Game mechanics

From Ephinea PSO Wiki
Revision as of 18:25, 22 August 2018 by Virtues (talk | contribs)

Compilation of formulas and other mechanics.

Damage

Damage formula:

[(ATP - DFP)/5] x 0.9 = Weak/Base

  • Heavy: Base x 1.89
  • Sacrifice: Base x 3.32
  • Vjaya: Base x 5.56
  • Critical: Result x 1.5

With Shifta and attribute %

(Maximum ATP; highest damage)

[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + [(MWA - MinWA) x Shifta] + (Grind x 2) + AA + SA = ATP

(Minimum ATP; lowest damage)

[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + (Grind x 2) + AA + SA = ATP

  • BA: Base ATP
  • MWA: Maximum Weapon ATP
  • ATR: Weapon Attribute %
  • MinWA: Minimum Weapon ATP
  • AA: Armor ATP
  • SA: Shield ATP

Accuracy

Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)

  • Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack
  • Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.

Effective EVP = (Enemy EVP) * (Status Effect modifier)

Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.

Accuracy = Effective ATA - (Effective EVP) * 0.2

  • Accuracy is further reduced by Distance*0.33 if it's a Hunter/Force without Smartlink.
  • Accuracy is further reduced by manual evasion, but the exact influence is unclear.

Special attacks on 9-star weapons

  • All non-rare weapons and most 9 Star weapons that attacks more than 3 times in a combo or attacks multiple enemies suffers a reduction. Reduction means the special is reduced to 1/2 or 1/3 depending on weapon, see one of the references.
  • Most 10 Star and above rare weapons do not suffer a reduction. There are a few exceptions however.
  • See