CAL's Clock Challenge: Difference between revisions

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{|class="wikitable" style="display:inline-table;vertical-align:top;"
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=1|Items
!colspan=3|Items
|-
|-
|[[Musashi]]
|[[Musashi]]
|[[Suppressed Gun]]
|[[Holy Ray]]
|-
|-
|[[Yunchang]]
|[[Panzer Faust]]
|[[Panzer Faust]]
|-
|[[Tyrell's Parasol]]
|[[Yunchang]]
|-
|-
|[[Diska of Braveman]]
|[[Diska of Braveman]]
|[[Le Cogneur]]
|[[Slicer of Fanatic]]
|-
|-
|[[Sword]]*
|[[Sword]]*
|-
|[[Suppressed Gun]]
|-
|[[Le Cogneur]]
|-
|[[Shot]]*
|[[Shot]]*
|-
|[[Holy Ray]]
|-
|[[Tyrell's Parasol]]
|-
|[[Slicer of Fanatic]]
|-
|[[Rod]]*
|[[Rod]]*
|-
|-
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{|class="wikitable" style="display:inline-table;vertical-align:top;"
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=2|Hit Value Chances
!colspan=4|Hit Value Chances
|-
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!Value
!Chance
!Value
!Value
!Chance
!Chance
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|10%
|10%
|2.5%
|2.5%
|55%
|10.0%
|-
|-
|15%
|15%
|2.5%
|2.5%
|60%
|10.0%
|-
|-
|20%
|20%
|3.0%
|3.0%
|65%
|10.0%
|-
|-
|25%
|25%
|4.0%
|4.0%
|70%
|8.0%
|-
|-
|30%
|30%
|5.0%
|5.0%
|75%
|6.0%
|-
|-
|35%
|35%
|10.0%
|10.0%
|80%
|3.5%
|-
|-
|40%
|40%
|10.0%
|10.0%
|85%
|2.0%
|-
|-
|45%
|45%
|10.0%
|10.0%
|90%
|0.5%
|-
|-
|50%
|50%
|10.0%
|10.0%
|-
|55%
|10.0%
|-
|60%
|10.0%
|-
|65%
|10.0%
|-
|70%
|8.0%
|-
|75%
|6.0%
|-
|80%
|3.5%
|-
|85%
|2.0%
|-
|90%
|0.5%
|-
|-
|}
|}

Revision as of 22:49, 11 August 2019

Quest icon.pngCAL's Clock Challenge
Episode 2
Category: Extermination
Reward: ??? Meseta
Info: CAL has issued a challenge to all hunters. Can you beat it?
Author: Lemon
Languages: English
CAL has issued a challenge to all hunters. Earn more time after every wave. Don't mess up!
- Quest description

The Quest

CAL has created a VR simulation for him and Elly to watch on their honeymoon. Competators will are on a strict time limit to complete it. When each wave is cleared additional time is added to the clock, allowing the party to progress further. The amount of time added is determined by the current area (see table below). CAL will reward hunters on how many waves they can compete, and will give something special to anyone to complete the entire thing.

Times
Area Time (sec)
Start 40
Temple 10
Spaceship 8
Jungle 7
Seabed 8
Tower 14

Enemy Counts

VR Temple Alpha
Enemy Count
Dark Belra 16
Dimenian 10
Grass Assassin 7
Hildebear 8
La Dimenian 9
Monest 1
Poison Lily 31
Rag Rappy 12
So Dimenian 15
VR Spaceship Beta
Enemy Count
Barbarous Wolf 6
Chaos Sorcerer 15
Delsaber 29
Dubchic 24
Gillchic 40
Pan Arms 10
Savage Wolf 18
Central Control Area
Enemy Count
Gee 16
Gi Gue 7
Gibbles 6
Mericarol 3
Mericus 1
Merillia 12
Meriltas 3
Merikle 3
Sinow Berill 3
Sinow Spigell 7
Ul Gibbon 8
Seabed Upper
Enemy Count
Delbiter 8
Deldepth 11
Dolmdarl 8
Dolmolm 25
Morfos 14
Recobox 11
Sinow Zele 1
Sinow Zoa 7
Tower
Enemy Count
Del Lily 23
Delbiter 6
Epsilon 8
Gibbles 9
Gi Gue 8
Ill Gill 18
Mericarol 6
Mericus 5
Merikle 4
Recobox 20
Total
Enemy Count Enemy Count Enemy Count Enemy Count
Barbarous Wolf 6 Dubchic 24 Mericarol 9 Recobox 31
Chaos Sorcerer 15 Epsilon 8 Mericus 6 Savage Wolf 18
Dark Belra 16 Gee 16 Merikle 7 Sinow Berill 3
Del Lily 23 Gi Gue 15 Merillia 12 Sinow Spigell 7
Delbiter 14 Gibbles 15 Meriltas 3 Sinow Zele 1
Deldepth 11 Gillchic 40 Monest 1 Sinow Zoa 7
Delsaber 29 Grass Assassin 7 Morfos 14 So Dimenian 15
Dimenian 10 Hildebear 8 Pan Arms 10 Ul Gibbon 8
Dolmdarl 8 Ill Gill 18 Poison Lily 31
Dolmolm 25 La Dimenian 9 Rag Rappy 12

Rewards

Rewards are given based on multiple factors. Meseta is rewarded at the end of the quest based on the formula below (where difficulty ranges from 0 to 3).

Meseta = (250 * (difficulty + 1) * number_of_players * cleared_waves)

Items are also rewarded to players who clear all waves on ultimate difficulty. These items come wrapped in a present with either the sum of 100% in attributes (across up to 3 attributes) or 60% in attributes (across up to 2 attributes) with between 10% and 90% hit. The chances of each hit percent and each attribute are outlined in the tables below. Some items are only available with 70% hit or more and are noted with an asterisk (*).

Items
Musashi Suppressed Gun Holy Ray
Yunchang Panzer Faust Tyrell's Parasol
Diska of Braveman Le Cogneur Slicer of Fanatic
Sword* Shot* Rod*
Attribute Chance
Attribute Chance
Native 21.25%
A. Beast 21.25%
Machine 21.25%
Dark 21.25%
Hit 15%
Hit Value Chances
Value Chance Value Chance
10% 2.5% 55% 10.0%
15% 2.5% 60% 10.0%
20% 3.0% 65% 10.0%
25% 4.0% 70% 8.0%
30% 5.0% 75% 6.0%
35% 10.0% 80% 3.5%
40% 10.0% 85% 2.0%
45% 10.0% 90% 0.5%
50% 10.0%