Editing Gillchic

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==Additional info==
==Additional info==
* Dubchics and Gillchics have a 35% chance to fire their laser from range in a certain AI state.
* In Episode 1, an internal variable (in this case responsible for determining the required distance to a player for a Dubchic or Gillchic to fire) is often used with a negative value to spawn Gillchics that cannot fire at all - thus referred to as "punchers" (as opposed to "shooters"). This behaviour is preset per spawn both in free roam and quests, and will therefore never be random. In Episode 2, all Gillchics will always spawn capable of firing.
* Dubchics and Gillchics have an initialization parameter that defines the maximum number of consecutive laser shots. This parameter is in the data for each Dubchich/Gillchic placed on the map in a quest or free field. When this value is 0, they default to a maximum of 2 shots. When it's negative, they will never fire.
* Dubchics and Gillchics will sometimes fire even when close to a player, and/or when a player gets close to any door in a room. This might be related to room IDs and/or flawed proximity detection.
* Dubchics and Gillchics will sometimes fire even when close to a player, and/or when a player gets close to any door in a room. This might be related to room IDs and/or flawed proximity detection.
* Functionally, the game treats Dubchics and Gillchics as the same entity, with only their subtype variable determining the actual outcome monster at spawn.
* Functionally, the game treats Dubchics and Gillchics as the same entity, with only their subtype variable determining the actual outcome monster at spawn.
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