Anguish: Difference between revisions

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==Details==
==Details==
Each Anguish level has a base percentage boost rate, ranging from 15% at level 1 to 300% at level 10. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:
Each Anguish level has a base percentage boost rate, ranging from 15% at level 1 to 300% at level 10. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:\


* HP: +100% of base rate
<table style=clear:left"><td><tabber>
* XP: +100% of base rate
Anguish Lv. 1=
* ATP: +100% of base rate
* HP: +15%
* XP: +20%
* ATP: +15%
* DFP: No boost
* DFP: No boost
* MST: +100% of base rate
* MST: +15%
* ATA: +33% of base rate
* ATA: +5%
* EVP: +6.67% of base rate
* EVP: +1%
* LCK: +13.3% of base rate
* LCK: +2%
* EFR, EIC, ETH, ELT: +17.5% of base rate
* EFR, EIC, ETH, ELT: +3%
* EDK: +40% of base rate
* EDK: +6%
* Fixed damage: +167% of base rate
* ESP: +7%
 
* Fixed damage: +25%
<br>
Special attack effectiveness is diminished as well:
Special attack effectiveness is diminished as well:
<table style=clear:left"><td><tabber>
Anguish Lv. 1=
* Freeze: 4 seconds
* Freeze: 4 seconds
* Paralysis: 5.6 seconds
* Paralysis: 5.6 seconds
* Confusion: 8 seconds
* Confusion: 8 seconds
* HP Cut: 44% activation chance
* HP Cut: 44% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +1%
* Rare Drop Rate (RDR): +2%
* Meseta quantity dropped: +16%
* ID-specific common weapon rate: +2%
* Untekked common weapon rate: +7% (caps at 95%)
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +0.15%
|-|
|-|
Lv. 2=
Lv. 2=
* HP: +38%
* XP: +50%
* ATP: +38%
* DFP: No boost
* MST: +38%
* ATA: +13%
* EVP: +3%
* LCK: +5%
* EFR, EIC, ETH, ELT: +7%
* EDK: +15%
* ESP: +18%
* Fixed damage: +63%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 3.077 seconds
* Freeze: 3.077 seconds
* Paralysis: 4.308 seconds
* Paralysis: 4.308 seconds
* Confusion: 6.154 seconds
* Confusion: 6.154 seconds
* HP Cut: 35% activation chance
* HP Cut: 35% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +2%
* Rare Drop Rate (RDR): +4%
* Meseta quantity dropped: +39%
* ID-specific common weapon rate: +4%
* Untekked common weapon rate: +14% (caps at 95%)
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +0.3%
|-|
|-|
Lv. 3=
Lv. 3=
* HP: +60%
* XP: +80%
* ATP: +60%
* DFP: No boost
* MST: +60%
* ATA: +20%
* EVP: +4%
* LCK: +8%
* EFR, EIC, ETH, ELT: +11%
* EDK: +24%
* ESP: +28%
* Fixed damage: +100%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 2.5 seconds
* Freeze: 2.5 seconds
* Paralysis: 3.5 seconds
* Paralysis: 3.5 seconds
* Confusion: 5 seconds
* Confusion: 5 seconds
* HP Cut: 26% activation chance
* HP Cut: 26% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +3%
* Rare Drop Rate (RDR): +6%
* Meseta quantity dropped: +62%
* ID-specific common weapon rate: +6%
* Untekked common weapon rate: +21% (caps at 95%)
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +0.45%
|-|
|-|
Lv. 4=
Lv. 4=
* HP: +90%
* XP: +120%
* ATP: +90%
* DFP: No boost
* MST: +90%
* ATA: +30%
* EVP: +6%
* LCK: +12%
* EFR, EIC, ETH, ELT: +16%
* EDK: +36%
* ESP: +42%
* Fixed damage: +150%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 2 seconds
* Freeze: 2 seconds
* Paralysis: 2.8 seconds
* Paralysis: 2.8 seconds
* Confusion: 4 seconds
* Confusion: 4 seconds
* HP Cut: 14% activation chance
* HP Cut: 14% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +4%
* Rare Drop Rate (RDR): +8%
* Meseta quantity dropped: +93%
* ID-specific common weapon rate: +8%
* Untekked common weapon rate: +28% (caps at 95%)
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +0.6%
|-|
|-|
Lv. 5=
Lv. 5=
* HP: +120%
* XP: +160%
* ATP: +120%
* DFP: No boost
* MST: +120%
* ATA: +40%
* EVP: +8%
* LCK: +16%
* EFR, EIC, ETH, ELT: +21%
* EDK: +48%
* ESP: +56%
* Fixed damage: +200%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 1.667 seconds
* Freeze: 1.667 seconds
* Paralysis: 2.333 seconds
* Paralysis: 2.333 seconds
* Confusion: 3.333 seconds
* Confusion: 3.333 seconds
* HP Cut: 2% activation chance
* HP Cut: 2% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +5%
* Rare Drop Rate (RDR): +11%
* Meseta quantity dropped: +124%
* ID-specific common weapon rate: +10%
* Untekked common weapon rate: +35% (caps at 95%)
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +0.75%
|-|
|-|
Lv. 6=
Lv. 6=
* HP: +150%
* XP: +200%
* ATP: +150%
* DFP: No boost
* MST: +150%
* ATA: +50%
* EVP: +10%
* LCK: +20%
* EFR, EIC, ETH, ELT: +27%
* EDK: +60%
* ESP: +70%
* Fixed damage: +250%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 1.429 seconds
* Freeze: 1.429 seconds
* Paralysis: 2 seconds
* Paralysis: 2 seconds
* Confusion: 2.857 seconds
* Confusion: 2.857 seconds
* HP Cut: 1% activation chance
* HP Cut: 1% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +6%
* Rare Drop Rate (RDR): +14%
* Meseta quantity dropped: +155%
* ID-specific common weapon rate: +12%
* Untekked common weapon rate: +42% (caps at 95%)
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +0.9%
|-|
|-|
Lv. 7=
Lv. 7=
* HP: +180%
* XP: +225%
* ATP: +180%
* DFP: No boost
* MST: +180%
* ATA: +60%
* EVP: +12%
* LCK: +24%
* EFR, EIC, ETH, ELT: +32%
* EDK: +72%
* ESP: +84%
* Fixed damage: +300%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 1.25 seconds
* Freeze: 1.25 seconds
* Paralysis: 1.75 seconds
* Paralysis: 1.75 seconds
* Confusion: 2.5 seconds
* Confusion: 2.5 seconds
* HP Cut: 1% activation chance
* HP Cut: 1% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +7%
* Rare Drop Rate (RDR): +18%
* Meseta quantity dropped: +186%
* ID-specific common weapon rate: +14%
* Untekked common weapon rate: +49% (caps at 95%)
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +1.05%
|-|
|-|
Lv. 8=
Lv. 8=
* HP: +225%
* XP: +250%
* ATP: +225%
* DFP: No boost
* MST: +225%
* ATA: +75%
* EVP: +15%
* LCK: +30%
* EFR, EIC, ETH, ELT: +39%
* EDK: +90%
* ESP: +105%
* Fixed damage: +375%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 1.053 seconds
* Freeze: 1.053 seconds
* Paralysis: 1.474 seconds
* Paralysis: 1.474 seconds
* Confusion: 2.105 seconds
* Confusion: 2.105 seconds
* HP Cut: 1% activation chance
* HP Cut: 1% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +8%
* Rare Drop Rate (RDR): +23%
* Meseta quantity dropped: +233%
* ID-specific common weapon rate: +16%
* Untekked common weapon rate: +56% (caps at 95%)
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +1.2%
|-|
|-|
Lv. 9=
Lv. 9=
* HP: +263%
* XP: +275%
* ATP: +263%
* DFP: No boost
* MST: +263%
* ATA: +88%
* EVP: +18%
* LCK: +35%
* EFR, EIC, ETH, ELT: +46%
* EDK: +105%
* ESP: +122%
* Fixed damage: +438%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 0.93 seconds
* Freeze: 0.93 seconds
* Paralysis: 1.302 seconds
* Paralysis: 1.302 seconds
* Confusion: 1.86 seconds
* Confusion: 1.86 seconds
* HP Cut: 1% activation chance
* HP Cut: 1% activation chance
<br>
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +9%
* Rare Drop Rate (RDR): +28%
* Meseta quantity dropped: +272%
* ID-specific common weapon rate: +18%
* Untekked common weapon rate: +63% (caps at 95%)
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +1.35%
|-|
|-|
Lv. 10=
Lv. 10=
* HP: +300%
* XP: +300%
* ATP: +300%
* DFP: No boost
* MST: +300%
* ATA: +100%
* EVP: +20%
* LCK: +40%
* EFR, EIC, ETH, ELT: +53%
* EDK: +120%
* ESP: +140%
* Fixed damage: +500%
<br>
Special attack effectiveness is diminished as well:
* Freeze: 0.833 seconds
* Freeze: 0.833 seconds
* Paralysis: 1.167 seconds
* Paralysis: 1.167 seconds
* Confusion: 1.667 seconds
* Confusion: 1.667 seconds
* HP Cut: 1% activation chance
* HP Cut: 1% activation chance
</tabber></td></table>
<br>
 
In addition, many drop chances have small boosts in Anguish mode:
In addition, many drop chances have small boosts in Anguish mode:
* Drop Anything Rate (DAR): +1% per Anguish level
* Drop Anything Rate (DAR): +10%
* Rare Drop Rate (RDR): +11% of base rate
* Rare Drop Rate (RDR): +34%
* Meseta quantity dropped: +103% of base rate
* Meseta quantity dropped: +311%
* ID-specific common weapon rate: +2% per Anguish level
* ID-specific common weapon rate: +20%
* Untekked common weapon rate: +7% per Anguish level (caps at 95%)
* Untekked common weapon rate: +70% (caps at 95%)
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
* Photon Drop rate: +0.15% per Anguish level
* Photon Drop rate: +1.5%
</tabber></td></table>

Revision as of 16:02, 30 August 2019

Anguish is a Diablo III-inspired game mode unique to Ephinea that allows players to challenge themselves with increased monster difficulty. There are ten Anguish levels, and any of them can be accessed by any character at Level 80 or above, just like Ultimate mode. Anguish is exclusive to Ultimate mode, and can be activated in the game creation menu at the lobby counter.

Details

Each Anguish level has a base percentage boost rate, ranging from 15% at level 1 to 300% at level 10. Most monster parameters are increased by the base rate shown in-game, but others are higher or lower depending on the stat:\

  • HP: +15%
  • XP: +20%
  • ATP: +15%
  • DFP: No boost
  • MST: +15%
  • ATA: +5%
  • EVP: +1%
  • LCK: +2%
  • EFR, EIC, ETH, ELT: +3%
  • EDK: +6%
  • ESP: +7%
  • Fixed damage: +25%

Special attack effectiveness is diminished as well:
  • Freeze: 4 seconds
  • Paralysis: 5.6 seconds
  • Confusion: 8 seconds
  • HP Cut: 44% activation chance

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +1%
  • Rare Drop Rate (RDR): +2%
  • Meseta quantity dropped: +16%
  • ID-specific common weapon rate: +2%
  • Untekked common weapon rate: +7% (caps at 95%)
  • Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
  • Photon Drop rate: +0.15%

  • HP: +38%
  • XP: +50%
  • ATP: +38%
  • DFP: No boost
  • MST: +38%
  • ATA: +13%
  • EVP: +3%
  • LCK: +5%
  • EFR, EIC, ETH, ELT: +7%
  • EDK: +15%
  • ESP: +18%
  • Fixed damage: +63%

Special attack effectiveness is diminished as well:
  • Freeze: 3.077 seconds
  • Paralysis: 4.308 seconds
  • Confusion: 6.154 seconds
  • HP Cut: 35% activation chance

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +2%
  • Rare Drop Rate (RDR): +4%
  • Meseta quantity dropped: +39%
  • ID-specific common weapon rate: +4%
  • Untekked common weapon rate: +14% (caps at 95%)
  • Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
  • Photon Drop rate: +0.3%

  • HP: +60%
  • XP: +80%
  • ATP: +60%
  • DFP: No boost
  • MST: +60%
  • ATA: +20%
  • EVP: +4%
  • LCK: +8%
  • EFR, EIC, ETH, ELT: +11%
  • EDK: +24%
  • ESP: +28%
  • Fixed damage: +100%

Special attack effectiveness is diminished as well:
  • Freeze: 2.5 seconds
  • Paralysis: 3.5 seconds
  • Confusion: 5 seconds
  • HP Cut: 26% activation chance

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +3%
  • Rare Drop Rate (RDR): +6%
  • Meseta quantity dropped: +62%
  • ID-specific common weapon rate: +6%
  • Untekked common weapon rate: +21% (caps at 95%)
  • Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
  • Photon Drop rate: +0.45%

  • HP: +90%
  • XP: +120%
  • ATP: +90%
  • DFP: No boost
  • MST: +90%
  • ATA: +30%
  • EVP: +6%
  • LCK: +12%
  • EFR, EIC, ETH, ELT: +16%
  • EDK: +36%
  • ESP: +42%
  • Fixed damage: +150%

Special attack effectiveness is diminished as well:
  • Freeze: 2 seconds
  • Paralysis: 2.8 seconds
  • Confusion: 4 seconds
  • HP Cut: 14% activation chance

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +4%
  • Rare Drop Rate (RDR): +8%
  • Meseta quantity dropped: +93%
  • ID-specific common weapon rate: +8%
  • Untekked common weapon rate: +28% (caps at 95%)
  • Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
  • Photon Drop rate: +0.6%

  • HP: +120%
  • XP: +160%
  • ATP: +120%
  • DFP: No boost
  • MST: +120%
  • ATA: +40%
  • EVP: +8%
  • LCK: +16%
  • EFR, EIC, ETH, ELT: +21%
  • EDK: +48%
  • ESP: +56%
  • Fixed damage: +200%

Special attack effectiveness is diminished as well:
  • Freeze: 1.667 seconds
  • Paralysis: 2.333 seconds
  • Confusion: 3.333 seconds
  • HP Cut: 2% activation chance

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +5%
  • Rare Drop Rate (RDR): +11%
  • Meseta quantity dropped: +124%
  • ID-specific common weapon rate: +10%
  • Untekked common weapon rate: +35% (caps at 95%)
  • Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
  • Photon Drop rate: +0.75%

  • HP: +150%
  • XP: +200%
  • ATP: +150%
  • DFP: No boost
  • MST: +150%
  • ATA: +50%
  • EVP: +10%
  • LCK: +20%
  • EFR, EIC, ETH, ELT: +27%
  • EDK: +60%
  • ESP: +70%
  • Fixed damage: +250%

Special attack effectiveness is diminished as well:
  • Freeze: 1.429 seconds
  • Paralysis: 2 seconds
  • Confusion: 2.857 seconds
  • HP Cut: 1% activation chance

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +6%
  • Rare Drop Rate (RDR): +14%
  • Meseta quantity dropped: +155%
  • ID-specific common weapon rate: +12%
  • Untekked common weapon rate: +42% (caps at 95%)
  • Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
  • Photon Drop rate: +0.9%

  • HP: +180%
  • XP: +225%
  • ATP: +180%
  • DFP: No boost
  • MST: +180%
  • ATA: +60%
  • EVP: +12%
  • LCK: +24%
  • EFR, EIC, ETH, ELT: +32%
  • EDK: +72%
  • ESP: +84%
  • Fixed damage: +300%

Special attack effectiveness is diminished as well:
  • Freeze: 1.25 seconds
  • Paralysis: 1.75 seconds
  • Confusion: 2.5 seconds
  • HP Cut: 1% activation chance

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +7%
  • Rare Drop Rate (RDR): +18%
  • Meseta quantity dropped: +186%
  • ID-specific common weapon rate: +14%
  • Untekked common weapon rate: +49% (caps at 95%)
  • Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
  • Photon Drop rate: +1.05%

  • HP: +225%
  • XP: +250%
  • ATP: +225%
  • DFP: No boost
  • MST: +225%
  • ATA: +75%
  • EVP: +15%
  • LCK: +30%
  • EFR, EIC, ETH, ELT: +39%
  • EDK: +90%
  • ESP: +105%
  • Fixed damage: +375%

Special attack effectiveness is diminished as well:
  • Freeze: 1.053 seconds
  • Paralysis: 1.474 seconds
  • Confusion: 2.105 seconds
  • HP Cut: 1% activation chance

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +8%
  • Rare Drop Rate (RDR): +23%
  • Meseta quantity dropped: +233%
  • ID-specific common weapon rate: +16%
  • Untekked common weapon rate: +56% (caps at 95%)
  • Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
  • Photon Drop rate: +1.2%

  • HP: +263%
  • XP: +275%
  • ATP: +263%
  • DFP: No boost
  • MST: +263%
  • ATA: +88%
  • EVP: +18%
  • LCK: +35%
  • EFR, EIC, ETH, ELT: +46%
  • EDK: +105%
  • ESP: +122%
  • Fixed damage: +438%

Special attack effectiveness is diminished as well:
  • Freeze: 0.93 seconds
  • Paralysis: 1.302 seconds
  • Confusion: 1.86 seconds
  • HP Cut: 1% activation chance

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +9%
  • Rare Drop Rate (RDR): +28%
  • Meseta quantity dropped: +272%
  • ID-specific common weapon rate: +18%
  • Untekked common weapon rate: +63% (caps at 95%)
  • Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
  • Photon Drop rate: +1.35%

  • HP: +300%
  • XP: +300%
  • ATP: +300%
  • DFP: No boost
  • MST: +300%
  • ATA: +100%
  • EVP: +20%
  • LCK: +40%
  • EFR, EIC, ETH, ELT: +53%
  • EDK: +120%
  • ESP: +140%
  • Fixed damage: +500%

Special attack effectiveness is diminished as well:
  • Freeze: 0.833 seconds
  • Paralysis: 1.167 seconds
  • Confusion: 1.667 seconds
  • HP Cut: 1% activation chance

In addition, many drop chances have small boosts in Anguish mode:
  • Drop Anything Rate (DAR): +10%
  • Rare Drop Rate (RDR): +34%
  • Meseta quantity dropped: +311%
  • ID-specific common weapon rate: +20%
  • Untekked common weapon rate: +70% (caps at 95%)
  • Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
  • Photon Drop rate: +1.5%