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| {{Enemy|name=Dark Belra (E1)}} | | {{Enemy|name=Dark Belra (E1)}} |
| {{Enemy|name=Dark Belra (E2)}} | | {{Enemy|name=Dark Belra (E2)}} |
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| == Strategy ==
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| A Belra's arm attack does not hit targets directly in front of it; standing still will cause them to shoot to either side. This behavior was [http://psopalace.sylverant.net/belrabug.html different in early versions of ''PSO Episode I & II''].
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| ==Location / Hunting== | | ==Location / Hunting== |
| ===Episode 1=== | | ===Episode 1=== |
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| * [Maximum Attack] [[MAXIMUM ATTACK 2 Ver2]]: "Forbidden Road" Route (10) | | * [Maximum Attack] [[MAXIMUM ATTACK 2 Ver2]]: "Forbidden Road" Route (10) |
| * [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (12) / Clear Quest (28) | | * [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (12) / Clear Quest (28) |
| ==Mechanics==
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| Upon spawning, a Dark Belra will slowly walk toward its target, pausing every so often to fire its arm as a projectile. The arm projectile deals high damage, pierces, and can inflict [[confusion]]. The arm projectile can also damage other monsters. Once it reaches melee range, a Dark Belra will swipe at its target with both its arms, dealing high damage with a chance to inflict [[paralysis]].
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| On Ultimate difficulty, an Indi Belra will remain in place and rapidly fire arm projectiles at its target.
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| Running in a circle around a Dark Belra will cause it to become confused (not the status condition) and momentarily cease attacking or following its target.
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| Attacks that deal sufficiently high damage in one blow will cause a Dark Belra to flinch, but otherwise attacks will not flinch it nor interrupt its attacks.
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| ==Rare drops==
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| ===Episode 1===
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| {{EnemyDropTable|Dark Belra (E1)}}
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| ===Episode 2===
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| {{EnemyDropTable|Dark Belra (E2)}}
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| [[Category:Enemies]] | | [[Category:Enemies]] |
| [[Category:Ruins Enemies]] | | [[Category:Ruins Enemies]] |