Editing Terminology

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|IC || style="text-align:left" | {{Frame|rare|Ignition Cloak}}
|IC || style="text-align:left" | {{Frame|rare|Ignition Cloak}}
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|Lafu or<br>Lafuteria || style="text-align:left" | {{Frame|rare|Virus Armor: Lafuteria}}
|Lafu (or Lafuteria) || style="text-align:left" | {{Frame|rare|Virus Armor: Lafuteria}}
|-
|-
|Mantle || style="text-align:left" | {{Frame|rare|Lieutenant Mantle}}
|Mantle || style="text-align:left" | {{Frame|rare|Lieutenant Mantle}}
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!Term || Item Name
!Term || Item Name
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|-
|PGF || style="text-align:left" | {{Tool|rare|Parasitic Gene "Flow"}}
|PGF || style="text-align:left" | {{Tool|rare|Parasitic Gene Flow}}
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|PD || style="text-align:left" | {{Tool|rare|Photon Drop}}
|PD || style="text-align:left" | {{Tool|rare|Photon Drop}}
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!Term || Meaning || Description
!Term || Meaning || Description
|-
|-
|0FT || Zero Freeze Traps || Used by android players to indicate that they have depleted their stock of [[Traps#Freeze traps|freeze traps]] and will be unable to control the next incoming spawn(s). Other android players in the party should attempt to step in if they still have freeze traps remaining.
|"0FT" || Zero Freeze Traps || Used by android players to indicate that they have depleted their stock of [[Traps#Freeze traps|freeze traps]] and will be unable to control the next incoming spawn(s). Other android players in the party should attempt to step in if they still have freeze traps remaining.
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|CK || Combo Kill || A term used to refer to a character's ability to defeat an enemy in ''one full combo''. The ability to "combo kill" certain enemies is often used as a measurement of a character or weapon's effectiveness .
|"CK" || Combo Kill || A term used to refer to a character's ability to defeat an enemy in ''one full combo''. The ability to "combo kill" certain enemies is often used as a measurement of a character or weapon's effectiveness .
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|DMC || [[damage cancel|Damage Cancel]] || An unintended game mechanic ('''no longer present on Ephinea''') whereby players using techniques or dealing damage values (typically referring to lower damage values) could "override" the damage values of other characters, which often resulted in certain strategies being more effective at killing enemies than others (e.g. an enemy hit by a Force's lower-damage {{Rafoie}} at the same time as another character's higher-damage [[Weapons#Sacrificial damage increase|charge]] weapon attack would ''only'' take the lower damage from the Rafoie).
|"DMC" || [[damage cancel|Damage Cancel]] || An unintended game mechanic ('''no longer present on Ephinea''') whereby players using techniques or dealing damage values (typically referring to lower damage values) could "override" the damage values of other characters, which often resulted in certain strategies being more effective at killing enemies than others (e.g. an enemy hit by a Force's lower-damage {{Rafoie}} at the same time as another character's higher-damage [[Weapons#Sacrificial damage increase|charge]] weapon attack would ''only'' take the lower damage from the Rafoie).
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|CT<br>DT<br>FT || Confuse Trap<br>Damage Trap<br>Freeze Trap || The different kinds of [[traps]] android characters can deploy to damage enemies or inflict them with [[Status effects|status effects]].
|"CT"<br>"DT"<br>"FT" || Confuse Trap<br>Damage Trap<br>Freeze Trap || The different kinds of [[traps]] android characters can deploy to damage enemies or inflict them with [[Status effects|status effects]].
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|-
|NNN<br>NHS<br>(any combination of N/H/S) || Normal<br>Hard<br>Special || The different types of attacks used to make up a combo. The order of letters refers to the order in which attacks are used in a combo.
|"NNN"<br>"NHS"<br>(or any combination of "N"/"H"/"S") || Normal<br>Hard<br>Special || The different types of attacks used to make up a combo. The order of letters refers to the order in which attacks are used in a combo.
<!--*|"N1", "H1", "S3" (or any of the above letters followed by a number from 1-3) || Used to refer to using the corresponding type of attack as the corresponding step in the combo (e.g. H2 meaning heavy attack as the second hit, S3 meaning special attack as the third hit, etc.).-->
<!--*|"N1", "H1", "S3" (or any of the above letters followed by a number from 1-3) || Used to refer to using the corresponding type of attack as the corresponding step in the combo (e.g. H2 meaning heavy attack as the second hit, S3 meaning special attack as the third hit, etc.).-->
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|SNS || Special<br>Normal<br>Special || A distinctly different combo process which allows for usage of the [[Accuracy glitch|accuracy glitch]].
|"SNS" || Special<br>Normal<br>Special || A distinctly different combo process which allows for usage of the [[Accuracy glitch|accuracy glitch]].
|-
|-
|NT || No Target || Used in reference to when an enemy desyncs or glitches for a certain player, leaving them unable to be targeted and thus struck with attacks.
|"NT" || No Target || Used in reference to when an enemy desyncs or glitches for a certain player, leaving them unable to be targeted and thus struck with attacks.
|-
|-
|OPM || One Person Mode || -
|"OPM" || One Person Mode || -
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|RT || Retrap || Used by android players to indicate that they are about to die intentionally and use a {{Tool|Scape Doll}} to restore their [[traps]]. It is said in advance of the intentional death, as revival by the Scape Doll ''can be interrupted'' by the usage of a {{Tool|Moon Atomizer}} or {{Reverser}}, disrupting the process and ''not'' restoring the player's traps (and thus should be avoided).
|"RT" || Retrap || Used by android players to indicate that they are about to die intentionally and use a {{Tool|Scape Doll}} to restore their [[traps]]. It is said in advance of the intentional death, as revival by the Scape Doll ''can be interrupted'' by the usage of a {{Tool|Moon Atomizer}} or {{Reverser}}, disrupting the process and ''not'' restoring the player's traps (and thus should be avoided).
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|-
|TPD || TP Death || Used in [[Challenge]] mode to denote an intentional death for the purpose of using a Scape Doll to fully restore [[Stats#TP|TP]].
|"TPD" || TP Death || Used in [[Challenge]] mode to denote an intentional death for the purpose of using a Scape Doll to fully restore [[Stats#TP|TP]].
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|-
|TP || style="white-space: nowrap" | Can refer to either:<br>{{Tool|Telepipe}}<br>[[Team#Team_Points|Team Point]]  
|"TP" || style="white-space: nowrap" | Can refer to either:
* {{Tool|Telepipe}}
* [[Team#Team_Points|Team Point]]  
|| For "Team Point," it is usually referring to the act of converting an item into Team Points (e.g. Player 1: "I just found <bad item>!" Player 2: "TP it LOL")
|| For "Team Point," it is usually referring to the act of converting an item into Team Points (e.g. Player 1: "I just found <bad item>!" Player 2: "TP it LOL")
|-
|-
|Twins || {{Mylla & Youlla}} || A [[Photon Blasts|photon blast]] which grants {{Shifta}} and {{Deband}}, and can be used in [[Photon Blasts#Chaining|chains]] to grant higher levels than [[Techniques|techniques]] can normally provide.
|"Twins" || {{Mylla & Youlla}} || A [[Photon Blasts|photon blast]] which grants {{Shifta}} and {{Deband}}, and can be used in [[Photon Blasts#Chaining|chains]] to grant higher levels than [[Techniques|techniques]] can normally provide.
|}
|}


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!Term || Meaning || Description
!Term || Meaning || Description
|-
|-
|{{!}}+Fo || Plus Force || The players currently in the party would like a [[Force]] to join, usually to provide {{Shifta}}/{{Deband}} and {{Jellen}}/{{Zalure}}.
|"+Fo" || Plus Force || The players currently in the party would like a [[Force]] to join, usually to provide {{Shifta}}/{{Deband}} and {{Jellen}}/{{Zalure}}.
|-
|-
|NoFo || No Force || The players currently in the party already include a Force, and would prefer a character of a class other than Force to join.
|"NoFo" || No Force || The players currently in the party already include a Force, and would prefer a character of a class other than Force to join.
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|-
|Res || Reserved || Indicates a game that is reserved for specific or pre-determined players only. Use of this term is not ideal, as it is not a commonly-understood term, and may result in communication issues. Passwords do not have these problems.
|"Res" || Reserved || Indicates a game that is reserved for specific or pre-determined players only. Use of this term is not ideal, as it is not a commonly-understood term, and may result in communication issues. Passwords do not have these problems.
|}
|}


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!Term || Meaning || Description
!Term || Meaning || Description
|-
|-
|B> || Buying || Indicates that the poster is seeking to purchase the following item from another player.
|"B>" || Buying || Indicates that the poster is seeking to purchase the following item from another player.
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|S> || Selling || Indicates that the poster is seeking to sell the following item to another player.
|"S>" || Selling || Indicates that the poster is seeking to sell the following item to another player.
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|T> || Trading || Indicates that the poster is seeking to trade one item to another player in exchange for another.
|"T>" || Trading || Indicates that the poster is seeking to trade one item to another player in exchange for another.
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|A> || Auction || Indicates that the poster is seeking to field offers of increasing value over a predefined period of time to sell the item to the highest bidder at the time the auction concludes. On Ephinea, auctions may only take place on the [https://www.pioneer2.net/community/forums/41 auction forums] (but this phrase can also be used elsewhere as a means of ''advertising'' the auction, typically alongside a link to the relevant auction post).
|"A>" || Auction || Indicates that the poster is seeking to field offers of increasing value over a predefined period of time to sell the item to the highest bidder at the time the auction concludes. On Ephinea, auctions may only take place on the [https://www.pioneer2.net/community/forums/41 auction forums] (but this phrase can also be used elsewhere as a means of ''advertising'' the auction, typically alongside a link to the relevant auction post).
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|PDA> || {{Tool|rare|Photon Drop}} Auction || Indicates an auction wherein the seller will only accept Photon Drops, and does not want to be offered any additional items.
|"PDA>" || {{Tool|rare|Photon Drop}} Auction || Indicates an auction wherein the seller will only accept Photon Drops, and does not want to be offered any additional items.
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|PC> || Price Check || Indicates that the poster is seeking other players' inputs on the value of an item (in Photon Drops).
|"PC>" || Price Check || Indicates that the poster is seeking other players' inputs on the value of an item (in Photon Drops).
|-
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|Res || Reserve Bid || Indicates the lowest amount a seller will accept to initiate an auction.
|"Res" || Reserve Bid || Indicates the lowest amount a seller will accept to initiate an auction.
|}
|}


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!Term || Meaning || Description
!Term || Meaning || Description
|-
|-
|CC || Character Change (or Changing Character) || -
|style="white-space: nowrap" |"CC" || Character Change (or Changing Character) || -
|-
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|DAR || Drop Anything Rate || The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop ''any'' item. This value is multiplied with an enemy's rare drop rate to determine the final rate at which an enemy will drop its designated rare item.
|style="white-space: nowrap" |"DAR" || Drop Anything Rate || The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop ''any'' item. This value is multiplied with an enemy's rare drop rate to determine the final rate at which an enemy will drop its designated rare item.
|-
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|RER || Rare Enemy Rate || The percentage chance (typically expressed as a fraction, but nowhere in-game) for an enemy to spawn as its respective rare variant. By default, this chance is 1/500.
|style="white-space: nowrap" |"RER" || Rare Enemy Rate || The percentage chance (typically expressed as a fraction, but nowhere in-game) for an enemy to spawn as its respective rare variant. By default, this chance is 1/500.
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|RDR || Rare Drop Rate || The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop ''their designated rare'' item, ''if they drop an item at all''. This value is multiplied with an enemy's drop anything rate to determine the final rate at which an enemy will drop its designated rare item.
|style="white-space: nowrap" |"RDR" || Rare Drop Rate || The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop ''their designated rare'' item, ''if they drop an item at all''. This value is multiplied with an enemy's drop anything rate to determine the final rate at which an enemy will drop its designated rare item.
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|style="white-space: nowrap" |DAR week || -  || One of Ephinea's four unique weekly boosts, during which time the drop anything rate of all monsters is multiplied by 25%.
|style="white-space: nowrap" |"DAR week" || -  || One of Ephinea's four unique weekly boosts, during which time the drop anything rate of all monsters is multiplied by 25%.
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|style="white-space: nowrap" |RER week || - || One of Ephinea's four unique weekly boosts, during which the chance for an enemy to spawn as its respective rare variant is multiplied by 50%.
|style="white-space: nowrap" |"RER week" || - || One of Ephinea's four unique weekly boosts, during which the chance for an enemy to spawn as its respective rare variant is multiplied by 50%.
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|style="white-space: nowrap" |RDR week || - || One of Ephinea's four unique weekly boosts, during which time the rare drop rate of all monsters is multiplied by 25%.
|style="white-space: nowrap" |"RDR week" || - || One of Ephinea's four unique weekly boosts, during which time the rare drop rate of all monsters is multiplied by 25%.
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|style="white-space: nowrap" |TA || Time Attack || -
|style="white-space: nowrap" |"TA" || Time Attack
|}
|}
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