<?xml version="1.0"?>
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	<id>https://wiki.pioneer2.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RedStarhunter</id>
	<title>Ephinea PSO Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.pioneer2.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RedStarhunter"/>
	<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/w/Special:Contributions/RedStarhunter"/>
	<updated>2026-05-25T06:10:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Ryuker&amp;diff=38302</id>
		<title>Ryuker</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Ryuker&amp;diff=38302"/>
		<updated>2025-09-24T19:06:46Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: same Deal with Reverser Note for TP Cost to use the technique&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Ryuker&lt;br /&gt;
|jp = リューカー&lt;br /&gt;
|romaji = Ryūkā&lt;br /&gt;
|icon = Disk&lt;br /&gt;
|image = Ryuker.png&lt;br /&gt;
|imagealt = Ryuker&lt;br /&gt;
|type = Support&lt;br /&gt;
|class = VVVVVVVV&lt;br /&gt;
|desc = Opens a teleport gate to the city until the creator returns through it.&lt;br /&gt;
}}&lt;br /&gt;
{{Ryuker}} is a support [[technique]] that creates a portal back to [[Pioneer 2]]. It creates a teleport gate that leads back to Pioneer 2. Like a {{Tool|Telepipe}}, it only lasts until its user returns through it.&lt;br /&gt;
&lt;br /&gt;
Unlike most other techniques, it has only a single level. It requires 150 MST to learn. &lt;br /&gt;
&lt;br /&gt;
{{Ryuker|n}} cannot be used in certain areas, such as area warps, boss rooms and during certain quests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TP Cost: 10 PP Per use.&lt;br /&gt;
&lt;br /&gt;
{{Techs}}&lt;br /&gt;
[[Category:Techniques]]&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Reverser&amp;diff=38300</id>
		<title>Reverser</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Reverser&amp;diff=38300"/>
		<updated>2025-09-24T19:01:17Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: Added TP Cost For Reverser. If anyone can make this pretty later. that would be nice.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Reverser&lt;br /&gt;
|jp = リバーサー&lt;br /&gt;
|romaji = Ribāsā&lt;br /&gt;
|icon = Disk&lt;br /&gt;
|image = Reverser.png&lt;br /&gt;
|imagealt = Reverser&lt;br /&gt;
|type = Recovery&lt;br /&gt;
|class = 0000VVVV&lt;br /&gt;
|desc = A revival technique.&amp;lt;br&amp;gt;Revives 1 fallen teammate back to life.&lt;br /&gt;
}}&lt;br /&gt;
{{Reverser}} is a healing [[technique]] that revives fallen allies. It restores a nearby dead player to full HP and TP. &lt;br /&gt;
&lt;br /&gt;
Unlike most other techniques, it has only a single level. It requires 150 MST to learn.&lt;br /&gt;
&lt;br /&gt;
{{Reverser|n}} has a fairly slow cast time, and is especially slow compared to using a {{Tool|Moon Atomizer}}. Similar to {{Resta}}, however, {{Reverser|n}} can be used repeatedly (provided [[Stats#TP|TP]] remains sufficient); this can keep a group of players alive almost indefinitely, as long as a [[Force]] remains alive to cast it.&lt;br /&gt;
&lt;br /&gt;
There are no [[Techniques#Technique boosts|boosts]] to {{Reverser|n}}, and because it has only one level, it does not have any progression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TP Cost: 20 PP Per use.&lt;br /&gt;
&lt;br /&gt;
{{Techs}}&lt;br /&gt;
[[Category:Techniques]]&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Shots&amp;diff=37991</id>
		<title>Shots</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Shots&amp;diff=37991"/>
		<updated>2025-08-28T21:14:30Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shot.png|thumb|right|The most basic Shot.]]&lt;br /&gt;
&lt;br /&gt;
[[Shots]] are a Ranger weapon type. Although they are less powerful and less accurate than the Rifle, they make up for it by targeting multiple targets in a wide arc in front of the character.&lt;br /&gt;
&lt;br /&gt;
===Basic Shot Information===&lt;br /&gt;
{{WeaponInfo|5|1-1-1|130|45|30|36}}&lt;br /&gt;
&lt;br /&gt;
==List of Shots==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowRanged|Shot|1|20-25|27|20|60-65|85 ATA|special=|notes=&amp;amp;minus;10 EVP|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Spread|2|30-50|28|20|70-90|90 ATA|special=|notes=&amp;amp;minus;10 EVP|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Cannon|3|40-80|30|15|70-110|102 ATA|special=|notes=&amp;amp;minus;20 EVP|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Launcher|4|50-110|31|15|80-140|112 ATA|special=|notes=&amp;amp;minus;20 EVP|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Arms|5|60-140|33|10|80-160|120 ATA|special=|notes=&amp;amp;minus;20 EVP|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Crush Bullet|9|85-133|34|25|135-183|122 ATA|special=[[Fill]]&amp;lt;br&amp;gt;({{Note|Drain Rate reduced by 2/3|Reduced}})|notes=&amp;amp;minus;30 EVP|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Meteor Smash|9|80-160|36|25|130-210|125 ATA|special=[[Soul]]&amp;lt;br&amp;gt;({{Note|Drain Rate reduced by 2/3|Reduced}})|notes=&amp;amp;minus;30 EVP|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Final Impact|9|95-170|36|30|155-230|125 ATA|special=[[Lord&#039;s]]&amp;lt;br&amp;gt;({{Note|Drain Rate reduced by 2/3|Reduced}})|notes=&amp;amp;#43;10 LCK|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Inferno Bazooka|10|230-410|41|9|248-428|142 ATA|special=Devil&#039;s|notes=&amp;amp;minus;20 EVP; can hit up to 1 target; increased range (+40)|class=111111111111}}&lt;br /&gt;
{{WeaponTableRowRanged|L&amp;amp;K38 Combat|10|150-250|40|25|200-300|145 ATA|special=Burning|notes=&amp;amp;minus;30 EVP; cannot combo; increased range (+40);&amp;lt;br&amp;gt;Can hit up to 1 target; fires 5 shots per attack|class=111111111111}}&lt;br /&gt;
{{WeaponTableRowRanged|Maser Beam|10|230|37|20|270|160 ATA|special=|notes=Can hit up to 1 target; fires Gizonde instead of normal bullets|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Flame Visit|10|300-450|40|9|318-468|164 ATA|special=Havoc|notes=Can hit up to 1 target; increased range (+60)|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Rambling May|10|360-450|45|0|360-450|170 ATA|special=Chaos|notes=Can hit up to 1 target; increased range (+40); fires 2 shots per attack;&amp;lt;br&amp;gt;Bullets have infinite vertical range; +30 ATA with [[Safety Heart]] equipped|class=010101010101}}&lt;br /&gt;
{{WeaponTableRowRanged|Panzer Faust|10|350-500|42|9|368-518|181 ATA|special=Chaos|notes=Can hit up to 1 target|class=000000110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Iron Faust|11|500-580|42|18|536-616|181 ATA|special=Chaos|notes=Can hit up to 1 target; cannot combo; projectile&amp;lt;br&amp;gt;explodes on impact, causing splash damage|class=000000110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Baranz Launcher|10|230-240|40|30|290-300|181 ATA|special=Charge|notes=4 targets; slow projectile|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Belra Cannon|10|400-500|45|20|440-540|187 ATA|special=See Notes|notes=Cannot Combo, Single Target, Pierce Special.|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Burning Visit|11|340-540|40|18|376-576|164 ATA|special=Havoc|notes=Can hit up to 1 target; increased range (+60)|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Power Maser|11|270|37|20|310|160 ATA|special=|notes=Can hit up to 10 targets; cannot combo;&amp;lt;br&amp;gt;fires Gizonde instead of normal bullets|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Dark Meteor|11|150-280|45|25|200-330|190 ATA|special=See Notes|notes=Cannot combo; increased range (+20); special fires a&amp;lt;br&amp;gt;piercing shot in front of you that has lasting properties|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|TypeSH/Shot|12|10|40|60|130|90 ATA|special=|notes=[[TypeM weapons|TypeM weapon]]|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|ES Shot|12|10|40|125|260|180 ATA|special=Varies|notes=Obtained from [[Challenge Mode]]|class=000011110000|ES}}&lt;br /&gt;
{{WeaponTableRowRanged|ES Bazooka|12|10|40|250|510|180 ATA|special=Varies|notes=Obtained from [[Challenge Mode]]|class=000011110000|ES}}&lt;br /&gt;
{{WeaponTableFoot}}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
In Normal difficulty, shot-type weapons will &#039;&#039;not&#039;&#039; drop: &lt;br /&gt;
* for any section ID before [[Ruins 1]] in Episode 1,&lt;br /&gt;
* for any section ID other than Viridia before [[Seaside Area]] in Episode 2,&lt;br /&gt;
* for Viridia before [[Jungle Area East]] in Episode 2,&lt;br /&gt;
* for any section ID other than Viridia before [[Subterranean Desert 1]] in Episode 4,&lt;br /&gt;
* for Viridia before [[Crater (Northern Route)]] in Episode 4.&lt;br /&gt;
&lt;br /&gt;
Otherwise, any common weapon drop has a chance to be a shot-type weapon based on the party&#039;s section ID:&lt;br /&gt;
{{CommonRateTable|11|4|4|4|5|4|8|4|5|1}}&lt;br /&gt;
{{Items}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Shots]]&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Shots&amp;diff=37990</id>
		<title>Shots</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Shots&amp;diff=37990"/>
		<updated>2025-08-28T19:47:37Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shot.png|thumb|right|The most basic Shot.]]&lt;br /&gt;
&lt;br /&gt;
[[Shots]] are a Ranger weapon type. Although they are less powerful and less accurate than the Rifle, they make up for it by targeting multiple targets in a wide arc in front of the character.&lt;br /&gt;
&lt;br /&gt;
===Basic Shot Information===&lt;br /&gt;
{{WeaponInfo|5|1-1-1|130|45|30|36}}&lt;br /&gt;
&lt;br /&gt;
==List of Shots==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowRanged|Shot|1|20-25|27|20|60-65|85 ATA|special=|notes=&amp;amp;minus;10 EVP|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Spread|2|30-50|28|20|70-90|90 ATA|special=|notes=&amp;amp;minus;10 EVP|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Cannon|3|40-80|30|15|70-110|102 ATA|special=|notes=&amp;amp;minus;20 EVP|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Launcher|4|50-110|31|15|80-140|112 ATA|special=|notes=&amp;amp;minus;20 EVP|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Arms|5|60-140|33|10|80-160|120 ATA|special=|notes=&amp;amp;minus;20 EVP|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Crush Bullet|9|85-133|34|25|135-183|122 ATA|special=[[Fill]]&amp;lt;br&amp;gt;({{Note|Drain Rate reduced by 2/3|Reduced}})|notes=&amp;amp;minus;30 EVP|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Meteor Smash|9|80-160|36|25|130-210|125 ATA|special=[[Soul]]&amp;lt;br&amp;gt;({{Note|Drain Rate reduced by 2/3|Reduced}})|notes=&amp;amp;minus;30 EVP|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Final Impact|9|95-170|36|30|155-230|125 ATA|special=[[Lord&#039;s]]&amp;lt;br&amp;gt;({{Note|Drain Rate reduced by 2/3|Reduced}})|notes=&amp;amp;#43;10 LCK|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Inferno Bazooka|10|230-410|41|9|248-428|142 ATA|special=Devil&#039;s|notes=&amp;amp;minus;20 EVP; can hit up to 1 target; increased range (+40)|class=111111111111}}&lt;br /&gt;
{{WeaponTableRowRanged|L&amp;amp;K38 Combat|10|150-250|40|25|200-300|145 ATA|special=Burning|notes=&amp;amp;minus;30 EVP; cannot combo; increased range (+40);&amp;lt;br&amp;gt;Can hit up to 1 target; fires 5 shots per attack|class=111111111111}}&lt;br /&gt;
{{WeaponTableRowRanged|Maser Beam|10|230|37|20|270|160 ATA|special=|notes=Can hit up to 1 target; fires Gizonde instead of normal bullets|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Flame Visit|10|300-450|40|9|318-468|164 ATA|special=Havoc|notes=Can hit up to 1 target; increased range (+60)|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Rambling May|10|360-450|45|0|360-450|170 ATA|special=Chaos|notes=Can hit up to 1 target; increased range (+40); fires 2 shots per attack;&amp;lt;br&amp;gt;Bullets have infinite vertical range; +30 ATA with [[Safety Heart]] equipped|class=010101010101}}&lt;br /&gt;
{{WeaponTableRowRanged|Panzer Faust|10|350-500|42|9|368-518|181 ATA|special=Chaos|notes=Can hit up to 1 target|class=000000110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Iron Faust|11|500-580|42|18|536-616|181 ATA|special=Chaos|notes=Can hit up to 1 target; cannot combo; projectile&amp;lt;br&amp;gt;explodes on impact, causing splash damage|class=000000110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Baranz Launcher|10|230-240|40|30|290-300|181 ATA|special=Charge|notes=4 targets; slow projectile|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Belra Cannon|10|400-500|45|20|440-540|187 ATA|special=See Notes|notes=Cannot Combo, Single Shot Pierce.|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Burning Visit|11|340-540|40|18|376-576|164 ATA|special=Havoc|notes=Can hit up to 1 target; increased range (+60)|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Power Maser|11|270|37|20|310|160 ATA|special=|notes=Can hit up to 10 targets; cannot combo;&amp;lt;br&amp;gt;fires Gizonde instead of normal bullets|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Dark Meteor|11|150-280|45|25|200-330|190 ATA|special=See Notes|notes=Cannot combo; increased range (+20); special fires a&amp;lt;br&amp;gt;piercing shot in front of you that has lasting properties|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|TypeSH/Shot|12|10|40|60|130|90 ATA|special=|notes=[[TypeM weapons|TypeM weapon]]|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|ES Shot|12|10|40|125|260|180 ATA|special=Varies|notes=Obtained from [[Challenge Mode]]|class=000011110000|ES}}&lt;br /&gt;
{{WeaponTableRowRanged|ES Bazooka|12|10|40|250|510|180 ATA|special=Varies|notes=Obtained from [[Challenge Mode]]|class=000011110000|ES}}&lt;br /&gt;
{{WeaponTableFoot}}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
In Normal difficulty, shot-type weapons will &#039;&#039;not&#039;&#039; drop: &lt;br /&gt;
* for any section ID before [[Ruins 1]] in Episode 1,&lt;br /&gt;
* for any section ID other than Viridia before [[Seaside Area]] in Episode 2,&lt;br /&gt;
* for Viridia before [[Jungle Area East]] in Episode 2,&lt;br /&gt;
* for any section ID other than Viridia before [[Subterranean Desert 1]] in Episode 4,&lt;br /&gt;
* for Viridia before [[Crater (Northern Route)]] in Episode 4.&lt;br /&gt;
&lt;br /&gt;
Otherwise, any common weapon drop has a chance to be a shot-type weapon based on the party&#039;s section ID:&lt;br /&gt;
{{CommonRateTable|11|4|4|4|5|4|8|4|5|1}}&lt;br /&gt;
{{Items}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Shots]]&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Sabers&amp;diff=37707</id>
		<title>Sabers</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Sabers&amp;diff=37707"/>
		<updated>2025-08-09T09:12:51Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: /* List of Sabers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Saber.png|frame|right|A basic saber]]&lt;br /&gt;
&#039;&#039;&#039;Sabers&#039;&#039;&#039; are the most basic melee weapon in &#039;&#039;Phantasy Star Online&#039;&#039;. They hit one enemy once per attack. All hunters start with a basic saber.&lt;br /&gt;
===Standard Saber Information===&lt;br /&gt;
{{WeaponInfo|1|1-1-1|14|26|18|26}}&lt;br /&gt;
&lt;br /&gt;
==List of Sabers==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Saber|0|40-55|30|35|110-125|30 ATP|special=Varies}}&lt;br /&gt;
{{WeaponTableRowMelee|Brand|1|80-100|33|32|144-164|90 ATP|special=Varies}}&lt;br /&gt;
{{WeaponTableRowMelee|Buster|2|120-160|35|30|180-220|155 ATP|special=Varies}}&lt;br /&gt;
{{WeaponTableRowMelee|Pallasch|3|170-220|38|26|222-272|233 ATP|special=Varies}}&lt;br /&gt;
{{WeaponTableRowMelee|Gladius|4|240-280|40|18|276-316|296 ATP|special=Varies}}&lt;br /&gt;
{{WeaponTableRowMelee|Battledore|9|1|1|0|1|0|None}}&lt;br /&gt;
{{WeaponTableRowMelee|Great Bouquet|9|1|1|0|1|0|None|special=Chaos|notes=Can hit up to 10 targets}}&lt;br /&gt;
{{WeaponTableRowMelee|Flower Bouquet|9|1|1|0|1|0|None}}&lt;br /&gt;
{{WeaponTableRowMelee|Racket|9|1|1|0|1|0|None}}&lt;br /&gt;
{{WeaponTableRowMelee|5th Anniv. Blade|9|152-282|45|0|152-282|90 ATP|notes=&amp;amp;#43;45 DFP, +45 MST}}&lt;br /&gt;
{{WeaponTableRowMelee|Jitte|9|123-135|32|0|123-135|135 ATP|notes=&amp;amp;#43;10 DFP}}&lt;br /&gt;
{{WeaponTableRowMelee|DB&#039;s Saber|9|200-250|43|44|288-328|320 ATP|notes=Set effect (see page)}}&lt;br /&gt;
{{WeaponTableRowMelee|Kaladbolg|9|260-320|45|25|310-370|340 ATP|special=Freeze}}&lt;br /&gt;
{{WeaponTableRowMelee|Durandal|9|300-376|45|37|374-450|360 ATP|special=Lord&#039;s|notes=&amp;amp;#43;15 MST}}&lt;br /&gt;
{{WeaponTableRowMelee|Akiko&#039;s Wok|9|210-250|40|0|210-250|412 ATP|special=Burning}}&lt;br /&gt;
{{WeaponTableRowMelee|DB&#039;s Saber (3062)|10|112-124|27|18|148-160|130 ATP}}&lt;br /&gt;
{{WeaponTableRowMelee|DB&#039;s Saber (3064)|10|289-301|48|18|325-337|288 ATP}}&lt;br /&gt;
{{WeaponTableRowMelee|DB&#039;s Saber (3067)|10|100-143|29|14|128-171|131 ATP}}&lt;br /&gt;
{{WeaponTableRowMelee|DB&#039;s Saber (3069 Torato)|10|130-149|27|21|172-191|129 ATP}}&lt;br /&gt;
{{WeaponTableRowMelee|DB&#039;s Saber (3069 Chris)|10|189-202|34|36|261-274|140 ATP}}&lt;br /&gt;
{{WeaponTableRowMelee|DB&#039;s Saber (3070)|10|93-109|21|29|151-167|90 ATP}}&lt;br /&gt;
{{WeaponTableRowMelee|DB&#039;s Saber (3073)|10|212-231|29|24|260-279|253 ATP}}&lt;br /&gt;
{{WeaponTableRowMelee|DB&#039;s Saber (3075)|10|300-340|40|85|470-510|600 ATP|notes=Real version|class=111111111110}}&lt;br /&gt;
{{WeaponTableRowMelee|DB&#039;s Saber (3077)|10|140-168|30|9|158-186|139 ATP}}&lt;br /&gt;
{{WeaponTableRowMelee|Delsaber&#039;s Buster|10|340-350|44|9|358-368|295 ATP|special=Storm|notes=&amp;amp;#43;100% ATP if equipped with {{Shield|rare|Shield of Delsaber}}}}&lt;br /&gt;
{{WeaponTableRowMelee|Sting Tip|10|170|35|30|230|450 MST|special=Soul|notes=&amp;amp;#43;30 MST, +40 EVP|class=00000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Commander Blade|10|560-585|45|0|560-585|502 ATP|special=Trap Vision|notes= &amp;amp;#43;15 MST;&amp;lt;br&amp;gt; Equip only by [[Team|Team Master]], +20 ATA For all Team party members. Reveals Traps}}&lt;br /&gt;
{{WeaponTableRowMelee|Kusanagi|10|560-575|53|32|624-639|502 ATP|special=Demon&#039;s|notes=&amp;amp;#43;20% attack speed if equipped with {{Shield|rare|Yata Mirror}};&amp;lt;br/&amp;gt;+30 ATA if equipped with {{Unit|rare|Yasakani Magatama}}|class=111111110000}}&lt;br /&gt;
{{WeaponTableRowMelee|Red Saber|10|450-489|51|78|606-645|502 ATP|special=Fill|notes=&amp;amp;#43;30% ATP and +15 ATA if equipped with {{Frame|rare|Red Coat}};&amp;lt;br/&amp;gt;+50% ATP and +22 ATA if equipped with {{Frame|rare|Crimson Coat}}}}&lt;br /&gt;
{{WeaponTableRowMelee|Elysion|10|360-368|52|9|378-386|680 MST|special={{Foie}}|notes={{Foie}} Lv. 6|class=110001001111}}&lt;br /&gt;
{{WeaponTableRowMelee|Ancient Saber|10|531-544|50|9|549-562|740 ATP|special=King&#039;s|class=111100001110}}&lt;br /&gt;
{{WeaponTableRowMelee|Flamberge|10|575-590|50|30|635-650|740 ATP|special=Spirit|class=111111110000}}&lt;br /&gt;
{{WeaponTableRowMelee|Lame d&#039;Argent|10|430-465|40|35|500-535|800 ATP|notes=[[Sealed items|Unseals]] into {{Sword|rare|Excalibur}} after 10,000 kills|class=111111111110}}&lt;br /&gt;
{{WeaponTableRowMelee|Lavis Cannon|11|730-750|54|0|730-750|800 ATP|special=See Notes|notes=Fires a penetrating beam at the cost of 5% of max HP;&amp;lt;br/&amp;gt;Turns into {{Sword|rare|Lavis Blade}} if used with a {{Tool|rare|Syncesta}}|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Evil Curst|11|444-666|44|0|444-666|999 MST|special={{Megid}}|notes=&amp;amp;#43;35 MST, +50 EVP;&amp;lt;br&amp;gt;cannot combo|class=00000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Excalibur|12|900-950|60|0|900-950|800 ATP|special=Berserk|notes=&amp;amp;#43;35 MST; Can hit up to 3 targets;&amp;lt;br&amp;gt;+20% attack speed and&amp;lt;br/&amp;gt;+10 EDK/ELT if equipped with {{Mag|rare|Tellusis}}|class=111111111110}}&lt;br /&gt;
{{WeaponTableRowMelee|Galatine|12|990-1260|77|9|1008-1278|820 ATP|special=Spirit|notes=ATP previously varied based on [[Beat time|beat time]];&amp;lt;br&amp;gt;Changed in update on April 30th, 2023|class=111111111100}}&lt;br /&gt;
{{WeaponTableRowMelee|TypeSA/Saber|12|120|50|125|370|350 ATP|notes=[[TypeM weapons|TypeM weapon]]}}&lt;br /&gt;
{{WeaponTableRowMelee|ES Saber|12|150|50|250|650|800 ATP|notes=Obtained from [[Challenge Mode]]|special=Varies|class=111111111110|ES}}&lt;br /&gt;
{{WeaponTableRowMelee|ES Axe|12|200|50|250|700|800 ATP|notes=Obtained from [[Challenge Mode]]|special=Varies|class=111111111110|ES}}&lt;br /&gt;
{{WeaponTableFoot}}&lt;br /&gt;
&lt;br /&gt;
==Frame Data==&lt;br /&gt;
All frame data is calculated from first input until return to neutral (i.e. the ability to make another input).&lt;br /&gt;
===Attack Data===&lt;br /&gt;
NNN combo.&lt;br /&gt;
{{FrameDataTableHead}}&lt;br /&gt;
{{FrameDataTableRow|Male|69|67|64|60|53}}&lt;br /&gt;
{{FrameDataTableRow|Female|77|74|72|66|59}}&lt;br /&gt;
{{FrameDataTableRow|FOmarl|84|81|78|72|63}}&lt;br /&gt;
|}&lt;br /&gt;
===Cast Data===&lt;br /&gt;
Level 1 Foie.&lt;br /&gt;
{{CastDataTableHead}}&lt;br /&gt;
{{CastDataTableRow|Male|37|34}}&lt;br /&gt;
{{CastDataTableRow|Female|37|34}}&lt;br /&gt;
{{CastDataTableRow|FOmarl|37|34}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Any common weapon drop has a 13% chance to be a saber-type weapon.&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Sabers]]&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAcaseal&amp;diff=34054</id>
		<title>RAcaseal</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAcaseal&amp;diff=34054"/>
		<updated>2024-12-13T21:56:02Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = RAcaseal/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page. &lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|race=Android&lt;br /&gt;
|gender=Female&lt;br /&gt;
|ft=2 + (Level / 11)&lt;br /&gt;
|dt=2 + (Level / 7)&lt;br /&gt;
|ct=2 + (Level / 9)&lt;br /&gt;
|desc=RAcaseals have the greatest defensive power potential out of the Ranger classes. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[RAcaseal]] is one of the four ranger classes. She has the highest DFP in the game, allowing her to deflect more damage than other classes. Unfortunately, she is mostly overshadowed by RAcast, but she has slightly higher ATA and is better at pure crowd control and the Hell special.&lt;br /&gt;
&lt;br /&gt;
RAcaseal is recommended for players who wish to play a primarily support role in crowd control.&lt;br /&gt;
==Stats==&lt;br /&gt;
: &#039;&#039;See also: [[Stats Comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|31&lt;br /&gt;
|142&lt;br /&gt;
|259&lt;br /&gt;
|484&lt;br /&gt;
|1241&lt;br /&gt;
|1890&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2140}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|25&lt;br /&gt;
|107&lt;br /&gt;
|194&lt;br /&gt;
|365&lt;br /&gt;
|605&lt;br /&gt;
|775&lt;br /&gt;
|1175&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|23&lt;br /&gt;
|59&lt;br /&gt;
|97&lt;br /&gt;
|173&lt;br /&gt;
|386&lt;br /&gt;
|562&lt;br /&gt;
|688&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|77.5&lt;br /&gt;
|92.7&lt;br /&gt;
|108.1&lt;br /&gt;
|137.3&lt;br /&gt;
|177.3&lt;br /&gt;
|208.2&lt;br /&gt;
|231&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|31&lt;br /&gt;
|99&lt;br /&gt;
|165&lt;br /&gt;
|295&lt;br /&gt;
|555&lt;br /&gt;
|713&lt;br /&gt;
|787&lt;br /&gt;
|}&lt;br /&gt;
* Has access to [[traps]] (see sidebar)&lt;br /&gt;
* Can use up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[HP]] when inactive&lt;br /&gt;
* Innate [[Trap Vision]]&lt;br /&gt;
* Immune to {{Poison}} and {{Paralysis}}&lt;br /&gt;
===Special Modification===&lt;br /&gt;
The below special attack modifiers are only applicable in &#039;&#039;&#039;Ultimate Difficulty&#039;&#039;&#039;.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freeze]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#HP drain|HP drain]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#EXP steal|EXP steal]]&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s]]&lt;br /&gt;
|25% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon&#039;s]]&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Head===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAcaseal_Head_01.png|Head 1&lt;br /&gt;
RAcaseal_Head_02.png|Head 2 (Front)&lt;br /&gt;
RAcaseal_Head_02_02.png|Head 2 (Side)&lt;br /&gt;
RAcaseal_Head_03.png|Head 3&lt;br /&gt;
RAcaseal_Head_04.png|Head 4 (Front)&lt;br /&gt;
RAcaseal_Head_04_02.png|Head 4 (Side)&lt;br /&gt;
RAcaseal_Head_05.png|Head 5 (Front)&lt;br /&gt;
RAcaseal_Head_05_02.png|Head 5 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
RAcaseal_Body_01-01.png|Body 1-1&lt;br /&gt;
RAcaseal_Body_01-02.png|Body 1-2&lt;br /&gt;
RAcaseal_Body_01-03.png|Body 1-3&lt;br /&gt;
RAcaseal_Body_01-04.png|Body 1-4&lt;br /&gt;
RAcaseal_Body_01-05.png|Body 1-5&lt;br /&gt;
RAcaseal_Body_01-06.png|Body 1-6&lt;br /&gt;
RAcaseal_Body_01-07.png|Body 1-7&lt;br /&gt;
RAcaseal_Body_01-08.png|Body 1-8&lt;br /&gt;
RAcaseal_Body_01-09.png|Body 1-9&lt;br /&gt;
RAcaseal_Body_02-01.png|Body 2-1&lt;br /&gt;
RAcaseal_Body_02-02.png|Body 2-2&lt;br /&gt;
RAcaseal_Body_02-03.png|Body 2-3&lt;br /&gt;
RAcaseal_Body_02-04.png|Body 2-4&lt;br /&gt;
RAcaseal_Body_02-05.png|Body 2-5&lt;br /&gt;
RAcaseal_Body_02-06.png|Body 2-6&lt;br /&gt;
RAcaseal_Body_02-07.png|Body 2-7&lt;br /&gt;
RAcaseal_Body_02-08.png|Body 2-8&lt;br /&gt;
RAcaseal_Body_02-09.png|Body 2-9&lt;br /&gt;
RAcaseal_Body_03-01.png|Body 3-1&lt;br /&gt;
RAcaseal_Body_03-02.png|Body 3-2&lt;br /&gt;
RAcaseal_Body_03-03.png|Body 3-3&lt;br /&gt;
RAcaseal_Body_03-04.png|Body 3-4&lt;br /&gt;
RAcaseal_Body_03-05.png|Body 3-5&lt;br /&gt;
RAcaseal_Body_03-06.png|Body 3-6&lt;br /&gt;
RAcaseal_Body_03-07.png|Body 3-7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAcast&amp;diff=34053</id>
		<title>RAcast</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAcast&amp;diff=34053"/>
		<updated>2024-12-13T21:54:54Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = RAcast/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page. &lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|race=Android&lt;br /&gt;
|gender=Male&lt;br /&gt;
|ft=2 + (Level / 9)&lt;br /&gt;
|dt=2 + (Level / 7)&lt;br /&gt;
|ct=2 + (Level / 11)&lt;br /&gt;
|desc=RAcasts have the greatest attack power potential out of the Ranger classes. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[RAcast]] is one of the four ranger classes. He has the highest ATP of all the rangers, along with access to boosted specials and traps. He is extremely potent at large AoE damage and crowd control. He also has the highest HP of all classes, making him the tankiest class in the game.&lt;br /&gt;
&lt;br /&gt;
RAcast is recommended for players who wish to play a strong, but versatile class capable of both damage and crowd control.&lt;br /&gt;
==Stats==&lt;br /&gt;
: &#039;&#039;See also: [[Stats Comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|33&lt;br /&gt;
|148&lt;br /&gt;
|264&lt;br /&gt;
|488&lt;br /&gt;
|1317&lt;br /&gt;
|1964&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2214}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|30&lt;br /&gt;
|113&lt;br /&gt;
|199&lt;br /&gt;
|373&lt;br /&gt;
|659&lt;br /&gt;
|859&lt;br /&gt;
|1350&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|33&lt;br /&gt;
|52&lt;br /&gt;
|120&lt;br /&gt;
|359&lt;br /&gt;
|505&lt;br /&gt;
|606&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|75.5&lt;br /&gt;
|90.2&lt;br /&gt;
|105.7&lt;br /&gt;
|134.2&lt;br /&gt;
|174.2&lt;br /&gt;
|199.4&lt;br /&gt;
|224&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|31&lt;br /&gt;
|98&lt;br /&gt;
|158&lt;br /&gt;
|278&lt;br /&gt;
|480&lt;br /&gt;
|626&lt;br /&gt;
|699&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Has access to [[traps]] (see sidebar)&lt;br /&gt;
* Can use up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[HP]] when inactive&lt;br /&gt;
* Innate [[Trap Vision]]&lt;br /&gt;
* Immune to {{Poison}} and {{Paralysis}}&lt;br /&gt;
===Special Modification===&lt;br /&gt;
The below special attack modifiers are only applicable in &#039;&#039;&#039;Ultimate Difficulty&#039;&#039;&#039;.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freeze]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#HP drain|HP drain]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#EXP steal|EXP steal]]&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s]]&lt;br /&gt;
|25% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon&#039;s]]&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Head===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAcast_Head_01.png|Head 1&lt;br /&gt;
RAcast_Head_02.png|Head 2&lt;br /&gt;
RAcast_Head_03.png|Head 3 (Front)&lt;br /&gt;
RAcast_Head_03_02.png|Head 3 (Side)&lt;br /&gt;
RAcast_Head_04.png|Head 4 (Front)&lt;br /&gt;
RAcast_Head_04_02.png|Head 4 (Side)&lt;br /&gt;
RAcast_Head_05.png|Head 5 (Front)&lt;br /&gt;
RAcast_Head_05_02.png|Head 5 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
RAcast_Body_01-01.png|Body 1-1&lt;br /&gt;
RAcast_Body_01-02.png|Body 1-2&lt;br /&gt;
RAcast_Body_01-03.png|Body 1-3&lt;br /&gt;
RAcast_Body_01-04.png|Body 1-4&lt;br /&gt;
RAcast_Body_01-05.png|Body 1-5&lt;br /&gt;
RAcast_Body_01-06.png|Body 1-6&lt;br /&gt;
RAcast_Body_01-07.png|Body 1-7&lt;br /&gt;
RAcast_Body_01-08.png|Body 1-8&lt;br /&gt;
RAcast_Body_01-09.png|Body 1-9&lt;br /&gt;
RAcast_Body_02-01.png|Body 2-1&lt;br /&gt;
RAcast_Body_02-02.png|Body 2-2&lt;br /&gt;
RAcast_Body_02-03.png|Body 2-3&lt;br /&gt;
RAcast_Body_02-04.png|Body 2-4&lt;br /&gt;
RAcast_Body_02-05.png|Body 2-5&lt;br /&gt;
RAcast_Body_02-06.png|Body 2-6&lt;br /&gt;
RAcast_Body_02-07.png|Body 2-7&lt;br /&gt;
RAcast_Body_02-08.png|Body 2-8&lt;br /&gt;
RAcast_Body_02-09.png|Body 2-9&lt;br /&gt;
RAcast_Body_03-01.png|Body 3-1&lt;br /&gt;
RAcast_Body_03-02.png|Body 3-2&lt;br /&gt;
RAcast_Body_03-03.png|Body 3-3&lt;br /&gt;
RAcast_Body_03-04.png|Body 3-4&lt;br /&gt;
RAcast_Body_03-05.png|Body 3-5&lt;br /&gt;
RAcast_Body_03-06.png|Body 3-6&lt;br /&gt;
RAcast_Body_03-07.png|Body 3-7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAcaseal&amp;diff=34052</id>
		<title>RAcaseal</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAcaseal&amp;diff=34052"/>
		<updated>2024-12-13T21:53:21Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: Added references to the bullets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = RAcaseal/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page. &lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|race=Android&lt;br /&gt;
|gender=Female&lt;br /&gt;
|ft=2 + (Level / 11)&lt;br /&gt;
|dt=2 + (Level / 7)&lt;br /&gt;
|ct=2 + (Level / 9)&lt;br /&gt;
|desc=RAcaseals have the greatest defensive power potential out of the Ranger classes. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[RAcaseal]] is one of the four ranger classes. She has the highest DFP in the game, allowing her to deflect more damage than other classes. Unfortunately, she is mostly overshadowed by RAcast, but she has slightly higher ATA and is better at pure crowd control and the Hell special.&lt;br /&gt;
&lt;br /&gt;
RAcaseal is recommended for players who wish to play a primarily support role in crowd control.&lt;br /&gt;
==Stats==&lt;br /&gt;
: &#039;&#039;See also: [[Stats Comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|31&lt;br /&gt;
|142&lt;br /&gt;
|259&lt;br /&gt;
|484&lt;br /&gt;
|1241&lt;br /&gt;
|1890&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2140}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|25&lt;br /&gt;
|107&lt;br /&gt;
|194&lt;br /&gt;
|365&lt;br /&gt;
|605&lt;br /&gt;
|775&lt;br /&gt;
|1175&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|23&lt;br /&gt;
|59&lt;br /&gt;
|97&lt;br /&gt;
|173&lt;br /&gt;
|386&lt;br /&gt;
|562&lt;br /&gt;
|688&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|77.5&lt;br /&gt;
|92.7&lt;br /&gt;
|108.1&lt;br /&gt;
|137.3&lt;br /&gt;
|177.3&lt;br /&gt;
|208.2&lt;br /&gt;
|231&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|31&lt;br /&gt;
|99&lt;br /&gt;
|165&lt;br /&gt;
|295&lt;br /&gt;
|555&lt;br /&gt;
|713&lt;br /&gt;
|787&lt;br /&gt;
|}&lt;br /&gt;
* Has access to [[traps]] (see sidebar)&lt;br /&gt;
* Can use up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[HP]] when inactive&lt;br /&gt;
* Innate [[Trap Vision]]&lt;br /&gt;
* Immune to [[Poison]] and [[Paralysis]]&lt;br /&gt;
===Special Modification===&lt;br /&gt;
The below special attack modifiers are only applicable in &#039;&#039;&#039;Ultimate Difficulty&#039;&#039;&#039;.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freeze]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#HP drain|HP drain]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#EXP steal|EXP steal]]&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s]]&lt;br /&gt;
|25% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon&#039;s]]&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Head===&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
RAcaseal_Head_01.png|Head 1&lt;br /&gt;
RAcaseal_Head_02.png|Head 2 (Front)&lt;br /&gt;
RAcaseal_Head_02_02.png|Head 2 (Side)&lt;br /&gt;
RAcaseal_Head_03.png|Head 3&lt;br /&gt;
RAcaseal_Head_04.png|Head 4 (Front)&lt;br /&gt;
RAcaseal_Head_04_02.png|Head 4 (Side)&lt;br /&gt;
RAcaseal_Head_05.png|Head 5 (Front)&lt;br /&gt;
RAcaseal_Head_05_02.png|Head 5 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
&amp;lt;gallery mode=nolines perrow=9&amp;gt;&lt;br /&gt;
RAcaseal_Body_01-01.png|Body 1-1&lt;br /&gt;
RAcaseal_Body_01-02.png|Body 1-2&lt;br /&gt;
RAcaseal_Body_01-03.png|Body 1-3&lt;br /&gt;
RAcaseal_Body_01-04.png|Body 1-4&lt;br /&gt;
RAcaseal_Body_01-05.png|Body 1-5&lt;br /&gt;
RAcaseal_Body_01-06.png|Body 1-6&lt;br /&gt;
RAcaseal_Body_01-07.png|Body 1-7&lt;br /&gt;
RAcaseal_Body_01-08.png|Body 1-8&lt;br /&gt;
RAcaseal_Body_01-09.png|Body 1-9&lt;br /&gt;
RAcaseal_Body_02-01.png|Body 2-1&lt;br /&gt;
RAcaseal_Body_02-02.png|Body 2-2&lt;br /&gt;
RAcaseal_Body_02-03.png|Body 2-3&lt;br /&gt;
RAcaseal_Body_02-04.png|Body 2-4&lt;br /&gt;
RAcaseal_Body_02-05.png|Body 2-5&lt;br /&gt;
RAcaseal_Body_02-06.png|Body 2-6&lt;br /&gt;
RAcaseal_Body_02-07.png|Body 2-7&lt;br /&gt;
RAcaseal_Body_02-08.png|Body 2-8&lt;br /&gt;
RAcaseal_Body_02-09.png|Body 2-9&lt;br /&gt;
RAcaseal_Body_03-01.png|Body 3-1&lt;br /&gt;
RAcaseal_Body_03-02.png|Body 3-2&lt;br /&gt;
RAcaseal_Body_03-03.png|Body 3-3&lt;br /&gt;
RAcaseal_Body_03-04.png|Body 3-4&lt;br /&gt;
RAcaseal_Body_03-05.png|Body 3-5&lt;br /&gt;
RAcaseal_Body_03-06.png|Body 3-6&lt;br /&gt;
RAcaseal_Body_03-07.png|Body 3-7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcaseal&amp;diff=34051</id>
		<title>HUcaseal</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcaseal&amp;diff=34051"/>
		<updated>2024-12-13T21:52:15Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: Added trap vision page reference.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = HUcaseal/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=sword&lt;br /&gt;
|class=Hunter&lt;br /&gt;
|race=Android&lt;br /&gt;
|gender=Female&lt;br /&gt;
|ft=2 + (Level / 10)&lt;br /&gt;
|dt=2 + (Level / 9)&lt;br /&gt;
|ct=2 + (Level / 10)&lt;br /&gt;
|desc=Close-combat expert with excellent reflexes that give her high accuracy and evasion. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[HUcaseal]] is one of the four [[Classes#Hunters|hunter]] [[classes]]. She has a significantly higher [[ATA]] stat than all the other hunters, allowing her to use [[specials]] more effectively. Combined with her increase to [[status]] specials and access to [[traps]], this makes her effective at crowd control.&lt;br /&gt;
&lt;br /&gt;
HUcaseal has unique animations for {{Sword|Daggers|Dagger}}, {{Sword|Double Sabers|Double Saber}}, {{Sword|Fists|Fist}} and {{Sword|Claws|Claw}}.&lt;br /&gt;
&lt;br /&gt;
HUcaseal is recommended for players who wish to play an accurate hunter who can assist the party with powerful crowd control.&lt;br /&gt;
==Stats==&lt;br /&gt;
: &#039;&#039;See also: [[Stats Comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|44&lt;br /&gt;
|180&lt;br /&gt;
|302&lt;br /&gt;
|524&lt;br /&gt;
|1030&lt;br /&gt;
|1380&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1630}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|160&lt;br /&gt;
|279&lt;br /&gt;
|501&lt;br /&gt;
|734&lt;br /&gt;
|901&lt;br /&gt;
|1301&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|43&lt;br /&gt;
|69&lt;br /&gt;
|121&lt;br /&gt;
|262&lt;br /&gt;
|399&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|71.5&lt;br /&gt;
|86.2&lt;br /&gt;
|102&lt;br /&gt;
|129.5&lt;br /&gt;
|168.1&lt;br /&gt;
|184.9&lt;br /&gt;
|218&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|150&lt;br /&gt;
|244&lt;br /&gt;
|371&lt;br /&gt;
|606&lt;br /&gt;
|777&lt;br /&gt;
|877&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Has access to [[traps]] (see sidebar)&lt;br /&gt;
* Can use up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[Stats#HP|HP]] when inactive&lt;br /&gt;
* Innate [[Trap Vision]]&lt;br /&gt;
* Immune to {{Poison}} and {{Paralysis}}&lt;br /&gt;
===Special Modification===&lt;br /&gt;
The below special attack modifiers are only applicable in &#039;&#039;&#039;Ultimate Difficulty&#039;&#039;&#039;.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freeze]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#HP drain|HP drain]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#EXP steal|EXP steal]]&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s]]&lt;br /&gt;
|25% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon&#039;s]]&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Head===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUcaseal_Head_01.png|Head 1 (Front)&lt;br /&gt;
HUcaseal_Head_01_02.png|Head 1 (Side)&lt;br /&gt;
HUcaseal_Head_02.png|Head 2&lt;br /&gt;
HUcaseal_Head_03.png|Head 3 (Front)&lt;br /&gt;
HUcaseal_Head_03_02.png|Head 3 (Back)&lt;br /&gt;
HUcaseal_Head_04.png|Head 4&lt;br /&gt;
HUcaseal_Head_05.png|Head 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
HUcaseal_Body_01-01.png|Body 1-1&lt;br /&gt;
HUcaseal_Body_01-02.png|Body 1-2&lt;br /&gt;
HUcaseal_Body_01-03.png|Body 1-3&lt;br /&gt;
HUcaseal_Body_01-04.png|Body 1-4&lt;br /&gt;
HUcaseal_Body_01-05.png|Body 1-5&lt;br /&gt;
HUcaseal_Body_01-06.png|Body 1-6&lt;br /&gt;
HUcaseal_Body_01-07.png|Body 1-7&lt;br /&gt;
HUcaseal_Body_01-08.png|Body 1-8&lt;br /&gt;
HUcaseal_Body_01-09.png|Body 1-9&lt;br /&gt;
HUcaseal_Body_02-01.png|Body 2-1&lt;br /&gt;
HUcaseal_Body_02-02.png|Body 2-2&lt;br /&gt;
HUcaseal_Body_02-03.png|Body 2-3&lt;br /&gt;
HUcaseal_Body_02-04.png|Body 2-4&lt;br /&gt;
HUcaseal_Body_02-05.png|Body 2-5&lt;br /&gt;
HUcaseal_Body_02-06.png|Body 2-6&lt;br /&gt;
HUcaseal_Body_02-07.png|Body 2-7&lt;br /&gt;
HUcaseal_Body_02-08.png|Body 2-8&lt;br /&gt;
HUcaseal_Body_02-09.png|Body 2-9&lt;br /&gt;
HUcaseal_Body_03-01.png|Body 3-1&lt;br /&gt;
HUcaseal_Body_03-02.png|Body 3-2&lt;br /&gt;
HUcaseal_Body_03-03.png|Body 3-3&lt;br /&gt;
HUcaseal_Body_03-04.png|Body 3-4&lt;br /&gt;
HUcaseal_Body_03-05.png|Body 3-5&lt;br /&gt;
HUcaseal_Body_03-06.png|Body 3-6&lt;br /&gt;
HUcaseal_Body_03-07.png|Body 3-7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAcast&amp;diff=34050</id>
		<title>RAcast</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAcast&amp;diff=34050"/>
		<updated>2024-12-13T21:51:23Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = RAcast/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page. &lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|race=Android&lt;br /&gt;
|gender=Male&lt;br /&gt;
|ft=2 + (Level / 9)&lt;br /&gt;
|dt=2 + (Level / 7)&lt;br /&gt;
|ct=2 + (Level / 11)&lt;br /&gt;
|desc=RAcasts have the greatest attack power potential out of the Ranger classes. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[RAcast]] is one of the four ranger classes. He has the highest ATP of all the rangers, along with access to boosted specials and traps. He is extremely potent at large AoE damage and crowd control. He also has the highest HP of all classes, making him the tankiest class in the game.&lt;br /&gt;
&lt;br /&gt;
RAcast is recommended for players who wish to play a strong, but versatile class capable of both damage and crowd control.&lt;br /&gt;
==Stats==&lt;br /&gt;
: &#039;&#039;See also: [[Stats Comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|33&lt;br /&gt;
|148&lt;br /&gt;
|264&lt;br /&gt;
|488&lt;br /&gt;
|1317&lt;br /&gt;
|1964&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2214}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|30&lt;br /&gt;
|113&lt;br /&gt;
|199&lt;br /&gt;
|373&lt;br /&gt;
|659&lt;br /&gt;
|859&lt;br /&gt;
|1350&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|33&lt;br /&gt;
|52&lt;br /&gt;
|120&lt;br /&gt;
|359&lt;br /&gt;
|505&lt;br /&gt;
|606&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|75.5&lt;br /&gt;
|90.2&lt;br /&gt;
|105.7&lt;br /&gt;
|134.2&lt;br /&gt;
|174.2&lt;br /&gt;
|199.4&lt;br /&gt;
|224&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|31&lt;br /&gt;
|98&lt;br /&gt;
|158&lt;br /&gt;
|278&lt;br /&gt;
|480&lt;br /&gt;
|626&lt;br /&gt;
|699&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Has access to [[traps]] (see sidebar)&lt;br /&gt;
* Can use up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[HP]] when inactive&lt;br /&gt;
* Innate [[Trap Vision]]&lt;br /&gt;
* Immune to [[Poison]] and [[Paralysis]]&lt;br /&gt;
===Special Modification===&lt;br /&gt;
The below special attack modifiers are only applicable in &#039;&#039;&#039;Ultimate Difficulty&#039;&#039;&#039;.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freeze]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#HP drain|HP drain]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#EXP steal|EXP steal]]&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s]]&lt;br /&gt;
|25% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon&#039;s]]&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Head===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAcast_Head_01.png|Head 1&lt;br /&gt;
RAcast_Head_02.png|Head 2&lt;br /&gt;
RAcast_Head_03.png|Head 3 (Front)&lt;br /&gt;
RAcast_Head_03_02.png|Head 3 (Side)&lt;br /&gt;
RAcast_Head_04.png|Head 4 (Front)&lt;br /&gt;
RAcast_Head_04_02.png|Head 4 (Side)&lt;br /&gt;
RAcast_Head_05.png|Head 5 (Front)&lt;br /&gt;
RAcast_Head_05_02.png|Head 5 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
RAcast_Body_01-01.png|Body 1-1&lt;br /&gt;
RAcast_Body_01-02.png|Body 1-2&lt;br /&gt;
RAcast_Body_01-03.png|Body 1-3&lt;br /&gt;
RAcast_Body_01-04.png|Body 1-4&lt;br /&gt;
RAcast_Body_01-05.png|Body 1-5&lt;br /&gt;
RAcast_Body_01-06.png|Body 1-6&lt;br /&gt;
RAcast_Body_01-07.png|Body 1-7&lt;br /&gt;
RAcast_Body_01-08.png|Body 1-8&lt;br /&gt;
RAcast_Body_01-09.png|Body 1-9&lt;br /&gt;
RAcast_Body_02-01.png|Body 2-1&lt;br /&gt;
RAcast_Body_02-02.png|Body 2-2&lt;br /&gt;
RAcast_Body_02-03.png|Body 2-3&lt;br /&gt;
RAcast_Body_02-04.png|Body 2-4&lt;br /&gt;
RAcast_Body_02-05.png|Body 2-5&lt;br /&gt;
RAcast_Body_02-06.png|Body 2-6&lt;br /&gt;
RAcast_Body_02-07.png|Body 2-7&lt;br /&gt;
RAcast_Body_02-08.png|Body 2-8&lt;br /&gt;
RAcast_Body_02-09.png|Body 2-9&lt;br /&gt;
RAcast_Body_03-01.png|Body 3-1&lt;br /&gt;
RAcast_Body_03-02.png|Body 3-2&lt;br /&gt;
RAcast_Body_03-03.png|Body 3-3&lt;br /&gt;
RAcast_Body_03-04.png|Body 3-4&lt;br /&gt;
RAcast_Body_03-05.png|Body 3-5&lt;br /&gt;
RAcast_Body_03-06.png|Body 3-6&lt;br /&gt;
RAcast_Body_03-07.png|Body 3-7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAcast&amp;diff=34049</id>
		<title>RAcast</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAcast&amp;diff=34049"/>
		<updated>2024-12-13T21:49:15Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = RAcast/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page. &lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|race=Android&lt;br /&gt;
|gender=Male&lt;br /&gt;
|ft=2 + (Level / 9)&lt;br /&gt;
|dt=2 + (Level / 7)&lt;br /&gt;
|ct=2 + (Level / 11)&lt;br /&gt;
|desc=RAcasts have the greatest attack power potential out of the Ranger classes. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[RAcast]] is one of the four ranger classes. He has the highest ATP of all the rangers, along with access to boosted specials and traps. He is extremely potent at large AoE damage and crowd control. He also has the highest HP of all classes, making him the tankiest class in the game.&lt;br /&gt;
&lt;br /&gt;
RAcast is recommended for players who wish to play a strong, but versatile class capable of both damage and crowd control.&lt;br /&gt;
==Stats==&lt;br /&gt;
: &#039;&#039;See also: [[Stats Comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|33&lt;br /&gt;
|148&lt;br /&gt;
|264&lt;br /&gt;
|488&lt;br /&gt;
|1317&lt;br /&gt;
|1964&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2214}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|30&lt;br /&gt;
|113&lt;br /&gt;
|199&lt;br /&gt;
|373&lt;br /&gt;
|659&lt;br /&gt;
|859&lt;br /&gt;
|1350&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|33&lt;br /&gt;
|52&lt;br /&gt;
|120&lt;br /&gt;
|359&lt;br /&gt;
|505&lt;br /&gt;
|606&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|75.5&lt;br /&gt;
|90.2&lt;br /&gt;
|105.7&lt;br /&gt;
|134.2&lt;br /&gt;
|174.2&lt;br /&gt;
|199.4&lt;br /&gt;
|224&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|31&lt;br /&gt;
|98&lt;br /&gt;
|158&lt;br /&gt;
|278&lt;br /&gt;
|480&lt;br /&gt;
|626&lt;br /&gt;
|699&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
** Has access to [[traps]] (see sidebar)&lt;br /&gt;
** Can use up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
** Regenerates [[HP]] when inactive&lt;br /&gt;
** Innate [[Trap Vision]]&lt;br /&gt;
** Immune to [[Poison]] and [[Paralysis]]&lt;br /&gt;
===Special Modification===&lt;br /&gt;
The below special attack modifiers are only applicable in &#039;&#039;&#039;Ultimate Difficulty&#039;&#039;&#039;.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freeze]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#HP drain|HP drain]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#EXP steal|EXP steal]]&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s]]&lt;br /&gt;
|25% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon&#039;s]]&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Head===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAcast_Head_01.png|Head 1&lt;br /&gt;
RAcast_Head_02.png|Head 2&lt;br /&gt;
RAcast_Head_03.png|Head 3 (Front)&lt;br /&gt;
RAcast_Head_03_02.png|Head 3 (Side)&lt;br /&gt;
RAcast_Head_04.png|Head 4 (Front)&lt;br /&gt;
RAcast_Head_04_02.png|Head 4 (Side)&lt;br /&gt;
RAcast_Head_05.png|Head 5 (Front)&lt;br /&gt;
RAcast_Head_05_02.png|Head 5 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
RAcast_Body_01-01.png|Body 1-1&lt;br /&gt;
RAcast_Body_01-02.png|Body 1-2&lt;br /&gt;
RAcast_Body_01-03.png|Body 1-3&lt;br /&gt;
RAcast_Body_01-04.png|Body 1-4&lt;br /&gt;
RAcast_Body_01-05.png|Body 1-5&lt;br /&gt;
RAcast_Body_01-06.png|Body 1-6&lt;br /&gt;
RAcast_Body_01-07.png|Body 1-7&lt;br /&gt;
RAcast_Body_01-08.png|Body 1-8&lt;br /&gt;
RAcast_Body_01-09.png|Body 1-9&lt;br /&gt;
RAcast_Body_02-01.png|Body 2-1&lt;br /&gt;
RAcast_Body_02-02.png|Body 2-2&lt;br /&gt;
RAcast_Body_02-03.png|Body 2-3&lt;br /&gt;
RAcast_Body_02-04.png|Body 2-4&lt;br /&gt;
RAcast_Body_02-05.png|Body 2-5&lt;br /&gt;
RAcast_Body_02-06.png|Body 2-6&lt;br /&gt;
RAcast_Body_02-07.png|Body 2-7&lt;br /&gt;
RAcast_Body_02-08.png|Body 2-8&lt;br /&gt;
RAcast_Body_02-09.png|Body 2-9&lt;br /&gt;
RAcast_Body_03-01.png|Body 3-1&lt;br /&gt;
RAcast_Body_03-02.png|Body 3-2&lt;br /&gt;
RAcast_Body_03-03.png|Body 3-3&lt;br /&gt;
RAcast_Body_03-04.png|Body 3-4&lt;br /&gt;
RAcast_Body_03-05.png|Body 3-5&lt;br /&gt;
RAcast_Body_03-06.png|Body 3-6&lt;br /&gt;
RAcast_Body_03-07.png|Body 3-7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcast&amp;diff=34048</id>
		<title>HUcast</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcast&amp;diff=34048"/>
		<updated>2024-12-13T21:46:56Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: Added reference to trap vision. Will update the Cast to have similar layout as Hucast bullets.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = HUcast/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=sword&lt;br /&gt;
|class=Hunter&lt;br /&gt;
|race=Android&lt;br /&gt;
|gender=Male&lt;br /&gt;
|ft=2 + (Level / 7)&lt;br /&gt;
|dt=2 + (Level / 11)&lt;br /&gt;
|ct=2 + (Level / 7)&lt;br /&gt;
|desc=Expert at close-range combat, HUcasts have the strongest attack power potential of any class. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[HUcast]] is one of the four [[Classes#Hunters|hunter]] [[classes]]. Of all the classes in the game, he possesses the highest [[ATP]] giving him unparalleled power. As an [[android]], he cannot use [[techniques]], but he is able to use [[traps]].&lt;br /&gt;
&lt;br /&gt;
HUcast is recommended for players who want to do the highest possible damage in most situations.&lt;br /&gt;
==Stats==&lt;br /&gt;
: &#039;&#039;See also: [[Stats Comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|44&lt;br /&gt;
|196&lt;br /&gt;
|334&lt;br /&gt;
|586&lt;br /&gt;
|1350&lt;br /&gt;
|1762&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2012}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|187&lt;br /&gt;
|314&lt;br /&gt;
|531&lt;br /&gt;
|896&lt;br /&gt;
|1146&lt;br /&gt;
|1639&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|41&lt;br /&gt;
|69&lt;br /&gt;
|133&lt;br /&gt;
|361&lt;br /&gt;
|501&lt;br /&gt;
|601&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|64.5&lt;br /&gt;
|75.9&lt;br /&gt;
|87.2&lt;br /&gt;
|113.4&lt;br /&gt;
|143.7&lt;br /&gt;
|158.7&lt;br /&gt;
|191&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|124&lt;br /&gt;
|201&lt;br /&gt;
|321&lt;br /&gt;
|497&lt;br /&gt;
|585&lt;br /&gt;
|660&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Has access to [[traps]] (see sidebar)&lt;br /&gt;
* Can use up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[HP]] when inactive&lt;br /&gt;
* Innate [[Trap Vision]]&lt;br /&gt;
* Immune to {{Poison}} and {{Paralysis}}&lt;br /&gt;
===Special Modification===&lt;br /&gt;
The below special attack modifiers are only applicable in &#039;&#039;&#039;Ultimate Difficulty&#039;&#039;&#039;.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freeze]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#HP drain|HP drain]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#EXP steal|EXP steal]]&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s]]&lt;br /&gt;
|25% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon&#039;s]]&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Head===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUcast_Head_01.png|Head 1&lt;br /&gt;
HUcast_Head_02.png|Head 2&lt;br /&gt;
HUcast_Head_03.png|Head 3 (Front)&lt;br /&gt;
HUcast_Head_03_02.png|Head 3 (Back)&lt;br /&gt;
HUcast_Head_04.png|Head 4&lt;br /&gt;
HUcast_Head_05.png|Head 5 (Front)&lt;br /&gt;
HUcast_Head_05_02.png|Head 5 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
HUcast_Body_01-01.png|Body 1-1&lt;br /&gt;
HUcast_Body_01-02.png|Body 1-2&lt;br /&gt;
HUcast_Body_01-03.png|Body 1-3&lt;br /&gt;
HUcast_Body_01-04.png|Body 1-4&lt;br /&gt;
HUcast_Body_01-05.png|Body 1-5&lt;br /&gt;
HUcast_Body_01-06.png|Body 1-6&lt;br /&gt;
HUcast_Body_01-07.png|Body 1-7&lt;br /&gt;
HUcast_Body_01-08.png|Body 1-8&lt;br /&gt;
HUcast_Body_01-09.png|Body 1-9&lt;br /&gt;
HUcast_Body_02-01.png|Body 2-1&lt;br /&gt;
HUcast_Body_02-02.png|Body 2-2&lt;br /&gt;
HUcast_Body_02-03.png|Body 2-3&lt;br /&gt;
HUcast_Body_02-04.png|Body 2-4&lt;br /&gt;
HUcast_Body_02-05.png|Body 2-5&lt;br /&gt;
HUcast_Body_02-06.png|Body 2-6&lt;br /&gt;
HUcast_Body_02-07.png|Body 2-7&lt;br /&gt;
HUcast_Body_02-08.png|Body 2-8&lt;br /&gt;
HUcast_Body_02-09.png|Body 2-9&lt;br /&gt;
HUcast_Body_03-01.png|Body 3-1&lt;br /&gt;
HUcast_Body_03-02.png|Body 3-2&lt;br /&gt;
HUcast_Body_03-03.png|Body 3-3&lt;br /&gt;
HUcast_Body_03-04.png|Body 3-4&lt;br /&gt;
HUcast_Body_03-05.png|Body 3-5&lt;br /&gt;
HUcast_Body_03-06.png|Body 3-6&lt;br /&gt;
HUcast_Body_03-07.png|Body 3-7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=V502&amp;diff=33897</id>
		<title>V502</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=V502&amp;diff=33897"/>
		<updated>2024-12-04T20:29:02Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: There a typo in both V502-V501 very tired might need to double check the grammer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|icon = Unit&lt;br /&gt;
|jp = V502&lt;br /&gt;
|romaji = V502&lt;br /&gt;
|stars = 11&lt;br /&gt;
|type = Unit&lt;br /&gt;
|class = 111111111111&lt;br /&gt;
|hex = 01034B&lt;br /&gt;
|desc = When equipped, this unit will increase the success rate of special attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Unit|rare|V502}} is a rare [[Units|unit]] that boosts the success rate of certain weapon [[Weapons#Special attacks|specials]]. It &#039;&#039;&#039;does not&#039;&#039;&#039; boost the success rate of [[status effects]] caused by [[techniques]], including {{Megid}}. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Special&lt;br /&gt;
!Boost&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freezing]]&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Lightning damage|Shock]]&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Instant kill|Instant kill]]&lt;br /&gt;
|100%&lt;br /&gt;
|}&lt;br /&gt;
This unit is a direct upgrade to {{Unit|rare|V501}} in regards of instant Kill Special Boost. &lt;br /&gt;
==The Forge==&lt;br /&gt;
One V502 is one of seven trade components for the {{Shield|rare|Red Ring}} [[Tools#Ring_platings|plating]] {{Tool|rare|Deep Plating}} in the quest {{Quest link|The Forge}}.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Greenill|diff=Ultimate|Mericarol|1/1024}}&lt;br /&gt;
{{DropRow|id=Purplenum|diff=Ultimate|Ill Gill|1/2048}}&lt;br /&gt;
{{DropRow|id=Redria|diff=Ultimate|Ill Gill|1/2048}}&lt;br /&gt;
{{DropRow|id=Whitill|diff=Ultimate|Ill Gill|1/2048}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wandering Tekker===&lt;br /&gt;
: &#039;&#039;Main article: [[Coren]]&#039;&#039;&lt;br /&gt;
{{CorenTableHead}}&lt;br /&gt;
{{CorenTableRow|day=Tuesday|meseta=100,000|1/412.5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Units}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Del_Lily&amp;diff=29269</id>
		<title>Del Lily</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Del_Lily&amp;diff=29269"/>
		<updated>2024-06-29T05:29:52Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: Added mechanic to  Del lily and added the minor move it does. IE the Megid, HP Cut. and Note with the paralysis spore move but faster.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Del Lily}}&lt;br /&gt;
&lt;br /&gt;
Del Lily is an enemy located exclusively in the Control Tower of Gal Da Val. They share traits with other lilies such as suicide at low health, and shooting projectiles from their spawn point, unmoving.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Control Tower Enemies]]&lt;br /&gt;
[[Category:Casts Megid]]&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Extermination] [[Penumbral Surge 6|Penumbral Surge #6]]: Clear 3F (8) / Clear East (31) / Clear Quest (61)&lt;br /&gt;
* [Tower] [[Twilight Sanctuary]]: Clear Quest (90)&lt;br /&gt;
* [Retrieval] [[Lost CHARGE VULCAN]]: Clear Quest (48)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 9|Sweep-up Operation #9]]: Clear Quest (26)&lt;br /&gt;
* [Extermination] [[Phantasmal World 4|Phantasmal World #4]]: Clear Quest (57)&lt;br /&gt;
* [Tower] [[Raid on Central Tower]]: Clear Quest (60)&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Del Lily Behave nearly identical to Common Lily Type enemies Besides There ability to Cast [[Megid]] in all difficulties. &lt;br /&gt;
&lt;br /&gt;
Once they reach below 30% hp they&#039;ll Release [[Paralysis]] spores Just like There counterparts Almost immediately.&lt;br /&gt;
&lt;br /&gt;
They also have a new Scream Debuff that will Hp Cut the players hp to 1. &lt;br /&gt;
==Notes==&lt;br /&gt;
Del Lily [[Megid]] levels.&lt;br /&gt;
{| style=&amp;quot;width: 23.67%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Megid level &lt;br /&gt;
! EDK for immunity&lt;br /&gt;
|-&lt;br /&gt;
| Normal || 14 || 66&lt;br /&gt;
|-&lt;br /&gt;
| Hard || 19 || 78&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard || 22 || 84&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 26 || 92&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Megid level &lt;br /&gt;
! EDK for immunity&lt;br /&gt;
|-&lt;br /&gt;
| Normal || 14 || 66&lt;br /&gt;
|-&lt;br /&gt;
| Hard || 19 || 78&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard || 16 || 72&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 20 || 80&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Del Lily}}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Deldepth&amp;diff=29206</id>
		<title>Deldepth</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Deldepth&amp;diff=29206"/>
		<updated>2024-06-23T02:52:29Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: Small summery of the deldepth mechanics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Deldepth}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Seabed Enemies]]&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Event] [[Maximum Attack E: Seabed]]: Clear Quest (17)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 8|Sweep-up Operation #8]]: Clear First Room (2), Clear Quest (15)&lt;br /&gt;
* [Extermination] [[Phantasmal World 3|Phantasmal World #3]]: Clear Quest (31)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -2B-]]: Clear Seabed (25)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
The Deldepth has two Stats of form: Shell/Exposed forms&lt;br /&gt;
The Shell form which can damage the player on contact, moves around the area repositioning. after soo it&#039;ll transform into it exposed form which it will check and see if the player is in range for it to throw it ice grenade, which can cause freeze. after soo it&#039;ll repeat it cycle.&lt;br /&gt;
==Notes==&lt;br /&gt;
{| style=&amp;quot;width: 28.12%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; &lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Enemy (location) &lt;br /&gt;
! Megid level &lt;br /&gt;
! EDK for immunity&lt;br /&gt;
|-&lt;br /&gt;
| Deldepths (Seabed) || 22 || 84&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Enemy (location) &lt;br /&gt;
! Megid level &lt;br /&gt;
! EDK for immunity&lt;br /&gt;
|-&lt;br /&gt;
| Deldepths (Seabed) || 13 || 63&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Deldepth}}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Casts Barta]]&lt;br /&gt;
[[Category:Casts Megid]]&lt;br /&gt;
[[Category:Inflicts Freeze]]&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chaos_Sorcerer&amp;diff=29205</id>
		<title>Chaos Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chaos_Sorcerer&amp;diff=29205"/>
		<updated>2024-06-23T02:28:14Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: Mentions the Element attack that is swap for lightning in episode 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Chaos Sorcerer (E1)}}&lt;br /&gt;
{{Enemy|name=Chaos Sorcerer (E2)}}&lt;br /&gt;
{{Enemy|name=Bee R (E1)}}&lt;br /&gt;
{{Enemy|name=Bee L (E1)}}&lt;br /&gt;
{{Enemy|name=Bee R (E2)}}&lt;br /&gt;
{{Enemy|name=Bee L (E2)}}&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [Retrieval] [[Fragments of a Memory]]: Clear first room then first wave to right of warp (4) / Clear Ruins 1 (38)&lt;br /&gt;
*[Retrieval] [[Lost HELL PALLASCH]]: Clear Quest (61)&lt;br /&gt;
* [Halloween] [[Hollow Battlefield: Ruins]]: Clear Quest (27)&lt;br /&gt;
* [Event] [[Maximum Attack E: Ruins]]: Clear Quest (15)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2;&lt;br /&gt;
* [Extermination] [[Penumbral Surge 2|Penumbral Surge #2]]: Clear Quest (61)&lt;br /&gt;
*[Solo Only] [[Knight of Coral Advent]]: Clear Spaceship (21)&lt;br /&gt;
* [Event] [[Christmas Fiasco (E2)|Christmas Fiasco]]: Clear Spaceship (20)&lt;br /&gt;
* [Government] [[6-4:Test/Spaceship 4]]: Clear Beta (11)&lt;br /&gt;
* [Government] [[6-5:Test/Spaceship 5]]: Clear Beta (11)&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
A Chaos Sorcerer spawns with a pair of Bees flanking it, one for attacking and one for healing. After spawning, a Chaos Sorcerer will cycle through a rotation of techniques. This rotation consists of two offensive techniques, then [[Resta]]. Chaos Sorcerers remain stationary when casting, but between casts they will vanish and reappear in a different location.&lt;br /&gt;
&lt;br /&gt;
In Normal through Very Hard difficulties, a Chaos Sorcerer will cast [[Rafoie]] and [[Gibarta]] For Episode 1, Episode 2 [[Gizonde]] and [[Gibarta]]. In Ultimate difficulty, it will instead cast [[Grants]] and [[Megid]]. The right-hand Bee is used to cast offensive techniques, and the left-hand Bee is used for Resta. The Bees can be targeted and destroyed.&lt;br /&gt;
&lt;br /&gt;
Chaos Sorcerers themselves cannot be stunned or have their attacks interrupted. However, destroying the Bee it is using for casting will interrupt the technique it is casting (if any) and cause it to vanish. After a couple cycles of vanishing and reappearing, the Chaos Sorcerer will regain its destroyed Bees.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 32.53%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; &lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Enemy (location) &lt;br /&gt;
! Megid level &lt;br /&gt;
! EDK for immunity&lt;br /&gt;
|-&lt;br /&gt;
| Gran Sorcerer (Ruins) || 29 || 98&lt;br /&gt;
|-&lt;br /&gt;
| Gran Sorcerer (VR Spaceship) || 29 || 98&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Enemy (location) &lt;br /&gt;
! Megid level &lt;br /&gt;
! EDK for immunity&lt;br /&gt;
|-&lt;br /&gt;
| Gran Sorcerer (Ruins) || 25 || 90&lt;br /&gt;
|-&lt;br /&gt;
| Gran Sorcerer (VR Spaceship) || 26 || 92&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
&lt;br /&gt;
==Fixed Damage==&lt;br /&gt;
{| style=&amp;quot;width: 19.26%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; &lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Rafoie}} || 111&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 90&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Rafoie}} || 106&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 84&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Rafoie}} || 136&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 116&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Rafoie}} || 129&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 109&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Rafoie}} || 152&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 134&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Rafoie}} || 157&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 138&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Grants}} || 826&lt;br /&gt;
|-&lt;br /&gt;
| {{Megid}} || Level 29&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Grants}} || 728&lt;br /&gt;
|-&lt;br /&gt;
| {{Megid}} || Level 25&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{EnemyDropTable|Chaos Sorcerer (E1)}}&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{EnemyDropTable|Chaos Sorcerer (E2)}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Claws&amp;diff=28296</id>
		<title>Claws</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Claws&amp;diff=28296"/>
		<updated>2024-03-29T20:14:58Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: Same deal has the Twin blaze. Missing the Reference link to Foie Page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Photon Claw.png|thumb|Photon Claw, the basic Claw|right]]&lt;br /&gt;
[[Claws]] are a single-target, rare-only melee weapon type.&lt;br /&gt;
&lt;br /&gt;
===Basic Claw Information===&lt;br /&gt;
* &#039;&#039;&#039;Number of targets:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Number of hits:&#039;&#039;&#039; 1-1-1&lt;br /&gt;
* &#039;&#039;&#039;Horizontal Distance:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Vertical Distance:&#039;&#039;&#039; 18&lt;br /&gt;
* &#039;&#039;&#039;Horizontal Angle:&#039;&#039;&#039; 26°&lt;br /&gt;
* &#039;&#039;&#039;Vertical Angle:&#039;&#039;&#039; 36°&lt;br /&gt;
==List of Claws==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Photon Claw|9|230-300|48|20|300 ATP|special=Drain}}&lt;br /&gt;
{{WeaponTableRowMelee|Booma&#039;s Claw|9|300-315|48|15|300 ATP}}&lt;br /&gt;
{{WeaponTableRowMelee|Panther&#039;s Claw|9|180-280|38|0|412 ATP|special=Chaos|class=010101010101}}&lt;br /&gt;
{{WeaponTableRowMelee|Silence Claw|10|335-345|50|15|336 ATP|special=Dark|notes=&amp;amp;#43;15 EVP|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Gobooma&#039;s Claw|10|330-345|50|35|336 ATP|class=111111110000}}&lt;br /&gt;
{{WeaponTableRowMelee|Nei&#039;s Claw (Replica)|10|386-400|60|25|412 ATP|special=Gush|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Phoenix Claw|10|540-570|57|15|508 ATP|special=Burning|notes=&amp;amp;#43;50 EVP;&amp;lt;br&amp;gt;acts as a {{Tool|Scape Doll}} upon death}}&lt;br /&gt;
{{WeaponTableRowMelee|Gigobooma&#039;s Claw|10|450-500|55|55|600 ATP|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Dragon&#039;s Claw|10|550-580|54|35|600 ATP|special={{Foie}}|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Morning Glory|10|700-750|52|0|700 ATP|notes=ATP previously varied based on [[Beat time]];&amp;lt;br&amp;gt;+150 ATP, +10 ATA and +20% battle speed&amp;lt;br&amp;gt;if equipped with {{Frame|rare|Morning Prayer}}|class=111111111110}}&lt;br /&gt;
{{WeaponTableRowMelee|Heart of Poumn|10|695-715|71|0|850 ATP|special=Chaos|notes=&amp;amp;#43;15 DFP, MST, EVP and LCK|class=010000000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Rika&#039;s Claw|10|600-680|64|35|890 ATP|special=Tempest|notes=&amp;amp;#43;10 DFP, MST, EVP and LCK;&amp;lt;br&amp;gt;+20% to {{Gifoie}}, {{Gibarta}}, {{Gizonde}}|class=111111110000}}&lt;br /&gt;
{{WeaponTableRowMelee|Nei&#039;s Claw|11|756|60|0|900 ATP|special=Spirit|notes=&amp;amp;minus;20 EVP;&amp;lt;br&amp;gt;+20% to {{Foie}}, {{Barta}}, {{Zonde}}|class=010000000000}}&lt;br /&gt;
{{WeaponTableRowMelee|TypeCL/Claw|12|170|55|125|350 ATP|notes=[[TypeM weapons|TypeM weapon]]}}&lt;br /&gt;
{{WeaponTableRowMelee|ES Claw|12|180|55|250|800 ATP|special=Varies|notes=Obtained from [[Challenge Mode]]|class=111111111110|ES}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Claws]]&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Double_Sabers&amp;diff=28290</id>
		<title>Double Sabers</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Double_Sabers&amp;diff=28290"/>
		<updated>2024-03-29T16:49:58Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: Twin Blaze not referencing Gi-Foie page, Need mention on the technique&amp;gt; Gifoie.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__[[File:Double_Saber.png|right|thumb|Double Saber, the weakest Double Saber|200px]]&lt;br /&gt;
&#039;&#039;&#039;Double Sabers&#039;&#039;&#039; are a rare-only melee weapon type. This weapon type cannot be bought from the Pioneer 2 shops and must be found.&lt;br /&gt;
&lt;br /&gt;
===Basic Double Saber Information===&lt;br /&gt;
* &#039;&#039;&#039;Number of targets:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Number of hits:&#039;&#039;&#039; 2-1-3&lt;br /&gt;
* &#039;&#039;&#039;Horizontal Distance:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Vertical Distance:&#039;&#039;&#039; 18&lt;br /&gt;
* &#039;&#039;&#039;Horizontal Angle:&#039;&#039;&#039; 75°&lt;br /&gt;
* &#039;&#039;&#039;Vertical Angle:&#039;&#039;&#039; 26°&lt;br /&gt;
==List of Double Sabers==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Double Saber|9|150-152|30|35|235 ATP|special=Mind}}&lt;br /&gt;
{{WeaponTableRowMelee|Stag Cutlery|10|230-235|35|30|343 ATP|special=Havoc|class=101010100000}}&lt;br /&gt;
{{WeaponTableRowMelee|Twin Brand|10|235-240|39|60|400 ATP|special=Devil&#039;s|class=111111110000}}&lt;br /&gt;
{{WeaponTableRowMelee|Monkey King Bar|10|380-390|41|25|500 ATP|special=Devil&#039;s|notes=Turns into {{Sword|rare|Black King Bar}} if used with {{Tool|rare|Blue-black Stone}}|class=111111110000}}&lt;br /&gt;
{{WeaponTableRowMelee|Girasole|10|500-550|50|0|555 ATP|special=See Notes|notes=&amp;amp;#43;2 MST;&amp;lt;br&amp;gt;fires four piercing waves at the cost of 10% HP}}&lt;br /&gt;
{{WeaponTableRowMelee|Partisan of Lightning|10|370-410|40|60|600 ATP|special=Tempest|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Demolition Comet|10|530|38|25|652 ATP|special=Devil&#039;s|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Twin Blaze|10|300-520|40|9|685 ATP|special={{Gifoie}}|notes=&amp;amp;#43;40 MST|class=111111110000}}&lt;br /&gt;
{{WeaponTableRowMelee|Meteor Cudgel|10|300-560|42|15|750 ATP|special=Blizzard|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Vivienne|11|575-590|49|50|580 ATP|special=Heart|notes=&amp;amp;#43;20% attack speed if equipped with {{Frame|rare|Sweetheart}}|class=010101010101}}&lt;br /&gt;
{{WeaponTableRowMelee|Black King Bar|11|590-600|43|80|800 ATP|special=Devil&#039;s|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Double Cannon|12|620-650|45|0|900 ATP|special=See Notes|notes=Fires four piercing waves at the cost of 5% HP|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowMelee|TypeDS/D.Saber|12|30|40|125|350 ATP|notes=[[TypeM weapons|TypeM weapon]]}}&lt;br /&gt;
{{WeaponTableRowMelee|TypeDS/Rod|12|10-30|40|125|350 MST|notes=&amp;amp;#43;50 DFP; [[TypeM weapons|TypeM weapon]]|class=000000001111}}&lt;br /&gt;
{{WeaponTableRowMelee|TypeDS/Wand|12|10-30|40|125|350 MST|notes=&amp;amp;#43;50 MST; [[TypeM weapons|TypeM weapon]]|class=000000001111}}&lt;br /&gt;
{{WeaponTableRowMelee|ES Twin|12|50|40|250|800 ATP|special=Varies|notes=Obtained from [[Challenge Mode]]|class=111111111110|ES}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Double Sabers]]&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Hitogata&amp;diff=28278</id>
		<title>Hitogata</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Hitogata&amp;diff=28278"/>
		<updated>2024-03-24T19:09:23Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: changed ground to grinded to match the Reference of of the item used to enhance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Hitogata&lt;br /&gt;
|jp = ヒトガタ&lt;br /&gt;
|romaji = Hitogata&lt;br /&gt;
|icon = Cane&lt;br /&gt;
|image = Hitogata.png&lt;br /&gt;
|imagealt = Hitogata&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Card&lt;br /&gt;
|requirement = 495 MST&lt;br /&gt;
|grind = 9&lt;br /&gt;
|special = Soul&lt;br /&gt;
|targets = Varies&lt;br /&gt;
|ATP = 150-230&lt;br /&gt;
|ATA = 50&lt;br /&gt;
|class = 000000001111&lt;br /&gt;
|hex = 008C02&lt;br /&gt;
|hdist = 150&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vangle = 26&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;A unique card resembling a human figure.&amp;lt;br&amp;gt;Charged with powerful psychic energy, only Forces can use it.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
==Combinations==&lt;br /&gt;
Equipping a fully grinded Hitogata and using the [[Tools#Combination items|combination item]] {{Tool|rare|Book of Hitogata}} will consume the Book of Hitogata and turn the weapon into {{Cane|rare|Dancing Hitogata}}. The attributes from the equipped Hitogata at the time of use will be transferred to the resulting Dancing Hitogata.&lt;br /&gt;
&lt;br /&gt;
This combination must be performed by a [[Force]] of at least level 100 with 900 or more [[MST]].&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Bluefull|diff=Ultimate|Del Lily|1/900}}&lt;br /&gt;
{{DropRow|id=Purplenum|diff=Ultimate|Del Lily|1/900}}&lt;br /&gt;
{{DropRow|id=Pinkal|diff=Ultimate|Delbiter|1/394}}&lt;br /&gt;
{{DropRow|id=Redria|diff=Ultimate|Delbiter|1/394}}&lt;br /&gt;
{{DropRow|id=Oran|diff=Ultimate|Del Lily|1/900}}&lt;br /&gt;
{{DropRow|id=Yellowboze|diff=Ultimate|Sinow Zele|1/900}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cards}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cards]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Weapons&amp;diff=27120</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Weapons&amp;diff=27120"/>
		<updated>2024-02-26T21:30:37Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: /* HP drain */ Fixed the Reference to Forward to Hit point Stat page. same goes for TP and also a minor misspelling with &amp;quot;equiped. added the correct double Q for &amp;quot;equipped&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Saber.png|thumb|{{Sword|Saber}}, one of &#039;&#039;PSO&#039;&#039;&#039;s many weapons]]&lt;br /&gt;
[[File:Weapons.png|link=]][[Weapons]] are basic equipment that are used to inflict damage or [[Status effects|status effects]] on the various [[Enemies|enemies]] of Ragol.&lt;br /&gt;
&lt;br /&gt;
All weapon damage is determined by the wielder&#039;s [[ATP]] [[Stats|stat]], regardless of the weapon&#039;s [[Weapons#Weapon types|type]]. In lieu of [[Techniques|technique]] damage being affected by ATP, many technique-type weapons also provide a boost to [[MST]] to improve the power of techniques that way (e.g. [[wands]]), a direct increase to the power of specific techniques (e.g. {{Cane|rare|Club of Laconium}}), or both. &lt;br /&gt;
&lt;br /&gt;
In order to equip a weapon, a character must meet its stat requirement, needing a certain amount of either ATP, [[ATA]] or MST.&lt;br /&gt;
&lt;br /&gt;
==Weapon types ==&lt;br /&gt;
There are 19 types of weapons in &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039;, split into 3 categories of weapons: melee, ranged, and technique. In general, [[Classes#Hunters|Hunters]] can equip all the melee weapons, [[Classes#Rangers|Rangers]] can equip all the ranged weapons, and [[Classes#Forces|Forces]] can equip all the technique weapons, but many weapon types can be equipped by other classes, and certain weapons can only be equipped by specific classes (such as [[HUcast]] or [[RAmarl]]).&lt;br /&gt;
&lt;br /&gt;
For weapon types that can be equipped by multiple classes, &amp;quot;off-classes&amp;quot; (e.g. Hunters and Handguns) can generally equip lower tier weaponry, while higher rare-tier weaponry is more often restricted to the class for which the weapon type is designed. For example, despite basic handguns being equippable by all classes, {{Gun|rare|Heaven Striker}}, a powerful rare handgun, can only be equipped by Rangers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |List of Weapon Types&lt;br /&gt;
|-&lt;br /&gt;
!Category&lt;br /&gt;
!Type&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Classes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |Melee&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabers]]&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |HU&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |RA&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Swords]]&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |HU&lt;br /&gt;
| class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot; |RA&lt;br /&gt;
| class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot; |FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Daggers]]&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |HU&lt;br /&gt;
| class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot; |RA&lt;br /&gt;
| class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot; |FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Partisans]]&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |HU&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |RA&lt;br /&gt;
| class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot; |FO&lt;br /&gt;
|-&lt;br /&gt;
| [[Slicers]]&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |HU&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; | RA&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |FO&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[Double Sabers]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |HU&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |RA&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |FO&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Claws]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |HU&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |RA&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |FO&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Katanas]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |HU&lt;br /&gt;
| class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot; |RA&lt;br /&gt;
| class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot; |FO&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twin Swords]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |HU&lt;br /&gt;
| class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot; | RA&lt;br /&gt;
| class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot; |FO&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fists]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |HU&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |RA&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |FO&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Ranged &lt;br /&gt;
|[[Handguns]]&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |HU&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |RA&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; | FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Rifles]]&lt;br /&gt;
| class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot; |HU&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |RA&lt;br /&gt;
| class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot; |FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Mechguns]]&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |HU&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |RA&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Shots]] &lt;br /&gt;
| class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot; |HU&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |RA&lt;br /&gt;
| class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot; |FO&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Launchers]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot; |HU&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |RA&lt;br /&gt;
| class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot; |FO&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Technique&lt;br /&gt;
|[[Canes]]&lt;br /&gt;
| class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot; |HU&lt;br /&gt;
| class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot; |RA&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Rods]]&lt;br /&gt;
| class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot; |HU&lt;br /&gt;
| class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot; |RA&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Wands]]&lt;br /&gt;
| class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot; |HU&lt;br /&gt;
| class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot; |RA&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; |FO&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cards]]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot; |HU&lt;br /&gt;
| class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot; |RA&lt;br /&gt;
| class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot; | FO&lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;Note: Weapon types in italics indicate a weapon type that cannot be purchased on Pioneer 2, and may only be found on rare weapons.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Note: Slicers and Cards are considered to be Melee and Technique weapons (respectively) due to both their icons ({{PSO icon|sword}} and {{PSO icon|cane}}, respectively) and their ATP and MST requirements (respectively), despite both weapon types behaving akin to Ranged weapons (including being affected by {{Unit|rare|Smartlink}}).&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
:&#039;&#039;Main article: [[ES weapons]]&#039;&#039;&lt;br /&gt;
ES weapons (often referred to as &amp;quot;S-Rank weapons&amp;quot; or simply &amp;quot;S-Ranks&amp;quot;) are a special category of weapon which encompasses all weapon types in addition to a few extras (such as {{Gun|es|ES Needle}}, based on {{Gun|rare|Spread Needle}}). For ES weapons of basic weapon types, they have the visual of a basic weapon with a brown photon. Unlike regular weapons, they have the following unique properties:&lt;br /&gt;
* Cannot have any attributes&lt;br /&gt;
* May be given a custom 8-character name (A-Z only, entered at the time the weapon is received)&lt;br /&gt;
* Can have a custom special applied, which will &#039;&#039;not&#039;&#039; be [[Weapons#Special reduction|reduced]], regardless of weapon type&lt;br /&gt;
ES weapons are obtained upon a character&#039;s completion of [[Challenge Mode]] with an S-Rank rating, with the choice of ES weapon types offered depending on the episode cleared.&lt;br /&gt;
&lt;br /&gt;
===TypeM weapons=== &lt;br /&gt;
:&#039;&#039;Main article: [[TypeM weapons]]&#039;&#039;&lt;br /&gt;
TypeM weapons are another special category of weapon introduced in &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039;. They have the visual of a basic weapon with a white photon, but many TypeM weapons have animations that differ from what is expected of them. &lt;br /&gt;
&lt;br /&gt;
Their animation set and visual model can be inferred from their naming convention of  &amp;quot;Type&#039;&#039;&#039;XX&#039;&#039;&#039;/&#039;&#039;&#039;Yyyyy&#039;&#039;&#039;,&amp;quot; where &amp;quot;&#039;&#039;&#039;XX&#039;&#039;&#039;&amp;quot; is the first two letters of the weapon type for the &#039;&#039;animations&#039;&#039; used, and &amp;quot;&#039;&#039;&#039;Yyyyy&#039;&#039;&#039;&amp;quot; is the full name of the weapon type for the &#039;&#039;model&#039;&#039; used. For example, the weapon {{Sword|rare|TypeDS/Rod}} uses a double saber (Type&#039;&#039;&#039;DS&#039;&#039;&#039;/Rod) animation with a rod (TypeDS/&#039;&#039;&#039;Rod&#039;&#039;&#039;) model.&lt;br /&gt;
&lt;br /&gt;
Eleven special TypeM weapons have been made available on &#039;&#039;Ephinea&#039;&#039; through events, all of which come with a predetermined amount of Hit % and special attack:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Weapon&lt;br /&gt;
!Special(s) &lt;br /&gt;
!Hit %&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|TypeSW/J-Sword}} &lt;br /&gt;
| [[Weapons#Sacrificial damage increase|Spirit]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|TypeSW/Slicer}}&lt;br /&gt;
|[[Weapons#Freezing|Blizzard]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|TypeSL/Slicer}}&lt;br /&gt;
| [[Weapons#Sacrificial damage increase|Charge]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|TypeDS/Rod}}&lt;br /&gt;
|[[Weapons#HP cut|Devil&#039;s]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|TypeDS/Wand}}&lt;br /&gt;
|[[Weapons#Paralysis|Arrest]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|TypeKN/Claw}} &lt;br /&gt;
|[[Weapons#Sacrificial damage increase|Berserk]]&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|TypeRI/Rifle}}&lt;br /&gt;
|[[Weapons#Instant kill|Hell]]&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|TypeGU/Hand}}&lt;br /&gt;
|[[Weapons#Instant kill|Hell]], [[Weapons#Sacrificial damage increase|Charge]], [[Weapons#Sacrificial damage increase|Berserk]], [[Weapons#Sacrificial damage increase|Spirit]]&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|TypeGU/Mechgun}}&lt;br /&gt;
|[[Weapons#Instant kill|Hell]], [[Weapons#Sacrificial damage increase|Charge]], [[Weapons#Sacrificial damage increase|Berserk]], [[Weapons#Sacrificial damage increase|Spirit]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|TypeME/Mechgun}}&lt;br /&gt;
|[[Weapons#Sacrificial damage increase|Charge]], [[Weapons#Sacrificial damage increase|Berserk]], [[Weapons#Sacrificial damage increase|Spirit]]&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|TypeSH/Shot}} &lt;br /&gt;
|[[Weapons#Sacrificial damage increase|Charge]], [[Weapons#Sacrificial damage increase|Berserk]], [[Weapons#Sacrificial damage increase|Spirit]]&lt;br /&gt;
|40&lt;br /&gt;
|}&lt;br /&gt;
In addition, a {{Sword|rare|TypeDS/D.Saber}} with an [[Weapons#Paralysis|Arrest]] special and 30 Hit % was released in a previous event, but was quickly removed from distribution, making it the rarest of the TypeM weapons.&lt;br /&gt;
&lt;br /&gt;
==Grind==&lt;br /&gt;
Each weapon has its own &amp;quot;grind&amp;quot; value, named for the usage of the common tool items {{Tool|Monogrinder}}, {{Tool|Digrinder}}, and {{Tool|Trigrinder}}. Each point of grind on a weapon adds an additional two points to its ATP. All weapons have a maximum amount they can be ground, while some weapons cannot be ground at all. A weapon&#039;s current grind is shown next to its name with a plus sign in front of it (e.g. {{Sword|Saber|Saber &#039;&#039;&#039;+3&#039;&#039;&#039;|nolink=1}}).&lt;br /&gt;
&lt;br /&gt;
Monogrinders, Digrinders, and Trigrinders will add +1, +2, and +3 grind, respectively.&lt;br /&gt;
&lt;br /&gt;
==Attributes==  &lt;br /&gt;
:&#039;&#039;Main article: [[Weapon attributes]]&#039;&#039;&lt;br /&gt;
Every weapon in &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; can come with up to three of five different [[Weapon attributes|attributes]] assigned to them: Native, A.Beast, Machine, Dark, or Hit. The first four increase your [[Game_mechanics#Physical_damage|weapon ATP]] when attacking enemies of said type, while Hit % increases the character&#039;s ATA by an amount equal to the &amp;quot;percentage&amp;quot; listed (rather than being a 20% ATA increase, 20 Hit % is actually a flat bonus of 20 ATA). Hit is not shown on the weapon&#039;s attribute page by default, and is only visible if it is present on the weapon currently equipped or being equipped.&lt;br /&gt;
&lt;br /&gt;
==Special attacks==&lt;br /&gt;
Weapons in &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; can have &amp;quot;special attacks,&amp;quot; which allow them to make an attack that will apply different effects depending on the special. These effects can include elemental damage, [[Status effects|status effects]], and more. Special attacks must hit a target before having a chance to apply its effect, and the {{Attack|s}} action has the lowest [[Game_mechanics#Accuracy|accuracy modifier]] of the three attack types, so high ATA is typically required to use them effectively.&lt;br /&gt;
&lt;br /&gt;
Specials are randomly assigned to common weapons when they drop (see [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|this page]] for more details), but are predetermined on all rare weapons; in both cases, this can include a weapon not having a special at all, which will result in the {{Attack|s}} icon on the action palette being greyed out and unusable. Certain rare weapons have specials that cannot be found on any other weapon. Non-rare weapons with specials must be [[Tekking|tekked]] before their special attacks will have an effect on enemies.&lt;br /&gt;
&lt;br /&gt;
[[Anguish]] mode reduces the potency of special attack effects in the following ways: &lt;br /&gt;
* Enemies have higher [[EDK]] and [[ESP]]&lt;br /&gt;
* Enemies will be [[Freeze (status)|frozen]], [[paralysis|paralyzed]], and [[confusion|confused]] for shorter periods of time&lt;br /&gt;
* Enemies are less susceptible to [[Weapons#HP cut|HP cutting]] special attacks&lt;br /&gt;
&lt;br /&gt;
=== Special reduction===&lt;br /&gt;
Special reduction is a mechanic whereby certain weapon types will have the &#039;&#039;percent chance&#039;&#039; of their special attack &#039;&#039;activating&#039;&#039;, or the &#039;&#039;effectiveness&#039;&#039; of the special attack reduced, in order to compensate for their ability to target multiple enemies or to strike an enemy more than one time per attack. Which kind of reduction is applied depends on the special attack being used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin-right:5px;&amp;quot;&lt;br /&gt;
!Weapon Type&lt;br /&gt;
!Reduction&lt;br /&gt;
|-&lt;br /&gt;
|[[Swords]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |50%&lt;br /&gt;
|-&lt;br /&gt;
|[[Daggers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Partisans]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Slicers]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |66%&lt;br /&gt;
|-&lt;br /&gt;
|[[Mechguns]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shots]]&lt;br /&gt;
|}&lt;br /&gt;
:&#039;&#039;See also: [[List of weapons with reduced specials]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Weapons which are listed on the above page suffer reduction when using any type of special attack, with the exception of elemental damage (e.g. Burning) and sacrificial damage increases (e.g. Berserk).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:550px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Special reduction examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
As an example of special &#039;&#039;activation chance&#039;&#039; reduction, a reduced {{PSO icon|Sword}}Sword-type weapon with the [[Weapons#Instant kill|Hell]] special will only have a 46.5% chance of killing an enemy instantly (provided the attack hits), rather than the Hell special&#039;s base percent chance of activation of 93%.&lt;br /&gt;
&lt;br /&gt;
As an example of special &#039;&#039;effectiveness&#039;&#039; reduction, a reduced {{PSO icon|Gun}}Mechgun-type weapon with the [[Weapons#HP drain|Gush]] special will drain only 5.61% of an enemy&#039;s HP per hit, as all three hits of a mechgun attack landing will result in a total of 17%  of an enemy&#039;s HP being drained for that attack (provided every hit connects). &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Note: Both of these examples are provided without factoring in other parts of the respective special equations, and are not meant to be taken as exact--only to demonstrate the reduction mechanic.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Types of specials===&lt;br /&gt;
====Fire damage====&lt;br /&gt;
&#039;&#039;&#039;Heat&#039;&#039;&#039;, &#039;&#039;&#039;Fire&#039;&#039;&#039;, &#039;&#039;&#039;Flame&#039;&#039;&#039;, and &#039;&#039;&#039;Burning&#039;&#039;&#039; weapons will all deal fire damage to their targets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Rarity ||Special Name || Power&lt;br /&gt;
|-&lt;br /&gt;
|1★||Heat||(Lv. - 1)/4 +40&lt;br /&gt;
|-&lt;br /&gt;
|2★ ||Fire||(Lv. - 1)/3 +60&lt;br /&gt;
|-&lt;br /&gt;
|3★|| Flame||(Lv. - 1)/2 +80&lt;br /&gt;
|-&lt;br /&gt;
| 4★||Burning||(Lv. - 1) +100 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Damage = (Power) * (100 - (Enemy EFR)) * 0.01&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Freezing====&lt;br /&gt;
&#039;&#039;&#039;Ice&#039;&#039;&#039;, &#039;&#039;&#039;Frost&#039;&#039;&#039;, &#039;&#039;&#039;Freeze&#039;&#039;&#039;, and &#039;&#039;&#039;Blizzard&#039;&#039;&#039; weapons all have a chance to [[Freeze (status)|freeze]] their targets. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Rarity||Special Name ||Power&lt;br /&gt;
|-&lt;br /&gt;
|1★ || Ice||32%&lt;br /&gt;
|-&lt;br /&gt;
|2★||Frost||48%&lt;br /&gt;
|-&lt;br /&gt;
| 3★||Freeze||64%&lt;br /&gt;
|-&lt;br /&gt;
|4★||Blizzard||80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Base Freeze Chance = ((Power) - (ESP)) * (1 - Special Reduction)&lt;br /&gt;
Freeze Chance = min((Base Freeze Chance), (Difficulty Cap)) * (Unit Boost)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Androids receive a 30% boost to the activation rate of all freezing specials on Ultimate difficulty. This value can be added directly to the values in the Power column (for example, Frost would have a power of 78%). &lt;br /&gt;
* &amp;lt;code&amp;gt;Unit Boost&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped&lt;br /&gt;
*** These stack with the android boost, but not with each other. &lt;br /&gt;
** 1 if neither are equipped&lt;br /&gt;
* &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; is 40%.&lt;br /&gt;
&lt;br /&gt;
[[Epsilon]], [[Zu]], [[Pazuzu]], [[Dorphon]], [[Dorphon Eclair]], [[Girtablulu]], and all bosses cannot be frozen. Characters equipped with a {{Unit|rare|Cure/Freeze}} are also immune to being frozen.&lt;br /&gt;
&lt;br /&gt;
====Lightning damage====&lt;br /&gt;
&#039;&#039;&#039;Shock&#039;&#039;&#039;, &#039;&#039;&#039;Thunder&#039;&#039;&#039;, &#039;&#039;&#039;Storm&#039;&#039;&#039;, and &#039;&#039;&#039;Tempest&#039;&#039;&#039; weapons will all deal lightning damage to their targets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||Power&lt;br /&gt;
|-&lt;br /&gt;
|1★||Shock ||(Lv. - 1)/4 +40&lt;br /&gt;
|-&lt;br /&gt;
| 2★||Thunder||(Lv. - 1)/3 +60&lt;br /&gt;
|-&lt;br /&gt;
|3★||Storm||(Lv. - 1)/2 +80&lt;br /&gt;
|-&lt;br /&gt;
|4★||Tempest||(Lv. - 1) +100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Damage = (Power) * (100 - (Enemy ETH)) * 0.01&lt;br /&gt;
Shock Chance = (Difficulty Modifier) * (Unit Boost)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Unit Boost&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped&lt;br /&gt;
*** These do not stack with each other&lt;br /&gt;
** 1 if neither are equipped&lt;br /&gt;
* &amp;lt;code&amp;gt;Difficulty Modifier&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 6.67% for Normal, Hard, and Very Hard&lt;br /&gt;
** 2.5% for Ultimate&lt;br /&gt;
&lt;br /&gt;
Enemy lightning attacks on players use a different formula to calculate the shock chance. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Enemy Shock Chance on Player = 75 - (Player ETH)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Machine}}-type monsters, with the exception of [[Epsilon]], [[Vol Opt]], and [[Vol Opt ver. 2]], have an additional chance to be [[Shock|shocked]]. Characters equipped with a {{Unit|rare|Cure/Shock}} are immune to being shocked.&lt;br /&gt;
&lt;br /&gt;
====Paralysis====&lt;br /&gt;
&#039;&#039;&#039;Bind&#039;&#039;&#039;, &#039;&#039;&#039;Hold&#039;&#039;&#039;, &#039;&#039;&#039;Seize&#039;&#039;&#039;, and &#039;&#039;&#039;Arrest&#039;&#039;&#039; weapons all have a chance to [[Paralysis|paralyze]] their targets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity|| Special Name||Power &lt;br /&gt;
|-&lt;br /&gt;
|1★||Bind||32%&lt;br /&gt;
|-&lt;br /&gt;
|2★||Hold||48% &lt;br /&gt;
|-&lt;br /&gt;
|3★ ||Seize ||64%&lt;br /&gt;
|-&lt;br /&gt;
| 4★||Arrest ||80% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Base Paralysis Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column below.&lt;br /&gt;
* &amp;lt;code&amp;gt;Unit Boost&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equpped&lt;br /&gt;
*** These stack with the android boost, but not with each other. &lt;br /&gt;
** 1 if neither are equipped&lt;br /&gt;
&lt;br /&gt;
Bosses and {{Machine}}-type enemies cannot be paralyzed. Androids, as well as non-androids equipped with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}}, are also immune to being paralyzed.&lt;br /&gt;
&lt;br /&gt;
====Confusion====&lt;br /&gt;
&#039;&#039;&#039;Panic&#039;&#039;&#039;, &#039;&#039;&#039;Riot&#039;&#039;&#039;, &#039;&#039;&#039;Havoc&#039;&#039;&#039;, and &#039;&#039;&#039;Chaos&#039;&#039;&#039; weapons all have a chance to [[Confusion|confuse]] their targets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||Power&lt;br /&gt;
|-&lt;br /&gt;
|1★||Panic||28%&lt;br /&gt;
|-&lt;br /&gt;
|2★ ||Riot ||44%&lt;br /&gt;
|-&lt;br /&gt;
|3★||Havoc||60%&lt;br /&gt;
|-&lt;br /&gt;
|4★||Chaos||76%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Confuse Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Androids receive a 30% boost to the activation rate of all confusion specials on Ultimate difficulty. This value can be added directly to values in the Power column below. &lt;br /&gt;
* &amp;lt;code&amp;gt;Unit Boost&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equpped&lt;br /&gt;
*** These stack with the android boost, but not with each other&lt;br /&gt;
** 1 if neither are equipped&lt;br /&gt;
&lt;br /&gt;
Bosses cannot be confused. Players equipped with a {{Unit|rare|Cure/Confuse}} are also immune to being confused.&lt;br /&gt;
&lt;br /&gt;
====Instant kill====&lt;br /&gt;
&#039;&#039;&#039;Dim&#039;&#039;&#039;, &#039;&#039;&#039;Shadow&#039;&#039;&#039;, &#039;&#039;&#039;Dark&#039;&#039;&#039;, and &#039;&#039;&#039;Hell&#039;&#039;&#039; weapons all have a chance to instantly kill their targets. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name || Power &lt;br /&gt;
|-&lt;br /&gt;
|1★|| Dim|| 48%&lt;br /&gt;
|-&lt;br /&gt;
|2★||Shadow ||66% &lt;br /&gt;
|-&lt;br /&gt;
| 3★||Dark ||78%&lt;br /&gt;
|-&lt;br /&gt;
|4★||Hell||93%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Activation Chance = ((Power) - (Enemy EDK)) * (1 - Special Reduction) * (Unit Boost)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Unit Boost&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equpped&lt;br /&gt;
*** These do not stack with each other&lt;br /&gt;
** 1 if neither are equipped&lt;br /&gt;
&lt;br /&gt;
Bosses are immune to being instantly killed, as are any enemies with an [[EDK]] of 93 or higher.&lt;br /&gt;
: &#039;&#039;Note: Enemies with an EDK higher than 93 (but less than 100) may still be affected by high-level {{Megid}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====HP drain====&lt;br /&gt;
&#039;&#039;&#039;Draw&#039;&#039;&#039;, &#039;&#039;&#039;Drain&#039;&#039;&#039;, &#039;&#039;&#039;Fill&#039;&#039;&#039;, and &#039;&#039;&#039;Gush&#039;&#039;&#039; weapons all siphon [[Stats#HP|HP]] from their targets. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||Power&lt;br /&gt;
|-&lt;br /&gt;
|1★||Draw||5%&lt;br /&gt;
|-&lt;br /&gt;
|2★||Drain||9%&lt;br /&gt;
|-&lt;br /&gt;
|3★||Fill||13%&lt;br /&gt;
|-&lt;br /&gt;
|4★||Gush||17%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These specials cannot drain more than a certain amount of HP from their targets, depending on the difficulty level (denoted by &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; in the formula below). The formula &amp;lt;code&amp;gt;min&amp;lt;/code&amp;gt; means that the lesser of two values (separated by &amp;quot;,&amp;quot;) will be chosen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Base HP Drain = min((Power) * (Enemy HP), (Difficulty Cap))&lt;br /&gt;
HP Drained = (Base HP Drain) * (1 - Special Reduction)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Androids receive a 30% boost to the amount of HP stolen with any of these specials on Ultimate difficulty. This value can be added directly to the values in the Power column.&lt;br /&gt;
* &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 30 for Normal&lt;br /&gt;
** 60 for Hard&lt;br /&gt;
** 90 for Very Hard&lt;br /&gt;
** 120 for Ultimate&lt;br /&gt;
&lt;br /&gt;
====TP drain====&lt;br /&gt;
&#039;&#039;&#039;Heart&#039;&#039;&#039;, &#039;&#039;&#039;Mind&#039;&#039;&#039;, &#039;&#039;&#039;Soul&#039;&#039;&#039;, and &#039;&#039;&#039;Geist&#039;&#039;&#039; weapons all siphon [[Stats#TP|TP]] from their targets. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||Power&lt;br /&gt;
|-&lt;br /&gt;
|1★||Heart|| 3%&lt;br /&gt;
|-&lt;br /&gt;
|2★||Mind ||4%&lt;br /&gt;
|-&lt;br /&gt;
|3★||Soul || 5%&lt;br /&gt;
|-&lt;br /&gt;
|4★||Geist||6% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These specials cannot drain more than a certain amount of TP from their targets, depending on the difficulty level (denoted by &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; in the formula below). The formula &amp;lt;code&amp;gt;min&amp;lt;/code&amp;gt; means that the lesser of two values (separated by &amp;quot;,&amp;quot;) will be chosen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Base TP Drain = min((Power) * (Player Max TP), (Difficulty Cap))&lt;br /&gt;
TP Drained = (Base TP Drain) * (1 - Special Reduction)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 25 for Normal&lt;br /&gt;
** 50 for Hard&lt;br /&gt;
** 75 for Very Hard&lt;br /&gt;
** 100 for Ultimate&lt;br /&gt;
&lt;br /&gt;
====EXP steal====&lt;br /&gt;
&#039;&#039;&#039;Master&#039;s&#039;&#039;&#039;, &#039;&#039;&#039;Lord&#039;s&#039;&#039;&#039;, and &#039;&#039;&#039;King&#039;s&#039;&#039;&#039; weapons all siphon EXP from their targets. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||Power&lt;br /&gt;
|-&lt;br /&gt;
|2★||Master&#039;s||8%&lt;br /&gt;
|-&lt;br /&gt;
|3★||Lord&#039;s ||10%&lt;br /&gt;
|-&lt;br /&gt;
|4★||King&#039;s ||12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These specials cannot drain more than a certain amount of EXP from their targets, depending on the difficulty level (denoted by &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; in the formula below). The formula &amp;lt;code&amp;gt;min&amp;lt;/code&amp;gt; means that the lesser of two values (separated by &amp;quot;,&amp;quot;) will be chosen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Base EXP Steal = min((Power) * (Enemy EXP), (Difficulty Cap))&lt;br /&gt;
EXP Stolen = (Base EXP Steal) * (1 - Special Reduction)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Androids receive a 30% boost to the amount of EXP stolen with any of these specials on Ultimate difficulty. This value can be added directly to the values in the Power column below. &lt;br /&gt;
* &amp;lt;code&amp;gt;Enemy EXP&amp;lt;/code&amp;gt; is the amount of EXP granted for killing the enemy. You cannot siphon more than 100% of this amount from an enemy.&lt;br /&gt;
* &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 20 for Normal&lt;br /&gt;
** 40 for Hard&lt;br /&gt;
** 60 for Very Hard&lt;br /&gt;
** 80 for Ultimate&lt;br /&gt;
&lt;br /&gt;
====HP cut====&lt;br /&gt;
&#039;&#039;&#039;Devil&#039;s&#039;&#039;&#039; and &#039;&#039;&#039;Demon&#039;s&#039;&#039;&#039; weapons have a chance to cut the [[HP]] of their targets. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Rarity||Special Name ||HP cut from Enemy&lt;br /&gt;
|-&lt;br /&gt;
|3★||Devil&#039;s||50% HP&lt;br /&gt;
|-&lt;br /&gt;
| 4★ ||Demon&#039;s||75% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The amount of HP cut is based on the target&#039;s &#039;&#039;current&#039;&#039; HP (not its maximum). &lt;br /&gt;
** If the target only has 1 HP, an HP cut special will kill it. &lt;br /&gt;
* These specials have a &#039;&#039;&#039;50% chance&#039;&#039;&#039; to activate &#039;&#039;&#039;after&#039;&#039;&#039; passing the accuracy check against the target.&lt;br /&gt;
&lt;br /&gt;
* Androids receive a &#039;&#039;penalty&#039;&#039; to the amount of HP cut on Ultimate difficulty:&lt;br /&gt;
** Devil&#039;s will only cut 20% of an enemy&#039;s HP&lt;br /&gt;
** Demon&#039;s will only cut 45% of an enemy&#039;s HP&lt;br /&gt;
*** The technical reason for this is that the Power values of these specials are 50% and 25% in the ItemPMT, but the client (as with the other specials androids receive a boost to) &#039;&#039;adds&#039;&#039; the 30% boost to these values. &lt;br /&gt;
**** Therefore, the enemy&#039;s HP after a Devil&#039;s attack from an android in Ultimate is (50+30)% of the enemy&#039;s current HP.&lt;br /&gt;
* Integer truncation occurs &#039;&#039;after&#039;&#039; calculating the amount of HP to remove from the enemy. &lt;br /&gt;
&lt;br /&gt;
====Sacrificial damage increase====&lt;br /&gt;
&#039;&#039;&#039;Charge&#039;&#039;&#039;, &#039;&#039;&#039;Spirit&#039;&#039;&#039;, and &#039;&#039;&#039;Berserk&#039;&#039;&#039; weapons have massively strengthened attacks at the cost of {{Meseta}}, TP, and HP, respectively. While a Heavy attack has a damage multiplier of {{Note|17/9|1.89x}} in the damage formula, sacrificial attacks have a multiplier of {{Note|10/3|3.33x}}. &lt;br /&gt;
: &#039;&#039;Note: The charge special of the rare partisan {{Sword|rare|Vjaya}} is a unique attack with a damage multiplier of {{Note|17/3|5.67x}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name ||Sacrifice&lt;br /&gt;
|-&lt;br /&gt;
|2★ ||Charge||{{Meseta|200}}&lt;br /&gt;
|-&lt;br /&gt;
|3★||Spirit||1/5 TP&lt;br /&gt;
|-&lt;br /&gt;
|4★||Berserk||1/4 HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Spirit will not function if the user has less than 10 TP&lt;br /&gt;
* Berserk will not function if the user has 1 HP&lt;br /&gt;
** This is only a major restriction for the Spirit special–-Berserk will never drain a player&#039;s HP below 3, while Spirit will freely drain a player&#039;s TP below 10.&lt;br /&gt;
* There is no special activation calculation for these specials--the special will activate if the player passes the ATA check.&lt;br /&gt;
&lt;br /&gt;
====Divine Punishment====&lt;br /&gt;
:&#039;&#039;Main article: [[Divine Punishment]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Divine Punishment&#039;&#039;&#039; is a unique special attack that is granted to the rare weapons {{Gun|rare|Heaven Punisher}}, {{Gun|rare|Mille Marteaux}}, and {{Gun|rare|Heaven Striker}} (while a {{Mag|rare|Striker Unit}} is equipped) when the hundreds digit of the beat time is even. It summons beams of light from the sky to attack enemies.&lt;br /&gt;
&lt;br /&gt;
==Distances and angles==&lt;br /&gt;
All weapons possess two statistics: distances and angles. Simply put, they are the ranges of each weapon and determine the area that a weapon can strike in. They are split into two types, horizontal and vertical.&lt;br /&gt;
&lt;br /&gt;
===Horizontal===&lt;br /&gt;
The horizontal distances and angles are the two variables which determine a weapon&#039;s forward reach and sideways reach. A weapon with a larger horizontal distance can reach further (e.g. {{Gun|Mechgun}}&#039;s 85 vs. {{Gun|Handgun}}&#039;s 170), while a weapon with a wider horizontal angle is able to reach enemies further to the side (e.g. {{Sword|Partisan}}&#039;s 40° vs {{Sword|Sword}}&#039;s 45°). A wide horizontal angle also gives many weapons &amp;quot;auto-aim&amp;quot;, as the weapon&#039;s radius of attack will be very wide, similar to a shot-type weapon.&lt;br /&gt;
[[File:Horizontal.png|thumb|left|150px|An example diagram of {{Sword|Sword}}&#039;s and {{Gun|Mechgun}}&#039;s horizontal reach]]&lt;br /&gt;
The diagram to the left showcases an example of two weapons with their horizontal distances and angles. The black line is the weapon&#039;s horizontal distance, while the red lines are the constraints set by the horizontal angles. As can be seen, {{Sword|Sword}} has a rather wide area of attack, but does not reach very far. On the contrary, {{Gun|Mechgun}} reaches much further but can only aim at enemies almost directly in the line of sight.&lt;br /&gt;
[[File:Vertical.png|thumb|right|200px|An example diagram showing how the vertical distances and angles interact]]&lt;br /&gt;
&lt;br /&gt;
===Vertical===&lt;br /&gt;
The vertical distance refers to the vertical boundary at which a weapon can strike, while a vertical angle dictates the slope a projectile may take. An example of a large vertical angle is {{Gun|rare|Heaven Striker}}&#039;s special attack, which can attack enemies directly above it. Note that [[launchers|launcher]] and [[cards|card]] shots do not have large vertical angles, their shots simply have infinite vertical range.&lt;br /&gt;
&lt;br /&gt;
The diagram on the right shows an example of the vertical distances and angles. The black lines show the vertical boundary, but the vertical angle determines (as indicated by the red line) the maximum slope of the projectile.&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dark_Falz&amp;diff=25989</id>
		<title>Dark Falz</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dark_Falz&amp;diff=25989"/>
		<updated>2024-02-05T23:26:06Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: /* Phase 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dark Falz&#039;&#039;&#039; is the main antagonist of [[Episode 1]] and the final boss of the [[Ruins]]. It caused the explosion which destroyed the [[Central Dome]] and killed its inhabitants.&lt;br /&gt;
&lt;br /&gt;
Dark Falz is the sole source of {{Shield|rare|Red Ring}} and is commonly farmed for this drop.&lt;br /&gt;
{{Enemy|name=Dark Falz (Form 1)}}&lt;br /&gt;
{{Enemy|name=Dark Falz (Form 2)}}&lt;br /&gt;
{{Enemy|name=Dark Falz (Form 3)}}&lt;br /&gt;
{{Enemy|name=Darvant}}&lt;br /&gt;
{{Enemy|name=Darvant (Falz)}}&lt;br /&gt;
&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear Quest (1)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1C-]]: Clear Quest (1)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Quest (1)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The fight against Dark Falz occurs in 4 phases (3 phases on Normal difficulty). Upon arriving in the boss arena, begin the battle by approaching the monolith on the other side of the arena.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Dozens of Darvants spawn, filling the arena. Select Darvants can be targeted and killed; the rest are invulnerable. Darvants which are targetable appear with normal yellow dots on the minimap, whereas untargetable Darvants have faded yellow dots. The set of Darvants that are targetable will shift periodically. All Darvants deal damage on contact. This phase ends after a set number of Darvants are killed, after which all remaining Darvants die.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Dark Falz itself spawns, riding a huge three-headed beast. It will move around the arena, regularly disgorging Darvants from one of its heads. The Darvants it spawns will head toward one player and swarm around them, dealing damage on contact; these Darvants can be killed fairly easily. Dark Falz will also attack with {{Rafoie}}, {{Rabarta}} (potentially inflicting [[freeze]]), and [[Divine Punishment]].&lt;br /&gt;
&lt;br /&gt;
During this phase, it is possible to become temporarily trapped against the edge of the arena by Dark Falz. This doesn&#039;t deal any damage or prevent attacks against Dark Falz, but it will be impossible to move away from the edge of the arena until Dark Falz shifts position again.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
Dark Falz Expels it Dead beastial Extremities to allow itself to hovering around the edge of the arena. In between attacks, it will move to different positions around the edge. It can be attacked while moving or stopped, until it descends slightly to perform its own attacks. On Ultimate difficulty, it moves around the arena much more quickly.&lt;br /&gt;
&lt;br /&gt;
Dark Falz continues to attack primarily with {{Rafoie|n}} and {{Rabarta|n}}. the Right Arm {{Rafoie|n}} and From the Left Arm {{Rabarta|n}} Those attack travels across the arena in a line of numerous Vialling of Elemental Attacks, Which Reflects back from the Invisible boundaries. It may also slam the ground, causing [[slow]] on all non-android players, before attacking with Divine Punishment. Finally, Dark Falz will occasionally use a life-draining attack on a single player; this attack heals Dark Falz for a set amount of HP.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
This phase does not occur on Normal difficulty.&lt;br /&gt;
&lt;br /&gt;
The battle arena transforms into a floating ring, with Dark Falz hovering in the center. After randomly swiping at the ring one to three times, it will move to the inner edge of the ring and hover in place for a few seconds before moving to a different spot. After a few such movements, Dark Falz will climb above the arena, make an attack, then cast {{Grants}} on all players. It will then descend back to the arena and repeat the cycle.&lt;br /&gt;
&lt;br /&gt;
When beginning this phase, Dark Falz initially makes a swipe attack with its arm, dealing a large amount of fixed damage (see table below). It may make one or more of these attacks, switching position each time it does so to target different players.&lt;br /&gt;
&lt;br /&gt;
Every few seconds, Dark Falz will gain an iridescent sheen. For the duration of this effect, Dark Falz is invulnerable to standard weapon damage. Special weapon attacks and [[techniques]] can still damage it.&lt;br /&gt;
&lt;br /&gt;
When above the arena, Dark Falz attacks with a barrage of energy orbs which target and follow one player. These orbs also deal fixed damage; however, two orbs may make contact with the player at the same time, dealing double damage.&lt;br /&gt;
&lt;br /&gt;
After Dark Falz reaches half HP, it will forego its initial swipe attack in favor of stealing a random player&#039;s soul. While it holds a player&#039;s soul, any damage Dark Falz takes is also dealt to the chosen player. If the chosen player dies, Dark Falz can be damaged as normal. After it completes a cycle while holding a soul, Dark Falz returns the soul to the player, then attacks them with a swipe. While holding a soul, after ascending above the arena, Dark Falz will substitute its energy orb attack with {{Megid}}.&lt;br /&gt;
&lt;br /&gt;
=== Damage tables ===&lt;br /&gt;
Many of Dark Falz&#039;s attacks do a set amount of damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |OPM&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Multiplayer&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!N&lt;br /&gt;
!H&lt;br /&gt;
!VH&lt;br /&gt;
!U&lt;br /&gt;
!N&lt;br /&gt;
!H&lt;br /&gt;
!VH&lt;br /&gt;
!U&lt;br /&gt;
|-&lt;br /&gt;
|Darvant&lt;br /&gt;
|13&lt;br /&gt;
|34&lt;br /&gt;
|60&lt;br /&gt;
|198&lt;br /&gt;
|16&lt;br /&gt;
|38&lt;br /&gt;
|70&lt;br /&gt;
|278&lt;br /&gt;
|-&lt;br /&gt;
|Divine Punishment (Form 1)&lt;br /&gt;
|130&lt;br /&gt;
|190&lt;br /&gt;
|330&lt;br /&gt;
|560&lt;br /&gt;
|140&lt;br /&gt;
|210&lt;br /&gt;
|390&lt;br /&gt;
|660&lt;br /&gt;
|-&lt;br /&gt;
|Divine Punishment (Form 2)&lt;br /&gt;
|130&lt;br /&gt;
|190&lt;br /&gt;
|330&lt;br /&gt;
|585&lt;br /&gt;
|140&lt;br /&gt;
|210&lt;br /&gt;
|390&lt;br /&gt;
|690&lt;br /&gt;
|-&lt;br /&gt;
|HP Drain (Form 2)&lt;br /&gt;
|125&lt;br /&gt;
|140&lt;br /&gt;
|170&lt;br /&gt;
|525&lt;br /&gt;
|130&lt;br /&gt;
|145&lt;br /&gt;
|180&lt;br /&gt;
|710&lt;br /&gt;
|-&lt;br /&gt;
|Orb (Form 3)&lt;br /&gt;
|—&lt;br /&gt;
|230&lt;br /&gt;
|330&lt;br /&gt;
|610&lt;br /&gt;
|—&lt;br /&gt;
|230&lt;br /&gt;
|350&lt;br /&gt;
|700&lt;br /&gt;
|-&lt;br /&gt;
|Swipe (Form 3)&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|390&lt;br /&gt;
|696&lt;br /&gt;
|—&lt;br /&gt;
|310&lt;br /&gt;
|450&lt;br /&gt;
|812&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The rest are elemental attacks with a base damage that is scaled by resistance to that element (EFR, EIC, ELT).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |OPM&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Multiplayer&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!N&lt;br /&gt;
!H&lt;br /&gt;
!VH&lt;br /&gt;
!U&lt;br /&gt;
!N&lt;br /&gt;
!H&lt;br /&gt;
!VH&lt;br /&gt;
!U&lt;br /&gt;
|-&lt;br /&gt;
|Rafoie (Form 1)&lt;br /&gt;
|135&lt;br /&gt;
|148&lt;br /&gt;
|157&lt;br /&gt;
|314&lt;br /&gt;
|139&lt;br /&gt;
|152&lt;br /&gt;
|161&lt;br /&gt;
|414&lt;br /&gt;
|-&lt;br /&gt;
|Rabarta (Form 1)&lt;br /&gt;
|129&lt;br /&gt;
|132&lt;br /&gt;
|140&lt;br /&gt;
|318&lt;br /&gt;
|132&lt;br /&gt;
|136&lt;br /&gt;
|144&lt;br /&gt;
|406&lt;br /&gt;
|-&lt;br /&gt;
|Rafoie (Form 2)&lt;br /&gt;
|135&lt;br /&gt;
|148&lt;br /&gt;
|157&lt;br /&gt;
|339&lt;br /&gt;
|139&lt;br /&gt;
|152&lt;br /&gt;
|161&lt;br /&gt;
|444&lt;br /&gt;
|-&lt;br /&gt;
|Rabarta (Form 2)&lt;br /&gt;
|129&lt;br /&gt;
|132&lt;br /&gt;
|140&lt;br /&gt;
|343&lt;br /&gt;
|132&lt;br /&gt;
|136&lt;br /&gt;
|144&lt;br /&gt;
|436&lt;br /&gt;
|-&lt;br /&gt;
|Grants (Form 3)&lt;br /&gt;
|—&lt;br /&gt;
|311&lt;br /&gt;
|326&lt;br /&gt;
|546&lt;br /&gt;
|—&lt;br /&gt;
|326&lt;br /&gt;
|341&lt;br /&gt;
|611&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 23.67%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
Dark Falz (Form 3) {{Megid|n}} Level&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Megid level &lt;br /&gt;
! EDK for immunity&lt;br /&gt;
|-&lt;br /&gt;
| Hard || 11 || 57&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard || 13 || 63&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 6 || 42&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Megid level &lt;br /&gt;
! EDK for immunity&lt;br /&gt;
|-&lt;br /&gt;
| Hard || 10 || 54&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard || 13 || 63&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 5 || 39&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
{{Gifoie}} is extremely helpful in this phase due to its very large area of effect, however other area-of-effect attacks are also useful.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
Spread the party out around the ring to prevent multiple players from being hit by swipes and orbs. Attack Dark Falz at each opportunity, keeping in mind its intermittent immunity to weapon damage. Forces should spam mid-to-high level {{Foie}} due to its long range and Dark Falz&#039;s weakness to it. When Dark Falz steals a player&#039;s soul, &#039;&#039;&#039;stop attacking&#039;&#039;&#039; and wait out the remainder of the phase until the soul is returned, or have one player attack while repeatedly casting {{Resta}} on the player whose soul was stolen.&lt;br /&gt;
&lt;br /&gt;
==Rare drops==&lt;br /&gt;
{{EnemyDropTable|N=1|H=1|VH=1|Dark Falz}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Casts Rafoie]]&lt;br /&gt;
[[Category:Casts Rabarta]]&lt;br /&gt;
[[Category:Casts Grants]]&lt;br /&gt;
[[Category:Casts Megid]]&lt;br /&gt;
[[Category:Inflicts Freeze]]&lt;br /&gt;
[[Category:Inflicts Slow]]&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dark_Falz&amp;diff=25988</id>
		<title>Dark Falz</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dark_Falz&amp;diff=25988"/>
		<updated>2024-02-05T23:25:31Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: /* Phase 3 */  Made the first part more menacing. for the P3 intro. Also the Attack Reflects off the walls of the map. and make it more Straighforward with elemental damaging attack.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dark Falz&#039;&#039;&#039; is the main antagonist of [[Episode 1]] and the final boss of the [[Ruins]]. It caused the explosion which destroyed the [[Central Dome]] and killed its inhabitants.&lt;br /&gt;
&lt;br /&gt;
Dark Falz is the sole source of {{Shield|rare|Red Ring}} and is commonly farmed for this drop.&lt;br /&gt;
{{Enemy|name=Dark Falz (Form 1)}}&lt;br /&gt;
{{Enemy|name=Dark Falz (Form 2)}}&lt;br /&gt;
{{Enemy|name=Dark Falz (Form 3)}}&lt;br /&gt;
{{Enemy|name=Darvant}}&lt;br /&gt;
{{Enemy|name=Darvant (Falz)}}&lt;br /&gt;
&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear Quest (1)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1C-]]: Clear Quest (1)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Quest (1)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The fight against Dark Falz occurs in 4 phases (3 phases on Normal difficulty). Upon arriving in the boss arena, begin the battle by approaching the monolith on the other side of the arena.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Dozens of Darvants spawn, filling the arena. Select Darvants can be targeted and killed; the rest are invulnerable. Darvants which are targetable appear with normal yellow dots on the minimap, whereas untargetable Darvants have faded yellow dots. The set of Darvants that are targetable will shift periodically. All Darvants deal damage on contact. This phase ends after a set number of Darvants are killed, after which all remaining Darvants die.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Dark Falz itself spawns, riding a huge three-headed beast. It will move around the arena, regularly disgorging Darvants from one of its heads. The Darvants it spawns will head toward one player and swarm around them, dealing damage on contact; these Darvants can be killed fairly easily. Dark Falz will also attack with {{Rafoie}}, {{Rabarta}} (potentially inflicting [[freeze]]), and [[Divine Punishment]].&lt;br /&gt;
&lt;br /&gt;
During this phase, it is possible to become temporarily trapped against the edge of the arena by Dark Falz. This doesn&#039;t deal any damage or prevent attacks against Dark Falz, but it will be impossible to move away from the edge of the arena until Dark Falz shifts position again.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
Dark Falz Expels it Dead beastial Extremities to allow itself to hovering around the edge of the arena. In between attacks, it will move to different positions around the edge. It can be attacked while moving or stopped, until it descends slightly to perform its own attacks. On Ultimate difficulty, it moves around the arena much more quickly.&lt;br /&gt;
&lt;br /&gt;
Dark Falz continues to attack primarily with {{Rafoie|n}} and {{Rabarta|n}}. the Right Arm {{Rafoie|n}} and From the Left Arm {{Rabarta|n} Those attack travels across the arena in a line of numerous Vialling of Elemental Attacks, Which Reflects back from the Invisible boundaries. It may also slam the ground, causing [[slow]] on all non-android players, before attacking with Divine Punishment. Finally, Dark Falz will occasionally use a life-draining attack on a single player; this attack heals Dark Falz for a set amount of HP.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
This phase does not occur on Normal difficulty.&lt;br /&gt;
&lt;br /&gt;
The battle arena transforms into a floating ring, with Dark Falz hovering in the center. After randomly swiping at the ring one to three times, it will move to the inner edge of the ring and hover in place for a few seconds before moving to a different spot. After a few such movements, Dark Falz will climb above the arena, make an attack, then cast {{Grants}} on all players. It will then descend back to the arena and repeat the cycle.&lt;br /&gt;
&lt;br /&gt;
When beginning this phase, Dark Falz initially makes a swipe attack with its arm, dealing a large amount of fixed damage (see table below). It may make one or more of these attacks, switching position each time it does so to target different players.&lt;br /&gt;
&lt;br /&gt;
Every few seconds, Dark Falz will gain an iridescent sheen. For the duration of this effect, Dark Falz is invulnerable to standard weapon damage. Special weapon attacks and [[techniques]] can still damage it.&lt;br /&gt;
&lt;br /&gt;
When above the arena, Dark Falz attacks with a barrage of energy orbs which target and follow one player. These orbs also deal fixed damage; however, two orbs may make contact with the player at the same time, dealing double damage.&lt;br /&gt;
&lt;br /&gt;
After Dark Falz reaches half HP, it will forego its initial swipe attack in favor of stealing a random player&#039;s soul. While it holds a player&#039;s soul, any damage Dark Falz takes is also dealt to the chosen player. If the chosen player dies, Dark Falz can be damaged as normal. After it completes a cycle while holding a soul, Dark Falz returns the soul to the player, then attacks them with a swipe. While holding a soul, after ascending above the arena, Dark Falz will substitute its energy orb attack with {{Megid}}.&lt;br /&gt;
&lt;br /&gt;
=== Damage tables ===&lt;br /&gt;
Many of Dark Falz&#039;s attacks do a set amount of damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |OPM&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Multiplayer&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!N&lt;br /&gt;
!H&lt;br /&gt;
!VH&lt;br /&gt;
!U&lt;br /&gt;
!N&lt;br /&gt;
!H&lt;br /&gt;
!VH&lt;br /&gt;
!U&lt;br /&gt;
|-&lt;br /&gt;
|Darvant&lt;br /&gt;
|13&lt;br /&gt;
|34&lt;br /&gt;
|60&lt;br /&gt;
|198&lt;br /&gt;
|16&lt;br /&gt;
|38&lt;br /&gt;
|70&lt;br /&gt;
|278&lt;br /&gt;
|-&lt;br /&gt;
|Divine Punishment (Form 1)&lt;br /&gt;
|130&lt;br /&gt;
|190&lt;br /&gt;
|330&lt;br /&gt;
|560&lt;br /&gt;
|140&lt;br /&gt;
|210&lt;br /&gt;
|390&lt;br /&gt;
|660&lt;br /&gt;
|-&lt;br /&gt;
|Divine Punishment (Form 2)&lt;br /&gt;
|130&lt;br /&gt;
|190&lt;br /&gt;
|330&lt;br /&gt;
|585&lt;br /&gt;
|140&lt;br /&gt;
|210&lt;br /&gt;
|390&lt;br /&gt;
|690&lt;br /&gt;
|-&lt;br /&gt;
|HP Drain (Form 2)&lt;br /&gt;
|125&lt;br /&gt;
|140&lt;br /&gt;
|170&lt;br /&gt;
|525&lt;br /&gt;
|130&lt;br /&gt;
|145&lt;br /&gt;
|180&lt;br /&gt;
|710&lt;br /&gt;
|-&lt;br /&gt;
|Orb (Form 3)&lt;br /&gt;
|—&lt;br /&gt;
|230&lt;br /&gt;
|330&lt;br /&gt;
|610&lt;br /&gt;
|—&lt;br /&gt;
|230&lt;br /&gt;
|350&lt;br /&gt;
|700&lt;br /&gt;
|-&lt;br /&gt;
|Swipe (Form 3)&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|390&lt;br /&gt;
|696&lt;br /&gt;
|—&lt;br /&gt;
|310&lt;br /&gt;
|450&lt;br /&gt;
|812&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The rest are elemental attacks with a base damage that is scaled by resistance to that element (EFR, EIC, ELT).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |OPM&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Multiplayer&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!N&lt;br /&gt;
!H&lt;br /&gt;
!VH&lt;br /&gt;
!U&lt;br /&gt;
!N&lt;br /&gt;
!H&lt;br /&gt;
!VH&lt;br /&gt;
!U&lt;br /&gt;
|-&lt;br /&gt;
|Rafoie (Form 1)&lt;br /&gt;
|135&lt;br /&gt;
|148&lt;br /&gt;
|157&lt;br /&gt;
|314&lt;br /&gt;
|139&lt;br /&gt;
|152&lt;br /&gt;
|161&lt;br /&gt;
|414&lt;br /&gt;
|-&lt;br /&gt;
|Rabarta (Form 1)&lt;br /&gt;
|129&lt;br /&gt;
|132&lt;br /&gt;
|140&lt;br /&gt;
|318&lt;br /&gt;
|132&lt;br /&gt;
|136&lt;br /&gt;
|144&lt;br /&gt;
|406&lt;br /&gt;
|-&lt;br /&gt;
|Rafoie (Form 2)&lt;br /&gt;
|135&lt;br /&gt;
|148&lt;br /&gt;
|157&lt;br /&gt;
|339&lt;br /&gt;
|139&lt;br /&gt;
|152&lt;br /&gt;
|161&lt;br /&gt;
|444&lt;br /&gt;
|-&lt;br /&gt;
|Rabarta (Form 2)&lt;br /&gt;
|129&lt;br /&gt;
|132&lt;br /&gt;
|140&lt;br /&gt;
|343&lt;br /&gt;
|132&lt;br /&gt;
|136&lt;br /&gt;
|144&lt;br /&gt;
|436&lt;br /&gt;
|-&lt;br /&gt;
|Grants (Form 3)&lt;br /&gt;
|—&lt;br /&gt;
|311&lt;br /&gt;
|326&lt;br /&gt;
|546&lt;br /&gt;
|—&lt;br /&gt;
|326&lt;br /&gt;
|341&lt;br /&gt;
|611&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 23.67%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
Dark Falz (Form 3) {{Megid|n}} Level&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Megid level &lt;br /&gt;
! EDK for immunity&lt;br /&gt;
|-&lt;br /&gt;
| Hard || 11 || 57&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard || 13 || 63&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 6 || 42&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Megid level &lt;br /&gt;
! EDK for immunity&lt;br /&gt;
|-&lt;br /&gt;
| Hard || 10 || 54&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard || 13 || 63&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 5 || 39&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
{{Gifoie}} is extremely helpful in this phase due to its very large area of effect, however other area-of-effect attacks are also useful.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
Spread the party out around the ring to prevent multiple players from being hit by swipes and orbs. Attack Dark Falz at each opportunity, keeping in mind its intermittent immunity to weapon damage. Forces should spam mid-to-high level {{Foie}} due to its long range and Dark Falz&#039;s weakness to it. When Dark Falz steals a player&#039;s soul, &#039;&#039;&#039;stop attacking&#039;&#039;&#039; and wait out the remainder of the phase until the soul is returned, or have one player attack while repeatedly casting {{Resta}} on the player whose soul was stolen.&lt;br /&gt;
&lt;br /&gt;
==Rare drops==&lt;br /&gt;
{{EnemyDropTable|N=1|H=1|VH=1|Dark Falz}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Casts Rafoie]]&lt;br /&gt;
[[Category:Casts Rabarta]]&lt;br /&gt;
[[Category:Casts Grants]]&lt;br /&gt;
[[Category:Casts Megid]]&lt;br /&gt;
[[Category:Inflicts Freeze]]&lt;br /&gt;
[[Category:Inflicts Slow]]&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dark_Falz&amp;diff=25146</id>
		<title>Dark Falz</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dark_Falz&amp;diff=25146"/>
		<updated>2024-01-23T13:31:00Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: /* Phase 3 */  Fixed a Typo at for the heal mention which is a Damage attack to the player, and that the boss apply a Fixed heal to itself after the attack.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dark Falz&#039;&#039;&#039; is the main antagonist of [[Episode 1]], and is the final boss of the [[Ruins]]. It caused the explosion which destroyed the [[Central Dome]] and killed its inhabitants.&lt;br /&gt;
&lt;br /&gt;
Dark Falz is the sole source of [[Red Ring]] and is commonly farmed for this drop.&lt;br /&gt;
{{Enemy|name=Dark Falz (Form 1)}}&lt;br /&gt;
{{Enemy|name=Dark Falz (Form 2)}}&lt;br /&gt;
{{Enemy|name=Dark Falz (Form 3)}}&lt;br /&gt;
{{Enemy|name=Darvant}}&lt;br /&gt;
{{Enemy|name=Darvant (Falz)}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear Quest (1)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1C-]]: Clear Quest (1)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Quest (1)&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The fight against Dark Falz occurs in 4 phases (3 phases in Normal difficulty). Upon arriving in the boss arena, begin the battle by approaching the monolith on the other side of the arena.&lt;br /&gt;
&lt;br /&gt;
=== Phase 1 ===&lt;br /&gt;
Dozens of Darvants will spawn, filling the arena. Select Darvants can be targeted and killed; the rest are invulnerable. Darvants which are targetable appear with normal yellow dots on the minimap, whereas untargetable Darvants have faded yellow dots. The property of targetability will periodically shift to new Darvants. All Darvants will damage you if they touch you.&lt;br /&gt;
&lt;br /&gt;
To complete the phase, kill a set number of targetable Darvants. [[Gifoie]] is extremely helpful in this phase due to its very large area of effect, however other area-of-effect attacks are also useful. Upon completing the phase, all Darvants will die.&lt;br /&gt;
&lt;br /&gt;
=== Phase 2 ===&lt;br /&gt;
Dark Falz itself spawns on phase 2, riding a huge three-headed beast. It will move around the arena, regularly disgorging Darvants from one of its heads. The Darvants it spawns will head toward one player and swarm around them, dealing damage on contact, however they can be killed easily. In between, Dark Falz will attack with [[Rafoie]], [[Rabarta]] (potentially inflicting [[freeze]]), and [[Divine Punishment]].&lt;br /&gt;
&lt;br /&gt;
To complete the phase, attack Dark Falz by targeting the heads of its mount.&lt;br /&gt;
&lt;br /&gt;
On this phase it is possible to become temporarily trapped against the edge of the arena by Dark Falz. This doesn&#039;t deal any damage, and you can still attack, but you can&#039;t move until Dark Falz shifts position again.&lt;br /&gt;
&lt;br /&gt;
=== Phase 3 ===&lt;br /&gt;
In phase 3, Dark Falz will lose its mount and begin hovering around the edge of the arena. In between attacks it will move to different positions around the edge. It stays out of melee distance until it descends slightly to attack. On Ultimate difficulty, it moves around the arena much more quickly.&lt;br /&gt;
&lt;br /&gt;
Dark Falz continues to attack primarily with Rafoie and Rabarta. Its Rafoie attack travels across the arena in a line of numerous explosions. It may also slam the ground, causing [[slow]] on all players, before attacking with Divine Punishment. Finally, Dark Falz Will Occasionally Cast a Damaging attack to the player&#039;s That Will Apply a fix Heal to Itself. &lt;br /&gt;
&lt;br /&gt;
To complete the phase, attack Dark Falz, which is easiest while it is stationary.&lt;br /&gt;
&lt;br /&gt;
=== Phase 4 ===&lt;br /&gt;
This phase does not occur on Normal difficulty.&lt;br /&gt;
&lt;br /&gt;
The battle arena transforms into a floating ring, with Dark Falz hovering in the center. After making its initial attack, it will move next to the inner edge of the ring and hover in place for a few seconds before moving to a different spot. After a few such moves, Dark Falz will climb above the arena, make an attack, then cast [[Grants]] on each player. It will then descend back to the arena and repeat the cycle.&lt;br /&gt;
&lt;br /&gt;
When beginning this phase, Dark Falz initially makes a swipe attack with its arm, dealing a large amount of fixed damage (see table below). It may make one or more of these attacks, switching position each time it does so to target different players.&lt;br /&gt;
&lt;br /&gt;
When above the arena, Dark Falz typically attacks with a barrage of energy orbs which target and slightly follow one player. These orbs also deal fixed damage, however it is common for two orbs to hit at the same time, dealing double damage. Dark Falz may substitute this attack with level 5 [[Megid]] (40 [[EDK]] required for immunity).&lt;br /&gt;
&lt;br /&gt;
Furthermore, after Dark Falz is sufficiently damaged, it may forego its swipe attack in favor of stealing a random player&#039;s soul. While it holds a player&#039;s soul, any damage Dark Falz takes is also dealt to the chosen player. If the chosen player dies, Dark Falz can be damaged as normal. After it completes a cycle while holding a soul, Dark Falz returns the soul to the player, then attacks them with a swipe.&lt;br /&gt;
&lt;br /&gt;
Finally, Dark Falz will intermittently gain a light metallic sheen, similar to that of [[Dark Gunner]]s. While covered in this way, Dark Falz is invulnerable to standard weapon damage. Special weapon attacks and techniques can still damage it.&lt;br /&gt;
&lt;br /&gt;
To complete this phase, spread out the party around the ring, to prevent multiple players from being hit by swipes and orbs. Attack Dark Falz at each opportunity, keeping in mind its intermittent immunity to weapon damage. Forces should spam mid to high level [[Foie]] due to its long range and Dark Falz&#039;s weakness to it. When Dark Falz steals a player&#039;s soul, &#039;&#039;&#039;stop attacking&#039;&#039;&#039; and wait out the remainder of the phase until the soul is returned.&lt;br /&gt;
&lt;br /&gt;
=== Damage tables ===&lt;br /&gt;
Many of Dark Falz&#039;s attacks do a set amount of damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |OPM&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Multiplayer&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!N&lt;br /&gt;
!H&lt;br /&gt;
!VH&lt;br /&gt;
!U&lt;br /&gt;
!N&lt;br /&gt;
!H&lt;br /&gt;
!VH&lt;br /&gt;
!U&lt;br /&gt;
|-&lt;br /&gt;
|Darvant&lt;br /&gt;
|13&lt;br /&gt;
|34&lt;br /&gt;
|60&lt;br /&gt;
|198&lt;br /&gt;
|16&lt;br /&gt;
|38&lt;br /&gt;
|70&lt;br /&gt;
|278&lt;br /&gt;
|-&lt;br /&gt;
|Divine Punishment (Form 1)&lt;br /&gt;
|130&lt;br /&gt;
|190&lt;br /&gt;
|330&lt;br /&gt;
|560&lt;br /&gt;
|140&lt;br /&gt;
|210&lt;br /&gt;
|390&lt;br /&gt;
|660&lt;br /&gt;
|-&lt;br /&gt;
|Divine Punishment (Form 2)&lt;br /&gt;
|130&lt;br /&gt;
|190&lt;br /&gt;
|330&lt;br /&gt;
|585&lt;br /&gt;
|140&lt;br /&gt;
|210&lt;br /&gt;
|390&lt;br /&gt;
|690&lt;br /&gt;
|-&lt;br /&gt;
|HP Drain (Form 2)&lt;br /&gt;
|125&lt;br /&gt;
|140&lt;br /&gt;
|170&lt;br /&gt;
|525&lt;br /&gt;
|130&lt;br /&gt;
|145&lt;br /&gt;
|180&lt;br /&gt;
|710&lt;br /&gt;
|-&lt;br /&gt;
|Orb (Form 3)&lt;br /&gt;
|—&lt;br /&gt;
|230&lt;br /&gt;
|330&lt;br /&gt;
|610&lt;br /&gt;
|—&lt;br /&gt;
|230&lt;br /&gt;
|350&lt;br /&gt;
|700&lt;br /&gt;
|-&lt;br /&gt;
|Swipe (Form 3)&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|390&lt;br /&gt;
|696&lt;br /&gt;
|—&lt;br /&gt;
|310&lt;br /&gt;
|450&lt;br /&gt;
|812&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Casts Rafoie]]&lt;br /&gt;
[[Category:Casts Rabarta]]&lt;br /&gt;
[[Category:Casts Grants]]&lt;br /&gt;
[[Category:Casts Megid]]&lt;br /&gt;
[[Category:Inflicts Freeze]]&lt;br /&gt;
[[Category:Inflicts Slow]]&lt;br /&gt;
The rest are elemental attacks with a base damage that is scaled by resistance to that element (EFR, EIC, ELT).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |OPM&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Multiplayer&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!N&lt;br /&gt;
!H&lt;br /&gt;
!VH&lt;br /&gt;
!U&lt;br /&gt;
!N&lt;br /&gt;
!H&lt;br /&gt;
!VH&lt;br /&gt;
!U&lt;br /&gt;
|-&lt;br /&gt;
|Rafoie (Form 1)&lt;br /&gt;
|135&lt;br /&gt;
|148&lt;br /&gt;
|157&lt;br /&gt;
|314&lt;br /&gt;
|139&lt;br /&gt;
|152&lt;br /&gt;
|161&lt;br /&gt;
|414&lt;br /&gt;
|-&lt;br /&gt;
|Rabarta (Form 1)&lt;br /&gt;
|129&lt;br /&gt;
|132&lt;br /&gt;
|140&lt;br /&gt;
|318&lt;br /&gt;
|132&lt;br /&gt;
|136&lt;br /&gt;
|144&lt;br /&gt;
|406&lt;br /&gt;
|-&lt;br /&gt;
|Rafoie (Form 2)&lt;br /&gt;
|135&lt;br /&gt;
|148&lt;br /&gt;
|157&lt;br /&gt;
|339&lt;br /&gt;
|139&lt;br /&gt;
|152&lt;br /&gt;
|161&lt;br /&gt;
|444&lt;br /&gt;
|-&lt;br /&gt;
|Rabarta (Form 2)&lt;br /&gt;
|129&lt;br /&gt;
|132&lt;br /&gt;
|140&lt;br /&gt;
|343&lt;br /&gt;
|132&lt;br /&gt;
|136&lt;br /&gt;
|144&lt;br /&gt;
|436&lt;br /&gt;
|-&lt;br /&gt;
|Grants (Form 3)&lt;br /&gt;
|—&lt;br /&gt;
|311&lt;br /&gt;
|326&lt;br /&gt;
|546&lt;br /&gt;
|—&lt;br /&gt;
|326&lt;br /&gt;
|341&lt;br /&gt;
|611&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 23.67%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
Dark Falz (Form 3) Megid Level&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Megid level &lt;br /&gt;
! EDK for immunity&lt;br /&gt;
|-&lt;br /&gt;
| Hard || 11 || 57&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard || 13 || 63&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 6 || 42&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Megid level &lt;br /&gt;
! EDK for immunity&lt;br /&gt;
|-&lt;br /&gt;
| Hard || 10 || 54&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard || 13 || 63&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 5 || 39&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|N=1|H=1|VH=1|Dark Falz}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Traps&amp;diff=24690</id>
		<title>Traps</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Traps&amp;diff=24690"/>
		<updated>2024-01-07T10:10:48Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: Ref didn&amp;#039;t Exist for Frozen soo i added it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Traps&#039;&#039;&#039; are hovering hazards which explode when one or more targets come close enough. A trap will either deal fire-based damage to all targets within its area of effect, or inflict a status condition.&lt;br /&gt;
&lt;br /&gt;
Traps are a feature of each zone, however they generally do not appear in [[Forest]] except in certain quests. They can be in rooms or hallways. Traps are often found in groups, and often guard loot boxes or switches. Traps are normally invisible until triggered, however a player can use a [[Trap Vision]] to reveal any traps within its radius. {{Frame|rare|Lieutenant Mantle}} grants always-on trap vision while equipped. Android characters have permanent trap vision.&lt;br /&gt;
&lt;br /&gt;
When a trap is triggered, it briefly becomes visible to all players, then explodes after a few seconds. A trap will either deal damage or will inflict one of [[poison]], [[paralysis]], [[confusion]], [[Freeze (status)|frozen]], or [[slow]]. Visible traps can be attacked with ranged weapons or techniques before they detonate. They are immediately destroyed when hit by any attack. Some traps may follow the target player around by hovering directly over their head before exploding; these traps must be targeted by a technique such as {{Zonde}} or attacked by a fellow player.&lt;br /&gt;
&lt;br /&gt;
== Traps used by players ==&lt;br /&gt;
&lt;br /&gt;
All android classes can deploy traps of their own, namely damage traps, freeze traps, and confuse traps. Androids start at level 1 with 2 of each trap, and gain more of them as they level up, with each class gaining different amounts of each trap throughout level progression. All player-owned traps max out at 20 of each type of trap. They are replenished by leveling up, using a healing ring, the [[Medical Center]], or when dying (whether you revive or respawn).&lt;br /&gt;
&lt;br /&gt;
Player-deployed traps will affect monsters and not other players. After deploying they take a moment to &amp;quot;come online&amp;quot; and once they do so, they immediately detonate when one or more monsters are nearby. The time spent to &amp;quot;come online&amp;quot; is reduced in higher difficulties. A player who deploys a trap can immediately detonate it by shooting it with a ranged weapon, such as a handgun or a needle.&lt;br /&gt;
&lt;br /&gt;
Players cannot deploy traps in boss arenas.&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=File:De_Rol_Le_(Mine).png&amp;diff=23305</id>
		<title>File:De Rol Le (Mine).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=File:De_Rol_Le_(Mine).png&amp;diff=23305"/>
		<updated>2023-12-14T02:02:25Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: Clean Image of De rol Lee Spike Trap/Mine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Clean Image of De rol Lee Spike Trap/Mine&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=File:De_Rol_Le_(Shell).png&amp;diff=23304</id>
		<title>File:De Rol Le (Shell).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=File:De_Rol_Le_(Shell).png&amp;diff=23304"/>
		<updated>2023-12-14T02:00:40Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: Clean Image of De Rol Lee Shell Separate from the body.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Clean Image of De Rol Lee Shell Separate from the body.&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Weapon_drop_tables&amp;diff=19773</id>
		<title>Weapon drop tables</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Weapon_drop_tables&amp;diff=19773"/>
		<updated>2023-06-16T01:33:44Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: Also added the colour to the top text, Suggestions if hit should also be coloured since it an attribute. and a character statistic. Need a Coloured template of Altered Beasts&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every weapon in &#039;&#039;PSO&#039;&#039; can have [[Weapon attributes|extra attributes]] assigned to the weapon, {{Native}}, Altered Beasts, {{Machine}}, {{Dark}} and Hit. The first 4 increase your [[Game_mechanics#Physical_damage|weapon ATP]] when attacking enemies of said type, while hit increases your ATA by the same amount.&lt;br /&gt;
&lt;br /&gt;
Weapons earned as a reward from [[Quests|quests]] or given or taken from a NPC do not follow the tables below, but rather give predetermined attributes or follow a different system. &lt;br /&gt;
&lt;br /&gt;
==Common weapon drop table==&lt;br /&gt;
When a [[Weapons|weapon]] drops, it can be one of 12 common classes. Chances differ by the party&#039;s Section ID. The table below reflects this.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center;;width:1080px;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Section !! [[Sabers]] !! [[Swords]] !! [[Daggers]] !! [[Partisans]] !! [[Slicers]] !! [[Handguns]] !! [[Rifles]] !! [[Mechguns]] !! [[Shots]] !! [[Canes]] !! [[Rods]] !! [[Wands]]&lt;br /&gt;
|-&lt;br /&gt;
| Viridia || 13% || 6% || 7% || 10% || 1% || 13% || 6% || 6% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;11%&#039;&#039;&#039;}} || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Greenill || 13% || 1% || 10% || 6% || 6% || 13% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 4% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Skyly || 13% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 6% || 6% || 13% || 10% || 1% || 4% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Bluefull || 13% || 7% || 6% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 6% || 13% || 7% || 7% || 4% || 13% || 10% || 1%&lt;br /&gt;
|-&lt;br /&gt;
| Purplenum || 13% || 3% || 10% || 3% || 6% || 13% || 7% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 5% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Pinkal || 13% || 6% || 7% || 10% || 6% || 13% || 1% || 7% || 4% || 13% || 7% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Redria || {{Note|+0.5% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 1% || 7% || 10% || 13% || 7% || 7% || 8% || {{Note|+0.5% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Oran || 13% || 8% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 6% || 13% || 7% || 7% || 4% || 13% || 1% || 8%&lt;br /&gt;
|-&lt;br /&gt;
| Yellowboze || 13% || 7% || 7% || 7% || 7% || {{Note|+0.5% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 7% || 5% || 13% || {{Note|+0.5% increased chance per Anguish level|&#039;&#039;&#039;7%&#039;&#039;&#039;}} || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Whitill || 13% || 6% || 6% || 6% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 13% || 6% || 10% || 1% || 13% || 7% || 6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Anguish]] increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.&lt;br /&gt;
&lt;br /&gt;
==Untekked and special rate table==&lt;br /&gt;
When a weapon randomly drops in PSO, it has a chance to drop untekked, which means it can be &#039;&#039;&#039;[[Tekking|Tekked]]&#039;&#039;&#039;. Viridia, Greenil, Skyly, Bluefull and Purplenum have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in [[Anguish]]. Untekked weapons will have a random [[Weapons#Special_Attacks|special attack]] assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars. If an area maximum special rarity is 3, then a weapon dropping in said area will have 50% chance have a 3 star special, and 50% for lower.&lt;br /&gt;
&lt;br /&gt;
Rare weapons always drop untekked and have their own predetermined special.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Normal&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Untekked Chance&lt;br /&gt;
!Maximum Special Rarity&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|17%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|16%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|16%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Hard&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Untekked Chance&lt;br /&gt;
!Maximum Special Rank&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|17%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|24%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Very Hard&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Untekked Chance&lt;br /&gt;
!Maximum Special Rank&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Ultimate&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Untekked Chance&lt;br /&gt;
!Maximum Special Rank&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Area percent chances==&lt;br /&gt;
When a weapon randomly drops in PSO, it can have up to 3 attributes (2 for [[Lame d&#039;Argent]] and [[Sealed J-Sword]]). For each possible attribute, the game rolls between 1 and 100, the result decides which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to &#039;No Attribute&#039;. &lt;br /&gt;
&lt;br /&gt;
When in Episode 1, Yellowboze parties have slight increased chance for an enemy attribute, the attribute and bonus depending on area and difficulty.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Normal&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1 &amp;amp; 2&lt;br /&gt;
|20%&lt;br /&gt;
|10%&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|67% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|10%&lt;br /&gt;
|18%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|61% if Yellowboze|63%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|10%&lt;br /&gt;
|17%&lt;br /&gt;
|10%&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|60% if Yellowboze|62%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|9%&lt;br /&gt;
|17%&lt;br /&gt;
|11%&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|60% if Yellowboze|62%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|2%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|21% if Yellowboze|19%}}&lt;br /&gt;
|{{Note|9% if Yellowboze|8%}}&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|58% if Yellowboze|61%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|2%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|20% if Yellowboze|18%}}&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|4%&lt;br /&gt;
|8%&lt;br /&gt;
|8%&lt;br /&gt;
|{{Note|20% if Yellowboze|19%}}&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2 &amp;amp; 3&lt;br /&gt;
|5%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|20% if Yellowboze|19%}}&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|56% if Yellowboze|58%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Hard&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|8%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|68% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|{{Note|13% if Yellowboze|11%}}&lt;br /&gt;
|9%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|68% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1 &amp;amp; 2&lt;br /&gt;
|8%&lt;br /&gt;
|{{Note|16% if Yellowboze|14%}}&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|63% if Yellowboze|65%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|7%&lt;br /&gt;
|{{Note|15% if Yellowboze|13%}}&lt;br /&gt;
|10%&lt;br /&gt;
|4%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|63% if Yellowboze|65%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1 &amp;amp; 2&lt;br /&gt;
|5%&lt;br /&gt;
|10%&lt;br /&gt;
|{{Note|16% if Yellowboze|14%}}&lt;br /&gt;
|7%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|61% if Yellowboze|63%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1 &amp;amp; 2&lt;br /&gt;
|{{Note|4% if Yellowboze|4.08%}}&lt;br /&gt;
|{{Note|8% if Yellowboze|8.16%}}&lt;br /&gt;
|{{Note|10% if Yellowboze|10.2%}}&lt;br /&gt;
|{{Note|18% if Yellowboze|15.3%}}&lt;br /&gt;
|{{Note|2% if Yellowboze|1.02%}}&lt;br /&gt;
|{{Note|58% if Yellowboze|61.2%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|9% if Yellowboze|10%}}&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Very Hard&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1 &amp;amp; 2&lt;br /&gt;
|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|12%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|2%&lt;br /&gt;
|{{Note|53% if Yellowboze|55%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1 &amp;amp; 2&lt;br /&gt;
|8%&lt;br /&gt;
|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|19%&lt;br /&gt;
|5%&lt;br /&gt;
|2%&lt;br /&gt;
|{{Note|51% if Yellowboze|53%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|7%&lt;br /&gt;
|{{Note|22% if Yellowboze|20%}}&lt;br /&gt;
|12%&lt;br /&gt;
|6%&lt;br /&gt;
|2%&lt;br /&gt;
|{{Note|51% if Yellowboze|53%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1 &amp;amp; 2&lt;br /&gt;
|6%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|{{Note|49% if Yellowboze|51%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1 &amp;amp; 2&lt;br /&gt;
|10%&lt;br /&gt;
|7%&lt;br /&gt;
|10%&lt;br /&gt;
|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|2%&lt;br /&gt;
|{{Note|47% if Yellowboze|49%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|12%&lt;br /&gt;
|12%&lt;br /&gt;
|12%&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|3%&lt;br /&gt;
|{{Note|47% if Yellowboze|49%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Ultimate&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1 &amp;amp; 2&lt;br /&gt;
|30%&lt;br /&gt;
|19%&lt;br /&gt;
|13%&lt;br /&gt;
|{{Note|10% if Yellowboze|8%}}&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1 &amp;amp; 2&lt;br /&gt;
|11%&lt;br /&gt;
|30%&lt;br /&gt;
|19%&lt;br /&gt;
|{{Note|12% if Yellowboze|10%}}&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|9%&lt;br /&gt;
|30%&lt;br /&gt;
|21%&lt;br /&gt;
|{{Note|12% if Yellowboze|10%}}&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1 &amp;amp; 2&lt;br /&gt;
|6%&lt;br /&gt;
|12%&lt;br /&gt;
|32%&lt;br /&gt;
|{{Note|22% if Yellowboze|20%}}&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1 &amp;amp; 2&lt;br /&gt;
|20%&lt;br /&gt;
|7%&lt;br /&gt;
|{{Note|13% if Yellowboze|11%}}&lt;br /&gt;
|32%&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|13%&lt;br /&gt;
|13%&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|32%&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pattern selection==&lt;br /&gt;
Each attribute, when rolled, has a specific pattern against which the attribute power for the given attribute is rolled against, based on the area the weapon dropped at. For example, for a [[Gladius]] dropped in Forest 2 in Ultimate difficulty, the first attribute is rolled against Pattern 2, the second against Pattern 1, and the third against Pattern 0. Pattern N means no attribute is rolled.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Normal&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Hard&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|1 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|2 1 1&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|2 1 1&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|2 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Very Hard&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|2 1 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|2 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|2 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|3 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|4 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|4 4 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Ultimate&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|2 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|4 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|4 4 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Ultimate (Anguish)&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attribute value==&lt;br /&gt;
For each attribute, the server rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be. &lt;br /&gt;
&lt;br /&gt;
Attributes for untekked weapons can be further increased or decreased by up to 10 via [[Tekking]] them.&lt;br /&gt;
&lt;br /&gt;
Enemy type attributes can be further increased up to the maximum value of 100 via spending [[Photon_Drop#Adding_Attributes_to_Weapons|Photon Drops]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Percent&lt;br /&gt;
!Pattern 0&lt;br /&gt;
!Pattern 1&lt;br /&gt;
!Pattern 2&lt;br /&gt;
!Pattern 3&lt;br /&gt;
!Pattern 4&lt;br /&gt;
!Pattern 5&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|42.56%&lt;br /&gt;
|8.97%&lt;br /&gt;
|4.02%&lt;br /&gt;
|2.05%&lt;br /&gt;
|1.02%&lt;br /&gt;
|29.21%&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|33.24%&lt;br /&gt;
|19.32%&lt;br /&gt;
|8.90%&lt;br /&gt;
|2.11%&lt;br /&gt;
|1.21%&lt;br /&gt;
|23.09%&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15.41%&lt;br /&gt;
|38.52%&lt;br /&gt;
|15.32%&lt;br /&gt;
|10.21%&lt;br /&gt;
|7.56%&lt;br /&gt;
|19.08%&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
|8.20%&lt;br /&gt;
|22.19%&lt;br /&gt;
|36.98%&lt;br /&gt;
|13.45%&lt;br /&gt;
|10.11%&lt;br /&gt;
|13.89%&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
|0.50%&lt;br /&gt;
|9.98%&lt;br /&gt;
|21.26%&lt;br /&gt;
|34.52%&lt;br /&gt;
|16.72%&lt;br /&gt;
|8.65%&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.82%&lt;br /&gt;
|9.72%&lt;br /&gt;
|21.02%&lt;br /&gt;
|35.65%&lt;br /&gt;
|3.10%&lt;br /&gt;
|-&lt;br /&gt;
!35&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.11%&lt;br /&gt;
|3.31%&lt;br /&gt;
|11.39%&lt;br /&gt;
|15.68%&lt;br /&gt;
|1.56%&lt;br /&gt;
|-&lt;br /&gt;
!40&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.05%&lt;br /&gt;
|0.35%&lt;br /&gt;
|4.76%&lt;br /&gt;
|9.32%&lt;br /&gt;
|0.67%&lt;br /&gt;
|-&lt;br /&gt;
!45&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.07%&lt;br /&gt;
|0.25%&lt;br /&gt;
|2.01%&lt;br /&gt;
|0.42%&lt;br /&gt;
|-&lt;br /&gt;
!50&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.16%&lt;br /&gt;
|0.41%&lt;br /&gt;
|0.16%&lt;br /&gt;
|-&lt;br /&gt;
!55&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.12%&lt;br /&gt;
|0.08%&lt;br /&gt;
|-&lt;br /&gt;
!60&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.07%&lt;br /&gt;
|0.03%&lt;br /&gt;
|-&lt;br /&gt;
!65&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.04%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!70&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!75&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!80&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!85&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!90&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Weapon_drop_tables&amp;diff=19772</id>
		<title>Weapon drop tables</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Weapon_drop_tables&amp;diff=19772"/>
		<updated>2023-06-16T01:28:50Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: Accidentally deleted ultimate I already fix&amp;#039;ed it. Changed the Type to also have the Colour to represent the enemy aswell.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every weapon in &#039;&#039;PSO&#039;&#039; can have [[Weapon attributes|extra attributes]] assigned to the weapon, Native, Altered Beasts, Machine, Dark and Hit. The first 4 increase your [[Game_mechanics#Physical_damage|weapon ATP]] when attacking enemies of said type, while hit increases your ATA by the same amount.&lt;br /&gt;
&lt;br /&gt;
Weapons earned as a reward from [[Quests|quests]] or given or taken from a NPC do not follow the tables below, but rather give predetermined attributes or follow a different system. &lt;br /&gt;
&lt;br /&gt;
==Common weapon drop table==&lt;br /&gt;
When a [[Weapons|weapon]] drops, it can be one of 12 common classes. Chances differ by the party&#039;s Section ID. The table below reflects this.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center;;width:1080px;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Section !! [[Sabers]] !! [[Swords]] !! [[Daggers]] !! [[Partisans]] !! [[Slicers]] !! [[Handguns]] !! [[Rifles]] !! [[Mechguns]] !! [[Shots]] !! [[Canes]] !! [[Rods]] !! [[Wands]]&lt;br /&gt;
|-&lt;br /&gt;
| Viridia || 13% || 6% || 7% || 10% || 1% || 13% || 6% || 6% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;11%&#039;&#039;&#039;}} || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Greenill || 13% || 1% || 10% || 6% || 6% || 13% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 4% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Skyly || 13% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 6% || 6% || 13% || 10% || 1% || 4% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Bluefull || 13% || 7% || 6% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 6% || 13% || 7% || 7% || 4% || 13% || 10% || 1%&lt;br /&gt;
|-&lt;br /&gt;
| Purplenum || 13% || 3% || 10% || 3% || 6% || 13% || 7% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 5% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Pinkal || 13% || 6% || 7% || 10% || 6% || 13% || 1% || 7% || 4% || 13% || 7% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Redria || {{Note|+0.5% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 1% || 7% || 10% || 13% || 7% || 7% || 8% || {{Note|+0.5% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Oran || 13% || 8% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 6% || 13% || 7% || 7% || 4% || 13% || 1% || 8%&lt;br /&gt;
|-&lt;br /&gt;
| Yellowboze || 13% || 7% || 7% || 7% || 7% || {{Note|+0.5% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 7% || 5% || 13% || {{Note|+0.5% increased chance per Anguish level|&#039;&#039;&#039;7%&#039;&#039;&#039;}} || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Whitill || 13% || 6% || 6% || 6% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 13% || 6% || 10% || 1% || 13% || 7% || 6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Anguish]] increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.&lt;br /&gt;
&lt;br /&gt;
==Untekked and special rate table==&lt;br /&gt;
When a weapon randomly drops in PSO, it has a chance to drop untekked, which means it can be &#039;&#039;&#039;[[Tekking|Tekked]]&#039;&#039;&#039;. Viridia, Greenil, Skyly, Bluefull and Purplenum have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in [[Anguish]]. Untekked weapons will have a random [[Weapons#Special_Attacks|special attack]] assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars. If an area maximum special rarity is 3, then a weapon dropping in said area will have 50% chance have a 3 star special, and 50% for lower.&lt;br /&gt;
&lt;br /&gt;
Rare weapons always drop untekked and have their own predetermined special.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Normal&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Untekked Chance&lt;br /&gt;
!Maximum Special Rarity&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|17%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|16%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|16%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Hard&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Untekked Chance&lt;br /&gt;
!Maximum Special Rank&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|17%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|24%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Very Hard&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Untekked Chance&lt;br /&gt;
!Maximum Special Rank&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Ultimate&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Untekked Chance&lt;br /&gt;
!Maximum Special Rank&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Area percent chances==&lt;br /&gt;
When a weapon randomly drops in PSO, it can have up to 3 attributes (2 for [[Lame d&#039;Argent]] and [[Sealed J-Sword]]). For each possible attribute, the game rolls between 1 and 100, the result decides which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to &#039;No Attribute&#039;. &lt;br /&gt;
&lt;br /&gt;
When in Episode 1, Yellowboze parties have slight increased chance for an enemy attribute, the attribute and bonus depending on area and difficulty.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Normal&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1 &amp;amp; 2&lt;br /&gt;
|20%&lt;br /&gt;
|10%&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|67% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|10%&lt;br /&gt;
|18%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|61% if Yellowboze|63%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|10%&lt;br /&gt;
|17%&lt;br /&gt;
|10%&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|60% if Yellowboze|62%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|9%&lt;br /&gt;
|17%&lt;br /&gt;
|11%&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|60% if Yellowboze|62%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|2%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|21% if Yellowboze|19%}}&lt;br /&gt;
|{{Note|9% if Yellowboze|8%}}&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|58% if Yellowboze|61%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|2%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|20% if Yellowboze|18%}}&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|4%&lt;br /&gt;
|8%&lt;br /&gt;
|8%&lt;br /&gt;
|{{Note|20% if Yellowboze|19%}}&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2 &amp;amp; 3&lt;br /&gt;
|5%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|20% if Yellowboze|19%}}&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|56% if Yellowboze|58%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Hard&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|8%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|68% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|{{Note|13% if Yellowboze|11%}}&lt;br /&gt;
|9%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|68% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1 &amp;amp; 2&lt;br /&gt;
|8%&lt;br /&gt;
|{{Note|16% if Yellowboze|14%}}&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|63% if Yellowboze|65%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|7%&lt;br /&gt;
|{{Note|15% if Yellowboze|13%}}&lt;br /&gt;
|10%&lt;br /&gt;
|4%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|63% if Yellowboze|65%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1 &amp;amp; 2&lt;br /&gt;
|5%&lt;br /&gt;
|10%&lt;br /&gt;
|{{Note|16% if Yellowboze|14%}}&lt;br /&gt;
|7%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|61% if Yellowboze|63%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1 &amp;amp; 2&lt;br /&gt;
|{{Note|4% if Yellowboze|4.08%}}&lt;br /&gt;
|{{Note|8% if Yellowboze|8.16%}}&lt;br /&gt;
|{{Note|10% if Yellowboze|10.2%}}&lt;br /&gt;
|{{Note|18% if Yellowboze|15.3%}}&lt;br /&gt;
|{{Note|2% if Yellowboze|1.02%}}&lt;br /&gt;
|{{Note|58% if Yellowboze|61.2%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|9% if Yellowboze|10%}}&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Very Hard&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1 &amp;amp; 2&lt;br /&gt;
|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|12%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|2%&lt;br /&gt;
|{{Note|53% if Yellowboze|55%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1 &amp;amp; 2&lt;br /&gt;
|8%&lt;br /&gt;
|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|19%&lt;br /&gt;
|5%&lt;br /&gt;
|2%&lt;br /&gt;
|{{Note|51% if Yellowboze|53%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|7%&lt;br /&gt;
|{{Note|22% if Yellowboze|20%}}&lt;br /&gt;
|12%&lt;br /&gt;
|6%&lt;br /&gt;
|2%&lt;br /&gt;
|{{Note|51% if Yellowboze|53%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1 &amp;amp; 2&lt;br /&gt;
|6%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|{{Note|49% if Yellowboze|51%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1 &amp;amp; 2&lt;br /&gt;
|10%&lt;br /&gt;
|7%&lt;br /&gt;
|10%&lt;br /&gt;
|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|2%&lt;br /&gt;
|{{Note|47% if Yellowboze|49%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|12%&lt;br /&gt;
|12%&lt;br /&gt;
|12%&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|3%&lt;br /&gt;
|{{Note|47% if Yellowboze|49%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Ultimate&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1 &amp;amp; 2&lt;br /&gt;
|30%&lt;br /&gt;
|19%&lt;br /&gt;
|13%&lt;br /&gt;
|{{Note|10% if Yellowboze|8%}}&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1 &amp;amp; 2&lt;br /&gt;
|11%&lt;br /&gt;
|30%&lt;br /&gt;
|19%&lt;br /&gt;
|{{Note|12% if Yellowboze|10%}}&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|9%&lt;br /&gt;
|30%&lt;br /&gt;
|21%&lt;br /&gt;
|{{Note|12% if Yellowboze|10%}}&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1 &amp;amp; 2&lt;br /&gt;
|6%&lt;br /&gt;
|12%&lt;br /&gt;
|32%&lt;br /&gt;
|{{Note|22% if Yellowboze|20%}}&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1 &amp;amp; 2&lt;br /&gt;
|20%&lt;br /&gt;
|7%&lt;br /&gt;
|{{Note|13% if Yellowboze|11%}}&lt;br /&gt;
|32%&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|13%&lt;br /&gt;
|13%&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|32%&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pattern selection==&lt;br /&gt;
Each attribute, when rolled, has a specific pattern against which the attribute power for the given attribute is rolled against, based on the area the weapon dropped at. For example, for a [[Gladius]] dropped in Forest 2 in Ultimate difficulty, the first attribute is rolled against Pattern 2, the second against Pattern 1, and the third against Pattern 0. Pattern N means no attribute is rolled.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Normal&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Hard&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|1 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|2 1 1&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|2 1 1&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|2 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Very Hard&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|2 1 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|2 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|2 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|3 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|4 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|4 4 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Ultimate&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|2 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|4 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|4 4 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Ultimate (Anguish)&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attribute value==&lt;br /&gt;
For each attribute, the server rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be. &lt;br /&gt;
&lt;br /&gt;
Attributes for untekked weapons can be further increased or decreased by up to 10 via [[Tekking]] them.&lt;br /&gt;
&lt;br /&gt;
Enemy type attributes can be further increased up to the maximum value of 100 via spending [[Photon_Drop#Adding_Attributes_to_Weapons|Photon Drops]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Percent&lt;br /&gt;
!Pattern 0&lt;br /&gt;
!Pattern 1&lt;br /&gt;
!Pattern 2&lt;br /&gt;
!Pattern 3&lt;br /&gt;
!Pattern 4&lt;br /&gt;
!Pattern 5&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|42.56%&lt;br /&gt;
|8.97%&lt;br /&gt;
|4.02%&lt;br /&gt;
|2.05%&lt;br /&gt;
|1.02%&lt;br /&gt;
|29.21%&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|33.24%&lt;br /&gt;
|19.32%&lt;br /&gt;
|8.90%&lt;br /&gt;
|2.11%&lt;br /&gt;
|1.21%&lt;br /&gt;
|23.09%&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15.41%&lt;br /&gt;
|38.52%&lt;br /&gt;
|15.32%&lt;br /&gt;
|10.21%&lt;br /&gt;
|7.56%&lt;br /&gt;
|19.08%&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
|8.20%&lt;br /&gt;
|22.19%&lt;br /&gt;
|36.98%&lt;br /&gt;
|13.45%&lt;br /&gt;
|10.11%&lt;br /&gt;
|13.89%&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
|0.50%&lt;br /&gt;
|9.98%&lt;br /&gt;
|21.26%&lt;br /&gt;
|34.52%&lt;br /&gt;
|16.72%&lt;br /&gt;
|8.65%&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.82%&lt;br /&gt;
|9.72%&lt;br /&gt;
|21.02%&lt;br /&gt;
|35.65%&lt;br /&gt;
|3.10%&lt;br /&gt;
|-&lt;br /&gt;
!35&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.11%&lt;br /&gt;
|3.31%&lt;br /&gt;
|11.39%&lt;br /&gt;
|15.68%&lt;br /&gt;
|1.56%&lt;br /&gt;
|-&lt;br /&gt;
!40&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.05%&lt;br /&gt;
|0.35%&lt;br /&gt;
|4.76%&lt;br /&gt;
|9.32%&lt;br /&gt;
|0.67%&lt;br /&gt;
|-&lt;br /&gt;
!45&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.07%&lt;br /&gt;
|0.25%&lt;br /&gt;
|2.01%&lt;br /&gt;
|0.42%&lt;br /&gt;
|-&lt;br /&gt;
!50&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.16%&lt;br /&gt;
|0.41%&lt;br /&gt;
|0.16%&lt;br /&gt;
|-&lt;br /&gt;
!55&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.12%&lt;br /&gt;
|0.08%&lt;br /&gt;
|-&lt;br /&gt;
!60&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.07%&lt;br /&gt;
|0.03%&lt;br /&gt;
|-&lt;br /&gt;
!65&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.04%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!70&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!75&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!80&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!85&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!90&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Weapon_drop_tables&amp;diff=19771</id>
		<title>Weapon drop tables</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Weapon_drop_tables&amp;diff=19771"/>
		<updated>2023-06-16T01:25:40Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: Undo revision 19770 by RedStarhunter (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every weapon in &#039;&#039;PSO&#039;&#039; can have [[Weapon attributes|extra attributes]] assigned to the weapon, Native, Altered Beasts, Machine, Dark and Hit. The first 4 increase your [[Game_mechanics#Physical_damage|weapon ATP]] when attacking enemies of said type, while hit increases your ATA by the same amount.&lt;br /&gt;
&lt;br /&gt;
Weapons earned as a reward from [[Quests|quests]] or given or taken from a NPC do not follow the tables below, but rather give predetermined attributes or follow a different system. &lt;br /&gt;
&lt;br /&gt;
==Common weapon drop table==&lt;br /&gt;
When a [[Weapons|weapon]] drops, it can be one of 12 common classes. Chances differ by the party&#039;s Section ID. The table below reflects this.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center;;width:1080px;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Section !! [[Sabers]] !! [[Swords]] !! [[Daggers]] !! [[Partisans]] !! [[Slicers]] !! [[Handguns]] !! [[Rifles]] !! [[Mechguns]] !! [[Shots]] !! [[Canes]] !! [[Rods]] !! [[Wands]]&lt;br /&gt;
|-&lt;br /&gt;
| Viridia || 13% || 6% || 7% || 10% || 1% || 13% || 6% || 6% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;11%&#039;&#039;&#039;}} || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Greenill || 13% || 1% || 10% || 6% || 6% || 13% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 4% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Skyly || 13% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 6% || 6% || 13% || 10% || 1% || 4% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Bluefull || 13% || 7% || 6% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 6% || 13% || 7% || 7% || 4% || 13% || 10% || 1%&lt;br /&gt;
|-&lt;br /&gt;
| Purplenum || 13% || 3% || 10% || 3% || 6% || 13% || 7% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 5% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Pinkal || 13% || 6% || 7% || 10% || 6% || 13% || 1% || 7% || 4% || 13% || 7% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Redria || {{Note|+0.5% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 1% || 7% || 10% || 13% || 7% || 7% || 8% || {{Note|+0.5% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Oran || 13% || 8% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 6% || 13% || 7% || 7% || 4% || 13% || 1% || 8%&lt;br /&gt;
|-&lt;br /&gt;
| Yellowboze || 13% || 7% || 7% || 7% || 7% || {{Note|+0.5% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 7% || 5% || 13% || {{Note|+0.5% increased chance per Anguish level|&#039;&#039;&#039;7%&#039;&#039;&#039;}} || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Whitill || 13% || 6% || 6% || 6% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 13% || 6% || 10% || 1% || 13% || 7% || 6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Anguish]] increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.&lt;br /&gt;
&lt;br /&gt;
==Untekked and special rate table==&lt;br /&gt;
When a weapon randomly drops in PSO, it has a chance to drop untekked, which means it can be &#039;&#039;&#039;[[Tekking|Tekked]]&#039;&#039;&#039;. Viridia, Greenil, Skyly, Bluefull and Purplenum have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in [[Anguish]]. Untekked weapons will have a random [[Weapons#Special_Attacks|special attack]] assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars. If an area maximum special rarity is 3, then a weapon dropping in said area will have 50% chance have a 3 star special, and 50% for lower.&lt;br /&gt;
&lt;br /&gt;
Rare weapons always drop untekked and have their own predetermined special.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Normal&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Untekked Chance&lt;br /&gt;
!Maximum Special Rarity&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|17%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|16%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|16%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Hard&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Untekked Chance&lt;br /&gt;
!Maximum Special Rank&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|17%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|24%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Very Hard&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Untekked Chance&lt;br /&gt;
!Maximum Special Rank&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Ultimate&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Untekked Chance&lt;br /&gt;
!Maximum Special Rank&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Area percent chances==&lt;br /&gt;
When a weapon randomly drops in PSO, it can have up to 3 attributes (2 for [[Lame d&#039;Argent]] and [[Sealed J-Sword]]). For each possible attribute, the game rolls between 1 and 100, the result decides which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to &#039;No Attribute&#039;. &lt;br /&gt;
&lt;br /&gt;
When in Episode 1, Yellowboze parties have slight increased chance for an enemy attribute, the attribute and bonus depending on area and difficulty.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Normal&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!Native&lt;br /&gt;
!A.Beast&lt;br /&gt;
!Machine&lt;br /&gt;
!Dark&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1 &amp;amp; 2&lt;br /&gt;
|20%&lt;br /&gt;
|10%&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|67% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|10%&lt;br /&gt;
|18%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|61% if Yellowboze|63%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|10%&lt;br /&gt;
|17%&lt;br /&gt;
|10%&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|60% if Yellowboze|62%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|9%&lt;br /&gt;
|17%&lt;br /&gt;
|11%&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|60% if Yellowboze|62%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|2%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|21% if Yellowboze|19%}}&lt;br /&gt;
|{{Note|9% if Yellowboze|8%}}&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|58% if Yellowboze|61%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|2%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|20% if Yellowboze|18%}}&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|4%&lt;br /&gt;
|8%&lt;br /&gt;
|8%&lt;br /&gt;
|{{Note|20% if Yellowboze|19%}}&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2 &amp;amp; 3&lt;br /&gt;
|5%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|20% if Yellowboze|19%}}&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|56% if Yellowboze|58%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!Native&lt;br /&gt;
!A.Beast&lt;br /&gt;
!Machine&lt;br /&gt;
!Dark&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!Native&lt;br /&gt;
!A.Beast&lt;br /&gt;
!Machine&lt;br /&gt;
!Dark&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Hard&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!Native&lt;br /&gt;
!A.Beast&lt;br /&gt;
!Machine&lt;br /&gt;
!Dark&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|8%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|68% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|{{Note|13% if Yellowboze|11%}}&lt;br /&gt;
|9%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|68% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1 &amp;amp; 2&lt;br /&gt;
|8%&lt;br /&gt;
|{{Note|16% if Yellowboze|14%}}&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|63% if Yellowboze|65%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|7%&lt;br /&gt;
|{{Note|15% if Yellowboze|13%}}&lt;br /&gt;
|10%&lt;br /&gt;
|4%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|63% if Yellowboze|65%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1 &amp;amp; 2&lt;br /&gt;
|5%&lt;br /&gt;
|10%&lt;br /&gt;
|{{Note|16% if Yellowboze|14%}}&lt;br /&gt;
|7%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|61% if Yellowboze|63%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1 &amp;amp; 2&lt;br /&gt;
|{{Note|4% if Yellowboze|4.08%}}&lt;br /&gt;
|{{Note|8% if Yellowboze|8.16%}}&lt;br /&gt;
|{{Note|10% if Yellowboze|10.2%}}&lt;br /&gt;
|{{Note|18% if Yellowboze|15.3%}}&lt;br /&gt;
|{{Note|2% if Yellowboze|1.02%}}&lt;br /&gt;
|{{Note|58% if Yellowboze|61.2%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|9% if Yellowboze|10%}}&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!Native&lt;br /&gt;
!A.Beast&lt;br /&gt;
!Machine&lt;br /&gt;
!Dark&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!Native&lt;br /&gt;
!A.Beast&lt;br /&gt;
!Machine&lt;br /&gt;
!Dark&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Very Hard&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!Native&lt;br /&gt;
!A.Beast&lt;br /&gt;
!Machine&lt;br /&gt;
!Dark&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1 &amp;amp; 2&lt;br /&gt;
|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|12%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|2%&lt;br /&gt;
|{{Note|53% if Yellowboze|55%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1 &amp;amp; 2&lt;br /&gt;
|8%&lt;br /&gt;
|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|19%&lt;br /&gt;
|5%&lt;br /&gt;
|2%&lt;br /&gt;
|{{Note|51% if Yellowboze|53%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|7%&lt;br /&gt;
|{{Note|22% if Yellowboze|20%}}&lt;br /&gt;
|12%&lt;br /&gt;
|6%&lt;br /&gt;
|2%&lt;br /&gt;
|{{Note|51% if Yellowboze|53%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1 &amp;amp; 2&lt;br /&gt;
|6%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|{{Note|49% if Yellowboze|51%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1 &amp;amp; 2&lt;br /&gt;
|10%&lt;br /&gt;
|7%&lt;br /&gt;
|10%&lt;br /&gt;
|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|2%&lt;br /&gt;
|{{Note|47% if Yellowboze|49%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|12%&lt;br /&gt;
|12%&lt;br /&gt;
|12%&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|3%&lt;br /&gt;
|{{Note|47% if Yellowboze|49%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!Native&lt;br /&gt;
!A.Beast&lt;br /&gt;
!Machine&lt;br /&gt;
!Dark&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!Native&lt;br /&gt;
!A.Beast&lt;br /&gt;
!Machine&lt;br /&gt;
!Dark&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Ultimate&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!Native&lt;br /&gt;
!A.Beast&lt;br /&gt;
!Machine&lt;br /&gt;
!Dark&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1 &amp;amp; 2&lt;br /&gt;
|30%&lt;br /&gt;
|19%&lt;br /&gt;
|13%&lt;br /&gt;
|{{Note|10% if Yellowboze|8%}}&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1 &amp;amp; 2&lt;br /&gt;
|11%&lt;br /&gt;
|30%&lt;br /&gt;
|19%&lt;br /&gt;
|{{Note|12% if Yellowboze|10%}}&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|9%&lt;br /&gt;
|30%&lt;br /&gt;
|21%&lt;br /&gt;
|{{Note|12% if Yellowboze|10%}}&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1 &amp;amp; 2&lt;br /&gt;
|6%&lt;br /&gt;
|12%&lt;br /&gt;
|32%&lt;br /&gt;
|{{Note|22% if Yellowboze|20%}}&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1 &amp;amp; 2&lt;br /&gt;
|20%&lt;br /&gt;
|7%&lt;br /&gt;
|{{Note|13% if Yellowboze|11%}}&lt;br /&gt;
|32%&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|13%&lt;br /&gt;
|13%&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|32%&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!Native&lt;br /&gt;
!A.Beast&lt;br /&gt;
!Machine&lt;br /&gt;
!Dark&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!Native&lt;br /&gt;
!A.Beast&lt;br /&gt;
!Machine&lt;br /&gt;
!Dark&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pattern selection==&lt;br /&gt;
Each attribute, when rolled, has a specific pattern against which the attribute power for the given attribute is rolled against, based on the area the weapon dropped at. For example, for a [[Gladius]] dropped in Forest 2 in Ultimate difficulty, the first attribute is rolled against Pattern 2, the second against Pattern 1, and the third against Pattern 0. Pattern N means no attribute is rolled.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Normal&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Hard&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|1 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|2 1 1&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|2 1 1&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|2 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Very Hard&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|2 1 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|2 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|2 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|3 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|4 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|4 4 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Ultimate&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|2 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|4 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|4 4 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Ultimate (Anguish)&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attribute value==&lt;br /&gt;
For each attribute, the server rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be. &lt;br /&gt;
&lt;br /&gt;
Attributes for untekked weapons can be further increased or decreased by up to 10 via [[Tekking]] them.&lt;br /&gt;
&lt;br /&gt;
Enemy type attributes can be further increased up to the maximum value of 100 via spending [[Photon_Drop#Adding_Attributes_to_Weapons|Photon Drops]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Percent&lt;br /&gt;
!Pattern 0&lt;br /&gt;
!Pattern 1&lt;br /&gt;
!Pattern 2&lt;br /&gt;
!Pattern 3&lt;br /&gt;
!Pattern 4&lt;br /&gt;
!Pattern 5&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|42.56%&lt;br /&gt;
|8.97%&lt;br /&gt;
|4.02%&lt;br /&gt;
|2.05%&lt;br /&gt;
|1.02%&lt;br /&gt;
|29.21%&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|33.24%&lt;br /&gt;
|19.32%&lt;br /&gt;
|8.90%&lt;br /&gt;
|2.11%&lt;br /&gt;
|1.21%&lt;br /&gt;
|23.09%&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15.41%&lt;br /&gt;
|38.52%&lt;br /&gt;
|15.32%&lt;br /&gt;
|10.21%&lt;br /&gt;
|7.56%&lt;br /&gt;
|19.08%&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
|8.20%&lt;br /&gt;
|22.19%&lt;br /&gt;
|36.98%&lt;br /&gt;
|13.45%&lt;br /&gt;
|10.11%&lt;br /&gt;
|13.89%&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
|0.50%&lt;br /&gt;
|9.98%&lt;br /&gt;
|21.26%&lt;br /&gt;
|34.52%&lt;br /&gt;
|16.72%&lt;br /&gt;
|8.65%&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.82%&lt;br /&gt;
|9.72%&lt;br /&gt;
|21.02%&lt;br /&gt;
|35.65%&lt;br /&gt;
|3.10%&lt;br /&gt;
|-&lt;br /&gt;
!35&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.11%&lt;br /&gt;
|3.31%&lt;br /&gt;
|11.39%&lt;br /&gt;
|15.68%&lt;br /&gt;
|1.56%&lt;br /&gt;
|-&lt;br /&gt;
!40&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.05%&lt;br /&gt;
|0.35%&lt;br /&gt;
|4.76%&lt;br /&gt;
|9.32%&lt;br /&gt;
|0.67%&lt;br /&gt;
|-&lt;br /&gt;
!45&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.07%&lt;br /&gt;
|0.25%&lt;br /&gt;
|2.01%&lt;br /&gt;
|0.42%&lt;br /&gt;
|-&lt;br /&gt;
!50&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.16%&lt;br /&gt;
|0.41%&lt;br /&gt;
|0.16%&lt;br /&gt;
|-&lt;br /&gt;
!55&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.12%&lt;br /&gt;
|0.08%&lt;br /&gt;
|-&lt;br /&gt;
!60&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.07%&lt;br /&gt;
|0.03%&lt;br /&gt;
|-&lt;br /&gt;
!65&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.04%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!70&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!75&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!80&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!85&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!90&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Weapon_drop_tables&amp;diff=19770</id>
		<title>Weapon drop tables</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Weapon_drop_tables&amp;diff=19770"/>
		<updated>2023-06-16T01:23:07Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: Changed the Enemy Type to have there respective color&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every weapon in &#039;&#039;PSO&#039;&#039; can have [[Weapon attributes|extra attributes]] assigned to the weapon, Native, Altered Beasts, Machine, Dark and Hit. The first 4 increase your [[Game_mechanics#Physical_damage|weapon ATP]] when attacking enemies of said type, while hit increases your ATA by the same amount.&lt;br /&gt;
&lt;br /&gt;
Weapons earned as a reward from [[Quests|quests]] or given or taken from a NPC do not follow the tables below, but rather give predetermined attributes or follow a different system. &lt;br /&gt;
&lt;br /&gt;
==Common weapon drop table==&lt;br /&gt;
When a [[Weapons|weapon]] drops, it can be one of 12 common classes. Chances differ by the party&#039;s Section ID. The table below reflects this.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center;;width:1080px;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Section !! [[Sabers]] !! [[Swords]] !! [[Daggers]] !! [[Partisans]] !! [[Slicers]] !! [[Handguns]] !! [[Rifles]] !! [[Mechguns]] !! [[Shots]] !! [[Canes]] !! [[Rods]] !! [[Wands]]&lt;br /&gt;
|-&lt;br /&gt;
| Viridia || 13% || 6% || 7% || 10% || 1% || 13% || 6% || 6% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;11%&#039;&#039;&#039;}} || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Greenill || 13% || 1% || 10% || 6% || 6% || 13% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 4% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Skyly || 13% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 6% || 6% || 13% || 10% || 1% || 4% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Bluefull || 13% || 7% || 6% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 6% || 13% || 7% || 7% || 4% || 13% || 10% || 1%&lt;br /&gt;
|-&lt;br /&gt;
| Purplenum || 13% || 3% || 10% || 3% || 6% || 13% || 7% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 5% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Pinkal || 13% || 6% || 7% || 10% || 6% || 13% || 1% || 7% || 4% || 13% || 7% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
| Redria || {{Note|+0.5% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 1% || 7% || 10% || 13% || 7% || 7% || 8% || {{Note|+0.5% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Oran || 13% || 8% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 6% || 13% || 7% || 7% || 4% || 13% || 1% || 8%&lt;br /&gt;
|-&lt;br /&gt;
| Yellowboze || 13% || 7% || 7% || 7% || 7% || {{Note|+0.5% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 7% || 5% || 13% || {{Note|+0.5% increased chance per Anguish level|&#039;&#039;&#039;7%&#039;&#039;&#039;}} || 7%&lt;br /&gt;
|-&lt;br /&gt;
| Whitill || 13% || 6% || 6% || 6% || {{Note|+1% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 13% || 6% || 10% || 1% || 13% || 7% || 6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Anguish]] increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.&lt;br /&gt;
&lt;br /&gt;
==Untekked and special rate table==&lt;br /&gt;
When a weapon randomly drops in PSO, it has a chance to drop untekked, which means it can be &#039;&#039;&#039;[[Tekking|Tekked]]&#039;&#039;&#039;. Viridia, Greenil, Skyly, Bluefull and Purplenum have a slight increased chance for a weapon to drop untekked in some areas, and the chance is further increased in [[Anguish]]. Untekked weapons will have a random [[Weapons#Special_Attacks|special attack]] assigned to them, which are sorted from special rarity 1 to 4, based on the amount of stars. If an area maximum special rarity is 3, then a weapon dropping in said area will have 50% chance have a 3 star special, and 50% for lower.&lt;br /&gt;
&lt;br /&gt;
Rare weapons always drop untekked and have their own predetermined special.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Normal&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Untekked Chance&lt;br /&gt;
!Maximum Special Rarity&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|17%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|16%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|16%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Hard&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Untekked Chance&lt;br /&gt;
!Maximum Special Rank&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|17%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|24%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Very Hard&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Untekked Chance&lt;br /&gt;
!Maximum Special Rank&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|22%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|23%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Ultimate&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Untekked Chance&lt;br /&gt;
!Maximum Special Rank&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenil, Skyly, Blueful and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Area percent chances==&lt;br /&gt;
When a weapon randomly drops in PSO, it can have up to 3 attributes (2 for [[Lame d&#039;Argent]] and [[Sealed J-Sword]]). For each possible attribute, the game rolls between 1 and 100, the result decides which attribute the weapon gets. If the same attribute is rolled twice, the attribute is instead set to &#039;No Attribute&#039;. &lt;br /&gt;
&lt;br /&gt;
When in Episode 1, Yellowboze parties have slight increased chance for an enemy attribute, the attribute and bonus depending on area and difficulty.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Normal&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1 &amp;amp; 2&lt;br /&gt;
|20%&lt;br /&gt;
|10%&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|67% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|10%&lt;br /&gt;
|18%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|61% if Yellowboze|63%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|10%&lt;br /&gt;
|17%&lt;br /&gt;
|10%&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|60% if Yellowboze|62%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|9%&lt;br /&gt;
|17%&lt;br /&gt;
|11%&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|60% if Yellowboze|62%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|2%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|21% if Yellowboze|19%}}&lt;br /&gt;
|{{Note|9% if Yellowboze|8%}}&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|58% if Yellowboze|61%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|2%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|20% if Yellowboze|18%}}&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|4%&lt;br /&gt;
|8%&lt;br /&gt;
|8%&lt;br /&gt;
|{{Note|20% if Yellowboze|19%}}&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2 &amp;amp; 3&lt;br /&gt;
|5%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|20% if Yellowboze|19%}}&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|56% if Yellowboze|58%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Hard&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|8%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|68% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|{{Note|13% if Yellowboze|11%}}&lt;br /&gt;
|9%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|68% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1 &amp;amp; 2&lt;br /&gt;
|8%&lt;br /&gt;
|{{Note|16% if Yellowboze|14%}}&lt;br /&gt;
|8%&lt;br /&gt;
|4%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|63% if Yellowboze|65%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|7%&lt;br /&gt;
|{{Note|15% if Yellowboze|13%}}&lt;br /&gt;
|10%&lt;br /&gt;
|4%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|63% if Yellowboze|65%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1 &amp;amp; 2&lt;br /&gt;
|5%&lt;br /&gt;
|10%&lt;br /&gt;
|{{Note|16% if Yellowboze|14%}}&lt;br /&gt;
|7%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|61% if Yellowboze|63%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1 &amp;amp; 2&lt;br /&gt;
|{{Note|4% if Yellowboze|4.08%}}&lt;br /&gt;
|{{Note|8% if Yellowboze|8.16%}}&lt;br /&gt;
|{{Note|10% if Yellowboze|10.2%}}&lt;br /&gt;
|{{Note|18% if Yellowboze|15.3%}}&lt;br /&gt;
|{{Note|2% if Yellowboze|1.02%}}&lt;br /&gt;
|{{Note|58% if Yellowboze|61.2%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|9% if Yellowboze|10%}}&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Very Hard&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1 &amp;amp; 2&lt;br /&gt;
|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|12%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|2%&lt;br /&gt;
|{{Note|53% if Yellowboze|55%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1 &amp;amp; 2&lt;br /&gt;
|8%&lt;br /&gt;
|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|19%&lt;br /&gt;
|5%&lt;br /&gt;
|2%&lt;br /&gt;
|{{Note|51% if Yellowboze|53%}}&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|7%&lt;br /&gt;
|{{Note|22% if Yellowboze|20%}}&lt;br /&gt;
|12%&lt;br /&gt;
|6%&lt;br /&gt;
|2%&lt;br /&gt;
|{{Note|51% if Yellowboze|53%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1 &amp;amp; 2&lt;br /&gt;
|6%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|{{Note|49% if Yellowboze|51%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1 &amp;amp; 2&lt;br /&gt;
|10%&lt;br /&gt;
|7%&lt;br /&gt;
|10%&lt;br /&gt;
|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|2%&lt;br /&gt;
|{{Note|47% if Yellowboze|49%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|12%&lt;br /&gt;
|12%&lt;br /&gt;
|12%&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|3%&lt;br /&gt;
|{{Note|47% if Yellowboze|49%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
!Area&lt;br /&gt;
!{{Native}}&lt;br /&gt;
!{{A.Beast}}&lt;br /&gt;
!{{Machine}}&lt;br /&gt;
!{{Dark}}&lt;br /&gt;
!Hit&lt;br /&gt;
!No Attribute&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|-&lt;br /&gt;
|Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|}&lt;br /&gt;
==Pattern selection==&lt;br /&gt;
Each attribute, when rolled, has a specific pattern against which the attribute power for the given attribute is rolled against, based on the area the weapon dropped at. For example, for a [[Gladius]] dropped in Forest 2 in Ultimate difficulty, the first attribute is rolled against Pattern 2, the second against Pattern 1, and the third against Pattern 0. Pattern N means no attribute is rolled.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Normal&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Hard&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|1 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|2 1 1&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|2 1 1&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|2 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Very Hard&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|2 1 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|2 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|2 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|3 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|4 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|4 4 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Ultimate&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|2 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|4 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|4 4 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Ultimate (Anguish)&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Caves 1&lt;br /&gt;
|Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Caves 2&lt;br /&gt;
|Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Caves 3&lt;br /&gt;
|Jungle North&lt;br /&gt;
|Crater South&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Mines 1&lt;br /&gt;
|Jungle East&lt;br /&gt;
|Crater North&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|Mines 2&lt;br /&gt;
|Mountain&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside &amp;amp; CCA&lt;br /&gt;
|Sub Desert 1&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper&lt;br /&gt;
|Sub Desert 2&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower &amp;amp; Tower&lt;br /&gt;
|Sub Desert 3&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attribute value==&lt;br /&gt;
For each attribute, the server rolls between 1 and 10000 against the selected pattern to decide what the value of said attribute will be. &lt;br /&gt;
&lt;br /&gt;
Attributes for untekked weapons can be further increased or decreased by up to 10 via [[Tekking]] them.&lt;br /&gt;
&lt;br /&gt;
Enemy type attributes can be further increased up to the maximum value of 100 via spending [[Photon_Drop#Adding_Attributes_to_Weapons|Photon Drops]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Percent&lt;br /&gt;
!Pattern 0&lt;br /&gt;
!Pattern 1&lt;br /&gt;
!Pattern 2&lt;br /&gt;
!Pattern 3&lt;br /&gt;
!Pattern 4&lt;br /&gt;
!Pattern 5&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|42.56%&lt;br /&gt;
|8.97%&lt;br /&gt;
|4.02%&lt;br /&gt;
|2.05%&lt;br /&gt;
|1.02%&lt;br /&gt;
|29.21%&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|33.24%&lt;br /&gt;
|19.32%&lt;br /&gt;
|8.90%&lt;br /&gt;
|2.11%&lt;br /&gt;
|1.21%&lt;br /&gt;
|23.09%&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15.41%&lt;br /&gt;
|38.52%&lt;br /&gt;
|15.32%&lt;br /&gt;
|10.21%&lt;br /&gt;
|7.56%&lt;br /&gt;
|19.08%&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
|8.20%&lt;br /&gt;
|22.19%&lt;br /&gt;
|36.98%&lt;br /&gt;
|13.45%&lt;br /&gt;
|10.11%&lt;br /&gt;
|13.89%&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
|0.50%&lt;br /&gt;
|9.98%&lt;br /&gt;
|21.26%&lt;br /&gt;
|34.52%&lt;br /&gt;
|16.72%&lt;br /&gt;
|8.65%&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.82%&lt;br /&gt;
|9.72%&lt;br /&gt;
|21.02%&lt;br /&gt;
|35.65%&lt;br /&gt;
|3.10%&lt;br /&gt;
|-&lt;br /&gt;
!35&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.11%&lt;br /&gt;
|3.31%&lt;br /&gt;
|11.39%&lt;br /&gt;
|15.68%&lt;br /&gt;
|1.56%&lt;br /&gt;
|-&lt;br /&gt;
!40&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.05%&lt;br /&gt;
|0.35%&lt;br /&gt;
|4.76%&lt;br /&gt;
|9.32%&lt;br /&gt;
|0.67%&lt;br /&gt;
|-&lt;br /&gt;
!45&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.07%&lt;br /&gt;
|0.25%&lt;br /&gt;
|2.01%&lt;br /&gt;
|0.42%&lt;br /&gt;
|-&lt;br /&gt;
!50&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.16%&lt;br /&gt;
|0.41%&lt;br /&gt;
|0.16%&lt;br /&gt;
|-&lt;br /&gt;
!55&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.12%&lt;br /&gt;
|0.08%&lt;br /&gt;
|-&lt;br /&gt;
!60&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.07%&lt;br /&gt;
|0.03%&lt;br /&gt;
|-&lt;br /&gt;
!65&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.04%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!70&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!75&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!80&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!85&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!90&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Confuse&amp;diff=19769</id>
		<title>Confuse</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Confuse&amp;diff=19769"/>
		<updated>2023-06-16T01:09:45Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;Insert Image Here&amp;gt;Confusion&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy&#039;&#039;&#039;: A Status Effect that Causes the Enemy to Attack each other Besides the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player&#039;&#039;&#039;: Causes the Player walk in random directions at short intervals.&lt;br /&gt;
&lt;br /&gt;
Cures:&lt;br /&gt;
&lt;br /&gt;
-Lv: 4+ &#039;&#039;&#039;[[Anti]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-[[Sol Atomizer]]&lt;br /&gt;
&lt;br /&gt;
-[[Cure/Confuse]] (Immune to Confuse Status)&lt;br /&gt;
&lt;br /&gt;
Ailment can be Overwritten By:  [[Frozen|Freeze]]/[[Shock|Shocked]]/&amp;quot;Slow&amp;quot;&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Confuse&amp;diff=19767</id>
		<title>Confuse</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Confuse&amp;diff=19767"/>
		<updated>2023-06-15T23:14:01Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: Need The Status Icon, Need a Page for Slow/ Add the Ailments to the other Status effects Including reference to each one Example &amp;quot;Freeze/Confuse/Shock/Slow All&amp;quot; Remove the one for the respective ailment. and Add more details if needed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Confusion&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy&#039;&#039;&#039;: A Status Effect that Causes the Enemy to Attack each other Besides the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player&#039;&#039;&#039;: Causes the Player walk in random directions at short intervals.&lt;br /&gt;
&lt;br /&gt;
Cures:&lt;br /&gt;
&lt;br /&gt;
-Lv: 4+ &#039;&#039;&#039;[[Anti]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-[[Sol Atomizer]]&lt;br /&gt;
&lt;br /&gt;
-[[Cure/Confuse]]&lt;br /&gt;
&lt;br /&gt;
Ailment can be Overwritten By:  [[Frozen|Freeze]]/[[Shock|Shocked]]/&amp;quot;Slow&amp;quot;&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Confuse&amp;diff=19766</id>
		<title>Confuse</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Confuse&amp;diff=19766"/>
		<updated>2023-06-15T22:52:56Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Confusion: &lt;br /&gt;
&lt;br /&gt;
Enemy: A Status Effect that Causes the Enemy to Attack each other Besides the player.&lt;br /&gt;
&lt;br /&gt;
Player: Causes the Player walk in random directions at short intervals.&lt;br /&gt;
&lt;br /&gt;
Cures:&lt;br /&gt;
&lt;br /&gt;
Lv: 4&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Confuse&amp;diff=19757</id>
		<title>Confuse</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Confuse&amp;diff=19757"/>
		<updated>2023-06-15T02:58:39Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: Created page with &amp;quot;Confusion:  Enemy: A Status Effect that Causes the Enemy to Attack each other Besides the player. Player: Causes the Player walk in random directions at short intervals.  Cures: Lv: 4&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Confusion: &lt;br /&gt;
Enemy: A Status Effect that Causes the Enemy to Attack each other Besides the player.&lt;br /&gt;
Player: Causes the Player walk in random directions at short intervals.&lt;br /&gt;
&lt;br /&gt;
Cures:&lt;br /&gt;
Lv: 4&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:RedStarhunter&amp;diff=17240</id>
		<title>User:RedStarhunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:RedStarhunter&amp;diff=17240"/>
		<updated>2023-05-02T01:41:27Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RedStar -D.png|frame]]&lt;br /&gt;
The Odds of a meme being made?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!The&lt;br /&gt;
!Meme&lt;br /&gt;
!Tier&lt;br /&gt;
!List&lt;br /&gt;
|-&lt;br /&gt;
|Hu&lt;br /&gt;
|Cast&lt;br /&gt;
|Gush&lt;br /&gt;
|SS+&lt;br /&gt;
|-&lt;br /&gt;
|Ra&lt;br /&gt;
|Cast&lt;br /&gt;
|Gush&lt;br /&gt;
|SS+&lt;br /&gt;
|-&lt;br /&gt;
|Fo&lt;br /&gt;
|Cast&lt;br /&gt;
|Gush&lt;br /&gt;
|SS+&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:RedStarhunter&amp;diff=17239</id>
		<title>User:RedStarhunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:RedStarhunter&amp;diff=17239"/>
		<updated>2023-05-02T01:31:48Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: Why not.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Odds of a meme being made?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!The&lt;br /&gt;
!Meme&lt;br /&gt;
!Tier&lt;br /&gt;
!List&lt;br /&gt;
|-&lt;br /&gt;
|Hu&lt;br /&gt;
|Cast&lt;br /&gt;
|Gush&lt;br /&gt;
|SS+&lt;br /&gt;
|-&lt;br /&gt;
|Ra&lt;br /&gt;
|Cast&lt;br /&gt;
|Gush&lt;br /&gt;
|SS+&lt;br /&gt;
|-&lt;br /&gt;
|Fo&lt;br /&gt;
|Cast&lt;br /&gt;
|Gush&lt;br /&gt;
|SS+&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=File:RedStar_-D.png&amp;diff=17238</id>
		<title>File:RedStar -D.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=File:RedStar_-D.png&amp;diff=17238"/>
		<updated>2023-05-02T01:24:49Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Hucast Head popping off the Body in shock!&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=File:RedStar_-D.png&amp;diff=17237</id>
		<title>File:RedStar -D.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=File:RedStar_-D.png&amp;diff=17237"/>
		<updated>2023-05-02T01:21:37Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hucast Head pops off&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Weapons&amp;diff=17236</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Weapons&amp;diff=17236"/>
		<updated>2023-05-02T00:51:45Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: /* HP cut */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weapons.png|link=]][[Weapons]] are basic equipment that are used to deal damage to or inflict status effects on the various monsters of Ragol.&lt;br /&gt;
[[File:Saber.png|Right|thumb|{{Sword|Saber}}, one of &#039;&#039;PSO&#039;&#039;&#039;s many weapons]]&lt;br /&gt;
&lt;br /&gt;
All weapons&#039; damage is determined by the wielder&#039;s ATP stat regardless of the weapon&#039;s type (melee, ranged, or technique). Many weapons also provide a boost to MST to improve the power of techniques (e.g. [[wands]]), or a direct increase to the power of specific techniques (e.g. {{Cane|rare|Psycho Wand}}). In order to equip a weapon, players must meet its stat requirement, needing a certain amount of either ATP, ATA or MST to do so.&lt;br /&gt;
&lt;br /&gt;
==Weapon types==&lt;br /&gt;
There are 19 types of weapons in &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039;, split into 3 categories of weapons: melee, ranged, and technique. In general, Hunters can equip all the melee weapons, Rangers can equip all the ranged weapons and Forces can equip all the technique weapons, but many weapon types can be worn by other classes, and certain weapons can only be equipped by specific classes (such as HUcast or RAmarl).&lt;br /&gt;
&lt;br /&gt;
For weapon types that can be equipped by multiple classes, off-classes (e.g. Hunters and Handguns) can equip lower tier weaponry, whereas the higher tier weaponry is typically restricted to the class the weapon type is designed for. For example, {{Gun|rare|Heaven Striker}}, an exceptionally powerful handgun, can only be equipped by Rangers, despite basic handguns being equippable by all classes.&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Classes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|Melee&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabers]]&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Swords]]&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Daggers]]&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Partisans]]&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Slicers]]&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Sabers]]&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Claws]]&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Katanas]]&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Twin Swords]]&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Fists]]&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Ranged&lt;br /&gt;
|[[Handguns]]&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Rifles]]&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Mechguns]]&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Shots]]&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Launchers]]&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Technique&lt;br /&gt;
|[[Canes]]&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Rods]]&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Wands]]&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Cards]]&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|FO&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
: &#039;&#039;Main article: [[ES weapons]]&#039;&#039;&lt;br /&gt;
ES weapons, informally known as &#039;&#039;S-Rank weapons&#039;&#039; or &#039;&#039;S-Ranks&#039;&#039;, are a special category of weapon which encompass all the weapon types and a few extras, such as the Needle. They have the visual of a basic weapon with a brown photon. Unlike regular weapons, they have a few unique properties:&lt;br /&gt;
* Custom 8-character name (A-Z only)&lt;br /&gt;
* Cannot have any attributes&lt;br /&gt;
* Can have a custom special applied, which has no reduction regardless of weapon type.&lt;br /&gt;
They are obtained after the completion of [[Challenge Mode]] with an S-Rank rating, the choice of weapon depending on the episode cleared.&lt;br /&gt;
&lt;br /&gt;
===TypeM weapons===&lt;br /&gt;
: &#039;&#039;Main article: [[TypeM weapons]]&#039;&#039;&lt;br /&gt;
TypeM weapons are a special type of weapon introduced in &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039;. They have the appearance of a basic weapon with a white photon, but many TypeM weapons have different animations than what is expected of them. For example, the weapon {{Sword|rare|TypeDS/Rod}} uses a Double Saber animation with a Rod model.&lt;br /&gt;
&lt;br /&gt;
There are 6 special TypeM weapons on &#039;&#039;Ephinea&#039;&#039; available only from events that come with a set amount of Hit and a set special:&lt;br /&gt;
* {{Sword|rare|TypeSL/Slicer|Charge TypeSL/Slicer}} with 25 Hit&lt;br /&gt;
* {{Gun|rare|TypeGU/Hand|Charge TypeGU/Hand}} with 40 Hit&lt;br /&gt;
* Charge/Spirit/Berserk {{Gun|rare|TypeGU/Mechgun}} with 35 Hit&lt;br /&gt;
* Charge/Spirit/Berserk {{Gun|rare|TypeME/Mechgun}} with 40 Hit&lt;br /&gt;
* Charge/Spirit/Berserk {{Gun|rare|TypeSH/Shot}} with 40 Hit&lt;br /&gt;
* {{Sword|rare|TypeDS/Rod|Devil&#039;s TypeDS/Rod}} with 30 Hit&lt;br /&gt;
&lt;br /&gt;
==Grind==&lt;br /&gt;
Grinding a weapon gives it an additional +2 ATP. All weapons have limits on how much they can be ground, and some weapons cannot be ground at all. A weapon&#039;s grind is shown next to its name with a + sign in front of it (e.g. {{Sword|Saber|Saber +3|nolink=1}}).&lt;br /&gt;
&lt;br /&gt;
{{Tool|Monogrinder|Monogrinders}}, {{Tool|Digrinder|Digrinders}} and {{Tool|Trigrinder|Trigrinders}} are the three items that are used to add grind to weapons. They will add +1, +2 and +3 grind, respectively.&lt;br /&gt;
&lt;br /&gt;
==Special attacks==&lt;br /&gt;
A weapon&#039;s &#039;&#039;&#039;special&#039;&#039;&#039; allows it to deal additional types of damage or trigger status effects on a target. Specials are randomly assigned to common weapons, but are predetermined on all rare weapons; in both cases, this can include a weapon not having a special at all, in which case the {{Attack|s}} icon will be greyed out. A few select weapons have specials that can&#039;t be found on any other weapon. Non-rare weapons with specials must be [[Tekking|tekked]] for their special attacks to affect enemies properly.&lt;br /&gt;
&lt;br /&gt;
A special attack must connect to its target in order for it to have a chance to apply its effect, so high ATA is crucial when using them.&lt;br /&gt;
&lt;br /&gt;
[[Anguish]] mode reduces the potency of special attack effects; monsters gain more EDK and ESP, are [[frozen]], [[paralysis|paralyzed]], and [[confusion|confused]] for shorter periods of time, and are less susceptible to HP cutting special attacks.&lt;br /&gt;
&lt;br /&gt;
The total formula to determine a special attack&#039;s chance to affect the target is:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Chance = ((Activation chance * Reduced special) + Cast ultimate modifier - ESP/EDK)&amp;lt;/code&amp;gt;&lt;br /&gt;
*&amp;lt;code&amp;gt;If Blizzard and on Ultimate, Chance = Min(Chance, 40)&amp;lt;/code&amp;gt;&lt;br /&gt;
*&amp;lt;code&amp;gt;Final Chance = Chance * V501/V502 multiplier&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Types of specials===&lt;br /&gt;
====Fire damage====&lt;br /&gt;
Heat, Fire, Flame, and Burning weapons will all deal fire damage to their targets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||Damage&lt;br /&gt;
|-&lt;br /&gt;
|1★||Heat||(Lv. - 1)/4 +40&lt;br /&gt;
|-&lt;br /&gt;
|2★||Fire||(Lv. - 1)/3 +60&lt;br /&gt;
|-&lt;br /&gt;
|3★||Flame||(Lv. - 1)/2 +80&lt;br /&gt;
|-&lt;br /&gt;
|4★||Burning||(Lv. - 1) +100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Freezing====&lt;br /&gt;
Ice, Frost, Freeze, and Blizzard weapons all have a chance to [[Frozen|freeze]] their targets. [[Epsilon]], [[Zu]], [[Pazuzu]], [[Dorphon]], [[Dorphon Eclair]], [[Girtablulu]], and all bosses cannot be frozen. Players with a {{Unit|rare|Cure/Freeze}} are also immune to being frozen.&lt;br /&gt;
&lt;br /&gt;
Androids receive a 30% boost to the activation rate of all freezing specials on Ultimate difficulty. {{Unit|rare|V501}} and {{Unit|rare|V502}} give an additional 50% boost to the activation rate of freezing specials; these stack with the android boost, but not with each other. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||Activation Rate&lt;br /&gt;
|-&lt;br /&gt;
|1★||Ice||32%&lt;br /&gt;
|-&lt;br /&gt;
|2★||Frost||48%&lt;br /&gt;
|-&lt;br /&gt;
|3★||Freeze||64%&lt;br /&gt;
|-&lt;br /&gt;
|4★||Blizzard||80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lightning damage====&lt;br /&gt;
Shock, Thunder, Storm, and Tempest weapons will all deal lightning damage to their targets. {{Machine}}-type monsters, with the exception of [[Epsilon]], [[Vol Opt]], and [[Vol Opt ver. 2]], have an additional chance to be [[Shock|shocked]]. Players can also be shocked unless they&#039;re wearing a {{Unit|rare|Cure/Shock}}.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||Damage&lt;br /&gt;
|-&lt;br /&gt;
|1★||Shock||(Lv. - 1)/4 +40&lt;br /&gt;
|-&lt;br /&gt;
|2★||Thunder||(Lv. - 1)/3 +60&lt;br /&gt;
|-&lt;br /&gt;
|3★||Storm||(Lv. - 1)/2 + 80&lt;br /&gt;
|-&lt;br /&gt;
|4★||Tempest||(Lv. - 1) +100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Paralysis====&lt;br /&gt;
Bind, Hold, Seize, and Arrest weapons all have a chance to [[Paralysis|paralyze]] their targets. Bosses and {{Machine}}-type enemies cannot be paralyzed. Androids, as well as non-androids with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}}, are also immune to being paralyzed.&lt;br /&gt;
&lt;br /&gt;
Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. {{Unit|rare|V501}} and {{Unit|rare|V502}} give an additional 50% boost to the activation rate of paralysis specials; these stack with the android boost, but not with each other. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||Activation Rate&lt;br /&gt;
|-&lt;br /&gt;
|1★||Bind||32%&lt;br /&gt;
|-&lt;br /&gt;
|2★||Hold||48%&lt;br /&gt;
|-&lt;br /&gt;
|3★||Seize||64%&lt;br /&gt;
|-&lt;br /&gt;
|4★||Arrest||80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Confusion====&lt;br /&gt;
Panic, Riot, Havoc, and Chaos weapons all have a chance to [[Confusion|confuse]] their targets. Bosses cannot be confused. Players with a {{Unit|rare|Cure/Confuse}} are also immune to being confused.&lt;br /&gt;
&lt;br /&gt;
Androids receive a 30% boost to the activation rate of all confusion specials on Ultimate difficulty. {{Unit|rare|V501}} and {{Unit|rare|V502}} give an additional 50% boost to the activation rate of confusion specials; these stack with the android boost, but not with each other. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||Activation Rate&lt;br /&gt;
|-&lt;br /&gt;
|1★||Panic||28%&lt;br /&gt;
|-&lt;br /&gt;
|2★||Riot||44%&lt;br /&gt;
|-&lt;br /&gt;
|3★||Havoc||60%&lt;br /&gt;
|-&lt;br /&gt;
|4★||Chaos||76%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Instant kill====&lt;br /&gt;
Dim, Shadow, Dark, and Hell weapons all have a chance to instantly kill their targets. Bosses are immune to being instantly killed, as are any enemies with an EDK of 93 or higher.&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|V501}} gives a 50% boost to the activation rate of all instant kill specials, and {{Unit|rare|V502}} gives a 100% boost to the same activation rate. These do not stack with each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||Activation Rate&lt;br /&gt;
|-&lt;br /&gt;
|1★||Dim||48%&lt;br /&gt;
|-&lt;br /&gt;
|2★||Shadow||66%&lt;br /&gt;
|-&lt;br /&gt;
|3★||Dark||78%&lt;br /&gt;
|-&lt;br /&gt;
|4★||Hell||93%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====HP drain====&lt;br /&gt;
Draw, Drain, Fill, and Gush weapons all siphon HP from their targets. These specials cannot drain more than 30 HP from their targets on Normal difficulty, 60 on Hard, 90 on Very Hard, or 120 on Ultimate difficulty.&lt;br /&gt;
&lt;br /&gt;
Androids receive a 30% boost to the amount of HP stolen with any of these specials on Ultimate difficulty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||HP Drain&lt;br /&gt;
|-&lt;br /&gt;
|1★||Draw||5%&lt;br /&gt;
|-&lt;br /&gt;
|2★||Drain||9%&lt;br /&gt;
|-&lt;br /&gt;
|3★||Fill||13%&lt;br /&gt;
|-&lt;br /&gt;
|4★||Gush||17%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====TP drain====&lt;br /&gt;
Heart, Mind, Soul, and Geist weapons all siphon TP from their targets. These specials cannot drain more than 25 TP from their targets on Normal difficulty, 50 on hard, 75 on Very Hard, or 100 on Ultimate difficulty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||TP Drain&lt;br /&gt;
|-&lt;br /&gt;
|1★||Heart||3%&lt;br /&gt;
|-&lt;br /&gt;
|2★||Mind||4%&lt;br /&gt;
|-&lt;br /&gt;
|3★||Soul||5%&lt;br /&gt;
|-&lt;br /&gt;
|4★||Geist||6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====EXP steal====&lt;br /&gt;
Master&#039;s, Lord&#039;s, and King&#039;s weapons all siphon EXP from their targets. These specials cannot steal more than 80 EXP from their targets.&lt;br /&gt;
&lt;br /&gt;
Androids receive a 30% boost to the amount of EXP stolen with any of these specials on Ultimate difficulty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||EXP Drain&lt;br /&gt;
|-&lt;br /&gt;
|2★||Master&#039;s||8%&lt;br /&gt;
|-&lt;br /&gt;
|3★||Lord&#039;s||10%&lt;br /&gt;
|-&lt;br /&gt;
|4★||King&#039;s||12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====HP cut====&lt;br /&gt;
Devil&#039;s and Demon&#039;s weapons have a chance to cut the HP of their targets. &lt;br /&gt;
&lt;br /&gt;
Androids receive a penalty to the amount of HP cut on Ultimate difficulty – Devil&#039;s will only cut 25% of an enemy&#039;s HP and Demon&#039;s will only cut 45% of an enemy&#039;s HP.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cuts Targets Current HP and not Max HP. Able to Kill&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Rarity||Special Name||HP Cut from Enemy&lt;br /&gt;
|-&lt;br /&gt;
|3★||Devil&#039;s||50% HP&lt;br /&gt;
|-&lt;br /&gt;
|4★||Demon&#039;s||75% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sacrificial damage increase====&lt;br /&gt;
Charge, Spirit, and Berserk weapons have massively strengthened attacks at the cost of {{Meseta}}, HP, or TP.&lt;br /&gt;
&lt;br /&gt;
Spirit will not function if the user has less than 10 TP, and Berserk will not function if the user has 1 HP. Note that this is only a major restriction for Spirit – Berserk will never drain a player&#039;s HP below 3, while Spirit will freely drain a player&#039;s TP below 10.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||Sacrifice&lt;br /&gt;
|-&lt;br /&gt;
|2★||Charge||{{Meseta|200}}&lt;br /&gt;
|-&lt;br /&gt;
|3★||Spirit||1/5 TP&lt;br /&gt;
|-&lt;br /&gt;
|4★||Berserk||1/4 HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon reduction===&lt;br /&gt;
: &#039;&#039;See also: [[List of weapons with reduced specials]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Weapons which are listed on the above page suffer reduction when using any type of special attack, with the exception of elemental damage (e.g. Burning) and sacrificial (e.g. Berserk) damage increases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin-right:5px;&amp;quot;&lt;br /&gt;
!Weapon Type&lt;br /&gt;
!Reduced By&lt;br /&gt;
|-&lt;br /&gt;
|[[Swords]]&lt;br /&gt;
|1/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Daggers]]&lt;br /&gt;
|1/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Partisans]]&lt;br /&gt;
|1/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Slicers]]&lt;br /&gt;
|1/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Mechguns]]&lt;br /&gt;
|1/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Shots]]&lt;br /&gt;
|1/3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Distances and angles==&lt;br /&gt;
All weapons possess two statistics: distances and angles. Simply put, they are the ranges of each weapon and determine the area that a weapon can strike in. They are split into two types, horizontal and vertical.&lt;br /&gt;
&lt;br /&gt;
===Horizontal===&lt;br /&gt;
The horizontal distances and angles are the two variables which determine a weapon&#039;s forward reach and sideways reach. A weapon with a larger horizontal distance can reach further (e.g. {{Gun|Mechgun}}&#039;s 85 vs. {{Gun|Handgun}}&#039;s 170), while a weapon with a wider horizontal angle is able to reach enemies further to the side (e.g. {{Sword|Partisan}}&#039;s 40° vs {{Sword|Sword}}&#039;s 45°). A wide horizontal angle also gives many weapons &amp;quot;auto-aim&amp;quot;, as the weapon&#039;s radius of attack will be very wide, similar to a shot-type weapon.&lt;br /&gt;
[[File:Horizontal.png|thumb|left|150px|An example diagram of {{Sword|Sword}}&#039;s and {{Gun|Mechgun}}&#039;s horizontal reach]]&lt;br /&gt;
The diagram to the left showcases an example of two weapons with their horizontal distances and angles. The black line is the weapon&#039;s horizontal distance, while the red lines are the constraints set by the horizontal angles. As can be seen, {{Sword|Sword}} has a rather wide area of attack, but does not reach very far. On the contrary, {{Gun|Mechgun}} reaches much further but can only aim at enemies almost directly in the line of sight.&lt;br /&gt;
[[File:Vertical.png|thumb|right|200px|An example diagram showing how the vertical distances and angles interact]]&lt;br /&gt;
&lt;br /&gt;
===Vertical===&lt;br /&gt;
The vertical distance refers to the vertical boundary at which a weapon can strike, while a vertical angle dictates the slope a projectile may take. An example of a large vertical angle is {{Gun|rare|Heaven Striker}}&#039;s special attack, which can attack enemies directly above it. Note that [[launchers|launcher]] and [[cards|card]] shots do not have large vertical angles, their shots simply have infinite vertical range.&lt;br /&gt;
&lt;br /&gt;
The diagram on the right shows an example of the vertical distances and angles. The black lines show the vertical boundary, but the vertical angle determines (as indicated by the red line) the maximum slope of the projectile.&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Shifta&amp;diff=16494</id>
		<title>Shifta</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Shifta&amp;diff=16494"/>
		<updated>2023-03-20T09:51:47Z</updated>

		<summary type="html">&lt;p&gt;RedStarhunter: The Horizontal Range Referencing the distance of Purple ring passive range compairing the distance to the apply range or support techniques have the common range of 10meters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Shifta&lt;br /&gt;
|jp = シフタ&lt;br /&gt;
|romaji = Shifuta&lt;br /&gt;
|icon = Disk&lt;br /&gt;
|image = Shifta.png&lt;br /&gt;
|imagealt = Shifta&lt;br /&gt;
|type = Support&lt;br /&gt;
|level = 30&lt;br /&gt;
|class = 02123333&lt;br /&gt;
|desc = Attack-enhancing technique.&amp;lt;br&amp;gt;Also helps teammates at higher levels.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Shifta.png|16px|link=]] [[Shifta]] is a support [[Technique]] that raises the ATP of the user and their allies. It improves ATP by a percentage that increases with its level.&lt;br /&gt;
&lt;br /&gt;
From level 3 onward, it can also affect nearby allies. Its duration and range is also improved with its level.&lt;br /&gt;
&lt;br /&gt;
Interestingly, Shifta&#039;s effect does not apply to a character&#039;s entire ATP value. It will only affect their base ATP (before equipping a weapon) and the ATP &#039;&#039;range&#039;&#039; of their weapon.&lt;br /&gt;
&lt;br /&gt;
For example, [[Earth Wand: Brownie]] has an ATP of 370-670, giving it an ATP range of 300.  Only this random 0-300 ATP bonus will receive Shifta&#039;s boost; the base 370 ATP will not.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
&lt;br /&gt;
===Boosting Equipment===&lt;br /&gt;
&lt;br /&gt;
{{TechBoostBlurb|Shifta|range}}&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
{{BoostTechHead}}&lt;br /&gt;
{{BoostTechRow|[[Tyrell&#039;s Parasol]]|+100% Range|Resta|Deband}}&lt;br /&gt;
{{BoostTechRow|[[Madam&#039;s Umbrella]]|+100% Range|Deband||}}&lt;br /&gt;
{{BoostTechRow|[[Striker of Chao]]|+100% Range|Deband||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Barriers====&lt;br /&gt;
{{BoostTechHead}}&lt;br /&gt;
{{BoostTechRow|[[Shifta Merge]]|+100% Range|None||}}&lt;br /&gt;
{{BoostTechRow|[[Rupika]]|+100% Range|None||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level Progression===&lt;br /&gt;
{{TechLvlProgBlurb|Shifta}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; color:#000000;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Lv&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ATP &amp;lt;br /&amp;gt;Boost&amp;lt;br /&amp;gt;(%)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | TP &amp;lt;br /&amp;gt;Cost&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | MST &amp;lt;br /&amp;gt;Required&amp;lt;br /&amp;gt;To Learn&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Duration &amp;lt;br /&amp;gt;in&amp;lt;br /&amp;gt;Seconds&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Targeting Range &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Targeting Angle&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size:x-small;&amp;quot; |Horizontal&lt;br /&gt;
| style=&amp;quot;font-size:x-small;&amp;quot; |Vertical&lt;br /&gt;
| style=&amp;quot;font-size:x-small;&amp;quot; |Horizontal &lt;br /&gt;
| style=&amp;quot;font-size:x-small;&amp;quot; |Vertical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |11.3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |88&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |12.6&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |116&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |13.9&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |144&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |15.2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |172&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |16.5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |17.8&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |228&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |18.1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |256&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |20.4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |284&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |21.7&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |312&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |340&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |24.3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |368&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |25.6&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |396&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |26.9&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |424&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |170&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |28.2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |452&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |29.5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |480&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |190&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |30.8&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |508&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |32.1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |536&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |210&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |33.4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |564&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |220&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |34.7&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 592&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |230&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |620 &lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |240&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |37.3 &lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |648&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; |10 &lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ? &lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ? &lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |38.6&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 676&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |260&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |39.9&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |704&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |270&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 41.2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |34 &lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 732 &lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |280&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; |10 &lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 26&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |42.5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |760&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |290&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; |10 &lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ? &lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ? &lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |27 &lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 43.8&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |36 &lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |788 &lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |300&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; |10 &lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ? &lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ? &lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ? &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |28 &lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |45.1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |816&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |310&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |46.4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |844&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |320&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |47.7&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; |872&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |330&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |51.6&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |360&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |62.0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |440&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |88.0&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |640&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; |81&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |114&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; |840&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|}&lt;br /&gt;
{{Techs}}&lt;br /&gt;
[[Category:Techniques]]&lt;/div&gt;</summary>
		<author><name>RedStarhunter</name></author>
	</entry>
</feed>