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| : ''This article is about the status effect. For the weapon special, see [[Weapons#Freezing|Freeze]]. | | [[File:Freezing.png|16px|link=]][[Freezing]] is a status effect in PSO. Freezing can be applied by: |
| {{Freeze}} is a status effect in ''PSO''. It can be applied by:
| | * a [[Trap#Freeze trap|freeze trap]], |
| * {{Trap|Traps#Freeze trap|Freeze trap}} | | * casting [[Gibarta]] or [[Rabarta]], |
| * Casting {{Gibarta}} or {{Rabarta}} | | * a special attack from a Blizzard-series weapon, |
| * [[Weapons#Freezing|Freezing]]-series weapon special attacks
| | * a [[Deldepth]]'s or [[Gol Dragon]]'s projectile attack, |
| * [[Deldepth]]'s or [[Gol Dragon]]'s projectile attack | | * a breath attack from [[Sil Dragon]] or Gol Dragon, |
| * A breath attack from [[Sil Dragon]] or Gol Dragon | | * [[Epsilon]]'s blue shield attack, |
| * A blue [[Epsigard]] attack | | * a [[Crimson Assassin]]'s spit attack |
| * [[Crimson Assassin]]'s spit attack | | [[Frozen Shooter]] and [[Snow Queen]] will also randomly inflict freezing on the player if equipped for too long. |
| * [[Girtablulu]]'s melee attack when its claws are blue
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| * [[Hildeblue]], [[Chaos Sorcerer]], [[Zol Gibbon]], [[Sinow Zoa]] / [[Sinow Zele|Zele]], [[Merissa A]] / [[Merissa AA|AA]], [[Girtablulu]], all able to cast {{Gibarta}}
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| * [[Dark Falz]] casting {{Rabarta}} during two phases
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| * Turret traps in Episode II that cast {{Gibarta}}
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| {{Gun|rare|Frozen Shooter}} and {{Gun|rare|Snow Queen}} will also randomly freeze the player if equipped for too long.
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| ==Mechanics== | | ==Mechanics== |
| {{Freeze}}, {{Confuse}}, {{Shock}}, and {{Slow}} cannot affect the same player or monster at the same time; if a player or monster is inflicted with any of these statuses, they will lose any others they have. Freeze will suppress flinching animations and invulnerability frames, making it a very dangerous status effect when surrounded.
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| ===Players=== | | ===Players=== |
| Freeze lasts for 5 seconds, but they can end the effect earlier by having level 7 {{Anti}} cast on them or by repeatedly moving left and right. Freeze prevents players from moving, attacking, casting techniques, or using items. Players with a {{Unit|rare|Cure/Freeze}} equipped are immune to freeze.
| | Freezing lasts for 5 seconds, but can be dispelled earlier by [[Anti]] level 7 or by repeatedly moving left and right to break out early. Freezing prevents players from moving, attacking, casting techniques, or using items. Players with a [[Cure/Freeze]] equipped are immune to freezing. |
| | | ===Enemies=== |
| ===Monsters=== | | Freezing lasts for 5 seconds and cannot have its timer reset by reapplying it midway through the duration. Freezing prevents enemies from moving or attacking. [[Zu]], [[Pazuzu]], [[Dorphon]], [[Dorphon Eclair]], and [[Girtablulu]] are immune to freezing. |
| Freeze lasts for 5 seconds, and the effect cannot have its timer reset by reapplying it midway through the duration. Freeze prevents monsters from moving or attacking. [[Epsilon]], [[Zu]], [[Pazuzu]], [[Dorphon]], [[Dorphon Eclair]], [[Girtablulu]], and all bosses are immune to freeze. Frozen monsters' EVP is reduced by 30%.
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| ===Special attacks=== | | ===Special attacks=== |
| Players and monsters can be frozen using the special attack from a Blizzard-series weapon. Provided the attack connects, each special has a different chance of success.
| | Freezing can be applied using the special attack from a Blizzard-series weapon. Provided the attack connects, each special has a different chance of success: |
| | | {| class="wikitable" style="text-align:center; margin-right:5px;" |
| Androids receive a 30% boost to the activation rate of all freezing specials on Ultimate difficulty. This value can be added directly to the values in the Power column (for example, Frost would have a power of 78%). {{Unit|rare|V501}} and {{Unit|rare|V502}} give an additional 50% boost to the activation rate of freezing specials; these stack with the android boost, but not with each other.
| | !Rarity||Special name||Activation rate |
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| <pre>
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| Base Freeze Chance = ((Power) - (ESP)) * (Special Reduction)
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| Freeze Chance = min((Base Freeze Chance), (Difficulty Cap)) * (Unit Boost)
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| </pre>
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| The <code>Difficulty Cap</code> is 40%.
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| {| class="wikitable" style="text-align: center;" | |
| ! Rarity||Special Name ||Power | |
| |- | | |- |
| |1★ || Ice||32% | | |1★||Ice||32% |
| |- | | |- |
| |2★||Frost||48% | | |2★||Frost||48% |
| |- | | |- |
| | 3★||Freeze||64% | | |3★||Freeze||64% |
| |- | | |- |
| |4★||Blizzard||80% | | |4★||Blizzard||80% |
| |} | | |} |
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| {{Gun|rare|Frozen Shooter}} and {{Gun|rare|Snow Queen}} have special mechanics with freezing targets; if the projectile from their special attack connects, it has a 100% chance to freeze any non-immune enemy.
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| {{Status}} | | {{Status}} |
| [[Category:Status effects]] | | [[Category:Status effects]] |