Tekking: Difference between revisions

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[[Tekking]] is a process done to identify [[weapons]] and raise their attributes, if they have any. Non-rare weapons with specials are found in an unknown or '''untekked''' state, denoted by "{{Link|color=untekked|nolink=1|????}}" in front of the weapon name. All rare weapons are initially dropped with the name "{{SpecialWeapon}}". There is a Tekker located in each episode's shop who can identify, or '''tekk''', a weapon for {{Meseta|100}} per attempt. A weapon's special, attributes, and grind can vary when tekking.
[[Tekking]] is a process done to identify [[weapons]] and raise their attributes, if they have any. Non-rare weapons with specials are found in an unknown or '''untekked''' state, denoted by {{Link|color=untekked|nolink=1|cyan text}}. All rare weapons are initially dropped with the name "{{SpecialWeapon}}", unless the the <code>/showwep</code> [[Chat commands|command]] has been used, which will display their full name in cyan text. There is a tekker located in each episode's shop who can identify, or '''tekk''', a weapon for {{Meseta|100}} per attempt. A weapon's special, attributes, and grind can vary when tekking, with each tekker having their own variations as well as separate variations for their preferred weapons.


After identifying an item, the player can choose to refuse the identification to roll for better grind, special or attributes. Once the player is happy with the identification, the parameters of the resulting weapon cannot be changed further.
After identifying an item, the player can choose to refuse the identification to roll for better grind, special, or attributes. Once the player is happy with the identification, the parameters of the resulting weapon cannot be changed further.


==Specials==
==Specials==
''See also: [[Weapons#Special attacks|Special attacks]]''
''See also: [[Weapons#Special attacks|Special attacks]]''
For non-rare weapons, each unidentified weapon comes with a hidden special that can vary when being tekked. For example, Arrest's activation rate is 80%, Seize's is 64%, Hold's is 48%, and Bind's is 32%. Tekking a weapon to have the most desirable special can make it much more effective. Specials can be tekked up or down one level, so an untekked Seize weapon can be tekked up to Arrest or down to Hold. A weapon's base special can't be viewed before it's tekked, unless an external addon is used. Rare weapons have a set special which does not change when tekking. See [[Weapons#List of special attacks|the list of special attacks]] for more information on special attack levels.
 
For non-rare weapons, each unidentified weapon comes with a hidden special that can vary when being tekked. For example, Arrest's activation rate is 80%, Seize's is 64%, Hold's is 48%, and Bind's is 32%. Tekking a weapon to have the most desirable special can make it much more effective. Specials can be tekked up or down one level (excluding sacrificial specials), so an untekked Seize weapon can be tekked up to Arrest or down to Hold. A weapon's base special can't be viewed before it's tekked without usage of the <code>/showwep</code> [[Chat commands|command]] or an external addon. Rare weapons have a set special which does not change when tekking. See [[Weapons#List of special attacks|the list of special attacks]] for more information on special attack levels.
 
Each tekker has their own chance of tekking a weapon's special up or down, as shown in the table below:
{| class="mw-collapsible mw-collapsed wikitable"
|+ style=white-space:nowrap | Weapon special tekking chances
|
<tabber>
|-|Non-preferred weapons=
{| class="wikitable" style="text-align: center;"
!Tekker
!Up
!None
!Down
|-
|title="Viridia" style="background-color: #00a663;"|[[File:Viridia icon.png|x24px|Viridia|link=]]
|10%
|60%
|30%
|-
|title="Greenill" style="background-color: #7bff42;"|[[File:Greenill icon.png|x24px|Greenill|link=]]
|25%
|65%
|10%
|-
|title="Skyly" style="background-color: #63f7ff;"|[[File:Skyly icon.png|x24px|Skyly|link=]]
|15%
|70%
|15%
|-
|title="Bluefull" style="background-color: #428aff;"|[[File:Bluefull icon.png|x24px|Bluefull|link=]]
|10%
|60%
|30%
|-
|title="Purplenum" style="background-color: #ce04ff;"|[[File:Purplenum icon.png|x24px|Purplenum|link=]]
|25%
|65%
|10%
|-
|title="Pinkal" style="background-color: #ff8ac5;"|[[File:Pinkal icon.png|x24px|Pinkal|link=]]
|15%
|70%
|15%
|-
|title="Redria" style="background-color: #ff1019;"|[[File:Redria icon.png|x24px|Redria|link=]]
|20%
|60%
|20%
|-
|title="Oran" style="background-color: #ff9219;"|[[File:Oran icon.png|x24px|Oran|link=]]
|15%
|70%
|15%
|-
|title="Yellowboze" style="background-color: #fffb19;"|[[File:Yellowboze icon.png|x24px|Yellowboze|link=]]
|25%
|65%
|10%
|-
|title="Whitill" style="background-color: #ffffff;"|[[File:Whitill icon.png|x24px|Whitill|link=]]
|10%
|60%
|30%
|}
|-|Preferred weapons=
{| class="wikitable" style="text-align: center;"
!Tekker
!Up
!None
!Down
!Preferred weapons
|-
|title="Viridia" style="background-color: #00a663;"|[[File:Viridia icon.png|x24px|Viridia|link=]]
|25%
|50%
|25%
|{{Gun|Shot}}, {{Gun|Spread}}, {{Gun|Cannon}}, {{Gun|Launcher}}, {{Gun|Arms}}, {{Gun|rare|Crush Bullet}}, {{Gun|rare|Meteor Smash}}, {{Gun|rare|Final Impact}}
|-
|title="Greenill" style="background-color: #7bff42;"|[[File:Greenill icon.png|x24px|Greenill|link=]]
|40%
|55%
|5%
|{{Gun|Rifle}}, {{Gun|Sniper}}, {{Gun|Blaster}}, {{Gun|Beam}}, {{Gun|Laser}}, {{Gun|rare|Visk-235W}}, {{Gun|rare|Wals-MK2}}, {{Gun|rare|Justy-23ST}}
|-
|title="Skyly" style="background-color: #63f7ff;"|[[File:Skyly icon.png|x24px|Skyly|link=]]
|30%
|60%
|10%
|{{Sword|Sword}}, {{Sword|Gigush}}, {{Sword|Breaker}}, {{Sword|Claymore}}, {{Sword|Calibur}}, {{Sword|rare|Flowen's Sword}}, {{Sword|rare|Last Survivor}}, {{Sword|rare|Dragon Slayer}}
|-
|title="Bluefull" style="background-color: #428aff;"|[[File:Bluefull icon.png|x24px|Bluefull|link=]]
|25%
|50%
|25%
|{{Sword|Partisan}}, {{Sword|Halbert}}, {{Sword|Glaive}}, {{Sword|Berdys}}, {{Sword|Gungnir}}, {{Sword|rare|Brionac}}, {{Sword|rare|Vjaya}}, {{Sword|rare|Gae Bolg}}, {{Sword|rare|Asteron Belt}}
|-
|title="Purplenum" style="background-color: #ce04ff;"|[[File:Purplenum icon.png|x24px|Purplenum|link=]]
|40%
|55%
|5%
|{{Gun|Mechgun}}, {{Gun|Assault}}, {{Gun|Repeater}}, {{Gun|Gatling}}, {{Gun|Vulcan}}, {{Gun|rare|M&A60 Vise}}, {{Gun|rare|H&S25 Justice}}, {{Gun|rare|L&K14 Combat}}
|-
|title="Pinkal" style="background-color: #ff8ac5;"|[[File:Pinkal icon.png|x24px|Pinkal|link=]]
|30%
|60%
|10%
|{{Cane|Wand}}, {{Cane|Staff}}, {{Cane|Baton}}, {{Cane|Scepter}}, {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, {{Cane|rare|Storm Wand: Indra}}, {{Cane|rare|Earth Wand: Brownie}}
|-
|title="Redria" style="background-color: #ff1019;"|[[File:Redria icon.png|x24px|Redria|link=]]
|colspan="3"|—
|None
|-
|title="Oran" style="background-color: #ff9219;"|[[File:Oran icon.png|x24px|Oran|link=]]
|30%
|60%
|10%
|{{Sword|Dagger}}, {{Sword|Knife}}, {{Sword|Blade}}, {{Sword|Edge}}, {{Sword|Ripper}}, {{Sword|rare|Blade Dance}}, {{Sword|rare|Bloody Art}}, {{Sword|rare|Cross Scar}}, {{Sword|rare|Zero Divide}}
|-
|title="Yellowboze" style="background-color: #fffb19;"|[[File:Yellowboze icon.png|x24px|Yellowboze|link=]]
|colspan="3"|—
|None
|-
|title="Whitill" style="background-color: #ffffff;"|[[File:Whitill icon.png|x24px|Whitill|link=]]
|25%
|50%
|25%
|{{Sword|Slicer}}, {{Sword|Spinner}}, {{Sword|Cutter}}, {{Sword|Sawcer}}, {{Sword|Diska}}, {{Sword|rare|Slicer of Assassin}}, {{Sword|rare|Diska of Liberator}}, {{Sword|rare|Diska of Braveman}}
|}
</tabber>
|}


==Photon attributes==
==Photon attributes==
Weapons have five different photon attributes: Native, A.Beast, Machine, Dark and Hit. Percentages in Native, A.Beast, Machine, and Dark will increase a weapon's damage to the corresponding enemy types, while Hit increases attack accuracy. When untekked, these percentages can vary from 5-90% in each category. The untekked weapon's percentages can be viewed in the inventory. Photon attributes can be tekked up or down by 10%, but attributes of 0% can't be altered during the tekking process. This means that incorrectly tekking an item can lead to a -5% attribute. While additional percentages can be added to Native, A.Beast, Machine, and Dark, a weapon's Hit attribute can only be modified during the tekking process. Tekking a weapon to have the most desirable photon attributes is an important part of the tekking process.
Weapons can have up to three of five photon attributes: Native, A.Beast, Machine, Dark and Hit. Percentages in Native, A.Beast, Machine, and Dark will increase a weapon's damage to the corresponding enemy types, while Hit increases attack accuracy. When untekked, these percentages can vary from 5-90% in each category. The untekked weapon's percentages can be viewed in the inventory. Photon attributes can be tekked up or down by 10%, but attributes of 0% can't be altered during the tekking process. This means that incorrectly tekking an item can lead to a -5% attribute. While additional percentages can be added to Native, A.Beast, Machine, and Dark, a weapon's Hit attribute can only be modified during the tekking process. Tekking a weapon to have the most desirable photon attributes is an important part of the tekking process.
 
Note that reducing a photon attribute's value to 0% by "downtekking" the item will not free up that attribute slot, and the weapon will be defined as having 0% in that attribute, versus not having it at all.
 
Each tekker has their own chance of tekking a weapon's photon attributes up or down, as shown in the table below:
{| class="mw-collapsible mw-collapsed wikitable"
|+ style=white-space:nowrap | Weapon attribute tekking chances
|
<tabber>
|-|Non-preferred weapons=
{| class="wikitable" style="text-align: center;"
!Tekker
!+10
!+5
!±0
!-5
!-10
|-
|title="Viridia" style="background-color: #00a663;"|[[File:Viridia icon.png|x24px|Viridia|link=]]
|5%
|15%
|60%
|15%
|5%
|-
|title="Greenill" style="background-color: #7bff42;"|[[File:Greenill icon.png|x24px|Greenill|link=]]
|5%
|10%
|50%
|25%
|10%
|-
|title="Skyly" style="background-color: #63f7ff;"|[[File:Skyly icon.png|x24px|Skyly|link=]]
|10%
|25%
|50%
|10%
|5%
|-
|title="Bluefull" style="background-color: #428aff;"|[[File:Bluefull icon.png|x24px|Bluefull|link=]]
|5%
|15%
|60%
|15%
|5%
|-
|title="Purplenum" style="background-color: #ce04ff;"|[[File:Purplenum icon.png|x24px|Purplenum|link=]]
|5%
|10%
|50%
|25%
|10%
|-
|title="Pinkal" style="background-color: #ff8ac5;"|[[File:Pinkal icon.png|x24px|Pinkal|link=]]
|10%
|25%
|50%
|10%
|5%
|-
|title="Redria" style="background-color: #ff1019;"|[[File:Redria icon.png|x24px|Redria|link=]]
|10%
|25%
|50%
|10%
|5%
|-
|title="Oran" style="background-color: #ff9219;"|[[File:Oran icon.png|x24px|Oran|link=]]
|10%
|25%
|50%
|10%
|5%
|-
|title="Yellowboze" style="background-color: #fffb19;"|[[File:Yellowboze icon.png|x24px|Yellowboze|link=]]
|5%
|10%
|50%
|25%
|10%
|-
|title="Whitill" style="background-color: #ffffff;"|[[File:Whitill icon.png|x24px|Whitill|link=]]
|5%
|15%
|60%
|15%
|5%
|}
|-|Preferred weapons=
{| class="wikitable" style="text-align: center;"
!Tekker
!+10
!+5
!±0
!-5
!-10
!Preferred weapons
|-
|title="Viridia" style="background-color: #00a663;"|[[File:Viridia icon.png|x24px|Viridia|link=]]
|8%
|20%
|60%
|10%
|2%
|{{Gun|Shot}}, {{Gun|Spread}}, {{Gun|Cannon}}, {{Gun|Launcher}}, {{Gun|Arms}}, {{Gun|rare|Crush Bullet}}, {{Gun|rare|Meteor Smash}}, {{Gun|rare|Final Impact}}
|-
|title="Greenill" style="background-color: #7bff42;"|[[File:Greenill icon.png|x24px|Greenill|link=]]
|8%
|15%
|50%
|20%
|7%
|{{Gun|Rifle}}, {{Gun|Sniper}}, {{Gun|Blaster}}, {{Gun|Beam}}, {{Gun|Laser}}, {{Gun|rare|Visk-235W}}, {{Gun|rare|Wals-MK2}}, {{Gun|rare|Justy-23ST}}
|-
|title="Skyly" style="background-color: #63f7ff;"|[[File:Skyly icon.png|x24px|Skyly|link=]]
|13%
|30%
|50%
|5%
|2%
|{{Sword|Sword}}, {{Sword|Gigush}}, {{Sword|Breaker}}, {{Sword|Claymore}}, {{Sword|Calibur}}, {{Sword|rare|Flowen's Sword}}, {{Sword|rare|Last Survivor}}, {{Sword|rare|Dragon Slayer}}
|-
|title="Bluefull" style="background-color: #428aff;"|[[File:Bluefull icon.png|x24px|Bluefull|link=]]
|8%
|20%
|60%
|10%
|2%
|{{Sword|Partisan}}, {{Sword|Halbert}}, {{Sword|Glaive}}, {{Sword|Berdys}}, {{Sword|Gungnir}}, {{Sword|rare|Brionac}}, {{Sword|rare|Vjaya}}, {{Sword|rare|Gae Bolg}}, {{Sword|rare|Asteron Belt}}
|-
|title="Purplenum" style="background-color: #ce04ff;"|[[File:Purplenum icon.png|x24px|Purplenum|link=]]
|8%
|15%
|50%
|20%
|7%
|{{Gun|Mechgun}}, {{Gun|Assault}}, {{Gun|Repeater}}, {{Gun|Gatling}}, {{Gun|Vulcan}}, {{Gun|rare|M&A60 Vise}}, {{Gun|rare|H&S25 Justice}}, {{Gun|rare|L&K14 Combat}}
|-
|title="Pinkal" style="background-color: #ff8ac5;"|[[File:Pinkal icon.png|x24px|Pinkal|link=]]
|13%
|30%
|50%
|5%
|2%
|{{Cane|Wand}}, {{Cane|Staff}}, {{Cane|Baton}}, {{Cane|Scepter}}, {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, {{Cane|rare|Storm Wand: Indra}}, {{Cane|rare|Earth Wand: Brownie}}
|-
|title="Redria" style="background-color: #ff1019;"|[[File:Redria icon.png|x24px|Redria|link=]]
|colspan="5"|—
|None
|-
|title="Oran" style="background-color: #ff9219;"|[[File:Oran icon.png|x24px|Oran|link=]]
|13%
|30%
|50%
|5%
|2%
|{{Sword|Dagger}}, {{Sword|Knife}}, {{Sword|Blade}}, {{Sword|Edge}}, {{Sword|Ripper}}, {{Sword|rare|Blade Dance}}, {{Sword|rare|Bloody Art}}, {{Sword|rare|Cross Scar}}, {{Sword|rare|Zero Divide}}
|-
|title="Yellowboze" style="background-color: #fffb19;"|[[File:Yellowboze icon.png|x24px|Yellowboze|link=]]
|colspan="5"|—
|None
|-
|title="Whitill" style="background-color: #ffffff;"|[[File:Whitill icon.png|x24px|Whitill|link=]]
|8%
|20%
|60%
|10%
|2%
|{{Sword|Slicer}}, {{Sword|Spinner}}, {{Sword|Cutter}}, {{Sword|Sawcer}}, {{Sword|Diska}}, {{Sword|rare|Slicer of Assassin}}, {{Sword|rare|Diska of Liberator}}, {{Sword|rare|Diska of Braveman}}
|}
</tabber>
|}


==Grind==
==Grind==
A non-rare weapon's grind can be tekked up or down by 4. A weapon's base grind is the most obvious trait it has, since even when untekked, the grind is in the item's name. Rare weapons have a set grind of 0, which does not change when tekking. A weapon's grind is the least important aspect of tekking, since grind can easily be added to a weapon by using grinders. Obtaining the desired special and photon attributes should be prioritized when tekking.
A non-rare weapon's grind can be tekked up or down by 3. A weapon's base grind is the most obvious trait it has, since even when untekked, the grind is in the item's name. Rare weapons have a set grind of 0, which does not change when tekking. A weapon's grind is the least important aspect of tekking, since grind can easily be added to a weapon by using grinders. Obtaining the desired special and photon attributes should be prioritized when tekking.
 
Each tekker has their own chance of tekking a weapon's grind up or down, as shown in the table below:
{| class="mw-collapsible mw-collapsed wikitable"
|+ style=white-space:nowrap | Weapon grind tekking chances
|
<tabber>
|-|Non-preferred weapons=
{| class="wikitable" style="text-align: center;"
!Tekker
!+3
!+2
!+1
!±0
!-1
!-2
!-3
|-
|title="Viridia" style="background-color: #00a663;"|[[File:Viridia icon.png|x24px|Viridia|link=]]
|3%
|7%
|13%
|60%
|10%
|7%
|0%
|-
|title="Greenill" style="background-color: #7bff42;"|[[File:Greenill icon.png|x24px|Greenill|link=]]
|0%
|5%
|10%
|70%
|10%
|5%
|0%
|-
|title="Skyly" style="background-color: #63f7ff;"|[[File:Skyly icon.png|x24px|Skyly|link=]]
|0%
|7%
|10%
|60%
|13%
|7%
|3%
|-
|title="Bluefull" style="background-color: #428aff;"|[[File:Bluefull icon.png|x24px|Bluefull|link=]]
|3%
|7%
|13%
|60%
|10%
|7%
|0%
|-
|title="Purplenum" style="background-color: #ce04ff;"|[[File:Purplenum icon.png|x24px|Purplenum|link=]]
|0%
|5%
|10%
|70%
|10%
|5%
|0%
|-
|title="Pinkal" style="background-color: #ff8ac5;"|[[File:Pinkal icon.png|x24px|Pinkal|link=]]
|0%
|7%
|10%
|60%
|13%
|7%
|3%
|-
|title="Redria" style="background-color: #ff1019;"|[[File:Redria icon.png|x24px|Redria|link=]]
|0%
|7%
|10%
|60%
|13%
|7%
|3%
|-
|title="Oran" style="background-color: #ff9219;"|[[File:Oran icon.png|x24px|Oran|link=]]
|0%
|7%
|10%
|60%
|13%
|7%
|3%
|-
|title="Yellowboze" style="background-color: #fffb19;"|[[File:Yellowboze icon.png|x24px|Yellowboze|link=]]
|0%
|5%
|10%
|70%
|10%
|5%
|0%
|-
|title="Whitill" style="background-color: #ffffff;"|[[File:Whitill icon.png|x24px|Whitill|link=]]
|3%
|7%
|13%
|60%
|10%
|7%
|0%
|}
|-|Preferred weapons=
{| class="wikitable" style="text-align: center;"
!Tekker
!+3
!+2
!+1
!±0
!-1
!-2
!-3
!Preferred weapons
|-
|title="Viridia" style="background-color: #00a663;"|[[File:Viridia icon.png|x24px|Viridia|link=]]
|5%
|13%
|25%
|50%
|7%
|0%
|0%
|{{Gun|Shot}}, {{Gun|Spread}}, {{Gun|Cannon}}, {{Gun|Launcher}}, {{Gun|Arms}}, {{Gun|rare|Crush Bullet}}, {{Gun|rare|Meteor Smash}}, {{Gun|rare|Final Impact}}
|-
|title="Greenill" style="background-color: #7bff42;"|[[File:Greenill icon.png|x24px|Greenill|link=]]
|3%
|7%
|20%
|60%
|10%
|0%
|0%
|{{Gun|Rifle}}, {{Gun|Sniper}}, {{Gun|Blaster}}, {{Gun|Beam}}, {{Gun|Laser}}, {{Gun|rare|Visk-235W}}, {{Gun|rare|Wals-MK2}}, {{Gun|rare|Justy-23ST}}
|-
|title="Skyly" style="background-color: #63f7ff;"|[[File:Skyly icon.png|x24px|Skyly|link=]]
|3%
|12%
|20%
|50%
|10%
|5%
|0%
|{{Sword|Sword}}, {{Sword|Gigush}}, {{Sword|Breaker}}, {{Sword|Claymore}}, {{Sword|Calibur}}, {{Sword|rare|Flowen's Sword}}, {{Sword|rare|Last Survivor}}, {{Sword|rare|Dragon Slayer}}
|-
|title="Bluefull" style="background-color: #428aff;"|[[File:Bluefull icon.png|x24px|Bluefull|link=]]
|5%
|13%
|25%
|50%
|7%
|0%
|0%
|{{Sword|Partisan}}, {{Sword|Halbert}}, {{Sword|Glaive}}, {{Sword|Berdys}}, {{Sword|Gungnir}}, {{Sword|rare|Brionac}}, {{Sword|rare|Vjaya}}, {{Sword|rare|Gae Bolg}}, {{Sword|rare|Asteron Belt}}
|-
|title="Purplenum" style="background-color: #ce04ff;"|[[File:Purplenum icon.png|x24px|Purplenum|link=]]
|3%
|7%
|20%
|60%
|10%
|0%
|0%
|{{Gun|Mechgun}}, {{Gun|Assault}}, {{Gun|Repeater}}, {{Gun|Gatling}}, {{Gun|Vulcan}}, {{Gun|rare|M&A60 Vise}}, {{Gun|rare|H&S25 Justice}}, {{Gun|rare|L&K14 Combat}}
|-
|title="Pinkal" style="background-color: #ff8ac5;"|[[File:Pinkal icon.png|x24px|Pinkal|link=]]
|3%
|12%
|20%
|50%
|10%
|5%
|0%
|{{Cane|Wand}}, {{Cane|Staff}}, {{Cane|Baton}}, {{Cane|Scepter}}, {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, {{Cane|rare|Storm Wand: Indra}}, {{Cane|rare|Earth Wand: Brownie}}
|-
|title="Redria" style="background-color: #ff1019;"|[[File:Redria icon.png|x24px|Redria|link=]]
|colspan="7"|—
|None
|-
|title="Oran" style="background-color: #ff9219;"|[[File:Oran icon.png|x24px|Oran|link=]]
|3%
|12%
|20%
|50%
|10%
|5%
|0%
|{{Sword|Dagger}}, {{Sword|Knife}}, {{Sword|Blade}}, {{Sword|Edge}}, {{Sword|Ripper}}, {{Sword|rare|Blade Dance}}, {{Sword|rare|Bloody Art}}, {{Sword|rare|Cross Scar}}, {{Sword|rare|Zero Divide}}
|-
|title="Yellowboze" style="background-color: #fffb19;"|[[File:Yellowboze icon.png|x24px|Yellowboze|link=]]
|colspan="7"|—
|None
|-
|title="Whitill" style="background-color: #ffffff;"|[[File:Whitill icon.png|x24px|Whitill|link=]]
|5%
|13%
|25%
|50%
|7%
|0%
|0%
|{{Sword|Slicer}}, {{Sword|Spinner}}, {{Sword|Cutter}}, {{Sword|Sawcer}}, {{Sword|Diska}}, {{Sword|rare|Slicer of Assassin}}, {{Sword|rare|Diska of Liberator}}, {{Sword|rare|Diska of Braveman}}
|}
</tabber>
|}


==Special cases==
==Special cases==
Quests such as {{Link|icon=quest|Claire's Deal 5|Claire's Deal}} require specific weapon specials to craft items. In this case it is often beneficial to tekk a weapon's special down so that it can be used to craft a new and better item. For example, to craft a {{Unit|rare|PB/Increase}}, one of the necessary components is a {{Gun|Launcher|Seize Launcher}}. An {{Gun|Launcher|Arrest Launcher|nolink=1}} has a much higher activation rate for paralysis, but it is beneficial to tekk it down to Seize to obtain a component for a PB/Increase.
Quests such as {{Link|icon=quest|Claire's Deal 5|Claire's Deal}} require specific weapon specials to craft items. In this case it is often beneficial to tekk a weapon's special down so that it can be used to craft a new and better item. For example, to craft a {{Unit|rare|PB/Increase}}, one of the necessary components is a {{Gun|Launcher|Seize Launcher}}. An {{Gun|Launcher|Arrest Launcher|nolink=1}} has a much higher activation rate for paralysis, but it is beneficial to tekk it down to Seize to obtain a component for a PB/Increase.


It can also be beneficial to tekk a weapon's attributes to make adding percentages to it more cost-effective. It costs 20 {{Tool|rare|Photon Drop|Photon Drops}} to add 5% to a weapon's photon attribute and 1 {{Tool|rare|Photon Sphere}} to add 30%.
==Gallery==
<gallery>
Viridia tekker.png|{{Viridia}} tekker
Greenill tekker.png|{{Greenill}} tekker
Skyly tekker.png|{{Skyly}} tekker
Bluefull tekker.png|{{Bluefull}} tekker
Purplenum tekker.png|{{Purplenum}} tekker
Pinkal tekker.png|{{Pinkal}} tekker
Redria tekker.png|{{Redria}} tekker
Oran tekker.png|{{Oran}} tekker
Yellowboze tekker.png|{{Yellowboze}} tekker
Whitill tekker.png|{{Whitill}} tekker
</gallery>


{{Guides}}
{{Guides}}
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 13:12, 17 May 2024

Tekking is a process done to identify weapons and raise their attributes, if they have any. Non-rare weapons with specials are found in an unknown or untekked state, denoted by cyan text. All rare weapons are initially dropped with the name "Untekked icon.pngSpecial Weapon", unless the the /showwep command has been used, which will display their full name in cyan text. There is a tekker located in each episode's shop who can identify, or tekk, a weapon for Meseta icon.png100 Meseta per attempt. A weapon's special, attributes, and grind can vary when tekking, with each tekker having their own variations as well as separate variations for their preferred weapons.

After identifying an item, the player can choose to refuse the identification to roll for better grind, special, or attributes. Once the player is happy with the identification, the parameters of the resulting weapon cannot be changed further.

Specials[edit | edit source]

See also: Special attacks

For non-rare weapons, each unidentified weapon comes with a hidden special that can vary when being tekked. For example, Arrest's activation rate is 80%, Seize's is 64%, Hold's is 48%, and Bind's is 32%. Tekking a weapon to have the most desirable special can make it much more effective. Specials can be tekked up or down one level (excluding sacrificial specials), so an untekked Seize weapon can be tekked up to Arrest or down to Hold. A weapon's base special can't be viewed before it's tekked without usage of the /showwep command or an external addon. Rare weapons have a set special which does not change when tekking. See the list of special attacks for more information on special attack levels.

Each tekker has their own chance of tekking a weapon's special up or down, as shown in the table below:

Weapon special tekking chances

Tekker Up None Down
Viridia 10% 60% 30%
Greenill 25% 65% 10%
Skyly 15% 70% 15%
Bluefull 10% 60% 30%
Purplenum 25% 65% 10%
Pinkal 15% 70% 15%
Redria 20% 60% 20%
Oran 15% 70% 15%
Yellowboze 25% 65% 10%
Whitill 10% 60% 30%

Photon attributes[edit | edit source]

Weapons can have up to three of five photon attributes: Native, A.Beast, Machine, Dark and Hit. Percentages in Native, A.Beast, Machine, and Dark will increase a weapon's damage to the corresponding enemy types, while Hit increases attack accuracy. When untekked, these percentages can vary from 5-90% in each category. The untekked weapon's percentages can be viewed in the inventory. Photon attributes can be tekked up or down by 10%, but attributes of 0% can't be altered during the tekking process. This means that incorrectly tekking an item can lead to a -5% attribute. While additional percentages can be added to Native, A.Beast, Machine, and Dark, a weapon's Hit attribute can only be modified during the tekking process. Tekking a weapon to have the most desirable photon attributes is an important part of the tekking process.

Note that reducing a photon attribute's value to 0% by "downtekking" the item will not free up that attribute slot, and the weapon will be defined as having 0% in that attribute, versus not having it at all.

Each tekker has their own chance of tekking a weapon's photon attributes up or down, as shown in the table below:

Weapon attribute tekking chances

Tekker +10 +5 ±0 -5 -10
Viridia 5% 15% 60% 15% 5%
Greenill 5% 10% 50% 25% 10%
Skyly 10% 25% 50% 10% 5%
Bluefull 5% 15% 60% 15% 5%
Purplenum 5% 10% 50% 25% 10%
Pinkal 10% 25% 50% 10% 5%
Redria 10% 25% 50% 10% 5%
Oran 10% 25% 50% 10% 5%
Yellowboze 5% 10% 50% 25% 10%
Whitill 5% 15% 60% 15% 5%

Grind[edit | edit source]

A non-rare weapon's grind can be tekked up or down by 3. A weapon's base grind is the most obvious trait it has, since even when untekked, the grind is in the item's name. Rare weapons have a set grind of 0, which does not change when tekking. A weapon's grind is the least important aspect of tekking, since grind can easily be added to a weapon by using grinders. Obtaining the desired special and photon attributes should be prioritized when tekking.

Each tekker has their own chance of tekking a weapon's grind up or down, as shown in the table below:

Weapon grind tekking chances

Tekker +3 +2 +1 ±0 -1 -2 -3
Viridia 3% 7% 13% 60% 10% 7% 0%
Greenill 0% 5% 10% 70% 10% 5% 0%
Skyly 0% 7% 10% 60% 13% 7% 3%
Bluefull 3% 7% 13% 60% 10% 7% 0%
Purplenum 0% 5% 10% 70% 10% 5% 0%
Pinkal 0% 7% 10% 60% 13% 7% 3%
Redria 0% 7% 10% 60% 13% 7% 3%
Oran 0% 7% 10% 60% 13% 7% 3%
Yellowboze 0% 5% 10% 70% 10% 5% 0%
Whitill 3% 7% 13% 60% 10% 7% 0%

Tekker +3 +2 +1 ±0 -1 -2 -3 Preferred weapons
Viridia 5% 13% 25% 50% 7% 0% 0% Gun icon.pngShot, Gun icon.pngSpread, Gun icon.pngCannon, Gun icon.pngLauncher, Gun icon.pngArms, Gun icon.pngCrush Bullet, Gun icon.pngMeteor Smash, Gun icon.pngFinal Impact
Greenill 3% 7% 20% 60% 10% 0% 0% Gun icon.pngRifle, Gun icon.pngSniper, Gun icon.pngBlaster, Gun icon.pngBeam, Gun icon.pngLaser, Gun icon.pngVisk-235W, Gun icon.pngWals-MK2, Gun icon.pngJusty-23ST
Skyly 3% 12% 20% 50% 10% 5% 0% Sword icon.pngSword, Sword icon.pngGigush, Sword icon.pngBreaker, Sword icon.pngClaymore, Sword icon.pngCalibur, Sword icon.pngFlowen's Sword, Sword icon.pngLast Survivor, Sword icon.pngDragon Slayer
Bluefull 5% 13% 25% 50% 7% 0% 0% Sword icon.pngPartisan, Sword icon.pngHalbert, Sword icon.pngGlaive, Sword icon.pngBerdys, Sword icon.pngGungnir, Sword icon.pngBrionac, Sword icon.pngVjaya, Sword icon.pngGae Bolg, Sword icon.pngAsteron Belt
Purplenum 3% 7% 20% 60% 10% 0% 0% Gun icon.pngMechgun, Gun icon.pngAssault, Gun icon.pngRepeater, Gun icon.pngGatling, Gun icon.pngVulcan, Gun icon.pngM&A60 Vise, Gun icon.pngH&S25 Justice, Gun icon.pngL&K14 Combat
Pinkal 3% 12% 20% 50% 10% 5% 0% Cane icon.pngWand, Cane icon.pngStaff, Cane icon.pngBaton, Cane icon.pngScepter, Cane icon.pngFire Scepter: Agni, Cane icon.pngIce Staff: Dagon, Cane icon.pngStorm Wand: Indra, Cane icon.pngEarth Wand: Brownie
Redria None
Oran 3% 12% 20% 50% 10% 5% 0% Sword icon.pngDagger, Sword icon.pngKnife, Sword icon.pngBlade, Sword icon.pngEdge, Sword icon.pngRipper, Sword icon.pngBlade Dance, Sword icon.pngBloody Art, Sword icon.pngCross Scar, Sword icon.pngZero Divide
Yellowboze None
Whitill 5% 13% 25% 50% 7% 0% 0% Sword icon.pngSlicer, Sword icon.pngSpinner, Sword icon.pngCutter, Sword icon.pngSawcer, Sword icon.pngDiska, Sword icon.pngSlicer of Assassin, Sword icon.pngDiska of Liberator, Sword icon.pngDiska of Braveman

Special cases[edit | edit source]

Quests such as Quest icon.pngClaire's Deal require specific weapon specials to craft items. In this case it is often beneficial to tekk a weapon's special down so that it can be used to craft a new and better item. For example, to craft a Unit icon.pngPB/Increase, one of the necessary components is a Gun icon.pngSeize Launcher. An Gun icon.pngArrest Launcher has a much higher activation rate for paralysis, but it is beneficial to tekk it down to Seize to obtain a component for a PB/Increase.

Gallery[edit | edit source]