FOnewearl/Guide

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FOnewearl is a newman Force, and boasts the highest MST and TP of all classes in the game, along with unparalleled power with the simple class of techniques. However, despite this, FOnewm is a stronger technique caster, as his bonuses to the Gi-series and Ra-series of techniques make him stronger with those techniques, which are used much more commonly.

FOnewearl also has the lowest ATP of all classes in the game, and her extremely low ATP cap locks her out of many useful weapons, such as Excalibur and ES Slicer / ES J-Cutter. She is also unable to use the vast majority of weapons effectively, making it difficult for her to contribute where techniques are not viable, especially in Episode 2. However, FOnewearl has the highest ATA of all the Forces, and uses weapons with Hell and Demon's specials more effectively than the other forces. She also has increased range for Resta and Anti, and with her extremely high MST, is the best Force for healing the party if a supportive role is required.

In practice however, FOnewearl is a weaker and more restrictive version of FOnewm, as her perks do not significantly give her any edge over him, and FOmar's Gi-series boost also gives him stronger Gifoie than FOnewearl.

Pros and cons

Pros

  • Highest force ATA - With 186 ATA, FOnewearl is able to use special weapons more effectively than other forces, and is also granted access to Demon's ES Mechgun
  • Strongest Resta - FOnewearl is arguably better than FOmarl at support, as her high Resta range and up to 1,070 HP healing makes her more effective at support when necessary
  • Extremely powerful solo - As FOnewearl is a Force, she is very powerful when alone in Episode 1 and 4.

Cons

  • Lowest ATP in the game - With only 583 ATP, FOnewearl is unable to do respectable physical damage outside of Vivienne, and is locked out of important weapons such as ES Slicer and Excalibur
  • Identical to FOnewm, yet more restrictive - Other than her increased Resta potency, FOnewearl plays like a weaker FOnewm while having much less options than FOnewm.
  • Lowest HP in the game - With a soft cap of 1,398 HP, FOnewearl does not have the HP to be able to resist a Dark Bringer's charged shot and will die to it every time.

Section ID choice

Note that the section ID choices below are merely suggestions, and are not required to have on your FOnewearl. All IDs are good in different ways, and it is up to the player which ID they would like depending on what items they'd like to hunt. If you are unsure as to what ID you would want, the below are recommended depending on what sort of ID you would prefer.

Finding items for FOnewearl

Pinkal icon.png Pinkal

Pinkal is a staple for FOnewearl, as it finds many core Force items in the early game, such as Fire Scepter: Agni, Ice Staff: Dagon, and Storm Wand: Indra, along with boosted rates to all amplifiers. Once reaching Ultimate, Pinkal offers useful Force items such as Vivienne, Slicer of Fanatic, V801, and Limiter.

Finding items that FOnewearl hunts well

Greenill icon.png Greenill or Redria icon.png Redria

Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as V101, Heaven Striker, and Cannon Rouge. Redria is also similar, finding Heaven Striker, Diska of Braveman, and Cannon Rouge. Greenill and Redria both have decent Ruins drops as well, finding Red Ring and other useful items such as Greenill icon.png Monkey King Bar and Redria icon.png Diska of Braveman.

General good ID

Whitill icon.png Whitill

Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as Bluefull, which focus players into certain areas. Whitill finds many good items such as V502, Heaven Striker, Diska of Braveman, Frozen Shooter, Slicer of Fanatic, and more!

Material and mag plans

Important Stats Only - Maxes important stats as early as possible. Recommended for levelling.
Min-Max - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.
Max Stats - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.

Plan Mag Units Shield Materials
Power Def Mind Evade Luck Unused
Important Stats Only 5/36/62/97, 5/43/102/50[1] V101, V801, Adept - - - 150 - - -
Min-Max 5/36/62/97, 5/43/102/50[1] V101, V801, Adept - - 2 148 - - -
Max Stats 5/18/16/161 V101, Adept, Adept, Centurion/Ability Red Ring - - 82 42 13 13
  1. 1.0 1.1 This mag is for Episode 2, so V502 can be used instead of Adept

Note that the Max Stats plan isn't recommended here; it forces FOnewearl to use all four of her unit slots, resulting in her being unable to use V501, V502, V801, etc.

Equipment progression

Strategy

Recommended endgame equipment

Nuking

Support

Melee

Ranged

  • None

Specials

Special Purpose

Armors

Shields

Units