Photon Blasts: Difference between revisions

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(→‎Photon Blast Strength: Adding missing MST for fleshies and reverting Estlla's constant back to 350. Will verify it all tomorrow.)
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[[File:Mag PB.png|frame|A Mag with three Photon Blasts]]
[[File:Mag PB.png|frame|A Mag with three Photon Blasts]]
[[Category:Needs Verification]]
[[Category:Needs Verification]]
Photon Blasts are special attacks performed by a Mag by unleashing its power built up over time. They can be used after a Mag is level 10 and learns its first Photon Blast, and the player has built the Photon Blast gauge by dealing and receiving damage. Once the player has built to 100%, the Photon Blast can be unleashed by pressing the appropriate face button on the alternate palette; any other actions on the alternate palette will be temporarily unavailable.
'''Photon Blasts''' are special attacks [[Mags]] can perform. Photon Blasts can only be used after a Mag has reached level 10 and has learned its first Photon Blast, and only once the Mag's Photon Blast gauge has reached 100, with the gauge increasing through either dealing or receiving damage.  


A Mag can learn up to 3 different Photon Blasts, learning another Photon Blast at 35, and potentially a third at level 50 if the Photon Blast of the newly evolved Mag has not been learned previously. If the Mag does not learn a Photon Blast at level 50, it may learn another one if it evolves into another Mag that has a Photon Blast not previously learned.
Once the player has built to 100 Photon Blast (commonly abbreviated "PB"), the Photon Blast can be unleashed by pressing the appropriate button on the alternate palette; any other actions assigned to the alternate palette will become unavailable until a Photon Blast is used, the Mag is unequipped, or the player returns to Pioneer 2.
 
Every Mag can learn up to a maximum of three Photon Blasts. Photon Blasts are learned at levels 10, 35, and 50. It is possible for a Mag to have less than three Photon Blasts if, during evolution, it learns a Photon Blast it has ''already'' learned (e.g. if a Mag learns the Photon Blast [[File:Golla.png|20px]][[Photon Blasts#Golla|Golla]] at level 35, then evolves at level 50 into a Mag that learns it again). If the Mag does not learn a Photon Blast at level 50, it may learn another one if it evolves again into another Mag that has a Photon Blast not previously learned.


{| class="wikitable"
{| class="wikitable"
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!Formula
!Formula
|-
|-
|Dealt damage
|Damage dealt
|<code>(Damage dealt) / ((Character level) * 15.0)</code>
|<code>Damage dealt / (character level * 15.0)</code>
|-
|-
|Received damage
|Damage taken
|<code>(Damage taken) * 20.0 / ((Character level) * 15.0)</code>
|<code>(Damage taken * 20.0) / (character level * 15.0)</code>
|}
|}


== Photon Blast Strength ==  
==Photon Blast Strength==  
Each Photon Blast has a formula for calculating its strength. This calculation depends on the mag and player stats of the player that's observed as going first in the Photon Blast chain. After performing this calculation specific to the Photon Blast type, the game then modifies the strength of the Photon Blast using a formula that considers the PB amount and the number of PBs in the chain.
Each Photon Blast has a formula for calculating its strength. This calculation depends on the Mag and the [[stats]] of the character that's observed as going first in the Photon Blast chain<!--there should probably be a section on chains but too lazy rn-->. After performing this calculation specific to the Photon Blast type, the game then modifies the strength of the Photon Blast using a formula that considers the PB amount and the number of PBs in the chain.


All Photon Blast damage is performed as light based damage similar to Grants.
All Photon Blast damage is considered light-based damage, similar to {{Grants}}.


Note that all Photon Blast damage, healing, and status effects are done entirely client-side. Due to latency or desync, a chain can sometimes appear incorrect for a player which gives varying Shifta and Deband levels on that player's client.
Note that all Photon Blast damage, healing, and status effects are done entirely client-side. Due to latency or desync, a chain can sometimes appear incorrect for a player, which can result in inconsistent {{Shifta}} and {{Deband}} levels on that player's client.


* Base Strength = The first calculation performed specific to the PB.
* Base Strength = The first calculation performed specific to the PB.
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The calculations below perform integer truncation after finishing each line.
The calculations below perform integer truncation after finishing each line.


==== Farlla ====
===[[File:Farlla.png|40px]] Farlla===
Spinning attack that hits all nearby enemies.  
Spinning attack that hits all nearby enemies.  


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==== Estlla ====
===[[File:Estlla.png|40px]] Estlla===
Linear attack that strikes enemies in front.
Linear attack that strikes enemies in front.


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==== Golla ====
===[[File:Golla.png|40px]] Golla===
Concentrated attack that focuses one enemy.
Concentrated attack that focuses one enemy.


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==== Pilla ====
===[[File:Pilla.png|40px]] Pilla===
Aerial attack that hits nearby enemies.
Aerial attack that hits nearby enemies.


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==== Leilla ====
===[[File:Leilla.png|40px]] Leilla===
Restores health of a player.
Restores health of a player.


When the Photon Blast is initiated, either anti or reverser is cast on each player in the chain depending if the player is alive or not. For players that were alive, they will receive Resta using a base power calculated below.  
When the Photon Blast is initiated, either {{Resta}} or {{Reverser}} is cast on each player in the chain depending if the player is alive or not. For players that were alive, they will receive Resta using a base power calculated below.  


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==== Mylla & Youlla ====
===[[File:Mylla & Youlla.png]] Mylla & Youlla===
Raises attack and defense status of a player.
Raises attack and defense status of a player.


Also referred to as Twins, this Photon Blast is commonly used to provide higher level Shifta and Deband for the party. When the Photon Blast is initiated, either anti or reverser is cast on each player in the chain depending if the player is alive or not. Then the calculated level of Shifta and Deband is applied to the player. Players that are revived by this Photon Blast chain will not receive Shifta and Deband.
This Photon Blast, commonly referred to as "Twins," is most often used to provide high-level Shifta and Deband for the party. When the Photon Blast is initiated, either anti or reverser is cast on each player in the chain depending if the player is alive or not. Then the calculated level of Shifta and Deband is applied to the player. Players that are revived by this Photon Blast chain will not receive Shifta and Deband.


The level of Shifta and Deband can be calculated using the following formula.
The level of Shifta and Deband can be calculated using the following formula.
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<code>1 + ((PB amount) * (Number of PBs) * 0.01) * ((Mag IQ) * 0.1)</code>
<code>1 + ((PB amount) * (Number of PBs) * 0.01) * ((Mag IQ) * 0.1)</code>


==== Trivia ====  
==Trivia==  
Pilla is a direct upgrade in strength compared to Farlla because Pilla is using the same calculation as Golla. This is likely a mistake in Pilla's base power or a bug in the mapping of Photon Blast to calculations inside the client. There is an unused Photon Blast damage calculation that would match to an internal identifier for Pilla, but instead Pilla is mapped to Golla.
Pilla is a direct upgrade in strength compared to Farlla, as Pilla uses the same calculation as Golla. This is likely a mistake in Pilla's base power, or a bug in the mapping of Photon Blasts to calculations inside the client. There is an unused Photon Blast damage calculation that ''would'' match to an internal identifier for Pilla, but Pilla is instead mapped to Golla's calculation.


The unused Photon Blast calculation is provided below where X is either 500 or 1200, depending which should be the correct Pilla base power.
The unused Photon Blast calculation is provided below, where "X" is either 500 or 1200, depending on which should be the correct Pilla base power.


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<pre>

Revision as of 17:34, 12 January 2024

A Mag with three Photon Blasts

Photon Blasts are special attacks Mags can perform. Photon Blasts can only be used after a Mag has reached level 10 and has learned its first Photon Blast, and only once the Mag's Photon Blast gauge has reached 100, with the gauge increasing through either dealing or receiving damage.

Once the player has built to 100 Photon Blast (commonly abbreviated "PB"), the Photon Blast can be unleashed by pressing the appropriate button on the alternate palette; any other actions assigned to the alternate palette will become unavailable until a Photon Blast is used, the Mag is unequipped, or the player returns to Pioneer 2.

Every Mag can learn up to a maximum of three Photon Blasts. Photon Blasts are learned at levels 10, 35, and 50. It is possible for a Mag to have less than three Photon Blasts if, during evolution, it learns a Photon Blast it has already learned (e.g. if a Mag learns the Photon Blast Golla.pngGolla at level 35, then evolves at level 50 into a Mag that learns it again). If the Mag does not learn a Photon Blast at level 50, it may learn another one if it evolves again into another Mag that has a Photon Blast not previously learned.

PB gain formulas
Action Formula
Damage dealt Damage dealt / (character level * 15.0)
Damage taken (Damage taken * 20.0) / (character level * 15.0)

Photon Blast Strength

Each Photon Blast has a formula for calculating its strength. This calculation depends on the Mag and the stats of the character that's observed as going first in the Photon Blast chain. After performing this calculation specific to the Photon Blast type, the game then modifies the strength of the Photon Blast using a formula that considers the PB amount and the number of PBs in the chain.

All Photon Blast damage is considered light-based damage, similar to Grants.pngGrants.

Note that all Photon Blast damage, healing, and status effects are done entirely client-side. Due to latency or desync, a chain can sometimes appear incorrect for a player, which can result in inconsistent Shifta.pngShifta and Deband.pngDeband levels on that player's client.

  • Base Strength = The first calculation performed specific to the PB.
  • PB Strength = The strength of the PB after accounting for other PBs and donations.
  • PB amount = The amount of Photon Blast gauge seen by the player that went first. This is typically 100 or 100 plus some amount of donated PB.
  • Number of PBs = The number of Photon Blasts observed in the chain.
  • Mag Synchro = The synchro of the first player's Mag.
  • Mag IQ = The IQ of the first player's Mag.
  • ATP = The sum of the first player's base ATP with Shifta and their ATP from equipped items. This excludes the class variance and uses the minimum ATP for weapons.
  • EVP = The first player's EVP stat.
  • ATA = The first player's ATA stat.
  • MST = The first player's MST stat.

The calculations below perform integer truncation after finishing each line.

Farlla.png Farlla

Spinning attack that hits all nearby enemies.

Base Strength = (Mag Synchro) * ATP * 0.025 + (Mag IQ) * 2.5 + 500.0
PB Strength = (Base Strength) * (PB amount) * (Number of PBs) * 0.01 + MST
Damage = ((PB Strength) / 5) * ((100 - (Enemy ELT)) / 100)

Estlla.png Estlla

Linear attack that strikes enemies in front.

Base Strength = (Mag Synchro) * EVP * 0.15 + (Mag IQ) * 15.0 + 350.0
PB Strength = (Base Strength) * (PB amount) * (Number of PBs) * 0.01 + MST
Damage = ((PB Strength) / 5) * ((100 - (Enemy ELT)) / 100)

Golla.png Golla

Concentrated attack that focuses one enemy.

Base Strength = (Mag Synchro) * ATP * 0.075 + (Mag IQ) * 7.5 + 1200.0
PB Strength = (Base Strength) * (PB amount) * (Number of PBs) * 0.01 + MST
Damage = ((PB Strength) / 5) * ((100 - (Enemy ELT)) / 100)

Pilla.png Pilla

Aerial attack that hits nearby enemies.

Base Strength = (Mag Synchro) * ATP * 0.075 + (Mag IQ) * 7.5 + 1200.0
PB Strength = (Base Strength) * (PB amount) * (Number of PBs) * 0.01 + MST
Damage = ((PB Strength) / 5) * ((100 - (Enemy ELT)) / 100)

Leilla.png Leilla

Restores health of a player.

When the Photon Blast is initiated, either Resta.pngResta or Reverser.pngReverser is cast on each player in the chain depending if the player is alive or not. For players that were alive, they will receive Resta using a base power calculated below.

Base Strength = (Mag IQ) * 0.5 + 150.0
Resta Power = (Base Strength) * (PB amount) * (Number of PBs) * 0.01
Amount Healed = (MST * 0.5) + (Resta Power)

Mylla & Youlla.png Mylla & Youlla

Raises attack and defense status of a player.

This Photon Blast, commonly referred to as "Twins," is most often used to provide high-level Shifta and Deband for the party. When the Photon Blast is initiated, either anti or reverser is cast on each player in the chain depending if the player is alive or not. Then the calculated level of Shifta and Deband is applied to the player. Players that are revived by this Photon Blast chain will not receive Shifta and Deband.

The level of Shifta and Deband can be calculated using the following formula.

1 + ((PB amount) * (Number of PBs) * 0.01) * ((Mag IQ) * 0.1)

Trivia

Pilla is a direct upgrade in strength compared to Farlla, as Pilla uses the same calculation as Golla. This is likely a mistake in Pilla's base power, or a bug in the mapping of Photon Blasts to calculations inside the client. There is an unused Photon Blast damage calculation that would match to an internal identifier for Pilla, but Pilla is instead mapped to Golla's calculation.

The unused Photon Blast calculation is provided below, where "X" is either 500 or 1200, depending on which should be the correct Pilla base power.

Base Strength = (Mag Synchro) * ATA * 0.075 * (Mag IQ) * 7.5 + X
PB Strength = (Base Strength) * (PB amount) * (Number of PBs) * 0.01 + MST
Damage = ((PB Strength) / 5) * ((100 - (Enemy ELT)) / 100)