<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.pioneer2.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kindred</id>
	<title>Ephinea PSO Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.pioneer2.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kindred"/>
	<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/w/Special:Contributions/Kindred"/>
	<updated>2026-05-26T12:14:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Ephinea&amp;diff=40422</id>
		<title>Ephinea</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Ephinea&amp;diff=40422"/>
		<updated>2026-02-03T22:36:08Z</updated>

		<summary type="html">&lt;p&gt;Kindred: goodbye /cbank x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--wow--&amp;gt;&#039;&#039;&#039;Ephinea&#039;&#039;&#039; is a &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; private server.&lt;br /&gt;
&lt;br /&gt;
==Differences from vanilla==&lt;br /&gt;
* Various drop table changes&lt;br /&gt;
* Individual item drops&lt;br /&gt;
** Enemy and box drops are not visible to other players. This feature can be turned off.&lt;br /&gt;
* Experience share&lt;br /&gt;
** Players will gain experience points from nearby slain enemies as if they&#039;d tagged those enemies, without having to tag them. This feature can be turned off.&lt;br /&gt;
* Freezing special attack buff&lt;br /&gt;
** The maximum activation chance of freezing special attacks was increased from 20% to 40% on Ultimate difficulty and from 40% to 80% on lower difficulties.&lt;br /&gt;
* The number of invincibility frames players receive after getting hit have been increased in one-player mode to match the GameCube version of the game.&lt;br /&gt;
* Changes to vanilla items&lt;br /&gt;
** [[Clio]] can be equipped by [[HUnewearl|HUnewearls]].&lt;br /&gt;
** [[Galatine]] is not affected by beat time.&lt;br /&gt;
** Some items that had limited availability in vanilla are now available as rare drops from enemies and can therefore be obtained with [[weapon attributes|attribute percentages]].&lt;br /&gt;
*** [[Girasole]]&lt;br /&gt;
*** [[Rambling May]]&lt;br /&gt;
** Some items that had limited availability in vanilla are now available as event drops and can be obtained with [[weapon attributes|attribute percentages]] and [[Weapons#Special_Attacks|special attacks]].&lt;br /&gt;
*** [[TypeME/Mechgun]]&lt;br /&gt;
* Custom items&lt;br /&gt;
** [[Stealth|Stealth Mag]]&lt;br /&gt;
* Materials and grinders stack up to 99&lt;br /&gt;
* Banks hold up to 999,999,999 meseta&lt;br /&gt;
* Shared item bank&lt;br /&gt;
** Players can use the &amp;lt;code&amp;gt;[[Chat commands#bank|/bank]]&amp;lt;/code&amp;gt; chat command to switch to a bank that is shared between all characters on the account.&lt;br /&gt;
* Extended character slots&lt;br /&gt;
** Players can create up to 32 characters on a single account.&lt;br /&gt;
* [[Dressing room|Full dressing room]]&lt;br /&gt;
** Any cosmetic aspect of your character can be modified in the dressing room. Access to the dressing room is gained by being a member of a [[team]] that has the dressing room feature unlocked.&lt;br /&gt;
* Static Tool shop&lt;br /&gt;
** The tool shop will always have all mates, fluids and atomizers in stock.&lt;br /&gt;
** However, the tool shop will never have &#039;grinders or Scape Dolls in stock. &lt;br /&gt;
* [[mapitem.txt|Highlighting items on the minimap]]&lt;br /&gt;
** Rare items and Scape Dolls are displayed on the minimap with red and green dots, respectively.&lt;br /&gt;
* Rare drop notifications&lt;br /&gt;
** A chime plays when a rare item is dropped by an enemy or a box. Additionally an onscreen notification will display for each member of the party.&lt;br /&gt;
* [[Ragol Boost Road]]&lt;br /&gt;
* [[Daily Luck]]&lt;br /&gt;
** A small boost to rare drop rate is granted to a random character class and gender combination that changes daily.&lt;br /&gt;
* [[Leaderboards]]&lt;br /&gt;
* [[Sandbox mode]]&lt;br /&gt;
** An account-wide modifier that can be enabled when creating an account. In this mode you can instantly level up to 200 and spawn in items.&lt;br /&gt;
* [[Anguish]]&lt;br /&gt;
** Anguish is an optional difficulty that boosts the stats and drop rates of Ultimate enemies.&lt;br /&gt;
* [[Challenge mode|Ultimate difficulty Challenge mode]]&lt;br /&gt;
* English and Japanese language support&lt;br /&gt;
* [[Chat commands]]&lt;br /&gt;
* [[Jukebox]]&lt;br /&gt;
** Players can change the music in lobbies by using the Jukebox option at the lobby counter.&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Section_IDs&amp;diff=40062</id>
		<title>Section IDs</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Section_IDs&amp;diff=40062"/>
		<updated>2026-01-09T22:30:39Z</updated>

		<summary type="html">&lt;p&gt;Kindred: galatine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;This article is about the different section IDs. If you are looking for advice on what section ID to pick, check out the appropriate [[class guides|class guide]].&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Viridia icon.png|32px|link=]] [[File:Greenill icon.png|32px|link=]] [[File:Skyly icon.png|32px|link=]] [[File:Bluefull icon.png|32px|link=]] [[File:Purplenum icon.png|32px|link=]] [[File:Pinkal icon.png|32px|link=]] [[File:Redria icon.png|32px|link=]] [[File:Oran icon.png|32px|link=]] [[File:Yellowboze icon.png|32px|link=]] [[File:Whitill icon.png|32px|link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section IDs&#039;&#039;&#039; are special insignia that are assigned to every character on character creation that determine many of the common items and &#039;&#039;all&#039;&#039; of the rare items that can be found in a party hosted by that character. A character&#039;s section ID is permanent once the character has reached level 20; before this, it can be changed &#039;&#039;once&#039;&#039; with the &amp;lt;code&amp;gt;/modsecid&amp;lt;/code&amp;gt; [[Chat commands|chat command]].&lt;br /&gt;
&lt;br /&gt;
==List of section IDs==&lt;br /&gt;
There are 10 different section IDs in &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039;, each one having varying strengths and weaknesses. Section IDs have running themes amongst their drop tables, making many of them ideal for certain classes or playstyles depending on what the player wishes to hunt.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Strengths&lt;br /&gt;
!Weaknesses&lt;br /&gt;
!Notable rare items&lt;br /&gt;
!Notable exclusives&lt;br /&gt;
|-&lt;br /&gt;
![[File:Viridia icon.png|32px|link=]]&lt;br /&gt;
!Viridia&lt;br /&gt;
| ++ Common [[Shots]]&amp;lt;br&amp;gt;+ Common [[Partisans]]&lt;br /&gt;
| -- Common [[Slicers]]&lt;br /&gt;
|&lt;br /&gt;
* {{Sword|rare|Lame d&#039;Argent}}&lt;br /&gt;
* {{Gun|rare|Frozen Shooter}} &lt;br /&gt;
* {{Gun|rare|L&amp;amp;K38 Combat}}&lt;br /&gt;
* {{Shield|rare|Red Ring}}&lt;br /&gt;
* {{Unit|rare|Limiter}}&lt;br /&gt;
* {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}&lt;br /&gt;
|&lt;br /&gt;
* {{Sword|rare|Madam&#039;s Parasol}}&lt;br /&gt;
* {{Tool|rare|Heart of Crazy Tune}}&lt;br /&gt;
* {{Tool|rare|Heart of Daisy Chain}}&lt;br /&gt;
* {{Tool|rare|Heart of Chameleon Scythe}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Greenill icon.png|32px|link=]]&lt;br /&gt;
!Greenill&lt;br /&gt;
| ++ Common [[Rifles]]&amp;lt;br&amp;gt;+ Common [[Daggers]]&lt;br /&gt;
| - Common [[Shots]]&amp;lt;br&amp;gt;-- Common [[Swords]]&lt;br /&gt;
|&lt;br /&gt;
* {{Sword|rare|Galatine}}&lt;br /&gt;
* {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
* {{Gun|rare|Frozen Shooter}}&lt;br /&gt;
* {{Gun|rare|Handgun: Guld}}&lt;br /&gt;
* {{Gun|rare|Heaven Striker}}&lt;br /&gt;
* {{Gun|rare|Spread Needle}}&lt;br /&gt;
* {{Shield|rare|Red Ring}}&lt;br /&gt;
* {{Unit|rare|V101}}&lt;br /&gt;
* {{Unit|rare|V502}}&lt;br /&gt;
|&lt;br /&gt;
* {{Tool|rare|Heart of Rianov 303SNR}}&lt;br /&gt;
* {{Tool|rare|Heart of Egg Blaster}}&lt;br /&gt;
* {{Tool|rare|Heart of Rabbit Wand}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Skyly icon.png|32px|link=]]&lt;br /&gt;
!Skyly&lt;br /&gt;
| ++ Common [[Swords]]&amp;lt;br&amp;gt;+ Common [[Rifles]]&lt;br /&gt;
| - Common [[Shots]]&amp;lt;br&amp;gt;-- Common [[Mechguns]]&lt;br /&gt;
|&lt;br /&gt;
* {{Sword|rare|Daylight Scar}}&lt;br /&gt;
* {{Sword|rare|Lame d&#039;Argent}}&lt;br /&gt;
* {{Sword|rare|Vivienne}}&lt;br /&gt;
* {{Gun|rare|Heaven Punisher}}&lt;br /&gt;
* {{Shield|rare|Red Ring}}&lt;br /&gt;
|&lt;br /&gt;
* {{Sword|rare|Sealed J-Sword}}&lt;br /&gt;
* {{Tool|rare|Heart of Flamberge}}&lt;br /&gt;
* {{Tool|rare|Heart of Laconium Axe}}&lt;br /&gt;
* {{Tool|rare|Heart of The Sigh of a God}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bluefull icon.png|32px|link=]]&lt;br /&gt;
!Bluefull&lt;br /&gt;
| ++ Common [[Partisans]]&amp;lt;br&amp;gt;+ Common [[Rods]]&lt;br /&gt;
| - Common [[Shots]]&amp;lt;br&amp;gt;-- Common [[Wands]]&lt;br /&gt;
|&lt;br /&gt;
* {{Sword|rare|Vjaya}}&lt;br /&gt;
* {{Sword|rare|Yunchang}}&lt;br /&gt;
* {{Sword|rare|Zanba}}&lt;br /&gt;
* {{Gun|rare|Heaven Punisher}}&lt;br /&gt;
* {{Gun|rare|Heaven Striker}}&lt;br /&gt;
* {{Cane|rare|Psycho Wand}}&lt;br /&gt;
* {{Unit|rare|Limiter}}&lt;br /&gt;
|&lt;br /&gt;
* {{Tool|rare|Heart of Blade Dance}}&lt;br /&gt;
* {{Tool|rare|Heart of Wok of Akiko&#039;s Shop}}&lt;br /&gt;
* {{Tool|rare|Heart of Soul Banish}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Purplenum icon.png|32px|link=]]&lt;br /&gt;
!Purplenum&lt;br /&gt;
| ++ Common [[Mechguns]]&amp;lt;br&amp;gt;+ Common [[Daggers]]&lt;br /&gt;
| - Common [[Swords]]&amp;lt;br&amp;gt;- Common [[Partisans]]&lt;br /&gt;
|&lt;br /&gt;
* {{Gun|rare|Frozen Shooter}}&lt;br /&gt;
* {{Gun|rare|Heaven Striker}}&lt;br /&gt;
* {{Gun|rare|Heaven Punisher}}&lt;br /&gt;
* {{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
* {{Gun|rare|Spread Needle}}&lt;br /&gt;
* {{Cane|rare|Psycho Wand}}&lt;br /&gt;
* {{Unit|rare|V502}}&lt;br /&gt;
* {{Unit|rare|V801}} &lt;br /&gt;
|&lt;br /&gt;
* {{Gun|rare|Yasminkov 9000M}}&lt;br /&gt;
* {{Tool|rare|Heart of Suppressed Gun}}&lt;br /&gt;
* {{Tool|rare|Heart of Yasminkov 9000M}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pinkal icon.png|32px|link=]]&lt;br /&gt;
!Pinkal&lt;br /&gt;
| ++ Common [[Wands]]&amp;lt;br&amp;gt;+ Common [[Partisans]]&lt;br /&gt;
| - Common [[Shots]]&amp;lt;br&amp;gt;-- Common [[Rifles]]&lt;br /&gt;
|&lt;br /&gt;
* {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
* {{Sword|rare|Lame d&#039;Argent}}&lt;br /&gt;
* {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
* {{Sword|rare|Vivienne}}&lt;br /&gt;
* {{Gun|rare|Rambling May}}&lt;br /&gt;
* {{Unit|rare|Limiter}}&lt;br /&gt;
* {{Unit|rare|V801}}&lt;br /&gt;
|&lt;br /&gt;
* {{Cane|rare|Clio}}&lt;br /&gt;
* {{Tool|rare|Heart of Lollipop}}&lt;br /&gt;
* {{Tool|rare|Heart of Izmaela}}&lt;br /&gt;
* {{Tool|rare|Heart of Angel Harp}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Redria icon.png|32px|link=]]&lt;br /&gt;
!Redria&lt;br /&gt;
| + Common [[Frames]]&amp;lt;br&amp;gt;+ Common [[Slicers]]&lt;br /&gt;
| -- Common [[Daggers]]&lt;br /&gt;
|&lt;br /&gt;
* {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
* {{Sword|rare|Lavis Cannon}}&lt;br /&gt;
* {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
* {{Gun|rare|Heaven Striker}}&lt;br /&gt;
* {{Gun|rare|Spread Needle}}&lt;br /&gt;
* {{Shield|rare|Red Ring}}&lt;br /&gt;
* {{Unit|rare|V502}}&lt;br /&gt;
|&lt;br /&gt;
* {{Tool|rare|Magic Stone &amp;quot;Iritista&amp;quot;}}&lt;br /&gt;
* {{Tool|rare|Heart of Twin Chakram}}&lt;br /&gt;
* {{Tool|rare|Heart of Diska of Liberator}}&lt;br /&gt;
* {{Tool|rare|Heart of Ruby Bullet}}&lt;br /&gt;
* {{Tool|rare|Heart of Sorcerer&#039;s Cane}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oran icon.png|32px|link=]]&lt;br /&gt;
!Oran&lt;br /&gt;
| ++ Common [[Daggers]]&amp;lt;br&amp;gt;+ Common [[Swords]]&lt;br /&gt;
| - Common [[Shots]]&amp;lt;br&amp;gt;-- Common [[Rods]]&lt;br /&gt;
|&lt;br /&gt;
* {{Sword|rare|Daylight Scar}}&lt;br /&gt;
* {{Sword|rare|Lame d&#039;Argent}}&lt;br /&gt;
* {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
* {{Cane|rare|Prophets of Motav}}&lt;br /&gt;
* {{Cane|rare|Psycho Wand}}&lt;br /&gt;
* {{Shield|rare|S-Parts ver2.01}}&lt;br /&gt;
* {{Unit|rare|V101}}&lt;br /&gt;
* {{Unit|rare|V801}}&lt;br /&gt;
* {{Tool|rare|Syncesta}}&lt;br /&gt;
|&lt;br /&gt;
* {{Tool|rare|Heart of Ancient Saber}}&lt;br /&gt;
* {{Tool|rare|Heart of Plantain Huge Fan}}&lt;br /&gt;
* {{Tool|rare|Heart of Partisan of Lightning}}&lt;br /&gt;
* {{Tool|rare|Heart of TypeSS/Swords}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Yellowboze icon.png|32px|link=]]&lt;br /&gt;
!Yellowboze&lt;br /&gt;
| + {{Meseta}} drops&amp;lt;br&amp;gt;+ [[Weapon attributes|Attribute]] chance (Episode 1 only)&lt;br /&gt;
| - Common [[Shots]]&lt;br /&gt;
|&lt;br /&gt;
* {{Sword|rare|Galatine}}&lt;br /&gt;
* {{Sword|rare|Daylight Scar}}&lt;br /&gt;
* {{Sword|rare|Lame d&#039;Argent}}&lt;br /&gt;
* {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
* {{Gun|rare|Frozen Shooter}}&lt;br /&gt;
* {{Gun|rare|Spread Needle}}&lt;br /&gt;
* {{Gun|rare|L&amp;amp;K38 Combat}}&lt;br /&gt;
* {{Unit|rare|V101}}&lt;br /&gt;
|&lt;br /&gt;
* {{Sword|rare|Flowen&#039;s Sword (3084)}}&lt;br /&gt;
* {{Tool|rare|Heart of Delsaber&#039;s Buster}}&lt;br /&gt;
* {{Tool|rare|Heart of TypeDS/D.Saber}}&lt;br /&gt;
* {{Tool|rare|Heart of Tension Blaster}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whitill icon.png|32px|link=]]&lt;br /&gt;
!Whitill&lt;br /&gt;
| ++ Common [[Slicers]]&amp;lt;br&amp;gt;+ Common [[Mechguns]]&lt;br /&gt;
| -- Common [[Shots]]&lt;br /&gt;
|&lt;br /&gt;
* {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
* {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
* {{Gun|rare|Frozen Shooter}}&lt;br /&gt;
* {{Gun|rare|Handgun: Guld}}&lt;br /&gt;
* {{Gun|rare|Handgun: Milla}}&lt;br /&gt;
* {{Gun|rare|Heaven Striker}}&lt;br /&gt;
* {{Shield|rare|Red Ring}}&lt;br /&gt;
* {{Unit|rare|V502}}&lt;br /&gt;
|&lt;br /&gt;
* {{Tool|rare|Heart of DB&#039;s Saber}}&lt;br /&gt;
* {{Tool|rare|Heart of Samba Maracas}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common weapon drop table==&lt;br /&gt;
When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party&#039;s [[Section IDs|Section ID]]. The table below reflects this.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; width:1200px;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot; | Section ID !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|Sabers}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|Swords}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|Daggers}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|Partisans}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|Slicers}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|Handguns}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|Rifles}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|Mechguns}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|Shots}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Cane|Canes}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Cane|Rods}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Cane|Wands}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Viridia}} || 13% || 6% || 7% || 10% || 1% || 13% || 6% || 6% || {{Note|+0.81% increased chance per Anguish level|&#039;&#039;&#039;11%&#039;&#039;&#039;}} || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Greenill}} || 13% || 1% || 10% || 6% || 6% || 13% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 4% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Skyly}} || 13% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 6% || 6% || 13% || 10% || 1% || 4% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Bluefull}} || 13% || 7% || 6% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 6% || 13% || 7% || 7% || 4% || 13% || 10% || 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Purplenum}} || 13% || 3% || 10% || 3% || 6% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 5% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Pinkal}} || 13% || 6% || 7% || 10% || 6% || 13% || 1% || 7% || 4% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Redria}} || {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 1% || 7% || 10% || 13% || 7% || 7% || 8% || {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Oran}} || 13% || 8% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 6% || 13% || 7% || 7% || 4% || 13% || 1% || 8%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Yellowboze}} || 13% || 7% || 7% || 7% || 7% || {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 7% || 5% || 13% || {{Note|+0.39% increased chance per Anguish level|&#039;&#039;&#039;7%&#039;&#039;&#039;}} || 7%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Whitill}} || 13% || 6% || 6% || 6% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 13% || 6% || 10% || 1% || 13% || 7% || 6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Anguish]] increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note: all weapon types, with the exception of [[sabers]], [[handguns]] and [[canes]], only start appearing in later areas on Normal difficulty. The availability can be found on the individual [[Weapons#Weapon_types|weapon type pages]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Terminology&amp;diff=39975</id>
		<title>Terminology</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Terminology&amp;diff=39975"/>
		<updated>2026-01-04T22:00:52Z</updated>

		<summary type="html">&lt;p&gt;Kindred: nobody is playing solstice snafu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Creating this page and just gonna start dumping some stuff on it--&amp;gt;&lt;br /&gt;
This page is intended to serve as a reference for terminology and abbreviations regularly used in discussion of &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; that may not be familiar to all players.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Melee weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|BKB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Black King Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|CS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Chain Sawd}}&lt;br /&gt;
|-&lt;br /&gt;
|DF || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Dark Flow}}&lt;br /&gt;
|-&lt;br /&gt;
|DLS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Daylight Scar}}&lt;br /&gt;
|-&lt;br /&gt;
|DoB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|-&lt;br /&gt;
|Excal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}}&lt;br /&gt;
|-&lt;br /&gt;
|Gal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}} (or {{Cane|rare|Gal Wind}})&lt;br /&gt;
|-&lt;br /&gt;
|Lame || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Lame d&#039;Argent}}&lt;br /&gt;
|-&lt;br /&gt;
|MKB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Monkey King Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|RS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} or {{Sword|rare|Red Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|S&amp;amp;Y || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sange &amp;amp; Yasha}}&lt;br /&gt;
|-&lt;br /&gt;
|SJS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sealed J-Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|SoF || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
|-&lt;br /&gt;
|TB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Twin Blaze}}&lt;br /&gt;
|-&lt;br /&gt;
|TJS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Tsumikiri J-Sword}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranged weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|CR || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|-&lt;br /&gt;
|DB || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Dual Bird}}&lt;br /&gt;
|-&lt;br /&gt;
|DP || style=&amp;quot;text-align:left&amp;quot; | [[Divine Punishment]], the special attack of Heaven Punisher, Heaven Striker (with {{Mag|rare|Striker Unit}}), and Mille Marteaux.&lt;br /&gt;
|-&lt;br /&gt;
|FS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Frozen Shooter}}&lt;br /&gt;
|-&lt;br /&gt;
|HP || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Heaven Punisher}}&lt;br /&gt;
|-&lt;br /&gt;
|HS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Heaven Striker}}&lt;br /&gt;
|-&lt;br /&gt;
|LS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Last Swan}}&lt;br /&gt;
|-&lt;br /&gt;
|MM || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Mille Marteaux}}&lt;br /&gt;
|-&lt;br /&gt;
|MR || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Master Raven}}&lt;br /&gt;
|-&lt;br /&gt;
|OS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Ophelie Seize}}&lt;br /&gt;
|-&lt;br /&gt;
|RM || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Rambling May}}&lt;br /&gt;
|-&lt;br /&gt;
|SN || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Spread Needle}}&lt;br /&gt;
|-&lt;br /&gt;
|SQ || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Snow Queen}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Technique weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Wands || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Fire Scepter: Agni}}&amp;lt;br&amp;gt;{{Cane|rare|Ice Staff: Dagon}}&amp;lt;br&amp;gt;{{Cane|rare|Storm Wand: Indra}}&lt;br /&gt;
|-&lt;br /&gt;
|Gal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Gal Wind}} (or {{Sword|rare|Galatine}})&lt;br /&gt;
|-&lt;br /&gt;
|Glide || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Glide Divine}}&lt;br /&gt;
|-&lt;br /&gt;
|MP || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Magical Piece}}&lt;br /&gt;
|-&lt;br /&gt;
|PW (or Pwand)|| style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Psycho Wand}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Frames===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|13 || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Thirteen}}&lt;br /&gt;
|-&lt;br /&gt;
|BOVN || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Blue Odoshi Violet Nimaidou}}&lt;br /&gt;
|-&lt;br /&gt;
|IC || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Ignition Cloak}}&lt;br /&gt;
|-&lt;br /&gt;
|Lafu or&amp;lt;br&amp;gt;Lafuteria || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Virus Armor: Lafuteria}}&lt;br /&gt;
|-&lt;br /&gt;
|Mantle || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Lieutenant Mantle}}&lt;br /&gt;
|-&lt;br /&gt;
|MG || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Mother Garb}}&lt;br /&gt;
|-&lt;br /&gt;
|MG+ || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Mother Garb+}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Barriers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|3S || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Three Seals}}&lt;br /&gt;
|-&lt;br /&gt;
|ADR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|-&lt;br /&gt;
|ALR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Anti-Light Ring}}&lt;br /&gt;
|-&lt;br /&gt;
|FTD || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|From the Depths}}&lt;br /&gt;
|-&lt;br /&gt;
|Kasami || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Kasami Bracer}}&lt;br /&gt;
|-&lt;br /&gt;
|RR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Red Ring}} (or {{Shield|rare|Ragol Ring}})&lt;br /&gt;
|-&lt;br /&gt;
|SSS || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Standstill Shield}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|101 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V101}}&lt;br /&gt;
|-&lt;br /&gt;
|501 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V501}}&lt;br /&gt;
|-&lt;br /&gt;
|502 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V502}}&lt;br /&gt;
|-&lt;br /&gt;
|801 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V801}}&lt;br /&gt;
|-&lt;br /&gt;
|H/Bat || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
|-&lt;br /&gt;
|PoSS || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
|-&lt;br /&gt;
|SL || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Swordsman Lore}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mags===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|Cat || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Sato}}&lt;br /&gt;
|-&lt;br /&gt;
|Fridge || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Striker Unit}}&lt;br /&gt;
|-&lt;br /&gt;
|GG || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Gael Giel}}&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Nidra}}&lt;br /&gt;
|-&lt;br /&gt;
|Tellu || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Tellusis}}&lt;br /&gt;
|-&lt;br /&gt;
|Wings || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Agastya}};&amp;lt;br&amp;gt;{{Mag|rare|Angel&#039;s Wing}};&amp;lt;br&amp;gt;{{Mag|rare|Devil&#039;s Wing}};&amp;lt;br&amp;gt;{{Mag|rare|Rati}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|PGF || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|PD || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Drop}}&lt;br /&gt;
|-&lt;br /&gt;
|PC || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
|PS || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Sphere}}&lt;br /&gt;
|-&lt;br /&gt;
|PH || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Hoard}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Technique Name&lt;br /&gt;
|-&lt;br /&gt;
|SD || style=&amp;quot;text-align:left&amp;quot; | {{Shifta}} and {{Deband}}&lt;br /&gt;
|-&lt;br /&gt;
|JZ || style=&amp;quot;text-align:left&amp;quot; | {{Jellen}} and {{Zalure}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CF1 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Christmas_Fiasco_(E1)}} || A seasonal quest that is available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | DD1 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|December_Disaster_1}} || A seasonal quest that is available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | FoaM || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Fragments of a Memory}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LHP || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost HELL PALLASCH}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LSB || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost SOUL BLADE}} || A quest that is particularly effective for farming both [[Sinow Beat|Sinow Beats]] and [[Sinow Gold|Sinow Golds]]. Players often quit out of the quest after the last room of Mine 1 to repeat the area, without continuing to Mine 2.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RFR || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Rescue from Ragol}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | SR# || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Scarlet Realm}} || A series of quests designed by Esther that take place in each area. Notable for having interesting uses of warps to create unique senses of progression through each area despite familiar layouts, as well as secret ways to spawn some extra enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | TE || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Tyrell&#039;s Ego}} || A quest that serves as a sequel to Towards the Future. It features a large number of enemies in every Episode 1 area as well as the areas&#039; respective bosses. It is notable for being an effective method for encountering [[Hildetorr|Hildetorrs]] (by resetting the quest after finishing the Forest segment, which has a high number of [[Hildelt|Hildelts]]), as well as rewarding players with an {{Shield|rare|Anti-Dark Ring}} if the quest is completed under certain conditions.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | TTF || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Towards the Future}} || A quest that is the fastest method for repeatedly fighting [[Dark Falz]], as well as being an effective method of leveling characters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | ANH || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|A New Hope}} || An older, story-focused, [[Game modes#One Person|One Person]]-only custom quest that is notable for including a fight with two consecutive [[Gal Gryphon|Gal Gryphons]]. Also features [[VR Temple Alpha]] as an unlockable area, accessible only after clearing the rest of the quest, which offers an extremely large number of high-density enemy spawns in one room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CCC || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|CAL&#039;s Clock Challenge}} || A quest that is very effective for [[Sealed items/Guide|unsealing]] certain equipment.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CF2 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Christmas_Fiasco_(E2)}} || Seasonal quest available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | DD2 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|December_Disaster_2}} || Seasonal quest available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | GDVD || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Gal Da Val&#039;s Darkness}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LCV || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost CHARGE VULCAN}} || A [[Control Tower]] quest that is relatively easy compared to most others, and is featured in [[Ragol Boost Road|RBR]]. Commonly run for {{Unit|rare|V502}} and {{Gun|rare|Heaven Punisher}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LSR || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost SHOCK RIFLE}} || Quest that is mainly Temple with Barba Ray as a boss, the temple portion is sometimes used to hunt Rambling May/Vivienne on Pinkal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | MSB || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|The Military Strikes Back}} || The multiplayer version of A New Hope. Does not include the two consecutive Gal Gryphon fight, but retains the unlockable VR Temple Alpha room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | PW# || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Phantasmal World}} (series) || High-enemy-density quest series for Episode 2 similar to the Endless Nightmare quests, taking place in Jungle/Seaside, Mountain/CCA, Seabed, and Control Tower (1-4, respectively). Notably, they award [[Lucky Coins]] for clearing.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RT || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Respective Tomorrow}} || A quest that is the fastest method for repeatedly fighting [[Olga Flow]], while also offering an encounter with [[Gal Gryphon]], both of whom have coveted item drops. Considered the &amp;quot;episode 2 version&amp;quot; of Towards the Future.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 4===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | BPD;&amp;lt;br&amp;gt;BPD&#039;&#039;&#039;1&#039;&#039;&#039;;&amp;lt;br&amp;gt;BPD&#039;&#039;&#039;2&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Black Paper&#039;s Dangerous Deal}}; &amp;lt;br&amp;gt;{{Quest link|Black Paper&#039;s Dangerous Deal 2}} || Quests that offer guaranteed chances at predetermined items in exchange for Photon Crystals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | BTH || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Beyond the Horizon}} || A quest that is extremely effective for unsealing items, or for leveling characters. Requires a Meseta cost, scaled by difficulty, to initiate, and the player will fail the quest if they die. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CD5 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Claire&#039;s Deal 5}} || A quest in which players can trade various items to the NPC Claire in exchange for other, unique items. Also allows Photon Crystals to be spent to add Hit % to enemy part weapons, after completion of a sidequest in the Episode 4 government quests.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CF4 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Christmas_Fiasco_(E4)}} || Seasonal quest available during the Christmas Event &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | MAE4 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Maximum Attack E: Episode 4}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | NMU&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|New Mop-Up Operation]] (series) || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | NMU&#039;&#039;&#039;3&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|New Mop-Up Operation 3}} || A quest that is particularly effective both for leveling characters, as well as hunting {{Gun|rare|Heaven Striker}} (or other Desert drops). It is notable for being a timed quest, and includes heated rooms that continuously damage players, which can make it difficult to complete if the party composition is poor or players are unfamiliar.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | PoD || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Point of Disaster}} || A quest that quickly leads the party to a fight with [[Shambertin]], making it particularly effective for repeated chances at encountering [[Kondrieu]]. &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Point of Disaster can only be selected from the quest menu and played if &#039;&#039;all&#039;&#039; players in the party are on a [[Team|team]] with the quest [[Team#Team_privileges|unlocked]] (party members do &#039;&#039;not&#039;&#039; need to be on the &#039;&#039;same&#039;&#039; team).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RL || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|The Restless Lion}} || A single-player quest that offers multiple chances at getting high-[[Weapon attributes|attribute]] common weapons (up to 50% in three attributes, including Hit).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | SU&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|Sweep-up Operation]] (series) || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | WoL&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|War of Limits]] (series) || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
===Gameplay===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|0 FT || Zero Freeze Traps || style=&amp;quot;text-align:left&amp;quot; | Used by android players to indicate that they have depleted their stock of [[Traps#Freeze traps|freeze traps]] and will be unable to control the next incoming spawn(s). Other android players in the party should attempt to step in if they still have freeze traps remaining.&lt;br /&gt;
|-&lt;br /&gt;
|Auto-aim || - ||style=&amp;quot;text-align:left&amp;quot; |  While all aiming is essentially &amp;quot;automatic&amp;quot; in &#039;&#039;PSO&#039;&#039;, the term &amp;quot;auto-aim&amp;quot; is used to refer to certain ranged weapons which have attack ranges equivalent to that of a [[Shots|shot]]-type weapon, which gives them a much wider [[Weapons#Distances and angles|horizontal targeting ability]]. In practice, this enables characters to automatically attack enemies coming toward them without having to readjust to compensate for a narrower targeting angle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some examples of weapons with this feature include {{Gun|rare|Rianov 303SNR-2}}, {{Gun|rare|Yasminkov 7000V}}, and the special attacks of {{Gun|rare|Heaven Striker}} and {{Gun|rare|Mille Marteaux}} (when [[Divine Punishment]] is inactive).&lt;br /&gt;
|-&lt;br /&gt;
|CK || [[Combo kill|&#039;&#039;&#039;C&#039;&#039;&#039;ombo &#039;&#039;&#039;k&#039;&#039;&#039;ill]] || style=&amp;quot;text-align:left&amp;quot; | A term used to refer to a character&#039;s ability to defeat an enemy in &#039;&#039;one full combo&#039;&#039;. The ability to &amp;quot;combo kill&amp;quot; certain enemies is often used as a measurement of a character or weapon&#039;s effectiveness.&lt;br /&gt;
|-&lt;br /&gt;
|DMC || [[Damage cancel]] || style=&amp;quot;text-align:left&amp;quot; | An unintended game mechanic (&#039;&#039;&#039;no longer present on Ephinea&#039;&#039;&#039;) whereby players using techniques or dealing damage values (typically referring to lower damage values) could &amp;quot;override&amp;quot; the damage values of other characters, which often resulted in certain strategies being more effective at killing enemies than others (e.g. an enemy hit by a Force&#039;s lower-damage {{Rafoie}} at the same time as another character&#039;s higher-damage [[Weapons#Sacrificial damage increase|charge]] weapon attack would &#039;&#039;only&#039;&#039; take the lower damage from the Rafoie).&lt;br /&gt;
|-&lt;br /&gt;
|CT;&amp;lt;br&amp;gt;DT;&amp;lt;br&amp;gt;FT || Confuse Trap&amp;lt;br&amp;gt;Damage Trap&amp;lt;br&amp;gt;Freeze Trap || style=&amp;quot;text-align:left&amp;quot; | The different kinds of [[traps]] android characters can deploy to damage enemies or inflict them with [[Status effects|status effects]].&lt;br /&gt;
|-&lt;br /&gt;
|Free adventure;&amp;lt;br&amp;gt;Free field;&amp;lt;br&amp;gt;Free play;&amp;lt;br&amp;gt;Free roam || - || style=&amp;quot;text-align:left&amp;quot; | Refers to the act of playing an area by directly teleporting to it from the Pioneer 2, without initiating a [[Quests|quest]]. Because quests cannot be joined by other players while in progress (with the exception of [[Quests#Government quests|government quests]]), &amp;quot;free roaming&amp;quot; is often done while waiting for a party to fill, or to facilitate a more leisurely &amp;quot;drop-in, drop-out&amp;quot; form of gameplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some areas, when played in free roam, can also be more beneficial than playing them in a quest: free roaming in [[Cave]] is notable for containing high amounts of [[Evil Shark|Evil Sharks]]; free roaming in [[Seabed]] can be a more direct and efficient way to hunt [[Sinow Zoa|Sinow Zoas]] and [[Sinow Zele|Sinow Zeles]] while also guaranteeing an encounter with [[Olga Flow]]; one variation of [[Crater#Northern Route|Crater (Northern Route)]] features a high number of [[Item box|item boxes]], and so forth.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The [[Control Tower]] area is notable for &#039;&#039;lacking&#039;&#039; a free roam option, and may &#039;&#039;only&#039;&#039; be played through quests. The quests {{Quest link|The East Tower}} and {{Quest link|The West Tower}} are commonly considered to be the &amp;quot;free roam&amp;quot; versions of the area, due to their relatively light monster densities.&lt;br /&gt;
|-&lt;br /&gt;
|NNN;&amp;lt;br&amp;gt;NHS;&amp;lt;br&amp;gt;(any combination&amp;lt;br&amp;gt;of N, H, S) || &#039;&#039;&#039;N&#039;&#039;&#039;ormal&amp;lt;br&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;eavy&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial || style=&amp;quot;text-align:left&amp;quot; | The different types of attacks used to make up a combo. The order of letters refers to the order in which attacks are used in a combo.&lt;br /&gt;
|-&lt;br /&gt;
|N2;&amp;lt;br&amp;gt;H1;&amp;lt;br&amp;gt;S3;&amp;lt;br&amp;gt;(any of the above&amp;lt;br&amp;gt;letters, followed by a number from 1-3) || &#039;&#039;&#039;N&#039;&#039;&#039;ormal &#039;&#039;&#039;2&#039;&#039;&#039;;&amp;lt;br&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;eavy &#039;&#039;&#039;1&#039;&#039;&#039;;&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial &#039;&#039;&#039;3&#039;&#039;&#039; || style=&amp;quot;text-align:left&amp;quot; | Used in refernence to the abbreviated &#039;&#039;type&#039;&#039; of attack as the numbered &#039;&#039;step&#039;&#039; in a combo (e.g. &amp;quot;H2&amp;quot; means &#039;&#039;heavy attack&#039;&#039; as the &#039;&#039;second hit&#039;&#039;, etc.).&lt;br /&gt;
|-&lt;br /&gt;
|SNS || &#039;&#039;&#039;S&#039;&#039;&#039;pecial&amp;lt;br&amp;gt;&#039;&#039;&#039;N&#039;&#039;&#039;ormal&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial || style=&amp;quot;text-align:left&amp;quot; | A distinctly different combo process which allows for usage of the [[Accuracy glitch|accuracy glitch]].&lt;br /&gt;
|-&lt;br /&gt;
|NT || No Target || style=&amp;quot;text-align:left&amp;quot; | Used in reference to when an enemy desyncs or glitches for a certain player, leaving them unable to be targeted and thus struck with attacks.&lt;br /&gt;
|-&lt;br /&gt;
|OPM || One Person Mode || style=&amp;quot;text-align:left&amp;quot; |  -&lt;br /&gt;
|-&lt;br /&gt;
|RT || Retrap || style=&amp;quot;text-align:left&amp;quot; | Used by android players to indicate that they are about to die intentionally and use a {{Tool|Scape Doll}} to restore their [[traps]]. It is said in advance of the intentional death, as revival by the Scape Doll &#039;&#039;can be interrupted&#039;&#039; by the usage of a {{Tool|Moon Atomizer}} or {{Reverser}}, disrupting the process and &#039;&#039;not&#039;&#039; restoring the player&#039;s traps (and thus should be avoided).&lt;br /&gt;
|-&lt;br /&gt;
|TPD || TP Death || style=&amp;quot;text-align:left&amp;quot; | Used in [[Challenge]] mode to denote an intentional death for the purpose of using a Scape Doll to fully restore [[Stats#TP|TP]].&lt;br /&gt;
|-&lt;br /&gt;
|TP || Can refer to either:&amp;lt;br&amp;gt;{{Tool|Telepipe}};&amp;lt;br&amp;gt;[[Team#Team_Points|Team Point]] || style=&amp;quot;text-align:left&amp;quot; | For &amp;quot;Team Point,&amp;quot; it is usually referring to the act of converting an item into Team Points (e.g. Player 1: &amp;quot;I just found &amp;lt;bad item&amp;gt;!&amp;quot; Player 2: &amp;quot;TP it LOL&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|00;&amp;lt;br&amp;gt;100;&amp;lt;br&amp;gt;(any two numbers&amp;lt;br&amp;gt;greater than 20)|| Progress of your [[Photon Blasts|Photon Blast]] || style=&amp;quot;text-align:left&amp;quot; | Used to quickly indicate to your team that you have 100% charge for a Photon Blast. It is also common to pair this with the below terminology to state you are at 100% and what Photon Blast you intend on using (e.g: &amp;quot;00 Twins.&amp;quot;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Note: If an android player states a number &#039;&#039;lower&#039;&#039; than 20, and there is at least one other android in the party, and the android(s) are rapidly using Freeze Traps, the players may be indicating their remaining Freeze Trap counts to each other (e.g. to imply one will have to take over for the other soon).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Twins || {{Mylla &amp;amp; Youlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] which grants {{Shifta}} and {{Deband}}, and can be used in [[Photon Blasts#Chaining|chains]] to grant higher levels than [[Techniques|techniques]] can normally provide. Term usage is to dictate that you are going to use Mylla &amp;amp; Youlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin || {{Estlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a linear attack that strikes enemies in front. Term usage is to convey that you are going to use Estlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Angel || {{Pilla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a aerial attack that hits nearby enemies. Term usage is to convey that you are going to use Pilla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Snake || {{Farlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a spinning attack that hits all nearby enemies. Term usage is to convey that you are going to use Farlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Deer;&amp;lt;br&amp;gt;Elk;&amp;lt;br&amp;gt;Moose || {{Golla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a concentrated attack that focuses one enemy. Term usage is to convey that you are going to use Golla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Donate || Intent for [[Photon Blasts#Chaining| Photon Blast chain]] || style=&amp;quot;text-align:left&amp;quot; | Term usage is to convey that you are going to donate to the ensuing [[Photon Blasts#Chaining|Photon Blast chain.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Class names===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|HUmr|| [[HUmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[hunter]] [[classes|class]] [[HUmar]].&lt;br /&gt;
|-&lt;br /&gt;
|HUnl;&amp;lt;br&amp;gt;Huney|| [[HUnewearl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[hunter]] [[classes|class]] [[HUnewearl]].&lt;br /&gt;
|-&lt;br /&gt;
|HUct|| [[HUcast]] || style=&amp;quot;text-align:left&amp;quot; | The male [[hunter]] [[classes|class]] [[HUcast]].&lt;br /&gt;
|-&lt;br /&gt;
|HUcl|| [[HUcaseal]] || style=&amp;quot;text-align:left&amp;quot; | The female [[hunter]] [[classes|class]] [[HUcaseal]].&lt;br /&gt;
|-&lt;br /&gt;
|RAmr|| [[RAmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[ranger]] [[classes|class]] [[RAmar]].&lt;br /&gt;
|-&lt;br /&gt;
|RAml|| [[RAmarl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[ranger]] [[classes|class]] [[RAmarl]].&lt;br /&gt;
|-&lt;br /&gt;
|RAct|| [[RAcast]] || style=&amp;quot;text-align:left&amp;quot; | The male [[ranger]] [[classes|class]] [[RAcast]].&lt;br /&gt;
|-&lt;br /&gt;
|RAcl|| [[RAcaseal]] || style=&amp;quot;text-align:left&amp;quot; | The female [[ranger]] [[classes|class]] [[RAcaseal]].&lt;br /&gt;
|-&lt;br /&gt;
|FOmr|| [[FOmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[force]] [[classes|class]] [[FOmar]].&lt;br /&gt;
|-&lt;br /&gt;
|FOml|| [[FOmarl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[force]] [[classes|class]] [[FOmarl]].&lt;br /&gt;
|-&lt;br /&gt;
|FOnm|| [[FOnewm]] || style=&amp;quot;text-align:left&amp;quot; | The male [[force]] [[classes|class]] [[FOnewm]].&lt;br /&gt;
|-&lt;br /&gt;
|FOnl;&amp;lt;br&amp;gt;Foney|| [[FOnewearl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[force]] [[classes|class]] [[FOnewearl]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Party names===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|{{!}}+Fo || Plus Force || style=&amp;quot;text-align:left&amp;quot; |  The players currently in the party would like a [[Force]] to join, usually to provide {{Shifta}}/{{Deband}} and {{Jellen}}/{{Zalure}}.&lt;br /&gt;
|-&lt;br /&gt;
|NoFo || No Force || style=&amp;quot;text-align:left&amp;quot; |  The players currently in the party already include a Force, and would prefer a character of a class other than Force to join.&lt;br /&gt;
|-&lt;br /&gt;
|Res || Reserved || style=&amp;quot;text-align:left&amp;quot; |  Indicates a game that is reserved for specific or pre-determined players only. Use of this term is not ideal, as it is not a commonly-understood term, and may result in communication issues. Passwords do not have these problems.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trading===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|B&amp;gt; || Buying || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to purchase the following item from another player.&lt;br /&gt;
|-&lt;br /&gt;
|S&amp;gt; || Selling || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to sell the following item to another player.&lt;br /&gt;
|-&lt;br /&gt;
|T&amp;gt; || Trading || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to trade one item to another player in exchange for another.&lt;br /&gt;
|-&lt;br /&gt;
|A&amp;gt; || Auction || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to field offers of increasing value over a predefined period of time to sell the item to the highest bidder at the time the auction concludes. &lt;br /&gt;
&#039;&#039;&#039;On Ephinea, auctions may only take place on the [https://www.pioneer2.net/community/forums/41 auction forums]&#039;&#039;&#039;; however, this phrase can also be used elsewhere as a means of &amp;quot;advertising&amp;quot; the auction, typically alongside a link to the relevant auction post.&lt;br /&gt;
|-&lt;br /&gt;
|PDA&amp;gt; || {{Tool|rare|Photon Drop}} Auction || style=&amp;quot;text-align:left&amp;quot; |  Indicates an auction wherein the seller will only accept Photon Drops, and does not want to be offered any additional items.&lt;br /&gt;
|-&lt;br /&gt;
|PC&amp;gt; || Price Check || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking other players&#039; inputs on the value of an item (in Photon Drops).&lt;br /&gt;
|-&lt;br /&gt;
|Res || Reserve Bid || style=&amp;quot;text-align:left&amp;quot; |  Indicates the lowest amount a seller will accept to initiate an auction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Symbol Chat===&lt;br /&gt;
Symbol Chat can be used in-game and can mean many things depending on context.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Hello&#039;&#039;&#039;&amp;quot; can mean:&lt;br /&gt;
&lt;br /&gt;
* Follow me&lt;br /&gt;
* Come stand where I am (there may be an upcoming [[Delbiter]] or [[Dorphon]] which will charge when it spawns) &lt;br /&gt;
* I have just used a telepipe so that you can warp to my location &lt;br /&gt;
* I am ready to rejoin the main group and need someone to use a telepipe &lt;br /&gt;
* I have rejoined the main group&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Goodbye&#039;&#039;&#039;&amp;quot; can mean: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Don&#039;t&#039;&#039; follow me &lt;br /&gt;
* I&#039;m temporarily leaving the main group to do something else&lt;br /&gt;
* I think that the party should split up here&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous&amp;lt;!--For now, not permanent--&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|CC || Character change;&amp;lt;br&amp;gt;(chang&#039;&#039;ing&#039;&#039; character) || style=&amp;quot;text-align:left&amp;quot; | The player, usually having just joined a party, intends to leave the room and return with a different character (e.g. a character more suited to the intended content, that currently has their strongest equipment, etc.). If the party was open for anyone to join, it is courteous to change the room&#039;s name to the initial character&#039;s to indicate that you would like them to return, similar to marking a room as &amp;quot;&#039;&#039;&#039;res&#039;&#039;&#039;erved.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[DAR]] || [[Drop anything rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop &#039;&#039;any&#039;&#039; item. This value is multiplied with an enemy&#039;s rare drop rate to determine the final rate at which an enemy will drop its designated rare item.&lt;br /&gt;
|-&lt;br /&gt;
|[[RER]] || [[Rare enemy rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction, but nowhere in-game) for an enemy to spawn as its respective rare variant. By default, this chance is 1/500 (1/10 for [[Kondrieu]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[RDR]] || [[Rare drop rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop &#039;&#039;their designated rare&#039;&#039; item, &#039;&#039;if they drop an item at all&#039;&#039;. This value is multiplied with an enemy&#039;s drop anything rate to determine the final rate at which an enemy will drop its designated rare item.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |DAR week || -  || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which time the drop anything rate of all monsters is multiplied by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RER week || - || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which the chance for an enemy to spawn as its respective rare variant is multiplied by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RDR week || - || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which time the rare drop rate of all monsters is multiplied by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RBR quest || Ragol Boost Road quest || style=&amp;quot;text-align:left&amp;quot; | Referring to one of the three current weekly Ragol Boost Road (RBR) quests, which offer a 25% drop anything rate, 25% rare drop rate and 25% experience bonus. This bonus stacks with the Ephinea weekly bonuses as well as many other bonuses, refer to [[Ragol Boost Road]] page for details on RBR bonuses and current quests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |TA || Time Attack || style=&amp;quot;text-align:left&amp;quot; | - &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Terminology&amp;diff=39974</id>
		<title>Terminology</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Terminology&amp;diff=39974"/>
		<updated>2026-01-04T21:59:07Z</updated>

		<summary type="html">&lt;p&gt;Kindred: alphabet soup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Creating this page and just gonna start dumping some stuff on it--&amp;gt;&lt;br /&gt;
This page is intended to serve as a reference for terminology and abbreviations regularly used in discussion of &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; that may not be familiar to all players.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Melee weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|BKB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Black King Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|CS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Chain Sawd}}&lt;br /&gt;
|-&lt;br /&gt;
|DF || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Dark Flow}}&lt;br /&gt;
|-&lt;br /&gt;
|DLS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Daylight Scar}}&lt;br /&gt;
|-&lt;br /&gt;
|DoB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|-&lt;br /&gt;
|Excal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}}&lt;br /&gt;
|-&lt;br /&gt;
|Gal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}} (or {{Cane|rare|Gal Wind}})&lt;br /&gt;
|-&lt;br /&gt;
|Lame || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Lame d&#039;Argent}}&lt;br /&gt;
|-&lt;br /&gt;
|MKB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Monkey King Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|RS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} or {{Sword|rare|Red Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|S&amp;amp;Y || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sange &amp;amp; Yasha}}&lt;br /&gt;
|-&lt;br /&gt;
|SJS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sealed J-Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|SoF || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
|-&lt;br /&gt;
|TB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Twin Blaze}}&lt;br /&gt;
|-&lt;br /&gt;
|TJS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Tsumikiri J-Sword}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranged weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|CR || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|-&lt;br /&gt;
|DB || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Dual Bird}}&lt;br /&gt;
|-&lt;br /&gt;
|DP || style=&amp;quot;text-align:left&amp;quot; | [[Divine Punishment]], the special attack of Heaven Punisher, Heaven Striker (with {{Mag|rare|Striker Unit}}), and Mille Marteaux.&lt;br /&gt;
|-&lt;br /&gt;
|FS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Frozen Shooter}}&lt;br /&gt;
|-&lt;br /&gt;
|HP || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Heaven Punisher}}&lt;br /&gt;
|-&lt;br /&gt;
|HS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Heaven Striker}}&lt;br /&gt;
|-&lt;br /&gt;
|LS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Last Swan}}&lt;br /&gt;
|-&lt;br /&gt;
|MM || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Mille Marteaux}}&lt;br /&gt;
|-&lt;br /&gt;
|MR || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Master Raven}}&lt;br /&gt;
|-&lt;br /&gt;
|OS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Ophelie Seize}}&lt;br /&gt;
|-&lt;br /&gt;
|RM || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Rambling May}}&lt;br /&gt;
|-&lt;br /&gt;
|SN || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Spread Needle}}&lt;br /&gt;
|-&lt;br /&gt;
|SQ || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Snow Queen}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Technique weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Wands || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Fire Scepter: Agni}}&amp;lt;br&amp;gt;{{Cane|rare|Ice Staff: Dagon}}&amp;lt;br&amp;gt;{{Cane|rare|Storm Wand: Indra}}&lt;br /&gt;
|-&lt;br /&gt;
|Gal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Gal Wind}} (or {{Sword|rare|Galatine}})&lt;br /&gt;
|-&lt;br /&gt;
|Glide || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Glide Divine}}&lt;br /&gt;
|-&lt;br /&gt;
|MP || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Magical Piece}}&lt;br /&gt;
|-&lt;br /&gt;
|PW (or Pwand)|| style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Psycho Wand}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Frames===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|13 || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Thirteen}}&lt;br /&gt;
|-&lt;br /&gt;
|BOVN || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Blue Odoshi Violet Nimaidou}}&lt;br /&gt;
|-&lt;br /&gt;
|IC || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Ignition Cloak}}&lt;br /&gt;
|-&lt;br /&gt;
|Lafu or&amp;lt;br&amp;gt;Lafuteria || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Virus Armor: Lafuteria}}&lt;br /&gt;
|-&lt;br /&gt;
|Mantle || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Lieutenant Mantle}}&lt;br /&gt;
|-&lt;br /&gt;
|MG || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Mother Garb}}&lt;br /&gt;
|-&lt;br /&gt;
|MG+ || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Mother Garb+}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Barriers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|3S || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Three Seals}}&lt;br /&gt;
|-&lt;br /&gt;
|ADR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|-&lt;br /&gt;
|ALR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Anti-Light Ring}}&lt;br /&gt;
|-&lt;br /&gt;
|FTD || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|From the Depths}}&lt;br /&gt;
|-&lt;br /&gt;
|Kasami || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Kasami Bracer}}&lt;br /&gt;
|-&lt;br /&gt;
|RR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Red Ring}} (or {{Shield|rare|Ragol Ring}})&lt;br /&gt;
|-&lt;br /&gt;
|SSS || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Standstill Shield}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|101 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V101}}&lt;br /&gt;
|-&lt;br /&gt;
|501 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V501}}&lt;br /&gt;
|-&lt;br /&gt;
|502 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V502}}&lt;br /&gt;
|-&lt;br /&gt;
|801 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V801}}&lt;br /&gt;
|-&lt;br /&gt;
|H/Bat || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
|-&lt;br /&gt;
|PoSS || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
|-&lt;br /&gt;
|SL || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Swordsman Lore}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mags===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|Cat || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Sato}}&lt;br /&gt;
|-&lt;br /&gt;
|Fridge || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Striker Unit}}&lt;br /&gt;
|-&lt;br /&gt;
|GG || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Gael Giel}}&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Nidra}}&lt;br /&gt;
|-&lt;br /&gt;
|Tellu || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Tellusis}}&lt;br /&gt;
|-&lt;br /&gt;
|Wings || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Agastya}};&amp;lt;br&amp;gt;{{Mag|rare|Angel&#039;s Wing}};&amp;lt;br&amp;gt;{{Mag|rare|Devil&#039;s Wing}};&amp;lt;br&amp;gt;{{Mag|rare|Rati}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|PGF || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|PD || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Drop}}&lt;br /&gt;
|-&lt;br /&gt;
|PC || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
|PS || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Sphere}}&lt;br /&gt;
|-&lt;br /&gt;
|PH || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Hoard}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Technique Name&lt;br /&gt;
|-&lt;br /&gt;
|SD || style=&amp;quot;text-align:left&amp;quot; | {{Shifta}} and {{Deband}}&lt;br /&gt;
|-&lt;br /&gt;
|JZ || style=&amp;quot;text-align:left&amp;quot; | {{Jellen}} and {{Zalure}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | FoaM || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Fragments of a Memory}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LHP || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost HELL PALLASCH}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LSB || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost SOUL BLADE}} || A quest that is particularly effective for farming both [[Sinow Beat|Sinow Beats]] and [[Sinow Gold|Sinow Golds]]. Players often quit out of the quest after the last room of Mine 1 to repeat the area, without continuing to Mine 2.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RFR || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Rescue from Ragol}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | SR# || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Scarlet Realm}} || A series of quests designed by Esther that take place in each area. Notable for having interesting uses of warps to create unique senses of progression through each area despite familiar layouts, as well as secret ways to spawn some extra enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | TE || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Tyrell&#039;s Ego}} || A quest that serves as a sequel to Towards the Future. It features a large number of enemies in every Episode 1 area as well as the areas&#039; respective bosses. It is notable for being an effective method for encountering [[Hildetorr|Hildetorrs]] (by resetting the quest after finishing the Forest segment, which has a high number of [[Hildelt|Hildelts]]), as well as rewarding players with an {{Shield|rare|Anti-Dark Ring}} if the quest is completed under certain conditions.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | TTF || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Towards the Future}} || A quest that is the fastest method for repeatedly fighting [[Dark Falz]], as well as being an effective method of leveling characters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | ANH || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|A New Hope}} || An older, story-focused, [[Game modes#One Person|One Person]]-only custom quest that is notable for including a fight with two consecutive [[Gal Gryphon|Gal Gryphons]]. Also features [[VR Temple Alpha]] as an unlockable area, accessible only after clearing the rest of the quest, which offers an extremely large number of high-density enemy spawns in one room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CCC || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|CAL&#039;s Clock Challenge}} || A quest that is very effective for [[Sealed items/Guide|unsealing]] certain equipment.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CF2 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Christmas_Fiasco_(E2)}} || Seasonal quest available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | DD2 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|December_Disaster_2}} || Seasonal quest available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | GDVD || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Gal Da Val&#039;s Darkness}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LCV || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost CHARGE VULCAN}} || A [[Control Tower]] quest that is relatively easy compared to most others, and is featured in [[Ragol Boost Road|RBR]]. Commonly run for {{Unit|rare|V502}} and {{Gun|rare|Heaven Punisher}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LSR || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost SHOCK RIFLE}} || Quest that is mainly Temple with Barba Ray as a boss, the temple portion is sometimes used to hunt Rambling May/Vivienne on Pinkal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | MSB || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|The Military Strikes Back}} || The multiplayer version of A New Hope. Does not include the two consecutive Gal Gryphon fight, but retains the unlockable VR Temple Alpha room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | PW# || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Phantasmal World}} (series) || High-enemy-density quest series for Episode 2 similar to the Endless Nightmare quests, taking place in Jungle/Seaside, Mountain/CCA, Seabed, and Control Tower (1-4, respectively). Notably, they award [[Lucky Coins]] for clearing.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RT || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Respective Tomorrow}} || A quest that is the fastest method for repeatedly fighting [[Olga Flow]], while also offering an encounter with [[Gal Gryphon]], both of whom have coveted item drops. Considered the &amp;quot;episode 2 version&amp;quot; of Towards the Future.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 4===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | BPD;&amp;lt;br&amp;gt;BPD&#039;&#039;&#039;1&#039;&#039;&#039;;&amp;lt;br&amp;gt;BPD&#039;&#039;&#039;2&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Black Paper&#039;s Dangerous Deal}}; &amp;lt;br&amp;gt;{{Quest link|Black Paper&#039;s Dangerous Deal 2}} || Quests that offer guaranteed chances at predetermined items in exchange for Photon Crystals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | BTH || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Beyond the Horizon}} || A quest that is extremely effective for unsealing items, or for leveling characters. Requires a Meseta cost, scaled by difficulty, to initiate, and the player will fail the quest if they die. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CD5 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Claire&#039;s Deal 5}} || A quest in which players can trade various items to the NPC Claire in exchange for other, unique items. Also allows Photon Crystals to be spent to add Hit % to enemy part weapons, after completion of a sidequest in the Episode 4 government quests.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CF4 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Christmas_Fiasco_(E4)}} || Seasonal quest available during the Christmas Event &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | MAE4 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Maximum Attack E: Episode 4}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | NMU&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|New Mop-Up Operation]] (series) || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | NMU&#039;&#039;&#039;3&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|New Mop-Up Operation 3}} || A quest that is particularly effective both for leveling characters, as well as hunting {{Gun|rare|Heaven Striker}} (or other Desert drops). It is notable for being a timed quest, and includes heated rooms that continuously damage players, which can make it difficult to complete if the party composition is poor or players are unfamiliar.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | PoD || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Point of Disaster}} || A quest that quickly leads the party to a fight with [[Shambertin]], making it particularly effective for repeated chances at encountering [[Kondrieu]]. &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Point of Disaster can only be selected from the quest menu and played if &#039;&#039;all&#039;&#039; players in the party are on a [[Team|team]] with the quest [[Team#Team_privileges|unlocked]] (party members do &#039;&#039;not&#039;&#039; need to be on the &#039;&#039;same&#039;&#039; team).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RL || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|The Restless Lion}} || A single-player quest that offers multiple chances at getting high-[[Weapon attributes|attribute]] common weapons (up to 50% in three attributes, including Hit).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | SU&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|Sweep-up Operation]] (series) || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | WoL&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|War of Limits]] (series) || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
===Gameplay===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|0 FT || Zero Freeze Traps || style=&amp;quot;text-align:left&amp;quot; | Used by android players to indicate that they have depleted their stock of [[Traps#Freeze traps|freeze traps]] and will be unable to control the next incoming spawn(s). Other android players in the party should attempt to step in if they still have freeze traps remaining.&lt;br /&gt;
|-&lt;br /&gt;
|Auto-aim || - ||style=&amp;quot;text-align:left&amp;quot; |  While all aiming is essentially &amp;quot;automatic&amp;quot; in &#039;&#039;PSO&#039;&#039;, the term &amp;quot;auto-aim&amp;quot; is used to refer to certain ranged weapons which have attack ranges equivalent to that of a [[Shots|shot]]-type weapon, which gives them a much wider [[Weapons#Distances and angles|horizontal targeting ability]]. In practice, this enables characters to automatically attack enemies coming toward them without having to readjust to compensate for a narrower targeting angle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some examples of weapons with this feature include {{Gun|rare|Rianov 303SNR-2}}, {{Gun|rare|Yasminkov 7000V}}, and the special attacks of {{Gun|rare|Heaven Striker}} and {{Gun|rare|Mille Marteaux}} (when [[Divine Punishment]] is inactive).&lt;br /&gt;
|-&lt;br /&gt;
|CK || [[Combo kill|&#039;&#039;&#039;C&#039;&#039;&#039;ombo &#039;&#039;&#039;k&#039;&#039;&#039;ill]] || style=&amp;quot;text-align:left&amp;quot; | A term used to refer to a character&#039;s ability to defeat an enemy in &#039;&#039;one full combo&#039;&#039;. The ability to &amp;quot;combo kill&amp;quot; certain enemies is often used as a measurement of a character or weapon&#039;s effectiveness.&lt;br /&gt;
|-&lt;br /&gt;
|DMC || [[Damage cancel]] || style=&amp;quot;text-align:left&amp;quot; | An unintended game mechanic (&#039;&#039;&#039;no longer present on Ephinea&#039;&#039;&#039;) whereby players using techniques or dealing damage values (typically referring to lower damage values) could &amp;quot;override&amp;quot; the damage values of other characters, which often resulted in certain strategies being more effective at killing enemies than others (e.g. an enemy hit by a Force&#039;s lower-damage {{Rafoie}} at the same time as another character&#039;s higher-damage [[Weapons#Sacrificial damage increase|charge]] weapon attack would &#039;&#039;only&#039;&#039; take the lower damage from the Rafoie).&lt;br /&gt;
|-&lt;br /&gt;
|CT;&amp;lt;br&amp;gt;DT;&amp;lt;br&amp;gt;FT || Confuse Trap&amp;lt;br&amp;gt;Damage Trap&amp;lt;br&amp;gt;Freeze Trap || style=&amp;quot;text-align:left&amp;quot; | The different kinds of [[traps]] android characters can deploy to damage enemies or inflict them with [[Status effects|status effects]].&lt;br /&gt;
|-&lt;br /&gt;
|Free adventure;&amp;lt;br&amp;gt;Free field;&amp;lt;br&amp;gt;Free play;&amp;lt;br&amp;gt;Free roam || - || style=&amp;quot;text-align:left&amp;quot; | Refers to the act of playing an area by directly teleporting to it from the Pioneer 2, without initiating a [[Quests|quest]]. Because quests cannot be joined by other players while in progress (with the exception of [[Quests#Government quests|government quests]]), &amp;quot;free roaming&amp;quot; is often done while waiting for a party to fill, or to facilitate a more leisurely &amp;quot;drop-in, drop-out&amp;quot; form of gameplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some areas, when played in free roam, can also be more beneficial than playing them in a quest: free roaming in [[Cave]] is notable for containing high amounts of [[Evil Shark|Evil Sharks]]; free roaming in [[Seabed]] can be a more direct and efficient way to hunt [[Sinow Zoa|Sinow Zoas]] and [[Sinow Zele|Sinow Zeles]] while also guaranteeing an encounter with [[Olga Flow]]; one variation of [[Crater#Northern Route|Crater (Northern Route)]] features a high number of [[Item box|item boxes]], and so forth.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The [[Control Tower]] area is notable for &#039;&#039;lacking&#039;&#039; a free roam option, and may &#039;&#039;only&#039;&#039; be played through quests. The quests {{Quest link|The East Tower}} and {{Quest link|The West Tower}} are commonly considered to be the &amp;quot;free roam&amp;quot; versions of the area, due to their relatively light monster densities.&lt;br /&gt;
|-&lt;br /&gt;
|NNN;&amp;lt;br&amp;gt;NHS;&amp;lt;br&amp;gt;(any combination&amp;lt;br&amp;gt;of N, H, S) || &#039;&#039;&#039;N&#039;&#039;&#039;ormal&amp;lt;br&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;eavy&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial || style=&amp;quot;text-align:left&amp;quot; | The different types of attacks used to make up a combo. The order of letters refers to the order in which attacks are used in a combo.&lt;br /&gt;
|-&lt;br /&gt;
|N2;&amp;lt;br&amp;gt;H1;&amp;lt;br&amp;gt;S3;&amp;lt;br&amp;gt;(any of the above&amp;lt;br&amp;gt;letters, followed by a number from 1-3) || &#039;&#039;&#039;N&#039;&#039;&#039;ormal &#039;&#039;&#039;2&#039;&#039;&#039;;&amp;lt;br&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;eavy &#039;&#039;&#039;1&#039;&#039;&#039;;&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial &#039;&#039;&#039;3&#039;&#039;&#039; || style=&amp;quot;text-align:left&amp;quot; | Used in refernence to the abbreviated &#039;&#039;type&#039;&#039; of attack as the numbered &#039;&#039;step&#039;&#039; in a combo (e.g. &amp;quot;H2&amp;quot; means &#039;&#039;heavy attack&#039;&#039; as the &#039;&#039;second hit&#039;&#039;, etc.).&lt;br /&gt;
|-&lt;br /&gt;
|SNS || &#039;&#039;&#039;S&#039;&#039;&#039;pecial&amp;lt;br&amp;gt;&#039;&#039;&#039;N&#039;&#039;&#039;ormal&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial || style=&amp;quot;text-align:left&amp;quot; | A distinctly different combo process which allows for usage of the [[Accuracy glitch|accuracy glitch]].&lt;br /&gt;
|-&lt;br /&gt;
|NT || No Target || style=&amp;quot;text-align:left&amp;quot; | Used in reference to when an enemy desyncs or glitches for a certain player, leaving them unable to be targeted and thus struck with attacks.&lt;br /&gt;
|-&lt;br /&gt;
|OPM || One Person Mode || style=&amp;quot;text-align:left&amp;quot; |  -&lt;br /&gt;
|-&lt;br /&gt;
|RT || Retrap || style=&amp;quot;text-align:left&amp;quot; | Used by android players to indicate that they are about to die intentionally and use a {{Tool|Scape Doll}} to restore their [[traps]]. It is said in advance of the intentional death, as revival by the Scape Doll &#039;&#039;can be interrupted&#039;&#039; by the usage of a {{Tool|Moon Atomizer}} or {{Reverser}}, disrupting the process and &#039;&#039;not&#039;&#039; restoring the player&#039;s traps (and thus should be avoided).&lt;br /&gt;
|-&lt;br /&gt;
|TPD || TP Death || style=&amp;quot;text-align:left&amp;quot; | Used in [[Challenge]] mode to denote an intentional death for the purpose of using a Scape Doll to fully restore [[Stats#TP|TP]].&lt;br /&gt;
|-&lt;br /&gt;
|TP || Can refer to either:&amp;lt;br&amp;gt;{{Tool|Telepipe}};&amp;lt;br&amp;gt;[[Team#Team_Points|Team Point]] || style=&amp;quot;text-align:left&amp;quot; | For &amp;quot;Team Point,&amp;quot; it is usually referring to the act of converting an item into Team Points (e.g. Player 1: &amp;quot;I just found &amp;lt;bad item&amp;gt;!&amp;quot; Player 2: &amp;quot;TP it LOL&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|00;&amp;lt;br&amp;gt;100;&amp;lt;br&amp;gt;(any two numbers&amp;lt;br&amp;gt;greater than 20)|| Progress of your [[Photon Blasts|Photon Blast]] || style=&amp;quot;text-align:left&amp;quot; | Used to quickly indicate to your team that you have 100% charge for a Photon Blast. It is also common to pair this with the below terminology to state you are at 100% and what Photon Blast you intend on using (e.g: &amp;quot;00 Twins.&amp;quot;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Note: If an android player states a number &#039;&#039;lower&#039;&#039; than 20, and there is at least one other android in the party, and the android(s) are rapidly using Freeze Traps, the players may be indicating their remaining Freeze Trap counts to each other (e.g. to imply one will have to take over for the other soon).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Twins || {{Mylla &amp;amp; Youlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] which grants {{Shifta}} and {{Deband}}, and can be used in [[Photon Blasts#Chaining|chains]] to grant higher levels than [[Techniques|techniques]] can normally provide. Term usage is to dictate that you are going to use Mylla &amp;amp; Youlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin || {{Estlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a linear attack that strikes enemies in front. Term usage is to convey that you are going to use Estlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Angel || {{Pilla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a aerial attack that hits nearby enemies. Term usage is to convey that you are going to use Pilla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Snake || {{Farlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a spinning attack that hits all nearby enemies. Term usage is to convey that you are going to use Farlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Deer;&amp;lt;br&amp;gt;Elk;&amp;lt;br&amp;gt;Moose || {{Golla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a concentrated attack that focuses one enemy. Term usage is to convey that you are going to use Golla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Donate || Intent for [[Photon Blasts#Chaining| Photon Blast chain]] || style=&amp;quot;text-align:left&amp;quot; | Term usage is to convey that you are going to donate to the ensuing [[Photon Blasts#Chaining|Photon Blast chain.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Class names===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|HUmr|| [[HUmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[hunter]] [[classes|class]] [[HUmar]].&lt;br /&gt;
|-&lt;br /&gt;
|HUnl;&amp;lt;br&amp;gt;Huney|| [[HUnewearl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[hunter]] [[classes|class]] [[HUnewearl]].&lt;br /&gt;
|-&lt;br /&gt;
|HUct|| [[HUcast]] || style=&amp;quot;text-align:left&amp;quot; | The male [[hunter]] [[classes|class]] [[HUcast]].&lt;br /&gt;
|-&lt;br /&gt;
|HUcl|| [[HUcaseal]] || style=&amp;quot;text-align:left&amp;quot; | The female [[hunter]] [[classes|class]] [[HUcaseal]].&lt;br /&gt;
|-&lt;br /&gt;
|RAmr|| [[RAmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[ranger]] [[classes|class]] [[RAmar]].&lt;br /&gt;
|-&lt;br /&gt;
|RAml|| [[RAmarl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[ranger]] [[classes|class]] [[RAmarl]].&lt;br /&gt;
|-&lt;br /&gt;
|RAct|| [[RAcast]] || style=&amp;quot;text-align:left&amp;quot; | The male [[ranger]] [[classes|class]] [[RAcast]].&lt;br /&gt;
|-&lt;br /&gt;
|RAcl|| [[RAcaseal]] || style=&amp;quot;text-align:left&amp;quot; | The female [[ranger]] [[classes|class]] [[RAcaseal]].&lt;br /&gt;
|-&lt;br /&gt;
|FOmr|| [[FOmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[force]] [[classes|class]] [[FOmar]].&lt;br /&gt;
|-&lt;br /&gt;
|FOml|| [[FOmarl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[force]] [[classes|class]] [[FOmarl]].&lt;br /&gt;
|-&lt;br /&gt;
|FOnm|| [[FOnewm]] || style=&amp;quot;text-align:left&amp;quot; | The male [[force]] [[classes|class]] [[FOnewm]].&lt;br /&gt;
|-&lt;br /&gt;
|FOnl;&amp;lt;br&amp;gt;Foney|| [[FOnewearl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[force]] [[classes|class]] [[FOnewearl]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Party names===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|{{!}}+Fo || Plus Force || style=&amp;quot;text-align:left&amp;quot; |  The players currently in the party would like a [[Force]] to join, usually to provide {{Shifta}}/{{Deband}} and {{Jellen}}/{{Zalure}}.&lt;br /&gt;
|-&lt;br /&gt;
|NoFo || No Force || style=&amp;quot;text-align:left&amp;quot; |  The players currently in the party already include a Force, and would prefer a character of a class other than Force to join.&lt;br /&gt;
|-&lt;br /&gt;
|Res || Reserved || style=&amp;quot;text-align:left&amp;quot; |  Indicates a game that is reserved for specific or pre-determined players only. Use of this term is not ideal, as it is not a commonly-understood term, and may result in communication issues. Passwords do not have these problems.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trading===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|B&amp;gt; || Buying || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to purchase the following item from another player.&lt;br /&gt;
|-&lt;br /&gt;
|S&amp;gt; || Selling || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to sell the following item to another player.&lt;br /&gt;
|-&lt;br /&gt;
|T&amp;gt; || Trading || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to trade one item to another player in exchange for another.&lt;br /&gt;
|-&lt;br /&gt;
|A&amp;gt; || Auction || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to field offers of increasing value over a predefined period of time to sell the item to the highest bidder at the time the auction concludes. &lt;br /&gt;
&#039;&#039;&#039;On Ephinea, auctions may only take place on the [https://www.pioneer2.net/community/forums/41 auction forums]&#039;&#039;&#039;; however, this phrase can also be used elsewhere as a means of &amp;quot;advertising&amp;quot; the auction, typically alongside a link to the relevant auction post.&lt;br /&gt;
|-&lt;br /&gt;
|PDA&amp;gt; || {{Tool|rare|Photon Drop}} Auction || style=&amp;quot;text-align:left&amp;quot; |  Indicates an auction wherein the seller will only accept Photon Drops, and does not want to be offered any additional items.&lt;br /&gt;
|-&lt;br /&gt;
|PC&amp;gt; || Price Check || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking other players&#039; inputs on the value of an item (in Photon Drops).&lt;br /&gt;
|-&lt;br /&gt;
|Res || Reserve Bid || style=&amp;quot;text-align:left&amp;quot; |  Indicates the lowest amount a seller will accept to initiate an auction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Symbol Chat===&lt;br /&gt;
Symbol Chat can be used in-game and can mean many things depending on context.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Hello&#039;&#039;&#039;&amp;quot; can mean:&lt;br /&gt;
&lt;br /&gt;
* Follow me&lt;br /&gt;
* Come stand where I am (there may be an upcoming [[Delbiter]] or [[Dorphon]] which will charge when it spawns) &lt;br /&gt;
* I have just used a telepipe so that you can warp to my location &lt;br /&gt;
* I am ready to rejoin the main group and need someone to use a telepipe &lt;br /&gt;
* I have rejoined the main group&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Goodbye&#039;&#039;&#039;&amp;quot; can mean: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Don&#039;t&#039;&#039; follow me &lt;br /&gt;
* I&#039;m temporarily leaving the main group to do something else&lt;br /&gt;
* I think that the party should split up here&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous&amp;lt;!--For now, not permanent--&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|CC || Character change;&amp;lt;br&amp;gt;(chang&#039;&#039;ing&#039;&#039; character) || style=&amp;quot;text-align:left&amp;quot; | The player, usually having just joined a party, intends to leave the room and return with a different character (e.g. a character more suited to the intended content, that currently has their strongest equipment, etc.). If the party was open for anyone to join, it is courteous to change the room&#039;s name to the initial character&#039;s to indicate that you would like them to return, similar to marking a room as &amp;quot;&#039;&#039;&#039;res&#039;&#039;&#039;erved.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[DAR]] || [[Drop anything rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop &#039;&#039;any&#039;&#039; item. This value is multiplied with an enemy&#039;s rare drop rate to determine the final rate at which an enemy will drop its designated rare item.&lt;br /&gt;
|-&lt;br /&gt;
|[[RER]] || [[Rare enemy rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction, but nowhere in-game) for an enemy to spawn as its respective rare variant. By default, this chance is 1/500 (1/10 for [[Kondrieu]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[RDR]] || [[Rare drop rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop &#039;&#039;their designated rare&#039;&#039; item, &#039;&#039;if they drop an item at all&#039;&#039;. This value is multiplied with an enemy&#039;s drop anything rate to determine the final rate at which an enemy will drop its designated rare item.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |DAR week || -  || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which time the drop anything rate of all monsters is multiplied by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RER week || - || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which the chance for an enemy to spawn as its respective rare variant is multiplied by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RDR week || - || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which time the rare drop rate of all monsters is multiplied by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RBR quest || Ragol Boost Road quest || style=&amp;quot;text-align:left&amp;quot; | Referring to one of the three current weekly Ragol Boost Road (RBR) quests, which offer a 25% drop anything rate, 25% rare drop rate and 25% experience bonus. This bonus stacks with the Ephinea weekly bonuses as well as many other bonuses, refer to [[Ragol Boost Road]] page for details on RBR bonuses and current quests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |TA || Time Attack || style=&amp;quot;text-align:left&amp;quot; | - &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Terminology&amp;diff=39973</id>
		<title>Terminology</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Terminology&amp;diff=39973"/>
		<updated>2026-01-04T21:58:40Z</updated>

		<summary type="html">&lt;p&gt;Kindred: DD2, CF2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Creating this page and just gonna start dumping some stuff on it--&amp;gt;&lt;br /&gt;
This page is intended to serve as a reference for terminology and abbreviations regularly used in discussion of &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; that may not be familiar to all players.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Melee weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|BKB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Black King Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|CS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Chain Sawd}}&lt;br /&gt;
|-&lt;br /&gt;
|DF || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Dark Flow}}&lt;br /&gt;
|-&lt;br /&gt;
|DLS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Daylight Scar}}&lt;br /&gt;
|-&lt;br /&gt;
|DoB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|-&lt;br /&gt;
|Excal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}}&lt;br /&gt;
|-&lt;br /&gt;
|Gal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}} (or {{Cane|rare|Gal Wind}})&lt;br /&gt;
|-&lt;br /&gt;
|Lame || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Lame d&#039;Argent}}&lt;br /&gt;
|-&lt;br /&gt;
|MKB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Monkey King Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|RS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} or {{Sword|rare|Red Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|S&amp;amp;Y || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sange &amp;amp; Yasha}}&lt;br /&gt;
|-&lt;br /&gt;
|SJS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sealed J-Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|SoF || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
|-&lt;br /&gt;
|TB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Twin Blaze}}&lt;br /&gt;
|-&lt;br /&gt;
|TJS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Tsumikiri J-Sword}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranged weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|CR || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|-&lt;br /&gt;
|DB || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Dual Bird}}&lt;br /&gt;
|-&lt;br /&gt;
|DP || style=&amp;quot;text-align:left&amp;quot; | [[Divine Punishment]], the special attack of Heaven Punisher, Heaven Striker (with {{Mag|rare|Striker Unit}}), and Mille Marteaux.&lt;br /&gt;
|-&lt;br /&gt;
|FS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Frozen Shooter}}&lt;br /&gt;
|-&lt;br /&gt;
|HP || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Heaven Punisher}}&lt;br /&gt;
|-&lt;br /&gt;
|HS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Heaven Striker}}&lt;br /&gt;
|-&lt;br /&gt;
|LS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Last Swan}}&lt;br /&gt;
|-&lt;br /&gt;
|MM || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Mille Marteaux}}&lt;br /&gt;
|-&lt;br /&gt;
|MR || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Master Raven}}&lt;br /&gt;
|-&lt;br /&gt;
|OS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Ophelie Seize}}&lt;br /&gt;
|-&lt;br /&gt;
|RM || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Rambling May}}&lt;br /&gt;
|-&lt;br /&gt;
|SN || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Spread Needle}}&lt;br /&gt;
|-&lt;br /&gt;
|SQ || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Snow Queen}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Technique weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Wands || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Fire Scepter: Agni}}&amp;lt;br&amp;gt;{{Cane|rare|Ice Staff: Dagon}}&amp;lt;br&amp;gt;{{Cane|rare|Storm Wand: Indra}}&lt;br /&gt;
|-&lt;br /&gt;
|Gal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Gal Wind}} (or {{Sword|rare|Galatine}})&lt;br /&gt;
|-&lt;br /&gt;
|Glide || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Glide Divine}}&lt;br /&gt;
|-&lt;br /&gt;
|MP || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Magical Piece}}&lt;br /&gt;
|-&lt;br /&gt;
|PW (or Pwand)|| style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Psycho Wand}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Frames===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|13 || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Thirteen}}&lt;br /&gt;
|-&lt;br /&gt;
|BOVN || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Blue Odoshi Violet Nimaidou}}&lt;br /&gt;
|-&lt;br /&gt;
|IC || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Ignition Cloak}}&lt;br /&gt;
|-&lt;br /&gt;
|Lafu or&amp;lt;br&amp;gt;Lafuteria || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Virus Armor: Lafuteria}}&lt;br /&gt;
|-&lt;br /&gt;
|Mantle || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Lieutenant Mantle}}&lt;br /&gt;
|-&lt;br /&gt;
|MG || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Mother Garb}}&lt;br /&gt;
|-&lt;br /&gt;
|MG+ || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Mother Garb+}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Barriers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|3S || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Three Seals}}&lt;br /&gt;
|-&lt;br /&gt;
|ADR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|-&lt;br /&gt;
|ALR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Anti-Light Ring}}&lt;br /&gt;
|-&lt;br /&gt;
|FTD || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|From the Depths}}&lt;br /&gt;
|-&lt;br /&gt;
|Kasami || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Kasami Bracer}}&lt;br /&gt;
|-&lt;br /&gt;
|RR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Red Ring}} (or {{Shield|rare|Ragol Ring}})&lt;br /&gt;
|-&lt;br /&gt;
|SSS || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Standstill Shield}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|101 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V101}}&lt;br /&gt;
|-&lt;br /&gt;
|501 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V501}}&lt;br /&gt;
|-&lt;br /&gt;
|502 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V502}}&lt;br /&gt;
|-&lt;br /&gt;
|801 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V801}}&lt;br /&gt;
|-&lt;br /&gt;
|H/Bat || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
|-&lt;br /&gt;
|PoSS || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
|-&lt;br /&gt;
|SL || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Swordsman Lore}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mags===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|Cat || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Sato}}&lt;br /&gt;
|-&lt;br /&gt;
|Fridge || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Striker Unit}}&lt;br /&gt;
|-&lt;br /&gt;
|GG || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Gael Giel}}&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Nidra}}&lt;br /&gt;
|-&lt;br /&gt;
|Tellu || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Tellusis}}&lt;br /&gt;
|-&lt;br /&gt;
|Wings || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Agastya}};&amp;lt;br&amp;gt;{{Mag|rare|Angel&#039;s Wing}};&amp;lt;br&amp;gt;{{Mag|rare|Devil&#039;s Wing}};&amp;lt;br&amp;gt;{{Mag|rare|Rati}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|PGF || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|PD || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Drop}}&lt;br /&gt;
|-&lt;br /&gt;
|PC || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
|PS || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Sphere}}&lt;br /&gt;
|-&lt;br /&gt;
|PH || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Hoard}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Technique Name&lt;br /&gt;
|-&lt;br /&gt;
|SD || style=&amp;quot;text-align:left&amp;quot; | {{Shifta}} and {{Deband}}&lt;br /&gt;
|-&lt;br /&gt;
|JZ || style=&amp;quot;text-align:left&amp;quot; | {{Jellen}} and {{Zalure}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | FoaM || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Fragments of a Memory}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LHP || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost HELL PALLASCH}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LSB || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost SOUL BLADE}} || A quest that is particularly effective for farming both [[Sinow Beat|Sinow Beats]] and [[Sinow Gold|Sinow Golds]]. Players often quit out of the quest after the last room of Mine 1 to repeat the area, without continuing to Mine 2.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RFR || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Rescue from Ragol}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | SR# || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Scarlet Realm}} || A series of quests designed by Esther that take place in each area. Notable for having interesting uses of warps to create unique senses of progression through each area despite familiar layouts, as well as secret ways to spawn some extra enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | TE || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Tyrell&#039;s Ego}} || A quest that serves as a sequel to Towards the Future. It features a large number of enemies in every Episode 1 area as well as the areas&#039; respective bosses. It is notable for being an effective method for encountering [[Hildetorr|Hildetorrs]] (by resetting the quest after finishing the Forest segment, which has a high number of [[Hildelt|Hildelts]]), as well as rewarding players with an {{Shield|rare|Anti-Dark Ring}} if the quest is completed under certain conditions.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | TTF || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Towards the Future}} || A quest that is the fastest method for repeatedly fighting [[Dark Falz]], as well as being an effective method of leveling characters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | ANH || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|A New Hope}} || An older, story-focused, [[Game modes#One Person|One Person]]-only custom quest that is notable for including a fight with two consecutive [[Gal Gryphon|Gal Gryphons]]. Also features [[VR Temple Alpha]] as an unlockable area, accessible only after clearing the rest of the quest, which offers an extremely large number of high-density enemy spawns in one room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CCC || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|CAL&#039;s Clock Challenge}} || A quest that is very effective for [[Sealed items/Guide|unsealing]] certain equipment.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CF2 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Christmas_Fiasco_(E2)}} || Seasonal quest available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | DD2 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|December_Disaster_2}} || Seasonal quest available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | GDVD || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Gal Da Val&#039;s Darkness}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LCV || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost CHARGE VULCAN}} || A [[Control Tower]] quest that is relatively easy compared to most others, and is featured in [[Ragol Boost Road|RBR]]. Commonly run for {{Unit|rare|V502}} and {{Gun|rare|Heaven Punisher}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LSR || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost SHOCK RIFLE}} || Quest that is mainly Temple with Barba Ray as a boss, the temple portion is sometimes used to hunt Rambling May/Vivienne on Pinkal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | MSB || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|The Military Strikes Back}} || The multiplayer version of A New Hope. Does not include the two consecutive Gal Gryphon fight, but retains the unlockable VR Temple Alpha room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | PW# || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Phantasmal World}} (series) || High-enemy-density quest series for Episode 2 similar to the Endless Nightmare quests, taking place in Jungle/Seaside, Mountain/CCA, Seabed, and Control Tower (1-4, respectively). Notably, they award [[Lucky Coins]] for clearing.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RT || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Respective Tomorrow}} || A quest that is the fastest method for repeatedly fighting [[Olga Flow]], while also offering an encounter with [[Gal Gryphon]], both of whom have coveted item drops. Considered the &amp;quot;episode 2 version&amp;quot; of Towards the Future.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 4===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | BPD;&amp;lt;br&amp;gt;BPD&#039;&#039;&#039;1&#039;&#039;&#039;;&amp;lt;br&amp;gt;BPD&#039;&#039;&#039;2&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Black Paper&#039;s Dangerous Deal}}; &amp;lt;br&amp;gt;{{Quest link|Black Paper&#039;s Dangerous Deal 2}} || Quests that offer guaranteed chances at predetermined items in exchange for Photon Crystals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | BTH || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Beyond the Horizon}} || A quest that is extremely effective for unsealing items, or for leveling characters. Requires a Meseta cost, scaled by difficulty, to initiate, and the player will fail the quest if they die. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CD5 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Claire&#039;s Deal 5}} || A quest in which players can trade various items to the NPC Claire in exchange for other, unique items. Also allows Photon Crystals to be spent to add Hit % to enemy part weapons, after completion of a sidequest in the Episode 4 government quests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | MAE4 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Maximum Attack E: Episode 4}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | NMU&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|New Mop-Up Operation]] (series) || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | NMU&#039;&#039;&#039;3&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|New Mop-Up Operation 3}} || A quest that is particularly effective both for leveling characters, as well as hunting {{Gun|rare|Heaven Striker}} (or other Desert drops). It is notable for being a timed quest, and includes heated rooms that continuously damage players, which can make it difficult to complete if the party composition is poor or players are unfamiliar.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | PoD || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Point of Disaster}} || A quest that quickly leads the party to a fight with [[Shambertin]], making it particularly effective for repeated chances at encountering [[Kondrieu]]. &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Point of Disaster can only be selected from the quest menu and played if &#039;&#039;all&#039;&#039; players in the party are on a [[Team|team]] with the quest [[Team#Team_privileges|unlocked]] (party members do &#039;&#039;not&#039;&#039; need to be on the &#039;&#039;same&#039;&#039; team).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RL || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|The Restless Lion}} || A single-player quest that offers multiple chances at getting high-[[Weapon attributes|attribute]] common weapons (up to 50% in three attributes, including Hit).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | SU&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|Sweep-up Operation]] (series) || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | WoL&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|War of Limits]] (series) || - &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CF4 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Christmas_Fiasco_(E4)}} || Limited time quest available during the Christmas Event &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
===Gameplay===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|0 FT || Zero Freeze Traps || style=&amp;quot;text-align:left&amp;quot; | Used by android players to indicate that they have depleted their stock of [[Traps#Freeze traps|freeze traps]] and will be unable to control the next incoming spawn(s). Other android players in the party should attempt to step in if they still have freeze traps remaining.&lt;br /&gt;
|-&lt;br /&gt;
|Auto-aim || - ||style=&amp;quot;text-align:left&amp;quot; |  While all aiming is essentially &amp;quot;automatic&amp;quot; in &#039;&#039;PSO&#039;&#039;, the term &amp;quot;auto-aim&amp;quot; is used to refer to certain ranged weapons which have attack ranges equivalent to that of a [[Shots|shot]]-type weapon, which gives them a much wider [[Weapons#Distances and angles|horizontal targeting ability]]. In practice, this enables characters to automatically attack enemies coming toward them without having to readjust to compensate for a narrower targeting angle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some examples of weapons with this feature include {{Gun|rare|Rianov 303SNR-2}}, {{Gun|rare|Yasminkov 7000V}}, and the special attacks of {{Gun|rare|Heaven Striker}} and {{Gun|rare|Mille Marteaux}} (when [[Divine Punishment]] is inactive).&lt;br /&gt;
|-&lt;br /&gt;
|CK || [[Combo kill|&#039;&#039;&#039;C&#039;&#039;&#039;ombo &#039;&#039;&#039;k&#039;&#039;&#039;ill]] || style=&amp;quot;text-align:left&amp;quot; | A term used to refer to a character&#039;s ability to defeat an enemy in &#039;&#039;one full combo&#039;&#039;. The ability to &amp;quot;combo kill&amp;quot; certain enemies is often used as a measurement of a character or weapon&#039;s effectiveness.&lt;br /&gt;
|-&lt;br /&gt;
|DMC || [[Damage cancel]] || style=&amp;quot;text-align:left&amp;quot; | An unintended game mechanic (&#039;&#039;&#039;no longer present on Ephinea&#039;&#039;&#039;) whereby players using techniques or dealing damage values (typically referring to lower damage values) could &amp;quot;override&amp;quot; the damage values of other characters, which often resulted in certain strategies being more effective at killing enemies than others (e.g. an enemy hit by a Force&#039;s lower-damage {{Rafoie}} at the same time as another character&#039;s higher-damage [[Weapons#Sacrificial damage increase|charge]] weapon attack would &#039;&#039;only&#039;&#039; take the lower damage from the Rafoie).&lt;br /&gt;
|-&lt;br /&gt;
|CT;&amp;lt;br&amp;gt;DT;&amp;lt;br&amp;gt;FT || Confuse Trap&amp;lt;br&amp;gt;Damage Trap&amp;lt;br&amp;gt;Freeze Trap || style=&amp;quot;text-align:left&amp;quot; | The different kinds of [[traps]] android characters can deploy to damage enemies or inflict them with [[Status effects|status effects]].&lt;br /&gt;
|-&lt;br /&gt;
|Free adventure;&amp;lt;br&amp;gt;Free field;&amp;lt;br&amp;gt;Free play;&amp;lt;br&amp;gt;Free roam || - || style=&amp;quot;text-align:left&amp;quot; | Refers to the act of playing an area by directly teleporting to it from the Pioneer 2, without initiating a [[Quests|quest]]. Because quests cannot be joined by other players while in progress (with the exception of [[Quests#Government quests|government quests]]), &amp;quot;free roaming&amp;quot; is often done while waiting for a party to fill, or to facilitate a more leisurely &amp;quot;drop-in, drop-out&amp;quot; form of gameplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some areas, when played in free roam, can also be more beneficial than playing them in a quest: free roaming in [[Cave]] is notable for containing high amounts of [[Evil Shark|Evil Sharks]]; free roaming in [[Seabed]] can be a more direct and efficient way to hunt [[Sinow Zoa|Sinow Zoas]] and [[Sinow Zele|Sinow Zeles]] while also guaranteeing an encounter with [[Olga Flow]]; one variation of [[Crater#Northern Route|Crater (Northern Route)]] features a high number of [[Item box|item boxes]], and so forth.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The [[Control Tower]] area is notable for &#039;&#039;lacking&#039;&#039; a free roam option, and may &#039;&#039;only&#039;&#039; be played through quests. The quests {{Quest link|The East Tower}} and {{Quest link|The West Tower}} are commonly considered to be the &amp;quot;free roam&amp;quot; versions of the area, due to their relatively light monster densities.&lt;br /&gt;
|-&lt;br /&gt;
|NNN;&amp;lt;br&amp;gt;NHS;&amp;lt;br&amp;gt;(any combination&amp;lt;br&amp;gt;of N, H, S) || &#039;&#039;&#039;N&#039;&#039;&#039;ormal&amp;lt;br&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;eavy&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial || style=&amp;quot;text-align:left&amp;quot; | The different types of attacks used to make up a combo. The order of letters refers to the order in which attacks are used in a combo.&lt;br /&gt;
|-&lt;br /&gt;
|N2;&amp;lt;br&amp;gt;H1;&amp;lt;br&amp;gt;S3;&amp;lt;br&amp;gt;(any of the above&amp;lt;br&amp;gt;letters, followed by a number from 1-3) || &#039;&#039;&#039;N&#039;&#039;&#039;ormal &#039;&#039;&#039;2&#039;&#039;&#039;;&amp;lt;br&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;eavy &#039;&#039;&#039;1&#039;&#039;&#039;;&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial &#039;&#039;&#039;3&#039;&#039;&#039; || style=&amp;quot;text-align:left&amp;quot; | Used in refernence to the abbreviated &#039;&#039;type&#039;&#039; of attack as the numbered &#039;&#039;step&#039;&#039; in a combo (e.g. &amp;quot;H2&amp;quot; means &#039;&#039;heavy attack&#039;&#039; as the &#039;&#039;second hit&#039;&#039;, etc.).&lt;br /&gt;
|-&lt;br /&gt;
|SNS || &#039;&#039;&#039;S&#039;&#039;&#039;pecial&amp;lt;br&amp;gt;&#039;&#039;&#039;N&#039;&#039;&#039;ormal&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial || style=&amp;quot;text-align:left&amp;quot; | A distinctly different combo process which allows for usage of the [[Accuracy glitch|accuracy glitch]].&lt;br /&gt;
|-&lt;br /&gt;
|NT || No Target || style=&amp;quot;text-align:left&amp;quot; | Used in reference to when an enemy desyncs or glitches for a certain player, leaving them unable to be targeted and thus struck with attacks.&lt;br /&gt;
|-&lt;br /&gt;
|OPM || One Person Mode || style=&amp;quot;text-align:left&amp;quot; |  -&lt;br /&gt;
|-&lt;br /&gt;
|RT || Retrap || style=&amp;quot;text-align:left&amp;quot; | Used by android players to indicate that they are about to die intentionally and use a {{Tool|Scape Doll}} to restore their [[traps]]. It is said in advance of the intentional death, as revival by the Scape Doll &#039;&#039;can be interrupted&#039;&#039; by the usage of a {{Tool|Moon Atomizer}} or {{Reverser}}, disrupting the process and &#039;&#039;not&#039;&#039; restoring the player&#039;s traps (and thus should be avoided).&lt;br /&gt;
|-&lt;br /&gt;
|TPD || TP Death || style=&amp;quot;text-align:left&amp;quot; | Used in [[Challenge]] mode to denote an intentional death for the purpose of using a Scape Doll to fully restore [[Stats#TP|TP]].&lt;br /&gt;
|-&lt;br /&gt;
|TP || Can refer to either:&amp;lt;br&amp;gt;{{Tool|Telepipe}};&amp;lt;br&amp;gt;[[Team#Team_Points|Team Point]] || style=&amp;quot;text-align:left&amp;quot; | For &amp;quot;Team Point,&amp;quot; it is usually referring to the act of converting an item into Team Points (e.g. Player 1: &amp;quot;I just found &amp;lt;bad item&amp;gt;!&amp;quot; Player 2: &amp;quot;TP it LOL&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|00;&amp;lt;br&amp;gt;100;&amp;lt;br&amp;gt;(any two numbers&amp;lt;br&amp;gt;greater than 20)|| Progress of your [[Photon Blasts|Photon Blast]] || style=&amp;quot;text-align:left&amp;quot; | Used to quickly indicate to your team that you have 100% charge for a Photon Blast. It is also common to pair this with the below terminology to state you are at 100% and what Photon Blast you intend on using (e.g: &amp;quot;00 Twins.&amp;quot;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Note: If an android player states a number &#039;&#039;lower&#039;&#039; than 20, and there is at least one other android in the party, and the android(s) are rapidly using Freeze Traps, the players may be indicating their remaining Freeze Trap counts to each other (e.g. to imply one will have to take over for the other soon).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Twins || {{Mylla &amp;amp; Youlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] which grants {{Shifta}} and {{Deband}}, and can be used in [[Photon Blasts#Chaining|chains]] to grant higher levels than [[Techniques|techniques]] can normally provide. Term usage is to dictate that you are going to use Mylla &amp;amp; Youlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin || {{Estlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a linear attack that strikes enemies in front. Term usage is to convey that you are going to use Estlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Angel || {{Pilla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a aerial attack that hits nearby enemies. Term usage is to convey that you are going to use Pilla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Snake || {{Farlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a spinning attack that hits all nearby enemies. Term usage is to convey that you are going to use Farlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Deer;&amp;lt;br&amp;gt;Elk;&amp;lt;br&amp;gt;Moose || {{Golla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a concentrated attack that focuses one enemy. Term usage is to convey that you are going to use Golla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Donate || Intent for [[Photon Blasts#Chaining| Photon Blast chain]] || style=&amp;quot;text-align:left&amp;quot; | Term usage is to convey that you are going to donate to the ensuing [[Photon Blasts#Chaining|Photon Blast chain.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Class names===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|HUmr|| [[HUmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[hunter]] [[classes|class]] [[HUmar]].&lt;br /&gt;
|-&lt;br /&gt;
|HUnl;&amp;lt;br&amp;gt;Huney|| [[HUnewearl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[hunter]] [[classes|class]] [[HUnewearl]].&lt;br /&gt;
|-&lt;br /&gt;
|HUct|| [[HUcast]] || style=&amp;quot;text-align:left&amp;quot; | The male [[hunter]] [[classes|class]] [[HUcast]].&lt;br /&gt;
|-&lt;br /&gt;
|HUcl|| [[HUcaseal]] || style=&amp;quot;text-align:left&amp;quot; | The female [[hunter]] [[classes|class]] [[HUcaseal]].&lt;br /&gt;
|-&lt;br /&gt;
|RAmr|| [[RAmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[ranger]] [[classes|class]] [[RAmar]].&lt;br /&gt;
|-&lt;br /&gt;
|RAml|| [[RAmarl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[ranger]] [[classes|class]] [[RAmarl]].&lt;br /&gt;
|-&lt;br /&gt;
|RAct|| [[RAcast]] || style=&amp;quot;text-align:left&amp;quot; | The male [[ranger]] [[classes|class]] [[RAcast]].&lt;br /&gt;
|-&lt;br /&gt;
|RAcl|| [[RAcaseal]] || style=&amp;quot;text-align:left&amp;quot; | The female [[ranger]] [[classes|class]] [[RAcaseal]].&lt;br /&gt;
|-&lt;br /&gt;
|FOmr|| [[FOmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[force]] [[classes|class]] [[FOmar]].&lt;br /&gt;
|-&lt;br /&gt;
|FOml|| [[FOmarl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[force]] [[classes|class]] [[FOmarl]].&lt;br /&gt;
|-&lt;br /&gt;
|FOnm|| [[FOnewm]] || style=&amp;quot;text-align:left&amp;quot; | The male [[force]] [[classes|class]] [[FOnewm]].&lt;br /&gt;
|-&lt;br /&gt;
|FOnl;&amp;lt;br&amp;gt;Foney|| [[FOnewearl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[force]] [[classes|class]] [[FOnewearl]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Party names===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|{{!}}+Fo || Plus Force || style=&amp;quot;text-align:left&amp;quot; |  The players currently in the party would like a [[Force]] to join, usually to provide {{Shifta}}/{{Deband}} and {{Jellen}}/{{Zalure}}.&lt;br /&gt;
|-&lt;br /&gt;
|NoFo || No Force || style=&amp;quot;text-align:left&amp;quot; |  The players currently in the party already include a Force, and would prefer a character of a class other than Force to join.&lt;br /&gt;
|-&lt;br /&gt;
|Res || Reserved || style=&amp;quot;text-align:left&amp;quot; |  Indicates a game that is reserved for specific or pre-determined players only. Use of this term is not ideal, as it is not a commonly-understood term, and may result in communication issues. Passwords do not have these problems.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trading===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|B&amp;gt; || Buying || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to purchase the following item from another player.&lt;br /&gt;
|-&lt;br /&gt;
|S&amp;gt; || Selling || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to sell the following item to another player.&lt;br /&gt;
|-&lt;br /&gt;
|T&amp;gt; || Trading || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to trade one item to another player in exchange for another.&lt;br /&gt;
|-&lt;br /&gt;
|A&amp;gt; || Auction || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to field offers of increasing value over a predefined period of time to sell the item to the highest bidder at the time the auction concludes. &lt;br /&gt;
&#039;&#039;&#039;On Ephinea, auctions may only take place on the [https://www.pioneer2.net/community/forums/41 auction forums]&#039;&#039;&#039;; however, this phrase can also be used elsewhere as a means of &amp;quot;advertising&amp;quot; the auction, typically alongside a link to the relevant auction post.&lt;br /&gt;
|-&lt;br /&gt;
|PDA&amp;gt; || {{Tool|rare|Photon Drop}} Auction || style=&amp;quot;text-align:left&amp;quot; |  Indicates an auction wherein the seller will only accept Photon Drops, and does not want to be offered any additional items.&lt;br /&gt;
|-&lt;br /&gt;
|PC&amp;gt; || Price Check || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking other players&#039; inputs on the value of an item (in Photon Drops).&lt;br /&gt;
|-&lt;br /&gt;
|Res || Reserve Bid || style=&amp;quot;text-align:left&amp;quot; |  Indicates the lowest amount a seller will accept to initiate an auction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Symbol Chat===&lt;br /&gt;
Symbol Chat can be used in-game and can mean many things depending on context.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Hello&#039;&#039;&#039;&amp;quot; can mean:&lt;br /&gt;
&lt;br /&gt;
* Follow me&lt;br /&gt;
* Come stand where I am (there may be an upcoming [[Delbiter]] or [[Dorphon]] which will charge when it spawns) &lt;br /&gt;
* I have just used a telepipe so that you can warp to my location &lt;br /&gt;
* I am ready to rejoin the main group and need someone to use a telepipe &lt;br /&gt;
* I have rejoined the main group&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Goodbye&#039;&#039;&#039;&amp;quot; can mean: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Don&#039;t&#039;&#039; follow me &lt;br /&gt;
* I&#039;m temporarily leaving the main group to do something else&lt;br /&gt;
* I think that the party should split up here&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous&amp;lt;!--For now, not permanent--&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|CC || Character change;&amp;lt;br&amp;gt;(chang&#039;&#039;ing&#039;&#039; character) || style=&amp;quot;text-align:left&amp;quot; | The player, usually having just joined a party, intends to leave the room and return with a different character (e.g. a character more suited to the intended content, that currently has their strongest equipment, etc.). If the party was open for anyone to join, it is courteous to change the room&#039;s name to the initial character&#039;s to indicate that you would like them to return, similar to marking a room as &amp;quot;&#039;&#039;&#039;res&#039;&#039;&#039;erved.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[DAR]] || [[Drop anything rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop &#039;&#039;any&#039;&#039; item. This value is multiplied with an enemy&#039;s rare drop rate to determine the final rate at which an enemy will drop its designated rare item.&lt;br /&gt;
|-&lt;br /&gt;
|[[RER]] || [[Rare enemy rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction, but nowhere in-game) for an enemy to spawn as its respective rare variant. By default, this chance is 1/500 (1/10 for [[Kondrieu]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[RDR]] || [[Rare drop rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop &#039;&#039;their designated rare&#039;&#039; item, &#039;&#039;if they drop an item at all&#039;&#039;. This value is multiplied with an enemy&#039;s drop anything rate to determine the final rate at which an enemy will drop its designated rare item.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |DAR week || -  || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which time the drop anything rate of all monsters is multiplied by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RER week || - || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which the chance for an enemy to spawn as its respective rare variant is multiplied by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RDR week || - || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which time the rare drop rate of all monsters is multiplied by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RBR quest || Ragol Boost Road quest || style=&amp;quot;text-align:left&amp;quot; | Referring to one of the three current weekly Ragol Boost Road (RBR) quests, which offer a 25% drop anything rate, 25% rare drop rate and 25% experience bonus. This bonus stacks with the Ephinea weekly bonuses as well as many other bonuses, refer to [[Ragol Boost Road]] page for details on RBR bonuses and current quests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |TA || Time Attack || style=&amp;quot;text-align:left&amp;quot; | - &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Terminology&amp;diff=39972</id>
		<title>Terminology</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Terminology&amp;diff=39972"/>
		<updated>2026-01-04T21:56:27Z</updated>

		<summary type="html">&lt;p&gt;Kindred: CF4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Creating this page and just gonna start dumping some stuff on it--&amp;gt;&lt;br /&gt;
This page is intended to serve as a reference for terminology and abbreviations regularly used in discussion of &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; that may not be familiar to all players.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Melee weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|BKB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Black King Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|CS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Chain Sawd}}&lt;br /&gt;
|-&lt;br /&gt;
|DF || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Dark Flow}}&lt;br /&gt;
|-&lt;br /&gt;
|DLS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Daylight Scar}}&lt;br /&gt;
|-&lt;br /&gt;
|DoB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|-&lt;br /&gt;
|Excal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}}&lt;br /&gt;
|-&lt;br /&gt;
|Gal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}} (or {{Cane|rare|Gal Wind}})&lt;br /&gt;
|-&lt;br /&gt;
|Lame || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Lame d&#039;Argent}}&lt;br /&gt;
|-&lt;br /&gt;
|MKB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Monkey King Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|RS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} or {{Sword|rare|Red Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|S&amp;amp;Y || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sange &amp;amp; Yasha}}&lt;br /&gt;
|-&lt;br /&gt;
|SJS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sealed J-Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|SoF || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
|-&lt;br /&gt;
|TB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Twin Blaze}}&lt;br /&gt;
|-&lt;br /&gt;
|TJS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Tsumikiri J-Sword}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranged weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|CR || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|-&lt;br /&gt;
|DB || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Dual Bird}}&lt;br /&gt;
|-&lt;br /&gt;
|DP || style=&amp;quot;text-align:left&amp;quot; | [[Divine Punishment]], the special attack of Heaven Punisher, Heaven Striker (with {{Mag|rare|Striker Unit}}), and Mille Marteaux.&lt;br /&gt;
|-&lt;br /&gt;
|FS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Frozen Shooter}}&lt;br /&gt;
|-&lt;br /&gt;
|HP || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Heaven Punisher}}&lt;br /&gt;
|-&lt;br /&gt;
|HS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Heaven Striker}}&lt;br /&gt;
|-&lt;br /&gt;
|LS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Last Swan}}&lt;br /&gt;
|-&lt;br /&gt;
|MM || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Mille Marteaux}}&lt;br /&gt;
|-&lt;br /&gt;
|MR || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Master Raven}}&lt;br /&gt;
|-&lt;br /&gt;
|OS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Ophelie Seize}}&lt;br /&gt;
|-&lt;br /&gt;
|RM || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Rambling May}}&lt;br /&gt;
|-&lt;br /&gt;
|SN || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Spread Needle}}&lt;br /&gt;
|-&lt;br /&gt;
|SQ || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Snow Queen}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Technique weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Wands || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Fire Scepter: Agni}}&amp;lt;br&amp;gt;{{Cane|rare|Ice Staff: Dagon}}&amp;lt;br&amp;gt;{{Cane|rare|Storm Wand: Indra}}&lt;br /&gt;
|-&lt;br /&gt;
|Gal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Gal Wind}} (or {{Sword|rare|Galatine}})&lt;br /&gt;
|-&lt;br /&gt;
|Glide || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Glide Divine}}&lt;br /&gt;
|-&lt;br /&gt;
|MP || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Magical Piece}}&lt;br /&gt;
|-&lt;br /&gt;
|PW (or Pwand)|| style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Psycho Wand}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Frames===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|13 || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Thirteen}}&lt;br /&gt;
|-&lt;br /&gt;
|BOVN || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Blue Odoshi Violet Nimaidou}}&lt;br /&gt;
|-&lt;br /&gt;
|IC || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Ignition Cloak}}&lt;br /&gt;
|-&lt;br /&gt;
|Lafu or&amp;lt;br&amp;gt;Lafuteria || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Virus Armor: Lafuteria}}&lt;br /&gt;
|-&lt;br /&gt;
|Mantle || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Lieutenant Mantle}}&lt;br /&gt;
|-&lt;br /&gt;
|MG || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Mother Garb}}&lt;br /&gt;
|-&lt;br /&gt;
|MG+ || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Mother Garb+}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Barriers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|3S || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Three Seals}}&lt;br /&gt;
|-&lt;br /&gt;
|ADR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|-&lt;br /&gt;
|ALR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Anti-Light Ring}}&lt;br /&gt;
|-&lt;br /&gt;
|FTD || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|From the Depths}}&lt;br /&gt;
|-&lt;br /&gt;
|Kasami || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Kasami Bracer}}&lt;br /&gt;
|-&lt;br /&gt;
|RR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Red Ring}} (or {{Shield|rare|Ragol Ring}})&lt;br /&gt;
|-&lt;br /&gt;
|SSS || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Standstill Shield}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|101 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V101}}&lt;br /&gt;
|-&lt;br /&gt;
|501 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V501}}&lt;br /&gt;
|-&lt;br /&gt;
|502 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V502}}&lt;br /&gt;
|-&lt;br /&gt;
|801 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V801}}&lt;br /&gt;
|-&lt;br /&gt;
|H/Bat || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
|-&lt;br /&gt;
|PoSS || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
|-&lt;br /&gt;
|SL || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Swordsman Lore}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mags===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|Cat || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Sato}}&lt;br /&gt;
|-&lt;br /&gt;
|Fridge || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Striker Unit}}&lt;br /&gt;
|-&lt;br /&gt;
|GG || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Gael Giel}}&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Nidra}}&lt;br /&gt;
|-&lt;br /&gt;
|Tellu || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Tellusis}}&lt;br /&gt;
|-&lt;br /&gt;
|Wings || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Agastya}};&amp;lt;br&amp;gt;{{Mag|rare|Angel&#039;s Wing}};&amp;lt;br&amp;gt;{{Mag|rare|Devil&#039;s Wing}};&amp;lt;br&amp;gt;{{Mag|rare|Rati}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|PGF || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|PD || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Drop}}&lt;br /&gt;
|-&lt;br /&gt;
|PC || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
|PS || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Sphere}}&lt;br /&gt;
|-&lt;br /&gt;
|PH || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Hoard}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Technique Name&lt;br /&gt;
|-&lt;br /&gt;
|SD || style=&amp;quot;text-align:left&amp;quot; | {{Shifta}} and {{Deband}}&lt;br /&gt;
|-&lt;br /&gt;
|JZ || style=&amp;quot;text-align:left&amp;quot; | {{Jellen}} and {{Zalure}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | FoaM || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Fragments of a Memory}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LHP || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost HELL PALLASCH}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LSB || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost SOUL BLADE}} || A quest that is particularly effective for farming both [[Sinow Beat|Sinow Beats]] and [[Sinow Gold|Sinow Golds]]. Players often quit out of the quest after the last room of Mine 1 to repeat the area, without continuing to Mine 2.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RFR || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Rescue from Ragol}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | SR# || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Scarlet Realm}} || A series of quests designed by Esther that take place in each area. Notable for having interesting uses of warps to create unique senses of progression through each area despite familiar layouts, as well as secret ways to spawn some extra enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | TE || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Tyrell&#039;s Ego}} || A quest that serves as a sequel to Towards the Future. It features a large number of enemies in every Episode 1 area as well as the areas&#039; respective bosses. It is notable for being an effective method for encountering [[Hildetorr|Hildetorrs]] (by resetting the quest after finishing the Forest segment, which has a high number of [[Hildelt|Hildelts]]), as well as rewarding players with an {{Shield|rare|Anti-Dark Ring}} if the quest is completed under certain conditions.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | TTF || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Towards the Future}} || A quest that is the fastest method for repeatedly fighting [[Dark Falz]], as well as being an effective method of leveling characters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | ANH || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|A New Hope}} || An older, story-focused, [[Game modes#One Person|One Person]]-only custom quest that is notable for including a fight with two consecutive [[Gal Gryphon|Gal Gryphons]]. Also features [[VR Temple Alpha]] as an unlockable area, accessible only after clearing the rest of the quest, which offers an extremely large number of high-density enemy spawns in one room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CCC || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|CAL&#039;s Clock Challenge}} || A quest that is very effective for [[Sealed items/Guide|unsealing]] certain equipment.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | GDVD || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Gal Da Val&#039;s Darkness}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LCV || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost CHARGE VULCAN}} || A [[Control Tower]] quest that is relatively easy compared to most others, and is featured in [[Ragol Boost Road|RBR]]. Commonly run for {{Unit|rare|V502}} and {{Gun|rare|Heaven Punisher}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LSR || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost SHOCK RIFLE}} || Quest that is mainly Temple with Barba Ray as a boss, the temple portion is sometimes used to hunt Rambling May/Vivienne on Pinkal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | MSB || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|The Military Strikes Back}} || The multiplayer version of A New Hope. Does not include the two consecutive Gal Gryphon fight, but retains the unlockable VR Temple Alpha room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | PW# || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Phantasmal World}} (series) || High-enemy-density quest series for Episode 2 similar to the Endless Nightmare quests, taking place in Jungle/Seaside, Mountain/CCA, Seabed, and Control Tower (1-4, respectively). Notably, they award [[Lucky Coins]] for clearing.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RT || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Respective Tomorrow}} || A quest that is the fastest method for repeatedly fighting [[Olga Flow]], while also offering an encounter with [[Gal Gryphon]], both of whom have coveted item drops. Considered the &amp;quot;episode 2 version&amp;quot; of Towards the Future.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 4===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | BPD;&amp;lt;br&amp;gt;BPD&#039;&#039;&#039;1&#039;&#039;&#039;;&amp;lt;br&amp;gt;BPD&#039;&#039;&#039;2&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Black Paper&#039;s Dangerous Deal}}; &amp;lt;br&amp;gt;{{Quest link|Black Paper&#039;s Dangerous Deal 2}} || Quests that offer guaranteed chances at predetermined items in exchange for Photon Crystals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | BTH || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Beyond the Horizon}} || A quest that is extremely effective for unsealing items, or for leveling characters. Requires a Meseta cost, scaled by difficulty, to initiate, and the player will fail the quest if they die. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CD5 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Claire&#039;s Deal 5}} || A quest in which players can trade various items to the NPC Claire in exchange for other, unique items. Also allows Photon Crystals to be spent to add Hit % to enemy part weapons, after completion of a sidequest in the Episode 4 government quests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | MAE4 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Maximum Attack E: Episode 4}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | NMU&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|New Mop-Up Operation]] (series) || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | NMU&#039;&#039;&#039;3&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|New Mop-Up Operation 3}} || A quest that is particularly effective both for leveling characters, as well as hunting {{Gun|rare|Heaven Striker}} (or other Desert drops). It is notable for being a timed quest, and includes heated rooms that continuously damage players, which can make it difficult to complete if the party composition is poor or players are unfamiliar.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | PoD || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Point of Disaster}} || A quest that quickly leads the party to a fight with [[Shambertin]], making it particularly effective for repeated chances at encountering [[Kondrieu]]. &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Point of Disaster can only be selected from the quest menu and played if &#039;&#039;all&#039;&#039; players in the party are on a [[Team|team]] with the quest [[Team#Team_privileges|unlocked]] (party members do &#039;&#039;not&#039;&#039; need to be on the &#039;&#039;same&#039;&#039; team).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RL || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|The Restless Lion}} || A single-player quest that offers multiple chances at getting high-[[Weapon attributes|attribute]] common weapons (up to 50% in three attributes, including Hit).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | SU&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|Sweep-up Operation]] (series) || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | WoL&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|War of Limits]] (series) || - &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CF4 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Christmas_Fiasco_(E4)}} || Limited time quest available during the Christmas Event &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
===Gameplay===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|0 FT || Zero Freeze Traps || style=&amp;quot;text-align:left&amp;quot; | Used by android players to indicate that they have depleted their stock of [[Traps#Freeze traps|freeze traps]] and will be unable to control the next incoming spawn(s). Other android players in the party should attempt to step in if they still have freeze traps remaining.&lt;br /&gt;
|-&lt;br /&gt;
|Auto-aim || - ||style=&amp;quot;text-align:left&amp;quot; |  While all aiming is essentially &amp;quot;automatic&amp;quot; in &#039;&#039;PSO&#039;&#039;, the term &amp;quot;auto-aim&amp;quot; is used to refer to certain ranged weapons which have attack ranges equivalent to that of a [[Shots|shot]]-type weapon, which gives them a much wider [[Weapons#Distances and angles|horizontal targeting ability]]. In practice, this enables characters to automatically attack enemies coming toward them without having to readjust to compensate for a narrower targeting angle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some examples of weapons with this feature include {{Gun|rare|Rianov 303SNR-2}}, {{Gun|rare|Yasminkov 7000V}}, and the special attacks of {{Gun|rare|Heaven Striker}} and {{Gun|rare|Mille Marteaux}} (when [[Divine Punishment]] is inactive).&lt;br /&gt;
|-&lt;br /&gt;
|CK || [[Combo kill|&#039;&#039;&#039;C&#039;&#039;&#039;ombo &#039;&#039;&#039;k&#039;&#039;&#039;ill]] || style=&amp;quot;text-align:left&amp;quot; | A term used to refer to a character&#039;s ability to defeat an enemy in &#039;&#039;one full combo&#039;&#039;. The ability to &amp;quot;combo kill&amp;quot; certain enemies is often used as a measurement of a character or weapon&#039;s effectiveness.&lt;br /&gt;
|-&lt;br /&gt;
|DMC || [[Damage cancel]] || style=&amp;quot;text-align:left&amp;quot; | An unintended game mechanic (&#039;&#039;&#039;no longer present on Ephinea&#039;&#039;&#039;) whereby players using techniques or dealing damage values (typically referring to lower damage values) could &amp;quot;override&amp;quot; the damage values of other characters, which often resulted in certain strategies being more effective at killing enemies than others (e.g. an enemy hit by a Force&#039;s lower-damage {{Rafoie}} at the same time as another character&#039;s higher-damage [[Weapons#Sacrificial damage increase|charge]] weapon attack would &#039;&#039;only&#039;&#039; take the lower damage from the Rafoie).&lt;br /&gt;
|-&lt;br /&gt;
|CT;&amp;lt;br&amp;gt;DT;&amp;lt;br&amp;gt;FT || Confuse Trap&amp;lt;br&amp;gt;Damage Trap&amp;lt;br&amp;gt;Freeze Trap || style=&amp;quot;text-align:left&amp;quot; | The different kinds of [[traps]] android characters can deploy to damage enemies or inflict them with [[Status effects|status effects]].&lt;br /&gt;
|-&lt;br /&gt;
|Free adventure;&amp;lt;br&amp;gt;Free field;&amp;lt;br&amp;gt;Free play;&amp;lt;br&amp;gt;Free roam || - || style=&amp;quot;text-align:left&amp;quot; | Refers to the act of playing an area by directly teleporting to it from the Pioneer 2, without initiating a [[Quests|quest]]. Because quests cannot be joined by other players while in progress (with the exception of [[Quests#Government quests|government quests]]), &amp;quot;free roaming&amp;quot; is often done while waiting for a party to fill, or to facilitate a more leisurely &amp;quot;drop-in, drop-out&amp;quot; form of gameplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some areas, when played in free roam, can also be more beneficial than playing them in a quest: free roaming in [[Cave]] is notable for containing high amounts of [[Evil Shark|Evil Sharks]]; free roaming in [[Seabed]] can be a more direct and efficient way to hunt [[Sinow Zoa|Sinow Zoas]] and [[Sinow Zele|Sinow Zeles]] while also guaranteeing an encounter with [[Olga Flow]]; one variation of [[Crater#Northern Route|Crater (Northern Route)]] features a high number of [[Item box|item boxes]], and so forth.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The [[Control Tower]] area is notable for &#039;&#039;lacking&#039;&#039; a free roam option, and may &#039;&#039;only&#039;&#039; be played through quests. The quests {{Quest link|The East Tower}} and {{Quest link|The West Tower}} are commonly considered to be the &amp;quot;free roam&amp;quot; versions of the area, due to their relatively light monster densities.&lt;br /&gt;
|-&lt;br /&gt;
|NNN;&amp;lt;br&amp;gt;NHS;&amp;lt;br&amp;gt;(any combination&amp;lt;br&amp;gt;of N, H, S) || &#039;&#039;&#039;N&#039;&#039;&#039;ormal&amp;lt;br&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;eavy&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial || style=&amp;quot;text-align:left&amp;quot; | The different types of attacks used to make up a combo. The order of letters refers to the order in which attacks are used in a combo.&lt;br /&gt;
|-&lt;br /&gt;
|N2;&amp;lt;br&amp;gt;H1;&amp;lt;br&amp;gt;S3;&amp;lt;br&amp;gt;(any of the above&amp;lt;br&amp;gt;letters, followed by a number from 1-3) || &#039;&#039;&#039;N&#039;&#039;&#039;ormal &#039;&#039;&#039;2&#039;&#039;&#039;;&amp;lt;br&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;eavy &#039;&#039;&#039;1&#039;&#039;&#039;;&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial &#039;&#039;&#039;3&#039;&#039;&#039; || style=&amp;quot;text-align:left&amp;quot; | Used in refernence to the abbreviated &#039;&#039;type&#039;&#039; of attack as the numbered &#039;&#039;step&#039;&#039; in a combo (e.g. &amp;quot;H2&amp;quot; means &#039;&#039;heavy attack&#039;&#039; as the &#039;&#039;second hit&#039;&#039;, etc.).&lt;br /&gt;
|-&lt;br /&gt;
|SNS || &#039;&#039;&#039;S&#039;&#039;&#039;pecial&amp;lt;br&amp;gt;&#039;&#039;&#039;N&#039;&#039;&#039;ormal&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial || style=&amp;quot;text-align:left&amp;quot; | A distinctly different combo process which allows for usage of the [[Accuracy glitch|accuracy glitch]].&lt;br /&gt;
|-&lt;br /&gt;
|NT || No Target || style=&amp;quot;text-align:left&amp;quot; | Used in reference to when an enemy desyncs or glitches for a certain player, leaving them unable to be targeted and thus struck with attacks.&lt;br /&gt;
|-&lt;br /&gt;
|OPM || One Person Mode || style=&amp;quot;text-align:left&amp;quot; |  -&lt;br /&gt;
|-&lt;br /&gt;
|RT || Retrap || style=&amp;quot;text-align:left&amp;quot; | Used by android players to indicate that they are about to die intentionally and use a {{Tool|Scape Doll}} to restore their [[traps]]. It is said in advance of the intentional death, as revival by the Scape Doll &#039;&#039;can be interrupted&#039;&#039; by the usage of a {{Tool|Moon Atomizer}} or {{Reverser}}, disrupting the process and &#039;&#039;not&#039;&#039; restoring the player&#039;s traps (and thus should be avoided).&lt;br /&gt;
|-&lt;br /&gt;
|TPD || TP Death || style=&amp;quot;text-align:left&amp;quot; | Used in [[Challenge]] mode to denote an intentional death for the purpose of using a Scape Doll to fully restore [[Stats#TP|TP]].&lt;br /&gt;
|-&lt;br /&gt;
|TP || Can refer to either:&amp;lt;br&amp;gt;{{Tool|Telepipe}};&amp;lt;br&amp;gt;[[Team#Team_Points|Team Point]] || style=&amp;quot;text-align:left&amp;quot; | For &amp;quot;Team Point,&amp;quot; it is usually referring to the act of converting an item into Team Points (e.g. Player 1: &amp;quot;I just found &amp;lt;bad item&amp;gt;!&amp;quot; Player 2: &amp;quot;TP it LOL&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|00;&amp;lt;br&amp;gt;100;&amp;lt;br&amp;gt;(any two numbers&amp;lt;br&amp;gt;greater than 20)|| Progress of your [[Photon Blasts|Photon Blast]] || style=&amp;quot;text-align:left&amp;quot; | Used to quickly indicate to your team that you have 100% charge for a Photon Blast. It is also common to pair this with the below terminology to state you are at 100% and what Photon Blast you intend on using (e.g: &amp;quot;00 Twins.&amp;quot;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Note: If an android player states a number &#039;&#039;lower&#039;&#039; than 20, and there is at least one other android in the party, and the android(s) are rapidly using Freeze Traps, the players may be indicating their remaining Freeze Trap counts to each other (e.g. to imply one will have to take over for the other soon).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Twins || {{Mylla &amp;amp; Youlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] which grants {{Shifta}} and {{Deband}}, and can be used in [[Photon Blasts#Chaining|chains]] to grant higher levels than [[Techniques|techniques]] can normally provide. Term usage is to dictate that you are going to use Mylla &amp;amp; Youlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin || {{Estlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a linear attack that strikes enemies in front. Term usage is to convey that you are going to use Estlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Angel || {{Pilla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a aerial attack that hits nearby enemies. Term usage is to convey that you are going to use Pilla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Snake || {{Farlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a spinning attack that hits all nearby enemies. Term usage is to convey that you are going to use Farlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Deer;&amp;lt;br&amp;gt;Elk;&amp;lt;br&amp;gt;Moose || {{Golla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a concentrated attack that focuses one enemy. Term usage is to convey that you are going to use Golla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Donate || Intent for [[Photon Blasts#Chaining| Photon Blast chain]] || style=&amp;quot;text-align:left&amp;quot; | Term usage is to convey that you are going to donate to the ensuing [[Photon Blasts#Chaining|Photon Blast chain.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Class names===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|HUmr|| [[HUmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[hunter]] [[classes|class]] [[HUmar]].&lt;br /&gt;
|-&lt;br /&gt;
|HUnl;&amp;lt;br&amp;gt;Huney|| [[HUnewearl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[hunter]] [[classes|class]] [[HUnewearl]].&lt;br /&gt;
|-&lt;br /&gt;
|HUct|| [[HUcast]] || style=&amp;quot;text-align:left&amp;quot; | The male [[hunter]] [[classes|class]] [[HUcast]].&lt;br /&gt;
|-&lt;br /&gt;
|HUcl|| [[HUcaseal]] || style=&amp;quot;text-align:left&amp;quot; | The female [[hunter]] [[classes|class]] [[HUcaseal]].&lt;br /&gt;
|-&lt;br /&gt;
|RAmr|| [[RAmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[ranger]] [[classes|class]] [[RAmar]].&lt;br /&gt;
|-&lt;br /&gt;
|RAml|| [[RAmarl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[ranger]] [[classes|class]] [[RAmarl]].&lt;br /&gt;
|-&lt;br /&gt;
|RAct|| [[RAcast]] || style=&amp;quot;text-align:left&amp;quot; | The male [[ranger]] [[classes|class]] [[RAcast]].&lt;br /&gt;
|-&lt;br /&gt;
|RAcl|| [[RAcaseal]] || style=&amp;quot;text-align:left&amp;quot; | The female [[ranger]] [[classes|class]] [[RAcaseal]].&lt;br /&gt;
|-&lt;br /&gt;
|FOmr|| [[FOmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[force]] [[classes|class]] [[FOmar]].&lt;br /&gt;
|-&lt;br /&gt;
|FOml|| [[FOmarl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[force]] [[classes|class]] [[FOmarl]].&lt;br /&gt;
|-&lt;br /&gt;
|FOnm|| [[FOnewm]] || style=&amp;quot;text-align:left&amp;quot; | The male [[force]] [[classes|class]] [[FOnewm]].&lt;br /&gt;
|-&lt;br /&gt;
|FOnl;&amp;lt;br&amp;gt;Foney|| [[FOnewearl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[force]] [[classes|class]] [[FOnewearl]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Party names===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|{{!}}+Fo || Plus Force || style=&amp;quot;text-align:left&amp;quot; |  The players currently in the party would like a [[Force]] to join, usually to provide {{Shifta}}/{{Deband}} and {{Jellen}}/{{Zalure}}.&lt;br /&gt;
|-&lt;br /&gt;
|NoFo || No Force || style=&amp;quot;text-align:left&amp;quot; |  The players currently in the party already include a Force, and would prefer a character of a class other than Force to join.&lt;br /&gt;
|-&lt;br /&gt;
|Res || Reserved || style=&amp;quot;text-align:left&amp;quot; |  Indicates a game that is reserved for specific or pre-determined players only. Use of this term is not ideal, as it is not a commonly-understood term, and may result in communication issues. Passwords do not have these problems.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trading===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|B&amp;gt; || Buying || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to purchase the following item from another player.&lt;br /&gt;
|-&lt;br /&gt;
|S&amp;gt; || Selling || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to sell the following item to another player.&lt;br /&gt;
|-&lt;br /&gt;
|T&amp;gt; || Trading || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to trade one item to another player in exchange for another.&lt;br /&gt;
|-&lt;br /&gt;
|A&amp;gt; || Auction || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to field offers of increasing value over a predefined period of time to sell the item to the highest bidder at the time the auction concludes. &lt;br /&gt;
&#039;&#039;&#039;On Ephinea, auctions may only take place on the [https://www.pioneer2.net/community/forums/41 auction forums]&#039;&#039;&#039;; however, this phrase can also be used elsewhere as a means of &amp;quot;advertising&amp;quot; the auction, typically alongside a link to the relevant auction post.&lt;br /&gt;
|-&lt;br /&gt;
|PDA&amp;gt; || {{Tool|rare|Photon Drop}} Auction || style=&amp;quot;text-align:left&amp;quot; |  Indicates an auction wherein the seller will only accept Photon Drops, and does not want to be offered any additional items.&lt;br /&gt;
|-&lt;br /&gt;
|PC&amp;gt; || Price Check || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking other players&#039; inputs on the value of an item (in Photon Drops).&lt;br /&gt;
|-&lt;br /&gt;
|Res || Reserve Bid || style=&amp;quot;text-align:left&amp;quot; |  Indicates the lowest amount a seller will accept to initiate an auction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Symbol Chat===&lt;br /&gt;
Symbol Chat can be used in-game and can mean many things depending on context.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Hello&#039;&#039;&#039;&amp;quot; can mean:&lt;br /&gt;
&lt;br /&gt;
* Follow me&lt;br /&gt;
* Come stand where I am (there may be an upcoming [[Delbiter]] or [[Dorphon]] which will charge when it spawns) &lt;br /&gt;
* I have just used a telepipe so that you can warp to my location &lt;br /&gt;
* I am ready to rejoin the main group and need someone to use a telepipe &lt;br /&gt;
* I have rejoined the main group&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Goodbye&#039;&#039;&#039;&amp;quot; can mean: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Don&#039;t&#039;&#039; follow me &lt;br /&gt;
* I&#039;m temporarily leaving the main group to do something else&lt;br /&gt;
* I think that the party should split up here&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous&amp;lt;!--For now, not permanent--&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|CC || Character change;&amp;lt;br&amp;gt;(chang&#039;&#039;ing&#039;&#039; character) || style=&amp;quot;text-align:left&amp;quot; | The player, usually having just joined a party, intends to leave the room and return with a different character (e.g. a character more suited to the intended content, that currently has their strongest equipment, etc.). If the party was open for anyone to join, it is courteous to change the room&#039;s name to the initial character&#039;s to indicate that you would like them to return, similar to marking a room as &amp;quot;&#039;&#039;&#039;res&#039;&#039;&#039;erved.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[DAR]] || [[Drop anything rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop &#039;&#039;any&#039;&#039; item. This value is multiplied with an enemy&#039;s rare drop rate to determine the final rate at which an enemy will drop its designated rare item.&lt;br /&gt;
|-&lt;br /&gt;
|[[RER]] || [[Rare enemy rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction, but nowhere in-game) for an enemy to spawn as its respective rare variant. By default, this chance is 1/500 (1/10 for [[Kondrieu]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[RDR]] || [[Rare drop rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop &#039;&#039;their designated rare&#039;&#039; item, &#039;&#039;if they drop an item at all&#039;&#039;. This value is multiplied with an enemy&#039;s drop anything rate to determine the final rate at which an enemy will drop its designated rare item.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |DAR week || -  || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which time the drop anything rate of all monsters is multiplied by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RER week || - || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which the chance for an enemy to spawn as its respective rare variant is multiplied by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RDR week || - || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which time the rare drop rate of all monsters is multiplied by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RBR quest || Ragol Boost Road quest || style=&amp;quot;text-align:left&amp;quot; | Referring to one of the three current weekly Ragol Boost Road (RBR) quests, which offer a 25% drop anything rate, 25% rare drop rate and 25% experience bonus. This bonus stacks with the Ephinea weekly bonuses as well as many other bonuses, refer to [[Ragol Boost Road]] page for details on RBR bonuses and current quests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |TA || Time Attack || style=&amp;quot;text-align:left&amp;quot; | - &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUmar/Guide&amp;diff=39704</id>
		<title>HUmar/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUmar/Guide&amp;diff=39704"/>
		<updated>2025-12-19T18:07:20Z</updated>

		<summary type="html">&lt;p&gt;Kindred: klektmar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[HUmar]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:HUmar.png|right]]&lt;br /&gt;
&#039;&#039;&#039;HUmar&#039;&#039;&#039; is a human Hunter. He has the second highest ATP in the game, and has decent starting stats, having high HP, ATP, and decent ATA. With good equipment, he is able to do very good damage, as long as another party member or [[Photon Blast]] provides him with {{Shifta}}.&lt;br /&gt;
&lt;br /&gt;
However, despite his description on the character creation screen, he is considered to be one of the least balanced and least versatile character types in the game due to not having access to [[traps]], high level [[techniques]], {{Shifta|l}} or {{Deband}}, or any special [[weapons]] from the Ranger arsenal. HUmar is only advised for players who wish to play a character which could be considered a challenge, as the lack of crowd control options means that players must be creative in how they tackle various different scenarios.&lt;br /&gt;
&lt;br /&gt;
If the player is truly looking for a character type suited for beginners, or a jack-of-all-trades, [[RAmar]] and [[RAmarl]] are advised over HUmar. If the player wishes to play a Hunter specifically, [[HUnewearl]] is more beginner friendly than HUmar due to her access to good support techniques.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Second highest ATP - Allows HUmar to do lots of damage in the right scenarios&lt;br /&gt;
* Access to powerful Hunter weapons - Weapons such as {{Sword|rare|Dark Flow}} and {{Sword|rare|Vjaya}} allow HUmar to do extremely high damage, albeit only in specific scenarios and for high costs&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Limited effective range - In comparison to Rangers and Forces, Hunters do not have as much area-of-effect range, meaning their effectiveness is lowered if not positioned correctly&lt;br /&gt;
* Bad for solo play - Without access to Shifta, HUmar must rely on {{Sword|rare|S-Red&#039;s Blade}}, making him weaker than both [[HUcast]] and [[HUnewearl]] in solo play&lt;br /&gt;
* Low level techniques - HUmar&#039;s techniques have slow casting speed and low range, making them less useful for purposes such as stun locking or crowd control&lt;br /&gt;
* Ineffective crowd control - Without access to traps, higher level techniques, or the Ranger weapons, HUmar can struggle with crowd control&lt;br /&gt;
&lt;br /&gt;
===General Recommendations for HUmar===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Gun|rare|M&amp;amp;A60 Vise}} with high hit attribute is a core HUmar item that has many potential sources on {{Purplenum}}.  Vise and {{Cane|rare|Pyscho Wand}} can be hunted together in Caves, often in the same quest.  {{Gun|rare|Frozen Shooter}} and {{Sword|rare|Lavis Cannon}} can be hunted by {{Purplenum}} in the Forest.  &lt;br /&gt;
&lt;br /&gt;
The Central Control Area offers a solid hunt for the valuable {{Gun|rare|Heaven Punisher}}, along with the end-game special improving unit: {{Unit|rare|V502}}.  {{Tool|rare|Parasitic Gene Flow}} drops from Ogla Flow on this id, however, {{Yellowboze}} is a competitive ID for hunting this item (Maximum Attack E: Gal Da Val can be a better quest to hunt for PGF on {{Purplenum}} compared to Respective Tomorrow).&lt;br /&gt;
&lt;br /&gt;
For Point of Disaster in Episode 4, the Rare Boss, Kondrieu drops {{Gun|rare|Heaven Striker}}, which, like {{Cane|rare|Psycho Wand}}, can be traded to other players for {{Tool|rare|Photon Drops}} to afford better gear for your HUmar.  Even a hitless {{Gun|rare|Heaven Striker}} can be worth one or two photon drops while trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A similar choice to {{Purplenum}}, but the primary hunt this id offers is {{Sword|rare|Vjaya}} instead of {{Gun|rare|M&amp;amp;A60 Vise}}.  {{Sword|rare|Vjaya}} is incredibly strong, but less frequently utilized weapon by players in standard gameplay when compared with other HUmar staples like {{Gun|rare|M&amp;amp;A60 Vise}}, {{Sword|rare|Dark Flow}}, or {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
{{Cane|rare|Psycho Wand}} can be hunted in the Seabed of Episode 2 from Delbiter.  {{Gun|rare|Heaven Striker}} can be hunted from Del-D in the Ruins of Episode 1.  This ID offers one of the easiest, but least likely to yield success hunts for the highly desirable ranger weapon, {{Gun|rare|Heaven Punisher}} from Hildetorrs (rare enemy) in Episode 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yellowboze can hunt {{Gun|rare|Frozen Shooter}} and {{Gun|rare|Spread Needle}}, {{Gun|rare|Cannon Rouge}} (rare enemy), as well as both {{Sword|rare|Lame d&#039;Argent}} and {{Sword|rare|Galatine}} - two of the best sabers for any class that can wield them.  Other strong items to hunt on Yellowboze include:  {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Tool|rare|Photon Filter}}, and {{Frame|rare|Select Cloak}}, the last two being components for {{Tool|rare|Divine Filter}}.  A HUmar with this id will likely be spending most of the time in the Mines of Episode 1, and Episode 4 quests that include killing the boss (for chances to hunt {{Sword|rare|Galatine}}, or {{Sword|rare|Daylight Scar}}).  Specifically for HUnewearl and HUmar, {{Sword|rare|Flowen&#039;s_Sword_(3084)}} can be hunted in Episode 2 easily; be warned this weapon requires a lot of hit attribute to perform well with its Spirit special attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Viridia}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player&#039;s primary interests are boss rushes like Towards The Future and Respective Tomorrow, {{Viridia}} is a good choice.  {{Shield|rare|Red Ring}} and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}} are coveted drops which only drop from the bosses at the end of Episode 1 and Episode 2. {{Gun|rare|L&amp;amp;K38 Combat}} with high hit attribute is a very potent HUmar weapon and highly sought after by other players. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skyly has access to many essential HUmar items and an increased rate of finding sword-type weapons, which is important in the early game and for finding Hit {{Sword|attributes|Calibur|Caliburs}} later. Items include {{Sword|rare|Daylight Scar}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Zanba}}, {{Shield|rare|Red Ring}}, and {{Sword|rare|Lame d&#039;Argent}}.  Be warned that {{Skyly}} is not always the ideal HUmar id, despite it having many items desired by the class.  Players who find success with this id for HUmar likely have experience and strong middle to late game items at their disposal.&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
===With V101===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/147/48/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|222&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max (-3 EVP)&lt;br /&gt;
|5/147/48/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|73&lt;br /&gt;
|69&lt;br /&gt;
|52&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/147/48/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|73&lt;br /&gt;
|69&lt;br /&gt;
|49&lt;br /&gt;
|30&lt;br /&gt;
|28&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Without V101===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/144/51/0&lt;br /&gt;
| -&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|215&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|35&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/144/51/0&lt;br /&gt;
| -&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|83&lt;br /&gt;
|76&lt;br /&gt;
|56&lt;br /&gt;
| -&lt;br /&gt;
|35&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/150/45/0&lt;br /&gt;
|{{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|62&lt;br /&gt;
|61&lt;br /&gt;
|44&lt;br /&gt;
|22&lt;br /&gt;
|20&lt;br /&gt;
|41&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|rare|Vjaya}}, {{Sword|rare|Yunchang}}, {{Sword|rare|Flowen&#039;s Sword (3084)}}, {{Sword|rare|Zanba}}, {{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Red Sword}}, {{Sword|rare|Dark Flow}} (No Combo)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Black King Bar}}, {{Sword|rare|Daylight Scar}}, {{Sword|rare|Jizai}}, {{Sword|rare|Double Cannon}}, {{Sword|rare|Musashi}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}, {{Sword|Diska}} (Charge, Spirit)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Raygun}} (Charge, Berserk, Spirit)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|L&amp;amp;K38 Combat}} (No Combo)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Holy Ray}}, {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Gun|es|ES Gun}} (Zalure)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon&#039;s), {{Sword|es|ES Twin}} (Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Sword|rare|Lavis Blade}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Kunai}}, {{Cane|rare|Syringe}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|S-Red&#039;s Blade}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Tsumikiri J-Sword}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Twin Blaze}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|Dress Plate}}, {{Frame|rare|Blue Odoshi Violet Nimaidou}}, {{Frame|rare|Lieutenant Mantle}}, {{Frame|rare|Stealth Suit}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Combat Gear}}, {{Shield|rare|Kasami Bracer}}, {{Shield|rare|Red Ring}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUnewearl/Guide&amp;diff=39703</id>
		<title>HUnewearl/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUnewearl/Guide&amp;diff=39703"/>
		<updated>2025-12-19T18:06:55Z</updated>

		<summary type="html">&lt;p&gt;Kindred: klektw&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[HUnewearl]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:HUnewearl.png|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUnewearl&#039;&#039;&#039; is a newman Hunter. Of the four Hunters, she is the only one that has access to the {{Shifta}} and {{Deband}} [[techniques]], along with access to level 20 of all other techniques, minus the Force-exclusive {{Grants}}, {{Megid}}, and {{Reverser}}. She is the most balanced of the four Hunters due to this, as her relatively mediocre stats can be overlooked due to her access to useful support techniques.&lt;br /&gt;
&lt;br /&gt;
HUnewearl is suited as a beginner Hunter, as her access to level 20 {{Resta}}, {{Deband|l}}, and {{Jellen}} allows players to learn how to tackle various scenarios with low risk. Other techniques such as {{Gifoie}}, {{Rabarta}}, and {{Razonde}} also give her access to decent crowd control. While she is not as powerful as the other Hunters, she will always find a place in any situation.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Access to powerful Hunter weapons - Weapons such as {{Sword|rare|Dark Flow}} and {{Sword|rare|Vjaya}} allow HUnewearl to do extremely high damage, albeit only in specific scenarios and with high costs&lt;br /&gt;
* Access to level 20 support techniques - HUnewearl can buff herself and her other party members, as well as provide potent healing during the early game and for [[Weapons#Sacrificial_damage_increase|Berserk]] usage&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Limited effective range - In comparison to Rangers and Forces, Hunters do not have as much area-of-effect range, meaning their effectiveness is lowered if not positioned correctly&lt;br /&gt;
* Low ATP - With only 1,237 maximum ATP, HUnewearl is very weak as a Hunter, and does not offer much to a party if another support character is present&lt;br /&gt;
* Bad stat growth - All newmans have very low base stats (except MST and EVP), making it difficult for them to equip certain items as they progress, and requiring more investment to reach their maximum stats&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing HUnewearl. All IDs have tangible benefits, leaving ID selection to player preference. Below are a few recommended IDs for HUnewearl depending on what type of item coverage is preferred.&lt;br /&gt;
===General Recommendations for HUnewearl===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Gun|rare|M&amp;amp;A60 Vise}} with high hit attribute is a core HUnewearl item that has many potential sources on {{Purplenum}}.  Vise and {{Cane|rare|Pyscho Wand}} can be hunted together in Caves, often in the same quest.  {{Gun|rare|Frozen Shooter}} and {{Sword|rare|Lavis Cannon}} can be hunted by {{Purplenum}} in the Forest.  &lt;br /&gt;
&lt;br /&gt;
The Central Control Area offers a solid hunt for the valuable {{Gun|rare|Heaven Punisher}}, along with the end-game special improving unit: {{Unit|rare|V502}}.  {{Tool|rare|Parasitic Gene Flow}} drops from Ogla Flow on this id, however, {{Yellowboze}} is a competitive ID for hunting this item (Maximum Attack E: Gal Da Val can be a better quest to hunt for PGF on {{Purplenum}} compared to Respective Tomorrow).&lt;br /&gt;
&lt;br /&gt;
For Point of Disaster in Episode 4, the Rare Boss, Kondrieu drops {{Gun|rare|Heaven Striker}}, which, like {{Cane|rare|Psycho Wand}}, can be traded to other players for {{Tool|rare|Photon Drops}} to afford better gear for your HUnewearl.  Even a hitless {{Gun|rare|Heaven Striker}} can be worth one or two photon drops while trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A similar choice to {{Purplenum}}, but the primary hunt this id offers is {{Sword|rare|Vjaya}} instead of {{Gun|rare|M&amp;amp;A60 Vise}}.  {{Sword|rare|Vjaya}} is incredibly strong, but less frequently utilized weapon by players in standard gameplay when compared with other HUnewearl staples like {{Gun|rare|M&amp;amp;A60 Vise}}, {{Sword|rare|Dark Flow}}, or {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
{{Cane|rare|Psycho Wand}} can be hunted in the Seabed of Episode 2 from Delbiter.  {{Gun|rare|Heaven Striker}} can be hunted from Del-D in the Ruins of Episode 1.  This ID offers one of the easiest, but least likely to yield success hunts for the highly desirable ranger weapon, {{Gun|rare|Heaven Punisher}} from Hildetorrs (rare enemy) in Episode 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yellowboze can hunt {{Gun|rare|Frozen Shooter}} and {{Gun|rare|Spread Needle}}, {{Gun|rare|Cannon Rouge}} (rare enemy), as well as both {{Sword|rare|Lame d&#039;Argent}} and {{Sword|rare|Galatine}} - two of the best sabers for any class that can wield them.  Other strong items to hunt on Yellowboze include:  {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Tool|rare|Photon Filter}}, and {{Frame|rare|Select Cloak}}, the last two being components for {{Tool|rare|Divine Filter}}.  A HUnewearl with this id will likely be spending most of the time in the Mines of Episode 1, and Episode 4 quests that include killing the boss (for chances to hunt {{Sword|rare|Galatine}}, or {{Sword|rare|Daylight Scar}}).  Specifically for HUnewearl and HUmar, {{Sword|rare|Flowen&#039;s_Sword_(3084)}} can be hunted in Episode 2 easily; be warned this weapon requires a lot of hit attribute to perform well with its Spirit special attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Viridia}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player&#039;s primary interests are boss rushes like Towards The Future and Respective Tomorrow, {{Viridia}} is a good choice.  {{Shield|rare|Red Ring}} and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}} are coveted drops which only drop from the bosses at the end of Episode 1 and Episode 2. {{Gun|rare|L&amp;amp;K38 Combat}} with high hit attribute is a very potent HUnewearl weapon and highly sought after by other players. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skyly has access to many essential HUnewearl items and an increased rate of finding sword-type weapons, which is important in the early game and for finding Hit {{Sword|attributes|Calibur|Caliburs}} later. Items include {{Sword|rare|Daylight Scar}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Zanba}}, {{Shield|rare|Red Ring}}, and {{Sword|rare|Lame d&#039;Argent}}.  Be warned that {{Skyly}} is not always the ideal HUnewearl id, despite it having many items desired by the class.  Players who find success with this id for HUnewearl likely have experience and strong middle to late game items at their disposal.&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max (Allows Barrier Swap)&#039;&#039;&#039; - Maxes out ATP, ATA, and LCK with just a Mag and V101, allowing free usage of the barrier slot while maintaining max LCK.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
===With V101===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Barrier&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&amp;lt;ref name=&amp;quot;clio1&amp;quot;&amp;gt;This plan allows for {{Cane|rare|Clio}} usage at level 195&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/95/100/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|122&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref name=&amp;quot;clio2&amp;quot;&amp;gt;This plan allows for Clio usage at level 184&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/95/100/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|99&lt;br /&gt;
| -&lt;br /&gt;
|23&lt;br /&gt;
| - &lt;br /&gt;
| 28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max (Allows Barrier Swap)&amp;lt;ref name=&amp;quot;clio3&amp;quot;&amp;gt;This plan allows for Clio usage at level 195 (level 200 without Red Ring) and allows usage of [[Barriers]] other than Red Ring without sacrificing maximum LCK, such as {{Shield|rare|Anti-Dark Ring}} for some {{Megid}} immunity breakpoints or {{Shield|rare|Kasami Bracer}}, {{Shield|rare|Yata Mirror}}, or {{Shield|rare|Combat Gear}} for a minor additional ATP increase to improve certain niche damage breakpoints - most notably this improves reliability of {{Sword|rare|Dark Flow}}&#039;s special attack killing [[Mericarol]] in multiplayer with {{Shifta}} Lv20&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/95/100/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|99&lt;br /&gt;
|13&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/176/19/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Adept}}, {{Unit|rare|Adept}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|104&lt;br /&gt;
|40&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
Note that the Max Stats plan isn&#039;t recommended here; it forces HUnewearl to use all four of her unit slots resulting in her being unable to use any powerful utility units.&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|Smartlink}}, {{Unit|rare|V502}}, {{Unit|rare|V801}}, and {{Unit|rare|Proof of Sword-Saint}}(s) have very useful effects in many situations. Status immunity [[Units#Cure units|Cure units]] offer minor quality of life against their respective statuses.&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|Heavenly/HP}} offers a niche breakpoint for optimized play. One Heavenly/HP can raise a level 200 HUnewearl with the maximum of 125 {{Tool|HP Material|HP materials}} used (unaffected by the general 150 material limit shared by {{Tool|Power Material}}, {{Tool|Def Material}}, {{Tool|Mind Material}}, {{Tool|Evade Material}}, and {{Tool|Luck Material}}) from 1558 HP to 1668 HP, thus improving {{Sword|rare|Dark Flow}}&#039;s special attack maximum HP threshold from 194 HP to 207 HP and allowing for use of one {{Tool|Monomate}} from [[Berserk]]&#039;s minimum HP of 3 to survive minor damage like [[Hildelt]]&#039;s or [[Astark]]&#039;s 5 spawn-in damage while retaining access to Dark Flow&#039;s special attack.&lt;br /&gt;
&lt;br /&gt;
===Without V101===&lt;br /&gt;
These plans below are those which use {{Frame|rare|Blue Odoshi Violet Nimaidou}} instead of V101. These are generally not recommended over using V101 paired with the freedom to swap [[Frames]], ideally preferring an offensive Frame such as {{Frame|rare|Thirteen}} or {{Frame|rare|Sweetheart}}.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Barrier&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&amp;lt;ref name=&amp;quot;clio4&amp;quot;&amp;gt;This plan allows for Clio usage at level 199&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/92/103/0&lt;br /&gt;
| -&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|115&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|35&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref name=&amp;quot;clio5&amp;quot;&amp;gt;This plan allows for Clio usage at level 196&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/92/103/0&lt;br /&gt;
| -&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|109&lt;br /&gt;
| -&lt;br /&gt;
|6&lt;br /&gt;
| -&lt;br /&gt;
|35 &lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
HUnewearl has a Max Stats plan without V101, but it would still require four units, meaning there is no advantage to a Max Stats build with Blue Odoshi Violet Nimaidou.&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|rare|Vjaya}}, {{Sword|rare|Yunchang}}, {{Sword|rare|Flowen&#039;s Sword (3084)}}, {{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Red Sword}}&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Black King Bar}}, {{Sword|rare|Daylight Scar}}, {{Sword|rare|Jizai}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Double Cannon}}, {{Sword|rare|Musashi}}, {{Sword|rare|Dark Flow}} (No Combo)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}, {{Sword|Diska}} (Charge, Spirit)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Raygun}} (Charge, Berserk, Spirit)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|Last Swan}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Holy Ray}}, {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon&#039;s), {{Sword|es|ES Twin}} (Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Sword|rare|Lavis Blade}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Clio}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Kunai}}, {{Cane|rare|Syringe}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Tsumikiri J-Sword}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Twin Blaze}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Nei&#039;s Claw}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|Sweetheart}}, {{Frame|rare|Blue Odoshi Violet Nimaidou}}, {{Frame|rare|Stealth Suit}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Combat Gear}}, {{Shield|rare|Kasami Bracer}}, {{Shield|rare|Yata Mirror}}, {{Shield|rare|Red Ring}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAcaseal/Guide&amp;diff=39646</id>
		<title>RAcaseal/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAcaseal/Guide&amp;diff=39646"/>
		<updated>2025-12-13T19:58:34Z</updated>

		<summary type="html">&lt;p&gt;Kindred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[RAcaseal]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:RAcaseal.png|right]]&lt;br /&gt;
&#039;&#039;&#039;RAcaseal&#039;&#039;&#039; is an android Ranger, with the second lowest ATP and ATA of the Rangers. She is a strong character as she gets access to the Ranger arsenal and android [[traps]]. Her crowd control potential is unparalleled due to this, and she is able to deal respectable damage if she is being provided with high-level {{Shifta}}.&lt;br /&gt;
&lt;br /&gt;
However, for all intents and purposes, she is a significantly weaker copy of [[RAcast]], with her only notable benefit being 7 extra ATA over him. In comparison, she has significantly less ATP and has the worst [[Traps#Freeze traps|freeze trap]] growth in the game. In One Person mode, RAcaseal struggles without very powerful gear in areas that cannot be dealt with using [[Weapons#Instant kill|instant kill specials]], as her low ATP makes it difficult to do respectable damage.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Ranger arsenal - With options such as {{Gun|rare|Frozen Shooter}}, {{Gun|es|ES Needle}}, {{Gun|rare|Heaven Striker}}, and sacrificial {{Gun|Arms}}, rangers have options for every situation&lt;br /&gt;
* Access to traps - The most powerful crowd control tool in the game&lt;br /&gt;
* Second highest HP in the game - Able to withstand more attacks than others, making [[fixed attack damage]] the most dangerous source of damage&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Very weak alone - Outside of areas such as [[VR Spaceship|Spaceship]], RAcaseal can struggle alone as her own low ATP and the general low ATP across Ranger weapons make it difficult for her to do damage&lt;br /&gt;
* Identical to RAcast - RAcaseal does not offer any notable benefits over RAcast from a gameplay perspective, playing identical to RAcast but doing significantly less damage&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing RAcaseal. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for RAcaseal depending on what type of item coverage is preferred.&lt;br /&gt;
&lt;br /&gt;
===Finding items for RAcaseal===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Purplenum receives many items that are excellent hunts for any Ranger. Like {{Redria}}, it gets {{Gun|rare|Heaven Striker}} (rare boss), {{Gun|rare|Frozen Shooter}}, and {{Unit|rare|V502}}.  Mericarols can be hunted for {{Gun|rare|Heaven Punisher}}, a late-game RAcaseal item that allows her to excel in Episode 4 desert quests.  Purplenum also has several good sources for {{Gun|rare|M&amp;amp;A60 Vise}} and an increased chance of finding common [[mechguns]], giving it the best chance at acquiring sacrificial {{Gun|attributes|Vulcan|Vulcans}} with high Hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yellowboze can also hunt {{Gun|rare|Frozen Shooter}} and {{Gun|rare|Spread Needle}}, {{Gun|rare|Cannon Rouge}} (rare enemy), as well as both {{Sword|rare|Lame d&#039;Argent}} and {{Sword|rare|Galatine}} - two of the best sabers for any class that can wield them.  Other strong items to hunt on Yellowboze include:  {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Tool|rare|Photon Filter}}, and {{Frame|rare|Select Cloak}}, the last two being components for {{Tool|rare|Divine Filter}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Redria has access to many core Ranger items – namely {{Gun|rare|Heaven Striker}}, {{Gun|rare|Spread Needle}}, and {{Gun|rare|Cannon Rouge}}. Redria also has access to {{Shield|rare|Red Ring}}, {{Unit|rare|V502}}, {{Unit|rare|Heavenly/Battle}} and {{Sword|rare|Diska of Braveman}} - important items that are excellent hunts for any class.&lt;br /&gt;
&lt;br /&gt;
===Finding items that RAcaseal hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Oran}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An {{Oran}} RAcaseal may be one of the best characters to hunt for items in quests that take the player to the Spaceship area of the game.  This is a niche section id.  Its strengths will be covered below.  &lt;br /&gt;
&lt;br /&gt;
Notably, players will hunt for {{Sword|rare|Daylight Scar}} and {{Sword|rare|Guren}} in these Episode 2 quests, from Delsabers and Gran Sorcerers.  Quests such as Sweep Up Operation #6 and Lost Bind Assault do not require high ATP attacks to clear enemies, often times there are multiple spawns of enemies that hell-special ES weapons and {{Unit|rare|V502}} will make quick work of, meaning RAcaseal&#039;s slight ATA advantage over RAcast can be effective.  Outside of this area, players can hunt for {{Sword|rare|Slicer of Fanatic}} in Episode 4, and many semi-valuable trading items and components in the Caves area of the game.  Oran can also hunt for {{Shield|rare|S-Parts ver2.01}} in Ultimate Mines, whereas all other ids must hunt it in normal, or through gambling NPCs.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes {{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Cane|rare|Psycho Wand}}, and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}. On top of this, Bluefull can hunt {{Unit|rare|Limiter}} very well from [[Astark]]s, which is an easy hunt for Rangers as well. {{Gun|rare|Heaven Striker}} also makes an appearance in Episode 1 from [[Del-D]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly to {{Bluefull}}, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include {{Gun|rare|Heaven Punisher}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Monkey King Bar}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Daylight Scar}}, and {{Sword|rare|Guren}}. On top of this, {{Sword|rare|Lame d&#039;Argent}} can be found from [[Goran Detonator|Goran Detonators]], which is a very useful item for all classes, but especially Rangers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greenill has access to many core Ranger items: {{Gun|rare|Heaven Striker}}, {{Gun|rare|Frozen Shooter}}, {{Gun|rare|Cannon Rouge}}, and {{Unit|rare|V502}}. Greenill also has access to {{Unit|rare|V101}} and {{Shield|rare|Red Ring}}, important items that are excellent hunts for any class.  The downside of this section id is that often times, there&#039;s a better id that aligns with denser quests for specific items it can hunt, making it a little weaker in comparison to ids that synergize well with [[Ragol Boost Road]] (it lives in a big shadow cast by {{Redria}} in many areas of the game).  However, it still has its strengths, and can notably hunt for several items in the quest: Maximum Attack E: Episode 4&lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Both {{Gun|rare|Handgun: Milla}} and {{Gun|rare|Handgun: Guld}} can be hunted on this section id, which combine to make the iconic {{Gun|rare|Guld Milla}}.  Whitill, like other ids on this guide, can also hunt {{Gun|rare|Frozen Shooter}}, {{Shield|rare|Red Ring}}, {{Unit|rare|V502}}, and {{Gun|rare|Heaven Striker}}.  Though not considered RAcaseal staple items, {{Sword|rare|Slicer of Fanatic}}, {{Gun|rare|Ophelie Seize}}, and {{Unit|rare|Limiter}} (rare boss) can also be hunted on Whitill.&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/152/43/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|122&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref&amp;gt;This plan requires third-evolution or celled Mags.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/152/43/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|41&lt;br /&gt;
|53&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref&amp;gt;This plan allows for fourth-evolution Mags.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|7/150/43/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|43&lt;br /&gt;
|52&lt;br /&gt;
| -&lt;br /&gt;
|27&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/158/37/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|20&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|64&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Daylight Scar}}, {{Sword|rare|Vivienne}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|Arms}} (Charge, Berserk), {{Gun|es|ES Needle}} (Berserk)&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|rare|Baranz Launcher}}, {{Sword|rare|Diska of Braveman}}, {{Gun|es|ES Launcher}} (Berserk)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Heaven Striker}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|Yasminkov 9000M}}, {{Gun|rare|Last Swan}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|es|ES Scythe}} (Hell)&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|es|ES Needle}} (Arrest, Hell, Zalure), {{Gun|es|ES Shot}} (Arrest, Hell, Zalure), {{Gun|rare|Spread Needle}}&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|es|ES Launcher}} (Hell)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Laser}} / {{Gun|Raygun}} (Arrest, Hell), {{Gun|es|ES Rifle}} / {{Gun|es|ES Gun}} (Zalure)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Hell, Demon&#039;s), {{Sword|rare|S-Beat&#039;s Blade}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Gun|rare|Frozen Shooter}}, {{Gun|rare|Snow Queen}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Gun|rare|Power Maser}}&lt;br /&gt;
&lt;br /&gt;
*{{Gun|rare|Dark Meteor}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Twin Blaze}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|D-Parts ver1.01}}, {{Frame|rare|Sweetheart}}, {{Frame|rare|Stealth Suit}}, {{Frame|rare|Thirteen}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Ranger Wall}}, {{Shield|rare|Red Ring}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAcast/Guide&amp;diff=39645</id>
		<title>RAcast/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAcast/Guide&amp;diff=39645"/>
		<updated>2025-12-13T19:58:12Z</updated>

		<summary type="html">&lt;p&gt;Kindred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[RAcast]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:RAcast.png|right]]&lt;br /&gt;
&#039;&#039;&#039;RAcast&#039;&#039;&#039; is an android Ranger with the highest ATP – but the lowest ATA – of all the Ranger types. With the Ranger arsenal and high ATP, he is an extremely powerful damage dealer, easily able to wipe entire rooms with little effort, providing that he is being provided with high-level {{Shifta}}. Due to his access to [[traps]] as well, he has almost unparalleled crowd control, alongside his android boost to [[Weapons#Paralysis|paralysis specials]].&lt;br /&gt;
&lt;br /&gt;
On his own, RAcast can be a little weak, as unlike Hunters, there is no supply of Shifta other than {{Mylla &amp;amp; Youlla}}, meaning that RAcast can struggle to kill things quickly in the initial section of quests without high-attribute gear. However, his access to traps means that even if he is a little slow in some areas, he is able to play very safely.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Extremely powerful in multiplayer - With the Ranger arsenal, high ATP, and a source of {{Shifta}}, RAcast does extremely high damage over a wide area with little effort&lt;br /&gt;
* Ranger arsenal - With options such as {{Gun|rare|Frozen Shooter}}, {{Gun|es|ES Needle}}, {{Gun|rare|Heaven Striker}}, and sacrificial {{Gun|attributes|Arms}}, Rangers have options for every situation.&lt;br /&gt;
* Access to traps - The most powerful crowd control tool in the game&lt;br /&gt;
* Highest HP in the game - Able to withstand the most attacks, making [[fixed attack damage]] the most dangerous source of damage&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Weak alone - While RAcast can be powerful in areas which primarily rely on [[Weapons#Instant kill|instant death specials]], RAcast&#039;s complete lack of Shifta can make him much slower than other options when playing alone&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing RAcast. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for RAcast depending on what type of item coverage is preferred.&lt;br /&gt;
&lt;br /&gt;
===Finding items for RAcast===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Purplenum receives many items that are excellent hunts for any Ranger. Like {{Redria}}, it gets {{Gun|rare|Heaven Striker}} (rare boss), {{Gun|rare|Frozen Shooter}}, and {{Unit|rare|V502}}.  Mericarols can be hunted for {{Gun|rare|Heaven Punisher}}, a late-game RAcast item that allows her to excel in Episode 4 desert quests.  Purplenum also has several good sources for {{Gun|rare|M&amp;amp;A60 Vise}} and an increased chance of finding common [[mechguns]], giving it the best chance at acquiring sacrificial {{Gun|attributes|Vulcan|Vulcans}} with high Hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yellowboze can also hunt {{Gun|rare|Frozen Shooter}} and {{Gun|rare|Spread Needle}}, {{Gun|rare|Cannon Rouge}} (rare enemy), as well as both {{Sword|rare|Lame d&#039;Argent}} and {{Sword|rare|Galatine}} - two of the best sabers for any class that can wield them.  Other strong items to hunt on Yellowboze include:  {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Tool|rare|Photon Filter}}, and {{Frame|rare|Select Cloak}}, the last two being components for {{Tool|rare|Divine Filter}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Redria has access to many core Ranger items – namely {{Gun|rare|Heaven Striker}}, {{Gun|rare|Spread Needle}}, and {{Gun|rare|Cannon Rouge}}. Redria also has access to {{Shield|rare|Red Ring}}, {{Unit|rare|V502}}, {{Unit|rare|Heavenly/Battle}} and {{Sword|rare|Diska of Braveman}} - important items that are excellent hunts for any class.&lt;br /&gt;
&lt;br /&gt;
===Finding items that RAcast hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes {{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Cane|rare|Psycho Wand}}, and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}. On top of this, Bluefull can hunt {{Unit|rare|Limiter}} very well from [[Astark]]s, which is an easy hunt for Rangers as well. {{Gun|rare|Heaven Striker}} also makes an appearance in Episode 1 from [[Del-D]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly to {{Bluefull}}, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include {{Gun|rare|Heaven Punisher}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Monkey King Bar}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Daylight Scar}}, and {{Sword|rare|Guren}}. On top of this, {{Sword|rare|Lame d&#039;Argent}} can be found from [[Goran Detonator|Goran Detonators]], which is a very useful item for all classes, but especially Rangers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greenill has access to many core Ranger items: {{Gun|rare|Heaven Striker}}, {{Gun|rare|Frozen Shooter}}, {{Gun|rare|Cannon Rouge}}, and {{Unit|rare|V502}}. Greenill also has access to {{Unit|rare|V101}} and {{Shield|rare|Red Ring}}, important items that are excellent hunts for any class.  The downside of this section id is that often times, there&#039;s a better id that aligns with denser quests for specific items it can hunt, making it a little weaker in comparison to ids that synergize well with [[Ragol Boost Road]] (it lives in a big shadow cast by {{Redria}} in many areas of the game).  However, it still has its strengths, and can notably hunt for several items in the quest: Maximum Attack E: Episode 4&lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Both {{Gun|rare|Handgun: Milla}} and {{Gun|rare|Handgun: Guld}} can be hunted on this section id, which combine to make the iconic {{Gun|rare|Guld Milla}}.  Whitill, like other ids on this guide, can also hunt {{Gun|rare|Frozen Shooter}}, {{Shield|rare|Red Ring}}, {{Unit|rare|V502}}, and {{Gun|rare|Heaven Striker}}.  Though not considered RAcast staple items, {{Sword|rare|Slicer of Fanatic}}, {{Gun|rare|Ophelie Seize}}, and {{Unit|rare|Limiter}} (rare boss) can also be hunted on Whitill.&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/148/47/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|122&lt;br /&gt;
| -&lt;br /&gt;
| -  &lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/148/47/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|90&lt;br /&gt;
|32&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/154/41/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|69&lt;br /&gt;
|26&lt;br /&gt;
| -&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|28 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Daylight Scar}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|attributes|Arms}} (Charge, Berserk), {{Gun|es|ES Needle}} (Berserk)&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|rare|Baranz Launcher}}, {{Gun|es|ES Launcher}} (Berserk)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Heaven Striker}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|attributes|Vulcan}} (Charge, Berserk), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|Yasminkov 9000M}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|es|ES Scythe}} (Hell)&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|es|ES Needle}} (Arrest, Hell, Zalure), {{Gun|es|ES Shot}} (Arrest, Hell, Zalure), {{Gun|rare|Spread Needle}}&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|es|ES Launcher}} (Hell)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|attributes|Laser}} / {{Gun|attributes|Raygun}} (Arrest, Hell), {{Gun|es|ES Rifle}} / {{Gun|es|ES Gun}} (Zalure)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Hell, Demon&#039;s), {{Sword|rare|S-Beat&#039;s Blade}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Gun|rare|Frozen Shooter}}, {{Gun|rare|Snow Queen}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Gun|rare|Power Maser}} (Break boxes, detonate traps, scare rappies)&lt;br /&gt;
&lt;br /&gt;
*{{Gun|rare|Dark Meteor}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Twin Blaze}} (To instantly detonate dropped traps, stop initial charge of charging enemies)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*Offensive: {{Frame|rare|D-Parts ver1.01}}, {{Frame|rare|Stealth Suit}}, {{Frame|rare|Dress Plate}}, {{Frame|rare|Black Hound Cuirass}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Ranger Wall}}, {{Shield|rare|Red Ring}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAcast/Guide&amp;diff=39644</id>
		<title>RAcast/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAcast/Guide&amp;diff=39644"/>
		<updated>2025-12-13T19:56:45Z</updated>

		<summary type="html">&lt;p&gt;Kindred: section id update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[RAcast]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:RAcast.png|right]]&lt;br /&gt;
&#039;&#039;&#039;RAcast&#039;&#039;&#039; is an android Ranger with the highest ATP – but the lowest ATA – of all the Ranger types. With the Ranger arsenal and high ATP, he is an extremely powerful damage dealer, easily able to wipe entire rooms with little effort, providing that he is being provided with high-level {{Shifta}}. Due to his access to [[traps]] as well, he has almost unparalleled crowd control, alongside his android boost to [[Weapons#Paralysis|paralysis specials]].&lt;br /&gt;
&lt;br /&gt;
On his own, RAcast can be a little weak, as unlike Hunters, there is no supply of Shifta other than {{Mylla &amp;amp; Youlla}}, meaning that RAcast can struggle to kill things quickly in the initial section of quests without high-attribute gear. However, his access to traps means that even if he is a little slow in some areas, he is able to play very safely.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Extremely powerful in multiplayer - With the Ranger arsenal, high ATP, and a source of {{Shifta}}, RAcast does extremely high damage over a wide area with little effort&lt;br /&gt;
* Ranger arsenal - With options such as {{Gun|rare|Frozen Shooter}}, {{Gun|es|ES Needle}}, {{Gun|rare|Heaven Striker}}, and sacrificial {{Gun|attributes|Arms}}, Rangers have options for every situation.&lt;br /&gt;
* Access to traps - The most powerful crowd control tool in the game&lt;br /&gt;
* Highest HP in the game - Able to withstand the most attacks, making [[fixed attack damage]] the most dangerous source of damage&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Weak alone - While RAcast can be powerful in areas which primarily rely on [[Weapons#Instant kill|instant death specials]], RAcast&#039;s complete lack of Shifta can make him much slower than other options when playing alone&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing RAcast. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for RAcast depending on what type of item coverage is preferred.&lt;br /&gt;
&lt;br /&gt;
===Finding items for RAcast===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Purplenum receives many items that are excellent hunts for any Ranger. Like {{Redria}}, it gets {{Gun|rare|Heaven Striker}} (rare boss), {{Gun|rare|Frozen Shooter}}, and {{Unit|rare|V502}}.  Mericarols can be hunted for {{Gun|rare|Heaven Punisher}}, a late-game RAcast item that allows her to excel in Episode 4 desert quests.  Purplenum also has several good sources for {{Gun|rare|M&amp;amp;A60 Vise}} and an increased chance of finding common [[mechguns]], giving it the best chance at acquiring sacrificial {{Gun|attributes|Vulcan|Vulcans}} with high Hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yellowboze can also hunt {{Gun|rare|Frozen Shooter}} and {{Gun|rare|Spread Needle}}, {{Gun|rare|Cannon Rouge}} (rare enemy), as well as both {{Sword|rare|Lame d&#039;Argent}} and {{Sword|rare|Galatine}} - two of the best sabers for any class that can wield them.  Other strong items to hunt on Yellowboze include:  {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Tool|rare|Photon Filter}}, and {{Frame|rare|Select Cloak}}, the last two being components for {{Tool|rare|Divine Filter}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Redria has access to many core Ranger items – namely {{Gun|rare|Heaven Striker}}, {{Gun|rare|Spread Needle}}, and {{Gun|rare|Cannon Rouge}}. Redria also has access to {{Shield|rare|Red Ring}}, {{Unit|rare|V502}}, {{Unit|rare|Heavenly/Battle}} and {{Sword|rare|Diska of Braveman}} - important items that are excellent hunts for any class.&lt;br /&gt;
&lt;br /&gt;
===Finding items that RAcast hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes {{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Cane|rare|Psycho Wand}}, and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}. On top of this, Bluefull can hunt {{Unit|rare|Limiter}} very well from [[Astark]]s, which is an easy hunt for Rangers as well. {{Gun|rare|Heaven Striker}} also makes an appearance in Episode 1 from [[Del-D]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly to {{Bluefull}}, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include {{Gun|rare|Heaven Punisher}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Monkey King Bar}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Daylight Scar}}, and {{Sword|rare|Guren}}. On top of this, {{Sword|rare|Lame d&#039;Argent}} can be found from [[Goran Detonator|Goran Detonators]], which is a very useful item for all classes, but especially Rangers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greenill has access to many core Ranger items: {{Gun|rare|Heaven Striker}}, {{Gun|rare|Frozen Shooter}}, {{Gun|rare|Cannon Rouge}}, and {{Unit|rare|V502}}. Greenill also has access to {{Unit|rare|V101}} and {{Shield|rare|Red Ring}}, important items that are excellent hunts for any class.  The downside of this section id is that often times, there&#039;s a better id that aligns with denser quests for specific items it can hunt, making it a little weaker in comparison to ids that synergize well with {{RBR}} (it lives in a big shadow cast by {{Redria}} in many areas of the game).  However, it still has its strengths, and can notably hunt for several items in the quest: Maximum Attack E: Episode 4&lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Both {{Gun|rare|Handgun: Milla}} and {{Gun|rare|Handgun: Guld}} can be hunted on this section id, which combine to make the iconic {{Gun|rare|Guld Milla}}.  Whitill, like other ids on this guide, can also hunt {{Gun|rare|Frozen Shooter}}, {{Shield|rare|Red Ring}}, {{Unit|rare|V502}}, and {{Gun|rare|Heaven Striker}}.  Though not considered RAcast staple items, {{Sword|rare|Slicer of Fanatic}}, {{Gun|rare|Ophelie Seize}}, and {{Unit|rare|Limiter}} (rare boss) can also be hunted on Whitill.&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/148/47/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|122&lt;br /&gt;
| -&lt;br /&gt;
| -  &lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/148/47/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|90&lt;br /&gt;
|32&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/154/41/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|69&lt;br /&gt;
|26&lt;br /&gt;
| -&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|28 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Daylight Scar}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|attributes|Arms}} (Charge, Berserk), {{Gun|es|ES Needle}} (Berserk)&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|rare|Baranz Launcher}}, {{Gun|es|ES Launcher}} (Berserk)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Heaven Striker}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|attributes|Vulcan}} (Charge, Berserk), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|Yasminkov 9000M}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|es|ES Scythe}} (Hell)&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|es|ES Needle}} (Arrest, Hell, Zalure), {{Gun|es|ES Shot}} (Arrest, Hell, Zalure), {{Gun|rare|Spread Needle}}&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|es|ES Launcher}} (Hell)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|attributes|Laser}} / {{Gun|attributes|Raygun}} (Arrest, Hell), {{Gun|es|ES Rifle}} / {{Gun|es|ES Gun}} (Zalure)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Hell, Demon&#039;s), {{Sword|rare|S-Beat&#039;s Blade}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Gun|rare|Frozen Shooter}}, {{Gun|rare|Snow Queen}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Gun|rare|Power Maser}} (Break boxes, detonate traps, scare rappies)&lt;br /&gt;
&lt;br /&gt;
*{{Gun|rare|Dark Meteor}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Twin Blaze}} (To instantly detonate dropped traps, stop initial charge of charging enemies)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*Offensive: {{Frame|rare|D-Parts ver1.01}}, {{Frame|rare|Stealth Suit}}, {{Frame|rare|Dress Plate}}, {{Frame|rare|Black Hound Cuirass}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Ranger Wall}}, {{Shield|rare|Red Ring}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAcaseal/Guide&amp;diff=39643</id>
		<title>RAcaseal/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAcaseal/Guide&amp;diff=39643"/>
		<updated>2025-12-13T19:55:23Z</updated>

		<summary type="html">&lt;p&gt;Kindred: fix link for sparts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[RAcaseal]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:RAcaseal.png|right]]&lt;br /&gt;
&#039;&#039;&#039;RAcaseal&#039;&#039;&#039; is an android Ranger, with the second lowest ATP and ATA of the Rangers. She is a strong character as she gets access to the Ranger arsenal and android [[traps]]. Her crowd control potential is unparalleled due to this, and she is able to deal respectable damage if she is being provided with high-level {{Shifta}}.&lt;br /&gt;
&lt;br /&gt;
However, for all intents and purposes, she is a significantly weaker copy of [[RAcast]], with her only notable benefit being 7 extra ATA over him. In comparison, she has significantly less ATP and has the worst [[Traps#Freeze traps|freeze trap]] growth in the game. In One Person mode, RAcaseal struggles without very powerful gear in areas that cannot be dealt with using [[Weapons#Instant kill|instant kill specials]], as her low ATP makes it difficult to do respectable damage.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Ranger arsenal - With options such as {{Gun|rare|Frozen Shooter}}, {{Gun|es|ES Needle}}, {{Gun|rare|Heaven Striker}}, and sacrificial {{Gun|Arms}}, rangers have options for every situation&lt;br /&gt;
* Access to traps - The most powerful crowd control tool in the game&lt;br /&gt;
* Second highest HP in the game - Able to withstand more attacks than others, making [[fixed attack damage]] the most dangerous source of damage&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Very weak alone - Outside of areas such as [[VR Spaceship|Spaceship]], RAcaseal can struggle alone as her own low ATP and the general low ATP across Ranger weapons make it difficult for her to do damage&lt;br /&gt;
* Identical to RAcast - RAcaseal does not offer any notable benefits over RAcast from a gameplay perspective, playing identical to RAcast but doing significantly less damage&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing RAcaseal. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for RAcaseal depending on what type of item coverage is preferred.&lt;br /&gt;
&lt;br /&gt;
===Finding items for RAcaseal===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Purplenum receives many items that are excellent hunts for any Ranger. Like {{Redria}}, it gets {{Gun|rare|Heaven Striker}} (rare boss), {{Gun|rare|Frozen Shooter}}, and {{Unit|rare|V502}}.  Mericarols can be hunted for {{Gun|rare|Heaven Punisher}}, a late-game RAcaseal item that allows her to excel in Episode 4 desert quests.  Purplenum also has several good sources for {{Gun|rare|M&amp;amp;A60 Vise}} and an increased chance of finding common [[mechguns]], giving it the best chance at acquiring sacrificial {{Gun|attributes|Vulcan|Vulcans}} with high Hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yellowboze can also hunt {{Gun|rare|Frozen Shooter}} and {{Gun|rare|Spread Needle}}, {{Gun|rare|Cannon Rouge}} (rare enemy), as well as both {{Sword|rare|Lame d&#039;Argent}} and {{Sword|rare|Galatine}} - two of the best sabers for any class that can wield them.  Other strong items to hunt on Yellowboze include:  {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Tool|rare|Photon Filter}}, and {{Frame|rare|Select Cloak}}, the last two being components for {{Tool|rare|Divine Filter}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Redria has access to many core Ranger items – namely {{Gun|rare|Heaven Striker}}, {{Gun|rare|Spread Needle}}, and {{Gun|rare|Cannon Rouge}}. Redria also has access to {{Shield|rare|Red Ring}}, {{Unit|rare|V502}}, {{Unit|rare|Heavenly/Battle}} and {{Sword|rare|Diska of Braveman}} - important items that are excellent hunts for any class.&lt;br /&gt;
&lt;br /&gt;
===Finding items that RAcaseal hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Oran}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An {{Oran}} RAcaseal may be one of the best characters to hunt for items in quests that take the player to the Spaceship area of the game.  This is a niche section id.  Its strengths will be covered below.  &lt;br /&gt;
&lt;br /&gt;
Notably, players will hunt for {{Sword|rare|Daylight Scar}} and {{Sword|rare|Guren}} in these Episode 2 quests, from Delsabers and Gran Sorcerers.  Quests such as Sweep Up Operation #6 and Lost Bind Assault do not require high ATP attacks to clear enemies, often times there are multiple spawns of enemies that hell-special ES weapons and {{Unit|rare|V502}} will make quick work of, meaning RAcaseal&#039;s slight ATA advantage over RAcast can be effective.  Outside of this area, players can hunt for {{Sword|rare|Slicer of Fanatic}} in Episode 4, and many semi-valuable trading items and components in the Caves area of the game.  Oran can also hunt for {{Shield|rare|S-Parts ver2.01}} in Ultimate Mines, whereas all other ids must hunt it in normal, or through gambling NPCs.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes {{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Cane|rare|Psycho Wand}}, and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}. On top of this, Bluefull can hunt {{Unit|rare|Limiter}} very well from [[Astark]]s, which is an easy hunt for Rangers as well. {{Gun|rare|Heaven Striker}} also makes an appearance in Episode 1 from [[Del-D]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly to {{Bluefull}}, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include {{Gun|rare|Heaven Punisher}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Monkey King Bar}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Daylight Scar}}, and {{Sword|rare|Guren}}. On top of this, {{Sword|rare|Lame d&#039;Argent}} can be found from [[Goran Detonator|Goran Detonators]], which is a very useful item for all classes, but especially Rangers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greenill has access to many core Ranger items: {{Gun|rare|Heaven Striker}}, {{Gun|rare|Frozen Shooter}}, {{Gun|rare|Cannon Rouge}}, and {{Unit|rare|V502}}. Greenill also has access to {{Unit|rare|V101}} and {{Shield|rare|Red Ring}}, important items that are excellent hunts for any class.  The downside of this section id is that often times, there&#039;s a better id that aligns with denser quests for specific items it can hunt, making it a little weaker in comparison to ids that synergize well with {{RBR}} (it lives in a big shadow cast by {{Redria}} in many areas of the game).  However, it still has its strengths, and can notably hunt for several items in the quest: Maximum Attack E: Episode 4&lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Both {{Gun|rare|Handgun: Milla}} and {{Gun|rare|Handgun: Guld}} can be hunted on this section id, which combine to make the iconic {{Gun|rare|Guld Milla}}.  Whitill, like other ids on this guide, can also hunt {{Gun|rare|Frozen Shooter}}, {{Shield|rare|Red Ring}}, {{Unit|rare|V502}}, and {{Gun|rare|Heaven Striker}}.  Though not considered RAcaseal staple items, {{Sword|rare|Slicer of Fanatic}}, {{Gun|rare|Ophelie Seize}}, and {{Unit|rare|Limiter}} (rare boss) can also be hunted on Whitill.&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/152/43/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|122&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref&amp;gt;This plan requires third-evolution or celled Mags.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/152/43/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|41&lt;br /&gt;
|53&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref&amp;gt;This plan allows for fourth-evolution Mags.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|7/150/43/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|43&lt;br /&gt;
|52&lt;br /&gt;
| -&lt;br /&gt;
|27&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/158/37/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|20&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|64&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Daylight Scar}}, {{Sword|rare|Vivienne}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|Arms}} (Charge, Berserk), {{Gun|es|ES Needle}} (Berserk)&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|rare|Baranz Launcher}}, {{Sword|rare|Diska of Braveman}}, {{Gun|es|ES Launcher}} (Berserk)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Heaven Striker}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|Yasminkov 9000M}}, {{Gun|rare|Last Swan}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|es|ES Scythe}} (Hell)&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|es|ES Needle}} (Arrest, Hell, Zalure), {{Gun|es|ES Shot}} (Arrest, Hell, Zalure), {{Gun|rare|Spread Needle}}&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|es|ES Launcher}} (Hell)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Laser}} / {{Gun|Raygun}} (Arrest, Hell), {{Gun|es|ES Rifle}} / {{Gun|es|ES Gun}} (Zalure)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Hell, Demon&#039;s), {{Sword|rare|S-Beat&#039;s Blade}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Gun|rare|Frozen Shooter}}, {{Gun|rare|Snow Queen}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Gun|rare|Power Maser}}&lt;br /&gt;
&lt;br /&gt;
*{{Gun|rare|Dark Meteor}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Twin Blaze}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|D-Parts ver1.01}}, {{Frame|rare|Sweetheart}}, {{Frame|rare|Stealth Suit}}, {{Frame|rare|Thirteen}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Ranger Wall}}, {{Shield|rare|Red Ring}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAcaseal/Guide&amp;diff=39642</id>
		<title>RAcaseal/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAcaseal/Guide&amp;diff=39642"/>
		<updated>2025-12-13T19:54:42Z</updated>

		<summary type="html">&lt;p&gt;Kindred: section id update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[RAcaseal]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:RAcaseal.png|right]]&lt;br /&gt;
&#039;&#039;&#039;RAcaseal&#039;&#039;&#039; is an android Ranger, with the second lowest ATP and ATA of the Rangers. She is a strong character as she gets access to the Ranger arsenal and android [[traps]]. Her crowd control potential is unparalleled due to this, and she is able to deal respectable damage if she is being provided with high-level {{Shifta}}.&lt;br /&gt;
&lt;br /&gt;
However, for all intents and purposes, she is a significantly weaker copy of [[RAcast]], with her only notable benefit being 7 extra ATA over him. In comparison, she has significantly less ATP and has the worst [[Traps#Freeze traps|freeze trap]] growth in the game. In One Person mode, RAcaseal struggles without very powerful gear in areas that cannot be dealt with using [[Weapons#Instant kill|instant kill specials]], as her low ATP makes it difficult to do respectable damage.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Ranger arsenal - With options such as {{Gun|rare|Frozen Shooter}}, {{Gun|es|ES Needle}}, {{Gun|rare|Heaven Striker}}, and sacrificial {{Gun|Arms}}, rangers have options for every situation&lt;br /&gt;
* Access to traps - The most powerful crowd control tool in the game&lt;br /&gt;
* Second highest HP in the game - Able to withstand more attacks than others, making [[fixed attack damage]] the most dangerous source of damage&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Very weak alone - Outside of areas such as [[VR Spaceship|Spaceship]], RAcaseal can struggle alone as her own low ATP and the general low ATP across Ranger weapons make it difficult for her to do damage&lt;br /&gt;
* Identical to RAcast - RAcaseal does not offer any notable benefits over RAcast from a gameplay perspective, playing identical to RAcast but doing significantly less damage&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing RAcaseal. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for RAcaseal depending on what type of item coverage is preferred.&lt;br /&gt;
&lt;br /&gt;
===Finding items for RAcaseal===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Purplenum receives many items that are excellent hunts for any Ranger. Like {{Redria}}, it gets {{Gun|rare|Heaven Striker}} (rare boss), {{Gun|rare|Frozen Shooter}}, and {{Unit|rare|V502}}.  Mericarols can be hunted for {{Gun|rare|Heaven Punisher}}, a late-game RAcaseal item that allows her to excel in Episode 4 desert quests.  Purplenum also has several good sources for {{Gun|rare|M&amp;amp;A60 Vise}} and an increased chance of finding common [[mechguns]], giving it the best chance at acquiring sacrificial {{Gun|attributes|Vulcan|Vulcans}} with high Hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yellowboze can also hunt {{Gun|rare|Frozen Shooter}} and {{Gun|rare|Spread Needle}}, {{Gun|rare|Cannon Rouge}} (rare enemy), as well as both {{Sword|rare|Lame d&#039;Argent}} and {{Sword|rare|Galatine}} - two of the best sabers for any class that can wield them.  Other strong items to hunt on Yellowboze include:  {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Tool|rare|Photon Filter}}, and {{Frame|rare|Select Cloak}}, the last two being components for {{Tool|rare|Divine Filter}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Redria has access to many core Ranger items – namely {{Gun|rare|Heaven Striker}}, {{Gun|rare|Spread Needle}}, and {{Gun|rare|Cannon Rouge}}. Redria also has access to {{Shield|rare|Red Ring}}, {{Unit|rare|V502}}, {{Unit|rare|Heavenly/Battle}} and {{Sword|rare|Diska of Braveman}} - important items that are excellent hunts for any class.&lt;br /&gt;
&lt;br /&gt;
===Finding items that RAcaseal hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Oran}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An {{Oran}} RAcaseal may be one of the best characters to hunt for items in quests that take the player to the Spaceship area of the game.  This is a niche section id.  Its strengths will be covered below.  &lt;br /&gt;
&lt;br /&gt;
Notably, players will hunt for {{Sword|rare|Daylight Scar}} and {{Sword|rare|Guren}} in these Episode 2 quests, from Delsabers and Gran Sorcerers.  Quests such as Sweep Up Operation #6 and Lost Bind Assault do not require high ATP attacks to clear enemies, often times there are multiple spawns of enemies that hell-special ES weapons and {{Unit|rare|V502}} will make quick work of, meaning RAcaseal&#039;s slight ATA advantage over RAcast can be effective.  Outside of this area, players can hunt for {{Sword|rare|Slicer of Fanatic}} in Episode 4, and many semi-valuable trading items and components in the Caves area of the game.  Oran can also hunt for {{Barrier|rare|S-Parts ver2.01}} in Ultimate Mines, whereas all other ids must hunt it in normal, or through gambling NPCs.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes {{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Cane|rare|Psycho Wand}}, and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}. On top of this, Bluefull can hunt {{Unit|rare|Limiter}} very well from [[Astark]]s, which is an easy hunt for Rangers as well. {{Gun|rare|Heaven Striker}} also makes an appearance in Episode 1 from [[Del-D]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly to {{Bluefull}}, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include {{Gun|rare|Heaven Punisher}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Monkey King Bar}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Daylight Scar}}, and {{Sword|rare|Guren}}. On top of this, {{Sword|rare|Lame d&#039;Argent}} can be found from [[Goran Detonator|Goran Detonators]], which is a very useful item for all classes, but especially Rangers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greenill has access to many core Ranger items: {{Gun|rare|Heaven Striker}}, {{Gun|rare|Frozen Shooter}}, {{Gun|rare|Cannon Rouge}}, and {{Unit|rare|V502}}. Greenill also has access to {{Unit|rare|V101}} and {{Shield|rare|Red Ring}}, important items that are excellent hunts for any class.  The downside of this section id is that often times, there&#039;s a better id that aligns with denser quests for specific items it can hunt, making it a little weaker in comparison to ids that synergize well with {{RBR}} (it lives in a big shadow cast by {{Redria}} in many areas of the game).  However, it still has its strengths, and can notably hunt for several items in the quest: Maximum Attack E: Episode 4&lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Both {{Gun|rare|Handgun: Milla}} and {{Gun|rare|Handgun: Guld}} can be hunted on this section id, which combine to make the iconic {{Gun|rare|Guld Milla}}.  Whitill, like other ids on this guide, can also hunt {{Gun|rare|Frozen Shooter}}, {{Shield|rare|Red Ring}}, {{Unit|rare|V502}}, and {{Gun|rare|Heaven Striker}}.  Though not considered RAcaseal staple items, {{Sword|rare|Slicer of Fanatic}}, {{Gun|rare|Ophelie Seize}}, and {{Unit|rare|Limiter}} (rare boss) can also be hunted on Whitill.&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/152/43/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|122&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref&amp;gt;This plan requires third-evolution or celled Mags.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/152/43/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|41&lt;br /&gt;
|53&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref&amp;gt;This plan allows for fourth-evolution Mags.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|7/150/43/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|43&lt;br /&gt;
|52&lt;br /&gt;
| -&lt;br /&gt;
|27&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/158/37/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|20&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|64&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Daylight Scar}}, {{Sword|rare|Vivienne}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|Arms}} (Charge, Berserk), {{Gun|es|ES Needle}} (Berserk)&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|rare|Baranz Launcher}}, {{Sword|rare|Diska of Braveman}}, {{Gun|es|ES Launcher}} (Berserk)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Heaven Striker}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|Yasminkov 9000M}}, {{Gun|rare|Last Swan}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|es|ES Scythe}} (Hell)&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|es|ES Needle}} (Arrest, Hell, Zalure), {{Gun|es|ES Shot}} (Arrest, Hell, Zalure), {{Gun|rare|Spread Needle}}&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|es|ES Launcher}} (Hell)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Laser}} / {{Gun|Raygun}} (Arrest, Hell), {{Gun|es|ES Rifle}} / {{Gun|es|ES Gun}} (Zalure)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Hell, Demon&#039;s), {{Sword|rare|S-Beat&#039;s Blade}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Gun|rare|Frozen Shooter}}, {{Gun|rare|Snow Queen}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Gun|rare|Power Maser}}&lt;br /&gt;
&lt;br /&gt;
*{{Gun|rare|Dark Meteor}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Twin Blaze}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|D-Parts ver1.01}}, {{Frame|rare|Sweetheart}}, {{Frame|rare|Stealth Suit}}, {{Frame|rare|Thirteen}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Ranger Wall}}, {{Shield|rare|Red Ring}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUmar/Guide&amp;diff=39641</id>
		<title>HUmar/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUmar/Guide&amp;diff=39641"/>
		<updated>2025-12-13T19:29:55Z</updated>

		<summary type="html">&lt;p&gt;Kindred: update secid recs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[HUmar]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:HUmar.png|right]]&lt;br /&gt;
&#039;&#039;&#039;HUmar&#039;&#039;&#039; is a human Hunter. He has the second highest ATP in the game, and has decent starting stats, having high HP, ATP, and decent ATA. With good equipment, he is able to do very good damage, as long as another party member or [[Photon Blast]] provides him with {{Shifta}}.&lt;br /&gt;
&lt;br /&gt;
However, despite his description on the character creation screen, he is considered to be one of the least balanced and least versatile character types in the game due to not having access to [[traps]], high level [[techniques]], {{Shifta|l}} or {{Deband}}, or any special [[weapons]] from the Ranger arsenal. HUmar is only advised for players who wish to play a character which could be considered a challenge, as the lack of crowd control options means that players must be creative in how they tackle various different scenarios.&lt;br /&gt;
&lt;br /&gt;
If the player is truly looking for a character type suited for beginners, or a jack-of-all-trades, [[RAmar]] and [[RAmarl]] are advised over HUmar. If the player wishes to play a Hunter specifically, [[HUnewearl]] is more beginner friendly than HUmar due to her access to good support techniques.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Second highest ATP - Allows HUmar to do lots of damage in the right scenarios&lt;br /&gt;
* Access to powerful Hunter weapons - Weapons such as {{Sword|rare|Dark Flow}} and {{Sword|rare|Vjaya}} allow HUmar to do extremely high damage, albeit only in specific scenarios and for high costs&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Limited effective range - In comparison to Rangers and Forces, Hunters do not have as much area-of-effect range, meaning their effectiveness is lowered if not positioned correctly&lt;br /&gt;
* Bad for solo play - Without access to Shifta, HUmar must rely on {{Sword|rare|S-Red&#039;s Blade}}, making him weaker than both [[HUcast]] and [[HUnewearl]] in solo play&lt;br /&gt;
* Low level techniques - HUmar&#039;s techniques have slow casting speed and low range, making them less useful for purposes such as stun locking or crowd control&lt;br /&gt;
* Ineffective crowd control - Without access to traps, higher level techniques, or the Ranger weapons, HUmar can struggle with crowd control&lt;br /&gt;
&lt;br /&gt;
===General Recommendations for HUmar===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Gun|rare|M&amp;amp;A60 Vise}} with high hit attribute is a core HUmar item that has many potential sources on {{Purplenum}}.  Vise and {{Cane|rare|Pyscho Wand}} can be hunted together in Caves, often in the same quest.  {{Gun|rare|Frozen Shooter}} and {{Sword|rare|Lavis Cannon}} can be hunted by {{Purplenum}} in the Forest.  &lt;br /&gt;
&lt;br /&gt;
The Central Control Area offers a solid hunt for the valuable {{Gun|rare|Heaven Punisher}}, along with the end-game special improving unit: {{Unit|rare|V502}}.  {{Tool|rare|Parasitic Gene Flow}} drops from Ogla Flow on this id, however, {{Yellowboze}} is a competitive ID for hunting this item (Maximum Attack E: Gal Da Val can be a better quest to hunt for PGF on {{Purplenum}} compared to Respective Tomorrow).&lt;br /&gt;
&lt;br /&gt;
For Point of Disaster in Episode 4, the Rare Boss, Kondrieu drops {{Gun|rare|Heaven Striker}}, which, like {{Cane|rare|Psycho Wand}}, can be traded to other players for {{Tool|rare|Photon Drops}} to afford better gear for your HUmar.  Even a hitless {{Gun|rare|Heaven Striker}} can be worth one or two photon drops while trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A similar choice to {{Purplenum}}, but the primary hunt this id offers is {{Sword|rare|Vjaya}} instead of {{Gun|rare|M&amp;amp;A60 Vise}}.  {{Sword|rare|Vjaya}} is incredibly strong, but less frequently utilized weapon by players in standard gameplay when compared with other HUmar staples like {{Gun|rare|M&amp;amp;A60 Vise}}, {{Sword|rare|Dark Flow}}, or {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
{{Cane|rare|Psycho Wand}} can be hunted in the Seabed of Episode 2 from Delbiter.  {{Gun|rare|Heaven Striker}} can be hunted from Del-D in the Ruins of Episode 1.  This ID offers one of the easiest, but least likely to yield success hunts for the highly desirable ranger weapon, {{Gun|rare|Heaven Punisher}} from Hildetorrs (rare enemy) in Episode 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yellowboze can hunt {{Gun|rare|Frozen Shooter}} and {{Gun|rare|Spread Needle}}, {{Gun|rare|Cannon Rouge}} (rare enemy), as well as both {{Sword|rare|Lame d&#039;Argent}} and {{Sword|rare|Galatine}} - two of the best sabers for any class that can wield them.  Other strong items to hunt on Yellowboze include:  {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Tool|rare|Photon Filter}}, and {{Frame|rare|Select Cloak}}, the last two being components for {{Tool|rare|Divine Filter}}.  A HUmar with this id will likely be spending most of the time in the Mines of Episode 1, and Episode 4 quests that include killing the boss (for chances to hunt {{Sword|rare|Galatine}}, or {{Sword|rare|Daylight Scar}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Viridia}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player&#039;s primary interests are boss rushes like Towards The Future and Respective Tomorrow, {{Viridia}} is a good choice.  {{Shield|rare|Red Ring}} and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}} are coveted drops which only drop from the bosses at the end of Episode 1 and Episode 2. {{Gun|rare|L&amp;amp;K38 Combat}} with high hit attribute is a very potent HUmar weapon and highly sought after by other players. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skyly has access to many essential HUmar items and an increased rate of finding sword-type weapons, which is important in the early game and for finding Hit {{Sword|attributes|Calibur|Caliburs}} later. Items include {{Sword|rare|Daylight Scar}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Zanba}}, {{Shield|rare|Red Ring}}, and {{Sword|rare|Lame d&#039;Argent}}.  Be warned that {{Skyly}} is not always the ideal HUmar id, despite it having many items desired by the class.  Players who find success with this id for HUmar likely have experience and strong middle to late game items at their disposal.&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
===With V101===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/147/48/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|222&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max (-3 EVP)&lt;br /&gt;
|5/147/48/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|73&lt;br /&gt;
|69&lt;br /&gt;
|52&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/147/48/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|73&lt;br /&gt;
|69&lt;br /&gt;
|49&lt;br /&gt;
|30&lt;br /&gt;
|28&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Without V101===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/144/51/0&lt;br /&gt;
| -&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|215&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|35&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/144/51/0&lt;br /&gt;
| -&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|83&lt;br /&gt;
|76&lt;br /&gt;
|56&lt;br /&gt;
| -&lt;br /&gt;
|35&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/150/45/0&lt;br /&gt;
|{{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|62&lt;br /&gt;
|61&lt;br /&gt;
|44&lt;br /&gt;
|22&lt;br /&gt;
|20&lt;br /&gt;
|41&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|rare|Vjaya}}, {{Sword|rare|Yunchang}}, {{Sword|rare|Flowen&#039;s Sword (3084)}}, {{Sword|rare|Zanba}}, {{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Red Sword}}, {{Sword|rare|Dark Flow}} (No Combo)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Black King Bar}}, {{Sword|rare|Daylight Scar}}, {{Sword|rare|Jizai}}, {{Sword|rare|Double Cannon}}, {{Sword|rare|Musashi}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}, {{Sword|Diska}} (Charge, Spirit)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Raygun}} (Charge, Berserk, Spirit)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|L&amp;amp;K38 Combat}} (No Combo)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Holy Ray}}, {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Gun|es|ES Gun}} (Zalure)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon&#039;s), {{Sword|es|ES Twin}} (Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Sword|rare|Lavis Blade}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Kunai}}, {{Cane|rare|Syringe}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|S-Red&#039;s Blade}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Tsumikiri J-Sword}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Twin Blaze}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|Dress Plate}}, {{Frame|rare|Blue Odoshi Violet Nimaidou}}, {{Frame|rare|Lieutenant Mantle}}, {{Frame|rare|Stealth Suit}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Combat Gear}}, {{Shield|rare|Kasami Bracer}}, {{Shield|rare|Red Ring}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUnewearl/Guide&amp;diff=39640</id>
		<title>HUnewearl/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUnewearl/Guide&amp;diff=39640"/>
		<updated>2025-12-13T19:29:12Z</updated>

		<summary type="html">&lt;p&gt;Kindred: add secid recs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[HUnewearl]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:HUnewearl.png|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUnewearl&#039;&#039;&#039; is a newman Hunter. Of the four Hunters, she is the only one that has access to the {{Shifta}} and {{Deband}} [[techniques]], along with access to level 20 of all other techniques, minus the Force-exclusive {{Grants}}, {{Megid}}, and {{Reverser}}. She is the most balanced of the four Hunters due to this, as her relatively mediocre stats can be overlooked due to her access to useful support techniques.&lt;br /&gt;
&lt;br /&gt;
HUnewearl is suited as a beginner Hunter, as her access to level 20 {{Resta}}, {{Deband|l}}, and {{Jellen}} allows players to learn how to tackle various scenarios with low risk. Other techniques such as {{Gifoie}}, {{Rabarta}}, and {{Razonde}} also give her access to decent crowd control. While she is not as powerful as the other Hunters, she will always find a place in any situation.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Access to powerful Hunter weapons - Weapons such as {{Sword|rare|Dark Flow}} and {{Sword|rare|Vjaya}} allow HUnewearl to do extremely high damage, albeit only in specific scenarios and with high costs&lt;br /&gt;
* Access to level 20 support techniques - HUnewearl can buff herself and her other party members, as well as provide potent healing during the early game and for [[Weapons#Sacrificial_damage_increase|Berserk]] usage&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Limited effective range - In comparison to Rangers and Forces, Hunters do not have as much area-of-effect range, meaning their effectiveness is lowered if not positioned correctly&lt;br /&gt;
* Low ATP - With only 1,237 maximum ATP, HUnewearl is very weak as a Hunter, and does not offer much to a party if another support character is present&lt;br /&gt;
* Bad stat growth - All newmans have very low base stats (except MST and EVP), making it difficult for them to equip certain items as they progress, and requiring more investment to reach their maximum stats&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing HUnewearl. All IDs have tangible benefits, leaving ID selection to player preference. Below are a few recommended IDs for HUnewearl depending on what type of item coverage is preferred.&lt;br /&gt;
===General Recommendations for HUnewearl===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Gun|rare|M&amp;amp;A60 Vise}} with high hit attribute is a core HUnewearl item that has many potential sources on {{Purplenum}}.  Vise and {{Cane|rare|Pyscho Wand}} can be hunted together in Caves, often in the same quest.  {{Gun|rare|Frozen Shooter}} and {{Sword|rare|Lavis Cannon}} can be hunted by {{Purplenum}} in the Forest.  &lt;br /&gt;
&lt;br /&gt;
The Central Control Area offers a solid hunt for the valuable {{Gun|rare|Heaven Punisher}}, along with the end-game special improving unit: {{Unit|rare|V502}}.  {{Tool|rare|Parasitic Gene Flow}} drops from Ogla Flow on this id, however, {{Yellowboze}} is a competitive ID for hunting this item (Maximum Attack E: Gal Da Val can be a better quest to hunt for PGF on {{Purplenum}} compared to Respective Tomorrow).&lt;br /&gt;
&lt;br /&gt;
For Point of Disaster in Episode 4, the Rare Boss, Kondrieu drops {{Gun|rare|Heaven Striker}}, which, like {{Cane|rare|Psycho Wand}}, can be traded to other players for {{Tool|rare|Photon Drops}} to afford better gear for your HUnewearl.  Even a hitless {{Gun|rare|Heaven Striker}} can be worth one or two photon drops while trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A similar choice to {{Purplenum}}, but the primary hunt this id offers is {{Sword|rare|Vjaya}} instead of {{Gun|rare|M&amp;amp;A60 Vise}}.  {{Sword|rare|Vjaya}} is incredibly strong, but less frequently utilized weapon by players in standard gameplay when compared with other HUnewearl staples like {{Gun|rare|M&amp;amp;A60 Vise}}, {{Sword|rare|Dark Flow}}, or {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
{{Cane|rare|Psycho Wand}} can be hunted in the Seabed of Episode 2 from Delbiter.  {{Gun|rare|Heaven Striker}} can be hunted from Del-D in the Ruins of Episode 1.  This ID offers one of the easiest, but least likely to yield success hunts for the highly desirable ranger weapon, {{Gun|rare|Heaven Punisher}} from Hildetorrs (rare enemy) in Episode 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yellowboze can hunt {{Gun|rare|Frozen Shooter}} and {{Gun|rare|Spread Needle}}, {{Gun|rare|Cannon Rouge}} (rare enemy), as well as both {{Sword|rare|Lame d&#039;Argent}} and {{Sword|rare|Galatine}} - two of the best sabers for any class that can wield them.  Other strong items to hunt on Yellowboze include:  {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Tool|rare|Photon Filter}}, and {{Frame|rare|Select Cloak}}, the last two being components for {{Tool|rare|Divine Filter}}.  A HUnewearl with this id will likely be spending most of the time in the Mines of Episode 1, and Episode 4 quests that include killing the boss (for chances to hunt {{Sword|rare|Galatine}}, or {{Sword|rare|Daylight Scar}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Viridia}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player&#039;s primary interests are boss rushes like Towards The Future and Respective Tomorrow, {{Viridia}} is a good choice.  {{Shield|rare|Red Ring}} and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}} are coveted drops which only drop from the bosses at the end of Episode 1 and Episode 2. {{Gun|rare|L&amp;amp;K38 Combat}} with high hit attribute is a very potent HUnewearl weapon and highly sought after by other players. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skyly has access to many essential HUnewearl items and an increased rate of finding sword-type weapons, which is important in the early game and for finding Hit {{Sword|attributes|Calibur|Caliburs}} later. Items include {{Sword|rare|Daylight Scar}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Zanba}}, {{Shield|rare|Red Ring}}, and {{Sword|rare|Lame d&#039;Argent}}.  Be warned that {{Skyly}} is not always the ideal HUnewearl id, despite it having many items desired by the class.  Players who find success with this id for HUnewearl likely have experience and strong middle to late game items at their disposal.&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max (Allows Barrier Swap)&#039;&#039;&#039; - Maxes out ATP, ATA, and LCK with just a Mag and V101, allowing free usage of the barrier slot while maintaining max LCK.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
===With V101===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Barrier&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&amp;lt;ref name=&amp;quot;clio1&amp;quot;&amp;gt;This plan allows for {{Cane|rare|Clio}} usage at level 195&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/95/100/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|122&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref name=&amp;quot;clio2&amp;quot;&amp;gt;This plan allows for Clio usage at level 184&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/95/100/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|99&lt;br /&gt;
| -&lt;br /&gt;
|23&lt;br /&gt;
| - &lt;br /&gt;
| 28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max (Allows Barrier Swap)&amp;lt;ref name=&amp;quot;clio3&amp;quot;&amp;gt;This plan allows for Clio usage at level 195 (level 200 without Red Ring) and allows usage of [[Barriers]] other than Red Ring without sacrificing maximum LCK, such as {{Shield|rare|Anti-Dark Ring}} for some {{Megid}} immunity breakpoints or {{Shield|rare|Kasami Bracer}}, {{Shield|rare|Yata Mirror}}, or {{Shield|rare|Combat Gear}} for a minor additional ATP increase to improve certain niche damage breakpoints - most notably this improves reliability of {{Sword|rare|Dark Flow}}&#039;s special attack killing [[Mericarol]] in multiplayer with {{Shifta}} Lv20&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/95/100/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|99&lt;br /&gt;
|13&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/176/19/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Adept}}, {{Unit|rare|Adept}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|104&lt;br /&gt;
|40&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
Note that the Max Stats plan isn&#039;t recommended here; it forces HUnewearl to use all four of her unit slots resulting in her being unable to use any powerful utility units.&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|Smartlink}}, {{Unit|rare|V502}}, {{Unit|rare|V801}}, and {{Unit|rare|Proof of Sword-Saint}}(s) have very useful effects in many situations. Status immunity [[Units#Cure units|Cure units]] offer minor quality of life against their respective statuses.&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|Heavenly/HP}} offers a niche breakpoint for optimized play. One Heavenly/HP can raise a level 200 HUnewearl with the maximum of 125 {{Tool|HP Material|HP materials}} used (unaffected by the general 150 material limit shared by {{Tool|Power Material}}, {{Tool|Def Material}}, {{Tool|Mind Material}}, {{Tool|Evade Material}}, and {{Tool|Luck Material}}) from 1558 HP to 1668 HP, thus improving {{Sword|rare|Dark Flow}}&#039;s special attack maximum HP threshold from 194 HP to 207 HP and allowing for use of one {{Tool|Monomate}} from [[Berserk]]&#039;s minimum HP of 3 to survive minor damage like [[Hildelt]]&#039;s or [[Astark]]&#039;s 5 spawn-in damage while retaining access to Dark Flow&#039;s special attack.&lt;br /&gt;
&lt;br /&gt;
===Without V101===&lt;br /&gt;
These plans below are those which use {{Frame|rare|Blue Odoshi Violet Nimaidou}} instead of V101. These are generally not recommended over using V101 paired with the freedom to swap [[Frames]], ideally preferring an offensive Frame such as {{Frame|rare|Thirteen}} or {{Frame|rare|Sweetheart}}.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Barrier&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&amp;lt;ref name=&amp;quot;clio4&amp;quot;&amp;gt;This plan allows for Clio usage at level 199&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/92/103/0&lt;br /&gt;
| -&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|115&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|35&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref name=&amp;quot;clio5&amp;quot;&amp;gt;This plan allows for Clio usage at level 196&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/92/103/0&lt;br /&gt;
| -&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|109&lt;br /&gt;
| -&lt;br /&gt;
|6&lt;br /&gt;
| -&lt;br /&gt;
|35 &lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
HUnewearl has a Max Stats plan without V101, but it would still require four units, meaning there is no advantage to a Max Stats build with Blue Odoshi Violet Nimaidou.&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|rare|Vjaya}}, {{Sword|rare|Yunchang}}, {{Sword|rare|Flowen&#039;s Sword (3084)}}, {{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Red Sword}}&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Black King Bar}}, {{Sword|rare|Daylight Scar}}, {{Sword|rare|Jizai}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Double Cannon}}, {{Sword|rare|Musashi}}, {{Sword|rare|Dark Flow}} (No Combo)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}, {{Sword|Diska}} (Charge, Spirit)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Raygun}} (Charge, Berserk, Spirit)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|Last Swan}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Holy Ray}}, {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon&#039;s), {{Sword|es|ES Twin}} (Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Sword|rare|Lavis Blade}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Clio}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Kunai}}, {{Cane|rare|Syringe}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Tsumikiri J-Sword}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Twin Blaze}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Nei&#039;s Claw}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|Sweetheart}}, {{Frame|rare|Blue Odoshi Violet Nimaidou}}, {{Frame|rare|Stealth Suit}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Combat Gear}}, {{Shield|rare|Kasami Bracer}}, {{Shield|rare|Yata Mirror}}, {{Shield|rare|Red Ring}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcaseal/Guide&amp;diff=39639</id>
		<title>HUcaseal/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcaseal/Guide&amp;diff=39639"/>
		<updated>2025-12-13T19:28:10Z</updated>

		<summary type="html">&lt;p&gt;Kindred: add more secid recs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[HUcaseal]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:HUcaseal.png|right]]&lt;br /&gt;
&#039;&#039;&#039;HUcaseal&#039;&#039;&#039; is an android Hunter who has the highest ATA of the all the Hunters. Along with access to [[traps]], this gives her the best crowd control ability of all the Hunters, able to use her ATA to land special attacks such as [[paralysis]] more often. HUcaseal&#039;s ATP, however, is relatively low, especially in comparison to her male counterpart [[HUcast]]. She also has less ATP than [[RAcast]], making her damage output something to be desired, but with liberal usage of traps, she is always a valuable asset to any group.&lt;br /&gt;
&lt;br /&gt;
HUcaseal has unique animations for [[claws]], [[double sabers]], [[fists]], and [[daggers]], although only the dagger animation has significant speed benefit over other classes.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Access to powerful Hunter weapons - weapons such as {{Sword|rare|Dark Flow}} and {{Sword|rare|Vjaya}} allow HUcaseal to do extremely high damage, albeit only in specific scenarios and for high costs&lt;br /&gt;
* Highest Hunter ATA - making it much easier for HUcaseal to use special attacks compared to the other Hunters&lt;br /&gt;
* Access to traps - {{Trap|Traps#Freeze traps|Freeze traps}} and {{Trap|Traps#Confuse traps|confuse traps}} are the strongest crowd control options in the game, giving HUcaseal plenty of tools to turn the tide of battle&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Limited effective range - In comparison to Rangers and Forces, Hunters do not have as much area-of-effect range, meaning their effectiveness is lowered if not positioned correctly&lt;br /&gt;
* Low ATP - With only 1,301 maximum ATP, HUcaseal is somewhat weak as a Hunter&lt;br /&gt;
* Identical to HUcast - Despite HUcaseal&#039;s extra ATA, her playstyle and offerings are identical to HUcast, who performs much better due to his staggeringly high ATP&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
===General Recommendations for HUCaseal===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Gun|rare|M&amp;amp;A60 Vise}} with high hit attribute is a core HUCaseal item that has many potential sources on {{Purplenum}}.  Vise and {{Cane|rare|Pyscho Wand}} can be hunted together in Caves, often in the same quest.  {{Gun|rare|Frozen Shooter}} and {{Sword|rare|Lavis Cannon}} can be hunted by {{Purplenum}} in the Forest.  &lt;br /&gt;
&lt;br /&gt;
The Central Control Area offers a solid hunt for the valuable {{Gun|rare|Heaven Punisher}}, along with the end-game special improving unit: {{Unit|rare|V502}}.  {{Tool|rare|Parasitic Gene Flow}} drops from Ogla Flow on this id, however, {{Yellowboze}} is a competitive ID for hunting this item (Maximum Attack E: Gal Da Val can be a better quest to hunt for PGF on {{Purplenum}} compared to Respective Tomorrow).&lt;br /&gt;
&lt;br /&gt;
For Point of Disaster in Episode 4, the Rare Boss, Kondrieu drops {{Gun|rare|Heaven Striker}}, which, like {{Cane|rare|Psycho Wand}}, can be traded to other players for {{Tool|rare|Photon Drops}} to afford better gear for your HUCaseal.  Even a hitless {{Gun|rare|Heaven Striker}} can be worth one or two photon drops while trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A similar choice to {{Purplenum}}, but the primary hunt this id offers is {{Sword|rare|Vjaya}} instead of {{Gun|rare|M&amp;amp;A60 Vise}}.  {{Sword|rare|Vjaya}} is incredibly strong, but less frequently utilized weapon by players in standard gameplay when compared with other HUCaseal staples like {{Gun|rare|M&amp;amp;A60 Vise}}, {{Sword|rare|Dark Flow}}, or {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
{{Cane|rare|Psycho Wand}} can be hunted in the Seabed of Episode 2 from Delbiter.  {{Gun|rare|Heaven Striker}} can be hunted from Del-D in the Ruins of Episode 1.  This ID offers one of the easiest, but least likely to yield success hunts for the highly desirable ranger weapon, {{Gun|rare|Heaven Punisher}} from Hildetorrs (rare enemy) in Episode 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yellowboze can hunt {{Gun|rare|Frozen Shooter}} and {{Gun|rare|Spread Needle}}, {{Gun|rare|Cannon Rouge}} (rare enemy), as well as both {{Sword|rare|Lame d&#039;Argent}} and {{Sword|rare|Galatine}} - two of the best sabers for any class that can wield them.  Other strong items to hunt on Yellowboze include:  {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Tool|rare|Photon Filter}}, and {{Frame|rare|Select Cloak}}, the last two being components for {{Tool|rare|Divine Filter}}.  A HUCaseal with this id will likely be spending most of the time in the Mines of Episode 1, and Episode 4 quests that include killing the boss (for chances to hunt {{Sword|rare|Galatine}}, or {{Sword|rare|Daylight Scar}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Viridia}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player&#039;s primary interests are boss rushes like Towards The Future and Respective Tomorrow, {{Viridia}} is a good choice.  {{Shield|rare|Red Ring}} and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}} are coveted drops which only drop from the bosses at the end of Episode 1 and Episode 2. {{Gun|rare|L&amp;amp;K38 Combat}} with high hit attribute is a very potent HUCaseal weapon and highly sought after by other players. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skyly has access to many essential HUCaseal items and an increased rate of finding sword-type weapons, which is important in the early game and for finding Hit {{Sword|attributes|Calibur|Caliburs}} later. Items include {{Sword|rare|Daylight Scar}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Zanba}}, {{Shield|rare|Red Ring}}, and {{Sword|rare|Lame d&#039;Argent}}.  Be warned that {{Skyly}} is not always the ideal HUCaseal id, despite it having many items desired by the class.  Players who find success with this id for HUCaseal likely have experience and strong middle to late game items at their disposal.&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
===With V101===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/131/64/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|122&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/131/64/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|62&lt;br /&gt;
|53&lt;br /&gt;
| -&lt;br /&gt;
|7&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/137/58/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|41&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
|13&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only*&lt;br /&gt;
|5/131/64/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|112&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max*&lt;br /&gt;
|5/131/64/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|62&lt;br /&gt;
|50&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max**&lt;br /&gt;
|5/131/64/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|62&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
|50&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
The ISO* and Min-Max* plans disregard Red Ring as a means of maxing the LCK stat, allowing for swaps to other barriers such as {{Shield|rare|Kasami Bracer}} without losing out on crit chance.&lt;br /&gt;
&lt;br /&gt;
The Min-Max** plan does mostly the same, but favors EVP materials over DEF to max out her EVP stat, even without {{Unit|rare|V101}}. This allows her to maximize Estlla on [[Saint-Milion]] by stacking four {{Unit|rare|Proof of Sword-Saint}}, as well as blocking a good amount of enemies in the game. Alternatively you can also use 0 DEF Materials and 38 Luck materials instead, to have max Luck without the use of Red Ring.&lt;br /&gt;
&lt;br /&gt;
===Without V101===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/128/67/0&lt;br /&gt;
| - &lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|115&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/128/67/0&lt;br /&gt;
| -&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|72&lt;br /&gt;
|43&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|35 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
HUcaseal has no Max Stats plan without a V101; it would still require two units, so it&#039;s better to use a plan that includes V101 to allow for more equipment usage.&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|rare|Vjaya}}, {{Sword|rare|Yunchang}}, {{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Red Sword}}, {{Sword|rare|Dark Flow}} (No Combo)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Black King Bar}}, {{Sword|rare|Daylight Scar}}, {{Sword|rare|Jizai}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Double Cannon}}, {{Sword|rare|Musashi}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}, {{Sword|Diska|Charge Diska}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Raygun}} (Charge, Berserk)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|Last Swan}}, {{Gun|rare|Dual Bird}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|es|ES Scythe}} (Hell)&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Raygun}} (Arrest, Hell) {{Gun|es|ES Gun}} (Zalure)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Hell, Demons)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Sword|rare|Lavis Blade}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Kunai}}, {{Cane|rare|Syringe}}, {{Gun|rare|Rambling May}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|S-Red&#039;s Blade}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Berdysh}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Twin Blaze}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|D-Parts ver1.01}}, {{Frame|rare|Sweetheart}}, {{Frame|rare|Blue Odoshi Violet Nimaidou}}, {{Frame|rare|Stealth Suit}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|S-Parts ver2.01}}, {{Shield|rare|Red Ring}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcast/Guide&amp;diff=39638</id>
		<title>HUcast/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcast/Guide&amp;diff=39638"/>
		<updated>2025-12-13T19:26:28Z</updated>

		<summary type="html">&lt;p&gt;Kindred: rewrite use of &amp;quot;you&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HUcast.png|right]]&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[HUcast]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUcast&#039;&#039;&#039; is an android [[Hunter]] with the highest [[ATP]] in the game. While not immediately intuitive, HUcast is the best Hunter for both multiplayer and One Person mode, as his tremendous ATP makes him have the highest damage potential in both modes. Along with his access to {{Trap|Traps}}, this gives him extremely powerful crowd control with the power to mow down any spawn.&lt;br /&gt;
&lt;br /&gt;
In comparison to the other Hunters, he is almost always better in every situation, with only [[HUnewearl]] having an advantage in regular play with her access to useful support [[techniques]].&lt;br /&gt;
&lt;br /&gt;
HUcast is good for both beginners and advanced players, although beginners who are not familiar with how to avoid enemy damage may struggle with staying alive due to only being able to carry up to 10 of each healing item.&lt;br /&gt;
&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
HUcast is a master of close-range damage. If positioned well, he can deal the most damage of any class in the game in most situations. His access to traps and boosted [[paralysis]] activation chance makes him among the most capable at crowd control, as well.&lt;br /&gt;
&lt;br /&gt;
In many situations, it is optimal to play HUcast at less than 12.5% [[Stats#HP|HP]] in order to enable {{Sword|rare|Dark Flow}}&#039;s special. This can be a pro or a con depending on personal preference, and is not a mandatory part of playing the class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
*Highest ATP - Large [[combo kill]] potential&lt;br /&gt;
*Access to [[traps]] - The most powerful crowd control tool in the game&lt;br /&gt;
*Hunter arsenal - With options such as {{Sword|rare|Dark Flow}}, {{Sword|rare|Vjaya}}, {{Sword|rare|Diska of Braveman}}, and {{Gun|rare|L&amp;amp;K38 Combat}}, hunters have some of the most efficient answers when prepared for a spawn&lt;br /&gt;
*Good at both single- and multiplayer - Level 3 {{Shifta}} is enough to give HUcast more ATP than any other class can achieve in a singleplayer game&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
*Lower [[ATA]] - While mostly compensated for by [[Freeze (status)|freeze]] and [[paralysis]], HUcast can struggle with lower [[Hit]] gear&lt;br /&gt;
*Limited effective range - HU&#039;s arsenal is much less effective if they are not positioned for a spawn&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
As HUcast, any ID is a good choice, as HUcast is an optimal damage dealer in any area. Below are some recommendations for HUcast, but there are no wrong choices if another ID is desired to hunt a specific item.&lt;br /&gt;
===General Recommendations for HUcast===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Gun|rare|M&amp;amp;A60 Vise}} with high hit attribute is a core HUcast item that has many potential sources on {{Purplenum}}.  Vise and {{Cane|rare|Pyscho Wand}} can be hunted together in Caves, often in the same quest.  {{Gun|rare|Frozen Shooter}} and {{Sword|rare|Lavis Cannon}} can be hunted by {{Purplenum}} in the Forest.  &lt;br /&gt;
&lt;br /&gt;
The Central Control Area offers a solid hunt for the valuable {{Gun|rare|Heaven Punisher}}, along with the end-game special improving unit: {{Unit|rare|V502}}.  {{Tool|rare|Parasitic Gene Flow}} drops from Ogla Flow on this id, however, {{Yellowboze}} is a competitive ID for hunting this item (Maximum Attack E: Gal Da Val can be a better quest to hunt for PGF on {{Purplenum}} compared to Respective Tomorrow).&lt;br /&gt;
&lt;br /&gt;
For Point of Disaster in Episode 4, the Rare Boss, Kondrieu drops {{Gun|rare|Heaven Striker}}, which, like {{Cane|rare|Psycho Wand}}, can be traded to other players for {{Tool|rare|Photon Drops}} to afford better gear for your HUcast.  Even a hitless {{Gun|rare|Heaven Striker}} can be worth one or two photon drops while trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A similar choice to {{Purplenum}}, but the primary hunt this id offers is {{Sword|rare|Vjaya}} instead of {{Gun|rare|M&amp;amp;A60 Vise}}.  {{Sword|rare|Vjaya}} is incredibly strong, but less frequently utilized weapon by players in standard gameplay when compared with other HUcast staples like {{Gun|rare|M&amp;amp;A60 Vise}}, {{Sword|rare|Dark Flow}}, or {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
{{Cane|rare|Psycho Wand}} can be hunted in the Seabed of Episode 2 from Delbiter.  {{Gun|rare|Heaven Striker}} can be hunted from Del-D in the Ruins of Episode 1.  This ID offers one of the easiest, but least likely to yield success hunts for the highly desirable ranger weapon, {{Gun|rare|Heaven Punisher}} from Hildetorrs (rare enemy) in Episode 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yellowboze can hunt {{Gun|rare|Frozen Shooter}} and {{Gun|rare|Spread Needle}}, {{Gun|rare|Cannon Rouge}} (rare enemy), as well as both {{Sword|rare|Lame d&#039;Argent}} and {{Sword|rare|Galatine}} - two of the best sabers for any class that can wield them.  Other strong items to hunt on Yellowboze include:  {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Tool|rare|Photon Filter}}, and {{Frame|rare|Select Cloak}}, the last two being components for {{Tool|rare|Divine Filter}}.  A HUcast with this id will likely be spending most of the time in the Mines of Episode 1, and Episode 4 quests that include killing the boss (for chances to hunt {{Sword|rare|Galatine}}, or {{Sword|rare|Daylight Scar}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Viridia}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player&#039;s primary interests are boss rushes like Towards The Future and Respective Tomorrow, {{Viridia}} is a good choice.  {{Shield|rare|Red Ring}} and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}} are coveted drops which only drop from the bosses at the end of Episode 1 and Episode 2. {{Gun|rare|L&amp;amp;K38 Combat}} with high hit attribute is a very potent HUcast weapon and highly sought after by other players. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skyly has access to many essential HUcast items and an increased rate of finding sword-type weapons, which is important in the early game and for finding Hit {{Sword|attributes|Calibur|Caliburs}} later. Items include {{Sword|rare|Daylight Scar}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Zanba}}, {{Shield|rare|Red Ring}}, and {{Sword|rare|Lame d&#039;Argent}}.  Be warned that {{Skyly}} is not always the ideal HUcast id, despite it having many items desired by the class.  Players who find success with this id for HUcast likely have experience and strong middle to late game items at their disposal.&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
&lt;br /&gt;
=== With V101 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mag&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Units&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shield&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|122&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|106&lt;br /&gt;
|16&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only*&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|112&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max*&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|106&lt;br /&gt;
|6&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/139/56/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|85&lt;br /&gt;
|25&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|}The ISO* and Min-Max* plans disregard Red Ring as a means of maxing the LCK stat, allowing for swaps to other barriers such as {{Shield|rare|Kasami Bracer}} without losing out on crit chance.&lt;br /&gt;
&lt;br /&gt;
=== Without V101 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mag&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Units&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shield&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only (-3 ATP)&lt;br /&gt;
|5/130/65/0&lt;br /&gt;
| -&lt;br /&gt;
| {{Shield|rare|Red Ring}}&lt;br /&gt;
| 115&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 35&lt;br /&gt;
|}HUcast has no Max Stats plan without a V101; it would still require two units, so it&#039;s better to use a plan that includes V101 to allow for more equipment usage.&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Ultimate ===&lt;br /&gt;
&lt;br /&gt;
=== Early Ultimate essentials ===&lt;br /&gt;
{{Unit|rare|Heavenly/Battle}}: 40% battle speed is borderline mandatory for handling monsters in Ultimate. This will make everything else more effective.&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|Smartlink}}: Removes the ranged accuracy penalty Hunters suffer from.&lt;br /&gt;
&lt;br /&gt;
Berserk/Charge {{Gun|attributes|Raygun}}: Necessary for trapshooting and any situation where you need to quickly deal damage at a distance. Faster and better range than mechguns, more accurate than L&amp;amp;K38. 50 hit common weapons can be acquired through events that feature the scavenger, and can often be bought from other players for 1pd each.&lt;br /&gt;
&lt;br /&gt;
Berserk/Charge {{Gun|attributes|Vulcan}}/{{Gun|rare|M&amp;amp;A60 Vise}}: Very high single target damage. 50 Hit Berserk or Charge Vulcans can be rarely found at the [[Arms Shop]] or bought cheaply from other players. ATA is generally a much higher priority on mechguns, as they provide a marginal amount of ATP no matter what.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Diska of Braveman}} and {{Frame|rare|Thirteen}}: Powerful multi-target ranged damage that can be hunted or bought early. Even with low Hit and HUcast&#039;s poor accuracy, this combo can allow Diska of Braveman&#039;s {{Attack|special|l}} to reliably hit using the [[accuracy glitch]]. Thirteen is not essential, but it substantially boosts Diska of Braveman&#039;s accuracy and damage.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Twin Blaze}}: Casts low level {{Gifoie}}. The lingering attack can be useful for detonating traps instantly and stopping enemy charges (e.g. from [[Dorphon]]s, [[Delbiter]]s, or [[Zu]]s).&lt;br /&gt;
&lt;br /&gt;
=== Next tier ===&lt;br /&gt;
{{Unit|rare|V501}}: Boosts the effectiveness of [[Weapons#Instant kill|instant kill]] and [[Weapons#Paralysis|paralysis]] specials.&lt;br /&gt;
&lt;br /&gt;
{{SpecialCommon|Gun|attributes|Arrest|Raygun}}: Fast, accurate, ranged paralysis. Extremely important when dealing with enemies that can&#039;t be [[Freeze (status)|frozen]] ([[Dorphon]], [[Girtablulu]]).&lt;br /&gt;
&lt;br /&gt;
{{SpecialCommon|Gun|attributes|Hell|Raygun}}: Fast, accurate, ranged instant kill. Less important on HUcast because his high ATP means dealing regular damage is always a viable option, but Hell is still the fastest way to deal with many Episode 2 enemies.&lt;br /&gt;
&lt;br /&gt;
{{Shield|rare|S-Parts ver2.01}}: Barrier that provides 15 ATA. Generally the best barrier available to HUcast before level 180.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Excalibur}}: Can increase ATA if paired with {{Unit|rare|Proof of Sword-Saint}}. Fast, high-DPS weapon that hits up to 3 targets. Best used on frozen foes that are close together (e.g. jumping Sinows, rushing [[Delbiter]]s, etc) with a high potential of being killed in a single combo.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Vjaya}}: Highest multi-target damage weapon in the game whose {{Attack|special}} has {{Attack|hard|l}} accuracy. While being a costly weapon to use, it is the best choice to safely kill multiple high-HP enemies in a single combo. To give an idea of its potential: with high-level support techniques, most &#039;&#039;minibosses&#039;&#039; in Episode 2 can be killed in one combo. With the right [[Photon Sphere#Uses|sphering]], it can kill weaker enemies in one swing.&lt;br /&gt;
&lt;br /&gt;
=== Next tier ===&lt;br /&gt;
{{Unit|rare|V502}}: Doubles the effectiveness of [[Weapons#Instant kill|instant kill specials]].&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|V101}}: Heavenly/Battle with stat bonuses attached.&lt;br /&gt;
&lt;br /&gt;
{{SpecialCommon|Sword|es|Hell|J-Cutter}} (or {{Sword|es|ES Slicer}}): Multi-target, ranged Hell. With the [[accuracy glitch]], this is one of HUcast&#039;s most accurate multi-target Hell options.&lt;br /&gt;
&lt;br /&gt;
{{SpecialCommon|Sword|es|Arrest|J-Cutter}} (or {{Sword|es|ES Slicer}}): Multi-target, ranged Arrest. Particularly helpful for groups of moving Dorphons or flailing Girtablulus (slicers aren&#039;t affected by manual evasion).&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Dark Flow}}: Strongest single target, spawn-killing weapon. {{Attack|Special}} has {{attack|hard}} accuracy, but high Hit is required for safe usage. Have to stand against an enemy in order to stack all 5 waves of the special attack. Hard attack can be used to one-hit kill [[Ob Lily|Ob Lilies]] (A.Beast% required most of the time). Dark Flow&#039;s special also has infinite vertical height, making it useful against flying monsters/bosses. It also has the unique property of killing foes before the targeting reticle even appears, on the very first frame of their spawn (video example).&lt;br /&gt;
&lt;br /&gt;
{{Shield|rare|Red Ring}}: Barrier that provides 20 ATP and ATA as well as great defensive stats. Outside of specific situations, this will be HUcast&#039;s best-in-slot barrier.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
===Comboing safely ===&lt;br /&gt;
When close to an enemy, it is often necessary to delay your second and third attack in order to stagger the monster. Hitting a monster when it is recoiling from a previous hit will not add any duration to its recoil animation, so if you attack as quickly as possible, it can often hit you after your second attack.&lt;br /&gt;
&lt;br /&gt;
Some weapons leave you unsafe after the third attack: you will want to use a two attack combo unless you are certain the third attack will kill. This varies based on your battle speed, the enemy, and positioning, but this issue is particularly glaring with swords. Ending on a {{Attack|heavy|l}} can also be safer as it pushes the enemy back more than [[File:Normal Attack.png|16px|middle|link=Attack#Normal attack]][[Attack#Normal attack|normal]]/[[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] (with a few exceptions).&lt;br /&gt;
&lt;br /&gt;
You can feint an enemy to swing at the air, leaving his side/back safe for you. It is extremely useful against fast-moving monsters such as [[Melqueek]] and [[Del-D]], or a [[Delsaber]] that you want to hit in close combat. Know your safe combos and which weapons are efficient against which monsters.&lt;br /&gt;
&lt;br /&gt;
=== Trap usage ===&lt;br /&gt;
{{Trap|Traps}} are an extremely powerful tool given to androids and effective usage can be the difference between struggling and efficient play.&lt;br /&gt;
&lt;br /&gt;
There are a few common ways to use traps:&lt;br /&gt;
&lt;br /&gt;
* [[Game_mechanics#Trap_shooting|Trap shooting]]: set a trap and immediately detonate it by shooting it, typically with a handgun but possible with some other weapons. This is the fastest way to detonate a trap if unprepared, with the downside of being in the middle of a handgun animation when the trap is detonated, wasting some of the effective [[Freeze (status)|frozen]] time.&lt;br /&gt;
* {{Sword|rare|Twin Blaze}}: the lingering {{Gifoie}} from Twin Blaze will instantly detonate any traps set in it. This is a little slower to set up but lets you immediately attack after setting the trap.&lt;br /&gt;
* Timed: traps have a set amount of time to arm, after which they will detonate immediately when something (player or monster) comes within range. Leaving traps where monsters will spawn soon gives you flexibility of positioning.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Freeze traps|Freeze traps}}: guaranteed area-of-effect freeze. This buys your team four seconds to safely deal with a wave, in addition to reducing the enemy&#039;s EVP by 30%. It&#039;s hard to overstate how powerful freeze traps are; freezing the right waves can make everything easier for your whole team. It might not always be ideal to freeze waves immediately as they spawn – allowing monsters to group together can make them easier to take out.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Damage traps|Damage traps}}: moderate damage to monsters with low EFR. On Ultimate difficulty, damage traps are most commonly used to kill Slimes and scare Rappies. Detonating a damage trap where a Slime spawns will instantly kill it. Detonating a damage trap where a Rappy is dropping in will cause it to drop to the ground and run immediately, but this is prone to desync.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Confuse traps|Confuse traps}}: Area-of-effect [[confusion]]. This is a powerful effect when monsters&#039; damage is higher than the players&#039;. It can also be useful to cause enemies to cluster around each other. On Ultimate, confuse traps are generally considered disruptive because they override the more powerful freeze effect and can cause monsters to behave unpredictably, but they still have their uses.&lt;br /&gt;
&lt;br /&gt;
===Spawn knowledge===&lt;br /&gt;
The best way of being effective in &#039;&#039;PSO&#039;&#039; is to memorize the monster spawns per quest, along with the monsters&#039; behaviors. This applies to any class. It seems tedious and difficult at first, but it is a Hunter&#039;s keystone, as their area of effect is very limited and their effectiveness relies on knowing what is happening next. The easiest way to learn a quest is to run it several times, remembering the most important waves first (e.g. iconic monsters&#039; positioning, dangerous enemies, large amounts of enemies), then filling the gaps with the minor ones. It allows you to read what your partners are intending to do once you are comfortable with the quest. You can assume that an experienced player going in a certain direction means that they will deal with the enemies spawning in that area, leaving the others to you. This is why following someone and attacking the monsters they&#039;re prepared to deal with likely isn&#039;t helpful and can be dangerous if nobody takes care of the remaining ones.&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Category&lt;br /&gt;
!Item&lt;br /&gt;
!Notes&lt;br /&gt;
!Alternatives&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Single-Target&lt;br /&gt;
|{{Sword|rare|Dark Flow}} (No Combo)&lt;br /&gt;
|Unique special makes Dark Flow able to kill most enemies in a single swing.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Jizai}}&lt;br /&gt;
|High ATP and {{Unit|rare|Proof of Sword-Saint}} synergy for dispatching tanky enemies.&lt;br /&gt;
|{{Sword|rare|Black King Bar}}, {{Sword|rare|Double Cannon}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Daylight Scar}}&lt;br /&gt;
|High ATP and Berserk special make this deal high damage if accuracy allows&lt;br /&gt;
|{{Sword|rare|Musashi}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Multi-Target&lt;br /&gt;
|{{Sword|rare|Excalibur}}&lt;br /&gt;
|Fast, great ATP and special, three targets, and {{Unit|rare|Proof of Sword-Saint}} synergy make this one of HUcast&#039;s best melee options.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Vjaya}}&lt;br /&gt;
|Special attack is costly but has the highest damage multiplier in the game.&lt;br /&gt;
|{{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Red Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Tsumikiri J-Sword}}&lt;br /&gt;
|Special attack does damage to a large area, can be stacked with traps&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Single-Target&lt;br /&gt;
|{{Gun|attributes|Raygun}}(Berserk or Charge)&lt;br /&gt;
|Fast animation, good range and accuracy make Raygun a staple for trap shooting, cleanup, and quick kills.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
|Slow animation but among the highest possible damage per combo, great for higher HP enemies and bosses.&lt;br /&gt;
|{{Gun|attributes|Vulcan}}(Berserk or Charge)&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|L&amp;amp;K38 Combat}} (No Combo)&lt;br /&gt;
|Cannot combo but fires five bullets per attack, providing good burst damage at range.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Master Raven}} (No Combo)&lt;br /&gt;
|Cannot combo but fires three bullets per attack, for quick cleanup or kills on certain enemies.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Multi-Target&lt;br /&gt;
|{{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|Berserk special and set effect with {{Frame|rare|Thirteen}} makes this slicer able to kill most common enemies in a single combo&lt;br /&gt;
|{{SpecialCommon|Sword|attributes|Charge|Diska}}, {{Sword|rare|Slicer of Fanatic}}, {{Sword|rare|Rainbow Baton}}, {{Sword|rare|Red Slicer}} (with {{Frame|rare|Crimson Coat}})&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Frames&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|{{Frame|rare|Thirteen}}&lt;br /&gt;
|Powerful set effect with {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Frame|rare|D-Parts ver1.01}}&lt;br /&gt;
|Provides 35 [[ATP]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Barriers&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|Provides 20 [[ATP]] and [[ATA]] in addition to excellent defensive stats&lt;br /&gt;
|{{Shield|rare|S-Parts ver2.01}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|Provides +40% battle speed in addition to 15 to most stats&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Smartlink}}&lt;br /&gt;
|Removes the inherent accuracy penalty Hunters have at range&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|V502}}&lt;br /&gt;
|Increases effectiveness of some specials (including Hell and Arrest)&lt;br /&gt;
|{{Unit|rare|V501}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
|Set effect with several strong weapons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Cure/Freeze}}, [[Units#Cure units|etc]]&lt;br /&gt;
|Immunity to status effects&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Special Purpose Equipment&lt;br /&gt;
!Purpose&lt;br /&gt;
!Equipment&lt;br /&gt;
!Notes&lt;br /&gt;
!Alternatives&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Hell]]&lt;br /&gt;
|{{SpecialCommon|Gun|attributes|Hell|Raygun}}&lt;br /&gt;
|Fast, ranged, and accurate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{SpecialCommon|Sword|es|Hell|J-Cutter}} / {{SpecialCommon|Sword|es|Hell|Slicer}}&lt;br /&gt;
|Multi-target, works well with [[Accuracy glitch]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Arrest]]&lt;br /&gt;
|{{SpecialCommon|Gun|attributes|Arrest|Raygun}}&lt;br /&gt;
|Fast, ranged, and accurate&lt;br /&gt;
|{{Cane|rare|Kunai}}&lt;br /&gt;
|-&lt;br /&gt;
|{{SpecialCommon|Sword|es|Arrest|J-Cutter}} / {{SpecialCommon|Sword|es|Arrest|Slicer}}&lt;br /&gt;
|Multi-target, works well with [[Accuracy glitch]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stop Charging Enemies&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|Gifoie interrupts Dorphons, Delbiters, and Zus during their initial charge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Detonating Traps&lt;br /&gt;
|{{Gun|attributes|Raygun}} / {{Gun|rare|Master Raven}}&lt;br /&gt;
|Shoot immediately after placing a trap to detonate it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|The lingering Gifoie from the special attack will instantly detonate traps set within it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lowering HP&lt;br /&gt;
|{{Sword|rare|Lavis Blade}}&lt;br /&gt;
|5% HP increments make it easy to lower to precise amounts of HP. Use pallet cancelling to avoid losing HP from the second attack&lt;br /&gt;
|{{Sword|rare|Girasole}},{{Sword|rare|Orotiagito}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Breaking [[Dubwitch]]&lt;br /&gt;
|{{Cane|rare|Kunai}} / {{Cane|rare|Syringe}}&lt;br /&gt;
|Infinite height allows breaking Dubwitches from directly underneath them&lt;br /&gt;
|{{Sword|rare|Dark Flow}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Lavis Blade}} / {{Sword|rare|Raikiri}} / {{Sword|rare|Orotiagito}}&lt;br /&gt;
|Special attacks pierce through some walls&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Megid Resistance&lt;br /&gt;
|{{Frame|rare|Dress Plate}}&lt;br /&gt;
|Provides 70 [[EDK]] - resists Ob Lily Megid on its own&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|60 [[EDK]] Barrier&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|Resist/Devil}}&lt;br /&gt;
|15 [[EDK]] Unit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Elemental Resistance&lt;br /&gt;
|{{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
|Provides 40 to [[EFR]], [[ETH]], and [[EIC]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|Resist/Burning}}, [[Units#Single-resist units|etc]]&lt;br /&gt;
|15 resistance unit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Shifta}} {{Deband}}&lt;br /&gt;
|{{Sword|rare|S-Red&#039;s Blade}}&lt;br /&gt;
|Provides level 3 Shifta and Deband&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{Zalure}}&lt;br /&gt;
|{{SpecialCommon|Gun|es|Zalure|Gun}}&lt;br /&gt;
|Single-target, does not require passing an accuracy check to apply Zalure&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{SpecialCommon|Sword|es|Zalure|J-Cutter}} / {{SpecialCommon|Sword|es|Zalure|Slicer}}&lt;br /&gt;
|Multi-target, functionally identical, does not require passing an accuracy check to apply Zalure&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Vol Opt]]&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|[https://www.youtube.com/watch?v=H1lX6eW2gdk Example]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Drill Launcher}} &lt;br /&gt;
|[https://www.youtube.com/watch?v=PHzoHzeJALk&amp;amp;t=991s Example]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Increased Damage&lt;br /&gt;
|{{Shield|rare|Kasami Bracer}}&lt;br /&gt;
|While usually not worth losing the accuracy from Red Ring or S-Parts, the 35 ATP Kasami provides can make the difference between some enemies living and dying&lt;br /&gt;
|{{Shield|rare|Combat Gear}}&lt;br /&gt;
|-&lt;br /&gt;
|Faster Teleporting&lt;br /&gt;
|{{Frame|rare|Stealth Suit}}&lt;br /&gt;
|Makes teleporting effects faster, removes weapon &amp;quot;slingshot&amp;quot; effect&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Unit Freedom&lt;br /&gt;
|{{Frame|rare|Blue Odoshi Violet Nimaidou}}&lt;br /&gt;
|While usually not worth losing the benefits from other frames, BOVN provides 40% battle speed, allowing {{Unit|rare|V101}} to be substituted for another unit&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;{{Classes}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Excalibur&amp;diff=39600</id>
		<title>Excalibur</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Excalibur&amp;diff=39600"/>
		<updated>2025-12-10T00:23:37Z</updated>

		<summary type="html">&lt;p&gt;Kindred: guts man&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Excalibur&lt;br /&gt;
|jp = エクスキャリバー&lt;br /&gt;
|romaji = Excalibur&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Excalibur.png&lt;br /&gt;
|imagealt = Excalibur&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Saber&lt;br /&gt;
|requirement = 800 ATP&lt;br /&gt;
|grind = 0&lt;br /&gt;
|special = Berserk&lt;br /&gt;
|targets = 3&lt;br /&gt;
|ATP = 900-950&lt;br /&gt;
|MST = 35&lt;br /&gt;
|ATA = 60&lt;br /&gt;
|class = 111111111110&lt;br /&gt;
|hdist = 14&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 00AC00&lt;br /&gt;
|desc = A golden sword that gets even more powerful by sacrificing HP for a powerful attack.&lt;br /&gt;
}}&lt;br /&gt;
{{Sword|rare|Excalibur}} is a rare [[Sabers|saber]] obtained by [[sealed items|unsealing]] the rare saber {{Sword|rare|Lame d&#039;Argent}}. It is considered the best saber in the game, having the second-highest [[ATP]] of all sabers, a [[Weapons#Sacrificial damage increase|Berserk]] special attack, and the ability to strike up to three targets at once.&lt;br /&gt;
&lt;br /&gt;
Excalibur is commonly used on [[Classes#Rangers|Rangers]] in order to defeat [[Satellite Lizard|Satellite Lizards]] and [[Yowie|Yowies]] with ease, but all classes can make use of its quick animation and high damage in many situations.&lt;br /&gt;
&lt;br /&gt;
As Excalibur is a weapon originating from a [[sealed item]], it can only have a maximum of two [[Weapon attributes|attributes]] instead of the usual three.&lt;br /&gt;
&lt;br /&gt;
==Set Effect==&lt;br /&gt;
{{SetEffectHead}}&lt;br /&gt;
{{SetEffectRow|Unit|Proof of Sword-Saint|effectspan=1|effect=+30 ATA, +60 EVP, -20 DFP}}&lt;br /&gt;
{{SetEffectRow|Mag|Tellusis|effectspan=1|effect= +10% attack speed, +10 ELT and +10 EDK}}&lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;Note: The 10% attack speed effect is rarely useful, since most players will have a stronger battle speed from {{Unit|rare|Heavenly/Battle}} or {{Unit|rare|V101}}.  Multiple sources of attack speed increase will not stack; only the highest source will apply.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Excalibur has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Excalibur to Excalibur*. The skin can be removed via using {{Tool|rare|Neutralizer}}, but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
{{ReskinsHead}}&lt;br /&gt;
{{ReskinsRow|Heart of Lollipop|00AC01}}&lt;br /&gt;
{{ReskinsRow|Heart of DB&#039;s Saber|00AC02}}&lt;br /&gt;
{{ReskinsRow|Heart of Ancient Saber|00AC03}}&lt;br /&gt;
{{ReskinsRow|Heart of Delsaber&#039;s Buster|00AC04}}&lt;br /&gt;
{{ReskinsRow|Heart of Flamberge|00AC05}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Unsealing===&lt;br /&gt;
Excalibur can be obtained by selecting the &amp;quot;Use&amp;quot; option on a {{Sword|rare|Lame d&#039;Argent}} with 10,000 kills accumulated.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Excalibur is inspired by the legendary sword of the same name.&lt;br /&gt;
* Stories of Excalibur originate from a Welsh sword called &amp;quot;Caledfwlch,&amp;quot; meaning &amp;quot;hard cleft.&amp;quot; Another saber, {{Sword|rare|Kaladbolg}}, shares this etymology.&lt;br /&gt;
* This weapon appears as a Saber in Phantasy Star Portable 2, and appears alongside Lame d&#039;Argent as a Twin Saber called &#039;Lambda Excalibur.&#039;&lt;br /&gt;
* Lambda Excalibur also appears as a weapon camo in Phantasy Star Online 2.&lt;br /&gt;
* Excalibur was previously the highest ATP saber in the game, with its ATP only being surpassed by {{Sword|rare|Galatine}} during its peak beat time. After an Ephinea update on April 30th, 2023 that removed its beat time mechanic, Galatine&#039;s ATP is now a fixed value of 990-1260.&lt;br /&gt;
&lt;br /&gt;
{{Sabers}}&lt;br /&gt;
{{Sealed items}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Sabers]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Tellusis&amp;diff=39599</id>
		<title>Tellusis</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Tellusis&amp;diff=39599"/>
		<updated>2025-12-10T00:22:12Z</updated>

		<summary type="html">&lt;p&gt;Kindred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|icon=Mag&lt;br /&gt;
|color=rare&lt;br /&gt;
|image=Tellusis.png&lt;br /&gt;
|type=Mag&lt;br /&gt;
|jp = テルジス&lt;br /&gt;
|evo=4&lt;br /&gt;
|cell=[[Dragon Scale]]&lt;br /&gt;
|conditions=Level 50+ [[Kama]]&lt;br /&gt;
|triggerrate=55&lt;br /&gt;
|triggerpb=invinc&lt;br /&gt;
|triggerhp=invinc&lt;br /&gt;
|triggerboss=invinc&lt;br /&gt;
|triggerdeath=reverser&lt;br /&gt;
|hex=024400&lt;br /&gt;
}}&lt;br /&gt;
{{Mag|rare|Tellusis}} is a rare [[Mags#Cell Mags|cell Mag]]. It is considered to be one of the best [[Mags]] in the game due to its higher [[Mags#Mag triggers|trigger]] rate of 55% and invincibility triggers. It offers bonuses when equipped with {{Sword|rare|Excalibur}}.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Mag Cell===&lt;br /&gt;
Tellusis may be obtained by using the rare [[Mags#List of Mag Cells|Mag cell]] {{Tool|rare|Dragon Scale}} on an equipped level 50+ {{Mag|Kama}}.&lt;br /&gt;
&lt;br /&gt;
==Feeding Table==&lt;br /&gt;
: &#039;&#039;Main article: [[Mag feeding tables]]&#039;&#039;&lt;br /&gt;
{{MagFeedTable|7}}&lt;br /&gt;
&lt;br /&gt;
==Set Effect==&lt;br /&gt;
{{SetEffectHead}}&lt;br /&gt;
{{SetEffectRow|Sword|Excalibur|effectspan=1|effect= +10% attack speed, +10 ELT and +10 EDK}}&lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;Note: These set effects are rarely useful, since most players will have a stronger battle speed from {{Unit|rare|Heavenly/Battle}}.  Multiple sources of attack speed increase will not stack; only the highest source will apply.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Note: Equipping Excalibur with Tellusis may help your character stay standing against Dark Falz (Form 3) Grants attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This Mag was introduced with the release of Episode 4, and wasn&#039;t available in previous versions of &#039;&#039;PSO&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=&amp;quot;150&amp;quot; widths=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Tellusis_front-0.png | Tellusis front&lt;br /&gt;
Tellusis_back-0.png | Tellusis back&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Mags}}&lt;br /&gt;
[[Category:Mags]][[Category:Episode 4]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcast/Guide&amp;diff=39592</id>
		<title>HUcast/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcast/Guide&amp;diff=39592"/>
		<updated>2025-12-08T06:43:44Z</updated>

		<summary type="html">&lt;p&gt;Kindred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HUcast.png|right]]&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[HUcast]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUcast&#039;&#039;&#039; is an android [[Hunter]] with the highest [[ATP]] in the game. While not immediately intuitive, HUcast is the best Hunter for both multiplayer and One Person mode, as his tremendous ATP makes him have the highest damage potential in both modes. Along with his access to {{Trap|Traps}}, this gives him extremely powerful crowd control with the power to mow down any spawn.&lt;br /&gt;
&lt;br /&gt;
In comparison to the other Hunters, he is almost always better in every situation, with only [[HUnewearl]] having an advantage in regular play with her access to useful support [[techniques]].&lt;br /&gt;
&lt;br /&gt;
HUcast is good for both beginners and advanced players, although beginners who are not familiar with how to avoid enemy damage may struggle with staying alive due to only being able to carry up to 10 of each healing item.&lt;br /&gt;
&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
HUcast is a master of close-range damage. If positioned well, he can deal the most damage of any class in the game in most situations. His access to traps and boosted [[paralysis]] activation chance makes him among the most capable at crowd control, as well.&lt;br /&gt;
&lt;br /&gt;
In many situations, it is optimal to play HUcast at less than 12.5% [[Stats#HP|HP]] in order to enable {{Sword|rare|Dark Flow}}&#039;s special. This can be a pro or a con depending on personal preference, and is not a mandatory part of playing the class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
*Highest ATP - Large [[combo kill]] potential&lt;br /&gt;
*Access to [[traps]] - The most powerful crowd control tool in the game&lt;br /&gt;
*Hunter arsenal - With options such as {{Sword|rare|Dark Flow}}, {{Sword|rare|Vjaya}}, {{Sword|rare|Diska of Braveman}}, and {{Gun|rare|L&amp;amp;K38 Combat}}, hunters have some of the most efficient answers when prepared for a spawn&lt;br /&gt;
*Good at both single- and multiplayer - Level 3 {{Shifta}} is enough to give HUcast more ATP than any other class can achieve in a singleplayer game&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
*Lower [[ATA]] - While mostly compensated for by [[Freeze (status)|freeze]] and [[paralysis]], HUcast can struggle with lower [[Hit]] gear&lt;br /&gt;
*Limited effective range - HU&#039;s arsenal is much less effective if they are not positioned for a spawn&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
As HUcast, any ID is a good choice, as HUcast is an optimal damage dealer in any area. Below are some recommendations for HUcast, but there are no wrong choices if another ID is desired to hunt a specific item.&lt;br /&gt;
===General Recommendations for HUcast===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Gun|rare|M&amp;amp;A60 Vise}} with high hit attribute is a core HUcast item that has many potential sources on {{Purplenum}}.  You will be able to hunt both this weapon as well as {{Cane|rare|Pyscho Wand}} in Caves.  You are also able to hunt for {{Gun|rare|Frozen Shooter}} and {{Sword|rare|Lavis Cannon}} in the Forest&lt;br /&gt;
&lt;br /&gt;
The Central Control Area offers a solid hunt for the valuable {{Gun|rare|Heaven Punisher}}, along with the end-game special improving unit: {{Unit|rare|V502}}.  You&#039;ll be able to acquire {{Tool|rare|Parasitic Gene Flow}} from Ogla Flow, though {{Yellowboze}} is a competitive ID for this hunt (you may find that Maximum Attack E: Gal Da Val is a better approach to PGF on {{Purplenum}}).&lt;br /&gt;
&lt;br /&gt;
For Point of Disaster in Episode 4, you can try to hunt for the Rare Enemy, Kondrieu, to acquire {{Gun|rare|Heaven Striker}}, which, like {{Cane|rare|Psycho Wand}}, can be traded to other players for {{Tool|rare|Photon Drops}} to afford better gear for your HUcast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A similar choice to {{Purplenum}}, but the primary hunt this id offers is {{Sword|rare|Vjaya}} instead of {{Gun|rare|M&amp;amp;A60 Vise}}.  {{Sword|rare|Vjaya}} is incredibly strong, but less frequently utilized weapon by players in standard gameplay when compared with other HUcast staples like {{Gun|rare|M&amp;amp;A60 Vise}}, {{Sword|rare|Dark Flow}}, or {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
You can also hunt for {{Cane|rare|Psycho Wand}} in the Seabed of Episode 2, and have a chance to hunt {{Gun|rare|Heaven Striker}} from Del-D in the Ruins of Episode 1.  This ID offers one of the easiest, but least likely to yield success hunts for the highly desirable ranger weapon, {{Gun|rare|Heaven Punisher}} from Hildetorrs (rare enemy) in Episode 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yellowboze can hunt {{Gun|rare|Frozen Shooter}} and {{Gun|rare|Spread Needle}}, {{Gun|rare|Cannon Rouge}} (rare enemy), as well as both {{Sword|rare|Lame d&#039;Argent}} and {{Sword|rare|Galatine}} - two of the best sabers for any class that can wield them.  Other strong items to hunt on Yellowboze include:  {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Tool|rare|Photon Filter}}, and {{Frame|rare|Select Cloak}}, the last two being components for {{Tool|rare|Divine Filter}}.  As a HUcast with this id, you&#039;d likely be spending most of your time in the Mines of Episode 1, and Episode 4 quests that include killing the boss (for chances to hunt {{Sword|rare|Galatine}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Viridia}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you find yourself mostly comfortable playing quests like Towards The Future and Respective Tomorrow, {{Viridia}} is a good id for your hucast.  {{Shield|rare|Red Ring}} and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}} are coveted drops which only drop from the bosses at the end of Episode 1 and Episode 2. {{Gun|rare|L&amp;amp;K38 Combat}} with high hit attribute is a very potent HUcast weapon and highly sought after by other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skyly has access to many essential HUcast items and an increased rate of finding sword-type weapons, which is important in the early game and for finding Hit {{Sword|attributes|Calibur|Caliburs}} later. Items include {{Sword|rare|Daylight Scar}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Zanba}}, {{Shield|rare|Red Ring}}, and {{Sword|rare|Lame d&#039;Argent}}.  Be warned that {{Skyly}} is not always the ideal HUcast id, despite it having many items desired by the class.  Players who find success with this id for HUcast likely have experience and strong middle to late game items at their disposal.&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
&lt;br /&gt;
=== With V101 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mag&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Units&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shield&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|122&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|106&lt;br /&gt;
|16&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only*&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|112&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max*&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|106&lt;br /&gt;
|6&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/139/56/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|85&lt;br /&gt;
|25&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|}The ISO* and Min-Max* plans disregard Red Ring as a means of maxing the LCK stat, allowing for swaps to other barriers such as {{Shield|rare|Kasami Bracer}} without losing out on crit chance.&lt;br /&gt;
&lt;br /&gt;
=== Without V101 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mag&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Units&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shield&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only (-3 ATP)&lt;br /&gt;
|5/130/65/0&lt;br /&gt;
| -&lt;br /&gt;
| {{Shield|rare|Red Ring}}&lt;br /&gt;
| 115&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 35&lt;br /&gt;
|}HUcast has no Max Stats plan without a V101; it would still require two units, so it&#039;s better to use a plan that includes V101 to allow for more equipment usage.&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Ultimate ===&lt;br /&gt;
&lt;br /&gt;
=== Early Ultimate essentials ===&lt;br /&gt;
{{Unit|rare|Heavenly/Battle}}: 40% battle speed is borderline mandatory for handling monsters in Ultimate. This will make everything else more effective.&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|Smartlink}}: Removes the ranged accuracy penalty Hunters suffer from.&lt;br /&gt;
&lt;br /&gt;
Berserk/Charge {{Gun|attributes|Raygun}}: Necessary for trapshooting and any situation where you need to quickly deal damage at a distance. Faster and better range than mechguns, more accurate than L&amp;amp;K38. 50 hit common weapons can be acquired through events that feature the scavenger, and can often be bought from other players for 1pd each.&lt;br /&gt;
&lt;br /&gt;
Berserk/Charge {{Gun|attributes|Vulcan}}/{{Gun|rare|M&amp;amp;A60 Vise}}: Very high single target damage. 50 Hit Berserk or Charge Vulcans can be rarely found at the [[Arms Shop]] or bought cheaply from other players. ATA is generally a much higher priority on mechguns, as they provide a marginal amount of ATP no matter what.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Diska of Braveman}} and {{Frame|rare|Thirteen}}: Powerful multi-target ranged damage that can be hunted or bought early. Even with low Hit and HUcast&#039;s poor accuracy, this combo can allow Diska of Braveman&#039;s {{Attack|special|l}} to reliably hit using the [[accuracy glitch]]. Thirteen is not essential, but it substantially boosts Diska of Braveman&#039;s accuracy and damage.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Twin Blaze}}: Casts low level {{Gifoie}}. The lingering attack can be useful for detonating traps instantly and stopping enemy charges (e.g. from [[Dorphon]]s, [[Delbiter]]s, or [[Zu]]s).&lt;br /&gt;
&lt;br /&gt;
=== Next tier ===&lt;br /&gt;
{{Unit|rare|V501}}: Boosts the effectiveness of [[Weapons#Instant kill|instant kill]] and [[Weapons#Paralysis|paralysis]] specials.&lt;br /&gt;
&lt;br /&gt;
{{SpecialCommon|Gun|attributes|Arrest|Raygun}}: Fast, accurate, ranged paralysis. Extremely important when dealing with enemies that can&#039;t be [[Freeze (status)|frozen]] ([[Dorphon]], [[Girtablulu]]).&lt;br /&gt;
&lt;br /&gt;
{{SpecialCommon|Gun|attributes|Hell|Raygun}}: Fast, accurate, ranged instant kill. Less important on HUcast because his high ATP means dealing regular damage is always a viable option, but Hell is still the fastest way to deal with many Episode 2 enemies.&lt;br /&gt;
&lt;br /&gt;
{{Shield|rare|S-Parts ver2.01}}: Barrier that provides 15 ATA. Generally the best barrier available to HUcast before level 180.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Excalibur}}: Can increase ATA if paired with {{Unit|rare|Proof of Sword-Saint}}. Fast, high-DPS weapon that hits up to 3 targets. Best used on frozen foes that are close together (e.g. jumping Sinows, rushing [[Delbiter]]s, etc) with a high potential of being killed in a single combo.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Vjaya}}: Highest multi-target damage weapon in the game whose {{Attack|special}} has {{Attack|hard|l}} accuracy. While being a costly weapon to use, it is the best choice to safely kill multiple high-HP enemies in a single combo. To give an idea of its potential: with high-level support techniques, most &#039;&#039;minibosses&#039;&#039; in Episode 2 can be killed in one combo. With the right [[Photon Sphere#Uses|sphering]], it can kill weaker enemies in one swing.&lt;br /&gt;
&lt;br /&gt;
=== Next tier ===&lt;br /&gt;
{{Unit|rare|V502}}: Doubles the effectiveness of [[Weapons#Instant kill|instant kill specials]].&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|V101}}: Heavenly/Battle with stat bonuses attached.&lt;br /&gt;
&lt;br /&gt;
{{SpecialCommon|Sword|es|Hell|J-Cutter}} (or {{Sword|es|ES Slicer}}): Multi-target, ranged Hell. With the [[accuracy glitch]], this is one of HUcast&#039;s most accurate multi-target Hell options.&lt;br /&gt;
&lt;br /&gt;
{{SpecialCommon|Sword|es|Arrest|J-Cutter}} (or {{Sword|es|ES Slicer}}): Multi-target, ranged Arrest. Particularly helpful for groups of moving Dorphons or flailing Girtablulus (slicers aren&#039;t affected by manual evasion).&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Dark Flow}}: Strongest single target, spawn-killing weapon. {{Attack|Special}} has {{attack|hard}} accuracy, but high Hit is required for safe usage. Have to stand against an enemy in order to stack all 5 waves of the special attack. Hard attack can be used to one-hit kill [[Ob Lily|Ob Lilies]] (A.Beast% required most of the time). Dark Flow&#039;s special also has infinite vertical height, making it useful against flying monsters/bosses. It also has the unique property of killing foes before the targeting reticle even appears, on the very first frame of their spawn (video example).&lt;br /&gt;
&lt;br /&gt;
{{Shield|rare|Red Ring}}: Barrier that provides 20 ATP and ATA as well as great defensive stats. Outside of specific situations, this will be HUcast&#039;s best-in-slot barrier.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
===Comboing safely ===&lt;br /&gt;
When close to an enemy, it is often necessary to delay your second and third attack in order to stagger the monster. Hitting a monster when it is recoiling from a previous hit will not add any duration to its recoil animation, so if you attack as quickly as possible, it can often hit you after your second attack.&lt;br /&gt;
&lt;br /&gt;
Some weapons leave you unsafe after the third attack: you will want to use a two attack combo unless you are certain the third attack will kill. This varies based on your battle speed, the enemy, and positioning, but this issue is particularly glaring with swords. Ending on a {{Attack|heavy|l}} can also be safer as it pushes the enemy back more than [[File:Normal Attack.png|16px|middle|link=Attack#Normal attack]][[Attack#Normal attack|normal]]/[[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] (with a few exceptions).&lt;br /&gt;
&lt;br /&gt;
You can feint an enemy to swing at the air, leaving his side/back safe for you. It is extremely useful against fast-moving monsters such as [[Melqueek]] and [[Del-D]], or a [[Delsaber]] that you want to hit in close combat. Know your safe combos and which weapons are efficient against which monsters.&lt;br /&gt;
&lt;br /&gt;
=== Trap usage ===&lt;br /&gt;
{{Trap|Traps}} are an extremely powerful tool given to androids and effective usage can be the difference between struggling and efficient play.&lt;br /&gt;
&lt;br /&gt;
There are a few common ways to use traps:&lt;br /&gt;
&lt;br /&gt;
* [[Game_mechanics#Trap_shooting|Trap shooting]]: set a trap and immediately detonate it by shooting it, typically with a handgun but possible with some other weapons. This is the fastest way to detonate a trap if unprepared, with the downside of being in the middle of a handgun animation when the trap is detonated, wasting some of the effective [[Freeze (status)|frozen]] time.&lt;br /&gt;
* {{Sword|rare|Twin Blaze}}: the lingering {{Gifoie}} from Twin Blaze will instantly detonate any traps set in it. This is a little slower to set up but lets you immediately attack after setting the trap.&lt;br /&gt;
* Timed: traps have a set amount of time to arm, after which they will detonate immediately when something (player or monster) comes within range. Leaving traps where monsters will spawn soon gives you flexibility of positioning.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Freeze traps|Freeze traps}}: guaranteed area-of-effect freeze. This buys your team four seconds to safely deal with a wave, in addition to reducing the enemy&#039;s EVP by 30%. It&#039;s hard to overstate how powerful freeze traps are; freezing the right waves can make everything easier for your whole team. It might not always be ideal to freeze waves immediately as they spawn – allowing monsters to group together can make them easier to take out.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Damage traps|Damage traps}}: moderate damage to monsters with low EFR. On Ultimate difficulty, damage traps are most commonly used to kill Slimes and scare Rappies. Detonating a damage trap where a Slime spawns will instantly kill it. Detonating a damage trap where a Rappy is dropping in will cause it to drop to the ground and run immediately, but this is prone to desync.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Confuse traps|Confuse traps}}: Area-of-effect [[confusion]]. This is a powerful effect when monsters&#039; damage is higher than the players&#039;. It can also be useful to cause enemies to cluster around each other. On Ultimate, confuse traps are generally considered disruptive because they override the more powerful freeze effect and can cause monsters to behave unpredictably, but they still have their uses.&lt;br /&gt;
&lt;br /&gt;
===Spawn knowledge===&lt;br /&gt;
The best way of being effective in &#039;&#039;PSO&#039;&#039; is to memorize the monster spawns per quest, along with the monsters&#039; behaviors. This applies to any class. It seems tedious and difficult at first, but it is a Hunter&#039;s keystone, as their area of effect is very limited and their effectiveness relies on knowing what is happening next. The easiest way to learn a quest is to run it several times, remembering the most important waves first (e.g. iconic monsters&#039; positioning, dangerous enemies, large amounts of enemies), then filling the gaps with the minor ones. It allows you to read what your partners are intending to do once you are comfortable with the quest. You can assume that an experienced player going in a certain direction means that they will deal with the enemies spawning in that area, leaving the others to you. This is why following someone and attacking the monsters they&#039;re prepared to deal with likely isn&#039;t helpful and can be dangerous if nobody takes care of the remaining ones.&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Category&lt;br /&gt;
!Item&lt;br /&gt;
!Notes&lt;br /&gt;
!Alternatives&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Single-Target&lt;br /&gt;
|{{Sword|rare|Dark Flow}} (No Combo)&lt;br /&gt;
|Unique special makes Dark Flow able to kill most enemies in a single swing.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Jizai}}&lt;br /&gt;
|High ATP and {{Unit|rare|Proof of Sword-Saint}} synergy for dispatching tanky enemies.&lt;br /&gt;
|{{Sword|rare|Black King Bar}}, {{Sword|rare|Double Cannon}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Daylight Scar}}&lt;br /&gt;
|High ATP and Berserk special make this deal high damage if accuracy allows&lt;br /&gt;
|{{Sword|rare|Musashi}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Multi-Target&lt;br /&gt;
|{{Sword|rare|Excalibur}}&lt;br /&gt;
|Fast, great ATP and special, three targets, and {{Unit|rare|Proof of Sword-Saint}} synergy make this one of HUcast&#039;s best melee options.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Vjaya}}&lt;br /&gt;
|Special attack is costly but has the highest damage multiplier in the game.&lt;br /&gt;
|{{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Red Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Tsumikiri J-Sword}}&lt;br /&gt;
|Special attack does damage to a large area, can be stacked with traps&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Single-Target&lt;br /&gt;
|{{Gun|attributes|Raygun}}(Berserk or Charge)&lt;br /&gt;
|Fast animation, good range and accuracy make Raygun a staple for trap shooting, cleanup, and quick kills.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
|Slow animation but among the highest possible damage per combo, great for higher HP enemies and bosses.&lt;br /&gt;
|{{Gun|attributes|Vulcan}}(Berserk or Charge)&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|L&amp;amp;K38 Combat}} (No Combo)&lt;br /&gt;
|Cannot combo but fires five bullets per attack, providing good burst damage at range.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Master Raven}} (No Combo)&lt;br /&gt;
|Cannot combo but fires three bullets per attack, for quick cleanup or kills on certain enemies.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Multi-Target&lt;br /&gt;
|{{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|Berserk special and set effect with {{Frame|rare|Thirteen}} makes this slicer able to kill most common enemies in a single combo&lt;br /&gt;
|{{SpecialCommon|Sword|attributes|Charge|Diska}}, {{Sword|rare|Slicer of Fanatic}}, {{Sword|rare|Rainbow Baton}}, {{Sword|rare|Red Slicer}} (with {{Frame|rare|Crimson Coat}})&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Frames&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|{{Frame|rare|Thirteen}}&lt;br /&gt;
|Powerful set effect with {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Frame|rare|D-Parts ver1.01}}&lt;br /&gt;
|Provides 35 [[ATP]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Barriers&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|Provides 20 [[ATP]] and [[ATA]] in addition to excellent defensive stats&lt;br /&gt;
|{{Shield|rare|S-Parts ver2.01}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|Provides +40% battle speed in addition to 15 to most stats&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Smartlink}}&lt;br /&gt;
|Removes the inherent accuracy penalty Hunters have at range&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|V502}}&lt;br /&gt;
|Increases effectiveness of some specials (including Hell and Arrest)&lt;br /&gt;
|{{Unit|rare|V501}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
|Set effect with several strong weapons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Cure/Freeze}}, [[Units#Cure units|etc]]&lt;br /&gt;
|Immunity to status effects&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Special Purpose Equipment&lt;br /&gt;
!Purpose&lt;br /&gt;
!Equipment&lt;br /&gt;
!Notes&lt;br /&gt;
!Alternatives&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Hell]]&lt;br /&gt;
|{{SpecialCommon|Gun|attributes|Hell|Raygun}}&lt;br /&gt;
|Fast, ranged, and accurate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{SpecialCommon|Sword|es|Hell|J-Cutter}} / {{SpecialCommon|Sword|es|Hell|Slicer}}&lt;br /&gt;
|Multi-target, works well with [[Accuracy glitch]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Arrest]]&lt;br /&gt;
|{{SpecialCommon|Gun|attributes|Arrest|Raygun}}&lt;br /&gt;
|Fast, ranged, and accurate&lt;br /&gt;
|{{Cane|rare|Kunai}}&lt;br /&gt;
|-&lt;br /&gt;
|{{SpecialCommon|Sword|es|Arrest|J-Cutter}} / {{SpecialCommon|Sword|es|Arrest|Slicer}}&lt;br /&gt;
|Multi-target, works well with [[Accuracy glitch]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stop Charging Enemies&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|Gifoie interrupts Dorphons, Delbiters, and Zus during their initial charge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Detonating Traps&lt;br /&gt;
|{{Gun|attributes|Raygun}} / {{Gun|rare|Master Raven}}&lt;br /&gt;
|Shoot immediately after placing a trap to detonate it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|The lingering Gifoie from the special attack will instantly detonate traps set within it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lowering HP&lt;br /&gt;
|{{Sword|rare|Lavis Blade}}&lt;br /&gt;
|5% HP increments make it easy to lower to precise amounts of HP. Use pallet cancelling to avoid losing HP from the second attack&lt;br /&gt;
|{{Sword|rare|Girasole}},{{Sword|rare|Orotiagito}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Breaking [[Dubwitch]]&lt;br /&gt;
|{{Cane|rare|Kunai}} / {{Cane|rare|Syringe}}&lt;br /&gt;
|Infinite height allows breaking Dubwitches from directly underneath them&lt;br /&gt;
|{{Sword|rare|Dark Flow}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Lavis Blade}} / {{Sword|rare|Raikiri}} / {{Sword|rare|Orotiagito}}&lt;br /&gt;
|Special attacks pierce through some walls&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Megid Resistance&lt;br /&gt;
|{{Frame|rare|Dress Plate}}&lt;br /&gt;
|Provides 70 [[EDK]] - resists Ob Lily Megid on its own&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|60 [[EDK]] Barrier&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|Resist/Devil}}&lt;br /&gt;
|15 [[EDK]] Unit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Elemental Resistance&lt;br /&gt;
|{{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
|Provides 40 to [[EFR]], [[ETH]], and [[EIC]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|Resist/Burning}}, [[Units#Single-resist units|etc]]&lt;br /&gt;
|15 resistance unit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Shifta}} {{Deband}}&lt;br /&gt;
|{{Sword|rare|S-Red&#039;s Blade}}&lt;br /&gt;
|Provides level 3 Shifta and Deband&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{Zalure}}&lt;br /&gt;
|{{SpecialCommon|Gun|es|Zalure|Gun}}&lt;br /&gt;
|Single-target, does not require passing an accuracy check to apply Zalure&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{SpecialCommon|Sword|es|Zalure|J-Cutter}} / {{SpecialCommon|Sword|es|Zalure|Slicer}}&lt;br /&gt;
|Multi-target, functionally identical, does not require passing an accuracy check to apply Zalure&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Vol Opt]]&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|[https://www.youtube.com/watch?v=H1lX6eW2gdk Example]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Drill Launcher}} &lt;br /&gt;
|[https://www.youtube.com/watch?v=PHzoHzeJALk&amp;amp;t=991s Example]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Increased Damage&lt;br /&gt;
|{{Shield|rare|Kasami Bracer}}&lt;br /&gt;
|While usually not worth losing the accuracy from Red Ring or S-Parts, the 35 ATP Kasami provides can make the difference between some enemies living and dying&lt;br /&gt;
|{{Shield|rare|Combat Gear}}&lt;br /&gt;
|-&lt;br /&gt;
|Faster Teleporting&lt;br /&gt;
|{{Frame|rare|Stealth Suit}}&lt;br /&gt;
|Makes teleporting effects faster, removes weapon &amp;quot;slingshot&amp;quot; effect&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Unit Freedom&lt;br /&gt;
|{{Frame|rare|Blue Odoshi Violet Nimaidou}}&lt;br /&gt;
|While usually not worth losing the benefits from other frames, BOVN provides 40% battle speed, allowing {{Unit|rare|V101}} to be substituted for another unit&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;{{Classes}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcast/Guide&amp;diff=39591</id>
		<title>HUcast/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcast/Guide&amp;diff=39591"/>
		<updated>2025-12-08T06:41:40Z</updated>

		<summary type="html">&lt;p&gt;Kindred: section id rec update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HUcast.png|right]]&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[HUcast]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUcast&#039;&#039;&#039; is an android [[Hunter]] with the highest [[ATP]] in the game. While not immediately intuitive, HUcast is the best Hunter for both multiplayer and One Person mode, as his tremendous ATP makes him have the highest damage potential in both modes. Along with his access to {{Trap|Traps}}, this gives him extremely powerful crowd control with the power to mow down any spawn.&lt;br /&gt;
&lt;br /&gt;
In comparison to the other Hunters, he is almost always better in every situation, with only [[HUnewearl]] having an advantage in regular play with her access to useful support [[techniques]].&lt;br /&gt;
&lt;br /&gt;
HUcast is good for both beginners and advanced players, although beginners who are not familiar with how to avoid enemy damage may struggle with staying alive due to only being able to carry up to 10 of each healing item.&lt;br /&gt;
&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
HUcast is a master of close-range damage. If positioned well, he can deal the most damage of any class in the game in most situations. His access to traps and boosted [[paralysis]] activation chance makes him among the most capable at crowd control, as well.&lt;br /&gt;
&lt;br /&gt;
In many situations, it is optimal to play HUcast at less than 12.5% [[Stats#HP|HP]] in order to enable {{Sword|rare|Dark Flow}}&#039;s special. This can be a pro or a con depending on personal preference, and is not a mandatory part of playing the class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
*Highest ATP - Large [[combo kill]] potential&lt;br /&gt;
*Access to [[traps]] - The most powerful crowd control tool in the game&lt;br /&gt;
*Hunter arsenal - With options such as {{Sword|rare|Dark Flow}}, {{Sword|rare|Vjaya}}, {{Sword|rare|Diska of Braveman}}, and {{Gun|rare|L&amp;amp;K38 Combat}}, hunters have some of the most efficient answers when prepared for a spawn&lt;br /&gt;
*Good at both single- and multiplayer - Level 3 {{Shifta}} is enough to give HUcast more ATP than any other class can achieve in a singleplayer game&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
*Lower [[ATA]] - While mostly compensated for by [[Freeze (status)|freeze]] and [[paralysis]], HUcast can struggle with lower [[Hit]] gear&lt;br /&gt;
*Limited effective range - HU&#039;s arsenal is much less effective if they are not positioned for a spawn&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
As HUcast, any ID is a good choice, as HUcast is an optimal damage dealer in any area. Below are some recommendations for HUcast, but there are no wrong choices if another ID is desired to hunt a specific item.&lt;br /&gt;
===General Recommendations for HUcast===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Gun|rare|M&amp;amp;A60 Vise}} with high hit attribute is a core HUcast item that has many potential sources on {{Purplenum}}.  You will be able to hunt both this weapon as well as {{Cane|rare|Pyscho Wand}} in Caves.  You are also able to hunt for {{Gun|rare|Frozen Shooter}} and {{Sword|rare|Lavis Cannon}} in the Forest&lt;br /&gt;
&lt;br /&gt;
The Central Control Area offers a solid hunt for the valuable {{Gun|rare|Heaven Punisher}}, along with the end-game special improving unit: {{Unit|rare|V502}}.  You&#039;ll be able to acquire {{Tool|rare|Parasitic Gene Flow}} from Ogla Flow, though {{Yellowboze}} is a competitive ID for this hunt (you may find that Maximum Attack E: Gal Da Val is a better approach to PGF on {{Purplenum}}).&lt;br /&gt;
&lt;br /&gt;
For Point of Disaster in Episode 4, you can try to hunt for the Rare Enemy, Kondrieu, to acquire {{Gun|rare|Heaven Striker}}, which, like {{Cane|rare|Psycho Wand}}, can be traded to other players for {{Tool|rare|Photon Drops}} to afford better gear for your HUcast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A similar choice to {{Purplenum}}, but the primary hunt this id offers is {{Sword|rare|Vjaya}} instead of {{Gun|rare|M&amp;amp;A60 Vise}}.  {{Sword|rare|Vjaya}} is incredibly strong, but less frequently utilized weapon by players in standard gameplay when compared with other HUcast staples like {{Gun|rare|M&amp;amp;A60 Vise}}, {{Sword|rare|Dark Flow}}, or {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
You can also hunt for {{Cane|rare|Psycho Wand}} in the Seabed of Episode 2, and have a chance to hunt {{Gun|rare|Heaven Striker}} from Del-D in the Ruins of Episode 1.  This ID offers one of the easiest, but least likely to yield success hunts for the highly desirable ranger weapon, {{Gun|rare|Heaven Punisher}} from Hildetorrs (rare enemy) in Episode 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yellowboze can also hunt {{Gun|rare|Frozen Shooter}} and {{Gun|rare|Spread Needle}}, {{Gun|rare|Cannon Rouge}} (rare enemy), as well as both {{Sword|rare|Lame d&#039;Argent}} and {{Sword|rare|Galatine}} - two of the best sabers for any class that can wield them.  Other strong items to hunt on Yellowboze include:  {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Tool|rare|Photon Filter}}, and {{Frame|rare|Select Cloak}}, the last two being components for {{Tool|rare|Divine Filter}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Viridia}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you find yourself mostly comfortable playing quests like Towards The Future and Respective Tomorrow, {{Viridia}} is a good id for your hucast.  {{Shield|rare|Red Ring}} and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}} are coveted drops which only drop from the bosses at the end of Episode 1 and Episode 2. {{Gun|rare|L&amp;amp;K38 Combat}} with high hit attribute is a very potent HUcast weapon and highly sought after by other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skyly has access to many essential HUcast items and an increased rate of finding sword-type weapons, which is important in the early game and for finding Hit {{Sword|attributes|Calibur|Caliburs}} later. Items include {{Sword|rare|Daylight Scar}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Zanba}}, {{Shield|rare|Red Ring}}, and {{Sword|rare|Lame d&#039;Argent}}.  Be warned that {{Skyly}} is not always the ideal HUcast id, despite it having many items desired by the class.  Players who find success with this id for HUcast likely have experience and strong middle to late game items at their disposal.&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
&lt;br /&gt;
=== With V101 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mag&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Units&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shield&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|122&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|106&lt;br /&gt;
|16&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only*&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|112&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max*&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|106&lt;br /&gt;
|6&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/139/56/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|85&lt;br /&gt;
|25&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|}The ISO* and Min-Max* plans disregard Red Ring as a means of maxing the LCK stat, allowing for swaps to other barriers such as {{Shield|rare|Kasami Bracer}} without losing out on crit chance.&lt;br /&gt;
&lt;br /&gt;
=== Without V101 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mag&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Units&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shield&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only (-3 ATP)&lt;br /&gt;
|5/130/65/0&lt;br /&gt;
| -&lt;br /&gt;
| {{Shield|rare|Red Ring}}&lt;br /&gt;
| 115&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 35&lt;br /&gt;
|}HUcast has no Max Stats plan without a V101; it would still require two units, so it&#039;s better to use a plan that includes V101 to allow for more equipment usage.&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Ultimate ===&lt;br /&gt;
&lt;br /&gt;
=== Early Ultimate essentials ===&lt;br /&gt;
{{Unit|rare|Heavenly/Battle}}: 40% battle speed is borderline mandatory for handling monsters in Ultimate. This will make everything else more effective.&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|Smartlink}}: Removes the ranged accuracy penalty Hunters suffer from.&lt;br /&gt;
&lt;br /&gt;
Berserk/Charge {{Gun|attributes|Raygun}}: Necessary for trapshooting and any situation where you need to quickly deal damage at a distance. Faster and better range than mechguns, more accurate than L&amp;amp;K38. 50 hit common weapons can be acquired through events that feature the scavenger, and can often be bought from other players for 1pd each.&lt;br /&gt;
&lt;br /&gt;
Berserk/Charge {{Gun|attributes|Vulcan}}/{{Gun|rare|M&amp;amp;A60 Vise}}: Very high single target damage. 50 Hit Berserk or Charge Vulcans can be rarely found at the [[Arms Shop]] or bought cheaply from other players. ATA is generally a much higher priority on mechguns, as they provide a marginal amount of ATP no matter what.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Diska of Braveman}} and {{Frame|rare|Thirteen}}: Powerful multi-target ranged damage that can be hunted or bought early. Even with low Hit and HUcast&#039;s poor accuracy, this combo can allow Diska of Braveman&#039;s {{Attack|special|l}} to reliably hit using the [[accuracy glitch]]. Thirteen is not essential, but it substantially boosts Diska of Braveman&#039;s accuracy and damage.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Twin Blaze}}: Casts low level {{Gifoie}}. The lingering attack can be useful for detonating traps instantly and stopping enemy charges (e.g. from [[Dorphon]]s, [[Delbiter]]s, or [[Zu]]s).&lt;br /&gt;
&lt;br /&gt;
=== Next tier ===&lt;br /&gt;
{{Unit|rare|V501}}: Boosts the effectiveness of [[Weapons#Instant kill|instant kill]] and [[Weapons#Paralysis|paralysis]] specials.&lt;br /&gt;
&lt;br /&gt;
{{SpecialCommon|Gun|attributes|Arrest|Raygun}}: Fast, accurate, ranged paralysis. Extremely important when dealing with enemies that can&#039;t be [[Freeze (status)|frozen]] ([[Dorphon]], [[Girtablulu]]).&lt;br /&gt;
&lt;br /&gt;
{{SpecialCommon|Gun|attributes|Hell|Raygun}}: Fast, accurate, ranged instant kill. Less important on HUcast because his high ATP means dealing regular damage is always a viable option, but Hell is still the fastest way to deal with many Episode 2 enemies.&lt;br /&gt;
&lt;br /&gt;
{{Shield|rare|S-Parts ver2.01}}: Barrier that provides 15 ATA. Generally the best barrier available to HUcast before level 180.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Excalibur}}: Can increase ATA if paired with {{Unit|rare|Proof of Sword-Saint}}. Fast, high-DPS weapon that hits up to 3 targets. Best used on frozen foes that are close together (e.g. jumping Sinows, rushing [[Delbiter]]s, etc) with a high potential of being killed in a single combo.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Vjaya}}: Highest multi-target damage weapon in the game whose {{Attack|special}} has {{Attack|hard|l}} accuracy. While being a costly weapon to use, it is the best choice to safely kill multiple high-HP enemies in a single combo. To give an idea of its potential: with high-level support techniques, most &#039;&#039;minibosses&#039;&#039; in Episode 2 can be killed in one combo. With the right [[Photon Sphere#Uses|sphering]], it can kill weaker enemies in one swing.&lt;br /&gt;
&lt;br /&gt;
=== Next tier ===&lt;br /&gt;
{{Unit|rare|V502}}: Doubles the effectiveness of [[Weapons#Instant kill|instant kill specials]].&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|V101}}: Heavenly/Battle with stat bonuses attached.&lt;br /&gt;
&lt;br /&gt;
{{SpecialCommon|Sword|es|Hell|J-Cutter}} (or {{Sword|es|ES Slicer}}): Multi-target, ranged Hell. With the [[accuracy glitch]], this is one of HUcast&#039;s most accurate multi-target Hell options.&lt;br /&gt;
&lt;br /&gt;
{{SpecialCommon|Sword|es|Arrest|J-Cutter}} (or {{Sword|es|ES Slicer}}): Multi-target, ranged Arrest. Particularly helpful for groups of moving Dorphons or flailing Girtablulus (slicers aren&#039;t affected by manual evasion).&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Dark Flow}}: Strongest single target, spawn-killing weapon. {{Attack|Special}} has {{attack|hard}} accuracy, but high Hit is required for safe usage. Have to stand against an enemy in order to stack all 5 waves of the special attack. Hard attack can be used to one-hit kill [[Ob Lily|Ob Lilies]] (A.Beast% required most of the time). Dark Flow&#039;s special also has infinite vertical height, making it useful against flying monsters/bosses. It also has the unique property of killing foes before the targeting reticle even appears, on the very first frame of their spawn (video example).&lt;br /&gt;
&lt;br /&gt;
{{Shield|rare|Red Ring}}: Barrier that provides 20 ATP and ATA as well as great defensive stats. Outside of specific situations, this will be HUcast&#039;s best-in-slot barrier.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
===Comboing safely ===&lt;br /&gt;
When close to an enemy, it is often necessary to delay your second and third attack in order to stagger the monster. Hitting a monster when it is recoiling from a previous hit will not add any duration to its recoil animation, so if you attack as quickly as possible, it can often hit you after your second attack.&lt;br /&gt;
&lt;br /&gt;
Some weapons leave you unsafe after the third attack: you will want to use a two attack combo unless you are certain the third attack will kill. This varies based on your battle speed, the enemy, and positioning, but this issue is particularly glaring with swords. Ending on a {{Attack|heavy|l}} can also be safer as it pushes the enemy back more than [[File:Normal Attack.png|16px|middle|link=Attack#Normal attack]][[Attack#Normal attack|normal]]/[[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] (with a few exceptions).&lt;br /&gt;
&lt;br /&gt;
You can feint an enemy to swing at the air, leaving his side/back safe for you. It is extremely useful against fast-moving monsters such as [[Melqueek]] and [[Del-D]], or a [[Delsaber]] that you want to hit in close combat. Know your safe combos and which weapons are efficient against which monsters.&lt;br /&gt;
&lt;br /&gt;
=== Trap usage ===&lt;br /&gt;
{{Trap|Traps}} are an extremely powerful tool given to androids and effective usage can be the difference between struggling and efficient play.&lt;br /&gt;
&lt;br /&gt;
There are a few common ways to use traps:&lt;br /&gt;
&lt;br /&gt;
* [[Game_mechanics#Trap_shooting|Trap shooting]]: set a trap and immediately detonate it by shooting it, typically with a handgun but possible with some other weapons. This is the fastest way to detonate a trap if unprepared, with the downside of being in the middle of a handgun animation when the trap is detonated, wasting some of the effective [[Freeze (status)|frozen]] time.&lt;br /&gt;
* {{Sword|rare|Twin Blaze}}: the lingering {{Gifoie}} from Twin Blaze will instantly detonate any traps set in it. This is a little slower to set up but lets you immediately attack after setting the trap.&lt;br /&gt;
* Timed: traps have a set amount of time to arm, after which they will detonate immediately when something (player or monster) comes within range. Leaving traps where monsters will spawn soon gives you flexibility of positioning.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Freeze traps|Freeze traps}}: guaranteed area-of-effect freeze. This buys your team four seconds to safely deal with a wave, in addition to reducing the enemy&#039;s EVP by 30%. It&#039;s hard to overstate how powerful freeze traps are; freezing the right waves can make everything easier for your whole team. It might not always be ideal to freeze waves immediately as they spawn – allowing monsters to group together can make them easier to take out.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Damage traps|Damage traps}}: moderate damage to monsters with low EFR. On Ultimate difficulty, damage traps are most commonly used to kill Slimes and scare Rappies. Detonating a damage trap where a Slime spawns will instantly kill it. Detonating a damage trap where a Rappy is dropping in will cause it to drop to the ground and run immediately, but this is prone to desync.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Confuse traps|Confuse traps}}: Area-of-effect [[confusion]]. This is a powerful effect when monsters&#039; damage is higher than the players&#039;. It can also be useful to cause enemies to cluster around each other. On Ultimate, confuse traps are generally considered disruptive because they override the more powerful freeze effect and can cause monsters to behave unpredictably, but they still have their uses.&lt;br /&gt;
&lt;br /&gt;
===Spawn knowledge===&lt;br /&gt;
The best way of being effective in &#039;&#039;PSO&#039;&#039; is to memorize the monster spawns per quest, along with the monsters&#039; behaviors. This applies to any class. It seems tedious and difficult at first, but it is a Hunter&#039;s keystone, as their area of effect is very limited and their effectiveness relies on knowing what is happening next. The easiest way to learn a quest is to run it several times, remembering the most important waves first (e.g. iconic monsters&#039; positioning, dangerous enemies, large amounts of enemies), then filling the gaps with the minor ones. It allows you to read what your partners are intending to do once you are comfortable with the quest. You can assume that an experienced player going in a certain direction means that they will deal with the enemies spawning in that area, leaving the others to you. This is why following someone and attacking the monsters they&#039;re prepared to deal with likely isn&#039;t helpful and can be dangerous if nobody takes care of the remaining ones.&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Category&lt;br /&gt;
!Item&lt;br /&gt;
!Notes&lt;br /&gt;
!Alternatives&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Single-Target&lt;br /&gt;
|{{Sword|rare|Dark Flow}} (No Combo)&lt;br /&gt;
|Unique special makes Dark Flow able to kill most enemies in a single swing.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Jizai}}&lt;br /&gt;
|High ATP and {{Unit|rare|Proof of Sword-Saint}} synergy for dispatching tanky enemies.&lt;br /&gt;
|{{Sword|rare|Black King Bar}}, {{Sword|rare|Double Cannon}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Daylight Scar}}&lt;br /&gt;
|High ATP and Berserk special make this deal high damage if accuracy allows&lt;br /&gt;
|{{Sword|rare|Musashi}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Multi-Target&lt;br /&gt;
|{{Sword|rare|Excalibur}}&lt;br /&gt;
|Fast, great ATP and special, three targets, and {{Unit|rare|Proof of Sword-Saint}} synergy make this one of HUcast&#039;s best melee options.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Vjaya}}&lt;br /&gt;
|Special attack is costly but has the highest damage multiplier in the game.&lt;br /&gt;
|{{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Red Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Tsumikiri J-Sword}}&lt;br /&gt;
|Special attack does damage to a large area, can be stacked with traps&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Single-Target&lt;br /&gt;
|{{Gun|attributes|Raygun}}(Berserk or Charge)&lt;br /&gt;
|Fast animation, good range and accuracy make Raygun a staple for trap shooting, cleanup, and quick kills.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
|Slow animation but among the highest possible damage per combo, great for higher HP enemies and bosses.&lt;br /&gt;
|{{Gun|attributes|Vulcan}}(Berserk or Charge)&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|L&amp;amp;K38 Combat}} (No Combo)&lt;br /&gt;
|Cannot combo but fires five bullets per attack, providing good burst damage at range.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Master Raven}} (No Combo)&lt;br /&gt;
|Cannot combo but fires three bullets per attack, for quick cleanup or kills on certain enemies.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Multi-Target&lt;br /&gt;
|{{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|Berserk special and set effect with {{Frame|rare|Thirteen}} makes this slicer able to kill most common enemies in a single combo&lt;br /&gt;
|{{SpecialCommon|Sword|attributes|Charge|Diska}}, {{Sword|rare|Slicer of Fanatic}}, {{Sword|rare|Rainbow Baton}}, {{Sword|rare|Red Slicer}} (with {{Frame|rare|Crimson Coat}})&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Frames&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|{{Frame|rare|Thirteen}}&lt;br /&gt;
|Powerful set effect with {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Frame|rare|D-Parts ver1.01}}&lt;br /&gt;
|Provides 35 [[ATP]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Barriers&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|Provides 20 [[ATP]] and [[ATA]] in addition to excellent defensive stats&lt;br /&gt;
|{{Shield|rare|S-Parts ver2.01}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|Provides +40% battle speed in addition to 15 to most stats&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Smartlink}}&lt;br /&gt;
|Removes the inherent accuracy penalty Hunters have at range&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|V502}}&lt;br /&gt;
|Increases effectiveness of some specials (including Hell and Arrest)&lt;br /&gt;
|{{Unit|rare|V501}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
|Set effect with several strong weapons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Cure/Freeze}}, [[Units#Cure units|etc]]&lt;br /&gt;
|Immunity to status effects&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Special Purpose Equipment&lt;br /&gt;
!Purpose&lt;br /&gt;
!Equipment&lt;br /&gt;
!Notes&lt;br /&gt;
!Alternatives&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Hell]]&lt;br /&gt;
|{{SpecialCommon|Gun|attributes|Hell|Raygun}}&lt;br /&gt;
|Fast, ranged, and accurate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{SpecialCommon|Sword|es|Hell|J-Cutter}} / {{SpecialCommon|Sword|es|Hell|Slicer}}&lt;br /&gt;
|Multi-target, works well with [[Accuracy glitch]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Arrest]]&lt;br /&gt;
|{{SpecialCommon|Gun|attributes|Arrest|Raygun}}&lt;br /&gt;
|Fast, ranged, and accurate&lt;br /&gt;
|{{Cane|rare|Kunai}}&lt;br /&gt;
|-&lt;br /&gt;
|{{SpecialCommon|Sword|es|Arrest|J-Cutter}} / {{SpecialCommon|Sword|es|Arrest|Slicer}}&lt;br /&gt;
|Multi-target, works well with [[Accuracy glitch]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stop Charging Enemies&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|Gifoie interrupts Dorphons, Delbiters, and Zus during their initial charge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Detonating Traps&lt;br /&gt;
|{{Gun|attributes|Raygun}} / {{Gun|rare|Master Raven}}&lt;br /&gt;
|Shoot immediately after placing a trap to detonate it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|The lingering Gifoie from the special attack will instantly detonate traps set within it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lowering HP&lt;br /&gt;
|{{Sword|rare|Lavis Blade}}&lt;br /&gt;
|5% HP increments make it easy to lower to precise amounts of HP. Use pallet cancelling to avoid losing HP from the second attack&lt;br /&gt;
|{{Sword|rare|Girasole}},{{Sword|rare|Orotiagito}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Breaking [[Dubwitch]]&lt;br /&gt;
|{{Cane|rare|Kunai}} / {{Cane|rare|Syringe}}&lt;br /&gt;
|Infinite height allows breaking Dubwitches from directly underneath them&lt;br /&gt;
|{{Sword|rare|Dark Flow}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Lavis Blade}} / {{Sword|rare|Raikiri}} / {{Sword|rare|Orotiagito}}&lt;br /&gt;
|Special attacks pierce through some walls&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Megid Resistance&lt;br /&gt;
|{{Frame|rare|Dress Plate}}&lt;br /&gt;
|Provides 70 [[EDK]] - resists Ob Lily Megid on its own&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|60 [[EDK]] Barrier&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|Resist/Devil}}&lt;br /&gt;
|15 [[EDK]] Unit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Elemental Resistance&lt;br /&gt;
|{{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
|Provides 40 to [[EFR]], [[ETH]], and [[EIC]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|Resist/Burning}}, [[Units#Single-resist units|etc]]&lt;br /&gt;
|15 resistance unit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Shifta}} {{Deband}}&lt;br /&gt;
|{{Sword|rare|S-Red&#039;s Blade}}&lt;br /&gt;
|Provides level 3 Shifta and Deband&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{Zalure}}&lt;br /&gt;
|{{SpecialCommon|Gun|es|Zalure|Gun}}&lt;br /&gt;
|Single-target, does not require passing an accuracy check to apply Zalure&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{SpecialCommon|Sword|es|Zalure|J-Cutter}} / {{SpecialCommon|Sword|es|Zalure|Slicer}}&lt;br /&gt;
|Multi-target, functionally identical, does not require passing an accuracy check to apply Zalure&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Vol Opt]]&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|[https://www.youtube.com/watch?v=H1lX6eW2gdk Example]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Drill Launcher}} &lt;br /&gt;
|[https://www.youtube.com/watch?v=PHzoHzeJALk&amp;amp;t=991s Example]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Increased Damage&lt;br /&gt;
|{{Shield|rare|Kasami Bracer}}&lt;br /&gt;
|While usually not worth losing the accuracy from Red Ring or S-Parts, the 35 ATP Kasami provides can make the difference between some enemies living and dying&lt;br /&gt;
|{{Shield|rare|Combat Gear}}&lt;br /&gt;
|-&lt;br /&gt;
|Faster Teleporting&lt;br /&gt;
|{{Frame|rare|Stealth Suit}}&lt;br /&gt;
|Makes teleporting effects faster, removes weapon &amp;quot;slingshot&amp;quot; effect&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Unit Freedom&lt;br /&gt;
|{{Frame|rare|Blue Odoshi Violet Nimaidou}}&lt;br /&gt;
|While usually not worth losing the benefits from other frames, BOVN provides 40% battle speed, allowing {{Unit|rare|V101}} to be substituted for another unit&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;{{Classes}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOmarl/Guide&amp;diff=39521</id>
		<title>FOmarl/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOmarl/Guide&amp;diff=39521"/>
		<updated>2025-12-07T05:00:10Z</updated>

		<summary type="html">&lt;p&gt;Kindred: man&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[FOmarl]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:FOmarl.png|right]]&lt;br /&gt;
&#039;&#039;&#039;FOmarl&#039;&#039;&#039; is a human Force with the highest defensive stats of all the Forces and range increases to almost all of the support [[techniques]]. She has the second highest ATP of all the Forces; however, she has the lowest MST of the Forces, along with only a single technique power boost: {{Grants}}.&lt;br /&gt;
&lt;br /&gt;
FOmarl has unique animations for all of her attacks, which are generally worse than other classes; however, she has extremely good [[Shots|shot]] and [[Slicers|slicer]] animations, making weapons such as {{Gun|rare|Rambling May}}, {{Sword|rare|Slicer of Fanatic}}, and {{Sword|rare|Diska of Braveman}} powerful choices on her for damage outside of techniques. While she isn&#039;t as powerful as [[FOmar]] for melee, access to Rambling May and {{Sword|rare|Vivienne}} makes her a lot easier to play, as she doesn&#039;t have to rely on special attacks as often as FOmar does, meaning her low ATA is not quite as much of a problem as it is on FOmar.&lt;br /&gt;
&lt;br /&gt;
In a supportive role, FOmarl is an ideal choice, as her extra defense and increased range with exclusive weapons means she can support a party much easier than the other Forces. However, her {{Resta}} power is not as powerful as [[FOnewearl]] due to her low MST.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* High support ranges - Can easily cast {{Shifta}}, {{Deband}}, {{Resta}}, and {{Anti}} on others due to her high ranges and access to range increasers such as {{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
* Exclusive weapons - {{Gun|rare|Last Swan}}, {{Gun|rare|Rambling May}}, and {{Sword|rare|Vivienne}} are all powerful choices on FOmarl that make her physical damage options require much less investment than other Forces&lt;br /&gt;
* Extremely powerful solo - As FOmarl is a Force, she is very powerful when playing alone in [[Episode 1|Episodes 1]] and [[Episode 4|4]]&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Weakest techniques - FOmarl has no significant attack technique boosts, and with only 1284 MST, will not be as powerful as other Forces for nuking.&lt;br /&gt;
* Low ATA - With only 170 ATA, FOmarl can struggle hitting with certain weapons, and does not have access to weapons such as {{Gun|es|ES Mechgun}}.&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOmarl. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOmarl depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items that FOmarl hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section id will be a strong choice for players while they spend time leveling in Very Hard.  &lt;br /&gt;
While leveling, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  You can hunt for {{Unit|rare|Heavenly/Arms}} and {{Tool|rare|Photon Crystal}} in Very Hard, which can be traded to other players to help acquire items for FOmarl.&lt;br /&gt;
&lt;br /&gt;
Once you reach Ultimate on Bluefull, you can hunt for {{Unit|rare|Limiter}} and then unseal it yourself to {{Unit|rare|Adept}}, and also chase high value items like: {{Cane|rare|Pyscho Wand}}, {{Gun|rare|Heaven Punisher}}, and {{Sword|rare|Nei&#039;s Claw}}.  Though Bluefull boasts one of the best Pyscho Wand hunts in the game by rate, new players may find it easier to hunt for it themselves through {{Purplenum}} in caves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the most popular ID to host Episode 4 desert quests while hunting for {{Gun|rare|Heaven Striker}} and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can hunt for {{Cane|rare|Pyscho Wand}} in Caves, and host popular hunts for other items in all episodes of the game for items like {{Gun|rare|M&amp;amp;A60 Vise}}, which can be traded to other players for photon drops to help trade for FOmarl items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While leveling in Very Hard, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  When you reach Ultimate, you&#039;ll have access to some of the best hunts in the game including: {{Sword|rare|Galatine}}, {{Sword|rare|Excalibur}}, {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Gun|rare|Frozen Shooter}}, and many other items that have modest value trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}.  Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items for FOmarl===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Pinkal}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are looking to hunt items with value for trading, this is rarely the best section id for this character.  If you do not intend to trade with other players on Ephinea, Pinkal will be a good choice because it finds many core Force items such as: {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}.  It also has boosted rates to all amplifier hunts. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d&#039;Argent}}, and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for levelling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/68+/48+/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
|212&lt;br /&gt;
| - &lt;br /&gt;
|38&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/68/48/79&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|71&lt;br /&gt;
|94&lt;br /&gt;
|38&lt;br /&gt;
|38 &lt;br /&gt;
|9 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Nuking&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Psycho Wand}}, {{Cane|rare|Prophets of Motav}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Magical Piece}}, {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Storm Wand: Indra}}, {{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Summit Moon}}, {{Cane|rare|Club of Laconium}}, {{Cane|rare|Club of Zumiuran}}, {{Cane|rare|Mace of Adaman}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Mercurius Rod}}&lt;br /&gt;
&#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
*{{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
*{{Sword|rare|Madam&#039;s Parasol}}&lt;br /&gt;
*{{Sword|rare|Madam&#039;s Umbrella}}&lt;br /&gt;
*{{Cane|rare|Marina&#039;s Bag}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Glide Divine}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*10 Targets: {{Sword|rare|Tyrell&#039;s Parasol}}, {{Sword|rare|Soul Banish}}&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Vivienne}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
*1 Target: {{Cane|rare|Guardianna}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|rare|Rambling May}}, {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|Last Swan}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Bringer&#039;s Rifle}}, {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Cane|es|ES Cards}} (Hell, Demon&#039;s), {{Gun|rare|Holy Ray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Gal Wind}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Demonic Fork}}&lt;br /&gt;
*{{Cane|rare|Solferino}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|Ignition Cloak}}, {{Frame|rare|Sweetheart}}, {{Frame|rare|Brightness Circle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Red Ring}}, {{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}, {{Shield|rare|Gizonde Merge}}, {{Shield|rare|Rabarta Merge}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|Resta Merge}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}, {{Shield|rare|Three Seals}}, {{Shield|rare|Combat Gear}}, {{Shield|rare|Safety Heart}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOmar/Guide&amp;diff=39520</id>
		<title>FOmar/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOmar/Guide&amp;diff=39520"/>
		<updated>2025-12-07T04:58:47Z</updated>

		<summary type="html">&lt;p&gt;Kindred: I strongly dislike this entire section on all of the guides but copy pasting the update is better than nothing for now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[FOmar]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:FOmar.png|right]]&lt;br /&gt;
&#039;&#039;&#039;FOmar&#039;&#039;&#039; is a human Force with the highest ATP of all the Forces and a 30% boost to the power of Gi-series [[techniques]]. With his powerful {{Gifoie}} and strong physical damage with weapons, he is able to adapt to any situation and provide damage to a party in his own right. However, FOmar has the lowest ATA in the game, meaning players need to get creative with how they approach certain enemies, or invest in equipment with very high Hit.&lt;br /&gt;
&lt;br /&gt;
In comparison to the other Forces, FOmar has Gifoie that is on par with [[FOnewm]] (after learning level 30 {{Gifoie|n}}), and is the highest damage dealer in locations where techniques are not viable, such as [[Ruins]] or [[Episode 2]]. However, he is not as strong at casting techniques in general as the newmans, and in parties which require a healer, FOmar can struggle to provide support due to his low {{Resta}} and {{Anti}} range.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Highest ATP of the Forces - Allows FOmar to deal damage very well in locations where techniques are not viable.&lt;br /&gt;
* Very strong {{Gifoie|n}} - With level 30 {{Gifoie|n}}, FOmar defeats all important monsters in the same number of casts as FOnewm.&lt;br /&gt;
* Extremely powerful solo - As FOmar is a Force, he is very powerful when playing alone in [[Episode 1|Episodes 1]] and [[Episode 4|4]].&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Lowest ATA in the game - With only 163 ATA, FOmar has to rely on accuracy glitches, lower tier attacks, or very high Hit gear in certain locations.&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOmar. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOmar depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items that FOmar hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section id will be a strong choice for players while they spend time leveling in Very Hard.  &lt;br /&gt;
While leveling, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  You can hunt for {{Unit|rare|Heavenly/Arms}} and {{Tool|rare|Photon Crystal}} in Very Hard, which can be traded to other players to help acquire items for FOmar.&lt;br /&gt;
&lt;br /&gt;
Once you reach Ultimate on Bluefull, you can hunt for {{Unit|rare|Limiter}} and then unseal it yourself to {{Unit|rare|Adept}}, and also chase high value items like: {{Cane|rare|Pyscho Wand}}, {{Gun|rare|Heaven Punisher}}, and {{Sword|rare|Nei&#039;s Claw}}.  Though Bluefull boasts one of the best Pyscho Wand hunts in the game by rate, new players may find it easier to hunt for it themselves through {{Purplenum}} in caves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the most popular ID to host Episode 4 desert quests while hunting for {{Gun|rare|Heaven Striker}} and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can hunt for {{Cane|rare|Pyscho Wand}} in Caves, and host popular hunts for other items in all episodes of the game for items like {{Gun|rare|M&amp;amp;A60 Vise}}, which can be traded to other players for photon drops to help trade for FOmar items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While leveling in Very Hard, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  When you reach Ultimate, you&#039;ll have access to some of the best hunts in the game including: {{Sword|rare|Galatine}}, {{Sword|rare|Excalibur}}, {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Gun|rare|Frozen Shooter}}, and many other items that have modest value trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}.  Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items for FOmar===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Pinkal}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are looking to hunt items with value for trading, this is rarely the best section id for this character.  If you do not intend to trade with other players on Ephinea, Pinkal will be a good choice because it finds many core Force items such as: {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}.  It also has boosted rates to all amplifier hunts. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d&#039;Argent}}, and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for levelling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/117/46/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|212 &lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/117/46/32, 19/x/x/40&amp;lt;ref&amp;gt;This Mag is for nuking, so DFP/MST will max with only V801&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|65 &lt;br /&gt;
|133&lt;br /&gt;
|14&lt;br /&gt;
|38&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/112/20/63&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|60&lt;br /&gt;
|97&lt;br /&gt;
|38&lt;br /&gt;
|33&lt;br /&gt;
|22&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Nuking&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Psycho Wand}}, {{Cane|rare|Prophets of Motav}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Magical Piece}}, {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Storm Wand: Indra}}, {{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Summit Moon}}, {{Cane|rare|Club of Laconium}}, {{Cane|rare|Club of Zumiuran}}, {{Cane|rare|Mace of Adaman}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Mercurius Rod}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Striker of Chao}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Glide Divine}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
*1 Target: {{Sword|rare|Galatine}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Cane|rare|Guardianna}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Bringer&#039;s Rifle}}, {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Cane|es|ES Cards}} (Hell, Demon&#039;s), {{Gun|rare|Holy Ray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Gal Wind}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Demonic Fork}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|Ignition Cloak}}, {{Frame|rare|Dress Plate}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Red Ring}}, {{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}, {{Shield|rare|Gizonde Merge}}, {{Shield|rare|Rabarta Merge}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|Resta Merge}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}, {{Shield|rare|Three Seals}}, {{Shield|rare|Combat Gear}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewearl/Guide&amp;diff=39519</id>
		<title>FOnewearl/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewearl/Guide&amp;diff=39519"/>
		<updated>2025-12-07T04:54:21Z</updated>

		<summary type="html">&lt;p&gt;Kindred: add mcmechgun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[FOnewearl]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:FOnewearl.png|right]]&lt;br /&gt;
&#039;&#039;&#039;FOnewearl&#039;&#039;&#039; is a newman Force who boasts the highest MST and TP of all classes in the game, and the highest ATA of all the Forces. She has unparalleled power with the simple class of [[techniques]]. With her MST, she is a very strong spell caster and the strongest {{Resta}} power which, along with her increased Resta and {{Anti}} range, makes her very effective in a supportive role. Due to her comparatively high ATA, she uses weapons with the [[Weapons#Instant kill|Hell]] and [[Weapons#HP cut|Demon&#039;s]] specials more effectively than other Forces.&lt;br /&gt;
&lt;br /&gt;
FOnewearl also has the lowest ATP of all classes in the game, and her extremely low ATP cap locks her out of many useful weapons, such as {{Sword|rare|Excalibur}} and {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}}. She is also unable to use the vast majority of weapons effectively, making it difficult for her to contribute where techniques are not viable, especially in [[Episode 2]].&lt;br /&gt;
&lt;br /&gt;
In practice, FOnewearl is a weaker and more restrictive version of [[FOnewm]], as her perks do not significantly give her any edge over him as FOnewm&#039;s stronger Gi- and Ra-series techniques are used much more commonly, and [[FOmar]]&#039;s Gi-series boost also gives him stronger {{Gifoie}} than FOnewearl.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Highest Force ATA - With 186 ATA, FOnewearl is able to use special weapons more effectively than other forces, and is also granted access to Demon&#039;s {{Gun|es|ES Mechgun}}&lt;br /&gt;
* Strongest Resta - FOnewearl is arguably better than FOmarl at support, as her high {{Resta}} range and up to 1,070 HP healing makes her more effective at support when necessary&lt;br /&gt;
* Extremely powerful solo - As FOnewearl is a Force, she is very powerful when alone in [[Episodes 1|Episode 1]] and [[Episode 4|4]].&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Lowest ATP in the game - With only 583 ATP, FOnewearl is unable to do respectable physical damage outside of {{Sword|rare|Vivienne}}, and is locked out of important weapons such as {{Sword|es|ES Slicer}} and {{Sword|rare|Excalibur}}&lt;br /&gt;
* More restrictive variant of FOnewm - Other than her increased Resta potency, FOnewearl plays like a weaker FOnewm with fewer options&lt;br /&gt;
* Lowest HP in the game - With a soft cap of 1,398 HP, FOnewearl does not have the HP to get hit by a [[Dark Bringer]]&#039;s charged shot even once without dying&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewearl. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewearl depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items that FOnewearl hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section id will be a strong choice for players while they spend time leveling in Very Hard.  &lt;br /&gt;
While leveling, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  You can hunt for {{Unit|rare|Heavenly/Arms}} and {{Tool|rare|Photon Crystal}} in Very Hard, which can be traded to other players to help acquire items for FOnewearl.&lt;br /&gt;
&lt;br /&gt;
Once you reach Ultimate on Bluefull, you can hunt for {{Unit|rare|Limiter}} and then unseal it yourself to {{Unit|rare|Adept}}, and also chase high value items like: {{Cane|rare|Pyscho Wand}}, {{Gun|rare|Heaven Punisher}}, and {{Sword|rare|Nei&#039;s Claw}}.  Though Bluefull boasts one of the best Pyscho Wand hunts in the game by rate, new players may find it easier to hunt for it themselves through {{Purplenum}} in caves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the most popular ID to host Episode 4 desert quests while hunting for {{Gun|rare|Heaven Striker}} and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can hunt for {{Cane|rare|Pyscho Wand}} in Caves, and host popular hunts for other items in all episodes of the game for items like {{Gun|rare|M&amp;amp;A60 Vise}}, which can be traded to other players for photon drops to help trade for FOnewearl items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While leveling in Very Hard, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  When you reach Ultimate, you&#039;ll have access to some of the best hunts in the game including: {{Sword|rare|Galatine}}, {{Sword|rare|Excalibur}}, {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Gun|rare|Frozen Shooter}}, and many other items that have modest value trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}.  Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items for FOnewearl===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Pinkal}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are looking to hunt items with value for trading, this is rarely the best section id for this character.  If you do not intend to trade with other players on Ephinea, Pinkal will be a good choice because it finds many core Force items such as: {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}.  It also has boosted rates to all amplifier hunts. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d&#039;Argent}}, and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
====Beginners, Standard Leveling for New Players====&lt;br /&gt;
&#039;&#039;&#039;If you are a new player and want a simple material plan, this is what you want.&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|&lt;br /&gt;
Any high {{MIND}} mag &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/0/45/150 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} 5/0/50/145 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Mark III}} 5/0/0/195&lt;br /&gt;
* {{Mag|rare|Rappy (Mag)|Rappy}} 15/0/0/185&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Unit|rare|V801}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Additional examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Unit|Units#Technique units|Technique unit}}&lt;br /&gt;
* {{Unit|Units#MST units|MST units}}&lt;br /&gt;
* {{Unit|Units#HP units|HP units}} for survivability&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Other examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Other {{Shield|Barriers#Technique Merges|Technique Merges}} for offense - most notably {{Shield|rare|Rabarta Merge}}&lt;br /&gt;
** {{Shield|rare|Three Seals}} for {{Razonde}} boost as well as high resistances&lt;br /&gt;
* {{Shield|rare|Rupika}} for boost to {{Shifta}} range and somewhat high defensive stats&lt;br /&gt;
* {{Shield|rare|Resta Merge}} for boost to {{Resta}} range&lt;br /&gt;
* Various other [[Barriers]] with high DFP and/or resistances&lt;br /&gt;
** Common barrier with high single resistance: {{Shield|Freeze Barrier}} (high EIC for Dark Falz&#039; {{Rabarta}} attack)&lt;br /&gt;
** Low difficulty and level requirement: {{Shield|rare|Attribute Wall}}, {{Shield|rare|Secret Gear}}&lt;br /&gt;
*** {{Shield|rare|Sacred Guard}} (high ELT for Dark Falz&#039; {{Grants}} attack)&lt;br /&gt;
** Highest elemental resistances but 0 EDK and 0 ELT: {{Shield|rare|Gods Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
** Highest DFP and high ELT: {{Shield|rare|De Rol Le Shield}}&lt;br /&gt;
** Highest EDK: {{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|150&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Other Plans====&lt;br /&gt;
These plans are for players looking to work on hybrid game play with weapons like: {{Sword|rare|Slicer of Fanatic}}, {{Gun|rare|Bringer&#039;s Rifle}}, {{Gun|es|ES Mechgun}}, or {{Cane|es|ES Cards}} (Demons, Hell) in areas of the game where technique damage is weak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|All Around&lt;br /&gt;
|5/36/62/97, 5/43/102/50&amp;lt;ref name=&amp;quot;mag1&amp;quot;&amp;gt;This Mag focuses on ATA for special attack accuracy (Demons, Hell).  You&#039;ll use {{Unit|rare|V502}} instead of {{Unit|rare|Adept}} in this area of the game&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|150&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/36/62/97, 5/43/102/50&amp;lt;ref name=&amp;quot;mag2&amp;quot;&amp;gt;This Mag focuses on ATA for special attack accuracy (Demons, Hell).  You&#039;ll use {{Unit|rare|V502}} instead of {{Unit|rare|Adept}} in this area of the game&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|2&lt;br /&gt;
|148&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/18/16/161&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Adept}}, {{Unit|rare|Adept}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
|82&lt;br /&gt;
|42&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
Note that the Max Stats plan isn&#039;t recommended here; it forces FOnewearl to use all four of her unit slots, resulting in her being unable to use V501, V502, V801, etc.&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Equipment&lt;br /&gt;
!Purpose&lt;br /&gt;
!Details&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Items&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; |&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Casting&amp;lt;br&amp;gt;(Offense)&lt;br /&gt;
|[[Techniques#Simple techniques|Simple]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Summit Moon}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Fire Scepter: Agni}}&amp;lt;br&amp;gt;{{Cane|rare|Storm Wand: Indra}}&amp;lt;br&amp;gt;{{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Techniques#Normal techniques|Normal]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Magical Piece}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Techniques#Hard techniques|Hard]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Psycho Wand}}&amp;lt;br&amp;gt;{{Cane|rare|Prophets of Motav}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Grants}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Mercurius Rod}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Casting&amp;lt;br&amp;gt;(Support)&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Anti}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Marina&#039;s Bag}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Resta}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Shifta}}&amp;lt;br&amp;gt;{{Deband}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Jellen}}&amp;lt;br&amp;gt;{{Zalure}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Glide Divine}}&lt;br /&gt;
|-&lt;br /&gt;
|Melee&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Single-target&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|Vivienne}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Specials&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|Bringer&#039;s Rifle}}&amp;lt;br&amp;gt;{{Gun|attributes|Raygun}} ([[Arrest]]/[[Hell]]/[[Demon&#039;s]])&amp;lt;br&amp;gt;{{Cane|es|ES Cards}} ([[Hell]]/[[Demon&#039;s]])&amp;lt;br&amp;gt;{{Gun|rare|Holy Ray}}&lt;br /&gt;
|-&lt;br /&gt;
|Multi-target&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Utility&lt;br /&gt;
|Mag triggers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Gal Wind}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Vol Opt]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|Red Saber}}&amp;lt;br&amp;gt;(with {{Frame|rare|Crimson Coat}})&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Frames&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Casting&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Frame|rare|Ignition Cloak}}&amp;lt;br&amp;gt;{{Frame|rare|Congeal Cloak}}&amp;lt;br&amp;gt;{{Frame|rare|Tempest Cloak}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Utility&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Frame|rare|Crimson Coat}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |EDK&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Frame|rare|Brightness Circle}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;Barriers&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Offense&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Shield|rare|Red Ring}}&amp;lt;br&amp;gt;{{Shield|rare|Combat Gear}} (Vol Opt)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Casting&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |[[Barriers#Technique Merges|Technique merges]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |Defense&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Shield|rare|Gods Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Shield|rare|Rupika}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |Support&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Shield|rare|Resta Merge}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |EDK&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Offense&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Unit|rare|V101}}&amp;lt;br&amp;gt;{{Unit|rare|V502}}&amp;lt;br&amp;gt;{{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Casting&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Unit|rare|V801}}&amp;lt;br&amp;gt;{{Unit|rare|Adept}}&amp;lt;br&amp;gt;{{Unit|rare|Heavenly/Mind}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewearl/Guide&amp;diff=39518</id>
		<title>FOnewearl/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewearl/Guide&amp;diff=39518"/>
		<updated>2025-12-07T04:50:11Z</updated>

		<summary type="html">&lt;p&gt;Kindred: beginner plan from fonewm update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[FOnewearl]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:FOnewearl.png|right]]&lt;br /&gt;
&#039;&#039;&#039;FOnewearl&#039;&#039;&#039; is a newman Force who boasts the highest MST and TP of all classes in the game, and the highest ATA of all the Forces. She has unparalleled power with the simple class of [[techniques]]. With her MST, she is a very strong spell caster and the strongest {{Resta}} power which, along with her increased Resta and {{Anti}} range, makes her very effective in a supportive role. Due to her comparatively high ATA, she uses weapons with the [[Weapons#Instant kill|Hell]] and [[Weapons#HP cut|Demon&#039;s]] specials more effectively than other Forces.&lt;br /&gt;
&lt;br /&gt;
FOnewearl also has the lowest ATP of all classes in the game, and her extremely low ATP cap locks her out of many useful weapons, such as {{Sword|rare|Excalibur}} and {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}}. She is also unable to use the vast majority of weapons effectively, making it difficult for her to contribute where techniques are not viable, especially in [[Episode 2]].&lt;br /&gt;
&lt;br /&gt;
In practice, FOnewearl is a weaker and more restrictive version of [[FOnewm]], as her perks do not significantly give her any edge over him as FOnewm&#039;s stronger Gi- and Ra-series techniques are used much more commonly, and [[FOmar]]&#039;s Gi-series boost also gives him stronger {{Gifoie}} than FOnewearl.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Highest Force ATA - With 186 ATA, FOnewearl is able to use special weapons more effectively than other forces, and is also granted access to Demon&#039;s {{Gun|es|ES Mechgun}}&lt;br /&gt;
* Strongest Resta - FOnewearl is arguably better than FOmarl at support, as her high {{Resta}} range and up to 1,070 HP healing makes her more effective at support when necessary&lt;br /&gt;
* Extremely powerful solo - As FOnewearl is a Force, she is very powerful when alone in [[Episodes 1|Episode 1]] and [[Episode 4|4]].&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Lowest ATP in the game - With only 583 ATP, FOnewearl is unable to do respectable physical damage outside of {{Sword|rare|Vivienne}}, and is locked out of important weapons such as {{Sword|es|ES Slicer}} and {{Sword|rare|Excalibur}}&lt;br /&gt;
* More restrictive variant of FOnewm - Other than her increased Resta potency, FOnewearl plays like a weaker FOnewm with fewer options&lt;br /&gt;
* Lowest HP in the game - With a soft cap of 1,398 HP, FOnewearl does not have the HP to get hit by a [[Dark Bringer]]&#039;s charged shot even once without dying&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewearl. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewearl depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items that FOnewearl hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section id will be a strong choice for players while they spend time leveling in Very Hard.  &lt;br /&gt;
While leveling, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  You can hunt for {{Unit|rare|Heavenly/Arms}} and {{Tool|rare|Photon Crystal}} in Very Hard, which can be traded to other players to help acquire items for FOnewearl.&lt;br /&gt;
&lt;br /&gt;
Once you reach Ultimate on Bluefull, you can hunt for {{Unit|rare|Limiter}} and then unseal it yourself to {{Unit|rare|Adept}}, and also chase high value items like: {{Cane|rare|Pyscho Wand}}, {{Gun|rare|Heaven Punisher}}, and {{Sword|rare|Nei&#039;s Claw}}.  Though Bluefull boasts one of the best Pyscho Wand hunts in the game by rate, new players may find it easier to hunt for it themselves through {{Purplenum}} in caves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the most popular ID to host Episode 4 desert quests while hunting for {{Gun|rare|Heaven Striker}} and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can hunt for {{Cane|rare|Pyscho Wand}} in Caves, and host popular hunts for other items in all episodes of the game for items like {{Gun|rare|M&amp;amp;A60 Vise}}, which can be traded to other players for photon drops to help trade for FOnewearl items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While leveling in Very Hard, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  When you reach Ultimate, you&#039;ll have access to some of the best hunts in the game including: {{Sword|rare|Galatine}}, {{Sword|rare|Excalibur}}, {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Gun|rare|Frozen Shooter}}, and many other items that have modest value trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}.  Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items for FOnewearl===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Pinkal}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are looking to hunt items with value for trading, this is rarely the best section id for this character.  If you do not intend to trade with other players on Ephinea, Pinkal will be a good choice because it finds many core Force items such as: {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}.  It also has boosted rates to all amplifier hunts. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d&#039;Argent}}, and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
====Beginners, Standard Leveling for New Players====&lt;br /&gt;
&#039;&#039;&#039;If you are a new player and want a simple material plan, this is what you want.&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|&lt;br /&gt;
Any high {{MIND}} mag &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/0/45/150 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} 5/0/50/145 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Mark III}} 5/0/0/195&lt;br /&gt;
* {{Mag|rare|Rappy (Mag)|Rappy}} 15/0/0/185&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Unit|rare|V801}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Additional examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Unit|Units#Technique units|Technique unit}}&lt;br /&gt;
* {{Unit|Units#MST units|MST units}}&lt;br /&gt;
* {{Unit|Units#HP units|HP units}} for survivability&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Other examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Other {{Shield|Barriers#Technique Merges|Technique Merges}} for offense - most notably {{Shield|rare|Rabarta Merge}}&lt;br /&gt;
** {{Shield|rare|Three Seals}} for {{Razonde}} boost as well as high resistances&lt;br /&gt;
* {{Shield|rare|Rupika}} for boost to {{Shifta}} range and somewhat high defensive stats&lt;br /&gt;
* {{Shield|rare|Resta Merge}} for boost to {{Resta}} range&lt;br /&gt;
* Various other [[Barriers]] with high DFP and/or resistances&lt;br /&gt;
** Common barrier with high single resistance: {{Shield|Freeze Barrier}} (high EIC for Dark Falz&#039; {{Rabarta}} attack)&lt;br /&gt;
** Low difficulty and level requirement: {{Shield|rare|Attribute Wall}}, {{Shield|rare|Secret Gear}}&lt;br /&gt;
*** {{Shield|rare|Sacred Guard}} (high ELT for Dark Falz&#039; {{Grants}} attack)&lt;br /&gt;
** Highest elemental resistances but 0 EDK and 0 ELT: {{Shield|rare|Gods Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
** Highest DFP and high ELT: {{Shield|rare|De Rol Le Shield}}&lt;br /&gt;
** Highest EDK: {{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|150&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Other Plans====&lt;br /&gt;
These plans are for players looking to work on hybrid game play with weapons like: {{Sword|rare|Slicer of Fanatic}}, {{Gun|rare|Bringer&#039;s Rifle}}, or {{Cane|es|ES Cards}} (Demons, Hell) in areas of the game where technique damage is weak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|All Around&lt;br /&gt;
|5/36/62/97, 5/43/102/50&amp;lt;ref name=&amp;quot;mag1&amp;quot;&amp;gt;This Mag focuses on ATA for special attack accuracy (Demons, Hell).  You&#039;ll use {{Unit|rare|V502}} instead of {{Unit|rare|Adept}} in this area of the game&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|150&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/36/62/97, 5/43/102/50&amp;lt;ref name=&amp;quot;mag2&amp;quot;&amp;gt;This Mag focuses on ATA for special attack accuracy (Demons, Hell).  You&#039;ll use {{Unit|rare|V502}} instead of {{Unit|rare|Adept}} in this area of the game&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|2&lt;br /&gt;
|148&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/18/16/161&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Adept}}, {{Unit|rare|Adept}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
|82&lt;br /&gt;
|42&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
Note that the Max Stats plan isn&#039;t recommended here; it forces FOnewearl to use all four of her unit slots, resulting in her being unable to use V501, V502, V801, etc.&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Equipment&lt;br /&gt;
!Purpose&lt;br /&gt;
!Details&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Items&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; |&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Casting&amp;lt;br&amp;gt;(Offense)&lt;br /&gt;
|[[Techniques#Simple techniques|Simple]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Summit Moon}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Fire Scepter: Agni}}&amp;lt;br&amp;gt;{{Cane|rare|Storm Wand: Indra}}&amp;lt;br&amp;gt;{{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Techniques#Normal techniques|Normal]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Magical Piece}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Techniques#Hard techniques|Hard]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Psycho Wand}}&amp;lt;br&amp;gt;{{Cane|rare|Prophets of Motav}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Grants}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Mercurius Rod}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Casting&amp;lt;br&amp;gt;(Support)&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Anti}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Marina&#039;s Bag}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Resta}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Shifta}}&amp;lt;br&amp;gt;{{Deband}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Jellen}}&amp;lt;br&amp;gt;{{Zalure}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Glide Divine}}&lt;br /&gt;
|-&lt;br /&gt;
|Melee&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Single-target&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|Vivienne}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Specials&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|Bringer&#039;s Rifle}}&amp;lt;br&amp;gt;{{Gun|attributes|Raygun}} ([[Arrest]]/[[Hell]]/[[Demon&#039;s]])&amp;lt;br&amp;gt;{{Cane|es|ES Cards}} ([[Hell]]/[[Demon&#039;s]])&amp;lt;br&amp;gt;{{Gun|rare|Holy Ray}}&lt;br /&gt;
|-&lt;br /&gt;
|Multi-target&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Utility&lt;br /&gt;
|Mag triggers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Gal Wind}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Vol Opt]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|Red Saber}}&amp;lt;br&amp;gt;(with {{Frame|rare|Crimson Coat}})&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Frames&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Casting&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Frame|rare|Ignition Cloak}}&amp;lt;br&amp;gt;{{Frame|rare|Congeal Cloak}}&amp;lt;br&amp;gt;{{Frame|rare|Tempest Cloak}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Utility&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Frame|rare|Crimson Coat}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |EDK&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Frame|rare|Brightness Circle}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;Barriers&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Offense&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Shield|rare|Red Ring}}&amp;lt;br&amp;gt;{{Shield|rare|Combat Gear}} (Vol Opt)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Casting&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |[[Barriers#Technique Merges|Technique merges]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |Defense&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Shield|rare|Gods Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Shield|rare|Rupika}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |Support&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Shield|rare|Resta Merge}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |EDK&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Offense&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Unit|rare|V101}}&amp;lt;br&amp;gt;{{Unit|rare|V502}}&amp;lt;br&amp;gt;{{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Casting&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Unit|rare|V801}}&amp;lt;br&amp;gt;{{Unit|rare|Adept}}&amp;lt;br&amp;gt;{{Unit|rare|Heavenly/Mind}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewearl/Guide&amp;diff=39512</id>
		<title>FOnewearl/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewearl/Guide&amp;diff=39512"/>
		<updated>2025-12-07T02:26:02Z</updated>

		<summary type="html">&lt;p&gt;Kindred: update from new fonewm recs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[FOnewearl]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:FOnewearl.png|right]]&lt;br /&gt;
&#039;&#039;&#039;FOnewearl&#039;&#039;&#039; is a newman Force who boasts the highest MST and TP of all classes in the game, and the highest ATA of all the Forces. She has unparalleled power with the simple class of [[techniques]]. With her MST, she is a very strong spell caster and the strongest {{Resta}} power which, along with her increased Resta and {{Anti}} range, makes her very effective in a supportive role. Due to her comparatively high ATA, she uses weapons with the [[Weapons#Instant kill|Hell]] and [[Weapons#HP cut|Demon&#039;s]] specials more effectively than other Forces.&lt;br /&gt;
&lt;br /&gt;
FOnewearl also has the lowest ATP of all classes in the game, and her extremely low ATP cap locks her out of many useful weapons, such as {{Sword|rare|Excalibur}} and {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}}. She is also unable to use the vast majority of weapons effectively, making it difficult for her to contribute where techniques are not viable, especially in [[Episode 2]].&lt;br /&gt;
&lt;br /&gt;
In practice, FOnewearl is a weaker and more restrictive version of [[FOnewm]], as her perks do not significantly give her any edge over him as FOnewm&#039;s stronger Gi- and Ra-series techniques are used much more commonly, and [[FOmar]]&#039;s Gi-series boost also gives him stronger {{Gifoie}} than FOnewearl.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Highest Force ATA - With 186 ATA, FOnewearl is able to use special weapons more effectively than other forces, and is also granted access to Demon&#039;s {{Gun|es|ES Mechgun}}&lt;br /&gt;
* Strongest Resta - FOnewearl is arguably better than FOmarl at support, as her high {{Resta}} range and up to 1,070 HP healing makes her more effective at support when necessary&lt;br /&gt;
* Extremely powerful solo - As FOnewearl is a Force, she is very powerful when alone in [[Episodes 1|Episode 1]] and [[Episode 4|4]].&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Lowest ATP in the game - With only 583 ATP, FOnewearl is unable to do respectable physical damage outside of {{Sword|rare|Vivienne}}, and is locked out of important weapons such as {{Sword|es|ES Slicer}} and {{Sword|rare|Excalibur}}&lt;br /&gt;
* More restrictive variant of FOnewm - Other than her increased Resta potency, FOnewearl plays like a weaker FOnewm with fewer options&lt;br /&gt;
* Lowest HP in the game - With a soft cap of 1,398 HP, FOnewearl does not have the HP to get hit by a [[Dark Bringer]]&#039;s charged shot even once without dying&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewearl. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewearl depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items that FOnewearl hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section id will be a strong choice for players while they spend time leveling in Very Hard.  &lt;br /&gt;
While leveling, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  You can hunt for {{Unit|rare|Heavenly/Arms}} and {{Tool|rare|Photon Crystal}} in Very Hard, which can be traded to other players to help acquire items for FOnewearl.&lt;br /&gt;
&lt;br /&gt;
Once you reach Ultimate on Bluefull, you can hunt for {{Unit|rare|Limiter}} and then unseal it yourself to {{Unit|rare|Adept}}, and also chase high value items like: {{Cane|rare|Pyscho Wand}}, {{Gun|rare|Heaven Punisher}}, and {{Sword|rare|Nei&#039;s Claw}}.  Though Bluefull boasts one of the best Pyscho Wand hunts in the game by rate, new players may find it easier to hunt for it themselves through {{Purplenum}} in caves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the most popular ID to host Episode 4 desert quests while hunting for {{Gun|rare|Heaven Striker}} and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can hunt for {{Cane|rare|Pyscho Wand}} in Caves, and host popular hunts for other items in all episodes of the game for items like {{Gun|rare|M&amp;amp;A60 Vise}}, which can be traded to other players for photon drops to help trade for FOnewearl items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While leveling in Very Hard, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  When you reach Ultimate, you&#039;ll have access to some of the best hunts in the game including: {{Sword|rare|Galatine}}, {{Sword|rare|Excalibur}}, {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Gun|rare|Frozen Shooter}}, and many other items that have modest value trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}.  Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items for FOnewearl===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Pinkal}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are looking to hunt items with value for trading, this is rarely the best section id for this character.  If you do not intend to trade with other players on Ephinea, Pinkal will be a good choice because it finds many core Force items such as: {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}.  It also has boosted rates to all amplifier hunts. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d&#039;Argent}}, and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for levelling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/36/62/97, 5/43/102/50&amp;lt;ref name=&amp;quot;mag2&amp;quot;&amp;gt;This Mag is for Episode 2, so {{Unit|rare|V502}} can be used instead of Adept&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|150&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/36/62/97, 5/43/102/50&amp;lt;ref name=&amp;quot;mag2&amp;quot;&amp;gt;This Mag is for Episode 2, so {{Unit|rare|V502}} can be used instead of Adept&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|2&lt;br /&gt;
|148&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/18/16/161&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Adept}}, {{Unit|rare|Adept}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
|82&lt;br /&gt;
|42&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
Note that the Max Stats plan isn&#039;t recommended here; it forces FOnewearl to use all four of her unit slots, resulting in her being unable to use V501, V502, V801, etc.&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Equipment&lt;br /&gt;
!Purpose&lt;br /&gt;
!Details&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Items&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; |&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Casting&amp;lt;br&amp;gt;(Offense)&lt;br /&gt;
|[[Techniques#Simple techniques|Simple]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Summit Moon}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Fire Scepter: Agni}}&amp;lt;br&amp;gt;{{Cane|rare|Storm Wand: Indra}}&amp;lt;br&amp;gt;{{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Techniques#Normal techniques|Normal]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Magical Piece}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Techniques#Hard techniques|Hard]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Psycho Wand}}&amp;lt;br&amp;gt;{{Cane|rare|Prophets of Motav}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Grants}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Mercurius Rod}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Casting&amp;lt;br&amp;gt;(Support)&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Anti}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Marina&#039;s Bag}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Resta}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Shifta}}&amp;lt;br&amp;gt;{{Deband}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Jellen}}&amp;lt;br&amp;gt;{{Zalure}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Glide Divine}}&lt;br /&gt;
|-&lt;br /&gt;
|Melee&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Single-target&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|Vivienne}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Specials&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|Bringer&#039;s Rifle}}&amp;lt;br&amp;gt;{{Gun|attributes|Raygun}} ([[Arrest]]/[[Hell]]/[[Demon&#039;s]])&amp;lt;br&amp;gt;{{Cane|es|ES Cards}} ([[Hell]]/[[Demon&#039;s]])&amp;lt;br&amp;gt;{{Gun|rare|Holy Ray}}&lt;br /&gt;
|-&lt;br /&gt;
|Multi-target&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Utility&lt;br /&gt;
|Mag triggers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Gal Wind}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Vol Opt]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|Red Saber}}&amp;lt;br&amp;gt;(with {{Frame|rare|Crimson Coat}})&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Frames&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Casting&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Frame|rare|Ignition Cloak}}&amp;lt;br&amp;gt;{{Frame|rare|Congeal Cloak}}&amp;lt;br&amp;gt;{{Frame|rare|Tempest Cloak}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Utility&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Frame|rare|Crimson Coat}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |EDK&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Frame|rare|Brightness Circle}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;Barriers&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Offense&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Shield|rare|Red Ring}}&amp;lt;br&amp;gt;{{Shield|rare|Combat Gear}} (Vol Opt)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Casting&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |[[Barriers#Technique Merges|Technique merges]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |Defense&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Shield|rare|Gods Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Shield|rare|Rupika}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |Support&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Shield|rare|Resta Merge}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |EDK&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Offense&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Unit|rare|V101}}&amp;lt;br&amp;gt;{{Unit|rare|V502}}&amp;lt;br&amp;gt;{{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Casting&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Unit|rare|V801}}&amp;lt;br&amp;gt;{{Unit|rare|Adept}}&amp;lt;br&amp;gt;{{Unit|rare|Heavenly/Mind}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=39499</id>
		<title>FOnewm/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=39499"/>
		<updated>2025-12-06T15:14:38Z</updated>

		<summary type="html">&lt;p&gt;Kindred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[FOnewm]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
[[File:FOnewm.png|right]]&lt;br /&gt;
&#039;&#039;&#039;FOnewm&#039;&#039;&#039; is a newman Force who boasts the strongest Gi- and Ra-series [[techniques]] amongst all the Forces, due to his high MST and extra damage boosts. He is widely considered to be the strongest and most versatile Force, as alongside his unparalleled nuking power, he has enough ATP and ATA to equip various important weapons for physical damage in situations where techniques are not viable.&lt;br /&gt;
&lt;br /&gt;
With his versatility, he can tackle all manners of content effectively and does not have any major drawbacks. While he will not hit as hard with weapons as the human Forces, his ATP is respectable and access to {{Sword|rare|Excalibur}} allows him to do high damage where necessary, and his 180 ATA allows him to use Demon&#039;s {{Gun|es|ES Mechgun}} for very high HP/DFP targets.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Strongest techniques - Due to FOnewm&#039;s high MST and +30% boost to the Gi- and Ra-series techniques, FOnewm is the strongest Force for casting techniques&lt;br /&gt;
* Extremely powerful solo - As FOnewm is a Force, he is very powerful when alone in [[Episode 1|Episodes 1]] and [[Episode 4|4]]&lt;br /&gt;
* High Force ATA - With 180 ATA, FOnewm can hit more reliably than the human forces, and has access to {{Gun|es|ES Mechgun}} for Demon&#039;s usage&lt;br /&gt;
* Decent melee - While not as strong as [[FOmar]]/[[FOmarl]], and despite his lack of access to {{Sword|rare|Galatine}}, FOnewm is able to deal decent damage with physical weapons where necessary&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Low support range - FOnewm does not have any extra range with support techniques, making support hard in parties where a supportive party member may be necessary&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewm. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewm depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items that FOnewm hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section id will be a strong choice for players while they spend time leveling in Very Hard.  &lt;br /&gt;
While leveling, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  You can hunt for {{Unit|rare|Heavenly/Arms}} and {{Tool|rare|Photon Crystal}} in Very Hard, which can be traded to other players to help acquire items for FOnewm.&lt;br /&gt;
&lt;br /&gt;
Once you reach Ultimate on Bluefull, you can hunt for {{Unit|rare|Limiter}} and then unseal it yourself to {{Unit|rare|Adept}}, and also chase high value items like: {{Cane|rare|Pyscho Wand}}, {{Gun|rare|Heaven Punisher}}, and {{Sword|rare|Nei&#039;s Claw}}.  Though Bluefull boasts one of the best Pyscho Wand hunts in the game by rate, new players may find it easier to hunt for it themselves through {{Purplenum}} in caves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the most popular ID to host Episode 4 desert quests while hunting for {{Gun|rare|Heaven Striker}} and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can hunt for {{Cane|rare|Pyscho Wand}} in Caves, and host popular hunts for other items in all episodes of the game for items like {{Gun|rare|M&amp;amp;A60 Vise}}, which can be traded to other players for photon drops to help trade for FOnewm items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While leveling in Very Hard, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  When you reach Ultimate, you&#039;ll have access to some of the best hunts in the game including: {{Sword|rare|Galatine}}, {{Sword|rare|Excalibur}}, {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Gun|rare|Frozen Shooter}}, and many other items that have modest value trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}.  Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items for FOnewm===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Pinkal}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are looking to hunt items with value for trading, this is rarely the best section id for this character.  If you do not intend to trade with other players on Ephinea, Pinkal will be a good choice because it finds many core Force items such as: {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}.  It also has boosted rates to all amplifier hunts. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d&#039;Argent}}, and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
===Standard Leveling for New Players===&lt;br /&gt;
If you&#039;re a new player and want a simple material plan, this is what you want. &lt;br /&gt;
&amp;lt;/br&amp;gt; This plans is designed for the player who does not have extra equipment from other characters or friends, and doesn&#039;t want to keep swapping their equipment and mags as they level.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
Any high MIND mag &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/0/45/150 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} 5/0/50/145 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Mark III}} 5/0/0/195&lt;br /&gt;
* {{Mag|rare|Rappy (Mag)|Rappy}} 15/0/0/185&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Unit|rare|V801}}, Wizard/Technique&lt;br /&gt;
|{{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2|150&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Leveling===&lt;br /&gt;
This will not be a beginner friendly leveling path for FOnewm.  This is suggesting starting gear and a MAG to contribute minor non-technique based damage for areas of the game where techniques are weak.  You may consider running some of these items for boss rush quests on Ultimate difficulty (like TTF), though it&#039;s hardly necessary to do so (running the Standard Leveling build and Shifta, and Zalure will work just as well as this)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional&#039;&#039;: &#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Any typical POW/DEX mag&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/150/45/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{mag|rare|Nidra}} 5/145/50/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Any Hunter or Ranger mag stat spread as recommended on their respective [[Class guides|Class guide]] page.&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}&amp;lt;br&amp;gt;{{Unit|rare|Smartlink}}&amp;lt;br&amp;gt;{{Unit|rare|Heavenly/Arms}}&amp;lt;br&amp;gt;{{Unit|rare|Heavenly/Arms}}&lt;br /&gt;
|{{Shield|rare|Combat Bracer}} ATP increase &amp;lt;/br&amp;gt; {{Shield|rare|Rupika}} good stats and&amp;lt;br&amp;gt;an increase to {{Shifta}} range)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Optimized leveling===&lt;br /&gt;
The below plans are for more advanced players who have multiple mags and equipment from other characters or friends. These have better stat growth as the player levels, but require changing out mags and units a lot, so may not be suitable for beginners.&lt;br /&gt;
&lt;br /&gt;
These FOnewm plans specifically maximize technique output. For melee and ranged gameplay while leveling, use the basic leveling melee setup listed above.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Level 146-170&lt;br /&gt;
|5/0/45/150&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Heavenly/Mind}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Techniques#Barriers|Technique Merges]]&amp;lt;br&amp;gt;(especially Gi and Ra)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |150&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Level 171-181&lt;br /&gt;
|5/11/73/111&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|Level 182+&lt;br /&gt;
|5/0/109/86&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 200===&lt;br /&gt;
At level 200 (or when approaching 200), it is recommended to reset your materials and use the plans below, as you will get more usage out of them as the leveling plans are designed to make leveling easier.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|General use*&lt;br /&gt;
|5/88/61/46&lt;br /&gt;
| {{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| - &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|140&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
|Episode 2&lt;br /&gt;
|5/93/101/1&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|Nuking&lt;br /&gt;
|55/x/x/59&lt;br /&gt;
|{{Unit|rare|V801}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|Nuking&amp;lt;br&amp;gt;(max ATA)&lt;br /&gt;
|40/0/104/56&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|}&lt;br /&gt;
: *This general use mag can also be used for Episode 2 at the cost of swapping V801&#039;s cast speed for V502&#039;s [[Hell]] special attack boost instead.&lt;br /&gt;
&lt;br /&gt;
===Max stats===&lt;br /&gt;
If wishing to get all yellow numbers, use the plan below. However, these plans are generally &#039;&#039;&#039;not recommended&#039;&#039;&#039;, as they require extra units which block the usage of more utility units.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/6/20/169&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Adept}}, {{Unit|rare|Adept}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|62&lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
|42&lt;br /&gt;
|13&lt;br /&gt;
|33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Additional information===&lt;br /&gt;
Players leveling FOnewm should aim to maximize his [[MST]] stat with {{Tool|Mind Material|Mind Materials}} and {{Unit|Units}} as early as possible, and should pick a mag with a high Mind stat.&lt;br /&gt;
&lt;br /&gt;
As the player gains levels, they can consider creating a new mag and/or equipping different units to boost their [[ATA]] stat. ATA is FOnewm&#039;s second most important stat as it allows him to make better use of weapons with [[Demon&#039;s]] or [[Hell]] specials. ATA also helps FOnewm meet the requirement to use weapons such as {{Gun|Raygun}} (primarily [[Demon&#039;s]] or [[Hell]] special), {{Gun|rare|Bringer&#039;s Rifle}}, and {{Gun|es|ES Mechgun}}. As many enemies in Ultimate difficulty Multiplayer scaling have high elemental resistances, FOnewm can first provide [[Techniques#Support techniques|support]] followed by contributing with the aforementioned weapons in these cases.&lt;br /&gt;
&lt;br /&gt;
Although lower priority than MST and ATA, [[ATP]] can also be an important stat, as FOnewm depends on this stat to equip {{Sword|rare|Slicer of Fanatic}}, {{Sword|rare|Excalibur}}, and {{Sword|es|ES J-Cutter}} or {{Sword|es|ES Slicer}}. Slicer of Fanatic&#039;s ATP requirement is low enough to be accessible with a [[Mags/Guide#Simple POW Mag|Simple POW Mag]] very early on in Ultimate difficulty.&lt;br /&gt;
&lt;br /&gt;
Excalibur&#039;s high weapon ATP provides FOnewm with his highest damage weapon option, but is only accessible at a very high character level if no {{Tool|Power Material|Power Materials}} are used. This is even more true in the case of ES J-Cutter and ES Slicer, which also typically depend on a unit slot being dedicated to {{Unit|rare|V502}} or {{Unit|rare|V501}} to boost the effectiveness of [[Hell]] or [[Arrest]] special attacks, while FOnewm is also depending on his unit slots to provide battle speed, Smartlink, and additional stats while leveling.&lt;br /&gt;
&lt;br /&gt;
Although [[DFP]] is generally an insignificant stat, in certain cases maximizing this stat can help prevent the player from being knocked down. At level 200, there are different Mag stat plans for different scenarios that maximize certain stats and offer different levels of flexibility for Unit selection.&lt;br /&gt;
&lt;br /&gt;
Note that the Max Stats plan is &#039;&#039;&#039;highly not recommended&#039;&#039;&#039; here; it requires FOnewm to use all four of his unit slots for stats, resulting in him being unable to use various utility units such as {{Unit|rare|Smartlink}}, {{Unit|rare|V501}}, {{Unit|rare|V502}}, {{Unit|rare|V801}}, {{Unit|rare|Heavenly/Technique}} (or lesser Technique unit), {{Unit|rare|Heavenly/HP}} (or multiple), or any of the Cure units such as {{Unit|rare|Cure/Freeze}} and {{Unit|rare|Cure/Paralysis}}. It also depends on {{Shield|rare|Red Ring}} to provide MST, but a [[Techniques#Barriers|Technique-boosting barrier]] would be preferred in this slot for offensive technique damage in addition to max MST without Red Ring.&lt;br /&gt;
&amp;lt;!--==Equipment progression==--&amp;gt;&lt;br /&gt;
&amp;lt;!--==Strategy==--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 1 Disk-learning Setup ==&lt;br /&gt;
[[FOnewm]] can reach 1,010 [[MST]] at level 1 with the following equipment and materials, which allows him to learn all level 30 technique disks except [[Grants]] (1,030 MST.)  If you&#039;re aiming to learn the standard [[Price guide#Techniques|FO technique set]] (level 29 attack techniques, level 25-26 [[Grants]] and [[Megid]],) only 974 MST is necessary (due to level 29 [[Rabarta]].)&lt;br /&gt;
&lt;br /&gt;
* 300 MST - [[Mind Material]] x150&lt;br /&gt;
* 80 MST -  {{Cane|rare|Mercurius Rod}}&lt;br /&gt;
* 390 MST - 5/0/0/195 Max MND &amp;quot;[[Mark III#Combinations|Console]]&amp;quot; mag ({{Mag|rare|Mark III}}, etc)&lt;br /&gt;
** 185 MND mag is acceptable for level 29 tech set, as long as you have all other build components&lt;br /&gt;
* 180 MST - {{Unit|rare|Heavenly/Mind}} x4&lt;br /&gt;
* 60 MST - FOnewm base stat&lt;br /&gt;
&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Nuking&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Psycho Wand}}, {{Cane|rare|Prophets of Motav}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Magical Piece}}, {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Storm Wand: Indra}}, {{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Summit Moon}}, {{Cane|rare|Club of Laconium}}, {{Cane|rare|Club of Zumiuran}}, {{Cane|rare|Mace of Adaman}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Mercurius Rod}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Striker of Chao}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Glide Divine}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Bringer&#039;s Rifle}}, {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Cane|es|ES Cards}} (Hell, Demon&#039;s), {{Gun|rare|Holy Ray}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Gal Wind}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Demonic Fork}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|Ignition Cloak}}, {{Frame|rare|Mother Garb+}}, {{Frame|rare|Dress Plate}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Red Ring}}, {{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}, {{Shield|rare|Gizonde Merge}}, {{Shield|rare|Rabarta Merge}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|Resta Merge}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}, {{Shield|rare|Three Seals}}, {{Shield|rare|Combat Gear}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=39498</id>
		<title>FOnewm/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=39498"/>
		<updated>2025-12-06T15:08:35Z</updated>

		<summary type="html">&lt;p&gt;Kindred: re-arrange and add init sections for other sec ids&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[FOnewm]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
[[File:FOnewm.png|right]]&lt;br /&gt;
&#039;&#039;&#039;FOnewm&#039;&#039;&#039; is a newman Force who boasts the strongest Gi- and Ra-series [[techniques]] amongst all the Forces, due to his high MST and extra damage boosts. He is widely considered to be the strongest and most versatile Force, as alongside his unparalleled nuking power, he has enough ATP and ATA to equip various important weapons for physical damage in situations where techniques are not viable.&lt;br /&gt;
&lt;br /&gt;
With his versatility, he can tackle all manners of content effectively and does not have any major drawbacks. While he will not hit as hard with weapons as the human Forces, his ATP is respectable and access to {{Sword|rare|Excalibur}} allows him to do high damage where necessary, and his 180 ATA allows him to use Demon&#039;s {{Gun|es|ES Mechgun}} for very high HP/DFP targets.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Strongest techniques - Due to FOnewm&#039;s high MST and +30% boost to the Gi- and Ra-series techniques, FOnewm is the strongest Force for casting techniques&lt;br /&gt;
* Extremely powerful solo - As FOnewm is a Force, he is very powerful when alone in [[Episode 1|Episodes 1]] and [[Episode 4|4]]&lt;br /&gt;
* High Force ATA - With 180 ATA, FOnewm can hit more reliably than the human forces, and has access to {{Gun|es|ES Mechgun}} for Demon&#039;s usage&lt;br /&gt;
* Decent melee - While not as strong as [[FOmar]]/[[FOmarl]], and despite his lack of access to {{Sword|rare|Galatine}}, FOnewm is able to deal decent damage with physical weapons where necessary&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Low support range - FOnewm does not have any extra range with support techniques, making support hard in parties where a supportive party member may be necessary&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewm. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewm depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items that FOnewm hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While leveling in Very Hard, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  When you reach Ultimate, you&#039;ll have access to some of the best hunts in the game including: {{Sword|rare|Galatine}}, {{Sword|rare|Excalibur}}, {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Gun|rare|Frozen Shooter}}, and many other items that have modest value trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section id will be a strong choice for players while they spend time leveling in Very Hard.  &lt;br /&gt;
While leveling, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  You can hunt for {{Unit|rare|Heavenly/Arms}} and {{Tool|rare|Photon Crystal}} in Very Hard, which can be traded to other players to help acquire items for FOnewm.&lt;br /&gt;
&lt;br /&gt;
Once you reach Ultimate on Bluefull, you can hunt for {{Unit|rare|Limiter}} and then unseal it yourself to {{Unit|rare|Adept}}, and also chase high value items like: {{Cane|rare|Pyscho Wand}}, {{Gun|rare|Heaven Punisher}}, and {{Sword|rare|Nei&#039;s Claw}}.  Though Bluefull boasts one of the best Pyscho Wand hunts in the game by rate, new players may find it easier to hunt for it themselves through {{Purplenum}} in caves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the most popular ID to host Episode 4 desert quests while hunting for {{Gun|rare|Heaven Striker}} and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can hunt for {{Cane|rare|Pyscho Wand}} in Caves, and host popular hunts for other items in all episodes of the game for items like {{Gun|rare|M&amp;amp;A60 Vise}}, which can be traded to other players for photon drops to help trade for FOnewm items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}.  Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items for FOnewm===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Pinkal}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are looking to hunt items with value for trading, this is rarely the best section id for this character.  If you do not intend to trade with other players on Ephinea, Pinkal will be a good choice because it finds many core Force items such as: {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}.  It also has boosted rates to all amplifier hunts. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d&#039;Argent}}, and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
===Standard Leveling for New Players===&lt;br /&gt;
If you&#039;re a new player and want a simple material plan, this is what you want. &lt;br /&gt;
&amp;lt;/br&amp;gt; This plans is designed for the player who does not have extra equipment from other characters or friends, and doesn&#039;t want to keep swapping their equipment and mags as they level.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
Any high MIND mag &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/0/45/150 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} 5/0/50/145 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Mark III}} 5/0/0/195&lt;br /&gt;
* {{Mag|rare|Rappy (Mag)|Rappy}} 15/0/0/185&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Unit|rare|V801}}, Wizard/Technique&lt;br /&gt;
|{{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2|150&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Leveling===&lt;br /&gt;
This will not be a beginner friendly leveling path for FOnewm.  This is suggesting starting gear and a MAG to contribute minor non-technique based damage for areas of the game where techniques are weak.  You may consider running some of these items for boss rush quests on Ultimate difficulty (like TTF), though it&#039;s hardly necessary to do so (running the Standard Leveling build and Shifta, and Zalure will work just as well as this)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional&#039;&#039;: &#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Any typical POW/DEX mag&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/150/45/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{mag|rare|Nidra}} 5/145/50/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Any Hunter or Ranger mag stat spread as recommended on their respective [[Class guides|Class guide]] page.&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}&amp;lt;br&amp;gt;{{Unit|rare|Smartlink}}&amp;lt;br&amp;gt;{{Unit|rare|Heavenly/Arms}}&amp;lt;br&amp;gt;{{Unit|rare|Heavenly/Arms}}&lt;br /&gt;
|{{Shield|rare|Combat Bracer}} ATP increase &amp;lt;/br&amp;gt; {{Shield|rare|Rupika}} good stats and&amp;lt;br&amp;gt;an increase to {{Shifta}} range)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Optimized leveling===&lt;br /&gt;
The below plans are for more advanced players who have multiple mags and equipment from other characters or friends. These have better stat growth as the player levels, but require changing out mags and units a lot, so may not be suitable for beginners.&lt;br /&gt;
&lt;br /&gt;
These FOnewm plans specifically maximize technique output. For melee and ranged gameplay while leveling, use the basic leveling melee setup listed above.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Level 146-170&lt;br /&gt;
|5/0/45/150&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Heavenly/Mind}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Techniques#Barriers|Technique Merges]]&amp;lt;br&amp;gt;(especially Gi and Ra)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |150&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Level 171-181&lt;br /&gt;
|5/11/73/111&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|Level 182+&lt;br /&gt;
|5/0/109/86&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 200===&lt;br /&gt;
At level 200 (or when approaching 200), it is recommended to reset your materials and use the plans below, as you will get more usage out of them as the leveling plans are designed to make leveling easier.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|General use*&lt;br /&gt;
|5/88/61/46&lt;br /&gt;
| {{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| - &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|140&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
|Episode 2&lt;br /&gt;
|5/93/101/1&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|Nuking&lt;br /&gt;
|55/x/x/59&lt;br /&gt;
|{{Unit|rare|V801}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|Nuking&amp;lt;br&amp;gt;(max ATA)&lt;br /&gt;
|40/0/104/56&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|}&lt;br /&gt;
: *This general use mag can also be used for Episode 2 at the cost of swapping V801&#039;s cast speed for V502&#039;s [[Hell]] special attack boost instead.&lt;br /&gt;
&lt;br /&gt;
===Max stats===&lt;br /&gt;
If wishing to get all yellow numbers, use the plan below. However, these plans are generally &#039;&#039;&#039;not recommended&#039;&#039;&#039;, as they require extra units which block the usage of more utility units.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/6/20/169&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Adept}}, {{Unit|rare|Adept}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|62&lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
|42&lt;br /&gt;
|13&lt;br /&gt;
|33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Additional information===&lt;br /&gt;
Players leveling FOnewm should aim to maximize his [[MST]] stat with {{Tool|Mind Material|Mind Materials}} and {{Unit|Units}} as early as possible, and should pick a mag with a high Mind stat.&lt;br /&gt;
&lt;br /&gt;
As the player gains levels, they can consider creating a new mag and/or equipping different units to boost their [[ATA]] stat. ATA is FOnewm&#039;s second most important stat as it allows him to make better use of weapons with [[Demon&#039;s]] or [[Hell]] specials. ATA also helps FOnewm meet the requirement to use weapons such as {{Gun|Raygun}} (primarily [[Demon&#039;s]] or [[Hell]] special), {{Gun|rare|Bringer&#039;s Rifle}}, and {{Gun|es|ES Mechgun}}. As many enemies in Ultimate difficulty Multiplayer scaling have high elemental resistances, FOnewm can first provide [[Techniques#Support techniques|support]] followed by contributing with the aforementioned weapons in these cases.&lt;br /&gt;
&lt;br /&gt;
Although lower priority than MST and ATA, [[ATP]] can also be an important stat, as FOnewm depends on this stat to equip {{Sword|rare|Slicer of Fanatic}}, {{Sword|rare|Excalibur}}, and {{Sword|es|ES J-Cutter}} or {{Sword|es|ES Slicer}}. Slicer of Fanatic&#039;s ATP requirement is low enough to be accessible with a [[Mags/Guide#Simple POW Mag|Simple POW Mag]] very early on in Ultimate difficulty.&lt;br /&gt;
&lt;br /&gt;
Excalibur&#039;s high weapon ATP provides FOnewm with his highest damage weapon option, but is only accessible at a very high character level if no {{Tool|Power Material|Power Materials}} are used. This is even more true in the case of ES J-Cutter and ES Slicer, which also typically depend on a unit slot being dedicated to {{Unit|rare|V502}} or {{Unit|rare|V501}} to boost the effectiveness of [[Hell]] or [[Arrest]] special attacks, while FOnewm is also depending on his unit slots to provide battle speed, Smartlink, and additional stats while leveling.&lt;br /&gt;
&lt;br /&gt;
Although [[DFP]] is generally an insignificant stat, in certain cases maximizing this stat can help prevent the player from being knocked down. At level 200, there are different Mag stat plans for different scenarios that maximize certain stats and offer different levels of flexibility for Unit selection.&lt;br /&gt;
&lt;br /&gt;
Note that the Max Stats plan is &#039;&#039;&#039;highly not recommended&#039;&#039;&#039; here; it requires FOnewm to use all four of his unit slots for stats, resulting in him being unable to use various utility units such as {{Unit|rare|Smartlink}}, {{Unit|rare|V501}}, {{Unit|rare|V502}}, {{Unit|rare|V801}}, {{Unit|rare|Heavenly/Technique}} (or lesser Technique unit), {{Unit|rare|Heavenly/HP}} (or multiple), or any of the Cure units such as {{Unit|rare|Cure/Freeze}} and {{Unit|rare|Cure/Paralysis}}. It also depends on {{Shield|rare|Red Ring}} to provide MST, but a [[Techniques#Barriers|Technique-boosting barrier]] would be preferred in this slot for offensive technique damage in addition to max MST without Red Ring.&lt;br /&gt;
&amp;lt;!--==Equipment progression==--&amp;gt;&lt;br /&gt;
&amp;lt;!--==Strategy==--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 1 Disk-learning Setup ==&lt;br /&gt;
[[FOnewm]] can reach 1,010 [[MST]] at level 1 with the following equipment and materials, which allows him to learn all level 30 technique disks except [[Grants]] (1,030 MST.)  If you&#039;re aiming to learn the standard [[Price guide#Techniques|FO technique set]] (level 29 attack techniques, level 25-26 [[Grants]] and [[Megid]],) only 974 MST is necessary (due to level 29 [[Rabarta]].)&lt;br /&gt;
&lt;br /&gt;
* 300 MST - [[Mind Material]] x150&lt;br /&gt;
* 80 MST -  {{Cane|rare|Mercurius Rod}}&lt;br /&gt;
* 390 MST - 5/0/0/195 Max MND &amp;quot;[[Mark III#Combinations|Console]]&amp;quot; mag ({{Mag|rare|Mark III}}, etc)&lt;br /&gt;
** 185 MND mag is acceptable for level 29 tech set, as long as you have all other build components&lt;br /&gt;
* 180 MST - {{Unit|rare|Heavenly/Mind}} x4&lt;br /&gt;
* 60 MST - FOnewm base stat&lt;br /&gt;
&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Nuking&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Psycho Wand}}, {{Cane|rare|Prophets of Motav}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Magical Piece}}, {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Storm Wand: Indra}}, {{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Summit Moon}}, {{Cane|rare|Club of Laconium}}, {{Cane|rare|Club of Zumiuran}}, {{Cane|rare|Mace of Adaman}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Mercurius Rod}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Striker of Chao}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Glide Divine}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Bringer&#039;s Rifle}}, {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Cane|es|ES Cards}} (Hell, Demon&#039;s), {{Gun|rare|Holy Ray}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Gal Wind}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Demonic Fork}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|Ignition Cloak}}, {{Frame|rare|Mother Garb+}}, {{Frame|rare|Dress Plate}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Red Ring}}, {{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}, {{Shield|rare|Gizonde Merge}}, {{Shield|rare|Rabarta Merge}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|Resta Merge}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}, {{Shield|rare|Three Seals}}, {{Shield|rare|Combat Gear}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=39497</id>
		<title>FOnewm/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=39497"/>
		<updated>2025-12-06T14:36:05Z</updated>

		<summary type="html">&lt;p&gt;Kindred: edit plan title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[FOnewm]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
[[File:FOnewm.png|right]]&lt;br /&gt;
&#039;&#039;&#039;FOnewm&#039;&#039;&#039; is a newman Force who boasts the strongest Gi- and Ra-series [[techniques]] amongst all the Forces, due to his high MST and extra damage boosts. He is widely considered to be the strongest and most versatile Force, as alongside his unparalleled nuking power, he has enough ATP and ATA to equip various important weapons for physical damage in situations where techniques are not viable.&lt;br /&gt;
&lt;br /&gt;
With his versatility, he can tackle all manners of content effectively and does not have any major drawbacks. While he will not hit as hard with weapons as the human Forces, his ATP is respectable and access to {{Sword|rare|Excalibur}} allows him to do high damage where necessary, and his 180 ATA allows him to use Demon&#039;s {{Gun|es|ES Mechgun}} for very high HP/DFP targets.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Strongest techniques - Due to FOnewm&#039;s high MST and +30% boost to the Gi- and Ra-series techniques, FOnewm is the strongest Force for casting techniques&lt;br /&gt;
* Extremely powerful solo - As FOnewm is a Force, he is very powerful when alone in [[Episode 1|Episodes 1]] and [[Episode 4|4]]&lt;br /&gt;
* High Force ATA - With 180 ATA, FOnewm can hit more reliably than the human forces, and has access to {{Gun|es|ES Mechgun}} for Demon&#039;s usage&lt;br /&gt;
* Decent melee - While not as strong as [[FOmar]]/[[FOmarl]], and despite his lack of access to {{Sword|rare|Galatine}}, FOnewm is able to deal decent damage with physical weapons where necessary&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Low support range - FOnewm does not have any extra range with support techniques, making support hard in parties where a supportive party member may be necessary&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewm. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewm depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items for FOnewm===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Pinkal}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pinkal is a staple for FOnewm, as it finds many core Force items in the early game, such as {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}, along with boosted rates to all amplifiers. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d&#039;Argent}}, and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items that FOnewm hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}. Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like {{Greenill}}, Redria finds {{Gun|rare|Heaven Striker}} and {{Gun|rare|Cannon Rouge}} in Episode 4. Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
===Standard Leveling for New Players===&lt;br /&gt;
If you&#039;re a new player and want a simple material plan, this is what you want. &lt;br /&gt;
&amp;lt;/br&amp;gt; This plans is designed for the player who does not have extra equipment from other characters or friends, and doesn&#039;t want to keep swapping their equipment and mags as they level.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
Any high MIND mag &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/0/45/150 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} 5/0/50/145 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Mark III}} 5/0/0/195&lt;br /&gt;
* {{Mag|rare|Rappy (Mag)|Rappy}} 15/0/0/185&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Unit|rare|V801}}, Wizard/Technique&lt;br /&gt;
|{{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2|150&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Leveling===&lt;br /&gt;
This will not be a beginner friendly leveling path for FOnewm.  This is suggesting starting gear and a MAG to contribute minor non-technique based damage for areas of the game where techniques are weak.  You may consider running some of these items for boss rush quests on Ultimate difficulty (like TTF), though it&#039;s hardly necessary to do so (running the Standard Leveling build and Shifta, and Zalure will work just as well as this)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional&#039;&#039;: &#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Any typical POW/DEX mag&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/150/45/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{mag|rare|Nidra}} 5/145/50/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Any Hunter or Ranger mag stat spread as recommended on their respective [[Class guides|Class guide]] page.&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}&amp;lt;br&amp;gt;{{Unit|rare|Smartlink}}&amp;lt;br&amp;gt;{{Unit|rare|Heavenly/Arms}}&amp;lt;br&amp;gt;{{Unit|rare|Heavenly/Arms}}&lt;br /&gt;
|{{Shield|rare|Combat Bracer}} ATP increase &amp;lt;/br&amp;gt; {{Shield|rare|Rupika}} good stats and&amp;lt;br&amp;gt;an increase to {{Shifta}} range)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Optimized leveling===&lt;br /&gt;
The below plans are for more advanced players who have multiple mags and equipment from other characters or friends. These have better stat growth as the player levels, but require changing out mags and units a lot, so may not be suitable for beginners.&lt;br /&gt;
&lt;br /&gt;
These FOnewm plans specifically maximize technique output. For melee and ranged gameplay while leveling, use the basic leveling melee setup listed above.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Level 146-170&lt;br /&gt;
|5/0/45/150&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Heavenly/Mind}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Techniques#Barriers|Technique Merges]]&amp;lt;br&amp;gt;(especially Gi and Ra)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |150&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Level 171-181&lt;br /&gt;
|5/11/73/111&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|Level 182+&lt;br /&gt;
|5/0/109/86&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 200===&lt;br /&gt;
At level 200 (or when approaching 200), it is recommended to reset your materials and use the plans below, as you will get more usage out of them as the leveling plans are designed to make leveling easier.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|General use*&lt;br /&gt;
|5/88/61/46&lt;br /&gt;
| {{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| - &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|140&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
|Episode 2&lt;br /&gt;
|5/93/101/1&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|Nuking&lt;br /&gt;
|55/x/x/59&lt;br /&gt;
|{{Unit|rare|V801}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|Nuking&amp;lt;br&amp;gt;(max ATA)&lt;br /&gt;
|40/0/104/56&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|}&lt;br /&gt;
: *This general use mag can also be used for Episode 2 at the cost of swapping V801&#039;s cast speed for V502&#039;s [[Hell]] special attack boost instead.&lt;br /&gt;
&lt;br /&gt;
===Max stats===&lt;br /&gt;
If wishing to get all yellow numbers, use the plan below. However, these plans are generally &#039;&#039;&#039;not recommended&#039;&#039;&#039;, as they require extra units which block the usage of more utility units.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/6/20/169&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Adept}}, {{Unit|rare|Adept}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|62&lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
|42&lt;br /&gt;
|13&lt;br /&gt;
|33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Additional information===&lt;br /&gt;
Players leveling FOnewm should aim to maximize his [[MST]] stat with {{Tool|Mind Material|Mind Materials}} and {{Unit|Units}} as early as possible, and should pick a mag with a high Mind stat.&lt;br /&gt;
&lt;br /&gt;
As the player gains levels, they can consider creating a new mag and/or equipping different units to boost their [[ATA]] stat. ATA is FOnewm&#039;s second most important stat as it allows him to make better use of weapons with [[Demon&#039;s]] or [[Hell]] specials. ATA also helps FOnewm meet the requirement to use weapons such as {{Gun|Raygun}} (primarily [[Demon&#039;s]] or [[Hell]] special), {{Gun|rare|Bringer&#039;s Rifle}}, and {{Gun|es|ES Mechgun}}. As many enemies in Ultimate difficulty Multiplayer scaling have high elemental resistances, FOnewm can first provide [[Techniques#Support techniques|support]] followed by contributing with the aforementioned weapons in these cases.&lt;br /&gt;
&lt;br /&gt;
Although lower priority than MST and ATA, [[ATP]] can also be an important stat, as FOnewm depends on this stat to equip {{Sword|rare|Slicer of Fanatic}}, {{Sword|rare|Excalibur}}, and {{Sword|es|ES J-Cutter}} or {{Sword|es|ES Slicer}}. Slicer of Fanatic&#039;s ATP requirement is low enough to be accessible with a [[Mags/Guide#Simple POW Mag|Simple POW Mag]] very early on in Ultimate difficulty.&lt;br /&gt;
&lt;br /&gt;
Excalibur&#039;s high weapon ATP provides FOnewm with his highest damage weapon option, but is only accessible at a very high character level if no {{Tool|Power Material|Power Materials}} are used. This is even more true in the case of ES J-Cutter and ES Slicer, which also typically depend on a unit slot being dedicated to {{Unit|rare|V502}} or {{Unit|rare|V501}} to boost the effectiveness of [[Hell]] or [[Arrest]] special attacks, while FOnewm is also depending on his unit slots to provide battle speed, Smartlink, and additional stats while leveling.&lt;br /&gt;
&lt;br /&gt;
Although [[DFP]] is generally an insignificant stat, in certain cases maximizing this stat can help prevent the player from being knocked down. At level 200, there are different Mag stat plans for different scenarios that maximize certain stats and offer different levels of flexibility for Unit selection.&lt;br /&gt;
&lt;br /&gt;
Note that the Max Stats plan is &#039;&#039;&#039;highly not recommended&#039;&#039;&#039; here; it requires FOnewm to use all four of his unit slots for stats, resulting in him being unable to use various utility units such as {{Unit|rare|Smartlink}}, {{Unit|rare|V501}}, {{Unit|rare|V502}}, {{Unit|rare|V801}}, {{Unit|rare|Heavenly/Technique}} (or lesser Technique unit), {{Unit|rare|Heavenly/HP}} (or multiple), or any of the Cure units such as {{Unit|rare|Cure/Freeze}} and {{Unit|rare|Cure/Paralysis}}. It also depends on {{Shield|rare|Red Ring}} to provide MST, but a [[Techniques#Barriers|Technique-boosting barrier]] would be preferred in this slot for offensive technique damage in addition to max MST without Red Ring.&lt;br /&gt;
&amp;lt;!--==Equipment progression==--&amp;gt;&lt;br /&gt;
&amp;lt;!--==Strategy==--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 1 Disk-learning Setup ==&lt;br /&gt;
[[FOnewm]] can reach 1,010 [[MST]] at level 1 with the following equipment and materials, which allows him to learn all level 30 technique disks except [[Grants]] (1,030 MST.)  If you&#039;re aiming to learn the standard [[Price guide#Techniques|FO technique set]] (level 29 attack techniques, level 25-26 [[Grants]] and [[Megid]],) only 974 MST is necessary (due to level 29 [[Rabarta]].)&lt;br /&gt;
&lt;br /&gt;
* 300 MST - [[Mind Material]] x150&lt;br /&gt;
* 80 MST -  {{Cane|rare|Mercurius Rod}}&lt;br /&gt;
* 390 MST - 5/0/0/195 Max MND &amp;quot;[[Mark III#Combinations|Console]]&amp;quot; mag ({{Mag|rare|Mark III}}, etc)&lt;br /&gt;
** 185 MND mag is acceptable for level 29 tech set, as long as you have all other build components&lt;br /&gt;
* 180 MST - {{Unit|rare|Heavenly/Mind}} x4&lt;br /&gt;
* 60 MST - FOnewm base stat&lt;br /&gt;
&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Nuking&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Psycho Wand}}, {{Cane|rare|Prophets of Motav}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Magical Piece}}, {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Storm Wand: Indra}}, {{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Summit Moon}}, {{Cane|rare|Club of Laconium}}, {{Cane|rare|Club of Zumiuran}}, {{Cane|rare|Mace of Adaman}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Mercurius Rod}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Striker of Chao}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Glide Divine}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Bringer&#039;s Rifle}}, {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Cane|es|ES Cards}} (Hell, Demon&#039;s), {{Gun|rare|Holy Ray}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Gal Wind}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Demonic Fork}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|Ignition Cloak}}, {{Frame|rare|Mother Garb+}}, {{Frame|rare|Dress Plate}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Red Ring}}, {{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}, {{Shield|rare|Gizonde Merge}}, {{Shield|rare|Rabarta Merge}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|Resta Merge}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}, {{Shield|rare|Three Seals}}, {{Shield|rare|Combat Gear}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=39496</id>
		<title>FOnewm/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=39496"/>
		<updated>2025-12-06T14:35:24Z</updated>

		<summary type="html">&lt;p&gt;Kindred: Make ISO Mind clear preferred plan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[FOnewm]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
[[File:FOnewm.png|right]]&lt;br /&gt;
&#039;&#039;&#039;FOnewm&#039;&#039;&#039; is a newman Force who boasts the strongest Gi- and Ra-series [[techniques]] amongst all the Forces, due to his high MST and extra damage boosts. He is widely considered to be the strongest and most versatile Force, as alongside his unparalleled nuking power, he has enough ATP and ATA to equip various important weapons for physical damage in situations where techniques are not viable.&lt;br /&gt;
&lt;br /&gt;
With his versatility, he can tackle all manners of content effectively and does not have any major drawbacks. While he will not hit as hard with weapons as the human Forces, his ATP is respectable and access to {{Sword|rare|Excalibur}} allows him to do high damage where necessary, and his 180 ATA allows him to use Demon&#039;s {{Gun|es|ES Mechgun}} for very high HP/DFP targets.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Strongest techniques - Due to FOnewm&#039;s high MST and +30% boost to the Gi- and Ra-series techniques, FOnewm is the strongest Force for casting techniques&lt;br /&gt;
* Extremely powerful solo - As FOnewm is a Force, he is very powerful when alone in [[Episode 1|Episodes 1]] and [[Episode 4|4]]&lt;br /&gt;
* High Force ATA - With 180 ATA, FOnewm can hit more reliably than the human forces, and has access to {{Gun|es|ES Mechgun}} for Demon&#039;s usage&lt;br /&gt;
* Decent melee - While not as strong as [[FOmar]]/[[FOmarl]], and despite his lack of access to {{Sword|rare|Galatine}}, FOnewm is able to deal decent damage with physical weapons where necessary&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Low support range - FOnewm does not have any extra range with support techniques, making support hard in parties where a supportive party member may be necessary&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewm. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewm depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items for FOnewm===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Pinkal}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pinkal is a staple for FOnewm, as it finds many core Force items in the early game, such as {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}, along with boosted rates to all amplifiers. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d&#039;Argent}}, and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items that FOnewm hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}. Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like {{Greenill}}, Redria finds {{Gun|rare|Heaven Striker}} and {{Gun|rare|Cannon Rouge}} in Episode 4. Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
===Standard Leveling===&lt;br /&gt;
If you&#039;re a new player and want a simple material plan, this is what you want. &lt;br /&gt;
&amp;lt;/br&amp;gt; This plans is designed for the player who does not have extra equipment from other characters or friends, and doesn&#039;t want to keep swapping their equipment and mags as they level.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
Any high MIND mag &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/0/45/150 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} 5/0/50/145 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Mark III}} 5/0/0/195&lt;br /&gt;
* {{Mag|rare|Rappy (Mag)|Rappy}} 15/0/0/185&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Unit|rare|V801}}, Wizard/Technique&lt;br /&gt;
|{{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2|150&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee Leveling===&lt;br /&gt;
This will not be a beginner friendly leveling path for FOnewm.  This is suggesting starting gear and a MAG to contribute minor non-technique based damage for areas of the game where techniques are weak.  You may consider running some of these items for boss rush quests on Ultimate difficulty (like TTF), though it&#039;s hardly necessary to do so (running the Standard Leveling build and Shifta, and Zalure will work just as well as this)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional&#039;&#039;: &#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Any typical POW/DEX mag&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/150/45/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{mag|rare|Nidra}} 5/145/50/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Any Hunter or Ranger mag stat spread as recommended on their respective [[Class guides|Class guide]] page.&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}&amp;lt;br&amp;gt;{{Unit|rare|Smartlink}}&amp;lt;br&amp;gt;{{Unit|rare|Heavenly/Arms}}&amp;lt;br&amp;gt;{{Unit|rare|Heavenly/Arms}}&lt;br /&gt;
|{{Shield|rare|Combat Bracer}} ATP increase &amp;lt;/br&amp;gt; {{Shield|rare|Rupika}} good stats and&amp;lt;br&amp;gt;an increase to {{Shifta}} range)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Optimized leveling===&lt;br /&gt;
The below plans are for more advanced players who have multiple mags and equipment from other characters or friends. These have better stat growth as the player levels, but require changing out mags and units a lot, so may not be suitable for beginners.&lt;br /&gt;
&lt;br /&gt;
These FOnewm plans specifically maximize technique output. For melee and ranged gameplay while leveling, use the basic leveling melee setup listed above.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Level 146-170&lt;br /&gt;
|5/0/45/150&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Heavenly/Mind}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Techniques#Barriers|Technique Merges]]&amp;lt;br&amp;gt;(especially Gi and Ra)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |150&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Level 171-181&lt;br /&gt;
|5/11/73/111&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|Level 182+&lt;br /&gt;
|5/0/109/86&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level 200===&lt;br /&gt;
At level 200 (or when approaching 200), it is recommended to reset your materials and use the plans below, as you will get more usage out of them as the leveling plans are designed to make leveling easier.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|General use*&lt;br /&gt;
|5/88/61/46&lt;br /&gt;
| {{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| - &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|140&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
|Episode 2&lt;br /&gt;
|5/93/101/1&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|Nuking&lt;br /&gt;
|55/x/x/59&lt;br /&gt;
|{{Unit|rare|V801}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|Nuking&amp;lt;br&amp;gt;(max ATA)&lt;br /&gt;
|40/0/104/56&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|}&lt;br /&gt;
: *This general use mag can also be used for Episode 2 at the cost of swapping V801&#039;s cast speed for V502&#039;s [[Hell]] special attack boost instead.&lt;br /&gt;
&lt;br /&gt;
===Max stats===&lt;br /&gt;
If wishing to get all yellow numbers, use the plan below. However, these plans are generally &#039;&#039;&#039;not recommended&#039;&#039;&#039;, as they require extra units which block the usage of more utility units.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/6/20/169&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Adept}}, {{Unit|rare|Adept}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|62&lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
|42&lt;br /&gt;
|13&lt;br /&gt;
|33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Additional information===&lt;br /&gt;
Players leveling FOnewm should aim to maximize his [[MST]] stat with {{Tool|Mind Material|Mind Materials}} and {{Unit|Units}} as early as possible, and should pick a mag with a high Mind stat.&lt;br /&gt;
&lt;br /&gt;
As the player gains levels, they can consider creating a new mag and/or equipping different units to boost their [[ATA]] stat. ATA is FOnewm&#039;s second most important stat as it allows him to make better use of weapons with [[Demon&#039;s]] or [[Hell]] specials. ATA also helps FOnewm meet the requirement to use weapons such as {{Gun|Raygun}} (primarily [[Demon&#039;s]] or [[Hell]] special), {{Gun|rare|Bringer&#039;s Rifle}}, and {{Gun|es|ES Mechgun}}. As many enemies in Ultimate difficulty Multiplayer scaling have high elemental resistances, FOnewm can first provide [[Techniques#Support techniques|support]] followed by contributing with the aforementioned weapons in these cases.&lt;br /&gt;
&lt;br /&gt;
Although lower priority than MST and ATA, [[ATP]] can also be an important stat, as FOnewm depends on this stat to equip {{Sword|rare|Slicer of Fanatic}}, {{Sword|rare|Excalibur}}, and {{Sword|es|ES J-Cutter}} or {{Sword|es|ES Slicer}}. Slicer of Fanatic&#039;s ATP requirement is low enough to be accessible with a [[Mags/Guide#Simple POW Mag|Simple POW Mag]] very early on in Ultimate difficulty.&lt;br /&gt;
&lt;br /&gt;
Excalibur&#039;s high weapon ATP provides FOnewm with his highest damage weapon option, but is only accessible at a very high character level if no {{Tool|Power Material|Power Materials}} are used. This is even more true in the case of ES J-Cutter and ES Slicer, which also typically depend on a unit slot being dedicated to {{Unit|rare|V502}} or {{Unit|rare|V501}} to boost the effectiveness of [[Hell]] or [[Arrest]] special attacks, while FOnewm is also depending on his unit slots to provide battle speed, Smartlink, and additional stats while leveling.&lt;br /&gt;
&lt;br /&gt;
Although [[DFP]] is generally an insignificant stat, in certain cases maximizing this stat can help prevent the player from being knocked down. At level 200, there are different Mag stat plans for different scenarios that maximize certain stats and offer different levels of flexibility for Unit selection.&lt;br /&gt;
&lt;br /&gt;
Note that the Max Stats plan is &#039;&#039;&#039;highly not recommended&#039;&#039;&#039; here; it requires FOnewm to use all four of his unit slots for stats, resulting in him being unable to use various utility units such as {{Unit|rare|Smartlink}}, {{Unit|rare|V501}}, {{Unit|rare|V502}}, {{Unit|rare|V801}}, {{Unit|rare|Heavenly/Technique}} (or lesser Technique unit), {{Unit|rare|Heavenly/HP}} (or multiple), or any of the Cure units such as {{Unit|rare|Cure/Freeze}} and {{Unit|rare|Cure/Paralysis}}. It also depends on {{Shield|rare|Red Ring}} to provide MST, but a [[Techniques#Barriers|Technique-boosting barrier]] would be preferred in this slot for offensive technique damage in addition to max MST without Red Ring.&lt;br /&gt;
&amp;lt;!--==Equipment progression==--&amp;gt;&lt;br /&gt;
&amp;lt;!--==Strategy==--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 1 Disk-learning Setup ==&lt;br /&gt;
[[FOnewm]] can reach 1,010 [[MST]] at level 1 with the following equipment and materials, which allows him to learn all level 30 technique disks except [[Grants]] (1,030 MST.)  If you&#039;re aiming to learn the standard [[Price guide#Techniques|FO technique set]] (level 29 attack techniques, level 25-26 [[Grants]] and [[Megid]],) only 974 MST is necessary (due to level 29 [[Rabarta]].)&lt;br /&gt;
&lt;br /&gt;
* 300 MST - [[Mind Material]] x150&lt;br /&gt;
* 80 MST -  {{Cane|rare|Mercurius Rod}}&lt;br /&gt;
* 390 MST - 5/0/0/195 Max MND &amp;quot;[[Mark III#Combinations|Console]]&amp;quot; mag ({{Mag|rare|Mark III}}, etc)&lt;br /&gt;
** 185 MND mag is acceptable for level 29 tech set, as long as you have all other build components&lt;br /&gt;
* 180 MST - {{Unit|rare|Heavenly/Mind}} x4&lt;br /&gt;
* 60 MST - FOnewm base stat&lt;br /&gt;
&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Nuking&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Psycho Wand}}, {{Cane|rare|Prophets of Motav}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Magical Piece}}, {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Storm Wand: Indra}}, {{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Summit Moon}}, {{Cane|rare|Club of Laconium}}, {{Cane|rare|Club of Zumiuran}}, {{Cane|rare|Mace of Adaman}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Mercurius Rod}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Striker of Chao}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Glide Divine}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Bringer&#039;s Rifle}}, {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Cane|es|ES Cards}} (Hell, Demon&#039;s), {{Gun|rare|Holy Ray}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Gal Wind}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Demonic Fork}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|Ignition Cloak}}, {{Frame|rare|Mother Garb+}}, {{Frame|rare|Dress Plate}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Red Ring}}, {{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}, {{Shield|rare|Gizonde Merge}}, {{Shield|rare|Rabarta Merge}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|Resta Merge}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}, {{Shield|rare|Three Seals}}, {{Shield|rare|Combat Gear}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAmar/Guide&amp;diff=39409</id>
		<title>RAmar/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAmar/Guide&amp;diff=39409"/>
		<updated>2025-12-02T15:38:24Z</updated>

		<summary type="html">&lt;p&gt;Kindred: update section id recommendations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[RAmar]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:RAmar.png|right]]&lt;br /&gt;
&#039;&#039;&#039;RAmar&#039;&#039;&#039; is a human Ranger who has the highest ATA in the game, along with the second highest ATP of the Rangers. Paired with access to basic support [[techniques]], including level 15 {{Shifta}} and {{Deband}}, this makes him a very powerful option in every situation. The versatility of the Ranger arsenal allows him to provide wide-range area-of-effect with good damage and some of the best crowd control outside of android-exclusive [[traps]]. He is largely considered to be the best solo class, even better than [[HUcast]] in most situations, while still able to hold his own in multiplayer parties regardless of scenario.&lt;br /&gt;
&lt;br /&gt;
In comparison to [[RAmarl]], he is stronger in all situations, but the lack of {{Jellen}} and extremely weak, slow {{Resta}} means that mistakes and dangerous situations are more punishing if the player is unable to control the enemies properly. While he can support the party with {{Shifta|l}} and {{Deband|l}}, those are the extent of his supporting abilities, making RAmarl much more useful in a party which would benefit from a supporting role.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Highest ATA in the game - RAmar&#039;s high ATA allows him to hit [[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] more often than any other class, giving him extremely good crowd control and ability to use [[Weapons#Special attacks|sacrificial specials]] very well&lt;br /&gt;
* Extremely powerful solo - With the Ranger arsenal, RAmar&#039;s ATP, and access to {{Shifta|l}}, RAmar is a top-tier solo class&lt;br /&gt;
* Very powerful in multiplayer - Regardless of if there is a supporting class or not, RAmar can fit into any party as a top damage dealer&lt;br /&gt;
* Ranger arsenal - With options such as {{Gun|rare|Frozen Shooter}}, {{Gun|es|ES Needle}}, {{Gun|rare|Heaven Striker}}, and sacrificial {{Gun|Arms}}, Rangers have options for every situation&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Weak early game - RAmar has less HP and ATP than all the other Rangers early on, and takes some time to grow into his strengths&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing RAmar. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for RAmar depending on what type of item coverage is preferred.&lt;br /&gt;
&lt;br /&gt;
===Finding items for RAmar===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Purplenum also receives many items that are excellent hunts for any Ranger. Like {{Redria}}, it gets {{Gun|rare|Heaven Striker}} (rare boss), {{Gun|rare|Frozen Shooter}}, and {{Unit|rare|V502}}.  Mericarols can be hunted for {{Gun|rare|Heaven Punisher}}, a late-game RAmar item that allows her to excel in Episode 4 desert quests.  Purplenum also has several good sources for {{Gun|rare|M&amp;amp;A60 Vise}} and an increased chance of finding common [[mechguns]], giving it the best chance at acquiring sacrificial {{Gun|attributes|Vulcan|Vulcans}} with high Hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yellowboze can also hunt {{Gun|rare|Frozen Shooter}} and {{Gun|rare|Spread Needle}}, {{Gun|rare|Cannon Rouge}} (rare enemy), as well as both {{Sword|rare|Lame d&#039;Argent}} and {{Sword|rare|Galatine}} - two of the best sabers for any class that can wield them.  Other strong items to hunt on Yellowboze include:  {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Tool|rare|Photon Filter}}, and {{Frame|rare|Select Cloak}}, the last two being components for {{Tool|rare|Divine Filter}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Redria has access to many core Ranger items – namely {{Gun|rare|Heaven Striker}}, {{Gun|rare|Spread Needle}}, and {{Gun|rare|Cannon Rouge}}. Redria also has access to {{Shield|rare|Red Ring}}, {{Unit|rare|V502}}, {{Unit|rare|Heavenly/Battle}} and {{Sword|rare|Diska of Braveman}} - important items that are excellent hunts for any class.&lt;br /&gt;
&lt;br /&gt;
===Finding items that RAmar hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes {{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Cane|rare|Psycho Wand}}, and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}. On top of this, Bluefull can hunt {{Unit|rare|Limiter}} very well from [[Astark]]s, which is an easy hunt for Rangers as well. {{Gun|rare|Heaven Striker}} also makes an appearance in Episode 1 from [[Del-D]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly to {{Bluefull}}, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include {{Gun|rare|Heaven Punisher}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Monkey King Bar}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Daylight Scar}}, and {{Sword|rare|Guren}}. On top of this, {{Sword|rare|Lame d&#039;Argent}} can be found from [[Goran Detonator|Goran Detonators]], which is a very useful item for all classes, but especially Rangers.&lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Both {{Gun|rare|Handgun: Milla}} and {{Gun|rare|Handgun: Guld}} can be hunted on this section id, which combine to make the iconic {{Gun|rare|Guld Milla}}.  Whitill, like other ids on this guide, can also hunt {{Gun|rare|Frozen Shooter}}, {{Shield|rare|Red Ring}}, {{Unit|rare|V502}}, and {{Gun|rare|Heaven Striker}}.  Though not considered RAmar staple items, {{Sword|rare|Slicer of Fanatic}}, {{Gun|rare|Ophelie Seize}}, and {{Unit|rare|Limiter}} (rare boss) can also be hunted on Whitill.&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/160/35/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|222&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref&amp;gt;This plan maxes all stats, negating the need for a separate max stats plan; however, it requires third-evolution or celled Mags.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/160/35/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|60&lt;br /&gt;
|68&lt;br /&gt;
|63&lt;br /&gt;
|31 &lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref&amp;gt;This plan maxes all stats, negating the need for a separate max stats plan, while still allowing for most fourth-evolution Mags.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/145/35/15&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|75&lt;br /&gt;
|68&lt;br /&gt;
|48&lt;br /&gt;
|31 &lt;br /&gt;
|28&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Normal to Very Hard Progression&lt;br /&gt;
!Item&lt;br /&gt;
!Use&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|Weapons}}&lt;br /&gt;
|Weapons with Hit attribute provide a direct boost to ATA. Handguns, Lasers, and Shots are powerful but don&#039;t be afraid to use melee weapons, as they often have better stats than their ranged counterparts.&lt;br /&gt;
|-&lt;br /&gt;
|{{Frame|Frame}}&lt;br /&gt;
|Look for frames with slots (4 is max)&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|Units}}&lt;br /&gt;
|Prioritize Arm, Power, and HP units (boosting ATA, ATP, and HP respectively). Use a battle unit if obtained&lt;br /&gt;
|-&lt;br /&gt;
|{{Shield|rare|Ranger Wall}}&lt;br /&gt;
|Obtained from {{Quest link|Gallon&#039;s Shop}} without any combat, best-in-slot level 41-180&lt;br /&gt;
|-&lt;br /&gt;
|{{Mag|Mag}} levels&lt;br /&gt;
|Focus on POW and DEX. Feeding plans at [[Mags/Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|Materials}}&lt;br /&gt;
|Work toward a plan (above), Important Stats Only recommended. HP materials have their own cap and can consumed ASAP&lt;br /&gt;
|-&lt;br /&gt;
|{{Shifta}} and {{Deband}}&lt;br /&gt;
|Offensive and defensive buffs&lt;br /&gt;
|-&lt;br /&gt;
|{{Resta}}&lt;br /&gt;
|Health restoration&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Early Ultimate Priorities&lt;br /&gt;
!Item&lt;br /&gt;
!Use&lt;br /&gt;
|-&lt;br /&gt;
|{{SpecialCommon|Gun|attributes|Charge|Vulcan}} with 50 Hit&lt;br /&gt;
|Great single target damage&lt;br /&gt;
|-&lt;br /&gt;
|{{SpecialCommon|Gun|attributes|Charge|Arms}} with 50 Hit&lt;br /&gt;
|Powerful option for clearing groups&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Heaven Striker}}&lt;br /&gt;
|Excellent option even with 0 Hit&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Frozen Shooter}}&lt;br /&gt;
|One of your best early crowd control options&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
|Significant speed increase to all attack animations&lt;br /&gt;
|-&lt;br /&gt;
|Level 200 {{Mag|Mag}}&lt;br /&gt;
|Mostly just provides stats. Particular mag doesn&#039;t matter, {{Mag|rare|Nidra}} recommended due to ease of feeding and good triggers&lt;br /&gt;
|-&lt;br /&gt;
|Completed material plan&lt;br /&gt;
|Large amount of stats for RAmar&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Handling More Situations&lt;br /&gt;
!Item&lt;br /&gt;
!Use&lt;br /&gt;
|-&lt;br /&gt;
|{{SpecialCommon|Gun|attributes|Hell|Laser}} or {{SpecialCommon|Gun|attributes|Hell|Raygun}}&lt;br /&gt;
|Makes many Episode 2 areas much faster&lt;br /&gt;
|-&lt;br /&gt;
|{{SpecialCommon|Gun|attributes|Arrest|Laser}} or {{SpecialCommon|Gun|attributes|Arrest |Raygun}}&lt;br /&gt;
|Crowd control options for enemies that can&#039;t be frozen&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Spread Needle}}&lt;br /&gt;
|Can provide easy kills by pushing enemies back, and can arrest groups of enemies, though much less effective than {{SpecialCommon|Gun|es|Arrest|Needle}} on RAmar&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|Great for bosses, breaks [[Dubwitch]], can be effective for huge groups&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|V501}}&lt;br /&gt;
|Boosts Hell and Arrest&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Category&lt;br /&gt;
!&lt;br /&gt;
!Item&lt;br /&gt;
!Notes&lt;br /&gt;
!Alternatives&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Single-Target&lt;br /&gt;
|{{Sword|rare|Galatine}}&lt;br /&gt;
|Fast combo-kills on most enemies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Daylight Scar}}&lt;br /&gt;
|For especially tanky enemies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Multi-Target&lt;br /&gt;
|{{Sword|rare|Excalibur}}&lt;br /&gt;
|Fast kills on up to three melee-range targets&lt;br /&gt;
|{{Sword|Gungnir}} (Charge, Berserk, Spirit)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Single-Target&lt;br /&gt;
|{{Gun|rare|Heaven Striker}}&lt;br /&gt;
|Fast kills on low health targets&lt;br /&gt;
|{{Gun|Laser}}, {{Gun|Raygun}} (Charge, Berserk, Spirit)&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|Laser|Demon&#039;s Laser}} / {{Gun|rare|Bringer&#039;s Rifle}} /{{Gun|Raygun|Demon&#039;s Raygun}}&lt;br /&gt;
|Single target Demon&#039;s for tanky enemies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
|Slow but incredible per-combo damage&lt;br /&gt;
|{{Gun|Vulcan}} (Charge, Berserk, Spirit)&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|es|ES Mechgun|Demon&#039;s Mechgun}}&lt;br /&gt;
|Multi-hit Demon for tanky enemies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Multi-Target&lt;br /&gt;
|{{Gun|Arms}} (Charge, Berserk, Spirit)&lt;br /&gt;
|Go-to option for spread out enemies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Baranz Launcher}}&lt;br /&gt;
|More damage than arms but fewer targets and easily manually evaded, best used on stationary or frozen groups&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|es|ES Needle}} (Berserk, Spirit)&lt;br /&gt;
|Fast kills on groups of less evasive enemies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|Almost as much ATP as {{Gun|rare|Baranz Launcher|Baranz}} when paired with {{Frame|rare|Thirteen}}. {{Sword|rare|Diska of Braveman|DoB}} has a faster animation and cannot be manually evaded.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|Good damage on multi-target enemies (Lilies, Bosses) and groups much larger than five&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Frames&#039;&#039;&#039;&lt;br /&gt;
|{{Frame|rare|Thirteen}}&lt;br /&gt;
|Makes {{Sword|rare|Diska of Braveman}} viable&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Frame|rare|Stealth Suit}}&lt;br /&gt;
|Good [[EVP]], makes teleporting effects slightly faster, removes weapon &amp;quot;slingshot&amp;quot; effect&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Frame|rare|Dress Plate}}&lt;br /&gt;
|Provides 70 [[EDK]] for ignoring {{Megid}} - generally more useful than [[DFP]] and [[EVP]] when lilies will be encountered&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Barriers&#039;&#039;&#039;&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|Provides 20 [[ATP]] and [[ATA]] in addition to excellent defensive stats&lt;br /&gt;
|{{Shield|rare|Ranger Wall}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|Provides +40% battle speed in addition to 15 to most stats&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|V502}}&lt;br /&gt;
|Increases effectiveness of some specials (including Hell and Arrest)&lt;br /&gt;
|{{Unit|rare|V501}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|V801}}&lt;br /&gt;
|Increases tech casting speed&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Special Purpose Equipment&lt;br /&gt;
!Purpose&lt;br /&gt;
!Equipment&lt;br /&gt;
!Notes&lt;br /&gt;
!Alternatives&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Hell]]&lt;br /&gt;
|{{Gun|Laser|Hell Laser}} / {{Gun|Raygun|Hell Raygun}}&lt;br /&gt;
|Single-target, Raygun is faster but Laser is more accurate and longer range&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|es|ES Needle|Hell Needle}} / {{Gun|es|ES Shot|Hell Shot}}&lt;br /&gt;
|Multi-target Hell, Needle is faster but Shot covers more range&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Crowd Control&lt;br /&gt;
|{{Gun|rare|Frozen Shooter}}&lt;br /&gt;
|Freezing single target&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Snow Queen}}&lt;br /&gt;
|Freeze lines of enemies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|Laser|Arrest Laser}} / {{Gun|Raygun|Arrest Raygun}}&lt;br /&gt;
|Control enemies that can&#039;t be frozen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|es|ES Needle|Arrest Needle}}&lt;br /&gt;
|Group crowd control. Especially necessary for Dorphons&lt;br /&gt;
|{{Gun|rare|Spread Needle}}&lt;br /&gt;
|-&lt;br /&gt;
|Stop Charging Enemies&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|Gifoie interrupts Dorphons, Delbiters, and Zus during their initial charge. The consistent low level of the Gifoie makes grouping more consistent than RAmar&#039;s level 15 Gifoie&lt;br /&gt;
|{{Gifoie}}&lt;br /&gt;
|-&lt;br /&gt;
|Lowering HP&lt;br /&gt;
|{{Sword|rare|Girasole}} / {{Sword|rare|Raikiri}}&lt;br /&gt;
|Special attack drains 10% HP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Breaking [[Dubwitch]]&lt;br /&gt;
|{{Gun|rare|Dark Meteor}}&lt;br /&gt;
|Piercing beam can be fired before they spawn, breaking dubwitches instantly&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|Explosion can break switches while they are hidden in walls&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Megid Resistance&lt;br /&gt;
|{{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|60 [[EDK]] Barrier&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|Resist/Devil}}&lt;br /&gt;
|15 [[EDK]] Unit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Elemental Resistance&lt;br /&gt;
|{{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
|Provides 40 to [[EFR]], [[ETH]], and [[EIC]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|1=Resist/Burning}}, [[Units#Single-resist units|etc]]&lt;br /&gt;
|15 resistance unit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Shifta}}&lt;br /&gt;
|{{Shield|rare|Shifta Merge}} / {{Shield|rare|Rupika}}&lt;br /&gt;
|Doubles {{Shifta}} range&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Zalure}}&lt;br /&gt;
|{{Gun|es|ES Gun|Zalure Gun}} / {{Gun|es|ES Rifle|Zalure Rifle}}&lt;br /&gt;
|Simple Zalure application&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|es|ES Needle|Zalure Needle}} / {{Gun|es|ES Shot|Zalure Shot}}&lt;br /&gt;
|Multi-target options&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|es|ES Launcher|Zalure Launcher}}&lt;br /&gt;
|Piercing and infinite height make this work particularly well against worm bosses and [[Gal Gryphon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon]] / [[Gol Dragon]]&lt;br /&gt;
|{{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|Good damage on multiple hitboxes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[De Rol Le]] / [[Barba Ray]]&lt;br /&gt;
|{{Gun|es|ES Launcher}} (Berserk, Spirit)&lt;br /&gt;
|Piercing attack hits multiple targets even when bobbing in and out of water&lt;br /&gt;
|{{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Vol Opt]]&lt;br /&gt;
|{{Sword|rare|Galatine}}&lt;br /&gt;
|Highest ATP available for {{Gizonde}} locking&lt;br /&gt;
|{{Sword|rare|Excalibur}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Sacred Duster}}&lt;br /&gt;
|Provides good ATP but maintains faster bare-handed casting animation, making locking easier&lt;br /&gt;
|[[Fists|Any Fist]]&lt;br /&gt;
|-&lt;br /&gt;
|Long Range&lt;br /&gt;
|{{Gun|rare|Yasminkov 9000M}}&lt;br /&gt;
|Strong damage at a range where most other weapons won&#039;t reach&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Increased Damage&lt;br /&gt;
|{{Shield|rare|Yata Mirror}}&lt;br /&gt;
|While usually not worth losing the accuracy from {{Shield|rare|Red Ring}} or {{Shield|rare|Ranger Wall}}, the 35 ATP Yata Mirror provides can make the difference between some enemies living and dying&lt;br /&gt;
|{{Shield|rare|Combat Gear}}&lt;br /&gt;
|}&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAmarl/Guide&amp;diff=39406</id>
		<title>RAmarl/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAmarl/Guide&amp;diff=39406"/>
		<updated>2025-12-01T05:53:23Z</updated>

		<summary type="html">&lt;p&gt;Kindred: whitill section to general id&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[RAmarl]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:RAmarl.png|right]]&lt;br /&gt;
&#039;&#039;&#039;RAmarl&#039;&#039;&#039; is a human Ranger who is considered to be a true jack-of-all-trades class, being able to deal damage, provide good crowd control, and support herself and parties effectively. She does not excel in any one category, but is able to hold her own in both One Person and multiplayer games, regardless of what is required.&lt;br /&gt;
&lt;br /&gt;
RAmarl has the second highest ATA in the game, but has the lowest ATP of all the non-Force types. In comparison to [[RAmar]], this does make her weaker in every situation as a damage dealer, but her access to level 20 {{Shifta}}, {{Deband}}, {{Jellen}}, {{Zalure}}, and {{Resta}}, along with various support boosting items, makes her much more effective at supporting than he is, and can make almost every situation become very low risk while playing alone or providing support for others.&lt;br /&gt;
&lt;br /&gt;
RAmarl is perfect for players who wish to play a truly versatile type, but do not expect to offer anything better than what specialized types are able to offer.&lt;br /&gt;
&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Very high ATA - Allows her to use all manners of [[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] effectively, giving her good crowd control and ability to use [[Weapons#Special attacks|sacrificial specials]] very well&lt;br /&gt;
* Level 20 support techniques - Allows her to buff herself and other party members, as well as provide potent healing during the early game and for [[Weapons#Sacrificial_damage_increase|Berserk]] usage&lt;br /&gt;
* Ranger arsenal - With options such as {{Gun|rare|Frozen Shooter}}, {{Gun|es|ES Needle}}, {{Gun|rare|Heaven Striker}}, and sacrificial {{Gun|Arms}}, Rangers have options for every situation&lt;br /&gt;
* Good at both single- and multiplayer - Even if not the best, all options are open to RAmarl&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Weaker than other classes in multiplayer - If there is another RAmarl, [[HUnewearl]], or Force present, another Hunter or Ranger would always be a stronger candidate&lt;br /&gt;
* Weaker than [[RAmar]] at high levels in One Person mode - RAmar works better alone due to higher ATP and ATA and the existence of [[ES weapons]] for {{Zalure}}, though it should be noted that RAmar only overtakes RAmarl in base ATP at level 80 and in base HP at level 100&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing RAmarl. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for RAmarl depending on what type of item coverage is preferred.&lt;br /&gt;
&lt;br /&gt;
===Finding items for RAmarl===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Purplenum also receives many items that are excellent hunts for any Ranger. Like {{Redria}}, it gets {{Gun|rare|Heaven Striker}} (rare boss), {{Gun|rare|Frozen Shooter}}, and {{Unit|rare|V502}}.  Mericarols can be hunted for {{Gun|rare|Heaven Punisher}}, a late-game RAmarl item that allows her to excel in Episode 4 desert quests.  Purplenum also has several good sources for {{Gun|rare|M&amp;amp;A60 Vise}} and an increased chance of finding common [[mechguns]], giving it the best chance at acquiring sacrificial {{Gun|attributes|Vulcan|Vulcans}} with high Hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yellowboze can also hunt {{Gun|rare|Frozen Shooter}} and {{Gun|rare|Spread Needle}}, {{Gun|rare|Cannon Rouge}} (rare enemy), as well as both {{Sword|rare|Lame d&#039;Argent}} and {{Sword|rare|Galatine}} - two of the best sabers for any class that can wield them.  Other strong items to hunt on Yellowboze include:  {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Tool|rare|Photon Filter}}, and {{Frame|rare|Select Cloak}}, the last two being components for {{Tool|rare|Divine Filter}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Redria has access to many core Ranger items – namely {{Gun|rare|Heaven Striker}}, {{Gun|rare|Spread Needle}}, and {{Gun|rare|Cannon Rouge}}. Redria also has access to {{Shield|rare|Red Ring}}, {{Unit|rare|V502}}, {{Unit|rare|Heavenly/Battle}} and {{Sword|rare|Diska of Braveman}} - important items that are excellent hunts for any class.&lt;br /&gt;
&lt;br /&gt;
===Finding items that RAmarl hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes {{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Cane|rare|Psycho Wand}}, and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}. On top of this, Bluefull can hunt {{Unit|rare|Limiter}} very well from [[Astark]]s, which is an easy hunt for Rangers as well. {{Gun|rare|Heaven Striker}} also makes an appearance in Episode 1 from [[Del-D]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly to {{Bluefull}}, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include {{Gun|rare|Heaven Punisher}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Monkey King Bar}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Daylight Scar}}, and {{Sword|rare|Guren}}. On top of this, {{Sword|rare|Lame d&#039;Argent}} can be found from [[Goran Detonator|Goran Detonators]], which is a very useful item for all classes, but especially Rangers.&lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Both {{Gun|rare|Handgun: Milla}} and {{Gun|rare|Handgun: Guld}} can be hunted on this section id, which combine to make the iconic {{Gun|rare|Guld Milla}}.  Whitill, like other ids on this guide, can also hunt {{Gun|rare|Frozen Shooter}}, {{Shield|rare|Red Ring}}, {{Unit|rare|V502}}, and {{Gun|rare|Heaven Striker}}.  Though not considered RAmarl staple items, {{Sword|rare|Slicer of Fanatic}}, {{Gun|rare|Ophelie Seize}}, and {{Unit|rare|Limiter}} (rare boss) can also be hunted on Whitill.&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Budget Important Stats Only&#039;&#039;&#039; - Cheapest plan to max important stat (ATP).  Recommended for leveling.  This plan will max LCK once you upgrade from Heavenly/Battle to V101.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats (ATP, LCK) as early as possible. This plan maxes LCK without depending on {{Shield|rare|Red Ring}} or other units to cap LCK.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clio at 180&#039;&#039;&#039; - Delays maxing ATP (ATP still reaches max at level 149) to allow Ramarl access to {{Cane|rare|Clio}}, which boosts the range of her {{Zalure|n}}. Slightly improves [[Divine Punishment]] damage and {{Resta|n}} potency (MST). Niche plan.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Budget Important Stats Only&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}, {{Unit|rare|Heavenly/Ability}}&lt;br /&gt;
|{{Shield|rare|Ranger Wall}}&lt;br /&gt;
|222&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Ranger Wall}}&lt;br /&gt;
|212&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Clio}} at 180&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|129&lt;br /&gt;
| -&lt;br /&gt;
|93&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref name=&amp;quot;clio1&amp;quot;&amp;gt;This plan allows for Clio usage at level 157&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|132&lt;br /&gt;
| - &lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&amp;lt;ref name=&amp;quot;clio2&amp;quot;&amp;gt;This plan allows for Clio usage at level 157&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/155/40/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|24&lt;br /&gt;
|51&lt;br /&gt;
|117&lt;br /&gt;
|29&lt;br /&gt;
|13 &lt;br /&gt;
|16&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
===Early-game (Normal to Very Hard)===&lt;br /&gt;
Play the game as you wish and use what you find, but you will want to focus on finding the following as soon as possible:&lt;br /&gt;
* {{Disk|Shifta|Shifta LV3 disk}} or above&lt;br /&gt;
* {{Disk|Deband|Deband LV3 disk}} or above&lt;br /&gt;
* {{Disk|Resta|Resta LV3 disk}} or above&lt;br /&gt;
&lt;br /&gt;
You may find these from the player shop as you progress, the later areas in Normal difficulty ([[Ruins]], [[Seabed]], [[Subterranean Desert]]), or all areas in Hard/Very Hard. These will give you the starting foundation on RAmarl, as Shifta and Deband will increase your attack and defense, while Resta will allow you to make more mistakes as you learn to tackle enemies, as well as providing support for any other players you play with.&lt;br /&gt;
&lt;br /&gt;
After progressing through the starting difficulties and finding some {{Tool|rare|Photon Drop|Photon Drops}}, you will want to focus on procuring the following equipment through trade:&lt;br /&gt;
&lt;br /&gt;
* {{SpecialCommon|Gun|attributes|Charge|Vulcan}} with 50 Hit&lt;br /&gt;
* {{SpecialCommon|Gun|attributes|Charge|Arms}} with 50 Hit&lt;br /&gt;
* {{SpecialCommon|Gun|attributes|Charge|Raygun}} (or {{Gun|attributes|Laser}}) with 50 Hit&lt;br /&gt;
* {{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
* Level 200 [[Mags|Mag]] with focus on POW/DEX if not feeding your own&lt;br /&gt;
&lt;br /&gt;
These upgrades will help you make the jump into Very Hard, and also eventually into Ultimate once you reach there.&lt;br /&gt;
&lt;br /&gt;
Once you reach level 41, you will want to obtain {{Shield|rare|Ranger Wall}} from {{Quest link|Gallon&#039;s Shop}}, which is the best barrier for RAmarl until level 180.&lt;br /&gt;
&lt;br /&gt;
===Mid-game (early Ultimate)===&lt;br /&gt;
Once you enter Ultimate, you will want to focus on acquiring the following items, either by hunting or through trade:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Frozen Shooter}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Frozen Shooter is a Ranger staple, as its special attack will [[Freeze (status)|freeze]] an enemy with 100% success rate, providing the accuracy check is passed and the enemy is not immune to freeze. This makes a lot of content easier, especially where larger enemies are involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Spread Needle}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spread Needle is a classic weapon that makes it very easy to clear content as a low-level Ranger. With normal-heavy-heavy combos, any enemy which is susceptible to knockback can be permanently stunlocked. The [[Weapons#Special attacks|special]] on RAmarl, however, is mostly useless, as [[Weapons#Paralysis|Seize]] is not very effective on her. Spread Needle should only be used when enemies have approached you, as your Hit {{Gun|attributes|Arms|Charge Arms}} will always do more damage otherwise.&lt;br /&gt;
&lt;br /&gt;
Eventually, you will replace Spread Needle with various {{Gun|es|ES Needle|ES Needles}}, which are stronger and have more potent special attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Cannon Rouge}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cannon Rouge is a [[Launchers|launcher]] that fires a shot that explodes on detonation. This weapon cannot combo, but the explosion is very potent on enemies with multiple hitboxes, such as idle Lilies, [[Dragon]], and [[Gal Gryphon]]. The shot has infinite height, so it will connect with flying enemies by just firing a shot in their general direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Heaven Striker}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heaven Striker is a [[Handguns|handgun]] with unrivaled ATP, [[Rifles|rifle]] range, and a unique [[Weapons#Sacrificial damage increase|Berserk]] attack. The special attack has a radius and range similar to a [[Shots|shot]], allowing you to attack enemies directly above you, or to your side. Heaven Striker is a fantastic weapon for picking off lone enemies, as the &amp;quot;auto-aim&amp;quot; mechanic of the special attack can save a lot of time.&lt;br /&gt;
&lt;br /&gt;
You will need 200 ATA to equip this weapon, so it is recommended that you try to procure as many {{Unit|rare|Heavenly/Arms}} as possible.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*10 Targets: {{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Daylight Scar}}, {{Sword|rare|Vivienne}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|Arms}} (Charge, Berserk, Spirit), {{Gun|es|ES Needle}} (Berserk, Spirit), {{Gun|es|ES Launcher}} (Berserk, Spirit) {{Gun|rare|TypeSH/Shot}} (Charge, Berserk, Spirit)&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|rare|Baranz Launcher}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Heaven Striker}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|Yasminkov 9000M}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|es|ES Scythe}} (Hell)&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|es|ES Needle}} (Arrest, Hell, Demon&#039;s), {{Gun|es|ES Shot}} (Arrest, Hell, Demon&#039;s),&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|es|ES Launcher}} (Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Laser}} / {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Gun|rare|Bringer&#039;s Rifle}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Hell, Demon&#039;s), {{Sword|rare|S-Beat&#039;s Blade}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Gun|rare|Frozen Shooter}}, {{Gun|rare|Snow Queen}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Gun|rare|Dark Meteor}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Clio}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Twin Blaze}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Sweetheart}}, {{Frame|rare|Stealth Suit}}, {{Frame|rare|Brightness Circle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Ranger Wall}}, {{Shield|rare|Red Ring}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|V801}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAmarl/Guide&amp;diff=39405</id>
		<title>RAmarl/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAmarl/Guide&amp;diff=39405"/>
		<updated>2025-12-01T05:52:45Z</updated>

		<summary type="html">&lt;p&gt;Kindred: move whitill to other section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[RAmarl]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:RAmarl.png|right]]&lt;br /&gt;
&#039;&#039;&#039;RAmarl&#039;&#039;&#039; is a human Ranger who is considered to be a true jack-of-all-trades class, being able to deal damage, provide good crowd control, and support herself and parties effectively. She does not excel in any one category, but is able to hold her own in both One Person and multiplayer games, regardless of what is required.&lt;br /&gt;
&lt;br /&gt;
RAmarl has the second highest ATA in the game, but has the lowest ATP of all the non-Force types. In comparison to [[RAmar]], this does make her weaker in every situation as a damage dealer, but her access to level 20 {{Shifta}}, {{Deband}}, {{Jellen}}, {{Zalure}}, and {{Resta}}, along with various support boosting items, makes her much more effective at supporting than he is, and can make almost every situation become very low risk while playing alone or providing support for others.&lt;br /&gt;
&lt;br /&gt;
RAmarl is perfect for players who wish to play a truly versatile type, but do not expect to offer anything better than what specialized types are able to offer.&lt;br /&gt;
&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Very high ATA - Allows her to use all manners of [[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] effectively, giving her good crowd control and ability to use [[Weapons#Special attacks|sacrificial specials]] very well&lt;br /&gt;
* Level 20 support techniques - Allows her to buff herself and other party members, as well as provide potent healing during the early game and for [[Weapons#Sacrificial_damage_increase|Berserk]] usage&lt;br /&gt;
* Ranger arsenal - With options such as {{Gun|rare|Frozen Shooter}}, {{Gun|es|ES Needle}}, {{Gun|rare|Heaven Striker}}, and sacrificial {{Gun|Arms}}, Rangers have options for every situation&lt;br /&gt;
* Good at both single- and multiplayer - Even if not the best, all options are open to RAmarl&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Weaker than other classes in multiplayer - If there is another RAmarl, [[HUnewearl]], or Force present, another Hunter or Ranger would always be a stronger candidate&lt;br /&gt;
* Weaker than [[RAmar]] at high levels in One Person mode - RAmar works better alone due to higher ATP and ATA and the existence of [[ES weapons]] for {{Zalure}}, though it should be noted that RAmar only overtakes RAmarl in base ATP at level 80 and in base HP at level 100&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing RAmarl. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for RAmarl depending on what type of item coverage is preferred.&lt;br /&gt;
&lt;br /&gt;
===Finding items for RAmarl===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Purplenum also receives many items that are excellent hunts for any Ranger. Like {{Redria}}, it gets {{Gun|rare|Heaven Striker}} (rare boss), {{Gun|rare|Frozen Shooter}}, and {{Unit|rare|V502}}.  Mericarols can be hunted for {{Gun|rare|Heaven Punisher}}, a late-game RAmarl item that allows her to excel in Episode 4 desert quests.  Purplenum also has several good sources for {{Gun|rare|M&amp;amp;A60 Vise}} and an increased chance of finding common [[mechguns]], giving it the best chance at acquiring sacrificial {{Gun|attributes|Vulcan|Vulcans}} with high Hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yellowboze can also hunt {{Gun|rare|Frozen Shooter}} and {{Gun|rare|Spread Needle}}, {{Gun|rare|Cannon Rouge}} (rare enemy), as well as both {{Sword|rare|Lame d&#039;Argent}} and {{Sword|rare|Galatine}} - two of the best sabers for any class that can wield them.  Other strong items to hunt on Yellowboze include:  {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Tool|rare|Photon Filter}}, and {{Frame|rare|Select Cloak}}, the last two being components for {{Tool|rare|Divine Filter}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Redria has access to many core Ranger items – namely {{Gun|rare|Heaven Striker}}, {{Gun|rare|Spread Needle}}, and {{Gun|rare|Cannon Rouge}}. Redria also has access to {{Shield|rare|Red Ring}}, {{Unit|rare|V502}}, {{Unit|rare|Heavenly/Battle}} and {{Sword|rare|Diska of Braveman}} - important items that are excellent hunts for any class.&lt;br /&gt;
&lt;br /&gt;
===Finding items that RAmarl hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes {{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Cane|rare|Psycho Wand}}, and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}. On top of this, Bluefull can hunt {{Unit|rare|Limiter}} very well from [[Astark]]s, which is an easy hunt for Rangers as well. {{Gun|rare|Heaven Striker}} also makes an appearance in Episode 1 from [[Del-D]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly to {{Bluefull}}, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include {{Gun|rare|Heaven Punisher}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Monkey King Bar}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Daylight Scar}}, and {{Sword|rare|Guren}}. On top of this, {{Sword|rare|Lame d&#039;Argent}} can be found from [[Goran Detonator|Goran Detonators]], which is a very useful item for all classes, but especially Rangers.&lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Budget Important Stats Only&#039;&#039;&#039; - Cheapest plan to max important stat (ATP).  Recommended for leveling.  This plan will max LCK once you upgrade from Heavenly/Battle to V101.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats (ATP, LCK) as early as possible. This plan maxes LCK without depending on {{Shield|rare|Red Ring}} or other units to cap LCK.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clio at 180&#039;&#039;&#039; - Delays maxing ATP (ATP still reaches max at level 149) to allow Ramarl access to {{Cane|rare|Clio}}, which boosts the range of her {{Zalure|n}}. Slightly improves [[Divine Punishment]] damage and {{Resta|n}} potency (MST). Niche plan.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Budget Important Stats Only&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}, {{Unit|rare|Heavenly/Ability}}&lt;br /&gt;
|{{Shield|rare|Ranger Wall}}&lt;br /&gt;
|222&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Ranger Wall}}&lt;br /&gt;
|212&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Clio}} at 180&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|129&lt;br /&gt;
| -&lt;br /&gt;
|93&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref name=&amp;quot;clio1&amp;quot;&amp;gt;This plan allows for Clio usage at level 157&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|132&lt;br /&gt;
| - &lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&amp;lt;ref name=&amp;quot;clio2&amp;quot;&amp;gt;This plan allows for Clio usage at level 157&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/155/40/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|24&lt;br /&gt;
|51&lt;br /&gt;
|117&lt;br /&gt;
|29&lt;br /&gt;
|13 &lt;br /&gt;
|16&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
===Early-game (Normal to Very Hard)===&lt;br /&gt;
Play the game as you wish and use what you find, but you will want to focus on finding the following as soon as possible:&lt;br /&gt;
* {{Disk|Shifta|Shifta LV3 disk}} or above&lt;br /&gt;
* {{Disk|Deband|Deband LV3 disk}} or above&lt;br /&gt;
* {{Disk|Resta|Resta LV3 disk}} or above&lt;br /&gt;
&lt;br /&gt;
You may find these from the player shop as you progress, the later areas in Normal difficulty ([[Ruins]], [[Seabed]], [[Subterranean Desert]]), or all areas in Hard/Very Hard. These will give you the starting foundation on RAmarl, as Shifta and Deband will increase your attack and defense, while Resta will allow you to make more mistakes as you learn to tackle enemies, as well as providing support for any other players you play with.&lt;br /&gt;
&lt;br /&gt;
After progressing through the starting difficulties and finding some {{Tool|rare|Photon Drop|Photon Drops}}, you will want to focus on procuring the following equipment through trade:&lt;br /&gt;
&lt;br /&gt;
* {{SpecialCommon|Gun|attributes|Charge|Vulcan}} with 50 Hit&lt;br /&gt;
* {{SpecialCommon|Gun|attributes|Charge|Arms}} with 50 Hit&lt;br /&gt;
* {{SpecialCommon|Gun|attributes|Charge|Raygun}} (or {{Gun|attributes|Laser}}) with 50 Hit&lt;br /&gt;
* {{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
* Level 200 [[Mags|Mag]] with focus on POW/DEX if not feeding your own&lt;br /&gt;
&lt;br /&gt;
These upgrades will help you make the jump into Very Hard, and also eventually into Ultimate once you reach there.&lt;br /&gt;
&lt;br /&gt;
Once you reach level 41, you will want to obtain {{Shield|rare|Ranger Wall}} from {{Quest link|Gallon&#039;s Shop}}, which is the best barrier for RAmarl until level 180.&lt;br /&gt;
&lt;br /&gt;
===Mid-game (early Ultimate)===&lt;br /&gt;
Once you enter Ultimate, you will want to focus on acquiring the following items, either by hunting or through trade:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Frozen Shooter}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Frozen Shooter is a Ranger staple, as its special attack will [[Freeze (status)|freeze]] an enemy with 100% success rate, providing the accuracy check is passed and the enemy is not immune to freeze. This makes a lot of content easier, especially where larger enemies are involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Spread Needle}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spread Needle is a classic weapon that makes it very easy to clear content as a low-level Ranger. With normal-heavy-heavy combos, any enemy which is susceptible to knockback can be permanently stunlocked. The [[Weapons#Special attacks|special]] on RAmarl, however, is mostly useless, as [[Weapons#Paralysis|Seize]] is not very effective on her. Spread Needle should only be used when enemies have approached you, as your Hit {{Gun|attributes|Arms|Charge Arms}} will always do more damage otherwise.&lt;br /&gt;
&lt;br /&gt;
Eventually, you will replace Spread Needle with various {{Gun|es|ES Needle|ES Needles}}, which are stronger and have more potent special attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Cannon Rouge}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cannon Rouge is a [[Launchers|launcher]] that fires a shot that explodes on detonation. This weapon cannot combo, but the explosion is very potent on enemies with multiple hitboxes, such as idle Lilies, [[Dragon]], and [[Gal Gryphon]]. The shot has infinite height, so it will connect with flying enemies by just firing a shot in their general direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Heaven Striker}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heaven Striker is a [[Handguns|handgun]] with unrivaled ATP, [[Rifles|rifle]] range, and a unique [[Weapons#Sacrificial damage increase|Berserk]] attack. The special attack has a radius and range similar to a [[Shots|shot]], allowing you to attack enemies directly above you, or to your side. Heaven Striker is a fantastic weapon for picking off lone enemies, as the &amp;quot;auto-aim&amp;quot; mechanic of the special attack can save a lot of time.&lt;br /&gt;
&lt;br /&gt;
You will need 200 ATA to equip this weapon, so it is recommended that you try to procure as many {{Unit|rare|Heavenly/Arms}} as possible.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*10 Targets: {{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Daylight Scar}}, {{Sword|rare|Vivienne}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|Arms}} (Charge, Berserk, Spirit), {{Gun|es|ES Needle}} (Berserk, Spirit), {{Gun|es|ES Launcher}} (Berserk, Spirit) {{Gun|rare|TypeSH/Shot}} (Charge, Berserk, Spirit)&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|rare|Baranz Launcher}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Heaven Striker}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|Yasminkov 9000M}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|es|ES Scythe}} (Hell)&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|es|ES Needle}} (Arrest, Hell, Demon&#039;s), {{Gun|es|ES Shot}} (Arrest, Hell, Demon&#039;s),&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|es|ES Launcher}} (Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Laser}} / {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Gun|rare|Bringer&#039;s Rifle}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Hell, Demon&#039;s), {{Sword|rare|S-Beat&#039;s Blade}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Gun|rare|Frozen Shooter}}, {{Gun|rare|Snow Queen}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Gun|rare|Dark Meteor}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Clio}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Twin Blaze}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Sweetheart}}, {{Frame|rare|Stealth Suit}}, {{Frame|rare|Brightness Circle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Ranger Wall}}, {{Shield|rare|Red Ring}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|V801}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAmarl/Guide&amp;diff=39404</id>
		<title>RAmarl/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAmarl/Guide&amp;diff=39404"/>
		<updated>2025-12-01T05:52:12Z</updated>

		<summary type="html">&lt;p&gt;Kindred: section id update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[RAmarl]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:RAmarl.png|right]]&lt;br /&gt;
&#039;&#039;&#039;RAmarl&#039;&#039;&#039; is a human Ranger who is considered to be a true jack-of-all-trades class, being able to deal damage, provide good crowd control, and support herself and parties effectively. She does not excel in any one category, but is able to hold her own in both One Person and multiplayer games, regardless of what is required.&lt;br /&gt;
&lt;br /&gt;
RAmarl has the second highest ATA in the game, but has the lowest ATP of all the non-Force types. In comparison to [[RAmar]], this does make her weaker in every situation as a damage dealer, but her access to level 20 {{Shifta}}, {{Deband}}, {{Jellen}}, {{Zalure}}, and {{Resta}}, along with various support boosting items, makes her much more effective at supporting than he is, and can make almost every situation become very low risk while playing alone or providing support for others.&lt;br /&gt;
&lt;br /&gt;
RAmarl is perfect for players who wish to play a truly versatile type, but do not expect to offer anything better than what specialized types are able to offer.&lt;br /&gt;
&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Very high ATA - Allows her to use all manners of [[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] effectively, giving her good crowd control and ability to use [[Weapons#Special attacks|sacrificial specials]] very well&lt;br /&gt;
* Level 20 support techniques - Allows her to buff herself and other party members, as well as provide potent healing during the early game and for [[Weapons#Sacrificial_damage_increase|Berserk]] usage&lt;br /&gt;
* Ranger arsenal - With options such as {{Gun|rare|Frozen Shooter}}, {{Gun|es|ES Needle}}, {{Gun|rare|Heaven Striker}}, and sacrificial {{Gun|Arms}}, Rangers have options for every situation&lt;br /&gt;
* Good at both single- and multiplayer - Even if not the best, all options are open to RAmarl&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Weaker than other classes in multiplayer - If there is another RAmarl, [[HUnewearl]], or Force present, another Hunter or Ranger would always be a stronger candidate&lt;br /&gt;
* Weaker than [[RAmar]] at high levels in One Person mode - RAmar works better alone due to higher ATP and ATA and the existence of [[ES weapons]] for {{Zalure}}, though it should be noted that RAmar only overtakes RAmarl in base ATP at level 80 and in base HP at level 100&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing RAmarl. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for RAmarl depending on what type of item coverage is preferred.&lt;br /&gt;
&lt;br /&gt;
===Finding items for RAmarl===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Purplenum also receives many items that are excellent hunts for any Ranger. Like {{Redria}}, it gets {{Gun|rare|Heaven Striker}} (rare boss), {{Gun|rare|Frozen Shooter}}, and {{Unit|rare|V502}}.  Mericarols can be hunted for {{Gun|rare|Heaven Punisher}}, a late-game RAmarl item that allows her to excel in Episode 4 desert quests.  Purplenum also has several good sources for {{Gun|rare|M&amp;amp;A60 Vise}} and an increased chance of finding common [[mechguns]], giving it the best chance at acquiring sacrificial {{Gun|attributes|Vulcan|Vulcans}} with high Hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yellowboze can also hunt {{Gun|rare|Frozen Shooter}} and {{Gun|rare|Spread Needle}}, {{Gun|rare|Cannon Rouge}} (rare enemy), as well as both {{Sword|rare|Lame d&#039;Argent}} and {{Sword|rare|Galatine}} - two of the best sabers for any class that can wield them.  Other strong items to hunt on Yellowboze include:  {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Tool|rare|Photon Filter}}, and {{Frame|rare|Select Cloak}}, the last two being components for {{Tool|rare|Divine Filter}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Redria has access to many core Ranger items – namely {{Gun|rare|Heaven Striker}}, {{Gun|rare|Spread Needle}}, and {{Gun|rare|Cannon Rouge}}. Redria also has access to {{Shield|rare|Red Ring}}, {{Unit|rare|V502}}, {{Unit|rare|Heavenly/Battle}} and {{Sword|rare|Diska of Braveman}} - important items that are excellent hunts for any class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is an excellent way to hunt {{Sword|rare|Diska of Braveman}}, and RAmarl is a great class for that hunt.  Whitill looks great on paper, but doesn&#039;t always have the &amp;quot;best&amp;quot; quests to hunt for its items compared to {{Redria}}, {{Yellowboze}}, or {{Purplenum}}.  Both {{Gun|rare|Handgun: Milla}} and {{Gun|rare|Handgun: Guld}} can be hunted on this section id, which combine to make the iconic {{Gun|rare|Guld Milla}}.  Whitill, like other ids on this guide, can also hunt {{Gun|rare|Frozen Shooter}}, {{Shield|rare|Red Ring}}, {{Unit|rare|V502}}, and {{Gun|rare|Heaven Striker}}.  Though not considered RAmarl staple items, {{Sword|rare|Slicer of Fanatic}}, {{Gun|rare|Ophelie Seize}}, and {{Unit|rare|Limiter}} (rare boss) can also be hunted on Whitill.&lt;br /&gt;
&lt;br /&gt;
===Finding items that RAmarl hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes {{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Cane|rare|Psycho Wand}}, and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}. On top of this, Bluefull can hunt {{Unit|rare|Limiter}} very well from [[Astark]]s, which is an easy hunt for Rangers as well. {{Gun|rare|Heaven Striker}} also makes an appearance in Episode 1 from [[Del-D]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly to {{Bluefull}}, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include {{Gun|rare|Heaven Punisher}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Monkey King Bar}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Daylight Scar}}, and {{Sword|rare|Guren}}. On top of this, {{Sword|rare|Lame d&#039;Argent}} can be found from [[Goran Detonator|Goran Detonators]], which is a very useful item for all classes, but especially Rangers.&lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Budget Important Stats Only&#039;&#039;&#039; - Cheapest plan to max important stat (ATP).  Recommended for leveling.  This plan will max LCK once you upgrade from Heavenly/Battle to V101.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats (ATP, LCK) as early as possible. This plan maxes LCK without depending on {{Shield|rare|Red Ring}} or other units to cap LCK.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clio at 180&#039;&#039;&#039; - Delays maxing ATP (ATP still reaches max at level 149) to allow Ramarl access to {{Cane|rare|Clio}}, which boosts the range of her {{Zalure|n}}. Slightly improves [[Divine Punishment]] damage and {{Resta|n}} potency (MST). Niche plan.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Budget Important Stats Only&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}, {{Unit|rare|Heavenly/Ability}}&lt;br /&gt;
|{{Shield|rare|Ranger Wall}}&lt;br /&gt;
|222&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Ranger Wall}}&lt;br /&gt;
|212&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Clio}} at 180&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|129&lt;br /&gt;
| -&lt;br /&gt;
|93&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref name=&amp;quot;clio1&amp;quot;&amp;gt;This plan allows for Clio usage at level 157&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|132&lt;br /&gt;
| - &lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&amp;lt;ref name=&amp;quot;clio2&amp;quot;&amp;gt;This plan allows for Clio usage at level 157&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/155/40/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|24&lt;br /&gt;
|51&lt;br /&gt;
|117&lt;br /&gt;
|29&lt;br /&gt;
|13 &lt;br /&gt;
|16&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
===Early-game (Normal to Very Hard)===&lt;br /&gt;
Play the game as you wish and use what you find, but you will want to focus on finding the following as soon as possible:&lt;br /&gt;
* {{Disk|Shifta|Shifta LV3 disk}} or above&lt;br /&gt;
* {{Disk|Deband|Deband LV3 disk}} or above&lt;br /&gt;
* {{Disk|Resta|Resta LV3 disk}} or above&lt;br /&gt;
&lt;br /&gt;
You may find these from the player shop as you progress, the later areas in Normal difficulty ([[Ruins]], [[Seabed]], [[Subterranean Desert]]), or all areas in Hard/Very Hard. These will give you the starting foundation on RAmarl, as Shifta and Deband will increase your attack and defense, while Resta will allow you to make more mistakes as you learn to tackle enemies, as well as providing support for any other players you play with.&lt;br /&gt;
&lt;br /&gt;
After progressing through the starting difficulties and finding some {{Tool|rare|Photon Drop|Photon Drops}}, you will want to focus on procuring the following equipment through trade:&lt;br /&gt;
&lt;br /&gt;
* {{SpecialCommon|Gun|attributes|Charge|Vulcan}} with 50 Hit&lt;br /&gt;
* {{SpecialCommon|Gun|attributes|Charge|Arms}} with 50 Hit&lt;br /&gt;
* {{SpecialCommon|Gun|attributes|Charge|Raygun}} (or {{Gun|attributes|Laser}}) with 50 Hit&lt;br /&gt;
* {{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
* Level 200 [[Mags|Mag]] with focus on POW/DEX if not feeding your own&lt;br /&gt;
&lt;br /&gt;
These upgrades will help you make the jump into Very Hard, and also eventually into Ultimate once you reach there.&lt;br /&gt;
&lt;br /&gt;
Once you reach level 41, you will want to obtain {{Shield|rare|Ranger Wall}} from {{Quest link|Gallon&#039;s Shop}}, which is the best barrier for RAmarl until level 180.&lt;br /&gt;
&lt;br /&gt;
===Mid-game (early Ultimate)===&lt;br /&gt;
Once you enter Ultimate, you will want to focus on acquiring the following items, either by hunting or through trade:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Frozen Shooter}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Frozen Shooter is a Ranger staple, as its special attack will [[Freeze (status)|freeze]] an enemy with 100% success rate, providing the accuracy check is passed and the enemy is not immune to freeze. This makes a lot of content easier, especially where larger enemies are involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Spread Needle}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spread Needle is a classic weapon that makes it very easy to clear content as a low-level Ranger. With normal-heavy-heavy combos, any enemy which is susceptible to knockback can be permanently stunlocked. The [[Weapons#Special attacks|special]] on RAmarl, however, is mostly useless, as [[Weapons#Paralysis|Seize]] is not very effective on her. Spread Needle should only be used when enemies have approached you, as your Hit {{Gun|attributes|Arms|Charge Arms}} will always do more damage otherwise.&lt;br /&gt;
&lt;br /&gt;
Eventually, you will replace Spread Needle with various {{Gun|es|ES Needle|ES Needles}}, which are stronger and have more potent special attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Cannon Rouge}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cannon Rouge is a [[Launchers|launcher]] that fires a shot that explodes on detonation. This weapon cannot combo, but the explosion is very potent on enemies with multiple hitboxes, such as idle Lilies, [[Dragon]], and [[Gal Gryphon]]. The shot has infinite height, so it will connect with flying enemies by just firing a shot in their general direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Heaven Striker}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heaven Striker is a [[Handguns|handgun]] with unrivaled ATP, [[Rifles|rifle]] range, and a unique [[Weapons#Sacrificial damage increase|Berserk]] attack. The special attack has a radius and range similar to a [[Shots|shot]], allowing you to attack enemies directly above you, or to your side. Heaven Striker is a fantastic weapon for picking off lone enemies, as the &amp;quot;auto-aim&amp;quot; mechanic of the special attack can save a lot of time.&lt;br /&gt;
&lt;br /&gt;
You will need 200 ATA to equip this weapon, so it is recommended that you try to procure as many {{Unit|rare|Heavenly/Arms}} as possible.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*10 Targets: {{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Daylight Scar}}, {{Sword|rare|Vivienne}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|Arms}} (Charge, Berserk, Spirit), {{Gun|es|ES Needle}} (Berserk, Spirit), {{Gun|es|ES Launcher}} (Berserk, Spirit) {{Gun|rare|TypeSH/Shot}} (Charge, Berserk, Spirit)&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|rare|Baranz Launcher}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Heaven Striker}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|Yasminkov 9000M}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|es|ES Scythe}} (Hell)&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|es|ES Needle}} (Arrest, Hell, Demon&#039;s), {{Gun|es|ES Shot}} (Arrest, Hell, Demon&#039;s),&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|es|ES Launcher}} (Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Laser}} / {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Gun|rare|Bringer&#039;s Rifle}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Hell, Demon&#039;s), {{Sword|rare|S-Beat&#039;s Blade}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Gun|rare|Frozen Shooter}}, {{Gun|rare|Snow Queen}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Gun|rare|Dark Meteor}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Clio}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Twin Blaze}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Sweetheart}}, {{Frame|rare|Stealth Suit}}, {{Frame|rare|Brightness Circle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Ranger Wall}}, {{Shield|rare|Red Ring}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|V801}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAmarl/Guide&amp;diff=39351</id>
		<title>RAmarl/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAmarl/Guide&amp;diff=39351"/>
		<updated>2025-11-28T02:36:08Z</updated>

		<summary type="html">&lt;p&gt;Kindred: kill greenill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[RAmarl]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:RAmarl.png|right]]&lt;br /&gt;
&#039;&#039;&#039;RAmarl&#039;&#039;&#039; is a human Ranger who is considered to be a true jack-of-all-trades class, being able to deal damage, provide good crowd control, and support herself and parties effectively. She does not excel in any one category, but is able to hold her own in both One Person and multiplayer games, regardless of what is required.&lt;br /&gt;
&lt;br /&gt;
RAmarl has the second highest ATA in the game, but has the lowest ATP of all the non-Force types. In comparison to [[RAmar]], this does make her weaker in every situation as a damage dealer, but her access to level 20 {{Shifta}}, {{Deband}}, {{Jellen}}, {{Zalure}}, and {{Resta}}, along with various support boosting items, makes her much more effective at supporting than he is, and can make almost every situation become very low risk while playing alone or providing support for others.&lt;br /&gt;
&lt;br /&gt;
RAmarl is perfect for players who wish to play a truly versatile type, but do not expect to offer anything better than what specialized types are able to offer.&lt;br /&gt;
&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Very high ATA - Allows her to use all manners of [[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] effectively, giving her good crowd control and ability to use [[Weapons#Special attacks|sacrificial specials]] very well&lt;br /&gt;
* Level 20 support techniques - Allows her to buff herself and other party members, as well as provide potent healing during the early game and for [[Weapons#Sacrificial_damage_increase|Berserk]] usage&lt;br /&gt;
* Ranger arsenal - With options such as {{Gun|rare|Frozen Shooter}}, {{Gun|es|ES Needle}}, {{Gun|rare|Heaven Striker}}, and sacrificial {{Gun|Arms}}, Rangers have options for every situation&lt;br /&gt;
* Good at both single- and multiplayer - Even if not the best, all options are open to RAmarl&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Weaker than other classes in multiplayer - If there is another RAmarl, [[HUnewearl]], or Force present, another Hunter or Ranger would always be a stronger candidate&lt;br /&gt;
* Weaker than [[RAmar]] at high levels in One Person mode - RAmar works better alone due to higher ATP and ATA and the existence of [[ES weapons]] for {{Zalure}}, though it should be noted that RAmar only overtakes RAmarl in base ATP at level 80 and in base HP at level 100&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing RAmarl. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for RAmarl depending on what type of item coverage is preferred.&lt;br /&gt;
&lt;br /&gt;
===Finding items for RAmarl===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Redria has access to many core Ranger items – namely {{Gun|rare|Heaven Striker}}, {{Gun|rare|Spread Needle}}, {{Gun|rare|Cannon Rouge}}, and {{Unit|rare|Heavenly/Battle}}. Redria also has access to {{Shield|rare|Red Ring}}, and {{Sword|rare|Diska of Braveman}} - important items that are excellent hunts for any class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Purplenum also receives many items that are excellent hunts for any Ranger. Like {{Greenill}}, it gets {{Gun|rare|Heaven Striker}}, {{Gun|rare|Frozen Shooter}}, and {{Unit|rare|V502}}; Purplenum also has several good {{Gun|rare|M&amp;amp;A60 Vise}} drops and an increased chance of finding common [[mechguns]], giving it the best chance at acquiring sacrificial {{Gun|attributes|Vulcan|Vulcans}} with high Hit.&lt;br /&gt;
&lt;br /&gt;
===Finding items that RAmarl hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes {{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Cane|rare|Psycho Wand}}, and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}. On top of this, Bluefull can hunt {{Unit|rare|Limiter}} very well from [[Astark]]s, which is an easy hunt for Rangers as well. {{Gun|rare|Heaven Striker}} also makes an appearance in Episode 1 from [[Del-D]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly to {{Bluefull}}, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include {{Gun|rare|Heaven Punisher}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Monkey King Bar}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Daylight Scar}}, and {{Sword|rare|Guren}}. On top of this, {{Sword|rare|Lame d&#039;Argent}} can be found from [[Goran Detonator|Goran Detonators]], which is a very useful item for all classes, but especially Rangers.&lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Budget Important Stats Only&#039;&#039;&#039; Cheapest plan to max important stat (ATP).  Recommended for leveling.  This plan will max LCK once you upgrade from Heavenly/Battle to V101.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats (ATP, LCK) as early as possible. This plan maxes LCK without depending on {{Shield|rare|Red Ring}} or other units to cap LCK.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clio at 180&#039;&#039;&#039; Delays maxing ATP to allow Ramarl access to Clio, which boosts the range of her Zalure and Jellen.  Slightly improves Divine Punishment damage, Resta potency (MST).  Niche plan&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Budget Important Stats Only&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}, {{Unit|rare|Heavenly/Ability}}&lt;br /&gt;
|{{Shield|rare|Ranger Wall}}&lt;br /&gt;
|222&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Ranger Wall}}&lt;br /&gt;
|212&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Clio}} at 180&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|129&lt;br /&gt;
| -&lt;br /&gt;
|93&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref name=&amp;quot;clio1&amp;quot;&amp;gt;This plan allows for Clio usage at level 157&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|132&lt;br /&gt;
| - &lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&amp;lt;ref name=&amp;quot;clio2&amp;quot;&amp;gt;This plan allows for Clio usage at level 157&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/155/40/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|24&lt;br /&gt;
|51&lt;br /&gt;
|117&lt;br /&gt;
|29&lt;br /&gt;
|13 &lt;br /&gt;
|16&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Equipment progression=&lt;br /&gt;
==Early-game (Normal to Very Hard)==&lt;br /&gt;
Play the game as you wish and use what you find, but you will want to focus on finding the following as soon as possible:&lt;br /&gt;
* {{Disk|Shifta|Shifta LV3 disk}} or above&lt;br /&gt;
* {{Disk|Deband|Deband LV3 disk}} or above&lt;br /&gt;
* {{Disk|Resta|Resta LV3 disk}} or above&lt;br /&gt;
&lt;br /&gt;
You may find these from the player shop as you progress, the later areas in Normal difficulty ([[Ruins]], [[Seabed]], [[Subterranean Desert]]), or all areas in Hard/Very Hard. These will give you the starting foundation on RAmarl, as Shifta and Deband will increase your attack and defense, while Resta will allow you to make more mistakes as you learn to tackle enemies, as well as providing support for any other players you play with.&lt;br /&gt;
&lt;br /&gt;
After progressing through the starting difficulties and finding some {{Tool|rare|Photon Drop|Photon Drops}}, you will want to focus on procuring the following equipment through trade:&lt;br /&gt;
&lt;br /&gt;
* {{SpecialCommon|Gun|attributes|Charge|Vulcan}} with 50 Hit&lt;br /&gt;
* {{SpecialCommon|Gun|attributes|Charge|Arms}} with 50 Hit&lt;br /&gt;
* {{SpecialCommon|Gun|attributes|Charge|Raygun}} (or {{Gun|attributes|Laser}}) with 50 Hit&lt;br /&gt;
* {{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
* Level 200 [[Mags|Mag]] with focus on POW/DEX if not feeding your own&lt;br /&gt;
&lt;br /&gt;
These upgrades will help you make the jump into Very Hard, and also eventually into Ultimate once you reach there.&lt;br /&gt;
&lt;br /&gt;
Once you reach level 41, you will want to obtain {{Shield|rare|Ranger Wall}} from {{Quest link|Gallon&#039;s Shop}}, which is the best barrier for RAmarl until level 180.&lt;br /&gt;
&lt;br /&gt;
==Mid-game (early Ultimate)==&lt;br /&gt;
Once you enter Ultimate, you will want to focus on acquiring the following items, either by hunting or through trade:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Frozen Shooter}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Frozen Shooter is a Ranger staple, as its special attack will [[Freeze (status)|freeze]] an enemy with 100% success rate, providing the accuracy check is passed and the enemy is not immune to freeze. This makes a lot of content easier, especially where larger enemies are involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Spread Needle}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spread Needle is a classic weapon that makes it very easy to clear content as a low-level Ranger. With normal-heavy-heavy combos, any enemy which is susceptible to knockback can be permanently stunlocked. The [[Weapons#Special attacks|special]] on RAmarl, however, is mostly useless, as [[Weapons#Paralysis|Seize]] is not very effective on her. Spread Needle should only be used when enemies have approached you, as your Hit {{Gun|attributes|Arms|Charge Arms}} will always do more damage otherwise.&lt;br /&gt;
&lt;br /&gt;
Eventually, you will replace Spread Needle with various {{Gun|es|ES Needle|ES Needles}}, which are stronger and have more potent special attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Cannon Rouge}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cannon Rouge is a [[Launchers|launcher]] that fires a shot that explodes on detonation. This weapon cannot combo, but the explosion is very potent on enemies with multiple hitboxes, such as idle Lilies, [[Dragon]], and [[Gal Gryphon]]. The shot has infinite height, so it will connect with flying enemies by just firing a shot in their general direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Heaven Striker}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heaven Striker is a [[Handguns|handgun]] with unrivaled ATP, [[Rifles|rifle]] range, and a unique [[Weapons#Sacrificial damage increase|Berserk]] attack. The special attack has a radius and range similar to a [[Shots|shot]], allowing you to attack enemies directly above you, or to your side. Heaven Striker is a fantastic weapon for picking off lone enemies, as the &amp;quot;auto-aim&amp;quot; mechanic of the special attack can save a lot of time.&lt;br /&gt;
&lt;br /&gt;
You will need 200 ATA to equip this weapon, so it is recommended that you try to procure as many {{Unit|rare|Heavenly/Arms}} as possible.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*10 Targets: {{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Daylight Scar}}, {{Sword|rare|Vivienne}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|Arms}} (Charge, Berserk, Spirit), {{Gun|es|ES Needle}} (Berserk, Spirit), {{Gun|es|ES Launcher}} (Berserk, Spirit) {{Gun|rare|TypeSH/Shot}} (Charge, Berserk, Spirit)&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|rare|Baranz Launcher}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Heaven Striker}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|Yasminkov 9000M}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|es|ES Scythe}} (Hell)&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|es|ES Needle}} (Arrest, Hell, Demon&#039;s), {{Gun|es|ES Shot}} (Arrest, Hell, Demon&#039;s),&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|es|ES Launcher}} (Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Laser}} / {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Gun|rare|Bringer&#039;s Rifle}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Hell, Demon&#039;s), {{Sword|rare|S-Beat&#039;s Blade}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Gun|rare|Frozen Shooter}}, {{Gun|rare|Snow Queen}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Gun|rare|Dark Meteor}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Clio}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Twin Blaze}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Sweetheart}}, {{Frame|rare|Stealth Suit}}, {{Frame|rare|Brightness Circle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Ranger Wall}}, {{Shield|rare|Red Ring}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|V801}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAmarl/Guide&amp;diff=39350</id>
		<title>RAmarl/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAmarl/Guide&amp;diff=39350"/>
		<updated>2025-11-28T02:30:01Z</updated>

		<summary type="html">&lt;p&gt;Kindred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[RAmarl]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:RAmarl.png|right]]&lt;br /&gt;
&#039;&#039;&#039;RAmarl&#039;&#039;&#039; is a human Ranger who is considered to be a true jack-of-all-trades class, being able to deal damage, provide good crowd control, and support herself and parties effectively. She does not excel in any one category, but is able to hold her own in both One Person and multiplayer games, regardless of what is required.&lt;br /&gt;
&lt;br /&gt;
RAmarl has the second highest ATA in the game, but has the lowest ATP of all the non-Force types. In comparison to [[RAmar]], this does make her weaker in every situation as a damage dealer, but her access to level 20 {{Shifta}}, {{Deband}}, {{Jellen}}, {{Zalure}}, and {{Resta}}, along with various support boosting items, makes her much more effective at supporting than he is, and can make almost every situation become very low risk while playing alone or providing support for others.&lt;br /&gt;
&lt;br /&gt;
RAmarl is perfect for players who wish to play a truly versatile type, but do not expect to offer anything better than what specialized types are able to offer.&lt;br /&gt;
&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Very high ATA - Allows her to use all manners of [[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] effectively, giving her good crowd control and ability to use [[Weapons#Special attacks|sacrificial specials]] very well&lt;br /&gt;
* Level 20 support techniques - Allows her to buff herself and other party members, as well as provide potent healing during the early game and for [[Weapons#Sacrificial_damage_increase|Berserk]] usage&lt;br /&gt;
* Ranger arsenal - With options such as {{Gun|rare|Frozen Shooter}}, {{Gun|es|ES Needle}}, {{Gun|rare|Heaven Striker}}, and sacrificial {{Gun|Arms}}, Rangers have options for every situation&lt;br /&gt;
* Good at both single- and multiplayer - Even if not the best, all options are open to RAmarl&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Weaker than other classes in multiplayer - If there is another RAmarl, [[HUnewearl]], or Force present, another Hunter or Ranger would always be a stronger candidate&lt;br /&gt;
* Weaker than [[RAmar]] at high levels in One Person mode - RAmar works better alone due to higher ATP and ATA and the existence of [[ES weapons]] for {{Zalure}}, though it should be noted that RAmar only overtakes RAmarl in base ATP at level 80 and in base HP at level 100&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing RAmarl. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for RAmarl depending on what type of item coverage is preferred.&lt;br /&gt;
&lt;br /&gt;
===Finding items for RAmarl===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greenill has access to many core Ranger items – namely {{Gun|rare|Heaven Striker}}, {{Gun|rare|Frozen Shooter}}, {{Gun|rare|Cannon Rouge}}, and {{Unit|rare|V502}}. Greenill also has access to {{Unit|rare|V101}} and {{Shield|rare|Red Ring}}, important items that are excellent hunts for any class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Purplenum also receives many items that are excellent hunts for any Ranger. Like {{Greenill}}, it gets {{Gun|rare|Heaven Striker}}, {{Gun|rare|Frozen Shooter}}, and {{Unit|rare|V502}}; Purplenum also has several good {{Gun|rare|M&amp;amp;A60 Vise}} drops and an increased chance of finding common [[mechguns]], giving it the best chance at acquiring sacrificial {{Gun|attributes|Vulcan|Vulcans}} with high Hit.&lt;br /&gt;
&lt;br /&gt;
===Finding items that RAmarl hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes {{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Cane|rare|Psycho Wand}}, and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}. On top of this, Bluefull can hunt {{Unit|rare|Limiter}} very well from [[Astark]]s, which is an easy hunt for Rangers as well. {{Gun|rare|Heaven Striker}} also makes an appearance in Episode 1 from [[Del-D]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly to {{Bluefull}}, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include {{Gun|rare|Heaven Punisher}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Monkey King Bar}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Daylight Scar}}, and {{Sword|rare|Guren}}. On top of this, {{Sword|rare|Lame d&#039;Argent}} can be found from [[Goran Detonator|Goran Detonators]], which is a very useful item for all classes, but especially Rangers.&lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Budget Important Stats Only&#039;&#039;&#039; Cheapest plan to max important stat (ATP).  Recommended for leveling.  This plan will max LCK once you upgrade from Heavenly/Battle to V101.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats (ATP, LCK) as early as possible. This plan maxes LCK without depending on {{Shield|rare|Red Ring}} or other units to cap LCK.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clio at 180&#039;&#039;&#039; Delays maxing ATP to allow Ramarl access to Clio, which boosts the range of her Zalure and Jellen.  Slightly improves Divine Punishment damage, Resta potency (MST).  Niche plan&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Budget Important Stats Only&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}, {{Unit|rare|Heavenly/Ability}}&lt;br /&gt;
|{{Shield|rare|Ranger Wall}}&lt;br /&gt;
|222&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Ranger Wall}}&lt;br /&gt;
|212&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Clio}} at 180&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|129&lt;br /&gt;
| -&lt;br /&gt;
|93&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref name=&amp;quot;clio1&amp;quot;&amp;gt;This plan allows for Clio usage at level 157&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|132&lt;br /&gt;
| - &lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&amp;lt;ref name=&amp;quot;clio2&amp;quot;&amp;gt;This plan allows for Clio usage at level 157&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/155/40/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|24&lt;br /&gt;
|51&lt;br /&gt;
|117&lt;br /&gt;
|29&lt;br /&gt;
|13 &lt;br /&gt;
|16&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Equipment progression=&lt;br /&gt;
==Early-game (Normal to Very Hard)==&lt;br /&gt;
Play the game as you wish and use what you find, but you will want to focus on finding the following as soon as possible:&lt;br /&gt;
* {{Disk|Shifta|Shifta LV3 disk}} or above&lt;br /&gt;
* {{Disk|Deband|Deband LV3 disk}} or above&lt;br /&gt;
* {{Disk|Resta|Resta LV3 disk}} or above&lt;br /&gt;
&lt;br /&gt;
You may find these from the player shop as you progress, the later areas in Normal difficulty ([[Ruins]], [[Seabed]], [[Subterranean Desert]]), or all areas in Hard/Very Hard. These will give you the starting foundation on RAmarl, as Shifta and Deband will increase your attack and defense, while Resta will allow you to make more mistakes as you learn to tackle enemies, as well as providing support for any other players you play with.&lt;br /&gt;
&lt;br /&gt;
After progressing through the starting difficulties and finding some {{Tool|rare|Photon Drop|Photon Drops}}, you will want to focus on procuring the following equipment through trade:&lt;br /&gt;
&lt;br /&gt;
* {{SpecialCommon|Gun|attributes|Charge|Vulcan}} with 50 Hit&lt;br /&gt;
* {{SpecialCommon|Gun|attributes|Charge|Arms}} with 50 Hit&lt;br /&gt;
* {{SpecialCommon|Gun|attributes|Charge|Raygun}} (or {{Gun|attributes|Laser}}) with 50 Hit&lt;br /&gt;
* {{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
* Level 200 [[Mags|Mag]] with focus on POW/DEX if not feeding your own&lt;br /&gt;
&lt;br /&gt;
These upgrades will help you make the jump into Very Hard, and also eventually into Ultimate once you reach there.&lt;br /&gt;
&lt;br /&gt;
Once you reach level 41, you will want to obtain {{Shield|rare|Ranger Wall}} from {{Quest link|Gallon&#039;s Shop}}, which is the best barrier for RAmarl until level 180.&lt;br /&gt;
&lt;br /&gt;
==Mid-game (early Ultimate)==&lt;br /&gt;
Once you enter Ultimate, you will want to focus on acquiring the following items, either by hunting or through trade:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Frozen Shooter}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Frozen Shooter is a Ranger staple, as its special attack will [[Freeze (status)|freeze]] an enemy with 100% success rate, providing the accuracy check is passed and the enemy is not immune to freeze. This makes a lot of content easier, especially where larger enemies are involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Spread Needle}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spread Needle is a classic weapon that makes it very easy to clear content as a low-level Ranger. With normal-heavy-heavy combos, any enemy which is susceptible to knockback can be permanently stunlocked. The [[Weapons#Special attacks|special]] on RAmarl, however, is mostly useless, as [[Weapons#Paralysis|Seize]] is not very effective on her. Spread Needle should only be used when enemies have approached you, as your Hit {{Gun|attributes|Arms|Charge Arms}} will always do more damage otherwise.&lt;br /&gt;
&lt;br /&gt;
Eventually, you will replace Spread Needle with various {{Gun|es|ES Needle|ES Needles}}, which are stronger and have more potent special attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Cannon Rouge}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cannon Rouge is a [[Launchers|launcher]] that fires a shot that explodes on detonation. This weapon cannot combo, but the explosion is very potent on enemies with multiple hitboxes, such as idle Lilies, [[Dragon]], and [[Gal Gryphon]]. The shot has infinite height, so it will connect with flying enemies by just firing a shot in their general direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Heaven Striker}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heaven Striker is a [[Handguns|handgun]] with unrivaled ATP, [[Rifles|rifle]] range, and a unique [[Weapons#Sacrificial damage increase|Berserk]] attack. The special attack has a radius and range similar to a [[Shots|shot]], allowing you to attack enemies directly above you, or to your side. Heaven Striker is a fantastic weapon for picking off lone enemies, as the &amp;quot;auto-aim&amp;quot; mechanic of the special attack can save a lot of time.&lt;br /&gt;
&lt;br /&gt;
You will need 200 ATA to equip this weapon, so it is recommended that you try to procure as many {{Unit|rare|Heavenly/Arms}} as possible.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*10 Targets: {{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Daylight Scar}}, {{Sword|rare|Vivienne}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|Arms}} (Charge, Berserk, Spirit), {{Gun|es|ES Needle}} (Berserk, Spirit), {{Gun|es|ES Launcher}} (Berserk, Spirit) {{Gun|rare|TypeSH/Shot}} (Charge, Berserk, Spirit)&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|rare|Baranz Launcher}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Heaven Striker}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|Yasminkov 9000M}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|es|ES Scythe}} (Hell)&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|es|ES Needle}} (Arrest, Hell, Demon&#039;s), {{Gun|es|ES Shot}} (Arrest, Hell, Demon&#039;s),&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|es|ES Launcher}} (Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Laser}} / {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Gun|rare|Bringer&#039;s Rifle}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Hell, Demon&#039;s), {{Sword|rare|S-Beat&#039;s Blade}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Gun|rare|Frozen Shooter}}, {{Gun|rare|Snow Queen}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Gun|rare|Dark Meteor}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Clio}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Twin Blaze}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Sweetheart}}, {{Frame|rare|Stealth Suit}}, {{Frame|rare|Brightness Circle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Ranger Wall}}, {{Shield|rare|Red Ring}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|V801}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAmarl/Guide&amp;diff=39349</id>
		<title>RAmarl/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAmarl/Guide&amp;diff=39349"/>
		<updated>2025-11-28T02:21:39Z</updated>

		<summary type="html">&lt;p&gt;Kindred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[RAmarl]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:RAmarl.png|right]]&lt;br /&gt;
&#039;&#039;&#039;RAmarl&#039;&#039;&#039; is a human Ranger who is considered to be a true jack-of-all-trades class, being able to deal damage, provide good crowd control, and support herself and parties effectively. She does not excel in any one category, but is able to hold her own in both One Person and multiplayer games, regardless of what is required.&lt;br /&gt;
&lt;br /&gt;
RAmarl has the second highest ATA in the game, but has the lowest ATP of all the non-Force types. In comparison to [[RAmar]], this does make her weaker in every situation as a damage dealer, but her access to level 20 {{Shifta}}, {{Deband}}, {{Jellen}}, {{Zalure}}, and {{Resta}}, along with various support boosting items, makes her much more effective at supporting than he is, and can make almost every situation become very low risk while playing alone or providing support for others.&lt;br /&gt;
&lt;br /&gt;
RAmarl is perfect for players who wish to play a truly versatile type, but do not expect to offer anything better than what specialized types are able to offer.&lt;br /&gt;
&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Very high ATA - Allows her to use all manners of [[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] effectively, giving her good crowd control and ability to use [[Weapons#Special attacks|sacrificial specials]] very well&lt;br /&gt;
* Level 20 support techniques - Allows her to buff herself and other party members, as well as provide potent healing during the early game and for [[Weapons#Sacrificial_damage_increase|Berserk]] usage&lt;br /&gt;
* Ranger arsenal - With options such as {{Gun|rare|Frozen Shooter}}, {{Gun|es|ES Needle}}, {{Gun|rare|Heaven Striker}}, and sacrificial {{Gun|Arms}}, Rangers have options for every situation&lt;br /&gt;
* Good at both single- and multiplayer - Even if not the best, all options are open to RAmarl&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Weaker than other classes in multiplayer - If there is another RAmarl, [[HUnewearl]], or Force present, another Hunter or Ranger would always be a stronger candidate&lt;br /&gt;
* Weaker than [[RAmar]] at high levels in One Person mode - RAmar works better alone due to higher ATP and ATA and the existence of [[ES weapons]] for {{Zalure}}, though it should be noted that RAmar only overtakes RAmarl in base ATP at level 80 and in base HP at level 100&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing RAmarl. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for RAmarl depending on what type of item coverage is preferred.&lt;br /&gt;
&lt;br /&gt;
===Finding items for RAmarl===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greenill has access to many core Ranger items – namely {{Gun|rare|Heaven Striker}}, {{Gun|rare|Frozen Shooter}}, {{Gun|rare|Cannon Rouge}}, and {{Unit|rare|V502}}. Greenill also has access to {{Unit|rare|V101}} and {{Shield|rare|Red Ring}}, important items that are excellent hunts for any class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Purplenum also receives many items that are excellent hunts for any Ranger. Like {{Greenill}}, it gets {{Gun|rare|Heaven Striker}}, {{Gun|rare|Frozen Shooter}}, and {{Unit|rare|V502}}; Purplenum also has several good {{Gun|rare|M&amp;amp;A60 Vise}} drops and an increased chance of finding common [[mechguns]], giving it the best chance at acquiring sacrificial {{Gun|attributes|Vulcan|Vulcans}} with high Hit.&lt;br /&gt;
&lt;br /&gt;
===Finding items that RAmarl hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes {{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Cane|rare|Psycho Wand}}, and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}. On top of this, Bluefull can hunt {{Unit|rare|Limiter}} very well from [[Astark]]s, which is an easy hunt for Rangers as well. {{Gun|rare|Heaven Striker}} also makes an appearance in Episode 1 from [[Del-D]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly to {{Bluefull}}, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include {{Gun|rare|Heaven Punisher}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Monkey King Bar}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Daylight Scar}}, and {{Sword|rare|Guren}}. On top of this, {{Sword|rare|Lame d&#039;Argent}} can be found from [[Goran Detonator|Goran Detonators]], which is a very useful item for all classes, but especially Rangers.&lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats (ATP, LCK) as early as possible. Recommended for leveling&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Budget Important Stats Only&#039;&#039;&#039; Cheapest plan to max important stat (ATP).  This plan will max LCK once you upgrade from Heavenly/Battle to V101.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clio at 180&#039;&#039;&#039; Delays maxing ATP to allow Ramarl access to Clio, which boosts the range of her Zalure and Jellen.  Slightly improves Divine Punishment damage, Resta potency (MST).  Niche plan&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Ranger Wall}}&lt;br /&gt;
|212&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Budget Important Stats Only&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}, {{Unit|rare|Heavenly/Ability}}&lt;br /&gt;
|{{Shield|rare|Ranger Wall}}&lt;br /&gt;
|222&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Clio}} at 180&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|129&lt;br /&gt;
| -&lt;br /&gt;
|93&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref name=&amp;quot;clio1&amp;quot;&amp;gt;This plan allows for Clio usage at level 157&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|132&lt;br /&gt;
| - &lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&amp;lt;ref name=&amp;quot;clio2&amp;quot;&amp;gt;This plan allows for Clio usage at level 157&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/155/40/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|24&lt;br /&gt;
|51&lt;br /&gt;
|117&lt;br /&gt;
|29&lt;br /&gt;
|13 &lt;br /&gt;
|16&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Equipment progression=&lt;br /&gt;
==Early-game (Normal to Very Hard)==&lt;br /&gt;
Play the game as you wish and use what you find, but you will want to focus on finding the following as soon as possible:&lt;br /&gt;
* {{Disk|Shifta|Shifta LV3 disk}} or above&lt;br /&gt;
* {{Disk|Deband|Deband LV3 disk}} or above&lt;br /&gt;
* {{Disk|Resta|Resta LV3 disk}} or above&lt;br /&gt;
&lt;br /&gt;
You may find these from the player shop as you progress, the later areas in Normal difficulty ([[Ruins]], [[Seabed]], [[Subterranean Desert]]), or all areas in Hard/Very Hard. These will give you the starting foundation on RAmarl, as Shifta and Deband will increase your attack and defense, while Resta will allow you to make more mistakes as you learn to tackle enemies, as well as providing support for any other players you play with.&lt;br /&gt;
&lt;br /&gt;
After progressing through the starting difficulties and finding some {{Tool|rare|Photon Drop|Photon Drops}}, you will want to focus on procuring the following equipment through trade:&lt;br /&gt;
&lt;br /&gt;
* {{SpecialCommon|Gun|attributes|Charge|Vulcan}} with 50 Hit&lt;br /&gt;
* {{SpecialCommon|Gun|attributes|Charge|Arms}} with 50 Hit&lt;br /&gt;
* {{SpecialCommon|Gun|attributes|Charge|Raygun}} (or {{Gun|attributes|Laser}}) with 50 Hit&lt;br /&gt;
* {{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
* Level 200 [[Mags|Mag]] with focus on POW/DEX if not feeding your own&lt;br /&gt;
&lt;br /&gt;
These upgrades will help you make the jump into Very Hard, and also eventually into Ultimate once you reach there.&lt;br /&gt;
&lt;br /&gt;
Once you reach level 41, you will want to obtain {{Shield|rare|Ranger Wall}} from {{Quest link|Gallon&#039;s Shop}}, which is the best barrier for RAmarl until level 180.&lt;br /&gt;
&lt;br /&gt;
==Mid-game (early Ultimate)==&lt;br /&gt;
Once you enter Ultimate, you will want to focus on acquiring the following items, either by hunting or through trade:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Frozen Shooter}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Frozen Shooter is a Ranger staple, as its special attack will [[Freeze (status)|freeze]] an enemy with 100% success rate, providing the accuracy check is passed and the enemy is not immune to freeze. This makes a lot of content easier, especially where larger enemies are involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Spread Needle}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spread Needle is a classic weapon that makes it very easy to clear content as a low-level Ranger. With normal-heavy-heavy combos, any enemy which is susceptible to knockback can be permanently stunlocked. The [[Weapons#Special attacks|special]] on RAmarl, however, is mostly useless, as [[Weapons#Paralysis|Seize]] is not very effective on her. Spread Needle should only be used when enemies have approached you, as your Hit {{Gun|attributes|Arms|Charge Arms}} will always do more damage otherwise.&lt;br /&gt;
&lt;br /&gt;
Eventually, you will replace Spread Needle with various {{Gun|es|ES Needle|ES Needles}}, which are stronger and have more potent special attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Cannon Rouge}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cannon Rouge is a [[Launchers|launcher]] that fires a shot that explodes on detonation. This weapon cannot combo, but the explosion is very potent on enemies with multiple hitboxes, such as idle Lilies, [[Dragon]], and [[Gal Gryphon]]. The shot has infinite height, so it will connect with flying enemies by just firing a shot in their general direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Heaven Striker}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heaven Striker is a [[Handguns|handgun]] with unrivaled ATP, [[Rifles|rifle]] range, and a unique [[Weapons#Sacrificial damage increase|Berserk]] attack. The special attack has a radius and range similar to a [[Shots|shot]], allowing you to attack enemies directly above you, or to your side. Heaven Striker is a fantastic weapon for picking off lone enemies, as the &amp;quot;auto-aim&amp;quot; mechanic of the special attack can save a lot of time.&lt;br /&gt;
&lt;br /&gt;
You will need 200 ATA to equip this weapon, so it is recommended that you try to procure as many {{Unit|rare|Heavenly/Arms}} as possible.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*10 Targets: {{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Daylight Scar}}, {{Sword|rare|Vivienne}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|Arms}} (Charge, Berserk, Spirit), {{Gun|es|ES Needle}} (Berserk, Spirit), {{Gun|es|ES Launcher}} (Berserk, Spirit) {{Gun|rare|TypeSH/Shot}} (Charge, Berserk, Spirit)&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|rare|Baranz Launcher}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Heaven Striker}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|Yasminkov 9000M}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|es|ES Scythe}} (Hell)&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|es|ES Needle}} (Arrest, Hell, Demon&#039;s), {{Gun|es|ES Shot}} (Arrest, Hell, Demon&#039;s),&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|es|ES Launcher}} (Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Laser}} / {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Gun|rare|Bringer&#039;s Rifle}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Hell, Demon&#039;s), {{Sword|rare|S-Beat&#039;s Blade}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Gun|rare|Frozen Shooter}}, {{Gun|rare|Snow Queen}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Gun|rare|Dark Meteor}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Clio}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Twin Blaze}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Sweetheart}}, {{Frame|rare|Stealth Suit}}, {{Frame|rare|Brightness Circle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Ranger Wall}}, {{Shield|rare|Red Ring}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|V801}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAmarl/Guide&amp;diff=39348</id>
		<title>RAmarl/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAmarl/Guide&amp;diff=39348"/>
		<updated>2025-11-28T02:14:37Z</updated>

		<summary type="html">&lt;p&gt;Kindred: budget iso&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[RAmarl]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:RAmarl.png|right]]&lt;br /&gt;
&#039;&#039;&#039;RAmarl&#039;&#039;&#039; is a human Ranger who is considered to be a true jack-of-all-trades class, being able to deal damage, provide good crowd control, and support herself and parties effectively. She does not excel in any one category, but is able to hold her own in both One Person and multiplayer games, regardless of what is required.&lt;br /&gt;
&lt;br /&gt;
RAmarl has the second highest ATA in the game, but has the lowest ATP of all the non-Force types. In comparison to [[RAmar]], this does make her weaker in every situation as a damage dealer, but her access to level 20 {{Shifta}}, {{Deband}}, {{Jellen}}, {{Zalure}}, and {{Resta}}, along with various support boosting items, makes her much more effective at supporting than he is, and can make almost every situation become very low risk while playing alone or providing support for others.&lt;br /&gt;
&lt;br /&gt;
RAmarl is perfect for players who wish to play a truly versatile type, but do not expect to offer anything better than what specialized types are able to offer.&lt;br /&gt;
&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Very high ATA - Allows her to use all manners of [[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] effectively, giving her good crowd control and ability to use [[Weapons#Special attacks|sacrificial specials]] very well&lt;br /&gt;
* Level 20 support techniques - Allows her to buff herself and other party members, as well as provide potent healing during the early game and for [[Weapons#Sacrificial_damage_increase|Berserk]] usage&lt;br /&gt;
* Ranger arsenal - With options such as {{Gun|rare|Frozen Shooter}}, {{Gun|es|ES Needle}}, {{Gun|rare|Heaven Striker}}, and sacrificial {{Gun|Arms}}, Rangers have options for every situation&lt;br /&gt;
* Good at both single- and multiplayer - Even if not the best, all options are open to RAmarl&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Weaker than other classes in multiplayer - If there is another RAmarl, [[HUnewearl]], or Force present, another Hunter or Ranger would always be a stronger candidate&lt;br /&gt;
* Weaker than [[RAmar]] at high levels in One Person mode - RAmar works better alone due to higher ATP and ATA and the existence of [[ES weapons]] for {{Zalure}}, though it should be noted that RAmar only overtakes RAmarl in base ATP at level 80 and in base HP at level 100&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing RAmarl. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for RAmarl depending on what type of item coverage is preferred.&lt;br /&gt;
&lt;br /&gt;
===Finding items for RAmarl===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greenill has access to many core Ranger items – namely {{Gun|rare|Heaven Striker}}, {{Gun|rare|Frozen Shooter}}, {{Gun|rare|Cannon Rouge}}, and {{Unit|rare|V502}}. Greenill also has access to {{Unit|rare|V101}} and {{Shield|rare|Red Ring}}, important items that are excellent hunts for any class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Purplenum also receives many items that are excellent hunts for any Ranger. Like {{Greenill}}, it gets {{Gun|rare|Heaven Striker}}, {{Gun|rare|Frozen Shooter}}, and {{Unit|rare|V502}}; Purplenum also has several good {{Gun|rare|M&amp;amp;A60 Vise}} drops and an increased chance of finding common [[mechguns]], giving it the best chance at acquiring sacrificial {{Gun|attributes|Vulcan|Vulcans}} with high Hit.&lt;br /&gt;
&lt;br /&gt;
===Finding items that RAmarl hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes {{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Cane|rare|Psycho Wand}}, and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}. On top of this, Bluefull can hunt {{Unit|rare|Limiter}} very well from [[Astark]]s, which is an easy hunt for Rangers as well. {{Gun|rare|Heaven Striker}} also makes an appearance in Episode 1 from [[Del-D]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly to {{Bluefull}}, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include {{Gun|rare|Heaven Punisher}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Monkey King Bar}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Daylight Scar}}, and {{Sword|rare|Guren}}. On top of this, {{Sword|rare|Lame d&#039;Argent}} can be found from [[Goran Detonator|Goran Detonators]], which is a very useful item for all classes, but especially Rangers.&lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Ranger Wall}}&lt;br /&gt;
|212&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Budget Important Stats Only&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}, {{Unit|rare|Heavenly/Ability}}&lt;br /&gt;
|{{Shield|rare|Ranger Wall}}&lt;br /&gt;
|222&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Clio}} at 180&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|129&lt;br /&gt;
| -&lt;br /&gt;
|93&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref name=&amp;quot;clio1&amp;quot;&amp;gt;This plan allows for Clio usage at level 157&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|132&lt;br /&gt;
| - &lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&amp;lt;ref name=&amp;quot;clio2&amp;quot;&amp;gt;This plan allows for Clio usage at level 157&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/155/40/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|24&lt;br /&gt;
|51&lt;br /&gt;
|117&lt;br /&gt;
|29&lt;br /&gt;
|13 &lt;br /&gt;
|16&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Equipment progression=&lt;br /&gt;
==Early-game (Normal to Very Hard)==&lt;br /&gt;
Play the game as you wish and use what you find, but you will want to focus on finding the following as soon as possible:&lt;br /&gt;
* {{Disk|Shifta|Shifta LV3 disk}} or above&lt;br /&gt;
* {{Disk|Deband|Deband LV3 disk}} or above&lt;br /&gt;
* {{Disk|Resta|Resta LV3 disk}} or above&lt;br /&gt;
&lt;br /&gt;
You may find these from the player shop as you progress, the later areas in Normal difficulty ([[Ruins]], [[Seabed]], [[Subterranean Desert]]), or all areas in Hard/Very Hard. These will give you the starting foundation on RAmarl, as Shifta and Deband will increase your attack and defense, while Resta will allow you to make more mistakes as you learn to tackle enemies, as well as providing support for any other players you play with.&lt;br /&gt;
&lt;br /&gt;
After progressing through the starting difficulties and finding some {{Tool|rare|Photon Drop|Photon Drops}}, you will want to focus on procuring the following equipment through trade:&lt;br /&gt;
&lt;br /&gt;
* {{SpecialCommon|Gun|attributes|Charge|Vulcan}} with 50 Hit&lt;br /&gt;
* {{SpecialCommon|Gun|attributes|Charge|Arms}} with 50 Hit&lt;br /&gt;
* {{SpecialCommon|Gun|attributes|Charge|Raygun}} (or {{Gun|attributes|Laser}}) with 50 Hit&lt;br /&gt;
* {{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
* Level 200 [[Mags|Mag]] with focus on POW/DEX if not feeding your own&lt;br /&gt;
&lt;br /&gt;
These upgrades will help you make the jump into Very Hard, and also eventually into Ultimate once you reach there.&lt;br /&gt;
&lt;br /&gt;
Once you reach level 41, you will want to obtain {{Shield|rare|Ranger Wall}} from {{Quest link|Gallon&#039;s Shop}}, which is the best barrier for RAmarl until level 180.&lt;br /&gt;
&lt;br /&gt;
==Mid-game (early Ultimate)==&lt;br /&gt;
Once you enter Ultimate, you will want to focus on acquiring the following items, either by hunting or through trade:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Frozen Shooter}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Frozen Shooter is a Ranger staple, as its special attack will [[Freeze (status)|freeze]] an enemy with 100% success rate, providing the accuracy check is passed and the enemy is not immune to freeze. This makes a lot of content easier, especially where larger enemies are involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Spread Needle}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spread Needle is a classic weapon that makes it very easy to clear content as a low-level Ranger. With normal-heavy-heavy combos, any enemy which is susceptible to knockback can be permanently stunlocked. The [[Weapons#Special attacks|special]] on RAmarl, however, is mostly useless, as [[Weapons#Paralysis|Seize]] is not very effective on her. Spread Needle should only be used when enemies have approached you, as your Hit {{Gun|attributes|Arms|Charge Arms}} will always do more damage otherwise.&lt;br /&gt;
&lt;br /&gt;
Eventually, you will replace Spread Needle with various {{Gun|es|ES Needle|ES Needles}}, which are stronger and have more potent special attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Cannon Rouge}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cannon Rouge is a [[Launchers|launcher]] that fires a shot that explodes on detonation. This weapon cannot combo, but the explosion is very potent on enemies with multiple hitboxes, such as idle Lilies, [[Dragon]], and [[Gal Gryphon]]. The shot has infinite height, so it will connect with flying enemies by just firing a shot in their general direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Heaven Striker}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heaven Striker is a [[Handguns|handgun]] with unrivaled ATP, [[Rifles|rifle]] range, and a unique [[Weapons#Sacrificial damage increase|Berserk]] attack. The special attack has a radius and range similar to a [[Shots|shot]], allowing you to attack enemies directly above you, or to your side. Heaven Striker is a fantastic weapon for picking off lone enemies, as the &amp;quot;auto-aim&amp;quot; mechanic of the special attack can save a lot of time.&lt;br /&gt;
&lt;br /&gt;
You will need 200 ATA to equip this weapon, so it is recommended that you try to procure as many {{Unit|rare|Heavenly/Arms}} as possible.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*10 Targets: {{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Daylight Scar}}, {{Sword|rare|Vivienne}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|Arms}} (Charge, Berserk, Spirit), {{Gun|es|ES Needle}} (Berserk, Spirit), {{Gun|es|ES Launcher}} (Berserk, Spirit) {{Gun|rare|TypeSH/Shot}} (Charge, Berserk, Spirit)&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|rare|Baranz Launcher}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Heaven Striker}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|Yasminkov 9000M}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|es|ES Scythe}} (Hell)&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|es|ES Needle}} (Arrest, Hell, Demon&#039;s), {{Gun|es|ES Shot}} (Arrest, Hell, Demon&#039;s),&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|es|ES Launcher}} (Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Laser}} / {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Gun|rare|Bringer&#039;s Rifle}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Hell, Demon&#039;s), {{Sword|rare|S-Beat&#039;s Blade}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Gun|rare|Frozen Shooter}}, {{Gun|rare|Snow Queen}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Gun|rare|Dark Meteor}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Clio}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Twin Blaze}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Sweetheart}}, {{Frame|rare|Stealth Suit}}, {{Frame|rare|Brightness Circle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Ranger Wall}}, {{Shield|rare|Red Ring}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|V801}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAmarl/Guide&amp;diff=39347</id>
		<title>RAmarl/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAmarl/Guide&amp;diff=39347"/>
		<updated>2025-11-28T02:07:20Z</updated>

		<summary type="html">&lt;p&gt;Kindred: fix ISO plan for ramarl&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[RAmarl]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:RAmarl.png|right]]&lt;br /&gt;
&#039;&#039;&#039;RAmarl&#039;&#039;&#039; is a human Ranger who is considered to be a true jack-of-all-trades class, being able to deal damage, provide good crowd control, and support herself and parties effectively. She does not excel in any one category, but is able to hold her own in both One Person and multiplayer games, regardless of what is required.&lt;br /&gt;
&lt;br /&gt;
RAmarl has the second highest ATA in the game, but has the lowest ATP of all the non-Force types. In comparison to [[RAmar]], this does make her weaker in every situation as a damage dealer, but her access to level 20 {{Shifta}}, {{Deband}}, {{Jellen}}, {{Zalure}}, and {{Resta}}, along with various support boosting items, makes her much more effective at supporting than he is, and can make almost every situation become very low risk while playing alone or providing support for others.&lt;br /&gt;
&lt;br /&gt;
RAmarl is perfect for players who wish to play a truly versatile type, but do not expect to offer anything better than what specialized types are able to offer.&lt;br /&gt;
&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Very high ATA - Allows her to use all manners of [[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] effectively, giving her good crowd control and ability to use [[Weapons#Special attacks|sacrificial specials]] very well&lt;br /&gt;
* Level 20 support techniques - Allows her to buff herself and other party members, as well as provide potent healing during the early game and for [[Weapons#Sacrificial_damage_increase|Berserk]] usage&lt;br /&gt;
* Ranger arsenal - With options such as {{Gun|rare|Frozen Shooter}}, {{Gun|es|ES Needle}}, {{Gun|rare|Heaven Striker}}, and sacrificial {{Gun|Arms}}, Rangers have options for every situation&lt;br /&gt;
* Good at both single- and multiplayer - Even if not the best, all options are open to RAmarl&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Weaker than other classes in multiplayer - If there is another RAmarl, [[HUnewearl]], or Force present, another Hunter or Ranger would always be a stronger candidate&lt;br /&gt;
* Weaker than [[RAmar]] at high levels in One Person mode - RAmar works better alone due to higher ATP and ATA and the existence of [[ES weapons]] for {{Zalure}}, though it should be noted that RAmar only overtakes RAmarl in base ATP at level 80 and in base HP at level 100&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing RAmarl. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for RAmarl depending on what type of item coverage is preferred.&lt;br /&gt;
&lt;br /&gt;
===Finding items for RAmarl===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greenill has access to many core Ranger items – namely {{Gun|rare|Heaven Striker}}, {{Gun|rare|Frozen Shooter}}, {{Gun|rare|Cannon Rouge}}, and {{Unit|rare|V502}}. Greenill also has access to {{Unit|rare|V101}} and {{Shield|rare|Red Ring}}, important items that are excellent hunts for any class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Purplenum also receives many items that are excellent hunts for any Ranger. Like {{Greenill}}, it gets {{Gun|rare|Heaven Striker}}, {{Gun|rare|Frozen Shooter}}, and {{Unit|rare|V502}}; Purplenum also has several good {{Gun|rare|M&amp;amp;A60 Vise}} drops and an increased chance of finding common [[mechguns]], giving it the best chance at acquiring sacrificial {{Gun|attributes|Vulcan|Vulcans}} with high Hit.&lt;br /&gt;
&lt;br /&gt;
===Finding items that RAmarl hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes {{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Cane|rare|Psycho Wand}}, and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}. On top of this, Bluefull can hunt {{Unit|rare|Limiter}} very well from [[Astark]]s, which is an easy hunt for Rangers as well. {{Gun|rare|Heaven Striker}} also makes an appearance in Episode 1 from [[Del-D]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly to {{Bluefull}}, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include {{Gun|rare|Heaven Punisher}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Monkey King Bar}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Daylight Scar}}, and {{Sword|rare|Guren}}. On top of this, {{Sword|rare|Lame d&#039;Argent}} can be found from [[Goran Detonator|Goran Detonators]], which is a very useful item for all classes, but especially Rangers.&lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Ranger Wall}}&lt;br /&gt;
|212&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Clio}} at 180&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|129&lt;br /&gt;
| -&lt;br /&gt;
|93&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref name=&amp;quot;clio1&amp;quot;&amp;gt;This plan allows for Clio usage at level 157&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|132&lt;br /&gt;
| - &lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&amp;lt;ref name=&amp;quot;clio2&amp;quot;&amp;gt;This plan allows for Clio usage at level 157&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/155/40/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|24&lt;br /&gt;
|51&lt;br /&gt;
|117&lt;br /&gt;
|29&lt;br /&gt;
|13 &lt;br /&gt;
|16&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Equipment progression=&lt;br /&gt;
==Early-game (Normal to Very Hard)==&lt;br /&gt;
Play the game as you wish and use what you find, but you will want to focus on finding the following as soon as possible:&lt;br /&gt;
* {{Disk|Shifta|Shifta LV3 disk}} or above&lt;br /&gt;
* {{Disk|Deband|Deband LV3 disk}} or above&lt;br /&gt;
* {{Disk|Resta|Resta LV3 disk}} or above&lt;br /&gt;
&lt;br /&gt;
You may find these from the player shop as you progress, the later areas in Normal difficulty ([[Ruins]], [[Seabed]], [[Subterranean Desert]]), or all areas in Hard/Very Hard. These will give you the starting foundation on RAmarl, as Shifta and Deband will increase your attack and defense, while Resta will allow you to make more mistakes as you learn to tackle enemies, as well as providing support for any other players you play with.&lt;br /&gt;
&lt;br /&gt;
After progressing through the starting difficulties and finding some {{Tool|rare|Photon Drop|Photon Drops}}, you will want to focus on procuring the following equipment through trade:&lt;br /&gt;
&lt;br /&gt;
* {{SpecialCommon|Gun|attributes|Charge|Vulcan}} with 50 Hit&lt;br /&gt;
* {{SpecialCommon|Gun|attributes|Charge|Arms}} with 50 Hit&lt;br /&gt;
* {{SpecialCommon|Gun|attributes|Charge|Raygun}} (or {{Gun|attributes|Laser}}) with 50 Hit&lt;br /&gt;
* {{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
* Level 200 [[Mags|Mag]] with focus on POW/DEX if not feeding your own&lt;br /&gt;
&lt;br /&gt;
These upgrades will help you make the jump into Very Hard, and also eventually into Ultimate once you reach there.&lt;br /&gt;
&lt;br /&gt;
Once you reach level 41, you will want to obtain {{Shield|rare|Ranger Wall}} from {{Quest link|Gallon&#039;s Shop}}, which is the best barrier for RAmarl until level 180.&lt;br /&gt;
&lt;br /&gt;
==Mid-game (early Ultimate)==&lt;br /&gt;
Once you enter Ultimate, you will want to focus on acquiring the following items, either by hunting or through trade:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Frozen Shooter}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Frozen Shooter is a Ranger staple, as its special attack will [[Freeze (status)|freeze]] an enemy with 100% success rate, providing the accuracy check is passed and the enemy is not immune to freeze. This makes a lot of content easier, especially where larger enemies are involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Spread Needle}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spread Needle is a classic weapon that makes it very easy to clear content as a low-level Ranger. With normal-heavy-heavy combos, any enemy which is susceptible to knockback can be permanently stunlocked. The [[Weapons#Special attacks|special]] on RAmarl, however, is mostly useless, as [[Weapons#Paralysis|Seize]] is not very effective on her. Spread Needle should only be used when enemies have approached you, as your Hit {{Gun|attributes|Arms|Charge Arms}} will always do more damage otherwise.&lt;br /&gt;
&lt;br /&gt;
Eventually, you will replace Spread Needle with various {{Gun|es|ES Needle|ES Needles}}, which are stronger and have more potent special attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Cannon Rouge}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cannon Rouge is a [[Launchers|launcher]] that fires a shot that explodes on detonation. This weapon cannot combo, but the explosion is very potent on enemies with multiple hitboxes, such as idle Lilies, [[Dragon]], and [[Gal Gryphon]]. The shot has infinite height, so it will connect with flying enemies by just firing a shot in their general direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Heaven Striker}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heaven Striker is a [[Handguns|handgun]] with unrivaled ATP, [[Rifles|rifle]] range, and a unique [[Weapons#Sacrificial damage increase|Berserk]] attack. The special attack has a radius and range similar to a [[Shots|shot]], allowing you to attack enemies directly above you, or to your side. Heaven Striker is a fantastic weapon for picking off lone enemies, as the &amp;quot;auto-aim&amp;quot; mechanic of the special attack can save a lot of time.&lt;br /&gt;
&lt;br /&gt;
You will need 200 ATA to equip this weapon, so it is recommended that you try to procure as many {{Unit|rare|Heavenly/Arms}} as possible.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*10 Targets: {{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Daylight Scar}}, {{Sword|rare|Vivienne}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|Arms}} (Charge, Berserk, Spirit), {{Gun|es|ES Needle}} (Berserk, Spirit), {{Gun|es|ES Launcher}} (Berserk, Spirit) {{Gun|rare|TypeSH/Shot}} (Charge, Berserk, Spirit)&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|rare|Baranz Launcher}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Heaven Striker}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|Yasminkov 9000M}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|es|ES Scythe}} (Hell)&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|es|ES Needle}} (Arrest, Hell, Demon&#039;s), {{Gun|es|ES Shot}} (Arrest, Hell, Demon&#039;s),&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|es|ES Launcher}} (Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Laser}} / {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Gun|rare|Bringer&#039;s Rifle}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Hell, Demon&#039;s), {{Sword|rare|S-Beat&#039;s Blade}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Gun|rare|Frozen Shooter}}, {{Gun|rare|Snow Queen}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Gun|rare|Dark Meteor}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Clio}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Twin Blaze}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Sweetheart}}, {{Frame|rare|Stealth Suit}}, {{Frame|rare|Brightness Circle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Ranger Wall}}, {{Shield|rare|Red Ring}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|V801}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoad&amp;diff=38602</id>
		<title>Template:RagolBoostRoad</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoad&amp;diff=38602"/>
		<updated>2025-10-19T05:18:41Z</updated>

		<summary type="html">&lt;p&gt;Kindred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;width:100%&amp;quot; class=&amp;quot;psoBackground psoStyle&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th class=&amp;quot;psoHeader psoStyle&amp;quot; style=&amp;quot;max-width:100px; padding-bottom:0.3em&amp;quot;&amp;gt;[[Ragol Boost Road|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;Ragol Boost Road&amp;lt;/span&amp;gt;]]&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&amp;lt;th colspan=&amp;quot;12&amp;quot;&amp;gt;&amp;lt;!--Week (DD Month YYYY) goes here:--&amp;gt;19 October 2025&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding-bottom:0.4em; padding-right:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Quest link|Scarlet Realm 3|Scarlet Realm #3}}&lt;br /&gt;
* {{Quest link|The West Tower|The West Tower}}&lt;br /&gt;
* {{Quest link|Sweep-up Operation 11|Sweep-up Operation #11}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Simple template for displaying the week&#039;s Ragol Boost Road, type &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{RagolBoostRoad}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; while editing something, like the [[Main Page]].&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;clear:right; float:right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RagolBoostRoad}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{RagolBoostRoad}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoad&amp;diff=38601</id>
		<title>Template:RagolBoostRoad</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoad&amp;diff=38601"/>
		<updated>2025-10-19T05:04:01Z</updated>

		<summary type="html">&lt;p&gt;Kindred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;width:100%&amp;quot; class=&amp;quot;psoBackground psoStyle&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th class=&amp;quot;psoHeader psoStyle&amp;quot; style=&amp;quot;max-width:100px; padding-bottom:0.3em&amp;quot;&amp;gt;[[Ragol Boost Road|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;Ragol Boost Road&amp;lt;/span&amp;gt;]]&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&amp;lt;th colspan=&amp;quot;12&amp;quot;&amp;gt;&amp;lt;!--Week (DD Month YYYY) goes here:--&amp;gt;18 October 2025&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding-bottom:0.4em; padding-right:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Quest link|Scarlet Realm 3|Scarlet Realm #3}}&lt;br /&gt;
* {{Quest link|The West Tower|The West Tower}}&lt;br /&gt;
* {{Quest link|Sweep-up Operation 11|Sweep-up Operation #11}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Simple template for displaying the week&#039;s Ragol Boost Road, type &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{RagolBoostRoad}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; while editing something, like the [[Main Page]].&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;clear:right; float:right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RagolBoostRoad}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{RagolBoostRoad}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoad&amp;diff=38600</id>
		<title>Template:RagolBoostRoad</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoad&amp;diff=38600"/>
		<updated>2025-10-19T04:34:10Z</updated>

		<summary type="html">&lt;p&gt;Kindred: RBR update: SR3, TWT, SU11&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;width:100%&amp;quot; class=&amp;quot;psoBackground psoStyle&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th class=&amp;quot;psoHeader psoStyle&amp;quot; style=&amp;quot;max-width:100px; padding-bottom:0.3em&amp;quot;&amp;gt;[[Ragol Boost Road|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;Ragol Boost Road&amp;lt;/span&amp;gt;]]&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;font-size:larger&amp;quot;&amp;gt;&amp;lt;th colspan=&amp;quot;12&amp;quot;&amp;gt;&amp;lt;!--Week (DD Month YYYY) goes here:--&amp;gt;12 October 2025&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding-bottom:0.4em; padding-right:0.8em;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Quest link|Scarlet Realm 3|Scarlet Realm #3}}&lt;br /&gt;
* {{Quest link|The West Tower|The West Tower}}&lt;br /&gt;
* {{Quest link|Sweep-up Operation 11|Sweep-up Operation #11}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Simple template for displaying the week&#039;s Ragol Boost Road, type &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{RagolBoostRoad}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; while editing something, like the [[Main Page]].&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;clear:right; float:right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RagolBoostRoad}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{RagolBoostRoad}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Gallon%27s_Shop&amp;diff=38589</id>
		<title>Gallon&#039;s Shop</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Gallon%27s_Shop&amp;diff=38589"/>
		<updated>2025-10-17T20:23:14Z</updated>

		<summary type="html">&lt;p&gt;Kindred: make classic mode class wall unavailability more obvious&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Gallon&#039;s Shop&lt;br /&gt;
|episode=2&lt;br /&gt;
|category=Shop&lt;br /&gt;
|desc=This isn&#039;t exactly a quest... I just want to invite all you hunters to my shop. Those of you looking for a change... welcome.&lt;br /&gt;
|info=The greedy merchant, Gallon, runs a shop. What lies within!?&lt;br /&gt;
|client=Gallon&lt;br /&gt;
|reward=0 Meseta&lt;br /&gt;
|author=Sonic Team&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
|nxpon=0&lt;br /&gt;
|hxpon=0&lt;br /&gt;
|vhxpon=0&lt;br /&gt;
|uxpon=0&lt;br /&gt;
|nxpoff=0&lt;br /&gt;
|hxpoff=0&lt;br /&gt;
|vhxpoff=0&lt;br /&gt;
|uxpoff=0&lt;br /&gt;
}}&lt;br /&gt;
{{Quest link|Gallon&#039;s Shop}} is a [[Quests|quest]] that serves as a &amp;quot;hub&amp;quot; for the following activities and features:&lt;br /&gt;
&lt;br /&gt;
* [[Gallon&#039;s_Shop#Gallon&#039;s_Shop_and_Gallon_Points|Gallon&#039;s Shop]]&lt;br /&gt;
** Purchasing {{PSO icon|tool}}[[Gallon&#039;s Shop#Buy a CD|Music Disks]] or [[Gallon&#039;s Shop#Wrapping Presents|wrapping presents]] with &amp;quot;[[Gallon Points|Gallon Points]]&amp;quot; or {{Meseta}}&lt;br /&gt;
** Purchasing a &amp;lt;span class=&amp;quot;rare&amp;quot;&amp;gt;{{PSO icon|shield}}[[Gallon&#039;s Shop#Class Walls|Class Wall]]&amp;lt;/span&amp;gt; (according to your class) with &amp;quot;[[Gallon Points|Gallon Points]]&amp;quot;&lt;br /&gt;
** Playing [[Gallon&#039;s Shop#Minigame Terminals|minigames]] to earn &amp;quot;[[Gallon Points|Gallon Points]]&amp;quot;&lt;br /&gt;
** Playing the [[Gallon&#039;s Shop#Lucky Roulette|Lucky Roulette]] with &amp;quot;[[Lucky Coins|Lucky Coins]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Unlocking Wrapping Paper Colors&lt;br /&gt;
** Showing an NPC outside of Gallon&#039;s Shop presents to unlock more wrapping paper colors&lt;br /&gt;
&lt;br /&gt;
* [[Gallon&#039;s Shop#Paganini&#039;s exchange|Paganini&#039;s Exchange]]&lt;br /&gt;
** Spending {{Tool|rare|Photon Drop|Photon Drops}} with Paganini via Hopkins for various items or weapon enhancements&lt;br /&gt;
&lt;br /&gt;
* [[Gallon&#039;s Shop#Photon Hoard|Photon Hoards]]&lt;br /&gt;
** Condensing a stack of 99 {{Tool|rare|Photon Drop|Photon Drops}} into one {{Tool|rare|Photon Hoard}} with an NPC and vice versa&lt;br /&gt;
&lt;br /&gt;
==Gallon&#039;s Shop==&lt;br /&gt;
To access Gallon&#039;s Shop, its minigames, and the Lucky Roulette, walk outside the Hunter&#039;s Guild where you load in to the outer Pioneer 2 hub and enter the left room between you and the bank/shop area. Talk to the Transport Service NPC (XZ: -120, 40) at the counter and select to be transported to Gallon&#039;s Shop.&lt;br /&gt;
&lt;br /&gt;
Gallon will sell a number of items, as well as wrap certain items into a Present, for 10,000 {{PSO link|meseta}} each. Alternatively, Gallon offers these services with a payment of 30 &amp;quot;Gallon Points,&amp;quot; which can be earned from the minigame terminals in the same room.&lt;br /&gt;
&lt;br /&gt;
===Gallon Points===&lt;br /&gt;
{{GlobalFlag&lt;br /&gt;
|title = Gallon Points&lt;br /&gt;
|type = Currency&lt;br /&gt;
|max = 1000&lt;br /&gt;
|fhex = 0&lt;br /&gt;
|fdec = 0&lt;br /&gt;
|bmhex = 000003FF&lt;br /&gt;
|bmdec = 1023&lt;br /&gt;
}}&lt;br /&gt;
Gallon Points are a currency available to the player either through interacting with the [[Gallon&#039;s Shop#Minigame Terminals|minigame terminals]] and performing adequately, or obtaining enough Guild Cards to earn them through the [[Gallon&#039;s Shop#Guild Card Reader|Guild Card Reader]] terminal next to them. They can be spent in the same quest by speaking with Gallon at his counter.&lt;br /&gt;
&lt;br /&gt;
Gallon Points have a maximum amount of 1000 points, after which any more points earned are simply lost until some are spent.&lt;br /&gt;
&lt;br /&gt;
===Wrapping Presents===&lt;br /&gt;
{{GlobalFlag&lt;br /&gt;
|title = Wrapping Papers&lt;br /&gt;
|type = Collection&lt;br /&gt;
|chex = 1FF&lt;br /&gt;
|cdec = 511&lt;br /&gt;
|fhex = B&lt;br /&gt;
|fdec = 11&lt;br /&gt;
|bmhex = 1FF00000&lt;br /&gt;
|bmdec = 535822336&lt;br /&gt;
}}&lt;br /&gt;
Most items, such as [[Weapons|weapons]], [[Frames|frames/armors]] and [[Barriers|barriers/shields]], can be wrapped. Some, such as consumables and [[Units|units]], cannot be wrapped. By default, Gallon will only offer one kind of wrapping paper. {{PSO icon|quest}}[[Pioneer Christmas|There are more...]]&lt;br /&gt;
&lt;br /&gt;
If you have any presents of a different color than those you can wrap, showing them to a man looking at Ragol (XZ: 320, -165) outside the shop will unlock alternative wrapping paper.&lt;br /&gt;
&lt;br /&gt;
Note: Your present will not be lost in the process.&lt;br /&gt;
&lt;br /&gt;
* White &amp;amp; Pink (Default)&lt;br /&gt;
* Yellow &amp;amp; Blue&lt;br /&gt;
* Black &amp;amp; Yellow&lt;br /&gt;
* Light Blue &amp;amp; Orange&lt;br /&gt;
* Pink &amp;amp; Yellow-green&lt;br /&gt;
* Magenta&lt;br /&gt;
* Blue&lt;br /&gt;
* Yellow&lt;br /&gt;
* Vermilion&lt;br /&gt;
* Green&lt;br /&gt;
&lt;br /&gt;
===Buy a CD===&lt;br /&gt;
* {{PSO link|tool|Disk Vol.1 &amp;quot;Wedding March&amp;quot;}}&lt;br /&gt;
* {{PSO link|tool|Disk Vol.2 &amp;quot;Day Light&amp;quot;}}&lt;br /&gt;
* {{PSO link|tool|Disk Vol.3 &amp;quot;Burning Rangers&amp;quot;}}&lt;br /&gt;
* {{PSO link|tool|Disk Vol.6 &amp;quot;NiGHTS&amp;quot;}}&lt;br /&gt;
* {{PSO link|tool|Disk Vol.7 &amp;quot;Ending Theme (Piano ver.)&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
===Class Walls===&lt;br /&gt;
{{GlobalFlag&lt;br /&gt;
|title = Gallon&#039;s Shop (WALL)&lt;br /&gt;
|type = Once only&lt;br /&gt;
|fhex = B&lt;br /&gt;
|fdec = 11&lt;br /&gt;
|bmhex = 40000000&lt;br /&gt;
|bmdec = 1073741824&lt;br /&gt;
}}&lt;br /&gt;
If you have 300 or more Gallon Points, Gallon will offer a new option to &amp;quot;Buy a ???,&amp;quot; which places a rare [[Barriers|barrier]], appropriate to your class, directly into your inventory. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The option to purchase Class Walls is unavailable in Ephinea Classic Mode.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These barriers can be particularly useful to new characters who are just entering Very Hard as they require level 41 to equip and provide helpful stats along with moderate defenses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Class&lt;br /&gt;
!Barrier&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&lt;br /&gt;
|{{Shield|rare|Hunter Wall}}&lt;br /&gt;
|-&lt;br /&gt;
|Ranger&lt;br /&gt;
|{{Shield|rare|Ranger Wall}}&lt;br /&gt;
|-&lt;br /&gt;
|Force&lt;br /&gt;
|{{Shield|rare|Force Wall}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: You can only buy a class wall once per character.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Shield|rare|Ranger Wall}} in particular is considered the best barrier for [[Rangers]] (until they are able to equip {{Shield|rare|Red Ring}}) for its +20 [[ATA]] boost, so it is highly recommended to obtain on every new Ranger.&lt;br /&gt;
&lt;br /&gt;
===Minigame Terminals===&lt;br /&gt;
There are two terminals that offer mini-games, along with a Guild Card Reader terminal, which award &amp;quot;[[Gallon Points|Gallon Points]]&amp;quot;. These points can be exchanged to have an item wrapped up in a gift box or to earn prizes. The fourth terminal is the [[Gallon&#039;s Shop#Lucky Roulette|Lucky Roulette]], detailed below.&lt;br /&gt;
&lt;br /&gt;
====Button-Mashing Game====&lt;br /&gt;
This game involves mashing the action button as many times as possible in 10 seconds. You will be awarded a number of points based on your performance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! # of Button Presses !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| 30 to 49 || 1 Gallon Point&lt;br /&gt;
|-&lt;br /&gt;
| 50 to 69 || 2 Gallon Points&lt;br /&gt;
|-&lt;br /&gt;
| 70 to 89 || 3 Gallon Points&lt;br /&gt;
|-&lt;br /&gt;
| 90 to 99 || 4 Gallon Points&lt;br /&gt;
|-&lt;br /&gt;
| 100 or more || 5 Gallon Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Timing Game====&lt;br /&gt;
This game involves trying to perfectly time when 8 seconds has elapsed. The more precise your timing, the more points are awarded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Reaction Difference !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| 0.50 to 0.26 seconds || 1 Gallon Point&lt;br /&gt;
|-&lt;br /&gt;
| 0.25 to 0.11 seconds || 3 Gallon Points&lt;br /&gt;
|-&lt;br /&gt;
| 0.10 to 0.01 seconds || 5 Gallon Points&lt;br /&gt;
|-&lt;br /&gt;
| 0.00 seconds || 10 Gallon Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Guild Card Reader====&lt;br /&gt;
By having a minimum number of Guild Cards in your possession, the Guild Card Reader will give you a number of Gallon Points matching that minimum number.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! # of Guild Cards !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| 10 to 29 || 10 Gallon Points&lt;br /&gt;
|-&lt;br /&gt;
| 30 to 49 || 30 Gallon Points&lt;br /&gt;
|-&lt;br /&gt;
| 50 to 99 || 50 Gallon Points&lt;br /&gt;
|-&lt;br /&gt;
| 100 or more || 100 Gallon Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lucky Roulette===&lt;br /&gt;
{{:Lucky Coins|infobox}}&lt;br /&gt;
The fourth terminal inside Gallon&#039;s Shop allows the player to play the Lucky Roulette. One [[Lucky Coins|Lucky Coin]] is required for each play, and each play will result in a prize being placed into the character&#039;s inventory.&lt;br /&gt;
====Lucky Coins====&lt;br /&gt;
Lucky Coins are obtained by speaking to Nol in the {{PSO icon|quest}}Phantasmal World series of quests (Phantasmal World [[Phantasmal World 1|#1]], [[Phantasmal World 2|#2]], [[Phantasmal World 3|#3]], and [[Phantasmal World 4|#4]]), &#039;&#039;after&#039;&#039; clearing the quest and reporting to Natasha, but &#039;&#039;before&#039;&#039; turning the quest in at the Hunter&#039;s Guild.&lt;br /&gt;
&lt;br /&gt;
Lucky Coins are stored on a per-character basis, up to a maximum of 100. If a character has 100 Lucky Coins, quests will not reward the character any more until some are spent, bringing the character below the maximum.&lt;br /&gt;
&lt;br /&gt;
The item received from the Lucky Roulette is dependent on the space that is landed on.&lt;br /&gt;
&lt;br /&gt;
====Roulette Rewards====&lt;br /&gt;
{{GlobalFlag&lt;br /&gt;
|title = Roulette (SEIRYU)&lt;br /&gt;
|type = Once only&lt;br /&gt;
|fhex = B&lt;br /&gt;
|fdec = 11&lt;br /&gt;
|bmhex = 00000001&lt;br /&gt;
|bmdec = 1&lt;br /&gt;
}}&lt;br /&gt;
{{GlobalFlag&lt;br /&gt;
|title = Roulette (GENBU)&lt;br /&gt;
|type = Once only&lt;br /&gt;
|fhex = B&lt;br /&gt;
|fdec = 11&lt;br /&gt;
|bmhex = 00000002&lt;br /&gt;
|bmdec = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Chance !! NPC !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| 40% || Boy || style=&amp;quot;text-align:left&amp;quot;| {{Tool|Sol Atomizer}} (50%)&amp;lt;br&amp;gt;{{Tool|Star Atomizer}} (50%)&lt;br /&gt;
|-&lt;br /&gt;
|30% || Natasha || style=&amp;quot;text-align:left&amp;quot;| {{Tool|HP Material}} (50%)&amp;lt;br&amp;gt;{{Tool|TP Material}} (50%)&lt;br /&gt;
|-&lt;br /&gt;
|12% || Nurse || style=&amp;quot;text-align:left&amp;quot;| {{Tool|Scape Doll}}&lt;br /&gt;
|-&lt;br /&gt;
|10% || Paganini || style=&amp;quot;text-align:left&amp;quot;| {{Shield|rare|Gods Shield &amp;quot;Seiryu&amp;quot;}} (Once)&amp;lt;br&amp;gt;{{Shield|rare|Gods Shield &amp;quot;Genbu&amp;quot;}} (Once)&amp;lt;br&amp;gt;{{Tool|rare|Photon Drop}}&lt;br /&gt;
|-&lt;br /&gt;
|5% || Gallon || style=&amp;quot;text-align:left&amp;quot;| {{Mate|Monomate}}&lt;br /&gt;
|-&lt;br /&gt;
|3% || Nol || style=&amp;quot;text-align:left&amp;quot;| {{SpecialWeapon}} (Random)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The random {{SpecialWeapon}} received is based on the current character&#039;s class. The weapon will be [[Tekking|untekked]] and have a random amount of Hit %. All other [[Weapon attributes|attributes]] will be 0%.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
!Chance || class=unsortable rowspan=&amp;quot;2&amp;quot; | Hunter || class=unsortable rowspan=&amp;quot;2&amp;quot; | Ranger || class=unsortable rowspan=&amp;quot;2&amp;quot; | Force&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-position: center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| 12% || {{Sword|rare|DB&#039;s Saber}} || {{Gun|rare|Varista}} || {{Sword|rare|Slicer of Assassin}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| 8% || {{Sword|rare|Kaladbolg}} || {{Gun|rare|Custom Ray ver.OO}} || {{Sword|rare|Diska of Liberator}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| 5% || {{Sword|rare|Durandal}} || {{Gun|rare|Bravace}} || &#039;&#039;&#039;{{Sword|rare|Diska of Braveman}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| 12% || {{Sword|rare|Flowen&#039;s Sword}} || {{Gun|rare|Visk-235W}} || {{Cane|rare|Club of Laconium}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| 8% || {{Sword|rare|Last Survivor}} || {{Gun|rare|Wals-MK2}} || {{Cane|rare|Mace of Adaman}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| 5% || {{Sword|rare|Dragon Slayer}} || {{Gun|rare|Justy-23ST}} || {{Cane|rare|Club of Zumiuran}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| 12% || {{Sword|rare|Blade Dance}} || &#039;&#039;&#039;{{Gun|rare|M&amp;amp;A60 Vise}}&#039;&#039;&#039; || {{Cane|rare|Battle Verge}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| 8% || {{Sword|rare|Bloody Art}} || {{Gun|rare|H&amp;amp;S25 Justice}} || {{Cane|rare|Brave Hammer}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| 5% || {{Sword|rare|Cross Scar}} || {{Gun|rare|L&amp;amp;K14 Combat}} || {{Cane|rare|Alive Aqhu}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| 12% || {{Sword|rare|Brionac}} || {{Gun|rare|Crush Bullet}} || {{Cane|rare|Fire Scepter: Agni}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| 8% || &#039;&#039;&#039;{{Sword|rare|Vjaya}}&#039;&#039;&#039; || {{Gun|rare|Meteor Smash}} || {{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| 5% || {{Sword|rare|Gae Bolg}} || {{Gun|rare|Final Impact}} || {{Cane|rare|Storm Wand: Indra}}&lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;Note: &#039;&#039;&#039;Bolded&#039;&#039;&#039; items on the table are the items typically most coveted with high Hit % (50 or more) per class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Chance !! Hit %&lt;br /&gt;
|-&lt;br /&gt;
| 10% || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35% || 10&lt;br /&gt;
|-&lt;br /&gt;
| 35% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 10% || 30&lt;br /&gt;
|-&lt;br /&gt;
| 7% || 40&lt;br /&gt;
|-&lt;br /&gt;
| 3% || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paganini&#039;s exchange==&lt;br /&gt;
By talking to Hopkins at a different part of Pioneer 2 (XZ: 90, -220) in this quest with at least one {{Tool|rare|Photon Drop}} in the inventory, he will take you to Paganini, where you can exchange them either for one of a selection of items depending on the number of Photon Drops held, or for two other unlockable services he can offer.&lt;br /&gt;
===Item Exchange===&lt;br /&gt;
{| class=&amp;quot;messagebox redria-left&amp;quot; style=&amp;quot;min-width:700px;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:50px&amp;quot; |[[File:Redria icon.png|60x60px|link=]]&lt;br /&gt;
|&#039;&#039;&#039;WARNING: Only carry the &#039;&#039;minimum&#039;&#039; amount of Photon Drops needed.&#039;&#039;&#039;&amp;lt;br&amp;gt; Trading with Paganini will remove &#039;&#039;all&#039;&#039; Photon Drops in your inventory for the trade. You will be asked to confirm the exchange &#039;&#039;multiple times &#039;&#039; before it is finalized.&lt;br /&gt;
|}&lt;br /&gt;
Paginini&#039;s exchange is notable for having a number of exclusive items, including the {{Tool|rare|Photon Sphere}} that allows the player a more cost-effective and faster option of [[Gallon&#039;s_Shop#Adding_attributes_to_weapons|adding attributes to weapons]], as a Photon Sphere adds 30% to a single attribute (as long as the attribute is 70% or less) instead of spending 100 Photon Drops to add only 25% to that attribute.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!1 Photon Drop&lt;br /&gt;
!20 Photon Drops&lt;br /&gt;
!50 Photon Drops&lt;br /&gt;
!99 Photon Drops&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Tool|rare|AddSlot}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Assist Barrier}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Recovery Barrier}}&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{Tool|rare|Magic Water}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Parasitic Cell Type D}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Berill Photon}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Red Barrier}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Blue Barrier}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Yellow Barrier}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Nei&#039;s Claw (Replica)}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Broom}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Flower Cane}}&lt;br /&gt;
|&lt;br /&gt;
{{Tool|rare|Blue-black Stone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Magic Rock &amp;quot;Heart Key&amp;quot;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Photon Booster}}&lt;br /&gt;
|&lt;br /&gt;
{{Tool|rare|Photon Sphere}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adding specials to ES weapons===&lt;br /&gt;
{{AddingSpecials}}&lt;br /&gt;
&lt;br /&gt;
===Adding attributes to weapons===&lt;br /&gt;
{{AddingAttributes}}&lt;br /&gt;
&lt;br /&gt;
==Photon Hoard==&lt;br /&gt;
{{Item&lt;br /&gt;
|title=Photon Hoard&lt;br /&gt;
|icon=Tool&lt;br /&gt;
|color=rare&lt;br /&gt;
|jp = フォトンのカタマリ&lt;br /&gt;
|stack=99&lt;br /&gt;
|hex=031014&lt;br /&gt;
|type=Photon&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
|desc=A stockpile of 99 high purity crystal photons.&amp;lt;br&amp;gt;Through advancements in technology, it somehow takes up less space in your purse.&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;Main article: [[Photon Hoard]]&lt;br /&gt;
By speaking with a man wearing military garb (XZ: -110, 145) within the room next to the quest counter, one can convert 99 Photon Drops into a {{Tool|rare|Photon Hoard}}, and vice versa.&lt;br /&gt;
&lt;br /&gt;
The player must speak with him twice in a quest sitting, while also holding at least one of either a Photon Drop or Photon Hoard, in order to activate this feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: In order to break a Photon Hoard down into a stack of Photon Drops, you must not be carrying any Photon Drops beforehand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Important NPC Coordinates==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! NPC !! Coordinates (XZ)&lt;br /&gt;
|-&lt;br /&gt;
| Transport Service to Gallon&#039;s Shop || (-120, 40)&lt;br /&gt;
|-&lt;br /&gt;
| Present NPC to unlock Wrapping Papers || (320, -165)&lt;br /&gt;
|-&lt;br /&gt;
| Hopkins for access Paganini&#039;s room || (90, -220)&lt;br /&gt;
|-&lt;br /&gt;
| NPC for assembling/disassembling Photon Hoards || (-110, 145)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Normally, one could only purchase a {{PSO icon|shield}}Class Wall by having &#039;&#039;between&#039;&#039; 300 and 310 Gallon Points. On Ephinea, however, it is possible to purchase one while having more than 310 points.&lt;br /&gt;
* Photon Hoards do not exist in normal gameplay, as they were added in an Ephinea update on June 16th, 2019.&lt;br /&gt;
&lt;br /&gt;
{{Episode2Quests}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
{{GlobalFlags}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]][[Category:Episode 2 Quests]]&lt;br /&gt;
[[Category:Shop Quests]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Megid&amp;diff=38432</id>
		<title>Megid</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Megid&amp;diff=38432"/>
		<updated>2025-10-07T20:24:30Z</updated>

		<summary type="html">&lt;p&gt;Kindred: !=&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Megid&lt;br /&gt;
|jp = メギド&lt;br /&gt;
|romaji = Megido&lt;br /&gt;
|icon = Disk&lt;br /&gt;
|image = Megid.png&lt;br /&gt;
|imagealt = Megid&lt;br /&gt;
|type = Hard&lt;br /&gt;
|level = 30&lt;br /&gt;
|targets = {{Note|By default--see Technique boosts section|1}}&lt;br /&gt;
|class = 00003333&lt;br /&gt;
|desc = A dark technique.&amp;lt;br&amp;gt;Strikes an enemy with a Curse of Death.&lt;br /&gt;
}}&lt;br /&gt;
{{Megid}} is a hard attack [[technique]] that has the potential to kill an enemy in one hit. {{Megid|n}}&#039;s chance to instantly kill an enemy is determined by its technique level relative to its target&#039;s [[EDK]].&lt;br /&gt;
&lt;br /&gt;
While it is unreliable on many enemies, strictly useless against others, and has both a slow casting speed and high [[TP]] cost, {{Megid|n}} can still be extremely effective against certain enemies. Notably, both [[Sinow Zele]] and [[Morfos]] are very susceptible to Megid, making it a useful option in [[Seabed]].&lt;br /&gt;
&lt;br /&gt;
==Megid formula==&lt;br /&gt;
{{Megid|n}} functions differently than every other attack technique. While it has a base power and power scaling like other attack techniques, {{Megid|n}} does not deal damage. Instead, {{Megid|n}}&#039;s power directly represents its percent chance to instantly kill its target. This chance is reduced by the target&#039;s [[EDK]].&lt;br /&gt;
&lt;br /&gt;
{{Megid|n}}&#039;s chance to kill follows the linear formula of:&lt;br /&gt;
* &amp;lt;code&amp;gt;Success chance = Tech Power - (Resistance)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thus, if level 30 {{Megid|n}} (with a Tech Power of 100) strikes a target with 80 EDK, the success chance will be 20%.&lt;br /&gt;
&lt;br /&gt;
==Technique boosts==&lt;br /&gt;
Instead of increasing its chance to kill, certain [[Techniques#Weapons|weapons]] and [[Techniques#Frames|frames]] will boost {{Megid|n}} by allowing it to {{Note|continue traveling after striking an enemy rather than terminating|pierce}} enemies, striking more than one at a time. Only one boost to {{Megid|n}} is necessary for this effect; further boosts will not have any effect.&lt;br /&gt;
&lt;br /&gt;
===Classes===&lt;br /&gt;
{{ClassTechBoostHead}}&lt;br /&gt;
{{ClassTechBoostRow|FOnewearl}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
The following items, when equipped, will allow {{Megid|n}} to pierce enemies.&lt;br /&gt;
&lt;br /&gt;
{{BoostTechHead}}&lt;br /&gt;
|- &lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Weapons&lt;br /&gt;
{{BoostTechRow|Cane|Dark Bridge|Pierces|Grants||}}&lt;br /&gt;
{{BoostTechRow|Cane|Demonic Fork|Pierces|None||}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Frames&lt;br /&gt;
&lt;br /&gt;
{{BoostTechRow|Frame|Cursed Cloak|Pierces|None||}}&lt;br /&gt;
{{BoostTechRow|Frame|Dirty Lifejacket|Pierces|None||}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Barriers&lt;br /&gt;
{{BoostTechRow|Shield|Black Gauntlets|Pierces|None||}}&lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;Note: Black Gauntlets are not obtainable on Ephinea.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Enemy Megid Levels==&lt;br /&gt;
The level of {{Megid|n}} cast by this monster depends on whether the monster is rare and which map.&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Enemy&lt;br /&gt;
! {{Megid|n}}&amp;lt;br&amp;gt;level&lt;br /&gt;
! EDK for&amp;lt;br&amp;gt;immunity&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Cave || Ob Lily || 14 || 66&lt;br /&gt;
|-&lt;br /&gt;
| Mil Lily || 28 || 96&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| VR Temple || Ob Lily || 15 || 69&lt;br /&gt;
|-&lt;br /&gt;
| Mil Lily || 28 || 96&lt;br /&gt;
|-&lt;br /&gt;
| Ruins || Gran Sorcerer || 29 || 98&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship Beta || Gran Sorcerer || 29 || 98&lt;br /&gt;
|-&lt;br /&gt;
| CCA || Zol Gibbon || 1 || 27&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Enemy&lt;br /&gt;
! {{Megid}}&amp;lt;br&amp;gt;level&lt;br /&gt;
! EDK for&amp;lt;br&amp;gt;immunity&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Cave || Ob Lily || 11 || 57&lt;br /&gt;
|-&lt;br /&gt;
| Mil Lily || 25 || 90&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| VR Temple || Ob Lily || 11 || 57&lt;br /&gt;
|-&lt;br /&gt;
| Mil Lily || 25 || 90&lt;br /&gt;
|-&lt;br /&gt;
| Ruins || Gran Sorcerer || 29 || 98&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship Beta || Gran Sorcerer || 29 || 98&lt;br /&gt;
|-&lt;br /&gt;
| CCA || Zol Gibbon || 1 || 27&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level progression==&lt;br /&gt;
{{TechLvlProgBlurb|Megid}}&lt;br /&gt;
&lt;br /&gt;
{{TechLvlProgHeader}}&lt;br /&gt;
{{TechLvlProgRow|1|27|30|160|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|2|30|31|188|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|3|33|32|216|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|4|36|33|244|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|5|39|34|272|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|6|42|35|300|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|7|45|36|328|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|8|48|37|356|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|9|51|38|384|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|10|54|39|412|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|11|57|40|440|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|12|60|41|468|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|13|63|42|496|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|14|66|43|524|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|15|69|44|552|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|16|72|45|580|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|17|74|46|608|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|18|76|47|636|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|19|78|48|664|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|20|80|49|692|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|21|82|51|720|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|22|84|52|748|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|23|86|53|776|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|24|88|54|804|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|25|90|55|832|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|26|92|56|860|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|27|94|57|888|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|28|96|58|916|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|29|98|59|944|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|30|100|60|972|?|?|?|?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Level 30===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Section ID&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Area&lt;br /&gt;
!Drop Source&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |All&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |Ultimate&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Seabed Lower Levels]], [[Control Tower]]&lt;br /&gt;
|[[Delbiter]], [[Gi Gue]], [[Gibbles]], [[Mericarol]], [[Merikle]], [[Mericus]]&lt;br /&gt;
|1/337,500&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]], [[Deldepth]], [[Ill Gill]]&lt;br /&gt;
|1/675,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]], [[Sinow Zele]], [[Recobox]], [[Del Lily]]&lt;br /&gt;
|1/771,429&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]], [[Sinow Zoa]], [[Epsilon]], [[Item box]]&lt;br /&gt;
|1/900,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|1/2,700,000&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[Subterranean Desert 3]]&lt;br /&gt;
|[[Sand Rappy]], [[Del Rappy]], [[Pazuzu]], [[Merissa AA]]&lt;br /&gt;
|1/270,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]], [[Zu]]&lt;br /&gt;
|1/337,500&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|1/600,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]], [[Goran Detonator]]&lt;br /&gt;
|1/771,429&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]], [[Goran]], [[Item box]]&lt;br /&gt;
|1/900,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|1/1,000,000&lt;br /&gt;
|}{{Techs}}&lt;br /&gt;
[[Category:Techniques]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Megid&amp;diff=38431</id>
		<title>Megid</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Megid&amp;diff=38431"/>
		<updated>2025-10-07T20:21:55Z</updated>

		<summary type="html">&lt;p&gt;Kindred: move the table out of ==Level Progression== subs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Megid&lt;br /&gt;
|jp = メギド&lt;br /&gt;
|romaji = Megido&lt;br /&gt;
|icon = Disk&lt;br /&gt;
|image = Megid.png&lt;br /&gt;
|imagealt = Megid&lt;br /&gt;
|type = Hard&lt;br /&gt;
|level = 30&lt;br /&gt;
|targets = {{Note|By default--see Technique boosts section|1}}&lt;br /&gt;
|class = 00003333&lt;br /&gt;
|desc = A dark technique.&amp;lt;br&amp;gt;Strikes an enemy with a Curse of Death.&lt;br /&gt;
}}&lt;br /&gt;
{{Megid}} is a hard attack [[technique]] that has the potential to kill an enemy in one hit. {{Megid|n}}&#039;s chance to instantly kill an enemy is determined by its technique level relative to its target&#039;s [[EDK]].&lt;br /&gt;
&lt;br /&gt;
While it is unreliable on many enemies, strictly useless against others, and has both a slow casting speed and high [[TP]] cost, {{Megid|n}} can still be extremely effective against certain enemies. Notably, both [[Sinow Zele]] and [[Morfos]] are very susceptible to Megid, making it a useful option in [[Seabed]].&lt;br /&gt;
&lt;br /&gt;
==Megid formula==&lt;br /&gt;
{{Megid|n}} functions differently than every other attack technique. While it has a base power and power scaling like other attack techniques, {{Megid|n}} does not deal damage. Instead, {{Megid|n}}&#039;s power directly represents its percent chance to instantly kill its target. This chance is reduced by the target&#039;s [[EDK]].&lt;br /&gt;
&lt;br /&gt;
{{Megid|n}}&#039;s chance to kill follows the linear formula of:&lt;br /&gt;
* &amp;lt;code&amp;gt;Success chance = Tech Power - (Resistance)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thus, if level 30 {{Megid|n}} (with a Tech Power of 100) strikes a target with 80 EDK, the success chance will be 20%.&lt;br /&gt;
&lt;br /&gt;
==Technique boosts==&lt;br /&gt;
Instead of increasing its chance to kill, certain [[Techniques#Weapons|weapons]] and [[Techniques#Frames|frames]] will boost {{Megid|n}} by allowing it to {{Note|continue traveling after striking an enemy rather than terminating|pierce}} enemies, striking more than one at a time. Only one boost to {{Megid|n}} is necessary for this effect; further boosts will not have any effect.&lt;br /&gt;
&lt;br /&gt;
===Classes===&lt;br /&gt;
{{ClassTechBoostHead}}&lt;br /&gt;
{{ClassTechBoostRow|FOnewearl}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
The following items, when equipped, will allow {{Megid|n}} to pierce enemies.&lt;br /&gt;
&lt;br /&gt;
{{BoostTechHead}}&lt;br /&gt;
|- &lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Weapons&lt;br /&gt;
{{BoostTechRow|Cane|Dark Bridge|Pierces|Grants||}}&lt;br /&gt;
{{BoostTechRow|Cane|Demonic Fork|Pierces|None||}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Frames&lt;br /&gt;
&lt;br /&gt;
{{BoostTechRow|Frame|Cursed Cloak|Pierces|None||}}&lt;br /&gt;
{{BoostTechRow|Frame|Dirty Lifejacket|Pierces|None||}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Barriers&lt;br /&gt;
{{BoostTechRow|Shield|Black Gauntlets|Pierces|None||}}&lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;Note: Black Gauntlets are not obtainable on Ephinea.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enemy Megid Levels===&lt;br /&gt;
The level of {{Megid|n}} cast by this monster depends on whether the monster is rare and which map.&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Enemy&lt;br /&gt;
! {{Megid|n}}&amp;lt;br&amp;gt;level&lt;br /&gt;
! EDK for&amp;lt;br&amp;gt;immunity&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Cave || Ob Lily || 14 || 66&lt;br /&gt;
|-&lt;br /&gt;
| Mil Lily || 28 || 96&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| VR Temple || Ob Lily || 15 || 69&lt;br /&gt;
|-&lt;br /&gt;
| Mil Lily || 28 || 96&lt;br /&gt;
|-&lt;br /&gt;
| Ruins || Gran Sorcerer || 29 || 98&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship Beta || Gran Sorcerer || 29 || 98&lt;br /&gt;
|-&lt;br /&gt;
| CCA || Zol Gibbon || 1 || 27&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Enemy&lt;br /&gt;
! {{Megid}}&amp;lt;br&amp;gt;level&lt;br /&gt;
! EDK for&amp;lt;br&amp;gt;immunity&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Cave || Ob Lily || 11 || 57&lt;br /&gt;
|-&lt;br /&gt;
| Mil Lily || 25 || 90&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| VR Temple || Ob Lily || 11 || 57&lt;br /&gt;
|-&lt;br /&gt;
| Mil Lily || 25 || 90&lt;br /&gt;
|-&lt;br /&gt;
| Ruins || Gran Sorcerer || 29 || 98&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship Beta || Gran Sorcerer || 29 || 98&lt;br /&gt;
|-&lt;br /&gt;
| CCA || Zol Gibbon || 1 || 27&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level progression==&lt;br /&gt;
{{TechLvlProgBlurb|Megid}}&lt;br /&gt;
&lt;br /&gt;
{{TechLvlProgHeader}}&lt;br /&gt;
{{TechLvlProgRow|1|27|30|160|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|2|30|31|188|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|3|33|32|216|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|4|36|33|244|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|5|39|34|272|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|6|42|35|300|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|7|45|36|328|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|8|48|37|356|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|9|51|38|384|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|10|54|39|412|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|11|57|40|440|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|12|60|41|468|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|13|63|42|496|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|14|66|43|524|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|15|69|44|552|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|16|72|45|580|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|17|74|46|608|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|18|76|47|636|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|19|78|48|664|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|20|80|49|692|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|21|82|51|720|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|22|84|52|748|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|23|86|53|776|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|24|88|54|804|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|25|90|55|832|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|26|92|56|860|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|27|94|57|888|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|28|96|58|916|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|29|98|59|944|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|30|100|60|972|?|?|?|?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Level 30===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Section ID&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Area&lt;br /&gt;
!Drop Source&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |All&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |Ultimate&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Seabed Lower Levels]], [[Control Tower]]&lt;br /&gt;
|[[Delbiter]], [[Gi Gue]], [[Gibbles]], [[Mericarol]], [[Merikle]], [[Mericus]]&lt;br /&gt;
|1/337,500&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]], [[Deldepth]], [[Ill Gill]]&lt;br /&gt;
|1/675,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]], [[Sinow Zele]], [[Recobox]], [[Del Lily]]&lt;br /&gt;
|1/771,429&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]], [[Sinow Zoa]], [[Epsilon]], [[Item box]]&lt;br /&gt;
|1/900,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|1/2,700,000&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[Subterranean Desert 3]]&lt;br /&gt;
|[[Sand Rappy]], [[Del Rappy]], [[Pazuzu]], [[Merissa AA]]&lt;br /&gt;
|1/270,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]], [[Zu]]&lt;br /&gt;
|1/337,500&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|1/600,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]], [[Goran Detonator]]&lt;br /&gt;
|1/771,429&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]], [[Goran]], [[Item box]]&lt;br /&gt;
|1/900,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|1/1,000,000&lt;br /&gt;
|}{{Techs}}&lt;br /&gt;
[[Category:Techniques]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Megid&amp;diff=38430</id>
		<title>Megid</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Megid&amp;diff=38430"/>
		<updated>2025-10-07T20:20:21Z</updated>

		<summary type="html">&lt;p&gt;Kindred: enemy megid levels table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Megid&lt;br /&gt;
|jp = メギド&lt;br /&gt;
|romaji = Megido&lt;br /&gt;
|icon = Disk&lt;br /&gt;
|image = Megid.png&lt;br /&gt;
|imagealt = Megid&lt;br /&gt;
|type = Hard&lt;br /&gt;
|level = 30&lt;br /&gt;
|targets = {{Note|By default--see Technique boosts section|1}}&lt;br /&gt;
|class = 00003333&lt;br /&gt;
|desc = A dark technique.&amp;lt;br&amp;gt;Strikes an enemy with a Curse of Death.&lt;br /&gt;
}}&lt;br /&gt;
{{Megid}} is a hard attack [[technique]] that has the potential to kill an enemy in one hit. {{Megid|n}}&#039;s chance to instantly kill an enemy is determined by its technique level relative to its target&#039;s [[EDK]].&lt;br /&gt;
&lt;br /&gt;
While it is unreliable on many enemies, strictly useless against others, and has both a slow casting speed and high [[TP]] cost, {{Megid|n}} can still be extremely effective against certain enemies. Notably, both [[Sinow Zele]] and [[Morfos]] are very susceptible to Megid, making it a useful option in [[Seabed]].&lt;br /&gt;
&lt;br /&gt;
==Megid formula==&lt;br /&gt;
{{Megid|n}} functions differently than every other attack technique. While it has a base power and power scaling like other attack techniques, {{Megid|n}} does not deal damage. Instead, {{Megid|n}}&#039;s power directly represents its percent chance to instantly kill its target. This chance is reduced by the target&#039;s [[EDK]].&lt;br /&gt;
&lt;br /&gt;
{{Megid|n}}&#039;s chance to kill follows the linear formula of:&lt;br /&gt;
* &amp;lt;code&amp;gt;Success chance = Tech Power - (Resistance)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thus, if level 30 {{Megid|n}} (with a Tech Power of 100) strikes a target with 80 EDK, the success chance will be 20%.&lt;br /&gt;
&lt;br /&gt;
==Technique boosts==&lt;br /&gt;
Instead of increasing its chance to kill, certain [[Techniques#Weapons|weapons]] and [[Techniques#Frames|frames]] will boost {{Megid|n}} by allowing it to {{Note|continue traveling after striking an enemy rather than terminating|pierce}} enemies, striking more than one at a time. Only one boost to {{Megid|n}} is necessary for this effect; further boosts will not have any effect.&lt;br /&gt;
&lt;br /&gt;
===Classes===&lt;br /&gt;
{{ClassTechBoostHead}}&lt;br /&gt;
{{ClassTechBoostRow|FOnewearl}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
The following items, when equipped, will allow {{Megid|n}} to pierce enemies.&lt;br /&gt;
&lt;br /&gt;
{{BoostTechHead}}&lt;br /&gt;
|- &lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Weapons&lt;br /&gt;
{{BoostTechRow|Cane|Dark Bridge|Pierces|Grants||}}&lt;br /&gt;
{{BoostTechRow|Cane|Demonic Fork|Pierces|None||}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Frames&lt;br /&gt;
&lt;br /&gt;
{{BoostTechRow|Frame|Cursed Cloak|Pierces|None||}}&lt;br /&gt;
{{BoostTechRow|Frame|Dirty Lifejacket|Pierces|None||}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Barriers&lt;br /&gt;
{{BoostTechRow|Shield|Black Gauntlets|Pierces|None||}}&lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;Note: Black Gauntlets are not obtainable on Ephinea.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Level progression==&lt;br /&gt;
{{TechLvlProgBlurb|Megid}}&lt;br /&gt;
&lt;br /&gt;
{{TechLvlProgHeader}}&lt;br /&gt;
{{TechLvlProgRow|1|27|30|160|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|2|30|31|188|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|3|33|32|216|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|4|36|33|244|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|5|39|34|272|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|6|42|35|300|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|7|45|36|328|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|8|48|37|356|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|9|51|38|384|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|10|54|39|412|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|11|57|40|440|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|12|60|41|468|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|13|63|42|496|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|14|66|43|524|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|15|69|44|552|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|16|72|45|580|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|17|74|46|608|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|18|76|47|636|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|19|78|48|664|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|20|80|49|692|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|21|82|51|720|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|22|84|52|748|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|23|86|53|776|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|24|88|54|804|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|25|90|55|832|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|26|92|56|860|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|27|94|57|888|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|28|96|58|916|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|29|98|59|944|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|30|100|60|972|?|?|?|?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemy Megid Levels===&lt;br /&gt;
The level of {{Megid}} cast by this monster depends on whether the monster is rare and which map.&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Enemy&lt;br /&gt;
! {{Megid}}&amp;lt;br&amp;gt;level&lt;br /&gt;
! EDK for&amp;lt;br&amp;gt;immunity&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Cave || Ob Lily || 14 || 66&lt;br /&gt;
|-&lt;br /&gt;
| Mil Lily || 28 || 96&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| VR Temple || Ob Lily || 15 || 69&lt;br /&gt;
|-&lt;br /&gt;
| Mil Lily || 28 || 96&lt;br /&gt;
|-&lt;br /&gt;
| Ruins || Gran Sorcerer || 29 || 98&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship Beta || Gran Sorcerer || 29 || 98&lt;br /&gt;
|-&lt;br /&gt;
| CCA || Zol Gibbon || 1 || 27&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Enemy&lt;br /&gt;
! {{Megid}}&amp;lt;br&amp;gt;level&lt;br /&gt;
! EDK for&amp;lt;br&amp;gt;immunity&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Cave || Ob Lily || 11 || 57&lt;br /&gt;
|-&lt;br /&gt;
| Mil Lily || 25 || 90&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| VR Temple || Ob Lily || 11 || 57&lt;br /&gt;
|-&lt;br /&gt;
| Mil Lily || 25 || 90&lt;br /&gt;
|-&lt;br /&gt;
| Ruins || Gran Sorcerer || 29 || 98&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship Beta || Gran Sorcerer || 29 || 98&lt;br /&gt;
|-&lt;br /&gt;
| CCA || Zol Gibbon || 1 || 27&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Level 30===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Section ID&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Area&lt;br /&gt;
!Drop Source&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |All&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |Ultimate&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Seabed Lower Levels]], [[Control Tower]]&lt;br /&gt;
|[[Delbiter]], [[Gi Gue]], [[Gibbles]], [[Mericarol]], [[Merikle]], [[Mericus]]&lt;br /&gt;
|1/337,500&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]], [[Deldepth]], [[Ill Gill]]&lt;br /&gt;
|1/675,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]], [[Sinow Zele]], [[Recobox]], [[Del Lily]]&lt;br /&gt;
|1/771,429&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]], [[Sinow Zoa]], [[Epsilon]], [[Item box]]&lt;br /&gt;
|1/900,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|1/2,700,000&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[Subterranean Desert 3]]&lt;br /&gt;
|[[Sand Rappy]], [[Del Rappy]], [[Pazuzu]], [[Merissa AA]]&lt;br /&gt;
|1/270,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]], [[Zu]]&lt;br /&gt;
|1/337,500&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|1/600,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]], [[Goran Detonator]]&lt;br /&gt;
|1/771,429&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]], [[Goran]], [[Item box]]&lt;br /&gt;
|1/900,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|1/1,000,000&lt;br /&gt;
|}{{Techs}}&lt;br /&gt;
[[Category:Techniques]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Gillchic&amp;diff=38273</id>
		<title>Gillchic</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Gillchic&amp;diff=38273"/>
		<updated>2025-09-21T20:57:40Z</updated>

		<summary type="html">&lt;p&gt;Kindred: fix: free roam strategy formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Gillchic (E1)}}&lt;br /&gt;
{{Enemy|name=Gillchic (E2)}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Gillchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy.&lt;br /&gt;
&lt;br /&gt;
Gillchics have two attacks: a laser bolt and a double punch. When firing the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they&#039;ll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack with a 1/6 chance to inflict slow, but only if the attacker is a Gillchic/Gillchich. In Episode 1, many Gillchics will not use their laser attack (see [[Gillchic#Additional info|below]]).&lt;br /&gt;
&lt;br /&gt;
In Normal through Very Hard difficulties, Gillchics are always knocked down when hit. In Ultimate difficulty, a Gillchich has a 20% chance of being knocked down. This includes 0 damage attacks. If an attack will shock a Gillchic or Gillchich, the status effect has priority over knockdown.&lt;br /&gt;
&lt;br /&gt;
Attacks that do not knock down a Gillchich will only stun it for an instant, and will not interrupt any attack it is making. Gillchichs are therefore very dangerous to engage in melee distance.&lt;br /&gt;
&lt;br /&gt;
===Fixed Damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Laser || 45&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship || 36&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Laser || 38&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship || 30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Laser || 114&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship || 112&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Laser || 96&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship || 96&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Laser || 190&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship || 170&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Laser || 160&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship || 170&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Laser || 420&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship || 400&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Laser || 390&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship || 374&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Additional info===&lt;br /&gt;
* Dubchics and Gillchics have a 35% chance to fire their laser from range in a certain AI state.&lt;br /&gt;
* Dubchics and Gillchics have an initialization parameter that defines the maximum number of consecutive laser shots. This parameter is in the data for each Dubchich/Gillchic placed on the map in a quest or free field. When this value is 0, they default to a maximum of 2 shots. When it&#039;s negative, they will never fire.&lt;br /&gt;
* Dubchics and Gillchics will sometimes fire even when close to a player, and/or when a player gets close to any door in a room. This might be related to room IDs and/or flawed proximity detection.&lt;br /&gt;
* Functionally, the game treats Dubchics and Gillchics as the same entity, with only their subtype variable determining the actual outcome monster at spawn.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=Government|catspan=|quest=3-1:The Facility|questspan=|details=Clear quest|count=115}}&lt;br /&gt;
{{HuntingTableRow1|category=Retrieval|catspan=2|quest=Lost SOUL BLADE|questspan=2|details=Clear two waves|count=8}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear Mine 1|count=59}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=2|quest=Endless Nightmare 3{{!}}Endless Nightmare #3|questspan=|details=Clear quest|count=104}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=Mop-up Operation 3{{!}}Mop-up Operation #3|questspan=|details=Clear quest|count=59}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Free Roam Strategy: Enter mines, kill Gillchic until a different enemy appears then reset a new game.  Count: user reported ~ 1000 kills per hour on HUcast, better rates on Forces.&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=3|quest=Penumbral Surge 2{{!}}Penumbral Surge #2|questspan=3|details=Clear northeast route|count=56}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear VR Spaceship Alpha|count=96}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=200}}&lt;br /&gt;
{{HuntingTableRow2|category=Event|catspan=|quest=Maximum Attack E: Spaceship|questspan=|details=Clear quest|count=61}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Reality: Spaceship|questspan=|details=Clear quest|count=51}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=2|quest=Lost BIND ASSAULT|questspan=2|details=Clear VR Spaceship Alpha|count=58}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=107}}&lt;br /&gt;
{{HuntingTableRow2|category=Government|catspan=3|quest=6-1:Test/Spaceship 1|questspan=|details=Clear VR Spaceship Alpha|count=54}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=6-5:Test/Spaceship 5|questspan=2|details=Clear VR Spaceship Alpha|count=51}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=92}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Gal Da Val&#039;s Darkness|questspan=|details=Clear VR Spaceship|count=41}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{EnemyDropTable|Gillchic (E1)}}&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{EnemyDropTable|Gillchic (E2)}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Mine Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Gillchic&amp;diff=38272</id>
		<title>Gillchic</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Gillchic&amp;diff=38272"/>
		<updated>2025-09-21T20:55:38Z</updated>

		<summary type="html">&lt;p&gt;Kindred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Gillchic (E1)}}&lt;br /&gt;
{{Enemy|name=Gillchic (E2)}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Gillchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy.&lt;br /&gt;
&lt;br /&gt;
Gillchics have two attacks: a laser bolt and a double punch. When firing the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they&#039;ll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack with a 1/6 chance to inflict slow, but only if the attacker is a Gillchic/Gillchich. In Episode 1, many Gillchics will not use their laser attack (see [[Gillchic#Additional info|below]]).&lt;br /&gt;
&lt;br /&gt;
In Normal through Very Hard difficulties, Gillchics are always knocked down when hit. In Ultimate difficulty, a Gillchich has a 20% chance of being knocked down. This includes 0 damage attacks. If an attack will shock a Gillchic or Gillchich, the status effect has priority over knockdown.&lt;br /&gt;
&lt;br /&gt;
Attacks that do not knock down a Gillchich will only stun it for an instant, and will not interrupt any attack it is making. Gillchichs are therefore very dangerous to engage in melee distance.&lt;br /&gt;
&lt;br /&gt;
===Fixed Damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Laser || 45&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship || 36&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Laser || 38&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship || 30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Laser || 114&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship || 112&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Laser || 96&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship || 96&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Laser || 190&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship || 170&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Laser || 160&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship || 170&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Laser || 420&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship || 400&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Laser || 390&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship || 374&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Additional info===&lt;br /&gt;
* Dubchics and Gillchics have a 35% chance to fire their laser from range in a certain AI state.&lt;br /&gt;
* Dubchics and Gillchics have an initialization parameter that defines the maximum number of consecutive laser shots. This parameter is in the data for each Dubchich/Gillchic placed on the map in a quest or free field. When this value is 0, they default to a maximum of 2 shots. When it&#039;s negative, they will never fire.&lt;br /&gt;
* Dubchics and Gillchics will sometimes fire even when close to a player, and/or when a player gets close to any door in a room. This might be related to room IDs and/or flawed proximity detection.&lt;br /&gt;
* Functionally, the game treats Dubchics and Gillchics as the same entity, with only their subtype variable determining the actual outcome monster at spawn.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=Government|catspan=|quest=3-1:The Facility|questspan=|details=Clear quest|count=115}}&lt;br /&gt;
{{HuntingTableRow1|category=Free Roam|catspan=2|Free Roam Mines|details=Kill gillchic until a different enemy appears then reset|count~1000/hr HUct}}&lt;br /&gt;
{{HuntingTableRow1|category=Retrieval|catspan=2|quest=Lost SOUL BLADE|questspan=2|details=Clear two waves|count=8}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear Mine 1|count=59}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=2|quest=Endless Nightmare 3{{!}}Endless Nightmare #3|questspan=|details=Clear quest|count=104}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=Mop-up Operation 3{{!}}Mop-up Operation #3|questspan=|details=Clear quest|count=59}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=3|quest=Penumbral Surge 2{{!}}Penumbral Surge #2|questspan=3|details=Clear northeast route|count=56}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear VR Spaceship Alpha|count=96}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=200}}&lt;br /&gt;
{{HuntingTableRow2|category=Event|catspan=|quest=Maximum Attack E: Spaceship|questspan=|details=Clear quest|count=61}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Reality: Spaceship|questspan=|details=Clear quest|count=51}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=2|quest=Lost BIND ASSAULT|questspan=2|details=Clear VR Spaceship Alpha|count=58}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=107}}&lt;br /&gt;
{{HuntingTableRow2|category=Government|catspan=3|quest=6-1:Test/Spaceship 1|questspan=|details=Clear VR Spaceship Alpha|count=54}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=6-5:Test/Spaceship 5|questspan=2|details=Clear VR Spaceship Alpha|count=51}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=92}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Gal Da Val&#039;s Darkness|questspan=|details=Clear VR Spaceship|count=41}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{EnemyDropTable|Gillchic (E1)}}&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{EnemyDropTable|Gillchic (E2)}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Mine Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics/Frame_data&amp;diff=38122</id>
		<title>Game mechanics/Frame data</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics/Frame_data&amp;diff=38122"/>
		<updated>2025-09-12T22:34:30Z</updated>

		<summary type="html">&lt;p&gt;Kindred: fix male.Handgun.40%.H1 (from 35 to 34)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; runs at 30 frames per second. &lt;br /&gt;
* &#039;&#039;Combo&#039;&#039; is the frame data when this attack is not the ending step of a combo. &lt;br /&gt;
* &#039;&#039;Full&#039;&#039; is the frame data when the combo ends on this attack. &lt;br /&gt;
&#039;&#039;Heavy&#039;&#039; and &#039;&#039;Special&#039;&#039; are the same unless explicitly marked.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
===Combo frame data calculation===&lt;br /&gt;
Examples using HUmar frame data:&lt;br /&gt;
# Handgun, N: &amp;lt;code&amp;gt;N1 (Full) = 27 = 27f total&amp;lt;/code&amp;gt;&lt;br /&gt;
# Handgun, NNN: &amp;lt;code&amp;gt;N1 (Combo) + N2 (Combo) + N3 (Full) = 14 + 11 + 19 = 44f total&amp;lt;/code&amp;gt;&lt;br /&gt;
# Handgun, NH: &amp;lt;code&amp;gt;N1 (Combo) + H2 (Full) = 14 + 30 = 44f total&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Frame data tables===&lt;br /&gt;
: &#039;&#039;Note that standard male animations are considered the &#039;default&#039; animations, and all others are compared against it. If a category does not exist, this means that all the attack speeds are the same as the male animations. For example, female sword is the same speed as male sword, so it is not listed separately.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; |1. Male, V101:&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;20&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Saber]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|24&lt;br /&gt;
|10&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Sword]]&lt;br /&gt;
|Normal&lt;br /&gt;
|39&lt;br /&gt;
|17&lt;br /&gt;
|31&lt;br /&gt;
|15&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|40&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|27&lt;br /&gt;
|35&lt;br /&gt;
|20&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Partisans]]&lt;br /&gt;
|Normal&lt;br /&gt;
|39&lt;br /&gt;
|17&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Slicers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|40&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|12&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|47&lt;br /&gt;
|28&lt;br /&gt;
|37&lt;br /&gt;
|17&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|39&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|11&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|29&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|35&lt;br /&gt;
|24&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Katanas]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|22&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Twin Swords]]&lt;br /&gt;
|Normal&lt;br /&gt;
|37&lt;br /&gt;
|18&lt;br /&gt;
|34&lt;br /&gt;
|19&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|44&lt;br /&gt;
|25&lt;br /&gt;
|37&lt;br /&gt;
|22&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|19&lt;br /&gt;
|26&lt;br /&gt;
|19&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|33&lt;br /&gt;
|26&lt;br /&gt;
|29&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;14&amp;quot;|Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Handguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|11&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|34&lt;br /&gt;
|22&lt;br /&gt;
|30&lt;br /&gt;
|16&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Master Raven]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rifles]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|23&lt;br /&gt;
|30&lt;br /&gt;
|17&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Mechguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|49&lt;br /&gt;
|12&lt;br /&gt;
|45&lt;br /&gt;
|10&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|58&lt;br /&gt;
|21&lt;br /&gt;
|50&lt;br /&gt;
|15&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Shots]]&lt;br /&gt;
|Normal&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|43&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|56&lt;br /&gt;
|31&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[L&amp;amp;K38 Combat]]&lt;br /&gt;
|Normal&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Launchers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|46&lt;br /&gt;
|21&lt;br /&gt;
|41&lt;br /&gt;
|19&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|52&lt;br /&gt;
|27&lt;br /&gt;
|44&lt;br /&gt;
|22&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Canes]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|14&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|22&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Wands]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Cards]]&lt;br /&gt;
|Normal&lt;br /&gt;
|33&lt;br /&gt;
|18&lt;br /&gt;
|30&lt;br /&gt;
|17&lt;br /&gt;
|47&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|40&lt;br /&gt;
|25&lt;br /&gt;
|34&lt;br /&gt;
|21&lt;br /&gt;
|47&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; |2. Female, V101&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Saber]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|26 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|12 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|35 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|37 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|35 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|26 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|10 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|31 (-1)&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|35&lt;br /&gt;
|24&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Katanas]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|41 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|22&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|23 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|16 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|39 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|32 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|20 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|39 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Last Swan]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Canes]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|14 (+1)&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+10)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|22 (+1)&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|33 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+3)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|40 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|25 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|34 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|21 (+2)&lt;br /&gt;
|41&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; |3. HUcaseal, V101&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|37 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|29 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|14 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|41 (-9)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|44 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|33 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-7)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|35 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-4)&lt;br /&gt;
|27&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-4)&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|21 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|25 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|14 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|27 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|29 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|22 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|15 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|21 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|14 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|36 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|30 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|23 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|26 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|19 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; |4. RAmarl, V101&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|21 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|25 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|14 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|27 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|29 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Handgun]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|26 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|13 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|10 (-1)&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|34&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|21 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|29 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|15 (-1)&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Last Swan]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; |5. FOmar, V101&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|21 (+5)&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|41 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|27 (+3)&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|17 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|23 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|16 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|45 (+10)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|31 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|20 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|45 (+9)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+2)&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+1)&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Wands]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; |6. FOmarl, V101&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;18&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|15 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|26 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|12 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|37 (+6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|39 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|39 (+5)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Swords]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|16 (-1)&lt;br /&gt;
|31&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|53 (+10)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|23 (-1)&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|51 (+8)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|34 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|19 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|53 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|48 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|29 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|37 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|22 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|51 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Partisans]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|16 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+9)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|36 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|20 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+7)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Slicers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|39 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|20 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|33 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|13 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|26 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|40 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|21 (-1)&lt;br /&gt;
|27&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|48 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|44 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-2)&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|47 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|35&lt;br /&gt;
|24&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Katanas]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|41 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|22&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|17 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|21 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|14 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|33 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|31 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|35 (-1)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Handgun]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|28 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|14 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|37 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|24 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|28 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Last Swan]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|27 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|15 (+1)&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rifles]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|28 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|15 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|26 (+6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|24 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|19 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Shots]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|43 (-7)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-7)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|32 (-11)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|10 (-11)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-13)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|50 (-6)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-6)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|37 (-9)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|15 (-9)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|32 (-6)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[L&amp;amp;K38 Combat]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-1)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|54 (-1)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Canes]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+2)&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+1)&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Wands]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+1)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|34 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|20 (+1)&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; |7. Male, no V101&lt;br /&gt;
!Category&lt;br /&gt;
!Weapon&lt;br /&gt;
!Attack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 1&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Melee&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|28&lt;br /&gt;
|14&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|40&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Swords]]&lt;br /&gt;
|Normal&lt;br /&gt;
|44&lt;br /&gt;
|22&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|50&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|24&lt;br /&gt;
|54&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|46&lt;br /&gt;
|27&lt;br /&gt;
|36&lt;br /&gt;
|21&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|52&lt;br /&gt;
|33&lt;br /&gt;
|39&lt;br /&gt;
|24&lt;br /&gt;
|62&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Partisans]]&lt;br /&gt;
|Normal&lt;br /&gt;
|45&lt;br /&gt;
|23&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|51&lt;br /&gt;
|29&lt;br /&gt;
|39&lt;br /&gt;
|23&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Ranged&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Handguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|31&lt;br /&gt;
|18&lt;br /&gt;
|28&lt;br /&gt;
|14&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|25&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Mechguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|53&lt;br /&gt;
|16&lt;br /&gt;
|48&lt;br /&gt;
|13&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|60&lt;br /&gt;
|23&lt;br /&gt;
|53&lt;br /&gt;
|18&lt;br /&gt;
|50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; |8. Female, no V101&lt;br /&gt;
!Category&lt;br /&gt;
!Weapon&lt;br /&gt;
!Attack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 1&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Melee&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|30 (+2)&lt;br /&gt;
|16 (+2)&lt;br /&gt;
|46 (+6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|40&lt;br /&gt;
|24&lt;br /&gt;
|34 (+2)&lt;br /&gt;
|20 (+2)&lt;br /&gt;
|45 (+4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; |9. HUcaseal, no V101&lt;br /&gt;
!Category&lt;br /&gt;
!Weapon&lt;br /&gt;
!Attack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 1&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Melee&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|43 (-3)&lt;br /&gt;
|24 (-3)&lt;br /&gt;
|34 (-2)&lt;br /&gt;
|19 (-2)&lt;br /&gt;
|53 (-13)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|48 (-4)&lt;br /&gt;
|29 (-4)&lt;br /&gt;
|37 (-2)&lt;br /&gt;
|22 (-2)&lt;br /&gt;
|52 (-10)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
===Terms===&lt;br /&gt;
&#039;&#039;&#039;Casting Speed&#039;&#039;&#039; refers to the entire technique [[Techniques#Casting_Animation|casting animation]] from start to finish. Casting speed is composed of four animations: &amp;lt;code&amp;gt;Startup -&amp;gt; Charge time -&amp;gt; Cast time -&amp;gt; Endlag&amp;lt;/code&amp;gt;&lt;br /&gt;
#&amp;lt;code&amp;gt;Startup&amp;lt;/code&amp;gt; is the first movement your character does when you begin to cast a technique, and it is always 6 frames;&lt;br /&gt;
#&amp;lt;code&amp;gt;Charge time&amp;lt;/code&amp;gt; is a stationary animation after startup that is accompanied by particle effects, and ranges from 0 frames (absent) to 15 frames;&lt;br /&gt;
#&amp;lt;code&amp;gt;Cast time&amp;lt;/code&amp;gt; is the time from the end of the charge animation to when TP is deducted and the technique&#039;s effect happens;&lt;br /&gt;
#&amp;lt;code&amp;gt;Endlag&amp;lt;/code&amp;gt; is the amount of time after the technique is cast that the player cannot move or perform any actions.&lt;br /&gt;
Casting speed varies between techniques, classes, and even specific weapons. Techniques in any context reach their maximum casting speed at or before Lv16.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time-to-Cast&#039;&#039;&#039;, or &#039;&#039;&#039;TTC&#039;&#039;&#039;, is a combination of &amp;lt;code&amp;gt;startup&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;charge time&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;cast time&amp;lt;/code&amp;gt;. This is used for efficiency as there is no practical difference between these animations in-game (i.e. an interrupted technique will have the same effect regardless of which of these three animations was active).&lt;br /&gt;
&lt;br /&gt;
===Casting Speed Tables===&lt;br /&gt;
Format follows &#039;&#039;&#039;XX&amp;lt;sub&amp;gt;yy&amp;lt;/sub&amp;gt;&#039;&#039;&#039;, where &#039;&#039;&#039;XX&#039;&#039;&#039; is the total Casting speed of the technique, while &amp;lt;sub&amp;gt;&#039;&#039;&#039;yy&#039;&#039;&#039;&amp;lt;/sub&amp;gt; is the time to cast. The fastest casting speed for any given technique on a table is shown in &amp;lt;font color=&amp;quot;ffff00&amp;quot;&amp;gt;yellow&amp;lt;/font&amp;gt;. There are 9 distinct casting speed sets. They are listed in order from fastest to slowest. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; | 6 frames (male, unarmed, V801):&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv. 1-5&lt;br /&gt;
!Lv. 6&lt;br /&gt;
!Lv. 7&lt;br /&gt;
!Lv. 8&lt;br /&gt;
!Lv. 9&lt;br /&gt;
!Lv. 10&lt;br /&gt;
!Lv. 11&lt;br /&gt;
!Lv. 12&lt;br /&gt;
!Lv. 13&lt;br /&gt;
!Lv. 14&lt;br /&gt;
!Lv. 15&lt;br /&gt;
!Lv. 16+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Attack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gifoie}}&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&amp;lt;font color=f8e502&amp;gt;57&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gizonde}}&lt;br /&gt;
|37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;22&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gibarta}}&lt;br /&gt;
|57&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|52&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|47&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;42&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rafoie}}&lt;br /&gt;
|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|39&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;13&amp;lt;/sub&amp;gt;&lt;br /&gt;
|37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Razonde}}&lt;br /&gt;
|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|39&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;13&amp;lt;/sub&amp;gt;&lt;br /&gt;
|37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rabarta}}&lt;br /&gt;
|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|39&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;13&amp;lt;/sub&amp;gt;&lt;br /&gt;
|37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Grants}}&lt;br /&gt;
|57&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|51&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|49&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;13&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|42&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Megid}}&lt;br /&gt;
|57&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|51&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|49&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;13&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|42&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Support&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Resta}}&lt;br /&gt;
|37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;22&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Anti}}&lt;br /&gt;
|37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;49&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Shifta}}&lt;br /&gt;
|47&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|42&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Deband}}&lt;br /&gt;
|47&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|42&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; | 8 Frames (male, unarmed):&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv. 1-5&lt;br /&gt;
!Lv. 6&lt;br /&gt;
!Lv. 7&lt;br /&gt;
!Lv. 8&lt;br /&gt;
!Lv. 9&lt;br /&gt;
!Lv. 10&lt;br /&gt;
!Lv. 11&lt;br /&gt;
!Lv. 12&lt;br /&gt;
!Lv. 13&lt;br /&gt;
!Lv. 14&lt;br /&gt;
! Lv. 15&lt;br /&gt;
!Lv. 16+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Attack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gifoie}}&lt;br /&gt;
|61&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|60&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&amp;lt;font color=f8e502&amp;gt;59&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gizonde}}&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;24&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gibarta}}&lt;br /&gt;
|61&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|55&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|54&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|49&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;44&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rafoie}}&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Razonde}}&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rabarta}}&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Grants}}&lt;br /&gt;
|64&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|58&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|57&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|56&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|55&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|44&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;39&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Megid}}&lt;br /&gt;
|64&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|58&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|57&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|56&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|55&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|44&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;39&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Support&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Resta}}&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;24&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Anti}}&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Shifta}}&lt;br /&gt;
|49&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|44&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|39&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Deband}}&lt;br /&gt;
|49&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|44&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|39&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;54&amp;lt;sub&amp;gt;29&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; | 9 frames (any class, armed, V801 &amp;amp; FOmarl, &#039;&#039;un&#039;&#039;armed, V801):&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv. 1-5&lt;br /&gt;
!Lv. 6&lt;br /&gt;
!Lv. 7&lt;br /&gt;
!Lv. 8&lt;br /&gt;
!Lv. 9&lt;br /&gt;
!Lv. 10&lt;br /&gt;
!Lv. 11&lt;br /&gt;
!Lv. 12&lt;br /&gt;
!Lv. 13&lt;br /&gt;
!Lv. 14&lt;br /&gt;
!Lv. 15&lt;br /&gt;
!Lv. 16+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Attack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gifoie}}&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&amp;lt;font color=f8e502&amp;gt;60&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gizonde}}&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;25&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gibarta}}&lt;br /&gt;
|60&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|55&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|50&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;45&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rafoie}}&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Razonde}}&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rabarta}}&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Grants}}&lt;br /&gt;
|60&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|45&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Megid}}&lt;br /&gt;
|60&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|45&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Support&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Resta}}&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;25&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Anti}}&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;font color=f8e502&amp;gt;35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Shifta}}&lt;br /&gt;
|50&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|45&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Deband}}&lt;br /&gt;
|50&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|45&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; | 10 frames (FOmar, Rod, V801):&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv. 1-5&lt;br /&gt;
!Lv. 6&lt;br /&gt;
!Lv. 7&lt;br /&gt;
!Lv. 8&lt;br /&gt;
!Lv. 9&lt;br /&gt;
!Lv. 10&lt;br /&gt;
!Lv. 11&lt;br /&gt;
!Lv. 12&lt;br /&gt;
!Lv. 13&lt;br /&gt;
!Lv. 14&lt;br /&gt;
!Lv. 15&lt;br /&gt;
!Lv. 16+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Attack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gifoie}}&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&amp;lt;font color=f8e502&amp;gt;61&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gizonde}}&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;26&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gibarta}}&lt;br /&gt;
|61&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|56&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|51&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rafoie}}&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Razonde}}&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rabarta}}&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Grants}}&lt;br /&gt;
|61&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|55&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|53&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Megid}}&lt;br /&gt;
|61&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|55&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|53&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Support&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Resta}}&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;26&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Anti}}&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;53&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Shifta}}&lt;br /&gt;
|51&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Deband}}&lt;br /&gt;
|51&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; | 11 frames (female, unarmed, V801 (excl. FOmarl)):&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv. 1-5&lt;br /&gt;
!Lv. 6&lt;br /&gt;
!Lv. 7&lt;br /&gt;
!Lv. 8&lt;br /&gt;
!Lv. 9&lt;br /&gt;
!Lv. 10&lt;br /&gt;
!Lv. 11&lt;br /&gt;
!Lv. 12&lt;br /&gt;
!Lv. 13&lt;br /&gt;
!Lv. 14&lt;br /&gt;
!Lv. 15&lt;br /&gt;
!Lv. 16+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Attack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gifoie}}&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&amp;lt;font color=f8e502&amp;gt;62&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gizonde}}&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gibarta}}&lt;br /&gt;
|62&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|57&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rafoie}}&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Razonde}}&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rabarta}}&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Grants}}&lt;br /&gt;
|62&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|56&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|55&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Megid}}&lt;br /&gt;
|62&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|56&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|55&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Support&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Resta}}&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Anti}}&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;font color=f8e502&amp;gt;37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Shifta}}&lt;br /&gt;
|52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Deband}}&lt;br /&gt;
|52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;51&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; | 11 frames (FOmarl, Card):&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv. 1-5&lt;br /&gt;
!Lv. 6&lt;br /&gt;
!Lv. 7&lt;br /&gt;
!Lv. 8&lt;br /&gt;
!Lv. 9&lt;br /&gt;
!Lv. 10&lt;br /&gt;
!Lv. 11&lt;br /&gt;
!Lv. 12&lt;br /&gt;
!Lv. 13&lt;br /&gt;
!Lv. 14&lt;br /&gt;
!Lv. 15&lt;br /&gt;
!Lv. 16+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Attack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gifoie}}&lt;br /&gt;
|64&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|63&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&amp;lt;font color=f8e502&amp;gt;62&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gizonde}}&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gibarta}}&lt;br /&gt;
|64&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|58&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|57&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rafoie}}&lt;br /&gt;
|55&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Razonde}}&lt;br /&gt;
|55&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rabarta}}&lt;br /&gt;
|55&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Grants}}&lt;br /&gt;
|67&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|60&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|59&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|58&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|57&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Megid}}&lt;br /&gt;
|67&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|60&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|59&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|58&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|57&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Support&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Resta}}&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Anti}}&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;57&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Shifta}}&lt;br /&gt;
|52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Deband}}&lt;br /&gt;
|52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;57&amp;lt;sub&amp;gt;32&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; | 12 frames (any class, armed &amp;amp; FOmarl, &#039;&#039;un&#039;&#039;armed)&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv. 1-5&lt;br /&gt;
!Lv. 6&lt;br /&gt;
!Lv. 7&lt;br /&gt;
!Lv. 8&lt;br /&gt;
!Lv. 9&lt;br /&gt;
!Lv. 10&lt;br /&gt;
!Lv. 11&lt;br /&gt;
!Lv. 12&lt;br /&gt;
!Lv. 13&lt;br /&gt;
!Lv. 14&lt;br /&gt;
!Lv. 15&lt;br /&gt;
!Lv. 16+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Attack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gifoie}}&lt;br /&gt;
|65&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|64&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&amp;lt;font color=f8e502&amp;gt;63&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gizonde}}&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;28&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gibarta}}&lt;br /&gt;
|65&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|59&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|58&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|53&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rafoie}}&lt;br /&gt;
|56&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Razonde}}&lt;br /&gt;
|56&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rabarta}}&lt;br /&gt;
|56&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Grants}}&lt;br /&gt;
|68&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|62&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|60&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|59&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|58&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Megid}}&lt;br /&gt;
|68&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|62&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|60&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|59&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|58&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Support&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Resta}}&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;28&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Anti}}&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;58&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Shifta}}&lt;br /&gt;
|53&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Deband}}&lt;br /&gt;
|53&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;58&amp;lt;sub&amp;gt;33&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; | 13 frames (FOmar, Rod)&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv. 1-5&lt;br /&gt;
!Lv. 6&lt;br /&gt;
!Lv. 7&lt;br /&gt;
!Lv. 8&lt;br /&gt;
!Lv. 9&lt;br /&gt;
!Lv. 10&lt;br /&gt;
!Lv. 11&lt;br /&gt;
!Lv. 12&lt;br /&gt;
!Lv. 13&lt;br /&gt;
!Lv. 14&lt;br /&gt;
!Lv. 15&lt;br /&gt;
!Lv. 16+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Attack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gifoie}}&lt;br /&gt;
|66&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|65&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&amp;lt;font color=f8e502&amp;gt;64&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gizonde}}&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gibarta}}&lt;br /&gt;
|66&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|60&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|59&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rafoie}}&lt;br /&gt;
|57&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Razonde}}&lt;br /&gt;
|57&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rabarta}}&lt;br /&gt;
|57&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Grants}}&lt;br /&gt;
|69&amp;lt;sub&amp;gt;29&amp;lt;/sub&amp;gt;&lt;br /&gt;
|63&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|62&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|60&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|59&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Megid}}&lt;br /&gt;
|69&amp;lt;sub&amp;gt;29&amp;lt;/sub&amp;gt;&lt;br /&gt;
|63&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|62&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|60&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|59&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Support&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Resta}}&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Anti}}&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;59&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Shifta}}&lt;br /&gt;
|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Deband}}&lt;br /&gt;
|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;59&amp;lt;sub&amp;gt;34&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; | 15 frames (female, unarmed (excl. FOmarl))&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv. 1-5&lt;br /&gt;
!Lv. 6&lt;br /&gt;
!Lv. 7&lt;br /&gt;
!Lv. 8&lt;br /&gt;
!Lv. 9&lt;br /&gt;
!Lv. 10&lt;br /&gt;
!Lv. 11&lt;br /&gt;
!Lv. 12&lt;br /&gt;
!Lv. 13&lt;br /&gt;
!Lv. 14&lt;br /&gt;
!Lv. 15&lt;br /&gt;
!Lv. 16+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Attack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gifoie}}&lt;br /&gt;
|68&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|67&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&amp;lt;font color=f8e502&amp;gt;66&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gizonde}}&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gibarta}}&lt;br /&gt;
|68&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|62&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|61&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|56&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rafoie}}&lt;br /&gt;
|59&amp;lt;sub&amp;gt;29&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Razonde}}&lt;br /&gt;
|59&amp;lt;sub&amp;gt;29&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rabarta}}&lt;br /&gt;
|59&amp;lt;sub&amp;gt;29&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Grants}}&lt;br /&gt;
|71&amp;lt;sub&amp;gt;31&amp;lt;/sub&amp;gt;&lt;br /&gt;
|65&amp;lt;sub&amp;gt;30&amp;lt;/sub&amp;gt;&lt;br /&gt;
|64&amp;lt;sub&amp;gt;29&amp;lt;/sub&amp;gt;&lt;br /&gt;
|63&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|62&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|55&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|54&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Megid}}&lt;br /&gt;
|71&amp;lt;sub&amp;gt;31&amp;lt;/sub&amp;gt;&lt;br /&gt;
|65&amp;lt;sub&amp;gt;30&amp;lt;/sub&amp;gt;&lt;br /&gt;
|64&amp;lt;sub&amp;gt;29&amp;lt;/sub&amp;gt;&lt;br /&gt;
|63&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|62&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|55&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|54&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Support&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Resta}}&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Anti}}&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Shifta}}&lt;br /&gt;
|56&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Deband}}&lt;br /&gt;
|56&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;61&amp;lt;sub&amp;gt;36&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Endlag Table===&lt;br /&gt;
Each technique disk has a set amount of endlag. Endlag decreases in increments of 5, and decreases in endlag for a given technique can happen at Lv. 6, Lv. 11, and/or Lv16 depending on the technique.&lt;br /&gt;
&lt;br /&gt;
Minimum endlag for a technique is shown in &amp;lt;font color=&amp;quot;ffff00&amp;quot;&amp;gt;yellow&amp;lt;/font&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; &amp;quot;text-align:center;&amp;quot; | Technique Endlag&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv. 1-5&lt;br /&gt;
!Lv. 6&lt;br /&gt;
!Lv. 7&lt;br /&gt;
!Lv. 8&lt;br /&gt;
!Lv. 9&lt;br /&gt;
!Lv. 10&lt;br /&gt;
!Lv. 11&lt;br /&gt;
!Lv. 12&lt;br /&gt;
!Lv. 13&lt;br /&gt;
!Lv. 14&lt;br /&gt;
! Lv. 15&lt;br /&gt;
!Lv. 16+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;Attack&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Foie}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |20&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;lt;font color=&amp;quot;f8e502&amp;quot;&amp;gt;15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zonde}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |20&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;lt;font color=&amp;quot;f8e502&amp;quot;&amp;gt;15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Barta}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |20&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;lt;font color=&amp;quot;f8e502&amp;quot;&amp;gt;15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gifoie}}&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |&amp;lt;font color=f8e502&amp;gt;45&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gizonde}}&lt;br /&gt;
|25&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |20&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |15&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gibarta}}&lt;br /&gt;
|45&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |40&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |35&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rafoie}}&lt;br /&gt;
|30&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |25&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |20&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Razonde}}&lt;br /&gt;
|30&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |25&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |20&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rabarta}}&lt;br /&gt;
|30&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |25&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |20&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Grants}}&lt;br /&gt;
|40&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |35&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |30&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;25&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Megid}}&lt;br /&gt;
|40&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |35&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |30&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;25&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;Support&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Resta}}&lt;br /&gt;
|25&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |20&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |15&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Anti}}&lt;br /&gt;
|25&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&amp;lt;font color=f8e502&amp;gt;20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Reverser}}&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |&amp;lt;font color=f8e502&amp;gt;35&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Shifta}}&lt;br /&gt;
|35&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |30&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |25&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Deband}}&lt;br /&gt;
|35&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |30&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |25&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Jellen}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |20&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;lt;font color=&amp;quot;f8e502&amp;quot;&amp;gt;15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zalure}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |20&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;lt;font color=&amp;quot;f8e502&amp;quot;&amp;gt;15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Ryuker}}&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |&amp;lt;font color=f8e502&amp;gt;25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Detailed==&lt;br /&gt;
===Saber===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Animation&lt;br /&gt;
!Speed&lt;br /&gt;
!Attack&lt;br /&gt;
!Attack comes out on&lt;br /&gt;
!Min Frames&lt;br /&gt;
!Max Frames&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Male&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |40%&lt;br /&gt;
|N1&lt;br /&gt;
|11&lt;br /&gt;
|13&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|N2&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|N3&lt;br /&gt;
|8&lt;br /&gt;
|31&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|H1&lt;br /&gt;
|20&lt;br /&gt;
|21&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|H2&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|H3&lt;br /&gt;
|14&lt;br /&gt;
|34&lt;br /&gt;
|34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Double Saber===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Earliest Cancel&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 16,19&lt;br /&gt;
| 22&lt;br /&gt;
| 39&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 27&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 9,17,22&lt;br /&gt;
| -&lt;br /&gt;
| 51&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 23,26&lt;br /&gt;
| 29&lt;br /&gt;
| 46&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 14,21,25&lt;br /&gt;
| -&lt;br /&gt;
| 49&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 21,25&lt;br /&gt;
| 30&lt;br /&gt;
| 47&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 11&lt;br /&gt;
| 15&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 11,23,31&lt;br /&gt;
| -&lt;br /&gt;
| 67&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 27,31&lt;br /&gt;
| 35&lt;br /&gt;
| 52&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 36&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 17,26,32&lt;br /&gt;
| -&lt;br /&gt;
| 63&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Female&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 13,16&lt;br /&gt;
| 18&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 26&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 8,15,20&lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 21,23&lt;br /&gt;
| 25&lt;br /&gt;
| 42&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 13,19,23&lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 17,21&lt;br /&gt;
| 24&lt;br /&gt;
| 41&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 29&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 10,20,27&lt;br /&gt;
| -&lt;br /&gt;
| 59&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 24,27&lt;br /&gt;
| 30&lt;br /&gt;
| 47&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
| 34&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 15,23,29&lt;br /&gt;
| -&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|HUcaseal&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| 18&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
| 27&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| 25&lt;br /&gt;
| 42&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| 21&lt;br /&gt;
| 38&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
| 27&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 48&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| 27&lt;br /&gt;
| 44&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Earliest Cancel&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 11&lt;br /&gt;
| 17&lt;br /&gt;
| 39&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 11&lt;br /&gt;
| 15&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 11&lt;br /&gt;
| -&lt;br /&gt;
| 43&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 20&lt;br /&gt;
| 24&lt;br /&gt;
| 46&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 16&lt;br /&gt;
| 19&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 16&lt;br /&gt;
| -&lt;br /&gt;
| 43&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 14&lt;br /&gt;
| 22&lt;br /&gt;
| 44&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 15&lt;br /&gt;
| 21&lt;br /&gt;
| 37&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
| 56&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 22&lt;br /&gt;
| 28&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 19&lt;br /&gt;
| 24&lt;br /&gt;
| 40&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 19&lt;br /&gt;
| -&lt;br /&gt;
| 54&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| 16&lt;br /&gt;
| 38&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| 15&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 53&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| 23&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| 19&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 51&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Partisan===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Animation&lt;br /&gt;
!Speed&lt;br /&gt;
!Attack&lt;br /&gt;
!Attack comes out on&lt;br /&gt;
!Earliest Cancel&lt;br /&gt;
!Total Frames&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Male&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |40%&lt;br /&gt;
|N1&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|N2&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|N3&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|H1&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
|H2&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|H3&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handgun===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Earliest Cancel&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 5&lt;br /&gt;
| 14&lt;br /&gt;
| 27&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 3&lt;br /&gt;
| 11&lt;br /&gt;
| 25&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| 19&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 15&lt;br /&gt;
| 22&lt;br /&gt;
| 34&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 6&lt;br /&gt;
| 18&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| 23&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 15&lt;br /&gt;
| 25&lt;br /&gt;
| 38&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 33&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|RAmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 26&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 24&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 19&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 34&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 29&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mechgun===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Earliest Cancel&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 5,8,11&lt;br /&gt;
| 12 (earliest input on 11)&lt;br /&gt;
| 49&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 3,6,9&lt;br /&gt;
| 10&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 3,5,8&lt;br /&gt;
| -&lt;br /&gt;
| 42&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 15,17,20&lt;br /&gt;
| 21&lt;br /&gt;
| 58&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 10,12,14&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 10,12,14&lt;br /&gt;
| -&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 6,10,15&lt;br /&gt;
| 16&lt;br /&gt;
| 53&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 4,8,12&lt;br /&gt;
| 13&lt;br /&gt;
| 48&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 3,7,11&lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 15,19,22&lt;br /&gt;
| 23&lt;br /&gt;
| 60&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 10,13,17&lt;br /&gt;
| 18&lt;br /&gt;
| 53&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 10,13,16&lt;br /&gt;
| -&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===L&amp;amp;K38 Combat===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;3&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 9 / 12 / 15 / 18 / 21&lt;br /&gt;
| 46&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 18 / 21 / 24 / 27 / 30&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;3&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 11 / 14 / 17 / 20 / 23&lt;br /&gt;
| 48&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 20 / 23 / 26 / 29 / 32&lt;br /&gt;
| 57&lt;br /&gt;
|- &lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;3&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;3&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Photon Blast==&lt;br /&gt;
Startup for the first player is 61 frames. Players chaining will join the first player for however many startup frames were left.&lt;br /&gt;
&lt;br /&gt;
Twins is 255 frames, all other PBs are 254. Two PB chains are 404 frames.&lt;br /&gt;
&lt;br /&gt;
== HP Drain ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Weapon&lt;br /&gt;
!Frames&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Double Cannon}}&lt;br /&gt;
|style=&amp;quot;text-align:center|25&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Girasole}}&lt;br /&gt;
|style=&amp;quot;text-align:center|25&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Lavis Blade}} (first drain)&lt;br /&gt;
|style=&amp;quot;text-align:center|20&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Lavis Blade}} (second drain)&lt;br /&gt;
|style=&amp;quot;text-align:center|27&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Lavis Cannon}}&lt;br /&gt;
|style=&amp;quot;text-align:center|21&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Gal Wind}}&lt;br /&gt;
|style=&amp;quot;text-align:center|23&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Orotiagito}}&lt;br /&gt;
|style=&amp;quot;text-align:center|22&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Psycho Wand}} (any technique)&lt;br /&gt;
|style=&amp;quot;text-align:center|15&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Raikiri}}&lt;br /&gt;
|style=&amp;quot;text-align:center|22&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Soul Banish}}&lt;br /&gt;
|style=&amp;quot;text-align:center|23+1*&lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;* Soul Banish drains on frame 23, but adds one additional frame to the collapse animation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Total time to revive with a {{Tool|Scape Doll}}:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(time to drain) + 7f (collapsing) + 119f (dead) + 70f (reviving) + 1f (standing but cannot act)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: With Lavis Blade, it would be: &amp;lt;code&amp;gt;20+7+119+70+1 = 217f&amp;lt;/code&amp;gt; total, or 7.23 seconds for a full retrap.&lt;br /&gt;
&lt;br /&gt;
== Block Recoil ==&lt;br /&gt;
Blocking damage (EVP or DFP block) leaves the character in recoil for 8 frames.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics/Frame_data&amp;diff=38121</id>
		<title>Game mechanics/Frame data</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics/Frame_data&amp;diff=38121"/>
		<updated>2025-09-12T22:33:37Z</updated>

		<summary type="html">&lt;p&gt;Kindred: copy frame data from Ramarl, V101 to Handgun.Ramarl.40%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; runs at 30 frames per second. &lt;br /&gt;
* &#039;&#039;Combo&#039;&#039; is the frame data when this attack is not the ending step of a combo. &lt;br /&gt;
* &#039;&#039;Full&#039;&#039; is the frame data when the combo ends on this attack. &lt;br /&gt;
&#039;&#039;Heavy&#039;&#039; and &#039;&#039;Special&#039;&#039; are the same unless explicitly marked.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
===Combo frame data calculation===&lt;br /&gt;
Examples using HUmar frame data:&lt;br /&gt;
# Handgun, N: &amp;lt;code&amp;gt;N1 (Full) = 27 = 27f total&amp;lt;/code&amp;gt;&lt;br /&gt;
# Handgun, NNN: &amp;lt;code&amp;gt;N1 (Combo) + N2 (Combo) + N3 (Full) = 14 + 11 + 19 = 44f total&amp;lt;/code&amp;gt;&lt;br /&gt;
# Handgun, NH: &amp;lt;code&amp;gt;N1 (Combo) + H2 (Full) = 14 + 30 = 44f total&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Frame data tables===&lt;br /&gt;
: &#039;&#039;Note that standard male animations are considered the &#039;default&#039; animations, and all others are compared against it. If a category does not exist, this means that all the attack speeds are the same as the male animations. For example, female sword is the same speed as male sword, so it is not listed separately.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; |1. Male, V101:&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;20&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Saber]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|24&lt;br /&gt;
|10&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Sword]]&lt;br /&gt;
|Normal&lt;br /&gt;
|39&lt;br /&gt;
|17&lt;br /&gt;
|31&lt;br /&gt;
|15&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|40&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|27&lt;br /&gt;
|35&lt;br /&gt;
|20&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Partisans]]&lt;br /&gt;
|Normal&lt;br /&gt;
|39&lt;br /&gt;
|17&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Slicers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|40&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|12&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|47&lt;br /&gt;
|28&lt;br /&gt;
|37&lt;br /&gt;
|17&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|39&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|11&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|29&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|35&lt;br /&gt;
|24&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Katanas]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|22&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Twin Swords]]&lt;br /&gt;
|Normal&lt;br /&gt;
|37&lt;br /&gt;
|18&lt;br /&gt;
|34&lt;br /&gt;
|19&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|44&lt;br /&gt;
|25&lt;br /&gt;
|37&lt;br /&gt;
|22&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|19&lt;br /&gt;
|26&lt;br /&gt;
|19&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|33&lt;br /&gt;
|26&lt;br /&gt;
|29&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;14&amp;quot;|Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Handguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|11&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|34&lt;br /&gt;
|22&lt;br /&gt;
|30&lt;br /&gt;
|16&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Master Raven]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rifles]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|23&lt;br /&gt;
|30&lt;br /&gt;
|17&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Mechguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|49&lt;br /&gt;
|12&lt;br /&gt;
|45&lt;br /&gt;
|10&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|58&lt;br /&gt;
|21&lt;br /&gt;
|50&lt;br /&gt;
|15&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Shots]]&lt;br /&gt;
|Normal&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|43&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|56&lt;br /&gt;
|31&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[L&amp;amp;K38 Combat]]&lt;br /&gt;
|Normal&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Launchers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|46&lt;br /&gt;
|21&lt;br /&gt;
|41&lt;br /&gt;
|19&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|52&lt;br /&gt;
|27&lt;br /&gt;
|44&lt;br /&gt;
|22&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Canes]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|14&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|22&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Wands]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Cards]]&lt;br /&gt;
|Normal&lt;br /&gt;
|33&lt;br /&gt;
|18&lt;br /&gt;
|30&lt;br /&gt;
|17&lt;br /&gt;
|47&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|40&lt;br /&gt;
|25&lt;br /&gt;
|34&lt;br /&gt;
|21&lt;br /&gt;
|47&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; |2. Female, V101&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Saber]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|26 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|12 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|35 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|37 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|35 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|26 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|10 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|31 (-1)&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|35&lt;br /&gt;
|24&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Katanas]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|41 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|22&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|23 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|16 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|39 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|32 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|20 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|39 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Last Swan]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Canes]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|14 (+1)&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+10)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|22 (+1)&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|33 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+3)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|40 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|25 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|34 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|21 (+2)&lt;br /&gt;
|41&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; |3. HUcaseal, V101&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|37 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|29 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|14 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|41 (-9)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|44 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|33 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-7)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|35 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-4)&lt;br /&gt;
|27&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-4)&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|21 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|25 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|14 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|27 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|29 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|22 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|15 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|21 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|14 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|36 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|30 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|23 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|26 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|19 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; |4. RAmarl, V101&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|21 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|25 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|14 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|27 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|29 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Handgun]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|26 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|13 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|10 (-1)&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|34&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|21 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|29 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|15 (-1)&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Last Swan]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; |5. FOmar, V101&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|21 (+5)&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|41 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|27 (+3)&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|17 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|23 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|16 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|45 (+10)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|31 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|20 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|45 (+9)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+2)&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+1)&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Wands]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; |6. FOmarl, V101&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;18&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|15 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|26 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|12 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|37 (+6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|39 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|39 (+5)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Swords]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|16 (-1)&lt;br /&gt;
|31&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|53 (+10)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|23 (-1)&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|51 (+8)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|34 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|19 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|53 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|48 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|29 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|37 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|22 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|51 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Partisans]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|16 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+9)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|36 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|20 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+7)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Slicers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|39 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|20 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|33 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|13 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|26 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|40 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|21 (-1)&lt;br /&gt;
|27&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|48 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|44 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-2)&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|47 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|35&lt;br /&gt;
|24&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Katanas]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|41 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|22&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|17 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|21 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|14 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|33 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|31 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|35 (-1)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Handgun]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|28 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|14 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|37 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|24 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|28 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Last Swan]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|27 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|15 (+1)&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rifles]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|28 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|15 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|26 (+6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|24 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|19 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Shots]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|43 (-7)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-7)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|32 (-11)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|10 (-11)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-13)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|50 (-6)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-6)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|37 (-9)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|15 (-9)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|32 (-6)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[L&amp;amp;K38 Combat]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-1)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|54 (-1)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Canes]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+2)&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+1)&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Wands]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+1)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|34 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|20 (+1)&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; |7. Male, no V101&lt;br /&gt;
!Category&lt;br /&gt;
!Weapon&lt;br /&gt;
!Attack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 1&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Melee&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|28&lt;br /&gt;
|14&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|40&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Swords]]&lt;br /&gt;
|Normal&lt;br /&gt;
|44&lt;br /&gt;
|22&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|50&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|24&lt;br /&gt;
|54&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|46&lt;br /&gt;
|27&lt;br /&gt;
|36&lt;br /&gt;
|21&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|52&lt;br /&gt;
|33&lt;br /&gt;
|39&lt;br /&gt;
|24&lt;br /&gt;
|62&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Partisans]]&lt;br /&gt;
|Normal&lt;br /&gt;
|45&lt;br /&gt;
|23&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|51&lt;br /&gt;
|29&lt;br /&gt;
|39&lt;br /&gt;
|23&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Ranged&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Handguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|31&lt;br /&gt;
|18&lt;br /&gt;
|28&lt;br /&gt;
|14&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|25&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Mechguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|53&lt;br /&gt;
|16&lt;br /&gt;
|48&lt;br /&gt;
|13&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|60&lt;br /&gt;
|23&lt;br /&gt;
|53&lt;br /&gt;
|18&lt;br /&gt;
|50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; |8. Female, no V101&lt;br /&gt;
!Category&lt;br /&gt;
!Weapon&lt;br /&gt;
!Attack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 1&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Melee&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|30 (+2)&lt;br /&gt;
|16 (+2)&lt;br /&gt;
|46 (+6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|40&lt;br /&gt;
|24&lt;br /&gt;
|34 (+2)&lt;br /&gt;
|20 (+2)&lt;br /&gt;
|45 (+4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; |9. HUcaseal, no V101&lt;br /&gt;
!Category&lt;br /&gt;
!Weapon&lt;br /&gt;
!Attack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 1&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Melee&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|43 (-3)&lt;br /&gt;
|24 (-3)&lt;br /&gt;
|34 (-2)&lt;br /&gt;
|19 (-2)&lt;br /&gt;
|53 (-13)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|48 (-4)&lt;br /&gt;
|29 (-4)&lt;br /&gt;
|37 (-2)&lt;br /&gt;
|22 (-2)&lt;br /&gt;
|52 (-10)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
===Terms===&lt;br /&gt;
&#039;&#039;&#039;Casting Speed&#039;&#039;&#039; refers to the entire technique [[Techniques#Casting_Animation|casting animation]] from start to finish. Casting speed is composed of four animations: &amp;lt;code&amp;gt;Startup -&amp;gt; Charge time -&amp;gt; Cast time -&amp;gt; Endlag&amp;lt;/code&amp;gt;&lt;br /&gt;
#&amp;lt;code&amp;gt;Startup&amp;lt;/code&amp;gt; is the first movement your character does when you begin to cast a technique, and it is always 6 frames;&lt;br /&gt;
#&amp;lt;code&amp;gt;Charge time&amp;lt;/code&amp;gt; is a stationary animation after startup that is accompanied by particle effects, and ranges from 0 frames (absent) to 15 frames;&lt;br /&gt;
#&amp;lt;code&amp;gt;Cast time&amp;lt;/code&amp;gt; is the time from the end of the charge animation to when TP is deducted and the technique&#039;s effect happens;&lt;br /&gt;
#&amp;lt;code&amp;gt;Endlag&amp;lt;/code&amp;gt; is the amount of time after the technique is cast that the player cannot move or perform any actions.&lt;br /&gt;
Casting speed varies between techniques, classes, and even specific weapons. Techniques in any context reach their maximum casting speed at or before Lv16.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time-to-Cast&#039;&#039;&#039;, or &#039;&#039;&#039;TTC&#039;&#039;&#039;, is a combination of &amp;lt;code&amp;gt;startup&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;charge time&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;cast time&amp;lt;/code&amp;gt;. This is used for efficiency as there is no practical difference between these animations in-game (i.e. an interrupted technique will have the same effect regardless of which of these three animations was active).&lt;br /&gt;
&lt;br /&gt;
===Casting Speed Tables===&lt;br /&gt;
Format follows &#039;&#039;&#039;XX&amp;lt;sub&amp;gt;yy&amp;lt;/sub&amp;gt;&#039;&#039;&#039;, where &#039;&#039;&#039;XX&#039;&#039;&#039; is the total Casting speed of the technique, while &amp;lt;sub&amp;gt;&#039;&#039;&#039;yy&#039;&#039;&#039;&amp;lt;/sub&amp;gt; is the time to cast. The fastest casting speed for any given technique on a table is shown in &amp;lt;font color=&amp;quot;ffff00&amp;quot;&amp;gt;yellow&amp;lt;/font&amp;gt;. There are 9 distinct casting speed sets. They are listed in order from fastest to slowest. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; | 6 frames (male, unarmed, V801):&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv. 1-5&lt;br /&gt;
!Lv. 6&lt;br /&gt;
!Lv. 7&lt;br /&gt;
!Lv. 8&lt;br /&gt;
!Lv. 9&lt;br /&gt;
!Lv. 10&lt;br /&gt;
!Lv. 11&lt;br /&gt;
!Lv. 12&lt;br /&gt;
!Lv. 13&lt;br /&gt;
!Lv. 14&lt;br /&gt;
!Lv. 15&lt;br /&gt;
!Lv. 16+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Attack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gifoie}}&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&amp;lt;font color=f8e502&amp;gt;57&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gizonde}}&lt;br /&gt;
|37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;22&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gibarta}}&lt;br /&gt;
|57&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|52&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|47&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;42&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rafoie}}&lt;br /&gt;
|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|39&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;13&amp;lt;/sub&amp;gt;&lt;br /&gt;
|37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Razonde}}&lt;br /&gt;
|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|39&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;13&amp;lt;/sub&amp;gt;&lt;br /&gt;
|37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rabarta}}&lt;br /&gt;
|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|39&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;13&amp;lt;/sub&amp;gt;&lt;br /&gt;
|37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Grants}}&lt;br /&gt;
|57&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|51&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|49&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;13&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|42&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Megid}}&lt;br /&gt;
|57&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|51&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|49&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;13&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|42&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Support&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Resta}}&lt;br /&gt;
|37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;22&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Anti}}&lt;br /&gt;
|37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;49&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Shifta}}&lt;br /&gt;
|47&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|42&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Deband}}&lt;br /&gt;
|47&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|42&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; | 8 Frames (male, unarmed):&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv. 1-5&lt;br /&gt;
!Lv. 6&lt;br /&gt;
!Lv. 7&lt;br /&gt;
!Lv. 8&lt;br /&gt;
!Lv. 9&lt;br /&gt;
!Lv. 10&lt;br /&gt;
!Lv. 11&lt;br /&gt;
!Lv. 12&lt;br /&gt;
!Lv. 13&lt;br /&gt;
!Lv. 14&lt;br /&gt;
! Lv. 15&lt;br /&gt;
!Lv. 16+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Attack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gifoie}}&lt;br /&gt;
|61&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|60&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&amp;lt;font color=f8e502&amp;gt;59&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gizonde}}&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;24&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gibarta}}&lt;br /&gt;
|61&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|55&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|54&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|49&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;44&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rafoie}}&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Razonde}}&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rabarta}}&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Grants}}&lt;br /&gt;
|64&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|58&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|57&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|56&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|55&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|44&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;39&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Megid}}&lt;br /&gt;
|64&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|58&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|57&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|56&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|55&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|44&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;39&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Support&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Resta}}&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;24&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Anti}}&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Shifta}}&lt;br /&gt;
|49&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|44&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|39&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Deband}}&lt;br /&gt;
|49&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|44&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|39&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;54&amp;lt;sub&amp;gt;29&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; | 9 frames (any class, armed, V801 &amp;amp; FOmarl, &#039;&#039;un&#039;&#039;armed, V801):&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv. 1-5&lt;br /&gt;
!Lv. 6&lt;br /&gt;
!Lv. 7&lt;br /&gt;
!Lv. 8&lt;br /&gt;
!Lv. 9&lt;br /&gt;
!Lv. 10&lt;br /&gt;
!Lv. 11&lt;br /&gt;
!Lv. 12&lt;br /&gt;
!Lv. 13&lt;br /&gt;
!Lv. 14&lt;br /&gt;
!Lv. 15&lt;br /&gt;
!Lv. 16+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Attack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gifoie}}&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&amp;lt;font color=f8e502&amp;gt;60&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gizonde}}&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;25&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gibarta}}&lt;br /&gt;
|60&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|55&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|50&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;45&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rafoie}}&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Razonde}}&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rabarta}}&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Grants}}&lt;br /&gt;
|60&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|45&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Megid}}&lt;br /&gt;
|60&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|45&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Support&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Resta}}&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;25&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Anti}}&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;font color=f8e502&amp;gt;35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Shifta}}&lt;br /&gt;
|50&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|45&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Deband}}&lt;br /&gt;
|50&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|45&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; | 10 frames (FOmar, Rod, V801):&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv. 1-5&lt;br /&gt;
!Lv. 6&lt;br /&gt;
!Lv. 7&lt;br /&gt;
!Lv. 8&lt;br /&gt;
!Lv. 9&lt;br /&gt;
!Lv. 10&lt;br /&gt;
!Lv. 11&lt;br /&gt;
!Lv. 12&lt;br /&gt;
!Lv. 13&lt;br /&gt;
!Lv. 14&lt;br /&gt;
!Lv. 15&lt;br /&gt;
!Lv. 16+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Attack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gifoie}}&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&amp;lt;font color=f8e502&amp;gt;61&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gizonde}}&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;26&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gibarta}}&lt;br /&gt;
|61&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|56&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|51&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rafoie}}&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Razonde}}&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rabarta}}&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Grants}}&lt;br /&gt;
|61&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|55&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|53&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Megid}}&lt;br /&gt;
|61&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|55&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|53&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Support&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Resta}}&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;26&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Anti}}&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;53&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Shifta}}&lt;br /&gt;
|51&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Deband}}&lt;br /&gt;
|51&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; | 11 frames (female, unarmed, V801 (excl. FOmarl)):&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv. 1-5&lt;br /&gt;
!Lv. 6&lt;br /&gt;
!Lv. 7&lt;br /&gt;
!Lv. 8&lt;br /&gt;
!Lv. 9&lt;br /&gt;
!Lv. 10&lt;br /&gt;
!Lv. 11&lt;br /&gt;
!Lv. 12&lt;br /&gt;
!Lv. 13&lt;br /&gt;
!Lv. 14&lt;br /&gt;
!Lv. 15&lt;br /&gt;
!Lv. 16+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Attack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gifoie}}&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&amp;lt;font color=f8e502&amp;gt;62&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gizonde}}&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gibarta}}&lt;br /&gt;
|62&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|57&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rafoie}}&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Razonde}}&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rabarta}}&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Grants}}&lt;br /&gt;
|62&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|56&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|55&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Megid}}&lt;br /&gt;
|62&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|56&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|55&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Support&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Resta}}&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Anti}}&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;font color=f8e502&amp;gt;37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Shifta}}&lt;br /&gt;
|52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Deband}}&lt;br /&gt;
|52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;51&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; | 11 frames (FOmarl, Card):&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv. 1-5&lt;br /&gt;
!Lv. 6&lt;br /&gt;
!Lv. 7&lt;br /&gt;
!Lv. 8&lt;br /&gt;
!Lv. 9&lt;br /&gt;
!Lv. 10&lt;br /&gt;
!Lv. 11&lt;br /&gt;
!Lv. 12&lt;br /&gt;
!Lv. 13&lt;br /&gt;
!Lv. 14&lt;br /&gt;
!Lv. 15&lt;br /&gt;
!Lv. 16+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Attack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gifoie}}&lt;br /&gt;
|64&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|63&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&amp;lt;font color=f8e502&amp;gt;62&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gizonde}}&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gibarta}}&lt;br /&gt;
|64&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|58&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|57&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rafoie}}&lt;br /&gt;
|55&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Razonde}}&lt;br /&gt;
|55&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rabarta}}&lt;br /&gt;
|55&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Grants}}&lt;br /&gt;
|67&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|60&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|59&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|58&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|57&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Megid}}&lt;br /&gt;
|67&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|60&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|59&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|58&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|57&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Support&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Resta}}&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Anti}}&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;57&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Shifta}}&lt;br /&gt;
|52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Deband}}&lt;br /&gt;
|52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;57&amp;lt;sub&amp;gt;32&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; | 12 frames (any class, armed &amp;amp; FOmarl, &#039;&#039;un&#039;&#039;armed)&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv. 1-5&lt;br /&gt;
!Lv. 6&lt;br /&gt;
!Lv. 7&lt;br /&gt;
!Lv. 8&lt;br /&gt;
!Lv. 9&lt;br /&gt;
!Lv. 10&lt;br /&gt;
!Lv. 11&lt;br /&gt;
!Lv. 12&lt;br /&gt;
!Lv. 13&lt;br /&gt;
!Lv. 14&lt;br /&gt;
!Lv. 15&lt;br /&gt;
!Lv. 16+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Attack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gifoie}}&lt;br /&gt;
|65&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|64&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&amp;lt;font color=f8e502&amp;gt;63&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gizonde}}&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;28&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gibarta}}&lt;br /&gt;
|65&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|59&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|58&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|53&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rafoie}}&lt;br /&gt;
|56&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Razonde}}&lt;br /&gt;
|56&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rabarta}}&lt;br /&gt;
|56&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Grants}}&lt;br /&gt;
|68&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|62&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|60&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|59&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|58&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Megid}}&lt;br /&gt;
|68&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|62&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|60&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|59&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|58&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Support&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Resta}}&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;28&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Anti}}&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;58&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Shifta}}&lt;br /&gt;
|53&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Deband}}&lt;br /&gt;
|53&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;58&amp;lt;sub&amp;gt;33&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; | 13 frames (FOmar, Rod)&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv. 1-5&lt;br /&gt;
!Lv. 6&lt;br /&gt;
!Lv. 7&lt;br /&gt;
!Lv. 8&lt;br /&gt;
!Lv. 9&lt;br /&gt;
!Lv. 10&lt;br /&gt;
!Lv. 11&lt;br /&gt;
!Lv. 12&lt;br /&gt;
!Lv. 13&lt;br /&gt;
!Lv. 14&lt;br /&gt;
!Lv. 15&lt;br /&gt;
!Lv. 16+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Attack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gifoie}}&lt;br /&gt;
|66&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|65&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&amp;lt;font color=f8e502&amp;gt;64&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gizonde}}&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gibarta}}&lt;br /&gt;
|66&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|60&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|59&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rafoie}}&lt;br /&gt;
|57&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Razonde}}&lt;br /&gt;
|57&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rabarta}}&lt;br /&gt;
|57&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Grants}}&lt;br /&gt;
|69&amp;lt;sub&amp;gt;29&amp;lt;/sub&amp;gt;&lt;br /&gt;
|63&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|62&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|60&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|59&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Megid}}&lt;br /&gt;
|69&amp;lt;sub&amp;gt;29&amp;lt;/sub&amp;gt;&lt;br /&gt;
|63&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|62&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|60&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|59&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Support&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Resta}}&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Anti}}&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;59&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Shifta}}&lt;br /&gt;
|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Deband}}&lt;br /&gt;
|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;59&amp;lt;sub&amp;gt;34&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: left; min-width: 150px;&amp;quot; | 15 frames (female, unarmed (excl. FOmarl))&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv. 1-5&lt;br /&gt;
!Lv. 6&lt;br /&gt;
!Lv. 7&lt;br /&gt;
!Lv. 8&lt;br /&gt;
!Lv. 9&lt;br /&gt;
!Lv. 10&lt;br /&gt;
!Lv. 11&lt;br /&gt;
!Lv. 12&lt;br /&gt;
!Lv. 13&lt;br /&gt;
!Lv. 14&lt;br /&gt;
!Lv. 15&lt;br /&gt;
!Lv. 16+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Attack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gifoie}}&lt;br /&gt;
|68&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|67&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&amp;lt;font color=f8e502&amp;gt;66&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gizonde}}&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gibarta}}&lt;br /&gt;
|68&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|62&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|61&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|56&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rafoie}}&lt;br /&gt;
|59&amp;lt;sub&amp;gt;29&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Razonde}}&lt;br /&gt;
|59&amp;lt;sub&amp;gt;29&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rabarta}}&lt;br /&gt;
|59&amp;lt;sub&amp;gt;29&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Grants}}&lt;br /&gt;
|71&amp;lt;sub&amp;gt;31&amp;lt;/sub&amp;gt;&lt;br /&gt;
|65&amp;lt;sub&amp;gt;30&amp;lt;/sub&amp;gt;&lt;br /&gt;
|64&amp;lt;sub&amp;gt;29&amp;lt;/sub&amp;gt;&lt;br /&gt;
|63&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|62&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|55&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|54&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Megid}}&lt;br /&gt;
|71&amp;lt;sub&amp;gt;31&amp;lt;/sub&amp;gt;&lt;br /&gt;
|65&amp;lt;sub&amp;gt;30&amp;lt;/sub&amp;gt;&lt;br /&gt;
|64&amp;lt;sub&amp;gt;29&amp;lt;/sub&amp;gt;&lt;br /&gt;
|63&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|62&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|55&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|54&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |Support&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Resta}}&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Anti}}&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Shifta}}&lt;br /&gt;
|56&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Deband}}&lt;br /&gt;
|56&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;61&amp;lt;sub&amp;gt;36&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Endlag Table===&lt;br /&gt;
Each technique disk has a set amount of endlag. Endlag decreases in increments of 5, and decreases in endlag for a given technique can happen at Lv. 6, Lv. 11, and/or Lv16 depending on the technique.&lt;br /&gt;
&lt;br /&gt;
Minimum endlag for a technique is shown in &amp;lt;font color=&amp;quot;ffff00&amp;quot;&amp;gt;yellow&amp;lt;/font&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; &amp;quot;text-align:center;&amp;quot; | Technique Endlag&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv. 1-5&lt;br /&gt;
!Lv. 6&lt;br /&gt;
!Lv. 7&lt;br /&gt;
!Lv. 8&lt;br /&gt;
!Lv. 9&lt;br /&gt;
!Lv. 10&lt;br /&gt;
!Lv. 11&lt;br /&gt;
!Lv. 12&lt;br /&gt;
!Lv. 13&lt;br /&gt;
!Lv. 14&lt;br /&gt;
! Lv. 15&lt;br /&gt;
!Lv. 16+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;Attack&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Foie}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |20&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;lt;font color=&amp;quot;f8e502&amp;quot;&amp;gt;15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zonde}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |20&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;lt;font color=&amp;quot;f8e502&amp;quot;&amp;gt;15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Barta}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |20&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;lt;font color=&amp;quot;f8e502&amp;quot;&amp;gt;15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gifoie}}&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |&amp;lt;font color=f8e502&amp;gt;45&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gizonde}}&lt;br /&gt;
|25&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |20&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |15&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gibarta}}&lt;br /&gt;
|45&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |40&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |35&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rafoie}}&lt;br /&gt;
|30&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |25&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |20&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Razonde}}&lt;br /&gt;
|30&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |25&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |20&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rabarta}}&lt;br /&gt;
|30&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |25&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |20&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Grants}}&lt;br /&gt;
|40&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |35&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |30&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;25&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Megid}}&lt;br /&gt;
|40&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |35&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |30&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;25&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;Support&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Resta}}&lt;br /&gt;
|25&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |20&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |15&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Anti}}&lt;br /&gt;
|25&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&amp;lt;font color=f8e502&amp;gt;20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Reverser}}&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |&amp;lt;font color=f8e502&amp;gt;35&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Shifta}}&lt;br /&gt;
|35&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |30&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |25&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Deband}}&lt;br /&gt;
|35&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |30&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |25&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Jellen}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |20&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;lt;font color=&amp;quot;f8e502&amp;quot;&amp;gt;15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zalure}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |20&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;lt;font color=&amp;quot;f8e502&amp;quot;&amp;gt;15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Ryuker}}&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |&amp;lt;font color=f8e502&amp;gt;25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Detailed==&lt;br /&gt;
===Saber===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Animation&lt;br /&gt;
!Speed&lt;br /&gt;
!Attack&lt;br /&gt;
!Attack comes out on&lt;br /&gt;
!Min Frames&lt;br /&gt;
!Max Frames&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Male&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |40%&lt;br /&gt;
|N1&lt;br /&gt;
|11&lt;br /&gt;
|13&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|N2&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|N3&lt;br /&gt;
|8&lt;br /&gt;
|31&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|H1&lt;br /&gt;
|20&lt;br /&gt;
|21&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|H2&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|H3&lt;br /&gt;
|14&lt;br /&gt;
|34&lt;br /&gt;
|34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Double Saber===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Earliest Cancel&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 16,19&lt;br /&gt;
| 22&lt;br /&gt;
| 39&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 27&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 9,17,22&lt;br /&gt;
| -&lt;br /&gt;
| 51&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 23,26&lt;br /&gt;
| 29&lt;br /&gt;
| 46&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 14,21,25&lt;br /&gt;
| -&lt;br /&gt;
| 49&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 21,25&lt;br /&gt;
| 30&lt;br /&gt;
| 47&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 11&lt;br /&gt;
| 15&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 11,23,31&lt;br /&gt;
| -&lt;br /&gt;
| 67&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 27,31&lt;br /&gt;
| 35&lt;br /&gt;
| 52&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 36&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 17,26,32&lt;br /&gt;
| -&lt;br /&gt;
| 63&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Female&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 13,16&lt;br /&gt;
| 18&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 26&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 8,15,20&lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 21,23&lt;br /&gt;
| 25&lt;br /&gt;
| 42&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 13,19,23&lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 17,21&lt;br /&gt;
| 24&lt;br /&gt;
| 41&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 29&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 10,20,27&lt;br /&gt;
| -&lt;br /&gt;
| 59&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 24,27&lt;br /&gt;
| 30&lt;br /&gt;
| 47&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
| 34&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 15,23,29&lt;br /&gt;
| -&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|HUcaseal&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| 18&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
| 27&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| 25&lt;br /&gt;
| 42&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| 21&lt;br /&gt;
| 38&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
| 27&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 48&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| 27&lt;br /&gt;
| 44&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Earliest Cancel&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 11&lt;br /&gt;
| 17&lt;br /&gt;
| 39&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 11&lt;br /&gt;
| 15&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 11&lt;br /&gt;
| -&lt;br /&gt;
| 43&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 20&lt;br /&gt;
| 24&lt;br /&gt;
| 46&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 16&lt;br /&gt;
| 19&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 16&lt;br /&gt;
| -&lt;br /&gt;
| 43&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 14&lt;br /&gt;
| 22&lt;br /&gt;
| 44&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 15&lt;br /&gt;
| 21&lt;br /&gt;
| 37&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
| 56&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 22&lt;br /&gt;
| 28&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 19&lt;br /&gt;
| 24&lt;br /&gt;
| 40&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 19&lt;br /&gt;
| -&lt;br /&gt;
| 54&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| 16&lt;br /&gt;
| 38&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| 15&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 53&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| 23&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| 19&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 51&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Partisan===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Animation&lt;br /&gt;
!Speed&lt;br /&gt;
!Attack&lt;br /&gt;
!Attack comes out on&lt;br /&gt;
!Earliest Cancel&lt;br /&gt;
!Total Frames&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Male&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |40%&lt;br /&gt;
|N1&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|N2&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|N3&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|H1&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
|H2&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|H3&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handgun===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Earliest Cancel&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 5&lt;br /&gt;
| 14&lt;br /&gt;
| 27&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 3&lt;br /&gt;
| 11&lt;br /&gt;
| 25&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| 19&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 15&lt;br /&gt;
| 22&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 6&lt;br /&gt;
| 18&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| 23&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 15&lt;br /&gt;
| 25&lt;br /&gt;
| 38&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 33&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|RAmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 26&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 24&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 19&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 34&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 29&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mechgun===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Earliest Cancel&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 5,8,11&lt;br /&gt;
| 12 (earliest input on 11)&lt;br /&gt;
| 49&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 3,6,9&lt;br /&gt;
| 10&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 3,5,8&lt;br /&gt;
| -&lt;br /&gt;
| 42&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 15,17,20&lt;br /&gt;
| 21&lt;br /&gt;
| 58&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 10,12,14&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 10,12,14&lt;br /&gt;
| -&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 6,10,15&lt;br /&gt;
| 16&lt;br /&gt;
| 53&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 4,8,12&lt;br /&gt;
| 13&lt;br /&gt;
| 48&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 3,7,11&lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 15,19,22&lt;br /&gt;
| 23&lt;br /&gt;
| 60&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 10,13,17&lt;br /&gt;
| 18&lt;br /&gt;
| 53&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 10,13,16&lt;br /&gt;
| -&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===L&amp;amp;K38 Combat===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;3&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 9 / 12 / 15 / 18 / 21&lt;br /&gt;
| 46&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 18 / 21 / 24 / 27 / 30&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;3&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 11 / 14 / 17 / 20 / 23&lt;br /&gt;
| 48&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 20 / 23 / 26 / 29 / 32&lt;br /&gt;
| 57&lt;br /&gt;
|- &lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;3&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;3&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Photon Blast==&lt;br /&gt;
Startup for the first player is 61 frames. Players chaining will join the first player for however many startup frames were left.&lt;br /&gt;
&lt;br /&gt;
Twins is 255 frames, all other PBs are 254. Two PB chains are 404 frames.&lt;br /&gt;
&lt;br /&gt;
== HP Drain ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Weapon&lt;br /&gt;
!Frames&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Double Cannon}}&lt;br /&gt;
|style=&amp;quot;text-align:center|25&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Girasole}}&lt;br /&gt;
|style=&amp;quot;text-align:center|25&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Lavis Blade}} (first drain)&lt;br /&gt;
|style=&amp;quot;text-align:center|20&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Lavis Blade}} (second drain)&lt;br /&gt;
|style=&amp;quot;text-align:center|27&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Lavis Cannon}}&lt;br /&gt;
|style=&amp;quot;text-align:center|21&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Gal Wind}}&lt;br /&gt;
|style=&amp;quot;text-align:center|23&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Orotiagito}}&lt;br /&gt;
|style=&amp;quot;text-align:center|22&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Psycho Wand}} (any technique)&lt;br /&gt;
|style=&amp;quot;text-align:center|15&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Raikiri}}&lt;br /&gt;
|style=&amp;quot;text-align:center|22&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Soul Banish}}&lt;br /&gt;
|style=&amp;quot;text-align:center|23+1*&lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;* Soul Banish drains on frame 23, but adds one additional frame to the collapse animation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Total time to revive with a {{Tool|Scape Doll}}:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(time to drain) + 7f (collapsing) + 119f (dead) + 70f (reviving) + 1f (standing but cannot act)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: With Lavis Blade, it would be: &amp;lt;code&amp;gt;20+7+119+70+1 = 217f&amp;lt;/code&amp;gt; total, or 7.23 seconds for a full retrap.&lt;br /&gt;
&lt;br /&gt;
== Block Recoil ==&lt;br /&gt;
Blocking damage (EVP or DFP block) leaves the character in recoil for 8 frames.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kindred</name></author>
	</entry>
</feed>