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[[File:Sword.png|200px|thumb|right|A basic sword]] '''Swords''' are the most basic multi-target melee weapon. They attack slowly and have low ATA, but make up for this with large amounts of ATP and the ability to hit up to 10 targets at once. ===Basic Sword Information=== * '''Number of targets:''' 10 * '''Number of hits:''' 1-1-1 * '''Horizontal Distance:''' 25 * '''Vertical Distance:''' 15 * '''Horizontal Angle:''' 45° * '''Vertical Angle:''' 26° ==List of Swords== {| class="wikitable sortable" style="text-align:center;" {{WeaponTableHead}} {{WeaponTableSort}} {{WeaponTableRowMelee|Sword|1|25-60|15|46|117-152|82 ATP|notes=−5 EVP|class=111100000000}} {{WeaponTableRowMelee|Gigush|2|55-100|18|32|119-164|169 ATP|notes=−5 EVP|class=111100000000}} {{WeaponTableRowMelee|Breaker|3|100-150|20|18|136-186|258 ATP|notes=−10 EVP|class=111100000000}} {{WeaponTableRowMelee|Claymore|4|150-200|23|16|182-232|316 ATP|notes=−10 EVP|class=111100000000}} {{WeaponTableRowMelee|Calibur|5|210-255|25|10|230-275|371 ATP|notes=−10 EVP|class=111100000000}} {{WeaponTableRowMelee|Akiko's Cleaver|9|1-200|1|0|1-200|0 ATP}} {{WeaponTableRowMelee|Hammer|9|120-185|35|0|120-185|129 ATP|special=Dark}} {{WeaponTableRowMelee|Daisy Chain|9|350-410|32|0|350-410|400 ATP|special=Chaos|class=111100000000}} {{WeaponTableRowMelee|Crazy Tune|9|200-255|30|0|200-255|412 ATP|special=Chaos}} {{WeaponTableRowMelee|Huge Battle Fan|9|10-255|30|0|10-255|412 ATP|special=Havoc}} {{WeaponTableRowMelee|Flowen's Sword|9|230-300|28|28|286-356|430 ATP|notes=+5 LCK;<br>Set effect (see page)|class=111100000000}} {{WeaponTableRowMelee|Last Survivor|9|275-321|30|31|337-383|470 ATP|notes=+20 HP|special=Fill{{Note|Drain rate reduced by 1/2|<br>(Reduced)}}|class=111100000000}} {{WeaponTableRowMelee|Dragon Slayer|9|345-352|30|34|413-420|480 ATP|notes=−15 EVP|special=Burning|class=111100000000}} {{WeaponTableRowMelee|Flowen's Sword (3060)|10|135-243|7|12|159-267|378 ATP|notes=+5 LCK|class=111100000000}} {{WeaponTableRowMelee|Flowen's Sword (3064)|10|164-248|13|16|196-280|387 ATP|notes=+5 LCK|class=111100000000}} {{WeaponTableRowMelee|Flowen's Sword (3067)|10|200-256|5|21|241-298|379 ATP|notes=+5 LCK|class=111100000000}} {{WeaponTableRowMelee|Flowen's Sword (3073)|10|197-262|15|34|265-330|385 ATP|notes=+5 LCK|class=111100000000}} {{WeaponTableRowMelee|Flowen's Sword (3077)|10|121-255|12|32|185-319|401 ATP|notes=+5 LCK|class=111100000000}} {{WeaponTableRowMelee|Flowen's Sword (3079)|10|290-300|25|9|308-318|402 ATP|notes=+5 LCK|class=111100000000}} {{WeaponTableRowMelee|Flowen's Sword (3082)|10|211-273|17|12|235-297|388 ATP|notes=+5 LCK|class=111100000000}} {{WeaponTableRowMelee|Flowen's Sword (3083)|10|261-283|19|11|283-305|382 ATP|notes=+5 LCK|class=111100000000}} {{WeaponTableRowMelee|Flowen's Sword (3084)|10|300-320|34|85|470-490|680 ATP|notes=+5 LCK;<br>real version|class=111100000000|special=Spirit}} {{WeaponTableRowMelee|Victor Axe|10|300-420|44|20|340-460|400 ATP|special=Fill|notes=Max of one target}} {{WeaponTableRowMelee|Red Sword|10|400-611|37|52|504-715|630 ATP|special=Seize|class=111100000000}} {{WeaponTableRowMelee|Chain Sawd|10|500-525|36|15|530-555|700 ATP|special=Gush|notes=−15 EVP|class=1111000000000}} {{WeaponTableRowMelee|Zanba|10|310-438|38|38|386-514|710 ATP|special=Berserk|class=101000000000}} {{WeaponTableRowMelee|Sealed J-Sword|11|420-525|35|0|420-525|710 ATP|special=Hell|notes=Has a chance to inflict [[Slow]] every 2 minutes;<br>[[Sealed items|unseals]] into {{Sword|rare|Tsumikiri J-Sword}} after 23,000 kills|class=111100000000}} {{WeaponTableRowMelee|Laconium Axe|11|700-750|40|25|750-800|880 ATP|special=Berserk|notes=−30 EVP;<br>max of one target|class=101100000000}} {{WeaponTableRowMelee|Dark Flow|11|756-900|50|0|756-900|971 ATP|special=See Notes|notes=Fires five heavy-attack projectiles;<br/>only usable if current [[HP]] is 12.5% of maximum or less;<br>cannot combo|class=111100000000}} {{WeaponTableRowMelee|Tsumikiri J-Sword|12|700-756|40|50|800-856|910 ATP|special=See Notes|notes=Consumes PB gauge to fire 360° wave attack;<br/>requires at least 20 PB to initiate|class=111100000000}} {{WeaponTableRowMelee|TypeSW/Sword|12|150|35|125|400|350 ATP|notes=[[TypeM weapons|TypeM weapon]]|class=111100000000}} {{WeaponTableRowMelee|TypeSW/J-Sword|12|100-150|40|125|350-400|350 ATP|notes=[[TypeM weapons|TypeM weapon]]}} {{WeaponTableRowMelee|TypeSW/Slicer|12|100-140|45|125|350-390|350 ATP|notes=[[TypeM weapons|TypeM weapon]]}} {{WeaponTableRowMelee|ES Sword|12|200|35|250|700|800 ATP|special=Varies|notes=Obtained from [[Challenge Mode]]|class=111100000000|ES}} {{WeaponTableFoot}} ==Frame Data== All frame data is calculated from first input until return to neutral (i.e. the ability to make another input). ===Attack Data=== NNN combo. {{FrameDataTableHead}} {{FrameDataTableRow|Male|98|94|91|84|74}} {{FrameDataTableRow|Female|98|94|91|84|74}} {{FrameDataTableRow|FOmarl|110|106|102|95|82}} |} ===Cast Data=== Level 1 Foie. {{CastDataTableHead}} {{CastDataTableRow|Male|37|34}} {{CastDataTableRow|Female|37|34}} {{CastDataTableRow|FOmarl|37|34}} |} ==Availability== In Normal difficulty, sword-type weapons will ''not'' drop: * for any section ID in [[Forest 1]] or [[Forest 2]], * for any section ID other than Skyly in [[VR Temple Alpha]] or [[VR Temple Beta]]. Otherwise, any common weapon drop has a chance to be a sword-type weapon based on the party's section ID: {{CommonRateTable|6|1|13|7|3|6|7|8|7|6}} {{Items}} [[Category:Weapons]] [[Category:Swords]]
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