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| {{Enemy|name=Pan Arms (E1)}} | | {{Enemy|name=Pan Arms (E1)}} |
| {{Enemy|name=Pan Arms (E2)}} | | {{Enemy|name=Pan Arms (E2)}} |
| | | [[Category:Enemies]] |
| [[Pan Arms]] is an enemy native to [[Cave 1]] and [[Cave 3]]. It also appears in [[VR Spaceship]]. | | [[Category:Cave Enemies]] |
| | | [[Category:VR Spaceship Enemies]] |
| ==Location / Hunting== | | ==Hunting== |
| ===Episode 1=== | | ===Episode 1=== |
| The following quests are recommended for hunting this enemy in Episode 1: | | The following quests are recommended for hunting this enemy in Episode 1: |
| * [Maximum Attack] [[Random Attack Xrd Stage (E1)|Random Attack Xrd Stage]]: If North, clear 2 rooms (2) / If East, clear 2 rooms (5), continue if North for (9) | | * [Maximum Attack] [[Random Attack Xrd Stage (E1)|Random Attack Xrd Stage]]: If North, clear 2 rooms (2) / If East, clear 2 rooms (5), continue if North for (9) |
| *[Extermination] [[Scarlet Realm 2]]: Clear Quest (18 +5)
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| * [VR] [[Towards the Future]]: Clear Cave (4) | | * [VR] [[Towards the Future]]: Clear Cave (4) |
| *[Government] [[2-3:The Mutation]]: Clear Quest (13) | | *[Government] [[2-3:The Mutation]]: Clear Quest (13) |
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| * [Event] [[Maximum Attack E: Spaceship]]: Clear Quest (8) | | * [Event] [[Maximum Attack E: Spaceship]]: Clear Quest (8) |
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| ==Overview== | | ==Mechanics== |
| Pan Arms initially spawn underground, making them undetectable to players without the use of the map. After some time, or if approached by a player, Pan Arms will jump out of the ground, then launch two attacks sequentially: a wide, purple, cone-shaped burst with shorter range, and a red laser with longer range. After attacking twice, or after taking too much damage between attacks, Pan Arms will split into [[Hidoom]] and [[Migium]]. Pan Arms cannot split if they are [[confuse]]d. | | Pan Arms in Ep.1 are generally immune to physical attacks, due to their colossal DFP. However, they can be damaged with Techniques and Special attacks like normal. In Ep.2 their DFP is lower so they can be attacked regularly. |
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| ===Fixed-damage attacks===
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| {| style="width: 19.26%"
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| {{#tag:tabber|
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| Normal=
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| <tabber>
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| Normal=
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| {| class="wikitable sticky"
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| |- class="sticky-main"
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| ! Attack
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| ! Damage
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| |-
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| | Beam (Red) || 38
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| |-
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| | Pulse (Blue) || 35
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| |}
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| |-|
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| One Person=
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| {| class="wikitable sticky"
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| |- class="sticky-main"
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| ! Attack
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| ! Damage
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| |-
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| | Beam (Red) || 32
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| |-
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| | Pulse (Blue) || 30
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| |}
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| </tabber>
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| {{!}}-{{!}}
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| Hard=
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| <tabber>
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| Normal=
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| {| class="wikitable sticky"
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| |- class="sticky-main"
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| ! Attack
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| ! Damage
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| |-
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| | Beam (Red) || 120
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| |-
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| | Pulse (Blue) || 100
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| |}
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| |-|
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| One Person=
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| {| class="wikitable sticky"
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| |- class="sticky-main"
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| ! Attack
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| ! Damage
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| |-
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| | Beam (Red) || 96
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| |-
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| | Pulse (Blue) || 84
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| |}
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| </tabber>
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| {{!}}-{{!}}
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| Very Hard=
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| <tabber>
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| Normal=
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| {| class="wikitable sticky"
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| |- class="sticky-main"
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| ! Attack
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| ! Damage
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| |-
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| | Beam (Red) || 200
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| |-
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| | Pulse (Blue) || 180
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| |}
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| |-|
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| One Person=
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| {| class="wikitable sticky"
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| |- class="sticky-main"
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| ! Attack
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| ! Damage
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| |-
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| | Beam (Red) || 160
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| |-
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| | Pulse (Blue) || 146
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| |}
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| </tabber>
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| {{!}}-{{!}}
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| Ultimate=
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| <tabber>
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| Normal=
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| {| class="wikitable sticky"
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| |- class="sticky-main"
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| ! Attack
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| ! Damage
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| |-
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| | Beam (Red) || 438
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| |-
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| | Pulse (Blue) || 398
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| |}
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| |-|
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| One Person=
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| {| class="wikitable sticky"
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| |- class="sticky-main"
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| ! Attack
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| ! Damage
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| |-
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| | Beam (Red) || 380
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| |-
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| | Pulse (Blue) || 320
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| |}
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| </tabber>
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| }}
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| |-
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| |}
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| ==Strategy==
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| Pan Arms in Episode 1 are highly resistant to physical attacks due to their colossal [[DFP]]. However, they can be damaged with [[techniques]] and [[Weapons#Special attacks|special attacks]] like normal. In Episode 2, their DFP is lower, making physical attacks more viable. Their lower [[EDK]] in Episode 2 makes using [[Weapons#Instant kill|Hell]] weapons a good strategy for dealing with them.
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| ==Rare drops==
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| ===Episode 1===
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| {{EnemyDropTable|Pan Arms (E1)}}
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| ===Episode 2===
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| {{EnemyDropTable|Pan Arms (E2)}}
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| | Pan Arms can launch one of two attacks: a purple cone of shots with a slightly wider hit box, or a red beam with a slightly longer hitbox. After firing two shots, the Pan Arms will split apart, forming [[Hidoom]] and [[Migium]]. |
| {{Episode1Enemies}}{{Episode2Enemies}} | | {{Episode1Enemies}}{{Episode2Enemies}} |
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| [[Category:Enemies]]
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| [[Category:Cave Enemies]]
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| [[Category:VR Spaceship Enemies]]
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