Shock: Difference between revisions

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==Mechanics==
==Mechanics==
Shock, [[confusion]], [[Freeze (status)|freeze]], and [[slow]] cannot affect the same player or monster at the same time; if a player or monster is inflicted with any of these statuses, they will lose any others they have.
Shock, [[confuse]], [[Freeze (status)|freeze]], and [[slow]] cannot affect the same player or monster at the same time; if a player or monster is inflicted with any of these statuses, they will lose any others they have.


===Players===
===Players===
Shock lasts for 10 seconds, but they can dispel the effect earlier with a {{Tool|Sol Atomizer}}, a healing ring, or by having {{Anti}} level 2 cast on them. Shock prevents players from attacking or casting techniques, but not using moving or using items. Players with a {{Unit|rare|Cure/Shock}} equipped are immune to shock.
Shock lasts for 10 seconds, but the effect can be dispelled earlier with a {{Tool|Sol Atomizer}}, a healing ring, or from another player casting level 2 {{Anti}}. Shock prevents players from attacking or casting techniques, but not moving or using items. Players with a {{Unit|rare|Cure/Shock}} equipped are immune to shock.


===Monsters===
===Monsters===

Revision as of 08:02, 23 January 2024

This article is about the status effect. For the weapon special, see Shock.

Shock.pngShock is a status effect in PSO. It can be applied by:

Mechanics

Shock, confuse, freeze, and slow cannot affect the same player or monster at the same time; if a player or monster is inflicted with any of these statuses, they will lose any others they have.

Players

Shock lasts for 10 seconds, but the effect can be dispelled earlier with a Tool icon.pngSol Atomizer, a healing ring, or from another player casting level 2 Anti.pngAnti. Shock prevents players from attacking or casting techniques, but not moving or using items. Players with a Unit icon.pngCure/Shock equipped are immune to shock.

Monsters

Shock lasts for 10 seconds. Shock prevents monsters from moving or attacking. Only Machine-type monsters can be shocked. Bosses and Epsilon are immune to shock.