Poison: Difference between revisions

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(Added Mothvert, Barba Ray, Nar Lily to sources. Changed poison ticking down to 1 HP instead of 0; it won't kill the player as far as I'm aware.)
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'''Poison''' is a status effect in ''PSO''. It can be inflicted by:
'''Poison''' is a status effect in ''PSO''. It can be inflicted by:
* [[Traps#Poison traps|poison traps]]
* [[Traps#Poison traps|poison traps]]
* [[Poison Lily]]'s ranged attack
* [[Mothmant|Mothvert]]'s attack (Ultimate difficulty)
* [[Poison Lily|Poison]] / [[Nar Lily]]'s ranged attack and selfdestruct
* [[Barba Ray]]'s underwater tentacle attack
* certain growths in the rooms and hallways of [[Ruins]]
* certain growths in the rooms and hallways of [[Ruins]]


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Poison and [[paralysis]] will overwrite each other if inflicted on a player.
Poison and [[paralysis]] will overwrite each other if inflicted on a player.


Poison will gradually drain a player's HP until it reaches 0 or until cured. The damage dealt by the effect scales with difficulty.
Poison will gradually drain a player's HP until it reaches 1 or until cured. The damage dealt by the effect scales with difficulty.


Poison does not wear off on its own. It will remain on a player even if they return to [[Pioneer 2]]; however, it will not damage players who are on Pioneer 2. It can be cured with {{Anti}}, an {{Tool|Antidote}}, or a {{Tool|Sol Atomizer}}. An equipped {{Unit|rare|Cure/Poison}} will prevent players from becoming poisoned, but will not cure previously inflicted poison when equipped.
Poison does not wear off on its own. It will remain on a player even if they return to [[Pioneer 2]]; however, it will not damage players who are on Pioneer 2. It can be cured with {{Anti}}, an {{Tool|Antidote}}, or a {{Tool|Sol Atomizer}}. An equipped {{Unit|rare|Cure/Poison}} will prevent players from becoming poisoned, but will not cure previously inflicted poison when equipped.

Revision as of 23:46, 25 February 2024

Poison.png Poison is a status effect in PSO. It can be inflicted by:

Mechanics

Players

Poison and paralysis will overwrite each other if inflicted on a player.

Poison will gradually drain a player's HP until it reaches 1 or until cured. The damage dealt by the effect scales with difficulty.

Poison does not wear off on its own. It will remain on a player even if they return to Pioneer 2; however, it will not damage players who are on Pioneer 2. It can be cured with Anti.pngAnti, an Tool icon.pngAntidote, or a Tool icon.pngSol Atomizer. An equipped Unit icon.pngCure/Poison will prevent players from becoming poisoned, but will not cure previously inflicted poison when equipped.

Monsters

Players have no means by which to directly apply poison to monsters. A monster can become poisoned if it happens to be within the radius of a poison trap when it detonates; however, this is a rare occurrence. Poison will function the same on the monster, gradually siphoning its health until it dies.