Gobooma: Difference between revisions

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The following quests are recommended for hunting this enemy:  
The following quests are recommended for hunting this enemy:  
* [Maximum Attack] [[MAXIMUM ATTACK 1 Ver2]]: Clear first room, enter laser door, clear two waves then clear the first room after warping to the Central Dome (24)
* [Maximum Attack] [[MAXIMUM ATTACK 1 Ver2]]: Clear first room, enter laser door, clear two waves then clear the first room after warping to the Central Dome (24)
* [Government] [[1-3:Subterranean Den]]: Clear quest (30)
* [Extermination] [[Endless Nightmare 1|Endless Nightmare #1]]: Clear quest (32)
* [Extermination] [[Endless Nightmare 1|Endless Nightmare #1]]: Clear quest (29)
*[Government] [[1-3:Subterranean Den]]: Clear quest (30)


==Strategy==
==Strategy==

Revision as of 14:37, 22 April 2022

Gobooma
ゴブーマ
Gobooma.png
Attribute:
Native
Location: Forest

HPXPSet DropWeakness
1226Sword icon.pngZonde
ATPDFPMSTATAEVPLCK
1125065758
EFREICETHEDKELTESP
2545010200

HPXPSet DropWeakness
856Sword icon.pngZonde
ATPDFPMSTATAEVPLCK
855065688
EFREICETHEDKELTESP
1535010200

Gobooma
ゴブーマ
Gobooma.png
Attribute:
Native
Location: Forest

HPXPSet DropWeakness
46843Sword icon.pngZondeGrants
ATPDFPMSTATAEVPLCK
444125012517716
EFREICETHEDKELTESP
80603030207

HPXPSet DropWeakness
41443Sword icon.pngZonde
ATPDFPMSTATAEVPLCK
36890012510016
EFREICETHEDKELTESP
7560530207

Gobooma
ゴブーマ
Gobooma.png
Attribute:
Native
Location: Forest

HPXPSet DropWeakness
89992Sword icon.pngZondeGrants
ATPDFPMSTATAEVPLCK
812253019530728
EFREICETHEDKELTESP
856540453015

HPXPSet DropWeakness
78892Sword icon.pngZonde
ATPDFPMSTATAEVPLCK
663246021016328
EFREICETHEDKELTESP
856510453015

Barble
バーブル
Barble.png
Attribute:
Native
Location: Forest

HPXPSet DropWeakness
2550276Sword icon.pngZondeMegid
ATPDFPMSTATAEVPLCK
1350613020960825
EFREICETHEDKELTESP
1006545706520

HPXPSet DropWeakness
1700264Sword icon.pngZondeMegid
ATPDFPMSTATAEVPLCK
1150463020644625
EFREICETHEDKELTESP
1006525706515

Location / Hunting

The following quests are recommended for hunting this enemy:

Strategy

Boomas of all types will move towards players once their aggro radius has been entered or they've been struck. They'll walk directly toward their target and begin attacking when they reach it.

Hunters

Boomas (and their family) are one of the few enemies that can recover quickly enough to counterattack between the first two swings of a combo. Because of this, it may be necessary to fight them with only normal attacks, or, if using a longer weapon, attack just as they come into range; there will still be time to charge a second attack.

Rangers

Shoot them until they stop moving. They're even more basic than rappies.

Forces

Goboomas are weakest to Zonde and less weak to Grants.

Enemy Drops

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Gobooma's Right Arm Gobooma's Right Arm Gobooma's Right Arm Gobooma's Right Arm Gobooma's Right Arm Gobooma's Right Arm Gobooma's Right Arm Gobooma's Right Arm Gobooma's Right Arm Gobooma's Right Arm
1/20480 1/20480 1/20480 1/20480 1/20480 1/20480 1/20480 1/20480 1/20480 1/20480
Hard
Gobooma's Right Arm Gobooma's Right Arm Gobooma's Right Arm Gobooma's Right Arm Gobooma's Right Arm Gobooma's Right Arm Gobooma's Right Arm Gobooma's Right Arm Gobooma's Right Arm Gobooma's Right Arm
1/8533 1/8533 1/8533 1/8533 1/8533 1/8533 1/8533 1/8533 1/8533 1/8533
Very Hard
Gobooma's Right Arm Gobooma's Right Arm Gobooma's Right Arm Gobooma's Right Arm Gobooma's Right Arm Branch of Pakupaku Gobooma's Right Arm Gobooma's Right Arm Gobooma's Right Arm Gobooma's Right Arm
1/336 1/336 1/336 1/336 1/336 1/336 1/336 1/336 1/336 1/336
Ultimate
Heart of Daisy Chain Stag Cutlery Justy-23ST Guilty Light Inferno Bazooka Red Saber Inferno Bazooka Guilty Light Red Saber Guilty Light
1/8,623 1/168 1/168 1/168 1/829 1/829 1/829 1/168 1/829 1/168