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	<id>https://wiki.pioneer2.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Raegn</id>
	<title>Ephinea PSO Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/w/Special:Contributions/Raegn"/>
	<updated>2026-05-17T13:48:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Mind_Material&amp;diff=38166</id>
		<title>Mind Material</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Mind_Material&amp;diff=38166"/>
		<updated>2025-09-16T23:48:59Z</updated>

		<summary type="html">&lt;p&gt;Raegn: HU &amp;amp; RA only get 1:1 MST:TP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|icon=tool&lt;br /&gt;
|type=Material&lt;br /&gt;
|desc=Increase Mental Strength (MST) by 2. Attribute will not exceed class limit.&lt;br /&gt;
|class=110011001111&lt;br /&gt;
|jp = マインドマテリアル&lt;br /&gt;
|stack=99&lt;br /&gt;
|hex=030B01&lt;br /&gt;
}}&lt;br /&gt;
[[Mind Material]] is a consumable item that increases your character&#039;s MST by 2 points. As a byproduct of the [[MST]] increase, each material also grants 3 maximum TP to Forces or 2 maximum TP to non-Force Technique wielders. Mind materials have a shared use limit that is also used by [[Def Material]], [[Power Material]], [[Evade Material]], and [[Luck Material]]. This shared limit is 250 on Humans, and 150 on Newmans and Casts. Mind materials are unusable by Casts.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Viridia|idspan=5|diff=Normal|diffspan=4|Al Rappy|7/8}}&lt;br /&gt;
{{DropRow|Chaos Sorcerer (E1)|1/5.93}}&lt;br /&gt;
{{DropRow|La Dimenian (E2)|1/2402}}&lt;br /&gt;
{{DropRow|Poison Lily (E2)|1/2482}}&lt;br /&gt;
{{DropRow|diff=Very Hard|Poison Lily (E2)|1/427}}&lt;br /&gt;
{{DropRow|id=Greenill|idspan=2|diff=Normal|diffspan=2|Al Rappy|7/8}}&lt;br /&gt;
{{DropRow|Ul Gibbon|1/2482}}&lt;br /&gt;
{{DropRow|id=Skyly|idspan=2|diff=Normal|diffspan=2|Al Rappy|7/8}}&lt;br /&gt;
{{DropRow|So Dimenian (E2)|1/2482}}&lt;br /&gt;
{{DropRow|id=Purplenum|idspan=2|diff=Normal|diffspan=2|Al Rappy|7/8}}&lt;br /&gt;
{{DropRow|Dolmdarl|1/2128}}&lt;br /&gt;
{{DropRow|id=Pinkal|idspan=5|diff=Normal|diffspan=4|La Dimenian (E2)|1/2402}}&lt;br /&gt;
{{DropRow|Barbarous Wolf (E2)|1/2482}}&lt;br /&gt;
{{DropRow|Meriltas|1/2128}}&lt;br /&gt;
{{DropRow|Dolmdarl|1/2128}}&lt;br /&gt;
{{DropRow|diff=Hard|Meriltas|1/366}}&lt;br /&gt;
{{DropRow|id=Redria|idspan=3|diff=Normal|diffspan=3|La Dimenian (E2)|1/2402}}&lt;br /&gt;
{{DropRow|Barbarous Wolf (E2)|1/2482}}&lt;br /&gt;
{{DropRow|Dolmdarl|1/2128}}&lt;br /&gt;
{{DropRow|id=Oran|idspan=2|diff=Normal|diffspan=2|Dimenian (E2)|1/2482}}&lt;br /&gt;
{{DropRow|Meriltas|1/2128}}&lt;br /&gt;
{{DropRow|id=Yellowboze|idspan=2|diff=Normal|diffspan=2|Rag Rappy (E2)|1/745}}&lt;br /&gt;
{{DropRow|Meriltas|1/2128}}&lt;br /&gt;
{{DropRow|id=Whitill|diff=Normal|Dolmdarl|1/2128}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rappy&#039;s Holiday===&lt;br /&gt;
Randomly won by playing the Switch Lottery game.&lt;br /&gt;
&lt;br /&gt;
{{Tools}}&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Raegn</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Stats&amp;diff=38165</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Stats&amp;diff=38165"/>
		<updated>2025-09-16T23:45:59Z</updated>

		<summary type="html">&lt;p&gt;Raegn: /* Mental Strength (MST) */ HU &amp;amp; RA only get 1:1 MST:TP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stats&#039;&#039;&#039; (short for &amp;quot;statistics&amp;quot;) in &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; are numerical values representing a character&#039;s ability to attack and defend against the monsters of Ragol and their own attacks. Every character has eight &amp;quot;main&amp;quot; stats and five &amp;quot;resistance&amp;quot; stats. &lt;br /&gt;
&lt;br /&gt;
A character&#039;s main stats can be changed by leveling up, equipping {{PSO icon|Sword}}{{PSO icon|Gun}}{{PSO icon|Cane}}[[Weapons]], armor ({{PSO icon|Frame}}[[Frames]] and {{PSO icon|Shield}}[[Barriers]]), or {{PSO icon|Unit}}[[Units]] into armor slots, as well as being under the effects of certain {{PSO icon|Disk}}[[Techniques]] (such as {{Shifta}} or {{Zalure}}), or by consuming {{PSO icon|Tool}}[[Tools#Materials|Materials]]. &lt;br /&gt;
&lt;br /&gt;
Resistances do not increase through leveling up, and are only increased through equipment. The primary sources of resistances are frames and barriers, but many units and some weapons (such as {{Cane|rare|Glide Divine}}) will also provide resistance increases.&lt;br /&gt;
&lt;br /&gt;
A monster&#039;s stats are inherent to each monster, and only change if they are under the effects of certain techniques (e.g. {{Shifta|n}}, {{Zalure|n}}, etc.) or specific status effects. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The main stats for player characters and their basic functions are as follows:&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; (or &amp;quot;Health/hit points&amp;quot;), which measures a character&#039;s ability to sustain damage&lt;br /&gt;
* &#039;&#039;&#039;TP&#039;&#039;&#039; (or &amp;quot;Technique points&amp;quot;), which measures a character&#039;s ability to use techniques repeatedly&lt;br /&gt;
* &#039;&#039;&#039;ATP&#039;&#039;&#039; (or &amp;quot;Attack Power&amp;quot;), which measures a character&#039;s ability to deal physical damage&lt;br /&gt;
* &#039;&#039;&#039;DFP&#039;&#039;&#039; (or &amp;quot;Defense Power&amp;quot;), which measures a character&#039;s ability to reduce physical damage received&lt;br /&gt;
* &#039;&#039;&#039;MST&#039;&#039;&#039; (or &amp;quot;Mental Strength&amp;quot;), which measures a character&#039;s ability to deal technique damage&lt;br /&gt;
* &#039;&#039;&#039;ATA&#039;&#039;&#039; (or &amp;quot;Attack Accuracy&amp;quot;), which measures a character&#039;s ability to land physical attacks&lt;br /&gt;
* &#039;&#039;&#039;EVP&#039;&#039;&#039; (or &amp;quot;Evasion Power&amp;quot;), which measures a character&#039;s ability to prevent damage from attacks by &amp;quot;dodging&amp;quot; (represented by a &amp;quot;blocking&amp;quot; animation on player characters, or the word &amp;quot;MISS&amp;quot; in red text on enemies)&lt;br /&gt;
* &#039;&#039;&#039;LCK&#039;&#039;&#039; (or &amp;quot;Luck&amp;quot;), which measures a character&#039;s ability to deal &#039;&#039;critical hits&#039;&#039;, which result in increased damage&lt;br /&gt;
&lt;br /&gt;
The resistance stats for player characters and their basic functions are as follows:&lt;br /&gt;
* &#039;&#039;&#039;EFR&#039;&#039;&#039; (or &amp;quot;Fire Attack Resistance&amp;quot;), which measures a character&#039;s ability to reduce damage from Fire elemental attacks&lt;br /&gt;
* &#039;&#039;&#039;EIC&#039;&#039;&#039; (or &amp;quot;Ice Attack Resistance&amp;quot;), which measures a character&#039;s ability to reduce damage from Ice elemental attacks&lt;br /&gt;
* &#039;&#039;&#039;ETH&#039;&#039;&#039; (or &amp;quot;Lightning Attack Resistance&amp;quot;), which measures a character&#039;s ability to reduce damage from Lightning elemental attacks&lt;br /&gt;
* &#039;&#039;&#039;EDK&#039;&#039;&#039; (or &amp;quot;Darkness Attack Resistance&amp;quot;), which measures a character&#039;s ability to resist instant death from Dark elemental attacks&lt;br /&gt;
* &#039;&#039;&#039;ELT&#039;&#039;&#039; (or &amp;quot;Lightness Attack Resistance&amp;quot;), which measures a character&#039;s ability to reduce damage from Light elemental attacks&lt;br /&gt;
&lt;br /&gt;
The monsters of Ragol have all of these stats plus one unique to them:&lt;br /&gt;
* &#039;&#039;&#039;ESP&#039;&#039;&#039; (or &amp;quot;Special Attack Resistance&amp;quot;), which measures a monster&#039;s ability to resist various [[Weapons#Special attacks|special attacks]] from players&lt;br /&gt;
&lt;br /&gt;
The exact numerical values of character and monster stats are [[Game mechanics|inserted into formulas that the game uses]] to determine things like damage dealt, damage taken, if an attack lands or is evaded, or if a special effect is applied.&lt;br /&gt;
&lt;br /&gt;
==Total stats and base stats==&lt;br /&gt;
A character&#039;s main stats are represented by two values on the second page of the main menu. The first values listed, on the left, are the character&#039;s &#039;&#039;total&#039;&#039; (or &amp;quot;active&amp;quot;) stats. The second values, on the right in parentheses, are the character&#039;s &#039;&#039;base&#039;&#039; stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base&#039;&#039;&#039; stats represent a character&#039;s stats without any weapons or armor equipped, and are only &#039;&#039;&#039;permanently&#039;&#039;&#039; increased through leveling up and by consuming {{PSO icon|Tool}}[[Tools#Materials|Materials]]. Each of the twelve unique [[classes]] in the game have their own base stat growths per level up, as well as base stat &#039;&#039;maximums&#039;&#039;. Once these maximums are reached, the number in parentheses will be listed in gold text, and the stat cannot be increased further. Base stats are used by the game to calculate a character&#039;s total stats, and to determine if a character can equip weapons with stat requirements or learn techniques.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total&#039;&#039;&#039; stats are the values specifically used by the game in damage calculations and formulas, and are a result of adding together values from base stats, equipped weapons and armor, as well as effects such as the ATP multiplier from Shifta. Total stats have no limit to how high they can be increased (with the exception of Luck).&lt;br /&gt;
&lt;br /&gt;
==Stat-boosting equipment==&lt;br /&gt;
Equipment will increase a character&#039;s stats, whether it be weapons that increase ATP, frames increasing DFP and EVP, or otherwise. Certain kinds of equipment, however, will apply their bonuses to either the &#039;&#039;&#039;total&#039;&#039;&#039; stat or the &#039;&#039;&#039;base&#039;&#039;&#039; stat, which is important to keep in mind when attempting to wield certain weapons or reach your character&#039;s maximum base stats.&lt;br /&gt;
&lt;br /&gt;
As a general rule, equipment will affect a character&#039;s stats in the following ways:&lt;br /&gt;
* Weapons, frames, and barriers will apply their stat increases to a character&#039;s &#039;&#039;&#039;total&#039;&#039;&#039; stats&lt;br /&gt;
* Units and {{PSO icon|Mag}}[[Mags]] will apply their stat increases to a character&#039;s &#039;&#039;&#039;base&#039;&#039;&#039; stats &lt;br /&gt;
&lt;br /&gt;
This means that a level one character could be made capable of wielding more powerful weapons earlier than otherwise by equipping units such as {{Unit|rare|God/Power}} (for melee weapons) or {{Unit|rare|God/Arm}} (for ranged weapons), as well as using a level 200 mag, as neither units nor mags require a character to meet a stat or level requirement to equip.&lt;br /&gt;
&lt;br /&gt;
As an exception to the above rule, however, equipment that boosts MST or LCK will &#039;&#039;only&#039;&#039; add to the &#039;&#039;&#039;base&#039;&#039;&#039; stats. Perplexingly, while raising your MST with an MST-boosting weapon will list your &#039;&#039;&#039;base&#039;&#039;&#039; MST as being high enough to meet the MST requirement for another, higher MST-requirement weapon, you will &#039;&#039;not&#039;&#039; be able to equip the second weapon, despite your base stat being listed as high enough to do so.&lt;br /&gt;
&lt;br /&gt;
==Detailed stat descriptions==&lt;br /&gt;
===Main stats===&lt;br /&gt;
&amp;lt;span id=&amp;quot;HP&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====Hit Points (HP)====&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;, or &#039;&#039;&#039;Hit Points&#039;&#039;&#039;, is a measure of durability. Players and monsters lose HP when they take damage; when a player&#039;s HP reaches 0, they die, and must be revived with {{Reverser}}, a {{Tool|Moon Atomizer}}, or a {{Tool|Scape Doll}}, or by returning to [[Pioneer 2]]. When a monster dies, it stays dead. HP can be restored with [[Tools#Consumables|recovery items]], {{Resta}}, or a [[healing ring]]. A player&#039;s maximum HP can be increased by leveling up, using {{Tool|HP Material|HP Materials}}, or by equipping [[units]], most commonly HP-type units. There is no maximum HP value for any class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;TP&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====Technique Points (TP)====&lt;br /&gt;
&#039;&#039;&#039;TP&#039;&#039;&#039;, or &#039;&#039;&#039;Technique Points&#039;&#039;&#039;, is a measure of technique stamina. Players lose TP when they cast a technique or land an attack using a Spirit special. TP can be restored by using recovery items or a healing ring, being revived by a Scape Doll, or visiting the [[Medical Center]] on Pioneer 2. A player&#039;s maximum TP can be increased by leveling up, using {{Tool|TP Material|TP Materials}}, or by equipping [[units]], most commonly TP-type units. Androids have 0 TP, but other classes have no maximum TP value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;ATP&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====Attack Power (ATP)====&lt;br /&gt;
&#039;&#039;&#039;ATP&#039;&#039;&#039;, or &#039;&#039;&#039;Attack Power&#039;&#039;&#039;, is a measure of strength. When a non-technique attack that doesn&#039;t deal [[Fixed attack damage|fixed damage]] is used, the attacker&#039;s ATP determines how much damage the attack will inflict. ATP can be increased by leveling up, casting {{Shifta}}, equipping [[weapons]], some [[frames]] and [[barriers]], or units (most commonly Power-type units), or by using {{Tool|Power Material|Power Materials}}. Many weapons, mostly close-range weapons such as [[sabers]] and [[swords]], require a certain amount of ATP to equip. Every class has their own maximum ATP value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;DFP&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====Defense Power (DFP)====&lt;br /&gt;
&#039;&#039;&#039;DFP&#039;&#039;&#039;, or &#039;&#039;&#039;Defense Power&#039;&#039;&#039;, is a measure of resilience. When a non-technique attack that doesn&#039;t deal [[Fixed attack damage|fixed damage]] is used, the target&#039;s DFP determines how much damage they will take. DFP can be increased by leveling up, casting {{Deband}}, equipping frames, barriers, or units (most commonly Body-type units), or using {{Tool|Def Material|Def Materials}}. Every class has their own maximum DFP value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;MST&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====Mental Strength (MST)====&lt;br /&gt;
&#039;&#039;&#039;MST&#039;&#039;&#039;, or &#039;&#039;&#039;Mental Strength&#039;&#039;&#039;, is a measure of technique strength. When an offensive technique is cast, the caster&#039;s MST determines how much damage the technique will do; if {{Resta}} is cast, the caster&#039;s MST instead determines how much HP is restored. MST can be increased by leveling up, equipping weapons (most [[wands]] and some [[canes]] and [[rods]]), barriers ({{Shield|rare|Force Wall}}, {{Shield|rare|Blue Ring}}, or {{Shield|rare|Red Ring}}), units (most commonly Mind-type units), or using {{Tool|Mind Material|Mind Materials}}. Androids have 0 MST, and every other class has their own maximum MST value. Each point of MST grants Force characters 1.5 TP, while non-Force technique users gain 1 TP.&amp;lt;span id=&amp;quot;ATA&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====Attack Accuracy (ATA)====&lt;br /&gt;
&#039;&#039;&#039;ATA&#039;&#039;&#039;, or &#039;&#039;&#039;Attack Accuracy&#039;&#039;&#039;, is a measure of precision. When a non-technique attack that isn&#039;t a guaranteed hit is used, the attacker&#039;s ATA determines how likely the attack is to hit its target. ATA can be increased by leveling up or equipping most weapons, some frames and barriers, or units (most commonly Arm-type units). Every class has their own maximum ATA value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;EVP&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====Evasion Power (EVP)====&lt;br /&gt;
&#039;&#039;&#039;EVP&#039;&#039;&#039;, or &#039;&#039;&#039;Evasion Power&#039;&#039;&#039;, is a measure of evasiveness. When a non-technique attack that isn&#039;t guaranteed to hit is used, the target&#039;s EVP determines how likely they are to dodge the attack (&amp;quot;dodging&amp;quot; an attack in this way is shown via the blocking animation). EVP can be increased by leveling up or by using equipment (mostly Legs-type units) or {{Tool|Evade Material|Evade Materials}}. Every class has their own maximum EVP value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;LCK&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====Luck (LCK)====&lt;br /&gt;
&#039;&#039;&#039;LCK&#039;&#039;&#039;, or &#039;&#039;&#039;Luck&#039;&#039;&#039;, is a measure of critical hit chance. When a non-technique attack that doesn&#039;t deal [[Fixed attack damage|fixed damage]] successfully hits a target, the attack has an &amp;lt;code&amp;gt;Attacker&#039;s LCK / 5&amp;lt;/code&amp;gt;% chance of being a critical hit if the attacker is a player and an &amp;lt;code&amp;gt;Attack&#039;s LCK / 2&amp;lt;/code&amp;gt;% chance of being a critical hit if the attacker is a monster. LCK can be increased by using equipment (most commonly Luck-type units) or {{Tool|Luck Material|Luck Materials}}; LCK is the only non-resistance stat that doesn&#039;t increase by leveling up. Every class has a maximum value of 100 LCK, but monsters can have higher LCK values.&lt;br /&gt;
&lt;br /&gt;
===Resistance stats===&lt;br /&gt;
&amp;lt;span id=&amp;quot;EFR&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====Fire attack resistance (EFR)====&lt;br /&gt;
When an attack that deals fire damage hits a target, the target&#039;s EFR reduces the damage of the attack by &amp;lt;code&amp;gt;Target&#039;s EFR&amp;lt;/code&amp;gt;%. EFR can be increased by equipping frames, barriers, or units (most commonly Resist-type units). EFR does not increase by leveling up. Every class has a soft cap of 100 EFR; after this, no benefits are gained, as 100 EFR reduces fire damage by 100%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;EIC&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====Ice attack resistance (EIC)====&lt;br /&gt;
When an attack that deals ice damage hits a target, the target&#039;s EIC reduces the damage of the attack by &amp;lt;code&amp;gt;Target&#039;s EIC&amp;lt;/code&amp;gt;%. EIC can be increased by equipping frames, barriers, or units (most commonly Resist-type units). EIC does not increase by leveling up. Every class has a soft cap of 100 EIC; after this, no benefits are gained, as 100 EIC reduces ice damage by 100%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;ETH&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====Lightning attack resistance (ETH)====&lt;br /&gt;
When an attack that deals lightning damage hits a target, the target&#039;s ETH reduces the damage of the attack by &amp;lt;code&amp;gt;Target&#039;s ETH&amp;lt;/code&amp;gt;%. ETH can be increased by equipping frames, barriers, or units (most commonly Resist-type units). ETH does not increase by leveling up. Every class has a soft cap of 100 ETH; after this, no benefits are gained, as 100 ETH reduces lightning damage by 100%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;EDK&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====Darkness attack resistance (EDK)====&lt;br /&gt;
When {{Megid}} or an [[Weapons#Instant kill|instant kill]]-series special attack hits a target, the target&#039;s EDK determines their chance of instant death. EDK can be increased by equipping frames (most notably {{Frame|rare|Dress Plate}}), barriers (most notably {{Shield|rare|Anti-Dark Ring}}), or units (most commonly Resist-type units). EDK does not increase by leveling up. Above 100 EDK, no benefits against monsters are gained, as a player with 100 EDK can never be killed by level 30 Megid. &lt;br /&gt;
&lt;br /&gt;
Notably, the spit attacks on Ultimate difficulty from [[Mericarol]], [[Mericus]], and [[Merikle]], as well as purple [[Epsigard|Epsigards]], cannot be resisted, as they require EDK values that are too high to reach legitimately.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;ELT&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lightness attack resistance (ELT)====&lt;br /&gt;
When an attack that deals light damage hits a target, the target&#039;s ELT reduces the damage of the attack by &amp;lt;code&amp;gt;Target&#039;s ELT&amp;lt;/code&amp;gt;%. ELT can be increased by equipping frames (most notably {{Frame|rare|Wedding Dress}}), barriers (most notably {{Shield|rare|Anti-Light Ring}}), or units (most commonly Resist-type units). ELT does not increase by leveling up. Every class has a soft cap of 100 ELT; after this, no benefits are gained, as 100 ELT reduces light damage by 100%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;ESP&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====Special attack resistance (ESP)====&lt;br /&gt;
When a [[Weapons#Freezing|Freezing]]-, [[Weapons#Paralysis|Paralysis]]-, or [[Weapons#Confusion|Confusion]]-series special attack hits a target, the target&#039;s ESP determines their chance of being afflicted by the associated status condition ({{Freeze}}, {{Paralysis}}, or {{Confusion}}, respectively). ESP is unique to monsters.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Raegn</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Mind_Material&amp;diff=38151</id>
		<title>Mind Material</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Mind_Material&amp;diff=38151"/>
		<updated>2025-09-16T20:49:14Z</updated>

		<summary type="html">&lt;p&gt;Raegn: Each material usage grants 3 TP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|icon=tool&lt;br /&gt;
|type=Material&lt;br /&gt;
|desc=Increase Mental Strength (MST) by 2. Attribute will not exceed class limit.&lt;br /&gt;
|class=110011001111&lt;br /&gt;
|jp = マインドマテリアル&lt;br /&gt;
|stack=99&lt;br /&gt;
|hex=030B01&lt;br /&gt;
}}&lt;br /&gt;
[[Mind Material]] is a consumable item that increases your character&#039;s MST by 2 points. Each material also grants 3 maximum TP as a byproduct of the [[MST]] increase. Mind materials have a shared use limit that is also used by [[Def Material]], [[Power Material]], [[Evade Material]], and [[Luck Material]]. This shared limit is 250 on Humans, and 150 on Newmans and Casts. Mind materials are unusable by Casts.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Viridia|idspan=5|diff=Normal|diffspan=4|Al Rappy|7/8}}&lt;br /&gt;
{{DropRow|Chaos Sorcerer (E1)|1/5.93}}&lt;br /&gt;
{{DropRow|La Dimenian (E2)|1/2402}}&lt;br /&gt;
{{DropRow|Poison Lily (E2)|1/2482}}&lt;br /&gt;
{{DropRow|diff=Very Hard|Poison Lily (E2)|1/427}}&lt;br /&gt;
{{DropRow|id=Greenill|idspan=2|diff=Normal|diffspan=2|Al Rappy|7/8}}&lt;br /&gt;
{{DropRow|Ul Gibbon|1/2482}}&lt;br /&gt;
{{DropRow|id=Skyly|idspan=2|diff=Normal|diffspan=2|Al Rappy|7/8}}&lt;br /&gt;
{{DropRow|So Dimenian (E2)|1/2482}}&lt;br /&gt;
{{DropRow|id=Purplenum|idspan=2|diff=Normal|diffspan=2|Al Rappy|7/8}}&lt;br /&gt;
{{DropRow|Dolmdarl|1/2128}}&lt;br /&gt;
{{DropRow|id=Pinkal|idspan=5|diff=Normal|diffspan=4|La Dimenian (E2)|1/2402}}&lt;br /&gt;
{{DropRow|Barbarous Wolf (E2)|1/2482}}&lt;br /&gt;
{{DropRow|Meriltas|1/2128}}&lt;br /&gt;
{{DropRow|Dolmdarl|1/2128}}&lt;br /&gt;
{{DropRow|diff=Hard|Meriltas|1/366}}&lt;br /&gt;
{{DropRow|id=Redria|idspan=3|diff=Normal|diffspan=3|La Dimenian (E2)|1/2402}}&lt;br /&gt;
{{DropRow|Barbarous Wolf (E2)|1/2482}}&lt;br /&gt;
{{DropRow|Dolmdarl|1/2128}}&lt;br /&gt;
{{DropRow|id=Oran|idspan=2|diff=Normal|diffspan=2|Dimenian (E2)|1/2482}}&lt;br /&gt;
{{DropRow|Meriltas|1/2128}}&lt;br /&gt;
{{DropRow|id=Yellowboze|idspan=2|diff=Normal|diffspan=2|Rag Rappy (E2)|1/745}}&lt;br /&gt;
{{DropRow|Meriltas|1/2128}}&lt;br /&gt;
{{DropRow|id=Whitill|diff=Normal|Dolmdarl|1/2128}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rappy&#039;s Holiday===&lt;br /&gt;
Randomly won by playing the Switch Lottery game.&lt;br /&gt;
&lt;br /&gt;
{{Tools}}&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Raegn</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Stats&amp;diff=38150</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Stats&amp;diff=38150"/>
		<updated>2025-09-16T20:43:55Z</updated>

		<summary type="html">&lt;p&gt;Raegn: /* Mental Strength (MST) */ added note that each MST gives 1.5 TP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stats&#039;&#039;&#039; (short for &amp;quot;statistics&amp;quot;) in &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; are numerical values representing a character&#039;s ability to attack and defend against the monsters of Ragol and their own attacks. Every character has eight &amp;quot;main&amp;quot; stats and five &amp;quot;resistance&amp;quot; stats. &lt;br /&gt;
&lt;br /&gt;
A character&#039;s main stats can be changed by leveling up, equipping {{PSO icon|Sword}}{{PSO icon|Gun}}{{PSO icon|Cane}}[[Weapons]], armor ({{PSO icon|Frame}}[[Frames]] and {{PSO icon|Shield}}[[Barriers]]), or {{PSO icon|Unit}}[[Units]] into armor slots, as well as being under the effects of certain {{PSO icon|Disk}}[[Techniques]] (such as {{Shifta}} or {{Zalure}}), or by consuming {{PSO icon|Tool}}[[Tools#Materials|Materials]]. &lt;br /&gt;
&lt;br /&gt;
Resistances do not increase through leveling up, and are only increased through equipment. The primary sources of resistances are frames and barriers, but many units and some weapons (such as {{Cane|rare|Glide Divine}}) will also provide resistance increases.&lt;br /&gt;
&lt;br /&gt;
A monster&#039;s stats are inherent to each monster, and only change if they are under the effects of certain techniques (e.g. {{Shifta|n}}, {{Zalure|n}}, etc.) or specific status effects. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The main stats for player characters and their basic functions are as follows:&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; (or &amp;quot;Health/hit points&amp;quot;), which measures a character&#039;s ability to sustain damage&lt;br /&gt;
* &#039;&#039;&#039;TP&#039;&#039;&#039; (or &amp;quot;Technique points&amp;quot;), which measures a character&#039;s ability to use techniques repeatedly&lt;br /&gt;
* &#039;&#039;&#039;ATP&#039;&#039;&#039; (or &amp;quot;Attack Power&amp;quot;), which measures a character&#039;s ability to deal physical damage&lt;br /&gt;
* &#039;&#039;&#039;DFP&#039;&#039;&#039; (or &amp;quot;Defense Power&amp;quot;), which measures a character&#039;s ability to reduce physical damage received&lt;br /&gt;
* &#039;&#039;&#039;MST&#039;&#039;&#039; (or &amp;quot;Mental Strength&amp;quot;), which measures a character&#039;s ability to deal technique damage&lt;br /&gt;
* &#039;&#039;&#039;ATA&#039;&#039;&#039; (or &amp;quot;Attack Accuracy&amp;quot;), which measures a character&#039;s ability to land physical attacks&lt;br /&gt;
* &#039;&#039;&#039;EVP&#039;&#039;&#039; (or &amp;quot;Evasion Power&amp;quot;), which measures a character&#039;s ability to prevent damage from attacks by &amp;quot;dodging&amp;quot; (represented by a &amp;quot;blocking&amp;quot; animation on player characters, or the word &amp;quot;MISS&amp;quot; in red text on enemies)&lt;br /&gt;
* &#039;&#039;&#039;LCK&#039;&#039;&#039; (or &amp;quot;Luck&amp;quot;), which measures a character&#039;s ability to deal &#039;&#039;critical hits&#039;&#039;, which result in increased damage&lt;br /&gt;
&lt;br /&gt;
The resistance stats for player characters and their basic functions are as follows:&lt;br /&gt;
* &#039;&#039;&#039;EFR&#039;&#039;&#039; (or &amp;quot;Fire Attack Resistance&amp;quot;), which measures a character&#039;s ability to reduce damage from Fire elemental attacks&lt;br /&gt;
* &#039;&#039;&#039;EIC&#039;&#039;&#039; (or &amp;quot;Ice Attack Resistance&amp;quot;), which measures a character&#039;s ability to reduce damage from Ice elemental attacks&lt;br /&gt;
* &#039;&#039;&#039;ETH&#039;&#039;&#039; (or &amp;quot;Lightning Attack Resistance&amp;quot;), which measures a character&#039;s ability to reduce damage from Lightning elemental attacks&lt;br /&gt;
* &#039;&#039;&#039;EDK&#039;&#039;&#039; (or &amp;quot;Darkness Attack Resistance&amp;quot;), which measures a character&#039;s ability to resist instant death from Dark elemental attacks&lt;br /&gt;
* &#039;&#039;&#039;ELT&#039;&#039;&#039; (or &amp;quot;Lightness Attack Resistance&amp;quot;), which measures a character&#039;s ability to reduce damage from Light elemental attacks&lt;br /&gt;
&lt;br /&gt;
The monsters of Ragol have all of these stats plus one unique to them:&lt;br /&gt;
* &#039;&#039;&#039;ESP&#039;&#039;&#039; (or &amp;quot;Special Attack Resistance&amp;quot;), which measures a monster&#039;s ability to resist various [[Weapons#Special attacks|special attacks]] from players&lt;br /&gt;
&lt;br /&gt;
The exact numerical values of character and monster stats are [[Game mechanics|inserted into formulas that the game uses]] to determine things like damage dealt, damage taken, if an attack lands or is evaded, or if a special effect is applied.&lt;br /&gt;
&lt;br /&gt;
==Total stats and base stats==&lt;br /&gt;
A character&#039;s main stats are represented by two values on the second page of the main menu. The first values listed, on the left, are the character&#039;s &#039;&#039;total&#039;&#039; (or &amp;quot;active&amp;quot;) stats. The second values, on the right in parentheses, are the character&#039;s &#039;&#039;base&#039;&#039; stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base&#039;&#039;&#039; stats represent a character&#039;s stats without any weapons or armor equipped, and are only &#039;&#039;&#039;permanently&#039;&#039;&#039; increased through leveling up and by consuming {{PSO icon|Tool}}[[Tools#Materials|Materials]]. Each of the twelve unique [[classes]] in the game have their own base stat growths per level up, as well as base stat &#039;&#039;maximums&#039;&#039;. Once these maximums are reached, the number in parentheses will be listed in gold text, and the stat cannot be increased further. Base stats are used by the game to calculate a character&#039;s total stats, and to determine if a character can equip weapons with stat requirements or learn techniques.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total&#039;&#039;&#039; stats are the values specifically used by the game in damage calculations and formulas, and are a result of adding together values from base stats, equipped weapons and armor, as well as effects such as the ATP multiplier from Shifta. Total stats have no limit to how high they can be increased (with the exception of Luck).&lt;br /&gt;
&lt;br /&gt;
==Stat-boosting equipment==&lt;br /&gt;
Equipment will increase a character&#039;s stats, whether it be weapons that increase ATP, frames increasing DFP and EVP, or otherwise. Certain kinds of equipment, however, will apply their bonuses to either the &#039;&#039;&#039;total&#039;&#039;&#039; stat or the &#039;&#039;&#039;base&#039;&#039;&#039; stat, which is important to keep in mind when attempting to wield certain weapons or reach your character&#039;s maximum base stats.&lt;br /&gt;
&lt;br /&gt;
As a general rule, equipment will affect a character&#039;s stats in the following ways:&lt;br /&gt;
* Weapons, frames, and barriers will apply their stat increases to a character&#039;s &#039;&#039;&#039;total&#039;&#039;&#039; stats&lt;br /&gt;
* Units and {{PSO icon|Mag}}[[Mags]] will apply their stat increases to a character&#039;s &#039;&#039;&#039;base&#039;&#039;&#039; stats &lt;br /&gt;
&lt;br /&gt;
This means that a level one character could be made capable of wielding more powerful weapons earlier than otherwise by equipping units such as {{Unit|rare|God/Power}} (for melee weapons) or {{Unit|rare|God/Arm}} (for ranged weapons), as well as using a level 200 mag, as neither units nor mags require a character to meet a stat or level requirement to equip.&lt;br /&gt;
&lt;br /&gt;
As an exception to the above rule, however, equipment that boosts MST or LCK will &#039;&#039;only&#039;&#039; add to the &#039;&#039;&#039;base&#039;&#039;&#039; stats. Perplexingly, while raising your MST with an MST-boosting weapon will list your &#039;&#039;&#039;base&#039;&#039;&#039; MST as being high enough to meet the MST requirement for another, higher MST-requirement weapon, you will &#039;&#039;not&#039;&#039; be able to equip the second weapon, despite your base stat being listed as high enough to do so.&lt;br /&gt;
&lt;br /&gt;
==Detailed stat descriptions==&lt;br /&gt;
===Main stats===&lt;br /&gt;
&amp;lt;span id=&amp;quot;HP&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====Hit Points (HP)====&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;, or &#039;&#039;&#039;Hit Points&#039;&#039;&#039;, is a measure of durability. Players and monsters lose HP when they take damage; when a player&#039;s HP reaches 0, they die, and must be revived with {{Reverser}}, a {{Tool|Moon Atomizer}}, or a {{Tool|Scape Doll}}, or by returning to [[Pioneer 2]]. When a monster dies, it stays dead. HP can be restored with [[Tools#Consumables|recovery items]], {{Resta}}, or a [[healing ring]]. A player&#039;s maximum HP can be increased by leveling up, using {{Tool|HP Material|HP Materials}}, or by equipping [[units]], most commonly HP-type units. There is no maximum HP value for any class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;TP&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====Technique Points (TP)====&lt;br /&gt;
&#039;&#039;&#039;TP&#039;&#039;&#039;, or &#039;&#039;&#039;Technique Points&#039;&#039;&#039;, is a measure of technique stamina. Players lose TP when they cast a technique or land an attack using a Spirit special. TP can be restored by using recovery items or a healing ring, being revived by a Scape Doll, or visiting the [[Medical Center]] on Pioneer 2. A player&#039;s maximum TP can be increased by leveling up, using {{Tool|TP Material|TP Materials}}, or by equipping [[units]], most commonly TP-type units. Androids have 0 TP, but other classes have no maximum TP value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;ATP&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====Attack Power (ATP)====&lt;br /&gt;
&#039;&#039;&#039;ATP&#039;&#039;&#039;, or &#039;&#039;&#039;Attack Power&#039;&#039;&#039;, is a measure of strength. When a non-technique attack that doesn&#039;t deal [[Fixed attack damage|fixed damage]] is used, the attacker&#039;s ATP determines how much damage the attack will inflict. ATP can be increased by leveling up, casting {{Shifta}}, equipping [[weapons]], some [[frames]] and [[barriers]], or units (most commonly Power-type units), or by using {{Tool|Power Material|Power Materials}}. Many weapons, mostly close-range weapons such as [[sabers]] and [[swords]], require a certain amount of ATP to equip. Every class has their own maximum ATP value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;DFP&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====Defense Power (DFP)====&lt;br /&gt;
&#039;&#039;&#039;DFP&#039;&#039;&#039;, or &#039;&#039;&#039;Defense Power&#039;&#039;&#039;, is a measure of resilience. When a non-technique attack that doesn&#039;t deal [[Fixed attack damage|fixed damage]] is used, the target&#039;s DFP determines how much damage they will take. DFP can be increased by leveling up, casting {{Deband}}, equipping frames, barriers, or units (most commonly Body-type units), or using {{Tool|Def Material|Def Materials}}. Every class has their own maximum DFP value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;MST&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====Mental Strength (MST)====&lt;br /&gt;
&#039;&#039;&#039;MST&#039;&#039;&#039;, or &#039;&#039;&#039;Mental Strength&#039;&#039;&#039;, is a measure of technique strength. When an offensive technique is cast, the caster&#039;s MST determines how much damage the technique will do; if {{Resta}} is cast, the caster&#039;s MST instead determines how much HP is restored. MST can be increased by leveling up, equipping weapons (most [[wands]] and some [[canes]] and [[rods]]), barriers ({{Shield|rare|Force Wall}}, {{Shield|rare|Blue Ring}}, or {{Shield|rare|Red Ring}}), units (most commonly Mind-type units), or using {{Tool|Mind Material|Mind Materials}}. Androids have 0 MST, and every other class has their own maximum MST value. Each point of MST grants the character 1.5 TP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;ATA&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====Attack Accuracy (ATA)====&lt;br /&gt;
&#039;&#039;&#039;ATA&#039;&#039;&#039;, or &#039;&#039;&#039;Attack Accuracy&#039;&#039;&#039;, is a measure of precision. When a non-technique attack that isn&#039;t a guaranteed hit is used, the attacker&#039;s ATA determines how likely the attack is to hit its target. ATA can be increased by leveling up or equipping most weapons, some frames and barriers, or units (most commonly Arm-type units). Every class has their own maximum ATA value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;EVP&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====Evasion Power (EVP)====&lt;br /&gt;
&#039;&#039;&#039;EVP&#039;&#039;&#039;, or &#039;&#039;&#039;Evasion Power&#039;&#039;&#039;, is a measure of evasiveness. When a non-technique attack that isn&#039;t guaranteed to hit is used, the target&#039;s EVP determines how likely they are to dodge the attack (&amp;quot;dodging&amp;quot; an attack in this way is shown via the blocking animation). EVP can be increased by leveling up or by using equipment (mostly Legs-type units) or {{Tool|Evade Material|Evade Materials}}. Every class has their own maximum EVP value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;LCK&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====Luck (LCK)====&lt;br /&gt;
&#039;&#039;&#039;LCK&#039;&#039;&#039;, or &#039;&#039;&#039;Luck&#039;&#039;&#039;, is a measure of critical hit chance. When a non-technique attack that doesn&#039;t deal [[Fixed attack damage|fixed damage]] successfully hits a target, the attack has an &amp;lt;code&amp;gt;Attacker&#039;s LCK / 5&amp;lt;/code&amp;gt;% chance of being a critical hit if the attacker is a player and an &amp;lt;code&amp;gt;Attack&#039;s LCK / 2&amp;lt;/code&amp;gt;% chance of being a critical hit if the attacker is a monster. LCK can be increased by using equipment (most commonly Luck-type units) or {{Tool|Luck Material|Luck Materials}}; LCK is the only non-resistance stat that doesn&#039;t increase by leveling up. Every class has a maximum value of 100 LCK, but monsters can have higher LCK values.&lt;br /&gt;
&lt;br /&gt;
===Resistance stats===&lt;br /&gt;
&amp;lt;span id=&amp;quot;EFR&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====Fire attack resistance (EFR)====&lt;br /&gt;
When an attack that deals fire damage hits a target, the target&#039;s EFR reduces the damage of the attack by &amp;lt;code&amp;gt;Target&#039;s EFR&amp;lt;/code&amp;gt;%. EFR can be increased by equipping frames, barriers, or units (most commonly Resist-type units). EFR does not increase by leveling up. Every class has a soft cap of 100 EFR; after this, no benefits are gained, as 100 EFR reduces fire damage by 100%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;EIC&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====Ice attack resistance (EIC)====&lt;br /&gt;
When an attack that deals ice damage hits a target, the target&#039;s EIC reduces the damage of the attack by &amp;lt;code&amp;gt;Target&#039;s EIC&amp;lt;/code&amp;gt;%. EIC can be increased by equipping frames, barriers, or units (most commonly Resist-type units). EIC does not increase by leveling up. Every class has a soft cap of 100 EIC; after this, no benefits are gained, as 100 EIC reduces ice damage by 100%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;ETH&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====Lightning attack resistance (ETH)====&lt;br /&gt;
When an attack that deals lightning damage hits a target, the target&#039;s ETH reduces the damage of the attack by &amp;lt;code&amp;gt;Target&#039;s ETH&amp;lt;/code&amp;gt;%. ETH can be increased by equipping frames, barriers, or units (most commonly Resist-type units). ETH does not increase by leveling up. Every class has a soft cap of 100 ETH; after this, no benefits are gained, as 100 ETH reduces lightning damage by 100%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;EDK&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====Darkness attack resistance (EDK)====&lt;br /&gt;
When {{Megid}} or an [[Weapons#Instant kill|instant kill]]-series special attack hits a target, the target&#039;s EDK determines their chance of instant death. EDK can be increased by equipping frames (most notably {{Frame|rare|Dress Plate}}), barriers (most notably {{Shield|rare|Anti-Dark Ring}}), or units (most commonly Resist-type units). EDK does not increase by leveling up. Above 100 EDK, no benefits against monsters are gained, as a player with 100 EDK can never be killed by level 30 Megid. &lt;br /&gt;
&lt;br /&gt;
Notably, the spit attacks on Ultimate difficulty from [[Mericarol]], [[Mericus]], and [[Merikle]], as well as purple [[Epsigard|Epsigards]], cannot be resisted, as they require EDK values that are too high to reach legitimately.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;ELT&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lightness attack resistance (ELT)====&lt;br /&gt;
When an attack that deals light damage hits a target, the target&#039;s ELT reduces the damage of the attack by &amp;lt;code&amp;gt;Target&#039;s ELT&amp;lt;/code&amp;gt;%. ELT can be increased by equipping frames (most notably {{Frame|rare|Wedding Dress}}), barriers (most notably {{Shield|rare|Anti-Light Ring}}), or units (most commonly Resist-type units). ELT does not increase by leveling up. Every class has a soft cap of 100 ELT; after this, no benefits are gained, as 100 ELT reduces light damage by 100%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;ESP&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
====Special attack resistance (ESP)====&lt;br /&gt;
When a [[Weapons#Freezing|Freezing]]-, [[Weapons#Paralysis|Paralysis]]-, or [[Weapons#Confusion|Confusion]]-series special attack hits a target, the target&#039;s ESP determines their chance of being afflicted by the associated status condition ({{Freeze}}, {{Paralysis}}, or {{Confusion}}, respectively). ESP is unique to monsters.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Raegn</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=38149</id>
		<title>FOnewm/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=38149"/>
		<updated>2025-09-16T20:40:50Z</updated>

		<summary type="html">&lt;p&gt;Raegn: Added &amp;quot;Level 1 Disk-learning Setup&amp;quot; heading and body text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[FOnewm]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
[[File:FOnewm.png|right]]&lt;br /&gt;
&#039;&#039;&#039;FOnewm&#039;&#039;&#039; is a newman Force who boasts the strongest Gi- and Ra-series [[techniques]] amongst all the Forces, due to his high MST and extra damage boosts. He is widely considered to be the strongest and most versatile Force, as alongside his unparalleled nuking power, he has enough ATP and ATA to equip various important weapons for physical damage in situations where techniques are not viable.&lt;br /&gt;
&lt;br /&gt;
With his versatility, he can tackle all manners of content effectively and does not have any major drawbacks. While he will not hit as hard with weapons as the human Forces, his ATP is respectable and access to {{Sword|rare|Excalibur}} allows him to do high damage where necessary, and his 180 ATA allows him to use Demon&#039;s {{Gun|es|ES Mechgun}} for very high HP/DFP targets.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Strongest techniques - Due to FOnewm&#039;s high MST and +30% boost to the Gi- and Ra-series techniques, FOnewm is the strongest Force for casting techniques&lt;br /&gt;
* Extremely powerful solo - As FOnewm is a Force, he is very powerful when alone in [[Episode 1|Episodes 1]] and [[Episode 4|4]]&lt;br /&gt;
* High Force ATA - With 180 ATA, FOnewm can hit more reliably than the human forces, and has access to {{Gun|es|ES Mechgun}} for Demon&#039;s usage&lt;br /&gt;
* Decent melee - While not as strong as [[FOmar]]/[[FOmarl]], and despite his lack of access to {{Sword|rare|Galatine}}, FOnewm is able to deal decent damage with physical weapons where necessary&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Low support range - FOnewm does not have any extra range with support techniques, making support hard in parties where a supportive party member may be necessary&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewm. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewm depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items for FOnewm===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Pinkal}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pinkal is a staple for FOnewm, as it finds many core Force items in the early game, such as {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}, along with boosted rates to all amplifiers. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d&#039;Argent}}, and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items that FOnewm hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}. Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like {{Greenill}}, Redria finds {{Gun|rare|Heaven Striker}} and {{Gun|rare|Cannon Rouge}} in Episode 4. Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
===Basic leveling===&lt;br /&gt;
If you&#039;re a new player and want a simple material plan, this is what you want. These plans are designed for the player who does not have extra equipment from other characters or friends, and doesn&#039;t want to keep swapping their equipment and mags as they level.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nuking&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Any high MIND mag &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/0/45/150 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} 5/0/50/145 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Mark III}} 5/0/0/195&lt;br /&gt;
* {{Mag|rare|Rappy (Mag)|Rappy}} 15/0/0/185&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Unit|rare|V801}}&lt;br /&gt;
|Any [[Techniques#Barriers|Merge]]&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2|150&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional&#039;&#039;: &#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|Any typical POW/DEX mag&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/150/45/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{mag|rare|Nidra}} 5/145/50/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Any Hunter or Ranger mag stat spread as recommended on their respective [[Class guides|Class guide]] page.&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}, {{Unit|rare|Smartlink}}, {{Unit|rare|Heavenly/Arms}}, {{Unit|rare|Heavenly/Arms}}&lt;br /&gt;
|Any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Optimized leveling===&lt;br /&gt;
The below plans are for more advanced players who have multiple mags and equipment from other characters or friends. These have better stat growth as the player levels, but require changing out mags and units a lot, so may not be suitable for beginners.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Level 146-170&lt;br /&gt;
|5/0/45/150&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Heavenly/Mind}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Any&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |150&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Level 171-181&lt;br /&gt;
|5/11/73/111&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|Level 182+&lt;br /&gt;
|5/0/109/86&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|}&lt;br /&gt;
===Level 200===&lt;br /&gt;
At level 200 (or when approaching 200), it is recommended to reset your materials and use the plans below, as you will get more usage out of them as the leveling plans are designed to make leveling easier.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|General use&lt;br /&gt;
|5/88/61/46&lt;br /&gt;
| {{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| - &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|140&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
|Episode 2&lt;br /&gt;
|5/93/101/1&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|Nuking&lt;br /&gt;
|55/x/x/59&lt;br /&gt;
|{{Unit|rare|V801}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|Nuking&amp;lt;br&amp;gt;(max ATA)&lt;br /&gt;
|40/0/104/56&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Max stats===&lt;br /&gt;
If wishing to get all yellow numbers, use the plan below. However, these plans are generally not recommended, as they require extra units which block the usage of more utility units.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/6/20/169&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Adept}}, {{Unit|rare|Adept}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|62&lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
|42&lt;br /&gt;
|13&lt;br /&gt;
|33&lt;br /&gt;
|}&lt;br /&gt;
Players leveling FOnewm should aim to maximize his [[MST]] stat with {{Tool|Mind Material|Mind Materials}} and {{Unit|Units}} as early as possible, and should pick a mag with a high Mind stat. &lt;br /&gt;
&lt;br /&gt;
As the player gains levels, they can consider creating a new mag or equipping different units to boost their [[ATA]] stat. ATA is FOnewm&#039;s second most important stat as it allows him to make better use of weapons with [[Demon&#039;s]] or [[Hell]] specials. ATA also helps FOnewm meet the requirement to use weapons such as {{Gun|rare|Bringer&#039;s Rifle}} and {{Gun|es|ES Mechgun}}. As many enemies in Ultimate difficulty Multiplayer scaling have high elemental resistances, FOnewm can first provide [[Techniques#Support techniques|support]] followed by contributing with the aforementioned weapons in these cases.&lt;br /&gt;
&lt;br /&gt;
Although lower priority than MST and ATA, [[ATP]] can also be an important stat as FOnewm depends on this stat to equip {{Sword|rare|Slicer of Fanatic}}, {{Sword|rare|Excalibur}}, and {{Sword|es|ES J-Cutter}} or {{Sword|es|ES Slicer}}. Slicer of Fanatic&#039;s ATP requirement is low enough to be accessible with a [[Mags/Guide#Simple POW Mag|Simple POW Mag]] very early on in Ultimate difficulty.&lt;br /&gt;
&lt;br /&gt;
Excalibur&#039;s high weapon ATP provides FOnewm with his highest damage weapon option, but is only accessible at a very high character level if no {{Tool|Power Material|Power Materials}} are used. This is even more true in the case of ES J-Cutter and ES Slicer, which also typically depend on a unit slot being dedicated to {{Unit|rare|V502}} or {{Unit|rare|V501}} to boost the effectiveness of [[Hell]] or [[Arrest]] special attacks, while FOnewm is also depending on his unit slots to provide battle speed, Smartlink, and additional stats while leveling.&lt;br /&gt;
&lt;br /&gt;
Although [[DFP]] is generally an insignificant stat, in certain cases maximizing this stat can help prevent the player from being knocked down. At level 200, there are different Mag stat plans for different scenarios that maximize certain stats and offer different levels of flexibility for Unit selection.&lt;br /&gt;
&lt;br /&gt;
Note that the Max Stats plan is &#039;&#039;&#039;not recommended&#039;&#039;&#039; here; it requires FOnewm to use all four of his unit slots for stats, resulting in him being unable to use various utility units such as {{Unit|rare|Smartlink}}, {{Unit|rare|V501}}, {{Unit|rare|V502}}, {{Unit|rare|V801}}, {{Unit|rare|Heavenly/Technique}} (or lesser Technique unit), {{Unit|rare|Heavenly/HP}} (or multiple), or any of the Cure units such as {{Unit|rare|Cure/Freeze}} and {{Unit|rare|Cure/Paralysis}}. It also depends on {{Shield|rare|Red Ring}} to provide MST, but a [[Techniques#Barriers|Technique-boosting barrier]] would be preferred in this slot for offensive technique damage in addition to max MST without Red Ring.&lt;br /&gt;
&amp;lt;!--==Equipment progression==--&amp;gt;&lt;br /&gt;
&amp;lt;!--==Strategy==--&amp;gt;&lt;br /&gt;
== Level 1 Disk-learning Setup ==&lt;br /&gt;
[[FOnewm]] can reach 1,010 [[MST]] at level 1 with the following equipment and materials, which allows him to learn all level 30 technique disks except [[Grants]] (1,030 MST.)  If you&#039;re aiming to learn the standard [[Price guide#Techniques|FO technique set]] (level 29 attack techniques, level 25-26 [[Grants]] and [[Megid]],) only 974 MST is necessary (due to level 29 [[Rabarta]].)&lt;br /&gt;
&lt;br /&gt;
* 300 MST - [[Mind Material]] x150&lt;br /&gt;
* 80 MST -  {{Cane|rare|Mercurius Rod}}&lt;br /&gt;
* 390 MST - 5/0/0/195 Max MND &amp;quot;[[Mark III#Combinations|Console]]&amp;quot; mag ({{Mag|rare|Mark III}}, etc)&lt;br /&gt;
** 185 MND mag is acceptable for level 29 tech set, as long as you have all other build components&lt;br /&gt;
* 180 MST - {{Unit|rare|Heavenly/Mind}} x4&lt;br /&gt;
* 60 MST - FOnewm base stat&lt;br /&gt;
&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Nuking&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Psycho Wand}}, {{Cane|rare|Prophets of Motav}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Magical Piece}}, {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Storm Wand: Indra}}, {{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Summit Moon}}, {{Cane|rare|Club of Laconium}}, {{Cane|rare|Club of Zumiuran}}, {{Cane|rare|Mace of Adaman}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Mercurius Rod}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Striker of Chao}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Glide Divine}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Bringer&#039;s Rifle}}, {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Cane|es|ES Cards}} (Hell, Demon&#039;s), {{Gun|rare|Holy Ray}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Gal Wind}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Demonic Fork}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|Ignition Cloak}}, {{Frame|rare|Mother Garb+}}, {{Frame|rare|Dress Plate}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Red Ring}}, {{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}, {{Shield|rare|Gizonde Merge}}, {{Shield|rare|Rabarta Merge}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|Resta Merge}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}, {{Shield|rare|Three Seals}}, {{Shield|rare|Combat Gear}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Raegn</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Soul_of_a_Blacksmith&amp;diff=21068</id>
		<title>Soul of a Blacksmith</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Soul_of_a_Blacksmith&amp;diff=21068"/>
		<updated>2023-09-07T13:12:19Z</updated>

		<summary type="html">&lt;p&gt;Raegn: Added Technical Crozier as Ult Staff reward&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Soul of a Blacksmith&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=Side Story&lt;br /&gt;
|desc=I want to make a new weapon using unknown materials on Ragol.&lt;br /&gt;
|info=A blacksmith wants to make a weapon using Ragol&#039;s unknown materials.&lt;br /&gt;
|client=Ozwald&lt;br /&gt;
|reward=2500 Meseta&lt;br /&gt;
|author=Sonic Team&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
|nxpon=5358&lt;br /&gt;
|hxpon=23640&lt;br /&gt;
|vhxpon=50431&lt;br /&gt;
|uxpon=138952&lt;br /&gt;
|nxpoff=5251&lt;br /&gt;
|hxpoff=23149&lt;br /&gt;
|vhxpoff=47122&lt;br /&gt;
|uxpoff=128904&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:top | Weapon received for Green Material &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Weapon Chosen&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot;| Difficulty&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Normal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Hard&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Very Hard&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Ultimate&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Blade&lt;br /&gt;
| placeholder norm&lt;br /&gt;
| placeholder hard&lt;br /&gt;
| placeholder vhard&lt;br /&gt;
| placeholder ult&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Gun&lt;br /&gt;
| placeholder norm&lt;br /&gt;
| placeholder hard&lt;br /&gt;
| placeholder vhard&lt;br /&gt;
| placeholder ult&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Staff&lt;br /&gt;
| Fire Rod&lt;br /&gt;
| placeholder hard&lt;br /&gt;
| placeholder vhard&lt;br /&gt;
| placeholder ult&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:top | Weapon received for Red Material&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Weapon Chosen&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot;| Difficulty&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Normal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Hard&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Very Hard&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Ultimate&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Blade&lt;br /&gt;
| placeholder norm&lt;br /&gt;
| placeholder hard&lt;br /&gt;
| placeholder vhard&lt;br /&gt;
| placeholder ult&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Gun&lt;br /&gt;
| placeholder norm&lt;br /&gt;
| placeholder hard&lt;br /&gt;
| placeholder vhard&lt;br /&gt;
| placeholder ult&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Staff&lt;br /&gt;
| placeholder norm&lt;br /&gt;
| placeholder hard&lt;br /&gt;
| placeholder vhard&lt;br /&gt;
| placeholder ult&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:top | Weapon received for Blue Material&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;2&amp;quot;| Weapon Chosen&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;4&amp;quot;| Difficulty&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Normal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Hard&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Very Hard&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Ultimate&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Blade&lt;br /&gt;
| placeholder norm&lt;br /&gt;
| placeholder hard&lt;br /&gt;
| placeholder vhard&lt;br /&gt;
| [[God Hand]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Gun&lt;br /&gt;
| [[Weapons#List_of_Special_Attacks|Havoc]] [[Mechgun]]&lt;br /&gt;
| Storm Cannon&lt;br /&gt;
| placeholder vhard&lt;br /&gt;
| placeholder ult&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Staff&lt;br /&gt;
| placeholder norm&lt;br /&gt;
| placeholder hard&lt;br /&gt;
| placeholder vhard&lt;br /&gt;
| [[Technical Crozier]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Forest|Forest 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Booma]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobooma]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigobooma]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Forest|Forest 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Booma]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobooma]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigobooma]]&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Caves|Caves 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Caves|Caves 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Caves|Caves 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=6|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Forest|Forest 1]]&lt;br /&gt;
!colspan=2|[[Forest|Forest 2]]&lt;br /&gt;
!colspan=2|[[Under the Dome|Under the Dome]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|41&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|45&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Box|Box (Meseta)]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Rareless)]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Box|Box (Moon Atomizer)]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Box|Box (Tool)]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Tool)]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Box|Box (Star Atomizer)]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|4&lt;br /&gt;
!colspan=2|[[Caves|Caves 1]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Caves|Caves 2]]&lt;br /&gt;
!colspan=2|[[Caves|Caves 3]]&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|48&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|50&lt;br /&gt;
|[[Box|Box (Antidote)]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Antidote)]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Box|Box (Antidote)]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Box|Box (Moon Atomizer)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Moon Atomizer)]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Box|Box (Moon Atomizer)]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Box|Box (Star Atomizer)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Trap Vision)]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Box|Box (Telepipe)]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Bosses&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=4|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|11&lt;br /&gt;
|[[Nar Lily]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|28&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|11&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Booma]]&lt;br /&gt;
|31&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobooma]]&lt;br /&gt;
|29&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigobooma]]&lt;br /&gt;
|27&lt;br /&gt;
|[[Pouilly Slime]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Dragon]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|125&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|44&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|25&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|17&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Side Story Quests]]&lt;/div&gt;</summary>
		<author><name>Raegn</name></author>
	</entry>
</feed>