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		<id>https://wiki.pioneer2.net/index.php?title=Terminology&amp;diff=40263</id>
		<title>Terminology</title>
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		<updated>2026-01-15T03:55:15Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: /* Party names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Creating this page and just gonna start dumping some stuff on it--&amp;gt;&lt;br /&gt;
This page is intended to serve as a reference for terminology and abbreviations regularly used in discussion of &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; that may not be familiar to all players.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Melee weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|BKB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Black King Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|CS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Chain Sawd}}&lt;br /&gt;
|-&lt;br /&gt;
|DF || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Dark Flow}}&lt;br /&gt;
|-&lt;br /&gt;
|DLS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Daylight Scar}}&lt;br /&gt;
|-&lt;br /&gt;
|DoB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|-&lt;br /&gt;
|Excal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}}&lt;br /&gt;
|-&lt;br /&gt;
|Gal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}} (or {{Cane|rare|Gal Wind}})&lt;br /&gt;
|-&lt;br /&gt;
|Lame || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Lame d&#039;Argent}}&lt;br /&gt;
|-&lt;br /&gt;
|MKB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Monkey King Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|RS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} or {{Sword|rare|Red Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|S&amp;amp;Y || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sange &amp;amp; Yasha}}&lt;br /&gt;
|-&lt;br /&gt;
|SJS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sealed J-Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|SoF || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
|-&lt;br /&gt;
|TB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Twin Blaze}}&lt;br /&gt;
|-&lt;br /&gt;
|TJS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Tsumikiri J-Sword}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranged weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|CR || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|-&lt;br /&gt;
|DB || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Dual Bird}}&lt;br /&gt;
|-&lt;br /&gt;
|DP || style=&amp;quot;text-align:left&amp;quot; | [[Divine Punishment]], the special attack of Heaven Punisher, Heaven Striker (with {{Mag|rare|Striker Unit}}), and Mille Marteaux.&lt;br /&gt;
|-&lt;br /&gt;
|FS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Frozen Shooter}}&lt;br /&gt;
|-&lt;br /&gt;
|HP || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Heaven Punisher}}&lt;br /&gt;
|-&lt;br /&gt;
|HS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Heaven Striker}}&lt;br /&gt;
|-&lt;br /&gt;
|LS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Last Swan}}&lt;br /&gt;
|-&lt;br /&gt;
|MM || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Mille Marteaux}}&lt;br /&gt;
|-&lt;br /&gt;
|MR || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Master Raven}}&lt;br /&gt;
|-&lt;br /&gt;
|OS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Ophelie Seize}}&lt;br /&gt;
|-&lt;br /&gt;
|RM || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Rambling May}}&lt;br /&gt;
|-&lt;br /&gt;
|SN || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Spread Needle}}&lt;br /&gt;
|-&lt;br /&gt;
|SQ || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Snow Queen}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Technique weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Wands || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Fire Scepter: Agni}}&amp;lt;br&amp;gt;{{Cane|rare|Ice Staff: Dagon}}&amp;lt;br&amp;gt;{{Cane|rare|Storm Wand: Indra}}&lt;br /&gt;
|-&lt;br /&gt;
|Gal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Gal Wind}} (or {{Sword|rare|Galatine}})&lt;br /&gt;
|-&lt;br /&gt;
|Glide || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Glide Divine}}&lt;br /&gt;
|-&lt;br /&gt;
|MP || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Magical Piece}}&lt;br /&gt;
|-&lt;br /&gt;
|PW (or Pwand)|| style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Psycho Wand}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Frames===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|13 || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Thirteen}}&lt;br /&gt;
|-&lt;br /&gt;
|BOVN || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Blue Odoshi Violet Nimaidou}}&lt;br /&gt;
|-&lt;br /&gt;
|IC || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Ignition Cloak}}&lt;br /&gt;
|-&lt;br /&gt;
|Lafu or&amp;lt;br&amp;gt;Lafuteria || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Virus Armor: Lafuteria}}&lt;br /&gt;
|-&lt;br /&gt;
|Mantle || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Lieutenant Mantle}}&lt;br /&gt;
|-&lt;br /&gt;
|MG || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Mother Garb}}&lt;br /&gt;
|-&lt;br /&gt;
|MG+ || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Mother Garb+}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Barriers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|3S || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Three Seals}}&lt;br /&gt;
|-&lt;br /&gt;
|ADR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|-&lt;br /&gt;
|ALR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Anti-Light Ring}}&lt;br /&gt;
|-&lt;br /&gt;
|FTD || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|From the Depths}}&lt;br /&gt;
|-&lt;br /&gt;
|Kasami || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Kasami Bracer}}&lt;br /&gt;
|-&lt;br /&gt;
|RR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Red Ring}} (or {{Shield|rare|Ragol Ring}})&lt;br /&gt;
|-&lt;br /&gt;
|SSS || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Standstill Shield}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|101 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V101}}&lt;br /&gt;
|-&lt;br /&gt;
|501 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V501}}&lt;br /&gt;
|-&lt;br /&gt;
|502 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V502}}&lt;br /&gt;
|-&lt;br /&gt;
|801 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V801}}&lt;br /&gt;
|-&lt;br /&gt;
|H/Bat || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
|-&lt;br /&gt;
|PoSS || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
|-&lt;br /&gt;
|SL || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Swordsman Lore}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mags===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|Cat || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Sato}}&lt;br /&gt;
|-&lt;br /&gt;
|Fridge || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Striker Unit}}&lt;br /&gt;
|-&lt;br /&gt;
|GG || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Gael Giel}}&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Nidra}}&lt;br /&gt;
|-&lt;br /&gt;
|Tellu || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Tellusis}}&lt;br /&gt;
|-&lt;br /&gt;
|Wings || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Agastya}};&amp;lt;br&amp;gt;{{Mag|rare|Angel&#039;s Wing}};&amp;lt;br&amp;gt;{{Mag|rare|Devil&#039;s Wing}};&amp;lt;br&amp;gt;{{Mag|rare|Rati}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|PGF || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|PD || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Drop}}&lt;br /&gt;
|-&lt;br /&gt;
|PC || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
|PS || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Sphere}}&lt;br /&gt;
|-&lt;br /&gt;
|PH || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Hoard}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Technique Name&lt;br /&gt;
|-&lt;br /&gt;
|SD || style=&amp;quot;text-align:left&amp;quot; | {{Shifta}} and {{Deband}}&lt;br /&gt;
|-&lt;br /&gt;
|JZ || style=&amp;quot;text-align:left&amp;quot; | {{Jellen}} and {{Zalure}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CF1 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Christmas Fiasco (E1)}} || A seasonal quest that is available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | DD1 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|December Disaster 1}} || A seasonal quest that is available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | FoaM || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Fragments of a Memory}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LHP || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost HELL PALLASCH}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LSB || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost SOUL BLADE}} || A quest that is particularly effective for farming both [[Sinow Beat|Sinow Beats]] and [[Sinow Gold|Sinow Golds]]. Players often quit out of the quest after the last room of Mine 1 to repeat the area, without continuing to Mine 2.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RFR || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Rescue from Ragol}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | SR# || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Scarlet Realm}} || A series of quests designed by Esther that take place in each area. Notable for having interesting uses of warps to create unique senses of progression through each area despite familiar layouts, as well as secret ways to spawn some extra enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | TE || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Tyrell&#039;s Ego}} || A quest that serves as a sequel to Towards the Future. It features a large number of enemies in every Episode 1 area as well as the areas&#039; respective bosses. It is notable for being an effective method for encountering [[Hildetorr|Hildetorrs]] (by resetting the quest after finishing the Forest segment, which has a high number of [[Hildelt|Hildelts]]), as well as rewarding players with an {{Shield|rare|Anti-Dark Ring}} if the quest is completed under certain conditions.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | TTF || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Towards the Future}} || A quest that is the fastest method for repeatedly fighting [[Dark Falz]], as well as being an effective method of leveling characters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | ANH || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|A New Hope}} || An older, story-focused, [[Game modes#One Person|One Person]]-only custom quest that is notable for including a fight with two consecutive [[Gal Gryphon|Gal Gryphons]]. Also features [[VR Temple Alpha]] as an unlockable area, accessible only after clearing the rest of the quest, which offers an extremely large number of high-density enemy spawns in one room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CCC || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|CAL&#039;s Clock Challenge}} || A quest that is very effective for [[Sealed items/Guide|unsealing]] certain equipment.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CF2 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Christmas Fiasco (E2)}} || Seasonal quest available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | DD2 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|December Disaster 2}} || Seasonal quest available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | GDVD || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Gal Da Val&#039;s Darkness}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LCV || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost CHARGE VULCAN}} || A [[Control Tower]] quest that is relatively easy compared to most others, and is featured in [[Ragol Boost Road|RBR]]. Commonly run for {{Unit|rare|V502}} and {{Gun|rare|Heaven Punisher}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LSR || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost SHOCK RIFLE}} || Quest that is mainly Temple with Barba Ray as a boss, the temple portion is sometimes used to hunt Rambling May/Vivienne on Pinkal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | MSB || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|The Military Strikes Back}} || The multiplayer version of A New Hope. Does not include the two consecutive Gal Gryphon fight, but retains the unlockable VR Temple Alpha room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | PW# || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Phantasmal World}} (series) || High-enemy-density quest series for Episode 2 similar to the Endless Nightmare quests, taking place in Jungle/Seaside, Mountain/CCA, Seabed, and Control Tower (1-4, respectively). Notably, they award [[Lucky Coins]] for clearing.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RT || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Respective Tomorrow}} || A quest that is the fastest method for repeatedly fighting [[Olga Flow]], while also offering an encounter with [[Gal Gryphon]], both of whom have coveted item drops. Considered the &amp;quot;episode 2 version&amp;quot; of Towards the Future.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 4===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | BPD;&amp;lt;br&amp;gt;BPD&#039;&#039;&#039;1&#039;&#039;&#039;;&amp;lt;br&amp;gt;BPD&#039;&#039;&#039;2&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Black Paper&#039;s Dangerous Deal}}; &amp;lt;br&amp;gt;{{Quest link|Black Paper&#039;s Dangerous Deal 2}} || Quests that offer guaranteed chances at predetermined items in exchange for Photon Crystals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | BTH || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Beyond the Horizon}} || A quest that is extremely effective for unsealing items, or for leveling characters. Requires a Meseta cost, scaled by difficulty, to initiate, and the player will fail the quest if they die. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CD5 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Claire&#039;s Deal 5}} || A quest in which players can trade various items to the NPC Claire in exchange for other, unique items. Also allows Photon Crystals to be spent to add Hit % to enemy part weapons, after completion of a sidequest in the Episode 4 government quests.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CF4 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Christmas Fiasco (E4)}} || Seasonal quest available during the Christmas Event &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | MAE4 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Maximum Attack E: Episode 4}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | NMU&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|New Mop-Up Operation]] (series) || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | NMU&#039;&#039;&#039;3&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|New Mop-Up Operation 3}} || A quest that is particularly effective both for leveling characters, as well as hunting {{Gun|rare|Heaven Striker}} (or other Desert drops). It is notable for being a timed quest, and includes heated rooms that continuously damage players, which can make it difficult to complete if the party composition is poor or players are unfamiliar.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | PoD || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Point of Disaster}} || A quest that quickly leads the party to a fight with [[Shambertin]], making it particularly effective for repeated chances at encountering [[Kondrieu]]. &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Point of Disaster can only be selected from the quest menu and played if &#039;&#039;all&#039;&#039; players in the party are on a [[Team|team]] with the quest [[Team#Team_privileges|unlocked]] (party members do &#039;&#039;not&#039;&#039; need to be on the &#039;&#039;same&#039;&#039; team).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RL || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|The Restless Lion}} || A single-player quest that offers multiple chances at getting high-[[Weapon attributes|attribute]] common weapons (up to 50% in three attributes, including Hit).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | SU&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|Sweep-up Operation]] (series) || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | WoL&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|War of Limits]] (series) || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
===Gameplay===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|0 FT || Zero Freeze Traps || style=&amp;quot;text-align:left&amp;quot; | Used by android players to indicate that they have depleted their stock of [[Traps#Freeze traps|freeze traps]] and will be unable to control the next incoming spawn(s). Other android players in the party should attempt to step in if they still have freeze traps remaining.&lt;br /&gt;
|-&lt;br /&gt;
|Auto-aim || - ||style=&amp;quot;text-align:left&amp;quot; |  While all aiming is essentially &amp;quot;automatic&amp;quot; in &#039;&#039;PSO&#039;&#039;, the term &amp;quot;auto-aim&amp;quot; is used to refer to certain ranged weapons which have attack ranges equivalent to that of a [[Shots|shot]]-type weapon, which gives them a much wider [[Weapons#Distances and angles|horizontal targeting ability]]. In practice, this enables characters to automatically attack enemies coming toward them without having to readjust to compensate for a narrower targeting angle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some examples of weapons with this feature include {{Gun|rare|Rianov 303SNR-2}}, {{Gun|rare|Yasminkov 7000V}}, and the special attacks of {{Gun|rare|Heaven Striker}} and {{Gun|rare|Mille Marteaux}} (when [[Divine Punishment]] is inactive).&lt;br /&gt;
|-&lt;br /&gt;
|CK || [[Combo kill|&#039;&#039;&#039;C&#039;&#039;&#039;ombo &#039;&#039;&#039;k&#039;&#039;&#039;ill]] || style=&amp;quot;text-align:left&amp;quot; | A term used to refer to a character&#039;s ability to defeat an enemy in &#039;&#039;one full combo&#039;&#039;. The ability to &amp;quot;combo kill&amp;quot; certain enemies is often used as a measurement of a character or weapon&#039;s effectiveness.&lt;br /&gt;
|-&lt;br /&gt;
|DMC || [[Damage cancel]] || style=&amp;quot;text-align:left&amp;quot; | An unintended game mechanic (&#039;&#039;&#039;no longer present on Ephinea&#039;&#039;&#039;) whereby players using techniques or dealing damage values (typically referring to lower damage values) could &amp;quot;override&amp;quot; the damage values of other characters, which often resulted in certain strategies being more effective at killing enemies than others (e.g. an enemy hit by a Force&#039;s lower-damage {{Rafoie}} at the same time as another character&#039;s higher-damage [[Weapons#Sacrificial damage increase|charge]] weapon attack would &#039;&#039;only&#039;&#039; take the lower damage from the Rafoie).&lt;br /&gt;
|-&lt;br /&gt;
|CT;&amp;lt;br&amp;gt;DT;&amp;lt;br&amp;gt;FT || Confuse Trap&amp;lt;br&amp;gt;Damage Trap&amp;lt;br&amp;gt;Freeze Trap || style=&amp;quot;text-align:left&amp;quot; | The different kinds of [[traps]] android characters can deploy to damage enemies or inflict them with [[Status effects|status effects]].&lt;br /&gt;
|-&lt;br /&gt;
|Free adventure;&amp;lt;br&amp;gt;Free field;&amp;lt;br&amp;gt;Free play;&amp;lt;br&amp;gt;Free roam || - || style=&amp;quot;text-align:left&amp;quot; | Refers to the act of playing an area by directly teleporting to it from the Pioneer 2, without initiating a [[Quests|quest]]. Because quests cannot be joined by other players while in progress (with the exception of [[Quests#Government quests|government quests]]), &amp;quot;free roaming&amp;quot; is often done while waiting for a party to fill, or to facilitate a more leisurely &amp;quot;drop-in, drop-out&amp;quot; form of gameplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some areas, when played in free roam, can also be more beneficial than playing them in a quest: free roaming in [[Cave]] is notable for containing high amounts of [[Evil Shark|Evil Sharks]]; free roaming in [[Seabed]] can be a more direct and efficient way to hunt [[Sinow Zoa|Sinow Zoas]] and [[Sinow Zele|Sinow Zeles]] while also guaranteeing an encounter with [[Olga Flow]]; one variation of [[Crater#Northern Route|Crater (Northern Route)]] features a high number of [[Item box|item boxes]], and so forth.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The [[Control Tower]] area is notable for &#039;&#039;lacking&#039;&#039; a free roam option, and may &#039;&#039;only&#039;&#039; be played through quests. The quests {{Quest link|The East Tower}} and {{Quest link|The West Tower}} are commonly considered to be the &amp;quot;free roam&amp;quot; versions of the area, due to their relatively light monster densities.&lt;br /&gt;
|-&lt;br /&gt;
|NNN;&amp;lt;br&amp;gt;NHS;&amp;lt;br&amp;gt;(any combination&amp;lt;br&amp;gt;of N, H, S) || &#039;&#039;&#039;N&#039;&#039;&#039;ormal&amp;lt;br&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;eavy&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial || style=&amp;quot;text-align:left&amp;quot; | The different types of attacks used to make up a combo. The order of letters refers to the order in which attacks are used in a combo.&lt;br /&gt;
|-&lt;br /&gt;
|N2;&amp;lt;br&amp;gt;H1;&amp;lt;br&amp;gt;S3;&amp;lt;br&amp;gt;(any of the above&amp;lt;br&amp;gt;letters, followed by a number from 1-3) || &#039;&#039;&#039;N&#039;&#039;&#039;ormal &#039;&#039;&#039;2&#039;&#039;&#039;;&amp;lt;br&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;eavy &#039;&#039;&#039;1&#039;&#039;&#039;;&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial &#039;&#039;&#039;3&#039;&#039;&#039; || style=&amp;quot;text-align:left&amp;quot; | Used in refernence to the abbreviated &#039;&#039;type&#039;&#039; of attack as the numbered &#039;&#039;step&#039;&#039; in a combo (e.g. &amp;quot;H2&amp;quot; means &#039;&#039;heavy attack&#039;&#039; as the &#039;&#039;second hit&#039;&#039;, etc.).&lt;br /&gt;
|-&lt;br /&gt;
|SNS || &#039;&#039;&#039;S&#039;&#039;&#039;pecial&amp;lt;br&amp;gt;&#039;&#039;&#039;N&#039;&#039;&#039;ormal&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial || style=&amp;quot;text-align:left&amp;quot; | A distinctly different combo process which allows for usage of the [[Accuracy glitch|accuracy glitch]].&lt;br /&gt;
|-&lt;br /&gt;
|NT || No Target || style=&amp;quot;text-align:left&amp;quot; | Used in reference to when an enemy desyncs or glitches for a certain player, leaving them unable to be targeted and thus struck with attacks.&lt;br /&gt;
|-&lt;br /&gt;
|OPM || One Person Mode || style=&amp;quot;text-align:left&amp;quot; |  -&lt;br /&gt;
|-&lt;br /&gt;
|RT || Retrap || style=&amp;quot;text-align:left&amp;quot; | Used by android players to indicate that they are about to die intentionally and use a {{Tool|Scape Doll}} to restore their [[traps]]. It is said in advance of the intentional death, as revival by the Scape Doll &#039;&#039;can be interrupted&#039;&#039; by the usage of a {{Tool|Moon Atomizer}} or {{Reverser}}, disrupting the process and &#039;&#039;not&#039;&#039; restoring the player&#039;s traps (and thus should be avoided).&lt;br /&gt;
|-&lt;br /&gt;
|TPD || TP Death || style=&amp;quot;text-align:left&amp;quot; | Used in [[Challenge]] mode to denote an intentional death for the purpose of using a Scape Doll to fully restore [[Stats#TP|TP]].&lt;br /&gt;
|-&lt;br /&gt;
|TP || Can refer to either:&amp;lt;br&amp;gt;{{Tool|Telepipe}};&amp;lt;br&amp;gt;[[Team#Team_Points|Team Point]] || style=&amp;quot;text-align:left&amp;quot; | For &amp;quot;Team Point,&amp;quot; it is usually referring to the act of converting an item into Team Points (e.g. Player 1: &amp;quot;I just found &amp;lt;bad item&amp;gt;!&amp;quot; Player 2: &amp;quot;TP it LOL&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|00;&amp;lt;br&amp;gt;100;&amp;lt;br&amp;gt;(any two numbers&amp;lt;br&amp;gt;greater than 20)|| Progress of your [[Photon Blasts|Photon Blast]] || style=&amp;quot;text-align:left&amp;quot; | Used to quickly indicate to your team that you have 100% charge for a Photon Blast. It is also common to pair this with the below terminology to state you are at 100% and what Photon Blast you intend on using (e.g: &amp;quot;00 Twins.&amp;quot;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Note: If an android player states a number &#039;&#039;lower&#039;&#039; than 20, and there is at least one other android in the party, and the android(s) are rapidly using Freeze Traps, the players may be indicating their remaining Freeze Trap counts to each other (e.g. to imply one will have to take over for the other soon).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Twins || {{Mylla &amp;amp; Youlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] which grants {{Shifta}} and {{Deband}}, and can be used in [[Photon Blasts#Chaining|chains]] to grant higher levels than [[Techniques|techniques]] can normally provide. Term usage is to dictate that you are going to use Mylla &amp;amp; Youlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin || {{Estlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a linear attack that strikes enemies in front. Term usage is to convey that you are going to use Estlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Angel || {{Pilla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a aerial attack that hits nearby enemies. Term usage is to convey that you are going to use Pilla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Snake || {{Farlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a spinning attack that hits all nearby enemies. Term usage is to convey that you are going to use Farlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Deer;&amp;lt;br&amp;gt;Elk;&amp;lt;br&amp;gt;Moose || {{Golla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a concentrated attack that focuses one enemy. Term usage is to convey that you are going to use Golla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Donate || Intent for [[Photon Blasts#Chaining| Photon Blast chain]] || style=&amp;quot;text-align:left&amp;quot; | Term usage is to convey that you are going to donate to the ensuing [[Photon Blasts#Chaining|Photon Blast chain.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Class names===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|HUmr|| [[HUmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[hunter]] [[classes|class]] [[HUmar]].&lt;br /&gt;
|-&lt;br /&gt;
|HUnl;&amp;lt;br&amp;gt;Huney|| [[HUnewearl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[hunter]] [[classes|class]] [[HUnewearl]].&lt;br /&gt;
|-&lt;br /&gt;
|HUct|| [[HUcast]] || style=&amp;quot;text-align:left&amp;quot; | The male [[hunter]] [[classes|class]] [[HUcast]].&lt;br /&gt;
|-&lt;br /&gt;
|HUcl|| [[HUcaseal]] || style=&amp;quot;text-align:left&amp;quot; | The female [[hunter]] [[classes|class]] [[HUcaseal]].&lt;br /&gt;
|-&lt;br /&gt;
|RAmr|| [[RAmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[ranger]] [[classes|class]] [[RAmar]].&lt;br /&gt;
|-&lt;br /&gt;
|RAml|| [[RAmarl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[ranger]] [[classes|class]] [[RAmarl]].&lt;br /&gt;
|-&lt;br /&gt;
|RAct|| [[RAcast]] || style=&amp;quot;text-align:left&amp;quot; | The male [[ranger]] [[classes|class]] [[RAcast]].&lt;br /&gt;
|-&lt;br /&gt;
|RAcl|| [[RAcaseal]] || style=&amp;quot;text-align:left&amp;quot; | The female [[ranger]] [[classes|class]] [[RAcaseal]].&lt;br /&gt;
|-&lt;br /&gt;
|FOmr|| [[FOmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[force]] [[classes|class]] [[FOmar]].&lt;br /&gt;
|-&lt;br /&gt;
|FOml|| [[FOmarl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[force]] [[classes|class]] [[FOmarl]].&lt;br /&gt;
|-&lt;br /&gt;
|FOnm|| [[FOnewm]] || style=&amp;quot;text-align:left&amp;quot; | The male [[force]] [[classes|class]] [[FOnewm]].&lt;br /&gt;
|-&lt;br /&gt;
|FOnl;&amp;lt;br&amp;gt;Foney|| [[FOnewearl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[force]] [[classes|class]] [[FOnewearl]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Party names===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|{{!}}+Fo || Plus Force || style=&amp;quot;text-align:left&amp;quot; |  The players currently in the party would like a [[Force]] to join, usually to provide {{Shifta}}/{{Deband}} and {{Jellen}}/{{Zalure}}.&lt;br /&gt;
|-&lt;br /&gt;
|NoFo || No Force || style=&amp;quot;text-align:left&amp;quot; |  The players currently in the party already include a Force, and would prefer a character of a class other than Force to join.&lt;br /&gt;
|-&lt;br /&gt;
|Res || Reserved || style=&amp;quot;text-align:left&amp;quot; |  Indicates a game that is reserved for pre-determined players only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trading===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|B&amp;gt; || Buying || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to purchase the following item from another player.&lt;br /&gt;
|-&lt;br /&gt;
|S&amp;gt; || Selling || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to sell the following item to another player.&lt;br /&gt;
|-&lt;br /&gt;
|T&amp;gt; || Trading || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to trade one item to another player in exchange for another.&lt;br /&gt;
|-&lt;br /&gt;
|A&amp;gt; || Auction || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to field offers of increasing value over a predefined period of time to sell the item to the highest bidder at the time the auction concludes. &lt;br /&gt;
&#039;&#039;&#039;On Ephinea, auctions may only take place on the [https://www.pioneer2.net/community/forums/41 auction forums]&#039;&#039;&#039;; however, this phrase can also be used elsewhere as a means of &amp;quot;advertising&amp;quot; the auction, typically alongside a link to the relevant auction post.&lt;br /&gt;
|-&lt;br /&gt;
|PDA&amp;gt; || {{Tool|rare|Photon Drop}} Auction || style=&amp;quot;text-align:left&amp;quot; |  Indicates an auction wherein the seller will only accept Photon Drops, and does not want to be offered any additional items.&lt;br /&gt;
|-&lt;br /&gt;
|PC&amp;gt; || Price Check || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking other players&#039; inputs on the value of an item (in Photon Drops).&lt;br /&gt;
|-&lt;br /&gt;
|Res || Reserve Bid || style=&amp;quot;text-align:left&amp;quot; |  Indicates the lowest amount a seller will accept to initiate an auction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Symbol Chat===&lt;br /&gt;
Symbol Chat can be used in-game and can mean many things depending on context.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Hello&#039;&#039;&#039;&amp;quot; can mean:&lt;br /&gt;
&lt;br /&gt;
* Follow me&lt;br /&gt;
* Come stand where I am (there may be an upcoming [[Delbiter]] or [[Dorphon]] which will charge when it spawns) &lt;br /&gt;
* I have just used a telepipe so that you can warp to my location &lt;br /&gt;
* I am ready to rejoin the main group and need someone to use a telepipe &lt;br /&gt;
* I have rejoined the main group&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Goodbye&#039;&#039;&#039;&amp;quot; can mean: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Don&#039;t&#039;&#039; follow me &lt;br /&gt;
* I&#039;m temporarily leaving the main group to do something else&lt;br /&gt;
* I think that the party should split up here&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous&amp;lt;!--For now, not permanent--&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|CC || Character change;&amp;lt;br&amp;gt;(chang&#039;&#039;ing&#039;&#039; character) || style=&amp;quot;text-align:left&amp;quot; | The player, usually having just joined a party, intends to leave the room and return with a different character (e.g. a character more suited to the intended content, that currently has their strongest equipment, etc.). If the party was open for anyone to join, it is courteous to change the room&#039;s name to the initial character&#039;s to indicate that you would like them to return, similar to marking a room as &amp;quot;&#039;&#039;&#039;res&#039;&#039;&#039;erved.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[DAR]] || [[Drop anything rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop &#039;&#039;any&#039;&#039; item. This value is multiplied with an enemy&#039;s rare drop rate to determine the final rate at which an enemy will drop its designated rare item.&lt;br /&gt;
|-&lt;br /&gt;
|[[RER]] || [[Rare enemy rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction, but nowhere in-game) for an enemy to spawn as its respective rare variant. By default, this chance is 1/500 (1/10 for [[Kondrieu]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[RDR]] || [[Rare drop rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop &#039;&#039;their designated rare&#039;&#039; item, &#039;&#039;if they drop an item at all&#039;&#039;. This value is multiplied with an enemy&#039;s drop anything rate to determine the final rate at which an enemy will drop its designated rare item.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |DAR week || -  || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which time the drop anything rate of all monsters is multiplied by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RER week || - || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which the chance for an enemy to spawn as its respective rare variant is multiplied by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RDR week || - || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which time the rare drop rate of all monsters is multiplied by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RBR quest || Ragol Boost Road quest || style=&amp;quot;text-align:left&amp;quot; | Referring to one of the three current weekly Ragol Boost Road (RBR) quests, which offer a 25% drop anything rate, 25% rare drop rate and 25% experience bonus. This bonus stacks with the Ephinea weekly bonuses as well as many other bonuses, refer to [[Ragol Boost Road]] page for details on RBR bonuses and current quests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |TA || Time Attack || style=&amp;quot;text-align:left&amp;quot; | - &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Terminology&amp;diff=40262</id>
		<title>Terminology</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Terminology&amp;diff=40262"/>
		<updated>2026-01-15T03:53:50Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: /* Party names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Creating this page and just gonna start dumping some stuff on it--&amp;gt;&lt;br /&gt;
This page is intended to serve as a reference for terminology and abbreviations regularly used in discussion of &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; that may not be familiar to all players.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Melee weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|BKB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Black King Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|CS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Chain Sawd}}&lt;br /&gt;
|-&lt;br /&gt;
|DF || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Dark Flow}}&lt;br /&gt;
|-&lt;br /&gt;
|DLS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Daylight Scar}}&lt;br /&gt;
|-&lt;br /&gt;
|DoB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|-&lt;br /&gt;
|Excal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}}&lt;br /&gt;
|-&lt;br /&gt;
|Gal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}} (or {{Cane|rare|Gal Wind}})&lt;br /&gt;
|-&lt;br /&gt;
|Lame || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Lame d&#039;Argent}}&lt;br /&gt;
|-&lt;br /&gt;
|MKB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Monkey King Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|RS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} or {{Sword|rare|Red Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|S&amp;amp;Y || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sange &amp;amp; Yasha}}&lt;br /&gt;
|-&lt;br /&gt;
|SJS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sealed J-Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|SoF || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
|-&lt;br /&gt;
|TB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Twin Blaze}}&lt;br /&gt;
|-&lt;br /&gt;
|TJS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Tsumikiri J-Sword}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranged weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|CR || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|-&lt;br /&gt;
|DB || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Dual Bird}}&lt;br /&gt;
|-&lt;br /&gt;
|DP || style=&amp;quot;text-align:left&amp;quot; | [[Divine Punishment]], the special attack of Heaven Punisher, Heaven Striker (with {{Mag|rare|Striker Unit}}), and Mille Marteaux.&lt;br /&gt;
|-&lt;br /&gt;
|FS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Frozen Shooter}}&lt;br /&gt;
|-&lt;br /&gt;
|HP || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Heaven Punisher}}&lt;br /&gt;
|-&lt;br /&gt;
|HS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Heaven Striker}}&lt;br /&gt;
|-&lt;br /&gt;
|LS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Last Swan}}&lt;br /&gt;
|-&lt;br /&gt;
|MM || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Mille Marteaux}}&lt;br /&gt;
|-&lt;br /&gt;
|MR || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Master Raven}}&lt;br /&gt;
|-&lt;br /&gt;
|OS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Ophelie Seize}}&lt;br /&gt;
|-&lt;br /&gt;
|RM || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Rambling May}}&lt;br /&gt;
|-&lt;br /&gt;
|SN || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Spread Needle}}&lt;br /&gt;
|-&lt;br /&gt;
|SQ || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Snow Queen}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Technique weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Wands || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Fire Scepter: Agni}}&amp;lt;br&amp;gt;{{Cane|rare|Ice Staff: Dagon}}&amp;lt;br&amp;gt;{{Cane|rare|Storm Wand: Indra}}&lt;br /&gt;
|-&lt;br /&gt;
|Gal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Gal Wind}} (or {{Sword|rare|Galatine}})&lt;br /&gt;
|-&lt;br /&gt;
|Glide || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Glide Divine}}&lt;br /&gt;
|-&lt;br /&gt;
|MP || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Magical Piece}}&lt;br /&gt;
|-&lt;br /&gt;
|PW (or Pwand)|| style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Psycho Wand}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Frames===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|13 || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Thirteen}}&lt;br /&gt;
|-&lt;br /&gt;
|BOVN || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Blue Odoshi Violet Nimaidou}}&lt;br /&gt;
|-&lt;br /&gt;
|IC || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Ignition Cloak}}&lt;br /&gt;
|-&lt;br /&gt;
|Lafu or&amp;lt;br&amp;gt;Lafuteria || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Virus Armor: Lafuteria}}&lt;br /&gt;
|-&lt;br /&gt;
|Mantle || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Lieutenant Mantle}}&lt;br /&gt;
|-&lt;br /&gt;
|MG || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Mother Garb}}&lt;br /&gt;
|-&lt;br /&gt;
|MG+ || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Mother Garb+}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Barriers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|3S || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Three Seals}}&lt;br /&gt;
|-&lt;br /&gt;
|ADR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|-&lt;br /&gt;
|ALR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Anti-Light Ring}}&lt;br /&gt;
|-&lt;br /&gt;
|FTD || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|From the Depths}}&lt;br /&gt;
|-&lt;br /&gt;
|Kasami || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Kasami Bracer}}&lt;br /&gt;
|-&lt;br /&gt;
|RR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Red Ring}} (or {{Shield|rare|Ragol Ring}})&lt;br /&gt;
|-&lt;br /&gt;
|SSS || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Standstill Shield}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|101 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V101}}&lt;br /&gt;
|-&lt;br /&gt;
|501 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V501}}&lt;br /&gt;
|-&lt;br /&gt;
|502 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V502}}&lt;br /&gt;
|-&lt;br /&gt;
|801 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V801}}&lt;br /&gt;
|-&lt;br /&gt;
|H/Bat || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
|-&lt;br /&gt;
|PoSS || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
|-&lt;br /&gt;
|SL || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Swordsman Lore}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mags===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|Cat || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Sato}}&lt;br /&gt;
|-&lt;br /&gt;
|Fridge || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Striker Unit}}&lt;br /&gt;
|-&lt;br /&gt;
|GG || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Gael Giel}}&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Nidra}}&lt;br /&gt;
|-&lt;br /&gt;
|Tellu || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Tellusis}}&lt;br /&gt;
|-&lt;br /&gt;
|Wings || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Agastya}};&amp;lt;br&amp;gt;{{Mag|rare|Angel&#039;s Wing}};&amp;lt;br&amp;gt;{{Mag|rare|Devil&#039;s Wing}};&amp;lt;br&amp;gt;{{Mag|rare|Rati}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|PGF || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|PD || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Drop}}&lt;br /&gt;
|-&lt;br /&gt;
|PC || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
|PS || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Sphere}}&lt;br /&gt;
|-&lt;br /&gt;
|PH || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Hoard}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Technique Name&lt;br /&gt;
|-&lt;br /&gt;
|SD || style=&amp;quot;text-align:left&amp;quot; | {{Shifta}} and {{Deband}}&lt;br /&gt;
|-&lt;br /&gt;
|JZ || style=&amp;quot;text-align:left&amp;quot; | {{Jellen}} and {{Zalure}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CF1 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Christmas Fiasco (E1)}} || A seasonal quest that is available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | DD1 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|December Disaster 1}} || A seasonal quest that is available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | FoaM || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Fragments of a Memory}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LHP || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost HELL PALLASCH}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LSB || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost SOUL BLADE}} || A quest that is particularly effective for farming both [[Sinow Beat|Sinow Beats]] and [[Sinow Gold|Sinow Golds]]. Players often quit out of the quest after the last room of Mine 1 to repeat the area, without continuing to Mine 2.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RFR || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Rescue from Ragol}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | SR# || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Scarlet Realm}} || A series of quests designed by Esther that take place in each area. Notable for having interesting uses of warps to create unique senses of progression through each area despite familiar layouts, as well as secret ways to spawn some extra enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | TE || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Tyrell&#039;s Ego}} || A quest that serves as a sequel to Towards the Future. It features a large number of enemies in every Episode 1 area as well as the areas&#039; respective bosses. It is notable for being an effective method for encountering [[Hildetorr|Hildetorrs]] (by resetting the quest after finishing the Forest segment, which has a high number of [[Hildelt|Hildelts]]), as well as rewarding players with an {{Shield|rare|Anti-Dark Ring}} if the quest is completed under certain conditions.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | TTF || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Towards the Future}} || A quest that is the fastest method for repeatedly fighting [[Dark Falz]], as well as being an effective method of leveling characters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | ANH || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|A New Hope}} || An older, story-focused, [[Game modes#One Person|One Person]]-only custom quest that is notable for including a fight with two consecutive [[Gal Gryphon|Gal Gryphons]]. Also features [[VR Temple Alpha]] as an unlockable area, accessible only after clearing the rest of the quest, which offers an extremely large number of high-density enemy spawns in one room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CCC || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|CAL&#039;s Clock Challenge}} || A quest that is very effective for [[Sealed items/Guide|unsealing]] certain equipment.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CF2 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Christmas Fiasco (E2)}} || Seasonal quest available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | DD2 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|December Disaster 2}} || Seasonal quest available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | GDVD || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Gal Da Val&#039;s Darkness}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LCV || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost CHARGE VULCAN}} || A [[Control Tower]] quest that is relatively easy compared to most others, and is featured in [[Ragol Boost Road|RBR]]. Commonly run for {{Unit|rare|V502}} and {{Gun|rare|Heaven Punisher}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LSR || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost SHOCK RIFLE}} || Quest that is mainly Temple with Barba Ray as a boss, the temple portion is sometimes used to hunt Rambling May/Vivienne on Pinkal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | MSB || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|The Military Strikes Back}} || The multiplayer version of A New Hope. Does not include the two consecutive Gal Gryphon fight, but retains the unlockable VR Temple Alpha room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | PW# || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Phantasmal World}} (series) || High-enemy-density quest series for Episode 2 similar to the Endless Nightmare quests, taking place in Jungle/Seaside, Mountain/CCA, Seabed, and Control Tower (1-4, respectively). Notably, they award [[Lucky Coins]] for clearing.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RT || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Respective Tomorrow}} || A quest that is the fastest method for repeatedly fighting [[Olga Flow]], while also offering an encounter with [[Gal Gryphon]], both of whom have coveted item drops. Considered the &amp;quot;episode 2 version&amp;quot; of Towards the Future.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 4===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | BPD;&amp;lt;br&amp;gt;BPD&#039;&#039;&#039;1&#039;&#039;&#039;;&amp;lt;br&amp;gt;BPD&#039;&#039;&#039;2&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Black Paper&#039;s Dangerous Deal}}; &amp;lt;br&amp;gt;{{Quest link|Black Paper&#039;s Dangerous Deal 2}} || Quests that offer guaranteed chances at predetermined items in exchange for Photon Crystals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | BTH || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Beyond the Horizon}} || A quest that is extremely effective for unsealing items, or for leveling characters. Requires a Meseta cost, scaled by difficulty, to initiate, and the player will fail the quest if they die. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CD5 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Claire&#039;s Deal 5}} || A quest in which players can trade various items to the NPC Claire in exchange for other, unique items. Also allows Photon Crystals to be spent to add Hit % to enemy part weapons, after completion of a sidequest in the Episode 4 government quests.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CF4 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Christmas Fiasco (E4)}} || Seasonal quest available during the Christmas Event &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | MAE4 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Maximum Attack E: Episode 4}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | NMU&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|New Mop-Up Operation]] (series) || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | NMU&#039;&#039;&#039;3&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|New Mop-Up Operation 3}} || A quest that is particularly effective both for leveling characters, as well as hunting {{Gun|rare|Heaven Striker}} (or other Desert drops). It is notable for being a timed quest, and includes heated rooms that continuously damage players, which can make it difficult to complete if the party composition is poor or players are unfamiliar.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | PoD || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Point of Disaster}} || A quest that quickly leads the party to a fight with [[Shambertin]], making it particularly effective for repeated chances at encountering [[Kondrieu]]. &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Point of Disaster can only be selected from the quest menu and played if &#039;&#039;all&#039;&#039; players in the party are on a [[Team|team]] with the quest [[Team#Team_privileges|unlocked]] (party members do &#039;&#039;not&#039;&#039; need to be on the &#039;&#039;same&#039;&#039; team).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RL || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|The Restless Lion}} || A single-player quest that offers multiple chances at getting high-[[Weapon attributes|attribute]] common weapons (up to 50% in three attributes, including Hit).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | SU&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|Sweep-up Operation]] (series) || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | WoL&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|War of Limits]] (series) || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
===Gameplay===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|0 FT || Zero Freeze Traps || style=&amp;quot;text-align:left&amp;quot; | Used by android players to indicate that they have depleted their stock of [[Traps#Freeze traps|freeze traps]] and will be unable to control the next incoming spawn(s). Other android players in the party should attempt to step in if they still have freeze traps remaining.&lt;br /&gt;
|-&lt;br /&gt;
|Auto-aim || - ||style=&amp;quot;text-align:left&amp;quot; |  While all aiming is essentially &amp;quot;automatic&amp;quot; in &#039;&#039;PSO&#039;&#039;, the term &amp;quot;auto-aim&amp;quot; is used to refer to certain ranged weapons which have attack ranges equivalent to that of a [[Shots|shot]]-type weapon, which gives them a much wider [[Weapons#Distances and angles|horizontal targeting ability]]. In practice, this enables characters to automatically attack enemies coming toward them without having to readjust to compensate for a narrower targeting angle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some examples of weapons with this feature include {{Gun|rare|Rianov 303SNR-2}}, {{Gun|rare|Yasminkov 7000V}}, and the special attacks of {{Gun|rare|Heaven Striker}} and {{Gun|rare|Mille Marteaux}} (when [[Divine Punishment]] is inactive).&lt;br /&gt;
|-&lt;br /&gt;
|CK || [[Combo kill|&#039;&#039;&#039;C&#039;&#039;&#039;ombo &#039;&#039;&#039;k&#039;&#039;&#039;ill]] || style=&amp;quot;text-align:left&amp;quot; | A term used to refer to a character&#039;s ability to defeat an enemy in &#039;&#039;one full combo&#039;&#039;. The ability to &amp;quot;combo kill&amp;quot; certain enemies is often used as a measurement of a character or weapon&#039;s effectiveness.&lt;br /&gt;
|-&lt;br /&gt;
|DMC || [[Damage cancel]] || style=&amp;quot;text-align:left&amp;quot; | An unintended game mechanic (&#039;&#039;&#039;no longer present on Ephinea&#039;&#039;&#039;) whereby players using techniques or dealing damage values (typically referring to lower damage values) could &amp;quot;override&amp;quot; the damage values of other characters, which often resulted in certain strategies being more effective at killing enemies than others (e.g. an enemy hit by a Force&#039;s lower-damage {{Rafoie}} at the same time as another character&#039;s higher-damage [[Weapons#Sacrificial damage increase|charge]] weapon attack would &#039;&#039;only&#039;&#039; take the lower damage from the Rafoie).&lt;br /&gt;
|-&lt;br /&gt;
|CT;&amp;lt;br&amp;gt;DT;&amp;lt;br&amp;gt;FT || Confuse Trap&amp;lt;br&amp;gt;Damage Trap&amp;lt;br&amp;gt;Freeze Trap || style=&amp;quot;text-align:left&amp;quot; | The different kinds of [[traps]] android characters can deploy to damage enemies or inflict them with [[Status effects|status effects]].&lt;br /&gt;
|-&lt;br /&gt;
|Free adventure;&amp;lt;br&amp;gt;Free field;&amp;lt;br&amp;gt;Free play;&amp;lt;br&amp;gt;Free roam || - || style=&amp;quot;text-align:left&amp;quot; | Refers to the act of playing an area by directly teleporting to it from the Pioneer 2, without initiating a [[Quests|quest]]. Because quests cannot be joined by other players while in progress (with the exception of [[Quests#Government quests|government quests]]), &amp;quot;free roaming&amp;quot; is often done while waiting for a party to fill, or to facilitate a more leisurely &amp;quot;drop-in, drop-out&amp;quot; form of gameplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some areas, when played in free roam, can also be more beneficial than playing them in a quest: free roaming in [[Cave]] is notable for containing high amounts of [[Evil Shark|Evil Sharks]]; free roaming in [[Seabed]] can be a more direct and efficient way to hunt [[Sinow Zoa|Sinow Zoas]] and [[Sinow Zele|Sinow Zeles]] while also guaranteeing an encounter with [[Olga Flow]]; one variation of [[Crater#Northern Route|Crater (Northern Route)]] features a high number of [[Item box|item boxes]], and so forth.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The [[Control Tower]] area is notable for &#039;&#039;lacking&#039;&#039; a free roam option, and may &#039;&#039;only&#039;&#039; be played through quests. The quests {{Quest link|The East Tower}} and {{Quest link|The West Tower}} are commonly considered to be the &amp;quot;free roam&amp;quot; versions of the area, due to their relatively light monster densities.&lt;br /&gt;
|-&lt;br /&gt;
|NNN;&amp;lt;br&amp;gt;NHS;&amp;lt;br&amp;gt;(any combination&amp;lt;br&amp;gt;of N, H, S) || &#039;&#039;&#039;N&#039;&#039;&#039;ormal&amp;lt;br&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;eavy&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial || style=&amp;quot;text-align:left&amp;quot; | The different types of attacks used to make up a combo. The order of letters refers to the order in which attacks are used in a combo.&lt;br /&gt;
|-&lt;br /&gt;
|N2;&amp;lt;br&amp;gt;H1;&amp;lt;br&amp;gt;S3;&amp;lt;br&amp;gt;(any of the above&amp;lt;br&amp;gt;letters, followed by a number from 1-3) || &#039;&#039;&#039;N&#039;&#039;&#039;ormal &#039;&#039;&#039;2&#039;&#039;&#039;;&amp;lt;br&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;eavy &#039;&#039;&#039;1&#039;&#039;&#039;;&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial &#039;&#039;&#039;3&#039;&#039;&#039; || style=&amp;quot;text-align:left&amp;quot; | Used in refernence to the abbreviated &#039;&#039;type&#039;&#039; of attack as the numbered &#039;&#039;step&#039;&#039; in a combo (e.g. &amp;quot;H2&amp;quot; means &#039;&#039;heavy attack&#039;&#039; as the &#039;&#039;second hit&#039;&#039;, etc.).&lt;br /&gt;
|-&lt;br /&gt;
|SNS || &#039;&#039;&#039;S&#039;&#039;&#039;pecial&amp;lt;br&amp;gt;&#039;&#039;&#039;N&#039;&#039;&#039;ormal&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial || style=&amp;quot;text-align:left&amp;quot; | A distinctly different combo process which allows for usage of the [[Accuracy glitch|accuracy glitch]].&lt;br /&gt;
|-&lt;br /&gt;
|NT || No Target || style=&amp;quot;text-align:left&amp;quot; | Used in reference to when an enemy desyncs or glitches for a certain player, leaving them unable to be targeted and thus struck with attacks.&lt;br /&gt;
|-&lt;br /&gt;
|OPM || One Person Mode || style=&amp;quot;text-align:left&amp;quot; |  -&lt;br /&gt;
|-&lt;br /&gt;
|RT || Retrap || style=&amp;quot;text-align:left&amp;quot; | Used by android players to indicate that they are about to die intentionally and use a {{Tool|Scape Doll}} to restore their [[traps]]. It is said in advance of the intentional death, as revival by the Scape Doll &#039;&#039;can be interrupted&#039;&#039; by the usage of a {{Tool|Moon Atomizer}} or {{Reverser}}, disrupting the process and &#039;&#039;not&#039;&#039; restoring the player&#039;s traps (and thus should be avoided).&lt;br /&gt;
|-&lt;br /&gt;
|TPD || TP Death || style=&amp;quot;text-align:left&amp;quot; | Used in [[Challenge]] mode to denote an intentional death for the purpose of using a Scape Doll to fully restore [[Stats#TP|TP]].&lt;br /&gt;
|-&lt;br /&gt;
|TP || Can refer to either:&amp;lt;br&amp;gt;{{Tool|Telepipe}};&amp;lt;br&amp;gt;[[Team#Team_Points|Team Point]] || style=&amp;quot;text-align:left&amp;quot; | For &amp;quot;Team Point,&amp;quot; it is usually referring to the act of converting an item into Team Points (e.g. Player 1: &amp;quot;I just found &amp;lt;bad item&amp;gt;!&amp;quot; Player 2: &amp;quot;TP it LOL&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|00;&amp;lt;br&amp;gt;100;&amp;lt;br&amp;gt;(any two numbers&amp;lt;br&amp;gt;greater than 20)|| Progress of your [[Photon Blasts|Photon Blast]] || style=&amp;quot;text-align:left&amp;quot; | Used to quickly indicate to your team that you have 100% charge for a Photon Blast. It is also common to pair this with the below terminology to state you are at 100% and what Photon Blast you intend on using (e.g: &amp;quot;00 Twins.&amp;quot;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Note: If an android player states a number &#039;&#039;lower&#039;&#039; than 20, and there is at least one other android in the party, and the android(s) are rapidly using Freeze Traps, the players may be indicating their remaining Freeze Trap counts to each other (e.g. to imply one will have to take over for the other soon).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Twins || {{Mylla &amp;amp; Youlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] which grants {{Shifta}} and {{Deband}}, and can be used in [[Photon Blasts#Chaining|chains]] to grant higher levels than [[Techniques|techniques]] can normally provide. Term usage is to dictate that you are going to use Mylla &amp;amp; Youlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin || {{Estlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a linear attack that strikes enemies in front. Term usage is to convey that you are going to use Estlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Angel || {{Pilla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a aerial attack that hits nearby enemies. Term usage is to convey that you are going to use Pilla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Snake || {{Farlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a spinning attack that hits all nearby enemies. Term usage is to convey that you are going to use Farlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Deer;&amp;lt;br&amp;gt;Elk;&amp;lt;br&amp;gt;Moose || {{Golla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a concentrated attack that focuses one enemy. Term usage is to convey that you are going to use Golla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Donate || Intent for [[Photon Blasts#Chaining| Photon Blast chain]] || style=&amp;quot;text-align:left&amp;quot; | Term usage is to convey that you are going to donate to the ensuing [[Photon Blasts#Chaining|Photon Blast chain.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Class names===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|HUmr|| [[HUmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[hunter]] [[classes|class]] [[HUmar]].&lt;br /&gt;
|-&lt;br /&gt;
|HUnl;&amp;lt;br&amp;gt;Huney|| [[HUnewearl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[hunter]] [[classes|class]] [[HUnewearl]].&lt;br /&gt;
|-&lt;br /&gt;
|HUct|| [[HUcast]] || style=&amp;quot;text-align:left&amp;quot; | The male [[hunter]] [[classes|class]] [[HUcast]].&lt;br /&gt;
|-&lt;br /&gt;
|HUcl|| [[HUcaseal]] || style=&amp;quot;text-align:left&amp;quot; | The female [[hunter]] [[classes|class]] [[HUcaseal]].&lt;br /&gt;
|-&lt;br /&gt;
|RAmr|| [[RAmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[ranger]] [[classes|class]] [[RAmar]].&lt;br /&gt;
|-&lt;br /&gt;
|RAml|| [[RAmarl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[ranger]] [[classes|class]] [[RAmarl]].&lt;br /&gt;
|-&lt;br /&gt;
|RAct|| [[RAcast]] || style=&amp;quot;text-align:left&amp;quot; | The male [[ranger]] [[classes|class]] [[RAcast]].&lt;br /&gt;
|-&lt;br /&gt;
|RAcl|| [[RAcaseal]] || style=&amp;quot;text-align:left&amp;quot; | The female [[ranger]] [[classes|class]] [[RAcaseal]].&lt;br /&gt;
|-&lt;br /&gt;
|FOmr|| [[FOmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[force]] [[classes|class]] [[FOmar]].&lt;br /&gt;
|-&lt;br /&gt;
|FOml|| [[FOmarl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[force]] [[classes|class]] [[FOmarl]].&lt;br /&gt;
|-&lt;br /&gt;
|FOnm|| [[FOnewm]] || style=&amp;quot;text-align:left&amp;quot; | The male [[force]] [[classes|class]] [[FOnewm]].&lt;br /&gt;
|-&lt;br /&gt;
|FOnl;&amp;lt;br&amp;gt;Foney|| [[FOnewearl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[force]] [[classes|class]] [[FOnewearl]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Party names===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|{{!}}+Fo || Plus Force || style=&amp;quot;text-align:left&amp;quot; |  The players currently in the party would like a [[Force]] to join, usually to provide {{Shifta}}/{{Deband}} and {{Jellen}}/{{Zalure}}.&lt;br /&gt;
|-&lt;br /&gt;
|NoFo || No Force || style=&amp;quot;text-align:left&amp;quot; |  The players currently in the party already include a Force, and would prefer a character of a class other than Force to join.&lt;br /&gt;
|-&lt;br /&gt;
|Res || Reserved || style=&amp;quot;text-align:left&amp;quot; |  Indicates a game that is reserved for specific or pre-determined players only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trading===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|B&amp;gt; || Buying || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to purchase the following item from another player.&lt;br /&gt;
|-&lt;br /&gt;
|S&amp;gt; || Selling || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to sell the following item to another player.&lt;br /&gt;
|-&lt;br /&gt;
|T&amp;gt; || Trading || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to trade one item to another player in exchange for another.&lt;br /&gt;
|-&lt;br /&gt;
|A&amp;gt; || Auction || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to field offers of increasing value over a predefined period of time to sell the item to the highest bidder at the time the auction concludes. &lt;br /&gt;
&#039;&#039;&#039;On Ephinea, auctions may only take place on the [https://www.pioneer2.net/community/forums/41 auction forums]&#039;&#039;&#039;; however, this phrase can also be used elsewhere as a means of &amp;quot;advertising&amp;quot; the auction, typically alongside a link to the relevant auction post.&lt;br /&gt;
|-&lt;br /&gt;
|PDA&amp;gt; || {{Tool|rare|Photon Drop}} Auction || style=&amp;quot;text-align:left&amp;quot; |  Indicates an auction wherein the seller will only accept Photon Drops, and does not want to be offered any additional items.&lt;br /&gt;
|-&lt;br /&gt;
|PC&amp;gt; || Price Check || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking other players&#039; inputs on the value of an item (in Photon Drops).&lt;br /&gt;
|-&lt;br /&gt;
|Res || Reserve Bid || style=&amp;quot;text-align:left&amp;quot; |  Indicates the lowest amount a seller will accept to initiate an auction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Symbol Chat===&lt;br /&gt;
Symbol Chat can be used in-game and can mean many things depending on context.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Hello&#039;&#039;&#039;&amp;quot; can mean:&lt;br /&gt;
&lt;br /&gt;
* Follow me&lt;br /&gt;
* Come stand where I am (there may be an upcoming [[Delbiter]] or [[Dorphon]] which will charge when it spawns) &lt;br /&gt;
* I have just used a telepipe so that you can warp to my location &lt;br /&gt;
* I am ready to rejoin the main group and need someone to use a telepipe &lt;br /&gt;
* I have rejoined the main group&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Goodbye&#039;&#039;&#039;&amp;quot; can mean: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Don&#039;t&#039;&#039; follow me &lt;br /&gt;
* I&#039;m temporarily leaving the main group to do something else&lt;br /&gt;
* I think that the party should split up here&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous&amp;lt;!--For now, not permanent--&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|CC || Character change;&amp;lt;br&amp;gt;(chang&#039;&#039;ing&#039;&#039; character) || style=&amp;quot;text-align:left&amp;quot; | The player, usually having just joined a party, intends to leave the room and return with a different character (e.g. a character more suited to the intended content, that currently has their strongest equipment, etc.). If the party was open for anyone to join, it is courteous to change the room&#039;s name to the initial character&#039;s to indicate that you would like them to return, similar to marking a room as &amp;quot;&#039;&#039;&#039;res&#039;&#039;&#039;erved.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[DAR]] || [[Drop anything rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop &#039;&#039;any&#039;&#039; item. This value is multiplied with an enemy&#039;s rare drop rate to determine the final rate at which an enemy will drop its designated rare item.&lt;br /&gt;
|-&lt;br /&gt;
|[[RER]] || [[Rare enemy rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction, but nowhere in-game) for an enemy to spawn as its respective rare variant. By default, this chance is 1/500 (1/10 for [[Kondrieu]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[RDR]] || [[Rare drop rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop &#039;&#039;their designated rare&#039;&#039; item, &#039;&#039;if they drop an item at all&#039;&#039;. This value is multiplied with an enemy&#039;s drop anything rate to determine the final rate at which an enemy will drop its designated rare item.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |DAR week || -  || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which time the drop anything rate of all monsters is multiplied by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RER week || - || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which the chance for an enemy to spawn as its respective rare variant is multiplied by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RDR week || - || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which time the rare drop rate of all monsters is multiplied by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RBR quest || Ragol Boost Road quest || style=&amp;quot;text-align:left&amp;quot; | Referring to one of the three current weekly Ragol Boost Road (RBR) quests, which offer a 25% drop anything rate, 25% rare drop rate and 25% experience bonus. This bonus stacks with the Ephinea weekly bonuses as well as many other bonuses, refer to [[Ragol Boost Road]] page for details on RBR bonuses and current quests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |TA || Time Attack || style=&amp;quot;text-align:left&amp;quot; | - &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Pofuilly_Slime&amp;diff=40049</id>
		<title>Pofuilly Slime</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Pofuilly_Slime&amp;diff=40049"/>
		<updated>2026-01-07T12:56:08Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;&amp;quot;Slime&amp;quot; redirects here. For its rare variant, see [[Pouilly Slime]].&#039;&#039;&lt;br /&gt;
{{Enemy|name=Pofuilly Slime}}&lt;br /&gt;
[[Pofuilly Slime]] is an enemy native to [[Cave 2]] and [[Cave 3]].&lt;br /&gt;
&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Pofuilly Slimes are evasive enemies. Most of the time, they slide around the floor in their untargetable &amp;quot;puddle&amp;quot; form, completely immune to every form of damage except for damage traps. Once they are close enough to a player (but not touching), they will stop and rise up, becoming vulnerable to attack. While standing, they can launch one of two attacks: a bouncing blue fireball, or a slime scythe that forms under their target. If the fireball hits another Pofuilly Slime, that slime may split into two slimes. The scythe can also hit other enemies. After taking damage, a Pofuilly Slime will revert to its puddle form, unless that damage comes from the third hit of a combo.&lt;br /&gt;
&lt;br /&gt;
{{TechBoostIgnored}}&lt;br /&gt;
&lt;br /&gt;
===Fixed Damage===&lt;br /&gt;
{| &lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 30&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 24&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 24&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 20&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 97&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 90&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 81&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 76&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 174&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 164&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 140&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 140&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 274&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 322&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 243&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 260&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* A single Pofuilly Slime on a map consists of a special, invisible control enemy and the enemies that players will interact with. The control enemy has 0 HP and does not move--any hit will kill it and all of the visible slimes. Damage traps only check for enemy proximity on the XZ plane, thereby killing all slimes when detonated within range of the control slime. Slimes killed in this way may still drop items as normal (including rare drops).&lt;br /&gt;
* A single Pofuilly Slime can usually be split to create four separate enemies. However, it is possible for quests to designate the limit as one, two, three, or four Slimes. Stages 3 and 4 in Episode 1 Challenge randomly designate Slimes with fewer than four clones.&lt;br /&gt;
* Pofuilly Slimes should be struck with high-damage attacks, as after damaging them once, they return to their grounded, untargetable puddle form. Strong physical attacks and fire, lightning, or {{Grants}} techniques work best.&lt;br /&gt;
* If struck with the third hit of a combo, a Pofuilly Slime will split without returning to its puddle form. {{Gibarta}} and {{Rabarta}} can also be used to split them.&lt;br /&gt;
* Pofuilly Slimes can be {{frozen}} in their moving state, increasing the time to kill.&lt;br /&gt;
&lt;br /&gt;
==Rare spawn==&lt;br /&gt;
A Pofuilly Slime has a {{RareEnemyRate}} chance of spawning as a [[Pouilly Slime]]. This also applies to additional Pofuilly Slimes spawned off of an original, making intentional splitting of slimes effective at hunting Pouilly slimes.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=Event|catspan=|quest=Christmas Fiasco (E1){{!}}Christmas Fiasco|questspan=|details=Clear Cave|count=25}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=|quest=Silent Afterimage 2{{!}}Silent Afterimage #2|questspan=|details=Clear Cave|count=16}}&lt;br /&gt;
{{HuntingTableRow1|category=Maximum Attack|catspan=2|quest=Maximum Attack 4th Stage -1A-|questspan=|details=Clear Cave|count=16}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=Maximum Attack 4th Stage -1B-|questspan=|details=Clear Cave&amp;lt;br&amp;gt;([[Maximum Attack 4th Stage -1C-|MA4C]] also works)|count=14}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=|quest=Sweep-up Operation 2{{!}}Sweep-up Operation #2|questspan=|details=Clear quest|count=12}}&lt;br /&gt;
{{HuntingTableRow1|category=Government|catspan=2|quest=2-3:The Mutation|questspan=2|details=Cave 2, six rooms north|count=5}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear quest|count=12}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=|quest=Today&#039;s Rate|questspan=|details=Take first left, clear two waves|count=2}}&lt;br /&gt;
{{HuntingTableRow1|category=VR|catspan=|quest=Towards the Future|questspan=|details=Clear Cave|count=5}}&lt;br /&gt;
{{HuntingTableRow1|category=Solo Only|catspan=|quest=Knight of Coral|questspan=|details=Clear Cave|count=5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare drops==&lt;br /&gt;
{{EnemyDropTable|Pofuilly Slime}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Pal_Shark&amp;diff=39960</id>
		<title>Pal Shark</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Pal_Shark&amp;diff=39960"/>
		<updated>2026-01-03T05:30:07Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Pal Shark}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Sharks of all types will move towards players once their aggro radius has been entered or they&#039;ve been struck. They&#039;ll walk directly toward their target and begin attacking when they reach it.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=|quest=Subterranean Patrol 1{{!}}Subterranean Patrol #1|questspan=|details=Clear quest|count=52}}&lt;br /&gt;
{{HuntingTableRow1|category=Maximum Attack|catspan=|quest=Maximum Attack 4th Stage -1B-|questspan=|details=Clear Cave&amp;lt;br&amp;gt;([[Maximum Attack 4th Stage -1C-{{!}}MA4C]] also works)|count=40}}&lt;br /&gt;
{{HuntingTableRow1|category=Halloween|catspan=|quest=Hollow Battlefield: Caves|questspan=|details=Clear quest|count=35}}&lt;br /&gt;
{{HuntingTableRow1|category=Event|catspan=|quest=Christmas Fiasco (E1){{!}}Christmas Fiasco|questspan=|details=Clear Cave|count=28}}&lt;br /&gt;
{{HuntingTableRow1|category=Government|catspan=2|quest=2-3:The Mutation|questspan=2|details=Clear Cave 2|count=35}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear quest|count=42}}&lt;br /&gt;
{{HuntingTableRow1|category=Side Story|catspan=|quest=Soul of a Blacksmith|questspan=|details=Clear Cave|count=44}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Pal Shark}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Pal_Shark&amp;diff=39959</id>
		<title>Pal Shark</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Pal_Shark&amp;diff=39959"/>
		<updated>2026-01-03T05:28:23Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: /* Hunting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Pal Shark}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Sharks of all types will move towards players once their aggro radius has been entered or they&#039;ve been struck. They&#039;ll walk directly toward their target and begin attacking when they reach it.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=|quest=Subterranean Patrol 1|questspan=|details=Clear quest|count=52}}&lt;br /&gt;
{{HuntingTableRow1|category=Maximum Attack|catspan=|quest=Maximum Attack 4th Stage -1B-|questspan=|details=Clear Cave&amp;lt;br&amp;gt;([[Maximum Attack 4th Stage -1C-{{!}}MA4C]] also works)|count=40}}&lt;br /&gt;
{{HuntingTableRow1|category=Halloween|catspan=|quest=Hollow Battlefield: Caves|questspan=|details=Clear quest|count=35}}&lt;br /&gt;
{{HuntingTableRow1|category=Event|catspan=|quest=Christmas Fiasco (E1){{!}}Christmas Fiasco|questspan=|details=Clear Cave|count=28}}&lt;br /&gt;
{{HuntingTableRow1|category=Government|catspan=2|quest=2-3:The Mutation|questspan=2|details=Clear Cave 2|count=35}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear quest|count=42}}&lt;br /&gt;
{{HuntingTableRow1|category=Side Story|catspan=|quest=Soul of a Blacksmith|questspan=|details=Clear Cave|count=44}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Pal Shark}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Gibbles&amp;diff=39878</id>
		<title>Gibbles</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Gibbles&amp;diff=39878"/>
		<updated>2026-01-01T21:53:58Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: /* Hunting */ fixed link to Sweep-up Operation #9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Gibbles}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Gibbles is a [[Monsters#Minibosses|miniboss]] enemy, and does not take increased damage from [[Weapon attributes|weapon attributes]]. Other enemies that share this trait are [[Mericarol]], [[Merikle]], [[Mericus]], [[Gi Gue]], [[Olga Flow|Olga Flow (Form 2)]] and [[Girtablulu]].&lt;br /&gt;
&lt;br /&gt;
===Targeting===&lt;br /&gt;
Gibbles share a unique targeting mechanic with [[Delsaber|Delsabers]]. Both monsters have a parameter configurable in their initialization data that determines which of their player targeting prioritizations to use when they are searching for a target (target searching does not occur while attacking or within melee range of a player). The prioritization follows these values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+Gibbles targeting&lt;br /&gt;
!Value&lt;br /&gt;
!Player Type&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Male&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Female&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Newman&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Android&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Hunter&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Ranger&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Force&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Target searching considers players within 250 units. The radius for activating a Gibbles spawn is smaller than this target search radius, which can cause them to sometimes have a significantly delayed spawn until their target is within range.&lt;br /&gt;
&lt;br /&gt;
Qedit has a default of 0 for this parameter in the Gibbles initialization data. This means most Gibbles in practice will prioritize male characters when searching for a target.&lt;br /&gt;
&lt;br /&gt;
===Fixed Damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Pound || 60&lt;br /&gt;
|-&lt;br /&gt;
| {{note|Landing hitbox, on spawn or after jumping|Jump}} || 80&lt;br /&gt;
|-&lt;br /&gt;
| Wind-up punch || ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Pound || 60&lt;br /&gt;
|-&lt;br /&gt;
| {{note|Landing hitbox, on spawn or after jumping|Jump}} || 80&lt;br /&gt;
|-&lt;br /&gt;
| Wind-up punch || ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Pound || 120&lt;br /&gt;
|-&lt;br /&gt;
| {{note|Landing hitbox, on spawn or after jumping|Jump}} || 140&lt;br /&gt;
|-&lt;br /&gt;
| Wind-up punch || 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Pound || 120&lt;br /&gt;
|-&lt;br /&gt;
| {{note|Landing hitbox, on spawn or after jumping|Jump}} || 140&lt;br /&gt;
|-&lt;br /&gt;
| Wind-up punch || 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Pound || 180&lt;br /&gt;
|-&lt;br /&gt;
| {{note|Landing hitbox, on spawn or after jumping|Jump}} || 200&lt;br /&gt;
|-&lt;br /&gt;
| Wind-up punch || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Pound || 180&lt;br /&gt;
|-&lt;br /&gt;
| {{note|Landing hitbox, on spawn or after jumping|Jump}} || 200&lt;br /&gt;
|-&lt;br /&gt;
| Wind-up punch || 240&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Pound || 600&lt;br /&gt;
|-&lt;br /&gt;
| {{note|Landing hitbox, on spawn or after jumping|Jump}} || 700&lt;br /&gt;
|-&lt;br /&gt;
| Wind-up punch || 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Pound || 240&lt;br /&gt;
|-&lt;br /&gt;
| {{note|Landing hitbox, on spawn or after jumping|Jump}} || 260&lt;br /&gt;
|-&lt;br /&gt;
| Wind-up punch || 400&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The ground pound attacks can also do physical damage. In the early stages of each attack animation, the attack will be physical if the game&#039;s frame counter is a multiple of 5. For high HP characters in Ultimate, this can lead to a quick death if the attack does not knock down the player. The reason is that the attack will start the player&#039;s flinching animation, but Gibbles will hit for the fixed damage on the following frames. However, those hits will not cause knockdown because the player is currently in the flinching animation.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Phantasmal World 4{{!}}Phantasmal World #4|questspan=|details=Clear 1F|count=3}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=Maximum Attack E: Gal Da Val|questspan=|details=Clear Central Control Area|count=10}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Sweep-up Operation 9{{!}}Sweep-up Operation #9|questspan=|details=Clear quest|count=13}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=2|quest=Phantasmal World 2{{!}}Phantasmal World #2|questspan=|details=Clear Mountain Area|count=9}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=Penumbral Surge 6{{!}}Penumbral Surge #6|questspan=|details=Clear quest|count=22}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=|quest=Lost CHARGE VULCAN|questspan=|details=Clear quest|count=21}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Gibbles}}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Central Control Area Enemies]]&lt;br /&gt;
[[Category:Control Tower Enemies]]&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Twilight_Sanctuary&amp;diff=39877</id>
		<title>Twilight Sanctuary</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Twilight_Sanctuary&amp;diff=39877"/>
		<updated>2026-01-01T21:39:32Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Twilight Sanctuary&lt;br /&gt;
|episode=2&lt;br /&gt;
|category=Tower&lt;br /&gt;
|desc=A lurking presence is disrupting the sanctuary. Exterminate all that it has brought to the tower.&lt;br /&gt;
|info=Cleanse the sanctuary&#039;s tower from the darkness!&lt;br /&gt;
|reward=Normal: 5000&amp;lt;br/&amp;gt;Hard: 7000&amp;lt;br/&amp;gt;Very Hard: 12000&amp;lt;br/&amp;gt;Ultimate: 75000&lt;br /&gt;
|author=Esther&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=???&lt;br /&gt;
|hxpon=???&lt;br /&gt;
|vhxpon=???&lt;br /&gt;
|uxpon=???&lt;br /&gt;
|nxpoff=???&lt;br /&gt;
|hxpoff=???&lt;br /&gt;
|vhxpoff=???&lt;br /&gt;
|uxpoff=???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This quest is currently &#039;&#039;&#039;NOT&#039;&#039;&#039; in the [[Ragol_Boost_Road]] rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twilight Sanctuary&#039;&#039;&#039; (commonly abbreviated as &amp;quot;TS&amp;quot;) is a very challenging quest designed specifically for the intent of posing a rigorous and intensive challenge for skilled players in a 4-player party. A unique fact about TS is that despite being a difficult quest taking place in tower, it has the complete absence of Epsilon. While this quest can be played with less than 4-players, it&#039;s strongly recommended to run it with a full team. Should a party clear TS without a single death, Leo will grant players a huge Meseta reward. This is only applicable in the &#039;&#039;&#039;Ultimate Mode&#039;&#039;&#039; difficulty.&lt;br /&gt;
&lt;br /&gt;
Players capable of an &#039;&#039;&#039;Ultimate Mode&#039;&#039;&#039; deathless run will be rewarded 300,000 Meseta from Leo Grahart; on top of the 75,000 base Meseta reward for clearing the quest. This tallies up to a 375,000 Meseta reward total to any player in the party that don&#039;t take a single death. &lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot;&lt;br /&gt;
!colspan=2|[[Jungle East|Jungle East]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot;&lt;br /&gt;
!colspan=2|[[Control Tower|Control Tower]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Del Lily]]&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol#Mericarand|Random Mericarol]]&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot;&lt;br /&gt;
!colspan=4|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|10&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|10&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|9&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|24&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|9&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|[[Del Lily]]&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol#Mericarand|Random Mericarol]]&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=4|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Jungle East|Jungle East]]&lt;br /&gt;
!colspan=2|[[Control Tower|Control Tower]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|34&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|2&lt;br /&gt;
!colspan=2|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Maps==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=300 widths=300&amp;gt;&lt;br /&gt;
Twilight Sanctuary (Jungle East).png| Jungle East&lt;br /&gt;
Twilight Sanctuary (Control Tower).png | Control Tower&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Episode2Quests}}&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Hildebear&amp;diff=39721</id>
		<title>Hildebear</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Hildebear&amp;diff=39721"/>
		<updated>2025-12-22T03:57:08Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: /* Forces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Hildebear (E1)}}&lt;br /&gt;
{{Enemy|name=Hildebear (E2)}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Hildebears are quite dangerous and can kill a weaker character in one hit. At range, they will either spit {{Foie}} ({{Gizonde}} in Ultimate difficulty) at their targets or leap to them, dealing damage where they land.&lt;br /&gt;
&lt;br /&gt;
===Fixed Damage===&lt;br /&gt;
{| &lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Drop || 5&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 5&lt;br /&gt;
|-&lt;br /&gt;
|  Forest 2 || rowspan=&amp;quot;2&amp;quot;|Jump Attack || 24&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 14&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|{{Foie}} || 22&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 22&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Drop || 5&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 5&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Jump Attack || 14&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 14&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|{{Foie}} || 22&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 22&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Drop || 5&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 5&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Jump Attack || 120&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 60&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|{{Foie}} || 22&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 22&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Drop || 5&lt;br /&gt;
|-&lt;br /&gt;
| Temple  || 5&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Jump Attack || 60&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 60&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|{{Foie}} || 22&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 22&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Drop || 5&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 5&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Jump Attack || 240&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 140&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|{{Foie}} || 22&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 22&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Drop || 5&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 5&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Jump Attack || 140&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 140&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|{{Foie}} || 22&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 22&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Drop || 5&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 5&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Jump Attack || 300&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 300&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|{{Gizonde}} || 136&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 136&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Drop || 5&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 5&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Jump Attack || 300&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 220&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|{{Gizonde}} || 136&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 48&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Hunters===&lt;br /&gt;
Hildebears have worse coverage on their right, so try to attack them from that side. Their punches seem to have better coverage on their left, so it&#039;s inadvisable to attack from that side. At range, they&#039;ll spit fireballs, but those are relatively easy to dodge and don&#039;t do as much damage.&lt;br /&gt;
===Rangers===&lt;br /&gt;
Once the Hildebear has closed the gap, attacking from its right is a good idea. If range can be maintained, [[Mechguns]] are a good option for quick damage.&lt;br /&gt;
===Forces===&lt;br /&gt;
Hildebears in Episode 1 are weak to Barta until Ultimate, where they are weak to Grants. In Episode 2, they are weak to Barta and Megid in all difficulties.&lt;br /&gt;
&lt;br /&gt;
==Rare Spawns==&lt;br /&gt;
A Hildebear has a {{RareEnemyRate}} chance of spawning as a [[Hildeblue]].&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1: &lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow|category=VR|catspan=3|quest=Tyrell&#039;s Ego|questspan=|details=Clear Forest|count=52}}&lt;br /&gt;
{{HuntingTableRow|category=|catspan=|quest=Simulator 2.0|questspan=|details=Clear Forest|count=10}}&lt;br /&gt;
{{HuntingTableRow|category=|catspan=|quest=Towards the Future|questspan=|details={{Note|First two rooms|Clear Forest}}|count=4}}&lt;br /&gt;
{{HuntingTableRow|category=Retrieval|catspan=|quest=Rappy&#039;s Holiday|questspan=|details=Clear Forest 2|count=75}}&lt;br /&gt;
{{HuntingTableRow|category=Maximum Attack|catspan=|quest=Maximum Attack E: Episode 1|questspan=|details=Clear Forest|count=17}}&lt;br /&gt;
{{HuntingTableRow|category=Side Story|catspan=|quest=Forest of Sorrow|questspan=|details=Clear quest|count=16}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=MAXIMUM ATTACK 2 Ver2|questspan=|details=&amp;quot;Beginning of a Legacy&amp;quot; route&amp;lt;br&amp;gt;(Clear first room, proceed forward two rooms,&amp;lt;br&amp;gt;proceed right one room, clear)|count=15}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Reality: Temple|questspan=|details=Clear quest|count=21}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=Maximum Attack E: VR|questspan=|details=Clear VR Temple|count=21}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=2|quest=Lost SHOCK RIFLE|questspan=2|details=Clear VR Temple Alpha|count=20}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=41}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{EnemyDropTable|Hildebear (E1)}}&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{EnemyDropTable|Hildebear (E2)}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Forest Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
[[Category:Casts Foie]]&lt;br /&gt;
[[Category:Casts Gizonde]]&lt;br /&gt;
[[Category:Inflicts Shock]]&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcaseal/Guide&amp;diff=39719</id>
		<title>HUcaseal/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcaseal/Guide&amp;diff=39719"/>
		<updated>2025-12-21T20:38:33Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: uncapitalized the Cs in HUcaseal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[HUcaseal]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:HUcaseal.png|right]]&lt;br /&gt;
&#039;&#039;&#039;HUcaseal&#039;&#039;&#039; is an android Hunter who has the highest ATA of the all the Hunters. Along with access to [[traps]], this gives her the best crowd control ability of all the Hunters, able to use her ATA to land special attacks such as [[paralysis]] more often. HUcaseal&#039;s ATP, however, is relatively low, especially in comparison to her male counterpart [[HUcast]]. She also has less ATP than [[RAcast]], making her damage output something to be desired, but with liberal usage of traps, she is always a valuable asset to any group.&lt;br /&gt;
&lt;br /&gt;
HUcaseal has unique animations for [[claws]], [[double sabers]], [[fists]], and [[daggers]], although only the dagger animation has significant speed benefit over other classes.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Access to powerful Hunter weapons - weapons such as {{Sword|rare|Dark Flow}} and {{Sword|rare|Vjaya}} allow HUcaseal to do extremely high damage, albeit only in specific scenarios and for high costs&lt;br /&gt;
* Highest Hunter ATA - making it much easier for HUcaseal to use special attacks compared to the other Hunters&lt;br /&gt;
* Access to traps - {{Trap|Traps#Freeze traps|Freeze traps}} and {{Trap|Traps#Confuse traps|confuse traps}} are the strongest crowd control options in the game, giving HUcaseal plenty of tools to turn the tide of battle&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Limited effective range - In comparison to Rangers and Forces, Hunters do not have as much area-of-effect range, meaning their effectiveness is lowered if not positioned correctly&lt;br /&gt;
* Low ATP - With only 1,301 maximum ATP, HUcaseal is somewhat weak as a Hunter&lt;br /&gt;
* Identical to HUcast - Despite HUcaseal&#039;s extra ATA, her playstyle and offerings are identical to HUcast, who performs much better due to his staggeringly high ATP&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
===General Recommendations for HUcaseal===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Gun|rare|M&amp;amp;A60 Vise}} with high hit attribute is a core HUcaseal item that has many potential sources on {{Purplenum}}.  Vise and {{Cane|rare|Psycho Wand}} can be hunted together in Caves, often in the same quest.  {{Gun|rare|Frozen Shooter}} and {{Sword|rare|Lavis Cannon}} can be hunted by {{Purplenum}} in the Forest.  &lt;br /&gt;
&lt;br /&gt;
The Central Control Area offers a solid hunt for the valuable {{Gun|rare|Heaven Punisher}}, along with the end-game special improving unit: {{Unit|rare|V502}}.  {{Tool|rare|Parasitic Gene Flow}} drops from Ogla Flow on this id, however, {{Yellowboze}} is a competitive ID for hunting this item (Maximum Attack E: Gal Da Val can be a better quest to hunt for PGF on {{Purplenum}} compared to Respective Tomorrow).&lt;br /&gt;
&lt;br /&gt;
For Point of Disaster in Episode 4, the Rare Boss, Kondrieu drops {{Gun|rare|Heaven Striker}}, which, like {{Cane|rare|Psycho Wand}}, can be traded to other players for {{Tool|rare|Photon Drops}} to afford better gear for your HUcaseal.  Even a hitless {{Gun|rare|Heaven Striker}} can be worth one or two photon drops while trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A similar choice to {{Purplenum}}, but the primary hunt this id offers is {{Sword|rare|Vjaya}} instead of {{Gun|rare|M&amp;amp;A60 Vise}}.  {{Sword|rare|Vjaya}} is incredibly strong, but less frequently utilized weapon by players in standard gameplay when compared with other HUcaseal staples like {{Gun|rare|M&amp;amp;A60 Vise}}, {{Sword|rare|Dark Flow}}, or {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
{{Cane|rare|Psycho Wand}} can be hunted in the Seabed of Episode 2 from Delbiter.  {{Gun|rare|Heaven Striker}} can be hunted from Del-D in the Ruins of Episode 1.  This ID offers one of the easiest, but least likely to yield success hunts for the highly desirable ranger weapon, {{Gun|rare|Heaven Punisher}} from Hildetorrs (rare enemy) in Episode 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yellowboze can hunt {{Gun|rare|Frozen Shooter}} and {{Gun|rare|Spread Needle}}, {{Gun|rare|Cannon Rouge}} (rare enemy), as well as both {{Sword|rare|Lame d&#039;Argent}} and {{Sword|rare|Galatine}} - two of the best sabers for any class that can wield them.  Other strong items to hunt on Yellowboze include:  {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Tool|rare|Photon Filter}}, and {{Frame|rare|Select Cloak}}, the last two being components for {{Tool|rare|Divine Filter}}.  A HUcaseal with this id will likely be spending most of the time in the Mines of Episode 1, and Episode 4 quests that include killing the boss (for chances to hunt {{Sword|rare|Galatine}}, or {{Sword|rare|Daylight Scar}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Viridia}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player&#039;s primary interests are boss rushes like Towards The Future and Respective Tomorrow, {{Viridia}} is a good choice.  {{Shield|rare|Red Ring}} and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}} are coveted drops which only drop from the bosses at the end of Episode 1 and Episode 2. {{Gun|rare|L&amp;amp;K38 Combat}} with high hit attribute is a very potent HUcaseal weapon and highly sought after by other players. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skyly has access to many essential HUcaseal items and an increased rate of finding sword-type weapons, which is important in the early game and for finding Hit {{Sword|attributes|Calibur|Caliburs}} later. Items include {{Sword|rare|Daylight Scar}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Zanba}}, {{Shield|rare|Red Ring}}, and {{Sword|rare|Lame d&#039;Argent}}.  Be warned that {{Skyly}} is not always the ideal HUcaseal id, despite it having many items desired by the class.  Players who find success with this id for HUcaseal likely have experience and strong middle to late game items at their disposal.&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
===With V101===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/131/64/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|122&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/131/64/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|62&lt;br /&gt;
|53&lt;br /&gt;
| -&lt;br /&gt;
|7&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/137/58/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|41&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
|13&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only*&lt;br /&gt;
|5/131/64/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|112&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max*&lt;br /&gt;
|5/131/64/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|62&lt;br /&gt;
|50&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max**&lt;br /&gt;
|5/131/64/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|62&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
|50&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
The ISO* and Min-Max* plans disregard Red Ring as a means of maxing the LCK stat, allowing for swaps to other barriers such as {{Shield|rare|Kasami Bracer}} without losing out on crit chance.&lt;br /&gt;
&lt;br /&gt;
The Min-Max** plan does mostly the same, but favors EVP materials over DEF to max out her EVP stat, even without {{Unit|rare|V101}}. This allows her to maximize Estlla on [[Saint-Milion]] by stacking four {{Unit|rare|Proof of Sword-Saint}}, as well as blocking a good amount of enemies in the game. Alternatively you can also use 0 DEF Materials and 38 Luck materials instead, to have max Luck without the use of Red Ring.&lt;br /&gt;
&lt;br /&gt;
===Without V101===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/128/67/0&lt;br /&gt;
| - &lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|115&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/128/67/0&lt;br /&gt;
| -&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|72&lt;br /&gt;
|43&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|35 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
HUcaseal has no Max Stats plan without a V101; it would still require two units, so it&#039;s better to use a plan that includes V101 to allow for more equipment usage.&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|rare|Vjaya}}, {{Sword|rare|Yunchang}}, {{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Red Sword}}, {{Sword|rare|Dark Flow}} (No Combo)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Black King Bar}}, {{Sword|rare|Daylight Scar}}, {{Sword|rare|Jizai}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Double Cannon}}, {{Sword|rare|Musashi}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}, {{Sword|Diska|Charge Diska}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Raygun}} (Charge, Berserk)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|Last Swan}}, {{Gun|rare|Dual Bird}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|es|ES Scythe}} (Hell)&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Raygun}} (Arrest, Hell) {{Gun|es|ES Gun}} (Zalure)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Hell, Demons)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Sword|rare|Lavis Blade}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Kunai}}, {{Cane|rare|Syringe}}, {{Gun|rare|Rambling May}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|S-Red&#039;s Blade}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Berdysh}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Twin Blaze}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|D-Parts ver1.01}}, {{Frame|rare|Sweetheart}}, {{Frame|rare|Blue Odoshi Violet Nimaidou}}, {{Frame|rare|Stealth Suit}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|S-Parts ver2.01}}, {{Shield|rare|Red Ring}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Sonic&amp;diff=39707</id>
		<title>Sonic</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Sonic&amp;diff=39707"/>
		<updated>2025-12-19T22:03:54Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: added a trivia section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|icon=Mag&lt;br /&gt;
|color=rare&lt;br /&gt;
|image=Sonic.png&lt;br /&gt;
|type=Mag&lt;br /&gt;
|evo=4&lt;br /&gt;
|cell=[[Sonic Doll]]&lt;br /&gt;
|conditions=Level 100+ [[Mags#Third Evolution Mags|Mag]]&lt;br /&gt;
|triggerrate=55&lt;br /&gt;
|triggerpb=invinc&lt;br /&gt;
|triggerhp=invinc&lt;br /&gt;
|triggerboss=invinc&lt;br /&gt;
|triggerdeath=&lt;br /&gt;
|hex=024300&lt;br /&gt;
}}&lt;br /&gt;
{{Mag|rare|Sonic}} is a [[Mags#Cell Mags|cell Mag]]. It is currently [[event]]-exclusive. It has the same stats ([[Mags#Mag_triggers|trigger]]) as [[Tellusis]].&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Mag Cell===&lt;br /&gt;
{{Mag|rare|Sonic}} may be obtained by using the rare [[Mags#List of Mag Cells|Mag cell]] {{Tool|rare|Sonic Doll}} on an equipped level 100+ [[Mags#Third Evolution Mags|third evolution Mag]].&lt;br /&gt;
&lt;br /&gt;
==Feeding Table==&lt;br /&gt;
: &#039;&#039;Main article: [[Mag feeding tables]]&#039;&#039;&lt;br /&gt;
{{MagFeedTable|7}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This Mag is based on &#039;&#039;Sonic the Hedgehog&#039;&#039;, the namesake of &#039;&#039;Sonic Team&#039;&#039;. He made his first appearance in the &#039;&#039;Genesis&#039;&#039; game &#039;&#039;Sonic the Hedgehog&#039;&#039; in 1991.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
=====Sonic=====&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Sonic_front_(any_color)-0.png|Sonic front&lt;br /&gt;
Sonic_back_(any_color)-0.png|Sonic back&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Mags}}&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Pofuilly_Slime&amp;diff=39448</id>
		<title>Pofuilly Slime</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Pofuilly_Slime&amp;diff=39448"/>
		<updated>2025-12-04T22:38:47Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;&amp;quot;Slime&amp;quot; redirects here. For it&#039;s rare variant, see [[Pouilly Slime]].&#039;&#039;&lt;br /&gt;
{{Enemy|name=Pofuilly Slime}}&lt;br /&gt;
[[Pofuilly Slime]] is an enemy native to [[Cave 2]] and [[Cave 3]].&lt;br /&gt;
&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Pofuilly Slimes are evasive enemies. Most of the time, they slide around the floor in their untargetable &amp;quot;puddle&amp;quot; form, completely immune to every form of damage except for damage traps. Once they are close enough to a player (but not touching), they will stop and rise up, becoming vulnerable to attack. While standing, they can launch one of two attacks: a bouncing blue fireball, or a slime scythe that forms under their target. If the fireball hits another Pofuilly Slime, that slime may split into two slimes. The scythe can also hit other enemies. After taking damage, a Pofuilly Slime will revert to its puddle form, unless that damage comes from the third hit of a combo.&lt;br /&gt;
&lt;br /&gt;
{{TechBoostIgnored}}&lt;br /&gt;
&lt;br /&gt;
===Fixed Damage===&lt;br /&gt;
{| &lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 30&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 24&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 24&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 20&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 97&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 90&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 81&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 76&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 174&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 164&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 140&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 140&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 274&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 322&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 243&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 260&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* A single Pofuilly Slime on a map consists of a special, invisible control enemy and the enemies that players will interact with. The control enemy has 0 HP and does not move--any hit will kill it and all of the visible slimes. Damage traps only check for enemy proximity on the XZ plane, thereby killing all slimes when detonated within range of the control slime. Slimes killed in this way may still drop items as normal (including rare drops).&lt;br /&gt;
* A single Pofuilly Slime can usually be split to create four separate enemies. However, it is possible for quests to designate the limit as one, two, three, or four Slimes. Stages 3 and 4 in Episode 1 Challenge randomly designate Slimes with fewer than four clones.&lt;br /&gt;
* Pofuilly Slimes should be struck with high-damage attacks, as after damaging them once, they return to their grounded, untargetable puddle form. Strong physical attacks and fire, lightning, or {{Grants}} techniques work best.&lt;br /&gt;
* If struck with the third hit of a combo, a Pofuilly Slime will split without returning to its puddle form. {{Gibarta}} and {{Rabarta}} can also be used to split them.&lt;br /&gt;
* Pofuilly Slimes can be {{frozen}} in their moving state, increasing the time to kill.&lt;br /&gt;
&lt;br /&gt;
==Rare spawn==&lt;br /&gt;
A Pofuilly Slime has a {{RareEnemyRate}} chance of spawning as a [[Pouilly Slime]]. This also applies to additional Pofuilly Slimes spawned off of an original, making intentional splitting of slimes effective at hunting Pouilly slimes.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=Event|catspan=|quest=Christmas Fiasco (E1){{!}}Christmas Fiasco|questspan=|details=Clear Cave|count=25}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=|quest=Silent Afterimage 2{{!}}Silent Afterimage #2|questspan=|details=Clear Cave|count=16}}&lt;br /&gt;
{{HuntingTableRow1|category=Maximum Attack|catspan=2|quest=Maximum Attack 4th Stage -1A-|questspan=|details=Clear Cave|count=16}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=Maximum Attack 4th Stage -1B-|questspan=|details=Clear Cave&amp;lt;br&amp;gt;([[Maximum Attack 4th Stage -1C-|MA4C]] also works)|count=14}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=|quest=Sweep-up Operation 2{{!}}Sweep-up Operation #2|questspan=|details=Clear quest|count=12}}&lt;br /&gt;
{{HuntingTableRow1|category=Government|catspan=2|quest=2-3:The Mutation|questspan=2|details=Cave 2, six rooms north|count=5}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear quest|count=12}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=|quest=Today&#039;s Rate|questspan=|details=Take first left, clear two waves|count=2}}&lt;br /&gt;
{{HuntingTableRow1|category=VR|catspan=|quest=Towards the Future|questspan=|details=Clear Cave|count=5}}&lt;br /&gt;
{{HuntingTableRow1|category=Solo Only|catspan=|quest=Knight of Coral|questspan=|details=Clear Cave|count=5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare drops==&lt;br /&gt;
{{EnemyDropTable|Pofuilly Slime}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Pofuilly_Slime&amp;diff=39447</id>
		<title>Pofuilly Slime</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Pofuilly_Slime&amp;diff=39447"/>
		<updated>2025-12-04T22:38:30Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;&amp;quot;Slime&amp;quot; redirects here. For it&#039;s rare variant, see [[Pouilly Slime]].&#039;&#039;&amp;quot;&lt;br /&gt;
{{Enemy|name=Pofuilly Slime}}&lt;br /&gt;
[[Pofuilly Slime]] is an enemy native to [[Cave 2]] and [[Cave 3]].&lt;br /&gt;
&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Pofuilly Slimes are evasive enemies. Most of the time, they slide around the floor in their untargetable &amp;quot;puddle&amp;quot; form, completely immune to every form of damage except for damage traps. Once they are close enough to a player (but not touching), they will stop and rise up, becoming vulnerable to attack. While standing, they can launch one of two attacks: a bouncing blue fireball, or a slime scythe that forms under their target. If the fireball hits another Pofuilly Slime, that slime may split into two slimes. The scythe can also hit other enemies. After taking damage, a Pofuilly Slime will revert to its puddle form, unless that damage comes from the third hit of a combo.&lt;br /&gt;
&lt;br /&gt;
{{TechBoostIgnored}}&lt;br /&gt;
&lt;br /&gt;
===Fixed Damage===&lt;br /&gt;
{| &lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 30&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 24&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 24&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 20&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 97&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 90&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 81&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 76&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 174&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 164&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 140&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 140&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 274&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 322&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 243&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 260&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* A single Pofuilly Slime on a map consists of a special, invisible control enemy and the enemies that players will interact with. The control enemy has 0 HP and does not move--any hit will kill it and all of the visible slimes. Damage traps only check for enemy proximity on the XZ plane, thereby killing all slimes when detonated within range of the control slime. Slimes killed in this way may still drop items as normal (including rare drops).&lt;br /&gt;
* A single Pofuilly Slime can usually be split to create four separate enemies. However, it is possible for quests to designate the limit as one, two, three, or four Slimes. Stages 3 and 4 in Episode 1 Challenge randomly designate Slimes with fewer than four clones.&lt;br /&gt;
* Pofuilly Slimes should be struck with high-damage attacks, as after damaging them once, they return to their grounded, untargetable puddle form. Strong physical attacks and fire, lightning, or {{Grants}} techniques work best.&lt;br /&gt;
* If struck with the third hit of a combo, a Pofuilly Slime will split without returning to its puddle form. {{Gibarta}} and {{Rabarta}} can also be used to split them.&lt;br /&gt;
* Pofuilly Slimes can be {{frozen}} in their moving state, increasing the time to kill.&lt;br /&gt;
&lt;br /&gt;
==Rare spawn==&lt;br /&gt;
A Pofuilly Slime has a {{RareEnemyRate}} chance of spawning as a [[Pouilly Slime]]. This also applies to additional Pofuilly Slimes spawned off of an original, making intentional splitting of slimes effective at hunting Pouilly slimes.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=Event|catspan=|quest=Christmas Fiasco (E1){{!}}Christmas Fiasco|questspan=|details=Clear Cave|count=25}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=|quest=Silent Afterimage 2{{!}}Silent Afterimage #2|questspan=|details=Clear Cave|count=16}}&lt;br /&gt;
{{HuntingTableRow1|category=Maximum Attack|catspan=2|quest=Maximum Attack 4th Stage -1A-|questspan=|details=Clear Cave|count=16}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=Maximum Attack 4th Stage -1B-|questspan=|details=Clear Cave&amp;lt;br&amp;gt;([[Maximum Attack 4th Stage -1C-|MA4C]] also works)|count=14}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=|quest=Sweep-up Operation 2{{!}}Sweep-up Operation #2|questspan=|details=Clear quest|count=12}}&lt;br /&gt;
{{HuntingTableRow1|category=Government|catspan=2|quest=2-3:The Mutation|questspan=2|details=Cave 2, six rooms north|count=5}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear quest|count=12}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=|quest=Today&#039;s Rate|questspan=|details=Take first left, clear two waves|count=2}}&lt;br /&gt;
{{HuntingTableRow1|category=VR|catspan=|quest=Towards the Future|questspan=|details=Clear Cave|count=5}}&lt;br /&gt;
{{HuntingTableRow1|category=Solo Only|catspan=|quest=Knight of Coral|questspan=|details=Clear Cave|count=5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare drops==&lt;br /&gt;
{{EnemyDropTable|Pofuilly Slime}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Pofuilly_Slime&amp;diff=39446</id>
		<title>Pofuilly Slime</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Pofuilly_Slime&amp;diff=39446"/>
		<updated>2025-12-04T22:38:15Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &amp;quot;&#039;&#039;&amp;quot;Slime&amp;quot; redirects here. For it&#039;s rare variant, see [[Pouilly Slime]].&#039;&#039;&amp;quot;&lt;br /&gt;
{{Enemy|name=Pofuilly Slime}}&lt;br /&gt;
[[Pofuilly Slime]] is an enemy native to [[Cave 2]] and [[Cave 3]].&lt;br /&gt;
&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Pofuilly Slimes are evasive enemies. Most of the time, they slide around the floor in their untargetable &amp;quot;puddle&amp;quot; form, completely immune to every form of damage except for damage traps. Once they are close enough to a player (but not touching), they will stop and rise up, becoming vulnerable to attack. While standing, they can launch one of two attacks: a bouncing blue fireball, or a slime scythe that forms under their target. If the fireball hits another Pofuilly Slime, that slime may split into two slimes. The scythe can also hit other enemies. After taking damage, a Pofuilly Slime will revert to its puddle form, unless that damage comes from the third hit of a combo.&lt;br /&gt;
&lt;br /&gt;
{{TechBoostIgnored}}&lt;br /&gt;
&lt;br /&gt;
===Fixed Damage===&lt;br /&gt;
{| &lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 30&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 24&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 24&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 20&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 97&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 90&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 81&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 76&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 174&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 164&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 140&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 140&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 274&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 322&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Tentacle || 243&lt;br /&gt;
|-&lt;br /&gt;
| Spit Ball || 260&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* A single Pofuilly Slime on a map consists of a special, invisible control enemy and the enemies that players will interact with. The control enemy has 0 HP and does not move--any hit will kill it and all of the visible slimes. Damage traps only check for enemy proximity on the XZ plane, thereby killing all slimes when detonated within range of the control slime. Slimes killed in this way may still drop items as normal (including rare drops).&lt;br /&gt;
* A single Pofuilly Slime can usually be split to create four separate enemies. However, it is possible for quests to designate the limit as one, two, three, or four Slimes. Stages 3 and 4 in Episode 1 Challenge randomly designate Slimes with fewer than four clones.&lt;br /&gt;
* Pofuilly Slimes should be struck with high-damage attacks, as after damaging them once, they return to their grounded, untargetable puddle form. Strong physical attacks and fire, lightning, or {{Grants}} techniques work best.&lt;br /&gt;
* If struck with the third hit of a combo, a Pofuilly Slime will split without returning to its puddle form. {{Gibarta}} and {{Rabarta}} can also be used to split them.&lt;br /&gt;
* Pofuilly Slimes can be {{frozen}} in their moving state, increasing the time to kill.&lt;br /&gt;
&lt;br /&gt;
==Rare spawn==&lt;br /&gt;
A Pofuilly Slime has a {{RareEnemyRate}} chance of spawning as a [[Pouilly Slime]]. This also applies to additional Pofuilly Slimes spawned off of an original, making intentional splitting of slimes effective at hunting Pouilly slimes.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=Event|catspan=|quest=Christmas Fiasco (E1){{!}}Christmas Fiasco|questspan=|details=Clear Cave|count=25}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=|quest=Silent Afterimage 2{{!}}Silent Afterimage #2|questspan=|details=Clear Cave|count=16}}&lt;br /&gt;
{{HuntingTableRow1|category=Maximum Attack|catspan=2|quest=Maximum Attack 4th Stage -1A-|questspan=|details=Clear Cave|count=16}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=Maximum Attack 4th Stage -1B-|questspan=|details=Clear Cave&amp;lt;br&amp;gt;([[Maximum Attack 4th Stage -1C-|MA4C]] also works)|count=14}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=|quest=Sweep-up Operation 2{{!}}Sweep-up Operation #2|questspan=|details=Clear quest|count=12}}&lt;br /&gt;
{{HuntingTableRow1|category=Government|catspan=2|quest=2-3:The Mutation|questspan=2|details=Cave 2, six rooms north|count=5}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear quest|count=12}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=|quest=Today&#039;s Rate|questspan=|details=Take first left, clear two waves|count=2}}&lt;br /&gt;
{{HuntingTableRow1|category=VR|catspan=|quest=Towards the Future|questspan=|details=Clear Cave|count=5}}&lt;br /&gt;
{{HuntingTableRow1|category=Solo Only|catspan=|quest=Knight of Coral|questspan=|details=Clear Cave|count=5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare drops==&lt;br /&gt;
{{EnemyDropTable|Pofuilly Slime}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Slime&amp;diff=39445</id>
		<title>Slime</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Slime&amp;diff=39445"/>
		<updated>2025-12-04T22:32:20Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: see talk page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pofuilly Slime]]&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Talk:Slime&amp;diff=39444</id>
		<title>Talk:Slime</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Talk:Slime&amp;diff=39444"/>
		<updated>2025-12-04T22:31:33Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: Created page with &amp;quot;I am going to make this page redirect to the Pofuilly Slime page. After asking on the discord server, it doesnt seem like most people refer to Merissa A or Merissa AA as &amp;quot;slimes&amp;quot;. I also plan on putting &amp;quot;&amp;#039;&amp;#039;&amp;quot;Slime&amp;quot; redirects here. For it&amp;#039;s rare variant, see Pouilly Slime.&amp;#039;&amp;#039;&amp;quot; at the top of Pofuilly Slime&amp;#039;s page. --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am going to make this page redirect to the [[Pofuilly Slime]] page. After asking on the discord server, it doesnt seem like most people refer to [[Merissa A]] or [[Merissa AA]] as &amp;quot;slimes&amp;quot;. I also plan on putting &amp;quot;&#039;&#039;&amp;quot;Slime&amp;quot; redirects here. For it&#039;s rare variant, see [[Pouilly Slime]].&#039;&#039;&amp;quot; at the top of Pofuilly Slime&#039;s page. --[[User:Doopliss|Doopliss]] ([[User talk:Doopliss|talk]]) 22:30, 4 December 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:Doopliss/Sandbox&amp;diff=39441</id>
		<title>User:Doopliss/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:Doopliss/Sandbox&amp;diff=39441"/>
		<updated>2025-12-04T03:49:04Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: Created page with &amp;quot;sa andd&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sa andd&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chao/Guide&amp;diff=39440</id>
		<title>Chao/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chao/Guide&amp;diff=39440"/>
		<updated>2025-12-04T03:01:08Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Start as &#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeA}}&lt;br /&gt;
#Feed 8 {{Tool|Star Atomizer}} to level 13 = {{Mag|Kalki}}{{PSO icon|Estlla}} [7/2/2/2]&lt;br /&gt;
#Feed 80 {{Tool|Sol Atomizer}} to level 35 = {{Mag|Surya}}{{PSO icon|Golla}} [15/10/8/2]&lt;br /&gt;
#Feed 75 {{Tool|Moon Atomizer}} to level 50 = {{Mag|Kama}}{{PSO icon|Pilla}} [21/14/8/7]&lt;br /&gt;
#*For {{PSO icon|Mylla_&amp;amp;_Youlla||16px}}[[Photon Blasts#Mylla_&amp;amp;_Youlla|Mylla &amp;amp; Youlla]], swap to &#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeB}}, feed 75 {{Tool|Moon Atomizer}} to level 50 = {{Mag|Madhu}}{{PSO icon|Mylla_&amp;amp;_Youlla||16px}} [21/14/8/7], swap back to &#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeA}}, and feed 1 {{Tool|Moon Atomizer}}.&lt;br /&gt;
#Feed 98 {{Tool|Sol Atomizer}} to level 75 = [25/35/8/7]&lt;br /&gt;
#Feed 2 {{Tool|Antiparalysis}} to level 76 = [26/35/8/7]&lt;br /&gt;
#Feed 175 {{Tool|Antidote}} to level 104 = [26/35/36/7]&lt;br /&gt;
#Feed 129 {{Tool|Antiparalysis}} to level 113 = {{Mag|Bhirava}} [35/35/36/7]&lt;br /&gt;
#Swap to &#039;&#039;&#039;Hunter&#039;&#039;&#039; or &#039;&#039;&#039;Force&#039;&#039;&#039; {{Type1}}{{Type2}} and feed 181 {{Tool|Difluid}} = {{Mag|Garuda}}, {{Mag|Ila}} or {{Mag|Ribhava}} [35/35/36/35]&lt;br /&gt;
#Use {{Tool|rare|Heart of Chao}} to get {{Mag|rare|Chao}}&lt;br /&gt;
&lt;br /&gt;
871.5 Minutes&lt;br /&gt;
&lt;br /&gt;
249 Feeding Cycles&lt;br /&gt;
&lt;br /&gt;
239760-240020 Meseta&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(&#039;&#039;Mag plan created with [https://www.pioneer2.net/community/threads/magatama-a-modern-mag-planner-calculator-beta-9.4552/ Magatama]&#039;&#039;)&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chao/Guide&amp;diff=39439</id>
		<title>Chao/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chao/Guide&amp;diff=39439"/>
		<updated>2025-12-04T02:55:11Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: replaced &amp;quot;twins&amp;quot; with &amp;quot;mylla &amp;amp; youlla&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Start as &#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeA}}&lt;br /&gt;
#Feed 8 {{Tool|Star Atomizer}} to level 13 = {{Mag|Kalki}}{{PSO icon|Estlla}} [7/2/2/2]&lt;br /&gt;
#Feed 80 {{Tool|Sol Atomizer}} to level 35 = {{Mag|Surya}}{{PSO icon|Golla}} [15/10/8/2]&lt;br /&gt;
#Feed 75 {{Tool|Moon Atomizer}} to level 50 = {{Mag|Kama}}{{PSO icon|Pilla}} [21/14/8/7]&lt;br /&gt;
#*For {{PSO icon|Mylla_&amp;amp;_Youlla}}[[Photon Blasts#Mylla_&amp;amp;_Youlla|Mylla &amp;amp; Youlla]], swap to &#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeB}}, feed 75 {{Tool|Moon Atomizer}} to level 50 = {{Mag|Madhu}}{{PSO icon|Mylla_&amp;amp;_Youlla}} [21/14/8/7], swap back to &#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeA}}, and feed 1 {{Tool|Moon Atomizer}}.&lt;br /&gt;
#Feed 98 {{Tool|Sol Atomizer}} to level 75 = [25/35/8/7]&lt;br /&gt;
#Feed 2 {{Tool|Antiparalysis}} to level 76 = [26/35/8/7]&lt;br /&gt;
#Feed 175 {{Tool|Antidote}} to level 104 = [26/35/36/7]&lt;br /&gt;
#Feed 129 {{Tool|Antiparalysis}} to level 113 = {{Mag|Bhirava}} [35/35/36/7]&lt;br /&gt;
#Swap to &#039;&#039;&#039;Hunter&#039;&#039;&#039; or &#039;&#039;&#039;Force&#039;&#039;&#039; {{Type1}}{{Type2}} and feed 181 {{Tool|Difluid}} = {{Mag|Garuda}}, {{Mag|Ila}} or {{Mag|Ribhava}} [35/35/36/35]&lt;br /&gt;
#Use {{Tool|rare|Heart of Chao}} to get {{Mag|rare|Chao}}&lt;br /&gt;
&lt;br /&gt;
871.5 Minutes&lt;br /&gt;
&lt;br /&gt;
249 Feeding Cycles&lt;br /&gt;
&lt;br /&gt;
239760-240020 Meseta&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(&#039;&#039;Mag plan created with [https://www.pioneer2.net/community/threads/magatama-a-modern-mag-planner-calculator-beta-9.4552/ Magatama]&#039;&#039;)&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chao/Guide&amp;diff=39438</id>
		<title>Chao/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chao/Guide&amp;diff=39438"/>
		<updated>2025-12-04T02:05:47Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: small correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Start as &#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeA}}&lt;br /&gt;
#Feed 8 {{Tool|Star Atomizer}} to level 13 = {{Mag|Kalki}}{{PSO icon|Estlla}} [7/2/2/2]&lt;br /&gt;
#Feed 80 {{Tool|Sol Atomizer}} to level 35 = {{Mag|Surya}}{{PSO icon|Golla}} [15/10/8/2]&lt;br /&gt;
#Feed 75 {{Tool|Moon Atomizer}} to level 50 = {{Mag|Kama}}{{PSO icon|Pilla}} [21/14/8/7]&lt;br /&gt;
#*For Twins, swap to &#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeB}}, feed 75 {{Tool|Moon Atomizer}} to level 50 = {{Mag|Madhu}}{{PSO icon|Mylla_%26_Youlla}} [21/14/8/7], swap back to &#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeA}}, and feed 1 {{Tool|Moon Atomizer}}.&lt;br /&gt;
#Feed 98 {{Tool|Sol Atomizer}} to level 75 = [25/35/8/7]&lt;br /&gt;
#Feed 2 {{Tool|Antiparalysis}} to level 76 = [26/35/8/7]&lt;br /&gt;
#Feed 175 {{Tool|Antidote}} to level 104 = [26/35/36/7]&lt;br /&gt;
#Feed 129 {{Tool|Antiparalysis}} to level 113 = {{Mag|Bhirava}} [35/35/36/7]&lt;br /&gt;
#Swap to &#039;&#039;&#039;Hunter&#039;&#039;&#039; or &#039;&#039;&#039;Force&#039;&#039;&#039; {{Type1}}{{Type2}} and feed 181 {{Tool|Difluid}} = {{Mag|Garuda}}, {{Mag|Ila}} or {{Mag|Ribhava}} [35/35/36/35]&lt;br /&gt;
#Use {{Tool|rare|Heart of Chao}} to get {{Mag|rare|Chao}}&lt;br /&gt;
&lt;br /&gt;
871.5 Minutes&lt;br /&gt;
&lt;br /&gt;
249 Feeding Cycles&lt;br /&gt;
&lt;br /&gt;
239760-240020 Meseta&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(&#039;&#039;Mag plan created with [https://www.pioneer2.net/community/threads/magatama-a-modern-mag-planner-calculator-beta-9.4552/ Magatama]&#039;&#039;)&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chao/Guide&amp;diff=39435</id>
		<title>Chao/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chao/Guide&amp;diff=39435"/>
		<updated>2025-12-03T02:13:14Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Start as &#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeA}}&lt;br /&gt;
#Feed 8 {{Tool|Star Atomizer}} to level 13 = {{Mag|Kalki}}{{PSO icon|Estlla}} [7/2/2/2]&lt;br /&gt;
#Feed 80 {{Tool|Sol Atomizer}} to level 35 = {{Mag|Surya}}{{PSO icon|Golla}} [15/10/8/2]&lt;br /&gt;
#Feed 75 {{Tool|Moon Atomizer}} to level 50 = {{Mag|Kama}}{{PSO icon|Pilla}} [21/14/8/7]&lt;br /&gt;
#*For Twins, swap to &#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeB}}, feed 75 {{Tool|Moon Atomizer}} to level 50 = {{Mag|Madhu}}{{PSO icon|Mylla_%26_Youlla}} [21/14/8/7], swap back to &#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeA}}, and feed 1 {{Tool|Moon Atomizer}}.&lt;br /&gt;
#Feed 98 {{Tool|Sol Atomizer}} to level 75 = [25/35/8/7]&lt;br /&gt;
#Feed 2 {{Tool|Antiparalysis}} to level 76 = [26/35/8/7]&lt;br /&gt;
#Feed 175 {{Tool|Antidote}} to level 104 = [26/35/36/7]&lt;br /&gt;
#Feed 129 {{Tool|Antiparalysis}} to level 113 = {{Mag|Bhirava}} [35/35/36/7]&lt;br /&gt;
#Swap to &#039;&#039;&#039;Hunter&#039;&#039;&#039; or &#039;&#039;&#039;Force&#039;&#039;&#039; {{Type1}}{{Type2}} and feed 181 {{Tool|Difluid}} = {{Mag|Garuda}} or {{Mag|Ribhava}} [35/35/36/35]&lt;br /&gt;
#Use {{Tool|rare|Heart of Chao}} to get {{Mag|rare|Chao}}&lt;br /&gt;
&lt;br /&gt;
871.5 Minutes&lt;br /&gt;
&lt;br /&gt;
249 Feeding Cycles&lt;br /&gt;
&lt;br /&gt;
239760-240020 Meseta&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(&#039;&#039;Mag plan created with [https://www.pioneer2.net/community/threads/magatama-a-modern-mag-planner-calculator-beta-9.4552/ Magatama]&#039;&#039;)&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chao/Guide&amp;diff=39434</id>
		<title>Chao/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chao/Guide&amp;diff=39434"/>
		<updated>2025-12-03T02:07:59Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: see talk page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Start as &#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeA}}&lt;br /&gt;
#Feed 8 {{Tool|Star Atomizer}} to level 13 = {{Mag|Kalki}}{{PSO icon|Estlla}} [7/2/2/2]&lt;br /&gt;
#Feed 80 {{Tool|Sol Atomizer}} to level 35 = {{Mag|Surya}}{{PSO icon|Golla}} [15/10/8/2]&lt;br /&gt;
#Feed 75 {{Tool|Moon Atomizer}} to level 50 = {{Mag|Kama}}{{PSO icon|Pilla}} [21/14/8/7]&lt;br /&gt;
#*For Twins, swap to &#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeB}}, feed 75 {{Tool|Moon Atomizer}} to level 50 = {{Mag|Madhu}}{{PSO icon|Mylla_%26_Youlla}} [21/14/8/7], swap back to &#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeA}}, and feed 1 {{Tool|Moon Atomizer}}. Subtract 1 {{Tool|Sol Atomizer}} from the next instruction.&lt;br /&gt;
#Feed 98 {{Tool|Sol Atomizer}} to level 75 = [25/35/8/7]&lt;br /&gt;
#Feed 2 {{Tool|Antiparalysis}} to level 76 = [26/35/8/7]&lt;br /&gt;
#Feed 175 {{Tool|Antidote}} to level 104 = [26/35/36/7]&lt;br /&gt;
#Feed 129 {{Tool|Antiparalysis}} to level 113 = {{Mag|Bhirava}} [35/35/36/7]&lt;br /&gt;
#Swap to &#039;&#039;&#039;Hunter&#039;&#039;&#039; or &#039;&#039;&#039;Force&#039;&#039;&#039; {{Type1}}{{Type2}} and feed 181 {{Tool|Difluid}} = {{Mag|Garuda}} or {{Mag|Ribhava}} [35/35/36/35]&lt;br /&gt;
#Use {{Tool|rare|Heart of Chao}} to get {{Mag|rare|Chao}}&lt;br /&gt;
&lt;br /&gt;
871.5 Minutes&lt;br /&gt;
&lt;br /&gt;
249 Feeding Cycles&lt;br /&gt;
&lt;br /&gt;
239760-240020 Meseta&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(&#039;&#039;Mag plan created with [https://www.pioneer2.net/community/threads/magatama-a-modern-mag-planner-calculator-beta-9.4552/ Magatama]&#039;&#039;)&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Talk:Chao/Guide&amp;diff=39433</id>
		<title>Talk:Chao/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Talk:Chao/Guide&amp;diff=39433"/>
		<updated>2025-12-03T02:06:18Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: Created page with &amp;quot;I will be deleting the Cheaper method section because I don&amp;#039;t think it serves much value. The amount of meseta you will save from it can be obtained from a pw3 box run. --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I will be deleting the Cheaper method section because I don&#039;t think it serves much value. The amount of meseta you will save from it can be obtained from a pw3 box run. --[[User:Doopliss|Doopliss]] ([[User talk:Doopliss|talk]]) 02:06, 3 December 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chao/Guide&amp;diff=39432</id>
		<title>Chao/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chao/Guide&amp;diff=39432"/>
		<updated>2025-12-03T02:02:57Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: /* Faster method */ streamlined and corrected the instructions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Faster method==&lt;br /&gt;
Start as &#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeA}}&lt;br /&gt;
#Feed 8 {{Tool|Star Atomizer}} to level 13 = {{Mag|Kalki}}{{PSO icon|Estlla}} [7/2/2/2]&lt;br /&gt;
#Feed 80 {{Tool|Sol Atomizer}} to level 35 = {{Mag|Surya}}{{PSO icon|Golla}} [15/10/8/2]&lt;br /&gt;
#Feed 75 {{Tool|Moon Atomizer}} to level 50 = {{Mag|Kama}}{{PSO icon|Pilla}} [21/14/8/7]&lt;br /&gt;
#*For Twins, swap to &#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeB}}, feed 75 {{Tool|Moon Atomizer}} to level 50 = {{Mag|Madhu}}{{PSO icon|Mylla_%26_Youlla}} [21/14/8/7], swap back to &#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeA}}, and feed 1 {{Tool|Moon Atomizer}}. Subtract 1 {{Tool|Sol Atomizer}} from the next instruction.&lt;br /&gt;
#Feed 98 {{Tool|Sol Atomizer}} to level 75 = [25/35/8/7]&lt;br /&gt;
#Feed 2 {{Tool|Antiparalysis}} to level 76 = [26/35/8/7]&lt;br /&gt;
#Feed 175 {{Tool|Antidote}} to level 104 = [26/35/36/7]&lt;br /&gt;
#Feed 129 {{Tool|Antiparalysis}} to level 113 = {{Mag|Bhirava}} [35/35/36/7]&lt;br /&gt;
#Swap to &#039;&#039;&#039;Hunter&#039;&#039;&#039; or &#039;&#039;&#039;Force&#039;&#039;&#039; {{Type1}}{{Type2}} and feed 181 {{Tool|Difluid}} = {{Mag|Garuda}} or {{Mag|Ribhava}} [35/35/36/35]&lt;br /&gt;
#Use {{Tool|rare|Heart of Chao}} to get {{Mag|rare|Chao}}&lt;br /&gt;
&lt;br /&gt;
871.5 Minutes&lt;br /&gt;
&lt;br /&gt;
249 Feeding Cycles&lt;br /&gt;
&lt;br /&gt;
239760-240020 Meseta&lt;br /&gt;
&lt;br /&gt;
==Cheaper method==&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeA}}&lt;br /&gt;
#Feed 8 {{Tool|Star Atomizer}} to level 13 = {{Mag|Kalki}}{{PSO icon|Estlla}} [7/2/2/2]&lt;br /&gt;
#Feed 80 {{Tool|Sol Atomizer}} to level 35 = {{Mag|Surya}}{{PSO icon|Golla}} [15/10/8/2]&lt;br /&gt;
#Feed 60 {{Tool|Sol Atomizer}} to level 50 = {{Mag|Kama}}{{PSO icon|Pilla}} [15/16/12/7]&lt;br /&gt;
#Feed 90 {{Tool|Sol Atomizer}} to level 73 = [19/35/12/7]&lt;br /&gt;
#Feed 150 {{Tool|Antidote}} to level 97 = [19/35/36/7]&lt;br /&gt;
#Feed 43 {{Tool|Antiparalysis}} to level 100 = {{Mag|Bhirava}} [22/35/36/7]&lt;br /&gt;
#Feed 186 {{Tool|Antiparalysis}} to level 113 = [35/35/36/7]&lt;br /&gt;
#&#039;&#039;&#039;Hunter&#039;&#039;&#039; {{PSO icon|Greenill}}{{PSO icon|Bluefull}}{{PSO icon|Oran}}{{PSO icon|Whitill}} Feed 19 {{Tool|Difluid}} = {{Mag|Garuda}} [35/35/36/9] or &#039;&#039;&#039;Force&#039;&#039;&#039; {{PSO icon|Viridia}}{{PSO icon|Purplenum}}{{PSO icon|Redria}} Feed 19 {{Tool|Difluid}} = {{Mag|Ribhava}} [35/35/36/9]&lt;br /&gt;
#Feed 162 {{Tool|Difluid}} = [35/35/36/35]&lt;br /&gt;
#Use {{Tool|rare|Heart of Chao}} to get {{Mag|rare|Chao}}&lt;br /&gt;
&lt;br /&gt;
931 Minutes &lt;br /&gt;
&lt;br /&gt;
266 Feeding Cycles&lt;br /&gt;
&lt;br /&gt;
222240 Meseta&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(&#039;&#039;Mag plans created with [https://www.pioneer2.net/community/threads/magatama-a-modern-mag-planner-calculator-beta-9.4552/ Magatama]&#039;&#039;)&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Mags&amp;diff=39431</id>
		<title>Mags</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Mags&amp;diff=39431"/>
		<updated>2025-12-03T00:59:56Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: /* Fourth evolution Mags */ put a header here to make it easier to link to.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;This article refers to and contains information about &#039;&#039;all&#039;&#039; Mags.&amp;lt;br&amp;gt;For information on the basic starting Mag, see {{Mag|Mag}}.&amp;lt;br&amp;gt;For how to make a useful fully-leveled Mag, see the [[Mags/Guide|below guide]].&amp;lt;br&amp;gt;For information on recommended Mag plans, see the appropriate [[class guides|class guide]].&#039;&#039;&lt;br /&gt;
{{Guide link&lt;br /&gt;
| link = Mags/Guide&lt;br /&gt;
| Information on how to make simple, effective Mags for every 4th evolution can be found here.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Player mag.png|Right|thumb|A player with their starter Mag]]&lt;br /&gt;
{{Mag|Mags}} are equippable robotic companions that accompany hunters on their quests and help out in various ways. Mags are primarily used to increase a character&#039;s [[stats]], but they can also offer other bonuses, such as casting {{Resta}}, {{Shifta}}, and {{Deband}} on the player, granting temporary invincibility, and unleashing powerful attacks known as [[Photon Blasts]].&lt;br /&gt;
&lt;br /&gt;
All characters start with a level 5 {{Mag|Mag}}, which grants the player 5 base [[DFP]], and a Mag&#039;s stats and level can be raised by &amp;quot;feeding&amp;quot; it various [[Tools#Consumables|consumable items]] (with the exception of {{Tool|Telepipe}} and {{Tool|Trap Vision}}). Feeding the Mag will cause it to level up depending on type of Mag and item given, which can grant a character extra base stats.&lt;br /&gt;
&lt;br /&gt;
Mags can also be found from [[Item box|item box]] drops in [[Mine]], [[Jungle Area East]], and [[Mountain Area]]. For more specific details, see {{Mag|Mag}}.&lt;br /&gt;
==Mag basics==&lt;br /&gt;
[[File:Mag overview.png|frame|An overview of a Mag&#039;s stats]]&lt;br /&gt;
===Stats===&lt;br /&gt;
Mags have four unique stats of their own: DEF, POW, DEX, and MIND. A Mag&#039;s level is equal to the sum of its levels in every stat. All Mags start out at level 5 with 5 DEF. A Mag can have a maximum level of 200, with each stat also having an individual maximum of 200 (though this can be difficult or even impossible to achieve). A Mag&#039;s stats are typically expressed in the form of &amp;lt;code&amp;gt;DEF/POW/DEX/MIND&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Mags also have two secondary stats, which determine the power of their [[Mags#Photon Blasts|Photon Blasts]] and strength and frequency of [[Mags#Mag triggers|triggers]]. These stats are Synchro, which can range from 0-120%, and IQ, ranging from 0-200. These stats have no effect on the Mag&#039;s total level or a character&#039;s stats, and are increased (or decreased) independently. A penalty of 5% synchro loss is applied to any Mag equipped upon a character&#039;s death.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Details&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|Synchro&lt;br /&gt;
|Determines the damage dealt by Photon Blasts and activation rate of certain triggers&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|IQ&lt;br /&gt;
|Determines the strength of {{Shifta}}, {{Deband}}, and {{Resta}} granted by the Mag;&amp;lt;br&amp;gt;has a small impact on the damage dealt by some Photon Blasts&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|DEF&lt;br /&gt;
|Grants the character 1 base [[DFP]] per level&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|POW&lt;br /&gt;
|Grants the character 2 base [[ATP]] per level&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|DEX&lt;br /&gt;
|Grants the character 0.5 base [[ATA]] per level&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|MIND&lt;br /&gt;
|Grants the character 2 base [[MST]] per level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Raising===&lt;br /&gt;
Mags must be fed a variety of items to level their stats, which will be granted to the character while the Mag is equipped. Mags can be fed three consumable items every 3 minutes and 30 seconds; if a Mag is only fed one or two items, it will still only be able to be fed three items when the timer resets.&lt;br /&gt;
&lt;br /&gt;
Each item fed to a Mag will grant it an amount of experience in each stat. How much experience is gained and which stats are increased depends on both the item fed, as well as the type of Mag (with each Mag having a pre-determined [[Mag feeding tables|feeding table]]). As a result, it is important to feed each Mag the correct items depending on how the player wishes for the Mag to level. Mags may also &#039;&#039;lose experience&#039;&#039; in their stats depending on the item, but they cannot lose &#039;&#039;levels&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Every 100 experience in one of the 4 stats increases that stat and levels up the Mag by 1. &lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
When Mags reach levels 10, 35, and 50 through feeding and leveling up, they will evolve. Evolution will grant a Mag a new form and allow it to (potentially) learn a [[Photon Blast]]. The new form (and new type of Mag) gained after evolution depends on the following conditions:&lt;br /&gt;
# The Mag&#039;s stats&lt;br /&gt;
# The [[Section ID]] of the character it evolves on&lt;br /&gt;
# The [[class]] of the character it evolves on&lt;br /&gt;
In both of the latter conditions, &amp;quot;the character&amp;quot; refers to &#039;&#039;any&#039;&#039; character that feeds the Mag its last item before evolution. &lt;br /&gt;
&lt;br /&gt;
The [[Mags#List of Mags|list of Mags]] section further down this page lists Mags by the evolution number at which it is &#039;&#039;first&#039;&#039; possible to obtain them, but this does not necessarily mean you can &#039;&#039;only&#039;&#039; obtain that Mag at that evolution.&lt;br /&gt;
* As an example, after level 50, Mags can evolve again every &#039;&#039;&#039;fifth&#039;&#039;&#039; level if another evolution condition is met (e.g. the Mag is transferred to and fed by a different character).&lt;br /&gt;
&lt;br /&gt;
This also means that &amp;quot;third-&amp;quot; and &amp;quot;fourth-evolution&amp;quot; Mags is somewhat of a misnomer, as you can obtain a &amp;quot;fourth evolution&amp;quot; Mag as a Mag&#039;s sixth, seventh, or further evolution, provided it can still meet the prerequisites.&lt;br /&gt;
&lt;br /&gt;
==Photon Blasts==&lt;br /&gt;
: &#039;&#039;Main article: [[Photon Blasts]]&lt;br /&gt;
[[File:Mag PB.png|frame|A Mag with three Photon Blasts]]&lt;br /&gt;
&lt;br /&gt;
Photon Blasts are special attacks Mags can perform. Photon Blasts can only be used after a Mag has reached level 10 and has learned its first Photon Blast, and only once the Mag&#039;s Photon Blast gauge has reached 100, with the gauge increasing through either dealing or receiving damage. &lt;br /&gt;
&lt;br /&gt;
Once the player has built to 100 Photon Blast (commonly abbreviated &amp;quot;PB&amp;quot;), the Photon Blast can be unleashed by pressing the appropriate button on the alternate palette; any other actions assigned to the alternate palette will become unavailable until a Photon Blast is used, the Mag is unequipped, or the player returns to Pioneer 2.&lt;br /&gt;
&lt;br /&gt;
Every Mag can learn up to a maximum of three Photon Blasts. Photon Blasts are learned at levels 10, 35, and 50. It is possible for a Mag to have less than three Photon Blasts if, during evolution, it learns a Photon Blast it has &#039;&#039;already&#039;&#039; learned (e.g. if a Mag learns the Photon Blast [[File:Golla.png|20px]][[Photon Blasts#Golla|Golla]] at level 35, then evolves at level 50 into a Mag that learns it again). If the Mag does not learn a Photon Blast at level 50, it may learn another one if it evolves again into another Mag that has a Photon Blast not previously learned.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ PB gain formulas&lt;br /&gt;
!Action&lt;br /&gt;
!Formula&lt;br /&gt;
|-&lt;br /&gt;
|Damage dealt&lt;br /&gt;
|&amp;lt;code&amp;gt;Damage dealt / (character level * 15.0)&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Damage taken&lt;br /&gt;
|&amp;lt;code&amp;gt;(Damage taken * 20.0) / (character level * 15.0)&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mag triggers==&lt;br /&gt;
Mags may possess &amp;quot;triggers,&amp;quot; which are special effects that can occur under different circumstances. These triggers are not guaranteed to occur, however, as each individual Mag has a pre-determined &amp;quot;trigger rate,&amp;quot; which is the baseline percentage chance for any of that Mag&#039;s triggers to activate.&lt;br /&gt;
&lt;br /&gt;
===Trigger events===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Criteria&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|100 PB&lt;br /&gt;
|May occur when the player reaches a full Photon Blast gauge.&lt;br /&gt;
|-&lt;br /&gt;
|10% HP&lt;br /&gt;
|May occur when the player loses over 20% HP and drops under 10% HP in one [[Game mechanics/Frame data|frame]].&lt;br /&gt;
|-&lt;br /&gt;
|Boss room&lt;br /&gt;
|May occur when the player enters a boss room.&lt;br /&gt;
|-&lt;br /&gt;
|Death&lt;br /&gt;
|May occur when the player has died (disabled in Blue Burst).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mags check for triggers each frame. For the 10% HP trigger, the check compares the player&#039;s HP in the current and previous frames. This means the trigger can activate as long as the difference between frames satisfies the condition, regardless of the actual sources of HP loss. This allows [[Berserk]] weapons with 4+ targets (most commonly {{Sword|rare|Yunchang}}), {{Cane|rare|Gal Wind|Gal Wind&#039;s}} third special attack, losing sufficient TP with {{Cane|rare|Psycho Wand}} equipped, and other sources of HP loss to activate the trigger.&lt;br /&gt;
&lt;br /&gt;
If multiple trigger conditions are met in the same frame, only one will be checked. The order checked is 100 PB first, boss room entry second, death third, and finally the 10% HP condition. For example, if a player satisfies both the 100 PB and 10% HP condition at once from taking damage, only the 100 PB condition has a chance to activate. Regardless of whether the trigger for 100 PB activates, the 10% HP trigger will not have a chance to activate.&lt;br /&gt;
&lt;br /&gt;
===Trigger types===&lt;br /&gt;
These are the different effects which can be granted when a Mag trigger activates:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|{{Invinc}}&lt;br /&gt;
|Invulnerability&lt;br /&gt;
|Grants the player 30 seconds of invulnerability from all direct damage sources.&amp;lt;br&amp;gt;HP/TP reducing effects (such as [[Weapons#Sacrificial damage increase|Berserk]] and [[Weapons#Sacrificial damage increase|Spirit]]) will still apply, and damage from [[Dark Falz]]&#039;s soul bind will still occur.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|{{RestaMag}}&lt;br /&gt;
|Resta&lt;br /&gt;
|Casts {{Resta}}. Level cast is &amp;lt;code&amp;gt;(IQ/40)+1&amp;lt;/code&amp;gt;, for a maximum level of 6.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|{{SD}}&lt;br /&gt;
|Shifta and Deband&lt;br /&gt;
|Casts {{Shifta}} and {{Deband}}. Level cast is &amp;lt;code&amp;gt;(IQ/40)+1&amp;lt;/code&amp;gt;, for a maximum level of 6.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|[[File:Reverser.png|link=|Reverser|30px]]&lt;br /&gt;
|Reverser&lt;br /&gt;
|Casts Reverser on the player. This is used only for the death trigger which is disabled in Blue Burst.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Synchro triggers===&lt;br /&gt;
Some Mags have triggers that are affected by their synchro, either positively or negatively. Depending on synchro, the Mag is boosted by the below table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Synchro&lt;br /&gt;
!Rate Boost&lt;br /&gt;
|-&lt;br /&gt;
|0-30%&lt;br /&gt;
| +0%&lt;br /&gt;
|-&lt;br /&gt;
|31-60%&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
|61-80%&lt;br /&gt;
| +25%&lt;br /&gt;
|-&lt;br /&gt;
|81-100%&lt;br /&gt;
| +30%&lt;br /&gt;
|-&lt;br /&gt;
|101-120%&lt;br /&gt;
| +35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Synchro-based triggers have their rates increased depending on the synchro of the Mag. Synchro-based triggers either work &#039;&#039;additively&#039;&#039; – adding 0-35% to the Mag&#039;s baseline trigger rate – or &#039;&#039;alone&#039;&#039;, making the trigger rate &#039;&#039;only&#039;&#039; 0-35%. These are specified both on each Mag&#039;s page and in the list of Mags.&lt;br /&gt;
&lt;br /&gt;
===Additional trigger adjustments===&lt;br /&gt;
There are two additional mag trigger rate adjustments that are used only for the death trigger on certain mags. The internal identifiers for these adjustments are 3 and 4, whereas the &amp;quot;positive&amp;quot; and &amp;quot;negative&amp;quot; adjustments defined above are 1 and 2.&lt;br /&gt;
&lt;br /&gt;
The first of these additional adjustments is &amp;lt;code&amp;gt;Activation Rate = (Base Trigger Rate) - 10&amp;lt;/code&amp;gt;. The second one is &amp;lt;code&amp;gt;Activation Rate = (Synchro Rate Boost) - 10&amp;lt;/code&amp;gt;. These activation rates will be 0 if the subtraction will yield a negative value.&lt;br /&gt;
&lt;br /&gt;
These trigger rate adjustments are not used in Blue Burst because the death trigger on mags is enabled only in offline mode, which is never true for Blue Burst.&lt;br /&gt;
&lt;br /&gt;
==Mag colors==&lt;br /&gt;
Mags can come in one of 30 different colors. Selecting certain costumes at character creation can determine the starting Mag&#039;s color. Mags found from [[Item box|item boxes]] will always come with a random color. &lt;br /&gt;
&lt;br /&gt;
While a Mag&#039;s color will not change as it gains levels and evolves, some Mags will show the color more or less than others, with some being &#039;&#039;entirely&#039;&#039; one color (e.g. {{Mag|rare|Sato}}, {{Mag|rare|Puyo}}), and others not incorporating the color at all (e.g. {{Mag|rare|Rappy (Mag)|Rappy}}, {{Mag|rare|Tellusis}}).&lt;br /&gt;
&lt;br /&gt;
===Original colors===&lt;br /&gt;
These colors can either be obtained from character creation, or from a Mag dropped from an [[Item box|item box]]. All of these colors were available on the original &#039;&#039;Blue Burst&#039;&#039; servers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Color !! rowspan=&amp;quot;2&amp;quot; | Hex !! rowspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;12&amp;quot; | Costume Coordinates (row#-column#) &lt;br /&gt;
|-&lt;br /&gt;
!HUmr&lt;br /&gt;
!HUnl&lt;br /&gt;
!HUct&lt;br /&gt;
!HUcl&lt;br /&gt;
!RAmr&lt;br /&gt;
!RAml&lt;br /&gt;
!RAct&lt;br /&gt;
!RAcl&lt;br /&gt;
!FOmr&lt;br /&gt;
!FOml&lt;br /&gt;
!FOnm&lt;br /&gt;
!FOnl&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FF3319| || #FF3319 || Red || 2-1 || 1-1 || 1-1 || 1-1 || 1-1 || 1-1; 2-1 || 1-1 || 1-8; 2-1 || 1-1 || 1-1; 2-1 || 1-8 || 1-1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#3333FF| || #3333FF || Blue || 1-2 || 1-2; 2-2; 2-9 || 1-2; 1-8; 3-2 || 1-2; 2-2 || 1-2 || 2-2; 2-8 || 1-2; 2-2; 2-8; 3-3 || 2-2 || 1-2; 2-8 || 1-2; 1-9 || 1-2; 2-2 || 1-2; 2-2; 2-9&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FFE619| || #FFE619 || Yellow || 1-3 || 1-3; 2-3 || 1-3; 2-3 || 1-3; 3-3 || 2-3 || 1-3; 2-3 || 2-3 || 1-3; 2-9; 3-3 || 2-3 || 1-3; 2-3 || 1-3; 2-3 || 1-3&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#19FF19| || #19FF19 || Green || - || - || - || - || - || - || - || - || - || 1-4 || 2-4 || 1-4&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#CC19FF| || #CC19FF || Purple || 2-5 || 1-5; 2-5 || 1-5; 2-5; 2-8 || 1-5; 1-9; 2-5 || 1-5; 2-5 || 1-5 || 2-9 || 2-5; 3-5 || 1-5 || 1-5; 2-5 || 1-5; 2-5; 2-8 || 1-5; 2-5&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#191933| || #191933 || Black || 1-6; 1-9; 2-6 || 1-6; 2-6 || 2-6; 3-6 || 1-6; 2-6; 2-8 || 1-6; 1-9; 2-6 || 1-6; 2-6 || 1-6; 3-6 || 1-6 || 1-6; 2-6 || 1-6; 2-6 || 1-6; 2-6 || 1-6; 1-9; 2-6&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#E6FFFF| || #E6FFFF || White || 1-7; 2-7; 2-9 || 1-7; 2-7 || 1-7; 2-7; 3-7 || - || 1-7; 2-7 || 1-7; 2-7 || 1-7; 1-8; 2-7; 3-7 || - || 1-7; 2-7 || 1-7; 2-7 || 1-7; 2-7 || 1-7; 2-7&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#19E6FF| || #19E6FF || Cyan || 2-2 || - || 2-2 || 3-2 || 2-2 || 1-2 || 3-2 || 1-2; 1-9; 3-2 || 2-2 || 2-2 || - || -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#804C33| || #804C33 || Brown || - || 1-8 || - || 2-3 || 2-9 || - || - || 2-3 || 1-8 || - || 2-1 || -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FF6600| || #FF6600 || Orange || 1-1 || - || 2-1 || - || 2-1 || 1-8 || 1-9; 2-1 || 2-6 || - || - || 2-9 || 2-1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#808BF9| || #808BF9 || Slate Blue || 1-5 || - || - || 1-8; 3-5; 3-6 || - || - || 1-5; 2-5; 3-5 || 1-5; 1-7; 3-1 || 1-9; 2-5 || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#808000| || #808000 || Olive || 1-8; 2-3 || - || 3-3 || 3-4 || 1-3 || - || 1-3 || - || 1-3; 2-9 || 2-9 || - || 2-3&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#00F0B6&amp;quot;| || #00F0B6 || Turquoise || 2-4 || 2-4 || - || 1-4 || - || 1-9 || 3-4 || 3-4 || 1-4 || 2-4 || - || 2-4&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#CC1964&amp;quot;| || #CC1964 || Fuchsia || - || 2-1 || 3-1; 3-5 || 2-1 || - || 2-5 || 3-1 || 2-8 || 2-1 || - || 1-1 || -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#7F7F7F&amp;quot;| || #7F7F7F || Gray || 2-8 || - || 1-6; 1-9 || - || - || - || 2-6 || 3-6; 3-7 || - || - || - || 2-8&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FEFED5&amp;quot;| || #FEFED5 || Cream || - || - || - || 1-7; 2-7; 3-7 || 1-8; 2-7 || - || - || 2-7 || - || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FE7FC8&amp;quot;| || #FE7FC8 || Pink || - || 2-8 || - || 2-9; 3-1 || - || 2-7 || - || 1-1 || - || 1-8; 2-8 || - || 1-8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#007F52&amp;quot;| || #007F52 || Dark Green || 1-4 || 1-4; 1-9 || 1-4; 2-4; 2-9; 3-4 || 2-4 || 1-4; 2-4 || 1-4; 2-4 || 1-4; 2-4 || 1-4; 2-4 || 2-4 || - ||  1-4; 1-9 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ephinea-exclusive colors===&lt;br /&gt;
These colors can only be found on Mags dropped from an [[Item box|item box]]. These colors were added in an Ephinea update on March 6th, 2022.&amp;lt;!--or June 3rd? Assuming YMD format for this: 2022-03-06--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Color&lt;br /&gt;
!Hex&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7FFF00|&lt;br /&gt;
|#7FFF00&lt;br /&gt;
|Chartreuse&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#007FFF&amp;quot;|&lt;br /&gt;
|#007FFF&lt;br /&gt;
|Azure&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#660066|&lt;br /&gt;
|#660066&lt;br /&gt;
|Royal Purple&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#F90505|&lt;br /&gt;
|#F90505&lt;br /&gt;
|Ruby&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#0A0AFF|&lt;br /&gt;
|#0A0AF2&lt;br /&gt;
|Sapphire&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#007F00|&lt;br /&gt;
|#007F00&lt;br /&gt;
|Emerald&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#9F7E3A|&lt;br /&gt;
|#9F7E3A&lt;br /&gt;
|Gold&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#8D9BA6|&lt;br /&gt;
|#8D9BA6&lt;br /&gt;
|Silver&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#A0654E|&lt;br /&gt;
|#A0654E&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#7F337F|&lt;br /&gt;
|#7F337F&lt;br /&gt;
|Plum&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#2B0757|&lt;br /&gt;
|#2B0757&lt;br /&gt;
|Violet&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#F2A400|&lt;br /&gt;
|#F2A400&lt;br /&gt;
|Goldenrod&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Mags==&lt;br /&gt;
===Starter Mag===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Mag Name&lt;br /&gt;
!Obtained From&lt;br /&gt;
!Feed Table&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mag.png|30px|link=Mag]]&amp;lt;br&amp;gt;[[Mag]] || Character creation&amp;lt;br&amp;gt;[[Mag#Availability|Box drops]] || [[Mag feeding tables#Table 0|Table 0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===First evolution Mags===&lt;br /&gt;
First evolution Mags occur at &#039;&#039;&#039;level 10&#039;&#039;&#039;, and their evolution depends &#039;&#039;solely&#039;&#039; on the &#039;&#039;class&#039;&#039; of the character that raises the Mag&#039;s level to 10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Evolution Conditions&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PB Learned&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Triggers&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Feed Table&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;&#039;&#039;100 PB&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
!&amp;lt;small&amp;gt;&#039;&#039;10% HP&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
!&amp;lt;small&amp;gt;&#039;&#039;Boss Room&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Varuna.png|30px|link=Varuna]]&amp;lt;br&amp;gt;[[Varuna]]&lt;br /&gt;
|&#039;&#039;&#039;HU&#039;&#039;&#039; evolves Mag&lt;br /&gt;
|[[File:Farlla.png|30px|link=]]&amp;lt;br&amp;gt;Farlla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(40%)&lt;br /&gt;
| -&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(40%)&lt;br /&gt;
|[[Mag feeding tables#Table 1|Table 1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kalki.png|30px|link=Kalki]]&amp;lt;br&amp;gt;[[Kalki]]&lt;br /&gt;
|&#039;&#039;&#039;RA&#039;&#039;&#039; evolves Mag&lt;br /&gt;
|[[File:Estlla.png|30px|link=]]&amp;lt;br&amp;gt;Estlla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(40%)&lt;br /&gt;
| -&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(40%)&lt;br /&gt;
|[[Mag feeding tables#Table 1|Table 1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vritra.png|30px|link=Vritra]]&amp;lt;br&amp;gt;[[Vritra]]&lt;br /&gt;
|&#039;&#039;&#039;FO&#039;&#039;&#039; evolves Mag&lt;br /&gt;
|[[File:Leilla.png|30px|link=]]&amp;lt;br&amp;gt;Leilla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(40%)&lt;br /&gt;
| -&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(40%)&lt;br /&gt;
|[[Mag feeding tables#Table 1|Table 1]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Second evolution Mags===&lt;br /&gt;
Second evolution Mags occur at &#039;&#039;&#039;level 35&#039;&#039;&#039;, and their evolution depends on what Mag they evolved &#039;&#039;from&#039;&#039;, and what their &#039;&#039;highest stat&#039;&#039; is.  The class of the character raising the Mag&#039;s level to 35 is irrelevant; for example, if the Mag is a {{Mag|Kalki}}, it can only evolve into {{Mag|Surya}}, {{Mag|Mitra}}, and {{Mag|Tapas}}. &lt;br /&gt;
&lt;br /&gt;
If two or more stats share the highest value, the Mag will evolve depending on what mag it is evolving from. For example, if a Mag&#039;s stats are &amp;lt;code&amp;gt;7/14/14/0&amp;lt;/code&amp;gt;: &lt;br /&gt;
* {{Mag|Varuna}} follows &amp;lt;code&amp;gt;{{POW}} &amp;gt; Others&amp;lt;/code&amp;gt;: evolves into {{Mag|Rudra}}.&lt;br /&gt;
* {{Mag|Kalki}} follows &amp;lt;code&amp;gt;{{DEX}} &amp;gt; Others&amp;lt;/code&amp;gt;: evolves into {{Mag|Mitra}}.&lt;br /&gt;
* {{Mag|Vritra}} follows &amp;lt;code&amp;gt;{{MIND}} &amp;gt; Others&amp;lt;/code&amp;gt;: evolves into {{Mag|Namuci}}. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot;|Evolution Conditions&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PB Learned&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Triggers&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Feed Table&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;&#039;&#039;100 PB&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
!&amp;lt;small&amp;gt;&#039;&#039;10% HP&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
!&amp;lt;small&amp;gt;&#039;&#039;Boss Room&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- ! style=&amp;quot;background-position: center;&amp;quot; |&lt;br /&gt;
 !! style=&amp;quot;background-position: center;&amp;quot; | !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rudra.png|30px|link=Rudra]]&amp;lt;br&amp;gt;[[Rudra]]&lt;br /&gt;
|{{POW}} &amp;gt; Others&amp;lt;br&amp;gt;Evolves from Varuna&lt;br /&gt;
|[[File:Golla.png|30px|link=]]&amp;lt;br&amp;gt;Golla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(0-35%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|[[Mag feeding tables#Table 2|Table 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Marutah.png|30px|link=Marutah]]&amp;lt;br&amp;gt;[[Marutah]]&lt;br /&gt;
|{{DEX}} &amp;gt; Others&amp;lt;br&amp;gt;Evolves from Varuna&lt;br /&gt;
|[[File:Pilla.png|30px|link=]]&amp;lt;br&amp;gt;Pilla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(40-75%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(0-35%)&lt;br /&gt;
| -&lt;br /&gt;
|[[Mag feeding tables#Table 2|Table 2]]&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 3px #aaa;&amp;quot;&lt;br /&gt;
|[[File:Vayu.png|30px|link=Vayu]]&amp;lt;br&amp;gt;[[Vayu]]&lt;br /&gt;
|{{MIND}} &amp;gt; Others&amp;lt;br&amp;gt;Evolves from Varuna&lt;br /&gt;
|[[File:Mylla &amp;amp; Youlla.png|30px|link=]]&amp;lt;br&amp;gt;Mylla &amp;amp; Youlla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(45-80%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(0-35%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(45%)&lt;br /&gt;
|[[Mag feeding tables#Table 4|Table 4]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Surya.png|30px|link=Surya]]&amp;lt;br&amp;gt;[[Surya]]&lt;br /&gt;
|{{POW}} &amp;gt; Others&amp;lt;br&amp;gt;Evolves from Kalki&lt;br /&gt;
|[[File:Golla.png|30px|link=]]&amp;lt;br&amp;gt;Golla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(0-35%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|[[Mag feeding tables#Table 3|Table 3]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mitra.png|30px|link=Mitra]]&amp;lt;br&amp;gt;[[Mitra]]&lt;br /&gt;
|{{DEX}} &amp;gt; Others&amp;lt;br&amp;gt;Evolves from Kalki&lt;br /&gt;
|[[File:Pilla.png|30px|link=]]&amp;lt;br&amp;gt;Pilla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(40-75%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(0-35%)&lt;br /&gt;
| -&lt;br /&gt;
|[[Mag feeding tables#Table 3|Table 3]]&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 3px #aaa;&amp;quot;&lt;br /&gt;
|[[File:Tapas.png|30px|link=Tapas]]&amp;lt;br&amp;gt;[[Tapas]]&lt;br /&gt;
|{{MIND}} &amp;gt; Others&amp;lt;br&amp;gt;Evolves from Kalki&lt;br /&gt;
|[[File:Mylla &amp;amp; Youlla.png|30px|link=]]&amp;lt;br&amp;gt;Mylla &amp;amp; Youlla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(45-80%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(0-35%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(45%)&lt;br /&gt;
|[[Mag feeding tables#Table 3|Table 3]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sumba.png|30px|link=Sumba]]&amp;lt;br&amp;gt;[[Sumba]]&lt;br /&gt;
|{{POW}} &amp;gt; Others&amp;lt;br&amp;gt;Evolves from Vritra&lt;br /&gt;
|[[File:Golla.png|30px|link=]]&amp;lt;br&amp;gt;Golla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(0-35%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|[[Mag feeding tables#Table 2|Table 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ashvinau.png|30px|link=Ashvinau]]&amp;lt;br&amp;gt;[[Ashvinau]]&lt;br /&gt;
|{{DEX}} &amp;gt; Others&amp;lt;br&amp;gt;Evolves from Vritra&lt;br /&gt;
|[[File:Pilla.png|30px|link=]]&amp;lt;br&amp;gt;Pilla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(40-75%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(0-35%)&lt;br /&gt;
| -&lt;br /&gt;
|[[Mag feeding tables#Table 2|Table 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Namuci.png|30px|link=Namuci]]&amp;lt;br&amp;gt;[[Namuci]]&lt;br /&gt;
|{{MIND}} &amp;gt; Others&amp;lt;br&amp;gt;Evolves from Vritra&lt;br /&gt;
|[[File:Mylla &amp;amp; Youlla.png|30px|link=]]&amp;lt;br&amp;gt;Mylla &amp;amp; Youlla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(45-80%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(0-35%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(45%)&lt;br /&gt;
|[[Mag feeding tables#Table 2|Table 2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Third evolution Mags===&lt;br /&gt;
Third evolution Mags occur at &#039;&#039;&#039;level 50&#039;&#039;&#039;, and &#039;&#039;every five levels&#039;&#039; after that, and their evolution depends on what conditions are satisfied when the Mag is raised to an appropriate level. &lt;br /&gt;
&lt;br /&gt;
Starting at level 50 and beyond, a Mag can evolve again with one feed &#039;&#039;during an evolution level&#039;&#039;&amp;lt;br&amp;gt;(e.g. the Mag is currently level 50, 55, 75, etc.) by transferring the Mag to a different character. This can be useful for the purposes of switching feeding tables, or using [[Mags#Cell_Mags|Mag cells]].&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Note: Equality conditions for equations including &amp;quot;≥&amp;quot; have not all been verified yet.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot;|Evolution Conditions&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|PB Learned&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Triggers&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Feed Table&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;&#039;&#039;100 PB&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
!&amp;lt;small&amp;gt;&#039;&#039;10% HP&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
!&amp;lt;small&amp;gt;&#039;&#039;Boss Room&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- ! style=&amp;quot;background-position: center;&amp;quot; |&lt;br /&gt;
 !! style=&amp;quot;background-position: center;&amp;quot; | !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Andhaka.png|30px|link=Andhaka]]&amp;lt;br&amp;gt;[[Andhaka]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;FO&#039;&#039;&#039;&amp;lt;br&amp;gt;(All IDs) {{DEF}} ≥ 45, {{POW}} &amp;gt; Others&lt;br /&gt;
|[[File:Estlla.png|30px|link=]]&amp;lt;br&amp;gt;Estlla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(0-35%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(25%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(25-60%)&lt;br /&gt;
|[[Mag feeding tables#Table 6|Table 6]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Apsaras.png|30px|link=Apsaras]]&amp;lt;br&amp;gt;[[Apsaras]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeB}} {{POW}} ≥ {{MIND}} &amp;gt; {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeA}} {{MIND}} &amp;gt; {{DEX}} &amp;gt; {{POW}}&lt;br /&gt;
|[[File:Estlla.png|30px|link=]]&amp;lt;br&amp;gt;Estlla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(25-60%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(25%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(0-35%)&lt;br /&gt;
|[[Mag feeding tables#Table 4|Table 4]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bana.png|30px|link=Bana]]&amp;lt;br&amp;gt;[[Bana]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeB}} {{MIND}} &amp;gt; {{POW}} ≥ {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;FO&#039;&#039;&#039;&amp;lt;br&amp;gt;(All ID) {{DEF}} ≥ 45, {{DEX}} ≥ {{POW}}&amp;lt;br&amp;gt;&#039;&#039;&#039;FO&#039;&#039;&#039;&amp;lt;br&amp;gt;(All ID) {{DEF}} ≥ 45, {{MIND}} ≥ {{POW}}&lt;br /&gt;
|[[File:Estlla.png|30px|link=]]&amp;lt;br&amp;gt;Estlla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(0-35%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(20%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(0-35%)&lt;br /&gt;
|[[Mag feeding tables#Table 6|Table 6]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bhirava.png|30px|link=Bhirava]]&amp;lt;br&amp;gt;[[Bhirava]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeA}} {{POW}} ≥ {{MIND}} &amp;gt; {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeA}} {{POW}} &amp;gt; {{MIND}} &amp;gt; {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeA}} {{DEX}} ≥ {{POW}} &amp;gt; {{MIND}}&amp;lt;br&amp;gt;&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeB}} {{DEX}} &amp;gt; {{MIND}} ≥ {{POW}}&lt;br /&gt;
|[[File:Pilla.png|30px|link=]]&amp;lt;br&amp;gt;Pilla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(30-65%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(30%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(30-65%)&lt;br /&gt;
|[[Mag feeding tables#Table 4|Table 4]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durga.png|30px|link=Durga]]&amp;lt;br&amp;gt;[[Durga]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeB}} {{MIND}} &amp;gt; {{DEX}} &amp;gt; {{POW}}&lt;br /&gt;
|[[File:Estlla.png|30px|link=]]&amp;lt;br&amp;gt;Estlla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(25-60%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(25%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(0-35%)&lt;br /&gt;
|[[Mag feeding tables#Table 5|Table 5]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Garuda.png|30px|link=Garuda]]&amp;lt;br&amp;gt;[[Garuda]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeB}} {{DEX}} &amp;gt; {{POW}} &amp;gt; {{MIND}}&amp;lt;br&amp;gt;&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeB}} {{DEX}} &amp;gt; {{POW}} &amp;gt; {{MIND}}&lt;br /&gt;
|[[File:Pilla.png|30px|link=]]&amp;lt;br&amp;gt;Pilla&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(30-65%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(30%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(30%)&lt;br /&gt;
|[[Mag feeding tables#Table 5|Table 5]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ila.png|30px|link=Ila]]&amp;lt;br&amp;gt;[[Ila]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeA}} {{DEX}} &amp;gt; {{POW}} &amp;gt; {{MIND}}&amp;lt;br&amp;gt;&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeB}} {{MIND}} ≥ {{DEX}} &amp;gt; {{POW}}&lt;br /&gt;
|[[File:Mylla &amp;amp; Youlla.png|30px|link=]]&amp;lt;br&amp;gt;Mylla &amp;amp; Youlla&lt;br /&gt;
| -&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(25%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(25-60%)&lt;br /&gt;
|[[Mag feeding tables#Table 5|Table 5]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kabanda.png|30px|link=Kabanda]]&amp;lt;br&amp;gt;[[Kabanda]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeA}} {{MIND}} &amp;gt; {{POW}} ≥ {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeB}} {{MIND}} &amp;gt; {{POW}} ≥ {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeA}} {{MIND}} ≥ {{DEX}} &amp;gt; {{POW}}&lt;br /&gt;
|[[File:Mylla &amp;amp; Youlla.png|30px|link=]]&amp;lt;br&amp;gt;Mylla &amp;amp; Youlla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(0-35%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(25%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(25-60%)&lt;br /&gt;
|[[Mag feeding tables#Table 6|Table 6]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kaitabha.png|30px|link=Kaitabha]]&amp;lt;br&amp;gt;[[Kaitabha]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeB}} {{POW}} &amp;gt; {{MIND}} &amp;gt; {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeB}} {{DEX}} ≥ {{POW}} &amp;gt; {{MIND}}&lt;br /&gt;
|[[File:Mylla &amp;amp; Youlla.png|30px|link=]]&amp;lt;br&amp;gt;Mylla &amp;amp; Youlla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(30-65%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(30%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(30-65%)&lt;br /&gt;
|[[Mag feeding tables#Table 4|Table 4]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kama.png|30px|link=Kama]]&amp;lt;br&amp;gt;[[Kama]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeB}} {{Pow}} ≥ {{Dex}} ≥ {{Mind}}&amp;lt;br&amp;gt;&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeB}} {{Dex}} = {{Mind}} &amp;gt; {{Pow}}&amp;lt;br&amp;gt;&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeA}} {{POW}} &amp;gt; {{DEX}} ≥ {{MIND}} &amp;lt;br&amp;gt;&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeA}} {{DEX}} ≥ {{MIND}} ≥ {{POW}}&amp;lt;br&amp;gt;&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeA}} {{POW}} = {{MIND}} &amp;gt; {{DEX}} &lt;br /&gt;
|[[File:Pilla.png|30px|link=]]&amp;lt;br&amp;gt;Pilla&lt;br /&gt;
| -&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(25%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(25-60%)&lt;br /&gt;
|[[Mag feeding tables#Table 4|Table 4]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kumara.png|30px|link=Kumara]]&amp;lt;br&amp;gt;[[Kumara]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeB}} {{MIND}} ≥ {{POW}} ≥ {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeB}} {{POW}} = {{DEX}} &amp;gt; {{MIND}}&lt;br /&gt;
|[[File:Golla.png|30px|link=]]&amp;lt;br&amp;gt;Golla&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(35-70%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(35%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(35%)&lt;br /&gt;
|[[Mag feeding tables#Table 4|Table 4]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Madhu.png|30px|link=Madhu]]&amp;lt;br&amp;gt;[[Madhu]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeB}} {{POW}} &amp;gt; {{DEX}} ≥ {{MIND}}&lt;br /&gt;
|[[File:Mylla &amp;amp; Youlla.png|30px|link=]]&amp;lt;br&amp;gt;Mylla &amp;amp; Youlla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(0-35%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(20%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(20-55%)&lt;br /&gt;
|[[Mag feeding tables#Table 6|Table 6]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Marica.png|30px|link=Marica]]&amp;lt;br&amp;gt;[[Marica]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeB}} {{POW}} &amp;gt; {{DEX}} ≥ {{MIND}}&lt;br /&gt;
|[[File:Pilla.png|30px|link=]]&amp;lt;br&amp;gt;Pilla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(0-35%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(30%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(30-65%)&lt;br /&gt;
|[[Mag feeding tables#Table 6|Table 6]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Naga.png|30px|link=Naga]]&amp;lt;br&amp;gt;[[Naga]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeB}} {{POW}} &amp;gt; {{MIND}} &amp;gt; {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeA}} {{MIND}} ≥ {{POW}} ≥ {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeA}} {{POW}} = {{DEX}} &amp;gt; {{MIND}}&lt;br /&gt;
|[[File:Mylla &amp;amp; Youlla.png|30px|link=]]&amp;lt;br&amp;gt;Mylla &amp;amp; Youlla&lt;br /&gt;
| -&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(20%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(20-55%)&lt;br /&gt;
|[[Mag feeding tables#Table 6|Table 6]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nandin.png|30px|link=Nandin]]&amp;lt;br&amp;gt;[[Nandin]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeA}} {{DEX}} &amp;gt; {{MIND}} ≥ {{POW}}&lt;br /&gt;
|[[File:Estlla.png|30px|link=]]&amp;lt;br&amp;gt;Estlla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(25-60%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(25%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(0-35%)&lt;br /&gt;
|[[Mag feeding tables#Table 5|Table 5]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Naraka.png|30px|link=Naraka]]&amp;lt;br&amp;gt;[[Naraka]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeA}} {{POW}} &amp;gt; {{DEX}} ≥ {{MIND}}&lt;br /&gt;
|[[File:Golla.png|30px|link=]]&amp;lt;br&amp;gt;Golla&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(0-35%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(30%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(30%)&lt;br /&gt;
|[[Mag feeding tables#Table 6|Table 6]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ravana.png|30px|link=Ravana]]&amp;lt;br&amp;gt;[[Ravana]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeA}} {{POW}} &amp;gt; {{MIND}} &amp;gt; {{DEX}}&lt;br /&gt;
|[[File:Farlla.png|30px|link=]]&amp;lt;br&amp;gt;Farlla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(0-35%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(25%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(25-60%)&lt;br /&gt;
|[[Mag feeding tables#Table 6|Table 6]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ribhava.png|30px|link=Ribhava]]&amp;lt;br&amp;gt;[[Ribhava]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeA}} {{DEX}} &amp;gt; {{POW}} &amp;gt; {{MIND}}&lt;br /&gt;
|[[File:Farlla.png|30px|link=]]&amp;lt;br&amp;gt;Farlla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(25-60%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(25%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(0-35%)&lt;br /&gt;
|[[Mag feeding tables#Table 5|Table 5]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sita.png|30px|link=Sita]]&amp;lt;br&amp;gt;[[Sita]] &lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;FO&#039;&#039;&#039; {{TypeA}} {{DEX}} &amp;gt; {{MIND}} ≥ {{POW}}&lt;br /&gt;
|[[File:Pilla.png|30px|link=]]&amp;lt;br&amp;gt;Pilla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(30-65%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(30%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(30-65%)&lt;br /&gt;
|[[Mag feeding tables#Table 5|Table 5]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soma.png|30px|link=Soma]]&amp;lt;br&amp;gt;[[Soma]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeB}} {{MIND}} &amp;gt; {{DEX}} &amp;gt; {{POW}}&lt;br /&gt;
|[[File:Estlla.png|30px|link=]]&amp;lt;br&amp;gt;Estlla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(25-60%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(25%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(0-35%)&lt;br /&gt;
|[[Mag feeding tables#Table 5|Table 5]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ushasu.png|30px|link=Ushasu]]&amp;lt;br&amp;gt;[[Ushasu]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeA}} {{MIND}} &amp;gt; {{DEX}} &amp;gt; {{POW}}&lt;br /&gt;
|[[File:Golla.png|30px|link=]]&amp;lt;br&amp;gt;Golla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(35-70%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(35%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(35-70%)&lt;br /&gt;
|[[Mag feeding tables#Table 4|Table 4]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Varaha.png|30px|link=Varaha]]&amp;lt;br&amp;gt;[[Varaha]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeA}} {{Pow}} ≥ {{Dex}} ≥ {{Mind}}&amp;lt;br&amp;gt;&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeA}} {{DEX}} = {{MIND}} &amp;gt; {{POW}}&amp;lt;br&amp;gt;&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeA}} {{MIND}} &amp;gt; {{POW}} ≥ {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeB}} {{DEX}} ≥ {{MIND}} ≥ {{POW}}&amp;lt;br&amp;gt;&#039;&#039;&#039;RA&#039;&#039;&#039; {{TypeB}} {{POW}} = {{MIND}} &amp;gt; {{DEX}}&lt;br /&gt;
|[[File:Golla.png|30px|link=]]&amp;lt;br&amp;gt;Golla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(30-65%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(30%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(30-65%)&lt;br /&gt;
|[[Mag feeding tables#Table 4|Table 4]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yaksa.png|30px|link=Yaksa]]&amp;lt;br&amp;gt;[[Yaksa]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;HU&#039;&#039;&#039; {{TypeB}} {{DEX}} &amp;gt; {{MIND}} ≥ {{POW}}&lt;br /&gt;
|[[File:Golla.png|30px|link=]]&amp;lt;br&amp;gt;Golla&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(35-70%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(35%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(35-70%)&lt;br /&gt;
|[[Mag feeding tables#Table 5|Table 5]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fourth evolution Mags===&lt;br /&gt;
: &#039;&#039;Note: If you&#039;re looking to make one of these Mags, the [[Mags/Guide|beginner Mag guide]] shows how to easily make all of these Mags, starting from the basic Mag.&lt;br /&gt;
&lt;br /&gt;
Fourth evolution Mags can occur beginning first at &#039;&#039;&#039;level 100&#039;&#039;&#039;, and &#039;&#039;every ten levels&#039;&#039; after that (110, 120, 130, etc.), but &#039;&#039;only when their specific evolution formulas are met&#039;&#039;, and can only be evolved from a third evolution Mag. &lt;br /&gt;
&lt;br /&gt;
Unlike other evolutions, fourth evolutions are &#039;&#039;not guaranteed&#039;&#039;, as they can require a specific class, gender, and stat formula to be met, all of which are based on [[Section IDs|Section ID]]. If a Mag is leveled past 100 without evolving into a fourth evolution Mag (due to the character who performed the level 100 feed not having the correct formula), it is possible to transfer the Mag to another character that &#039;&#039;does&#039;&#039; have a fourth evolution and feed the Mag once to evolve it. Once a Mag has evolved into a fourth evolution Mag, it &#039;&#039;cannot evolve further based on its stats&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot;|Evolution Conditions&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Triggers&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Feed Table&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;&#039;&#039;100 PB&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
!&amp;lt;small&amp;gt;&#039;&#039;10% HP&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
!&amp;lt;small&amp;gt;&#039;&#039;Boss Room&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- ! style=&amp;quot;background-position: center;&amp;quot; |&lt;br /&gt;
 !! style=&amp;quot;background-position: center;&amp;quot;| !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bhima.png|30px|link=Bhima]]&amp;lt;br&amp;gt;[[Bhima]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;Female FO&#039;&#039;&#039; {{Type2}} {{DEF}} + {{MIND}} = {{POW}} + {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Female FO&#039;&#039;&#039; {{Type3}} {{DEF}} + {{POW}} = {{DEX}} + {{MIND}}&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{Invinc}}&amp;lt;bR&amp;gt;Invincibility&amp;lt;br&amp;gt;(0-35%)&lt;br /&gt;
|[[Mag feeding tables#Table 6|Table 6]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Deva.png|30px|link=Deva]]&amp;lt;br&amp;gt;[[Deva]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;Male HU&#039;&#039;&#039; {{Type1}} {{DEF}} + {{DEX}} = {{POW}} + {{MIND}}&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|[[Mag feeding tables#Table 5|Table 5]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diwari.png|30px|link=Diwari]]&amp;lt;br&amp;gt;[[Diwari]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;Female RA&#039;&#039;&#039; {{Type3}} {{DEF}} + {{POW}} = {{DEX}} + {{MIND}}&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|[[Mag feeding tables#Table 7|Table 7]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nidra.png|30px|link=Nidra]]&amp;lt;br&amp;gt;[[Nidra]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;Male FO&#039;&#039;&#039; {{Type1}} {{DEF}} + {{DEX}} = {{POW}} + {{MIND}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Male FO&#039;&#039;&#039; {{Type2}} {{DEF}} + {{MIND}} = {{POW}} + {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Male FO&#039;&#039;&#039; {{Type3}} {{DEF}} + {{POW}} = {{DEX}} + {{MIND}}&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|[[Mag feeding tables#Table 7|Table 7]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pushan.png|30px|link=Pushan]]&amp;lt;br&amp;gt;[[Pushan]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;Male RA&#039;&#039;&#039; {{Type1}} {{DEF}} + {{DEX}} = {{POW}} + {{MIND}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Male RA&#039;&#039;&#039; {{Type2}} {{DEF}} + {{MIND}} = {{POW}} + {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Male RA&#039;&#039;&#039; {{Type3}} {{DEF}} + {{POW}} = {{DEX}} + {{MIND}}&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|[[Mag feeding tables#Table 6|Table 6]]  &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rati.png|30px|link=Rati]]&amp;lt;br&amp;gt;[[Rati]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;Male HU&#039;&#039;&#039; {{Type2}} {{DEF}} + {{MIND}} = {{POW}} + {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Male HU&#039;&#039;&#039; {{Type3}} {{DEF}} + {{POW}} = {{DEX}} + {{MIND}}&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|[[Mag feeding tables#Table 6|Table 6]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rukmin.png|30px|link=Rukmin]]&amp;lt;br&amp;gt;[[Rukmin]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;Female RA&#039;&#039;&#039; {{Type1}} {{DEF}} + {{DEX}} = {{POW}} + {{MIND}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Female RA&#039;&#039;&#039; {{Type2}} {{DEF}} + {{MIND}} = {{POW}} + {{DEX}}&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|[[Mag feeding tables#Table 5|Table 5]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sato.png|30px|link=Sato]]&amp;lt;br&amp;gt;[[Sato]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;Female FO&#039;&#039;&#039; {{Type1}} {{DEF}} + {{DEX}} = {{POW}} + {{MIND}}&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(0-35%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|[[Mag feeding tables#Table 5|Table 5]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Savitri.png|30px|link=Savitri]]&amp;lt;br&amp;gt;[[Savitri]]&lt;br /&gt;
|style=&amp;quot;font-size:10px;&amp;quot;|&#039;&#039;&#039;Female HU&#039;&#039;&#039; {{Type1}} {{DEF}} + {{DEX}} = {{POW}} + {{MIND}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Female HU&#039;&#039;&#039; {{Type2}} {{DEF}} + {{MIND}} = {{POW}} + {{DEX}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Female HU&#039;&#039;&#039; {{Type3}} {{DEF}} + {{POW}} = {{DEX}} + {{MIND}}&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|[[Mag feeding tables#Table 7|Table 7]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fourth evolution reference chart ====&lt;br /&gt;
Below is an alternative quick-reference chart for fourth evolution Mag requirements. Note that using a blank space from this chart to feed the Mag for the entire duration of Mag level 100 (110, 120, etc) can intentionally &#039;&#039;avoid&#039;&#039; an accidental fourth evolution Mag. This is particularly useful if a third evolution Mag is preferred in general or is necessary for certain [[#List of cell Mags|Mag cell requirements]].&lt;br /&gt;
{| class=&amp;quot;wikitable sticky-header&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Character&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Section ID&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Stat Conditions&lt;br /&gt;
|-&lt;br /&gt;
!{{DEF}} + {{POW}} = {{DEX}} + {{MIND}}&lt;br /&gt;
!{{DEF}} + {{DEX}} = {{POW}} + {{MIND}}&lt;br /&gt;
!{{DEF}} + {{MIND}} = {{POW}} + {{DEX}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Hunter,&amp;lt;br&amp;gt;Male&lt;br /&gt;
!{{Type1}}&lt;br /&gt;
| -&lt;br /&gt;
|{{Mag|rare|Deva|nolink=1}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!{{Type2}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|{{Mag|rare|Rati|nolink=1}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!{{Type3}}&lt;br /&gt;
|{{Mag|rare|Rati|nolink=1}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Hunter,&amp;lt;br&amp;gt;Female&lt;br /&gt;
!{{Type1}}&lt;br /&gt;
| -&lt;br /&gt;
|{{Mag|rare|Savitri|nolink=1}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!{{Type2}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|{{Mag|rare|Savitri|nolink=1}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!{{Type3}}&lt;br /&gt;
|{{Mag|rare|Savitri|nolink=1}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Ranger,&amp;lt;br&amp;gt;Male&lt;br /&gt;
!{{Type1}}&lt;br /&gt;
| -&lt;br /&gt;
|{{Mag|rare|Pushan|nolink=1}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!{{Type2}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|{{Mag|rare|Pushan|nolink=1}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!{{Type3}}&lt;br /&gt;
|{{Mag|rare|Pushan|nolink=1}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Ranger,&amp;lt;br&amp;gt;Female&lt;br /&gt;
!{{Type1}}&lt;br /&gt;
| -&lt;br /&gt;
|{{Mag|rare|Rukmin|nolink=1}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!{{Type2}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|{{Mag|rare|Rukmin|nolink=1}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!{{Type3}}&lt;br /&gt;
|{{Mag|rare|Diwari|nolink=1}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Force,&amp;lt;br&amp;gt;Male&lt;br /&gt;
!{{Type1}}&lt;br /&gt;
| -&lt;br /&gt;
|{{Mag|rare|Nidra|nolink=1}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!{{Type2}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|{{Mag|rare|Nidra|nolink=1}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!{{Type3}}&lt;br /&gt;
|{{Mag|rare|Nidra|nolink=1}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Force,&amp;lt;br&amp;gt;Female&lt;br /&gt;
!{{Type1}}&lt;br /&gt;
| -&lt;br /&gt;
|{{Mag|rare|Sato|nolink=1}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!{{Type2}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|{{Mag|rare|Bhima|nolink=1}}&lt;br /&gt;
|-&lt;br /&gt;
!{{Type3}}&lt;br /&gt;
|{{Mag|rare|Bhima|nolink=1}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cell Mags===&lt;br /&gt;
Cell Mags are fourth evolution Mags that are obtained by using the appropriate Mag cell on a Mag (sometimes a specific Mag). Most cell Mags evolve from third evolution Mags. Most Mags that have reached fourth evolution cannot evolve again. In several instances Mags can evolve from fourth evolution Mags or a Mag.&lt;br /&gt;
&lt;br /&gt;
While most cell Mags are evolved from third evolution Mags, and will not evolve again afterward, some cell Mags can be evolved again through the use of subsequent Mag cells (e.g. {{Mag|rare|Devil&#039;s Wing}} evolving into {{Mag|rare|Devil&#039;s Tail}} with the use of a second {{Tool|rare|Heart of Devil}}, or the &amp;quot;System&amp;quot; Mags&#039; progression from {{Mag|rare|Mark III}} up to {{Mag|rare|Dreamcast}}).&lt;br /&gt;
&lt;br /&gt;
All cell Mags use [[Mag feeding tables#Table 7|feeding table 7]].&lt;br /&gt;
&lt;br /&gt;
====List of Mag cells====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Expand/collapse:&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; class=&amp;quot;unsortable&amp;quot; |Mag Cell&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; class=&amp;quot;unsortable&amp;quot; |Associated Mag(s)&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Amitie&#039;s Memo}}&lt;br /&gt;
|{{Mag|rare|Puyo}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Cell of Mag 213}}&lt;br /&gt;
|{{Mag|attributes|Churel}};&amp;lt;br&amp;gt;{{Mag|attributes|Preta}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Cell of Mag 502}}&lt;br /&gt;
|{{Mag|attributes|Pitri}};&amp;lt;br&amp;gt;{{Mag|attributes|Soniti}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|D-Photon Core}}&lt;br /&gt;
|{{Mag|rare|Gael Giel}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Dragon Scale}}&lt;br /&gt;
|{{Mag|rare|Tellusis}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Angel}}&lt;br /&gt;
|{{Mag|rare|Angel&#039;s Wing}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Chao}}&lt;br /&gt;
|{{Mag|rare|Chao}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Chu Chu}}&lt;br /&gt;
|{{Mag|rare|Chu Chu}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Devil}}&lt;br /&gt;
|{{Mag|rare|Devil&#039;s Tail}};&amp;lt;br&amp;gt;{{Mag|rare|Devil&#039;s Wing}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Kapu Kapu}}&lt;br /&gt;
|{{Mag|rare|Kapu Kapu}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Morolian}}&lt;br /&gt;
|{{Mag|rare|Moro}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Opa Opa}}&lt;br /&gt;
|{{Mag|rare|Opa-Opa}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Pian}}&lt;br /&gt;
|{{Mag|rare|Pian}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of YN-0117}}&lt;br /&gt;
|{{Mag|rare|Elenor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heaven Striker Coat}}&lt;br /&gt;
|{{Mag|rare|Striker Unit}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Kalki Kit}}&lt;br /&gt;
|{{Mag|rare|Kalki*}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Kit of Dreamcast}}&lt;br /&gt;
|{{Mag|rare|Dreamcast}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Kit of Genesis}}&lt;br /&gt;
|{{Mag|rare|Genesis}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Kit of Hamburger}}&lt;br /&gt;
|{{Mag|rare|Hamburger}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Kit of Mark III}}&lt;br /&gt;
|{{Mag|rare|Mark III}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Kit of Master System}}&lt;br /&gt;
|{{Mag|rare|Master System}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Kit of Sega Saturn}}&lt;br /&gt;
|{{Mag|rare|Sega Saturn}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Liberta Kit}}&lt;br /&gt;
|{{Mag|rare|Agastya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Mag Kit}}&lt;br /&gt;
|{{Mag|rare|Mag*}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Panther&#039;s Spirit}}&lt;br /&gt;
|{{Mag|rare|Panzer&#039;s Tail}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Parts of RoboChao}}&lt;br /&gt;
|{{Mag|rare|Robochao}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Pioneer Parts}}&lt;br /&gt;
|{{Mag|rare|Pioneer}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Rappy&#039;s Beak}}&lt;br /&gt;
|{{Mag|rare|Rappy (Mag)|Rappy}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Sonic Doll}}&lt;br /&gt;
|{{Mag|rare|Sonic}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Stealth Kit}}&lt;br /&gt;
|{{Mag|rare|Stealth}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Tablet}}&lt;br /&gt;
|{{Mag|rare|Geung-si}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Varuna Kit}}&lt;br /&gt;
|{{Mag|rare|Varuna*}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Vritra Kit}}&lt;br /&gt;
|{{Mag|rare|Vritra*}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Yahoo!&#039;s engine}}&lt;br /&gt;
|{{Mag|rare|Yahoo!}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====List of cell Mags====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot;|Cell Required&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot;|Evolution Conditions&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Triggers&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;small&amp;gt;&#039;&#039;100 PB&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
!&amp;lt;small&amp;gt;&#039;&#039;10% HP&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
!&amp;lt;small&amp;gt;&#039;&#039;Boss Room&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- ! style=&amp;quot;background-position: center;&amp;quot; |&lt;br /&gt;
 !! style=&amp;quot;background-position: center;&amp;quot; | !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agastya.png|30px|link=Agastya]]&amp;lt;br&amp;gt;[[Agastya]]&lt;br /&gt;
|{{Tool|rare|Liberta Kit}}&lt;br /&gt;
|Level 50+ third evolution Mag&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|Visible Mag color&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Angel&#039;s Wing.png|30px|link=Angel&#039;s Wing]]&amp;lt;br&amp;gt;[[Angel&#039;s Wing]]&lt;br /&gt;
|{{Tool|rare|Heart of Angel}}&lt;br /&gt;
|Level 100+ third evolution Mag&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chao.png|30px|link=Chao]]&amp;lt;br&amp;gt;[[Chao]]&lt;br /&gt;
|{{Tool|rare|Heart of Chao}}&lt;br /&gt;
|Level 140+ third evolution Mag&amp;lt;br&amp;gt;35+ in &#039;&#039;&#039;all&#039;&#039;&#039; Mag stats&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chu Chu.png|30px|link=Chu Chu]]&amp;lt;br&amp;gt;[[Chu Chu]]&lt;br /&gt;
|{{Tool|rare|Heart of Chu Chu}}&lt;br /&gt;
|Level 50+ third evolution Mag&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Churel.png|30px|link=Churel]]&amp;lt;br&amp;gt;[[Churel]]&lt;br /&gt;
|{{Tool|rare|Cell of Mag 213}}&lt;br /&gt;
|Level 100+ third evolution Mag and&amp;lt;br&amp;gt;{{TypeA}} character&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|Visible Mag color&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Devil&#039;s Tail.png|30px|link=Devil&#039;s Tail]]&amp;lt;br&amp;gt;[[Devil&#039;s Tail]]&lt;br /&gt;
|{{Tool|rare|Heart of Devil}}&lt;br /&gt;
|Any {{Mag|rare|Devil&#039;s Wing}}&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Devil&#039;s Wing.png|30px|link=Devil&#039;s Wing]]&amp;lt;br&amp;gt;[[Devil&#039;s Wing]]&lt;br /&gt;
|{{Tool|rare|Heart of Devil}}&lt;br /&gt;
|Level 100+ third evolution Mag&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dreamcast.png|30px|link=Dreamcast]]&amp;lt;br&amp;gt;[[Dreamcast]]&lt;br /&gt;
|{{Tool|rare|Kit of Dreamcast}}&lt;br /&gt;
|Level 100+ character and&amp;lt;br&amp;gt;Level 100+ {{Mag|rare|Sega Saturn}}&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(70-105%)*&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(70%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(70-105%)&lt;br /&gt;
|Cannot have Photon Blasts;&amp;lt;br&amp;gt;Cannot gain PB meter and&amp;lt;br&amp;gt;therefore cannot trigger 100 PB.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elenor.png|30px|link=Elenor]]&amp;lt;br&amp;gt;[[Elenor]]&lt;br /&gt;
|{{Tool|rare|Heart of YN-0117}}&lt;br /&gt;
|Level 50+ third evolution Mag&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gael-Giel.png|30px|link=Gael Giel]]&amp;lt;br&amp;gt;[[Gael Giel]]&lt;br /&gt;
|{{Tool|rare|D-Photon Core}}&lt;br /&gt;
|Level 100+ {{Mag|Kama}}&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|Slowly drains HP&amp;lt;br&amp;gt;over time when equipped&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genesis.png|30px|link=Genesis]]&amp;lt;br&amp;gt;[[Genesis]]&lt;br /&gt;
|{{Tool|rare|Kit of Genesis}}&lt;br /&gt;
|Level 80+ character and&amp;lt;br&amp;gt;Level 70+ {{Mag|rare|Master System}}&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(30-65%)*&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(30%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(30-65%)&lt;br /&gt;
|Cannot have Photon Blasts;&amp;lt;br&amp;gt;Cannot gain PB meter and&amp;lt;br&amp;gt;therefore cannot trigger 100 PB.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Geung-si.png|30px|link=Geung-si]]&amp;lt;br&amp;gt;[[Geung-si]]&lt;br /&gt;
|{{Tool|rare|Tablet}}&lt;br /&gt;
|Any {{Mag|rare|Rukmin}}&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hamburger.png|30px|link=Hamburger]]&amp;lt;br&amp;gt;[[Hamburger]]&lt;br /&gt;
|{{Tool|rare|Kit of Hamburger}}&lt;br /&gt;
|Level 50+ {{Mag|Kaitabha}}&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kalki.png|30px|link=Kalki*]]&amp;lt;br&amp;gt;[[Kalki*]]&lt;br /&gt;
|{{Tool|rare|Kalki Kit}}&lt;br /&gt;
|Level 50+ third evolution Mag&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|Visible Mag color&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kapu Kapu.png|30px|link=Kapu Kapu]]&amp;lt;br&amp;gt;[[Kapu Kapu]]&lt;br /&gt;
|{{Tool|rare|Heart of Kapu Kapu}}&lt;br /&gt;
|Level 50+ third evolution Mag&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mag.png|30px|link=Mag*]]&amp;lt;br&amp;gt;[[Mag*]]&lt;br /&gt;
|{{Tool|rare|Mag Kit}}&lt;br /&gt;
|Level 50+ third evolution Mag&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|Visible Mag color&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mark III.png|30px|link=Mark III]]&amp;lt;br&amp;gt;[[Mark III]]&lt;br /&gt;
|{{Tool|rare|Kit of Mark III}}&lt;br /&gt;
|Level 60+ character and&amp;lt;br&amp;gt;any basic {{Mag|Mag}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Cannot have Photon Blasts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Master System.png|30px|link=Master System]]&amp;lt;br&amp;gt;[[Master System]]&lt;br /&gt;
|{{Tool|rare|Kit of Master System}}&lt;br /&gt;
|Level 70+ character and&amp;lt;br&amp;gt;Level 60+ {{Mag|rare|Mark III}}&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(15-50%)*&lt;br /&gt;
| -&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(15-50%)&lt;br /&gt;
|Cannot have Photon Blasts;&amp;lt;br&amp;gt;Cannot gain PB meter and&amp;lt;br&amp;gt;therefore cannot trigger 100 PB.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moro.png|30px|link=Moro]]&amp;lt;br&amp;gt;[[Moro]]&lt;br /&gt;
|{{Tool|rare|Heart of Morolian}}&lt;br /&gt;
|Any {{Mag|Kumara}}&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|Visible Mag color&amp;lt;br&amp;gt;Set effect with {{Gun|rare|Tension Blaster}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Opa Opa.png|30px|link=Opa-Opa]]&amp;lt;br&amp;gt;[[Opa-Opa]]&lt;br /&gt;
|{{Tool|rare|Heart of Opa Opa}}&lt;br /&gt;
|Level 100+ third evolution Mag&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Panzer&#039;s Tail.png|30px|link=Panzer&#039;s Tail]]&amp;lt;br&amp;gt;[[Panzer&#039;s Tail]]&lt;br /&gt;
|{{Tool|rare|Panther&#039;s Spirit}}&lt;br /&gt;
|Level 50+ {{Mag|Naga}}&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pian.png|30px|link=Pian]]&amp;lt;br&amp;gt;[[Pian]]&lt;br /&gt;
|{{Tool|rare|Heart of Pian}}&lt;br /&gt;
|Level 120+ third evolution Mag with&amp;lt;br&amp;gt;120% Synchro and 180+ IQ&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pioneer.png|30px|link=Pioneer]]&amp;lt;br&amp;gt;[[Pioneer (Mag) | Pioneer]]&lt;br /&gt;
|{{Tool|rare|Pioneer Parts}}&lt;br /&gt;
|Level 50+ third evolution Mag&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pitri.png|30px|link=Pitri]]&amp;lt;br&amp;gt;[[Pitri]]&lt;br /&gt;
|{{Tool|rare|Cell of Mag 502}}&lt;br /&gt;
|Level 100+ third evolution Mag and&amp;lt;br&amp;gt;{{TypeB}} character&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|Visible Mag color&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Preta.png|30px|link=Preta]]&amp;lt;br&amp;gt;[[Preta]]&lt;br /&gt;
|{{Tool|rare|Cell of Mag 213}}&lt;br /&gt;
|Level 100+ third evolution Mag and&amp;lt;br&amp;gt;{{TypeB}} character&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|Visible Mag color&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Puyo.png|30px|link=Puyo]]&amp;lt;br&amp;gt;[[Puyo]]&lt;br /&gt;
|{{Tool|rare|Amitie&#039;s Memo}}&lt;br /&gt;
|Any {{Mag|rare|Chu Chu}}&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|Visible Mag color&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoboChao.png|30px|link=RoboChao]]&amp;lt;br&amp;gt;[[Robochao]]&lt;br /&gt;
|{{Tool|rare|Parts of RoboChao}}&lt;br /&gt;
|Level 145+ third evolution Mag&amp;lt;br&amp;gt;70+ in two Mag stats&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rappy.png|30px|link=Rappy (Mag)]]&amp;lt;br&amp;gt;[[Rappy (Mag)|Rappy]]&lt;br /&gt;
|{{Tool|rare|Rappy&#039;s Beak}}&lt;br /&gt;
|Level 50+ third evolution Mag&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sega Saturn.png|30px|link=Sega Saturn]]&amp;lt;br&amp;gt;[[Sega Saturn]]&lt;br /&gt;
|{{Tool|rare|Kit of Sega Saturn}}&lt;br /&gt;
|Level 90+ character and&amp;lt;br&amp;gt;Level 90+ {{Mag|rare|Genesis}}&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50-85%)*&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{SD}}&amp;lt;br&amp;gt;S&amp;amp;D&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|Cannot have Photon Blasts;&amp;lt;br&amp;gt;Cannot gain PB meter and&amp;lt;br&amp;gt;therefore cannot trigger 100 PB.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sonic.png|30px|link=Sonic]]&amp;lt;br&amp;gt;[[Sonic]]&lt;br /&gt;
|{{Tool|rare|Sonic Doll}}&lt;br /&gt;
|Level 100+ third evolution Mag&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(55%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(55%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(55%)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soniti.png|30px|link=Soniti]]&amp;lt;br&amp;gt;[[Soniti]]&lt;br /&gt;
|{{Tool|rare|Cell of Mag 502}}&lt;br /&gt;
|Level 100+ third evolution Mag and&amp;lt;br&amp;gt;{{TypeA}} character&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|Visible Mag color&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stealth.png|30px|link=Stealth]]&amp;lt;br&amp;gt;[[Stealth]]&lt;br /&gt;
|{{Tool|rare|Stealth Kit}}&lt;br /&gt;
|Level 50+ third evolution Mag&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|Invisible&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Striker Unit.png|30px|link=Striker Unit]]&amp;lt;br&amp;gt;[[Striker Unit]]&lt;br /&gt;
|{{Tool|rare|Heaven Striker Coat}}&lt;br /&gt;
|Any {{Mag|Garuda}}&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(55%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(55%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(55-90%)&lt;br /&gt;
|Set effect with {{Gun|rare|Heaven Striker}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tellusis.png|30px|link=Tellusis]]&amp;lt;br&amp;gt;[[Tellusis]]&lt;br /&gt;
|{{Tool|rare|Dragon Scale}}&lt;br /&gt;
|Any {{Mag|Kama}}&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(55%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(55%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(55%)&lt;br /&gt;
|Set effect with {{Sword|rare|Excalibur}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Varuna.png|30px|link=Varuna*]]&amp;lt;br&amp;gt;[[Varuna*]]&lt;br /&gt;
|{{Tool|rare|Varuna Kit}}&lt;br /&gt;
|Level 50+ third evolution Mag&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|Visible Mag color&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vritra.png|30px|link=Vritra*]]&amp;lt;br&amp;gt;[[Vritra*]]&lt;br /&gt;
|{{Tool|rare|Vritra Kit}}&lt;br /&gt;
|Level 50+ third evolution Mag&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|Visible Mag color&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yahoo!.png|30px|link=Yahoo!]]&amp;lt;br&amp;gt;[[Yahoo!]]&lt;br /&gt;
|{{Tool|rare|Yahoo!&#039;s engine}}&lt;br /&gt;
|Level 50+ third evolution Mag&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|{{RestaMag}}&amp;lt;br&amp;gt;Resta&amp;lt;br&amp;gt;(50%)&lt;br /&gt;
|{{Invinc}}&amp;lt;br&amp;gt;Invincibility&amp;lt;br&amp;gt;(50-85%)&lt;br /&gt;
|Visible Mag color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* Many Mags are named after personalities in Hindu mythology.&lt;br /&gt;
* On January 9, 2017, class restrictions on the Angel&#039;s Wing, Devil&#039;s Wing, and Elenor Mags were removed.&lt;br /&gt;
* The number of frames for invulnerability is calculated using the formula &amp;lt;code&amp;gt;1200 + 30 * ( (Mag Synchro) + (Mag IQ) / 3 )&amp;lt;/code&amp;gt;. The client then limits this value to 900 if it&#039;s greater, which it always is. This formula was probably used by Version 1 and Version 2 of PSO to calculate the length of mag invulnerability trigger.&lt;br /&gt;
&lt;br /&gt;
{{Mags}}&lt;br /&gt;
{{Items}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:Doopliss&amp;diff=39430</id>
		<title>User:Doopliss</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:Doopliss&amp;diff=39430"/>
		<updated>2025-12-03T00:59:01Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: Undo revision 39429 by Doopliss (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tollaw.png|frame|left|ummmmm um hiiiiii]]&lt;br /&gt;
im doopliss aka do_less aka pixarni aka the answer to your prayers. i make small edits and redirect pages as i see fit, usually as im looking up stuff while i play. you can find me on US/Devaloka like everyday lol.&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:Doopliss&amp;diff=39429</id>
		<title>User:Doopliss</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:Doopliss&amp;diff=39429"/>
		<updated>2025-12-03T00:57:55Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tollaw.png|frame|left|ummmmm um hiiiiii]]&lt;br /&gt;
im doopliss aka do_less aka pixarni aka the answer to your prayers. i make small edits and redirect pages as i see fit, usually as im looking up stuff while i play. you can find me on US/Devaloka like everyday lol.&lt;br /&gt;
&lt;br /&gt;
==== Fourth evolution reference chart ====&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chao/Guide&amp;diff=39426</id>
		<title>Chao/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chao/Guide&amp;diff=39426"/>
		<updated>2025-12-03T00:15:25Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: /* Cheaper method */ ditto&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Faster method==&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeA}}&lt;br /&gt;
#Feed 8 {{Tool|Star Atomizer}} to level 13 = {{Mag|Kalki}}{{PSO icon|Estlla}} [7/2/2/2]&lt;br /&gt;
#Feed 80 {{Tool|Sol Atomizer}} to level 35 = {{Mag|Surya}}{{PSO icon|Golla}} [15/10/8/2]&lt;br /&gt;
#Feed 75 {{Tool|Moon Atomizer}} to level 50 = {{Mag|Kama}}{{PSO icon|Pilla}} [21/14/8/7]&lt;br /&gt;
#Feed 98 {{Tool|Sol Atomizer}} to level 75 = [25/35/8/7]&lt;br /&gt;
#Feed 2 {{Tool|Antiparalysis}} to level 76 = [26/35/8/7]&lt;br /&gt;
#Feed 175 {{Tool|Antidote}} to level 104 = [26/35/36/7]&lt;br /&gt;
#Feed 17 {{Tool|Antiparalysis}} to level 105 = {{Mag|Bhirava}} [27/35/36/7]&lt;br /&gt;
#Feed 114 {{Tool|Antiparalysis}} to level 113 = [35/35/36/7]&lt;br /&gt;
#&#039;&#039;&#039;Hunter&#039;&#039;&#039; {{PSO icon|Greenill}}{{PSO icon|Bluefull}}{{PSO icon|Oran}}{{PSO icon|Whitill}} Feed 19 {{Tool|Difluid}} = {{Mag|Garuda}} [35/35/36/9] or  &#039;&#039;&#039;Force&#039;&#039;&#039; {{PSO icon|Viridia}}{{PSO icon|Purplenum}}{{PSO icon|Redria}} Feed 19 {{Tool|Difluid}} = {{Mag|Ribhava}} [35/35/36/9]&lt;br /&gt;
#Feed 162 {{Tool|Difluid}} = [35/35/36/35]&lt;br /&gt;
#Use {{Tool|rare|Heart of Chao}} to get {{Mag|rare|Chao}}&lt;br /&gt;
&lt;br /&gt;
871.5 Minutes&lt;br /&gt;
&lt;br /&gt;
249 Feeding Cycles&lt;br /&gt;
&lt;br /&gt;
239760 Meseta&lt;br /&gt;
&lt;br /&gt;
==Cheaper method==&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeA}}&lt;br /&gt;
#Feed 8 {{Tool|Star Atomizer}} to level 13 = {{Mag|Kalki}}{{PSO icon|Estlla}} [7/2/2/2]&lt;br /&gt;
#Feed 80 {{Tool|Sol Atomizer}} to level 35 = {{Mag|Surya}}{{PSO icon|Golla}} [15/10/8/2]&lt;br /&gt;
#Feed 60 {{Tool|Sol Atomizer}} to level 50 = {{Mag|Kama}}{{PSO icon|Pilla}} [15/16/12/7]&lt;br /&gt;
#Feed 90 {{Tool|Sol Atomizer}} to level 73 = [19/35/12/7]&lt;br /&gt;
#Feed 150 {{Tool|Antidote}} to level 97 = [19/35/36/7]&lt;br /&gt;
#Feed 43 {{Tool|Antiparalysis}} to level 100 = {{Mag|Bhirava}} [22/35/36/7]&lt;br /&gt;
#Feed 186 {{Tool|Antiparalysis}} to level 113 = [35/35/36/7]&lt;br /&gt;
#&#039;&#039;&#039;Hunter&#039;&#039;&#039; {{PSO icon|Greenill}}{{PSO icon|Bluefull}}{{PSO icon|Oran}}{{PSO icon|Whitill}} Feed 19 {{Tool|Difluid}} = {{Mag|Garuda}} [35/35/36/9] or &#039;&#039;&#039;Force&#039;&#039;&#039; {{PSO icon|Viridia}}{{PSO icon|Purplenum}}{{PSO icon|Redria}} Feed 19 {{Tool|Difluid}} = {{Mag|Ribhava}} [35/35/36/9]&lt;br /&gt;
#Feed 162 {{Tool|Difluid}} = [35/35/36/35]&lt;br /&gt;
#Use {{Tool|rare|Heart of Chao}} to get {{Mag|rare|Chao}}&lt;br /&gt;
&lt;br /&gt;
931 Minutes &lt;br /&gt;
&lt;br /&gt;
266 Feeding Cycles&lt;br /&gt;
&lt;br /&gt;
222240 Meseta&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(&#039;&#039;Mag plans created with [https://www.pioneer2.net/community/threads/magatama-a-modern-mag-planner-calculator-beta-9.4552/ Magatama]&#039;&#039;)&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chao/Guide&amp;diff=39424</id>
		<title>Chao/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chao/Guide&amp;diff=39424"/>
		<updated>2025-12-03T00:02:03Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: /* Faster method */ added appropriate spaces and brackets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Faster method==&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeA}}&lt;br /&gt;
#Feed 8 {{Tool|Star Atomizer}} to level 13 = {{Mag|Kalki}}{{PSO icon|Estlla}} [7/2/2/2]&lt;br /&gt;
#Feed 80 {{Tool|Sol Atomizer}} to level 35 = {{Mag|Surya}}{{PSO icon|Golla}} [15/10/8/2]&lt;br /&gt;
#Feed 75 {{Tool|Moon Atomizer}} to level 50 = {{Mag|Kama}}{{PSO icon|Pilla}} [21/14/8/7]&lt;br /&gt;
#Feed 98 {{Tool|Sol Atomizer}} to level 75 = [25/35/8/7]&lt;br /&gt;
#Feed 2 {{Tool|Antiparalysis}} to level 76 = [26/35/8/7]&lt;br /&gt;
#Feed 175 {{Tool|Antidote}} to level 104 = [26/35/36/7]&lt;br /&gt;
#Feed 17 {{Tool|Antiparalysis}} to level 105 = {{Mag|Bhirava}} [27/35/36/7]&lt;br /&gt;
#Feed 114 {{Tool|Antiparalysis}} to level 113 = [35/35/36/7]&lt;br /&gt;
#&#039;&#039;&#039;Hunter&#039;&#039;&#039; {{PSO icon|Greenill}}{{PSO icon|Bluefull}}{{PSO icon|Oran}}{{PSO icon|Whitill}} Feed 19 {{Tool|Difluid}} = {{Mag|Garuda}} [35/35/36/9] or  &#039;&#039;&#039;Force&#039;&#039;&#039; {{PSO icon|Viridia}}{{PSO icon|Purplenum}}{{PSO icon|Redria}} Feed 19 {{Tool|Difluid}} = {{Mag|Ribhava}} [35/35/36/9]&lt;br /&gt;
#Feed 162 {{Tool|Difluid}} = [35/35/36/35]&lt;br /&gt;
#Use {{Tool|rare|Heart of Chao}} to get {{Mag|rare|Chao}}&lt;br /&gt;
&lt;br /&gt;
871.5 Minutes&lt;br /&gt;
&lt;br /&gt;
249 Feeding Cycles&lt;br /&gt;
&lt;br /&gt;
239760 Meseta&lt;br /&gt;
&lt;br /&gt;
==Cheaper method==&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeA}}&lt;br /&gt;
#Feed 8{{Tool|Star Atomizer}} to level 13 = {{Mag|Kalki}}{{PSO icon|Estlla}} 7/2/2/2&lt;br /&gt;
#Feed 80 {{Tool|Sol Atomizer}} to level 35 = {{Mag|Surya}}{{PSO icon|Golla}} 15/10/8/2&lt;br /&gt;
#Feed 60 {{Tool|Sol Atomizer}} to level 50 = {{Mag|Kama}}{{PSO icon|Pilla}} [15/16/12/7]&lt;br /&gt;
#Feed 90 {{Tool|Sol Atomizer}} to level 73 = [19/35/12/7]&lt;br /&gt;
#Feed 150 {{Tool|Antidote}} to level 97 = [19/35/36/7]&lt;br /&gt;
#Feed 43 {{Tool|Antiparalysis}} to level 100 = {{Mag|Bhirava}} [22/35/36/7]&lt;br /&gt;
#Feed 186 {{Tool|Antiparalysis}} to level 113 = [35/35/36/7]&lt;br /&gt;
#&#039;&#039;&#039;Hunter&#039;&#039;&#039; {{PSO icon|Greenill}}{{PSO icon|Bluefull}}{{PSO icon|Oran}}{{PSO icon|Whitill}} Feed 19{{Tool|Difluid}} = {{Mag|Garuda}} [35/35/36/9] or &#039;&#039;&#039;Force&#039;&#039;&#039; {{PSO icon|Viridia}}{{PSO icon|Purplenum}}{{PSO icon|Redria}} Feed 19{{Tool|Difluid}} = {{Mag|Ribhava}} [35/35/36/9]&lt;br /&gt;
#Feed 162 {{Tool|Difluid}} = [35/35/36/35]&lt;br /&gt;
#Use {{Tool|rare|Heart of Chao}} to get {{Mag|rare|Chao}}&lt;br /&gt;
&lt;br /&gt;
931 Minutes &lt;br /&gt;
&lt;br /&gt;
266 Feeding Cycles&lt;br /&gt;
&lt;br /&gt;
222240 Meseta&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(&#039;&#039;Mag plans created with [https://www.pioneer2.net/community/threads/magatama-a-modern-mag-planner-calculator-beta-9.4552/ Magatama]&#039;&#039;)&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chao/Guide&amp;diff=39416</id>
		<title>Chao/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chao/Guide&amp;diff=39416"/>
		<updated>2025-12-02T17:58:56Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: corrected required sols for step 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Faster method==&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeA}}&lt;br /&gt;
#Feed 8{{Tool|Star Atomizer}} to level 13 = {{Mag|Kalki}}{{PSO icon|Estlla}} 7/2/2/2&lt;br /&gt;
#Feed 80{{Tool|Sol Atomizer}} to level 35 = {{Mag|Surya}}{{PSO icon|Golla}} 15/10/8/2&lt;br /&gt;
#Feed 75{{Tool|Moon Atomizer}} to level 50 = {{Mag|Kama}}{{PSO icon|Pilla}} 21/14/8/7&lt;br /&gt;
#Feed 98{{Tool|Sol Atomizer}} to level 75 = 25/35/8/7&lt;br /&gt;
#Feed 2 {{Tool|Antiparalysis}} to level 76 = 26/35/8/7&lt;br /&gt;
#Feed 175 {{Tool|Antidote}} to level 104 = 26/35/36/7&lt;br /&gt;
#Feed 17 {{Tool|Antiparalysis}} to level 105 = {{Mag|Bhirava}}27/35/36/7&lt;br /&gt;
#Feed 114 {{Tool|Antiparalysis}} to level 113 = 35/35/36/7&lt;br /&gt;
#&#039;&#039;&#039;Hunter&#039;&#039;&#039; {{PSO icon|Greenill}}{{PSO icon|Bluefull}}{{PSO icon|Oran}}{{PSO icon|Whitill}} Feed 19{{Tool|Difluid}} = {{Mag|Garuda}} [35/35/36/9] or  &#039;&#039;&#039;Force&#039;&#039;&#039; {{PSO icon|Viridia}}{{PSO icon|Purplenum}}{{PSO icon|Redria}} Feed 19{{Tool|Difluid}} = {{Mag|Ribhava}} [35/35/36/9]&lt;br /&gt;
#Feed 162 {{Tool|Difluid}} = [35/35/36/35]&lt;br /&gt;
#Use {{Tool|rare|Heart of Chao}} to get {{Mag|rare|Chao}}&lt;br /&gt;
&lt;br /&gt;
871.5 Minutes&lt;br /&gt;
&lt;br /&gt;
249 Feeding Cycles&lt;br /&gt;
&lt;br /&gt;
239760 Meseta&lt;br /&gt;
&lt;br /&gt;
==Cheaper method==&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeA}}&lt;br /&gt;
#Feed 8{{Tool|Star Atomizer}} to level 13 = {{Mag|Kalki}}{{PSO icon|Estlla}} 7/2/2/2&lt;br /&gt;
#Feed 80 {{Tool|Sol Atomizer}} to level 35 = {{Mag|Surya}}{{PSO icon|Golla}} 15/10/8/2&lt;br /&gt;
#Feed 60 {{Tool|Sol Atomizer}} to level 50 = {{Mag|Kama}}{{PSO icon|Pilla}} [15/16/12/7]&lt;br /&gt;
#Feed 90 {{Tool|Sol Atomizer}} to level 73 = [19/35/12/7]&lt;br /&gt;
#Feed 150 {{Tool|Antidote}} to level 97 = [19/35/36/7]&lt;br /&gt;
#Feed 43 {{Tool|Antiparalysis}} to level 100 = {{Mag|Bhirava}} [22/35/36/7]&lt;br /&gt;
#Feed 186 {{Tool|Antiparalysis}} to level 113 = [35/35/36/7]&lt;br /&gt;
#&#039;&#039;&#039;Hunter&#039;&#039;&#039; {{PSO icon|Greenill}}{{PSO icon|Bluefull}}{{PSO icon|Oran}}{{PSO icon|Whitill}} Feed 19{{Tool|Difluid}} = {{Mag|Garuda}} [35/35/36/9] or &#039;&#039;&#039;Force&#039;&#039;&#039; {{PSO icon|Viridia}}{{PSO icon|Purplenum}}{{PSO icon|Redria}} Feed 19{{Tool|Difluid}} = {{Mag|Ribhava}} [35/35/36/9]&lt;br /&gt;
#Feed 162 {{Tool|Difluid}} = [35/35/36/35]&lt;br /&gt;
#Use {{Tool|rare|Heart of Chao}} to get {{Mag|rare|Chao}}&lt;br /&gt;
&lt;br /&gt;
931 Minutes &lt;br /&gt;
&lt;br /&gt;
266 Feeding Cycles&lt;br /&gt;
&lt;br /&gt;
222240 Meseta&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(&#039;&#039;Mag plans created with [https://www.pioneer2.net/community/threads/magatama-a-modern-mag-planner-calculator-beta-9.4552/ Magatama]&#039;&#039;)&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chao/Guide&amp;diff=39414</id>
		<title>Chao/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chao/Guide&amp;diff=39414"/>
		<updated>2025-12-02T16:41:51Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Faster method==&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeA}}&lt;br /&gt;
#Feed 8{{Tool|Star Atomizer}} to level 13 = {{Mag|Kalki}}{{PSO icon|Estlla}} 7/2/2/2&lt;br /&gt;
#Feed 60{{Tool|Sol Atomizer}} to level 35 = {{Mag|Surya}}{{PSO icon|Golla}} 15/10/8/2&lt;br /&gt;
#Feed 75{{Tool|Moon Atomizer}} to level 50 = {{Mag|Kama}}{{PSO icon|Pilla}} 21/14/8/7&lt;br /&gt;
#Feed 98{{Tool|Sol Atomizer}} to level 75 = 25/35/8/7&lt;br /&gt;
#Feed 2 {{Tool|Antiparalysis}} to level 76 = 26/35/8/7&lt;br /&gt;
#Feed 175 {{Tool|Antidote}} to level 104 = 26/35/36/7&lt;br /&gt;
#Feed 17 {{Tool|Antiparalysis}} to level 105 = {{Mag|Bhirava}}27/35/36/7&lt;br /&gt;
#Feed 114 {{Tool|Antiparalysis}} to level 113 = 35/35/36/7&lt;br /&gt;
#&#039;&#039;&#039;Hunter&#039;&#039;&#039; {{PSO icon|Greenill}}{{PSO icon|Bluefull}}{{PSO icon|Oran}}{{PSO icon|Whitill}} Feed 19{{Tool|Difluid}} = {{Mag|Garuda}} [35/35/36/9] or  &#039;&#039;&#039;Force&#039;&#039;&#039; {{PSO icon|Viridia}}{{PSO icon|Purplenum}}{{PSO icon|Redria}} Feed 19{{Tool|Difluid}} = {{Mag|Ribhava}} [35/35/36/9]&lt;br /&gt;
#Feed 162 {{Tool|Difluid}} = [35/35/36/35]&lt;br /&gt;
#Use {{Tool|rare|Heart of Chao}} to get {{Mag|rare|Chao}}&lt;br /&gt;
&lt;br /&gt;
871.5 Minutes&lt;br /&gt;
&lt;br /&gt;
249 Feeding Cycles&lt;br /&gt;
&lt;br /&gt;
239760 Meseta&lt;br /&gt;
&lt;br /&gt;
==Cheaper method==&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeA}}&lt;br /&gt;
#Feed 8{{Tool|Star Atomizer}} to level 13 = {{Mag|Kalki}}{{PSO icon|Estlla}} 7/2/2/2&lt;br /&gt;
#Feed 80 {{Tool|Sol Atomizer}} to level 35 = {{Mag|Surya}}{{PSO icon|Golla}} 15/10/8/2&lt;br /&gt;
#Feed 60 {{Tool|Sol Atomizer}} to level 50 = {{Mag|Kama}}{{PSO icon|Pilla}} [15/16/12/7]&lt;br /&gt;
#Feed 90 {{Tool|Sol Atomizer}} to level 73 = [19/35/12/7]&lt;br /&gt;
#Feed 150 {{Tool|Antidote}} to level 97 = [19/35/36/7]&lt;br /&gt;
#Feed 43 {{Tool|Antiparalysis}} to level 100 = {{Mag|Bhirava}} [22/35/36/7]&lt;br /&gt;
#Feed 186 {{Tool|Antiparalysis}} to level 113 = [35/35/36/7]&lt;br /&gt;
#&#039;&#039;&#039;Hunter&#039;&#039;&#039; {{PSO icon|Greenill}}{{PSO icon|Bluefull}}{{PSO icon|Oran}}{{PSO icon|Whitill}} Feed 19{{Tool|Difluid}} = {{Mag|Garuda}} [35/35/36/9] or &#039;&#039;&#039;Force&#039;&#039;&#039; {{PSO icon|Viridia}}{{PSO icon|Purplenum}}{{PSO icon|Redria}} Feed 19{{Tool|Difluid}} = {{Mag|Ribhava}} [35/35/36/9]&lt;br /&gt;
#Feed 162 {{Tool|Difluid}} = [35/35/36/35]&lt;br /&gt;
#Use {{Tool|rare|Heart of Chao}} to get {{Mag|rare|Chao}}&lt;br /&gt;
&lt;br /&gt;
931 Minutes &lt;br /&gt;
&lt;br /&gt;
266 Feeding Cycles&lt;br /&gt;
&lt;br /&gt;
222240 Meseta&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(&#039;&#039;Mag plans created with [https://www.pioneer2.net/community/threads/magatama-a-modern-mag-planner-calculator-beta-9.4552/ Magatama]&#039;&#039;)&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chao/Guide&amp;diff=39413</id>
		<title>Chao/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chao/Guide&amp;diff=39413"/>
		<updated>2025-12-02T16:37:05Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: added headers describing each method and put the second method on top because i think its better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Fast method==&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeA}}&lt;br /&gt;
#Feed 8{{Tool|Star Atomizer}} to level 13 = {{Mag|Kalki}}{{PSO icon|Estlla}} 7/2/2/2&lt;br /&gt;
#Feed 60{{Tool|Sol Atomizer}} to level 35 = {{Mag|Surya}}{{PSO icon|Golla}} 15/10/8/2&lt;br /&gt;
#Feed 75{{Tool|Moon Atomizer}} to level 50 = {{Mag|Kama}}{{PSO icon|Pilla}} 21/14/8/7&lt;br /&gt;
#Feed 98{{Tool|Sol Atomizer}} to level 75 = 25/35/8/7&lt;br /&gt;
#Feed 2 {{Tool|Antiparalysis}} to level 76 = 26/35/8/7&lt;br /&gt;
#Feed 175 {{Tool|Antidote}} to level 104 = 26/35/36/7&lt;br /&gt;
#Feed 17 {{Tool|Antiparalysis}} to level 105 = {{Mag|Bhirava}}27/35/36/7&lt;br /&gt;
#Feed 114 {{Tool|Antiparalysis}} to level 113 = 35/35/36/7&lt;br /&gt;
#&#039;&#039;&#039;Hunter&#039;&#039;&#039; {{PSO icon|Greenill}}{{PSO icon|Bluefull}}{{PSO icon|Oran}}{{PSO icon|Whitill}} Feed 19{{Tool|Difluid}} = {{Mag|Garuda}} [35/35/36/9] or  &#039;&#039;&#039;Force&#039;&#039;&#039; {{PSO icon|Viridia}}{{PSO icon|Purplenum}}{{PSO icon|Redria}} Feed 19{{Tool|Difluid}} = {{Mag|Ribhava}} [35/35/36/9]&lt;br /&gt;
#Feed 162 {{Tool|Difluid}} = [35/35/36/35]&lt;br /&gt;
#Use {{Tool|rare|Heart of Chao}} to get {{Mag|rare|Chao}}&lt;br /&gt;
&lt;br /&gt;
871.5 Minutes&lt;br /&gt;
&lt;br /&gt;
249 Feeding Cycles&lt;br /&gt;
&lt;br /&gt;
239760 Meseta&lt;br /&gt;
&lt;br /&gt;
==Cheap method==&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039; {{TypeA}}&lt;br /&gt;
#Feed 8{{Tool|Star Atomizer}} to level 13 = {{Mag|Kalki}}{{PSO icon|Estlla}} 7/2/2/2&lt;br /&gt;
#Feed 80 {{Tool|Sol Atomizer}} to level 35 = {{Mag|Surya}}{{PSO icon|Golla}} 15/10/8/2&lt;br /&gt;
#Feed 60 {{Tool|Sol Atomizer}} to level 50 = {{Mag|Kama}}{{PSO icon|Pilla}} [15/16/12/7]&lt;br /&gt;
#Feed 90 {{Tool|Sol Atomizer}} to level 73 = [19/35/12/7]&lt;br /&gt;
#Feed 150 {{Tool|Antidote}} to level 97 = [19/35/36/7]&lt;br /&gt;
#Feed 43 {{Tool|Antiparalysis}} to level 100 = {{Mag|Bhirava}} [22/35/36/7]&lt;br /&gt;
#Feed 186 {{Tool|Antiparalysis}} to level 113 = [35/35/36/7]&lt;br /&gt;
#&#039;&#039;&#039;Hunter&#039;&#039;&#039; {{PSO icon|Greenill}}{{PSO icon|Bluefull}}{{PSO icon|Oran}}{{PSO icon|Whitill}} Feed 19{{Tool|Difluid}} = {{Mag|Garuda}} [35/35/36/9] or &#039;&#039;&#039;Force&#039;&#039;&#039; {{PSO icon|Viridia}}{{PSO icon|Purplenum}}{{PSO icon|Redria}} Feed 19{{Tool|Difluid}} = {{Mag|Ribhava}} [35/35/36/9]&lt;br /&gt;
#Feed 162 {{Tool|Difluid}} = [35/35/36/35]&lt;br /&gt;
#Use {{Tool|rare|Heart of Chao}} to get {{Mag|rare|Chao}}&lt;br /&gt;
&lt;br /&gt;
931 Minutes &lt;br /&gt;
&lt;br /&gt;
266 Feeding Cycles&lt;br /&gt;
&lt;br /&gt;
222240 Meseta&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;(&#039;&#039;Mag plans created with [https://www.pioneer2.net/community/threads/magatama-a-modern-mag-planner-calculator-beta-9.4552/ Magatama]&#039;&#039;)&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:Doopliss&amp;diff=39372</id>
		<title>User:Doopliss</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:Doopliss&amp;diff=39372"/>
		<updated>2025-11-29T13:07:49Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tollaw.png|frame|left|ummmmm um hiiiiii]]&lt;br /&gt;
im doopliss aka do_less aka pixarni aka the answer to your prayers. i make small edits and redirect pages as i see fit, usually as im looking up stuff while i play. you can find me on US/Devaloka like everyday lol.&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:Doopliss&amp;diff=39371</id>
		<title>User:Doopliss</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:Doopliss&amp;diff=39371"/>
		<updated>2025-11-29T13:00:43Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ummmmm um hiiiiii&lt;br /&gt;
&lt;br /&gt;
im doopliss aka do_less aka pixarni aka the answer to your prayers. i make small edits and redirect pages as i see fit, usually as im looking up stuff while i play. you can find me on US/Devaloka like everyday lol.&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Nano&amp;diff=39370</id>
		<title>Nano</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Nano&amp;diff=39370"/>
		<updated>2025-11-29T12:55:56Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: Redirected page to Nano Dragon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Nano Dragon]]&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Guil&amp;diff=39369</id>
		<title>Guil</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Guil&amp;diff=39369"/>
		<updated>2025-11-29T12:39:53Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: Redirected page to Guil Shark&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Guil Shark]]&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Talk:Ranger_guide&amp;diff=39342</id>
		<title>Talk:Ranger guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Talk:Ranger_guide&amp;diff=39342"/>
		<updated>2025-11-27T06:51:41Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: giving my two cents&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;methinks this page should be linked as a guide on the [[Classes]] page.&lt;br /&gt;
--[[User:Doopliss|Doopliss]] ([[User talk:Doopliss|talk]]) 06:50, 27 November 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Mericus&amp;diff=39299</id>
		<title>Mericus</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Mericus&amp;diff=39299"/>
		<updated>2025-11-24T01:48:24Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: /* Hunting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Mericus}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Mericus is a [[Monsters#Minibosses|miniboss]] enemy, and does not take increased damage from [[Weapon attributes|weapon attributes]]. Other enemies that share this trait are [[Mericarol]], [[Merikle]], [[Gi Gue]], [[Gibbles]], [[Olga Flow|Olga Flow (Form 2)]] and [[Girtablulu]].&lt;br /&gt;
&lt;br /&gt;
===Fixed Damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Shock Ball || 64&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 146&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Shock Ball || 50&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 116&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Shock Ball || 86&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 170&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Shock Ball || 70&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 140&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Shock Ball || 150&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Shock Ball || 176&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 278&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Shock Ball || Instant Death&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 444&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Shock Ball || Instant Death&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 392&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Phantasmal World 4{{!}}Phantasmal World #4|questspan=|details=Clear 4F|count=3}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=|quest=Lost CHARGE VULCAN|questspan=|details=Clear quest|count=8}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Penumbral Surge 6{{!}}Penumbral Surge #6|questspan=|details=Clear quest|count=8}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=2|quest=Lost FILL CANNON|questspan=2|details=Clear Jungle Area North|count=6}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear Jungle Area East|count=8 {{Note|10 with 4P|(+2)}}}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=Maximum Attack E: Gal Da Val|questspan=|details=Clear Central Control Area|count=2}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Penumbral Surge 4{{!}}Penumbral Surge #4|questspan=|details=Clear quest|count=6}}&lt;br /&gt;
{{HuntingTableRow2|category=Tower|catspan=2|quest=Twilight Sanctuary|questspan=|details=Clear quest|count=20}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=Raid on Central Tower|questspan=|details=Clear quest|count=13}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In Ultimate difficulty, Mericus spit is {{Megid}} that would require 910 EDK for guaranteed immunity in one-person mode and 1000 EDK for guaranteed immunity in normal mode. This is impossible to reach legitimately.&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Mericus}}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Central Control Area Enemies]]&lt;br /&gt;
[[Category:Control Tower Enemies]]&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Pal_Shark&amp;diff=39296</id>
		<title>Pal Shark</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Pal_Shark&amp;diff=39296"/>
		<updated>2025-11-23T05:35:43Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: /* Hunting */ added Subterranean Patrol 1 to the Hunting list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Pal Shark}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Sharks of all types will move towards players once their aggro radius has been entered or they&#039;ve been struck. They&#039;ll walk directly toward their target and begin attacking when they reach it.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=Maximum Attack|catspan=|quest=Maximum Attack 4th Stage -1B-|questspan=|details=Clear Cave&amp;lt;br&amp;gt;([[Maximum Attack 4th Stage -1C-{{!}}MA4C]] also works)|count=40}}&lt;br /&gt;
{{HuntingTableRow1|category=Halloween|catspan=|quest=Hollow Battlefield: Caves|questspan=|details=Clear quest|count=35}}&lt;br /&gt;
{{HuntingTableRow1|category=Event|catspan=|quest=Christmas Fiasco (E1){{!}}Christmas Fiasco|questspan=|details=Clear Cave|count=28}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=|quest=Subterranean Patrol 1|questspan=|details=Clear quest|count=52}}&lt;br /&gt;
{{HuntingTableRow1|category=Government|catspan=2|quest=2-3:The Mutation|questspan=2|details=Clear Cave 2|count=35}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear quest|count=42}}&lt;br /&gt;
{{HuntingTableRow1|category=Side Story|catspan=|quest=Soul of a Blacksmith|questspan=|details=Clear Cave|count=44}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Pal Shark}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Traps&amp;diff=39097</id>
		<title>Traps</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Traps&amp;diff=39097"/>
		<updated>2025-11-16T02:14:20Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: moved this bit of text to the previous section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trap|Traps}} are hovering hazards which explode when one or more targets come close enough. A trap will either deal fire-based damage to all targets within its area of effect, or inflict a status condition.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Field traps==&lt;br /&gt;
Traps are a feature of each zone, however they generally do not appear in Forest except in certain quests. They can be in rooms or hallways. Traps are often found in groups, and often guard loot boxes or switches. Traps are normally invisible until triggered, however a player can use a {{Tool|Trap Vision}} to reveal any traps within its radius. {{Frame|rare|Lieutenant Mantle}} grants always-on trap vision while equipped. Android characters have permanent trap vision.&lt;br /&gt;
&lt;br /&gt;
When a trap is triggered, it briefly becomes visible to all players, then explodes. A trap will either deal damage, inflict {{Poison}}, {{Paralysis}}, {{Confuse}}, {{Freeze}}, {{Shock}}, or {{Slow}}, or both. Visible traps can be attacked with ranged weapons or techniques before they detonate. They are immediately destroyed when hit by any attack. Some traps may follow the target player around by hovering directly over their head before exploding; these traps must be targeted by a technique such as {{Zonde}} or attacked by a fellow player.&lt;br /&gt;
&lt;br /&gt;
An uncommon green trap, shaped like a medical cross, will heal players in proximity during its activation.&lt;br /&gt;
&lt;br /&gt;
===Other traps===&lt;br /&gt;
Beside the standard traps, which float in the air for a short while before going off, other types exist:&lt;br /&gt;
* In [[Ruins]], Guom traps occasionally fall from the ceiling, threatening to capture a player inside. Teammates have a few seconds to disable the trap before it explodes, dealing damage.&lt;br /&gt;
* In [[Central Control Area]], [[Seabed]] and [[Control Tower]], ground traps may fold upwards and form an electric cage around the player, which deals damage and {{Shock}} if not destroyed in time by a teammate.&lt;br /&gt;
* In all Episode 2 maps and some Episode 1 quests, turret-like traps may pop out of the ground and cast either {{Foie}} or {{Gibarta}} on the player. They are activated by proximity or triggering of a laser barrier. Traps of this type attack continuously, until destroyed by 1-4 hits from any attack (1 hit in Episode 1 quests; 2 hits for most Episode 2 maps; 4 hits in [[Seabed]]).&lt;br /&gt;
* Some growths in [[Ruins]] as well as [[Gee]] nests in [[Seaside]] will periodically spew and apply poison to players in close proximity.&lt;br /&gt;
&lt;br /&gt;
==Player traps==&lt;br /&gt;
All [[android]] [[classes]] can deploy traps of their own, namely damage traps, freeze traps, and confuse traps. Traps are the most powerful crowd control tool in the game. Androids start at level 1 with 2 of each trap and gain more of them as they level up, with each class gaining different amounts of each trap (maxing out at 20) as they level up. Traps are replenished by leveling up, using a [[healing ring]], the [[Medical Center]], or when reviving from death with a {{Tool|Scape Doll}}.&lt;br /&gt;
&lt;br /&gt;
Player-placed traps will affect monsters and not other players. After deploying, they take a moment to &amp;quot;come online&amp;quot; and once they do so, they immediately detonate when one or more monsters are nearby. The time spent to &amp;quot;come online&amp;quot; is reduced in higher difficulties. &lt;br /&gt;
&lt;br /&gt;
Players cannot deploy traps in boss arenas.&lt;br /&gt;
&lt;br /&gt;
===Trap shooting===&lt;br /&gt;
[[File:Trapshoot.gif|thumb|left|Trap shooting with a Handgun]] [[File:Trapshoot combo + south.gif|thumb|right|Trapshooting+combo. Note the player facing south on minimap]] [[File:Trapshoot twinblaze.gif|thumb|right|Twin Blaze trap detonation]]&lt;br /&gt;
Trap shooting is a technique that allows a set trap to be detonated almost instantly, making immediate use of its area-of-effect. Trap shooting is typically performed by setting a trap and immediately using a {{Attack|Normal|1}} with a [[Handguns|Handgun]] to trigger it. &lt;br /&gt;
&lt;br /&gt;
It can also be executed with other projectile-based [[weapons]] like [[Rifles]], [[Mechguns]], or [[Shots]], provided the projectile velocity is high enough to reach and target the trap. Equipment that increases [[Units#Attack_speed_units|attack speed]] makes trap shooting slightly easier.&lt;br /&gt;
&lt;br /&gt;
A player’s height also affects the timing window for shooting the trap. Taller characters have a more forgiving timeframe to execute the trap shot, giving male Android classes an advantage over their shorter female counterparts. During character creation, setting height to the maximum can make trap shooting easier.&lt;br /&gt;
&lt;br /&gt;
A unique characteristic of trap shooting is that the player always faces south on the minimap when performing it. This can be strategically exploited by continuing the [[Attack#Attack_combos|attack combo]] into combo step 2 and 3 after triggering the trap, attacking enemies south from the player.&lt;br /&gt;
&lt;br /&gt;
Traps can also be instantly detonated by other party members using {{Frame|rare|Lieutenant Mantle|Lieutenant Mantle&#039;s}} {{Tool|Trap Vision}} effect, which allows them to see and target traps set by Android allies. This method is often used by [[Forces]] who continuously cast {{Gifoie}}. The wide area-of-effect of Gifoie ensures any trap within its range detonates immediately, enabling instant crowd control.&lt;br /&gt;
&lt;br /&gt;
A more precise method, offering greater control for Androids, is utilizing {{Sword|rare|Twin Blaze|Twin Blaze&#039;s}} {{Gifoie}} [[special]]. The low-level Gifoie cast by Twin Blaze lingers near the user, allowing for immediate trap detonation. With an understanding of [[Monster|enemy]] [[HUcast/Guide#Spawn_knowledge|spawn patterns]], Gifoie can be prepared in advance. When enemies appear, a trap can be set and detonated instantly, providing immediate crowd control and creating an attack window.&lt;br /&gt;
&lt;br /&gt;
===Trap growth===&lt;br /&gt;
All android classes start with two of each {{Trap|Traps#Player traps|Trap}} at level 1, and gain more traps based on the formula &amp;lt;code&amp;gt;level ÷ x&amp;lt;/code&amp;gt; (where &amp;quot;x&amp;quot; depends on the specific class and kind of trap, indicated in the table below). This means trap count can be calculated for any level with the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Trap count = 2 + (level ÷ x)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The maximum amount for all traps is 20.&lt;br /&gt;
&lt;br /&gt;
The below table references &amp;quot;x&amp;quot; for each class. The numbers in parentheses indicate what level the class maxes out their trap count.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!HUcast&lt;br /&gt;
!HUcaseal&lt;br /&gt;
!RAcast&lt;br /&gt;
!RAcaseal&lt;br /&gt;
|-&lt;br /&gt;
!Damage&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039; (198)&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039; (162)&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039; (126)&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039; (126)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Freeze&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039; (126)&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; (180)&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039; (162)&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039; (198)&lt;br /&gt;
|-&lt;br /&gt;
!Confuse&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039; (126)&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; (180)&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039; (198)&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039; (162)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:Doopliss&amp;diff=38803</id>
		<title>User:Doopliss</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:Doopliss&amp;diff=38803"/>
		<updated>2025-10-29T11:03:05Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: making my thingie&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ummmmm um hiiiiii&lt;br /&gt;
&lt;br /&gt;
i feed a lot of mags on classic mode. tap in lil bro!!!&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Anomalous_Ordeal_2&amp;diff=38781</id>
		<title>Anomalous Ordeal 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Anomalous_Ordeal_2&amp;diff=38781"/>
		<updated>2025-10-27T09:09:06Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Anomalous Ordeal #2&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=Extermination&lt;br /&gt;
|desc=The monsters are relentless and appearing without formation.&lt;br /&gt;
|info=Clear the Cave and Mine of all monsters! Be careful! The monsters change every run!&lt;br /&gt;
|client=Scientist&lt;br /&gt;
|reward=Normal: 2000&amp;lt;br/&amp;gt;Hard: 4000&amp;lt;br/&amp;gt;Very Hard: 6000&amp;lt;br/&amp;gt;Ultimate: 8000&lt;br /&gt;
|author=Ender&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
|nxpon=???&lt;br /&gt;
|hxpon=???&lt;br /&gt;
|vhxpon=???&lt;br /&gt;
|uxpon=???&lt;br /&gt;
|nxpoff=???&lt;br /&gt;
|hxpoff=???&lt;br /&gt;
|vhxpoff=???&lt;br /&gt;
|uxpoff=???&lt;br /&gt;
}}&lt;br /&gt;
==Information==&lt;br /&gt;
This quest uses the random spawns mechanism used in Episode 1 [[Challenge]]. There are some fixed enemies in each area with designated waves. These enemies will always spawn if the client generates a spawn for their wave number.&lt;br /&gt;
&lt;br /&gt;
==Fixed Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Cave|Cave 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Mine|Mine 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchich]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Canadine]]&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|[[Canane]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Gold]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Cave|Cave 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[Mine|Mine 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box]]&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Random Enemy Spawn Chances==&lt;br /&gt;
The average number of enemies in Cave 2 and Mine 2 are 171 and 155, respectively.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Cave|Cave 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|21/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|18/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|16/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|11/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|7/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|13/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|14/100&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Mine|Mine 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Chance&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchich]]&lt;br /&gt;
|29/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Canadine]]&lt;br /&gt;
|20/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Blue]]&lt;br /&gt;
|25/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Gold]]&lt;br /&gt;
|18/100&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|8/100&lt;br /&gt;
|}&lt;br /&gt;
{{Episode1Quests}}&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Extermination Quests]]&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Hildebear&amp;diff=38607</id>
		<title>Hildebear</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Hildebear&amp;diff=38607"/>
		<updated>2025-10-19T06:50:11Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: /* Episode 2 */ removed CAL&amp;#039;s Clock Challenge as it no longer has drops on Ephinea&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Hildebear (E1)}}&lt;br /&gt;
{{Enemy|name=Hildebear (E2)}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Hildebears are quite dangerous and can kill a weaker character in one hit. At range, they will either spit {{Foie}} ({{Gizonde}} in Ultimate difficulty) at their targets or leap to them, dealing damage where they land.&lt;br /&gt;
&lt;br /&gt;
===Fixed Damage===&lt;br /&gt;
{| &lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Drop || 5&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 5&lt;br /&gt;
|-&lt;br /&gt;
|  Forest 2 || rowspan=&amp;quot;2&amp;quot;|Jump Attack || 24&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 14&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|{{Foie}} || 22&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 22&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Drop || 5&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 5&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Jump Attack || 14&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 14&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|{{Foie}} || 22&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 22&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Drop || 5&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 5&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Jump Attack || 120&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 60&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|{{Foie}} || 22&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 22&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Drop || 5&lt;br /&gt;
|-&lt;br /&gt;
| Temple  || 5&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Jump Attack || 60&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 60&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|{{Foie}} || 22&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 22&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Drop || 5&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 5&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Jump Attack || 240&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 140&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|{{Foie}} || 22&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 22&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Drop || 5&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 5&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Jump Attack || 140&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 140&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|{{Foie}} || 22&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 22&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Drop || 5&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 5&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Jump Attack || 300&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 300&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|{{Gizonde}} || 136&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 136&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Drop || 5&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 5&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|Jump Attack || 300&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 220&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || rowspan=&amp;quot;2&amp;quot;|{{Gizonde}} || 136&lt;br /&gt;
|-&lt;br /&gt;
| Temple || 48&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Hunters===&lt;br /&gt;
Hildebears have worse coverage on their right, so try to attack them from that side. Their punches seem to have better coverage on their left, so it&#039;s inadvisable to attack from that side. At range, they&#039;ll spit fireballs, but those are relatively easy to dodge and don&#039;t do as much damage.&lt;br /&gt;
===Rangers===&lt;br /&gt;
Once the Hildebear has closed the gap, attacking from its right is a good idea. If range can be maintained, [[Mechguns]] are a good option for quick damage.&lt;br /&gt;
===Forces===&lt;br /&gt;
Hildebears in Ep. 1 are weak to Barta until Ultimate, where they are weak to Grants. In Ep.2, they are weak to Barta and Megid in all difficulties.&lt;br /&gt;
&lt;br /&gt;
==Rare Spawns==&lt;br /&gt;
A Hildebear has a {{RareEnemyRate}} chance of spawning as a [[Hildeblue]].&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1: &lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow|category=VR|catspan=3|quest=Tyrell&#039;s Ego|questspan=|details=Clear Forest|count=52}}&lt;br /&gt;
{{HuntingTableRow|category=|catspan=|quest=Simulator 2.0|questspan=|details=Clear Forest|count=10}}&lt;br /&gt;
{{HuntingTableRow|category=|catspan=|quest=Towards the Future|questspan=|details={{Note|First two rooms|Clear Forest}}|count=4}}&lt;br /&gt;
{{HuntingTableRow|category=Retrieval|catspan=|quest=Rappy&#039;s Holiday|questspan=|details=Clear Forest 2|count=75}}&lt;br /&gt;
{{HuntingTableRow|category=Maximum Attack|catspan=|quest=Maximum Attack E: Episode 1|questspan=|details=Clear Forest|count=17}}&lt;br /&gt;
{{HuntingTableRow|category=Side Story|catspan=|quest=Forest of Sorrow|questspan=|details=Clear quest|count=16}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=MAXIMUM ATTACK 2 Ver2|questspan=|details=&amp;quot;Beginning of a Legacy&amp;quot; route&amp;lt;br&amp;gt;(Clear first room, proceed forward two rooms,&amp;lt;br&amp;gt;proceed right one room, clear)|count=15}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Reality: Temple|questspan=|details=Clear quest|count=21}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=Maximum Attack E: VR|questspan=|details=Clear VR Temple|count=21}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=2|quest=Lost SHOCK RIFLE|questspan=2|details=Clear VR Temple Alpha|count=20}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=41}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{EnemyDropTable|Hildebear (E1)}}&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{EnemyDropTable|Hildebear (E2)}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Forest Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
[[Category:Casts Foie]]&lt;br /&gt;
[[Category:Casts Gizonde]]&lt;br /&gt;
[[Category:Inflicts Shock]]&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Poison_Lily&amp;diff=38606</id>
		<title>Poison Lily</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Poison_Lily&amp;diff=38606"/>
		<updated>2025-10-19T06:49:26Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: /* Episode 2 */ removed CAL&amp;#039;s Clock Challenge as it no longer has drops on Ephinea&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Poison Lily (E1)}}&lt;br /&gt;
{{Enemy|name=Poison Lily (E2)}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Poison Lilies are stationary enemies that spit projectiles at their target. In Normal, Hard, and Very Hard difficulties, they spit a toxic ball that inflicts {{Poison}} if it connects. In Ultimate, they spit {{Megid}}.&lt;br /&gt;
&lt;br /&gt;
When a Poison Lily finishes its damage received animation, there is a 30% chance of a paralyzing scream attack that causes {{Paralysis}}. At close range they will rapidly snap at targets.&lt;br /&gt;
&lt;br /&gt;
Below 25% HP Poison Lilies will suicide creating a Paralysis cloud on death.&lt;br /&gt;
&lt;br /&gt;
===Megid level===&lt;br /&gt;
The level of {{Megid}} cast by this monster depends on whether the monster is rare and which map.&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Enemy&lt;br /&gt;
! {{Megid|n}}&amp;lt;br&amp;gt;level&lt;br /&gt;
! EDK for&amp;lt;br&amp;gt;immunity&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Cave || Ob Lily || 14 || 66&lt;br /&gt;
|-&lt;br /&gt;
| Mil Lily || 28 || 96&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| VR Temple || Ob Lily || 15 || 69&lt;br /&gt;
|-&lt;br /&gt;
| Mil Lily || 28 || 96&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Enemy &lt;br /&gt;
! {{Megid|n}}&amp;lt;br&amp;gt;level&lt;br /&gt;
! EDK for&amp;lt;br&amp;gt;immunity&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Cave || Ob Lily || 11 || 57&lt;br /&gt;
|-&lt;br /&gt;
| Mil Lily || 25 || 90&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| VR Temple || Ob Lily || 11 || 57&lt;br /&gt;
|-&lt;br /&gt;
| Mil Lily || 25 || 90&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bugs====&lt;br /&gt;
On Ultimate difficulty, if a Mil Lily has spawned, nearby Ob Lilies will sometimes cast the Mil Lily&#039;s level of Megid. This is due to a bug in the client where the level of Megid is shared by all lilies and is set to the value used for the last Lily to spawn. For example, if there is a spawn of only Ob Lily alive and then a delayed spawn with a single rare lily occurs, then all lilies alive at the time will start using the rare lily&#039;s Megid level.&lt;br /&gt;
&lt;br /&gt;
==Rare Spawns==&lt;br /&gt;
A Poison Lily has a {{RareEnemyRate}} chance of spawning as a [[Nar Lily]].&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=Halloween|catspan=|quest=Hollow Battlefield: Caves|questspan=|details=Clear quest|count=70}}&lt;br /&gt;
{{HuntingTableRow1|category=Maximum Attack|catspan=|quest=Maximum Attack 4th Stage -1B-|questspan=|details=Clear Cave&amp;lt;br&amp;gt;([[Maximum Attack 4th Stage -1C-|MA4C]] also works)|count=62}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=3|quest=Today&#039;s Rate|questspan=3|details=East one room|count=9}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=After above, west room|count=+2}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear Cave|count=52}}&lt;br /&gt;
{{HuntingTableRow1|category=Event|catspan=2|quest=Christmas Fiasco (E1){{!}}Christmas Fiasco|questspan=2|details=Clear 7 waves|count=16}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear Cave|count=56}}&lt;br /&gt;
{{HuntingTableRow1|category=Maximum Attack|catspan=|quest=Maximum Attack 4th Stage -1A-|questspan=|details=Clear Cave|count=63}}&lt;br /&gt;
{{HuntingTableRow1|category=Solo Only|catspan=|quest=Knight of Coral|questspan=|details=Clear Cave|count=29}}&lt;br /&gt;
{{HuntingTableRow1|category=VR|catspan=|quest=Towards the Future|questspan=|details=First Cave room, second spawn,&amp;lt;br&amp;gt;second Cave room, second spawn|count=12}}&lt;br /&gt;
{{HuntingTableRow1|category=Government|catspan=2|quest=2-2:Deep Within|questspan=2|details=Clear Cave 1|count=20}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear quest|count=59}}&lt;br /&gt;
|}&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Reality: Temple|questspan=|details=Clear quest|count=38}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=2|quest=MAXIMUM ATTACK 2 Ver2|questspan=|details=&amp;quot;Only the Chosen One&amp;quot; route&amp;lt;br&amp;gt;([https://wiki.pioneer2.net/images/thumb/3/33/Ma2v2_lily_route.png/737px-Ma2v2_lily_route.png Lily route map])|count=35}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=Maximum Attack E: VR|questspan=|details=Clear VR Temple|count=31}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Sweep-up Operation 5{{!}}Sweep-up Operation #5|questspan=|details=Clear quest|count=29}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=3|quest=Lost SHOCK RIFLE|questspan=2|details=Clear VR Temple Alpha|count=29}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=63}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=Revisiting Darkness|questspan=|details=Clear VR Temple Beta|count=63}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{EnemyDropTable|Poison Lily (E1)|N=1}}&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{EnemyDropTable|Poison Lily (E2)}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
[[Category:Inflicts Poison]]&lt;br /&gt;
[[Category:Inflicts Paralysis]]&lt;br /&gt;
[[Category:Casts Megid]]&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Rag_Rappy&amp;diff=38605</id>
		<title>Rag Rappy</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Rag_Rappy&amp;diff=38605"/>
		<updated>2025-10-19T06:47:57Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: /* Episode 2 */ removed CAL&amp;#039;s Clock Challenge as it no longer has drops on Ephinea&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Rag Rappy (E1)}}&lt;br /&gt;
{{Enemy|name=Rag Rappy (E2)}}&lt;br /&gt;
[[Rag Rappy]] is an enemy native to the [[Forest]]. It also appears in [[VR Temple]].&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Rag Rappies will remain stationary until a player is in their vicinity. They will then approach the player directly and attempt to attack the player with a short-ranged peck.&lt;br /&gt;
&lt;br /&gt;
Rag Rappies are unique in that they can never be killed. When their HP is depleted to 0, they will grant the player EXP and play dead on the ground. After a set amount of time, or if there are no players nearby, the Rag Rappy will stand up and run away. If struck again while it is running, it will drop an item.&lt;br /&gt;
&lt;br /&gt;
If attacked from far away, the Rag Rappy will immediately begin running and grant no EXP. The Rag Rappy can be struck during this run for a drop as if it had been defeated. Rappies struck in this manner will not drop event-related items.&lt;br /&gt;
&lt;br /&gt;
===Attack damage===&lt;br /&gt;
Rag Rappy&#039;s attacks all deal physical damage, varying based on its ATP and the target&#039;s DFP.&lt;br /&gt;
&lt;br /&gt;
===Special activation===&lt;br /&gt;
====Episode 1====&lt;br /&gt;
{{EnemySpecial|Rag Rappy (E1)}}&lt;br /&gt;
====Episode 2====&lt;br /&gt;
{{EnemySpecial|Rag Rappy (E2)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* Rag Rappies are best handled with any long-range attack to make them run away immediately, followed up with another attack to make them drop items. Examples of this are [[Handguns|handgun]] attacks, {{Gun|rare|Power Maser}}, or techniques such as {{Gizonde}} and {{Rafoie}}.&lt;br /&gt;
* Rag Rappies do not have any invincibility frames upon spawning in, so they are susceptible to lingering attacks such as {{Gifoie}}.&lt;br /&gt;
* A damage trap used under a Rag Rappy spawning in from above will cause it to run away immediately as if it had been struck from afar. Note that Rag Rappies dispatched in this manner will &#039;&#039;not&#039;&#039; run away on other players&#039; clients, but the game &#039;&#039;will&#039;&#039; track them as though they were killed for the purpose of spawning in the next wave of enemies in a room, or clearing a room.&lt;br /&gt;
* In Episode 2, Rag Rappies have low EDK, making them susceptible to {{Megid}} and [[Weapons#Instant kill|Hell]].&lt;br /&gt;
&lt;br /&gt;
==Rare spawn==&lt;br /&gt;
In Episode 1, a Rag Rappy has a {{RareEnemyRate}} chance of spawning as an [[Al Rappy]]. In Episode 2, a Rag Rappy can spawn as a [[Love Rappy]] with the same probability.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow|category=Side Story|quest=The Fake in Yellow|details=Clear quest|count=47}}&lt;br /&gt;
{{HuntingTableRow|category=VR|catspan=3|quest=Tyrell&#039;s Ego|questspan=3|details=First spawn|count=5}}&lt;br /&gt;
{{HuntingTableRow|details=First room|count=9}}&lt;br /&gt;
{{HuntingTableRow|details=Clear Forest|count=28}}&lt;br /&gt;
{{HuntingTableRow|category=Maximum Attack|quest=Maximum Attack E: Episode 1|details=Clear Forest|count=12}}&lt;br /&gt;
{{HuntingTableRow|category=Retrieval|quest=Rescue from Ragol|details=First set of rooms|count=7}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--* [Side Story] [[The Fake in Yellow]]: Clear quest (47)&lt;br /&gt;
* [VR] [[Tyrell&#039;s Ego]]: First Spawn (5) / First Room (9) / Clear Forest (28)&lt;br /&gt;
* [Event] [[Maximum Attack E: Forest]]: Clear Quest (16)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (12)&lt;br /&gt;
* [Retrieval] [[Rescue from Ragol]]: First set of rooms (7)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=3|quest=Lost SHOCK RIFLE|questspan=3|details=Clear three rooms|count=11}}&lt;br /&gt;
{{HuntingTableRow2|details=Clear VR Temple Alpha|count=29}}&lt;br /&gt;
{{HuntingTableRow2|details=Clear quest|count=55}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Sweep-up Operation 5{{!}}Sweep-up Operation #5|details=Clear quest|count=30}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|quest=Hollow Reality: Temple|details=Clear quest|count=24}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|quest=Maximum Attack E: VR|details=Clear VR Temple|count=17}}&lt;br /&gt;
{{HuntingTableRow2|category=Government|quest=5-2:Test/VR Temple 2|details=Clear up to bridge in&amp;lt;br&amp;gt;VR Temple Beta|count=12}}&lt;br /&gt;
{{HuntingTableRow2|category=VR|quest=Respective Tomorrow|details=Clear VR Temple|count=10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{EnemyDropTable|Rag Rappy (E1)}}&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{EnemyDropTable|Rag Rappy (E2)}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Forest Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dark_Belra&amp;diff=38604</id>
		<title>Dark Belra</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dark_Belra&amp;diff=38604"/>
		<updated>2025-10-19T06:44:16Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: /* Episode 2 */ removed CAL&amp;#039;s Clock Challenge as it no longer has drops on Ephinea&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Dark Belra (E1)}}&lt;br /&gt;
{{Enemy|name=Dark Belra (E2)}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Upon spawning, a Dark Belra will slowly walk toward its target, pausing every so often to fire its arm as a projectile. The arm projectile deals high damage, pierces, and can inflict {{Confusion}} (Ultimate difficulty only with a 10% chance). The arm projectile can also damage other monsters. Once it reaches melee range, a Dark Belra will swipe at its target with both arms, dealing high damage with a chance to inflict {{Paralysis}}.&lt;br /&gt;
&lt;br /&gt;
In Ultimate difficulty, an Indi Belra will remain in place and rapidly fire arm projectiles at its target.&lt;br /&gt;
&lt;br /&gt;
Running in a circle around a Dark Belra will cause it to become confused (not the status condition) and momentarily cease attacking or following its target.&lt;br /&gt;
&lt;br /&gt;
Attacks that deal sufficiently high damage in one blow will cause a Dark Belra to flinch, but otherwise attacks will not flinch it nor interrupt its attacks.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
A Belra&#039;s arm attack does not hit targets directly in front of it; standing still will cause them to shoot to either side. This behavior was [http://psopalace.sylverant.net/belrabug.html different in early versions of &#039;&#039;PSO Episode I &amp;amp; II&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=Halloween|catspan=|quest=Hollow Battlefield: Ruins|questspan=|details=Clear quest|count=14}}&lt;br /&gt;
{{HuntingTableRow1|category=Retrieval|catspan=2|quest=This Must Be The Place|questspan=|details=Clear Ruins 1 (1-2P)|count=28}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=Road To Nowhere|questspan=|details=Clear Ruins 1 (3-4P)|count=28}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=|quest=Endless Nightmare 4{{!}}Endless Nightmare #4|questspan=|details=Clear Ruins 1|count=28}}&lt;br /&gt;
{{HuntingTableRow1|category=Retrieval|catspan=|quest=Fragments of a Memory|questspan=|details=Clear Ruins 1|count=21}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Reality: Temple|questspan=|details=Clear quest|count=21}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Sweep-up Operation 5{{!}}Sweep-up Operation #5|questspan=|details=Clear quest|count=19}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=Maximum Attack E: VR|questspan=|details=Clear VR Temple|count=17}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=MAXIMUM ATTACK 2 Ver2|questspan=|details=&amp;quot;Forbidden Road&amp;quot; route|count=10}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=2|quest=Lost SHOCK RIFLE|questspan=2|details=Clear VR Temple Alpha|count=12}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=28}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{EnemyDropTable|Dark Belra (E1)}}&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{EnemyDropTable|Dark Belra (E2)}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Gm&amp;diff=38406</id>
		<title>Gm</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Gm&amp;diff=38406"/>
		<updated>2025-10-04T20:56:38Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: Redirected page to Guld Milla&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Guld Milla]]&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Knockdown&amp;diff=38321</id>
		<title>Knockdown</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Knockdown&amp;diff=38321"/>
		<updated>2025-09-26T06:17:11Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: Redirected page to Game mechanics#Knockdown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Game_mechanics#Knockdown]]&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Ruins_Wreckage&amp;diff=38204</id>
		<title>Ruins Wreckage</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Ruins_Wreckage&amp;diff=38204"/>
		<updated>2025-09-19T08:12:12Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: added total xp for normal vh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Ruins Wreckage&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=Extermination&lt;br /&gt;
|desc=Many new hunters are joining the ranks at a rapid rate and the military supplies are running short! We need someone to search the wreckage site. There could be plenty of supplies there!&lt;br /&gt;
|info=Search through the dark wreckage and salvage what you can&lt;br /&gt;
|client=Guard&lt;br /&gt;
|reward=Normal: 3500&amp;lt;br/&amp;gt;Hard: 7000&amp;lt;br/&amp;gt;Very Hard: 10500&amp;lt;br/&amp;gt;Ultimate: 14000&lt;br /&gt;
|author=Esther &amp;amp; Usagi/Muffet&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
|nxpon=???&lt;br /&gt;
|hxpon=???&lt;br /&gt;
|vhxpon=23894 (+1298)&lt;br /&gt;
|uxpon=???&lt;br /&gt;
|nxpoff=???&lt;br /&gt;
|hxpoff=???&lt;br /&gt;
|vhxpoff=???&lt;br /&gt;
|uxpoff=???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|63&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|7 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|7 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|11 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Quests}}&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Rainbow_Baton&amp;diff=38140</id>
		<title>Rainbow Baton</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Rainbow_Baton&amp;diff=38140"/>
		<updated>2025-09-13T14:18:50Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Rainbow Baton&lt;br /&gt;
|jp = レインボーバトン&lt;br /&gt;
|romaji = Rainbow Baton&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Rainbow Baton.png&lt;br /&gt;
|imagealt = Rainbow Baton&lt;br /&gt;
|stars = 11&lt;br /&gt;
|type = Slicer&lt;br /&gt;
|requirement = 570 ATP&lt;br /&gt;
|grind = 24&lt;br /&gt;
|special = Chaos&lt;br /&gt;
|targets = 4&lt;br /&gt;
|ATP = 300-320&lt;br /&gt;
|Grind ATP = 348-368&lt;br /&gt;
|ATA = 40&lt;br /&gt;
|class = 111111111111&lt;br /&gt;
|hdist = 110&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vdist = 15&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 009C00&lt;br /&gt;
|desc = Wand with the magic stone Iritista embedded in it.&lt;br /&gt;
}}&lt;br /&gt;
{{Sword|rare|Rainbow Baton}} is a rare [[Slicers|slicer]]. It is the result of combining the rare [[Tools#Combination items|combination item]] {{Tool|rare|Magic Stone &amp;quot;Iritista&amp;quot;}} with any common slicer. It has extended range compared to other slicers.&lt;br /&gt;
&lt;br /&gt;
Despite Rainbow Baton&#039;s ability to be created with high [[Attributes|attributes]] and having the second-highest ATP of all slicers, it is often passed up in favour of either {{Sword|rare|Slicer of Fanatic}} for its higher ATP and [[Weapons#Special reduction|unreduced]] [[Weapons#HP Cut|Demon&#039;s]] special (regardless of its only being able to hit three targets), or {{Sword|rare|Diska of Braveman}} for its [[Weapons#Sacrificial damage increase|berserk]] special and set effect with the rare [[Frames|frame]] {{Frame|rare|Thirteen}}, further boosting its damage beyond Rainbow Baton&#039;s.&lt;br /&gt;
&lt;br /&gt;
Rainbow Baton is nonetheless a viable option for [[Classes#Hunters|hunters]] and [[Classes#Forces|forces]] looking for a powerful slicer-type weapon to use without having to use special attacks or equip a specific frame.&lt;br /&gt;
==Reskins==&lt;br /&gt;
Rainbow Baton has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Rainbow Baton to Rainbow Baton*. The skin can be removed via using {{Tool|rare|Neutralizer}}, but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
{{ReskinsHead}}&lt;br /&gt;
{{ReskinsRow|Heart of Diska of Liberator|009C01}}&lt;br /&gt;
{{ReskinsRow|Heart of Izmaela|009C02}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Rainbow Baton can be created by using the [[Tools#Combination items|combination item]] {{Cane|rare|Magic Stone &amp;quot;Iritista&amp;quot;}} with any fully ground common slicer equipped. The slicer equipped at the time of use will have its attributes transferred to the resulting Rainbow Baton.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on any [[class]] with at least 570 [[ATP]], and a certain level is required depending on the slicer used.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;5&amp;quot;| Requirements&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Result&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Item&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Grind&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Class&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Stat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|Slicer}}&lt;br /&gt;
| 20&lt;br /&gt;
| 100&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| Any&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| 570 ATP&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|{{Sword|rare|Rainbow Baton}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; | {{Sword|Spinner}}&lt;br /&gt;
| 20&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; | {{Sword|Cutter}}&lt;br /&gt;
| 15&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; | {{Sword|Sawcer}}&lt;br /&gt;
| 15&lt;br /&gt;
| 130&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; | {{Sword|Diska}}&lt;br /&gt;
| 10&lt;br /&gt;
| 140&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Slicers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Slicers]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Classic_Mode/Material_and_Mag_plans&amp;diff=37324</id>
		<title>Classic Mode/Material and Mag plans</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Classic_Mode/Material_and_Mag_plans&amp;diff=37324"/>
		<updated>2025-07-21T14:12:10Z</updated>

		<summary type="html">&lt;p&gt;Doopliss: added fomar min-max plan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hunters ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Materials&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Missing Stats&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
|-&lt;br /&gt;
| HUmar DFP || 5/144/51/0 || - || 83 || 76 || 46 || - || 45 || MST: -46, EVP: -74&lt;br /&gt;
|-&lt;br /&gt;
| HUmar MST || 5/144/51/0 || - || 83 || 53 || 69 || - || 45 || DFP: -46, EVP: -74&lt;br /&gt;
|-&lt;br /&gt;
| HUmar Min-Max || 5/148/47/0 || {{Unit|rare|God/Ability}} || 69 || 66 || 59 || 21 || 35 || EVP: -12&lt;br /&gt;
|-&lt;br /&gt;
| HUnewearl || 5/92/103/0 || - || 105 || - || - || - || 45 || ATP: -8, DFP: -46, MST: -292, EVP: -145&lt;br /&gt;
|-&lt;br /&gt;
| HUnewearl 1x G/A || 5/76/99/20 || {{Unit|rare|God/Ability}} || 115 || - || - || - || 35 || DFP: -26, MST: -232, EVP: -125&lt;br /&gt;
|-&lt;br /&gt;
| HUnewearl 2x G/A || 5/56/95/44 || 2x {{Unit|rare|God/Ability}} || 125 || - || - || - || 25 || DFP: -6, MST: -164, EVP: -105&lt;br /&gt;
|-&lt;br /&gt;
| HUcast || 5/130/65/0 || - || 105 || - || - || - || 45 || ATP: -23, DFP: -95, EVP: -75&lt;br /&gt;
|-&lt;br /&gt;
| HUcast 1x G/A || 5/134/61/0 || {{Unit|rare|God/Ability}} || 103 || 12 || - || - || 35 || DFP: -51, EVP: -55&lt;br /&gt;
|-&lt;br /&gt;
| HUcaseal || 5/128/67/0 || - || 72 || 33 || - || - || 45 || DFP: -55, EVP: -100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rangers ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Materials&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Missing Stats&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
|-&lt;br /&gt;
| RAmar DFP || 5/157/38/0 || - || 70 || 76 || 59 || - || 45 || MST: -42, EVP: -76&lt;br /&gt;
|-&lt;br /&gt;
| RAmar MST || 5/157/38/0 || - || 70 || 55 || 80 || - || 45 || DFP: -41, EVP: -76&lt;br /&gt;
|-&lt;br /&gt;
| RAmar Min-Max || 5/161/34/0 || {{Unit|rare|God/Ability}} || 56 || 66 || 70 || 23 || 35 || EVP: -10&lt;br /&gt;
|-&lt;br /&gt;
| RAmarl DFP || 5/146/49/0 || - || 55 || 73 || 77 || - || 45 || MST: -145, EVP: -102&lt;br /&gt;
|-&lt;br /&gt;
| RAmarl MST || 5/146/49/0 || - || 55 || - || 150 || - || 45 || DFP: -146, EVP: -102&lt;br /&gt;
|-&lt;br /&gt;
| RAcast || 5/145/50/0 || - || 101 || 4 || - || - || 45 || DFP: -88, EVP: -73&lt;br /&gt;
|-&lt;br /&gt;
| RAcaseal || 5/149/46/0 || - || 51 || 54 || - || - || 45 || DFP: -13, EVP: -74&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Forces ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Materials&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Missing Stats&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
|-&lt;br /&gt;
| FOmar || 5/125/49/21 || - || - || 51 || 154 || - || 45 || DFP: -42, EVP: -100&lt;br /&gt;
|-&lt;br /&gt;
| FOmar Min-Max || 5/115/45/35 || {{Unit|rare|God/Ability}} || - || 62 || 130 || 23 || 35 || EVP: -34&lt;br /&gt;
|-&lt;br /&gt;
| FOmarl || 5/76/51/68 || - || - || 71 || 107 || 27 || 45 || EVP: -21&lt;br /&gt;
|-&lt;br /&gt;
| FOnewm || 5/40/104/51 || - || - || - || 150 || - || - || ATP: -121, DFP: -50, EVP: -148, LCK: -90&lt;br /&gt;
|-&lt;br /&gt;
| FOnewearl || 5/0/70/125 || - || - || - || 150 || - || - || ATP: -100, DFP: -51, ATA: -17.5, EVP: -148, LCK: -90&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Doopliss</name></author>
	</entry>
</feed>