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		<id>https://wiki.pioneer2.net/index.php?title=Weapon_drop_tables&amp;diff=34611</id>
		<title>Weapon drop tables</title>
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		<updated>2025-01-28T22:03:49Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Weapon type drop table */ Sundark&amp;#039;s viridia suffers from a-cane&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When [[Weapons|weapons]] drop in &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039;, many of the weapon&#039;s statistics, such as what [[Weapons#Weapon types|type]] of weapon it is, whether it has a [[Weapons#Special attacks|special]] or not, and its [[Weapon attributes|attribute percents]] are all determined by a series of rolls performed by the game against various tables, which are listed on this page. &lt;br /&gt;
&lt;br /&gt;
Rare weapons, which are all unique, will skip the first two of these tables when dropped (e.g. a {{Sword|rare|Dragon Slayer}} will always be a [[Swords|Sword]]-type weapon with the [[Burning]] [[Weapons#Special attacks|special]]).&lt;br /&gt;
&lt;br /&gt;
Weapons earned as a reward from [[Quests|quests]] or obtained from NPCs also do not follow the tables below, and will either come with predetermined attributes or follow a different system (e.g. {{Sword|rare|Orotiagito}} will always come without attributes, while a {{SpecialWeapon}} obtained from {{Quest link|Gallon&#039;s Shop}} in the [[Gallon&#039;s Shop#Lucky Roulette|lucky roulette]] may come with anywhere from 0-50 Hit %).&lt;br /&gt;
&lt;br /&gt;
==Weapon type drop table==&lt;br /&gt;
When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party&#039;s [[Section IDs|Section ID]]. The table below reflects this.&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; width:1200px;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot; | Section ID !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|Sabers}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|Swords}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|Daggers}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|Partisans}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|Slicers}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|Handguns}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|Rifles}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|Mechguns}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|Shots}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Cane|Canes}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Cane|Rods}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Cane|Wands}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Viridia}} || 13% || 6% || 7% || 10% || 1% || 13% || 6% || 6% || {{Note|+0.81% increased chance per Anguish level|&#039;&#039;&#039;11%&#039;&#039;&#039;}} || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Greenill}} || 13% || 1% || 10% || 6% || 6% || 13% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 4% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Skyly}} || 13% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 6% || 6% || 13% || 10% || 1% || 4% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Bluefull}} || 13% || 7% || 6% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 6% || 13% || 7% || 7% || 4% || 13% || 10% || 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Purplenum}} || 13% || 3% || 10% || 3% || 6% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 5% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Pinkal}} || 13% || 6% || 7% || 10% || 6% || 13% || 1% || 7% || 4% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Redria}} || {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 1% || 7% || 10% || 13% || 7% || 7% || 8% || {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Oran}} || 13% || 8% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 6% || 13% || 7% || 7% || 4% || 13% || 1% || 8%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Yellowboze}} || 13% || 7% || 7% || 7% || 7% || {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 7% || 5% || 13% || {{Note|+0.39% increased chance per Anguish level|&#039;&#039;&#039;7%&#039;&#039;&#039;}} || 7%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Whitill}} || 13% || 6% || 6% || 6% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 13% || 6% || 10% || 1% || 13% || 7% || 6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; width:1200px;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot; | !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Viridia}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Greenill}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Skyly}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Bluefull}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Purplenum}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Pinkal}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Redria}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Oran}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Yellowboze}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Whitill}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|Sabers}} || 13% || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|Swords}} || 6% || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|Daggers}} || 7% || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|Partisans}} || 10% || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|Slicers}} || 1% || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Gun|Handguns}} || 13% || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Gun|Rifles}} || 6% || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Gun|Mechguns}} || 6% || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Gun|Shots}} || {{Note|+0.81% increased chance per Anguish level|&#039;&#039;&#039;11%&#039;&#039;&#039;}} || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cane|Canes}} || 13% || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|Rods}}&lt;br /&gt;
|7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|Wands}}&lt;br /&gt;
|7%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Anguish]] increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note: all weapon types, with the exception of [[sabers]], [[handguns]] and [[canes]], only start appearing in later areas on Normal difficulty. The availability can be found on the individual [[Weapons#Weapon_types|weapon type pages]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Untekked and special rate table==&lt;br /&gt;
When common weapons drop, they have a chance to drop in an &#039;&#039;unidentified&#039;&#039; state (e.g. {{Sword|untekked|Saber|???? Saber}}), which requires them to be [[Tekking|tekked]]. Untekked weapons will have a random [[Weapons#Special attacks|special attack]] assigned to them, which are arranged in &amp;quot;tiers,&amp;quot; from one to four, based on their star value. Rare weapons always drop untekked and have their own predetermined specials.&lt;br /&gt;
&lt;br /&gt;
For each area in each difficulty, there is a predetermined rate at which any common weapon may drop with a special attack, as well as the maximum tier possible for the special, with both of these listed in the table below. &lt;br /&gt;
&lt;br /&gt;
The section IDs {{Viridia}}, {{Greenill}}, {{Skyly}}, {{Bluefull}}, and {{Purplenum}} have slightly increased chances for a weapon to drop untekked in some areas, and the chance is further increased if playing in [[Anguish]] mode. &lt;br /&gt;
&lt;br /&gt;
In areas with multiple possible special tiers, the chance of each special tier is equal to all other possibilties, which means for an area with a maximum special tier of:&lt;br /&gt;
*2★: the chance of 1★ and 2★ specials is 50% each;&lt;br /&gt;
*3★: the chance of 1★, 2★, and 3★ specials is 33% each;&lt;br /&gt;
*4★: the chance of 1★, 2★, 3★, and 4★ specials is 25 each%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | &#039;&#039;&#039;Untekked rate and special tier tables&#039;&#039;&#039;:&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot;|Area&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Untekked&amp;lt;br&amp;gt;Rate&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Maximum&amp;lt;br&amp;gt;Special Tier&lt;br /&gt;
|-&lt;br /&gt;
!Episode 1&lt;br /&gt;
!Episode 2&lt;br /&gt;
!Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|None&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|None&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|17%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|20%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|16%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot;|Area&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Untekked&amp;lt;br&amp;gt;Rate&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Maximum&amp;lt;br&amp;gt;Special Tier&lt;br /&gt;
|-&lt;br /&gt;
!Episode 1&lt;br /&gt;
!Episode 2&lt;br /&gt;
!Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|17%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|18%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|19%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|24%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Very Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot;|Area&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Untekked&amp;lt;br&amp;gt;Rate&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Maximum&amp;lt;br&amp;gt;Special Tier&lt;br /&gt;
|-&lt;br /&gt;
!Episode 1&lt;br /&gt;
!Episode 2&lt;br /&gt;
!Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|21%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|21%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|22%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|21%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|22%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|22%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|22%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|23%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|23%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|23%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot;|Area&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Untekked&amp;lt;br&amp;gt;Rate&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Maximum&amp;lt;br&amp;gt;Special Tier&lt;br /&gt;
|-&lt;br /&gt;
!Episode 1&lt;br /&gt;
!Episode 2&lt;br /&gt;
!Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Area attribute rates==&lt;br /&gt;
When any weapon drops, it can come with a maximum of three* [[Weapon attributes|attributes]]. To determine which attributes are assigned, the game performs (up to) three rolls for a number between 1 and 100, with the resulting number deciding which attribute is assigned. If more than one roll results in the same attribute, it is assigned &amp;quot;no attribute.&amp;quot; &lt;br /&gt;
: &#039;&#039;*Note: The rare weapons {{Sword|rare|Sealed J-Sword}} and {{Sword|rare|Lame d&#039;Argent}} are exceptions to this, and are limited to &#039;&#039;two&#039;&#039; attributes due to the nature of their [[Sealed items|kill counters]].&lt;br /&gt;
&lt;br /&gt;
Certain areas in the game are more or less likely to select certain attributes, denoted by the higher percentage chances in the table below. &lt;br /&gt;
* In Episode 1, the general rule is that if monsters of a certain attribute appear in that area, the area favors dropping weapons with that attribute (e.g. Mine 1 and 2 favor the Machine attribute). In contrast, Episodes 2 and 4 do not follow this rule, as no Dark-attribute monsters appear in the Mountain Area, and Episode 4 contains no Machine-attribute monsters at all.&lt;br /&gt;
&lt;br /&gt;
Also in Episode 1, {{Yellowboze}} parties have slightly increased chances for monster attributes, with the specific attribute and bonus depending on area and difficulty.&lt;br /&gt;
&lt;br /&gt;
Once an attribute has been &#039;&#039;selected&#039;&#039; by this process, the attribute &#039;&#039;value&#039;&#039; is determined by patterns, detailed in the next section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | &#039;&#039;&#039;Area attribute percent chances&#039;&#039;&#039;:&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Area&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Native}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{A.Beast}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Machine}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Dark}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Hit&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|No Attribute&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|20%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|67% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|10%&lt;br /&gt;
|18%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|61% if Yellowboze|63%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|10%&lt;br /&gt;
|17%&lt;br /&gt;
|10%&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|60% if Yellowboze|62%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|9%&lt;br /&gt;
|17%&lt;br /&gt;
|11%&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|60% if Yellowboze|62%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|2%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|21% if Yellowboze|19%}}&lt;br /&gt;
|{{Note|9% if Yellowboze|8%}}&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|58% if Yellowboze|61%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|2%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|20% if Yellowboze|18%}}&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|4%&lt;br /&gt;
|8%&lt;br /&gt;
|8%&lt;br /&gt;
|{{Note|20% if Yellowboze|19%}}&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|8%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|9%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|20% if Yellowboze|19%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|56% if Yellowboze|58%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside Area&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|54%&lt;br /&gt;
|-&lt;br /&gt;
|Central Control Area&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower Levels &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|49%&lt;br /&gt;
|-&lt;br /&gt;
|Control Tower&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|}&lt;br /&gt;
|-|Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Area&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Native}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{A.Beast}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Machine}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Dark}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Hit&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|No Attribute&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|8%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|68% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|{{Note|13% if Yellowboze|11%}}&lt;br /&gt;
|9%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|68% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|8%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|16% if Yellowboze|14%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|8%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|4%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|63% if Yellowboze|65%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|7%&lt;br /&gt;
|{{Note|15% if Yellowboze|13%}}&lt;br /&gt;
|10%&lt;br /&gt;
|4%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|63% if Yellowboze|65%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|16% if Yellowboze|14%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|7%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|61% if Yellowboze|63%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|4% if Yellowboze|4.08%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|8% if Yellowboze|8.16%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|10% if Yellowboze|10.2%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|18% if Yellowboze|15.3%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|2% if Yellowboze|1.02%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|58% if Yellowboze|61.2%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|9% if Yellowboze|10%}}&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside Area&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|53%&lt;br /&gt;
|-&lt;br /&gt;
|Central Control Area&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower Levels&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|48%&lt;br /&gt;
|-&lt;br /&gt;
|Control Tower&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|}&lt;br /&gt;
|-|Very Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Area&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Native}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{A.Beast}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Machine}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Dark}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Hit&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|No Attribute&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|12%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|53% if Yellowboze|55%}}&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|8%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|19%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|51% if Yellowboze|53%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|7%&lt;br /&gt;
|{{Note|22% if Yellowboze|20%}}&lt;br /&gt;
|12%&lt;br /&gt;
|6%&lt;br /&gt;
|2%&lt;br /&gt;
|{{Note|51% if Yellowboze|53%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|9%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|49% if Yellowboze|51%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|7%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|47% if Yellowboze|49%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|12%&lt;br /&gt;
|12%&lt;br /&gt;
|12%&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|3%&lt;br /&gt;
|{{Note|47% if Yellowboze|49%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside Area&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|52%&lt;br /&gt;
|-&lt;br /&gt;
|Central Control Area&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower Levels&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|47%&lt;br /&gt;
|-&lt;br /&gt;
|Control Tower&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Area&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Native}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{A.Beast}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Machine}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Dark}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Hit&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|No Attribute&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|30%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|19%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|13%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|10% if Yellowboze|8%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|11%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|30%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|19%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|12% if Yellowboze|10%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|9%&lt;br /&gt;
|30%&lt;br /&gt;
|21%&lt;br /&gt;
|{{Note|12% if Yellowboze|10%}}&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|12%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|32%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|22% if Yellowboze|20%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|20%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|7%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|13% if Yellowboze|11%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|32%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|13%&lt;br /&gt;
|13%&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|32%&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside Area&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|50%&lt;br /&gt;
|-&lt;br /&gt;
|Central Control Area&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower Levels&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|45%&lt;br /&gt;
|-&lt;br /&gt;
|Control Tower&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pattern selection==&lt;br /&gt;
Each attribute, when rolled, has a specific &amp;quot;pattern&amp;quot; against which the &#039;&#039;amount&#039;&#039; for the given attribute is rolled, based on the area in which the weapon dropped. &lt;br /&gt;
&lt;br /&gt;
For example, for a {{Sword|Gladius}} dropped in [[Forest 2]] in Ultimate difficulty, the first attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0. An &amp;quot;N&amp;quot; in the table means no attribute is rolled.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | &#039;&#039;&#039;Weapon pattern selection tables&#039;&#039;&#039;:&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|1 {{Note|1 if Viridia|0}} N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|2 {{Note|0 if Redria or Yellowboze|1}} N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|1 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|2 1 1&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|2 1 1&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|2 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Very Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|2 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|2 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|2 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|3 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|4 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|4 4 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|2 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|4 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|4 4 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate (Anguish)=&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
{{!}}-{{!}}Lv. 1=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;{{!}}Area&lt;br /&gt;
!Patterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 1&lt;br /&gt;
{{!}}VR Temple Alpha&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 1 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 2&lt;br /&gt;
{{!}}VR Temple Beta&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 1 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 1&lt;br /&gt;
{{!}}VR Spaceship Alpha&lt;br /&gt;
{{!}}Crater East&lt;br /&gt;
{{!}}2 2 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 2&lt;br /&gt;
{{!}}VR Spaceship Beta&lt;br /&gt;
{{!}}Crater West&lt;br /&gt;
{{!}}3 2 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 3&lt;br /&gt;
{{!}}Jungle Area North&lt;br /&gt;
{{!}}Crater South&lt;br /&gt;
{{!}}3 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 1&lt;br /&gt;
{{!}}Jungle Area East&lt;br /&gt;
{{!}}Crater North&lt;br /&gt;
{{!}}3 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 2&lt;br /&gt;
{{!}}Mountain Area&lt;br /&gt;
{{!}}Crater Interior&lt;br /&gt;
{{!}}4 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 1&lt;br /&gt;
{{!}}Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
{{!}}Subterranean Desert 1&lt;br /&gt;
{{!}}4 4 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 2&lt;br /&gt;
{{!}}Seabed Upper Levels&lt;br /&gt;
{{!}}Subterranean Desert 2&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 3&lt;br /&gt;
{{!}}Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
{{!}}Subterranean Desert 3&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}colspan=&amp;quot;3&amp;quot;{{!}}Rares (Anywhere)&lt;br /&gt;
{{!}}5 5 5&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}-{{!}}Lv. 2=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;{{!}}Area&lt;br /&gt;
!Patterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 1&lt;br /&gt;
{{!}}VR Temple Alpha&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 2 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 2&lt;br /&gt;
{{!}}VR Temple Beta&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 2 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 1&lt;br /&gt;
{{!}}VR Spaceship Alpha&lt;br /&gt;
{{!}}Crater East&lt;br /&gt;
{{!}}3 2 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 2&lt;br /&gt;
{{!}}VR Spaceship Beta&lt;br /&gt;
{{!}}Crater West&lt;br /&gt;
{{!}}3 3 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 3&lt;br /&gt;
{{!}}Jungle Area North&lt;br /&gt;
{{!}}Crater South&lt;br /&gt;
{{!}}3 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 1&lt;br /&gt;
{{!}}Jungle Area East&lt;br /&gt;
{{!}}Crater North&lt;br /&gt;
{{!}}4 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 2&lt;br /&gt;
{{!}}Mountain Area&lt;br /&gt;
{{!}}Crater Interior&lt;br /&gt;
{{!}}4 4 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 1&lt;br /&gt;
{{!}}Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
{{!}}Subterranean Desert 1&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 2&lt;br /&gt;
{{!}}Seabed Upper Levels&lt;br /&gt;
{{!}}Subterranean Desert 2&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 3&lt;br /&gt;
{{!}}Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
{{!}}Subterranean Desert 3&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}colspan=&amp;quot;3&amp;quot;{{!}}Rares (Anywhere)&lt;br /&gt;
{{!}}5 5 5&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}-{{!}}Lv. 3=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;{{!}}Area&lt;br /&gt;
!Patterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 1&lt;br /&gt;
{{!}}VR Temple Alpha&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 2 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 2&lt;br /&gt;
{{!}}VR Temple Beta&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 2 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 1&lt;br /&gt;
{{!}}VR Spaceship Alpha&lt;br /&gt;
{{!}}Crater East&lt;br /&gt;
{{!}}3 3 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 2&lt;br /&gt;
{{!}}VR Spaceship Beta&lt;br /&gt;
{{!}}Crater West&lt;br /&gt;
{{!}}3 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 3&lt;br /&gt;
{{!}}Jungle Area North&lt;br /&gt;
{{!}}Crater South&lt;br /&gt;
{{!}}3 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 1&lt;br /&gt;
{{!}}Jungle Area East&lt;br /&gt;
{{!}}Crater North&lt;br /&gt;
{{!}}4 4 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 2&lt;br /&gt;
{{!}}Mountain Area&lt;br /&gt;
{{!}}Crater Interior&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 1&lt;br /&gt;
{{!}}Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
{{!}}Subterranean Desert 1&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 2&lt;br /&gt;
{{!}}Seabed Upper Levels&lt;br /&gt;
{{!}}Subterranean Desert 2&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 3&lt;br /&gt;
{{!}}Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
{{!}}Subterranean Desert 3&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}colspan=&amp;quot;3&amp;quot;{{!}}Rares (Anywhere)&lt;br /&gt;
{{!}}5 5 5&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pattern attribute values==&lt;br /&gt;
For each attribute, the server rolls between 1 and 10,000 against the selected pattern to decide what the value of said attribute will be. &lt;br /&gt;
&lt;br /&gt;
Attributes for untekked weapons can be increased or decreased by up to 10 via [[Tekking|tekking]] them.&lt;br /&gt;
&lt;br /&gt;
Enemy type attributes can be further increased up to the maximum value of 100 through [[Gallon&#039;s Shop#Adding attributes to weapons|Paganini&#039;s Exchange]], at the cost of {{Tool|rare|Photon Drop|Photon Drops}} (and/or {{Tool|rare|Photon Sphere|Photon Spheres}}).&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|&#039;&#039;&#039;Pattern attribute values&#039;&#039;&#039;:&lt;br /&gt;
!Percent&lt;br /&gt;
!Pattern 0&lt;br /&gt;
!Pattern 1&lt;br /&gt;
!Pattern 2&lt;br /&gt;
!Pattern 3&lt;br /&gt;
!Pattern 4&lt;br /&gt;
!Pattern 5&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|42.56%&lt;br /&gt;
|8.97%&lt;br /&gt;
|4.02%&lt;br /&gt;
|2.05%&lt;br /&gt;
|1.02%&lt;br /&gt;
|29.21%&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|33.24%&lt;br /&gt;
|19.32%&lt;br /&gt;
|8.90%&lt;br /&gt;
|2.11%&lt;br /&gt;
|1.21%&lt;br /&gt;
|23.09%&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15.41%&lt;br /&gt;
|38.52%&lt;br /&gt;
|15.32%&lt;br /&gt;
|10.21%&lt;br /&gt;
|7.56%&lt;br /&gt;
|19.08%&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
|8.20%&lt;br /&gt;
|22.19%&lt;br /&gt;
|36.98%&lt;br /&gt;
|13.45%&lt;br /&gt;
|10.11%&lt;br /&gt;
|13.89%&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
|0.50%&lt;br /&gt;
|9.98%&lt;br /&gt;
|21.26%&lt;br /&gt;
|34.52%&lt;br /&gt;
|16.72%&lt;br /&gt;
|8.65%&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.82%&lt;br /&gt;
|9.72%&lt;br /&gt;
|21.02%&lt;br /&gt;
|35.65%&lt;br /&gt;
|3.10%&lt;br /&gt;
|-&lt;br /&gt;
!35&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.11%&lt;br /&gt;
|3.31%&lt;br /&gt;
|11.39%&lt;br /&gt;
|15.68%&lt;br /&gt;
|1.56%&lt;br /&gt;
|-&lt;br /&gt;
!40&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.05%&lt;br /&gt;
|0.35%&lt;br /&gt;
|4.76%&lt;br /&gt;
|9.32%&lt;br /&gt;
|0.67%&lt;br /&gt;
|-&lt;br /&gt;
!45&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.07%&lt;br /&gt;
|0.25%&lt;br /&gt;
|2.01%&lt;br /&gt;
|0.42%&lt;br /&gt;
|-&lt;br /&gt;
!50&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.16%&lt;br /&gt;
|0.41%&lt;br /&gt;
|0.16%&lt;br /&gt;
|-&lt;br /&gt;
!55&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.12%&lt;br /&gt;
|0.08%&lt;br /&gt;
|-&lt;br /&gt;
!60&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.07%&lt;br /&gt;
|0.03%&lt;br /&gt;
|-&lt;br /&gt;
!65&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.04%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!70&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!75&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!80&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!85&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!90&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Challenge mode==&lt;br /&gt;
[[Challenge]] mode uses a separate table irrespective of Section ID.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | 1. Weapon type drop table:&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot;| Area&lt;br /&gt;
!style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|Sabers}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|Swords}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|Daggers}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|Partisans}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|Slicers}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|Handguns}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|Rifles}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|Mechguns}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|Shots}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Cane|Canes}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Cane|Rods}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Cane|Wands}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right&amp;quot;| Rate&lt;br /&gt;
| 13% || 7% || 7% || 7% || 6% || 13% || 7% || 7% || 6% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Forest 1&lt;br /&gt;
| VR Temple Alpha&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Saber]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| N/A&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| N/A&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Handgun]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| N/A&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| N/A&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| N/A&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Cane]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| N/A&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2&lt;br /&gt;
| VR Temple Beta&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Dagger]]&lt;br /&gt;
|-&lt;br /&gt;
| Cave 1&lt;br /&gt;
| VR Spaceship Alpha&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Sword]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Rifle]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Rod]]&lt;br /&gt;
|-&lt;br /&gt;
| Cave 2&lt;br /&gt;
| VR Spaceship Beta&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Brand]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Autogun]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Stick]]&lt;br /&gt;
|-&lt;br /&gt;
| Cave 3&lt;br /&gt;
| Jungle Area North&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Wand]]&lt;br /&gt;
|-&lt;br /&gt;
| Mine 1&lt;br /&gt;
| Jungle Area East&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Knife]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Partisan]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Mechgun]]&lt;br /&gt;
|-&lt;br /&gt;
| Mine 2&lt;br /&gt;
| Mountain Area&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Buster]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Gigush]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Lockgun]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Sniper]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Mace]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Pole]]&lt;br /&gt;
|-&lt;br /&gt;
| Ruins 1&lt;br /&gt;
| Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Slicer]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| Ruins 2&lt;br /&gt;
| Seabed Upper Levels&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Baton]]&lt;br /&gt;
|-&lt;br /&gt;
| Ruins 3&lt;br /&gt;
| Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
| [[Pallasch]]&lt;br /&gt;
| [[Blade]]&lt;br /&gt;
| [[Halbert]]&lt;br /&gt;
| [[Railgun]]&lt;br /&gt;
| [[Assault]]&lt;br /&gt;
| [[Club]]&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Note: all weapon types, with the exception of sabers, handguns, and canes, only start appearing in later areas in Challenge, and the rank of the weapon may differ slightly from Normal mode&#039;s Normal difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | 2. Untekked and special rate table:&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area&lt;br /&gt;
!Tekked Chance&lt;br /&gt;
!Maximum Special Rank&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|18%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|22%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|28%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|29%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|39%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|30%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|31%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|31%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|31%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|31%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | 3. Area percent chances:&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&amp;lt;br&amp;gt;Forest 2&lt;br /&gt;
|80%&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Cave 2&amp;lt;br&amp;gt;Cave 3&lt;br /&gt;
|N/A&lt;br /&gt;
|80%&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&amp;lt;br&amp;gt;Mine 2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|80%&lt;br /&gt;
|N/A&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&amp;lt;br&amp;gt;Ruins 2&amp;lt;br&amp;gt;Ruins 3&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|80%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Alpha&amp;lt;br&amp;gt;VR Temple Beta&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|25%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Alpha&amp;lt;br&amp;gt;VR Spaceship Beta&lt;br /&gt;
|20%&lt;br /&gt;
|20%&lt;br /&gt;
|20%&lt;br /&gt;
|20%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area North&amp;lt;br&amp;gt;Jungle Area East&amp;lt;br&amp;gt;Mountain Area&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|35%&lt;br /&gt;
|N/A&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper Levels&amp;lt;br&amp;gt;Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|N/A&lt;br /&gt;
|20%&lt;br /&gt;
|20%&lt;br /&gt;
|35%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | 4. Pattern selection:&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|0 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|1 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|2 2 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|3 2 N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Challenge]] mode uses a separate pattern values table seen below. As the tekker is not available in Challenge, weapons with specials are already identified and the maximum attribute value in this mode is 100. Pattern 4 and Pattern 5 are not utilized in Challenge.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | 5. Pattern attribute values:&lt;br /&gt;
!Percent&lt;br /&gt;
!Pattern 0&lt;br /&gt;
!Pattern 1&lt;br /&gt;
!Pattern 2&lt;br /&gt;
!Pattern 3&lt;br /&gt;
!Pattern 4&lt;br /&gt;
!Pattern 5&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|2%&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|1%&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|4%&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|6%&lt;br /&gt;
|1%&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
|8%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|4%&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|2%&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
|13%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|N/A&lt;br /&gt;
|6%&lt;br /&gt;
|-&lt;br /&gt;
!35&lt;br /&gt;
|13%&lt;br /&gt;
|7%&lt;br /&gt;
|5%&lt;br /&gt;
|2%&lt;br /&gt;
|N/A&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
!40&lt;br /&gt;
|12%&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|8%&lt;br /&gt;
|-&lt;br /&gt;
!45&lt;br /&gt;
|11%&lt;br /&gt;
|10%&lt;br /&gt;
|9%&lt;br /&gt;
|5%&lt;br /&gt;
|2%&lt;br /&gt;
|9%&lt;br /&gt;
|-&lt;br /&gt;
!50&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|7%&lt;br /&gt;
|4%&lt;br /&gt;
|8%&lt;br /&gt;
|-&lt;br /&gt;
!55&lt;br /&gt;
|7%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|9%&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
!60&lt;br /&gt;
|5%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|8%&lt;br /&gt;
|6%&lt;br /&gt;
|-&lt;br /&gt;
!65&lt;br /&gt;
|N/A&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|12%&lt;br /&gt;
|9%&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
!70&lt;br /&gt;
|N/A&lt;br /&gt;
|7%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|8%&lt;br /&gt;
|-&lt;br /&gt;
!75&lt;br /&gt;
|N/A&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|10%&lt;br /&gt;
|11%&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
!80&lt;br /&gt;
|N/A&lt;br /&gt;
|3%&lt;br /&gt;
|6%&lt;br /&gt;
|9%&lt;br /&gt;
|12%&lt;br /&gt;
|6%&lt;br /&gt;
|-&lt;br /&gt;
!85&lt;br /&gt;
|N/A&lt;br /&gt;
|3%&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|11%&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
!90&lt;br /&gt;
|N/A&lt;br /&gt;
|2%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|-&lt;br /&gt;
!95&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|3%&lt;br /&gt;
|5%&lt;br /&gt;
|9%&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!100&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|4%&lt;br /&gt;
|8%&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Weapon_drop_tables&amp;diff=34514</id>
		<title>Weapon drop tables</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Weapon_drop_tables&amp;diff=34514"/>
		<updated>2025-01-25T17:06:19Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Challenge mode */ (Area percent chances) Does this look better?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When [[Weapons|weapons]] drop in &#039;&#039;Phantasy Star Online: Blue Burst&#039;&#039;, many of the weapon&#039;s statistics, such as what [[Weapons#Weapon types|type]] of weapon it is, whether it has a special [[Weapons#Special attacks|special]] or not, and its [[Weapon attributes|attribute percents]] are all determined by a series of rolls performed by the game against various tables, which are listed on this page. &lt;br /&gt;
&lt;br /&gt;
Rare weapons, which are all unique, will skip the first two of these tables when dropped (e.g. a {{Sword|rare|Dragon Slayer}} will always be a [[Swords|Sword]]-type weapon with the [[Burning]] [[Weapons#Special attacks|special]]).&lt;br /&gt;
&lt;br /&gt;
Weapons earned as a reward from [[Quests|quests]] or obtained from NPCs also do not follow the tables below, and will either come with predetermined attributes or follow a different system (e.g. {{Sword|rare|Orotiagito}} will always come without attributes, while a {{SpecialWeapon}} obtained from {{Quest link|Gallon&#039;s Shop}} in the [[Gallon&#039;s Shop#Lucky Roulette|lucky roulette]] may come with anywhere from 0-50 Hit %).&lt;br /&gt;
&lt;br /&gt;
==Weapon type drop table==&lt;br /&gt;
When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party&#039;s [[Section IDs|Section ID]]. The table below reflects this.&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; width:1200px;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot; | Section ID !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|Sabers}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|Swords}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|Daggers}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|Partisans}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|Slicers}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|Handguns}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|Rifles}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|Mechguns}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|Shots}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Cane|Canes}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Cane|Rods}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Cane|Wands}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Viridia}} || 13% || 6% || 7% || 10% || 1% || 13% || 6% || 6% || {{Note|+0.81% increased chance per Anguish level|&#039;&#039;&#039;11%&#039;&#039;&#039;}} || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Greenill}} || 13% || 1% || 10% || 6% || 6% || 13% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 4% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Skyly}} || 13% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 6% || 6% || 13% || 10% || 1% || 4% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Bluefull}} || 13% || 7% || 6% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 6% || 13% || 7% || 7% || 4% || 13% || 10% || 1%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Purplenum}} || 13% || 3% || 10% || 3% || 6% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 5% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Pinkal}} || 13% || 6% || 7% || 10% || 6% || 13% || 1% || 7% || 4% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Redria}} || {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 1% || 7% || 10% || 13% || 7% || 7% || 8% || {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Oran}} || 13% || 8% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 6% || 13% || 7% || 7% || 4% || 13% || 1% || 8%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Yellowboze}} || 13% || 7% || 7% || 7% || 7% || {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 7% || 5% || 13% || {{Note|+0.39% increased chance per Anguish level|&#039;&#039;&#039;7%&#039;&#039;&#039;}} || 7%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| {{Whitill}} || 13% || 6% || 6% || 6% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 13% || 6% || 10% || 1% || 13% || 7% || 6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Anguish]] increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note: all weapon types, with the exception of [[sabers]], [[handguns]] and [[canes]], only start appearing in later areas on Normal difficulty. The availability can be found on the individual [[Weapons#Weapon_types|weapon type pages]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Untekked and special rate table==&lt;br /&gt;
When a weapon drops, it has a chance to drop in an &#039;&#039;unidentified&#039;&#039; state (e.g. {{Sword|untekked|Saber|???? Saber}}), which requires it to be [[Tekking|tekked]]. Untekked weapons will have a random [[Weapons#Special attacks|special attack]] assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars. &lt;br /&gt;
&lt;br /&gt;
Each floor of each difficulty has a specified maximum special rank as seen in the tables below, and the weapon special has an equal chance to be the maximum rarity or any of the lesser rarities. If an area&#039;s maximum special rank is 4, a weapon dropping in said area will have a 25% chance each to be a 4★, 3★, 2★, or 1★ special. For a maximum special rank of 3, it is a 33% chance each for a 3★, 2★, or 1★ special. For a maximum special rank of 2, it is a 50% chance each for a 2★ or 1★ special. A maximum special rank of 1 means that only 1★ specials can be found on untekked weapons.&lt;br /&gt;
&lt;br /&gt;
{{Viridia}}, {{Greenill}}, {{Skyly}}, {{Bluefull}}, and {{Purplenum}} section IDs have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in [[Anguish]]. &lt;br /&gt;
&lt;br /&gt;
Rare weapons always drop untekked and have their own predetermined specials.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | &#039;&#039;&#039;Untekked and special rate tables&#039;&#039;&#039;:&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Untekked Chance&lt;br /&gt;
!Maximum Special Rank&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|None&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|None&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|17%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area (North)&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area (East)&lt;br /&gt;
|Crater North&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|20%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|16%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Untekked Chance&lt;br /&gt;
!Maximum Special Rank&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|17%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|18%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area (North)&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area (East)&lt;br /&gt;
|Crater North&lt;br /&gt;
|19%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|24%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Very Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Untekked Chance&lt;br /&gt;
!Maximum Special Rank&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|21%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|21%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|22%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|21%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area (North)&lt;br /&gt;
|Crater South&lt;br /&gt;
|22%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area (East)&lt;br /&gt;
|Crater North&lt;br /&gt;
|22%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|22%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|23%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|23%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|23%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Untekked Chance&lt;br /&gt;
!Maximum Special Rank&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area (North)&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area (East)&lt;br /&gt;
|Crater North&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Area percent chances==&lt;br /&gt;
When a weapon drops, it can have up to three [[Weapon attributes|attributes]] (note: {{Sword|rare|Sealed J-Sword}} and {{Sword|rare|Lame D&#039;Argent}} are limited to &#039;&#039;two&#039;&#039;). For each possible attribute, the game rolls between 1 and 100, with the result deciding which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to &amp;quot;No Attribute.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In Episode 1, {{Yellowboze}} parties have slightly increased chances for enemy attributes, with the specific attribute and bonus depending on area and difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | &#039;&#039;&#039;Area attribute percent chances&#039;&#039;&#039;:&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Area&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Native}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{A.Beast}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Machine}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Dark}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Hit&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|No Attribute&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|20%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|67% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|10%&lt;br /&gt;
|18%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|61% if Yellowboze|63%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|10%&lt;br /&gt;
|17%&lt;br /&gt;
|10%&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|60% if Yellowboze|62%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|9%&lt;br /&gt;
|17%&lt;br /&gt;
|11%&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|60% if Yellowboze|62%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|2%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|21% if Yellowboze|19%}}&lt;br /&gt;
|{{Note|9% if Yellowboze|8%}}&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|58% if Yellowboze|61%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|2%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|20% if Yellowboze|18%}}&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|4%&lt;br /&gt;
|8%&lt;br /&gt;
|8%&lt;br /&gt;
|{{Note|20% if Yellowboze|19%}}&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|8%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|9%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|20% if Yellowboze|19%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|56% if Yellowboze|58%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area (North)&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area (East)&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside Area&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|54%&lt;br /&gt;
|-&lt;br /&gt;
|Central Control Area&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower Levels &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|49%&lt;br /&gt;
|-&lt;br /&gt;
|Control Tower&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|}&lt;br /&gt;
|-|Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Area&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Native}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{A.Beast}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Machine}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Dark}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Hit&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|No Attribute&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|8%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|68% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|{{Note|13% if Yellowboze|11%}}&lt;br /&gt;
|9%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|68% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|8%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|16% if Yellowboze|14%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|8%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|4%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|63% if Yellowboze|65%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|7%&lt;br /&gt;
|{{Note|15% if Yellowboze|13%}}&lt;br /&gt;
|10%&lt;br /&gt;
|4%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|63% if Yellowboze|65%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|16% if Yellowboze|14%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|7%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|61% if Yellowboze|63%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|4% if Yellowboze|4.08%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|8% if Yellowboze|8.16%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|10% if Yellowboze|10.2%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|18% if Yellowboze|15.3%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|2% if Yellowboze|1.02%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|58% if Yellowboze|61.2%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|9% if Yellowboze|10%}}&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area (North)&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area (East)&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside Area&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|53%&lt;br /&gt;
|-&lt;br /&gt;
|Central Control Area&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower Levels&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|48%&lt;br /&gt;
|-&lt;br /&gt;
|Control Tower&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|}&lt;br /&gt;
|-|Very Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Area&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Native}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{A.Beast}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Machine}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Dark}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Hit&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|No Attribute&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|12%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|53% if Yellowboze|55%}}&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|8%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|19%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|51% if Yellowboze|53%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|7%&lt;br /&gt;
|{{Note|22% if Yellowboze|20%}}&lt;br /&gt;
|12%&lt;br /&gt;
|6%&lt;br /&gt;
|2%&lt;br /&gt;
|{{Note|51% if Yellowboze|53%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|9%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|49% if Yellowboze|51%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|7%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|47% if Yellowboze|49%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|12%&lt;br /&gt;
|12%&lt;br /&gt;
|12%&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|3%&lt;br /&gt;
|{{Note|47% if Yellowboze|49%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area (North)&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area (East)&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside Area&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|52%&lt;br /&gt;
|-&lt;br /&gt;
|Central Control Area&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower Levels&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|47%&lt;br /&gt;
|-&lt;br /&gt;
|Control Tower&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Area&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Native}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{A.Beast}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Machine}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Dark}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Hit&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|No Attribute&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|30%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|19%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|13%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|10% if Yellowboze|8%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|11%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|30%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|19%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|12% if Yellowboze|10%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|9%&lt;br /&gt;
|30%&lt;br /&gt;
|21%&lt;br /&gt;
|{{Note|12% if Yellowboze|10%}}&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|12%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|32%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|22% if Yellowboze|20%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|20%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|7%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|13% if Yellowboze|11%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|32%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|13%&lt;br /&gt;
|13%&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|32%&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area (North)&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area (East)&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside Area&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|50%&lt;br /&gt;
|-&lt;br /&gt;
|Central Control Area&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower Levels&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|45%&lt;br /&gt;
|-&lt;br /&gt;
|Control Tower&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pattern selection==&lt;br /&gt;
Each attribute, when rolled, has a specific &amp;quot;pattern&amp;quot; against which the &#039;&#039;amount&#039;&#039; for the given attribute is rolled, based on the area in which the weapon dropped. &lt;br /&gt;
&lt;br /&gt;
For example, for a {{Sword|Gladius}} dropped in [[Forest 2]] in Ultimate difficulty, the first attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0. An &amp;quot;N&amp;quot; in the table means no attribute is rolled.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | &#039;&#039;&#039;Weapon pattern selection tables&#039;&#039;&#039;:&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area (North)&lt;br /&gt;
|Crater South&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area (East)&lt;br /&gt;
|Crater North&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|1 {{Note|1 if Viridia|0}} N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|2 {{Note|0 if Redria or Yellowboze|1}} N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|1 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area (North)&lt;br /&gt;
|Crater South&lt;br /&gt;
|2 1 1&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area (East)&lt;br /&gt;
|Crater North&lt;br /&gt;
|2 1 1&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|2 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Very Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|2 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|2 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|2 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|3 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area (North)&lt;br /&gt;
|Crater South&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area (East)&lt;br /&gt;
|Crater North&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|4 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|4 4 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|2 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area (North)&lt;br /&gt;
|Crater South&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area (East)&lt;br /&gt;
|Crater North&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|4 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|4 4 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate (Anguish)=&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
{{!}}-{{!}}Anguish Lv. 1=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;{{!}}Area&lt;br /&gt;
!Patterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 1&lt;br /&gt;
{{!}}VR Temple Alpha&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 1 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 2&lt;br /&gt;
{{!}}VR Temple Beta&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 1 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 1&lt;br /&gt;
{{!}}VR Spaceship Alpha&lt;br /&gt;
{{!}}Crater East&lt;br /&gt;
{{!}}2 2 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 2&lt;br /&gt;
{{!}}VR Spaceship Beta&lt;br /&gt;
{{!}}Crater West&lt;br /&gt;
{{!}}3 2 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 3&lt;br /&gt;
{{!}}Jungle Area (North)&lt;br /&gt;
{{!}}Crater South&lt;br /&gt;
{{!}}3 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 1&lt;br /&gt;
{{!}}Jungle Area (East)&lt;br /&gt;
{{!}}Crater North&lt;br /&gt;
{{!}}3 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 2&lt;br /&gt;
{{!}}Mountain Area&lt;br /&gt;
{{!}}Crater Interior&lt;br /&gt;
{{!}}4 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 1&lt;br /&gt;
{{!}}Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
{{!}}Subterranean Desert 1&lt;br /&gt;
{{!}}4 4 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 2&lt;br /&gt;
{{!}}Seabed Upper Levels&lt;br /&gt;
{{!}}Subterranean Desert 2&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 3&lt;br /&gt;
{{!}}Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
{{!}}Subterranean Desert 3&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}colspan=&amp;quot;3&amp;quot;{{!}}Rares (Anywhere)&lt;br /&gt;
{{!}}5 5 5&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}-{{!}}Anguish Lv. 2=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;{{!}}Area&lt;br /&gt;
!Patterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 1&lt;br /&gt;
{{!}}VR Temple Alpha&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 2 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 2&lt;br /&gt;
{{!}}VR Temple Beta&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 2 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 1&lt;br /&gt;
{{!}}VR Spaceship Alpha&lt;br /&gt;
{{!}}Crater East&lt;br /&gt;
{{!}}3 2 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 2&lt;br /&gt;
{{!}}VR Spaceship Beta&lt;br /&gt;
{{!}}Crater West&lt;br /&gt;
{{!}}3 3 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 3&lt;br /&gt;
{{!}}Jungle Area (North)&lt;br /&gt;
{{!}}Crater South&lt;br /&gt;
{{!}}3 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 1&lt;br /&gt;
{{!}}Jungle Area (East)&lt;br /&gt;
{{!}}Crater North&lt;br /&gt;
{{!}}4 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 2&lt;br /&gt;
{{!}}Mountain Area&lt;br /&gt;
{{!}}Crater Interior&lt;br /&gt;
{{!}}4 4 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 1&lt;br /&gt;
{{!}}Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
{{!}}Subterranean Desert 1&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 2&lt;br /&gt;
{{!}}Seabed Upper Levels&lt;br /&gt;
{{!}}Subterranean Desert 2&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 3&lt;br /&gt;
{{!}}Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
{{!}}Subterranean Desert 3&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}colspan=&amp;quot;3&amp;quot;{{!}}Rares (Anywhere)&lt;br /&gt;
{{!}}5 5 5&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}-{{!}}Anguish Lv. 3=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;{{!}}Area&lt;br /&gt;
!Patterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 1&lt;br /&gt;
{{!}}VR Temple Alpha&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 2 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 2&lt;br /&gt;
{{!}}VR Temple Beta&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 2 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 1&lt;br /&gt;
{{!}}VR Spaceship Alpha&lt;br /&gt;
{{!}}Crater East&lt;br /&gt;
{{!}}3 3 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 2&lt;br /&gt;
{{!}}VR Spaceship Beta&lt;br /&gt;
{{!}}Crater West&lt;br /&gt;
{{!}}3 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 3&lt;br /&gt;
{{!}}Jungle Area (North)&lt;br /&gt;
{{!}}Crater South&lt;br /&gt;
{{!}}3 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 1&lt;br /&gt;
{{!}}Jungle Area (East)&lt;br /&gt;
{{!}}Crater North&lt;br /&gt;
{{!}}4 4 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 2&lt;br /&gt;
{{!}}Mountain Area&lt;br /&gt;
{{!}}Crater Interior&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 1&lt;br /&gt;
{{!}}Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
{{!}}Subterranean Desert 1&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 2&lt;br /&gt;
{{!}}Seabed Upper Levels&lt;br /&gt;
{{!}}Subterranean Desert 2&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 3&lt;br /&gt;
{{!}}Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
{{!}}Subterranean Desert 3&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}colspan=&amp;quot;3&amp;quot;{{!}}Rares (Anywhere)&lt;br /&gt;
{{!}}5 5 5&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pattern attribute values==&lt;br /&gt;
For each attribute, the server rolls between 1 and 10,000 against the selected pattern to decide what the value of said attribute will be. &lt;br /&gt;
&lt;br /&gt;
Attributes for untekked weapons can be increased or decreased by up to 10 via [[Tekking|tekking]] them.&lt;br /&gt;
&lt;br /&gt;
Enemy type attributes can be further increased up to the maximum value of 100 through [[Gallon&#039;s Shop#Adding attributes to weapons|Paganini&#039;s Exchange]], at the cost of {{Tool|rare|Photon Drop|Photon Drops}} (and/or {{Tool|rare|Photon Sphere|Photon Spheres}}).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Percent&lt;br /&gt;
!Pattern 0&lt;br /&gt;
!Pattern 1&lt;br /&gt;
!Pattern 2&lt;br /&gt;
!Pattern 3&lt;br /&gt;
!Pattern 4&lt;br /&gt;
!Pattern 5&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|42.56%&lt;br /&gt;
|8.97%&lt;br /&gt;
|4.02%&lt;br /&gt;
|2.05%&lt;br /&gt;
|1.02%&lt;br /&gt;
|29.21%&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|33.24%&lt;br /&gt;
|19.32%&lt;br /&gt;
|8.90%&lt;br /&gt;
|2.11%&lt;br /&gt;
|1.21%&lt;br /&gt;
|23.09%&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15.41%&lt;br /&gt;
|38.52%&lt;br /&gt;
|15.32%&lt;br /&gt;
|10.21%&lt;br /&gt;
|7.56%&lt;br /&gt;
|19.08%&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
|8.20%&lt;br /&gt;
|22.19%&lt;br /&gt;
|36.98%&lt;br /&gt;
|13.45%&lt;br /&gt;
|10.11%&lt;br /&gt;
|13.89%&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
|0.50%&lt;br /&gt;
|9.98%&lt;br /&gt;
|21.26%&lt;br /&gt;
|34.52%&lt;br /&gt;
|16.72%&lt;br /&gt;
|8.65%&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.82%&lt;br /&gt;
|9.72%&lt;br /&gt;
|21.02%&lt;br /&gt;
|35.65%&lt;br /&gt;
|3.10%&lt;br /&gt;
|-&lt;br /&gt;
!35&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.11%&lt;br /&gt;
|3.31%&lt;br /&gt;
|11.39%&lt;br /&gt;
|15.68%&lt;br /&gt;
|1.56%&lt;br /&gt;
|-&lt;br /&gt;
!40&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.05%&lt;br /&gt;
|0.35%&lt;br /&gt;
|4.76%&lt;br /&gt;
|9.32%&lt;br /&gt;
|0.67%&lt;br /&gt;
|-&lt;br /&gt;
!45&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.07%&lt;br /&gt;
|0.25%&lt;br /&gt;
|2.01%&lt;br /&gt;
|0.42%&lt;br /&gt;
|-&lt;br /&gt;
!50&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.16%&lt;br /&gt;
|0.41%&lt;br /&gt;
|0.16%&lt;br /&gt;
|-&lt;br /&gt;
!55&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.12%&lt;br /&gt;
|0.08%&lt;br /&gt;
|-&lt;br /&gt;
!60&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.07%&lt;br /&gt;
|0.03%&lt;br /&gt;
|-&lt;br /&gt;
!65&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.04%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!70&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!75&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!80&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!85&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!90&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Challenge mode==&lt;br /&gt;
[[Challenge]] mode uses a separate table irrespective of Section ID.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | 1. Weapon type drop table:&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot;| Section ID&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot;| Area&lt;br /&gt;
!style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|Sabers}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|Swords}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|Daggers}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|Partisans}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|Slicers}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|Handguns}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|Rifles}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|Mechguns}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|Shots}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Cane|Canes}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Cane|Rods}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Cane|Wands}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Rate&lt;br /&gt;
| 13% || 7% || 7% || 7% || 6% || 13% || 7% || 7% || 6% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| All&lt;br /&gt;
| Forest 1&lt;br /&gt;
| VR Temple Alpha&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Saber]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| N/A&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| N/A&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Handgun]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| N/A&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;| N/A&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| N/A&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Cane]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| N/A&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Forest 2&lt;br /&gt;
| VR Temple Beta&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Dagger]]&lt;br /&gt;
|-&lt;br /&gt;
| Cave 1&lt;br /&gt;
| VR Spaceship Alpha&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Sword]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Rifle]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Rod]]&lt;br /&gt;
|-&lt;br /&gt;
| Cave 2&lt;br /&gt;
| VR Spaceship Beta&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Brand]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Autogun]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Stick]]&lt;br /&gt;
|-&lt;br /&gt;
| Cave 3&lt;br /&gt;
| Jungle Area (North)&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Wand]]&lt;br /&gt;
|-&lt;br /&gt;
| Mine 1&lt;br /&gt;
| Jungle Area (East)&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Knife]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Partisan]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Mechgun]]&lt;br /&gt;
|-&lt;br /&gt;
| Mine 2&lt;br /&gt;
| Mountain Area&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Buster]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Gigush]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Lockgun]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Sniper]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Mace]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| [[Pole]]&lt;br /&gt;
|-&lt;br /&gt;
| Ruins 1&lt;br /&gt;
| Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Slicer]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| Ruins 2&lt;br /&gt;
| Seabed Upper Levels&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Baton]]&lt;br /&gt;
|-&lt;br /&gt;
| Ruins 3&lt;br /&gt;
| Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
| [[Pallasch]]&lt;br /&gt;
| [[Blade]]&lt;br /&gt;
| [[Halbert]]&lt;br /&gt;
| [[Railgun]]&lt;br /&gt;
| [[Assault]]&lt;br /&gt;
| [[Club]]&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;Note: all weapon types, with the exception of sabers, handguns, and canes, only start appearing in later areas in Challenge, and the rank of the weapon may differ slightly from Normal mode&#039;s Normal difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | 2. Untekked and special rate table:&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area&lt;br /&gt;
!Tekked Chance&lt;br /&gt;
!Maximum Special Rank&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|18%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|22%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|28%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|29%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area (North)&lt;br /&gt;
|39%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area (East)&lt;br /&gt;
|30%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|31%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|31%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|31%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|31%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | 3. Area percent chances:&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&amp;lt;br&amp;gt;Forest 2&lt;br /&gt;
|80%&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Cave 2&amp;lt;br&amp;gt;Cave 3&lt;br /&gt;
|N/A&lt;br /&gt;
|80%&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&amp;lt;br&amp;gt;Mine 2&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|80%&lt;br /&gt;
|N/A&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&amp;lt;br&amp;gt;Ruins 2&amp;lt;br&amp;gt;Ruins 3&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|80%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Alpha&amp;lt;br&amp;gt;VR Temple Beta&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|25%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Alpha&amp;lt;br&amp;gt;VR Spaceship Beta&lt;br /&gt;
|20%&lt;br /&gt;
|20%&lt;br /&gt;
|20%&lt;br /&gt;
|20%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area (North)&amp;lt;br&amp;gt;Jungle Area (East)&amp;lt;br&amp;gt;Mountain Area&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|N/A&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|35%&lt;br /&gt;
|N/A&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper Levels&amp;lt;br&amp;gt;Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|N/A&lt;br /&gt;
|20%&lt;br /&gt;
|20%&lt;br /&gt;
|35%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | 4. Pattern selection:&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|0 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area (North)&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area (East)&lt;br /&gt;
|1 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|2 2 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|3 2 N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Challenge]] mode uses a separate pattern values table seen below. As the tekker is not available in Challenge, weapons with specials are already identified and the maximum attribute value in this mode is 100. Pattern 4 and Pattern 5 are not utilized in Challenge.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | 5. Pattern attribute values:&lt;br /&gt;
!Percent&lt;br /&gt;
!Pattern 0&lt;br /&gt;
!Pattern 1&lt;br /&gt;
!Pattern 2&lt;br /&gt;
!Pattern 3&lt;br /&gt;
!Pattern 4&lt;br /&gt;
!Pattern 5&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|2%&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|1%&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|4%&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|6%&lt;br /&gt;
|1%&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
|8%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|4%&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|2%&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
|13%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|N/A&lt;br /&gt;
|6%&lt;br /&gt;
|-&lt;br /&gt;
!35&lt;br /&gt;
|13%&lt;br /&gt;
|7%&lt;br /&gt;
|5%&lt;br /&gt;
|2%&lt;br /&gt;
|N/A&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
!40&lt;br /&gt;
|12%&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|8%&lt;br /&gt;
|-&lt;br /&gt;
!45&lt;br /&gt;
|11%&lt;br /&gt;
|10%&lt;br /&gt;
|9%&lt;br /&gt;
|5%&lt;br /&gt;
|2%&lt;br /&gt;
|9%&lt;br /&gt;
|-&lt;br /&gt;
!50&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|7%&lt;br /&gt;
|4%&lt;br /&gt;
|8%&lt;br /&gt;
|-&lt;br /&gt;
!55&lt;br /&gt;
|7%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|9%&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
!60&lt;br /&gt;
|5%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|8%&lt;br /&gt;
|6%&lt;br /&gt;
|-&lt;br /&gt;
!65&lt;br /&gt;
|N/A&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|12%&lt;br /&gt;
|9%&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
!70&lt;br /&gt;
|N/A&lt;br /&gt;
|7%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|8%&lt;br /&gt;
|-&lt;br /&gt;
!75&lt;br /&gt;
|N/A&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|10%&lt;br /&gt;
|11%&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
!80&lt;br /&gt;
|N/A&lt;br /&gt;
|3%&lt;br /&gt;
|6%&lt;br /&gt;
|9%&lt;br /&gt;
|12%&lt;br /&gt;
|6%&lt;br /&gt;
|-&lt;br /&gt;
!85&lt;br /&gt;
|N/A&lt;br /&gt;
|3%&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|11%&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
!90&lt;br /&gt;
|N/A&lt;br /&gt;
|2%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|-&lt;br /&gt;
!95&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|3%&lt;br /&gt;
|5%&lt;br /&gt;
|9%&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!100&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|4%&lt;br /&gt;
|8%&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics/Frame_data&amp;diff=34479</id>
		<title>Game mechanics/Frame data</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics/Frame_data&amp;diff=34479"/>
		<updated>2025-01-24T18:23:49Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* FOmarl with V101 */ Add missing link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; runs at 30 frames per second. &lt;br /&gt;
* &#039;&#039;Combo&#039;&#039; is the frame data when this attack is not the ending step of a combo. &lt;br /&gt;
* &#039;&#039;Full&#039;&#039; is the frame data when the combo ends on this attack. &lt;br /&gt;
&#039;&#039;Heavy&#039;&#039; and &#039;&#039;Special&#039;&#039; are the same unless explicitly marked.&lt;br /&gt;
&lt;br /&gt;
==Calculating a Combo==&lt;br /&gt;
&lt;br /&gt;
Examples using HUmar frame data:&lt;br /&gt;
&lt;br /&gt;
Handgun N: &amp;lt;code&amp;gt;N1(Full) = 27 = 27f total&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Handgun NNN: &amp;lt;code&amp;gt;N1(Combo) + N2(Combo) + N3(Full) = 14 + 11 + 19 = 44f total&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Handgun NH: &amp;lt;code&amp;gt;N1(Combo) + H2(Full) = 14 + 30 = 44f total&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Male with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;20&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Saber]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|24&lt;br /&gt;
|10&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Sword]]&lt;br /&gt;
|Normal&lt;br /&gt;
|39&lt;br /&gt;
|17&lt;br /&gt;
|31&lt;br /&gt;
|15&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|40&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|27&lt;br /&gt;
|35&lt;br /&gt;
|20&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Partisans]]&lt;br /&gt;
|Normal&lt;br /&gt;
|39&lt;br /&gt;
|17&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Slicers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|40&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|12&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|47&lt;br /&gt;
|28&lt;br /&gt;
|37&lt;br /&gt;
|17&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|39&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|11&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|29&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|35&lt;br /&gt;
|24&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Katanas]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|22&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Twin Swords]]&lt;br /&gt;
|Normal&lt;br /&gt;
|37&lt;br /&gt;
|18&lt;br /&gt;
|34&lt;br /&gt;
|19&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|44&lt;br /&gt;
|25&lt;br /&gt;
|37&lt;br /&gt;
|22&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|19&lt;br /&gt;
|26&lt;br /&gt;
|19&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|33&lt;br /&gt;
|26&lt;br /&gt;
|29&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;14&amp;quot;|Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Handguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|11&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|34&lt;br /&gt;
|22&lt;br /&gt;
|30&lt;br /&gt;
|16&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Master Raven]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rifles]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|23&lt;br /&gt;
|30&lt;br /&gt;
|17&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Mechguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|49&lt;br /&gt;
|12&lt;br /&gt;
|45&lt;br /&gt;
|10&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|58&lt;br /&gt;
|21&lt;br /&gt;
|50&lt;br /&gt;
|15&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Shots]]&lt;br /&gt;
|Normal&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|43&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|56&lt;br /&gt;
|31&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[L&amp;amp;K38 Combat]]&lt;br /&gt;
|Normal&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Launchers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|46&lt;br /&gt;
|21&lt;br /&gt;
|41&lt;br /&gt;
|19&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|52&lt;br /&gt;
|27&lt;br /&gt;
|44&lt;br /&gt;
|22&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Canes]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|14&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|22&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Wands]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Cards]]&lt;br /&gt;
|Normal&lt;br /&gt;
|33&lt;br /&gt;
|18&lt;br /&gt;
|30&lt;br /&gt;
|17&lt;br /&gt;
|47&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|40&lt;br /&gt;
|25&lt;br /&gt;
|34&lt;br /&gt;
|21&lt;br /&gt;
|47&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Female with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Saber]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|26 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|12 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|35 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|37 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|35 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|26 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|10 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|31 (-1)&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|35&lt;br /&gt;
|24&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Katanas]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|41 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|22&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|23 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|16 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|39 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|32 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|20 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|39 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Last Swan]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Canes]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|14 (+1)&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+10)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|22 (+1)&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|33 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+3)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|40 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|25 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|34 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|21 (+2)&lt;br /&gt;
|41&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==HUcaseal with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|37 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|29 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|14 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|41 (-9)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|44 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|33 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-7)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|35 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-4)&lt;br /&gt;
|27&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-4)&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|21 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|25 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|14 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|27 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|29 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|22 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|15 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|21 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|14 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|36 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|30 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|23 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|26 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|19 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==RAmarl with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|21 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|25 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|14 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|27 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|29 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Handgun]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|26 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|13 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|10 (-1)&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|34&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|21 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|29 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|15 (-1)&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Last Swan]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FOmar with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|21 (+5)&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|41 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|27 (+3)&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|17 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|23 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|16 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|45 (+10)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|31 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|20 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|45 (+9)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+2)&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+1)&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Wands]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FOmarl with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;18&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|15 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|26 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|12 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|37 (+6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|39 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|39 (+5)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Swords]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|16 (-1)&lt;br /&gt;
|31&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|53 (+10)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|23 (-1)&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|51 (+8)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|34 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|19 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|53 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|48 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|29 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|37 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|22 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|51 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Partisans]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|16 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+9)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|36 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|20 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+7)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Slicers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|39 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|20 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|33 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|13 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|26 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|40 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|21 (-1)&lt;br /&gt;
|27&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|48 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|44 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-2)&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|47 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|35&lt;br /&gt;
|24&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Katanas]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|41 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|22&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|17 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|21 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|14 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|33 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|31 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|35 (-1)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Handgun]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|28 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|14 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|37 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|24 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|28 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Last Swan]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|27 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|15 (+1)&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rifles]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|28 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|15 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|26 (+6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|24 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|19 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Shots]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|43 (-7)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-7)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|32 (-11)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|10 (-11)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-13)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|50 (-6)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-6)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|37 (-9)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|15 (-9)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|32 (-6)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[L&amp;amp;K38 Combat]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-1)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|54 (-1)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Canes]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+2)&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+1)&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Wands]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+1)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|34 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|20 (+1)&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Male without V101 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Category&lt;br /&gt;
!Weapon&lt;br /&gt;
!Attack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 1&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Melee&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|28&lt;br /&gt;
|14&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|40&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Swords]]&lt;br /&gt;
|Normal&lt;br /&gt;
|44&lt;br /&gt;
|22&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|50&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|24&lt;br /&gt;
|54&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|46&lt;br /&gt;
|27&lt;br /&gt;
|36&lt;br /&gt;
|21&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|52&lt;br /&gt;
|33&lt;br /&gt;
|39&lt;br /&gt;
|24&lt;br /&gt;
|62&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Partisans]]&lt;br /&gt;
|Normal&lt;br /&gt;
|45&lt;br /&gt;
|23&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|51&lt;br /&gt;
|29&lt;br /&gt;
|39&lt;br /&gt;
|23&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Ranged&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Handguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|31&lt;br /&gt;
|18&lt;br /&gt;
|28&lt;br /&gt;
|14&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|25&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Mechguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|53&lt;br /&gt;
|16&lt;br /&gt;
|48&lt;br /&gt;
|13&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|60&lt;br /&gt;
|23&lt;br /&gt;
|53&lt;br /&gt;
|18&lt;br /&gt;
|50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Female without V101 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Weapon&lt;br /&gt;
!Attack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 1&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Melee&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|30 (+2)&lt;br /&gt;
|16 (+2)&lt;br /&gt;
|46 (+6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|40&lt;br /&gt;
|24&lt;br /&gt;
|34 (+2)&lt;br /&gt;
|20 (+2)&lt;br /&gt;
|45 (+4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HUcaseal without V101 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Weapon&lt;br /&gt;
!Attack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 1&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Melee&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|43 (-3)&lt;br /&gt;
|24 (-3)&lt;br /&gt;
|34 (-2)&lt;br /&gt;
|19 (-2)&lt;br /&gt;
|53 (-13)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|48 (-4)&lt;br /&gt;
|29 (-4)&lt;br /&gt;
|37 (-2)&lt;br /&gt;
|22 (-2)&lt;br /&gt;
|52 (-10)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Techniques=&lt;br /&gt;
====Terms====&lt;br /&gt;
&#039;&#039;&#039;Casting Speed&#039;&#039;&#039; refers to the entire technique [[Techniques#Casting_Animation|casting animation]] from start to finish. Casting speed is composed of four animations: &amp;lt;code&amp;gt;&#039;&#039;startup-&amp;gt;charge time-&amp;gt;cast time-&amp;gt;endlag&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;&#039;&#039;startup&#039;&#039;&amp;lt;/code&amp;gt; is the first movement your character does when you begin to cast a technique, and it is always 6 frames.&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;charge time&#039;&#039;&amp;lt;/code&amp;gt; is a stationary animation  after startup that is accompanied by particle effects and ranges from 15 frames to completely absent (0 frames).&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;cast time&#039;&#039;&amp;lt;/code&amp;gt; is the time from the end of the charge animation to when TP is deducted and the technique&#039;s effect happens.&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;&#039;&#039;endlag&#039;&#039;&amp;lt;/code&amp;gt; is the amount of time after the technique is cast that the player cannot move or perform any actions.&lt;br /&gt;
Casting speed varies between techniques, classes, and even specific weapons. Techniques in any context reach their maximum casting speed at or before Lv16.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time-to-Cast&#039;&#039;&#039;, or &#039;&#039;&#039;TTC&#039;&#039;&#039;, is a combination of &amp;lt;code&amp;gt;&#039;&#039;startup&#039;&#039;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&#039;&#039;charge time&#039;&#039;&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;&#039;&#039;cast time&#039;&#039;&amp;lt;/code&amp;gt;. This is used for efficiency as there is no practical difference between these animations in-game (i.e. an interrupted technique will have the same effect regardless of which of these three animations was active).&lt;br /&gt;
&lt;br /&gt;
===Endlag Table===&lt;br /&gt;
Each technique disk has a set amount of endlag. Endlag decreases in increments of 5, and decreases in endlag for a given technique can happen at Lv6, Lv11, and/or Lv16 depending on the technique.&lt;br /&gt;
&lt;br /&gt;
Minimum endlag for a technique is shown &amp;lt;font color=&amp;quot;ffff00&amp;quot;&amp;gt;in yellow&amp;lt;/font&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; &amp;quot;text-align:center;&amp;quot; | Technique Endlag&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv1-5&lt;br /&gt;
!Lv6&lt;br /&gt;
!Lv7&lt;br /&gt;
!Lv8&lt;br /&gt;
!Lv9&lt;br /&gt;
!Lv10&lt;br /&gt;
!Lv11&lt;br /&gt;
!Lv12&lt;br /&gt;
!Lv13&lt;br /&gt;
!Lv14&lt;br /&gt;
! Lv15&lt;br /&gt;
!Lv16+&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;Attack&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Foie}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |20&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;lt;font color=&amp;quot;f8e502&amp;quot;&amp;gt;15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zonde}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |20&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;lt;font color=&amp;quot;f8e502&amp;quot;&amp;gt;15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Barta}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |20&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;lt;font color=&amp;quot;f8e502&amp;quot;&amp;gt;15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gifoie}}&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |&amp;lt;font color=f8e502&amp;gt;45&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gizonde}}&lt;br /&gt;
|25&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |20&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |15&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Gibarta}}&lt;br /&gt;
|45&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |40&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |35&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rafoie}}&lt;br /&gt;
|30&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |25&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |20&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Razonde}}&lt;br /&gt;
|30&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |25&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |20&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Rabarta}}&lt;br /&gt;
|30&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |25&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |20&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Grants}}&lt;br /&gt;
|40&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |35&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |30&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;25&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Megid}}&lt;br /&gt;
|40&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |35&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |30&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;25&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;Support&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Resta}}&lt;br /&gt;
|25&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |20&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |15&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Anti}}&lt;br /&gt;
|25&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |&amp;lt;font color=f8e502&amp;gt;20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Reverser}}&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |&amp;lt;font color=f8e502&amp;gt;35&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Shifta}}&lt;br /&gt;
|35&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |30&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |25&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Deband}}&lt;br /&gt;
|35&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |30&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |25&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Jellen}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |20&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;lt;font color=&amp;quot;f8e502&amp;quot;&amp;gt;15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Zalure}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |20&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;lt;font color=&amp;quot;f8e502&amp;quot;&amp;gt;15&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;|{{Ryuker}}&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; |&amp;lt;font color=f8e502&amp;gt;25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Casting Speed Tables===&lt;br /&gt;
XX&amp;lt;sub&amp;gt;yy&amp;lt;/sub&amp;gt; format: XX is the total Casting speed of the technique, while &amp;lt;sub&amp;gt;yy&amp;lt;/sub&amp;gt; is the time to cast. &lt;br /&gt;
&lt;br /&gt;
The fastest casting speed for any given technique on a table is shown &amp;lt;font color=&amp;quot;ffff00&amp;quot;&amp;gt;in yellow&amp;lt;/font&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
There are 9 distinct casting speed sets. They are listed in order from fastest to slowest. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: center; min-width: 150px;&amp;quot; | 1. Unarmed Male&amp;lt;br&amp;gt;V801&amp;lt;br&amp;gt;(cast time: 6)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv1-5&lt;br /&gt;
!Lv6&lt;br /&gt;
!Lv7&lt;br /&gt;
!Lv8&lt;br /&gt;
!Lv9&lt;br /&gt;
!Lv10&lt;br /&gt;
!Lv11&lt;br /&gt;
!Lv12&lt;br /&gt;
!Lv13&lt;br /&gt;
!Lv14&lt;br /&gt;
! Lv15&lt;br /&gt;
!Lv16+&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gifoie}}&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&amp;lt;font color=f8e502&amp;gt;57&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gizonde}}&lt;br /&gt;
|37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;22&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gibarta}}&lt;br /&gt;
|57&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|52&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|47&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;42&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Rafoie}}&lt;br /&gt;
|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|39&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;13&amp;lt;/sub&amp;gt;&lt;br /&gt;
|37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Razonde}}&lt;br /&gt;
|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|39&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;13&amp;lt;/sub&amp;gt;&lt;br /&gt;
|37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Rabarta}}&lt;br /&gt;
|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|39&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;13&amp;lt;/sub&amp;gt;&lt;br /&gt;
|37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Grants}}&lt;br /&gt;
|57&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|51&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|49&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;13&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|42&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Megid}}&lt;br /&gt;
|57&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|51&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|49&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;13&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|42&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Resta}}&lt;br /&gt;
|37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;22&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Anti}}&lt;br /&gt;
|37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|--&lt;br /&gt;
|-&lt;br /&gt;
|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;49&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|--&lt;br /&gt;
|-&lt;br /&gt;
|{{Shifta}}&lt;br /&gt;
|47&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|42&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Deband}}&lt;br /&gt;
|47&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|42&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|37&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|32&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;12&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|--&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: center; min-width: 150px;&amp;quot; | 2. Unarmed Male&amp;lt;br&amp;gt;(cast time: 8)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv1-5&lt;br /&gt;
!Lv6&lt;br /&gt;
!Lv7&lt;br /&gt;
!Lv8&lt;br /&gt;
!Lv9&lt;br /&gt;
!Lv10&lt;br /&gt;
!Lv11&lt;br /&gt;
!Lv12&lt;br /&gt;
!Lv13&lt;br /&gt;
!Lv14&lt;br /&gt;
! Lv15&lt;br /&gt;
!Lv16+&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gifoie}}&lt;br /&gt;
|61&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|60&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&amp;lt;font color=f8e502&amp;gt;59&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gizonde}}&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;24&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gibarta}}&lt;br /&gt;
|61&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|55&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|54&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|49&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;44&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Rafoie}}&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Razonde}}&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Rabarta}}&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Grants}}&lt;br /&gt;
|64&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|58&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|57&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|56&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|55&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|44&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;39&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Megid}}&lt;br /&gt;
|64&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|58&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|57&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|56&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|55&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|44&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;39&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Resta}}&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;24&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Anti}}&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|--&lt;br /&gt;
|-&lt;br /&gt;
|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|--&lt;br /&gt;
|-&lt;br /&gt;
|{{Shifta}}&lt;br /&gt;
|49&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|44&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|39&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Deband}}&lt;br /&gt;
|49&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|44&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|39&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|34&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;14&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;54&amp;lt;sub&amp;gt;29&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|--&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: center; min-width: 150px;&amp;quot; | 3. Armed - Any Class&amp;lt;br&amp;gt;(incl. FOml Unarmed)&amp;lt;br&amp;gt;V801&amp;lt;br&amp;gt;(cast time: 9)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv1-5&lt;br /&gt;
!Lv6&lt;br /&gt;
!Lv7&lt;br /&gt;
!Lv8&lt;br /&gt;
!Lv9&lt;br /&gt;
!Lv10&lt;br /&gt;
!Lv11&lt;br /&gt;
!Lv12&lt;br /&gt;
!Lv13&lt;br /&gt;
!Lv14&lt;br /&gt;
! Lv15&lt;br /&gt;
!Lv16+&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gifoie}}&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&amp;lt;font color=f8e502&amp;gt;60&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gizonde}}&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;25&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gibarta}}&lt;br /&gt;
|60&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|55&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|50&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;45&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Rafoie}}&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Razonde}}&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Rabarta}}&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Grants}}&lt;br /&gt;
|60&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|45&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Megid}}&lt;br /&gt;
|60&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|45&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Resta}}&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;25&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Anti}}&lt;br /&gt;
|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;font color=f8e502&amp;gt;35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|--&lt;br /&gt;
|-&lt;br /&gt;
|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|--&lt;br /&gt;
|-&lt;br /&gt;
|{{Shifta}}&lt;br /&gt;
|50&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|45&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Deband}}&lt;br /&gt;
|50&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|45&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|40&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|35&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;30&amp;lt;sub&amp;gt;15&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|--&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: center; min-width: 150px;&amp;quot; | 4. FOmar Rod&amp;lt;br&amp;gt;V801&amp;lt;br&amp;gt;(cast time: 10)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv1-5&lt;br /&gt;
!Lv6&lt;br /&gt;
!Lv7&lt;br /&gt;
!Lv8&lt;br /&gt;
!Lv9&lt;br /&gt;
!Lv10&lt;br /&gt;
!Lv11&lt;br /&gt;
!Lv12&lt;br /&gt;
!Lv13&lt;br /&gt;
!Lv14&lt;br /&gt;
! Lv15&lt;br /&gt;
!Lv16+&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gifoie}}&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&amp;lt;font color=f8e502&amp;gt;61&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gizonde}}&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;26&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gibarta}}&lt;br /&gt;
|61&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|56&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|51&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Rafoie}}&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Razonde}}&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Rabarta}}&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Grants}}&lt;br /&gt;
|61&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|55&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|53&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Megid}}&lt;br /&gt;
|61&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|55&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|53&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Resta}}&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;26&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Anti}}&lt;br /&gt;
|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|--&lt;br /&gt;
|-&lt;br /&gt;
|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;53&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|--&lt;br /&gt;
|-&lt;br /&gt;
|{{Shifta}}&lt;br /&gt;
|51&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Deband}}&lt;br /&gt;
|51&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|46&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|41&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|36&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|--&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: center; min-width: 150px;&amp;quot; | 5. Unarmed Female&amp;lt;br&amp;gt;(excl. FOml)&amp;lt;br&amp;gt;V801&amp;lt;br&amp;gt;(cast time: 11)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv1-5&lt;br /&gt;
!Lv6&lt;br /&gt;
!Lv7&lt;br /&gt;
!Lv8&lt;br /&gt;
!Lv9&lt;br /&gt;
!Lv10&lt;br /&gt;
!Lv11&lt;br /&gt;
!Lv12&lt;br /&gt;
!Lv13&lt;br /&gt;
!Lv14&lt;br /&gt;
! Lv15&lt;br /&gt;
!Lv16+&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gifoie}}&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&amp;lt;font color=f8e502&amp;gt;62&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gizonde}}&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gibarta}}&lt;br /&gt;
|62&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|57&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Rafoie}}&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Razonde}}&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Rabarta}}&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Grants}}&lt;br /&gt;
|62&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|56&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|55&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Megid}}&lt;br /&gt;
|62&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|56&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|55&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Resta}}&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Anti}}&lt;br /&gt;
|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;font color=f8e502&amp;gt;37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|--&lt;br /&gt;
|-&lt;br /&gt;
|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|--&lt;br /&gt;
|-&lt;br /&gt;
|{{Shifta}}&lt;br /&gt;
|52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Deband}}&lt;br /&gt;
|52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;51&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|--&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: center; min-width: 150px;&amp;quot; | 6. FOml Card&amp;lt;br&amp;gt;(cast time: 11)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv1-5&lt;br /&gt;
!Lv6&lt;br /&gt;
!Lv7&lt;br /&gt;
!Lv8&lt;br /&gt;
!Lv9&lt;br /&gt;
!Lv10&lt;br /&gt;
!Lv11&lt;br /&gt;
!Lv12&lt;br /&gt;
!Lv13&lt;br /&gt;
!Lv14&lt;br /&gt;
! Lv15&lt;br /&gt;
!Lv16+&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gifoie}}&lt;br /&gt;
|64&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|63&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&amp;lt;font color=f8e502&amp;gt;62&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gizonde}}&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gibarta}}&lt;br /&gt;
|64&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|58&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|57&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Rafoie}}&lt;br /&gt;
|55&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Razonde}}&lt;br /&gt;
|55&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Rabarta}}&lt;br /&gt;
|55&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Grants}}&lt;br /&gt;
|67&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|60&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|59&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|58&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|57&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Megid}}&lt;br /&gt;
|67&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|60&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|59&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|58&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|57&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Resta}}&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;27&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Anti}}&lt;br /&gt;
|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|--&lt;br /&gt;
|-&lt;br /&gt;
|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;57&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|--&lt;br /&gt;
|-&lt;br /&gt;
|{{Shifta}}&lt;br /&gt;
|52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Deband}}&lt;br /&gt;
|52&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|47&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|42&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|37&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;32&amp;lt;sub&amp;gt;17&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;57&amp;lt;sub&amp;gt;32&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|--&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: center; min-width: 150px;&amp;quot; | 7. Armed - Any Class&amp;lt;br&amp;gt;(incl. FOml Unarmed)&amp;lt;br&amp;gt;(cast time: 12)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv1-5&lt;br /&gt;
!Lv6&lt;br /&gt;
!Lv7&lt;br /&gt;
!Lv8&lt;br /&gt;
!Lv9&lt;br /&gt;
!Lv10&lt;br /&gt;
!Lv11&lt;br /&gt;
!Lv12&lt;br /&gt;
!Lv13&lt;br /&gt;
!Lv14&lt;br /&gt;
! Lv15&lt;br /&gt;
!Lv16+&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gifoie}}&lt;br /&gt;
|65&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|64&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&amp;lt;font color=f8e502&amp;gt;63&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gizonde}}&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;28&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gibarta}}&lt;br /&gt;
|65&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|59&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|58&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|53&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Rafoie}}&lt;br /&gt;
|56&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Razonde}}&lt;br /&gt;
|56&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Rabarta}}&lt;br /&gt;
|56&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Grants}}&lt;br /&gt;
|68&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|62&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|60&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|59&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|58&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Megid}}&lt;br /&gt;
|68&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|62&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|60&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|59&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|58&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Resta}}&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;28&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Anti}}&lt;br /&gt;
|45&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|--&lt;br /&gt;
|-&lt;br /&gt;
|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;58&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|--&lt;br /&gt;
|-&lt;br /&gt;
|{{Shifta}}&lt;br /&gt;
|53&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Deband}}&lt;br /&gt;
|53&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|48&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|43&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|38&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;33&amp;lt;sub&amp;gt;18&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;58&amp;lt;sub&amp;gt;33&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|--&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: center; min-width: 150px;&amp;quot; | 8. FOmar Rod&amp;lt;br&amp;gt;(cast time: 13)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv1-5&lt;br /&gt;
!Lv6&lt;br /&gt;
!Lv7&lt;br /&gt;
!Lv8&lt;br /&gt;
!Lv9&lt;br /&gt;
!Lv10&lt;br /&gt;
!Lv11&lt;br /&gt;
!Lv12&lt;br /&gt;
!Lv13&lt;br /&gt;
!Lv14&lt;br /&gt;
! Lv15&lt;br /&gt;
!Lv16+&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gifoie}}&lt;br /&gt;
|66&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|65&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&amp;lt;font color=f8e502&amp;gt;64&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gizonde}}&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gibarta}}&lt;br /&gt;
|66&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|60&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|59&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Rafoie}}&lt;br /&gt;
|57&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Razonde}}&lt;br /&gt;
|57&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Rabarta}}&lt;br /&gt;
|57&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|47&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Grants}}&lt;br /&gt;
|69&amp;lt;sub&amp;gt;29&amp;lt;/sub&amp;gt;&lt;br /&gt;
|63&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|62&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|60&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|59&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Megid}}&lt;br /&gt;
|69&amp;lt;sub&amp;gt;29&amp;lt;/sub&amp;gt;&lt;br /&gt;
|63&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|62&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|60&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|59&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Resta}}&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;29&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Anti}}&lt;br /&gt;
|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|40&amp;lt;sub&amp;gt;20&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|--&lt;br /&gt;
|-&lt;br /&gt;
|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;59&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|--&lt;br /&gt;
|-&lt;br /&gt;
|{{Shifta}}&lt;br /&gt;
|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Deband}}&lt;br /&gt;
|54&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|49&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|44&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|39&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;34&amp;lt;sub&amp;gt;19&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;59&amp;lt;sub&amp;gt;34&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|--&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space: nowrap; text-align: center; min-width: 150px;&amp;quot; | 9. Unarmed Female&amp;lt;br&amp;gt;(excl. FOml)&amp;lt;br&amp;gt;(cast time: 15)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Lv1-5&lt;br /&gt;
!Lv6&lt;br /&gt;
!Lv7&lt;br /&gt;
!Lv8&lt;br /&gt;
!Lv9&lt;br /&gt;
!Lv10&lt;br /&gt;
!Lv11&lt;br /&gt;
!Lv12&lt;br /&gt;
!Lv13&lt;br /&gt;
!Lv14&lt;br /&gt;
! Lv15&lt;br /&gt;
!Lv16+&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Attack&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Foie}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Zonde}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Barta}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gifoie}}&lt;br /&gt;
|68&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|67&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&amp;lt;font color=f8e502&amp;gt;66&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gizonde}}&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gibarta}}&lt;br /&gt;
|68&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|62&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|61&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|56&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Rafoie}}&lt;br /&gt;
|59&amp;lt;sub&amp;gt;29&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Razonde}}&lt;br /&gt;
|59&amp;lt;sub&amp;gt;29&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Rabarta}}&lt;br /&gt;
|59&amp;lt;sub&amp;gt;29&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|50&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|49&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|43&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Grants}}&lt;br /&gt;
|71&amp;lt;sub&amp;gt;31&amp;lt;/sub&amp;gt;&lt;br /&gt;
|65&amp;lt;sub&amp;gt;30&amp;lt;/sub&amp;gt;&lt;br /&gt;
|64&amp;lt;sub&amp;gt;29&amp;lt;/sub&amp;gt;&lt;br /&gt;
|63&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|62&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|55&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|54&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Megid}}&lt;br /&gt;
|71&amp;lt;sub&amp;gt;31&amp;lt;/sub&amp;gt;&lt;br /&gt;
|65&amp;lt;sub&amp;gt;30&amp;lt;/sub&amp;gt;&lt;br /&gt;
|64&amp;lt;sub&amp;gt;29&amp;lt;/sub&amp;gt;&lt;br /&gt;
|63&amp;lt;sub&amp;gt;28&amp;lt;/sub&amp;gt;&lt;br /&gt;
|62&amp;lt;sub&amp;gt;27&amp;lt;/sub&amp;gt;&lt;br /&gt;
|61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|55&amp;lt;sub&amp;gt;25&amp;lt;/sub&amp;gt;&lt;br /&gt;
|54&amp;lt;sub&amp;gt;24&amp;lt;/sub&amp;gt;&lt;br /&gt;
|53&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|52&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Resta}}&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;31&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Anti}}&lt;br /&gt;
|48&amp;lt;sub&amp;gt;23&amp;lt;/sub&amp;gt;&lt;br /&gt;
|42&amp;lt;sub&amp;gt;22&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|--&lt;br /&gt;
|-&lt;br /&gt;
|{{Reverser}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;61&amp;lt;sub&amp;gt;26&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|--&lt;br /&gt;
|-&lt;br /&gt;
|{{Shifta}}&lt;br /&gt;
|56&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Deband}}&lt;br /&gt;
|56&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|51&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;|46&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Jellen}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Zalure}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|41&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|&amp;lt;font color=f8e502&amp;gt;36&amp;lt;sub&amp;gt;21&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Ryuker}}&lt;br /&gt;
|&amp;lt;font color=f8e502&amp;gt;61&amp;lt;sub&amp;gt;36&amp;lt;/sub&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|--&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Detailed=&lt;br /&gt;
&lt;br /&gt;
===Saber===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Animation&lt;br /&gt;
!Speed&lt;br /&gt;
!Attack&lt;br /&gt;
!Attack comes out on&lt;br /&gt;
!Min Frames&lt;br /&gt;
!Max Frames&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Male&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |40%&lt;br /&gt;
|N1&lt;br /&gt;
|11&lt;br /&gt;
|13&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|N2&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|N3&lt;br /&gt;
|8&lt;br /&gt;
|31&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|H1&lt;br /&gt;
|20&lt;br /&gt;
|21&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|H2&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|H3&lt;br /&gt;
|14&lt;br /&gt;
|34&lt;br /&gt;
|34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Double Saber===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Earliest Cancel&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 16,19&lt;br /&gt;
| 22&lt;br /&gt;
| 39&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 27&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 9,17,22&lt;br /&gt;
| -&lt;br /&gt;
| 51&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 23,26&lt;br /&gt;
| 29&lt;br /&gt;
| 46&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 14,21,25&lt;br /&gt;
| -&lt;br /&gt;
| 49&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 21,25&lt;br /&gt;
| 30&lt;br /&gt;
| 47&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 11&lt;br /&gt;
| 15&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 11,23,31&lt;br /&gt;
| -&lt;br /&gt;
| 67&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 27,31&lt;br /&gt;
| 35&lt;br /&gt;
| 52&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 36&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 17,26,32&lt;br /&gt;
| -&lt;br /&gt;
| 63&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Female&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 13,16&lt;br /&gt;
| 18&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 26&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 8,15,20&lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 21,23&lt;br /&gt;
| 25&lt;br /&gt;
| 42&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 13,19,23&lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 17,21&lt;br /&gt;
| 24&lt;br /&gt;
| 41&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 29&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 10,20,27&lt;br /&gt;
| -&lt;br /&gt;
| 59&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 24,27&lt;br /&gt;
| 30&lt;br /&gt;
| 47&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
| 34&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 15,23,29&lt;br /&gt;
| -&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|HUcaseal&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| 18&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
| 27&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| 25&lt;br /&gt;
| 42&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| 21&lt;br /&gt;
| 38&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
| 27&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 48&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| 27&lt;br /&gt;
| 44&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Earliest Cancel&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 11&lt;br /&gt;
| 17&lt;br /&gt;
| 39&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 11&lt;br /&gt;
| 15&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 11&lt;br /&gt;
| -&lt;br /&gt;
| 43&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 20&lt;br /&gt;
| 24&lt;br /&gt;
| 46&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 16&lt;br /&gt;
| 19&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 16&lt;br /&gt;
| -&lt;br /&gt;
| 43&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 14&lt;br /&gt;
| 22&lt;br /&gt;
| 44&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 15&lt;br /&gt;
| 21&lt;br /&gt;
| 37&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
| 56&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 22&lt;br /&gt;
| 28&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 19&lt;br /&gt;
| 24&lt;br /&gt;
| 40&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 19&lt;br /&gt;
| -&lt;br /&gt;
| 54&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| 16&lt;br /&gt;
| 38&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| 15&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 53&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| 23&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| 19&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 51&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Partisan===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Animation&lt;br /&gt;
!Speed&lt;br /&gt;
!Attack&lt;br /&gt;
!Attack comes out on&lt;br /&gt;
!Earliest Cancel&lt;br /&gt;
!Total Frames&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Male&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |40%&lt;br /&gt;
|N1&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|N2&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|N3&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|H1&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
|H2&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|H3&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handgun===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Earliest Cancel&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 5&lt;br /&gt;
| 14&lt;br /&gt;
| 27&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 3&lt;br /&gt;
| 11&lt;br /&gt;
| 25&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| 19&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 15&lt;br /&gt;
| 22&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 6&lt;br /&gt;
| 18&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| 23&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 15&lt;br /&gt;
| 25&lt;br /&gt;
| 38&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 33&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|RAmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mechgun===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Earliest Cancel&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 5,8,11&lt;br /&gt;
| 12 (earliest input on 11)&lt;br /&gt;
| 49&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 3,6,9&lt;br /&gt;
| 10&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 3,5,8&lt;br /&gt;
| -&lt;br /&gt;
| 42&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 15,17,20&lt;br /&gt;
| 21&lt;br /&gt;
| 58&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 10,12,14&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 10,12,14&lt;br /&gt;
| -&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 6,10,15&lt;br /&gt;
| 16&lt;br /&gt;
| 53&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 4,8,12&lt;br /&gt;
| 13&lt;br /&gt;
| 48&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 3,7,11&lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 15,19,22&lt;br /&gt;
| 23&lt;br /&gt;
| 60&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 10,13,17&lt;br /&gt;
| 18&lt;br /&gt;
| 53&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 10,13,16&lt;br /&gt;
| -&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===L&amp;amp;K38 Combat===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;3&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 9,12,15,18,21&lt;br /&gt;
| 46&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 18,21,24,27,30&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;3&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 11,14,17,20,23&lt;br /&gt;
| 48&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 20,23,26,29,32&lt;br /&gt;
| 57&lt;br /&gt;
|- &lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;3&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;3&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Photon Blast==&lt;br /&gt;
Startup for the first player is 61 frames. Players chaining will join the first player for however many startup frames were left.&lt;br /&gt;
&lt;br /&gt;
Twins is 255 frames, all other PBs are 254. Two PB chains are 404 frames.&lt;br /&gt;
&lt;br /&gt;
== HP Drain ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Weapon&lt;br /&gt;
!Frames&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Psycho Wand}} (any spell)&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Lavis Blade}} (first drain)&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Lavis Cannon}}&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Raikiri}}&amp;lt;br&amp;gt;{{Sword|rare|Orotiagito}}&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Gal Wind}}&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Soul Banish}}&lt;br /&gt;
|23+1*&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Double Cannon}}&amp;lt;br&amp;gt;{{Sword|rare|Girasole}}&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Lavis Blade}} (second drain)&lt;br /&gt;
|27&lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;* Soul Banish drains on frame 23, but adds one additional frame to the collapse animation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Total time to revive with a {{Tool|Scape Doll}}:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(time to drain) + 7f (collapsing) + 119f (dead) + 70f (reviving) + 1f (standing but cannot act)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: With Lavis Blade, it would be: &amp;lt;code&amp;gt;20+7+119+70+1 = 217f&amp;lt;/code&amp;gt; total, or 7.23 seconds for a full retrap.&lt;br /&gt;
&lt;br /&gt;
== Block Recoil ==&lt;br /&gt;
Blocking damage (EVP or DFP block) leaves the character in recoil for 8 frames.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Mag_growing&amp;diff=34341</id>
		<title>Mag growing</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Mag_growing&amp;diff=34341"/>
		<updated>2025-01-16T18:58:51Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: Redirected page to Mags/Guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Mags/Guide]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Set_effects&amp;diff=34340</id>
		<title>Set effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Set_effects&amp;diff=34340"/>
		<updated>2025-01-16T18:50:30Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: Redirected page to List of set effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List_of_set_effects]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Common_weapon_ATA_comparison&amp;diff=34083</id>
		<title>Common weapon ATA comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Common_weapon_ATA_comparison&amp;diff=34083"/>
		<updated>2024-12-15T19:21:59Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Rifles */ Add note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves to provide a quick reference for comparing [[Weapon attributes|Hit %]] values between each tier of common [[weapons]] to find equivalent [[ATA]] values.&lt;br /&gt;
&lt;br /&gt;
The starting reference point of all tables is a max-tier common weapon (e.g. {{Sword|Gladius}}, {{Gun|Raygun}}, {{Gun|Arms}}, etc.) with a Hit % value of 50, as these can be obtained (semi-) reliably via purchasing from the [[Arms Shop]] (for the [[Charge]] special), or from the Episode 4 [[Quests|quest]] {{Quest link|The Restless Lion}} (for other specials).&lt;br /&gt;
&lt;br /&gt;
Certain rare and/or event weapons (such as [[TypeM weapons]]) are also included (when relevant) as some of these weapons perform a similar function to the weapons within the table they are found (e.g. {{Gun|rare|Bringer&#039;s Rifle}}). More specific details are listed underneath the table.&lt;br /&gt;
&lt;br /&gt;
Because different tiers of common weapons have different photon colors, some players enjoy using lower-tier weaponry for aesthetic purposes (e.g. an {{Gun|Autogun}}, for its blue photon, instead of a {{Gun|Raygun}}, with a yellow photon), but will typically not want to sacrifice performance to do so, which necessitates finding higher Hit % than would otherwise be necessary. For this reason, the tables below only consider &amp;quot;equivalency&amp;quot; to mean &amp;quot;&#039;&#039;greater than or equal to&#039;&#039;,&amp;quot; and are arranged to reflect this. &lt;br /&gt;
* For example, a {{Gun|Laser}} with 50 Hit % reaches a total ATA of 100. While a {{Gun|Blaster}} with &#039;&#039;55&#039;&#039; Hit % reaches an ATA of 99, even though it is only 1 ATA below the Laser, it would still be 1 point less effective, therefore a Blaster is only considered equivalent with &#039;&#039;60&#039;&#039; Hit % instead.&lt;br /&gt;
** The exception to this is weapons that are only available with specific amounts of Hit % (such as [[Tools#Enemy parts|enemy weapons]] and [[TypeM weapons#Event TypeM weapons|event TypeM weapons]]), as equivalence values may be more complicated.&lt;br /&gt;
&lt;br /&gt;
==Melee weapons==&lt;br /&gt;
===Sabers===&lt;br /&gt;
{{ComEquivRowHead}}&lt;br /&gt;
{{ComEquivRowLine|Sword|Gladius|40|50|55|60|65|70|75|80|85|90|95|100}}&lt;br /&gt;
{{ComEquivRow|Sword|Pallasch|38|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Sword|Buster|35|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Sword|Brand|33|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
{{ComEquivRow|Sword|Saber|30|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Swords===&lt;br /&gt;
{{ComEquivRowHead}}&lt;br /&gt;
{{ComEquivRowLine|Sword|Calibur|25|50|55|60|65|70|75|80|85|90|95|100}}&lt;br /&gt;
{{ComEquivRow|Sword|Claymore|23|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Sword|Breaker|20|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Sword|Gigush|18|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
{{ComEquivRow|Sword|Sword|15|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Daggers===&lt;br /&gt;
{{ComEquivRowHead}}&lt;br /&gt;
{{ComEquivRowLine|Sword|Ripper|28|50|55|60|65|70|75|80|85|90|95|100}}&lt;br /&gt;
{{ComEquivRow|Sword|Edge|26|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Sword|Blade|24|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Sword|Knife|22|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
{{ComEquivRow|Sword|Dagger|20|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Partisans===&lt;br /&gt;
{{ComEquivRowHead}}&lt;br /&gt;
{{ComEquivRowLine|Sword|Gungnir|32|50|55|60|65|70|75|80|85|90|95|100}}&lt;br /&gt;
{{ComEquivRow|Sword|Berdys|29|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Sword|Glaive|26|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
{{ComEquivRow|Sword|Halbert|23|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
{{ComEquivRow|Sword|Partisan|20|65|70|75|80|85|90|95|100|105|110|115}}&lt;br /&gt;
|}&lt;br /&gt;
===Slicers===&lt;br /&gt;
{{ComEquivRowHead}}&lt;br /&gt;
{{ComEquivRowLine|Sword|Diska|25|50|55|60|65|70|75|80|85|90|95|100}}&lt;br /&gt;
{{ComEquivRow|Sword|Sawcer|22|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Sword|Cutter|19|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
{{ComEquivRow|Sword|Spinner|16|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
{{ComEquivRow|Sword|Slicer|13|65|70|75|80|85|90|95|100|105|110|115}}&lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;Note: While a {{Sword|rare|TypeSL/Slicer}} is  available with the [[Charge]] special, it is not included in this list as it &#039;&#039;does not fire projectiles&#039;&#039;, and is therefore not comparable to normal Slicer-type weapons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ranged weapons==&lt;br /&gt;
===Handguns===&lt;br /&gt;
{{ComEquivRowHead}}&lt;br /&gt;
{{ComEquivRowLine|Gun|Raygun|35|50|55|60|65|70|75|80|85|90|95|100}}&lt;br /&gt;
{{ComEquivRow|Gun|Railgun|33|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Gun|Lockgun|31|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Gun|Autogun|29|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
{{ComEquivRow|Gun|Handgun|26|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|TypeGU/Hand}} || 45 || 40 (85) || - || - || - || - || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|TypeGU/Mechgun}} || 50 || 35 (85) || - || - || - || - || - || - || - || - || - || - &lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;Note: Both {{Gun|rare|TypeGU/Hand}} and {{Gun|rare|TypeGU/Mechgun}} are available with the [[Hell]], [[Charge]], [[Berserk]], and [[Spirit]] specials.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
{{ComEquivRowHead}}&lt;br /&gt;
{{ComEquivRowLine|Gun|Laser|50|50|55|60|65|70|75|80|85|90|95|100}}&lt;br /&gt;
{{ComEquivRow|Gun|Beam|47|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Gun|Blaster|44|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
{{ComEquivRow|Gun|Sniper|41|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
{{ComEquivRow|Gun|Rifle|38|65|70|75|80|85|90|95|100|105|110|115}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|Bringer&#039;s Rifle}} || 63 || 40 (103) || n/a || 50 (113) || - || - || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|TypeRI/Rifle}} || 60 || 40 (100) || - || - || - || - || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|Holy Ray}} || 70 || 30 (100) || 35 (105) || 40 (110) || 45 (115) || 50 (120) || 55 (125) || 60 (130) || 65 (135) || 70 (140) || 75 (145) || 80 (150) &lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;Note: {{Gun|rare|Bringer&#039;s Rifle}} is included in this list for the purpose of comparing to high-hit common [[Rifles]] with the [[Demon&#039;s]] special.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Note: {{Gun|rare|TypeRI/Rifle}} is only available with the [[Hell]] special.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Note: {{Gun|rare|Holy Ray}} is included in this list for the purpose of comparing to high-hit common [[Rifles]] with the [[Arrest]] special.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Mechguns===&lt;br /&gt;
{{ComEquivRowHead}}&lt;br /&gt;
{{ComEquivRowLine|Gun|Vulcan|12|50|55|60|65|70|75|80|85|90|95|100}}&lt;br /&gt;
{{ComEquivRow|Gun|Gatling|9|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Gun|Repeater|6|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
{{ComEquivRow|Gun|Assault|3|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
{{ComEquivRow|Gun|Mechgun|0|65|70|75|80|85|90|95|100|105|110|115}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|M&amp;amp;A60 Vise}} || 15 || 50 (65) || 55 (70) || 60 (75) || 65 (80) || 70 (85) || 75 (90) || 80 (95) || 85 (100) || 90 (105) || 95 (110) || 100 (115) &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|TypeME/Mechgun}} || 20 || {{Note|2 ATA lower than 50 Hit % Vulcan; only Hit % value available|40 (60)}} || - || - || - || - || - || - || - || - || - || - &lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;Note: {{Gun|rare|M&amp;amp;A60 Vise}} is included in this list for the purpose of comparing to high-hit common [[Mechguns]] with the [[Berserk]] special.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Note: {{Gun|rare|TypeME/Mechgun}} is available with the [[Charge]], [[Berserk]], and [[Spirit]] specials.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Shots===&lt;br /&gt;
{{ComEquivRowHead}}&lt;br /&gt;
{{ComEquivRowLine|Gun|Arms|33|50|55|60|65|70|75|80|85|90|95|100}}&lt;br /&gt;
{{ComEquivRow|Gun|Launcher|31|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Gun|Cannon|30|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Gun|Spread|28|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Gun|Shot|27|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|Baranz Launcher}} || 42 || {{Note|1 ATA lower than 50 Hit % Arms; 45 Hit % not possible|40 (82)}} || 50 (92) || - || - || - || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|TypeSH/Shot}} || 40 || {{Note|3 ATA lower than 50 Hit % Arms; only Hit % value available|40 (80)}} || - || - || - || - || - || - || - || - || - || - &lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;Note: {{Gun|rare|Baranz Launcher}} is included in this list for the purpose of comparing to high-hit common [[Shots]] with the [[Charge]] special; however, it functions differently enough from common shots to warrant considering for more factors than just ATA. See the Baranz Launcher page for details.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Note: {{Gun|rare|TypeSH/Shot}} is available with the [[Charge]], [[Berserk]], and [[Spirit]] specials.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Technique weapons==&lt;br /&gt;
===Canes===&lt;br /&gt;
{{ComEquivRowHead}}&lt;br /&gt;
{{ComEquivRowLine|Cane|Club|35|50|55|60|65|70|75|80|85|90|95|100}}&lt;br /&gt;
{{ComEquivRow|Cane|Stick|33|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Cane|Mace|32|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Cane|Cane|30|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rods===&lt;br /&gt;
{{ComEquivRowHead}}&lt;br /&gt;
{{ComEquivRowLine|Cane|Striker|39|50|55|60|65|70|75|80|85|90|95|100}}&lt;br /&gt;
{{ComEquivRow|Cane|Pillar|38|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Cane|Pole|37|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Cane|Rod|35|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wands===&lt;br /&gt;
{{ComEquivRowHead}}&lt;br /&gt;
{{ComEquivRowLine|Cane|Scepter|30|50|55|60|65|70|75|80|85|90|95|100}}&lt;br /&gt;
{{ComEquivRow|Cane|Baton|28|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Cane|Staff|27|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Cane|Wand|25|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
|}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Common_weapon_ATA_comparison&amp;diff=34082</id>
		<title>Common weapon ATA comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Common_weapon_ATA_comparison&amp;diff=34082"/>
		<updated>2024-12-15T19:21:15Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Rifles */ Holy Ray&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves to provide a quick reference for comparing [[Weapon attributes|Hit %]] values between each tier of common [[weapons]] to find equivalent [[ATA]] values.&lt;br /&gt;
&lt;br /&gt;
The starting reference point of all tables is a max-tier common weapon (e.g. {{Sword|Gladius}}, {{Gun|Raygun}}, {{Gun|Arms}}, etc.) with a Hit % value of 50, as these can be obtained (semi-) reliably via purchasing from the [[Arms Shop]] (for the [[Charge]] special), or from the Episode 4 [[Quests|quest]] {{Quest link|The Restless Lion}} (for other specials).&lt;br /&gt;
&lt;br /&gt;
Certain rare and/or event weapons (such as [[TypeM weapons]]) are also included (when relevant) as some of these weapons perform a similar function to the weapons within the table they are found (e.g. {{Gun|rare|Bringer&#039;s Rifle}}). More specific details are listed underneath the table.&lt;br /&gt;
&lt;br /&gt;
Because different tiers of common weapons have different photon colors, some players enjoy using lower-tier weaponry for aesthetic purposes (e.g. an {{Gun|Autogun}}, for its blue photon, instead of a {{Gun|Raygun}}, with a yellow photon), but will typically not want to sacrifice performance to do so, which necessitates finding higher Hit % than would otherwise be necessary. For this reason, the tables below only consider &amp;quot;equivalency&amp;quot; to mean &amp;quot;&#039;&#039;greater than or equal to&#039;&#039;,&amp;quot; and are arranged to reflect this. &lt;br /&gt;
* For example, a {{Gun|Laser}} with 50 Hit % reaches a total ATA of 100. While a {{Gun|Blaster}} with &#039;&#039;55&#039;&#039; Hit % reaches an ATA of 99, even though it is only 1 ATA below the Laser, it would still be 1 point less effective, therefore a Blaster is only considered equivalent with &#039;&#039;60&#039;&#039; Hit % instead.&lt;br /&gt;
** The exception to this is weapons that are only available with specific amounts of Hit % (such as [[Tools#Enemy parts|enemy weapons]] and [[TypeM weapons#Event TypeM weapons|event TypeM weapons]]), as equivalence values may be more complicated.&lt;br /&gt;
&lt;br /&gt;
==Melee weapons==&lt;br /&gt;
===Sabers===&lt;br /&gt;
{{ComEquivRowHead}}&lt;br /&gt;
{{ComEquivRowLine|Sword|Gladius|40|50|55|60|65|70|75|80|85|90|95|100}}&lt;br /&gt;
{{ComEquivRow|Sword|Pallasch|38|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Sword|Buster|35|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Sword|Brand|33|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
{{ComEquivRow|Sword|Saber|30|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Swords===&lt;br /&gt;
{{ComEquivRowHead}}&lt;br /&gt;
{{ComEquivRowLine|Sword|Calibur|25|50|55|60|65|70|75|80|85|90|95|100}}&lt;br /&gt;
{{ComEquivRow|Sword|Claymore|23|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Sword|Breaker|20|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Sword|Gigush|18|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
{{ComEquivRow|Sword|Sword|15|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Daggers===&lt;br /&gt;
{{ComEquivRowHead}}&lt;br /&gt;
{{ComEquivRowLine|Sword|Ripper|28|50|55|60|65|70|75|80|85|90|95|100}}&lt;br /&gt;
{{ComEquivRow|Sword|Edge|26|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Sword|Blade|24|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Sword|Knife|22|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
{{ComEquivRow|Sword|Dagger|20|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Partisans===&lt;br /&gt;
{{ComEquivRowHead}}&lt;br /&gt;
{{ComEquivRowLine|Sword|Gungnir|32|50|55|60|65|70|75|80|85|90|95|100}}&lt;br /&gt;
{{ComEquivRow|Sword|Berdys|29|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Sword|Glaive|26|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
{{ComEquivRow|Sword|Halbert|23|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
{{ComEquivRow|Sword|Partisan|20|65|70|75|80|85|90|95|100|105|110|115}}&lt;br /&gt;
|}&lt;br /&gt;
===Slicers===&lt;br /&gt;
{{ComEquivRowHead}}&lt;br /&gt;
{{ComEquivRowLine|Sword|Diska|25|50|55|60|65|70|75|80|85|90|95|100}}&lt;br /&gt;
{{ComEquivRow|Sword|Sawcer|22|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Sword|Cutter|19|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
{{ComEquivRow|Sword|Spinner|16|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
{{ComEquivRow|Sword|Slicer|13|65|70|75|80|85|90|95|100|105|110|115}}&lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;Note: While a {{Sword|rare|TypeSL/Slicer}} is  available with the [[Charge]] special, it is not included in this list as it &#039;&#039;does not fire projectiles&#039;&#039;, and is therefore not comparable to normal Slicer-type weapons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ranged weapons==&lt;br /&gt;
===Handguns===&lt;br /&gt;
{{ComEquivRowHead}}&lt;br /&gt;
{{ComEquivRowLine|Gun|Raygun|35|50|55|60|65|70|75|80|85|90|95|100}}&lt;br /&gt;
{{ComEquivRow|Gun|Railgun|33|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Gun|Lockgun|31|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Gun|Autogun|29|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
{{ComEquivRow|Gun|Handgun|26|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|TypeGU/Hand}} || 45 || 40 (85) || - || - || - || - || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|TypeGU/Mechgun}} || 50 || 35 (85) || - || - || - || - || - || - || - || - || - || - &lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;Note: Both {{Gun|rare|TypeGU/Hand}} and {{Gun|rare|TypeGU/Mechgun}} are available with the [[Hell]], [[Charge]], [[Berserk]], and [[Spirit]] specials.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
{{ComEquivRowHead}}&lt;br /&gt;
{{ComEquivRowLine|Gun|Laser|50|50|55|60|65|70|75|80|85|90|95|100}}&lt;br /&gt;
{{ComEquivRow|Gun|Beam|47|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Gun|Blaster|44|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
{{ComEquivRow|Gun|Sniper|41|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
{{ComEquivRow|Gun|Rifle|38|65|70|75|80|85|90|95|100|105|110|115}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|Bringer&#039;s Rifle}} || 63 || 40 (103) || n/a || 50 (113) || - || - || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|TypeRI/Rifle}} || 60 || 40 (100) || - || - || - || - || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|Holy Ray}} || 70 || 30 (100) || 35 (105) || 40 (110) || 45 (115) || 50 (120) || 55 (125) || 60 (130) || 65 (135) || 70 (140) || 75 (145) || 80 (150) &lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;Note: {{Gun|rare|Bringer&#039;s Rifle}} is included in this list for the purpose of comparing to high-hit common [[Rifles]] with the [[Demon&#039;s]] special.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Note: {{Gun|rare|TypeRI/Rifle}} is only available with the [[Hell]] special.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Mechguns===&lt;br /&gt;
{{ComEquivRowHead}}&lt;br /&gt;
{{ComEquivRowLine|Gun|Vulcan|12|50|55|60|65|70|75|80|85|90|95|100}}&lt;br /&gt;
{{ComEquivRow|Gun|Gatling|9|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Gun|Repeater|6|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
{{ComEquivRow|Gun|Assault|3|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
{{ComEquivRow|Gun|Mechgun|0|65|70|75|80|85|90|95|100|105|110|115}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|M&amp;amp;A60 Vise}} || 15 || 50 (65) || 55 (70) || 60 (75) || 65 (80) || 70 (85) || 75 (90) || 80 (95) || 85 (100) || 90 (105) || 95 (110) || 100 (115) &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|TypeME/Mechgun}} || 20 || {{Note|2 ATA lower than 50 Hit % Vulcan; only Hit % value available|40 (60)}} || - || - || - || - || - || - || - || - || - || - &lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;Note: {{Gun|rare|M&amp;amp;A60 Vise}} is included in this list for the purpose of comparing to high-hit common [[Mechguns]] with the [[Berserk]] special.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Note: {{Gun|rare|TypeME/Mechgun}} is available with the [[Charge]], [[Berserk]], and [[Spirit]] specials.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Shots===&lt;br /&gt;
{{ComEquivRowHead}}&lt;br /&gt;
{{ComEquivRowLine|Gun|Arms|33|50|55|60|65|70|75|80|85|90|95|100}}&lt;br /&gt;
{{ComEquivRow|Gun|Launcher|31|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Gun|Cannon|30|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Gun|Spread|28|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Gun|Shot|27|60|65|70|75|80|85|90|95|100|105|110}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|Baranz Launcher}} || 42 || {{Note|1 ATA lower than 50 Hit % Arms; 45 Hit % not possible|40 (82)}} || 50 (92) || - || - || - || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|TypeSH/Shot}} || 40 || {{Note|3 ATA lower than 50 Hit % Arms; only Hit % value available|40 (80)}} || - || - || - || - || - || - || - || - || - || - &lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;Note: {{Gun|rare|Baranz Launcher}} is included in this list for the purpose of comparing to high-hit common [[Shots]] with the [[Charge]] special; however, it functions differently enough from common shots to warrant considering for more factors than just ATA. See the Baranz Launcher page for details.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Note: {{Gun|rare|TypeSH/Shot}} is available with the [[Charge]], [[Berserk]], and [[Spirit]] specials.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Technique weapons==&lt;br /&gt;
===Canes===&lt;br /&gt;
{{ComEquivRowHead}}&lt;br /&gt;
{{ComEquivRowLine|Cane|Club|35|50|55|60|65|70|75|80|85|90|95|100}}&lt;br /&gt;
{{ComEquivRow|Cane|Stick|33|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Cane|Mace|32|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Cane|Cane|30|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rods===&lt;br /&gt;
{{ComEquivRowHead}}&lt;br /&gt;
{{ComEquivRowLine|Cane|Striker|39|50|55|60|65|70|75|80|85|90|95|100}}&lt;br /&gt;
{{ComEquivRow|Cane|Pillar|38|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Cane|Pole|37|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Cane|Rod|35|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wands===&lt;br /&gt;
{{ComEquivRowHead}}&lt;br /&gt;
{{ComEquivRowLine|Cane|Scepter|30|50|55|60|65|70|75|80|85|90|95|100}}&lt;br /&gt;
{{ComEquivRow|Cane|Baton|28|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Cane|Staff|27|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
{{ComEquivRow|Cane|Wand|25|55|60|65|70|75|80|85|90|95|100|105}}&lt;br /&gt;
|}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Red_Scorpio&amp;diff=33906</id>
		<title>Red Scorpio</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Red_Scorpio&amp;diff=33906"/>
		<updated>2024-12-06T14:39:01Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Red Scorpio&lt;br /&gt;
|jp = レッドスコルピオ&lt;br /&gt;
|romaji = Red Scorpio&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Red Scorpio.png&lt;br /&gt;
|imagealt = Red Scorpio&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Launcher&lt;br /&gt;
|requirement = 150 ATA&lt;br /&gt;
|grind = 50&lt;br /&gt;
|special = Burning&lt;br /&gt;
|targets = 4&lt;br /&gt;
|ATP = 280-300&lt;br /&gt;
|ATA = 42&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 170&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vdist = 15&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 008B02&lt;br /&gt;
|desc = This was a highly regarded Photon launcher of a certain secret society.&lt;br /&gt;
}}&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Viridia|idspan=3|diff=Very Hard|Dorphon|1/394}}&lt;br /&gt;
{{DropRow|diff=Ultimate|diffspan=2|Pal Rappy|1/2}}&lt;br /&gt;
{{DropRow|Del-D (E1)|1/900}}&lt;br /&gt;
{{DropRow|id=Greenill|idspan=2|diff=Ultimate|diffspan=2|Arlan (E1)|1/1050}}&lt;br /&gt;
{{DropRow|Mericus|1/394}}&lt;br /&gt;
{{DropRow|id=Purplenum|diff=Ultimate|Pouilly Slime|1/2}}&lt;br /&gt;
{{DropRow|id=Redria|idspan=2|diff=Ultimate|diffspan=2|Baranz (E1)|1/371}}&lt;br /&gt;
{{DropRow|Mericus|1/394}}&lt;br /&gt;
{{DropRow|id=Oran|idspan=2|diff=Ultimate|diffspan=2|Baranz (E1)|1/371}}&lt;br /&gt;
{{DropRow|Mericus|1/394}}&lt;br /&gt;
{{DropRow|id=Yellowboze|diff=Ultimate|Nano Dragon|1/573}}&lt;br /&gt;
{{DropRow|id=Whitill|diff=Ultimate|Hidoom (E1)|1/700}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Black Paper&#039;s Dangerous Deal===&lt;br /&gt;
: &#039;&#039;Main article: {{Quest link|Black Paper&#039;s Dangerous Deal}}&#039;&#039;&lt;br /&gt;
Note that all rates are the chance of getting an item per Photon Crystal, not per roll.&lt;br /&gt;
{{BPDTableHead}}&lt;br /&gt;
{{BPDTableRow|quest=Zu Route|diff=Hard|1/10.3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wandering Tekker===&lt;br /&gt;
: &#039;&#039;Main article: [[Coren]]&#039;&#039;&lt;br /&gt;
{{CorenTableHead}}&lt;br /&gt;
{{CorenTableRow|day=Sunday|dayspan=2|meseta=10,000|1/900}}&lt;br /&gt;
{{CorenTableRow|meseta=100,000|1/600}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Launchers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Launchers]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=H/arms&amp;diff=32566</id>
		<title>H/arms</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=H/arms&amp;diff=32566"/>
		<updated>2024-10-20T10:33:49Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: Redirected page to Heavenly/Arms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Heavenly/Arms]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Mag/guide&amp;diff=31869</id>
		<title>Mag/guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Mag/guide&amp;diff=31869"/>
		<updated>2024-10-03T10:44:14Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: redirect page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Mags/Guide]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Abbreviation&amp;diff=30923</id>
		<title>Abbreviation</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Abbreviation&amp;diff=30923"/>
		<updated>2024-09-14T12:54:30Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: @petal like this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Terminology]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Frozen_Shooter&amp;diff=30608</id>
		<title>Frozen Shooter</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Frozen_Shooter&amp;diff=30608"/>
		<updated>2024-09-11T16:23:17Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: Undo revision 30607 by Necrodoom (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Frozen Shooter&lt;br /&gt;
|jp = フローズンシューター&lt;br /&gt;
|romaji = Frozen Shooter&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Frozen Shooter.png&lt;br /&gt;
|imagealt = Rifle&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|requirement = 162 ATA&lt;br /&gt;
|grind = 9&lt;br /&gt;
|targets = 1&lt;br /&gt;
|special = See Page&lt;br /&gt;
|ATP = 240-250&lt;br /&gt;
|ATA = 60&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 210&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 004500&lt;br /&gt;
|desc=The latest freeze gun uses latent heat energy to fire a freeze bomb.&amp;lt;br&amp;gt;Its power to freeze is excellent.&lt;br /&gt;
}}&lt;br /&gt;
{{Gun|rare|Frozen Shooter}} is a rare [[Rifles|rifle]]. It is the most popular rifle in the game for its ability to reliably {{Freeze}} any enemy (that can be frozen), and is considered a staple weapon for every [[Ranger]].&lt;br /&gt;
&lt;br /&gt;
Frozen Shooter&#039;s special attack fires a projectile with heavy attack {{Note|1.89x|power}} and {{Note|0.7x|accuracy}}, infinite vertical range (similar to a [[Launchers|launcher]]), and has a 100% chance to freeze an enemy on hit.&lt;br /&gt;
&lt;br /&gt;
Frozen Shooter has a 25% chance of freezing the player if it remains equipped for two minutes. Being on Pioneer 2 will not stop the timer, though it will prevent one from being frozen. The timer will reset after reaching two minutes regardless. Importantly, the timer will reset and does not count if the weapon is unequipped. &lt;br /&gt;
&lt;br /&gt;
==Combinations==&lt;br /&gt;
Equipping a fully ground Frozen Shooter and using a {{Tool|rare|Photon Booster}} will consume the Photon Booster and turn the weapon into {{Gun|rare|Snow Queen}}. The attributes from the equipped Frozen Shooter at the time of use will be transferred to the resulting Snow Queen. &lt;br /&gt;
&lt;br /&gt;
This combination must be performed by a Ranger with at least 162 ATA.&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Frozen Shooter has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Frozen Shooter to Frozen Shooter*. The skin can be removed via using {{Tool|rare|Neutralizer}}, but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
{{ReskinsHead}}&lt;br /&gt;
{{ReskinsRow|Heart of Rianov 303SNR|004502}}&lt;br /&gt;
{{ReskinsRow|Heart of Egg Blaster|004503}}&lt;br /&gt;
{{ReskinsRow|Heart of Angel Harp|004505}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Viridia|diff=Ultimate|Hildetorr (E2)|1/2}}&lt;br /&gt;
{{DropRow|id=Greenill|diff=Ultimate|Hildetorr (E1)|1/2}}&lt;br /&gt;
{{DropRow|id=Purplenum|diff=Ultimate|Hildetorr (E1)|1/2}}&lt;br /&gt;
{{DropRow|id=Yellowboze|diff=Ultimate|Hildetorr (E1)|1/2}}&lt;br /&gt;
{{DropRow|id=Whitill|diff=Ultimate|Hildetorr (E1)|1/2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Black Paper&#039;s Dangerous Deal===&lt;br /&gt;
: &#039;&#039;Main article: {{Quest link|Black Paper&#039;s Dangerous Deal}}&#039;&#039;&lt;br /&gt;
Note that all rates are the chance of getting an item per Photon Crystal, not per roll.&lt;br /&gt;
{{BPDTableHead}}&lt;br /&gt;
{{BPDTableRow|quest=Zu Route|diff=Ultimate|1/5.64}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rifles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rifles]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Frozen_Shooter&amp;diff=30607</id>
		<title>Frozen Shooter</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Frozen_Shooter&amp;diff=30607"/>
		<updated>2024-09-11T16:03:07Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: unfroozered&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Frozen Shooter&lt;br /&gt;
|jp = フローズンシューター&lt;br /&gt;
|romaji = Frozen Shooter&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Frozen Shooter.png&lt;br /&gt;
|imagealt = Rifle&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|requirement = 162 ATA&lt;br /&gt;
|grind = 9&lt;br /&gt;
|targets = 1&lt;br /&gt;
|special = See Page&lt;br /&gt;
|ATP = 240-250&lt;br /&gt;
|ATA = 60&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 210&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 004500&lt;br /&gt;
|desc=The latest freeze gun uses latent heat energy to fire a freeze bomb. Its power to freeze is excellent.&lt;br /&gt;
}}&lt;br /&gt;
{{Gun|rare|Frozen Shooter}} is a rare [[Rifles|rifle]]. It is the most popular rifle in the game for its ability to reliably {{Freeze}} any enemy (that can be frozen), and is considered a staple weapon for every [[Ranger]].&lt;br /&gt;
&lt;br /&gt;
Frozen Shooter&#039;s special attack fires a projectile with heavy attack {{Note|1.89x|power}} and {{Note|0.7x|accuracy}}, infinite vertical range (similar to a [[Launchers|launcher]]), and has a 100% chance to freeze an enemy on hit.&lt;br /&gt;
&lt;br /&gt;
Frozen Shooter has a 25% chance of freezing the player if it remains equipped for two minutes. Being on Pioneer 2 will not stop the timer, though it will prevent one from being frozen. The timer will reset after reaching two minutes regardless. Importantly, the timer will reset and does not count if the weapon is unequipped. &lt;br /&gt;
&lt;br /&gt;
==Combinations==&lt;br /&gt;
Equipping a fully ground Frozen Shooter and using a {{Tool|rare|Photon Booster}} will consume the Photon Booster and turn the weapon into {{Gun|rare|Snow Queen}}. The attributes from the equipped Frozen Shooter at the time of use will be transferred to the resulting Snow Queen. &lt;br /&gt;
&lt;br /&gt;
This combination must be performed by a Ranger with at least 162 ATA.&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Frozen Shooter has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Frozen Shooter to Frozen Shooter*. The skin can be removed via using {{Tool|rare|Neutralizer}}, but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
{{ReskinsHead}}&lt;br /&gt;
{{ReskinsRow|Heart of Rianov 303SNR|004502}}&lt;br /&gt;
{{ReskinsRow|Heart of Egg Blaster|004503}}&lt;br /&gt;
{{ReskinsRow|Heart of Angel Harp|004505}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Viridia|diff=Ultimate|Hildetorr (E2)|1/2}}&lt;br /&gt;
{{DropRow|id=Greenill|diff=Ultimate|Hildetorr (E1)|1/2}}&lt;br /&gt;
{{DropRow|id=Purplenum|diff=Ultimate|Hildetorr (E1)|1/2}}&lt;br /&gt;
{{DropRow|id=Yellowboze|diff=Ultimate|Hildetorr (E1)|1/2}}&lt;br /&gt;
{{DropRow|id=Whitill|diff=Ultimate|Hildetorr (E1)|1/2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Black Paper&#039;s Dangerous Deal===&lt;br /&gt;
: &#039;&#039;Main article: {{Quest link|Black Paper&#039;s Dangerous Deal}}&#039;&#039;&lt;br /&gt;
Note that all rates are the chance of getting an item per Photon Crystal, not per roll.&lt;br /&gt;
{{BPDTableHead}}&lt;br /&gt;
{{BPDTableRow|quest=Zu Route|diff=Ultimate|1/5.64}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rifles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rifles]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAmarl/Guide&amp;diff=30272</id>
		<title>RAmarl/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAmarl/Guide&amp;diff=30272"/>
		<updated>2024-08-28T18:09:24Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Finding items that RAmarl hunts well */ Wrong enemy!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[RAmarl]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:RAmarl.png|right]]&lt;br /&gt;
&#039;&#039;&#039;RAmarl&#039;&#039;&#039; is a human Ranger who is considered to be a true jack-of-all-trades class, being able to deal damage, provide good crowd control, and support herself and parties effectively. She does not excel in any one category, but is able to hold her own in both One Person and multiplayer games, regardless of what is required.&lt;br /&gt;
&lt;br /&gt;
RAmarl has the second highest ATA in the game, but has the lowest ATP of all the non-Force types. In comparison to [[RAmar]], this does make her weaker in every situation as a damage dealer, but her access to level 20 {{Shifta}}, {{Deband}}, {{Jellen}}, {{Zalure}}, and {{Resta}}, along with various support boosting items, makes her much more effective at supporting than he is, and can make almost every situation become very low risk while playing alone or providing support for others.&lt;br /&gt;
&lt;br /&gt;
RAmarl is perfect for players who wish to play a truly versatile type, but do not expect to offer anything better than what specialized types are able to offer.&lt;br /&gt;
&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Very high ATA - Allows her to use all manners of [[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] effectively, giving her good crowd control and ability to use [[Weapons#Special attacks|sacrificial specials]] very well&lt;br /&gt;
* Level 20 support techniques - Allows her to buff herself and other party members, as well as provide potent healing during the early game and for [[Weapons#Sacrificial_damage_increase|Berserk]] usage&lt;br /&gt;
* Ranger arsenal - With options such as {{Gun|rare|Frozen Shooter}}, {{Gun|es|ES Needle}}, {{Gun|rare|Heaven Striker}}, and sacrificial {{Gun|Arms}}, Rangers have options for every situation&lt;br /&gt;
* Good at both single- and multiplayer - Even if not the best, all options are open to RAmarl&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Weaker than other classes in multiplayer - If there is another RAmarl, [[HUnewearl]], or Force present, another Hunter or Ranger would always be a stronger candidate&lt;br /&gt;
* Weaker than [[RAmar]] at high levels in One Person mode - RAmar works better alone due to higher ATP and ATA and the existence of [[ES weapons]] for {{Zalure}}, though it should be noted that RAmar only overtakes RAmarl in base ATP at level 80 and in base HP at level 100&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing RAmarl. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for RAmarl depending on what type of item coverage is preferred.&lt;br /&gt;
&lt;br /&gt;
===Finding items for RAmarl===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill|32}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greenill has access to many core Ranger items – namely {{Gun|rare|Heaven Striker}}, {{Gun|rare|Frozen Shooter}}, {{Gun|rare|Cannon Rouge}}, and {{Unit|rare|V502}}. Greenill also has access to {{Unit|rare|V101}} and {{Shield|rare|Red Ring}}, important items that are excellent hunts for any class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum|32}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Purplenum also receives many items that are excellent hunts for any Ranger. Like {{Greenill}}, it gets {{Gun|rare|Heaven Striker}}, {{Gun|rare|Frozen Shooter}}, and {{Unit|rare|V502}}; Purplenum also has several good {{Gun|rare|M&amp;amp;A60 Vise}} drops and an increased chance of finding common [[mechguns]], giving it the best chance at acquiring sacrificial {{Gun|attributes|Vulcan|Vulcans}} with high Hit.&lt;br /&gt;
&lt;br /&gt;
===Finding items that RAmarl hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull|32}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes {{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Cane|rare|Psycho Wand}}, and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}. On top of this, Bluefull can hunt {{Unit|rare|Limiter}} very well from [[Astark]]s, which is an easy hunt for Rangers as well. {{Gun|rare|Heaven Striker}} also makes an appearance in Episode 1 from [[Del-D]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly|32}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly to {{Bluefull}}, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include {{Gun|rare|Heaven Punisher}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Monkey King Bar}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Daylight Scar}}, and {{Sword|rare|Guren}}. On top of this, {{Sword|rare|Lame d&#039;Argent}} can be found from [[Goran Detonator|Goran Detonators]], which is a very useful item for all classes, but especially Rangers.&lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill|32}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&amp;lt;ref name=&amp;quot;clio1&amp;quot;&amp;gt;This plan allows for {{Cane|rare|Clio}} usage at level 180&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|129&lt;br /&gt;
| -&lt;br /&gt;
|93&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref name=&amp;quot;clio2&amp;quot;&amp;gt;This plan allows for Clio usage at level 157&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/149/46/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|132&lt;br /&gt;
| - &lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&amp;lt;ref name=&amp;quot;clio2&amp;quot;&amp;gt;This plan allows for Clio usage at level 157&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/155/40/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|24&lt;br /&gt;
|51&lt;br /&gt;
|117&lt;br /&gt;
|29&lt;br /&gt;
|13 &lt;br /&gt;
|16&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Equipment progression=&lt;br /&gt;
==Early-game (Normal to Very Hard)==&lt;br /&gt;
Play the game as you wish and use what you find, but you will want to focus on finding the following as soon as possible:&lt;br /&gt;
* {{Disk|Shifta|Shifta LV3 disk}} or above&lt;br /&gt;
* {{Disk|Deband|Deband LV3 disk}} or above&lt;br /&gt;
* {{Disk|Resta|Resta LV3 disk}} or above&lt;br /&gt;
&lt;br /&gt;
You may find these from the player shop as you progress, the later areas in Normal difficulty ([[Ruins]], [[Seabed]], [[Subterranean Desert]]), or all areas in Hard/Very Hard. These will give you the starting foundation on RAmarl, as Shifta and Deband will increase your attack and defense, while Resta will allow you to make more mistakes as you learn to tackle enemies, as well as providing support for any other players you play with.&lt;br /&gt;
&lt;br /&gt;
After progressing through the starting difficulties and finding some {{Tool|rare|Photon Drop|Photon Drops}}, you will want to focus on procuring the following equipment through trade:&lt;br /&gt;
&lt;br /&gt;
* {{Gun|attributes|Vulcan|Charge Vulcan}} with 50 Hit&lt;br /&gt;
* {{Gun|attributes|Arms|Charge Arms}} with 50 Hit&lt;br /&gt;
* {{Gun|attributes|Raygun|Charge Raygun}} with 50 Hit&lt;br /&gt;
* {{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
* Level 200 [[Mags|Mag]] with focus on POW/DEX if not feeding your own&lt;br /&gt;
&lt;br /&gt;
These upgrades will help you make the jump into Very Hard, and also eventually into Ultimate once you reach there.&lt;br /&gt;
&lt;br /&gt;
Once you reach level 41, you will want to obtain {{Shield|rare|Ranger Wall}} from {{Quest link|Gallon&#039;s Shop}}, which is the best barrier for RAmarl until level 180.&lt;br /&gt;
==Mid-game (early Ultimate)==&lt;br /&gt;
Once you enter Ultimate, you will want to focus on acquiring the following items, either by hunting or through trade:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Frozen Shooter}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Frozen Shooter is a Ranger staple, as its special attack will [[Freeze (status)|freeze]] an enemy with 100% success rate, providing the accuracy check is passed and the enemy is not immune to freeze. This makes a lot of content easier, especially where larger enemies are involved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Spread Needle}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spread Needle is a classic weapon that makes it very easy to clear content as a low-level Ranger. With normal-heavy-heavy combos, any enemy which is susceptible to knockback can be permanently stunlocked. The [[Weapons#Special attacks|special]] on RAmarl, however, is mostly useless, as [[Weapons#Paralysis|Seize]] is not very effective on her. Spread Needle should only be used when enemies have approached you, as your Hit {{Gun|attributes|Arms|Charge Arms}} will always do more damage otherwise.&lt;br /&gt;
&lt;br /&gt;
Eventually, you will replace Spread Needle with various {{Gun|es|ES Needle|ES Needles}}, which are stronger and have more potent special attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Cannon Rouge}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cannon Rouge is a [[Launchers|launcher]] that fires a shot that explodes on detonation. This weapon cannot combo, but the explosion is very potent on enemies with multiple hitboxes, such as idle Lilies, [[Dragon]], and [[Gal Gryphon]]. The shot has infinite height, so it will connect with flying enemies by just firing a shot in their general direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;{{Gun|rare|Heaven Striker}}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heaven Striker is a [[Handguns|handgun]] with unrivaled ATP, [[Rifles|rifle]] range, and a unique [[Weapons#Sacrificial damage increase|Berserk]] attack. The special attack has a radius and range similar to a [[Shots|shot]], allowing you to attack enemies directly above you, or to your side. Heaven Striker is a fantastic weapon for picking off lone enemies, as the &amp;quot;auto-aim&amp;quot; mechanic of the special attack can save a lot of time.&lt;br /&gt;
&lt;br /&gt;
You will need 200 ATA to equip this weapon, so it is recommended that you try to procure as many {{Unit|rare|Heavenly/Arms}} as possible.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*10 Targets: {{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Daylight Scar}}, {{Sword|rare|Vivienne}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|Arms}} (Charge, Berserk, Spirit), {{Gun|es|ES Needle}} (Berserk, Spirit), {{Gun|es|ES Launcher}} (Berserk, Spirit) {{Gun|rare|TypeSH/Shot}} (Charge, Berserk, Spirit)&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|rare|Baranz Launcher}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Heaven Striker}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|Yasminkov 9000M}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|es|ES Scythe}} (Hell)&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|es|ES Needle}} (Arrest, Hell, Demon&#039;s), {{Gun|es|ES Shot}} (Arrest, Hell, Demon&#039;s),&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|es|ES Launcher}} (Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Laser}} / {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Gun|rare|Bringer&#039;s Rifle}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Hell, Demon&#039;s), {{Sword|rare|S-Beat&#039;s Blade}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Gun|rare|Frozen Shooter}}, {{Gun|rare|Snow Queen}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Gun|rare|Dark Meteor}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Clio}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Twin Blaze}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Sweetheart}}, {{Frame|rare|Stealth Suit}}, {{Frame|rare|Brightness Circle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Ranger Wall}}, {{Shield|rare|Red Ring}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|V801}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Sabers&amp;diff=13422</id>
		<title>Sabers</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Sabers&amp;diff=13422"/>
		<updated>2022-04-20T05:10:06Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: Common weapons should have &amp;#039;Varies&amp;#039; Special listed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Saber.png|frame|right|A basic saber]]&lt;br /&gt;
&#039;&#039;&#039;Sabers&#039;&#039;&#039; are the most basic melee weapon in &#039;&#039;Phantasy Star Online&#039;&#039;. They hit one enemy once per attack. All hunters start with a basic saber.&lt;br /&gt;
===Standard Saber Information===&lt;br /&gt;
* &#039;&#039;&#039;Number of targets:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Number of hits&#039;&#039;&#039;: 1-1-1&lt;br /&gt;
* &#039;&#039;&#039;Horizontal Distance:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Vertical Distance:&#039;&#039;&#039; 18&lt;br /&gt;
* &#039;&#039;&#039;Horizontal Angle:&#039;&#039;&#039; 26°&lt;br /&gt;
* &#039;&#039;&#039;Vertical Angle:&#039;&#039;&#039; 26°&lt;br /&gt;
==List of Sabers==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTypeRow|Saber|0|40-55|30|35|30 ATP|special=Varies}}&lt;br /&gt;
{{WeaponTypeRow|Brand|1|80-100|33|32|90 ATP|special=Varies}}&lt;br /&gt;
{{WeaponTypeRow|Buster|2|120-160|35|30|155 ATP|special=Varies}}&lt;br /&gt;
{{WeaponTypeRow|Pallasch|3|170-220|38|26|233 ATP|special=Varies}}&lt;br /&gt;
{{WeaponTypeRow|Gladius|4|240-280|40|18|296 ATP|special=Varies}}&lt;br /&gt;
{{WeaponTypeRow|Battledore|9|1|1|0|None}}&lt;br /&gt;
{{WeaponTypeRow|Great Bouquet|9|1|1|0|None|special=Chaos|notes=Can hit up to 10 targets}}&lt;br /&gt;
{{WeaponTypeRow|Flower Bouquet|9|1|1|0|None}}&lt;br /&gt;
{{WeaponTypeRow|Racket|9|1|1|0|None}}&lt;br /&gt;
{{WeaponTypeRow|5th Anniv. Blade|9|152-282|45|0|90 ATP|notes=&amp;amp;#43;45 DFP, +45 MST}}&lt;br /&gt;
{{WeaponTypeRow|Jitte|9|123-135|32|0|135 ATP|notes=&amp;amp;#43;10 DFP}}&lt;br /&gt;
{{WeaponTypeRow|DB&#039;s Saber|9|200-250|43|44|320 ATP|notes=50% ATP boost if equipped with&amp;lt;br/&amp;gt;[[DB&#039;s Armor]] and [[DB&#039;s Shield]]}}&lt;br /&gt;
{{WeaponTypeRow|Kaladbolg|9|260-320|45|25|340 ATP|special=Freeze}}&lt;br /&gt;
{{WeaponTypeRow|Durandal|9|300-376|45|37|360 ATP|special=Lord&#039;s|notes=&amp;amp;#43;15 MST}}&lt;br /&gt;
{{WeaponTypeRow|Akiko&#039;s Wok|9|210-250|40|0|412 ATP|special=Burning}}&lt;br /&gt;
{{WeaponTypeRow|DB&#039;s Saber (3062)|10|112-124|27|18|130 ATP}}&lt;br /&gt;
{{WeaponTypeRow|DB&#039;s Saber (3064)|10|289-301|48|18|288 ATP}}&lt;br /&gt;
{{WeaponTypeRow|DB&#039;s Saber (3067)|10|100-143|29|14|131 ATP}}&lt;br /&gt;
{{WeaponTypeRow|DB&#039;s Saber (3069 Torato)|10|130-149|27|21|129 ATP}}&lt;br /&gt;
{{WeaponTypeRow|DB&#039;s Saber (3069 Chris)|10|189-202|34|36|140 ATP}}&lt;br /&gt;
{{WeaponTypeRow|DB&#039;s Saber (3070)|10|93-109|21|29|90 ATP}}&lt;br /&gt;
{{WeaponTypeRow|DB&#039;s Saber (3073)|10|212-231|29|24|253 ATP}}&lt;br /&gt;
{{WeaponTypeRow|DB&#039;s Saber (3075)|10|300-340|40|85|600 ATP|notes=Real Version|class=111111111110}}&lt;br /&gt;
{{WeaponTypeRow|DB&#039;s Saber (3077)|10|140-168|30|9|139 ATP}}&lt;br /&gt;
{{WeaponTypeRow|Delsaber&#039;s Buster|10|340-350|44|9|295 ATP|special=Storm|notes=100% ATP boost if equipped with [[Shield of Delsaber]]}}&lt;br /&gt;
{{WeaponTypeRow|Sting Tip|10|170|35|30|450 MST|special=Soul|notes=&amp;amp;#43;30 MST, +40 EVP|class=00000000}}&lt;br /&gt;
{{WeaponTypeRow|Commander Blade|10|560-585|45|0|502 ATP|special=Trap Vision|notes=Only Team Master can equip; &amp;amp;#43;15 MST}}&lt;br /&gt;
{{WeaponTypeRow|Kusanagi|10|560-575|53|32|502 ATP|special=Demon&#039;s|notes=&amp;amp;#43;20% attack speed if equipped with [[Yata Mirror]];&amp;lt;br/&amp;gt;+30 ATA if equipped with [[Yasakani Magatama]]|class=111111110000}}&lt;br /&gt;
{{WeaponTypeRow|Red Saber|10|450-489|51|78|502 ATP|special=Fill|notes=30% ATP boost and +15 ATA if equipped with [[Red Coat]];&amp;lt;br/&amp;gt;50% ATP boost and +22 ATA if equipped with [[Crimson Coat]]}}&lt;br /&gt;
{{WeaponTypeRow|Elysion|10|360-368|52|9|680 MST|special=Foie|class=110001001111}}&lt;br /&gt;
{{WeaponTypeRow|Ancient Saber|10|531-544|50|9|740 ATP|special=King&#039;s|class=111100001110}}&lt;br /&gt;
{{WeaponTypeRow|Flamberge|10|575-590|50|30|740 ATP|special=Spirit|class=111111110000}}&lt;br /&gt;
{{WeaponTypeRow|Lame d&#039;Argent|10|430-465|40|35|800 ATP|notes=Unseals into [[Excalibur]] after 10,000 kills|class=111111111110}}&lt;br /&gt;
{{WeaponTypeRow|Lavis Cannon|11|730-750|54|0|800 ATP|special=See Notes|notes=Fires a penetrating beam at the cost of 5% of max HP;&amp;lt;br/&amp;gt;Turns into [[Lavis Blade]] if used with a [[Syncesta]]|class=111100000000}}&lt;br /&gt;
{{WeaponTypeRow|Evil Curst|11|444-666|44|0|999 MST|special=Megid|notes=Cannot combo; &amp;amp;#43;35 MST, +50 EVP|class=00000000}}&lt;br /&gt;
{{WeaponTypeRow|Excalibur|12|900-950|60|0|800 ATP|special=Berserk|notes=Can hit up to 3 targets; &amp;amp;#43;35 MST; +20% attack speed,&amp;lt;br/&amp;gt;+10 EDK, and +10 ELT if equipped with [[Tellusis]]|class=111111111110}}&lt;br /&gt;
{{WeaponTypeRow|Galatine|12|See Page|77|9|820 ATP|special=Spirit|notes=ATP depends on Beat time, ranges from 138 to 1260|class=111111111100}}&lt;br /&gt;
{{WeaponTypeRow|TypeSA/Saber|12|120|50|125|350 ATP|notes=TypeM Weapon}}&lt;br /&gt;
{{WeaponTypeRow|ES Saber|12|150|50|250|800 ATP|special=Varies|class=111111111110}}&lt;br /&gt;
{{WeaponTypeRow|ES Axe|12|200|50|250|800 ATP|special=Varies|class=111111111110}}&lt;br /&gt;
{{WeaponTableFoot}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
All frame data is calculated from first input until return to neutral (i.e. the ability to make another input).&lt;br /&gt;
===Attack Data===&lt;br /&gt;
NNN combo.&lt;br /&gt;
{{FrameDataTableHead}}&lt;br /&gt;
{{FrameDataTableRow|Male|69|67|64|60|53}}&lt;br /&gt;
{{FrameDataTableRow|Female|77|74|72|66|59}}&lt;br /&gt;
{{FrameDataTableRow|FOmarl|84|81|78|72|63}}&lt;br /&gt;
|}&lt;br /&gt;
===Cast Data===&lt;br /&gt;
Level 1 Foie.&lt;br /&gt;
{{CastDataTableHead}}&lt;br /&gt;
{{CastDataTableRow|Male|37|34}}&lt;br /&gt;
{{CastDataTableRow|Female|37|34}}&lt;br /&gt;
{{CastDataTableRow|FOmarl|37|34}}&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Sabers]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Gladius&amp;diff=13421</id>
		<title>Gladius</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Gladius&amp;diff=13421"/>
		<updated>2022-04-20T05:09:15Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: Common weapons should have &amp;#039;Varies&amp;#039; Special listed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Gladius&lt;br /&gt;
|jp = グラディウス&lt;br /&gt;
|romaji = Gladius&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Gladius.png&lt;br /&gt;
|stars = 4&lt;br /&gt;
|type = Saber&lt;br /&gt;
|requirement = 296 ATP&lt;br /&gt;
|grind = 18&lt;br /&gt;
|special=Varies&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 240-280 &lt;br /&gt;
|ATA = 40&lt;br /&gt;
|class = 111111111111&lt;br /&gt;
|hdist=14&lt;br /&gt;
|vdist=18&lt;br /&gt;
|vangle=26&lt;br /&gt;
|hangle=26&lt;br /&gt;
|hex=000104&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;An exceptional sword.&amp;lt;br&amp;gt;Has amazing power.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
==Availability==&lt;br /&gt;
===Area Drops===&lt;br /&gt;
{{AreaDropTableHead}}&lt;br /&gt;
{{DropRow|id=All|idspan=17|diff=Very Hard|diffspan=14|Mine 1|13%}}&lt;br /&gt;
{{DropRow|Mine 2|13%}}&lt;br /&gt;
{{DropRow|Ruins 1|13%}}&lt;br /&gt;
{{DropRow|Ruins 2|13%}}&lt;br /&gt;
{{DropRow|Ruins 3|13%}}&lt;br /&gt;
{{DropRow|Jungle East|13%}}&lt;br /&gt;
{{DropRow|Mountain|13%}}&lt;br /&gt;
{{DropRow|Seaside / Central Control Area|13%}}&lt;br /&gt;
{{DropRow|Seabed Upper|13%}}&lt;br /&gt;
{{DropRow|Seabed Lower / Control Tower|13%}}&lt;br /&gt;
{{DropRow|Sub. Desert 1|13%}}&lt;br /&gt;
{{DropRow|Sub. Desert 2|13%}}&lt;br /&gt;
{{DropRow|Sub. Desert 3|13%}}&lt;br /&gt;
{{DropRow|Meteor Impact Site|13%}}&lt;br /&gt;
{{DropRow|diff=Ultimate|All Areas|13%}}&lt;br /&gt;
|}&lt;br /&gt;
===Quest Reward===&lt;br /&gt;
A Gladius with 10 grind can be obtained by talking to Natasha&#039;s assistant after completing [[5-5:Test/VR Temple 5]] on Hard, while playing as a Hunter or Ranger. Only one Gladius can be obtained this way per character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Sabers}}&lt;br /&gt;
[[Category: Weapons]]&lt;br /&gt;
[[Category: Sabers]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Pallasch&amp;diff=13420</id>
		<title>Pallasch</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Pallasch&amp;diff=13420"/>
		<updated>2022-04-20T05:09:08Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: Common weapons should have &amp;#039;Varies&amp;#039; Special listed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Pallasch&lt;br /&gt;
|jp = パラッシュ&lt;br /&gt;
|romaji = Pallasch&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Pallasch.png&lt;br /&gt;
|stars = 3&lt;br /&gt;
|type = Saber&lt;br /&gt;
|requirement = 233 ATP&lt;br /&gt;
|grind = 26&lt;br /&gt;
|special=Varies&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 170-220 &lt;br /&gt;
|ATA = 38&lt;br /&gt;
|class = 111111111111&lt;br /&gt;
|hdist=14&lt;br /&gt;
|vdist=18&lt;br /&gt;
|vangle=26&lt;br /&gt;
|hangle=26&lt;br /&gt;
|hex=000103&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;A superior sword usable only by masters.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
==Availability==&lt;br /&gt;
===Area Drops===&lt;br /&gt;
{{AreaDropTableHead}}&lt;br /&gt;
{{DropRow|id=All|idspan=20|diff=Hard|diffspan=5|Ruins 2|13%}}&lt;br /&gt;
{{DropRow|Ruins 3|13%}}&lt;br /&gt;
{{DropRow|Seabed Upper|13%}}&lt;br /&gt;
{{DropRow|Seabed Lower / Control Tower|13%}}&lt;br /&gt;
{{DropRow|Meteor Impact Site|13%}}&lt;br /&gt;
{{DropRow|diff=Very Hard|diffspan=15|Forest 1|13%}}&lt;br /&gt;
{{DropRow|Forest 2|13%}}&lt;br /&gt;
{{DropRow|Cave 1|13%}}&lt;br /&gt;
{{DropRow|Cave 2|13%}}&lt;br /&gt;
{{DropRow|Cave 3|13%}}&lt;br /&gt;
{{DropRow|VR Temple Alpha|13%}}&lt;br /&gt;
{{DropRow|VR Temple Beta|13%}}&lt;br /&gt;
{{DropRow|VR Spaceship Alpha|13%}}&lt;br /&gt;
{{DropRow|VR Spaceship Beta|13%}}&lt;br /&gt;
{{DropRow|Jungle North|13%}}&lt;br /&gt;
{{DropRow|Crater East|13%}}&lt;br /&gt;
{{DropRow|Crater West|13%}}&lt;br /&gt;
{{DropRow|Crater South|13%}}&lt;br /&gt;
{{DropRow|Crater North|13%}}&lt;br /&gt;
{{DropRow|Crater Interior|13%}}&lt;br /&gt;
|}&lt;br /&gt;
===Quest Reward===&lt;br /&gt;
A Pallasch with 10 grind can be obtained by talking to Natasha&#039;s assistant after completing [[5-5:Test/VR Temple 5]] on Normal, while playing as a Hunter or Ranger. Only one Pallasch can be obtained this way per character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Sabers}}&lt;br /&gt;
[[Category: Weapons]]&lt;br /&gt;
[[Category: Sabers]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Buster&amp;diff=13419</id>
		<title>Buster</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Buster&amp;diff=13419"/>
		<updated>2022-04-20T05:09:02Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: Common weapons should have &amp;#039;Varies&amp;#039; Special listed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Buster&lt;br /&gt;
|jp = バスター&lt;br /&gt;
|romaji = Buster&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Buster.png&lt;br /&gt;
|stars = 2&lt;br /&gt;
|type = Saber&lt;br /&gt;
|requirement = 155 ATP&lt;br /&gt;
|grind = 30&lt;br /&gt;
|special=Varies&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 120-160 &lt;br /&gt;
|ATA = 35&lt;br /&gt;
|class = 111111111111&lt;br /&gt;
|hdist=14&lt;br /&gt;
|vdist=18&lt;br /&gt;
|vangle=26&lt;br /&gt;
|hangle=26&lt;br /&gt;
|hex=000102&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;An extremely high performance sword.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
==Availability==&lt;br /&gt;
===Area Drops===&lt;br /&gt;
{{AreaDropTableHead}}&lt;br /&gt;
{{DropRow|id=All|idspan=22|diff=Normal|diffspan=8|Ruins 2|13%}}&lt;br /&gt;
{{DropRow|Ruins 3|13%}}&lt;br /&gt;
{{DropRow|Mountain|13%}}&lt;br /&gt;
{{DropRow|Seaside / Central Control Area|13%}}&lt;br /&gt;
{{DropRow|Seabed Upper|13%}}&lt;br /&gt;
{{DropRow|Sub. Desert 2|13%}}&lt;br /&gt;
{{DropRow|Sub. Desert 3|13%}}&lt;br /&gt;
{{DropRow|Meteor Impact Site|13%}}&lt;br /&gt;
{{DropRow|diff=Hard|diffspan=12|Cave 3|13%}}&lt;br /&gt;
{{DropRow|Mine 1|13%}}&lt;br /&gt;
{{DropRow|Mine 2|13%}}&lt;br /&gt;
{{DropRow|Ruins 1|13%}}&lt;br /&gt;
{{DropRow|Jungle North|13%}}&lt;br /&gt;
{{DropRow|Jungle East|13%}}&lt;br /&gt;
{{DropRow|Mountain|13%}}&lt;br /&gt;
{{DropRow|Seaside / Central Control Area|13%}}&lt;br /&gt;
{{DropRow|Crater Interior|13%}}&lt;br /&gt;
{{DropRow|Sub. Desert 1|13%}}&lt;br /&gt;
{{DropRow|Sub. Desert 2|13%}}&lt;br /&gt;
{{DropRow|Sub. Desert 3|13%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Sabers}}&lt;br /&gt;
[[Category: Weapons]]&lt;br /&gt;
[[Category: Sabers]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Brand&amp;diff=13418</id>
		<title>Brand</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Brand&amp;diff=13418"/>
		<updated>2022-04-20T05:08:55Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: Common weapons should have &amp;#039;Varies&amp;#039; Special listed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Brand&lt;br /&gt;
|jp = ブランド&lt;br /&gt;
|romaji = Brand&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = brand.png&lt;br /&gt;
|stars = 1&lt;br /&gt;
|type = Saber&lt;br /&gt;
|requirement = 90 ATP&lt;br /&gt;
|grind = 32&lt;br /&gt;
|special=Varies&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 80-100 &lt;br /&gt;
|ATA = 33&lt;br /&gt;
|class = 111111111111&lt;br /&gt;
|hdist=14&lt;br /&gt;
|vdist=18&lt;br /&gt;
|hangle=26&lt;br /&gt;
|vangle=26&lt;br /&gt;
|hex=000101&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;A sword with good accuracy and power.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
==Availability==&lt;br /&gt;
===Area Drops===&lt;br /&gt;
{{AreaDropTableHead}}&lt;br /&gt;
{{DropRow|id=All|idspan=22|diff=Normal|diffspan=10|Cave 3|13%}}&lt;br /&gt;
{{DropRow|Mine 1|13%}}&lt;br /&gt;
{{DropRow|Mine 2|13%}}&lt;br /&gt;
{{DropRow|Ruins 1|13%}}&lt;br /&gt;
{{DropRow|VR Spaceship Beta|13%}}&lt;br /&gt;
{{DropRow|Jungle North|13%}}&lt;br /&gt;
{{DropRow|Jungle East|13%}}&lt;br /&gt;
{{DropRow|Crater North|13%}}&lt;br /&gt;
{{DropRow|Crater Interior|13%}}&lt;br /&gt;
{{DropRow|Sub. Desert 1|13%}}&lt;br /&gt;
{{DropRow|diff=Hard|diffspan=12|Forest 1|13%}}&lt;br /&gt;
{{DropRow|Forest 2|13%}}&lt;br /&gt;
{{DropRow|Cave 1|13%}}&lt;br /&gt;
{{DropRow|Cave 2|13%}}&lt;br /&gt;
{{DropRow|VR Temple Alpha|13%}}&lt;br /&gt;
{{DropRow|VR Temple Beta|13%}}&lt;br /&gt;
{{DropRow|VR Spaceship Alpha|13%}}&lt;br /&gt;
{{DropRow|VR Temple Beta|13%}}&lt;br /&gt;
{{DropRow|Crater East|13%}}&lt;br /&gt;
{{DropRow|Crater West|13%}}&lt;br /&gt;
{{DropRow|Crater South|13%}}&lt;br /&gt;
{{DropRow|Crater North|13%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Sabers}}&lt;br /&gt;
[[Category: Weapons]]&lt;br /&gt;
[[Category: Sabers]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Saber&amp;diff=13417</id>
		<title>Saber</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Saber&amp;diff=13417"/>
		<updated>2022-04-20T05:08:44Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: Common weapons should have &amp;#039;Varies&amp;#039; Special listed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|icon=Sword&lt;br /&gt;
|jp=セイバー&lt;br /&gt;
|romaji=Saber&lt;br /&gt;
|image=Saber.png&lt;br /&gt;
|stars=0&lt;br /&gt;
|type=Saber&lt;br /&gt;
|requirement=30 ATP&lt;br /&gt;
|grind=35&lt;br /&gt;
|special=Varies&lt;br /&gt;
|targets=1&lt;br /&gt;
|ATP=40-55&lt;br /&gt;
|ATA=30&lt;br /&gt;
|class=111111111111&lt;br /&gt;
|hdist=14&lt;br /&gt;
|vdist=18&lt;br /&gt;
|hangle=26&lt;br /&gt;
|vangle=26&lt;br /&gt;
|hex=000100&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;A sword with a Photon blade.&amp;lt;br/&amp;gt;Attacks 1 enemy.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&lt;br /&gt;
[[Saber]] is the most basic melee weapon in Phantasy Star Online. It hits one enemy once per attack. Like other common weapons, a Saber can drop or be found in the shop with any special. All Hunter classes start with a Saber.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Area Drops===&lt;br /&gt;
{{AreaDropTableHead}}&lt;br /&gt;
{{DropRow|id=All|idspan=10|diff=Normal|diffspan=10|Forest 1|13%}}&lt;br /&gt;
{{DropRow|Forest 2|13%}}&lt;br /&gt;
{{DropRow|Cave 1|13%}}&lt;br /&gt;
{{DropRow|Cave 2|13%}}&lt;br /&gt;
{{DropRow|VR Temple Alpha|13%}}&lt;br /&gt;
{{DropRow|VR Temple Beta|13%}}&lt;br /&gt;
{{DropRow|VR Spaceship Alpha|13%}}&lt;br /&gt;
{{DropRow|Crater East|13%}}&lt;br /&gt;
{{DropRow|Crater West|13%}}&lt;br /&gt;
{{DropRow|Crater South|13%}}&lt;br /&gt;
|}&lt;br /&gt;
{{Sabers}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;br /&gt;
[[Category: Sabers]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_Stage_(E1)&amp;diff=13414</id>
		<title>Random Attack Xrd Stage (E1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_Stage_(E1)&amp;diff=13414"/>
		<updated>2022-04-18T17:17:48Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Enemy Counts */ Use correct ep1 names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Random Attack Xrd Stage (E1)&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=Maximum Attack&lt;br /&gt;
|desc=Make it to the end. Can you uncover a rare map? Find out!&lt;br /&gt;
|info=Venture through a series of randomized maps.&lt;br /&gt;
|author=Namakemono&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=18021&lt;br /&gt;
|hxpon=65993&lt;br /&gt;
|vhxpon=134633&lt;br /&gt;
|uxpon=354253&lt;br /&gt;
|nxpoff=16197&lt;br /&gt;
|hxpoff=59524&lt;br /&gt;
|vhxpoff=117658&lt;br /&gt;
|uxpoff=313830&lt;br /&gt;
}}&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Caves|Caves 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Mines|Mines 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Canadine]]&lt;br /&gt;
|82&lt;br /&gt;
|-&lt;br /&gt;
|[[Canane]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Beat]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Gold]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Death Gunner]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Spaceship]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Beat]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Palace]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Beat]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Gold]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=4|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Under the Dome|Under the Dome]]&lt;br /&gt;
!colspan=2|[[Underground Channel|Underground Channel]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Tool)]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|8&lt;br /&gt;
|[[Box|Box (Meseta)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Monitor Room|Monitor Room]]&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|3&lt;br /&gt;
!colspan=2|[[????|????]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Meseta)]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Tool)]]&lt;br /&gt;
|7&lt;br /&gt;
|[[Box|Box (Meseta)]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Bosses&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[De Rol Le]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Vol Opt]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Falz]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=6|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|17&lt;br /&gt;
|[[Canadine]]&lt;br /&gt;
|82&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|24&lt;br /&gt;
|[[Canane]]&lt;br /&gt;
|9&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Sinow Beat]]&lt;br /&gt;
|36&lt;br /&gt;
|[[Death Gunner]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|34&lt;br /&gt;
|[[Sinow Gold]]&lt;br /&gt;
|43&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|45&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|22&lt;br /&gt;
|[[Dragon]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|35&lt;br /&gt;
|[[De Rol Le]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|17&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|25&lt;br /&gt;
|[[Vol Opt]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|12&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|28&lt;br /&gt;
|[[Dark Falz]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|81&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|8&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|44&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|14&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|39&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|21&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|14&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Maximum Attack Quests]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:Necrodoom&amp;diff=13412</id>
		<title>User:Necrodoom</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:Necrodoom&amp;diff=13412"/>
		<updated>2022-04-17T14:12:05Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Status Effects */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TESTING WIP&lt;br /&gt;
&lt;br /&gt;
===Original colors===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
! Color !! Hex !! Name !! HUmr !! HUnl !! HUct !! HUcl !! RAmr !! RAml !! RAct !! RAcl !! FOmr !! FOml !! FOnm !! FOnl&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FF3319| || #FF3319 || Red || 2-1 || 1-1 || 1-1 || 1-1 || 1-1 || 1-1&amp;lt;br&amp;gt;2-1 || 1-1 || 1-8&amp;lt;br&amp;gt;2-1 || 1-1 || 1-1&amp;lt;br&amp;gt;2-1 || 1-8 || 1-1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#3333FF| || #3333FF || Blue || 1-2 || 1-2&amp;lt;br&amp;gt;2-2&amp;lt;br&amp;gt;2-9 || 1-2&amp;lt;br&amp;gt;1-8&amp;lt;br&amp;gt;3-2 || 1-2&amp;lt;br&amp;gt;2-2 || 1-2 || 2-2&amp;lt;br&amp;gt;2-8 || 1-2&amp;lt;br&amp;gt;2-2&amp;lt;br&amp;gt;2-8&amp;lt;br&amp;gt;3-3 || 2-2 || 1-2&amp;lt;br&amp;gt;2-8 || 1-2&amp;lt;br&amp;gt;1-9 || 1-2&amp;lt;br&amp;gt;2-2 || 1-2&amp;lt;br&amp;gt;2-2&amp;lt;br&amp;gt;2-9&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FFE619| || #FFE619 || Yellow || 1-3 || 1-3&amp;lt;br&amp;gt;2-3 || 1-3&amp;lt;br&amp;gt;2-3 || 1-3&amp;lt;br&amp;gt;3-3 || 2-3 || 1-3&amp;lt;br&amp;gt;2-3 || 2-3 || 1-3&amp;lt;br&amp;gt;2-9&amp;lt;br&amp;gt;3-3 || 2-3 || 1-3&amp;lt;br&amp;gt;2-3 || 1-3&amp;lt;br&amp;gt;2-3 || 1-3&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#19FF19| || #19FF19 || Green || - || - || - || - || - || - || - || - || - || 1-4 || 2-4 || 1-4&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#CC19FF| || #CC19FF || Purple || 2-5 || 1-5&amp;lt;br&amp;gt;2-5 || 1-5&amp;lt;br&amp;gt;2-5&amp;lt;br&amp;gt;2-8 || 1-5&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;2-5 || 1-5&amp;lt;br&amp;gt;2-5 || 1-5 || 2-9 || 2-5&amp;lt;br&amp;gt;3-5 || 1-5 || 1-5&amp;lt;br&amp;gt;2-5 || 1-5&amp;lt;br&amp;gt;2-5&amp;lt;br&amp;gt;2-8 || 1-5&amp;lt;br&amp;gt;2-5&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#191933| || #191933 || Black || 1-6&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;2-6 || 2-6&amp;lt;br&amp;gt;3-6 || 1-6&amp;lt;br&amp;gt;2-6&amp;lt;br&amp;gt;2-8 || 1-6&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;3-6 || 1-6 || 1-6&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;2-6&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#E6FFFF| || #E6FFFF || White || 1-7&amp;lt;br&amp;gt;2-7&amp;lt;br&amp;gt;2-9 || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7&amp;lt;br&amp;gt;3-7 || - || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;1-8&amp;lt;br&amp;gt;2-7&amp;lt;br&amp;gt;3-7 || - || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#19E6FF| || #19E6FF || Cyan || 2-2 || - || 2-2 || 3-2 || 2-2 || 1-2 || 3-2 || 1-2&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;3-2 || 2-2 || 2-2 || - || -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#804C33| || #804C33 || Brown || - || 1-8 || - || 2-3 || 2-9 || - || - || 2-3 || 1-8 || - || 2-1 || -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FF6600| || #FF6600 || Orange || 1-1 || - || 2-1 || - || 2-1 || 1-8 || 1-9&amp;lt;br&amp;gt;2-1 || 2-6 || - || - || 2-9 || 2-1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#808BF9| || #808BF9 || Slate Blue || 1-5 || - || - || 1-8&amp;lt;br&amp;gt;3-5&amp;lt;br&amp;gt;3-6 || - || - || 1-5&amp;lt;br&amp;gt;2-5&amp;lt;br&amp;gt;3-5 || 1-5&amp;lt;br&amp;gt;1-7&amp;lt;br&amp;gt;3-1 || 1-9&amp;lt;br&amp;gt;2-5 || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#808000| || #808000 || Olive || 1-8&amp;lt;br&amp;gt;2-3 || - || 3-3 || 3-4 || 1-3 || - || 1-3 || - || 1-3&amp;lt;br&amp;gt;2-9 || 2-9 || - || 2-3&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#00F0B6&amp;quot;| || #00F0B6 || Turquoise || 2-4 || 2-4 || - || 1-4 || - || 1-9 || 3-4 || 3-4 || 1-4 || 2-4 || - || 2-4&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#CC1964&amp;quot;| || #CC1964 || Fuschia || - || 2-1 || 3-1&amp;lt;br&amp;gt;3-5 || 2-1 || - || 2-5 || 3-1 || 2-8 || 2-1 || - || 1-1 || -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#7F7F7F&amp;quot;| || #7F7F7F || Gray || 2-8 || - || 1-6&amp;lt;br&amp;gt;1-9 || - || - || - || 2-6 || 3-6&amp;lt;br&amp;gt;3-7 || - || - || - || 2-8&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FEFED5&amp;quot;| || #FEFED5 || Cream || - || - || - || 1-7&amp;lt;br&amp;gt;2-7&amp;lt;br&amp;gt;3-7 || 1-8&amp;lt;br&amp;gt;2-7 || - || - || 2-7 || - || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FE7FC8&amp;quot;| || #FE7FC8 || Pink || - || 2-8 || - || 2-9&amp;lt;br&amp;gt;3-1 || - || 2-7 || - || 1-1 || - || 1-8&amp;lt;br&amp;gt;2-8 || - || 1-8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#007F52&amp;quot;| || #007F52 || Dark Green || 1-4 || 1-4&amp;lt;br&amp;gt;1-9 || 1-4&amp;lt;br&amp;gt;2-4&amp;lt;br&amp;gt;2-9&amp;lt;br&amp;gt;3-4 || 2-4 || 1-4&amp;lt;br&amp;gt;2-4 || 1-4&amp;lt;br&amp;gt;2-4 || 1-4&amp;lt;br&amp;gt;2-4 || 1-4&amp;lt;br&amp;gt;2-4 || 2-4 || - ||  1-4&amp;lt;br&amp;gt;1-9 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Area Numbers==&lt;br /&gt;
Ep1&lt;br /&gt;
* 2 - Under the Dome, Palace&lt;br /&gt;
* 5 - Underground Channel, Spaceship (Ep1)&lt;br /&gt;
* 7 - Monitor Room&lt;br /&gt;
* 9 - ???? (falz)&lt;br /&gt;
&lt;br /&gt;
Ep2 (needs verification)&lt;br /&gt;
* 2 - VR Temple Final&lt;br /&gt;
* 4 - VR Spaceship Final&lt;br /&gt;
* 8(?) - Cliffs of Gal Da Val&lt;br /&gt;
* 9 - Test Subject Disposal Area&lt;br /&gt;
&lt;br /&gt;
Ep4&lt;br /&gt;
* 9 - Meteor Impact Site&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
If a status effect isnt listed for type, then they cant be affected by it. For example, a Slow trap will never effect monsters, only players. Some status effects share slots, and if a status effect of same slot is applied, then it removes the previous one. For example, a Poison status effect will remove Paralysis.&lt;br /&gt;
&lt;br /&gt;
===Players===&lt;br /&gt;
&#039;&#039;&#039;Paralysis&#039;&#039;&#039; - Disables techs and attacks. Never expires. Can be removed with [[Antiparalysis]], [[Sol Atomizer]] or [[Anti]] 3+. [[Cure/Paralysis]] negates this status effect. Cannot apply to Androids. Shares slot with Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison&#039;&#039;&#039; - Hurts the player once per second for ?? HP. Never expires. Can be removed with [[Antidote]], [[Sol Atomizer]] or [[Anti]] 1+. [[Cure/Poison]] negates this status effect. Cannot apply to Androids. Shares slot with Paralysis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock&#039;&#039;&#039; - Disables techs and attacks. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 2+. [[Cure/Shock]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confusion&#039;&#039;&#039; - Turns player randomly when attempting to attack. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 4+. Shares slot with Slow. [[Cure/Confuse]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slow&#039;&#039;&#039; - Reduces player speed by ?%. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 5+. Shares slot with Confusion. [[Cure/Slow]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeze&#039;&#039;&#039; - Prevents the player from moving or using any abilities, and removes invincibility after hit. Expires after ?, shortened by ? per movement action (spamming movement keys can remove a Freeze almost instantly). Can be removed with [[Sol Atomizer]] or [[Anti]] 7+. [[Cure/Freeze]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bind&#039;&#039;&#039; - Prevents the player from moving or turning unless by autoaiming. Expires after ?. This status effect is unique in that it has no status icon, and cannot be resisted or cured by any means. It also has 3 variants caused by 3 different enemies ([[Grass Assassin]], [[Dolmdarl]] and [[Ill Gill]]) which all look different but are functionally the same.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Shifta]]/[[Jellen]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deband]]/[[Zalure]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&#039;&#039;&#039;Paralysis&#039;&#039;&#039; - Stuns the enemy for ? seconds. Reduces EVP by 15%. Cannot apply to Machine enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock&#039;&#039;&#039; - Rare status effect that is only applied by Zonde techniques. Stuns the enemy for ? seconds. Reduces EVP by ?%. Can only apply to Machine enemies. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeze&#039;&#039;&#039; - Stuns the enemy for ? seconds. Reduces EVP by 30%. Cannot apply to enemies when they are flying (However, see [[Freeze application glitch]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confusion&#039;&#039;&#039; - Makes the enemy target the closest target to it, friend or foe. Applies for ? seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Shifta]]/[[Jellen]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deband]]/[[Zalure]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Vol Opt monitor strats==&lt;br /&gt;
FO: Gizonde, Razonde for extra damage when hidden&lt;br /&gt;
&lt;br /&gt;
RA: Gizonde (with V801), 15 when vol opt faces forward before it disappears and summons pillars, spread needle/S-rank needle NSN/NNN, Cannon Rouge or Razonde for extra damage when hidden&lt;br /&gt;
&lt;br /&gt;
Huney: Gizonde (with V801)&lt;br /&gt;
&lt;br /&gt;
Humar: Gizonde (with V801) when vol opt faces forward before it disappears and summons pillars&lt;br /&gt;
&lt;br /&gt;
Hucast/eal: solo Drill Launcher NS~S with no battle unit or Red Handgun NNN, Extra in multi: 2+ Twin blazes&lt;br /&gt;
&lt;br /&gt;
NNN can be N(H)N (where the 2nd attack is cancelled, so to not damage monitors when its not hitting core, but its a difficult strategy to time correctly)&lt;br /&gt;
&lt;br /&gt;
==Monster Drops==&lt;br /&gt;
&lt;br /&gt;
1. If enemy has above 0% DAR, and is not a fleeing living Rappy, roll Global Drop (1/??? [[Tools#Music_Disks|Music Disk]])&lt;br /&gt;
&lt;br /&gt;
2. Roll Drop Chance% (multipled by DAR bonus)&lt;br /&gt;
&lt;br /&gt;
3. Roll Rare Drop Chance% (multiplied by RDR bonus, also +1% for every 10% Drop Chance% above 100%), if succeeds, roll the rare item and attributes. Capped at 87.5%&lt;br /&gt;
&lt;br /&gt;
4. Roll common drop table (1/??? Meseta, 1/??? [[Tools#Tool_Drop_Table|Tool Drop Table]], 1/??? Enemy Drop Type Table ([[Weapon_attribute_drop_tables|Weapon]], Frame, Barrier, Unit))&lt;br /&gt;
&lt;br /&gt;
==Stuff i need==&lt;br /&gt;
Correct Tech base power for Foie 1-15, Razonde 16-30&lt;br /&gt;
&lt;br /&gt;
Correct Dubwitch stats&lt;br /&gt;
&lt;br /&gt;
Shop data&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:Necrodoom&amp;diff=13411</id>
		<title>User:Necrodoom</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:Necrodoom&amp;diff=13411"/>
		<updated>2022-04-17T09:37:38Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Area Numbers */ Fix names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TESTING WIP&lt;br /&gt;
&lt;br /&gt;
===Original colors===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
! Color !! Hex !! Name !! HUmr !! HUnl !! HUct !! HUcl !! RAmr !! RAml !! RAct !! RAcl !! FOmr !! FOml !! FOnm !! FOnl&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FF3319| || #FF3319 || Red || 2-1 || 1-1 || 1-1 || 1-1 || 1-1 || 1-1&amp;lt;br&amp;gt;2-1 || 1-1 || 1-8&amp;lt;br&amp;gt;2-1 || 1-1 || 1-1&amp;lt;br&amp;gt;2-1 || 1-8 || 1-1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#3333FF| || #3333FF || Blue || 1-2 || 1-2&amp;lt;br&amp;gt;2-2&amp;lt;br&amp;gt;2-9 || 1-2&amp;lt;br&amp;gt;1-8&amp;lt;br&amp;gt;3-2 || 1-2&amp;lt;br&amp;gt;2-2 || 1-2 || 2-2&amp;lt;br&amp;gt;2-8 || 1-2&amp;lt;br&amp;gt;2-2&amp;lt;br&amp;gt;2-8&amp;lt;br&amp;gt;3-3 || 2-2 || 1-2&amp;lt;br&amp;gt;2-8 || 1-2&amp;lt;br&amp;gt;1-9 || 1-2&amp;lt;br&amp;gt;2-2 || 1-2&amp;lt;br&amp;gt;2-2&amp;lt;br&amp;gt;2-9&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FFE619| || #FFE619 || Yellow || 1-3 || 1-3&amp;lt;br&amp;gt;2-3 || 1-3&amp;lt;br&amp;gt;2-3 || 1-3&amp;lt;br&amp;gt;3-3 || 2-3 || 1-3&amp;lt;br&amp;gt;2-3 || 2-3 || 1-3&amp;lt;br&amp;gt;2-9&amp;lt;br&amp;gt;3-3 || 2-3 || 1-3&amp;lt;br&amp;gt;2-3 || 1-3&amp;lt;br&amp;gt;2-3 || 1-3&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#19FF19| || #19FF19 || Green || - || - || - || - || - || - || - || - || - || 1-4 || 2-4 || 1-4&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#CC19FF| || #CC19FF || Purple || 2-5 || 1-5&amp;lt;br&amp;gt;2-5 || 1-5&amp;lt;br&amp;gt;2-5&amp;lt;br&amp;gt;2-8 || 1-5&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;2-5 || 1-5&amp;lt;br&amp;gt;2-5 || 1-5 || 2-9 || 2-5&amp;lt;br&amp;gt;3-5 || 1-5 || 1-5&amp;lt;br&amp;gt;2-5 || 1-5&amp;lt;br&amp;gt;2-5&amp;lt;br&amp;gt;2-8 || 1-5&amp;lt;br&amp;gt;2-5&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#191933| || #191933 || Black || 1-6&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;2-6 || 2-6&amp;lt;br&amp;gt;3-6 || 1-6&amp;lt;br&amp;gt;2-6&amp;lt;br&amp;gt;2-8 || 1-6&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;3-6 || 1-6 || 1-6&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;2-6&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#E6FFFF| || #E6FFFF || White || 1-7&amp;lt;br&amp;gt;2-7&amp;lt;br&amp;gt;2-9 || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7&amp;lt;br&amp;gt;3-7 || - || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;1-8&amp;lt;br&amp;gt;2-7&amp;lt;br&amp;gt;3-7 || - || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#19E6FF| || #19E6FF || Cyan || 2-2 || - || 2-2 || 3-2 || 2-2 || 1-2 || 3-2 || 1-2&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;3-2 || 2-2 || 2-2 || - || -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#804C33| || #804C33 || Brown || - || 1-8 || - || 2-3 || 2-9 || - || - || 2-3 || 1-8 || - || 2-1 || -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FF6600| || #FF6600 || Orange || 1-1 || - || 2-1 || - || 2-1 || 1-8 || 1-9&amp;lt;br&amp;gt;2-1 || 2-6 || - || - || 2-9 || 2-1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#808BF9| || #808BF9 || Slate Blue || 1-5 || - || - || 1-8&amp;lt;br&amp;gt;3-5&amp;lt;br&amp;gt;3-6 || - || - || 1-5&amp;lt;br&amp;gt;2-5&amp;lt;br&amp;gt;3-5 || 1-5&amp;lt;br&amp;gt;1-7&amp;lt;br&amp;gt;3-1 || 1-9&amp;lt;br&amp;gt;2-5 || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#808000| || #808000 || Olive || 1-8&amp;lt;br&amp;gt;2-3 || - || 3-3 || 3-4 || 1-3 || - || 1-3 || - || 1-3&amp;lt;br&amp;gt;2-9 || 2-9 || - || 2-3&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#00F0B6&amp;quot;| || #00F0B6 || Turquoise || 2-4 || 2-4 || - || 1-4 || - || 1-9 || 3-4 || 3-4 || 1-4 || 2-4 || - || 2-4&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#CC1964&amp;quot;| || #CC1964 || Fuschia || - || 2-1 || 3-1&amp;lt;br&amp;gt;3-5 || 2-1 || - || 2-5 || 3-1 || 2-8 || 2-1 || - || 1-1 || -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#7F7F7F&amp;quot;| || #7F7F7F || Gray || 2-8 || - || 1-6&amp;lt;br&amp;gt;1-9 || - || - || - || 2-6 || 3-6&amp;lt;br&amp;gt;3-7 || - || - || - || 2-8&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FEFED5&amp;quot;| || #FEFED5 || Cream || - || - || - || 1-7&amp;lt;br&amp;gt;2-7&amp;lt;br&amp;gt;3-7 || 1-8&amp;lt;br&amp;gt;2-7 || - || - || 2-7 || - || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FE7FC8&amp;quot;| || #FE7FC8 || Pink || - || 2-8 || - || 2-9&amp;lt;br&amp;gt;3-1 || - || 2-7 || - || 1-1 || - || 1-8&amp;lt;br&amp;gt;2-8 || - || 1-8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#007F52&amp;quot;| || #007F52 || Dark Green || 1-4 || 1-4&amp;lt;br&amp;gt;1-9 || 1-4&amp;lt;br&amp;gt;2-4&amp;lt;br&amp;gt;2-9&amp;lt;br&amp;gt;3-4 || 2-4 || 1-4&amp;lt;br&amp;gt;2-4 || 1-4&amp;lt;br&amp;gt;2-4 || 1-4&amp;lt;br&amp;gt;2-4 || 1-4&amp;lt;br&amp;gt;2-4 || 2-4 || - ||  1-4&amp;lt;br&amp;gt;1-9 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Area Numbers==&lt;br /&gt;
Ep1&lt;br /&gt;
* 2 - Under the Dome, Palace&lt;br /&gt;
* 5 - Underground Channel, Spaceship (Ep1)&lt;br /&gt;
* 7 - Monitor Room&lt;br /&gt;
* 9 - ???? (falz)&lt;br /&gt;
&lt;br /&gt;
Ep2 (needs verification)&lt;br /&gt;
* 2 - VR Temple Final&lt;br /&gt;
* 4 - VR Spaceship Final&lt;br /&gt;
* 8(?) - Cliffs of Gal Da Val&lt;br /&gt;
* 9 - Test Subject Disposal Area&lt;br /&gt;
&lt;br /&gt;
Ep4&lt;br /&gt;
* 9 - Meteor Impact Site&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
If a status effect isnt listed for type, then they cant be effected by it. For example, a Slow trap will never effect monsters, only players. Some status effects share slots, and if a status effect of same slot is applied, then it removes the previous one. For example, a Poison status effect will remove Paralysis.&lt;br /&gt;
&lt;br /&gt;
===Players===&lt;br /&gt;
&#039;&#039;&#039;Paralysis&#039;&#039;&#039; - Disables techs and attacks. Never expires. Can be removed with [[Antiparalysis]], [[Sol Atomizer]] or [[Anti]] 3+. [[Cure/Paralysis]] negates this status effect. Cannot apply to Androids. Shares slot with Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison&#039;&#039;&#039; - Hurts the player once per second for ?? HP. Never expires. Can be removed with [[Antidote]], [[Sol Atomizer]] or [[Anti]] 1+. [[Cure/Poison]] negates this status effect. Cannot apply to Androids. Shares slot with Paralysis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock&#039;&#039;&#039; - Disables techs and attacks. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 2+. [[Cure/Shock]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confusion&#039;&#039;&#039; - Turns player randomly when attempting to attack. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 4+. Shares slot with Slow. [[Cure/Confuse]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slow&#039;&#039;&#039; - Reduces player speed by ?%. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 5+. Shares slot with Confusion. [[Cure/Slow]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeze&#039;&#039;&#039; - Prevents the player from moving or using any abilities, and removes invincibility after hit. Expires after ?, shortened by ? per movement action (spamming movement keys can remove a Freeze almost instantly). Can be removed with [[Sol Atomizer]] or [[Anti]] 7+. [[Cure/Freeze]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bind&#039;&#039;&#039; - Prevents the player from moving or turning unless by autoaiming. Expires after ?. This status effect is unique in that it has no status icon, and cannot be resisted or cured by any means. It also has 3 variants caused by 3 different enemies ([[Grass Assassin]], [[Dolmdarl]] and [[Ill Gill]]) which all look different but are functionally the same.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Shifta]]/[[Jellen]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deband]]/[[Zalure]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&#039;&#039;&#039;Paralysis&#039;&#039;&#039; - Stuns the enemy for ? seconds. Reduces EVP by 15%. Cannot apply to Machine enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock&#039;&#039;&#039; - Rare status effect that is only applied by Zonde techniques. Stuns the enemy for ? seconds. Reduces EVP by ?%. Can only apply to Machine enemies. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeze&#039;&#039;&#039; - Stuns the enemy for ? seconds. Reduces EVP by 30%. Cannot apply to enemies when they are flying (However, see [[Freeze application glitch]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confusion&#039;&#039;&#039; - Makes the enemy target the closest target to it, friend or foe. Applies for ? seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Shifta]]/[[Jellen]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deband]]/[[Zalure]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Vol Opt monitor strats==&lt;br /&gt;
FO: Gizonde, Razonde for extra damage when hidden&lt;br /&gt;
&lt;br /&gt;
RA: Gizonde (with V801), 15 when vol opt faces forward before it disappears and summons pillars, spread needle/S-rank needle NSN/NNN, Cannon Rouge or Razonde for extra damage when hidden&lt;br /&gt;
&lt;br /&gt;
Huney: Gizonde (with V801)&lt;br /&gt;
&lt;br /&gt;
Humar: Gizonde (with V801) when vol opt faces forward before it disappears and summons pillars&lt;br /&gt;
&lt;br /&gt;
Hucast/eal: solo Drill Launcher NS~S with no battle unit or Red Handgun NNN, Extra in multi: 2+ Twin blazes&lt;br /&gt;
&lt;br /&gt;
NNN can be N(H)N (where the 2nd attack is cancelled, so to not damage monitors when its not hitting core, but its a difficult strategy to time correctly)&lt;br /&gt;
&lt;br /&gt;
==Monster Drops==&lt;br /&gt;
&lt;br /&gt;
1. If enemy has above 0% DAR, and is not a fleeing living Rappy, roll Global Drop (1/??? [[Tools#Music_Disks|Music Disk]])&lt;br /&gt;
&lt;br /&gt;
2. Roll Drop Chance% (multipled by DAR bonus)&lt;br /&gt;
&lt;br /&gt;
3. Roll Rare Drop Chance% (multiplied by RDR bonus, also +1% for every 10% Drop Chance% above 100%), if succeeds, roll the rare item and attributes. Capped at 87.5%&lt;br /&gt;
&lt;br /&gt;
4. Roll common drop table (1/??? Meseta, 1/??? [[Tools#Tool_Drop_Table|Tool Drop Table]], 1/??? Enemy Drop Type Table ([[Weapon_attribute_drop_tables|Weapon]], Frame, Barrier, Unit))&lt;br /&gt;
&lt;br /&gt;
==Stuff i need==&lt;br /&gt;
Correct Tech base power for Foie 1-15, Razonde 16-30&lt;br /&gt;
&lt;br /&gt;
Correct Dubwitch stats&lt;br /&gt;
&lt;br /&gt;
Shop data&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:Necrodoom&amp;diff=13410</id>
		<title>User:Necrodoom</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:Necrodoom&amp;diff=13410"/>
		<updated>2022-04-17T09:37:05Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Original colors */ Fix slate blue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TESTING WIP&lt;br /&gt;
&lt;br /&gt;
===Original colors===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
! Color !! Hex !! Name !! HUmr !! HUnl !! HUct !! HUcl !! RAmr !! RAml !! RAct !! RAcl !! FOmr !! FOml !! FOnm !! FOnl&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FF3319| || #FF3319 || Red || 2-1 || 1-1 || 1-1 || 1-1 || 1-1 || 1-1&amp;lt;br&amp;gt;2-1 || 1-1 || 1-8&amp;lt;br&amp;gt;2-1 || 1-1 || 1-1&amp;lt;br&amp;gt;2-1 || 1-8 || 1-1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#3333FF| || #3333FF || Blue || 1-2 || 1-2&amp;lt;br&amp;gt;2-2&amp;lt;br&amp;gt;2-9 || 1-2&amp;lt;br&amp;gt;1-8&amp;lt;br&amp;gt;3-2 || 1-2&amp;lt;br&amp;gt;2-2 || 1-2 || 2-2&amp;lt;br&amp;gt;2-8 || 1-2&amp;lt;br&amp;gt;2-2&amp;lt;br&amp;gt;2-8&amp;lt;br&amp;gt;3-3 || 2-2 || 1-2&amp;lt;br&amp;gt;2-8 || 1-2&amp;lt;br&amp;gt;1-9 || 1-2&amp;lt;br&amp;gt;2-2 || 1-2&amp;lt;br&amp;gt;2-2&amp;lt;br&amp;gt;2-9&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FFE619| || #FFE619 || Yellow || 1-3 || 1-3&amp;lt;br&amp;gt;2-3 || 1-3&amp;lt;br&amp;gt;2-3 || 1-3&amp;lt;br&amp;gt;3-3 || 2-3 || 1-3&amp;lt;br&amp;gt;2-3 || 2-3 || 1-3&amp;lt;br&amp;gt;2-9&amp;lt;br&amp;gt;3-3 || 2-3 || 1-3&amp;lt;br&amp;gt;2-3 || 1-3&amp;lt;br&amp;gt;2-3 || 1-3&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#19FF19| || #19FF19 || Green || - || - || - || - || - || - || - || - || - || 1-4 || 2-4 || 1-4&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#CC19FF| || #CC19FF || Purple || 2-5 || 1-5&amp;lt;br&amp;gt;2-5 || 1-5&amp;lt;br&amp;gt;2-5&amp;lt;br&amp;gt;2-8 || 1-5&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;2-5 || 1-5&amp;lt;br&amp;gt;2-5 || 1-5 || 2-9 || 2-5&amp;lt;br&amp;gt;3-5 || 1-5 || 1-5&amp;lt;br&amp;gt;2-5 || 1-5&amp;lt;br&amp;gt;2-5&amp;lt;br&amp;gt;2-8 || 1-5&amp;lt;br&amp;gt;2-5&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#191933| || #191933 || Black || 1-6&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;2-6 || 2-6&amp;lt;br&amp;gt;3-6 || 1-6&amp;lt;br&amp;gt;2-6&amp;lt;br&amp;gt;2-8 || 1-6&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;3-6 || 1-6 || 1-6&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;2-6&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#E6FFFF| || #E6FFFF || White || 1-7&amp;lt;br&amp;gt;2-7&amp;lt;br&amp;gt;2-9 || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7&amp;lt;br&amp;gt;3-7 || - || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;1-8&amp;lt;br&amp;gt;2-7&amp;lt;br&amp;gt;3-7 || - || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#19E6FF| || #19E6FF || Cyan || 2-2 || - || 2-2 || 3-2 || 2-2 || 1-2 || 3-2 || 1-2&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;3-2 || 2-2 || 2-2 || - || -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#804C33| || #804C33 || Brown || - || 1-8 || - || 2-3 || 2-9 || - || - || 2-3 || 1-8 || - || 2-1 || -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FF6600| || #FF6600 || Orange || 1-1 || - || 2-1 || - || 2-1 || 1-8 || 1-9&amp;lt;br&amp;gt;2-1 || 2-6 || - || - || 2-9 || 2-1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#808BF9| || #808BF9 || Slate Blue || 1-5 || - || - || 1-8&amp;lt;br&amp;gt;3-5&amp;lt;br&amp;gt;3-6 || - || - || 1-5&amp;lt;br&amp;gt;2-5&amp;lt;br&amp;gt;3-5 || 1-5&amp;lt;br&amp;gt;1-7&amp;lt;br&amp;gt;3-1 || 1-9&amp;lt;br&amp;gt;2-5 || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#808000| || #808000 || Olive || 1-8&amp;lt;br&amp;gt;2-3 || - || 3-3 || 3-4 || 1-3 || - || 1-3 || - || 1-3&amp;lt;br&amp;gt;2-9 || 2-9 || - || 2-3&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#00F0B6&amp;quot;| || #00F0B6 || Turquoise || 2-4 || 2-4 || - || 1-4 || - || 1-9 || 3-4 || 3-4 || 1-4 || 2-4 || - || 2-4&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#CC1964&amp;quot;| || #CC1964 || Fuschia || - || 2-1 || 3-1&amp;lt;br&amp;gt;3-5 || 2-1 || - || 2-5 || 3-1 || 2-8 || 2-1 || - || 1-1 || -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#7F7F7F&amp;quot;| || #7F7F7F || Gray || 2-8 || - || 1-6&amp;lt;br&amp;gt;1-9 || - || - || - || 2-6 || 3-6&amp;lt;br&amp;gt;3-7 || - || - || - || 2-8&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FEFED5&amp;quot;| || #FEFED5 || Cream || - || - || - || 1-7&amp;lt;br&amp;gt;2-7&amp;lt;br&amp;gt;3-7 || 1-8&amp;lt;br&amp;gt;2-7 || - || - || 2-7 || - || - || - || -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FE7FC8&amp;quot;| || #FE7FC8 || Pink || - || 2-8 || - || 2-9&amp;lt;br&amp;gt;3-1 || - || 2-7 || - || 1-1 || - || 1-8&amp;lt;br&amp;gt;2-8 || - || 1-8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#007F52&amp;quot;| || #007F52 || Dark Green || 1-4 || 1-4&amp;lt;br&amp;gt;1-9 || 1-4&amp;lt;br&amp;gt;2-4&amp;lt;br&amp;gt;2-9&amp;lt;br&amp;gt;3-4 || 2-4 || 1-4&amp;lt;br&amp;gt;2-4 || 1-4&amp;lt;br&amp;gt;2-4 || 1-4&amp;lt;br&amp;gt;2-4 || 1-4&amp;lt;br&amp;gt;2-4 || 2-4 || - ||  1-4&amp;lt;br&amp;gt;1-9 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Area Numbers==&lt;br /&gt;
Ep1&lt;br /&gt;
* 2 - Under the Dome, Palace&lt;br /&gt;
* 5 - Underground Channel, Spaceship (Ep1)&lt;br /&gt;
* 7 - Monitor Room&lt;br /&gt;
* 9 - ???? (falz)&lt;br /&gt;
&lt;br /&gt;
Ep2 (needs verification)&lt;br /&gt;
* 2 - VR Temple Final&lt;br /&gt;
* 4 - VR Spaceship Final&lt;br /&gt;
* 8(?) - Cliffs of Gal Da Val&lt;br /&gt;
* 9 - Subject Disposal Site&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
If a status effect isnt listed for type, then they cant be effected by it. For example, a Slow trap will never effect monsters, only players. Some status effects share slots, and if a status effect of same slot is applied, then it removes the previous one. For example, a Poison status effect will remove Paralysis.&lt;br /&gt;
&lt;br /&gt;
===Players===&lt;br /&gt;
&#039;&#039;&#039;Paralysis&#039;&#039;&#039; - Disables techs and attacks. Never expires. Can be removed with [[Antiparalysis]], [[Sol Atomizer]] or [[Anti]] 3+. [[Cure/Paralysis]] negates this status effect. Cannot apply to Androids. Shares slot with Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison&#039;&#039;&#039; - Hurts the player once per second for ?? HP. Never expires. Can be removed with [[Antidote]], [[Sol Atomizer]] or [[Anti]] 1+. [[Cure/Poison]] negates this status effect. Cannot apply to Androids. Shares slot with Paralysis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock&#039;&#039;&#039; - Disables techs and attacks. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 2+. [[Cure/Shock]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confusion&#039;&#039;&#039; - Turns player randomly when attempting to attack. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 4+. Shares slot with Slow. [[Cure/Confuse]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slow&#039;&#039;&#039; - Reduces player speed by ?%. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 5+. Shares slot with Confusion. [[Cure/Slow]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeze&#039;&#039;&#039; - Prevents the player from moving or using any abilities, and removes invincibility after hit. Expires after ?, shortened by ? per movement action (spamming movement keys can remove a Freeze almost instantly). Can be removed with [[Sol Atomizer]] or [[Anti]] 7+. [[Cure/Freeze]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bind&#039;&#039;&#039; - Prevents the player from moving or turning unless by autoaiming. Expires after ?. This status effect is unique in that it has no status icon, and cannot be resisted or cured by any means. It also has 3 variants caused by 3 different enemies ([[Grass Assassin]], [[Dolmdarl]] and [[Ill Gill]]) which all look different but are functionally the same.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Shifta]]/[[Jellen]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deband]]/[[Zalure]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&#039;&#039;&#039;Paralysis&#039;&#039;&#039; - Stuns the enemy for ? seconds. Reduces EVP by 15%. Cannot apply to Machine enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock&#039;&#039;&#039; - Rare status effect that is only applied by Zonde techniques. Stuns the enemy for ? seconds. Reduces EVP by ?%. Can only apply to Machine enemies. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeze&#039;&#039;&#039; - Stuns the enemy for ? seconds. Reduces EVP by 30%. Cannot apply to enemies when they are flying (However, see [[Freeze application glitch]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confusion&#039;&#039;&#039; - Makes the enemy target the closest target to it, friend or foe. Applies for ? seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Shifta]]/[[Jellen]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deband]]/[[Zalure]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Vol Opt monitor strats==&lt;br /&gt;
FO: Gizonde, Razonde for extra damage when hidden&lt;br /&gt;
&lt;br /&gt;
RA: Gizonde (with V801), 15 when vol opt faces forward before it disappears and summons pillars, spread needle/S-rank needle NSN/NNN, Cannon Rouge or Razonde for extra damage when hidden&lt;br /&gt;
&lt;br /&gt;
Huney: Gizonde (with V801)&lt;br /&gt;
&lt;br /&gt;
Humar: Gizonde (with V801) when vol opt faces forward before it disappears and summons pillars&lt;br /&gt;
&lt;br /&gt;
Hucast/eal: solo Drill Launcher NS~S with no battle unit or Red Handgun NNN, Extra in multi: 2+ Twin blazes&lt;br /&gt;
&lt;br /&gt;
NNN can be N(H)N (where the 2nd attack is cancelled, so to not damage monitors when its not hitting core, but its a difficult strategy to time correctly)&lt;br /&gt;
&lt;br /&gt;
==Monster Drops==&lt;br /&gt;
&lt;br /&gt;
1. If enemy has above 0% DAR, and is not a fleeing living Rappy, roll Global Drop (1/??? [[Tools#Music_Disks|Music Disk]])&lt;br /&gt;
&lt;br /&gt;
2. Roll Drop Chance% (multipled by DAR bonus)&lt;br /&gt;
&lt;br /&gt;
3. Roll Rare Drop Chance% (multiplied by RDR bonus, also +1% for every 10% Drop Chance% above 100%), if succeeds, roll the rare item and attributes. Capped at 87.5%&lt;br /&gt;
&lt;br /&gt;
4. Roll common drop table (1/??? Meseta, 1/??? [[Tools#Tool_Drop_Table|Tool Drop Table]], 1/??? Enemy Drop Type Table ([[Weapon_attribute_drop_tables|Weapon]], Frame, Barrier, Unit))&lt;br /&gt;
&lt;br /&gt;
==Stuff i need==&lt;br /&gt;
Correct Tech base power for Foie 1-15, Razonde 16-30&lt;br /&gt;
&lt;br /&gt;
Correct Dubwitch stats&lt;br /&gt;
&lt;br /&gt;
Shop data&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:Necrodoom&amp;diff=13409</id>
		<title>User:Necrodoom</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:Necrodoom&amp;diff=13409"/>
		<updated>2022-04-17T09:02:02Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Original colors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TESTING WIP&lt;br /&gt;
&lt;br /&gt;
===Original colors===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
! Color !! Hex !! Name !! HUmr !! HUnl !! HUct !! HUcl !! RAmr !! RAml !! RAct !! RAcl !! FOmr !! FOml !! FOnm !! FOnl&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FF3319| || #FF3319 || Red || 2-1 || 1-1 || 1-1 || 1-1 || 1-1 || 1-1&amp;lt;br&amp;gt;2-1 || 1-1 || 1-8&amp;lt;br&amp;gt;2-1 || 1-1 || 1-1&amp;lt;br&amp;gt;2-1 || 1-8 || 1-1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#3333FF| || #3333FF || Blue || 1-2 || 1-2&amp;lt;br&amp;gt;2-2&amp;lt;br&amp;gt;2-9 || 1-2&amp;lt;br&amp;gt;1-8&amp;lt;br&amp;gt;3-2 || 1-2&amp;lt;br&amp;gt;2-2 || 1-2 || 2-2&amp;lt;br&amp;gt;2-8 || 1-2&amp;lt;br&amp;gt;2-2&amp;lt;br&amp;gt;2-8&amp;lt;br&amp;gt;3-3 || 2-2 || 1-2&amp;lt;br&amp;gt;2-8 || 1-2&amp;lt;br&amp;gt;1-9 || 1-2&amp;lt;br&amp;gt;2-2 || 1-2&amp;lt;br&amp;gt;2-2&amp;lt;br&amp;gt;2-9&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FFE619| || #FFE619 || Yellow || 1-3 || 1-3&amp;lt;br&amp;gt;2-3 || 1-3&amp;lt;br&amp;gt;2-3 || 1-3&amp;lt;br&amp;gt;3-3 || 2-3 || 1-3&amp;lt;br&amp;gt;2-3 || 2-3 || 1-3&amp;lt;br&amp;gt;2-9&amp;lt;br&amp;gt;3-3 || 2-3 || 1-3&amp;lt;br&amp;gt;2-3 || 1-3&amp;lt;br&amp;gt;2-3 || 1-3&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#19FF19| || #19FF19 || Green || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || 1-4 || 2-4 || 1-4&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#CC19FF| || #CC19FF || Purple || 2-5 || 1-5&amp;lt;br&amp;gt;2-5 || 1-5&amp;lt;br&amp;gt;2-5&amp;lt;br&amp;gt;2-8 || 1-5&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;2-5 || 1-5&amp;lt;br&amp;gt;2-5 || 1-5 || 2-9 || 2-5&amp;lt;br&amp;gt;3-5 || 1-5 || 1-5&amp;lt;br&amp;gt;2-5 || 1-5&amp;lt;br&amp;gt;2-5&amp;lt;br&amp;gt;2-8 || 1-5&amp;lt;br&amp;gt;2-5&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#191933| || #191933 || Black || 1-6&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;2-6 || 2-6&amp;lt;br&amp;gt;3-6 || 1-6&amp;lt;br&amp;gt;2-6&amp;lt;br&amp;gt;2-8 || 1-6&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;3-6 || 1-6 || 1-6&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;2-6&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#E6FFFF| || #E6FFFF || White || 1-7&amp;lt;br&amp;gt;2-7&amp;lt;br&amp;gt;2-9 || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7&amp;lt;br&amp;gt;3-7 || N/A || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;1-8&amp;lt;br&amp;gt;2-7&amp;lt;br&amp;gt;3-7 || N/A || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#19E6FF| || #19E6FF || Cyan || 2-2 || N/A || 2-2 || 3-2 || 2-2 || 1-2 || 3-2 || 1-2&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;3-2 || 2-2 || 2-2 || N/A || N/A&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#804C33| || #804C33 || Brown || N/A || 1-8 || N/A || 2-3 || 2-9 || N/A || N/A || 2-3 || 1-8 || N/A || 2-1 || N/A&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FF6600| || #FF6600 || Orange || 1-1 || N/A || 2-1 || N/A || 2-1 || 1-8 || 1-9&amp;lt;br&amp;gt;2-1 || 2-6 || N/A || N/A || 2-9 || 2-1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#808BF9| || #808BF9 || Slate Blue || 0-0 || 0-0 || 0-0 || 0-0 || 0-0 || 0-0 || 0-0 || 0-0 || 0-0 || 0-0 || 0-0 || 0-0&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#808000| || #808000 || Olive || 1-8&amp;lt;br&amp;gt;2-3 || N/A || 3-3 || 3-4 || 1-3 || N/A || 1-3 || N/A || 1-3&amp;lt;br&amp;gt;2-9 || 2-9 || N/A || 2-3&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#00F0B6&amp;quot;| || #00F0B6 || Turquoise || 2-4 || 2-4 || N/A || 1-4 || N/A || 1-9 || 3-4 || 3-4 || 1-4 || 2-4 || N/A || 2-4&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#CC1964&amp;quot;| || #CC1964 || Fuschia || N/A || 2-1 || 3-1&amp;lt;br&amp;gt;3-5 || 2-1 || N/A || 2-5 || 3-1 || 2-8 || 2-1 || N/A || 1-1 || N/A&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#7F7F7F&amp;quot;| || #7F7F7F || Gray || 2-8 || N/A || 1-6&amp;lt;br&amp;gt;1-9 || N/A || N/A || N/A || 2-6 || 3-6&amp;lt;br&amp;gt;3-7 || N/A || N/A || N/A || 2-8&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FEFED5&amp;quot;| || #FEFED5 || Cream || N/A || N/A || N/A || 1-7&amp;lt;br&amp;gt;2-7&amp;lt;br&amp;gt;3-7 || 1-8&amp;lt;br&amp;gt;2-7 || N/A || N/A || 2-7 || N/A || N/A || N/A || N/A&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FE7FC8&amp;quot;| || #FE7FC8 || Pink || N/A || 2-8 || N/A || 2-9&amp;lt;br&amp;gt;3-1 || N/A || 2-7 || N/A || 1-1 || N/A || 1-8&amp;lt;br&amp;gt;2-8 || N/A || 1-8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#007F52&amp;quot;| || #007F52 || Dark Green || 1-4 || 1-4&amp;lt;br&amp;gt;1-9 || 1-4&amp;lt;br&amp;gt;2-4&amp;lt;br&amp;gt;2-9&amp;lt;br&amp;gt;3-4 || 2-4 || 1-4&amp;lt;br&amp;gt;2-4 || 1-4&amp;lt;br&amp;gt;2-4 || 1-4&amp;lt;br&amp;gt;2-4 || 1-4&amp;lt;br&amp;gt;2-4 || 2-4 || N/A ||  1-4&amp;lt;br&amp;gt;1-9 || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Area Numbers==&lt;br /&gt;
Ep1&lt;br /&gt;
* 2 - Under the Dome, Palace&lt;br /&gt;
* 5 - Underground Channel, Spaceship (Ep1)&lt;br /&gt;
* 7 - Monitor Room&lt;br /&gt;
* 9 - ???? (falz)&lt;br /&gt;
&lt;br /&gt;
Ep2 (needs verification)&lt;br /&gt;
* 2 - VR Temple Final&lt;br /&gt;
* 4 - VR Spaceship Final&lt;br /&gt;
* 8(?) - Cliffs of Gal Da Val&lt;br /&gt;
* 9 - Subject Disposal Site&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
If a status effect isnt listed for type, then they cant be effected by it. For example, a Slow trap will never effect monsters, only players. Some status effects share slots, and if a status effect of same slot is applied, then it removes the previous one. For example, a Poison status effect will remove Paralysis.&lt;br /&gt;
&lt;br /&gt;
===Players===&lt;br /&gt;
&#039;&#039;&#039;Paralysis&#039;&#039;&#039; - Disables techs and attacks. Never expires. Can be removed with [[Antiparalysis]], [[Sol Atomizer]] or [[Anti]] 3+. [[Cure/Paralysis]] negates this status effect. Cannot apply to Androids. Shares slot with Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison&#039;&#039;&#039; - Hurts the player once per second for ?? HP. Never expires. Can be removed with [[Antidote]], [[Sol Atomizer]] or [[Anti]] 1+. [[Cure/Poison]] negates this status effect. Cannot apply to Androids. Shares slot with Paralysis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock&#039;&#039;&#039; - Disables techs and attacks. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 2+. [[Cure/Shock]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confusion&#039;&#039;&#039; - Turns player randomly when attempting to attack. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 4+. Shares slot with Slow. [[Cure/Confuse]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slow&#039;&#039;&#039; - Reduces player speed by ?%. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 5+. Shares slot with Confusion. [[Cure/Slow]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeze&#039;&#039;&#039; - Prevents the player from moving or using any abilities, and removes invincibility after hit. Expires after ?, shortened by ? per movement action (spamming movement keys can remove a Freeze almost instantly). Can be removed with [[Sol Atomizer]] or [[Anti]] 7+. [[Cure/Freeze]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bind&#039;&#039;&#039; - Prevents the player from moving or turning unless by autoaiming. Expires after ?. This status effect is unique in that it has no status icon, and cannot be resisted or cured by any means. It also has 3 variants caused by 3 different enemies ([[Grass Assassin]], [[Dolmdarl]] and [[Ill Gill]]) which all look different but are functionally the same.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Shifta]]/[[Jellen]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deband]]/[[Zalure]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&#039;&#039;&#039;Paralysis&#039;&#039;&#039; - Stuns the enemy for ? seconds. Reduces EVP by 15%. Cannot apply to Machine enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock&#039;&#039;&#039; - Rare status effect that is only applied by Zonde techniques. Stuns the enemy for ? seconds. Reduces EVP by ?%. Can only apply to Machine enemies. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeze&#039;&#039;&#039; - Stuns the enemy for ? seconds. Reduces EVP by 30%. Cannot apply to enemies when they are flying (However, see [[Freeze application glitch]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confusion&#039;&#039;&#039; - Makes the enemy target the closest target to it, friend or foe. Applies for ? seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Shifta]]/[[Jellen]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deband]]/[[Zalure]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Vol Opt monitor strats==&lt;br /&gt;
FO: Gizonde, Razonde for extra damage when hidden&lt;br /&gt;
&lt;br /&gt;
RA: Gizonde (with V801), 15 when vol opt faces forward before it disappears and summons pillars, spread needle/S-rank needle NSN/NNN, Cannon Rouge or Razonde for extra damage when hidden&lt;br /&gt;
&lt;br /&gt;
Huney: Gizonde (with V801)&lt;br /&gt;
&lt;br /&gt;
Humar: Gizonde (with V801) when vol opt faces forward before it disappears and summons pillars&lt;br /&gt;
&lt;br /&gt;
Hucast/eal: solo Drill Launcher NS~S with no battle unit or Red Handgun NNN, Extra in multi: 2+ Twin blazes&lt;br /&gt;
&lt;br /&gt;
NNN can be N(H)N (where the 2nd attack is cancelled, so to not damage monitors when its not hitting core, but its a difficult strategy to time correctly)&lt;br /&gt;
&lt;br /&gt;
==Monster Drops==&lt;br /&gt;
&lt;br /&gt;
1. If enemy has above 0% DAR, and is not a fleeing living Rappy, roll Global Drop (1/??? [[Tools#Music_Disks|Music Disk]])&lt;br /&gt;
&lt;br /&gt;
2. Roll Drop Chance% (multipled by DAR bonus)&lt;br /&gt;
&lt;br /&gt;
3. Roll Rare Drop Chance% (multiplied by RDR bonus, also +1% for every 10% Drop Chance% above 100%), if succeeds, roll the rare item and attributes. Capped at 87.5%&lt;br /&gt;
&lt;br /&gt;
4. Roll common drop table (1/??? Meseta, 1/??? [[Tools#Tool_Drop_Table|Tool Drop Table]], 1/??? Enemy Drop Type Table ([[Weapon_attribute_drop_tables|Weapon]], Frame, Barrier, Unit))&lt;br /&gt;
&lt;br /&gt;
==Stuff i need==&lt;br /&gt;
Correct Tech base power for Foie 1-15, Razonde 16-30&lt;br /&gt;
&lt;br /&gt;
Correct Dubwitch stats&lt;br /&gt;
&lt;br /&gt;
Shop data&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:Necrodoom&amp;diff=13408</id>
		<title>User:Necrodoom</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:Necrodoom&amp;diff=13408"/>
		<updated>2022-04-17T09:01:53Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Original colors */  oop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TESTING WIP&lt;br /&gt;
&lt;br /&gt;
===Original colors===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
! Color !! Hex !! Name !! HUmr !! HUnl !! HUct !! HUcl !! RAmr !! RAml !! RAct !! RAcl !! FOmr !! FOml !! FOnm !! FOnl&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FF3319| || #FF3319 || Red || 2-1 || 1-1 || 1-1 || 1-1 || 1-1 || 1-1&amp;lt;br&amp;gt;2-1 || 1-1 || 1-8&amp;lt;br&amp;gt;2-1 || 1-1 || 1-1&amp;lt;br&amp;gt;2-1 || 1-8 || 1-1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#3333FF| || #3333FF || Blue || 1-2 || 1-2&amp;lt;br&amp;gt;2-2&amp;lt;br&amp;gt;2-9 || 1-2&amp;lt;br&amp;gt;1-8&amp;lt;br&amp;gt;3-2 || 1-2&amp;lt;br&amp;gt;2-2 || 1-2 || 2-2&amp;lt;br&amp;gt;2-8 || 1-2&amp;lt;br&amp;gt;2-2&amp;lt;br&amp;gt;2-8&amp;lt;br&amp;gt;3-3 || 2-2 || 1-2&amp;lt;br&amp;gt;2-8 || 1-2&amp;lt;br&amp;gt;1-9 || 1-2&amp;lt;br&amp;gt;2-2 || 1-2&amp;lt;br&amp;gt;2-2&amp;lt;br&amp;gt;2-9&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FFE619| || #FFE619 || Yellow || 1-3 || 1-3&amp;lt;br&amp;gt;2-3 || 1-3&amp;lt;br&amp;gt;2-3 || 1-3&amp;lt;br&amp;gt;3-3 || 2-3 || 1-3&amp;lt;br&amp;gt;2-3 || 2-3 || 1-3&amp;lt;br&amp;gt;2-9&amp;lt;br&amp;gt;3-3 || 2-3 || 1-3&amp;lt;br&amp;gt;2-3 || 1-3&amp;lt;br&amp;gt;2-3 || 1-3&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#19FF19| || #19FF19 || Green || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || 1-4 || 2-4 || 1-4&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#CC19FF| || #CC19FF || Purple || 2-5 || 1-5&amp;lt;br&amp;gt;2-5 || 1-5&amp;lt;br&amp;gt;2-5&amp;lt;br&amp;gt;2-8 || 1-5&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;2-5 || 1-5&amp;lt;br&amp;gt;2-5 || 1-5 || 2-9 || 2-5&amp;lt;br&amp;gt;3-5 || 1-5 || 1-5&amp;lt;br&amp;gt;2-5 || 1-5&amp;lt;br&amp;gt;2-5&amp;lt;br&amp;gt;2-8 || 1-5&amp;lt;br&amp;gt;2-5&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#191933| || #191933 || Black || 1-6&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;2-6 || 2-6&amp;lt;br&amp;gt;3-6 || 1-6&amp;lt;br&amp;gt;2-6&amp;lt;br&amp;gt;2-8 || 1-6&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;3-6 || 1-6 || 1-6&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;2-6&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#E6FFFF| || #E6FFFF || White || 1-7&amp;lt;br&amp;gt;2-7&amp;lt;br&amp;gt;2-9 || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7&amp;lt;br&amp;gt;3-7 || N/A || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;1-8&amp;lt;br&amp;gt;2-7&amp;lt;br&amp;gt;3-7 || N/A || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#19E6FF| || #19E6FF || Cyan || 2-2 || N/A || 2-2 || 3-2 || 2-2 || 1-2 || 3-2 || 1-2&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;3-2 || 2-2 || 2-2 || N/A || N/A&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#804C33| || #804C33 || Brown || N/A || 1-8 || N/A || 2-3 || 2-9 || N/A || N/A || 2-3 || 1-8 || N/A || 2-1 || N/A&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FF6600| || #FF6600 || Orange || 1-1 || N/A || 2-1 || N/A || 2-1 || 1-8 || 1-9&amp;lt;br&amp;gt;2-1 || 2-6 || N/A || N/A || 2-9 || 2-1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#808BF9| || #808BF9 || Slate Blue || 0-0 || 0-0 || 0-0 || 0-0 || 0-0 || 0-0 || 0-0 || 0-0 || 0-0 || 0-0 || 0-0 || 0-0&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#808000| || #808000 || Olive || 1-8&amp;lt;br&amp;gt;2-3 || N/A || 3-3 || 3-4 || 1-3 || N/A || 1-3 || N/A || 1-3&amp;lt;br&amp;gt;2-9 || 2-9 || N/A || 2-3&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#00F0B6&amp;quot;| || #00F0B6 || Turquoise || 2-4 || 2-4 || N/A || 1-4 || N/A || 1-9 || 3-4 || 3-4 || 1-4 || 2-4 || N/A || 2-4&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#CC1964&amp;quot;| || #CC1964 || Fuschia || N/A || 2-1 || 3-1&amp;lt;br&amp;gt;3-5 || 2-1 || N/A || 2-5 || 3-1 || 2-8 || 2-1 || N/A || 1-1 || N/A&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#7F7F7F&amp;quot;| || #7F7F7F || Gray || 2-8 || N/A || 1-6&amp;lt;br&amp;gt;1-9 || N/A || N/A || N/A || 2-6 || 3-6&amp;lt;br&amp;gt;3-7 || N/A || N/A || N/A || 2-8&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FEFED5&amp;quot;| || #FEFED5 || Cream || N/A || N/A || N/A || 1-7&amp;lt;br&amp;gt;2-7&amp;lt;br&amp;gt;3-7 || 1-8&amp;lt;br&amp;gt;2-7 || N/A || N/A || 2-7 || N/A || N/A || N/A || N/A&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FE7FC8&amp;quot;| || #FE7FC8 || Pink || N/A || 2-8 || N/A || 2-9&amp;lt;br&amp;gt;3-1 || N/A || 2-7 || N/A || 1-1 || N/A || 1-8&amp;lt;br&amp;gt;2-8 || N/A || 1-8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#007F52&amp;quot;| || #007F52 || Dark Green || 1-4 || 1-4&amp;lt;br&amp;gt;1-9 || 1-4&amp;lt;br&amp;gt;2-4&amp;lt;br&amp;gt;2-9&amp;lt;br&amp;gt;3-4 || 2-4 || 1-4&amp;lt;br&amp;gt;2-4 || 1-4&amp;lt;br&amp;gt;2-4 || 1-4&amp;lt;br&amp;gt;2-4 || 1-4&amp;lt;br&amp;gt;2-4 || 2-4 || N/A ||  1-4&amp;lt;br&amp;gt;1-9 || N/A&lt;br /&gt;
\}&lt;br /&gt;
&lt;br /&gt;
==Area Numbers==&lt;br /&gt;
Ep1&lt;br /&gt;
* 2 - Under the Dome, Palace&lt;br /&gt;
* 5 - Underground Channel, Spaceship (Ep1)&lt;br /&gt;
* 7 - Monitor Room&lt;br /&gt;
* 9 - ???? (falz)&lt;br /&gt;
&lt;br /&gt;
Ep2 (needs verification)&lt;br /&gt;
* 2 - VR Temple Final&lt;br /&gt;
* 4 - VR Spaceship Final&lt;br /&gt;
* 8(?) - Cliffs of Gal Da Val&lt;br /&gt;
* 9 - Subject Disposal Site&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
If a status effect isnt listed for type, then they cant be effected by it. For example, a Slow trap will never effect monsters, only players. Some status effects share slots, and if a status effect of same slot is applied, then it removes the previous one. For example, a Poison status effect will remove Paralysis.&lt;br /&gt;
&lt;br /&gt;
===Players===&lt;br /&gt;
&#039;&#039;&#039;Paralysis&#039;&#039;&#039; - Disables techs and attacks. Never expires. Can be removed with [[Antiparalysis]], [[Sol Atomizer]] or [[Anti]] 3+. [[Cure/Paralysis]] negates this status effect. Cannot apply to Androids. Shares slot with Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison&#039;&#039;&#039; - Hurts the player once per second for ?? HP. Never expires. Can be removed with [[Antidote]], [[Sol Atomizer]] or [[Anti]] 1+. [[Cure/Poison]] negates this status effect. Cannot apply to Androids. Shares slot with Paralysis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock&#039;&#039;&#039; - Disables techs and attacks. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 2+. [[Cure/Shock]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confusion&#039;&#039;&#039; - Turns player randomly when attempting to attack. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 4+. Shares slot with Slow. [[Cure/Confuse]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slow&#039;&#039;&#039; - Reduces player speed by ?%. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 5+. Shares slot with Confusion. [[Cure/Slow]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeze&#039;&#039;&#039; - Prevents the player from moving or using any abilities, and removes invincibility after hit. Expires after ?, shortened by ? per movement action (spamming movement keys can remove a Freeze almost instantly). Can be removed with [[Sol Atomizer]] or [[Anti]] 7+. [[Cure/Freeze]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bind&#039;&#039;&#039; - Prevents the player from moving or turning unless by autoaiming. Expires after ?. This status effect is unique in that it has no status icon, and cannot be resisted or cured by any means. It also has 3 variants caused by 3 different enemies ([[Grass Assassin]], [[Dolmdarl]] and [[Ill Gill]]) which all look different but are functionally the same.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Shifta]]/[[Jellen]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deband]]/[[Zalure]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&#039;&#039;&#039;Paralysis&#039;&#039;&#039; - Stuns the enemy for ? seconds. Reduces EVP by 15%. Cannot apply to Machine enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock&#039;&#039;&#039; - Rare status effect that is only applied by Zonde techniques. Stuns the enemy for ? seconds. Reduces EVP by ?%. Can only apply to Machine enemies. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeze&#039;&#039;&#039; - Stuns the enemy for ? seconds. Reduces EVP by 30%. Cannot apply to enemies when they are flying (However, see [[Freeze application glitch]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confusion&#039;&#039;&#039; - Makes the enemy target the closest target to it, friend or foe. Applies for ? seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Shifta]]/[[Jellen]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deband]]/[[Zalure]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Vol Opt monitor strats==&lt;br /&gt;
FO: Gizonde, Razonde for extra damage when hidden&lt;br /&gt;
&lt;br /&gt;
RA: Gizonde (with V801), 15 when vol opt faces forward before it disappears and summons pillars, spread needle/S-rank needle NSN/NNN, Cannon Rouge or Razonde for extra damage when hidden&lt;br /&gt;
&lt;br /&gt;
Huney: Gizonde (with V801)&lt;br /&gt;
&lt;br /&gt;
Humar: Gizonde (with V801) when vol opt faces forward before it disappears and summons pillars&lt;br /&gt;
&lt;br /&gt;
Hucast/eal: solo Drill Launcher NS~S with no battle unit or Red Handgun NNN, Extra in multi: 2+ Twin blazes&lt;br /&gt;
&lt;br /&gt;
NNN can be N(H)N (where the 2nd attack is cancelled, so to not damage monitors when its not hitting core, but its a difficult strategy to time correctly)&lt;br /&gt;
&lt;br /&gt;
==Monster Drops==&lt;br /&gt;
&lt;br /&gt;
1. If enemy has above 0% DAR, and is not a fleeing living Rappy, roll Global Drop (1/??? [[Tools#Music_Disks|Music Disk]])&lt;br /&gt;
&lt;br /&gt;
2. Roll Drop Chance% (multipled by DAR bonus)&lt;br /&gt;
&lt;br /&gt;
3. Roll Rare Drop Chance% (multiplied by RDR bonus, also +1% for every 10% Drop Chance% above 100%), if succeeds, roll the rare item and attributes. Capped at 87.5%&lt;br /&gt;
&lt;br /&gt;
4. Roll common drop table (1/??? Meseta, 1/??? [[Tools#Tool_Drop_Table|Tool Drop Table]], 1/??? Enemy Drop Type Table ([[Weapon_attribute_drop_tables|Weapon]], Frame, Barrier, Unit))&lt;br /&gt;
&lt;br /&gt;
==Stuff i need==&lt;br /&gt;
Correct Tech base power for Foie 1-15, Razonde 16-30&lt;br /&gt;
&lt;br /&gt;
Correct Dubwitch stats&lt;br /&gt;
&lt;br /&gt;
Shop data&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:Necrodoom&amp;diff=13407</id>
		<title>User:Necrodoom</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:Necrodoom&amp;diff=13407"/>
		<updated>2022-04-17T09:00:50Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Original colors */ Full list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TESTING WIP&lt;br /&gt;
&lt;br /&gt;
===Original colors===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
! Color !! Hex !! Name !! HUmr !! HUnl !! HUct !! HUcl !! RAmr !! RAml !! RAct !! RAcl !! FOmr !! FOml !! FOnm !! FOnl&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FF3319| || #FF3319 || Red || 2-1 || 1-1 || 1-1 || 1-1 || 1-1 || 1-1&amp;lt;br&amp;gt;2-1 || 1-1 || 1-8&amp;lt;br&amp;gt;2-1 || 1-1 || 1-1&amp;lt;br&amp;gt;2-1 || 1-8 || 1-1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#3333FF| || #3333FF || Blue || 1-2 || 1-2&amp;lt;br&amp;gt;2-2&amp;lt;br&amp;gt;2-9 || 1-2&amp;lt;br&amp;gt;1-8&amp;lt;br&amp;gt;3-2 || 1-2&amp;lt;br&amp;gt;2-2 || 1-2 || 2-2&amp;lt;br&amp;gt;2-8 || 1-2&amp;lt;br&amp;gt;2-2&amp;lt;br&amp;gt;2-8&amp;lt;br&amp;gt;3-3 || 2-2 || 1-2&amp;lt;br&amp;gt;2-8 || 1-2&amp;lt;br&amp;gt;1-9 || 1-2&amp;lt;br&amp;gt;2-2 || 1-2&amp;lt;br&amp;gt;2-2&amp;lt;br&amp;gt;2-9&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FFE619| || #FFE619 || Yellow || 1-3 || 1-3&amp;lt;br&amp;gt;2-3 || 1-3&amp;lt;br&amp;gt;2-3 || 1-3&amp;lt;br&amp;gt;3-3 || 2-3 || 1-3&amp;lt;br&amp;gt;2-3 || 2-3 || 1-3&amp;lt;br&amp;gt;2-9&amp;lt;br&amp;gt;3-3 || 2-3 || 1-3&amp;lt;br&amp;gt;2-3 || 1-3&amp;lt;br&amp;gt;2-3 || 1-3&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#19FF19| || #19FF19 || Green || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || 1-4 || 2-4 || 1-4&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#CC19FF| || #CC19FF || Purple || 2-5 || 1-5&amp;lt;br&amp;gt;2-5 || 1-5&amp;lt;br&amp;gt;2-5&amp;lt;br&amp;gt;2-8 || 1-5&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;2-5 || 1-5&amp;lt;br&amp;gt;2-5 || 1-5 || 2-9 || 2-5&amp;lt;br&amp;gt;3-5 || 1-5 || 1-5&amp;lt;br&amp;gt;2-5 || 1-5&amp;lt;br&amp;gt;2-5&amp;lt;br&amp;gt;2-8 || 1-5&amp;lt;br&amp;gt;2-5&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#191933| || #191933 || Black || 1-6&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;2-6 || 2-6&amp;lt;br&amp;gt;3-6 || 1-6&amp;lt;br&amp;gt;2-6&amp;lt;br&amp;gt;2-8 || 1-6&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;3-6 || 1-6 || 1-6&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;2-6 || 1-6&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;2-6&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#E6FFFF| || #E6FFFF || White || 1-7&amp;lt;br&amp;gt;2-7&amp;lt;br&amp;gt;2-9 || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7&amp;lt;br&amp;gt;3-7 || N/A || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;1-8&amp;lt;br&amp;gt;2-7&amp;lt;br&amp;gt;3-7 || N/A || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7 || 1-7&amp;lt;br&amp;gt;2-7&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#19E6FF| || #19E6FF || Cyan || 2-2 || N/A || 2-2 || 3-2 || 2-2 || 1-2 || 3-2 || 1-2&amp;lt;br&amp;gt;1-9&amp;lt;br&amp;gt;3-2 || 2-2 || 2-2 || N/A || N/A&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#804C33| || #804C33 || Brown || N/A || 1-8 || N/A || 2-3 || 2-9 || N/A || N/A || 2-3 || 1-8 || N/A || 2-1 || N/A&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FF6600| || #FF6600 || Orange || 1-1 || N/A || 2-1 || N/A || 2-1 || 1-8 || 1-9&amp;lt;br&amp;gt;2-1 || 2-6 || N/A || N/A || 2-9 || 2-1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#808BF9| || #808BF9 || Slate Blue || 0-0 || 0-0 || 0-0 || 0-0 || 0-0 || 0-0 || 0-0 || 0-0 || 0-0 || 0-0 || 0-0 || 0-0&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#808000| || #808000 || Olive || 1-8&amp;lt;br&amp;gt;2-3 || N/A || 3-3 || 3-4 || 1-3 || N/A || 1-3 || N/A || 1-3&amp;lt;br&amp;gt;2-9 || 2-9 || N/A || 2-3&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#00F0B6&amp;quot;| || #00F0B6 || Turquoise || 2-4 || 2-4 || N/A || 1-4 || N/A || 1-9 || 3-4 || 3-4 || 1-4 || 2-4 || N/A || 2-4&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#CC1964&amp;quot;| || #CC1964 || Fuschia || N/A || 2-1 || 3-1&amp;lt;br&amp;gt;3-5 || 2-1 || N/A || 2-5 || 3-1 || 2-8 || 2-1 || N/A || 1-1 || N/A&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#7F7F7F&amp;quot;| || #7F7F7F || Gray || 2-8 || N/A || 1-6&amp;lt;br&amp;gt;1-9 || N/A || N/A || N/A || 2-6 || 3-6&amp;lt;br&amp;gt;3-7 || N/A || N/A || N/A || 2-8&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FEFED5&amp;quot;| || #FEFED5 || Cream || N/A || N/A || N/A || 1-7&amp;lt;br&amp;gt;2-7&amp;lt;br&amp;gt;3-7 || 1-8&amp;lt;br&amp;gt;2-7 || N/A || N/A || 2-7 || N/A || N/A || N/A || N/A&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FE7FC8&amp;quot;| || #FE7FC8 || Pink || N/A || 2-8 || N/A || 2-9&amp;lt;br&amp;gt;3-1 || N/A || 2-7 || N/A || 1-1 || N/A || 1-8&amp;lt;br&amp;gt;2-8 || N/A || 1-8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#007F52&amp;quot;| || #007F52 || Dark Green || 1-4 || 1-4&amp;lt;br&amp;gt;1-9 || 1-4&amp;lt;br&amp;gt;2-4&amp;lt;br&amp;gt;2-9&amp;lt;br&amp;gt;3-4 || 2-4 || 1-4&amp;lt;br&amp;gt;2-4 || 1-4&amp;lt;br&amp;gt;2-4 || 1-4&amp;lt;br&amp;gt;2-4 || 1-4&amp;lt;br&amp;gt;2-4 || 2-4 || N/A ||  1-4&amp;lt;br&amp;gt;1-9 || N/A&lt;br /&gt;
&lt;br /&gt;
==Area Numbers==&lt;br /&gt;
Ep1&lt;br /&gt;
* 2 - Under the Dome, Palace&lt;br /&gt;
* 5 - Underground Channel, Spaceship (Ep1)&lt;br /&gt;
* 7 - Monitor Room&lt;br /&gt;
* 9 - ???? (falz)&lt;br /&gt;
&lt;br /&gt;
Ep2 (needs verification)&lt;br /&gt;
* 2 - VR Temple Final&lt;br /&gt;
* 4 - VR Spaceship Final&lt;br /&gt;
* 8(?) - Cliffs of Gal Da Val&lt;br /&gt;
* 9 - Subject Disposal Site&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
If a status effect isnt listed for type, then they cant be effected by it. For example, a Slow trap will never effect monsters, only players. Some status effects share slots, and if a status effect of same slot is applied, then it removes the previous one. For example, a Poison status effect will remove Paralysis.&lt;br /&gt;
&lt;br /&gt;
===Players===&lt;br /&gt;
&#039;&#039;&#039;Paralysis&#039;&#039;&#039; - Disables techs and attacks. Never expires. Can be removed with [[Antiparalysis]], [[Sol Atomizer]] or [[Anti]] 3+. [[Cure/Paralysis]] negates this status effect. Cannot apply to Androids. Shares slot with Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison&#039;&#039;&#039; - Hurts the player once per second for ?? HP. Never expires. Can be removed with [[Antidote]], [[Sol Atomizer]] or [[Anti]] 1+. [[Cure/Poison]] negates this status effect. Cannot apply to Androids. Shares slot with Paralysis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock&#039;&#039;&#039; - Disables techs and attacks. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 2+. [[Cure/Shock]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confusion&#039;&#039;&#039; - Turns player randomly when attempting to attack. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 4+. Shares slot with Slow. [[Cure/Confuse]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slow&#039;&#039;&#039; - Reduces player speed by ?%. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 5+. Shares slot with Confusion. [[Cure/Slow]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeze&#039;&#039;&#039; - Prevents the player from moving or using any abilities, and removes invincibility after hit. Expires after ?, shortened by ? per movement action (spamming movement keys can remove a Freeze almost instantly). Can be removed with [[Sol Atomizer]] or [[Anti]] 7+. [[Cure/Freeze]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bind&#039;&#039;&#039; - Prevents the player from moving or turning unless by autoaiming. Expires after ?. This status effect is unique in that it has no status icon, and cannot be resisted or cured by any means. It also has 3 variants caused by 3 different enemies ([[Grass Assassin]], [[Dolmdarl]] and [[Ill Gill]]) which all look different but are functionally the same.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Shifta]]/[[Jellen]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deband]]/[[Zalure]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&#039;&#039;&#039;Paralysis&#039;&#039;&#039; - Stuns the enemy for ? seconds. Reduces EVP by 15%. Cannot apply to Machine enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock&#039;&#039;&#039; - Rare status effect that is only applied by Zonde techniques. Stuns the enemy for ? seconds. Reduces EVP by ?%. Can only apply to Machine enemies. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeze&#039;&#039;&#039; - Stuns the enemy for ? seconds. Reduces EVP by 30%. Cannot apply to enemies when they are flying (However, see [[Freeze application glitch]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confusion&#039;&#039;&#039; - Makes the enemy target the closest target to it, friend or foe. Applies for ? seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Shifta]]/[[Jellen]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deband]]/[[Zalure]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Vol Opt monitor strats==&lt;br /&gt;
FO: Gizonde, Razonde for extra damage when hidden&lt;br /&gt;
&lt;br /&gt;
RA: Gizonde (with V801), 15 when vol opt faces forward before it disappears and summons pillars, spread needle/S-rank needle NSN/NNN, Cannon Rouge or Razonde for extra damage when hidden&lt;br /&gt;
&lt;br /&gt;
Huney: Gizonde (with V801)&lt;br /&gt;
&lt;br /&gt;
Humar: Gizonde (with V801) when vol opt faces forward before it disappears and summons pillars&lt;br /&gt;
&lt;br /&gt;
Hucast/eal: solo Drill Launcher NS~S with no battle unit or Red Handgun NNN, Extra in multi: 2+ Twin blazes&lt;br /&gt;
&lt;br /&gt;
NNN can be N(H)N (where the 2nd attack is cancelled, so to not damage monitors when its not hitting core, but its a difficult strategy to time correctly)&lt;br /&gt;
&lt;br /&gt;
==Monster Drops==&lt;br /&gt;
&lt;br /&gt;
1. If enemy has above 0% DAR, and is not a fleeing living Rappy, roll Global Drop (1/??? [[Tools#Music_Disks|Music Disk]])&lt;br /&gt;
&lt;br /&gt;
2. Roll Drop Chance% (multipled by DAR bonus)&lt;br /&gt;
&lt;br /&gt;
3. Roll Rare Drop Chance% (multiplied by RDR bonus, also +1% for every 10% Drop Chance% above 100%), if succeeds, roll the rare item and attributes. Capped at 87.5%&lt;br /&gt;
&lt;br /&gt;
4. Roll common drop table (1/??? Meseta, 1/??? [[Tools#Tool_Drop_Table|Tool Drop Table]], 1/??? Enemy Drop Type Table ([[Weapon_attribute_drop_tables|Weapon]], Frame, Barrier, Unit))&lt;br /&gt;
&lt;br /&gt;
==Stuff i need==&lt;br /&gt;
Correct Tech base power for Foie 1-15, Razonde 16-30&lt;br /&gt;
&lt;br /&gt;
Correct Dubwitch stats&lt;br /&gt;
&lt;br /&gt;
Shop data&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:Necrodoom&amp;diff=13403</id>
		<title>User:Necrodoom</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:Necrodoom&amp;diff=13403"/>
		<updated>2022-04-16T20:53:52Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: Start of new mag color page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TESTING WIP&lt;br /&gt;
&lt;br /&gt;
===Original colors===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
! Color !! Hex !! Name !! HUmr !! HUnl !! HUct !! HUcl !! RAmr !! RAml !! RAct !! RAcl !! FOmr !! FOml !! FOnm !! FOnl&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FF3319| || #FF3319 || Red || 2-1 || 1-1 || 1-1 || 1-1 || 1-1 || 1-1&amp;lt;br&amp;gt;2-1 || 1-1 || 1-8&amp;lt;br&amp;gt;2-1 || 1-1 || 1-1&amp;lt;br&amp;gt;2-1 || 1-8 || 1-1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#3333FF| || #3333FF || Blue ||&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FFE619| || #FFE619 || Yellow ||&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#19FF19| || #19FF19 || Green ||&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#CC19FF| || #CC19FF || Purple ||&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#191933| || #191933 || Black ||&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#E6FFFF| || #E6FFFF || White || &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#19E6FF| || #19E6FF || Cyan || &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#804C33| || #804C33 || Brown || &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FF6600| || #FF6600 || Orange ||&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#808BF9| || #808BF9 || Slate Blue || &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#808000| || #808000 || Olive || &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#00F0B6&amp;quot;| || #00F0B6 || Turquoise || &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#CC1964&amp;quot;| || #CC1964 || Fuschia || &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#7F7F7F&amp;quot;| || #7F7F7F || Gray || &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FEFED5&amp;quot;| || #FEFED5 || Cream || &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#FE7FC8&amp;quot;| || #FE7FC8 || Pink || &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#007F52&amp;quot;| || #007F52 || Dark Green || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Area Numbers==&lt;br /&gt;
Ep1&lt;br /&gt;
* 2 - Under the Dome, Palace&lt;br /&gt;
* 5 - Underground Channel, Spaceship (Ep1)&lt;br /&gt;
* 7 - Monitor Room&lt;br /&gt;
* 9 - ???? (falz)&lt;br /&gt;
&lt;br /&gt;
Ep2 (needs verification)&lt;br /&gt;
* 2 - VR Temple Final&lt;br /&gt;
* 4 - VR Spaceship Final&lt;br /&gt;
* 8(?) - Cliffs of Gal Da Val&lt;br /&gt;
* 9 - Subject Disposal Site&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
If a status effect isnt listed for type, then they cant be effected by it. For example, a Slow trap will never effect monsters, only players. Some status effects share slots, and if a status effect of same slot is applied, then it removes the previous one. For example, a Poison status effect will remove Paralysis.&lt;br /&gt;
&lt;br /&gt;
===Players===&lt;br /&gt;
&#039;&#039;&#039;Paralysis&#039;&#039;&#039; - Disables techs and attacks. Never expires. Can be removed with [[Antiparalysis]], [[Sol Atomizer]] or [[Anti]] 3+. [[Cure/Paralysis]] negates this status effect. Cannot apply to Androids. Shares slot with Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison&#039;&#039;&#039; - Hurts the player once per second for ?? HP. Never expires. Can be removed with [[Antidote]], [[Sol Atomizer]] or [[Anti]] 1+. [[Cure/Poison]] negates this status effect. Cannot apply to Androids. Shares slot with Paralysis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock&#039;&#039;&#039; - Disables techs and attacks. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 2+. [[Cure/Shock]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confusion&#039;&#039;&#039; - Turns player randomly when attempting to attack. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 4+. Shares slot with Slow. [[Cure/Confuse]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slow&#039;&#039;&#039; - Reduces player speed by ?%. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 5+. Shares slot with Confusion. [[Cure/Slow]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeze&#039;&#039;&#039; - Prevents the player from moving or using any abilities, and removes invincibility after hit. Expires after ?, shortened by ? per movement action (spamming movement keys can remove a Freeze almost instantly). Can be removed with [[Sol Atomizer]] or [[Anti]] 7+. [[Cure/Freeze]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bind&#039;&#039;&#039; - Prevents the player from moving or turning unless by autoaiming. Expires after ?. This status effect is unique in that it has no status icon, and cannot be resisted or cured by any means. It also has 3 variants caused by 3 different enemies ([[Grass Assassin]], [[Dolmdarl]] and [[Ill Gill]]) which all look different but are functionally the same.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Shifta]]/[[Jellen]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deband]]/[[Zalure]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&#039;&#039;&#039;Paralysis&#039;&#039;&#039; - Stuns the enemy for ? seconds. Reduces EVP by 15%. Cannot apply to Machine enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock&#039;&#039;&#039; - Rare status effect that is only applied by Zonde techniques. Stuns the enemy for ? seconds. Reduces EVP by ?%. Can only apply to Machine enemies. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeze&#039;&#039;&#039; - Stuns the enemy for ? seconds. Reduces EVP by 30%. Cannot apply to enemies when they are flying (However, see [[Freeze application glitch]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confusion&#039;&#039;&#039; - Makes the enemy target the closest target to it, friend or foe. Applies for ? seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Shifta]]/[[Jellen]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deband]]/[[Zalure]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Vol Opt monitor strats==&lt;br /&gt;
FO: Gizonde, Razonde for extra damage when hidden&lt;br /&gt;
&lt;br /&gt;
RA: Gizonde (with V801), 15 when vol opt faces forward before it disappears and summons pillars, spread needle/S-rank needle NSN/NNN, Cannon Rouge or Razonde for extra damage when hidden&lt;br /&gt;
&lt;br /&gt;
Huney: Gizonde (with V801)&lt;br /&gt;
&lt;br /&gt;
Humar: Gizonde (with V801) when vol opt faces forward before it disappears and summons pillars&lt;br /&gt;
&lt;br /&gt;
Hucast/eal: solo Drill Launcher NS~S with no battle unit or Red Handgun NNN, Extra in multi: 2+ Twin blazes&lt;br /&gt;
&lt;br /&gt;
NNN can be N(H)N (where the 2nd attack is cancelled, so to not damage monitors when its not hitting core, but its a difficult strategy to time correctly)&lt;br /&gt;
&lt;br /&gt;
==Monster Drops==&lt;br /&gt;
&lt;br /&gt;
1. If enemy has above 0% DAR, and is not a fleeing living Rappy, roll Global Drop (1/??? [[Tools#Music_Disks|Music Disk]])&lt;br /&gt;
&lt;br /&gt;
2. Roll Drop Chance% (multipled by DAR bonus)&lt;br /&gt;
&lt;br /&gt;
3. Roll Rare Drop Chance% (multiplied by RDR bonus, also +1% for every 10% Drop Chance% above 100%), if succeeds, roll the rare item and attributes. Capped at 87.5%&lt;br /&gt;
&lt;br /&gt;
4. Roll common drop table (1/??? Meseta, 1/??? [[Tools#Tool_Drop_Table|Tool Drop Table]], 1/??? Enemy Drop Type Table ([[Weapon_attribute_drop_tables|Weapon]], Frame, Barrier, Unit))&lt;br /&gt;
&lt;br /&gt;
==Stuff i need==&lt;br /&gt;
Correct Tech base power for Foie 1-15, Razonde 16-30&lt;br /&gt;
&lt;br /&gt;
Correct Dubwitch stats&lt;br /&gt;
&lt;br /&gt;
Shop data&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:ItemBoxDropHead&amp;diff=13402</id>
		<title>Template:ItemBoxDropHead</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:ItemBoxDropHead&amp;diff=13402"/>
		<updated>2022-04-16T05:29:16Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: Add link to toll drop table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Weapon&lt;br /&gt;
! Frame&lt;br /&gt;
! Shield&lt;br /&gt;
! Unit&lt;br /&gt;
! [[Tools#Tool_Drop_Table|Tool]]&lt;br /&gt;
! Meseta&lt;br /&gt;
! Nothing&lt;br /&gt;
! Meseta Amount&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:Necrodoom&amp;diff=13401</id>
		<title>User:Necrodoom</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:Necrodoom&amp;diff=13401"/>
		<updated>2022-04-16T05:27:13Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Monster Drops */ add cap info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TESTING WIP&lt;br /&gt;
&lt;br /&gt;
==Area Numbers==&lt;br /&gt;
Ep1&lt;br /&gt;
* 2 - Under the Dome, Palace&lt;br /&gt;
* 5 - Underground Channel, Spaceship (Ep1)&lt;br /&gt;
* 7 - Monitor Room&lt;br /&gt;
* 9 - ???? (falz)&lt;br /&gt;
&lt;br /&gt;
Ep2 (needs verification)&lt;br /&gt;
* 2 - VR Temple Final&lt;br /&gt;
* 4 - VR Spaceship Final&lt;br /&gt;
* 8(?) - Cliffs of Gal Da Val&lt;br /&gt;
* 9 - Subject Disposal Site&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
If a status effect isnt listed for type, then they cant be effected by it. For example, a Slow trap will never effect monsters, only players. Some status effects share slots, and if a status effect of same slot is applied, then it removes the previous one. For example, a Poison status effect will remove Paralysis.&lt;br /&gt;
&lt;br /&gt;
===Players===&lt;br /&gt;
&#039;&#039;&#039;Paralysis&#039;&#039;&#039; - Disables techs and attacks. Never expires. Can be removed with [[Antiparalysis]], [[Sol Atomizer]] or [[Anti]] 3+. [[Cure/Paralysis]] negates this status effect. Cannot apply to Androids. Shares slot with Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison&#039;&#039;&#039; - Hurts the player once per second for ?? HP. Never expires. Can be removed with [[Antidote]], [[Sol Atomizer]] or [[Anti]] 1+. [[Cure/Poison]] negates this status effect. Cannot apply to Androids. Shares slot with Paralysis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock&#039;&#039;&#039; - Disables techs and attacks. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 2+. [[Cure/Shock]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confusion&#039;&#039;&#039; - Turns player randomly when attempting to attack. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 4+. Shares slot with Slow. [[Cure/Confuse]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slow&#039;&#039;&#039; - Reduces player speed by ?%. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 5+. Shares slot with Confusion. [[Cure/Slow]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeze&#039;&#039;&#039; - Prevents the player from moving or using any abilities, and removes invincibility after hit. Expires after ?, shortened by ? per movement action (spamming movement keys can remove a Freeze almost instantly). Can be removed with [[Sol Atomizer]] or [[Anti]] 7+. [[Cure/Freeze]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bind&#039;&#039;&#039; - Prevents the player from moving or turning unless by autoaiming. Expires after ?. This status effect is unique in that it has no status icon, and cannot be resisted or cured by any means. It also has 3 variants caused by 3 different enemies ([[Grass Assassin]], [[Dolmdarl]] and [[Ill Gill]]) which all look different but are functionally the same.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Shifta]]/[[Jellen]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deband]]/[[Zalure]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&#039;&#039;&#039;Paralysis&#039;&#039;&#039; - Stuns the enemy for ? seconds. Reduces EVP by 15%. Cannot apply to Machine enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock&#039;&#039;&#039; - Rare status effect that is only applied by Zonde techniques. Stuns the enemy for ? seconds. Reduces EVP by ?%. Can only apply to Machine enemies. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeze&#039;&#039;&#039; - Stuns the enemy for ? seconds. Reduces EVP by 30%. Cannot apply to enemies when they are flying (However, see [[Freeze application glitch]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confusion&#039;&#039;&#039; - Makes the enemy target the closest target to it, friend or foe. Applies for ? seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Shifta]]/[[Jellen]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deband]]/[[Zalure]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Vol Opt monitor strats==&lt;br /&gt;
FO: Gizonde, Razonde for extra damage when hidden&lt;br /&gt;
&lt;br /&gt;
RA: Gizonde (with V801), 15 when vol opt faces forward before it disappears and summons pillars, spread needle/S-rank needle NSN/NNN, Cannon Rouge or Razonde for extra damage when hidden&lt;br /&gt;
&lt;br /&gt;
Huney: Gizonde (with V801)&lt;br /&gt;
&lt;br /&gt;
Humar: Gizonde (with V801) when vol opt faces forward before it disappears and summons pillars&lt;br /&gt;
&lt;br /&gt;
Hucast/eal: solo Drill Launcher NS~S with no battle unit or Red Handgun NNN, Extra in multi: 2+ Twin blazes&lt;br /&gt;
&lt;br /&gt;
NNN can be N(H)N (where the 2nd attack is cancelled, so to not damage monitors when its not hitting core, but its a difficult strategy to time correctly)&lt;br /&gt;
&lt;br /&gt;
==Monster Drops==&lt;br /&gt;
&lt;br /&gt;
1. If enemy has above 0% DAR, and is not a fleeing living Rappy, roll Global Drop (1/??? [[Tools#Music_Disks|Music Disk]])&lt;br /&gt;
&lt;br /&gt;
2. Roll Drop Chance% (multipled by DAR bonus)&lt;br /&gt;
&lt;br /&gt;
3. Roll Rare Drop Chance% (multiplied by RDR bonus, also +1% for every 10% Drop Chance% above 100%), if succeeds, roll the rare item and attributes. Capped at 87.5%&lt;br /&gt;
&lt;br /&gt;
4. Roll common drop table (1/??? Meseta, 1/??? [[Tools#Tool_Drop_Table|Tool Drop Table]], 1/??? Enemy Drop Type Table ([[Weapon_attribute_drop_tables|Weapon]], Frame, Barrier, Unit))&lt;br /&gt;
&lt;br /&gt;
==Stuff i need==&lt;br /&gt;
Correct Tech base power for Foie 1-15, Razonde 16-30&lt;br /&gt;
&lt;br /&gt;
Correct Dubwitch stats&lt;br /&gt;
&lt;br /&gt;
Shop data&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:Necrodoom&amp;diff=13334</id>
		<title>User:Necrodoom</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:Necrodoom&amp;diff=13334"/>
		<updated>2022-04-03T04:25:11Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Area Numbers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TESTING WIP&lt;br /&gt;
&lt;br /&gt;
==Area Numbers==&lt;br /&gt;
Ep1&lt;br /&gt;
* 2 - Under the Dome, Palace&lt;br /&gt;
* 5 - Underground Channel, Spaceship (Ep1)&lt;br /&gt;
* 7 - Monitor Room&lt;br /&gt;
* 9 - ???? (falz)&lt;br /&gt;
&lt;br /&gt;
Ep2 (needs verification)&lt;br /&gt;
* 2 - VR Temple Final&lt;br /&gt;
* 4 - VR Spaceship Final&lt;br /&gt;
* 8(?) - Cliffs of Gal Da Val&lt;br /&gt;
* 9 - Subject Disposal Site&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
If a status effect isnt listed for type, then they cant be effected by it. For example, a Slow trap will never effect monsters, only players. Some status effects share slots, and if a status effect of same slot is applied, then it removes the previous one. For example, a Poison status effect will remove Paralysis.&lt;br /&gt;
&lt;br /&gt;
===Players===&lt;br /&gt;
&#039;&#039;&#039;Paralysis&#039;&#039;&#039; - Disables techs and attacks. Never expires. Can be removed with [[Antiparalysis]], [[Sol Atomizer]] or [[Anti]] 3+. [[Cure/Paralysis]] negates this status effect. Cannot apply to Androids. Shares slot with Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison&#039;&#039;&#039; - Hurts the player once per second for ?? HP. Never expires. Can be removed with [[Antidote]], [[Sol Atomizer]] or [[Anti]] 1+. [[Cure/Poison]] negates this status effect. Cannot apply to Androids. Shares slot with Paralysis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock&#039;&#039;&#039; - Disables techs and attacks. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 2+. [[Cure/Shock]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confusion&#039;&#039;&#039; - Turns player randomly when attempting to attack. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 4+. Shares slot with Slow. [[Cure/Confuse]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slow&#039;&#039;&#039; - Reduces player speed by ?%. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 5+. Shares slot with Confusion. [[Cure/Slow]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeze&#039;&#039;&#039; - Prevents the player from moving or using any abilities, and removes invincibility after hit. Expires after ?, shortened by ? per movement action (spamming movement keys can remove a Freeze almost instantly). Can be removed with [[Sol Atomizer]] or [[Anti]] 7+. [[Cure/Freeze]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bind&#039;&#039;&#039; - Prevents the player from moving or turning unless by autoaiming. Expires after ?. This status effect is unique in that it has no status icon, and cannot be resisted or cured by any means. It also has 3 variants caused by 3 different enemies ([[Grass Assassin]], [[Dolmdarl]] and [[Ill Gill]]) which all look different but are functionally the same.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Shifta]]/[[Jellen]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deband]]/[[Zalure]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&#039;&#039;&#039;Paralysis&#039;&#039;&#039; - Stuns the enemy for ? seconds. Reduces EVP by 15%. Cannot apply to Machine enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock&#039;&#039;&#039; - Rare status effect that is only applied by Zonde techniques. Stuns the enemy for ? seconds. Reduces EVP by ?%. Can only apply to Machine enemies. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeze&#039;&#039;&#039; - Stuns the enemy for ? seconds. Reduces EVP by 30%. Cannot apply to enemies when they are flying (However, see [[Freeze application glitch]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confusion&#039;&#039;&#039; - Makes the enemy target the closest target to it, friend or foe. Applies for ? seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Shifta]]/[[Jellen]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deband]]/[[Zalure]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Vol Opt monitor strats==&lt;br /&gt;
FO: Gizonde, Razonde for extra damage when hidden&lt;br /&gt;
&lt;br /&gt;
RA: Gizonde (with V801), 15 when vol opt faces forward before it disappears and summons pillars, spread needle/S-rank needle NSN/NNN, Cannon Rouge or Razonde for extra damage when hidden&lt;br /&gt;
&lt;br /&gt;
Huney: Gizonde (with V801)&lt;br /&gt;
&lt;br /&gt;
Humar: Gizonde (with V801) when vol opt faces forward before it disappears and summons pillars&lt;br /&gt;
&lt;br /&gt;
Hucast/eal: solo Drill Launcher NS~S with no battle unit or Red Handgun NNN, Extra in multi: 2+ Twin blazes&lt;br /&gt;
&lt;br /&gt;
NNN can be N(H)N (where the 2nd attack is cancelled, so to not damage monitors when its not hitting core, but its a difficult strategy to time correctly)&lt;br /&gt;
&lt;br /&gt;
==Monster Drops==&lt;br /&gt;
&lt;br /&gt;
1. If enemy has above 0% DAR, and is not a fleeing living Rappy, roll Global Drop (1/??? [[Tools#Music_Disks|Music Disk]])&lt;br /&gt;
&lt;br /&gt;
2. Roll Drop Chance% (multipled by DAR bonus)&lt;br /&gt;
&lt;br /&gt;
3. Roll Rare Drop Chance% (multiplied by RDR bonus, also +1% for every 10% Drop Chance% above 100%), if succeeds, roll the rare item and attributes&lt;br /&gt;
&lt;br /&gt;
4. Roll common drop table (1/??? Meseta, 1/??? [[Tools#Tool_Drop_Table|Tool Drop Table]], 1/??? Enemy Drop Type Table ([[Weapon_attribute_drop_tables|Weapon]], Frame, Barrier, Unit))&lt;br /&gt;
&lt;br /&gt;
==Stuff i need==&lt;br /&gt;
Correct Tech base power for Foie 1-15, Razonde 16-30&lt;br /&gt;
&lt;br /&gt;
Correct Dubwitch stats&lt;br /&gt;
&lt;br /&gt;
Shop data&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:Necrodoom&amp;diff=13333</id>
		<title>User:Necrodoom</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:Necrodoom&amp;diff=13333"/>
		<updated>2022-04-03T04:24:44Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TESTING WIP&lt;br /&gt;
&lt;br /&gt;
==Area Numbers==&lt;br /&gt;
Ep1&lt;br /&gt;
2 - Under the Dome, Palace&lt;br /&gt;
5 - Underground Channel, Spaceship (Ep1)&lt;br /&gt;
7 - Monitor Room&lt;br /&gt;
9 - ???? (falz)&lt;br /&gt;
&lt;br /&gt;
Ep2 (needs verification)&lt;br /&gt;
2 - VR Temple Final&lt;br /&gt;
4 - VR Spaceship Final&lt;br /&gt;
8(?) - Cliffs of Gal Da Val&lt;br /&gt;
9 - Subject Disposal Site&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
If a status effect isnt listed for type, then they cant be effected by it. For example, a Slow trap will never effect monsters, only players. Some status effects share slots, and if a status effect of same slot is applied, then it removes the previous one. For example, a Poison status effect will remove Paralysis.&lt;br /&gt;
&lt;br /&gt;
===Players===&lt;br /&gt;
&#039;&#039;&#039;Paralysis&#039;&#039;&#039; - Disables techs and attacks. Never expires. Can be removed with [[Antiparalysis]], [[Sol Atomizer]] or [[Anti]] 3+. [[Cure/Paralysis]] negates this status effect. Cannot apply to Androids. Shares slot with Poison.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison&#039;&#039;&#039; - Hurts the player once per second for ?? HP. Never expires. Can be removed with [[Antidote]], [[Sol Atomizer]] or [[Anti]] 1+. [[Cure/Poison]] negates this status effect. Cannot apply to Androids. Shares slot with Paralysis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock&#039;&#039;&#039; - Disables techs and attacks. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 2+. [[Cure/Shock]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confusion&#039;&#039;&#039; - Turns player randomly when attempting to attack. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 4+. Shares slot with Slow. [[Cure/Confuse]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slow&#039;&#039;&#039; - Reduces player speed by ?%. Expires after ?. Can be removed with [[Sol Atomizer]] or [[Anti]] 5+. Shares slot with Confusion. [[Cure/Slow]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeze&#039;&#039;&#039; - Prevents the player from moving or using any abilities, and removes invincibility after hit. Expires after ?, shortened by ? per movement action (spamming movement keys can remove a Freeze almost instantly). Can be removed with [[Sol Atomizer]] or [[Anti]] 7+. [[Cure/Freeze]] negates this status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bind&#039;&#039;&#039; - Prevents the player from moving or turning unless by autoaiming. Expires after ?. This status effect is unique in that it has no status icon, and cannot be resisted or cured by any means. It also has 3 variants caused by 3 different enemies ([[Grass Assassin]], [[Dolmdarl]] and [[Ill Gill]]) which all look different but are functionally the same.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Shifta]]/[[Jellen]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deband]]/[[Zalure]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&#039;&#039;&#039;Paralysis&#039;&#039;&#039; - Stuns the enemy for ? seconds. Reduces EVP by 15%. Cannot apply to Machine enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock&#039;&#039;&#039; - Rare status effect that is only applied by Zonde techniques. Stuns the enemy for ? seconds. Reduces EVP by ?%. Can only apply to Machine enemies. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeze&#039;&#039;&#039; - Stuns the enemy for ? seconds. Reduces EVP by 30%. Cannot apply to enemies when they are flying (However, see [[Freeze application glitch]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confusion&#039;&#039;&#039; - Makes the enemy target the closest target to it, friend or foe. Applies for ? seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Shifta]]/[[Jellen]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deband]]/[[Zalure]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Vol Opt monitor strats==&lt;br /&gt;
FO: Gizonde, Razonde for extra damage when hidden&lt;br /&gt;
&lt;br /&gt;
RA: Gizonde (with V801), 15 when vol opt faces forward before it disappears and summons pillars, spread needle/S-rank needle NSN/NNN, Cannon Rouge or Razonde for extra damage when hidden&lt;br /&gt;
&lt;br /&gt;
Huney: Gizonde (with V801)&lt;br /&gt;
&lt;br /&gt;
Humar: Gizonde (with V801) when vol opt faces forward before it disappears and summons pillars&lt;br /&gt;
&lt;br /&gt;
Hucast/eal: solo Drill Launcher NS~S with no battle unit or Red Handgun NNN, Extra in multi: 2+ Twin blazes&lt;br /&gt;
&lt;br /&gt;
NNN can be N(H)N (where the 2nd attack is cancelled, so to not damage monitors when its not hitting core, but its a difficult strategy to time correctly)&lt;br /&gt;
&lt;br /&gt;
==Monster Drops==&lt;br /&gt;
&lt;br /&gt;
1. If enemy has above 0% DAR, and is not a fleeing living Rappy, roll Global Drop (1/??? [[Tools#Music_Disks|Music Disk]])&lt;br /&gt;
&lt;br /&gt;
2. Roll Drop Chance% (multipled by DAR bonus)&lt;br /&gt;
&lt;br /&gt;
3. Roll Rare Drop Chance% (multiplied by RDR bonus, also +1% for every 10% Drop Chance% above 100%), if succeeds, roll the rare item and attributes&lt;br /&gt;
&lt;br /&gt;
4. Roll common drop table (1/??? Meseta, 1/??? [[Tools#Tool_Drop_Table|Tool Drop Table]], 1/??? Enemy Drop Type Table ([[Weapon_attribute_drop_tables|Weapon]], Frame, Barrier, Unit))&lt;br /&gt;
&lt;br /&gt;
==Stuff i need==&lt;br /&gt;
Correct Tech base power for Foie 1-15, Razonde 16-30&lt;br /&gt;
&lt;br /&gt;
Correct Dubwitch stats&lt;br /&gt;
&lt;br /&gt;
Shop data&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Lost_DEMON%27S_RAILGUN&amp;diff=13332</id>
		<title>Lost DEMON&#039;S RAILGUN</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Lost_DEMON%27S_RAILGUN&amp;diff=13332"/>
		<updated>2022-04-03T04:19:13Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Enemy Counts */ lower&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Lost DEMON&#039;S RAILGUN&lt;br /&gt;
|episode=2&lt;br /&gt;
|category=Retrieval&lt;br /&gt;
|desc=My weapon was taken from me when I was fighting Olga Flow.&lt;br /&gt;
|client=Hopkins, hunter&lt;br /&gt;
|reward=??? Meseta&lt;br /&gt;
|info=Retrieve a weapon from an Olga Flow!!!!&lt;br /&gt;
|author=Ender&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=???&lt;br /&gt;
|hxpon=???&lt;br /&gt;
|vhxpon=???&lt;br /&gt;
|uxpon=???&lt;br /&gt;
|nxpoff=???&lt;br /&gt;
|hxpoff=???&lt;br /&gt;
|vhxpoff=???&lt;br /&gt;
|uxpoff=???&lt;br /&gt;
}}&lt;br /&gt;
==Quest Feature==&lt;br /&gt;
This quest features a gimmick where some specials are blocked on certain enemies without changing their stats. In particular, the instant kill special series does not work on these enemies.&lt;br /&gt;
* Dolmolm&lt;br /&gt;
* Dolmdarl&lt;br /&gt;
* Sinow Zoa&lt;br /&gt;
* Sinow Zele&lt;br /&gt;
These enemies can still be killed by Megid. When a special is resisted by an enemy, there will be &amp;quot;RESIST&amp;quot; text displayed over the enemy. This is the same &amp;quot;RESIST&amp;quot; text that&#039;s displayed when Three Seals resists an attack for a player.&lt;br /&gt;
&lt;br /&gt;
Additionally, the sacrificial specials of Charge, Berserk, and Spirit, are resisted by Olga Flow. Vjaya is currently not resisted because the code for blocking hard-coded specials is currently disabled in the DLL.&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot;&lt;br /&gt;
!colspan=2|[[Seabed Upper]] &lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]]&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot;&lt;br /&gt;
!colspan=2|[[Seabed Lower]] &lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]]&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Test Subject Disposal Area]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Olga Flow]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=6|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Seabed Upper]]&lt;br /&gt;
!colspan=2|[[Seabed Lower]]&lt;br /&gt;
!colspan=2|[[Test Subject Disposal Area]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|39&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|15&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Box|Box (Tool)]]&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 2 Quests]]&lt;br /&gt;
[[Category:Retrieval Quests]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Prophets_of_Motav&amp;diff=13316</id>
		<title>Prophets of Motav</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Prophets_of_Motav&amp;diff=13316"/>
		<updated>2022-03-28T15:21:54Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Reskins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|jp=モタブの預言書&lt;br /&gt;
|romaji=Motav&#039;s Prophecy&lt;br /&gt;
|image=Prophets_of_Motav.png&lt;br /&gt;
|icon=Cane&lt;br /&gt;
|stars=11&lt;br /&gt;
|type=Wand&lt;br /&gt;
|special=J&amp;amp;Z&lt;br /&gt;
|requirement=900 MST&lt;br /&gt;
|grind=0&lt;br /&gt;
|targets=1&lt;br /&gt;
|ATP=90-250&lt;br /&gt;
|ATA=45&lt;br /&gt;
|MST=55&lt;br /&gt;
|class=000000001111&lt;br /&gt;
|hdist=12&lt;br /&gt;
|hangle=26&lt;br /&gt;
|vdist=18&lt;br /&gt;
|vangle=26&lt;br /&gt;
|hex=005A00&lt;br /&gt;
|desc=An ancient document left by the developers of techniques.&amp;lt;br&amp;gt;There may be secrets hidden inside...&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Prophets of Motav&#039;&#039;&#039; is the rarest wand in the game. It only drops on two IDs at very low drop rates. However, despite its boost to Ra-type techniques, it is usually passed up in favour of [[Psycho Wand]] since it boosts Ra-type techniques more than Prophets of Motav, and is also easier to obtain.&lt;br /&gt;
&lt;br /&gt;
The Jellen and Zalure from Prophets of Motav&#039;s special attack is level 5.&lt;br /&gt;
==Technique Boost==&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Rafoie|+20% Damage}}&lt;br /&gt;
{{TechBoostRow|Razonde|+20% Damage}}&lt;br /&gt;
{{TechBoostRow|Rabarta|+20% Damage}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Prophets of Motav has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Prophets of Motav to Prophets of Motav*. The skin can be removed via using [[Neutralizer]], but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin&lt;br /&gt;
! Hex&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of The Sigh of a God]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Pinkal|diff=Ultimate|Gran Sorcerer (E2)|1/40330}}&lt;br /&gt;
{{DropRow|id=Oran|diff=Ultimate|Dark Bringer|1/11457}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Wands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wands]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Magical_Piece&amp;diff=13315</id>
		<title>Magical Piece</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Magical_Piece&amp;diff=13315"/>
		<updated>2022-03-28T15:21:48Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Reskins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|jp = マジカルピース&lt;br /&gt;
|romaji = Magical Piece&lt;br /&gt;
|icon = Cane&lt;br /&gt;
|image = Magical Piece.png&lt;br /&gt;
|stars = 11&lt;br /&gt;
|type = Wand&lt;br /&gt;
|requirement = 800 MST&lt;br /&gt;
|grind = 0&lt;br /&gt;
|special = Zonde&lt;br /&gt;
|ATP = 240&lt;br /&gt;
|ATA = 42&lt;br /&gt;
|MST = 30&lt;br /&gt;
|class = 000000001111&lt;br /&gt;
|hdist = 14&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|targets = 1&lt;br /&gt;
|hex = 002400&lt;br /&gt;
|desc = Magical Heart-Key cane.&amp;lt;br&amp;gt;Boosts mid level attack techniques.&amp;lt;br&amp;gt;Its special attack adds lightning damage.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Magical Piece&#039;&#039;&#039; is a rare wand that boosts Gi-level techniques, making it popular with all Forces for its boost to Gifoie and Gizonde.&lt;br /&gt;
==Technique Boost==&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Gifoie|+30% Damage}}&lt;br /&gt;
{{TechBoostRow|Gizonde|+30% Damage}}&lt;br /&gt;
{{TechBoostRow|Gibarta|+30% Damage}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Magical Piece has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Magical Piece to Magical Piece*. The skin can be removed via using [[Neutralizer]], but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin&lt;br /&gt;
! Hex&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of The Sigh of a God]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Magical Piece can be created from using a [[Magic Rock &amp;quot;Heart Key&amp;quot;]] with any fully ground common wand equipped. The wand equipped at the time of use will have their attributes transferred to the resulting Magical Piece.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a Force with at least 800 MST, and a certain level is required depending on the wand used.&lt;br /&gt;
* [[Wand]] +15 - Level 100+&lt;br /&gt;
* [[Staff]] +15 - Level 110+&lt;br /&gt;
* [[Baton]] +10 - Level 120+&lt;br /&gt;
* [[Scepter]] +10 - Level 130+&lt;br /&gt;
&lt;br /&gt;
This combination cannot be performed if the user is also wearing [[Spirit Garment]], [[Love Heart]], or [[Invisible Guard]].&lt;br /&gt;
&lt;br /&gt;
{{Wands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wands]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Striker_of_Chao&amp;diff=13314</id>
		<title>Striker of Chao</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Striker_of_Chao&amp;diff=13314"/>
		<updated>2022-03-28T15:21:44Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Reskins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Striker of Chao&lt;br /&gt;
|jp = チャオの杖&lt;br /&gt;
|romaji = Cane of Chao&lt;br /&gt;
|icon = Cane&lt;br /&gt;
|image = Striker of Chao.png&lt;br /&gt;
|imagealt = Striker of Chao&lt;br /&gt;
|stars = 11&lt;br /&gt;
|type = Rod&lt;br /&gt;
|requirement = 695 MST&lt;br /&gt;
|grind = 0&lt;br /&gt;
|special = Arrest&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 300-325&lt;br /&gt;
|ATA = 50&lt;br /&gt;
|MST = 55&lt;br /&gt;
|DFP = 35&lt;br /&gt;
|class = 000000001111&lt;br /&gt;
|hdist = 17&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 005800&lt;br /&gt;
|desc = Chao tipped cane.&amp;lt;br&amp;gt;Feel empowered with this popular character on your side.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Striker of Chao&#039;&#039;&#039; is the upgraded version of [[Branch of Pakupaku]]. It is popular amongst Forces, especially FOmar and FOnewm, for its Shifta and Deband range boosts. It is the only weapon equippable by the male forces that boosts the range of Shifta and Deband.&lt;br /&gt;
&lt;br /&gt;
This weapon turns into a Branch of Pakupaku if brought to the waterfall in Ruins in the [[Towards the Future]] quest. The stats from the Striker of Chao are not transferred in the process.&lt;br /&gt;
==Technique Boost==&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Shifta|+100% Range}}&lt;br /&gt;
{{TechBoostRow|Deband|+100% Range}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Striker of Chao has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Striker of Chaoto Striker of Chao*. The skin can be removed via using [[Neutralizer]], but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin&lt;br /&gt;
! Hex&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Rabbit Wand]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Sorcerer&#039;s Cane]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Striker of Chao can be created from using a [[Chao]] mag with [[Branch of Pakupaku]] equipped. The Branch of Pakupaku equipped at the time of use will have their attributes transferred to the resulting Striker of Chao.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a Force with at least 695 MST and at least level 100.&lt;br /&gt;
===Quest Reward===&lt;br /&gt;
Striker of Chao can be obtained in the quest [[Towards the Future]] with a Branch of Pakupaku in the player&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
After entering Forest, return to the Medical Center to find a warp which will transport the player to the Ruins. With at least one Branch of Pakupaku in the inventory, stand under the waterfall in the large room and follow the sequence of events to have the Branch of Pakupaku turn into a Striker of Chao.&lt;br /&gt;
&lt;br /&gt;
Striker of Chao obtained this way will not have the stats from the Branch of Pakupaku retained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rods}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rods]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Psycho_Wand&amp;diff=13313</id>
		<title>Psycho Wand</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Psycho_Wand&amp;diff=13313"/>
		<updated>2022-03-28T15:21:41Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Reskins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Psycho Wand&lt;br /&gt;
|jp = サイコウォンド&lt;br /&gt;
|romaji = Psycho Wand&lt;br /&gt;
|icon = Cane&lt;br /&gt;
|image = Psycho Wand.png&lt;br /&gt;
|imagealt = Psycho Wand&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Rod&lt;br /&gt;
|requirement = 900 MST&lt;br /&gt;
|grind = 0&lt;br /&gt;
|special = See Page&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 395-400&lt;br /&gt;
|ATA = 55&lt;br /&gt;
|DFP = 50&lt;br /&gt;
|class = 000000001111&lt;br /&gt;
|hdist = 14&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 001D00&lt;br /&gt;
|desc = A mysterious cane known only as the ultimate cane.&amp;lt;br&amp;gt;Its abilities are unknown.&lt;br /&gt;
}}&lt;br /&gt;
When this weapon is equipped, TP costs are reduced by 50% at the cost of 100% of TP cost being drained from HP.&lt;br /&gt;
&lt;br /&gt;
Its special casts a random low level simple technique.&lt;br /&gt;
==Technique Boost==&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Rafoie|+30% Damage}}&lt;br /&gt;
{{TechBoostRow|Razonde|+30% Damage}}&lt;br /&gt;
{{TechBoostRow|Rabarta|+30% Damage}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Psycho Wand has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Psycho Wand to Psycho Wand*. The skin can be removed via using [[Neutralizer]], but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin&lt;br /&gt;
! Hex&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Rabbit Wand]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Sorcerer&#039;s Cane]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Viridia|diff=Ultimate|Delbiter|1/131072}}&lt;br /&gt;
{{DropRow|id=Greenill|diff=Ultimate|Gran Sorcerer (E1)|1/299593}}&lt;br /&gt;
{{DropRow|id=Skyly|diff=Ultimate|Gran Sorcerer (E1)|1/299593}}&lt;br /&gt;
{{DropRow|id=Bluefull|diff=Ultimate|Delbiter|1/12603}}&lt;br /&gt;
{{DropRow|id=Purplenum|diff=Ultimate|Mil Lily (E1)|1/205}}&lt;br /&gt;
{{DropRow|id=Pinkal|diff=Ultimate|Sinow Zele|1/299593}}&lt;br /&gt;
{{DropRow|id=Redria|diff=Ultimate|Gran Sorcerer (E1)|1/299593}}&lt;br /&gt;
{{DropRow|id=Oran|diff=Ultimate|Gibbles|1/12603}}&lt;br /&gt;
{{DropRow|id=Yellowboze|diff=Ultimate|Bulclaw|1/233017}}&lt;br /&gt;
{{DropRow|id=Whitill|diff=Ultimate|Del Lily|1/299593}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rods}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rods]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Glide_Divine&amp;diff=13312</id>
		<title>Glide Divine</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Glide_Divine&amp;diff=13312"/>
		<updated>2022-03-28T15:21:37Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Reskins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|icon = Cane&lt;br /&gt;
|image = Glide_Divine.png&lt;br /&gt;
|jp = グライドディバイン&lt;br /&gt;
|romaji = Glide Divine&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Rod&lt;br /&gt;
|requirement = 900 MST&lt;br /&gt;
|grind = 0&lt;br /&gt;
|special = Anti 3&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 185-400&lt;br /&gt;
|ATA = 34&lt;br /&gt;
|MST = 55&lt;br /&gt;
|DFP = 50&lt;br /&gt;
|EFR = 15&lt;br /&gt;
|EIC = 15&lt;br /&gt;
|ETH = 15&lt;br /&gt;
|EDK = 15&lt;br /&gt;
|ELT = 15&lt;br /&gt;
|class = 000000001111&lt;br /&gt;
|hdist = 17&lt;br /&gt;
|hangle = 27&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|vangle = 27&lt;br /&gt;
|hex = 00C500&lt;br /&gt;
|desc = A solid blue cane that boosts the power of techniques.&lt;br /&gt;
}}&lt;br /&gt;
This weapon cannot make a combo attack.&lt;br /&gt;
&lt;br /&gt;
After 10 minutes of holding this weapon, it can be used to fully restore TP at the cost of draining HP to 1.&lt;br /&gt;
==Technique Boost==&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Jellen|+100% Range}}&lt;br /&gt;
{{TechBoostRow|Zalure|+100% Range}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Item Combination==&lt;br /&gt;
[[Glide Divine]] is one of the 4 items used in [[Claire&#039;s Deal 5]] to obtain [[Mercurius Rod]]. % attributes do not transfer.&lt;br /&gt;
&lt;br /&gt;
It is recommended to do this with a second Glide, as the Mercurius boosts [[Grants]] instead of Jellen &amp;amp; Zalure.&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Glide Divine has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Glide Divine to Glide Divine*. The skin can be removed via using [[Neutralizer]], but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin&lt;br /&gt;
! Hex&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Rabbit Wand]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Sorcerer&#039;s Cane]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Greenill|diff=Very Hard|Kondrieu|1/2}}&lt;br /&gt;
{{DropRow|id=Bluefull|diff=Ultimate|Gi Gue|1/394}}&lt;br /&gt;
{{DropRow|id=Purplenum|idspan=2|diff=Ultimate|diffspan=2|Gi Gue|1/394}}&lt;br /&gt;
{{DropRow|Satellite Lizard|1/975}}&lt;br /&gt;
{{DropRow|id=Pinkal|idspan=3|diff=Very Hard|Kondrieu|1/2}}&lt;br /&gt;
{{DropRow|diff=Ultimate|diffspan=2|Gi Gue|1/394}}&lt;br /&gt;
{{DropRow|Satellite Lizard|1/975}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wandering Tekker===&lt;br /&gt;
{{CorenTableHead}}&lt;br /&gt;
{{CorenTableRow|day=Thursday|meseta=100,000|1/300}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rods}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rods]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Mille_Marteaux&amp;diff=13311</id>
		<title>Mille Marteaux</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Mille_Marteaux&amp;diff=13311"/>
		<updated>2022-03-28T15:21:31Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Reskins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Mille Marteaux&lt;br /&gt;
|jp = ミルマルト&lt;br /&gt;
|romaji = Mille Marteaux&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Mille Marteaux.png&lt;br /&gt;
|imagealt = Mille Marteaux&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Mechgun&lt;br /&gt;
|requirement = 190 ATA&lt;br /&gt;
|grind = 12&lt;br /&gt;
|special = See Page&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 200-220&lt;br /&gt;
|ATA = 45&lt;br /&gt;
|MST = 10&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 100&lt;br /&gt;
|hangle = 12&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 00B000&lt;br /&gt;
|desc = Powerful machine gun that&#039;s fit only for veteran Rangers.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mille Marteaux&#039;&#039;&#039; are one of the rarest mechguns in the game, its rarity rivalling the infamous [[Guld Milla]].&lt;br /&gt;
&lt;br /&gt;
Mille Marteaux&#039;s special varies on beat time. When the hundreds digit of the beat time is odd, the special is a hard attack with shot radius, essentially giving it auto-aim. When the hundreds digit of the beat time is even, the special is [[Divine Punishment]].&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Mille Marteaux has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Mille Marteaux to Mille Marteaux*. The skin can be removed via using [[Neutralizer]], but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin&lt;br /&gt;
! Hex&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Yasminkov 9000M]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Samba Maracas]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Mille Marteaux can be created from combining [[Heaven Punisher]] and [[Ophelie Seize]]. The weapon equipped at the time of use will have their attributes transferred to the resulting Mille Marteaux.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a Ranger with at least 190 ATA.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mechguns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beat Time]]&lt;br /&gt;
[[Category:Mechguns]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=M%26A60_Vise&amp;diff=13310</id>
		<title>M&amp;A60 Vise</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=M%26A60_Vise&amp;diff=13310"/>
		<updated>2022-03-28T15:21:28Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Reskins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = M&amp;amp;A60 Vise&lt;br /&gt;
|jp = Ｍ＆Ａ６０ヴァイス&lt;br /&gt;
|romaji = M&amp;amp;A60 Vise&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = M&amp;amp;A60 Vise.png&lt;br /&gt;
|imagealt = M&amp;amp;A60 Vise&lt;br /&gt;
|stars = 9&lt;br /&gt;
|type = Mechgun&lt;br /&gt;
|requirement = 120 ATA&lt;br /&gt;
|grind = 9&lt;br /&gt;
|special = Berserk&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 15-25&lt;br /&gt;
|ATA = 15&lt;br /&gt;
|LCK = 5&lt;br /&gt;
|class = 111111111111&lt;br /&gt;
|hdist = 85&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 000805&lt;br /&gt;
|desc = A legendary machine gun from the Vise Corp.&amp;lt;br&amp;gt;Sacrifices HP for a powerful special attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
M&amp;amp;A60 Vise has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the M&amp;amp;A60 Vise to M&amp;amp;A60 Vise*. The skin can be removed via using [[Neutralizer]], but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin&lt;br /&gt;
! Hex&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Yasminkov 9000M]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Samba Maracas]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Purplenum|idspan=23|diff=Normal|Gillchic (E1)|1/16718}}&lt;br /&gt;
{{DropRow|diff=Hard|diffspan=15|Hildebear (E1)|1/45.7}}&lt;br /&gt;
{{DropRow|Guil Shark|1/244}}&lt;br /&gt;
{{DropRow|Nano Dragon|1/73.1}}&lt;br /&gt;
{{DropRow|Canane|1/118}}&lt;br /&gt;
{{DropRow|Sinow Gold|1/73.1}}&lt;br /&gt;
{{DropRow|Bulclaw|1/320}}&lt;br /&gt;
{{DropRow|Dark Belra (E1)|1/91.4}}&lt;br /&gt;
{{DropRow|So Dimenian (E2)|1/427}}&lt;br /&gt;
{{DropRow|Dubchic (E2)|1/213}}&lt;br /&gt;
{{DropRow|Delsaber (E2)|1/256}}&lt;br /&gt;
{{DropRow|Pan Arms (E2)|1/73.1}}&lt;br /&gt;
{{DropRow|Zol Gibbon|1/366}}&lt;br /&gt;
{{DropRow|Gibbles|1/45.7}}&lt;br /&gt;
{{DropRow|Deldepth|1/160}}&lt;br /&gt;
{{DropRow|Merissa A|1/379}}&lt;br /&gt;
{{DropRow|diff=Very Hard|diffspan=2|Poison Lily (E1)|1/512}}&lt;br /&gt;
{{DropRow|Savage Wolf (E2)|1/427}}&lt;br /&gt;
{{DropRow|diff=Ultimate|diffspan=5|Vulmer|1/213}}&lt;br /&gt;
{{DropRow|Canabin|1/183}}&lt;br /&gt;
{{DropRow|Ul Gibbon|1/213}}&lt;br /&gt;
{{DropRow|Ze Boota|1/168}}&lt;br /&gt;
{{DropRow|Merissa A|1/210}}&lt;br /&gt;
{{DropRow|id=Pinkal|diff=Hard|Dorphon|1/98.5}}&lt;br /&gt;
{{DropRow|id=Yellowboze|idspan=2|diff=Hard|diffspan=2|Sinow Gold|1/73.1}}&lt;br /&gt;
{{DropRow|Delsaber (E2)|1/256}}&lt;br /&gt;
{{DropRow|id=Whitill|idspan=11|diff=Normal|Sinow Zele|1/5201}}&lt;br /&gt;
{{DropRow|diff=Hard|diffspan=8|Gigobooma|1/104}}&lt;br /&gt;
{{DropRow|Guil Shark|1/244}}&lt;br /&gt;
{{DropRow|Sinow Gold|1/73.1}}&lt;br /&gt;
{{DropRow|Grass Assassin (E2)|1/160}}&lt;br /&gt;
{{DropRow|Barbarous Wolf (E2)|1/427}}&lt;br /&gt;
{{DropRow|Sinow Spigell|1/284}}&lt;br /&gt;
{{DropRow|Sinow Zele|1/366}}&lt;br /&gt;
{{DropRow|Boota|1/366}}&lt;br /&gt;
{{DropRow|diff=Very Hard|diffspan=2|Evil Shark|1/427}}&lt;br /&gt;
{{DropRow|Meriltas|1/366}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Box Drops===&lt;br /&gt;
{{BoxDropTableHead}}&lt;br /&gt;
{{DropRow|id=Purplenum|idspan=6|diff=Hard|diffspan=2|Ruins 3|1/315}}&lt;br /&gt;
{{DropRow|Seabed Lower / Control Tower|1/315}}&lt;br /&gt;
{{DropRow|diff=Very Hard|diffspan=4|Forest 2|1/585}}&lt;br /&gt;
{{DropRow|Cave 3|1/455}}&lt;br /&gt;
{{DropRow|VR Temple Beta|1/585}}&lt;br /&gt;
{{DropRow|Jungle North|1/455}}&lt;br /&gt;
{{DropRow|id=Yellowboze|idspan=2|diff=Very Hard|diffspan=2|Forest 2|1/315}}&lt;br /&gt;
{{DropRow|Jungle East|1/315}}&lt;br /&gt;
{{DropRow|id=Whitill|idspan=6|diff=Hard|diffspan=2|Ruins 3|1/315}}&lt;br /&gt;
{{DropRow|Seabed Lower / Control Tower|1/315}}&lt;br /&gt;
{{DropRow|diff=Very Hard|diffspan=4|Mine 2|1/585}}&lt;br /&gt;
{{DropRow|Ruins 3|1/455}}&lt;br /&gt;
{{DropRow|Mountain|1/585}}&lt;br /&gt;
{{DropRow|Seabed Lower / Control Tower|1/455}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wandering Tekker===&lt;br /&gt;
{{CorenTableHead}}&lt;br /&gt;
{{CorenTableRow|day=Sunday|dayspan=2|meseta=10,000|1/675}}&lt;br /&gt;
{{CorenTableRow|meseta=100,000|1/338|divider=true}}&lt;br /&gt;
{{CorenTableRow|day=Tuesday|dayspan=2|meseta=10,000|1/625}}&lt;br /&gt;
{{CorenTableRow|meseta=100,000|1/313|divider=true}}&lt;br /&gt;
{{CorenTableRow|day=Thursday|dayspan=2|meseta=10,000|1/900}}&lt;br /&gt;
{{CorenTableRow|meseta=100,000|1/450|divider=true}}&lt;br /&gt;
{{CorenTableRow|day=Friday|dayspan=2|meseta=10,000|1/825}}&lt;br /&gt;
{{CorenTableRow|meseta=100,000|1/413}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Mechguns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechguns]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Guld_Milla&amp;diff=13309</id>
		<title>Guld Milla</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Guld_Milla&amp;diff=13309"/>
		<updated>2022-03-28T15:21:24Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Reskins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Guld Milla&lt;br /&gt;
|jp = ガルド・ミラ&lt;br /&gt;
|romaji = Guld Milla&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Guld Milla.png&lt;br /&gt;
|imagealt = Guld Milla&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Mechgun&lt;br /&gt;
|requirement = 190 ATA&lt;br /&gt;
|grind = 9&lt;br /&gt;
|special = Gush&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 180-200&lt;br /&gt;
|ATA = 30&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 120&lt;br /&gt;
|hangle = 12&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 004B00&lt;br /&gt;
|desc = A mysterious ultimate weapon.&amp;lt;br&amp;gt;Its abilities are unknown.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Guld Milla has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Guld Milla to Guld Milla*. The skin can be removed via using [[Neutralizer]], but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin&lt;br /&gt;
! Hex&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Yasminkov 9000M]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Guld Milla can be created from combining [[Handgun: Guld]] and [[Handgun: Milla]], while both are fully ground. The weapon equipped at the time of use will have their attributes transferred to the resulting Guld Milla.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a Ranger with at least 190 ATA and at least level 100.&lt;br /&gt;
&lt;br /&gt;
{{Mechguns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechguns]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dual_Bird&amp;diff=13308</id>
		<title>Dual Bird</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dual_Bird&amp;diff=13308"/>
		<updated>2022-03-28T15:21:18Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Reskins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Dual Bird&lt;br /&gt;
|jp = デュアルバード&lt;br /&gt;
|romaji = Dual Bird&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Dual Bird.png&lt;br /&gt;
|imagealt = Dual Bird&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Mechgun&lt;br /&gt;
|requirement = 210 ATA&lt;br /&gt;
|grind = 21&lt;br /&gt;
|special = King&#039;s&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 200-210&lt;br /&gt;
|ATA = 22&lt;br /&gt;
|MST = 10&lt;br /&gt;
|class = 000111110000&lt;br /&gt;
|hdist = 120&lt;br /&gt;
|hangle = 12&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 004B01&lt;br /&gt;
|desc = A pair of guns that work perfectly in concert with one another.&amp;lt;br&amp;gt;Steals enemies&#039; experience.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dual Bird&#039;&#039;&#039; are the strongest mechguns in the game. They best even [[Mille Marteaux]] by having more ATP and more range. However, Dual Bird has relatively low ATA compared to other rare mechguns, and due to the location of its components, cannot come with the hit % attribute.&lt;br /&gt;
&lt;br /&gt;
Interestingly, these mechguns are equippable by HUcaseal as well as the Rangers.&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Dual Bird has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Dual Bird to Dual Bird*. The skin can be removed via using [[Neutralizer]], but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin&lt;br /&gt;
! Hex&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Yasminkov 9000M]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Dual Bird can be created from combining [[Master Raven]] and [[Last Swan]], while both are fully ground. The weapon equipped at the time of use will have their attributes transferred to the resulting Dual Bird.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a Ranger or a HUcaseal with at least 210 ATA and at least level 100.&lt;br /&gt;
&lt;br /&gt;
{{Mechguns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechguns]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Spread_Needle&amp;diff=13307</id>
		<title>Spread Needle</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Spread_Needle&amp;diff=13307"/>
		<updated>2022-03-28T15:20:46Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Reskins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Spread Needle&lt;br /&gt;
|jp = スプレッドニードル&lt;br /&gt;
|romaji = Spread Needle&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Spread Needle.png&lt;br /&gt;
|imagealt = Rifle&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|requirement = 135 ATA&lt;br /&gt;
|grind = 40&lt;br /&gt;
|targets = 5&lt;br /&gt;
|special = Seize&lt;br /&gt;
|ATP = 1-110&lt;br /&gt;
|ATA = 40&lt;br /&gt;
|EVP = -30&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 65&lt;br /&gt;
|hangle = 45&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 30&lt;br /&gt;
|hex = 001200&lt;br /&gt;
|desc = A custom shotgun that shoots countless needles.&amp;lt;br&amp;gt;Its special attack paralyzes enemies.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Spread Needle&#039;&#039;&#039; is a unique rare rifle. Unlike all other rifles, it fires 5 shots at once similar to a Shot. However, the Spread Needle&#039;s range is very limited, less than that of a Mechgun.&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Spread Needle has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Spread Needle to Spread Needle*. The skin can be removed via using [[Neutralizer]], but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin&lt;br /&gt;
! Hex&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Rianov 303SNR]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Greenill|diff=Ultimate|Merlan (E1)|1/900}}&lt;br /&gt;
{{DropRow|id=Purplenum|diff=Ultimate|Merlan (E1)|1/900}}&lt;br /&gt;
{{DropRow|id=Redria|diff=Ultimate|Dark Bringer|1/358}}&lt;br /&gt;
{{DropRow|id=Yellowboze|diff=Ultimate|Merlan (E1)|1/900}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Black Paper&#039;s Dangerous Deal===&lt;br /&gt;
Note that all rates are the chance of getting an item per Photon Crystal, not per roll.&lt;br /&gt;
{{BPDTableHead}}&lt;br /&gt;
{{BPDTableRow|quest=Zu Route|diff=Ultimate|1/5.39}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wandering Tekker===&lt;br /&gt;
{{CorenTableHead}}&lt;br /&gt;
{{CorenTableRow|day=Thursday|dayspan=2|meseta=10,000|1/900}}&lt;br /&gt;
{{CorenTableRow|meseta=100,000|1/450}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rifles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rifles]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Frozen_Shooter&amp;diff=13306</id>
		<title>Frozen Shooter</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Frozen_Shooter&amp;diff=13306"/>
		<updated>2022-03-28T15:20:39Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Reskins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Frozen Shooter&lt;br /&gt;
|jp = フローズンシューター&lt;br /&gt;
|romaji = Frozen Shooter&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Frozen Shooter.png&lt;br /&gt;
|imagealt = Rifle&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|requirement = 162 ATA&lt;br /&gt;
|grind = 9&lt;br /&gt;
|targets = 1&lt;br /&gt;
|special = See Page&lt;br /&gt;
|ATP = 240-250&lt;br /&gt;
|ATA = 60&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 210&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 004500&lt;br /&gt;
|desc=The latest freeze gun uses latent heat energy to fire a freeze bomb.&amp;lt;br&amp;gt;Its power to freeze is excellent.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Frozen Shooter&#039;&#039;&#039; is a rare rifle and is the most popular rifle in the game.&lt;br /&gt;
&lt;br /&gt;
Frozen Shooter&#039;s special attack is a shot that has 100% chance to freeze an enemy, providing the shot connects. The shot also has hard accuracy and power, along with the properties of a launcher bullet.&lt;br /&gt;
&lt;br /&gt;
This weapon becomes [[Snow Queen]] if used with a [[Photon Booster]]. The attributes from the Frozen Shooter will transfer to the resulting Snow Queen.&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Frozen Shooter has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Frozen Shooter to Frozen Shooter*. The skin can be removed via using [[Neutralizer]], but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin&lt;br /&gt;
! Hex&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Rianov 303SNR]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Viridia|diff=Ultimate|Hildetorr (E2)|1/2}}&lt;br /&gt;
{{DropRow|id=Greenill|diff=Ultimate|Hildetorr (E1)|1/2}}&lt;br /&gt;
{{DropRow|id=Purplenum|diff=Ultimate|Hildetorr (E1)|1/2}}&lt;br /&gt;
{{DropRow|id=Yellowboze|diff=Ultimate|Hildetorr (E1)|1/2}}&lt;br /&gt;
{{DropRow|id=Whitill|diff=Ultimate|Hildetorr (E1)|1/2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Black Paper&#039;s Dangerous Deal===&lt;br /&gt;
Note that all rates are the chance of getting an item per Photon Crystal, not per roll.&lt;br /&gt;
{{BPDTableHead}}&lt;br /&gt;
{{BPDTableRow|quest=Zu Route|diff=Ultimate|1/5.39}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rifles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rifles]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Bringer%27s_Rifle&amp;diff=13305</id>
		<title>Bringer&#039;s Rifle</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Bringer%27s_Rifle&amp;diff=13305"/>
		<updated>2022-03-28T15:20:31Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Reskins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Bringer&#039;s Rifle&lt;br /&gt;
|jp = ブリンガーライフル&lt;br /&gt;
|romaji = Bringer Rifle&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Bringer&#039;s Rifle.png&lt;br /&gt;
|imagealt = Rifle&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|requirement = 140 ATA&lt;br /&gt;
|grind = 9&lt;br /&gt;
|special = Demon&#039;s&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 330-370&lt;br /&gt;
|ATA = 63&lt;br /&gt;
|EVP = -20&lt;br /&gt;
|class = 000011111111&lt;br /&gt;
|hdist = 210&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 001B00&lt;br /&gt;
|desc = An enemy weapon made from a Bringer&#039;s hand.&amp;lt;br&amp;gt;Its special attack cuts enemy HP to 1/4.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Bringer&#039;s Rifle has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Bringer&#039;s Rifle to Bringer&#039;s Rifle*. The skin can be removed via using [[Neutralizer]], but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin&lt;br /&gt;
! Hex&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Rianov 303SNR]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Parts===&lt;br /&gt;
Bringer&#039;s Rifle is obtainable by giving Montague a [[Bringer&#039;s Right Arm]] in the quest [[Dr. Osto&#039;s Research]] or [[Unsealed Door]] after completing [[Doc&#039;s Secret Plan]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rifles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rifles]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Heaven_Striker&amp;diff=13304</id>
		<title>Heaven Striker</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Heaven_Striker&amp;diff=13304"/>
		<updated>2022-03-28T15:20:06Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Reskins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Heaven Striker&lt;br /&gt;
|jp = ヘブンストライカー&lt;br /&gt;
|romaji = Heaven Striker&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Heaven Striker.png&lt;br /&gt;
|imagealt = Heaven Striker&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Handgun&lt;br /&gt;
|requirement = 200 ATA&lt;br /&gt;
|grind = 20&lt;br /&gt;
|special = Berserk&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 550-660&lt;br /&gt;
|ATA = 55&lt;br /&gt;
|MST = 25&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 210&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 00BF00&lt;br /&gt;
|desc = A handgun based on secret military blueprints.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heaven Striker&#039;&#039;&#039; is the strongest handgun in the game. It has the highest ATP of all handguns, along with a sacrificial special. Furthermore, its normal and hard attacks have range equal to that of a rifle.&lt;br /&gt;
&lt;br /&gt;
Heaven Striker&#039;s special attack varies. Normally, it is berserk with shot range and radius, essentially giving it auto-aim. However, if equipped with a [[Striker Unit]], Heaven Striker&#039;s special becomes [[Divine Punishment]] when the &#039;&#039;hundreds digit&#039;&#039; of the beat time is even.&lt;br /&gt;
==Set Effect==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Item Name&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Striker Plus]]&lt;br /&gt;
| +30 ATP and +50 EVP&lt;br /&gt;
|-&lt;br /&gt;
|[[Striker Unit]]&lt;br /&gt;
| +35 MST and ability to use Divine Punishment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Heaven Striker has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Heaven Striker to Heaven Striker*. The skin can be removed via using [[Neutralizer]], but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin&lt;br /&gt;
! Hex&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Suppressed Gun]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Tension Blaster]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Greenill|diff=Ultimate|Pyro Goran|1/3344}}&lt;br /&gt;
{{DropRow|id=Purplenum|diff=Ultimate|Kondrieu|1/8}}&lt;br /&gt;
{{DropRow|id=Redria|diff=Ultimate|Pyro Goran|1/3344}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Handguns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beat Time]]&lt;br /&gt;
[[Category:Handguns]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Heaven_Punisher&amp;diff=13303</id>
		<title>Heaven Punisher</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Heaven_Punisher&amp;diff=13303"/>
		<updated>2022-03-28T15:19:55Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Reskins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Heaven Punisher&lt;br /&gt;
|jp = ヘブンパニッシャー&lt;br /&gt;
|romaji = Heaven Punisher&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Heaven Punisher.png&lt;br /&gt;
|imagealt = Heaven Punisher&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Handgun&lt;br /&gt;
|requirement = 210 ATA&lt;br /&gt;
|grind = 0&lt;br /&gt;
|special = See Page&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 300-330&lt;br /&gt;
|ATA = 50&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 180&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 001E00&lt;br /&gt;
|desc = The ultimate gun, a weapon veiled in mystery.&amp;lt;br&amp;gt;&amp;quot;Divine Punishment,&amp;quot; its special attack, is based on time...&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heaven Punisher&#039;&#039;&#039; is the rarest handgun in the game. It is notoriously difficult to find.&lt;br /&gt;
&lt;br /&gt;
Heaven Punisher&#039;s special varies depending on the beat time. When the &#039;&#039;hundreds digit&#039;&#039; of the beat time is odd, its special is an auto-aim attack with hard power and accuracy, but when the hundreds digit is even, its special turns into [[Divine Punishment]].&lt;br /&gt;
&lt;br /&gt;
Combining this weapon with [[Ophelie Seize]] will create [[Mille Marteaux]]. The weapon equipped at the time of use will have its attributes transferred to the resulting Mille Marteaux.&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Heaven Punisher has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Heaven Punisher to Heaven Punisher*. The skin can be removed via using [[Neutralizer]], but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin&lt;br /&gt;
! Hex&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Suppressed Gun]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Tension Blaster]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Viridia|diff=Ultimate|Sinow Red|1/190650}}&lt;br /&gt;
{{DropRow|id=Greenill|diff=Ultimate|Delbiter|1/131072}}&lt;br /&gt;
{{DropRow|id=Skyly|diff=Ultimate|Sinow Spigell|1/22405}}&lt;br /&gt;
{{DropRow|id=Bluefull|diff=Ultimate|Hildetorr (E1)|1/205}}&lt;br /&gt;
{{DropRow|id=Purplenum|diff=Ultimate|Mericarol|1/12603}}&lt;br /&gt;
{{DropRow|id=Pinkal|diff=Ultimate|Sinow Red|1/190650}}&lt;br /&gt;
{{DropRow|id=Redria|diff=Ultimate|Sinow Zele|1/299593}}&lt;br /&gt;
{{DropRow|id=Oran|diff=Ultimate|Delbiter|1/131072}}&lt;br /&gt;
{{DropRow|id=Yellowboze|diff=Ultimate|Crimson Assassin (E1)|1/190650}}&lt;br /&gt;
{{DropRow|id=Whitill|diff=Ultimate|Sinow Blue|1/174763}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Handguns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beat Time]]&lt;br /&gt;
[[Category:Handguns]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Slicer_of_Fanatic&amp;diff=13302</id>
		<title>Slicer of Fanatic</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Slicer_of_Fanatic&amp;diff=13302"/>
		<updated>2022-03-28T15:19:49Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Reskins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Slicer of Fanatic&lt;br /&gt;
|jp = 狂信者のスライサー&lt;br /&gt;
|romaji = Fanatic&#039;s Slicer&lt;br /&gt;
|icon = sword&lt;br /&gt;
|image = Slicer of Fanatic.png&lt;br /&gt;
|imagealt = Slicer of Fanatic&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Slicer&lt;br /&gt;
|requirement = 570 ATP&lt;br /&gt;
|grind = 30&lt;br /&gt;
|special = Demon&#039;s&lt;br /&gt;
|targets = 3&lt;br /&gt;
|ATP = 340-360 &lt;br /&gt;
|ATA = 40&lt;br /&gt;
|class = 111111111111&lt;br /&gt;
|hdist = 115&lt;br /&gt;
|vdist = 15&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 00AA00&lt;br /&gt;
|desc = A bizarre slicer that takes away HP when used.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Slicer of Fanatic&#039;&#039;&#039; is the strongest slicer in the game, boasting the highest ATP and a very powerful special. It also has extended range, but can only hit up to 3 targets instead of the standard 4.&lt;br /&gt;
&lt;br /&gt;
This slicer is a very popular weapon for Forces for its Demon&#039;s special, along with the fact that slicers are very easily exploitable through the ranged accuracy glitch.&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Slicer of Fanatic has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Slicer of Fanatic to Slicer of Fanatic*. The skin can be removed via using [[Neutralizer]], but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin&lt;br /&gt;
! Hex&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Diska of Liberator]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Izmaela]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Pinkal|diff=Ultimate|Merissa A|1/1379}}&lt;br /&gt;
{{DropRow|id=Oran|diff=Ultimate|Satellite Lizard|1/1241}}&lt;br /&gt;
{{DropRow|id=Whitill|diff=Ultimate|Goran|1/1517}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Black Paper&#039;s Dangerous Deal===&lt;br /&gt;
Note that all rates are the chance of getting an item per Photon Crystal, not per roll.&lt;br /&gt;
{{BPDTableHead}}&lt;br /&gt;
{{BPDTableRow|quest=Zu Route|diff=Very Hard|1/7.01}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Slicers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Slicers]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Rainbow_Baton&amp;diff=13301</id>
		<title>Rainbow Baton</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Rainbow_Baton&amp;diff=13301"/>
		<updated>2022-03-28T15:19:42Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Reskins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Rainbow Baton&lt;br /&gt;
|jp = レインボーバトン&lt;br /&gt;
|romaji = Rainbow Baton&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Rainbow Baton.png&lt;br /&gt;
|imagealt = Rainbow Baton&lt;br /&gt;
|stars = 11&lt;br /&gt;
|type = Slicer&lt;br /&gt;
|requirement = 570 ATP&lt;br /&gt;
|grind = 24&lt;br /&gt;
|special = Chaos&lt;br /&gt;
|targets = 4&lt;br /&gt;
|ATP = 300-320&lt;br /&gt;
|ATA = 40&lt;br /&gt;
|class = 111111111111&lt;br /&gt;
|hdist = 110&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vdist = 15&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 009C00&lt;br /&gt;
|desc = Wand with the magic stone Iritista embedded in it.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rainbow Baton&#039;&#039;&#039; is the rarest slicer in the game, requiring the elusive [[Magic Stone &amp;quot;Iritista&amp;quot;]] to be made. However, despite this, it is usually passed up in favour of other slicers such as [[Diska of Braveman]], [[Slicer of Fanatic]] or even a common sacrificial slicer, due to their specials generally being more powerful than Rainbow Baton&#039;s ATP overall.&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Rainbow Baton has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Rainbow Baton to Rainbow Baton*. The skin can be removed via using [[Neutralizer]], but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin&lt;br /&gt;
! Hex&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Diska of Liberator]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Izmaela]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Rainbow Baton can be created from using a Magic Stone Iritista with any fully ground common slicer equipped. The slicer equipped at the time of use will have its attributes transferred to the resulting Rainbow Baton.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a character with at least 570 ATP, and a certain level is required depending on the slicer used.&lt;br /&gt;
* [[Slicer]] +20 - Level 100+&lt;br /&gt;
* [[Spinner]] +20 - Level 110+&lt;br /&gt;
* [[Cutter]] +15 - Level 120+&lt;br /&gt;
* [[Sawcer]] +15 - Level 130+&lt;br /&gt;
* [[Diska]] +10 - Level 140+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Slicers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Slicers]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Yunchang&amp;diff=13300</id>
		<title>Yunchang</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Yunchang&amp;diff=13300"/>
		<updated>2022-03-28T15:19:15Z</updated>

		<summary type="html">&lt;p&gt;Necrodoom: /* Reskins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Yunchang&lt;br /&gt;
|jp = 雲長&lt;br /&gt;
|romaji = Yunchang&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Yunchang.png&lt;br /&gt;
|imagealt = Partisan&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Partisan&lt;br /&gt;
|requirement = 800 ATP&lt;br /&gt;
|grind = 25&lt;br /&gt;
|special = Berserk&lt;br /&gt;
|targets = 10&lt;br /&gt;
|ATP = 300-350&lt;br /&gt;
|ATA = 49&lt;br /&gt;
|class = 111100000000&lt;br /&gt;
|hdist = 30&lt;br /&gt;
|hangle = 40&lt;br /&gt;
|vdist = 15&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 00BA00&lt;br /&gt;
|desc = A legendary blade of the Blue Dragon.&amp;lt;br&amp;gt;Sacrifices HP for a powerful attack.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Yunchang&#039;&#039;&#039; is a rare partisan, and is considered to be the strongest Partisan for hunters other than [[Vjaya]], due to its high ATP and sacrificial special attack.&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Yunchang has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Yunchang to Yunchang*. The skin can be removed via using [[Neutralizer]], but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin&lt;br /&gt;
! Hex&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Plantain Huge Fan]]&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Viridia|diff=Ultimate|Morfos|1/788}}&lt;br /&gt;
{{DropRow|id=Bluefull|diff=Ultimate|Morfos|1/788}}&lt;br /&gt;
{{DropRow|id=Redria|diff=Ultimate|Morfos|1/788}}&lt;br /&gt;
{{DropRow|id=Whitill|diff=Ultimate|Morfos|1/788}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Black Paper&#039;s Dangerous Deal===&lt;br /&gt;
Note that all rates are the chance of getting an item per Photon Crystal, not per roll.&lt;br /&gt;
{{BPDTableHead}}&lt;br /&gt;
{{BPDTableRow|quest=Black Paper&#039;s Deal 2|questspan=3|diff=Normal|1/9}}&lt;br /&gt;
{{BPDTableRow|diff=Hard|1/16}}&lt;br /&gt;
{{BPDTableRow|diff=Very Hard|1/8.76}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wandering Tekker===&lt;br /&gt;
{{CorenTableHead}}&lt;br /&gt;
{{CorenTableRow|day=Monday|meseta=100,000|1/300}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Partisans}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Partisans]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Necrodoom</name></author>
	</entry>
</feed>