Editing Traps

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* In [[Ruins]], Guom traps occasionally fall from the ceiling, threatening to capture a player inside. Teammates have a few seconds to disable the trap before it explodes, dealing damage.
* In [[Ruins]], Guom traps occasionally fall from the ceiling, threatening to capture a player inside. Teammates have a few seconds to disable the trap before it explodes, dealing damage.
* In [[Central Control Area]], [[Seabed]] and [[Control Tower]], ground traps may fold upwards and form an electric cage around the player, which deals damage and {{Shock}} if not destroyed in time by a teammate.
* In [[Central Control Area]], [[Seabed]] and [[Control Tower]], ground traps may fold upwards and form an electric cage around the player, which deals damage and {{Shock}} if not destroyed in time by a teammate.
* In all Episode 2 maps and some Episode 1 quests, turret-like traps may pop out of the ground and cast either {{Foie}} or {{Gibarta}} on the player. They are activated by proximity or triggering of a laser barrier. Traps of this type attack continuously, until destroyed by 1-4 hits from any attack (1 hit in Episode 1 quests; 2 hits for most Episode 2 maps; 4 hits in [[Seabed]]).
* In all Ep. II maps and some Ep. I quests, turret-like traps may pop out of the ground and cast either {{Foie}} or {{Gibarta}} on the player. They are activated by proximity or triggering of a laser barrier. Traps of this type attack continuously, until destroyed by 1-4 hits from any attack (1 hit in Ep. I quests; 2 hits for most Ep. II maps; 4 hits in [[Seabed]]).
* Some growths in [[Ruins]] as well as [[Gee]] nests in [[Seaside]] will periodically spew and apply poison to players in close proximity.
* Some growths in [[Ruins]] as well as [[Gee]] nests in [[Seaside]] will periodically spew and apply poison to players in close proximity.


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