<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.pioneer2.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=No+Hit</id>
	<title>Ephinea PSO Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.pioneer2.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=No+Hit"/>
	<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/w/Special:Contributions/No_Hit"/>
	<updated>2026-05-13T01:12:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Fragments_of_a_Memory&amp;diff=41361</id>
		<title>Fragments of a Memory</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Fragments_of_a_Memory&amp;diff=41361"/>
		<updated>2026-05-12T22:39:06Z</updated>

		<summary type="html">&lt;p&gt;No Hit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Fragments of a Memory&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=Retrieval&lt;br /&gt;
|desc=Pioneer 1 may have left message capsules in the Underground Ruins on Ragol. I want you to look for them.&lt;br /&gt;
|info=The search for message capsules left in the Ruins.&lt;br /&gt;
|author=Sonic Team&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
|nxpon=17424&lt;br /&gt;
|hxpon=63588&lt;br /&gt;
|vhxpon=119754&lt;br /&gt;
|uxpon=330333&lt;br /&gt;
|nxpoff=16075&lt;br /&gt;
|hxpoff=59121&lt;br /&gt;
|vhxpoff=112310&lt;br /&gt;
|uxpoff=307780&lt;br /&gt;
|reward=Normal: 8000&amp;lt;br/&amp;gt;Hard: 8000&amp;lt;br/&amp;gt;Very Hard: 8000&amp;lt;br/&amp;gt;Ultimate: 8000}}&lt;br /&gt;
&lt;br /&gt;
==Quest Details==&lt;br /&gt;
This quest is currently &#039;&#039;&#039;NOT&#039;&#039;&#039; in the [[Ragol_Boost_Road]] rotation&lt;br /&gt;
===Ruins 1===&lt;br /&gt;
At the mid-way point of Ruins 1 is a room with three warps. Each warp will take the player to one of six locations that will be randomized every time the quest is played. With only three warps and six possible locations (the north location area is a fixed warp destination chosen by one of the 3 wraps), the other three warp locations, when unused, will be replaced by a room with 5 [[Item box|boxes]] (for two rooms), and a room with a [[Healing ring]] (for the last one). This limits the amount of boxes available in Ruins 1 to a maximum of 10 (reflected in the table below).&lt;br /&gt;
&lt;br /&gt;
===Ruins 2===&lt;br /&gt;
After activating a door switch near the end of Ruins 2, the player is required to find four more switches in the rest of the area before a timer (depending on the difficulty) has elapsed.&lt;br /&gt;
&lt;br /&gt;
* Normal: 15 Minutes&lt;br /&gt;
* Hard: 14 Minutes&lt;br /&gt;
* Very Hard: 13 Minutes&lt;br /&gt;
* Ultimate: 12 Minutes&lt;br /&gt;
&lt;br /&gt;
=== Ruins 3 ===&lt;br /&gt;
After progressing through the first room, the player is informed that they must now avoid being caught by &#039;ghosts&#039; 10 times. These &#039;ghosts&#039; are four purple orbs which periodically appear around the character, then move towards the character whenever they&#039;re moving, attacking or using a technique. If they make contact, the player is sent back to the hallway just after the first room. They disappear after a short time, giving the player time to move and fight before their next appearance. Telepipes and Ryuker cannot be used in this area. &lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{| class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Ruins|Ruins 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|74&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
| 57&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|38&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Ruins|Ruins 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|93&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Ruins|Ruins 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|74&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|93&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|237&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|86&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|81&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|77&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|16&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Ruins|Ruins 1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box]]&lt;br /&gt;
|10 (25)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Ruins|Ruins 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Ruins|Ruins 3]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box]]&lt;br /&gt;
|32&lt;br /&gt;
|-}&lt;br /&gt;
{{Episode1Quests}}&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Retrieval Quests]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Revisiting_Darkness&amp;diff=41055</id>
		<title>Revisiting Darkness</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Revisiting_Darkness&amp;diff=41055"/>
		<updated>2026-04-22T21:46:09Z</updated>

		<summary type="html">&lt;p&gt;No Hit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Revisiting Darkness&lt;br /&gt;
|episode=2&lt;br /&gt;
|category=Retrieval&lt;br /&gt;
|desc=I need you to find some Data for me. It is very important.&lt;br /&gt;
|info=Retrieve something important.&lt;br /&gt;
|client=Natasha&lt;br /&gt;
|author=RikaPSO&amp;lt;br/&amp;gt;Ilitsa&lt;br /&gt;
|reward=Normal: 5000&amp;lt;br/&amp;gt;Hard: 10000&amp;lt;br/&amp;gt;Very Hard: 15000&amp;lt;br/&amp;gt;Ultimate: 25000&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=5370&lt;br /&gt;
|hxpon=26429&lt;br /&gt;
|vhxpon=56016&lt;br /&gt;
|uxpon=163124&lt;br /&gt;
|nxpoff=5266&lt;br /&gt;
|hxpoff=25037&lt;br /&gt;
|vhxpoff=53522&lt;br /&gt;
|uxpoff=144059&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This quest is currently &#039;&#039;&#039;NOT&#039;&#039;&#039; in the [[Ragol_Boost_Road]] rotation&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[VR Temple Alpha|VR Temple Alpha]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[VR Temple Beta|VR Temple Beta]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|24&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[VR Spaceship Beta|VR Spaceship Beta]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|71&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|30&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Bosses&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Barba Ray]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=4|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|19&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|71&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|9&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|29&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|15&lt;br /&gt;
| [[Delsaber]]&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|6&lt;br /&gt;
| [[Chaos Sorcerer]]&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|26&lt;br /&gt;
| [[Barba Ray]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[VR Temple Beta|VR Temple Beta]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[VR Temple Final|VR Temple Final]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[VR Spaceship Beta|VR Spaceship Beta]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|14&lt;br /&gt;
|}&lt;br /&gt;
{{Episode2Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 2 Quests]]&lt;br /&gt;
[[Category:Retrieval Quests]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:Episode1Quests&amp;diff=39052</id>
		<title>Template:Episode1Quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:Episode1Quests&amp;diff=39052"/>
		<updated>2025-11-12T22:52:43Z</updated>

		<summary type="html">&lt;p&gt;No Hit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;navbox mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| {{PSO icon|Quest}}[[Quests#Episode 1|Episode 1 Quests]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Government&lt;br /&gt;
|[[1-1:Planet Ragol]] • [[1-2:Torrential Woods]] • [[1-3:Subterranean Den]] • [[2-1:Infernal Cavern]] • [[2-2:Deep Within]] • [[2-3:The Mutation]] • [[2-4:Waterway Shadow]] • [[3-1:The Facility]] • [[3-2:Machines Attack]] • [[3-3:Central Control]] • [[4-1:The Lost Ruins]] • [[4-2:Buried Relics]] • [[4-3:Hero &amp;amp; Daughter]] • [[4-4:The Tomb Stirs]] • [[4-5:Dark Inheritance]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Side Story&lt;br /&gt;
|[[Battle Training]] • [[Magnitude of Metal]] • [[Claiming a Stake]] • [[The Value of Money]] • [[Journalistic Pursuit]] • [[The Fake in Yellow]] • [[Native Research]] • [[Forest of Sorrow]] • [[Gran Squall]] • [[Addicting Food]] • [[The Lost Bride]] • [[Waterfall Tears]] • [[Black Paper]] • [[Secret Delivery]] • [[Soul of a Blacksmith]] • [[Letter from Lionel]] • [[The Grave&#039;s Butler]] • [[Knowing One&#039;s Heart]] • [[The Retired Hunter]] • [[Dr. Osto&#039;s Research]] • [[Unsealed Door]] • [[Soul of Steel]] • [[Doc&#039;s Secret Plan]] • [[Seek my Master]] • [[From the Depths (quest)|From the Depths]] • [[Central Dome Fire Swirl]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;white-space: nowrap; min-width:90px&amp;quot;|Extermination&lt;br /&gt;
|[[Mop-up Operation 1]] • [[Mop-up Operation 2]] • [[Mop-up Operation 3]] • [[Mop-up Operation 4]] • [[Sweep-up Operation 1]] • [[Sweep-up Operation 2]] • [[Sweep-up Operation 3]] • [[Sweep-up Operation 4]] • [[Endless Nightmare 1]] • [[Endless Nightmare 2]] • [[Endless Nightmare 3]] • [[Endless Nightmare 4]] • [[Today&#039;s Rate]] • [[Anomalous Ordeal 1]] • [[Anomalous Ordeal 2]] • [[Scarlet Realm 1]] • [[Scarlet Realm 2]] • [[Scarlet Realm 3]] • [[Scarlet Realm 4]] • [[Silent Afterimage 1]] • [[Silent Afterimage 2]] • [[Chronocide Trial 1]] • [[Chronocide Trial 2]] • [[Chronocide Trial 3]] • [[Chronocide Trial 4]] • [[Ruins Wreckage]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Maximum Attack&lt;br /&gt;
|[[MAXIMUM ATTACK 1 Ver2]] • [[Maximum Attack 4th Stage -1A-]] • [[Maximum Attack 4th Stage -1B-]] • [[Maximum Attack 4th Stage -1C-]] • [[Maximum Attack 4th Stage -1R-]] • [[Random Attack Xrd Stage (E1)|Random Attack Xrd Stage]] • [[Maximum Attack E: Episode 1]] • [[Random Attack Xrd REV 1]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Retrieval&lt;br /&gt;
|[[The Missing Maracas]] • [[Lost HEAT SWORD]] • [[Lost ICE SPINNER]] • [[Lost SOUL BLADE]] • [[Lost HELL PALLASCH]] • [[Fragments of a Memory]] • [[Rappy&#039;s Holiday]] • [[Gallon&#039;s Treachery]] • [[Rescue from Ragol]] • [[Forsaken Friends]] • [[This Must Be The Place]] • [[Road To Nowhere]] • [[Lost Son Jim]] • [[Subterranean Patrol 1]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Shop&lt;br /&gt;
|[[Christmas Event Shop]] • [[Anniversary Badge Shop]] • [[The Forge]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|VR&lt;br /&gt;
|[[Towards the Future]] • [[Tyrell&#039;s Ego]] • [[Labyrinthine Trial]] • [[Sugoroku]] • [[Simulator 2.0]] • [[Mine Offensive]] • [[Endless: Episode 1]] • [[Virtual Limits 1]] • [[Virtual Limits 2]] • (&#039;&#039;Classic only&#039;&#039;: [[Virtual Vortex 1]] • [[Virtual Vortex 2]])&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Solo Only&lt;br /&gt;
|[[Gallon&#039;s Plan]] • [[Good Luck!]] • [[AOL CUP -Sunset Base-]] • [[Knight of Coral]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Event&lt;br /&gt;
|[[August Atrocity 1]] • [[Christmas Fiasco (E1)|Christmas Fiasco]] • [[Solstice Snafu (E1)|Solstice Snafu]] • [[December Disaster 1]] • [[White Day]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Halloween&lt;br /&gt;
|[[Hollow Battlefield: Forest]] • [[Hollow Battlefield: Cave]] • [[Hollow Battlefield: Mine]] • [[Hollow Battlefield: Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;|Sandbox Only&lt;br /&gt;
|[[Maximum Attack E: Forest]] • [[Maximum Attack E: Cave]] • [[Maximum Attack E: Mine]] • [[Maximum Attack E: Ruins]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chronocide_Trial_4&amp;diff=39051</id>
		<title>Chronocide Trial 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chronocide_Trial_4&amp;diff=39051"/>
		<updated>2025-11-12T22:39:49Z</updated>

		<summary type="html">&lt;p&gt;No Hit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title = Chronocide Trial #4&lt;br /&gt;
|episode = 1&lt;br /&gt;
|category = Extermination&lt;br /&gt;
|desc = Our team detected an oddity in the ruins. Go check it out!&lt;br /&gt;
|info = Clear the trial of the ruins.&lt;br /&gt;
|client = scientist&lt;br /&gt;
|reward = 60000&lt;br /&gt;
|author = No Hit&lt;br /&gt;
|langs = English&lt;br /&gt;
}}&lt;br /&gt;
==Information==&lt;br /&gt;
This quest is only playable in Ultimate difficulty.&lt;br /&gt;
&lt;br /&gt;
The Chronocide Trial series of quests involves a mechanic where the room gets progressively darker as the players runs out of time. The time remaining is directly linked to the darkness of the room.&lt;br /&gt;
&lt;br /&gt;
Players start with 2 minutes, and will receive time bonuses for clearing specific rooms. These time bonuses vary based on how many players are currently in the game.&lt;br /&gt;
&lt;br /&gt;
When players run out of time, everything freezes, and after 5 seconds the players may choose to return to Pioneer 2 or stay so they can pick up loot. After this point, they are then given the option of using the quest board to exit to Pioneer 2.&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Quests}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Extermination Quests]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chronocide_Trial_3&amp;diff=39050</id>
		<title>Chronocide Trial 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chronocide_Trial_3&amp;diff=39050"/>
		<updated>2025-11-12T22:39:38Z</updated>

		<summary type="html">&lt;p&gt;No Hit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title = Chronocide Trial #3&lt;br /&gt;
|episode = 1&lt;br /&gt;
|category = Extermination&lt;br /&gt;
|desc = Our team detected an oddity in the mines. Go check it out!&lt;br /&gt;
|info = Clear the trial of the mines.&lt;br /&gt;
|client = scientist&lt;br /&gt;
|reward = 55000&lt;br /&gt;
|author = No Hit&lt;br /&gt;
|langs = English&lt;br /&gt;
}}&lt;br /&gt;
==Information==&lt;br /&gt;
This quest is only playable in Ultimate difficulty.&lt;br /&gt;
&lt;br /&gt;
The Chronocide Trial series of quests involves a mechanic where the room gets progressively darker as the players runs out of time. The time remaining is directly linked to the darkness of the room.&lt;br /&gt;
&lt;br /&gt;
Players start with 2 minutes, and will receive time bonuses for clearing specific rooms. These time bonuses vary based on how many players are currently in the game.&lt;br /&gt;
&lt;br /&gt;
When players run out of time, everything freezes, and after 5 seconds the players may choose to return to Pioneer 2 or stay so they can pick up loot. After this point, they are then given the option of using the quest board to exit to Pioneer 2.&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Mine|Mine 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Canadine]]&lt;br /&gt;
|69&lt;br /&gt;
|-&lt;br /&gt;
|[[Canane]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Beat]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Gold]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Quests}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Extermination Quests]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chronocide_Trial_2&amp;diff=39049</id>
		<title>Chronocide Trial 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chronocide_Trial_2&amp;diff=39049"/>
		<updated>2025-11-12T22:39:28Z</updated>

		<summary type="html">&lt;p&gt;No Hit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title = Chronocide Trial #2&lt;br /&gt;
|episode = 1&lt;br /&gt;
|category = Extermination&lt;br /&gt;
|desc = Our team detected an oddity in the caves. Go check it out!&lt;br /&gt;
|info = Clear the trial of the caves.&lt;br /&gt;
|client = scientist&lt;br /&gt;
|reward = 50000&lt;br /&gt;
|author = No Hit&lt;br /&gt;
|langs = English&lt;br /&gt;
}}&lt;br /&gt;
==Information==&lt;br /&gt;
This quest is only playable in Ultimate difficulty.&lt;br /&gt;
&lt;br /&gt;
The Chronocide Trial series of quests involves a mechanic where the room gets progressively darker as the players runs out of time. The time remaining is directly linked to the darkness of the room.&lt;br /&gt;
&lt;br /&gt;
Players start with 2 minutes, and will receive time bonuses for clearing specific rooms. These time bonuses vary based on how many players are currently in the game.&lt;br /&gt;
&lt;br /&gt;
When players run out of time, everything freezes, and after 5 seconds the players may choose to return to Pioneer 2 or stay so they can pick up loot. After this point, they are then given the option of using the quest board to exit to Pioneer 2.&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Cave|Cave 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Quests}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Extermination Quests]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chronocide_Trial_1&amp;diff=39048</id>
		<title>Chronocide Trial 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chronocide_Trial_1&amp;diff=39048"/>
		<updated>2025-11-12T22:39:19Z</updated>

		<summary type="html">&lt;p&gt;No Hit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title = Chronocide Trial #1&lt;br /&gt;
|episode = 1&lt;br /&gt;
|category = Extermination&lt;br /&gt;
|desc = Our team detected an oddity in the forest. Go check it out!&lt;br /&gt;
|info = Clear the trial of the forest.&lt;br /&gt;
|client = scientist&lt;br /&gt;
|reward = 45000&lt;br /&gt;
|author = No Hit&lt;br /&gt;
|langs = English&lt;br /&gt;
}}&lt;br /&gt;
==Information==&lt;br /&gt;
This quest is only playable in Ultimate difficulty.&lt;br /&gt;
&lt;br /&gt;
The Chronocide Trial series of quests involves a mechanic where the room gets progressively darker as the players runs out of time. The time remaining is directly linked to the darkness of the room.&lt;br /&gt;
&lt;br /&gt;
Players start with 2 minutes, and will receive time bonuses for clearing specific rooms. These time bonuses vary based on how many players are currently in the game.&lt;br /&gt;
&lt;br /&gt;
When players run out of time, everything freezes, and after 5 seconds the players may choose to return to Pioneer 2 or stay so they can pick up loot. After this point, they are then given the option of using the quest board to exit to Pioneer 2.&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Forest|Forest 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Booma]]&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobooma]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigobooma]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildelt]]&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Quests}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Extermination Quests]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Quests&amp;diff=39047</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Quests&amp;diff=39047"/>
		<updated>2025-11-12T22:24:41Z</updated>

		<summary type="html">&lt;p&gt;No Hit: /* Extermination */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Quests]] are optional missions in &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; that players may undertake from the [[Hunter&#039;s Guild]] on Pioneer 2. Quests will almost always reward the player with {{Meseta}} on clear, with many quests also granting [[List of quest rewards|item rewards]]. &lt;br /&gt;
&lt;br /&gt;
Quests are started at the [[Hunter&#039;s Guild|quest counter]], and displayed by category, along with a short description for each quest. Quests are cleared in various ways, with some not having any clear condition at all (this most commonly applies to quests in the Shop category). Once a quest has been initiated, no other players may join the party.&lt;br /&gt;
&lt;br /&gt;
When a quest is cleared and the player speaks to the quest counter NPC to receive their reward, they are automatically removed from the current game and returned to the Visual Lobby. In the case of quests which have no clear condition, a player can return to the lobby more quickly by using the &amp;lt;code&amp;gt;/lobby&amp;lt;/code&amp;gt; [[Chat commands|chat command]].&lt;br /&gt;
&lt;br /&gt;
While quests are optional, one of the main reasons to play them is that they offer varied and unique amounts or arrangements of [[Monsters|monster]] spawns, which is ideal for players looking to obtain rare items from specific monsters. As an example, the Episode 1 [[Quests#Side Story|side story]] quest {{Quest link|The Fake in Yellow}} takes place in [[Forest 1]], but features only [[Rag Rappy|Rag Rappies]] as enemies.&lt;br /&gt;
&lt;br /&gt;
While the majority of quests are available to play in both One Person and multiplayer mode, some are specific to one or the other. Most notably, quests in the &#039;&#039;&#039;Side Story&#039;&#039;&#039; and &#039;&#039;&#039;Solo Only&#039;&#039;&#039; categories may only be initiated in games set to One Person mode, while &#039;&#039;&#039;Government&#039;&#039;&#039; quests ([[Quests#Government quests|detailed below]]) may only be initiated in multiplayer games.&lt;br /&gt;
&lt;br /&gt;
As a private server, Ephinea offers both the official servers&#039; original Sonic Team quests, as well as an assortment of staff- and community-created quests.&lt;br /&gt;
&lt;br /&gt;
==Government quests==&lt;br /&gt;
Government quests are multiplayer mode-only quests that serve to tell the story of &#039;&#039;Phantasy Star Online&#039;&#039;, and differ from most other quests in the following ways:&lt;br /&gt;
&lt;br /&gt;
* They must be cleared {{Note|similar to Episode 1&#039;s Side Story quests|sequentially}} (beginning with the first Government quest in each episode);&lt;br /&gt;
* They may be joined by other players while in-progress;&lt;br /&gt;
* They must be initiated by:&lt;br /&gt;
** Speaking with Momoka at [[The Principal]] in Episodes 1 and 4;&lt;br /&gt;
** Speaking with Nol at the [[Lab]] in Episode 2;&lt;br /&gt;
&lt;br /&gt;
Additionally, some Government quests give out rewards the first time they&#039;re cleared on a given character and difficulty.&lt;br /&gt;
&lt;br /&gt;
==Quest boosts==&lt;br /&gt;
Ephinea features the [[Ragol Boost Road]] (frequently referred to as simply &amp;quot;RBR&amp;quot;), a weekly re-occurrence which highlights one [[Quests|quest]] in each of Episodes 1, 2, and 4 (choosing from a predetermined list), granting the party various rate boosts while playing them. A resource that displays items and drop rates for all RBR quests for all [[Section ID|Section IDs]] can be found on this [https://docs.google.com/spreadsheets/d/1sEiKgmFA1aC4XXfZ23lz3VBodYZEhF39XxOSKgULiWg/edit?usp=sharing spreadsheet].&lt;br /&gt;
&lt;br /&gt;
Additional quest boosts are granted during certain [[Events]]. During the annual [[Anniversary event]], exclusive quests can be accessed with increased rates. A resource that displays items and drop rates for all Anniversary Event quests for all [[Section ID|Section IDs]] can be found on this [https://docs.google.com/spreadsheets/d/1rsZ9oDSzCUlDNpHK4hYWlOCrO3TiPV-PcXVUvbqFybM/edit?usp=sharing spreadsheet].&lt;br /&gt;
&lt;br /&gt;
==Quest list==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
====Government====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|1-1:Planet Ragol|[[Forest|Forest 1]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|1-2:Torrential Woods|[[Forest|Forest 1]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|1-3:Subterranean Den|[[Forest|Forest 1]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|2-1:Infernal Cavern|[[Cave|Cave 1]]}}&lt;br /&gt;
{{QuestRow|2-2:Deep Within|[[Cave|Cave 1]], [[Cave|Cave 2]]}}&lt;br /&gt;
{{QuestRow|2-3:The Mutation|[[Cave|Cave 2]], [[Cave|Cave 3]]}}&lt;br /&gt;
{{QuestRow|2-4:Waterway Shadow|[[Cave|Cave 1]], [[Cave|Cave 2]], [[Cave|Cave 3]]}}&lt;br /&gt;
{{QuestRow|3-1:The Facility|[[Mine|Mine 1]]}}&lt;br /&gt;
{{QuestRow|3-2:Machines Attack|[[Mine|Mine 2]]}}&lt;br /&gt;
{{QuestRow|3-3:Central Control|[[Mine|Mine 1]], [[Mine|Mine 2]]}}&lt;br /&gt;
{{QuestRow|4-1:The Lost Ruins|[[Mine|Mine 2]], [[Ruins|Ruins 1]]}}&lt;br /&gt;
{{QuestRow|4-2:Buried Relics|[[Ruins|Ruins 2]]}}&lt;br /&gt;
{{QuestRow|4-3:Hero &amp;amp; Daughter|[[Ruins|Ruins 1]], [[Ruins|Ruins 2]]}}&lt;br /&gt;
{{QuestRow|4-4:The Tomb Stirs|[[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|4-5:Dark Inheritance|[[Ruins|Ruins 1]], [[Ruins|Ruins 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Side Story====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Battle Training|[[Forest|Forest 1]]}}&lt;br /&gt;
{{QuestRow|Magnitude of Metal|[[Forest|Forest 1]]}}&lt;br /&gt;
{{QuestRow|Claiming a Stake|[[Forest|Forest 1]]}}&lt;br /&gt;
{{QuestRow|The Value of Money|Pioneer 2}}&lt;br /&gt;
{{QuestRow|Journalistic Pursuit|[[Forest|Forest 1]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|The Fake in Yellow|[[Forest|Forest 1]]}}&lt;br /&gt;
{{QuestRow|Native Research|[[Forest|Forest 1]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|Forest of Sorrow|[[Forest|Forest 1]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|Gran Squall|[[Forest|Forest 1]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|Addicting Food|[[Cave|Cave 1]], [[Cave|Cave 2]], [[Cave|Cave 3]]}}&lt;br /&gt;
{{QuestRow|The Lost Bride|[[Cave|Cave 1]], [[Cave|Cave 2]]}}&lt;br /&gt;
{{QuestRow|Waterfall Tears|[[Cave|Cave 1]], [[Cave|Cave 2]]}}&lt;br /&gt;
{{QuestRow|Black Paper|[[Cave|Cave 1]], [[Cave|Cave 2]], [[Cave|Cave 3]]}}&lt;br /&gt;
{{QuestRow|Secret Delivery|[[Cave|Cave 1]], [[Cave|Cave 2]]}}&lt;br /&gt;
{{QuestRow|Soul of a Blacksmith|[[Forest|Forest 1]], [[Forest|Forest 2]], [[Cave|Cave 1]], [[Cave|Cave 2]], [[Cave|Cave 3]]}}&lt;br /&gt;
{{QuestRow|Letter from Lionel|[[Forest|Forest 1]], [[Forest|Forest 2]], [[Cave|Cave 1]], [[Cave|Cave 2]]}}&lt;br /&gt;
{{QuestRow|The Grave&#039;s Butler|[[Cave|Cave 1]], [[Cave|Cave 2]]}}&lt;br /&gt;
{{QuestRow|Knowing One&#039;s Heart|[[Mine|Mine 1]]}}&lt;br /&gt;
{{QuestRow|The Retired Hunter|[[Forest|Forest 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Dr. Osto&#039;s Research|[[Mine|Mine 2]]}}&lt;br /&gt;
{{QuestRow|Unsealed Door|[[Mine|Mine 1]], [[Mine|Mine 2]]}}&lt;br /&gt;
{{QuestRow|Soul of Steel|[[Mine|Mine 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Doc&#039;s Secret Plan|[[Ruins|Ruins 1]]}}&lt;br /&gt;
{{QuestRow|Seek my Master|[[Ruins|Ruins 1]], [[Ruins|Ruins 2]]}}&lt;br /&gt;
{{QuestRow|From the Depths (quest){{!}}From the Depths|[[Ruins|Ruins 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Central Dome Fire Swirl|[[Forest|Forest 2]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Extermination====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Mop-up Operation 1{{!}}Mop-up Operation #1|[[Forest|Forest 1]]}}&lt;br /&gt;
{{QuestRow|Mop-up Operation 2{{!}}Mop-up Operation #2|[[Cave|Cave 1]]}}&lt;br /&gt;
{{QuestRow|Mop-up Operation 3{{!}}Mop-up Operation #3|[[Mine|Mine 1]]}}&lt;br /&gt;
{{QuestRow|Mop-up Operation 4{{!}}Mop-up Operation #4|[[Ruins|Ruins 1]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 1{{!}}Sweep-up Operation #1|[[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 2{{!}}Sweep-up Operation #2|[[Cave|Cave 3]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 3{{!}}Sweep-up Operation #3|[[Mine|Mine 2]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 4{{!}}Sweep-up Operation #4|[[Ruins|Ruins 2]]}}&lt;br /&gt;
{{QuestRow|Endless Nightmare 1{{!}}Endless Nightmare #1|[[Forest|Forest 1]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|Endless Nightmare 2{{!}}Endless Nightmare #2|[[Cave|Cave 1]], [[Cave|Cave 2]]}}&lt;br /&gt;
{{QuestRow|Endless Nightmare 3{{!}}Endless Nightmare #3|[[Mine|Mine 1]], [[Mine|Mine 2]]}}&lt;br /&gt;
{{QuestRow|Endless Nightmare 4{{!}}Endless Nightmare #4|[[Ruins|Ruins 1]], [[Ruins|Ruins 2]]}}&lt;br /&gt;
{{QuestRow|Today&#039;s Rate|[[Cave|Cave 2]], [[Cave|Cave 3]], [[Mine|Mine 1]]}}&lt;br /&gt;
{{QuestRow|Anomalous Ordeal 1{{!}}Anomalous Ordeal #1|[[Forest|Forest 1]], [[Ruins|Ruins 2]]}}&lt;br /&gt;
{{QuestRow|Anomalous Ordeal 2{{!}}Anomalous Ordeal #2|[[Cave|Cave 2]], [[Mine|Mine 2]]}}&lt;br /&gt;
{{QuestRow|Scarlet Realm 1{{!}}Scarlet Realm #1|[[Forest|Forest 1]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|Scarlet Realm 2{{!}}Scarlet Realm #2|[[Cave|Cave 2]], [[Cave|Cave 3]]}}&lt;br /&gt;
{{QuestRow|Scarlet Realm 3{{!}}Scarlet Realm #3|[[Mine|Mine 1]], [[Mine|Mine 2]]}}&lt;br /&gt;
{{QuestRow|Scarlet Realm 4{{!}}Scarlet Realm #4|[[Ruins|Ruins 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Silent Afterimage 1{{!}}Silent Afterimage #1|[[Forest|Forest 1]], [[Ruins|Ruins 1]]}}&lt;br /&gt;
{{QuestRow|Silent Afterimage 2{{!}}Silent Afterimage #2|[[Cave|Cave 3]], [[Mine|Mine 1]]}}&lt;br /&gt;
{{QuestRow|Chronocide Trial 1{{!}}Chronocide Trial #1|[[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|Chronocide Trial 2{{!}}Chronocide Trial #2|[[Cave|Cave 2]]}}&lt;br /&gt;
{{QuestRow|Chronocide Trial 3{{!}}Chronocide Trial #3|[[Mine|Mine 2]]}}&lt;br /&gt;
{{QuestRow|Chronocide Trial 4{{!}}Chronocide Trial #4|[[Ruins|Ruins 2]]}}&lt;br /&gt;
{{QuestRow|Ruins Wreckage{{!}}Ruins Wreckage|[[Ruins|Ruins 1]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Maximum Attack====&lt;br /&gt;
{{QuestHead|Maximum Attack}}&lt;br /&gt;
{{QuestRow|MAXIMUM ATTACK 1 Ver2|[[Forest|Forest 2]], [[Cave|Cave 3]], [[Mine|Mine 2]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -1A-|[[Cave|Cave 2]], [[Mine|Mine 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -1B-|[[Cave|Cave 2]], [[Mine|Mine 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -1C-|[[Cave|Cave 2]], [[Mine|Mine 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -1R-|[[Cave|Cave 2]], [[Mine|Mine 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Random Attack Xrd Stage (E1){{!}}Random Attack Xrd Stage|[[Cave|Cave 1]], [[Mine|Mine 1]], [[Ruins|Ruins 3]], [[Palace]], [[Spaceship (Battle)]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Episode 1|[[Forest|Forest 2]], [[Cave|Cave 2]], [[Mine|Mine 1]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Random Attack Xrd REV 1|[[Forest|Forest 1]], [[Forest|Forest 2]], [[Cave|Cave 1]], [[Cave|Cave 3]], [[Mine|Mine 1]], [[Mine|Mine 2]], [[Ruins|Ruins 1]], [[Ruins|Ruins 3]], [[Palace]], [[Spaceship (Battle)|Spaceship]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Retrieval====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|The Missing Maracas|[[Forest|Forest 1]], [[Cave|Cave 1]]}}&lt;br /&gt;
{{QuestRow|Lost HEAT SWORD|[[Forest|Forest 1]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|Lost ICE SPINNER|[[Cave|Cave 1]], [[Cave|Cave 2]], [[Cave|Cave 3]]}}&lt;br /&gt;
{{QuestRow|Lost SOUL BLADE|[[Mine|Mine 1]], [[Mine|Mine 2]]}}&lt;br /&gt;
{{QuestRow|Lost HELL PALLASCH|[[Ruins|Ruins 1]], [[Ruins|Ruins 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Fragments of a Memory|[[Ruins|Ruins 1]], [[Ruins|Ruins 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Rappy&#039;s Holiday|[[Forest|Forest 1]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|Gallon&#039;s Treachery|[[Cave|Cave 3]], [[Ruins|Ruins 2]]}}&lt;br /&gt;
{{QuestRow|Rescue from Ragol|[[Forest|Forest 1]], [[Forest|Forest 2]], [[Cave|Cave 1]]}}&lt;br /&gt;
{{QuestRow|Forsaken Friends|[[Mine|Mine 2]], [[Ruins|Ruins 1]], [[Ruins|Ruins 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|This Must Be The Place|[[Ruins|Ruins 1]], [[Ruins|Ruins 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Road To Nowhere|[[Ruins|Ruins 1]], [[Ruins|Ruins 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Lost Son Jim|[[Forest|Forest 2]], [[Cave|Cave 2]], [[Cave|Cave 3]]}}&lt;br /&gt;
{{QuestRow|Subterranean Patrol 1{{!}}Subterranean Patrol #1|[[Cave|Cave 3]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Shop====&lt;br /&gt;
{{QuestHead|Shop}}&lt;br /&gt;
{{QuestRow|Christmas Event Shop|Pioneer 2}}&lt;br /&gt;
{{QuestRow|Anniversary Badge Shop|Pioneer 2}}&lt;br /&gt;
{{QuestRow|The Forge|Pioneer 2}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====VR====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Towards the Future|[[Forest|Forest 2]], [[Cave|Cave 3]], [[Mine|Mine 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Tyrell&#039;s Ego|[[Forest|Forest 2]], [[Cave|Cave 3]], [[Mine|Mine 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Labyrinthine Trial|[[Cave|Cave 1]]}}&lt;br /&gt;
{{QuestRow|Sugoroku|[[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|Simulator 2.0|[[Forest|Forest 2]], [[Cave|Cave 2]], [[Mine|Mine 2]], [[Ruins|Ruins 3]], [[Palace]], [[Spaceship (Battle)|Spaceship]]}}&lt;br /&gt;
{{QuestRow|Mine Offensive|[[Mine|Mine 1]], [[Mine|Mine 2]]}}&lt;br /&gt;
{{QuestRow|Endless: Episode 1|All Episode 1}}&lt;br /&gt;
{{QuestRow|Virtual Limits 1|[[Palace]]}}&lt;br /&gt;
{{QuestRow|Virtual Limits 2|[[Spaceship (Battle)|Spaceship]]}}&lt;br /&gt;
{{QuestRow|Virtual Vortex 1|[[Palace]]}}&lt;br /&gt;
{{QuestRow|Virtual Vortex 2|[[Spaceship (Battle)|Spaceship]]}}&lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;Note: Virtual Vortex 1 and 2 are only available on &#039;&#039;&#039;Classic Mode.&#039;&#039;&#039; See Virtual Limits 1 and 2 for their normal counterpart.&#039;&#039;&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Solo Only====&lt;br /&gt;
{{QuestHead|Solo Only}}&lt;br /&gt;
{{QuestRow|Gallon&#039;s Plan|[[Forest|Forest 1]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|Good Luck!|[[Forest|Forest 1]]}}&lt;br /&gt;
{{QuestRow|AOL CUP -Sunset Base-|[[Forest|Forest 1]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|Knight of Coral|[[Cave|Cave 2]], [[Mine|Mine 1]], [[Ruins|Ruins 3]], [[Palace]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Event====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Christmas Fiasco (E1){{!}}Christmas Fiasco|[[Cave|Cave 2]], [[Mine|Mine 2]], [[Ruins|Ruins 3]]}}&lt;br /&gt;
{{QuestRow|Solstice Snafu (E1){{!}}Solstice Snafu|[[Ruins|Ruins 1]], [[Cave|Cave 3]], [[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|December Disaster 1{{!}}December Disaster #1|[[Forest|Forest 2]], [[Ruins|Ruins 1]], [[Ruins|Ruins 2]]}}&lt;br /&gt;
{{QuestRow|August Atrocity 1|[[Mine|Mine 2]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Halloween====&lt;br /&gt;
: &#039;&#039;Main article: [[Halloween quests]]&#039;&#039;&lt;br /&gt;
{{QuestHead|Halloween}}&lt;br /&gt;
{{QuestRow|Hollow Battlefield: Forest|[[Forest|Forest 1]]}}&lt;br /&gt;
{{QuestRow|Hollow Battlefield: Cave|[[Cave|Cave 2]]}}&lt;br /&gt;
{{QuestRow|Hollow Battlefield: Mine|[[Mine|Mine 2]]}}&lt;br /&gt;
{{QuestRow|Hollow Battlefield: Ruins|[[Ruins|Ruins 3]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Sandbox Only====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Forest|[[Forest|Forest 2]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Cave|[[Cave|Cave 2]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Mine|[[Mine|Mine 1]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Ruins|[[Ruins|Ruins 3]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
====Government====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|5-1:Test/VR Temple 1|[[VR Temple|VR Temple Alpha]]}}&lt;br /&gt;
{{QuestRow|5-2:Test/VR Temple 2|[[VR Temple|VR Temple Alpha]], [[VR Temple|VR Temple Beta]]}}&lt;br /&gt;
{{QuestRow|5-3:Test/VR Temple 3|[[VR Temple|VR Temple Alpha]], [[VR Temple|VR Temple Beta]]}}&lt;br /&gt;
{{QuestRow|5-4:Test/VR Temple 4|[[VR Temple|VR Temple Alpha]], [[VR Temple|VR Temple Beta]]}}&lt;br /&gt;
{{QuestRow|5-5:Test/VR Temple 5|[[VR Temple|VR Temple Alpha]], [[VR Temple|VR Temple Beta]]}}&lt;br /&gt;
{{QuestRow|6-1:Test/Spaceship 1|[[VR Spaceship|VR Spaceship Alpha]]}}&lt;br /&gt;
{{QuestRow|6-2:Test/Spaceship 2|[[VR Spaceship|VR Spaceship Alpha]], [[VR Spaceship|VR Spaceship Beta]]}}&lt;br /&gt;
{{QuestRow|6-3:Test/Spaceship 3|[[VR Spaceship|VR Spaceship Alpha]], [[VR Spaceship|VR Spaceship Beta]]}}&lt;br /&gt;
{{QuestRow|6-4:Test/Spaceship 4|[[VR Spaceship|VR Spaceship Alpha]], [[VR Spaceship|VR Spaceship Beta]]}}&lt;br /&gt;
{{QuestRow|6-5:Test/Spaceship 5|[[VR Spaceship|VR Spaceship Alpha]], [[VR Spaceship|VR Spaceship Beta]]}}&lt;br /&gt;
{{QuestRow|7-1:From the Past|[[Central Control Area|Jungle Area North]], [[Central Control Area|Jungle Area East]]}}&lt;br /&gt;
{{QuestRow|7-2:Seeking Clues|[[Central Control Area|Jungle Area East]], [[Central Control Area|Mountain Area]]}}&lt;br /&gt;
{{QuestRow|7-3:Silent Beach|[[Central Control Area|Mountain Area]], [[Central Control Area|Seaside Area]]}}&lt;br /&gt;
{{QuestRow|7-4:Central Control|[[Central Control Area|Central Control Area]]}}&lt;br /&gt;
{{QuestRow|7-5:Isle of Mutants|[[Central Control Area|Jungle Area North]], [[Central Control Area|Jungle Area East]], [[Central Control Area|Mountain Area]], [[Central Control Area|Seaside Area]], [[Central Control Area|Central Control Area]]}}&lt;br /&gt;
{{QuestRow|8-1:Below the Waves|[[Seabed|Seabed Upper Levels]]}}&lt;br /&gt;
{{QuestRow|8-2:Desire&#039;s End|[[Seabed|Seabed Lower Levels]]}}&lt;br /&gt;
{{QuestRow|8-3:Purple Lamplight|[[Seabed|Seabed Upper Levels]], [[Seabed|Seabed Lower Levels]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Side Story====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Seat of the Heart|[[VR Temple|VR Temple Beta]], [[VR Spaceship|VR Spaceship Beta]], [[Central Control Area|Central Control Area]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Blue Star Memories|[[VR Temple|VR Temple Beta]], [[VR Spaceship|VR Spaceship Alpha]], [[VR Spaceship|VR Spaceship Beta]], [[Central Control Area|Central Control Area]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Extermination====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Phantasmal World 1{{!}}Phantasmal World #1|[[Central Control Area|Jungle Area North]], [[Central Control Area|Seaside Area]]}}&lt;br /&gt;
{{QuestRow|Phantasmal World 2{{!}}Phantasmal World #2|[[Central Control Area|Mountain Area]], [[Central Control Area|Central Control Area]]}}&lt;br /&gt;
{{QuestRow|Phantasmal World 3{{!}}Phantasmal World #3|[[Seabed|Seabed Upper Levels]], [[Seabed|Seabed Lower Levels]]}}&lt;br /&gt;
{{QuestRow|Phantasmal World 4{{!}}Phantasmal World #4|[[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 5{{!}}Sweep-up Operation #5|[[VR Temple|VR Temple Alpha]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 6{{!}}Sweep-up Operation #6|[[VR Spaceship|VR Spaceship Alpha]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 7{{!}}Sweep-up Operation #7|[[Central Control Area|Jungle Area North]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 8{{!}}Sweep-up Operation #8|[[Seabed|Seabed Upper Levels]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 9{{!}}Sweep-up Operation #9|[[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 1{{!}}Penumbral Surge #1|[[VR Temple|VR Temple Alpha]], [[VR Temple|VR Temple Beta]]}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 2{{!}}Penumbral Surge #2|[[VR Spaceship|VR Spaceship Alpha]], [[VR Spaceship|VR Spaceship Beta]]}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 3{{!}}Penumbral Surge #3|[[Central Control Area|Jungle Area North]], [[Central Control Area|Seaside Area]], [[Central Control Area|Mountain Area]]}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 4{{!}}Penumbral Surge #4|[[Central Control Area|Central Control Area]]}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 5{{!}}Penumbral Surge #5|[[Seabed|Seabed Upper Levels]], [[Seabed|Seabed Lower Levels]]}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 6{{!}}Penumbral Surge #6|[[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Anomalous Ordeal 3{{!}}Anomalous Ordeal #3|[[VR Temple|VR Temple Beta]], [[Central Control Area|Mountain Area]]}}&lt;br /&gt;
{{QuestRow|Anomalous Ordeal 4{{!}}Anomalous Ordeal #4|[[VR Spaceship|VR Spaceship Beta]], [[Seabed|Seabed Lower Levels]]}}&lt;br /&gt;
{{QuestRow|Anomalous Ordeal 5{{!}}Anomalous Ordeal #5|[[Central Control Area|Seaside Area (Night)]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Gal Da Val&#039;s Darkness|[[VR Spaceship|VR Spaceship Alpha]], [[Central Control Area|Central Control Area]]}}&lt;br /&gt;
{{QuestRow|CAL&#039;s Clock Challenge|[[VR Temple|VR Temple Alpha]], [[VR Spaceship|VR Spaceship Beta]], [[Central Control Area|Central Control Area]], [[Seabed|Seabed Upper Levels]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Maximum Attack====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|MAXIMUM ATTACK 2 Ver2|[[VR Temple|VR Temple Beta]], [[VR Spaceship|VR Spaceship Alpha]], [[Central Control Area|Jungle Area North]], [[Central Control Area|Jungle Area East]], [[Central Control Area|Mountain Area]], [[Central Control Area|Seaside Area]], [[Central Control Area|Central Control Area]], [[Seabed|Seabed Upper Levels]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -2A-|[[Central Control Area|Central Control Area]], [[Seabed|Seabed Lower Levels]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -2B-|[[Central Control Area|Central Control Area]], [[Seabed|Seabed Lower Levels]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -2C-|[[Central Control Area|Central Control Area]], [[Seabed|Seabed Lower Levels]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -2R-|[[Central Control Area|Central Control Area]], [[Seabed|Seabed Lower Levels]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Random Attack Xrd Stage (E2){{!}}Random Attack Xrd Stage|All Episode 2}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: VR|[[VR Temple|VR Temple Alpha]], [[VR Spaceship|VR Spaceship Alpha]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Gal Da Val|[[Central Control Area|Central Control Area]], [[Seabed|Seabed Upper Levels]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Random Attack Xrd REV 2|All Episode 2}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Retrieval====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Lost SHOCK RIFLE|[[VR Temple|VR Temple Alpha]], [[VR Temple|VR Temple Beta]]}}&lt;br /&gt;
{{QuestRow|Lost BIND ASSAULT|[[VR Spaceship|VR Spaceship Alpha]], [[VR Spaceship|VR Spaceship Beta]]}}&lt;br /&gt;
{{QuestRow|Lost FILL CANNON|[[Central Control Area|Jungle Area North]], [[Central Control Area|Jungle Area East]], [[Central Control Area|Mountain Area]], [[Central Control Area|Seaside Area]], [[Central Control Area|Central Control Area]]}}&lt;br /&gt;
{{QuestRow|Lost DEMON&#039;S RAILGUN|[[Seabed|Seabed Upper Levels]], [[Seabed|Seabed Lower Levels]]}}&lt;br /&gt;
{{QuestRow|Lost CHARGE VULCAN|[[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Dream Messenger|[[Central Control Area|Seaside Area (Night)]]}}&lt;br /&gt;
{{QuestRow|Revisiting Darkness|[[VR Temple|VR Temple Alpha]], [[VR Temple|VR Temple Beta]], [[VR Spaceship|VR Spaceship Beta]]}}&lt;br /&gt;
{{QuestRow|Dolmolm Research|[[VR Temple|VR Temple Beta]], [[Seabed|Seabed Upper Levels]], [[Seabed|Seabed Lower Levels]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Shop====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Gallon&#039;s Shop|Pioneer 2}}&lt;br /&gt;
{{QuestRow|Item Present|Pioneer 2}}&lt;br /&gt;
{{QuestRow|Singing by the Beach|[[Central Control Area|Seaside Area (Night)]]}}&lt;br /&gt;
{{QuestRow|Beach Laughter|[[Central Control Area|Seaside Area (Night)]]}}&lt;br /&gt;
{{QuestRow|To The Deepest Blue -MA4 Venue-|[[Seabed|Seabed Upper Levels]]}}&lt;br /&gt;
{{QuestRow|TA Reward Shop|Pioneer 2}}&lt;br /&gt;
{{QuestRow|The Egg Shop|Pioneer 2}}&lt;br /&gt;
{{QuestRow|Seasons Shop|Pioneer 2}}&lt;br /&gt;
{{QuestRow|My Career|Pioneer 2}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Tower====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|The East Tower|[[Central Control Area|Central Control Area]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|The West Tower|[[Seabed|Seabed Upper Levels]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Raid on Central Tower|[[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|The Military Strikes Back|[[VR Temple|VR Temple Beta]], [[Central Control Area|Jungle Area East]], [[Central Control Area|Seaside Area]], [[Central Control Area|Central Control Area]], [[Seabed|Seabed Upper Levels]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Twilight Sanctuary|[[Central Control Area|Jungle Area East]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====VR====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Reach for the Dream|[[VR Spaceship|VR Spaceship Alpha]]}}&lt;br /&gt;
{{QuestRow|Respective Tomorrow|[[VR Temple|VR Temple Alpha]], [[VR Spaceship|VR Spaceship Alpha]], [[Central Control Area|Seaside Area]], [[Seabed|Seabed Lower Levels]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Endless: Episode 2|All Episode 2}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Solo Only====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Knight of Coral Advent|[[VR Temple|VR Temple Beta]], [[VR Spaceship|VR Spaceship Beta]], [[Central Control Area|Central Control Area]], [[Seabed|Seabed Lower Levels]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|A New Hope|[[VR Temple|VR Temple Beta]], [[Central Control Area|Jungle Area East]], [[Central Control Area|Seaside Area]], [[Central Control Area|Central Control Area]], [[Seabed|Seabed Upper Levels]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Event====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Festivity on the Beach|[[Central Control Area|Seaside Area (Night)]]}}&lt;br /&gt;
{{QuestRow|Christmas Fiasco (E2){{!}}Christmas Fiasco|[[VR Spaceship|VR Spaceship Beta]], [[Central Control Area|Central Control Area]], [[Seabed|Seabed Lower Levels]]}}&lt;br /&gt;
{{QuestRow|December Disaster 2{{!}}December Disaster #2|[[Central Control Area|Jungle Area East]], [[Central Control Area|Mountain Area]], [[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|Pioneer Christmas|[[Central Control Area|Mountain Area]]}}&lt;br /&gt;
{{QuestRow|Pioneer Halloween|&#039;&#039;Info needed&#039;&#039;}}&lt;br /&gt;
{{QuestRow|Rappy Halloween|&#039;&#039;Info needed&#039;&#039;}}&lt;br /&gt;
{{QuestRow|August Atrocity 2|[[Central Control Area|Central Control Area]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Halloween====&lt;br /&gt;
: &#039;&#039;Main article: [[Halloween quests]]&#039;&#039;&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Hollow Reality: Temple|[[VR Temple|VR Temple Alpha]]}}&lt;br /&gt;
{{QuestRow|Hollow Reality: Spaceship|[[VR Spaceship|VR Spaceship Alpha]]}}&lt;br /&gt;
{{QuestRow|Hollow Phantasm: Jungle|[[Central Control Area|Jungle Area East]]}}&lt;br /&gt;
{{QuestRow|Hollow Phantasm: Seabed|[[Seabed|Seabed Upper Levels]]}}&lt;br /&gt;
{{QuestRow|Hollow Phantasm: Tower|[[Control Tower|Control Tower]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Sandbox Only====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Temple|[[VR Temple|VR Temple Alpha]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Spaceship|[[VR Spaceship|VR Spaceship Alpha]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: CCA|[[Central Control Area|Central Control Area]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Seabed|[[Seabed|Seabed Upper Levels]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Tower|[[Control Tower|Control Tower]]}}&lt;br /&gt;
{{QuestRow|The Gloom Spire|[[Control Tower|Control Tower]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
===Episode 4===&lt;br /&gt;
====Government====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|9-1:Missing Research|[[Crater|Crater (Eastern Route)]]}}&lt;br /&gt;
{{QuestRow|9-2:Data Retrieval|[[Crater|Crater (Western Route)]]}}&lt;br /&gt;
{{QuestRow|9-3:Reality &amp;amp; Truth|[[Crater|Crater (Southern Route)]]}}&lt;br /&gt;
{{QuestRow|9-4:Pursuit|[[Crater|Crater (Northern Route)]], [[Crater|Crater Interior]]}}&lt;br /&gt;
{{QuestRow|9-5:The Chosen (1/2)|[[Crater|Crater Interior]], [[Subterranean Desert|Subterranean Desert 1]]}}&lt;br /&gt;
{{QuestRow|9-6:The Chosen (2/2)|[[Subterranean Desert|Subterranean Desert 2]]}}&lt;br /&gt;
{{QuestRow|9-7:Sacred Ground|[[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
{{QuestRow|9-8:The Final Cycle|[[Subterranean Desert|Subterranean Desert 1]], [[Subterranean Desert|Subterranean Desert 2]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Side Story====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Warrior&#039;s Pride|[[Crater|Crater (Southern Route)]], [[Crater|Crater Interior]]}}&lt;br /&gt;
{{QuestRow|The Restless Lion|[[Subterranean Desert|Subterranean Desert 1]]}}&lt;br /&gt;
{{QuestRow|Pioneer Spirit|[[Crater|Crater Interior]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
{{QuestRow|荒野の果てに|[[Crater|Crater (Eastern Route)]], [[Crater|Crater (Western Route)]]}}&lt;br /&gt;
{{QuestRow|Black Paper&#039;s Dangerous Deal|[[Crater|Crater (Southern Route)]]}}&lt;br /&gt;
{{QuestRow|Black Paper&#039;s Dangerous Deal 2|[[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Extermination====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Point of Disaster|[[Crater|Crater (Eastern Route)]], [[Crater|Crater Interior]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
{{QuestRow|The Robots&#039; Reckoning|[[Crater|Crater (Southern Route)]], [[Crater|Crater Interior]], [[Subterranean Desert|Subterranean Desert 1]], [[Subterranean Desert|Subterranean Desert 2]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
{{QuestRow|War of Limits 1{{!}}War of Limits #1|[[Crater|Crater (Eastern Route)]]}}&lt;br /&gt;
{{QuestRow|War of Limits 2{{!}}War of Limits #2|[[Crater|Crater Interior]]}}&lt;br /&gt;
{{QuestRow|War of Limits 3{{!}}War of Limits #3|[[Subterranean Desert|Subterranean Desert 1]]}}&lt;br /&gt;
{{QuestRow|War of Limits 4{{!}}War of Limits #4|[[Subterranean Desert|Subterranean Desert 2]]}}&lt;br /&gt;
{{QuestRow|War of Limits 5{{!}}War of Limits #5|[[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
{{QuestRow|New Mop-Up Operation 1{{!}}New Mop-Up Operation #1|[[Crater|Crater (Eastern Route)]]}}&lt;br /&gt;
{{QuestRow|New Mop-Up Operation 2{{!}}New Mop-Up Operation #2|[[Crater|Crater Interior]]}}&lt;br /&gt;
{{QuestRow|New Mop-Up Operation 3{{!}}New Mop-Up Operation #3|[[Subterranean Desert|Subterranean Desert 1]]}}&lt;br /&gt;
{{QuestRow|New Mop-Up Operation 4{{!}}New Mop-Up Operation #4|[[Subterranean Desert|Subterranean Desert 2]]}}&lt;br /&gt;
{{QuestRow|New Mop-Up Operation 5{{!}}New Mop-Up Operation #5|[[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 10{{!}}Sweep-up Operation #10|[[Crater|Crater (Eastern Route)]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 11{{!}}Sweep-up Operation #11|[[Crater|Crater Interior]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 12{{!}}Sweep-up Operation #12|[[Subterranean Desert|Subterranean Desert 1]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 13{{!}}Sweep-up Operation #13|[[Subterranean Desert|Subterranean Desert 2]]}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 14{{!}}Sweep-up Operation #14|[[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Maximum Attack====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|MAXIMUM ATTACK 3 Ver2|[[Crater|Crater (Western Route)]], [[Crater|Crater Interior]], [[Subterranean Desert|Subterranean Desert 1]], [[Subterranean Desert|Subterranean Desert 2]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -4A-|[[Crater|Crater Interior]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -4B-|[[Crater|Crater Interior]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -4C-|[[Crater|Crater Interior]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -4R-|[[Crater|Crater Interior]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Episode 4|[[Crater|Crater (Western Route)]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
{{QuestRow|Random Attack Xrd REV 4|All Episode 4}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Shop====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Claire&#039;s Deal 5|[[Crater|Crater Interior]]}}&lt;br /&gt;
{{QuestRow|The Beak&#039;s Cafe Ver.2|[[Crater|Crater (Eastern Route)]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====Retrieval====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Lost BERSERK BATON|[[Crater|Crater (Eastern Route)]], [[Crater|Crater Interior]]}}&lt;br /&gt;
{{QuestRow|Lost SPIRIT STRIKER|[[Subterranean Desert|Subterranean Desert 1]], [[Subterranean Desert|Subterranean Desert 2]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
====VR====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Beyond the Horizon|[[Crater|Crater (Eastern Route)]], [[Crater|Crater Interior]], [[Subterranean Desert|Subterranean Desert 1]], [[Subterranean Desert|Subterranean Desert 2]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
{{QuestRow|LOGiN presents 勇場のマッチレース|[[Crater|Crater (Eastern Route)]], [[Crater|Crater (Western Route)]], [[Subterranean Desert|Subterranean Desert 1]], [[Subterranean Desert|Subterranean Desert 2]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Event====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Christmas Fiasco (E4){{!}}Christmas Fiasco|[[Crater|Crater (Eastern Route)]], [[Subterranean Desert|Subterranean Desert 2]], [[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Halloween====&lt;br /&gt;
: &#039;&#039;Main article: [[Halloween quests]]&#039;&#039;&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Hollow Wasteland: Wilderness|[[Crater|Crater (Western Route)]]}}&lt;br /&gt;
{{QuestRow|Hollow Wasteland: Desert|[[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Sandbox Only====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Crater|[[Crater|Crater (Western Route)]]}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Desert|[[Subterranean Desert|Subterranean Desert 3]]}}&lt;br /&gt;
|}&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Quests}}&lt;br /&gt;
{{Episode2Quests}}&lt;br /&gt;
{{Episode4Quests}}&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chronocide_Trial_4&amp;diff=39046</id>
		<title>Chronocide Trial 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chronocide_Trial_4&amp;diff=39046"/>
		<updated>2025-11-12T22:21:42Z</updated>

		<summary type="html">&lt;p&gt;No Hit: Created page with &amp;quot;{{Quest |title = Chronocide Trial #4 |episode = 1 |category = Extermination |desc = Our team detected an oddity in the ruins. Go check it out! |info = Clear the trial of the ruins. |client = scientist |reward = 60000 |author = No Hit |langs = English }} ==Enemy Counts== {|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot; !colspan=2|Ruins 2 |- !Enemy !Count |- |Dimenian |43 |- |La Dimenian |27 |- |So Dimenian |20 |- |Cla...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title = Chronocide Trial #4&lt;br /&gt;
|episode = 1&lt;br /&gt;
|category = Extermination&lt;br /&gt;
|desc = Our team detected an oddity in the ruins. Go check it out!&lt;br /&gt;
|info = Clear the trial of the ruins.&lt;br /&gt;
|client = scientist&lt;br /&gt;
|reward = 60000&lt;br /&gt;
|author = No Hit&lt;br /&gt;
|langs = English&lt;br /&gt;
}}&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Quests}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Extermination Quests]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chronocide_Trial_3&amp;diff=39045</id>
		<title>Chronocide Trial 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chronocide_Trial_3&amp;diff=39045"/>
		<updated>2025-11-12T22:15:54Z</updated>

		<summary type="html">&lt;p&gt;No Hit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title = Chronocide Trial #3&lt;br /&gt;
|episode = 1&lt;br /&gt;
|category = Extermination&lt;br /&gt;
|desc = Our team detected an oddity in the mines. Go check it out!&lt;br /&gt;
|info = Clear the trial of the mines.&lt;br /&gt;
|client = scientist&lt;br /&gt;
|reward = 55000&lt;br /&gt;
|author = No Hit&lt;br /&gt;
|langs = English&lt;br /&gt;
}}&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Mine|Mine 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Canadine]]&lt;br /&gt;
|69&lt;br /&gt;
|-&lt;br /&gt;
|[[Canane]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Beat]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Gold]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Quests}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Extermination Quests]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chronocide_Trial_3&amp;diff=39044</id>
		<title>Chronocide Trial 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chronocide_Trial_3&amp;diff=39044"/>
		<updated>2025-11-12T22:14:56Z</updated>

		<summary type="html">&lt;p&gt;No Hit: Created page with &amp;quot;{{Quest |title = Chronocide Trial #3 |episode = 1 |category = Extermination |desc = Our team detected an oddity in the mines. Go check it out! |info = Clear the trial of the mines. |client = scientist |reward = 55000 |author = No Hit |langs = English }} ==Enemy Counts== {|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot; !colspan=2|Mine 2 |- !Enemy !Count |- |Gillchic |65 |- |Dubchic |25 |- |Dubwitch |10 |- |Canadine |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title = Chronocide Trial #3&lt;br /&gt;
|episode = 1&lt;br /&gt;
|category = Extermination&lt;br /&gt;
|desc = Our team detected an oddity in the mines. Go check it out!&lt;br /&gt;
|info = Clear the trial of the mines.&lt;br /&gt;
|client = scientist&lt;br /&gt;
|reward = 55000&lt;br /&gt;
|author = No Hit&lt;br /&gt;
|langs = English&lt;br /&gt;
}}&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Mine|Mine 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Canadine]]&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|[[Canane]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Beat]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Gold]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Quests}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Extermination Quests]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chronocide_Trial_2&amp;diff=39043</id>
		<title>Chronocide Trial 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chronocide_Trial_2&amp;diff=39043"/>
		<updated>2025-11-12T22:11:21Z</updated>

		<summary type="html">&lt;p&gt;No Hit: Created page with &amp;quot;{{Quest |title = Chronocide Trial #2 |episode = 1 |category = Extermination |desc = Our team detected an oddity in the caves. Go check it out! |info = Clear the trial of the caves. |client = scientist |reward = 50000 |author = No Hit |langs = English }} ==Enemy Counts== {|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot; !colspan=2|Cave 2 |- !Enemy !Count |- |Evil Shark |50 |- |Pal Shark |29 |- |Guil Shark |24 |- |Poison...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title = Chronocide Trial #2&lt;br /&gt;
|episode = 1&lt;br /&gt;
|category = Extermination&lt;br /&gt;
|desc = Our team detected an oddity in the caves. Go check it out!&lt;br /&gt;
|info = Clear the trial of the caves.&lt;br /&gt;
|client = scientist&lt;br /&gt;
|reward = 50000&lt;br /&gt;
|author = No Hit&lt;br /&gt;
|langs = English&lt;br /&gt;
}}&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Cave|Cave 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Quests}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Extermination Quests]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chronocide_Trial_1&amp;diff=39042</id>
		<title>Chronocide Trial 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chronocide_Trial_1&amp;diff=39042"/>
		<updated>2025-11-12T22:05:02Z</updated>

		<summary type="html">&lt;p&gt;No Hit: Created page with &amp;quot;{{Quest |title = Chronocide Trial #1 |episode = 1 |category = Extermination |desc = Our team detected an oddity in the forest. Go check it out! |info = Clear the trial of the forest. |client = scientist |reward = 45000 |author = No Hit |langs = English }} ==Enemy Counts== {|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot; !colspan=2|Forest 2 |- !Enemy !Count |- |Booma |31 |- |Gobooma |35 |- |Gigobooma |17 |- |Savage W...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title = Chronocide Trial #1&lt;br /&gt;
|episode = 1&lt;br /&gt;
|category = Extermination&lt;br /&gt;
|desc = Our team detected an oddity in the forest. Go check it out!&lt;br /&gt;
|info = Clear the trial of the forest.&lt;br /&gt;
|client = scientist&lt;br /&gt;
|reward = 45000&lt;br /&gt;
|author = No Hit&lt;br /&gt;
|langs = English&lt;br /&gt;
}}&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Forest|Forest 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Booma]]&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobooma]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigobooma]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildelt]]&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Quests}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Extermination Quests]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Jizai/Guide&amp;diff=37541</id>
		<title>Jizai/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Jizai/Guide&amp;diff=37541"/>
		<updated>2025-07-29T19:38:33Z</updated>

		<summary type="html">&lt;p&gt;No Hit: /* Sinows (E2) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[Jizai]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This guide details required [[Attributes|attribute]] (both enemy and Hit) percentages for effective use of an {{Note|Normal attack, hard attack, hard attack|NHH}} combo from {{Sword|rare|Jizai}} on certain enemies--specifically, guaranteeing both that {{H2}} in the combo &#039;&#039;lands&#039;&#039;, and that the full combo results in a kill every time.&lt;br /&gt;
&lt;br /&gt;
These values are based on usage by a [[HUcast]] at level 200 with {{Shield|rare|Red Ring}} and one {{Unit|rare|Proof of Sword-Saint}} equipped, and do not apply in other circumstances. Only one Proof of Sword-Saint is used as the majority of these enemies are in Episode 2, and a free slot is allowed for the usage of {{Unit|rare|V502}} with the [[Weapons#Instant kill|hell]] special.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 20%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Shifta 30=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Monster || Hit % || Attribute %&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-position: center&amp;quot;| || style=&amp;quot;background-position: center&amp;quot;| || style=&amp;quot;background-position: center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;| [[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|55*&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|20=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Monster || Hit % || Attribute %&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-position: center&amp;quot;| || style=&amp;quot;background-position: center&amp;quot;| || style=&amp;quot;background-position: center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;| [[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|80*&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|{{Note|See Ill Gill section below|110}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|15=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Monster || Hit % || Attribute %&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-position: center&amp;quot;| || style=&amp;quot;background-position: center&amp;quot;| || style=&amp;quot;background-position: center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;| [[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|90*&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|{{Note|See Ill Gill section below|120}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
: &amp;lt;sub&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The attribute percentage breakpoints for [[Ul Gibbon|Ul Gibbons]] in the above table reflect the combo {{Note|Normal attack, hard attack|NH}}, as they can be killed without a third hit.&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Breakpoint analysis==&lt;br /&gt;
===Ill Gill===&lt;br /&gt;
It is advised only to [[Gallon&#039;s Shop#Adding attributes to weapons|sphere]] Jizai of 35 [[Weapon attributes|Hit]] or greater due to its usability on [[Ill Gill|Ill Gills]]. Being able to cleanly defeat an unfrozen Ill Gill is a significant option to have, as making quick work of an isolated Ill Gill allows for the conservation of [[Traps#Freeze trap|freeze traps]] and thus better trap management overall.&lt;br /&gt;
&lt;br /&gt;
Although Ill Gills require more damage to kill than Jizai can deal with {{Shifta}} levels 15 and 20, this damage can be accumulated by laying a [[Traps#Damage trap|damage trap]] before the combo, which deals 305 damage to Ill Gills on Ultimate difficulty.&lt;br /&gt;
&lt;br /&gt;
Even if an Ill Gill &#039;&#039;is&#039;&#039; {{frozen}}, Jizai is still a consistent choice, as Ill Gills may sometimes enter animation states in which they will be immune to the special attack of {{Sword|rare|Dark Flow}} (and remain as such for the duration of the freeze). Reacting to this and swapping to Jizai solves this problem, as it has no such targeting issue and will combo-kill an Ill Gill before the freeze status ends. While the same result can be achieved with {{Sword|rare|Vjaya}} or {{Sword|rare|Excalibur}}, Jizai requires neither [[Meseta]] nor [[Weapons#Sacrificial damage increase|Berserk]] to accomplish this, cementing itself as an excellent low-cost option in this scenario.&lt;br /&gt;
&lt;br /&gt;
===Sinows (E2)===&lt;br /&gt;
In episode 2, Sinow [[Sinow Berill|Berills]], [[Sinow Spigell|Spigells]], [[Sinow Zoa|Zoas]], and [[Sinow Zele|Zeles]] have a spawning animation wherein they fall from the ceiling (a second animation has them slowly rise from the ground). Jizai is effective when these enemies spawn with the falling animation, allowing a newly-spawned Sinow to be burst down before it can act. &lt;br /&gt;
&lt;br /&gt;
While Dark Flow provides a faster solution for Sinow Spigells and Sinow Zeles, it is unreliable against the more evasive Sinow Berills and Sinow Zoas, missing guaranteed kills on the latter even with 100 Hit unless frozen.&lt;br /&gt;
&lt;br /&gt;
This means that similar to Ill Gills, usage of Jizai for Sinows allows a player to conserve their freeze traps, albeit at the cost of a slower kill.&lt;br /&gt;
&lt;br /&gt;
===Ul &amp;amp; Zol Gibbon===&lt;br /&gt;
[[Ul Gibbon|Ul]] and [[Zol Gibbon|Zol Gibbons]] are highly evasive enemies that almost always require a freeze trap to handle. Jizai provides a great solution when the player finds a Gibbon by itself in the rare cases where they do spawn alone.&lt;br /&gt;
===Attribute priority===&lt;br /&gt;
Given the above analysis, Dark is an excellent first choice for an attribute % to sphere on Jizai. Ill Gills are the primary reasoning behind utilizing not just Jizai, but Twin Swords as a whole. &lt;br /&gt;
&lt;br /&gt;
A good second choice would be either Machine or Native. Deciding between these ultimately comes down to preference; however, Machine has more use case evidence as alternative options for Sinows are somewhat higher risks. For instance, attempting to use Dark Flow on a spawning Sinow Berill can prove fatal when it partially misses. The Sinow may flinch and immediately punch the player, or warp and cast {{Rafoie}}. When attempting to do the same on a Gibbon, partially missing is not a critical issue. The Gibbon will likely get hit by at least one wave and won&#039;t attack immediately, allowing for a follow-up with another option. It also only takes three waves of a fully sphered Dark Flow to connect and kill an Ul Gibbon. &lt;br /&gt;
&lt;br /&gt;
Last in place would be A.Beast, having no notable evasive enemies that require this amount of single-target damage output.&lt;br /&gt;
&lt;br /&gt;
{{Twin Swords}}&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Star_Song&amp;diff=36318</id>
		<title>Star Song</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Star_Song&amp;diff=36318"/>
		<updated>2025-05-15T22:18:37Z</updated>

		<summary type="html">&lt;p&gt;No Hit: so i can feel complete inside. special LUT range 6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|icon=sword&lt;br /&gt;
|image=NoData.png&lt;br /&gt;
|color=rare&lt;br /&gt;
|jp=星哭挽歌&lt;br /&gt;
|translation=Star&#039;s Weeping Elegy&lt;br /&gt;
|stars=10&lt;br /&gt;
|type=Fist&lt;br /&gt;
|requirement=570 ATP&lt;br /&gt;
|grind=50&lt;br /&gt;
|special=None&lt;br /&gt;
|targets=1&lt;br /&gt;
|ATP=500-520&lt;br /&gt;
|ATA=50&lt;br /&gt;
|class=110011001111&lt;br /&gt;
|hdist = 100&lt;br /&gt;
|vdist = 10&lt;br /&gt;
|hangle = 15&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex=000F04&lt;br /&gt;
|desc=A weapon that fires life itself as a photon bullet. Its dangerous elements caused this weapon to sealed away.&lt;br /&gt;
}}&lt;br /&gt;
{{Sword|rare|Star Song}} is a rare [[Fists|fist]] weapon. This weapon cannot make a combo attack.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Star Song was never released on the official &#039;&#039;Blue Burst&#039;&#039; servers. It is currently unobtainable on Ephinea.&lt;br /&gt;
&lt;br /&gt;
{{Fists}}&lt;br /&gt;
[[Category:Fists]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Power_Maser&amp;diff=36316</id>
		<title>Power Maser</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Power_Maser&amp;diff=36316"/>
		<updated>2025-05-15T21:50:31Z</updated>

		<summary type="html">&lt;p&gt;No Hit: uses range 3 in the special LUT for all of its attacks. Unsure where previous values came from.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Power Maser&lt;br /&gt;
|jp = パワーメーザー&lt;br /&gt;
|romaji = Power Maser&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Power Maser.png&lt;br /&gt;
|imagealt = Power Maser&lt;br /&gt;
|stars = 11&lt;br /&gt;
|type = Shot&lt;br /&gt;
|requirement = 160 ATA&lt;br /&gt;
|grind = 20&lt;br /&gt;
|special = None&lt;br /&gt;
|targets = 10&lt;br /&gt;
|ATP = 270&lt;br /&gt;
|ATA = 37&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 150&lt;br /&gt;
|hangle = 90&lt;br /&gt;
|vdist = 40&lt;br /&gt;
|vangle = 35&lt;br /&gt;
|hex = 006D01&lt;br /&gt;
|desc = A mysterious weapon.&amp;lt;br&amp;gt;Its abilities are unknown.&lt;br /&gt;
}}&lt;br /&gt;
{{Gun|rare|Power Maser}} is a unique rare [[Shots|shot]]. It is the result of combining the rare [[Tools#Combination items|combination item]] {{Tool|rare|Photon Booster}} with the rare shot {{Gun|rare|Maser Beam}}. This weapon cannot make a combo attack.&lt;br /&gt;
&lt;br /&gt;
Like Maser Beam, Power Maser fires {{Gizonde}} instead of regular projectiles, but Power Maser&#039;s Gizonde will hit up to ten targets instead of only one. This Gizonde can be boosted by any equipment that boosts Gizonde damage, such as {{Shield|rare|Yellow Merge}} and {{Shield|rare|Gizonde Merge}}.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Power Maser can be created from using a Photon Booster with a fully-ground Maser Beam equipped. The Maser Beam equipped at the time of use will have its attributes transferred to the resulting Power Maser.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a [[Ranger]] with at least 160 ATA.&lt;br /&gt;
&lt;br /&gt;
===Wandering Tekker===&lt;br /&gt;
: &#039;&#039;Main article: [[Coren]]&#039;&#039;&lt;br /&gt;
{{CorenTableHead}}&lt;br /&gt;
{{CorenTableRow|day=Friday|meseta=100,000|1/300}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Because this weapon does not deal effective damage, it is most commonly used as a tool to open large groups of [[Item box|item boxes]].&lt;br /&gt;
* This weapon is &#039;&#039;very loud&#039;&#039; when fired, possibly as a result of firing ten individual-but-overlapping instances of Gizonde.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shots}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shots]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Iron_Faust&amp;diff=36315</id>
		<title>Iron Faust</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Iron_Faust&amp;diff=36315"/>
		<updated>2025-05-15T21:44:16Z</updated>

		<summary type="html">&lt;p&gt;No Hit: uses range 3 in the special LUT for all of its attacks. Unsure where previous values came from. In testing, has slightly longer range to receive a target than heaven striker special due, but doesn&amp;#039;t collide with target until it&amp;#039;s about the same distance as what HS could hit. internally same h_dist value.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Iron Faust&lt;br /&gt;
|jp = アイアンファースト&lt;br /&gt;
|romaji = Iron Faust&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Iron Faust.png&lt;br /&gt;
|imagealt = Iron Faust&lt;br /&gt;
|stars = 11&lt;br /&gt;
|type = Shot&lt;br /&gt;
|requirement = 181 ATA&lt;br /&gt;
|grind = 18&lt;br /&gt;
|special = Chaos&lt;br /&gt;
|targets = 10&lt;br /&gt;
|ATP = 500-580&lt;br /&gt;
|ATA = 42&lt;br /&gt;
|class = 000000110000&lt;br /&gt;
|hdist = 150&lt;br /&gt;
|hangle = 90&lt;br /&gt;
|vdist = 40&lt;br /&gt;
|vangle = 35&lt;br /&gt;
|hex = 004E01&lt;br /&gt;
|desc = A mysterious weapon.&amp;lt;br&amp;gt;Its abilities are unknown.&lt;br /&gt;
}}&lt;br /&gt;
{{Gun|rare|Iron Faust}} is a rare [[Shots|shot]] that is only equippable by the android [[Rangers]]. It is the result of combining the rare [[Tools#Combination items|combination item]] {{Tool|rare|Photon Booster}} with the rare shot {{Gun|rare|Panzer Faust}}.&lt;br /&gt;
&lt;br /&gt;
Although Iron Faust is considered a shot for its animations, it functions more similarly to a [[Launchers|bazooka]] rather than a shot, as it cannot make a combo attack, fires only one projectile, and its projectiles explode upon contact, causing area-of-effect damage around the detonation point.&lt;br /&gt;
==The Forge==&lt;br /&gt;
One Iron Faust is one of seven trade components for the {{Shield|rare|Red Ring}} [[Tools#Ring_platings|plating]] {{Tool|rare|Standstill Plating}} in the quest {{Quest link|The Forge}}.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Iron Faust can be created from using a Photon Booster with a fully-ground Panzer Faust equipped. The Panzer Faust equipped at the time of use will have its attributes transferred to the resulting Iron Faust.&lt;br /&gt;
&lt;br /&gt;
This combination must be performed on an android [[Ranger]] with at least 181 [[ATA]].&lt;br /&gt;
&lt;br /&gt;
{{Shots}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shots]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Windmill&amp;diff=36314</id>
		<title>Windmill</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Windmill&amp;diff=36314"/>
		<updated>2025-05-15T21:29:58Z</updated>

		<summary type="html">&lt;p&gt;No Hit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Windmill&lt;br /&gt;
|jp = ウインドミル&lt;br /&gt;
|romaji = Windmill&lt;br /&gt;
|icon = Cane&lt;br /&gt;
|image = Windmill.png&lt;br /&gt;
|imagealt = Windmill&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Cane&lt;br /&gt;
|requirement = 690 MST&lt;br /&gt;
|grind = 9&lt;br /&gt;
|special = See Page&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 300-310&lt;br /&gt;
|MST = 35&lt;br /&gt;
|ATA = 44&lt;br /&gt;
|EVP = 50&lt;br /&gt;
|class = 110001001111&lt;br /&gt;
|hdist = 14&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|special_hdist = 150&lt;br /&gt;
|special_hangle = 90&lt;br /&gt;
|special_vdist = 40&lt;br /&gt;
|special_vangle = 35&lt;br /&gt;
|hex = 005000&lt;br /&gt;
|desc=The windmill-shape gives this cane its power.&amp;lt;br&amp;gt;In order to execute its special attack, hold the wind energy, and...&lt;br /&gt;
}}&lt;br /&gt;
{{Cane|rare|Windmill}} is a rare [[Canes|cane]] with a unique special attack. After performing any 3-hit combo with the weapon, the windmill will start spinning very quickly. While the windmill is spinning, using the special attack will cause the head to fire at enemies like a projectile with hard accuracy, hard power and a shot range and radius.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Viridia|diff=Ultimate|El Rappy (E2)|1/315}}&lt;br /&gt;
{{DropRow|id=Bluefull|diff=Ultimate|Hildetorr (E2)|1/2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Black Paper&#039;s Dangerous Deal===&lt;br /&gt;
: &#039;&#039;Main article: {{Quest link|Black Paper&#039;s Dangerous Deal}}&#039;&#039;&lt;br /&gt;
Note that all rates are the chance of getting an item per Photon Crystal, not per roll.&lt;br /&gt;
{{BPDTableHead}}&lt;br /&gt;
{{BPDTableRow|quest=Rappy Route|questspan=2|diff=Very Hard|1/7.34}}&lt;br /&gt;
{{BPDTableRow|diff=Ultimate|1/6.14}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest Reward===&lt;br /&gt;
Windmill may be purchased from the {{Quest link|Anniversary Badge Shop}} for 1 {{Tool|rare|Anniv. Gold Badge}}.&lt;br /&gt;
&lt;br /&gt;
===Wandering Tekker===&lt;br /&gt;
: &#039;&#039;Main article: [[Coren]]&#039;&#039;&lt;br /&gt;
{{CorenTableHead}}&lt;br /&gt;
{{CorenTableRow|day=Saturday|dayspan=2|meseta=10,000|1/991.67}}&lt;br /&gt;
{{CorenTableRow|meseta=100,000|1/661.11}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Canes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Canes]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Phonon_Maser&amp;diff=36313</id>
		<title>Phonon Maser</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Phonon_Maser&amp;diff=36313"/>
		<updated>2025-05-15T21:27:13Z</updated>

		<summary type="html">&lt;p&gt;No Hit: uses range 8 in the special LUT for all its attacks, which would give it a v_angle of 36 instead of 26. worth verifying in-game at some point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Phonon Maser&lt;br /&gt;
|jp = フォノンメーザー&lt;br /&gt;
|romaji = Phonon Maser&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Phonon Maser.png&lt;br /&gt;
|imagealt = Phonon Maser&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Launcher&lt;br /&gt;
|requirement = 155 ATA&lt;br /&gt;
|grind = 36&lt;br /&gt;
|special = Havoc&lt;br /&gt;
|targets = 4&lt;br /&gt;
|ATP = 350-360&lt;br /&gt;
|ATA = 45&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 170&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vdist = 15&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 008B03&lt;br /&gt;
|desc = A powerful weapon using ultrasound to attack.&amp;lt;br&amp;gt;Powerful enough to penetrate several enemies in a row.&lt;br /&gt;
}}&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Purplenum|idspan=3|diff=Ultimate|diffspan=3|Dal Ra Lie|1/36.6}}&lt;br /&gt;
{{DropRow|Gol Dragon|1/36.6}}&lt;br /&gt;
{{DropRow|Girtablulu|1/160}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Launchers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Launchers]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Mille_Marteaux&amp;diff=36312</id>
		<title>Mille Marteaux</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Mille_Marteaux&amp;diff=36312"/>
		<updated>2025-05-15T21:18:14Z</updated>

		<summary type="html">&lt;p&gt;No Hit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Mille Marteaux&lt;br /&gt;
|jp = ミルマルト&lt;br /&gt;
|romaji = Mille Marteaux&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Mille Marteaux.png&lt;br /&gt;
|imagealt = Mille Marteaux&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Mechgun&lt;br /&gt;
|requirement = 190 ATA&lt;br /&gt;
|grind = 12&lt;br /&gt;
|special = See Page&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 200-220&lt;br /&gt;
|ATA = 45&lt;br /&gt;
|MST = 10&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 100&lt;br /&gt;
|hangle = 12&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|special_hdist = 150&lt;br /&gt;
|special_hangle = 55&lt;br /&gt;
|special_vdist = 20&lt;br /&gt;
|special_vangle = 55&lt;br /&gt;
|hex = 00B000&lt;br /&gt;
|desc = Powerful machine gun that&#039;s fit only for veteran Rangers.&lt;br /&gt;
}}&lt;br /&gt;
{{Gun|rare|Mille Marteaux}} is a rare [[Mechguns|mechgun]], and one of the rarest items in the game, as it requires the rare [[Handguns|handgun]] {{Gun|rare|Heaven Punisher}} to create.&lt;br /&gt;
&lt;br /&gt;
Mille Marteaux&#039;s special attack varies depending on the [[Beat time|beat time]]. When the &#039;&#039;hundreds digit&#039;&#039; of the beat time is &#039;&#039;odd&#039;&#039;, its special is an &amp;quot;auto-aim&amp;quot; attack with {{Note|0.5x|special}} accuracy and {{Note|1.89x|heavy}} damage. When the hundreds digit is &#039;&#039;even&#039;&#039;, its special turns into [[Divine Punishment]]. &lt;br /&gt;
&lt;br /&gt;
Although Mille Marteaux is a mechgun, only one &amp;quot;beam&amp;quot; of Divine Punishment is fired per combo attack, making this the least effective weapon for using the special due to its lengthy animations.&lt;br /&gt;
&lt;br /&gt;
==Combinations==&lt;br /&gt;
===Divine Filter===&lt;br /&gt;
Equipping Mille Marteaux and using {{Tool|rare|Divine Filter}} from the inventory will allow the equipped Mille Marteaux to use its Divine Punishment special attack regardless of the current beat time. The Mille Marteaux will have its name appended with an asterisk (*), and also have &amp;quot;Style: Divine&amp;quot; in the item description.&lt;br /&gt;
&lt;br /&gt;
===Lock-on Filter===&lt;br /&gt;
Equipping Mille Marteaux and using {{Tool|rare|Lock-on Filter}} from the inventory will allow the equipped Mille Marteaux to use its &amp;quot;auto-aim&amp;quot; special attack regardless of the current beat time. The Mille Marteaux will have its name appended with an asterisk (*), and also have &amp;quot;Style: Lock-on&amp;quot; in the item description.&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Mille Marteaux has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Mille Marteaux to Mille Marteaux*. The skin can be removed via using {{Tool|rare|Neutralizer}}, but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
If the Mille Marteaux* has both a cosmetic skin and either Divine Filter or Lock-on Filter applied, the Neutralizer will only remove the Divine Filter or Lock-on Filter effect, leaving the cosmetic skin applied. A second Neutralizer can then be used to remove the cosmetic skin, leaving a vanilla Mille Marteaux with no skin or special attack filter applied.&lt;br /&gt;
&lt;br /&gt;
{{ReskinsHead}}&lt;br /&gt;
{{ReskinsRow|Heart of Yasminkov 9000M|00B001}}&lt;br /&gt;
{{ReskinsRow|Heart of Samba Maracas|00B002}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Mille Marteaux can be created by equipping one of {{Gun|rare|Heaven Punisher}} or {{Gun|rare|Ophelie Seize}}, then using the other from the inventory. The weapon equipped at the time of use will have its attributes transferred to the resulting Mille Marteaux. &lt;br /&gt;
&lt;br /&gt;
This combination must be done on a [[Ranger]] with at least 210 [[ATA]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mechguns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beat Time]]&lt;br /&gt;
[[Category:Mechguns]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Heaven_Striker&amp;diff=36311</id>
		<title>Heaven Striker</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Heaven_Striker&amp;diff=36311"/>
		<updated>2025-05-15T21:17:25Z</updated>

		<summary type="html">&lt;p&gt;No Hit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Heaven Striker&lt;br /&gt;
|jp = ヘブンストライカー&lt;br /&gt;
|romaji = Heaven Striker&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Heaven Striker.png&lt;br /&gt;
|imagealt = Heaven Striker&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Handgun&lt;br /&gt;
|requirement = 200 ATA&lt;br /&gt;
|grind = 20&lt;br /&gt;
|special = See page&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 550-660&lt;br /&gt;
|ATA = 55&lt;br /&gt;
|MST = 25&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 210&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|special_hdist = 150&lt;br /&gt;
|special_hangle = 55&lt;br /&gt;
|special_vdist = 20&lt;br /&gt;
|special_vangle = 55&lt;br /&gt;
|hex = 00BF00&lt;br /&gt;
|desc = A handgun based on secret military blueprints.&lt;br /&gt;
}}&lt;br /&gt;
{{Gun|rare|Heaven Striker}} is a rare [[Handguns|handgun]] that is the strongest in the game, boasting the highest ATP of all handguns and a [[Weapons#Sacrificial damage increase|berserk]] special. Its normal and heavy attacks have [[Rifles|rifle]] range.&lt;br /&gt;
&lt;br /&gt;
Heaven Striker&#039;s special attack can vary. Normally, it is berserk with [[Shots|shot]] range and radius, giving it &amp;quot;auto-aim.&amp;quot; When a {{Mag|rare|Striker Unit}} is equipped however, its special becomes [[Divine Punishment]] when the &#039;&#039;hundreds digit&#039;&#039; of the [[Beat time|beat time]] is even.&lt;br /&gt;
==Set Effect==&lt;br /&gt;
{{SetEffectHead}}&lt;br /&gt;
{{SetEffectRow|Shield|Striker Plus|effectspan=1|effect=+30 ATP and +50 EVP}}&lt;br /&gt;
{{SetEffectRow|Mag|Striker Unit|effectspan=1|effect=Special attack becomes [[Divine Punishment]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Heaven Striker has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Heaven Striker to Heaven Striker*. The skin can be removed via using {{Tool|rare|Neutralizer}}, but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
{{ReskinsHead}}&lt;br /&gt;
{{ReskinsRow|Heart of Tension Blaster|00BF01}}&lt;br /&gt;
{{ReskinsRow|Heart of Suppressed Gun|00BF02}}&lt;br /&gt;
{{ReskinsRow|Heart of Ruby Bullet|00BF03}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Greenill|diff=Ultimate|Pyro Goran|1/3344}}&lt;br /&gt;
{{DropRow|id=Bluefull|diff=Ultimate|Del-D (E1)|1/4256}}&lt;br /&gt;
{{DropRow|id=Purplenum|diff=Ultimate|Kondrieu|1/8}}&lt;br /&gt;
{{DropRow|id=Redria|diff=Ultimate|Pyro Goran|1/3344}}&lt;br /&gt;
{{DropRow|id=Whitill|diff=Ultimate|Sinow Zoa|1/2250}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Handguns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beat Time]]&lt;br /&gt;
[[Category:Handguns]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Gal_Wind&amp;diff=36310</id>
		<title>Gal Wind</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Gal_Wind&amp;diff=36310"/>
		<updated>2025-05-15T21:16:34Z</updated>

		<summary type="html">&lt;p&gt;No Hit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Gal Wind&lt;br /&gt;
|jp = ガルウィンド&lt;br /&gt;
|romaji = Gal Wind&lt;br /&gt;
|icon = Cane&lt;br /&gt;
|image = Gal_Wind.png&lt;br /&gt;
|imagealt = Gal Wind&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Card&lt;br /&gt;
|requirement = 800 MST&lt;br /&gt;
|grind = 15&lt;br /&gt;
|special = See Page&lt;br /&gt;
|targets = Varies&lt;br /&gt;
|ATP = 270-310&lt;br /&gt;
|ATA = 40&lt;br /&gt;
|EVP = -15&lt;br /&gt;
|class = 000000001111&lt;br /&gt;
|hex = 009600&lt;br /&gt;
|hdist = 170&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|special_hdist = 100&lt;br /&gt;
|special_hangle = 15&lt;br /&gt;
|special_vdist = 10&lt;br /&gt;
|special_vangle = 30&lt;br /&gt;
|desc = Gal Gryphon&#039;s wings, now an enemy weapon.&lt;br /&gt;
}}&lt;br /&gt;
{{Cane|rare|Gal Wind}} is a rare [[Cards|card]] that is the result of converting the [[Tools#Enemy parts|enemy part]] {{Tool|rare|Gal Gryphon&#039;s Wing}}. Its special attack is a piercing wave that costs 7% of the character&#039;s max HP. This wave has heavy attack accuracy and power.&lt;br /&gt;
&lt;br /&gt;
Because the third attack in a combo of a Card-type weapon fires three projectiles, Gal Wind&#039;s special can be used to drain 21% of your max HP, potentially activating [[Mags#Mag_triggers|Mag triggers]]. While situational, this can make this weapon a very handy tool in a Force&#039;s arsenal.&lt;br /&gt;
&lt;br /&gt;
{{EnemyWeaponHit}}&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Parts===&lt;br /&gt;
Gal Wind is obtainable by giving Montague a {{Tool|rare|Gal Gryphon&#039;s Wing}} in the quest {{Quest link|Dr. Osto&#039;s Research}} or {{Quest link|Unsealed Door}} after completing {{Quest link|Doc&#039;s Secret Plan}}.&lt;br /&gt;
&lt;br /&gt;
{{Cards}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cards]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Plantain_Huge_Fan&amp;diff=36309</id>
		<title>Plantain Huge Fan</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Plantain_Huge_Fan&amp;diff=36309"/>
		<updated>2025-05-15T21:16:15Z</updated>

		<summary type="html">&lt;p&gt;No Hit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Plantain Huge Fan&lt;br /&gt;
|jp = バショウセン&lt;br /&gt;
|romaji = Bashōsen&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Plantain Huge Fan.png&lt;br /&gt;
|imagealt = Partisan&lt;br /&gt;
|stars = 11&lt;br /&gt;
|type = Partisan&lt;br /&gt;
|requirement = 690 MST&lt;br /&gt;
|grind = 9&lt;br /&gt;
|special = See Page&lt;br /&gt;
|targets = 10&lt;br /&gt;
|ATP = 265-300&lt;br /&gt;
|ATA = 38&lt;br /&gt;
|class = 110000001111&lt;br /&gt;
|hdist = 35&lt;br /&gt;
|hangle = 40&lt;br /&gt;
|vdist = 15&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|special_hdist = 100&lt;br /&gt;
|special_hangle = 15&lt;br /&gt;
|special_vdist = 10&lt;br /&gt;
|special_vangle = 30&lt;br /&gt;
|hex = 006300&lt;br /&gt;
|desc = When you wave this magic fan once, it produces a very strong wind, which blows enemies away.&lt;br /&gt;
}}&lt;br /&gt;
{{Sword|rare|Plantain Huge Fan}} is a rare [[Partisans|partisan]] that is equippable by [[HUmar]], [[HUnewearl]], and [[Classes#Forces|Forces]]. It has longer range than other partisans.&lt;br /&gt;
&lt;br /&gt;
Its special attack is a piercing wave attack that strikes for less damage than a normal attack.&lt;br /&gt;
==Weapon Heart==&lt;br /&gt;
Plantain Huge Fan is available as a skin for certain weapons by acquiring and using the Ephinea-exclusive rare [[Tools|tool]] {{Tool|rare|Heart of Plantain Huge Fan}}.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Plantain Huge Fan can be created from using the [[Tools#Combination items|combination item]] {{Tool|rare|Magic Water}} with {{Cane|rare|Fatsia}} equipped. The Fatsia equipped at the time of use will have its attributes transferred to the resulting Plantain Huge Fan.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a [[HUmar]], [[HUnewearl]], or any [[Force]] of at least level 100 and with at least 690 [[MST]].&lt;br /&gt;
&lt;br /&gt;
{{Partisans}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Partisans]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Plantain_Fan&amp;diff=36308</id>
		<title>Plantain Fan</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Plantain_Fan&amp;diff=36308"/>
		<updated>2025-05-15T21:15:30Z</updated>

		<summary type="html">&lt;p&gt;No Hit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|jp = マショウセン&lt;br /&gt;
|romaji = Mashōsen&lt;br /&gt;
|icon = Cane&lt;br /&gt;
|image = Plantain Fan.png&lt;br /&gt;
|stars = 11&lt;br /&gt;
|type = Wand&lt;br /&gt;
|requirement = 630 MST&lt;br /&gt;
|grind = 40&lt;br /&gt;
|special = See Page&lt;br /&gt;
|ATP = 95-150&lt;br /&gt;
|ATA = 42&lt;br /&gt;
|MST = 55&lt;br /&gt;
|class = 000000001111&lt;br /&gt;
|hdist = 14&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|special_hdist = 150&lt;br /&gt;
|special_hangle = 90&lt;br /&gt;
|special_vdist = 40&lt;br /&gt;
|special_vangle = 35&lt;br /&gt;
|targets = 1&lt;br /&gt;
|hex = 005D00&lt;br /&gt;
|desc = When you wave this magic fan once, it produces a strong wind, which blows enemies away.&lt;br /&gt;
}}&lt;br /&gt;
{{Cane|rare|Plantain Fan}} is a rare [[Wands|wand]]. It has slightly longer range than other wands.&lt;br /&gt;
&lt;br /&gt;
Its special attack fires a piercing wave attack that has heavy attack attributes.&lt;br /&gt;
==The Forge==&lt;br /&gt;
One Plantain Fan is one of nine trade components for the {{Shield|rare|Red Ring}} [[Tools#Ring_platings|plating]] {{Tool|rare|Delsaber Plating}} in the quest {{Quest link|The Forge}}.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Plantain Fan can be created from using the [[Tools#Combination items|combination item]] {{Tool|rare|Magic Water}} with {{Cane|rare|Plantain Leaf}} equipped. The Plantain Leaf equipped at the time of use will have its attributes transferred to the resulting Plantain Fan.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a [[Force]] of at least level 100 with at least 630 [[MST]].&lt;br /&gt;
&lt;br /&gt;
{{Wands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wands]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Belra_Cannon&amp;diff=36307</id>
		<title>Belra Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Belra_Cannon&amp;diff=36307"/>
		<updated>2025-05-15T21:14:10Z</updated>

		<summary type="html">&lt;p&gt;No Hit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Belra Cannon&lt;br /&gt;
|jp = ベルラキャノン&lt;br /&gt;
|romaji = Belra Cannon&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Belra Cannon.png&lt;br /&gt;
|imagealt = Belra Cannon&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Shot&lt;br /&gt;
|requirement = 187 ATA&lt;br /&gt;
|grind = 20&lt;br /&gt;
|special = Pierce&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 400-500&lt;br /&gt;
|ATA = 45&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 130&lt;br /&gt;
|hangle = 45&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|special_hdist = 100&lt;br /&gt;
|special_hangle = 15&lt;br /&gt;
|special_vdist = 10&lt;br /&gt;
|special_vangle = 30&lt;br /&gt;
|hex = 004D00&lt;br /&gt;
|desc = Belra&#039;s right hand was remodeled into this enemy weapon.&amp;lt;br&amp;gt;Its special attack is even more powerful...&lt;br /&gt;
}}&lt;br /&gt;
{{Gun|rare|Belra Cannon}} is a rare [[shot]] weapon that is the result of converting the [[Tools#Enemy parts|enemy part]]  {{Tool|rare|Belra&#039;s Right Arm}}. This weapon cannot make a combo attack, but its projectile will pierce multiple enemies, similar to a [[Launchers|launcher]]. Despite its description, it does not have a special attack.&lt;br /&gt;
&lt;br /&gt;
{{EnemyWeaponHit}}&lt;br /&gt;
==The Forge==&lt;br /&gt;
Ten &#039;&#039;individual&#039;&#039; Belra Cannons is one of seven trade components for the {{Shield|rare|Red Ring}} [[Tools#Ring_platings|plating]] {{Tool|rare|Deep Plating}} in the quest {{Quest link|The Forge}}.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Parts===&lt;br /&gt;
Belra Cannon is obtainable by giving Montague {{Tool|rare|Belra&#039;s Right Arm}} in the quest {{Quest link|Dr. Osto&#039;s Research}} or {{Quest link|Unsealed Door}} after completing {{Quest link|Doc&#039;s Secret Plan}}.&lt;br /&gt;
&lt;br /&gt;
{{Shots}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shots]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Drill_Launcher&amp;diff=36306</id>
		<title>Drill Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Drill_Launcher&amp;diff=36306"/>
		<updated>2025-05-15T21:13:47Z</updated>

		<summary type="html">&lt;p&gt;No Hit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Drill Launcher&lt;br /&gt;
|jp = ドリルランチャー&lt;br /&gt;
|romaji = Drill Launcher&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Drill Launcher.png&lt;br /&gt;
|imagealt = Drill Launcher&lt;br /&gt;
|stars = 9&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|requirement = 100 ATA&lt;br /&gt;
|grind = 0&lt;br /&gt;
|special = Pierce&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 180-200&lt;br /&gt;
|ATA = 50&lt;br /&gt;
|class = 001100110000&lt;br /&gt;
|hdist = 65&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|special_hdist = 100&lt;br /&gt;
|special_hangle = 15&lt;br /&gt;
|special_vdist = 10&lt;br /&gt;
|special_vangle = 30&lt;br /&gt;
|hex = 004A00&lt;br /&gt;
|desc = This huge drill weapon can be attached to your hand.&amp;lt;br&amp;gt;It is a very powerful, short-range weapon.&lt;br /&gt;
}}&lt;br /&gt;
==Availability==&lt;br /&gt;
===Item Present===&lt;br /&gt;
Drill Launcher can be purchased from the quest {{Quest link|Item Present}} for one {{Tool|Item Ticket}}.&lt;br /&gt;
===Event===&lt;br /&gt;
Drill Launcher is available as a random item from an {{Tool|rare|Easter Egg}}, dropped by [[Egg Rappy|Egg Rappies]] during the [[Easter Event]].&lt;br /&gt;
&lt;br /&gt;
{{Rifles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rifles]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Twin_Psychogun&amp;diff=36305</id>
		<title>Twin Psychogun</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Twin_Psychogun&amp;diff=36305"/>
		<updated>2025-05-15T21:13:32Z</updated>

		<summary type="html">&lt;p&gt;No Hit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Twin Psychogun&lt;br /&gt;
|jp = ツインサイコガン&lt;br /&gt;
|romaji = Twin Psychogun&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Twin Psychogun.png&lt;br /&gt;
|imagealt = Twin Psychogun&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Mechgun&lt;br /&gt;
|requirement = 100 ATA&lt;br /&gt;
|grind = 0&lt;br /&gt;
|special = See Page&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 35-40&lt;br /&gt;
|ATA = 23&lt;br /&gt;
|class = 110011000000&lt;br /&gt;
|hdist = 85&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|special_hdist = 100&lt;br /&gt;
|special_hangle = 15&lt;br /&gt;
|special_vdist = 10&lt;br /&gt;
|special_vangle = 30&lt;br /&gt;
|hex = 004900&lt;br /&gt;
|desc = These guns convert thought patterns into a laser beam to destroy enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Gun|rare|Twin Psychogun}} is a rare [[Mechguns|mechgun]]. Unlike most other mechguns, it is only equippable by non-android [[Hunters]] and [[Rangers]].&lt;br /&gt;
&lt;br /&gt;
Its special attack is a single piercing shot with special attack accuracy and deals {{Note|15/9|1.66}}x normal damage, which is a little less than heavy attack damage. &lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Viridia|diff=Very Hard|Hidoom (E2)|1/81.3}}&lt;br /&gt;
{{DropRow|id=Greenill|idspan=3|diff=Hard|Delbiter|1/45.7}}&lt;br /&gt;
{{DropRow|diff=Very Hard|Migium (E2)|1/81.3}}&lt;br /&gt;
{{DropRow|diff=Ultimate|Migium (E2)|1/700}}&lt;br /&gt;
{{DropRow|id=Purplenum|idspan=2|diff=Hard|Love Rappy|7/8}}&lt;br /&gt;
{{DropRow|diff=Very Hard|Grass Assassin (E2)|1/160}}&lt;br /&gt;
{{DropRow|id=Oran|diff=Ultimate|Migium (E2)|1/700}}&lt;br /&gt;
{{DropRow|id=Yellowboze|diff=Very Hard|Delbiter|1/45.7}}&lt;br /&gt;
{{DropRow|id=Whitill|diff=Very Hard|Dubchic (E2)|1/213}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wandering Tekker===&lt;br /&gt;
: &#039;&#039;Main article: [[Coren]]&#039;&#039;&lt;br /&gt;
{{CorenTableHead}}&lt;br /&gt;
{{CorenTableRow|day=Sunday|dayspan=2|meseta=10,000|1/900}}&lt;br /&gt;
{{CorenTableRow|meseta=100,000|1/600|divider=true}}&lt;br /&gt;
{{CorenTableRow|day=Friday|dayspan=2|meseta=10,000|1/1041.67}}&lt;br /&gt;
{{CorenTableRow|meseta=100,000|1/694.44|divider=true}}&lt;br /&gt;
{{CorenTableRow|day=Saturday|dayspan=2|meseta=10,000|1/991.67}}&lt;br /&gt;
{{CorenTableRow|meseta=100,000|1/661.11}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Mechguns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechguns]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Double_Cannon&amp;diff=36304</id>
		<title>Double Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Double_Cannon&amp;diff=36304"/>
		<updated>2025-05-15T21:12:16Z</updated>

		<summary type="html">&lt;p&gt;No Hit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Double Cannon&lt;br /&gt;
|jp = ダブル＝カノン&lt;br /&gt;
|romaji = Double=Cannon&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Double_Cannon.png&lt;br /&gt;
|imagealt = Double Cannon&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Double Saber&lt;br /&gt;
|requirement = 900 ATP&lt;br /&gt;
|special = See Page&lt;br /&gt;
|grind = 0&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 620-650 &lt;br /&gt;
|ATA = 45&lt;br /&gt;
|class = 111100000000&lt;br /&gt;
|hex=003000&lt;br /&gt;
|hdist = 15&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|hangle = 270&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|special_hdist = 100&lt;br /&gt;
|special_hangle = 360&lt;br /&gt;
|special_vdist = 10&lt;br /&gt;
|special_vangle = 30&lt;br /&gt;
|desc = A mysterious ultimate weapon.&amp;lt;br&amp;gt;Its abilities are unknown.&lt;br /&gt;
}}&lt;br /&gt;
{{Sword|rare|Double Cannon}} is the rarest [[Double sabers|double saber]] in the game, and the third and final weapon of the Lavis series. &lt;br /&gt;
&lt;br /&gt;
Double Cannon&#039;s special attack is a 360-degree piercing wave around the character, which hits a maximum of 4 targets. The special costs the user 5% of their max HP and {{Note|Its damage multiplier is 0.5 compared to a light attack&#039;s multiplier of 0.9|deals 0.56x light damage}}.&lt;br /&gt;
&lt;br /&gt;
In spite of its rarity, Double Cannon is outclassed by {{Sword|rare|Black King Bar}}, which is stronger and more easily obtained.&lt;br /&gt;
==Combination==&lt;br /&gt;
Equipping Double Cannon and using a {{Tool|rare|Syncesta}} will consume the Syncesta and turn this weapon into {{Sword|rare|Lavis Cannon}}. The attributes from the equipped Double Cannon will transfer to the resulting Lavis Cannon.&lt;br /&gt;
&lt;br /&gt;
This combination must be performed on a Hunter of level 100 or higher with at least 900 ATP.&lt;br /&gt;
==The Forge==&lt;br /&gt;
One Double Cannon is one of seven trade components for the {{Shield|rare|Red Ring}} [[Tools#Ring_platings|plating]] {{Tool|rare|Honeycomb Plating}} in the quest {{Quest link|The Forge}}.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Double Cannon can be created by using a {{Tool|rare|Syncesta}} with {{Sword|rare|Lavis Blade}} equipped. The attributes from the equipped Lavis Blade will transfer to the resulting Double Cannon.&lt;br /&gt;
&lt;br /&gt;
This combination must be performed on a Hunter of level 100 or higher with at least 900 ATP.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In previous versions of the game, there was a glitch that gave this weapon&#039;s special attack normal accuracy and hard power while it was untekked. This was not possible without hacking as using a Syncesta will produce a tekked result. &lt;br /&gt;
* Double Cannon is one of six weapons that can be found on display in VR Temple. The others are {{Sword|rare|Ancient Saber}}, {{Sword|rare|Imperial Pick}}, {{Sword|rare|Berdysh}}, {{Sword|rare|Chain Sawd}}, and {{Sword|rare|Tsumikiri J-Sword}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Double Sabers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Double Sabers]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Heaven_Punisher&amp;diff=36303</id>
		<title>Heaven Punisher</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Heaven_Punisher&amp;diff=36303"/>
		<updated>2025-05-15T21:11:20Z</updated>

		<summary type="html">&lt;p&gt;No Hit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Heaven Punisher&lt;br /&gt;
|jp = ヘブンパニッシャー&lt;br /&gt;
|romaji = Heaven Punisher&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Heaven Punisher.png&lt;br /&gt;
|imagealt = Heaven Punisher&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Handgun&lt;br /&gt;
|requirement = 210 ATA&lt;br /&gt;
|grind = 0&lt;br /&gt;
|special = See Page&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 300-330&lt;br /&gt;
|ATA = 50&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 180&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|special_hdist = 150&lt;br /&gt;
|special_hangle = 55&lt;br /&gt;
|special_vdist = 20&lt;br /&gt;
|special_vangle = 55&lt;br /&gt;
|hex = 001E00&lt;br /&gt;
|desc = The ultimate gun, a weapon veiled in mystery.&amp;lt;br&amp;gt;&amp;quot;Divine Punishment,&amp;quot; its special attack, is based on time...&lt;br /&gt;
}}&lt;br /&gt;
{{Gun|rare|Heaven Punisher}} is a rare [[Handguns|handgun]] that is one of the rarest items in the game.&lt;br /&gt;
&lt;br /&gt;
Heaven Punisher&#039;s special attack varies depending on the [[Beat time|beat time]]. When the &#039;&#039;hundreds digit&#039;&#039; of the beat time is &#039;&#039;odd&#039;&#039;, its special is an &amp;quot;auto-aim&amp;quot; attack with {{Note|0.5x|special}} accuracy and {{Note|1.89x|heavy}} damage. When the hundreds digit is &#039;&#039;even&#039;&#039;, its special turns into [[Divine Punishment]].&lt;br /&gt;
&lt;br /&gt;
==Combinations==&lt;br /&gt;
===Ophelie Seize===&lt;br /&gt;
Equipping Heaven Punisher and using {{Gun|rare|Ophelie Seize}} from the inventory will consume both weapons and create the rare [[Mechguns|mechgun]] {{Gun|rare|Mille Marteaux}}. The weapon equipped at the time of use will have its attributes transferred to the resulting Mille Marteaux.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a [[Ranger]] with at least 210 [[ATA]].&lt;br /&gt;
&lt;br /&gt;
===Divine Filter===&lt;br /&gt;
Equipping Heaven Punisher and using {{Tool|rare|Divine Filter}} from the inventory will allow the equipped Heaven Punisher to use its Divine Punishment special attack regardless of the current beat time. The Heaven Punisher will have its name appended with an asterisk (*), and also have &amp;quot;Style: Divine&amp;quot; in the item description.&lt;br /&gt;
&lt;br /&gt;
===Lock-on Filter===&lt;br /&gt;
Equipping Heaven Punisher and using {{Tool|rare|Lock-on Filter}} from the inventory will allow the equipped Heaven Punisher to use its &amp;quot;auto-aim&amp;quot; special attack regardless of the current beat time. The Heaven Punisher will have its name appended with an asterisk (*), and also have &amp;quot;Style: Lock-on&amp;quot; in the item description.&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Heaven Punisher has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Heaven Punisher to Heaven Punisher*. The skin can be removed via using {{Tool|rare|Neutralizer}}, but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
If the Heaven Punisher* has both a cosmetic skin and either Divine Filter or Lock-on Filter applied, the Neutralizer will only remove the Divine Filter or Lock-on Filter effect, leaving the cosmetic skin applied. A second Neutralizer can then be used to remove the cosmetic skin, leaving a vanilla Heaven Punisher with no skin or special attack filter applied.&lt;br /&gt;
&lt;br /&gt;
{{ReskinsHead}}&lt;br /&gt;
{{ReskinsRow|Heart of Tension Blaster|001D01}}&lt;br /&gt;
{{ReskinsRow|Heart of Suppressed Gun|001D02}}&lt;br /&gt;
{{ReskinsRow|Heart of Ruby Bullet|001E03}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Viridia|diff=Ultimate|Sinow Red|1/190650}}&lt;br /&gt;
{{DropRow|id=Greenill|diff=Ultimate|Delbiter|1/131072}}&lt;br /&gt;
{{DropRow|id=Skyly|diff=Ultimate|Sinow Spigell|1/22405}}&lt;br /&gt;
{{DropRow|id=Bluefull|diff=Ultimate|Hildetorr (E1)|1/205}}&lt;br /&gt;
{{DropRow|id=Purplenum|diff=Ultimate|Mericarol|1/12603}}&lt;br /&gt;
{{DropRow|id=Pinkal|diff=Ultimate|Sinow Red|1/190650}}&lt;br /&gt;
{{DropRow|id=Redria|diff=Ultimate|Sinow Zele|1/299593}}&lt;br /&gt;
{{DropRow|id=Oran|diff=Ultimate|Delbiter|1/131072}}&lt;br /&gt;
{{DropRow|id=Yellowboze|diff=Ultimate|Crimson Assassin (E1)|1/190650}}&lt;br /&gt;
{{DropRow|id=Whitill|diff=Ultimate|Sinow Blue|1/174763}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest Reward===&lt;br /&gt;
{{PAGENAME}} may be obtained from the {{Quest link|Anniversary Badge Shop}} by trading an {{Unit|rare|Anniv. Platinum Badge}} with [[Anniversary Badge Shop#The Guide|The Guide]].&lt;br /&gt;
&lt;br /&gt;
{{Handguns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beat Time]]&lt;br /&gt;
[[Category:Handguns]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Raikiri&amp;diff=36302</id>
		<title>Raikiri</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Raikiri&amp;diff=36302"/>
		<updated>2025-05-15T21:05:51Z</updated>

		<summary type="html">&lt;p&gt;No Hit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Raikiri&lt;br /&gt;
|jp = 雷切&lt;br /&gt;
|romaji = Lightning Cutter&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Raikiri.png&lt;br /&gt;
|imagealt = Raikiri&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Katana&lt;br /&gt;
|requirement = 580 ATP&lt;br /&gt;
|grind = 0&lt;br /&gt;
|special = See Page&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 550-560&lt;br /&gt;
|DFP = -10&lt;br /&gt;
|ATA = 30&lt;br /&gt;
|MST = -5&lt;br /&gt;
|EVP = -10&lt;br /&gt;
|LCK = -10&lt;br /&gt;
|class = 111111111111&lt;br /&gt;
|hdist = 14&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|special_hdist = 100&lt;br /&gt;
|special_hangle = 15&lt;br /&gt;
|special_vdist = 10&lt;br /&gt;
|special_vangle = 30&lt;br /&gt;
|hex = 001007&lt;br /&gt;
|desc = A sharp katana embedded with the power of lightning.&amp;lt;br&amp;gt;Intricate birds are carved into the tsuka.&lt;br /&gt;
}}&lt;br /&gt;
{{Sword|rare|Raikiri}} is a rare [[Katanas|katana]].&lt;br /&gt;
&lt;br /&gt;
Raikiri&#039;s special attack is a piercing wave at the cost of 7% of the user&#039;s max HP and {{Note|Its damage multiplier is 0.875 compared to a normal attack&#039;s multiplier of 0.9|deals 0.97x normal damage}}. This attack has 100 units of range, giving it slightly more range than a Mechgun.&lt;br /&gt;
&lt;br /&gt;
==Set Effect==&lt;br /&gt;
{{SetEffectHead}}&lt;br /&gt;
{{SetEffectRow|Unit|Proof of Sword-Saint|effectspan=1|effect=+30 ATA, +60 EVP, -20 DFP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Raikiri is primarily obtained by gambling {{Meseta}} with Coren, the Wandering Tekker.&lt;br /&gt;
===Wandering Tekker===&lt;br /&gt;
: &#039;&#039;Main article: [[Coren]]&#039;&#039;&lt;br /&gt;
{{CorenTableHead}}&lt;br /&gt;
{{CorenTableRow|day=Sunday|meseta=100,000|1/191.67|divider=true}}&lt;br /&gt;
{{CorenTableRow|day=Thursday|meseta=100,000|1/283.33|divider=true}}&lt;br /&gt;
{{CorenTableRow|day=Friday|meseta=100,000|1/200}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest Reward===&lt;br /&gt;
Raikiri may be obtained in the {{Quest link|Anniversary Badge Shop}} as a rare reward from the {{Tool|rare|Anniv. Bronze Badge}} [[Anniversary Badge Shop#The Thief|gamble]].&lt;br /&gt;
&lt;br /&gt;
{{Katanas}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Katanas]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Lavis_Cannon&amp;diff=36301</id>
		<title>Lavis Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Lavis_Cannon&amp;diff=36301"/>
		<updated>2025-05-15T21:05:24Z</updated>

		<summary type="html">&lt;p&gt;No Hit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|jp=ラヴィス＝カノン&lt;br /&gt;
|romaji = Lavis=Cannon&lt;br /&gt;
|image=Lavis_Cannon.png&lt;br /&gt;
|icon=Sword&lt;br /&gt;
|stars=11&lt;br /&gt;
|type=Saber&lt;br /&gt;
|special=See Page&lt;br /&gt;
|requirement=800 ATP&lt;br /&gt;
|grind=0&lt;br /&gt;
|targets=1&lt;br /&gt;
|ATP=730-750&lt;br /&gt;
|ATA=54&lt;br /&gt;
|class=111100000000&lt;br /&gt;
|hdist=14&lt;br /&gt;
|hangle=26&lt;br /&gt;
|vdist=18&lt;br /&gt;
|vangle=26&lt;br /&gt;
|special_hdist = 100&lt;br /&gt;
|special_hangle = 15&lt;br /&gt;
|special_vdist = 10&lt;br /&gt;
|special_vangle = 30&lt;br /&gt;
|hex=001F00&lt;br /&gt;
|desc=Few facts or even rumors are known about this ultimate sword.&amp;lt;br&amp;gt;Its abilities are a mystery.&lt;br /&gt;
}}&lt;br /&gt;
{{Sword|rare|Lavis Cannon}} is a rare [[Sabers|saber]], and one of the rarest in the game. It is the first weapon of the Lavis series. &lt;br /&gt;
&lt;br /&gt;
Its special attack is a piercing wave in front of the character, which costs the user 5% of their max HP and {{Note|Its damage multiplier is 0.5 compared to a light attack&#039;s multiplier of 0.9|deals 0.56x light damage}}.&lt;br /&gt;
&lt;br /&gt;
In spite of its rarity, Lavis Cannon is outclassed by {{Sword|rare|Excalibur}}, which is more easily obtained, has a [[Weapons#Sacrificial damage increase|Berserk]] special, and can hit up to three targets.&lt;br /&gt;
&lt;br /&gt;
==Combinations==&lt;br /&gt;
Equipping Lavis Cannon and using a {{Tool|rare|Syncesta}} will consume the Syncesta and turn this weapon into {{Sword|rare|Lavis Blade}}. The attributes from the equipped Lavis Cannon will transfer to the resulting Lavis Blade.&lt;br /&gt;
&lt;br /&gt;
This combination must be performed on a [[Hunter]] of level 100 or higher with at least 850 [[ATP]].&lt;br /&gt;
&lt;br /&gt;
==Set Effect==&lt;br /&gt;
{{SetEffectHead}}&lt;br /&gt;
{{SetEffectRow|Unit|Proof of Sword-Saint|effectspan=1|effect=+30 ATA, +60 EVP, -20 DFP}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Viridia|diff=Ultimate|Gran Sorcerer (E1)|1/28807}}&lt;br /&gt;
{{DropRow|id=Greenill|diff=Ultimate|Morfos|1/25206}}&lt;br /&gt;
{{DropRow|id=Skyly|diff=Ultimate|Del-D (E1)|1/28807}}&lt;br /&gt;
{{DropRow|id=Bluefull|diff=Ultimate|Sinow Red|1/18332}}&lt;br /&gt;
{{DropRow|id=Purplenum|diff=Ultimate|Tollaw|1/28807}}&lt;br /&gt;
{{DropRow|id=Pinkal|diff=Ultimate|Pofuilly Slime|1/37342}}&lt;br /&gt;
{{DropRow|id=Redria|diff=Ultimate|Pouilly Slime|1/21.3}}&lt;br /&gt;
{{DropRow|id=Oran|diff=Ultimate|Sinow Red|1/18332}}&lt;br /&gt;
{{DropRow|id=Yellowboze|idspan=2|diff=Ultimate|diffspan=2|Delsaber (E2)|1/40330}}&lt;br /&gt;
{{DropRow|Gibbles|1/12603}}&lt;br /&gt;
{{DropRow|id=Whitill|diff=Ultimate|Gibbles|1/12603}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combination===&lt;br /&gt;
Lavis Cannon can be created by using a {{Tool|rare|Syncesta}} with {{Sword|rare|Double Cannon}} equipped. The attributes from the equipped Double Cannon will transfer to the resulting Lavis Cannon.&lt;br /&gt;
&lt;br /&gt;
This combination must be performed on a Hunter of level 100 or higher with at least 900 ATP.&lt;br /&gt;
&lt;br /&gt;
===Quest Reward===&lt;br /&gt;
{{PAGENAME}} may be obtained from the {{Quest link|Anniversary Badge Shop}} by trading an {{Unit|rare|Anniv. Platinum Badge}} with [[Anniversary Badge Shop#The Guide|The Guide]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Lavis Cannon is considered an iconic weapon in the Phantasy Star franchise, first appearing in Phantasy Star Online and subsequently appearing in nearly every game since.&lt;br /&gt;
* This weapon&#039;s localized name has remained inconsistent, appearing as &amp;quot;Cannon,&amp;quot; &amp;quot;Canon,&amp;quot; and &amp;quot;Kanon&amp;quot; on separate occasions.&lt;br /&gt;
* In previous versions of the game, there was a glitch that gave this weapon&#039;s special attack normal accuracy and hard power while it was untekked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Sabers}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;br /&gt;
[[Category: Sabers]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Lavis_Blade&amp;diff=36300</id>
		<title>Lavis Blade</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Lavis_Blade&amp;diff=36300"/>
		<updated>2025-05-15T21:05:08Z</updated>

		<summary type="html">&lt;p&gt;No Hit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Lavis Blade&lt;br /&gt;
|jp = ラヴィス＝ブレイド&lt;br /&gt;
|romaji = Lavis=Blade&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Lavis Blade.png&lt;br /&gt;
|imagealt = Lavis Blade&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Dagger&lt;br /&gt;
|requirement = 850 ATP&lt;br /&gt;
|grind = 0&lt;br /&gt;
|special = See Page&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 380-450&lt;br /&gt;
|ATA = 40&lt;br /&gt;
|class = 111100000000&lt;br /&gt;
|hdist = 14&lt;br /&gt;
|hangle = 30&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|special_hdist = 100&lt;br /&gt;
|special_hangle = 15&lt;br /&gt;
|special_vdist = 10&lt;br /&gt;
|special_vangle = 30&lt;br /&gt;
|hex = 003800&lt;br /&gt;
|desc = A mysterious blade for use with both hands.&amp;lt;br&amp;gt;It&#039;s very powerful, and if you use a certain item, it will become...&lt;br /&gt;
}}&lt;br /&gt;
{{Sword|rare|Lavis Blade}} is a rare [[Daggers|dagger]], and the rarest dagger in the game. It is the second weapon of the Lavis series. &lt;br /&gt;
&lt;br /&gt;
Its special attack is two piercing waves in front of the user {{Note|Its damage multiplier is 0.583 compared to a light attack&#039;s multiplier of 0.9|dealing 0.65x light damage}} at the cost of 5% of the player&#039;s max HP per wave. &lt;br /&gt;
&lt;br /&gt;
This special is commonly used for the purpose of reducing the player&#039;s HP for {{Sword|rare|Dark Flow|Dark Flow&#039;s}} special, and while slower than {{Sword|rare|Girasole|Girasole&#039;s}} HP drain, Lavis Blade does not cause the user to aim at boxes or environmental hazards such as traps, and also allows the user to cancel a wave for just 5% HP drain if desired.&lt;br /&gt;
&lt;br /&gt;
In spite of its rarity, Lavis Blade is outclassed by {{Sword|rare|Daylight Scar}} for dealing damage, as Daylight Scar is easier to obtain and has a [[Berserk]] special.&lt;br /&gt;
&lt;br /&gt;
==Combinations==&lt;br /&gt;
Equipping Lavis Blade and using a {{Tool|rare|Syncesta}} will consume the Syncesta and turn this weapon into {{Sword|rare|Double Cannon}}. The attributes from the equipped Lavis Blade will transfer to the resulting Double Cannon.&lt;br /&gt;
&lt;br /&gt;
This combination must be performed on a Hunter of level 100 or higher with at least 900 ATP.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Lavis Blade can be created by using a {{Tool|rare|Syncesta}} with {{Sword|rare|Lavis Cannon}} equipped. The attributes from the equipped Lavis Cannon will transfer to the resulting Lavis Blade.&lt;br /&gt;
&lt;br /&gt;
This combination must be performed on a Hunter of level 100 or higher with at least 850 ATP.&lt;br /&gt;
&lt;br /&gt;
{{Daggers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Daggers]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Orotiagito&amp;diff=36299</id>
		<title>Orotiagito</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Orotiagito&amp;diff=36299"/>
		<updated>2025-05-15T20:29:39Z</updated>

		<summary type="html">&lt;p&gt;No Hit: added special angular properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Orotiagito&lt;br /&gt;
|jp = オロチアギト&lt;br /&gt;
|romaji = Orotiagito&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Agito.png&lt;br /&gt;
|imagealt = Agito&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Katana&lt;br /&gt;
|requirement = 850 ATP&lt;br /&gt;
|grind = 0&lt;br /&gt;
|special = See Page&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 750-800&lt;br /&gt;
|ATA = 55&lt;br /&gt;
|MST = 15&lt;br /&gt;
|class = 111100000000&lt;br /&gt;
|hdist = 14&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|special_hdist = 100&lt;br /&gt;
|special_hangle = 15&lt;br /&gt;
|special_vdist = 10&lt;br /&gt;
|special_vangle = 30&lt;br /&gt;
|hex = 001000&lt;br /&gt;
|desc = AUW 1975 model.&amp;lt;br&amp;gt;Made by Dousetsu.&lt;br /&gt;
}}&lt;br /&gt;
{{Sword|rare|Orotiagito}} is a rare [[Katanas|katana]], and the rarest katana in the game. It does not have the highest [[ATP]]/[[ATA]], however, being bested by {{Sword|rare|Shouren}}, especially since Orotiagito can also not come with the Hit % attribute.&lt;br /&gt;
&lt;br /&gt;
Orotiagito&#039;s special is a piercing wave at the cost of 7% of the user&#039;s max HP and deals {{Note|Its damage multiplier is 1.75 compared to a light attack&#039;s multiplier of 0.9|1.94x}} light damage. This special attack has 100 units of range, giving it slightly more range than a [[Mechguns|Mechgun]], and additionally has a tighter horizontal angle than the standard attack.&lt;br /&gt;
&lt;br /&gt;
==Set Effect==&lt;br /&gt;
{{SetEffectHead}}&lt;br /&gt;
{{SetEffectRow|Frame|Samurai Armor|effectspan=1|effect=+30% weapon ATP and +20 ATA}}&lt;br /&gt;
{{SetEffectRow|Unit|Proof of Sword-Saint|effectspan=1|effect=+30 ATA, +60 EVP, -20 DFP}}&lt;br /&gt;
|}&lt;br /&gt;
==The Forge==&lt;br /&gt;
One Orotiagito is one of nine trade components for the {{Shield|rare|Red Ring}} [[Tools#Ring_platings|plating]] {{Tool|rare|Delsaber Plating}} in the quest {{Quest link|The Forge}}.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Quest Reward===&lt;br /&gt;
Orotiagito can be obtained in the quest {{Quest link|Seek my Master}} by talking to the Tekker near the bank with {{Sword|rare|Agito (1975)}} in the inventory. The attributes from the Agito (1975) will &#039;&#039;not&#039;&#039; transfer to the resulting Orotiagito. &lt;br /&gt;
&lt;br /&gt;
Only one Orotiagito may be obtained per character.&lt;br /&gt;
&lt;br /&gt;
{{Katanas}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Katanas]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:Item&amp;diff=36298</id>
		<title>Template:Item</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:Item&amp;diff=36298"/>
		<updated>2025-05-15T20:28:07Z</updated>

		<summary type="html">&lt;p&gt;No Hit: added special angular properties to template so they can be added to weapons which have unique properties for their special attacks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;clear: right; float: right; margin: 5px&amp;quot; class=&amp;quot;psoBackground psoStyle&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;table align=&amp;quot;center&amp;quot; style=&amp;quot;min-width: 200px; width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; class=&amp;quot;psoHeader psoStyle {{#if:{{{color|}}}|{{{color}}}|{{#if:{{{stars|}}}|{{#ifexpr:{{{stars|0}}} &amp;gt; 8|rare|{{{color|normal}}}}}|normal}}|normal}}&amp;quot; style=&amp;quot;width: 100%&amp;quot;&amp;gt;{{#if:{{{icon|}}}|{{PSO icon|{{{icon|}}}}}}}{{{title|{{PAGENAME}}}}}&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if:{{{jp|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; class=&amp;quot;{{#if:{{{color|}}}|{{{color}}}|{{#if:{{{stars|}}}|{{#ifexpr:{{{stars|0}}} &amp;gt; 8|rare|{{{color|normal}}}}}|normal}}|normal}}&amp;quot;&amp;gt;{{#if:{{{translation|}}}|{{Note|{{{translation}}}|{{{jp}}}}}|{{#if:{{{tl|}}}|{{Note|{{{tl}}}|{{{jp}}}}}|{{#if:{{{romaji|}}}|{{Note|{{{romaji}}}|{{{jp}}}}}|{{{jp}}}}}|{{{jp}}}}}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{image|}}}{{{desc|}}}{{{stars|}}}|&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;table class=&amp;quot;psoStyle psoBackground&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;min-width: 200px; width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{image|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:{{{image}}}{{#if:{{{imagealt|}}}|{{!}}alt={{{imagealt}}}}}{{!}}link=|160x120px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{desc|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; max-width: 200px;&amp;quot;&amp;gt;&#039;&#039;{{{desc}}}&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{stars|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td title=&amp;quot;{{{stars|}}}★&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&amp;gt;{{stars|{{{stars|}}}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{type|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;Type&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;:&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align: right;&amp;quot;&amp;gt;{{#switch:{{{type}}}&lt;br /&gt;
 | Saber&lt;br /&gt;
 | Sword&lt;br /&gt;
 | Dagger&lt;br /&gt;
 | Partisan&lt;br /&gt;
 | Slicer&lt;br /&gt;
 | Double Saber&lt;br /&gt;
 | Claw&lt;br /&gt;
 | Katana&lt;br /&gt;
 | Twin Sword&lt;br /&gt;
 | Fist&lt;br /&gt;
 | Handgun&lt;br /&gt;
 | Rifle&lt;br /&gt;
 | Mechgun&lt;br /&gt;
 | Shot&lt;br /&gt;
 | Launcher&lt;br /&gt;
 | Cane&lt;br /&gt;
 | Rod&lt;br /&gt;
 | Wand&lt;br /&gt;
 | Card&lt;br /&gt;
 | Frame&lt;br /&gt;
 | Barrier&lt;br /&gt;
 | Unit&lt;br /&gt;
 | Mag&lt;br /&gt;
 | Tool&lt;br /&gt;
 | Amplifier&lt;br /&gt;
 | Weapon heart&lt;br /&gt;
 | Weapon Heart&lt;br /&gt;
 | Ring paint&lt;br /&gt;
 | Ring Paint&lt;br /&gt;
 | Ring plating&lt;br /&gt;
 | Ring Plating&lt;br /&gt;
 | Music disk&lt;br /&gt;
 | Music Disk = [[{{{type}}}s|{{{type}}}]]&lt;br /&gt;
 | Bazooka = [[Launchers#Bazookas|Launcher]]&amp;lt;br&amp;gt;({{Note|An informal sub-category of Launchers|Bazooka}})&lt;br /&gt;
 | Consumable &lt;br /&gt;
 | Grinder&lt;br /&gt;
 | Material&lt;br /&gt;
 | Enemy part&lt;br /&gt;
 | Enemy Part&lt;br /&gt;
 | Event item = [[Tools#{{{type}}}s|{{{type}}}]]&lt;br /&gt;
 | Event Item = [[Tools#Event items|{{{type}}}]]&lt;br /&gt;
 | Photon = [[Tools#{{{type}}} tools|{{{type}}}]]&lt;br /&gt;
 | Mag cell&lt;br /&gt;
 | Mag Cell = [[Mags#Cell Mags|{{{type}}}]]&lt;br /&gt;
 | Combination&lt;br /&gt;
 | Combination item&lt;br /&gt;
 | Combination Item&lt;br /&gt;
 | Combination tool&lt;br /&gt;
 | Combination Tool = [[Tools#Combination items|{{{type}}}]]&lt;br /&gt;
 | Simple&lt;br /&gt;
 | Normal&lt;br /&gt;
 | Hard&lt;br /&gt;
 | Recovery&lt;br /&gt;
 | Support = [[Techniques#{{{type}}} techniques|{{{type}}}]]&lt;br /&gt;
 | {{{type}}}&lt;br /&gt;
 }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{requirement|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;Requirement&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;:&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align: right;&amp;quot;&amp;gt;{{{requirement}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{grind|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;Max Grind&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;:&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align: right;&amp;quot;&amp;gt;{{{grind}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{stack|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;Max Stack&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;:&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align: right;&amp;quot;&amp;gt;{{{stack}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{special|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;Special&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;:&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align: right;&amp;quot;&amp;gt;{{#switch: {{{special}}}&lt;br /&gt;
 | Heat&lt;br /&gt;
 | Fire&lt;br /&gt;
 | Flame&lt;br /&gt;
 | Burning&lt;br /&gt;
 | Thunder&lt;br /&gt;
 | Storm&lt;br /&gt;
 | Tempest&lt;br /&gt;
 | Ice&lt;br /&gt;
 | Frost&lt;br /&gt;
 | Blizzard&lt;br /&gt;
 | Bind&lt;br /&gt;
 | Hold&lt;br /&gt;
 | Seize&lt;br /&gt;
 | Arrest&lt;br /&gt;
 | Panic&lt;br /&gt;
 | Riot&lt;br /&gt;
 | Havoc&lt;br /&gt;
 | Chaos&lt;br /&gt;
 | Dim&lt;br /&gt;
 | Shadow&lt;br /&gt;
 | Hell&lt;br /&gt;
 | Draw&lt;br /&gt;
 | Drain&lt;br /&gt;
 | Fill&lt;br /&gt;
 | Gush&lt;br /&gt;
 | Heart&lt;br /&gt;
 | Mind&lt;br /&gt;
 | Soul&lt;br /&gt;
 | Geist&lt;br /&gt;
 | Master&#039;s&lt;br /&gt;
 | Lord&#039;s&lt;br /&gt;
 | King&#039;s&lt;br /&gt;
 | Devil&#039;s&lt;br /&gt;
 | Demon&#039;s&lt;br /&gt;
 | Charge&lt;br /&gt;
 | Spirit&lt;br /&gt;
 | Berserk = [[{{{special}}}]]&lt;br /&gt;
 | Shock&lt;br /&gt;
 | Freeze&lt;br /&gt;
 | Dark = [[{{{special}}} (special)|{{{special}}}]]&lt;br /&gt;
 | Foie&lt;br /&gt;
 | Zonde&lt;br /&gt;
 | Barta&lt;br /&gt;
 | Gifoie&lt;br /&gt;
 | Gizonde&lt;br /&gt;
 | Gibarta&lt;br /&gt;
 | Rafoie&lt;br /&gt;
 | Razonde&lt;br /&gt;
 | Rabarta&lt;br /&gt;
 | Megid&lt;br /&gt;
 | Grants&lt;br /&gt;
 | Resta&lt;br /&gt;
 | Anti&lt;br /&gt;
 | Reverser&lt;br /&gt;
 | Shifta&lt;br /&gt;
 | Deband&lt;br /&gt;
 | Jellen&lt;br /&gt;
 | Zalure&lt;br /&gt;
 | Ryuker = {{{{{special}}}}}&lt;br /&gt;
 | {{{special|}}}&lt;br /&gt;
 }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{targets|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;Targets&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;:&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;color: white; text-align: right;&amp;quot;&amp;gt;{{{targets}}} {{#ifeq: {{{targets}}} | Varies | |{{#if:{{Targets|{{{type}}}}}|{{#ifexpr: {{{targets}}} - {{Targets|{{{type}}}}} &amp;lt; 0|(&amp;lt;div style=&amp;quot;color: #77e8ff; display: inline;&amp;quot;&amp;gt;{{#expr: {{{targets}}} - {{Targets|{{{type}}}}}}}&amp;lt;/div&amp;gt;)|{{#ifexpr: {{{targets}}} - {{Targets|{{{type}}}}} &amp;gt; 0|(&amp;lt;div style=&amp;quot;color: #dd8c41; display: inline;&amp;quot;&amp;gt;+{{#expr: {{{targets}}} - {{Targets|{{{type}}}}}}}&amp;lt;/div&amp;gt;)}}}}}}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}{{#ifeq:{{{type|}}}|Mag|&lt;br /&gt;
{{#if:{{{evo|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;Evolution&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;:&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align: right;&amp;quot;&amp;gt;{{{evo}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{cell|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;Cell&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;:&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align: right;&amp;quot;&amp;gt;{{{cell}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{conditions|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;Conditions&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;:&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align: right;&amp;quot;&amp;gt;{{{conditions}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{pb|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;Photon Blast&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;:&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align: right;&amp;quot;&amp;gt;[[File:{{{pb}}}.png|30px|{{{pb}}}|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;table align=&amp;quot;center&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; style=&amp;quot;width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Triggers:&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;100 PB&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;1/10 HP&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Boss&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;!-- &amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Death&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt; --&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{#switch: {{{triggerpb|}}}&lt;br /&gt;
| invinc&lt;br /&gt;
| invinc+&lt;br /&gt;
| invinc- = {{Invinc}}&lt;br /&gt;
| resta&lt;br /&gt;
| resta+&lt;br /&gt;
| resta- = {{RestaMag}}&lt;br /&gt;
| sd&lt;br /&gt;
| sd+&lt;br /&gt;
| sd- = {{SD}}&lt;br /&gt;
| #default = -&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{#switch: {{{triggerhp|}}}&lt;br /&gt;
| invinc&lt;br /&gt;
| invinc+&lt;br /&gt;
| invinc- = {{Invinc}}&lt;br /&gt;
| resta&lt;br /&gt;
| resta+&lt;br /&gt;
| resta- = {{RestaMag}}&lt;br /&gt;
| sd&lt;br /&gt;
| sd+&lt;br /&gt;
| sd- = {{SD}}&lt;br /&gt;
| #default = -&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{#switch: {{{triggerboss|}}}&lt;br /&gt;
| invinc&lt;br /&gt;
| invinc+&lt;br /&gt;
| invinc- = {{Invinc}}&lt;br /&gt;
| resta&lt;br /&gt;
| resta+&lt;br /&gt;
| resta- = {{RestaMag}}&lt;br /&gt;
| sd&lt;br /&gt;
| sd+&lt;br /&gt;
| sd- = {{SD}}&lt;br /&gt;
| #default = -&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- &amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{#switch: {{{triggerdeath|}}}&lt;br /&gt;
| reverser = {{Reverser}}&lt;br /&gt;
| #default = -&lt;br /&gt;
}}&amp;lt;/td&amp;gt; --&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{#switch: {{{triggerpb|}}}&lt;br /&gt;
| invinc&lt;br /&gt;
| resta&lt;br /&gt;
| sd = {{{triggerrate|0}}}%&lt;br /&gt;
| invinc+&lt;br /&gt;
| resta+ &lt;br /&gt;
| sd+ = {{{triggerrate|0}}}-{{#expr:{{{triggerrate|0}}}+35}}%&lt;br /&gt;
| invinc-&lt;br /&gt;
| resta- &lt;br /&gt;
| sd- = 0-35%&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{#switch: {{{triggerhp|}}}&lt;br /&gt;
| invinc&lt;br /&gt;
| resta&lt;br /&gt;
| sd = {{{triggerrate|0}}}%&lt;br /&gt;
| invinc+&lt;br /&gt;
| resta+ &lt;br /&gt;
| sd+ = {{{triggerrate|0}}}-{{#expr:{{{triggerrate|0}}}+35}}%&lt;br /&gt;
| invinc-&lt;br /&gt;
| resta- &lt;br /&gt;
| sd- = 0-35%&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{#switch: {{{triggerboss|}}}&lt;br /&gt;
| invinc&lt;br /&gt;
| resta&lt;br /&gt;
| sd = {{{triggerrate|0}}}%&lt;br /&gt;
| invinc+&lt;br /&gt;
| resta+ &lt;br /&gt;
| sd+ = {{{triggerrate|0}}}-{{#expr:{{{triggerrate|0}}}+35}}%&lt;br /&gt;
| invinc-&lt;br /&gt;
| resta- &lt;br /&gt;
| sd- = 0-35%&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}{{#ifeq:{{#expr: {{#if:{{{HP|}}}|1|0}} or {{#if:{{{TP|}}}|1|0}} or {{#if:{{{ATP|}}}|1|0}} or {{#if:{{{DFP|}}}|1|0}} or {{#if:{{{MST|}}}|1|0}} or {{#if:{{{ATA|}}}|1|0}} or {{#if:{{{EVP|}}}|1|0}} or {{#if:{{{LCK|}}}|1|0}}}}|0||&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;table align=&amp;quot;center&amp;quot; style=&amp;quot;width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
{{#if:{{{HP|}}}|&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;HP&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;}}{{#if:{{{TP|}}}|&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;TP&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;}}{{#if:{{{ATP|}}}|&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;ATP&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;}}{{#if:{{{DFP|}}}|&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;DFP&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;}}{{#if:{{{MST|}}}|&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;MST&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;}}{{#if:{{{ATA|}}}|&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;ATA&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;}}{{#if:{{{EVP|}}}|&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;EVP&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;}}{{#if:{{{LCK|}}}|&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;LCK&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;}}&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
{{#if:{{{HP|}}}|&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{{HP}}}&amp;lt;/td&amp;gt;}}{{#if:{{{TP|}}}|&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{{TP}}}&amp;lt;/td&amp;gt;}}{{#if:{{{ATP|}}}|&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{#if:{{{Grind ATP|}}}|{{Note|Max Grind: {{{Grind ATP}}}|{{{ATP}}}}}|{{{ATP}}}}}&amp;lt;/td&amp;gt;}}{{#if:{{{DFP|}}}|&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{{DFP}}}&amp;lt;/td&amp;gt;}}{{#if:{{{MST|}}}|&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{{MST}}}&amp;lt;/td&amp;gt;}}{{#if:{{{ATA|}}}|&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{{ATA}}}&amp;lt;/td&amp;gt;}}{{#if:{{{EVP|}}}|&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{{EVP}}}&amp;lt;/td&amp;gt;}}{{#if:{{{LCK|}}}|&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{{LCK}}}&amp;lt;/td&amp;gt;}}&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}{{#ifeq:{{#expr: {{#if:{{{EFR|}}}|1|0}} or {{#if:{{{EIC|}}}|1|0}} or {{#if:{{{ETH|}}}|1|0}} or {{#if:{{{EDK|}}}|1|0}} or {{#if:{{{ELT|}}}|1|0}}}}|0||&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;table align=&amp;quot;center&amp;quot; style=&amp;quot;width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
{{#if:{{{EFR|}}}|&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;EFR&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;}}{{#if:{{{EIC|}}}|&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;EIC&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;}}{{#if:{{{ETH|}}}|&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;ETH&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;}}{{#if:{{{EDK|}}}|&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;EDK&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;}}{{#if:{{{ELT|}}}|&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;ELT&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;}}&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;{{#if:{{{EFR|}}}|&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{{EFR}}}&amp;lt;/td&amp;gt;}}{{#if:{{{EIC|}}}|&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{{EIC}}}&amp;lt;/td&amp;gt;}}{{#if:{{{ETH|}}}|&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{{ETH}}}&amp;lt;/td&amp;gt;}}{{#if:{{{EDK|}}}|&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{{EDK}}}&amp;lt;/td&amp;gt;}}{{#if:{{{ELT|}}}|&amp;lt;td style=&amp;quot;text-align: center;&amp;quot;&amp;gt;{{{ELT}}}&amp;lt;/td&amp;gt;}}&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}    &lt;br /&gt;
{{#if:{{{class|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&amp;lt;table align=&amp;quot;center&amp;quot; style=&amp;quot;border-collapse: collapse; width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#ifeq:{{{icon|}}}|Disk|&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: flex; justify-content: space-between;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th class=&amp;quot;smallClassHeader topLeft&amp;quot;&amp;gt;[[HUmar|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;HUmr&amp;lt;/span&amp;gt;]]&amp;lt;/th&amp;gt;&amp;lt;th class=&amp;quot;smallClassHeader&amp;quot;&amp;gt;[[HUnewearl|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;HUnl&amp;lt;/span&amp;gt;]]&amp;lt;/th&amp;gt;&amp;lt;th class=&amp;quot;smallClassHeader&amp;quot;&amp;gt;[[HUcast|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;HUct&amp;lt;/span&amp;gt;]]&amp;lt;/th&amp;gt;&amp;lt;th class=&amp;quot;smallClassHeader topRight&amp;quot;&amp;gt;[[HUcaseal|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;HUcl&amp;lt;/span&amp;gt;]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr style=&amp;quot;display: flex; justify-content: space-between;&amp;quot;&amp;gt;&lt;br /&gt;
{{#switch: {{#sub:{{{class|}}}|0|1}}&lt;br /&gt;
 | 0 = &amp;lt;td class=&amp;quot;classCannotUse&amp;quot;&amp;gt;×&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 1 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 2 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 3 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 5 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 7 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
 | V = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;○&amp;lt;/td&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#switch: {{#sub:{{{class|}}}|1|1}}&lt;br /&gt;
 | 0 = &amp;lt;td class=&amp;quot;classCannotUse&amp;quot;&amp;gt;×&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 1 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 2 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 3 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 5 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 7 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
 | V = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;○&amp;lt;/td&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;td class=&amp;quot;classCannotUse&amp;quot;&amp;gt;×&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;classCannotUse&amp;quot;&amp;gt;×&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr style=&amp;quot;display: flex; justify-content: space-between;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th class=&amp;quot;smallClassHeader&amp;quot;&amp;gt;[[RAmar|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;RAmr&amp;lt;/span&amp;gt;]]&amp;lt;/th&amp;gt;&amp;lt;th class=&amp;quot;smallClassHeader&amp;quot;&amp;gt;[[RAmarl|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;RAml&amp;lt;/span&amp;gt;]]&amp;lt;/th&amp;gt;&amp;lt;th class=&amp;quot;smallClassHeader&amp;quot;&amp;gt;[[RAcast|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;RAct&amp;lt;/span&amp;gt;]]&amp;lt;/th&amp;gt;&amp;lt;th class=&amp;quot;smallClassHeader&amp;quot;&amp;gt;[[RAcaseal|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;RAcl&amp;lt;/span&amp;gt;]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr style=&amp;quot;display: flex; justify-content: space-between;&amp;quot;&amp;gt;&lt;br /&gt;
{{#switch: {{#sub:{{{class|}}}|2|1}}&lt;br /&gt;
 | 0 = &amp;lt;td class=&amp;quot;classCannotUse&amp;quot;&amp;gt;×&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 1 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 2 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 3 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 5 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 7 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
 | V = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;○&amp;lt;/td&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#switch: {{#sub:{{{class|}}}|3|1}}&lt;br /&gt;
 | 0 = &amp;lt;td class=&amp;quot;classCannotUse&amp;quot;&amp;gt;×&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 1 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 2 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 3 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 5 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 7 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
 | V = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;○&amp;lt;/td&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;td class=&amp;quot;classCannotUse&amp;quot;&amp;gt;×&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;classCannotUse&amp;quot;&amp;gt;×&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr style=&amp;quot;display: flex; justify-content: space-between;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th class=&amp;quot;smallClassHeader&amp;quot;&amp;gt;[[FOmar|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;FOmr&amp;lt;/span&amp;gt;]]&amp;lt;/th&amp;gt;&amp;lt;th class=&amp;quot;smallClassHeader&amp;quot;&amp;gt;[[FOmarl|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;FOml&amp;lt;/span&amp;gt;]]&amp;lt;/th&amp;gt;&amp;lt;th class=&amp;quot;smallClassHeader&amp;quot;&amp;gt;[[FOnewm|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;FOnm&amp;lt;/span&amp;gt;]]&amp;lt;/th&amp;gt;&amp;lt;th class=&amp;quot;smallClassHeader&amp;quot;&amp;gt;[[FOnewearl|&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;FOnl&amp;lt;/span&amp;gt;]]&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr style=&amp;quot;display: flex; justify-content: space-between;&amp;quot;&amp;gt;&lt;br /&gt;
{{#switch: {{#sub:{{{class|}}}|4|1}}&lt;br /&gt;
 | 0 = &amp;lt;td class=&amp;quot;classCannotUse bottomLeft&amp;quot;&amp;gt;×&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 1 = &amp;lt;td class=&amp;quot;classCanUse bottomLeft&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 2 = &amp;lt;td class=&amp;quot;classCanUse bottomLeft&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 3 = &amp;lt;td class=&amp;quot;classCanUse bottomLeft&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 5 = &amp;lt;td class=&amp;quot;classCanUse bottomLeft&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 7 = &amp;lt;td class=&amp;quot;classCanUse bottomLeft&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
 | V = &amp;lt;td class=&amp;quot;classCanUse bottomLeft&amp;quot;&amp;gt;○&amp;lt;/td&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#switch: {{#sub:{{{class|}}}|5|1}}&lt;br /&gt;
 | 0 = &amp;lt;td class=&amp;quot;classCannotUse&amp;quot;&amp;gt;×&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 1 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 2 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 3 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 5 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 7 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
 | V = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;○&amp;lt;/td&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#switch: {{#sub:{{{class|}}}|6|1}}&lt;br /&gt;
 | 0 = &amp;lt;td class=&amp;quot;classCannotUse&amp;quot;&amp;gt;×&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 1 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 2 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 3 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 5 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 7 = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
 | V = &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;○&amp;lt;/td&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{#switch: {{#sub:{{{class|}}}|7|1}}&lt;br /&gt;
 | 0 = &amp;lt;td class=&amp;quot;classCannotUse bottomRight&amp;quot;&amp;gt;×&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 1 = &amp;lt;td class=&amp;quot;classCanUse bottomRight&amp;quot;&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 2 = &amp;lt;td class=&amp;quot;classCanUse bottomRight&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 3 = &amp;lt;td class=&amp;quot;classCanUse bottomRight&amp;quot;&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 5 = &amp;lt;td class=&amp;quot;classCanUse bottomRight&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
 | 7 = &amp;lt;td class=&amp;quot;classCanUse bottomRight&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
 | V = &amp;lt;td class=&amp;quot;classCanUse bottomRight&amp;quot;&amp;gt;○&amp;lt;/td&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: flex; justify-content: space-between;&amp;quot;&amp;gt;&lt;br /&gt;
{{#ifeq: {{#sub:{{{class|}}}|0|1}} | 0 | &amp;lt;td style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;classCannotUse topLeft&amp;quot;&amp;gt; | &amp;lt;td style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;classCanUse topLeft&amp;quot;&amp;gt;}}[[HUmar|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;HUmr&amp;lt;/span&amp;gt;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
{{#ifeq: {{#sub:{{{class|}}}|1|1}} | 0 | &amp;lt;td style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;classCannotUse&amp;quot;&amp;gt; | &amp;lt;td style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;classCanUse&amp;quot;&amp;gt;}}[[HUnewearl|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;HUnl&amp;lt;/span&amp;gt;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
{{#ifeq: {{#sub:{{{class|}}}|2|1}} | 0 | &amp;lt;td style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;classCannotUse&amp;quot;&amp;gt; | &amp;lt;td style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;classCanUse&amp;quot;&amp;gt;}}[[HUcast|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;HUct&amp;lt;/span&amp;gt;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
{{#ifeq: {{#sub:{{{class|}}}|3|1}} | 0 | &amp;lt;td style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;classCannotUse topRight&amp;quot;&amp;gt; | &amp;lt;td style=&amp;quot;width:25%;&amp;quot; class=&amp;quot;classCanUse topRight&amp;quot;&amp;gt;}}[[HUcaseal|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;HUcl&amp;lt;/span&amp;gt;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: flex; justify-content: space-between;&amp;quot;&amp;gt;&lt;br /&gt;
{{#ifeq: {{#sub:{{{class|}}}|4|1}} | 0 | &amp;lt;td class=&amp;quot;classCannotUse&amp;quot;&amp;gt; | &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;}}[[RAmar|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;RAmr&amp;lt;/span&amp;gt;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
{{#ifeq: {{#sub:{{{class|}}}|5|1}} | 0 | &amp;lt;td class=&amp;quot;classCannotUse&amp;quot;&amp;gt; | &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;}}[[RAmarl|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;RAml&amp;lt;/span&amp;gt;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
{{#ifeq: {{#sub:{{{class|}}}|6|1}} | 0 | &amp;lt;td class=&amp;quot;classCannotUse&amp;quot;&amp;gt; | &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;}}[[RAcast|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;RAct&amp;lt;/span&amp;gt;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
{{#ifeq: {{#sub:{{{class|}}}|7|1}} | 0 | &amp;lt;td class=&amp;quot;classCannotUse&amp;quot;&amp;gt; | &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;}}[[RAcaseal|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;RAcl&amp;lt;/span&amp;gt;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;display: flex; justify-content: space-between;&amp;quot;&amp;gt;&lt;br /&gt;
{{#ifeq: {{#sub:{{{class|}}}|8|1}} | 0 | &amp;lt;td class=&amp;quot;classCannotUse bottomLeft&amp;quot;&amp;gt; | &amp;lt;td class=&amp;quot;classCanUse  bottomLeft&amp;quot;&amp;gt;}}[[FOmar|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;FOmr&amp;lt;/span&amp;gt;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
{{#ifeq: {{#sub:{{{class|}}}|9|1}} | 0 | &amp;lt;td class=&amp;quot;classCannotUse&amp;quot;&amp;gt; | &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;}}[[FOmarl|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;FOml&amp;lt;/span&amp;gt;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
{{#ifeq: {{#sub:{{{class|}}}|10|1}} | 0 | &amp;lt;td class=&amp;quot;classCannotUse&amp;quot;&amp;gt; | &amp;lt;td class=&amp;quot;classCanUse&amp;quot;&amp;gt;}}[[FOnewm|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;FOnm&amp;lt;/span&amp;gt;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
{{#ifeq: {{#sub:{{{class|}}}|11|1}} | 0 | &amp;lt;td class=&amp;quot;classCannotUse bottomRight&amp;quot;&amp;gt; | &amp;lt;td class=&amp;quot;classCanUse bottomRight&amp;quot;&amp;gt;}}[[FOnewearl|&amp;lt;span style=&amp;quot;color:Black;&amp;quot;&amp;gt;FOnl&amp;lt;/span&amp;gt;]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}{{#if:{{{hdist|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color: white; text-align: left;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;H. Dist&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;:&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;color: white; text-align: right;&amp;quot;&amp;gt;{{{hdist}}} {{#ifexpr: {{{hdist}}} - {{hdist|{{{type}}}}} &amp;lt; 0|(&amp;lt;div style=&amp;quot;color: #77e8ff; display: inline;&amp;quot;&amp;gt;{{#expr: {{{hdist}}} - {{hdist|{{{type}}}}}}}&amp;lt;/div&amp;gt;)|{{#ifexpr: {{{hdist}}} - {{hdist|{{{type}}}}} &amp;gt; 0|(&amp;lt;div style=&amp;quot;color: #dd8c41; display: inline;&amp;quot;&amp;gt;+{{#expr: {{{hdist}}} - {{hdist|{{{type}}}}}}}&amp;lt;/div&amp;gt;)}}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{hangle|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color: white; text-align: left;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;H. Angle&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;:&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;color: white; text-align: right;&amp;quot;&amp;gt;{{{hangle}}}° {{#ifexpr: {{{hangle}}} - {{hangle|{{{type}}}}} &amp;lt; 0|(&amp;lt;div style=&amp;quot;color: #77e8ff; display: inline;&amp;quot;&amp;gt;{{#expr: {{{hangle}}} - {{hangle|{{{type}}}}}}}°&amp;lt;/div&amp;gt;)|{{#ifexpr: {{{hangle}}} - {{hangle|{{{type}}}}} &amp;gt; 0|(&amp;lt;div style=&amp;quot;color: #dd8c41; display: inline;&amp;quot;&amp;gt;+{{#expr: {{{hangle}}} - {{hangle|{{{type}}}}}}}°&amp;lt;/div&amp;gt;)}}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{vdist|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color: white; text-align: left;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;V. Dist&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;:&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;color: white; text-align: right;&amp;quot;&amp;gt;{{{vdist}}} {{#ifexpr: {{{vdist}}} - {{vdist|{{{type}}}}} &amp;lt; 0|(&amp;lt;div style=&amp;quot;color: #77e8ff; display: inline;&amp;quot;&amp;gt;{{#expr: {{{vdist}}} - {{vdist|{{{type}}}}}}}&amp;lt;/div&amp;gt;)|{{#ifexpr: {{{vdist}}} - {{vdist|{{{type}}}}} &amp;gt; 0|(&amp;lt;div style=&amp;quot;color: #dd8c41; display: inline;&amp;quot;&amp;gt;+{{#expr: {{{vdist}}} - {{vdist|{{{type}}}}}}}&amp;lt;/div&amp;gt;)}}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{vangle|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color: white; text-align: left;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;V. Angle&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;:&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;color: white; text-align: right;&amp;quot;&amp;gt;{{{vangle}}}° {{#ifexpr: {{{vangle}}} - {{vangle|{{{type}}}}} &amp;lt; 0|(&amp;lt;div style=&amp;quot;color: #77e8ff; display: inline;&amp;quot;&amp;gt;{{#expr: {{{vangle}}} - {{vangle|{{{type}}}}}}}°&amp;lt;/div&amp;gt;)|{{#ifexpr: {{{vangle}}} - {{vangle|{{{type}}}}} &amp;gt; 0|(&amp;lt;div style=&amp;quot;color: #dd8c41; display: inline;&amp;quot;&amp;gt;+{{#expr: {{{vangle}}} - {{vangle|{{{type}}}}}}}°&amp;lt;/div&amp;gt;)}}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{special_hdist|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color: white; text-align: left;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;Special H. Dist&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;:&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;color: white; text-align: right;&amp;quot;&amp;gt;{{{special_hdist}}} {{#ifexpr: {{{special_hdist}}} - {{hdist|{{{type}}}}} &amp;lt; 0|(&amp;lt;div style=&amp;quot;color: #77e8ff; display: inline;&amp;quot;&amp;gt;{{#expr: {{{special_hdist}}} - {{hdist|{{{type}}}}}}}&amp;lt;/div&amp;gt;)|{{#ifexpr: {{{special_hdist}}} - {{hdist|{{{type}}}}} &amp;gt; 0|(&amp;lt;div style=&amp;quot;color: #dd8c41; display: inline;&amp;quot;&amp;gt;+{{#expr: {{{special_hdist}}} - {{hdist|{{{type}}}}}}}&amp;lt;/div&amp;gt;)}}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{special_hangle|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color: white; text-align: left;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;Special H. Angle&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;:&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;color: white; text-align: right;&amp;quot;&amp;gt;{{{special_hangle}}}° {{#ifexpr: {{{special_hangle}}} - {{hangle|{{{type}}}}} &amp;lt; 0|(&amp;lt;div style=&amp;quot;color: #77e8ff; display: inline;&amp;quot;&amp;gt;{{#expr: {{{special_hangle}}} - {{hangle|{{{type}}}}}}}°&amp;lt;/div&amp;gt;)|{{#ifexpr: {{{special_hangle}}} - {{hangle|{{{type}}}}} &amp;gt; 0|(&amp;lt;div style=&amp;quot;color: #dd8c41; display: inline;&amp;quot;&amp;gt;+{{#expr: {{{special_hangle}}} - {{hangle|{{{type}}}}}}}°&amp;lt;/div&amp;gt;)}}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{special_vdist|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color: white; text-align: left;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;Special V. Dist&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;:&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;color: white; text-align: right;&amp;quot;&amp;gt;{{{special_vdist}}} {{#ifexpr: {{{special_vdist}}} - {{vdist|{{{type}}}}} &amp;lt; 0|(&amp;lt;div style=&amp;quot;color: #77e8ff; display: inline;&amp;quot;&amp;gt;{{#expr: {{{special_vdist}}} - {{vdist|{{{type}}}}}}}&amp;lt;/div&amp;gt;)|{{#ifexpr: {{{special_vdist}}} - {{vdist|{{{type}}}}} &amp;gt; 0|(&amp;lt;div style=&amp;quot;color: #dd8c41; display: inline;&amp;quot;&amp;gt;+{{#expr: {{{special_vdist}}} - {{vdist|{{{type}}}}}}}&amp;lt;/div&amp;gt;)}}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{special_vangle|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color: white; text-align: left;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;Special V. Angle&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;:&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;color: white; text-align: right;&amp;quot;&amp;gt;{{{special_vangle}}}° {{#ifexpr: {{{special_vangle}}} - {{vangle|{{{type}}}}} &amp;lt; 0|(&amp;lt;div style=&amp;quot;color: #77e8ff; display: inline;&amp;quot;&amp;gt;{{#expr: {{{special_vangle}}} - {{vangle|{{{type}}}}}}}°&amp;lt;/div&amp;gt;)|{{#ifexpr: {{{special_vangle}}} - {{vangle|{{{type}}}}} &amp;gt; 0|(&amp;lt;div style=&amp;quot;color: #dd8c41; display: inline;&amp;quot;&amp;gt;+{{#expr: {{{special_vangle}}} - {{vangle|{{{type}}}}}}}°&amp;lt;/div&amp;gt;)}}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}{{#if:{{{hex|}}}|&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;color: white; text-align: left;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline;&amp;quot; align=&amp;quot;left&amp;quot;&amp;gt;Hex&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;:&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;color: white; text-align: right;&amp;quot;&amp;gt;{{{hex}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}&amp;lt;/table&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage and example==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item&lt;br /&gt;
|title = Galatine&lt;br /&gt;
|jp = ガラティーン&lt;br /&gt;
|color = rare&lt;br /&gt;
|translation = Galatine&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Galatine.png&lt;br /&gt;
|imagealt = Galatine&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Saber&lt;br /&gt;
|requirement = 820 ATP&lt;br /&gt;
|grind = 9&lt;br /&gt;
|special = Spirit&lt;br /&gt;
|targets = 1&lt;br /&gt;
|HP =&lt;br /&gt;
|TP =&lt;br /&gt;
|ATP = 990-1260&lt;br /&gt;
|Grind ATP = 1008-1278&lt;br /&gt;
|DFP = &lt;br /&gt;
|MST = &lt;br /&gt;
|ATA = 77&lt;br /&gt;
|EVP = &lt;br /&gt;
|LCK = &lt;br /&gt;
|EFR = &lt;br /&gt;
|EIC = &lt;br /&gt;
|ETH = &lt;br /&gt;
|EDK = &lt;br /&gt;
|ELT = &lt;br /&gt;
|class = 111111111110&lt;br /&gt;
|hdist = 50&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vdist = 50&lt;br /&gt;
|vangle = 50&lt;br /&gt;
|hex = 000108&lt;br /&gt;
|desc = The sword is said to be at its most powerful when the sun is at its highest.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Item&lt;br /&gt;
|title = Galatine&lt;br /&gt;
|jp = ガラティーン&lt;br /&gt;
|color = rare&lt;br /&gt;
|translation = Galatine&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Galatine.png&lt;br /&gt;
|imagealt = Galatine&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Saber&lt;br /&gt;
|requirement = 820 ATP&lt;br /&gt;
|grind = 9&lt;br /&gt;
|special = Spirit&lt;br /&gt;
|targets = 1&lt;br /&gt;
|HP =&lt;br /&gt;
|TP =&lt;br /&gt;
|ATP = 990-1260&lt;br /&gt;
|Grind ATP = 1008-1278&lt;br /&gt;
|DFP = &lt;br /&gt;
|MST = &lt;br /&gt;
|ATA = 77&lt;br /&gt;
|EVP = &lt;br /&gt;
|LCK = &lt;br /&gt;
|EFR = &lt;br /&gt;
|EIC = &lt;br /&gt;
|ETH = &lt;br /&gt;
|EDK = &lt;br /&gt;
|ELT = &lt;br /&gt;
|class = 111111111110&lt;br /&gt;
|hdist = 50&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vdist = 50&lt;br /&gt;
|vangle = 50&lt;br /&gt;
|special_hdist = 90&lt;br /&gt;
|special_hangle = 16&lt;br /&gt;
|special_vdist = 100&lt;br /&gt;
|special_vangle = 25&lt;br /&gt;
|hex = 000108&lt;br /&gt;
|desc = The sword is said to be at its most powerful when the sun is at its highest.&lt;br /&gt;
}}  &lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Twin_Blaze&amp;diff=21054</id>
		<title>Twin Blaze</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Twin_Blaze&amp;diff=21054"/>
		<updated>2023-09-04T06:59:53Z</updated>

		<summary type="html">&lt;p&gt;No Hit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Twin Blaze&lt;br /&gt;
|jp = ツインブレイズ&lt;br /&gt;
|romaji = Twin Blaze&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Twin_Blaze.png&lt;br /&gt;
|imagealt = Twin Blaze&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Double Saber&lt;br /&gt;
|requirement = 685 ATP&lt;br /&gt;
|grind = 9&lt;br /&gt;
|special = Gifoie Lv 1-10&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 300-520&lt;br /&gt;
|ATA = 40&lt;br /&gt;
|MST=40&lt;br /&gt;
|class = 111111110000&lt;br /&gt;
|hex = 005E00&lt;br /&gt;
|hdist = 15&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|hangle = 270&lt;br /&gt;
|vangle = 26&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;Flames from both ends of this magic cane will burn enemies.&amp;lt;br&amp;gt;Its special flame attack is very powerful.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Twin Blaze&#039;&#039;&#039; is a double saber with [[Gifoie]] (random Level 1-10) as its special attack. This weapon is the only way for Androids to use Gifoie. &lt;br /&gt;
&lt;br /&gt;
1 HP is drained every 90 frames while moving with Twin Blaze equipped. &lt;br /&gt;
&lt;br /&gt;
Despite being weak in range and damage, the Gifoie special is useful for interrupting mobs (e.g. [[Dorphon]]/[[Delbiter]] charges, [[Zu]] dives, etc). Androids can use it to detonate their own Traps. It also excels at Slime-splitting (use the special attack as the 3rd combo), as the low damage prevents the Slimes from being destroyed early. &lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Skyly|diff=Ultimate|Morfos|1/788}}&lt;br /&gt;
{{DropRow|id=Redria|diff=Ultimate|Merikle|1/394}}&lt;br /&gt;
{{DropRow|id=Yellowboze|diff=Ultimate|Merikle|1/394}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Black Paper&#039;s Dangerous Deal===&lt;br /&gt;
Note that all rates are the chance of getting an item per Photon Crystal, not per roll.&lt;br /&gt;
{{BPDTableHead}}&lt;br /&gt;
{{BPDTableRow|quest=Zu Route|diff=Normal|1/20}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Twin Blaze is one of two weapons in the game with Gifoie as a special attack, the other being [[Mercurius Rod]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Double Sabers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Double Sabers]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:No_Hit/sandbox&amp;diff=15615</id>
		<title>User:No Hit/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:No_Hit/sandbox&amp;diff=15615"/>
		<updated>2022-12-29T20:21:40Z</updated>

		<summary type="html">&lt;p&gt;No Hit: /* Notable Breakpoints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Advanced Usage==&lt;br /&gt;
==Advanced usage==&lt;br /&gt;
The following breakpoints and analysis assume usage of a level 200 HUcast with {{Link|icon=shield|color=rare|Red Ring}}.&lt;br /&gt;
L&amp;amp;K38 Combat cannot make a combo attack, so only {{H1}} will be analyzed in the breakpoint data.&lt;br /&gt;
&lt;br /&gt;
===Notable breakpoints===&lt;br /&gt;
{| style=&amp;quot;width: 20%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Shifta 30=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildelt]]&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildelt (E2)]]&lt;br /&gt;
|40&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|45&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Indi Belra (E2)]]&lt;br /&gt;
|45&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Assassin (E2)]]&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|50&lt;br /&gt;
|✗ &lt;br /&gt;
|-&lt;br /&gt;
|[[Baranz]]&lt;br /&gt;
|55&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|210&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|20=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildelt]]&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildelt (E2)]]&lt;br /&gt;
|40&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|45&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Indi Belra (E2)]]&lt;br /&gt;
|45&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|115&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Assassin (E2)]]&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|50&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|[[Baranz]]&lt;br /&gt;
|55&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|310&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|15=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildelt]]&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildelt (E2)]]&lt;br /&gt;
|40&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|45&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[[Indi Belra (E2)]]&lt;br /&gt;
|45&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|160&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Assassin (E2)]]&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|50&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|✗&lt;br /&gt;
|-&lt;br /&gt;
|[[Baranz]]&lt;br /&gt;
|55&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|355&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15614</id>
		<title>Jizai</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15614"/>
		<updated>2022-12-29T20:19:45Z</updated>

		<summary type="html">&lt;p&gt;No Hit: Info more complicated than I thought. H2 has to miss on the first hit for deldepth to stay up on the 2nd hit. Might add back later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Jizai&lt;br /&gt;
|jp = 自在&lt;br /&gt;
|romaji = Jizai&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Jizai.png&lt;br /&gt;
|imagealt = Jizai&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Twin Sword&lt;br /&gt;
|requirement = 800 ATP&lt;br /&gt;
|grind = 40&lt;br /&gt;
|special = Hell&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 800-810&lt;br /&gt;
|MST = 10&lt;br /&gt;
|ATA = 55&lt;br /&gt;
|EVP = 45&lt;br /&gt;
|class = 111100000000&lt;br /&gt;
|hdist = 17&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 00B800&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;One of two unparalleled blades from a homeworld.&amp;lt;br&amp;gt;Can cause instant death.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
{{Link|icon=sword|color=rare|Jizai}} are the strongest [[Twin Swords|twin swords]] in the game. They are popular due to their relative ease of attainability, and are used primarily as a beatstick for high-EVP enemies.&lt;br /&gt;
&lt;br /&gt;
Their Hell special is also very popular for killing [[Satellite Lizard|Satellite Lizards]] and [[Yowie|Yowies]] in Episode 4 due to the weapon&#039;s high ATA, potential usage with a decent amount of Hit, along with their synergy with the unit {{Link|icon=unit|color=rare|Proof of Sword-Saint}}.&lt;br /&gt;
&lt;br /&gt;
This item is affected by Proof of Sword-Saint.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Jizai can be created from combining {{Link|icon=sword|color=rare|Guren}} and {{Link|icon=sword|color=rare|Shouren}}, which is done by equipping one of them, then using the other in the inventory. The weapon equipped at the time of use will have their attributes transferred to the resulting Jizai.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a hunter with at least 800 ATP.&lt;br /&gt;
&lt;br /&gt;
==Advanced usage==&lt;br /&gt;
The following breakpoints and analysis assume usage of a level 200 HUcast with at least one Proof of Sword-Saint and {{Link|icon=shield|color=rare|Red Ring}}.&lt;br /&gt;
Given NHH is the most important combo on Jizai, this analysis will look at breakpoints revolving around {{H2}} on highly evasive enemies.&lt;br /&gt;
&lt;br /&gt;
===Notable breakpoints===&lt;br /&gt;
{| style=&amp;quot;width: 20%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Shifta 30=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|20=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|15=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Ul Gibbons can be killed with the combo NH, not requiring the third hit of the combo. The attribute % breakpoints for them seen in the above table reflects this combo.&lt;br /&gt;
&lt;br /&gt;
===Breakpoint analysis===&lt;br /&gt;
The reasoning behind one Proof of Sword-Saint and not two is because many of these enemies are in Episode 2, where a HUcast would optimally have a V502 for Hell utility. This only leaves one free slot for Proof of Sword-Saint.&lt;br /&gt;
====Ill Gill====&lt;br /&gt;
It is commonly advised not to sphere Jizai with less than 35 Hit. This is entirely due to the dreaded Ill Gill, shown in the bottom row of the above table. &lt;br /&gt;
&lt;br /&gt;
Although Ill Gills require more damage to kill than Jizai can deal with Shifta 20 and 15, this damage can be covered by laying a [[Trap#Damage trap|damage trap]] before the combo, which deals 305 damage to Ill Gills in Ultimate difficulty.&lt;br /&gt;
&lt;br /&gt;
Being able to defeat an unfrozen Ill Gill is a crucial option to have, allowing for conservation of [[Trap#Freeze trap|freeze traps]] and thus greater trap management overall. Jizai can make quick work of a lonely Ill Gill without the use of valuable resources.&lt;br /&gt;
&lt;br /&gt;
Jizai additionally proves itself as a consistent choice even when an Ill Gill is [[frozen]]. Ill Gills may sometimes enter animation states that will cause them to be immune to {{Link|icon=sword|color=rare|Dark Flow}}&#039;s special attack while they&#039;re frozen. Reacting to this state and quickly swapping to Jizai will remedy this, as it has no such targeting issue and can easily kill an Ill Gill before the freeze status ends. The same can, of course, be done with {{Link|icon=sword|color=rare|Vjaya}} or {{Link|icon=sword|color=rare|Excalibur}}; however, Jizai requires neither Meseta nor Berserk to succeed in this scenario, further cementing itself as an excellent low-cost option in this scenario.&lt;br /&gt;
====Sinows (E2)====&lt;br /&gt;
Sinows in Episode 2 have spawn animations where they fall slowly. It&#039;s during this animation that Jizai works well, allowing a freshly spawned Sinow to be burst down before it can act. Although Dark Flow provides a much faster solution for Sinow Zele and Sinow Spigell, it isn&#039;t consistent enough to be used against the more evasive Sinow Zoa and [[Sinow Berill]]; the latter two enemies are not guaranteed kills with Dark Flow unless frozen, even with 100 Hit. Jizai once again opens up a trap management option in this scenario, allowing the player to conserve a freeze trap at the cost of a slightly slower kill.&lt;br /&gt;
&lt;br /&gt;
====Gibbons====&lt;br /&gt;
Gibbons are another highly evasive enemy that almost always require a freeze trap to handle. Jizai provides a great solution when you find a Gibbon by itself in the rare cases where they do spawn alone.&lt;br /&gt;
===Attribute priority===&lt;br /&gt;
Given the above analysis, Dark is an excellent first choice for an attribute % to sphere on Jizai. Ill Gills are the primary reasoning behind utilizing not just Jizai, but Twin Swords as a whole. &lt;br /&gt;
&lt;br /&gt;
A good second choice would be either Machine or Native. Deciding between these ultimately comes down to preference; however, Machine has more use case evidence as alternative options for Sinows are somewhat higher risks. For instance, attempting to use Dark Flow on a spawning Sinow Berill can prove fatal when it partially misses. The Sinow may flinch and immediately punch the player, or warp and cast {{Link|icon=Rafoie|Rafoie}}. When attempting to do the same on a Gibbon, partially missing is not the end of the world. The Gibbon will likely get hit by at least one wave and won&#039;t attack immediately, allowing for a follow-up with another option. It also only takes three waves of a fully sphered Dark Flow to connect and kill an Ul Gibbon. &lt;br /&gt;
&lt;br /&gt;
Last in place would be A.Beast, having no notable evasive enemies that require this amount of single-target damage output.&lt;br /&gt;
&lt;br /&gt;
{{Twin Swords}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Twin Swords]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15601</id>
		<title>Jizai</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15601"/>
		<updated>2022-12-29T18:40:16Z</updated>

		<summary type="html">&lt;p&gt;No Hit: /* Sinows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Jizai&lt;br /&gt;
|jp = 自在&lt;br /&gt;
|romaji = Jizai&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Jizai.png&lt;br /&gt;
|imagealt = Jizai&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Twin Sword&lt;br /&gt;
|requirement = 800 ATP&lt;br /&gt;
|grind = 40&lt;br /&gt;
|special = Hell&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 800-810&lt;br /&gt;
|MST = 10&lt;br /&gt;
|ATA = 55&lt;br /&gt;
|EVP = 45&lt;br /&gt;
|class = 111100000000&lt;br /&gt;
|hdist = 17&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 00B800&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;One of two unparalleled blades from a homeworld.&amp;lt;br&amp;gt;Can cause instant death.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Jizai&#039;&#039;&#039; are the strongest [[Twin Swords|twin swords]] in the game. They are popular due to their relative ease of attainability, and are used primarily as a beatstick for high-EVP enemies.&lt;br /&gt;
&lt;br /&gt;
Their Hell special is also very popular for killing [[Satellite Lizard|Satellite Lizards]] and [[Yowie|Yowies]] in Episode 4 due to the weapon&#039;s high ATA, potential usage with a decent amount of Hit, along with their synergy with the unit {{Link|icon=unit|color=rare|Proof of Sword-Saint}}.&lt;br /&gt;
&lt;br /&gt;
This item is affected by Proof of Sword-Saint.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Jizai can be created from combining {{Link|icon=sword|color=rare|Guren}} and {{Link|icon=sword|color=rare|Shouren}}, which is done by equipping one of them, then using the other in the inventory. The weapon equipped at the time of use will have their attributes transferred to the resulting Jizai.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a hunter with at least 800 ATP.&lt;br /&gt;
&lt;br /&gt;
==Advanced usage==&lt;br /&gt;
The following breakpoints and analysis assume usage of a level 200 HUcast with at least one Proof of Sword-Saint and {{Link|icon=shield|color=rare|Red Ring}}.&lt;br /&gt;
Given NHH is the most important combo on Jizai, this analysis will look at breakpoints revolving around {{H2}} on highly evasive enemies.&lt;br /&gt;
&lt;br /&gt;
===Notable breakpoints===&lt;br /&gt;
{| style=&amp;quot;width: 20%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Shifta 30=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|80&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|20=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|80&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|15=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|80&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Ul Gibbons can be killed with the combo NH, not requiring the third hit of the combo. The attribute % breakpoints for them seen in the above table reflects this combo.&lt;br /&gt;
*Deldepths can be killed with {{H2}} or {{H3}} alone. The attribute % breakpoints for them seen in the above table reflects {{H2}} by itself.&lt;br /&gt;
&lt;br /&gt;
===Breakpoint analysis===&lt;br /&gt;
The reasoning behind one Proof of Sword-Saint and not two is because many of these enemies are in Episode 2, where a HUcast would optimally have a V502 for Hell utility. This only leaves one free slot for Proof of Sword-Saint.&lt;br /&gt;
====Ill Gill====&lt;br /&gt;
It is commonly advised not to sphere Jizai with less than 35 Hit. This is entirely due to the dreaded Ill Gill, shown in the bottom row of the above table. &lt;br /&gt;
&lt;br /&gt;
Although Ill Gills require more damage to kill than Jizai can deal with Shifta 20 and 15, this damage can be covered by laying a [[Trap#Damage trap|damage trap]] before the combo, which deals 305 damage to Ill Gills in Ultimate difficulty.&lt;br /&gt;
&lt;br /&gt;
Being able to defeat an unfrozen Ill Gill is a crucial option to have, allowing for conservation of [[Trap#Freeze trap|freeze traps]] and thus greater trap management overall. Jizai can make quick work of a lonely Ill Gill without the use of valuable resources.&lt;br /&gt;
&lt;br /&gt;
Jizai additionally proves itself as a consistent choice even when an Ill Gill is [[frozen]]. Ill Gills may sometimes enter animation states that will cause them to be immune to {{Link|icon=sword|color=rare|Dark Flow}}&#039;s special attack while they&#039;re frozen. Reacting to this state and quickly swapping to Jizai will remedy this, as it has no such targeting issue and can easily kill an Ill Gill before the freeze status ends. The same can, of course, be done with {{Link|icon=sword|color=rare|Vjaya}} or {{Link|icon=sword|color=rare|Excalibur}}; however, Jizai requires neither Meseta nor Berserk to succeed in this scenario, further cementing itself as an excellent low-cost option in this scenario.&lt;br /&gt;
====Sinows (E2)====&lt;br /&gt;
Sinows in Episode 2 have spawn animations where they fall slowly. It&#039;s during this animation that Jizai works well, allowing a freshly spawned Sinow to be burst down before it can act. Although Dark Flow provides a much faster solution for Sinow Zele and Sinow Spigell, it isn&#039;t consistent enough to be used against the more evasive Sinow Zoa and [[Sinow Berill]]; the latter two enemies are not guaranteed kills with Dark Flow unless frozen, even with 100 Hit. Jizai once again opens up a trap management option in this scenario, allowing the player to conserve a freeze trap at the cost of a slightly slower kill.&lt;br /&gt;
&lt;br /&gt;
====Gibbons====&lt;br /&gt;
Gibbons are another highly evasive enemy that almost always require a freeze trap to handle. Jizai provides a great solution when you find a Gibbon by itself in the rare cases where they do spawn alone.&lt;br /&gt;
====Deldepth====&lt;br /&gt;
Deldepths have much higher EVP than the other enemies on this table, resulting in the highest notable Hit breakpoint on Jizai. However, it is not required to reach this breakpoint given how Deldepths react to {{H2}} and {{H3}}. When attempting to hit a Deldepth with {{H2}} on Jizai, it will remain in its targetable state even if it takes damage, allowing for a free followup with {{H3}}, which is a guarantee even with 0 Hit. Being able to kill with {{H2}} alone consistently would be optimal, but with a lower Hit Jizai, {{H2}} can still be used with no risk. When using this method, it is important to prime for {{H2}} or attempt to hit the Deldepth with {{H1}} for a miss, because {{N1}} will hit the Deldepth and cause it to react. Missing an attack on a Deldepth will reset its timer for action, allowing one to keep it propped up at no risk.&lt;br /&gt;
&lt;br /&gt;
===Attribute priority===&lt;br /&gt;
Given the above analysis, Dark is an excellent first choice for an attribute % to sphere on Jizai. Ill Gills are the primary reasoning behind utilizing not just Jizai, but Twin Swords as a whole. &lt;br /&gt;
&lt;br /&gt;
A good second choice would be either Machine or Native. Deciding between these ultimately comes down to preference; however, Machine has more use case evidence as alternative options for Sinows are somewhat higher risks. For instance, attempting to use Dark Flow on a spawning Sinow Berill can prove fatal when it partially misses. The Sinow may flinch and immediately punch the player, or warp and cast {{Link|icon=Rafoie|Rafoie}}. When attempting to do the same on a Gibbon, partially missing is not the end of the world. The Gibbon will likely get hit by at least one wave and won&#039;t attack immediately, allowing for a follow-up with another option. It also only takes three waves of a fully sphered Dark Flow to connect and kill an Ul Gibbon. &lt;br /&gt;
&lt;br /&gt;
Last in place would be A.Beast, having no notable evasive enemies that require this amount of single-target damage output.&lt;br /&gt;
&lt;br /&gt;
{{Twin Swords}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Twin Swords]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15600</id>
		<title>Jizai</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15600"/>
		<updated>2022-12-29T18:39:20Z</updated>

		<summary type="html">&lt;p&gt;No Hit: /* Breakpoint analysis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Jizai&lt;br /&gt;
|jp = 自在&lt;br /&gt;
|romaji = Jizai&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Jizai.png&lt;br /&gt;
|imagealt = Jizai&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Twin Sword&lt;br /&gt;
|requirement = 800 ATP&lt;br /&gt;
|grind = 40&lt;br /&gt;
|special = Hell&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 800-810&lt;br /&gt;
|MST = 10&lt;br /&gt;
|ATA = 55&lt;br /&gt;
|EVP = 45&lt;br /&gt;
|class = 111100000000&lt;br /&gt;
|hdist = 17&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 00B800&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;One of two unparalleled blades from a homeworld.&amp;lt;br&amp;gt;Can cause instant death.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Jizai&#039;&#039;&#039; are the strongest [[Twin Swords|twin swords]] in the game. They are popular due to their relative ease of attainability, and are used primarily as a beatstick for high-EVP enemies.&lt;br /&gt;
&lt;br /&gt;
Their Hell special is also very popular for killing [[Satellite Lizard|Satellite Lizards]] and [[Yowie|Yowies]] in Episode 4 due to the weapon&#039;s high ATA, potential usage with a decent amount of Hit, along with their synergy with the unit {{Link|icon=unit|color=rare|Proof of Sword-Saint}}.&lt;br /&gt;
&lt;br /&gt;
This item is affected by Proof of Sword-Saint.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Jizai can be created from combining {{Link|icon=sword|color=rare|Guren}} and {{Link|icon=sword|color=rare|Shouren}}, which is done by equipping one of them, then using the other in the inventory. The weapon equipped at the time of use will have their attributes transferred to the resulting Jizai.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a hunter with at least 800 ATP.&lt;br /&gt;
&lt;br /&gt;
==Advanced usage==&lt;br /&gt;
The following breakpoints and analysis assume usage of a level 200 HUcast with at least one Proof of Sword-Saint and {{Link|icon=shield|color=rare|Red Ring}}.&lt;br /&gt;
Given NHH is the most important combo on Jizai, this analysis will look at breakpoints revolving around {{H2}} on highly evasive enemies.&lt;br /&gt;
&lt;br /&gt;
===Notable breakpoints===&lt;br /&gt;
{| style=&amp;quot;width: 20%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Shifta 30=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|80&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|20=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|80&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|15=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|80&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Ul Gibbons can be killed with the combo NH, not requiring the third hit of the combo. The attribute % breakpoints for them seen in the above table reflects this combo.&lt;br /&gt;
*Deldepths can be killed with {{H2}} or {{H3}} alone. The attribute % breakpoints for them seen in the above table reflects {{H2}} by itself.&lt;br /&gt;
&lt;br /&gt;
===Breakpoint analysis===&lt;br /&gt;
The reasoning behind one Proof of Sword-Saint and not two is because many of these enemies are in Episode 2, where a HUcast would optimally have a V502 for Hell utility. This only leaves one free slot for Proof of Sword-Saint.&lt;br /&gt;
====Ill Gill====&lt;br /&gt;
It is commonly advised not to sphere Jizai with less than 35 Hit. This is entirely due to the dreaded Ill Gill, shown in the bottom row of the above table. &lt;br /&gt;
&lt;br /&gt;
Although Ill Gills require more damage to kill than Jizai can deal with Shifta 20 and 15, this damage can be covered by laying a [[Trap#Damage trap|damage trap]] before the combo, which deals 305 damage to Ill Gills in Ultimate difficulty.&lt;br /&gt;
&lt;br /&gt;
Being able to defeat an unfrozen Ill Gill is a crucial option to have, allowing for conservation of [[Trap#Freeze trap|freeze traps]] and thus greater trap management overall. Jizai can make quick work of a lonely Ill Gill without the use of valuable resources.&lt;br /&gt;
&lt;br /&gt;
Jizai additionally proves itself as a consistent choice even when an Ill Gill is [[frozen]]. Ill Gills may sometimes enter animation states that will cause them to be immune to {{Link|icon=sword|color=rare|Dark Flow}}&#039;s special attack while they&#039;re frozen. Reacting to this state and quickly swapping to Jizai will remedy this, as it has no such targeting issue and can easily kill an Ill Gill before the freeze status ends. The same can, of course, be done with {{Link|icon=sword|color=rare|Vjaya}} or {{Link|icon=sword|color=rare|Excalibur}}; however, Jizai requires neither Meseta nor Berserk to succeed in this scenario, further cementing itself as an excellent low-cost option in this scenario.&lt;br /&gt;
====Sinows====&lt;br /&gt;
Sinows in Episode 2 have spawn animations where they fall slowly. It&#039;s during this animation that Jizai works well, allowing a freshly spawned Sinow to be burst down before it can act. Although Dark Flow provides a much faster solution for Sinow Zele and Sinow Spigell, it isn&#039;t consistent enough to be used against the more evasive Sinow Zoa and [[Sinow Berill]]; the latter two enemies are not guaranteed kills with Dark Flow unless frozen, even with 100 Hit. Jizai once again opens up a trap management option in this scenario, allowing the player to conserve a freeze trap at the cost of a slightly slower kill.&lt;br /&gt;
====Gibbons====&lt;br /&gt;
Gibbons are another highly evasive enemy that almost always require a freeze trap to handle. Jizai provides a great solution when you find a Gibbon by itself in the rare cases where they do spawn alone.&lt;br /&gt;
====Deldepth====&lt;br /&gt;
Deldepths have much higher EVP than the other enemies on this table, resulting in the highest notable Hit breakpoint on Jizai. However, it is not required to reach this breakpoint given how Deldepths react to {{H2}} and {{H3}}. When attempting to hit a Deldepth with {{H2}} on Jizai, it will remain in its targetable state even if it takes damage, allowing for a free followup with {{H3}}, which is a guarantee even with 0 Hit. Being able to kill with {{H2}} alone consistently would be optimal, but with a lower Hit Jizai, {{H2}} can still be used with no risk. When using this method, it is important to prime for {{H2}} or attempt to hit the Deldepth with {{H1}} for a miss, because {{N1}} will hit the Deldepth and cause it to react. Missing an attack on a Deldepth will reset its timer for action, allowing one to keep it propped up at no risk.&lt;br /&gt;
&lt;br /&gt;
===Attribute priority===&lt;br /&gt;
Given the above analysis, Dark is an excellent first choice for an attribute % to sphere on Jizai. Ill Gills are the primary reasoning behind utilizing not just Jizai, but Twin Swords as a whole. &lt;br /&gt;
&lt;br /&gt;
A good second choice would be either Machine or Native. Deciding between these ultimately comes down to preference; however, Machine has more use case evidence as alternative options for Sinows are somewhat higher risks. For instance, attempting to use Dark Flow on a spawning Sinow Berill can prove fatal when it partially misses. The Sinow may flinch and immediately punch the player, or warp and cast {{Link|icon=Rafoie|Rafoie}}. When attempting to do the same on a Gibbon, partially missing is not the end of the world. The Gibbon will likely get hit by at least one wave and won&#039;t attack immediately, allowing for a follow-up with another option. It also only takes three waves of a fully sphered Dark Flow to connect and kill an Ul Gibbon. &lt;br /&gt;
&lt;br /&gt;
Last in place would be A.Beast, having no notable evasive enemies that require this amount of single-target damage output.&lt;br /&gt;
&lt;br /&gt;
{{Twin Swords}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Twin Swords]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15598</id>
		<title>Jizai</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15598"/>
		<updated>2022-12-29T18:17:50Z</updated>

		<summary type="html">&lt;p&gt;No Hit: /* Breakpoint analysis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Jizai&lt;br /&gt;
|jp = 自在&lt;br /&gt;
|romaji = Jizai&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Jizai.png&lt;br /&gt;
|imagealt = Jizai&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Twin Sword&lt;br /&gt;
|requirement = 800 ATP&lt;br /&gt;
|grind = 40&lt;br /&gt;
|special = Hell&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 800-810&lt;br /&gt;
|MST = 10&lt;br /&gt;
|ATA = 55&lt;br /&gt;
|EVP = 45&lt;br /&gt;
|class = 111100000000&lt;br /&gt;
|hdist = 17&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 00B800&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;One of two unparalleled blades from a homeworld.&amp;lt;br&amp;gt;Can cause instant death.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Jizai&#039;&#039;&#039; are the strongest [[Twin Swords|twin swords]] in the game. They are popular due to their relative ease of attainability, and are used primarily as a beatstick for high-EVP enemies.&lt;br /&gt;
&lt;br /&gt;
Their Hell special is also very popular for killing [[Satellite Lizard|Satellite Lizards]] and [[Yowie|Yowies]] in Episode 4 due to the weapon&#039;s high ATA, potential usage with a decent amount of Hit, along with their synergy with the unit [[Proof of Sword-Saint]].&lt;br /&gt;
&lt;br /&gt;
This item is affected by Proof of Sword-Saint.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Jizai can be created from combining [[Guren]] and [[Shouren]], which is done by equipping one of them, then using the other in the inventory. The weapon equipped at the time of use will have their attributes transferred to the resulting Jizai.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a hunter with at least 800 ATP.&lt;br /&gt;
&lt;br /&gt;
==Advanced usage==&lt;br /&gt;
The following breakpoints and analysis assume usage of a level 200 HUcast with at least one Proof of Sword-Saint and [[Red Ring]].&lt;br /&gt;
Given NHH is the most important combo on Jizai, this analysis will look at breakpoints revolving around {{H2}} on highly evasive enemies.&lt;br /&gt;
&lt;br /&gt;
===Notable breakpoints===&lt;br /&gt;
{| style=&amp;quot;width: 20%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Shifta 30=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|80&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|20=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|80&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|15=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|80&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Ul Gibbons can be killed with the combo NH, not requiring the third hit of the combo. The attribute % breakpoints for them seen in the above table reflects this combo.&lt;br /&gt;
*Deldepths can be killed with {{H2}} or {{H3}} alone. The attribute % breakpoints for them seen in the above table reflects {{H2}} by itself.&lt;br /&gt;
&lt;br /&gt;
===Breakpoint analysis===&lt;br /&gt;
It is commonly advised not to sphere Jizai with less than 35 Hit. This is entirely due to the dreaded Ill Gill, shown in the bottom row of the above table. &lt;br /&gt;
&lt;br /&gt;
Although Ill Gills require more damage to kill than Jizai can deal with Shifta 20 and 15, this damage can be covered by laying a [[Trap#Damage trap|damage trap]] before the combo, which deals 305 damage to Ill Gills in Ultimate difficulty.&lt;br /&gt;
&lt;br /&gt;
Being able to defeat an unfrozen Ill Gill is a crucial option to have, allowing for conservation of [[Trap#Freeze trap|freeze traps]] and thus greater trap management overall. Jizai can make quick work of a lonely Ill Gill without the use of valuable resources.&lt;br /&gt;
&lt;br /&gt;
Jizai additionally proves itself as a consistent choice even when an Ill Gill is [[frozen]]. Ill Gills may sometimes enter animation states that will cause them to be immune to [[Dark Flow]]&#039;s special attack while they&#039;re frozen. Reacting to this state and quickly swapping to Jizai will remedy this, as it has no such targeting issue and can easily kill an Ill Gill before the freeze status ends. The same can of course be done with [[Vjaya]] or [[Excalibur]]; however, Jizai requires neither Meseta nor Berserk to succeed in this scenario, further cementing itself as an excellent low-cost option in this scenario.&lt;br /&gt;
&lt;br /&gt;
Sinows in Episode 2 have spawn animations where they fall slowly. It&#039;s during this animation that Jizai works well, allowing a freshly spawned Sinow to be burst down before it can act. Although Dark Flow provides a much faster solution for Sinow Zele and Sinow Spigell, it isn&#039;t consistent enough to be used against the more evasive Sinow Zoa and [[Sinow Berill]]; the latter two enemies are not guaranteed kills with Dark Flow unless frozen, even with 100 Hit. Jizai once again opens up a trap management option in this scenario, allowing the player to conserve a freeze trap at the cost of a slightly slower kill.&lt;br /&gt;
&lt;br /&gt;
Gibbons are another highly evasive enemy that almost always require a freeze trap to handle. Jizai provides a great solution when you find a Gibbon by itself in the rare cases where they do spawn alone.&lt;br /&gt;
&lt;br /&gt;
Deldepths have particularly higher EVP than the other enemies on this table, resulting in the highest notable Hit% breakpoint out of Jizai. However it is not required to reach this breakpoint given how Deldepths react to {{H2}} and {{H3}}. When attempting to hit a Deldepth with {{H2}} on Jizai, it will always stay propped up even if the damage connects, allowing a free followup to {{H3}} which is a guarantee even with 0% Hit. Being able to kill alone with {{H2}} consistently would be optimal, but with a lower Hit% Jizai one can get away with taking the gamble on {{H2}} with no risk. When using this method, it is important to prime for {{H2}} or attempt to hit the Deldepth with {{H1}} for a miss, because {{N1}} will hit the Deldepth and cause it to react. Missing on a Deldepth will reset its timer for action, allowing one to keep it propped up at no risk.&lt;br /&gt;
&lt;br /&gt;
The reasoning behind one Proof of Sword-Saint and not two is because many of these enemies are in Episode 2, where a HUcast would optimally have a V502 for Hell utility. This only leaves one free slot for Proof of Sword-Saint.&lt;br /&gt;
&lt;br /&gt;
===Attribute priority===&lt;br /&gt;
Given the above analysis, Dark is an excellent first choice for an attribute % to sphere on Jizai. Ill Gills are the primary reasoning behind utilizing not just Jizai, but Twin Swords as a whole. &lt;br /&gt;
&lt;br /&gt;
A good second choice would be either Machine or Native. Deciding between these ultimately comes down to preference; however, Machine has more use case evidence as alternative options for Sinows are somewhat higher risks. For instance, attempting to use Dark Flow on a spawning Sinow Berill can prove fatal when it partially misses. The Sinow may flinch and immediately punch the player, or warp and cast [[Rafoie]]. When attempting to do the same on a Gibbon, partially missing is not the end of the world. The Gibbon will likely get hit by at least one wave and won&#039;t attack immediately, allowing for a follow-up with another option. It also only takes three waves of a fully sphered Dark Flow to connect and kill an Ul Gibbon. &lt;br /&gt;
&lt;br /&gt;
Last in place would be A.Beast, having no notable evasive enemies that require this amount of single-target damage output.&lt;br /&gt;
&lt;br /&gt;
{{Twin Swords}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Twin Swords]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15597</id>
		<title>Jizai</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15597"/>
		<updated>2022-12-29T18:13:20Z</updated>

		<summary type="html">&lt;p&gt;No Hit: /* Breakpoint analysis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Jizai&lt;br /&gt;
|jp = 自在&lt;br /&gt;
|romaji = Jizai&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Jizai.png&lt;br /&gt;
|imagealt = Jizai&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Twin Sword&lt;br /&gt;
|requirement = 800 ATP&lt;br /&gt;
|grind = 40&lt;br /&gt;
|special = Hell&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 800-810&lt;br /&gt;
|MST = 10&lt;br /&gt;
|ATA = 55&lt;br /&gt;
|EVP = 45&lt;br /&gt;
|class = 111100000000&lt;br /&gt;
|hdist = 17&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 00B800&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;One of two unparalleled blades from a homeworld.&amp;lt;br&amp;gt;Can cause instant death.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Jizai&#039;&#039;&#039; are the strongest [[Twin Swords|twin swords]] in the game. They are popular due to their relative ease of attainability, and are used primarily as a beatstick for high-EVP enemies.&lt;br /&gt;
&lt;br /&gt;
Their Hell special is also very popular for killing [[Satellite Lizard|Satellite Lizards]] and [[Yowie|Yowies]] in Episode 4 due to the weapon&#039;s high ATA, potential usage with a decent amount of Hit, along with their synergy with the unit [[Proof of Sword-Saint]].&lt;br /&gt;
&lt;br /&gt;
This item is affected by Proof of Sword-Saint.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Jizai can be created from combining [[Guren]] and [[Shouren]], which is done by equipping one of them, then using the other in the inventory. The weapon equipped at the time of use will have their attributes transferred to the resulting Jizai.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a hunter with at least 800 ATP.&lt;br /&gt;
&lt;br /&gt;
==Advanced usage==&lt;br /&gt;
The following breakpoints and analysis assume usage of a level 200 HUcast with at least one Proof of Sword-Saint and [[Red Ring]].&lt;br /&gt;
Given NHH is the most important combo on Jizai, this analysis will look at breakpoints revolving around {{H2}} on highly evasive enemies.&lt;br /&gt;
&lt;br /&gt;
===Notable breakpoints===&lt;br /&gt;
{| style=&amp;quot;width: 20%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Shifta 30=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|80&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|20=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|80&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|15=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|80&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Ul Gibbons can be killed with the combo NH, not requiring the third hit of the combo. The attribute % breakpoints for them seen in the above table reflects this combo.&lt;br /&gt;
*Deldepths can be killed with {{H2}} or {{H3}} alone. The attribute % breakpoints for them seen in the above table reflects {{H2}} by itself.&lt;br /&gt;
&lt;br /&gt;
===Breakpoint analysis===&lt;br /&gt;
It is commonly advised not to sphere Jizai with less than 35 Hit. This is entirely due to the dreaded Ill Gill, shown in the bottom row of the above table. &lt;br /&gt;
&lt;br /&gt;
Although Ill Gills require more damage to kill than Jizai can deal with Shifta 20 and 15, this damage can be covered by laying a [[Trap#Damage trap|damage trap]] before the combo, which deals 305 damage to Ill Gills in Ultimate difficulty.&lt;br /&gt;
&lt;br /&gt;
Being able to defeat an unfrozen Ill Gill is a crucial option to have, allowing for conservation of [[Trap#Freeze trap|freeze traps]] and thus greater trap management overall. Jizai can make quick work of a lonely Ill Gill without the use of valuable resources.&lt;br /&gt;
&lt;br /&gt;
Jizai additionally proves itself as a consistent choice even when an Ill Gill is [[frozen]]. Ill Gills may sometimes enter animation states that will cause them to be immune to [[Dark Flow]]&#039;s special attack while they&#039;re frozen. Reacting to this state and quickly swapping to Jizai will remedy this, as it has no such targeting issue and can easily kill an Ill Gill before the freeze status ends. The same can of course be done with [[Vjaya]] or [[Excalibur]]; however, Jizai requires neither Meseta nor Berserk to succeed in this scenario, further cementing itself as an excellent low-cost option in this scenario.&lt;br /&gt;
&lt;br /&gt;
Sinows in Episode 2 have spawn animations where they fall slowly. It&#039;s during this animation that Jizai works well, allowing a freshly spawned Sinow to be burst down before it can act. Although Dark Flow provides a much faster solution for Sinow Zele and Sinow Spigell, it isn&#039;t consistent enough to be used against the more evasive Sinow Zoa and [[Sinow Berill]]; the latter two enemies are not guaranteed kills with Dark Flow unless frozen, even with 100 Hit. Jizai once again opens up a trap management option in this scenario, allowing the player to conserve a freeze trap at the cost of a slightly slower kill.&lt;br /&gt;
&lt;br /&gt;
Gibbons are another highly evasive enemy that almost always require a freeze trap to handle. Jizai provides a great solution when you find a Gibbon by itself in the rare cases where they do spawn alone.&lt;br /&gt;
&lt;br /&gt;
Deldepths have particularly higher EVP than the other enemies on this table, resulting in the highest notable Hit% breakpoint out of Jizai. However it is not required to reach this breakpoint given how Deldepths react to {{H2}} and {{H3}}. When attempting to hit a Deldepth with {{H2}} on Jizai, it will always stay propped up even if the damage connects, allowing a free followup to {{H3}} which is a guarantee even with 0% Hit. Being able to kill alone with {{H2}} consistently would be optimal, but with a lower Hit% Jizai you can get away with taking the gamble on {{H2}} with no risk. When using this method, it is important to prime for {{H2}} or attempt to hit the Deldepth with {{H1}} for a miss, because {{N1}} will hit the Deldepth and cause it to react. Missing on a Deldepth will reset its timer for action, allowing you to keep it propped up at no risk.&lt;br /&gt;
&lt;br /&gt;
The reasoning behind one Proof of Sword-Saint and not two is because many of these enemies are in Episode 2, where a HUcast would optimally have a V502 for Hell utility. This only leaves one free slot for Proof of Sword-Saint.&lt;br /&gt;
&lt;br /&gt;
===Attribute priority===&lt;br /&gt;
Given the above analysis, Dark is an excellent first choice for an attribute % to sphere on Jizai. Ill Gills are the primary reasoning behind utilizing not just Jizai, but Twin Swords as a whole. &lt;br /&gt;
&lt;br /&gt;
A good second choice would be either Machine or Native. Deciding between these ultimately comes down to preference; however, Machine has more use case evidence as alternative options for Sinows are somewhat higher risks. For instance, attempting to use Dark Flow on a spawning Sinow Berill can prove fatal when it partially misses. The Sinow may flinch and immediately punch the player, or warp and cast [[Rafoie]]. When attempting to do the same on a Gibbon, partially missing is not the end of the world. The Gibbon will likely get hit by at least one wave and won&#039;t attack immediately, allowing for a follow-up with another option. It also only takes three waves of a fully sphered Dark Flow to connect and kill an Ul Gibbon. &lt;br /&gt;
&lt;br /&gt;
Last in place would be A.Beast, having no notable evasive enemies that require this amount of single-target damage output.&lt;br /&gt;
&lt;br /&gt;
{{Twin Swords}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Twin Swords]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15596</id>
		<title>Jizai</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15596"/>
		<updated>2022-12-29T18:12:39Z</updated>

		<summary type="html">&lt;p&gt;No Hit: /* Breakpoint analysis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Jizai&lt;br /&gt;
|jp = 自在&lt;br /&gt;
|romaji = Jizai&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Jizai.png&lt;br /&gt;
|imagealt = Jizai&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Twin Sword&lt;br /&gt;
|requirement = 800 ATP&lt;br /&gt;
|grind = 40&lt;br /&gt;
|special = Hell&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 800-810&lt;br /&gt;
|MST = 10&lt;br /&gt;
|ATA = 55&lt;br /&gt;
|EVP = 45&lt;br /&gt;
|class = 111100000000&lt;br /&gt;
|hdist = 17&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 00B800&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;One of two unparalleled blades from a homeworld.&amp;lt;br&amp;gt;Can cause instant death.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Jizai&#039;&#039;&#039; are the strongest [[Twin Swords|twin swords]] in the game. They are popular due to their relative ease of attainability, and are used primarily as a beatstick for high-EVP enemies.&lt;br /&gt;
&lt;br /&gt;
Their Hell special is also very popular for killing [[Satellite Lizard|Satellite Lizards]] and [[Yowie|Yowies]] in Episode 4 due to the weapon&#039;s high ATA, potential usage with a decent amount of Hit, along with their synergy with the unit [[Proof of Sword-Saint]].&lt;br /&gt;
&lt;br /&gt;
This item is affected by Proof of Sword-Saint.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Jizai can be created from combining [[Guren]] and [[Shouren]], which is done by equipping one of them, then using the other in the inventory. The weapon equipped at the time of use will have their attributes transferred to the resulting Jizai.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a hunter with at least 800 ATP.&lt;br /&gt;
&lt;br /&gt;
==Advanced usage==&lt;br /&gt;
The following breakpoints and analysis assume usage of a level 200 HUcast with at least one Proof of Sword-Saint and [[Red Ring]].&lt;br /&gt;
Given NHH is the most important combo on Jizai, this analysis will look at breakpoints revolving around {{H2}} on highly evasive enemies.&lt;br /&gt;
&lt;br /&gt;
===Notable breakpoints===&lt;br /&gt;
{| style=&amp;quot;width: 20%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Shifta 30=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|80&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|20=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|80&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|15=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|80&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Ul Gibbons can be killed with the combo NH, not requiring the third hit of the combo. The attribute % breakpoints for them seen in the above table reflects this combo.&lt;br /&gt;
*Deldepths can be killed with {{H2}} or {{H3}} alone. The attribute % breakpoints for them seen in the above table reflects {{H2}} by itself.&lt;br /&gt;
&lt;br /&gt;
===Breakpoint analysis===&lt;br /&gt;
It is commonly advised not to sphere Jizai with less than 35 Hit. This is entirely due to the dreaded Ill Gill, shown in the bottom row of the above table. &lt;br /&gt;
&lt;br /&gt;
Although Ill Gills require more damage to kill than Jizai can deal with Shifta 20 and 15, this damage can be covered by laying a [[Trap#Damage trap|damage trap]] before the combo, which deals 305 damage to Ill Gills in Ultimate difficulty.&lt;br /&gt;
&lt;br /&gt;
Being able to defeat an unfrozen Ill Gill is a crucial option to have, allowing for conservation of [[Trap#Freeze trap|freeze traps]] and thus greater trap management overall. Jizai can make quick work of a lonely Ill Gill without the use of valuable resources.&lt;br /&gt;
&lt;br /&gt;
Jizai additionally proves itself as a consistent choice even when an Ill Gill is [[frozen]]. Ill Gills may sometimes enter animation states that will cause them to be immune to [[Dark Flow]]&#039;s special attack while they&#039;re frozen. Reacting to this state and quickly swapping to Jizai will remedy this, as it has no such targeting issue and can easily kill an Ill Gill before the freeze status ends. The same can of course be done with [[Vjaya]] or [[Excalibur]]; however, Jizai requires neither Meseta nor Berserk to succeed in this scenario, further cementing itself as an excellent low-cost option in this scenario.&lt;br /&gt;
&lt;br /&gt;
Sinows in Episode 2 have spawn animations where they fall slowly. It&#039;s during this animation that Jizai works well, allowing a freshly spawned Sinow to be burst down before it can act. Although Dark Flow provides a much faster solution for Sinow Zele and Sinow Spigell, it isn&#039;t consistent enough to be used against the more evasive Sinow Zoa and [[Sinow Berill]]; the latter two enemies are not guaranteed kills with Dark Flow unless frozen, even with 100 Hit. Jizai once again opens up a trap management option in this scenario, allowing the player to conserve a freeze trap at the cost of a slightly slower kill.&lt;br /&gt;
&lt;br /&gt;
Gibbons are another highly evasive enemy that almost always require a freeze trap to handle. Jizai provides a great solution when you find a Gibbon by itself in the rare cases where they do spawn alone.&lt;br /&gt;
&lt;br /&gt;
Deldepths have particularly higher EVP than the other enemies on this table, resulting in the highest notable Hit% breakpoint out of Jizai. However it is not required to reach this breakpoint given how Deldepths react to {{H2}} and {{H3}}. When attempting to hit a deldepth with {{H2}} on Jizai, it will always stay propped up even if the damage connects, allowing a free followup to {{H3}} which is a guarantee even with 0% Hit. Being able to kill alone with {{H2}} consistently would be optimal, but with a lower Hit% Jizai you can get away with taking the gamble on {{H2}} with no risk. When using this method, it is important to prime for {{H2}} or attempt to hit the Deldepth with {{H1}} for a miss, because {{N1}} will hit the Deldepth and cause it to react. Missing on a Deldepth will reset its timer for action, allowing you to keep it propped up at no risk.&lt;br /&gt;
&lt;br /&gt;
The reasoning behind one Proof of Sword-Saint and not two is because many of these enemies are in Episode 2, where a HUcast would optimally have a V502 for Hell utility. This only leaves one free slot for Proof of Sword-Saint.&lt;br /&gt;
&lt;br /&gt;
===Attribute priority===&lt;br /&gt;
Given the above analysis, Dark is an excellent first choice for an attribute % to sphere on Jizai. Ill Gills are the primary reasoning behind utilizing not just Jizai, but Twin Swords as a whole. &lt;br /&gt;
&lt;br /&gt;
A good second choice would be either Machine or Native. Deciding between these ultimately comes down to preference; however, Machine has more use case evidence as alternative options for Sinows are somewhat higher risks. For instance, attempting to use Dark Flow on a spawning Sinow Berill can prove fatal when it partially misses. The Sinow may flinch and immediately punch the player, or warp and cast [[Rafoie]]. When attempting to do the same on a Gibbon, partially missing is not the end of the world. The Gibbon will likely get hit by at least one wave and won&#039;t attack immediately, allowing for a follow-up with another option. It also only takes three waves of a fully sphered Dark Flow to connect and kill an Ul Gibbon. &lt;br /&gt;
&lt;br /&gt;
Last in place would be A.Beast, having no notable evasive enemies that require this amount of single-target damage output.&lt;br /&gt;
&lt;br /&gt;
{{Twin Swords}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Twin Swords]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15595</id>
		<title>Jizai</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15595"/>
		<updated>2022-12-29T18:02:22Z</updated>

		<summary type="html">&lt;p&gt;No Hit: /* Notable breakpoints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Jizai&lt;br /&gt;
|jp = 自在&lt;br /&gt;
|romaji = Jizai&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Jizai.png&lt;br /&gt;
|imagealt = Jizai&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Twin Sword&lt;br /&gt;
|requirement = 800 ATP&lt;br /&gt;
|grind = 40&lt;br /&gt;
|special = Hell&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 800-810&lt;br /&gt;
|MST = 10&lt;br /&gt;
|ATA = 55&lt;br /&gt;
|EVP = 45&lt;br /&gt;
|class = 111100000000&lt;br /&gt;
|hdist = 17&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 00B800&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;One of two unparalleled blades from a homeworld.&amp;lt;br&amp;gt;Can cause instant death.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Jizai&#039;&#039;&#039; are the strongest [[Twin Swords|twin swords]] in the game. They are popular due to their relative ease of attainability, and are used primarily as a beatstick for high-EVP enemies.&lt;br /&gt;
&lt;br /&gt;
Their Hell special is also very popular for killing [[Satellite Lizard|Satellite Lizards]] and [[Yowie|Yowies]] in Episode 4 due to the weapon&#039;s high ATA, potential usage with a decent amount of Hit, along with their synergy with the unit [[Proof of Sword-Saint]].&lt;br /&gt;
&lt;br /&gt;
This item is affected by Proof of Sword-Saint.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Jizai can be created from combining [[Guren]] and [[Shouren]], which is done by equipping one of them, then using the other in the inventory. The weapon equipped at the time of use will have their attributes transferred to the resulting Jizai.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a hunter with at least 800 ATP.&lt;br /&gt;
&lt;br /&gt;
==Advanced usage==&lt;br /&gt;
The following breakpoints and analysis assume usage of a level 200 HUcast with at least one Proof of Sword-Saint and [[Red Ring]].&lt;br /&gt;
Given NHH is the most important combo on Jizai, this analysis will look at breakpoints revolving around {{H2}} on highly evasive enemies.&lt;br /&gt;
&lt;br /&gt;
===Notable breakpoints===&lt;br /&gt;
{| style=&amp;quot;width: 20%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Shifta 30=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|80&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|20=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|80&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|15=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|80&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Ul Gibbons can be killed with the combo NH, not requiring the third hit of the combo. The attribute % breakpoints for them seen in the above table reflects this combo.&lt;br /&gt;
*Deldepths can be killed with {{H2}} or {{H3}} alone. The attribute % breakpoints for them seen in the above table reflects {{H2}} by itself.&lt;br /&gt;
&lt;br /&gt;
===Breakpoint analysis===&lt;br /&gt;
It is commonly advised not to sphere Jizai with less than 35 Hit. This is entirely due to the dreaded Ill Gill, shown in the bottom row of the above table. &lt;br /&gt;
&lt;br /&gt;
Although Ill Gills require more damage to kill than Jizai can deal with Shifta 20 and 15, this damage can be covered by laying a [[Trap#Damage trap|damage trap]] before the combo, which deals 305 damage to Ill Gills in Ultimate difficulty.&lt;br /&gt;
&lt;br /&gt;
Being able to defeat an unfrozen Ill Gill is a crucial option to have, allowing for conservation of [[Trap#Freeze trap|freeze traps]] and thus greater trap management overall. Jizai can make quick work of a lonely Ill Gill without the use of valuable resources.&lt;br /&gt;
&lt;br /&gt;
Jizai additionally proves itself as a consistent choice even when an Ill Gill is [[frozen]]. Ill Gills may sometimes enter animation states that will cause them to be immune to [[Dark Flow]]&#039;s special attack while they&#039;re frozen. Reacting to this state and quickly swapping to Jizai will remedy this, as it has no such targeting issue and can easily kill an Ill Gill before the freeze status ends. The same can of course be done with [[Vjaya]] or [[Excalibur]]; however, Jizai requires neither Meseta nor Berserk to succeed in this scenario, further cementing itself as an excellent low-cost option in this scenario.&lt;br /&gt;
&lt;br /&gt;
Sinows in Episode 2 have spawn animations where they fall slowly. It&#039;s during this animation that Jizai works well, allowing a freshly spawned Sinow to be burst down before it can act. Although Dark Flow provides a much faster solution for Sinow Zele and Sinow Spigell, it isn&#039;t consistent enough to be used against the more evasive Sinow Zoa and [[Sinow Berill]]; the latter two enemies are not guaranteed kills with Dark Flow unless frozen, even with 100 Hit. Jizai once again opens up a trap management option in this scenario, allowing the player to conserve a freeze trap at the cost of a slightly slower kill.&lt;br /&gt;
&lt;br /&gt;
Gibbons are another highly evasive enemy that almost always require a freeze trap to handle. Jizai provides a great solution when you find a Gibbon by itself in the rare cases where they do spawn alone.&lt;br /&gt;
&lt;br /&gt;
The reasoning behind one Proof of Sword-Saint and not two is because many of these enemies are in Episode 2, where a HUcast would optimally have a V502 for Hell utility. This only leaves one free slot for Proof of Sword-Saint.&lt;br /&gt;
&lt;br /&gt;
===Attribute priority===&lt;br /&gt;
Given the above analysis, Dark is an excellent first choice for an attribute % to sphere on Jizai. Ill Gills are the primary reasoning behind utilizing not just Jizai, but Twin Swords as a whole. &lt;br /&gt;
&lt;br /&gt;
A good second choice would be either Machine or Native. Deciding between these ultimately comes down to preference; however, Machine has more use case evidence as alternative options for Sinows are somewhat higher risks. For instance, attempting to use Dark Flow on a spawning Sinow Berill can prove fatal when it partially misses. The Sinow may flinch and immediately punch the player, or warp and cast [[Rafoie]]. When attempting to do the same on a Gibbon, partially missing is not the end of the world. The Gibbon will likely get hit by at least one wave and won&#039;t attack immediately, allowing for a follow-up with another option. It also only takes three waves of a fully sphered Dark Flow to connect and kill an Ul Gibbon. &lt;br /&gt;
&lt;br /&gt;
Last in place would be A.Beast, having no notable evasive enemies that require this amount of single-target damage output.&lt;br /&gt;
&lt;br /&gt;
{{Twin Swords}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Twin Swords]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15594</id>
		<title>Jizai</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15594"/>
		<updated>2022-12-29T18:00:31Z</updated>

		<summary type="html">&lt;p&gt;No Hit: /* Notable breakpoints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Jizai&lt;br /&gt;
|jp = 自在&lt;br /&gt;
|romaji = Jizai&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Jizai.png&lt;br /&gt;
|imagealt = Jizai&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Twin Sword&lt;br /&gt;
|requirement = 800 ATP&lt;br /&gt;
|grind = 40&lt;br /&gt;
|special = Hell&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 800-810&lt;br /&gt;
|MST = 10&lt;br /&gt;
|ATA = 55&lt;br /&gt;
|EVP = 45&lt;br /&gt;
|class = 111100000000&lt;br /&gt;
|hdist = 17&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 00B800&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;One of two unparalleled blades from a homeworld.&amp;lt;br&amp;gt;Can cause instant death.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Jizai&#039;&#039;&#039; are the strongest [[Twin Swords|twin swords]] in the game. They are popular due to their relative ease of attainability, and are used primarily as a beatstick for high-EVP enemies.&lt;br /&gt;
&lt;br /&gt;
Their Hell special is also very popular for killing [[Satellite Lizard|Satellite Lizards]] and [[Yowie|Yowies]] in Episode 4 due to the weapon&#039;s high ATA, potential usage with a decent amount of Hit, along with their synergy with the unit [[Proof of Sword-Saint]].&lt;br /&gt;
&lt;br /&gt;
This item is affected by Proof of Sword-Saint.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Jizai can be created from combining [[Guren]] and [[Shouren]], which is done by equipping one of them, then using the other in the inventory. The weapon equipped at the time of use will have their attributes transferred to the resulting Jizai.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a hunter with at least 800 ATP.&lt;br /&gt;
&lt;br /&gt;
==Advanced usage==&lt;br /&gt;
The following breakpoints and analysis assume usage of a level 200 HUcast with at least one Proof of Sword-Saint and [[Red Ring]].&lt;br /&gt;
Given NHH is the most important combo on Jizai, this analysis will look at breakpoints revolving around {{H2}} on highly evasive enemies.&lt;br /&gt;
&lt;br /&gt;
===Notable breakpoints===&lt;br /&gt;
{| style=&amp;quot;width: 20%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Shifta 30=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|80&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|20=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|80&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|15=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|80&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Ul Gibbons can be killed with the combo NH, not requiring the third hit of the combo. The attribute % breakpoints for them seen in the above table reflects this combo.&lt;br /&gt;
&lt;br /&gt;
===Breakpoint analysis===&lt;br /&gt;
It is commonly advised not to sphere Jizai with less than 35 Hit. This is entirely due to the dreaded Ill Gill, shown in the bottom row of the above table. &lt;br /&gt;
&lt;br /&gt;
Although Ill Gills require more damage to kill than Jizai can deal with Shifta 20 and 15, this damage can be covered by laying a [[Trap#Damage trap|damage trap]] before the combo, which deals 305 damage to Ill Gills in Ultimate difficulty.&lt;br /&gt;
&lt;br /&gt;
Being able to defeat an unfrozen Ill Gill is a crucial option to have, allowing for conservation of [[Trap#Freeze trap|freeze traps]] and thus greater trap management overall. Jizai can make quick work of a lonely Ill Gill without the use of valuable resources.&lt;br /&gt;
&lt;br /&gt;
Jizai additionally proves itself as a consistent choice even when an Ill Gill is [[frozen]]. Ill Gills may sometimes enter animation states that will cause them to be immune to [[Dark Flow]]&#039;s special attack while they&#039;re frozen. Reacting to this state and quickly swapping to Jizai will remedy this, as it has no such targeting issue and can easily kill an Ill Gill before the freeze status ends. The same can of course be done with [[Vjaya]] or [[Excalibur]]; however, Jizai requires neither Meseta nor Berserk to succeed in this scenario, further cementing itself as an excellent low-cost option in this scenario.&lt;br /&gt;
&lt;br /&gt;
Sinows in Episode 2 have spawn animations where they fall slowly. It&#039;s during this animation that Jizai works well, allowing a freshly spawned Sinow to be burst down before it can act. Although Dark Flow provides a much faster solution for Sinow Zele and Sinow Spigell, it isn&#039;t consistent enough to be used against the more evasive Sinow Zoa and [[Sinow Berill]]; the latter two enemies are not guaranteed kills with Dark Flow unless frozen, even with 100 Hit. Jizai once again opens up a trap management option in this scenario, allowing the player to conserve a freeze trap at the cost of a slightly slower kill.&lt;br /&gt;
&lt;br /&gt;
Gibbons are another highly evasive enemy that almost always require a freeze trap to handle. Jizai provides a great solution when you find a Gibbon by itself in the rare cases where they do spawn alone.&lt;br /&gt;
&lt;br /&gt;
The reasoning behind one Proof of Sword-Saint and not two is because many of these enemies are in Episode 2, where a HUcast would optimally have a V502 for Hell utility. This only leaves one free slot for Proof of Sword-Saint.&lt;br /&gt;
&lt;br /&gt;
===Attribute priority===&lt;br /&gt;
Given the above analysis, Dark is an excellent first choice for an attribute % to sphere on Jizai. Ill Gills are the primary reasoning behind utilizing not just Jizai, but Twin Swords as a whole. &lt;br /&gt;
&lt;br /&gt;
A good second choice would be either Machine or Native. Deciding between these ultimately comes down to preference; however, Machine has more use case evidence as alternative options for Sinows are somewhat higher risks. For instance, attempting to use Dark Flow on a spawning Sinow Berill can prove fatal when it partially misses. The Sinow may flinch and immediately punch the player, or warp and cast [[Rafoie]]. When attempting to do the same on a Gibbon, partially missing is not the end of the world. The Gibbon will likely get hit by at least one wave and won&#039;t attack immediately, allowing for a follow-up with another option. It also only takes three waves of a fully sphered Dark Flow to connect and kill an Ul Gibbon. &lt;br /&gt;
&lt;br /&gt;
Last in place would be A.Beast, having no notable evasive enemies that require this amount of single-target damage output.&lt;br /&gt;
&lt;br /&gt;
{{Twin Swords}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Twin Swords]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15593</id>
		<title>Jizai</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15593"/>
		<updated>2022-12-29T17:59:30Z</updated>

		<summary type="html">&lt;p&gt;No Hit: /* Notable breakpoints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Jizai&lt;br /&gt;
|jp = 自在&lt;br /&gt;
|romaji = Jizai&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Jizai.png&lt;br /&gt;
|imagealt = Jizai&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Twin Sword&lt;br /&gt;
|requirement = 800 ATP&lt;br /&gt;
|grind = 40&lt;br /&gt;
|special = Hell&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 800-810&lt;br /&gt;
|MST = 10&lt;br /&gt;
|ATA = 55&lt;br /&gt;
|EVP = 45&lt;br /&gt;
|class = 111100000000&lt;br /&gt;
|hdist = 17&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 00B800&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;One of two unparalleled blades from a homeworld.&amp;lt;br&amp;gt;Can cause instant death.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Jizai&#039;&#039;&#039; are the strongest [[Twin Swords|twin swords]] in the game. They are popular due to their relative ease of attainability, and are used primarily as a beatstick for high-EVP enemies.&lt;br /&gt;
&lt;br /&gt;
Their Hell special is also very popular for killing [[Satellite Lizard|Satellite Lizards]] and [[Yowie|Yowies]] in Episode 4 due to the weapon&#039;s high ATA, potential usage with a decent amount of Hit, along with their synergy with the unit [[Proof of Sword-Saint]].&lt;br /&gt;
&lt;br /&gt;
This item is affected by Proof of Sword-Saint.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Jizai can be created from combining [[Guren]] and [[Shouren]], which is done by equipping one of them, then using the other in the inventory. The weapon equipped at the time of use will have their attributes transferred to the resulting Jizai.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a hunter with at least 800 ATP.&lt;br /&gt;
&lt;br /&gt;
==Advanced usage==&lt;br /&gt;
The following breakpoints and analysis assume usage of a level 200 HUcast with at least one Proof of Sword-Saint and [[Red Ring]].&lt;br /&gt;
Given NHH is the most important combo on Jizai, this analysis will look at breakpoints revolving around {{H2}} on highly evasive enemies.&lt;br /&gt;
&lt;br /&gt;
===Notable breakpoints===&lt;br /&gt;
{| style=&amp;quot;width: 20%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Shifta 30=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|80&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|20=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|80&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|15=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|80&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Ul Gibbons can be killed with the combo NH, not requiring the third hit of the combo. The attribute % breakpoints for them seen in the above table reflects this combo.&lt;br /&gt;
&lt;br /&gt;
===Breakpoint analysis===&lt;br /&gt;
It is commonly advised not to sphere Jizai with less than 35 Hit. This is entirely due to the dreaded Ill Gill, shown in the bottom row of the above table. &lt;br /&gt;
&lt;br /&gt;
Although Ill Gills require more damage to kill than Jizai can deal with Shifta 20 and 15, this damage can be covered by laying a [[Trap#Damage trap|damage trap]] before the combo, which deals 305 damage to Ill Gills in Ultimate difficulty.&lt;br /&gt;
&lt;br /&gt;
Being able to defeat an unfrozen Ill Gill is a crucial option to have, allowing for conservation of [[Trap#Freeze trap|freeze traps]] and thus greater trap management overall. Jizai can make quick work of a lonely Ill Gill without the use of valuable resources.&lt;br /&gt;
&lt;br /&gt;
Jizai additionally proves itself as a consistent choice even when an Ill Gill is [[frozen]]. Ill Gills may sometimes enter animation states that will cause them to be immune to [[Dark Flow]]&#039;s special attack while they&#039;re frozen. Reacting to this state and quickly swapping to Jizai will remedy this, as it has no such targeting issue and can easily kill an Ill Gill before the freeze status ends. The same can of course be done with [[Vjaya]] or [[Excalibur]]; however, Jizai requires neither Meseta nor Berserk to succeed in this scenario, further cementing itself as an excellent low-cost option in this scenario.&lt;br /&gt;
&lt;br /&gt;
Sinows in Episode 2 have spawn animations where they fall slowly. It&#039;s during this animation that Jizai works well, allowing a freshly spawned Sinow to be burst down before it can act. Although Dark Flow provides a much faster solution for Sinow Zele and Sinow Spigell, it isn&#039;t consistent enough to be used against the more evasive Sinow Zoa and [[Sinow Berill]]; the latter two enemies are not guaranteed kills with Dark Flow unless frozen, even with 100 Hit. Jizai once again opens up a trap management option in this scenario, allowing the player to conserve a freeze trap at the cost of a slightly slower kill.&lt;br /&gt;
&lt;br /&gt;
Gibbons are another highly evasive enemy that almost always require a freeze trap to handle. Jizai provides a great solution when you find a Gibbon by itself in the rare cases where they do spawn alone.&lt;br /&gt;
&lt;br /&gt;
The reasoning behind one Proof of Sword-Saint and not two is because many of these enemies are in Episode 2, where a HUcast would optimally have a V502 for Hell utility. This only leaves one free slot for Proof of Sword-Saint.&lt;br /&gt;
&lt;br /&gt;
===Attribute priority===&lt;br /&gt;
Given the above analysis, Dark is an excellent first choice for an attribute % to sphere on Jizai. Ill Gills are the primary reasoning behind utilizing not just Jizai, but Twin Swords as a whole. &lt;br /&gt;
&lt;br /&gt;
A good second choice would be either Machine or Native. Deciding between these ultimately comes down to preference; however, Machine has more use case evidence as alternative options for Sinows are somewhat higher risks. For instance, attempting to use Dark Flow on a spawning Sinow Berill can prove fatal when it partially misses. The Sinow may flinch and immediately punch the player, or warp and cast [[Rafoie]]. When attempting to do the same on a Gibbon, partially missing is not the end of the world. The Gibbon will likely get hit by at least one wave and won&#039;t attack immediately, allowing for a follow-up with another option. It also only takes three waves of a fully sphered Dark Flow to connect and kill an Ul Gibbon. &lt;br /&gt;
&lt;br /&gt;
Last in place would be A.Beast, having no notable evasive enemies that require this amount of single-target damage output.&lt;br /&gt;
&lt;br /&gt;
{{Twin Swords}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Twin Swords]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15255</id>
		<title>Jizai</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15255"/>
		<updated>2022-12-13T04:05:31Z</updated>

		<summary type="html">&lt;p&gt;No Hit: /* Breakpoint Analysis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Jizai&lt;br /&gt;
|jp = 自在&lt;br /&gt;
|romaji = Jizai&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Jizai.png&lt;br /&gt;
|imagealt = Jizai&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Twin Sword&lt;br /&gt;
|requirement = 800 ATP&lt;br /&gt;
|grind = 40&lt;br /&gt;
|special = Hell&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 800-810&lt;br /&gt;
|MST = 10&lt;br /&gt;
|ATA = 55&lt;br /&gt;
|EVP = 45&lt;br /&gt;
|class = 111100000000&lt;br /&gt;
|hdist = 17&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 00B800&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;One of two unparalleled blades from a homeworld.&amp;lt;br&amp;gt;Can cause instant death.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Jizai&#039;&#039;&#039; are the strongest Twin Swords in the game. They are popular due to their relative ease of attainability, and are used primarily as a beatstick for high EVP enemies.&lt;br /&gt;
&lt;br /&gt;
Their Hell special is also very popular for killing Satellite Lizards and Yowie in Episode 4 due to the weapons&#039; high ATA and potential for Hit attribute, along with its synergy with the unit [[Proof of Sword Saint]].&lt;br /&gt;
&lt;br /&gt;
This item is affected by [[Proof of Sword-Saint]].&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Jizai can be created from combining [[Guren]] and [[Shouren]], which is done by equipping one of them, then using the other in the inventory. The weapon equipped at the time of use will have their attributes transferred to the resulting Jizai.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a hunter with at least 800 ATP.&lt;br /&gt;
&lt;br /&gt;
==Advanced Usage==&lt;br /&gt;
The following breakpoints and analysis are assuming a level 200 HUcast with at least one [[Proof of Sword Saint]] and [[Red Ring]].&lt;br /&gt;
Given NHH is the most important combo on Jizai, we&#039;ll be looking at breakpoints revolving around H2 on highly evasive enemies.&lt;br /&gt;
&lt;br /&gt;
===Notable Breakpoints===&lt;br /&gt;
{| style=&amp;quot;width: 20%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Shifta 30=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|20=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|15=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Ul Gibbons can be killed with the combo NH, not requiring the third hit of the combo. The Attribute % Breakpoints for them seen in the above table reflects this combo.&lt;br /&gt;
&lt;br /&gt;
===Breakpoint Analysis===&lt;br /&gt;
It is commonly advised to not sphere a Jizai until you acquire one with 35h or more, with the sole reason being the dreaded Ill Gill. &lt;br /&gt;
&lt;br /&gt;
Although Ill Gills require more damage than Jizai can deal on Shifta 20 and 15, this damage can be covered by laying a Damage Trap before the combo, which deals 305 damage to Ill Gills in Ultimate.&lt;br /&gt;
&lt;br /&gt;
Being able to defeat an Ill Gill unfrozen is a crucial option to have, allowing you to conserve Freeze Traps and thus allow greater control of your trap management. A Jizai can make quick work of a lonely Ill Gill that you don&#039;t want to waste resources on.&lt;br /&gt;
&lt;br /&gt;
Jizai additionally proves itself as a consistent choice even when an Ill Gill is frozen. Ill Gills may sometimes enter animation states that will cause them to be untargettable by [[Dark Flow]] while they&#039;re frozen. When this occurs, Dark Flow&#039;s special will simply not connect. Reacting to this state and quickly swapping to Jizai will let you kill the enemy quickly enough before the freeze status ends. The same can of course be done with [[Vjaya]] or [[Excalibur]], however Jizai requires neither Meseta nor Berserk to make the most out of it, furthering itself as an excellent resource conserver in this scenario.&lt;br /&gt;
&lt;br /&gt;
Sinows in Episode 2 have spawn animations where they fall slowly. It&#039;s during this animation that Jizai works well, allowing you to burst one down before it can act. Although Dark Flow provides a much faster solution for this enemy, Sinow Zoa and Sinow Berill in particular are too evasive. They are not guaranteed kills unless frozen, even with 100 hit. Jizai once again opens up a trap management option in this scenario, allowing the player to conserve a Freeze Trap at the cost of a slightly slower kill.&lt;br /&gt;
&lt;br /&gt;
Gibbons are another highly evasive enemy that almost always require a Freeze Trap to handle them. Jizai provides a great solution when you find a monkey by itself in the rare cases where they do spawn alone.&lt;br /&gt;
&lt;br /&gt;
The reasoning behind one PoSS and not two is because many of these enemies are in Episode 2, where a HUcast would optimally have a v502 for hell utility. This only leaves one free slot for PoSS.&lt;br /&gt;
&lt;br /&gt;
===Attribute Priority===&lt;br /&gt;
Given the above analysis, the highest priority for which Attribute %&#039;s should be sphered on a Jizai would be Dark. Ill Gills are the primary reasoning behind utilizing not just Jizai, but Twin Swords as a whole. &lt;br /&gt;
&lt;br /&gt;
Second in line would be either Machine or Native. Deciding between these ultimately comes down to preference, however Machine has more use case evidence as alternative options for Sinows are somewhat higher risks. For instance, attempting to use Dark Flow on a spawning Sinow Berill can prove fatal when it partially misses. The Sinow may flinch and immediately punch the player, or warp and cast Rafoie. When attempting to do the same on a Gibbon, partial missing is not the end of the world. The gibbon will likely get hit by at least one wave and won&#039;t punish you immediately, allowing you to follow up with another option. It also only takes three waves of a fully sphered Dark flow to connect and kill an Ul Gibbon. &lt;br /&gt;
&lt;br /&gt;
Last in place would be A. Beast, having no notable evasive enemies that require this amount of single target damage output.&lt;br /&gt;
&lt;br /&gt;
{{Twin Swords}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Twin Swords]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15254</id>
		<title>Jizai</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15254"/>
		<updated>2022-12-13T04:05:12Z</updated>

		<summary type="html">&lt;p&gt;No Hit: /* Breakpoint Analysis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Jizai&lt;br /&gt;
|jp = 自在&lt;br /&gt;
|romaji = Jizai&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Jizai.png&lt;br /&gt;
|imagealt = Jizai&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Twin Sword&lt;br /&gt;
|requirement = 800 ATP&lt;br /&gt;
|grind = 40&lt;br /&gt;
|special = Hell&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 800-810&lt;br /&gt;
|MST = 10&lt;br /&gt;
|ATA = 55&lt;br /&gt;
|EVP = 45&lt;br /&gt;
|class = 111100000000&lt;br /&gt;
|hdist = 17&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 00B800&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;One of two unparalleled blades from a homeworld.&amp;lt;br&amp;gt;Can cause instant death.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Jizai&#039;&#039;&#039; are the strongest Twin Swords in the game. They are popular due to their relative ease of attainability, and are used primarily as a beatstick for high EVP enemies.&lt;br /&gt;
&lt;br /&gt;
Their Hell special is also very popular for killing Satellite Lizards and Yowie in Episode 4 due to the weapons&#039; high ATA and potential for Hit attribute, along with its synergy with the unit [[Proof of Sword Saint]].&lt;br /&gt;
&lt;br /&gt;
This item is affected by [[Proof of Sword-Saint]].&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Jizai can be created from combining [[Guren]] and [[Shouren]], which is done by equipping one of them, then using the other in the inventory. The weapon equipped at the time of use will have their attributes transferred to the resulting Jizai.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a hunter with at least 800 ATP.&lt;br /&gt;
&lt;br /&gt;
==Advanced Usage==&lt;br /&gt;
The following breakpoints and analysis are assuming a level 200 HUcast with at least one [[Proof of Sword Saint]] and [[Red Ring]].&lt;br /&gt;
Given NHH is the most important combo on Jizai, we&#039;ll be looking at breakpoints revolving around H2 on highly evasive enemies.&lt;br /&gt;
&lt;br /&gt;
===Notable Breakpoints===&lt;br /&gt;
{| style=&amp;quot;width: 20%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Shifta 30=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|20=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|15=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Ul Gibbons can be killed with the combo NH, not requiring the third hit of the combo. The Attribute % Breakpoints for them seen in the above table reflects this combo.&lt;br /&gt;
&lt;br /&gt;
===Breakpoint Analysis===&lt;br /&gt;
It is commonly advised to not sphere a Jizai until you acquire one with 35h or more, with the sole reason being the dreaded Ill Gill. &lt;br /&gt;
&lt;br /&gt;
Although Ill Gills require more damage than Jizai can deal on Shifta 20 and 15, this damage can be covered by laying a Damage Trap before the combo, which deals 305 damage to Ill Gills in Ultimate.&lt;br /&gt;
&lt;br /&gt;
Being able to defeat an Ill Gill unfrozen is a crucial option to have, allowing you to conserve Freeze Traps and thus allow greater control of your trap management. A Jizai can make quick work of a lonely Ill Gill that you don&#039;t want to waste resources on.&lt;br /&gt;
&lt;br /&gt;
Jizai additionally proves itself as a consistent choice even when an Ill Gill is frozen. Ill Gills may sometimes enter animation states that will cause them to be untargettable by [[Dark Flow]] while they&#039;re frozen. When this occurs, Dark Flow&#039;s special will simply not connect. Reacting to this state and quickly swapping to Jizai will let you kill the enemy quickly enough before the freeze status ends. The same can of course be done with [[Vjaya]] or [[Excalibur]], however Jizai requires neither Meseta nor Berserk to make the most out of it, furthering itself as an excellent resource conserver in this scenario.&lt;br /&gt;
&lt;br /&gt;
Sinows in Episode 2 have spawn animations where they fall slowly. It&#039;s during this animation that Jizai works well, allowing you to burst one down before it can act. Although Dark Flow provides a much faster solution for this enemy, Sinow Zoa and Sinow Berill in particular are too evasive. They are not guaranteed kills unless frozen, even with 100 hit. Jizai once again opens up a trap management option in this scenario, allowing the player to conserve a Freeze Trap at the cost of a slightly slower kill.&lt;br /&gt;
&lt;br /&gt;
Gibbons are another highly evasive enemy that almost always require a Freeze Trap to handle them. Jizai provides a great solution when you find a monkey by itself in the rare cases where they do spawn alone.&lt;br /&gt;
&lt;br /&gt;
The reasoning behind one PoSS and not two is because many of these enemies are in Episode 2, where a HUcast would optimally have either a v502 for hell utility or Resist/Devil for Tower. This only leaves one free slot for PoSS.&lt;br /&gt;
&lt;br /&gt;
===Attribute Priority===&lt;br /&gt;
Given the above analysis, the highest priority for which Attribute %&#039;s should be sphered on a Jizai would be Dark. Ill Gills are the primary reasoning behind utilizing not just Jizai, but Twin Swords as a whole. &lt;br /&gt;
&lt;br /&gt;
Second in line would be either Machine or Native. Deciding between these ultimately comes down to preference, however Machine has more use case evidence as alternative options for Sinows are somewhat higher risks. For instance, attempting to use Dark Flow on a spawning Sinow Berill can prove fatal when it partially misses. The Sinow may flinch and immediately punch the player, or warp and cast Rafoie. When attempting to do the same on a Gibbon, partial missing is not the end of the world. The gibbon will likely get hit by at least one wave and won&#039;t punish you immediately, allowing you to follow up with another option. It also only takes three waves of a fully sphered Dark flow to connect and kill an Ul Gibbon. &lt;br /&gt;
&lt;br /&gt;
Last in place would be A. Beast, having no notable evasive enemies that require this amount of single target damage output.&lt;br /&gt;
&lt;br /&gt;
{{Twin Swords}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Twin Swords]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15252</id>
		<title>Jizai</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15252"/>
		<updated>2022-12-13T02:15:41Z</updated>

		<summary type="html">&lt;p&gt;No Hit: /* Notable Breakpoints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Jizai&lt;br /&gt;
|jp = 自在&lt;br /&gt;
|romaji = Jizai&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Jizai.png&lt;br /&gt;
|imagealt = Jizai&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Twin Sword&lt;br /&gt;
|requirement = 800 ATP&lt;br /&gt;
|grind = 40&lt;br /&gt;
|special = Hell&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 800-810&lt;br /&gt;
|MST = 10&lt;br /&gt;
|ATA = 55&lt;br /&gt;
|EVP = 45&lt;br /&gt;
|class = 111100000000&lt;br /&gt;
|hdist = 17&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 00B800&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;One of two unparalleled blades from a homeworld.&amp;lt;br&amp;gt;Can cause instant death.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Jizai&#039;&#039;&#039; are the strongest Twin Swords in the game. They are popular due to their relative ease of attainability, and are used primarily as a beatstick for high EVP enemies.&lt;br /&gt;
&lt;br /&gt;
Their Hell special is also very popular for killing Satellite Lizards and Yowie in Episode 4 due to the weapons&#039; high ATA and potential for Hit attribute, along with its synergy with the unit [[Proof of Sword Saint]].&lt;br /&gt;
&lt;br /&gt;
This item is affected by [[Proof of Sword-Saint]].&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Jizai can be created from combining [[Guren]] and [[Shouren]], which is done by equipping one of them, then using the other in the inventory. The weapon equipped at the time of use will have their attributes transferred to the resulting Jizai.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a hunter with at least 800 ATP.&lt;br /&gt;
&lt;br /&gt;
==Advanced Usage==&lt;br /&gt;
The following breakpoints and analysis are assuming a level 200 HUcast with at least one [[Proof of Sword Saint]] and [[Red Ring]].&lt;br /&gt;
Given NHH is the most important combo on Jizai, we&#039;ll be looking at breakpoints revolving around H2 on highly evasive enemies.&lt;br /&gt;
&lt;br /&gt;
===Notable Breakpoints===&lt;br /&gt;
{| style=&amp;quot;width: 20%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Shifta 30=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|20=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|15=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Ul Gibbons can be killed with the combo NH, not requiring the third hit of the combo. The Attribute % Breakpoints for them seen in the above table reflects this combo.&lt;br /&gt;
&lt;br /&gt;
===Breakpoint Analysis===&lt;br /&gt;
It is commonly advised to not sphere a Jizai until you acquire one with 35h or more, with the sole reason being the dreaded Ill Gill. &lt;br /&gt;
&lt;br /&gt;
Although Ill Gills require more damage than Jizai can deal on Shifta 20 and 15, this damage can be covered by laying a Damage Trap before the combo, which deals 305 damage to Ill Gills in Ultimate.&lt;br /&gt;
&lt;br /&gt;
Being able to defeat an Ill Gill unfrozen is a crucial option to have, allowing you to conserve Freeze Traps and thus allow greater control of your trap management. A Jizai can make quick work of a lonely Ill Gill that you don&#039;t want to waste resources on.&lt;br /&gt;
&lt;br /&gt;
Jizai additionally proves itself as a consistent choice even when an Ill Gill is frozen. Ill Gills may sometimes enter animation states that will cause them to be untargettable by [[Dark Flow]] while they&#039;re frozen. When this occurs, Dark Flow&#039;s special will simply not connect. Reacting to this state and quickly swapping to Jizai will let you kill the enemy quickly enough before the freeze status ends. The same can of course be done with [[Vjaya]] or [[Excalibur]], however Jizai requires neither Meseta nor Berserk to make the most out of it, furthering itself as an excellent resource conserver in this scenario.&lt;br /&gt;
&lt;br /&gt;
Sinows in Episode 2 have spawn animations where they fall slowly. It&#039;s during this animation that Jizai works well, allowing you to burst one down before it can act. Although Dark Flow provides a much faster solution for this enemy, Sinow Zoa and Sinow Berill in particular are too evasive. They are not garaunteed kills unless frozen, even with 100 hit. Jizai once again opens up a trap management option in this scenario, allowing the player to conserve a Freeze Trap at the cost of a slightly slower kill.&lt;br /&gt;
&lt;br /&gt;
Gibbons are another highly evasive enemy that almost always require a Freeze Trap to handle them. Jizai provides a great solution when you find a monkey by itself in the rare cases where they do spawn alone.&lt;br /&gt;
&lt;br /&gt;
The reasoning behind one PoSS and not two is because many of these enemies are in Episode 2, where a HUcast would optimally have either a v502 for hell utility or Resist/Devil for Tower. This only leaves one free slot for PoSS.&lt;br /&gt;
&lt;br /&gt;
===Attribute Priority===&lt;br /&gt;
Given the above analysis, the highest priority for which Attribute %&#039;s should be sphered on a Jizai would be Dark. Ill Gills are the primary reasoning behind utilizing not just Jizai, but Twin Swords as a whole. &lt;br /&gt;
&lt;br /&gt;
Second in line would be either Machine or Native. Deciding between these ultimately comes down to preference, however Machine has more use case evidence as alternative options for Sinows are somewhat higher risks. For instance, attempting to use Dark Flow on a spawning Sinow Berill can prove fatal when it partially misses. The Sinow may flinch and immediately punch the player, or warp and cast Rafoie. When attempting to do the same on a Gibbon, partial missing is not the end of the world. The gibbon will likely get hit by at least one wave and won&#039;t punish you immediately, allowing you to follow up with another option. It also only takes three waves of a fully sphered Dark flow to connect and kill an Ul Gibbon. &lt;br /&gt;
&lt;br /&gt;
Last in place would be A. Beast, having no notable evasive enemies that require this amount of single target damage output.&lt;br /&gt;
&lt;br /&gt;
{{Twin Swords}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Twin Swords]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15251</id>
		<title>Jizai</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15251"/>
		<updated>2022-12-13T02:10:49Z</updated>

		<summary type="html">&lt;p&gt;No Hit: /* Breakpoint Analysis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Jizai&lt;br /&gt;
|jp = 自在&lt;br /&gt;
|romaji = Jizai&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Jizai.png&lt;br /&gt;
|imagealt = Jizai&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Twin Sword&lt;br /&gt;
|requirement = 800 ATP&lt;br /&gt;
|grind = 40&lt;br /&gt;
|special = Hell&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 800-810&lt;br /&gt;
|MST = 10&lt;br /&gt;
|ATA = 55&lt;br /&gt;
|EVP = 45&lt;br /&gt;
|class = 111100000000&lt;br /&gt;
|hdist = 17&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 00B800&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;One of two unparalleled blades from a homeworld.&amp;lt;br&amp;gt;Can cause instant death.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Jizai&#039;&#039;&#039; are the strongest Twin Swords in the game. They are popular due to their relative ease of attainability, and are used primarily as a beatstick for high EVP enemies.&lt;br /&gt;
&lt;br /&gt;
Their Hell special is also very popular for killing Satellite Lizards and Yowie in Episode 4 due to the weapons&#039; high ATA and potential for Hit attribute, along with its synergy with the unit [[Proof of Sword Saint]].&lt;br /&gt;
&lt;br /&gt;
This item is affected by [[Proof of Sword-Saint]].&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Jizai can be created from combining [[Guren]] and [[Shouren]], which is done by equipping one of them, then using the other in the inventory. The weapon equipped at the time of use will have their attributes transferred to the resulting Jizai.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a hunter with at least 800 ATP.&lt;br /&gt;
&lt;br /&gt;
==Advanced Usage==&lt;br /&gt;
The following breakpoints and analysis are assuming a level 200 HUcast with at least one [[Proof of Sword Saint]] and [[Red Ring]].&lt;br /&gt;
Given NHH is the most important combo on Jizai, we&#039;ll be looking at breakpoints revolving around H2 on highly evasive enemies.&lt;br /&gt;
&lt;br /&gt;
===Notable Breakpoints===&lt;br /&gt;
{| style=&amp;quot;width: 20%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Shifta 30=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|55*&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|20=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|80*&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|15=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|90*&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Ul Gibbons can be killed with the combo NH, not requiring the third hit of the combo. The Attribute % Breakpoints for them seen in the above table reflects this combo.&lt;br /&gt;
===Breakpoint Analysis===&lt;br /&gt;
It is commonly advised to not sphere a Jizai until you acquire one with 35h or more, with the sole reason being the dreaded Ill Gill. &lt;br /&gt;
&lt;br /&gt;
Although Ill Gills require more damage than Jizai can deal on Shifta 20 and 15, this damage can be covered by laying a Damage Trap before the combo, which deals 305 damage to Ill Gills in Ultimate.&lt;br /&gt;
&lt;br /&gt;
Being able to defeat an Ill Gill unfrozen is a crucial option to have, allowing you to conserve Freeze Traps and thus allow greater control of your trap management. A Jizai can make quick work of a lonely Ill Gill that you don&#039;t want to waste resources on.&lt;br /&gt;
&lt;br /&gt;
Jizai additionally proves itself as a consistent choice even when an Ill Gill is frozen. Ill Gills may sometimes enter animation states that will cause them to be untargettable by [[Dark Flow]] while they&#039;re frozen. When this occurs, Dark Flow&#039;s special will simply not connect. Reacting to this state and quickly swapping to Jizai will let you kill the enemy quickly enough before the freeze status ends. The same can of course be done with [[Vjaya]] or [[Excalibur]], however Jizai requires neither Meseta nor Berserk to make the most out of it, furthering itself as an excellent resource conserver in this scenario.&lt;br /&gt;
&lt;br /&gt;
Sinows in Episode 2 have spawn animations where they fall slowly. It&#039;s during this animation that Jizai works well, allowing you to burst one down before it can act. Although Dark Flow provides a much faster solution for this enemy, Sinow Zoa and Sinow Berill in particular are too evasive. They are not garaunteed kills unless frozen, even with 100 hit. Jizai once again opens up a trap management option in this scenario, allowing the player to conserve a Freeze Trap at the cost of a slightly slower kill.&lt;br /&gt;
&lt;br /&gt;
Gibbons are another highly evasive enemy that almost always require a Freeze Trap to handle them. Jizai provides a great solution when you find a monkey by itself in the rare cases where they do spawn alone.&lt;br /&gt;
&lt;br /&gt;
The reasoning behind one PoSS and not two is because many of these enemies are in Episode 2, where a HUcast would optimally have either a v502 for hell utility or Resist/Devil for Tower. This only leaves one free slot for PoSS.&lt;br /&gt;
&lt;br /&gt;
===Attribute Priority===&lt;br /&gt;
Given the above analysis, the highest priority for which Attribute %&#039;s should be sphered on a Jizai would be Dark. Ill Gills are the primary reasoning behind utilizing not just Jizai, but Twin Swords as a whole. &lt;br /&gt;
&lt;br /&gt;
Second in line would be either Machine or Native. Deciding between these ultimately comes down to preference, however Machine has more use case evidence as alternative options for Sinows are somewhat higher risks. For instance, attempting to use Dark Flow on a spawning Sinow Berill can prove fatal when it partially misses. The Sinow may flinch and immediately punch the player, or warp and cast Rafoie. When attempting to do the same on a Gibbon, partial missing is not the end of the world. The gibbon will likely get hit by at least one wave and won&#039;t punish you immediately, allowing you to follow up with another option. It also only takes three waves of a fully sphered Dark flow to connect and kill an Ul Gibbon. &lt;br /&gt;
&lt;br /&gt;
Last in place would be A. Beast, having no notable evasive enemies that require this amount of single target damage output.&lt;br /&gt;
&lt;br /&gt;
{{Twin Swords}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Twin Swords]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15250</id>
		<title>Jizai</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Jizai&amp;diff=15250"/>
		<updated>2022-12-13T02:03:07Z</updated>

		<summary type="html">&lt;p&gt;No Hit: /* Breakpoint Analysis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Jizai&lt;br /&gt;
|jp = 自在&lt;br /&gt;
|romaji = Jizai&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Jizai.png&lt;br /&gt;
|imagealt = Jizai&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Twin Sword&lt;br /&gt;
|requirement = 800 ATP&lt;br /&gt;
|grind = 40&lt;br /&gt;
|special = Hell&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 800-810&lt;br /&gt;
|MST = 10&lt;br /&gt;
|ATA = 55&lt;br /&gt;
|EVP = 45&lt;br /&gt;
|class = 111100000000&lt;br /&gt;
|hdist = 17&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 00B800&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;One of two unparalleled blades from a homeworld.&amp;lt;br&amp;gt;Can cause instant death.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Jizai&#039;&#039;&#039; are the strongest Twin Swords in the game. They are popular due to their relative ease of attainability, and are used primarily as a beatstick for high EVP enemies.&lt;br /&gt;
&lt;br /&gt;
Their Hell special is also very popular for killing Satellite Lizards and Yowie in Episode 4 due to the weapons&#039; high ATA and potential for Hit attribute, along with its synergy with the unit [[Proof of Sword Saint]].&lt;br /&gt;
&lt;br /&gt;
This item is affected by [[Proof of Sword-Saint]].&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Jizai can be created from combining [[Guren]] and [[Shouren]], which is done by equipping one of them, then using the other in the inventory. The weapon equipped at the time of use will have their attributes transferred to the resulting Jizai.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a hunter with at least 800 ATP.&lt;br /&gt;
&lt;br /&gt;
==Advanced Usage==&lt;br /&gt;
The following breakpoints and analysis are assuming a level 200 HUcast with at least one [[Proof of Sword Saint]] and [[Red Ring]].&lt;br /&gt;
Given NHH is the most important combo on Jizai, we&#039;ll be looking at breakpoints revolving around H2 on highly evasive enemies.&lt;br /&gt;
&lt;br /&gt;
===Notable Breakpoints===&lt;br /&gt;
{| style=&amp;quot;width: 20%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Shifta 30=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|55*&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|20=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|80*&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|15=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Enemy&lt;br /&gt;
!Hit %&lt;br /&gt;
!Attribute %&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|90*&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|30&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|30&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|35&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Ul Gibbons can be killed with the combo NH, not requiring the third hit of the combo. The Attribute % Breakpoints for them seen in the above table reflects this combo.&lt;br /&gt;
===Breakpoint Analysis===&lt;br /&gt;
It is commonly advised to not sphere a Jizai until you acquire one with 35h or more, with the sole reason being the dreaded Ill Gill. &lt;br /&gt;
&lt;br /&gt;
Although Ill Gills requires more damage than Jizai can deal on Shifta 20 and 15, this damage can be covered by laying a Damage Trap before the combo, which deals 305 damage to Ill Gills in Ultimate.&lt;br /&gt;
&lt;br /&gt;
Being able to defeat an Ill Gill unfrozen is a crucial option to have, allowing you to conserve Freeze Traps and thus allow greater control of your trap management. A Jizai can make quick work of a lonely Ill Gill that you don&#039;t want to waste resources on.&lt;br /&gt;
&lt;br /&gt;
Jizai additionally proves itself as a consistent choice even when an Ill Gill is frozen. Ill Gills may sometimes enter animation states that will cause them to be untargettable by [[Dark Flow]] while they&#039;re frozen. When this occurs, Dark Flow&#039;s special will simply not connect. Reacting to this state and quickly swapping to Jizai will let you kill the enemy quickly enough before the freeze status ends. The same can of course be done with [[Vjaya]] or [[Excalibur]], however Jizai requires neither Meseta nor Berserk to make the most out of it, furthering itself as an excellent resource conserver in this scenario.&lt;br /&gt;
&lt;br /&gt;
Sinows in Episode 2 have spawn animations where they fall slowly. It&#039;s during this animation that Jizai works well, allowing you to burst one down before it can act. Although Dark Flow provides a much faster solution for this enemy, Sinow Zoa and Sinow Berill in particular are too evasive. They are not garaunteed kills unless frozen, even with 100 hit. Jizai once again opens up a trap management option in this scenario, allowing the player to conserve a Freeze Trap at the cost of a slightly slower kill.&lt;br /&gt;
&lt;br /&gt;
Gibbons are another highly evasive enemy that almost always require a Freeze Trap to handle them. Jizai provides a great solution when you find a monkey by itself in the rare cases where they do spawn alone.&lt;br /&gt;
&lt;br /&gt;
The reasoning behind one PoSS and not two is because many of these enemies are in Episode 2, where a HUcast would optimally have either a v502 for hell utility or Resist/Devil for Tower. This only leaves one free slot for PoSS.&lt;br /&gt;
&lt;br /&gt;
===Attribute Priority===&lt;br /&gt;
Given the above analysis, the highest priority for which Attribute %&#039;s should be sphered on a Jizai would be Dark. Ill Gills are the primary reasoning behind utilizing not just Jizai, but Twin Swords as a whole. &lt;br /&gt;
&lt;br /&gt;
Second in line would be either Machine or Native. Deciding between these ultimately comes down to preference, however Machine has more use case evidence as alternative options for Sinows are somewhat higher risks. For instance, attempting to use Dark Flow on a spawning Sinow Berill can prove fatal when it partially misses. The Sinow may flinch and immediately punch the player, or warp and cast Rafoie. When attempting to do the same on a Gibbon, partial missing is not the end of the world. The gibbon will likely get hit by at least one wave and won&#039;t punish you immediately, allowing you to follow up with another option. It also only takes three waves of a fully sphered Dark flow to connect and kill an Ul Gibbon. &lt;br /&gt;
&lt;br /&gt;
Last in place would be A. Beast, having no notable evasive enemies that require this amount of single target damage output.&lt;br /&gt;
&lt;br /&gt;
{{Twin Swords}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Twin Swords]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>No Hit</name></author>
	</entry>
</feed>