Editing Paralysis

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===Players===
===Players===
Paralysis lasts until dispelled by {{Tool|Antiparalysis}}, {{Tool|Sol Atomizer}}, level 3 {{Anti}}, a healing ring, or the nurse at the [[Medical Center]]. Paralysis prevents players from attacking or casting techniques, but not moving or using items. Android players are immune to paralysis, as are players with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}} equipped.
Paralysis lasts until dispelled by {{Tool|Antiparalysis}}, {{Tool|Sol Atomizer}}, {{Anti}} level 3 or above, a healing ring, or the nurse at the [[Medical Center]]. Paralysis prevents players from attacking or casting techniques, but not moving or using items. Android players are immune to paralysis, as are players with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}} equipped.


===Monsters===
===Monsters===
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===Special attacks===
===Special attacks===
Paralysis can be applied using the special attack from an Arrest-series weapon. Provided the attack connects, each special has a different chance of success.
Paralysis can be applied using the special attack from an Arrest-series weapon. Provided the attack connects, each special has a different chance of success:
 
{| class="wikitable" style="text-align:center; margin-right:5px;"
Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column below. {{Unit|rare|V501}} and {{Unit|rare|V502}} give an additional 50% boost to the activation rate of paralysis specials; these stack with the android boost, but not with each other.
!Rarity||Special name||Activation rate
 
<pre>
Base Paralysis Chance = ((Power) - (Enemy ESP)) * (Special Reduction) * (Unit Boost)
</pre>
 
{| class="wikitable" style="text-align:center;"
!Rarity|| Special Name||Power
|-
|-
|1★||Bind||32%
|1★||Bind||32%
|-
|-
|2★||Hold||48%  
|2★||Hold||48%
|-
|-
|3★ ||Seize ||64%
|3★||Seize||64%
|-
|-
| 4★||Arrest ||80%  
|4★||Arrest||80%
|}
|}


{{Status}}
{{Status}}
[[Category:Status effects]]
[[Category:Status effects]]
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