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[[Category:VR Temple Enemies]]
[[Category:VR Temple Enemies]]


==Hunting==
{{Episode1Enemies}}
===Episode 1===
The following quests are recommended for hunting this enemy in Episode 1:
* [VR] [[Tyrell's Ego]]: First Room (3) / First 2 Rooms (6) and side room (7) / Clear Forest (16)
* [Government] [[1-3:Subterranean Den]]: Clear quest (3)
===Episode 2===
The following quests are recommended for hunting this enemy in Episode 2:
* [Extermination] [[Penumbral Surge 1|Penumbral Surge #1]]: Clear Alpha (6 - Requires 4 Players)
*[Retrieval] [[Revisiting Darkness]]: Clear Temple Beta (4)


==Strategy==
{{Episode2Enemies}}
Monests spawn [[Mothmant]]s, which have quick jabbing attacks, but do very little damage and are fragile. Other than that they are completely stationary and have no attacks of their own. Monests take around 380 frames (over 12 seconds) after reaching zero HP to die for purposes of advancing the quest.
===Melee===
It is recommended to use a strong single-target weapon to quickly destroy the nest before it spawns extra Mothmants. If necessary, use a wide-range weapon such as Slicers or Swords to attack the nest and any Mothmants at the same time.
===Ranged===
Spread weapons, such as Shots or Needles, are ideal for controlling the Mothmants while doing damage to the nest.
===Techniques===
Monests can be defeated quickly on spawn by pre-emptive Gifoie stacks.
 
If this is not possible, Monests are weak to lightning in Episode 1, and Fire/Dark in Episode 2. Mothmants are weak to lightning in Episode 1, and Ice/Dark in Episode 2.
 
==Rare Drops==
===Episode 1===
Monests do not have any rare drops in Episode 1.
===Episode 2===
Monests do not have any rare drops in Episode 2.
 
{{Episode1Enemies}}{{Episode2Enemies}}
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