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| {{Confuse}} is a status effect in ''PSO''. It can be inflicted by:
| | [[File:Confuse.png|20px]]'''Confusion''' or '''confuse''' is a status effect in ''PSO''. It can be inflicted by: |
| * {{Trap|Traps#Confuse trap|Confuse traps}} | | * a special attack from a [[Weapons#Confusion|Chaos-series weapon]] |
| * [[Weapons#Confusion|Chaos]]-series weapon special attacks | | * [[Traps#Confuse traps|confuse traps]] |
| * [[Dark Belra]]'s ranged attack | | * [[Dark Belra]]'s ranged attack |
| * [[Chaos Bringer]]'s charge attack | | * [[Dark Bridge]] randomly inflicts status conditions on its wielder, including confusion |
| * [[Gi Gue]]'s ranged beam attack
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| * [[Delbiter]]'s roar
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| * {{Cane|rare|Dark Bridge}}'s random status effect infliction
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| ==Mechanics== | | == Mechanics == |
| {{Freeze}}, {{Confuse}}, {{Shock}}, and {{Slow}} cannot affect the same player or monster at the same time; if a player or monster is inflicted with any of these statuses, they will lose any others they have.
| | [[Frozen]], confusion, [[shock]], and [[slow]] cannot affect the same player or monster at the same time; if a player or monster is inflicted with any of these statuses, they will lose any others they have. |
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| ===Players=== | | === Players === |
| Players inflicted with confuse will move and attack in random directions at short intervals. Confuse can be cured with a {{Tool|Sol Atomizer}} or with level 4 {{Anti}}. Players with a {{Unit|rare|Cure/Confuse}} equipped are immune to confuse. | | Players inflicted with confusion will move and attack in random directions at short intervals. It can be cured with a [[Sol Atomizer]] or with [[Anti]] level 4 or greater. An equipped {{Unit|Rare|Cure/Confuse}} unit will prevent players from becoming confused. |
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| ===Monsters=== | | === Monsters === |
| Confuse will cause monsters to attack the nearest target to them. This can include players as well as other monsters. Confuse is very effective against large groups of monsters as they will turn on each other. This effectively deals free bonus damage while also giving players breathing room, since fewer monsters will be attacking them.
| | Confusion will cause monsters to attack the nearest target to them. This can include players as well as other monsters. Confusion is very effective against large groups of monsters as they will turn on each other. This effectively deals free bonus damage to the group, but also frees up some or all of the group from attacking you. |
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| Bosses are immune to confusion. | | Bosses are immune to confusion. |
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| ===Special attacks===
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| Players and monsters can be frozen using the special attack from a Chaos-series weapon. Provided the attack connects, each special has a different chance of success.
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| Androids receive a 30% boost to the activation rate of all confusion specials on Ultimate difficulty. This value can be added directly to values in the Power column below. {{Unit|rare|V501}} and {{Unit|rare|V502}} give an additional 50% boost to the activation rate of confusion specials; these stack with the android boost, but not with each other.
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| <pre>
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| Confuse Chance = ((Power) - (Enemy ESP)) * (Special Reduction) * (Unit Boost)
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| </pre>
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| {| class="wikitable" style="text-align:center;"
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| !Rarity||Special Name||Power
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| |-
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| |1★||Panic||28%
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| |-
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| |2★ ||Riot ||44%
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| |-
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| |3★||Havoc||60%
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| |-
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| |4★||Chaos||76%
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| |}
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| {{Status}} | | {{Status}} |