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	<id>https://wiki.pioneer2.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sgprometheus</id>
	<title>Ephinea PSO Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.pioneer2.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sgprometheus"/>
	<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/w/Special:Contributions/Sgprometheus"/>
	<updated>2026-04-21T08:52:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dubchic_(E2)&amp;diff=8987</id>
		<title>Dubchic (E2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dubchic_(E2)&amp;diff=8987"/>
		<updated>2021-08-07T04:11:30Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: Redirected page to Dubchic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Dubchic]]&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Migium_(E2)&amp;diff=8986</id>
		<title>Migium (E2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Migium_(E2)&amp;diff=8986"/>
		<updated>2021-08-07T04:10:54Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: Redirected page to Migium&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Migium]]&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Hidoom_(E2)&amp;diff=8985</id>
		<title>Hidoom (E2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Hidoom_(E2)&amp;diff=8985"/>
		<updated>2021-08-07T04:10:06Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: Redirected page to Hidoom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hidoom]]&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Hildebear_(E2)&amp;diff=8984</id>
		<title>Hildebear (E2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Hildebear_(E2)&amp;diff=8984"/>
		<updated>2021-08-07T04:09:06Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: Redirected page to Hildebear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hildebear]]&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Pan_Arms_(E1)&amp;diff=8983</id>
		<title>Pan Arms (E1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Pan_Arms_(E1)&amp;diff=8983"/>
		<updated>2021-08-07T04:07:50Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: Redirected page to Pan Arms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pan Arms]]&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Nar_Lily&amp;diff=8982</id>
		<title>Nar Lily</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Nar_Lily&amp;diff=8982"/>
		<updated>2021-08-07T03:59:50Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Nar Lily (E1)}}&lt;br /&gt;
{{Enemy|name=Nar Lily (E2)}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
[[Category:Rare Enemies]]&lt;br /&gt;
[[Category:Inflicts Poison]]&lt;br /&gt;
[[Category:Inflicts Paralysis]]&lt;br /&gt;
[[Category:Casts Megid]]&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting [[Poison Lily|Poison Lilies]] in Episode 1:&lt;br /&gt;
* [Halloween] [[Hollow Battlefield: Caves]]: Clear Quest (70)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th -1C-|-1C-]]: Clear Cave (62)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1A-]]: Clear Cave (63)&lt;br /&gt;
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (56)&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: Clear Cave (29)&lt;br /&gt;
* [Extermination] [[Today&#039;s Rate]]: Turn left at the first side-road (12) / Turn right at the first side-road, then left (12) / Clear Cave (58)&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear 2 Cave rooms (12)&lt;br /&gt;
* [Government] [[2-2:Deep Within]]: Clear Cave 1 (19) / Clear Quest (57)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting [[Poison Lily|Poison Lilies]] in Episode 2:&lt;br /&gt;
* [Event] [[Maximum Attack E: Temple]]: Clear Quest (43)&lt;br /&gt;
* [Halloween] [[Hollow Reality: Temple]]: Clear Quest (38)&lt;br /&gt;
* [Maximum Attack] [[MAXIMUM ATTACK 2 Ver2]]: &amp;quot;Only the Chosen One&amp;quot; Route (35)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (31)&lt;br /&gt;
* [Extermination] [[CAL&#039;s Clock Challenge]]: Clear Temple (30)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 5|Sweep-up Operation #5]]: Clear Quest (29)&lt;br /&gt;
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (28) / Clear Quest (63)&lt;br /&gt;
* [Retrieval] [[Revisiting Darkness]]: Clear Beta (25)&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Nar Lillies are stationary enemies that spit projectiles at their target. In Normal, Hard, and Very Hard difficulties, they spit a toxic ball that poisons any Human or Newman it touches. In Ultimate, they spit [[Megid]], requiring 66EDK in E1 and 72EDK in E2 for immunity. At mid-range, they can generate a paralyzing wave that causes [[Paralysis]] in Humans or Newmen in range. At close range they will rapidly snap at targets.&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Mil_Lily_(E1)&amp;diff=8981</id>
		<title>Mil Lily (E1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Mil_Lily_(E1)&amp;diff=8981"/>
		<updated>2021-08-07T03:58:15Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: Redirected page to Nar Lily#Ultimate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Nar Lily#Ultimate]]&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Delsaber&amp;diff=8977</id>
		<title>Delsaber</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Delsaber&amp;diff=8977"/>
		<updated>2021-08-04T02:17:08Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Delsaber (E1)}}&lt;br /&gt;
{{Enemy|name=Delsaber (E2)}}&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended to hunt this enemy in Episode 1:&lt;br /&gt;
* [Retrieval] [[Dark Research 2.0]]: Clear Ruins 2 (42)&lt;br /&gt;
* [Retrieval] [[Lost HELL PALLASCH]]: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1P&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;2P&amp;lt;/span&amp;gt; Route - Clear 3 rooms (8)&lt;br /&gt;
* [Side Story] [[Doc&#039;s Secret Plan]]: Clear first room (5)&lt;br /&gt;
* [Retrieval] [[Fragments of a Memory]]: Clear Ruins 1 (41)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear Quest (37)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended to hunt this enemy in Episode 2:&lt;br /&gt;
* [Event] [[Christmas Fiasco (E2)|Christmas Fiasco]]: Clear Spaceship (36)&lt;br /&gt;
* [Retrieval] [[Lost BIND ASSAULT]]: Clear Alpha (30) / Clear Quest (69)&lt;br /&gt;
* [Event] [[Maximum Attack E: Spaceship]]: Clear Quest (29)&lt;br /&gt;
* [Halloween] [[Hollow Reality: Spaceship]]: Clear Quest (24)&lt;br /&gt;
* [Extermination] [[Gal Da Val&#039;s Darkness]]: Clear Quest (28)&lt;br /&gt;
* [Government] [[6-3:Test/Spaceship 3]]: Clear Quest (26)&lt;br /&gt;
* [Solo Only] [[Knight of Coral Advent]]: Clear Spaceship (23)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Delsabers are particularly dangerous enemies, equipped with a sword and a shield. Upon spawning in, they will walk toward their target to engage in melee. If they are far enough away, they may execute a jumping attack to close the distance. Once in melee range, they will attack with a 3-hit combo using their sword arm.&lt;br /&gt;
&lt;br /&gt;
When attacked at close range, a Delsaber will block the attack with its shield arm. It can block up to three attacks before the glowing light in its shield arm goes out, disabling its ability to block. Once this happens, instead of using its sword arm for a 3-hit combo, it will attempt to re-ignite the light in its shield arm by striking a target with a quick swipe. If it connects, its blocking ability will become active again.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Bulclaw&amp;diff=8976</id>
		<title>Bulclaw</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Bulclaw&amp;diff=8976"/>
		<updated>2021-08-04T01:29:48Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Bulclaw}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Retrieval] [[Fragments of a Memory]]: Clear Ruins 1 (32)&lt;br /&gt;
* [Retrieval] [[Lost HELL PALLASCH]]: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1P&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;2P&amp;lt;/span&amp;gt; Route - Clear Ruins 1 (23)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 4|Sweep-up Operation #4]]: Clear Quest (8)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Bulclaws are actually four Claws attached to an enemy called a Bulk. The Bulclaw moves toward the nearest target and attempts to latch onto it, dealing damage if it succeeds.&lt;br /&gt;
&lt;br /&gt;
After two attempts to latch onto a target, or one successful attempt, it will break into the four claw enemies and one Bulk. The Bulk will float off while the Claws engage their targets as normal. If left alive, all five enemies will eventually re-form into a Bulclaw.&lt;br /&gt;
&lt;br /&gt;
The Bulk, while normally non-combative, will retaliate if attacked. It will launch a Megid-like attack that reduces its target to 1HP.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Claw&amp;diff=8975</id>
		<title>Claw</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Claw&amp;diff=8975"/>
		<updated>2021-08-04T01:05:23Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Claw}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear 2 rooms (26)&lt;br /&gt;
* [Extermination] [[Mop-up Operation 4|Mop-up Operation #4]]: Clear first room (19)&lt;br /&gt;
* [Event] [[Maximum Attack E: Ruins]]: Clear Quest (24)&lt;br /&gt;
* [Retrieval] [[Fragments of a Memory]]: Clear Ruins 1 (57)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 4|Sweep-up Operation #4]]: Clear Quest (42)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Claws attack in large groups, but are only a threat if they surround their target. After attacking with their pointy beak, they will float slowly away, then turn around and engage another attack. At distance, they will rise up to a higher altitude while moving toward their target, but will descend once near.&lt;br /&gt;
&lt;br /&gt;
Claws have an annoying amount of invulnerability frames, becoming unattackable briefly after attacking, being attacked, and while descending from their cruising altitude. Because of this, it can be difficult to land a 3-hit combo on them.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Ephinea&amp;diff=8950</id>
		<title>Ephinea</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Ephinea&amp;diff=8950"/>
		<updated>2021-08-03T17:14:35Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: /* Differences from vanilla */ added note about tool shop stock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ephinea&#039;&#039;&#039; is a &#039;&#039;Phantasy Star Online: Blue Burst&#039;&#039; private server.&lt;br /&gt;
&lt;br /&gt;
==Differences from vanilla==&lt;br /&gt;
* Various drop table changes&lt;br /&gt;
* Individual item drops&lt;br /&gt;
** Enemy and box drops are not visible to other players. This feature can be turned off.&lt;br /&gt;
* Experience share&lt;br /&gt;
** Players will gain experience points from nearby slain enemies as if they&#039;d tagged those enemies, without having to tag them. This feature can be turned off.&lt;br /&gt;
* Freezing special attack buff&lt;br /&gt;
** The maximum activation chance of freezing special attacks was increased from 20% to 40% on Ultimate difficulty and from 40% to 80% on lower difficulties.&lt;br /&gt;
* Changes to vanilla items&lt;br /&gt;
** [[Clio]] can be equipped by [[HUnewearl|HUnewearls]].&lt;br /&gt;
** Some items that had limited availability in vanilla are now available as rare drops from enemies and can therefore be obtained with [[Weapon Attributes|attribute percentages]].&lt;br /&gt;
*** [[Girasole]]&lt;br /&gt;
*** [[Rambling May]]&lt;br /&gt;
** Some items that had limited availability in vanilla are now available as event drops and can be obtained with [[Weapon Attributes|attribute percentages]] and [[Weapons#Special_Attacks|special attacks]].&lt;br /&gt;
*** [[TypeME/Mechgun]]&lt;br /&gt;
* Custom items&lt;br /&gt;
** [[Stealth|Stealth Mag]]&lt;br /&gt;
* Materials and grinders stack up to 99&lt;br /&gt;
* Banks hold up to 999,999,999 meseta&lt;br /&gt;
* Shared item bank&lt;br /&gt;
** Players can use the &amp;lt;code&amp;gt;[[Chat commands#bank|/bank]]&amp;lt;/code&amp;gt; chat command to switch to a bank that is shared between all characters on the account.&lt;br /&gt;
* Extended character slots&lt;br /&gt;
** Players can create up to 32 characters on a single account by either using the &amp;lt;code&amp;gt;[[Chat commands#cbank|/cbank]]&amp;lt;/code&amp;gt; command or by using the drop-down menu in the top-right corner of the launcher.&lt;br /&gt;
* [[Dressing room|Full dressing room]]&lt;br /&gt;
** Any cosmetic aspect of your character can be modified in the dressing room. Access to the dressing room is gained by being a member of a [[team]] that has the dressing room feature unlocked.&lt;br /&gt;
* Static Tool shop&lt;br /&gt;
** The tool shop will always have all mates, fluids and atomizers in stock.&lt;br /&gt;
** However, the tool shop will never have &#039;grinders or Scape Dolls in stock. &lt;br /&gt;
* [[mapitem.txt|Highlighting items on the minimap]]&lt;br /&gt;
** Rare items and Scape Dolls are displayed on the minimap with red and green dots, respectively.&lt;br /&gt;
* Rare drop notifications&lt;br /&gt;
** A chime plays when a rare item is dropped by an enemy or a box. Additionally an onscreen notification will display for each member of the party.&lt;br /&gt;
* [[Hunters Boost Road]]&lt;br /&gt;
* [[Daily Luck]]&lt;br /&gt;
** A small boost to rare drop rate is granted to a random character class and gender combination that changes daily.&lt;br /&gt;
* [[Leaderboards]]&lt;br /&gt;
* [[Hardcore mode]]&lt;br /&gt;
** An account-wide modifier that can be enabled when creating an account. In this mode, when your character dies, it is instantly deleted.&lt;br /&gt;
* [[Sandbox mode]]&lt;br /&gt;
** An account-wide modifier that can be enabled when creating an account. In this mode you can instantly level up to 200 and spawn in items.&lt;br /&gt;
* [[Anguish]]&lt;br /&gt;
** Anguish is an optional difficulty that boosts the stats and drop rates of Ultimate enemies.&lt;br /&gt;
* [[Challenge mode|Ultimate difficulty Challenge mode]]&lt;br /&gt;
* English and Japanese language support&lt;br /&gt;
* [[Chat commands]]&lt;br /&gt;
* [[Jukebox]]&lt;br /&gt;
** Players can change the music in lobbies by using the Jukebox option at the lobby counter.&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Meseta&amp;diff=8930</id>
		<title>Meseta</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Meseta&amp;diff=8930"/>
		<updated>2021-08-01T23:16:44Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: Created page with &amp;quot;Meseta is the in-game currency of PSO:BB. It is dropped from nearly every enemy and box in the game, and is often given as the reward of quests.  Meseta is used to buy weapons...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Meseta is the in-game currency of PSO:BB. It is dropped from nearly every enemy and box in the game, and is often given as the reward of quests.&lt;br /&gt;
&lt;br /&gt;
Meseta is used to buy weapons, supplies and armor from the in-game shops as well as to pay for Tekking services to identify weapons. Additionally it can be traded between players for goods and services. Lastly, it can be given to Coren, the wandering Tekker, to gamble for items. There&#039;s probably some other uses too.&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dragon&amp;diff=8929</id>
		<title>Dragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dragon&amp;diff=8929"/>
		<updated>2021-08-01T22:54:37Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Dragon|ulocation=????}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Forest Enemies]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Inflicts Freeze]]&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy: &lt;br /&gt;
* [VR] [[Towards the Future]]: Clear Forest (1)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
The Dragon walks toward the nearest target. Its feet will damage any character they come into contact with. Every so often it will stop and breathe fire in a large frontal cone. If dealt enough damage, the Dragon will stagger, dropping its head to the ground and laying there for about five seconds. After breathing fire or being knocked down, it will lift off into the air, shoot three volleys of fireballs, then land and repeat the process.&lt;br /&gt;
===Phase 2===&lt;br /&gt;
After reaching 1/3 HP, the dragon will roar, lift off into the air, then dive into the ground, creating a damaging lava circle on the floor. The dragon will then tunnel rapidly from one side of the arena to the other, homing in on targets near its path. It does this three times, with more speed and a better turn radius each time. Afterward, it will explode out of the ground, creating another lava circle, then land and begin stomping around again. The dragon is much harder to knock down after reaching 1/3 HP, but it can still be done.&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{DropEnemyHead}}&lt;br /&gt;
{{DropEnemyDiff|Normal}}&lt;br /&gt;
{{DropEnemyRow|Star Atomizer|Star Atomizer|Star Atomizer|Star Atomizer|Star Atomizer|Star Atomizer|Star Atomizer|Star Atomizer|Star Atomizer|Star Atomizer}}&lt;br /&gt;
{{DropEnemyRate|7/8|7/8|7/8|7/8|7/8|7/8|7/8|7/8|7/8|7/8}}&lt;br /&gt;
{{DropEnemyDiff|Hard}}&lt;br /&gt;
{{DropEnemyRow|Musashi|Musashi|Musashi|Musashi|Musashi|Musashi|Musashi|Musashi|Musashi|Musashi}}&lt;br /&gt;
{{DropEnemyRate|1/16|1/16|1/16|1/16|1/16|1/16|1/16|1/16|1/16|1/16}}&lt;br /&gt;
{{DropEnemyDiff|Very Hard}}&lt;br /&gt;
{{DropEnemyRow|Yamato|Yamato|Yamato|Yamato|Yamato|Yamato|Yamato|Yamato|Yamato|Yamato}}&lt;br /&gt;
{{DropEnemyRate|1/10.7|1/10.7|1/10.7|1/10.7|1/10.7|1/10.7|1/10.7|1/10.7|1/10.7|1/10.7}}&lt;br /&gt;
{{DropEnemyDiff|Ultimate}}&lt;br /&gt;
{{DropEnemyRow|Rianov 303SNR-2|Rianov 303SNR-5|Dragon&#039;s Claw|Holy Ray|Dragon&#039;s Claw|Heavenly/TP|Valkyrie|Dragon&#039;s Claw|Dragon&#039;s Claw|Dragon&#039;s Claw}}&lt;br /&gt;
{{DropEnemyRate|1/36.6|1/46.6|1/23.3|1/36.6|1/23.3|1/39.4|1/36.6|1/23.3|1/23.3|1/23.3}}&lt;br /&gt;
|}&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=So_Dimenian&amp;diff=8928</id>
		<title>So Dimenian</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=So_Dimenian&amp;diff=8928"/>
		<updated>2021-08-01T22:05:17Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=So Dimenian (E1)}}&lt;br /&gt;
{{Enemy|name=So Dimenian (E2)}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear Ruins 1 (37)&lt;br /&gt;
* [Halloween] [[Hollow Battlefield: Ruins]]: Clear Quest (32)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 4|Sweep-up Operation #4]]: Clear Quest (29)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (29) / Clear Quest (75)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 5|Sweep-up Operation #5]]: Clear Quest (25)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (28)&lt;br /&gt;
* [Event] [[Maximum Attack E: Temple]]: Clear Quest (28)&lt;br /&gt;
* [Maximum Attack] [[MAXIMUM ATTACK 2 Ver2]]: Only the Chosen One Route (22)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Dimenians of all types will move towards players once their aggro radius has been entered or they&#039;ve been struck. They&#039;ll walk directly toward their target and begin attacking when they reach it.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=La_Dimenian&amp;diff=8927</id>
		<title>La Dimenian</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=La_Dimenian&amp;diff=8927"/>
		<updated>2021-08-01T22:04:10Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=La Dimenian (E1)}}&lt;br /&gt;
{{Enemy|name=La Dimenian (E2)}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [Retrieval] [[Fragments of a Memory]]: Clear Ruins 2 (75)&lt;br /&gt;
* [Halloween] [[Hollow Battlefield: Ruins]]: Clear Quest (37)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear Ruins 1 (37)&lt;br /&gt;
* [Event] [[Maximum Attack E: Ruins]]: Clear Quest (33)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (37) / Clear Quest (62)&lt;br /&gt;
* [Government] [[5-1:Test/VR Temple 1]]: Clear Quest (33)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 5|Sweep-up Operation #5]]: Clear Quest (25)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (25)&lt;br /&gt;
* [Event] [[Maximum Attack E: Temple]]: Clear Quest (25)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Dimenians of all types will move towards players once their aggro radius has been entered or they&#039;ve been struck. They&#039;ll walk directly toward their target and begin attacking when they reach it.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dimenian&amp;diff=8926</id>
		<title>Dimenian</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dimenian&amp;diff=8926"/>
		<updated>2021-08-01T22:03:52Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Dimenian (E1)}}&lt;br /&gt;
{{Enemy|name=Dimenian (E2)}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [Retrieval] [[Fragments of a Memory]]: Ruins 1 (74)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 4|Sweep-up Operation #4]]: Clear Quest (45)&lt;br /&gt;
* [Halloween] [[Hollow Battlefield: Ruins]]: Clear Quest (38)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear Ruins 1 (34)&lt;br /&gt;
* [Event] [[Maximum Attack E: Ruins]]: Clear Quest (32)&lt;br /&gt;
* [Side Story] [[Doc&#039;s Secret Plan]]: Clear 3 rooms (28)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 5|Sweep-up Operation #5]]: Clear Quest (37)&lt;br /&gt;
* [Halloween] [[Hollow Reality: Temple]]: Clear Quest (29)&lt;br /&gt;
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear 5 rooms (22) / Clear Alpha (50) / Clear Quest (73)&lt;br /&gt;
* [Government] [[5-5:Test/VR Temple 5]]: Clear Alpha (20)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Dimenians of all types will move towards players once their aggro radius has been entered or they&#039;ve been struck. They&#039;ll walk directly toward their target and begin attacking when they reach it.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Garanz&amp;diff=8925</id>
		<title>Garanz</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Garanz&amp;diff=8925"/>
		<updated>2021-08-01T21:56:26Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Garanz (E1)}}&lt;br /&gt;
{{Enemy|name=Garanz (E2)}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [Event] [[Maximum Attack E: Mines]]: Clear Quest (19)&lt;br /&gt;
* [VR] [[Mine Offensive]]: Clear first room (3) / Clear Mine 1 (21) / Clear Mine 2 (50)&lt;br /&gt;
* [Retrieval] [[Forsaken Friends]]: Mine 2 (22)&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: West Rooms (8) / East Rooms (5) / Clear Mine (13)&lt;br /&gt;
* [Retrieval] [[Lost SOUL BLADE]]: Clear Quest (26)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 3|Endless Nightmare #3]]: Clear first room (1)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
* [Extermination] [[Gal Da Val&#039;s Darkness]]: Clear Spaceship (31)&lt;br /&gt;
* [Retrieval] [[Lost BIND ASSAULT]]: Clear Alpha (25)&lt;br /&gt;
* [Event] [[Maximum Attack E: Spaceship]]: Clear Quest (21)&lt;br /&gt;
* [Halloween] [[Hollow Reality: Spaecship]]: Clear Quest (18)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 6|Sweep-up Operation #6]]: Clear Quest (8)&lt;br /&gt;
* [Government] [[6-1:Test/Spaceship 1]]: Clear Quest (7)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Garanz are very simple and very dangerous enemies. Apart from moving slowly toward the nearest target, they have two attacks: missiles and mines. Mines are dropped in all directions from the Garanz and will deal damage if the player character steps on them. Missiles are fired from the Garanz&#039; back and will chase down their target for a few seconds. Missiles do considerable damage to their target if they hit. As the Garanz loses health, it will fire larger and larger bursts of missiles, which can easily kill a character if they all connect.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Mine Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Sinow_Gold&amp;diff=8924</id>
		<title>Sinow Gold</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Sinow_Gold&amp;diff=8924"/>
		<updated>2021-08-01T21:41:43Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Sinow Gold}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 3|Sweep-up Operation #3]]: Clear Quest (18)&lt;br /&gt;
* [Retrieval] [[Lost SOUL BLADE]]: Clear Mine 1 (16) / Clear Quest (37)&lt;br /&gt;
* [Event] [[Maximum Attack E: Mines]]: Clear Quest (13)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 3|Endless Nightmare #3]]: Clear first 2 rooms (3) / Clear Quest (14)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Sinow Golds are very dangerous enemies and should be approached with caution. Spawning on the ceiling of a room, they drop down when a player character gets near. At long distance, they will leap to their target with a strong right cross attack. Once in melee range, they will launch two double-punch attacks, which can inflict Confusion, then leap back. After leaping back, they will cross their arms and cast Resta, healing the enemies in a small area, then re-engage.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Mine Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Sinow_Gold&amp;diff=8923</id>
		<title>Sinow Gold</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Sinow_Gold&amp;diff=8923"/>
		<updated>2021-08-01T21:41:32Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: /* Location / Hunting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Sinow Gold}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 3|Sweep-up Operation #3]]: Clear Quest (18)&lt;br /&gt;
* [Retrieval] [[Lost SOUL BLADE]]: Clear Mine 1 (16) / Clear Quest (37)&lt;br /&gt;
* [Event] [[Maximum Attack E: Mines]]: Clear Quest (13)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 3|Endless Nightmare #3]]: Clear first 2 rooms (3) / Clear Quest (14)&lt;br /&gt;
==Mechanics&lt;br /&gt;
Sinow Golds are very dangerous enemies and should be approached with caution. Spawning on the ceiling of a room, they drop down when a player character gets near. At long distance, they will leap to their target with a strong right cross attack. Once in melee range, they will launch two double-punch attacks, which can inflict Confusion, then leap back. After leaping back, they will cross their arms and cast Resta, healing the enemies in a small area, then re-engage.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Mine Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Sinow_Beat&amp;diff=8922</id>
		<title>Sinow Beat</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Sinow_Beat&amp;diff=8922"/>
		<updated>2021-08-01T21:36:16Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Sinow Beat}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Retrieval] [[Lost SOUL BLADE]]: Clear Mine 1 (46) / Clear Quest (69)&lt;br /&gt;
* [Event] [[Maximum Attack E: Mines]]: Clear Quest (21)&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: East - 2 rooms (10) / West - 4 rooms (7) / Clear Mine (17)&lt;br /&gt;
* [Retrieval] [[Forsaken Friends]]: Clear 2 rooms (6) / Clear Mine (24)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 3|Endless Nightmare #3]]: Dark Room (5) / Clear Quest (43)&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear to Sinow Room (12)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Sinow Beats are very dangerous enemies and should be approached with caution. Spawning on the ceiling of a room, they drop down when a player character gets near. At long distance, they will leap to their target with a strong right cross attack. Once in melee range, they will launch two double-punch attacks, which can inflict Confusion, then leap back. After leaping back, they will cross their arms and form multiple copies of themselves. These copies do no damage and disappear if dealt damage, but they do have clipping and can easily surround the player. Additionally, striking the real one (its shoulder lights will be red instead of yellow) will cause the copies to disappear instantly.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Mine Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=De_Rol_Le&amp;diff=8920</id>
		<title>De Rol Le</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=De_Rol_Le&amp;diff=8920"/>
		<updated>2021-08-01T16:44:12Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=De Rol Le}}&lt;br /&gt;
{{Enemy|name=De Rol Le (Shell)}}&lt;br /&gt;
{{Enemy|name=De Rol Le (Mine)}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear Forest and Cave (1)&lt;br /&gt;
{{DropEnemyHead}}&lt;br /&gt;
{{DropEnemyDiff|Normal}}&lt;br /&gt;
{{DropEnemyRow|Star Atomizer|Star Atomizer|Star Atomizer|Star Atomizer|Star Atomizer|Star Atomizer|Star Atomizer|Star Atomizer|Star Atomizer|Star Atomizer}}&lt;br /&gt;
{{DropEnemyRate|7/8|7/8|7/8|7/8|7/8|7/8|7/8|7/8|7/8|7/8}}&lt;br /&gt;
{{DropEnemyDiff|Hard}}&lt;br /&gt;
{{DropEnemyRow|Talis|Talis|Talis|Talis|Talis|Talis|Talis|Talis|Talis|Talis}}&lt;br /&gt;
{{DropEnemyRate|1/16|1/16|1/16|1/16|1/16|1/16|1/16|1/16|1/16|1/16}}&lt;br /&gt;
{{DropEnemyDiff|Very Hard}}&lt;br /&gt;
{{DropEnemyRow|Mahu|Mahu|Mahu|Mahu|Mahu|Mahu|Mahu|Mahu|Mahu|Mahu}}&lt;br /&gt;
{{DropEnemyRate|1/10.7|1/10.7|1/10.7|1/10.7|1/10.7|1/10.7|1/10.7|1/10.7|1/10.7|1/10.7}}&lt;br /&gt;
{{DropEnemyDiff|Ultimate}}&lt;br /&gt;
{{DropEnemyRow|L&amp;amp;K38 Combat|Holy Ray|Laconium Axe|Asteron Belt|Phonon Maser|Holy Ray|De Rol Le Shell|De Rol Le Shell|Holy Ray|Heavenly/Resist}}&lt;br /&gt;
{{DropEnemyRate|1/39.4|1/32|1/39.4|1/39.4|1/36.6|1/32|1/23.3|1/23.3|1/32|1/23.3}}&lt;br /&gt;
|}&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=De_Rol_Le&amp;diff=8919</id>
		<title>De Rol Le</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=De_Rol_Le&amp;diff=8919"/>
		<updated>2021-08-01T16:43:38Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=De Rol Le}}&lt;br /&gt;
{{Enemy|name=De Rol Le (Shell)}}&lt;br /&gt;
{{Enemy|name=De Rol Le (Mine)}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear Forest and Cave (1)&lt;br /&gt;
{{DropEnemyHead}}&lt;br /&gt;
{{DropEnemyDiff|Normal}}&lt;br /&gt;
{{DropEnemyRow|Star Atomizer|Star Atomizer|Star Atomizer|Star Atomizer|Star Atomizer|Star Atomizer|Star Atomizer|Star Atomizer|Star Atomizer|Star Atomizer}}&lt;br /&gt;
{{DropEnemyRate|7/8|7/8|7/8|7/8|7/8|7/8|7/8|7/8|7/8|7/8}}&lt;br /&gt;
{{DropEnemyDiff|Hard}}&lt;br /&gt;
{{DropEnemyRow|Talis|Talis|Talis|Talis|Talis|Talis|Talis|Talis|Talis|Talis}}&lt;br /&gt;
{{DropEnemyRate|1/16|1/16|1/16|1/16|1/16|1/16|1/16|1/16|1/16|1/16}}&lt;br /&gt;
{{DropEnemyDiff|Very Hard}}&lt;br /&gt;
{{DropEnemyRow|Mahu|Mahu|Mahu|Mahu|Mahu|Mahu|Mahu|Mahu|Mahu|Mahu}}&lt;br /&gt;
{{DropEnemyRate|1/10.7|1/10.7|1/10.7|1/10.7|1/10.7|1/10.7|1/10.7|1/10.7|1/10.7|1/10.7}}&lt;br /&gt;
{{DropEnemyDiff|Ultimate}}&lt;br /&gt;
{{DropEnemyRow|Rianov L&amp;amp;K38 Combat|Holy Ray|Laconium Axe|Asteron Belt|Phonon Maser|Holy Ray|De Rol Le Shell|De Rol Le Shell|Holy Ray|Heavenly/Resist}}&lt;br /&gt;
{{DropEnemyRate|1/39.4|1/32|1/39.4|1/39.4|1/36.6|1/32|1/23.3|1/23.3|1/32|1/23.3}}&lt;br /&gt;
|}&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Canane&amp;diff=8690</id>
		<title>Canane</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Canane&amp;diff=8690"/>
		<updated>2021-07-31T20:10:25Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Canane}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: West - 1 room (10) or 2 rooms (2) / East - 3 rooms (3)&lt;br /&gt;
* [Extermination] [[Mop-up Operation 3|Mop-up Operation #3]]: Clear first room (1)&lt;br /&gt;
* [VR] [[Mine Offensive]]: Clear 2 rooms (2)&lt;br /&gt;
* [Event] [[Maximum Attack E: Mines]]: Clear Quest (4)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Cananes only appear in the center of a ring of [[Canadine]]s. Once they have spawned, they will rise up into the air and blink rapidly, issuing orders to the Canadines. Two of the Canadines will then move toward nearby targets, engaging with their Zonde attack. After these Canadines attack twice, the Canane will issue more orders, causing the Canadines to drop down and engage in melee, then the Canane will teleport away.&lt;br /&gt;
&lt;br /&gt;
If the Canane is destroyed before it can escape, the remaining Canadines will engage their self-destruct mode, moving rapidly toward any nearby targets and exploding.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Mine Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Canadine&amp;diff=8689</id>
		<title>Canadine</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Canadine&amp;diff=8689"/>
		<updated>2021-07-31T19:47:36Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Canadine}}&lt;br /&gt;
{{Enemy|name=Canadine (Ring)}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Event] [[Maximum Attack E: Mines]]: Clear Quest (65+32)&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: East - 3 rooms (44) / West - 1 room (11) or 2 rooms (19) / Clear Mine (63)&lt;br /&gt;
* [Extermination] [[Mop-up Operation 3|Mop-up Operation #3]]: Clear first room (10) / Clear Quest (55)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 3|Sweep-up Operation #3]]: Clear Quest (84)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 3|Endless Nightmare #3]]: Clear Quest (79)&lt;br /&gt;
* [Retrieval] [[Lost SOUL BLADE]]: Clear Quest (110)&lt;br /&gt;
* [Government] [[3-3:Central Control]]: Clear 3 rooms (16) / Clear Quest (91)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Canadines are evasive enemies with two basic attack patterns. For the first, they hover above the battlefield - Hunters will need a Handgun or similar ranged weapon to attack them. While hovering, they will begin tracking their target with a non-damaging red laser. After a few seconds, they will fire a Zonde bolt at the location their laser was last targeting, making it relatively easy to dodge. Androids should take care as the bolt can cause the Shock status effect. For the second pattern, they will approach their target at ground level, swiftly strafing from side to side. Once near, they will move into melee for a zapping attack. Similar to the bolt they fire, this can also cause the Shock status.&lt;br /&gt;
&lt;br /&gt;
Canadines can also appear in a ring around a central [[Canane]]. Canadines from a ring behave largely the same.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Mine Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics/Frame_data&amp;diff=8653</id>
		<title>Game mechanics/Frame data</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics/Frame_data&amp;diff=8653"/>
		<updated>2021-07-30T13:31:06Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PSOBB runs at 30fps. &#039;&#039;Combo&#039;&#039; is the frame data when this attack is not the ending step of a combo. &#039;&#039;Full&#039;&#039; is the frame data when the combo ends on this attack. Heavy and Special are the same unless explicitly marked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
======Calculating a Combo======&lt;br /&gt;
&lt;br /&gt;
Examples using HUmar frame data:&lt;br /&gt;
&lt;br /&gt;
Handgun N: &amp;lt;code&amp;gt;N1(Full) = 27 = 27f total&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Handgun NNN: &amp;lt;code&amp;gt;N1(Combo) + N2(Combo) + N3(Full) = 14 + 11 + 19 = 44f total&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Handgun NH: &amp;lt;code&amp;gt;N1(Combo) + H2(Full) = 14 + 30 = 44f total&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Male with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;20&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Saber]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|24&lt;br /&gt;
|10&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Sword]]&lt;br /&gt;
|Normal&lt;br /&gt;
|39&lt;br /&gt;
|17&lt;br /&gt;
|31&lt;br /&gt;
|15&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|40&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|27&lt;br /&gt;
|35&lt;br /&gt;
|20&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Partisans]]&lt;br /&gt;
|Normal&lt;br /&gt;
|39&lt;br /&gt;
|17&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Slicers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|40&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|12&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|47&lt;br /&gt;
|28&lt;br /&gt;
|37&lt;br /&gt;
|17&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|39&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|11&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|29&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|35&lt;br /&gt;
|24&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Katanas]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|22&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Twin Swords]]&lt;br /&gt;
|Normal&lt;br /&gt;
|37&lt;br /&gt;
|18&lt;br /&gt;
|34&lt;br /&gt;
|19&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|44&lt;br /&gt;
|25&lt;br /&gt;
|37&lt;br /&gt;
|22&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|19&lt;br /&gt;
|26&lt;br /&gt;
|19&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|33&lt;br /&gt;
|26&lt;br /&gt;
|29&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;14&amp;quot;|Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Handguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|11&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|34&lt;br /&gt;
|22&lt;br /&gt;
|30&lt;br /&gt;
|16&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Master Raven]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rifles]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|23&lt;br /&gt;
|30&lt;br /&gt;
|17&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Mechguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|49&lt;br /&gt;
|12&lt;br /&gt;
|45&lt;br /&gt;
|10&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|58&lt;br /&gt;
|21&lt;br /&gt;
|50&lt;br /&gt;
|15&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Shots]]&lt;br /&gt;
|Normal&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|43&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|56&lt;br /&gt;
|31&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[L&amp;amp;K38 Combat]]&lt;br /&gt;
|Normal&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Launchers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|46&lt;br /&gt;
|21&lt;br /&gt;
|41&lt;br /&gt;
|19&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|52&lt;br /&gt;
|27&lt;br /&gt;
|44&lt;br /&gt;
|22&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Canes]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|14&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|22&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Wands]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Cards]]&lt;br /&gt;
|Normal&lt;br /&gt;
|33&lt;br /&gt;
|18&lt;br /&gt;
|30&lt;br /&gt;
|17&lt;br /&gt;
|47&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|40&lt;br /&gt;
|25&lt;br /&gt;
|34&lt;br /&gt;
|21&lt;br /&gt;
|47&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Female with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Saber]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|26 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|12 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|35 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|17 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|37 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|35 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|18 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|26 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|10 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|45 (-6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|42 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|25 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|31 (-1)&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|45 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|35&lt;br /&gt;
|24&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|36 (-20)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Katanas]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|41 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|22&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|42 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|25 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|18 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|23 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|16 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|39 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|32 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|25 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|27 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|20 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|39 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Last Swan]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Canes]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|30 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|14 (+1)&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|38 (+10)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|22 (+1)&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|33 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|18 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|30 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|17 (+3)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|40 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|25 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|34 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|21 (+2)&lt;br /&gt;
|41&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==HUcaseal with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|37 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|18 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|29 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|14 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|41 (-9)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|44 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|25 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|33 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|18 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|42 (-7)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|35 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|18 (-4)&lt;br /&gt;
|27&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|45 (-6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|42 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|25 (-4)&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|45 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|32 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|21 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|25 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|14 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|38 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|27 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|29 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|18 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|22 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|15 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|21 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|14 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|36 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|30 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|23 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|26 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|19 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|38 (+2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==RAmarl with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|32 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|21 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|25 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|14 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|38 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|27 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|29 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|18 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Handgun]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|26 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|13 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|24 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|10 (-1)&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|34&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|21 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|29 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|15 (-1)&lt;br /&gt;
|25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FOmar with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|32 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|21 (+5)&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|41 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|38 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|27 (+3)&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|42 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|17 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|23 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|16 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|45 (+10)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|31 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|27 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|20 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|45 (+9)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|16 (+2)&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|23 (+1)&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Wands]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|30 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|16 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|42 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|42 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FOmarl with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;18&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|15 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|26 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|12 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|37 (+6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|39 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|23 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|17 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|39 (+5)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Swords]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|38 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|16 (-1)&lt;br /&gt;
|31&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|53 (+10)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|45 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|23 (-1)&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|51 (+8)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|42 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|23 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|34 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|19 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|53 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|48 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|29 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|37 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|22 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|51 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Partisans]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|38 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|16 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|32 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|16 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|42 (+9)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|36 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|20 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|42 (+7)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Slicers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|39 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|20 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|33 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|13 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|38 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|45 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|26 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|18 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|40 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|38 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|21 (-1)&lt;br /&gt;
|27&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|48 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|44 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|27 (-2)&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|47 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|35&lt;br /&gt;
|24&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Katanas]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|41 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|22&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|42 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|17 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|21 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|14 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|33 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|31 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|25 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|18 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|35 (-1)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Handgun]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|30 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|17 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|28 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|14 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|23 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|37 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|24 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|32 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|18 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|28 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Last Swan]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|27 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|15 (+1)&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rifles]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|17 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|28 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|15 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|26 (+6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|24 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|32 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|19 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|30 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Shots]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|43 (-7)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|18 (-7)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|32 (-11)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|10 (-11)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|27 (-13)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|50 (-6)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|25 (-6)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|37 (-9)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|15 (-9)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|32 (-6)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|L&amp;amp;K38 Combat&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|45 (-1)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|54 (-1)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Canes]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|16 (+2)&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|36 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|23 (+1)&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|38 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Wands]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|30 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|16 (+1)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|34 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|20 (+1)&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Techniques=&lt;br /&gt;
&lt;br /&gt;
When casting buffered using the menu there is exactly 1 frame between casts.&lt;br /&gt;
&lt;br /&gt;
===Male===&lt;br /&gt;
Cast barehanded with v801&lt;br /&gt;
&lt;br /&gt;
Without v801: add 2 frames (lvl 5 anti +4, ryuker and reverser +8)&lt;br /&gt;
&lt;br /&gt;
Equipped: add 3 frames&lt;br /&gt;
&lt;br /&gt;
FOmar with Rod: add 4 frames&lt;br /&gt;
&lt;br /&gt;
Equipped without v801: add 6 frames&lt;br /&gt;
&lt;br /&gt;
FOmar with Rod without v801: add 7 frames&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Technique&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Frames&lt;br /&gt;
|-&lt;br /&gt;
!Level 30&lt;br /&gt;
!Level 15&lt;br /&gt;
|-&lt;br /&gt;
|[[Foie]]&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Zonde]]&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Barta]]&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Gifoie]]&lt;br /&gt;
|57&lt;br /&gt;
|57&lt;br /&gt;
|-&lt;br /&gt;
|[[Gizonde]]&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibarta]]&lt;br /&gt;
|42&lt;br /&gt;
|47&lt;br /&gt;
|-&lt;br /&gt;
|[[Rafoie]]&lt;br /&gt;
|27&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|[[Razonde]]&lt;br /&gt;
|27&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabarta]]&lt;br /&gt;
|27&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|[[Grants]]&lt;br /&gt;
|37&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Megid]]&lt;br /&gt;
|37&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Resta]]&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Anti]]&lt;br /&gt;
|32&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|[[Reverser]]&lt;br /&gt;
|49&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Shifta]]&lt;br /&gt;
|32&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|[[Deband]]&lt;br /&gt;
|32&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|[[Jellen]]&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Zalure]]&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryuker]]&lt;br /&gt;
|46&lt;br /&gt;
|46&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Female===&lt;br /&gt;
Level 20/30 techniques cast &#039;&#039;&#039;with a weapon equipped&#039;&#039;&#039; and v801&lt;br /&gt;
&lt;br /&gt;
Barehanded (except FOmarl): add 2 frames&lt;br /&gt;
&lt;br /&gt;
Without v801: add 3 frames&lt;br /&gt;
&lt;br /&gt;
Barehanded (except FOmarl) without v801: add 6 frames&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Technique&lt;br /&gt;
!Frames&lt;br /&gt;
|-&lt;br /&gt;
|[[Foie]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Zonde]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Barta]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Gifoie]]&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[[Gizonde]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibarta]]&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|[[Rafoie]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Razonde]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabarta]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Resta]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Anti]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Shifta]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Deband]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Jellen]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Zalure]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryuker]]&lt;br /&gt;
|49&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=8652</id>
		<title>Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=8652"/>
		<updated>2021-07-30T13:18:08Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: /* Frame data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compilation of formulas and other mechanics.&lt;br /&gt;
&lt;br /&gt;
==Physical Damage==&lt;br /&gt;
To calculate physical damage (meaning any damage not coming from a special attack or a technique), begin by calculating the equipment ATP:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;EA = [WA + AA + ShA + Grind x 2] x [ATR + 1.0]&amp;lt;/code&amp;gt;&lt;br /&gt;
* EA = Equipment ATP&lt;br /&gt;
* WA = Weapon base ATP&lt;br /&gt;
* AA = Armor ATP&lt;br /&gt;
* ShA = Shield ATP&lt;br /&gt;
* ATR = [[Weapon Attributes|Weapon attribute]] %&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next, add the bonuses from shifta:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;SA = [BA x Shifta] + [(MWA - MinWA) x Shifta]&amp;lt;/code&amp;gt;&lt;br /&gt;
* SA = Shifta ATP&lt;br /&gt;
* BA = base ATP&lt;br /&gt;
* Shifta = Shifta Base Power (table below)&lt;br /&gt;
* MWA = Maximum possible weapon ATP&lt;br /&gt;
* MinWA = Minimum possible weapon ATP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To determine your final ATP, add your BA, EA, and SA together:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ATP = BA + EA + SA&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, to calculate your damage on a monster:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(ATP - DFP)/5] x 0.9 = Weak/Base&amp;lt;/code&amp;gt;&lt;br /&gt;
* Heavy: Base x 1.89&lt;br /&gt;
* Sacrifice: Base x 3.32&lt;br /&gt;
* [[Vjaya]]: Base x 5.56&lt;br /&gt;
* Critical: Result x 1.5&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
&amp;lt;code&amp;gt;Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack&lt;br /&gt;
* Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Effective EVP = (Enemy EVP) * (Status Effect modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Accuracy = Effective ATA - (Effective EVP) * 0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Accuracy is further reduced by Distance*0.33 if it&#039;s a Hunter/Force without Smartlink.&lt;br /&gt;
* Accuracy is further reduced by manual evasion, but the exact influence is unclear.&lt;br /&gt;
&lt;br /&gt;
==Technique Damage==&lt;br /&gt;
Technique damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* TBP: Technique Base Power&lt;br /&gt;
* CB: Class Bonus&lt;br /&gt;
* WB: Weapon Bonus&lt;br /&gt;
* MB: Merge Bonus&lt;br /&gt;
* RES: Resistance&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
!|Technique&lt;br /&gt;
!|Base Power Formula&lt;br /&gt;
!|TP Cost Formula&lt;br /&gt;
|-&lt;br /&gt;
|Foie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 100  &lt;br /&gt;
* Lv.16-30: [65 * (TLv - 1)] - 85&lt;br /&gt;
|[1.3 * (TLv - 1)] + 5&lt;br /&gt;
|-&lt;br /&gt;
|Gifoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [26 * (TLv - 1)] + 260 &lt;br /&gt;
* Lv.16-30: [42 * (TLv - 1)] + 30&lt;br /&gt;
|[0.37 x (TLv - 1)] + 20&lt;br /&gt;
|-&lt;br /&gt;
|RaFoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 350 &lt;br /&gt;
* Lv.16-30: [21 * (TLv - 1)] + 370&lt;br /&gt;
|[0.25 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Barta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 50 &lt;br /&gt;
* Lv.16-30: [63 * (TLv - 1)] - 125&lt;br /&gt;
|[1.2 * (TLv - 1)] + 4&lt;br /&gt;
|-&lt;br /&gt;
|Gibarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [24 * (TLv - 1)] + 230&lt;br /&gt;
* Lv.16: 600&lt;br /&gt;
* Lv.17-30: [40 * (TLv - 1)]&lt;br /&gt;
|[0.5 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Rabarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [19 * (TLv - 1)] + 400 &lt;br /&gt;
* Lv.16-30: [15 * (TLv - 1)] + 470&lt;br /&gt;
|[0.2 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Zonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 80 &lt;br /&gt;
* Lv.16-30: [55 * (TLv - 1)] + 5&lt;br /&gt;
|[1.1 * (TLv - 1)] + 6&lt;br /&gt;
|-&lt;br /&gt;
|Gizonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 200  &lt;br /&gt;
* Lv.16-30: [38 * (TLv - 1)] - 30&lt;br /&gt;
|[0.6 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Razonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [16 * (TLv - 1)] + 450  &lt;br /&gt;
* Lv.16-30: [8 * (TLv - 1)] + 565 -&amp;gt; 579&lt;br /&gt;
|[0.3 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Grants&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [75 * (TLv - 1)] + 1180 &lt;br /&gt;
* Lv.16-30: [60 * (TLv - 1)] + 1400&lt;br /&gt;
|[1.1 * (TLv - 1)] + 45&lt;br /&gt;
|-&lt;br /&gt;
|Megid&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [3 * (TLv - 1)] + 27 &lt;br /&gt;
* Lv.16-30: [2 * (TLv - 1)] + 42&lt;br /&gt;
|[1.05 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Shifta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Deband&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Jellen&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Zalure&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Anti&lt;br /&gt;
| - &lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Resta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [5 * (TLv - 1)] + 50&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Ryuker&lt;br /&gt;
| - &lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Reverser&lt;br /&gt;
| - &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special attacks==&lt;br /&gt;
* See [[List of Weapons with Reduced Specials]]&lt;br /&gt;
&lt;br /&gt;
==Frame data==&lt;br /&gt;
* PSOBB runs at 30fps&lt;br /&gt;
* See [[Game Mechanics/Frame Data]] for individual weapon/technique frame data&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics/Frame_data&amp;diff=8651</id>
		<title>Game mechanics/Frame data</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics/Frame_data&amp;diff=8651"/>
		<updated>2021-07-30T11:41:02Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: /* Female */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Combo&#039;&#039; is the frame data when this attack is not the ending step of a combo. &#039;&#039;Full&#039;&#039; is the frame data when the combo ends on this attack. Heavy and Special are the same unless explicitly marked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
======Calculating a Combo======&lt;br /&gt;
&lt;br /&gt;
Examples using HUmar frame data:&lt;br /&gt;
&lt;br /&gt;
Handgun N: &amp;lt;code&amp;gt;N1(Full) = 27 = 27f total&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Handgun NNN: &amp;lt;code&amp;gt;N1(Combo) + N2(Combo) + N3(Full) = 14 + 11 + 19 = 44f total&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Handgun NH: &amp;lt;code&amp;gt;N1(Combo) + H2(Full) = 14 + 30 = 44f total&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Male with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;20&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Saber]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|24&lt;br /&gt;
|10&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Sword]]&lt;br /&gt;
|Normal&lt;br /&gt;
|39&lt;br /&gt;
|17&lt;br /&gt;
|31&lt;br /&gt;
|15&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|40&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|27&lt;br /&gt;
|35&lt;br /&gt;
|20&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Partisans]]&lt;br /&gt;
|Normal&lt;br /&gt;
|39&lt;br /&gt;
|17&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Slicers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|40&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|12&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|47&lt;br /&gt;
|28&lt;br /&gt;
|37&lt;br /&gt;
|17&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|39&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|11&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|29&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|35&lt;br /&gt;
|24&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Katanas]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|22&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Twin Swords]]&lt;br /&gt;
|Normal&lt;br /&gt;
|37&lt;br /&gt;
|18&lt;br /&gt;
|34&lt;br /&gt;
|19&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|44&lt;br /&gt;
|25&lt;br /&gt;
|37&lt;br /&gt;
|22&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|19&lt;br /&gt;
|26&lt;br /&gt;
|19&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|33&lt;br /&gt;
|26&lt;br /&gt;
|29&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;14&amp;quot;|Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Handguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|11&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|34&lt;br /&gt;
|22&lt;br /&gt;
|30&lt;br /&gt;
|16&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Master Raven]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rifles]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|23&lt;br /&gt;
|30&lt;br /&gt;
|17&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Mechguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|49&lt;br /&gt;
|12&lt;br /&gt;
|45&lt;br /&gt;
|10&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|58&lt;br /&gt;
|21&lt;br /&gt;
|50&lt;br /&gt;
|15&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Shots]]&lt;br /&gt;
|Normal&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|43&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|56&lt;br /&gt;
|31&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[L&amp;amp;K38 Combat]]&lt;br /&gt;
|Normal&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Launchers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|46&lt;br /&gt;
|21&lt;br /&gt;
|41&lt;br /&gt;
|19&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|52&lt;br /&gt;
|27&lt;br /&gt;
|44&lt;br /&gt;
|22&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Canes]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|14&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|22&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Wands]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Cards]]&lt;br /&gt;
|Normal&lt;br /&gt;
|33&lt;br /&gt;
|18&lt;br /&gt;
|30&lt;br /&gt;
|17&lt;br /&gt;
|47&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|40&lt;br /&gt;
|25&lt;br /&gt;
|34&lt;br /&gt;
|21&lt;br /&gt;
|47&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Female with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Saber]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|26 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|12 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|35 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|17 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|37 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|35 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|18 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|26 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|10 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|45 (-6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|42 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|25 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|31 (-1)&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|45 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|35&lt;br /&gt;
|24&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|36 (-20)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Katanas]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|41 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|22&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|42 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|25 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|18 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|23 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|16 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|39 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|32 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|25 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|27 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|20 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|39 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Last Swan]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Canes]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|30 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|14 (+1)&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|38 (+10)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|22 (+1)&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|33 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|18 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|30 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|17 (+3)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|40 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|25 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|34 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|21 (+2)&lt;br /&gt;
|41&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==HUcaseal with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|37 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|18 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|29 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|14 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|41 (-9)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|44 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|25 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|33 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|18 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|42 (-7)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|35 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|18 (-4)&lt;br /&gt;
|27&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|45 (-6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|42 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|25 (-4)&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|45 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|32 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|21 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|25 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|14 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|38 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|27 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|29 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|18 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|22 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|15 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|21 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|14 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|36 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|30 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|23 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|26 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|19 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|38 (+2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==RAmarl with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|32 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|21 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|25 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|14 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|38 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|27 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|29 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|18 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Handgun]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|26 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|13 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|24 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|10 (-1)&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|34&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|21 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|29 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|15 (-1)&lt;br /&gt;
|25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FOmar with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|32 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|21 (+5)&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|41 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|38 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|27 (+3)&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|42 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|17 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|23 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|16 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|45 (+10)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|31 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|27 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|20 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|45 (+9)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|16 (+2)&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|23 (+1)&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Wands]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|30 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|16 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|42 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|42 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FOmarl with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;18&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|15 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|26 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|12 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|37 (+6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|39 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|23 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|17 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|39 (+5)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Swords]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|38 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|16 (-1)&lt;br /&gt;
|31&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|53 (+10)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|45 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|23 (-1)&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|51 (+8)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|42 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|23 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|34 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|19 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|53 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|48 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|29 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|37 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|22 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|51 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Partisans]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|38 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|16 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|32 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|16 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|42 (+9)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|36 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|20 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|42 (+7)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Slicers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|39 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|20 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|33 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|13 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|38 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|45 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|26 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|18 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|40 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|38 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|21 (-1)&lt;br /&gt;
|27&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|48 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|44 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|27 (-2)&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|47 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|35&lt;br /&gt;
|24&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Katanas]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|41 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|22&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|42 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|17 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|21 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|14 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|33 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|31 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|25 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|18 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|35 (-1)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Handgun]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|30 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|17 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|28 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|14 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|23 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|37 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|24 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|32 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|18 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|28 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Last Swan]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|27 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|15 (+1)&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rifles]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|17 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|28 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|15 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|26 (+6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|24 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|32 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|19 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|30 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Shots]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|43 (-7)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|18 (-7)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|32 (-11)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|10 (-11)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|27 (-13)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|50 (-6)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|25 (-6)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|37 (-9)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|15 (-9)&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|32 (-6)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|L&amp;amp;K38 Combat&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|45 (-1)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|54 (-1)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Canes]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|16 (+2)&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|36 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|23 (+1)&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #98FB98;&amp;quot;|38 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Wands]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|30 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|16 (+1)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|34 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #F4C7C3;&amp;quot;|20 (+1)&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Techniques=&lt;br /&gt;
&lt;br /&gt;
When casting buffered using the menu there is exactly 1 frame between casts.&lt;br /&gt;
&lt;br /&gt;
===Male===&lt;br /&gt;
Cast barehanded with v801&lt;br /&gt;
&lt;br /&gt;
Without v801: add 2 frames (lvl 5 anti +4, ryuker and reverser +8)&lt;br /&gt;
&lt;br /&gt;
Equipped: add 3 frames&lt;br /&gt;
&lt;br /&gt;
FOmar with Rod: add 4 frames&lt;br /&gt;
&lt;br /&gt;
Equipped without v801: add 6 frames&lt;br /&gt;
&lt;br /&gt;
FOmar with Rod without v801: add 7 frames&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Technique&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Frames&lt;br /&gt;
|-&lt;br /&gt;
!Level 30&lt;br /&gt;
!Level 15&lt;br /&gt;
|-&lt;br /&gt;
|[[Foie]]&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Zonde]]&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Barta]]&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Gifoie]]&lt;br /&gt;
|57&lt;br /&gt;
|57&lt;br /&gt;
|-&lt;br /&gt;
|[[Gizonde]]&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibarta]]&lt;br /&gt;
|42&lt;br /&gt;
|47&lt;br /&gt;
|-&lt;br /&gt;
|[[Rafoie]]&lt;br /&gt;
|27&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|[[Razonde]]&lt;br /&gt;
|27&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabarta]]&lt;br /&gt;
|27&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|[[Grants]]&lt;br /&gt;
|37&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Megid]]&lt;br /&gt;
|37&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Resta]]&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Anti]]&lt;br /&gt;
|32&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|[[Reverser]]&lt;br /&gt;
|49&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[Shifta]]&lt;br /&gt;
|32&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|[[Deband]]&lt;br /&gt;
|32&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|[[Jellen]]&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Zalure]]&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryuker]]&lt;br /&gt;
|46&lt;br /&gt;
|46&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Female===&lt;br /&gt;
Level 20/30 techniques cast &#039;&#039;&#039;with a weapon equipped&#039;&#039;&#039; and v801&lt;br /&gt;
&lt;br /&gt;
Barehanded (except FOmarl): add 2 frames&lt;br /&gt;
&lt;br /&gt;
Without v801: add 3 frames&lt;br /&gt;
&lt;br /&gt;
Barehanded (except FOmarl) without v801: add 6 frames&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Technique&lt;br /&gt;
!Frames&lt;br /&gt;
|-&lt;br /&gt;
|[[Foie]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Zonde]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Barta]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Gifoie]]&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[[Gizonde]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibarta]]&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|[[Rafoie]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Razonde]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabarta]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Resta]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Anti]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Shifta]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Deband]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Jellen]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Zalure]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryuker]]&lt;br /&gt;
|49&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Ephinea&amp;diff=8647</id>
		<title>Ephinea</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Ephinea&amp;diff=8647"/>
		<updated>2021-07-29T11:00:57Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ephinea&#039;&#039;&#039; is a &#039;&#039;Phantasy Star Online: Blue Burst&#039;&#039; private server.&lt;br /&gt;
&lt;br /&gt;
==Differences from vanilla==&lt;br /&gt;
* Various drop table changes&lt;br /&gt;
* Individual item drops&lt;br /&gt;
** Items dropped are not visible to other players. This feature can be turned off.&lt;br /&gt;
* Experience share&lt;br /&gt;
** Players will gain experience points from nearby slain enemies as if they&#039;d tagged those enemies, without having to tag them. This feature can be turned off.&lt;br /&gt;
* Changes to vanilla items&lt;br /&gt;
** [[Clio]] can be equipped by [[HUnewearl|HUnewearls]].&lt;br /&gt;
** Some items that had limited availability in vanilla are now available as rare drops from enemies and can therefore be obtained with [[Weapon Attributes|attribute percentages]].&lt;br /&gt;
*** [[Girasole]]&lt;br /&gt;
*** [[Rambling May]]&lt;br /&gt;
** Some items that had limited availability in vanilla are now available as event drops and can be obtained with [[Weapon Attributes|attribute percentages]] and [[Weapons#Special_Attacks|special attacks]].&lt;br /&gt;
*** [[TypeME/Mechgun]]&lt;br /&gt;
* Custom items&lt;br /&gt;
** [[Stealth|Stealth Mag]]&lt;br /&gt;
* Materials and grinders can stack up to 99&lt;br /&gt;
* Banks can hold up to 999,999,999 meseta&lt;br /&gt;
* Shared item bank&lt;br /&gt;
** Players can use the &amp;lt;code&amp;gt;[[Chat commands#bank|/bank]]&amp;lt;/code&amp;gt; chat command to switch to a bank that is shared between all characters on the account.&lt;br /&gt;
* Extended character slots&lt;br /&gt;
** Players can create up to 32 characters on a single account by either using the &amp;lt;code&amp;gt;[[Chat commands#cbank|/cbank]]&amp;lt;/code&amp;gt; command or by using the drop-down menu in the top-right corner of the launcher.&lt;br /&gt;
* [[Dressing room|Full dressing room]]&lt;br /&gt;
** Any cosmetic aspect of your character can be modified in the dressing room. Access to the dressing room is gained by being a member of a [[team]] that has the dressing room feature unlocked.&lt;br /&gt;
* Static Tool shop&lt;br /&gt;
** The tool shop will always have all mates, fluids and atomizers in stock.&lt;br /&gt;
* [[mapitem.txt|Highlighting items on the minimap]]&lt;br /&gt;
** Rare items and Scape Dolls are displayed on the minimap with red and green dots, respectively.&lt;br /&gt;
* Rare drop notifications&lt;br /&gt;
** A chime plays when a rare item is dropped by an enemy or a box. Additionally an onscreen notification will display for each member of the party.&lt;br /&gt;
* [[Hunters Boost Road]]&lt;br /&gt;
* [[Daily Luck]]&lt;br /&gt;
** A small boost to rare drop rate is granted to a random character class and gender combination that changes daily.&lt;br /&gt;
* [[Leaderboards]]&lt;br /&gt;
* [[Hardcore mode]]&lt;br /&gt;
** An account-wide modifier that can be enabled when creating an account. In this mode, when your character dies, it is instantly deleted.&lt;br /&gt;
* [[Sandbox mode]]&lt;br /&gt;
** An account-wide modifier that can be enabled when creating an account. In this mode you can instantly level up to 200 and spawn in items.&lt;br /&gt;
* [[Anguish]]&lt;br /&gt;
** Anguish is an optional difficulty that boosts the stats and drop rates of Ultimate enemies.&lt;br /&gt;
* [[Challenge mode|Ultimate difficulty Challenge mode]]&lt;br /&gt;
* English and Japanese language support&lt;br /&gt;
* [[Chat commands]]&lt;br /&gt;
* [[Jukebox]]&lt;br /&gt;
** Players can change the music in lobbies by using the Jukebox option at the lobby counter.&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Gillchic&amp;diff=8638</id>
		<title>Gillchic</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Gillchic&amp;diff=8638"/>
		<updated>2021-07-27T02:53:40Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Gillchic (E1)}}&lt;br /&gt;
{{Enemy|name=Gillchic (E2)}}&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [Government] [[3-1:The Facility]]: Clear Quest (118)&lt;br /&gt;
* [Retrieval] [[Lost SOUL BLADE]]: Clear Mine 1 (60)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 3|Endless Nightmare #3]]: Clear Quest (104)&lt;br /&gt;
* [Extermination] [[Mop-up Operation 3|Mop-up Operation #3]]: Clear Quest (58)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
* [Event] [[Maximum Attack E: Spaceship]]: Clear Quest (61)&lt;br /&gt;
* [Halloween] [[Hollow Reality: Spaceship]]: Clear Quest (51)&lt;br /&gt;
* [Retrieval] [[Lost BIND ASSAULT]]: Clear Alpha (59) / Clear Quest (107)&lt;br /&gt;
* [Government] [[6-1:Test/Spaceship 1]]: Clear Alpha (54)&lt;br /&gt;
* [Government] [[6-5:Test/Spaceship 5]]: Clear Alpha (51) / Clear Quest (92)&lt;br /&gt;
* [Extermination] [[Gal Da Val&#039;s Darkness]]: Clear Spaceship (41)&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Gillchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy.&lt;br /&gt;
&lt;br /&gt;
Gillchics have two attacks: a laser bolt and a double punch. When firing the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they&#039;ll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack that can cause slow.&lt;br /&gt;
&lt;br /&gt;
Gillchics can be knocked down, unlike most enemies. If they take enough damage from an attack, they will fall backwards, then slowly recover. This makes dealing with large groups of them fairly easy, but it can also push them outside of weapon range. In Ultimate mode, it takes far more damage to knock a Gillchich down.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Mine Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dubchic&amp;diff=8637</id>
		<title>Dubchic</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dubchic&amp;diff=8637"/>
		<updated>2021-07-27T02:52:02Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Dubchic (E1)}}&lt;br /&gt;
{{Enemy|name=Dubchic (E2)}}&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: East - 1 room (18) or 3 rooms (22) / West - 4 rooms (13) / Clear Mine (35)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 3|Endless Nightmare #3]]: Clear first room (12)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 3|Sweep-up Operation #3]]: Clear quest (22)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 6|Sweep-up Operation #6]]: Clear Quest (36)&lt;br /&gt;
* [Solo Only] [[Knight of Coral Advent]]: Clear 4 rooms (28) / Clear Spaceship (36)&lt;br /&gt;
* [Retrieval] [[Lost BIND ASSAULT]]: Clear Alpha (31) / Clear Quest (56)&lt;br /&gt;
* [Halloween] [[Hollow Reality: Spaceship]]: Clear Quest (28)&lt;br /&gt;
* [Government] [[6-3:Test/Spaceship 3]]: Clear 2 rooms (7)&lt;br /&gt;
* [VR] [[Respective Tomorrow]]: Clear Spaceship (28)&lt;br /&gt;
* [Extermination] [[Gal Da Val&#039;s Darkness]]: Clear Spaceship (19)&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Dubchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy.&lt;br /&gt;
&lt;br /&gt;
Dubchics have two attacks: a laser bolt and a double punch. When firing the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they&#039;ll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack that can cause slow.&lt;br /&gt;
&lt;br /&gt;
Dubchics can be knocked down, unlike most enemies. If they take enough damage from an attack, they will fall backwards, then slowly recover. This makes dealing with large groups of them fairly easy, but it can also push them outside of weapon range. In Ultimate mode, it takes far more damage to knock a Dubchich down.&lt;br /&gt;
&lt;br /&gt;
When facing a group of Dubchics, killing one will cause the Dubwitch to descend from the ceiling. Destroying the Dubwitch will destroy every Dubchic in the room.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Mine Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dubchic&amp;diff=8636</id>
		<title>Dubchic</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dubchic&amp;diff=8636"/>
		<updated>2021-07-27T02:51:02Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Dubchic (E1)}}&lt;br /&gt;
{{Enemy|name=Dubchic (E2)}}&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: East - 1 room (18) or 3 rooms (22) / West - 4 rooms (13) / Clear Mine (35)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 3|Endless Nightmare #3]]: Clear first room (12)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 3|Sweep-up Operation #3]]: Clear quest (22)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 6|Sweep-up Operation #6]]: Clear Quest (36)&lt;br /&gt;
* [Solo Only] [[Knight of Coral Advent]]: Clear 4 rooms (28) / Clear Spaceship (36)&lt;br /&gt;
* [Retrieval] [[Lost BIND ASSAULT]]: Clear Alpha (31) / Clear Quest (56)&lt;br /&gt;
* [Halloween] [[Hollow Reality: Spaceship]]: Clear Quest (28)&lt;br /&gt;
* [Government] [[6-3:Test/Spaceship 3]]: Clear 2 rooms (7)&lt;br /&gt;
* [VR] [[Respective Tomorrow]]: Clear Spaceship (28)&lt;br /&gt;
* [Extermination] [[Gal Da Val&#039;s Darkness]]: Clear Spaceship (19)&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Dubchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy.&lt;br /&gt;
&lt;br /&gt;
Dubchics have two attacks: a laser bolt and a double punch. When they fire the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they&#039;ll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack that can cause slow.&lt;br /&gt;
&lt;br /&gt;
Dubchics can be knocked down, unlike most enemies. If they take enough damage from an attack, they will fall backwards, then slowly recover. This makes dealing with large groups of them fairly easy, but it can also push them outside of weapon range. In Ultimate mode, it takes far more damage to knock a Dubchich down.&lt;br /&gt;
&lt;br /&gt;
When facing a group of Dubchics, killing one will cause the Dubwitch to descend from the ceiling. Destroying the Dubwitch will destroy every Dubchic in the room.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Mine Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Pal_Shark&amp;diff=8635</id>
		<title>Pal Shark</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Pal_Shark&amp;diff=8635"/>
		<updated>2021-07-27T02:38:56Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Pal Shark}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Event] [[Maximum Attack E: Caves]]: Clear Quest (42)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th Stage -1C-|-1C-]]: Clear Cave (41)&lt;br /&gt;
* [Halloween] [[Hollow Battlefield: Caves]]: Clear Quest (35)&lt;br /&gt;
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (28)&lt;br /&gt;
* [Government] [[2-3:The Mutation]]: Clear Cave 2 (23) / Clear Quest (42)&lt;br /&gt;
* [Side Story] [[Soul of a Blacksmith]]: Clear Cave (42)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Sharks of all types will move towards players once their aggro radius has been entered or they&#039;ve been struck. They&#039;ll walk directly toward their target and begin attacking when they reach it.&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dubchic&amp;diff=8526</id>
		<title>Dubchic</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dubchic&amp;diff=8526"/>
		<updated>2021-07-24T22:52:13Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Dubchic (E1)}}&lt;br /&gt;
{{Enemy|name=Dubchic (E2)}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: East - 1 room (18) or 3 rooms (22) / West - 4 rooms (13) / Clear Mine (35)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 3|Endless Nightmare #3]]: Clear first room (12)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 3|Sweep-up Operation #3]]: Clear quest (22)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Dubchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy. They have two attacks: a laser bolt and a double punch. When they fire the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they&#039;ll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack that can cause slow.&lt;br /&gt;
&lt;br /&gt;
Dubchics can be knocked down, unlike most enemies. If they take enough damage from an attack, they will fall backwards, then slowly recover. This makes dealing with large groups of them fairly easy, but it can also push them outside of weapon range. In Ultimate mode, it takes far more damage to knock a Dubchich down.&lt;br /&gt;
&lt;br /&gt;
When facing a group of Dubchics, killing one will cause the Dubwitch to descend from the ceiling. Destroying the Dubwitch will destroy every Dubchic in the room.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Mine Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Gillchic&amp;diff=8525</id>
		<title>Gillchic</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Gillchic&amp;diff=8525"/>
		<updated>2021-07-24T22:49:46Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Gillchic (E1)}}&lt;br /&gt;
{{Enemy|name=Gillchic (E2)}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Government] [[3-1:The Facility]]: Clear Quest (118)&lt;br /&gt;
* [Retrieval] [[Lost SOUL BLADE]]: Clear Mine 1 (60)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 3|Endless Nightmare #3]]: Clear Quest (104)&lt;br /&gt;
* [Extermination] [[Mop-up Operation 3|Mop-up Operation #3]]: Clear Quest (58)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Gillchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy. They have two attacks: a laser bolt and a double punch. When they fire the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they&#039;ll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack that can cause slow.&lt;br /&gt;
&lt;br /&gt;
Gillchics can be knocked down, unlike most enemies. If they take enough damage from an attack, they will fall backwards, then slowly recover. This makes dealing with large groups of them fairly easy, but it can also push them outside of weapon range. In Ultimate mode, it takes far more damage to knock a Gillchich down.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Mine Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Pofuilly_Slime&amp;diff=8524</id>
		<title>Pofuilly Slime</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Pofuilly_Slime&amp;diff=8524"/>
		<updated>2021-07-24T22:38:21Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Pofuilly Slime}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (25)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1A-]]: Clear Cave (16)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th Stage -1C-|-1C-]]: Clear Cave (14)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 2|Sweep-up Operation #2]]: Clear Quest (12)&lt;br /&gt;
* [Government] [[2-3:The Mutation]]: Head to North 6th room (before a switch) of Cave 2 (5) / Clear Quest (9)&lt;br /&gt;
* [Extermination] [[Today&#039;s Rate]]: Turn left at first side-road (2)&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear Cave (5)&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: Clear Cave (9)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Pofuilly Slimes are evasive enemies. Most of the time, they slide around the floor in their untargetable, unattackable blob form. At odd intervals they will stop and form, becoming vulnerable to attack. While formed, they can launch one of two attacks: a bouncing blue fireball, or form a slime scythe under their target. If the fireball hits another Pofuilly Slime, that slime may split into two slimes. The scythe can also hit other enemies, and it will deal considerable damage to them.&lt;br /&gt;
&lt;br /&gt;
After taking damage, a Pofuilly Slime will revert to its blob form, so it&#039;s necessary to deal as much damage in a single instance as possible. Strong attacks and Foie, Zonde, or Grants techniques work best. Care should be taken when trying to damage them with weapons: if struck with the third hit of a combo, a Pofuilly Slime will split. While they resist Barta, they can be frozen with an android&#039;s Freeze Traps, but the timing is difficult, and they can be frozen while invulnerable, which is just a time loss.&lt;br /&gt;
&lt;br /&gt;
==Rare Spawns==&lt;br /&gt;
A Pofuilly Slime has a {{RareEnemyRate}} chance of spawning as a [[Pouilly Slime]].&lt;br /&gt;
==Notes==&lt;br /&gt;
* A damage trap that detonates above the spawn point of Pofuilly Slime will instantly kill it, and any derivative slimes from the same slime.&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Pouilly_Slime&amp;diff=8523</id>
		<title>Pouilly Slime</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Pouilly_Slime&amp;diff=8523"/>
		<updated>2021-07-24T22:38:07Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Pouilly Slime}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
[[Category:Rare Enemies]]&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting [[Pofuilly Slime|Pofuilly Slimes]]:&lt;br /&gt;
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (25)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1A-]]: Clear Cave (16)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th Stage -1C-|-1C-]]: Clear Cave (14)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 2|Sweep-up Operation #2]]: Clear Quest (12)&lt;br /&gt;
* [Government] [[2-3:The Mutation]]: Head to North 6th room (before a switch) of Cave 2 (5) / Clear Quest (9)&lt;br /&gt;
* [Extermination] [[Today&#039;s Rate]]: Turn left at first side-road (2)&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear Cave (5)&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: Clear Cave (9)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Pouilly Slimes are evasive enemies. Most of the time, they slide around the floor in their untargetable, unattackable blob form. At odd intervals they will stop and form, becoming vulnerable to attack. While formed, they can launch one of two attacks: a bouncing blue fireball, or form a slime scythe under their target. If the fireball hits another Pouilly Slime, that slime may split in two. The scythe can also hit other enemies, and it will deal considerable damage to them.&lt;br /&gt;
&lt;br /&gt;
After taking damage, a Pouilly Slime will revert to its blob form, so it&#039;s necessary to deal as much damage in a single instance as possible. Strong attacks and Foie, Zonde, or Grants techniques work best. Care should be taken when trying to damage them with weapons: if struck with the third hit of a combo, a Pofuilly Slime will split. While they resist Barta, they can be frozen with an android&#039;s Freeze Traps, but the timing is difficult, and they can be frozen while invulnerable, which is just a time loss.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* A damage trap that detonates above the spawn point of Pouilly Slime will instantly kill it, and any derivative slimes from the same slime.&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Pouilly_Slime&amp;diff=8522</id>
		<title>Pouilly Slime</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Pouilly_Slime&amp;diff=8522"/>
		<updated>2021-07-24T22:37:01Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Pouilly Slime}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
[[Category:Rare Enemies]]&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting [[Pofuilly Slime|Pofuilly Slimes]]:&lt;br /&gt;
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (25)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1A-]]: Clear Cave (16)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th Stage -1C-|-1C-]]: Clear Cave (14)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 2|Sweep-up Operation #2]]: Clear Quest (12)&lt;br /&gt;
* [Government] [[2-3:The Mutation]]: Head to North 6th room (before a switch) of Cave 2 (5) / Clear Quest (9)&lt;br /&gt;
* [Extermination] [[Today&#039;s Rate]]: Turn left at first side-road (2)&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear Cave (5)&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: Clear Cave (9)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Pouilly Slimes are evasive enemies. Most of the time, they slide around the floor in their untargetable, unattackable blob form. At odd intervals they will stop and form, becoming vulnerable to attack. While formed, they can launch one of two attacks: a bouncing blue fireball, or form a slime scythe under their target. If the fireball hits another Pouilly Slime, that slime may split in two. The scythe can also hit other Pouilly Slimes, and it will deal considerable damage to them.&lt;br /&gt;
&lt;br /&gt;
After taking damage, a Pouilly Slime will revert to its blob form, so it&#039;s necessary to deal as much damage in a single instance as possible. Strong attacks and Foie, Zonde, or Grants techniques work best. Care should be taken when trying to damage them with weapons: if struck with the third hit of a combo, a Pofuilly Slime will split. While they resist Barta, they can be frozen with an android&#039;s Freeze Traps, but the timing is difficult, and they can be frozen while invulnerable, which is just a time loss.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* A damage trap that detonates above the spawn point of Pouilly Slime will instantly kill it, and any derivative slimes from the same slime.&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Pouilly_Slime&amp;diff=8521</id>
		<title>Pouilly Slime</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Pouilly_Slime&amp;diff=8521"/>
		<updated>2021-07-24T22:36:32Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Pouilly Slime}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
[[Category:Rare Enemies]]&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting [[Pofuilly Slime|Pofuilly Slimes]]:&lt;br /&gt;
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (25)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1A-]]: Clear Cave (16)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th Stage -1C-|-1C-]]: Clear Cave (14)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 2|Sweep-up Operation #2]]: Clear Quest (12)&lt;br /&gt;
* [Government] [[2-3:The Mutation]]: Head to North 6th room (before a switch) of Cave 2 (5) / Clear Quest (9)&lt;br /&gt;
* [Extermination] [[Today&#039;s Rate]]: Turn left at first side-road (2)&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear Cave (5)&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: Clear Cave (9)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Pouilly Slimes are evasive enemies. Most of the time, they slide around the floor in their untargetable, unattackable blob form. At odd intervals they will stop and form, becoming vulnerable to attack. While formed, they can launch one of two attacks: a bouncing blue fireball, or form a slime scythe under their target. If the fireball hits another Pouilly Slime, that slime may split in two. The scythe can also hit other Pouilly Slimes, and it will deal considerable damage to them.&lt;br /&gt;
&lt;br /&gt;
After taking damage, a Pouilly Slime will revert to its blob form, so it&#039;s necessary to deal as much damage in a single instance as possible. Strong attacks and Foie, Zonde, or Grants techniques work best. While they resist Barta, they can be frozen with an android&#039;s Freeze Traps, but the timing is difficult, and they can be frozen while invulnerable, which is just a time loss.&lt;br /&gt;
==Notes==&lt;br /&gt;
* A damage trap that detonates above the spawn point of Pouilly Slime will instantly kill it, and any derivative slimes from the same slime.&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Pofuilly_Slime&amp;diff=8520</id>
		<title>Pofuilly Slime</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Pofuilly_Slime&amp;diff=8520"/>
		<updated>2021-07-24T22:35:31Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Pofuilly Slime}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (25)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1A-]]: Clear Cave (16)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th Stage -1C-|-1C-]]: Clear Cave (14)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 2|Sweep-up Operation #2]]: Clear Quest (12)&lt;br /&gt;
* [Government] [[2-3:The Mutation]]: Head to North 6th room (before a switch) of Cave 2 (5) / Clear Quest (9)&lt;br /&gt;
* [Extermination] [[Today&#039;s Rate]]: Turn left at first side-road (2)&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear Cave (5)&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: Clear Cave (9)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Pofuilly Slimes are evasive enemies. Most of the time, they slide around the floor in their untargetable, unattackable blob form. At odd intervals they will stop and form, becoming vulnerable to attack. While formed, they can launch one of two attacks: a bouncing blue fireball, or form a slime scythe under their target. If the fireball hits another Pofuilly Slime, that slime may split into two slimes. The scythe can also hit other Pofuilly Slimes, and it will deal considerable damage to them.&lt;br /&gt;
&lt;br /&gt;
After taking damage, a Pofuilly Slime will revert to its blob form, so it&#039;s necessary to deal as much damage in a single instance as possible. Strong attacks and Foie, Zonde, or Grants techniques work best. Care should be taken when trying to damage them with weapons: if struck with the third hit of a combo, a Pofuilly Slime will split. While they resist Barta, they can be frozen with an android&#039;s Freeze Traps, but the timing is difficult, and they can be frozen while invulnerable, which is just a time loss.&lt;br /&gt;
&lt;br /&gt;
==Rare Spawns==&lt;br /&gt;
A Pofuilly Slime has a {{RareEnemyRate}} chance of spawning as a [[Pouilly Slime]].&lt;br /&gt;
==Notes==&lt;br /&gt;
* A damage trap that detonates above the spawn point of Pofuilly Slime will instantly kill it, and any derivative slimes from the same slime.&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Pofuilly_Slime&amp;diff=8519</id>
		<title>Pofuilly Slime</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Pofuilly_Slime&amp;diff=8519"/>
		<updated>2021-07-24T22:33:29Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Pofuilly Slime}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (25)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1A-]]: Clear Cave (16)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th Stage -1C-|-1C-]]: Clear Cave (14)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 2|Sweep-up Operation #2]]: Clear Quest (12)&lt;br /&gt;
* [Government] [[2-3:The Mutation]]: Head to North 6th room (before a switch) of Cave 2 (5) / Clear Quest (9)&lt;br /&gt;
* [Extermination] [[Today&#039;s Rate]]: Turn left at first side-road (2)&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear Cave (5)&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: Clear Cave (9)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Pofuilly Slimes are evasive enemies. Most of the time, they slide around the floor in their untargetable, unattackable blob form. At odd intervals they will stop and form, becoming vulnerable to attack. While formed, they can launch one of two attacks: a bouncing blue fireball, or form a slime scythe under their target. If the fireball hits another Pofuilly Slime, that slime may split in two. The scythe can also hit other Pofuilly Slimes, and it will deal considerable damage to them.&lt;br /&gt;
&lt;br /&gt;
After taking damage, a Pofuilly Slime will revert to its blob form, so it&#039;s necessary to deal as much damage in a single instance as possible. Strong attacks and Foie, Zonde, or Grants techniques work best. While they resist Barta, they can be frozen with an android&#039;s Freeze Traps, but the timing is difficult, and they can be frozen while invulnerable, which is just a time loss.&lt;br /&gt;
==Rare Spawns==&lt;br /&gt;
A Pofuilly Slime has a {{RareEnemyRate}} chance of spawning as a [[Pouilly Slime]].&lt;br /&gt;
==Notes==&lt;br /&gt;
* A damage trap that detonates above the spawn point of Pofuilly Slime will instantly kill it, and any derivative slimes from the same slime.&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Grass_Assassin&amp;diff=8518</id>
		<title>Grass Assassin</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Grass_Assassin&amp;diff=8518"/>
		<updated>2021-07-24T22:19:45Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: /* Location / Hunting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Grass Assassin (E1)}}&lt;br /&gt;
{{Enemy|name=Grass Assassin (E2)}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
[[Category:Inflicts Freeze]]&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (31)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1A-]]: Clear Cave (25)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th Stage -1C-|-1C-]]: Clear Cave (28)&lt;br /&gt;
* [Event] [[Maximum Attack E: Caves]]: Clear Quest (23)&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: Clear Cave (21)&lt;br /&gt;
* [Retrieval] [[Lost ICE SPINNER]]: Clear Cave 1 (20) / Clear Quest (35)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 2|Endless Nightmare #2]]: Clear Quest (20)&lt;br /&gt;
* [Government] [[2-2:Deep Within]]: Clear Quest (19)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
When a Grass Assassin detects a nearby target, it will start moving toward it. At mid-range, it will start to spit webbing at the player character. In Normal, Hard, and Very Hard this will immobilize the character after a few seconds, but the target can still attack and use items and techniques. In Ultimate mode, this will freeze the character after a few seconds. In melee, they will either spit webbing at the player or attack with their long forelegs. After taking some damage, they will roar, then charge at the player. They are invulnerable while roaring, but not while charging. Any player hit by the charge will be knocked down. Once they start using their charge attack, they will do it on repeat until they are killed, without using their other attacks again.&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Migium&amp;diff=8489</id>
		<title>Migium</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Migium&amp;diff=8489"/>
		<updated>2021-07-22T23:30:30Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Migium (E1)}}&lt;br /&gt;
{{Enemy|name=Migium (E2)}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
[[Category:Casts Jellen]]&lt;br /&gt;
[[Category:Casts Zalure]]&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting [[Pan Arms]]:&lt;br /&gt;
* [Maximum Attack] [[Random Attack Xrd Stage (E1)|Random Attack Xrd Stage]]: If North, clear 2 rooms (2) / If East, clear 2 rooms (5), continue if North for (9)&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear Cave (4)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 2|Sweep-up Operation #2]]: Clear Quest (8)&lt;br /&gt;
* [Government] [[2-3:The Mutation]]: Clear Quest (7)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Migium is the blue half of [[Pan Arms]]. After separating from [[Hidoom]], it will charge its target and attack with its photon blade, inflicting [[Jellen]] and [[Zalure]]. It will then wait for [[Hidoom]] to do the same, then re-form into [[Pan Arms]].&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Migium&amp;diff=8488</id>
		<title>Migium</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Migium&amp;diff=8488"/>
		<updated>2021-07-22T23:30:11Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Migium (E1)}}&lt;br /&gt;
{{Enemy|name=Migium (E2)}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
[[Category:Casts Jellen]]&lt;br /&gt;
[[Category:Casts Zalure]]&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting [[Pan Arms]]:&lt;br /&gt;
* [Maximum Attack] [[Random Attack Xrd Stage (E1)|Random Attack Xrd Stage]]: If North, clear 2 rooms (2) / If East, clear 2 rooms (5), continue if North for (9)&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear Cave (4)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 2|Sweep-up Operation #2]]: Clear Quest (8)&lt;br /&gt;
* [Government] [[2-3:The Mutation]]: Clear Quest (7)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Migium is the blue half of [[Pan Arms]]. After separating from [[Hidoom]], it will charge its target and attack with its photon blade, inflicting Jellen and Zalure. It will then wait for [[Hidoom]] to do the same, then re-form into [[Pan Arms]].&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Hidoom&amp;diff=8487</id>
		<title>Hidoom</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Hidoom&amp;diff=8487"/>
		<updated>2021-07-22T23:26:03Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Hidoom (E1)}}&lt;br /&gt;
{{Enemy|name=Hidoom (E2)}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting [[Pan Arms]]:&lt;br /&gt;
* [Maximum Attack] [[Random Attack Xrd Stage (E1)|Random Attack Xrd Stage]]: If North, clear 2 rooms (2) / If East, clear 2 rooms (5), continue if North for (9)&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear Cave (4)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 2|Sweep-up Operation #2]]: Clear Quest (8)&lt;br /&gt;
* [Government] [[2-3:The Mutation]]: Clear Quest (7)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Hidoom is the red half of [[Pan Arms]]. After separating from [[Migium]], it will charge its target and attack with its photon blade, dealing damage. It will then wait for [[Migium]] to do the same, then re-form into [[Pan Arms]].&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Pan_Arms&amp;diff=8486</id>
		<title>Pan Arms</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Pan_Arms&amp;diff=8486"/>
		<updated>2021-07-22T22:50:54Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Pan Arms (E1)}}&lt;br /&gt;
{{Enemy|name=Pan Arms (E2)}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Maximum Attack] [[Random Attack Xrd Stage (E1)|Random Attack Xrd Stage]]: If North, clear 2 rooms (2) / If East, clear 2 rooms (5), continue if North for (9)&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear Cave (4)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 2|Sweep-up Operation #2]]: Clear Quest (8)&lt;br /&gt;
* [Government] [[2-3:The Mutation]]: Clear Quest (7)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Pan Arms in Ep.1 are generally immune to physical attacks, due to their colossal DFP. However, they can be damaged with Techniques and Special attacks like normal. In Ep.2 their DFP is lower so they can be attacked regularly.&lt;br /&gt;
&lt;br /&gt;
Pan Arms can launch one of two attacks: a purple cone of shots with a slightly wider hit box, or a red beam with a slightly longer hitbox. After firing two shots, the Pan Arms will split apart, forming [[Hidoom]] and [[Migium]].&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Nano_Dragon&amp;diff=8485</id>
		<title>Nano Dragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Nano_Dragon&amp;diff=8485"/>
		<updated>2021-07-22T22:18:06Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Nano Dragon}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
==Location /Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (31)&lt;br /&gt;
* [Event] [[Maximum Attack E: Caves]]: Clear Quest (30)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 2|Sweep-up Operation #2]]: Clear Quest (23)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th Stage -1C-|-1C-]]: Clear Cave (22)&lt;br /&gt;
* [Extermination] [[Mop-up Operation 2|Mop-up Operation #2]]: Clear Quest (18)&lt;br /&gt;
* [Government] [[2-4:Waterway Shadow]]: Clear Quest (18)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Nano Dragons will try to maintain distance and fire their attacks from range. If approached, they will lift off, fly away, and land elsewhere. They have two attacks, both of which are signaled by the dragon planting its feet and blue charging sparks above their back. The weaker attack fires up to two homing projectiles, while the stronger attack fires a large beam.&lt;br /&gt;
&lt;br /&gt;
Nano Dragons will attack other monsters if given the opportunity. If they defeat another monster, they will grow slightly in size. It is unclear if this increases their stats or is just a graphical element.&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Nano_Dragon&amp;diff=8484</id>
		<title>Nano Dragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Nano_Dragon&amp;diff=8484"/>
		<updated>2021-07-22T22:17:54Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Nano Dragon}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
==Location /Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (31)&lt;br /&gt;
* [Event] [[Maximum Attack E: Caves]]: Clear Quest (30)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 2|Sweep-up Operation #2]]: Clear Quest (23)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th Stage -1C-|-1C-]]: Clear Cave (22)&lt;br /&gt;
* [Extermination] [[Mop-up Operation 2|Mop-up Operation #2]]: Clear Quest (18)&lt;br /&gt;
* [Government] [[2-4:Waterway Shadow]]: Clear Quest (18)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Nano Dragons will try to maintain distance and fire their attacks from range. If approached, they will lift off, fly away, and land elsewhere. They have two attacks, both of which are signaled by the dragon planting its feet and blue charging sparks above their back. The weaker attack fires up to two homing projectiles, while the stronger attack fires a large beam.&lt;br /&gt;
Nano Dragons will attack other monsters if given the opportunity. If they defeat another monster, they will grow slightly in size. It is unclear if this increases their stats or is just a graphical element.&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Nar_Lily&amp;diff=8483</id>
		<title>Nar Lily</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Nar_Lily&amp;diff=8483"/>
		<updated>2021-07-22T21:56:37Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Nar Lily (E1)}}&lt;br /&gt;
{{Enemy|name=Nar Lily (E2)}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
[[Category:Rare Enemies]]&lt;br /&gt;
[[Category:Inflicts Poison]]&lt;br /&gt;
[[Category:Inflicts Paralysis]]&lt;br /&gt;
[[Category:Casts Megid]]&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting [[Poison Lily|Poison Lilies]]:&lt;br /&gt;
* [Halloween] [[Hollow Battlefield: Caves]]: Clear Quest (70)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th -1C-|-1C-]]: Clear Cave (62)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1A-]]: Clear Cave (63)&lt;br /&gt;
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (56)&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: Clear Cave (29)&lt;br /&gt;
* [Extermination] [[Today&#039;s Rate]]: Turn left at the first side-road (12) / Turn right at the first side-road, then left (12) / Clear Cave (58)&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear 2 Cave rooms (12)&lt;br /&gt;
* [Government] [[2-2:Deep Within]]: Clear Cave 1 (19) / Clear Quest (57)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Nar Lillies are stationary enemies that spit projectiles at their target. In Normal, Hard, and Very Hard difficulties, they spit a toxic ball that poisons any Human or Newman it touches. In Ultimate, they spit [[Megid]], requiring 66EDK in Ep.1 and 72EDK in Ep. 2 for immunity. At mid-range, they can generate a paralyzing wave that causes [[Paralysis]] in Humans or Newmen in range. At close range they will rapidly snap at targets.&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Poison_Lily&amp;diff=8482</id>
		<title>Poison Lily</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Poison_Lily&amp;diff=8482"/>
		<updated>2021-07-22T21:55:30Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Poison Lily (E1)}}&lt;br /&gt;
{{Enemy|name=Poison Lily (E2)}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
[[Category:Inflicts Poison]]&lt;br /&gt;
[[Category:Inflicts Paralysis]]&lt;br /&gt;
[[Category:Casts Megid]]&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Halloween] [[Hollow Battlefield: Caves]]: Clear Quest (70)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th Stage -1C-|-1C-]]: Clear Cave (62)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1A-]]: Clear Cave (63)&lt;br /&gt;
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (56)&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: Clear Cave (29)&lt;br /&gt;
* [Extermination] [[Today&#039;s Rate]]: Turn left at the first side-road (12) / Turn right at the first side-road, then left (12) / Clear Cave (58)&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear 2 Cave rooms (12)&lt;br /&gt;
* [Government] [[2-2:Deep Within]]: Clear Cave 1 (19) / Clear Quest (57)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Poison Lillies are stationary enemies that spit projectiles at their target. In Normal, Hard, and Very Hard difficulties, they spit a toxic ball that poisons any Human or Newman it touches. In Ultimate, they spit [[Megid]], requiring 66 EDK in Ep.1 and 72 EDK in Ep. 2 for immunity. At mid-range, they can generate a paralyzing wave that causes [[Paralysis]] in Humans or Newmen in range. At close range they will rapidly snap at targets.&lt;br /&gt;
&lt;br /&gt;
==Rare Spawns==&lt;br /&gt;
A Poison Lily has a {{RareEnemyRate}} chance of spawning as a [[Nar Lily]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ob Lily in Ultimate Cave casts [[Megid]] level 14. 66 EDK is required for immunity.&lt;br /&gt;
* Ob Lily in Ultimate VR Temple casts [[Megid]] level 16. 72 EDK is required for immunity.&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Poison_Lily&amp;diff=8481</id>
		<title>Poison Lily</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Poison_Lily&amp;diff=8481"/>
		<updated>2021-07-22T21:54:06Z</updated>

		<summary type="html">&lt;p&gt;Sgprometheus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Poison Lily (E1)}}&lt;br /&gt;
{{Enemy|name=Poison Lily (E2)}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
[[Category:Inflicts Poison]]&lt;br /&gt;
[[Category:Inflicts Paralysis]]&lt;br /&gt;
[[Category:Casts Megid]]&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Halloween] [[Hollow Battlefield: Caves]]: Clear Quest (70)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th Stage -1C-|-1C-]]: Clear Cave (62)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1A-]]: Clear Cave (63)&lt;br /&gt;
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (56)&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: Clear Cave (29)&lt;br /&gt;
* [Extermination] [[Today&#039;s Rate]]: Turn left at the first side-road (12) / Turn right at the first side-road, then left (12) / Clear Cave (58)&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear 2 Cave rooms (12)&lt;br /&gt;
* [Government] [[2-2:Deep Within]]: Clear Cave 1 (19) / Clear Quest (57)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Poison Lillies are stationary enemies that spit projectiles at their target. In Normal, Hard, and Very Hard difficulties, they spit a toxic ball that poisons any Human or Newman it touches. In Ultimate, they spit [[Megid]], requiring 66EDK in Ep.1 and 72EDK in Ep. 2 for immunity. At mid-range, they can generate a paralyzing wave that causes [[Paralysis]] in Humans or Newmen in range. At close range they will rapidly snap at targets.&lt;br /&gt;
==Rare Spawns==&lt;br /&gt;
A Poison Lily has a {{RareEnemyRate}} chance of spawning as a [[Nar Lily]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ob Lily in Ultimate Cave casts [[Megid]] level 14. 66 EDK is required for immunity.&lt;br /&gt;
* Ob Lily in Ultimate VR Temple casts [[Megid]] level 16. 72 EDK is required for immunity.&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Sgprometheus</name></author>
	</entry>
</feed>