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<small><div class="noexcerpt">< Return to [[HUcaseal]]</div></small>
<small><div class="wiki"noexcerpt>< Return to [[HUcaseal]]</div></small>
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[[File:HUcaseal.png|right]]
[[File:HUcaseal.png|right]]
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==Pros and cons==
==Pros and cons==
<big>Pros</big>
<big>Pros</big>
* Access to powerful Hunter weapons - weapons such as {{Sword|rare|Dark Flow}} and {{Sword|rare|Vjaya}} allow HUcaseal to do extremely high damage, albeit only in specific scenarios and for high costs
* Access to powerful Hunter weapons - weapons such as [[Dark Flow]] and [[Vjaya]] allow HUcaseal to do extremely high damage, albeit only in specific scenarios and for high costs
* Highest Hunter ATA - making it much easier for HUcaseal to use special attacks compared to the other Hunters
* Highest hunter ATA - making it much easier for HUcaseal to use special attacks compared to the other hunters
* Access to traps - {{Trap|Traps#Freeze traps|Freeze traps}} and {{Trap|Traps#Confuse traps|confuse traps}} are the strongest crowd control options in the game, giving HUcaseal plenty of tools to turn the tide of battle
* Access to traps - Freeze traps and confuse traps are the strongest crowd control options in the game, giving HUcaseal plenty of tools to turn the tide of battle
<big>Cons</big>
<big>Cons</big>
* Limited effective range - In comparison to Rangers and Forces, Hunters do not have as much area-of-effect range, meaning their effectiveness is lowered if not positioned correctly
* Limited effective range - In comparison to Rangers and Forces, Hunters do not have as much area-of-effect range, meaning their effectiveness is lowered if not positioned correctly
* Low ATP - With only 1,301 maximum ATP, HUcaseal is somewhat weak as a Hunter
* Low ATP - With only 1,301 maximum ATP, HUnewearl is somewhat weak as a Hunter
* Identical to HUcast - Despite HUcaseal's extra ATA, her playstyle and offerings are identical to HUcast, who performs much better due to his staggeringly high ATP
* Identical to HUcast - despite HUcaseal's extra ATA, her playstyle and offerings are identical to HUcast, who performs much better due to his giant ATP


==Section ID choice==
==Section ID choice==
Note that the section ID choices below are merely suggestions, and are not required choices for playing HUcaseal. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for HUcaseal depending on what type of item coverage is preferred.  
Note that the section ID choices below are merely suggestions, and are not required to have on your HUcaseal. All IDs are good in different ways, and it is up to the player which ID they would like depending on what items they'd like to hunt. If you are unsure as to what ID you would want, the below are recommended depending on what sort of ID you would prefer.
===Finding items for HUcaseal===
===Finding items for HUcaseal===
<big>{{Skyly|32}}</big>
<big>[[File:Skyly_icon.png|32px]] Skyly</big><br><br>
 
Skyly has access to many essential HUcaseal items, including increased rate of finding swords, which is important for early-game and finding hit [[Calibur]]s later. Items include [[Daylight Scar]], [[Sealed J-Sword]], [[Zanba]], [[Red Ring]], and [[Lame d'Argent]].
Skyly has access to many essential HUcaseal items and an increased rate of finding sword-type weapons, which is important in the early game and for finding Hit {{Sword|attributes|Calibur|Caliburs}} later. Items include {{Sword|rare|Daylight Scar}}, {{Sword|rare|Sealed J-Sword}}, {{Shield|rare|Red Ring}}, and {{Sword|rare|Lame d'Argent}}.
 
===Finding items that HUcaseal hunts well===
===Finding items that HUcaseal hunts well===
<big>{{Viridia|32}}</big>
<big>[[File:Viridia_icon.png|32px]] Viridia</big><br><br>
 
Hunters are potent boss killers, and Viridia is ideal for hunting bosses as [[Red Ring]] and [[Parasitic Gene "Flow"]] are coveted drops which only drop from the bosses at the end of episode 1 and episode 2. [[L&K38 Combat]] is also an item that can be hunted while hunting bosses.
Hunters are potent boss killers, and Viridia is ideal for hunting bosses as {{Shield|rare|Red Ring}} and {{Tool|rare|Parasitic Gene "Flow"}} are coveted drops which only drop from the bosses at the end of episode 1 and episode 2. {{Gun|rare|L&K38 Combat}} is also an item that can be hunted while hunting bosses.
===General good ID===
===General good ID===
<big>{{Whitill|32}}</big>
<big>[[File:Whitill_icon.png|32px]] Whitill</big><br><br>
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as [[Bluefull]], which focus players into certain areas. Whitill finds many good items such as [[V502]], [[Heaven Striker]], [[Diska of Braveman]], [[Frozen Shooter]], [[Slicer of Fanatic]], and more!


Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!
==Material plans==
 
'''Important Stats Only''' - Maxes important stats as early as possible. Recommended for levelling.<br>
==Material and Mag plans==
'''Important Stats Only''' - Maxes important stats as early as possible. Recommended for leveling.<br>
'''Min-Max''' - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.<br>
'''Min-Max''' - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.<br>
'''Max Stats''' - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.
'''Max Stats''' - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.
===With V101===
===With V101===
{|class="wikitable" style="text-align: center;"
{|class="wikitable" style="text-align: center;"
! rowspan="2" |Plan
|rowspan="2"|
!rowspan="2"|Mag
!rowspan="2"|Mag
!rowspan="2"|Units
!rowspan="2"|Units
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|-
|-
|Important Stats Only
|Important Stats Only
|5/131/64/0
|rowspan="2"|5/131/64/0
|{{Unit|rare|V101}}
|rowspan="2"|[[V101]]
|{{Shield|rare|Red Ring}}
|rowspan="3"|[[Red Ring]]
|122
|122
| -
| -
| -  
|rowspan="3"| -  
| -
| -
|28
|28
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|-
|-
|Min-Max
|Min-Max
|5/131/64/0
|{{Unit|rare|V101}}
|{{Shield|rare|Red Ring}}
|62
|62
|53
|53
| -
|7
|7
|28
|28
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|Max Stats
|Max Stats
|5/137/58/0
|5/137/58/0
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}
|[[V101]], [[Centurion/Ability]]
|{{Shield|rare|Red Ring}}
|41
|41
|38
|38
| -
|28
|28
|13
|13
|30
|30
|-
|Important Stats Only*
|5/131/64/0
|{{Unit|rare|V101}}
|{{Shield|rare|Red Ring}}
|112
| -
| -
| -
|38
| -
|-
|Min-Max*
|5/131/64/0
|{{Unit|rare|V101}}
|{{Shield|rare|Red Ring}}
|62
|50
| -
| -
|38
| -
|-
|Min-Max**
|5/131/64/0
|{{Unit|rare|V101}}
|{{Shield|rare|Red Ring}}
|62
| -
| -
|50
|38
| -
|}
|}
The ISO* and Min-Max* plans disregard Red Ring as a means of maxing the LCK stat, allowing for swaps to other barriers such as {{Shield|rare|Kasami Bracer}} without losing out on crit chance.
The Min-Max** plan does mostly the same, but disregards DEF entirely to max out her EVP stat, even without {{Unit|rare|V101}}. This allows her to maximize Estlla on [[Saint-Milion]] by stacking four {{Unit|rare|Proof of Sword-Saint}}, as well as blocking a good amount of enemies in the game.


===Without V101===
===Without V101===
{|class="wikitable" style="text-align: center;"
{|class="wikitable" style="text-align: center;"
! rowspan="2" |Plan
|rowspan="2"|
!Mag
!rowspan="2"|Mag
!rowspan="2"|Units
!rowspan="2"|Units
!rowspan="2"|Shield
!rowspan="2"|Shield
! colspan="5" |Materials
!colspan="6"|Materials
|-
|-
!
!Power
!Power
!Def
!Def
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!Evade
!Evade
!Luck
!Luck
!Unused
|-
|-
|Important Stats Only
|Important Stats Only
|5/128/67/0
|rowspan="2"|5/128/67/0
| -  
|rowspan="2"| -  
|{{Shield|rare|Red Ring}}
|rowspan="2"|[[Red Ring]]
|115
|115
| -
| -
| -
|rowspan="2"| -
| -
| -
|35
|35
|rowspan="2"| -
|-
|-
|Min-Max
|Min-Max
|5/128/67/0
| -
|{{Shield|rare|Red Ring}}
|72
|72
|43
|43
| -
| -
| -
|35  
|35  
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HUcaseal has no Max Stats plan without a V101; it would still require two units, so it's better to use a plan that includes V101 to allow for more equipment usage.
HUcaseal has no Max Stats plan without a V101; it would still require two units, so it's better to use a plan that includes V101 to allow for more equipment usage.
==Equipment progression==
==Equipment progression==
==Strategy==
==Strategy==
==Recommended endgame equipment==
==Recommended endgame equipment==
'''Melee'''
'''Melee'''
*10 Targets: {{Sword|rare|Vjaya}}, {{Sword|rare|Yunchang}}, {{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Red Sword}}, {{Sword|rare|Dark Flow}} (No Combo)
*10 Targets: [[Vjaya]], [[Yunchang]], [[Tsumikiri J-Sword]], [[Red Sword]], [[Dark Flow]] (No Combo)


*3 Targets: {{Sword|rare|Excalibur}}
*3 Targets: [[Excalibur]]


*1 Target Multi-Hit: {{Sword|rare|Black King Bar}}, {{Sword|rare|Daylight Scar}}, {{Sword|rare|Jizai}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Double Cannon}}, {{Sword|rare|Musashi}}
*1 Target Multi-Hit: [[Black King Bar]], [[Daylight Scar]], [[Jizai]], [[Vivienne]], [[Double Cannon]], [[Musashi]]


'''Ranged'''
'''Ranged'''
*4 Targets: {{Sword|rare|Diska of Braveman}}, {{Sword|Diska|Charge Diska}}
*4 Targets: [[Diska of Braveman]], [[Diska]] (Charge)


*1 Target: {{Gun|Raygun}} (Charge, Berserk)
*1 Target: [[Raygun]] (Charge, Berserk)


*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk), {{Gun|rare|M&A60 Vise}}, {{Gun|rare|Last Swan}}, {{Gun|rare|Dual Bird}}
*1 Target Multi-Hit: [[Vulcan]] (Charge, Berserk), [[M&A60 Vise]], [[Last Swan]], [[Dual Bird]]


'''Specials'''
'''Specials'''
*10 Targets: {{Sword|es|ES Scythe}} (Hell)
*10 Targets: [[ES Scythe]] (Hell)


*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell)
*4 Targets: [[ES Slicer]]/[[ES J-Cutter]] (Arrest, Hell)


*3 Targets: {{Sword|rare|Slicer of Fanatic}}
*3 Targets: [[Slicer of Fanatic]]


*1 Target: {{Gun|Raygun}} (Arrest, Hell) {{Gun|es|ES Gun}} (Zalure)
*1 Target: [[Raygun]] (Arrest, Hell) [[ES Gun]] (Zalure)


*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Hell, Demons)
*1 Target Multi-Hit: [[ES Mechgun]] (Hell, Demons)


'''Special Purpose'''
'''Special Purpose'''
*{{Sword|rare|Lavis Blade}}, {{Sword|rare|Girasole}}
*[[Lavis Blade]], [[Girasole]]


*{{Cane|rare|Kunai}}, {{Cane|rare|Syringe}}, {{Gun|rare|Rambling May}}
*[[Kunai]], [[Syringe]]


*{{Sword|rare|S-Red's Blade}}
*[[S-Red's Blade]]


*{{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Berdysh}}
*[[Tsumikiri J-Sword]], [[Berdysh]]


*{{Sword|rare|Twin Blaze}}
*[[Twin Blaze]]


'''Armors'''
'''Armors'''
*{{Frame|rare|Thirteen}}, {{Frame|rare|D-Parts ver1.01}}, {{Frame|rare|Sweetheart}}, {{Frame|rare|Blue Odoshi Violet Nimaidou}}, {{Frame|rare|Stealth Suit}}
*[[Thirteen]], [[D-Parts ver1.01]], [[Sweetheart]], [[Blue Odoshi Violet Nimaidou]], [[Stealth Suit]]


'''Shields'''
'''Shields'''
*{{Shield|rare|S-Parts ver2.01}}, {{Shield|rare|Red Ring}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|God's Shield "Kouryu"}}
*[[S-Parts ver2.01]], [[Red Ring]], [[Anti-Dark Ring]], [[God's Shield "Kouryu"]]


'''Units'''
'''Units'''
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|Proof of Sword-Saint}}
*[[V101]], [[V502]], [[Smartlink]], [[Proof of Sword-Saint]]
{{Classes}}
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