Slow: Difference between revisions

From Ephinea PSO Wiki
(Created page with "20px '''Slow''' is a status effect in ''PSO''. It can be inflicted by: * slow traps * Dark Falz's 2nd form before using Divine Punishment * melee attacks from Gillchics and Dubchics == Mechanics == Frozen, confusion, shock, and slow cannot affect the same player or monster at the same time; if a player or monster is inflicted with any of these statuses, they will lose any others they have. === Players ==...")
 
mNo edit summary
Line 1: Line 1:
[[File:Slow.png|20px]] '''Slow''' is a status effect in ''PSO''. It can be inflicted by:
[[File:Slow.png|20px|link=]]'''Slow''' is a status effect in ''PSO''. It can be inflicted by:
* [[Traps#Slow trap|slow traps]]
* {{Trap|Traps#Slow trap|slow traps}};
* [[Dark Falz]]'s 2nd form before using [[Divine Punishment]]
* an attack from [[Dark Falz]]'s 2nd form, immediately before it uses [[Divine Punishment]];
* melee attacks from [[Gillchic]]s and [[Dubchic]]s
* melee attacks from [[Gillchic]]s and [[Dubchic]]s.


== Mechanics ==
== Mechanics ==
Line 8: Line 8:


=== Players ===
=== Players ===
Slow causes players to move and attack much more sluggishly. Movement speed is significantly reduced, and weapon attack animations take longer to execute. Slow does not affect the casting time for [[techniques]]. Slow wears off after several seconds.
Slow causes players to move and attack much more sluggishly. Movement speed is significantly reduced, and weapon attack animations take longer to execute. Slow does not affect the casting time for [[techniques]]. Slow lasts for 7 seconds.


Slow can be cured by {{Anti}} level 5 or greater, or by a [[Sol Atomizer]]. An equipped {{Unit|Rare|Cure/Slow}} will prevent players from becoming slowed.
Slow can be cured by {{Anti}} level 5 or greater, or by a {{Tool|Sol Atomizer}}. An equipped {{Unit|rare|Cure/Slow}} will prevent players from becoming slowed.


=== Monsters ===
=== Monsters ===

Revision as of 17:39, 21 July 2023

Slow.pngSlow is a status effect in PSO. It can be inflicted by:

Mechanics

Frozen, confusion, shock, and slow cannot affect the same player or monster at the same time; if a player or monster is inflicted with any of these statuses, they will lose any others they have.

Players

Slow causes players to move and attack much more sluggishly. Movement speed is significantly reduced, and weapon attack animations take longer to execute. Slow does not affect the casting time for techniques. Slow lasts for 7 seconds.

Slow can be cured by Anti.pngAnti level 5 or greater, or by a Tool icon.pngSol Atomizer. An equipped Unit icon.pngCure/Slow will prevent players from becoming slowed.

Monsters

There is no means available to players to inflict slow on monsters.