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'''Healing rings''' are free-floating recovery devices that can sometimes be found in the various areas of Ragol. Stepping under them will activate them, restoring a character's HP, TP, and [[Traps|trap]] counts, without resetting | '''Healing rings''' are free-floating recovery devices that can sometimes be found in the various areas of Ragol. Stepping under them will activate them, restoring a character's HP, TP, and [[Traps|trap]] counts, without resetting [[Shifta]] and [[Deband]] as with the [[Medical Center]]. | ||
Restoration happens at a fixed rate, with the animation playing out in a set amount of time, which can sometimes result in requiring more than one "activation" of a healing ring to fully restore higher values of HP and TP. Traps are instantly restored to their full values. | Restoration happens at a fixed rate, with the animation playing out in a set amount of time, which can sometimes result in requiring more than one "activation" of a healing ring to fully restore higher values of HP and TP. Traps are instantly restored to their full values. | ||
It is a common practice on longer quests to place a [[Telepipe]] underneath one when found so that [[Classes#Forces|Forces]], or, more commonly, android characters can return to them via their own Telepipes to use them for TP or trap restoration, generally without losing the effects of effects of [[Photon Blast]]-chained | It is a common practice on longer quests to place a [[Telepipe]] underneath one when found so that [[Classes#Forces|Forces]], or, more commonly, android characters can return to them via their own Telepipes to use them for TP or trap restoration, generally without losing the effects of effects of [[Photon Blast]]-chained Shifta and Deband. | ||