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	<id>https://wiki.pioneer2.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SirLagsAlot</id>
	<title>Ephinea PSO Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.pioneer2.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SirLagsAlot"/>
	<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/w/Special:Contributions/SirLagsAlot"/>
	<updated>2026-05-25T14:56:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Hsc&amp;diff=28611</id>
		<title>Hsc</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Hsc&amp;diff=28611"/>
		<updated>2024-05-21T17:18:54Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: Added redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Heaven Striker Coat]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Honeycomb_Reflector&amp;diff=28280</id>
		<title>Honeycomb Reflector</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Honeycomb_Reflector&amp;diff=28280"/>
		<updated>2024-03-25T23:22:59Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: /* Availability */  added bronze badge gambling location to obtain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Item&lt;br /&gt;
|jp = ハニカムリフレクタ&lt;br /&gt;
|romaji = Honeycomb Reflector&lt;br /&gt;
|icon = Shield&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Barrier&lt;br /&gt;
|requirement = Level 102&lt;br /&gt;
|DFP = 110-120&lt;br /&gt;
|EVP = 140-150&lt;br /&gt;
|EFR = 25&lt;br /&gt;
|EIC = 30&lt;br /&gt;
|ETH = 25&lt;br /&gt;
|EDK = &lt;br /&gt;
|ELT = 5&lt;br /&gt;
|class = 111111111111&lt;br /&gt;
|hex = 010292&lt;br /&gt;
|desc = Photon crystals formed to make this shield.&amp;lt;br&amp;gt;When moving the crystals expand and its abilities change.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Honeycomb Reflector.png|thumb|right|Honeycomb Reflector&#039;s aesthetic effect]]&lt;br /&gt;
{{Shield|rare|Honeycomb Reflector}} is a rare [[Barriers|barrier]] that affects the wearer&#039;s stats depending on what the character is doing.&lt;br /&gt;
* Standing still: +50% frame DFP and +70 EVP&lt;br /&gt;
* Moving: No bonus/penalty&lt;br /&gt;
* Attacking: -50% frame DFP and -70 EVP&lt;br /&gt;
Note: The 50% Boost on the frame&#039;s DFP is based on the minimum stat of that frame. &lt;br /&gt;
&lt;br /&gt;
Example: For the frame {{Frame|rare|Virus Armor: Lafuteria}}, the armor&#039;s DFP range is 240-290, so the boost will only be +120 DFP, even  if the DFP of the Virus: Armor Lafuteria you have equipped is 290.&lt;br /&gt;
==The Forge==&lt;br /&gt;
Three &#039;&#039;individual&#039;&#039; Honeycomb Reflectors is one of seven trade components for the {{Shield|rare|Red Ring}} [[Tools#Ring_platings|plating]] {{Tool|rare|Honeycomb Plating}} in the quest {{Quest link|The Forge}}.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Honeycomb Reflector can be obtained by gambling {{Meseta}} with Coren, the Wandering Tekker.&lt;br /&gt;
&lt;br /&gt;
It may also be obtained by gambling 1 [[Anniv. Bronze Badge]] in the [[Anniversary Badge Shop]].&lt;br /&gt;
===Wandering Tekker===&lt;br /&gt;
: &#039;&#039;Main article: [[Coren]]&#039;&#039;&lt;br /&gt;
{{CorenTableHead}}&lt;br /&gt;
{{CorenTableRow|day=Monday|meseta=100,000|1/300|divider=true}}&lt;br /&gt;
{{CorenTableRow|day=Wednesday|meseta=100,000|1/275|divider=true}}&lt;br /&gt;
{{CorenTableRow|day=Saturday|meseta=100,000|1/150}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Barriers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Barriers]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Quests&amp;diff=12754</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Quests&amp;diff=12754"/>
		<updated>2022-02-08T09:58:16Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: /* Maximum Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Quests&#039;&#039;&#039; are optional missions in PSO that give rewards for clearing them. Ephinea offers both the original Sonic Team quests and an assortment of community- and staff-created quests. The majority of quests are available to play in both One Person and multiplayer mode, but some are specific to one or the other. Quests are started at the quest counter, and displayed by category, along with a short description for each quest. Quests are cleared in various ways, with some not having any clear condition at all; most of the Shop quests fall into this category.&lt;br /&gt;
&lt;br /&gt;
==Government Quests==&lt;br /&gt;
The Government Quest counter is located in the Principal&#039;s Office in Episodes 1 and 4, and in the Lab in Episode 2. Similar to previous versions of Phantasy Star Online&#039;s offline story missions, Government Quests involve investigating the surface of Ragol and moving through the main story of PSO. Government Quest unlocks are episode-based, so clearing Episode 1&#039;s quests isn&#039;t necessary to play Episode 2 or 4&#039;s quests. Additionally, some Government Quests give out rewards the first time they&#039;re cleared on a given character and difficulty. Unlike other quests, players may join Government Quests while they are in progress.&lt;br /&gt;
&lt;br /&gt;
==Hunter&#039;s Guild==&lt;br /&gt;
The Hunter&#039;s Guild counter is located on Pioneer 2, in the same room where players initially spawn. The Hunter&#039;s Guild contains all non-Government Quests. In multiplayer, it consists of five subsections: Extermination, Maximum Attack, Retrieval, Shop, and VR. In One Person mode, the Hunter&#039;s Guild contains two additional subsections: Side Story and Solo Only. Rewards for completing missions differ depending on the content of the mission. The Hunter&#039;s Guild counter is also used to begin Battle and Challenge Mode games.&lt;br /&gt;
&lt;br /&gt;
==Challenge Mode==&lt;br /&gt;
[[Challenge Mode]] stages are available for both Episode I and II, with each Episode having 9 and 5 stages respectively. To play Challenge Mode, it must be selected during party creation in the lobby. Parties must clear stages sequentially in order to progress. At the start of each Challenge stage, all levels, equipment, and learned techniques will be reset to the stage&#039;s default. Returning to Pioneer 2 is not possible until a stage is either failed or cleared. Each player is given a set number of Scape Dolls; these are the only way party members can be revived. The whole team will be sent back to the Hunter&#039;s Guild if the HP of one of the participating member drops to zero and they have run out of Scape Dolls.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Episode 1&lt;br /&gt;
!Episode 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Episode 1: Stage 1|Stage 1: Forest]]&lt;br /&gt;
| [[Episode 2: Stage 1|Stage 1: VR Temple]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 2|Stage 2: Cave 1]]&lt;br /&gt;
| [[Episode 2: Stage 2|Stage 2: VR Spaceship]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 3|Stage 3: Cave 2]] &lt;br /&gt;
|[[Episode 2: Stage 3|Stage 3: Central Control Area]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 4|Stage 4: Cave 3]]&lt;br /&gt;
|[[Episode 2: Stage 4|Stage 4: Seabed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 5|Stage 5: Mine 1]]&lt;br /&gt;
|[[Episode 2: Stage 5|Stage 5: Tower]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Episode 1: Stage 6|Stage 6: Mine 2]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 7|Stage 7: Ruins 1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 8|Stage 8: Ruins 2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Episode 1: Stage 9|Stage 9: Ruins 3]] &lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Battle Mode==&lt;br /&gt;
In Battle Mode, players battle one another by rules set by the party leader. To play Battle Mode, it must be selected during party creation in the lobby. At the beginning of each game, the rules set by the team leader will be displayed; each player will be positioned at one of four starting locations. Players compete to defeat as many of their opponents as possible within the time limit. Certain weapons, items, equipment, Mags, and techniques may be unusable, depending on the selected rules. A player falls when their HP drops to 0, and the fallen player will respawn at a random location on the map. The game is over when time expires.&lt;br /&gt;
&lt;br /&gt;
==Quest List==&lt;br /&gt;
&lt;br /&gt;
===Episode 1===&lt;br /&gt;
&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Government====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|1-1:Planet Ragol|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|1-2:Torrential Woods|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|1-3:Subterranean Den|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|2-1:Infernal Cavern|Cave 1}}&lt;br /&gt;
{{QuestRow|2-2:Deep Within|Cave 1, Cave 2}}&lt;br /&gt;
{{QuestRow|2-3:The Mutation|Cave 2, Cave 3}}&lt;br /&gt;
{{QuestRow|2-4:Waterway Shadow|Cave 1, Cave 2, Cave 3}}&lt;br /&gt;
{{QuestRow|3-1:The Facility|Mine 1}}&lt;br /&gt;
{{QuestRow|3-2:Machines Attack|Mine 2}}&lt;br /&gt;
{{QuestRow|3-3:Central Control|Mine 1, Mine 2}}&lt;br /&gt;
{{QuestRow|4-1:The Lost Ruins|Mine 2, Ruins 1}}&lt;br /&gt;
{{QuestRow|4-2:Buried Relics|Ruins 2}}&lt;br /&gt;
{{QuestRow|4-3:Hero &amp;amp; Daughter|Ruins 1, Ruins 2}}&lt;br /&gt;
{{QuestRow|4-4:The Tomb Stirs|Ruins 3}}&lt;br /&gt;
{{QuestRow|4-5:Dark Inheritance|Ruins 1, Ruins 2, Ruins 3}}&lt;br /&gt;
|}&lt;br /&gt;
====Side Story====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Battle Training|Forest 1}}&lt;br /&gt;
{{QuestRow|Magnitude of Metal|Forest 1}}&lt;br /&gt;
{{QuestRow|Claiming a Stake|Forest 1}}&lt;br /&gt;
{{QuestRow|The Value of Money|Pioneer 2}}&lt;br /&gt;
{{QuestRow|Journalistic Pursuit|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|The Fake in Yellow|Forest 1}}&lt;br /&gt;
{{QuestRow|Native Research|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|Forest of Sorrow|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|Gran Squall|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|Addicting Food|Cave 1, Cave 2, Cave 3}}&lt;br /&gt;
{{QuestRow|The Lost Bride|Cave 1, Cave 2}}&lt;br /&gt;
{{QuestRow|Waterfall Tears|Cave 1, Cave 2}}&lt;br /&gt;
{{QuestRow|Black Paper|Cave 1, Cave 2, Cave 3}}&lt;br /&gt;
{{QuestRow|Secret Delivery|Cave 1, Cave 2}}&lt;br /&gt;
{{QuestRow|Soul of a Blacksmith|Forest 1, Forest 2, Cave 1, Cave 2, Cave 3}}&lt;br /&gt;
{{QuestRow|Letter from Lionel|Forest 1, Forest 2, Cave 1, Cave 2}}&lt;br /&gt;
{{QuestRow|The Grave&#039;s Butler|Cave 1, Cave 2}}&lt;br /&gt;
{{QuestRow|Knowing One&#039;s Heart|Mine 1}}&lt;br /&gt;
{{QuestRow|The Retired Hunter|Forest 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Dr. Osto&#039;s Research|Mine 2}}&lt;br /&gt;
{{QuestRow|Unsealed Door|Mine 1, Mine 2}}&lt;br /&gt;
{{QuestRow|Soul of Steel|Mine 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Doc&#039;s Secret Plan|Ruins 1}}&lt;br /&gt;
{{QuestRow|Seek my Master|Ruins 1, Ruins 2}}&lt;br /&gt;
{{QuestRow|From the Depths|Ruins 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Central Dome Fire Swirl|Forest 2}}&lt;br /&gt;
|}&lt;br /&gt;
====Extermination====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Mop-up Operation 1{{!}}Mop-up Operation #1|Forest 1}}&lt;br /&gt;
{{QuestRow|Mop-up Operation 2{{!}}Mop-up Operation #2|Cave 1}}&lt;br /&gt;
{{QuestRow|Mop-up Operation 3{{!}}Mop-up Operation #3|Mine 1}}&lt;br /&gt;
{{QuestRow|Mop-up Operation 4{{!}}Mop-up Operation #4|Ruins 1}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 1{{!}}Sweep-up Operation #1|Forest 2}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 2{{!}}Sweep-up Operation #2|Cave 3}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 3{{!}}Sweep-up Operation #3|Mine 2}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 4{{!}}Sweep-up Operation #4|Ruins 2}}&lt;br /&gt;
{{QuestRow|Endless Nightmare 1{{!}}Endless Nightmare #1|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|Endless Nightmare 2{{!}}Endless Nightmare #2|Cave 1, Cave 2}}&lt;br /&gt;
{{QuestRow|Endless Nightmare 3{{!}}Endless Nightmare #3|Mine 1, Mine 2}}&lt;br /&gt;
{{QuestRow|Endless Nightmare 4{{!}}Endless Nightmare #4|Ruins 1, Ruins 2}}&lt;br /&gt;
{{QuestRow|Today&#039;s Rate|Cave 2, Cave 3, Mine 1}}&lt;br /&gt;
|}&lt;br /&gt;
====Maximum Attack====&lt;br /&gt;
{{QuestHead|Maximum Attack}}&lt;br /&gt;
{{QuestRow|MAXIMUM ATTACK 1 Ver2|Forest 2, Cave 3, Mine 2}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -1A-|Cave 2, Mine 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -1B-|Cave 2, Mine 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -1C-|Cave 2, Mine 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -1R-|Cave 2, Mine 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Episode 1|Forest 1, Cave 2, Mines 1, Ruins 3}}&lt;br /&gt;
{{QuestRow|Random Attack Xrd Stage (E1){{!}}Random Attack Xrd Stage|Cave 1, Mine 1, Ruins 3, Palace, Spaceship}}&lt;br /&gt;
{{QuestRow|Random Attack Xrd REV 1|Forest 1, Forest 2, Cave 1, Cave 3, Mine 1, Mine 2, Ruins 1, Ruins 3, Palace, Spaceship}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Retrieval====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|The Missing Maracas|Forest 1, Cave 1}}&lt;br /&gt;
{{QuestRow|Lost HEAT SWORD|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|Lost ICE SPINNER|Cave 1, Cave 2, Cave 3}}&lt;br /&gt;
{{QuestRow|Lost SOUL BLADE|Mine 1, Mine 2}}&lt;br /&gt;
{{QuestRow|Lost HELL PALLASCH|Ruins 1, Ruins 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Fragments of a Memory|Ruins 1, Ruins 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Rappy&#039;s Holiday|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|Rescue from Ragol|Forest 1, Forest 2, Cave 1}}&lt;br /&gt;
{{QuestRow|Gallon&#039;s Treachery|Cave 3, Ruins 2}}&lt;br /&gt;
{{QuestRow|Forsaken Friends|Mines 2, Ruins 1, Ruins 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Dark Research 2.0|Ruins 1, Ruins 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|This Must Be The Place|Ruins 1, Ruins 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Road To Nowhere|Ruins 1, Ruins 2, Ruins 3}}&lt;br /&gt;
|}&lt;br /&gt;
====Shop====&lt;br /&gt;
{{QuestHead|Shop}}&lt;br /&gt;
{{QuestRow|Christmas Event Shop|Pioneer 2}}&lt;br /&gt;
{{QuestRow|Anniversary Badge Shop|Pioneer 2}}&lt;br /&gt;
|}&lt;br /&gt;
====VR====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Towards the Future|Forest 2, Cave 3, Mine 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Tyrell&#039;s Ego|Forest 2, Cave 3, Mine 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Labyrinthine Trial|Cave 1}}&lt;br /&gt;
{{QuestRow|Sugoroku|Forest 2}}&lt;br /&gt;
{{QuestRow|Simulator 2.0|Forest 2, Cave 2, Mine 2, Ruins 3, Palace, Spaceship}}&lt;br /&gt;
{{QuestRow|Mine Offensive|Mine 1, Mine 2}}&lt;br /&gt;
{{QuestRow|Endless: Episode 1|All Episode 1}}&lt;br /&gt;
|}&lt;br /&gt;
====Solo Only====&lt;br /&gt;
{{QuestHead|Solo Only}}&lt;br /&gt;
{{QuestRow|Gallon&#039;s Plan|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|Good Luck!|Forest 1}}&lt;br /&gt;
{{QuestRow|AOL CUP -Sunset Base-|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|Knight of Coral|Cave 2, Mine 1, Ruins 3, Palace}}&lt;br /&gt;
|}&lt;br /&gt;
====Event====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Christmas Fiasco (E1){{!}}Christmas Fiasco|Cave 2, Mine 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Forest|Forest 1}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Cave|Cave 2}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Mine|Mine 1}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Ruins|Ruins 3}}&lt;br /&gt;
|}&lt;br /&gt;
====Halloween====&lt;br /&gt;
{{QuestHead|Halloween}}&lt;br /&gt;
{{QuestRow|Hollow Battlefield: Forest|Forest 1}}&lt;br /&gt;
{{QuestRow|Hollow Battlefield: Cave|Cave 2}}&lt;br /&gt;
{{QuestRow|Hollow Battlefield: Mine|Mine 2}}&lt;br /&gt;
{{QuestRow|Hollow Battlefield: Ruins|Ruins 3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Government====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|5-1:Test/VR Temple 1|VR Temple Alpha}}&lt;br /&gt;
{{QuestRow|5-2:Test/VR Temple 2|VR Temple Alpha, Beta}}&lt;br /&gt;
{{QuestRow|5-3:Test/VR Temple 3|VR Temple Alpha, Beta}}&lt;br /&gt;
{{QuestRow|5-4:Test/VR Temple 4|VR Temple Alpha, Beta}}&lt;br /&gt;
{{QuestRow|5-5:Test/VR Temple 5|VR Temple Alpha, Beta}}&lt;br /&gt;
{{QuestRow|6-1:Test/Spaceship 1|VR Spaceship Alpha}}&lt;br /&gt;
{{QuestRow|6-2:Test/Spaceship 2|VR Spaceship Alpha, Beta}}&lt;br /&gt;
{{QuestRow|6-3:Test/Spaceship 3|VR Spaceship Alpha, Beta}}&lt;br /&gt;
{{QuestRow|6-4:Test/Spaceship 4|VR Spaceship Alpha, Beta}}&lt;br /&gt;
{{QuestRow|6-5:Test/Spaceship 5|VR Spaceship Alpha, Beta}}&lt;br /&gt;
{{QuestRow|7-1:From the Past|Jungle North, East}}&lt;br /&gt;
{{QuestRow|7-2:Seeking Clues|Jungle East, Mountain}}&lt;br /&gt;
{{QuestRow|7-3:Silent Beach|Mountain, Seaside}}&lt;br /&gt;
{{QuestRow|7-4:Central Control|Central Control Area}}&lt;br /&gt;
{{QuestRow|7-5:Isle of Mutants|Jungle North, East, Mountain, Seaside, Central Control Area}}&lt;br /&gt;
{{QuestRow|8-1:Below the Waves|Seabed Upper}}&lt;br /&gt;
{{QuestRow|8-2:Desire&#039;s End|Seabed Lower}}&lt;br /&gt;
{{QuestRow|8-3:Purple Lamplight|Seabed Upper, Lower}}&lt;br /&gt;
|}&lt;br /&gt;
====Side Story====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Seat of the Heart|VR Temple Beta, VR Spaceship Beta, Central Control Area, Control Tower}}&lt;br /&gt;
{{QuestRow|Blue Star Memories|VR Temple Beta, VR Spaceship Alpha, Beta, Central Control Area}}&lt;br /&gt;
|}&lt;br /&gt;
====Extermination====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Phantasmal World 1{{!}}Phantasmal World #1|Jungle North, Seaside}}&lt;br /&gt;
{{QuestRow|Phantasmal World 2{{!}}Phantasmal World #2|Mountain, Central Control Area}}&lt;br /&gt;
{{QuestRow|Phantasmal World 3{{!}}Phantasmal World #3|Seabed Upper, Lower}}&lt;br /&gt;
{{QuestRow|Phantasmal World 4{{!}}Phantasmal World #4|Control Tower}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 5{{!}}Sweep-up Operation #5|VR Temple Alpha}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 6{{!}}Sweep-up Operation #6|VR Spaceship Alpha}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 7{{!}}Sweep-up Operation #7|Jungle North}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 8{{!}}Sweep-up Operation #8|Seabed Upper}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 9{{!}}Sweep-up Operation #9|Control Tower}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 1{{!}}Penumbral Surge #1|VR Temple Alpha, Beta}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 2{{!}}Penumbral Surge #2|VR Spaceship Alpha, Beta}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 3{{!}}Penumbral Surge #3|Jungle North, Seaside, Mountain}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 4{{!}}Penumbral Surge #4|Central Control Area}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 5{{!}}Penumbral Surge #5|Seabed Upper, Lower}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 6{{!}}Penumbral Surge #6|Control Tower}}&lt;br /&gt;
{{QuestRow|Gal Da Val&#039;s Darkness|VR Spaceship Alpha, Central Control Area}}&lt;br /&gt;
{{QuestRow|CAL&#039;s Clock Challenge|VR Temple Alpha, VR Spaceship Beta, Central Control Area, Seabed Upper, Control Tower}}&lt;br /&gt;
|}&lt;br /&gt;
====Maximum Attack====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|MAXIMUM ATTACK 2 Ver2|VR Temple Beta, VR Spaceship Alpha, Jungle North, East, Mountain, Seaside, Central Control Area, Seabed Upper, Control Tower}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -2A-|Central Control Area, Seabed Lower}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -2B-|Central Control Area, Seabed Lower}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -2C-|Central Control Area, Seabed Lower, Control Tower}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -2R-|Central Control Area, Seabed Lower, Control Tower}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: VR|VR Temple Alpha, VR Spaceship Alpha}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Gal Da Val|Central Control Area, Seabed Upper, Control Tower}}&lt;br /&gt;
{{QuestRow|Random Attack Xrd Stage (E2){{!}}Random Attack Xrd Stage|All Episode 2}}&lt;br /&gt;
{{QuestRow|Random Attack Xrd REV 2|All Episode 2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Retrieval====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Lost SHOCK RIFLE|VR Temple Alpha, Beta}}&lt;br /&gt;
{{QuestRow|Lost BIND ASSAULT|VR Spaceship Alpha, Beta}}&lt;br /&gt;
{{QuestRow|Lost FILL CANNON|Jungle North, East, Mountain, Seaside, Central Control Area}}&lt;br /&gt;
{{QuestRow|Lost CHARGE VULCAN|Control Tower}}&lt;br /&gt;
{{QuestRow|Dream Messenger|Seaside Night}}&lt;br /&gt;
{{QuestRow|Revisiting Darkness|VR Temple Alpha, Beta, VR Spaceship Beta}}&lt;br /&gt;
{{QuestRow|Dolmolm Research|VR Temple Beta, Seabed Upper, Lower}}&lt;br /&gt;
|}&lt;br /&gt;
====Shop====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Gallon&#039;s Shop|Pioneer 2}}&lt;br /&gt;
{{QuestRow|Item Present|Pioneer 2}}&lt;br /&gt;
{{QuestRow|Singing by the Beach|Seaside Night}}&lt;br /&gt;
{{QuestRow|Beach Laughter|Seaside Night}}&lt;br /&gt;
{{QuestRow|To The Deepest Blue -MA4 Venue-|Seabed Upper}}&lt;br /&gt;
{{QuestRow|TA Reward Shop|Pioneer 2}}&lt;br /&gt;
{{QuestRow|The Egg Shop|Pioneer 2}}&lt;br /&gt;
{{QuestRow|Seasons Shop|Pioneer 2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tower====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|The East Tower|Central Control Area, Control Tower}}&lt;br /&gt;
{{QuestRow|The West Tower|Seabed Upper, Control Tower}}&lt;br /&gt;
{{QuestRow|Raid on Central Tower|Control Tower}}&lt;br /&gt;
{{QuestRow|The Military Strikes Back|VR Temple Beta, Jungle East, Seaside, Central Control Area, Seabed Upper, Control Tower}}&lt;br /&gt;
{{QuestRow|Twilight Sanctuary|Jungle East, Control Tower}}&lt;br /&gt;
|}&lt;br /&gt;
====VR====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Reach for the Dream|VR Spaceship Alpha}}&lt;br /&gt;
{{QuestRow|Respective Tomorrow|VR Temple Alpha, VR Spaceship Alpha, Seaside, Seabed Lower, Control Tower}}&lt;br /&gt;
|}&lt;br /&gt;
====Solo Only====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Knight of Coral Advent|VR Temple Beta, VR Spaceship Beta, Central Control Area, Seabed Lower, Control Tower}}&lt;br /&gt;
{{QuestRow|A New Hope|VR Temple Beta, Jungle East, Seaside, Central Control Area, Seabed Upper, Control Tower}}&lt;br /&gt;
|}&lt;br /&gt;
====Event====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Festivity on the Beach|Seaside Night}}&lt;br /&gt;
{{QuestRow|Christmas Fiasco (E2){{!}}Christmas Fiasco|VR Spaceship Beta, Central Control Area, Seabed Lower}}&lt;br /&gt;
{{QuestRow|Pioneer Christmas|Mountain}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Temple|VR Temple Alpha}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Spaceship|VR Spaceship Alpha}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: CCA|Central Control Area}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Seabed|Seabed Upper}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Tower|Control Tower}}&lt;br /&gt;
|}&lt;br /&gt;
====Halloween====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Hollow Reality: Temple|VR Temple Alpha}}&lt;br /&gt;
{{QuestRow|Hollow Reality: Spaceship|VR Spaceship Alpha}}&lt;br /&gt;
{{QuestRow|Hollow Phantasm: Jungle|Jungle East}}&lt;br /&gt;
{{QuestRow|Hollow Phantasm: Seabed|Seabed Upper}}&lt;br /&gt;
{{QuestRow|Hollow Phantasm: Tower|Control Tower}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 4===&lt;br /&gt;
&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Government====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|9-1:Missing Research|Crater East}}&lt;br /&gt;
{{QuestRow|9-2:Data Retrieval|Crater West}}&lt;br /&gt;
{{QuestRow|9-3:Reality &amp;amp; Truth|Crater South}}&lt;br /&gt;
{{QuestRow|9-4:Pursuit|Crater North, Crater Interior}}&lt;br /&gt;
{{QuestRow|9-5:The Chosen (1/2)|Crater Interior, Subterranean Desert 1}}&lt;br /&gt;
{{QuestRow|9-6:The Chosen (2/2)|Subterranean Desert 2}}&lt;br /&gt;
{{QuestRow|9-7:Sacred Ground|Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|9-8:The Final Cycle|Subterranean Deset 1, 2, 3}}&lt;br /&gt;
|}&lt;br /&gt;
====Side Story====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Warrior&#039;s Pride|Crater South, Crater Interior}}&lt;br /&gt;
{{QuestRow|The Restless Lion|Subterranean Desert 1}}&lt;br /&gt;
{{QuestRow|Pioneer Spirit|Crater Interior, Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|荒野の果てに|Crater East, Crater West}}&lt;br /&gt;
{{QuestRow|Black Paper&#039;s Dangerous Deal|Crater South}}&lt;br /&gt;
{{QuestRow|Black Paper&#039;s Dangerous Deal 2|Subterranean Desert 3}}&lt;br /&gt;
|}&lt;br /&gt;
====Extermination====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Point of Disaster|Crater East, Interior, Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|The Robots&#039; Reckoning|Crather South, Interior, Subterranean Desert 1, 2, 3}}&lt;br /&gt;
{{QuestRow|War of Limits 1{{!}}War of Limits #1|Crater East}}&lt;br /&gt;
{{QuestRow|War of Limits 2{{!}}War of Limits #2|Crater Interior}}&lt;br /&gt;
{{QuestRow|War of Limits 3{{!}}War of Limits #3|Subterranean Desert 1}}&lt;br /&gt;
{{QuestRow|War of Limits 4{{!}}War of Limits #4|Subterranean Desert 2}}&lt;br /&gt;
{{QuestRow|War of Limits 5{{!}}War of Limits #5|Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|New Mop-Up Operation 1{{!}}New Mop-Up Operation #1|Crater East}}&lt;br /&gt;
{{QuestRow|New Mop-Up Operation 2{{!}}New Mop-Up Operation #2|Crater Interior}}&lt;br /&gt;
{{QuestRow|New Mop-Up Operation 3{{!}}New Mop-Up Operation #3|Subterranean Desert 1}}&lt;br /&gt;
{{QuestRow|New Mop-Up Operation 4{{!}}New Mop-Up Operation #4|Subterranean Desert 2}}&lt;br /&gt;
{{QuestRow|New Mop-Up Operation 5{{!}}New Mop-Up Operation #5|Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 10{{!}}Sweep-up Operation #10|Crater East}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 11{{!}}Sweep-up Operation #11|Crater Interior}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 12{{!}}Sweep-up Operation #12|Subterranean Desert 1}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 13{{!}}Sweep-up Operation #13|Subterranean Desert 2}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 14{{!}}Sweep-up Operation #14|Subterranean Desert 3}}&lt;br /&gt;
|}&lt;br /&gt;
====Maximum Attack====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|MAXIMUM ATTACK 3 Ver2|Crater West, Interior, Subterranean Desert 1, 2, 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -4A-|Crater Interior, Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -4B-|Crater Interior, Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -4C-|Crater Interior, Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -4R-|Crater Interior, Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Episode 4|Crater West, Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|Random Attack Xrd REV 4|All Episode 4}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shop====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Claire&#039;s Deal 5|Crater Interior}}&lt;br /&gt;
{{QuestRow|The Beak&#039;s Cafe Ver.2|Crater East, Subterranean Desert 3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Retrieval====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Lost BERSERK BATON|Crater East, Interior}}&lt;br /&gt;
{{QuestRow|Lost SPIRIT STRIKER|Subterranean Desert 1, 2, 3}}&lt;br /&gt;
|}&lt;br /&gt;
====VR====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Beyond the Horizon|Crater East, Interior, Subterranean Desert 1, 2, 3}}&lt;br /&gt;
{{QuestRow|LOGiN presents 勇場のマッチレース|Crater East, West, Subterranean Desert 1, 2}}&lt;br /&gt;
|}&lt;br /&gt;
====Event====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Christmas Fiasco (E4){{!}}Christmas Fiasco|Crater East, Subterranean Desert 2, 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Crater|Crater West}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Desert|Subterranean Desert 3}}&lt;br /&gt;
|}&lt;br /&gt;
====Halloween====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Hollow Wasteland: Wilderness|Crater West}}&lt;br /&gt;
{{QuestRow|Hollow Wasteland: Desert|Subterranean Desert 3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
{{Quests}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Quests&amp;diff=12753</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Quests&amp;diff=12753"/>
		<updated>2022-02-08T09:57:47Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: /* Maximum Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Quests&#039;&#039;&#039; are optional missions in PSO that give rewards for clearing them. Ephinea offers both the original Sonic Team quests and an assortment of community- and staff-created quests. The majority of quests are available to play in both One Person and multiplayer mode, but some are specific to one or the other. Quests are started at the quest counter, and displayed by category, along with a short description for each quest. Quests are cleared in various ways, with some not having any clear condition at all; most of the Shop quests fall into this category.&lt;br /&gt;
&lt;br /&gt;
==Government Quests==&lt;br /&gt;
The Government Quest counter is located in the Principal&#039;s Office in Episodes 1 and 4, and in the Lab in Episode 2. Similar to previous versions of Phantasy Star Online&#039;s offline story missions, Government Quests involve investigating the surface of Ragol and moving through the main story of PSO. Government Quest unlocks are episode-based, so clearing Episode 1&#039;s quests isn&#039;t necessary to play Episode 2 or 4&#039;s quests. Additionally, some Government Quests give out rewards the first time they&#039;re cleared on a given character and difficulty. Unlike other quests, players may join Government Quests while they are in progress.&lt;br /&gt;
&lt;br /&gt;
==Hunter&#039;s Guild==&lt;br /&gt;
The Hunter&#039;s Guild counter is located on Pioneer 2, in the same room where players initially spawn. The Hunter&#039;s Guild contains all non-Government Quests. In multiplayer, it consists of five subsections: Extermination, Maximum Attack, Retrieval, Shop, and VR. In One Person mode, the Hunter&#039;s Guild contains two additional subsections: Side Story and Solo Only. Rewards for completing missions differ depending on the content of the mission. The Hunter&#039;s Guild counter is also used to begin Battle and Challenge Mode games.&lt;br /&gt;
&lt;br /&gt;
==Challenge Mode==&lt;br /&gt;
[[Challenge Mode]] stages are available for both Episode I and II, with each Episode having 9 and 5 stages respectively. To play Challenge Mode, it must be selected during party creation in the lobby. Parties must clear stages sequentially in order to progress. At the start of each Challenge stage, all levels, equipment, and learned techniques will be reset to the stage&#039;s default. Returning to Pioneer 2 is not possible until a stage is either failed or cleared. Each player is given a set number of Scape Dolls; these are the only way party members can be revived. The whole team will be sent back to the Hunter&#039;s Guild if the HP of one of the participating member drops to zero and they have run out of Scape Dolls.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Episode 1&lt;br /&gt;
!Episode 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Episode 1: Stage 1|Stage 1: Forest]]&lt;br /&gt;
| [[Episode 2: Stage 1|Stage 1: VR Temple]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 2|Stage 2: Cave 1]]&lt;br /&gt;
| [[Episode 2: Stage 2|Stage 2: VR Spaceship]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 3|Stage 3: Cave 2]] &lt;br /&gt;
|[[Episode 2: Stage 3|Stage 3: Central Control Area]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 4|Stage 4: Cave 3]]&lt;br /&gt;
|[[Episode 2: Stage 4|Stage 4: Seabed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 5|Stage 5: Mine 1]]&lt;br /&gt;
|[[Episode 2: Stage 5|Stage 5: Tower]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Episode 1: Stage 6|Stage 6: Mine 2]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 7|Stage 7: Ruins 1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 8|Stage 8: Ruins 2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Episode 1: Stage 9|Stage 9: Ruins 3]] &lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Battle Mode==&lt;br /&gt;
In Battle Mode, players battle one another by rules set by the party leader. To play Battle Mode, it must be selected during party creation in the lobby. At the beginning of each game, the rules set by the team leader will be displayed; each player will be positioned at one of four starting locations. Players compete to defeat as many of their opponents as possible within the time limit. Certain weapons, items, equipment, Mags, and techniques may be unusable, depending on the selected rules. A player falls when their HP drops to 0, and the fallen player will respawn at a random location on the map. The game is over when time expires.&lt;br /&gt;
&lt;br /&gt;
==Quest List==&lt;br /&gt;
&lt;br /&gt;
===Episode 1===&lt;br /&gt;
&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Government====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|1-1:Planet Ragol|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|1-2:Torrential Woods|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|1-3:Subterranean Den|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|2-1:Infernal Cavern|Cave 1}}&lt;br /&gt;
{{QuestRow|2-2:Deep Within|Cave 1, Cave 2}}&lt;br /&gt;
{{QuestRow|2-3:The Mutation|Cave 2, Cave 3}}&lt;br /&gt;
{{QuestRow|2-4:Waterway Shadow|Cave 1, Cave 2, Cave 3}}&lt;br /&gt;
{{QuestRow|3-1:The Facility|Mine 1}}&lt;br /&gt;
{{QuestRow|3-2:Machines Attack|Mine 2}}&lt;br /&gt;
{{QuestRow|3-3:Central Control|Mine 1, Mine 2}}&lt;br /&gt;
{{QuestRow|4-1:The Lost Ruins|Mine 2, Ruins 1}}&lt;br /&gt;
{{QuestRow|4-2:Buried Relics|Ruins 2}}&lt;br /&gt;
{{QuestRow|4-3:Hero &amp;amp; Daughter|Ruins 1, Ruins 2}}&lt;br /&gt;
{{QuestRow|4-4:The Tomb Stirs|Ruins 3}}&lt;br /&gt;
{{QuestRow|4-5:Dark Inheritance|Ruins 1, Ruins 2, Ruins 3}}&lt;br /&gt;
|}&lt;br /&gt;
====Side Story====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Battle Training|Forest 1}}&lt;br /&gt;
{{QuestRow|Magnitude of Metal|Forest 1}}&lt;br /&gt;
{{QuestRow|Claiming a Stake|Forest 1}}&lt;br /&gt;
{{QuestRow|The Value of Money|Pioneer 2}}&lt;br /&gt;
{{QuestRow|Journalistic Pursuit|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|The Fake in Yellow|Forest 1}}&lt;br /&gt;
{{QuestRow|Native Research|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|Forest of Sorrow|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|Gran Squall|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|Addicting Food|Cave 1, Cave 2, Cave 3}}&lt;br /&gt;
{{QuestRow|The Lost Bride|Cave 1, Cave 2}}&lt;br /&gt;
{{QuestRow|Waterfall Tears|Cave 1, Cave 2}}&lt;br /&gt;
{{QuestRow|Black Paper|Cave 1, Cave 2, Cave 3}}&lt;br /&gt;
{{QuestRow|Secret Delivery|Cave 1, Cave 2}}&lt;br /&gt;
{{QuestRow|Soul of a Blacksmith|Forest 1, Forest 2, Cave 1, Cave 2, Cave 3}}&lt;br /&gt;
{{QuestRow|Letter from Lionel|Forest 1, Forest 2, Cave 1, Cave 2}}&lt;br /&gt;
{{QuestRow|The Grave&#039;s Butler|Cave 1, Cave 2}}&lt;br /&gt;
{{QuestRow|Knowing One&#039;s Heart|Mine 1}}&lt;br /&gt;
{{QuestRow|The Retired Hunter|Forest 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Dr. Osto&#039;s Research|Mine 2}}&lt;br /&gt;
{{QuestRow|Unsealed Door|Mine 1, Mine 2}}&lt;br /&gt;
{{QuestRow|Soul of Steel|Mine 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Doc&#039;s Secret Plan|Ruins 1}}&lt;br /&gt;
{{QuestRow|Seek my Master|Ruins 1, Ruins 2}}&lt;br /&gt;
{{QuestRow|From the Depths|Ruins 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Central Dome Fire Swirl|Forest 2}}&lt;br /&gt;
|}&lt;br /&gt;
====Extermination====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Mop-up Operation 1{{!}}Mop-up Operation #1|Forest 1}}&lt;br /&gt;
{{QuestRow|Mop-up Operation 2{{!}}Mop-up Operation #2|Cave 1}}&lt;br /&gt;
{{QuestRow|Mop-up Operation 3{{!}}Mop-up Operation #3|Mine 1}}&lt;br /&gt;
{{QuestRow|Mop-up Operation 4{{!}}Mop-up Operation #4|Ruins 1}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 1{{!}}Sweep-up Operation #1|Forest 2}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 2{{!}}Sweep-up Operation #2|Cave 3}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 3{{!}}Sweep-up Operation #3|Mine 2}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 4{{!}}Sweep-up Operation #4|Ruins 2}}&lt;br /&gt;
{{QuestRow|Endless Nightmare 1{{!}}Endless Nightmare #1|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|Endless Nightmare 2{{!}}Endless Nightmare #2|Cave 1, Cave 2}}&lt;br /&gt;
{{QuestRow|Endless Nightmare 3{{!}}Endless Nightmare #3|Mine 1, Mine 2}}&lt;br /&gt;
{{QuestRow|Endless Nightmare 4{{!}}Endless Nightmare #4|Ruins 1, Ruins 2}}&lt;br /&gt;
{{QuestRow|Today&#039;s Rate|Cave 2, Cave 3, Mine 1}}&lt;br /&gt;
|}&lt;br /&gt;
====Maximum Attack====&lt;br /&gt;
{{QuestHead|Maximum Attack}}&lt;br /&gt;
{{QuestRow|MAXIMUM ATTACK 1 Ver2|Forest 2, Cave 3, Mine 2}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -1A-|Cave 2, Mine 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -1B-|Cave 2, Mine 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -1C-|Cave 2, Mine 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -1R-|Cave 2, Mine 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Episode 1|Forest 1, Cave 2, Mines 1, Ruins 3}}&lt;br /&gt;
{{QuestRow|Random Attack Xrd Stage (E1){{!}}Random Attack Xrd Stage|Cave 1, Mine 1, Ruins 3, Palace, Spaceship}}&lt;br /&gt;
{{QuestRow|Random Attack Xrd REV 1|Forest 1, Forest 2, Cave 1, Cave 3, Mine 1, Mine 2, Ruins 1, Ruins 3, Palace, Spaceship}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Retrieval====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|The Missing Maracas|Forest 1, Cave 1}}&lt;br /&gt;
{{QuestRow|Lost HEAT SWORD|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|Lost ICE SPINNER|Cave 1, Cave 2, Cave 3}}&lt;br /&gt;
{{QuestRow|Lost SOUL BLADE|Mine 1, Mine 2}}&lt;br /&gt;
{{QuestRow|Lost HELL PALLASCH|Ruins 1, Ruins 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Fragments of a Memory|Ruins 1, Ruins 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Rappy&#039;s Holiday|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|Rescue from Ragol|Forest 1, Forest 2, Cave 1}}&lt;br /&gt;
{{QuestRow|Gallon&#039;s Treachery|Cave 3, Ruins 2}}&lt;br /&gt;
{{QuestRow|Forsaken Friends|Mines 2, Ruins 1, Ruins 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Dark Research 2.0|Ruins 1, Ruins 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|This Must Be The Place|Ruins 1, Ruins 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Road To Nowhere|Ruins 1, Ruins 2, Ruins 3}}&lt;br /&gt;
|}&lt;br /&gt;
====Shop====&lt;br /&gt;
{{QuestHead|Shop}}&lt;br /&gt;
{{QuestRow|Christmas Event Shop|Pioneer 2}}&lt;br /&gt;
{{QuestRow|Anniversary Badge Shop|Pioneer 2}}&lt;br /&gt;
|}&lt;br /&gt;
====VR====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Towards the Future|Forest 2, Cave 3, Mine 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Tyrell&#039;s Ego|Forest 2, Cave 3, Mine 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Labyrinthine Trial|Cave 1}}&lt;br /&gt;
{{QuestRow|Sugoroku|Forest 2}}&lt;br /&gt;
{{QuestRow|Simulator 2.0|Forest 2, Cave 2, Mine 2, Ruins 3, Palace, Spaceship}}&lt;br /&gt;
{{QuestRow|Mine Offensive|Mine 1, Mine 2}}&lt;br /&gt;
{{QuestRow|Endless: Episode 1|All Episode 1}}&lt;br /&gt;
|}&lt;br /&gt;
====Solo Only====&lt;br /&gt;
{{QuestHead|Solo Only}}&lt;br /&gt;
{{QuestRow|Gallon&#039;s Plan|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|Good Luck!|Forest 1}}&lt;br /&gt;
{{QuestRow|AOL CUP -Sunset Base-|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|Knight of Coral|Cave 2, Mine 1, Ruins 3, Palace}}&lt;br /&gt;
|}&lt;br /&gt;
====Event====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Christmas Fiasco (E1){{!}}Christmas Fiasco|Cave 2, Mine 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Forest|Forest 1}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Cave|Cave 2}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Mine|Mine 1}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Ruins|Ruins 3}}&lt;br /&gt;
|}&lt;br /&gt;
====Halloween====&lt;br /&gt;
{{QuestHead|Halloween}}&lt;br /&gt;
{{QuestRow|Hollow Battlefield: Forest|Forest 1}}&lt;br /&gt;
{{QuestRow|Hollow Battlefield: Cave|Cave 2}}&lt;br /&gt;
{{QuestRow|Hollow Battlefield: Mine|Mine 2}}&lt;br /&gt;
{{QuestRow|Hollow Battlefield: Ruins|Ruins 3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Government====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|5-1:Test/VR Temple 1|VR Temple Alpha}}&lt;br /&gt;
{{QuestRow|5-2:Test/VR Temple 2|VR Temple Alpha, Beta}}&lt;br /&gt;
{{QuestRow|5-3:Test/VR Temple 3|VR Temple Alpha, Beta}}&lt;br /&gt;
{{QuestRow|5-4:Test/VR Temple 4|VR Temple Alpha, Beta}}&lt;br /&gt;
{{QuestRow|5-5:Test/VR Temple 5|VR Temple Alpha, Beta}}&lt;br /&gt;
{{QuestRow|6-1:Test/Spaceship 1|VR Spaceship Alpha}}&lt;br /&gt;
{{QuestRow|6-2:Test/Spaceship 2|VR Spaceship Alpha, Beta}}&lt;br /&gt;
{{QuestRow|6-3:Test/Spaceship 3|VR Spaceship Alpha, Beta}}&lt;br /&gt;
{{QuestRow|6-4:Test/Spaceship 4|VR Spaceship Alpha, Beta}}&lt;br /&gt;
{{QuestRow|6-5:Test/Spaceship 5|VR Spaceship Alpha, Beta}}&lt;br /&gt;
{{QuestRow|7-1:From the Past|Jungle North, East}}&lt;br /&gt;
{{QuestRow|7-2:Seeking Clues|Jungle East, Mountain}}&lt;br /&gt;
{{QuestRow|7-3:Silent Beach|Mountain, Seaside}}&lt;br /&gt;
{{QuestRow|7-4:Central Control|Central Control Area}}&lt;br /&gt;
{{QuestRow|7-5:Isle of Mutants|Jungle North, East, Mountain, Seaside, Central Control Area}}&lt;br /&gt;
{{QuestRow|8-1:Below the Waves|Seabed Upper}}&lt;br /&gt;
{{QuestRow|8-2:Desire&#039;s End|Seabed Lower}}&lt;br /&gt;
{{QuestRow|8-3:Purple Lamplight|Seabed Upper, Lower}}&lt;br /&gt;
|}&lt;br /&gt;
====Side Story====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Seat of the Heart|VR Temple Beta, VR Spaceship Beta, Central Control Area, Control Tower}}&lt;br /&gt;
{{QuestRow|Blue Star Memories|VR Temple Beta, VR Spaceship Alpha, Beta, Central Control Area}}&lt;br /&gt;
|}&lt;br /&gt;
====Extermination====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Phantasmal World 1{{!}}Phantasmal World #1|Jungle North, Seaside}}&lt;br /&gt;
{{QuestRow|Phantasmal World 2{{!}}Phantasmal World #2|Mountain, Central Control Area}}&lt;br /&gt;
{{QuestRow|Phantasmal World 3{{!}}Phantasmal World #3|Seabed Upper, Lower}}&lt;br /&gt;
{{QuestRow|Phantasmal World 4{{!}}Phantasmal World #4|Control Tower}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 5{{!}}Sweep-up Operation #5|VR Temple Alpha}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 6{{!}}Sweep-up Operation #6|VR Spaceship Alpha}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 7{{!}}Sweep-up Operation #7|Jungle North}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 8{{!}}Sweep-up Operation #8|Seabed Upper}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 9{{!}}Sweep-up Operation #9|Control Tower}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 1{{!}}Penumbral Surge #1|VR Temple Alpha, Beta}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 2{{!}}Penumbral Surge #2|VR Spaceship Alpha, Beta}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 3{{!}}Penumbral Surge #3|Jungle North, Seaside, Mountain}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 4{{!}}Penumbral Surge #4|Central Control Area}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 5{{!}}Penumbral Surge #5|Seabed Upper, Lower}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 6{{!}}Penumbral Surge #6|Control Tower}}&lt;br /&gt;
{{QuestRow|Gal Da Val&#039;s Darkness|VR Spaceship Alpha, Central Control Area}}&lt;br /&gt;
{{QuestRow|CAL&#039;s Clock Challenge|VR Temple Alpha, VR Spaceship Beta, Central Control Area, Seabed Upper, Control Tower}}&lt;br /&gt;
|}&lt;br /&gt;
====Maximum Attack====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|MAXIMUM ATTACK 2 Ver2|VR Temple Beta, VR Spaceship Alpha, Jungle North, East, Mountain, Seaside, Central Control Area, Seabed Upper, Control Tower}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -2A-|Central Control Area, Seabed Lower}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -2B-|Central Control Area, Seabed Lower}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -2C-|Central Control Area, Seabed Lower, Control Tower}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -2R-|Central Control Area, Seabed Lower, Control Tower}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: VR|VR Temple Alpha, VR Spaceship Alpha}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Gal Da Val|Central Control Area, Seabed Upper, Control Tower}}&lt;br /&gt;
{{QuestRow|Random Attack Xrd Stage (E2){{!}}Random Attack Xrd Stage|All Episode 2}}&lt;br /&gt;
{{QuestRow|Random Attack Xrd REV 2|All Episode 2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Retrieval====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Lost SHOCK RIFLE|VR Temple Alpha, Beta}}&lt;br /&gt;
{{QuestRow|Lost BIND ASSAULT|VR Spaceship Alpha, Beta}}&lt;br /&gt;
{{QuestRow|Lost FILL CANNON|Jungle North, East, Mountain, Seaside, Central Control Area}}&lt;br /&gt;
{{QuestRow|Lost CHARGE VULCAN|Control Tower}}&lt;br /&gt;
{{QuestRow|Dream Messenger|Seaside Night}}&lt;br /&gt;
{{QuestRow|Revisiting Darkness|VR Temple Alpha, Beta, VR Spaceship Beta}}&lt;br /&gt;
{{QuestRow|Dolmolm Research|VR Temple Beta, Seabed Upper, Lower}}&lt;br /&gt;
|}&lt;br /&gt;
====Shop====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Gallon&#039;s Shop|Pioneer 2}}&lt;br /&gt;
{{QuestRow|Item Present|Pioneer 2}}&lt;br /&gt;
{{QuestRow|Singing by the Beach|Seaside Night}}&lt;br /&gt;
{{QuestRow|Beach Laughter|Seaside Night}}&lt;br /&gt;
{{QuestRow|To The Deepest Blue -MA4 Venue-|Seabed Upper}}&lt;br /&gt;
{{QuestRow|TA Reward Shop|Pioneer 2}}&lt;br /&gt;
{{QuestRow|The Egg Shop|Pioneer 2}}&lt;br /&gt;
{{QuestRow|Seasons Shop|Pioneer 2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tower====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|The East Tower|Central Control Area, Control Tower}}&lt;br /&gt;
{{QuestRow|The West Tower|Seabed Upper, Control Tower}}&lt;br /&gt;
{{QuestRow|Raid on Central Tower|Control Tower}}&lt;br /&gt;
{{QuestRow|The Military Strikes Back|VR Temple Beta, Jungle East, Seaside, Central Control Area, Seabed Upper, Control Tower}}&lt;br /&gt;
{{QuestRow|Twilight Sanctuary|Jungle East, Control Tower}}&lt;br /&gt;
|}&lt;br /&gt;
====VR====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Reach for the Dream|VR Spaceship Alpha}}&lt;br /&gt;
{{QuestRow|Respective Tomorrow|VR Temple Alpha, VR Spaceship Alpha, Seaside, Seabed Lower, Control Tower}}&lt;br /&gt;
|}&lt;br /&gt;
====Solo Only====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Knight of Coral Advent|VR Temple Beta, VR Spaceship Beta, Central Control Area, Seabed Lower, Control Tower}}&lt;br /&gt;
{{QuestRow|A New Hope|VR Temple Beta, Jungle East, Seaside, Central Control Area, Seabed Upper, Control Tower}}&lt;br /&gt;
|}&lt;br /&gt;
====Event====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Festivity on the Beach|Seaside Night}}&lt;br /&gt;
{{QuestRow|Christmas Fiasco (E2){{!}}Christmas Fiasco|VR Spaceship Beta, Central Control Area, Seabed Lower}}&lt;br /&gt;
{{QuestRow|Pioneer Christmas|Mountain}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Temple|VR Temple Alpha}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Spaceship|VR Spaceship Alpha}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: CCA|Central Control Area}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Seabed|Seabed Upper}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Tower|Control Tower}}&lt;br /&gt;
|}&lt;br /&gt;
====Halloween====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Hollow Reality: Temple|VR Temple Alpha}}&lt;br /&gt;
{{QuestRow|Hollow Reality: Spaceship|VR Spaceship Alpha}}&lt;br /&gt;
{{QuestRow|Hollow Phantasm: Jungle|Jungle East}}&lt;br /&gt;
{{QuestRow|Hollow Phantasm: Seabed|Seabed Upper}}&lt;br /&gt;
{{QuestRow|Hollow Phantasm: Tower|Control Tower}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 4===&lt;br /&gt;
&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Government====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|9-1:Missing Research|Crater East}}&lt;br /&gt;
{{QuestRow|9-2:Data Retrieval|Crater West}}&lt;br /&gt;
{{QuestRow|9-3:Reality &amp;amp; Truth|Crater South}}&lt;br /&gt;
{{QuestRow|9-4:Pursuit|Crater North, Crater Interior}}&lt;br /&gt;
{{QuestRow|9-5:The Chosen (1/2)|Crater Interior, Subterranean Desert 1}}&lt;br /&gt;
{{QuestRow|9-6:The Chosen (2/2)|Subterranean Desert 2}}&lt;br /&gt;
{{QuestRow|9-7:Sacred Ground|Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|9-8:The Final Cycle|Subterranean Deset 1, 2, 3}}&lt;br /&gt;
|}&lt;br /&gt;
====Side Story====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Warrior&#039;s Pride|Crater South, Crater Interior}}&lt;br /&gt;
{{QuestRow|The Restless Lion|Subterranean Desert 1}}&lt;br /&gt;
{{QuestRow|Pioneer Spirit|Crater Interior, Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|荒野の果てに|Crater East, Crater West}}&lt;br /&gt;
{{QuestRow|Black Paper&#039;s Dangerous Deal|Crater South}}&lt;br /&gt;
{{QuestRow|Black Paper&#039;s Dangerous Deal 2|Subterranean Desert 3}}&lt;br /&gt;
|}&lt;br /&gt;
====Extermination====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Point of Disaster|Crater East, Interior, Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|The Robots&#039; Reckoning|Crather South, Interior, Subterranean Desert 1, 2, 3}}&lt;br /&gt;
{{QuestRow|War of Limits 1{{!}}War of Limits #1|Crater East}}&lt;br /&gt;
{{QuestRow|War of Limits 2{{!}}War of Limits #2|Crater Interior}}&lt;br /&gt;
{{QuestRow|War of Limits 3{{!}}War of Limits #3|Subterranean Desert 1}}&lt;br /&gt;
{{QuestRow|War of Limits 4{{!}}War of Limits #4|Subterranean Desert 2}}&lt;br /&gt;
{{QuestRow|War of Limits 5{{!}}War of Limits #5|Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|New Mop-Up Operation 1{{!}}New Mop-Up Operation #1|Crater East}}&lt;br /&gt;
{{QuestRow|New Mop-Up Operation 2{{!}}New Mop-Up Operation #2|Crater Interior}}&lt;br /&gt;
{{QuestRow|New Mop-Up Operation 3{{!}}New Mop-Up Operation #3|Subterranean Desert 1}}&lt;br /&gt;
{{QuestRow|New Mop-Up Operation 4{{!}}New Mop-Up Operation #4|Subterranean Desert 2}}&lt;br /&gt;
{{QuestRow|New Mop-Up Operation 5{{!}}New Mop-Up Operation #5|Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 10{{!}}Sweep-up Operation #10|Crater East}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 11{{!}}Sweep-up Operation #11|Crater Interior}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 12{{!}}Sweep-up Operation #12|Subterranean Desert 1}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 13{{!}}Sweep-up Operation #13|Subterranean Desert 2}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 14{{!}}Sweep-up Operation #14|Subterranean Desert 3}}&lt;br /&gt;
|}&lt;br /&gt;
====Maximum Attack====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|MAXIMUM ATTACK 3 Ver2|Crater West, Interior, Subterranean Desert 1, 2, 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -4A-|Crater Interior, Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -4B-|Crater Interior, Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -4C-|Crater Interior, Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -4R-|Crater Interior, Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Episode 4|Crater West, Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack S (E4){{!}}Maximum Attack S|Crater Interior, Subterranean Desert 1, 3}}&lt;br /&gt;
{{QuestRow|Random Attack Xrd REV 4|All Episode 4}}&lt;br /&gt;
|}&lt;br /&gt;
====Shop====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Claire&#039;s Deal 5|Crater Interior}}&lt;br /&gt;
{{QuestRow|The Beak&#039;s Cafe Ver.2|Crater East, Subterranean Desert 3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Retrieval====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Lost BERSERK BATON|Crater East, Interior}}&lt;br /&gt;
{{QuestRow|Lost SPIRIT STRIKER|Subterranean Desert 1, 2, 3}}&lt;br /&gt;
|}&lt;br /&gt;
====VR====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Beyond the Horizon|Crater East, Interior, Subterranean Desert 1, 2, 3}}&lt;br /&gt;
{{QuestRow|LOGiN presents 勇場のマッチレース|Crater East, West, Subterranean Desert 1, 2}}&lt;br /&gt;
|}&lt;br /&gt;
====Event====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Christmas Fiasco (E4){{!}}Christmas Fiasco|Crater East, Subterranean Desert 2, 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Crater|Crater West}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Desert|Subterranean Desert 3}}&lt;br /&gt;
|}&lt;br /&gt;
====Halloween====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Hollow Wasteland: Wilderness|Crater West}}&lt;br /&gt;
{{QuestRow|Hollow Wasteland: Desert|Subterranean Desert 3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
{{Quests}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Quests&amp;diff=12752</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Quests&amp;diff=12752"/>
		<updated>2022-02-08T09:57:15Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: /* Maximum Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Quests&#039;&#039;&#039; are optional missions in PSO that give rewards for clearing them. Ephinea offers both the original Sonic Team quests and an assortment of community- and staff-created quests. The majority of quests are available to play in both One Person and multiplayer mode, but some are specific to one or the other. Quests are started at the quest counter, and displayed by category, along with a short description for each quest. Quests are cleared in various ways, with some not having any clear condition at all; most of the Shop quests fall into this category.&lt;br /&gt;
&lt;br /&gt;
==Government Quests==&lt;br /&gt;
The Government Quest counter is located in the Principal&#039;s Office in Episodes 1 and 4, and in the Lab in Episode 2. Similar to previous versions of Phantasy Star Online&#039;s offline story missions, Government Quests involve investigating the surface of Ragol and moving through the main story of PSO. Government Quest unlocks are episode-based, so clearing Episode 1&#039;s quests isn&#039;t necessary to play Episode 2 or 4&#039;s quests. Additionally, some Government Quests give out rewards the first time they&#039;re cleared on a given character and difficulty. Unlike other quests, players may join Government Quests while they are in progress.&lt;br /&gt;
&lt;br /&gt;
==Hunter&#039;s Guild==&lt;br /&gt;
The Hunter&#039;s Guild counter is located on Pioneer 2, in the same room where players initially spawn. The Hunter&#039;s Guild contains all non-Government Quests. In multiplayer, it consists of five subsections: Extermination, Maximum Attack, Retrieval, Shop, and VR. In One Person mode, the Hunter&#039;s Guild contains two additional subsections: Side Story and Solo Only. Rewards for completing missions differ depending on the content of the mission. The Hunter&#039;s Guild counter is also used to begin Battle and Challenge Mode games.&lt;br /&gt;
&lt;br /&gt;
==Challenge Mode==&lt;br /&gt;
[[Challenge Mode]] stages are available for both Episode I and II, with each Episode having 9 and 5 stages respectively. To play Challenge Mode, it must be selected during party creation in the lobby. Parties must clear stages sequentially in order to progress. At the start of each Challenge stage, all levels, equipment, and learned techniques will be reset to the stage&#039;s default. Returning to Pioneer 2 is not possible until a stage is either failed or cleared. Each player is given a set number of Scape Dolls; these are the only way party members can be revived. The whole team will be sent back to the Hunter&#039;s Guild if the HP of one of the participating member drops to zero and they have run out of Scape Dolls.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Episode 1&lt;br /&gt;
!Episode 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Episode 1: Stage 1|Stage 1: Forest]]&lt;br /&gt;
| [[Episode 2: Stage 1|Stage 1: VR Temple]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 2|Stage 2: Cave 1]]&lt;br /&gt;
| [[Episode 2: Stage 2|Stage 2: VR Spaceship]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 3|Stage 3: Cave 2]] &lt;br /&gt;
|[[Episode 2: Stage 3|Stage 3: Central Control Area]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 4|Stage 4: Cave 3]]&lt;br /&gt;
|[[Episode 2: Stage 4|Stage 4: Seabed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 5|Stage 5: Mine 1]]&lt;br /&gt;
|[[Episode 2: Stage 5|Stage 5: Tower]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Episode 1: Stage 6|Stage 6: Mine 2]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 7|Stage 7: Ruins 1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 8|Stage 8: Ruins 2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Episode 1: Stage 9|Stage 9: Ruins 3]] &lt;br /&gt;
|}&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Battle Mode==&lt;br /&gt;
In Battle Mode, players battle one another by rules set by the party leader. To play Battle Mode, it must be selected during party creation in the lobby. At the beginning of each game, the rules set by the team leader will be displayed; each player will be positioned at one of four starting locations. Players compete to defeat as many of their opponents as possible within the time limit. Certain weapons, items, equipment, Mags, and techniques may be unusable, depending on the selected rules. A player falls when their HP drops to 0, and the fallen player will respawn at a random location on the map. The game is over when time expires.&lt;br /&gt;
&lt;br /&gt;
==Quest List==&lt;br /&gt;
&lt;br /&gt;
===Episode 1===&lt;br /&gt;
&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Government====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|1-1:Planet Ragol|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|1-2:Torrential Woods|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|1-3:Subterranean Den|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|2-1:Infernal Cavern|Cave 1}}&lt;br /&gt;
{{QuestRow|2-2:Deep Within|Cave 1, Cave 2}}&lt;br /&gt;
{{QuestRow|2-3:The Mutation|Cave 2, Cave 3}}&lt;br /&gt;
{{QuestRow|2-4:Waterway Shadow|Cave 1, Cave 2, Cave 3}}&lt;br /&gt;
{{QuestRow|3-1:The Facility|Mine 1}}&lt;br /&gt;
{{QuestRow|3-2:Machines Attack|Mine 2}}&lt;br /&gt;
{{QuestRow|3-3:Central Control|Mine 1, Mine 2}}&lt;br /&gt;
{{QuestRow|4-1:The Lost Ruins|Mine 2, Ruins 1}}&lt;br /&gt;
{{QuestRow|4-2:Buried Relics|Ruins 2}}&lt;br /&gt;
{{QuestRow|4-3:Hero &amp;amp; Daughter|Ruins 1, Ruins 2}}&lt;br /&gt;
{{QuestRow|4-4:The Tomb Stirs|Ruins 3}}&lt;br /&gt;
{{QuestRow|4-5:Dark Inheritance|Ruins 1, Ruins 2, Ruins 3}}&lt;br /&gt;
|}&lt;br /&gt;
====Side Story====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Battle Training|Forest 1}}&lt;br /&gt;
{{QuestRow|Magnitude of Metal|Forest 1}}&lt;br /&gt;
{{QuestRow|Claiming a Stake|Forest 1}}&lt;br /&gt;
{{QuestRow|The Value of Money|Pioneer 2}}&lt;br /&gt;
{{QuestRow|Journalistic Pursuit|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|The Fake in Yellow|Forest 1}}&lt;br /&gt;
{{QuestRow|Native Research|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|Forest of Sorrow|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|Gran Squall|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|Addicting Food|Cave 1, Cave 2, Cave 3}}&lt;br /&gt;
{{QuestRow|The Lost Bride|Cave 1, Cave 2}}&lt;br /&gt;
{{QuestRow|Waterfall Tears|Cave 1, Cave 2}}&lt;br /&gt;
{{QuestRow|Black Paper|Cave 1, Cave 2, Cave 3}}&lt;br /&gt;
{{QuestRow|Secret Delivery|Cave 1, Cave 2}}&lt;br /&gt;
{{QuestRow|Soul of a Blacksmith|Forest 1, Forest 2, Cave 1, Cave 2, Cave 3}}&lt;br /&gt;
{{QuestRow|Letter from Lionel|Forest 1, Forest 2, Cave 1, Cave 2}}&lt;br /&gt;
{{QuestRow|The Grave&#039;s Butler|Cave 1, Cave 2}}&lt;br /&gt;
{{QuestRow|Knowing One&#039;s Heart|Mine 1}}&lt;br /&gt;
{{QuestRow|The Retired Hunter|Forest 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Dr. Osto&#039;s Research|Mine 2}}&lt;br /&gt;
{{QuestRow|Unsealed Door|Mine 1, Mine 2}}&lt;br /&gt;
{{QuestRow|Soul of Steel|Mine 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Doc&#039;s Secret Plan|Ruins 1}}&lt;br /&gt;
{{QuestRow|Seek my Master|Ruins 1, Ruins 2}}&lt;br /&gt;
{{QuestRow|From the Depths|Ruins 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Central Dome Fire Swirl|Forest 2}}&lt;br /&gt;
|}&lt;br /&gt;
====Extermination====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Mop-up Operation 1{{!}}Mop-up Operation #1|Forest 1}}&lt;br /&gt;
{{QuestRow|Mop-up Operation 2{{!}}Mop-up Operation #2|Cave 1}}&lt;br /&gt;
{{QuestRow|Mop-up Operation 3{{!}}Mop-up Operation #3|Mine 1}}&lt;br /&gt;
{{QuestRow|Mop-up Operation 4{{!}}Mop-up Operation #4|Ruins 1}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 1{{!}}Sweep-up Operation #1|Forest 2}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 2{{!}}Sweep-up Operation #2|Cave 3}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 3{{!}}Sweep-up Operation #3|Mine 2}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 4{{!}}Sweep-up Operation #4|Ruins 2}}&lt;br /&gt;
{{QuestRow|Endless Nightmare 1{{!}}Endless Nightmare #1|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|Endless Nightmare 2{{!}}Endless Nightmare #2|Cave 1, Cave 2}}&lt;br /&gt;
{{QuestRow|Endless Nightmare 3{{!}}Endless Nightmare #3|Mine 1, Mine 2}}&lt;br /&gt;
{{QuestRow|Endless Nightmare 4{{!}}Endless Nightmare #4|Ruins 1, Ruins 2}}&lt;br /&gt;
{{QuestRow|Today&#039;s Rate|Cave 2, Cave 3, Mine 1}}&lt;br /&gt;
|}&lt;br /&gt;
====Maximum Attack====&lt;br /&gt;
{{QuestHead|Maximum Attack}}&lt;br /&gt;
{{QuestRow|MAXIMUM ATTACK 1 Ver2|Forest 2, Cave 3, Mine 2}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -1A-|Cave 2, Mine 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -1B-|Cave 2, Mine 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -1C-|Cave 2, Mine 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -1R-|Cave 2, Mine 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Episode 1|Forest 1, Cave 2, Mines 1, Ruins 3}}&lt;br /&gt;
{{QuestRow|Random Attack Xrd Stage (E1){{!}}Random Attack Xrd Stage|Cave 1, Mine 1, Ruins 3, Palace, Spaceship}}&lt;br /&gt;
{{QuestRow|Random Attack Xrd REV 1|Forest 1, Forest 2, Cave 1, Cave 3, Mine 1, Mine 2, Ruins 1, Ruins 3, Palace, Spaceship}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Retrieval====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|The Missing Maracas|Forest 1, Cave 1}}&lt;br /&gt;
{{QuestRow|Lost HEAT SWORD|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|Lost ICE SPINNER|Cave 1, Cave 2, Cave 3}}&lt;br /&gt;
{{QuestRow|Lost SOUL BLADE|Mine 1, Mine 2}}&lt;br /&gt;
{{QuestRow|Lost HELL PALLASCH|Ruins 1, Ruins 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Fragments of a Memory|Ruins 1, Ruins 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Rappy&#039;s Holiday|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|Rescue from Ragol|Forest 1, Forest 2, Cave 1}}&lt;br /&gt;
{{QuestRow|Gallon&#039;s Treachery|Cave 3, Ruins 2}}&lt;br /&gt;
{{QuestRow|Forsaken Friends|Mines 2, Ruins 1, Ruins 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Dark Research 2.0|Ruins 1, Ruins 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|This Must Be The Place|Ruins 1, Ruins 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Road To Nowhere|Ruins 1, Ruins 2, Ruins 3}}&lt;br /&gt;
|}&lt;br /&gt;
====Shop====&lt;br /&gt;
{{QuestHead|Shop}}&lt;br /&gt;
{{QuestRow|Christmas Event Shop|Pioneer 2}}&lt;br /&gt;
{{QuestRow|Anniversary Badge Shop|Pioneer 2}}&lt;br /&gt;
|}&lt;br /&gt;
====VR====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Towards the Future|Forest 2, Cave 3, Mine 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Tyrell&#039;s Ego|Forest 2, Cave 3, Mine 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Labyrinthine Trial|Cave 1}}&lt;br /&gt;
{{QuestRow|Sugoroku|Forest 2}}&lt;br /&gt;
{{QuestRow|Simulator 2.0|Forest 2, Cave 2, Mine 2, Ruins 3, Palace, Spaceship}}&lt;br /&gt;
{{QuestRow|Mine Offensive|Mine 1, Mine 2}}&lt;br /&gt;
{{QuestRow|Endless: Episode 1|All Episode 1}}&lt;br /&gt;
|}&lt;br /&gt;
====Solo Only====&lt;br /&gt;
{{QuestHead|Solo Only}}&lt;br /&gt;
{{QuestRow|Gallon&#039;s Plan|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|Good Luck!|Forest 1}}&lt;br /&gt;
{{QuestRow|AOL CUP -Sunset Base-|Forest 1, Forest 2}}&lt;br /&gt;
{{QuestRow|Knight of Coral|Cave 2, Mine 1, Ruins 3, Palace}}&lt;br /&gt;
|}&lt;br /&gt;
====Event====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Christmas Fiasco (E1){{!}}Christmas Fiasco|Cave 2, Mine 2, Ruins 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Forest|Forest 1}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Cave|Cave 2}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Mine|Mine 1}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Ruins|Ruins 3}}&lt;br /&gt;
|}&lt;br /&gt;
====Halloween====&lt;br /&gt;
{{QuestHead|Halloween}}&lt;br /&gt;
{{QuestRow|Hollow Battlefield: Forest|Forest 1}}&lt;br /&gt;
{{QuestRow|Hollow Battlefield: Cave|Cave 2}}&lt;br /&gt;
{{QuestRow|Hollow Battlefield: Mine|Mine 2}}&lt;br /&gt;
{{QuestRow|Hollow Battlefield: Ruins|Ruins 3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Government====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|5-1:Test/VR Temple 1|VR Temple Alpha}}&lt;br /&gt;
{{QuestRow|5-2:Test/VR Temple 2|VR Temple Alpha, Beta}}&lt;br /&gt;
{{QuestRow|5-3:Test/VR Temple 3|VR Temple Alpha, Beta}}&lt;br /&gt;
{{QuestRow|5-4:Test/VR Temple 4|VR Temple Alpha, Beta}}&lt;br /&gt;
{{QuestRow|5-5:Test/VR Temple 5|VR Temple Alpha, Beta}}&lt;br /&gt;
{{QuestRow|6-1:Test/Spaceship 1|VR Spaceship Alpha}}&lt;br /&gt;
{{QuestRow|6-2:Test/Spaceship 2|VR Spaceship Alpha, Beta}}&lt;br /&gt;
{{QuestRow|6-3:Test/Spaceship 3|VR Spaceship Alpha, Beta}}&lt;br /&gt;
{{QuestRow|6-4:Test/Spaceship 4|VR Spaceship Alpha, Beta}}&lt;br /&gt;
{{QuestRow|6-5:Test/Spaceship 5|VR Spaceship Alpha, Beta}}&lt;br /&gt;
{{QuestRow|7-1:From the Past|Jungle North, East}}&lt;br /&gt;
{{QuestRow|7-2:Seeking Clues|Jungle East, Mountain}}&lt;br /&gt;
{{QuestRow|7-3:Silent Beach|Mountain, Seaside}}&lt;br /&gt;
{{QuestRow|7-4:Central Control|Central Control Area}}&lt;br /&gt;
{{QuestRow|7-5:Isle of Mutants|Jungle North, East, Mountain, Seaside, Central Control Area}}&lt;br /&gt;
{{QuestRow|8-1:Below the Waves|Seabed Upper}}&lt;br /&gt;
{{QuestRow|8-2:Desire&#039;s End|Seabed Lower}}&lt;br /&gt;
{{QuestRow|8-3:Purple Lamplight|Seabed Upper, Lower}}&lt;br /&gt;
|}&lt;br /&gt;
====Side Story====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Seat of the Heart|VR Temple Beta, VR Spaceship Beta, Central Control Area, Control Tower}}&lt;br /&gt;
{{QuestRow|Blue Star Memories|VR Temple Beta, VR Spaceship Alpha, Beta, Central Control Area}}&lt;br /&gt;
|}&lt;br /&gt;
====Extermination====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Phantasmal World 1{{!}}Phantasmal World #1|Jungle North, Seaside}}&lt;br /&gt;
{{QuestRow|Phantasmal World 2{{!}}Phantasmal World #2|Mountain, Central Control Area}}&lt;br /&gt;
{{QuestRow|Phantasmal World 3{{!}}Phantasmal World #3|Seabed Upper, Lower}}&lt;br /&gt;
{{QuestRow|Phantasmal World 4{{!}}Phantasmal World #4|Control Tower}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 5{{!}}Sweep-up Operation #5|VR Temple Alpha}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 6{{!}}Sweep-up Operation #6|VR Spaceship Alpha}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 7{{!}}Sweep-up Operation #7|Jungle North}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 8{{!}}Sweep-up Operation #8|Seabed Upper}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 9{{!}}Sweep-up Operation #9|Control Tower}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 1{{!}}Penumbral Surge #1|VR Temple Alpha, Beta}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 2{{!}}Penumbral Surge #2|VR Spaceship Alpha, Beta}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 3{{!}}Penumbral Surge #3|Jungle North, Seaside, Mountain}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 4{{!}}Penumbral Surge #4|Central Control Area}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 5{{!}}Penumbral Surge #5|Seabed Upper, Lower}}&lt;br /&gt;
{{QuestRow|Penumbral Surge 6{{!}}Penumbral Surge #6|Control Tower}}&lt;br /&gt;
{{QuestRow|Gal Da Val&#039;s Darkness|VR Spaceship Alpha, Central Control Area}}&lt;br /&gt;
{{QuestRow|CAL&#039;s Clock Challenge|VR Temple Alpha, VR Spaceship Beta, Central Control Area, Seabed Upper, Control Tower}}&lt;br /&gt;
|}&lt;br /&gt;
====Maximum Attack====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|MAXIMUM ATTACK 2 Ver2|VR Temple Beta, VR Spaceship Alpha, Jungle North, East, Mountain, Seaside, Central Control Area, Seabed Upper, Control Tower}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -2A-|Central Control Area, Seabed Lower}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -2B-|Central Control Area, Seabed Lower}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -2C-|Central Control Area, Seabed Lower, Control Tower}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -2R-|Central Control Area, Seabed Lower, Control Tower}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: VR|VR Temple Alpha, VR Spaceship Alpha}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Gal Da Val|Central Control Area, Seabed Upper, Control Tower}}&lt;br /&gt;
{{QuestRow|Maximum Attack S (E2){{!}}Maximum Attack S|Seaside, Seaside Night}}&lt;br /&gt;
{{QuestRow|Random Attack Xrd Stage (E2){{!}}Random Attack Xrd Stage|All Episode 2}}&lt;br /&gt;
{{QuestRow|Random Attack Xrd REV 2|All Episode 2}}&lt;br /&gt;
|}&lt;br /&gt;
====Retrieval====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Lost SHOCK RIFLE|VR Temple Alpha, Beta}}&lt;br /&gt;
{{QuestRow|Lost BIND ASSAULT|VR Spaceship Alpha, Beta}}&lt;br /&gt;
{{QuestRow|Lost FILL CANNON|Jungle North, East, Mountain, Seaside, Central Control Area}}&lt;br /&gt;
{{QuestRow|Lost CHARGE VULCAN|Control Tower}}&lt;br /&gt;
{{QuestRow|Dream Messenger|Seaside Night}}&lt;br /&gt;
{{QuestRow|Revisiting Darkness|VR Temple Alpha, Beta, VR Spaceship Beta}}&lt;br /&gt;
{{QuestRow|Dolmolm Research|VR Temple Beta, Seabed Upper, Lower}}&lt;br /&gt;
|}&lt;br /&gt;
====Shop====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Gallon&#039;s Shop|Pioneer 2}}&lt;br /&gt;
{{QuestRow|Item Present|Pioneer 2}}&lt;br /&gt;
{{QuestRow|Singing by the Beach|Seaside Night}}&lt;br /&gt;
{{QuestRow|Beach Laughter|Seaside Night}}&lt;br /&gt;
{{QuestRow|To The Deepest Blue -MA4 Venue-|Seabed Upper}}&lt;br /&gt;
{{QuestRow|TA Reward Shop|Pioneer 2}}&lt;br /&gt;
{{QuestRow|The Egg Shop|Pioneer 2}}&lt;br /&gt;
{{QuestRow|Seasons Shop|Pioneer 2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tower====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|The East Tower|Central Control Area, Control Tower}}&lt;br /&gt;
{{QuestRow|The West Tower|Seabed Upper, Control Tower}}&lt;br /&gt;
{{QuestRow|Raid on Central Tower|Control Tower}}&lt;br /&gt;
{{QuestRow|The Military Strikes Back|VR Temple Beta, Jungle East, Seaside, Central Control Area, Seabed Upper, Control Tower}}&lt;br /&gt;
{{QuestRow|Twilight Sanctuary|Jungle East, Control Tower}}&lt;br /&gt;
|}&lt;br /&gt;
====VR====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Reach for the Dream|VR Spaceship Alpha}}&lt;br /&gt;
{{QuestRow|Respective Tomorrow|VR Temple Alpha, VR Spaceship Alpha, Seaside, Seabed Lower, Control Tower}}&lt;br /&gt;
|}&lt;br /&gt;
====Solo Only====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Knight of Coral Advent|VR Temple Beta, VR Spaceship Beta, Central Control Area, Seabed Lower, Control Tower}}&lt;br /&gt;
{{QuestRow|A New Hope|VR Temple Beta, Jungle East, Seaside, Central Control Area, Seabed Upper, Control Tower}}&lt;br /&gt;
|}&lt;br /&gt;
====Event====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Festivity on the Beach|Seaside Night}}&lt;br /&gt;
{{QuestRow|Christmas Fiasco (E2){{!}}Christmas Fiasco|VR Spaceship Beta, Central Control Area, Seabed Lower}}&lt;br /&gt;
{{QuestRow|Pioneer Christmas|Mountain}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Temple|VR Temple Alpha}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Spaceship|VR Spaceship Alpha}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: CCA|Central Control Area}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Seabed|Seabed Upper}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Tower|Control Tower}}&lt;br /&gt;
|}&lt;br /&gt;
====Halloween====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Hollow Reality: Temple|VR Temple Alpha}}&lt;br /&gt;
{{QuestRow|Hollow Reality: Spaceship|VR Spaceship Alpha}}&lt;br /&gt;
{{QuestRow|Hollow Phantasm: Jungle|Jungle East}}&lt;br /&gt;
{{QuestRow|Hollow Phantasm: Seabed|Seabed Upper}}&lt;br /&gt;
{{QuestRow|Hollow Phantasm: Tower|Control Tower}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 4===&lt;br /&gt;
&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
====Government====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|9-1:Missing Research|Crater East}}&lt;br /&gt;
{{QuestRow|9-2:Data Retrieval|Crater West}}&lt;br /&gt;
{{QuestRow|9-3:Reality &amp;amp; Truth|Crater South}}&lt;br /&gt;
{{QuestRow|9-4:Pursuit|Crater North, Crater Interior}}&lt;br /&gt;
{{QuestRow|9-5:The Chosen (1/2)|Crater Interior, Subterranean Desert 1}}&lt;br /&gt;
{{QuestRow|9-6:The Chosen (2/2)|Subterranean Desert 2}}&lt;br /&gt;
{{QuestRow|9-7:Sacred Ground|Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|9-8:The Final Cycle|Subterranean Deset 1, 2, 3}}&lt;br /&gt;
|}&lt;br /&gt;
====Side Story====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Warrior&#039;s Pride|Crater South, Crater Interior}}&lt;br /&gt;
{{QuestRow|The Restless Lion|Subterranean Desert 1}}&lt;br /&gt;
{{QuestRow|Pioneer Spirit|Crater Interior, Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|荒野の果てに|Crater East, Crater West}}&lt;br /&gt;
{{QuestRow|Black Paper&#039;s Dangerous Deal|Crater South}}&lt;br /&gt;
{{QuestRow|Black Paper&#039;s Dangerous Deal 2|Subterranean Desert 3}}&lt;br /&gt;
|}&lt;br /&gt;
====Extermination====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Point of Disaster|Crater East, Interior, Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|The Robots&#039; Reckoning|Crather South, Interior, Subterranean Desert 1, 2, 3}}&lt;br /&gt;
{{QuestRow|War of Limits 1{{!}}War of Limits #1|Crater East}}&lt;br /&gt;
{{QuestRow|War of Limits 2{{!}}War of Limits #2|Crater Interior}}&lt;br /&gt;
{{QuestRow|War of Limits 3{{!}}War of Limits #3|Subterranean Desert 1}}&lt;br /&gt;
{{QuestRow|War of Limits 4{{!}}War of Limits #4|Subterranean Desert 2}}&lt;br /&gt;
{{QuestRow|War of Limits 5{{!}}War of Limits #5|Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|New Mop-Up Operation 1{{!}}New Mop-Up Operation #1|Crater East}}&lt;br /&gt;
{{QuestRow|New Mop-Up Operation 2{{!}}New Mop-Up Operation #2|Crater Interior}}&lt;br /&gt;
{{QuestRow|New Mop-Up Operation 3{{!}}New Mop-Up Operation #3|Subterranean Desert 1}}&lt;br /&gt;
{{QuestRow|New Mop-Up Operation 4{{!}}New Mop-Up Operation #4|Subterranean Desert 2}}&lt;br /&gt;
{{QuestRow|New Mop-Up Operation 5{{!}}New Mop-Up Operation #5|Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 10{{!}}Sweep-up Operation #10|Crater East}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 11{{!}}Sweep-up Operation #11|Crater Interior}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 12{{!}}Sweep-up Operation #12|Subterranean Desert 1}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 13{{!}}Sweep-up Operation #13|Subterranean Desert 2}}&lt;br /&gt;
{{QuestRow|Sweep-up Operation 14{{!}}Sweep-up Operation #14|Subterranean Desert 3}}&lt;br /&gt;
|}&lt;br /&gt;
====Maximum Attack====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|MAXIMUM ATTACK 3 Ver2|Crater West, Interior, Subterranean Desert 1, 2, 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -4A-|Crater Interior, Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -4B-|Crater Interior, Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -4C-|Crater Interior, Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack 4th Stage -4R-|Crater Interior, Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Episode 4|Crater West, Subterranean Desert 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack S (E4){{!}}Maximum Attack S|Crater Interior, Subterranean Desert 1, 3}}&lt;br /&gt;
{{QuestRow|Random Attack Xrd REV 4|All Episode 4}}&lt;br /&gt;
|}&lt;br /&gt;
====Shop====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Claire&#039;s Deal 5|Crater Interior}}&lt;br /&gt;
{{QuestRow|The Beak&#039;s Cafe Ver.2|Crater East, Subterranean Desert 3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Retrieval====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Lost BERSERK BATON|Crater East, Interior}}&lt;br /&gt;
{{QuestRow|Lost SPIRIT STRIKER|Subterranean Desert 1, 2, 3}}&lt;br /&gt;
|}&lt;br /&gt;
====VR====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Beyond the Horizon|Crater East, Interior, Subterranean Desert 1, 2, 3}}&lt;br /&gt;
{{QuestRow|LOGiN presents 勇場のマッチレース|Crater East, West, Subterranean Desert 1, 2}}&lt;br /&gt;
|}&lt;br /&gt;
====Event====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Christmas Fiasco (E4){{!}}Christmas Fiasco|Crater East, Subterranean Desert 2, 3}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Crater|Crater West}}&lt;br /&gt;
{{QuestRow|Maximum Attack E: Desert|Subterranean Desert 3}}&lt;br /&gt;
|}&lt;br /&gt;
====Halloween====&lt;br /&gt;
{{QuestHead}}&lt;br /&gt;
{{QuestRow|Hollow Wasteland: Wilderness|Crater West}}&lt;br /&gt;
{{QuestRow|Hollow Wasteland: Desert|Subterranean Desert 3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Go to top}}&lt;br /&gt;
&lt;br /&gt;
{{Quests}}&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Penumbral_Surge_4&amp;diff=12751</id>
		<title>Penumbral Surge 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Penumbral_Surge_4&amp;diff=12751"/>
		<updated>2022-02-08T09:56:00Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: page+ enemy counts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Enemy Counts==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Central Control Area|Central Control Area]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|67&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|87&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=TypeME/Mechgun&amp;diff=12750</id>
		<title>TypeME/Mechgun</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=TypeME/Mechgun&amp;diff=12750"/>
		<updated>2022-02-08T01:18:00Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = TypeME/Mechgun&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = TypeME-Mechgun.png&lt;br /&gt;
|imagealt = TypeME/Mechgun&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Mechgun&lt;br /&gt;
|requirement = 90 ATA&lt;br /&gt;
|grind = 30&lt;br /&gt;
|special = Varies&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 10&lt;br /&gt;
|ATA = 20&lt;br /&gt;
|class = 111111111111&lt;br /&gt;
|hdist = 85&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 00EA00&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;A special photon weapon.&amp;lt;br&amp;gt;Its abilities are unknown.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&lt;br /&gt;
A TypeME/Mechgun (Sometimes nicknamed as Type Memes) is considered strictly inferior to in its vanilla form to [[ES Mechgun]] due to its lower ATP and no special, however, Ephinea occasionally releases TypeM weapons with specials and hit bonuses. in Christmas 2021, Charge, Berserk and Spirit TypeME/Mech with 40% hit have become available, which have ATA equivalent to 48% hit [[Vulcan|Vulcans]], and 40 extra average ATP when fully grinded. This makes these variants a popular alternative to sacrificial special [[Vulcan|Vulcans]].  Due to its high Grind stat it becomes highest hitting raw damage Mechgun in the the game when attributes have been added from Photon Spheres and paired with its Sacrificial Special .&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Charge, Berserk, Spirit TypeME/Mech with 40% hit have been a reward from Christmas 2021 Event, as an &#039;Infrequent&#039; reward from Ultimate presents.&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;br /&gt;
[[Category: Mechguns]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Epsilon&amp;diff=12749</id>
		<title>Epsilon</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Epsilon&amp;diff=12749"/>
		<updated>2022-02-08T01:05:27Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: elemental information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Epsilon}}&lt;br /&gt;
{{Enemy|name=Epsigard}}&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Event] [[Maximum Attack E: Tower]]: Clear Quest (4)&lt;br /&gt;
* [Retrieval] [[Lost CHARGE VULCAN]]: Clear Quest (10)&lt;br /&gt;
* [Tower] [[Raid on Central Tower]]: Clear Quest (21)&lt;br /&gt;
* [Extermination] [[Phantasmal World 4|Phantasmal World #4]]: Clear East Tower (6)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 9|Sweep-up Operation #9]]: Clear Quest (3)&lt;br /&gt;
==Behavior==&lt;br /&gt;
Epsilon targets a single player with a laser for a few seconds, then attacks with [[Rafoie]]. Epsilon&#039;s Rafoie deals 1465 base damage in multiplayer mode in Ultimate difficulty, with the damage percentage scaling down based on the player&#039;s EFR stat. An EFR of 50 will reduce it by 50%, down to 732 damage.&lt;br /&gt;
&lt;br /&gt;
Epsilon comes in 4 Colors each with different elemental abilities&lt;br /&gt;
&lt;br /&gt;
* Red: Fire&lt;br /&gt;
&lt;br /&gt;
* Yellow: Lightning &amp;amp; Shock&lt;br /&gt;
&lt;br /&gt;
* Blue: Ice &amp;amp; Freeze&lt;br /&gt;
&lt;br /&gt;
* Purple: Megid&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Control Tower Enemies]]&lt;br /&gt;
[[Category:Casts Rafoie]]&lt;br /&gt;
[[Category:Inflicts Freeze]]&lt;br /&gt;
[[Category:Inflicts Shock]]&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Barta&amp;diff=12538</id>
		<title>Barta</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Barta&amp;diff=12538"/>
		<updated>2022-01-28T01:48:13Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: fixed hildeblues cane %&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Barta&lt;br /&gt;
|jp = バルタ&lt;br /&gt;
|romaji = Baruta&lt;br /&gt;
|icon = Disk&lt;br /&gt;
|image = Barta.png&lt;br /&gt;
|imagealt = Barta&lt;br /&gt;
|type = Simple&lt;br /&gt;
|level = 30&lt;br /&gt;
|targets = 10&lt;br /&gt;
|class = 12123333&lt;br /&gt;
|desc = An ice technique.&amp;lt;br&amp;gt;A penetrating linear ice attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Barta.png|16px|link=]] [[Barta]] is a simple attack [[Technique]] that deals ice damage. It sends a trail of ice across the floor in a straight line, piercing through enemies.&lt;br /&gt;
&lt;br /&gt;
Barta is the only simple Technique that can hit multiple targets; however, it also has the lowest base power among them.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
&lt;br /&gt;
===Boosting Equipment===&lt;br /&gt;
&lt;br /&gt;
{{TechBoostBlurb|Barta|damage}}&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
{{BoostTechHead}}&lt;br /&gt;
{{BoostTechRow|[[Mace of Adaman]]|+40%|None||}}&lt;br /&gt;
{{BoostTechRow|[[Hildeblue&#039;s Cane]]|+30%|None||}}&lt;br /&gt;
{{BoostTechRow|[[Summit Moon]]|+30%|Zonde|Foie|}}&lt;br /&gt;
{{BoostTechRow|[[Twinkle Star]]|+30%|Zonde|Foie|}}&lt;br /&gt;
{{BoostTechRow|[[Nei&#039;s Claw]]|+20%|Zonde|Foie|}}&lt;br /&gt;
{{BoostTechRow|[[Ice Staff: Dagon]]|+20%|Gibarta|Rabarta|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Frames====&lt;br /&gt;
{{BoostTechHead}}&lt;br /&gt;
{{BoostTechRow|[[Congeal Cloak]]|+10%|Gibarta|Rabarta|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Barriers====&lt;br /&gt;
{{BoostTechHead}}&lt;br /&gt;
{{BoostTechRow|[[Barta Merge]]|+30%|None||}}&lt;br /&gt;
{{BoostTechRow|[[Blue Merge]]|+20%|Gibarta|Rabarta|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level Progression===&lt;br /&gt;
{{TechLvlProgBlurb|Barta}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; color:#000000;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Lv&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Tech &amp;lt;br /&amp;gt;Power&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | TP &amp;lt;br /&amp;gt;Cost&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | MST &amp;lt;br /&amp;gt;Required&amp;lt;br /&amp;gt;To Learn&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Targeting Range&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Targeting Angle&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size:x-small;&amp;quot; | Horizontal&lt;br /&gt;
| style=&amp;quot;font-size:x-small;&amp;quot; | Vertical&lt;br /&gt;
| style=&amp;quot;font-size:x-small;&amp;quot; | Horizontal&lt;br /&gt;
| style=&amp;quot;font-size:x-small;&amp;quot; | Vertical&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 44&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 68&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 116&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 164&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 350&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 188&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 400&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 212&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 450&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 236&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 500&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 260&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 550&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 284&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 600&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 308&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 650&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 332&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 700&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 356&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 750&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 380&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 820&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 404&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 883&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 428&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 946&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 452&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 1009&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 476&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 1072&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 26&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 500&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 1135&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 524&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 1198&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 548&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 1261&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 572&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 1324&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 31&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 596&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 1387&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 620&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 26&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 1450&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 644&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 1513&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 668&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 1576&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 36&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 692&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 1639&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 716&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#F4CCCC;&amp;quot; | 1702&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#C9DAF8;&amp;quot; | 38&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; background-color:#D9D2E9;&amp;quot; | 740&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#fff2cc;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background-color:#c9ff00;&amp;quot; | ?&lt;br /&gt;
|}&lt;br /&gt;
{{Techs}}&lt;br /&gt;
[[Category:Techniques]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Mother_Garb%2B&amp;diff=11047</id>
		<title>Mother Garb+</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Mother_Garb%2B&amp;diff=11047"/>
		<updated>2022-01-10T23:31:44Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Mother Garb+&lt;br /&gt;
|jp = マザーガーブ＋&lt;br /&gt;
|romaji = Mother Garb+&lt;br /&gt;
|icon = Frame&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Frame&lt;br /&gt;
|requirement = Level 101&lt;br /&gt;
|DFP = 175-190&lt;br /&gt;
|EVP = 95-100&lt;br /&gt;
|EFR = &lt;br /&gt;
|EIC = &lt;br /&gt;
|ETH = &lt;br /&gt;
|EDK = 21&lt;br /&gt;
|ELT = 21&lt;br /&gt;
|class = 000000000010&lt;br /&gt;
|hex = 010143&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;A coat bathed in very bright light.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Mother Garb+&#039;&#039;&#039; is the upgrade to [[Mother Garb]]. Just like the previous frame, Mother Garb+ can only be equipped by FOnewms.&lt;br /&gt;
&lt;br /&gt;
Mother Garb+ will reduce all TP costs from both Spirit and Techniques by 50%.&lt;br /&gt;
==Technique Boost==&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Grants| +50% damage randomly}}&lt;br /&gt;
|}&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Bluefull|diff=Ultimate|Kondrieu|1/4}}&lt;br /&gt;
{{DropRow|id=Pinkal|diff=Ultimate|Kondrieu|1/4}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Frames}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Frames]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=TypeME/Mechgun&amp;diff=11037</id>
		<title>TypeME/Mechgun</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=TypeME/Mechgun&amp;diff=11037"/>
		<updated>2022-01-09T08:48:05Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = TypeME/Mechgun&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = TypeME-Mechgun.png&lt;br /&gt;
|imagealt = TypeME/Mechgun&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Mechgun&lt;br /&gt;
|requirement = 90 ATA&lt;br /&gt;
|grind = 30&lt;br /&gt;
|special = Charge/Spirit/Berserk&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 10&lt;br /&gt;
|ATA = 20&lt;br /&gt;
|class = 111111111111&lt;br /&gt;
|hdist = 85&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 00EA00&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;A special photon weapon.&amp;lt;br&amp;gt;Its abilities are unknown.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&lt;br /&gt;
A TypeME/Mechgun is obtainable occasionally from events on Ephinea with 40% Hit and the Charge/Spirit/Berserk special.  It deals more damage than a regular Sacrificial [[Vulcan]] and is the hardest hitting [[Mechguns]] in the game as far as raw damage.  &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
It is colloquially referred to as &amp;quot;Type Meme&amp;quot;{{Mechguns}}&lt;br /&gt;
[[Category: Weapons]]&lt;br /&gt;
[[Category: Mechguns]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAmar&amp;diff=11036</id>
		<title>RAmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAmar&amp;diff=11036"/>
		<updated>2022-01-09T08:37:15Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClassNavigation}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|atktech=15&lt;br /&gt;
|resta=15&lt;br /&gt;
|anti=5&lt;br /&gt;
|sd=15&lt;br /&gt;
|desc=Excels in ranged combat. Has the most balanced set of abilities, and the highest accuracy potential. Has some recovery and attack techniques.&lt;br /&gt;
}}&lt;br /&gt;
[[RAmar]] is one of the four ranger classes. He has the highest ATA in the game, making special attacks extremely potent. He gains access to  level 15 techniques and Shifta, giving him a balanced kit.&lt;br /&gt;
&lt;br /&gt;
RAmar is recommended for players who wish to play a powerful ranger in either solo or multiplayer.&lt;br /&gt;
==Stats==&lt;br /&gt;
: &#039;&#039;See also: [[Stats Comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|131&lt;br /&gt;
|242&lt;br /&gt;
|471&lt;br /&gt;
|1073&lt;br /&gt;
|1520&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1770}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|20&lt;br /&gt;
|102&lt;br /&gt;
|185&lt;br /&gt;
|358&lt;br /&gt;
|604&lt;br /&gt;
|704&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1114}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|23&lt;br /&gt;
|100&lt;br /&gt;
|180&lt;br /&gt;
|360&lt;br /&gt;
|638&lt;br /&gt;
|806&lt;br /&gt;
|1260&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|26&lt;br /&gt;
|43&lt;br /&gt;
|96&lt;br /&gt;
|254&lt;br /&gt;
|359&lt;br /&gt;
|515&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|20&lt;br /&gt;
|83&lt;br /&gt;
|160&lt;br /&gt;
|279&lt;br /&gt;
|455&lt;br /&gt;
|505&lt;br /&gt;
|665&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|80&lt;br /&gt;
|97&lt;br /&gt;
|114&lt;br /&gt;
|148&lt;br /&gt;
|200&lt;br /&gt;
|230&lt;br /&gt;
|249&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|36&lt;br /&gt;
|119&lt;br /&gt;
|191&lt;br /&gt;
|317&lt;br /&gt;
|513&lt;br /&gt;
|639&lt;br /&gt;
|715&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Has access to Techniques (see sidebar)&lt;br /&gt;
* Can use up to 250 materials (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
&lt;br /&gt;
==Material Plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for levelling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5/160/35/0&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[V101]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Red Ring]]&lt;br /&gt;
|222&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|28&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| - &lt;br /&gt;
|-&lt;br /&gt;
|Min-Max &amp;amp; Max Stat&lt;br /&gt;
|60&lt;br /&gt;
|68&lt;br /&gt;
|63&lt;br /&gt;
|31 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Recommended Equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: [[Excalibur]]&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: [[Daylight Scar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: [[Cannon Rouge]]&lt;br /&gt;
&lt;br /&gt;
*5 Targets: [[Arms]] (Charge, Berserk, Spirit), [[ES Needle]] (Berserk, Spirit)&lt;br /&gt;
&lt;br /&gt;
*4 Targets: [[Baranz Launcher]],  [[ES Launcher]] (Berserk, Spirit)&lt;br /&gt;
&lt;br /&gt;
*1 Target: [[Heaven Striker]]&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: [[Vulcan]] (Charge, Berserk, Spirit), [[M&amp;amp;A60 Vise]], [[Yasminkov 9000M]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: [[ES Scythe]] (Hell)&lt;br /&gt;
&lt;br /&gt;
*5 Targets: [[ES Needle]] (Arrest, Hell, Demons, Zalure), [[ES Shot]] (Arrest, Hell, Demons, Zalure),&lt;br /&gt;
&lt;br /&gt;
*4 Targets: [[ES Launcher]] (Hell, Demons)&lt;br /&gt;
&lt;br /&gt;
*1 Target: [[Raygun]] / [[Laser]] (Arrest, Hell, Demons), [[ES Gun]] / [[ES Rifle]] (Zalure), [[Bringer&#039;s Rifle]]&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: [[ES Mechgun]] (Hell, Demon&#039;s), [[S-Beat&#039;s Blade]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*[[Frozen Shooter]], [[Snow Queen]]&lt;br /&gt;
&lt;br /&gt;
*[[Girasole]]&lt;br /&gt;
&lt;br /&gt;
*[[Dark Meteor]]&lt;br /&gt;
&lt;br /&gt;
*[[Twin Blaze]]&lt;br /&gt;
*[[Rianov 303SNR-5]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*[[Stealth Suit]], [[Dress Plate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*[[Ranger Wall]], [[Red Ring]], [[Anti-Dark Ring]], [[Yata Mirror]], [[God&#039;s Shield &amp;quot;Kouryu&amp;quot;]], [[Shifta Merge]]/[[Rupika]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*[[V101]], [[V502]], [[V801]]&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAcaseal&amp;diff=11035</id>
		<title>RAcaseal</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAcaseal&amp;diff=11035"/>
		<updated>2022-01-09T08:35:43Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: /* Recommended Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClassNavigation}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|race=Android&lt;br /&gt;
|gender=Female&lt;br /&gt;
|ft=2 + (Level / 11)&lt;br /&gt;
|dt=2 + (Level / 7)&lt;br /&gt;
|ct=2 + (Level / 9)&lt;br /&gt;
|desc=RAcaseals have the greatest defensive power potential out of the Ranger classes. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[RAcaseal]] is one of the four ranger classes. She has the highest DFP in the game, allowing her to deflect more damage than other classes. Unfortunately, she is mostly overshadowed by RAcast, but she has slightly higher ATA and is better at pure crowd control and the Hell special.&lt;br /&gt;
&lt;br /&gt;
RAcaseal is recommended for players who wish to play a primarily support role in crowd control.&lt;br /&gt;
==Stats==&lt;br /&gt;
: &#039;&#039;See also: [[Stats Comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|31&lt;br /&gt;
|142&lt;br /&gt;
|259&lt;br /&gt;
|484&lt;br /&gt;
|1241&lt;br /&gt;
|1890&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2140}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|25&lt;br /&gt;
|107&lt;br /&gt;
|194&lt;br /&gt;
|365&lt;br /&gt;
|605&lt;br /&gt;
|775&lt;br /&gt;
|1175&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|23&lt;br /&gt;
|59&lt;br /&gt;
|97&lt;br /&gt;
|173&lt;br /&gt;
|386&lt;br /&gt;
|562&lt;br /&gt;
|688&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|77&lt;br /&gt;
|93&lt;br /&gt;
|108&lt;br /&gt;
|137&lt;br /&gt;
|177&lt;br /&gt;
|208&lt;br /&gt;
|231&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|31&lt;br /&gt;
|99&lt;br /&gt;
|165&lt;br /&gt;
|295&lt;br /&gt;
|555&lt;br /&gt;
|713&lt;br /&gt;
|787&lt;br /&gt;
|}&lt;br /&gt;
* Has access to traps (see sidebar)&lt;br /&gt;
* Can use up to 150 materials (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates HP when inactive&lt;br /&gt;
* Innate Trap Vision&lt;br /&gt;
* Immune to Poison and Paralysis&lt;br /&gt;
===Special Modification===&lt;br /&gt;
The below special attack modifiers are only applicable in &#039;&#039;&#039;Ultimate Difficulty&#039;&#039;&#039;.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|Freeze&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|Paralysis&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|EXP Steal&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|Devil&#039;s&lt;br /&gt;
|25% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|Demon&#039;s&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Material Plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for levelling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5/152/43/0&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[V101]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[Red Ring]]&lt;br /&gt;
|122&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|41&lt;br /&gt;
|53&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/158/37/0&lt;br /&gt;
|[[V101]], [[Centurion/Ability]]&lt;br /&gt;
|20&lt;br /&gt;
|38&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|64&lt;br /&gt;
|}&lt;br /&gt;
==Recommended Equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: [[Excalibur]]&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: [[Daylight Scar]], [[Vivienne]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: [[Cannon Rouge]]&lt;br /&gt;
&lt;br /&gt;
*5 Targets: [[Arms]] (Charge, Berserk), [[ES Needle]] (Berserk)&lt;br /&gt;
&lt;br /&gt;
*4 Targets: [[Baranz Launcher]], [[Diska of Braveman]], [[ES Launcher]] (Berserk)&lt;br /&gt;
&lt;br /&gt;
*1 Target: [[Heaven Striker]]&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: [[Vulcan]] (Charge, Berserk), [[M&amp;amp;A60 Vise]], [[Yasminkov 9000M]], [[Last Swan]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: [[ES Scythe]] (Hell)&lt;br /&gt;
&lt;br /&gt;
*5 Targets: [[ES Needle]] (Arrest, Hell, Zalure), [[ES Shot]] (Arrest, Hell, Zalure), [[Spread Needle]]&lt;br /&gt;
&lt;br /&gt;
*4 Targets: [[ES Launcher]] (Hell)&lt;br /&gt;
&lt;br /&gt;
*1 Target: [[Raygun]] / [[Laser]] (Arrest, Hell), [[ES Gun]] / [[ES Rifle]] (Zalure)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: [[ES Mechgun]] (Hell, Demons), [[S-Beat&#039;s Blade]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*[[Frozen Shooter]], [[Snow Queen]]&lt;br /&gt;
&lt;br /&gt;
*[[Girasole]]&lt;br /&gt;
&lt;br /&gt;
*[[Power Maser]]&lt;br /&gt;
&lt;br /&gt;
*[[Dark Meteor]]&lt;br /&gt;
&lt;br /&gt;
*[[Twin Blaze]]&lt;br /&gt;
*[[Rianov 303SNR-5]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*[[D-Parts ver1.01]], [[Sweetheart]], [[Stealth Suit]], [[Thirteen]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*[[Ranger Wall]], [[Red Ring]], [[Anti-Dark Ring]], [[God&#039;s Shield &amp;quot;Kouryu&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*[[V101]], [[V502]]&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAcast&amp;diff=11034</id>
		<title>RAcast</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAcast&amp;diff=11034"/>
		<updated>2022-01-09T08:35:18Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: /* Recommended Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClassNavigation}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|race=Android&lt;br /&gt;
|gender=Male&lt;br /&gt;
|ft=2 + (Level / 9)&lt;br /&gt;
|dt=2 + (Level / 7)&lt;br /&gt;
|ct=2 + (Level / 11)&lt;br /&gt;
|desc=RAcasts have the greatest attack power potential out of the Ranger classes. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[RAcast]] is one of the four ranger classes. He has the highest ATP of all the rangers, along with access to boosted specials and traps. He is extremely potent at large AoE damage and crowd control. He also has the highest HP of all classes, making him the tankiest class in the game.&lt;br /&gt;
&lt;br /&gt;
RAcast is recommended for players who wish to play a strong, but versatile class capable of both damage and crowd control.&lt;br /&gt;
==Stats==&lt;br /&gt;
: &#039;&#039;See also: [[Stats Comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|33&lt;br /&gt;
|148&lt;br /&gt;
|264&lt;br /&gt;
|488&lt;br /&gt;
|1317&lt;br /&gt;
|1964&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2214}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|30&lt;br /&gt;
|113&lt;br /&gt;
|199&lt;br /&gt;
|373&lt;br /&gt;
|659&lt;br /&gt;
|859&lt;br /&gt;
|1350&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|33&lt;br /&gt;
|52&lt;br /&gt;
|120&lt;br /&gt;
|359&lt;br /&gt;
|505&lt;br /&gt;
|606&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|75&lt;br /&gt;
|90&lt;br /&gt;
|106&lt;br /&gt;
|134&lt;br /&gt;
|174&lt;br /&gt;
|199&lt;br /&gt;
|224&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|31&lt;br /&gt;
|98&lt;br /&gt;
|158&lt;br /&gt;
|278&lt;br /&gt;
|480&lt;br /&gt;
|626&lt;br /&gt;
|699&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Has access to traps (see sidebar)&lt;br /&gt;
* Can use up to 150 materials (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates HP when inactive&lt;br /&gt;
* Innate Trap Vision&lt;br /&gt;
* Immune to Poison and Paralysis&lt;br /&gt;
===Special Modification===&lt;br /&gt;
The below special attack modifiers are only applicable in &#039;&#039;&#039;Ultimate Difficulty&#039;&#039;&#039;.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|Freeze&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|Paralysis&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|EXP Steal&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|Devil&#039;s&lt;br /&gt;
|25% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|Demon&#039;s&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Material Plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for levelling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5/148/47/0&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[V101]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[Red Ring]]&lt;br /&gt;
|122&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| -  &lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|90&lt;br /&gt;
|32&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/154/41/0&lt;br /&gt;
|[[V101]], [[Centurion/Ability]]&lt;br /&gt;
|69&lt;br /&gt;
|26&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|28 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recommended Equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: [[Excalibur]]&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: [[Daylight Scar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: [[Cannon Rouge]]&lt;br /&gt;
&lt;br /&gt;
*5 Targets: [[Arms]] (Charge, Berserk), [[ES Needle]] (Berserk)&lt;br /&gt;
&lt;br /&gt;
*4 Targets: [[Baranz Launcher]], [[ES Launcher]] (Berserk)&lt;br /&gt;
&lt;br /&gt;
*1 Target: [[Heaven Striker]]&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: [[Vulcan]] (Charge, Berserk), [[M&amp;amp;A60 Vise]], [[Yasminkov 9000M]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: [[ES Scythe]] (Hell)&lt;br /&gt;
&lt;br /&gt;
*5 Targets: [[ES Needle]] (Arrest, Hell, Zalure), [[ES Shot]] (Arrest, Hell, Zalure), [[Spread Needle]]&lt;br /&gt;
&lt;br /&gt;
*4 Targets: [[ES Launcher]] (Hell)&lt;br /&gt;
&lt;br /&gt;
*1 Target: [[Raygun]] / [[Laser]] (Arrest, Hell), [[ES Gun]] / [[ES Rifle]] (Zalure)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: [[ES Mechgun]] (Hell, Demons), [[S-Beat&#039;s Blade]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*[[Frozen Shooter]], [[Snow Queen]]&lt;br /&gt;
&lt;br /&gt;
*[[Girasole]]&lt;br /&gt;
&lt;br /&gt;
*[[Power Maser]]&lt;br /&gt;
&lt;br /&gt;
*[[Dark Meteor]]&lt;br /&gt;
&lt;br /&gt;
*[[Twin Blaze]]&lt;br /&gt;
*[[Rianov 303SNR-5]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*Offensive: [[D-Parts ver1.01]], [[Stealth Suit]], [[Dress Plate]], [[Black Hound Cuirass]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*[[Ranger Wall]], [[Red Ring]], [[Anti-Dark Ring]], [[God&#039;s Shield &amp;quot;Kouryu&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*[[V101]], [[V502]]&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAmar&amp;diff=11033</id>
		<title>RAmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAmar&amp;diff=11033"/>
		<updated>2022-01-09T08:35:00Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: /* Recommended Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClassNavigation}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|atktech=15&lt;br /&gt;
|resta=15&lt;br /&gt;
|anti=5&lt;br /&gt;
|sd=15&lt;br /&gt;
|desc=Excels in ranged combat. Has the most balanced set of abilities, and the highest accuracy potential. Has some recovery and attack techniques.&lt;br /&gt;
}}&lt;br /&gt;
[[RAmar]] is one of the four ranger classes. He has the highest ATA in the game, making special attacks extremely potent. He gains access to low level techniques and Shifta, giving him a balanced kit.&lt;br /&gt;
&lt;br /&gt;
RAmar is recommended for players who wish to play a powerful ranger in either solo or multiplayer.&lt;br /&gt;
==Stats==&lt;br /&gt;
: &#039;&#039;See also: [[Stats Comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|131&lt;br /&gt;
|242&lt;br /&gt;
|471&lt;br /&gt;
|1073&lt;br /&gt;
|1520&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1770}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|20&lt;br /&gt;
|102&lt;br /&gt;
|185&lt;br /&gt;
|358&lt;br /&gt;
|604&lt;br /&gt;
|704&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1114}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|23&lt;br /&gt;
|100&lt;br /&gt;
|180&lt;br /&gt;
|360&lt;br /&gt;
|638&lt;br /&gt;
|806&lt;br /&gt;
|1260&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|26&lt;br /&gt;
|43&lt;br /&gt;
|96&lt;br /&gt;
|254&lt;br /&gt;
|359&lt;br /&gt;
|515&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|20&lt;br /&gt;
|83&lt;br /&gt;
|160&lt;br /&gt;
|279&lt;br /&gt;
|455&lt;br /&gt;
|505&lt;br /&gt;
|665&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|80&lt;br /&gt;
|97&lt;br /&gt;
|114&lt;br /&gt;
|148&lt;br /&gt;
|200&lt;br /&gt;
|230&lt;br /&gt;
|249&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|36&lt;br /&gt;
|119&lt;br /&gt;
|191&lt;br /&gt;
|317&lt;br /&gt;
|513&lt;br /&gt;
|639&lt;br /&gt;
|715&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Has access to Techniques (see sidebar)&lt;br /&gt;
* Can use up to 250 materials (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
&lt;br /&gt;
==Material Plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for levelling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5/160/35/0&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[V101]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Red Ring]]&lt;br /&gt;
|222&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|28&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| - &lt;br /&gt;
|-&lt;br /&gt;
|Min-Max &amp;amp; Max Stat&lt;br /&gt;
|60&lt;br /&gt;
|68&lt;br /&gt;
|63&lt;br /&gt;
|31 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Recommended Equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: [[Excalibur]]&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: [[Daylight Scar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: [[Cannon Rouge]]&lt;br /&gt;
&lt;br /&gt;
*5 Targets: [[Arms]] (Charge, Berserk, Spirit), [[ES Needle]] (Berserk, Spirit)&lt;br /&gt;
&lt;br /&gt;
*4 Targets: [[Baranz Launcher]],  [[ES Launcher]] (Berserk, Spirit)&lt;br /&gt;
&lt;br /&gt;
*1 Target: [[Heaven Striker]]&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: [[Vulcan]] (Charge, Berserk, Spirit), [[M&amp;amp;A60 Vise]], [[Yasminkov 9000M]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: [[ES Scythe]] (Hell)&lt;br /&gt;
&lt;br /&gt;
*5 Targets: [[ES Needle]] (Arrest, Hell, Demons, Zalure), [[ES Shot]] (Arrest, Hell, Demons, Zalure),&lt;br /&gt;
&lt;br /&gt;
*4 Targets: [[ES Launcher]] (Hell, Demons)&lt;br /&gt;
&lt;br /&gt;
*1 Target: [[Raygun]] / [[Laser]] (Arrest, Hell, Demons), [[ES Gun]] / [[ES Rifle]] (Zalure), [[Bringer&#039;s Rifle]]&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: [[ES Mechgun]] (Hell, Demon&#039;s), [[S-Beat&#039;s Blade]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*[[Frozen Shooter]], [[Snow Queen]]&lt;br /&gt;
&lt;br /&gt;
*[[Girasole]]&lt;br /&gt;
&lt;br /&gt;
*[[Dark Meteor]]&lt;br /&gt;
&lt;br /&gt;
*[[Twin Blaze]]&lt;br /&gt;
*[[Rianov 303SNR-5]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*[[Stealth Suit]], [[Dress Plate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*[[Ranger Wall]], [[Red Ring]], [[Anti-Dark Ring]], [[Yata Mirror]], [[God&#039;s Shield &amp;quot;Kouryu&amp;quot;]], [[Shifta Merge]]/[[Rupika]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*[[V101]], [[V502]], [[V801]]&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Rianov_303SNR-5&amp;diff=11032</id>
		<title>Rianov 303SNR-5</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Rianov_303SNR-5&amp;diff=11032"/>
		<updated>2022-01-09T08:34:36Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Rianov 303SNR-5&lt;br /&gt;
|jp = ライアーノフ303NR-5&lt;br /&gt;
|romaji = Rianov 303SNR-5&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Rianov 303SNR.png&lt;br /&gt;
|imagealt = Rianov 303SNR-5&lt;br /&gt;
|stars = 11&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|requirement = 194 ATA&lt;br /&gt;
|grind = 0&lt;br /&gt;
|special = Dark&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 550&lt;br /&gt;
|ATA = 70&lt;br /&gt;
|MST = 30&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 210&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 00070D&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;A high end sniper rifle from the old world, upgraded to output damage rivalling even modern technology.&amp;lt;br&amp;gt;Serial No.1000&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Rianov 303SNR-5&#039;&#039;&#039; is the strongest version of the Rianov 303SNR series. Its bullets have a piercing ability, but it cannot make a combo attack.  Due to its piercing ability it can deal great damage from RA classes to bosses such as [[De Rol Le]] and [[Barba Ray#Ultimate|Barba Ray]] which both have many hitboxes in a straight line.&lt;br /&gt;
==Set Effect==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Item Name&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Gratia]]&lt;br /&gt;
| -30 ATA&lt;br /&gt;
|}&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Greenill|idspan=2|diff=Ultimate|diffspan=2|Sil Dragon|1/46.6}}&lt;br /&gt;
{{DropRow|Pazuzu|1/3.2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Rifles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rifles]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Weapons&amp;diff=11031</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Weapons&amp;diff=11031"/>
		<updated>2022-01-09T08:30:53Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weapons.png|link=]]&lt;br /&gt;
[[Weapons]] are basic equipment that are used to deal damage or inflict status effects on the various enemies of Ragol.&lt;br /&gt;
[[File:Saber.png|Right|thumb|Saber, one of PSO&#039;s many weapons]]&lt;br /&gt;
&lt;br /&gt;
All weapons do damage based off the ATP stat regardless of their type (melee, ranged, or technique), but many weapons also boost MST to improve the power of techniques, or increase the power of up to 3 specific techniques. In order to equip certain weapons, players must meet the stat requirement for the weapon, which is either ATP, ATA or MST.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Weapon Types&amp;lt;/h2&amp;gt;&lt;br /&gt;
There are 19 types of weapons in &#039;&#039;Phantasy Star Online: Blue Burst&#039;&#039;, split into 3 categories of weapons: melee, ranged, and technique. In general, Hunters can equip all the melee weapons, Rangers can equip all the ranged weapons and Forces can equip all the technique weapons, but many weapon types can be worn by other classes, and certain weapons can only be equipped by specific classes (such as HUcast or RAmarl).&lt;br /&gt;
&lt;br /&gt;
For weapon types that can be equipped by multiple classes, usually off-classes (e.g. Hunters and Handguns) can equip lower tier weaponry, whereas the higher tier weaponry is usually restricted to the class the weapon type is designed for. For example, [[Heaven Striker]] can only be equipped by Rangers, despite handguns being equippable by all.&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Classes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|Melee&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabers]]&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Swords]]&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Daggers]]&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Partisans]]&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Slicers]]&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Sabers]]&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Claws]]&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Katanas]]&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Twin Swords]]&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Fists]]&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Ranged&lt;br /&gt;
|[[Handguns]]&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Rifles]]&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Mechguns]]&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Shots]]&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Launchers]]&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Technique&lt;br /&gt;
|[[Canes]]&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Rods]]&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Wands]]&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|FO&lt;br /&gt;
|-&lt;br /&gt;
|[[Cards]]&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|HU&lt;br /&gt;
|class=&amp;quot;notEquippable&amp;quot; style=&amp;quot;background-color: #F4C7C3; color:black;&amp;quot;|RA&lt;br /&gt;
|class=&amp;quot;equippable&amp;quot; style=&amp;quot;background-color: #98FB98; color:black;&amp;quot;|FO&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;h3&amp;gt;ES Weapons&amp;lt;/h3&amp;gt;&lt;br /&gt;
: &#039;&#039;Main article: [[ES Weapons]]&#039;&#039;&lt;br /&gt;
ES weapons, informally known as &#039;&#039;S-Rank Weapons&#039;&#039; or &#039;&#039;S-Ranks&#039;&#039;, are a special category of weapon which encompass all the weapon types and a few extras, such as the Needle. They have the visual of a basic weapon with a brown photon. Unlike regular weapons, they have a few unique properties:&lt;br /&gt;
* Custom 8-character name (A-Z only)&lt;br /&gt;
* Cannot have any attributes&lt;br /&gt;
* Can have a custom special applied, which has no reduction regardless of weapon type.&lt;br /&gt;
They are obtained after the completion of [[Challenge Mode]] with an S-Rank rating, the choice of weapon depending on the episode cleared.&lt;br /&gt;
&amp;lt;h3&amp;gt;TypeM Weapons&amp;lt;/h3&amp;gt;&lt;br /&gt;
: &#039;&#039;Main article: [[TypeM Weapons]]&#039;&#039;&lt;br /&gt;
TypeM Weapons are a special type of weapon introduced in &#039;&#039;Phantasy Star Online: Blue Burst&#039;&#039;. They have the appearance of the normal weapon with a white photon, but many TypeM weapons have different animations than what is expected of them. For example, the weapon [[TypeDS/Rod]] uses a Double Saber animation with a Rod model.&lt;br /&gt;
&lt;br /&gt;
There are 6 special TypeM weapons on &#039;&#039;Ephinea&#039;&#039; available only from events that come with hit and a special:&lt;br /&gt;
* Charge [[TypeSL/Slicer]] with 25% Hit&lt;br /&gt;
* Charge [[TypeGU/Hand]] with 40% Hit&lt;br /&gt;
* Charge/Spirit/Berserk [[TypeGU/Mechgun]] with 35% Hit&lt;br /&gt;
* Charge/Spirit/Berserk [[TypeME/Mechgun]] with 40% Hit&lt;br /&gt;
* Charge/Spirit/Berserk [[TypeSH/Shot]] with 40% Hit&lt;br /&gt;
* Devil&#039;s [[TypeDS/Rod]] with 30% Hit&lt;br /&gt;
==Distances and Angles==&lt;br /&gt;
All weapons possess two weapon-only statistics: Distances and Angles. Simply put, they are the ranges of each weapon and determine the area that a weapon can strike in. They are split into two types, horizontal and vertical.&lt;br /&gt;
===Horizontal===&lt;br /&gt;
The horizontal distances and angles are the two variables which determine a weapon&#039;s forward reach and sideways reach. A weapon with a larger horizontal distance can reach further (e.g. Mechgun&#039;s 85 vs. Handgun&#039;s 170), while a weapon with a wider horizontal angle is able to reach enemies further to the side (e.g. Partisan&#039;s 40° vs Sword&#039;s 45°). A wide horizontal angle also gives many weapons &amp;quot;auto-aim&amp;quot;, as the weapon&#039;s radius of attack will be very wide, similar to a Shot weapon.&lt;br /&gt;
[[File:Horizontal.png|thumb|left|150px|An example diagram of Sword&#039;s and Mechgun&#039;s horizontal reach]]&lt;br /&gt;
The diagram to the left showcases an example of two weapons with their horizontal distances and angles. The black line is the weapon&#039;s horizontal distance, while the red lines are the constraints set by the horizontal angles. As can be seen, the sword has a rather wide area of attack, but does not reach very far. On the contrary, Mechgun reaches much further but can only aim at enemies almost directly in the line of sight.&lt;br /&gt;
[[File:Vertical.png|thumb|right|200px|An example diagram showing how the vertical distances and angles interact]]&lt;br /&gt;
===Vertical===&lt;br /&gt;
The vertical distance refers to the vertical boundary at which a weapon can strike, while a vertical angle dictates the slope a projectile may take. An example of a large vertical angle is Heaven Striker&#039;s special attack, which can attack enemies directly above it. Note that Launcher and Card shots do not have large vertical angles, their shots simply have infinitely vertical range.&lt;br /&gt;
&lt;br /&gt;
The diagram on the right shows an example of the vertical distances and angles. The black lines show the vertical boundary, but the vertical angle determines (as indicated by the red line) the maximum slope of the projectile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
Almost every weapon can also potentially have a special attached to it, allowing that weapon to deal special types of damage or trigger status effects. These specials are random on common weapons, but are predetermined on all rare weapons; this can include a weapon not having a special attack at all. Some weapons even have special attacks that can&#039;t be found on any other weapon. Non-rare weapons with special attacks must be [[Tekking|tekked]] for the special attack to affect enemies properly.&lt;br /&gt;
&lt;br /&gt;
Specials must connect to the target before being able to apply their effect, so high ATA (Attack Accuracy) helps. &lt;br /&gt;
&lt;br /&gt;
ESP stat on enemies reduces Activation Chance for Freezing, Paralysis, and Confusion. &lt;br /&gt;
&lt;br /&gt;
EDK stat on enemies reduces Activation Chance for Instant Kill.&lt;br /&gt;
&lt;br /&gt;
[[Anguish]] mode Reduces Special effect efficiencies, among other effects.&lt;br /&gt;
&lt;br /&gt;
The total formula to determine your special&#039;s chance to effect the target is:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Chance = ((Activation chance * Reduced special) + Cast ultimate modifier - ESP/EDK)&amp;lt;/code&amp;gt;&lt;br /&gt;
*&amp;lt;code&amp;gt;If Blizzard and on Ultimate, Chance = Min(Chance, 40)&amp;lt;/code&amp;gt;&lt;br /&gt;
*&amp;lt;code&amp;gt;Final Chance = Chance * V501/V502 multiplier&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of special attacks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin-right:5px;&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Fire Damage&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Freezing {{Note|In Ultimate Difficulty, Activation Chance is capped at 40% after ESP.|(Note)}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Electric Damage&lt;br /&gt;
|-&lt;br /&gt;
!Rarity||Special Name||Damage||Special Name||Activation Rate||Special Name||Damage&lt;br /&gt;
|-&lt;br /&gt;
|1★||Heat||(Lv. - 1)/4 +40||Ice||32%||Shock||(Lv. - 1)/4 +40&lt;br /&gt;
|-&lt;br /&gt;
|2★||Fire||(Lv. - 1)/3 +60||Frost||48%||Thunder||(Lv. - 1)/3 +60&lt;br /&gt;
|-&lt;br /&gt;
|3★||Flame||(Lv. - 1)/2 +80||Freeze||64%||Storm||(Lv. - 1)/2 + 80&lt;br /&gt;
|-&lt;br /&gt;
|4★||Burning||(Lv. - 1) +100||Blizzard||80%||Tempest||(Lv. - 1) +100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin-right:5px;&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Paralysis&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Confusion&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Instant Kill&lt;br /&gt;
|-&lt;br /&gt;
!Rarity||Special Name||Activation Rate||Special Name||Activation Rate||Special Name||Activation Rate&lt;br /&gt;
|-&lt;br /&gt;
|1★||Bind||32%||Panic||28%||Dim||48%&lt;br /&gt;
|-&lt;br /&gt;
|2★||Hold||48%||Riot||44%||Shadow||66%&lt;br /&gt;
|-&lt;br /&gt;
|3★||Seize||64%||Havoc||60%||Dark||78%&lt;br /&gt;
|-&lt;br /&gt;
|4★||Arrest||80%||Chaos||76%||Hell||93%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin-right:5px;&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|HP Steal {{Note|30 in Normal, 60 in Hard, 90 in Very Hard, 120 in Ultimate|(30/60/90/120 HP Max)}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|TP Steal {{Note|25 in Normal, 50 in Hard, 75 in Very Hard, 100 in Ultimate|(25/50/75/100 TP Max)}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|EXP Steal (80 EXP Max)&lt;br /&gt;
|-&lt;br /&gt;
!Rarity||Special Name||HP Drain||Special Name||TP Drain||Special Name||EXP Drain&lt;br /&gt;
|-&lt;br /&gt;
|1★||Draw||5%||Heart||3%|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|2★||Drain||9%||Mind||4%||Master&#039;s||8%&lt;br /&gt;
|-&lt;br /&gt;
|3★||Fill||13%||Soul||5%||Lord&#039;s||10%&lt;br /&gt;
|-&lt;br /&gt;
|4★||Gush||17%||Geist||6%||King&#039;s||12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin-right:5px;&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sacrificial Damage Increase&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Enemy HP Cut (Activation Rate 50%)&lt;br /&gt;
|-&lt;br /&gt;
!Rarity||Special Name||Sacrifice||Special Name||HP Cut from Enemy&lt;br /&gt;
|-&lt;br /&gt;
|2★||Charge||200 Meseta|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|3★||Spirit||1/5 TP (≥10 TP needed)||Devil&#039;s||50% HP&lt;br /&gt;
|-&lt;br /&gt;
|4★||Berserk||1/4 HP (≥2 HP needed)||Demon&#039;s||75% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Attack Modifiers===&lt;br /&gt;
====Weapon reduction====&lt;br /&gt;
: &#039;&#039;See also: [[List of Weapons with Reduced Specials]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Weapons which are listed on the above page suffer reduction when using any sort of special attack, except elemental damage and sacrifical damage increases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; margin-right:5px;&amp;quot;&lt;br /&gt;
!Weapon Type&lt;br /&gt;
!Reduced By&lt;br /&gt;
|-&lt;br /&gt;
|[[Swords]]&lt;br /&gt;
|1/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Daggers]]&lt;br /&gt;
|1/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Partisans]]&lt;br /&gt;
|1/2&lt;br /&gt;
|-&lt;br /&gt;
|[[Slicers]]&lt;br /&gt;
|1/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Mechguns]]&lt;br /&gt;
|1/3&lt;br /&gt;
|-&lt;br /&gt;
|[[Shots]]&lt;br /&gt;
|1/3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Android modification====&lt;br /&gt;
In ultimate difficulty, androids receive modification to certain special attacks, listed below.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|Freeze&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|Paralysis&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|EXP Steal&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|Devil&#039;s&lt;br /&gt;
|25% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|Demon&#039;s&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Units====&lt;br /&gt;
The units below also boost the final rates of Confusion, Freezing, Paralysis and Instant Kill specials. Does not work on special effects from [[Techniques]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Unit&lt;br /&gt;
!Special Type&lt;br /&gt;
!Boost&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[V501]]&lt;br /&gt;
|Confusion&lt;br /&gt;
| +50%&lt;br /&gt;
|-&lt;br /&gt;
|Freezing&lt;br /&gt;
| +50%&lt;br /&gt;
|-&lt;br /&gt;
|Paralysis&lt;br /&gt;
| +50%&lt;br /&gt;
|-&lt;br /&gt;
|Instant Kill&lt;br /&gt;
| +50%&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[V502]]&lt;br /&gt;
|Confusion&lt;br /&gt;
| +50%&lt;br /&gt;
|-&lt;br /&gt;
|Freezing&lt;br /&gt;
| +50%&lt;br /&gt;
|-&lt;br /&gt;
|Paralysis&lt;br /&gt;
| +50%&lt;br /&gt;
|-&lt;br /&gt;
|Instant Kill&lt;br /&gt;
| +100%&lt;br /&gt;
|}&lt;br /&gt;
{{Items}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:SirLagsAlot&amp;diff=11030</id>
		<title>User:SirLagsAlot</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:SirLagsAlot&amp;diff=11030"/>
		<updated>2022-01-09T08:27:37Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: Created page with &amp;quot;Epic gamer&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Epic gamer&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=TypeME/Mechgun&amp;diff=11029</id>
		<title>TypeME/Mechgun</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=TypeME/Mechgun&amp;diff=11029"/>
		<updated>2022-01-09T08:26:25Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = TypeME/Mechgun&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = TypeME-Mechgun.png&lt;br /&gt;
|imagealt = TypeME/Mechgun&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Mechgun&lt;br /&gt;
|requirement = 90 ATA&lt;br /&gt;
|grind = 30&lt;br /&gt;
|special = None&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 10&lt;br /&gt;
|ATA = 20&lt;br /&gt;
|class = 111111111111&lt;br /&gt;
|hdist = 85&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 00EA00&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;A special photon weapon.&amp;lt;br&amp;gt;Its abilities are unknown.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&lt;br /&gt;
A TypeME/Mechgun is obtainable occasionally from events on Ephinea with 40% Hit and the Charge/Spirit/Berserk special.  It deals more damage than a regular Sacrificial [[Vulcan]] and is the hardest hitting [[Mechguns]] in the game as far as raw damage.  &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
It is colloquially referred to as &amp;quot;Type Meme&amp;quot;{{Mechguns}}&lt;br /&gt;
[[Category: Weapons]]&lt;br /&gt;
[[Category: Mechguns]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=TypeME/Mechgun&amp;diff=11028</id>
		<title>TypeME/Mechgun</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=TypeME/Mechgun&amp;diff=11028"/>
		<updated>2022-01-09T08:24:31Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = TypeME/Mechgun&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = TypeME-Mechgun.png&lt;br /&gt;
|imagealt = TypeME/Mechgun&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Mechgun&lt;br /&gt;
|requirement = 90 ATA&lt;br /&gt;
|grind = 30&lt;br /&gt;
|special = None&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 10&lt;br /&gt;
|ATA = 20&lt;br /&gt;
|class = 111111111111&lt;br /&gt;
|hdist = 85&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 00EA00&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;A special photon weapon.&amp;lt;br&amp;gt;Its abilities are unknown.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&lt;br /&gt;
A TypeME/Mechgun is obtainable occasionally from events on Ephinea with 40% Hit and the Charge/Spirit/Berserk special.  It deals more damage than a regular Sacrificial [[Vulcan]] and is the hardest hitting [[Mechguns]] in the game as far as raw damage.  &lt;br /&gt;
&lt;br /&gt;
{{Mechguns}}&lt;br /&gt;
[[Category: Weapons]]&lt;br /&gt;
[[Category: Mechguns]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=TypeSH/Shot&amp;diff=11027</id>
		<title>TypeSH/Shot</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=TypeSH/Shot&amp;diff=11027"/>
		<updated>2022-01-09T08:21:26Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = TypeSH/Shot&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = TypeSH-Shot.png&lt;br /&gt;
|imagealt = Shot&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Shot&lt;br /&gt;
|requirement = 90 ATA&lt;br /&gt;
|grind = 60&lt;br /&gt;
|special = Charge, Spirit, Berserk&lt;br /&gt;
|targets = 5&lt;br /&gt;
|ATP = 10&lt;br /&gt;
|ATA = 40&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 130&lt;br /&gt;
|hangle = 45&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 00EB00&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;A special photon weapon.&amp;lt;br&amp;gt;Its abilities are unknown.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&lt;br /&gt;
The TypeSH/Shot is often available in Ephinea events.  As of the Christmas 2021 Event it is available in all 3 forms of the Sacrificial Special (Charge, Berserk, Spirit).  Due to its high Grind stat it becomes more powerful than a regular [[Arms]] weapon once [[Photon Sphere]]&amp;lt;nowiki/&amp;gt;d.  Also notably it will deal more damage overall (due to 5 targets rather than 4) than a [[Baranz Launcher]] (which is also [[Photon Sphere]]&amp;lt;nowiki/&amp;gt;d).  This is especially useful as a means to use a powerful shot sacrificial special freely without needing to have or burn copious amounts of Meseta.&lt;br /&gt;
{{Shots}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shots]]&lt;br /&gt;
[[Category:TypeM Weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=TypeSH/Shot&amp;diff=11026</id>
		<title>TypeSH/Shot</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=TypeSH/Shot&amp;diff=11026"/>
		<updated>2022-01-09T08:20:44Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = TypeSH/Shot&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = TypeSH-Shot.png&lt;br /&gt;
|imagealt = Shot&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Shot&lt;br /&gt;
|requirement = 90 ATA&lt;br /&gt;
|grind = 60&lt;br /&gt;
|special = Charge, Spirit, Berserk&lt;br /&gt;
|targets = 5&lt;br /&gt;
|ATP = 10&lt;br /&gt;
|ATA = 40&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 130&lt;br /&gt;
|hangle = 45&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 00EB00&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;A special photon weapon.&amp;lt;br&amp;gt;Its abilities are unknown.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&lt;br /&gt;
The TypeSH/Shot is often available in Ephinea events.  As of the Christmas 2021 event it is available in all 3 forms of the sacrificial special (Charge, Berserk, Spirit).  Due to its high Grind stat it becomes more powerful than a regular [[Arms]] weapon once [[Photon Sphere]]&amp;lt;nowiki/&amp;gt;d.  Also notably it will deal more damage overall (due to 5 targets rather than 4) than a [[Baranz Launcher]] (which is also [[Photon Sphere]]&amp;lt;nowiki/&amp;gt;d).  This is especially useful as a means to use a powerful shot sacrificial special freely without needing to have or burn copious amounts of Meseta.&lt;br /&gt;
{{Shots}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shots]]&lt;br /&gt;
[[Category:TypeM Weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Baranz_Launcher&amp;diff=11025</id>
		<title>Baranz Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Baranz_Launcher&amp;diff=11025"/>
		<updated>2022-01-09T08:19:50Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Baranz Launcher&lt;br /&gt;
|jp = バランゾランチャー&lt;br /&gt;
|romaji = Baranz Launcher&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Baranz Launcher.png&lt;br /&gt;
|imagealt = Baranz Launcher&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Shot&lt;br /&gt;
|requirement = 181 ATA&lt;br /&gt;
|grind = 30&lt;br /&gt;
|special = Charge&lt;br /&gt;
|targets = 4&lt;br /&gt;
|ATP = 230-240&lt;br /&gt;
|ATA = 40&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 130&lt;br /&gt;
|hangle = 45&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 006700&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;Baranz&#039;s parts were used to create this enemy weapon.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Baranz Launcher&#039;&#039;&#039; is a rare shot created from Parts of Baranz.&lt;br /&gt;
&lt;br /&gt;
It is widely considered to be the strongest shot in the game due to its high ATP and sacrificial special, however it comes with a few drawbacks:&lt;br /&gt;
* It can only hit 4 targets instead of 5&lt;br /&gt;
* The projectiles move slower, allowing enemies to be more likely to evade them&lt;br /&gt;
*A [[Photon Sphere]]&amp;lt;nowiki/&amp;gt;d [[TypeSH/Shot]] deals more damage overall&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Parts===&lt;br /&gt;
Baranz Launcher is obtainable by giving Montague [[Parts of Baranz]] in the quest [[Dr. Osto&#039;s Research]] or [[Unsealed Door]] after completing [[Doc&#039;s Secret Plan]].&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite being named Baranz Launcher and being created from a Parts of Baranz, the colouring of the weapon matches the [[Garanz]] enemy. Oddly enough, there is a skin for a version which represents the colours of a [[Baranz]] (blue and orange colors) located in the game files. It is unknown why it was created and not used.&lt;br /&gt;
*Though Baranz Launcher has a high ATP potential, it is often passed up for similar weapons, such as Charge Arms, because of its susceptibility to miss due to manual evasion. This is where weapons with non-homing low projectile speed can miss because the target has moved far that its hitbox has moved away from the coordinates at which the projectile was fired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Shots}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shots]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Baranz_Launcher&amp;diff=11024</id>
		<title>Baranz Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Baranz_Launcher&amp;diff=11024"/>
		<updated>2022-01-09T08:19:15Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Baranz Launcher&lt;br /&gt;
|jp = バランゾランチャー&lt;br /&gt;
|romaji = Baranz Launcher&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Baranz Launcher.png&lt;br /&gt;
|imagealt = Baranz Launcher&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Shot&lt;br /&gt;
|requirement = 181 ATA&lt;br /&gt;
|grind = 30&lt;br /&gt;
|special = Charge&lt;br /&gt;
|targets = 4&lt;br /&gt;
|ATP = 230-240&lt;br /&gt;
|ATA = 40&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 130&lt;br /&gt;
|hangle = 45&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 006700&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;Baranz&#039;s parts were used to create this enemy weapon.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Baranz Launcher&#039;&#039;&#039; is a rare shot created from Parts of Baranz.&lt;br /&gt;
&lt;br /&gt;
It is considered to be the strongest shot in the game due to its high ATP and sacrificial special, but it comes with a few drawbacks:&lt;br /&gt;
* It can only hit 4 targets instead of 5&lt;br /&gt;
* The projectiles move slower, allowing enemies to be more likely to evade them&lt;br /&gt;
*A [[Photon Sphere]]&amp;lt;nowiki/&amp;gt;d [[TypeSH/Shot]] deals more damage overall&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Parts===&lt;br /&gt;
Baranz Launcher is obtainable by giving Montague [[Parts of Baranz]] in the quest [[Dr. Osto&#039;s Research]] or [[Unsealed Door]] after completing [[Doc&#039;s Secret Plan]].&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite being named Baranz Launcher and being created from a Parts of Baranz, the colouring of the weapon matches the [[Garanz]] enemy. Oddly enough, there is a skin for a version which represents the colours of a [[Baranz]] (blue and orange colors) located in the game files. It is unknown why it was created and not used.&lt;br /&gt;
*Though Baranz Launcher has a high ATP potential, it is often passed up for similar weapons, such as Charge Arms, because of its susceptibility to miss due to manual evasion. This is where weapons with non-homing low projectile speed can miss because the target has moved far that its hitbox has moved away from the coordinates at which the projectile was fired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Shots}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shots]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Baranz_Launcher&amp;diff=11023</id>
		<title>Baranz Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Baranz_Launcher&amp;diff=11023"/>
		<updated>2022-01-09T08:18:23Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Baranz Launcher&lt;br /&gt;
|jp = バランゾランチャー&lt;br /&gt;
|romaji = Baranz Launcher&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Baranz Launcher.png&lt;br /&gt;
|imagealt = Baranz Launcher&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Shot&lt;br /&gt;
|requirement = 181 ATA&lt;br /&gt;
|grind = 30&lt;br /&gt;
|special = Charge&lt;br /&gt;
|targets = 4&lt;br /&gt;
|ATP = 230-240&lt;br /&gt;
|ATA = 40&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 130&lt;br /&gt;
|hangle = 45&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 006700&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;Baranz&#039;s parts were used to create this enemy weapon.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Baranz Launcher&#039;&#039;&#039; is a rare shot created from Parts of Baranz.&lt;br /&gt;
&lt;br /&gt;
It is considered to be the strongest shot in the game due to its high ATP and sacrificial special, but it comes with a couple of drawbacks:&lt;br /&gt;
* It can only hit 4 targets instead of 5&lt;br /&gt;
* The projectiles move slower, allowing enemies to be more likely to evade them&lt;br /&gt;
*A [[Photon Sphere]]&amp;lt;nowiki/&amp;gt;d [[TypeSH/Shot]] deals more damage overall&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Parts===&lt;br /&gt;
Baranz Launcher is obtainable by giving Montague [[Parts of Baranz]] in the quest [[Dr. Osto&#039;s Research]] or [[Unsealed Door]] after completing [[Doc&#039;s Secret Plan]].&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite being named Baranz Launcher and being created from a Parts of Baranz, the colouring of the weapon matches the [[Garanz]] enemy. Oddly enough, there is a skin for a version which represents the colours of a [[Baranz]] (blue and orange colors) located in the game files. It is unknown why it was created and not used.&lt;br /&gt;
*Though Baranz Launcher has a high ATP potential, it is often passed up for similar weapons, such as Charge Arms, because of its susceptibility to miss due to manual evasion. This is where weapons with non-homing low projectile speed can miss because the target has moved far that its hitbox has moved away from the coordinates at which the projectile was fired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Shots}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shots]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=ES_Rifle&amp;diff=11022</id>
		<title>ES Rifle</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=ES_Rifle&amp;diff=11022"/>
		<updated>2022-01-09T08:05:25Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = ES Rifle&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|color = es&lt;br /&gt;
|image = Laser.png&lt;br /&gt;
|imagealt = ES Rifle&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|requirement = 180 ATA&lt;br /&gt;
|grind = 220&lt;br /&gt;
|special = Varies&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 10&lt;br /&gt;
|ATA = 60&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 210&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 007600&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;A mysterious weapon.&amp;lt;br&amp;gt;Its abilities are unknown.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;ES Rifle&#039;&#039;&#039;, informally known as &#039;&#039;S-Rank Rifle&#039;&#039;, is the rifle-type weapon from the ES Weapon series. Like all ES weapons, a special may be added at Paganini in [[Gallon&#039;s Shop]] for a certain amount of Photon Drops, depending on the special added.&lt;br /&gt;
==Recommended Specials==&lt;br /&gt;
* Zalure&lt;br /&gt;
==Availability==&lt;br /&gt;
===Challenge Mode===&lt;br /&gt;
ES Rifle can be obtained from Episode 1 [[Challenge Mode]] after earning an S-Rank rating. This can be done if the Episode is cleared under 7 hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rifles}}&lt;br /&gt;
{{ES Weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rifles]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=ES_Rifle&amp;diff=11021</id>
		<title>ES Rifle</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=ES_Rifle&amp;diff=11021"/>
		<updated>2022-01-09T08:04:54Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = ES Rifle&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|color = es&lt;br /&gt;
|image = Rifle.png&lt;br /&gt;
|imagealt = ES Rifle&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|requirement = 180 ATA&lt;br /&gt;
|grind = 220&lt;br /&gt;
|special = Varies&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 10&lt;br /&gt;
|ATA = 60&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 210&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 007600&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;A mysterious weapon.&amp;lt;br&amp;gt;Its abilities are unknown.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;ES Rifle&#039;&#039;&#039;, informally known as &#039;&#039;S-Rank Rifle&#039;&#039;, is the rifle-type weapon from the ES Weapon series. Like all ES weapons, a special may be added at Paganini in [[Gallon&#039;s Shop]] for a certain amount of Photon Drops, depending on the special added.&lt;br /&gt;
==Recommended Specials==&lt;br /&gt;
* Zalure&lt;br /&gt;
==Availability==&lt;br /&gt;
===Challenge Mode===&lt;br /&gt;
ES Rifle can be obtained from Episode 1 [[Challenge Mode]] after earning an S-Rank rating. This can be done if the Episode is cleared under 7 hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rifles}}&lt;br /&gt;
{{ES Weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rifles]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=ES_Shot&amp;diff=11020</id>
		<title>ES Shot</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=ES_Shot&amp;diff=11020"/>
		<updated>2022-01-09T08:04:28Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: /* Recommended Specials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = ES Shot&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|color = es&lt;br /&gt;
|image = Arms.png&lt;br /&gt;
|imagealt = ES Shot&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Shot&lt;br /&gt;
|requirement = 180 ATA&lt;br /&gt;
|grind = 125&lt;br /&gt;
|special = Varies&lt;br /&gt;
|targets = 5&lt;br /&gt;
|ATP = 10&lt;br /&gt;
|ATA = 40&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 130&lt;br /&gt;
|hangle = 45&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 007800&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;A mysterious weapon.&amp;lt;br&amp;gt;Its abilities are unknown.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;ES Shot&#039;&#039;&#039;, informally known as &#039;&#039;&#039;S-Rank Shot&#039;&#039;&#039;, is the shot-type weapon from the [[ES Weapons|ES Weapon]] series. Like all ES weapons, a special may be added at Paganini in [[Gallon&#039;s Shop]] for a certain amount of Photon Drops, depending on the special added.&lt;br /&gt;
==Recommended Specials==&lt;br /&gt;
* Demon&#039;s&lt;br /&gt;
* Hell&lt;br /&gt;
* Zalure&lt;br /&gt;
* Arrest&lt;br /&gt;
*Blizzard&lt;br /&gt;
==Availability==&lt;br /&gt;
===Challenge Mode===&lt;br /&gt;
ES Shot can be obtained from Episode 1 [[Challenge Mode]] after earning an S-Rank rating. This can be done if the Episode is cleared under 7 hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Shots}}&lt;br /&gt;
{{ES Weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:ES Weapons]]&lt;br /&gt;
[[Category:Shots]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=ES_Shot&amp;diff=11019</id>
		<title>ES Shot</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=ES_Shot&amp;diff=11019"/>
		<updated>2022-01-09T08:03:41Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = ES Shot&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|color = es&lt;br /&gt;
|image = Arms.png&lt;br /&gt;
|imagealt = ES Shot&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Shot&lt;br /&gt;
|requirement = 180 ATA&lt;br /&gt;
|grind = 125&lt;br /&gt;
|special = Varies&lt;br /&gt;
|targets = 5&lt;br /&gt;
|ATP = 10&lt;br /&gt;
|ATA = 40&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 130&lt;br /&gt;
|hangle = 45&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 007800&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;A mysterious weapon.&amp;lt;br&amp;gt;Its abilities are unknown.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;ES Shot&#039;&#039;&#039;, informally known as &#039;&#039;&#039;S-Rank Shot&#039;&#039;&#039;, is the shot-type weapon from the [[ES Weapons|ES Weapon]] series. Like all ES weapons, a special may be added at Paganini in [[Gallon&#039;s Shop]] for a certain amount of Photon Drops, depending on the special added.&lt;br /&gt;
==Recommended Specials==&lt;br /&gt;
* Demon&#039;s&lt;br /&gt;
* Hell&lt;br /&gt;
* Zalure&lt;br /&gt;
* Arrest&lt;br /&gt;
==Availability==&lt;br /&gt;
===Challenge Mode===&lt;br /&gt;
ES Shot can be obtained from Episode 1 [[Challenge Mode]] after earning an S-Rank rating. This can be done if the Episode is cleared under 7 hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Shots}}&lt;br /&gt;
{{ES Weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:ES Weapons]]&lt;br /&gt;
[[Category:Shots]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dark_Meteor&amp;diff=11018</id>
		<title>Dark Meteor</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dark_Meteor&amp;diff=11018"/>
		<updated>2022-01-09T08:01:30Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Dark Meteor&lt;br /&gt;
|jp = ダークメテオ&lt;br /&gt;
|romaji = Dark Meteor&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Dank meteor.png&lt;br /&gt;
|imagealt = Dark Meteor&lt;br /&gt;
|stars = 11&lt;br /&gt;
|type = Shot&lt;br /&gt;
|requirement = 190 ATA&lt;br /&gt;
|grind = 25&lt;br /&gt;
|special = See Page&lt;br /&gt;
|targets = 5&lt;br /&gt;
|ATP = 150-280&lt;br /&gt;
|ATA = 45&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 150&lt;br /&gt;
|hangle = 45&lt;br /&gt;
|vdist = 40&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 009E00&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;Long range weapon eroded by Olga Flow DNA.&amp;lt;br&amp;gt;When equipped, two different attacks can be used.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Dark Meteor&#039;&#039;&#039; is the rarest shot in the game, only obtainable by using a Parasitic Gene &amp;quot;Flow&amp;quot; with a common Shot. This weapon cannot make a combo attack.&lt;br /&gt;
&lt;br /&gt;
It has increased range in comparison to other shots, and a unique special. The special attack fires a green energy wave directly in front of the player that has infinite vertical height, can pass through walls and also lingers for a second, damaging anything that comes into contact with it.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Dark Meteor can be created from using a [[Parasitic Gene &amp;quot;Flow&amp;quot;]] with any fully ground common shot equipped. The shot equipped at the time of use will have their attributes transferred to the resulting Dark Meteor.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a Ranger with at least 190 ATA, and a certain level is required depending on the shot used.&lt;br /&gt;
* [[Shot]] +20 - Level 100+&lt;br /&gt;
* [[Spread]] +20 - Level 110+&lt;br /&gt;
* [[Cannon]] +15 - Level 120+&lt;br /&gt;
* [[Launcher]] +15 - Level 130+&lt;br /&gt;
* [[Arms]] +10 - Level 140+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Shots}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shots]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=File:Dark_Meteor.png&amp;diff=11017</id>
		<title>File:Dark Meteor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=File:Dark_Meteor.png&amp;diff=11017"/>
		<updated>2022-01-09T08:01:12Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dank meteor&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Burning_Visit&amp;diff=11016</id>
		<title>Burning Visit</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Burning_Visit&amp;diff=11016"/>
		<updated>2022-01-09T07:50:22Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Burning Visit&lt;br /&gt;
|jp = バーニングビジット&lt;br /&gt;
|romaji = Burning Visit&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Burning visit.png&lt;br /&gt;
|stars = 11&lt;br /&gt;
|type = Shot&lt;br /&gt;
|requirement = 164 ATA&lt;br /&gt;
|grind = 18&lt;br /&gt;
|special = Havoc&lt;br /&gt;
|targets = Varies&lt;br /&gt;
|ATP = 340-540&lt;br /&gt;
|ATA = 40&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 190&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vdist = 40&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 001501&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;A mysterious weapon.&amp;lt;br&amp;gt;Its abilities are unknown.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Burning Visit&#039;&#039;&#039; is the upgrade to [[Flame Visit]].&lt;br /&gt;
&lt;br /&gt;
Like Flame Visit, it only fires a single projectile with greater than handgun range, however this bullet travels slowly and pierces until it collides with an object.  This bullet has the ability to perform the Ricochet Glitch. This weapon cannot make a combo attack.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Burning Visit can be created from using a [[Photon Booster]] with a fully ground Flame Visit equipped. The Flame Visit equipped at the time of use will have their attributes transferred to the resulting Burning Visit.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a Ranger with at least 164 ATA.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Shots}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shots]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Burning_Visit&amp;diff=11015</id>
		<title>Burning Visit</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Burning_Visit&amp;diff=11015"/>
		<updated>2022-01-09T07:46:35Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Burning Visit&lt;br /&gt;
|jp = バーニングビジット&lt;br /&gt;
|romaji = Burning Visit&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = [[File:Burning visit.png]]&lt;br /&gt;
|stars = 11&lt;br /&gt;
|type = Shot&lt;br /&gt;
|requirement = 164 ATA&lt;br /&gt;
|grind = 18&lt;br /&gt;
|special = Havoc&lt;br /&gt;
|targets = Varies&lt;br /&gt;
|ATP = 340-540&lt;br /&gt;
|ATA = 40&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 190&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vdist = 40&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 001501&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;A mysterious weapon.&amp;lt;br&amp;gt;Its abilities are unknown.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Burning Visit&#039;&#039;&#039; is the upgrade to [[Flame Visit]].&lt;br /&gt;
&lt;br /&gt;
Like Flame Visit, it only fires a single projectile with greater than handgun range, however this bullet travels slowly and pierces until it collides with an object.  This bullet has the ability to perform the Ricochet Glitch. This weapon cannot make a combo attack.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Burning Visit can be created from using a [[Photon Booster]] with a fully ground Flame Visit equipped. The Flame Visit equipped at the time of use will have their attributes transferred to the resulting Burning Visit.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a Ranger with at least 164 ATA.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Shots}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shots]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Burning_Visit&amp;diff=11014</id>
		<title>Burning Visit</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Burning_Visit&amp;diff=11014"/>
		<updated>2022-01-09T07:46:12Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Burning Visit&lt;br /&gt;
|jp = バーニングビジット&lt;br /&gt;
|romaji = Burning Visit&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = [[File:Burning visit.png|thumb]]&lt;br /&gt;
|stars = 11&lt;br /&gt;
|type = Shot&lt;br /&gt;
|requirement = 164 ATA&lt;br /&gt;
|grind = 18&lt;br /&gt;
|special = Havoc&lt;br /&gt;
|targets = Varies&lt;br /&gt;
|ATP = 340-540&lt;br /&gt;
|ATA = 40&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 190&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vdist = 40&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 001501&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;A mysterious weapon.&amp;lt;br&amp;gt;Its abilities are unknown.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Burning Visit&#039;&#039;&#039; is the upgrade to [[Flame Visit]].&lt;br /&gt;
&lt;br /&gt;
Like Flame Visit, it only fires a single projectile with greater than handgun range, however this bullet travels slowly and pierces until it collides with an object.  This bullet has the ability to perform the Ricochet Glitch. This weapon cannot make a combo attack.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Burning Visit can be created from using a [[Photon Booster]] with a fully ground Flame Visit equipped. The Flame Visit equipped at the time of use will have their attributes transferred to the resulting Burning Visit.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a Ranger with at least 164 ATA.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Shots}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shots]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Burning_Visit&amp;diff=11013</id>
		<title>Burning Visit</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Burning_Visit&amp;diff=11013"/>
		<updated>2022-01-09T07:45:45Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Burning Visit&lt;br /&gt;
|jp = バーニングビジット&lt;br /&gt;
|romaji = Burning Visit&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = &lt;br /&gt;
[[File:Burning visit.png|thumb]]&lt;br /&gt;
|stars = 11&lt;br /&gt;
|type = Shot&lt;br /&gt;
|requirement = 164 ATA&lt;br /&gt;
|grind = 18&lt;br /&gt;
|special = Havoc&lt;br /&gt;
|targets = Varies&lt;br /&gt;
|ATP = 340-540&lt;br /&gt;
|ATA = 40&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 190&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vdist = 40&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 001501&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;A mysterious weapon.&amp;lt;br&amp;gt;Its abilities are unknown.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Burning Visit&#039;&#039;&#039; is the upgrade to [[Flame Visit]].&lt;br /&gt;
&lt;br /&gt;
Like Flame Visit, it only fires a single projectile with greater than handgun range, however this bullet travels slowly and pierces until it collides with an object.  This bullet has the ability to perform the Ricochet Glitch. This weapon cannot make a combo attack.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Burning Visit can be created from using a [[Photon Booster]] with a fully ground Flame Visit equipped. The Flame Visit equipped at the time of use will have their attributes transferred to the resulting Burning Visit.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a Ranger with at least 164 ATA.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Shots}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shots]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Burning_Visit&amp;diff=11012</id>
		<title>Burning Visit</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Burning_Visit&amp;diff=11012"/>
		<updated>2022-01-09T07:45:20Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Burning Visit&lt;br /&gt;
|jp = バーニングビジット&lt;br /&gt;
|romaji = Burning Visit&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = &lt;br /&gt;
[[File:Burning visit.png|thumb]]&lt;br /&gt;
|imagealt = Burning Visit&lt;br /&gt;
|stars = 11&lt;br /&gt;
|type = Shot&lt;br /&gt;
|requirement = 164 ATA&lt;br /&gt;
|grind = 18&lt;br /&gt;
|special = Havoc&lt;br /&gt;
|targets = Varies&lt;br /&gt;
|ATP = 340-540&lt;br /&gt;
|ATA = 40&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 190&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vdist = 40&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 001501&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;A mysterious weapon.&amp;lt;br&amp;gt;Its abilities are unknown.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Burning Visit&#039;&#039;&#039; is the upgrade to [[Flame Visit]].&lt;br /&gt;
&lt;br /&gt;
Like Flame Visit, it only fires a single projectile with greater than handgun range, however this bullet travels slowly and pierces until it collides with an object.  This bullet has the ability to perform the Ricochet Glitch. This weapon cannot make a combo attack.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Burning Visit can be created from using a [[Photon Booster]] with a fully ground Flame Visit equipped. The Flame Visit equipped at the time of use will have their attributes transferred to the resulting Burning Visit.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a Ranger with at least 164 ATA.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Shots}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shots]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=File:Burning_visit.png&amp;diff=11011</id>
		<title>File:Burning visit.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=File:Burning_visit.png&amp;diff=11011"/>
		<updated>2022-01-09T07:45:10Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Burning Visit&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=TypeSH/Shot&amp;diff=11010</id>
		<title>TypeSH/Shot</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=TypeSH/Shot&amp;diff=11010"/>
		<updated>2022-01-09T07:39:16Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = TypeSH/Shot&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = TypeSH-Shot.png&lt;br /&gt;
|imagealt = Shot&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Shot&lt;br /&gt;
|requirement = 90 ATA&lt;br /&gt;
|grind = 60&lt;br /&gt;
|special = Charge, Spirit, Berserk&lt;br /&gt;
|targets = 5&lt;br /&gt;
|ATP = 10&lt;br /&gt;
|ATA = 40&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 130&lt;br /&gt;
|hangle = 45&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 00EB00&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;A special photon weapon.&amp;lt;br&amp;gt;Its abilities are unknown.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&lt;br /&gt;
The TypeSH/Shot is often available in Ephinea events.  As of the Christmas 2021 event it is available in all 3 forms of the sacrificial special (Charge, Berserk, Spirit).  Due to its high Grind stat it becomes more powerful than a regular [[Arms]] weapon once [[Photon Sphere]]&amp;lt;nowiki/&amp;gt;d.  Also notably it will deal more damage overall (due to 5 targets rather than 4) than a [[Baranz Launcher]].  This is especially useful as a means to use a powerful shot sacrificial special freely without needing to have or burn copious amounts of Meseta.&lt;br /&gt;
{{Shots}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shots]]&lt;br /&gt;
[[Category:TypeM Weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=TypeSH/Shot&amp;diff=10956</id>
		<title>TypeSH/Shot</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=TypeSH/Shot&amp;diff=10956"/>
		<updated>2022-01-04T18:50:57Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = TypeSH/Shot&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = TypeSH-Shot.png&lt;br /&gt;
|imagealt = Shot&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Shot&lt;br /&gt;
|requirement = 90 ATA&lt;br /&gt;
|grind = 60&lt;br /&gt;
|special = Charge, Spirit, Berserk&lt;br /&gt;
|targets = 5&lt;br /&gt;
|ATP = 10&lt;br /&gt;
|ATA = 40&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 130&lt;br /&gt;
|hangle = 45&lt;br /&gt;
|vdist = 30&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 00EB00&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;A special photon weapon.&amp;lt;br&amp;gt;Its abilities are unknown.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&lt;br /&gt;
The TypeSH/Shot if often available in Ephinea events.  As of the Christmas 2021 event it is available in all 3 forms of the sacrificial special (Charge, Berserk, Spirit).  Due to its high Grind stat it becomes more powerful than a regular [[Arms]] weapon once [[Photon Sphere]]&amp;lt;nowiki/&amp;gt;d.  Also notably it will deal more damage overall (due to 5 targets rather than 4) than a [[Baranz Launcher]].  This is especially useful as a means to use a powerful shot sacrificial special freely without needing to have or burn copious amounts of Meseta.&lt;br /&gt;
{{Shots}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shots]]&lt;br /&gt;
[[Category:TypeM Weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAmarl&amp;diff=10955</id>
		<title>RAmarl</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAmarl&amp;diff=10955"/>
		<updated>2022-01-04T18:42:38Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClassNavigation}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|atktech=20&lt;br /&gt;
|resta=20&lt;br /&gt;
|anti=7&lt;br /&gt;
|sd=20&lt;br /&gt;
|jz=20&lt;br /&gt;
|desc=RAmarls have low HP, but their high mental strength compensates for it by providing strong attack techniques to support them in ranged combat.&lt;br /&gt;
}}&lt;br /&gt;
[[RAmarl]] is one of the four ranger classes. She has the lowest ATP of the rangers, but makes up for this with powerful support techniques and the second highest accuracy in the game with great utilization of the Demons and Hell specials.  She also has the highest EVP in the game, allowing her to use her evasion to avoid damage easily.  However, the practicality of this in late Ultimate is low.&lt;br /&gt;
&lt;br /&gt;
RAmarl has unique animations for Claw and Handgun.&lt;br /&gt;
&lt;br /&gt;
RAmarl is recommended for players who wish to play a support capable ranger, whether for self-preservation or assisting other players.&lt;br /&gt;
==Stats==&lt;br /&gt;
: &#039;&#039;See also: [[Stats Comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|142&lt;br /&gt;
|260&lt;br /&gt;
|497&lt;br /&gt;
|958&lt;br /&gt;
|1315&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1565}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|20&lt;br /&gt;
|124&lt;br /&gt;
|233&lt;br /&gt;
|430&lt;br /&gt;
|754&lt;br /&gt;
|931&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1480}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|23&lt;br /&gt;
|101&lt;br /&gt;
|184&lt;br /&gt;
|341&lt;br /&gt;
|577&lt;br /&gt;
|743&lt;br /&gt;
|1145&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|39&lt;br /&gt;
|65&lt;br /&gt;
|124&lt;br /&gt;
|293&lt;br /&gt;
|426&lt;br /&gt;
|577&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|20&lt;br /&gt;
|105&lt;br /&gt;
|194&lt;br /&gt;
|351&lt;br /&gt;
|605&lt;br /&gt;
|732&lt;br /&gt;
|1031&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|72&lt;br /&gt;
|89&lt;br /&gt;
|107&lt;br /&gt;
|139&lt;br /&gt;
|188&lt;br /&gt;
|216&lt;br /&gt;
|241&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|36&lt;br /&gt;
|130&lt;br /&gt;
|231&lt;br /&gt;
|390&lt;br /&gt;
|640&lt;br /&gt;
|798&lt;br /&gt;
|900&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Has access to Techniques (see sidebar)&lt;br /&gt;
* Can use up to 250 materials (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
&lt;br /&gt;
==Material Plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only (Clio: L180+)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5/149/46/0&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[V101]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[Red Ring]]&lt;br /&gt;
|129&lt;br /&gt;
| -&lt;br /&gt;
|93&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Min-Max (Clio: L157+)&lt;br /&gt;
|45&lt;br /&gt;
|45&lt;br /&gt;
|132&lt;br /&gt;
| - &lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats (Clio: L157+)&lt;br /&gt;
|5/155/40/0&lt;br /&gt;
|[[V101]], [[Centurion/Ability]]&lt;br /&gt;
|24&lt;br /&gt;
|51&lt;br /&gt;
|117&lt;br /&gt;
|29&lt;br /&gt;
|13 &lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Recommended Equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*10 Targets: [[Tyrell&#039;s Parasol]]&lt;br /&gt;
&lt;br /&gt;
*3 Targets: [[Excalibur]]&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: [[Daylight Scar]], [[Vivienne]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: [[Cannon Rouge]]&lt;br /&gt;
&lt;br /&gt;
*5 Targets: [[Arms]] (Charge, Berserk, Spirit), [[ES Needle]] (Berserk, Spirit), [[ES Launcher]] (Berserk, Spirit) [[TypeSH/Shot]] (Charge, Berserk, Spirit)&lt;br /&gt;
&lt;br /&gt;
*4 Targets: [[Baranz Launcher]]&lt;br /&gt;
&lt;br /&gt;
*1 Target: [[Heaven Striker]]&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: [[Vulcan]] (Charge, Berserk, Spirit), [[M&amp;amp;A60 Vise]], [[Yasminkov 9000M]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: [[ES Scythe]] (Hell)&lt;br /&gt;
&lt;br /&gt;
*5 Targets: [[ES Needle]] (Arrest, Hell, Demons), [[ES Shot]] (Arrest, Hell, Demons),&lt;br /&gt;
&lt;br /&gt;
*4 Targets: [[ES Launcher]] (Hell, Demons)&lt;br /&gt;
&lt;br /&gt;
*1 Target: [[Raygun]] / [[Laser]] (Arrest, Hell, Demons), [[Bringer&#039;s Rifle]]&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: [[ES Mechgun]] (Hell, Demons), [[S-Beat&#039;s Blade]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*[[Frozen Shooter]], [[Snow Queen]]&lt;br /&gt;
&lt;br /&gt;
*[[Girasole]]&lt;br /&gt;
&lt;br /&gt;
*[[Dark Meteor]]&lt;br /&gt;
&lt;br /&gt;
*[[Tyrell&#039;s Parasol]]&lt;br /&gt;
&lt;br /&gt;
*[[Clio]]&lt;br /&gt;
&lt;br /&gt;
*[[Twin Blaze]]&lt;br /&gt;
*[[Rianov 303SNR-5]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*[[Sweetheart]], [[Stealth Suit]], [[Brightness Circle]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*[[Ranger Wall]], [[Red Ring]], [[Anti-Dark Ring]], [[God&#039;s Shield &amp;quot;Kouryu&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*[[V101]], [[V502]], [[V801]]&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAcaseal&amp;diff=10916</id>
		<title>RAcaseal</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAcaseal&amp;diff=10916"/>
		<updated>2022-01-02T08:19:57Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClassNavigation}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|class=Ranger&lt;br /&gt;
|race=Android&lt;br /&gt;
|gender=Female&lt;br /&gt;
|ft=2 + (Level / 11)&lt;br /&gt;
|dt=2 + (Level / 7)&lt;br /&gt;
|ct=2 + (Level / 9)&lt;br /&gt;
|desc=RAcaseals have the greatest defensive power potential out of the Ranger classes. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[RAcaseal]] is one of the four ranger classes. She has the highest DFP in the game, allowing her to deflect more damage than other classes. Unfortunately, she is mostly overshadowed by RAcast, but she has slightly higher ATA and is better at pure crowd control and the Hell special.&lt;br /&gt;
&lt;br /&gt;
RAcaseal is recommended for players who wish to play a primarily support role in crowd control.&lt;br /&gt;
==Stats==&lt;br /&gt;
: &#039;&#039;See also: [[Stats Comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|31&lt;br /&gt;
|142&lt;br /&gt;
|259&lt;br /&gt;
|484&lt;br /&gt;
|1241&lt;br /&gt;
|1890&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2140}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|25&lt;br /&gt;
|107&lt;br /&gt;
|194&lt;br /&gt;
|365&lt;br /&gt;
|605&lt;br /&gt;
|775&lt;br /&gt;
|1175&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|23&lt;br /&gt;
|59&lt;br /&gt;
|97&lt;br /&gt;
|173&lt;br /&gt;
|386&lt;br /&gt;
|562&lt;br /&gt;
|688&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|77&lt;br /&gt;
|93&lt;br /&gt;
|108&lt;br /&gt;
|137&lt;br /&gt;
|177&lt;br /&gt;
|208&lt;br /&gt;
|231&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|31&lt;br /&gt;
|99&lt;br /&gt;
|165&lt;br /&gt;
|295&lt;br /&gt;
|555&lt;br /&gt;
|713&lt;br /&gt;
|787&lt;br /&gt;
|}&lt;br /&gt;
* Has access to traps (see sidebar)&lt;br /&gt;
* Can use up to 150 materials (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates HP when inactive&lt;br /&gt;
* Innate Trap Vision&lt;br /&gt;
* Immune to Poison and Paralysis&lt;br /&gt;
===Special Modification===&lt;br /&gt;
The below special attack modifiers are only applicable in &#039;&#039;&#039;Ultimate Difficulty&#039;&#039;&#039;.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|Freeze&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|Paralysis&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|EXP Steal&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|Devil&#039;s&lt;br /&gt;
|25% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|Demon&#039;s&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Material Plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for levelling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5/152/43/0&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[V101]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[Red Ring]]&lt;br /&gt;
|122&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|41&lt;br /&gt;
|53&lt;br /&gt;
|28&lt;br /&gt;
|28&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/158/37/0&lt;br /&gt;
|[[V101]], [[Centurion/Ability]]&lt;br /&gt;
|20&lt;br /&gt;
|38&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|64&lt;br /&gt;
|}&lt;br /&gt;
==Recommended Equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: [[Excalibur]]&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: [[Daylight Scar]], [[Vivienne]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: [[Cannon Rouge]]&lt;br /&gt;
&lt;br /&gt;
*5 Targets: [[Arms]] (Charge, Berserk), [[ES Needle]] (Berserk)&lt;br /&gt;
&lt;br /&gt;
*4 Targets: [[Baranz Launcher]], [[Diska of Braveman]], [[ES Launcher]] (Berserk)&lt;br /&gt;
&lt;br /&gt;
*1 Target: [[Heaven Striker]]&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: [[Vulcan]] (Charge, Berserk), [[M&amp;amp;A60 Vise]], [[Yasminkov 9000M]], [[Last Swan]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: [[ES Scythe]] (Hell)&lt;br /&gt;
&lt;br /&gt;
*5 Targets: [[ES Needle]] (Arrest, Hell, Zalure), [[ES Shot]] (Arrest, Hell, Zalure), [[Spread Needle]]&lt;br /&gt;
&lt;br /&gt;
*4 Targets: [[ES Launcher]] (Hell)&lt;br /&gt;
&lt;br /&gt;
*1 Target: [[Raygun]] / [[Laser]] (Arrest, Hell), [[ES Gun]] / [[ES Rifle]] (Zalure)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: [[ES Mechgun]] (Hell, Demons), [[S-Beat&#039;s Blade]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*[[Frozen Shooter]], [[Snow Queen]]&lt;br /&gt;
&lt;br /&gt;
*[[Girasole]]&lt;br /&gt;
&lt;br /&gt;
*[[Power Maser]]&lt;br /&gt;
&lt;br /&gt;
*[[Dark Meteor]]&lt;br /&gt;
&lt;br /&gt;
*[[Twin Blaze]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*[[D-Parts ver1.01]], [[Sweetheart]], [[Stealth Suit]], [[Thirteen]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*[[Ranger Wall]], [[Red Ring]], [[Anti-Dark Ring]], [[God&#039;s Shield &amp;quot;Kouryu&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*[[V101]], [[V502]]&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chaos_Sorcerer&amp;diff=10891</id>
		<title>Chaos Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chaos_Sorcerer&amp;diff=10891"/>
		<updated>2022-01-01T01:48:36Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Chaos Sorcerer (E1)}}&lt;br /&gt;
{{Enemy|name=Chaos Sorcerer (E2)}}&lt;br /&gt;
{{Enemy|name=Bee R (E1)}}&lt;br /&gt;
{{Enemy|name=Bee L (E1)}}&lt;br /&gt;
{{Enemy|name=Bee R (E2)}}&lt;br /&gt;
{{Enemy|name=Bee L (E2)}}&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [Retrieval] [[Fragments of a Memory]]: Clear first room then first wave to right of warp (4) / Clear Ruins 1 (38)&lt;br /&gt;
*[Retrieval] [[Lost HELL PALLASCH]]: Clear Quest (61)&lt;br /&gt;
* [Halloween] [[Hollow Battlefield: Ruins]]: Clear Quest (14)&lt;br /&gt;
* [Event] [[Maximum Attack E: Ruins]]: Clear Quest (11)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2;&lt;br /&gt;
* [Solo Only] [[Knight of Coral Advent]]: Clear Spaceship (21)&lt;br /&gt;
* [Event] [[Christmas Fiasco (E2)|Christmas Fiasco]]: Clear Spaceship (20)&lt;br /&gt;
* [Government] [[6-4:Test/Spaceship 4]]: Clear Beta (11)&lt;br /&gt;
* [Government] [[6-5:Test/Spaceship 5]]: Clear Beta (11)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Gran Sorcerer in Ultimate Ruins casts [[Megid]] level 30. 100 EDK is required for immunity.&lt;br /&gt;
* Gran Sorcerer in Ultimate VR Spaceship casts [[Megid]] level 20. 80 EDK is required for immunity.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Sinow_Spigell&amp;diff=10890</id>
		<title>Sinow Spigell</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Sinow_Spigell&amp;diff=10890"/>
		<updated>2022-01-01T01:47:57Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Sinow Spigell}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Central Control Area Enemies]]&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 7|Sweep-up Operation #7]]: Clear Quest (20)&lt;br /&gt;
* [Event] [[Maximum Attack E: CCA]]: Clear Quest (18)&lt;br /&gt;
* [Halloween] [[Hollow Phantasm: Jungle]]: Clear Quest (15)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -2C-]]: Clear Central Control Area (14)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack E: Gal Da Val]]: Clear first 4 waves (3) / Clear Central Control Area (13)&lt;br /&gt;
* [Government] [[7-4:Central Control]]: Clear up to 2nd warp (4)&lt;br /&gt;
{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Sinow_Spigell&amp;diff=10889</id>
		<title>Sinow Spigell</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Sinow_Spigell&amp;diff=10889"/>
		<updated>2022-01-01T01:47:21Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Sinow Spigell}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Central Control Area Enemies]]&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 7|Sweep-up Operation #7]]: Clear Quest (20)&lt;br /&gt;
* [Event] [[Maximum Attack E: CCA]]: Clear Quest (18)&lt;br /&gt;
* [Halloween] [[Hollow Phantasm: Jungle]]: Clear Quest (15)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -2C-]]: Clear Central Control Area (14)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack E: Gal Da Val]]: Clear First 4 Waves (3) / Clear Central Control Area (13)&lt;br /&gt;
* [Government] [[7-4:Central Control]]: Clear up to 2nd warp (4)&lt;br /&gt;
{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chaos_Sorcerer&amp;diff=10888</id>
		<title>Chaos Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chaos_Sorcerer&amp;diff=10888"/>
		<updated>2022-01-01T01:46:05Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: /* Episode 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Chaos Sorcerer (E1)}}&lt;br /&gt;
{{Enemy|name=Chaos Sorcerer (E2)}}&lt;br /&gt;
{{Enemy|name=Bee R (E1)}}&lt;br /&gt;
{{Enemy|name=Bee L (E1)}}&lt;br /&gt;
{{Enemy|name=Bee R (E2)}}&lt;br /&gt;
{{Enemy|name=Bee L (E2)}}&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [Retrieval] [[Fragments of a Memory]]: Clear First Room then First Wave to Right of Warp (4) / Clear Ruins 1 (38)&lt;br /&gt;
*[Retrieval] [[Lost HELL PALLASCH]]: Clear Quest (61)&lt;br /&gt;
* [Halloween] [[Hollow Battlefield: Ruins]]: Clear Quest (14)&lt;br /&gt;
* [Event] [[Maximum Attack E: Ruins]]: Clear Quest (11)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2;&lt;br /&gt;
* [Solo Only] [[Knight of Coral Advent]]: Clear Spaceship (21)&lt;br /&gt;
* [Event] [[Christmas Fiasco (E2)|Christmas Fiasco]]: Clear Spaceship (20)&lt;br /&gt;
* [Government] [[6-4:Test/Spaceship 4]]: Clear Beta (11)&lt;br /&gt;
* [Government] [[6-5:Test/Spaceship 5]]: Clear Beta (11)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Gran Sorcerer in Ultimate Ruins casts [[Megid]] level 30. 100 EDK is required for immunity.&lt;br /&gt;
* Gran Sorcerer in Ultimate VR Spaceship casts [[Megid]] level 20. 80 EDK is required for immunity.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Burning_Visit&amp;diff=10834</id>
		<title>Burning Visit</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Burning_Visit&amp;diff=10834"/>
		<updated>2021-12-28T10:39:06Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Burning Visit&lt;br /&gt;
|jp = バーニングビジット&lt;br /&gt;
|romaji = Burning Visit&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Burning Visit.png&lt;br /&gt;
|imagealt = Burning Visit&lt;br /&gt;
|stars = 11&lt;br /&gt;
|type = Shot&lt;br /&gt;
|requirement = 164 ATA&lt;br /&gt;
|grind = 18&lt;br /&gt;
|special = Havoc&lt;br /&gt;
|targets = Varies&lt;br /&gt;
|ATP = 340-540&lt;br /&gt;
|ATA = 40&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 190&lt;br /&gt;
|hangle = 10&lt;br /&gt;
|vdist = 40&lt;br /&gt;
|vangle = 36&lt;br /&gt;
|hex = 001501&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;A mysterious weapon.&amp;lt;br&amp;gt;Its abilities are unknown.&#039;&#039;&lt;br /&gt;
: - In-game description&lt;br /&gt;
&#039;&#039;&#039;Burning Visit&#039;&#039;&#039; is the upgrade to [[Flame Visit]].&lt;br /&gt;
&lt;br /&gt;
Like Flame Visit, it only fires a single projectile with greater than handgun range, however this bullet travels slowly and pierces until it collides with an object.  This bullet has the ability to perform the Ricochet Glitch. This weapon cannot make a combo attack.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Burning Visit can be created from using a [[Photon Booster]] with a fully ground Flame Visit equipped. The Flame Visit equipped at the time of use will have their attributes transferred to the resulting Burning Visit.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a Ranger with at least 164 ATA.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Shots}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shots]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chaos_Sorcerer&amp;diff=10785</id>
		<title>Chaos Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chaos_Sorcerer&amp;diff=10785"/>
		<updated>2021-12-22T23:09:52Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Chaos Sorcerer (E1)}}&lt;br /&gt;
{{Enemy|name=Chaos Sorcerer (E2)}}&lt;br /&gt;
{{Enemy|name=Bee R (E1)}}&lt;br /&gt;
{{Enemy|name=Bee L (E1)}}&lt;br /&gt;
{{Enemy|name=Bee R (E2)}}&lt;br /&gt;
{{Enemy|name=Bee L (E2)}}&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [Retrieval] [[Fragments of a Memory]]: Clear First 2 Rooms (4) / Clear Ruins 1 (38)&lt;br /&gt;
*[Retrieval] [[Lost HELL PALLASCH]]: Clear Quest (61)&lt;br /&gt;
* [Halloween] [[Hollow Battlefield: Ruins]]: Clear Quest (14)&lt;br /&gt;
* [Event] [[Maximum Attack E: Ruins]]: Clear Quest (11)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2;&lt;br /&gt;
* [Solo Only] [[Knight of Coral Advent]]: Clear Spaceship (21)&lt;br /&gt;
* [Event] [[Christmas Fiasco (E2)|Christmas Fiasco]]: Clear Spaceship (20)&lt;br /&gt;
* [Government] [[6-4:Test/Spaceship 4]]: Clear Beta (11)&lt;br /&gt;
* [Government] [[6-5:Test/Spaceship 5]]: Clear Beta (11)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Gran Sorcerer in Ultimate Ruins casts [[Megid]] level 30. 100 EDK is required for immunity.&lt;br /&gt;
* Gran Sorcerer in Ultimate VR Spaceship casts [[Megid]] level 20. 80 EDK is required for immunity.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Hildebear&amp;diff=10566</id>
		<title>Hildebear</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Hildebear&amp;diff=10566"/>
		<updated>2021-12-07T17:56:37Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: /* Episode 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Hildebear (E1)}}&lt;br /&gt;
{{Enemy|name=Hildebear (E2)}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Forest Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
[[Category:Casts Foie]]&lt;br /&gt;
[[Category:Casts Gizonde]]&lt;br /&gt;
[[Category:Inflicts Shock]]&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1: &lt;br /&gt;
* [Event] [[Maximum Attack E: Forest]]: Clear quest (32)&lt;br /&gt;
* [VR] [[Tyrell&#039;s Ego]]: Clear Forest (52)&lt;br /&gt;
*[VR] [[Simulator 2.0]]: Clear Forest (10)&lt;br /&gt;
*[VR] [[Towards the Future]]: Clear First 2 Rooms (4)&lt;br /&gt;
* [Retrieval] [[Rappy&#039;s Holiday]]: Clear Forest 2 (75)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (17)&lt;br /&gt;
* [Story] [[Forest of Sorrow]]: Clear quest (16)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
* [Maximum Attack] [[MAXIMUM ATTACK 2 Ver2]]: &amp;quot;Beginning of a legacy&amp;quot; route (15)&lt;br /&gt;
* [Extermination] [[CAL&#039;s Clock Challenge]]: Clear Temple (8)&lt;br /&gt;
* [Halloween] [[Hollow Reality: Temple]]: Clear Quest (21)&lt;br /&gt;
* [Event] [[Maximum Attack E: Temple]]: Clear Temple (22)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (21)&lt;br /&gt;
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (15) / Clear Quest (41)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Hildebears are quite dangerous and can kill a weaker character in one hit. At range, they will either spit Foie (Zonde in Ultimate mode) at their targets or leap to them, dealing damage where they land.&lt;br /&gt;
===Hunters===&lt;br /&gt;
Hildebears have worse coverage on their right, so try to attack them from that side. Their punches seem to have better coverage on their left, so it&#039;s inadvisable to attack from that side. At range, they&#039;ll spit fireballs, but those are relatively easy to dodge and don&#039;t do as much damage.&lt;br /&gt;
&lt;br /&gt;
===Rangers===&lt;br /&gt;
Once the Hildebear has closed the gap, attacking from its right is a good idea. If range can be maintained, [[Mechguns]] are a good option for quick damage.&lt;br /&gt;
===Forces===&lt;br /&gt;
Hildebears in Ep. 1 are weak to Barta until Ultimate, where they are weak to Grants. In Ep.2, they are weak to Barta and Megid in all difficulties.&lt;br /&gt;
&lt;br /&gt;
==Rare Spawns==&lt;br /&gt;
A Hildebear has a {{RareEnemyRate}} chance of spawning as a [[Hildeblue]].&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{DropEnemyHead}}&lt;br /&gt;
{{DropEnemyDiff|Normal}}&lt;br /&gt;
{{DropEnemyRow|Trimate|Trimate|Trimate|Trimate|Trimate|Trimate|Trimate|Trimate|Trimate|Trimate}}&lt;br /&gt;
{{DropEnemyRate|9/20|9/20|9/20|9/20|9/20|9/20|9/20|9/20|9/20|9/20}}&lt;br /&gt;
{{DropEnemyDiff|Hard}}&lt;br /&gt;
{{DropEnemyRow|Crush Bullet|Visk-235W|Flowen&#039;s Sword|Brionac|M&amp;amp;A60 Vise|Fire Scepter: Agni|Slicer of Assassin|Flowen&#039;s Sword|Flowen&#039;s Sword|Slicer of Assassin}}&lt;br /&gt;
{{DropEnemyRate|1/45.7|1/45.7|1/45.7|1/45.7|1/45.7|1/45.7|1/45.7|1/45.7|1/45.7|1/45.7}}&lt;br /&gt;
{{DropEnemyDiff|Very Hard}}&lt;br /&gt;
{{DropEnemyRow|Hildebear&#039;s Head|Hildebear&#039;s Head|Dragon Slayer|Hildebear&#039;s Head|Hildebear&#039;s Head|Hildebear&#039;s Head|Custom Frame ver.OO|Hildebear&#039;s Head|Hildebear&#039;s Head|Varista}}&lt;br /&gt;
{{DropEnemyRate|1/43|1/43|1/43|1/43|1/43|1/43|1/43|1/43|1/43|1/43}}&lt;br /&gt;
{{DropEnemyDiff|Ultimate}}&lt;br /&gt;
{{DropEnemyRow|Star Amplifier|Star Amplifier|Flowen&#039;s Sword (3064)|Elysion|Elysion|Smartlink|Heavenly/Battle|Elysion|Luminous Field|Red Saber}}&lt;br /&gt;
{{DropEnemyRate|1/370|1/370|1/75.2|1/370|1/370|1/1204|1/370|1/370|1/1204|1/370}}&lt;br /&gt;
|}&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{DropEnemyHead}}&lt;br /&gt;
{{DropEnemyDiff|Normal}}&lt;br /&gt;
{{DropEnemyRow|Trimate|Trimate|Trimate|Trimate|Trimate|Trimate|Trimate|Trimate|Trimate|Trimate}}&lt;br /&gt;
{{DropEnemyRate|9/20|9/20|9/20|9/20|9/20|9/20|9/20|9/20|9/20|9/20}}&lt;br /&gt;
{{DropEnemyDiff|Hard}}&lt;br /&gt;
{{DropEnemyRow|Meteor Smash|Wals-MK2|Last Survivor|Vjaya|H&amp;amp;S25 Justice|Ice Staff: Dagon|Diska of Liberator|Bloody Art|Ice Staff: Dagon|Diska of Liberator}}&lt;br /&gt;
{{DropEnemyRate|1/45.7|1/45.7|1/45.7|1/45.7|1/45.7|1/45.7|1/45.7|1/45.7|1/45.7|1/45.7}}&lt;br /&gt;
{{DropEnemyDiff|Very Hard}}&lt;br /&gt;
{{DropEnemyRow|Crush Bullet|Magic Rock &amp;quot;Moola&amp;quot;|Dragon Slayer|Vjaya|H&amp;amp;S25 Justice|Ice Staff: Dagon|Diska of Liberator|Cross Scar|Last Survivor|Diska of Liberator}}&lt;br /&gt;
{{DropEnemyRate|1/45.7|1/45.7|1/45.7|1/45.7|1/45.7|1/45.7|1/45.7|1/45.7|1/45.7|1/45.7}}&lt;br /&gt;
{{DropEnemyDiff|Ultimate}}&lt;br /&gt;
{{DropEnemyRow|Asuka|Flowen&#039;s Sword (3060)|Ancient Saber|Flowen&#039;s Sword (3067)|Ancient Saber|Technical Crozier|Flowen&#039;s Sword (3082)|Ancient Saber|Agito (1977)|Victor Axe}}&lt;br /&gt;
{{DropEnemyRate|1/393|1/80|1/393|1/80|1/393|1/393|1/80|1/393|1/393|1/80}}&lt;br /&gt;
|}&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chaos_Sorcerer&amp;diff=10554</id>
		<title>Chaos Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chaos_Sorcerer&amp;diff=10554"/>
		<updated>2021-12-07T07:19:25Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: /* Episode 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Chaos Sorcerer (E1)}}&lt;br /&gt;
{{Enemy|name=Chaos Sorcerer (E2)}}&lt;br /&gt;
{{Enemy|name=Bee R (E1)}}&lt;br /&gt;
{{Enemy|name=Bee L (E1)}}&lt;br /&gt;
{{Enemy|name=Bee R (E2)}}&lt;br /&gt;
{{Enemy|name=Bee L (E2)}}&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [Retrieval] [[Fragments of a Memory]]: Clear First 2 Rooms (4) / Clear Ruins 1 (38)&lt;br /&gt;
* [Halloween] [[Hollow Battlefield: Ruins]]: Clear Quest (14)&lt;br /&gt;
* [Event] [[Maximum Attack E: Ruins]]: Clear Quest (11)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2;&lt;br /&gt;
* [Solo Only] [[Knight of Coral Advent]]: Clear Spaceship (21)&lt;br /&gt;
* [Event] [[Christmas Fiasco (E2)|Christmas Fiasco]]: Clear Spaceship (20)&lt;br /&gt;
* [Government] [[6-4:Test/Spaceship 4]]: Clear Beta (11)&lt;br /&gt;
* [Government] [[6-5:Test/Spaceship 5]]: Clear Beta (11)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Gran Sorcerer in Ultimate Ruins casts [[Megid]] level 30. 100 EDK is required for immunity.&lt;br /&gt;
* Gran Sorcerer in Ultimate VR Spaceship casts [[Megid]] level 20. 80 EDK is required for immunity.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Grass_Assassin&amp;diff=10553</id>
		<title>Grass Assassin</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Grass_Assassin&amp;diff=10553"/>
		<updated>2021-12-07T07:17:47Z</updated>

		<summary type="html">&lt;p&gt;SirLagsAlot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Grass Assassin (E1)}}&lt;br /&gt;
{{Enemy|name=Grass Assassin (E2)}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
[[Category:Inflicts Freeze]]&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (31)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1A-]]: Clear Cave (25)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th Stage -1C-|-1C-]]: Clear Cave (28)&lt;br /&gt;
* [Event] [[Maximum Attack E: Caves]]: Clear Quest (23)&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: Clear Cave (21)&lt;br /&gt;
* [Retrieval] [[Lost ICE SPINNER]]: Clear Cave 1 (20) / Clear Quest (35)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 2|Endless Nightmare #2]]: Clear Quest (20)&lt;br /&gt;
* [Government] [[2-2:Deep Within]]: Clear Quest (19)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear First Room (6) / Clear Temple (20)&lt;br /&gt;
* [Event] [[Maximum Attack E: Temple]]: Clear Quest (20)&lt;br /&gt;
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (16) / Clear Quest (36)&lt;br /&gt;
* [Government] [[5-1:Test/VR Temple 1]]: Clear Quest (16)&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
When a Grass Assassin detects a nearby target, it will start moving toward it. At mid-range, it will start to spit webbing at the player character. In Normal, Hard, and Very Hard this will immobilize the character after a few seconds, but the target can still attack and use items and techniques. In Ultimate mode, this will freeze the character after a few seconds. In melee, they will either spit webbing at the player or attack with their long forelegs. After taking some damage, they will roar, then charge at the player. They are invulnerable while roaring, but not while charging. Any player hit by the charge will be knocked down. Once they start using their charge attack, they will do it on repeat until they are killed, without using their other attacks again.&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>SirLagsAlot</name></author>
	</entry>
</feed>