<br />
|-<br />
|[[Chaos Bringer]]<br />
|23<br />
|-<br />
|}<br />
{|class="wikitable" style="display:inline-table;vertical-align:top;"<br />
!colspan=2|Boxes<br />
|-<br />
!Box Type<br />
!Count<br />
|-<br />
!colspan=2|[[Underground Channel|Underground Channel]]<br />
|-<br />
|[[Box|Box]]<br />
|4<br />
|-<br />
|[[Box|Box (Armor)]]<br />
|2<br />
|-<br />
|[[Box|Box (Meseta)]]<br />
|1<br />
|-<br />
|[[Box|Box (Weapon)]]<br />
|2<br />
|-<br />
|}<br />
{|class="wikitable" style="display:inline-table;vertical-align:top;"<br />
!colspan=2|Bosses<br />
|-<br />
!Enemy<br />
!Count<br />
|-<br />
|-<br />
|[[De Rol Le]]<br />
|1<br />
|-<br />
|}<br />
{|class="wikitable" style="display:inline-table;vertical-align:top;"<br />
!colspan=6|Total<br />
|-<br />
!Enemy<br />
!Count<br />
!Enemy<br />
!Count<br />
!Enemy<br />
!Count<br />
|-<br />
|[[Rag Rappy]]<br />
|2<br />
|[[Gillchic]]<br />
|15<br />
|[[De Rol Le]]<br />
|1<br />
|-<br />
|[[Savage Wolf]]<br />
|5<br />
|[[Dubchic]]<br />
|3<br />
| <br />
| <br />
|-<br />
|[[Barbarous Wolf]]<br />
|5<br />
|[[Dubwitch]]<br />
|1<br />
| <br />
| <br />
|-<br />
|[[Booma]]<br />
|4<br />
|[[Canadine]]<br />
|8<br />
| <br />
| <br />
|-<br />
|[[Gobooma]]<br />
|2<br />
|[[Sinow Beat]]<br />
|13<br />
| <br />
| <br />
|-<br />
|[[Gigobooma]]<br />
|6<br />
|[[Sinow Gold]]<br />
|12<br />
| <br />
| <br />
|-<br />
|[[Monest]]<br />
|1<br />
|[[Garanz]]<br />
|8<br />
| <br />
| <br />
|-<br />
|[[Hildebear]]<br />
|19<br />
|[[So Dimenian]]<br />
|6<br />
| <br />
| <br />
|-<br />
|[[Evil Shark]]<br />
|3<br />
|[[Delsaber]]<br />
|5<br />
| <br />
| <br />
|-<br />
|[[Guil Shark]]<br />
|20<br />
|[[Chaos Sorcerer]]<br />
|12<br />
| <br />
| <br />
|-<br />
|[[Poison Lily]]<br />
|22<br />
|[[Dark Belra]]<br />
|10<br />
| <br />
| <br />
|-<br />
|[[Grass Assassin]]<br />
|14<br />
|[[Chaos Bringer]]<br />
|51<br />
| <br />
| <br />
|-<br />
|}<br />
[[Category:Quests]][[Category:Episode 1 Quests]]<br />
[[Category:VR Quests]]</div>Eschttps://wiki.pioneer2.net/index.php?title=Quests&diff=6142Quests2018-09-05T18:50:22Z<p>Esc: wrong link</p>
<hr />
<div>'''Quests''' are optional missions in PSO that give rewards for clearing them. Ephinea offers both the original Sonic Team quests and an assortment of community- and staff-created quests. The majority of quests are available to play in both One Person and multiplayer mode, but some are specific to one or the other. Quests are started at the quest counter, and displayed by category, along with a short description for each quest. Quests are cleared in various ways, with some not having any clear condition at all; most of the Shop quests fall into this category.<br />
<br />
==Government Quests==<br />
The Government Quest counter is located in the Principal's Office in Episodes 1 and 4, and in the Lab in Episode 2. Similar to previous versions of Phantasy Star Online's offline story missions, Government Quests involve investigating the surface of Ragol and moving through the main story of PSO. Government Quest unlocks are episode-based, so clearing Episode 1's quests isn't necessary to play Episode 2 or 4's quests. Additionally, some Government Quests give out rewards the first time they're cleared on a given character and difficulty. Unlike other quests, players may join Government Quests while they are in progress.<br />
<br />
==Hunter's Guild==<br />
The Hunter's Guild counter is located on Pioneer 2, in the same room where players initially spawn. The Hunter's Guild contains all non-Government Quests. In multiplayer, it consists of five subsections: Extermination, Maximum Attack, Retrieval, Shop, and VR. In One Person mode, the Hunter's Guild contains two additional subsections: Side Story and Solo Only. Rewards for completing missions differ depending on the content of the mission. The Hunter's Guild counter is also used to begin Battle and Challenge Mode games.<br />
<br />
==Challenge Mode==<br />
Challenge Mode stages are available for both Episode I and II, with each Episode having 9 and 5 stages respectively. To play Challenge Mode, it must be selected during party creation in the lobby. Parties must clear stages sequentially in order to progress. At the start of each Challenge stage, all levels, equipment, and learned techniques will be reset to the stage's default. Returning to Pioneer 2 is not possible until a stage is either failed or cleared. Each player is given a set number of Scape Dolls; these are the only way party members can be revived. The whole team will be sent back to the Hunter's Guild if the HP of one of the participating member drops to zero and they have run out of Scape Dolls.<br />
<br />
: {| class="wikitable"<br />
|-<br />
!style="width:50%;"|Episode 1<br />
!style="width:50%;"|Episode 2<br />
|-<br />
|[[Challenge Stage 1: Forest|Stage 1: Forest]]<br />
|[[Challenge Stage 1: VR Temple|Stage 1: VR Temple]]<br />
|-<br />
|[[Challenge Stage 2: Caves 1|Stage 2: Caves 1]]<br />
|[[Challenge Stage 2: VR Spaceship|Stage 2: VR Spaceship]]<br />
|-<br />
|[[Stage 3: Caves 2]]<br />
|[[Stage 3: Central Control Area]]<br />
|-<br />
|[[Stage 4: Caves 3]]<br />
|[[Stage 4: Seabeds]]<br />
|-<br />
|[[Stage 5: Mines 1]]<br />
|[[Stage 5: Tower]]<br />
|-<br />
|[[Stage 6: Mines 2]]<br />
|-<br />
|[[Stage 7: Ruins 1]]<br />
|-<br />
|[[Stage 8: Ruins 2]]<br />
|-<br />
|[[Stage 9: Ruins 3]]<br />
|}<br />
<br />
==Battle Mode==<br />
In Battle Mode, players battle one another by rules set by the party leader. To play Battle Mode, it must be selected during party creation in the lobby. At the beginning of each game, the rules set by the team leader will be displayed; each player will be positioned at one of four starting locations. Players compete to defeat as many of their opponents as possible within the time limit. Certain weapons, items, equipment, Mags, and techniques may be unusable, depending on the selected rules. A player falls when their HP drops to 0, and the fallen player will respawn at a random location on the map. The game is over when time expires.<br />
<br />
==Quest List==<br />
<br />
===Episode 1===<br />
<br />
: {| class="wikitable"<br />
!colspan="2"|Story Quests<br />
!colspan="2"|Guild Quests<br />
|-<br />
!Government<br />
!Side Story<br />
!Event<br />
!Maximum Attack<br />
|-<br />
|[[1-1:Planet Ragol]]<br />
|[[Battle Training]]<br />
|[[Christmas Fiasco (E1)|Christmas Fiasco]]<br />
|[[MAXIMUM ATTACK 1 Ver2]]<br />
|-<br />
|[[1-2:Torrential Woods]]<br />
|[[Magnitude of Metal]]<br />
|[[Maximum Attack E: Forest]]<br />
|[[Maximum Attack 4th Stage -1A-]]<br />
|-<br />
|[[1-3:Subterranean Den]]<br />
|[[Claiming a Stake]]<br />
|[[Maximum Attack E: Caves]]<br />
|[[Maximum Attack 4th Stage -1B-]]<br />
|-<br />
|[[2-1:Infernal Cavern]]<br />
|[[The Value of Money]]<br />
|[[Maximum Attack E: Mines]]<br />
|[[Maximum Attack 4th Stage -1C-]]<br />
|-<br />
|[[2-2:Deep Within]]<br />
|[[Journalistic Pursuit]]<br />
|[[Maximum Attack E: Ruins]]<br />
|[[Maximum Attack S (E1)|Maximum Attack S]]<br />
|-<br />
|[[2-3:The Mutation]]<br />
|[[The Fake in Yellow]]<br />
!Extermination<br />
|[[Random Attack Xrd Stage (E1)|Random Attack Xrd Stage]]<br />
|-<br />
|[[2-4:Waterway Shadow]]<br />
|[[Native Research]]<br />
|[[Mop-up Operation 1|Mop-up Operation #1]]<br />
!Shop<br />
|-<br />
|[[3-1:The Facility]]<br />
|[[Forest of Sorrow]]<br />
|[[Mop-up Operation 2|Mop-up Operation #2]]<br />
|[[Christmas Event Shop]]<br />
|-<br />
|[[3-2:Machines Attack]]<br />
|[[Gran Squall]]<br />
|[[Mop-up Operation 3|Mop-up Operation #3]]<br />
|[[Anniversary Badge Shop]]<br />
|-<br />
|[[3-3:Central Control]]<br />
|[[Addicting Food]]<br />
|[[Mop-up Operation 4|Mop-up Operation #4]]<br />
!VR<br />
|-<br />
|[[4-1:The Lost Ruins]]<br />
|[[The Lost Bride]]<br />
|[[Endless Nightmare 1|Endless Nightmare #1]]<br />
|[[Towards the Future]]<br />
|-<br />
|[[4-2:Buried Relics]]<br />
|[[Waterfall Tears]]<br />
|[[Endless Nightmare 2|Endless Nightmare #2]]<br />
|[[Tyrell's Ego]]<br />
|-<br />
|[[4-3:Hero & Daughter]]<br />
|[[Black Paper]]<br />
|[[Endless Nightmare 3|Endless Nightmare #3]]<br />
|[[Labyrinthine Trial]]<br />
|-<br />
|[[4-4:The Tomb Stirs]]<br />
|[[Secret Delivery]]<br />
|[[Endless Nightmare 4|Endless Nightmare #4]]<br />
|[[Sugoroku]]<br />
|-<br />
|[[4-5:Dark Inheritance]]<br />
|[[Soul of a Blacksmith]]<br />
|[[Today's Rate]]<br />
|[[Simulator 2.0]]<br />
|-<br />
|<br />
|[[Letter from Lionel]]<br />
!Retrieval<br />
|[[Mine Offensive]]<br />
|-<br />
|<br />
|[[The Grave's Butler]]<br />
|[[Lost HEAT SWORD]]<br />
!Solo Only<br />
|-<br />
|<br />
|[[Knowing One's Heart]]<br />
|[[Lost ICE SPINNER]]<br />
|[[Gallon's Plan]]<br />
|-<br />
|<br />
|[[The Retired Hunter]]<br />
|[[Lost SOUL BLADE]]<br />
|[[Good Luck!]]<br />
|-<br />
|<br />
|[[Dr. Osto's Research]]<br />
|[[Lost HELL PALLASCH]]<br />
|[[AOL CUP -Sunset Base-]]<br />
|-<br />
|<br />
|[[Unsealed Door]]<br />
|[[Fragments of a Memory]]<br />
|[[Knight of Coral]]<br />
|-<br />
|<br />
|[[Soul of Steel]]<br />
|[[Rappy's Holiday]]<br />
|<br />
|-<br />
|<br />
|[[Doc's Secret Plan]]<br />
|[[Gallon's Treachery]]<br />
|<br />
|-<br />
|<br />
|[[Seek my Master]]<br />
|[[Rescue from Ragol]]<br />
|<br />
|-<br />
|<br />
|[[From the Depths (quest)|From the Depths]]<br />
|[[Forsaken Friends]]<br />
|<br />
|-<br />
|<br />
|[[Central Dome Fire Swirl]]<br />
|[[Dark Research 2.0]]<br />
|<br />
|}<br />
<br />
===Episode 2===<br />
<br />
: {| class="wikitable"<br />
!Story Quests<br />
!colspan="2"|Guild Quests<br />
|-<br />
!Government<br />
!Event<br />
!Maximum Attack<br />
|-<br />
|[[5-1:Test/VR Temple 1]]<br />
|[[Christmas Fiasco (E2)|Christmas Fiasco]]<br />
|[[MAXIMUM ATTACK 2 Ver2]]<br />
|-<br />
|[[5-2:Test/VR Temple 2]]<br />
|[[Maximum Attack E: Temple]]<br />
|[[Maximum Attack 4th Stage -2A-]]<br />
|-<br />
|[[5-3:Test/VR Temple 3]]<br />
|[[Maximum Attack E: Spaceship]] <br />
|[[Maximum Attack 4th Stage -2B-]]<br />
|-<br />
|[[5-4:Test/VR Temple 4]]<br />
|[[Maximum Attack E: CCA]]<br />
|[[Maximum Attack 4th Stage -2C-]]<br />
|-<br />
|[[5-5:Test/VR Temple 5]]<br />
|[[Maximum Attack E: Seabed]]<br />
|[[Maximum Attack E: VR]]<br />
|-<br />
|[[6-1:Test/Spaceship 1]]<br />
|[[Maximum Attack E: Tower]]<br />
|[[Maximum Attack E: Gal Da Val]]<br />
|-<br />
|[[6-2:Test/Spaceship 2]]<br />
!Extermination<br />
|[[Maximum Attack S (E2)|Maximum Attack S]]<br />
|-<br />
|[[6-3:Test/Spaceship 3]]<br />
|[[Phantasmal World 1|Phantasmal World #1]]<br />
|[[Random Attack Xrd Stage (E2)|Random Attack Xrd Stage]]<br />
|-<br />
|[[6-4:Test/Spaceship 4]]<br />
|[[Phantasmal World 2|Phantasmal World #2]]<br />
!Shop<br />
|-<br />
|[[6-5:Test/Spaceship 5]]<br />
|[[Phantasmal World 3|Phantasmal World #3]]<br />
|[[Gallon's Shop]]<br />
|-<br />
|[[7-1:From the Past]]<br />
|[[Phantasmal World 4|Phantasmal World #4]]<br />
|[[Item Present]]<br />
|-<br />
|[[7-2:Seeking Clues]]<br />
|[[Gal Da Val's Darkness]]<br />
|[[Singing by the Beach]]<br />
|-<br />
|[[7-3:Silent Beach]]<br />
!Retrieval<br />
|[[Beach Laughter]]<br />
|-<br />
|[[7-4:Central Control]]<br />
|[[Dream Messenger]]<br />
|[[To The Deepest Blue -MA4 Venue-]]<br />
|-<br />
|[[7-5:Isle of Mutants]]<br />
|[[Revisiting Darkness]]<br />
|[[TA Reward Shop]]<br />
|-<br />
|[[8-1:Below the Waves]]<br />
|[[Dolmolm Research]]<br />
|[[The Egg Shop]]<br />
|-<br />
|[[8-2:Desire's End]]<br />
!Tower<br />
!VR<br />
|-<br />
|[[8-3:Purple Lamplight]]<br />
|[[The East Tower]]<br />
|[[Reach for the Dream]]<br />
|-<br />
!Side Story<br />
|[[The West Tower]]<br />
|[[Respective Tomorrow]]<br />
|-<br />
|[[Seat of the Heart]]<br />
|[[Raid on Central Tower]]<br />
!Solo Only<br />
|-<br />
|[[Blue Star Memories]] <br />
|[[The Military Strikes Back]]<br />
|[[Knight of Coral Advent]]<br />
|-<br />
|<br />
!Halloween<br />
|[[A New Hope]]<br />
|-<br />
|<br />
|[[Hollow Phantasm: Seabed]]<br />
|<br />
|}<br />
<br />
===Episode 4===<br />
<br />
: {| class="wikitable"<br />
!Story Quests<br />
!colspan="2"|Guild Quests<br />
|-<br />
!Government<br />
!Event<br />
!Halloween<br />
|-<br />
|[[9-1:Missing Research]]<br />
|[[Christmas Fiasco (E4)|Christmas Fiasco]]<br />
|[[Hollow Wasteland: Wilderness]]<br />
|-<br />
|[[9-2:Data Retrieval]]<br />
|[[Maximum Attack E: Crater]]<br />
!Maximum Attack<br />
|-<br />
|[[9-3:Reality & Truth]]<br />
|[[Maximum Attack E: Desert]]<br />
|[[MAXIMUM ATTACK 3 Ver2]]<br />
|-<br />
|[[9-4:Pursuit]]<br />
!Extermination<br />
|[[Maximum Attack 4th Stage -A-]]<br />
|-<br />
|[[9-5:The Chosen (1/2)]]<br />
|[[Point of Disaster]]<br />
|[[Maximum Attack 4th Stage -B-]]<br />
|-<br />
|[[9-6:The Chosen (2/2)]]<br />
|[[The Robots' Reckoning]]<br />
|[[Maximum Attack 4th Stage -C-]]<br />
|-<br />
|[[9-7:Sacred Ground]]<br />
|[[War of Limits 1]]<br />
|[[Maximum Attack E: Episode 4]]<br />
|-<br />
|[[9-8:The Final Cycle]]<br />
|[[War of Limits 2]]<br />
|[[Maximum Attack S (E4)|Maximum Attack S]]<br />
|-<br />
!Side Story<br />
|[[War of Limits 3]]<br />
!Shop<br />
|-<br />
|[[Warrior's Pride]]<br />
|[[War of Limits 4]]<br />
|[[Claire's Deal 5]]<br />
|-<br />
|[[The Restless Lion]]<br />
|[[War of Limits 5]]<br />
|[[The Beak's Cafe Ver.2]]<br />
|-<br />
|[[Pioneer Spirit]]<br />
|[[New Mop-Up Operation 1|New Mop-Up Operation #1]]<br />
!VR<br />
|-<br />
|[[荒野の果てに]]<br />
|[[New Mop-Up Operation 2|New Mop-Up Operation #2]]<br />
|[[Beyond the Horizon]]<br />
|-<br />
|[[Black Paper's Dangerous Deal]]<br />
|[[New Mop-Up Operation 3|New Mop-Up Operation #3]]<br />
|[[LOGiN presents 勇場のマッチレース]]<br />
|-<br />
|[[Black Paper's Dangerous Deal 2]]<br />
|[[New Mop-Up Operation 4|New Mop-Up Operation #4]]<br />
|<br />
|-<br />
|<br />
|[[New Mop-Up Operation 5|New Mop-Up Operation #5]]<br />
|<br />
|}</div>Esc