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	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Weapons&amp;diff=3620</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Weapons&amp;diff=3620"/>
		<updated>2017-09-22T20:25:38Z</updated>

		<summary type="html">&lt;p&gt;Niko Reiesu: /* List of Special Attacks */ Finished the new tables that Matt started, made them easier to read in case revisions are needed, and took down a Dragin that was attacking the EXP Steal table. Did not get a Typo Slayer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weapons.png|Left]]&lt;br /&gt;
Weapons are basic equipment that is used to deal damage or inflict status effects on the various enemies of Ragol.&lt;br /&gt;
[[File:Saber.png|Right|thumb|Saber, one of PSO&#039;s many weapons]]&lt;br /&gt;
&lt;br /&gt;
All weapons do damage based off the ATP stat regardless of their type (melee, ranged, or technique), but many weapons also boost MST to improve the power of techniques, or increase the power of up to 3 specific techniques. In order to equip certain weapons, players must meet the stat requirement for the weapon, which is either ATP, ATA or MST.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Weapon Types&amp;lt;/h2&amp;gt;&lt;br /&gt;
There are 19 types of weapons in &#039;&#039;Phantasy Star Online: Blue Burst&#039;&#039;, split into 3 categories of weapons: melee, ranged, and technique. In general, Hunters can equip all the melee weapons, Rangers can equip all the ranged weapons and Forces can equip all the technique weapons, but many weapon types can be worn by other classes, and certain weapons can only be equipped by specific classes (such as HUcast or RAmarl).&lt;br /&gt;
&lt;br /&gt;
For weapon types that can be equipped by multiple classes, usually off-classes (e.g. Hunters and Handguns) can equip lower tier weaponry, whereas the higher tier weaponry is usually restricted to the class the weapon type is designed for. For example, [[Heaven Striker]] can only be equipped by Rangers, despite handguns being equippable by all.&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Classes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|Melee&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Swords]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Daggers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Partisans]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Slicers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Sabers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Claws]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Katanas]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Twin Swords]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Fists]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Ranged&lt;br /&gt;
|[[Handguns]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Rifles]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Mechguns]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Shots]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Launchers]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Technique&lt;br /&gt;
|[[Canes]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Rods]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Wands]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Cards]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;h3&amp;gt;ES Weapons&amp;lt;/h3&amp;gt;&lt;br /&gt;
: &#039;&#039;Main article: [[ES Weapons]]&#039;&#039;&lt;br /&gt;
ES weapons, informally known as &#039;&#039;S-Rank Weapons&#039;&#039; or &#039;&#039;S-Ranks&#039;&#039;, are a special category of weapon which encompass all the weapon types and a few extras, such as the Needle. They have the visual of a basic weapon with a brown photon. Unlike regular weapons, they have a few unique properties:&lt;br /&gt;
* Custom 8-character name (A-Z only)&lt;br /&gt;
* Cannot have any attributes&lt;br /&gt;
* Can have a custom special applied, which has no reduction regardless of weapon type.&lt;br /&gt;
They are obtained after the completion of [[Challenge Mode]] with an S-Rank rating, the choice of weapon depending on the episode cleared.&lt;br /&gt;
&amp;lt;h3&amp;gt;TypeM Weapons&amp;lt;/h3&amp;gt;&lt;br /&gt;
: &#039;&#039;Main article: [[TypeM Weapons]]&#039;&#039;&lt;br /&gt;
TypeM Weapons are a special type of weapon introduced in &#039;&#039;Phantasy Star Online: Blue Burst&#039;&#039;. They have the appearance of the normal weapon with a white photon, but many TypeM weapons have different animations than what is expected of them. For example, the weapon [[TypeDS/Rod]] uses a Double Saber animation with a Rod model.&lt;br /&gt;
&lt;br /&gt;
There are 6 special TypeM weapons on &#039;&#039;Ephinea&#039;&#039; available only from events that come with hit and a special:&lt;br /&gt;
* Charge [[TypeSL/Slicer]] with 25% Hit&lt;br /&gt;
* Charge [[TypeGU/Hand]] with 40% Hit&lt;br /&gt;
* Charge [[TypeGU/Mechgun]] with 35% Hit&lt;br /&gt;
* Charge [[TypeME/Mechgun]] with 40% Hit&lt;br /&gt;
* Charge [[TypeSH/Shot]] with 40% Hit&lt;br /&gt;
* Devil&#039;s [[TypeDS/Rod]] with 30% Hit&lt;br /&gt;
==Distances and Angles==&lt;br /&gt;
All weapons possess two weapon-only statistics: Distances and Angles. Simply, they are the ranges of each weapon and determine the area that a weapon can strike in. They are split into two types, horizontal and vertical.&lt;br /&gt;
===Horizontal===&lt;br /&gt;
The horizontal distances and angles are the two variables which determine a weapon&#039;s forward reach and sideways reach. A weapon with a larger horizontal distance can reach further (e.g. Mechgun&#039;s 85 vs. Handgun&#039;s 170), while a weapon with a wider horizontal angle is able to reach enemies further to the side (e.g. Partisan&#039;s 40° vs Sword&#039;s 45°). A wide horizontal angle also gives many weapons &amp;quot;auto-aim&amp;quot;, as the weapon&#039;s radius of attack will be very wide, similar to a Shot weapon.&lt;br /&gt;
[[File:Horizontal.png|thumb|left|150px|An example diagram of Sword&#039;s and Mechgun&#039;s horizontal reach]]&lt;br /&gt;
The diagram to the left showcases an example of two weapons with their horizontal distances and angles. The black line is the weapon&#039;s horizontal distance, while the red lines are the constraints set by the horizontal angles. As can be seen, the sword has a rather wide area of attack, but does not reach very far. On the contrary, Mechgun reaches much further but can only aim at enemies almost directly in the line of sight.&lt;br /&gt;
&lt;br /&gt;
===Vertical===&lt;br /&gt;
The vertical distance refers to the vertical boundary at which a weapon can strike, while a vertical angle dictates the slope a projectile may take. An example of a large vertical angle is Heaven Striker&#039;s special attack, which can attack enemies directly above it. Note that Launcher and Card shots do not have large vertical angles, their shots simply have infinitely vertical range.&lt;br /&gt;
&lt;br /&gt;
The diagram on the right shows an example of the vertical distances and angles. The black lines show the vertical boundary, but the vertical angle determines (as indicated by the red line) the maximum slope of the projectile.&lt;br /&gt;
[[File:Vertical.png|thumb|right|200px|An example diagram showing how the vertical distances and angles interact]]&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
Almost every weapon can also potentially have an element attached to it, allowing that weapon to deal special types of damage or trigger status effects. These specials are random on all of the common weapons, but are predetermined on all rare weapons, including the no special attack. Some weapons even have special attacks that you can&#039;t find on any other weapon.&lt;br /&gt;
&lt;br /&gt;
===List of Special Attacks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin-right:5px; float:left;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
!Special Name||Damage||Rarity&lt;br /&gt;
|-&lt;br /&gt;
|Heat||(Lv. - 1)/4 +40||1★&lt;br /&gt;
|-&lt;br /&gt;
|Fire||(Lv. - 1)/3 +60||1★&lt;br /&gt;
|-&lt;br /&gt;
|Flame||(Lv. - 1)/2 +80||1★&lt;br /&gt;
|-&lt;br /&gt;
|Burning||(Lv. - 1) +100||1★&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin-right:5px; float:left;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Freezing&lt;br /&gt;
|-&lt;br /&gt;
!Special Name||Freeze Chance||Rarity&lt;br /&gt;
|-&lt;br /&gt;
|Ice||32%||1★&lt;br /&gt;
|-&lt;br /&gt;
|Frost||48%||1★&lt;br /&gt;
|-&lt;br /&gt;
|Freeze||64%||1★&lt;br /&gt;
|-&lt;br /&gt;
|Blizzard||80%||1★&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin-right:5px; float:left;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Electric Damage&lt;br /&gt;
|-&lt;br /&gt;
!Special Name||Damage||Rarity&lt;br /&gt;
|-&lt;br /&gt;
|Shock||(Lv. - 1)/4 +40||1★&lt;br /&gt;
|-&lt;br /&gt;
|Thunder||(Lv. - 1)/3 +60||1★&lt;br /&gt;
|-&lt;br /&gt;
|Storm||(Lv. - 1)/2 +80||1★&lt;br /&gt;
|-&lt;br /&gt;
|Tempest||(Lv. - 1) +100||1★&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin-right:5px; float:left;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Paralysis&lt;br /&gt;
|-&lt;br /&gt;
!Special Name||Paralyze Chance||Rarity&lt;br /&gt;
|-&lt;br /&gt;
|Bind||32%||1★&lt;br /&gt;
|-&lt;br /&gt;
|Hold||48%||1★&lt;br /&gt;
|-&lt;br /&gt;
|Seize||64%||1★&lt;br /&gt;
|-&lt;br /&gt;
|Arrest||80%||1★&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin-right:5px; float:left;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Confusion&lt;br /&gt;
|-&lt;br /&gt;
!Special Name||Confuse Chance||Rarity&lt;br /&gt;
|-&lt;br /&gt;
|Panic||28%||1★&lt;br /&gt;
|-&lt;br /&gt;
|Riot||44%||1★&lt;br /&gt;
|-&lt;br /&gt;
|Havoc||60%||1★&lt;br /&gt;
|-&lt;br /&gt;
|Chaos||76%||1★&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin-right:5px; float:left;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Instant Kill&lt;br /&gt;
|-&lt;br /&gt;
!Special Name||Kill Chance||Rarity&lt;br /&gt;
|-&lt;br /&gt;
|Dim||48%||1★&lt;br /&gt;
|-&lt;br /&gt;
|Shadow||66%||1★&lt;br /&gt;
|-&lt;br /&gt;
|Dark||78%||1★&lt;br /&gt;
|-&lt;br /&gt;
|Hell||93%||1★&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin-right:5px; float:left;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|HP Steal (120 HP Max)&lt;br /&gt;
|-&lt;br /&gt;
!Special Name&lt;br /&gt;
!HP Drain&lt;br /&gt;
!Rarity&lt;br /&gt;
|-&lt;br /&gt;
|Draw||5%||1★&lt;br /&gt;
|-&lt;br /&gt;
|Drain||9%||2★&lt;br /&gt;
|-&lt;br /&gt;
|Fill||13%||3★&lt;br /&gt;
|-&lt;br /&gt;
|Gush||17%||4★&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; float:left; margin-right:5px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|TP Steal (100 TP Max)&lt;br /&gt;
|-&lt;br /&gt;
!Special Name&lt;br /&gt;
!TP Drain&lt;br /&gt;
!Rarity&lt;br /&gt;
|-&lt;br /&gt;
|Heart||3%||1★&lt;br /&gt;
|-&lt;br /&gt;
|Mind||4%||2★&lt;br /&gt;
|-&lt;br /&gt;
|Soul||5%||3★&lt;br /&gt;
|-&lt;br /&gt;
|Geist||6%||4★&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; float:left; margin-right:5px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|EXP Steal (80 EXP Max)&lt;br /&gt;
|-&lt;br /&gt;
!Special Name&lt;br /&gt;
!EXP Drain&lt;br /&gt;
!Rarity&lt;br /&gt;
|-&lt;br /&gt;
|Master&#039;s||8%||2★&lt;br /&gt;
|-&lt;br /&gt;
|Lord&#039;s||10%||3★&lt;br /&gt;
|-&lt;br /&gt;
|King&#039;s||12%||4★&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin-right:5px; float:left;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Sacrificial Damage Increase&lt;br /&gt;
|-&lt;br /&gt;
!Special Name||Sacrifice||Rarity&lt;br /&gt;
|-&lt;br /&gt;
|Charge||200 Meseta||2★&lt;br /&gt;
|-&lt;br /&gt;
|Spirit||1/5 TP(&amp;gt;10 TP needed)||3★&lt;br /&gt;
|-&lt;br /&gt;
|Beserk||1/5 HP||4★&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin-right:5px; float:left;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Enemy HP Cut&lt;br /&gt;
|-&lt;br /&gt;
!Special Name||HP Cut from Enemy||Rarity&lt;br /&gt;
|-&lt;br /&gt;
|Devil&#039;&#039;s||1/2 HP||3★&lt;br /&gt;
|-&lt;br /&gt;
|Demon&#039;s||1/4 HP||4★&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Niko Reiesu</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Weapons&amp;diff=3596</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Weapons&amp;diff=3596"/>
		<updated>2017-09-19T01:37:47Z</updated>

		<summary type="html">&lt;p&gt;Niko Reiesu: What&amp;#039;s DEK?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weapons.png|Left]]&lt;br /&gt;
Weapons are basic equipment that is used to deal damage or inflict status effects on the various enemies of Ragol.&lt;br /&gt;
[[File:Saber.png|Right|thumb|Saber, one of PSO&#039;s many weapons]]&lt;br /&gt;
&lt;br /&gt;
All weapons do damage based off the ATP stat regardless of their type (melee, ranged, or technique), but many weapons also boost MST to improve the power of techniques, or increase the power of up to 3 specific techniques. In order to equip certain weapons, players must meet the stat requirement for the weapon, which is either ATP, ATA or MST.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Weapon Types&amp;lt;/h2&amp;gt;&lt;br /&gt;
There are 19 types of weapons in &#039;&#039;Phantasy Star Online: Blue Burst&#039;&#039;, split into 3 categories of weapons: melee, ranged, and technique. In general, Hunters can equip all the melee weapons, Rangers can equip all the ranged weapons and Forces can equip all the technique weapons, but many weapon types can be worn by other classes, and certain weapons can only be equipped by specific classes (such as HUcast or RAmarl).&lt;br /&gt;
&lt;br /&gt;
For weapon types that can be equipped by multiple classes, usually off-classes (e.g. Hunters and Handguns) can equip lower tier weaponry, whereas the higher tier weaponry is usually restricted to the class the weapon type is designed for. For example, [[Heaven Striker]] can only be equipped by Rangers, despite handguns being equippable by all.&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Classes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|Melee&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Swords]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Daggers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Partisans]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Slicers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Sabers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Claws]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Katanas]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Twin Swords]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Fists]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Ranged&lt;br /&gt;
|[[Handguns]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Rifles]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Mechguns]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Shots]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Launchers]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Technique&lt;br /&gt;
|[[Canes]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Rods]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Wands]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Cards]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;h3&amp;gt;ES Weapons&amp;lt;/h3&amp;gt;&lt;br /&gt;
: &#039;&#039;Main article: [[ES Weapons]]&#039;&#039;&lt;br /&gt;
ES weapons, informally known as &#039;&#039;S-Rank Weapons&#039;&#039; or &#039;&#039;S-Ranks&#039;&#039;, are a special category of weapon which encompass all the weapon types and a few extras, such as the Needle. They have the visual of a basic weapon with a brown photon. Unlike regular weapons, they have a few unique properties:&lt;br /&gt;
* Custom 8-character name (A-Z only)&lt;br /&gt;
* Cannot have any attributes&lt;br /&gt;
* Can have a custom special applied, which has no reduction regardless of weapon type.&lt;br /&gt;
They are obtained after the completion of [[Challenge Mode]] with an S-Rank rating, the choice of weapon depending on the episode cleared.&lt;br /&gt;
&amp;lt;h3&amp;gt;TypeM Weapons&amp;lt;/h3&amp;gt;&lt;br /&gt;
: &#039;&#039;Main article: [[TypeM Weapons]]&#039;&#039;&lt;br /&gt;
TypeM Weapons are a special type of weapon introduced in &#039;&#039;Phantasy Star Online: Blue Burst&#039;&#039;. They have the appearance of the normal weapon with a white photon, but many TypeM weapons have different animations than what is expected of them. For example, the weapon [[TypeDS/Rod]] uses a Double Saber animation with a Rod model.&lt;br /&gt;
&lt;br /&gt;
There are 6 special TypeM weapons on &#039;&#039;Ephinea&#039;&#039; available only from events that come with hit and a special:&lt;br /&gt;
* Charge [[TypeSL/Slicer]] with 25% Hit&lt;br /&gt;
* Charge [[TypeGU/Hand]] with 40% Hit&lt;br /&gt;
* Charge [[TypeGU/Mechgun]] with 35% Hit&lt;br /&gt;
* Charge [[TypeME/Mechgun]] with 40% Hit&lt;br /&gt;
* Charge [[TypeSH/Shot]] with 40% Hit&lt;br /&gt;
* Devil&#039;s [[TypeDS/Rod]] with 30% Hit&lt;br /&gt;
==Distances and Angles==&lt;br /&gt;
All weapons possess two weapon-only statistics: Distances and Angles. Simply, they are the ranges of each weapon and determine the area that a weapon can strike in. They are split into two types, horizontal and vertical.&lt;br /&gt;
===Horizontal===&lt;br /&gt;
The horizontal distances and angles are the two variables which determine a weapon&#039;s forward reach and sideways reach. A weapon with a larger horizontal distance can reach further (e.g. Mechgun&#039;s 85 vs. Handgun&#039;s 170), while a weapon with a wider horizontal angle is able to reach enemies further to the side (e.g. Partisan&#039;s 40° vs Sword&#039;s 45°). A wide horizontal angle also gives many weapons &amp;quot;auto-aim&amp;quot;, as the weapon&#039;s radius of attack will be very wide, similar to a Shot weapon.&lt;br /&gt;
[[File:Horizontal.png|thumb|left|150px|An example diagram of Sword&#039;s and Mechgun&#039;s horizontal reach]]&lt;br /&gt;
The diagram to the left showcases an example of two weapons with their horizontal distances and angles. The black line is the weapon&#039;s horizontal distance, while the red lines are the constraints set by the horizontal angles. As can be seen, the sword has a rather wide area of attack, but does not reach very far. On the contrary, Mechgun reaches much further but can only aim at enemies almost directly in the line of sight.&lt;br /&gt;
&lt;br /&gt;
===Vertical===&lt;br /&gt;
The vertical distance refers to the vertical boundary at which a weapon can strike, while a vertical angle dictates the slope a projectile may take. An example of a large vertical angle is Heaven Striker&#039;s special attack, which can attack enemies directly above it. Note that Launcher and Card shots do not have large vertical angles, their shots simply have infinitely vertical range.&lt;br /&gt;
&lt;br /&gt;
The diagram on the right shows an example of the vertical distances and angles. The black lines show the vertical boundary, but the vertical angle determines (as indicated by the red line) the maximum slope of the projectile.&lt;br /&gt;
[[File:Vertical.png|thumb|right|200px|An example diagram showing how the vertical distances and angles interact]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Elements==&lt;br /&gt;
: &#039;&#039;Main article: [[Elements]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Almost every weapon can also potentially have an element attached to it, allowing that weapon to deal special types of damage or trigger status effects. These specials are random on all of the common weapons, but are predetermined on all rare weapons. Some weapons even have special attacks that you can&#039;t find on any other weapon.&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Fire Damage||Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Heat||Fire||Flame||Burning&lt;br /&gt;
|-&lt;br /&gt;
|(Level - 1)/4 + 40||(Level - 1)/3 + 60||(Level - 1)/2 + 80||(Level - 1) + 100||EFR&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Freezing&lt;br /&gt;
|-&lt;br /&gt;
|Ice||Frost||Freeze||Blizzard&lt;br /&gt;
|-&lt;br /&gt;
| +32% Rate|| +48% Rate|| +64% Rate|| +80% Rate||ESP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Electric Damage&lt;br /&gt;
|-&lt;br /&gt;
|Shock||Thunder||Storm||Tempest&lt;br /&gt;
|-&lt;br /&gt;
|(Level - 1)/4 + 40||(Level - 1)/3 + 60||(Level - 1)/2 + 80||(Level - 1) + 100||ETH&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Paralysis&lt;br /&gt;
|-&lt;br /&gt;
|Bind||Hold||Seize||Arrest&lt;br /&gt;
|-&lt;br /&gt;
| +32% Rate|| +48% Rate|| +64% Rate|| +80% Rate||ESP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Confusion&lt;br /&gt;
|-&lt;br /&gt;
|Panic||Riot||Havoc||Chaos&lt;br /&gt;
|-&lt;br /&gt;
| +29% Rate|| +44% Rate|| +06% Rate|| +76% Rate||ESP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|HP Drain&lt;br /&gt;
|-&lt;br /&gt;
|Draw||Drain||Fill||Gush&lt;br /&gt;
|-&lt;br /&gt;
| +5% HP|| +9% HP|| +13% HP|| +17% HP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|TP Drain&lt;br /&gt;
|-&lt;br /&gt;
|Heart||Mind||Soul||Geist&lt;br /&gt;
|-&lt;br /&gt;
| +3% TP|| +4% TP|| +5% TP|| +6% TP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|EXP Drain&lt;br /&gt;
|-&lt;br /&gt;
|||Master&#039;s||Lord&#039;s||King&#039;s&lt;br /&gt;
|-&lt;br /&gt;
||| +8% EXP|| +10% EXP|| +12% EXP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Instant Death&lt;br /&gt;
|-&lt;br /&gt;
|Dim||Shadow||Dark||Hell&lt;br /&gt;
|-&lt;br /&gt;
|48% chance||66% chance||78% chance||93% chance||EDK&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Sacrificial Damage Increase&lt;br /&gt;
|-&lt;br /&gt;
|||Charge||Spirit||Beserk&lt;br /&gt;
|-&lt;br /&gt;
|||200 Meseta||1/5 TP (&amp;gt;10 TP needed)||1/4 HP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Enemy HP Reduction&lt;br /&gt;
|-&lt;br /&gt;
|||||Devil&#039;s||Demon&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|||||1/2 HP||1/4 HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Special Reductions &amp;amp; Resistances &amp;lt;/h4&amp;gt;&lt;br /&gt;
&#039;&#039;insert text regarding per-weapon element reductions, enemy special resistances (ESP), and unreduced specials (should probably be made known in the weapons list as well&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Unique Special Elements&amp;lt;/h4&amp;gt;&lt;br /&gt;
Some rare weapons have more unique elements that can&#039;t be found on any other weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Insert text on unique specials on weapons like Vjaya, Tsukimiri J-Sword, and Heaven Punisher because I&#039;m running out of time to be online right now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Niko Reiesu</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Weapons&amp;diff=3595</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Weapons&amp;diff=3595"/>
		<updated>2017-09-19T01:37:06Z</updated>

		<summary type="html">&lt;p&gt;Niko Reiesu: Added restistances to some of the specials.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weapons.png|Left]]&lt;br /&gt;
Weapons are basic equipment that is used to deal damage or inflict status effects on the various enemies of Ragol.&lt;br /&gt;
[[File:Saber.png|Right|thumb|Saber, one of PSO&#039;s many weapons]]&lt;br /&gt;
&lt;br /&gt;
All weapons do damage based off the ATP stat regardless of their type (melee, ranged, or technique), but many weapons also boost MST to improve the power of techniques, or increase the power of up to 3 specific techniques. In order to equip certain weapons, players must meet the stat requirement for the weapon, which is either ATP, ATA or MST.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Weapon Types&amp;lt;/h2&amp;gt;&lt;br /&gt;
There are 19 types of weapons in &#039;&#039;Phantasy Star Online: Blue Burst&#039;&#039;, split into 3 categories of weapons: melee, ranged, and technique. In general, Hunters can equip all the melee weapons, Rangers can equip all the ranged weapons and Forces can equip all the technique weapons, but many weapon types can be worn by other classes, and certain weapons can only be equipped by specific classes (such as HUcast or RAmarl).&lt;br /&gt;
&lt;br /&gt;
For weapon types that can be equipped by multiple classes, usually off-classes (e.g. Hunters and Handguns) can equip lower tier weaponry, whereas the higher tier weaponry is usually restricted to the class the weapon type is designed for. For example, [[Heaven Striker]] can only be equipped by Rangers, despite handguns being equippable by all.&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Classes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|Melee&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Swords]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Daggers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Partisans]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Slicers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Sabers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Claws]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Katanas]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Twin Swords]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Fists]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Ranged&lt;br /&gt;
|[[Handguns]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Rifles]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Mechguns]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Shots]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Launchers]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Technique&lt;br /&gt;
|[[Canes]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Rods]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Wands]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Cards]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;h3&amp;gt;ES Weapons&amp;lt;/h3&amp;gt;&lt;br /&gt;
: &#039;&#039;Main article: [[ES Weapons]]&#039;&#039;&lt;br /&gt;
ES weapons, informally known as &#039;&#039;S-Rank Weapons&#039;&#039; or &#039;&#039;S-Ranks&#039;&#039;, are a special category of weapon which encompass all the weapon types and a few extras, such as the Needle. They have the visual of a basic weapon with a brown photon. Unlike regular weapons, they have a few unique properties:&lt;br /&gt;
* Custom 8-character name (A-Z only)&lt;br /&gt;
* Cannot have any attributes&lt;br /&gt;
* Can have a custom special applied, which has no reduction regardless of weapon type.&lt;br /&gt;
They are obtained after the completion of [[Challenge Mode]] with an S-Rank rating, the choice of weapon depending on the episode cleared.&lt;br /&gt;
&amp;lt;h3&amp;gt;TypeM Weapons&amp;lt;/h3&amp;gt;&lt;br /&gt;
: &#039;&#039;Main article: [[TypeM Weapons]]&#039;&#039;&lt;br /&gt;
TypeM Weapons are a special type of weapon introduced in &#039;&#039;Phantasy Star Online: Blue Burst&#039;&#039;. They have the appearance of the normal weapon with a white photon, but many TypeM weapons have different animations than what is expected of them. For example, the weapon [[TypeDS/Rod]] uses a Double Saber animation with a Rod model.&lt;br /&gt;
&lt;br /&gt;
There are 6 special TypeM weapons on &#039;&#039;Ephinea&#039;&#039; available only from events that come with hit and a special:&lt;br /&gt;
* Charge [[TypeSL/Slicer]] with 25% Hit&lt;br /&gt;
* Charge [[TypeGU/Hand]] with 40% Hit&lt;br /&gt;
* Charge [[TypeGU/Mechgun]] with 35% Hit&lt;br /&gt;
* Charge [[TypeME/Mechgun]] with 40% Hit&lt;br /&gt;
* Charge [[TypeSH/Shot]] with 40% Hit&lt;br /&gt;
* Devil&#039;s [[TypeDS/Rod]] with 30% Hit&lt;br /&gt;
==Distances and Angles==&lt;br /&gt;
All weapons possess two weapon-only statistics: Distances and Angles. Simply, they are the ranges of each weapon and determine the area that a weapon can strike in. They are split into two types, horizontal and vertical.&lt;br /&gt;
===Horizontal===&lt;br /&gt;
The horizontal distances and angles are the two variables which determine a weapon&#039;s forward reach and sideways reach. A weapon with a larger horizontal distance can reach further (e.g. Mechgun&#039;s 85 vs. Handgun&#039;s 170), while a weapon with a wider horizontal angle is able to reach enemies further to the side (e.g. Partisan&#039;s 40° vs Sword&#039;s 45°). A wide horizontal angle also gives many weapons &amp;quot;auto-aim&amp;quot;, as the weapon&#039;s radius of attack will be very wide, similar to a Shot weapon.&lt;br /&gt;
[[File:Horizontal.png|thumb|left|150px|An example diagram of Sword&#039;s and Mechgun&#039;s horizontal reach]]&lt;br /&gt;
The diagram to the left showcases an example of two weapons with their horizontal distances and angles. The black line is the weapon&#039;s horizontal distance, while the red lines are the constraints set by the horizontal angles. As can be seen, the sword has a rather wide area of attack, but does not reach very far. On the contrary, Mechgun reaches much further but can only aim at enemies almost directly in the line of sight.&lt;br /&gt;
&lt;br /&gt;
===Vertical===&lt;br /&gt;
The vertical distance refers to the vertical boundary at which a weapon can strike, while a vertical angle dictates the slope a projectile may take. An example of a large vertical angle is Heaven Striker&#039;s special attack, which can attack enemies directly above it. Note that Launcher and Card shots do not have large vertical angles, their shots simply have infinitely vertical range.&lt;br /&gt;
&lt;br /&gt;
The diagram on the right shows an example of the vertical distances and angles. The black lines show the vertical boundary, but the vertical angle determines (as indicated by the red line) the maximum slope of the projectile.&lt;br /&gt;
[[File:Vertical.png|thumb|right|200px|An example diagram showing how the vertical distances and angles interact]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Elements==&lt;br /&gt;
: &#039;&#039;Main article: [[Elements]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Almost every weapon can also potentially have an element attached to it, allowing that weapon to deal special types of damage or trigger status effects. These specials are random on all of the common weapons, but are predetermined on all rare weapons. Some weapons even have special attacks that you can&#039;t find on any other weapon.&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Fire Damage||Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Heat||Fire||Flame||Burning&lt;br /&gt;
|-&lt;br /&gt;
|(Level - 1)/4 + 40||(Level - 1)/3 + 60||(Level - 1)/2 + 80||(Level - 1) + 100||EFR&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Freezing&lt;br /&gt;
|-&lt;br /&gt;
|Ice||Frost||Freeze||Blizzard&lt;br /&gt;
|-&lt;br /&gt;
| +32% Rate|| +48% Rate|| +64% Rate|| +80% Rate||ESP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Electric Damage&lt;br /&gt;
|-&lt;br /&gt;
|Shock||Thunder||Storm||Tempest&lt;br /&gt;
|-&lt;br /&gt;
|(Level - 1)/4 + 40||(Level - 1)/3 + 60||(Level - 1)/2 + 80||(Level - 1) + 100||ETH&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Paralysis&lt;br /&gt;
|-&lt;br /&gt;
|Bind||Hold||Seize||Arrest&lt;br /&gt;
|-&lt;br /&gt;
| +32% Rate|| +48% Rate|| +64% Rate|| +80% Rate||ESP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Confusion&lt;br /&gt;
|-&lt;br /&gt;
|Panic||Riot||Havoc||Chaos&lt;br /&gt;
|-&lt;br /&gt;
| +29% Rate|| +44% Rate|| +06% Rate|| +76% Rate||ESP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|HP Drain&lt;br /&gt;
|-&lt;br /&gt;
|Draw||Drain||Fill||Gush&lt;br /&gt;
|-&lt;br /&gt;
| +5% HP|| +9% HP|| +13% HP|| +17% HP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|TP Drain&lt;br /&gt;
|-&lt;br /&gt;
|Heart||Mind||Soul||Geist&lt;br /&gt;
|-&lt;br /&gt;
| +3% TP|| +4% TP|| +5% TP|| +6% TP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|EXP Drain&lt;br /&gt;
|-&lt;br /&gt;
|||Master&#039;s||Lord&#039;s||King&#039;s&lt;br /&gt;
|-&lt;br /&gt;
||| +8% EXP|| +10% EXP|| +12% EXP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Instant Death&lt;br /&gt;
|-&lt;br /&gt;
|Dim||Shadow||Dark||Hell&lt;br /&gt;
|-&lt;br /&gt;
|48% chance||66% chance||78% chance||93% chance||DEK&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Sacrificial Damage Increase&lt;br /&gt;
|-&lt;br /&gt;
|||Charge||Spirit||Beserk&lt;br /&gt;
|-&lt;br /&gt;
|||200 Meseta||1/5 TP (&amp;gt;10 TP needed)||1/4 HP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Enemy HP Reduction&lt;br /&gt;
|-&lt;br /&gt;
|||||Devil&#039;s||Demon&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|||||1/2 HP||1/4 HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Special Reductions &amp;amp; Resistances &amp;lt;/h4&amp;gt;&lt;br /&gt;
&#039;&#039;insert text regarding per-weapon element reductions, enemy special resistances (ESP), and unreduced specials (should probably be made known in the weapons list as well&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Unique Special Elements&amp;lt;/h4&amp;gt;&lt;br /&gt;
Some rare weapons have more unique elements that can&#039;t be found on any other weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Insert text on unique specials on weapons like Vjaya, Tsukimiri J-Sword, and Heaven Punisher because I&#039;m running out of time to be online right now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Niko Reiesu</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Weapons&amp;diff=3594</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Weapons&amp;diff=3594"/>
		<updated>2017-09-19T01:29:49Z</updated>

		<summary type="html">&lt;p&gt;Niko Reiesu: Corrected various errors in Special table for incorrect info/syntax errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weapons.png|Left]]&lt;br /&gt;
Weapons are basic equipment that is used to deal damage or inflict status effects on the various enemies of Ragol.&lt;br /&gt;
[[File:Saber.png|Right|thumb|Saber, one of PSO&#039;s many weapons]]&lt;br /&gt;
&lt;br /&gt;
All weapons do damage based off the ATP stat regardless of their type (melee, ranged, or technique), but many weapons also boost MST to improve the power of techniques, or increase the power of up to 3 specific techniques. In order to equip certain weapons, players must meet the stat requirement for the weapon, which is either ATP, ATA or MST.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Weapon Types&amp;lt;/h2&amp;gt;&lt;br /&gt;
There are 19 types of weapons in &#039;&#039;Phantasy Star Online: Blue Burst&#039;&#039;, split into 3 categories of weapons: melee, ranged, and technique. In general, Hunters can equip all the melee weapons, Rangers can equip all the ranged weapons and Forces can equip all the technique weapons, but many weapon types can be worn by other classes, and certain weapons can only be equipped by specific classes (such as HUcast or RAmarl).&lt;br /&gt;
&lt;br /&gt;
For weapon types that can be equipped by multiple classes, usually off-classes (e.g. Hunters and Handguns) can equip lower tier weaponry, whereas the higher tier weaponry is usually restricted to the class the weapon type is designed for. For example, [[Heaven Striker]] can only be equipped by Rangers, despite handguns being equippable by all.&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Classes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|Melee&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Swords]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Daggers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Partisans]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Slicers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Sabers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Claws]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Katanas]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Twin Swords]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Fists]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Ranged&lt;br /&gt;
|[[Handguns]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Rifles]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Mechguns]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Shots]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Launchers]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Technique&lt;br /&gt;
|[[Canes]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Rods]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Wands]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Cards]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;h3&amp;gt;ES Weapons&amp;lt;/h3&amp;gt;&lt;br /&gt;
: &#039;&#039;Main article: [[ES Weapons]]&#039;&#039;&lt;br /&gt;
ES weapons, informally known as &#039;&#039;S-Rank Weapons&#039;&#039; or &#039;&#039;S-Ranks&#039;&#039;, are a special category of weapon which encompass all the weapon types and a few extras, such as the Needle. They have the visual of a basic weapon with a brown photon. Unlike regular weapons, they have a few unique properties:&lt;br /&gt;
* Custom 8-character name (A-Z only)&lt;br /&gt;
* Cannot have any attributes&lt;br /&gt;
* Can have a custom special applied, which has no reduction regardless of weapon type.&lt;br /&gt;
They are obtained after the completion of [[Challenge Mode]] with an S-Rank rating, the choice of weapon depending on the episode cleared.&lt;br /&gt;
&amp;lt;h3&amp;gt;TypeM Weapons&amp;lt;/h3&amp;gt;&lt;br /&gt;
: &#039;&#039;Main article: [[TypeM Weapons]]&#039;&#039;&lt;br /&gt;
TypeM Weapons are a special type of weapon introduced in &#039;&#039;Phantasy Star Online: Blue Burst&#039;&#039;. They have the appearance of the normal weapon with a white photon, but many TypeM weapons have different animations than what is expected of them. For example, the weapon [[TypeDS/Rod]] uses a Double Saber animation with a Rod model.&lt;br /&gt;
&lt;br /&gt;
There are 6 special TypeM weapons on &#039;&#039;Ephinea&#039;&#039; available only from events that come with hit and a special:&lt;br /&gt;
* Charge [[TypeSL/Slicer]] with 25% Hit&lt;br /&gt;
* Charge [[TypeGU/Hand]] with 40% Hit&lt;br /&gt;
* Charge [[TypeGU/Mechgun]] with 35% Hit&lt;br /&gt;
* Charge [[TypeME/Mechgun]] with 40% Hit&lt;br /&gt;
* Charge [[TypeSH/Shot]] with 40% Hit&lt;br /&gt;
* Devil&#039;s [[TypeDS/Rod]] with 30% Hit&lt;br /&gt;
==Distances and Angles==&lt;br /&gt;
All weapons possess two weapon-only statistics: Distances and Angles. Simply, they are the ranges of each weapon and determine the area that a weapon can strike in. They are split into two types, horizontal and vertical.&lt;br /&gt;
===Horizontal===&lt;br /&gt;
The horizontal distances and angles are the two variables which determine a weapon&#039;s forward reach and sideways reach. A weapon with a larger horizontal distance can reach further (e.g. Mechgun&#039;s 85 vs. Handgun&#039;s 170), while a weapon with a wider horizontal angle is able to reach enemies further to the side (e.g. Partisan&#039;s 40° vs Sword&#039;s 45°). A wide horizontal angle also gives many weapons &amp;quot;auto-aim&amp;quot;, as the weapon&#039;s radius of attack will be very wide, similar to a Shot weapon.&lt;br /&gt;
[[File:Horizontal.png|thumb|left|150px|An example diagram of Sword&#039;s and Mechgun&#039;s horizontal reach]]&lt;br /&gt;
The diagram to the left showcases an example of two weapons with their horizontal distances and angles. The black line is the weapon&#039;s horizontal distance, while the red lines are the constraints set by the horizontal angles. As can be seen, the sword has a rather wide area of attack, but does not reach very far. On the contrary, Mechgun reaches much further but can only aim at enemies almost directly in the line of sight.&lt;br /&gt;
&lt;br /&gt;
===Vertical===&lt;br /&gt;
The vertical distance refers to the vertical boundary at which a weapon can strike, while a vertical angle dictates the slope a projectile may take. An example of a large vertical angle is Heaven Striker&#039;s special attack, which can attack enemies directly above it. Note that Launcher and Card shots do not have large vertical angles, their shots simply have infinitely vertical range.&lt;br /&gt;
&lt;br /&gt;
The diagram on the right shows an example of the vertical distances and angles. The black lines show the vertical boundary, but the vertical angle determines (as indicated by the red line) the maximum slope of the projectile.&lt;br /&gt;
[[File:Vertical.png|thumb|right|200px|An example diagram showing how the vertical distances and angles interact]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Elements==&lt;br /&gt;
: &#039;&#039;Main article: [[Elements]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Almost every weapon can also potentially have an element attached to it, allowing that weapon to deal special types of damage or trigger status effects. These specials are random on all of the common weapons, but are predetermined on all rare weapons. Some weapons even have special attacks that you can&#039;t find on any other weapon.&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
|Heat||Fire||Flame||Burning&lt;br /&gt;
|-&lt;br /&gt;
|(Level - 1)/4 + 40||(Level - 1)/3 + 60||(Level - 1)/2 + 80||(Level - 1) + 100&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Freezing&lt;br /&gt;
|-&lt;br /&gt;
|Ice||Frost||Freeze||Blizzard&lt;br /&gt;
|-&lt;br /&gt;
| +32% Rate|| +48% Rate|| +64% Rate|| +80% Rate&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Electric Damage&lt;br /&gt;
|-&lt;br /&gt;
|Shock||Thunder||Storm||Tempest&lt;br /&gt;
|-&lt;br /&gt;
|(Level - 1)/4 + 40||(Level - 1)/3 + 60||(Level - 1)/2 + 80||(Level - 1) + 100&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Paralysis&lt;br /&gt;
|-&lt;br /&gt;
|Bind||Hold||Seize||Arrest&lt;br /&gt;
|-&lt;br /&gt;
| +32% Rate|| +48% Rate|| +64% Rate|| +80% Rate&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Confusion&lt;br /&gt;
|-&lt;br /&gt;
|Panic||Riot||Havoc||Chaos&lt;br /&gt;
|-&lt;br /&gt;
| +29% Rate|| +44% Rate|| +06% Rate|| +76% Rate&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|HP Drain&lt;br /&gt;
|-&lt;br /&gt;
|Draw||Drain||Fill||Gush&lt;br /&gt;
|-&lt;br /&gt;
| +5% HP|| +9% HP|| +13% HP|| +17% HP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|TP Drain&lt;br /&gt;
|-&lt;br /&gt;
|Heart||Mind||Soul||Geist&lt;br /&gt;
|-&lt;br /&gt;
| +3% TP|| +4% TP|| +5% TP|| +6% TP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|EXP Drain&lt;br /&gt;
|-&lt;br /&gt;
|||Master&#039;s||Lord&#039;s||King&#039;s&lt;br /&gt;
|-&lt;br /&gt;
||| +8% EXP|| +10% EXP|| +12% EXP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Instant Death&lt;br /&gt;
|-&lt;br /&gt;
|Dim||Shadow||Dark||Hell&lt;br /&gt;
|-&lt;br /&gt;
|48% chance||66% chance||78% chance||93% chance&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Sacrificial Damage Increase&lt;br /&gt;
|-&lt;br /&gt;
|||Charge||Spirit||Beserk&lt;br /&gt;
|-&lt;br /&gt;
|||200 Meseta||1/5 TP (&amp;gt;10 TP needed)||1/4 HP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Enemy HP Reduction&lt;br /&gt;
|-&lt;br /&gt;
|||||Devil&#039;s||Demon&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|||||1/2 HP||1/4 HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Special Reductions &amp;amp; Resistances &amp;lt;/h4&amp;gt;&lt;br /&gt;
&#039;&#039;insert text regarding per-weapon element reductions, enemy special resistances (ESP), and unreduced specials (should probably be made known in the weapons list as well&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Unique Special Elements&amp;lt;/h4&amp;gt;&lt;br /&gt;
Some rare weapons have more unique elements that can&#039;t be found on any other weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Insert text on unique specials on weapons like Vjaya, Tsukimiri J-Sword, and Heaven Punisher because I&#039;m running out of time to be online right now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Niko Reiesu</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Weapons&amp;diff=3593</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Weapons&amp;diff=3593"/>
		<updated>2017-09-19T01:24:39Z</updated>

		<summary type="html">&lt;p&gt;Niko Reiesu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weapons.png|Left]]&lt;br /&gt;
Weapons are basic equipment that is used to deal damage or inflict status effects on the various enemies of Ragol.&lt;br /&gt;
[[File:Saber.png|Right|thumb|Saber, one of PSO&#039;s many weapons]]&lt;br /&gt;
&lt;br /&gt;
All weapons do damage based off the ATP stat regardless of their type (melee, ranged, or technique), but many weapons also boost MST to improve the power of techniques, or increase the power of up to 3 specific techniques. In order to equip certain weapons, players must meet the stat requirement for the weapon, which is either ATP, ATA or MST.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Weapon Types&amp;lt;/h2&amp;gt;&lt;br /&gt;
There are 19 types of weapons in &#039;&#039;Phantasy Star Online: Blue Burst&#039;&#039;, split into 3 categories of weapons: melee, ranged, and technique. In general, Hunters can equip all the melee weapons, Rangers can equip all the ranged weapons and Forces can equip all the technique weapons, but many weapon types can be worn by other classes, and certain weapons can only be equipped by specific classes (such as HUcast or RAmarl).&lt;br /&gt;
&lt;br /&gt;
For weapon types that can be equipped by multiple classes, usually off-classes (e.g. Hunters and Handguns) can equip lower tier weaponry, whereas the higher tier weaponry is usually restricted to the class the weapon type is designed for. For example, [[Heaven Striker]] can only be equipped by Rangers, despite handguns being equippable by all.&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Classes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|Melee&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Swords]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Daggers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Partisans]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Slicers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Sabers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Claws]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Katanas]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Twin Swords]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Fists]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Ranged&lt;br /&gt;
|[[Handguns]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Rifles]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Mechguns]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Shots]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Launchers]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Technique&lt;br /&gt;
|[[Canes]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Rods]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Wands]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Cards]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;h3&amp;gt;ES Weapons&amp;lt;/h3&amp;gt;&lt;br /&gt;
: &#039;&#039;Main article: [[ES Weapons]]&#039;&#039;&lt;br /&gt;
ES weapons, informally known as &#039;&#039;S-Rank Weapons&#039;&#039; or &#039;&#039;S-Ranks&#039;&#039;, are a special category of weapon which encompass all the weapon types and a few extras, such as the Needle. They have the visual of a basic weapon with a brown photon. Unlike regular weapons, they have a few unique properties:&lt;br /&gt;
* Custom 8-character name (A-Z only)&lt;br /&gt;
* Cannot have any attributes&lt;br /&gt;
* Can have a custom special applied, which has no reduction regardless of weapon type.&lt;br /&gt;
They are obtained after the completion of [[Challenge Mode]] with an S-Rank rating, the choice of weapon depending on the episode cleared.&lt;br /&gt;
&amp;lt;h3&amp;gt;TypeM Weapons&amp;lt;/h3&amp;gt;&lt;br /&gt;
: &#039;&#039;Main article: [[TypeM Weapons]]&#039;&#039;&lt;br /&gt;
TypeM Weapons are a special type of weapon introduced in &#039;&#039;Phantasy Star Online: Blue Burst&#039;&#039;. They have the appearance of the normal weapon with a white photon, but many TypeM weapons have different animations than what is expected of them. For example, the weapon [[TypeDS/Rod]] uses a Double Saber animation with a Rod model.&lt;br /&gt;
&lt;br /&gt;
There are 6 special TypeM weapons on &#039;&#039;Ephinea&#039;&#039; available only from events that come with hit and a special:&lt;br /&gt;
* Charge [[TypeSL/Slicer]] with 25% Hit&lt;br /&gt;
* Charge [[TypeGU/Hand]] with 40% Hit&lt;br /&gt;
* Charge [[TypeGU/Mechgun]] with 35% Hit&lt;br /&gt;
* Charge [[TypeME/Mechgun]] with 40% Hit&lt;br /&gt;
* Charge [[TypeSH/Shot]] with 40% Hit&lt;br /&gt;
* Devil&#039;s [[TypeDS/Rod]] with 30% Hit&lt;br /&gt;
==Distances and Angles==&lt;br /&gt;
All weapons possess two weapon-only statistics: Distances and Angles. Simply, they are the ranges of each weapon and determine the area that a weapon can strike in. They are split into two types, horizontal and vertical.&lt;br /&gt;
===Horizontal===&lt;br /&gt;
The horizontal distances and angles are the two variables which determine a weapon&#039;s forward reach and sideways reach. A weapon with a larger horizontal distance can reach further (e.g. Mechgun&#039;s 85 vs. Handgun&#039;s 170), while a weapon with a wider horizontal angle is able to reach enemies further to the side (e.g. Partisan&#039;s 40° vs Sword&#039;s 45°). A wide horizontal angle also gives many weapons &amp;quot;auto-aim&amp;quot;, as the weapon&#039;s radius of attack will be very wide, similar to a Shot weapon.&lt;br /&gt;
[[File:Horizontal.png|thumb|left|150px|An example diagram of Sword&#039;s and Mechgun&#039;s horizontal reach]]&lt;br /&gt;
The diagram to the left showcases an example of two weapons with their horizontal distances and angles. The black line is the weapon&#039;s horizontal distance, while the red lines are the constraints set by the horizontal angles. As can be seen, the sword has a rather wide area of attack, but does not reach very far. On the contrary, Mechgun reaches much further but can only aim at enemies almost directly in the line of sight.&lt;br /&gt;
&lt;br /&gt;
===Vertical===&lt;br /&gt;
The vertical distance refers to the vertical boundary at which a weapon can strike, while a vertical angle dictates the slope a projectile may take. An example of a large vertical angle is Heaven Striker&#039;s special attack, which can attack enemies directly above it. Note that Launcher and Card shots do not have large vertical angles, their shots simply have infinitely vertical range.&lt;br /&gt;
&lt;br /&gt;
The diagram on the right shows an example of the vertical distances and angles. The black lines show the vertical boundary, but the vertical angle determines (as indicated by the red line) the maximum slope of the projectile.&lt;br /&gt;
[[File:Vertical.png|thumb|right|200px|An example diagram showing how the vertical distances and angles interact]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Elements==&lt;br /&gt;
: &#039;&#039;Main article: [[Elements]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Almost every weapon can also potentially have an element attached to it, allowing that weapon to deal special types of damage or trigger status effects. These specials are random on all of the common weapons, but are predetermined on all rare weapons. Some weapons even have special attacks that you can&#039;t find on any other weapon.&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
|Heat||Fire||Flame||Burning&lt;br /&gt;
|-&lt;br /&gt;
|40 + Tech Lvl.||60 + Tech Lvl.||80 + Tech Lvl.||100 + Tech Lvl.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Freezing&lt;br /&gt;
|-&lt;br /&gt;
|Ice||Frost||Freeze||Blizzard&lt;br /&gt;
|-&lt;br /&gt;
| +32% Rate|| +48% Rate|| +64% Rate|| +80% Rate&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Electric Damage&lt;br /&gt;
|-&lt;br /&gt;
|Shock||Thunder||Storm||Tempest&lt;br /&gt;
|-&lt;br /&gt;
|40 + Tech Lvl.||60 + Tech Lvl.||80 + Tech Lvl.||100 + Tech Lvl.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Paralysis&lt;br /&gt;
|-&lt;br /&gt;
|Bind||Hold||Seize||Arrest&lt;br /&gt;
|-&lt;br /&gt;
| +32% Rate|| +48% Rate|| +64% Rate|| +80% Rate&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Confusion&lt;br /&gt;
|-&lt;br /&gt;
|Panic||Riot||Havoc||Chaos&lt;br /&gt;
|-&lt;br /&gt;
| +29% Rate|| +44% Rate|| +06% Rate|| +76% Rate&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|HP Drain&lt;br /&gt;
|-&lt;br /&gt;
|Draw||Drain||Fill||Gush&lt;br /&gt;
|-&lt;br /&gt;
| +5% HP|| +9% HP|| +13% HP|| +17% HP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|TP Drain&lt;br /&gt;
|-&lt;br /&gt;
|Heart||Mind||Soul||Geist&lt;br /&gt;
|-&lt;br /&gt;
| +3% TP|| +4% TP|| +5% TP|| +6% TP|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|EXP Drain&lt;br /&gt;
|-&lt;br /&gt;
|||Master&#039;s||Lord&#039;s||King&#039;s&lt;br /&gt;
|-&lt;br /&gt;
||| +8% EXP|| +10% EXP|| +12% EXP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Instant Death&lt;br /&gt;
|-&lt;br /&gt;
|Dim||Shadow||Dark||Hell&lt;br /&gt;
|-&lt;br /&gt;
|48% chance||66% chance||78% chance||93% chance&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Sacrificial Damage Increase&lt;br /&gt;
|-&lt;br /&gt;
|||Charge||Spirit||Beserk&lt;br /&gt;
|-&lt;br /&gt;
|||200 Meseta||1/5 TP (&amp;gt;10 TP needed)||1/4 HP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Enemy HP Reduction&lt;br /&gt;
|-&lt;br /&gt;
|||||Devil&#039;s||Demon&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|||||1/2 HP||1/4 HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Special Reductions &amp;amp; Resistances &amp;lt;/h4&amp;gt;&lt;br /&gt;
&#039;&#039;insert text regarding per-weapon element reductions, enemy special resistances (ESP), and unreduced specials (should probably be made known in the weapons list as well&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Unique Special Elements&amp;lt;/h4&amp;gt;&lt;br /&gt;
Some rare weapons have more unique elements that can&#039;t be found on any other weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Insert text on unique specials on weapons like Vjaya, Tsukimiri J-Sword, and Heaven Punisher because I&#039;m running out of time to be online right now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Niko Reiesu</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Weapons&amp;diff=3592</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Weapons&amp;diff=3592"/>
		<updated>2017-09-19T01:21:02Z</updated>

		<summary type="html">&lt;p&gt;Niko Reiesu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weapons.png|Left]]&lt;br /&gt;
Weapons are basic equipment that is used to deal damage or inflict status effects on the various enemies of Ragol.&lt;br /&gt;
[[File:Saber.png|Right|thumb|Saber, one of PSO&#039;s many weapons]]&lt;br /&gt;
&lt;br /&gt;
All weapons do damage based off the ATP stat regardless of their type (melee, ranged, or technique), but many weapons also boost MST to improve the power of techniques, or increase the power of up to 3 specific techniques. In order to equip certain weapons, players must meet the stat requirement for the weapon, which is either ATP, ATA or MST.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Weapon Types&amp;lt;/h2&amp;gt;&lt;br /&gt;
There are 19 types of weapons in &#039;&#039;Phantasy Star Online: Blue Burst&#039;&#039;, split into 3 categories of weapons: melee, ranged, and technique. In general, Hunters can equip all the melee weapons, Rangers can equip all the ranged weapons and Forces can equip all the technique weapons, but many weapon types can be worn by other classes, and certain weapons can only be equipped by specific classes (such as HUcast or RAmarl).&lt;br /&gt;
&lt;br /&gt;
For weapon types that can be equipped by multiple classes, usually off-classes (e.g. Hunters and Handguns) can equip lower tier weaponry, whereas the higher tier weaponry is usually restricted to the class the weapon type is designed for. For example, [[Heaven Striker]] can only be equipped by Rangers, despite handguns being equippable by all.&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Classes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|Melee&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Swords]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Daggers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Partisans]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Slicers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Sabers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Claws]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Katanas]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Twin Swords]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Fists]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Ranged&lt;br /&gt;
|[[Handguns]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Rifles]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Mechguns]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Shots]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Launchers]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Technique&lt;br /&gt;
|[[Canes]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Rods]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Wands]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Cards]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;h3&amp;gt;ES Weapons&amp;lt;/h3&amp;gt;&lt;br /&gt;
: &#039;&#039;Main article: [[ES Weapons]]&#039;&#039;&lt;br /&gt;
ES weapons, informally known as &#039;&#039;S-Rank Weapons&#039;&#039; or &#039;&#039;S-Ranks&#039;&#039;, are a special category of weapon which encompass all the weapon types and a few extras, such as the Needle. They have the visual of a basic weapon with a brown photon. Unlike regular weapons, they have a few unique properties:&lt;br /&gt;
* Custom 8-character name (A-Z only)&lt;br /&gt;
* Cannot have any attributes&lt;br /&gt;
* Can have a custom special applied, which has no reduction regardless of weapon type.&lt;br /&gt;
They are obtained after the completion of [[Challenge Mode]] with an S-Rank rating, the choice of weapon depending on the episode cleared.&lt;br /&gt;
&amp;lt;h3&amp;gt;TypeM Weapons&amp;lt;/h3&amp;gt;&lt;br /&gt;
: &#039;&#039;Main article: [[TypeM Weapons]]&#039;&#039;&lt;br /&gt;
TypeM Weapons are a special type of weapon introduced in &#039;&#039;Phantasy Star Online: Blue Burst&#039;&#039;. They have the appearance of the normal weapon with a white photon, but many TypeM weapons have different animations than what is expected of them. For example, the weapon [[TypeDS/Rod]] uses a Double Saber animation with a Rod model.&lt;br /&gt;
&lt;br /&gt;
There are 6 special TypeM weapons on &#039;&#039;Ephinea&#039;&#039; available only from events that come with hit and a special:&lt;br /&gt;
* Charge [[TypeSL/Slicer]] with 25% Hit&lt;br /&gt;
* Charge [[TypeGU/Hand]] with 40% Hit&lt;br /&gt;
* Charge [[TypeGU/Mechgun]] with 35% Hit&lt;br /&gt;
* Charge [[TypeME/Mechgun]] with 40% Hit&lt;br /&gt;
* Charge [[TypeSH/Shot]] with 40% Hit&lt;br /&gt;
* Devil&#039;s [[TypeDS/Rod]] with 30% Hit&lt;br /&gt;
==Distances and Angles==&lt;br /&gt;
All weapons possess two weapon-only statistics: Distances and Angles. Simply, they are the ranges of each weapon and determine the area that a weapon can strike in. They are split into two types, horizontal and vertical.&lt;br /&gt;
===Horizontal===&lt;br /&gt;
The horizontal distances and angles are the two variables which determine a weapon&#039;s forward reach and sideways reach. A weapon with a larger horizontal distance can reach further (e.g. Mechgun&#039;s 85 vs. Handgun&#039;s 170), while a weapon with a wider horizontal angle is able to reach enemies further to the side (e.g. Partisan&#039;s 40° vs Sword&#039;s 45°). A wide horizontal angle also gives many weapons &amp;quot;auto-aim&amp;quot;, as the weapon&#039;s radius of attack will be very wide, similar to a Shot weapon.&lt;br /&gt;
[[File:Horizontal.png|thumb|left|150px|An example diagram of Sword&#039;s and Mechgun&#039;s horizontal reach]]&lt;br /&gt;
The diagram to the left showcases an example of two weapons with their horizontal distances and angles. The black line is the weapon&#039;s horizontal distance, while the red lines are the constraints set by the horizontal angles. As can be seen, the sword has a rather wide area of attack, but does not reach very far. On the contrary, Mechgun reaches much further but can only aim at enemies almost directly in the line of sight.&lt;br /&gt;
&lt;br /&gt;
===Vertical===&lt;br /&gt;
The vertical distance refers to the vertical boundary at which a weapon can strike, while a vertical angle dictates the slope a projectile may take. An example of a large vertical angle is Heaven Striker&#039;s special attack, which can attack enemies directly above it. Note that Launcher and Card shots do not have large vertical angles, their shots simply have infinitely vertical range.&lt;br /&gt;
&lt;br /&gt;
The diagram on the right shows an example of the vertical distances and angles. The black lines show the vertical boundary, but the vertical angle determines (as indicated by the red line) the maximum slope of the projectile.&lt;br /&gt;
[[File:Vertical.png|thumb|right|200px|An example diagram showing how the vertical distances and angles interact]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Elements==&lt;br /&gt;
: &#039;&#039;Main article: [[Elements]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Almost every weapon can also potentially have an element attached to it, allowing that weapon to deal special types of damage or trigger status effects. These specials are random on all of the common weapons, but are predetermined on all rare weapons. Some weapons even have special attacks that you can&#039;t find on any other weapon.&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
|Heat||Fire||Flame||Burning&lt;br /&gt;
|-&lt;br /&gt;
|40 + Tech Lvl.||60 + Tech Lvl.||80 + Tech Lvl.||100 + Tech Lvl.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Freezing&lt;br /&gt;
|-&lt;br /&gt;
|Ice||Frost||Freeze||Blizzard&lt;br /&gt;
|-&lt;br /&gt;
| +32% Rate|| +48% Rate|| +64% Rate|| +80% Rate&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Electric Damage&lt;br /&gt;
|-&lt;br /&gt;
|Shock||Thunder||Storm||Tempest&lt;br /&gt;
|-&lt;br /&gt;
|40 + Tech Lvl.||60 + Tech Lvl.||80 + Tech Lvl.||100 + Tech Lvl.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Paralysis&lt;br /&gt;
|-&lt;br /&gt;
|Bind||Hold||Seize||Arrest&lt;br /&gt;
|-&lt;br /&gt;
| +32% Rate|| +48% Rate|| +64% Rate|| +80% Rate&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Confusion&lt;br /&gt;
|-&lt;br /&gt;
|Panic||Riot||Havoc||Chaos&lt;br /&gt;
|-&lt;br /&gt;
| +29% Rate|| +44% Rate|| +06% Rate|| +76% Rate&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|HP Drain&lt;br /&gt;
|-&lt;br /&gt;
|Draw||Drain||Fill||Gush&lt;br /&gt;
|-&lt;br /&gt;
| +5% HP|| +9% HP|| +13% HP|| +17% HP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|TP Drain&lt;br /&gt;
|-&lt;br /&gt;
|Heart||Mind||Soul||Geist&lt;br /&gt;
|-&lt;br /&gt;
| +3% TP|| +4% TP|| +5% TP|| +6% TP|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|EXP Drain&lt;br /&gt;
|-&lt;br /&gt;
|||Master&#039;s||Lord&#039;s||King&#039;s&lt;br /&gt;
|-&lt;br /&gt;
||| +8% EXP|| +10% EXP|| +12% EXP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Instant Death&lt;br /&gt;
|-&lt;br /&gt;
|Dim||Shadow||Dark||Hell&lt;br /&gt;
|-&lt;br /&gt;
|48% chance||66% chance||78% chance||93% chance&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Resource Drain for Double Damage (all add 2 Stars)&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Spirit||Beserk&lt;br /&gt;
|-&lt;br /&gt;
|200 Meseta||1/5 TP (&amp;gt;10 TP needed)||1/4 HP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Enemy HP Reduction&lt;br /&gt;
|-&lt;br /&gt;
|||||Devil&#039;s||Demon&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|||||1/2 HP||1/4 HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt; Special Reductions &amp;amp; Resistances &amp;lt;/h4&amp;gt;&lt;br /&gt;
&#039;&#039;insert text regarding per-weapon element reductions, enemy special resistances (ESP), and unreduced specials (should probably be made known in the weapons list as well&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Unique Special Elements&amp;lt;/h4&amp;gt;&lt;br /&gt;
Some rare weapons have more unique elements that can&#039;t be found on any other weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Insert text on unique specials on weapons like Vjaya, Tsukimiri J-Sword, and Heaven Punisher because I&#039;m running out of time to be online right now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Niko Reiesu</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Weapons&amp;diff=3591</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Weapons&amp;diff=3591"/>
		<updated>2017-09-19T01:17:46Z</updated>

		<summary type="html">&lt;p&gt;Niko Reiesu: Placed the basic table of Specials here for the time being.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weapons.png|Left]]&lt;br /&gt;
Weapons are basic equipment that is used to deal damage or inflict status effects on the various enemies of Ragol.&lt;br /&gt;
[[File:Saber.png|Right|thumb|Saber, one of PSO&#039;s many weapons]]&lt;br /&gt;
&lt;br /&gt;
All weapons do damage based off the ATP stat regardless of their type (melee, ranged, or technique), but many weapons also boost MST to improve the power of techniques, or increase the power of up to 3 specific techniques. In order to equip certain weapons, players must meet the stat requirement for the weapon, which is either ATP, ATA or MST.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Weapon Types&amp;lt;/h2&amp;gt;&lt;br /&gt;
There are 19 types of weapons in &#039;&#039;Phantasy Star Online: Blue Burst&#039;&#039;, split into 3 categories of weapons: melee, ranged, and technique. In general, Hunters can equip all the melee weapons, Rangers can equip all the ranged weapons and Forces can equip all the technique weapons, but many weapon types can be worn by other classes, and certain weapons can only be equipped by specific classes (such as HUcast or RAmarl).&lt;br /&gt;
&lt;br /&gt;
For weapon types that can be equipped by multiple classes, usually off-classes (e.g. Hunters and Handguns) can equip lower tier weaponry, whereas the higher tier weaponry is usually restricted to the class the weapon type is designed for. For example, [[Heaven Striker]] can only be equipped by Rangers, despite handguns being equippable by all.&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Classes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|Melee&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Swords]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Daggers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Partisans]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Slicers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Sabers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Claws]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Katanas]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Twin Swords]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Fists]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Ranged&lt;br /&gt;
|[[Handguns]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Rifles]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Mechguns]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Shots]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Launchers]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Technique&lt;br /&gt;
|[[Canes]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Rods]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Wands]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Cards]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;h3&amp;gt;ES Weapons&amp;lt;/h3&amp;gt;&lt;br /&gt;
: &#039;&#039;Main article: [[ES Weapons]]&#039;&#039;&lt;br /&gt;
ES weapons, informally known as &#039;&#039;S-Rank Weapons&#039;&#039; or &#039;&#039;S-Ranks&#039;&#039;, are a special category of weapon which encompass all the weapon types and a few extras, such as the Needle. They have the visual of a basic weapon with a brown photon. Unlike regular weapons, they have a few unique properties:&lt;br /&gt;
* Custom 8-character name (A-Z only)&lt;br /&gt;
* Cannot have any attributes&lt;br /&gt;
* Can have a custom special applied, which has no reduction regardless of weapon type.&lt;br /&gt;
They are obtained after the completion of [[Challenge Mode]] with an S-Rank rating, the choice of weapon depending on the episode cleared.&lt;br /&gt;
&amp;lt;h3&amp;gt;TypeM Weapons&amp;lt;/h3&amp;gt;&lt;br /&gt;
: &#039;&#039;Main article: [[TypeM Weapons]]&#039;&#039;&lt;br /&gt;
TypeM Weapons are a special type of weapon introduced in &#039;&#039;Phantasy Star Online: Blue Burst&#039;&#039;. They have the appearance of the normal weapon with a white photon, but many TypeM weapons have different animations than what is expected of them. For example, the weapon [[TypeDS/Rod]] uses a Double Saber animation with a Rod model.&lt;br /&gt;
&lt;br /&gt;
There are 6 special TypeM weapons on &#039;&#039;Ephinea&#039;&#039; available only from events that come with hit and a special:&lt;br /&gt;
* Charge [[TypeSL/Slicer]] with 25% Hit&lt;br /&gt;
* Charge [[TypeGU/Hand]] with 40% Hit&lt;br /&gt;
* Charge [[TypeGU/Mechgun]] with 35% Hit&lt;br /&gt;
* Charge [[TypeME/Mechgun]] with 40% Hit&lt;br /&gt;
* Charge [[TypeSH/Shot]] with 40% Hit&lt;br /&gt;
* Devil&#039;s [[TypeDS/Rod]] with 30% Hit&lt;br /&gt;
==Distances and Angles==&lt;br /&gt;
All weapons possess two weapon-only statistics: Distances and Angles. Simply, they are the ranges of each weapon and determine the area that a weapon can strike in. They are split into two types, horizontal and vertical.&lt;br /&gt;
===Horizontal===&lt;br /&gt;
The horizontal distances and angles are the two variables which determine a weapon&#039;s forward reach and sideways reach. A weapon with a larger horizontal distance can reach further (e.g. Mechgun&#039;s 85 vs. Handgun&#039;s 170), while a weapon with a wider horizontal angle is able to reach enemies further to the side (e.g. Partisan&#039;s 40° vs Sword&#039;s 45°). A wide horizontal angle also gives many weapons &amp;quot;auto-aim&amp;quot;, as the weapon&#039;s radius of attack will be very wide, similar to a Shot weapon.&lt;br /&gt;
[[File:Horizontal.png|thumb|left|150px|An example diagram of Sword&#039;s and Mechgun&#039;s horizontal reach]]&lt;br /&gt;
The diagram to the left showcases an example of two weapons with their horizontal distances and angles. The black line is the weapon&#039;s horizontal distance, while the red lines are the constraints set by the horizontal angles. As can be seen, the sword has a rather wide area of attack, but does not reach very far. On the contrary, Mechgun reaches much further but can only aim at enemies almost directly in the line of sight.&lt;br /&gt;
&lt;br /&gt;
===Vertical===&lt;br /&gt;
The vertical distance refers to the vertical boundary at which a weapon can strike, while a vertical angle dictates the slope a projectile may take. An example of a large vertical angle is Heaven Striker&#039;s special attack, which can attack enemies directly above it. Note that Launcher and Card shots do not have large vertical angles, their shots simply have infinitely vertical range.&lt;br /&gt;
&lt;br /&gt;
The diagram on the right shows an example of the vertical distances and angles. The black lines show the vertical boundary, but the vertical angle determines (as indicated by the red line) the maximum slope of the projectile.&lt;br /&gt;
[[File:Vertical.png|thumb|right|200px|An example diagram showing how the vertical distances and angles interact]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Elements==&lt;br /&gt;
: &#039;&#039;Main article: [[Elements]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Almost every weapon can also potentially have an element attached to it, allowing that weapon to deal special types of damage or trigger status effects. These specials are random on all of the common weapons, but are predetermined on all rare weapons. Some weapons even have special attacks that you can&#039;t find on any other weapon.&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Fire Damage&lt;br /&gt;
|-&lt;br /&gt;
|Heat||Fire||Flame||Burning&lt;br /&gt;
|-&lt;br /&gt;
|40 + Tech Lvl.||60 + Tech Lvl.||80 + Tech Lvl.||100 + Tech Lvl.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Freezing&lt;br /&gt;
|-&lt;br /&gt;
|Ice||Frost||Freeze||Blizzard&lt;br /&gt;
|-&lt;br /&gt;
| +32% Rate|| +48% Rate|| +64% Rate|| +80% Rate&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Electric Damage&lt;br /&gt;
|-&lt;br /&gt;
|Shock||Thunder||Storm||Tempest&lt;br /&gt;
|-&lt;br /&gt;
|40 + Tech Lvl.||60 + Tech Lvl.||80 + Tech Lvl.||100 + Tech Lvl.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Paralysis&lt;br /&gt;
|-&lt;br /&gt;
|Bind||Hold||Seize||Arrest&lt;br /&gt;
|-&lt;br /&gt;
| +32% Rate|| +48% Rate|| +64% Rate|| +80% Rate&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Confusion&lt;br /&gt;
|-&lt;br /&gt;
|Panic||Riot||Havoc||Chaos&lt;br /&gt;
|-&lt;br /&gt;
| +29% Rate|| +44% Rate|| +06% Rate|| +76% Rate&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|HP Drain&lt;br /&gt;
|-&lt;br /&gt;
|Draw||Drain||Fill||Gush&lt;br /&gt;
|-&lt;br /&gt;
| +5% HP|| +9% HP|| +13% HP|| +17% HP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|TP Drain&lt;br /&gt;
|-&lt;br /&gt;
|Heart||Mind||Soul||Geist&lt;br /&gt;
|-&lt;br /&gt;
| +3% TP|| +4% TP|| +5% TP|| +6% TP|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|EXP Drain&lt;br /&gt;
|-&lt;br /&gt;
|||Master&#039;s||Lord&#039;s||King&#039;s&lt;br /&gt;
|-&lt;br /&gt;
||| +8% EXP|| +10% EXP|| +12% EXP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Instant Death&lt;br /&gt;
|-&lt;br /&gt;
|Dim||Shadow||Dark||Hell&lt;br /&gt;
|-&lt;br /&gt;
|48% chance||66% chance||78% chance||93% chance&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Resource Drain for Double Damage (all add 2 Stars)&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Spirit||Beserk&lt;br /&gt;
|-&lt;br /&gt;
|200 Meseta||1/5 TP (&amp;gt;10 TP needed)||1/4 HP&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Enemy HP Reduction&lt;br /&gt;
|-&lt;br /&gt;
|||||Devil&#039;s||Demon&#039;s&lt;br /&gt;
|-&lt;br /&gt;
|||||1/2 HP||1/4 HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Niko Reiesu</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Weapons&amp;diff=3590</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Weapons&amp;diff=3590"/>
		<updated>2017-09-19T00:41:38Z</updated>

		<summary type="html">&lt;p&gt;Niko Reiesu: Added a header about Weapon Elements, as I&amp;#039;m about to make that its own page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weapons.png|Left]]&lt;br /&gt;
Weapons are basic equipment that is used to deal damage or inflict status effects on the various enemies of Ragol.&lt;br /&gt;
[[File:Saber.png|Right|thumb|Saber, one of PSO&#039;s many weapons]]&lt;br /&gt;
&lt;br /&gt;
All weapons do damage based off the ATP stat regardless of their type (melee, ranged, or technique), but many weapons also boost MST to improve the power of techniques, or increase the power of up to 3 specific techniques. In order to equip certain weapons, players must meet the stat requirement for the weapon, which is either ATP, ATA or MST.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Weapon Types&amp;lt;/h2&amp;gt;&lt;br /&gt;
There are 19 types of weapons in &#039;&#039;Phantasy Star Online: Blue Burst&#039;&#039;, split into 3 categories of weapons: melee, ranged, and technique. In general, Hunters can equip all the melee weapons, Rangers can equip all the ranged weapons and Forces can equip all the technique weapons, but many weapon types can be worn by other classes, and certain weapons can only be equipped by specific classes (such as HUcast or RAmarl).&lt;br /&gt;
&lt;br /&gt;
For weapon types that can be equipped by multiple classes, usually off-classes (e.g. Hunters and Handguns) can equip lower tier weaponry, whereas the higher tier weaponry is usually restricted to the class the weapon type is designed for. For example, [[Heaven Striker]] can only be equipped by Rangers, despite handguns being equippable by all.&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Classes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|Melee&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Swords]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Daggers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Partisans]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Slicers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Sabers]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Claws]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Katanas]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Twin Swords]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Fists]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Ranged&lt;br /&gt;
|[[Handguns]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Rifles]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Mechguns]]&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Shots]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Launchers]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Technique&lt;br /&gt;
|[[Canes]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Rods]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Wands]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Cards]]&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|HU&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|RA&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|FO&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;h3&amp;gt;ES Weapons&amp;lt;/h3&amp;gt;&lt;br /&gt;
: &#039;&#039;Main article: [[ES Weapons]]&#039;&#039;&lt;br /&gt;
ES weapons, informally known as &#039;&#039;S-Rank Weapons&#039;&#039; or &#039;&#039;S-Ranks&#039;&#039;, are a special category of weapon which encompass all the weapon types and a few extras, such as the Needle. They have the visual of a basic weapon with a brown photon. Unlike regular weapons, they have a few unique properties:&lt;br /&gt;
* Custom 8-character name (A-Z only)&lt;br /&gt;
* Cannot have any attributes&lt;br /&gt;
* Can have a custom special applied, which has no reduction regardless of weapon type.&lt;br /&gt;
They are obtained after the completion of [[Challenge Mode]] with an S-Rank rating, the choice of weapon depending on the episode cleared.&lt;br /&gt;
&amp;lt;h3&amp;gt;TypeM Weapons&amp;lt;/h3&amp;gt;&lt;br /&gt;
: &#039;&#039;Main article: [[TypeM Weapons]]&#039;&#039;&lt;br /&gt;
TypeM Weapons are a special type of weapon introduced in &#039;&#039;Phantasy Star Online: Blue Burst&#039;&#039;. They have the appearance of the normal weapon with a white photon, but many TypeM weapons have different animations than what is expected of them. For example, the weapon [[TypeDS/Rod]] uses a Double Saber animation with a Rod model.&lt;br /&gt;
&lt;br /&gt;
There are 6 special TypeM weapons on &#039;&#039;Ephinea&#039;&#039; available only from events that come with hit and a special:&lt;br /&gt;
* Charge [[TypeSL/Slicer]] with 25% Hit&lt;br /&gt;
* Charge [[TypeGU/Hand]] with 40% Hit&lt;br /&gt;
* Charge [[TypeGU/Mechgun]] with 35% Hit&lt;br /&gt;
* Charge [[TypeME/Mechgun]] with 40% Hit&lt;br /&gt;
* Charge [[TypeSH/Shot]] with 40% Hit&lt;br /&gt;
* Devil&#039;s [[TypeDS/Rod]] with 30% Hit&lt;br /&gt;
==Distances and Angles==&lt;br /&gt;
All weapons possess two weapon-only statistics: Distances and Angles. Simply, they are the ranges of each weapon and determine the area that a weapon can strike in. They are split into two types, horizontal and vertical.&lt;br /&gt;
===Horizontal===&lt;br /&gt;
The horizontal distances and angles are the two variables which determine a weapon&#039;s forward reach and sideways reach. A weapon with a larger horizontal distance can reach further (e.g. Mechgun&#039;s 85 vs. Handgun&#039;s 170), while a weapon with a wider horizontal angle is able to reach enemies further to the side (e.g. Partisan&#039;s 40° vs Sword&#039;s 45°). A wide horizontal angle also gives many weapons &amp;quot;auto-aim&amp;quot;, as the weapon&#039;s radius of attack will be very wide, similar to a Shot weapon.&lt;br /&gt;
[[File:Horizontal.png|thumb|left|150px|An example diagram of Sword&#039;s and Mechgun&#039;s horizontal reach]]&lt;br /&gt;
The diagram to the left showcases an example of two weapons with their horizontal distances and angles. The black line is the weapon&#039;s horizontal distance, while the red lines are the constraints set by the horizontal angles. As can be seen, the sword has a rather wide area of attack, but does not reach very far. On the contrary, Mechgun reaches much further but can only aim at enemies almost directly in the line of sight.&lt;br /&gt;
&lt;br /&gt;
===Vertical===&lt;br /&gt;
The vertical distance refers to the vertical boundary at which a weapon can strike, while a vertical angle dictates the slope a projectile may take. An example of a large vertical angle is Heaven Striker&#039;s special attack, which can attack enemies directly above it. Note that Launcher and Card shots do not have large vertical angles, their shots simply have infinitely vertical range.&lt;br /&gt;
&lt;br /&gt;
The diagram on the right shows an example of the vertical distances and angles. The black lines show the vertical boundary, but the vertical angle determines (as indicated by the red line) the maximum slope of the projectile.&lt;br /&gt;
[[File:Vertical.png|thumb|right|200px|An example diagram showing how the vertical distances and angles interact]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Elements==&lt;br /&gt;
: &#039;&#039;Main article: [[Elements]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Almost every weapon can also potentially have an element attached to it, allowing that weapon to deal special types of damage or trigger status effects. These specials are random on all of the common weapons, but are predetermined on all rare weapons. Some weapons even have special attacks that you can&#039;t find on any other weapon.&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Niko Reiesu</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Barriers&amp;diff=3134</id>
		<title>Barriers</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Barriers&amp;diff=3134"/>
		<updated>2017-09-03T21:26:15Z</updated>

		<summary type="html">&lt;p&gt;Niko Reiesu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shield_icon.png|Left]]&lt;br /&gt;
Barriers are a secondary form of defensive equipment, supplementing a player&#039;s Frame or Armor and adding more to EVP than they do to DFP.&lt;br /&gt;
&lt;br /&gt;
Players do not have any starting Barrier, and must either find one in the field or buy one from a shop.&lt;br /&gt;
==List of Barriers==&lt;br /&gt;
===Common Barriers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Barrier         |0|  2-7|25-30|20|15|20|0|0|None}}&lt;br /&gt;
{{FrameTableRow|Soul Barrier    |3|10-15|  55-60|19|19|19|0|0|Level 13}}&lt;br /&gt;
{{FrameTableRow|Brave Barrier   |4|14-19|  65-70|20|18|20|0|0|Level 19}}&lt;br /&gt;
{{FrameTableRow|Flame Barrier   |5|19-24|  85-90|30| 0| 0|0|0|Level 27}}&lt;br /&gt;
{{FrameTableRow|Plasma Barrier  |5|21-26|  92-97| 0|30| 0|0|0|Level 31}}&lt;br /&gt;
{{FrameTableRow|Freeze Barrier  |5|23-28|100-105| 0| 0|30|0|0|Level 35}}&lt;br /&gt;
{{FrameTableRow|Psychic Barrier |6|26-31|110-115|22|22|21|0|0|Level 39}}&lt;br /&gt;
{{FrameTableRow|Protect Barrier |7|32-37|130-135|25|25|15|0|0|Level 47}}&lt;br /&gt;
{{FrameTableRow|Imperial Barrier|8|38-43|150-155|28|20|28|0|0|Level 55}}&lt;br /&gt;
{{FrameTableRow|Divinity Barrier|8|44-49|170-175|27|27|30|0|0|Level 63}}&lt;br /&gt;
|}&lt;br /&gt;
===Common Shields===&lt;br /&gt;
Common shields are a class of barrier that can only be equipped by Hunters and Rangers.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Shield          |0|  4-9|  32-37|20|15|20|0|0|Level 4 |class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Core Shield     |1| 6-11|  40-45|18|15|18|0|0|Level 7 |class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Giga Shield     |2| 8-13|  47-52|20|18|20|0|0|Level 10|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Hard Shield     |3|12-17|  57-62|20|20|20|0|0|Level 16|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Solid Shield    |4|16-21|  72-77|20|20|20|0|0|Level 23|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|General Shield  |6|29-34|120-125|28|19|19|0|0|Level 43|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Glorious Shield |7|35-40|140-145|25|25|25|0|0|Level 51|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Guardian Shield |8|41-46|160-165|10|10|10|0|0|Level 59|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Ultimate Shield |8|47-52|180-185|30|28|28|0|0|Level 67|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Spiritual Shield|8|50-55|190-195|28|28|28|0|0|Level 71|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Celestial Shield|8|52-57|200-205|30|30|30|0|0|Level 75|class=111111110000}}&lt;br /&gt;
|}&lt;br /&gt;
===Rare Barriers===&lt;br /&gt;
All barriers that have 9 or more stars also have a unique model, rather than being invisible on the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Bunny Ears           | 9|2      |25     |1 |1 |1 |1 |1 |None}}&lt;br /&gt;
{{FrameTableRow|Cat Ears             | 9|2      |25     |1 |1 |1 |1 |1 |None}}&lt;br /&gt;
{{FrameTableRow|Works Guard          | 9|11-16  |75-80  |5 |5 |5 |0 |0 |Level 14}}&lt;br /&gt;
{{FrameTableRow|Black Gear           | 9|23-28  |80-85  |0 |0 |0 |10|0 |Level 33}}&lt;br /&gt;
{{FrameTableRow|Angel Ring           | 9|40     |60     |0 |0 |0 |0 |30|Level 40}}&lt;br /&gt;
{{FrameTableRow|God&#039;s Shield &amp;quot;Suzaku&amp;quot;| 9|50     |100    |30|10|20|0 |0 |Level 51}}&lt;br /&gt;
{{FrameTableRow|God&#039;s Shield &amp;quot;Genbu&amp;quot; | 9|45     |80     |10|30|10|0 |0 |Level 51}}&lt;br /&gt;
{{FrameTableRow|God&#039;s Shield &amp;quot;Byakko&amp;quot;| 9|45     |80     |10|10|30|0 |0 |Level 51}}&lt;br /&gt;
{{FrameTableRow|God&#039;s Shield &amp;quot;Seiryu&amp;quot;| 9|50     |100    |20|20|20|0 |0 |Level 51}}&lt;br /&gt;
{{FrameTableRow|Stink Shield         | 9|50-125 |55-130 |0 |0 |0 |20|0 |Level 51}}&lt;br /&gt;
{{FrameTableRow|Weapons Copper Shield| 9|24     |25     |0 |0 |0 |0 |0 |Level 55}}&lt;br /&gt;
{{FrameTableRow|Weapons Silver Shield| 9|35     |50     |0 |0 |0 |0 |0 |Level 55}}&lt;br /&gt;
{{FrameTableRow|Weapons Gold Shield  | 9|41     |100    |0 |0 |0 |0 |0 |Level 55}}&lt;br /&gt;
|-&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Sacred Guard         |10|5-13   |15-23  |20|18|22|0 |15|Level 17}}&lt;br /&gt;
{{FrameTableRow|Invisible Guard      |10|15-23  |70-78  |18|30|25|0 |0 |Level 17}}&lt;br /&gt;
{{FrameTableRow|S-Parts ver1.16      |10|20-28  |60-68  |15|30|15|0 |0 |Level 17|class=001100110000}}&lt;br /&gt;
{{FrameTableRow|Light Relief         |10|20-27  |70-77  |0 |0 |0 |25|0 |Level 17}}&lt;br /&gt;
{{FrameTableRow|Attribute Wall       |10|75-85  |100-110|30|30|30|5 |5 |Level 41}}&lt;br /&gt;
{{FrameTableRow|Secret Gear          |10|75-85  |105-115|30|30|20|0 |0 |Level 41}}&lt;br /&gt;
{{FrameTableRow|Shield of Delsaber   |10|65-72  |115-122|0 |0 |0 |25|0 |Level 41|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Union Guard          |10|50     |0      |0 |0 |0 |5 |5 |Level 50}}&lt;br /&gt;
{{FrameTableRow|Custom Barrier ver.OO|10|65-75  |65-75  |30|30|28|0 |0 |Level 66}}&lt;br /&gt;
{{FrameTableRow|DB&#039;s Shield          |10|67-77  |67-77  |25|25|30|0 |0 |Level 66|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Flowen&#039;s Shield      |10|62-72  |70-80  |25|30|22|0 |0 |Level 66|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Proto Regene Gear    |10|40-47  |85-92  |0 |0 |0 |0 |0 |Level 66}}&lt;br /&gt;
|-&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Regenerate Gear      |10|40-47  |85-92  |0 |0 |0 |0 |0 |Level 66}}&lt;br /&gt;
{{FrameTableRow|Regene Gear Adv.     |10|45-52  |90-97  |0 |0 |0 |0 |0 |Level 66}}&lt;br /&gt;
{{FrameTableRow|Genpei               |10|158    |237    |0 |0 |0 |0 |0 |Level 80|notes=Set Effect (See Page)}}&lt;br /&gt;
{{FrameTableRow|Gratia               |10|130-150|200-215|34|34|34|24|24|Level 101|class=001100110000|notes=Set Effect (See Page)}}&lt;br /&gt;
{{FrameTableRow|Regenerate Gear B.P. |10|90-97  |180-187|15|15|15|15|15|Level 101}}&lt;br /&gt;
{{FrameTableRow|De Rol Le Shield     |10|180-255|120-195|5 |20|15|0 |20|Level 102|class=110011001111}}&lt;br /&gt;
{{FrameTableRow|Epsiguard            |10|120-195|180-255|0 |0 |0 |0 |0 |Level 102|class=001100110000|notes=Resists vary depending on Beat Time}}&lt;br /&gt;
{{FrameTableRow|Honeycomb Reflector  |10|110-120|140-150|25|25|30|0 |5 |Level 102}}&lt;br /&gt;
{{FrameTableRow|Tripolic Shield      |10|95-145 |231-246|20|25|20|0 |0 |Level 102}}&lt;br /&gt;
{{FrameTableRow|Hunter&#039;s Shell       |10|88-138 |222-237|22|27|28|0 |0 |Level 109|class=100000000000}}&lt;br /&gt;
{{FrameTableRow|Tripolic Reflector   |10|95-145 |235-250|22|22|28|7 |7 |Level 120}}&lt;br /&gt;
{{FrameTableRow|Standstill Shield    |10|163-213|175-190|20|20|27|0 |0 |Level 125|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Black Gauntlets      |10|120-170|200-215|0 |0 |0 |35|0 |Level 131|class=110000001111|notes=Megid Pierces}}&lt;br /&gt;
|-&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Three Seals          |11|33-36  |33-36  |33|33|33|33|33|Level 33 |class=000000001111|notes=&amp;amp;#43;30% Razonde Damage}}&lt;br /&gt;
{{FrameTableRow|DF Shield            |11|60-145 |170-195|10|20|16|14|14|Level 100}}&lt;br /&gt;
{{FrameTableRow|God&#039;s Shield &amp;quot;Kouryu&amp;quot;|11|95     |180    |40|40|40|0 |0 |Level 101}}&lt;br /&gt;
{{FrameTableRow|Rupika               |11|120-130|180-200|12|12|12|25|0 |Level 101|notes=&amp;amp;#43;100% Shifta Range}}&lt;br /&gt;
{{FrameTableRow|Striker Plus         |11|80-90  |200-205|0 |0 |0 |0 |0 |Level 112|class=000011110000|notes=Set Effect (See Page)}}&lt;br /&gt;
{{FrameTableRow|Secure Feet          |11|83-133 |230-245|20|20|20|0 |0 |Level 120|class=000011000000}}&lt;br /&gt;
{{FrameTableRow|Safety Heart         |11|106-156|248-263|25|25|25|0 |0 |Level 123|class=010101010101}}&lt;br /&gt;
{{FrameTableRow|Rico&#039;s Earring       |11|96-181 |237-262|15|15|15|0 |0 |Level 133|class=010101010101}}&lt;br /&gt;
{{FrameTableRow|Rico&#039;s Glasses       |11|1      |1      |0 |0 |0 |0 |0 |Level 148|class=000000000100|notes=Grants Trap Vision}}&lt;br /&gt;
|-&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Ragol Ring           |12|105    |130    |10|10|10|10|10|Level 101|notes=Revives the user upon death and is deleted}}&lt;br /&gt;
{{FrameTableRow|From the Depths      |12|160    |240    |20|40|32|28|28|Level 150|notes=Randomly inflicts confuse on the user}}&lt;br /&gt;
|}&lt;br /&gt;
====Offensive Barriers====&lt;br /&gt;
Offensive Barriers are barriers primarily used to assist with attacking rather than defense.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Hunter Wall          | 9|70-80  |135-145|20|18|20|0 |0 |Level 41|class=111100000000|notes=&amp;amp;#43;15 ATP}}&lt;br /&gt;
{{FrameTableRow|Ranger Wall          | 9|70-80  |145-155|15|18|15|0 |0 |Level 41|class=000011110000|notes=&amp;amp;#43;20 ATA}}&lt;br /&gt;
{{FrameTableRow|Force Wall           | 9|65-75  |140-150|15|20|18|0 |0 |Level 41|class=000000001111|notes=&amp;amp;#43;20 MST}}&lt;br /&gt;
{{FrameTableRow|S-Parts ver2.01      |10|25-32  |65-72  |10|30|10|0 |0 |Level 17|class=001100110000|notes=&amp;amp;#43;15 ATA}}&lt;br /&gt;
{{FrameTableRow|Combat Gear          |10|0      |0      |0 |0 |0 |0 |0 |Level 66|notes=&amp;amp;#43;35 ATP}}&lt;br /&gt;
{{FrameTableRow|Kasami Bracer        |10|96-146 |235-250|28|28|28|0 |0 |Level 112|class=111100000000|notes=&amp;amp;#43;35 ATP}}&lt;br /&gt;
{{FrameTableRow|Yata Mirror          |10|40-60  |200-225|12|12|12|0 |25|Level 120|class=111111110000|notes=&amp;amp;#43;35 ATP and +30% Foie Damage}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Technique Merges====&lt;br /&gt;
The technique merges are a set of shields that are designed to assist primarily with technique casting.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Foie Merge   |9|2-7|25-30|5 |0 |0 |0 |0 |Level 6 |notes=&amp;amp;#43;30% Foie Damage}}&lt;br /&gt;
{{FrameTableRow|Zonde Merge  |9|2-7|25-30|0 |5 |0 |0 |0 |Level 8 |notes=&amp;amp;#43;30% Zonde Damage}}&lt;br /&gt;
{{FrameTableRow|Barta Merge  |9|2-7|25-30|0 |0 |5 |0 |0 |Level 7 |notes=&amp;amp;#43;30% Barta Damage}}&lt;br /&gt;
{{FrameTableRow|Gifoie Merge |9|2-7|25-30|10|0 |0 |0 |0 |Level 12|notes=&amp;amp;#43;30% Gifoie Damage}}&lt;br /&gt;
{{FrameTableRow|Gizonde Merge|9|2-7|25-30|0 |10|0 |0 |0 |Level 15|notes=&amp;amp;#43;30% Gizonde Damage}}&lt;br /&gt;
{{FrameTableRow|Gibarta Merge|9|2-7|25-30|0 |0 |10|0 |0 |Level 14|notes=&amp;amp;#43;30% Gibarta Damage}}&lt;br /&gt;
{{FrameTableRow|Rafoie Merge |9|2-7|25-30|15|0 |0 |0 |0 |Level 18|notes=&amp;amp;#43;30% Rafoie Damage}}&lt;br /&gt;
{{FrameTableRow|Razonde Merge|9|2-7|25-30|0 |15|0 |0 |0 |Level 20|notes=&amp;amp;#43;30% Razonde Damage}}&lt;br /&gt;
{{FrameTableRow|Rabarta Merge|9|2-7|25-30|0 |0 |15|0 |0 |Level 19|notes=&amp;amp;#43;30% Rabarta Damage}}&lt;br /&gt;
{{FrameTableRow|Red Merge    |9|2-7|25-30|20|0 |0 |0 |0 |Level 24|notes=&amp;amp;#43;20% Foie, Gifoie and Rafoie Damage}}&lt;br /&gt;
{{FrameTableRow|Yellow Merge |9|2-7|25-30|0 |20|0 |0 |0 |Level 26|notes=&amp;amp;#43;20% Zonde, Gizonde and Razonde Damage}}&lt;br /&gt;
{{FrameTableRow|Blue Merge   |9|2-7|25-30|0 |0 |20|0 |0 |Level 25|notes=&amp;amp;#43;20% Barta, Gibarta and Rabarta Damage}}&lt;br /&gt;
{{FrameTableRow|Shifta Merge |9|2-7|25-30|0 |0 |0 |10|15|Level 16|notes=&amp;amp;#43;100% Shifta Range}}&lt;br /&gt;
{{FrameTableRow|Deband Merge |9|2-7|25-30|0 |0 |0 |15|10|Level 14|notes=&amp;amp;#43;100% Deband Range}}&lt;br /&gt;
{{FrameTableRow|Resta Merge  |9|2-7|25-30|0 |0 |0 |10|15|Level 11|notes=&amp;amp;#43;100% Resta Range}}&lt;br /&gt;
{{FrameTableRow|Anti Merge   |9|2-7|25-30|0 |0 |0 |15|10|Level 13|notes=&amp;amp;#43;100% Anti Range}}&lt;br /&gt;
|}&lt;br /&gt;
=====Technique Barriers=====&lt;br /&gt;
The technique barriers are the base item to combine with amplifiers to create the technique merges.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Red Barrier     |9|2-7|25-30|0|0|0|0|0|Level 6|notes=Creates fire merges}}&lt;br /&gt;
{{FrameTableRow|Yellow Barrier  |9|2-7|25-30|0|0|0|0|0|Level 6|notes=Creates thunder merges}}&lt;br /&gt;
{{FrameTableRow|Blue Barrier    |9|2-7|25-30|0|0|0|0|0|Level 6|notes=Creates ice merges}}&lt;br /&gt;
{{FrameTableRow|Assist Barrier  |9|2-7|25-30|0|0|0|0|0|Level 6|notes=Creates support merges}}&lt;br /&gt;
{{FrameTableRow|Recovery Barrier|9|2-7|25-30|0|0|0|0|0|Level 6|notes=Creates healing merges}}&lt;br /&gt;
|}&lt;br /&gt;
====Rings====&lt;br /&gt;
The rings are a set of coloured rings that boost certain stats if used with other players. Red Ring and the Anti-Element Rings are an exception to this.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Blue Ring            | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;50 MST for each extra player with a Blue Ring&amp;lt;br&amp;gt;Hex Note: 59}}&lt;br /&gt;
{{FrameTableRow|Green Ring           | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;10 ATA for each extra player with a Green Ring&amp;lt;br&amp;gt;Hex Note: 5F}}&lt;br /&gt;
{{FrameTableRow|Yellow Ring          | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;25 LCK for each extra player with a Yellow Ring&amp;lt;br&amp;gt;Hex Note: ??}}&lt;br /&gt;
{{FrameTableRow|Purple Ring          | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;50 DFP for each extra player with a Purple Ring&amp;lt;br&amp;gt;Hex Note: 6C}}&lt;br /&gt;
{{FrameTableRow|White Ring           | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;25 EVP for each extra player with a White Ring&amp;lt;br&amp;gt;Hex Note: 75}}&lt;br /&gt;
{{FrameTableRow|Black Ring           | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;50 ATP for each extra player with a Black Ring&amp;lt;br&amp;gt;Hex Note: 80}}&lt;br /&gt;
{{FrameTableRow|Anti-Light Ring      |10|90     |80     |0 |0 |0 |0 |60|Level 30}}&lt;br /&gt;
{{FrameTableRow|Anti-Dark Ring       |10|20     |135    |0 |0 |0 |60|0 |Level 80}}&lt;br /&gt;
{{FrameTableRow|Red Ring             |11|150-235|232-257|30|30|30|5 |5 |Level 180|notes=&amp;amp;#43;20 ATP, MST, EVP and LCK}}&lt;br /&gt;
|}&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Niko Reiesu</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Barriers&amp;diff=3133</id>
		<title>Barriers</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Barriers&amp;diff=3133"/>
		<updated>2017-09-03T21:25:47Z</updated>

		<summary type="html">&lt;p&gt;Niko Reiesu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shield_icon.png|Left]]&lt;br /&gt;
Barriers are a secondary form of defensive equipment, supplementing a player&#039;s Frame or Armor, adding more to EVP than they do to DFP.&lt;br /&gt;
&lt;br /&gt;
Players do not have any starting Barrier, and must either find one in the field or buy one from a shop.&lt;br /&gt;
==List of Barriers==&lt;br /&gt;
===Common Barriers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Barrier         |0|  2-7|25-30|20|15|20|0|0|None}}&lt;br /&gt;
{{FrameTableRow|Soul Barrier    |3|10-15|  55-60|19|19|19|0|0|Level 13}}&lt;br /&gt;
{{FrameTableRow|Brave Barrier   |4|14-19|  65-70|20|18|20|0|0|Level 19}}&lt;br /&gt;
{{FrameTableRow|Flame Barrier   |5|19-24|  85-90|30| 0| 0|0|0|Level 27}}&lt;br /&gt;
{{FrameTableRow|Plasma Barrier  |5|21-26|  92-97| 0|30| 0|0|0|Level 31}}&lt;br /&gt;
{{FrameTableRow|Freeze Barrier  |5|23-28|100-105| 0| 0|30|0|0|Level 35}}&lt;br /&gt;
{{FrameTableRow|Psychic Barrier |6|26-31|110-115|22|22|21|0|0|Level 39}}&lt;br /&gt;
{{FrameTableRow|Protect Barrier |7|32-37|130-135|25|25|15|0|0|Level 47}}&lt;br /&gt;
{{FrameTableRow|Imperial Barrier|8|38-43|150-155|28|20|28|0|0|Level 55}}&lt;br /&gt;
{{FrameTableRow|Divinity Barrier|8|44-49|170-175|27|27|30|0|0|Level 63}}&lt;br /&gt;
|}&lt;br /&gt;
===Common Shields===&lt;br /&gt;
Common shields are a class of barrier that can only be equipped by Hunters and Rangers.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Shield          |0|  4-9|  32-37|20|15|20|0|0|Level 4 |class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Core Shield     |1| 6-11|  40-45|18|15|18|0|0|Level 7 |class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Giga Shield     |2| 8-13|  47-52|20|18|20|0|0|Level 10|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Hard Shield     |3|12-17|  57-62|20|20|20|0|0|Level 16|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Solid Shield    |4|16-21|  72-77|20|20|20|0|0|Level 23|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|General Shield  |6|29-34|120-125|28|19|19|0|0|Level 43|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Glorious Shield |7|35-40|140-145|25|25|25|0|0|Level 51|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Guardian Shield |8|41-46|160-165|10|10|10|0|0|Level 59|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Ultimate Shield |8|47-52|180-185|30|28|28|0|0|Level 67|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Spiritual Shield|8|50-55|190-195|28|28|28|0|0|Level 71|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Celestial Shield|8|52-57|200-205|30|30|30|0|0|Level 75|class=111111110000}}&lt;br /&gt;
|}&lt;br /&gt;
===Rare Barriers===&lt;br /&gt;
All barriers that have 9 or more stars also have a unique model, rather than being invisible on the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Bunny Ears           | 9|2      |25     |1 |1 |1 |1 |1 |None}}&lt;br /&gt;
{{FrameTableRow|Cat Ears             | 9|2      |25     |1 |1 |1 |1 |1 |None}}&lt;br /&gt;
{{FrameTableRow|Works Guard          | 9|11-16  |75-80  |5 |5 |5 |0 |0 |Level 14}}&lt;br /&gt;
{{FrameTableRow|Black Gear           | 9|23-28  |80-85  |0 |0 |0 |10|0 |Level 33}}&lt;br /&gt;
{{FrameTableRow|Angel Ring           | 9|40     |60     |0 |0 |0 |0 |30|Level 40}}&lt;br /&gt;
{{FrameTableRow|God&#039;s Shield &amp;quot;Suzaku&amp;quot;| 9|50     |100    |30|10|20|0 |0 |Level 51}}&lt;br /&gt;
{{FrameTableRow|God&#039;s Shield &amp;quot;Genbu&amp;quot; | 9|45     |80     |10|30|10|0 |0 |Level 51}}&lt;br /&gt;
{{FrameTableRow|God&#039;s Shield &amp;quot;Byakko&amp;quot;| 9|45     |80     |10|10|30|0 |0 |Level 51}}&lt;br /&gt;
{{FrameTableRow|God&#039;s Shield &amp;quot;Seiryu&amp;quot;| 9|50     |100    |20|20|20|0 |0 |Level 51}}&lt;br /&gt;
{{FrameTableRow|Stink Shield         | 9|50-125 |55-130 |0 |0 |0 |20|0 |Level 51}}&lt;br /&gt;
{{FrameTableRow|Weapons Copper Shield| 9|24     |25     |0 |0 |0 |0 |0 |Level 55}}&lt;br /&gt;
{{FrameTableRow|Weapons Silver Shield| 9|35     |50     |0 |0 |0 |0 |0 |Level 55}}&lt;br /&gt;
{{FrameTableRow|Weapons Gold Shield  | 9|41     |100    |0 |0 |0 |0 |0 |Level 55}}&lt;br /&gt;
|-&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Sacred Guard         |10|5-13   |15-23  |20|18|22|0 |15|Level 17}}&lt;br /&gt;
{{FrameTableRow|Invisible Guard      |10|15-23  |70-78  |18|30|25|0 |0 |Level 17}}&lt;br /&gt;
{{FrameTableRow|S-Parts ver1.16      |10|20-28  |60-68  |15|30|15|0 |0 |Level 17|class=001100110000}}&lt;br /&gt;
{{FrameTableRow|Light Relief         |10|20-27  |70-77  |0 |0 |0 |25|0 |Level 17}}&lt;br /&gt;
{{FrameTableRow|Attribute Wall       |10|75-85  |100-110|30|30|30|5 |5 |Level 41}}&lt;br /&gt;
{{FrameTableRow|Secret Gear          |10|75-85  |105-115|30|30|20|0 |0 |Level 41}}&lt;br /&gt;
{{FrameTableRow|Shield of Delsaber   |10|65-72  |115-122|0 |0 |0 |25|0 |Level 41|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Union Guard          |10|50     |0      |0 |0 |0 |5 |5 |Level 50}}&lt;br /&gt;
{{FrameTableRow|Custom Barrier ver.OO|10|65-75  |65-75  |30|30|28|0 |0 |Level 66}}&lt;br /&gt;
{{FrameTableRow|DB&#039;s Shield          |10|67-77  |67-77  |25|25|30|0 |0 |Level 66|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Flowen&#039;s Shield      |10|62-72  |70-80  |25|30|22|0 |0 |Level 66|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Proto Regene Gear    |10|40-47  |85-92  |0 |0 |0 |0 |0 |Level 66}}&lt;br /&gt;
|-&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Regenerate Gear      |10|40-47  |85-92  |0 |0 |0 |0 |0 |Level 66}}&lt;br /&gt;
{{FrameTableRow|Regene Gear Adv.     |10|45-52  |90-97  |0 |0 |0 |0 |0 |Level 66}}&lt;br /&gt;
{{FrameTableRow|Genpei               |10|158    |237    |0 |0 |0 |0 |0 |Level 80|notes=Set Effect (See Page)}}&lt;br /&gt;
{{FrameTableRow|Gratia               |10|130-150|200-215|34|34|34|24|24|Level 101|class=001100110000|notes=Set Effect (See Page)}}&lt;br /&gt;
{{FrameTableRow|Regenerate Gear B.P. |10|90-97  |180-187|15|15|15|15|15|Level 101}}&lt;br /&gt;
{{FrameTableRow|De Rol Le Shield     |10|180-255|120-195|5 |20|15|0 |20|Level 102|class=110011001111}}&lt;br /&gt;
{{FrameTableRow|Epsiguard            |10|120-195|180-255|0 |0 |0 |0 |0 |Level 102|class=001100110000|notes=Resists vary depending on Beat Time}}&lt;br /&gt;
{{FrameTableRow|Honeycomb Reflector  |10|110-120|140-150|25|25|30|0 |5 |Level 102}}&lt;br /&gt;
{{FrameTableRow|Tripolic Shield      |10|95-145 |231-246|20|25|20|0 |0 |Level 102}}&lt;br /&gt;
{{FrameTableRow|Hunter&#039;s Shell       |10|88-138 |222-237|22|27|28|0 |0 |Level 109|class=100000000000}}&lt;br /&gt;
{{FrameTableRow|Tripolic Reflector   |10|95-145 |235-250|22|22|28|7 |7 |Level 120}}&lt;br /&gt;
{{FrameTableRow|Standstill Shield    |10|163-213|175-190|20|20|27|0 |0 |Level 125|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Black Gauntlets      |10|120-170|200-215|0 |0 |0 |35|0 |Level 131|class=110000001111|notes=Megid Pierces}}&lt;br /&gt;
|-&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Three Seals          |11|33-36  |33-36  |33|33|33|33|33|Level 33 |class=000000001111|notes=&amp;amp;#43;30% Razonde Damage}}&lt;br /&gt;
{{FrameTableRow|DF Shield            |11|60-145 |170-195|10|20|16|14|14|Level 100}}&lt;br /&gt;
{{FrameTableRow|God&#039;s Shield &amp;quot;Kouryu&amp;quot;|11|95     |180    |40|40|40|0 |0 |Level 101}}&lt;br /&gt;
{{FrameTableRow|Rupika               |11|120-130|180-200|12|12|12|25|0 |Level 101|notes=&amp;amp;#43;100% Shifta Range}}&lt;br /&gt;
{{FrameTableRow|Striker Plus         |11|80-90  |200-205|0 |0 |0 |0 |0 |Level 112|class=000011110000|notes=Set Effect (See Page)}}&lt;br /&gt;
{{FrameTableRow|Secure Feet          |11|83-133 |230-245|20|20|20|0 |0 |Level 120|class=000011000000}}&lt;br /&gt;
{{FrameTableRow|Safety Heart         |11|106-156|248-263|25|25|25|0 |0 |Level 123|class=010101010101}}&lt;br /&gt;
{{FrameTableRow|Rico&#039;s Earring       |11|96-181 |237-262|15|15|15|0 |0 |Level 133|class=010101010101}}&lt;br /&gt;
{{FrameTableRow|Rico&#039;s Glasses       |11|1      |1      |0 |0 |0 |0 |0 |Level 148|class=000000000100|notes=Grants Trap Vision}}&lt;br /&gt;
|-&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Ragol Ring           |12|105    |130    |10|10|10|10|10|Level 101|notes=Revives the user upon death and is deleted}}&lt;br /&gt;
{{FrameTableRow|From the Depths      |12|160    |240    |20|40|32|28|28|Level 150|notes=Randomly inflicts confuse on the user}}&lt;br /&gt;
|}&lt;br /&gt;
====Offensive Barriers====&lt;br /&gt;
Offensive Barriers are barriers primarily used to assist with attacking rather than defense.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Hunter Wall          | 9|70-80  |135-145|20|18|20|0 |0 |Level 41|class=111100000000|notes=&amp;amp;#43;15 ATP}}&lt;br /&gt;
{{FrameTableRow|Ranger Wall          | 9|70-80  |145-155|15|18|15|0 |0 |Level 41|class=000011110000|notes=&amp;amp;#43;20 ATA}}&lt;br /&gt;
{{FrameTableRow|Force Wall           | 9|65-75  |140-150|15|20|18|0 |0 |Level 41|class=000000001111|notes=&amp;amp;#43;20 MST}}&lt;br /&gt;
{{FrameTableRow|S-Parts ver2.01      |10|25-32  |65-72  |10|30|10|0 |0 |Level 17|class=001100110000|notes=&amp;amp;#43;15 ATA}}&lt;br /&gt;
{{FrameTableRow|Combat Gear          |10|0      |0      |0 |0 |0 |0 |0 |Level 66|notes=&amp;amp;#43;35 ATP}}&lt;br /&gt;
{{FrameTableRow|Kasami Bracer        |10|96-146 |235-250|28|28|28|0 |0 |Level 112|class=111100000000|notes=&amp;amp;#43;35 ATP}}&lt;br /&gt;
{{FrameTableRow|Yata Mirror          |10|40-60  |200-225|12|12|12|0 |25|Level 120|class=111111110000|notes=&amp;amp;#43;35 ATP and +30% Foie Damage}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Technique Merges====&lt;br /&gt;
The technique merges are a set of shields that are designed to assist primarily with technique casting.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Foie Merge   |9|2-7|25-30|5 |0 |0 |0 |0 |Level 6 |notes=&amp;amp;#43;30% Foie Damage}}&lt;br /&gt;
{{FrameTableRow|Zonde Merge  |9|2-7|25-30|0 |5 |0 |0 |0 |Level 8 |notes=&amp;amp;#43;30% Zonde Damage}}&lt;br /&gt;
{{FrameTableRow|Barta Merge  |9|2-7|25-30|0 |0 |5 |0 |0 |Level 7 |notes=&amp;amp;#43;30% Barta Damage}}&lt;br /&gt;
{{FrameTableRow|Gifoie Merge |9|2-7|25-30|10|0 |0 |0 |0 |Level 12|notes=&amp;amp;#43;30% Gifoie Damage}}&lt;br /&gt;
{{FrameTableRow|Gizonde Merge|9|2-7|25-30|0 |10|0 |0 |0 |Level 15|notes=&amp;amp;#43;30% Gizonde Damage}}&lt;br /&gt;
{{FrameTableRow|Gibarta Merge|9|2-7|25-30|0 |0 |10|0 |0 |Level 14|notes=&amp;amp;#43;30% Gibarta Damage}}&lt;br /&gt;
{{FrameTableRow|Rafoie Merge |9|2-7|25-30|15|0 |0 |0 |0 |Level 18|notes=&amp;amp;#43;30% Rafoie Damage}}&lt;br /&gt;
{{FrameTableRow|Razonde Merge|9|2-7|25-30|0 |15|0 |0 |0 |Level 20|notes=&amp;amp;#43;30% Razonde Damage}}&lt;br /&gt;
{{FrameTableRow|Rabarta Merge|9|2-7|25-30|0 |0 |15|0 |0 |Level 19|notes=&amp;amp;#43;30% Rabarta Damage}}&lt;br /&gt;
{{FrameTableRow|Red Merge    |9|2-7|25-30|20|0 |0 |0 |0 |Level 24|notes=&amp;amp;#43;20% Foie, Gifoie and Rafoie Damage}}&lt;br /&gt;
{{FrameTableRow|Yellow Merge |9|2-7|25-30|0 |20|0 |0 |0 |Level 26|notes=&amp;amp;#43;20% Zonde, Gizonde and Razonde Damage}}&lt;br /&gt;
{{FrameTableRow|Blue Merge   |9|2-7|25-30|0 |0 |20|0 |0 |Level 25|notes=&amp;amp;#43;20% Barta, Gibarta and Rabarta Damage}}&lt;br /&gt;
{{FrameTableRow|Shifta Merge |9|2-7|25-30|0 |0 |0 |10|15|Level 16|notes=&amp;amp;#43;100% Shifta Range}}&lt;br /&gt;
{{FrameTableRow|Deband Merge |9|2-7|25-30|0 |0 |0 |15|10|Level 14|notes=&amp;amp;#43;100% Deband Range}}&lt;br /&gt;
{{FrameTableRow|Resta Merge  |9|2-7|25-30|0 |0 |0 |10|15|Level 11|notes=&amp;amp;#43;100% Resta Range}}&lt;br /&gt;
{{FrameTableRow|Anti Merge   |9|2-7|25-30|0 |0 |0 |15|10|Level 13|notes=&amp;amp;#43;100% Anti Range}}&lt;br /&gt;
|}&lt;br /&gt;
=====Technique Barriers=====&lt;br /&gt;
The technique barriers are the base item to combine with amplifiers to create the technique merges.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Red Barrier     |9|2-7|25-30|0|0|0|0|0|Level 6|notes=Creates fire merges}}&lt;br /&gt;
{{FrameTableRow|Yellow Barrier  |9|2-7|25-30|0|0|0|0|0|Level 6|notes=Creates thunder merges}}&lt;br /&gt;
{{FrameTableRow|Blue Barrier    |9|2-7|25-30|0|0|0|0|0|Level 6|notes=Creates ice merges}}&lt;br /&gt;
{{FrameTableRow|Assist Barrier  |9|2-7|25-30|0|0|0|0|0|Level 6|notes=Creates support merges}}&lt;br /&gt;
{{FrameTableRow|Recovery Barrier|9|2-7|25-30|0|0|0|0|0|Level 6|notes=Creates healing merges}}&lt;br /&gt;
|}&lt;br /&gt;
====Rings====&lt;br /&gt;
The rings are a set of coloured rings that boost certain stats if used with other players. Red Ring and the Anti-Element Rings are an exception to this.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Blue Ring            | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;50 MST for each extra player with a Blue Ring&amp;lt;br&amp;gt;Hex Note: 59}}&lt;br /&gt;
{{FrameTableRow|Green Ring           | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;10 ATA for each extra player with a Green Ring&amp;lt;br&amp;gt;Hex Note: 5F}}&lt;br /&gt;
{{FrameTableRow|Yellow Ring          | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;25 LCK for each extra player with a Yellow Ring&amp;lt;br&amp;gt;Hex Note: ??}}&lt;br /&gt;
{{FrameTableRow|Purple Ring          | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;50 DFP for each extra player with a Purple Ring&amp;lt;br&amp;gt;Hex Note: 6C}}&lt;br /&gt;
{{FrameTableRow|White Ring           | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;25 EVP for each extra player with a White Ring&amp;lt;br&amp;gt;Hex Note: 75}}&lt;br /&gt;
{{FrameTableRow|Black Ring           | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;50 ATP for each extra player with a Black Ring&amp;lt;br&amp;gt;Hex Note: 80}}&lt;br /&gt;
{{FrameTableRow|Anti-Light Ring      |10|90     |80     |0 |0 |0 |0 |60|Level 30}}&lt;br /&gt;
{{FrameTableRow|Anti-Dark Ring       |10|20     |135    |0 |0 |0 |60|0 |Level 80}}&lt;br /&gt;
{{FrameTableRow|Red Ring             |11|150-235|232-257|30|30|30|5 |5 |Level 180|notes=&amp;amp;#43;20 ATP, MST, EVP and LCK}}&lt;br /&gt;
|}&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Niko Reiesu</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Barriers&amp;diff=3132</id>
		<title>Barriers</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Barriers&amp;diff=3132"/>
		<updated>2017-09-03T21:25:32Z</updated>

		<summary type="html">&lt;p&gt;Niko Reiesu: Added text to the basic overview of the Barrier page (where the &amp;quot;insert text&amp;quot; was), and made note of all 9★ star barriers having a model appearance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shield_icon.png|Left]]&lt;br /&gt;
Barriers are a secondary form of defensive equipment, supplementing a player&#039;s Frame or Armor, adding more to EVP than they do to DFP&lt;br /&gt;
&lt;br /&gt;
Players do not have any starting Barrier, and must either find one in the field or buy one from a shop.&lt;br /&gt;
==List of Barriers==&lt;br /&gt;
===Common Barriers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Barrier         |0|  2-7|25-30|20|15|20|0|0|None}}&lt;br /&gt;
{{FrameTableRow|Soul Barrier    |3|10-15|  55-60|19|19|19|0|0|Level 13}}&lt;br /&gt;
{{FrameTableRow|Brave Barrier   |4|14-19|  65-70|20|18|20|0|0|Level 19}}&lt;br /&gt;
{{FrameTableRow|Flame Barrier   |5|19-24|  85-90|30| 0| 0|0|0|Level 27}}&lt;br /&gt;
{{FrameTableRow|Plasma Barrier  |5|21-26|  92-97| 0|30| 0|0|0|Level 31}}&lt;br /&gt;
{{FrameTableRow|Freeze Barrier  |5|23-28|100-105| 0| 0|30|0|0|Level 35}}&lt;br /&gt;
{{FrameTableRow|Psychic Barrier |6|26-31|110-115|22|22|21|0|0|Level 39}}&lt;br /&gt;
{{FrameTableRow|Protect Barrier |7|32-37|130-135|25|25|15|0|0|Level 47}}&lt;br /&gt;
{{FrameTableRow|Imperial Barrier|8|38-43|150-155|28|20|28|0|0|Level 55}}&lt;br /&gt;
{{FrameTableRow|Divinity Barrier|8|44-49|170-175|27|27|30|0|0|Level 63}}&lt;br /&gt;
|}&lt;br /&gt;
===Common Shields===&lt;br /&gt;
Common shields are a class of barrier that can only be equipped by Hunters and Rangers.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Shield          |0|  4-9|  32-37|20|15|20|0|0|Level 4 |class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Core Shield     |1| 6-11|  40-45|18|15|18|0|0|Level 7 |class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Giga Shield     |2| 8-13|  47-52|20|18|20|0|0|Level 10|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Hard Shield     |3|12-17|  57-62|20|20|20|0|0|Level 16|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Solid Shield    |4|16-21|  72-77|20|20|20|0|0|Level 23|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|General Shield  |6|29-34|120-125|28|19|19|0|0|Level 43|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Glorious Shield |7|35-40|140-145|25|25|25|0|0|Level 51|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Guardian Shield |8|41-46|160-165|10|10|10|0|0|Level 59|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Ultimate Shield |8|47-52|180-185|30|28|28|0|0|Level 67|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Spiritual Shield|8|50-55|190-195|28|28|28|0|0|Level 71|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Celestial Shield|8|52-57|200-205|30|30|30|0|0|Level 75|class=111111110000}}&lt;br /&gt;
|}&lt;br /&gt;
===Rare Barriers===&lt;br /&gt;
All barriers that have 9 or more stars also have a unique model, rather than being invisible on the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Bunny Ears           | 9|2      |25     |1 |1 |1 |1 |1 |None}}&lt;br /&gt;
{{FrameTableRow|Cat Ears             | 9|2      |25     |1 |1 |1 |1 |1 |None}}&lt;br /&gt;
{{FrameTableRow|Works Guard          | 9|11-16  |75-80  |5 |5 |5 |0 |0 |Level 14}}&lt;br /&gt;
{{FrameTableRow|Black Gear           | 9|23-28  |80-85  |0 |0 |0 |10|0 |Level 33}}&lt;br /&gt;
{{FrameTableRow|Angel Ring           | 9|40     |60     |0 |0 |0 |0 |30|Level 40}}&lt;br /&gt;
{{FrameTableRow|God&#039;s Shield &amp;quot;Suzaku&amp;quot;| 9|50     |100    |30|10|20|0 |0 |Level 51}}&lt;br /&gt;
{{FrameTableRow|God&#039;s Shield &amp;quot;Genbu&amp;quot; | 9|45     |80     |10|30|10|0 |0 |Level 51}}&lt;br /&gt;
{{FrameTableRow|God&#039;s Shield &amp;quot;Byakko&amp;quot;| 9|45     |80     |10|10|30|0 |0 |Level 51}}&lt;br /&gt;
{{FrameTableRow|God&#039;s Shield &amp;quot;Seiryu&amp;quot;| 9|50     |100    |20|20|20|0 |0 |Level 51}}&lt;br /&gt;
{{FrameTableRow|Stink Shield         | 9|50-125 |55-130 |0 |0 |0 |20|0 |Level 51}}&lt;br /&gt;
{{FrameTableRow|Weapons Copper Shield| 9|24     |25     |0 |0 |0 |0 |0 |Level 55}}&lt;br /&gt;
{{FrameTableRow|Weapons Silver Shield| 9|35     |50     |0 |0 |0 |0 |0 |Level 55}}&lt;br /&gt;
{{FrameTableRow|Weapons Gold Shield  | 9|41     |100    |0 |0 |0 |0 |0 |Level 55}}&lt;br /&gt;
|-&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Sacred Guard         |10|5-13   |15-23  |20|18|22|0 |15|Level 17}}&lt;br /&gt;
{{FrameTableRow|Invisible Guard      |10|15-23  |70-78  |18|30|25|0 |0 |Level 17}}&lt;br /&gt;
{{FrameTableRow|S-Parts ver1.16      |10|20-28  |60-68  |15|30|15|0 |0 |Level 17|class=001100110000}}&lt;br /&gt;
{{FrameTableRow|Light Relief         |10|20-27  |70-77  |0 |0 |0 |25|0 |Level 17}}&lt;br /&gt;
{{FrameTableRow|Attribute Wall       |10|75-85  |100-110|30|30|30|5 |5 |Level 41}}&lt;br /&gt;
{{FrameTableRow|Secret Gear          |10|75-85  |105-115|30|30|20|0 |0 |Level 41}}&lt;br /&gt;
{{FrameTableRow|Shield of Delsaber   |10|65-72  |115-122|0 |0 |0 |25|0 |Level 41|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Union Guard          |10|50     |0      |0 |0 |0 |5 |5 |Level 50}}&lt;br /&gt;
{{FrameTableRow|Custom Barrier ver.OO|10|65-75  |65-75  |30|30|28|0 |0 |Level 66}}&lt;br /&gt;
{{FrameTableRow|DB&#039;s Shield          |10|67-77  |67-77  |25|25|30|0 |0 |Level 66|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Flowen&#039;s Shield      |10|62-72  |70-80  |25|30|22|0 |0 |Level 66|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Proto Regene Gear    |10|40-47  |85-92  |0 |0 |0 |0 |0 |Level 66}}&lt;br /&gt;
|-&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Regenerate Gear      |10|40-47  |85-92  |0 |0 |0 |0 |0 |Level 66}}&lt;br /&gt;
{{FrameTableRow|Regene Gear Adv.     |10|45-52  |90-97  |0 |0 |0 |0 |0 |Level 66}}&lt;br /&gt;
{{FrameTableRow|Genpei               |10|158    |237    |0 |0 |0 |0 |0 |Level 80|notes=Set Effect (See Page)}}&lt;br /&gt;
{{FrameTableRow|Gratia               |10|130-150|200-215|34|34|34|24|24|Level 101|class=001100110000|notes=Set Effect (See Page)}}&lt;br /&gt;
{{FrameTableRow|Regenerate Gear B.P. |10|90-97  |180-187|15|15|15|15|15|Level 101}}&lt;br /&gt;
{{FrameTableRow|De Rol Le Shield     |10|180-255|120-195|5 |20|15|0 |20|Level 102|class=110011001111}}&lt;br /&gt;
{{FrameTableRow|Epsiguard            |10|120-195|180-255|0 |0 |0 |0 |0 |Level 102|class=001100110000|notes=Resists vary depending on Beat Time}}&lt;br /&gt;
{{FrameTableRow|Honeycomb Reflector  |10|110-120|140-150|25|25|30|0 |5 |Level 102}}&lt;br /&gt;
{{FrameTableRow|Tripolic Shield      |10|95-145 |231-246|20|25|20|0 |0 |Level 102}}&lt;br /&gt;
{{FrameTableRow|Hunter&#039;s Shell       |10|88-138 |222-237|22|27|28|0 |0 |Level 109|class=100000000000}}&lt;br /&gt;
{{FrameTableRow|Tripolic Reflector   |10|95-145 |235-250|22|22|28|7 |7 |Level 120}}&lt;br /&gt;
{{FrameTableRow|Standstill Shield    |10|163-213|175-190|20|20|27|0 |0 |Level 125|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Black Gauntlets      |10|120-170|200-215|0 |0 |0 |35|0 |Level 131|class=110000001111|notes=Megid Pierces}}&lt;br /&gt;
|-&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Three Seals          |11|33-36  |33-36  |33|33|33|33|33|Level 33 |class=000000001111|notes=&amp;amp;#43;30% Razonde Damage}}&lt;br /&gt;
{{FrameTableRow|DF Shield            |11|60-145 |170-195|10|20|16|14|14|Level 100}}&lt;br /&gt;
{{FrameTableRow|God&#039;s Shield &amp;quot;Kouryu&amp;quot;|11|95     |180    |40|40|40|0 |0 |Level 101}}&lt;br /&gt;
{{FrameTableRow|Rupika               |11|120-130|180-200|12|12|12|25|0 |Level 101|notes=&amp;amp;#43;100% Shifta Range}}&lt;br /&gt;
{{FrameTableRow|Striker Plus         |11|80-90  |200-205|0 |0 |0 |0 |0 |Level 112|class=000011110000|notes=Set Effect (See Page)}}&lt;br /&gt;
{{FrameTableRow|Secure Feet          |11|83-133 |230-245|20|20|20|0 |0 |Level 120|class=000011000000}}&lt;br /&gt;
{{FrameTableRow|Safety Heart         |11|106-156|248-263|25|25|25|0 |0 |Level 123|class=010101010101}}&lt;br /&gt;
{{FrameTableRow|Rico&#039;s Earring       |11|96-181 |237-262|15|15|15|0 |0 |Level 133|class=010101010101}}&lt;br /&gt;
{{FrameTableRow|Rico&#039;s Glasses       |11|1      |1      |0 |0 |0 |0 |0 |Level 148|class=000000000100|notes=Grants Trap Vision}}&lt;br /&gt;
|-&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Ragol Ring           |12|105    |130    |10|10|10|10|10|Level 101|notes=Revives the user upon death and is deleted}}&lt;br /&gt;
{{FrameTableRow|From the Depths      |12|160    |240    |20|40|32|28|28|Level 150|notes=Randomly inflicts confuse on the user}}&lt;br /&gt;
|}&lt;br /&gt;
====Offensive Barriers====&lt;br /&gt;
Offensive Barriers are barriers primarily used to assist with attacking rather than defense.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Hunter Wall          | 9|70-80  |135-145|20|18|20|0 |0 |Level 41|class=111100000000|notes=&amp;amp;#43;15 ATP}}&lt;br /&gt;
{{FrameTableRow|Ranger Wall          | 9|70-80  |145-155|15|18|15|0 |0 |Level 41|class=000011110000|notes=&amp;amp;#43;20 ATA}}&lt;br /&gt;
{{FrameTableRow|Force Wall           | 9|65-75  |140-150|15|20|18|0 |0 |Level 41|class=000000001111|notes=&amp;amp;#43;20 MST}}&lt;br /&gt;
{{FrameTableRow|S-Parts ver2.01      |10|25-32  |65-72  |10|30|10|0 |0 |Level 17|class=001100110000|notes=&amp;amp;#43;15 ATA}}&lt;br /&gt;
{{FrameTableRow|Combat Gear          |10|0      |0      |0 |0 |0 |0 |0 |Level 66|notes=&amp;amp;#43;35 ATP}}&lt;br /&gt;
{{FrameTableRow|Kasami Bracer        |10|96-146 |235-250|28|28|28|0 |0 |Level 112|class=111100000000|notes=&amp;amp;#43;35 ATP}}&lt;br /&gt;
{{FrameTableRow|Yata Mirror          |10|40-60  |200-225|12|12|12|0 |25|Level 120|class=111111110000|notes=&amp;amp;#43;35 ATP and +30% Foie Damage}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Technique Merges====&lt;br /&gt;
The technique merges are a set of shields that are designed to assist primarily with technique casting.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Foie Merge   |9|2-7|25-30|5 |0 |0 |0 |0 |Level 6 |notes=&amp;amp;#43;30% Foie Damage}}&lt;br /&gt;
{{FrameTableRow|Zonde Merge  |9|2-7|25-30|0 |5 |0 |0 |0 |Level 8 |notes=&amp;amp;#43;30% Zonde Damage}}&lt;br /&gt;
{{FrameTableRow|Barta Merge  |9|2-7|25-30|0 |0 |5 |0 |0 |Level 7 |notes=&amp;amp;#43;30% Barta Damage}}&lt;br /&gt;
{{FrameTableRow|Gifoie Merge |9|2-7|25-30|10|0 |0 |0 |0 |Level 12|notes=&amp;amp;#43;30% Gifoie Damage}}&lt;br /&gt;
{{FrameTableRow|Gizonde Merge|9|2-7|25-30|0 |10|0 |0 |0 |Level 15|notes=&amp;amp;#43;30% Gizonde Damage}}&lt;br /&gt;
{{FrameTableRow|Gibarta Merge|9|2-7|25-30|0 |0 |10|0 |0 |Level 14|notes=&amp;amp;#43;30% Gibarta Damage}}&lt;br /&gt;
{{FrameTableRow|Rafoie Merge |9|2-7|25-30|15|0 |0 |0 |0 |Level 18|notes=&amp;amp;#43;30% Rafoie Damage}}&lt;br /&gt;
{{FrameTableRow|Razonde Merge|9|2-7|25-30|0 |15|0 |0 |0 |Level 20|notes=&amp;amp;#43;30% Razonde Damage}}&lt;br /&gt;
{{FrameTableRow|Rabarta Merge|9|2-7|25-30|0 |0 |15|0 |0 |Level 19|notes=&amp;amp;#43;30% Rabarta Damage}}&lt;br /&gt;
{{FrameTableRow|Red Merge    |9|2-7|25-30|20|0 |0 |0 |0 |Level 24|notes=&amp;amp;#43;20% Foie, Gifoie and Rafoie Damage}}&lt;br /&gt;
{{FrameTableRow|Yellow Merge |9|2-7|25-30|0 |20|0 |0 |0 |Level 26|notes=&amp;amp;#43;20% Zonde, Gizonde and Razonde Damage}}&lt;br /&gt;
{{FrameTableRow|Blue Merge   |9|2-7|25-30|0 |0 |20|0 |0 |Level 25|notes=&amp;amp;#43;20% Barta, Gibarta and Rabarta Damage}}&lt;br /&gt;
{{FrameTableRow|Shifta Merge |9|2-7|25-30|0 |0 |0 |10|15|Level 16|notes=&amp;amp;#43;100% Shifta Range}}&lt;br /&gt;
{{FrameTableRow|Deband Merge |9|2-7|25-30|0 |0 |0 |15|10|Level 14|notes=&amp;amp;#43;100% Deband Range}}&lt;br /&gt;
{{FrameTableRow|Resta Merge  |9|2-7|25-30|0 |0 |0 |10|15|Level 11|notes=&amp;amp;#43;100% Resta Range}}&lt;br /&gt;
{{FrameTableRow|Anti Merge   |9|2-7|25-30|0 |0 |0 |15|10|Level 13|notes=&amp;amp;#43;100% Anti Range}}&lt;br /&gt;
|}&lt;br /&gt;
=====Technique Barriers=====&lt;br /&gt;
The technique barriers are the base item to combine with amplifiers to create the technique merges.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Red Barrier     |9|2-7|25-30|0|0|0|0|0|Level 6|notes=Creates fire merges}}&lt;br /&gt;
{{FrameTableRow|Yellow Barrier  |9|2-7|25-30|0|0|0|0|0|Level 6|notes=Creates thunder merges}}&lt;br /&gt;
{{FrameTableRow|Blue Barrier    |9|2-7|25-30|0|0|0|0|0|Level 6|notes=Creates ice merges}}&lt;br /&gt;
{{FrameTableRow|Assist Barrier  |9|2-7|25-30|0|0|0|0|0|Level 6|notes=Creates support merges}}&lt;br /&gt;
{{FrameTableRow|Recovery Barrier|9|2-7|25-30|0|0|0|0|0|Level 6|notes=Creates healing merges}}&lt;br /&gt;
|}&lt;br /&gt;
====Rings====&lt;br /&gt;
The rings are a set of coloured rings that boost certain stats if used with other players. Red Ring and the Anti-Element Rings are an exception to this.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableRow|Blue Ring            | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;50 MST for each extra player with a Blue Ring&amp;lt;br&amp;gt;Hex Note: 59}}&lt;br /&gt;
{{FrameTableRow|Green Ring           | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;10 ATA for each extra player with a Green Ring&amp;lt;br&amp;gt;Hex Note: 5F}}&lt;br /&gt;
{{FrameTableRow|Yellow Ring          | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;25 LCK for each extra player with a Yellow Ring&amp;lt;br&amp;gt;Hex Note: ??}}&lt;br /&gt;
{{FrameTableRow|Purple Ring          | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;50 DFP for each extra player with a Purple Ring&amp;lt;br&amp;gt;Hex Note: 6C}}&lt;br /&gt;
{{FrameTableRow|White Ring           | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;25 EVP for each extra player with a White Ring&amp;lt;br&amp;gt;Hex Note: 75}}&lt;br /&gt;
{{FrameTableRow|Black Ring           | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;50 ATP for each extra player with a Black Ring&amp;lt;br&amp;gt;Hex Note: 80}}&lt;br /&gt;
{{FrameTableRow|Anti-Light Ring      |10|90     |80     |0 |0 |0 |0 |60|Level 30}}&lt;br /&gt;
{{FrameTableRow|Anti-Dark Ring       |10|20     |135    |0 |0 |0 |60|0 |Level 80}}&lt;br /&gt;
{{FrameTableRow|Red Ring             |11|150-235|232-257|30|30|30|5 |5 |Level 180|notes=&amp;amp;#43;20 ATP, MST, EVP and LCK}}&lt;br /&gt;
|}&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Niko Reiesu</name></author>
	</entry>
</feed>