Healing ring: Difference between revisions

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(Created page with "'''Healing rings''' are free-floating recovery devices that can sometimes be found in the various areas of Ragol. Stepping under them will activate them, restoring a character's HP, TP, and trap counts, without resetting Shifta and Deband as with the Medical Center. Restoration happens at a fixed rate, with the animation playing out in a set amount of time, which can sometimes result in requiring more than one "activation" of a healing ring to full...")
 
(just threw the items template on here, idk what we would classify these things as (figure if it's added to items it would go in "other" ala traps (esp. since traps are field things too) but idk))
 
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'''Healing rings''' are free-floating recovery devices that can sometimes be found in the various areas of Ragol. Stepping under them will activate them, restoring a character's HP, TP, and [[Traps|trap]] counts, without resetting [[Shifta]] and [[Deband]] as with the [[Medical Center]].
'''Healing rings''' are free-floating recovery devices that can sometimes be found in the various areas of Ragol. Stepping under them will activate them, restoring a character's HP, TP, and [[Traps|trap]] counts, without resetting {{Shifta}} and {{Deband}} as with the [[Medical Center]].


Restoration happens at a fixed rate, with the animation playing out in a set amount of time, which can sometimes result in requiring more than one "activation" of a healing ring to fully restore higher values of HP and TP. Traps are instantly restored to their full values.
Restoration happens at a fixed rate, with the animation playing out in a set amount of time, which can sometimes result in requiring more than one "activation" of a healing ring to fully restore higher values of HP and TP. Traps are instantly restored to their full values.


It is a common practice on longer quests to place a [[Telepipe]] underneath one when found so that [[Classes#Forces|Forces]], or, more commonly, android characters can return to them via their own Telepipes to use them for TP or trap restoration, generally without losing the effects of effects of [[Photon Blast]]-chained Shifta and Deband.
It is a common practice on longer quests to place a [[Telepipe]] underneath one when found so that [[Classes#Forces|Forces]], or, more commonly, android characters can return to them via their own Telepipes to use them for TP or trap restoration, generally without losing the effects of effects of [[Photon Blast]]-chained {{Shifta|n}} and {{Deband|n}}.
 
{{Items}}

Latest revision as of 22:15, 8 February 2024

Healing rings are free-floating recovery devices that can sometimes be found in the various areas of Ragol. Stepping under them will activate them, restoring a character's HP, TP, and trap counts, without resetting Shifta.pngShifta and Deband.pngDeband as with the Medical Center.

Restoration happens at a fixed rate, with the animation playing out in a set amount of time, which can sometimes result in requiring more than one "activation" of a healing ring to fully restore higher values of HP and TP. Traps are instantly restored to their full values.

It is a common practice on longer quests to place a Telepipe underneath one when found so that Forces, or, more commonly, android characters can return to them via their own Telepipes to use them for TP or trap restoration, generally without losing the effects of effects of Photon Blast-chained Shifta.pngShifta and Deband.pngDeband.