Beat time: Difference between revisions

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(→‎Equipment: I don't love how this table looks, I think the rows could be shorter, but I've messed around with a lot of different formatting stuff and can't really get anything to be smaller so far. It's good for now I guess but myeh)
(→‎Equipment: oh. that fixed it. haha. still dont love the HS row but it's still better)
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|-
|-
|{{Gun|rare|Heaven Punisher}}<br>
|{{Gun|rare|Heaven Punisher}}<br>
| rowspan="2" |
| rowspan="2" |''Hundreds'' digit of Beat Time is ''even''
''Hundreds'' digit of Beat Time is ''even''
| rowspan="3"  |Special attack becomes [[Divine Punishment]]
| rowspan="3"  |Special attack becomes [[Divine Punishment]]
|-
|-
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|-
|-
|{{Gun|rare|Heaven Striker}}
|{{Gun|rare|Heaven Striker}}
| rowspan ="1" |
|
''Hundreds'' digit of Beat Time is ''even'';<br>
''Hundreds'' digit of Beat Time is ''even''<br>
{{Mag|rare|Striker Unit}} is equipped
and {{Mag|rare|Striker Unit}} is equipped
|-
|-
|{{Sword|rare|Morning Glory}}
|{{Sword|rare|Morning Glory}}
|
|All Beats (always active)
None/always active
|[[ATP]] increases by <code>Current Beat Time / 4</code>
|[[ATP]] increases by <code>Current Beat Time / 4</code>
|-
|-
|{{Shield|rare|Epsiguard}}
|{{Shield|rare|Epsiguard}}
|
|Every ''two'' Beats
Every ''two'' Beats
|Resistance changes, aesthetic changes
|
Resistance changes;<br>
aesthetic changes
|-
|-
|{{Unit|rare|Divine Protection}}
|{{Unit|rare|Divine Protection}}
|
|''Hundreds'' digit of Beat Time is ''odd''
''Hundreds'' digit of Beat Time is ''odd''
|[[LCK]] is doubled, [[ELT]] and [[EDK]] increased by 20
|
[[LCK]] is doubled;
[[ELT]] and [[EDK]] increased by 20
|}
|}


{{Guides}}
{{Guides}}

Revision as of 23:44, 30 December 2023

Beat time (formally ".beat time") in Phantasy Star Online Blue Burst is a unique method of telling time created by the Swatch corporation. It was designed as a method of telling time independent from time zones (although it is globally based on the time zone UTC+1) by dividing the standard 24-hour day into 1,000 units called ".beats," each lasting an equivalent of 86.4 seconds.

Beat time was incorporated into Phantasy Star Online as a way to facilitate cross-continent gameplay coordination more easily. The current beat time can be observed in-game by opening the menu, with the current beat time - as well as the progression of the current beat (represented by a green bar) - being displayed in the bottom-right corner of the menu.

Equipment

Certain pieces of equipment have mechanics that function differently depending on the current beat time.

Item Beat Time Condition(s) Effect(s)
Gun icon.pngHeaven Punisher
Hundreds digit of Beat Time is even Special attack becomes Divine Punishment
Gun icon.pngMille Marteaux
Gun icon.pngHeaven Striker

Hundreds digit of Beat Time is even
and Mag icon.pngStriker Unit is equipped

Sword icon.pngMorning Glory All Beats (always active) ATP increases by Current Beat Time / 4
Shield icon.pngEpsiguard Every two Beats Resistance changes, aesthetic changes
Unit icon.pngDivine Protection Hundreds digit of Beat Time is odd LCK is doubled, ELT and EDK increased by 20