Editing Dubchic
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* [Extermination] [[Endless Nightmare 3|Endless Nightmare #3]]: Clear first room (12) | * [Extermination] [[Endless Nightmare 3|Endless Nightmare #3]]: Clear first room (12) | ||
* [Extermination] [[Sweep-up Operation 3|Sweep-up Operation #3]]: Clear quest (22) | * [Extermination] [[Sweep-up Operation 3|Sweep-up Operation #3]]: Clear quest (22) | ||
===Episode 2=== | ===Episode 2=== | ||
The following quests are recommended for hunting this enemy in Episode 2: | The following quests are recommended for hunting this enemy in Episode 2: | ||
* [Extermination] [[Penumbral Surge 2|Penumbral Surge #2]]: Clear SW route ( | * [Extermination] [[Penumbral Surge 2|Penumbral Surge #2]]: Clear SW route (50) | ||
*[Extermination] [[Sweep-up Operation 6|Sweep-up Operation #6]]: Clear Quest (37) | *[Extermination] [[Sweep-up Operation 6|Sweep-up Operation #6]]: Clear Quest (37) | ||
* [Solo Only] [[Knight of Coral Advent]]: Clear 4 rooms (28) / Clear Spaceship (36) | * [Solo Only] [[Knight of Coral Advent]]: Clear 4 rooms (28) / Clear Spaceship (36) | ||
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Dubchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy. | Dubchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy. | ||
Dubchics are | Dubchics are nearly invincible, and when their health is depleted, they get knocked down and disabled, and come back up with full health after a short period. The only way to destroy them is destroying the nearby [[Dubwitch]], which will destroy all of them at once, or depleting their health five times. Only Dubchics that were tagged (by damaging or applying a status effect to them) will give XP when destroyed. When a Dubchic is knocked down, the nearby Dubwitch (if any) will descend from the ceiling or hidden location and extend yellow spikes from its body, making it easier to find and destroy. | ||
The | |||
Dubchics have two attacks: a laser bolt and a double punch. When firing the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they'll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack that can cause slow. | Dubchics have two attacks: a laser bolt and a double punch. When firing the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they'll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack that can cause slow. | ||
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In Normal through Very Hard difficulties, Dubchics are always knocked down when hit. In Ultimate difficulty, a Dubchich has a 20% chance of being knocked down. This includes 0 damage attacks. If an attack will shock a Dubchic or Dubchich, the status effect has priority over knockdown. | In Normal through Very Hard difficulties, Dubchics are always knocked down when hit. In Ultimate difficulty, a Dubchich has a 20% chance of being knocked down. This includes 0 damage attacks. If an attack will shock a Dubchic or Dubchich, the status effect has priority over knockdown. | ||
Attacks that do not knock down a Dubchich will only stun it for an instant, and will not interrupt any attack it is making. | Attacks that do not knock down a Dubchich will only stun it for an instant, and will not interrupt any attack it is making. Dubchiches are therefore very dangerous to engage in melee distance. | ||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Mine Enemies]] | [[Category:Mine Enemies]] | ||
[[Category:VR Spaceship Enemies]] | [[Category:VR Spaceship Enemies]] | ||
==Rare Drops== | ==Rare Drops== |