Editing Nar Lily
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The following quests are recommended for hunting [[Poison Lily|Poison Lilies]] in Episode 1: | The following quests are recommended for hunting [[Poison Lily|Poison Lilies]] in Episode 1: | ||
* [Halloween] [[Hollow Battlefield: Caves]]: Clear Quest (70) | * [Halloween] [[Hollow Battlefield: Caves]]: Clear Quest (70) | ||
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th | * [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th -1C-|-1C-]]: Clear Cave (62) | ||
* [Maximum Attack] [[Maximum Attack 4th Stage -1A-]]: Clear Cave (63) | * [Maximum Attack] [[Maximum Attack 4th Stage -1A-]]: Clear Cave (63) | ||
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (56) | * [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (56) | ||
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* [VR] [[Towards the Future]]: Clear 2 Cave rooms (12) | * [VR] [[Towards the Future]]: Clear 2 Cave rooms (12) | ||
* [Government] [[2-2:Deep Within]]: Clear Cave 1 (19) / Clear Quest (57) | * [Government] [[2-2:Deep Within]]: Clear Cave 1 (19) / Clear Quest (57) | ||
===Episode 2=== | ===Episode 2=== | ||
The following quests are recommended for hunting [[Poison Lily|Poison Lilies]] in Episode 2: | The following quests are recommended for hunting [[Poison Lily|Poison Lilies]] in Episode 2: | ||
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* [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (28) / Clear Quest (63) | * [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (28) / Clear Quest (63) | ||
* [Retrieval] [[Revisiting Darkness]]: Clear Beta (25) | * [Retrieval] [[Revisiting Darkness]]: Clear Beta (25) | ||
==Mechanics== | ==Mechanics== | ||
Nar Lillies are stationary enemies that spit projectiles at their target. In Normal, Hard, and Very Hard difficulties, they spit a toxic ball that poisons any Human or Newman it touches. In Ultimate, they spit [[Megid]]. At mid-range, they can generate a paralyzing wave that causes [[Paralysis]] in Humans or Newmen in range. At close range they will rapidly snap at targets. | Nar Lillies are stationary enemies that spit projectiles at their target. In Normal, Hard, and Very Hard difficulties, they spit a toxic ball that poisons any Human or Newman it touches. In Ultimate, they spit [[Megid]], requiring 66EDK in E1 and 72EDK in E2 for immunity. At mid-range, they can generate a paralyzing wave that causes [[Paralysis]] in Humans or Newmen in range. At close range they will rapidly snap at targets. | ||
{{Episode1Enemies}}{{Episode2Enemies}} | {{Episode1Enemies}}{{Episode2Enemies}} |