Editing Gillchic
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Gillchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy. | Gillchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy. | ||
Gillchics have two attacks: a laser bolt and a double punch. When firing the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they'll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack that can cause slow. | Gillchics have two attacks: a laser bolt and a double punch. When firing the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they'll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack that can cause slow. | ||
Note that in Episode 1, an internal variable (responsible for determining the required distance to a player character for a Gillchic to fire their laser bolt) is often used with a negative value to spawn Gillchics that cannot fire their laser bolt at all - thus referred to as "punchers" (as opposed to "shooters"). This behaviour is preset per spawn both in free roam and quests, and will therefore never be random. In Episode 2, all Gillchics will always spawn capable of firing their laser bolt. | |||
In Normal through Very Hard difficulties, Gillchics are always knocked down when hit. In Ultimate difficulty, a Gillchich has a 20% chance of being knocked down. This includes 0 damage attacks. If an attack will shock a Gillchic or Gillchich, the status effect has priority over knockdown. | In Normal through Very Hard difficulties, Gillchics are always knocked down when hit. In Ultimate difficulty, a Gillchich has a 20% chance of being knocked down. This includes 0 damage attacks. If an attack will shock a Gillchic or Gillchich, the status effect has priority over knockdown. | ||
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[[Category:VR Spaceship Enemies]] | [[Category:VR Spaceship Enemies]] | ||
==Fixed | ==Fixed Damage== | ||
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==Rare Drops== | ==Rare Drops== |