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		<id>https://wiki.pioneer2.net/index.php?title=RAmar/Guide&amp;diff=37301</id>
		<title>RAmar/Guide</title>
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		<updated>2025-07-20T17:32:50Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: /* Equipment progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[RAmar]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:RAmar.png|right]]&lt;br /&gt;
&#039;&#039;&#039;RAmar&#039;&#039;&#039; is a human Ranger who has the highest ATA in the game, along with the second highest ATP of the Rangers. Paired with access to basic support [[techniques]], including level 15 {{Shifta}} and {{Deband}}, this makes him a very powerful option in every situation. The versatility of the Ranger arsenal allows him to provide wide-range area-of-effect with good damage and some of the best crowd control outside of android-exclusive [[traps]]. He is largely believed to be the best solo class, even better than [[HUcast]] in most situations, while still able to hold his own in multiplayer parties regardless of scenario.&lt;br /&gt;
&lt;br /&gt;
In comparison to [[RAmarl]], he is stronger in all situations, but the lack of {{Jellen}} and extremely weak, slow {{Resta}} means that mistakes and dangerous situations are more punishing if the player is unable to control the enemies properly. While he can support the party with {{Shifta|l}} and {{Deband|l}}, those are the extent of his supporting abilities, making RAmarl much more useful in a party which would benefit from a supporting role.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Highest ATA in the game - RAmar&#039;s high ATA allows him to hit [[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] more often than any other class, giving him extremely good crowd control and ability to use [[Weapons#Special attacks|sacrificial specials]] very well&lt;br /&gt;
* Extremely powerful solo - With the Ranger arsenal, RAmar&#039;s ATP, and access to {{Shifta|l}}, RAmar is a top-tier solo class&lt;br /&gt;
* Very powerful in multiplayer - Regardless of if there is a supporting class or not, RAmar can fit into any party as a top damage dealer&lt;br /&gt;
* Ranger arsenal - With options such as {{Gun|rare|Frozen Shooter}}, {{Gun|es|ES Needle}}, {{Gun|rare|Heaven Striker}}, and sacrificial {{Gun|Arms}}, Rangers have options for every situation&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Weak early game - RAmar has less HP and ATP than all the other Rangers early on, and takes some time to grow into his strengths&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing RAmar. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for RAmar depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items for RAmar===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greenill has access to many core Ranger items – namely {{Gun|rare|Heaven Striker}}, {{Gun|rare|Frozen Shooter}}, {{Gun|rare|Cannon Rouge}}, and {{Unit|rare|V502}}. Greenill also has access to {{Unit|rare|V101}} and {{Shield|rare|Red Ring}}, important items that are excellent hunts for any class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Purplenum also receives many items that are excellent hunts for any Ranger. Like {{Greenill}}, it gets {{Gun|rare|Heaven Striker}}, {{Gun|rare|Frozen Shooter}}, and {{Unit|rare|V502}}; Purplenum also has several good {{Gun|rare|M&amp;amp;A60 Vise}} drops and an increased chance of finding common [[mechguns]], giving it the best chance at acquiring sacrificial {{Gun|attributes|Vulcan|Vulcans}} with high Hit.&lt;br /&gt;
&lt;br /&gt;
===Finding items that RAmar hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes {{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Cane|rare|Psycho Wand}}, and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}. On top of this, Bluefull can hunt {{Unit|rare|Limiter}} very well from [[Astark]]s, which is an easy hunt for Rangers as well. {{Gun|rare|Heaven Striker}} also makes an appearance in Episode 1 from [[Del-D]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly to {{Bluefull}}, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include {{Gun|rare|Heaven Punisher}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Monkey King Bar}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Daylight Scar}}, and {{Sword|rare|Guren}}. On top of this, {{Sword|rare|Lame d&#039;Argent}} can be found from [[Goran Detonator|Goran Detonators]], which is a very useful item for all classes, but especially Rangers.&lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/160/35/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|222&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref&amp;gt;This plan maxes all stats, negating the need for a separate max stats plan; however, it requires third-evolution or celled Mags.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/160/35/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|60&lt;br /&gt;
|68&lt;br /&gt;
|63&lt;br /&gt;
|31 &lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref&amp;gt;This plan maxes all stats, negating the need for a separate max stats plan, while still allowing for most fourth-evolution Mags.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/145/35/15&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|75&lt;br /&gt;
|68&lt;br /&gt;
|48&lt;br /&gt;
|31 &lt;br /&gt;
|28&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Normal to Very Hard Progression&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|{{Shifta}} / {{Deband}}&lt;br /&gt;
|Offensive and defensive buffs&lt;br /&gt;
|-&lt;br /&gt;
|{{Resta}}&lt;br /&gt;
|Health restoration&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|Weapons}}&lt;br /&gt;
|Weapons with Hit attribute provide a direct boost to ATA. Handguns, Lasers, and Shotguns are powerful but don&#039;t be afraid to use melee weapons, as they often have better stats than their ranged counterparts.&lt;br /&gt;
|-&lt;br /&gt;
|{{Frame|Frame}}&lt;br /&gt;
|Look for frames with slots (4 is max)&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|Units}}&lt;br /&gt;
|Prioritize Arm, Power, and HP units (boosting ATA, ATP, and HP respectively). Use a battle unit if obtained&lt;br /&gt;
|-&lt;br /&gt;
|{{Shield|rare|Ranger Wall}}&lt;br /&gt;
|Obtained from {{Quest link|Gallon&#039;s Shop}} without any combat, best-in-slot level 41-180&lt;br /&gt;
|-&lt;br /&gt;
|{{Mag|Mag}} levels&lt;br /&gt;
|Focus on POW and DEX. Feeding plans at [[Mags/Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|Materials}}&lt;br /&gt;
|Work toward a plan (above), Important Stats Only recommended. HP materials have their own cap and can consumed ASAP&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Early Ultimate Priorities&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
|Significant speed increase to all attack animations&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|attributes|Vulcan|Charge Vulcan}} with 50 Hit&lt;br /&gt;
|Great single target damage&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|attributes|Arms|Charge Arms}} with 50 Hit&lt;br /&gt;
|Powerful option for clearing groups&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Heaven Striker}}&lt;br /&gt;
|Excellent option even with 0 Hit&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Frozen Shooter}}&lt;br /&gt;
|One of your best early crowd control options&lt;br /&gt;
|-&lt;br /&gt;
|Level 200 {{Mag|Mag}}&lt;br /&gt;
|Mostly just provides stats. Particular mag doesn&#039;t matter, {{Mag|rare|Nidra}} recommended due to ease of feeding and good triggers&lt;br /&gt;
|-&lt;br /&gt;
|Completed material plan&lt;br /&gt;
|Large amount of stats for RAmar&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Handling More Situations&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|V501}}&lt;br /&gt;
|Boosts Hell and Arrest&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|Laser|Hell Laser}} / {{Gun|Raygun|Hell Raygun}}&lt;br /&gt;
|Makes many Episode 2 areas much faster&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|Laser|Arrest Laser}} / {{Gun|Raygun|Arrest Raygun}}&lt;br /&gt;
|Crowd control options for enemies that can&#039;t be frozen&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Spread Needle}}&lt;br /&gt;
|Can provide easy kills by pushing enemies back, and can arrest groups of enemies, though much less effective than {{Gun|es|ES Needle|Arrest Needle}} on RAmar&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|Great for bosses, breaks [[Dubwitch]], can be effective for huge groups&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Category&lt;br /&gt;
!&lt;br /&gt;
!Item&lt;br /&gt;
!Notes&lt;br /&gt;
!Alternatives&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Single-Target&lt;br /&gt;
|{{Sword|rare|Galatine}}&lt;br /&gt;
|Fast combo-kills on most enemies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Daylight Scar}}&lt;br /&gt;
|For especially tanky enemies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Multi-Target&lt;br /&gt;
|{{Sword|rare|Excalibur}}&lt;br /&gt;
|Fast kills on up to three melee-range targets&lt;br /&gt;
|{{Sword|Gungnir}} (Charge, Berserk, Spirit)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Single-Target&lt;br /&gt;
|{{Gun|rare|Heaven Striker}}&lt;br /&gt;
|Fast kills on low health targets&lt;br /&gt;
|{{Gun|Laser}}, {{Gun|Raygun}} (Charge, Berserk, Spirit)&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|Laser|Demon&#039;s Laser}} / {{Gun|rare|Bringer&#039;s Rifle}} /{{Gun|Raygun|Demon&#039;s Raygun}}&lt;br /&gt;
|Single target Demon&#039;s for tanky enemies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
|Slow but incredible per-combo damage&lt;br /&gt;
|{{Gun|Vulcan}} (Charge, Berserk, Spirit)&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|es|ES Mechgun|Demon&#039;s Mechgun}}&lt;br /&gt;
|Multi-hit Demon for tanky enemies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Multi-Target&lt;br /&gt;
|{{Gun|Arms}} (Charge, Berserk, Spirit)&lt;br /&gt;
|Go-to option for spread out enemies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Baranz Launcher}}&lt;br /&gt;
|More damage than arms but fewer targets and easily manually evaded, best used on stationary or frozen groups&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|es|ES Needle}} (Berserk, Spirit)&lt;br /&gt;
|Fast kills on groups of less evasive enemies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|Almost as much ATP as {{Gun|rare|Baranz Launcher|Baranz}} when paired with {{Frame|rare|Thirteen}}. {{Sword|rare|Diska of Braveman|DoB}} has a faster animation and cannot be manually evaded.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|Good damage on multi-target enemies (Lilies, Bosses) and groups much larger than five&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Frames&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|{{Frame|rare|Thirteen}}&lt;br /&gt;
|Makes {{Sword|rare|Diska of Braveman}} viable&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Frame|rare|Stealth Suit}}&lt;br /&gt;
|Good [[EVP]], makes teleporting effects slightly faster, removes weapon &amp;quot;slingshot&amp;quot; effect&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Frame|rare|Dress Plate}}&lt;br /&gt;
|Provides 70 [[EDK]] for ignoring {{Megid}} - generally more useful than [[DFP]] and [[EVP]] when lilies will be encountered&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Barriers&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|Provides 20 [[ATP]] and [[ATA]] in addition to excellent defensive stats&lt;br /&gt;
|{{Shield|rare|Ranger Wall}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|Provides +40% battle speed in addition to 15 to most stats&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Unit|rare|V502}}&lt;br /&gt;
|Increases effectiveness of some specials (including Hell and Arrest)&lt;br /&gt;
|{{Unit|rare|V501}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Unit|rare|V801}}&lt;br /&gt;
|Increases tech casting speed&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Special Purpose Equipment&lt;br /&gt;
!Purpose&lt;br /&gt;
!Equipment&lt;br /&gt;
!Notes&lt;br /&gt;
!Alternatives&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Hell]]&lt;br /&gt;
|{{Gun|Laser|Hell Laser}} / {{Gun|Raygun|Hell Raygun}}&lt;br /&gt;
|Single-target, Raygun is faster but Laser is more accurate and longer range&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|es|ES Needle|Hell Needle}} / {{Gun|es|ES Shot|Hell Shot}}&lt;br /&gt;
|Multi-target Hell, Needle is faster but Shot covers more range&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Crowd Control&lt;br /&gt;
|{{Gun|rare|Frozen Shooter}}&lt;br /&gt;
|Freezing single target&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Snow Queen}}&lt;br /&gt;
|Freeze lines of enemies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|Laser|Arrest Laser}} / {{Gun|Raygun|Arrest Raygun}}&lt;br /&gt;
|Control enemies that can&#039;t be frozen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|es|ES Needle|Arrest Needle}}&lt;br /&gt;
|Group crowd control. Especially necessary for Dorphons&lt;br /&gt;
|{{Gun|rare|Spread Needle}}&lt;br /&gt;
|-&lt;br /&gt;
|Stop Charging Enemies&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|Gifoie interrupts Dorphons, Delbiters, and Zus during their initial charge. The consistent low level of the Gifoie makes grouping more consistent than RAmar&#039;s level 15 Gifoie&lt;br /&gt;
|{{Gifoie}}&lt;br /&gt;
|-&lt;br /&gt;
|Lowering HP&lt;br /&gt;
|{{Sword|rare|Girasole}} / {{Sword|rare|Raikiri}}&lt;br /&gt;
|Special attack drains 10% HP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Breaking [[Dubwitch]]&lt;br /&gt;
|{{Gun|rare|Dark Meteor}}&lt;br /&gt;
|Piercing beam can be fired before they spawn, breaking dubwitches instantly&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|Explosion can break switches while they are hidden in walls&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Megid Resistance&lt;br /&gt;
|{{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|60 [[EDK]] Barrier&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|Resist/Devil}}&lt;br /&gt;
|15 [[EDK]] Unit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Elemental Resistance&lt;br /&gt;
|{{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
|Provides 40 to [[EFR]], [[ETH]], and [[EIC]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|1=Resist/Burning}}, [[Units#Single-resist units|etc]]&lt;br /&gt;
|15 resistance unit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Shifta}}&lt;br /&gt;
|{{Shield|rare|Shifta Merge}} / {{Shield|rare|Rupika}}&lt;br /&gt;
|Doubles {{Shifta}} range&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Zalure}}&lt;br /&gt;
|{{Gun|es|ES Gun|Zalure Gun}} / {{Gun|es|ES Rifle|Zalure Rifle}}&lt;br /&gt;
|Simple Zalure application&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|es|ES Needle|Zalure Needle}} / {{Gun|es|ES Shot|Zalure Shot}}&lt;br /&gt;
|Multi-target options&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|es|ES Launcher|Zalure Launcher}}&lt;br /&gt;
|Piercing and infinite height make this work particularly well against worm bosses and [[Gal Gryphon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon]] / [[Gol Dragon]]&lt;br /&gt;
|{{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|Good damage on multiple hitboxes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[De Rol Le]] / [[Barba Ray]]&lt;br /&gt;
|{{Gun|es|ES Launcher}} (Berserk, Spirit)&lt;br /&gt;
|Piercing attack hits multiple targets even when bobbing in and out of water&lt;br /&gt;
|{{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Vol Opt]]&lt;br /&gt;
|{{Sword|rare|Galatine}}&lt;br /&gt;
|Highest ATP available for {{Gizonde}} locking&lt;br /&gt;
|{{Sword|rare|Excalibur}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Sacred Duster}}&lt;br /&gt;
|Provides good ATP but maintains faster bare-handed casting animation, making locking easier&lt;br /&gt;
|[[Fists|Any Fist]]&lt;br /&gt;
|-&lt;br /&gt;
|Long Range&lt;br /&gt;
|{{Gun|rare|Yasminkov 9000M}}&lt;br /&gt;
|Strong damage at a range where most other weapons won&#039;t reach&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Increased Damage&lt;br /&gt;
|{{Shield|rare|Yata Mirror}}&lt;br /&gt;
|While usually not worth losing the accuracy from {{Shield|rare|Red Ring}} or {{Shield|rare|Ranger Wall}}, the 35 ATP Yata Mirror provides can make the difference between some enemies living and dying&lt;br /&gt;
|{{Shield|rare|Combat Gear}}&lt;br /&gt;
|}&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAmar/Guide&amp;diff=37300</id>
		<title>RAmar/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAmar/Guide&amp;diff=37300"/>
		<updated>2025-07-20T17:30:20Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Some gear progression, endgame equipment recs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[RAmar]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:RAmar.png|right]]&lt;br /&gt;
&#039;&#039;&#039;RAmar&#039;&#039;&#039; is a human Ranger who has the highest ATA in the game, along with the second highest ATP of the Rangers. Paired with access to basic support [[techniques]], including level 15 {{Shifta}} and {{Deband}}, this makes him a very powerful option in every situation. The versatility of the Ranger arsenal allows him to provide wide-range area-of-effect with good damage and some of the best crowd control outside of android-exclusive [[traps]]. He is largely believed to be the best solo class, even better than [[HUcast]] in most situations, while still able to hold his own in multiplayer parties regardless of scenario.&lt;br /&gt;
&lt;br /&gt;
In comparison to [[RAmarl]], he is stronger in all situations, but the lack of {{Jellen}} and extremely weak, slow {{Resta}} means that mistakes and dangerous situations are more punishing if the player is unable to control the enemies properly. While he can support the party with {{Shifta|l}} and {{Deband|l}}, those are the extent of his supporting abilities, making RAmarl much more useful in a party which would benefit from a supporting role.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Highest ATA in the game - RAmar&#039;s high ATA allows him to hit [[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] more often than any other class, giving him extremely good crowd control and ability to use [[Weapons#Special attacks|sacrificial specials]] very well&lt;br /&gt;
* Extremely powerful solo - With the Ranger arsenal, RAmar&#039;s ATP, and access to {{Shifta|l}}, RAmar is a top-tier solo class&lt;br /&gt;
* Very powerful in multiplayer - Regardless of if there is a supporting class or not, RAmar can fit into any party as a top damage dealer&lt;br /&gt;
* Ranger arsenal - With options such as {{Gun|rare|Frozen Shooter}}, {{Gun|es|ES Needle}}, {{Gun|rare|Heaven Striker}}, and sacrificial {{Gun|Arms}}, Rangers have options for every situation&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Weak early game - RAmar has less HP and ATP than all the other Rangers early on, and takes some time to grow into his strengths&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing RAmar. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for RAmar depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items for RAmar===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greenill has access to many core Ranger items – namely {{Gun|rare|Heaven Striker}}, {{Gun|rare|Frozen Shooter}}, {{Gun|rare|Cannon Rouge}}, and {{Unit|rare|V502}}. Greenill also has access to {{Unit|rare|V101}} and {{Shield|rare|Red Ring}}, important items that are excellent hunts for any class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Purplenum also receives many items that are excellent hunts for any Ranger. Like {{Greenill}}, it gets {{Gun|rare|Heaven Striker}}, {{Gun|rare|Frozen Shooter}}, and {{Unit|rare|V502}}; Purplenum also has several good {{Gun|rare|M&amp;amp;A60 Vise}} drops and an increased chance of finding common [[mechguns]], giving it the best chance at acquiring sacrificial {{Gun|attributes|Vulcan|Vulcans}} with high Hit.&lt;br /&gt;
&lt;br /&gt;
===Finding items that RAmar hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes {{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Cane|rare|Psycho Wand}}, and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}. On top of this, Bluefull can hunt {{Unit|rare|Limiter}} very well from [[Astark]]s, which is an easy hunt for Rangers as well. {{Gun|rare|Heaven Striker}} also makes an appearance in Episode 1 from [[Del-D]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly to {{Bluefull}}, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include {{Gun|rare|Heaven Punisher}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Monkey King Bar}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Daylight Scar}}, and {{Sword|rare|Guren}}. On top of this, {{Sword|rare|Lame d&#039;Argent}} can be found from [[Goran Detonator|Goran Detonators]], which is a very useful item for all classes, but especially Rangers.&lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/160/35/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|222&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref&amp;gt;This plan maxes all stats, negating the need for a separate max stats plan; however, it requires third-evolution or celled Mags.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/160/35/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|60&lt;br /&gt;
|68&lt;br /&gt;
|63&lt;br /&gt;
|31 &lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref&amp;gt;This plan maxes all stats, negating the need for a separate max stats plan, while still allowing for most fourth-evolution Mags.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/145/35/15&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|75&lt;br /&gt;
|68&lt;br /&gt;
|48&lt;br /&gt;
|31 &lt;br /&gt;
|28&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Normal to Very Hard Progression&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|{{Shifta}} / {{Deband}}&lt;br /&gt;
|Offensive and defensive buffs&lt;br /&gt;
|-&lt;br /&gt;
|{{Resta}}&lt;br /&gt;
|Health restoration&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|Weapons}}&lt;br /&gt;
|Weapons with Hit attribute provide a direct boost to ATA. Handguns, Lasers, and Shotguns are powerful but don&#039;t be afraid to use melee weapons, as they often have better stats than their ranged counterparts.&lt;br /&gt;
|-&lt;br /&gt;
|{{Frame|Frame}}&lt;br /&gt;
|Look for frames with slots (4 is max)&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|Units}}&lt;br /&gt;
|Prioritize Arm, Power, and HP units (boosting ATA, ATP, and HP respectively). Use a battle unit if obtained&lt;br /&gt;
|-&lt;br /&gt;
|{{Shield|rare|Ranger Wall}}&lt;br /&gt;
|Obtained from {{Quest link|Gallon&#039;s Shop}} without any combat, best-in-slot until level 180&lt;br /&gt;
|-&lt;br /&gt;
|{{Mag|Mag}} levels&lt;br /&gt;
|Focus on POW and DEX. Feeding plans at [[Mags/Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|Materials}}&lt;br /&gt;
|Work toward a plan (above), Important Stats Only recommended. HP materials have their own cap and can consumed ASAP&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Early Ultimate Priorities&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
|Significant speed increase to all attack animations&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|attributes|Vulcan|Charge Vulcan}} with 50 Hit&lt;br /&gt;
|Great single target damage&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|attributes|Arms|Charge Arms}} with 50 Hit&lt;br /&gt;
|Powerful option for clearing groups&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Heaven Striker}}&lt;br /&gt;
|Excellent option even with 0 Hit&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Frozen Shooter}}&lt;br /&gt;
|One of your best early crowd control options&lt;br /&gt;
|-&lt;br /&gt;
|Level 200 {{Mag|Mag}}&lt;br /&gt;
|Mostly just provides stats. Particular mag doesn&#039;t matter, {{Mag|rare|Nidra}} recommended due to ease of feeding and good triggers&lt;br /&gt;
|-&lt;br /&gt;
|Completed material plan&lt;br /&gt;
|Large amount of stats for RAmar&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Handling More Situations&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|V501}}&lt;br /&gt;
|Boosts Hell and Arrest&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|Laser|Hell Laser}} / {{Gun|Raygun|Hell Raygun}}&lt;br /&gt;
|Makes many Episode 2 areas much faster&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|Laser|Arrest Laser}} / {{Gun|Raygun|Arrest Raygun}}&lt;br /&gt;
|Crowd control options for enemies that can&#039;t be frozen&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Spread Needle}}&lt;br /&gt;
|Can provide easy kills by pushing enemies back, and can arrest groups of enemies, though much less effective than {{Gun|es|ES Needle|Arrest Needle}} on RAmar&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|Great for bosses, breaks [[Dubwitch]], can be effective for huge groups&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Category&lt;br /&gt;
!&lt;br /&gt;
!Item&lt;br /&gt;
!Notes&lt;br /&gt;
!Alternatives&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Single-Target&lt;br /&gt;
|{{Sword|rare|Galatine}}&lt;br /&gt;
|Fast combo-kills on most enemies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Daylight Scar}}&lt;br /&gt;
|For especially tanky enemies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Multi-Target&lt;br /&gt;
|{{Sword|rare|Excalibur}}&lt;br /&gt;
|Fast kills on up to three melee-range targets&lt;br /&gt;
|{{Sword|Gungnir}} (Charge, Berserk, Spirit)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Single-Target&lt;br /&gt;
|{{Gun|rare|Heaven Striker}}&lt;br /&gt;
|Fast kills on low health targets&lt;br /&gt;
|{{Gun|Laser}}, {{Gun|Raygun}} (Charge, Berserk, Spirit)&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|Laser|Demon&#039;s Laser}} / {{Gun|rare|Bringer&#039;s Rifle}} /{{Gun|Raygun|Demon&#039;s Raygun}}&lt;br /&gt;
|Single target Demon&#039;s for tanky enemies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
|Slow but incredible per-combo damage&lt;br /&gt;
|{{Gun|Vulcan}} (Charge, Berserk, Spirit)&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|es|ES Mechgun|Demon&#039;s Mechgun}}&lt;br /&gt;
|Multi-hit Demon for tanky enemies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Multi-Target&lt;br /&gt;
|{{Gun|Arms}} (Charge, Berserk, Spirit)&lt;br /&gt;
|Go-to option for spread out enemies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Baranz Launcher}}&lt;br /&gt;
|More damage than arms but fewer targets and easily manually evaded, best used on stationary or frozen groups&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|es|ES Needle}} (Berserk, Spirit)&lt;br /&gt;
|Fast kills on groups of less evasive enemies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|Almost as much ATP as {{Gun|rare|Baranz Launcher|Baranz}} when paired with {{Frame|rare|Thirteen}}. {{Sword|rare|Diska of Braveman|DoB}} has a faster animation and cannot be manually evaded.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|Good damage on multi-target enemies (Lilies, Bosses) and groups much larger than five&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Frames&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|{{Frame|rare|Thirteen}}&lt;br /&gt;
|Makes {{Sword|rare|Diska of Braveman}} viable&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Frame|rare|Stealth Suit}}&lt;br /&gt;
|Good [[EVP]], makes teleporting effects slightly faster, removes weapon &amp;quot;slingshot&amp;quot; effect&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Frame|rare|Dress Plate}}&lt;br /&gt;
|Provides 70 [[EDK]] for ignoring {{Megid}} - generally more useful than [[DFP]] and [[EVP]] when lilies will be encountered&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Barriers&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|Provides 20 [[ATP]] and [[ATA]] in addition to excellent defensive stats&lt;br /&gt;
|{{Shield|rare|Ranger Wall}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|Provides +40% battle speed in addition to 15 to most stats&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Unit|rare|V502}}&lt;br /&gt;
|Increases effectiveness of some specials (including Hell and Arrest)&lt;br /&gt;
|{{Unit|rare|V501}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Unit|rare|V801}}&lt;br /&gt;
|Increases tech casting speed&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Special Purpose Equipment&lt;br /&gt;
!Purpose&lt;br /&gt;
!Equipment&lt;br /&gt;
!Notes&lt;br /&gt;
!Alternatives&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Hell]]&lt;br /&gt;
|{{Gun|Laser|Hell Laser}} / {{Gun|Raygun|Hell Raygun}}&lt;br /&gt;
|Single-target, Raygun is faster but Laser is more accurate and longer range&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|es|ES Needle|Hell Needle}} / {{Gun|es|ES Shot|Hell Shot}}&lt;br /&gt;
|Multi-target Hell, Needle is faster but Shot covers more range&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Crowd Control&lt;br /&gt;
|{{Gun|rare|Frozen Shooter}}&lt;br /&gt;
|Freezing single target&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Snow Queen}}&lt;br /&gt;
|Freeze lines of enemies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|Laser|Arrest Laser}} / {{Gun|Raygun|Arrest Raygun}}&lt;br /&gt;
|Control enemies that can&#039;t be frozen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|es|ES Needle|Arrest Needle}}&lt;br /&gt;
|Group crowd control. Especially necessary for Dorphons&lt;br /&gt;
|{{Gun|rare|Spread Needle}}&lt;br /&gt;
|-&lt;br /&gt;
|Stop Charging Enemies&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|Gifoie interrupts Dorphons, Delbiters, and Zus during their initial charge. The consistent low level of the Gifoie makes grouping more consistent than RAmar&#039;s level 15 Gifoie&lt;br /&gt;
|{{Gifoie}}&lt;br /&gt;
|-&lt;br /&gt;
|Lowering HP&lt;br /&gt;
|{{Sword|rare|Girasole}} / {{Sword|rare|Raikiri}}&lt;br /&gt;
|Special attack drains 10% HP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Breaking [[Dubwitch]]&lt;br /&gt;
|{{Gun|rare|Dark Meteor}}&lt;br /&gt;
|Piercing beam can be fired before they spawn, breaking dubwitches instantly&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|Explosion can break switches while they are hidden in walls&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Megid Resistance&lt;br /&gt;
|{{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|60 [[EDK]] Barrier&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|Resist/Devil}}&lt;br /&gt;
|15 [[EDK]] Unit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Elemental Resistance&lt;br /&gt;
|{{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
|Provides 40 to [[EFR]], [[ETH]], and [[EIC]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|1=Resist/Burning}}, [[Units#Single-resist units|etc]]&lt;br /&gt;
|15 resistance unit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Shifta}}&lt;br /&gt;
|{{Shield|rare|Shifta Merge}} / {{Shield|rare|Rupika}}&lt;br /&gt;
|Doubles {{Shifta}} range&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Zalure}}&lt;br /&gt;
|{{Gun|es|ES Gun|Zalure Gun}} / {{Gun|es|ES Rifle|Zalure Rifle}}&lt;br /&gt;
|Simple Zalure application&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|es|ES Needle|Zalure Needle}} / {{Gun|es|ES Shot|Zalure Shot}}&lt;br /&gt;
|Multi-target options&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|es|ES Launcher|Zalure Launcher}}&lt;br /&gt;
|Piercing and infinite height make this work particularly well against worm bosses and [[Gal Gryphon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon]] / [[Gol Dragon]]&lt;br /&gt;
|{{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|Good damage on multiple hitboxes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[De Rol Le]] / [[Barba Ray]]&lt;br /&gt;
|{{Gun|es|ES Launcher}} (Berserk, Spirit)&lt;br /&gt;
|Piercing attack hits multiple targets even when bobbing in and out of water&lt;br /&gt;
|{{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Vol Opt]]&lt;br /&gt;
|{{Sword|rare|Galatine}}&lt;br /&gt;
|Highest ATP available for {{Gizonde}} locking&lt;br /&gt;
|{{Sword|rare|Excalibur}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Sacred Duster}}&lt;br /&gt;
|Provides good ATP but maintains faster bare-handed casting animation, making locking easier&lt;br /&gt;
|[[Fists|Any Fist]]&lt;br /&gt;
|-&lt;br /&gt;
|Long Range&lt;br /&gt;
|{{Gun|rare|Yasminkov 9000M}}&lt;br /&gt;
|Strong damage at a range where most other weapons won&#039;t reach&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Increased Damage&lt;br /&gt;
|{{Shield|rare|Yata Mirror}}&lt;br /&gt;
|While usually not worth losing the accuracy from {{Shield|rare|Red Ring}} or {{Shield|rare|Ranger Wall}}, the 35 ATP Yata Mirror provides can make the difference between some enemies living and dying&lt;br /&gt;
|{{Shield|rare|Combat Gear}}&lt;br /&gt;
|}&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcast/Guide&amp;diff=37299</id>
		<title>HUcast/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcast/Guide&amp;diff=37299"/>
		<updated>2025-07-20T15:30:32Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Consistent formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HUcast.png|right]]&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[HUcast]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUcast&#039;&#039;&#039; is an android Hunter with the highest ATP in the game. While not immediately intuitive, HUcast is the best Hunter for both multiplayer and One Person mode, as his tremendous ATP makes him have the highest damage potential in both modes. Along with his access to [[traps]], this gives him extremely powerful crowd control with the power to mow down any spawn.&lt;br /&gt;
&lt;br /&gt;
In comparison to the other Hunters, he is almost always better in every situation, with only [[HUnewearl]] having an advantage in regular play with her access to useful support [[techniques]].&lt;br /&gt;
&lt;br /&gt;
HUcast is good for both beginners and advanced players, although beginners who are not familiar with how to avoid enemy damage may struggle with staying alive due to only being able to carry up to 10 of each healing item.&lt;br /&gt;
&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
HUcast is a master of close-range damage. If positioned well, he can deal the most damage of any class in the game in most situations. His access to traps and boosted [[paralysis]] activation chance makes him among the most capable at crowd control, as well.&lt;br /&gt;
&lt;br /&gt;
In many situations, it is optimal to play HUcast at less than 12.5% HP in order to enable {{Sword|rare|Dark Flow}}&#039;s special. This can be a pro or a con depending on personal preference, and is not a mandatory part of playing the class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
*Highest ATP - Large combo kill potential&lt;br /&gt;
*Access to traps - The most powerful crowd control tool in the game&lt;br /&gt;
*Hunter arsenal - With options such as {{Sword|rare|Dark Flow}}, {{Sword|rare|Vjaya}}, {{Sword|rare|Diska of Braveman}}, and {{Gun|rare|L&amp;amp;K38 Combat}}, hunters have some of the most efficient answers when prepared for a spawn&lt;br /&gt;
*Good at both single- and multiplayer - Level 3 {{Shifta}} is enough to give HUcast more ATP than any other class can achieve in a singleplayer game&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
*Lower ATA - While mostly compensated for by [[Freeze (status)|freeze]] and [[paralysis]], HUcast can struggle with lower Hit gear&lt;br /&gt;
*Limited effective range - HU&#039;s arsenal is much less effective if they are not positioned for a spawn&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
As HUcast, any ID is a good choice, as HUcast is an optimal damage dealer in any area. Below are some recommendations for HUcast, but there are no wrong choices if another ID is desired to hunt a specific item.&lt;br /&gt;
===Finding items for HUcast===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skyly has access to many essential HUcast items and an increased rate of finding sword-type weapons, which is important in the early game and for finding Hit {{Sword|attributes|Calibur|Caliburs}} later. Items include {{Sword|rare|Daylight Scar}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Zanba}}, {{Shield|rare|Red Ring}}, and {{Sword|rare|Lame d&#039;Argent}}.&lt;br /&gt;
===Finding items that HUcast hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Viridia}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hunters are potent boss killers, and Viridia is ideal for hunting bosses, as {{Shield|rare|Red Ring}} and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}} are coveted drops which only drop from the bosses at the end of Episode 1 and Episode 2. {{Gun|rare|L&amp;amp;K38 Combat}} is also an item that can be hunted while hunting bosses.&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
&lt;br /&gt;
=== With V101 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mag&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Units&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shield&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|122&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|106&lt;br /&gt;
|16&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only*&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|112&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max*&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|106&lt;br /&gt;
|6&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/139/56/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|85&lt;br /&gt;
|25&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|}The ISO* and Min-Max* plans disregard Red Ring as a means of maxing the LCK stat, allowing for swaps to other barriers such as {{Shield|rare|Kasami Bracer}} without losing out on crit chance.&lt;br /&gt;
&lt;br /&gt;
=== Without V101 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mag&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Units&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shield&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only (-3 ATP)&lt;br /&gt;
|5/130/65/0&lt;br /&gt;
| -&lt;br /&gt;
| {{Shield|rare|Red Ring}}&lt;br /&gt;
| 115&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 35&lt;br /&gt;
|}HUcast has no Max Stats plan without a V101; it would still require two units, so it&#039;s better to use a plan that includes V101 to allow for more equipment usage.&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Ultimate ===&lt;br /&gt;
&lt;br /&gt;
=== Early Ultimate essentials ===&lt;br /&gt;
{{Unit|rare|Heavenly/Battle}}: 40% battle speed is borderline mandatory for handling monsters in Ultimate. This will make everything else more effective.&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|Smartlink}}: Removes the ranged accuracy penalty Hunters suffer from.&lt;br /&gt;
&lt;br /&gt;
Berserk/Charge {{Gun|Raygun}}: Necessary for trapshooting and any situation where you need to quickly deal damage at a distance. Faster and better range than mechguns, more accurate than L&amp;amp;K38. 50 hit common weapons can be acquired through events that feature the scavenger, and can often be bought from other players for 1pd each.&lt;br /&gt;
&lt;br /&gt;
Berserk/Charge {{Gun|Vulcan}}/{{Gun|rare|M&amp;amp;A60 Vise}}: Very high single target damage. 50 Hit Berserk or Charge Vulcans can be rarely found at the [[Arms Shop]] or bought cheaply from other players. ATA is generally a much higher priority on mechguns, as they provide a marginal amount of ATP no matter what.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Diska of Braveman}} and {{Frame|rare|Thirteen}}: Powerful multi-target ranged damage that can be hunted or bought early. Even with low Hit and HUcast&#039;s poor accuracy, this combo can allow Diska of Braveman&#039;s {{Attack|special|l}} to reliably hit using the [[accuracy glitch]]. Thirteen is not essential, but it substantially boosts Diska of Braveman&#039;s accuracy and damage.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Twin Blaze}}: Casts low level {{Gifoie}}. The lingering attack can be useful for detonating traps instantly and stopping enemy charges (e.g. from [[Dorphon]]s, [[Delbiter]]s, or [[Zu]]s).&lt;br /&gt;
&lt;br /&gt;
=== Next tier ===&lt;br /&gt;
{{Unit|rare|V501}}: Boosts the effectiveness of [[Weapons#Instant kill|instant kill]] and [[Weapons#Paralysis|paralysis]] specials.&lt;br /&gt;
&lt;br /&gt;
{{Gun|Raygun|Arrest Raygun}}: Fast, accurate, ranged paralysis. Extremely important when dealing with enemies that can&#039;t be [[Freeze (status)|frozen]] ([[Dorphon]], [[Girtablulu]]).&lt;br /&gt;
&lt;br /&gt;
{{Gun|Raygun|Hell Raygun}}: Fast, accurate, ranged instant kill. Less important on HUcast because his high ATP means dealing regular damage is always a viable option, but Hell is still the fastest way to deal with many Episode 2 enemies.&lt;br /&gt;
&lt;br /&gt;
{{Shield|rare|S-Parts ver2.01}}: Barrier that provides 15 ATA. Generally the best barrier available to HUcast before level 180.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Excalibur}}: Can increase ATA if paired with {{Unit|rare|Proof of Sword-Saint}}. Fast, high-DPS weapon that hits up to 3 targets. Best used on frozen foes that are close together (e.g. jumping Sinows, rushing [[Delbiter]]s, etc) with a high potential of being killed in a single combo.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Vjaya}}: Highest multi-target damage weapon in the game whose {{Attack|special}} has {{Attack|hard|l}} accuracy. While being a costly weapon to use, it is the best choice to safely kill multiple high-HP enemies in a single combo. To give an idea of its potential: with high-level support techniques, most &#039;&#039;minibosses&#039;&#039; in Episode 2 can be killed in one combo. With the right [[Photon Sphere#Uses|sphering]], it can kill weaker enemies in one swing.&lt;br /&gt;
&lt;br /&gt;
=== Next tier ===&lt;br /&gt;
{{Unit|rare|V502}}: Doubles the effectiveness of [[Weapons#Instant kill|instant kill specials]].&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|V101}}: Heavenly/Battle with stat bonuses attached.&lt;br /&gt;
&lt;br /&gt;
Hell {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}: Multi-target, ranged Hell. With the [[accuracy glitch]], this is one of HUcast&#039;s most accurate multi-target Hell options.&lt;br /&gt;
&lt;br /&gt;
Arrest {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}: Multi-target, ranged Arrest. Particularly helpful for groups of moving Dorphons or flailing Girtablulus (slicers aren&#039;t affected by manual evasion).&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Dark Flow}}: Strongest single target, spawn-killing weapon. {{Attack|Special}} has {{attack|hard}} accuracy, but high Hit is required for safe usage. Have to stand against an enemy in order to stack all 5 waves of the special attack. Hard attack can be used to one-hit kill [[Ob Lily|Ob Lilies]] (A.Beast% required most of the time). Dark Flow&#039;s special also has infinite vertical height, making it useful against flying monsters/bosses. It also has the unique property of killing foes before the targeting reticle even appears, on the very first frame of their spawn (video example).&lt;br /&gt;
&lt;br /&gt;
{{Shield|rare|Red Ring}}: Barrier that provides 20 ATP and ATA as well as great defensive stats. Outside of specific situations, this will be HUcast&#039;s best-in-slot barrier.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
===Comboing safely ===&lt;br /&gt;
When close to an enemy, it is often necessary to delay your second and third attack in order to stagger the monster. Hitting a monster when it is recoiling from a previous hit will not add any duration to its recoil animation, so if you attack as quickly as possible, it can often hit you after your second attack.&lt;br /&gt;
&lt;br /&gt;
Some weapons leave you unsafe after the third attack: you will want to use a two attack combo unless you are certain the third attack will kill. This varies based on your battle speed, the enemy, and positioning, but this issue is particularly glaring with swords. Ending on a {{Attack|heavy|l}} can also be safer as it pushes the enemy back more than [[File:Normal Attack.png|16px|middle|link=Attack#Normal attack]][[Attack#Normal attack|normal]]/[[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] (with a few exceptions).&lt;br /&gt;
&lt;br /&gt;
You can feint an enemy to swing at the air, leaving his side/back safe for you. It is extremely useful against fast-moving monsters such as [[Melqueek]] and [[Del-D]], or a [[Delsaber]] that you want to hit in close combat. Know your safe combos and which weapons are efficient against which monsters.&lt;br /&gt;
&lt;br /&gt;
=== Trap usage ===&lt;br /&gt;
[[Traps]] are an extremely powerful tool given to androids and effective usage can be the difference between struggling and efficient play.&lt;br /&gt;
&lt;br /&gt;
There are a few common ways to use traps:&lt;br /&gt;
&lt;br /&gt;
* Trap shooting: set a trap and immediately detonate it by shooting it, typically with a handgun but possible with some other weapons. This is the fastest way to detonate a trap if unprepared, with the downside of being in the middle of a handgun animation when the trap is detonated, wasting some of the effective [[Freeze (status)|frozen]] time.&lt;br /&gt;
* {{Sword|rare|Twin Blaze}}: the lingering {{Gifoie}} from Twin Blaze will instantly detonate any traps set in it. This is a little slower to set up but lets you immediately attack after setting the trap.&lt;br /&gt;
* Timed: traps have a set amount of time to arm, after which they will detonate immediately when something (player or monster) comes within range. Leaving traps where monsters will spawn soon gives you flexibility of positioning.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Freeze traps|Freeze traps}}: guaranteed area-of-effect freeze. This buys your team four seconds to safely deal with a wave, in addition to reducing the enemy&#039;s EVP by 30%. It&#039;s hard to overstate how powerful freeze traps are; freezing the right waves can make everything easier for your whole team. It might not always be ideal to freeze waves immediately as they spawn – allowing monsters to group together can make them easier to take out.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Damage traps|Damage traps}}: moderate damage to monsters with low EFR. On Ultimate difficulty, damage traps are most commonly used to kill Slimes and scare Rappies. Detonating a damage trap where a Slime spawns will instantly kill it. Detonating a damage trap where a Rappy is dropping in will cause it to drop to the ground and run immediately, but this is prone to desync.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Confuse traps|Confuse traps}}: Area-of-effect [[confusion]]. This is a powerful effect when monsters&#039; damage is higher than the players&#039;. It can also be useful to cause enemies to cluster around each other. On Ultimate, confuse traps are generally considered disruptive because they override the more powerful freeze effect and can cause monsters to behave unpredictably, but they still have their uses.&lt;br /&gt;
&lt;br /&gt;
===Spawn knowledge===&lt;br /&gt;
The best way of being effective in &#039;&#039;PSO&#039;&#039; is to memorize the monster spawns per quest, along with the monsters&#039; behaviors. This applies to any class. It seems tedious and difficult at first, but it is a Hunter&#039;s keystone, as their area of effect is very limited and their effectiveness relies on knowing what is happening next. The easiest way to learn a quest is to run it several times, remembering the most important waves first (e.g. iconic monsters&#039; positioning, dangerous enemies, large amounts of enemies), then filling the gaps with the minor ones. It allows you to read what your partners are intending to do once you are comfortable with the quest. You can assume that an experienced player going in a certain direction means that they will deal with the enemies spawning in that area, leaving the others to you. This is why following someone and attacking the monsters they&#039;re prepared to deal with likely isn&#039;t helpful and can be dangerous if nobody takes care of the remaining ones.&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Category&lt;br /&gt;
!Item&lt;br /&gt;
!Notes&lt;br /&gt;
!Alternatives&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Single-Target&lt;br /&gt;
|{{Sword|rare|Dark Flow}} (No Combo)&lt;br /&gt;
|Unique special makes Dark Flow able to kill most enemies in a single swing.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Jizai}}&lt;br /&gt;
|High ATP and {{Unit|rare|Proof of Sword-Saint}} synergy for dispatching tanky enemies.&lt;br /&gt;
|{{Sword|rare|Black King Bar}}, {{Sword|rare|Double Cannon}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Daylight Scar}}&lt;br /&gt;
|High ATP and Berserk special make this deal high damage if accuracy allows&lt;br /&gt;
|{{Sword|rare|Musashi}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Multi-Target&lt;br /&gt;
|{{Sword|rare|Excalibur}}&lt;br /&gt;
|Fast, great ATP and special, three targets, and {{Unit|rare|Proof of Sword-Saint}} synergy make this one of HUcast&#039;s best melee options.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Vjaya}}&lt;br /&gt;
|Special attack is costly but has the highest damage multiplier in the game.&lt;br /&gt;
|{{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Red Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Tsumikiri J-Sword}}&lt;br /&gt;
|Special attack does damage to a large area, can be stacked with traps&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Single-Target&lt;br /&gt;
|{{Gun|Raygun}}(Berserk or Charge)&lt;br /&gt;
|Fast animation, good range and accuracy make Raygun a staple for trap shooting, cleanup, and quick kills.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
|Slow animation but among the highest possible damage per combo, great for higher HP enemies and bosses.&lt;br /&gt;
|{{Gun|Vulcan}}(Berserk or Charge)&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|L&amp;amp;K38 Combat}} (No Combo)&lt;br /&gt;
|Cannot combo but fires five bullets per attack, providing good burst damage at range.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Master Raven}} (No Combo)&lt;br /&gt;
|Cannot combo but fires three bullets per attack, for quick cleanup or kills on certain enemies.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Multi-Target&lt;br /&gt;
|{{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|Berserk special and set effect with {{Frame|rare|Thirteen}} makes this slicer able to kill most common enemies in a single combo&lt;br /&gt;
|{{Sword|Diska|Charge Diska}}, {{Sword|rare|Slicer of Fanatic}}, {{Sword|rare|Rainbow Baton}}, {{Sword|rare|Red Slicer}} (with {{Frame|rare|Crimson Coat}})&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Frames&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|{{Frame|rare|Thirteen}}&lt;br /&gt;
|Powerful set effect with {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Frame|rare|D-Parts ver1.01}}&lt;br /&gt;
|Provides 35 [[ATP]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Barriers&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|Provides 20 [[ATP]] and [[ATA]] in addition to excellent defensive stats&lt;br /&gt;
|{{Shield|rare|S-Parts ver2.01}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|Provides +40% battle speed in addition to 15 to most stats&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Smartlink}}&lt;br /&gt;
|Removes the inherent accuracy penalty Hunters have at range&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|V502}}&lt;br /&gt;
|Increases effectiveness of some specials (including Hell and Arrest)&lt;br /&gt;
|{{Unit|rare|V501}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
|Set effect with several strong weapons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Cure/Freeze}}, [[Units#Cure units|etc]]&lt;br /&gt;
|Immunity to status effects&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Special Purpose Equipment&lt;br /&gt;
!Purpose&lt;br /&gt;
!Equipment&lt;br /&gt;
!Notes&lt;br /&gt;
!Alternatives&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Hell]]&lt;br /&gt;
|{{Gun|Raygun}} (Hell)&lt;br /&gt;
|Fast, ranged, and accurate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Hell)&lt;br /&gt;
|Multi-target, works well with [[Accuracy glitch]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Arrest]]&lt;br /&gt;
|{{Gun|Raygun}} (Arrest)&lt;br /&gt;
|Fast, ranged, and accurate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest)&lt;br /&gt;
|Multi-target, works well with [[Accuracy glitch]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stop Charging Enemies&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|Gifoie interrupts Dorphons, Delbiters, and Zus during their initial charge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Detonating Traps&lt;br /&gt;
|{{Gun|Raygun}}&lt;br /&gt;
|Shoot immediately after placing a trap to detonate it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|The lingering Gifoie from the special attack will instantly detonate traps set within it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lowering HP&lt;br /&gt;
|{{Sword|rare|Lavis Blade}}&lt;br /&gt;
|5% HP increments make it easy to lower to precise amounts of HP. Use pallet cancelling to avoid losing HP from the second attack&lt;br /&gt;
|{{Sword|rare|Girasole}},{{Sword|rare|Orotiagito}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Breaking [[Dubwitch]]&lt;br /&gt;
|{{Cane|rare|Kunai}} / {{Cane|rare|Syringe}}&lt;br /&gt;
|Infinite height allows breaking Dubwitches from directly underneath them&lt;br /&gt;
|{{Sword|rare|Dark Flow}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Lavis Blade}} / {{Sword|rare|Raikiri}} / {{Sword|rare|Orotiagito}}&lt;br /&gt;
|Special attacks pierce through some walls&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Megid Resistance&lt;br /&gt;
|{{Frame|rare|Dress Plate}}&lt;br /&gt;
|Provides 70 [[EDK]] - resists Ob Lily Megid on its own&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|60 [[EDK]] Barrier&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|Resist/Devil}}&lt;br /&gt;
|15 [[EDK]] Unit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Elemental Resistance&lt;br /&gt;
|{{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
|Provides 40 to [[EFR]], [[ETH]], and [[EIC]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|Resist/Burning}}, [[Units#Single-resist units|etc]]&lt;br /&gt;
|15 resistance unit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Shifta}} {{Deband}}&lt;br /&gt;
|{{Sword|rare|S-Red&#039;s Blade}}&lt;br /&gt;
|Provides level 3 Shifta and Deband&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{Zalure}}&lt;br /&gt;
|{{Gun|es|ES Gun}} (Zalure)&lt;br /&gt;
|Single-target, does not require passing an accuracy check to apply Zalure&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Zalure)&lt;br /&gt;
|Multi-target, functionally identical, does not require passing an accuracy check to apply Zalure&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Vol Opt]]&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|[https://www.youtube.com/watch?v=H1lX6eW2gdk Example]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Drill Launcher}} &lt;br /&gt;
|[https://www.youtube.com/watch?v=PHzoHzeJALk&amp;amp;t=991s Example]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Increased Damage&lt;br /&gt;
|{{Shield|rare|Kasami Bracer}}&lt;br /&gt;
|While usually not worth losing the accuracy from Red Ring or S-Parts, the 35 ATP Kasami provides can make the difference between some enemies living and dying&lt;br /&gt;
|{{Shield|rare|Combat Gear}}&lt;br /&gt;
|-&lt;br /&gt;
|Faster Teleporting&lt;br /&gt;
|{{Frame|rare|Stealth Suit}}&lt;br /&gt;
|Makes teleporting effects faster, removes weapon &amp;quot;slingshot&amp;quot; effect&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Unit Freedom&lt;br /&gt;
|{{Frame|rare|Blue Odoshi Violet Nimaidou}}&lt;br /&gt;
|While usually not worth losing the benefits from other frames, BOVN provides 40% battle speed, allowing {{Unit|rare|V101}} to be substituted for another unit&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;{{Classes}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAmar/Guide&amp;diff=37283</id>
		<title>RAmar/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAmar/Guide&amp;diff=37283"/>
		<updated>2025-07-19T16:25:02Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Recommended equipment table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[RAmar]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:RAmar.png|right]]&lt;br /&gt;
&#039;&#039;&#039;RAmar&#039;&#039;&#039; is a human Ranger who has the highest ATA in the game, along with the second highest ATP of the Rangers. Paired with access to basic support [[techniques]], including level 15 {{Shifta}} and {{Deband}}, this makes him a very powerful option in every situation. The versatility of the Ranger arsenal allows him to provide wide-range area-of-effect with good damage and some of the best crowd control outside of android-exclusive [[traps]]. He is largely believed to be the best solo class, even better than [[HUcast]] in most situations, while still able to hold his own in multiplayer parties regardless of scenario.&lt;br /&gt;
&lt;br /&gt;
In comparison to [[RAmarl]], he is stronger in all situations, but the lack of {{Jellen}} and extremely weak, slow {{Resta}} means that mistakes and dangerous situations are more punishing if the player is unable to control the enemies properly. While he can support the party with {{Shifta|l}} and {{Deband|l}}, those are the extent of his supporting abilities, making RAmarl much more useful in a party which would benefit from a supporting role.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Highest ATA in the game - RAmar&#039;s high ATA allows him to hit [[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] more often than any other class, giving him extremely good crowd control and ability to use [[Weapons#Special attacks|sacrificial specials]] very well&lt;br /&gt;
* Extremely powerful solo - With the Ranger arsenal, RAmar&#039;s ATP, and access to {{Shifta|l}}, RAmar is a top-tier solo class&lt;br /&gt;
* Very powerful in multiplayer - Regardless of if there is a supporting class or not, RAmar can fit into any party as a top damage dealer&lt;br /&gt;
* Ranger arsenal - With options such as {{Gun|rare|Frozen Shooter}}, {{Gun|es|ES Needle}}, {{Gun|rare|Heaven Striker}}, and sacrificial {{Gun|Arms}}, Rangers have options for every situation&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Weak early game - RAmar has less HP and ATP than all the other Rangers early on, and takes some time to grow into his strengths&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing RAmar. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for RAmar depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items for RAmar===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greenill has access to many core Ranger items – namely {{Gun|rare|Heaven Striker}}, {{Gun|rare|Frozen Shooter}}, {{Gun|rare|Cannon Rouge}}, and {{Unit|rare|V502}}. Greenill also has access to {{Unit|rare|V101}} and {{Shield|rare|Red Ring}}, important items that are excellent hunts for any class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Purplenum also receives many items that are excellent hunts for any Ranger. Like {{Greenill}}, it gets {{Gun|rare|Heaven Striker}}, {{Gun|rare|Frozen Shooter}}, and {{Unit|rare|V502}}; Purplenum also has several good {{Gun|rare|M&amp;amp;A60 Vise}} drops and an increased chance of finding common [[mechguns]], giving it the best chance at acquiring sacrificial {{Gun|attributes|Vulcan|Vulcans}} with high Hit.&lt;br /&gt;
&lt;br /&gt;
===Finding items that RAmar hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rangers are incredibly good everywhere, but especially in Episode 2, where Bluefull has a very powerful Seabed, which includes {{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Cane|rare|Psycho Wand}}, and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}. On top of this, Bluefull can hunt {{Unit|rare|Limiter}} very well from [[Astark]]s, which is an easy hunt for Rangers as well. {{Gun|rare|Heaven Striker}} also makes an appearance in Episode 1 from [[Del-D]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly to {{Bluefull}}, Skyly has many good items and hunts in Episode 2, where Ranger shines in comparison to other classes. While Skyly is usually thought of as a Hunter ID, Rangers will have an easier time hunting many of the core Skyly items, which include {{Gun|rare|Heaven Punisher}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Monkey King Bar}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Daylight Scar}}, and {{Sword|rare|Guren}}. On top of this, {{Sword|rare|Lame d&#039;Argent}} can be found from [[Goran Detonator|Goran Detonators]], which is a very useful item for all classes, but especially Rangers.&lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/160/35/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|222&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref&amp;gt;This plan maxes all stats, negating the need for a separate max stats plan; however, it requires third-evolution or celled Mags.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/160/35/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|60&lt;br /&gt;
|68&lt;br /&gt;
|63&lt;br /&gt;
|31 &lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref&amp;gt;This plan maxes all stats, negating the need for a separate max stats plan, while still allowing for most fourth-evolution Mags.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/145/35/15&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|75&lt;br /&gt;
|68&lt;br /&gt;
|48&lt;br /&gt;
|31 &lt;br /&gt;
|28&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Daylight Scar}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|Arms}} (Charge, Berserk, Spirit), {{Gun|es|ES Needle}} (Berserk, Spirit)&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|rare|Baranz Launcher}},  {{Gun|es|ES Launcher}} (Berserk, Spirit)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Heaven Striker}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|Yasminkov 9000M}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|es|ES Scythe}} (Hell)&lt;br /&gt;
&lt;br /&gt;
*5 Targets: {{Gun|es|ES Needle}} (Arrest, Hell, Demon&#039;s, Zalure), {{Gun|es|ES Shot}} (Arrest, Hell, Demon&#039;s, Zalure),&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Gun|es|ES Launcher}} (Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Raygun}} / {{Gun|Laser}} (Arrest, Hell, Demon&#039;s), {{Gun|es|ES Gun}} / {{Gun|es|ES Rifle}} (Zalure), {{Gun|rare|Bringer&#039;s Rifle}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Hell, Demon&#039;s), {{Sword|rare|S-Beat&#039;s Blade}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Gun|rare|Frozen Shooter}}, {{Gun|rare|Snow Queen}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Stealth Suit}}, {{Frame|rare|Dress Plate}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Barriers&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|Provides 20 [[ATP]] and [[ATA]] in addition to excellent defensive stats&lt;br /&gt;
|{{Shield|rare|Ranger Wall}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|Provides +40% battle speed in addition to 15 to most stats&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Unit|rare|V502}}&lt;br /&gt;
|Increases effectiveness of some specials (including Hell and Arrest)&lt;br /&gt;
|{{Unit|rare|V501}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{Unit|rare|V801}}&lt;br /&gt;
|Increases tech casting speed&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Special Purpose Equipment&lt;br /&gt;
!Purpose&lt;br /&gt;
!Equipment&lt;br /&gt;
!Notes&lt;br /&gt;
!Alternatives&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Hell]]&lt;br /&gt;
|{{Gun|Laser}} (Hell)&lt;br /&gt;
|Slightly slower than Handgun animation, but better base accuracy and range&lt;br /&gt;
|{{Gun|Raygun}} (Hell)&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|es|ES Needle}} (Hell)&lt;br /&gt;
|Fast, five target, and good range make needle one of the best tools in the game for applying Hell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|es|ES Shot}} (Hell)&lt;br /&gt;
|Slower but better range than needle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Arrest]]&lt;br /&gt;
|{{Gun|Laser}} (Arrest)&lt;br /&gt;
|&lt;br /&gt;
|{{Gun|Raygun}} (Arrest)&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|es|ES Needle}} (Arrest)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stop Charging Enemies&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|Gifoie interrupts Dorphons, Delbiters, and Zus during their initial charge. The consistent low level of the Gifoie makes grouping more consistent than RAmar&#039;s level 15 Gifoie&lt;br /&gt;
|{{Gifoie}}&lt;br /&gt;
|-&lt;br /&gt;
|Lowering HP&lt;br /&gt;
|{{Sword|rare|Girasole}} / {{Sword|rare|Raikiri}}&lt;br /&gt;
|Special attack drains 10% HP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Breaking [[Dubwitch]]&lt;br /&gt;
|{{Gun|rare|Dark Meteor}}&lt;br /&gt;
|Piercing beam can be fired before they spawn, breaking dubwitches instantly&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|Explosion can break switches while they are hidden in walls&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Megid Resistance&lt;br /&gt;
|{{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|60 [[EDK]] Barrier&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|Resist/Devil}}&lt;br /&gt;
|15 [[EDK]] Unit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Elemental Resistance&lt;br /&gt;
|{{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
|Provides 40 to [[EFR]], [[ETH]], and [[EIC]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|1=Resist/Burning}}, [[Units#Single-resist units|etc]]&lt;br /&gt;
|15 resistance unit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Shifta}}&lt;br /&gt;
|{{Shield|rare|Shifta Merge}} / {{Shield|rare|Rupika}}&lt;br /&gt;
|Doubles {{Shifta}} range&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Zalure}}&lt;br /&gt;
|{{Gun|es|ES Gun}} (Zalure)&lt;br /&gt;
|Simple Zalure application&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|es|ES Needle}}&lt;br /&gt;
|Fast multi-target&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|es|ES Shot}}&lt;br /&gt;
|Longer range multi-target&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|es|ES Launcher}}&lt;br /&gt;
|Piercing and infinite height make this work particularly well against worm bosses and [[Gal Gryphon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Increased Damage&lt;br /&gt;
|{{Shield|rare|Yata Mirror}}&lt;br /&gt;
|While usually not worth losing the accuracy from {{Shield|rare|Red Ring}} or {{Shield|rare|Ranger Wall}}, the 35 ATP Yata Mirror provides can make the difference between some enemies living and dying&lt;br /&gt;
|{{Shield|rare|Combat Gear}}&lt;br /&gt;
|}&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcast/Guide&amp;diff=37282</id>
		<title>HUcast/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcast/Guide&amp;diff=37282"/>
		<updated>2025-07-19T16:24:52Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Equipment table touchup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HUcast.png|right]]&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[HUcast]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUcast&#039;&#039;&#039; is an android Hunter with the highest ATP in the game. While not immediately intuitive, HUcast is the best Hunter for both multiplayer and One Person mode, as his tremendous ATP makes him have the highest damage potential in both modes. Along with his access to [[traps]], this gives him extremely powerful crowd control with the power to mow down any spawn.&lt;br /&gt;
&lt;br /&gt;
In comparison to the other Hunters, he is almost always better in every situation, with only [[HUnewearl]] having an advantage in regular play with her access to useful support [[techniques]].&lt;br /&gt;
&lt;br /&gt;
HUcast is good for both beginners and advanced players, although beginners who are not familiar with how to avoid enemy damage may struggle with staying alive due to only being able to carry up to 10 of each healing item.&lt;br /&gt;
&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
HUcast is a master of close-range damage. If positioned well, he can deal the most damage of any class in the game in most situations. His access to traps and boosted [[paralysis]] activation chance makes him among the most capable at crowd control, as well.&lt;br /&gt;
&lt;br /&gt;
In many situations, it is optimal to play HUcast at less than 12.5% HP in order to enable {{Sword|rare|Dark Flow}}&#039;s special. This can be a pro or a con depending on personal preference, and is not a mandatory part of playing the class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
*Highest ATP - Large combo kill potential&lt;br /&gt;
*Access to traps - The most powerful crowd control tool in the game&lt;br /&gt;
*Hunter arsenal - With options such as {{Sword|rare|Dark Flow}}, {{Sword|rare|Vjaya}}, {{Sword|rare|Diska of Braveman}}, and {{Gun|rare|L&amp;amp;K38 Combat}}, hunters have some of the most efficient answers when prepared for a spawn&lt;br /&gt;
*Good at both single- and multiplayer - Level 3 {{Shifta}} is enough to give HUcast more ATP than any other class can achieve in a singleplayer game&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
*Lower ATA - While mostly compensated for by [[Freeze (status)|freeze]] and [[paralysis]], HUcast can struggle with lower Hit gear&lt;br /&gt;
*Limited effective range - HU&#039;s arsenal is much less effective if they are not positioned for a spawn&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
As HUcast, any ID is a good choice, as HUcast is an optimal damage dealer in any area. Below are some recommendations for HUcast, but there are no wrong choices if another ID is desired to hunt a specific item.&lt;br /&gt;
===Finding items for HUcast===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skyly has access to many essential HUcast items and an increased rate of finding sword-type weapons, which is important in the early game and for finding Hit {{Sword|attributes|Calibur|Caliburs}} later. Items include {{Sword|rare|Daylight Scar}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Zanba}}, {{Shield|rare|Red Ring}}, and {{Sword|rare|Lame d&#039;Argent}}.&lt;br /&gt;
===Finding items that HUcast hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Viridia}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hunters are potent boss killers, and Viridia is ideal for hunting bosses, as {{Shield|rare|Red Ring}} and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}} are coveted drops which only drop from the bosses at the end of Episode 1 and Episode 2. {{Gun|rare|L&amp;amp;K38 Combat}} is also an item that can be hunted while hunting bosses.&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
&lt;br /&gt;
=== With V101 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mag&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Units&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shield&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|122&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|106&lt;br /&gt;
|16&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only*&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|112&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max*&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|106&lt;br /&gt;
|6&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/139/56/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|85&lt;br /&gt;
|25&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|}The ISO* and Min-Max* plans disregard Red Ring as a means of maxing the LCK stat, allowing for swaps to other barriers such as {{Shield|rare|Kasami Bracer}} without losing out on crit chance.&lt;br /&gt;
&lt;br /&gt;
=== Without V101 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mag&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Units&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shield&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only (-3 ATP)&lt;br /&gt;
|5/130/65/0&lt;br /&gt;
| -&lt;br /&gt;
| {{Shield|rare|Red Ring}}&lt;br /&gt;
| 115&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 35&lt;br /&gt;
|}HUcast has no Max Stats plan without a V101; it would still require two units, so it&#039;s better to use a plan that includes V101 to allow for more equipment usage.&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Ultimate ===&lt;br /&gt;
&lt;br /&gt;
=== Early Ultimate essentials ===&lt;br /&gt;
{{Unit|rare|Heavenly/Battle}}: 40% battle speed is borderline mandatory for handling monsters in Ultimate. This will make everything else more effective.&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|Smartlink}}: Removes the ranged accuracy penalty Hunters suffer from.&lt;br /&gt;
&lt;br /&gt;
Berserk/Charge {{Gun|Raygun}}: Necessary for trapshooting and any situation where you need to quickly deal damage at a distance. Faster and better range than mechguns, more accurate than L&amp;amp;K38. 50 hit common weapons can be acquired through events that feature the scavenger, and can often be bought from other players for 1pd each.&lt;br /&gt;
&lt;br /&gt;
Berserk/Charge {{Gun|Vulcan}}/{{Gun|rare|M&amp;amp;A60 Vise}}: Very high single target damage. 50 Hit Berserk or Charge Vulcans can be rarely found at the [[Arms Shop]] or bought cheaply from other players. ATA is generally a much higher priority on mechguns, as they provide a marginal amount of ATP no matter what.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Diska of Braveman}} and {{Frame|rare|Thirteen}}: Powerful multi-target ranged damage that can be hunted or bought early. Even with low Hit and HUcast&#039;s poor accuracy, this combo can allow Diska of Braveman&#039;s {{Attack|special|l}} to reliably hit using the [[accuracy glitch]]. Thirteen is not essential, but it substantially boosts Diska of Braveman&#039;s accuracy and damage.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Twin Blaze}}: Casts low level {{Gifoie}}. The lingering attack can be useful for detonating traps instantly and stopping enemy charges (e.g. from [[Dorphon]]s, [[Delbiter]]s, or [[Zu]]s).&lt;br /&gt;
&lt;br /&gt;
=== Next tier ===&lt;br /&gt;
{{Unit|rare|V501}}: Boosts the effectiveness of [[Weapons#Instant kill|instant kill]] and [[Weapons#Paralysis|paralysis]] specials.&lt;br /&gt;
&lt;br /&gt;
{{Gun|Raygun|Arrest Raygun}}: Fast, accurate, ranged paralysis. Extremely important when dealing with enemies that can&#039;t be [[Freeze (status)|frozen]] ([[Dorphon]], [[Girtablulu]]).&lt;br /&gt;
&lt;br /&gt;
{{Gun|Raygun|Hell Raygun}}: Fast, accurate, ranged instant kill. Less important on HUcast because his high ATP means dealing regular damage is always a viable option, but Hell is still the fastest way to deal with many Episode 2 enemies.&lt;br /&gt;
&lt;br /&gt;
{{Shield|rare|S-Parts ver2.01}}: Barrier that provides 15 ATA. Generally the best barrier available to HUcast before level 180.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Excalibur}}: Can increase ATA if paired with {{Unit|rare|Proof of Sword-Saint}}. Fast, high-DPS weapon that hits up to 3 targets. Best used on frozen foes that are close together (e.g. jumping Sinows, rushing [[Delbiter]]s, etc) with a high potential of being killed in a single combo.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Vjaya}}: Highest multi-target damage weapon in the game whose {{Attack|special}} has {{Attack|hard|l}} accuracy. While being a costly weapon to use, it is the best choice to safely kill multiple high-HP enemies in a single combo. To give an idea of its potential: with high-level support techniques, most &#039;&#039;minibosses&#039;&#039; in Episode 2 can be killed in one combo. With the right [[Photon Sphere#Uses|sphering]], it can kill weaker enemies in one swing.&lt;br /&gt;
&lt;br /&gt;
=== Next tier ===&lt;br /&gt;
{{Unit|rare|V502}}: Doubles the effectiveness of [[Weapons#Instant kill|instant kill specials]].&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|V101}}: Heavenly/Battle with stat bonuses attached.&lt;br /&gt;
&lt;br /&gt;
Hell {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}: Multi-target, ranged Hell. With the [[accuracy glitch]], this is one of HUcast&#039;s most accurate multi-target Hell options.&lt;br /&gt;
&lt;br /&gt;
Arrest {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}: Multi-target, ranged Arrest. Particularly helpful for groups of moving Dorphons or flailing Girtablulus (slicers aren&#039;t affected by manual evasion).&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Dark Flow}}: Strongest single target, spawn-killing weapon. {{Attack|Special}} has {{attack|hard}} accuracy, but high Hit is required for safe usage. Have to stand against an enemy in order to stack all 5 waves of the special attack. Hard attack can be used to one-hit kill [[Ob Lily|Ob Lilies]] (A.Beast% required most of the time). Dark Flow&#039;s special also has infinite vertical height, making it useful against flying monsters/bosses. It also has the unique property of killing foes before the targeting reticle even appears, on the very first frame of their spawn (video example).&lt;br /&gt;
&lt;br /&gt;
{{Shield|rare|Red Ring}}: Barrier that provides 20 ATP and ATA as well as great defensive stats. Outside of specific situations, this will be HUcast&#039;s best-in-slot barrier.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
===Comboing safely ===&lt;br /&gt;
When close to an enemy, it is often necessary to delay your second and third attack in order to stagger the monster. Hitting a monster when it is recoiling from a previous hit will not add any duration to its recoil animation, so if you attack as quickly as possible, it can often hit you after your second attack.&lt;br /&gt;
&lt;br /&gt;
Some weapons leave you unsafe after the third attack: you will want to use a two attack combo unless you are certain the third attack will kill. This varies based on your battle speed, the enemy, and positioning, but this issue is particularly glaring with swords. Ending on a {{Attack|heavy|l}} can also be safer as it pushes the enemy back more than [[File:Normal Attack.png|16px|middle|link=Attack#Normal attack]][[Attack#Normal attack|normal]]/[[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] (with a few exceptions).&lt;br /&gt;
&lt;br /&gt;
You can feint an enemy to swing at the air, leaving his side/back safe for you. It is extremely useful against fast-moving monsters such as [[Melqueek]] and [[Del-D]], or a [[Delsaber]] that you want to hit in close combat. Know your safe combos and which weapons are efficient against which monsters.&lt;br /&gt;
&lt;br /&gt;
=== Trap usage ===&lt;br /&gt;
[[Traps]] are an extremely powerful tool given to androids and effective usage can be the difference between struggling and efficient play.&lt;br /&gt;
&lt;br /&gt;
There are a few common ways to use traps:&lt;br /&gt;
&lt;br /&gt;
* Trap shooting: set a trap and immediately detonate it by shooting it, typically with a handgun but possible with some other weapons. This is the fastest way to detonate a trap if unprepared, with the downside of being in the middle of a handgun animation when the trap is detonated, wasting some of the effective [[Freeze (status)|frozen]] time.&lt;br /&gt;
* {{Sword|rare|Twin Blaze}}: the lingering {{Gifoie}} from Twin Blaze will instantly detonate any traps set in it. This is a little slower to set up but lets you immediately attack after setting the trap.&lt;br /&gt;
* Timed: traps have a set amount of time to arm, after which they will detonate immediately when something (player or monster) comes within range. Leaving traps where monsters will spawn soon gives you flexibility of positioning.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Freeze traps|Freeze traps}}: guaranteed area-of-effect freeze. This buys your team four seconds to safely deal with a wave, in addition to reducing the enemy&#039;s EVP by 30%. It&#039;s hard to overstate how powerful freeze traps are; freezing the right waves can make everything easier for your whole team. It might not always be ideal to freeze waves immediately as they spawn – allowing monsters to group together can make them easier to take out.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Damage traps|Damage traps}}: moderate damage to monsters with low EFR. On Ultimate difficulty, damage traps are most commonly used to kill Slimes and scare Rappies. Detonating a damage trap where a Slime spawns will instantly kill it. Detonating a damage trap where a Rappy is dropping in will cause it to drop to the ground and run immediately, but this is prone to desync.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Confuse traps|Confuse traps}}: Area-of-effect [[confusion]]. This is a powerful effect when monsters&#039; damage is higher than the players&#039;. It can also be useful to cause enemies to cluster around each other. On Ultimate, confuse traps are generally considered disruptive because they override the more powerful freeze effect and can cause monsters to behave unpredictably, but they still have their uses.&lt;br /&gt;
&lt;br /&gt;
===Spawn knowledge===&lt;br /&gt;
The best way of being effective in &#039;&#039;PSO&#039;&#039; is to memorize the monster spawns per quest, along with the monsters&#039; behaviors. This applies to any class. It seems tedious and difficult at first, but it is a Hunter&#039;s keystone, as their area of effect is very limited and their effectiveness relies on knowing what is happening next. The easiest way to learn a quest is to run it several times, remembering the most important waves first (e.g. iconic monsters&#039; positioning, dangerous enemies, large amounts of enemies), then filling the gaps with the minor ones. It allows you to read what your partners are intending to do once you are comfortable with the quest. You can assume that an experienced player going in a certain direction means that they will deal with the enemies spawning in that area, leaving the others to you. This is why following someone and attacking the monsters they&#039;re prepared to deal with likely isn&#039;t helpful and can be dangerous if nobody takes care of the remaining ones.&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Category&lt;br /&gt;
!Item&lt;br /&gt;
!Notes&lt;br /&gt;
!Alternatives&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Melee&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Single-Target&lt;br /&gt;
|{{Sword|rare|Dark Flow}} (No Combo)&lt;br /&gt;
|Unique special makes Dark Flow able to kill most enemies in a single swing.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Jizai}}&lt;br /&gt;
|High ATP and {{Unit|rare|Proof of Sword-Saint}} synergy for dispatching tanky enemies.&lt;br /&gt;
|{{Sword|rare|Black King Bar}}, {{Sword|rare|Double Cannon}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Daylight Scar}}&lt;br /&gt;
|High ATP and Berserk special make this deal high damage if accuracy allows&lt;br /&gt;
|{{Sword|rare|Musashi}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Multi-Target&lt;br /&gt;
|{{Sword|rare|Excalibur}}&lt;br /&gt;
|Fast, great ATP and special, three targets, and {{Unit|rare|Proof of Sword-Saint}} synergy make this one of HUcast&#039;s best melee options.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Vjaya}}&lt;br /&gt;
|Special attack is costly but has the highest damage multiplier in the game.&lt;br /&gt;
|{{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Red Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Tsumikiri J-Sword}}&lt;br /&gt;
|Special attack does damage to a large area, can be stacked with traps&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Ranged&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Single-Target&lt;br /&gt;
|{{Gun|Raygun}}(Berserk or Charge)&lt;br /&gt;
|Fast animation, good range and accuracy make Raygun a staple for trap shooting, cleanup, and quick kills.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
|Slow animation but among the highest possible damage per combo, great for higher HP enemies and bosses.&lt;br /&gt;
|{{Gun|Vulcan}}(Berserk or Charge)&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|L&amp;amp;K38 Combat}} (No Combo)&lt;br /&gt;
|Cannot combo but fires five bullets per attack, providing good burst damage at range.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Master Raven}} (No Combo)&lt;br /&gt;
|Cannot combo but fires three bullets per attack, for quick cleanup or kills on certain enemies.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Multi-Target&lt;br /&gt;
|{{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|Berserk special and set effect with {{Frame|rare|Thirteen}} makes this slicer able to kill most common enemies in a single combo&lt;br /&gt;
|{{Sword|Diska|Charge Diska}}, {{Sword|rare|Slicer of Fanatic}}, {{Sword|rare|Rainbow Baton}}, {{Sword|rare|Red Slicer}} (with {{Frame|rare|Crimson Coat}})&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Frames&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|{{Frame|rare|Thirteen}}&lt;br /&gt;
|Powerful set effect with {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Frame|rare|D-Parts ver1.01}}&lt;br /&gt;
|Provides 35 [[ATP]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Barriers&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|Provides 20 [[ATP]] and [[ATA]] in addition to excellent defensive stats&lt;br /&gt;
|{{Shield|rare|S-Parts ver2.01}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|Provides +40% battle speed in addition to 15 to most stats&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Smartlink}}&lt;br /&gt;
|Removes the inherent accuracy penalty Hunters have at range&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|V502}}&lt;br /&gt;
|Increases effectiveness of some specials (including Hell and Arrest)&lt;br /&gt;
|{{Unit|rare|V501}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
|Set effect with several strong weapons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Cure/Freeze}}, [[Units#Cure units|etc]]&lt;br /&gt;
|Immunity to status effects&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Special Purpose Equipment&lt;br /&gt;
!Purpose&lt;br /&gt;
!Equipment&lt;br /&gt;
!Notes&lt;br /&gt;
!Alternatives&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Hell]]&lt;br /&gt;
|{{Gun|Raygun}} (Hell)&lt;br /&gt;
|Fast, ranged, and accurate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Hell)&lt;br /&gt;
|Multi-target, works well with [[Accuracy glitch]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Arrest]]&lt;br /&gt;
|{{Gun|Raygun}} (Arrest)&lt;br /&gt;
|Fast, ranged, and accurate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest)&lt;br /&gt;
|Multi-target, works well with [[Accuracy glitch]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stop Charging Enemies&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|Gifoie interrupts Dorphons, Delbiters, and Zus during their initial charge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Detonating Traps&lt;br /&gt;
|{{Gun|Raygun}}&lt;br /&gt;
|Shoot immediately after placing a trap to detonate it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|The lingering Gifoie from the special attack will instantly detonate traps set within it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lowering HP&lt;br /&gt;
|{{Sword|rare|Lavis Blade}}&lt;br /&gt;
|5% HP increments make it easy to lower to precise amounts of HP. Use pallet cancelling to avoid losing HP from the second attack&lt;br /&gt;
|{{Sword|rare|Girasole}},{{Sword|rare|Orotiagito}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Breaking [[Dubwitch]]&lt;br /&gt;
|{{Cane|rare|Kunai}} / {{Cane|rare|Syringe}}&lt;br /&gt;
|Infinite height allows breaking Dubwitches from directly underneath them&lt;br /&gt;
|{{Sword|rare|Dark Flow}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Lavis Blade}} / {{Sword|rare|Raikiri}} / {{Sword|rare|Orotiagito}}&lt;br /&gt;
|Special attacks pierce through some walls&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Megid Resistance&lt;br /&gt;
|{{Frame|rare|Dress Plate}}&lt;br /&gt;
|Provides 70 [[EDK]] - resists Ob Lily Megid on its own&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|60 [[EDK]] Barrier&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|Resist/Devil}}&lt;br /&gt;
|15 [[EDK]] Unit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Elemental Resistance&lt;br /&gt;
|{{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
|Provides 40 to [[EFR]], [[ETH]], and [[EIC]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|Resist/Burning}}, [[Units#Single-resist units|etc]]&lt;br /&gt;
|15 resistance unit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Shifta}} {{Deband}}&lt;br /&gt;
|{{Sword|rare|S-Red&#039;s Blade}}&lt;br /&gt;
|Provides level 3 Shifta and Deband&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{Zalure}}&lt;br /&gt;
|{{Gun|es|ES Gun}} (Zalure)&lt;br /&gt;
|Single-target, does not require passing an accuracy check to apply Zalure&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Zalure)&lt;br /&gt;
|Multi-target, functionally identical, does not require passing an accuracy check to apply Zalure&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Vol Opt]]&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|[https://www.youtube.com/watch?v=H1lX6eW2gdk Example]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Drill Launcher}} &lt;br /&gt;
|[https://www.youtube.com/watch?v=PHzoHzeJALk&amp;amp;t=991s Example]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Increased Damage&lt;br /&gt;
|{{Shield|rare|Kasami Bracer}}&lt;br /&gt;
|While usually not worth losing the accuracy from Red Ring or S-Parts, the 35 ATP Kasami provides can make the difference between some enemies living and dying&lt;br /&gt;
|{{Shield|rare|Combat Gear}}&lt;br /&gt;
|-&lt;br /&gt;
|Faster Teleporting&lt;br /&gt;
|{{Frame|rare|Stealth Suit}}&lt;br /&gt;
|Makes teleporting effects faster, removes weapon &amp;quot;slingshot&amp;quot; effect&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Unit Freedom&lt;br /&gt;
|{{Frame|rare|Blue Odoshi Violet Nimaidou}}&lt;br /&gt;
|While usually not worth losing the benefits from other frames, BOVN provides 40% battle speed, allowing {{Unit|rare|V101}} to be substituted for another unit&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;{{Classes}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcast/Guide&amp;diff=37281</id>
		<title>HUcast/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcast/Guide&amp;diff=37281"/>
		<updated>2025-07-18T22:43:54Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Making gear recommendation a table w/ notes and alternatives&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HUcast.png|right]]&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[HUcast]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUcast&#039;&#039;&#039; is an android Hunter with the highest ATP in the game. While not immediately intuitive, HUcast is the best Hunter for both multiplayer and One Person mode, as his tremendous ATP makes him have the highest damage potential in both modes. Along with his access to [[traps]], this gives him extremely powerful crowd control with the power to mow down any spawn.&lt;br /&gt;
&lt;br /&gt;
In comparison to the other Hunters, he is almost always better in every situation, with only [[HUnewearl]] having an advantage in regular play with her access to useful support [[techniques]].&lt;br /&gt;
&lt;br /&gt;
HUcast is good for both beginners and advanced players, although beginners who are not familiar with how to avoid enemy damage may struggle with staying alive due to only being able to carry up to 10 of each healing item.&lt;br /&gt;
&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
HUcast is a master of close-range damage. If positioned well, he can deal the most damage of any class in the game in most situations. His access to traps and boosted [[paralysis]] activation chance makes him among the most capable at crowd control, as well.&lt;br /&gt;
&lt;br /&gt;
In many situations, it is optimal to play HUcast at less than 12.5% HP in order to enable {{Sword|rare|Dark Flow}}&#039;s special. This can be a pro or a con depending on personal preference, and is not a mandatory part of playing the class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
*Highest ATP - Large combo kill potential&lt;br /&gt;
*Access to traps - The most powerful crowd control tool in the game&lt;br /&gt;
*Hunter arsenal - With options such as {{Sword|rare|Dark Flow}}, {{Sword|rare|Vjaya}}, {{Sword|rare|Diska of Braveman}}, and {{Gun|rare|L&amp;amp;K38 Combat}}, hunters have some of the most efficient answers when prepared for a spawn&lt;br /&gt;
*Good at both single- and multiplayer - Level 3 {{Shifta}} is enough to give HUcast more ATP than any other class can achieve in a singleplayer game&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
*Lower ATA - While mostly compensated for by [[Freeze (status)|freeze]] and [[paralysis]], HUcast can struggle with lower Hit gear&lt;br /&gt;
*Limited effective range - HU&#039;s arsenal is much less effective if they are not positioned for a spawn&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
As HUcast, any ID is a good choice, as HUcast is an optimal damage dealer in any area. Below are some recommendations for HUcast, but there are no wrong choices if another ID is desired to hunt a specific item.&lt;br /&gt;
===Finding items for HUcast===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skyly has access to many essential HUcast items and an increased rate of finding sword-type weapons, which is important in the early game and for finding Hit {{Sword|attributes|Calibur|Caliburs}} later. Items include {{Sword|rare|Daylight Scar}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Zanba}}, {{Shield|rare|Red Ring}}, and {{Sword|rare|Lame d&#039;Argent}}.&lt;br /&gt;
===Finding items that HUcast hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Viridia}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hunters are potent boss killers, and Viridia is ideal for hunting bosses, as {{Shield|rare|Red Ring}} and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}} are coveted drops which only drop from the bosses at the end of Episode 1 and Episode 2. {{Gun|rare|L&amp;amp;K38 Combat}} is also an item that can be hunted while hunting bosses.&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
&lt;br /&gt;
=== With V101 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mag&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Units&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shield&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|122&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|106&lt;br /&gt;
|16&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only*&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|112&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max*&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|106&lt;br /&gt;
|6&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/139/56/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|85&lt;br /&gt;
|25&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|}The ISO* and Min-Max* plans disregard Red Ring as a means of maxing the LCK stat, allowing for swaps to other barriers such as {{Shield|rare|Kasami Bracer}} without losing out on crit chance.&lt;br /&gt;
&lt;br /&gt;
=== Without V101 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mag&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Units&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shield&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only (-3 ATP)&lt;br /&gt;
|5/130/65/0&lt;br /&gt;
| -&lt;br /&gt;
| {{Shield|rare|Red Ring}}&lt;br /&gt;
| 115&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 35&lt;br /&gt;
|}HUcast has no Max Stats plan without a V101; it would still require two units, so it&#039;s better to use a plan that includes V101 to allow for more equipment usage.&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Ultimate ===&lt;br /&gt;
&lt;br /&gt;
=== Early Ultimate essentials ===&lt;br /&gt;
{{Unit|rare|Heavenly/Battle}}: 40% battle speed is borderline mandatory for handling monsters in Ultimate. This will make everything else more effective.&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|Smartlink}}: Removes the ranged accuracy penalty Hunters suffer from.&lt;br /&gt;
&lt;br /&gt;
Berserk/Charge {{Gun|Raygun}}: Necessary for trapshooting and any situation where you need to quickly deal damage at a distance. Faster and better range than mechguns, more accurate than L&amp;amp;K38. 50 hit common weapons can be acquired through events that feature the scavenger, and can often be bought from other players for 1pd each.&lt;br /&gt;
&lt;br /&gt;
Berserk/Charge {{Gun|Vulcan}}/{{Gun|rare|M&amp;amp;A60 Vise}}: Very high single target damage. 50 Hit Berserk or Charge Vulcans can be rarely found at the [[Arms Shop]] or bought cheaply from other players. ATA is generally a much higher priority on mechguns, as they provide a marginal amount of ATP no matter what.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Diska of Braveman}} and {{Frame|rare|Thirteen}}: Powerful multi-target ranged damage that can be hunted or bought early. Even with low Hit and HUcast&#039;s poor accuracy, this combo can allow Diska of Braveman&#039;s {{Attack|special|l}} to reliably hit using the [[accuracy glitch]]. Thirteen is not essential, but it substantially boosts Diska of Braveman&#039;s accuracy and damage.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Twin Blaze}}: Casts low level {{Gifoie}}. The lingering attack can be useful for detonating traps instantly and stopping enemy charges (e.g. from [[Dorphon]]s, [[Delbiter]]s, or [[Zu]]s).&lt;br /&gt;
&lt;br /&gt;
=== Next tier ===&lt;br /&gt;
{{Unit|rare|V501}}: Boosts the effectiveness of [[Weapons#Instant kill|instant kill]] and [[Weapons#Paralysis|paralysis]] specials.&lt;br /&gt;
&lt;br /&gt;
{{Gun|Raygun|Arrest Raygun}}: Fast, accurate, ranged paralysis. Extremely important when dealing with enemies that can&#039;t be [[Freeze (status)|frozen]] ([[Dorphon]], [[Girtablulu]]).&lt;br /&gt;
&lt;br /&gt;
{{Gun|Raygun|Hell Raygun}}: Fast, accurate, ranged instant kill. Less important on HUcast because his high ATP means dealing regular damage is always a viable option, but Hell is still the fastest way to deal with many Episode 2 enemies.&lt;br /&gt;
&lt;br /&gt;
{{Shield|rare|S-Parts ver2.01}}: Barrier that provides 15 ATA. Generally the best barrier available to HUcast before level 180.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Excalibur}}: Can increase ATA if paired with {{Unit|rare|Proof of Sword-Saint}}. Fast, high-DPS weapon that hits up to 3 targets. Best used on frozen foes that are close together (e.g. jumping Sinows, rushing [[Delbiter]]s, etc) with a high potential of being killed in a single combo.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Vjaya}}: Highest multi-target damage weapon in the game whose {{Attack|special}} has {{Attack|hard|l}} accuracy. While being a costly weapon to use, it is the best choice to safely kill multiple high-HP enemies in a single combo. To give an idea of its potential: with high-level support techniques, most &#039;&#039;minibosses&#039;&#039; in Episode 2 can be killed in one combo. With the right [[Photon Sphere#Uses|sphering]], it can kill weaker enemies in one swing.&lt;br /&gt;
&lt;br /&gt;
=== Next tier ===&lt;br /&gt;
{{Unit|rare|V502}}: Doubles the effectiveness of [[Weapons#Instant kill|instant kill specials]].&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|V101}}: Heavenly/Battle with stat bonuses attached.&lt;br /&gt;
&lt;br /&gt;
Hell {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}: Multi-target, ranged Hell. With the [[accuracy glitch]], this is one of HUcast&#039;s most accurate multi-target Hell options.&lt;br /&gt;
&lt;br /&gt;
Arrest {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}: Multi-target, ranged Arrest. Particularly helpful for groups of moving Dorphons or flailing Girtablulus (slicers aren&#039;t affected by manual evasion).&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Dark Flow}}: Strongest single target, spawn-killing weapon. {{Attack|Special}} has {{attack|hard}} accuracy, but high Hit is required for safe usage. Have to stand against an enemy in order to stack all 5 waves of the special attack. Hard attack can be used to one-hit kill [[Ob Lily|Ob Lilies]] (A.Beast% required most of the time). Dark Flow&#039;s special also has infinite vertical height, making it useful against flying monsters/bosses. It also has the unique property of killing foes before the targeting reticle even appears, on the very first frame of their spawn (video example).&lt;br /&gt;
&lt;br /&gt;
{{Shield|rare|Red Ring}}: Barrier that provides 20 ATP and ATA as well as great defensive stats. Outside of specific situations, this will be HUcast&#039;s best-in-slot barrier.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
===Comboing safely ===&lt;br /&gt;
When close to an enemy, it is often necessary to delay your second and third attack in order to stagger the monster. Hitting a monster when it is recoiling from a previous hit will not add any duration to its recoil animation, so if you attack as quickly as possible, it can often hit you after your second attack.&lt;br /&gt;
&lt;br /&gt;
Some weapons leave you unsafe after the third attack: you will want to use a two attack combo unless you are certain the third attack will kill. This varies based on your battle speed, the enemy, and positioning, but this issue is particularly glaring with swords. Ending on a {{Attack|heavy|l}} can also be safer as it pushes the enemy back more than [[File:Normal Attack.png|16px|middle|link=Attack#Normal attack]][[Attack#Normal attack|normal]]/[[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] (with a few exceptions).&lt;br /&gt;
&lt;br /&gt;
You can feint an enemy to swing at the air, leaving his side/back safe for you. It is extremely useful against fast-moving monsters such as [[Melqueek]] and [[Del-D]], or a [[Delsaber]] that you want to hit in close combat. Know your safe combos and which weapons are efficient against which monsters.&lt;br /&gt;
&lt;br /&gt;
=== Trap usage ===&lt;br /&gt;
[[Traps]] are an extremely powerful tool given to androids and effective usage can be the difference between struggling and efficient play.&lt;br /&gt;
&lt;br /&gt;
There are a few common ways to use traps:&lt;br /&gt;
&lt;br /&gt;
* Trap shooting: set a trap and immediately detonate it by shooting it, typically with a handgun but possible with some other weapons. This is the fastest way to detonate a trap if unprepared, with the downside of being in the middle of a handgun animation when the trap is detonated, wasting some of the effective [[Freeze (status)|frozen]] time.&lt;br /&gt;
* {{Sword|rare|Twin Blaze}}: the lingering {{Gifoie}} from Twin Blaze will instantly detonate any traps set in it. This is a little slower to set up but lets you immediately attack after setting the trap.&lt;br /&gt;
* Timed: traps have a set amount of time to arm, after which they will detonate immediately when something (player or monster) comes within range. Leaving traps where monsters will spawn soon gives you flexibility of positioning.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Freeze traps|Freeze traps}}: guaranteed area-of-effect freeze. This buys your team four seconds to safely deal with a wave, in addition to reducing the enemy&#039;s EVP by 30%. It&#039;s hard to overstate how powerful freeze traps are; freezing the right waves can make everything easier for your whole team. It might not always be ideal to freeze waves immediately as they spawn – allowing monsters to group together can make them easier to take out.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Damage traps|Damage traps}}: moderate damage to monsters with low EFR. On Ultimate difficulty, damage traps are most commonly used to kill Slimes and scare Rappies. Detonating a damage trap where a Slime spawns will instantly kill it. Detonating a damage trap where a Rappy is dropping in will cause it to drop to the ground and run immediately, but this is prone to desync.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Confuse traps|Confuse traps}}: Area-of-effect [[confusion]]. This is a powerful effect when monsters&#039; damage is higher than the players&#039;. It can also be useful to cause enemies to cluster around each other. On Ultimate, confuse traps are generally considered disruptive because they override the more powerful freeze effect and can cause monsters to behave unpredictably, but they still have their uses.&lt;br /&gt;
&lt;br /&gt;
===Spawn knowledge===&lt;br /&gt;
The best way of being effective in &#039;&#039;PSO&#039;&#039; is to memorize the monster spawns per quest, along with the monsters&#039; behaviors. This applies to any class. It seems tedious and difficult at first, but it is a Hunter&#039;s keystone, as their area of effect is very limited and their effectiveness relies on knowing what is happening next. The easiest way to learn a quest is to run it several times, remembering the most important waves first (e.g. iconic monsters&#039; positioning, dangerous enemies, large amounts of enemies), then filling the gaps with the minor ones. It allows you to read what your partners are intending to do once you are comfortable with the quest. You can assume that an experienced player going in a certain direction means that they will deal with the enemies spawning in that area, leaving the others to you. This is why following someone and attacking the monsters they&#039;re prepared to deal with likely isn&#039;t helpful and can be dangerous if nobody takes care of the remaining ones.&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Category&lt;br /&gt;
!Item&lt;br /&gt;
!Notes&lt;br /&gt;
!Alternatives&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Melee&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Single-Target&lt;br /&gt;
|{{Sword|rare|Dark Flow}} (No Combo)&lt;br /&gt;
|Unique special makes Dark Flow able to kill most enemies in a single swing.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Jizai}}&lt;br /&gt;
|High ATP and {{Unit|rare|Proof of Sword-Saint}} synergy for dispatching tanky enemies.&lt;br /&gt;
|{{Sword|rare|Black King Bar}}, {{Sword|rare|Double Cannon}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Daylight Scar}}&lt;br /&gt;
|High ATP and Berserk special make this deal high damage if accuracy allows&lt;br /&gt;
|{{Sword|rare|Musashi}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Multi-Target&lt;br /&gt;
|{{Sword|rare|Excalibur}}&lt;br /&gt;
|Fast, great ATP and special, three targets, and {{Unit|rare|Proof of Sword-Saint}} synergy make this one of HUcast&#039;s best melee options.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Vjaya}}&lt;br /&gt;
|Special attack is costly but has the highest damage multiplier in the game.&lt;br /&gt;
|{{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Red Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Tsumikiri J-Sword}}&lt;br /&gt;
|Special attack does damage to a large area, can be stacked with traps&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Ranged&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Single-Target&lt;br /&gt;
|{{Gun|Raygun}}(Berserk or Charge)&lt;br /&gt;
|Fast animation, good range and accuracy make Raygun a staple for trap shooting, cleanup, and quick kills.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
|Slow animation but among the highest possible damage per combo, great for higher HP enemies and bosses.&lt;br /&gt;
|{{Gun|Vulcan}}(Berserk or Charge)&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|L&amp;amp;K38 Combat}} (No Combo)&lt;br /&gt;
|Cannot combo but fires five bullets per attack, providing good burst damage at range.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Master Raven}} (No Combo)&lt;br /&gt;
|Cannot combo but fires three bullets per attack, for quick cleanup or kills on certain enemies.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Multi-Target&lt;br /&gt;
|{{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|Berserk special and set effect with {{Frame|rare|Thirteen}} makes this slicer able to kill most common enemies in a single combo&lt;br /&gt;
|{{Sword|Diska|Charge Diska}}, {{Sword|rare|Slicer of Fanatic}}, {{Sword|rare|Rainbow Baton}}, {{Sword|rare|Red Slicer}} (with {{Frame|rare|Crimson Coat}})&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Frames&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|{{Frame|rare|Thirteen}}&lt;br /&gt;
|Powerful set effect with {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Frame|rare|D-Parts ver1.01}}&lt;br /&gt;
|Provides 35 [[ATP]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Barriers&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|Provides 20 [[ATP]] and [[ATA]] in addition to excellent defensive stats&lt;br /&gt;
|{{Shield|rare|S-Parts ver2.01}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|Provides +40% battle speed in addition to 15 to most stats&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Smartlink}}&lt;br /&gt;
|Removes the inherent accuracy penalty Hunters have at range&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|V502}}&lt;br /&gt;
|Increases effectiveness of some specials (including Hell and Arrest)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
|Set effect with several strong weapons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Cure/Freeze}}, [[Units#Cure units|etc]]&lt;br /&gt;
|Immunity to status effects&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Special Purpose Equipment&lt;br /&gt;
!Purpose&lt;br /&gt;
!Equipment&lt;br /&gt;
!Notes&lt;br /&gt;
!Alternatives&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Hell]]&lt;br /&gt;
|{{Gun|Raygun}} (Hell)&lt;br /&gt;
|Fast, ranged, and accurate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Hell)&lt;br /&gt;
|Multi-target, works well with [[Accuracy glitch]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Arrest]]&lt;br /&gt;
|{{Gun|Raygun}} (Arrest)&lt;br /&gt;
|Fast, ranged, and accurate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest)&lt;br /&gt;
|Multi-target, works well with [[Accuracy glitch]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stop Charging Enemies&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|Gifoie interrupts Dorphons, Delbiters, and Zus during their initial charge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Detonating Traps&lt;br /&gt;
|{{Gun|Raygun}}&lt;br /&gt;
|Shoot immediately after placing a trap to detonate it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|The lingering Gifoie from the special attack will instantly detonate traps set within it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lowering HP&lt;br /&gt;
|{{Sword|rare|Lavis Blade}}&lt;br /&gt;
|5% HP increments make it easy to lower to precise amounts of HP. Use pallet cancelling to avoid losing HP from the second attack&lt;br /&gt;
|{{Sword|rare|Girasole}},{{Sword|rare|Orotiagito}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Breaking [[Dubwitch]]&lt;br /&gt;
|{{Cane|rare|Kunai}} / {{Cane|rare|Syringe}}&lt;br /&gt;
|Infinite height allows breaking Dubwitches from directly underneath them&lt;br /&gt;
|{{Sword|rare|Dark Flow}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Lavis Blade}} / {{Sword|rare|Raikiri}} / {{Sword|rare|Orotiagito}}&lt;br /&gt;
|Special attacks pierce through some walls&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Megid Resistance&lt;br /&gt;
|{{Frame|rare|Dress Plate}}&lt;br /&gt;
|Provides 70 EDK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|Provides 60 EDK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Elemental Resistance&lt;br /&gt;
|{{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
|Provides 40 to EFR, ETH, and EIC&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|Resist/Devil}}, [[Units#Single-resist units|etc]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shifta&lt;br /&gt;
|{{Sword|rare|S-Red&#039;s Blade}}&lt;br /&gt;
|Provides level 3 Shifta and Deband&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Zalure&lt;br /&gt;
|{{Gun|es|ES Gun}} (Zalure)&lt;br /&gt;
|Single-target, does not require passing an accuracy check to apply Zalure&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Zalure)&lt;br /&gt;
|Multi-target, functionally identical, does not require passing an accuracy check to apply Zalure&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Vol Opt Locking&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|[https://www.youtube.com/watch?v=H1lX6eW2gdk Example]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Drill Launcher}} &lt;br /&gt;
|[https://www.youtube.com/watch?v=PHzoHzeJALk&amp;amp;t=991s Example]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Increased Damage&lt;br /&gt;
|{{Shield|rare|Kasami Bracer}}&lt;br /&gt;
|While usually not worth losing the accuracy from Red Ring or S-Parts, the 35 ATP Kasami provides can make the difference between some enemies living and dying&lt;br /&gt;
|{{Shield|rare|Combat Gear}}&lt;br /&gt;
|-&lt;br /&gt;
|Faster Teleporting&lt;br /&gt;
|{{Frame|rare|Stealth Suit}}&lt;br /&gt;
|Makes teleporting effects faster, removes weapon &amp;quot;slingshot&amp;quot; effect&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Unit Freedom&lt;br /&gt;
|{{Frame|rare|Blue Odoshi Violet Nimaidou}}&lt;br /&gt;
|While usually not worth losing the benefits from other frames, BOVN provides 40% battle speed, allowing {{Unit|rare|V101}} to be substituted for another unit&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;{{Classes}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcast/Guide&amp;diff=37277</id>
		<title>HUcast/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcast/Guide&amp;diff=37277"/>
		<updated>2025-07-17T15:14:19Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: lowering notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HUcast.png|right]]&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[HUcast]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUcast&#039;&#039;&#039; is an android Hunter with the highest ATP in the game. While not immediately intuitive, HUcast is the best Hunter for both multiplayer and One Person mode, as his tremendous ATP makes him have the highest damage potential in both modes. Along with his access to [[traps]], this gives him extremely powerful crowd control with the power to mow down any spawn.&lt;br /&gt;
&lt;br /&gt;
In comparison to the other Hunters, he is almost always better in every situation, with only [[HUnewearl]] having an advantage in regular play with her access to useful support [[techniques]].&lt;br /&gt;
&lt;br /&gt;
HUcast is good for both beginners and advanced players, although beginners who are not familiar with how to avoid enemy damage may struggle with staying alive due to only being able to carry up to 10 of each healing item.&lt;br /&gt;
&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
HUcast is a master of close-range damage. If positioned well, he can deal the most damage of any class in the game in most situations. His access to traps and boosted [[paralysis]] activation chance makes him among the most capable at crowd control, as well.&lt;br /&gt;
&lt;br /&gt;
In many situations, it is optimal to play HUcast at less than 12.5% HP in order to enable {{Sword|rare|Dark Flow}}&#039;s special. This can be a pro or a con depending on personal preference, and is not a mandatory part of playing the class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
*Highest ATP - Large combo kill potential&lt;br /&gt;
*Access to traps - The most powerful crowd control tool in the game&lt;br /&gt;
*Hunter arsenal - With options such as {{Sword|rare|Dark Flow}}, {{Sword|rare|Vjaya}}, {{Sword|rare|Diska of Braveman}}, and {{Gun|rare|L&amp;amp;K38 Combat}}, hunters have some of the most efficient answers when prepared for a spawn&lt;br /&gt;
*Good at both single- and multiplayer - Level 3 {{Shifta}} is enough to give HUcast more ATP than any other class can achieve in a singleplayer game&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
*Lower ATA - While mostly compensated for by [[Freeze (status)|freeze]] and [[paralysis]], HUcast can struggle with lower Hit gear&lt;br /&gt;
*Limited effective range - HU&#039;s arsenal is much less effective if they are not positioned for a spawn&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
As HUcast, any ID is a good choice, as HUcast is an optimal damage dealer in any area. Below are some recommendations for HUcast, but there are no wrong choices if another ID is desired to hunt a specific item.&lt;br /&gt;
===Finding items for HUcast===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skyly has access to many essential HUcast items and an increased rate of finding sword-type weapons, which is important in the early game and for finding Hit {{Sword|attributes|Calibur|Caliburs}} later. Items include {{Sword|rare|Daylight Scar}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Zanba}}, {{Shield|rare|Red Ring}}, and {{Sword|rare|Lame d&#039;Argent}}.&lt;br /&gt;
===Finding items that HUcast hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Viridia}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hunters are potent boss killers, and Viridia is ideal for hunting bosses, as {{Shield|rare|Red Ring}} and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}} are coveted drops which only drop from the bosses at the end of Episode 1 and Episode 2. {{Gun|rare|L&amp;amp;K38 Combat}} is also an item that can be hunted while hunting bosses.&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
&lt;br /&gt;
=== With V101 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mag&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Units&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shield&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|122&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|106&lt;br /&gt;
|16&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only*&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|112&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max*&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|106&lt;br /&gt;
|6&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/139/56/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|85&lt;br /&gt;
|25&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|}The ISO* and Min-Max* plans disregard Red Ring as a means of maxing the LCK stat, allowing for swaps to other barriers such as {{Shield|rare|Kasami Bracer}} without losing out on crit chance.&lt;br /&gt;
&lt;br /&gt;
=== Without V101 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mag&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Units&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shield&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only (-3 ATP)&lt;br /&gt;
|5/130/65/0&lt;br /&gt;
| -&lt;br /&gt;
| {{Shield|rare|Red Ring}}&lt;br /&gt;
| 115&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 35&lt;br /&gt;
|}HUcast has no Max Stats plan without a V101; it would still require two units, so it&#039;s better to use a plan that includes V101 to allow for more equipment usage.&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Ultimate ===&lt;br /&gt;
&lt;br /&gt;
=== Early Ultimate essentials ===&lt;br /&gt;
{{Unit|rare|Heavenly/Battle}}: 40% battle speed is borderline mandatory for handling monsters in Ultimate. This will make everything else more effective.&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|Smartlink}}: Removes the ranged accuracy penalty Hunters suffer from.&lt;br /&gt;
&lt;br /&gt;
Berserk/Charge {{Gun|Raygun}}: Necessary for trapshooting and any situation where you need to quickly deal damage at a distance. Faster and better range than mechguns, more accurate than L&amp;amp;K38. 50 hit common weapons can be acquired through events that feature the scavenger, and can often be bought from other players for 1pd each.&lt;br /&gt;
&lt;br /&gt;
Berserk/Charge {{Gun|Vulcan}}/{{Gun|rare|M&amp;amp;A60 Vise}}: Very high single target damage. 50 Hit Berserk or Charge Vulcans can be rarely found at the [[Arms Shop]] or bought cheaply from other players. ATA is generally a much higher priority on mechguns, as they provide a marginal amount of ATP no matter what.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Diska of Braveman}} and {{Frame|rare|Thirteen}}: Powerful multi-target ranged damage that can be hunted or bought early. Even with low Hit and HUcast&#039;s poor accuracy, this combo can allow Diska of Braveman&#039;s {{Attack|special|l}} to reliably hit using the [[accuracy glitch]]. Thirteen is not essential, but it substantially boosts Diska of Braveman&#039;s accuracy and damage.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Twin Blaze}}: Casts low level {{Gifoie}}. The lingering attack can be useful for detonating traps instantly and stopping enemy charges (e.g. from [[Dorphon]]s, [[Delbiter]]s, or [[Zu]]s).&lt;br /&gt;
&lt;br /&gt;
=== Next tier ===&lt;br /&gt;
{{Unit|rare|V501}}: Boosts the effectiveness of [[Weapons#Instant kill|instant kill]] and [[Weapons#Paralysis|paralysis]] specials.&lt;br /&gt;
&lt;br /&gt;
{{Gun|Raygun|Arrest Raygun}}: Fast, accurate, ranged paralysis. Extremely important when dealing with enemies that can&#039;t be [[Freeze (status)|frozen]] ([[Dorphon]], [[Girtablulu]]).&lt;br /&gt;
&lt;br /&gt;
{{Gun|Raygun|Hell Raygun}}: Fast, accurate, ranged instant kill. Less important on HUcast because his high ATP means dealing regular damage is always a viable option, but Hell is still the fastest way to deal with many Episode 2 enemies.&lt;br /&gt;
&lt;br /&gt;
{{Shield|rare|S-Parts ver2.01}}: Barrier that provides 15 ATA. Generally the best barrier available to HUcast before level 180.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Excalibur}}: Can increase ATA if paired with {{Unit|rare|Proof of Sword-Saint}}. Fast, high-DPS weapon that hits up to 3 targets. Best used on frozen foes that are close together (e.g. jumping Sinows, rushing [[Delbiter]]s, etc) with a high potential of being killed in a single combo.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Vjaya}}: Highest multi-target damage weapon in the game whose {{Attack|special}} has {{Attack|hard|l}} accuracy. While being a costly weapon to use, it is the best choice to safely kill multiple high-HP enemies in a single combo. To give an idea of its potential: with high-level support techniques, most &#039;&#039;minibosses&#039;&#039; in Episode 2 can be killed in one combo. With the right [[Photon Sphere#Uses|sphering]], it can kill weaker enemies in one swing.&lt;br /&gt;
&lt;br /&gt;
=== Next tier ===&lt;br /&gt;
{{Unit|rare|V502}}: Doubles the effectiveness of [[Weapons#Instant kill|instant kill specials]].&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|V101}}: Heavenly/Battle with stat bonuses attached.&lt;br /&gt;
&lt;br /&gt;
Hell {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}: Multi-target, ranged Hell. With the [[accuracy glitch]], this is one of HUcast&#039;s most accurate multi-target Hell options.&lt;br /&gt;
&lt;br /&gt;
Arrest {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}: Multi-target, ranged Arrest. Particularly helpful for groups of moving Dorphons or flailing Girtablulus (slicers aren&#039;t affected by manual evasion).&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Dark Flow}}: Strongest single target, spawn-killing weapon. {{Attack|Special}} has {{attack|hard}} accuracy, but high Hit is required for safe usage. Have to stand against an enemy in order to stack all 5 waves of the special attack. Hard attack can be used to one-hit kill [[Ob Lily|Ob Lilies]] (A.Beast% required most of the time). Dark Flow&#039;s special also has infinite vertical height, making it useful against flying monsters/bosses. It also has the unique property of killing foes before the targeting reticle even appears, on the very first frame of their spawn (video example).&lt;br /&gt;
&lt;br /&gt;
{{Shield|rare|Red Ring}}: Barrier that provides 20 ATP and ATA as well as great defensive stats. Outside of specific situations, this will be HUcast&#039;s best-in-slot barrier.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
===Comboing safely ===&lt;br /&gt;
When close to an enemy, it is often necessary to delay your second and third attack in order to stagger the monster. Hitting a monster when it is recoiling from a previous hit will not add any duration to its recoil animation, so if you attack as quickly as possible, it can often hit you after your second attack.&lt;br /&gt;
&lt;br /&gt;
Some weapons leave you unsafe after the third attack: you will want to use a two attack combo unless you are certain the third attack will kill. This varies based on your battle speed, the enemy, and positioning, but this issue is particularly glaring with swords. Ending on a {{Attack|heavy|l}} can also be safer as it pushes the enemy back more than [[File:Normal Attack.png|16px|middle|link=Attack#Normal attack]][[Attack#Normal attack|normal]]/[[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] (with a few exceptions).&lt;br /&gt;
&lt;br /&gt;
You can feint an enemy to swing at the air, leaving his side/back safe for you. It is extremely useful against fast-moving monsters such as [[Melqueek]] and [[Del-D]], or a [[Delsaber]] that you want to hit in close combat. Know your safe combos and which weapons are efficient against which monsters.&lt;br /&gt;
&lt;br /&gt;
=== Trap usage ===&lt;br /&gt;
[[Traps]] are an extremely powerful tool given to androids and effective usage can be the difference between struggling and efficient play.&lt;br /&gt;
&lt;br /&gt;
There are a few common ways to use traps:&lt;br /&gt;
&lt;br /&gt;
* Trap shooting: set a trap and immediately detonate it by shooting it, typically with a handgun but possible with some other weapons. This is the fastest way to detonate a trap if unprepared, with the downside of being in the middle of a handgun animation when the trap is detonated, wasting some of the effective [[Freeze (status)|frozen]] time.&lt;br /&gt;
* {{Sword|rare|Twin Blaze}}: the lingering {{Gifoie}} from Twin Blaze will instantly detonate any traps set in it. This is a little slower to set up but lets you immediately attack after setting the trap.&lt;br /&gt;
* Timed: traps have a set amount of time to arm, after which they will detonate immediately when something (player or monster) comes within range. Leaving traps where monsters will spawn soon gives you flexibility of positioning.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Freeze traps|Freeze traps}}: guaranteed area-of-effect freeze. This buys your team four seconds to safely deal with a wave, in addition to reducing the enemy&#039;s EVP by 30%. It&#039;s hard to overstate how powerful freeze traps are; freezing the right waves can make everything easier for your whole team. It might not always be ideal to freeze waves immediately as they spawn – allowing monsters to group together can make them easier to take out.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Damage traps|Damage traps}}: moderate damage to monsters with low EFR. On Ultimate difficulty, damage traps are most commonly used to kill Slimes and scare Rappies. Detonating a damage trap where a Slime spawns will instantly kill it. Detonating a damage trap where a Rappy is dropping in will cause it to drop to the ground and run immediately, but this is prone to desync.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Confuse traps|Confuse traps}}: Area-of-effect [[confusion]]. This is a powerful effect when monsters&#039; damage is higher than the players&#039;. It can also be useful to cause enemies to cluster around each other. On Ultimate, confuse traps are generally considered disruptive because they override the more powerful freeze effect and can cause monsters to behave unpredictably, but they still have their uses.&lt;br /&gt;
&lt;br /&gt;
===Spawn knowledge===&lt;br /&gt;
The best way of being effective in &#039;&#039;PSO&#039;&#039; is to memorize the monster spawns per quest, along with the monsters&#039; behaviors. This applies to any class. It seems tedious and difficult at first, but it is a Hunter&#039;s keystone, as their area of effect is very limited and their effectiveness relies on knowing what is happening next. The easiest way to learn a quest is to run it several times, remembering the most important waves first (e.g. iconic monsters&#039; positioning, dangerous enemies, large amounts of enemies), then filling the gaps with the minor ones. It allows you to read what your partners are intending to do once you are comfortable with the quest. You can assume that an experienced player going in a certain direction means that they will deal with the enemies spawning in that area, leaving the others to you. This is why following someone and attacking the monsters they&#039;re prepared to deal with likely isn&#039;t helpful and can be dangerous if nobody takes care of the remaining ones.&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|rare|Vjaya}}, {{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Red Sword}}, {{Sword|rare|Dark Flow}} (No Combo)&lt;br /&gt;
*Many Targets AOE: {{Sword|rare|Tsumikiri J-Sword}}&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Black King Bar}}, {{Sword|rare|Daylight Scar}}, {{Sword|rare|Jizai}}, {{Sword|rare|Double Cannon}}, {{Sword|rare|Musashi}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}, {{Sword|Diska|Charge Diska}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Raygun}} (Charge, Berserk)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|L&amp;amp;K38 Combat}} (No Combo)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Raygun}} (Arrest, Hell), {{Gun|es|ES Gun}} (Zalure)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon&#039;s)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Equipment&lt;br /&gt;
!Purpose&lt;br /&gt;
!Item&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Frames&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Offensive&lt;br /&gt;
|{{Frame|rare|Thirteen}}&lt;br /&gt;
|Powerful set effect with {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Frame|rare|D-Parts ver1.01}}&lt;br /&gt;
|Provides 35 [[ATP]]&lt;br /&gt;
|-&lt;br /&gt;
|Defensive&lt;br /&gt;
|{{Frame|rare|Dress Plate}}&lt;br /&gt;
|Provides 70 [[EDK]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Utility&lt;br /&gt;
|{{Frame|rare|Stealth Suit}}&lt;br /&gt;
|Makes teleporting effects faster, removes weapon &amp;quot;slingshot&amp;quot; effect&lt;br /&gt;
|-&lt;br /&gt;
|{{Frame|rare|Blue Odoshi Violet Nimaidou}}&lt;br /&gt;
|Provides +40% battle speed, allowing {{Unit|rare|V101}} to be substituted for another unit&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Barriers&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Offensive&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|Provides 20 [[ATP]] and [[ATA]] in addition to excellent defensive stats&lt;br /&gt;
|-&lt;br /&gt;
|{{Shield|rare|Kasami Bracer}}&lt;br /&gt;
|Provides 35 [[ATP]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Defensive&lt;br /&gt;
|{{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|Provides 60 [[EDK]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
|Provides 40 [[EFR]], [[EIC]], and [[ETH]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|Provides +40% battle speed in addition to 15 to most stats&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Smartlink}}&lt;br /&gt;
|Removes the inherent accuracy penalty Hunters have at range&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|V502}}&lt;br /&gt;
|Increases effectiveness of some specials (including Hell and Arrest)&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
|Set effect with several strong weapons&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Cure/Freeze}}, [[Units#Cure units|etc]]&lt;br /&gt;
|Immunity to status effects&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|Resist/Devil}}, [[Units#Single-resist units|etc]]&lt;br /&gt;
|Resistance to elements&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Special Purpose Equipment&lt;br /&gt;
!Purpose&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Lowering HP&lt;br /&gt;
|{{Sword|rare|Lavis Blade}} (Most granular)&lt;br /&gt;
|{{Sword|rare|Girasole}} (Fastest but 10% increments)&lt;br /&gt;
|{{Sword|rare|Orotiagito}}&lt;br /&gt;
|-&lt;br /&gt;
|Vol Opt Locking&lt;br /&gt;
|{{Gun|rare|Drill Launcher}} [https://cdn.discordapp.com/attachments/313866173370335232/937103003817758770/Vol_Opt_Hucast.mp4?ex=687970ae&amp;amp;is=68781f2e&amp;amp;hm=5db0d873940f71cd614e68fe7073785b956bdb0518b7a29551a04fef827bffa7&amp;amp; Example] &lt;br /&gt;
|{{Sword|rare|Twin Blaze}} [https://discord.com/channels/313866173370335232/314057214493065227/1333530254681178153 Example]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shifta&lt;br /&gt;
|{{Sword|rare|S-Red&#039;s Blade}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stop Charging Dorphons/Delbiters&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Detonating Traps&lt;br /&gt;
|{{Gun|Raygun}}&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Breaking [[Dubwitch]]/Infinite Height&lt;br /&gt;
|{{Cane|rare|Kunai}}&lt;br /&gt;
|{{Cane|rare|Syringe}}&lt;br /&gt;
|{{Sword|rare|Dark Flow}}&lt;br /&gt;
|-&lt;br /&gt;
|Breaking [[Dubwitch]]&lt;br /&gt;
|{{Sword|rare|Lavis Blade}}&lt;br /&gt;
|{{Sword|rare|Raikiri}}&lt;br /&gt;
|{{Sword|rare|Orotiagito}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;{{Classes}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcast/Guide&amp;diff=37276</id>
		<title>HUcast/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcast/Guide&amp;diff=37276"/>
		<updated>2025-07-17T03:45:24Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Recommended frames and units&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HUcast.png|right]]&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[HUcast]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUcast&#039;&#039;&#039; is an android Hunter with the highest ATP in the game. While not immediately intuitive, HUcast is the best Hunter for both multiplayer and One Person mode, as his tremendous ATP makes him have the highest damage potential in both modes. Along with his access to [[traps]], this gives him extremely powerful crowd control with the power to mow down any spawn.&lt;br /&gt;
&lt;br /&gt;
In comparison to the other Hunters, he is almost always better in every situation, with only [[HUnewearl]] having an advantage in regular play with her access to useful support [[techniques]].&lt;br /&gt;
&lt;br /&gt;
HUcast is good for both beginners and advanced players, although beginners who are not familiar with how to avoid enemy damage may struggle with staying alive due to only being able to carry up to 10 of each healing item.&lt;br /&gt;
&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
HUcast is a master of close-range damage. If positioned well, he can deal the most damage of any class in the game in most situations. His access to traps and boosted [[paralysis]] activation chance makes him among the most capable at crowd control, as well.&lt;br /&gt;
&lt;br /&gt;
In many situations, it is optimal to play HUcast at less than 12.5% HP in order to enable {{Sword|rare|Dark Flow}}&#039;s special. This can be a pro or a con depending on personal preference, and is not a mandatory part of playing the class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
*Highest ATP - Large combo kill potential&lt;br /&gt;
*Access to traps - The most powerful crowd control tool in the game&lt;br /&gt;
*Hunter arsenal - With options such as {{Sword|rare|Dark Flow}}, {{Sword|rare|Vjaya}}, {{Sword|rare|Diska of Braveman}}, and {{Gun|rare|L&amp;amp;K38 Combat}}, hunters have some of the most efficient answers when prepared for a spawn&lt;br /&gt;
*Good at both single- and multiplayer - Level 3 {{Shifta}} is enough to give HUcast more ATP than any other class can achieve in a singleplayer game&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
*Lower ATA - While mostly compensated for by [[Freeze (status)|freeze]] and [[paralysis]], HUcast can struggle with lower Hit gear&lt;br /&gt;
*Limited effective range - HU&#039;s arsenal is much less effective if they are not positioned for a spawn&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
As HUcast, any ID is a good choice, as HUcast is an optimal damage dealer in any area. Below are some recommendations for HUcast, but there are no wrong choices if another ID is desired to hunt a specific item.&lt;br /&gt;
===Finding items for HUcast===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skyly has access to many essential HUcast items and an increased rate of finding sword-type weapons, which is important in the early game and for finding Hit {{Sword|attributes|Calibur|Caliburs}} later. Items include {{Sword|rare|Daylight Scar}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Zanba}}, {{Shield|rare|Red Ring}}, and {{Sword|rare|Lame d&#039;Argent}}.&lt;br /&gt;
===Finding items that HUcast hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Viridia}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hunters are potent boss killers, and Viridia is ideal for hunting bosses, as {{Shield|rare|Red Ring}} and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}} are coveted drops which only drop from the bosses at the end of Episode 1 and Episode 2. {{Gun|rare|L&amp;amp;K38 Combat}} is also an item that can be hunted while hunting bosses.&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
&lt;br /&gt;
=== With V101 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mag&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Units&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shield&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|122&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|106&lt;br /&gt;
|16&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only*&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|112&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max*&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|106&lt;br /&gt;
|6&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/139/56/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|85&lt;br /&gt;
|25&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|}The ISO* and Min-Max* plans disregard Red Ring as a means of maxing the LCK stat, allowing for swaps to other barriers such as {{Shield|rare|Kasami Bracer}} without losing out on crit chance.&lt;br /&gt;
&lt;br /&gt;
=== Without V101 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mag&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Units&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shield&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only (-3 ATP)&lt;br /&gt;
|5/130/65/0&lt;br /&gt;
| -&lt;br /&gt;
| {{Shield|rare|Red Ring}}&lt;br /&gt;
| 115&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 35&lt;br /&gt;
|}HUcast has no Max Stats plan without a V101; it would still require two units, so it&#039;s better to use a plan that includes V101 to allow for more equipment usage.&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Ultimate ===&lt;br /&gt;
&lt;br /&gt;
=== Early Ultimate essentials ===&lt;br /&gt;
{{Unit|rare|Heavenly/Battle}}: 40% battle speed is borderline mandatory for handling monsters in Ultimate. This will make everything else more effective.&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|Smartlink}}: Removes the ranged accuracy penalty Hunters suffer from.&lt;br /&gt;
&lt;br /&gt;
Berserk/Charge {{Gun|Raygun}}: Necessary for trapshooting and any situation where you need to quickly deal damage at a distance. Faster and better range than mechguns, more accurate than L&amp;amp;K38. 50 hit common weapons can be acquired through events that feature the scavenger, and can often be bought from other players for 1pd each.&lt;br /&gt;
&lt;br /&gt;
Berserk/Charge {{Gun|Vulcan}}/{{Gun|rare|M&amp;amp;A60 Vise}}: Very high single target damage. 50 Hit Berserk or Charge Vulcans can be rarely found at the [[Arms Shop]] or bought cheaply from other players. ATA is generally a much higher priority on mechguns, as they provide a marginal amount of ATP no matter what.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Diska of Braveman}} and {{Frame|rare|Thirteen}}: Powerful multi-target ranged damage that can be hunted or bought early. Even with low Hit and HUcast&#039;s poor accuracy, this combo can allow Diska of Braveman&#039;s {{Attack|special|l}} to reliably hit using the [[accuracy glitch]]. Thirteen is not essential, but it substantially boosts Diska of Braveman&#039;s accuracy and damage.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Twin Blaze}}: Casts low level {{Gifoie}}. The lingering attack can be useful for detonating traps instantly and stopping enemy charges (e.g. from [[Dorphon]]s, [[Delbiter]]s, or [[Zu]]s).&lt;br /&gt;
&lt;br /&gt;
=== Next tier ===&lt;br /&gt;
{{Unit|rare|V501}}: Boosts the effectiveness of [[Weapons#Instant kill|instant kill]] and [[Weapons#Paralysis|paralysis]] specials.&lt;br /&gt;
&lt;br /&gt;
{{Gun|Raygun|Arrest Raygun}}: Fast, accurate, ranged paralysis. Extremely important when dealing with enemies that can&#039;t be [[Freeze (status)|frozen]] ([[Dorphon]], [[Girtablulu]]).&lt;br /&gt;
&lt;br /&gt;
{{Gun|Raygun|Hell Raygun}}: Fast, accurate, ranged instant kill. Less important on HUcast because his high ATP means dealing regular damage is always a viable option, but Hell is still the fastest way to deal with many Episode 2 enemies.&lt;br /&gt;
&lt;br /&gt;
{{Shield|rare|S-Parts ver2.01}}: Barrier that provides 15 ATA. Generally the best barrier available to HUcast before level 180.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Excalibur}}: Can increase ATA if paired with {{Unit|rare|Proof of Sword-Saint}}. Fast, high-DPS weapon that hits up to 3 targets. Best used on frozen foes that are close together (e.g. jumping Sinows, rushing [[Delbiter]]s, etc) with a high potential of being killed in a single combo.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Vjaya}}: Highest multi-target damage weapon in the game whose {{Attack|special}} has {{Attack|hard|l}} accuracy. While being a costly weapon to use, it is the best choice to safely kill multiple high-HP enemies in a single combo. To give an idea of its potential: with high-level support techniques, most &#039;&#039;minibosses&#039;&#039; in Episode 2 can be killed in one combo. With the right [[Photon Sphere#Uses|sphering]], it can kill weaker enemies in one swing.&lt;br /&gt;
&lt;br /&gt;
=== Next tier ===&lt;br /&gt;
{{Unit|rare|V502}}: Doubles the effectiveness of [[Weapons#Instant kill|instant kill specials]].&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|V101}}: Heavenly/Battle with stat bonuses attached.&lt;br /&gt;
&lt;br /&gt;
Hell {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}: Multi-target, ranged Hell. With the [[accuracy glitch]], this is one of HUcast&#039;s most accurate multi-target Hell options.&lt;br /&gt;
&lt;br /&gt;
Arrest {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}: Multi-target, ranged Arrest. Particularly helpful for groups of moving Dorphons or flailing Girtablulus (slicers aren&#039;t affected by manual evasion).&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Dark Flow}}: Strongest single target, spawn-killing weapon. {{Attack|Special}} has {{attack|hard}} accuracy, but high Hit is required for safe usage. Have to stand against an enemy in order to stack all 5 waves of the special attack. Hard attack can be used to one-hit kill [[Ob Lily|Ob Lilies]] (A.Beast% required most of the time). Dark Flow&#039;s special also has infinite vertical height, making it useful against flying monsters/bosses. It also has the unique property of killing foes before the targeting reticle even appears, on the very first frame of their spawn (video example).&lt;br /&gt;
&lt;br /&gt;
{{Shield|rare|Red Ring}}: Barrier that provides 20 ATP and ATA as well as great defensive stats. Outside of specific situations, this will be HUcast&#039;s best-in-slot barrier.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
===Comboing safely ===&lt;br /&gt;
When close to an enemy, it is often necessary to delay your second and third attack in order to stagger the monster. Hitting a monster when it is recoiling from a previous hit will not add any duration to its recoil animation, so if you attack as quickly as possible, it can often hit you after your second attack.&lt;br /&gt;
&lt;br /&gt;
Some weapons leave you unsafe after the third attack: you will want to use a two attack combo unless you are certain the third attack will kill. This varies based on your battle speed, the enemy, and positioning, but this issue is particularly glaring with swords. Ending on a {{Attack|heavy|l}} can also be safer as it pushes the enemy back more than [[File:Normal Attack.png|16px|middle|link=Attack#Normal attack]][[Attack#Normal attack|normal]]/[[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] (with a few exceptions).&lt;br /&gt;
&lt;br /&gt;
You can feint an enemy to swing at the air, leaving his side/back safe for you. It is extremely useful against fast-moving monsters such as [[Melqueek]] and [[Del-D]], or a [[Delsaber]] that you want to hit in close combat. Know your safe combos and which weapons are efficient against which monsters.&lt;br /&gt;
&lt;br /&gt;
=== Trap usage ===&lt;br /&gt;
[[Traps]] are an extremely powerful tool given to androids and effective usage can be the difference between struggling and efficient play.&lt;br /&gt;
&lt;br /&gt;
There are a few common ways to use traps:&lt;br /&gt;
&lt;br /&gt;
* Trap shooting: set a trap and immediately detonate it by shooting it, typically with a handgun but possible with some other weapons. This is the fastest way to detonate a trap if unprepared, with the downside of being in the middle of a handgun animation when the trap is detonated, wasting some of the effective [[Freeze (status)|frozen]] time.&lt;br /&gt;
* {{Sword|rare|Twin Blaze}}: the lingering {{Gifoie}} from Twin Blaze will instantly detonate any traps set in it. This is a little slower to set up but lets you immediately attack after setting the trap.&lt;br /&gt;
* Timed: traps have a set amount of time to arm, after which they will detonate immediately when something (player or monster) comes within range. Leaving traps where monsters will spawn soon gives you flexibility of positioning.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Freeze traps|Freeze traps}}: guaranteed area-of-effect freeze. This buys your team four seconds to safely deal with a wave, in addition to reducing the enemy&#039;s EVP by 30%. It&#039;s hard to overstate how powerful freeze traps are; freezing the right waves can make everything easier for your whole team. It might not always be ideal to freeze waves immediately as they spawn – allowing monsters to group together can make them easier to take out.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Damage traps|Damage traps}}: moderate damage to monsters with low EFR. On Ultimate difficulty, damage traps are most commonly used to kill Slimes and scare Rappies. Detonating a damage trap where a Slime spawns will instantly kill it. Detonating a damage trap where a Rappy is dropping in will cause it to drop to the ground and run immediately, but this is prone to desync.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Confuse traps|Confuse traps}}: Area-of-effect [[confusion]]. This is a powerful effect when monsters&#039; damage is higher than the players&#039;. It can also be useful to cause enemies to cluster around each other. On Ultimate, confuse traps are generally considered disruptive because they override the more powerful freeze effect and can cause monsters to behave unpredictably, but they still have their uses.&lt;br /&gt;
&lt;br /&gt;
===Spawn knowledge===&lt;br /&gt;
The best way of being effective in &#039;&#039;PSO&#039;&#039; is to memorize the monster spawns per quest, along with the monsters&#039; behaviors. This applies to any class. It seems tedious and difficult at first, but it is a Hunter&#039;s keystone, as their area of effect is very limited and their effectiveness relies on knowing what is happening next. The easiest way to learn a quest is to run it several times, remembering the most important waves first (e.g. iconic monsters&#039; positioning, dangerous enemies, large amounts of enemies), then filling the gaps with the minor ones. It allows you to read what your partners are intending to do once you are comfortable with the quest. You can assume that an experienced player going in a certain direction means that they will deal with the enemies spawning in that area, leaving the others to you. This is why following someone and attacking the monsters they&#039;re prepared to deal with likely isn&#039;t helpful and can be dangerous if nobody takes care of the remaining ones.&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|rare|Vjaya}}, {{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Red Sword}}, {{Sword|rare|Dark Flow}} (No Combo)&lt;br /&gt;
*Many Targets AOE: {{Sword|rare|Tsumikiri J-Sword}}&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Black King Bar}}, {{Sword|rare|Daylight Scar}}, {{Sword|rare|Jizai}}, {{Sword|rare|Double Cannon}}, {{Sword|rare|Musashi}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}, {{Sword|Diska|Charge Diska}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Raygun}} (Charge, Berserk)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|L&amp;amp;K38 Combat}} (No Combo)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Raygun}} (Arrest, Hell), {{Gun|es|ES Gun}} (Zalure)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon&#039;s)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Equipment&lt;br /&gt;
!Purpose&lt;br /&gt;
!Item&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Frames&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Offensive&lt;br /&gt;
|{{Frame|rare|Thirteen}}&lt;br /&gt;
|Powerful set effect with {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Frame|rare|D-Parts ver1.01}}&lt;br /&gt;
|Provides 35 [[ATP]]&lt;br /&gt;
|-&lt;br /&gt;
|Defensive&lt;br /&gt;
|{{Frame|rare|Dress Plate}}&lt;br /&gt;
|Provides 70 [[EDK]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Utility&lt;br /&gt;
|{{Frame|rare|Stealth Suit}}&lt;br /&gt;
|Makes teleporting effects faster, removes weapon &amp;quot;slingshot&amp;quot; effect&lt;br /&gt;
|-&lt;br /&gt;
|{{Frame|rare|Blue Odoshi Violet Nimaidou}}&lt;br /&gt;
|Provides +40% battle speed, allowing {{Unit|rare|V101}} to be substituted for another unit&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Barriers&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Offensive&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|Provides 20 [[ATP]] and [[ATA]] in addition to excellent defensive stats&lt;br /&gt;
|-&lt;br /&gt;
|{{Shield|rare|Kasami Bracer}}&lt;br /&gt;
|Provides 35 [[ATP]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Defensive&lt;br /&gt;
|{{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|Provides 60 [[EDK]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
|Provides 40 [[EFR]], [[EIC]], and [[ETH]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|Provides +40% battle speed in addition to 15 to most stats&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Smartlink}}&lt;br /&gt;
|Removes the inherent accuracy penalty Hunters have at range&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|V502}}&lt;br /&gt;
|Increases effectiveness of some specials (including Hell and Arrest)&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
|Set effect with several strong weapons&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Cure/Freeze}}, [[Units#Cure units|etc]]&lt;br /&gt;
|Immunity to status effects&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|Resist/Devil}}, [[Units#Single-resist units|etc]]&lt;br /&gt;
|Resistance to elements&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Special Purpose Equipment&lt;br /&gt;
!Purpose&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Lowering HP&lt;br /&gt;
|{{Sword|rare|Lavis Blade}} (Fastest/most granular)&lt;br /&gt;
|{{Sword|rare|Girasole}}&lt;br /&gt;
|{{Sword|rare|Orotiagito}}&lt;br /&gt;
|-&lt;br /&gt;
|Vol Opt Locking&lt;br /&gt;
|{{Gun|rare|Drill Launcher}} [https://cdn.discordapp.com/attachments/313866173370335232/937103003817758770/Vol_Opt_Hucast.mp4?ex=687970ae&amp;amp;is=68781f2e&amp;amp;hm=5db0d873940f71cd614e68fe7073785b956bdb0518b7a29551a04fef827bffa7&amp;amp; Example] &lt;br /&gt;
|{{Sword|rare|Twin Blaze}} [https://discord.com/channels/313866173370335232/314057214493065227/1333530254681178153 Example]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shifta&lt;br /&gt;
|{{Sword|rare|S-Red&#039;s Blade}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stop Charging Dorphons/Delbiters&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Detonating Traps&lt;br /&gt;
|{{Gun|Raygun}}&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Breaking [[Dubwitch]]/Infinite Height&lt;br /&gt;
|{{Cane|rare|Kunai}}&lt;br /&gt;
|{{Cane|rare|Syringe}}&lt;br /&gt;
|{{Sword|rare|Dark Flow}}&lt;br /&gt;
|-&lt;br /&gt;
|Breaking [[Dubwitch]]&lt;br /&gt;
|{{Sword|rare|Lavis Blade}}&lt;br /&gt;
|{{Sword|rare|Raikiri}}&lt;br /&gt;
|{{Sword|rare|Orotiagito}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;{{Classes}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcast/Guide&amp;diff=37275</id>
		<title>HUcast/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcast/Guide&amp;diff=37275"/>
		<updated>2025-07-16T22:35:35Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Special purpose equipment as table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HUcast.png|right]]&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[HUcast]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUcast&#039;&#039;&#039; is an android Hunter with the highest ATP in the game. While not immediately intuitive, HUcast is the best Hunter for both multiplayer and One Person mode, as his tremendous ATP makes him have the highest damage potential in both modes. Along with his access to [[traps]], this gives him extremely powerful crowd control with the power to mow down any spawn.&lt;br /&gt;
&lt;br /&gt;
In comparison to the other Hunters, he is almost always better in every situation, with only [[HUnewearl]] having an advantage in regular play with her access to useful support [[techniques]].&lt;br /&gt;
&lt;br /&gt;
HUcast is good for both beginners and advanced players, although beginners who are not familiar with how to avoid enemy damage may struggle with staying alive due to only being able to carry up to 10 of each healing item.&lt;br /&gt;
&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
HUcast is a master of close-range damage. If positioned well, he can deal the most damage of any class in the game in most situations. His access to traps and boosted [[paralysis]] activation chance makes him among the most capable at crowd control, as well.&lt;br /&gt;
&lt;br /&gt;
In many situations, it is optimal to play HUcast at less than 12.5% HP in order to enable {{Sword|rare|Dark Flow}}&#039;s special. This can be a pro or a con depending on personal preference, and is not a mandatory part of playing the class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
*Highest ATP - Large combo kill potential&lt;br /&gt;
*Access to traps - The most powerful crowd control tool in the game&lt;br /&gt;
*Hunter arsenal - With options such as {{Sword|rare|Dark Flow}}, {{Sword|rare|Vjaya}}, {{Sword|rare|Diska of Braveman}}, and {{Gun|rare|L&amp;amp;K38 Combat}}, hunters have some of the most efficient answers when prepared for a spawn&lt;br /&gt;
*Good at both single- and multiplayer - Level 3 {{Shifta}} is enough to give HUcast more ATP than any other class can achieve in a singleplayer game&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
*Lower ATA - While mostly compensated for by [[Freeze (status)|freeze]] and [[paralysis]], HUcast can struggle with lower Hit gear&lt;br /&gt;
*Limited effective range - HU&#039;s arsenal is much less effective if they are not positioned for a spawn&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
As HUcast, any ID is a good choice, as HUcast is an optimal damage dealer in any area. Below are some recommendations for HUcast, but there are no wrong choices if another ID is desired to hunt a specific item.&lt;br /&gt;
===Finding items for HUcast===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skyly has access to many essential HUcast items and an increased rate of finding sword-type weapons, which is important in the early game and for finding Hit {{Sword|attributes|Calibur|Caliburs}} later. Items include {{Sword|rare|Daylight Scar}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Zanba}}, {{Shield|rare|Red Ring}}, and {{Sword|rare|Lame d&#039;Argent}}.&lt;br /&gt;
===Finding items that HUcast hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Viridia}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hunters are potent boss killers, and Viridia is ideal for hunting bosses, as {{Shield|rare|Red Ring}} and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}} are coveted drops which only drop from the bosses at the end of Episode 1 and Episode 2. {{Gun|rare|L&amp;amp;K38 Combat}} is also an item that can be hunted while hunting bosses.&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
&lt;br /&gt;
=== With V101 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mag&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Units&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shield&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|122&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|106&lt;br /&gt;
|16&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only*&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|112&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max*&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|106&lt;br /&gt;
|6&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/139/56/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|85&lt;br /&gt;
|25&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|}The ISO* and Min-Max* plans disregard Red Ring as a means of maxing the LCK stat, allowing for swaps to other barriers such as {{Shield|rare|Kasami Bracer}} without losing out on crit chance.&lt;br /&gt;
&lt;br /&gt;
=== Without V101 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mag&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Units&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shield&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only (-3 ATP)&lt;br /&gt;
|5/130/65/0&lt;br /&gt;
| -&lt;br /&gt;
| {{Shield|rare|Red Ring}}&lt;br /&gt;
| 115&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 35&lt;br /&gt;
|}HUcast has no Max Stats plan without a V101; it would still require two units, so it&#039;s better to use a plan that includes V101 to allow for more equipment usage.&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Ultimate ===&lt;br /&gt;
&lt;br /&gt;
=== Early Ultimate essentials ===&lt;br /&gt;
{{Unit|rare|Heavenly/Battle}}: 40% battle speed is borderline mandatory for handling monsters in Ultimate. This will make everything else more effective.&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|Smartlink}}: Removes the ranged accuracy penalty Hunters suffer from.&lt;br /&gt;
&lt;br /&gt;
Berserk/Charge {{Gun|Raygun}}: Necessary for trapshooting and any situation where you need to quickly deal damage at a distance. Faster and better range than mechguns, more accurate than L&amp;amp;K38. 50 hit common weapons can be acquired through events that feature the scavenger, and can often be bought from other players for 1pd each.&lt;br /&gt;
&lt;br /&gt;
Berserk/Charge {{Gun|Vulcan}}/{{Gun|rare|M&amp;amp;A60 Vise}}: Very high single target damage. 50 Hit Berserk or Charge Vulcans can be rarely found at the [[Arms Shop]] or bought cheaply from other players. ATA is generally a much higher priority on mechguns, as they provide a marginal amount of ATP no matter what.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Diska of Braveman}} and {{Frame|rare|Thirteen}}: Powerful multi-target ranged damage that can be hunted or bought early. Even with low Hit and HUcast&#039;s poor accuracy, this combo can allow Diska of Braveman&#039;s {{Attack|special|l}} to reliably hit using the [[accuracy glitch]]. Thirteen is not essential, but it substantially boosts Diska of Braveman&#039;s accuracy and damage.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Twin Blaze}}: Casts low level {{Gifoie}}. The lingering attack can be useful for detonating traps instantly and stopping enemy charges (e.g. from [[Dorphon]]s, [[Delbiter]]s, or [[Zu]]s).&lt;br /&gt;
&lt;br /&gt;
=== Next tier ===&lt;br /&gt;
{{Unit|rare|V501}}: Boosts the effectiveness of [[Weapons#Instant kill|instant kill]] and [[Weapons#Paralysis|paralysis]] specials.&lt;br /&gt;
&lt;br /&gt;
{{Gun|Raygun|Arrest Raygun}}: Fast, accurate, ranged paralysis. Extremely important when dealing with enemies that can&#039;t be [[Freeze (status)|frozen]] ([[Dorphon]], [[Girtablulu]]).&lt;br /&gt;
&lt;br /&gt;
{{Gun|Raygun|Hell Raygun}}: Fast, accurate, ranged instant kill. Less important on HUcast because his high ATP means dealing regular damage is always a viable option, but Hell is still the fastest way to deal with many Episode 2 enemies.&lt;br /&gt;
&lt;br /&gt;
{{Shield|rare|S-Parts ver2.01}}: Barrier that provides 15 ATA. Generally the best barrier available to HUcast before level 180.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Excalibur}}: Can increase ATA if paired with {{Unit|rare|Proof of Sword-Saint}}. Fast, high-DPS weapon that hits up to 3 targets. Best used on frozen foes that are close together (e.g. jumping Sinows, rushing [[Delbiter]]s, etc) with a high potential of being killed in a single combo.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Vjaya}}: Highest multi-target damage weapon in the game whose {{Attack|special}} has {{Attack|hard|l}} accuracy. While being a costly weapon to use, it is the best choice to safely kill multiple high-HP enemies in a single combo. To give an idea of its potential: with high-level support techniques, most &#039;&#039;minibosses&#039;&#039; in Episode 2 can be killed in one combo. With the right [[Photon Sphere#Uses|sphering]], it can kill weaker enemies in one swing.&lt;br /&gt;
&lt;br /&gt;
=== Next tier ===&lt;br /&gt;
{{Unit|rare|V502}}: Doubles the effectiveness of [[Weapons#Instant kill|instant kill specials]].&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|V101}}: Heavenly/Battle with stat bonuses attached.&lt;br /&gt;
&lt;br /&gt;
Hell {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}: Multi-target, ranged Hell. With the [[accuracy glitch]], this is one of HUcast&#039;s most accurate multi-target Hell options.&lt;br /&gt;
&lt;br /&gt;
Arrest {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}: Multi-target, ranged Arrest. Particularly helpful for groups of moving Dorphons or flailing Girtablulus (slicers aren&#039;t affected by manual evasion).&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Dark Flow}}: Strongest single target, spawn-killing weapon. {{Attack|Special}} has {{attack|hard}} accuracy, but high Hit is required for safe usage. Have to stand against an enemy in order to stack all 5 waves of the special attack. Hard attack can be used to one-hit kill [[Ob Lily|Ob Lilies]] (A.Beast% required most of the time). Dark Flow&#039;s special also has infinite vertical height, making it useful against flying monsters/bosses. It also has the unique property of killing foes before the targeting reticle even appears, on the very first frame of their spawn (video example).&lt;br /&gt;
&lt;br /&gt;
{{Shield|rare|Red Ring}}: Barrier that provides 20 ATP and ATA as well as great defensive stats. Outside of specific situations, this will be HUcast&#039;s best-in-slot barrier.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
===Comboing safely ===&lt;br /&gt;
When close to an enemy, it is often necessary to delay your second and third attack in order to stagger the monster. Hitting a monster when it is recoiling from a previous hit will not add any duration to its recoil animation, so if you attack as quickly as possible, it can often hit you after your second attack.&lt;br /&gt;
&lt;br /&gt;
Some weapons leave you unsafe after the third attack: you will want to use a two attack combo unless you are certain the third attack will kill. This varies based on your battle speed, the enemy, and positioning, but this issue is particularly glaring with swords. Ending on a {{Attack|heavy|l}} can also be safer as it pushes the enemy back more than [[File:Normal Attack.png|16px|middle|link=Attack#Normal attack]][[Attack#Normal attack|normal]]/[[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] (with a few exceptions).&lt;br /&gt;
&lt;br /&gt;
You can feint an enemy to swing at the air, leaving his side/back safe for you. It is extremely useful against fast-moving monsters such as [[Melqueek]] and [[Del-D]], or a [[Delsaber]] that you want to hit in close combat. Know your safe combos and which weapons are efficient against which monsters.&lt;br /&gt;
&lt;br /&gt;
=== Trap usage ===&lt;br /&gt;
[[Traps]] are an extremely powerful tool given to androids and effective usage can be the difference between struggling and efficient play.&lt;br /&gt;
&lt;br /&gt;
There are a few common ways to use traps:&lt;br /&gt;
&lt;br /&gt;
* Trap shooting: set a trap and immediately detonate it by shooting it, typically with a handgun but possible with some other weapons. This is the fastest way to detonate a trap if unprepared, with the downside of being in the middle of a handgun animation when the trap is detonated, wasting some of the effective [[Freeze (status)|frozen]] time.&lt;br /&gt;
* {{Sword|rare|Twin Blaze}}: the lingering {{Gifoie}} from Twin Blaze will instantly detonate any traps set in it. This is a little slower to set up but lets you immediately attack after setting the trap.&lt;br /&gt;
* Timed: traps have a set amount of time to arm, after which they will detonate immediately when something (player or monster) comes within range. Leaving traps where monsters will spawn soon gives you flexibility of positioning.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Freeze traps|Freeze traps}}: guaranteed area-of-effect freeze. This buys your team four seconds to safely deal with a wave, in addition to reducing the enemy&#039;s EVP by 30%. It&#039;s hard to overstate how powerful freeze traps are; freezing the right waves can make everything easier for your whole team. It might not always be ideal to freeze waves immediately as they spawn – allowing monsters to group together can make them easier to take out.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Damage traps|Damage traps}}: moderate damage to monsters with low EFR. On Ultimate difficulty, damage traps are most commonly used to kill Slimes and scare Rappies. Detonating a damage trap where a Slime spawns will instantly kill it. Detonating a damage trap where a Rappy is dropping in will cause it to drop to the ground and run immediately, but this is prone to desync.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Confuse traps|Confuse traps}}: Area-of-effect [[confusion]]. This is a powerful effect when monsters&#039; damage is higher than the players&#039;. It can also be useful to cause enemies to cluster around each other. On Ultimate, confuse traps are generally considered disruptive because they override the more powerful freeze effect and can cause monsters to behave unpredictably, but they still have their uses.&lt;br /&gt;
&lt;br /&gt;
===Spawn knowledge===&lt;br /&gt;
The best way of being effective in &#039;&#039;PSO&#039;&#039; is to memorize the monster spawns per quest, along with the monsters&#039; behaviors. This applies to any class. It seems tedious and difficult at first, but it is a Hunter&#039;s keystone, as their area of effect is very limited and their effectiveness relies on knowing what is happening next. The easiest way to learn a quest is to run it several times, remembering the most important waves first (e.g. iconic monsters&#039; positioning, dangerous enemies, large amounts of enemies), then filling the gaps with the minor ones. It allows you to read what your partners are intending to do once you are comfortable with the quest. You can assume that an experienced player going in a certain direction means that they will deal with the enemies spawning in that area, leaving the others to you. This is why following someone and attacking the monsters they&#039;re prepared to deal with likely isn&#039;t helpful and can be dangerous if nobody takes care of the remaining ones.&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|rare|Vjaya}}, {{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Red Sword}}, {{Sword|rare|Dark Flow}} (No Combo)&lt;br /&gt;
*Many Targets AOE: {{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Berdysh}}&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Black King Bar}}, {{Sword|rare|Daylight Scar}}, {{Sword|rare|Jizai}}, {{Sword|rare|Double Cannon}}, {{Sword|rare|Musashi}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}, {{Sword|Diska|Charge Diska}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Raygun}} (Charge, Berserk)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|L&amp;amp;K38 Combat}} (No Combo)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Raygun}} (Arrest, Hell), {{Gun|es|ES Gun}} (Zalure)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|D-Parts ver1.01}}, {{Frame|rare|Dress Plate}}, {{Frame|rare|Blue Odoshi Violet Nimaidou}}, {{Frame|rare|Stealth Suit}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|S-Parts ver2.01}}, {{Shield|rare|Red Ring}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Special Purpose Equipment&lt;br /&gt;
!Purpose&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Lowering HP&lt;br /&gt;
|{{Sword|rare|Lavis Blade}} (Fastest/most granular)&lt;br /&gt;
|{{Sword|rare|Girasole}}&lt;br /&gt;
|{{Sword|rare|Orotiagito}}&lt;br /&gt;
|-&lt;br /&gt;
|Vol Opt Locking&lt;br /&gt;
|{{Gun|rare|Drill Launcher}} [https://cdn.discordapp.com/attachments/313866173370335232/937103003817758770/Vol_Opt_Hucast.mp4?ex=687970ae&amp;amp;is=68781f2e&amp;amp;hm=5db0d873940f71cd614e68fe7073785b956bdb0518b7a29551a04fef827bffa7&amp;amp; Example] &lt;br /&gt;
|{{Sword|rare|Twin Blaze}} [https://discord.com/channels/313866173370335232/314057214493065227/1333530254681178153 Example]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shifta&lt;br /&gt;
|{{Sword|rare|S-Red&#039;s Blade}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stop Charging Dorphons/Delbiters&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Detonating Traps&lt;br /&gt;
|{{Gun|Raygun}}&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Breaking [[Dubwitch]]/Infinite Height&lt;br /&gt;
|{{Cane|rare|Kunai}}&lt;br /&gt;
|{{Cane|rare|Syringe}}&lt;br /&gt;
|{{Sword|rare|Dark Flow}}&lt;br /&gt;
|-&lt;br /&gt;
|Breaking [[Dubwitch]]&lt;br /&gt;
|{{Sword|rare|Lavis Blade}}&lt;br /&gt;
|{{Sword|rare|Raikiri}}&lt;br /&gt;
|{{Sword|rare|Orotiagito}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;{{Classes}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=26692</id>
		<title>Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=26692"/>
		<updated>2024-02-17T18:06:15Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compilation of formulas and other mechanics.&lt;br /&gt;
&lt;br /&gt;
==Physical damage==&lt;br /&gt;
To calculate physical damage (meaning any damage not coming from a special attack or a technique), begin by calculating the equipment ATP:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;EA = [WA + AA + ShA + Grind x 2] x [ATR + 1.0]&amp;lt;/code&amp;gt;&lt;br /&gt;
* EA = Equipment ATP&lt;br /&gt;
* WA = Weapon base ATP&lt;br /&gt;
* AA = Armor ATP&lt;br /&gt;
* ShA = Shield ATP&lt;br /&gt;
* ATR = [[Weapon attribute]] %&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next, add the bonuses from shifta:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;SA = [BA x Shifta] + [(MWA - MinWA) x Shifta]&amp;lt;/code&amp;gt;&lt;br /&gt;
* SA = Shifta ATP&lt;br /&gt;
* BA = base ATP&lt;br /&gt;
* Shifta = Shifta Base Power (table below)&lt;br /&gt;
* MWA = Maximum possible weapon ATP&lt;br /&gt;
* MinWA = Minimum possible weapon ATP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To determine your final ATP, add your BA, EA, and SA together:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ATP = BA + EA + SA&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, to calculate your damage on a monster:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(ATP - DFP)/5] x 0.9 = Weak/Base&amp;lt;/code&amp;gt;&lt;br /&gt;
* Heavy: Base x {{Note|17/9|1.89x}}&lt;br /&gt;
* Sacrifice: Base x {{Note|10/3|3.33x}}&lt;br /&gt;
* {{Note|Excluding Fire damage, Lightning damage, HP cut, and Sacrificial specials|Special|}}: Base x {{Note|5/9|0.56x}}&lt;br /&gt;
* {{Sword|rare|Vjaya}}: Base x {{Note|17/3|5.67x}}&lt;br /&gt;
* Critical: Result x 1.5&lt;br /&gt;
&lt;br /&gt;
===Critical rate===&lt;br /&gt;
&lt;br /&gt;
Critical Rate can be calculated by the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[LCK/5] = Critical % Rate&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Knocked down ===&lt;br /&gt;
Players are knocked down if a single attack does over 25% of their max HP.&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
&amp;lt;code&amp;gt;Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack&lt;br /&gt;
* Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Effective EVP = (Enemy EVP) * (Status Effect modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen, 0.595 if both.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Accuracy = Effective ATA - (Effective EVP * 0.2)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Accuracy is further reduced by Distance*0.33 if it&#039;s a Hunter/Force without Smartlink.&lt;br /&gt;
&lt;br /&gt;
The accuracy check does not occur for certain projectiles if the target has moved too far when the projectile reaches the target&#039;s hitbox. This distance is 8 units for bullets. If the target has moved towards the player when manual evasion occurs, the &amp;quot;MISS&amp;quot; text is displayed. Certain weapons create attacks with launcher projectiles that do not have a manual evasion check. &lt;br /&gt;
&lt;br /&gt;
Slicer projectiles follow different rules for collision. The projectile must come within 10 units of its intended target&#039;s original position for any collision check to occur. When this condition is met, the projectile connects with the target if the distance between the target&#039;s hitbox and the slicer&#039;s original position is less than the weapon&#039;s max distance. Due to consideration of the target&#039;s hitbox, slicers rarely experience manual evasion on most enemies.&lt;br /&gt;
&lt;br /&gt;
Projectiles that are both subject to manual evasion and specifically fired at a target will have a lifetime calculated by &amp;lt;code&amp;gt;(Distance to Target) / Speed&amp;lt;/code&amp;gt;. It is possible for the game to destroy the projectile before it physically collides with the target&#039;s hitbox if the target was pushed back. There will be no &amp;quot;MISS&amp;quot; text in this case. This is commonly seen when using Heavy Attacks with weapons such as L&amp;amp;K38 Combat and Yasminkov 9000M at a distance.&lt;br /&gt;
&lt;br /&gt;
==Technique damage==&lt;br /&gt;
Technique damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* TBP: Technique Base Power&lt;br /&gt;
* CB: Class Bonus&lt;br /&gt;
* WB: Weapon Bonus&lt;br /&gt;
* MB: Merge Bonus&lt;br /&gt;
* RES: Resistance&lt;br /&gt;
&lt;br /&gt;
Amount healed by Resta (including Leilla Photon Blast):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;MST * 0.5 + TBP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
!|Technique&lt;br /&gt;
!|Base Power Formula&lt;br /&gt;
!|TP Cost Formula&lt;br /&gt;
|-&lt;br /&gt;
|Foie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 110&lt;br /&gt;
* Lv.16-30: [65 * (TLv - 1)] - 85&lt;br /&gt;
|[1.3 * (TLv - 1)] + 5&lt;br /&gt;
|-&lt;br /&gt;
|Gifoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [26 * (TLv - 1)] + 260 &lt;br /&gt;
* Lv.16-30: [42 * (TLv - 1)] + 30&lt;br /&gt;
|[0.37 x (TLv - 1)] + 20&lt;br /&gt;
|-&lt;br /&gt;
|RaFoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 350 &lt;br /&gt;
* Lv.16-30: [21 * (TLv - 1)] + 370&lt;br /&gt;
|[0.25 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Barta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 50 &lt;br /&gt;
* Lv.16-30: [63 * (TLv - 1)] - 125&lt;br /&gt;
|[1.2 * (TLv - 1)] + 4&lt;br /&gt;
|-&lt;br /&gt;
|Gibarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [24 * (TLv - 1)] + 230&lt;br /&gt;
* Lv.16-30: [40 * (TLv - 1)]&lt;br /&gt;
|[0.5 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Rabarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [19 * (TLv - 1)] + 400 &lt;br /&gt;
* Lv.16-30: [15 * (TLv - 1)] + 470&lt;br /&gt;
|[0.2 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Zonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 80 &lt;br /&gt;
* Lv.16-30: [55 * (TLv - 1)] + 5&lt;br /&gt;
|[1.1 * (TLv - 1)] + 6&lt;br /&gt;
|-&lt;br /&gt;
|Gizonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 200  &lt;br /&gt;
* Lv.16-30: [38 * (TLv - 1)] - 30&lt;br /&gt;
|[0.6 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Razonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [16 * (TLv - 1)] + 450  &lt;br /&gt;
* Lv.16-30: [8 * (TLv - 1)] + 565&lt;br /&gt;
|[0.3 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Grants&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [75 * (TLv - 1)] + 1180 &lt;br /&gt;
* Lv.16-30: [60 * (TLv - 1)] + 1400&lt;br /&gt;
|[1.1 * (TLv - 1)] + 45&lt;br /&gt;
|-&lt;br /&gt;
|Megid&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [3 * (TLv - 1)] + 27 &lt;br /&gt;
* Lv.16-30: [2 * (TLv - 1)] + 42&lt;br /&gt;
|[1.05 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Shifta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Deband&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Jellen&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Zalure&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Anti&lt;br /&gt;
| - &lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Resta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [5 * (TLv - 1)] + 50&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Ryuker&lt;br /&gt;
| - &lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Reverser&lt;br /&gt;
| - &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special attacks==&lt;br /&gt;
* See [[List of weapons with reduced specials]]&lt;br /&gt;
&lt;br /&gt;
==Frame data==&lt;br /&gt;
* &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; runs at 30 frames per second (&amp;quot;FPS&amp;quot;)&lt;br /&gt;
* See [[Game mechanics/Frame data]] for individual weapon/technique frame data&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dual_Bird&amp;diff=26396</id>
		<title>Dual Bird</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dual_Bird&amp;diff=26396"/>
		<updated>2024-02-09T19:04:31Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Dual Bird&lt;br /&gt;
|jp = デュアルバード&lt;br /&gt;
|romaji = Dual Bird&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Dual Bird.png&lt;br /&gt;
|imagealt = Dual Bird&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Mechgun&lt;br /&gt;
|requirement = 210 ATA&lt;br /&gt;
|grind = 21&lt;br /&gt;
|special = King&#039;s&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 200-210&lt;br /&gt;
|ATA = 22&lt;br /&gt;
|MST = 10&lt;br /&gt;
|class = 000111110000&lt;br /&gt;
|hdist = 120&lt;br /&gt;
|hangle = 12&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 004B01&lt;br /&gt;
|desc = A pair of guns that work perfectly in concert with one another.&amp;lt;br&amp;gt;Steals enemies&#039; experience.&lt;br /&gt;
}}&lt;br /&gt;
{{Gun|rare|Dual Bird}} is a rare [[Mechguns|mechgun]]. They have the highest [[ATP]] of all mechguns in the game, and better range than most. In spite of these characteristics, however, Dual Bird has relatively low [[ATA]] compared to other rare mechguns, and because its combination components are found exclusively as quest rewards, it cannot come with [[Weapon attributes|Hit %]].&lt;br /&gt;
&lt;br /&gt;
Notably, these mechguns are equippable by [[HUcaseal]] as well as [[Rangers]].&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Dual Bird has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Dual Bird to Dual Bird*. The skin can be removed via using {{Tool|rare|Neutralizer}}, but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin&lt;br /&gt;
! Hex&lt;br /&gt;
|-&lt;br /&gt;
| {{Tool|rare|Heart of Yasminkov 9000M}}&lt;br /&gt;
| 004B03&lt;br /&gt;
|-&lt;br /&gt;
| {{Tool|rare|Heart of Samba Maracas}}&lt;br /&gt;
| 004B05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Dual Bird can be created by equipping one of {{Gun|rare|Master Raven}} or {{Gun|rare|Last Swan}} and using the other from the inventory. Only the equipped weapon needs to be fully ground. The weapon equipped at the time of use will have its attributes transferred to the resulting Dual Bird (in the case that one has had its attributes [[Gallon&#039;s Shop##Adding_attributes_to_weapons|enhanced]]).&lt;br /&gt;
&lt;br /&gt;
In the case of equipping Last Swan and using Master Raven, the combination must be performed by a female [[Ranger]] or [[HUcaseal]] of at least level 100, with at least 210 [[ATA]].&lt;br /&gt;
&lt;br /&gt;
In the case of equipping Master Raven and using Last Swan, the combination must be performed by a male [[Ranger]] of at least level 100, with at least 210 [[ATA]].&lt;br /&gt;
&lt;br /&gt;
{{Mechguns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechguns]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dark_Falz&amp;diff=25991</id>
		<title>Dark Falz</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dark_Falz&amp;diff=25991"/>
		<updated>2024-02-06T00:33:04Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Kinda undoing kinda rephrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dark Falz&#039;&#039;&#039; is the main antagonist of [[Episode 1]] and the final boss of the [[Ruins]]. It caused the explosion which destroyed the [[Central Dome]] and killed its inhabitants.&lt;br /&gt;
&lt;br /&gt;
Dark Falz is the sole source of {{Shield|rare|Red Ring}} and is commonly farmed for this drop.&lt;br /&gt;
{{Enemy|name=Dark Falz (Form 1)}}&lt;br /&gt;
{{Enemy|name=Dark Falz (Form 2)}}&lt;br /&gt;
{{Enemy|name=Dark Falz (Form 3)}}&lt;br /&gt;
{{Enemy|name=Darvant}}&lt;br /&gt;
{{Enemy|name=Darvant (Falz)}}&lt;br /&gt;
&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear Quest (1)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1C-]]: Clear Quest (1)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Quest (1)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The fight against Dark Falz occurs in 4 phases (3 phases on Normal difficulty). Upon arriving in the boss arena, begin the battle by approaching the monolith on the other side of the arena.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Dozens of Darvants spawn, filling the arena. Select Darvants can be targeted and killed; the rest are invulnerable. Darvants which are targetable appear with normal yellow dots on the minimap, whereas untargetable Darvants have faded yellow dots. The set of Darvants that are targetable will shift periodically. All Darvants deal damage on contact. This phase ends after a set number of Darvants are killed, after which all remaining Darvants die.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Dark Falz itself spawns, riding a huge three-headed beast. It will move around the arena, regularly disgorging Darvants from one of its heads. The Darvants it spawns will head toward one player and swarm around them, dealing damage on contact; these Darvants can be killed fairly easily. Dark Falz will also attack with {{Rafoie}}, {{Rabarta}} (potentially inflicting [[freeze]]), and [[Divine Punishment]].&lt;br /&gt;
&lt;br /&gt;
During this phase, it is possible to become temporarily trapped against the edge of the arena by Dark Falz. This doesn&#039;t deal any damage or prevent attacks against Dark Falz, but it will be impossible to move away from the edge of the arena until Dark Falz shifts position again.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
Dark Falz loses its mount and begins hovering around the edge of the arena. In between attacks, it will move to different positions around the edge. It can be attacked while moving or stopped, until it descends slightly to perform its own attacks. On Ultimate difficulty, it moves around the arena much more quickly.&lt;br /&gt;
&lt;br /&gt;
Dark Falz continues to attack primarily with {{Rafoie|n}} from its right arm and {{Rabarta|n}} from its left. Before attacking, Falz raises the corresponding arm, then fires a line of attacks that travel across the arena, bounce off the back wall, and return along the same path. It may also slam the ground, causing [[slow]] on all non-android players, before attacking with Divine Punishment. Finally, Dark Falz will occasionally use a life-draining attack on a single player; this attack heals Dark Falz for a set amount of HP.&lt;br /&gt;
===Phase 4===&lt;br /&gt;
This phase does not occur on Normal difficulty.&lt;br /&gt;
&lt;br /&gt;
The battle arena transforms into a floating ring, with Dark Falz hovering in the center. After randomly swiping at the ring one to three times, it will move to the inner edge of the ring and hover in place for a few seconds before moving to a different spot. After a few such movements, Dark Falz will climb above the arena, make an attack, then cast {{Grants}} on all players. It will then descend back to the arena and repeat the cycle.&lt;br /&gt;
&lt;br /&gt;
When beginning this phase, Dark Falz initially makes a swipe attack with its arm, dealing a large amount of fixed damage (see table below). It may make one or more of these attacks, switching position each time it does so to target different players.&lt;br /&gt;
&lt;br /&gt;
Every few seconds, Dark Falz will gain an iridescent sheen. For the duration of this effect, Dark Falz is invulnerable to standard weapon damage. Special weapon attacks and [[techniques]] can still damage it.&lt;br /&gt;
&lt;br /&gt;
When above the arena, Dark Falz attacks with a barrage of energy orbs which target and follow one player. These orbs also deal fixed damage; however, two orbs may make contact with the player at the same time, dealing double damage.&lt;br /&gt;
&lt;br /&gt;
After Dark Falz reaches half HP, it will forego its initial swipe attack in favor of stealing a random player&#039;s soul. While it holds a player&#039;s soul, any damage Dark Falz takes is also dealt to the chosen player. If the chosen player dies, Dark Falz can be damaged as normal. After it completes a cycle while holding a soul, Dark Falz returns the soul to the player, then attacks them with a swipe. While holding a soul, after ascending above the arena, Dark Falz will substitute its energy orb attack with {{Megid}}.&lt;br /&gt;
&lt;br /&gt;
=== Damage tables ===&lt;br /&gt;
Many of Dark Falz&#039;s attacks do a set amount of damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |OPM&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Multiplayer&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!N&lt;br /&gt;
!H&lt;br /&gt;
!VH&lt;br /&gt;
!U&lt;br /&gt;
!N&lt;br /&gt;
!H&lt;br /&gt;
!VH&lt;br /&gt;
!U&lt;br /&gt;
|-&lt;br /&gt;
|Darvant&lt;br /&gt;
|13&lt;br /&gt;
|34&lt;br /&gt;
|60&lt;br /&gt;
|198&lt;br /&gt;
|16&lt;br /&gt;
|38&lt;br /&gt;
|70&lt;br /&gt;
|278&lt;br /&gt;
|-&lt;br /&gt;
|Divine Punishment (Form 1)&lt;br /&gt;
|130&lt;br /&gt;
|190&lt;br /&gt;
|330&lt;br /&gt;
|560&lt;br /&gt;
|140&lt;br /&gt;
|210&lt;br /&gt;
|390&lt;br /&gt;
|660&lt;br /&gt;
|-&lt;br /&gt;
|Divine Punishment (Form 2)&lt;br /&gt;
|130&lt;br /&gt;
|190&lt;br /&gt;
|330&lt;br /&gt;
|585&lt;br /&gt;
|140&lt;br /&gt;
|210&lt;br /&gt;
|390&lt;br /&gt;
|690&lt;br /&gt;
|-&lt;br /&gt;
|HP Drain (Form 2)&lt;br /&gt;
|125&lt;br /&gt;
|140&lt;br /&gt;
|170&lt;br /&gt;
|525&lt;br /&gt;
|130&lt;br /&gt;
|145&lt;br /&gt;
|180&lt;br /&gt;
|710&lt;br /&gt;
|-&lt;br /&gt;
|Orb (Form 3)&lt;br /&gt;
|—&lt;br /&gt;
|230&lt;br /&gt;
|330&lt;br /&gt;
|610&lt;br /&gt;
|—&lt;br /&gt;
|230&lt;br /&gt;
|350&lt;br /&gt;
|700&lt;br /&gt;
|-&lt;br /&gt;
|Swipe (Form 3)&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|390&lt;br /&gt;
|696&lt;br /&gt;
|—&lt;br /&gt;
|310&lt;br /&gt;
|450&lt;br /&gt;
|812&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The rest are elemental attacks with a base damage that is scaled by resistance to that element (EFR, EIC, ELT).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |OPM&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Multiplayer&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!N&lt;br /&gt;
!H&lt;br /&gt;
!VH&lt;br /&gt;
!U&lt;br /&gt;
!N&lt;br /&gt;
!H&lt;br /&gt;
!VH&lt;br /&gt;
!U&lt;br /&gt;
|-&lt;br /&gt;
|Rafoie (Form 1)&lt;br /&gt;
|135&lt;br /&gt;
|148&lt;br /&gt;
|157&lt;br /&gt;
|314&lt;br /&gt;
|139&lt;br /&gt;
|152&lt;br /&gt;
|161&lt;br /&gt;
|414&lt;br /&gt;
|-&lt;br /&gt;
|Rabarta (Form 1)&lt;br /&gt;
|129&lt;br /&gt;
|132&lt;br /&gt;
|140&lt;br /&gt;
|318&lt;br /&gt;
|132&lt;br /&gt;
|136&lt;br /&gt;
|144&lt;br /&gt;
|406&lt;br /&gt;
|-&lt;br /&gt;
|Rafoie (Form 2)&lt;br /&gt;
|135&lt;br /&gt;
|148&lt;br /&gt;
|157&lt;br /&gt;
|339&lt;br /&gt;
|139&lt;br /&gt;
|152&lt;br /&gt;
|161&lt;br /&gt;
|444&lt;br /&gt;
|-&lt;br /&gt;
|Rabarta (Form 2)&lt;br /&gt;
|129&lt;br /&gt;
|132&lt;br /&gt;
|140&lt;br /&gt;
|343&lt;br /&gt;
|132&lt;br /&gt;
|136&lt;br /&gt;
|144&lt;br /&gt;
|436&lt;br /&gt;
|-&lt;br /&gt;
|Grants (Form 3)&lt;br /&gt;
|—&lt;br /&gt;
|311&lt;br /&gt;
|326&lt;br /&gt;
|546&lt;br /&gt;
|—&lt;br /&gt;
|326&lt;br /&gt;
|341&lt;br /&gt;
|611&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 23.67%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
Dark Falz (Form 3) {{Megid|n}} Level&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Megid level &lt;br /&gt;
! EDK for immunity&lt;br /&gt;
|-&lt;br /&gt;
| Hard || 11 || 57&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard || 13 || 63&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 6 || 42&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Megid level &lt;br /&gt;
! EDK for immunity&lt;br /&gt;
|-&lt;br /&gt;
| Hard || 10 || 54&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard || 13 || 63&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 5 || 39&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
{{Gifoie}} is extremely helpful in this phase due to its very large area of effect, however other area-of-effect attacks are also useful.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
Spread the party out around the ring to prevent multiple players from being hit by swipes and orbs. Attack Dark Falz at each opportunity, keeping in mind its intermittent immunity to weapon damage. Forces should spam mid-to-high level {{Foie}} due to its long range and Dark Falz&#039;s weakness to it. When Dark Falz steals a player&#039;s soul, &#039;&#039;&#039;stop attacking&#039;&#039;&#039; and wait out the remainder of the phase until the soul is returned, or have one player attack while repeatedly casting {{Resta}} on the player whose soul was stolen.&lt;br /&gt;
&lt;br /&gt;
==Rare drops==&lt;br /&gt;
{{EnemyDropTable|N=1|H=1|VH=1|Dark Falz}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Casts Rafoie]]&lt;br /&gt;
[[Category:Casts Rabarta]]&lt;br /&gt;
[[Category:Casts Grants]]&lt;br /&gt;
[[Category:Casts Megid]]&lt;br /&gt;
[[Category:Inflicts Freeze]]&lt;br /&gt;
[[Category:Inflicts Slow]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:Phelix-&amp;diff=25990</id>
		<title>User:Phelix-</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:Phelix-&amp;diff=25990"/>
		<updated>2024-02-06T00:31:48Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test&lt;br /&gt;
&lt;br /&gt;
HUcast Progression&lt;br /&gt;
&lt;br /&gt;
Always leaves a slot for smartlink. ATA is always capped. Generally using other classes&#039; min/max mags unless there&#039;s a major benefit to using something custom&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Level&lt;br /&gt;
!Mats&lt;br /&gt;
!Mag&lt;br /&gt;
!Units&lt;br /&gt;
!Stats&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|150  Pow&lt;br /&gt;
|5/133/62/0 (HUct)&lt;br /&gt;
|V101, H/Arms, Adept&lt;br /&gt;
|1122 ATP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|&lt;br /&gt;
|5/147/48/0 (HUmr) &lt;br /&gt;
|V101, H/Arms, H/Arms&lt;br /&gt;
|1160 ATP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|(RAct)&lt;br /&gt;
|&lt;br /&gt;
|1168 ATP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|&lt;br /&gt;
|(RAml)&lt;br /&gt;
|&lt;br /&gt;
|1177&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|&lt;br /&gt;
|(RAcl)&lt;br /&gt;
|&lt;br /&gt;
|1196&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|&lt;br /&gt;
|(RAmr)&lt;br /&gt;
|&lt;br /&gt;
|1251&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|V101, H/Arms, Adept&lt;br /&gt;
|1306&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|V101, Adept, Adept&lt;br /&gt;
|1366&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
|&lt;br /&gt;
|(HUcl)&lt;br /&gt;
|V101, H/Arms&lt;br /&gt;
|1297&lt;br /&gt;
|Single unit plan but loses ATP compared to previous&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|&lt;br /&gt;
|(HUmr)&lt;br /&gt;
|V101, H/Arms&lt;br /&gt;
|1445&lt;br /&gt;
|113 plan becomes obsolete - this gives better ATP with H/Pow &lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|&lt;br /&gt;
|(RAct)&lt;br /&gt;
|&lt;br /&gt;
|1457&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|&lt;br /&gt;
|(RAml)&lt;br /&gt;
|&lt;br /&gt;
|1464&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|146&lt;br /&gt;
|&lt;br /&gt;
|(RAcl)&lt;br /&gt;
|&lt;br /&gt;
|1495&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
|&lt;br /&gt;
|(RAmr)&lt;br /&gt;
|&lt;br /&gt;
|1581&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|161&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1586&lt;br /&gt;
|ATP caps with H/Power&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1639&lt;br /&gt;
|ATP caps without H/Power&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|&lt;br /&gt;
|5/125/70/0&lt;br /&gt;
|V101&lt;br /&gt;
|1639&lt;br /&gt;
|Custom Mag&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|&lt;br /&gt;
|(HUcl)&lt;br /&gt;
|V101&lt;br /&gt;
|1639&lt;br /&gt;
|Standard Mag&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|106P, 6D, 38L &lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|V101&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|&lt;br /&gt;
|5/176/19/0&lt;br /&gt;
|H/Arms, H/Arms&lt;br /&gt;
|1358&lt;br /&gt;
|Weird custom mag but puts you about 50 atp ahead&lt;br /&gt;
|}&lt;br /&gt;
Min/Max Mags:&lt;br /&gt;
&lt;br /&gt;
5/160/35/0 - RAmr&lt;br /&gt;
&lt;br /&gt;
5/152/43/0 - RAcl&lt;br /&gt;
&lt;br /&gt;
5/149/46/0 - RAml&lt;br /&gt;
&lt;br /&gt;
5/117/46/32 - FOmar&lt;br /&gt;
&lt;br /&gt;
5/148/47/0 - RAct&lt;br /&gt;
&lt;br /&gt;
5/147/48/0 - HUmr&lt;br /&gt;
&lt;br /&gt;
5/68/48/79 - FOmarl&lt;br /&gt;
&lt;br /&gt;
5/88/61/46 - FOnm&lt;br /&gt;
&lt;br /&gt;
5/133/62/0 - HUct&lt;br /&gt;
&lt;br /&gt;
5/36/62/97 - FOnl&lt;br /&gt;
&lt;br /&gt;
5/131/64/0 - HUcl&lt;br /&gt;
&lt;br /&gt;
5/95/100/0 - HUnl&lt;br /&gt;
&lt;br /&gt;
5/93/101/1 - FOnm&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics/Frame_data&amp;diff=24898</id>
		<title>Game mechanics/Frame data</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics/Frame_data&amp;diff=24898"/>
		<updated>2024-01-16T21:11:09Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Recoil frames&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; runs at 30 frames per second. &lt;br /&gt;
* &#039;&#039;Combo&#039;&#039; is the frame data when this attack is not the ending step of a combo. &lt;br /&gt;
* &#039;&#039;Full&#039;&#039; is the frame data when the combo ends on this attack. &lt;br /&gt;
&#039;&#039;Heavy&#039;&#039; and &#039;&#039;Special&#039;&#039; are the same unless explicitly marked.&lt;br /&gt;
&lt;br /&gt;
==Calculating a Combo==&lt;br /&gt;
&lt;br /&gt;
Examples using HUmar frame data:&lt;br /&gt;
&lt;br /&gt;
Handgun N: &amp;lt;code&amp;gt;N1(Full) = 27 = 27f total&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Handgun NNN: &amp;lt;code&amp;gt;N1(Combo) + N2(Combo) + N3(Full) = 14 + 11 + 19 = 44f total&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Handgun NH: &amp;lt;code&amp;gt;N1(Combo) + H2(Full) = 14 + 30 = 44f total&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Male with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;20&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Saber]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|24&lt;br /&gt;
|10&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Sword]]&lt;br /&gt;
|Normal&lt;br /&gt;
|39&lt;br /&gt;
|17&lt;br /&gt;
|31&lt;br /&gt;
|15&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|40&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|27&lt;br /&gt;
|35&lt;br /&gt;
|20&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Partisans]]&lt;br /&gt;
|Normal&lt;br /&gt;
|39&lt;br /&gt;
|17&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Slicers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|40&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|12&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|47&lt;br /&gt;
|28&lt;br /&gt;
|37&lt;br /&gt;
|17&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|39&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|11&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|29&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|35&lt;br /&gt;
|24&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Katanas]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|22&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Twin Swords]]&lt;br /&gt;
|Normal&lt;br /&gt;
|37&lt;br /&gt;
|18&lt;br /&gt;
|34&lt;br /&gt;
|19&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|44&lt;br /&gt;
|25&lt;br /&gt;
|37&lt;br /&gt;
|22&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|19&lt;br /&gt;
|26&lt;br /&gt;
|19&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|33&lt;br /&gt;
|26&lt;br /&gt;
|29&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;14&amp;quot;|Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Handguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|11&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|34&lt;br /&gt;
|22&lt;br /&gt;
|30&lt;br /&gt;
|16&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Master Raven]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rifles]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|23&lt;br /&gt;
|30&lt;br /&gt;
|17&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Mechguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|49&lt;br /&gt;
|12&lt;br /&gt;
|45&lt;br /&gt;
|10&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|58&lt;br /&gt;
|21&lt;br /&gt;
|50&lt;br /&gt;
|15&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Shots]]&lt;br /&gt;
|Normal&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|43&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|56&lt;br /&gt;
|31&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[L&amp;amp;K38 Combat]]&lt;br /&gt;
|Normal&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Launchers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|46&lt;br /&gt;
|21&lt;br /&gt;
|41&lt;br /&gt;
|19&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|52&lt;br /&gt;
|27&lt;br /&gt;
|44&lt;br /&gt;
|22&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Canes]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|14&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|22&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Wands]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Cards]]&lt;br /&gt;
|Normal&lt;br /&gt;
|33&lt;br /&gt;
|18&lt;br /&gt;
|30&lt;br /&gt;
|17&lt;br /&gt;
|47&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|40&lt;br /&gt;
|25&lt;br /&gt;
|34&lt;br /&gt;
|21&lt;br /&gt;
|47&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Female with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Saber]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|26 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|12 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|35 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|37 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|35 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|26 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|10 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|31 (-1)&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|35&lt;br /&gt;
|24&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Katanas]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|41 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|22&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|23 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|16 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|39 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|32 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|20 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|39 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Last Swan]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Canes]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|14 (+1)&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+10)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|22 (+1)&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|33 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+3)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|40 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|25 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|34 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|21 (+2)&lt;br /&gt;
|41&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==HUcaseal with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|37 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|29 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|14 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|41 (-9)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|44 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|33 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-7)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|35 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-4)&lt;br /&gt;
|27&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-4)&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|21 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|25 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|14 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|27 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|29 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|22 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|15 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|21 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|14 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|36 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|30 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|23 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|26 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|19 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==RAmarl with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|21 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|25 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|14 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|27 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|29 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Handgun]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|26 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|13 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|10 (-1)&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|34&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|21 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|29 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|15 (-1)&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Last Swan]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FOmar with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|21 (+5)&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|41 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|27 (+3)&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|17 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|23 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|16 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|45 (+10)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|31 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|20 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|45 (+9)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+2)&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+1)&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Wands]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FOmarl with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;18&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|15 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|26 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|12 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|37 (+6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|39 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|39 (+5)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Swords]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|16 (-1)&lt;br /&gt;
|31&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|53 (+10)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|23 (-1)&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|51 (+8)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|34 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|19 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|53 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|48 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|29 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|37 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|22 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|51 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Partisans]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|16 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+9)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|36 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|20 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+7)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Slicers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|39 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|20 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|33 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|13 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|26 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|40 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|21 (-1)&lt;br /&gt;
|27&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|48 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|44 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-2)&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|47 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|35&lt;br /&gt;
|24&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Katanas]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|41 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|22&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|17 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|21 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|14 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|33 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|31 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|35 (-1)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Handgun]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|28 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|14 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|37 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|24 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|28 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Last Swan]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|27 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|15 (+1)&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rifles]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|28 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|15 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|26 (+6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|24 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|19 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Shots]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|43 (-7)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-7)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|32 (-11)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|10 (-11)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-13)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|50 (-6)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-6)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|37 (-9)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|15 (-9)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|32 (-6)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|L&amp;amp;K38 Combat&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-1)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|54 (-1)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Canes]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+2)&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+1)&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Wands]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+1)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|34 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|20 (+1)&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Male without V101 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Category&lt;br /&gt;
!Weapon&lt;br /&gt;
!Attack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 1&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Melee&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|28&lt;br /&gt;
|14&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|40&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Swords]]&lt;br /&gt;
|Normal&lt;br /&gt;
|44&lt;br /&gt;
|22&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|50&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|24&lt;br /&gt;
|54&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|46&lt;br /&gt;
|27&lt;br /&gt;
|36&lt;br /&gt;
|21&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|52&lt;br /&gt;
|33&lt;br /&gt;
|39&lt;br /&gt;
|24&lt;br /&gt;
|62&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Partisans]]&lt;br /&gt;
|Normal&lt;br /&gt;
|45&lt;br /&gt;
|23&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|51&lt;br /&gt;
|29&lt;br /&gt;
|39&lt;br /&gt;
|23&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Ranged&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Handguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|31&lt;br /&gt;
|18&lt;br /&gt;
|28&lt;br /&gt;
|14&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|25&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Mechguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|53&lt;br /&gt;
|16&lt;br /&gt;
|48&lt;br /&gt;
|13&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|60&lt;br /&gt;
|23&lt;br /&gt;
|53&lt;br /&gt;
|18&lt;br /&gt;
|50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Female without V101 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Weapon&lt;br /&gt;
!Attack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 1&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Melee&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|30 (+2)&lt;br /&gt;
|16 (+2)&lt;br /&gt;
|46 (+6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|40&lt;br /&gt;
|24&lt;br /&gt;
|34 (+2)&lt;br /&gt;
|20 (+2)&lt;br /&gt;
|45 (+4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HUcaseal without V101 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Weapon&lt;br /&gt;
!Attack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 1&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Melee&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|43 (-3)&lt;br /&gt;
|24 (-3)&lt;br /&gt;
|34 (-2)&lt;br /&gt;
|19 (-2)&lt;br /&gt;
|53 (-13)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|48 (-4)&lt;br /&gt;
|29 (-4)&lt;br /&gt;
|37 (-2)&lt;br /&gt;
|22 (-2)&lt;br /&gt;
|52 (-10)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Techniques=&lt;br /&gt;
&lt;br /&gt;
When casting buffered using the menu there is exactly 1 frame between casts.&lt;br /&gt;
&lt;br /&gt;
===Male===&lt;br /&gt;
Cast barehanded without v801 (times in parenthesis are with v801)&lt;br /&gt;
&lt;br /&gt;
Equipped: add 3 frames&lt;br /&gt;
&lt;br /&gt;
FOmar with Rod: add 4 frames&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Technique&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; |Frames&lt;br /&gt;
|-&lt;br /&gt;
!Level 30&lt;br /&gt;
!Level 15&lt;br /&gt;
!1&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16+&lt;br /&gt;
|-&lt;br /&gt;
|[[Foie]]&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|34 (32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(27)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Zonde]]&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|(32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(27)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Barta]]&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|(32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(27)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gifoie]]&lt;br /&gt;
|57&lt;br /&gt;
|57&lt;br /&gt;
|61 (57)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gizonde]]&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|(37)&lt;br /&gt;
|(32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(27)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(22)&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibarta]]&lt;br /&gt;
|42&lt;br /&gt;
|47&lt;br /&gt;
|(61)&lt;br /&gt;
|(52)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(47)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|44 (42)&lt;br /&gt;
|-&lt;br /&gt;
|[[Rafoie]]&lt;br /&gt;
|27&lt;br /&gt;
|32&lt;br /&gt;
|52 (46)&lt;br /&gt;
|46 (40)&lt;br /&gt;
|45 (39)&lt;br /&gt;
|44 (39)&lt;br /&gt;
|43 (38)&lt;br /&gt;
|42 (37)&lt;br /&gt;
|36 (32)&lt;br /&gt;
|35 (32)&lt;br /&gt;
|34 (32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|29 (27)&lt;br /&gt;
|-&lt;br /&gt;
|[[Razonde]]&lt;br /&gt;
|27&lt;br /&gt;
|32&lt;br /&gt;
|52 (46)&lt;br /&gt;
|46 (40)&lt;br /&gt;
|45 (39)&lt;br /&gt;
|44 (39)&lt;br /&gt;
|43 (38)&lt;br /&gt;
|42 (37)&lt;br /&gt;
|36 (32)&lt;br /&gt;
|35 (32)&lt;br /&gt;
|34 (32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|29 (27)&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabarta]]&lt;br /&gt;
|27&lt;br /&gt;
|32&lt;br /&gt;
|52 (46)&lt;br /&gt;
|46 (40)&lt;br /&gt;
|45 (39)&lt;br /&gt;
|44 (39)&lt;br /&gt;
|43 (38)&lt;br /&gt;
|42 (37)&lt;br /&gt;
|36 (32)&lt;br /&gt;
|35 (32)&lt;br /&gt;
|34 (32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|29 (27)&lt;br /&gt;
|-&lt;br /&gt;
|[[Grants]]&lt;br /&gt;
|37&lt;br /&gt;
| -&lt;br /&gt;
|64 (57)&lt;br /&gt;
|58 (51)&lt;br /&gt;
|57 (51)&lt;br /&gt;
|56 (50)&lt;br /&gt;
|55 (49)&lt;br /&gt;
|54 (49)&lt;br /&gt;
|48 (43)&lt;br /&gt;
|47 (42)&lt;br /&gt;
|46 (42)&lt;br /&gt;
|45 (42)&lt;br /&gt;
|44 (42)&lt;br /&gt;
|39 (37)&lt;br /&gt;
|-&lt;br /&gt;
|[[Megid]]&lt;br /&gt;
|37&lt;br /&gt;
| -&lt;br /&gt;
|64 (57)&lt;br /&gt;
|58 (51)&lt;br /&gt;
|57 (51)&lt;br /&gt;
|56 (50)&lt;br /&gt;
|55 (49)&lt;br /&gt;
|54 (49)&lt;br /&gt;
|48 (43)&lt;br /&gt;
|47 (42)&lt;br /&gt;
|46 (42)&lt;br /&gt;
|45 (42)&lt;br /&gt;
|44 (42)&lt;br /&gt;
|39 (37)&lt;br /&gt;
|-&lt;br /&gt;
|[[Resta]]&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|41 (37)&lt;br /&gt;
|35 (32)&lt;br /&gt;
|34 (32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|29 (27)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|24 (22)&lt;br /&gt;
|-&lt;br /&gt;
|[[Anti]]&lt;br /&gt;
|32&lt;br /&gt;
|37&lt;br /&gt;
|41 (37)&lt;br /&gt;
|35 (32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Reverser]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|54 (49)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Shifta]]&lt;br /&gt;
|32&lt;br /&gt;
|37&lt;br /&gt;
|49 (47)&lt;br /&gt;
|Untested&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(32)&lt;br /&gt;
|-&lt;br /&gt;
|[[Deband]]&lt;br /&gt;
|32&lt;br /&gt;
|37&lt;br /&gt;
|49 (47)&lt;br /&gt;
|Untested&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(32)&lt;br /&gt;
|-&lt;br /&gt;
|[[Jellen]]&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|34 (32)&lt;br /&gt;
|Untested&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(27)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zalure]]&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|34 (32)&lt;br /&gt;
|Untested&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(27)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryuker]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|54 (46)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Female===&lt;br /&gt;
Level 20/30 techniques cast &#039;&#039;&#039;with a weapon equipped&#039;&#039;&#039; and v801&lt;br /&gt;
&lt;br /&gt;
Barehanded (except FOmarl): add 2 frames&lt;br /&gt;
&lt;br /&gt;
Without v801: add 3 frames&lt;br /&gt;
&lt;br /&gt;
Barehanded (except FOmarl) without v801: add 6 frames&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Technique&lt;br /&gt;
!Frames&lt;br /&gt;
|-&lt;br /&gt;
|[[Foie]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Zonde]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Barta]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Gifoie]]&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[[Gizonde]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibarta]]&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|[[Rafoie]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Razonde]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabarta]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Resta]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Anti]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Shifta]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Deband]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Jellen]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Zalure]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryuker]]&lt;br /&gt;
|49&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Detailed=&lt;br /&gt;
&lt;br /&gt;
===Saber===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Animation&lt;br /&gt;
!Speed&lt;br /&gt;
!Attack&lt;br /&gt;
!Attack comes out on&lt;br /&gt;
!Min Frames&lt;br /&gt;
!Max Frames&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Male&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |40%&lt;br /&gt;
|N1&lt;br /&gt;
|11&lt;br /&gt;
|13&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|N2&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|N3&lt;br /&gt;
|8&lt;br /&gt;
|31&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|H1&lt;br /&gt;
|20&lt;br /&gt;
|21&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|H2&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|H3&lt;br /&gt;
|14&lt;br /&gt;
|34&lt;br /&gt;
|34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Double Saber===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Earliest Cancel&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 16,19&lt;br /&gt;
| 22&lt;br /&gt;
| 39&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 27&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 9,17,22&lt;br /&gt;
| -&lt;br /&gt;
| 51&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 23,26&lt;br /&gt;
| 29&lt;br /&gt;
| 46&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 14,21,25&lt;br /&gt;
| -&lt;br /&gt;
| 49&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 21,25&lt;br /&gt;
| 30&lt;br /&gt;
| 47&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 11&lt;br /&gt;
| 15&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 11,23,31&lt;br /&gt;
| -&lt;br /&gt;
| 67&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 27,31&lt;br /&gt;
| 35&lt;br /&gt;
| 52&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 36&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 17,26,32&lt;br /&gt;
| -&lt;br /&gt;
| 63&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Female&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 13,16&lt;br /&gt;
| 18&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 26&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 8,15,20&lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 21,23&lt;br /&gt;
| 25&lt;br /&gt;
| 42&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 13,19,23&lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 17,21&lt;br /&gt;
| 24&lt;br /&gt;
| 41&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 29&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 10,20,27&lt;br /&gt;
| -&lt;br /&gt;
| 59&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 24,27&lt;br /&gt;
| 30&lt;br /&gt;
| 47&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
| 34&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 15,23,29&lt;br /&gt;
| -&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|HUcaseal&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| 18&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
| 27&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| 25&lt;br /&gt;
| 42&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| 21&lt;br /&gt;
| 38&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
| 27&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 48&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| 27&lt;br /&gt;
| 44&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Earliest Cancel&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 11&lt;br /&gt;
| 17&lt;br /&gt;
| 39&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 11&lt;br /&gt;
| 15&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 11&lt;br /&gt;
| -&lt;br /&gt;
| 43&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 20&lt;br /&gt;
| 24&lt;br /&gt;
| 46&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 16&lt;br /&gt;
| 19&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 16&lt;br /&gt;
| -&lt;br /&gt;
| 43&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 14&lt;br /&gt;
| 22&lt;br /&gt;
| 44&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 15&lt;br /&gt;
| 21&lt;br /&gt;
| 37&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
| 56&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 22&lt;br /&gt;
| 28&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 19&lt;br /&gt;
| 24&lt;br /&gt;
| 40&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 19&lt;br /&gt;
| -&lt;br /&gt;
| 54&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| 16&lt;br /&gt;
| 38&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| 15&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 53&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| 23&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| 19&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 51&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Partisan===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Animation&lt;br /&gt;
!Speed&lt;br /&gt;
!Attack&lt;br /&gt;
!Attack comes out on&lt;br /&gt;
!Earliest Cancel&lt;br /&gt;
!Total Frames&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Male&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |40%&lt;br /&gt;
|N1&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|N2&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|N3&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|H1&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
|H2&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|H3&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handgun===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Earliest Cancel&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 5&lt;br /&gt;
| 14&lt;br /&gt;
| 27&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 3&lt;br /&gt;
| 11&lt;br /&gt;
| 25&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| 19&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 15&lt;br /&gt;
| 22&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 6&lt;br /&gt;
| 18&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| 23&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 15&lt;br /&gt;
| 25&lt;br /&gt;
| 38&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 33&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|RAmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
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===Mechgun===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Earliest Cancel&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
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| 12 (earliest input on 11)&lt;br /&gt;
| 49&lt;br /&gt;
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| 3,6,9&lt;br /&gt;
| 10&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
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| 3,5,8&lt;br /&gt;
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| 15,17,20&lt;br /&gt;
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| 58&lt;br /&gt;
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| 10,12,14&lt;br /&gt;
| 15&lt;br /&gt;
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| 10,12,14&lt;br /&gt;
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| 10,13,17&lt;br /&gt;
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===L&amp;amp;K38 Combat===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;3&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 9,12,15,18,21&lt;br /&gt;
| 46&lt;br /&gt;
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| H1&lt;br /&gt;
| 18,21,24,27,30&lt;br /&gt;
| 55&lt;br /&gt;
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|Rowspan=&amp;quot;3&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 11,14,17,20,23&lt;br /&gt;
| 48&lt;br /&gt;
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| 20,23,26,29,32&lt;br /&gt;
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&lt;br /&gt;
==Photon Blast==&lt;br /&gt;
Startup for the first player is 61 frames. Players chaining will join the first player for however many startup frames were left.&lt;br /&gt;
&lt;br /&gt;
Twins is 255 frames, all other PBs are 254. Two PB chains are 404 frames.&lt;br /&gt;
&lt;br /&gt;
== HP Drain ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Weapon&lt;br /&gt;
!Frames&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Wand]] (any spell)&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Lavis Blade]] (first drain)&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Lavis Cannon]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Raikiri]], [[Orotiagito]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Gal Wind]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Soul Banish]]&lt;br /&gt;
|23+1*&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Cannon]], [[Girasole]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Lavis Blade]] (second drain)&lt;br /&gt;
|27&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Soul Banish drains on frame 23 but adds one additional frame to the collapse animation&lt;br /&gt;
&lt;br /&gt;
Total time to revive with a scape doll:&lt;br /&gt;
 (time to drain) + 7f (collapsing) + 119f (dead) + 70f (reviving) + 1f (standing but cannot act)&lt;br /&gt;
So for example, with lavis blade, it would be 20+7+119+70+1 = 217f total, or 7.23 seconds for a full retrap.&lt;br /&gt;
&lt;br /&gt;
== Block Recoil ==&lt;br /&gt;
Blocking damage (EVP or DFP block) leaves the character in recoil for 8 frames.{{Guides}}&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Mags/Guide&amp;diff=22679</id>
		<title>Mags/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Mags/Guide&amp;diff=22679"/>
		<updated>2023-11-22T15:16:52Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Adding 4th step mind mag details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;← [[Mags|Return to Mags]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mags are a necessity for all characters, giving them a huge amount of extra [[stats]], access to [[photon blasts]], and certain utility through mag triggers.&lt;br /&gt;
&lt;br /&gt;
When starting out, Mags will seem complicated, but feeding one and getting what you want is actually very easy! This guide will explain how to make a simple power mag (45-50+ POW, 45-50+ DEX) and a simple mind mag (45-50+ DEX, 45-50+ MIND) with 3 photon blasts and 4th evolution, including [[Mylla &amp;amp; Youlla]] for the power mag.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Simple power mag==&lt;br /&gt;
: &#039;&#039;Ideal for all Hunters and all Rangers.&#039;&#039;&lt;br /&gt;
# Feed your mag [[Antidote]]s until it evolves at level 10. It will turn into a [[Varuna]], [[Kalki]], or [[Vritra]], depending on which class evolves it. It will gain the photon blast [[File:Farlla.png|20px|link=]] [[Farlla]], [[File:Estlla.png|20px|link=]] [[Estlla]], or [[File:Leilla.png|20px|link=]] [[Leilla]].&lt;br /&gt;
# Feed your mag Antidotes until it evolves at level 35. It will turn into a [[Marutah]], [[Mitra]], or [[Ashvinau]], depending on which mag it evolves from. It will also gain the photon blast [[File:Pilla.png|20px|link=]] [[Pilla]].&lt;br /&gt;
# Feed your mag Antidotes (Marutah or Ashvinau) or [[Antiparalysis]] (Mitra) until level 49.&lt;br /&gt;
# Pass your mag to a Hunter with {{TypeA}} section ID or a Ranger with {{TypeB}} section ID, then feed it antidotes/antiparalysis until it evolves at 50. It will gain the photon blast [[File:Mylla &amp;amp; Youlla.png|20px|link=]] [[Mylla &amp;amp; Youlla]].&lt;br /&gt;
# From this point on, feed your mag dimates until you reach 45 POW, and then feed it antidotes/antiparalysis (whichever increases DEX only) until you reach 45 DEX.&lt;br /&gt;
# Once your mag has reached 5 DEF, 45 POW, and 45 DEX (5/45/45/0), choose one of the below mags and follow the steps to evolve it at level 100.&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery widths=&amp;quot;260px&amp;quot; perrow=&amp;quot;3&amp;quot; caption=&amp;quot;Click on an image to see a more in-depth gallery and more information about each mag&amp;quot;&amp;gt;&lt;br /&gt;
File:Bhima_red-0.png|link=Bhima|[[Bhima]]&amp;lt;br&amp;gt;1. Pass mag to a {{Type3}} female Force&amp;lt;br&amp;gt;2. Feed antidotes/antiparalysis until level 100&lt;br /&gt;
File:Deva_red-0.png|link=Deva|[[Deva]]&amp;lt;br&amp;gt;1. Pass mag to a {{Type1}} male Hunter&amp;lt;br&amp;gt;2. Feed dimates until level 100&lt;br /&gt;
File:Diwari_back_red-0.png|link=Diwari|[[Diwari]]&amp;lt;br&amp;gt;1. Pass mag to a {{Type3}} female Ranger&amp;lt;br&amp;gt;2. Feed antidotes/antiparalysis until level 100&lt;br /&gt;
File:Nidra_red-0.png|link=Nidra|[[Nidra]]&amp;lt;br&amp;gt;1. Pass mag to a {{Type1}} male Force&amp;lt;br&amp;gt;2. Feed dimates until level 100&lt;br /&gt;
File:Pushan_red-0.png|link=Pushan|[[Pushan]]&amp;lt;br&amp;gt;1. Pass mag to a {{Type1}} male Ranger&amp;lt;br&amp;gt;2. Feed dimates until level 100&lt;br /&gt;
File:Rati_red-0.png|link=Rati|[[Rati]]&amp;lt;br&amp;gt;1. Pass mag to a {{Type3}} male Hunter&amp;lt;br&amp;gt;2. Feed antidotes/antiparalysis until level 100&lt;br /&gt;
File:Rukmin_red-0.png|link=Rukmin|[[Rukmin]]&amp;lt;br&amp;gt;1. Pass mag to a {{Type1}} female Ranger&amp;lt;br&amp;gt;2. Feed dimates until level 100&lt;br /&gt;
File:Sato_red-0.png|link=Sato|[[Sato]]&amp;lt;br&amp;gt;1. Pass mag to a {{Type1}} female Force&amp;lt;br&amp;gt;2. Feed dimates until level 100&lt;br /&gt;
File:Savitri_red-0.png|link=Savitri|[[Savitri]]&amp;lt;br&amp;gt;1. Pass mag to a {{Type1}} female Hunter&amp;lt;br&amp;gt;2. Feed dimates until level 100&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
Your mag will now be either 5/50/45/0 or 5/45/50/0 depending on which mag you have chosen. Now, you just have to level it to 200 by feeding it how you wish to raise the stats:&lt;br /&gt;
&lt;br /&gt;
* POW: Dimate&lt;br /&gt;
* DEX: Antidote/antiparalysis (varies, check which gives pure DEX)&lt;br /&gt;
* MIND: Difluid&lt;br /&gt;
&lt;br /&gt;
If you are unsure as to what stat make up your final mag should be, you should only raise POW until the Mag reaches level 200 - for example 145 or 150 POW, with 50 or 45 DEX.&lt;br /&gt;
&lt;br /&gt;
==Simple mind mag==&lt;br /&gt;
: &#039;&#039;Ideal for all Forces.&#039;&#039;&lt;br /&gt;
If you&#039;re wondering why DEX is included on this mag, it is because using certain [[weapons]] for their special attacks are extremely useful on Force where [[Techniques]] are not, and having more ATA helps with this.&lt;br /&gt;
# Feed your mag [[Antiparalysis]] until it evolves at level 10. It will turn into a [[Varuna]], [[Kalki]], or [[Vritra]], depending on which class evolves it. It will gain the photon blast [[File:Farlla.png|20px|link=]] [[Farlla]], [[File:Estlla.png|20px|link=]] [[Estlla]], or [[File:Leilla.png|20px|link=]] [[Leilla]].&lt;br /&gt;
# Feed your mag Antiparalysis until it evolves at level 35. It will turn into a [[Marutah]], [[Mitra]], or [[Ashvinau]], depending on which mag it evolves from. It will also gain the photon blast [[File:Pilla.png|20px|link=]] [[Pilla]].&lt;br /&gt;
# Feed your mag Antiparalysis until level 49.&lt;br /&gt;
# Pass your mag to a Hunter or Ranger with {{TypeB}} section ID, then feed it antiparalysis until it evolves at 50. It will turn into [[Yaksa]] (on HU) or [[Varaha]] (on RA) and gain the photon blast [[File:Golla.png|20px|link=]] [[Golla]].&lt;br /&gt;
# From this point on, feed your mag difluids until you reach 45 MIND, and then feed it antidotes/antiparalysis (whichever increases DEX only) until you reach 45 DEX.&lt;br /&gt;
# Once your mag has reached 5 DEF, 45 MIND, and 45 DEX (5/0/45/45), choose one of the below mags and follow the steps to evolve it at level 100.&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery widths=&amp;quot;260px&amp;quot; perrow=&amp;quot;3&amp;quot; caption=&amp;quot;Click on an image to see a more in-depth gallery and more information about each mag&amp;quot;&amp;gt;&lt;br /&gt;
File:Bhima_red-0.png|link=Bhima|[[Bhima]]&amp;lt;br&amp;gt;1. Pass mag to a {{Type2}} female Force&amp;lt;br&amp;gt;2. Feed antidotes/antiparalysis until level 100&lt;br /&gt;
File:Deva_red-0.png|link=Deva|[[Deva]]&amp;lt;br&amp;gt;1. Pass mag to a {{Type1}} male Hunter&amp;lt;br&amp;gt;2. Feed difluids until level 100&lt;br /&gt;
File:Diwari_back_red-0.png|link=Diwari|[[Diwari]]&amp;lt;br&amp;gt;This mag cannot be made with these stats&lt;br /&gt;
File:Nidra_red-0.png|link=Nidra|[[Nidra]]&amp;lt;br&amp;gt;1. Pass mag to a {{Type1}} male Force&amp;lt;br&amp;gt;2. Feed difluids until level 100&lt;br /&gt;
File:Pushan_red-0.png|link=Pushan|[[Pushan]]&amp;lt;br&amp;gt;1. Pass mag to a {{Type1}} male Ranger&amp;lt;br&amp;gt;2. Feed difluids until level 100&lt;br /&gt;
File:Rati_red-0.png|link=Rati|[[Rati]]&amp;lt;br&amp;gt;1. Pass mag to a {{Type2}} male Hunter&amp;lt;br&amp;gt;2. Feed antidotes/antiparalysis until level 100&lt;br /&gt;
File:Rukmin_red-0.png|link=Rukmin|[[Rukmin]]&amp;lt;br&amp;gt;1. Pass mag to a {{Type1}} female Ranger&amp;lt;br&amp;gt;2. Feed difluids until level 100&lt;br /&gt;
File:Sato_red-0.png|link=Sato|[[Sato]]&amp;lt;br&amp;gt;1. Pass mag to a {{Type1}} female Force&amp;lt;br&amp;gt;2. Feed difluids until level 100&lt;br /&gt;
File:Savitri_red-0.png|link=Savitri|[[Savitri]]&amp;lt;br&amp;gt;1. Pass mag to a {{Type1}} female Hunter&amp;lt;br&amp;gt;2. Feed difluids until level 100&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
Your mag will now be either 5/0/45/50 or 5/0/50/45 depending on which mag you have chosen. Now, you just have to level it to 200 by feeding it how you wish to raise the stats:&lt;br /&gt;
&lt;br /&gt;
* POW: Dimate&lt;br /&gt;
* DEX: Antidote/antiparalysis (varies, check which gives pure DEX)&lt;br /&gt;
* MIND: Difluid&lt;br /&gt;
&lt;br /&gt;
If you are unsure as to what you want your final mag to be, continue raising MIND only until the Mag is level 200.&lt;br /&gt;
&lt;br /&gt;
{{Mags}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Main_Page&amp;diff=21765</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Main_Page&amp;diff=21765"/>
		<updated>2023-10-10T00:50:17Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: 08/10/2023 RBR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:|keywords=Phantasy, Star, Online, Blue, Burst, Wiki, DB, Database, Guide, Info, Information, PSO, PSOBB|description=The Ephinea Wiki is a comprehensive wiki about the Ephinea Phantasy Star Online: Blue Burst private server!}}__NOTOC__&amp;lt;div class=&amp;quot;themainpage&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;mainpage-header nomobile&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;header-intro&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h1 class=&amp;quot;buttontext&amp;quot;&amp;gt;Welcome to the Ephinea Wiki!&amp;lt;/h1&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;We are a comprehensive wiki for the Ephinea private server for &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039;, powered by Tethealla, created by Sodaboy and Tofuman. Our aim is to compile as much information possible regarding the game and be the primary source of information for all players!&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;header-stats&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Number of articles: &#039;&#039;&#039;{{NUMBEROFARTICLES}}&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-body&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-left&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-popular tile-below&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tile-popular psoBackground psoStyle&amp;quot; style=&amp;quot;padding: 1.3rem 1.5rem 0.6rem;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h2 class=&amp;quot;buttontext&amp;quot; style=&amp;quot;margin-bottom:1em;&amp;quot;&amp;gt;Navigation&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; font-size: 120%; margin-bottom:1em;&amp;quot;&amp;gt;Character&amp;lt;/div&amp;gt;&lt;br /&gt;
{{HomepageTile|HomeClasses.png|Classes|Classes}}&lt;br /&gt;
{{HomepageTile|HomePhotonBlasts.png|Photon Blasts|Photon Blasts}}&lt;br /&gt;
{{HomepageTile|HomeTechniques.png|Techniques|Techniques}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; font-size: 120%; margin-bottom:1em;&amp;quot;&amp;gt;Items&amp;lt;/div&amp;gt;&lt;br /&gt;
{{HomepageTile|HomeWeapons.gif|Weapons|Weapons}}&lt;br /&gt;
{{HomepageTile|HomeFrames.png|Frames|Frames}}&lt;br /&gt;
{{HomepageTile|HomeBarriers.png|Barriers|Barriers}}&lt;br /&gt;
{{HomepageTile|HomeUnits.gif|Units|Units}}&lt;br /&gt;
{{HomepageTile|HomeMags.png|Mags|Mags}}&lt;br /&gt;
{{HomepageTile|HomeConsumables.gif|Tools|Tools}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; font-size: 120%; margin-bottom:1em;&amp;quot;&amp;gt;Gameplay&amp;lt;/div&amp;gt;&lt;br /&gt;
{{HomepageTile|HomeQuests.png|Quests|Quests}}&lt;br /&gt;
{{HomepageTile|HomeMonsters.png|Monsters|Monsters}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight: bold; font-size: 120%; margin-bottom:1em;&amp;quot;&amp;gt;Extras&amp;lt;/div&amp;gt;&lt;br /&gt;
{{HomepageTile|HomeSkins.png|Skins|Skin:Main Page}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-popular tile-below nomobile&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tile-popular psoBackground psoStyle&amp;quot; style=&amp;quot;padding: 1.3rem 1.5rem 0.6rem;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;popular-pages&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h2 class=&amp;quot;buttontext&amp;quot;&amp;gt;Popular pages&amp;lt;/h2&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;mp-popular-page-light&amp;quot;&amp;gt;[[Price guide]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;mp-popular-page-light&amp;quot;&amp;gt;[[Mag feeding tables]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;mp-popular-page-light&amp;quot;&amp;gt;[[Ragol Boost Road]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;mp-popular-page-light&amp;quot;&amp;gt;[[Section IDs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;mp-popular-page-light&amp;quot;&amp;gt;[[Class comparison]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;mp-popular-page-light&amp;quot;&amp;gt;[[ES weapons]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;mp-popular-page-light&amp;quot;&amp;gt;[[Photon Drop]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;mp-popular-page-light&amp;quot;&amp;gt;[[Gallon&#039;s Shop]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;mp-popular-page-light&amp;quot;&amp;gt;[[Photon Crystal]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;mp-popular-page-light&amp;quot;&amp;gt;[[Weapon attribute drop tables]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;mp-popular-page-light&amp;quot;&amp;gt;[[Claire&#039;s Deal 5]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;mp-popular-page-light&amp;quot;&amp;gt;[[Game mechanics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
           &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-kireek&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;kireek-header&amp;quot;&amp;gt;Look out for Kireek&amp;lt;br&amp;gt;at the top of pages!&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-kireek-text&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;kireek&amp;quot;&amp;gt;Kireek has all sorts of handy tips and tricks. Keep an eye out for his icon at the top of pages to see what great advice and guides he has to share!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{DailyForecast}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{WeeklyBoost&lt;br /&gt;
|All=off&lt;br /&gt;
&amp;lt;!-- |All=on --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Event Texts --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |Valentine&#039;s Event --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |Easter Event --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |Halloween Event --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |Christmas Event (Doubled) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Holiday Texts --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |Christmas Eve/Day (Presents Doubled) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |New Year&#039;s Eve/Day (Presents Doubled) --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{RagolBoostRoad|week=8 October 2023|text=&lt;br /&gt;
* {{Link|icon=quest|Mop-up Operation 3|Mop-up Operation #3}}&lt;br /&gt;
* {{Link|icon=quest|Lost CHARGE VULCAN|Lost CHARGE VULCAN}}&lt;br /&gt;
* {{Link|icon=quest|Sweep-up Operation 14|Sweep-up Operation #14}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mainpage-discord tile-below plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tile-top&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;partner-icon&amp;quot;&amp;gt;[[File:Discord logo icon.png|60px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        [https://discord.gg/pso &amp;lt;div class=&amp;quot;arrow nomobile&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;p class=&amp;quot;server-name&amp;quot;&amp;gt;Ephinea PSO BB Discord&amp;lt;/p&amp;gt;&amp;lt;p class=&amp;quot;server-tagline&amp;quot;&amp;gt;Join the community Discord!&amp;lt;/p&amp;gt;]&lt;br /&gt;
        &amp;lt;div class=&amp;quot;partner-icon&amp;quot;&amp;gt;[[File:Ephinea Icon.png|60px|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tile-bottom&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;The Largest PSO BB Community&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Poison_Lily&amp;diff=21135</id>
		<title>Poison Lily</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Poison_Lily&amp;diff=21135"/>
		<updated>2023-09-23T01:34:41Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Adding 2v2 map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Poison Lily (E1)}}&lt;br /&gt;
{{Enemy|name=Poison Lily (E2)}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
[[Category:Inflicts Poison]]&lt;br /&gt;
[[Category:Inflicts Paralysis]]&lt;br /&gt;
[[Category:Casts Megid]]&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [Halloween] [[Hollow Battlefield: Caves]]: Clear Quest (70)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th Stage -1C-|-1C-]]: Clear Cave (62)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1A-]]: Clear Cave (63)&lt;br /&gt;
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (56)&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: Clear Cave (29)&lt;br /&gt;
* [Extermination] [[Today&#039;s Rate]]: 1 room - East (9) &amp;amp; Check West for (+2) / Clear Cave (52)&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear 2 Cave rooms (12)&lt;br /&gt;
* [Government] [[2-2:Deep Within]]: Clear Cave 1 (20) / Clear Quest (59)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
* [Event] [[Maximum Attack E: Temple]]: Clear Quest (43)&lt;br /&gt;
* [Halloween] [[Hollow Reality: Temple]]: Clear Quest (38)&lt;br /&gt;
* [Maximum Attack] [[MAXIMUM ATTACK 2 Ver2]]: &amp;quot;Only the Chosen One&amp;quot; Route (35)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (31)&lt;br /&gt;
* [Extermination] [[CAL&#039;s Clock Challenge]]: Clear Temple (31)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 5|Sweep-up Operation #5]]: Clear Quest (29)&lt;br /&gt;
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (29) / Clear Quest (63)&lt;br /&gt;
* [Retrieval] [[Revisiting Darkness]]: Clear Beta (25)&lt;br /&gt;
[[File:Ma2v2_lily_route.png|Ma2v2 hunting route|491x491px]]&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Poison Lillies are stationary enemies that spit projectiles at their target. In Normal, Hard, and Very Hard difficulties, they spit a toxic ball that poisons any Human or Newman it touches. In Ultimate, they spit [[Megid]]. At mid-range, they can generate a paralyzing wave that causes [[Paralysis]] in Humans or Newmen in range. At close range they will rapidly snap at targets.&lt;br /&gt;
&lt;br /&gt;
==Rare Spawns==&lt;br /&gt;
A Poison Lily has a {{RareEnemyRate}} chance of spawning as a [[Nar Lily]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The level of [[Megid]] cast by this monster depends on whether the monster is rare and which map.&lt;br /&gt;
{| style=&amp;quot;width: 30%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Enemy (location) &lt;br /&gt;
! Megid level &lt;br /&gt;
! EDK for immunity&lt;br /&gt;
|-&lt;br /&gt;
| Ob Lily (Cave) || 14 || 66&lt;br /&gt;
|-&lt;br /&gt;
| Mil Lily (Cave) || 28 || 96&lt;br /&gt;
|-&lt;br /&gt;
| Ob Lily (VR Temple)|| 15 || 69&lt;br /&gt;
|-&lt;br /&gt;
| Mil Lily (VR Temple) || 28 || 96&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Enemy (location) &lt;br /&gt;
! Megid level &lt;br /&gt;
! EDK for immunity&lt;br /&gt;
|-&lt;br /&gt;
| Ob Lily (Cave) || 11 || 57&lt;br /&gt;
|-&lt;br /&gt;
| Mil Lily (Cave) || 25 || 90&lt;br /&gt;
|-&lt;br /&gt;
| Ob Lily (VR Temple)|| 11 || 57&lt;br /&gt;
|-&lt;br /&gt;
| Mil Lily (VR Temple) || 25 || 90&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
In ultimate difficulty, sometimes an Ob Lily will cast the Mil Lily&#039;s level of Megid. This is due to a bug in the client where the level of Megid is shared by all lillies and is set to the value used for the last Lily to spawn. For example, if there is a spawn of only Ob Lily alive and then a delayed spawn with a single rare lily occurs, then all lillies alive at the time will start using the rare lily&#039;s Megid level.&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{EnemyDropTable|Poison Lily (E1)|N=1}}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{EnemyDropTable|Poison Lily (E2)}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=File:Ma2v2_lily_route.png&amp;diff=21134</id>
		<title>File:Ma2v2 lily route.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=File:Ma2v2_lily_route.png&amp;diff=21134"/>
		<updated>2023-09-23T01:20:05Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Route for hunting Episode 2 lilies in MA2v2&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Stealth_Suit&amp;diff=21114</id>
		<title>Stealth Suit</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Stealth_Suit&amp;diff=21114"/>
		<updated>2023-09-16T18:32:48Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Warp info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Stealth Suit&lt;br /&gt;
|jp = ステルススーツ&lt;br /&gt;
|romaji = Stealth Suit&lt;br /&gt;
|icon = Frame&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Frame&lt;br /&gt;
|requirement = Level 120&lt;br /&gt;
|DFP = 1&lt;br /&gt;
|EVP = 300-325&lt;br /&gt;
|EFR = &lt;br /&gt;
|EIC = &lt;br /&gt;
|ETH = &lt;br /&gt;
|EDK = &lt;br /&gt;
|ELT = &lt;br /&gt;
|class = 111111111111&lt;br /&gt;
|hex = 010157&lt;br /&gt;
}}&lt;br /&gt;
[[File:Stealth Suit.png|thumb|right|Stealth Suit&#039;s aesthetic effect]]&lt;br /&gt;
: &#039;&#039;Optical camouflage for the whole body making the wearer near invisible.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Stealth Suit&#039;&#039;&#039; is a rare frame with an aesthetic effect.&lt;br /&gt;
&lt;br /&gt;
When wearing Stealth Suit, the character will turn almost transparent while standing still. Moving will cause the user to become less transparent, and attacking, using techniques or lobby actions will cause the user to return to a normal state.&lt;br /&gt;
&lt;br /&gt;
Stealth Suit is considered a very useful frame because it removes the &amp;quot;slingshot&amp;quot; effect that ranged weapons suffer from if attacked with too quickly after switching, allowing the user to do more damage than they might have done normally. Additionally, Stealth Suit reduces the number of frames required to warp by 5 frames if the user is moving or 7 frames if the user is standing still when initiating the warp.&lt;br /&gt;
&lt;br /&gt;
Note that while this frame has a max EVP of 325, it can only come with 300 EVP as it is a quest reward.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Quest Reward===&lt;br /&gt;
Stealth Suit is obtainable by spending 20 [[Photon Ticket]]s in the quest [[Gallon&#039;s Plan]] at Hopkins.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The warp speed increase happens because, when warping, PSO first fades the character to transparent at a rate of 10% transparency per frame. Stealth Suit makes the character 80% transparent when standing still or 40% transparent when moving, giving it a head start in fading out. The extra frame required (why it&#039;s 5-7 frames, not 6-8) is due to floating point inaccuracy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Frames}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Frames]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcast/Guide&amp;diff=20402</id>
		<title>HUcast/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcast/Guide&amp;diff=20402"/>
		<updated>2023-08-21T21:38:04Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Reverted edits by 104.244.77.192 (talk) to last revision by Phelix-&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HUcast.png|right]]&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;wiki&amp;quot;noexcerpt&amp;gt;&amp;lt; Return to [[HUcast]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUcast&#039;&#039;&#039; is an android Hunter with the highest ATP in the game. While not immediately intuitive, HUcast is the best Hunter for both multiplayer and One Person mode, as his tremendous ATP makes him have the highest damage potential in both modes. Along with his access to [[traps]], this gives him extremely powerful crowd control with the power to mow down any spawn.&lt;br /&gt;
&lt;br /&gt;
In comparison to the other Hunters, he is almost always better in every situation, with only [[HUnewearl]] having an advantage in regular play with her access to useful support [[techniques]].&lt;br /&gt;
&lt;br /&gt;
HUcast is good for both beginners and advanced players, although beginners who are not familiar with how to avoid enemy damage may struggle with staying alive due to only being able to carry up to 10 of each healing item.&lt;br /&gt;
&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
HUcast is a master of close-range damage. If positioned well, he can deal the most damage of any class in the game in most situations. His access to traps and boosted [[paralysis]] activation chance makes him among the most capable at crowd control, as well.&lt;br /&gt;
&lt;br /&gt;
In many situations, it is optimal to play HUcast at less than 12.5% HP in order to enable {{Sword|rare|Dark Flow}}&#039;s special. This can be a pro or a con depending on personal preference, and is not a mandatory part of playing the class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
*Highest ATP - Large combo kill potential&lt;br /&gt;
*Access to traps - The most powerful crowd control tool in the game&lt;br /&gt;
*Hunter arsenal - With options such as {{Sword|rare|Dark Flow}}, {{Sword|rare|Vjaya}}, {{Sword|rare|Diska of Braveman}}, and {{Gun|rare|L&amp;amp;K38 Combat}}, hunters have some of the most efficient answers when prepared for a spawn&lt;br /&gt;
*Good at both single- and multiplayer - Level 3 {{Shifta}} is enough to give HUcast more ATP than any other class can achieve in a singleplayer game&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
*Lower ATA - While mostly compensated for by [[Freeze (status)|freeze]] and [[paralysis]], HUcast can struggle with lower Hit gear&lt;br /&gt;
*Limited effective range - HU&#039;s arsenal is much less effective if they are not positioned for a spawn&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
As HUcast, any ID is a good choice, as HUcast is an optimal damage dealer in any area. Below are some recommendations for HUcast, but there are no wrong choices if another ID is desired to hunt a specific item.&lt;br /&gt;
===Finding items for HUcast===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly|32}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skyly has access to many essential HUcast items and an increased rate of finding sword-type weapons, which is important in the early game and for finding Hit {{Sword|Calibur|Caliburs}} later. Items include {{Sword|rare|Daylight Scar}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Zanba}}, {{Shield|rare|Red Ring}}, and {{Sword|rare|Lame d&#039;Argent}}.&lt;br /&gt;
===Finding items that HUcast hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Viridia|32}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hunters are potent boss killers, and Viridia is ideal for hunting bosses, as {{Shield|rare|Red Ring}} and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}} are coveted drops which only drop from the bosses at the end of Episode 1 and Episode 2. {{Gun|rare|L&amp;amp;K38 Combat}} is also an item that can be hunted while hunting bosses.&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill|32}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
&lt;br /&gt;
=== With V101 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mag&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Units&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shield&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|122&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|106&lt;br /&gt;
|16&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only*&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|112&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max*&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|106&lt;br /&gt;
|6&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/139/56/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|85&lt;br /&gt;
|25&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|}The ISO* and Min-Max* plans disregard Red Ring as a means of maxing the LCK stat, allowing for swaps to other barriers such as {{Shield|rare|Kasami Bracer}} without losing out on crit chance.&lt;br /&gt;
&lt;br /&gt;
=== Without V101 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mag&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Units&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shield&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only (-3 ATP)&lt;br /&gt;
|5/130/65/0&lt;br /&gt;
| -&lt;br /&gt;
| {{Shield|rare|Red Ring}}&lt;br /&gt;
| 115&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 35&lt;br /&gt;
|}HUcast has no Max Stats plan without a V101; it would still require two units, so it&#039;s better to use a plan that includes V101 to allow for more equipment usage.&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Ultimate ===&lt;br /&gt;
&lt;br /&gt;
=== Early Ultimate Essentials ===&lt;br /&gt;
{{Unit|rare|Heavenly/Battle}}: 40% battle speed is borderline mandatory for handling monsters in Ultimate. This will make everything else more effective.&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|Smartlink}}: Removes the ranged accuracy penalty Hunters suffer from.&lt;br /&gt;
&lt;br /&gt;
Berserk/Charge {{Gun|Raygun}}: Necessary for trapshooting and any situation where you need to quickly deal damage at a distance. Faster and better range than mechguns, more accurate than L&amp;amp;K38. 50 hit common weapons can be acquired through events that feature the scavenger, and can often be bought from other players for 1pd each.&lt;br /&gt;
&lt;br /&gt;
Berserk/Charge {{Gun|Vulcan}}/{{Gun|rare|M&amp;amp;A60 Vise}}: Very high single target damage. 50 Hit Berserk or Charge Vulcans can be rarely found at the [[Arms Shop]] or bought cheaply from other players. ATA is generally a much higher priority on mechguns, as they provide a marginal amount of ATP no matter what.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Diska of Braveman}} and {{Frame|rare|Thirteen}}: Powerful multi-target ranged damage that can be hunted or bought early. Even with low Hit and HUcast&#039;s poor accuracy, this combo can allow Diska of Braveman&#039;s {{Attack|special|l}} to reliably hit using the [[accuracy glitch]]. Thirteen is not essential, but it substantially boosts Diska of Braveman&#039;s accuracy and damage.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Twin Blaze}}: Casts low level {{Gifoie}}. The lingering attack can be useful for detonating traps instantly and stopping enemy charges (e.g. from [[Dorphon]]s, [[Delbiter]]s, or [[Zu]]s).&lt;br /&gt;
&lt;br /&gt;
=== Next Tier ===&lt;br /&gt;
{{Unit|rare|V501}}: Boosts the effectiveness of [[Weapons#Instant kill|instant kill]] and [[Weapons#Paralysis|paralysis]] specials.&lt;br /&gt;
&lt;br /&gt;
{{Gun|Raygun|Arrest Raygun}}: Fast, accurate, ranged paralysis. Extremely important when dealing with enemies that can&#039;t be [[Freeze (status)|frozen]] ([[Dorphon]], [[Girtablulu]]).&lt;br /&gt;
&lt;br /&gt;
{{Gun|Raygun|Hell Raygun}}: Fast, accurate, ranged instant kill. Less important on HUcast because his high ATP means dealing regular damage is always a viable option, but Hell is still the fastest way to deal with many Episode 2 enemies.&lt;br /&gt;
&lt;br /&gt;
{{Shield|rare|S-Parts ver2.01}}: Barrier that provides 15 ATA. Generally the best barrier available to HUcast before level 180.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Excalibur}}: Can increase ATA if paired with {{Unit|rare|Proof of Sword-Saint}}. Fast, high-DPS weapon that hits up to 3 targets. Best used on frozen foes that are close together (e.g. jumping Sinows, rushing [[Delbiter]]s, etc) with a high potential of being killed in a single combo.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Vjaya}}: Highest multi-target damage weapon in the game whose {{Attack|special}} has {{Attack|hard|l}} accuracy. While being a costly weapon to use, it is the best choice to safely kill multiple high-HP enemies in a single combo. To give an idea of its potential: with high-level support techniques, most &#039;&#039;minibosses&#039;&#039; in Episode 2 can be killed in one combo. With the right [[Photon Sphere#Uses|sphering]], it can kill weaker enemies in one swing.&lt;br /&gt;
&lt;br /&gt;
=== Next Tier ===&lt;br /&gt;
{{Unit|rare|V502}}: Doubles the effectiveness of [[Weapons#Instant kill|instant kill specials]].&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|V101}}: Heavenly/Battle with stat bonuses attached.&lt;br /&gt;
&lt;br /&gt;
Hell {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}: Multi-target, ranged Hell. With the [[accuracy glitch]], this is one of HUcast&#039;s most accurate multi-target Hell options.&lt;br /&gt;
&lt;br /&gt;
Arrest {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}: Multi-target, ranged Arrest. Particularly helpful for groups of moving Dorphons or flailing Girtablulus (slicers aren&#039;t affected by manual evasion).&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Dark Flow}}: Strongest single target, spawn-killing weapon. {{Attack|Special}} has {{attack|hard}} accuracy, but high Hit is required for safe usage. Have to stand against an enemy in order to stack all 5 waves of the special attack. Hard attack can be used to one-hit kill [[Ob Lily|Ob Lilies]] (A.Beast% required most of the time). Dark Flow&#039;s special also has infinite vertical height, making it useful against flying monsters/bosses. It also has the unique property of killing foes before the targeting reticle even appears, on the very first frame of their spawn (video example).&lt;br /&gt;
&lt;br /&gt;
{{Shield|rare|Red Ring}}: Barrier that provides 20 ATP and ATA as well as great defensive stats. Outside of specific situations, this will be HUcast&#039;s best-in-slot barrier.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
===Comboing Safely ===&lt;br /&gt;
When close to an enemy, it is often necessary to delay your second and third attack in order to stagger the monster. Hitting a monster when it is recoiling from a previous hit will not add any duration to its recoil animation, so if you attack as quickly as possible, it can often hit you after your second attack.&lt;br /&gt;
&lt;br /&gt;
Some weapons leave you unsafe after the third attack: you will want to use a two attack combo unless you are certain the third attack will kill. This varies based on your battle speed, the enemy, and positioning, but this issue is particularly glaring with swords. Ending on a {{Attack|heavy|l}} can also be safer as it pushes the enemy back more than [[File:Normal Attack.png|16px|middle|link=Attack#Normal attack]][[Attack#Normal attack|normal]]/[[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] (with a few exceptions).&lt;br /&gt;
&lt;br /&gt;
You can feint an enemy to swing at the air, leaving his side/back safe for you. It is extremely useful against fast-moving monsters such as [[Melqueek]] and [[Del-D]], or a [[Delsaber]] that you want to hit in close combat. Know your safe combos and which weapons are efficient against which monsters.&lt;br /&gt;
&lt;br /&gt;
=== Trap Usage ===&lt;br /&gt;
[[Traps]] are an extremely powerful tool given to androids and effective usage can be the difference between struggling and efficient play.&lt;br /&gt;
&lt;br /&gt;
There are a few common ways to use traps:&lt;br /&gt;
&lt;br /&gt;
* Trap shooting: set a trap and immediately detonate it by shooting it, typically with a handgun but possible with some other weapons. This is the fastest way to detonate a trap if unprepared, with the downside of being in the middle of a handgun animation when the trap is detonated, wasting some of the effective [[Freeze (status)|frozen]] time.&lt;br /&gt;
* {{Sword|rare|Twin Blaze}}: the lingering {{Gifoie}} from Twin Blaze will instantly detonate any traps set in it. This is a little slower to set up but lets you immediately attack after setting the trap.&lt;br /&gt;
* Timed: traps have a set amount of time to arm, after which they will detonate immediately when something (player or monster) comes within range. Leaving traps where monsters will spawn soon gives you flexibility of positioning.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Freeze traps|Freeze traps}}: guaranteed area-of-effect freeze. This buys your team four seconds to safely deal with a wave, in addition to reducing the enemy&#039;s EVP by 30%. It&#039;s hard to overstate how powerful freeze traps are; freezing the right waves can make everything easier for your whole team. It might not always be ideal to freeze waves immediately as they spawn – allowing monsters to group together can make them easier to take out.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Damage traps|Damage traps}}: moderate damage to monsters with low EFR. On Ultimate difficulty, damage traps are most commonly used to kill Slimes and scare Rappies. Detonating a damage trap where a Slime spawns will instantly kill it. Detonating a damage trap where a Rappy is dropping in will cause it to drop to the ground and run immediately, but this is prone to desync.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Confuse traps|Confuse traps}}: Area-of-effect [[confusion]]. This is a powerful effect when monsters&#039; damage is higher than the players&#039;. It can also be useful to cause enemies to cluster around each other. On Ultimate, confuse traps are generally considered disruptive because they override the more powerful freeze effect and can cause monsters to behave unpredictably, but they still have their uses.&lt;br /&gt;
&lt;br /&gt;
===Spawn knowledge===&lt;br /&gt;
The best way of being effective in &#039;&#039;PSO&#039;&#039; is to memorize the monster spawns per quest, along with the monsters&#039; behaviors. This applies to any class. It seems tedious and difficult at first, but it is a Hunter&#039;s keystone, as their area of effect is very limited and their effectiveness relies on knowing what is happening next. The easiest way to learn a quest is to run it several times, remembering the most important waves first (e.g. iconic monsters&#039; positioning, dangerous enemies, large amounts of enemies), then filling the gaps with the minor ones. It allows you to read what your partners are intending to do once you are comfortable with the quest. You can assume that an experienced player going in a certain direction means that they will deal with the enemies spawning in that area, leaving the others to you. This is why following someone and attacking the monsters they&#039;re prepared to deal with likely isn&#039;t helpful and can be dangerous if nobody takes care of the remaining ones.&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|rare|Vjaya}}, {{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Red Sword}}, {{Sword|rare|Dark Flow}} (No Combo)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Black King Bar}}, {{Sword|rare|Daylight Scar}}, {{Sword|rare|Jizai}}, {{Sword|rare|Double Cannon}}, {{Sword|rare|Musashi}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}, {{Sword|Diska|Charge Diska}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Raygun}} (Charge, Berserk)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|L&amp;amp;K38 Combat}} (No Combo)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}} (Arrest, Hell)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Raygun}} (Arrest, Hell), {{Gun|es|ES Gun}} (Zalure)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Sword|rare|Lavis Blade}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Kunai}}, {{Cane|rare|Syringe}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|S-Red&#039;s Blade}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Berdysh}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Twin Blaze}}&lt;br /&gt;
&lt;br /&gt;
*{{Gun|rare|Drill Launcher}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|D-Parts ver1.01}}, {{Frame|rare|Dress Plate}}, {{Frame|rare|Blue Odoshi Violet Nimaidou}}, {{Frame|rare|Stealth Suit}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|S-Parts ver2.01}}, {{Shield|rare|Red Ring}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcast/Guide&amp;diff=20400</id>
		<title>HUcast/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcast/Guide&amp;diff=20400"/>
		<updated>2023-08-21T20:56:58Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Reverted edits by 77.111.246.6 (talk) to last revision by Ryan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HUcast.png|right]]&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;wiki&amp;quot;noexcerpt&amp;gt;&amp;lt; Return to [[HUcast]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUcast&#039;&#039;&#039; is an android Hunter with the highest ATP in the game. While not immediately intuitive, HUcast is the best Hunter for both multiplayer and One Person mode, as his tremendous ATP makes him have the highest damage potential in both modes. Along with his access to [[traps]], this gives him extremely powerful crowd control with the power to mow down any spawn.&lt;br /&gt;
&lt;br /&gt;
In comparison to the other Hunters, he is almost always better in every situation, with only [[HUnewearl]] having an advantage in regular play with her access to useful support [[techniques]].&lt;br /&gt;
&lt;br /&gt;
HUcast is good for both beginners and advanced players, although beginners who are not familiar with how to avoid enemy damage may struggle with staying alive due to only being able to carry up to 10 of each healing item.&lt;br /&gt;
&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
HUcast is a master of close-range damage. If positioned well, he can deal the most damage of any class in the game in most situations. His access to traps and boosted [[paralysis]] activation chance makes him among the most capable at crowd control, as well.&lt;br /&gt;
&lt;br /&gt;
In many situations, it is optimal to play HUcast at less than 12.5% HP in order to enable {{Sword|rare|Dark Flow}}&#039;s special. This can be a pro or a con depending on personal preference, and is not a mandatory part of playing the class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
*Highest ATP - Large combo kill potential&lt;br /&gt;
*Access to traps - The most powerful crowd control tool in the game&lt;br /&gt;
*Hunter arsenal - With options such as {{Sword|rare|Dark Flow}}, {{Sword|rare|Vjaya}}, {{Sword|rare|Diska of Braveman}}, and {{Gun|rare|L&amp;amp;K38 Combat}}, hunters have some of the most efficient answers when prepared for a spawn&lt;br /&gt;
*Good at both single- and multiplayer - Level 3 {{Shifta}} is enough to give HUcast more ATP than any other class can achieve in a singleplayer game&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
*Lower ATA - While mostly compensated for by [[Freeze (status)|freeze]] and [[paralysis]], HUcast can struggle with lower Hit gear&lt;br /&gt;
*Limited effective range - HU&#039;s arsenal is much less effective if they are not positioned for a spawn&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
As HUcast, any ID is a good choice, as HUcast is an optimal damage dealer in any area. Below are some recommendations for HUcast, but there are no wrong choices if another ID is desired to hunt a specific item.&lt;br /&gt;
===Finding items for HUcast===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly|32}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skyly has access to many essential HUcast items and an increased rate of finding sword-type weapons, which is important in the early game and for finding Hit {{Sword|Calibur|Caliburs}} later. Items include {{Sword|rare|Daylight Scar}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Zanba}}, {{Shield|rare|Red Ring}}, and {{Sword|rare|Lame d&#039;Argent}}.&lt;br /&gt;
===Finding items that HUcast hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Viridia|32}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hunters are potent boss killers, and Viridia is ideal for hunting bosses, as {{Shield|rare|Red Ring}} and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}} are coveted drops which only drop from the bosses at the end of Episode 1 and Episode 2. {{Gun|rare|L&amp;amp;K38 Combat}} is also an item that can be hunted while hunting bosses.&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill|32}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
&lt;br /&gt;
=== With V101 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mag&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Units&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shield&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|122&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|106&lt;br /&gt;
|16&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only*&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|112&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max*&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|106&lt;br /&gt;
|6&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/139/56/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|85&lt;br /&gt;
|25&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|}The ISO* and Min-Max* plans disregard Red Ring as a means of maxing the LCK stat, allowing for swaps to other barriers such as {{Shield|rare|Kasami Bracer}} without losing out on crit chance.&lt;br /&gt;
&lt;br /&gt;
=== Without V101 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mag&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Units&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shield&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only (-3 ATP)&lt;br /&gt;
|5/130/65/0&lt;br /&gt;
| -&lt;br /&gt;
| {{Shield|rare|Red Ring}}&lt;br /&gt;
| 115&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 35&lt;br /&gt;
|}HUcast has no Max Stats plan without a V101; it would still require two units, so it&#039;s better to use a plan that includes V101 to allow for more equipment usage.&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Ultimate ===&lt;br /&gt;
&lt;br /&gt;
=== Early Ultimate Essentials ===&lt;br /&gt;
{{Unit|rare|Heavenly/Battle}}: 40% battle speed is borderline mandatory for handling monsters in Ultimate. This will make everything else more effective.&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|Smartlink}}: Removes the ranged accuracy penalty Hunters suffer from.&lt;br /&gt;
&lt;br /&gt;
Berserk/Charge {{Gun|Raygun}}: Necessary for trapshooting and any situation where you need to quickly deal damage at a distance. Faster and better range than mechguns, more accurate than L&amp;amp;K38. 50 hit common weapons can be acquired through events that feature the scavenger, and can often be bought from other players for 1pd each.&lt;br /&gt;
&lt;br /&gt;
Berserk/Charge {{Gun|Vulcan}}/{{Gun|rare|M&amp;amp;A60 Vise}}: Very high single target damage. 50 Hit Berserk or Charge Vulcans can be rarely found at the [[Arms Shop]] or bought cheaply from other players. ATA is generally a much higher priority on mechguns, as they provide a marginal amount of ATP no matter what.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Diska of Braveman}} and {{Frame|rare|Thirteen}}: Powerful multi-target ranged damage that can be hunted or bought early. Even with low Hit and HUcast&#039;s poor accuracy, this combo can allow Diska of Braveman&#039;s {{Attack|special|l}} to reliably hit using the [[accuracy glitch]]. Thirteen is not essential, but it substantially boosts Diska of Braveman&#039;s accuracy and damage.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Twin Blaze}}: Casts low level {{Gifoie}}. The lingering attack can be useful for detonating traps instantly and stopping enemy charges (e.g. from [[Dorphon]]s, [[Delbiter]]s, or [[Zu]]s).&lt;br /&gt;
&lt;br /&gt;
=== Next Tier ===&lt;br /&gt;
{{Unit|rare|V501}}: Boosts the effectiveness of [[Weapons#Instant kill|instant kill]] and [[Weapons#Paralysis|paralysis]] specials.&lt;br /&gt;
&lt;br /&gt;
{{Gun|Raygun|Arrest Raygun}}: Fast, accurate, ranged paralysis. Extremely important when dealing with enemies that can&#039;t be [[Freeze (status)|frozen]] ([[Dorphon]], [[Girtablulu]]).&lt;br /&gt;
&lt;br /&gt;
{{Gun|Raygun|Hell Raygun}}: Fast, accurate, ranged instant kill. Less important on HUcast because his high ATP means dealing regular damage is always a viable option, but Hell is still the fastest way to deal with many Episode 2 enemies.&lt;br /&gt;
&lt;br /&gt;
{{Shield|rare|S-Parts ver2.01}}: Barrier that provides 15 ATA. Generally the best barrier available to HUcast before level 180.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Excalibur}}: Can increase ATA if paired with {{Unit|rare|Proof of Sword-Saint}}. Fast, high-DPS weapon that hits up to 3 targets. Best used on frozen foes that are close together (e.g. jumping Sinows, rushing [[Delbiter]]s, etc) with a high potential of being killed in a single combo.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Vjaya}}: Highest multi-target damage weapon in the game whose {{Attack|special}} has {{Attack|hard|l}} accuracy. While being a costly weapon to use, it is the best choice to safely kill multiple high-HP enemies in a single combo. To give an idea of its potential: with high-level support techniques, most &#039;&#039;minibosses&#039;&#039; in Episode 2 can be killed in one combo. With the right [[Photon Sphere#Uses|sphering]], it can kill weaker enemies in one swing.&lt;br /&gt;
&lt;br /&gt;
=== Next Tier ===&lt;br /&gt;
{{Unit|rare|V502}}: Doubles the effectiveness of [[Weapons#Instant kill|instant kill specials]].&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|V101}}: Heavenly/Battle with stat bonuses attached.&lt;br /&gt;
&lt;br /&gt;
Hell {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}: Multi-target, ranged Hell. With the [[accuracy glitch]], this is one of HUcast&#039;s most accurate multi-target Hell options.&lt;br /&gt;
&lt;br /&gt;
Arrest {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}: Multi-target, ranged Arrest. Particularly helpful for groups of moving Dorphons or flailing Girtablulus (slicers aren&#039;t affected by manual evasion).&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Dark Flow}}: Strongest single target, spawn-killing weapon. {{Attack|Special}} has {{attack|hard}} accuracy, but high Hit is required for safe usage. Have to stand against an enemy in order to stack all 5 waves of the special attack. Hard attack can be used to one-hit kill [[Ob Lily|Ob Lilies]] (A.Beast% required most of the time). Dark Flow&#039;s special also has infinite vertical height, making it useful against flying monsters/bosses. It also has the unique property of killing foes before the targeting reticle even appears, on the very first frame of their spawn (video example).&lt;br /&gt;
&lt;br /&gt;
{{Shield|rare|Red Ring}}: Barrier that provides 20 ATP and ATA as well as great defensive stats. Outside of specific situations, this will be HUcast&#039;s best-in-slot barrier.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
===Comboing Safely ===&lt;br /&gt;
When close to an enemy, it is often necessary to delay your second and third attack in order to stagger the monster. Hitting a monster when it is recoiling from a previous hit will not add any duration to its recoil animation, so if you attack as quickly as possible, it can often hit you after your second attack.&lt;br /&gt;
&lt;br /&gt;
Some weapons leave you unsafe after the third attack: you will want to use a two attack combo unless you are certain the third attack will kill. This varies based on your battle speed, the enemy, and positioning, but this issue is particularly glaring with swords. Ending on a {{Attack|heavy|l}} can also be safer as it pushes the enemy back more than [[File:Normal Attack.png|16px|middle|link=Attack#Normal attack]][[Attack#Normal attack|normal]]/[[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] (with a few exceptions).&lt;br /&gt;
&lt;br /&gt;
You can feint an enemy to swing at the air, leaving his side/back safe for you. It is extremely useful against fast-moving monsters such as [[Melqueek]] and [[Del-D]], or a [[Delsaber]] that you want to hit in close combat. Know your safe combos and which weapons are efficient against which monsters.&lt;br /&gt;
&lt;br /&gt;
=== Trap Usage ===&lt;br /&gt;
[[Traps]] are an extremely powerful tool given to androids and effective usage can be the difference between struggling and efficient play.&lt;br /&gt;
&lt;br /&gt;
There are a few common ways to use traps:&lt;br /&gt;
&lt;br /&gt;
* Trap shooting: set a trap and immediately detonate it by shooting it, typically with a handgun but possible with some other weapons. This is the fastest way to detonate a trap if unprepared, with the downside of being in the middle of a handgun animation when the trap is detonated, wasting some of the effective [[Freeze (status)|frozen]] time.&lt;br /&gt;
* {{Sword|rare|Twin Blaze}}: the lingering {{Gifoie}} from Twin Blaze will instantly detonate any traps set in it. This is a little slower to set up but lets you immediately attack after setting the trap.&lt;br /&gt;
* Timed: traps have a set amount of time to arm, after which they will detonate immediately when something (player or monster) comes within range. Leaving traps where monsters will spawn soon gives you flexibility of positioning.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Freeze traps|Freeze traps}}: guaranteed area-of-effect freeze. This buys your team four seconds to safely deal with a wave, in addition to reducing the enemy&#039;s EVP by 30%. It&#039;s hard to overstate how powerful freeze traps are; freezing the right waves can make everything easier for your whole team. It might not always be ideal to freeze waves immediately as they spawn – allowing monsters to group together can make them easier to take out.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Damage traps|Damage traps}}: moderate damage to monsters with low EFR. On Ultimate difficulty, damage traps are most commonly used to kill Slimes and scare Rappies. Detonating a damage trap where a Slime spawns will instantly kill it. Detonating a damage trap where a Rappy is dropping in will cause it to drop to the ground and run immediately, but this is prone to desync.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Confuse traps|Confuse traps}}: Area-of-effect [[confusion]]. This is a powerful effect when monsters&#039; damage is higher than the players&#039;. It can also be useful to cause enemies to cluster around each other. On Ultimate, confuse traps are generally considered disruptive because they override the more powerful freeze effect and can cause monsters to behave unpredictably, but they still have their uses.&lt;br /&gt;
&lt;br /&gt;
===Spawn knowledge===&lt;br /&gt;
The best way of being effective in &#039;&#039;PSO&#039;&#039; is to memorize the monster spawns per quest, along with the monsters&#039; behaviors. This applies to any class. It seems tedious and difficult at first, but it is a Hunter&#039;s keystone, as their area of effect is very limited and their effectiveness relies on knowing what is happening next. The easiest way to learn a quest is to run it several times, remembering the most important waves first (e.g. iconic monsters&#039; positioning, dangerous enemies, large amounts of enemies), then filling the gaps with the minor ones. It allows you to read what your partners are intending to do once you are comfortable with the quest. You can assume that an experienced player going in a certain direction means that they will deal with the enemies spawning in that area, leaving the others to you. This is why following someone and attacking the monsters they&#039;re prepared to deal with likely isn&#039;t helpful and can be dangerous if nobody takes care of the remaining ones.&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|rare|Vjaya}}, {{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Red Sword}}, {{Sword|rare|Dark Flow}} (No Combo)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Black King Bar}}, {{Sword|rare|Daylight Scar}}, {{Sword|rare|Jizai}}, {{Sword|rare|Double Cannon}}, {{Sword|rare|Musashi}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}, {{Sword|Diska|Charge Diska}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Raygun}} (Charge, Berserk)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|L&amp;amp;K38 Combat}} (No Combo)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}} (Arrest, Hell)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Raygun}} (Arrest, Hell), {{Gun|es|ES Gun}} (Zalure)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Sword|rare|Lavis Blade}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Kunai}}, {{Cane|rare|Syringe}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|S-Red&#039;s Blade}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Berdysh}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Twin Blaze}}&lt;br /&gt;
&lt;br /&gt;
*{{Gun|rare|Drill Launcher}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|D-Parts ver1.01}}, {{Frame|rare|Dress Plate}}, {{Frame|rare|Blue Odoshi Violet Nimaidou}}, {{Frame|rare|Stealth Suit}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|S-Parts ver2.01}}, {{Shield|rare|Red Ring}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:Phelix-&amp;diff=20213</id>
		<title>User:Phelix-</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:Phelix-&amp;diff=20213"/>
		<updated>2023-08-18T22:49:12Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HUcast Progression&lt;br /&gt;
&lt;br /&gt;
Always leaves a slot for smartlink. ATA is always capped. Generally using other classes&#039; min/max mags unless there&#039;s a major benefit to using something custom&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Level&lt;br /&gt;
!Mats&lt;br /&gt;
!Mag&lt;br /&gt;
!Units&lt;br /&gt;
!Stats&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|150  Pow&lt;br /&gt;
|5/133/62/0 (HUct)&lt;br /&gt;
|V101, H/Arms, Adept&lt;br /&gt;
|1122 ATP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|&lt;br /&gt;
|5/147/48/0 (HUmr) &lt;br /&gt;
|V101, H/Arms, H/Arms&lt;br /&gt;
|1160 ATP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|(RAct)&lt;br /&gt;
|&lt;br /&gt;
|1168 ATP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|&lt;br /&gt;
|(RAml)&lt;br /&gt;
|&lt;br /&gt;
|1177&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|&lt;br /&gt;
|(RAcl)&lt;br /&gt;
|&lt;br /&gt;
|1196&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|&lt;br /&gt;
|(RAmr)&lt;br /&gt;
|&lt;br /&gt;
|1251&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|V101, H/Arms, Adept&lt;br /&gt;
|1306&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|V101, Adept, Adept&lt;br /&gt;
|1366&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
|&lt;br /&gt;
|(HUcl)&lt;br /&gt;
|V101, H/Arms&lt;br /&gt;
|1297&lt;br /&gt;
|Single unit plan but loses ATP compared to previous&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|&lt;br /&gt;
|(HUmr)&lt;br /&gt;
|V101, H/Arms&lt;br /&gt;
|1445&lt;br /&gt;
|113 plan becomes obsolete - this gives better ATP with H/Pow &lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|&lt;br /&gt;
|(RAct)&lt;br /&gt;
|&lt;br /&gt;
|1457&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|&lt;br /&gt;
|(RAml)&lt;br /&gt;
|&lt;br /&gt;
|1464&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|146&lt;br /&gt;
|&lt;br /&gt;
|(RAcl)&lt;br /&gt;
|&lt;br /&gt;
|1495&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
|&lt;br /&gt;
|(RAmr)&lt;br /&gt;
|&lt;br /&gt;
|1581&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|161&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1586&lt;br /&gt;
|ATP caps with H/Power&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1639&lt;br /&gt;
|ATP caps without H/Power&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|&lt;br /&gt;
|5/125/70/0&lt;br /&gt;
|V101&lt;br /&gt;
|1639&lt;br /&gt;
|Custom Mag&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|&lt;br /&gt;
|(HUcl)&lt;br /&gt;
|V101&lt;br /&gt;
|1639&lt;br /&gt;
|Standard Mag&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|106P, 6D, 38L &lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|V101&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|&lt;br /&gt;
|5/176/19/0&lt;br /&gt;
|H/Arms, H/Arms&lt;br /&gt;
|1358&lt;br /&gt;
|Weird custom mag but puts you about 50 atp ahead&lt;br /&gt;
|}&lt;br /&gt;
Min/Max Mags:&lt;br /&gt;
&lt;br /&gt;
5/160/35/0 - RAmr&lt;br /&gt;
&lt;br /&gt;
5/152/43/0 - RAcl&lt;br /&gt;
&lt;br /&gt;
5/149/46/0 - RAml&lt;br /&gt;
&lt;br /&gt;
5/117/46/32 - FOmar&lt;br /&gt;
&lt;br /&gt;
5/148/47/0 - RAct&lt;br /&gt;
&lt;br /&gt;
5/147/48/0 - HUmr&lt;br /&gt;
&lt;br /&gt;
5/68/48/79 - FOmarl&lt;br /&gt;
&lt;br /&gt;
5/88/61/46 - FOnm&lt;br /&gt;
&lt;br /&gt;
5/133/62/0 - HUct&lt;br /&gt;
&lt;br /&gt;
5/36/62/97 - FOnl&lt;br /&gt;
&lt;br /&gt;
5/131/64/0 - HUcl&lt;br /&gt;
&lt;br /&gt;
5/95/100/0 - HUnl&lt;br /&gt;
&lt;br /&gt;
5/93/101/1 - FOnm&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:Phelix-&amp;diff=20212</id>
		<title>User:Phelix-</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:Phelix-&amp;diff=20212"/>
		<updated>2023-08-18T22:47:34Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: HUct progression notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HUcast Progression&lt;br /&gt;
&lt;br /&gt;
Always leaves a slot for smartlink. ATA is always capped&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Level&lt;br /&gt;
!Mats&lt;br /&gt;
!Mag&lt;br /&gt;
!Units&lt;br /&gt;
!Stats&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|150  Pow&lt;br /&gt;
|5/133/62/0 (HUct)&lt;br /&gt;
|V101, H/Arms, Adept&lt;br /&gt;
|1122 ATP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|&lt;br /&gt;
|5/147/48/0 (HUmr) &lt;br /&gt;
|V101, H/Arms, H/Arms&lt;br /&gt;
|1160 ATP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|&lt;br /&gt;
|(RAct)&lt;br /&gt;
|&lt;br /&gt;
|1168 ATP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|&lt;br /&gt;
|(RAml)&lt;br /&gt;
|&lt;br /&gt;
|1177&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|&lt;br /&gt;
|(RAcl)&lt;br /&gt;
|&lt;br /&gt;
|1196&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|&lt;br /&gt;
|(RAmr)&lt;br /&gt;
|&lt;br /&gt;
|1251&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|V101, H/Arms, Adept&lt;br /&gt;
|1306&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|V101, Adept, Adept&lt;br /&gt;
|1366&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
|&lt;br /&gt;
|(HUcl)&lt;br /&gt;
|V101, H/Arms&lt;br /&gt;
|1297&lt;br /&gt;
|Single unit plan but loses ATP compared to previous&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|&lt;br /&gt;
|(HUmr)&lt;br /&gt;
|V101, H/Arms&lt;br /&gt;
|1445&lt;br /&gt;
|113 plan becomes obsolete - this gives better ATP with H/Pow &lt;br /&gt;
|-&lt;br /&gt;
|140&lt;br /&gt;
|&lt;br /&gt;
|(RAct)&lt;br /&gt;
|&lt;br /&gt;
|1457&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|&lt;br /&gt;
|(RAml)&lt;br /&gt;
|&lt;br /&gt;
|1464&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|146&lt;br /&gt;
|&lt;br /&gt;
|(RAcl)&lt;br /&gt;
|&lt;br /&gt;
|1495&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|160&lt;br /&gt;
|&lt;br /&gt;
|(RAmr)&lt;br /&gt;
|&lt;br /&gt;
|1581&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|161&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1586&lt;br /&gt;
|ATP caps with H/Power&lt;br /&gt;
|-&lt;br /&gt;
|172&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1639&lt;br /&gt;
|ATP caps without H/Power&lt;br /&gt;
|-&lt;br /&gt;
|186&lt;br /&gt;
|&lt;br /&gt;
|5/125/70/0&lt;br /&gt;
|V101&lt;br /&gt;
|1639&lt;br /&gt;
|Custom Mag&lt;br /&gt;
|-&lt;br /&gt;
|195&lt;br /&gt;
|&lt;br /&gt;
|(HUcl)&lt;br /&gt;
|V101&lt;br /&gt;
|1639&lt;br /&gt;
|Standard Mag&lt;br /&gt;
|-&lt;br /&gt;
|200&lt;br /&gt;
|106P, 6D, 38L &lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|V101&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|&lt;br /&gt;
|5/176/19/0&lt;br /&gt;
|H/Arms, H/Arms&lt;br /&gt;
|1358&lt;br /&gt;
|Weird custom mag but puts you about 50 atp ahead&lt;br /&gt;
|}&lt;br /&gt;
Min/Max Mags:&lt;br /&gt;
&lt;br /&gt;
5/160/35/0 - RAmr&lt;br /&gt;
&lt;br /&gt;
5/152/43/0 - RAcl&lt;br /&gt;
&lt;br /&gt;
5/149/46/0 - RAml&lt;br /&gt;
&lt;br /&gt;
5/117/46/32 - FOmar&lt;br /&gt;
&lt;br /&gt;
5/148/47/0 - RAct&lt;br /&gt;
&lt;br /&gt;
5/147/48/0 - HUmr&lt;br /&gt;
&lt;br /&gt;
5/68/48/79 - FOmarl&lt;br /&gt;
&lt;br /&gt;
5/88/61/46 - FOnm&lt;br /&gt;
&lt;br /&gt;
5/133/62/0 - HUct&lt;br /&gt;
&lt;br /&gt;
5/36/62/97 - FOnl&lt;br /&gt;
&lt;br /&gt;
5/131/64/0 - HUcl&lt;br /&gt;
&lt;br /&gt;
5/95/100/0 - HUnl&lt;br /&gt;
&lt;br /&gt;
5/93/101/1 - FOnm&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Festivity_on_the_Beach&amp;diff=20193</id>
		<title>Festivity on the Beach</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Festivity_on_the_Beach&amp;diff=20193"/>
		<updated>2023-08-13T23:17:38Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: info dump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Festivity on the Beach&lt;br /&gt;
|episode=2&lt;br /&gt;
|category=Event&lt;br /&gt;
|desc=n/a&lt;br /&gt;
|info=n/a&lt;br /&gt;
|client=n/a&lt;br /&gt;
|author=n/a&lt;br /&gt;
|langs=n/a&lt;br /&gt;
|nxpon=n/a&lt;br /&gt;
|hxpon=n/a&lt;br /&gt;
|vhxpon=n/a&lt;br /&gt;
|uxpon=n/a&lt;br /&gt;
|nxpoff=n/a&lt;br /&gt;
|hxpoff=n/a&lt;br /&gt;
|vhxpoff=n/a&lt;br /&gt;
|uxpoff=n/a&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
The following words can be typed in chat to trigger an event in the quest:&lt;br /&gt;
&lt;br /&gt;
bingo, pop, blam, pyrotechnics, triple, rocket, launch, roman, shower, fountain, illumination, spinner, wheel, cyclone, scatter, burst, bloom, cannon, barrage, meteor, comet, tail, stream, sky, blue, constellation, sign, squid, monster, enemy, beast, creature, icky, tentacle, sparkle, shimmer, dazzle, dance, razzle, fire, camp, flames, ka-boom, explosion, darkness, good night, lights out, eerie, plasma, boo, scary, strange, odd, scream, hearts, love, sweet, like, cutie, honey, dearie, congratulations, excellent, wonderful, spread, flare, candle, celebrate, bright, relax, nice, zap, strike, lightning, flash, ice, frozen, cool, frosty, punish, hurt, forgive, mistake, revenge, target, divine, wrath, shooting, star, ufo, ufoufoufo, unknown, ufoufo, mystery, what, legend, animal, past, old, ancient, ago, doom, end, bye, armageddon, glow, illuminate, glimmer, twinkle, strong, brave, hercules, power, sting, scorpio, scorpioscorpio, antares, eight, october, swan, cross, cygnus, deneb, bird, nine, centaur, archer, ninenine, sagittarius, astronomy, celestial, zodiac, heaven, charge, shake, splash, depth, show, heat, hot, roast, dream, pian, opening, door, beach, cape, medal, sacred, honor, victory, torch, health, hp, tired, quiz, question, correct, right, rightright, yes, yesyes, nope, sorry, wrong, buzz, buzzbuzz, sorrysorry, perfect, awesome, terrific, ready, prepare, set, serious, go&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Tsumikiri_J-Sword&amp;diff=20079</id>
		<title>Tsumikiri J-Sword</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Tsumikiri_J-Sword&amp;diff=20079"/>
		<updated>2023-08-05T19:03:48Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: its&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|icon=Sword&lt;br /&gt;
|jp= ツミキリ&lt;br /&gt;
|romaji=Tsumikiri&lt;br /&gt;
|image=Tsumikiri J-Sword.png&lt;br /&gt;
|stars=12&lt;br /&gt;
|type=Sword&lt;br /&gt;
|requirement=910 ATP&lt;br /&gt;
|grind=50&lt;br /&gt;
|targets=10&lt;br /&gt;
|special=See Page&lt;br /&gt;
|ATP=700-756&lt;br /&gt;
|ATA=40&lt;br /&gt;
|class=1111000000000&lt;br /&gt;
|hdist=25&lt;br /&gt;
|vdist=15&lt;br /&gt;
|hangle=45&lt;br /&gt;
|vangle=26&lt;br /&gt;
|hex=003200&lt;br /&gt;
|desc=Owned by Orochi Agito, the blade was made along the same lines as Agito, with a carved seal on the blade.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tsumikiri J-Sword&#039;&#039;&#039; is the upgrade to [[Sealed J-Sword]], and one of the hardest swords to obtain in the game. Tsumikiri J-Sword&#039;s special attack is a 360° wave attack that deals hard damage and cannot miss. However, the attack requires 20 Photon Blast gauge to start, and the gauge is quickly decreased to 0. The attack can be repeatedly used until the Photon Blast gauge has been completely depleted. At 100 PB, a player may do a full 3-attack combo using the special attack. The special attack lingers and can deal stacked damage to enemies vulnerable as they spawn.&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Tsumikiri J-Sword has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Tsumikiri J-Sword to Tsumikiri J-Sword*. The skin can be removed via using [[Neutralizer]], but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
Each of these skins lack the blue bubble particle for the special attack. The pillar particles and the weapon otherwise functions normally.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin&lt;br /&gt;
! Hex&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Daisy Chain]]&lt;br /&gt;
| 003201&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Crazy Tune]]&lt;br /&gt;
| 003202&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Lollipop]]&lt;br /&gt;
| 003203&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Laconium Axe]]&lt;br /&gt;
| 003204&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Unsealing===&lt;br /&gt;
Tsumikiri J-Sword can be obtained by selecting the &amp;quot;Use&amp;quot; option on a Sealed J-Sword with 23,000 kills accumulated.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*By using Tsumikiri J-Sword&#039;s special attack and swapping to a different weapon, the user may prevent TJS from draining all of their PB. By buffering a weapon swap, players may intentionally drain as little as 38 PB. Intentional partial draining of PB allows for players to more quickly achieve 100 PB triggers from their [[Mags]].&lt;br /&gt;
*J-Sword doesn&#039;t significantly benefit from having the Hit attribute because its special ignores evasion.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Tsumikiri J-Sword is one of six weapons that can be found on display in VR Temple. The others are [[Imperial Pick]], [[Berdysh]], [[Chain Sawd]], [[Ancient Saber]] and [[Double Cannon]].&lt;br /&gt;
&lt;br /&gt;
{{Swords}}&lt;br /&gt;
{{Sealed items}}&lt;br /&gt;
[[Category:Swords]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Main_Page&amp;diff=14622</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Main_Page&amp;diff=14622"/>
		<updated>2022-10-13T23:14:15Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: We did some things :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--     Banner Across Top of Page      --&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;clear:both; box-sizing:border-box; width:100%; margin:1.2em 0 6px; border:1px solid #ddd; display: flex; align-items: baseline; justify-content: space-between; flex-wrap: wrap;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!--     Welcome to Ephinea and Article Count     --&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;margin:1em; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;font-size:162%; padding:.1em;&amp;quot;&amp;gt;Welcome to the Ephinea Wiki!&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;[[Special:Statistics|{{NUMBEROFARTICLES}}]] pages to date.&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;clear:right; float:right&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{DailyForecast}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{WeeklyBoost&lt;br /&gt;
|All=off&lt;br /&gt;
&amp;lt;!-- |All=on --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Event Texts --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |Halloween Event --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |Christmas Event (Doubled) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Holiday Texts --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |Christmas Eve/Day (All) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |New Year&#039;s Eve/Day (All) --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{HuntersBoostRoad|month=October|text=&lt;br /&gt;
* [[Phantasmal World 2|Phantasmal World #2]]&lt;br /&gt;
* [[Phantasmal World 4|Phantasmal World #4]]&lt;br /&gt;
* [[Lost BIND ASSAULT]]&lt;br /&gt;
* [[Lost CHARGE VULCAN]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Ephinea PSO Wiki&#039;&#039;&#039; is a wiki dedicated to &#039;&#039;Ephinea&#039;&#039;, a &#039;&#039;Phantasy Star Online: Blue Burst&#039;&#039; private server created by Sodaboy and Tofuman. This site aims to provide the most accurate and up-to-date information on all aspects of the &#039;&#039;Ephinea&#039;&#039; server. We recommend all readers be vigilant in correcting misinformation and adding content wherever possible.&lt;br /&gt;
&lt;br /&gt;
==Current event==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Useful info ==&lt;br /&gt;
* [[Tekking|Identifying &amp;lt;span style=&amp;quot;color: #00fffc; display: inline;&amp;quot;&amp;gt;????&amp;lt;/span&amp;gt; and ]][[File:Untekked_icon.png|link=Tekking]][[Tekking|&amp;lt;span style=&amp;quot;color: #00fffc; display: inline;&amp;quot;&amp;gt;Special Weapons&amp;lt;/span&amp;gt;]]&lt;br /&gt;
* [[Photon Crystal#Adding Hit to Enemy Weapons|Adding Hit to Enemy Part Weapons]]&lt;br /&gt;
* [[Photon Drop#Adding Specials to ES Weapons|Adding Specials to ES/S-Rank Weapons]]&lt;br /&gt;
* [[Photon Drop#Adding Attributes to Weapons|Adding Attributes/Percentages to Weapons]]&lt;br /&gt;
* [[Game Mechanics]]&lt;br /&gt;
* [https://ephinea.pioneer2.net/drop-charts/normal Ephinea Rare Drop Tables]&lt;br /&gt;
* [[Weapon attribute drop tables|Weapon Attribute Drop Tables]]&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
{{Items}}&lt;br /&gt;
{{Techs}}&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{Mag}}&lt;br /&gt;
{{EnemiesNav}}&lt;br /&gt;
{{Quests}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To do ==&lt;br /&gt;
* Detailed Enemy Pages&lt;br /&gt;
* Challenge Quest Information&lt;br /&gt;
* Normal Quest Information&lt;br /&gt;
&lt;br /&gt;
We have a discord section as part of the main Ephinea PSOBB Discord [https://discord.gg/Nqb4NjxuaJ here] for anyone who wants to help.&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Whitill&amp;diff=14586</id>
		<title>Whitill</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Whitill&amp;diff=14586"/>
		<updated>2022-10-13T19:34:16Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Redirected page to Section IDs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Section IDs]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Yellowboze&amp;diff=14585</id>
		<title>Yellowboze</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Yellowboze&amp;diff=14585"/>
		<updated>2022-10-13T19:33:57Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Redirected page to Section IDs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Section IDs]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Oran&amp;diff=14584</id>
		<title>Oran</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Oran&amp;diff=14584"/>
		<updated>2022-10-13T19:33:19Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Redirected page to Section IDs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Section IDs]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Redria&amp;diff=14583</id>
		<title>Redria</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Redria&amp;diff=14583"/>
		<updated>2022-10-13T19:32:53Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Redirected page to Section IDs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Section IDs]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Pinkal&amp;diff=14582</id>
		<title>Pinkal</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Pinkal&amp;diff=14582"/>
		<updated>2022-10-13T19:32:30Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Redirected page to Section IDs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Section IDs]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Purplenum&amp;diff=14581</id>
		<title>Purplenum</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Purplenum&amp;diff=14581"/>
		<updated>2022-10-13T19:32:12Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Redirected page to Section IDs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Section IDs]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Bluefull&amp;diff=14580</id>
		<title>Bluefull</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Bluefull&amp;diff=14580"/>
		<updated>2022-10-13T19:31:44Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Redirected page to Section IDs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Section IDs]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Skyly&amp;diff=14579</id>
		<title>Skyly</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Skyly&amp;diff=14579"/>
		<updated>2022-10-13T19:31:25Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Redirected page to Section IDs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Section IDs]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Greenill&amp;diff=14578</id>
		<title>Greenill</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Greenill&amp;diff=14578"/>
		<updated>2022-10-13T19:31:03Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Redirected page to Section IDs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Section IDs]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Viridia&amp;diff=14577</id>
		<title>Viridia</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Viridia&amp;diff=14577"/>
		<updated>2022-10-13T19:30:44Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Redirected page to Section IDs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Section IDs]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Material&amp;diff=14576</id>
		<title>Material</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Material&amp;diff=14576"/>
		<updated>2022-10-13T19:28:53Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Phelix- moved page Material to Materials&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Materials]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Materials&amp;diff=14575</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Materials&amp;diff=14575"/>
		<updated>2022-10-13T19:28:53Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Phelix- moved page Material to Materials&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Materials&#039;&#039;&#039; are [[tools]] that permanently add stats to a character. All characters have limits on material usage: HP and TP (if applicable) materials are limited to 125 each. Humans are limited to 250 other materials; androids and newmen are limited to 150.&lt;br /&gt;
&lt;br /&gt;
Material plans are available on the [[Classes|each class&#039;s]] respective page or guide.&lt;br /&gt;
&lt;br /&gt;
{{ToolTableHead}}&lt;br /&gt;
{{ToolTableRow|HP Material|Adds 2 max HP|99|No}}&lt;br /&gt;
{{ToolTableRow|TP Material|Adds 2 max TP|99|No}}&lt;br /&gt;
{{ToolTableRow|Power Material|Adds 2 base ATP|99|No}}&lt;br /&gt;
{{ToolTableRow|Def Material|Adds 2 base DFP|99|No}}&lt;br /&gt;
{{ToolTableRow|Mind Material|Adds 2 base MST|99|No}}&lt;br /&gt;
{{ToolTableRow|Evade Material|Adds 2 base EVP|99|No}}&lt;br /&gt;
{{ToolTableRow|Luck Material|Adds 2 base LCK|99|No}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Materials&amp;diff=14574</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Materials&amp;diff=14574"/>
		<updated>2022-10-13T19:23:34Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Materials&amp;#039;&amp;#039;&amp;#039; are tools that permanently add stats to a character. All characters have limits on material usage: HP and TP (if applicable) materials are limited to 125 each. Humans are limited to 250 other materials; androids and newmen are limited to 150.  Material plans are available on the each class&amp;#039;s respective page or guide.  {{ToolTableHead}} {{ToolTableRow|HP Material|Adds 2 max HP|99|No}} {{ToolTableRow|TP Material|Adds 2 max TP|99|No}} {{ToolT...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Materials&#039;&#039;&#039; are [[tools]] that permanently add stats to a character. All characters have limits on material usage: HP and TP (if applicable) materials are limited to 125 each. Humans are limited to 250 other materials; androids and newmen are limited to 150.&lt;br /&gt;
&lt;br /&gt;
Material plans are available on the [[Classes|each class&#039;s]] respective page or guide.&lt;br /&gt;
&lt;br /&gt;
{{ToolTableHead}}&lt;br /&gt;
{{ToolTableRow|HP Material|Adds 2 max HP|99|No}}&lt;br /&gt;
{{ToolTableRow|TP Material|Adds 2 max TP|99|No}}&lt;br /&gt;
{{ToolTableRow|Power Material|Adds 2 base ATP|99|No}}&lt;br /&gt;
{{ToolTableRow|Def Material|Adds 2 base DFP|99|No}}&lt;br /&gt;
{{ToolTableRow|Mind Material|Adds 2 base MST|99|No}}&lt;br /&gt;
{{ToolTableRow|Evade Material|Adds 2 base EVP|99|No}}&lt;br /&gt;
{{ToolTableRow|Luck Material|Adds 2 base LCK|99|No}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Adding_Hit&amp;diff=14573</id>
		<title>Adding Hit</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Adding_Hit&amp;diff=14573"/>
		<updated>2022-10-13T19:14:24Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Redirected page to Photon Crystal#Adding Hit to Enemy Weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Photon Crystal#Adding Hit to Enemy Weapons]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Section_ids&amp;diff=14572</id>
		<title>Section ids</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Section_ids&amp;diff=14572"/>
		<updated>2022-10-13T19:13:14Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Redirected page to Section IDs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Section IDs]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Section_id&amp;diff=14571</id>
		<title>Section id</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Section_id&amp;diff=14571"/>
		<updated>2022-10-13T19:12:55Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Redirected page to Section IDs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Section IDs]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Epsilon&amp;diff=14564</id>
		<title>Epsilon</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Epsilon&amp;diff=14564"/>
		<updated>2022-10-11T15:10:53Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Megid resist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Epsilon}}&lt;br /&gt;
{{Enemy|name=Epsigard}}&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Extermination] [[Penumbral Surge 6|Penumbral Surge #6]]: Clear East (3) Clear Quest (14)&lt;br /&gt;
*[Event] [[Maximum Attack E: Tower]]: Clear Quest (4)&lt;br /&gt;
* [Retrieval] [[Lost CHARGE VULCAN]]: Clear Quest (10)&lt;br /&gt;
* [Tower] [[Raid on Central Tower]]: Clear Quest (21)&lt;br /&gt;
* [Extermination] [[Phantasmal World 4|Phantasmal World #4]]: Clear East Tower (6)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 9|Sweep-up Operation #9]]: Clear Quest (3)&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Epsilon targets a single player with a laser for a few seconds, then attacks with [[Rafoie]]. Epsilon&#039;s Rafoie deals 1465 base damage in multiplayer mode in Ultimate difficulty, with the damage percentage scaling down based on the player&#039;s EFR stat. An EFR of 50 will reduce it by 50%, down to 732 damage.&lt;br /&gt;
&lt;br /&gt;
Epsilon comes in 4 Colors each with different elemental abilities&lt;br /&gt;
&lt;br /&gt;
* Red: Fire&lt;br /&gt;
&lt;br /&gt;
* Yellow: Lightning &amp;amp; Shock&lt;br /&gt;
&lt;br /&gt;
* Blue: Ice &amp;amp; Freeze&lt;br /&gt;
&lt;br /&gt;
* Purple: Megid&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* In Ultimate difficulty (multiplayer), the purple Epsiguard Megid requires 1360 EDK for guaranteed immunity. This is impossible to reach legitimately.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Control Tower Enemies]]&lt;br /&gt;
[[Category:Casts Rafoie]]&lt;br /&gt;
[[Category:Inflicts Freeze]]&lt;br /&gt;
[[Category:Inflicts Shock]]&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Price_guide&amp;diff=14463</id>
		<title>Price guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Price_guide&amp;diff=14463"/>
		<updated>2022-10-07T22:59:37Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Reverted edits by 208.114.129.1 (talk) to last revision by 95.131.47.202&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated&lt;br /&gt;
| Prices fluctuate depending on supply and demand, so this article should be used as a &#039;&#039;&#039;reference only&#039;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;&#039;price guide&#039;&#039;&#039; serves to give players up-to-date information regarding the prices of various items on the market. This price guide can be edited freely by anyone. Please also note that prices are simply ballparks, they are not fixed values.&lt;br /&gt;
&lt;br /&gt;
However, not all permutations of all items will be listed here, it is up to the player to make an informed judgement on the price of the item they wish to sell or buy. Certain statistics such as attribute % will affect the price, but not be listed here, for example.&lt;br /&gt;
&lt;br /&gt;
The term &amp;quot;Priceless&amp;quot; is not meant to denote &amp;quot;infinite value.&amp;quot; It typically means an item of that quality occurs infrequently enough that there&#039;s no commonly accepted price for it, and it would usually go to Auction.&lt;br /&gt;
&lt;br /&gt;
==Guidelines for editing==&lt;br /&gt;
&lt;br /&gt;
If editing the price guide, please follow the below guidelines:&lt;br /&gt;
&lt;br /&gt;
* All items are listed in their appropriate [[Photon Drop|photon drop]] prices. This means for items worth less than 1 PD, they must be listed as a decimal (e.g. 0.5). For items deemed worthless, they must be listed as 0.&lt;br /&gt;
* An item deemed priceless, meaning that a value cannot be placed upon it and would most likely be auctioned, it must be listed as &amp;quot;Priceless&amp;quot;.&lt;br /&gt;
* Any new items added should be added to the appropriate table, in alphabetical order, other than item sorting that makes sense not-alphabetically, such as grinders. If unsure about this, please ask in &amp;lt;code&amp;gt;#wiki-general&amp;lt;/code&amp;gt; on the Ephinea Discord, located in the sidebar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any user found manipulating the price guide for their own gain will be permanently restricted from editing this page&#039;&#039;&#039;. As this is a wiki, no edits are anonymous and action will be taken if deemed necessary.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
===Common weapons===&lt;br /&gt;
: &#039;&#039;Common weapons under 50% hit attribute have no worth, as the weapons shop and Scavenger event NPC can produce common weapons with 50% hit regularly.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Item Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Special&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; |Hit Amount&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot;|50%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot;|55%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot;|60%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot;|65%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot;|70%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot;|75%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot;|80%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot;|85%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot;|90%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot;|95%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot;|100%&lt;br /&gt;
|-&lt;br /&gt;
|[[Swords]]&lt;br /&gt;
|None or any&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Gungnir]]&lt;br /&gt;
|Charge&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Slicers]]&lt;br /&gt;
|None or any&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Raygun]]&lt;br /&gt;
|Berserk&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 35-50&lt;br /&gt;
| 200-300&lt;br /&gt;
| 500-700&lt;br /&gt;
| [tel:900-1300 900-1300]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Priceless&lt;br /&gt;
|-&lt;br /&gt;
|Charge&lt;br /&gt;
| 1&lt;br /&gt;
| 3-5&lt;br /&gt;
| 30-50&lt;br /&gt;
| 100-125&lt;br /&gt;
| 200-350&lt;br /&gt;
| 500-600&lt;br /&gt;
| 600-700&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Priceless&lt;br /&gt;
|-&lt;br /&gt;
|Demon&#039;s&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 10-25&lt;br /&gt;
| 30-50&lt;br /&gt;
| 80-99&lt;br /&gt;
| 100-130&lt;br /&gt;
| 150-225&lt;br /&gt;
| 250-300&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Priceless&lt;br /&gt;
|-&lt;br /&gt;
|Hell&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| 50-80&lt;br /&gt;
| 100-200&lt;br /&gt;
| 300-350&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Priceless&lt;br /&gt;
|-&lt;br /&gt;
|Spirit&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3-5&lt;br /&gt;
| 5-20&lt;br /&gt;
| 25-50&lt;br /&gt;
| 50-150&lt;br /&gt;
| 150-200&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Priceless&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Laser]]&lt;br /&gt;
|Berserk&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Charge&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Demon&#039;s&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Hell&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Spirit&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Vulcan]]&lt;br /&gt;
|Berserk&lt;br /&gt;
|1&lt;br /&gt;
|12-15&lt;br /&gt;
|70-75&lt;br /&gt;
|300-400&lt;br /&gt;
|650-750&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |Priceless&lt;br /&gt;
|-&lt;br /&gt;
|Charge&lt;br /&gt;
|1&lt;br /&gt;
|15-20&lt;br /&gt;
|200-300&lt;br /&gt;
|550-600&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |Priceless&lt;br /&gt;
|-&lt;br /&gt;
|Spirit&lt;br /&gt;
| 1&lt;br /&gt;
| 2-3&lt;br /&gt;
| 10-25&lt;br /&gt;
| 60-100&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Arms]]&lt;br /&gt;
|Berserk&lt;br /&gt;
| 1&lt;br /&gt;
| 5-7&lt;br /&gt;
| 30-45&lt;br /&gt;
| 200-300&lt;br /&gt;
| 500-600&lt;br /&gt;
| 700-900&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Priceless&lt;br /&gt;
|-&lt;br /&gt;
|Charge&lt;br /&gt;
| 1&lt;br /&gt;
| 5-25&lt;br /&gt;
| 50-70&lt;br /&gt;
| 200-300&lt;br /&gt;
| 500-600&lt;br /&gt;
| 700-900&lt;br /&gt;
| 1400-1500&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Priceless&lt;br /&gt;
|-&lt;br /&gt;
|Spirit&lt;br /&gt;
| 1&lt;br /&gt;
| 2-3&lt;br /&gt;
| 5-10&lt;br /&gt;
| 80-100&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
====Sabers====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:175px&amp;quot;|Item Name&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Hit Amount&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|0%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|10%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|20%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|30%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|40%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|50%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|60%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|70%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|80%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|90%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|100%&lt;br /&gt;
|-&lt;br /&gt;
|[[Excalibur]]&lt;br /&gt;
| 8-12&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Galatine]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Lame d&#039;Argent]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Lavis Cannon]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
====Swords====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:175px&amp;quot;|Item Name&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Hit Amount&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|0%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|10%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|20%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|30%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|40%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|50%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|60%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|70%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|80%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|90%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|100%&lt;br /&gt;
|-&lt;br /&gt;
|[[Chain Sawd]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Flow]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |0&lt;br /&gt;
|60-70&lt;br /&gt;
|10-25&lt;br /&gt;
|165-350&lt;br /&gt;
|[tel:600-1500 600-1500]&lt;br /&gt;
|2500&lt;br /&gt;
|Priceless&lt;br /&gt;
|-&lt;br /&gt;
|[[Flowen&#039;s Sword (3084)]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Sword]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Sealed J-Sword]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Tsumikiri J-Sword]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Zanba]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
| 1-3&lt;br /&gt;
| 5-15&lt;br /&gt;
| 50-200&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
====Daggers====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:175px&amp;quot;|Item Name&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Hit Amount&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|0%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|10%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|20%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|30%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|40%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|50%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|60%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|70%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|80%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|90%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|100%&lt;br /&gt;
|-&lt;br /&gt;
|[[Daylight Scar]]&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| 30-40&lt;br /&gt;
| 200-300&lt;br /&gt;
| -&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Priceless&lt;br /&gt;
|-&lt;br /&gt;
|[[Lavis Blade]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[S-Beat&#039;s Blade]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[S-Red&#039;s Blade]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:175px&amp;quot; |Item Name&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Two Kamui]]&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
====Partisans====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:175px&amp;quot;|Item Name&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Hit Amount&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|0%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|10%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|20%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|30%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|40%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|50%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|60%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|70%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|80%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|90%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|100%&lt;br /&gt;
|-&lt;br /&gt;
|[[Asteron Belt]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Soul Banish]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Tyrell&#039;s Parasol]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Vjaya]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Yunchang]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1&lt;br /&gt;
| 3-5&lt;br /&gt;
| 30&lt;br /&gt;
| 99&lt;br /&gt;
| 400-450&lt;br /&gt;
| 550-600&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Priceless&lt;br /&gt;
|}&lt;br /&gt;
====Slicers====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:175px&amp;quot;|Item Name&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Hit Amount&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|0%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|10%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|20%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|30%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|40%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|50%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|60%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|70%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|80%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|90%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|100%&lt;br /&gt;
|-&lt;br /&gt;
|[[Diska of Braveman]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 0&lt;br /&gt;
| -&lt;br /&gt;
| 80-99&lt;br /&gt;
| 500-600&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Priceless&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Baton]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Slicer of Fanatic]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
====Double sabers====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:175px&amp;quot;|Item Name&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Hit Amount&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|0%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|10%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|20%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|30%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|40%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|50%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|60%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|70%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|80%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|90%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|100%&lt;br /&gt;
|-&lt;br /&gt;
|[[Black King Bar]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Cannon]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Girasole]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey King Bar]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Twin Blaze]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Vivienne]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
====Claws====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:175px&amp;quot;|Item Name&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Hit Amount&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|0%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|10%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|20%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|30%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|40%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|50%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|60%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|70%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|80%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|90%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|100%&lt;br /&gt;
|-&lt;br /&gt;
|[[Nei&#039;s Claw]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Rika&#039;s Claw]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
====Katanas====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:175px&amp;quot;|Item Name&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Hit Amount&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|0%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|10%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|20%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|30%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|40%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|50%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|60%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|70%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|80%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|90%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|100%&lt;br /&gt;
|-&lt;br /&gt;
|[[Agito (1975)]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Guren]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Shouren]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:175px&amp;quot; |Item Name&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Orotiagito]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Raikiri]]&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
====Twin swords====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:175px&amp;quot;|Item Name&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Hit Amount&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|0%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|10%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|20%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|30%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|40%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|50%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|60%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|70%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|80%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|90%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|100%&lt;br /&gt;
|-&lt;br /&gt;
|[[Jizai]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Musashi]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
====Handguns====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:175px&amp;quot;|Item Name&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Hit Amount&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|0%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|10%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|20%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|30%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|40%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|50%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|60%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|70%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|80%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|90%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|100%&lt;br /&gt;
|-&lt;br /&gt;
|[[Handgun: Guld]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Handgun: Milla]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Heaven Punisher]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |220-297&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |Priceless&lt;br /&gt;
|-&lt;br /&gt;
|[[Heaven Striker]]&lt;br /&gt;
| 2&lt;br /&gt;
| 5-10&lt;br /&gt;
| 25-50&lt;br /&gt;
| 300-400&lt;br /&gt;
| 1000-1300&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Priceless&lt;br /&gt;
|-&lt;br /&gt;
|[[Ophelie Seize]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|5&lt;br /&gt;
| 10-20&lt;br /&gt;
| 99&lt;br /&gt;
| 500-800&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Priceless&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:175px&amp;quot; |Item Name&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Swan]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Master Raven]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Tension Blaster]]&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
====Rifles====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:175px&amp;quot;|Item Name&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Hit Amount&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|0%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|10%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|20%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|30%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|40%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|50%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|60%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|70%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|80%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|90%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|100%&lt;br /&gt;
|-&lt;br /&gt;
|[[Bringer&#039;s Rifle]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Frozen Shooter]]&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 5-10&lt;br /&gt;
| 20-30&lt;br /&gt;
| 200-300&lt;br /&gt;
| [tel:800-1000 800-1000]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Priceless&lt;br /&gt;
|-&lt;br /&gt;
|[[Holy Ray]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Queen]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Spread Needle]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
====Mechguns====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:175px&amp;quot;|Item Name&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Hit Amount&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|0%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|10%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|20%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|30%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|40%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|50%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|60%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|70%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|80%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|90%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|100%&lt;br /&gt;
|-&lt;br /&gt;
|[[Guld Milla]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[M&amp;amp;A60 Vise]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | 0&lt;br /&gt;
| 20-35&lt;br /&gt;
| 200-250&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Priceless&lt;br /&gt;
|-&lt;br /&gt;
|[[Mille Marteaux]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Yasminkov 9000M]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:175px&amp;quot; |Item Name&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Dual Bird]]&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
====Shots====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:175px&amp;quot;|Item Name&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Hit Amount&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|0%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|10%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|20%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|30%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|40%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|50%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|60%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|70%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|80%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|90%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|100%&lt;br /&gt;
|-&lt;br /&gt;
|[[Baranz Launcher]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 45-50&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Meteor]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |0&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[L&amp;amp;K38 Combat]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Rambling May]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
====Launchers====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:175px&amp;quot;|Item Name&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Hit Amount&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|0%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|10%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|20%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|30%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|40%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|50%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|60%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|70%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|80%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|90%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|100%&lt;br /&gt;
|-&lt;br /&gt;
|[[Cannon Rouge]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[NUG2000-Bazooka]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
====Canes====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:175px&amp;quot; |Item Name&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Clio]]&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|[[Club of Laconium]]&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Club of Zumiuran]]&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Mace of Adaman]]&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Summit Moon]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
====Rods====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:175px&amp;quot; |Item Name&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Caduceus]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bridge]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Demonic Fork]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Glide Divine]]&lt;br /&gt;
| 0.5-1&lt;br /&gt;
|-&lt;br /&gt;
|[[Mercurius Rod]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Wand]]&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
====Wands====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:175px&amp;quot; |Item Name&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Scepter: Agni]]&lt;br /&gt;
| 0.5-1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Staff: Dagon]]&lt;br /&gt;
| 0.5-1&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm Wand: Indra]]&lt;br /&gt;
| 0.5-1&lt;br /&gt;
|-&lt;br /&gt;
|[[Magical Piece]]&lt;br /&gt;
| 40-45&lt;br /&gt;
|-&lt;br /&gt;
|[[Marina&#039;s Bag]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Prophets of Motav]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Solferino]]&lt;br /&gt;
| 0.5-1&lt;br /&gt;
|}&lt;br /&gt;
====Cards====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:175px&amp;quot;|Item Name&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Hit Amount&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|0%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|10%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|20%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|30%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|40%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|50%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|60%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|70%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|80%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|90%&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot; class=unsortable|100%&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardianna]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Kunai]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
====ES weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:175px&amp;quot;|Episode&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot;|Price&lt;br /&gt;
|-&lt;br /&gt;
|Episode 1&lt;br /&gt;
| 25-30&lt;br /&gt;
|-&lt;br /&gt;
|Episode 2&lt;br /&gt;
| 25-30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Frames==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:175px&amp;quot;|Item Name&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Stat Amount&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot;|Min Stat&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot;|Med Stat&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot;|High Stat&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot;|Max Stat&lt;br /&gt;
|-&lt;br /&gt;
|[[Aura Field]]&lt;br /&gt;
| 2&lt;br /&gt;
| -&lt;br /&gt;
| 15-25&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue Odoshi Violet Nimaidou]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3-4&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[D-Parts ver1.01]]&lt;br /&gt;
|4-5&lt;br /&gt;
|4-5&lt;br /&gt;
|5&lt;br /&gt;
|35-50&lt;br /&gt;
|-&lt;br /&gt;
|[[D-Parts ver2.10]]&lt;br /&gt;
|0-1&lt;br /&gt;
|0-1&lt;br /&gt;
|0-1&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Dress Plate]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |20-25&lt;br /&gt;
|-&lt;br /&gt;
|[[Congeal Cloak]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Cursed Cloak]]&lt;br /&gt;
| -&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Ignition Cloak]]&lt;br /&gt;
|10-12&lt;br /&gt;
|10-12&lt;br /&gt;
|12-15&lt;br /&gt;
|70-99&lt;br /&gt;
|-&lt;br /&gt;
|[[Select Cloak]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1-2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Tempest Cloak]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Thirteen]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|20-50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Barriers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:175px&amp;quot; |Item Name&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Stat Amount&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Min Stat&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Med Stat&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |High Stat&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Max Stat &lt;br /&gt;
|-&lt;br /&gt;
|[[Anti-Dark Ring]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|[[Force Wall]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|[[Hunter Wall]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|[[Ranger Wall]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Ring]]&lt;br /&gt;
|60-70&lt;br /&gt;
|75-99&lt;br /&gt;
|190-447&lt;br /&gt;
|Priceless&lt;br /&gt;
|-&lt;br /&gt;
|[[S-Parts ver2.01]]&lt;br /&gt;
|15-25&lt;br /&gt;
|15-25&lt;br /&gt;
|25&lt;br /&gt;
|35-50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Merge barriers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:175px&amp;quot; |Item Name&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Stat Amount&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Min Stat&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Med Stat&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |High Stat&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Max Stat&lt;br /&gt;
|-&lt;br /&gt;
|[[Assist Barrier]]&lt;br /&gt;
| -&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue Barrier]]&lt;br /&gt;
| -&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
|5-10&lt;br /&gt;
|-&lt;br /&gt;
|[[Recovery Barrier]]&lt;br /&gt;
| -&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Barrier]]&lt;br /&gt;
| -&lt;br /&gt;
|5&lt;br /&gt;
| -&lt;br /&gt;
|15-20&lt;br /&gt;
|-&lt;br /&gt;
|[[Yellow Barrier]]&lt;br /&gt;
| -&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Amplifiers and merges===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:175px&amp;quot; |Amplifier&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Price&lt;br /&gt;
! style=&amp;quot;width:175px&amp;quot;|Merge&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot;|Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Amplifier of Anti]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Anti Merge]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Amplifier of Resta]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Resta Merge]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Amplifier of Deband]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Deband Merge]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Amplifier of Shifta]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Shifta Merge]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Amplifier of Blue]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Blue Merge]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Amplifier of Barta]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Barta Merge]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Amplifier of Gibarta]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Gibarta Merge]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Amplifier of Rabarta]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Rabarta Merge]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Amplifier of Red]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Red Merge]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Amplifier of Foie]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Foie Merge]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Amplifier of Gifoie]]&lt;br /&gt;
|10-15&lt;br /&gt;
|[[Gifoie Merge]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Amplifier of Rafoie]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Rafoie Merge]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Amplifier of Yellow]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Yellow Merge]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Amplifier of Zonde]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Zonde Merge]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Amplifier of Gizonde]]&lt;br /&gt;
| 2&lt;br /&gt;
|[[Gizonde Merge]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Amplifier of Razonde]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Razonde Merge]]&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:175px&amp;quot; |Item Name&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
| [[Adept]]&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[Centurion/Ability]]&lt;br /&gt;
|8-10&lt;br /&gt;
|-&lt;br /&gt;
|[[God/Technique]]&lt;br /&gt;
|2-3&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavenly/Arms]]&lt;br /&gt;
|2-3&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavenly/Battle]]&lt;br /&gt;
|1-2&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavenly/Power]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Limiter]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Proof of Sword-Saint]]&lt;br /&gt;
&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Smartlink]]&lt;br /&gt;
|1-2&lt;br /&gt;
|-&lt;br /&gt;
|[[Swordsman Lore]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[V101]]&lt;br /&gt;
|20-25&lt;br /&gt;
|-&lt;br /&gt;
|[[V501]]&lt;br /&gt;
|3-4 &lt;br /&gt;
|-&lt;br /&gt;
|[[V502]]&lt;br /&gt;
|30-35&lt;br /&gt;
|-&lt;br /&gt;
|[[V801]]&lt;br /&gt;
|8-10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
===Currencies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:175px&amp;quot; |Item Name&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Item Ticket]]&lt;br /&gt;
|2 &lt;br /&gt;
|-&lt;br /&gt;
|[[Halloween Cookie]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| [[Photon Crystal]]&lt;br /&gt;
|0.75&lt;br /&gt;
|-&lt;br /&gt;
| [[Photon Hoard]]&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
|[[Photon Sphere]]&lt;br /&gt;
| 95-97&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grinders===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:175px&amp;quot; |Item Name&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Amount per 1 PD&lt;br /&gt;
|-&lt;br /&gt;
| [[Monogrinder]]&lt;br /&gt;
|99 &lt;br /&gt;
|-&lt;br /&gt;
| [[Digrinder]]&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Trigrinder]]&lt;br /&gt;
|33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mag cells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:175px&amp;quot; |Item Name&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Amitie&#039;s Memo]]&lt;br /&gt;
|15-20&lt;br /&gt;
|-&lt;br /&gt;
|[[D-Photon Core]]&lt;br /&gt;
|15-25&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Scale]]&lt;br /&gt;
|8-10&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberta Kit]] &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Pioneer Parts]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Kit]]&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:175px&amp;quot; |Item Name&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Amount per 1 PD&lt;br /&gt;
|-&lt;br /&gt;
|[[Def Material]]&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Evade Material]]&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Material]]&lt;br /&gt;
|10-12&lt;br /&gt;
|-&lt;br /&gt;
|[[Luck Material]]&lt;br /&gt;
|3-5&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Material]]&lt;br /&gt;
|20-25&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Material]]&lt;br /&gt;
|10-12&lt;br /&gt;
|-&lt;br /&gt;
|[[TP Material]]&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:175px&amp;quot; |Item Name&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Price&lt;br /&gt;
|-&lt;br /&gt;
|[[AddSlot]]&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue-black Stone]]&lt;br /&gt;
|45-50&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Rock &amp;quot;Heart Key&amp;quot;]]&lt;br /&gt;
|45-50&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Rock &amp;quot;Moola&amp;quot;]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Stone &amp;quot;Iritista&amp;quot;]]&lt;br /&gt;
|5-10&lt;br /&gt;
|-&lt;br /&gt;
|[[Parasitic Gene &amp;quot;Flow&amp;quot;]]&lt;br /&gt;
|50-60&lt;br /&gt;
|-&lt;br /&gt;
|[[Photon Booster]]&lt;br /&gt;
|45-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Syncesta]]&lt;br /&gt;
|45-50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Techniques===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Techs are either sold standalone or in sets. Level 30 attack techs are always sold standalone due to their rarity. Force tech set contains level 29 attack techs and level 26/27 Grants/Megid techs.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:175px&amp;quot; |Tech Set&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Price in PD&lt;br /&gt;
|-&lt;br /&gt;
|HUmar/RAmar&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|HUnewearl/RAmarl&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Force&lt;br /&gt;
|3-5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:175px&amp;quot; |Technique&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Level 15&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Level 20&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Level 29&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Level 30&lt;br /&gt;
|-&lt;br /&gt;
|[[Foie]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|99-130&lt;br /&gt;
|-&lt;br /&gt;
|[[Gifoie]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|200-300&lt;br /&gt;
|-&lt;br /&gt;
|[[Rafoie]]&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|60-105&lt;br /&gt;
|-&lt;br /&gt;
|[[Barta]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|30-35&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibarta]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|80-180&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabarta]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|99-140&lt;br /&gt;
|-&lt;br /&gt;
|[[Zonde]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|30-40&lt;br /&gt;
|-&lt;br /&gt;
|[[Gizonde]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|30-60&lt;br /&gt;
|-&lt;br /&gt;
|[[Razonde]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|40-60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:175px&amp;quot; |Technique&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Level 27&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Level 28&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Level 29&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Level 30&lt;br /&gt;
|-&lt;br /&gt;
|[[Grants]]&lt;br /&gt;
| -&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|25-50&lt;br /&gt;
|-&lt;br /&gt;
|[[Megid]]&lt;br /&gt;
| -&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|25-50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:175px&amp;quot; |Technique&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Level 15&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Level 20&lt;br /&gt;
! style=&amp;quot;width:75px&amp;quot; |Level 30&lt;br /&gt;
|-&lt;br /&gt;
|[[Shifta]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.5-1&lt;br /&gt;
|-&lt;br /&gt;
|[[Deband]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.5-1&lt;br /&gt;
|-&lt;br /&gt;
|[[Jellen]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.5-1&lt;br /&gt;
|-&lt;br /&gt;
|[[Zalure]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.5-1&lt;br /&gt;
|-&lt;br /&gt;
|[[Resta]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.5-1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Weapon hearts===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:175px&amp;quot;|Item name&lt;br /&gt;
!style=&amp;quot;width:75px&amp;quot;|Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart of Crazy Tune]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart of Daisy Chain]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart of DB&#039;s Saber]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart of Diska of Liberator]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart of Izmaela]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart of Lollipop]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart of Plantain Huge Fan]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart of Rabbit Wand]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart of Rianov 303SNR]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart of Samba Maracas]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart of Sorcerer&#039;s Cane]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart of Suppressed Gun]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart of Tension Blaster]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart of The Sigh of a God]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart of Yasminkov 9000M]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Meseta==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Amount per 1 PD&lt;br /&gt;
|-&lt;br /&gt;
|400,000-500,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Maximum_Attack_4th_Stage&amp;diff=14459</id>
		<title>Maximum Attack 4th Stage</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Maximum_Attack_4th_Stage&amp;diff=14459"/>
		<updated>2022-10-06T21:53:24Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Mentioning tickets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Maximum Attack 4th Stage&#039;&#039;&#039; (more commonly known as &#039;&#039;&#039;MA4&#039;&#039;&#039;) are a series of 12 [[quests]] spanning all 3 episodes. They are linear quests, featuring slightly differing spawns and routes in each quest, and a high level of [[enemies|enemy]] density.&lt;br /&gt;
&lt;br /&gt;
Quests in this series reward the players with [[MA4 Ticket|MA4 Tickets]] upon completion.&lt;br /&gt;
&lt;br /&gt;
===Episode 1===&lt;br /&gt;
* [[Maximum Attack 4th Stage -1A-]]&lt;br /&gt;
* [[Maximum Attack 4th Stage -1B-]]&lt;br /&gt;
* [[Maximum Attack 4th Stage -1C-]]&lt;br /&gt;
===Episode 2===&lt;br /&gt;
* [[Maximum Attack 4th Stage -2A-]]&lt;br /&gt;
* [[Maximum Attack 4th Stage -2B-]]&lt;br /&gt;
* [[Maximum Attack 4th Stage -2C-]]&lt;br /&gt;
===Episode 4===&lt;br /&gt;
* [[Maximum Attack 4th Stage -4A-]]&lt;br /&gt;
* [[Maximum Attack 4th Stage -4B-]]&lt;br /&gt;
* [[Maximum Attack 4th Stage -4C-]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=MA4_Ticket&amp;diff=14458</id>
		<title>MA4 Ticket</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=MA4_Ticket&amp;diff=14458"/>
		<updated>2022-10-06T21:52:44Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;MA4 Tickets&amp;#039;&amp;#039;&amp;#039; are a reward for completing quests in the Maximum Attack 4th Stage series, as well as the full episode Maximum Attack E quests. They can be spent at...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;MA4 Tickets&#039;&#039;&#039; are a reward for completing quests in the [[Maximum Attack 4th Stage]] series, as well as the full episode [[Maximum Attack E]] quests. They can be spent at the roulette in [[To The Deepest Blue -MA4 Venue-]]. MA4 Tickets do not appear in the player&#039;s inventory and must be checked either in To The Deepest Blue or using the [https://github.com/Elixir70/psobbglobalflagsreaderaddon Global Flags Reader] LUA addon.&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dark_Bridge&amp;diff=14457</id>
		<title>Dark Bridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dark_Bridge&amp;diff=14457"/>
		<updated>2022-10-06T21:34:53Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Clarifying HP drain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|icon = Cane&lt;br /&gt;
|image = Dark Bridge.png&lt;br /&gt;
|jp = ダークブリッジ&lt;br /&gt;
|romaji = Dark Bridge&lt;br /&gt;
|stars = 11&lt;br /&gt;
|type = Rod&lt;br /&gt;
|requirement = 900 MST&lt;br /&gt;
|grind = 0&lt;br /&gt;
|special = None&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 185-400&lt;br /&gt;
|ATA = 34&lt;br /&gt;
|DFP = 50&lt;br /&gt;
|class = 000000001111&lt;br /&gt;
|hdist = 14&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 009F00&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;A claw imprinted with Olga Flow DNA.&amp;lt;br&amp;gt;The dark malignant Photons still retain the power of ancient techniques.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
When this weapon is equipped, TP costs are reduced by 50% at the cost of 50% of the original TP cost being drained from HP.&lt;br /&gt;
&lt;br /&gt;
Occasionally causes the user to become frozen, confused or paralyzed&lt;br /&gt;
==Technique Boost==&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Grants|+20% Damage}}&lt;br /&gt;
{{TechBoostRow|Megid|Gives Pierce}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Dark Bridge can be created from using a [[Parasitic Gene &amp;quot;Flow&amp;quot;]] with any fully ground common rod equipped. The rod equipped at the time of use will have their attributes transferred to the resulting Dark Bridge.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a Force with at least 900 MST, and a certain level is required depending on the rod used.&lt;br /&gt;
* [[Rod]] +75 - Level 100+&lt;br /&gt;
* [[Pole]] +50 - Level 110+&lt;br /&gt;
* [[Pillar]] +30 - Level 120+&lt;br /&gt;
* [[Striker]] +20 - Level 130+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rods}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rods]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Psycho_Wand&amp;diff=14456</id>
		<title>Psycho Wand</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Psycho_Wand&amp;diff=14456"/>
		<updated>2022-10-06T21:34:25Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Clarifying HP drain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Psycho Wand&lt;br /&gt;
|jp = サイコウォンド&lt;br /&gt;
|romaji = Psycho Wand&lt;br /&gt;
|icon = Cane&lt;br /&gt;
|image = Psycho Wand.png&lt;br /&gt;
|imagealt = Psycho Wand&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Rod&lt;br /&gt;
|requirement = 900 MST&lt;br /&gt;
|grind = 0&lt;br /&gt;
|special = See Page&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 395-400&lt;br /&gt;
|ATA = 55&lt;br /&gt;
|DFP = 50&lt;br /&gt;
|class = 000000001111&lt;br /&gt;
|hdist = 14&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 001D00&lt;br /&gt;
|desc = A mysterious cane known only as the ultimate cane.&amp;lt;br&amp;gt;Its abilities are unknown.&lt;br /&gt;
}}&lt;br /&gt;
When this weapon is equipped, TP costs are reduced by 50% at the cost of 100% of the original TP cost being drained from HP. TP reduction and HP drain are applied in inventory order, meaning the drained HP will be reduced if [[Adept]] is higher in your inventory than Psycho Wand.&lt;br /&gt;
&lt;br /&gt;
Its special casts a random low level simple technique.&lt;br /&gt;
==Technique Boost==&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Rafoie|+30% Damage}}&lt;br /&gt;
{{TechBoostRow|Razonde|+30% Damage}}&lt;br /&gt;
{{TechBoostRow|Rabarta|+30% Damage}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Psycho Wand has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Psycho Wand to Psycho Wand*. The skin can be removed via using [[Neutralizer]], but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skin&lt;br /&gt;
! Hex&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Rabbit Wand]]&lt;br /&gt;
| 001D01&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of Sorcerer&#039;s Cane]]&lt;br /&gt;
| 001D02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Viridia|diff=Ultimate|Delbiter|1/131072}}&lt;br /&gt;
{{DropRow|id=Greenill|diff=Ultimate|Gran Sorcerer (E1)|1/299593}}&lt;br /&gt;
{{DropRow|id=Skyly|diff=Ultimate|Gran Sorcerer (E1)|1/299593}}&lt;br /&gt;
{{DropRow|id=Bluefull|diff=Ultimate|Delbiter|1/12603}}&lt;br /&gt;
{{DropRow|id=Purplenum|diff=Ultimate|Mil Lily (E1)|1/205}}&lt;br /&gt;
{{DropRow|id=Pinkal|diff=Ultimate|Sinow Zele|1/299593}}&lt;br /&gt;
{{DropRow|id=Redria|diff=Ultimate|Gran Sorcerer (E1)|1/299593}}&lt;br /&gt;
{{DropRow|id=Oran|diff=Ultimate|Gibbles|1/12603}}&lt;br /&gt;
{{DropRow|id=Yellowboze|diff=Ultimate|Bulclaw|1/233017}}&lt;br /&gt;
{{DropRow|id=Whitill|diff=Ultimate|Del Lily|1/299593}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rods}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rods]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Meseta&amp;diff=14455</id>
		<title>Meseta</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Meseta&amp;diff=14455"/>
		<updated>2022-10-06T21:32:59Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Linking Coren&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PSO icon|meseta}} &#039;&#039;&#039;Meseta&#039;&#039;&#039; is the in-game currency of PSO:BB. It can be dropped from nearly every enemy and box in the game, and is often given as a reward for completing [[quests]].&lt;br /&gt;
&lt;br /&gt;
Meseta is used to buy weapons, supplies and armor from the in-game shops, as well as to pay for tekking services to identify weapons. Additionally, it can be traded between players for goods and services. It can also be given to [[Coren]], the wandering tekker, to gamble for items.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Wandering_tekker&amp;diff=14454</id>
		<title>Wandering tekker</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Wandering_tekker&amp;diff=14454"/>
		<updated>2022-10-06T21:32:13Z</updated>

		<summary type="html">&lt;p&gt;Phelix-: Redirected page to Coren&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Coren]]&lt;/div&gt;</summary>
		<author><name>Phelix-</name></author>
	</entry>
</feed>