FOnewm/Guide: Difference between revisions

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(Created page with "<small><div class="wiki"noexcerpt>< Return to FOnewm</div></small> {{Template:Stub}} right '''FOnewm''' is a newman Force, and boasts the strongest Gi-series and Ra-series techniques amongst all the Forces, due to his high MST and extra damage boosts. He is widely considered to be the strongest and most versatile Force, as alongside his unparalleled nuking power, he has enough ATP and ATA to equip various important weapons for physical damage...")
 
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|Important Stats Only
|Important Stats Only
|5/88/61/46, 5/93/101/1<ref name="1">This mag is for Episode 2, so V502 can be used instead of Adept</ref>
|5/88/61/46, 5/93/101/1<ref name="mag1">This mag is for Episode 2, so V502 can be used instead of Adept</ref>
|rowspan="2"| [[V101]], [[V801]], [[Adept]]
|rowspan="2"| [[V101]], [[V801]], [[Adept]]
|rowspan="3"|[[Red Ring]]
|rowspan="3"|[[Red Ring]]
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|Min-Max
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|5/88/61/46, 5/93/101/1<ref name="1">This mag is for Episode 2, so V502 can be used instead of Adept</ref>, 55/x/x/59<ref name="1">This mag is for nuking, so DFP/MST are maxed with only V801</ref>
|5/88/61/46, 5/93/101/1<ref name="mag1">This mag is for Episode 2, so V502 can be used instead of Adept</ref>, 55/x/x/59<ref name="mag2">This mag is for nuking, so DFP/MST are maxed with only V801</ref>
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<references/>
<references/>
Note that the Max Stats plan isn't recommended here; it forces FOnewm to use all four of his unit slots, resulting in him being unable to use V501, V502, V801, etc.
Note that the Max Stats plan isn't recommended here; it forces FOnewm to use all four of his unit slots, resulting in him being unable to use V501, V502, V801, etc.
==Equipment progression==
==Equipment progression==
==Strategy==
==Strategy==

Revision as of 11:03, 20 August 2023

< Return to FOnewm
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FOnewm.png

FOnewm is a newman Force, and boasts the strongest Gi-series and Ra-series techniques amongst all the Forces, due to his high MST and extra damage boosts. He is widely considered to be the strongest and most versatile Force, as alongside his unparalleled nuking power, he has enough ATP and ATA to equip various important weapons for physical damage where techniques are not viable.

With his versatility, he can tackle all manners of content effectively and does not have any major drawbacks. While he will not hit as hard with weapons as the human Forces, his ATP is respectable and access to Excalibur allows him to do high damage where necessary, and his 180 ATA allows him to use Demon ES Mechgun for very high HP/DFP targets.

Pros and cons

Pros

  • Strongest techniques - Due to FOnewm's high MST and +30% boost to the Gi-series and Ra-series techniques, FOnewm is the strongest Force for casting techniques
  • Extremely powerful solo - As FOnewm is a Force, he is very powerful when alone in Episode 1 and 4.
  • High force ATA - With 180 ATA, FOnewm can hit more reliably than the human forces, and has access to ES Mechgun for Demon's usage.
  • Decent melee - While not as strong as FOmar/FOmarl, and no access to Galatine, FOnewm is able to deal decent damage with physical weapons where necessary

Cons

  • Low support range - FOnewm does not have any extra range with support techniques, making support hard in parties where a supportive party member may be necessary.

Section ID choice

Note that the section ID choices below are merely suggestions, and are not required to have on your FOnewm. All IDs are good in different ways, and it is up to the player which ID they would like depending on what items they'd like to hunt. If you are unsure as to what ID you would want, the below are recommended depending on what sort of ID you would prefer.

Finding items for FOnewm

Pinkal icon.png Pinkal

Pinkal is a staple for FOnewm, as it finds many core Force items in the early game, such as Fire Scepter: Agni, Ice Staff: Dagon, and Storm Wand: Indra, along with boosted rates to all amplifiers. Once reaching Ultimate, Pinkal offers useful Force items such as Slicer of Fanatic, V801, Limiter, Guardianna, Lame d'Argent, and Diska of Braveman.

Finding items that FOnewm hunts well

Greenill icon.png Greenill or Redria icon.png Redria

Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as V101, Heaven Striker, and Cannon Rouge. Redria is also similar, finding Heaven Striker, Diska of Braveman, and Cannon Rouge. Greenill and Redria both have decent Ruins drops as well, finding Red Ring and other useful items such as Greenill icon.png Monkey King Bar and Redria icon.png Diska of Braveman.

General good ID

Whitill icon.png Whitill

Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as Bluefull, which focus players into certain areas. Whitill finds many good items such as V502, Heaven Striker, Diska of Braveman, Frozen Shooter, Slicer of Fanatic, and more!

Material plans

Important Stats Only - Maxes important stats as early as possible. Recommended for levelling.
Min-Max - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.
Max Stats - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.

Mag Units Shield Materials
Power Def Mind Evade Luck Unused
Important Stats Only 5/88/61/46, 5/93/101/1[1] V101, V801, Adept Red Ring - - 150 - - -
Min-Max 5/88/61/46, 5/93/101/1[1], 55/x/x/59[2] - - 140 - 10 -
Max Stats 5/6/20/169 V101, Adept, Adept, Centurion/Ability 62 - - 42 13 33
  1. 1.0 1.1 This mag is for Episode 2, so V502 can be used instead of Adept
  2. This mag is for nuking, so DFP/MST are maxed with only V801

Note that the Max Stats plan isn't recommended here; it forces FOnewm to use all four of his unit slots, resulting in him being unable to use V501, V502, V801, etc.

Equipment progression

Strategy

Recommended endgame equipment

Nuking

Support

Melee

Ranged

Specials

Special Purpose

Armors

Shields

Units