Editing Tekking

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[[Tekking]] is a process done to identify [[weapons]] and raise their attributes, if they have any. Non-rare weapons with specials are found in an unknown or '''untekked''' state, denoted by "{{Link|color=untekked|nolink=1|????}}" in front of the weapon name. All rare weapons are initially dropped with the name "{{SpecialWeapon}}". There is a tekker located in each episode's shop who can identify, or '''tekk''', a weapon for {{Meseta|100}} per attempt. A weapon's special, attributes, and grind can vary when tekking.
[[Tekking]] is a process done to identify [[weapons]] and raise their attributes, if they have any. Non-rare weapons with specials are found in an unknown or '''untekked''' state, denoted by "{{Link|color=untekked|nolink=1|????}}" in front of the weapon name. All rare weapons are initially dropped with the name "{{SpecialWeapon}}". There is a Tekker located in each episode's shop who can identify, or '''tekk''', a weapon for {{Meseta|100}} per attempt. A weapon's special, attributes, and grind can vary when tekking.


After identifying an item, the player can choose to refuse the identification to roll for better grind, special or attributes. Once the player is happy with the identification, the parameters of the resulting weapon cannot be changed further.
After identifying an item, the player can choose to refuse the identification to roll for better grind, special or attributes. Once the player is happy with the identification, the parameters of the resulting weapon cannot be changed further.
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==Photon attributes==
==Photon attributes==
Weapons can have up to three of five photon attributes: Native, A.Beast, Machine, Dark and Hit. Percentages in Native, A.Beast, Machine, and Dark will increase a weapon's damage to the corresponding enemy types, while Hit increases attack accuracy. When untekked, these percentages can vary from 5-90% in each category. The untekked weapon's percentages can be viewed in the inventory. Photon attributes can be tekked up or down by 10%, but attributes of 0% can't be altered during the tekking process. This means that incorrectly tekking an item can lead to a -5% attribute. While additional percentages can be added to Native, A.Beast, Machine, and Dark, a weapon's Hit attribute can only be modified during the tekking process. Tekking a weapon to have the most desirable photon attributes is an important part of the tekking process.
Weapons have five different photon attributes: Native, A.Beast, Machine, Dark and Hit. Percentages in Native, A.Beast, Machine, and Dark will increase a weapon's damage to the corresponding enemy types, while Hit increases attack accuracy. When untekked, these percentages can vary from 5-90% in each category. The untekked weapon's percentages can be viewed in the inventory. Photon attributes can be tekked up or down by 10%, but attributes of 0% can't be altered during the tekking process. This means that incorrectly tekking an item can lead to a -5% attribute. While additional percentages can be added to Native, A.Beast, Machine, and Dark, a weapon's Hit attribute can only be modified during the tekking process. Tekking a weapon to have the most desirable photon attributes is an important part of the tekking process.


==Grind==
==Grind==
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