Editing Traps

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When a trap is triggered, it briefly becomes visible to all players, then explodes. A trap will either deal damage, inflict {{Poison}}, {{Paralysis}}, {{Confuse}}, {{Freeze}}, {{Shock}}, or {{Slow}}, or both. Visible traps can be attacked with ranged weapons or techniques before they detonate. They are immediately destroyed when hit by any attack. Some traps may follow the target player around by hovering directly over their head before exploding; these traps must be targeted by a technique such as {{Zonde}} or attacked by a fellow player.
When a trap is triggered, it briefly becomes visible to all players, then explodes. A trap will either deal damage, inflict {{Poison}}, {{Paralysis}}, {{Confuse}}, {{Freeze}}, {{Shock}}, or {{Slow}}, or both. Visible traps can be attacked with ranged weapons or techniques before they detonate. They are immediately destroyed when hit by any attack. Some traps may follow the target player around by hovering directly over their head before exploding; these traps must be targeted by a technique such as {{Zonde}} or attacked by a fellow player.


An uncommon green trap, shaped like a medical cross, will heal players in proximity during its activation.
A rare green trap, shaped like a medical cross, will heal the player in proximity during its activation.


===Other traps===
===Other traps===
Beside the standard traps, which float in the air for a short while before going off, other types exist:
Beside the standard traps, which float in the air for a short while before going off, other types exist:
* In [[Ruins]], Guom traps occasionally fall from the ceiling, threatening to capture a player inside. Teammates have a few seconds to disable the trap before it explodes, dealing damage.
* In [[Ruins]], large dome-shaped traps occasionally fall from the ceiling, threatening to capture a player inside. Teammates have a few seconds to disable the trap before it explodes, dealing damage.
* In [[Central Control Area]], [[Seabed]] and [[Control Tower]], ground traps may fold upwards and form an electric cage around the player, which deals damage and {{Shock}} if not destroyed in time by a teammate.
* In [[Central Control Area]], [[Seabed]] and [[Control Tower]], ground traps may fold upwards and form an electric cage around the player, which deals damage and {{Shock}} if not destroyed in time by a teammate.
* In all Episode 2 maps and some Episode 1 quests, turret-like traps may pop out of the ground and cast either {{Foie}} or {{Gibarta}} on the player. They are activated by proximity or triggering of a laser barrier. Traps of this type attack continuously, until destroyed by 1-4 hits from any attack (1 hit in Episode 1 quests; 2 hits for most Episode 2 maps; 4 hits in [[Seabed]]).
* In all Episode II maps, turret-like traps may pop out of the ground and cast {{Foie}} or {{Gibarta}} on the player, depending on model. They are either activated by proximity or triggering a laser barrier. Traps of this type attack continuously, until destroyed by 2 hits (4 hits in [[Seabed]]) from any attack.
* Some growths in [[Ruins]] as well as [[Gee]] nests in [[Seaside]] will periodically spew and apply poison to players in close proximity.


==Player traps==
==Player traps==
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