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Ephinea offers not only the original Sonic Team quests but an assortment of community and staff created quests. The majority of quests are available in play both Solo Mode and Multi Mode, but some are specific to their respective mode. To begin a quest, approach the appropriate counter and speak to the representative. A list of available quests will be displayed along with a short description. After selecting a quest the client who has commissioned the quest will give you further details about the mission. Depending on the quest, you may not always have to go to the planet. The quest will be complete after defeating a certain enemy or solving a certain mystery. For most quests, a transporter back to the city will be provided upon completion. Return to the quest client and speak to them. They will give a resolution of the events and unlock the quest reward from the reception counter. It is possible to quit a quest mid-mission, but if you do you will be unable to claim the reward offered.
'''Quests''' are optional missions in PSO that give rewards for clearing them. On Ephinea, quests are most often played due to being the most efficient item hunting methods in the game; they are also often used to unlock features such as adding hit to enemy weapons and adding specials to [[ES Weapons]]. Ephinea offers both the original Sonic Team quests and an assortment of community- and staff-created quests. The majority of quests are available to play in both One Person and multiplayer mode, but some are specific to one or the other. To begin a quest, approach the appropriate counter and speak to the representative (either the Hunter's Guild attendant, Momoka, or Nol). A list of available quests will be displayed, along with a short description for each quest. Once a quest is cleared, return to the client and speak to them; only then will the reward be obtainable by returning to the quest counter.


==Government Quests==
==Government Quests==
The Government Quest counter is located in the Principle's office in episodes 1 & 4, and in the lab in episode 2. Similar to previous versions of Phantasy Star Online's offline story missions, Government Quests involve investigating the surface of Ragol and uncovering the mystery of what happened to the Pioneer Project. Each episode's quests must be completed in order to progress. Unlike other quests, players may join Government Quests while they are in progress.
The Government Quest counter is located in the Principal's Office in Episodes 1 and 4, and in the Lab in Episode 2. Similar to previous versions of Phantasy Star Online's offline story missions, Government Quests involve investigating the surface of Ragol and uncovering the mystery of what happened to the Pioneer Project. Government Quest unlocks are episode-based, so clearing Episode 1's quests isn't necessary to play Episode 2 or 4's quests. Unlike other quests, players may join Government Quests while they are in progress.


==Hunter's Guild==
==Hunter's Guild==
The Hunter's Guild counter is located in the city, in the same room where new players are spawned. The Hunter's Guild contains all non-Government Quests. In Multi Mode it consists of five sub sections, Extermination, Maximum Attack, Retrieval, Shop, and VR. In Solo mode the Hunter's Guild contains two additional subsections, Side Story and Solo Only. Rewards for completing missions differ depending on the content of the mission. It is also used to begin Battle and Challenge Mode games.
The Hunter's Guild counter is located on Pioneer 2, in the same room where players initially spawn. The Hunter's Guild contains all non-Government Quests. In multiplayer, it consists of five subsections: Extermination, Maximum Attack, Retrieval, Shop, and VR. In One Person mode, the Hunter's Guild contains two additional subsections: Side Story and Solo Only. Rewards for completing missions differ depending on the content of the mission. The Hunter's Guild counter is also used to begin Battle and Challenge Mode games.


==Challenge Mode==
==Challenge Mode==
When creating a team in the Visual Lobby, select CHALLENGE for Mode. Challenge stages are available for both Episode I and II. They consist of nine and 5 stages respectively. Teams must clear each stage in order to progress. At the start of each challenge stage, all levels and statuses will be reset to the levels default. Returning to the City is not possible until selected stage is cleared. Usage of Telepipes, Ryuker, Reverser, and Moon Atomizers is not possible. Each player is given a set number of Scape Dolls, these dolls are the only way team members can be revived. The whole team will be sent back to the Hunter’s Guild if the HP of one of the participating member drops to zero and they are not holding a scape doll.
Challenge Mode stages are available for both Episode I and II, with each Episode having 9 and 5 stages respectively. To play Challenge Mode, it must be selected during party creation in the lobby. Parties must clear stages sequentially in order to progress. At the start of each Challenge stage, all levels, equipment, and learned techniques will be reset to the stage's default. Returning to Pioneer 2 is not possible until a stage is either failed or cleared. Usage of Reverser and Moon Atomizers is not possible. Each player is given a set number of Scape Dolls; these are the only way team members can be revived. The whole team will be sent back to the Hunter's Guild if the HP of one of the participating member drops to zero and they have run out of Scape Dolls.


==Battle Mode==
==Battle Mode==
When creating a team in the Visual Lobby, select BATTLE for Mode. Players battle one another by rules set by the party leader. At the beginning of each game the rules set by the team leader will be displayed and each player will be positioned at one of four starting locations. Players compete to defeat as many of their opponents within the time limit. Depending on the selected rules, weapons, items, equipment, Mags, and techniques mat not used. A player falls when their HP drops to 0. If still within the time limit they then be returned to their starting location and can continue to battle. The game is over when time expires.
In Battle Mode, players battle one another by rules set by the party leader. To play Battle Mode, it must be selected during party creation in the lobby. At the beginning of each game, the rules set by the team leader will be displayed; each player will be positioned at one of four starting locations. Players compete to defeat as many of their opponents as possible within the time limit. Certain weapons, items, equipment, Mags, and techniques may be unusable, depending on the selected rules. A player falls when their HP drops to 0. If still within the time limit they then be returned to their starting location and can continue to battle. The game is over when time expires.


==Quest List==
==Quest List==

Revision as of 18:20, 5 May 2018

Quests are optional missions in PSO that give rewards for clearing them. On Ephinea, quests are most often played due to being the most efficient item hunting methods in the game; they are also often used to unlock features such as adding hit to enemy weapons and adding specials to ES Weapons. Ephinea offers both the original Sonic Team quests and an assortment of community- and staff-created quests. The majority of quests are available to play in both One Person and multiplayer mode, but some are specific to one or the other. To begin a quest, approach the appropriate counter and speak to the representative (either the Hunter's Guild attendant, Momoka, or Nol). A list of available quests will be displayed, along with a short description for each quest. Once a quest is cleared, return to the client and speak to them; only then will the reward be obtainable by returning to the quest counter.

Government Quests

The Government Quest counter is located in the Principal's Office in Episodes 1 and 4, and in the Lab in Episode 2. Similar to previous versions of Phantasy Star Online's offline story missions, Government Quests involve investigating the surface of Ragol and uncovering the mystery of what happened to the Pioneer Project. Government Quest unlocks are episode-based, so clearing Episode 1's quests isn't necessary to play Episode 2 or 4's quests. Unlike other quests, players may join Government Quests while they are in progress.

Hunter's Guild

The Hunter's Guild counter is located on Pioneer 2, in the same room where players initially spawn. The Hunter's Guild contains all non-Government Quests. In multiplayer, it consists of five subsections: Extermination, Maximum Attack, Retrieval, Shop, and VR. In One Person mode, the Hunter's Guild contains two additional subsections: Side Story and Solo Only. Rewards for completing missions differ depending on the content of the mission. The Hunter's Guild counter is also used to begin Battle and Challenge Mode games.

Challenge Mode

Challenge Mode stages are available for both Episode I and II, with each Episode having 9 and 5 stages respectively. To play Challenge Mode, it must be selected during party creation in the lobby. Parties must clear stages sequentially in order to progress. At the start of each Challenge stage, all levels, equipment, and learned techniques will be reset to the stage's default. Returning to Pioneer 2 is not possible until a stage is either failed or cleared. Usage of Reverser and Moon Atomizers is not possible. Each player is given a set number of Scape Dolls; these are the only way team members can be revived. The whole team will be sent back to the Hunter's Guild if the HP of one of the participating member drops to zero and they have run out of Scape Dolls.

Battle Mode

In Battle Mode, players battle one another by rules set by the party leader. To play Battle Mode, it must be selected during party creation in the lobby. At the beginning of each game, the rules set by the team leader will be displayed; each player will be positioned at one of four starting locations. Players compete to defeat as many of their opponents as possible within the time limit. Certain weapons, items, equipment, Mags, and techniques may be unusable, depending on the selected rules. A player falls when their HP drops to 0. If still within the time limit they then be returned to their starting location and can continue to battle. The game is over when time expires.

Quest List

Episode 1

Story Quests Guild Quests
Government Extermination Maximum Attack
1-1:Planet Ragol Mop-Up Operation 1 MAXIMUM ATTACK 1 Ver2
1-2:Torrential Woods Mop-Up Operation 2 Maximum Attack 4th Stage -1A-
1-3:Subterranean Den Mop-Up Operation 3 Maximum Attack 4th Stage -1B-
2-1:Infernal Cavern Mop-Up Operation 4 Maximum Attack 4th Stage -1C-
2-2:Deep Within Endless Nightmare 1 Maximum Attack S
2-3:The Mutation Endless Nightmare 2 Random Attack Xrd Stage
2-4:Waterway Shadow Endless Nightmare 3 Shop
3-1:The Facility Endless Nightmare 4 Christmas Event Shop
3-2:Machines Attack Today's Rate Anniversary Badge Shop
3-3:Central Control Retrieval VR
4-1:The Lost Ruins Lost HEAT SWORD Towards the Future
4-2:Buried Relics Lost ICE SPINNER Tyrell's Ego
4-3:Hero & Daughter Lost SOUL BLADE Labyrinthe Trial
4-4:The Tomb Stirs Lost HELL PALLASCH Sugoroku
4-5:Dark Inheritance Fragments of a Memory Simulator 2.0
Side Story Rappy's Holiday Mine Offensive
Battle Training Gallon's Treachery Solo Only
Magnitude of Metal Rescue from Ragol Gallon's Plan
Claiming a Stake Forsaken Friends Good Luck!
The Value of Money Dark Research AOL CUP -Sunset Base-
Journalistic Pursuit Knight of Coral
The Fake in Yellow
Native Research