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	<id>https://wiki.pioneer2.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lilyzavoqth</id>
	<title>Ephinea PSO Wiki - User contributions [en]</title>
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	<updated>2026-05-06T05:44:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Garanz&amp;diff=41116</id>
		<title>Garanz</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Garanz&amp;diff=41116"/>
		<updated>2026-05-05T00:16:16Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: /* Behavior/Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RedirectsHere|Baranz|the weapon|Baranz Launcher}}&lt;br /&gt;
{{Enemy|name=Garanz (E1)}}&lt;br /&gt;
{{Enemy|name=Garanz (E2)}}&lt;br /&gt;
&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Garanz are simple but dangerous enemies. Apart from moving slowly toward the nearest target, they have two attacks: missiles and mines. Missiles are fired from the Garanz&#039; back and will chase down their target for a few seconds. Missiles do considerable damage to their target if they hit and can damage other monsters as well as the Garanz itself. As the Garanz loses health, it will fire larger and larger bursts of missiles, which can easily kill a character if they all connect. When moving while at low health a Garanz will drop mines behind it that will deal damage if the player character steps on them.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Due to their very high [[DFP]], resistances, and constant missile spam, Garanz are considered a high-priority target in any group of monsters. They can be quickly and easily frozen to immediately remove the threat they pose. A Garanz&#039;s missiles can also be redirected to damage it if the target player runs in circles around the Garanz; the missiles can also be led to other monsters to damage them.&lt;br /&gt;
&lt;br /&gt;
===Fixed Damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Missile || 49&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship Alpha || 42&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Missile || 38&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship Alpha || 31&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Missile || 80&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship Alpha || 110&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Missile || 80&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship Alpha || 80&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Missile || 124&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship Alpha || 154&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Missile || 132&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship Alpha || 132&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Missile || 250&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship Alpha || 232&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Missile || 232&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship Alpha || 200&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special activation===&lt;br /&gt;
====Episode 1====&lt;br /&gt;
{{EnemySpecial|Garanz (E1)}}&lt;br /&gt;
====Episode 2====&lt;br /&gt;
{{EnemySpecial|Garanz (E2)}}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=VR|catspan=5|quest=Virtual Limits 2{{!}}Virtual Limits #2|questspan=2|details=Clear quest|count=19}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Bonus spawn|count=+1}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=Mine Offensive|questspan=3|details=Clear first room|count=3}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear Mine 1|count=21}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear quest|count=50}}&lt;br /&gt;
{{HuntingTableRow1|category=Retrieval|catspan=|quest=Forsaken Friends|questspan=|details=Clear Mine 2|count=22}}&lt;br /&gt;
{{HuntingTableRow1|category=Solo Only|catspan=3|quest=Knight of Coral|questspan=3|details=Clear west rooms|count=8}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear east rooms|count=5}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear Mine|count=13}}&lt;br /&gt;
{{HuntingTableRow1|category=Retrieval|catspan=|quest=Lost SOUL BLADE|questspan=|details=Clear quest|count=26}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=|quest=Endless Nightmare 3{{!}}Endless Nightmare #3|questspan=|details=Clear first room|count=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=VR|catspan=|quest=Endless: Episode 2|questspan=|details=Clear Seabed and two&amp;lt;br&amp;gt;waves of VR Spaceship|count=5}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Gal Da Val&#039;s Darkness|questspan=|details=Clear VR Spaceship|count=31}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=|quest=Lost BIND ASSAULT|questspan=|details=Clear VR Spaceship Alpha|count=25}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Reality: Spaceship|questspan=|details=Clear quest|count=18}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Sweep-up Operation 6{{!}}Sweep-up Operation #6|questspan=|details=Clear quest|count=11}}&lt;br /&gt;
{{HuntingTableRow2|category=Government|catspan=|quest=6-1:Test/Spaceship 1|questspan=|details=Clear quest|count=7}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{EnemyDropTable|Garanz (E1)}}&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{EnemyDropTable|Garanz (E2)}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Mine Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Garanz&amp;diff=41115</id>
		<title>Garanz</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Garanz&amp;diff=41115"/>
		<updated>2026-05-04T23:53:10Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: /* Behavior/Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RedirectsHere|Baranz|the weapon|Baranz Launcher}}&lt;br /&gt;
{{Enemy|name=Garanz (E1)}}&lt;br /&gt;
{{Enemy|name=Garanz (E2)}}&lt;br /&gt;
&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Garanz are simple but dangerous enemies. Apart from moving slowly toward the nearest target, they have two attacks: missiles and mines. Missiles are fired from the Garanz&#039; back and will chase down their target for a few seconds. Missiles do considerable damage to their target if they hit and can damage other monsters as well the Garanz itself. As the Garanz loses health, it will fire larger and larger bursts of missiles, which can easily kill a character if they all connect. When moving while at low health a Garanz will drop mines behind it that will deal damage if the player character steps on them.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Due to their very high [[DFP]], resistances, and constant missile spam, Garanz are considered a high-priority target in any group of monsters. They can be quickly and easily frozen to immediately remove the threat they pose. A Garanz&#039;s missiles can also be redirected to damage it if the target player runs in circles around the Garanz; the missiles can also be led to other monsters to damage them.&lt;br /&gt;
&lt;br /&gt;
===Fixed Damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Missile || 49&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship Alpha || 42&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Missile || 38&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship Alpha || 31&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Missile || 80&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship Alpha || 110&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Missile || 80&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship Alpha || 80&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Missile || 124&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship Alpha || 154&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Missile || 132&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship Alpha || 132&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Missile || 250&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship Alpha || 232&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Missile || 232&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship Alpha || 200&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special activation===&lt;br /&gt;
====Episode 1====&lt;br /&gt;
{{EnemySpecial|Garanz (E1)}}&lt;br /&gt;
====Episode 2====&lt;br /&gt;
{{EnemySpecial|Garanz (E2)}}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=VR|catspan=5|quest=Virtual Limits 2{{!}}Virtual Limits #2|questspan=2|details=Clear quest|count=19}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Bonus spawn|count=+1}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=Mine Offensive|questspan=3|details=Clear first room|count=3}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear Mine 1|count=21}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear quest|count=50}}&lt;br /&gt;
{{HuntingTableRow1|category=Retrieval|catspan=|quest=Forsaken Friends|questspan=|details=Clear Mine 2|count=22}}&lt;br /&gt;
{{HuntingTableRow1|category=Solo Only|catspan=3|quest=Knight of Coral|questspan=3|details=Clear west rooms|count=8}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear east rooms|count=5}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear Mine|count=13}}&lt;br /&gt;
{{HuntingTableRow1|category=Retrieval|catspan=|quest=Lost SOUL BLADE|questspan=|details=Clear quest|count=26}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=|quest=Endless Nightmare 3{{!}}Endless Nightmare #3|questspan=|details=Clear first room|count=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=VR|catspan=|quest=Endless: Episode 2|questspan=|details=Clear Seabed and two&amp;lt;br&amp;gt;waves of VR Spaceship|count=5}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Gal Da Val&#039;s Darkness|questspan=|details=Clear VR Spaceship|count=31}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=|quest=Lost BIND ASSAULT|questspan=|details=Clear VR Spaceship Alpha|count=25}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Reality: Spaceship|questspan=|details=Clear quest|count=18}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Sweep-up Operation 6{{!}}Sweep-up Operation #6|questspan=|details=Clear quest|count=11}}&lt;br /&gt;
{{HuntingTableRow2|category=Government|catspan=|quest=6-1:Test/Spaceship 1|questspan=|details=Clear quest|count=7}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{EnemyDropTable|Garanz (E1)}}&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{EnemyDropTable|Garanz (E2)}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Mine Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Garanz&amp;diff=41114</id>
		<title>Garanz</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Garanz&amp;diff=41114"/>
		<updated>2026-05-04T23:50:30Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: /* Behavior/Mechanics */ Garanz mines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RedirectsHere|Baranz|the weapon|Baranz Launcher}}&lt;br /&gt;
{{Enemy|name=Garanz (E1)}}&lt;br /&gt;
{{Enemy|name=Garanz (E2)}}&lt;br /&gt;
&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Garanz are simple but dangerous enemies. Apart from moving slowly toward the nearest target, they have two attacks: missiles and mines. Missiles are fired from the Garanz&#039; back and will chase down their target for a few seconds. Missiles do considerable damage to their target if they hit and can damage other monsters as well. As the Garanz loses health, it will fire larger and larger bursts of missiles, which can easily kill a character if they all connect. When moving at low health a Garanz will drop mines behind it that will deal damage if the player character steps on them.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Due to their very high [[DFP]], resistances, and constant missile spam, Garanz are considered a high-priority target in any group of monsters. They can be quickly and easily frozen to immediately remove the threat they pose. A Garanz&#039;s missiles can also be redirected to damage it if the target player runs in circles around the Garanz; the missiles can also be led to other monsters to damage them.&lt;br /&gt;
&lt;br /&gt;
===Fixed Damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Missile || 49&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship Alpha || 42&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Missile || 38&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship Alpha || 31&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Missile || 80&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship Alpha || 110&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Missile || 80&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship Alpha || 80&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Missile || 124&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship Alpha || 154&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Missile || 132&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship Alpha || 132&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Missile || 250&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship Alpha || 232&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Missile || 232&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship Alpha || 200&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special activation===&lt;br /&gt;
====Episode 1====&lt;br /&gt;
{{EnemySpecial|Garanz (E1)}}&lt;br /&gt;
====Episode 2====&lt;br /&gt;
{{EnemySpecial|Garanz (E2)}}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=VR|catspan=5|quest=Virtual Limits 2{{!}}Virtual Limits #2|questspan=2|details=Clear quest|count=19}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Bonus spawn|count=+1}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=Mine Offensive|questspan=3|details=Clear first room|count=3}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear Mine 1|count=21}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear quest|count=50}}&lt;br /&gt;
{{HuntingTableRow1|category=Retrieval|catspan=|quest=Forsaken Friends|questspan=|details=Clear Mine 2|count=22}}&lt;br /&gt;
{{HuntingTableRow1|category=Solo Only|catspan=3|quest=Knight of Coral|questspan=3|details=Clear west rooms|count=8}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear east rooms|count=5}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear Mine|count=13}}&lt;br /&gt;
{{HuntingTableRow1|category=Retrieval|catspan=|quest=Lost SOUL BLADE|questspan=|details=Clear quest|count=26}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=|quest=Endless Nightmare 3{{!}}Endless Nightmare #3|questspan=|details=Clear first room|count=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=VR|catspan=|quest=Endless: Episode 2|questspan=|details=Clear Seabed and two&amp;lt;br&amp;gt;waves of VR Spaceship|count=5}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Gal Da Val&#039;s Darkness|questspan=|details=Clear VR Spaceship|count=31}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=|quest=Lost BIND ASSAULT|questspan=|details=Clear VR Spaceship Alpha|count=25}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Reality: Spaceship|questspan=|details=Clear quest|count=18}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Sweep-up Operation 6{{!}}Sweep-up Operation #6|questspan=|details=Clear quest|count=11}}&lt;br /&gt;
{{HuntingTableRow2|category=Government|catspan=|quest=6-1:Test/Spaceship 1|questspan=|details=Clear quest|count=7}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{EnemyDropTable|Garanz (E1)}}&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{EnemyDropTable|Garanz (E2)}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Mine Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=41077</id>
		<title>Template:RagolBoostRoadTracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=41077"/>
		<updated>2026-05-03T00:11:59Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RagolBoostRoadTrackerTable&lt;br /&gt;
|forest=&lt;br /&gt;
&amp;lt;!--MU1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SR1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LHS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SA1--&amp;gt;2&lt;br /&gt;
|cave=&lt;br /&gt;
&amp;lt;!--MU2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--EN2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SR2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LIS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SA2--&amp;gt;2&lt;br /&gt;
|mine=&lt;br /&gt;
&amp;lt;!--MU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SR3--&amp;gt;2&lt;br /&gt;
|ruins=&lt;br /&gt;
&amp;lt;!--MU4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--EN4--&amp;gt;1&lt;br /&gt;
&amp;lt;!--SR4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LHP--&amp;gt;2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|temple=&lt;br /&gt;
&amp;lt;!--SU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LSR--&amp;gt;0&lt;br /&gt;
&amp;lt;!--AO3--&amp;gt;0&lt;br /&gt;
|spaceship=&lt;br /&gt;
&amp;lt;!--SU6--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LBA--&amp;gt;0&lt;br /&gt;
&amp;lt;!--AO4--&amp;gt;0&lt;br /&gt;
|cca=&lt;br /&gt;
&amp;lt;!--PW1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU7--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--AO5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--TET--&amp;gt;0&lt;br /&gt;
|seabed=&lt;br /&gt;
&amp;lt;!--PW3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU8--&amp;gt;1&lt;br /&gt;
&amp;lt;!--PS5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LDR--&amp;gt;0&lt;br /&gt;
&amp;lt;!--TWT--&amp;gt;0&lt;br /&gt;
|tower=&lt;br /&gt;
&amp;lt;!--PS6--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LCV--&amp;gt;0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|crater=&lt;br /&gt;
&amp;lt;!--WOL1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--WOL2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU10--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU11--&amp;gt;0&lt;br /&gt;
|desert=&lt;br /&gt;
&amp;lt;!--WOL3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--WOL4--&amp;gt;1&lt;br /&gt;
&amp;lt;!--WOL5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU12--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU13--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU14--&amp;gt;0&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Orange = Current &amp;lt;br&amp;gt;&lt;br /&gt;
Dark Blue = Possible &amp;lt;br&amp;gt;&lt;br /&gt;
No Highlight = Not Possible&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
A 0 denotes that the quest is possible for the next RBR, a 1 that the quest is currently the RBR quest, and a 2 that the quest is not possible for the next RBR. When a quest with a 2 is selected as the RBR quest reset all other quets in that Episode to 0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Red_Ring&amp;diff=41066</id>
		<title>Red Ring</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Red_Ring&amp;diff=41066"/>
		<updated>2026-04-26T04:11:15Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;&amp;quot;RR&amp;quot; redirects here. For the ring obtained from [[Seat of the Heart]], see [[Ragol Ring]].&#039;&#039;&lt;br /&gt;
{{Item&lt;br /&gt;
|jp = レッドリング&lt;br /&gt;
|romaji = Red Ring&lt;br /&gt;
|icon = Shield&lt;br /&gt;
|image = Red Ring.png&lt;br /&gt;
|stars = 11&lt;br /&gt;
|type = Barrier&lt;br /&gt;
|requirement = Level 180&lt;br /&gt;
|ATP = 20&lt;br /&gt;
|DFP = 150-235&lt;br /&gt;
|MST = 20&lt;br /&gt;
|ATA = 20&lt;br /&gt;
|EVP = 232-257&lt;br /&gt;
|LCK = 20&lt;br /&gt;
|EFR = 30&lt;br /&gt;
|EIC = 30&lt;br /&gt;
|ETH = 30&lt;br /&gt;
|EDK = 5&lt;br /&gt;
|ELT = 5&lt;br /&gt;
|class = 111111111111&lt;br /&gt;
|hex = 010227&lt;br /&gt;
|desc = Red ring.&amp;lt;br&amp;gt;It looks like there are a total of 7 colors.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Red ring.png|thumb|right|Red Ring&#039;s aesthetic effect]]&lt;br /&gt;
{{Shield|rare|Red Ring}} is a rare [[Barriers|barrier]] that is considered to be the best barrier in the game. It is equippable by all classes, provides passive HP and TP regeneration at a rate of 1 every 15 seconds, and gives a +20 boost to all stats along with a strong set of resistances.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Viridia|diff=Ultimate|Dark Falz|1/186}}&lt;br /&gt;
{{DropRow|id=Greenill|diff=Ultimate|Dark Falz|1/186}}&lt;br /&gt;
{{DropRow|id=Skyly|diff=Ultimate|Dark Falz|1/186}}&lt;br /&gt;
{{DropRow|id=Redria|diff=Ultimate|Dark Falz|1/186}}&lt;br /&gt;
{{DropRow|id=Whitill|diff=Ultimate|Dark Falz|1/186}}&lt;br /&gt;
|}&lt;br /&gt;
==Reskins==&lt;br /&gt;
Red Ring has several Ephinea-exclusive cosmetic skins that can be obtained. This renames the Red Ring to Red Ring*. &lt;br /&gt;
&lt;br /&gt;
Red Ring&#039;s cosmetic skins come in two distinct styles:&lt;br /&gt;
* [[Tools#Ring_Paints|Ring paints]], obtained from event drops or the {{Quest link|Anniversary Badge Shop}}, which simply recolor Red Ring to the color specified by the paint.&lt;br /&gt;
* [[Tools#Ring_platings|Ring platings]], obtained exclusively from {{Quest link|The Forge}}, which change the appearance of Red Ring to that of a different barrier specified by the plating (e.g. {{Shield|rare|From the Depths}} or {{Shield|rare|Safety Heart}}).&lt;br /&gt;
&lt;br /&gt;
Both kinds of skin can be removed via using {{Tool|rare|Red Paint}}, but the item used to skin the Red Ring will be permanently lost in the process.&lt;br /&gt;
&lt;br /&gt;
===Paints===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Hex&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| {{Tool|rare|Black Paint}}&lt;br /&gt;
| 01027C&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| {{Tool|rare|Blue Paint}}&lt;br /&gt;
| 010253&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| {{Tool|rare|Chartreuse Paint}}&lt;br /&gt;
| 0102A5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| {{Tool|rare|Cyan Paint}}&lt;br /&gt;
| 0102A6&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| {{Tool|rare|Green Paint}}&lt;br /&gt;
| 01025B&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| {{Tool|rare|Onyx Paint}}&lt;br /&gt;
| 0102A7&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| {{Tool|rare|Orange Paint}}&lt;br /&gt;
| 0102A8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| {{Tool|rare|Purple Paint}}&lt;br /&gt;
| 01026B&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| {{Tool|rare|Rose Paint}}&lt;br /&gt;
| 0102A9&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| {{Tool|rare|Ultramarine Paint}}&lt;br /&gt;
| 0102AA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| {{Tool|rare|Violet Paint}}&lt;br /&gt;
| 0102AB&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| {{Tool|rare|White Paint}}&lt;br /&gt;
| 010274&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| {{Tool|rare|Yellow Paint}}&lt;br /&gt;
| 010263&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Platings===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Hex&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| {{Tool|rare|Angel Plating}}&lt;br /&gt;
| 0102B1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| {{Tool|rare|Bunny Plating}}&lt;br /&gt;
| 0102B2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| {{Tool|rare|Cat Plating}}&lt;br /&gt;
| 0102B3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| {{Tool|rare|Deep Plating}}&lt;br /&gt;
| 0102B4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| {{Tool|rare|Delsaber Plating}}&lt;br /&gt;
| 0102AC&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| {{Tool|rare|Epsilon Plating}}&lt;br /&gt;
| 0102AF&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| {{Tool|rare|Heart Plating}}&lt;br /&gt;
| 0102B0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| {{Tool|rare|Honeycomb Plating}}&lt;br /&gt;
| 0102AE&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| {{Tool|rare|Standstill Plating}}&lt;br /&gt;
| 0102AD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
File:Black Ring.png|Black Paint&lt;br /&gt;
File:Blue Ring.png|Blue Paint&lt;br /&gt;
File:Chartreuse Ring.png|Chartreuse Paint&lt;br /&gt;
File:Cyan Ring.png|Cyan Paint&lt;br /&gt;
File:Green Ring.png|Green Paint&lt;br /&gt;
File:Onyx Ring.png|Onyx Paint&lt;br /&gt;
File:Orange Ring.png|Orange Paint&lt;br /&gt;
File:Purple Ring.png|Purple Paint&lt;br /&gt;
File:Rose Ring.png|Rose Paint&lt;br /&gt;
File:Ultramarine Ring.png|Ultramarine Paint&lt;br /&gt;
File:Violet Ring.png|Violet Paint&lt;br /&gt;
File:White Ring.png|White Paint&lt;br /&gt;
File:Yellow Ring.png|Yellow Paint&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Barriers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Barriers]]&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Madam%27s_Parasol&amp;diff=41065</id>
		<title>Madam&#039;s Parasol</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Madam%27s_Parasol&amp;diff=41065"/>
		<updated>2026-04-26T04:06:58Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Madam&#039;s Parasol&lt;br /&gt;
|jp = マダムノヒガサ&lt;br /&gt;
|romaji = Madam&#039;s Parasol&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Madam&#039;s Parasol.png&lt;br /&gt;
|imagealt = Partisan&lt;br /&gt;
|stars = 11&lt;br /&gt;
|type = Partisan&lt;br /&gt;
|requirement = 570 ATP&lt;br /&gt;
|grind = 0&lt;br /&gt;
|special = Spirit&lt;br /&gt;
|targets = 10&lt;br /&gt;
|ATP = 215-220&lt;br /&gt;
|ATA = 40&lt;br /&gt;
|class = 010101010101&lt;br /&gt;
|hdist = 30&lt;br /&gt;
|hangle = 40&lt;br /&gt;
|vdist = 15&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 003A00&lt;br /&gt;
|desc = Proof of Madam.&amp;lt;br&amp;gt;Madam&#039;s dignity boosts the effective range of Resta and Anti.&lt;br /&gt;
}}&lt;br /&gt;
{{Sword|rare|Madam&#039;s Parasol}} is a rare [[Partisans|partisan]] that can only be equipped by female characters. &lt;br /&gt;
&lt;br /&gt;
While equipped, Madam&#039;s Parasol grants gradual [[HP]] regeneration at a rate of approximately one HP every three seconds, and increases the range of {{Resta}} and {{Anti}}.&lt;br /&gt;
==Technique Boost==&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Resta|+100% Range}}&lt;br /&gt;
{{TechBoostRow|Anti|+100% Range}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Viridia|diff=Ultimate|Gibbles|1/12603}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Black Paper&#039;s Dangerous Deal===&lt;br /&gt;
: &#039;&#039;Main article: {{Quest link|Black Paper&#039;s Dangerous Deal}}&#039;&#039;&lt;br /&gt;
Note that all rates are the chance of getting an item per Photon Crystal, not per roll.&lt;br /&gt;
{{BPDTableHead}}&lt;br /&gt;
{{BPDTableRow|quest=Rappy Route|diff=Very Hard|1/7.34}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Partisans}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Partisans]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=41059</id>
		<title>Template:RagolBoostRoadTracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=41059"/>
		<updated>2026-04-26T00:03:14Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RagolBoostRoadTrackerTable&lt;br /&gt;
|forest=&lt;br /&gt;
&amp;lt;!--MU1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SR1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LHS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SA1--&amp;gt;1&lt;br /&gt;
|cave=&lt;br /&gt;
&amp;lt;!--MU2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--EN2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SR2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LIS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SA2--&amp;gt;2&lt;br /&gt;
|mine=&lt;br /&gt;
&amp;lt;!--MU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SR3--&amp;gt;2&lt;br /&gt;
|ruins=&lt;br /&gt;
&amp;lt;!--MU4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--EN4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LHP--&amp;gt;2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|temple=&lt;br /&gt;
&amp;lt;!--SU5--&amp;gt;1&lt;br /&gt;
&amp;lt;!--PS1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LSR--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO3--&amp;gt;2&lt;br /&gt;
|spaceship=&lt;br /&gt;
&amp;lt;!--SU6--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LBA--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO4--&amp;gt;2&lt;br /&gt;
|cca=&lt;br /&gt;
&amp;lt;!--PW1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU7--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--TET--&amp;gt;2&lt;br /&gt;
|seabed=&lt;br /&gt;
&amp;lt;!--PW3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU8--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LDR--&amp;gt;2&lt;br /&gt;
&amp;lt;!--TWT--&amp;gt;2&lt;br /&gt;
|tower=&lt;br /&gt;
&amp;lt;!--PS6--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LCV--&amp;gt;2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|crater=&lt;br /&gt;
&amp;lt;!--WOL1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL2--&amp;gt;1&lt;br /&gt;
&amp;lt;!--NMU1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--NMU2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU10--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU11--&amp;gt;2&lt;br /&gt;
|desert=&lt;br /&gt;
&amp;lt;!--WOL3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--NMU4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--NMU5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU12--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU13--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU14--&amp;gt;2&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Orange = Current &amp;lt;br&amp;gt;&lt;br /&gt;
Dark Blue = Possible &amp;lt;br&amp;gt;&lt;br /&gt;
No Highlight = Not Possible&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
A 0 denotes that the quest is possible for the next RBR, a 1 that the quest is currently the RBR quest, and a 2 that the quest is not possible for the next RBR. When a quest with a 2 is selected as the RBR quest reset all other quets in that Episode to 0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Lost_BIND_ASSAULT&amp;diff=41046</id>
		<title>Lost BIND ASSAULT</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Lost_BIND_ASSAULT&amp;diff=41046"/>
		<updated>2026-04-21T05:28:03Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Lost BIND ASSAULT&lt;br /&gt;
|episode=2&lt;br /&gt;
|category=Retrieval&lt;br /&gt;
|desc=My weapon was taken from me when I was fighting Gol Dragon.&lt;br /&gt;
|info=Retrieve a weapon from a Gol Dragon!!&lt;br /&gt;
|client=Hopkins, hunter&lt;br /&gt;
|reward=Normal: 2000&amp;lt;br/&amp;gt;Hard: 4000&amp;lt;br/&amp;gt;Very Hard: 6000&amp;lt;br/&amp;gt;Ultimate: 8000&lt;br /&gt;
|author=Ender&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
|nxpon=???&lt;br /&gt;
|hxpon=???&lt;br /&gt;
|vhxpon=???&lt;br /&gt;
|uxpon=???&lt;br /&gt;
|nxpoff=???&lt;br /&gt;
|hxpoff=???&lt;br /&gt;
|vhxpoff=???&lt;br /&gt;
|uxpoff=???&lt;br /&gt;
}}&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[VR Spaceship Alpha]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|25&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[VR Spaceship Beta]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|31&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[VR Spaceship Final]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gol Dragon]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Bosses&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gol Dragon]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|107&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|61&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|69&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|[[Gol Dragon]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=4|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[VR Spaceship Alpha|VR Spaceship Alpha]]&lt;br /&gt;
!colspan=2|[[VR Spaceship Beta|VR Spaceship Beta]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|40&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|12&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|7&lt;br /&gt;
!colspan=2|[[VR Spaceship Final|VR Spaceship Final]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Maps==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=300 widths=300&amp;gt;&lt;br /&gt;
Lost Bind Assault (VR Spaceship Alpha).png | VR Spaceship Alpha&lt;br /&gt;
Lost Bind Assault (VR Spaceship Beta).png | VR Spaceship Beta&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Episode2Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 2 Quests]]&lt;br /&gt;
[[Category:Retrieval Quests]]&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Sp2&amp;diff=41042</id>
		<title>Sp2</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Sp2&amp;diff=41042"/>
		<updated>2026-04-20T18:43:59Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: Redirected page to Subterranean Patrol 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Subterranean Patrol 2]]&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Quests&amp;diff=41041</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Quests&amp;diff=41041"/>
		<updated>2026-04-20T18:34:11Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: /* Retrieval */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Quests]] are optional missions in &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; that players may undertake from the [[Hunter&#039;s Guild]] on Pioneer 2. Quests will almost always reward the player with {{Meseta}} on clear, with many quests also granting [[List of quest rewards|item rewards]]. &lt;br /&gt;
&lt;br /&gt;
Quests are started at the [[Hunter&#039;s Guild|quest counter]], and displayed by category, along with a short description for each quest. Quests are cleared in various ways, with some not having any clear condition at all (this most commonly applies to quests in the Shop category). Once a quest has been initiated, no other players may join the party.&lt;br /&gt;
&lt;br /&gt;
When a quest is cleared and the player speaks to the quest counter NPC to receive their reward, they are automatically removed from the current game and returned to the Visual Lobby. In the case of quests which have no clear condition, a player can return to the lobby more quickly by using the &amp;lt;code&amp;gt;/lobby&amp;lt;/code&amp;gt; [[Chat commands|chat command]].&lt;br /&gt;
&lt;br /&gt;
While quests are optional, one of the main reasons to play them is that they offer varied and unique amounts or arrangements of [[Monsters|monster]] spawns, which is ideal for players looking to obtain rare items from specific monsters. As an example, the Episode 1 [[Quests#Side Story|side story]] quest {{Quest link|The Fake in Yellow}} takes place in [[Forest 1]], but features only [[Rag Rappy|Rag Rappies]] as enemies.&lt;br /&gt;
&lt;br /&gt;
While the majority of quests are available to play in both One Person and multiplayer mode, some are specific to one or the other. Most notably, quests in the &#039;&#039;&#039;Side Story&#039;&#039;&#039; and &#039;&#039;&#039;Solo Only&#039;&#039;&#039; categories may only be initiated in games set to One Person mode, while &#039;&#039;&#039;Government&#039;&#039;&#039; quests ([[Quests#Government quests|detailed below]]) may only be initiated in multiplayer games.&lt;br /&gt;
&lt;br /&gt;
As a private server, Ephinea offers both the official servers&#039; original Sonic Team quests, as well as an assortment of staff- and community-created quests.&lt;br /&gt;
&lt;br /&gt;
==Government quests==&lt;br /&gt;
: &#039;&#039;Main article: [[Government]]&#039;&#039;&lt;br /&gt;
Government quests are multiplayer mode-only quests that serve to tell the story of &#039;&#039;Phantasy Star Online&#039;&#039;, and differ from most other quests in the following ways:&lt;br /&gt;
&lt;br /&gt;
* They must be cleared {{Note|similar to Episode 1&#039;s Side Story quests|sequentially}} (beginning with the first Government quest in each episode);&lt;br /&gt;
* They may be joined by other players while in-progress;&lt;br /&gt;
* They must be initiated by:&lt;br /&gt;
** Speaking with Momoka at [[The Principal]] in Episodes 1 and 4;&lt;br /&gt;
** Speaking with Nol at the [[Lab]] in Episode 2;&lt;br /&gt;
&lt;br /&gt;
Additionally, some Government quests give out rewards the first time they&#039;re cleared on a given character and difficulty.&lt;br /&gt;
&lt;br /&gt;
==Quest boosts==&lt;br /&gt;
Ephinea features the [[Ragol Boost Road]] (frequently referred to as simply &amp;quot;RBR&amp;quot;), a weekly re-occurrence which highlights one [[Quests|quest]] in each of Episodes 1, 2, and 4 (choosing from a predetermined list), granting the party various rate boosts while playing them. A resource that displays items and drop rates for all RBR quests for all [[Section ID|Section IDs]] can be found on this [https://docs.google.com/spreadsheets/d/1sEiKgmFA1aC4XXfZ23lz3VBodYZEhF39XxOSKgULiWg/edit?usp=sharing spreadsheet].&lt;br /&gt;
&lt;br /&gt;
Additional quest boosts are granted during certain [[Events]]. During the annual [[Anniversary event]], exclusive quests can be accessed with increased rates. A resource that displays items and drop rates for all Anniversary Event quests for all [[Section ID|Section IDs]] can be found on this [https://docs.google.com/spreadsheets/d/1rsZ9oDSzCUlDNpHK4hYWlOCrO3TiPV-PcXVUvbqFybM/edit?usp=sharing spreadsheet].&lt;br /&gt;
&lt;br /&gt;
==Quest list==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
====Government====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|1-1:Planet Ragol|[[Forest|Forest 1]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|1-2:Torrential Woods|[[Forest|Forest 1]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|1-3:Subterranean Den|[[Forest|Forest 1]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|2-1:Infernal Cavern|[[Cave|Cave 1]]}}&lt;br /&gt;
{{QuestRow|2-2:Deep Within|[[Cave|Cave 1]], [[Cave|Cave 2]]}}&lt;br /&gt;
{{QuestRow|2-3:The Mutation|[[Cave|Cave 2]], [[Cave|Cave 3]]}}&lt;br /&gt;
{{QuestRow|2-4:Waterway Shadow|[[Cave|Cave 1]], [[Cave|Cave 2]], [[Cave|Cave 3]]}}&lt;br /&gt;
{{QuestRow|3-1:The Facility|[[Mine|Mine 1]]}}&lt;br /&gt;
{{QuestRow|3-2:Machines Attack|[[Mine|Mine 2]]}}&lt;br /&gt;
{{QuestRow|3-3:Central Control|[[Mine|Mine 1]], [[Mine|Mine 2]]}}&lt;br /&gt;
{{QuestRow|4-1:The Lost Ruins|[[Mine|Mine 2]], [[Ruins|Ruins 1]]}}&lt;br /&gt;
{{QuestRow|4-2:Buried Relics|[[Ruins|Ruins 2]]}}&lt;br /&gt;
{{QuestRow|4-3:Hero &amp;amp; Daughter|[[Ruins|Ruins 1]], [[Ruins|Ruins 2]]}}&lt;br /&gt;
{{QuestRow|4-4:The Tomb Stirs|[[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|4-5:Dark Inheritance|[[Ruins|Ruins 1]], [[Ruins|Ruins 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Side Story====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Battle Training|[[Forest|Forest 1]]}}&lt;br /&gt;
{{QuestRow|Magnitude of Metal|[[Forest|Forest 1]]}}&lt;br /&gt;
{{QuestRow|Claiming a Stake|[[Forest|Forest 1]]}}&lt;br /&gt;
{{QuestRow|The Value of Money|Pioneer 2}}&lt;br /&gt;
{{QuestRow|Journalistic Pursuit|[[Forest|Forest 1]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|The Fake in Yellow|[[Forest|Forest 1]]}}&lt;br /&gt;
{{QuestRow|Native Research|[[Forest|Forest 1]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|Forest of Sorrow|[[Forest|Forest 1]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|Gran Squall|[[Forest|Forest 1]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|Addicting Food|[[Cave|Cave 1]], [[Cave|Cave 2]], [[Cave|Cave 3]]}}&lt;br /&gt;
{{QuestRow|The Lost Bride|[[Cave|Cave 1]], [[Cave|Cave 2]]}}&lt;br /&gt;
{{QuestRow|Waterfall Tears|[[Cave|Cave 1]], [[Cave|Cave 2]]}}&lt;br /&gt;
{{QuestRow|Black Paper|[[Cave|Cave 1]], [[Cave|Cave 2]], [[Cave|Cave 3]]}}&lt;br /&gt;
{{QuestRow|Secret Delivery|[[Cave|Cave 1]], [[Cave|Cave 2]]}}&lt;br /&gt;
{{QuestRow|Soul of a Blacksmith|[[Forest|Forest 1]], [[Forest|Forest 2]], [[Cave|Cave 1]], [[Cave|Cave 2]], [[Cave|Cave 3]]}}&lt;br /&gt;
{{QuestRow|Letter from Lionel|[[Forest|Forest 1]], [[Forest|Forest 2]], [[Cave|Cave 1]], [[Cave|Cave 2]]}}&lt;br /&gt;
{{QuestRow|The Grave&#039;s Butler|[[Cave|Cave 1]], [[Cave|Cave 2]]}}&lt;br /&gt;
{{QuestRow|Knowing One&#039;s Heart|[[Mine|Mine 1]]}}&lt;br /&gt;
{{QuestRow|The Retired Hunter|[[Forest|Forest 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Dr. Osto&#039;s Research|[[Mine|Mine 2]]}}&lt;br /&gt;
{{QuestRow|Unsealed Door|[[Mine|Mine 1]], [[Mine|Mine 2]]}}&lt;br /&gt;
{{QuestRow|Soul of Steel|[[Mine|Mine 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Doc&#039;s Secret Plan|[[Ruins|Ruins 1]]}}&lt;br /&gt;
{{QuestRow|Seek my Master|[[Ruins|Ruins 1]], [[Ruins|Ruins 2]]}}&lt;br /&gt;
{{QuestRow|From the Depths (quest){{!}}From the Depths|[[Ruins|Ruins 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Central Dome Fire Swirl|[[Forest|Forest 2]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Extermination====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Mop-up Operation 1{{!}}Mop-up Operation #1|[[Forest|Forest 1]]}}&lt;br /&gt;
{{QuestRow|Mop-up Operation 2{{!}}Mop-up Operation #2|[[Cave|Cave 1]]}}&lt;br /&gt;
{{QuestRow|Mop-up Operation 3{{!}}Mop-up Operation #3|[[Mine|Mine 1]]}}&lt;br /&gt;
{{QuestRow|Mop-up Operation 4{{!}}Mop-up Operation #4|[[Ruins|Ruins 1]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 1{{!}}Sweep-up Operation #1|[[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 2{{!}}Sweep-up Operation #2|[[Cave|Cave 3]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 3{{!}}Sweep-up Operation #3|[[Mine|Mine 2]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 4{{!}}Sweep-up Operation #4|[[Ruins|Ruins 2]]}}&lt;br /&gt;
{{QuestRow|Endless Nightmare 1{{!}}Endless Nightmare #1|[[Forest|Forest 1]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|Endless Nightmare 2{{!}}Endless Nightmare #2|[[Cave|Cave 1]], [[Cave|Cave 2]]}}&lt;br /&gt;
{{QuestRow|Endless Nightmare 3{{!}}Endless Nightmare #3|[[Mine|Mine 1]], [[Mine|Mine 2]]}}&lt;br /&gt;
{{QuestRow|Endless Nightmare 4{{!}}Endless Nightmare #4|[[Ruins|Ruins 1]], [[Ruins|Ruins 2]]}}&lt;br /&gt;
{{QuestRow|Today&#039;s Rate|[[Cave|Cave 2]], [[Cave|Cave 3]], [[Mine|Mine 1]]}}&lt;br /&gt;
{{QuestRow|Anomalous Ordeal 1{{!}}Anomalous Ordeal #1|[[Forest|Forest 1]], [[Ruins|Ruins 2]]}}&lt;br /&gt;
{{QuestRow|Anomalous Ordeal 2{{!}}Anomalous Ordeal #2|[[Cave|Cave 2]], [[Mine|Mine 2]]}}&lt;br /&gt;
{{QuestRow|Scarlet Realm 1{{!}}Scarlet Realm #1|[[Forest|Forest 1]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|Scarlet Realm 2{{!}}Scarlet Realm #2|[[Cave|Cave 2]], [[Cave|Cave 3]]}}&lt;br /&gt;
{{QuestRow|Scarlet Realm 3{{!}}Scarlet Realm #3|[[Mine|Mine 1]], [[Mine|Mine 2]]}}&lt;br /&gt;
{{QuestRow|Scarlet Realm 4{{!}}Scarlet Realm #4|[[Ruins|Ruins 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Silent Afterimage 1{{!}}Silent Afterimage #1|[[Forest|Forest 1]], [[Ruins|Ruins 1]]}}&lt;br /&gt;
{{QuestRow|Silent Afterimage 2{{!}}Silent Afterimage #2|[[Cave|Cave 3]], [[Mine|Mine 1]]}}&lt;br /&gt;
{{QuestRow|Chronocide Trial 1{{!}}Chronocide Trial #1|[[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|Chronocide Trial 2{{!}}Chronocide Trial #2|[[Cave|Cave 2]]}}&lt;br /&gt;
{{QuestRow|Chronocide Trial 3{{!}}Chronocide Trial #3|[[Mine|Mine 2]]}}&lt;br /&gt;
{{QuestRow|Chronocide Trial 4{{!}}Chronocide Trial #4|[[Ruins|Ruins 2]]}}&lt;br /&gt;
{{QuestRow|Ruins Wreckage{{!}}Ruins Wreckage|[[Ruins|Ruins 1]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Maximum Attack====&lt;br /&gt;
{{QuestHead|Maximum Attack}}&lt;br /&gt;
{{QuestRow|MAXIMUM ATTACK 1 Ver2|[[Forest|Forest 2]], [[Cave|Cave 3]], [[Mine|Mine 2]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -1A-|[[Cave|Cave 2]], [[Mine|Mine 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -1B-|[[Cave|Cave 2]], [[Mine|Mine 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -1C-|[[Cave|Cave 2]], [[Mine|Mine 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -1R-|[[Cave|Cave 2]], [[Mine|Mine 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Random Attack Xrd Stage (E1){{!}}Random Attack Xrd Stage|[[Cave|Cave 1]], [[Mine|Mine 1]], [[Ruins|Ruins 3]], [[Palace]], [[Spaceship (Battle)|Spaceship]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Episode 1|[[Forest|Forest 2]], [[Cave|Cave 2]], [[Mine|Mine 1]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Random Attack Xrd REV 1|[[Forest|Forest 1]], [[Forest|Forest 2]], [[Cave|Cave 1]], [[Cave|Cave 3]], [[Mine|Mine 1]], [[Mine|Mine 2]], [[Ruins|Ruins 1]], [[Ruins|Ruins 3]], [[Palace]], [[Spaceship (Battle)|Spaceship]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Retrieval====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|The Missing Maracas|[[Forest|Forest 1]], [[Cave|Cave 1]]}}&lt;br /&gt;
{{QuestRow|Lost HEAT SWORD|[[Forest|Forest 1]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|Lost ICE SPINNER|[[Cave|Cave 1]], [[Cave|Cave 2]], [[Cave|Cave 3]]}}&lt;br /&gt;
{{QuestRow|Lost SOUL BLADE|[[Mine|Mine 1]], [[Mine|Mine 2]]}}&lt;br /&gt;
{{QuestRow|Lost HELL PALLASCH|[[Ruins|Ruins 1]], [[Ruins|Ruins 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Fragments of a Memory|[[Ruins|Ruins 1]], [[Ruins|Ruins 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Rappy&#039;s Holiday|[[Forest|Forest 1]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|Gallon&#039;s Treachery|[[Cave|Cave 3]], [[Ruins|Ruins 2]]}}&lt;br /&gt;
{{QuestRow|Rescue from Ragol|[[Forest|Forest 1]], [[Forest|Forest 2]], [[Cave|Cave 1]]}}&lt;br /&gt;
{{QuestRow|Forsaken Friends|[[Mine|Mine 2]], [[Ruins|Ruins 1]], [[Ruins|Ruins 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|This Must Be The Place|[[Ruins|Ruins 1]], [[Ruins|Ruins 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Road To Nowhere|[[Ruins|Ruins 1]], [[Ruins|Ruins 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Lost Son Jim|[[Forest|Forest 2]], [[Cave|Cave 2]], [[Cave|Cave 3]]}}&lt;br /&gt;
{{QuestRow|Subterranean Patrol 1{{!}}Subterranean Patrol #1|[[Cave|Cave 3]]}}&lt;br /&gt;
{{QuestRow|Subterranean Patrol 2{{!}}Subterranean Patrol #2|[[Cave|Cave 2]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Shop====&lt;br /&gt;
{{QuestHead|Shop}}&lt;br /&gt;
{{QuestRow|Christmas Event Shop|Pioneer 2}}&lt;br /&gt;
{{QuestRow|Anniversary Badge Shop|Pioneer 2}}&lt;br /&gt;
{{QuestRow|The Forge|Pioneer 2}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====VR====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Towards the Future|[[Forest|Forest 2]], [[Cave|Cave 3]], [[Mine|Mine 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Tyrell&#039;s Ego|[[Forest|Forest 2]], [[Cave|Cave 3]], [[Mine|Mine 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Labyrinthine Trial|[[Cave|Cave 1]]}}&lt;br /&gt;
{{QuestRow|Sugoroku|[[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|Simulator 2.0|[[Forest|Forest 2]], [[Cave|Cave 2]], [[Mine|Mine 2]], [[Ruins|Ruins 3]], [[Palace]], [[Spaceship (Battle)|Spaceship]]}}&lt;br /&gt;
{{QuestRow|Mine Offensive|[[Mine|Mine 1]], [[Mine|Mine 2]]}}&lt;br /&gt;
{{QuestRow|Endless: Episode 1|All Episode 1}}&lt;br /&gt;
{{QuestRow|Virtual Limits 1|[[Palace]]}}&lt;br /&gt;
{{QuestRow|Virtual Limits 2|[[Spaceship (Battle)|Spaceship]]}}&lt;br /&gt;
{{QuestRow|Virtual Vortex 1|[[Palace]]}}&lt;br /&gt;
{{QuestRow|Virtual Vortex 2|[[Spaceship (Battle)|Spaceship]]}}&lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;Note: Virtual Vortex 1 and 2 are only available on &#039;&#039;&#039;Classic Mode.&#039;&#039;&#039; See Virtual Limits 1 and 2 for their normal counterpart.&#039;&#039;&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Solo Only====&lt;br /&gt;
{{QuestHead|Solo Only}}&lt;br /&gt;
{{QuestRow|Gallon&#039;s Plan|[[Forest|Forest 1]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|Good Luck!|[[Forest|Forest 1]]}}&lt;br /&gt;
{{QuestRow|AOL CUP -Sunset Base-|[[Forest|Forest 1]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|Knight of Coral|[[Cave|Cave 2]], [[Mine|Mine 1]], [[Ruins|Ruins 3]], [[Palace]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Event====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Christmas Fiasco (E1){{!}}Christmas Fiasco|[[Cave|Cave 2]], [[Mine|Mine 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Solstice Snafu (E1){{!}}Solstice Snafu|[[Ruins|Ruins 1]], [[Cave|Cave 3]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|December Disaster 1{{!}}December Disaster #1|[[Forest|Forest 2]], [[Ruins|Ruins 1]], [[Ruins|Ruins 2]]}}&lt;br /&gt;
{{QuestRow|August Atrocity 1|[[Mine|Mine 2]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Halloween====&lt;br /&gt;
: &#039;&#039;Main article: [[Halloween quests]]&#039;&#039;&lt;br /&gt;
{{QuestHead|Halloween}}&lt;br /&gt;
{{QuestRow|Hollow Battlefield: Forest|[[Forest|Forest 1]]}}&lt;br /&gt;
{{QuestRow|Hollow Battlefield: Cave|[[Cave|Cave 2]]}}&lt;br /&gt;
{{QuestRow|Hollow Battlefield: Mine|[[Mine|Mine 2]]}}&lt;br /&gt;
{{QuestRow|Hollow Battlefield: Ruins|[[Ruins|Ruins 3]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Sandbox Only====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Forest|[[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Cave|[[Cave|Cave 2]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Mine|[[Mine|Mine 1]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Ruins|[[Ruins|Ruins 3]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
====Government====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|5-1:Test/VR Temple 1|[[VR Temple|VR Temple Alpha]]}}&lt;br /&gt;
{{QuestRow|5-2:Test/VR Temple 2|[[VR Temple|VR Temple Beta]]}}&lt;br /&gt;
{{QuestRow|5-3:Test/VR Temple 3|[[VR Temple|VR Temple Alpha]], [[VR Temple|VR Temple Beta]]}}&lt;br /&gt;
{{QuestRow|5-4:Test/VR Temple 4|[[VR Temple|VR Temple Alpha]], [[VR Temple|VR Temple Beta]]}}&lt;br /&gt;
{{QuestRow|5-5:Test/VR Temple 5|[[VR Temple|VR Temple Alpha]], [[VR Temple|VR Temple Beta]]}}&lt;br /&gt;
{{QuestRow|6-1:Test/Spaceship 1|[[VR Spaceship|VR Spaceship Alpha]]}}&lt;br /&gt;
{{QuestRow|6-2:Test/Spaceship 2|[[VR Spaceship|VR Spaceship Alpha]], [[VR Spaceship|VR Spaceship Beta]]}}&lt;br /&gt;
{{QuestRow|6-3:Test/Spaceship 3|[[VR Spaceship|VR Spaceship Alpha]], [[VR Spaceship|VR Spaceship Beta]]}}&lt;br /&gt;
{{QuestRow|6-4:Test/Spaceship 4|[[VR Spaceship|VR Spaceship Alpha]], [[VR Spaceship|VR Spaceship Beta]]}}&lt;br /&gt;
{{QuestRow|6-5:Test/Spaceship 5|[[VR Spaceship|VR Spaceship Alpha]], [[VR Spaceship|VR Spaceship Beta]]}}&lt;br /&gt;
{{QuestRow|7-1:From the Past|[[Central Control Area|Jungle Area North]], [[Central Control Area|Jungle Area East]]}}&lt;br /&gt;
{{QuestRow|7-2:Seeking Clues|[[Central Control Area|Jungle Area East]], [[Central Control Area|Mountain Area]]}}&lt;br /&gt;
{{QuestRow|7-3:Silent Beach|[[Central Control Area|Mountain Area]], [[Central Control Area|Seaside Area]]}}&lt;br /&gt;
{{QuestRow|7-4:Central Control|[[Central Control Area|Central Control Area]]}}&lt;br /&gt;
{{QuestRow|7-5:Isle of Mutants|[[Central Control Area|Jungle Area North]], [[Central Control Area|Jungle Area East]], [[Central Control Area|Mountain Area]], [[Central Control Area|Seaside Area]], [[Central Control Area|Central Control Area]]}}&lt;br /&gt;
{{QuestRow|8-1:Below the Waves|[[Seabed|Seabed Upper Levels]]}}&lt;br /&gt;
{{QuestRow|8-2:Desire&#039;s End|[[Seabed|Seabed Lower Levels]]}}&lt;br /&gt;
{{QuestRow|8-3:Purple Lamplight|[[Seabed|Seabed Upper Levels]], [[Seabed|Seabed Lower Levels]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Side Story====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Seat of the Heart|[[VR Temple|VR Temple Beta]], [[VR Spaceship|VR Spaceship Beta]], [[Central Control Area|Central Control Area]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Blue Star Memories|[[VR Temple|VR Temple Beta]], [[VR Spaceship|VR Spaceship Alpha]], [[VR Spaceship|VR Spaceship Beta]], [[Central Control Area|Central Control Area]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Extermination====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Phantasmal World 1{{!}}Phantasmal World #1|[[Central Control Area|Jungle Area North]], [[Central Control Area|Seaside Area]]}}&lt;br /&gt;
{{QuestRow|Phantasmal World 2{{!}}Phantasmal World #2|[[Central Control Area|Mountain Area]], [[Central Control Area|Central Control Area]]}}&lt;br /&gt;
{{QuestRow|Phantasmal World 3{{!}}Phantasmal World #3|[[Seabed|Seabed Upper Levels]], [[Seabed|Seabed Lower Levels]]}}&lt;br /&gt;
{{QuestRow|Phantasmal World 4{{!}}Phantasmal World #4|[[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 5{{!}}Sweep-up Operation #5|[[VR Temple|VR Temple Alpha]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 6{{!}}Sweep-up Operation #6|[[VR Spaceship|VR Spaceship Alpha]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 7{{!}}Sweep-up Operation #7|[[Central Control Area|Jungle Area North]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 8{{!}}Sweep-up Operation #8|[[Seabed|Seabed Upper Levels]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 9{{!}}Sweep-up Operation #9|[[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 1{{!}}Penumbral Surge #1|[[VR Temple|VR Temple Alpha]], [[VR Temple|VR Temple Beta]]}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 2{{!}}Penumbral Surge #2|[[VR Spaceship|VR Spaceship Alpha]], [[VR Spaceship|VR Spaceship Beta]]}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 3{{!}}Penumbral Surge #3|[[Central Control Area|Jungle Area North]], [[Central Control Area|Seaside Area (Night)]], [[Central Control Area|Mountain Area]]}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 4{{!}}Penumbral Surge #4|[[Central Control Area|Central Control Area]]}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 5{{!}}Penumbral Surge #5|[[Seabed|Seabed Upper Levels]], [[Seabed|Seabed Lower Levels]]}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 6{{!}}Penumbral Surge #6|[[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Anomalous Ordeal 3{{!}}Anomalous Ordeal #3|[[VR Temple|VR Temple Beta]], [[Central Control Area|Mountain Area]]}}&lt;br /&gt;
{{QuestRow|Anomalous Ordeal 4{{!}}Anomalous Ordeal #4|[[VR Spaceship|VR Spaceship Beta]], [[Seabed|Seabed Lower Levels]]}}&lt;br /&gt;
{{QuestRow|Anomalous Ordeal 5{{!}}Anomalous Ordeal #5|[[Central Control Area|Seaside Area (Night)]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Gal Da Val&#039;s Darkness|[[VR Spaceship|VR Spaceship Alpha]], [[Central Control Area|Central Control Area]]}}&lt;br /&gt;
{{QuestRow|CAL&#039;s Clock Challenge|[[VR Temple|VR Temple Alpha]], [[VR Spaceship|VR Spaceship Beta]], [[Central Control Area|Central Control Area]], [[Seabed|Seabed Upper Levels]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Maximum Attack====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|MAXIMUM ATTACK 2 Ver2|[[VR Temple|VR Temple Beta]], [[VR Spaceship|VR Spaceship Alpha]], [[Central Control Area|Jungle Area North]], [[Central Control Area|Jungle Area East]], [[Central Control Area|Mountain Area]], [[Central Control Area|Seaside Area]], [[Central Control Area|Central Control Area]], [[Seabed|Seabed Upper Levels]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -2A-|[[Central Control Area|Central Control Area]], [[Seabed|Seabed Lower Levels]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -2B-|[[Central Control Area|Central Control Area]], [[Seabed|Seabed Lower Levels]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -2C-|[[Central Control Area|Central Control Area]], [[Seabed|Seabed Lower Levels]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -2R-|[[Central Control Area|Central Control Area]], [[Seabed|Seabed Lower Levels]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Random Attack Xrd Stage (E2){{!}}Random Attack Xrd Stage|All Episode 2}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: VR|[[VR Temple|VR Temple Alpha]], [[VR Spaceship|VR Spaceship Alpha]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Gal Da Val|[[Central Control Area|Central Control Area]], [[Seabed|Seabed Upper Levels]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Random Attack Xrd REV 2|All Episode 2}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Retrieval====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Lost SHOCK RIFLE|[[VR Temple|VR Temple Alpha]], [[VR Temple|VR Temple Beta]]}}&lt;br /&gt;
{{QuestRow|Lost BIND ASSAULT|[[VR Spaceship|VR Spaceship Alpha]], [[VR Spaceship|VR Spaceship Beta]]}}&lt;br /&gt;
{{QuestRow|Lost FILL CANNON|[[Central Control Area|Jungle Area North]], [[Central Control Area|Jungle Area East]], [[Central Control Area|Mountain Area]], [[Central Control Area|Seaside Area]], [[Central Control Area|Central Control Area]]}}&lt;br /&gt;
{{QuestRow|Lost DEMON&#039;S RAILGUN|[[Seabed|Seabed Upper Levels]], [[Seabed|Seabed Lower Levels]]}}&lt;br /&gt;
{{QuestRow|Lost CHARGE VULCAN|[[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Dream Messenger|[[Central Control Area|Seaside Area (Night)]]}}&lt;br /&gt;
{{QuestRow|Revisiting Darkness|[[VR Temple|VR Temple Alpha]], [[VR Temple|VR Temple Beta]], [[VR Spaceship|VR Spaceship Beta]]}}&lt;br /&gt;
{{QuestRow|Dolmolm Research|[[VR Temple|VR Temple Beta]], [[Seabed|Seabed Upper Levels]], [[Seabed|Seabed Lower Levels]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Shop====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Gallon&#039;s Shop|Pioneer 2}}&lt;br /&gt;
{{QuestRow|Item Present|Pioneer 2}}&lt;br /&gt;
{{QuestRow|Singing by the Beach|[[Central Control Area|Seaside Area (Night)]]}}&lt;br /&gt;
{{QuestRow|Beach Laughter|[[Central Control Area|Seaside Area (Night)]]}}&lt;br /&gt;
{{QuestRow|To The Deepest Blue -MA4 Venue-|[[Seabed|Seabed Upper Levels]]}}&lt;br /&gt;
{{QuestRow|TA Reward Shop|Pioneer 2}}&lt;br /&gt;
{{QuestRow|The Egg Shop|Pioneer 2}}&lt;br /&gt;
{{QuestRow|Seasons Shop|Pioneer 2}}&lt;br /&gt;
{{QuestRow|My Career|Pioneer 2}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Tower====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|The East Tower|[[Central Control Area|Central Control Area]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|The West Tower|[[Seabed|Seabed Upper Levels]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Raid on Central Tower|[[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|The Military Strikes Back|[[VR Temple|VR Temple Beta]], [[Central Control Area|Jungle Area East]], [[Central Control Area|Seaside Area]], [[Central Control Area|Central Control Area]], [[Seabed|Seabed Upper Levels]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Twilight Sanctuary|[[Central Control Area|Jungle Area East]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====VR====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Reach for the Dream|[[VR Spaceship|VR Spaceship Alpha]]}}&lt;br /&gt;
{{QuestRow|Respective Tomorrow|[[VR Temple|VR Temple Alpha]], [[VR Spaceship|VR Spaceship Alpha]], [[Central Control Area|Seaside Area]], [[Seabed|Seabed Lower Levels]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Endless: Episode 2|All Episode 2}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Solo Only====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Knight of Coral Advent|[[VR Temple|VR Temple Beta]], [[VR Spaceship|VR Spaceship Beta]], [[Central Control Area|Central Control Area]], [[Seabed|Seabed Lower Levels]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|A New Hope|[[VR Temple|VR Temple Beta]], [[Central Control Area|Jungle Area East]], [[Central Control Area|Seaside Area]], [[Central Control Area|Central Control Area]], [[Seabed|Seabed Upper Levels]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Event====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Festivity on the Beach|[[Central Control Area|Seaside Area (Night)]]}}&lt;br /&gt;
{{QuestRow|Christmas Fiasco (E2){{!}}Christmas Fiasco|[[VR Spaceship|VR Spaceship Beta]], [[Central Control Area|Central Control Area]], [[Seabed|Seabed Lower Levels]]}}&lt;br /&gt;
{{QuestRow|December Disaster 2{{!}}December Disaster #2|[[Central Control Area|Jungle Area East]], [[Central Control Area|Mountain Area]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Pioneer Christmas|[[Central Control Area|Mountain Area]]}}&lt;br /&gt;
{{QuestRow|Pioneer Halloween|&#039;&#039;Info needed&#039;&#039;}}&lt;br /&gt;
{{QuestRow|Rappy Halloween|&#039;&#039;Info needed&#039;&#039;}}&lt;br /&gt;
{{QuestRow|August Atrocity 2|[[Central Control Area|Central Control Area]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Halloween====&lt;br /&gt;
: &#039;&#039;Main article: [[Halloween quests]]&#039;&#039;&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Hollow Reality: Temple|[[VR Temple|VR Temple Alpha]]}}&lt;br /&gt;
{{QuestRow|Hollow Reality: Spaceship|[[VR Spaceship|VR Spaceship Alpha]]}}&lt;br /&gt;
{{QuestRow|Hollow Phantasm: Jungle|[[Central Control Area|Jungle Area East]]}}&lt;br /&gt;
{{QuestRow|Hollow Phantasm: Seabed|[[Seabed|Seabed Upper Levels]]}}&lt;br /&gt;
{{QuestRow|Hollow Phantasm: Tower|[[Control Tower|Control Tower]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Sandbox Only====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Temple|[[VR Temple|VR Temple Alpha]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Spaceship|[[VR Spaceship|VR Spaceship Alpha]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: CCA|[[Central Control Area|Central Control Area]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Seabed|[[Seabed|Seabed Upper Levels]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Tower|[[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|The Gloom Spire|[[Control Tower|Control Tower]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
===Episode 4===&lt;br /&gt;
====Government====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|9-1:Missing Research|[[Crater|Crater (Eastern Route)]]}}&lt;br /&gt;
{{QuestRow|9-2:Data Retrieval|[[Crater|Crater (Western Route)]]}}&lt;br /&gt;
{{QuestRow|9-3:Reality &amp;amp; Truth|[[Crater|Crater (Southern Route)]]}}&lt;br /&gt;
{{QuestRow|9-4:Pursuit|[[Crater|Crater (Northern Route)]], [[Crater|Crater Interior]]}}&lt;br /&gt;
{{QuestRow|9-5:The Chosen (1/2)|[[Crater|Crater Interior]], [[Subterranean Desert|Subterranean Desert 1]]}}&lt;br /&gt;
{{QuestRow|9-6:The Chosen (2/2)|[[Subterranean Desert|Subterranean Desert 2]]}}&lt;br /&gt;
{{QuestRow|9-7:Sacred Ground|[[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
{{QuestRow|9-8:The Final Cycle|[[Subterranean Desert|Subterranean Desert 1]], [[Subterranean Desert|Subterranean Desert 2]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Side Story====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Warrior&#039;s Pride|[[Crater|Crater (Southern Route)]], [[Crater|Crater Interior]]}}&lt;br /&gt;
{{QuestRow|The Restless Lion|[[Subterranean Desert|Subterranean Desert 1]]}}&lt;br /&gt;
{{QuestRow|Pioneer Spirit|[[Crater|Crater Interior]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
{{QuestRow|荒野の果てに|[[Crater|Crater (Eastern Route)]], [[Crater|Crater (Western Route)]]}}&lt;br /&gt;
{{QuestRow|Black Paper&#039;s Dangerous Deal|[[Crater|Crater (Southern Route)]]}}&lt;br /&gt;
{{QuestRow|Black Paper&#039;s Dangerous Deal 2|[[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Extermination====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Point of Disaster|[[Crater|Crater (Eastern Route)]], [[Crater|Crater Interior]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
{{QuestRow|The Robots&#039; Reckoning|[[Crater|Crater (Southern Route)]], [[Crater|Crater Interior]], [[Subterranean Desert|Subterranean Desert 1]], [[Subterranean Desert|Subterranean Desert 2]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
{{QuestRow|War of Limits 1{{!}}War of Limits #1|[[Crater|Crater (Eastern Route)]]}}&lt;br /&gt;
{{QuestRow|War of Limits 2{{!}}War of Limits #2|[[Crater|Crater Interior]]}}&lt;br /&gt;
{{QuestRow|War of Limits 3{{!}}War of Limits #3|[[Subterranean Desert|Subterranean Desert 1]]}}&lt;br /&gt;
{{QuestRow|War of Limits 4{{!}}War of Limits #4|[[Subterranean Desert|Subterranean Desert 2]]}}&lt;br /&gt;
{{QuestRow|War of Limits 5{{!}}War of Limits #5|[[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
{{QuestRow|New Mop-Up Operation 1{{!}}New Mop-Up Operation #1|[[Crater|Crater (Eastern Route)]]}}&lt;br /&gt;
{{QuestRow|New Mop-Up Operation 2{{!}}New Mop-Up Operation #2|[[Crater|Crater Interior]]}}&lt;br /&gt;
{{QuestRow|New Mop-Up Operation 3{{!}}New Mop-Up Operation #3|[[Subterranean Desert|Subterranean Desert 1]]}}&lt;br /&gt;
{{QuestRow|New Mop-Up Operation 4{{!}}New Mop-Up Operation #4|[[Subterranean Desert|Subterranean Desert 2]]}}&lt;br /&gt;
{{QuestRow|New Mop-Up Operation 5{{!}}New Mop-Up Operation #5|[[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 10{{!}}Sweep-up Operation #10|[[Crater|Crater (Eastern Route)]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 11{{!}}Sweep-up Operation #11|[[Crater|Crater Interior]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 12{{!}}Sweep-up Operation #12|[[Subterranean Desert|Subterranean Desert 1]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 13{{!}}Sweep-up Operation #13|[[Subterranean Desert|Subterranean Desert 2]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 14{{!}}Sweep-up Operation #14|[[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Maximum Attack====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|MAXIMUM ATTACK 3 Ver2|[[Crater|Crater (Western Route)]], [[Crater|Crater Interior]], [[Subterranean Desert|Subterranean Desert 1]], [[Subterranean Desert|Subterranean Desert 2]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -4A-|[[Crater|Crater Interior]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -4B-|[[Crater|Crater Interior]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -4C-|[[Crater|Crater Interior]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -4R-|[[Crater|Crater Interior]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Episode 4|[[Crater|Crater (Western Route)]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
{{QuestRow|Random Attack Xrd REV 4|All Episode 4}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Shop====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Claire&#039;s Deal 5|[[Crater|Crater Interior]]}}&lt;br /&gt;
{{QuestRow|The Beak&#039;s Cafe Ver.2|[[Crater|Crater (Eastern Route)]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Retrieval====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Lost BERSERK BATON|[[Crater|Crater (Eastern Route)]], [[Crater|Crater Interior]]}}&lt;br /&gt;
{{QuestRow|Lost SPIRIT STRIKER|[[Subterranean Desert|Subterranean Desert 1]], [[Subterranean Desert|Subterranean Desert 2]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====VR====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Beyond the Horizon|[[Crater|Crater (Eastern Route)]], [[Crater|Crater Interior]], [[Subterranean Desert|Subterranean Desert 1]], [[Subterranean Desert|Subterranean Desert 2]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
{{QuestRow|LOGiN presents 勇場のマッチレース|[[Crater|Crater (Eastern Route)]], [[Crater|Crater (Western Route)]], [[Subterranean Desert|Subterranean Desert 1]], [[Subterranean Desert|Subterranean Desert 2]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Event====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Christmas Fiasco (E4){{!}}Christmas Fiasco|[[Crater|Crater (Eastern Route)]], [[Subterranean Desert|Subterranean Desert 2]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Halloween====&lt;br /&gt;
: &#039;&#039;Main article: [[Halloween quests]]&#039;&#039;&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Hollow Wasteland: Wilderness|[[Crater|Crater (Western Route)]]}}&lt;br /&gt;
{{QuestRow|Hollow Wasteland: Desert|[[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Sandbox Only====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Crater|[[Crater|Crater (Western Route)]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Desert|[[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Quests}}&lt;br /&gt;
{{Episode2Quests}}&lt;br /&gt;
{{Episode4Quests}}&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:Episode1Quests&amp;diff=41040</id>
		<title>Template:Episode1Quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:Episode1Quests&amp;diff=41040"/>
		<updated>2026-04-20T18:33:40Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;navbox mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| {{PSO icon|Quest}}[[Quests#Episode 1|Episode 1 Quests]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Government&lt;br /&gt;
|[[1-1:Planet Ragol]] • [[1-2:Torrential Woods]] • [[1-3:Subterranean Den]] • [[2-1:Infernal Cavern]] • [[2-2:Deep Within]] • [[2-3:The Mutation]] • [[2-4:Waterway Shadow]] • [[3-1:The Facility]] • [[3-2:Machines Attack]] • [[3-3:Central Control]] • [[4-1:The Lost Ruins]] • [[4-2:Buried Relics]] • [[4-3:Hero &amp;amp; Daughter]] • [[4-4:The Tomb Stirs]] • [[4-5:Dark Inheritance]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Side Story&lt;br /&gt;
|[[Battle Training]] • [[Magnitude of Metal]] • [[Claiming a Stake]] • [[The Value of Money]] • [[Journalistic Pursuit]] • [[The Fake in Yellow]] • [[Native Research]] • [[Forest of Sorrow]] • [[Gran Squall]] • [[Addicting Food]] • [[The Lost Bride]] • [[Waterfall Tears]] • [[Black Paper]] • [[Secret Delivery]] • [[Soul of a Blacksmith]] • [[Letter from Lionel]] • [[The Grave&#039;s Butler]] • [[Knowing One&#039;s Heart]] • [[The Retired Hunter]] • [[Dr. Osto&#039;s Research]] • [[Unsealed Door]] • [[Soul of Steel]] • [[Doc&#039;s Secret Plan]] • [[Seek my Master]] • [[From the Depths (quest)|From the Depths]] • [[Central Dome Fire Swirl]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;white-space: nowrap; min-width:90px&amp;quot;|Extermination&lt;br /&gt;
|[[Mop-up Operation 1]] • [[Mop-up Operation 2]] • [[Mop-up Operation 3]] • [[Mop-up Operation 4]] • [[Sweep-up Operation 1]] • [[Sweep-up Operation 2]] • [[Sweep-up Operation 3]] • [[Sweep-up Operation 4]] • [[Endless Nightmare 1]] • [[Endless Nightmare 2]] • [[Endless Nightmare 3]] • [[Endless Nightmare 4]] • [[Today&#039;s Rate]] • [[Anomalous Ordeal 1]] • [[Anomalous Ordeal 2]] • [[Scarlet Realm 1]] • [[Scarlet Realm 2]] • [[Scarlet Realm 3]] • [[Scarlet Realm 4]] • [[Silent Afterimage 1]] • [[Silent Afterimage 2]] • [[Chronocide Trial 1]] • [[Chronocide Trial 2]] • [[Chronocide Trial 3]] • [[Chronocide Trial 4]] • [[Ruins Wreckage]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Maximum Attack&lt;br /&gt;
|[[MAXIMUM ATTACK 1 Ver2]] • [[Maximum Attack 4th Stage -1A-]] • [[Maximum Attack 4th Stage -1B-]] • [[Maximum Attack 4th Stage -1C-]] • [[Maximum Attack 4th Stage -1R-]] • [[Random Attack Xrd Stage (E1)|Random Attack Xrd Stage]] • [[Maximum Attack E: Episode 1]] • [[Random Attack Xrd REV 1]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Retrieval&lt;br /&gt;
|[[The Missing Maracas]] • [[Lost HEAT SWORD]] • [[Lost ICE SPINNER]] • [[Lost SOUL BLADE]] • [[Lost HELL PALLASCH]] • [[Fragments of a Memory]] • [[Rappy&#039;s Holiday]] • [[Gallon&#039;s Treachery]] • [[Rescue from Ragol]] • [[Forsaken Friends]] • [[This Must Be The Place]] • [[Road To Nowhere]] • [[Lost Son Jim]] • [[Subterranean Patrol 1]] • [[Subterranean Patrol 2]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Shop&lt;br /&gt;
|[[Christmas Event Shop]] • [[Anniversary Badge Shop]] • [[The Forge]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|VR&lt;br /&gt;
|[[Towards the Future]] • [[Tyrell&#039;s Ego]] • [[Labyrinthine Trial]] • [[Sugoroku]] • [[Simulator 2.0]] • [[Mine Offensive]] • [[Endless: Episode 1]] • [[Virtual Limits 1]] • [[Virtual Limits 2]] • (&#039;&#039;Classic only&#039;&#039;: [[Virtual Vortex 1]] • [[Virtual Vortex 2]])&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Solo Only&lt;br /&gt;
|[[Gallon&#039;s Plan]] • [[Good Luck!]] • [[AOL CUP -Sunset Base-]] • [[Knight of Coral]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Event&lt;br /&gt;
|[[August Atrocity 1]] • [[Christmas Fiasco (E1)|Christmas Fiasco]] • [[Solstice Snafu (E1)|Solstice Snafu]] • [[December Disaster 1]] • [[White Day]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Halloween&lt;br /&gt;
|[[Hollow Battlefield: Forest]] • [[Hollow Battlefield: Cave]] • [[Hollow Battlefield: Mine]] • [[Hollow Battlefield: Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Sandbox Only&lt;br /&gt;
|[[Maximum Attack E: Forest]] • [[Maximum Attack E: Cave]] • [[Maximum Attack E: Mine]] • [[Maximum Attack E: Ruins]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Subterranean_Patrol_2&amp;diff=41039</id>
		<title>Subterranean Patrol 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Subterranean_Patrol_2&amp;diff=41039"/>
		<updated>2026-04-20T18:33:25Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: Created page with &amp;quot;{{Quest |title=Subterranean Patrol #2 |episode=1 |category=Retrieval |desc=You&amp;#039;re needed to explore another area of the Caves. |info=The military wants the Caves scouted. |client=Dannie |reward=Normal: ???&amp;lt;br/&amp;gt;Hard: ???&amp;lt;br/&amp;gt;Very Hard: ???&amp;lt;br/&amp;gt;Ultimate: ??? |author=Varista |langs=English |nxpon=??? |hxpon=??? |vhxpon=??? |uxpon=??? |nxpoff=??? |hxpoff=??? |vhxpoff=??? |uxpoff=??? }}  This quest is currently &amp;#039;&amp;#039;&amp;#039;NOT&amp;#039;&amp;#039;&amp;#039; in the Ragol_Boost_Road rotation  ==Enemy Counts==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Subterranean Patrol #2&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=Retrieval&lt;br /&gt;
|desc=You&#039;re needed to explore another area of the Caves.&lt;br /&gt;
|info=The military wants the Caves scouted.&lt;br /&gt;
|client=Dannie&lt;br /&gt;
|reward=Normal: ???&amp;lt;br/&amp;gt;Hard: ???&amp;lt;br/&amp;gt;Very Hard: ???&amp;lt;br/&amp;gt;Ultimate: ???&lt;br /&gt;
|author=Varista&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=???&lt;br /&gt;
|hxpon=???&lt;br /&gt;
|vhxpon=???&lt;br /&gt;
|uxpon=???&lt;br /&gt;
|nxpoff=???&lt;br /&gt;
|hxpoff=???&lt;br /&gt;
|vhxpoff=???&lt;br /&gt;
|uxpoff=???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This quest is currently &#039;&#039;&#039;NOT&#039;&#039;&#039; in the [[Ragol_Boost_Road]] rotation&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Cave 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Cave|Cave 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box]]&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Side Story Quests]]&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Event_Egg&amp;diff=41038</id>
		<title>Event Egg</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Event_Egg&amp;diff=41038"/>
		<updated>2026-04-20T01:08:13Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: /* Availability */ Add Event Egg rate boost table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;This article is about the Ephinea [[Easter event]]-only item. For the item dropped by the seasonal [[Egg Rappy]], see {{Tool|rare|Easter Egg}}.&#039;&#039;&lt;br /&gt;
{{Item&lt;br /&gt;
|icon=tool&lt;br /&gt;
|color=rare&lt;br /&gt;
|stack=99&lt;br /&gt;
|jp = イベントエッグ&lt;br /&gt;
|hex=031005&lt;br /&gt;
|type=Event Item&lt;br /&gt;
|desc=Try to find as many of these as you can before the event ends!&amp;lt;br&amp;gt;You may be able to trade your eggs to someone for something good!&lt;br /&gt;
}}&lt;br /&gt;
{{Tool|rare|Event Egg}} is an [[Easter event|Easter]]-exclusive item. They can be brought into the {{Quest link|The Egg Shop}} quest to be redeemed for various items, or gambled for a chance at a rare item.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
During the Easter event, {{Tool|rare|Event Egg|Event Eggs}} can drop from &#039;&#039;all&#039;&#039; monsters (with the exception of scared [[Rappy|Rappies]]) at the following drop rates:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rate&lt;br /&gt;
|-&lt;br /&gt;
|Normal&lt;br /&gt;
|1/2000&lt;br /&gt;
|-&lt;br /&gt;
|Hard&lt;br /&gt;
|1/1800&lt;br /&gt;
|-&lt;br /&gt;
|Very Hard&lt;br /&gt;
|1/1200&lt;br /&gt;
|-&lt;br /&gt;
|Ultimate&lt;br /&gt;
|1/500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While Event Eggs are not affected by most [[Item drops#Drop rate boosts|drop rate boosts]], as of the 2024 Easter Event, boosts from a quest selected for [[Ragol Boost Road]] now &#039;&#039;do&#039;&#039; affect their drop rate. Event Eggs will not drop from [[Item box|item boxes]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Player count&lt;br /&gt;
!Rate boosts&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|25%&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
File:Event egg drop.png|An Event Egg drop&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Tools}}&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Event Items]]&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Seed_Exchange_Kit&amp;diff=41037</id>
		<title>Seed Exchange Kit</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Seed_Exchange_Kit&amp;diff=41037"/>
		<updated>2026-04-20T01:06:22Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: /* Availability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|icon=tool&lt;br /&gt;
|color=rare&lt;br /&gt;
|hex=030E65&lt;br /&gt;
|type=Mag Cell&lt;br /&gt;
|desc=A kit that helps certain Mags evolve.&lt;br /&gt;
}}&lt;br /&gt;
{{Tool|rare|Seed Exchange Kit}} is a [[Mags#Cell Mags|Mag cell]] that can be used on a level 100+ [[Mags#Third Evolution Mags|third evolution Mag]] to evolve it into a {{Mag|rare|Saraswati}}.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
{{PAGENAME}} is available as a random reward from [[The Egg Shop|10-Egg gambles]] during the 2026 [[Easter Event]]&lt;br /&gt;
&lt;br /&gt;
{{Tools}}&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=The_Egg_Shop&amp;diff=41035</id>
		<title>The Egg Shop</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=The_Egg_Shop&amp;diff=41035"/>
		<updated>2026-04-20T01:03:42Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: /* Gambles */ Remove Ignition Cloak from 5 Egg gamble and add Seed Exchange Kit to 10 Egg gamble&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|episode=2&lt;br /&gt;
|category=Shop&lt;br /&gt;
|info=Exchange your Event Eggs here!&lt;br /&gt;
|client=???&lt;br /&gt;
|desc=Have you come across any Event Eggs during your adventures?&amp;lt;br&amp;gt;Exchange them with us for awesome items!&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
}}&lt;br /&gt;
{{Quest link|The Egg Shop}} is a [[Quests#Shop 2|shop]] [[Quests#quest|quest]] in Episode 2. In this quest, there are three NPCs that the player can trade their {{Tool|rare|Event Egg|Event Eggs}} with for varying rewards.&lt;br /&gt;
&lt;br /&gt;
Note that access to the [[Check Room]] is not possible while in this quest, so the player must bring any Event Eggs they wish to trade with them &#039;&#039;before&#039;&#039; entering the quest. The woman NPC at the back of the room will offer the player to return to the lobby, which will end the quest.&lt;br /&gt;
&lt;br /&gt;
[[File:The Egg Shop.png|thumb|250px|right|The Egg Shop]]&lt;br /&gt;
==Elly&#039;s Shop==&lt;br /&gt;
Elly sells various items for fixed rates. All items from this shop come with no attributes and minimum stats.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:left; white-space:nowrap; width:250px&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|Item list:&lt;br /&gt;
!Item&lt;br /&gt;
!Egg cost&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Tool|rare|AddSlot}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|HP Material}} (x5)&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|TP Material}} (x1)&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|Power Material}} (x5)&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|Def Material}} (x10)&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|Mind Material}} (x5)&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|Evade Material}} (x10)&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|Luck Material}} (x1)&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Sword|rare|Bamboo Spear}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Butterfly Net}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Chameleon Scythe}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Crazy Tune}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Flapjack Flapper}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Great Bouquet}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Synthesizer}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Toy Hammer}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Tree Clippers}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Kan&#039;ei Tsuho}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Lollipop}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Syringe}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Easter Egg}}&amp;lt;br&amp;gt;&lt;br /&gt;
|rowspan=1 style=&amp;quot;text-align:center&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|Item Ticket}}&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|8&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Shield|rare|Bunny Ears}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Cat Ears}}&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Tool|rare|Amitie&#039;s Memo}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Heart of Morolian}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Pioneer Parts}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Yahoo!&#039;s engine}}&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Sword|rare|Nei&#039;s Claw (Replica)}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Magic Water}}&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|40&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Sword|rare|Raikiri}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Hunter&#039;s Shell}}&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Sword|rare|Izmaela}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Tension Blaster}}&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Karen&#039;s Shop==&lt;br /&gt;
Karen sells various special [[TypeM weapons]] for 35 Event Eggs each.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; white-space:nowrap; width:300px&amp;quot;&lt;br /&gt;
|+ colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left&amp;quot;|Item list:&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Special(s) || Hit %&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|{{Sword|rare|TypeSL/Slicer}} || [[Charge]] ||25 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|{{Gun|rare|TypeGU/Hand}} ||rowspan=4 |[[Charge]]&amp;lt;br&amp;gt;[[Berserk]]&amp;lt;br&amp;gt;[[Spirit]] || 40&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|{{Gun|rare|TypeGU/Mechgun}} || 35&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|{{Gun|rare|TypeME/Mechgun}} || 40&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|{{Gun|rare|TypeSH/Shot}} || 40&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|{{Sword|rare|TypeDS/Rod}} || [[Devil&#039;s]] ||style=&amp;quot;text-align:center&amp;quot;|30&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|{{Sword|rare|TypeKN/Claw}} || [[Berserk]] ||style=&amp;quot;text-align:center&amp;quot;|50&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|{{Sword|rare|TypeSW/J-Sword}} || [[Spirit]] ||style=&amp;quot;text-align:center&amp;quot;|30&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|{{Sword|rare|TypeDS/Wand}} || [[Arrest]] || 30&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|{{Sword|rare|TypeSW/Slicer}} || [[Blizzard]] || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gambles==&lt;br /&gt;
A mysterious male NPC will allow the player to gamble their Event Eggs for various rewards. Higher Egg amounts yield better rewards when successful, but have lower rates of success.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;1-Egg gamble &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Success Rate&#039;&#039;&#039;: 100%&amp;lt;br&amp;gt;&#039;&#039;&#039;Hit&#039;&#039;&#039;: 0-30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Rewards&#039;&#039;&#039;:&lt;br /&gt;
* {{Sword|rare|DB&#039;s Saber}}&lt;br /&gt;
* {{Sword|rare|Flowen&#039;s Sword}}&lt;br /&gt;
* {{Gun|rare|Custom Ray ver.OO}}&lt;br /&gt;
* {{Cane|rare|Rabbit Wand}}&lt;br /&gt;
* {{Frame|rare|Custom Frame ver.OO}}&lt;br /&gt;
* {{Frame|rare|DB&#039;s Armor}}&lt;br /&gt;
* {{Frame|rare|Flowen&#039;s Frame}}&lt;br /&gt;
* {{Shield|rare|Anti Merge}}&lt;br /&gt;
* {{Shield|rare|Custom Barrier ver.OO}}&lt;br /&gt;
* {{Shield|rare|DB&#039;s Shield}}&lt;br /&gt;
* {{Shield|rare|Flowen&#039;s Shield}}&lt;br /&gt;
* {{Shield|rare|Invisible Guard}}&lt;br /&gt;
* {{Shield|rare|Resta Merge}}&lt;br /&gt;
* {{Shield|rare|Sacred Guard}}&lt;br /&gt;
* {{Unit|rare|God/Arm}}&lt;br /&gt;
* {{Unit|rare|God/Battle}}&lt;br /&gt;
* {{Unit|rare|God/Power}}&lt;br /&gt;
* {{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
* {{Unit|rare|V501}}&lt;br /&gt;
* {{Tool|rare|Easter Egg}}&lt;br /&gt;
* {{Tool|Luck Material}}&lt;br /&gt;
* {{Tool|rare|Photon Crystal}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;5-Egg gamble&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Success Rate&#039;&#039;&#039;: 50%&amp;lt;br&amp;gt;&#039;&#039;&#039;Consolation Prize&#039;&#039;&#039;: {{Tool|Monomate}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Hit&#039;&#039;&#039;: 15-30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Rewards&#039;&#039;&#039;:&lt;br /&gt;
* {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
* {{Sword|rare|Musashi}}&lt;br /&gt;
* {{Sword|rare|Red Sword}}&lt;br /&gt;
* {{Sword|rare|Vjaya}}&lt;br /&gt;
* {{Gun|rare|Egg Blaster}}&lt;br /&gt;
* {{Gun|rare|Final Impact}}&lt;br /&gt;
* {{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
* {{Gun|rare|Spread Needle}}&lt;br /&gt;
* {{Cane|rare|Brave Hammer}}&lt;br /&gt;
* {{Cane|rare|Kamui}}&lt;br /&gt;
* {{Cane|rare|Rabbit Wand}}&lt;br /&gt;
* {{Frame|rare|Blue Odoshi Violet Nimaidou}}&lt;br /&gt;
* {{Frame|rare|D-Parts ver1.01}}&lt;br /&gt;
* {{Frame|rare|Stealth Suit}}&lt;br /&gt;
* {{Shield|rare|Safety Heart}}&lt;br /&gt;
* {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
* {{Unit|rare|Heavenly/HP}}&lt;br /&gt;
* {{Unit|rare|V801}}&lt;br /&gt;
* {{Tool|rare|Amitie&#039;s Memo}}&lt;br /&gt;
* {{Tool|rare|Heart of Morolian}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;10-Egg gamble&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Success Rate&#039;&#039;&#039;: 10%&amp;lt;br&amp;gt;&#039;&#039;&#039;Consolation Prize&#039;&#039;&#039;: {{Tool|rare|Photon Drop}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Rewards&#039;&#039;&#039;:&lt;br /&gt;
* {{Frame|rare|Love Heart}}&lt;br /&gt;
* {{Unit|rare|Limiter}}&lt;br /&gt;
* {{Unit|rare|Swordsman Lore}}&lt;br /&gt;
* {{Unit|rare|V101}}&lt;br /&gt;
* {{Unit|rare|V502}}&lt;br /&gt;
* {{Tool|rare|Blue-black Stone}}&lt;br /&gt;
* {{Tool|rare|Liberta Kit}}&lt;br /&gt;
* {{Tool|rare|Magic Rock &amp;quot;Heart Key&amp;quot;}}&lt;br /&gt;
* {{Tool|rare|Photon Booster}}&lt;br /&gt;
* {{Tool|rare|Photon Filter}}&lt;br /&gt;
* {{Tool|rare|Photon Sphere}}&lt;br /&gt;
* {{Tool|rare|Seed Exchange Kit}}&lt;br /&gt;
* {{Tool|rare|Syncesta}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Easter Event 2017]]&lt;br /&gt;
* [[Easter Event 2018]]&lt;br /&gt;
* [[Easter Event 2019]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Episode2Quests}}&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Episode 2 Quests]]&lt;br /&gt;
[[Category:Event Quests]]&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=41032</id>
		<title>Template:RagolBoostRoadTracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=41032"/>
		<updated>2026-04-19T00:10:41Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RagolBoostRoadTrackerTable&lt;br /&gt;
|forest=&lt;br /&gt;
&amp;lt;!--MU1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SR1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LHS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SA1--&amp;gt;0&lt;br /&gt;
|cave=&lt;br /&gt;
&amp;lt;!--MU2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--EN2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SR2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LIS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SA2--&amp;gt;2&lt;br /&gt;
|mine=&lt;br /&gt;
&amp;lt;!--MU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SR3--&amp;gt;2&lt;br /&gt;
|ruins=&lt;br /&gt;
&amp;lt;!--MU4--&amp;gt;1&lt;br /&gt;
&amp;lt;!--SU4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--EN4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LHP--&amp;gt;2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|temple=&lt;br /&gt;
&amp;lt;!--SU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LSR--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO3--&amp;gt;2&lt;br /&gt;
|spaceship=&lt;br /&gt;
&amp;lt;!--SU6--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LBA--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO4--&amp;gt;2&lt;br /&gt;
|cca=&lt;br /&gt;
&amp;lt;!--PW1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU7--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--TET--&amp;gt;2&lt;br /&gt;
|seabed=&lt;br /&gt;
&amp;lt;!--PW3--&amp;gt;1&lt;br /&gt;
&amp;lt;!--SU8--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LDR--&amp;gt;2&lt;br /&gt;
&amp;lt;!--TWT--&amp;gt;2&lt;br /&gt;
|tower=&lt;br /&gt;
&amp;lt;!--PS6--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LCV--&amp;gt;2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|crater=&lt;br /&gt;
&amp;lt;!--WOL1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--NMU2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU10--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU11--&amp;gt;2&lt;br /&gt;
|desert=&lt;br /&gt;
&amp;lt;!--WOL3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--NMU4--&amp;gt;1&lt;br /&gt;
&amp;lt;!--NMU5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU12--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU13--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU14--&amp;gt;2&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Orange = Current &amp;lt;br&amp;gt;&lt;br /&gt;
Dark Blue = Possible &amp;lt;br&amp;gt;&lt;br /&gt;
No Highlight = Not Possible&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
A 0 denotes that the quest is possible for the next RBR, a 1 that the quest is currently the RBR quest, and a 2 that the quest is not possible for the next RBR. When a quest with a 2 is selected as the RBR quest reset all other quets in that Episode to 0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=41008</id>
		<title>Template:RagolBoostRoadTracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=41008"/>
		<updated>2026-04-12T00:02:19Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RagolBoostRoadTrackerTable&lt;br /&gt;
|forest=&lt;br /&gt;
&amp;lt;!--MU1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SR1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LHS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO1--&amp;gt;1&lt;br /&gt;
&amp;lt;!--SA1--&amp;gt;0&lt;br /&gt;
|cave=&lt;br /&gt;
&amp;lt;!--MU2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--EN2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SR2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LIS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SA2--&amp;gt;2&lt;br /&gt;
|mine=&lt;br /&gt;
&amp;lt;!--MU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SR3--&amp;gt;2&lt;br /&gt;
|ruins=&lt;br /&gt;
&amp;lt;!--MU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--EN4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LHP--&amp;gt;2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|temple=&lt;br /&gt;
&amp;lt;!--SU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LSR--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO3--&amp;gt;2&lt;br /&gt;
|spaceship=&lt;br /&gt;
&amp;lt;!--SU6--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LBA--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO4--&amp;gt;2&lt;br /&gt;
|cca=&lt;br /&gt;
&amp;lt;!--PW1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU7--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--TET--&amp;gt;2&lt;br /&gt;
|seabed=&lt;br /&gt;
&amp;lt;!--PW3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU8--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LDR--&amp;gt;2&lt;br /&gt;
&amp;lt;!--TWT--&amp;gt;2&lt;br /&gt;
|tower=&lt;br /&gt;
&amp;lt;!--PS6--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LCV--&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|crater=&lt;br /&gt;
&amp;lt;!--WOL1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--NMU2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU10--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU11--&amp;gt;2&lt;br /&gt;
|desert=&lt;br /&gt;
&amp;lt;!--WOL3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--NMU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU5--&amp;gt;1&lt;br /&gt;
&amp;lt;!--SU12--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU13--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU14--&amp;gt;2&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Orange = Current &amp;lt;br&amp;gt;&lt;br /&gt;
Dark Blue = Possible &amp;lt;br&amp;gt;&lt;br /&gt;
No Highlight = Not Possible&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
A 0 denotes that the quest is possible for the next RBR, a 1 that the quest is currently the RBR quest, and a 2 that the quest is not possible for the next RBR. When a quest with a 2 is selected as the RBR quest reset all other quets in that Episode to 0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=40988</id>
		<title>Template:RagolBoostRoadTracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=40988"/>
		<updated>2026-04-05T00:03:51Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RagolBoostRoadTrackerTable&lt;br /&gt;
|forest=&lt;br /&gt;
&amp;lt;!--MU1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SR1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LHS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SA1--&amp;gt;0&lt;br /&gt;
|cave=&lt;br /&gt;
&amp;lt;!--MU2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU2--&amp;gt;1&lt;br /&gt;
&amp;lt;!--EN2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SR2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LIS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SA2--&amp;gt;2&lt;br /&gt;
|mine=&lt;br /&gt;
&amp;lt;!--MU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SR3--&amp;gt;2&lt;br /&gt;
|ruins=&lt;br /&gt;
&amp;lt;!--MU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--EN4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LHP--&amp;gt;2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|temple=&lt;br /&gt;
&amp;lt;!--SU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LSR--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO3--&amp;gt;2&lt;br /&gt;
|spaceship=&lt;br /&gt;
&amp;lt;!--SU6--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LBA--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO4--&amp;gt;2&lt;br /&gt;
|cca=&lt;br /&gt;
&amp;lt;!--PW1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU7--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--TET--&amp;gt;2&lt;br /&gt;
|seabed=&lt;br /&gt;
&amp;lt;!--PW3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU8--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LDR--&amp;gt;2&lt;br /&gt;
&amp;lt;!--TWT--&amp;gt;2&lt;br /&gt;
|tower=&lt;br /&gt;
&amp;lt;!--PS6--&amp;gt;1&lt;br /&gt;
&amp;lt;!--LCV--&amp;gt;0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|crater=&lt;br /&gt;
&amp;lt;!--WOL1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--NMU2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU10--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU11--&amp;gt;2&lt;br /&gt;
|desert=&lt;br /&gt;
&amp;lt;!--WOL3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--NMU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU12--&amp;gt;1&lt;br /&gt;
&amp;lt;!--SU13--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU14--&amp;gt;2&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Orange = Current &amp;lt;br&amp;gt;&lt;br /&gt;
Dark Blue = Possible &amp;lt;br&amp;gt;&lt;br /&gt;
No Highlight = Not Possible&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
A 0 denotes that the quest is possible for the next RBR, a 1 that the quest is currently the RBR quest, and a 2 that the quest is not possible for the next RBR. When a quest with a 2 is selected as the RBR quest reset all other quets in that Episode to 0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=40968</id>
		<title>Template:RagolBoostRoadTracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=40968"/>
		<updated>2026-03-29T00:05:10Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RagolBoostRoadTrackerTable&lt;br /&gt;
|forest=&lt;br /&gt;
&amp;lt;!--MU1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SR1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LHS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SA1--&amp;gt;0&lt;br /&gt;
|cave=&lt;br /&gt;
&amp;lt;!--MU2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SR2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LIS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SA2--&amp;gt;2&lt;br /&gt;
|mine=&lt;br /&gt;
&amp;lt;!--MU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN3--&amp;gt;1&lt;br /&gt;
&amp;lt;!--SR3--&amp;gt;2&lt;br /&gt;
|ruins=&lt;br /&gt;
&amp;lt;!--MU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--EN4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LHP--&amp;gt;2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|temple=&lt;br /&gt;
&amp;lt;!--SU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS1--&amp;gt;1&lt;br /&gt;
&amp;lt;!--LSR--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO3--&amp;gt;2&lt;br /&gt;
|spaceship=&lt;br /&gt;
&amp;lt;!--SU6--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LBA--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO4--&amp;gt;2&lt;br /&gt;
|cca=&lt;br /&gt;
&amp;lt;!--PW1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU7--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--TET--&amp;gt;2&lt;br /&gt;
|seabed=&lt;br /&gt;
&amp;lt;!--PW3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU8--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LDR--&amp;gt;2&lt;br /&gt;
&amp;lt;!--TWT--&amp;gt;2&lt;br /&gt;
|tower=&lt;br /&gt;
&amp;lt;!--PS6--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LCV--&amp;gt;0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|crater=&lt;br /&gt;
&amp;lt;!--WOL1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--NMU2--&amp;gt;1&lt;br /&gt;
&amp;lt;!--SU10--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU11--&amp;gt;2&lt;br /&gt;
|desert=&lt;br /&gt;
&amp;lt;!--WOL3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--NMU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU12--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU13--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU14--&amp;gt;2&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Orange = Current &amp;lt;br&amp;gt;&lt;br /&gt;
Dark Blue = Possible &amp;lt;br&amp;gt;&lt;br /&gt;
No Highlight = Not Possible&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
A 0 denotes that the quest is possible for the next RBR, a 1 that the quest is currently the RBR quest, and a 2 that the quest is not possible for the next RBR. When a quest with a 2 is selected as the RBR quest reset all other quets in that Episode to 0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Force_Wall&amp;diff=40957</id>
		<title>Force Wall</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Force_Wall&amp;diff=40957"/>
		<updated>2026-03-22T17:21:02Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: /* Availability */ Link to top of Gallon&amp;#039;s Shop quest to avoid confusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classic&lt;br /&gt;
| This item is not available in Classic mode.&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|jp = フォースウォル&lt;br /&gt;
|romaji = Force Wall&lt;br /&gt;
|icon = Shield&lt;br /&gt;
|stars = 9&lt;br /&gt;
|type = Barrier&lt;br /&gt;
|requirement = Level 41&lt;br /&gt;
|DFP = 65-75&lt;br /&gt;
|MST = 20&lt;br /&gt;
|EVP = 140-150&lt;br /&gt;
|EFR = 15&lt;br /&gt;
|EIC = 18&lt;br /&gt;
|ETH = 20&lt;br /&gt;
|EDK = &lt;br /&gt;
|ELT = &lt;br /&gt;
|class = 000000001111&lt;br /&gt;
|hex = 01021B&lt;br /&gt;
|desc = A special protective screen usable only by Forces.&amp;lt;br&amp;gt;Boosts mental energy.&lt;br /&gt;
}}&lt;br /&gt;
{{Shield|rare|Force Wall}} is a rare [[Barriers|barrier]] only equippable by [[Forces]].&lt;br /&gt;
&lt;br /&gt;
While {{Shield|rare|Hunter Wall}} and {{Shield|rare|Ranger Wall}} are considered decent and excellent options for their classes, respectively, Force Wall &#039;&#039;can&#039;&#039; be an option for low-level or new-player Forces, but is largely outclassed by the usage of [[Barriers#Technique Merges|Technique Merges]].&lt;br /&gt;
&lt;br /&gt;
While the maximum stats of this barrier are 75/150, this barrier can only come with minimum stats because it is a quest reward.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Quest Reward===&lt;br /&gt;
Force Wall can be obtained from {{Quest link|Gallon&#039;s Shop}} by selecting the &amp;quot;Buy a ???&amp;quot; that appears after obtaining 300 Gallon Points while playing as a Force. Only one Force Wall can be obtained this way per character. Note that this item is &#039;&#039;&#039;unavailable&#039;&#039;&#039; in Classic mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Barriers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Barriers]]&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Ranger_Wall&amp;diff=40956</id>
		<title>Ranger Wall</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Ranger_Wall&amp;diff=40956"/>
		<updated>2026-03-22T17:20:44Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: /* Availability */ Link to top of Gallon&amp;#039;s Shop quest to avoid confusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classic&lt;br /&gt;
| This item is not available in Classic mode.&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|jp = レンジャーウォル&lt;br /&gt;
|romaji = Ranger Wall&lt;br /&gt;
|icon = Shield&lt;br /&gt;
|stars = 9&lt;br /&gt;
|type = Barrier&lt;br /&gt;
|requirement = Level 41&lt;br /&gt;
|DFP = 70-80&lt;br /&gt;
|ATA = 20&lt;br /&gt;
|EVP = 145-155&lt;br /&gt;
|EFR = 15&lt;br /&gt;
|EIC = 15&lt;br /&gt;
|ETH = 18&lt;br /&gt;
|EDK = &lt;br /&gt;
|ELT = &lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hex = 01021C&lt;br /&gt;
|desc = A special protective screen usable only by Rangers.&amp;lt;br&amp;gt;Boosts accuracy.&lt;br /&gt;
}}&lt;br /&gt;
{{Shield|rare|Ranger Wall}} is a rare [[Barriers|barrier]] only equippable by [[Rangers]]. It is considered the best barrier for Rangers prior to level 180 due to its 20 [[ATA]] boost, which no barrier other than {{Shield|rare|Red Ring}} provides.&lt;br /&gt;
&lt;br /&gt;
While the maximum stats of this barrier are 80/155, this barrier can only come with minimum stats because it is a quest reward.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Quest Reward===&lt;br /&gt;
Ranger Wall can be obtained from {{Quest link|Gallon&#039;s Shop}} by selecting the &amp;quot;Buy a ???&amp;quot; that appears after obtaining 300 Gallon Points while playing as a Ranger. Only one Ranger Wall can be obtained this way per character. Note that this item is &#039;&#039;&#039;unavailable&#039;&#039;&#039; in Classic mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Barriers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Barriers]]&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Hunter_Wall&amp;diff=40955</id>
		<title>Hunter Wall</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Hunter_Wall&amp;diff=40955"/>
		<updated>2026-03-22T17:20:25Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: /* Availability */ Link to top of Gallon&amp;#039;s Shop quest to avoid confusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classic&lt;br /&gt;
| This item is not available in Classic mode.&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|jp = ハンターウォル&lt;br /&gt;
|romaji = Hunter Wall&lt;br /&gt;
|icon = Shield&lt;br /&gt;
|stars = 9&lt;br /&gt;
|type = Barrier&lt;br /&gt;
|requirement = Level 41&lt;br /&gt;
|ATP = 15&lt;br /&gt;
|DFP = 70-80&lt;br /&gt;
|EVP = 135-145&lt;br /&gt;
|EFR = 20&lt;br /&gt;
|EIC = 20&lt;br /&gt;
|ETH = 18&lt;br /&gt;
|EDK = &lt;br /&gt;
|ELT = &lt;br /&gt;
|class = 111100000000&lt;br /&gt;
|hex = 01021D&lt;br /&gt;
|desc = A special protective screen usable only by Hunters.&amp;lt;br&amp;gt;Boosts attack power.&lt;br /&gt;
}}&lt;br /&gt;
{{Shield|rare|Hunter Wall}} is a rare [[Barriers|barrier]] only equippable by [[Hunters]]. &lt;br /&gt;
&lt;br /&gt;
It is considered a decent low-level option due to its +15 [[ATP]] boost and usable defensive stats, but is outclassed by later options such as {{Shield|rare|Kasami Bracer}} and {{Shield|rare|Yata Mirror}}. &lt;br /&gt;
&lt;br /&gt;
For [[HUcast]] and [[HUcaseal]] specifically, however, {{Shield|rare|S-Parts ver2.01}} is preferred for its +15 [[ATA]] increase, which is far more valuable.&lt;br /&gt;
&lt;br /&gt;
While the maximum stats of this barrier are 80/145, this barrier can only come with minimum stats because it is a quest reward.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Quest Reward===&lt;br /&gt;
Hunter Wall can be obtained from {{Quest link|Gallon&#039;s Shop}} by selecting the &amp;quot;Buy a ???&amp;quot; that appears after obtaining 300 Gallon Points while playing as a Hunter. Only one Hunter Wall can be obtained this way per character. Note that this item is &#039;&#039;&#039;unavailable&#039;&#039;&#039; in Classic mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Barriers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Barriers]]&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=40951</id>
		<title>Template:RagolBoostRoadTracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=40951"/>
		<updated>2026-03-22T00:01:24Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RagolBoostRoadTrackerTable&lt;br /&gt;
|forest=&lt;br /&gt;
&amp;lt;!--MU1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN1--&amp;gt;1&lt;br /&gt;
&amp;lt;!--SR1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LHS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SA1--&amp;gt;0&lt;br /&gt;
|cave=&lt;br /&gt;
&amp;lt;!--MU2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SR2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LIS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SA2--&amp;gt;2&lt;br /&gt;
|mine=&lt;br /&gt;
&amp;lt;!--MU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR3--&amp;gt;2&lt;br /&gt;
|ruins=&lt;br /&gt;
&amp;lt;!--MU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--EN4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LHP--&amp;gt;2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|temple=&lt;br /&gt;
&amp;lt;!--SU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LSR--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO3--&amp;gt;2&lt;br /&gt;
|spaceship=&lt;br /&gt;
&amp;lt;!--SU6--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LBA--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO4--&amp;gt;2&lt;br /&gt;
|cca=&lt;br /&gt;
&amp;lt;!--PW1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU7--&amp;gt;1&lt;br /&gt;
&amp;lt;!--PS3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--TET--&amp;gt;2&lt;br /&gt;
|seabed=&lt;br /&gt;
&amp;lt;!--PW3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU8--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LDR--&amp;gt;2&lt;br /&gt;
&amp;lt;!--TWT--&amp;gt;2&lt;br /&gt;
|tower=&lt;br /&gt;
&amp;lt;!--PS6--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LCV--&amp;gt;0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|crater=&lt;br /&gt;
&amp;lt;!--WOL1--&amp;gt;1&lt;br /&gt;
&amp;lt;!--WOL2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--NMU2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU10--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU11--&amp;gt;2&lt;br /&gt;
|desert=&lt;br /&gt;
&amp;lt;!--WOL3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--NMU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU12--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU13--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU14--&amp;gt;2&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Orange = Current &amp;lt;br&amp;gt;&lt;br /&gt;
Dark Blue = Possible &amp;lt;br&amp;gt;&lt;br /&gt;
No Highlight = Not Possible&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
A 0 denotes that the quest is possible for the next RBR, a 1 that the quest is currently the RBR quest, and a 2 that the quest is not possible for the next RBR. When a quest with a 2 is selected as the RBR quest reset all other quets in that Episode to 0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOmar/Guide&amp;diff=40944</id>
		<title>FOmar/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOmar/Guide&amp;diff=40944"/>
		<updated>2026-03-16T05:25:27Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: /* Material and Mag plans */ Budget Important Stats Only option with 0 Luck Mats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[FOmar]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:FOmar.png|right]]&lt;br /&gt;
&#039;&#039;&#039;FOmar&#039;&#039;&#039; is a human Force with the highest ATP of all the Forces and a 30% boost to the power of Gi-series [[techniques]]. With his powerful {{Gifoie}} and strong physical damage with weapons, he is able to adapt to any situation and provide damage to a party in his own right. However, FOmar has the lowest ATA in the game, meaning players need to get creative with how they approach certain enemies, or invest in equipment with very high Hit.&lt;br /&gt;
&lt;br /&gt;
In comparison to the other Forces, FOmar has Gifoie that is on par with [[FOnewm]] (after learning level 30 {{Gifoie|n}}), and is the highest damage dealer in locations where techniques are not viable, such as [[Ruins]] or [[Episode 2]]. However, he is not as strong at casting techniques in general as the newmans, and in parties which require a healer, FOmar can struggle to provide support due to his low {{Resta}} and {{Anti}} range.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Highest ATP of the Forces - Allows FOmar to deal damage very well in locations where techniques are not viable.&lt;br /&gt;
* Very strong {{Gifoie|n}} - With level 30 {{Gifoie|n}}, FOmar defeats all important monsters in the same number of casts as FOnewm.&lt;br /&gt;
* Extremely powerful solo - As FOmar is a Force, he is very powerful when playing alone in [[Episode 1|Episodes 1]] and [[Episode 4|4]].&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Lowest ATA in the game - With only 163 ATA, FOmar has to rely on accuracy glitches, lower tier attacks, or very high Hit gear in certain locations.&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOmar. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOmar depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items that FOmar hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section id will be a strong choice for players while they spend time leveling in Very Hard.  &lt;br /&gt;
While leveling, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  You can hunt for {{Unit|rare|Heavenly/Arms}} and {{Tool|rare|Photon Crystal}} in Very Hard, which can be traded to other players to help acquire items for FOmar.&lt;br /&gt;
&lt;br /&gt;
Once you reach Ultimate on Bluefull, you can hunt for {{Unit|rare|Limiter}} and then unseal it yourself to {{Unit|rare|Adept}}, and also chase high value items like: {{Cane|rare|Psycho Wand}}, {{Gun|rare|Heaven Punisher}}, and {{Sword|rare|Nei&#039;s Claw}}.  Though Bluefull boasts one of the best Psycho Wand hunts in the game by rate, new players may find it easier to hunt for it themselves through {{Purplenum}} in caves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the most popular ID to host Episode 4 desert quests while hunting for {{Gun|rare|Heaven Striker}} and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can hunt for {{Cane|rare|Psycho Wand}} in Caves, and host popular hunts for other items in all episodes of the game for items like {{Gun|rare|M&amp;amp;A60 Vise}}, which can be traded to other players for photon drops to help trade for FOmar items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While leveling in Very Hard, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  When you reach Ultimate, you&#039;ll have access to some of the best hunts in the game including: {{Sword|rare|Galatine}}, {{Sword|rare|Excalibur}}, {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Gun|rare|Frozen Shooter}}, and many other items that have modest value trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}.  Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items for FOmar===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Pinkal}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are looking to hunt items with value for trading, this is rarely the best section id for this character.  If you do not intend to trade with other players on Ephinea, Pinkal will be a good choice because it finds many core Force items such as: {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}.  It also has boosted rates to all amplifier hunts. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d&#039;Argent}}, and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for levelling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Budget Important Stats Only&lt;br /&gt;
|5/117/46/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|250 &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/117/46/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|212 &lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/117/46/32, 19/x/x/40&amp;lt;ref&amp;gt;This Mag is for nuking, so DFP/MST will max with only V801&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|65 &lt;br /&gt;
|133&lt;br /&gt;
|14&lt;br /&gt;
|38&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/112/20/63&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|60&lt;br /&gt;
|97&lt;br /&gt;
|38&lt;br /&gt;
|33&lt;br /&gt;
|22&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Nuking&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Psycho Wand}}, {{Cane|rare|Prophets of Motav}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Magical Piece}}, {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Storm Wand: Indra}}, {{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Summit Moon}}, {{Cane|rare|Club of Laconium}}, {{Cane|rare|Club of Zumiuran}}, {{Cane|rare|Mace of Adaman}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Mercurius Rod}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Striker of Chao}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Glide Divine}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
*1 Target: {{Sword|rare|Galatine}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Cane|rare|Guardianna}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Bringer&#039;s Rifle}}, {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Cane|es|ES Cards}} (Hell, Demon&#039;s), {{Gun|rare|Holy Ray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Gal Wind}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Demonic Fork}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|Ignition Cloak}}, {{Frame|rare|Dress Plate}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Red Ring}}, {{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}, {{Shield|rare|Gizonde Merge}}, {{Shield|rare|Rabarta Merge}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|Resta Merge}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}, {{Shield|rare|Three Seals}}, {{Shield|rare|Combat Gear}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=40934</id>
		<title>Template:RagolBoostRoadTracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=40934"/>
		<updated>2026-03-15T00:01:25Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RagolBoostRoadTrackerTable&lt;br /&gt;
|forest=&lt;br /&gt;
&amp;lt;!--MU1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LHS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SA1--&amp;gt;0&lt;br /&gt;
|cave=&lt;br /&gt;
&amp;lt;!--MU2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SR2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LIS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SA2--&amp;gt;1&lt;br /&gt;
|mine=&lt;br /&gt;
&amp;lt;!--MU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR3--&amp;gt;2&lt;br /&gt;
|ruins=&lt;br /&gt;
&amp;lt;!--MU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--EN4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LHP--&amp;gt;2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|temple=&lt;br /&gt;
&amp;lt;!--SU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LSR--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO3--&amp;gt;2&lt;br /&gt;
|spaceship=&lt;br /&gt;
&amp;lt;!--SU6--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LBA--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO4--&amp;gt;2&lt;br /&gt;
|cca=&lt;br /&gt;
&amp;lt;!--PW1--&amp;gt;1&lt;br /&gt;
&amp;lt;!--SU7--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--TET--&amp;gt;2&lt;br /&gt;
|seabed=&lt;br /&gt;
&amp;lt;!--PW3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU8--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LDR--&amp;gt;2&lt;br /&gt;
&amp;lt;!--TWT--&amp;gt;2&lt;br /&gt;
|tower=&lt;br /&gt;
&amp;lt;!--PS6--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LCV--&amp;gt;0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|crater=&lt;br /&gt;
&amp;lt;!--WOL1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--WOL2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--NMU2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU10--&amp;gt;1&lt;br /&gt;
&amp;lt;!--SU11--&amp;gt;2&lt;br /&gt;
|desert=&lt;br /&gt;
&amp;lt;!--WOL3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--NMU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU12--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU13--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU14--&amp;gt;2&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Orange = Current &amp;lt;br&amp;gt;&lt;br /&gt;
Dark Blue = Possible &amp;lt;br&amp;gt;&lt;br /&gt;
No Highlight = Not Possible&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
A 0 denotes that the quest is possible for the next RBR, a 1 that the quest is currently the RBR quest, and a 2 that the quest is not possible for the next RBR. When a quest with a 2 is selected as the RBR quest reset all other quets in that Episode to 0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Savage_Wolf&amp;diff=40927</id>
		<title>Savage Wolf</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Savage_Wolf&amp;diff=40927"/>
		<updated>2026-03-09T02:55:08Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: /* Episode 1 */ Add VL2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Savage Wolf (E1)}}&lt;br /&gt;
{{Enemy|name=Savage Wolf (E2)}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
In Ultimate difficulty, Gulgus have a 10% chance to inflict {{slow}} if the attack will damage or push back the player.&lt;br /&gt;
&lt;br /&gt;
In all difficulties, a Savage Wolf or Gulgus assigned to the same group as a Barbarous Wolf or Gulgus-gue that just died will inflict level 2 Jellen and level 2 Zalure on itself during the howl animation. Zalure is inflicted first at 28 frames into the animation, and then Jellen follows 12 frames later.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Hunters===&lt;br /&gt;
Wolves of all types will try to circle around behind their target and pounce; they can be very annoying to fight. However, it&#039;s not difficult to get a full 3-hit combo on them as long as they cooperate.&lt;br /&gt;
===Rangers===&lt;br /&gt;
Wolves will bound up to distant targets, but can be freely shot while doing so. Disengaging from them is fairly simple, since they bound away after attacking, even if they miss.&lt;br /&gt;
===Forces===&lt;br /&gt;
Wolves are semi-weak to either [[Zonde]] or [[Grants]], which is great, since those spells auto-target them. Those spells can also be used to square up for a [[Foie]] shot; their other weakness.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow|category=Government|quest=1-1:Planet Ragol|details=Clear quest|count=36}}&lt;br /&gt;
{{HuntingTableRow|category=Maximum Attack|catspan=2|quest=MAXIMUM ATTACK 1 Ver2|questspan=2|details=First spawn|count=5}}&lt;br /&gt;
{{HuntingTableRow|details=Above, plus southeast room|count=21}}&lt;br /&gt;
{{HuntingTableRow2|category=VR|catspan=|quest=Virtual Limits 2{{!}}Virtual Limits #2|questspan=|details=Clear quest|count=75}}&lt;br /&gt;
{{HuntingTableRow|category=Maximum Attack|catspan=2|quest=Maximum Attack E: Episode 1|questspan=2|details=Clear first room|count=5}}&lt;br /&gt;
{{HuntingTableRow|details=Clear Forest|count=21}}&lt;br /&gt;
{{HuntingTableRow|category=Side Story|quest=Soul of a Blacksmith|details=Clear Forest|count=28}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=3|quest=Penumbral Surge 2{{!}}Penumbral Surge #2|questspan=3|details=Clear northwest route|count=37}}&lt;br /&gt;
{{HuntingTableRow2|category=|quest=|details=Clear VR Spaceship Alpha|count=62}}&lt;br /&gt;
{{HuntingTableRow2|category=|quest=|details=Clear quest|count=100}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|quest=Hollow Reality: Spaceship|details=Clear quest|count=34}}&lt;br /&gt;
{{HuntingTableRow2|category=Government|catspan=3|quest=6-5:Test/Spaceship 5|details=Clear VR Spaceship Alpha|count=34}}&lt;br /&gt;
{{HuntingTableRow2|category=|quest=6-1:Test/Spaceship 1|details=Clear quest|count=32}}&lt;br /&gt;
{{HuntingTableRow2|category=|quest=6-4:Test/Spaceship 4|details=Clear VR Spaceship Alpha|count=32}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=2|quest=Lost BIND ASSAULT|questspan=2|details=Clear VR Spaceship Alpha|count=27}}&lt;br /&gt;
{{HuntingTableRow2|category=|quest=|details=Clear quest|count=61}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{EnemyDropTable|Savage Wolf (E1)}}&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{EnemyDropTable|Savage Wolf (E2)}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Forest Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
[[Category:Inflicts Slow]]&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Gillchic&amp;diff=40926</id>
		<title>Gillchic</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Gillchic&amp;diff=40926"/>
		<updated>2026-03-09T02:50:59Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: /* Episode 1 */ Add VL2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Gillchic (E1)}}&lt;br /&gt;
{{Enemy|name=Gillchic (E2)}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Gillchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy.&lt;br /&gt;
&lt;br /&gt;
Gillchics have two attacks: a laser bolt and a double punch. When firing the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they&#039;ll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack with a 1/6 chance to inflict slow, but only if the attacker is a Gillchic/Gillchich. In Episode 1, many Gillchics will not use their laser attack (see [[Gillchic#Additional info|below]]).&lt;br /&gt;
&lt;br /&gt;
In Normal through Very Hard difficulties, Gillchics are always knocked down when hit. In Ultimate difficulty, a Gillchich has a 20% chance of being knocked down. This includes 0 damage attacks. If an attack will shock a Gillchic or Gillchich, the status effect has priority over knockdown.&lt;br /&gt;
&lt;br /&gt;
Attacks that do not knock down a Gillchich will only stun it for an instant, and will not interrupt any attack it is making. Gillchichs are therefore very dangerous to engage in melee distance.&lt;br /&gt;
&lt;br /&gt;
===Fixed Damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Laser || 45&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship || 36&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Laser || 38&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship || 30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Laser || 114&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship || 112&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Laser || 96&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship || 96&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Laser || 190&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship || 170&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Laser || 160&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship || 170&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Laser || 420&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship || 400&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Mine || rowspan=&amp;quot;2&amp;quot;|Laser || 390&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship || 374&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Additional info===&lt;br /&gt;
* Dubchics and Gillchics have a 35% chance to fire their laser from range in a certain AI state.&lt;br /&gt;
* Dubchics and Gillchics have an initialization parameter that defines the maximum number of consecutive laser shots. This parameter is in the data for each Dubchich/Gillchic placed on the map in a quest or free field. When this value is 0, they default to a maximum of 2 shots. When it&#039;s negative, they will never fire.&lt;br /&gt;
* Dubchics and Gillchics will sometimes fire even when close to a player, and/or when a player gets close to any door in a room.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;| - || Free adventure: Mine || style=&amp;quot;text-align:center&amp;quot;| Clear Gillchic only || style=&amp;quot;text-align:center&amp;quot;| {{Note|11, 13, 16, 16, 18, 18|~15}}&lt;br /&gt;
{{HuntingTableRow1|category=Government|catspan=|quest=3-1:The Facility|questspan=|details=Clear quest|count=115}}&lt;br /&gt;
{{HuntingTableRow1|category=Retrieval|catspan=2|quest=Lost SOUL BLADE|questspan=2|details=Clear two waves|count=8}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear Mine 1|count=59}}&lt;br /&gt;
{{HuntingTableRow2|category=VR|catspan=|quest=Virtual Limits 2{{!}}Virtual Limits #2|questspan=|details=Clear quest|count=100}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=2|quest=Endless Nightmare 3{{!}}Endless Nightmare #3|questspan=|details=Clear quest|count=104}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=Mop-up Operation 3{{!}}Mop-up Operation #3|questspan=|details=Clear quest|count=59}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=3|quest=Penumbral Surge 2{{!}}Penumbral Surge #2|questspan=3|details=Clear northeast route|count=56}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear VR Spaceship Alpha|count=96}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=200}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Reality: Spaceship|questspan=|details=Clear quest|count=51}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=2|quest=Lost BIND ASSAULT|questspan=2|details=Clear VR Spaceship Alpha|count=58}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=107}}&lt;br /&gt;
{{HuntingTableRow2|category=Government|catspan=3|quest=6-1:Test/Spaceship 1|questspan=|details=Clear VR Spaceship Alpha|count=54}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=6-5:Test/Spaceship 5|questspan=2|details=Clear VR Spaceship Alpha|count=51}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=92}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Gal Da Val&#039;s Darkness|questspan=|details=Clear VR Spaceship|count=41}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{EnemyDropTable|Gillchic (E1)}}&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{EnemyDropTable|Gillchic (E2)}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Mine Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=40915</id>
		<title>Template:RagolBoostRoadTracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=40915"/>
		<updated>2026-03-08T00:01:17Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RagolBoostRoadTrackerTable&lt;br /&gt;
|forest=&lt;br /&gt;
&amp;lt;!--MU1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LHS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SA1--&amp;gt;0&lt;br /&gt;
|cave=&lt;br /&gt;
&amp;lt;!--MU2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SR2--&amp;gt;1&lt;br /&gt;
&amp;lt;!--LIS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SA2--&amp;gt;0&lt;br /&gt;
|mine=&lt;br /&gt;
&amp;lt;!--MU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR3--&amp;gt;2&lt;br /&gt;
|ruins=&lt;br /&gt;
&amp;lt;!--MU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--EN4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LHP--&amp;gt;2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|temple=&lt;br /&gt;
&amp;lt;!--SU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LSR--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO3--&amp;gt;2&lt;br /&gt;
|spaceship=&lt;br /&gt;
&amp;lt;!--SU6--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LBA--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO4--&amp;gt;2&lt;br /&gt;
|cca=&lt;br /&gt;
&amp;lt;!--PW1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU7--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--TET--&amp;gt;1&lt;br /&gt;
|seabed=&lt;br /&gt;
&amp;lt;!--PW3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU8--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LDR--&amp;gt;2&lt;br /&gt;
&amp;lt;!--TWT--&amp;gt;2&lt;br /&gt;
|tower=&lt;br /&gt;
&amp;lt;!--PS6--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LCV--&amp;gt;0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|crater=&lt;br /&gt;
&amp;lt;!--WOL1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--WOL2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--NMU2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU10--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU11--&amp;gt;2&lt;br /&gt;
|desert=&lt;br /&gt;
&amp;lt;!--WOL3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL5--&amp;gt;1&lt;br /&gt;
&amp;lt;!--NMU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU12--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU13--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU14--&amp;gt;2&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Orange = Current &amp;lt;br&amp;gt;&lt;br /&gt;
Dark Blue = Possible &amp;lt;br&amp;gt;&lt;br /&gt;
No Highlight = Not Possible&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
A 0 denotes that the quest is possible for the next RBR, a 1 that the quest is currently the RBR quest, and a 2 that the quest is not possible for the next RBR. When a quest with a 2 is selected as the RBR quest reset all other quets in that Episode to 0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Belra_Cannon&amp;diff=40785</id>
		<title>Belra Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Belra_Cannon&amp;diff=40785"/>
		<updated>2026-03-01T03:16:46Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: Weapon does have a special attack and it&amp;#039;s not similar to the Launchers weapon type.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Belra Cannon&lt;br /&gt;
|jp = ベルラキャノン&lt;br /&gt;
|romaji = Belra Cannon&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Belra Cannon.png&lt;br /&gt;
|imagealt = Belra Cannon&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Shot&lt;br /&gt;
|requirement = 187 ATA&lt;br /&gt;
|grind = 20&lt;br /&gt;
|special = Pierce&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 400-500&lt;br /&gt;
|ATA = 45&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 130&lt;br /&gt;
|hangle = 45&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|special_hdist = 100&lt;br /&gt;
|special_hangle = 15&lt;br /&gt;
|special_vdist = 10&lt;br /&gt;
|special_vangle = 30&lt;br /&gt;
|hex = 004D00&lt;br /&gt;
|desc = Belra&#039;s right hand was remodeled into this enemy weapon.&amp;lt;br&amp;gt;Its special attack is even more powerful...&lt;br /&gt;
}}&lt;br /&gt;
{{Gun|rare|Belra Cannon}} is a rare [[shot]] weapon that is the result of converting the [[Tools#Enemy parts|enemy part]]  {{Tool|rare|Belra&#039;s Right Arm}}. This weapon cannot make a combo attack, but its special attack will pierce multiple enemies, similar to {{Gun|rare|Drill Launcher}}.&lt;br /&gt;
&lt;br /&gt;
{{EnemyWeaponHit}}&lt;br /&gt;
==The Forge==&lt;br /&gt;
Ten &#039;&#039;individual&#039;&#039; Belra Cannons is one of seven trade components for the {{Shield|rare|Red Ring}} [[Tools#Ring_platings|plating]] {{Tool|rare|Deep Plating}} in the quest {{Quest link|The Forge}}.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Parts===&lt;br /&gt;
Belra Cannon is obtainable by giving Montague {{Tool|rare|Belra&#039;s Right Arm}} in the quest {{Quest link|Dr. Osto&#039;s Research}} or {{Quest link|Unsealed Door}} after completing {{Quest link|Doc&#039;s Secret Plan}}.&lt;br /&gt;
&lt;br /&gt;
{{Shots}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shots]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=40778</id>
		<title>Template:RagolBoostRoadTracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=40778"/>
		<updated>2026-03-01T00:01:37Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RagolBoostRoadTrackerTable&lt;br /&gt;
|forest=&lt;br /&gt;
&amp;lt;!--MU1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LHS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SA1--&amp;gt;0&lt;br /&gt;
|cave=&lt;br /&gt;
&amp;lt;!--MU2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN2--&amp;gt;1&lt;br /&gt;
&amp;lt;!--SR2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LIS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SA2--&amp;gt;0&lt;br /&gt;
|mine=&lt;br /&gt;
&amp;lt;!--MU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR3--&amp;gt;2&lt;br /&gt;
|ruins=&lt;br /&gt;
&amp;lt;!--MU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--EN4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LHP--&amp;gt;2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|temple=&lt;br /&gt;
&amp;lt;!--SU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LSR--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO3--&amp;gt;2&lt;br /&gt;
|spaceship=&lt;br /&gt;
&amp;lt;!--SU6--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LBA--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO4--&amp;gt;2&lt;br /&gt;
|cca=&lt;br /&gt;
&amp;lt;!--PW1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU7--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--TET--&amp;gt;0&lt;br /&gt;
|seabed=&lt;br /&gt;
&amp;lt;!--PW3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU8--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS5--&amp;gt;1&lt;br /&gt;
&amp;lt;!--LDR--&amp;gt;2&lt;br /&gt;
&amp;lt;!--TWT--&amp;gt;2&lt;br /&gt;
|tower=&lt;br /&gt;
&amp;lt;!--PS6--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LCV--&amp;gt;0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|crater=&lt;br /&gt;
&amp;lt;!--WOL1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--WOL2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU1--&amp;gt;1&lt;br /&gt;
&amp;lt;!--NMU2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU10--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU11--&amp;gt;2&lt;br /&gt;
|desert=&lt;br /&gt;
&amp;lt;!--WOL3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU12--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU13--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU14--&amp;gt;2&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Orange = Current &amp;lt;br&amp;gt;&lt;br /&gt;
Dark Blue = Possible &amp;lt;br&amp;gt;&lt;br /&gt;
No Highlight = Not Possible&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
A 0 denotes that the quest is possible for the next RBR, a 1 that the quest is currently the RBR quest, and a 2 that the quest is not possible for the next RBR. When a quest with a 2 is selected as the RBR quest reset all other quets in that Episode to 0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=40707</id>
		<title>Template:RagolBoostRoadTracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=40707"/>
		<updated>2026-02-22T00:58:39Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RagolBoostRoadTrackerTable&lt;br /&gt;
|forest=&lt;br /&gt;
&amp;lt;!--MU1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LHS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SA1--&amp;gt;0&lt;br /&gt;
|cave=&lt;br /&gt;
&amp;lt;!--MU2--&amp;gt;1&lt;br /&gt;
&amp;lt;!--SU2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LIS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SA2--&amp;gt;0&lt;br /&gt;
|mine=&lt;br /&gt;
&amp;lt;!--MU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR3--&amp;gt;2&lt;br /&gt;
|ruins=&lt;br /&gt;
&amp;lt;!--MU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--EN4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LHP--&amp;gt;2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|temple=&lt;br /&gt;
&amp;lt;!--SU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LSR--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO3--&amp;gt;2&lt;br /&gt;
|spaceship=&lt;br /&gt;
&amp;lt;!--SU6--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LBA--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO4--&amp;gt;2&lt;br /&gt;
|cca=&lt;br /&gt;
&amp;lt;!--PW1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU7--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS3--&amp;gt;1&lt;br /&gt;
&amp;lt;!--PS4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--TET--&amp;gt;0&lt;br /&gt;
|seabed=&lt;br /&gt;
&amp;lt;!--PW3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU8--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LDR--&amp;gt;2&lt;br /&gt;
&amp;lt;!--TWT--&amp;gt;2&lt;br /&gt;
|tower=&lt;br /&gt;
&amp;lt;!--PS6--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LCV--&amp;gt;0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|crater=&lt;br /&gt;
&amp;lt;!--WOL1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--WOL2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU10--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU11--&amp;gt;2&lt;br /&gt;
|desert=&lt;br /&gt;
&amp;lt;!--WOL3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU12--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU13--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU14--&amp;gt;1&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Orange = Current &amp;lt;br&amp;gt;&lt;br /&gt;
Dark Blue = Possible &amp;lt;br&amp;gt;&lt;br /&gt;
No Highlight = Not Possible&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
A 0 denotes that the quest is possible for the next RBR, a 1 that the quest is currently the RBR quest, and a 2 that the quest is not possible for the next RBR. When a quest with a 2 is selected as the RBR quest reset all other quets in that Episode to 0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=ES_Windmill&amp;diff=40696</id>
		<title>ES Windmill</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=ES_Windmill&amp;diff=40696"/>
		<updated>2026-02-20T22:28:00Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = ES Windmill&lt;br /&gt;
|icon = Cane&lt;br /&gt;
|color = es&lt;br /&gt;
|image = Windmill.png&lt;br /&gt;
|imagealt = ES Windmill&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Cane&lt;br /&gt;
|requirement = 800 MST&lt;br /&gt;
|grind = 120&lt;br /&gt;
|special = See Page&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 10&lt;br /&gt;
|MST = 35&lt;br /&gt;
|ATA = 40&lt;br /&gt;
|class = 010001001111&lt;br /&gt;
|hdist = 14&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 008500&lt;br /&gt;
|desc = A mysterious weapon.&amp;lt;br&amp;gt;Its abilities are unknown.&lt;br /&gt;
}}&lt;br /&gt;
{{Cane|es|ES Windmill}} (informally known as &amp;quot;S-Rank Windmill&amp;quot;) is a rare [[Canes|cane]]. It is a cane-type weapon from the [[ES weapons]] series. It is based off {{Cane|rare|Windmill}}.&lt;br /&gt;
&lt;br /&gt;
{{AddSpecial}} Unlike other ES weapons, however, ES Windmill&#039;s special is based off Windmill. Because of this, only {{Jellen}}, {{Zalure}}, HP Revival, or TP Revival can be added to this weapon. Its special attack retains its original functionality even after any of these these specials have been added.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Challenge Mode===&lt;br /&gt;
ES Windmill can be obtained from Episode 2 [[Challenge Mode]] after earning an S-Rank rating. This can be done if the Episode is cleared under 5 hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Canes}}&lt;br /&gt;
{{ES Weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Canes]]&lt;br /&gt;
[[Category:ES Weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Maximum_Attack_4th_Stage_-2R-&amp;diff=40690</id>
		<title>Maximum Attack 4th Stage -2R-</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Maximum_Attack_4th_Stage_-2R-&amp;diff=40690"/>
		<updated>2026-02-19T04:46:47Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|episode=2&lt;br /&gt;
|category=Maximum Attack&lt;br /&gt;
|desc=A sudden surge of unknown photons has led to a massive increase of the local fauna. We want you to clear the place.&lt;br /&gt;
|info=PSOBB 3rd Year Anniversary Quest&amp;lt;br&amp;gt;Stride across all 3 battlefields to save Ragol from certain death!&lt;br /&gt;
|client=Defense Committee&lt;br /&gt;
|author=Sonic Team, Matt&lt;br /&gt;
|reward=Normal: 2000&amp;lt;br/&amp;gt;Hard: 5000&amp;lt;br/&amp;gt;Very Hard: 10000&amp;lt;br/&amp;gt;Ultimate: 20000&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
}}&lt;br /&gt;
==Quest Details==&lt;br /&gt;
30 Minute Time Limit&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Central Control Area]] and [[Seabed Lower]] stages are Ranomly selected from {{Quest link|Maximum Attack 4th Stage -2A-}}, {{Quest link|Maximum Attack 4th Stage -2B-}}, and {{Quest link|Maximum Attack 4th Stage -2C-}}. The [[Control Tower]] stage has a ??% chance to be present.&lt;br /&gt;
==Quest Rewards==&lt;br /&gt;
* Lucky Tickets: {{Quest link|To The Deepest Blue -MA4 Venue-}}&lt;br /&gt;
* Normal Max tickets earned: 5 tickets&lt;br /&gt;
* Hard Max tickets earned: 8 tickets&lt;br /&gt;
* Very Hard Max tickets earned: 11 tickets&lt;br /&gt;
* Ultimate Max tickets earned: 14 tickets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Death will result in the loss of two Tickets if revived by a member of your party. Being revived by a {{Tool|Scape Doll}} will prevent this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Central Control Area|Central Control Area]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|32/52/24&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|21/42/20&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|29/16/14&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|41/27/26&lt;br /&gt;
|-&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|62/67/45&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|20/25/22&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|8/12/14&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|1/6/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|0/1/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|0/1/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|6/0/6&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|0/0/6&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Seabed Lower|Seabed Lower]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]]&lt;br /&gt;
|51/51/44&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]]&lt;br /&gt;
|55/53/38&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|56/42/44&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]]&lt;br /&gt;
|20/38/16&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|12/25/10&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|12/12/18&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|7/18/18&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|7/2/7&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Control Tower|Control Tower]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Del Lily]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Epsilon]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Central Control Area|Central Control Area]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Quests}}&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Maximum_Attack_4th_Stage_-2R-&amp;diff=40689</id>
		<title>Maximum Attack 4th Stage -2R-</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Maximum_Attack_4th_Stage_-2R-&amp;diff=40689"/>
		<updated>2026-02-19T04:40:55Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: /* Enemy Counts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|episode=2&lt;br /&gt;
|category=Maximum Attack&lt;br /&gt;
|desc=A sudden surge of unknown photons has led to a massive increase of the local fauna. We want you to clear the place.&lt;br /&gt;
|info=PSOBB 3rd Year Anniversary Quest&amp;lt;br&amp;gt;Stride across all 3 battlefields to save Ragol from certain death!&lt;br /&gt;
|client=Defense Committee&lt;br /&gt;
|author=Sonic Team, Matt&lt;br /&gt;
|reward=Normal: 2000&amp;lt;br/&amp;gt;Hard: 5000&amp;lt;br/&amp;gt;Very Hard: 10000&amp;lt;br/&amp;gt;Ultimate: 20000&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
}}&lt;br /&gt;
==Quest Details==&lt;br /&gt;
30 Minute Time Limit&lt;br /&gt;
==Quest Rewards==&lt;br /&gt;
* Lucky Tickets: {{Quest link|To The Deepest Blue -MA4 Venue-}}&lt;br /&gt;
* Normal Max tickets earned: 5 tickets&lt;br /&gt;
* Hard Max tickets earned: 8 tickets&lt;br /&gt;
* Very Hard Max tickets earned: 11 tickets&lt;br /&gt;
* Ultimate Max tickets earned: 14 tickets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Death will result in the loss of two Tickets if revived by a member of your party. Being revived by a {{Tool|Scape Doll}} will prevent this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Central Control Area|Central Control Area]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|32/52/24&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|21/42/20&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|29/16/14&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|41/27/26&lt;br /&gt;
|-&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|62/67/45&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|20/25/22&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|8/12/14&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|1/6/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|0/1/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|0/1/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|6/0/6&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|0/0/6&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Seabed Lower|Seabed Lower]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]]&lt;br /&gt;
|51/51/44&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]]&lt;br /&gt;
|55/53/38&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|56/42/44&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]]&lt;br /&gt;
|20/38/16&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|12/25/10&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|12/12/18&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|7/18/18&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|7/2/7&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Control Tower|Control Tower]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Del Lily]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Epsilon]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Central Control Area|Central Control Area]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Quests}}&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Maximum_Attack_4th_Stage_-2R-&amp;diff=40688</id>
		<title>Maximum Attack 4th Stage -2R-</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Maximum_Attack_4th_Stage_-2R-&amp;diff=40688"/>
		<updated>2026-02-19T04:37:53Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: /* Enemy Counts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|episode=2&lt;br /&gt;
|category=Maximum Attack&lt;br /&gt;
|desc=A sudden surge of unknown photons has led to a massive increase of the local fauna. We want you to clear the place.&lt;br /&gt;
|info=PSOBB 3rd Year Anniversary Quest&amp;lt;br&amp;gt;Stride across all 3 battlefields to save Ragol from certain death!&lt;br /&gt;
|client=Defense Committee&lt;br /&gt;
|author=Sonic Team, Matt&lt;br /&gt;
|reward=Normal: 2000&amp;lt;br/&amp;gt;Hard: 5000&amp;lt;br/&amp;gt;Very Hard: 10000&amp;lt;br/&amp;gt;Ultimate: 20000&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
}}&lt;br /&gt;
==Quest Details==&lt;br /&gt;
30 Minute Time Limit&lt;br /&gt;
==Quest Rewards==&lt;br /&gt;
* Lucky Tickets: {{Quest link|To The Deepest Blue -MA4 Venue-}}&lt;br /&gt;
* Normal Max tickets earned: 5 tickets&lt;br /&gt;
* Hard Max tickets earned: 8 tickets&lt;br /&gt;
* Very Hard Max tickets earned: 11 tickets&lt;br /&gt;
* Ultimate Max tickets earned: 14 tickets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Death will result in the loss of two Tickets if revived by a member of your party. Being revived by a {{Tool|Scape Doll}} will prevent this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Central Control Area|Central Control Area]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|32/52/24&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|21/42/20&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|29/16/14&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|41/27/26&lt;br /&gt;
|-&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|62/67/45&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|20/25/22&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|8/12/14&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|1/6/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|0/1/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|0/1/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|6/0/6&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|0/0/6&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Seabed Upper|Seabed Upper]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]]&lt;br /&gt;
|51/51/44&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]]&lt;br /&gt;
|55/53/38&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|56/42/44&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]]&lt;br /&gt;
|20/38/16&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|12/25/10&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|12/12/18&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|7/18/18&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|7/2/7&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Control Tower|Control Tower]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Del Lily]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Epsilon]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Central Control Area|Central Control Area]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Quests}}&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Maximum_Attack_4th_Stage_-2R-&amp;diff=40686</id>
		<title>Maximum Attack 4th Stage -2R-</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Maximum_Attack_4th_Stage_-2R-&amp;diff=40686"/>
		<updated>2026-02-19T04:36:10Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: /* Enemy Counts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|episode=2&lt;br /&gt;
|category=Maximum Attack&lt;br /&gt;
|desc=A sudden surge of unknown photons has led to a massive increase of the local fauna. We want you to clear the place.&lt;br /&gt;
|info=PSOBB 3rd Year Anniversary Quest&amp;lt;br&amp;gt;Stride across all 3 battlefields to save Ragol from certain death!&lt;br /&gt;
|client=Defense Committee&lt;br /&gt;
|author=Sonic Team, Matt&lt;br /&gt;
|reward=Normal: 2000&amp;lt;br/&amp;gt;Hard: 5000&amp;lt;br/&amp;gt;Very Hard: 10000&amp;lt;br/&amp;gt;Ultimate: 20000&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
}}&lt;br /&gt;
==Quest Rewards==&lt;br /&gt;
* Lucky Tickets: {{Quest link|To The Deepest Blue -MA4 Venue-}}&lt;br /&gt;
* Normal Max tickets earned: 5 tickets&lt;br /&gt;
* Hard Max tickets earned: 8 tickets&lt;br /&gt;
* Very Hard Max tickets earned: 11 tickets&lt;br /&gt;
* Ultimate Max tickets earned: 14 tickets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Death will result in the loss of two Tickets if revived by a member of your party. Being revived by a {{Tool|Scape Doll}} will prevent this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Central Control Area|Central Control Area]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|32/52/24&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|21/42/20&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|29/16/14&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|41/27/26&lt;br /&gt;
|-&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|62/67/45&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|20/25/22&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|8/12/14&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|1/6/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|0/1/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|0/1/1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|6/0/6&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|0/0/6&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Seabed Upper|Seabed Upper]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]]&lt;br /&gt;
|51/51/44&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]]&lt;br /&gt;
|55/53/38&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|56/42/44&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]]&lt;br /&gt;
|20/38/16&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|12/25/10&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|12/12/18&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|7/18/18&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|7/2/7&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Control Tower|Control Tower]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Del Lily]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Epsilon]]&lt;br /&gt;
|4&lt;br /&gt;
|}{{Episode2Quests}}&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Maximum_Attack_4th_Stage_-2R-&amp;diff=40682</id>
		<title>Maximum Attack 4th Stage -2R-</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Maximum_Attack_4th_Stage_-2R-&amp;diff=40682"/>
		<updated>2026-02-19T02:13:16Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: /* Enemy Counts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|episode=2&lt;br /&gt;
|category=Maximum Attack&lt;br /&gt;
|desc=A sudden surge of unknown photons has led to a massive increase of the local fauna. We want you to clear the place.&lt;br /&gt;
|info=PSOBB 3rd Year Anniversary Quest&amp;lt;br&amp;gt;Stride across all 3 battlefields to save Ragol from certain death!&lt;br /&gt;
|client=Defense Committee&lt;br /&gt;
|author=Sonic Team, Matt&lt;br /&gt;
|reward=Normal: 2000&amp;lt;br/&amp;gt;Hard: 5000&amp;lt;br/&amp;gt;Very Hard: 10000&amp;lt;br/&amp;gt;Ultimate: 20000&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
}}&lt;br /&gt;
==Quest Rewards==&lt;br /&gt;
* Lucky Tickets: {{Quest link|To The Deepest Blue -MA4 Venue-}}&lt;br /&gt;
* Normal Max tickets earned: 5 tickets&lt;br /&gt;
* Hard Max tickets earned: 8 tickets&lt;br /&gt;
* Very Hard Max tickets earned: 11 tickets&lt;br /&gt;
* Ultimate Max tickets earned: 14 tickets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Death will result in the loss of two Tickets if revived by a member of your party. Being revived by a {{Tool|Scape Doll}} will prevent this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Central Control Area|Central Control Area]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|62&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Seabed Upper|Seabed Upper]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]]&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]]&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Control Tower|Control Tower]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Del Lily]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Epsilon]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=6|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|32&lt;br /&gt;
|[[Dolmolm]]&lt;br /&gt;
|51&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|21&lt;br /&gt;
|[[Dolmdarl]]&lt;br /&gt;
|55&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|29&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|70&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|41&lt;br /&gt;
|[[Morfos]]&lt;br /&gt;
|20&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|62&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|12&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|20&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|12&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|8&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|7&lt;br /&gt;
|[[Del Lily]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Epsilon]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Quests}}&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Maximum_Attack_4th_Stage_-2R-&amp;diff=40680</id>
		<title>Maximum Attack 4th Stage -2R-</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Maximum_Attack_4th_Stage_-2R-&amp;diff=40680"/>
		<updated>2026-02-18T21:11:25Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: Add enemy count. Someone else should check also though&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|episode=2&lt;br /&gt;
|category=Maximum Attack&lt;br /&gt;
|desc=A sudden surge of unknown photons has led to a massive increase of the local fauna. We want you to clear the place.&lt;br /&gt;
|info=PSOBB 3rd Year Anniversary Quest&amp;lt;br&amp;gt;Stride across all 3 battlefields to save Ragol from certain death!&lt;br /&gt;
|client=Defense Committee&lt;br /&gt;
|author=Sonic Team, Matt&lt;br /&gt;
|reward=Normal: 2000&amp;lt;br/&amp;gt;Hard: 5000&amp;lt;br/&amp;gt;Very Hard: 10000&amp;lt;br/&amp;gt;Ultimate: 20000&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
}}&lt;br /&gt;
==Quest Rewards==&lt;br /&gt;
* Lucky Tickets: {{Quest link|To The Deepest Blue -MA4 Venue-}}&lt;br /&gt;
* Normal Max tickets earned: 5 tickets&lt;br /&gt;
* Hard Max tickets earned: 8 tickets&lt;br /&gt;
* Very Hard Max tickets earned: 11 tickets&lt;br /&gt;
* Ultimate Max tickets earned: 14 tickets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Death will result in the loss of two Tickets if revived by a member of your party. Being revived by a {{Tool|Scape Doll}} will prevent this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Central Control Area|Central Control Area]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|62&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Seabed Upper|Seabed Upper]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]]&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]]&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Control Tower|Control Tower]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Del Lily]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Epsilon]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=6|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|32&lt;br /&gt;
|[[Dolmolm]]&lt;br /&gt;
|51&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|21&lt;br /&gt;
|[[Dolmdarl]]&lt;br /&gt;
|55&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|29&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|70&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|41&lt;br /&gt;
|[[Morfos]]&lt;br /&gt;
|20&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|62&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|12&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|20&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|12&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|8&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|7&lt;br /&gt;
|[[Del Lily]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Epsilon]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Quests}}&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Last_Swan&amp;diff=40673</id>
		<title>Last Swan</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Last_Swan&amp;diff=40673"/>
		<updated>2026-02-18T01:05:57Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Last Swan&lt;br /&gt;
|jp = ラストスワン&lt;br /&gt;
|romaji = Last Swan&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Last_Swan.png&lt;br /&gt;
|imagealt = Last Swan&lt;br /&gt;
|stars = 11&lt;br /&gt;
|type = Handgun&lt;br /&gt;
|requirement = 150 ATA&lt;br /&gt;
|grind = 9&lt;br /&gt;
|special = Lord&#039;s&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 80-90&lt;br /&gt;
|Grind ATP = 98-108&lt;br /&gt;
|ATA = 32&lt;br /&gt;
|MST = 5&lt;br /&gt;
|class = 010101010101&lt;br /&gt;
|hdist = 170&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 004301&lt;br /&gt;
|desc = A small white barrel handgun.&amp;lt;br&amp;gt;Usable only by women.&lt;br /&gt;
}}&lt;br /&gt;
{{Gun|rare|Last Swan}} is a rare [[Handguns|handgun]] that can only be obtained from {{Quest link|Black Paper&#039;s Dangerous Deal 2}}. Unlike other handguns, it fires three bullets per attack, similar to a [[Mechguns|mechgun]], while retaining the faster handgun animation. &lt;br /&gt;
&lt;br /&gt;
Last Swan is a popular weapon on [[HUcaseal]] due to her combination of high [[ATP]] and [[ATA]], letting her use this weapon particularly effectively.&lt;br /&gt;
==Combinations==&lt;br /&gt;
Equipping a fully-ground Last Swan and using {{Gun|rare|Master Raven}} from the inventory will consume both weapons and create the rare [[Mechguns|mechgun]] {{Gun|rare|Dual Bird}}. The weapon equipped at the time of use will have its attributes transferred to the resulting Dual Bird.&lt;br /&gt;
&lt;br /&gt;
This combination must be performed by a female [[Ranger]] or [[HUcaseal]] of at least level 100, with at least 210 [[ATA]].&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Black Paper&#039;s Dangerous Deal===&lt;br /&gt;
: &#039;&#039;Main article: {{Quest link|Black Paper&#039;s Dangerous Deal 2}}&#039;&#039;&lt;br /&gt;
Note that all rates are the chance of getting an item per Photon Crystal, not per roll.&lt;br /&gt;
{{BPDTableHead}}&lt;br /&gt;
{{BPDTableRow|quest=Black Paper&#039;s Deal 2|questspan=3|diff=Normal|1/9}}&lt;br /&gt;
{{BPDTableRow|diff=Very Hard|1/8.76}}&lt;br /&gt;
{{BPDTableRow|diff=Ultimate|1/8.76}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Handguns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Handguns]]&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOmarl/Guide&amp;diff=40618</id>
		<title>FOmarl/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOmarl/Guide&amp;diff=40618"/>
		<updated>2026-02-17T00:03:46Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: /* Material and Mag plans */ Budget Important Stats Only option with 0 Luck Mats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[FOmarl]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:FOmarl.png|right]]&lt;br /&gt;
&#039;&#039;&#039;FOmarl&#039;&#039;&#039; is a human Force with the highest defensive stats of all the Forces and range increases to almost all of the support [[techniques]]. She has the second highest ATP of all the Forces; however, she has the lowest MST of the Forces, along with only a single technique power boost: {{Grants}}.&lt;br /&gt;
&lt;br /&gt;
FOmarl has unique animations for all of her attacks, which are generally worse than other classes; however, she has extremely good [[Shots|shot]] and [[Slicers|slicer]] animations, making weapons such as {{Gun|rare|Rambling May}}, {{Sword|rare|Slicer of Fanatic}}, and {{Sword|rare|Diska of Braveman}} powerful choices on her for damage outside of techniques. While she isn&#039;t as powerful as [[FOmar]] for melee, access to Rambling May and {{Sword|rare|Vivienne}} makes her a lot easier to play, as she doesn&#039;t have to rely on special attacks as often as FOmar does, meaning her low ATA is not quite as much of a problem as it is on FOmar.&lt;br /&gt;
&lt;br /&gt;
In a supportive role, FOmarl is an ideal choice, as her extra defense and increased range with exclusive weapons means she can support a party much easier than the other Forces. However, her {{Resta}} power is not as powerful as [[FOnewearl]] due to her low MST.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* High support ranges - Can easily cast {{Shifta}}, {{Deband}}, {{Resta}}, and {{Anti}} on others due to her high ranges and access to range increasers such as {{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
* Exclusive weapons - {{Gun|rare|Last Swan}}, {{Gun|rare|Rambling May}}, and {{Sword|rare|Vivienne}} are all powerful choices on FOmarl that make her physical damage options require much less investment than other Forces&lt;br /&gt;
* Extremely powerful solo - As FOmarl is a Force, she is very powerful when playing alone in [[Episode 1|Episodes 1]] and [[Episode 4|4]]&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Weakest techniques - FOmarl has no significant attack technique boosts, and with only 1284 MST, will not be as powerful as other Forces for nuking.&lt;br /&gt;
* Low ATA - With only 170 ATA, FOmarl can struggle hitting with certain weapons, and does not have access to weapons such as {{Gun|es|ES Mechgun}}.&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOmarl. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOmarl depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items that FOmarl hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section id will be a strong choice for players while they spend time leveling in Very Hard.  &lt;br /&gt;
While leveling, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  You can hunt for {{Unit|rare|Heavenly/Arms}} and {{Tool|rare|Photon Crystal}} in Very Hard, which can be traded to other players to help acquire items for FOmarl.&lt;br /&gt;
&lt;br /&gt;
Once you reach Ultimate on Bluefull, you can hunt for {{Unit|rare|Limiter}} and then unseal it yourself to {{Unit|rare|Adept}}, and also chase high value items like: {{Cane|rare|Psycho Wand}}, {{Gun|rare|Heaven Punisher}}, and {{Sword|rare|Nei&#039;s Claw}}.  Though Bluefull boasts one of the best Psycho Wand hunts in the game by rate, new players may find it easier to hunt for it themselves through {{Purplenum}} in caves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the most popular ID to host Episode 4 desert quests while hunting for {{Gun|rare|Heaven Striker}} and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can hunt for {{Cane|rare|Psycho Wand}} in Caves, and host popular hunts for other items in all episodes of the game for items like {{Gun|rare|M&amp;amp;A60 Vise}}, which can be traded to other players for photon drops to help trade for FOmarl items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While leveling in Very Hard, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  When you reach Ultimate, you&#039;ll have access to some of the best hunts in the game including: {{Sword|rare|Galatine}}, {{Sword|rare|Excalibur}}, {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Gun|rare|Frozen Shooter}}, and many other items that have modest value trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}.  Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items for FOmarl===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Pinkal}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are looking to hunt items with value for trading, this is rarely the best section id for this character.  If you do not intend to trade with other players on Ephinea, Pinkal will be a good choice because it finds many core Force items such as: {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}.  It also has boosted rates to all amplifier hunts. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d&#039;Argent}}, and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for levelling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Budget Important Stats Only&lt;br /&gt;
|5/68+/48+/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|250&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/68+/48+/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
|212&lt;br /&gt;
| - &lt;br /&gt;
|38&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/68/48/79&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|71&lt;br /&gt;
|94&lt;br /&gt;
|38&lt;br /&gt;
|38 &lt;br /&gt;
|9 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Nuking&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Psycho Wand}}, {{Cane|rare|Prophets of Motav}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Magical Piece}}, {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Storm Wand: Indra}}, {{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Summit Moon}}, {{Cane|rare|Club of Laconium}}, {{Cane|rare|Club of Zumiuran}}, {{Cane|rare|Mace of Adaman}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Mercurius Rod}}&lt;br /&gt;
&#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
*{{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
*{{Sword|rare|Madam&#039;s Parasol}}&lt;br /&gt;
*{{Sword|rare|Madam&#039;s Umbrella}}&lt;br /&gt;
*{{Cane|rare|Marina&#039;s Bag}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Glide Divine}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*10 Targets: {{Sword|rare|Tyrell&#039;s Parasol}}, {{Sword|rare|Soul Banish}}&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Vivienne}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
*1 Target: {{Cane|rare|Guardianna}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|rare|Rambling May}}, {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|Last Swan}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Bringer&#039;s Rifle}}, {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Cane|es|ES Cards}} (Hell, Demon&#039;s), {{Gun|rare|Holy Ray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Gal Wind}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Demonic Fork}}&lt;br /&gt;
*{{Cane|rare|Solferino}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|Ignition Cloak}}, {{Frame|rare|Sweetheart}}, {{Frame|rare|Brightness Circle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Red Ring}}, {{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}, {{Shield|rare|Gizonde Merge}}, {{Shield|rare|Rabarta Merge}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|Resta Merge}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}, {{Shield|rare|Three Seals}}, {{Shield|rare|Combat Gear}}, {{Shield|rare|Safety Heart}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=40535</id>
		<title>Template:RagolBoostRoadTracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=40535"/>
		<updated>2026-02-15T00:16:43Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RagolBoostRoadTrackerTable&lt;br /&gt;
|forest=&lt;br /&gt;
&amp;lt;!--MU1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LHS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SA1--&amp;gt;0&lt;br /&gt;
|cave=&lt;br /&gt;
&amp;lt;!--MU2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LIS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SA2--&amp;gt;0&lt;br /&gt;
|mine=&lt;br /&gt;
&amp;lt;!--MU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR3--&amp;gt;2&lt;br /&gt;
|ruins=&lt;br /&gt;
&amp;lt;!--MU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--EN4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR4--&amp;gt;1&lt;br /&gt;
&amp;lt;!--LHP--&amp;gt;2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|temple=&lt;br /&gt;
&amp;lt;!--SU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LSR--&amp;gt;1&lt;br /&gt;
&amp;lt;!--AO3--&amp;gt;2&lt;br /&gt;
|spaceship=&lt;br /&gt;
&amp;lt;!--SU6--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LBA--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO4--&amp;gt;2&lt;br /&gt;
|cca=&lt;br /&gt;
&amp;lt;!--PW1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU7--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--TET--&amp;gt;0&lt;br /&gt;
|seabed=&lt;br /&gt;
&amp;lt;!--PW3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU8--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LDR--&amp;gt;2&lt;br /&gt;
&amp;lt;!--TWT--&amp;gt;2&lt;br /&gt;
|tower=&lt;br /&gt;
&amp;lt;!--PS6--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LCV--&amp;gt;0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|crater=&lt;br /&gt;
&amp;lt;!--WOL1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--WOL2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU10--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU11--&amp;gt;2&lt;br /&gt;
|desert=&lt;br /&gt;
&amp;lt;!--WOL3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU12--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU13--&amp;gt;1&lt;br /&gt;
&amp;lt;!--SU14--&amp;gt;0&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Orange = Current &amp;lt;br&amp;gt;&lt;br /&gt;
Dark Blue = Possible &amp;lt;br&amp;gt;&lt;br /&gt;
No Highlight = Not Possible&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
A 0 denotes that the quest is possible for the next RBR, a 1 that the quest is currently the RBR quest, and a 2 that the quest is not possible for the next RBR. When a quest with a 2 is selected as the RBR quest reset all other quets in that Episode to 0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=40461</id>
		<title>Template:RagolBoostRoadTracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=40461"/>
		<updated>2026-02-08T00:09:30Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RagolBoostRoadTrackerTable&lt;br /&gt;
|forest=&lt;br /&gt;
&amp;lt;!--MU1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LHS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SA1--&amp;gt;0&lt;br /&gt;
|cave=&lt;br /&gt;
&amp;lt;!--MU2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LIS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO2--&amp;gt;1&lt;br /&gt;
&amp;lt;!--SA2--&amp;gt;0&lt;br /&gt;
|mine=&lt;br /&gt;
&amp;lt;!--MU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR3--&amp;gt;2&lt;br /&gt;
|ruins=&lt;br /&gt;
&amp;lt;!--MU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--EN4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LHP--&amp;gt;2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|temple=&lt;br /&gt;
&amp;lt;!--SU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LSR--&amp;gt;0&lt;br /&gt;
&amp;lt;!--AO3--&amp;gt;2&lt;br /&gt;
|spaceship=&lt;br /&gt;
&amp;lt;!--SU6--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LBA--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO4--&amp;gt;2&lt;br /&gt;
|cca=&lt;br /&gt;
&amp;lt;!--PW1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU7--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO5--&amp;gt;1&lt;br /&gt;
&amp;lt;!--TET--&amp;gt;0&lt;br /&gt;
|seabed=&lt;br /&gt;
&amp;lt;!--PW3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU8--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LDR--&amp;gt;2&lt;br /&gt;
&amp;lt;!--TWT--&amp;gt;2&lt;br /&gt;
|tower=&lt;br /&gt;
&amp;lt;!--PS6--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LCV--&amp;gt;0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|crater=&lt;br /&gt;
&amp;lt;!--WOL1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--WOL2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU10--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU11--&amp;gt;2&lt;br /&gt;
|desert=&lt;br /&gt;
&amp;lt;!--WOL3--&amp;gt;1&lt;br /&gt;
&amp;lt;!--WOL4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU12--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU13--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU14--&amp;gt;0&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Orange = Current &amp;lt;br&amp;gt;&lt;br /&gt;
Dark Blue = Possible &amp;lt;br&amp;gt;&lt;br /&gt;
No Highlight = Not Possible&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
A 0 denotes that the quest is possible for the next RBR, a 1 that the quest is currently the RBR quest, and a 2 that the quest is not possible for the next RBR. When a quest with a 2 is selected as the RBR quest reset all other quets in that Episode to 0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Leveling_guide&amp;diff=40457</id>
		<title>Leveling guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Leveling_guide&amp;diff=40457"/>
		<updated>2026-02-06T15:10:14Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide covers tips and recommendations for efficient leveling of all [[classes]] of all types, from playing in One person mode (Solo) to playing in Normal mode (parties). It includes guides for beginners with beginner gear up to experienced players with more advanced or endgame gear. Some classes like [[Forces]] have advantages over leveling compared to other classes due to easier access to a wide variety of AoE {{PSO icon|disk}}[[Techniques#Hard_techniques|techniques]], which help in clearing large spawns of [[Monsters]] easier and faster. Other advantages include access to [[Weapons#Instant_kill|instant kill]] weapons, which Monsters in Normal until Very Hard difficulty are very susceptible to. [[Rangers]] especially have an advantage here due to their Ranger [[Weapons#Weapon_types|weapon]] kit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:right&lt;br /&gt;
|+style=&amp;quot;white-space: nowrap; text-align:left&amp;quot; |&#039;&#039;&#039;Total Experience Table&#039;&#039;&#039;:&lt;br /&gt;
!LVL !! EXP !! LVL !! EXP !! LVL !! EXP !! LVL !! EXP !! LVL !! EXP&lt;br /&gt;
|-&lt;br /&gt;
|1||0||11||5,000||21||23,644||31||77,165||41||178,762&lt;br /&gt;
|-&lt;br /&gt;
|2||50||12||6,050||22||27,118||32||84,993||42||191,962&lt;br /&gt;
|-&lt;br /&gt;
|3||200||13||7,200||23||30,979||33||93,309||43||205,756&lt;br /&gt;
|-&lt;br /&gt;
|4||450||14||8,450||24||35,245||34||102,126||44||220,153&lt;br /&gt;
|-&lt;br /&gt;
|5||800||15||9,848||25||39,924||35||111,455||45||235,166&lt;br /&gt;
|-&lt;br /&gt;
|6||1,250||16||11,427||26||45,022||36||121,310||46||250,807&lt;br /&gt;
|-&lt;br /&gt;
|7||1,800||17||13,252||27||50,548||37||131,698||47||267,086&lt;br /&gt;
|-&lt;br /&gt;
|8||2,450||18||15,364||28||56,515||38||142,625||48||284,012&lt;br /&gt;
|-&lt;br /&gt;
|9||3,200||19||17,785||29||62,935||39||154,103||49||301,595&lt;br /&gt;
|-&lt;br /&gt;
|10||4,050||20||20,539||30||69,816||40||166,145||50||319,847&lt;br /&gt;
|-&lt;br /&gt;
!LVL!!EXP!!LVL!!EXP!!LVL!!EXP!!LVL!!EXP!!LVL!!EXP&lt;br /&gt;
|-&lt;br /&gt;
|51||338,779||61||567,815||71||875,920||81||1,273,081||91||1,772,647&lt;br /&gt;
|-&lt;br /&gt;
|52||358,404||62||594,908||72||911,460||82||1,318,092||92||1,829,330&lt;br /&gt;
|-&lt;br /&gt;
|53||378,730||63||622,800||73||947,904||83||1,364,125||93||1,887,428&lt;br /&gt;
|-&lt;br /&gt;
|54||399,766||64||651,502||74||985,259||84||1,411,201||94||1,947,004&lt;br /&gt;
|-&lt;br /&gt;
|55||421,524||65||681,023||75||1,023,533||85||1,459,348||95||2,008,126&lt;br /&gt;
|-&lt;br /&gt;
|56||444,016||66||711,375||76||1,062,737||86||1,508,599||96||2,070,867&lt;br /&gt;
|-&lt;br /&gt;
|57||467,249||67||742,566||77||1,102,882||87||1,558,983||97||2,135,310&lt;br /&gt;
|-&lt;br /&gt;
|58||491,238||68||774,604||78||1,143,980||88||1,610,536||98||2,201,539&lt;br /&gt;
|-&lt;br /&gt;
|59||515,991||69||807,502||79||1,186,040||89||1,663,300||99||2,269,648&lt;br /&gt;
|-&lt;br /&gt;
|60||541,513||70||841,271||80||1,229,071||90||1,717,321||100||2,339,735&lt;br /&gt;
|-&lt;br /&gt;
!LVL!!EXP!!LVL!!EXP!!LVL!!EXP!!LVL!!EXP!!LVL!!EXP&lt;br /&gt;
|-&lt;br /&gt;
|101||2,411,903||111||3,393,621||121||5,038,992||131||7,646,717||141||11,364,163&lt;br /&gt;
|-&lt;br /&gt;
|102||2,488,164||112||3,523,317||122||5,252,677||132||7,966,876||142||11,800,795&lt;br /&gt;
|-&lt;br /&gt;
|103||2,568,714||113||3,659,910||123||5,476,560||133||8,298,232||143||12,249,627&lt;br /&gt;
|-&lt;br /&gt;
|104||2,653,755||114||3,803,697||124||5,710,739||134||8,640,881||144||12,710,761&lt;br /&gt;
|-&lt;br /&gt;
|105||2,743,485||115||3,954,983||125||5,955,316||135||8,994,927||145||13,184,299&lt;br /&gt;
|-&lt;br /&gt;
|106||2,838,105||116||4,114,067||126||6,210,392||136||9,360,472||146||13,670,344&lt;br /&gt;
|-&lt;br /&gt;
|107||2,937,820||117||4,281,251||127||6,476,064||137||9,737,616||147||14,168,994&lt;br /&gt;
|-&lt;br /&gt;
|108||3,042,926||118||4,456,936||128||6,752,432||138||10,126,458||148||14,680,346&lt;br /&gt;
|-&lt;br /&gt;
|109||3,153,725||119||4,641,520||129||7,039,597||139||10,527,095||149||15,204,498&lt;br /&gt;
|-&lt;br /&gt;
|110||3,270,523||120||4,835,405||130||7,337,658||140||10,939,630||150||15,741,551&lt;br /&gt;
|-&lt;br /&gt;
!LVL!!EXP!!LVL!!EXP!!LVL!!EXP!!LVL!!EXP!!LVL!!EXP&lt;br /&gt;
|-&lt;br /&gt;
|151||16,291,604||161||22,531,485||171||30,239,347||181||39,821,758||191||53,992,896&lt;br /&gt;
|-&lt;br /&gt;
|152||16,854,759||162||23,232,732||172||31,101,333||182||40,925,323||192||56,085,071&lt;br /&gt;
|-&lt;br /&gt;
|153||17,431,119||163||23,948,794||173||31,981,946||183||42,068,048||193||58,386,099&lt;br /&gt;
|-&lt;br /&gt;
|154||18,020,783||164||24,679,868||174||32,881,910||184||43,257,823||194||60,923,945&lt;br /&gt;
|-&lt;br /&gt;
|155||18,623,854||165||25,426,153||175||33,802,211||185||44,504,634||195||63,728,621&lt;br /&gt;
|-&lt;br /&gt;
|156||19,240,432||166||26,187,854||176||34,743,869||186||45,820,378||196||66,837,114&lt;br /&gt;
|-&lt;br /&gt;
|157||19,870,618||167||26,965,277||177||35,708,107||187||47,219,013||197||70,289,303&lt;br /&gt;
|-&lt;br /&gt;
|158||20,514,614||168||27,758,726||178||36,696,348||188||48,716,731||198||74,132,060&lt;br /&gt;
|-&lt;br /&gt;
|159||21,172,626||169||28,568,599||179||37,710,175||189||50,331,355||199||78,415,384&lt;br /&gt;
|-&lt;br /&gt;
|160||21,844,850||170||29,395,299||180||38,751,371||190||52,082,887||200||83,227,800&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Note: Level 182.6 marks the halfway point between level 1 and level 200.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Beginners==&lt;br /&gt;
For some advanced gear (e.g. {{Unit|Units}} and lvl 200 {{Mag|Mags}}), there is no level restriction to equip them and players already in possession of those items have an easier time leveling new characters. For beginners with only beginner gear, leveling is more challenging. While later Episodes like 2 and 4 have monsters that award higher experience points (EXP), it is generally recommended to play in Episode 1 with weaker monsters. &lt;br /&gt;
&lt;br /&gt;
===Mags===&lt;br /&gt;
For beginners it&#039;s very important to start feeding their {{Mag|Mags}} as soon as possible. Mags allow [[Stats|stat]] bonuses to the character and there are no leveling requirements for equipping them. Following the [[Mags/Guide|Mag guide]] helps in creating the first Mag. Which Mag  to raise generally depends on the class. The [[Class guides]] have recommendations for which stats a player wants to raise their Mag with.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
Gear like [[File:Weapons.png|33px|baseline|link=]][[Weapons]], {{Frame|Frames}}, {{Shield|Barriers}} and {{Unit|Units}} can drop from killing [[monsters]] or by destroying [[item boxes]]. Gear can also be purchased for {{PSO icon|meseta}}[[Meseta]] from the Pioneer 2 shops. The beginner gear should be swapped out as soon as stronger gear is found. [[Frames]] can have up to four slots, onto which [[units]] can be equipped to. These units grant [[Stats|stat]] bonuses and it is recommended to use those that grant [[ATP]] and [[ATA]] stats for inflicting more damage and having higher accuracy in inflicting said damage. Units that grant [[HP]] can also be helpful to survive enemy attacks. While better [[frames]] grant more [[DFP]] and [[EVP]], it is recommended to use frames that have more slots so that more [[units]] can be used.&lt;br /&gt;
&lt;br /&gt;
New players may lack the funds to purchase equipment or replenish supplies of recovery items such as {{PSO icon|fluid}}[[Trifluid]]. By making a habit of picking up {{Frame|Frames}} and {{Shield|Barriers}} from the floor and selling them at the Pioneer 2 shops, {{PSO icon|meseta}}[[Meseta]] can be acquired quickly.&lt;br /&gt;
&lt;br /&gt;
====Grinders====&lt;br /&gt;
{{Tool|Weapons#Grind|Grinders}} (Mono-, Di-, Tri-) are single use consumables that grant permanent [[ATP]] bonuses to a [[weapon]]. Each weapon has its own grind limit. While it can be useful to grind early game weapons, swapping out for stronger weapons is more important. Grinders are more commonly found in higher difficulties. In lower difficulties it can be useful to save them for use on later weapons.&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
{{PSO icon|tool}}[[Materials]] are single use consumables that grant permanent stat bonuses to the character. Each class has its own Material usage limit. The [[Class guides]] provide Material plan recommendations on how many Materials of which type should be used. Materials should be used as soon as they are found, as long as they fit within the intended player&#039;s Material plan. {{Tool|HP Material|HP Materials}} can be used immediately without concern.&lt;br /&gt;
&lt;br /&gt;
==Advanced players==&lt;br /&gt;
Experienced players with access to advanced gear should use their finished {{Mag|Mags}} and gear for their new characters. It is recommended to use a simple {{Frame|Frame}} with four slots in order to equip four {{Unit|Units}} at Level 1. Materials should be used immediately as well. As {{Frame|Frames}} and {{Shield|Barriers}} have level requirements for equipping them, it can be useful to hold on to those that can be used on lower levels (as long as the frames also have four slots). Using Mags and [[units]] which grant numerous stats in mainly [[ATP]], [[ATA]] or [[MST]] can also be useful in order to equip stronger weapons early.&lt;br /&gt;
&lt;br /&gt;
==Experience boosts==&lt;br /&gt;
Ephinea features a weekly rotating experience boost, where each monster awards an additional +50% of its base EXP. Another experience boost can be accessed by playing quests that are in the current weekly [[Ragol Boost Road]] (RBR) rotation. Each of the quests grant the player an experience boost, ranging from +15% playing solo to +25% playing with 3 or 4 players. Which weekly boost is currently active and which are the weekly RBR quests can be seen on the [[Main Page]]. Doing RBR quests with 3 or 4 players during a week with EXP boost grants a total of +75% EXP boost, which is very helpful in leveling new characters. Some RBR quests are not very efficient for leveling though and it&#039;s recommended to stick to playing the quests below.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
Quests with high [[monster]] density or quick access to bosses are very efficient for leveling. While the most efficient leveling quests are usually located in later Episodes, they can be more difficult to clear. Some quests can be progressed until a certain point, from which the EXP gained by continuing is diminished. It&#039;s more efficient to reset the quest (by returning to the lobby with the command &amp;lt;code&amp;gt;/lobby&amp;lt;/code&amp;gt;) at this point and repeat it.&lt;br /&gt;
&lt;br /&gt;
While EXP gained in One person mode is a bit lower compared to Normal mode, [[Monster]] [[stats]] are much lower and thus weaker. The EXP loss is minor and for solo players it is therefore recommended to always play in One person mode.&lt;br /&gt;
&lt;br /&gt;
===Towards the Future===&lt;br /&gt;
{{Quest link|Towards the Future}} (TTF) is a Episode 1 Quest. It is the most popular quest in the game and colloquially known as a &amp;quot;boss rush.&amp;quot; For beginners it&#039;s a very easy way to level, as rooms online fill quickly due to the popularity. Many experienced players help out new players in TTF rooms or they want to level their newly created characters too, but already have access to strong gear. Under these circumstances it&#039;s usually not too challenging to clear the quest in parties.&lt;br /&gt;
&lt;br /&gt;
====Solo====&lt;br /&gt;
For beginners it can be challenging to clear the quest solo, as [[monsters]] and bosses become increasingly stronger in later areas. One way to still level quickly though is to only play the [[Forest]] section of the quest. The quest has fast access to the [[Dragon]] and defeating it repeatedly awards a lot EXP in short time. [[Dragon]] is also the weakest boss in the game and thus can be defeated with beginner gear.&lt;br /&gt;
&lt;br /&gt;
===Tyrell&#039;s Ego===&lt;br /&gt;
{{Quest link|Tyrell&#039;s Ego}} is a Episode 1 quest. It features dense [[monster]] spawns and all Episode 1 bosses similar to [[TTF]]. Unlike TTF though, it takes much longer to clear each area. As [[Forest]] is the easiest area in the game and has a lot dense spawns in this quest, it&#039;s good for early game leveling, even for solo player with beginner gear. In this quest, many doors or gates open early even without defeating all monsters in the room. For the sake of leveling, it is recommended to wait for more monsters to appear before advancing through each room.&lt;br /&gt;
&lt;br /&gt;
===CAL&#039;s Clock Challenge===&lt;br /&gt;
{{Quest link|CAL&#039;s Clock Challenge}} (CCC) is a Episode 2 quest. It features dense monster spawns in a small space with a strict time limit. Each wave that is cleared adds to a timer. If the timer runs out, the quest ends. It is recommended to only clear the [[VR Temple]] and [[VR Spaceship]] sections, as further sections are not as rewarding and efficient for experience. &lt;br /&gt;
&lt;br /&gt;
[[Forces]] especially have an advantage in CCC. By continually casting {{Gifoie}} in the center of the room, many waves can be cleared instantly upon spawn. [[HUnewearl]] and [[RAmarl]] with access to level 20 {{Gifoie}} can also make use of this. [[Rangers]] equipped with {{Unit|rare|V501}} or {{Unit|rare|V502}} and [[ES Weapons]] like {{Gun|es|ES Needle}} and {{Gun|es|ES Shot}}, which have [[Hell]] added as a special, also have an advantage by clearing waves fast in Normal to Very Hard difficulty. For Hunters this quest is more challenging. Even though {{Sword|es|ES Slicer|ES Slicers}} with [[Hell]] can be used, the right positioning to reach all targets is tricky. Wasting just a few seconds with a strict time limit thus makes it rather tough on Hunters. &lt;br /&gt;
&lt;br /&gt;
Due to the strict time limit, this quest is not very beginner friendly and requires more advanced gear or {{PSO icon|disk}}[[techniques]].&lt;br /&gt;
&lt;br /&gt;
[[Item drops]] are disabled in this quest.&lt;br /&gt;
&lt;br /&gt;
===Warrior&#039;s Pride===&lt;br /&gt;
{{Quest link|Warrior&#039;s Pride}} is a Episode 4 quest. It can only be played in One person mode. Conveniently, 2 NPCs follow the player around while progressing through the quest. The player can stay behind the NPCs to avoid being attacked and use ranged [[weapons]] to defeat the [[enemies]]. {{Resta}} can be used to keep the NPCs alive. For [[Androids]] however this quest is more challenging as the only AoE healing option is using {{Tool|Star Atomizer|Star Atomizers}}. &lt;br /&gt;
&lt;br /&gt;
[[Satellite Lizard|Satellite Lizards]] and [[Yowie|Yowies]] can only be damaged with melee weapons or {{PSO icon|disk}}[[techniques]], unless the player targets them from behind. Nevertheless, the quest is a good way to solo level characters and feasible for [[Rangers]] and [[Hunters]], as long as the player has the necessary gear to deal with the [[Lizards]]. &lt;br /&gt;
&lt;br /&gt;
===New Mop-Up Operation 3===&lt;br /&gt;
{{Quest link|New Mop-Up Operation 3}} (NMU3) is a Episode 4 quest. Episode 4 [[monsters]] award the highest EXP in the game and this quest features many dense spawns, making it one of the best leveling quests in the game. However, in addition to strong Episode 4 monsters, this quest also includes areas in which a players [[HP]] is rapidly and continually drained. These so called &amp;quot;heat rooms&amp;quot; make it one of the most challenging quests to clear efficiently. [[Forces]] have an advantage due to access to strong {{Resta}} healing abilities and their potential to inflict strong {{Rafoie}} damage, with which many waves of enemies can be defeated in short time. [[Forces]] fully equipped with [[technique]] boosting gear like {{Cane|rare|Psycho Wand}} or {{Shield|rare|Rafoie Merge}} can clear this quest quickly without too much of a challenge, as most Episode 4 monsters are weak to fire techniques. [[FOnewm]] is the strongest solo class for [[NMU3]] due to its innate {{PSO icon|Rafoie}}{{PSO icon|Razonde}}{{PSO icon|Rabarta}}[[Techniques#Hard_techniques|Hard technique]] damage boost.&lt;br /&gt;
&lt;br /&gt;
===Beyond the Horizon===&lt;br /&gt;
{{Quest link|Beyond the Horizon}} (BTH) is a Episode 4 quest. With advanced equipment, it is considered to be the best leveling quest in the game. It features a multitude of enemy waves in quick succession in a very small space. The quest takes place in all areas of Episode 4. However, it is recommended to only clear the first two [[Crater]] sections. Accessing the quest costs {{PSO icon|meseta}}[[Meseta]] and the amount depends on difficulty, starting with 10,000 in Normal. [[Forces]] once again have an advantage here, as most enemies from Episode 4 are weak to fire [[techniques]]. Similarly to [[CCC]], {{Gifoie}} can be cast continually in the center of the area to clear enemy waves quickly. [[HUnewearl]] and [[RAmarl]] with access to level 20 {{Gifoie}} can also make use of this.&lt;br /&gt;
&lt;br /&gt;
[[BTH]] is also popular for [[Sealed items|unsealing items]]. The [[Sealed items/Guide]] covers strategies for unsealing. [[Item drops]] are disabled in this quest.&lt;br /&gt;
&lt;br /&gt;
===Maximum Attack===&lt;br /&gt;
[[Maximum Attack]] (MA) is a quest category that refers to several quests featuring dense monster spawns throughout a multitude of areas. MA quests are challenging and thus recommended to play in multiplayer mode. However, it&#039;s still an option for solo players with advanced gear. &lt;br /&gt;
&lt;br /&gt;
MA quests are popular for leveling and also item hunting. The MA:E quest series {{Quest link|Maximum Attack E: Episode 1}}, {{Quest link|Maximum Attack E: Gal Da Val}} and {{Quest link|Maximum Attack E: Episode 4}} are frequently played quests which are very efficient for leveling and item hunting.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Terminology&amp;diff=40328</id>
		<title>Terminology</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Terminology&amp;diff=40328"/>
		<updated>2026-02-02T17:05:35Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: /* Party names */ Add FO/DP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Creating this page and just gonna start dumping some stuff on it--&amp;gt;&lt;br /&gt;
This page is intended to serve as a reference for terminology and abbreviations regularly used in discussion of &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; that may not be familiar to all players.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Melee weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|BKB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Black King Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|CS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Chain Sawd}}&lt;br /&gt;
|-&lt;br /&gt;
|DF || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Dark Flow}}&lt;br /&gt;
|-&lt;br /&gt;
|DLS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Daylight Scar}}&lt;br /&gt;
|-&lt;br /&gt;
|DoB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|-&lt;br /&gt;
|Excal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}}&lt;br /&gt;
|-&lt;br /&gt;
|Gal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}} (or {{Cane|rare|Gal Wind}})&lt;br /&gt;
|-&lt;br /&gt;
|Lame || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Lame d&#039;Argent}}&lt;br /&gt;
|-&lt;br /&gt;
|MKB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Monkey King Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|RS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} or {{Sword|rare|Red Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|S&amp;amp;Y || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sange &amp;amp; Yasha}}&lt;br /&gt;
|-&lt;br /&gt;
|SJS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sealed J-Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|SoF || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
|-&lt;br /&gt;
|TB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Twin Blaze}}&lt;br /&gt;
|-&lt;br /&gt;
|TJS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Tsumikiri J-Sword}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranged weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|CR || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|-&lt;br /&gt;
|DB || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Dual Bird}}&lt;br /&gt;
|-&lt;br /&gt;
|DP || style=&amp;quot;text-align:left&amp;quot; | [[Divine Punishment]], the special attack of Heaven Punisher, Heaven Striker (with {{Mag|rare|Striker Unit}}), and Mille Marteaux.&lt;br /&gt;
|-&lt;br /&gt;
|FS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Frozen Shooter}}&lt;br /&gt;
|-&lt;br /&gt;
|HP || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Heaven Punisher}}&lt;br /&gt;
|-&lt;br /&gt;
|HS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Heaven Striker}}&lt;br /&gt;
|-&lt;br /&gt;
|LS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Last Swan}}&lt;br /&gt;
|-&lt;br /&gt;
|MM || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Mille Marteaux}}&lt;br /&gt;
|-&lt;br /&gt;
|MR || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Master Raven}}&lt;br /&gt;
|-&lt;br /&gt;
|OS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Ophelie Seize}}&lt;br /&gt;
|-&lt;br /&gt;
|RM || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Rambling May}}&lt;br /&gt;
|-&lt;br /&gt;
|SN || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Spread Needle}}&lt;br /&gt;
|-&lt;br /&gt;
|SQ || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Snow Queen}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Technique weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Wands || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Fire Scepter: Agni}}&amp;lt;br&amp;gt;{{Cane|rare|Ice Staff: Dagon}}&amp;lt;br&amp;gt;{{Cane|rare|Storm Wand: Indra}}&lt;br /&gt;
|-&lt;br /&gt;
|Gal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Gal Wind}} (or {{Sword|rare|Galatine}})&lt;br /&gt;
|-&lt;br /&gt;
|Glide || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Glide Divine}}&lt;br /&gt;
|-&lt;br /&gt;
|MP || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Magical Piece}}&lt;br /&gt;
|-&lt;br /&gt;
|PW (or Pwand)|| style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Psycho Wand}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Frames===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|13 || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Thirteen}}&lt;br /&gt;
|-&lt;br /&gt;
|BOVN || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Blue Odoshi Violet Nimaidou}}&lt;br /&gt;
|-&lt;br /&gt;
|IC || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Ignition Cloak}}&lt;br /&gt;
|-&lt;br /&gt;
|Lafu or&amp;lt;br&amp;gt;Lafuteria || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Virus Armor: Lafuteria}}&lt;br /&gt;
|-&lt;br /&gt;
|Mantle || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Lieutenant Mantle}}&lt;br /&gt;
|-&lt;br /&gt;
|MG || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Mother Garb}}&lt;br /&gt;
|-&lt;br /&gt;
|MG+ || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Mother Garb+}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Barriers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|3S || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Three Seals}}&lt;br /&gt;
|-&lt;br /&gt;
|ADR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|-&lt;br /&gt;
|ALR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Anti-Light Ring}}&lt;br /&gt;
|-&lt;br /&gt;
|FTD || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|From the Depths}}&lt;br /&gt;
|-&lt;br /&gt;
|Kasami || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Kasami Bracer}}&lt;br /&gt;
|-&lt;br /&gt;
|RR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Red Ring}} (or {{Shield|rare|Ragol Ring}})&lt;br /&gt;
|-&lt;br /&gt;
|SSS || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Standstill Shield}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|101 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V101}}&lt;br /&gt;
|-&lt;br /&gt;
|501 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V501}}&lt;br /&gt;
|-&lt;br /&gt;
|502 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V502}}&lt;br /&gt;
|-&lt;br /&gt;
|801 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V801}}&lt;br /&gt;
|-&lt;br /&gt;
|H/Bat || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
|-&lt;br /&gt;
|PoSS || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
|-&lt;br /&gt;
|SL || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Swordsman Lore}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mags===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|Cat || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Sato}}&lt;br /&gt;
|-&lt;br /&gt;
|Fridge || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Striker Unit}}&lt;br /&gt;
|-&lt;br /&gt;
|GG || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Gael Giel}}&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Nidra}}&lt;br /&gt;
|-&lt;br /&gt;
|Tellu || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Tellusis}}&lt;br /&gt;
|-&lt;br /&gt;
|Wings || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Agastya}};&amp;lt;br&amp;gt;{{Mag|rare|Angel&#039;s Wing}};&amp;lt;br&amp;gt;{{Mag|rare|Devil&#039;s Wing}};&amp;lt;br&amp;gt;{{Mag|rare|Rati}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|PGF || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|PD || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Drop}}&lt;br /&gt;
|-&lt;br /&gt;
|PC || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
|PS || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Sphere}}&lt;br /&gt;
|-&lt;br /&gt;
|PH || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Hoard}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Technique Name&lt;br /&gt;
|-&lt;br /&gt;
|SD || style=&amp;quot;text-align:left&amp;quot; | {{Shifta}} and {{Deband}}&lt;br /&gt;
|-&lt;br /&gt;
|JZ || style=&amp;quot;text-align:left&amp;quot; | {{Jellen}} and {{Zalure}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CF1 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Christmas Fiasco (E1)}} || A seasonal quest that is available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | DD1 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|December Disaster 1}} || A seasonal quest that is available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | FoaM || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Fragments of a Memory}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LHP || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost HELL PALLASCH}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LSB || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost SOUL BLADE}} || A quest that is particularly effective for farming both [[Sinow Beat|Sinow Beats]] and [[Sinow Gold|Sinow Golds]]. Players often quit out of the quest after the last room of Mine 1 to repeat the area, without continuing to Mine 2.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RFR || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Rescue from Ragol}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | SR# || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Scarlet Realm}} || A series of quests designed by Esther that take place in each area. Notable for having interesting uses of warps to create unique senses of progression through each area despite familiar layouts, as well as secret ways to spawn some extra enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | TE || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Tyrell&#039;s Ego}} || A quest that serves as a sequel to Towards the Future. It features a large number of enemies in every Episode 1 area as well as the areas&#039; respective bosses. It is notable for being an effective method for encountering [[Hildetorr|Hildetorrs]] (by resetting the quest after finishing the Forest segment, which has a high number of [[Hildelt|Hildelts]]), as well as rewarding players with an {{Shield|rare|Anti-Dark Ring}} if the quest is completed under certain conditions.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | TTF || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Towards the Future}} || A quest that is the fastest method for repeatedly fighting [[Dark Falz]], as well as being an effective method of leveling characters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | ANH || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|A New Hope}} || An older, story-focused, [[Game modes#One Person|One Person]]-only custom quest that is notable for including a fight with two consecutive [[Gal Gryphon|Gal Gryphons]]. Also features [[VR Temple Alpha]] as an unlockable area, accessible only after clearing the rest of the quest, which offers an extremely large number of high-density enemy spawns in one room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CCC || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|CAL&#039;s Clock Challenge}} || A quest that is very effective for [[Sealed items/Guide|unsealing]] certain equipment.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CF2 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Christmas Fiasco (E2)}} || Seasonal quest available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | DD2 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|December Disaster 2}} || Seasonal quest available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | GDVD || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Gal Da Val&#039;s Darkness}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LCV || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost CHARGE VULCAN}} || A [[Control Tower]] quest that is relatively easy compared to most others, and is featured in [[Ragol Boost Road|RBR]]. Commonly run for {{Unit|rare|V502}} and {{Gun|rare|Heaven Punisher}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LSR || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost SHOCK RIFLE}} || Quest that is mainly Temple with Barba Ray as a boss, the temple portion is sometimes used to hunt Rambling May/Vivienne on Pinkal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | MSB || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|The Military Strikes Back}} || The multiplayer version of A New Hope. Does not include the two consecutive Gal Gryphon fight, but retains the unlockable VR Temple Alpha room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | PW# || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Phantasmal World}} (series) || High-enemy-density quest series for Episode 2 similar to the Endless Nightmare quests, taking place in Jungle/Seaside, Mountain/CCA, Seabed, and Control Tower (1-4, respectively). Notably, they award [[Lucky Coins]] for clearing.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RT || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Respective Tomorrow}} || A quest that is the fastest method for repeatedly fighting [[Olga Flow]], while also offering an encounter with [[Gal Gryphon]], both of whom have coveted item drops. Considered the &amp;quot;episode 2 version&amp;quot; of Towards the Future.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 4===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | BPD;&amp;lt;br&amp;gt;BPD&#039;&#039;&#039;1&#039;&#039;&#039;;&amp;lt;br&amp;gt;BPD&#039;&#039;&#039;2&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Black Paper&#039;s Dangerous Deal}}; &amp;lt;br&amp;gt;{{Quest link|Black Paper&#039;s Dangerous Deal 2}} || Quests that offer guaranteed chances at predetermined items in exchange for Photon Crystals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | BTH || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Beyond the Horizon}} || A quest that is extremely effective for unsealing items, or for leveling characters. Requires a Meseta cost, scaled by difficulty, to initiate, and the player will fail the quest if they die. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CD5 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Claire&#039;s Deal 5}} || A quest in which players can trade various items to the NPC Claire in exchange for other, unique items. Also allows Photon Crystals to be spent to add Hit % to enemy part weapons, after completion of a sidequest in the Episode 4 government quests.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CF4 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Christmas Fiasco (E4)}} || Seasonal quest available during the Christmas Event &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | MAE4 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Maximum Attack E: Episode 4}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | NMU&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|New Mop-Up Operation]] (series) || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | NMU&#039;&#039;&#039;3&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|New Mop-Up Operation 3}} || A quest that is particularly effective both for leveling characters, as well as hunting {{Gun|rare|Heaven Striker}} (or other Desert drops). It is notable for being a timed quest, and includes heated rooms that continuously damage players, which can make it difficult to complete if the party composition is poor or players are unfamiliar.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | PoD || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Point of Disaster}} || A quest that quickly leads the party to a fight with [[Shambertin]], making it particularly effective for repeated chances at encountering [[Kondrieu]]. &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Point of Disaster can only be selected from the quest menu and played if &#039;&#039;all&#039;&#039; players in the party are on a [[Team|team]] with the quest [[Team#Team_privileges|unlocked]] (party members do &#039;&#039;not&#039;&#039; need to be on the &#039;&#039;same&#039;&#039; team).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RL || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|The Restless Lion}} || A single-player quest that offers multiple chances at getting high-[[Weapon attributes|attribute]] common weapons (up to 50% in three attributes, including Hit).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | SU&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|Sweep-up Operation]] (series) || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | WoL&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|War of Limits]] (series) || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
===Gameplay===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|0 FT || Zero Freeze Traps || style=&amp;quot;text-align:left&amp;quot; | Used by android players to indicate that they have depleted their stock of [[Traps#Freeze traps|freeze traps]] and will be unable to control the next incoming spawn(s). Other android players in the party should attempt to step in if they still have freeze traps remaining.&lt;br /&gt;
|-&lt;br /&gt;
|Auto-aim || - ||style=&amp;quot;text-align:left&amp;quot; |  While all aiming is essentially &amp;quot;automatic&amp;quot; in &#039;&#039;PSO&#039;&#039;, the term &amp;quot;auto-aim&amp;quot; is used to refer to certain ranged weapons which have attack ranges equivalent to that of a [[Shots|shot]]-type weapon, which gives them a much wider [[Weapons#Distances and angles|horizontal targeting ability]]. In practice, this enables characters to automatically attack enemies coming toward them without having to readjust to compensate for a narrower targeting angle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some examples of weapons with this feature include {{Gun|rare|Rianov 303SNR-2}}, {{Gun|rare|Yasminkov 7000V}}, and the special attacks of {{Gun|rare|Heaven Striker}} and {{Gun|rare|Mille Marteaux}} (when [[Divine Punishment]] is inactive).&lt;br /&gt;
|-&lt;br /&gt;
|CK || [[Combo kill|&#039;&#039;&#039;C&#039;&#039;&#039;ombo &#039;&#039;&#039;k&#039;&#039;&#039;ill]] || style=&amp;quot;text-align:left&amp;quot; | A term used to refer to a character&#039;s ability to defeat an enemy in &#039;&#039;one full combo&#039;&#039;. The ability to &amp;quot;combo kill&amp;quot; certain enemies is often used as a measurement of a character or weapon&#039;s effectiveness.&lt;br /&gt;
|-&lt;br /&gt;
|DMC || [[Damage cancel]] || style=&amp;quot;text-align:left&amp;quot; | An unintended game mechanic (&#039;&#039;&#039;no longer present on Ephinea&#039;&#039;&#039;) whereby players using techniques or dealing damage values (typically referring to lower damage values) could &amp;quot;override&amp;quot; the damage values of other characters, which often resulted in certain strategies being more effective at killing enemies than others (e.g. an enemy hit by a Force&#039;s lower-damage {{Rafoie}} at the same time as another character&#039;s higher-damage [[Weapons#Sacrificial damage increase|charge]] weapon attack would &#039;&#039;only&#039;&#039; take the lower damage from the Rafoie).&lt;br /&gt;
|-&lt;br /&gt;
|CT;&amp;lt;br&amp;gt;DT;&amp;lt;br&amp;gt;FT || Confuse Trap&amp;lt;br&amp;gt;Damage Trap&amp;lt;br&amp;gt;Freeze Trap || style=&amp;quot;text-align:left&amp;quot; | The different kinds of [[traps]] android characters can deploy to damage enemies or inflict them with [[Status effects|status effects]].&lt;br /&gt;
|-&lt;br /&gt;
|Free adventure;&amp;lt;br&amp;gt;Free field;&amp;lt;br&amp;gt;Free play;&amp;lt;br&amp;gt;Free roam || - || style=&amp;quot;text-align:left&amp;quot; | Refers to the act of playing an area by directly teleporting to it from the Pioneer 2, without initiating a [[Quests|quest]]. Because quests cannot be joined by other players while in progress (with the exception of [[Quests#Government quests|government quests]]), &amp;quot;free roaming&amp;quot; is often done while waiting for a party to fill, or to facilitate a more leisurely &amp;quot;drop-in, drop-out&amp;quot; form of gameplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some areas, when played in free roam, can also be more beneficial than playing them in a quest: free roaming in [[Cave]] is notable for containing high amounts of [[Evil Shark|Evil Sharks]]; free roaming in [[Seabed]] can be a more direct and efficient way to hunt [[Sinow Zoa|Sinow Zoas]] and [[Sinow Zele|Sinow Zeles]] while also guaranteeing an encounter with [[Olga Flow]]; one variation of [[Crater#Northern Route|Crater (Northern Route)]] features a high number of [[Item box|item boxes]], and so forth.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The [[Control Tower]] area is notable for &#039;&#039;lacking&#039;&#039; a free roam option, and may &#039;&#039;only&#039;&#039; be played through quests. The quests {{Quest link|The East Tower}} and {{Quest link|The West Tower}} are commonly considered to be the &amp;quot;free roam&amp;quot; versions of the area, due to their relatively light monster densities.&lt;br /&gt;
|-&lt;br /&gt;
|NNN;&amp;lt;br&amp;gt;NHS;&amp;lt;br&amp;gt;(any combination&amp;lt;br&amp;gt;of N, H, S) || &#039;&#039;&#039;N&#039;&#039;&#039;ormal&amp;lt;br&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;eavy&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial || style=&amp;quot;text-align:left&amp;quot; | The different types of attacks used to make up a combo. The order of letters refers to the order in which attacks are used in a combo.&lt;br /&gt;
|-&lt;br /&gt;
|N2;&amp;lt;br&amp;gt;H1;&amp;lt;br&amp;gt;S3;&amp;lt;br&amp;gt;(any of the above&amp;lt;br&amp;gt;letters, followed by a number from 1-3) || &#039;&#039;&#039;N&#039;&#039;&#039;ormal &#039;&#039;&#039;2&#039;&#039;&#039;;&amp;lt;br&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;eavy &#039;&#039;&#039;1&#039;&#039;&#039;;&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial &#039;&#039;&#039;3&#039;&#039;&#039; || style=&amp;quot;text-align:left&amp;quot; | Used in refernence to the abbreviated &#039;&#039;type&#039;&#039; of attack as the numbered &#039;&#039;step&#039;&#039; in a combo (e.g. &amp;quot;H2&amp;quot; means &#039;&#039;heavy attack&#039;&#039; as the &#039;&#039;second hit&#039;&#039;, etc.).&lt;br /&gt;
|-&lt;br /&gt;
|SNS || &#039;&#039;&#039;S&#039;&#039;&#039;pecial&amp;lt;br&amp;gt;&#039;&#039;&#039;N&#039;&#039;&#039;ormal&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial || style=&amp;quot;text-align:left&amp;quot; | A distinctly different combo process which allows for usage of the [[Accuracy glitch|accuracy glitch]].&lt;br /&gt;
|-&lt;br /&gt;
|NT || No Target || style=&amp;quot;text-align:left&amp;quot; | Used in reference to when an enemy desyncs or glitches for a certain player, leaving them unable to be targeted and thus struck with attacks.&lt;br /&gt;
|-&lt;br /&gt;
|OPM || One Person Mode || style=&amp;quot;text-align:left&amp;quot; |  -&lt;br /&gt;
|-&lt;br /&gt;
|RT || Retrap || style=&amp;quot;text-align:left&amp;quot; | Used by android players to indicate that they are about to die intentionally and use a {{Tool|Scape Doll}} to restore their [[traps]]. It is said in advance of the intentional death, as revival by the Scape Doll &#039;&#039;can be interrupted&#039;&#039; by the usage of a {{Tool|Moon Atomizer}} or {{Reverser}}, disrupting the process and &#039;&#039;not&#039;&#039; restoring the player&#039;s traps (and thus should be avoided).&lt;br /&gt;
|-&lt;br /&gt;
|TPD || TP Death || style=&amp;quot;text-align:left&amp;quot; | Used in [[Challenge]] mode to denote an intentional death for the purpose of using a Scape Doll to fully restore [[Stats#TP|TP]].&lt;br /&gt;
|-&lt;br /&gt;
|TP || Can refer to either:&amp;lt;br&amp;gt;{{Tool|Telepipe}};&amp;lt;br&amp;gt;[[Team#Team_Points|Team Point]] || style=&amp;quot;text-align:left&amp;quot; | For &amp;quot;Team Point,&amp;quot; it is usually referring to the act of converting an item into Team Points (e.g. Player 1: &amp;quot;I just found &amp;lt;bad item&amp;gt;!&amp;quot; Player 2: &amp;quot;TP it LOL&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|00;&amp;lt;br&amp;gt;100;&amp;lt;br&amp;gt;(any two numbers&amp;lt;br&amp;gt;greater than 20)|| Progress of your [[Photon Blasts|Photon Blast]] || style=&amp;quot;text-align:left&amp;quot; | Used to quickly indicate to your team that you have 100% charge for a Photon Blast. It is also common to pair this with the below terminology to state you are at 100% and what Photon Blast you intend on using (e.g: &amp;quot;00 Twins.&amp;quot;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Note: If an android player states a number &#039;&#039;lower&#039;&#039; than 20, and there is at least one other android in the party, and the android(s) are rapidly using Freeze Traps, the players may be indicating their remaining Freeze Trap counts to each other (e.g. to imply one will have to take over for the other soon).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Twins || {{Mylla &amp;amp; Youlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] which grants {{Shifta}} and {{Deband}}, and can be used in [[Photon Blasts#Chaining|chains]] to grant higher levels than [[Techniques|techniques]] can normally provide. Term usage is to dictate that you are going to use Mylla &amp;amp; Youlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin || {{Estlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a linear attack that strikes enemies in front. Term usage is to convey that you are going to use Estlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Angel || {{Pilla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a aerial attack that hits nearby enemies. Term usage is to convey that you are going to use Pilla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Snake || {{Farlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a spinning attack that hits all nearby enemies. Term usage is to convey that you are going to use Farlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Deer;&amp;lt;br&amp;gt;Elk;&amp;lt;br&amp;gt;Moose || {{Golla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a concentrated attack that focuses one enemy. Term usage is to convey that you are going to use Golla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Donate || Intent for [[Photon Blasts#Chaining| Photon Blast chain]] || style=&amp;quot;text-align:left&amp;quot; | Term usage is to convey that you are going to donate to the ensuing [[Photon Blasts#Chaining|Photon Blast chain.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Class names===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|HUmr|| [[HUmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[hunter]] [[classes|class]] [[HUmar]].&lt;br /&gt;
|-&lt;br /&gt;
|HUnl;&amp;lt;br&amp;gt;Huney|| [[HUnewearl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[hunter]] [[classes|class]] [[HUnewearl]].&lt;br /&gt;
|-&lt;br /&gt;
|HUct|| [[HUcast]] || style=&amp;quot;text-align:left&amp;quot; | The male [[hunter]] [[classes|class]] [[HUcast]].&lt;br /&gt;
|-&lt;br /&gt;
|HUcl|| [[HUcaseal]] || style=&amp;quot;text-align:left&amp;quot; | The female [[hunter]] [[classes|class]] [[HUcaseal]].&lt;br /&gt;
|-&lt;br /&gt;
|RAmr|| [[RAmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[ranger]] [[classes|class]] [[RAmar]].&lt;br /&gt;
|-&lt;br /&gt;
|RAml|| [[RAmarl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[ranger]] [[classes|class]] [[RAmarl]].&lt;br /&gt;
|-&lt;br /&gt;
|RAct|| [[RAcast]] || style=&amp;quot;text-align:left&amp;quot; | The male [[ranger]] [[classes|class]] [[RAcast]].&lt;br /&gt;
|-&lt;br /&gt;
|RAcl|| [[RAcaseal]] || style=&amp;quot;text-align:left&amp;quot; | The female [[ranger]] [[classes|class]] [[RAcaseal]].&lt;br /&gt;
|-&lt;br /&gt;
|FOmr|| [[FOmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[force]] [[classes|class]] [[FOmar]].&lt;br /&gt;
|-&lt;br /&gt;
|FOml|| [[FOmarl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[force]] [[classes|class]] [[FOmarl]].&lt;br /&gt;
|-&lt;br /&gt;
|FOnm|| [[FOnewm]] || style=&amp;quot;text-align:left&amp;quot; | The male [[force]] [[classes|class]] [[FOnewm]].&lt;br /&gt;
|-&lt;br /&gt;
|FOnl;&amp;lt;br&amp;gt;Foney|| [[FOnewearl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[force]] [[classes|class]] [[FOnewearl]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Party names===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|{{!}}+Fo || Plus Force || style=&amp;quot;text-align:left&amp;quot; |  The players currently in the party would like a [[Force]] to join, usually to provide {{Shifta}}/{{Deband}} and {{Jellen}}/{{Zalure}}.&lt;br /&gt;
|-&lt;br /&gt;
|NoFo || No Force || style=&amp;quot;text-align:left&amp;quot; |  The players currently in the party already include a Force, and would prefer a character of a class other than Force to join.&lt;br /&gt;
|-&lt;br /&gt;
|Res || Reserved || style=&amp;quot;text-align:left&amp;quot; |  Indicates a game that is reserved for pre-determined players only.&lt;br /&gt;
|-&lt;br /&gt;
|FO/DP || Force / Divine Punishment || style=&amp;quot;text-align:left&amp;quot; |  Indicates a game that is for Forces or [[Divine Punishment]] users only. Often in Episode 4 on [[Anguish]] 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trading===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|B&amp;gt; || Buying || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to purchase the following item from another player.&lt;br /&gt;
|-&lt;br /&gt;
|S&amp;gt; || Selling || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to sell the following item to another player.&lt;br /&gt;
|-&lt;br /&gt;
|T&amp;gt; || Trading || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to trade one item to another player in exchange for another.&lt;br /&gt;
|-&lt;br /&gt;
|A&amp;gt; || Auction || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to field offers of increasing value over a predefined period of time to sell the item to the highest bidder at the time the auction concludes. &lt;br /&gt;
&#039;&#039;&#039;On Ephinea, auctions may only take place on the [https://www.pioneer2.net/community/forums/41 auction forums]&#039;&#039;&#039;; however, this phrase can also be used elsewhere as a means of &amp;quot;advertising&amp;quot; the auction, typically alongside a link to the relevant auction post.&lt;br /&gt;
|-&lt;br /&gt;
|PDA&amp;gt; || {{Tool|rare|Photon Drop}} Auction || style=&amp;quot;text-align:left&amp;quot; |  Indicates an auction wherein the seller will only accept Photon Drops, and does not want to be offered any additional items.&lt;br /&gt;
|-&lt;br /&gt;
|PC&amp;gt; || Price Check || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking other players&#039; inputs on the value of an item (in Photon Drops).&lt;br /&gt;
|-&lt;br /&gt;
|Res || Reserve Bid || style=&amp;quot;text-align:left&amp;quot; |  Indicates the lowest amount a seller will accept to initiate an auction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Symbol Chat===&lt;br /&gt;
Symbol Chat can be used in-game and can mean many things depending on context.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Hello&#039;&#039;&#039;&amp;quot; can mean:&lt;br /&gt;
&lt;br /&gt;
* Follow me&lt;br /&gt;
* Come stand where I am (there may be an upcoming [[Delbiter]] or [[Dorphon]] which will charge when it spawns) &lt;br /&gt;
* I have just used a telepipe so that you can warp to my location &lt;br /&gt;
* I am ready to rejoin the main group and need someone to use a telepipe &lt;br /&gt;
* I have rejoined the main group&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Goodbye&#039;&#039;&#039;&amp;quot; can mean: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Don&#039;t&#039;&#039; follow me &lt;br /&gt;
* I&#039;m temporarily leaving the main group to do something else&lt;br /&gt;
* I think that the party should split up here&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous&amp;lt;!--For now, not permanent--&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|CC || Character change;&amp;lt;br&amp;gt;(chang&#039;&#039;ing&#039;&#039; character) || style=&amp;quot;text-align:left&amp;quot; | The player, usually having just joined a party, intends to leave the room and return with a different character (e.g. a character more suited to the intended content, that currently has their strongest equipment, etc.). If the party was open for anyone to join, it is courteous to change the room&#039;s name to the initial character&#039;s to indicate that you would like them to return, similar to marking a room as &amp;quot;&#039;&#039;&#039;res&#039;&#039;&#039;erved.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[DAR]] || [[Drop anything rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop &#039;&#039;any&#039;&#039; item. This value is multiplied with an enemy&#039;s rare drop rate to determine the final rate at which an enemy will drop its designated rare item.&lt;br /&gt;
|-&lt;br /&gt;
|[[RER]] || [[Rare enemy rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction, but nowhere in-game) for an enemy to spawn as its respective rare variant. By default, this chance is 1/500 (1/10 for [[Kondrieu]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[RDR]] || [[Rare drop rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop &#039;&#039;their designated rare&#039;&#039; item, &#039;&#039;if they drop an item at all&#039;&#039;. This value is multiplied with an enemy&#039;s drop anything rate to determine the final rate at which an enemy will drop its designated rare item.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |DAR week || -  || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which time the drop anything rate of all monsters is multiplied by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RER week || - || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which the chance for an enemy to spawn as its respective rare variant is multiplied by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RDR week || - || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which time the rare drop rate of all monsters is multiplied by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RBR quest || Ragol Boost Road quest || style=&amp;quot;text-align:left&amp;quot; | Referring to one of the three current weekly Ragol Boost Road (RBR) quests, which offer a 25% drop anything rate, 25% rare drop rate and 25% experience bonus. This bonus stacks with the Ephinea weekly bonuses as well as many other bonuses, refer to [[Ragol Boost Road]] page for details on RBR bonuses and current quests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |TA || Time Attack || style=&amp;quot;text-align:left&amp;quot; | - &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Item_box&amp;diff=40325</id>
		<title>Item box</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Item_box&amp;diff=40325"/>
		<updated>2026-02-01T18:16:50Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: /* Item box drop tables */ Fix Ep2&amp;amp;4 Meseta drop and VR Spaceship mixup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Item boxes&#039;&#039;&#039; are objects which can be found on the surface of Ragol in the various [[Areas]]. They can be destroyed by striking them with either [[Weapons]] or [[Techniques]] (with the exception of {{Megid}}), and can produce {{PSO icon|Sword}}{{PSO icon|Gun}}{{PSO icon|Cane}}Weapons; {{Frame|Frames}}, {{Shield|Barriers}}, or {{Unit|Units}}; {{Tool|Tools}}; or {{Meseta}}. Some areas (such as [[Ruins]] and [[Subterranean Desert]]) will change the look of Item boxes to match the area&#039;s aesthetic.&lt;br /&gt;
&lt;br /&gt;
Some Item boxes may be set to drop specific items (e.g. some boxes in {{Quest link|1-1:Planet Ragol}} will only ever drop {{Tool|Monomate|Monomates}}), or specific &#039;&#039;categories&#039;&#039; of items (e.g. some boxes in {{Quest link|1-3:Subterranean Den}} will only ever drop Tools).&lt;br /&gt;
&lt;br /&gt;
Hunting for item boxes can be an efficient way to obtain {{PSO icon|meseta}}[[Meseta]], [[hunting common weapons|common weapons]] or certain rare items. The most efficient way to access a multitude of item boxes is explained in the [[box run]] guide.&lt;br /&gt;
&lt;br /&gt;
Item box drops &#039;&#039;&#039;are not affected&#039;&#039;&#039; by &#039;&#039;&#039;any&#039;&#039;&#039; drop rate bonuses, including (but not limited to): &lt;br /&gt;
* [[Drop anything rate]] (DAR); &lt;br /&gt;
* [[Rare drop rate]] (RDR); &lt;br /&gt;
* [[Anguish]] common weapon rates; &lt;br /&gt;
* {{Tool|rare|Photon Drop}} drop bonuses; &lt;br /&gt;
* Event drop rate bonuses;&lt;br /&gt;
* Altered weapon percentage [[pattern|patterns]] from [[Anguish]]&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Item box drop tables==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{{ItemBoxDropHead}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Episode 1&lt;br /&gt;
{{ItemBoxDropRow | Forest 1 | 7% | 2% | 2% | 0% | 17% | 50% | 22% | 3 | 10 | 62% | 10% | 15 }}&lt;br /&gt;
{{ItemBoxDropRow | Forest 2 | 7% | 2% | 2% | 0% | 17% | 50% | 22% | 5 | 15 | 62% | 10% | 25 }}&lt;br /&gt;
{{ItemBoxDropRow | Cave 1 | 8% | 2% | 2% | 3% | 18% | 50% | 17% | 7 | 20 | 57% | 10% | 35 }}&lt;br /&gt;
{{ItemBoxDropRow | Cave 2 | 8% | 2% | 2% | 3% | 18% | 50% | 17% | 9 | 25 | 57% | 10% | 45 }}&lt;br /&gt;
{{ItemBoxDropRow | Cave 3 | 6% | 2% | 2% | 3% | 18% | 50% | 19% | 11 | 30 | 59% | 10% | 46 }}&lt;br /&gt;
{{ItemBoxDropRow | Mine 1 | 7% | 2% | 2% | 4% | 18% | 50% | 17% | 13 | 35 | 57% | 10% | 50 }}&lt;br /&gt;
{{ItemBoxDropRow | Mine 2 | 8% | 2% | 2% | 3% | 18% | 50% | 17% | 15 | 40 | 57% | 10% | 55 }}&lt;br /&gt;
{{ItemBoxDropRow | Ruins 1 | 9% | 2% | 2% | 4% | 18% | 50% | 15% | 17 | 45 | 55% | 10% | 60 }}&lt;br /&gt;
{{ItemBoxDropRow | Ruins 2 | 9% | 3% | 3% | 5% | 18% | 50% | 12% | 19 | 50 | 52% | 10% | 65 }}&lt;br /&gt;
{{ItemBoxDropRow | Ruins 3 | 10% | 3% | 3% | 5% | 18% | 50% | 11% | 21 | 55 | 51% | 10% | 70 }}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Episode 2&lt;br /&gt;
{{ItemBoxDropRow | VR Temple Alpha | 7% | 2% | 2% | 3% | 17% | 47% | 22% | 7 | 20 | 59% | 10% | 30 }}&lt;br /&gt;
{{ItemBoxDropRow | VR Temple Beta | 7% | 2% | 2% | 3% | 17% | 47% | 22% | 9 | 25 | 59% | 10% | 40 }}&lt;br /&gt;
{{ItemBoxDropRow | VR Spaceship Alpha | 8% | 2% | 2% | 3% | 18% | 50% | 17% | 11 | 30 | 57% | 10% | 45 }}&lt;br /&gt;
{{ItemBoxDropRow | VR Spaceship Beta | 8% | 2% | 2% | 3% | 18% | 50% | 17% | 13 | 35 | 57% | 10% | 50 }}&lt;br /&gt;
{{ItemBoxDropRow | Jungle Area North | 6% | 2% | 2% | 3% | 18% | 50% | 19% | 15 | 40 | 59% | 10% | 57 }}&lt;br /&gt;
{{ItemBoxDropRow | Jungle Area East | 7% | 2% | 2% | 4% | 18% | 50% | 17% | 17 | 45 | 57% | 10% | 64 }}&lt;br /&gt;
{{ItemBoxDropRow | Mountain Area | 8% | 2% | 2% | 3% | 18% | 50% | 17% | 19 | 50 | 57% | 10% | 71 }}&lt;br /&gt;
{{ItemBoxDropRow | Seaside Area&amp;lt;br&amp;gt;Central Control Area | 9% | 2% | 2% | 4% | 18% | 50% | 15% | 21 | 55 | 55% | 10% | 78 }}&lt;br /&gt;
{{ItemBoxDropRow | Seabed Upper Levels | 9% | 3% | 3% | 5% | 18% | 50% | 12% | 24 | 60 | 52% | 10% | 85 }}&lt;br /&gt;
{{ItemBoxDropRow | Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower | 10% | 3% | 3% | 5% | 18% | 50% | 11% | 26 | 65 | 51% | 10% | 92 }}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Episode 4&lt;br /&gt;
{{ItemBoxDropRow | Crater East | 8% | 2% | 2% | 3% | 18% | 50% | 17% | 11 | 30 | 57% | 10% | 45 }}&lt;br /&gt;
{{ItemBoxDropRow | Crater West | 8% | 2% | 2% | 3% | 18% | 50% | 17% | 13 | 35 | 57% | 10% | 50 }}&lt;br /&gt;
{{ItemBoxDropRow | Crater South | 6% | 2% | 2% | 3% | 18% | 50% | 19% | 15 | 40 | 59% | 10% | 57 }}&lt;br /&gt;
{{ItemBoxDropRow | Crater North | 7% | 2% | 2% | 4% | 18% | 50% | 17% | 17 | 45 | 57% | 10% | 64 }}&lt;br /&gt;
{{ItemBoxDropRow | Crater Interior | 8% | 2% | 2% | 3% | 18% | 50% | 17% | 19 | 50 | 57% | 10% | 71 }}&lt;br /&gt;
{{ItemBoxDropRow | Subterranean Desert 1 | 9% | 2% | 2% | 4% | 18% | 50% | 15% | 21 | 55 | 55% | 10% | 78 }}&lt;br /&gt;
{{ItemBoxDropRow | Subterranean Desert 2 | 9% | 3% | 3% | 5% | 18% | 50% | 12% | 24 | 60 | 52% | 10% | 85 }}&lt;br /&gt;
{{ItemBoxDropRow | Subterranean Desert 3 | 10% | 3% | 3% | 5% | 18% | 50% | 11% | 26 | 65 | 51% | 10% | 92 }}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Hard=&lt;br /&gt;
{{ItemBoxDropHead}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Episode 1&lt;br /&gt;
{{ItemBoxDropRow | Forest 1 | 5% | 2% | 2% | 3% | 11% | 50% | 27% | 20 | 50 | 67% | 10% | 80 }}&lt;br /&gt;
{{ItemBoxDropRow | Forest 2 | 7% | 2% | 2% | 4% | 12% | 50% | 23% | 22 | 55 | 63% | 10% | 87 }}&lt;br /&gt;
{{ItemBoxDropRow | Cave 1 | 8% | 3% | 2% | 3% | 12% | 50% | 22% | 24 | 60 | 62% | 10% | 94 }}&lt;br /&gt;
{{ItemBoxDropRow | Cave 2 | 8% | 2% | 3% | 3% | 12% | 50% | 22% | 26 | 65 | 62% | 10% | 101 }}&lt;br /&gt;
{{ItemBoxDropRow | Cave 3 | 8% | 2% | 2% | 4% | 12% | 50% | 22% | 28 | 70 | 62% | 10% | 108 }}&lt;br /&gt;
{{ItemBoxDropRow | Mine 1 | 8% | 3% | 2% | 5% | 13% | 50% | 19% | 30 | 75 | 59% | 10% | 115 }}&lt;br /&gt;
{{ItemBoxDropRow | Mine 2 | 8% | 2% | 3% | 5% | 13% | 50% | 19% | 32 | 80 | 59% | 10% | 122 }}&lt;br /&gt;
{{ItemBoxDropRow | Ruins 1 | 8% | 4% | 4% | 6% | 13% | 50% | 15% | 34 | 85 | 55% | 10% | 129 }}&lt;br /&gt;
{{ItemBoxDropRow | Ruins 2 | 8% | 4% | 4% | 6% | 13% | 50% | 15% | 36 | 90 | 55% | 10% | 136 }}&lt;br /&gt;
{{ItemBoxDropRow | Ruins 3 | 9% | 4% | 4% | 6% | 13% | 50% | 14% | 38 | 95 | 54% | 10% | 143 }}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Episode 2&lt;br /&gt;
{{ItemBoxDropRow | VR Temple Alpha | 5% | 2% | 2% | 3% | 11% | 50% | 27% | 28 | 70 | 67% | 10% | 80 }}&lt;br /&gt;
{{ItemBoxDropRow | VR Temple Beta | 7% | 2% | 2% | 4% | 12% | 50% | 23% | 30 | 75 | 63% | 10% | 87 }}&lt;br /&gt;
{{ItemBoxDropRow | VR Spaceship Alpha | 8% | 3% | 2% | 3% | 12% | 50% | 22% | 32 | 80 | 62% | 10% | 94 }}&lt;br /&gt;
{{ItemBoxDropRow | VR Spaceship Beta | 8% | 2% | 3% | 3% | 12% | 50% | 22% | 34 | 85 | 62% | 10% | 101 }}&lt;br /&gt;
{{ItemBoxDropRow | Jungle Area North | 8% | 2% | 2% | 4% | 12% | 50% | 22% | 36 | 90 | 62% | 10% | 108 }}&lt;br /&gt;
{{ItemBoxDropRow | Jungle Area East | 8% | 3% | 2% | 5% | 13% | 50% | 19% | 38 | 95 | 59% | 10% | 115 }}&lt;br /&gt;
{{ItemBoxDropRow | Mountain Area | 8% | 2% | 3% | 5% | 13% | 50% | 19% | 40 | 100 | 59% | 10% | 122 }}&lt;br /&gt;
{{ItemBoxDropRow | Seaside Area&amp;lt;br&amp;gt;Central Control Area | 8% | 4% | 4% | 6% | 13% | 50% | 15% | 42 | 105 | 55% | 10% | 129 }}&lt;br /&gt;
{{ItemBoxDropRow | Seabed Upper Levels | 8% | 4% | 4% | 6% | 13% | 50% | 15% | 44 | 110 | 55% | 10% | 136 }}&lt;br /&gt;
{{ItemBoxDropRow | Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower | 9% | 4% | 4% | 6% | 13% | 50% | 14% | 46 | 115 | 54% | 10% | 143 }}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Episode 4&lt;br /&gt;
{{ItemBoxDropRow | Crater East | 8% | 3% | 2% | 3% | 12% | 50% | 22% | 32 | 80 | 62% | 10% | 94 }}&lt;br /&gt;
{{ItemBoxDropRow | Crater West | 8% | 2% | 3% | 3% | 12% | 50% | 22% | 34 | 85 | 62% | 10% | 101 }}&lt;br /&gt;
{{ItemBoxDropRow | Crater South | 8% | 2% | 2% | 4% | 12% | 50% | 22% | 36 | 90 | 62% | 10% | 108 }}&lt;br /&gt;
{{ItemBoxDropRow | Crater North | 8% | 3% | 2% | 5% | 13% | 50% | 19% | 38 | 95 | 59% | 10% | 115 }}&lt;br /&gt;
{{ItemBoxDropRow | Crater Interior | 8% | 2% | 3% | 5% | 13% | 50% | 19% | 40 | 100 | 59% | 10% | 122 }}&lt;br /&gt;
{{ItemBoxDropRow | Subterranean Desert 1 | 8% | 4% | 4% | 6% | 13% | 50% | 15% | 42 | 105 | 55% | 10% | 129 }}&lt;br /&gt;
{{ItemBoxDropRow | Subterranean Desert 2 | 8% | 4% | 4% | 6% | 13% | 50% | 15% | 44 | 110 | 55% | 10% | 136 }}&lt;br /&gt;
{{ItemBoxDropRow | Subterranean Desert 3 | 9% | 4% | 4% | 6% | 13% | 50% | 14% | 46 | 115 | 54% | 10% | 143 }}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Very Hard=&lt;br /&gt;
{{ItemBoxDropHead}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Episode 1&lt;br /&gt;
{{ItemBoxDropRow | Forest 1 | 5% | 2% | 2% | 3% | 8% | 50% | 30% | 40 | 100 | 70% | 10% | 150 }}&lt;br /&gt;
{{ItemBoxDropRow | Forest 2 | 6% | 2% | 2% | 4% | 9% | 50% | 27% | 42 | 105 | 67% | 10% | 157 }}&lt;br /&gt;
{{ItemBoxDropRow | Cave 1 | 7% | 3% | 2% | 4% | 10% | 50% | 24% | 44 | 110 | 64% | 10% | 164 }}&lt;br /&gt;
{{ItemBoxDropRow | Cave 2 | 7% | 2% | 3% | 4% | 10% | 50% | 24% | 46 | 115 | 64% | 10% | 171 }}&lt;br /&gt;
{{ItemBoxDropRow | Cave 3 | 7% | 2% | 2% | 5% | 10% | 50% | 24% | 48 | 120 | 64% | 10% | 178 }}&lt;br /&gt;
{{ItemBoxDropRow | Mine 1 | 7% | 3% | 3% | 5% | 10% | 50% | 22% | 50 | 125 | 62% | 10% | 185 }}&lt;br /&gt;
{{ItemBoxDropRow | Mine 2 | 7% | 3% | 3% | 5% | 10% | 50% | 22% | 52 | 130 | 62% | 10% | 192 }}&lt;br /&gt;
{{ItemBoxDropRow | Ruins 1 | 7% | 4% | 3% | 6% | 10% | 50% | 20% | 54 | 135 | 60% | 10% | 199 }}&lt;br /&gt;
{{ItemBoxDropRow | Ruins 2 | 8% | 3% | 3% | 7% | 9% | 50% | 20% | 56 | 140 | 60% | 10% | 206 }}&lt;br /&gt;
{{ItemBoxDropRow | Ruins 3 | 8% | 3% | 3% | 7% | 9% | 50% | 20% | 58 | 145 | 60% | 10% | 213 }}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Episode 2&lt;br /&gt;
{{ItemBoxDropRow | VR Temple Alpha | 5% | 2% | 2% | 3% | 8% | 50% | 30% | 48 | 120 | 70% | 10% | 150 }}&lt;br /&gt;
{{ItemBoxDropRow | VR Temple Beta | 6% | 2% | 2% | 4% | 9% | 50% | 27% | 50 | 125 | 67% | 10% | 157 }}&lt;br /&gt;
{{ItemBoxDropRow | VR Spaceship Alpha | 7% | 3% | 2% | 4% | 10% | 50% | 24% | 52 | 130 | 64% | 10% | 164 }}&lt;br /&gt;
{{ItemBoxDropRow | VR Spaceship Beta | 7% | 2% | 3% | 4% | 10% | 50% | 24% | 54 | 135 | 64% | 10% | 171 }}&lt;br /&gt;
{{ItemBoxDropRow | Jungle Area North | 7% | 2% | 2% | 5% | 10% | 50% | 24% | 56 | 140 | 64% | 10% | 178 }}&lt;br /&gt;
{{ItemBoxDropRow | Jungle Area East | 7% | 3% | 3% | 5% | 10% | 50% | 22% | 58 | 145 | 62% | 10% | 185 }}&lt;br /&gt;
{{ItemBoxDropRow | Mountain Area | 7% | 3% | 3% | 5% | 10% | 50% | 22% | 60 | 150 | 62% | 10% | 192 }}&lt;br /&gt;
{{ItemBoxDropRow | Seaside Area&amp;lt;br&amp;gt;Central Control Area | 7% | 4% | 3% | 6% | 10% | 50% | 20% | 62 | 155 | 60% | 10% | 199 }}&lt;br /&gt;
{{ItemBoxDropRow | Seabed Upper Levels | 8% | 3% | 3% | 7% | 9% | 50% | 20% | 64 | 160 | 60% | 10% | 206 }}&lt;br /&gt;
{{ItemBoxDropRow | Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower | 8% | 3% | 3% | 7% | 9% | 50% | 20% | 66 | 165 | 60% | 10% | 213 }}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Episode 4&lt;br /&gt;
{{ItemBoxDropRow | Crater East | 7% | 3% | 2% | 4% | 10% | 50% | 24% | 52 | 130 | 64% | 10% | 164 }}&lt;br /&gt;
{{ItemBoxDropRow | Crater West | 7% | 2% | 3% | 4% | 10% | 50% | 24% | 54 | 135 | 64% | 10% | 171 }}&lt;br /&gt;
{{ItemBoxDropRow | Crater South | 7% | 2% | 2% | 5% | 10% | 50% | 24% | 56 | 140 | 64% | 10% | 178 }}&lt;br /&gt;
{{ItemBoxDropRow | Crater North | 7% | 3% | 3% | 5% | 10% | 50% | 22% | 58 | 145 | 62% | 10% | 185 }}&lt;br /&gt;
{{ItemBoxDropRow | Crater Interior | 7% | 3% | 3% | 5% | 10% | 50% | 22% | 60 | 150 | 62% | 10% | 192 }}&lt;br /&gt;
{{ItemBoxDropRow | Subterranean Desert 1 | 7% | 4% | 3% | 6% | 10% | 50% | 20% | 62 | 155 | 60% | 10% | 199 }}&lt;br /&gt;
{{ItemBoxDropRow | Subterranean Desert 2 | 8% | 3% | 3% | 7% | 9% | 50% | 20% | 64 | 160 | 60% | 10% | 206 }}&lt;br /&gt;
{{ItemBoxDropRow | Subterranean Desert 3 | 8% | 3% | 3% | 7% | 9% | 50% | 20% | 66 | 165 | 60% | 10% | 213 }}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Ultimate=&lt;br /&gt;
{{ItemBoxDropHead}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Episode 1&lt;br /&gt;
{{ItemBoxDropRow | Forest 1 | 6% | 3% | 3% | 4% | 10% | 50% | 24% | 60 | 150 | 64% | 10% | 220 }}&lt;br /&gt;
{{ItemBoxDropRow | Forest 2 | 7% | 3% | 3% | 5% | 10% | 50% | 22% | 62 | 155 | 62% | 10% | 227 }}&lt;br /&gt;
{{ItemBoxDropRow | Cave 1 | 8% | 4% | 3% | 5% | 10% | 50% | 20% | 64 | 160 | 60% | 10% | 234 }}&lt;br /&gt;
{{ItemBoxDropRow | Cave 2 | 8% | 3% | 4% | 5% | 10% | 50% | 20% | 66 | 165 | 60% | 10% | 241 }}&lt;br /&gt;
{{ItemBoxDropRow | Cave 3 | 8% | 3% | 3% | 6% | 10% | 50% | 20% | 68 | 170 | 60% | 10% | 248 }}&lt;br /&gt;
{{ItemBoxDropRow | Mine 1 | 8% | 4% | 4% | 6% | 10% | 50% | 18% | 70 | 175 | 58% | 10% | 255 }}&lt;br /&gt;
{{ItemBoxDropRow | Mine 2 | 8% | 4% | 4% | 6% | 10% | 50% | 18% | 72 | 180 | 58% | 10% | 262 }}&lt;br /&gt;
{{ItemBoxDropRow | Ruins 1 | 8% | 5% | 4% | 7% | 10% | 50% | 16% | 74 | 185 | 56% | 10% | 269 }}&lt;br /&gt;
{{ItemBoxDropRow | Ruins 2 | 9% | 4% | 4% | 8% | 10% | 50% | 15% | 76 | 190 | 55% | 10% | 276 }}&lt;br /&gt;
{{ItemBoxDropRow | Ruins 3 | 9% | 4% | 4% | 8% | 10% | 50% | 15% | 78 | 195 | 55% | 10% | 283 }}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Episode 2&lt;br /&gt;
{{ItemBoxDropRow | VR Temple Alpha | 6% | 3% | 3% | 4% | 10% | 50% | 24% | 68 | 170 | 64% | 10% | 220 }}&lt;br /&gt;
{{ItemBoxDropRow | VR Temple Beta | 7% | 3% | 3% | 5% | 10% | 50% | 22% | 70 | 175 | 62% | 10% | 227 }}&lt;br /&gt;
{{ItemBoxDropRow | VR Spaceship Alpha | 8% | 4% | 3% | 5% | 10% | 50% | 20% | 72 | 180 | 60% | 10% | 234 }}&lt;br /&gt;
{{ItemBoxDropRow | VR Spaceship Beta | 8% | 3% | 4% | 5% | 10% | 50% | 20% | 74 | 185 | 60% | 10% | 241 }}&lt;br /&gt;
{{ItemBoxDropRow | Jungle Area North | 8% | 3% | 3% | 6% | 10% | 50% | 20% | 76 | 190 | 60% | 10% | 248 }}&lt;br /&gt;
{{ItemBoxDropRow | Jungle Area East | 8% | 4% | 4% | 6% | 10% | 50% | 18% | 78 | 195 | 58% | 10% | 255 }}&lt;br /&gt;
{{ItemBoxDropRow | Mountain Area | 8% | 4% | 4% | 6% | 10% | 50% | 18% | 80 | 200 | 58% | 10% | 262 }}&lt;br /&gt;
{{ItemBoxDropRow | Seaside Area&amp;lt;br&amp;gt;Central Control Area | 8% | 5% | 4% | 7% | 10% | 50% | 16% | 82 | 205 | 56% | 10% | 269 }}&lt;br /&gt;
{{ItemBoxDropRow | Seabed Upper Levels | 9% | 4% | 4% | 8% | 10% | 50% | 15% | 84 | 210 | 55% | 10% | 276 }}&lt;br /&gt;
{{ItemBoxDropRow | Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower | 9% | 4% | 4% | 8% | 10% | 50% | 15% | 86 | 215 | 55% | 10% | 283 }}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Episode 4&lt;br /&gt;
{{ItemBoxDropRow | Crater East | 8% | 4% | 3% | 5% | 10% | 50% | 20% | 72 | 180 | 60% | 10% | 234 }}&lt;br /&gt;
{{ItemBoxDropRow | Crater West | 8% | 3% | 4% | 5% | 10% | 50% | 20% | 74 | 185 | 60% | 10% | 241 }}&lt;br /&gt;
{{ItemBoxDropRow | Crater South | 8% | 3% | 3% | 6% | 10% | 50% | 20% | 76 | 190 | 60% | 10% | 248 }}&lt;br /&gt;
{{ItemBoxDropRow | Crater North | 8% | 4% | 4% | 6% | 10% | 50% | 18% | 78 | 195 | 58% | 10% | 255 }}&lt;br /&gt;
{{ItemBoxDropRow | Crater Interior | 8% | 4% | 4% | 6% | 10% | 50% | 18% | 80 | 200 | 58% | 10% | 262 }}&lt;br /&gt;
{{ItemBoxDropRow | Subterranean Desert 1 | 8% | 5% | 4% | 7% | 10% | 50% | 16% | 82 | 205 | 56% | 10% | 269 }}&lt;br /&gt;
{{ItemBoxDropRow | Subterranean Desert 2 | 9% | 4% | 4% | 8% | 10% | 50% | 15% | 84 | 210 | 55% | 10% | 276 }}&lt;br /&gt;
{{ItemBoxDropRow | Subterranean Desert 3 | 9% | 4% | 4% | 8% | 10% | 50% | 15% | 86 | 215 | 55% | 10% | 283 }}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Challenge=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! [[Areas|Area]]&lt;br /&gt;
! [[Weapon]]&lt;br /&gt;
! [[Frame]]&lt;br /&gt;
! [[Barrier]]&lt;br /&gt;
! [[Unit]]&lt;br /&gt;
! [[Tool]]&lt;br /&gt;
! Meseta&lt;br /&gt;
! Nothing&lt;br /&gt;
! Meseta Amount&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Episode 1&lt;br /&gt;
|-&lt;br /&gt;
| Forest 1 || 2% || 1% || 1% || 4% || 62% || N/A || 30% || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2 || 2% || 1% || 1% || 4% || 67% || N/A || 25% || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Cave 1 || 2% || 1% || 1% || 4% || 62% || N/A || 30% || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Cave 2 || 2% || 1% || 1% || 5% || 61% || N/A || 30% || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Cave 3 || 2% || 1% || 1% || 5% || 66% || N/A || 25% || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Mine 1 || 2% || 1% || 1% || 5% || 61% || N/A || 30% || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Mine 2 || 2% || 1% || 1% || 6% || 65% || N/A || 25% || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ruins 1 || 2% || 1% || 1% || 6% || 60% || N/A || 30% || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ruins 2 || 2% || 1% || 1% || 6% || 60% || N/A || 30% || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Ruins 3 || 2% || 1% || 1% || 6% || 65% || N/A || 25% || N/A&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;| Episode 2&lt;br /&gt;
|-&lt;br /&gt;
| VR Temple Alpha || 2% || 1% || 1% || 4% || 62% || N/A || 30% || N/A&lt;br /&gt;
|-&lt;br /&gt;
| VR Temple Beta || 2% || 1% || 1% || 4% || 67% || N/A || 25% || N/A&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship Alpha || 2% || 1% || 1% || 4% || 62% || N/A || 30% || N/A&lt;br /&gt;
|-&lt;br /&gt;
| VR Spaceship Beta || 2% || 1% || 1% || 5% || 61% || N/A || 30% || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Jungle Area North || 2% || 1% || 1% || 5% || 66% || N/A || 25% || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Jungle Area East || 2% || 1% || 1% || 5% || 61% || N/A || 30% || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Area || 2% || 1% || 1% || 6% || 65% || N/A || 25% || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Seaside Area&amp;lt;br&amp;gt;Central Control Area || 2% || 1% || 1% || 6% || 60% || N/A || 30% || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Seabed Upper Levels || 2% || 1% || 1% || 6% || 60% || N/A || 30% || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower || 2% || 1% || 1% || 6% || 65% || N/A || 25% || N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting item boxes on certain areas. For a general efficient item box hunt refer to the [[Box run|box run]] guide.&lt;br /&gt;
===Episode 1===&lt;br /&gt;
====Forest 1====&lt;br /&gt;
* [Side Story] {{Quest link|Native Research}}: Ignore Enemies (45) &lt;br /&gt;
* [Side Story] {{Quest link|Forest of Sorrow}} (51)&lt;br /&gt;
* [Side Story] {{Quest link|The Fake in Yellow}} (49)&lt;br /&gt;
====Forest 2====&lt;br /&gt;
*[Extermination] {{Quest link|Sweep-up Operation 1|Sweep-up Operation #1}} (36)&lt;br /&gt;
*[VR] {{Quest link|Tyrell&#039;s Ego}} (??)&lt;br /&gt;
====Cave 1====&lt;br /&gt;
* [Side Story] {{Quest link|Addicting Food}} (60)&lt;br /&gt;
* [Side Story] {{Quest link|Secret Delivery}} (56)&lt;br /&gt;
* [Side Story] {{Quest link|The Grave&#039;s Butler}} (56)&lt;br /&gt;
====Cave 2====&lt;br /&gt;
* [Government] {{Quest link|2-3:The Mutation}} (50)&lt;br /&gt;
====Cave 3====&lt;br /&gt;
* [Extermination] {{Quest link|Sweep-up Operation 2|Sweep-up Operation #2}} (33+2 Set)&lt;br /&gt;
====Mine 1====&lt;br /&gt;
* [Extermination] {{Quest link|Mop-up Operation 3|Mop-up Operation #3}} One Room (9), Clear Quest (54)&lt;br /&gt;
* [Government] {{Quest link|3-3:Central Control}} (60)&lt;br /&gt;
* [Side Story] {{Quest link|Knowing One&#039;s Heart}} (56) &lt;br /&gt;
====Mine 2====&lt;br /&gt;
* [Government] {{Quest link|4-1:The Lost Ruins}} (69)&lt;br /&gt;
* [Side Story] {{Quest link|Dr. Osto&#039;s Research}} (50)&lt;br /&gt;
* [Extermination] {{Quest link|Sweep-up Operation 3|Sweep-up Operation #3}} (31+1 Set)&lt;br /&gt;
====Ruins 1====&lt;br /&gt;
* [Side Story] {{Quest link|Seek my Master}} (68)&lt;br /&gt;
*[Retrieval] {{Quest link|Road To Nowhere}}: Ruins 1 (41)&lt;br /&gt;
*[Retrieval] {{Quest link|This Must Be The Place}}: Ruins 1 (41)&lt;br /&gt;
====Ruins 2====&lt;br /&gt;
* [Government] {{Quest link|4-2:Buried Relics}} (56)&lt;br /&gt;
* [Extermination] {{Quest link|Sweep-up Operation 4|Sweep-up Operation #4}} (33+4 Set)&lt;br /&gt;
====Ruins 3====&lt;br /&gt;
* [Government] {{Quest link|4-4:The Tomb Stirs}} (49)&lt;br /&gt;
* [Side Story] {{Quest link|The Retired Hunter}} (34)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
====VR Temple Alpha====&lt;br /&gt;
* [Side Story] {{Quest link|Seat of the Heart}} (22)&lt;br /&gt;
* [Government] {{Quest link|5-5:Test/VR Temple 5}} (42)&lt;br /&gt;
* [Extermination] {{Quest link|Sweep-up Operation 5|Sweep-up Operation #5}} (19+4 Set)&lt;br /&gt;
====VR Temple Beta====&lt;br /&gt;
* [Government] {{Quest link|5-2:Test/VR Temple 2}} (40)&lt;br /&gt;
* [Side Story] {{Quest link|Seat of the Heart}} (24)&lt;br /&gt;
====VR Spaceship Alpha====&lt;br /&gt;
* [Government] {{Quest link|6-1:Test/Spaceship 1}}: Clear first room (9) / Clear Alpha (38+3 Set)&lt;br /&gt;
*[Extermination] {{Quest link|Penumbral Surge 2|Penumbral Surge #2}}: NE, SW + SE Warps, 1st rooms (12) / Clear Alpha (36)&lt;br /&gt;
* [Government] {{Quest link|6-5:Test/Spaceship 5}} (38+2 Set)&lt;br /&gt;
* [Extermination] {{Quest link|Sweep-up Operation 6|Sweep-up Operation #6}} (28+6 Set)&lt;br /&gt;
====VR Spaceship Beta====&lt;br /&gt;
* [Government] {{Quest link|6-4:Test/Spaceship 4}} (50)  *Starts Alpha&lt;br /&gt;
* [Government] {{Quest link|6-5:Test/Spaceship 5}} (42)  *Starts Alpha&lt;br /&gt;
====Jungle Area North====&lt;br /&gt;
* [Government] {{Quest link|7-5:Isle of Mutants}}: First 3 Rooms (16+4 Set)&lt;br /&gt;
* [Government] {{Quest link|7-1:From the Past}}: First 4 Rooms (15)&lt;br /&gt;
* [Retrieval] {{Quest link|Lost FILL CANNON}}: Start (4) / First 6 Rooms (18+5 Set)&lt;br /&gt;
* [Extermination] {{Quest link|Sweep-up Operation 7|Sweep-up Operation #7}} (15+2 Set)&lt;br /&gt;
&lt;br /&gt;
====Jungle Area East====&lt;br /&gt;
* [Tower] {{Quest link|Twilight Sanctuary}}: enter alcoves in second room (9) / Clear Jungle (34+2 Set)&lt;br /&gt;
*[Government] {{Quest link|7-2:Seeking Clues}}: 1st Warp (9)&lt;br /&gt;
&lt;br /&gt;
====Mountain Area====&lt;br /&gt;
* [Extermination] {{Quest link|Phantasmal World 2|Phantasmal World #2}}: First 3 Rooms (14)&lt;br /&gt;
* [Government] {{Quest link|7-3:Silent Beach}}: First 4 Rooms (14)&lt;br /&gt;
====Seaside Area &amp;amp; Central Control Area====&lt;br /&gt;
Seaside and Central Control Area share the same item box drops.&lt;br /&gt;
* [Extermination] {{Quest link|Phantasmal World 1|Phantasmal World #1}} (24)&lt;br /&gt;
====Seabed Upper Levels====&lt;br /&gt;
* [Extermination] {{Quest link|Phantasmal World 3|Phantasmal World #3}}: Turn left, go forward until warp (see [[Box run]]) (44)&lt;br /&gt;
&lt;br /&gt;
====Seabed Lower Levels &amp;amp; Control Tower====&lt;br /&gt;
Seabed Lower Levels and Control Tower share the same item box drops.&lt;br /&gt;
* [Government] {{Quest link|8-3:Purple Lamplight}} (34+8 Set)&lt;br /&gt;
* [Extermination] {{Quest link|Sweep-up Operation 9|Sweep-up Operation #9}} (18)&lt;br /&gt;
* [Extermination] {{Quest link|Phantasmal World 4|Phantasmal World #4}} (8)&lt;br /&gt;
===Episode 4===&lt;br /&gt;
====Crater====&lt;br /&gt;
All four Crater Routes and Interior share the same item box drops.&lt;br /&gt;
* [Free Roam] Crater North: Map with 2 Bridges at the beginning (190)&lt;br /&gt;
* [Extermination] {{Quest link|Sweep-up Operation 10|Sweep-up Operation #10}} (80)&lt;br /&gt;
* [Government] {{Quest link|9-5:The Chosen (1/2)}} (29)&lt;br /&gt;
&lt;br /&gt;
====Subterranean Desert====&lt;br /&gt;
* [Extermination] {{Quest link|War of Limits 4|War of Limits #4}}: First Warp (39) / Clear Quest (94)&lt;br /&gt;
* [Extermination] {{Quest link|Sweep-up Operation 12|Sweep-up Operation #12}} (61+7 Set)&lt;br /&gt;
* [Extermination] {{Quest link|Sweep-up Operation 14|Sweep-up Operation #14}} (44)&lt;br /&gt;
* [Free Roam] Subterranean Desert 1 (37/48/56)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=nolines perrow=4 widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Item_Boxes_Forest-01.png|Forest boxes (Type 1)&lt;br /&gt;
File:Item_Boxes_Forest-02.png|Forest boxes (Type 2)&lt;br /&gt;
File:Item_Boxes_Ruins-01.png|Ruins boxes (Type 1)&lt;br /&gt;
File:Item_Boxes_Ruins-02.png|Ruins boxes (Type 2)&lt;br /&gt;
File:Item_Boxes_Seabed-01.png|Seabed boxes (Type 1)&lt;br /&gt;
File:Item_Boxes_Seabed-02.png|Seabed boxes (Type 2)&lt;br /&gt;
File:Item_Boxes_Desert-01.png|Desert boxes (Type 1)&lt;br /&gt;
File:Item_Boxes_Desert-02.png|Desert boxes (Type 2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Items}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=40321</id>
		<title>Template:RagolBoostRoadTracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=40321"/>
		<updated>2026-02-01T00:01:48Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RagolBoostRoadTrackerTable&lt;br /&gt;
|forest=&lt;br /&gt;
&amp;lt;!--MU1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LHS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SA1--&amp;gt;0&lt;br /&gt;
|cave=&lt;br /&gt;
&amp;lt;!--MU2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LIS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SA2--&amp;gt;0&lt;br /&gt;
|mine=&lt;br /&gt;
&amp;lt;!--MU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR3--&amp;gt;2&lt;br /&gt;
|ruins=&lt;br /&gt;
&amp;lt;!--MU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU4--&amp;gt;1&lt;br /&gt;
&amp;lt;!--EN4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LHP--&amp;gt;2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|temple=&lt;br /&gt;
&amp;lt;!--SU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LSR--&amp;gt;0&lt;br /&gt;
&amp;lt;!--AO3--&amp;gt;2&lt;br /&gt;
|spaceship=&lt;br /&gt;
&amp;lt;!--SU6--&amp;gt;1&lt;br /&gt;
&amp;lt;!--PS2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LBA--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO4--&amp;gt;2&lt;br /&gt;
|cca=&lt;br /&gt;
&amp;lt;!--PW1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU7--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--TET--&amp;gt;0&lt;br /&gt;
|seabed=&lt;br /&gt;
&amp;lt;!--PW3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU8--&amp;gt;2&lt;br /&gt;
&amp;lt;!--PS5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LDR--&amp;gt;2&lt;br /&gt;
&amp;lt;!--TWT--&amp;gt;2&lt;br /&gt;
|tower=&lt;br /&gt;
&amp;lt;!--PS6--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LCV--&amp;gt;0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|crater=&lt;br /&gt;
&amp;lt;!--WOL1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--WOL2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU10--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU11--&amp;gt;2&lt;br /&gt;
|desert=&lt;br /&gt;
&amp;lt;!--WOL3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--WOL4--&amp;gt;1&lt;br /&gt;
&amp;lt;!--WOL5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU12--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU13--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU14--&amp;gt;0&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Orange = Current &amp;lt;br&amp;gt;&lt;br /&gt;
Dark Blue = Possible &amp;lt;br&amp;gt;&lt;br /&gt;
No Highlight = Not Possible&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
A 0 denotes that the quest is possible for the next RBR, a 1 that the quest is currently the RBR quest, and a 2 that the quest is not possible for the next RBR. When a quest with a 2 is selected as the RBR quest reset all other quets in that Episode to 0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=40303</id>
		<title>Template:RagolBoostRoadTracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=40303"/>
		<updated>2026-01-25T00:08:26Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RagolBoostRoadTrackerTable&lt;br /&gt;
|forest=&lt;br /&gt;
&amp;lt;!--MU1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LHS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SA1--&amp;gt;0&lt;br /&gt;
|cave=&lt;br /&gt;
&amp;lt;!--MU2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LIS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SA2--&amp;gt;0&lt;br /&gt;
|mine=&lt;br /&gt;
&amp;lt;!--MU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR3--&amp;gt;2&lt;br /&gt;
|ruins=&lt;br /&gt;
&amp;lt;!--MU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LHP--&amp;gt;1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|temple=&lt;br /&gt;
&amp;lt;!--SU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LSR--&amp;gt;0&lt;br /&gt;
&amp;lt;!--AO3--&amp;gt;2&lt;br /&gt;
|spaceship=&lt;br /&gt;
&amp;lt;!--SU6--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LBA--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO4--&amp;gt;2&lt;br /&gt;
|cca=&lt;br /&gt;
&amp;lt;!--PW1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU7--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--TET--&amp;gt;0&lt;br /&gt;
|seabed=&lt;br /&gt;
&amp;lt;!--PW3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU8--&amp;gt;1&lt;br /&gt;
&amp;lt;!--PS5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LDR--&amp;gt;2&lt;br /&gt;
&amp;lt;!--TWT--&amp;gt;2&lt;br /&gt;
|tower=&lt;br /&gt;
&amp;lt;!--PS6--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LCV--&amp;gt;0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|crater=&lt;br /&gt;
&amp;lt;!--WOL1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--WOL2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU10--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU11--&amp;gt;1&lt;br /&gt;
|desert=&lt;br /&gt;
&amp;lt;!--WOL3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--WOL4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--WOL5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--NMU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU12--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU13--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU14--&amp;gt;0&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Orange = Current &amp;lt;br&amp;gt;&lt;br /&gt;
Dark Blue = Possible &amp;lt;br&amp;gt;&lt;br /&gt;
No Highlight = Not Possible&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
A 0 denotes that the quest is possible for the next RBR, a 1 that the quest is currently the RBR quest, and a 2 that the quest is not possible for the next RBR. When a quest with a 2 is selected as the RBR quest reset all other quets in that Episode to 0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Weapon_drop_tables&amp;diff=40293</id>
		<title>Weapon drop tables</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Weapon_drop_tables&amp;diff=40293"/>
		<updated>2026-01-20T05:20:54Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: /* Weapon type drop rates */ Add weapon type by area table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When [[Weapons|weapons]] drop in &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039;, many of the weapon&#039;s statistics, such as what [[Weapons#Weapon types|type]] of weapon it is, whether it has a [[Weapons#Special attacks|special]] or not, and its [[Weapon attributes|attribute percents]] are all determined by a series of rolls performed by the game against various tables, which are listed on this page. &lt;br /&gt;
&lt;br /&gt;
Rare weapons, which are all unique, will skip the first two of these tables when dropped (e.g. a {{Sword|rare|Dragon Slayer}} will always be a [[Swords|Sword]]-type weapon with the [[Burning]] [[Weapons#Special attacks|special]]).&lt;br /&gt;
&lt;br /&gt;
Weapons earned as a reward from [[Quests|quests]] or obtained from NPCs also do not follow the tables below, and will either come with predetermined attributes or follow a different system (e.g. {{Sword|rare|Orotiagito}} will always come without attributes, while a {{SpecialWeapon}} obtained from {{Quest link|Gallon&#039;s Shop}} in the [[Gallon&#039;s Shop#Lucky Roulette|lucky roulette]] may come with anywhere from 0-50 Hit %).&lt;br /&gt;
&lt;br /&gt;
==Weapon type drop rates==&lt;br /&gt;
When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party&#039;s [[Section IDs|Section ID]]. The table below reflects this.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-uncollapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | &#039;&#039;&#039;Weapon type drop rates table&#039;&#039;&#039;:&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|By section ID=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; white-space:nowrap&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Viridia}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Greenill}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Skyly}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Bluefull}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Purplenum}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Pinkal}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Redria}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Oran}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Yellowboze}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Whitill}} &lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-position: center;&amp;quot; |&lt;br /&gt;
 !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Sword|white|Sabers|Saber}} &lt;br /&gt;
|| 13% || 13%|| 13%|| 13%|| 13%|| 13%|| {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}|| 13%|| 13%||13%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Sword|white|Swords|Sword}} &lt;br /&gt;
|| 6% || 1%|| {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}|| 7%|| 3%|| 6%|| 7%|| 8%|| 7%||6%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Sword|white|Daggers|Dagger}} &lt;br /&gt;
|| 7% || 10%|| 7%|| 6%|| 10%|| 7%|| 1%|| {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}|| 7%||6%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap&amp;quot; | {{Sword|white|Partisans|Partisan}} &lt;br /&gt;
|| 10% || 6%|| 6%|| {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}|| 3%|| 10%|| 7%|| 7%|| 7%||6%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Sword|white|Slicers|Slicer}} &lt;br /&gt;
|| 1% || 6%|| 6%|| 6%|| 6%|| 6%|| 10%|| 6%|| 7%||{{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Gun|white|Handguns|Handgun}} &lt;br /&gt;
|| 13% || 13%|| 13%|| 13%|| 13%|| 13%|| 13%|| 13%|| {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}||13%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Gun|white|Rifles|Rifle}} &lt;br /&gt;
|| 6% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}|| 10%|| 7%|| 7%|| 1%|| 7%|| 7%|| 7%||6%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Gun|white|Mechguns|Mechgun}} &lt;br /&gt;
|| 6% || 7%|| 1%|| 7%|| {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}|| 7%|| 7%|| 7%|| 7%||10%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Gun|white|Shots|Shot}} &lt;br /&gt;
|| {{Note|+0.81% increased chance per Anguish level|&#039;&#039;&#039;11%&#039;&#039;&#039;}} || 4%|| 4%|| 4%|| 5%|| 4%|| 8%|| 4%|| 5%||1%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Cane|white|Canes|Cane}} &lt;br /&gt;
|| 13% || 13%|| 13%|| 13%|| 13%|| 13%|| {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}|| 13%|| 13%||13%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Cane|white|Rods|Rod}} &lt;br /&gt;
|| 7% || 7% || 7% || 10% || 7% || 7% || 7% || 1% || {{Note|+0.39% increased chance per Anguish level|&#039;&#039;&#039;7%&#039;&#039;&#039;}} || 7%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Cane|white|Wands|Wand}} &lt;br /&gt;
|| 7% || 7% || 7% || 1% || 7% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 8% || 7% || 6%&lt;br /&gt;
|}&lt;br /&gt;
|-|By weapon type=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; white-space:nowrap&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|white|Sabers|Saber}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|white|Swords|Sword}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|white|Daggers|Dagger}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|white|Partisans|Partisan}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|white|Slicers|Slicer}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|white|Handguns|Handgun}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|white|Rifles|Rifle}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|white|Mechguns|Mechgun}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|white|Shots|Shot}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Cane|white|Canes|Cane}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Cane|white|Rods|Rod}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Cane|white|Wands|Wand}}&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-position: center;&amp;quot; |&lt;br /&gt;
 !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Viridia}} &lt;br /&gt;
|| 13% || 6% || 7% || 10% || 1% || 13% || 6% || 6% || {{Note|+0.81% increased chance per Anguish level|&#039;&#039;&#039;11%&#039;&#039;&#039;}} || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Greenill}} &lt;br /&gt;
|| 13% || 1% || 10% || 6% || 6% || 13% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 4% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Skyly}} &lt;br /&gt;
|| 13% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 6% || 6% || 13% || 10% || 1% || 4% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Bluefull}} &lt;br /&gt;
|| 13% || 7% || 6% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 6% || 13% || 7% || 7% || 4% || 13% || 10% || 1%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Purplenum}} &lt;br /&gt;
|| 13% || 3% || 10% || 3% || 6% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 5% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Pinkal}} &lt;br /&gt;
|| 13% || 6% || 7% || 10% || 6% || 13% || 1% || 7% || 4% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Redria}} &lt;br /&gt;
|| {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 1% || 7% || 10% || 13% || 7% || 7% || 8% || {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Oran}} &lt;br /&gt;
|| 13% || 8% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 6% || 13% || 7% || 7% || 4% || 13% || 1% || 8%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;| {{Yellowboze}} &lt;br /&gt;
|| 13% || 7% || 7% || 7% || 7% || {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 7% || 5% || 13% || {{Note|+0.39% increased chance per Anguish level|&#039;&#039;&#039;7%&#039;&#039;&#039;}} || 7%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Whitill}} &lt;br /&gt;
|| 13% || 6% || 6% || 6% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 13% || 6% || 10% || 1% || 13% || 7% || 6%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | &#039;&#039;&#039;Weapon type drops by area table&#039;&#039;&#039;:&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Viridia=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||6%||7%||10%||1%||13%||6%||6%||11%||13%||7%||7%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;4&amp;quot; | Saber|| rowspan=&amp;quot;2&amp;quot; | -|| -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; | Handgun|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | Cane|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2|| rowspan=&amp;quot;4&amp;quot; | Dagger&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1|| rowspan=&amp;quot;4&amp;quot; | Sword|| rowspan=&amp;quot;4&amp;quot; | Rifle|| rowspan=&amp;quot;4&amp;quot; | Rod&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Brand&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Autogun|| rowspan=&amp;quot;4&amp;quot; |Wand&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Partisan|| rowspan=&amp;quot;4&amp;quot; | Mechgun&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Mace&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Pole&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Slicer&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Shot&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Buster&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Lockgun|| rowspan=&amp;quot;2&amp;quot; |Staff&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3|| Blade|| Halbert|| Assault&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;3&amp;quot; | Saber|| rowspan=&amp;quot;2&amp;quot; | -|| -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;3&amp;quot; | Handgun|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; | Cane|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - || rowspan=&amp;quot;4&amp;quot; | Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East|| rowspan=&amp;quot;4&amp;quot; | Sword|| rowspan=&amp;quot;4&amp;quot; | Rifle|| rowspan=&amp;quot;4&amp;quot; | Rod&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West || rowspan=&amp;quot;3&amp;quot; | Brand|| rowspan=&amp;quot;3&amp;quot; | Autogun&lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South|| rowspan=&amp;quot;4&amp;quot; | Mace|| rowspan=&amp;quot;4&amp;quot; |Wand&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Partisan|| rowspan=&amp;quot;4&amp;quot; | Mechgun|| rowspan=&amp;quot;3&amp;quot; | Shot&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior|| rowspan=&amp;quot;3&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;3&amp;quot; | Lockgun&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Sniper|| rowspan=&amp;quot;4&amp;quot; | Pole&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; | Slicer&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Spread|| rowspan=&amp;quot;2&amp;quot; | Stick|| rowspan=&amp;quot;2&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3|| Pallasch|| Blade|| Halbert|| Railgun|| Assault&lt;br /&gt;
|}&lt;br /&gt;
|-|Greenill=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||1%||10%||6%||6%||13%||13%||7%||4%||13%||7%||7%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;4&amp;quot; | Saber|| rowspan=&amp;quot;2&amp;quot; | -|| -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; | Handgun|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | Cane|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2|| rowspan=&amp;quot;4&amp;quot; | Dagger&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1|| rowspan=&amp;quot;5&amp;quot; | Sword|| rowspan=&amp;quot;4&amp;quot; | Rifle|| rowspan=&amp;quot;4&amp;quot; | Rod&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3|| rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;4&amp;quot; |Wand&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Partisan|| rowspan=&amp;quot;4&amp;quot; | Mechgun|| rowspan=&amp;quot;5&amp;quot; | Mace&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Pole&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Gigush|| rowspan=&amp;quot;3&amp;quot; | Slicer|| rowspan=&amp;quot;3&amp;quot; | Shot&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Buster|| rowspan=&amp;quot;2&amp;quot; | Lockgun|| rowspan=&amp;quot;2&amp;quot; |Staff&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3|| Blade|| Halbert|| Assault&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;3&amp;quot; | Saber|| rowspan=&amp;quot;2&amp;quot; | -|| -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;3&amp;quot; | Handgun|| rowspan=&amp;quot;5&amp;quot; | Rifle|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; | Cane|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - || rowspan=&amp;quot;4&amp;quot; | Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East|| rowspan=&amp;quot;5&amp;quot; | Sword|| rowspan=&amp;quot;4&amp;quot; | Rod&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West || rowspan=&amp;quot;3&amp;quot; | Brand|| rowspan=&amp;quot;3&amp;quot; | Autogun&lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South|| rowspan=&amp;quot;4&amp;quot; | Mace|| rowspan=&amp;quot;4&amp;quot; |Wand&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Partisan&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Sniper|| rowspan=&amp;quot;4&amp;quot; | Mechgun&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior|| rowspan=&amp;quot;3&amp;quot; | Buster|| rowspan=&amp;quot;3&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Pole&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Gigush|| rowspan=&amp;quot;3&amp;quot; | Slicer&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Shot&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Stick|| rowspan=&amp;quot;2&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3|| Pallasch|| Blade|| Halbert|| Railgun|| Assault&lt;br /&gt;
|}&lt;br /&gt;
|-|Skyly=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||13%||7%||6%||6%||13%||10%||1%||4%||13%||7%||7%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;4&amp;quot; | Saber|| rowspan=&amp;quot;2&amp;quot; | -|| -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; | Handgun|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | Cane|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2|| rowspan=&amp;quot;4&amp;quot; | Dagger&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1|| rowspan=&amp;quot;4&amp;quot; | Sword|| rowspan=&amp;quot;4&amp;quot; | Rifle|| rowspan=&amp;quot;4&amp;quot; | Rod&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3|| rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;4&amp;quot; |Wand&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Partisan|| rowspan=&amp;quot;5&amp;quot; | Mechgun|| rowspan=&amp;quot;5&amp;quot; | Mace&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Pole&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Slicer|| rowspan=&amp;quot;3&amp;quot; | Shot&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Buster|| rowspan=&amp;quot;2&amp;quot; | Lockgun|| rowspan=&amp;quot;2&amp;quot; |Staff&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3|| Blade|| Halbert&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;3&amp;quot; | Saber|| rowspan=&amp;quot;5&amp;quot; | Sword|| -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;3&amp;quot; | Handgun|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; | Cane|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - || rowspan=&amp;quot;4&amp;quot; | Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East|| rowspan=&amp;quot;4&amp;quot; | Rifle|| rowspan=&amp;quot;4&amp;quot; | Rod&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West || rowspan=&amp;quot;3&amp;quot; | Brand|| rowspan=&amp;quot;3&amp;quot; | Autogun&lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South|| rowspan=&amp;quot;4&amp;quot; | Mace|| rowspan=&amp;quot;4&amp;quot; |Wand&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Gigush|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Partisan|| rowspan=&amp;quot;5&amp;quot; | Mechgun&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior|| rowspan=&amp;quot;3&amp;quot; | Buster|| rowspan=&amp;quot;3&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Pole&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; | Slicer|| rowspan=&amp;quot;3&amp;quot; | Shot&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Stick|| rowspan=&amp;quot;2&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3|| Pallasch|| Blade|| Halbert|| Railgun&lt;br /&gt;
|}&lt;br /&gt;
|-|Bluefull=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||7%||6%||13%||6%||13%||7%||7%||4%||13%||10%||1%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;4&amp;quot; | Saber|| rowspan=&amp;quot;2&amp;quot; | -|| -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; | Handgun|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | Cane|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2|| rowspan=&amp;quot;4&amp;quot; | Dagger&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1|| rowspan=&amp;quot;4&amp;quot; | Sword|| rowspan=&amp;quot;4&amp;quot; | Rifle|| rowspan=&amp;quot;4&amp;quot; | Rod&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3|| rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;5&amp;quot; |Wand&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Partisan|| rowspan=&amp;quot;4&amp;quot; | Mechgun|| rowspan=&amp;quot;5&amp;quot; | Mace&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Pole&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Slicer|| rowspan=&amp;quot;3&amp;quot; | Shot&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Buster|| rowspan=&amp;quot;2&amp;quot; | Lockgun&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3|| Blade|| Halbert|| Assault&lt;br /&gt;
|Staff&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;3&amp;quot; | Saber|| rowspan=&amp;quot;2&amp;quot; | -|| -|| rowspan=&amp;quot;3&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;3&amp;quot; | Handgun|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; | Cane|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - || rowspan=&amp;quot;4&amp;quot; | Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East|| rowspan=&amp;quot;4&amp;quot; | Sword|| rowspan=&amp;quot;4&amp;quot; | Rifle|| rowspan=&amp;quot;4&amp;quot; | Rod&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West || rowspan=&amp;quot;3&amp;quot; | Brand&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Partisan|| rowspan=&amp;quot;3&amp;quot; | Autogun&lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South|| rowspan=&amp;quot;4&amp;quot; | Mace|| rowspan=&amp;quot;5&amp;quot; |Wand&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Mechgun&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior|| rowspan=&amp;quot;3&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;3&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Pole&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Halbert|| rowspan=&amp;quot;3&amp;quot; | Slicer|| rowspan=&amp;quot;3&amp;quot; | Shot&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Stick&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3|| Pallasch|| Blade|| Railgun|| Assault&lt;br /&gt;
|Staff&lt;br /&gt;
|}&lt;br /&gt;
|-|Purplenum=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||3%||10%||3%||6%||13%||7%||13%||5%||13%||7%||7%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;4&amp;quot; | Saber|| rowspan=&amp;quot;2&amp;quot; | -|| -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; | Handgun|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | Cane|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2|| rowspan=&amp;quot;4&amp;quot; | Dagger&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1|| rowspan=&amp;quot;4&amp;quot; | Sword|| rowspan=&amp;quot;4&amp;quot; | Rifle|| rowspan=&amp;quot;4&amp;quot; | Rod&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3|| rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;4&amp;quot; |Wand&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Partisan|| rowspan=&amp;quot;4&amp;quot; | Mechgun|| rowspan=&amp;quot;5&amp;quot; | Mace&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Pole&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Slicer|| rowspan=&amp;quot;3&amp;quot; | Shot&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Buster|| rowspan=&amp;quot;2&amp;quot; | Lockgun|| rowspan=&amp;quot;2&amp;quot; |Staff&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3|| Blade|| Halbert|| Assault&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;3&amp;quot; | Saber|| rowspan=&amp;quot;2&amp;quot; | -|| -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;3&amp;quot; | Handgun|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;3&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; | Cane|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - || rowspan=&amp;quot;4&amp;quot; | Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East|| rowspan=&amp;quot;4&amp;quot; | Sword|| rowspan=&amp;quot;4&amp;quot; | Rifle|| rowspan=&amp;quot;4&amp;quot; | Rod&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West || rowspan=&amp;quot;3&amp;quot; | Brand|| rowspan=&amp;quot;3&amp;quot; | Autogun&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Mechgun&lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South|| rowspan=&amp;quot;4&amp;quot; | Mace|| rowspan=&amp;quot;4&amp;quot; |Wand&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Partisan&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior|| rowspan=&amp;quot;3&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;3&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Pole&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; | Slicer&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Assault|| rowspan=&amp;quot;3&amp;quot; | Shot&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Stick|| rowspan=&amp;quot;2&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3|| Pallasch|| Blade|| Halbert|| Railgun&lt;br /&gt;
|}&lt;br /&gt;
|-|Pinkal=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||6%||7%||10%||6%||13%||1%||7%||4%||13%||7%||13%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;4&amp;quot; | Saber|| rowspan=&amp;quot;2&amp;quot; | -|| -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; | Handgun|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | Cane|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2|| rowspan=&amp;quot;4&amp;quot; | Dagger&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1|| rowspan=&amp;quot;4&amp;quot; | Sword|| rowspan=&amp;quot;5&amp;quot; | Rifle|| rowspan=&amp;quot;4&amp;quot; | Rod&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3|| rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;4&amp;quot; |Wand&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Partisan|| rowspan=&amp;quot;4&amp;quot; | Mechgun|| rowspan=&amp;quot;5&amp;quot; | Mace&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;4&amp;quot; | Pole&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Slicer&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Sniper|| rowspan=&amp;quot;3&amp;quot; | Shot&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Buster|| rowspan=&amp;quot;2&amp;quot; | Lockgun|| rowspan=&amp;quot;2&amp;quot; |Staff&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3|| Blade|| Halbert|| Assault&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;3&amp;quot; | Saber|| rowspan=&amp;quot;2&amp;quot; | -|| -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;3&amp;quot; | Handgun|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; | Cane|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - || rowspan=&amp;quot;4&amp;quot; | Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East|| rowspan=&amp;quot;4&amp;quot; | Sword|| rowspan=&amp;quot;5&amp;quot; | Rifle|| rowspan=&amp;quot;4&amp;quot; | Rod&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Wand&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West || rowspan=&amp;quot;3&amp;quot; | Brand|| rowspan=&amp;quot;3&amp;quot; | Autogun&lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South|| rowspan=&amp;quot;4&amp;quot; | Mace&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Partisan|| rowspan=&amp;quot;4&amp;quot; | Mechgun&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior|| rowspan=&amp;quot;3&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;3&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Pole&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; | Slicer&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Sniper|| rowspan=&amp;quot;3&amp;quot; | Shot&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Stick&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3|| Pallasch|| Blade|| Halbert|| Railgun|| Assault&lt;br /&gt;
|}&lt;br /&gt;
|-|Redria=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||7%||1%||7%||10%||13%||7%||7%||8%||13%||7%||7%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;4&amp;quot; | Saber|| rowspan=&amp;quot;2&amp;quot; | -|| -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; | Handgun|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | Cane|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2|| rowspan=&amp;quot;5&amp;quot; | Dagger&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1|| rowspan=&amp;quot;4&amp;quot; | Sword|| rowspan=&amp;quot;4&amp;quot; | Rifle|| rowspan=&amp;quot;4&amp;quot; | Rod&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3|| rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;4&amp;quot; |Wand&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1|| rowspan=&amp;quot;4&amp;quot; | Partisan|| rowspan=&amp;quot;4&amp;quot; | Mechgun|| rowspan=&amp;quot;5&amp;quot; | Mace&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2|| rowspan=&amp;quot;4&amp;quot; | Gigush&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Knife|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Pole&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Slicer|| rowspan=&amp;quot;3&amp;quot; | Shot&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Buster|| rowspan=&amp;quot;2&amp;quot; | Lockgun|| rowspan=&amp;quot;2&amp;quot; |Staff&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3|| Halbert|| Assault&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;3&amp;quot; | Saber|| rowspan=&amp;quot;2&amp;quot; | -|| -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;3&amp;quot; | Handgun|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; | Cane|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - || rowspan=&amp;quot;5&amp;quot; | Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East|| rowspan=&amp;quot;4&amp;quot; | Sword|| rowspan=&amp;quot;4&amp;quot; | Rifle|| rowspan=&amp;quot;4&amp;quot; | Rod&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West || rowspan=&amp;quot;3&amp;quot; | Brand|| rowspan=&amp;quot;3&amp;quot; | Autogun&lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South|| rowspan=&amp;quot;4&amp;quot; | Mace|| rowspan=&amp;quot;4&amp;quot; |Wand&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North|| rowspan=&amp;quot;4&amp;quot; | Partisan|| rowspan=&amp;quot;4&amp;quot; | Mechgun&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior|| rowspan=&amp;quot;3&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Gigush&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Knife|| rowspan=&amp;quot;3&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Pole&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; | Slicer|| rowspan=&amp;quot;3&amp;quot; | Shot&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Stick|| rowspan=&amp;quot;2&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3|| Pallasch|| Halbert|| Railgun|| Assault&lt;br /&gt;
|}&lt;br /&gt;
|-|Oran=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||8%||13%||7%||6%||13%||7%||7%||4%||13%||1%||8%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;4&amp;quot; | Saber|| rowspan=&amp;quot;2&amp;quot; | -|| -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; | Handgun|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | Cane|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2|| rowspan=&amp;quot;4&amp;quot; | Dagger&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1|| rowspan=&amp;quot;4&amp;quot; | Sword|| rowspan=&amp;quot;4&amp;quot; | Rifle|| rowspan=&amp;quot;5&amp;quot; | Rod&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3|| rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;4&amp;quot; |Wand&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Partisan|| rowspan=&amp;quot;4&amp;quot; | Mechgun|| rowspan=&amp;quot;5&amp;quot; | Mace&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;4&amp;quot; | Sniper&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Slicer|| rowspan=&amp;quot;3&amp;quot; | Shot&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Pole&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Buster|| rowspan=&amp;quot;2&amp;quot; | Lockgun|| rowspan=&amp;quot;2&amp;quot; |Staff&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3|| Blade|| Halbert|| Assault&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;3&amp;quot; | Saber|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; | Dagger|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;3&amp;quot; | Handgun|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; | Cane|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East|| rowspan=&amp;quot;4&amp;quot; | Sword|| rowspan=&amp;quot;4&amp;quot; | Rifle|| rowspan=&amp;quot;5&amp;quot; | Rod&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West || rowspan=&amp;quot;3&amp;quot; | Brand|| rowspan=&amp;quot;3&amp;quot; | Autogun&lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Knife|| rowspan=&amp;quot;4&amp;quot; | Mace|| rowspan=&amp;quot;4&amp;quot; |Wand&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North|| rowspan=&amp;quot;4&amp;quot; | Partisan|| rowspan=&amp;quot;4&amp;quot; | Mechgun&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior|| rowspan=&amp;quot;3&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;3&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Sniper&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; | Slicer|| rowspan=&amp;quot;3&amp;quot; | Shot&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Pole&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Blade|| rowspan=&amp;quot;2&amp;quot; | Stick|| rowspan=&amp;quot;2&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3|| Pallasch|| Halbert|| Railgun|| Assault&lt;br /&gt;
|}&lt;br /&gt;
|-|Yellowboze=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||7%||7%||7%||7%||13%||7%||7%||5%||13%||7%||7%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;4&amp;quot; | Saber|| rowspan=&amp;quot;2&amp;quot; | -|| -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; | Handgun|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | Cane|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2|| rowspan=&amp;quot;4&amp;quot; | Dagger&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1|| rowspan=&amp;quot;4&amp;quot; | Sword|| rowspan=&amp;quot;4&amp;quot; | Rifle|| rowspan=&amp;quot;4&amp;quot; | Rod&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3|| rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;4&amp;quot; |Wand&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Partisan|| rowspan=&amp;quot;4&amp;quot; | Mechgun|| rowspan=&amp;quot;5&amp;quot; | Mace&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Pole&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Slicer|| rowspan=&amp;quot;3&amp;quot; | Shot&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Buster|| rowspan=&amp;quot;2&amp;quot; | Lockgun|| rowspan=&amp;quot;2&amp;quot; |Staff&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3|| Blade|| Halbert|| Assault&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;3&amp;quot; | Saber|| rowspan=&amp;quot;2&amp;quot; | -|| -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;3&amp;quot; | Handgun|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; | Cane|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - || rowspan=&amp;quot;4&amp;quot; | Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East|| rowspan=&amp;quot;4&amp;quot; | Sword|| rowspan=&amp;quot;4&amp;quot; | Rifle|| rowspan=&amp;quot;4&amp;quot; | Rod&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West || rowspan=&amp;quot;3&amp;quot; | Brand|| rowspan=&amp;quot;3&amp;quot; | Autogun&lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South|| rowspan=&amp;quot;4&amp;quot; | Mace|| rowspan=&amp;quot;4&amp;quot; |Wand&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Partisan|| rowspan=&amp;quot;4&amp;quot; | Mechgun&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior|| rowspan=&amp;quot;3&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;3&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Pole&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; | Slicer&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Shot&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Stick|| rowspan=&amp;quot;2&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3|| Pallasch|| Blade|| Halbert|| Railgun|| Assault&lt;br /&gt;
|}&lt;br /&gt;
|-|Whitill=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||6%||6%||6%||13%||13%||6%||10%||1%||13%||7%||6% &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;4&amp;quot; | Saber|| rowspan=&amp;quot;2&amp;quot; | -|| -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; | Handgun|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | Cane|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2|| rowspan=&amp;quot;4&amp;quot; | Dagger&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1|| rowspan=&amp;quot;4&amp;quot; | Sword|| rowspan=&amp;quot;4&amp;quot; | Rifle|| rowspan=&amp;quot;4&amp;quot; | Rod&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3|| rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;4&amp;quot; |Wand&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Partisan|| rowspan=&amp;quot;4&amp;quot; | Mechgun|| rowspan=&amp;quot;5&amp;quot; | Mace&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Pole&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Slicer|| rowspan=&amp;quot;3&amp;quot; | Shot&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Buster|| rowspan=&amp;quot;2&amp;quot; | Lockgun|| rowspan=&amp;quot;2&amp;quot; |Staff&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3|| Blade|| Halbert|| Assault&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;3&amp;quot; | Saber|| rowspan=&amp;quot;2&amp;quot; | -|| -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;3&amp;quot; | Handgun|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;5&amp;quot; | -|| rowspan=&amp;quot;7&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; | Cane|| rowspan=&amp;quot;2&amp;quot; | -|| rowspan=&amp;quot;4&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - || rowspan=&amp;quot;4&amp;quot; | Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East|| rowspan=&amp;quot;4&amp;quot; | Sword|| rowspan=&amp;quot;4&amp;quot; | Rifle|| rowspan=&amp;quot;4&amp;quot; | Rod&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West || rowspan=&amp;quot;3&amp;quot; | Brand|| rowspan=&amp;quot;3&amp;quot; | Autogun&lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South|| rowspan=&amp;quot;4&amp;quot; | Mace|| rowspan=&amp;quot;4&amp;quot; |Wand&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Partisan&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Slicer|| rowspan=&amp;quot;4&amp;quot; | Mechgun&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior|| rowspan=&amp;quot;3&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;3&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Pole&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; | Shot&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Spinner|| rowspan=&amp;quot;2&amp;quot; | Stick|| rowspan=&amp;quot;2&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3|| Pallasch|| Blade|| Halbert|| Railgun|| Assault&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Viridia=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||6%||7%||10%||1%||13%||6%||6%||11%||13%||7%||7%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Halbert|| rowspan=&amp;quot;5&amp;quot; | Spinner|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Assault|| rowspan=&amp;quot;4&amp;quot; | Spread|| rowspan=&amp;quot;5&amp;quot; | Mace|| rowspan=&amp;quot;7&amp;quot; | Pole|| rowspan=&amp;quot;7&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3|| rowspan=&amp;quot;4&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Breaker|| rowspan=&amp;quot;4&amp;quot; | Blade|| rowspan=&amp;quot;4&amp;quot; | Glaive|| rowspan=&amp;quot;4&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Blaster|| rowspan=&amp;quot;4&amp;quot; | Repeater|| rowspan=&amp;quot;4&amp;quot; | Cannon&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Cutter|| rowspan=&amp;quot;5&amp;quot; | Stick&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Pillar|| rowspan=&amp;quot;3&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Pallasch|| rowspan=&amp;quot;2&amp;quot; | Claymore|| rowspan=&amp;quot;2&amp;quot; | Edge|| rowspan=&amp;quot;2&amp;quot; | Berdys|| rowspan=&amp;quot;2&amp;quot; | Railgun|| rowspan=&amp;quot;2&amp;quot; | Beam|| rowspan=&amp;quot;2&amp;quot; | Gatling|| rowspan=&amp;quot;2&amp;quot; | Launcher&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Halbert|| rowspan=&amp;quot;5&amp;quot; | Spinner|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Assault|| rowspan=&amp;quot;5&amp;quot; | Cannon|| rowspan=&amp;quot;5&amp;quot; | Mace|| rowspan=&amp;quot;7&amp;quot; | Pole|| rowspan=&amp;quot;7&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South|| rowspan=&amp;quot;4&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Breaker|| rowspan=&amp;quot;4&amp;quot; | Blade|| rowspan=&amp;quot;4&amp;quot; | Glaive|| rowspan=&amp;quot;4&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Blaster|| rowspan=&amp;quot;4&amp;quot; | Repeater&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Cutter&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Launcher|| rowspan=&amp;quot;5&amp;quot; | Stick&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; | Pillar|| rowspan=&amp;quot;3&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Pallasch|| rowspan=&amp;quot;2&amp;quot; | Claymore|| rowspan=&amp;quot;2&amp;quot; | Edge|| rowspan=&amp;quot;2&amp;quot; | Berdys|| rowspan=&amp;quot;2&amp;quot; | Railgun|| rowspan=&amp;quot;2&amp;quot; | Beam|| rowspan=&amp;quot;2&amp;quot; | Gatling&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Greenill=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||1%||10%||6%||6%||13%||13%||7%||4%||13%||7%||7%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;5&amp;quot; | Gigush|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Halbert|| rowspan=&amp;quot;4&amp;quot; | Spinner|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Assault|| rowspan=&amp;quot;4&amp;quot; | Spread|| rowspan=&amp;quot;5&amp;quot; | Mace|| rowspan=&amp;quot;7&amp;quot; | Pole|| rowspan=&amp;quot;7&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3|| rowspan=&amp;quot;4&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Blade|| rowspan=&amp;quot;4&amp;quot; | Glaive|| rowspan=&amp;quot;4&amp;quot; | Cutter|| rowspan=&amp;quot;4&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Blaster|| rowspan=&amp;quot;4&amp;quot; | Repeater|| rowspan=&amp;quot;4&amp;quot; | Cannon&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Breaker|| rowspan=&amp;quot;5&amp;quot; | Stick&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Pillar|| rowspan=&amp;quot;3&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Pallasch|| rowspan=&amp;quot;2&amp;quot; | Edge|| rowspan=&amp;quot;2&amp;quot; | Berdys|| rowspan=&amp;quot;2&amp;quot; | Sawcer|| rowspan=&amp;quot;2&amp;quot; | Railgun|| rowspan=&amp;quot;2&amp;quot; | Beam|| rowspan=&amp;quot;2&amp;quot; | Gatling|| rowspan=&amp;quot;2&amp;quot; | Launcher&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;5&amp;quot; | Gigush|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Halbert|| rowspan=&amp;quot;4&amp;quot; | Spinner|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;5&amp;quot; | Blaster|| rowspan=&amp;quot;4&amp;quot; | Assault|| rowspan=&amp;quot;4&amp;quot; | Spread|| rowspan=&amp;quot;5&amp;quot; | Mace|| rowspan=&amp;quot;7&amp;quot; | Pole|| rowspan=&amp;quot;7&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South|| rowspan=&amp;quot;4&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Blade|| rowspan=&amp;quot;4&amp;quot; | Glaive|| rowspan=&amp;quot;4&amp;quot; | Cutter|| rowspan=&amp;quot;4&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Repeater|| rowspan=&amp;quot;4&amp;quot; | Cannon&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Breaker&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Beam|| rowspan=&amp;quot;5&amp;quot; | Stick&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; | Pillar|| rowspan=&amp;quot;3&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Pallasch|| rowspan=&amp;quot;2&amp;quot; | Edge|| rowspan=&amp;quot;2&amp;quot; | Berdys|| rowspan=&amp;quot;2&amp;quot; | Sawcer|| rowspan=&amp;quot;2&amp;quot; | Railgun|| rowspan=&amp;quot;2&amp;quot; | Gatling|| rowspan=&amp;quot;2&amp;quot; | Launcher&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Skyly=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||13%||7%||6%||6%||13%||10%||1%||4%||13%||7%||7%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Halbert|| rowspan=&amp;quot;4&amp;quot; | Spinner|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;5&amp;quot; | Assault|| rowspan=&amp;quot;4&amp;quot; | Spread|| rowspan=&amp;quot;5&amp;quot; | Mace|| rowspan=&amp;quot;7&amp;quot; | Pole|| rowspan=&amp;quot;7&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3|| rowspan=&amp;quot;4&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Breaker|| rowspan=&amp;quot;4&amp;quot; | Blade|| rowspan=&amp;quot;4&amp;quot; | Glaive|| rowspan=&amp;quot;4&amp;quot; | Cutter|| rowspan=&amp;quot;4&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Blaster|| rowspan=&amp;quot;4&amp;quot; | Cannon&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Repeater|| rowspan=&amp;quot;5&amp;quot; | Stick&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Pillar|| rowspan=&amp;quot;3&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Pallasch|| rowspan=&amp;quot;2&amp;quot; | Claymore|| rowspan=&amp;quot;2&amp;quot; | Edge|| rowspan=&amp;quot;2&amp;quot; | Berdys|| rowspan=&amp;quot;2&amp;quot; | Sawcer|| rowspan=&amp;quot;2&amp;quot; | Railgun|| rowspan=&amp;quot;2&amp;quot; | Beam|| rowspan=&amp;quot;2&amp;quot; | Launcher&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;5&amp;quot; | Breaker|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Halbert|| rowspan=&amp;quot;4&amp;quot; | Spinner|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;5&amp;quot; | Assault|| rowspan=&amp;quot;4&amp;quot; | Spread|| rowspan=&amp;quot;5&amp;quot; | Mace|| rowspan=&amp;quot;7&amp;quot; | Pole|| rowspan=&amp;quot;7&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South|| rowspan=&amp;quot;4&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Blade|| rowspan=&amp;quot;4&amp;quot; | Glaive|| rowspan=&amp;quot;4&amp;quot; | Cutter|| rowspan=&amp;quot;4&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Blaster|| rowspan=&amp;quot;4&amp;quot; | Cannon&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Claymore&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Repeater|| rowspan=&amp;quot;5&amp;quot; | Stick&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; | Pillar|| rowspan=&amp;quot;3&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Pallasch|| rowspan=&amp;quot;2&amp;quot; | Edge|| rowspan=&amp;quot;2&amp;quot; | Berdys|| rowspan=&amp;quot;2&amp;quot; | Sawcer|| rowspan=&amp;quot;2&amp;quot; | Railgun|| rowspan=&amp;quot;2&amp;quot; | Beam|| rowspan=&amp;quot;2&amp;quot; | Launcher&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Bluefull=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||7%||6%||13%||6%||13%||7%||7%||4%||13%||10%||1%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Halbert|| rowspan=&amp;quot;4&amp;quot; | Spinner|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Assault|| rowspan=&amp;quot;4&amp;quot; | Spread|| rowspan=&amp;quot;5&amp;quot; | Mace|| rowspan=&amp;quot;7&amp;quot; | Pole|| rowspan=&amp;quot;10&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3|| rowspan=&amp;quot;4&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Breaker|| rowspan=&amp;quot;4&amp;quot; | Blade|| rowspan=&amp;quot;4&amp;quot; | Glaive|| rowspan=&amp;quot;4&amp;quot; | Cutter|| rowspan=&amp;quot;4&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Blaster|| rowspan=&amp;quot;4&amp;quot; | Repeater|| rowspan=&amp;quot;4&amp;quot; | Cannon&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1|| rowspan=&amp;quot;5&amp;quot; | Stick&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Pillar&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Pallasch|| rowspan=&amp;quot;2&amp;quot; | Claymore|| rowspan=&amp;quot;2&amp;quot; | Edge|| rowspan=&amp;quot;2&amp;quot; | Berdys|| rowspan=&amp;quot;2&amp;quot; | Sawcer|| rowspan=&amp;quot;2&amp;quot; | Railgun|| rowspan=&amp;quot;2&amp;quot; | Beam|| rowspan=&amp;quot;2&amp;quot; | Gatling|| rowspan=&amp;quot;2&amp;quot; | Launcher&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;5&amp;quot; | Glaive|| rowspan=&amp;quot;4&amp;quot; | Spinner|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Assault|| rowspan=&amp;quot;4&amp;quot; | Spread|| rowspan=&amp;quot;5&amp;quot; | Mace|| rowspan=&amp;quot;7&amp;quot; | Pole|| rowspan=&amp;quot;10&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South|| rowspan=&amp;quot;4&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Breaker|| rowspan=&amp;quot;4&amp;quot; | Blade|| rowspan=&amp;quot;4&amp;quot; | Cutter|| rowspan=&amp;quot;4&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Blaster|| rowspan=&amp;quot;4&amp;quot; | Repeater|| rowspan=&amp;quot;4&amp;quot; | Cannon&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Berdys|| rowspan=&amp;quot;5&amp;quot; | Stick&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; | Pillar&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Pallasch|| rowspan=&amp;quot;2&amp;quot; | Claymore|| rowspan=&amp;quot;2&amp;quot; | Edge|| rowspan=&amp;quot;2&amp;quot; | Sawcer|| rowspan=&amp;quot;2&amp;quot; | Railgun|| rowspan=&amp;quot;2&amp;quot; | Beam|| rowspan=&amp;quot;2&amp;quot; | Gatling|| rowspan=&amp;quot;2&amp;quot; | Launcher&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Purplenum=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||3%||10%||3%||6%||13%||7%||13%||5%||13%||7%||7%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Halbert|| rowspan=&amp;quot;4&amp;quot; | Spinner|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Assault|| rowspan=&amp;quot;4&amp;quot; | Spread|| rowspan=&amp;quot;5&amp;quot; | Mace|| rowspan=&amp;quot;7&amp;quot; | Pole|| rowspan=&amp;quot;7&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3|| rowspan=&amp;quot;4&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Breaker|| rowspan=&amp;quot;4&amp;quot; | Blade|| rowspan=&amp;quot;4&amp;quot; | Glaive|| rowspan=&amp;quot;4&amp;quot; | Cutter|| rowspan=&amp;quot;4&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Blaster|| rowspan=&amp;quot;4&amp;quot; | Repeater|| rowspan=&amp;quot;4&amp;quot; | Cannon&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1|| rowspan=&amp;quot;5&amp;quot; | Stick&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Pillar|| rowspan=&amp;quot;3&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Pallasch|| rowspan=&amp;quot;2&amp;quot; | Claymore|| rowspan=&amp;quot;2&amp;quot; | Edge|| rowspan=&amp;quot;2&amp;quot; | Berdys|| rowspan=&amp;quot;2&amp;quot; | Sawcer|| rowspan=&amp;quot;2&amp;quot; | Railgun|| rowspan=&amp;quot;2&amp;quot; | Beam|| rowspan=&amp;quot;2&amp;quot; | Gatling|| rowspan=&amp;quot;2&amp;quot; | Launcher&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Halbert|| rowspan=&amp;quot;4&amp;quot; | Spinner|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;5&amp;quot; | Repeater|| rowspan=&amp;quot;4&amp;quot; | Spread|| rowspan=&amp;quot;5&amp;quot; | Mace|| rowspan=&amp;quot;7&amp;quot; | Pole|| rowspan=&amp;quot;7&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South|| rowspan=&amp;quot;4&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Breaker|| rowspan=&amp;quot;4&amp;quot; | Blade|| rowspan=&amp;quot;4&amp;quot; | Glaive|| rowspan=&amp;quot;4&amp;quot; | Cutter|| rowspan=&amp;quot;4&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Blaster|| rowspan=&amp;quot;4&amp;quot; | Cannon&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Gatling|| rowspan=&amp;quot;5&amp;quot; | Stick&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; | Pillar|| rowspan=&amp;quot;3&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Pallasch|| rowspan=&amp;quot;2&amp;quot; | Claymore|| rowspan=&amp;quot;2&amp;quot; | Edge|| rowspan=&amp;quot;2&amp;quot; | Berdys|| rowspan=&amp;quot;2&amp;quot; | Sawcer|| rowspan=&amp;quot;2&amp;quot; | Railgun|| rowspan=&amp;quot;2&amp;quot; | Beam|| rowspan=&amp;quot;2&amp;quot; | Launcher&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Pinkal=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||6%||7%||10%||6%||13%||1%||7%||4%||13%||7%||13%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Halbert|| rowspan=&amp;quot;4&amp;quot; | Spinner|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;5&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Assault|| rowspan=&amp;quot;4&amp;quot; | Spread|| rowspan=&amp;quot;5&amp;quot; | Mace|| rowspan=&amp;quot;7&amp;quot; | Pole|| rowspan=&amp;quot;5&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3|| rowspan=&amp;quot;4&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Breaker|| rowspan=&amp;quot;4&amp;quot; | Blade|| rowspan=&amp;quot;4&amp;quot; | Glaive|| rowspan=&amp;quot;4&amp;quot; | Cutter|| rowspan=&amp;quot;4&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Repeater|| rowspan=&amp;quot;4&amp;quot; | Cannon&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Blaster|| rowspan=&amp;quot;5&amp;quot; | Stick&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Pillar&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Pallasch|| rowspan=&amp;quot;2&amp;quot; | Claymore|| rowspan=&amp;quot;2&amp;quot; | Edge|| rowspan=&amp;quot;2&amp;quot; | Berdys|| rowspan=&amp;quot;2&amp;quot; | Sawcer|| rowspan=&amp;quot;2&amp;quot; | Railgun|| rowspan=&amp;quot;2&amp;quot; | Gatling|| rowspan=&amp;quot;2&amp;quot; | Launcher&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Halbert|| rowspan=&amp;quot;4&amp;quot; | Spinner|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;5&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Assault|| rowspan=&amp;quot;4&amp;quot; | Spread|| rowspan=&amp;quot;5&amp;quot; | Mace|| rowspan=&amp;quot;7&amp;quot; | Pole|| rowspan=&amp;quot;5&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South|| rowspan=&amp;quot;4&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Breaker|| rowspan=&amp;quot;4&amp;quot; | Blade|| rowspan=&amp;quot;4&amp;quot; | Glaive|| rowspan=&amp;quot;4&amp;quot; | Cutter|| rowspan=&amp;quot;4&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Repeater|| rowspan=&amp;quot;4&amp;quot; | Cannon&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Blaster|| rowspan=&amp;quot;5&amp;quot; | Stick&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; | Pillar&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Pallasch|| rowspan=&amp;quot;2&amp;quot; | Claymore|| rowspan=&amp;quot;2&amp;quot; | Edge|| rowspan=&amp;quot;2&amp;quot; | Berdys|| rowspan=&amp;quot;2&amp;quot; | Sawcer|| rowspan=&amp;quot;2&amp;quot; | Railgun|| rowspan=&amp;quot;2&amp;quot; | Gatling|| rowspan=&amp;quot;2&amp;quot; | Launcher&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Redria=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||7%||1%||7%||10%||13%||7%||7%||8%||13%||7%||7%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;5&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Halbert|| rowspan=&amp;quot;4&amp;quot; | Spinner|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Assault|| rowspan=&amp;quot;4&amp;quot; | Spread|| rowspan=&amp;quot;5&amp;quot; | Mace|| rowspan=&amp;quot;7&amp;quot; | Pole|| rowspan=&amp;quot;7&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3|| rowspan=&amp;quot;4&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Breaker|| rowspan=&amp;quot;4&amp;quot; | Glaive|| rowspan=&amp;quot;4&amp;quot; | Cutter|| rowspan=&amp;quot;4&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Blaster|| rowspan=&amp;quot;4&amp;quot; | Repeater|| rowspan=&amp;quot;4&amp;quot; | Cannon&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Blade|| rowspan=&amp;quot;5&amp;quot; | Stick&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Pillar|| rowspan=&amp;quot;3&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Pallasch|| rowspan=&amp;quot;2&amp;quot; | Claymore|| rowspan=&amp;quot;2&amp;quot; | Berdys|| rowspan=&amp;quot;2&amp;quot; | Sawcer|| rowspan=&amp;quot;2&amp;quot; | Railgun|| rowspan=&amp;quot;2&amp;quot; | Beam|| rowspan=&amp;quot;2&amp;quot; | Gatling|| rowspan=&amp;quot;2&amp;quot; | Launcher&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;5&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Halbert|| rowspan=&amp;quot;4&amp;quot; | Spinner|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Assault|| rowspan=&amp;quot;4&amp;quot; | Spread|| rowspan=&amp;quot;5&amp;quot; | Mace|| rowspan=&amp;quot;7&amp;quot; | Pole|| rowspan=&amp;quot;7&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South|| rowspan=&amp;quot;4&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Breaker|| rowspan=&amp;quot;4&amp;quot; | Glaive|| rowspan=&amp;quot;4&amp;quot; | Cutter|| rowspan=&amp;quot;4&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Blaster|| rowspan=&amp;quot;4&amp;quot; | Repeater|| rowspan=&amp;quot;4&amp;quot; | Cannon&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Blade|| rowspan=&amp;quot;5&amp;quot; | Stick&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; | Pillar|| rowspan=&amp;quot;3&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Pallasch|| rowspan=&amp;quot;2&amp;quot; | Claymore|| rowspan=&amp;quot;2&amp;quot; | Berdys|| rowspan=&amp;quot;2&amp;quot; | Sawcer|| rowspan=&amp;quot;2&amp;quot; | Railgun|| rowspan=&amp;quot;2&amp;quot; | Beam|| rowspan=&amp;quot;2&amp;quot; | Gatling|| rowspan=&amp;quot;2&amp;quot; | Launcher&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Oran=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||8%||13%||7%||6%||13%||7%||7%||4%||13%||1%||8%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Halbert|| rowspan=&amp;quot;4&amp;quot; | Spinner|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Assault|| rowspan=&amp;quot;4&amp;quot; | Spread|| rowspan=&amp;quot;5&amp;quot; | Mace|| rowspan=&amp;quot;10&amp;quot; | Pole|| rowspan=&amp;quot;7&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3|| rowspan=&amp;quot;4&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Breaker|| rowspan=&amp;quot;4&amp;quot; | Blade|| rowspan=&amp;quot;4&amp;quot; | Glaive|| rowspan=&amp;quot;4&amp;quot; | Cutter|| rowspan=&amp;quot;4&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Blaster|| rowspan=&amp;quot;4&amp;quot; | Repeater|| rowspan=&amp;quot;4&amp;quot; | Cannon&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1|| rowspan=&amp;quot;5&amp;quot; | Stick&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Pallasch|| rowspan=&amp;quot;2&amp;quot; | Claymore|| rowspan=&amp;quot;2&amp;quot; | Edge|| rowspan=&amp;quot;2&amp;quot; | Berdys|| rowspan=&amp;quot;2&amp;quot; | Sawcer|| rowspan=&amp;quot;2&amp;quot; | Railgun|| rowspan=&amp;quot;2&amp;quot; | Beam|| rowspan=&amp;quot;2&amp;quot; | Gatling|| rowspan=&amp;quot;2&amp;quot; | Launcher&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;5&amp;quot; | Blade|| rowspan=&amp;quot;4&amp;quot; | Halbert|| rowspan=&amp;quot;4&amp;quot; | Spinner|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Assault|| rowspan=&amp;quot;4&amp;quot; | Spread|| rowspan=&amp;quot;5&amp;quot; | Mace|| rowspan=&amp;quot;10&amp;quot; | Pole|| rowspan=&amp;quot;7&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South|| rowspan=&amp;quot;4&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Breaker|| rowspan=&amp;quot;4&amp;quot; | Glaive|| rowspan=&amp;quot;4&amp;quot; | Cutter|| rowspan=&amp;quot;4&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Blaster|| rowspan=&amp;quot;4&amp;quot; | Repeater|| rowspan=&amp;quot;4&amp;quot; | Cannon&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Edge|| rowspan=&amp;quot;5&amp;quot; | Stick&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Pallasch|| rowspan=&amp;quot;2&amp;quot; | Claymore|| rowspan=&amp;quot;2&amp;quot; | Berdys|| rowspan=&amp;quot;2&amp;quot; | Sawcer|| rowspan=&amp;quot;2&amp;quot; | Railgun|| rowspan=&amp;quot;2&amp;quot; | Beam|| rowspan=&amp;quot;2&amp;quot; | Gatling|| rowspan=&amp;quot;2&amp;quot; | Launcher&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Yellowboze=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||7%||7%||7%||7%||13%||7%||7%||5%||13%||7%||7%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Halbert|| rowspan=&amp;quot;4&amp;quot; | Spinner|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Assault|| rowspan=&amp;quot;4&amp;quot; | Spread|| rowspan=&amp;quot;5&amp;quot; | Mace|| rowspan=&amp;quot;7&amp;quot; | Pole|| rowspan=&amp;quot;7&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3|| rowspan=&amp;quot;4&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Breaker|| rowspan=&amp;quot;4&amp;quot; | Blade|| rowspan=&amp;quot;4&amp;quot; | Glaive|| rowspan=&amp;quot;4&amp;quot; | Cutter|| rowspan=&amp;quot;4&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Blaster|| rowspan=&amp;quot;4&amp;quot; | Repeater|| rowspan=&amp;quot;4&amp;quot; | Cannon&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1|| rowspan=&amp;quot;5&amp;quot; | Stick&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Pillar|| rowspan=&amp;quot;3&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Pallasch|| rowspan=&amp;quot;2&amp;quot; | Claymore|| rowspan=&amp;quot;2&amp;quot; | Edge|| rowspan=&amp;quot;2&amp;quot; | Berdys|| rowspan=&amp;quot;2&amp;quot; | Sawcer|| rowspan=&amp;quot;2&amp;quot; | Railgun|| rowspan=&amp;quot;2&amp;quot; | Beam|| rowspan=&amp;quot;2&amp;quot; | Gatling|| rowspan=&amp;quot;2&amp;quot; | Launcher&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Halbert|| rowspan=&amp;quot;4&amp;quot; | Spinner|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Assault|| rowspan=&amp;quot;4&amp;quot; | Spread|| rowspan=&amp;quot;5&amp;quot; | Mace|| rowspan=&amp;quot;7&amp;quot; | Pole|| rowspan=&amp;quot;7&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South|| rowspan=&amp;quot;4&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Breaker|| rowspan=&amp;quot;4&amp;quot; | Blade|| rowspan=&amp;quot;4&amp;quot; | Glaive|| rowspan=&amp;quot;4&amp;quot; | Cutter|| rowspan=&amp;quot;4&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Blaster|| rowspan=&amp;quot;4&amp;quot; | Repeater|| rowspan=&amp;quot;4&amp;quot; | Cannon&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North|| rowspan=&amp;quot;5&amp;quot; | Stick&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; | Pillar|| rowspan=&amp;quot;3&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Pallasch|| rowspan=&amp;quot;2&amp;quot; | Claymore|| rowspan=&amp;quot;2&amp;quot; | Edge|| rowspan=&amp;quot;2&amp;quot; | Berdys|| rowspan=&amp;quot;2&amp;quot; | Sawcer|| rowspan=&amp;quot;2&amp;quot; | Railgun|| rowspan=&amp;quot;2&amp;quot; | Beam|| rowspan=&amp;quot;2&amp;quot; | Gatling|| rowspan=&amp;quot;2&amp;quot; | Launcher&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Whitill=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||6%||6%||6%||13%||13%||6%||10%||1%||13%||7%||6% &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Halbert|| rowspan=&amp;quot;4&amp;quot; | Spinner|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Assault|| rowspan=&amp;quot;5&amp;quot; | Spread|| rowspan=&amp;quot;5&amp;quot; | Mace|| rowspan=&amp;quot;7&amp;quot; | Pole|| rowspan=&amp;quot;7&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3|| rowspan=&amp;quot;4&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Breaker|| rowspan=&amp;quot;4&amp;quot; | Blade|| rowspan=&amp;quot;4&amp;quot; | Glaive|| rowspan=&amp;quot;4&amp;quot; | Cutter|| rowspan=&amp;quot;4&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Blaster|| rowspan=&amp;quot;4&amp;quot; | Repeater&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Cannon|| rowspan=&amp;quot;5&amp;quot; | Stick&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Pillar|| rowspan=&amp;quot;3&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Pallasch|| rowspan=&amp;quot;2&amp;quot; | Claymore|| rowspan=&amp;quot;2&amp;quot; | Edge|| rowspan=&amp;quot;2&amp;quot; | Berdys|| rowspan=&amp;quot;2&amp;quot; | Sawcer|| rowspan=&amp;quot;2&amp;quot; | Railgun|| rowspan=&amp;quot;2&amp;quot; | Beam|| rowspan=&amp;quot;2&amp;quot; | Gatling&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|Launcher&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;4&amp;quot; | Brand|| rowspan=&amp;quot;4&amp;quot; | Gigush|| rowspan=&amp;quot;4&amp;quot; | Knife|| rowspan=&amp;quot;4&amp;quot; | Halbert|| rowspan=&amp;quot;5&amp;quot; | Cutter|| rowspan=&amp;quot;4&amp;quot; | Autogun|| rowspan=&amp;quot;4&amp;quot; | Sniper|| rowspan=&amp;quot;4&amp;quot; | Assault|| rowspan=&amp;quot;5&amp;quot; | Spread|| rowspan=&amp;quot;5&amp;quot; | Mace|| rowspan=&amp;quot;7&amp;quot; | Pole|| rowspan=&amp;quot;7&amp;quot; |Staff&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South|| rowspan=&amp;quot;4&amp;quot; | Buster|| rowspan=&amp;quot;4&amp;quot; | Breaker|| rowspan=&amp;quot;4&amp;quot; | Blade|| rowspan=&amp;quot;4&amp;quot; | Glaive|| rowspan=&amp;quot;4&amp;quot; | Lockgun|| rowspan=&amp;quot;4&amp;quot; | Blaster|| rowspan=&amp;quot;4&amp;quot; | Repeater&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Sawcer&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Cannon|| rowspan=&amp;quot;5&amp;quot; | Stick&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; | Pillar|| rowspan=&amp;quot;3&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Pallasch|| rowspan=&amp;quot;2&amp;quot; | Claymore|| rowspan=&amp;quot;2&amp;quot; | Edge|| rowspan=&amp;quot;2&amp;quot; | Berdys|| rowspan=&amp;quot;2&amp;quot; | Railgun|| rowspan=&amp;quot;2&amp;quot; | Beam|| rowspan=&amp;quot;2&amp;quot; | Gatling&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|Launcher&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Viridia=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||6%||7%||10%||1%||13%||6%||6%||11%||13%||7%||7%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;5&amp;quot; | Pallasch|| rowspan=&amp;quot;8&amp;quot; | Claymore|| rowspan=&amp;quot;8&amp;quot; | Edge|| rowspan=&amp;quot;8&amp;quot; | Berdys|| rowspan=&amp;quot;5&amp;quot; | Cutter|| rowspan=&amp;quot;5&amp;quot; | Railgun|| rowspan=&amp;quot;8&amp;quot; | Beam|| rowspan=&amp;quot;8&amp;quot; | Gatling|| rowspan=&amp;quot;5&amp;quot; | Launcher|| rowspan=&amp;quot;5&amp;quot; | Stick|| rowspan=&amp;quot;7&amp;quot; | Pillar|| rowspan=&amp;quot;7&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1|| rowspan=&amp;quot;5&amp;quot; | Gladius&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Sawcer|| rowspan=&amp;quot;5&amp;quot; | Raygun&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Arms|| rowspan=&amp;quot;5&amp;quot; | Club&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Striker|| rowspan=&amp;quot;3&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Calibur|| rowspan=&amp;quot;2&amp;quot; | Ripper|| rowspan=&amp;quot;2&amp;quot; | Gungnir|| rowspan=&amp;quot;2&amp;quot; | Laser|| rowspan=&amp;quot;2&amp;quot; | Vulcan&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;5&amp;quot; | Pallasch|| rowspan=&amp;quot;8&amp;quot; | Claymore|| rowspan=&amp;quot;8&amp;quot; | Edge|| rowspan=&amp;quot;8&amp;quot; | Berdys|| rowspan=&amp;quot;5&amp;quot; | Cutter|| rowspan=&amp;quot;5&amp;quot; | Railgun|| rowspan=&amp;quot;8&amp;quot; | Beam|| rowspan=&amp;quot;8&amp;quot; | Gatling|| rowspan=&amp;quot;5&amp;quot; | Launcher|| rowspan=&amp;quot;5&amp;quot; | Stick|| rowspan=&amp;quot;7&amp;quot; | Pillar|| rowspan=&amp;quot;7&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North|| rowspan=&amp;quot;5&amp;quot; | Gladius&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Sawcer|| rowspan=&amp;quot;5&amp;quot; | Raygun&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Arms|| rowspan=&amp;quot;5&amp;quot; | Club&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; | Striker|| rowspan=&amp;quot;3&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Calibur|| rowspan=&amp;quot;2&amp;quot; | Ripper|| rowspan=&amp;quot;2&amp;quot; | Gungnir|| rowspan=&amp;quot;2&amp;quot; | Laser|| rowspan=&amp;quot;2&amp;quot; | Vulcan&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Greenill=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||1%||10%||6%||6%||13%||13%||7%||4%||13%||7%||7%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;5&amp;quot; | Pallasch|| rowspan=&amp;quot;5&amp;quot; | Breaker|| rowspan=&amp;quot;8&amp;quot; | Edge|| rowspan=&amp;quot;8&amp;quot; | Berdys|| rowspan=&amp;quot;8&amp;quot; | Sawcer|| rowspan=&amp;quot;5&amp;quot; | Railgun|| rowspan=&amp;quot;5&amp;quot; | Beam|| rowspan=&amp;quot;8&amp;quot; | Gatling|| rowspan=&amp;quot;8&amp;quot; | Launcher|| rowspan=&amp;quot;5&amp;quot; | Stick|| rowspan=&amp;quot;7&amp;quot; | Pillar|| rowspan=&amp;quot;7&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1|| rowspan=&amp;quot;5&amp;quot; | Gladius&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Claymore|| rowspan=&amp;quot;5&amp;quot; | Raygun&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Laser|| rowspan=&amp;quot;5&amp;quot; | Club&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Striker|| rowspan=&amp;quot;3&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Ripper|| rowspan=&amp;quot;2&amp;quot; | Gungnir|| rowspan=&amp;quot;2&amp;quot; | Diska|| rowspan=&amp;quot;2&amp;quot; | Vulcan|| rowspan=&amp;quot;2&amp;quot; | Arms&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;5&amp;quot; | Pallasch|| rowspan=&amp;quot;5&amp;quot; | Breaker|| rowspan=&amp;quot;8&amp;quot; | Edge|| rowspan=&amp;quot;8&amp;quot; | Berdys|| rowspan=&amp;quot;8&amp;quot; | Sawcer|| rowspan=&amp;quot;5&amp;quot; | Railgun|| rowspan=&amp;quot;5&amp;quot; | Beam|| rowspan=&amp;quot;8&amp;quot; | Gatling|| rowspan=&amp;quot;8&amp;quot; | Launcher|| rowspan=&amp;quot;5&amp;quot; | Stick|| rowspan=&amp;quot;7&amp;quot; | Pillar|| rowspan=&amp;quot;7&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North|| rowspan=&amp;quot;5&amp;quot; | Gladius&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Claymore|| rowspan=&amp;quot;5&amp;quot; | Raygun&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Laser|| rowspan=&amp;quot;5&amp;quot; | Club&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; | Striker|| rowspan=&amp;quot;3&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Ripper|| rowspan=&amp;quot;2&amp;quot; | Gungnir|| rowspan=&amp;quot;2&amp;quot; | Diska|| rowspan=&amp;quot;2&amp;quot; | Vulcan|| rowspan=&amp;quot;2&amp;quot; | Arms&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Skyly=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||13%||7%||6%||6%||13%||10%||1%||4%||13%||7%||7%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;5&amp;quot; | Pallasch|| rowspan=&amp;quot;5&amp;quot; | Claymore|| rowspan=&amp;quot;8&amp;quot; | Edge|| rowspan=&amp;quot;8&amp;quot; | Berdys|| rowspan=&amp;quot;8&amp;quot; | Sawcer|| rowspan=&amp;quot;5&amp;quot; | Railgun|| rowspan=&amp;quot;8&amp;quot; | Beam|| rowspan=&amp;quot;5&amp;quot; | Repeater|| rowspan=&amp;quot;8&amp;quot; | Launcher|| rowspan=&amp;quot;5&amp;quot; | Stick|| rowspan=&amp;quot;7&amp;quot; | Pillar|| rowspan=&amp;quot;7&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1|| rowspan=&amp;quot;5&amp;quot; | Gladius&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Calibur|| rowspan=&amp;quot;5&amp;quot; | Raygun&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Gatling|| rowspan=&amp;quot;5&amp;quot; | Club&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Striker|| rowspan=&amp;quot;3&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Ripper|| rowspan=&amp;quot;2&amp;quot; | Gungnir|| rowspan=&amp;quot;2&amp;quot; | Diska|| rowspan=&amp;quot;2&amp;quot; | Laser|| rowspan=&amp;quot;2&amp;quot; | Arms&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;5&amp;quot; | Pallasch|| rowspan=&amp;quot;5&amp;quot; | Claymore|| rowspan=&amp;quot;8&amp;quot; | Edge|| rowspan=&amp;quot;8&amp;quot; | Berdys|| rowspan=&amp;quot;8&amp;quot; | Sawcer|| rowspan=&amp;quot;5&amp;quot; | Railgun|| rowspan=&amp;quot;8&amp;quot; | Beam|| rowspan=&amp;quot;5&amp;quot; | Repeater|| rowspan=&amp;quot;8&amp;quot; | Launcher|| rowspan=&amp;quot;5&amp;quot; | Stick|| rowspan=&amp;quot;7&amp;quot; | Pillar|| rowspan=&amp;quot;7&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North|| rowspan=&amp;quot;5&amp;quot; | Gladius&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Calibur|| rowspan=&amp;quot;5&amp;quot; | Raygun&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Gatling|| rowspan=&amp;quot;5&amp;quot; | Club&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; | Striker|| rowspan=&amp;quot;3&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Ripper|| rowspan=&amp;quot;2&amp;quot; | Gungnir|| rowspan=&amp;quot;2&amp;quot; | Diska|| rowspan=&amp;quot;2&amp;quot; | Laser|| rowspan=&amp;quot;2&amp;quot; | Arms&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Bluefull=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||7%||6%||13%||6%||13%||7%||7%||4%||13%||10%||1%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;5&amp;quot; | Pallasch|| rowspan=&amp;quot;8&amp;quot; | Claymore|| rowspan=&amp;quot;8&amp;quot; | Edge|| rowspan=&amp;quot;5&amp;quot; | Berdys|| rowspan=&amp;quot;8&amp;quot; | Sawcer|| rowspan=&amp;quot;5&amp;quot; | Railgun|| rowspan=&amp;quot;8&amp;quot; | Beam|| rowspan=&amp;quot;8&amp;quot; | Gatling|| rowspan=&amp;quot;8&amp;quot; | Launcher|| rowspan=&amp;quot;5&amp;quot; | Stick|| rowspan=&amp;quot;7&amp;quot; | Pillar|| rowspan=&amp;quot;10&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1|| rowspan=&amp;quot;5&amp;quot; | Gladius&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Gungnir|| rowspan=&amp;quot;5&amp;quot; | Raygun|| rowspan=&amp;quot;5&amp;quot; | Club&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Striker&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Calibur|| rowspan=&amp;quot;2&amp;quot; | Ripper|| rowspan=&amp;quot;2&amp;quot; | Diska|| rowspan=&amp;quot;2&amp;quot; | Laser|| rowspan=&amp;quot;2&amp;quot; | Vulcan|| rowspan=&amp;quot;2&amp;quot; | Arms&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;5&amp;quot; | Pallasch|| rowspan=&amp;quot;8&amp;quot; | Claymore|| rowspan=&amp;quot;8&amp;quot; | Edge|| rowspan=&amp;quot;5&amp;quot; | Berdys|| rowspan=&amp;quot;8&amp;quot; | Sawcer|| rowspan=&amp;quot;5&amp;quot; | Railgun|| rowspan=&amp;quot;8&amp;quot; | Beam|| rowspan=&amp;quot;8&amp;quot; | Gatling|| rowspan=&amp;quot;8&amp;quot; | Launcher|| rowspan=&amp;quot;5&amp;quot; | Stick|| rowspan=&amp;quot;7&amp;quot; | Pillar|| rowspan=&amp;quot;10&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North|| rowspan=&amp;quot;5&amp;quot; | Gladius&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Gungnir|| rowspan=&amp;quot;5&amp;quot; | Raygun|| rowspan=&amp;quot;5&amp;quot; | Club&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; | Striker&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Calibur|| rowspan=&amp;quot;2&amp;quot; | Ripper|| rowspan=&amp;quot;2&amp;quot; | Diska|| rowspan=&amp;quot;2&amp;quot; | Laser|| rowspan=&amp;quot;2&amp;quot; | Vulcan|| rowspan=&amp;quot;2&amp;quot; | Arms&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Purplenum=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||3%||10%||3%||6%||13%||7%||13%||5%||13%||7%||7%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;5&amp;quot; | Pallasch|| rowspan=&amp;quot;8&amp;quot; | Claymore|| rowspan=&amp;quot;8&amp;quot; | Edge|| rowspan=&amp;quot;8&amp;quot; | Berdys|| rowspan=&amp;quot;8&amp;quot; | Sawcer|| rowspan=&amp;quot;5&amp;quot; | Railgun|| rowspan=&amp;quot;8&amp;quot; | Beam|| rowspan=&amp;quot;5&amp;quot; | Gatling|| rowspan=&amp;quot;8&amp;quot; | Launcher|| rowspan=&amp;quot;5&amp;quot; | Stick|| rowspan=&amp;quot;7&amp;quot; | Pillar|| rowspan=&amp;quot;7&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1|| rowspan=&amp;quot;5&amp;quot; | Gladius|| rowspan=&amp;quot;5&amp;quot; | Raygun&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Vulcan|| rowspan=&amp;quot;5&amp;quot; | Club&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Striker|| rowspan=&amp;quot;3&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Calibur|| rowspan=&amp;quot;2&amp;quot; | Ripper|| rowspan=&amp;quot;2&amp;quot; | Gungnir|| rowspan=&amp;quot;2&amp;quot; | Diska|| rowspan=&amp;quot;2&amp;quot; | Laser|| rowspan=&amp;quot;2&amp;quot; | Arms&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;5&amp;quot; | Pallasch|| rowspan=&amp;quot;8&amp;quot; | Claymore|| rowspan=&amp;quot;8&amp;quot; | Edge|| rowspan=&amp;quot;8&amp;quot; | Berdys|| rowspan=&amp;quot;8&amp;quot; | Sawcer|| rowspan=&amp;quot;5&amp;quot; | Railgun|| rowspan=&amp;quot;8&amp;quot; | Beam|| rowspan=&amp;quot;5&amp;quot; | Gatling|| rowspan=&amp;quot;8&amp;quot; | Launcher|| rowspan=&amp;quot;5&amp;quot; | Stick|| rowspan=&amp;quot;7&amp;quot; | Pillar|| rowspan=&amp;quot;7&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North|| rowspan=&amp;quot;5&amp;quot; | Gladius|| rowspan=&amp;quot;5&amp;quot; | Raygun&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Vulcan|| rowspan=&amp;quot;5&amp;quot; | Club&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; | Striker|| rowspan=&amp;quot;3&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Calibur|| rowspan=&amp;quot;2&amp;quot; | Ripper|| rowspan=&amp;quot;2&amp;quot; | Gungnir|| rowspan=&amp;quot;2&amp;quot; | Diska|| rowspan=&amp;quot;2&amp;quot; | Laser|| rowspan=&amp;quot;2&amp;quot; | Arms&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Pinkal=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||6%||7%||10%||6%||13%||1%||7%||4%||13%||7%||13%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;5&amp;quot; | Pallasch|| rowspan=&amp;quot;8&amp;quot; | Claymore|| rowspan=&amp;quot;8&amp;quot; | Edge|| rowspan=&amp;quot;8&amp;quot; | Berdys|| rowspan=&amp;quot;8&amp;quot; | Sawcer|| rowspan=&amp;quot;5&amp;quot; | Railgun|| rowspan=&amp;quot;5&amp;quot; | Blaster|| rowspan=&amp;quot;8&amp;quot; | Gatling|| rowspan=&amp;quot;8&amp;quot; | Launcher|| rowspan=&amp;quot;5&amp;quot; | Stick|| rowspan=&amp;quot;7&amp;quot; | Pillar|| rowspan=&amp;quot;5&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1|| rowspan=&amp;quot;5&amp;quot; | Gladius|| rowspan=&amp;quot;5&amp;quot; | Raygun&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Beam|| rowspan=&amp;quot;5&amp;quot; | Club&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Striker&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Calibur|| rowspan=&amp;quot;2&amp;quot; | Ripper|| rowspan=&amp;quot;2&amp;quot; | Gungnir|| rowspan=&amp;quot;2&amp;quot; | Diska|| rowspan=&amp;quot;2&amp;quot; | Vulcan|| rowspan=&amp;quot;2&amp;quot; | Arms&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;5&amp;quot; | Pallasch|| rowspan=&amp;quot;8&amp;quot; | Claymore|| rowspan=&amp;quot;8&amp;quot; | Edge|| rowspan=&amp;quot;8&amp;quot; | Berdys|| rowspan=&amp;quot;8&amp;quot; | Sawcer|| rowspan=&amp;quot;5&amp;quot; | Railgun|| rowspan=&amp;quot;5&amp;quot; | Blaster|| rowspan=&amp;quot;8&amp;quot; | Gatling|| rowspan=&amp;quot;8&amp;quot; | Launcher|| rowspan=&amp;quot;5&amp;quot; | Stick|| rowspan=&amp;quot;7&amp;quot; | Pillar|| rowspan=&amp;quot;5&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North|| rowspan=&amp;quot;5&amp;quot; | Gladius|| rowspan=&amp;quot;5&amp;quot; | Raygun&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Beam|| rowspan=&amp;quot;5&amp;quot; | Club&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; | Striker&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Calibur|| rowspan=&amp;quot;2&amp;quot; | Ripper|| rowspan=&amp;quot;2&amp;quot; | Gungnir|| rowspan=&amp;quot;2&amp;quot; | Diska|| rowspan=&amp;quot;2&amp;quot; | Vulcan|| rowspan=&amp;quot;2&amp;quot; | Arms&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Redria=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||7%||1%||7%||10%||13%||7%||7%||8%||13%||7%||7%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;5&amp;quot; | Pallasch|| rowspan=&amp;quot;8&amp;quot; | Claymore|| rowspan=&amp;quot;5&amp;quot; | Blade|| rowspan=&amp;quot;8&amp;quot; | Berdys|| rowspan=&amp;quot;8&amp;quot; | Sawcer|| rowspan=&amp;quot;5&amp;quot; | Railgun|| rowspan=&amp;quot;8&amp;quot; | Beam|| rowspan=&amp;quot;8&amp;quot; | Gatling|| rowspan=&amp;quot;8&amp;quot; | Launcher|| rowspan=&amp;quot;5&amp;quot; | Stick|| rowspan=&amp;quot;7&amp;quot; | Pillar|| rowspan=&amp;quot;7&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1|| rowspan=&amp;quot;5&amp;quot; | Gladius&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Edge|| rowspan=&amp;quot;5&amp;quot; | Raygun|| rowspan=&amp;quot;5&amp;quot; | Club&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Striker|| rowspan=&amp;quot;3&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Calibur|| rowspan=&amp;quot;2&amp;quot; | Gungnir|| rowspan=&amp;quot;2&amp;quot; | Diska|| rowspan=&amp;quot;2&amp;quot; | Laser|| rowspan=&amp;quot;2&amp;quot; | Vulcan|| rowspan=&amp;quot;2&amp;quot; | Arms&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;5&amp;quot; | Pallasch|| rowspan=&amp;quot;8&amp;quot; | Claymore|| rowspan=&amp;quot;5&amp;quot; | Blade|| rowspan=&amp;quot;8&amp;quot; | Berdys|| rowspan=&amp;quot;8&amp;quot; | Sawcer|| rowspan=&amp;quot;5&amp;quot; | Railgun|| rowspan=&amp;quot;8&amp;quot; | Beam|| rowspan=&amp;quot;8&amp;quot; | Gatling|| rowspan=&amp;quot;8&amp;quot; | Launcher|| rowspan=&amp;quot;5&amp;quot; | Stick|| rowspan=&amp;quot;7&amp;quot; | Pillar|| rowspan=&amp;quot;7&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North|| rowspan=&amp;quot;5&amp;quot; | Gladius&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Edge|| rowspan=&amp;quot;5&amp;quot; | Raygun|| rowspan=&amp;quot;5&amp;quot; | Club&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; | Striker|| rowspan=&amp;quot;3&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Calibur|| rowspan=&amp;quot;2&amp;quot; | Gungnir|| rowspan=&amp;quot;2&amp;quot; | Diska|| rowspan=&amp;quot;2&amp;quot; | Laser|| rowspan=&amp;quot;2&amp;quot; | Vulcan|| rowspan=&amp;quot;2&amp;quot; | Arms&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Oran=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||8%||13%||7%||6%||13%||7%||7%||4%||13%||1%||8%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;5&amp;quot; | Pallasch|| rowspan=&amp;quot;8&amp;quot; | Claymore|| rowspan=&amp;quot;5&amp;quot; | Edge|| rowspan=&amp;quot;8&amp;quot; | Berdys|| rowspan=&amp;quot;8&amp;quot; | Sawcer|| rowspan=&amp;quot;5&amp;quot; | Railgun|| rowspan=&amp;quot;8&amp;quot; | Beam|| rowspan=&amp;quot;8&amp;quot; | Gatling|| rowspan=&amp;quot;8&amp;quot; | Launcher|| rowspan=&amp;quot;5&amp;quot; | Stick|| rowspan=&amp;quot;10&amp;quot; | Pillar|| rowspan=&amp;quot;7&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1|| rowspan=&amp;quot;5&amp;quot; | Gladius&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Ripper|| rowspan=&amp;quot;5&amp;quot; | Raygun|| rowspan=&amp;quot;5&amp;quot; | Club&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Calibur|| rowspan=&amp;quot;2&amp;quot; | Gungnir|| rowspan=&amp;quot;2&amp;quot; | Diska|| rowspan=&amp;quot;2&amp;quot; | Laser|| rowspan=&amp;quot;2&amp;quot; | Vulcan|| rowspan=&amp;quot;2&amp;quot; | Arms&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;5&amp;quot; | Pallasch|| rowspan=&amp;quot;8&amp;quot; | Claymore|| rowspan=&amp;quot;5&amp;quot; | Edge|| rowspan=&amp;quot;8&amp;quot; | Berdys|| rowspan=&amp;quot;8&amp;quot; | Sawcer|| rowspan=&amp;quot;5&amp;quot; | Railgun|| rowspan=&amp;quot;8&amp;quot; | Beam|| rowspan=&amp;quot;8&amp;quot; | Gatling|| rowspan=&amp;quot;8&amp;quot; | Launcher|| rowspan=&amp;quot;5&amp;quot; | Stick|| rowspan=&amp;quot;10&amp;quot; | Pillar|| rowspan=&amp;quot;7&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North|| rowspan=&amp;quot;5&amp;quot; | Gladius&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Ripper|| rowspan=&amp;quot;5&amp;quot; | Raygun|| rowspan=&amp;quot;5&amp;quot; | Club&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Calibur|| rowspan=&amp;quot;2&amp;quot; | Gungnir|| rowspan=&amp;quot;2&amp;quot; | Diska|| rowspan=&amp;quot;2&amp;quot; | Laser|| rowspan=&amp;quot;2&amp;quot; | Vulcan|| rowspan=&amp;quot;2&amp;quot; | Arms&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Yellowboze=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||7%||7%||7%||7%||13%||7%||7%||5%||13%||7%||7%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;5&amp;quot; | Pallasch|| rowspan=&amp;quot;8&amp;quot; | Claymore|| rowspan=&amp;quot;8&amp;quot; | Edge|| rowspan=&amp;quot;8&amp;quot; | Berdys|| rowspan=&amp;quot;8&amp;quot; | Sawcer|| rowspan=&amp;quot;5&amp;quot; | Railgun|| rowspan=&amp;quot;8&amp;quot; | Beam|| rowspan=&amp;quot;8&amp;quot; | Gatling|| rowspan=&amp;quot;8&amp;quot; | Launcher|| rowspan=&amp;quot;5&amp;quot; | Stick|| rowspan=&amp;quot;7&amp;quot; | Pillar|| rowspan=&amp;quot;7&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1|| rowspan=&amp;quot;5&amp;quot; | Gladius|| rowspan=&amp;quot;5&amp;quot; | Raygun|| rowspan=&amp;quot;5&amp;quot; | Club&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Striker|| rowspan=&amp;quot;3&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Calibur|| rowspan=&amp;quot;2&amp;quot; | Ripper|| rowspan=&amp;quot;2&amp;quot; | Gungnir|| rowspan=&amp;quot;2&amp;quot; | Diska|| rowspan=&amp;quot;2&amp;quot; | Laser|| rowspan=&amp;quot;2&amp;quot; | Vulcan|| rowspan=&amp;quot;2&amp;quot; | Arms&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;5&amp;quot; | Pallasch|| rowspan=&amp;quot;8&amp;quot; | Claymore|| rowspan=&amp;quot;8&amp;quot; | Edge|| rowspan=&amp;quot;8&amp;quot; | Berdys|| rowspan=&amp;quot;8&amp;quot; | Sawcer|| rowspan=&amp;quot;5&amp;quot; | Railgun|| rowspan=&amp;quot;8&amp;quot; | Beam|| rowspan=&amp;quot;8&amp;quot; | Gatling|| rowspan=&amp;quot;8&amp;quot; | Launcher|| rowspan=&amp;quot;5&amp;quot; | Stick|| rowspan=&amp;quot;7&amp;quot; | Pillar|| rowspan=&amp;quot;7&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North|| rowspan=&amp;quot;5&amp;quot; | Gladius|| rowspan=&amp;quot;5&amp;quot; | Raygun|| rowspan=&amp;quot;5&amp;quot; | Club&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; | Striker|| rowspan=&amp;quot;3&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Calibur|| rowspan=&amp;quot;2&amp;quot; | Ripper|| rowspan=&amp;quot;2&amp;quot; | Gungnir|| rowspan=&amp;quot;2&amp;quot; | Diska|| rowspan=&amp;quot;2&amp;quot; | Laser|| rowspan=&amp;quot;2&amp;quot; | Vulcan|| rowspan=&amp;quot;2&amp;quot; | Arms&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Whitill=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||6%||6%||6%||13%||13%||6%||10%||1%||13%||7%||6% &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;5&amp;quot; | Pallasch|| rowspan=&amp;quot;8&amp;quot; | Claymore|| rowspan=&amp;quot;8&amp;quot; | Edge|| rowspan=&amp;quot;8&amp;quot; | Berdys|| rowspan=&amp;quot;5&amp;quot; | Sawcer|| rowspan=&amp;quot;5&amp;quot; | Railgun|| rowspan=&amp;quot;8&amp;quot; | Beam|| rowspan=&amp;quot;8&amp;quot; | Gatling|| rowspan=&amp;quot;5&amp;quot; | Cannon|| rowspan=&amp;quot;5&amp;quot; | Stick|| rowspan=&amp;quot;7&amp;quot; | Pillar|| rowspan=&amp;quot;7&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1|| rowspan=&amp;quot;5&amp;quot; | Gladius&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Diska|| rowspan=&amp;quot;5&amp;quot; | Raygun&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Launcher|| rowspan=&amp;quot;5&amp;quot; | Club&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1|| rowspan=&amp;quot;3&amp;quot; | Striker|| rowspan=&amp;quot;3&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2|| rowspan=&amp;quot;2&amp;quot; | Calibur|| rowspan=&amp;quot;2&amp;quot; | Ripper|| rowspan=&amp;quot;2&amp;quot; | Gungnir|| rowspan=&amp;quot;2&amp;quot; | Laser|| rowspan=&amp;quot;2&amp;quot; | Vulcan&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;5&amp;quot; | Pallasch|| rowspan=&amp;quot;8&amp;quot; | Claymore|| rowspan=&amp;quot;8&amp;quot; | Edge|| rowspan=&amp;quot;8&amp;quot; | Berdys|| rowspan=&amp;quot;5&amp;quot; | Sawcer|| rowspan=&amp;quot;5&amp;quot; | Railgun|| rowspan=&amp;quot;8&amp;quot; | Beam|| rowspan=&amp;quot;8&amp;quot; | Gatling|| rowspan=&amp;quot;5&amp;quot; | Cannon|| rowspan=&amp;quot;5&amp;quot; | Stick|| rowspan=&amp;quot;7&amp;quot; | Pillar|| rowspan=&amp;quot;7&amp;quot; |Baton&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North|| rowspan=&amp;quot;5&amp;quot; | Gladius&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Diska|| rowspan=&amp;quot;5&amp;quot; | Raygun&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Launcher|| rowspan=&amp;quot;5&amp;quot; | Club&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1|| rowspan=&amp;quot;3&amp;quot; | Striker|| rowspan=&amp;quot;3&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2|| rowspan=&amp;quot;2&amp;quot; | Calibur|| rowspan=&amp;quot;2&amp;quot; | Ripper|| rowspan=&amp;quot;2&amp;quot; | Gungnir|| rowspan=&amp;quot;2&amp;quot; | Laser|| rowspan=&amp;quot;2&amp;quot; | Vulcan&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Viridia=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||6%||7%||10%||1%||13%||6%||6%||11%||13%||7%||7%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;10&amp;quot; | Gladius|| rowspan=&amp;quot;10&amp;quot; | Calibur|| rowspan=&amp;quot;10&amp;quot; | Ripper|| rowspan=&amp;quot;10&amp;quot; | Gungnir|| rowspan=&amp;quot;5&amp;quot; | Sawcer|| rowspan=&amp;quot;10&amp;quot; | Raygun|| rowspan=&amp;quot;10&amp;quot; | Laser|| rowspan=&amp;quot;10&amp;quot; | Vulcan|| rowspan=&amp;quot;10&amp;quot; | Arms|| rowspan=&amp;quot;10&amp;quot; | Club|| rowspan=&amp;quot;10&amp;quot; | Striker|| rowspan=&amp;quot;10&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Diska&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;10&amp;quot; | Gladius|| rowspan=&amp;quot;10&amp;quot; | Calibur|| rowspan=&amp;quot;10&amp;quot; | Ripper|| rowspan=&amp;quot;10&amp;quot; | Gungnir|| rowspan=&amp;quot;5&amp;quot; | Sawcer|| rowspan=&amp;quot;10&amp;quot; | Raygun|| rowspan=&amp;quot;10&amp;quot; | Laser|| rowspan=&amp;quot;10&amp;quot; | Vulcan|| rowspan=&amp;quot;10&amp;quot; | Arms|| rowspan=&amp;quot;10&amp;quot; | Club|| rowspan=&amp;quot;10&amp;quot; | Striker|| rowspan=&amp;quot;10&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Diska&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Greenill=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||1%||10%||6%||6%||13%||13%||7%||4%||13%||7%||7%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;10&amp;quot; | Gladius|| rowspan=&amp;quot;5&amp;quot; | Claymore|| rowspan=&amp;quot;10&amp;quot; | Ripper|| rowspan=&amp;quot;10&amp;quot; | Gungnir|| rowspan=&amp;quot;10&amp;quot; | Diska|| rowspan=&amp;quot;10&amp;quot; | Raygun|| rowspan=&amp;quot;10&amp;quot; | Laser|| rowspan=&amp;quot;10&amp;quot; | Vulcan|| rowspan=&amp;quot;10&amp;quot; | Arms|| rowspan=&amp;quot;10&amp;quot; | Club|| rowspan=&amp;quot;10&amp;quot; | Striker|| rowspan=&amp;quot;10&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Calibur&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;10&amp;quot; | Gladius|| rowspan=&amp;quot;5&amp;quot; | Claymore|| rowspan=&amp;quot;10&amp;quot; | Ripper|| rowspan=&amp;quot;10&amp;quot; | Gungnir|| rowspan=&amp;quot;10&amp;quot; | Diska|| rowspan=&amp;quot;10&amp;quot; | Raygun|| rowspan=&amp;quot;10&amp;quot; | Laser|| rowspan=&amp;quot;10&amp;quot; | Vulcan|| rowspan=&amp;quot;10&amp;quot; | Arms|| rowspan=&amp;quot;10&amp;quot; | Club|| rowspan=&amp;quot;10&amp;quot; | Striker|| rowspan=&amp;quot;10&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Calibur&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Skyly=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||13%||7%||6%||6%||13%||10%||1%||4%||13%||7%||7%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;10&amp;quot; | Gladius|| rowspan=&amp;quot;10&amp;quot; | Calibur|| rowspan=&amp;quot;10&amp;quot; | Ripper|| rowspan=&amp;quot;10&amp;quot; | Gungnir|| rowspan=&amp;quot;10&amp;quot; | Diska|| rowspan=&amp;quot;10&amp;quot; | Raygun|| rowspan=&amp;quot;10&amp;quot; | Laser|| rowspan=&amp;quot;5&amp;quot; | Gatling|| rowspan=&amp;quot;10&amp;quot; | Arms|| rowspan=&amp;quot;10&amp;quot; | Club|| rowspan=&amp;quot;10&amp;quot; | Striker|| rowspan=&amp;quot;10&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Vulcan&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;10&amp;quot; | Gladius|| rowspan=&amp;quot;10&amp;quot; | Calibur|| rowspan=&amp;quot;10&amp;quot; | Ripper|| rowspan=&amp;quot;10&amp;quot; | Gungnir|| rowspan=&amp;quot;10&amp;quot; | Diska|| rowspan=&amp;quot;10&amp;quot; | Raygun|| rowspan=&amp;quot;10&amp;quot; | Laser|| rowspan=&amp;quot;5&amp;quot; | Gatling|| rowspan=&amp;quot;10&amp;quot; | Arms|| rowspan=&amp;quot;10&amp;quot; | Club|| rowspan=&amp;quot;10&amp;quot; | Striker|| rowspan=&amp;quot;10&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Vulcan&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Bluefull=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||7%||6%||13%||6%||13%||7%||7%||4%||13%||10%||1%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;10&amp;quot; | Gladius|| rowspan=&amp;quot;10&amp;quot; | Calibur|| rowspan=&amp;quot;10&amp;quot; | Ripper|| rowspan=&amp;quot;10&amp;quot; | Gungnir|| rowspan=&amp;quot;10&amp;quot; | Diska|| rowspan=&amp;quot;10&amp;quot; | Raygun|| rowspan=&amp;quot;10&amp;quot; | Laser|| rowspan=&amp;quot;10&amp;quot; | Vulcan|| rowspan=&amp;quot;10&amp;quot; | Arms|| rowspan=&amp;quot;10&amp;quot; | Club|| rowspan=&amp;quot;10&amp;quot; | Striker|| rowspan=&amp;quot;10&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;10&amp;quot; | Gladius|| rowspan=&amp;quot;10&amp;quot; | Calibur|| rowspan=&amp;quot;10&amp;quot; | Ripper|| rowspan=&amp;quot;10&amp;quot; | Gungnir|| rowspan=&amp;quot;10&amp;quot; | Diska|| rowspan=&amp;quot;10&amp;quot; | Raygun|| rowspan=&amp;quot;10&amp;quot; | Laser|| rowspan=&amp;quot;10&amp;quot; | Vulcan|| rowspan=&amp;quot;10&amp;quot; | Arms|| rowspan=&amp;quot;10&amp;quot; | Club|| rowspan=&amp;quot;10&amp;quot; | Striker|| rowspan=&amp;quot;10&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Purplenum=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||3%||10%||3%||6%||13%||7%||13%||5%||13%||7%||7%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;10&amp;quot; | Gladius|| rowspan=&amp;quot;10&amp;quot; | Calibur|| rowspan=&amp;quot;10&amp;quot; | Ripper|| rowspan=&amp;quot;10&amp;quot; | Gungnir|| rowspan=&amp;quot;10&amp;quot; | Diska|| rowspan=&amp;quot;10&amp;quot; | Raygun|| rowspan=&amp;quot;10&amp;quot; | Laser|| rowspan=&amp;quot;10&amp;quot; | Vulcan|| rowspan=&amp;quot;10&amp;quot; | Arms|| rowspan=&amp;quot;10&amp;quot; | Club|| rowspan=&amp;quot;10&amp;quot; | Striker|| rowspan=&amp;quot;10&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;10&amp;quot; | Gladius|| rowspan=&amp;quot;10&amp;quot; | Calibur|| rowspan=&amp;quot;10&amp;quot; | Ripper|| rowspan=&amp;quot;10&amp;quot; | Gungnir|| rowspan=&amp;quot;10&amp;quot; | Diska|| rowspan=&amp;quot;10&amp;quot; | Raygun|| rowspan=&amp;quot;10&amp;quot; | Laser|| rowspan=&amp;quot;10&amp;quot; | Vulcan|| rowspan=&amp;quot;10&amp;quot; | Arms|| rowspan=&amp;quot;10&amp;quot; | Club|| rowspan=&amp;quot;10&amp;quot; | Striker|| rowspan=&amp;quot;10&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Pinkal=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||6%||7%||10%||6%||13%||1%||7%||4%||13%||7%||13%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;10&amp;quot; | Gladius|| rowspan=&amp;quot;10&amp;quot; | Calibur|| rowspan=&amp;quot;10&amp;quot; | Ripper|| rowspan=&amp;quot;10&amp;quot; | Gungnir|| rowspan=&amp;quot;10&amp;quot; | Diska|| rowspan=&amp;quot;10&amp;quot; | Raygun|| rowspan=&amp;quot;5&amp;quot; | Beam|| rowspan=&amp;quot;10&amp;quot; | Vulcan|| rowspan=&amp;quot;10&amp;quot; | Arms|| rowspan=&amp;quot;10&amp;quot; | Club|| rowspan=&amp;quot;10&amp;quot; | Striker|| rowspan=&amp;quot;10&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Laser&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;10&amp;quot; | Gladius|| rowspan=&amp;quot;10&amp;quot; | Calibur|| rowspan=&amp;quot;10&amp;quot; | Ripper|| rowspan=&amp;quot;10&amp;quot; | Gungnir|| rowspan=&amp;quot;10&amp;quot; | Diska|| rowspan=&amp;quot;10&amp;quot; | Raygun|| rowspan=&amp;quot;5&amp;quot; | Beam|| rowspan=&amp;quot;10&amp;quot; | Vulcan|| rowspan=&amp;quot;10&amp;quot; | Arms|| rowspan=&amp;quot;10&amp;quot; | Club|| rowspan=&amp;quot;10&amp;quot; | Striker|| rowspan=&amp;quot;10&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Laser&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Redria=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||7%||1%||7%||10%||13%||7%||7%||8%||13%||7%||7%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;10&amp;quot; | Gladius|| rowspan=&amp;quot;10&amp;quot; | Calibur|| rowspan=&amp;quot;5&amp;quot; | Edge|| rowspan=&amp;quot;10&amp;quot; | Gungnir|| rowspan=&amp;quot;10&amp;quot; | Diska|| rowspan=&amp;quot;10&amp;quot; | Raygun|| rowspan=&amp;quot;10&amp;quot; | Laser|| rowspan=&amp;quot;10&amp;quot; | Vulcan|| rowspan=&amp;quot;10&amp;quot; | Arms|| rowspan=&amp;quot;10&amp;quot; | Club|| rowspan=&amp;quot;10&amp;quot; | Striker|| rowspan=&amp;quot;10&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Ripper&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;10&amp;quot; | Gladius|| rowspan=&amp;quot;10&amp;quot; | Calibur|| rowspan=&amp;quot;5&amp;quot; | Edge|| rowspan=&amp;quot;10&amp;quot; | Gungnir|| rowspan=&amp;quot;10&amp;quot; | Diska|| rowspan=&amp;quot;10&amp;quot; | Raygun|| rowspan=&amp;quot;10&amp;quot; | Laser|| rowspan=&amp;quot;10&amp;quot; | Vulcan|| rowspan=&amp;quot;10&amp;quot; | Arms|| rowspan=&amp;quot;10&amp;quot; | Club|| rowspan=&amp;quot;10&amp;quot; | Striker|| rowspan=&amp;quot;10&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Ripper&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Oran=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||8%||13%||7%||6%||13%||7%||7%||4%||13%||1%||8%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;10&amp;quot; | Gladius|| rowspan=&amp;quot;10&amp;quot; | Calibur|| rowspan=&amp;quot;10&amp;quot; | Ripper|| rowspan=&amp;quot;10&amp;quot; | Gungnir|| rowspan=&amp;quot;10&amp;quot; | Diska|| rowspan=&amp;quot;10&amp;quot; | Raygun|| rowspan=&amp;quot;10&amp;quot; | Laser|| rowspan=&amp;quot;10&amp;quot; | Vulcan|| rowspan=&amp;quot;10&amp;quot; | Arms|| rowspan=&amp;quot;10&amp;quot; | Club|| rowspan=&amp;quot;10&amp;quot; | Striker|| rowspan=&amp;quot;10&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;10&amp;quot; | Gladius|| rowspan=&amp;quot;10&amp;quot; | Calibur|| rowspan=&amp;quot;10&amp;quot; | Ripper|| rowspan=&amp;quot;10&amp;quot; | Gungnir|| rowspan=&amp;quot;10&amp;quot; | Diska|| rowspan=&amp;quot;10&amp;quot; | Raygun|| rowspan=&amp;quot;10&amp;quot; | Laser|| rowspan=&amp;quot;10&amp;quot; | Vulcan|| rowspan=&amp;quot;10&amp;quot; | Arms|| rowspan=&amp;quot;10&amp;quot; | Club|| rowspan=&amp;quot;10&amp;quot; | Striker|| rowspan=&amp;quot;10&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Yellowboze=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||7%||7%||7%||7%||13%||7%||7%||5%||13%||7%||7%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;10&amp;quot; | Gladius|| rowspan=&amp;quot;10&amp;quot; | Calibur|| rowspan=&amp;quot;10&amp;quot; | Ripper|| rowspan=&amp;quot;10&amp;quot; | Gungnir|| rowspan=&amp;quot;10&amp;quot; | Diska|| rowspan=&amp;quot;10&amp;quot; | Raygun|| rowspan=&amp;quot;10&amp;quot; | Laser|| rowspan=&amp;quot;10&amp;quot; | Vulcan|| rowspan=&amp;quot;10&amp;quot; | Arms|| rowspan=&amp;quot;10&amp;quot; | Club|| rowspan=&amp;quot;10&amp;quot; | Striker|| rowspan=&amp;quot;10&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;10&amp;quot; | Gladius|| rowspan=&amp;quot;10&amp;quot; | Calibur|| rowspan=&amp;quot;10&amp;quot; | Ripper|| rowspan=&amp;quot;10&amp;quot; | Gungnir|| rowspan=&amp;quot;10&amp;quot; | Diska|| rowspan=&amp;quot;10&amp;quot; | Raygun|| rowspan=&amp;quot;10&amp;quot; | Laser|| rowspan=&amp;quot;10&amp;quot; | Vulcan|| rowspan=&amp;quot;10&amp;quot; | Arms|| rowspan=&amp;quot;10&amp;quot; | Club|| rowspan=&amp;quot;10&amp;quot; | Striker|| rowspan=&amp;quot;10&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
|-|Whitill=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon Type&lt;br /&gt;
!{{Sword|Sabers}}&lt;br /&gt;
!{{Sword|Swords}}&lt;br /&gt;
!{{Sword|Daggers}}&lt;br /&gt;
!{{Sword|Partisans}}&lt;br /&gt;
!{{Sword|Slicers}}&lt;br /&gt;
!{{Gun|Handguns}}&lt;br /&gt;
!{{Gun|Rifles}}&lt;br /&gt;
!{{Gun|Mechguns}}&lt;br /&gt;
!{{Gun|Shots}}&lt;br /&gt;
!{{Cane|Canes}}&lt;br /&gt;
!{{Cane|Rods}}&lt;br /&gt;
!{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Drop Rate&lt;br /&gt;
|13%||6%||6%||6%||13%||13%||6%||10%||1%||13%||7%||6% &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area!!colspan=&amp;quot;12&amp;quot;|Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 1|| rowspan=&amp;quot;10&amp;quot; | Gladius|| rowspan=&amp;quot;10&amp;quot; | Calibur|| rowspan=&amp;quot;10&amp;quot; | Ripper|| rowspan=&amp;quot;10&amp;quot; | Gungnir|| rowspan=&amp;quot;10&amp;quot; | Diska|| rowspan=&amp;quot;10&amp;quot; | Raygun|| rowspan=&amp;quot;10&amp;quot; | Laser|| rowspan=&amp;quot;10&amp;quot; | Vulcan|| rowspan=&amp;quot;5&amp;quot; | Launcher|| rowspan=&amp;quot;10&amp;quot; | Club|| rowspan=&amp;quot;10&amp;quot; | Striker|| rowspan=&amp;quot;10&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |Cave 3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Arms&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 2&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha|| - || rowspan=&amp;quot;10&amp;quot; | Gladius|| rowspan=&amp;quot;10&amp;quot; | Calibur|| rowspan=&amp;quot;10&amp;quot; | Ripper|| rowspan=&amp;quot;10&amp;quot; | Gungnir|| rowspan=&amp;quot;10&amp;quot; | Diska|| rowspan=&amp;quot;10&amp;quot; | Raygun|| rowspan=&amp;quot;10&amp;quot; | Laser|| rowspan=&amp;quot;10&amp;quot; | Vulcan|| rowspan=&amp;quot;5&amp;quot; | Launcher|| rowspan=&amp;quot;10&amp;quot; | Club|| rowspan=&amp;quot;10&amp;quot; | Striker|| rowspan=&amp;quot;10&amp;quot; |Scepter&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta|| - &lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha||Crater East&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta||Crater West &lt;br /&gt;
|-&lt;br /&gt;
|Jungle North|| Crater South&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East||Crater North&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Arms&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||Crater Interior&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA||Desert 1&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper||Desert 2&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower||Desert 3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Anguish]] increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note: all weapon types, with the exception of [[sabers]], [[handguns]] and [[canes]], only start appearing in later areas on Normal difficulty. The availability can be found on the individual [[Weapons#Weapon_types|weapon type pages]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Area untekked rates and special tiers==&lt;br /&gt;
When common weapons drop, they have a chance to drop in an &#039;&#039;unidentified&#039;&#039; state (e.g. {{Sword|untekked|Saber|???? Saber}}), which requires them to be [[Tekking|tekked]]. Untekked weapons will have a random [[Weapons#Special attacks|special attack]] assigned to them, which are arranged in &amp;quot;tiers,&amp;quot; from one to four, based on their star value. Rare weapons always drop untekked and have their own predetermined specials.&lt;br /&gt;
&lt;br /&gt;
For each area in each difficulty, there is a predetermined rate at which any common weapon may drop with a special attack, as well as the maximum tier possible for the special, with both of these listed in the table below. &lt;br /&gt;
&lt;br /&gt;
The section IDs {{Viridia}}, {{Greenill}}, {{Skyly}}, {{Bluefull}}, and {{Purplenum}} have slightly increased chances for a weapon to drop untekked in some areas, and the chance is further increased if playing in [[Anguish]] mode. &lt;br /&gt;
&lt;br /&gt;
In areas with multiple possible special tiers, the chance of each special tier is equal to all other possibilties, which means for an area with a maximum special tier of:&lt;br /&gt;
: 2★: the chance of 1★ and 2★ specials is &#039;&#039;&#039;50%&#039;&#039;&#039; each;&amp;lt;br&amp;gt;3★: the chance of 1★, 2★, and 3★ specials is &#039;&#039;&#039;33%&#039;&#039;&#039; each;&amp;lt;br&amp;gt;4★: the chance of 1★, 2★, 3★, and 4★ specials is &#039;&#039;&#039;25%&#039;&#039;&#039; each&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-uncollapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | &#039;&#039;&#039;Area untekked rates and special tiers table&#039;&#039;&#039;:&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot;|Area&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Untekked&amp;lt;br&amp;gt;Rate&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Maximum&amp;lt;br&amp;gt;Special Tier&lt;br /&gt;
|-&lt;br /&gt;
!Episode 1&lt;br /&gt;
!Episode 2&lt;br /&gt;
!Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|None&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|None&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|17%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|20%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|16%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot;|Area&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Untekked&amp;lt;br&amp;gt;Rate&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Maximum&amp;lt;br&amp;gt;Special Tier&lt;br /&gt;
|-&lt;br /&gt;
!Episode 1&lt;br /&gt;
!Episode 2&lt;br /&gt;
!Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|17%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|18%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|19%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|24%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Very Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot;|Area&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Untekked&amp;lt;br&amp;gt;Rate&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Maximum&amp;lt;br&amp;gt;Special Tier&lt;br /&gt;
|-&lt;br /&gt;
!Episode 1&lt;br /&gt;
!Episode 2&lt;br /&gt;
!Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|21%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|21%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|22%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|21%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|22%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|22%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|22%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|23%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|23%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|23%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot;|Area&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Untekked&amp;lt;br&amp;gt;Rate&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Maximum&amp;lt;br&amp;gt;Special Tier&lt;br /&gt;
|-&lt;br /&gt;
!Episode 1&lt;br /&gt;
!Episode 2&lt;br /&gt;
!Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Area attribute rates==&lt;br /&gt;
When any weapon drops, it can come with a maximum of three* [[Weapon attributes|attributes]]. To determine which attributes are assigned, the game performs (up to) three rolls for a number between 1 and 100, with the resulting number deciding which attribute is assigned. If a roll results in an attribute that was already chosen, the roll instead produces &amp;quot;no attribute.&amp;quot;&lt;br /&gt;
: &#039;&#039;*Note: the rare weapons {{Sword|rare|Sealed J-Sword}} and {{Sword|rare|Lame d&#039;Argent}} are exceptions to this, and are limited to &#039;&#039;two&#039;&#039; attributes due to the nature of their [[Sealed items|kill counters]].&lt;br /&gt;
&lt;br /&gt;
Certain areas in the game are more or less likely to select certain attributes, denoted by the higher percentage chances in the table below. In Episode 1, the general rule is that if monsters of a certain attribute appear in that area, the area favors dropping weapons with that attribute (e.g. Mine 1 and 2 favor the Machine attribute). In contrast, Episodes 2 and 4 do not follow this rule, as no Dark-attribute monsters appear in the Mountain Area, and Episode 4 contains no Machine-attribute monsters at all.&lt;br /&gt;
&lt;br /&gt;
Also in Episode 1, {{Yellowboze}} parties have slightly increased chances for monster attributes, with the specific attribute and bonus depending on area and difficulty. These chances can be viewed by hovering over the underlined values in the table below.&lt;br /&gt;
&lt;br /&gt;
Once an attribute has been &#039;&#039;selected&#039;&#039; by this process, the attribute &#039;&#039;value&#039;&#039; is determined by patterns, detailed in the next section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-uncollapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | &#039;&#039;&#039;Area attribute rates table&#039;&#039;&#039;:&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Area&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Native}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{A.Beast}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Machine}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Dark}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Hit&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|No Attribute&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|20%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|67% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|10%&lt;br /&gt;
|18%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|61% if Yellowboze|63%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|10%&lt;br /&gt;
|17%&lt;br /&gt;
|10%&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|60% if Yellowboze|62%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|9%&lt;br /&gt;
|17%&lt;br /&gt;
|11%&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|60% if Yellowboze|62%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|2%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|21% if Yellowboze|19%}}&lt;br /&gt;
|{{Note|9% if Yellowboze|8%}}&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|58% if Yellowboze|61%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|2%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|20% if Yellowboze|18%}}&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|4%&lt;br /&gt;
|8%&lt;br /&gt;
|8%&lt;br /&gt;
|{{Note|20% if Yellowboze|19%}}&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|8%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|9%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|20% if Yellowboze|19%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|56% if Yellowboze|58%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside Area&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|54%&lt;br /&gt;
|-&lt;br /&gt;
|Central Control Area&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower Levels &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|49%&lt;br /&gt;
|-&lt;br /&gt;
|Control Tower&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|}&lt;br /&gt;
|-|Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Area&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Native}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{A.Beast}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Machine}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Dark}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Hit&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|No Attribute&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|8%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|68% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|{{Note|13% if Yellowboze|11%}}&lt;br /&gt;
|9%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|68% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|8%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|16% if Yellowboze|14%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|8%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|4%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|63% if Yellowboze|65%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|7%&lt;br /&gt;
|{{Note|15% if Yellowboze|13%}}&lt;br /&gt;
|10%&lt;br /&gt;
|4%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|63% if Yellowboze|65%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|16% if Yellowboze|14%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|7%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|61% if Yellowboze|63%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|4% if Yellowboze|4.08%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|8% if Yellowboze|8.16%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|10% if Yellowboze|10.2%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|18% if Yellowboze|15.3%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|2% if Yellowboze|1.02%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|58% if Yellowboze|61.2%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|9% if Yellowboze|10%}}&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside Area&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|53%&lt;br /&gt;
|-&lt;br /&gt;
|Central Control Area&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower Levels&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|48%&lt;br /&gt;
|-&lt;br /&gt;
|Control Tower&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|}&lt;br /&gt;
|-|Very Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Area&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Native}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{A.Beast}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Machine}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Dark}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Hit&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|No Attribute&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|12%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|53% if Yellowboze|55%}}&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|8%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|19%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|51% if Yellowboze|53%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|7%&lt;br /&gt;
|{{Note|22% if Yellowboze|20%}}&lt;br /&gt;
|12%&lt;br /&gt;
|6%&lt;br /&gt;
|2%&lt;br /&gt;
|{{Note|51% if Yellowboze|53%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|9%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|49% if Yellowboze|51%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|7%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|47% if Yellowboze|49%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|12%&lt;br /&gt;
|12%&lt;br /&gt;
|12%&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|3%&lt;br /&gt;
|{{Note|47% if Yellowboze|49%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside Area&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|52%&lt;br /&gt;
|-&lt;br /&gt;
|Central Control Area&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower Levels&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|47%&lt;br /&gt;
|-&lt;br /&gt;
|Control Tower&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Area&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Native}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{A.Beast}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Machine}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Dark}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Hit&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|No Attribute&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|30%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|19%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|13%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|10% if Yellowboze|8%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|11%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|30%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|19%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|12% if Yellowboze|10%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|9%&lt;br /&gt;
|30%&lt;br /&gt;
|21%&lt;br /&gt;
|{{Note|12% if Yellowboze|10%}}&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|12%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|32%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|22% if Yellowboze|20%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|20%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|7%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|13% if Yellowboze|11%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|32%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|13%&lt;br /&gt;
|13%&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|32%&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside Area&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|50%&lt;br /&gt;
|-&lt;br /&gt;
|Central Control Area&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower Levels&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|45%&lt;br /&gt;
|-&lt;br /&gt;
|Control Tower&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Area pattern selection==&lt;br /&gt;
After attributes have been selected by the process detailed in the previous section, the actual &#039;&#039;values&#039;&#039; must still be determined. To do this, the game performs more rolls against tables of possible &#039;&#039;untekked&#039;&#039; attribute values, referred to as &amp;quot;&#039;&#039;&#039;patterns&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Similar to the previous section (area untekked rates and special tiers), each area on each difficulty has a predetermined set of three patterns the game will roll on for up to three attributes. Some patterns, however, in early areas on lower difficulties, will &#039;&#039;prevent&#039;&#039; an attributes (or attributes) from being rolled at all. This is denoted by &amp;quot;N&amp;quot; in the table below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:450px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold; white-space:nowrap;text-align:left&amp;quot;&amp;gt;Anguish mode notes:&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most significant benefits offered by playing on [[Anguish]] mode is its increase to area patterns. Each level of Anguish increases one of an area&#039;s three predetermined patterns by one (with some exceptions), which makes selective use of Anguish particularly effective for [[Hunting common weapons|hunting high-attribute common weapons]] (though it is still important to consider whether or not the extra time spent fighting stronger monsters will be worthwhile). &lt;br /&gt;
&lt;br /&gt;
As an example, this means that:&lt;br /&gt;
* On Ultimate difficulty, weapons dropped in [[Mine 2]], [[Mountain Area]], or [[Crater Interior]] will each roll all three possible dropped weapon attributes against pattern &#039;&#039;&#039;3&#039;&#039;&#039;;&lt;br /&gt;
** In the same areas on &#039;&#039;Anguish Lv. 3&#039;&#039;, &#039;&#039;all three&#039;&#039; attributes will be rolled against pattern &#039;&#039;&#039;4&#039;&#039;&#039;, which increases both the chance for higher attributes, and the maximum attribute value that can be chosen.&lt;br /&gt;
&lt;br /&gt;
The increases to patterns for each Anguish level are also detailed in the table below.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is important to note that differing patterns from different areas &#039;&#039;only&#039;&#039; apply to &#039;&#039;common&#039;&#039; weapons. As shown in the table below, &#039;&#039;rare&#039;&#039; weapons, regardless of area or difficulty, will always roll all three potential attributes against pattern 5. For example:&lt;br /&gt;
* If a {{Sword|Gladius}} drops in [[Forest 2]] on Ultimate difficulty, the first selected attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0.&lt;br /&gt;
* If a {{Gun|rare|Bravace}} drops in [[Subterranean Desert 1]] on Hard difficulty, &#039;&#039;or&#039;&#039; in [[Cave 3]] on Ultimate difficulty, all selected attributes will be rolled against pattern 5.&lt;br /&gt;
Remember that while rare weapons will always roll their attribute values against pattern 5, the attributes selected to be rolled are still determined by the process detailed in the previous section.&lt;br /&gt;
&lt;br /&gt;
The possible values each individual pattern may roll are detailed in the next section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-uncollapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | &#039;&#039;&#039;Area pattern selection table&#039;&#039;&#039;:&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|1 {{Note|1 if Viridia|0}} N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|2 {{Note|0 if Redria or Yellowboze|1}} N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|1 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|2 1 1&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|2 1 1&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|2 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Very Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|2 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|2 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|2 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|3 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|4 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|4 4 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|2 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|4 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|4 4 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate (Anguish)=&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
{{!}}-{{!}}Lv. 1=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;{{!}}Area&lt;br /&gt;
!Patterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 1&lt;br /&gt;
{{!}}VR Temple Alpha&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 1 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 2&lt;br /&gt;
{{!}}VR Temple Beta&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 1 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 1&lt;br /&gt;
{{!}}VR Spaceship Alpha&lt;br /&gt;
{{!}}Crater East&lt;br /&gt;
{{!}}2 2 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 2&lt;br /&gt;
{{!}}VR Spaceship Beta&lt;br /&gt;
{{!}}Crater West&lt;br /&gt;
{{!}}3 2 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 3&lt;br /&gt;
{{!}}Jungle Area North&lt;br /&gt;
{{!}}Crater South&lt;br /&gt;
{{!}}3 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 1&lt;br /&gt;
{{!}}Jungle Area East&lt;br /&gt;
{{!}}Crater North&lt;br /&gt;
{{!}}3 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 2&lt;br /&gt;
{{!}}Mountain Area&lt;br /&gt;
{{!}}Crater Interior&lt;br /&gt;
{{!}}4 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 1&lt;br /&gt;
{{!}}Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
{{!}}Subterranean Desert 1&lt;br /&gt;
{{!}}4 4 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 2&lt;br /&gt;
{{!}}Seabed Upper Levels&lt;br /&gt;
{{!}}Subterranean Desert 2&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 3&lt;br /&gt;
{{!}}Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
{{!}}Subterranean Desert 3&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}colspan=&amp;quot;3&amp;quot;{{!}}Rares (Anywhere)&lt;br /&gt;
{{!}}5 5 5&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}-{{!}}Lv. 2=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;{{!}}Area&lt;br /&gt;
!Patterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 1&lt;br /&gt;
{{!}}VR Temple Alpha&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 2 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 2&lt;br /&gt;
{{!}}VR Temple Beta&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 2 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 1&lt;br /&gt;
{{!}}VR Spaceship Alpha&lt;br /&gt;
{{!}}Crater East&lt;br /&gt;
{{!}}3 2 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 2&lt;br /&gt;
{{!}}VR Spaceship Beta&lt;br /&gt;
{{!}}Crater West&lt;br /&gt;
{{!}}3 3 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 3&lt;br /&gt;
{{!}}Jungle Area North&lt;br /&gt;
{{!}}Crater South&lt;br /&gt;
{{!}}3 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 1&lt;br /&gt;
{{!}}Jungle Area East&lt;br /&gt;
{{!}}Crater North&lt;br /&gt;
{{!}}4 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 2&lt;br /&gt;
{{!}}Mountain Area&lt;br /&gt;
{{!}}Crater Interior&lt;br /&gt;
{{!}}4 4 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 1&lt;br /&gt;
{{!}}Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
{{!}}Subterranean Desert 1&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 2&lt;br /&gt;
{{!}}Seabed Upper Levels&lt;br /&gt;
{{!}}Subterranean Desert 2&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 3&lt;br /&gt;
{{!}}Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
{{!}}Subterranean Desert 3&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}colspan=&amp;quot;3&amp;quot;{{!}}Rares (Anywhere)&lt;br /&gt;
{{!}}5 5 5&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}-{{!}}Lv. 3=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;{{!}}Area&lt;br /&gt;
!Patterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 1&lt;br /&gt;
{{!}}VR Temple Alpha&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 2 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 2&lt;br /&gt;
{{!}}VR Temple Beta&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 2 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 1&lt;br /&gt;
{{!}}VR Spaceship Alpha&lt;br /&gt;
{{!}}Crater East&lt;br /&gt;
{{!}}3 3 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 2&lt;br /&gt;
{{!}}VR Spaceship Beta&lt;br /&gt;
{{!}}Crater West&lt;br /&gt;
{{!}}3 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 3&lt;br /&gt;
{{!}}Jungle Area North&lt;br /&gt;
{{!}}Crater South&lt;br /&gt;
{{!}}3 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 1&lt;br /&gt;
{{!}}Jungle Area East&lt;br /&gt;
{{!}}Crater North&lt;br /&gt;
{{!}}4 4 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 2&lt;br /&gt;
{{!}}Mountain Area&lt;br /&gt;
{{!}}Crater Interior&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 1&lt;br /&gt;
{{!}}Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
{{!}}Subterranean Desert 1&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 2&lt;br /&gt;
{{!}}Seabed Upper Levels&lt;br /&gt;
{{!}}Subterranean Desert 2&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 3&lt;br /&gt;
{{!}}Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
{{!}}Subterranean Desert 3&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}colspan=&amp;quot;3&amp;quot;{{!}}Rares (Anywhere)&lt;br /&gt;
{{!}}5 5 5&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pattern attribute values==&lt;br /&gt;
To select an attribute value from a pattern, the game performs another roll for a number between 1 and 10,000 on the selected pattern, with the resulting number determining the &#039;&#039;untekked&#039;&#039; value of the attribute.&lt;br /&gt;
&lt;br /&gt;
Pattern attribute values begin at &#039;&#039;&#039;5&#039;&#039;&#039;% on all tables, and, because the weapon will be untekked, will never be higher than &#039;&#039;&#039;90&#039;&#039;&#039;%. It is not possible to see an attribute value of 95% or 100% on any weapon before tekking--through which they may be increased or decreased by 10.&lt;br /&gt;
&lt;br /&gt;
Once a weapon is identified through tekking, &#039;&#039;enemy&#039;&#039; attribute values (but not &#039;&#039;Hit&#039;&#039;) may still be increased to a maximum of 100 through [[Gallon&#039;s Shop#Adding attributes to weapons|Paganini&#039;s Exchange]] in exchange for {{Tool|rare|Photon Drop|Photon Drops}} and/or {{Tool|rare|Photon Sphere|Photon Spheres}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-uncollapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|&#039;&#039;&#039;Pattern attribute values table&#039;&#039;&#039;:&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Values&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;6&amp;quot;|Rates&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Pattern 0&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Pattern 1&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Pattern 2&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Pattern 3&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Pattern 4&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|{{Note|Rare weapons only|Pattern 5}}&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|42.56%&lt;br /&gt;
|8.97%&lt;br /&gt;
|4.02%&lt;br /&gt;
|2.05%&lt;br /&gt;
|1.02%&lt;br /&gt;
|29.21%&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|33.24%&lt;br /&gt;
|19.32%&lt;br /&gt;
|8.90%&lt;br /&gt;
|2.11%&lt;br /&gt;
|1.21%&lt;br /&gt;
|23.09%&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15.41%&lt;br /&gt;
|38.52%&lt;br /&gt;
|15.32%&lt;br /&gt;
|10.21%&lt;br /&gt;
|7.56%&lt;br /&gt;
|19.08%&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
|8.20%&lt;br /&gt;
|22.19%&lt;br /&gt;
|36.98%&lt;br /&gt;
|13.45%&lt;br /&gt;
|10.11%&lt;br /&gt;
|13.89%&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
|0.50%&lt;br /&gt;
|9.98%&lt;br /&gt;
|21.26%&lt;br /&gt;
|34.52%&lt;br /&gt;
|16.72%&lt;br /&gt;
|8.65%&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.82%&lt;br /&gt;
|9.72%&lt;br /&gt;
|21.02%&lt;br /&gt;
|35.65%&lt;br /&gt;
|3.10%&lt;br /&gt;
|-&lt;br /&gt;
!35&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.11%&lt;br /&gt;
|3.31%&lt;br /&gt;
|11.39%&lt;br /&gt;
|15.68%&lt;br /&gt;
|1.56%&lt;br /&gt;
|-&lt;br /&gt;
!40&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.05%&lt;br /&gt;
|0.35%&lt;br /&gt;
|4.76%&lt;br /&gt;
|9.32%&lt;br /&gt;
|0.67%&lt;br /&gt;
|-&lt;br /&gt;
!45&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.07%&lt;br /&gt;
|0.25%&lt;br /&gt;
|2.01%&lt;br /&gt;
|0.42%&lt;br /&gt;
|-&lt;br /&gt;
!50&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.16%&lt;br /&gt;
|0.41%&lt;br /&gt;
|0.16%&lt;br /&gt;
|-&lt;br /&gt;
!55&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.12%&lt;br /&gt;
|0.08%&lt;br /&gt;
|-&lt;br /&gt;
!60&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.07%&lt;br /&gt;
|0.03%&lt;br /&gt;
|-&lt;br /&gt;
!65&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.04%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!70&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!75&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!80&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!85&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!90&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- WIP BECAUSE IT&#039;S MUCH MORE COMPLICATED FOR COMMON WEAPONS&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt; Cumulated pattern attribute values&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each entry in the table above represents the chance of rolling a given attribute with a &#039;&#039;&#039;&#039;&#039;precise&#039;&#039;&#039;&#039;&#039; amount. When hunting for specific attributes, it is not in the player&#039;s interest to roll an attribute with a precise value, but rather a minimum value. For instance, when hunting for a rare weapon with at least 70 Hit, the chance of rolling that amount is not &amp;lt;code&amp;gt;0.01%&amp;lt;/code&amp;gt;, but rather the sum of all values from 60 Hit (due to [[tekking]]) and above, which adds up to &amp;lt;code&amp;gt;0.09%&amp;lt;/code&amp;gt;. The table below maps out the cumulative chances of rolling an attribute value with &#039;&#039;&#039;&#039;&#039;at least&#039;&#039;&#039;&#039;&#039; a certain amount in an attribute.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center; white-space:nowrap&amp;quot;|&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Values&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;6&amp;quot;|Rates&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Pattern 0&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Pattern 1&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Pattern 2&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Pattern 3&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Pattern 4&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|{{Note|Rare weapons only|Pattern 5}}&lt;br /&gt;
|-&lt;br /&gt;
!5+&lt;br /&gt;
|100.00%&lt;br /&gt;
|100.00%&lt;br /&gt;
|100.00%&lt;br /&gt;
|100.00%&lt;br /&gt;
|100.00%&lt;br /&gt;
|100.00%&lt;br /&gt;
|-&lt;br /&gt;
!10+&lt;br /&gt;
|57.44%	&lt;br /&gt;
|91.03%	&lt;br /&gt;
|95.98%	&lt;br /&gt;
|97.95%	&lt;br /&gt;
|98.98%	&lt;br /&gt;
|70.79%&lt;br /&gt;
|-&lt;br /&gt;
!15+&lt;br /&gt;
|24.20%	&lt;br /&gt;
|71.71%	&lt;br /&gt;
|87.08%	&lt;br /&gt;
|95.84%	&lt;br /&gt;
|97.77%	&lt;br /&gt;
|47.70%&lt;br /&gt;
|-&lt;br /&gt;
!20+&lt;br /&gt;
|8.79%	&lt;br /&gt;
|33.19%	&lt;br /&gt;
|71.76%	&lt;br /&gt;
|85.63%	&lt;br /&gt;
|90.21%	&lt;br /&gt;
|28.62%&lt;br /&gt;
|-&lt;br /&gt;
!25+&lt;br /&gt;
|0.59%	&lt;br /&gt;
|11.00%	&lt;br /&gt;
|34.78%	&lt;br /&gt;
|72.18%	&lt;br /&gt;
|80.10%	&lt;br /&gt;
|14.73%&lt;br /&gt;
|-&lt;br /&gt;
!30+&lt;br /&gt;
|0.09%	&lt;br /&gt;
|1.02%	&lt;br /&gt;
|13.52%	&lt;br /&gt;
|37.66%	&lt;br /&gt;
|63.38%	&lt;br /&gt;
|6.08%&lt;br /&gt;
|-&lt;br /&gt;
!35+&lt;br /&gt;
|0.06%	&lt;br /&gt;
|0.20%	&lt;br /&gt;
|3.80%	&lt;br /&gt;
|16.64%	&lt;br /&gt;
|27.73%	&lt;br /&gt;
|2.98%&lt;br /&gt;
|-&lt;br /&gt;
!40+&lt;br /&gt;
|0.04%	&lt;br /&gt;
|0.09%	&lt;br /&gt;
|0.49%	&lt;br /&gt;
|5.25%	&lt;br /&gt;
|12.05%	&lt;br /&gt;
|1.42%&lt;br /&gt;
|-&lt;br /&gt;
!45+&lt;br /&gt;
|0.02%	&lt;br /&gt;
|0.04%	&lt;br /&gt;
|0.14%	&lt;br /&gt;
|0.49%	&lt;br /&gt;
|2.73%	&lt;br /&gt;
|0.75%&lt;br /&gt;
|-&lt;br /&gt;
!50+&lt;br /&gt;
|0.01%	&lt;br /&gt;
|0.02%	&lt;br /&gt;
|0.07%	&lt;br /&gt;
|0.24%	&lt;br /&gt;
|0.72%	&lt;br /&gt;
|0.33%&lt;br /&gt;
|-&lt;br /&gt;
!55+&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.04%	&lt;br /&gt;
|0.08%	&lt;br /&gt;
|0.31%	&lt;br /&gt;
|0.17%&lt;br /&gt;
|-&lt;br /&gt;
!60+&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.02%	&lt;br /&gt;
|0.05%	&lt;br /&gt;
|0.19%	&lt;br /&gt;
|0.09%&lt;br /&gt;
|-&lt;br /&gt;
!65+&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%	&lt;br /&gt;
|0.03%	&lt;br /&gt;
|0.12%	&lt;br /&gt;
|0.06%&lt;br /&gt;
|-&lt;br /&gt;
!70+&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.02%	&lt;br /&gt;
|0.08%	&lt;br /&gt;
|0.05%&lt;br /&gt;
|-&lt;br /&gt;
!75+&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%	&lt;br /&gt;
|0.05%	&lt;br /&gt;
|0.04%&lt;br /&gt;
|-&lt;br /&gt;
!80+&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.03%	&lt;br /&gt;
|0.03%&lt;br /&gt;
|-&lt;br /&gt;
!85+&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.02%	&lt;br /&gt;
|0.02%&lt;br /&gt;
|-&lt;br /&gt;
!90&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%	&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt; Hit chance and Hit amount for Ultimate Rare Weapons&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is often in a player&#039;s interest to calculate the chance of a rare weapon dropping with a certain amount of Hit. Due to the nature of how attributes on a weapon are determined, there are two steps in calculating the precise Hit chances:&lt;br /&gt;
*The first step determines whether the weapon will drop with any Hit &#039;&#039;at all&#039;&#039;. The roll for Hit is &amp;lt;code&amp;gt;5%&amp;lt;/code&amp;gt; on Ultimate. With three attribute rolls the chance of the weapon dropping with Hit thus is &amp;lt;code&amp;gt;14.2625%&amp;lt;/code&amp;gt; (roughly 1/7, see [[Item_drops#Hit_chance|Hit chance]] for more detail).&lt;br /&gt;
*The second step determines the &#039;&#039;amount&#039;&#039; of hit, governed by the pattern attribute value table above. For rare weapons only pattern 5 is of relevance.&lt;br /&gt;
&lt;br /&gt;
The table below shows the combined cumulative chances of the first and second step. Note that for [[Sealed_items#Weapons|sealed weapons]] like {{Sword|rare|Lame d&#039;Argent}} only two attribute rolls are conducted upon drop. This decreases the chance of those weapons dropping with Hit to &amp;lt;code&amp;gt;9.75%&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+Hit chance of Ultimate Rare Weapons&lt;br /&gt;
!Hit %*&lt;br /&gt;
!Rare Weapons&lt;br /&gt;
!Sealed Weapons&lt;br /&gt;
|-&lt;br /&gt;
!15+&lt;br /&gt;
|1/7 (14.2625%)&lt;br /&gt;
|1/10.3 (9.75%)&lt;br /&gt;
|-&lt;br /&gt;
!20+&lt;br /&gt;
|1/9.9&lt;br /&gt;
|1/14.5&lt;br /&gt;
|-&lt;br /&gt;
!25+&lt;br /&gt;
|1/14.7&lt;br /&gt;
|1/21.5&lt;br /&gt;
|-&lt;br /&gt;
!30+&lt;br /&gt;
|1/24.5&lt;br /&gt;
|1/35.8&lt;br /&gt;
|-&lt;br /&gt;
!35+&lt;br /&gt;
|1/47.6&lt;br /&gt;
|1/69.6&lt;br /&gt;
|-&lt;br /&gt;
!40+&lt;br /&gt;
|1/115.3&lt;br /&gt;
|1/168.7&lt;br /&gt;
|-&lt;br /&gt;
!45+&lt;br /&gt;
|1/235.3&lt;br /&gt;
|1/344.2&lt;br /&gt;
|-&lt;br /&gt;
!50+&lt;br /&gt;
|1/493.8&lt;br /&gt;
|1/722.3&lt;br /&gt;
|-&lt;br /&gt;
!55+&lt;br /&gt;
|1/934.9&lt;br /&gt;
|1/1,367.5&lt;br /&gt;
|-&lt;br /&gt;
!60+&lt;br /&gt;
|1/2,124.7&lt;br /&gt;
|1/3,108&lt;br /&gt;
|-&lt;br /&gt;
!65+&lt;br /&gt;
|1/4,124.3&lt;br /&gt;
|1/6,033.2&lt;br /&gt;
|-&lt;br /&gt;
!70+&lt;br /&gt;
|1/7,790.4&lt;br /&gt;
|1/11,396&lt;br /&gt;
|-&lt;br /&gt;
!75+&lt;br /&gt;
|1/11,685.7&lt;br /&gt;
|1/17,094&lt;br /&gt;
|-&lt;br /&gt;
!80+&lt;br /&gt;
|1/14,022.8&lt;br /&gt;
|1/20,512.8&lt;br /&gt;
|-&lt;br /&gt;
!85+&lt;br /&gt;
|1/17,528.5&lt;br /&gt;
|1/25,641&lt;br /&gt;
|-&lt;br /&gt;
!90+&lt;br /&gt;
|1/23,371.3&lt;br /&gt;
|1/34,188&lt;br /&gt;
|-&lt;br /&gt;
!95+&lt;br /&gt;
|1/35,057&lt;br /&gt;
|1/51,282.1&lt;br /&gt;
|-&lt;br /&gt;
!100&lt;br /&gt;
|1/70,114&lt;br /&gt;
|1/102,564.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Note: This table assumes that the player adds 10% to all attributes when using the [[Tekker]] (e.g. a rare weapon which drops with 5% hit would be tekked to 15%, and so on).&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Challenge mode==&lt;br /&gt;
While playing [[Challenge|Challenge mode]], the game performs many of the same rolls as detailed in previous sections, but with a few significant changes:&lt;br /&gt;
# Section IDs are ignored;&lt;br /&gt;
# Higher weapon tiers (e.g. {{Sword|Saber}} vs. {{Sword|Brand}}) may appear earlier than in normal gameplay;&lt;br /&gt;
# Many of the various rates are &#039;&#039;significantly&#039;&#039; increased;&lt;br /&gt;
# The [[Tekker]] is not available, meaning:&lt;br /&gt;
#* Weapons with specials are dropped in identified states;&lt;br /&gt;
#* The maximum attribute value possible is now 100%;&lt;br /&gt;
# Patterns 4 and 5, while still present, are not utilized&lt;br /&gt;
&lt;br /&gt;
The tables below reflect these changes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | 1. Weapon type drop rates table:&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Weapon Type&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Sword|Sabers}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Sword|Swords}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Sword|Daggers}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Sword|Partisans}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Sword|Slicers}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Gun|Handguns}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Gun|Rifles}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Gun|Mechguns}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Gun|Shots}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Cane|Canes}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Cane|Rods}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Drop Rate&lt;br /&gt;
|13%&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|13%&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|13%&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Area&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; rowspan=&amp;quot;2&amp;quot; |Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space: nowrap&amp;quot; | Episode 1&lt;br /&gt;
!style=&amp;quot;white-space: nowrap&amp;quot; | Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | VR Temple Alpha&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Sword|Saber}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Gun|Handgun}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Cane|Cane}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | VR Temple Beta&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Sword|Dagger}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | VR Spaceship Alpha&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Sword|Sword}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Gun|Rifle}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Cane|Rod}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | VR Spaceship Beta&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Sword|Brand}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Gun|Autogun}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Cane|Stick}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | Jungle Area North&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Cane|Wand}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | Jungle Area East&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Sword|Knife}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Sword|Partisan}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Gun|Mechgun}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | Mountain Area&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Sword|Buster}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Sword|Gigush}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Gun|Lockgun}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Gun|Sniper}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Cane|Mace}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Cane|Pole}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Sword|Slicer}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Gun|Shot}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | Seabed Upper Levels&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{Cane|Baton}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|{{Sword|Pallasch}}&lt;br /&gt;
|{{Sword|Blade}}&lt;br /&gt;
|{{Sword|Halbert}}&lt;br /&gt;
|{{Gun|Railgun}}&lt;br /&gt;
|{{Gun|Assault}}&lt;br /&gt;
|{{Cane|Club}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | 2. Area tekked rates and special tiers table:&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area&lt;br /&gt;
!Tekked Chance&lt;br /&gt;
!Maximum Special Tier&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|18%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|22%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|28%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|29%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|39%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|30%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|31%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|31%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|31%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|31%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | 3. Area attribute rates table:&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Area&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Native}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{A.Beast}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Machine}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Dark}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Hit&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|No Attribute&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&amp;lt;br&amp;gt;Forest 2&lt;br /&gt;
|80%&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Cave 2&amp;lt;br&amp;gt;Cave 3&lt;br /&gt;
| -&lt;br /&gt;
|80%&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&amp;lt;br&amp;gt;Mine 2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|80%&lt;br /&gt;
| -&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&amp;lt;br&amp;gt;Ruins 2&amp;lt;br&amp;gt;Ruins 3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|80%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Alpha&amp;lt;br&amp;gt;VR Temple Beta&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
| -&lt;br /&gt;
|25%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Alpha&amp;lt;br&amp;gt;VR Spaceship Beta&lt;br /&gt;
|20%&lt;br /&gt;
|20%&lt;br /&gt;
|20%&lt;br /&gt;
|20%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area North&amp;lt;br&amp;gt;Jungle Area East&amp;lt;br&amp;gt;Mountain Area&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
| -&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|35%&lt;br /&gt;
| -&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper Levels&amp;lt;br&amp;gt;Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
| -&lt;br /&gt;
|20%&lt;br /&gt;
|20%&lt;br /&gt;
|35%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | 4. Area pattern selection table:&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|0 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|1 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|2 2 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|3 2 N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | 5. Pattern attribute values table:&lt;br /&gt;
!Percent&lt;br /&gt;
!Pattern 0&lt;br /&gt;
!Pattern 1&lt;br /&gt;
!Pattern 2&lt;br /&gt;
!Pattern 3&lt;br /&gt;
!Pattern 4&lt;br /&gt;
!Pattern 5&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|2%&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|1%&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|4%&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|6%&lt;br /&gt;
|1%&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
|8%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|4%&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|2%&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
|13%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
| -&lt;br /&gt;
|6%&lt;br /&gt;
|-&lt;br /&gt;
!35&lt;br /&gt;
|13%&lt;br /&gt;
|7%&lt;br /&gt;
|5%&lt;br /&gt;
|2%&lt;br /&gt;
| -&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
!40&lt;br /&gt;
|12%&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|8%&lt;br /&gt;
|-&lt;br /&gt;
!45&lt;br /&gt;
|11%&lt;br /&gt;
|10%&lt;br /&gt;
|9%&lt;br /&gt;
|5%&lt;br /&gt;
|2%&lt;br /&gt;
|9%&lt;br /&gt;
|-&lt;br /&gt;
!50&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|7%&lt;br /&gt;
|4%&lt;br /&gt;
|8%&lt;br /&gt;
|-&lt;br /&gt;
!55&lt;br /&gt;
|7%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|9%&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
!60&lt;br /&gt;
|5%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|8%&lt;br /&gt;
|6%&lt;br /&gt;
|-&lt;br /&gt;
!65&lt;br /&gt;
| -&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|12%&lt;br /&gt;
|9%&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
!70&lt;br /&gt;
| -&lt;br /&gt;
|7%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|8%&lt;br /&gt;
|-&lt;br /&gt;
!75&lt;br /&gt;
| -&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|10%&lt;br /&gt;
|11%&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
!80&lt;br /&gt;
| -&lt;br /&gt;
|3%&lt;br /&gt;
|6%&lt;br /&gt;
|9%&lt;br /&gt;
|12%&lt;br /&gt;
|6%&lt;br /&gt;
|-&lt;br /&gt;
!85&lt;br /&gt;
| -&lt;br /&gt;
|3%&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|11%&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
!90&lt;br /&gt;
| -&lt;br /&gt;
|2%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|-&lt;br /&gt;
!95&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|3%&lt;br /&gt;
|5%&lt;br /&gt;
|9%&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!100&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|4%&lt;br /&gt;
|8%&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:DAR&amp;diff=40292</id>
		<title>Template:DAR</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:DAR&amp;diff=40292"/>
		<updated>2026-01-20T04:38:43Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch:{{{2}}}&lt;br /&gt;
| Normal&lt;br /&gt;
| N =&lt;br /&gt;
{{#switch:{{{1}}}&lt;br /&gt;
| Hildebear (E1) = 80&lt;br /&gt;
| Hildeblue (E1) = 100&lt;br /&gt;
| Mothmant (E1) = 25&lt;br /&gt;
| Rag Rappy (E1)&lt;br /&gt;
| Al Rappy = 100&lt;br /&gt;
| Savage Wolf (E1) = 30&lt;br /&gt;
| Barbarous Wolf (E1) = 45&lt;br /&gt;
| Booma = 28&lt;br /&gt;
| Gobooma = 32&lt;br /&gt;
| Gigobooma = 35&lt;br /&gt;
| Item box (Forest 1) = 100&lt;br /&gt;
| Item box (Forest 2) = 100&lt;br /&gt;
| Grass Assassin (E1) = 50&lt;br /&gt;
| Poison Lily (E1) = 25&lt;br /&gt;
| Nar Lily (E1) = 100&lt;br /&gt;
| Nano Dragon = 50&lt;br /&gt;
| Evil Shark = 28&lt;br /&gt;
| Pal Shark = 32&lt;br /&gt;
| Guil Shark = 15&lt;br /&gt;
| Pofuilly Slime = 27&lt;br /&gt;
| Pouilly Slime = 100&lt;br /&gt;
| Pan Arms (E1) = 90&lt;br /&gt;
| Migium (E1) &lt;br /&gt;
| Hidoom (E1) = 40&lt;br /&gt;
| Dubchic (E1) = 28&lt;br /&gt;
| Garanz (E1) = 80&lt;br /&gt;
| Sinow Beat = 55&lt;br /&gt;
| Sinow Gold = 50&lt;br /&gt;
| Canadine&lt;br /&gt;
| Canadine (Ring)&lt;br /&gt;
| Canane = 33&lt;br /&gt;
| Delsaber (E1) = 40&lt;br /&gt;
| Chaos Sorcerer (E1) = 30&lt;br /&gt;
| Dark Gunner&lt;br /&gt;
| Death Gunner = 40&lt;br /&gt;
| Chaos Bringer = 85&lt;br /&gt;
| Dark Belra (E1) = 40&lt;br /&gt;
| Claw = 28&lt;br /&gt;
| Bulk = 30&lt;br /&gt;
| Bulclaw = 40&lt;br /&gt;
| Dimenian (E1) = 28&lt;br /&gt;
| La Dimenian (E1) = 31&lt;br /&gt;
| So Dimenian (E1) = 33&lt;br /&gt;
| Dragon&lt;br /&gt;
| De Rol Le&lt;br /&gt;
| Vol Opt&lt;br /&gt;
| Dark Falz&lt;br /&gt;
| Dark Falz (Form 2)&lt;br /&gt;
| Dark Falz (Form 3) = 100&lt;br /&gt;
| Gillchic (E1) = 28&lt;br /&gt;
| Hildebear (E2) = 80&lt;br /&gt;
| Hildeblue (E2) = 100&lt;br /&gt;
| Mothmant (E2) = 20&lt;br /&gt;
| Rag Rappy (E2) = 100&lt;br /&gt;
| Savage Wolf (E2)&lt;br /&gt;
| Barbarous Wolf (E2) = 30&lt;br /&gt;
| Grass Assassin (E2) = 40&lt;br /&gt;
| Poison Lily (E2) = 30&lt;br /&gt;
| Nar Lily (E2) = 100&lt;br /&gt;
| Pan Arms (E2) = 50&lt;br /&gt;
| Migium (E2)&lt;br /&gt;
| Hidoom (E2) = 45&lt;br /&gt;
| Dubchic (E2) = 30&lt;br /&gt;
| Garanz (E2) = 50&lt;br /&gt;
| Delsaber (E2)&lt;br /&gt;
| Chaos Sorcerer (E2) = 25&lt;br /&gt;
| Dark Belra (E2) = 35&lt;br /&gt;
| Dimenian (E2) = 30&lt;br /&gt;
| La Dimenian (E2) = 31&lt;br /&gt;
| So Dimenian (E2)&lt;br /&gt;
| Gillchic (E2) = 30&lt;br /&gt;
| Love Rappy = 100&lt;br /&gt;
| Merillia = 30&lt;br /&gt;
| Meriltas = 35&lt;br /&gt;
| Gee = 30&lt;br /&gt;
| Gi Gue&lt;br /&gt;
| Mericarol&lt;br /&gt;
| Merikle&lt;br /&gt;
| Mericus = 80&lt;br /&gt;
| Ul Gibbon = 30&lt;br /&gt;
| Zol Gibbon = 35&lt;br /&gt;
| Gibbles = 80&lt;br /&gt;
| Sinow Berill = 40&lt;br /&gt;
| Sinow Spigell = 45&lt;br /&gt;
| Dolmolm = 30&lt;br /&gt;
| Dolmdarl = 35&lt;br /&gt;
| Morfos = 40&lt;br /&gt;
| Recobox = 35&lt;br /&gt;
| Recon = 10&lt;br /&gt;
| Sinow Zoa = 30&lt;br /&gt;
| Sinow Zele = 35&lt;br /&gt;
| Deldepth = 40&lt;br /&gt;
| Delbiter = 80&lt;br /&gt;
| Barba Ray&lt;br /&gt;
| Gol Dragon&lt;br /&gt;
| Gal Gryphon&lt;br /&gt;
| Olga Flow&lt;br /&gt;
| Olga Flow (Form 2)&lt;br /&gt;
| St Rappy&lt;br /&gt;
| Hallo Rappy&lt;br /&gt;
| Egg Rappy = 100&lt;br /&gt;
| Ill Gill = 40&lt;br /&gt;
| Del Lily = 35&lt;br /&gt;
| Epsilon = 30&lt;br /&gt;
| Astark = 80&lt;br /&gt;
| Yowie (Crater)&lt;br /&gt;
| Yowie (Desert)&lt;br /&gt;
| Yowie = 45&lt;br /&gt;
| Satellite Lizard (Crater)&lt;br /&gt;
| Satellite Lizard (Desert)&lt;br /&gt;
| Satellite Lizard = 30&lt;br /&gt;
| Merissa A = 27&lt;br /&gt;
| Merissa AA = 100&lt;br /&gt;
| Girtablulu&lt;br /&gt;
| Zu (Crater)&lt;br /&gt;
| Zu (Desert)&lt;br /&gt;
| Zu = 80&lt;br /&gt;
| Pazuzu (Crater)&lt;br /&gt;
| Pazuzu (Desert)&lt;br /&gt;
| Pazuzu = 100&lt;br /&gt;
| Boota = 28&lt;br /&gt;
| Ze Boota = 32&lt;br /&gt;
| Ba Boota = 35&lt;br /&gt;
| Dorphon = 80&lt;br /&gt;
| Dorphon Eclair = 100&lt;br /&gt;
| Goran = 28&lt;br /&gt;
| Goran Detonator = 33&lt;br /&gt;
| Pyro Goran = 31&lt;br /&gt;
| Sand Rappy (Crater)&lt;br /&gt;
| Sand Rappy (Desert)&lt;br /&gt;
| Sand Rappy&lt;br /&gt;
| Del Rappy (Crater)&lt;br /&gt;
| Del Rappy (Desert)&lt;br /&gt;
| Del Rappy&lt;br /&gt;
| Saint-Milion&lt;br /&gt;
| Saint-Milion (Phase 2)&lt;br /&gt;
| Shambertin&lt;br /&gt;
| Shambertin (Phase 2)&lt;br /&gt;
| Kondrieu &lt;br /&gt;
| Kondrieu (Phase 2) = 100&lt;br /&gt;
| 0&lt;br /&gt;
}}&lt;br /&gt;
| Hard&lt;br /&gt;
| H =&lt;br /&gt;
{{#switch:{{{1}}}&lt;br /&gt;
| Hildebear (E1) = 80&lt;br /&gt;
| Hildeblue (E1) = 100&lt;br /&gt;
| Mothmant (E1) = 25&lt;br /&gt;
| Rag Rappy (E1)&lt;br /&gt;
| Al Rappy = 100&lt;br /&gt;
| Savage Wolf (E1) = 30&lt;br /&gt;
| Barbarous Wolf (E1) = 45&lt;br /&gt;
| Booma = 28&lt;br /&gt;
| Gobooma = 32&lt;br /&gt;
| Gigobooma = 35&lt;br /&gt;
| Grass Assassin (E1) = 50&lt;br /&gt;
| Poison Lily (E1) = 25&lt;br /&gt;
| Nar Lily (E1) = 100&lt;br /&gt;
| Nano Dragon = 50&lt;br /&gt;
| Evil Shark = 28&lt;br /&gt;
| Pal Shark = 32&lt;br /&gt;
| Guil Shark = 15&lt;br /&gt;
| Pofuilly Slime = 27&lt;br /&gt;
| Pouilly Slime = 100&lt;br /&gt;
| Pan Arms (E1) = 90&lt;br /&gt;
| Migium (E1) &lt;br /&gt;
| Hidoom (E1) = 40&lt;br /&gt;
| Dubchic (E1) = 28&lt;br /&gt;
| Garanz (E1) = 80&lt;br /&gt;
| Sinow Beat&lt;br /&gt;
| Sinow Gold = 50&lt;br /&gt;
| Canadine&lt;br /&gt;
| Canadine (Ring)&lt;br /&gt;
| Canane = 31&lt;br /&gt;
| Delsaber (E1) = 35&lt;br /&gt;
| Chaos Sorcerer (E1) = 40&lt;br /&gt;
| Dark Gunner&lt;br /&gt;
| Death Gunner = 30&lt;br /&gt;
| Chaos Bringer = 85&lt;br /&gt;
| Dark Belra (E1) = 40&lt;br /&gt;
| Claw = 28&lt;br /&gt;
| Bulk = 30&lt;br /&gt;
| Bulclaw = 40&lt;br /&gt;
| Dimenian (E1) = 28&lt;br /&gt;
| La Dimenian (E1) = 31&lt;br /&gt;
| So Dimenian (E1) = 33&lt;br /&gt;
| Dragon&lt;br /&gt;
| De Rol Le&lt;br /&gt;
| Vol Opt&lt;br /&gt;
| Dark Falz&lt;br /&gt;
| Dark Falz (Form 2)&lt;br /&gt;
| Dark Falz (Form 3) = 100&lt;br /&gt;
| Gillchic (E1) = 28&lt;br /&gt;
| Hildebear (E2) = 80&lt;br /&gt;
| Hildeblue (E2) = 100&lt;br /&gt;
| Mothmant (E2) = 20&lt;br /&gt;
| Rag Rappy (E2) = 100&lt;br /&gt;
| Savage Wolf (E2)&lt;br /&gt;
| Barbarous Wolf (E2) = 30&lt;br /&gt;
| Grass Assassin (E2) = 40&lt;br /&gt;
| Poison Lily (E2) = 30&lt;br /&gt;
| Nar Lily (E2) = 100&lt;br /&gt;
| Pan Arms (E2) = 50&lt;br /&gt;
| Migium (E2)&lt;br /&gt;
| Hidoom (E2) = 45&lt;br /&gt;
| Dubchic (E2) = 30&lt;br /&gt;
| Garanz (E2) = 50&lt;br /&gt;
| Delsaber (E2)&lt;br /&gt;
| Chaos Sorcerer (E2) = 25&lt;br /&gt;
| Dark Belra (E2) = 35&lt;br /&gt;
| Dimenian (E2) = 30&lt;br /&gt;
| La Dimenian (E2) = 31&lt;br /&gt;
| So Dimenian (E2)&lt;br /&gt;
| Gillchic (E2) = 30&lt;br /&gt;
| Love Rappy = 100&lt;br /&gt;
| Merillia = 30&lt;br /&gt;
| Meriltas = 35&lt;br /&gt;
| Gee = 30&lt;br /&gt;
| Gi Gue&lt;br /&gt;
| Mericarol&lt;br /&gt;
| Merikle&lt;br /&gt;
| Mericus = 80&lt;br /&gt;
| Ul Gibbon = 30&lt;br /&gt;
| Zol Gibbon = 35&lt;br /&gt;
| Gibbles = 80&lt;br /&gt;
| Sinow Berill = 40&lt;br /&gt;
| Sinow Spigell = 45&lt;br /&gt;
| Dolmolm = 30&lt;br /&gt;
| Dolmdarl = 35&lt;br /&gt;
| Morfos = 40&lt;br /&gt;
| Recobox = 35&lt;br /&gt;
| Recon = 10&lt;br /&gt;
| Sinow Zoa = 30&lt;br /&gt;
| Sinow Zele = 35&lt;br /&gt;
| Deldepth = 40&lt;br /&gt;
| Delbiter = 80&lt;br /&gt;
| Barba Ray&lt;br /&gt;
| Gol Dragon&lt;br /&gt;
| Gal Gryphon&lt;br /&gt;
| Olga Flow&lt;br /&gt;
| Olga Flow (Form 2)&lt;br /&gt;
| St Rappy&lt;br /&gt;
| Hallo Rappy&lt;br /&gt;
| Egg Rappy = 100&lt;br /&gt;
| Ill Gill = 40&lt;br /&gt;
| Del Lily = 35&lt;br /&gt;
| Epsilon = 30&lt;br /&gt;
| Astark = 80&lt;br /&gt;
| Yowie (Crater)&lt;br /&gt;
| Yowie (Desert)&lt;br /&gt;
| Yowie = 45&lt;br /&gt;
| Satellite Lizard (Crater)&lt;br /&gt;
| Satellite Lizard (Desert)&lt;br /&gt;
| Satellite Lizard = 30&lt;br /&gt;
| Merissa A = 27&lt;br /&gt;
| Merissa AA = 100&lt;br /&gt;
| Girtablulu&lt;br /&gt;
| Zu (Crater)&lt;br /&gt;
| Zu (Desert)&lt;br /&gt;
| Zu = 80&lt;br /&gt;
| Pazuzu (Crater)&lt;br /&gt;
| Pazuzu (Desert)&lt;br /&gt;
| Pazuzu = 100&lt;br /&gt;
| Boota = 28&lt;br /&gt;
| Ze Boota = 32&lt;br /&gt;
| Ba Boota = 35&lt;br /&gt;
| Dorphon = 80&lt;br /&gt;
| Dorphon Eclair = 100&lt;br /&gt;
| Goran = 28&lt;br /&gt;
| Goran Detonator = 33&lt;br /&gt;
| Pyro Goran = 31&lt;br /&gt;
| Sand Rappy (Crater)&lt;br /&gt;
| Sand Rappy (Desert)&lt;br /&gt;
| Sand Rappy&lt;br /&gt;
| Del Rappy (Crater)&lt;br /&gt;
| Del Rappy (Desert)&lt;br /&gt;
| Del Rappy&lt;br /&gt;
| Saint-Milion&lt;br /&gt;
| Saint-Milion (Phase 2)&lt;br /&gt;
| Shambertin&lt;br /&gt;
| Shambertin (Phase 2)&lt;br /&gt;
| Kondrieu &lt;br /&gt;
| Kondrieu (Phase 2) = 100&lt;br /&gt;
| 0&lt;br /&gt;
}}&lt;br /&gt;
| Very Hard&lt;br /&gt;
| VH =&lt;br /&gt;
{{#switch:{{{1}}}&lt;br /&gt;
| Hildebear (E1) = 85&lt;br /&gt;
| Hildeblue (E1) = 100&lt;br /&gt;
| Mothmant (E1) = 25&lt;br /&gt;
| Rag Rappy (E1)&lt;br /&gt;
| Al Rappy = 100&lt;br /&gt;
| Savage Wolf (E1) = 30&lt;br /&gt;
| Barbarous Wolf (E1) = 45&lt;br /&gt;
| Booma = 30&lt;br /&gt;
| Gobooma = 38&lt;br /&gt;
| Gigobooma = 35&lt;br /&gt;
| Grass Assassin (E1) = 55&lt;br /&gt;
| Poison Lily (E1) = 25&lt;br /&gt;
| Nar Lily (E1) = 100&lt;br /&gt;
| Nano Dragon = 55&lt;br /&gt;
| Evil Shark = 30&lt;br /&gt;
| Pal Shark = 35&lt;br /&gt;
| Guil Shark = 15&lt;br /&gt;
| Pofuilly Slime = 27&lt;br /&gt;
| Pouilly Slime = 100&lt;br /&gt;
| Pan Arms (E1) = 90&lt;br /&gt;
| Migium (E1) &lt;br /&gt;
| Hidoom (E1) = 45&lt;br /&gt;
| Dubchic (E1) = 30&lt;br /&gt;
| Garanz (E1) = 85&lt;br /&gt;
| Sinow Beat = 60&lt;br /&gt;
| Sinow Gold = 55&lt;br /&gt;
| Canadine&lt;br /&gt;
| Canadine (Ring)&lt;br /&gt;
| Canane = 35&lt;br /&gt;
| Delsaber (E1) = 45&lt;br /&gt;
| Chaos Sorcerer (E1) = 35&lt;br /&gt;
| Dark Gunner&lt;br /&gt;
| Death Gunner = 45&lt;br /&gt;
| Chaos Bringer = 88&lt;br /&gt;
| Dark Belra (E1) = 45&lt;br /&gt;
| Claw = 30&lt;br /&gt;
| Bulk = 35&lt;br /&gt;
| Bulclaw = 45&lt;br /&gt;
| Dimenian (E1) = 30&lt;br /&gt;
| La Dimenian (E1) = 35&lt;br /&gt;
| So Dimenian (E1) = 35&lt;br /&gt;
| Dragon&lt;br /&gt;
| De Rol Le&lt;br /&gt;
| Vol Opt&lt;br /&gt;
| Dark Falz&lt;br /&gt;
| Dark Falz (Form 2)&lt;br /&gt;
| Dark Falz (Form 3) = 100&lt;br /&gt;
| Gillchic (E1) = 30&lt;br /&gt;
| Hildebear (E2) = 80&lt;br /&gt;
| Hildeblue (E2) = 100&lt;br /&gt;
| Mothmant (E2) = 20&lt;br /&gt;
| Rag Rappy (E2) = 100&lt;br /&gt;
| Savage Wolf (E2)&lt;br /&gt;
| Barbarous Wolf (E2) = 30&lt;br /&gt;
| Grass Assassin (E2) = 40&lt;br /&gt;
| Poison Lily (E2) = 30&lt;br /&gt;
| Nar Lily (E2) = 100&lt;br /&gt;
| Pan Arms (E2) = 50&lt;br /&gt;
| Migium (E2)&lt;br /&gt;
| Hidoom (E2) = 45&lt;br /&gt;
| Dubchic (E2) = 30&lt;br /&gt;
| Garanz (E2) = 50&lt;br /&gt;
| Delsaber (E2)&lt;br /&gt;
| Chaos Sorcerer (E2) = 25&lt;br /&gt;
| Dark Belra (E2) = 35&lt;br /&gt;
| Dimenian (E2) = 30&lt;br /&gt;
| La Dimenian (E2) = 31&lt;br /&gt;
| So Dimenian (E2)&lt;br /&gt;
| Gillchic (E2) = 30&lt;br /&gt;
| Love Rappy = 100&lt;br /&gt;
| Merillia = 30&lt;br /&gt;
| Meriltas = 35&lt;br /&gt;
| Gee = 30&lt;br /&gt;
| Gi Gue&lt;br /&gt;
| Mericarol&lt;br /&gt;
| Merikle&lt;br /&gt;
| Mericus = 80&lt;br /&gt;
| Ul Gibbon = 30&lt;br /&gt;
| Zol Gibbon = 35&lt;br /&gt;
| Gibbles = 80&lt;br /&gt;
| Sinow Berill = 40&lt;br /&gt;
| Sinow Spigell = 45&lt;br /&gt;
| Dolmolm = 30&lt;br /&gt;
| Dolmdarl = 35&lt;br /&gt;
| Morfos = 40&lt;br /&gt;
| Recobox = 35&lt;br /&gt;
| Recon = 10&lt;br /&gt;
| Sinow Zoa = 30&lt;br /&gt;
| Sinow Zele = 35&lt;br /&gt;
| Deldepth = 40&lt;br /&gt;
| Delbiter = 80&lt;br /&gt;
| Barba Ray&lt;br /&gt;
| Gol Dragon&lt;br /&gt;
| Gal Gryphon&lt;br /&gt;
| Olga Flow&lt;br /&gt;
| Olga Flow (Form 2)&lt;br /&gt;
| St Rappy&lt;br /&gt;
| Hallo Rappy&lt;br /&gt;
| Egg Rappy = 100&lt;br /&gt;
| Ill Gill = 40&lt;br /&gt;
| Del Lily = 35&lt;br /&gt;
| Epsilon = 30&lt;br /&gt;
| Astark = 85&lt;br /&gt;
| Yowie (Crater)&lt;br /&gt;
| Yowie (Desert)&lt;br /&gt;
| Yowie = 45&lt;br /&gt;
| Satellite Lizard (Crater)&lt;br /&gt;
| Satellite Lizard (Desert)&lt;br /&gt;
| Satellite Lizard = 30&lt;br /&gt;
| Merissa A = 27&lt;br /&gt;
| Merissa AA = 100&lt;br /&gt;
| Girtablulu&lt;br /&gt;
| Zu (Crater)&lt;br /&gt;
| Zu (Desert)&lt;br /&gt;
| Zu = 80&lt;br /&gt;
| Pazuzu (Crater)&lt;br /&gt;
| Pazuzu (Desert)&lt;br /&gt;
| Pazuzu = 100&lt;br /&gt;
| Boota = 30&lt;br /&gt;
| Ze Boota = 38&lt;br /&gt;
| Ba Boota = 35&lt;br /&gt;
| Dorphon = 80&lt;br /&gt;
| Dorphon Eclair = 100&lt;br /&gt;
| Goran = 30&lt;br /&gt;
| Goran Detonator = 35&lt;br /&gt;
| Pyro Goran = 35&lt;br /&gt;
| Sand Rappy (Crater)&lt;br /&gt;
| Sand Rappy (Desert)&lt;br /&gt;
| Sand Rappy&lt;br /&gt;
| Del Rappy (Crater)&lt;br /&gt;
| Del Rappy (Desert)&lt;br /&gt;
| Del Rappy&lt;br /&gt;
| Saint-Milion&lt;br /&gt;
| Saint-Milion (Phase 2)&lt;br /&gt;
| Shambertin&lt;br /&gt;
| Shambertin (Phase 2)&lt;br /&gt;
| Kondrieu &lt;br /&gt;
| Kondrieu (Phase 2) = 100&lt;br /&gt;
| 0&lt;br /&gt;
}}&lt;br /&gt;
| Ultimate&lt;br /&gt;
| U =&lt;br /&gt;
{{#switch:{{{1}}}&lt;br /&gt;
| Hildelt (E1)&lt;br /&gt;
| Hildebear (E1) = 85&lt;br /&gt;
| Hildetorr (E1)&lt;br /&gt;
| Hildeblue (E1) = 100&lt;br /&gt;
| Mothvert (E1)&lt;br /&gt;
| Mothmant (E1) = 25&lt;br /&gt;
| El Rappy (E1)&lt;br /&gt;
| Rag Rappy (E1)&lt;br /&gt;
| Pal Rappy&lt;br /&gt;
| Al Rappy = 100&lt;br /&gt;
| Gulgus (E1)&lt;br /&gt;
| Savage Wolf (E1) = 30&lt;br /&gt;
| Gulgus-gue (E1)&lt;br /&gt;
| Barbarous Wolf (E1) = 45&lt;br /&gt;
| Bartle&lt;br /&gt;
| Booma = 30&lt;br /&gt;
| Barble&lt;br /&gt;
| Gobooma = 38&lt;br /&gt;
| Tollaw&lt;br /&gt;
| Gigobooma = 35&lt;br /&gt;
| Crimson Assassin (E1)&lt;br /&gt;
| Grass Assassin (E1) = 55&lt;br /&gt;
| Ob Lily (E1)&lt;br /&gt;
| Poison Lily (E1) = 25&lt;br /&gt;
| Mil Lily (E1)&lt;br /&gt;
| Nar Lily (E1) = 100&lt;br /&gt;
| Nano Dragon = 55&lt;br /&gt;
| Vulmer&lt;br /&gt;
| Evil Shark = 30&lt;br /&gt;
| Govulmer&lt;br /&gt;
| Pal Shark = 35&lt;br /&gt;
| Melqueek&lt;br /&gt;
| Guil Shark = 15&lt;br /&gt;
| Pofuilly Slime = 27&lt;br /&gt;
| Pouilly Slime = 100&lt;br /&gt;
| Pan Arms (E1) = 90&lt;br /&gt;
| Migium (E1) &lt;br /&gt;
| Hidoom (E1) = 45&lt;br /&gt;
| Dubchich (E1)&lt;br /&gt;
| Dubchic (E1) = 30&lt;br /&gt;
| Baranz (E1)&lt;br /&gt;
| Garanz (E1) = 85&lt;br /&gt;
| Sinow Blue&lt;br /&gt;
| Sinow Beat = 60&lt;br /&gt;
| Sinow Red&lt;br /&gt;
| Sinow Gold = 55&lt;br /&gt;
| Canabin&lt;br /&gt;
| Canabin (Ring)&lt;br /&gt;
| Canadine&lt;br /&gt;
| Canadine (Ring)&lt;br /&gt;
| Canune&lt;br /&gt;
| Canane = 35&lt;br /&gt;
| Delsaber (E1) = 45&lt;br /&gt;
| Gran Sorcerer (E1)&lt;br /&gt;
| Chaos Sorcerer (E1) = 35&lt;br /&gt;
| Dark Gunner&lt;br /&gt;
| Death Gunner = 45&lt;br /&gt;
| Dark Bringer&lt;br /&gt;
| Chaos Bringer = 88&lt;br /&gt;
| Indi Belra (E1)&lt;br /&gt;
| Dark Belra (E1) = 45&lt;br /&gt;
| Claw = 30&lt;br /&gt;
| Bulk = 35&lt;br /&gt;
| Bulclaw = 45&lt;br /&gt;
| Arlan (E1)&lt;br /&gt;
| Dimenian (E1) = 30&lt;br /&gt;
| Merlan (E1)&lt;br /&gt;
| La Dimenian (E1) = 35&lt;br /&gt;
| Del-D (E1)&lt;br /&gt;
| So Dimenian (E1) = 35&lt;br /&gt;
| Sil Dragon&lt;br /&gt;
| Dragon&lt;br /&gt;
| Dal Ra Lie&lt;br /&gt;
| De Rol Le&lt;br /&gt;
| Vol Opt ver. 2&lt;br /&gt;
| Vol Opt&lt;br /&gt;
| Dark Falz&lt;br /&gt;
| Dark Falz (Form 2)&lt;br /&gt;
| Dark Falz (Form 3) = 100&lt;br /&gt;
| Gillchich (E1)&lt;br /&gt;
| Gillchic (E1) = 30&lt;br /&gt;
| Hildelt (E2)&lt;br /&gt;
| Hildebear (E2) = 80&lt;br /&gt;
| Hildetorr (E2)&lt;br /&gt;
| Hildeblue (E2) = 100&lt;br /&gt;
| Mothvert (E2)&lt;br /&gt;
| Mothmant (E2) = 20&lt;br /&gt;
| El Rappy (E2)&lt;br /&gt;
| Rag Rappy (E2) = 100&lt;br /&gt;
| Gulgus (E2)&lt;br /&gt;
| Savage Wolf (E2)&lt;br /&gt;
| Gulgus-gue (E2)&lt;br /&gt;
| Barbarous Wolf (E2) = 30&lt;br /&gt;
| Crimson Assassin (E2)&lt;br /&gt;
| Grass Assassin (E2) = 40&lt;br /&gt;
| Ob Lily (E2)&lt;br /&gt;
| Poison Lily (E2) = 30&lt;br /&gt;
| Mil Lily (E2)&lt;br /&gt;
| Nar Lily (E2) = 100&lt;br /&gt;
| Pan Arms (E2) = 50&lt;br /&gt;
| Migium (E2)&lt;br /&gt;
| Hidoom (E2) = 45&lt;br /&gt;
| Dubchich (E2)&lt;br /&gt;
| Dubchic (E2) = 30&lt;br /&gt;
| Baranz (E2)&lt;br /&gt;
| Garanz (E2) = 50&lt;br /&gt;
| Delsaber (E2)&lt;br /&gt;
| Gran Sorcerer (E2)&lt;br /&gt;
| Chaos Sorcerer (E2) = 25&lt;br /&gt;
| Indi Belra (E2)&lt;br /&gt;
| Dark Belra (E2) = 35&lt;br /&gt;
| Arlan (E2)&lt;br /&gt;
| Dimenian (E2) = 30&lt;br /&gt;
| Merlan (E2)&lt;br /&gt;
| La Dimenian (E2) = 31&lt;br /&gt;
| Del-D (E2)&lt;br /&gt;
| So Dimenian (E2)&lt;br /&gt;
| Gillchich (E2)&lt;br /&gt;
| Gillchic (E2) = 30&lt;br /&gt;
| Love Rappy = 100&lt;br /&gt;
| Merillia = 30&lt;br /&gt;
| Meriltas = 35&lt;br /&gt;
| Gee = 30&lt;br /&gt;
| Gi Gue&lt;br /&gt;
| Mericarol&lt;br /&gt;
| Merikle&lt;br /&gt;
| Mericus = 80&lt;br /&gt;
| Ul Gibbon = 30&lt;br /&gt;
| Zol Gibbon = 35&lt;br /&gt;
| Gibbles = 80&lt;br /&gt;
| Sinow Berill = 40&lt;br /&gt;
| Sinow Spigell = 45&lt;br /&gt;
| Dolmolm = 30&lt;br /&gt;
| Dolmdarl = 35&lt;br /&gt;
| Morfos = 40&lt;br /&gt;
| Recobox = 35&lt;br /&gt;
| Recon = 10&lt;br /&gt;
| Sinow Zoa = 30&lt;br /&gt;
| Sinow Zele = 35&lt;br /&gt;
| Deldepth = 40&lt;br /&gt;
| Delbiter = 80&lt;br /&gt;
| Barba Ray&lt;br /&gt;
| Gol Dragon&lt;br /&gt;
| Gal Gryphon&lt;br /&gt;
| Olga Flow&lt;br /&gt;
| Olga Flow (Form 2)&lt;br /&gt;
| St Rappy&lt;br /&gt;
| Hallo Rappy&lt;br /&gt;
| Egg Rappy = 100&lt;br /&gt;
| Ill Gill = 40&lt;br /&gt;
| Del Lily = 35&lt;br /&gt;
| Epsilon = 30&lt;br /&gt;
| Astark = 85&lt;br /&gt;
| Yowie (Crater)&lt;br /&gt;
| Yowie (Desert)&lt;br /&gt;
| Yowie = 45&lt;br /&gt;
| Satellite Lizard (Crater)&lt;br /&gt;
| Satellite Lizard (Desert)&lt;br /&gt;
| Satellite Lizard = 30&lt;br /&gt;
| Merissa A = 27&lt;br /&gt;
| Merissa AA = 100&lt;br /&gt;
| Girtablulu&lt;br /&gt;
| Zu (Crater)&lt;br /&gt;
| Zu (Desert)&lt;br /&gt;
| Zu = 80&lt;br /&gt;
| Pazuzu (Crater)&lt;br /&gt;
| Pazuzu (Desert)&lt;br /&gt;
| Pazuzu = 100&lt;br /&gt;
| Boota = 30&lt;br /&gt;
| Ze Boota = 38&lt;br /&gt;
| Ba Boota = 35&lt;br /&gt;
| Dorphon = 80&lt;br /&gt;
| Dorphon Eclair = 100&lt;br /&gt;
| Goran = 30&lt;br /&gt;
| Goran Detonator = 35&lt;br /&gt;
| Pyro Goran = 35&lt;br /&gt;
| Sand Rappy (Crater)&lt;br /&gt;
| Sand Rappy (Desert)&lt;br /&gt;
| Sand Rappy&lt;br /&gt;
| Del Rappy (Crater)&lt;br /&gt;
| Del Rappy (Desert)&lt;br /&gt;
| Del Rappy&lt;br /&gt;
| Saint-Milion (Phase 2)&lt;br /&gt;
| Saint-Milion&lt;br /&gt;
| Shambertin (Phase 2)&lt;br /&gt;
| Shambertin&lt;br /&gt;
| Kondrieu (Phase 2)&lt;br /&gt;
| Kondrieu = 100&lt;br /&gt;
| 0&lt;br /&gt;
}}&lt;br /&gt;
| 0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=40283</id>
		<title>Template:RagolBoostRoadTracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:RagolBoostRoadTracker&amp;diff=40283"/>
		<updated>2026-01-18T00:01:29Z</updated>

		<summary type="html">&lt;p&gt;Lilyzavoqth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RagolBoostRoadTrackerTable&lt;br /&gt;
|forest=&lt;br /&gt;
&amp;lt;!--MU1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR1--&amp;gt;1&lt;br /&gt;
&amp;lt;!--LHS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SA1--&amp;gt;0&lt;br /&gt;
|cave=&lt;br /&gt;
&amp;lt;!--MU2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LIS--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO2--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SA2--&amp;gt;0&lt;br /&gt;
|mine=&lt;br /&gt;
&amp;lt;!--MU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR3--&amp;gt;2&lt;br /&gt;
|ruins=&lt;br /&gt;
&amp;lt;!--MU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--EN4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SR4--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LHP--&amp;gt;0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|temple=&lt;br /&gt;
&amp;lt;!--SU5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LSR--&amp;gt;0&lt;br /&gt;
&amp;lt;!--AO3--&amp;gt;2&lt;br /&gt;
|spaceship=&lt;br /&gt;
&amp;lt;!--SU6--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--LBA--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO4--&amp;gt;2&lt;br /&gt;
|cca=&lt;br /&gt;
&amp;lt;!--PW1--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU7--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--AO5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--TET--&amp;gt;0&lt;br /&gt;
|seabed=&lt;br /&gt;
&amp;lt;!--PW3--&amp;gt;0&lt;br /&gt;
&amp;lt;!--SU8--&amp;gt;0&lt;br /&gt;
&amp;lt;!--PS5--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LDR--&amp;gt;1&lt;br /&gt;
&amp;lt;!--TWT--&amp;gt;2&lt;br /&gt;
|tower=&lt;br /&gt;
&amp;lt;!--PS6--&amp;gt;0&lt;br /&gt;
&amp;lt;!--LCV--&amp;gt;0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|crater=&lt;br /&gt;
&amp;lt;!--WOL1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--NMU1--&amp;gt;2&lt;br /&gt;
&amp;lt;!--NMU2--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU10--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU11--&amp;gt;2&lt;br /&gt;
|desert=&lt;br /&gt;
&amp;lt;!--WOL3--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--WOL5--&amp;gt;1&lt;br /&gt;
&amp;lt;!--NMU4--&amp;gt;2&lt;br /&gt;
&amp;lt;!--NMU5--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU12--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU13--&amp;gt;2&lt;br /&gt;
&amp;lt;!--SU14--&amp;gt;2&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Orange = Current &amp;lt;br&amp;gt;&lt;br /&gt;
Dark Blue = Possible &amp;lt;br&amp;gt;&lt;br /&gt;
No Highlight = Not Possible&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
A 0 denotes that the quest is possible for the next RBR, a 1 that the quest is currently the RBR quest, and a 2 that the quest is not possible for the next RBR. When a quest with a 2 is selected as the RBR quest reset all other quets in that Episode to 0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lilyzavoqth</name></author>
	</entry>
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