Editing Grass Assassin
From Ephinea PSO Wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
[[Category:VR Temple Enemies]] | [[Category:VR Temple Enemies]] | ||
[[Category:Inflicts Freeze]] | [[Category:Inflicts Freeze]] | ||
==Hunting== | ==Hunting== | ||
===Episode 1=== | ===Episode 1=== | ||
Line 17: | Line 13: | ||
* [Event] [[Maximum Attack E: Caves]]: Clear Quest (23) | * [Event] [[Maximum Attack E: Caves]]: Clear Quest (23) | ||
* [Solo Only] [[Knight of Coral]]: Clear Cave (21) | * [Solo Only] [[Knight of Coral]]: Clear Cave (21) | ||
* [Retrieval] [[Lost ICE SPINNER]]: Clear Cave 1 ( | * [Retrieval] [[Lost ICE SPINNER]]: Clear Cave 1 (20) / Clear Quest (35) | ||
* [Extermination] [[Endless Nightmare 2|Endless Nightmare #2]]: Clear Quest (20) | * [Extermination] [[Endless Nightmare 2|Endless Nightmare #2]]: Clear Quest (20) | ||
* [Government] [[2-2:Deep Within]]: Clear Quest ( | * [Government] [[2-2:Deep Within]]: Clear Quest (19) | ||
===Episode 2=== | ===Episode 2=== | ||
The following quests are recommended for hunting this enemy in Episode 2: | The following quests are recommended for hunting this enemy in Episode 2: | ||
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear First Room (6) / Clear Temple (20) | * [Maximum Attack] [[Maximum Attack E: VR]]: Clear First Room (6) / Clear Temple (20) | ||
* [Event] [[Maximum Attack E: Temple]]: Clear Quest (20) | * [Event] [[Maximum Attack E: Temple]]: Clear Quest (20) | ||
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (16) / Clear Quest (36) | * [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (16) / Clear Quest (36) | ||
* [Government] [[5-1:Test/VR Temple 1]]: Clear Quest (16) | * [Government] [[5-1:Test/VR Temple 1]]: Clear Quest (16) | ||
== | ==Mechanics== | ||
When a Grass Assassin detects a nearby target, it will start moving toward it. At mid-range, it will start to spit webbing at the player character. In Normal, Hard, and Very Hard this will immobilize the character after a few seconds, but the target can still attack and use items and techniques. In Ultimate mode, this will freeze the character after a few seconds. In melee, they will either spit webbing at the player or attack with their long forelegs. After taking some damage, they will roar, then charge at the player. They are invulnerable while roaring, but not while charging. Any player hit by the charge will be knocked down. Once they start using their charge attack, they will do it on repeat until they are killed, without using their other attacks again. | |||
{{Episode1Enemies}}{{Episode2Enemies}} | {{Episode1Enemies}}{{Episode2Enemies}} |