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	<title>Ephinea PSO Wiki - User contributions [en]</title>
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	<updated>2026-04-21T16:06:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dark_Gunner&amp;diff=13468</id>
		<title>Dark Gunner</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dark_Gunner&amp;diff=13468"/>
		<updated>2022-04-22T16:50:25Z</updated>

		<summary type="html">&lt;p&gt;Spuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Dark Gunner}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Retrieval] [[Dark Research 2.0]]: Clear Ruins 2 (35) / Clear Ruins 3 (94)&lt;br /&gt;
* [Government] [[4-2:Buried Relics]]: Turn left at the first side-rod (5) / Clear Quest (20)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear Quest (21)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 4|Sweep-up Operation #4]]: Clear Quest (16)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
* In any one given set of Dark Gunners, one will be marked with a red gem and become a &amp;quot;Death Gunner&amp;quot;. The red gem will cycle to a different Dark Gunner after a set of attacks.&lt;br /&gt;
* Dark/Death Gunners cannot be damaged with physical attacks while they are glowing. Paralysing or Freezing a Gunner will allow it to be damaged by physical attacks.&lt;br /&gt;
* Damaging a Dark Gunner when it&#039;s preparing to attack will prevent that one Dark Gunner from attacking.&lt;br /&gt;
* Damaging a Death Gunner when it&#039;s preparing to attack will prevent all Dark Gunners from attacking.&lt;br /&gt;
* Killing a Death Gunner in a single blow does not prevent attacks from Dark Gunners.  Status such as Paralyze or Frozen may not prevent attacks from other Dark Gunners when the Death Gunner is damaged.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Pofuilly_Slime&amp;diff=13467</id>
		<title>Pofuilly Slime</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Pofuilly_Slime&amp;diff=13467"/>
		<updated>2022-04-22T16:44:59Z</updated>

		<summary type="html">&lt;p&gt;Spuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Pofuilly Slime}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (25)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1A-]]: Clear Cave (16)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th Stage -1C-|-1C-]]: Clear Cave (14)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 2|Sweep-up Operation #2]]: Clear Quest (12)&lt;br /&gt;
* [Government] [[2-3:The Mutation]]: Head to North 6th room (before a switch) of Cave 2 (5) / Clear Quest (12)&lt;br /&gt;
* [Extermination] [[Today&#039;s Rate]]: Turn left at first side-road (2)&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear Cave (5)&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: Clear Cave (9)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Pofuilly Slimes are evasive enemies. Most of the time, they slide around the floor in their untargetable, unattackable blob form. At odd intervals they will stop and form, becoming vulnerable to attack. While formed, they can launch one of two attacks: a bouncing blue fireball, or form a slime scythe under their target. If the fireball hits another Pofuilly Slime, that slime may split into two slimes. The scythe can also hit other enemies, and it will deal considerable damage to them.&lt;br /&gt;
&lt;br /&gt;
After taking damage, a Pofuilly Slime will revert to its blob form, so it&#039;s necessary to deal as much damage in a single instance as possible. Strong attacks and Foie, Zonde, or Grants techniques work best. Care should be taken when trying to damage them with weapons: if struck with the third hit of a combo, a Pofuilly Slime will split. While they resist Barta, they can be frozen with an android&#039;s Freeze Traps, but the timing is difficult, and they can be frozen while invulnerable, which is just a time loss.&lt;br /&gt;
&lt;br /&gt;
==Rare Spawns==&lt;br /&gt;
A Pofuilly Slime has a {{RareEnemyRate}} chance of spawning as a [[Pouilly Slime]].&lt;br /&gt;
==Notes==&lt;br /&gt;
* A damage trap that detonates above the spawn point of Pofuilly Slime will instantly kill it, and any derivative slimes from the same slime.&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=2-3:The_Mutation&amp;diff=13466</id>
		<title>2-3:The Mutation</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=2-3:The_Mutation&amp;diff=13466"/>
		<updated>2022-04-22T16:44:44Z</updated>

		<summary type="html">&lt;p&gt;Spuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=2-3:The Mutation&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=Government&lt;br /&gt;
|desc=We have no data on the creatures living in the caves. Please go and take some data readings on them.&lt;br /&gt;
|info=Gather data on the creatures that live underground.&lt;br /&gt;
|client=Principal&lt;br /&gt;
|author=Sonic Team&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
|nxpon=2938&lt;br /&gt;
|hxpon=12352&lt;br /&gt;
|vhxpon=24711&lt;br /&gt;
|uxpon=72074&lt;br /&gt;
|nxpoff=2917&lt;br /&gt;
|hxpoff=12324&lt;br /&gt;
|vhxpoff=24514&lt;br /&gt;
|uxpoff=68228&lt;br /&gt;
}}&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Caves|Caves 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Caves|Caves 3 (1/2)]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Caves|Caves 3 (2/2)]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=4|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Caves|Caves 2]]&lt;br /&gt;
!colspan=2|[[Caves|Caves 3 (1/2)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|45&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Antidote)]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Box|Box (Moon Atomizer)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Moon Atomizer)]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Box|Box (Sol Atomizer)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Telepipe)]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Box|Box (Star Atomizer)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Trap Vision)]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Box|Box (Telepipe)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Box|Box (Trap Vision)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Caves|Caves 3 (2/2)]]&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Difluid)]]&lt;br /&gt;
|2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Dimate)]]&lt;br /&gt;
|3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Moon Atomizer)]]&lt;br /&gt;
|1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Sol Atomizer)]]&lt;br /&gt;
|1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Star Atomizer)]]&lt;br /&gt;
|1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|89&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Government Quests]]&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dark_Gunner&amp;diff=13465</id>
		<title>Dark Gunner</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dark_Gunner&amp;diff=13465"/>
		<updated>2022-04-22T16:42:37Z</updated>

		<summary type="html">&lt;p&gt;Spuz: Undo revision 13457 by Spuz (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Dark Gunner}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Retrieval] [[Dark Research 2.0]]: Clear Ruins 2 (35) / Clear Ruins 3 (94)&lt;br /&gt;
* [Government] [[4-2:Buried Relics]]: Turn left at the first side-rod (5) / Clear Quest (18)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear Quest (18)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 4|Sweep-up Operation #4]]: Clear Quest (16)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
* In any one given set of Dark Gunners, one will be marked with a red gem and become a &amp;quot;Death Gunner&amp;quot;. The red gem will cycle to a different Dark Gunner after a set of attacks.&lt;br /&gt;
* Dark/Death Gunners cannot be damaged with physical attacks while they are glowing. Paralysing or Freezing a Gunner will allow it to be damaged by physical attacks.&lt;br /&gt;
* Damaging a Dark Gunner when it&#039;s preparing to attack will prevent that one Dark Gunner from attacking.&lt;br /&gt;
* Damaging a Death Gunner when it&#039;s preparing to attack will prevent all Dark Gunners from attacking.&lt;br /&gt;
* Killing a Death Gunner in a single blow does not prevent attacks from Dark Gunners.  Status such as Paralyze or Frozen may not prevent attacks from other Dark Gunners when the Death Gunner is damaged.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=4-2:Buried_Relics&amp;diff=13464</id>
		<title>4-2:Buried Relics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=4-2:Buried_Relics&amp;diff=13464"/>
		<updated>2022-04-22T16:41:50Z</updated>

		<summary type="html">&lt;p&gt;Spuz: Undo revision 13456 by Spuz (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=4-2:Buried Relics&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=Government&lt;br /&gt;
|desc=Please take some data of the writing on the stone relics in the ruins.&lt;br /&gt;
|info=Get data on the writing from the stone monument in the ruins!&lt;br /&gt;
|client=Principal&lt;br /&gt;
|author=Sonic Team&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
|nxpon=4047&lt;br /&gt;
|hxpon=13068&lt;br /&gt;
|vhxpon=24614&lt;br /&gt;
|uxpon=67002&lt;br /&gt;
|nxpoff=3867&lt;br /&gt;
|hxpoff=12718&lt;br /&gt;
|vhxpoff=23974&lt;br /&gt;
|uxpoff=64188&lt;br /&gt;
}}&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 2 (1/2)]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Death Gunner]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 2 (2/2)]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Death Gunner]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 2 (1/2)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Sol Atomizer)]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Tool)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 2 (2/2)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Difluid)]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Trifluid)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Death Gunner]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Government Quests]]&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Endless_Nightmare_4&amp;diff=13463</id>
		<title>Endless Nightmare 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Endless_Nightmare_4&amp;diff=13463"/>
		<updated>2022-04-22T16:41:28Z</updated>

		<summary type="html">&lt;p&gt;Spuz: Undo revision 13455 by Spuz (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Endless Nightmare #4&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=Extermination&lt;br /&gt;
|desc=Monsters seem to be constantly regenerating in one area of the ruins. Exterminate them.&lt;br /&gt;
|info=Exterminate all monsters in the ruins on Ragol.&lt;br /&gt;
|client=soldier&lt;br /&gt;
|reward=??? Meseta&lt;br /&gt;
|author=Sonic Team&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
|nxpon=7872&lt;br /&gt;
|hxpon=24525&lt;br /&gt;
|vhxpon=45530&lt;br /&gt;
|uxpon=123346&lt;br /&gt;
|nxpoff=7358&lt;br /&gt;
|hxpoff=23605&lt;br /&gt;
|vhxpoff=44236&lt;br /&gt;
|uxpoff=117992&lt;br /&gt;
}}&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|47&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Death Gunner]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Heart of Chu Chu)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Sol Atomizer)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Tool)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|59&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Death Gunner]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Extermination Quests]]&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dark_Research_2.0&amp;diff=13462</id>
		<title>Dark Research 2.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dark_Research_2.0&amp;diff=13462"/>
		<updated>2022-04-22T16:41:13Z</updated>

		<summary type="html">&lt;p&gt;Spuz: Undo revision 13454 by Spuz (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Dark Research 2.0&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=Retrieval&lt;br /&gt;
|desc=Retrieve a sample of a mysterious energy known as &amp;quot;D-Photons&amp;quot; for scientific research. Venture through the ruins and see if you can find a large sample of a D-Photon, somewhere.&lt;br /&gt;
|info=Utilize teamwork to infiltrate the ruins.&lt;br /&gt;
|client=Principal&lt;br /&gt;
|reward=??? Meseta&lt;br /&gt;
|author=Namakemono&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=29500&lt;br /&gt;
|hxpon=84517&lt;br /&gt;
|vhxpon=152524&lt;br /&gt;
|uxpon=403039&lt;br /&gt;
|nxpoff=26943&lt;br /&gt;
|hxpoff=79748&lt;br /&gt;
|vhxpoff=146286&lt;br /&gt;
|uxpoff=384972&lt;br /&gt;
}}&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|59&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|83&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|47&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|62&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Death Gunner]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|62&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|57&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|[[Death Gunner]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|172&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|155&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|152&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|73&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|127&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|109&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|106&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|67&lt;br /&gt;
|-&lt;br /&gt;
|[[Death Gunner]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|67&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Retrieval Quests]]&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chaos_Bringer&amp;diff=13461</id>
		<title>Chaos Bringer</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chaos_Bringer&amp;diff=13461"/>
		<updated>2022-04-22T16:32:22Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 20 not 18, 11 not 15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Chaos Bringer}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Retrieval] [[Dark Research 2.0]]: East 2 rooms, Go South West, Clear 3 more rooms (18), Clear Ruins 2 (30), Clear Ruins 3 (67)&lt;br /&gt;
* [Halloween] [[Hollow Battlefield: Ruins]]: Clear Quest (20)&lt;br /&gt;
* [Event] [[Maximum Attack E: Ruins]]: Clear Quest (11)&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: Clear 4 rooms (6) / Clear Ruins (11)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear Quest (13)&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chaos_Sorcerer&amp;diff=13460</id>
		<title>Chaos Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chaos_Sorcerer&amp;diff=13460"/>
		<updated>2022-04-22T16:30:38Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 27 not 15, 15 not 11&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Chaos Sorcerer (E1)}}&lt;br /&gt;
{{Enemy|name=Chaos Sorcerer (E2)}}&lt;br /&gt;
{{Enemy|name=Bee R (E1)}}&lt;br /&gt;
{{Enemy|name=Bee L (E1)}}&lt;br /&gt;
{{Enemy|name=Bee R (E2)}}&lt;br /&gt;
{{Enemy|name=Bee L (E2)}}&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [Retrieval] [[Fragments of a Memory]]: Clear first room then first wave to right of warp (4) / Clear Ruins 1 (38)&lt;br /&gt;
*[Retrieval] [[Lost HELL PALLASCH]]: Clear Quest (61)&lt;br /&gt;
* [Halloween] [[Hollow Battlefield: Ruins]]: Clear Quest (27)&lt;br /&gt;
* [Event] [[Maximum Attack E: Ruins]]: Clear Quest (15)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2;&lt;br /&gt;
* [Solo Only] [[Knight of Coral Advent]]: Clear Spaceship (21)&lt;br /&gt;
* [Event] [[Christmas Fiasco (E2)|Christmas Fiasco]]: Clear Spaceship (20)&lt;br /&gt;
* [Government] [[6-4:Test/Spaceship 4]]: Clear Beta (11)&lt;br /&gt;
* [Government] [[6-5:Test/Spaceship 5]]: Clear Beta (11)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Gran Sorcerer in Ultimate Ruins casts [[Megid]] level 30. 100 EDK is required for immunity.&lt;br /&gt;
* Gran Sorcerer in Ultimate VR Spaceship casts [[Megid]] level 20. 80 EDK is required for immunity.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dark_Belra&amp;diff=13459</id>
		<title>Dark Belra</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dark_Belra&amp;diff=13459"/>
		<updated>2022-04-22T16:23:35Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 14 not 15, 28 not 27&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Dark Belra (E1)}}&lt;br /&gt;
{{Enemy|name=Dark Belra (E2)}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [Halloween] [[Hollow Battlefield: Ruins]]: Clear Quest (14)&lt;br /&gt;
* [Event] [[Maximum Attack E: Ruins]]: Clear Quest (12)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Ruins 1 (28)&lt;br /&gt;
* [Retrieval] [[Fragments of a Memory]]: Ruins 1 (21)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
* [Halloween] [[Hollow Reality: Temple]]: Clear Quest (21)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 5|Sweep-up Operation #5]]: Clear Quest (19)&lt;br /&gt;
* [Extermination] [[CAL&#039;s Clock Challenge]]: Clear Temple (16)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (17)&lt;br /&gt;
* [Event] [[Maximum Attack E: Temple]]: Clear Quest (17)&lt;br /&gt;
* [Maximum Attack] [[MAXIMUM ATTACK 2 Ver2]]: &amp;quot;Forbidden Road&amp;quot; Route (10)&lt;br /&gt;
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (11) / Clear Quest (28)&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Delsaber&amp;diff=13458</id>
		<title>Delsaber</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Delsaber&amp;diff=13458"/>
		<updated>2022-04-22T16:16:00Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 44 not 42 &amp;amp; 44 not 37&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Delsaber (E1)}}&lt;br /&gt;
{{Enemy|name=Delsaber (E2)}}&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended to hunt this enemy in Episode 1:&lt;br /&gt;
* [Retrieval] [[Lost HELL PALLASCH]]: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1P&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;2P&amp;lt;/span&amp;gt; Route - Clear 3 rooms (8)&lt;br /&gt;
* [Side Story] [[Doc&#039;s Secret Plan]]: Clear first room (5)&lt;br /&gt;
*[Retrieval] [[Dark Research 2.0]]: Clear Ruins 2 (44)&lt;br /&gt;
*[Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear Quest (44)&lt;br /&gt;
* [Retrieval] [[Fragments of a Memory]]: Clear Ruins 1 (41)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended to hunt this enemy in Episode 2:&lt;br /&gt;
* [Event] [[Christmas Fiasco (E2)|Christmas Fiasco]]: Clear Spaceship (36)&lt;br /&gt;
* [Retrieval] [[Lost BIND ASSAULT]]: Clear Alpha (30) / Clear Quest (69)&lt;br /&gt;
* [Event] [[Maximum Attack E: Spaceship]]: Clear Quest (29)&lt;br /&gt;
* [Halloween] [[Hollow Reality: Spaceship]]: Clear Quest (24)&lt;br /&gt;
* [Extermination] [[Gal Da Val&#039;s Darkness]]: Clear Quest (28)&lt;br /&gt;
*[Extermination] [[Penumbral Surge 2]]: Clear Quest (67)&lt;br /&gt;
* [Government] [[6-3:Test/Spaceship 3]]: Clear Quest (26)&lt;br /&gt;
* [Solo Only] [[Knight of Coral Advent]]: Clear Spaceship (23)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Delsabers are particularly dangerous enemies, equipped with a sword and a shield. Upon spawning in, they will walk toward their target to engage in melee. If they are far enough away, they may execute a jumping attack to close the distance. Once in melee range, they will attack with a 3-hit combo using their sword arm.&lt;br /&gt;
&lt;br /&gt;
When attacked at close range, a Delsaber will block the attack with its shield arm. It can block up to three attacks before the glowing light in its shield arm goes out, disabling its ability to block. Once this happens, instead of using its sword arm for a 3-hit combo, it will attempt to re-ignite the light in its shield arm by striking a target with a quick swipe. If it connects, its blocking ability will become active again.&lt;br /&gt;
&lt;br /&gt;
Delsabers share a unique targeting mechanism with Gibbles. Both monsters have a parameter configurable in their initialization data that determines which of their player targeting prioritizations to use when they are searching for a target (target searching does not occur while attacking or within melee range of a player). If this parameter is 0, then Delsabers will target any male character within a 250 unit radius. If this parameter is nonzero, then Delsabers will target any FO character within a 250 unit radius. The radius for activating a Delsaber spawn is less than this value, which can cause them to sometimes have a significantly delayed spawn until their target is within range.&lt;br /&gt;
&lt;br /&gt;
Qedit has a default of 7.0 for this parameter in the Delsaber initialization data. This means most Delsaber in practice will prioritize FO characters when searching for a target.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dark_Gunner&amp;diff=13457</id>
		<title>Dark Gunner</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dark_Gunner&amp;diff=13457"/>
		<updated>2022-04-22T15:56:55Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 26 not 18, 28 not 18&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Dark Gunner}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Retrieval] [[Dark Research 2.0]]: Clear Ruins 2 (35) / Clear Ruins 3 (94)&lt;br /&gt;
* [Government] [[4-2:Buried Relics]]: Turn left at the first side-rod (5) / Clear Quest (26)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear Quest (28)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 4|Sweep-up Operation #4]]: Clear Quest (16)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
* In any one given set of Dark Gunners, one will be marked with a red gem and become a &amp;quot;Death Gunner&amp;quot;. The red gem will cycle to a different Dark Gunner after a set of attacks.&lt;br /&gt;
* Dark/Death Gunners cannot be damaged with physical attacks while they are glowing. Paralysing or Freezing a Gunner will allow it to be damaged by physical attacks.&lt;br /&gt;
* Damaging a Dark Gunner when it&#039;s preparing to attack will prevent that one Dark Gunner from attacking.&lt;br /&gt;
* Damaging a Death Gunner when it&#039;s preparing to attack will prevent all Dark Gunners from attacking.&lt;br /&gt;
* Killing a Death Gunner in a single blow does not prevent attacks from Dark Gunners.  Status such as Paralyze or Frozen may not prevent attacks from other Dark Gunners when the Death Gunner is damaged.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=4-2:Buried_Relics&amp;diff=13456</id>
		<title>4-2:Buried Relics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=4-2:Buried_Relics&amp;diff=13456"/>
		<updated>2022-04-22T15:54:16Z</updated>

		<summary type="html">&lt;p&gt;Spuz: Gunners into 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=4-2:Buried Relics&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=Government&lt;br /&gt;
|desc=Please take some data of the writing on the stone relics in the ruins.&lt;br /&gt;
|info=Get data on the writing from the stone monument in the ruins!&lt;br /&gt;
|client=Principal&lt;br /&gt;
|author=Sonic Team&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
|nxpon=4047&lt;br /&gt;
|hxpon=13068&lt;br /&gt;
|vhxpon=24614&lt;br /&gt;
|uxpon=67002&lt;br /&gt;
|nxpoff=3867&lt;br /&gt;
|hxpoff=12718&lt;br /&gt;
|vhxpoff=23974&lt;br /&gt;
|uxpoff=64188&lt;br /&gt;
}}&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 2 (1/2)]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 2 (2/2)]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 2 (1/2)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Sol Atomizer)]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Tool)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 2 (2/2)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Difluid)]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Trifluid)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Government Quests]]&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Endless_Nightmare_4&amp;diff=13455</id>
		<title>Endless Nightmare 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Endless_Nightmare_4&amp;diff=13455"/>
		<updated>2022-04-22T15:53:02Z</updated>

		<summary type="html">&lt;p&gt;Spuz: Gunners into 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Endless Nightmare #4&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=Extermination&lt;br /&gt;
|desc=Monsters seem to be constantly regenerating in one area of the ruins. Exterminate them.&lt;br /&gt;
|info=Exterminate all monsters in the ruins on Ragol.&lt;br /&gt;
|client=soldier&lt;br /&gt;
|reward=??? Meseta&lt;br /&gt;
|author=Sonic Team&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
|nxpon=7872&lt;br /&gt;
|hxpon=24525&lt;br /&gt;
|vhxpon=45530&lt;br /&gt;
|uxpon=123346&lt;br /&gt;
|nxpoff=7358&lt;br /&gt;
|hxpoff=23605&lt;br /&gt;
|vhxpoff=44236&lt;br /&gt;
|uxpoff=117992&lt;br /&gt;
}}&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|47&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Heart of Chu Chu)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Sol Atomizer)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Tool)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|59&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Extermination Quests]]&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dark_Research_2.0&amp;diff=13454</id>
		<title>Dark Research 2.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dark_Research_2.0&amp;diff=13454"/>
		<updated>2022-04-22T15:47:20Z</updated>

		<summary type="html">&lt;p&gt;Spuz: Got rid of Death Gunner and put all the numbers into Dark gunner to decrease confusion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Dark Research 2.0&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=Retrieval&lt;br /&gt;
|desc=Retrieve a sample of a mysterious energy known as &amp;quot;D-Photons&amp;quot; for scientific research. Venture through the ruins and see if you can find a large sample of a D-Photon, somewhere.&lt;br /&gt;
|info=Utilize teamwork to infiltrate the ruins.&lt;br /&gt;
|client=Principal&lt;br /&gt;
|reward=??? Meseta&lt;br /&gt;
|author=Namakemono&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=29500&lt;br /&gt;
|hxpon=84517&lt;br /&gt;
|vhxpon=152524&lt;br /&gt;
|uxpon=403039&lt;br /&gt;
|nxpoff=26943&lt;br /&gt;
|hxpoff=79748&lt;br /&gt;
|vhxpoff=146286&lt;br /&gt;
|uxpoff=384972&lt;br /&gt;
}}&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|59&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|83&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|47&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|62&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|62&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|57&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|59&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|172&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|155&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|152&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|73&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|127&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|109&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|106&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|94&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|67&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Retrieval Quests]]&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=So_Dimenian&amp;diff=13453</id>
		<title>So Dimenian</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=So_Dimenian&amp;diff=13453"/>
		<updated>2022-04-22T15:43:10Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 38 not 37&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=So Dimenian (E1)}}&lt;br /&gt;
{{Enemy|name=So Dimenian (E2)}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear Ruins 1 (38)&lt;br /&gt;
* [Halloween] [[Hollow Battlefield: Ruins]]: Clear Quest (32)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 4|Sweep-up Operation #4]]: Clear Quest (29)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (29) / Clear Quest (75)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 5|Sweep-up Operation #5]]: Clear Quest (25)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (28)&lt;br /&gt;
* [Event] [[Maximum Attack E: Temple]]: Clear Quest (28)&lt;br /&gt;
* [Maximum Attack] [[MAXIMUM ATTACK 2 Ver2]]: Only the Chosen One Route (22)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Dimenians of all types will move towards players once their aggro radius has been entered or they&#039;ve been struck. They&#039;ll walk directly toward their target and begin attacking when they reach it.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dimenian&amp;diff=13452</id>
		<title>Dimenian</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dimenian&amp;diff=13452"/>
		<updated>2022-04-22T15:40:34Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 38 not 34&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Dimenian (E1)}}&lt;br /&gt;
{{Enemy|name=Dimenian (E2)}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [Retrieval] [[Fragments of a Memory]]: Ruins 1 (74)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 4|Sweep-up Operation #4]]: Clear Quest (45)&lt;br /&gt;
* [Halloween] [[Hollow Battlefield: Ruins]]: Clear Quest (38)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear Ruins 1 (38)&lt;br /&gt;
* [Event] [[Maximum Attack E: Ruins]]: Clear Quest (32)&lt;br /&gt;
* [Side Story] [[Doc&#039;s Secret Plan]]: Clear 3 rooms (28)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 5|Sweep-up Operation #5]]: Clear Quest (37)&lt;br /&gt;
* [Halloween] [[Hollow Reality: Temple]]: Clear Quest (29)&lt;br /&gt;
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear 5 rooms (22) / Clear Alpha (50) / Clear Quest (73)&lt;br /&gt;
* [Government] [[5-5:Test/VR Temple 5]]: Clear Alpha (20)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Dimenians of all types will move towards players once their aggro radius has been entered or they&#039;ve been struck. They&#039;ll walk directly toward their target and begin attacking when they reach it.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Claw&amp;diff=13451</id>
		<title>Claw</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Claw&amp;diff=13451"/>
		<updated>2022-04-22T15:38:27Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 43 not 42&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Claw}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear 2 rooms (26)&lt;br /&gt;
* [Extermination] [[Mop-up Operation 4|Mop-up Operation #4]]: Clear first room (19)&lt;br /&gt;
* [Event] [[Maximum Attack E: Ruins]]: Clear Quest (24)&lt;br /&gt;
* [Retrieval] [[Fragments of a Memory]]: Clear Ruins 1 (57)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 4|Sweep-up Operation #4]]: Clear Quest (43)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Claws attack in large groups, but are only a threat if they surround their target. After attacking with their pointy beak, they will float slowly away, then turn around and engage another attack. At distance, they will rise up to a higher altitude while moving toward their target, but will descend once near.&lt;br /&gt;
&lt;br /&gt;
Claws have an annoying amount of invulnerability frames, becoming unattackable briefly after attacking, being attacked, and while descending from their cruising altitude. Because of this, it can be difficult to land a 3-hit combo on them.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Sinow_Beat&amp;diff=13450</id>
		<title>Sinow Beat</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Sinow_Beat&amp;diff=13450"/>
		<updated>2022-04-22T15:33:12Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 70 not 69, 25 not 24, &amp;amp; 48 not 43&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Sinow Beat}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Retrieval] [[Lost SOUL BLADE]]: Clear Mine 1 (46) / Clear Quest (70)&lt;br /&gt;
* [Event] [[Maximum Attack E: Mines]]: Clear Quest (21)&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: East - 2 rooms (10) / West - 4 rooms (7) / Clear Mine (17)&lt;br /&gt;
* [Retrieval] [[Forsaken Friends]]: Clear 2 rooms (6) / Clear Mine (25)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 3|Endless Nightmare #3]]: Dark Room (5) / Clear Quest (48)&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear to Sinow Room (12)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Sinow Beats are very dangerous enemies and should be approached with caution. Spawning on the ceiling of a room, they drop down when a player character gets near. At long distance, they will leap to their target with a strong right cross attack. Once in melee range, they will launch two double-punch attacks, which can inflict Confusion, then leap back. After leaping back, they will cross their arms and form multiple copies of themselves. These copies do no damage and disappear if dealt damage, but they do have clipping and can easily surround the player. Additionally, striking the real one (its shoulder lights will be red instead of yellow) will cause the copies to disappear instantly.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Mine Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Canadine&amp;diff=13449</id>
		<title>Canadine</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Canadine&amp;diff=13449"/>
		<updated>2022-04-22T15:28:40Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 112 not 110, 90 not 91 &amp;amp; EN3/SU3 counts were swapped.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Canadine}}&lt;br /&gt;
{{Enemy|name=Canadine (Ring)}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Event] [[Maximum Attack E: Mines]]: Clear Quest (65+32)&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: East - 3 rooms (44) / West - 1 room (11) or 2 rooms (19) / Clear Mine (63)&lt;br /&gt;
* [Extermination] [[Mop-up Operation 3|Mop-up Operation #3]]: Clear first room (10) / Clear Quest (55)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 3|Sweep-up Operation #3]]: Clear Quest (79)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 3|Endless Nightmare #3]]: Clear Quest (84)&lt;br /&gt;
* [Retrieval] [[Lost SOUL BLADE]]: Clear Quest (112)&lt;br /&gt;
* [Government] [[3-3:Central Control]]: Clear 3 rooms (16) / Clear Quest (90)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Canadines are evasive enemies with two basic attack patterns. For the first, they hover above the battlefield - Hunters will need a Handgun or similar ranged weapon to attack them. While hovering, they will begin tracking their target with a non-damaging red laser. After a few seconds, they will fire a Zonde bolt at the location their laser was last targeting, making it relatively easy to dodge. Androids should take care as the bolt can cause the Shock status effect. For the second pattern, they will approach their target at ground level, swiftly strafing from side to side. Once near, they will move into melee for a zapping attack. Similar to the bolt they fire, this can also cause the Shock status.&lt;br /&gt;
&lt;br /&gt;
Canadines can also appear in a ring around a central [[Canane]]. Canadines from a ring behave largely the same.&lt;br /&gt;
&lt;br /&gt;
While in the air, Canadines cannot be frozen.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Mine Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Gillchic&amp;diff=13448</id>
		<title>Gillchic</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Gillchic&amp;diff=13448"/>
		<updated>2022-04-22T15:22:53Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 115 not 118, 59 not 60,108 not 104, &amp;amp; 59 not 58&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Gillchic (E1)}}&lt;br /&gt;
{{Enemy|name=Gillchic (E2)}}&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [Government] [[3-1:The Facility]]: Clear Quest (115)&lt;br /&gt;
* [Retrieval] [[Lost SOUL BLADE]]: Clear Mine 1 (59)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 3|Endless Nightmare #3]]: Clear Quest (108)&lt;br /&gt;
* [Extermination] [[Mop-up Operation 3|Mop-up Operation #3]]: Clear Quest (59)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
* [Event] [[Maximum Attack E: Spaceship]]: Clear Quest (61)&lt;br /&gt;
* [Halloween] [[Hollow Reality: Spaceship]]: Clear Quest (51)&lt;br /&gt;
* [Retrieval] [[Lost BIND ASSAULT]]: Clear Alpha (59) / Clear Quest (107)&lt;br /&gt;
* [Government] [[6-1:Test/Spaceship 1]]: Clear Alpha (54)&lt;br /&gt;
* [Government] [[6-5:Test/Spaceship 5]]: Clear Alpha (51) / Clear Quest (92)&lt;br /&gt;
* [Extermination] [[Gal Da Val&#039;s Darkness]]: Clear Spaceship (41)&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Gillchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy.&lt;br /&gt;
&lt;br /&gt;
Gillchics have two attacks: a laser bolt and a double punch. When firing the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they&#039;ll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack that can cause slow.&lt;br /&gt;
&lt;br /&gt;
Gillchics can be knocked down, unlike most enemies. If they take enough damage from an attack, they will fall backwards, then slowly recover. This makes dealing with large groups of them fairly easy, but it can also push them outside of weapon range. In Ultimate mode, it takes far more damage to knock a Gillchich down.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Mine Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Nano_Dragon&amp;diff=13447</id>
		<title>Nano Dragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Nano_Dragon&amp;diff=13447"/>
		<updated>2022-04-22T15:20:02Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 17 not 18&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Nano Dragon}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
==Location /Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (31)&lt;br /&gt;
* [Event] [[Maximum Attack E: Caves]]: Clear Quest (30)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 2|Sweep-up Operation #2]]: Clear Quest (23)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th Stage -1C-|-1C-]]: Clear Cave (22)&lt;br /&gt;
* [Extermination] [[Mop-up Operation 2|Mop-up Operation #2]]: Clear Quest (18)&lt;br /&gt;
* [Government] [[2-4:Waterway Shadow]]: Clear Quest (17)&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Nano Dragons will try to maintain distance and fire their attacks from range. If approached, they will lift off, fly away, and land elsewhere. They have two attacks, both of which are signaled by the dragon planting its feet and blue charging sparks above their back. The weaker attack fires up to two homing projectiles, while the stronger attack fires a large beam.&lt;br /&gt;
&lt;br /&gt;
Nano Dragons will attack other monsters if given the opportunity. If they defeat another monster, they will grow slightly in size. This has no effect on the Dragon&#039;s power.&lt;br /&gt;
&lt;br /&gt;
While in the air, Nano Dragons cannot be frozen.&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Grass_Assassin&amp;diff=13446</id>
		<title>Grass Assassin</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Grass_Assassin&amp;diff=13446"/>
		<updated>2022-04-22T15:18:05Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 22 not 20, 37 not 30 &amp;amp; 20 not 19&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Grass Assassin (E1)}}&lt;br /&gt;
{{Enemy|name=Grass Assassin (E2)}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
[[Category:Inflicts Freeze]]&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (31)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1A-]]: Clear Cave (25)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th Stage -1C-|-1C-]]: Clear Cave (28)&lt;br /&gt;
* [Event] [[Maximum Attack E: Caves]]: Clear Quest (23)&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: Clear Cave (21)&lt;br /&gt;
* [Retrieval] [[Lost ICE SPINNER]]: Clear Cave 1 (22) / Clear Quest (37)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 2|Endless Nightmare #2]]: Clear Quest (20)&lt;br /&gt;
* [Government] [[2-2:Deep Within]]: Clear Quest (20)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear First Room (6) / Clear Temple (20)&lt;br /&gt;
* [Event] [[Maximum Attack E: Temple]]: Clear Quest (20)&lt;br /&gt;
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (16) / Clear Quest (36)&lt;br /&gt;
* [Government] [[5-1:Test/VR Temple 1]]: Clear Quest (16)&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
When a Grass Assassin detects a nearby target, it will start moving toward it. At mid-range, it will start to spit webbing at the player character. In Normal, Hard, and Very Hard this will immobilize the character after a few seconds, but the target can still attack and use items and techniques. In Ultimate mode, this will freeze the character after a few seconds. In melee, they will either spit webbing at the player or attack with their long forelegs. After taking some damage, they will roar, then charge at the player. They are invulnerable while roaring, but not while charging. Any player hit by the charge will be knocked down. Once they start using their charge attack, they will do it on repeat until they are killed, without using their other attacks again.&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Pan_Arms&amp;diff=13445</id>
		<title>Pan Arms</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Pan_Arms&amp;diff=13445"/>
		<updated>2022-04-22T15:13:08Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 19 not 9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Pan Arms (E1)}}&lt;br /&gt;
{{Enemy|name=Pan Arms (E2)}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [Maximum Attack] [[Random Attack Xrd Stage (E1)|Random Attack Xrd Stage]]: If North, clear 2 rooms (2) / If East, clear 2 rooms (5), continue if North for (9)&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear Cave (4)&lt;br /&gt;
*[Government] [[2-3:The Mutation]]: Clear Quest (13)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 2|Sweep-up Operation #2]]: Clear Quest (8)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
* [Extermination] [[Gal Da Val&#039;s Darkness]]: Clear Spaceship (18)&lt;br /&gt;
* [Event] [[Christmas Fiasco (E2)|Christmas Fiasco]]: Clear Spaceship (16)&lt;br /&gt;
* [Solo Only] [[Knight of Coral Advent]]: Clear Spaceship (13)&lt;br /&gt;
* [Government] [[6-3:Test/Spaceship 3]]: Clear 4 Rooms (8) / Clear Area 1 (9) / Clear Quest (15)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 6|Sweep-up Operation #6]]: Clear Quest (8)&lt;br /&gt;
* [Event] [[Maximum Attack E: Spaceship]]: Clear Quest (8)&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Pan Arms in Ep.1 are generally immune to physical attacks, due to their colossal DFP. However, they can be damaged with Techniques and Special attacks like normal. In Ep.2 their DFP is lower so they can be attacked regularly.&lt;br /&gt;
&lt;br /&gt;
Pan Arms can launch one of two attacks: a purple cone of shots with a slightly wider hit box, or a red beam with a slightly longer hitbox. After firing two shots, the Pan Arms will split apart, forming [[Hidoom]] and [[Migium]].&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Pofuilly_Slime&amp;diff=13444</id>
		<title>Pofuilly Slime</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Pofuilly_Slime&amp;diff=13444"/>
		<updated>2022-04-22T15:10:27Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 10 not 9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Pofuilly Slime}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (25)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1A-]]: Clear Cave (16)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th Stage -1C-|-1C-]]: Clear Cave (14)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 2|Sweep-up Operation #2]]: Clear Quest (12)&lt;br /&gt;
* [Government] [[2-3:The Mutation]]: Head to North 6th room (before a switch) of Cave 2 (5) / Clear Quest (10)&lt;br /&gt;
* [Extermination] [[Today&#039;s Rate]]: Turn left at first side-road (2)&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear Cave (5)&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: Clear Cave (9)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Pofuilly Slimes are evasive enemies. Most of the time, they slide around the floor in their untargetable, unattackable blob form. At odd intervals they will stop and form, becoming vulnerable to attack. While formed, they can launch one of two attacks: a bouncing blue fireball, or form a slime scythe under their target. If the fireball hits another Pofuilly Slime, that slime may split into two slimes. The scythe can also hit other enemies, and it will deal considerable damage to them.&lt;br /&gt;
&lt;br /&gt;
After taking damage, a Pofuilly Slime will revert to its blob form, so it&#039;s necessary to deal as much damage in a single instance as possible. Strong attacks and Foie, Zonde, or Grants techniques work best. Care should be taken when trying to damage them with weapons: if struck with the third hit of a combo, a Pofuilly Slime will split. While they resist Barta, they can be frozen with an android&#039;s Freeze Traps, but the timing is difficult, and they can be frozen while invulnerable, which is just a time loss.&lt;br /&gt;
&lt;br /&gt;
==Rare Spawns==&lt;br /&gt;
A Pofuilly Slime has a {{RareEnemyRate}} chance of spawning as a [[Pouilly Slime]].&lt;br /&gt;
==Notes==&lt;br /&gt;
* A damage trap that detonates above the spawn point of Pofuilly Slime will instantly kill it, and any derivative slimes from the same slime.&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Poison_Lily&amp;diff=13443</id>
		<title>Poison Lily</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Poison_Lily&amp;diff=13443"/>
		<updated>2022-04-22T15:07:10Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 52 not 58, 20 not 19 &amp;amp;  59 not 57&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Poison Lily (E1)}}&lt;br /&gt;
{{Enemy|name=Poison Lily (E2)}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
[[Category:Inflicts Poison]]&lt;br /&gt;
[[Category:Inflicts Paralysis]]&lt;br /&gt;
[[Category:Casts Megid]]&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [Halloween] [[Hollow Battlefield: Caves]]: Clear Quest (70)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th Stage -1C-|-1C-]]: Clear Cave (62)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1A-]]: Clear Cave (63)&lt;br /&gt;
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (56)&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: Clear Cave (29)&lt;br /&gt;
* [Extermination] [[Today&#039;s Rate]]: Turn left at the first side-road (12) / Turn right at the first side-road, then left (12) / Clear Cave (52)&lt;br /&gt;
* [VR] [[Towards the Future]]: Clear 2 Cave rooms (12)&lt;br /&gt;
* [Government] [[2-2:Deep Within]]: Clear Cave 1 (20) / Clear Quest (59)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
* [Event] [[Maximum Attack E: Temple]]: Clear Quest (43)&lt;br /&gt;
* [Halloween] [[Hollow Reality: Temple]]: Clear Quest (38)&lt;br /&gt;
* [Maximum Attack] [[MAXIMUM ATTACK 2 Ver2]]: &amp;quot;Only the Chosen One&amp;quot; Route (35)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (31)&lt;br /&gt;
* [Extermination] [[CAL&#039;s Clock Challenge]]: Clear Temple (30)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 5|Sweep-up Operation #5]]: Clear Quest (29)&lt;br /&gt;
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (28) / Clear Quest (63)&lt;br /&gt;
* [Retrieval] [[Revisiting Darkness]]: Clear Beta (25)&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Poison Lillies are stationary enemies that spit projectiles at their target. In Normal, Hard, and Very Hard difficulties, they spit a toxic ball that poisons any Human or Newman it touches. In Ultimate, they spit [[Megid]], requiring 66 EDK in Ep.1 and 72 EDK in Ep. 2 for immunity. At mid-range, they can generate a paralyzing wave that causes [[Paralysis]] in Humans or Newmen in range. At close range they will rapidly snap at targets.&lt;br /&gt;
&lt;br /&gt;
==Rare Spawns==&lt;br /&gt;
A Poison Lily has a {{RareEnemyRate}} chance of spawning as a [[Nar Lily]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ob Lily in Ultimate Cave casts [[Megid]] level 14. 66 EDK is required for immunity.&lt;br /&gt;
* Ob Lily in Ultimate VR Temple casts [[Megid]] level 16. 72 EDK is required for immunity.&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Guil_Shark&amp;diff=13442</id>
		<title>Guil Shark</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Guil_Shark&amp;diff=13442"/>
		<updated>2022-04-22T15:03:33Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 53 not 47&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Guil Shark}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Extermination] [[Today&#039;s Rate]]: Turn left at the first side-road and finish the first room of Cave 3 (17) / Clear Quest (53)&lt;br /&gt;
* [Retrieval] [[Lost ICE SPINNER]]: Clear Cave 1 (49) / Clear Quest (125)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th Stage -1C-|-1C-]]: Clear Cave (32)&lt;br /&gt;
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (32)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1A-]]: Clave Cave (28)&lt;br /&gt;
* [Side Story] [[Soul of a Blacksmith]]: Clear Cave (25)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Sharks of all types will move towards players once their aggro radius has been entered or they&#039;ve been struck. They&#039;ll walk directly toward their target and begin attacking when they reach it.&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Pal_Shark&amp;diff=13441</id>
		<title>Pal Shark</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Pal_Shark&amp;diff=13441"/>
		<updated>2022-04-22T15:01:25Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 40 not 41 &amp;amp; 44 not 42&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Pal Shark}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Event] [[Maximum Attack E: Caves]]: Clear Quest (42)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th Stage -1C-|-1C-]]: Clear Cave (40)&lt;br /&gt;
* [Halloween] [[Hollow Battlefield: Caves]]: Clear Quest (35)&lt;br /&gt;
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (28)&lt;br /&gt;
* [Government] [[2-3:The Mutation]]: Clear Cave 2 (23) / Clear Quest (42)&lt;br /&gt;
* [Side Story] [[Soul of a Blacksmith]]: Clear Cave (44)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Sharks of all types will move towards players once their aggro radius has been entered or they&#039;ve been struck. They&#039;ll walk directly toward their target and begin attacking when they reach it.&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Evil_Shark&amp;diff=13440</id>
		<title>Evil Shark</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Evil_Shark&amp;diff=13440"/>
		<updated>2022-04-22T14:56:44Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 102 not 83, 165 not 144 &amp;amp; 125 not 123&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Evil Shark}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Extermination] [[Endless Nightmare 2|Endless Nightmare #2]]: Clear Cave 1 (111) / Clear Quest (152)&lt;br /&gt;
* [Government] [[2-2:Deep Within]]: Clear Cave 1 (102) / Clear Quest (165)&lt;br /&gt;
* [Side Story] [[Soul of a Blacksmith]]: Clear Cave (125)&lt;br /&gt;
* [Extermination] [[Mop-up Operation 2|Mop-up Operation #2]]: Clear Quest (72)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack 4th Stage -1A-]]: Clear Cave (43)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Sharks of all types will move towards players once their aggro radius has been entered or they&#039;ve been struck. They&#039;ll walk directly toward their target and begin attacking when they reach it.&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Monest&amp;diff=13439</id>
		<title>Monest</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Monest&amp;diff=13439"/>
		<updated>2022-04-22T14:54:03Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 3 not 10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Monest (E1)}}&lt;br /&gt;
{{Enemy|name=Monest (E2)}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Forest Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [VR] [[Tyrell&#039;s Ego]]: First Room (3) / First 2 Rooms (6) and side room (7) / Clear Forest (16)&lt;br /&gt;
* [Government] [[1-3:Subterranean Den]]: Clear quest (3)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
* [Retrieval] [[Revisiting Darkness]]: Clear Quest (22)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Monests spawn [[Mothmant]]s, which have quick jabbing attacks, but do very little damage and are fragile. Other than that they are completely stationary and have no attacks of their own.&lt;br /&gt;
===Melee===&lt;br /&gt;
It is recommended to use a strong single-target weapon to quickly destroy the nest before it spawns extra Mothmants. If necessary, use a wide-range weapon such as Slicers or Swords to attack the nest and any Mothmants at the same time.&lt;br /&gt;
===Ranged===&lt;br /&gt;
Spread weapons, such as Shots or Needles, are ideal for controlling the Mothmants while doing damage to the nest.&lt;br /&gt;
===Techniques===&lt;br /&gt;
Monests can be defeated quickly on spawn by pre-emptive Gifoie stacks.&lt;br /&gt;
&lt;br /&gt;
If this is not possible, Monests are weak to lightning in Episode 1, and Fire/Dark in Episode 2. Mothmants are weak to lightning in Episode 1, and Ice/Dark in Episode 2.&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
Monests do not have any rare drops in Episode 1.&lt;br /&gt;
===Episode 2===&lt;br /&gt;
Monests do not have any rare drops in Episode 2.&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Rag_Rappy&amp;diff=13438</id>
		<title>Rag Rappy</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Rag_Rappy&amp;diff=13438"/>
		<updated>2022-04-22T14:50:31Z</updated>

		<summary type="html">&lt;p&gt;Spuz: First set of rooms, not full area.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Rag Rappy (E1)}}&lt;br /&gt;
{{Enemy|name=Rag Rappy (E2)}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Forest Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
&#039;&#039;&#039;Rag Rappy&#039;&#039;&#039; is an enemy native to the [[Forest]], and also appears in Episode 2&#039;s [[VR Temple]].&lt;br /&gt;
&lt;br /&gt;
In Episode 1, a Rag Rappy has a {{RareEnemyRate}} chance of spawning as an [[Al Rappy]]. In Episode 2, a Rag Rappy can spawn as a [[Love Rappy]] with the same probability.&lt;br /&gt;
==Overview==&lt;br /&gt;
Rag Rappies will remain stationary until a player is in its nearby vicinity. It will then approach the player directly and attempt to attack the player with a short-ranged strike.&lt;br /&gt;
&lt;br /&gt;
Rag Rappies are unique in that they can never be killed. When their HP is depleted to 0, they will grant the player EXP and play dead on the ground. After a set amount of time, or if there are no players in the nearby vicinity, the Rag Rappy will get up and run off the play field. If struck again while it is running, it will drop an item.&lt;br /&gt;
&lt;br /&gt;
If attacked from far away, the Rag Rappy will immediately begin running and grant no EXP. The Rag Rappy can be struck during this run for a drop as if it had been defeated.&lt;br /&gt;
===Attack Damage===&lt;br /&gt;
All attacks by this enemy are based off its ATP.&lt;br /&gt;
===Elemental Weakness===&lt;br /&gt;
* An enemy which has at least 70% resistance to all 3 basic elements is considered weak to none of them, otherwise it is weak to the lowest of the 3.&lt;br /&gt;
* An enemy is weak to light if its ELT is less than or equal to the lowest EFR, EIC or ETH stat.&lt;br /&gt;
* An enemy is weak to dark if its EDK allows level 30 [[Megid]] to have a success rate of at least 30%. Weakness to dark is only considered in Ultimate difficulty.&lt;br /&gt;
====Episode 1====&lt;br /&gt;
{{EnemyWeakness&lt;br /&gt;
|nefron=y&lt;br /&gt;
|nefroff=y&lt;br /&gt;
|hefron=y&lt;br /&gt;
|hefroff=y&lt;br /&gt;
|vhefron=y&lt;br /&gt;
|vhefroff=y&lt;br /&gt;
|ueicon=y&lt;br /&gt;
|uefroff=y&lt;br /&gt;
|ueicoff=y}}&lt;br /&gt;
====Episode 2====&lt;br /&gt;
{{EnemyWeakness&lt;br /&gt;
|nefron=y&lt;br /&gt;
|neicon=y&lt;br /&gt;
|nefroff=y&lt;br /&gt;
|neicoff=y&lt;br /&gt;
|hefron=y&lt;br /&gt;
|heicon=y&lt;br /&gt;
|hefroff=y&lt;br /&gt;
|heicoff=y&lt;br /&gt;
|vhefron=y&lt;br /&gt;
|vheicon=y&lt;br /&gt;
|vhefroff=y&lt;br /&gt;
|vheicoff=y&lt;br /&gt;
|uefron=y&lt;br /&gt;
|ueicon=y&lt;br /&gt;
|uedkon=y&lt;br /&gt;
|uefroff=y&lt;br /&gt;
|ueicoff=y&lt;br /&gt;
|uedkoff=y}}&lt;br /&gt;
===Special Activation===&lt;br /&gt;
====Episode 1====&lt;br /&gt;
{{EnemySpecial|name=Rag Rappy (E1)}}&lt;br /&gt;
====Episode 2====&lt;br /&gt;
[In Progress]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* Rag Rappies are best dealt with any long-ranged attack to make them run away immediately, followed up with another attack to make them drop items. Examples of this are handgun attacks, [[Power Maser]] or techniques such as [[Gizonde]] and [[Rafoie]].&lt;br /&gt;
* Rag Rappies do not have any invincibility frames upon spawning in, so they are susceptible to lingering attacks such as [[Gifoie]].&lt;br /&gt;
* A damage trap used under a rappy spawning in from above will cause it to run immediately, as if it had been struck from far. Note that the rappies will still be active on other player clients, but spawns will still progress.&lt;br /&gt;
* In Episode 2, they have low EDK so are also susceptible to Megid and Hell.&lt;br /&gt;
&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [Side Story] [[The Fake in Yellow]]: Clear quest (47)&lt;br /&gt;
* [VR] [[Tyrell&#039;s Ego]]: First Spawn (5) / First Room (9) / Clear Forest (28)&lt;br /&gt;
* [Event] [[Maximum Attack E: Forest]]: Clear Quest (16)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (12)&lt;br /&gt;
* [Retrieval] [[Rescue from Ragol]]: First set of rooms (7)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 5|Sweep-up Operation #5]]: Clear Quest (28)&lt;br /&gt;
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear 3 rooms (11) / Clear Alpha (18) / Clear Quest (55)&lt;br /&gt;
* [Halloween] [[Hollow Reality: Temple]]: Clear Quest (24)&lt;br /&gt;
* [Event] [[Maximum Attack E: Temple]]: Clear Quest (22)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (17)&lt;br /&gt;
* [Extermination] [[CAL&#039;s Clock Challenge]]: Clear Temple (12)&lt;br /&gt;
* [Government] [[5-2:Test/VR Temple 2]]: Clear to Bridge in Beta (12)&lt;br /&gt;
* [VR] [[Respective Tomorrow]]: Clear Temple (10)&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{DropEnemyHead}}&lt;br /&gt;
{{DropEnemyDiff|Normal}}&lt;br /&gt;
{{DropEnemyRow|Rappy&#039;s Wing|Rappy&#039;s Wing|Rappy&#039;s Wing|Rappy&#039;s Wing|Rappy&#039;s Wing|Rappy&#039;s Wing|Rappy&#039;s Wing|Rappy&#039;s Wing|Rappy&#039;s Wing|Rappy&#039;s Wing}}&lt;br /&gt;
{{DropEnemyRate|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281}}&lt;br /&gt;
{{DropEnemyDiff|Hard}}&lt;br /&gt;
{{DropEnemyRow|Rappy&#039;s Wing|Rappy&#039;s Wing|Rappy&#039;s Wing|Rappy&#039;s Wing|Rappy&#039;s Wing|Rappy&#039;s Wing|Rappy&#039;s Wing|Rappy&#039;s Wing|Rappy&#039;s Wing|Rappy&#039;s Wing}}&lt;br /&gt;
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}&lt;br /&gt;
{{DropEnemyDiff|Very Hard}}&lt;br /&gt;
{{DropEnemyRow|Rappy&#039;s Wing|Rappy&#039;s Wing|Rappy&#039;s Wing|Rappy&#039;s Wing|Rappy&#039;s Wing|Rappy&#039;s Wing|Rappy&#039;s Wing|Rappy&#039;s Wing|Rappy&#039;s Wing|Rappy&#039;s Wing}}&lt;br /&gt;
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}&lt;br /&gt;
{{DropEnemyDiff|Ultimate}}&lt;br /&gt;
{{DropEnemyRow|Angry Fist|Angry Fist|Angry Fist|Angry Fist|Red Handgun|Stag Cutlery|Sacred Cloth|Cross Scar|Cross Scar|Flowen&#039;s Sword (3079)}}&lt;br /&gt;
{{DropEnemyRate|1/64|1/64|1/64|1/64|1/315|1/64|1/512|1/64|1/64|1/64}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{DropEnemyHead}}&lt;br /&gt;
{{DropEnemyDiff|Normal}}&lt;br /&gt;
{{DropEnemyRow|Monogrinder|Monogrinder|Monogrinder| | |Monogrinder| |Monogrinder|Mind Material| }}&lt;br /&gt;
{{DropEnemyRate|1/1820|1/1820|1/1820| | |1/1820| |1/1820|1/744| }}&lt;br /&gt;
{{DropEnemyDiff|Hard}}&lt;br /&gt;
{{DropEnemyRow|Varista|Custom Ray ver.OO|Kaladbolg|Club of Laconium|Club of Laconium|Mace of Adaman|DB&#039;s Saber|Club of Laconium|DB&#039;s Saber|Club of Laconium}}&lt;br /&gt;
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}&lt;br /&gt;
{{DropEnemyDiff|Very Hard}}&lt;br /&gt;
{{DropEnemyRow|Stink Frame|Bloody Art|Combat Gear|Custom Barrier ver.OO|H&amp;amp;S25 Justice|Ice Staff: Dagon|Diska of Liberator|Bloody Art|Vjaya|Diska of Liberator}}&lt;br /&gt;
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}&lt;br /&gt;
{{DropEnemyDiff|Ultimate}}&lt;br /&gt;
{{DropEnemyRow|Windmill|Suppressed Gun|Vivienne|Suppressed Gun|Suppressed Gun|Vivienne|Rambling May|DB&#039;s Saber (3070)|Cross Scar|Rambling May}}&lt;br /&gt;
{{DropEnemyRate|1/315|1/315|1/1024|1/315|1/315|1/1024|1/1024|1/315|1/64|1/1024}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf&amp;diff=13437</id>
		<title>Barbarous Wolf</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf&amp;diff=13437"/>
		<updated>2022-04-22T14:47:37Z</updated>

		<summary type="html">&lt;p&gt;Spuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Barbarous Wolf (E1)}}&lt;br /&gt;
{{Enemy|name=Barbarous Wolf (E2)}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Forest Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
[[Category:Inflicts Paralysis]]&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1: &lt;br /&gt;
* [Retrieval] [[Rappy&#039;s Holiday]]: Achieve S or SS Rank on the Chicken Race, then clear the enemies around Flat (8)&lt;br /&gt;
* [Maximum Attack] [[MAXIMUM ATTACK 1 Ver2]]: Clear first room, then clear Gigobooma&#039;s room and next room, then warp and clear first room of Central Dome (18)&lt;br /&gt;
* [Retrieval] [[Rescue from Ragol]]: Clear first set of rooms (8) / Clear second set of rooms (20) / Clear Quest (51)&lt;br /&gt;
* [VR] [[Simulator 2.0]]: Clear 3-4 waves (5)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 1|Endless Nightmare #1]]: Clear quest (4)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
* [Event] [[Christmas Fiasco (E2)|Christmas Fiasco]]: Clear Spaceship (28)&lt;br /&gt;
* [Government] [[6-1:Test/Spaceship 1]]: Clear Quest (24)&lt;br /&gt;
* [Event] [[Maximum Attack E: Spaceship]]: Clear Quest (20)&lt;br /&gt;
* [Halloween] [[Hollow Reality: Spaceship]]: Clear Quest (19)&lt;br /&gt;
* [Retrieval] [[Lost BIND ASSAULT]]: Clear Alpha (18) / Clear Quest (39)&lt;br /&gt;
* [Extermination] [[Gal Da Val&#039;s Darkness]]: Clear Spaceship (16)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Hunters===&lt;br /&gt;
Wolves of all types will try to circle around behind their target and pounce; they can be very annoying to fight. However, it&#039;s not difficult to get a full 3-hit combo on them as long as they cooperate.&lt;br /&gt;
===Rangers===&lt;br /&gt;
Wolves will bound up to distant targets, but can be freely shot while doing so. Disengaging from them is fairly simple, since they bound away after attacking, even if they miss.&lt;br /&gt;
===Forces===&lt;br /&gt;
Wolves are semi-weak to either [[Zonde]] or [[Grants]], which is great, since those spells auto-target them. Those spells can also be used to square up for a [[Foie]] shot; their other weakness.&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{DropEnemyHead}}&lt;br /&gt;
{{DropEnemyDiff|Normal}}&lt;br /&gt;
{{DropEnemyRow|Scape Doll|Star Atomizer|Sol Atomizer|Scape Doll|Sol Atomizer|Sol Atomizer|Sol Atomizer|Star Atomizer|Sol Atomizer|Sol Atomizer}}&lt;br /&gt;
{{DropEnemyRate|1/758|1/758|1/758|10402|1/758|1/758|1/758|1/758|1/758|1/758}}&lt;br /&gt;
{{DropEnemyDiff|Hard}}&lt;br /&gt;
{{DropEnemyRow|Varista|Custom Ray ver.OO|Kaladbolg|Varista|Varista|Mace of Adaman|Varista|Club of Laconium|Varista|Varista}}&lt;br /&gt;
{{DropEnemyRate|1/284|1/284|1/284|1/284|1/284|1/284|1/284|1/284|1/284|1/284}}&lt;br /&gt;
{{DropEnemyDiff|Very Hard}}&lt;br /&gt;
{{DropEnemyRow|Photon Claw|Photon Claw|Photon Claw|Photon Claw|Photon Claw|Photon Claw|Photon Claw|Photon Claw|Photon Claw|Photon Claw}}&lt;br /&gt;
{{DropEnemyRate|1/284|1/284|1/284|1/284|1/284|1/284|1/284|1/284|1/284|1/284}}&lt;br /&gt;
{{DropEnemyDiff|Ultimate}}&lt;br /&gt;
{{DropEnemyRow|Inferno Bazooka|Inferno Bazooka|Heavenly/Arms|Imperial Pick|Heavenly/Arms|God/Mind|God/Mind|Flowen&#039;s Sword (3083)|Cure/Confuse|Cure/Freeze}}&lt;br /&gt;
{{DropEnemyRate|1/700|1/700|1/1137|1/700|1/1137|1/1137|1/700|1/142|1/1137|1/1137}}&lt;br /&gt;
|}&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{DropEnemyHead}}&lt;br /&gt;
{{DropEnemyDiff|Normal}}&lt;br /&gt;
{{DropEnemyRow|Power Material|AddSlot|Luck Material|Monogrinder| |Mind Material|Mind Material|Monogrinder|Sol Atomizer|}}&lt;br /&gt;
{{DropEnemyRate|1/2482|1/9102|1/6068|1/6068| |1/2482|1/2482|1/6068|1/2482|}}&lt;br /&gt;
{{DropEnemyDiff|Hard}}&lt;br /&gt;
{{DropEnemyRow|Brionac|Blade Dance|Visk-235W|Battle Verge|Blade Dance|Brionac|Crush Bullet|Flowen&#039;s Sword|Flowen&#039;s Sword|M&amp;amp;A60 Vise}}&lt;br /&gt;
{{DropEnemyRate|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426}}&lt;br /&gt;
{{DropEnemyDiff|Very Hard}}&lt;br /&gt;
{{DropEnemyRow|Light Relief|Wals-MK2|Last Survivor|Vjaya|H&amp;amp;S25 Justice|Ice Staff: Dagon|Meteor Smash|Bloody Art|H&amp;amp;S25 Justice|Diska of Liberator}}&lt;br /&gt;
{{DropEnemyRate|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426}}&lt;br /&gt;
{{DropEnemyDiff|Ultimate}}&lt;br /&gt;
{{DropEnemyRow|Flowen&#039;s Shield|Cure/Paralysis|Victor Axe|Imperial Pick|Cure/Shock|God/Ability|Agito (1980)|Ancient Saber|God/Legs|L&amp;amp;K14 Combat}}&lt;br /&gt;
{{DropEnemyRate|1/1050|1/1706|1/1050|1/1050|1/1706|1/1706|1/1050|1/1050|1/1706|1/213}}&lt;br /&gt;
|}&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf&amp;diff=13436</id>
		<title>Barbarous Wolf</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf&amp;diff=13436"/>
		<updated>2022-04-22T14:45:43Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 4 not 33 (33 is Barb and Savage together)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Barbarous Wolf (E1)}}&lt;br /&gt;
{{Enemy|name=Barbarous Wolf (E2)}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Forest Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
[[Category:Inflicts Paralysis]]&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1: &lt;br /&gt;
* [Retrieval] [[Rappy&#039;s Holiday]]: Achieve S or SS Rank on the Chicken Race, then clear the enemies around Flat (8)&lt;br /&gt;
* [Maximum Attack] [[MAXIMUM ATTACK 1 Ver2]]: Clear first room, then clear Gigobooma&#039;s room and next room, then warp and clear first room of Central Dome (18)&lt;br /&gt;
* [Retrieval] [[Rescue from Ragol]]: Clear 1st set of rooms (8) / Clear Second set of rooms (20) / Clear Quest (51)&lt;br /&gt;
* [VR] [[Simulator 2.0]]: Clear 3-4 waves (5)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 1|Endless Nightmare #1]]: Clear quest (4)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
* [Event] [[Christmas Fiasco (E2)|Christmas Fiasco]]: Clear Spaceship (28)&lt;br /&gt;
* [Government] [[6-1:Test/Spaceship 1]]: Clear Quest (24)&lt;br /&gt;
* [Event] [[Maximum Attack E: Spaceship]]: Clear Quest (20)&lt;br /&gt;
* [Halloween] [[Hollow Reality: Spaceship]]: Clear Quest (19)&lt;br /&gt;
* [Retrieval] [[Lost BIND ASSAULT]]: Clear Alpha (18) / Clear Quest (39)&lt;br /&gt;
* [Extermination] [[Gal Da Val&#039;s Darkness]]: Clear Spaceship (16)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Hunters===&lt;br /&gt;
Wolves of all types will try to circle around behind their target and pounce; they can be very annoying to fight. However, it&#039;s not difficult to get a full 3-hit combo on them as long as they cooperate.&lt;br /&gt;
===Rangers===&lt;br /&gt;
Wolves will bound up to distant targets, but can be freely shot while doing so. Disengaging from them is fairly simple, since they bound away after attacking, even if they miss.&lt;br /&gt;
===Forces===&lt;br /&gt;
Wolves are semi-weak to either [[Zonde]] or [[Grants]], which is great, since those spells auto-target them. Those spells can also be used to square up for a [[Foie]] shot; their other weakness.&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{DropEnemyHead}}&lt;br /&gt;
{{DropEnemyDiff|Normal}}&lt;br /&gt;
{{DropEnemyRow|Scape Doll|Star Atomizer|Sol Atomizer|Scape Doll|Sol Atomizer|Sol Atomizer|Sol Atomizer|Star Atomizer|Sol Atomizer|Sol Atomizer}}&lt;br /&gt;
{{DropEnemyRate|1/758|1/758|1/758|10402|1/758|1/758|1/758|1/758|1/758|1/758}}&lt;br /&gt;
{{DropEnemyDiff|Hard}}&lt;br /&gt;
{{DropEnemyRow|Varista|Custom Ray ver.OO|Kaladbolg|Varista|Varista|Mace of Adaman|Varista|Club of Laconium|Varista|Varista}}&lt;br /&gt;
{{DropEnemyRate|1/284|1/284|1/284|1/284|1/284|1/284|1/284|1/284|1/284|1/284}}&lt;br /&gt;
{{DropEnemyDiff|Very Hard}}&lt;br /&gt;
{{DropEnemyRow|Photon Claw|Photon Claw|Photon Claw|Photon Claw|Photon Claw|Photon Claw|Photon Claw|Photon Claw|Photon Claw|Photon Claw}}&lt;br /&gt;
{{DropEnemyRate|1/284|1/284|1/284|1/284|1/284|1/284|1/284|1/284|1/284|1/284}}&lt;br /&gt;
{{DropEnemyDiff|Ultimate}}&lt;br /&gt;
{{DropEnemyRow|Inferno Bazooka|Inferno Bazooka|Heavenly/Arms|Imperial Pick|Heavenly/Arms|God/Mind|God/Mind|Flowen&#039;s Sword (3083)|Cure/Confuse|Cure/Freeze}}&lt;br /&gt;
{{DropEnemyRate|1/700|1/700|1/1137|1/700|1/1137|1/1137|1/700|1/142|1/1137|1/1137}}&lt;br /&gt;
|}&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{DropEnemyHead}}&lt;br /&gt;
{{DropEnemyDiff|Normal}}&lt;br /&gt;
{{DropEnemyRow|Power Material|AddSlot|Luck Material|Monogrinder| |Mind Material|Mind Material|Monogrinder|Sol Atomizer|}}&lt;br /&gt;
{{DropEnemyRate|1/2482|1/9102|1/6068|1/6068| |1/2482|1/2482|1/6068|1/2482|}}&lt;br /&gt;
{{DropEnemyDiff|Hard}}&lt;br /&gt;
{{DropEnemyRow|Brionac|Blade Dance|Visk-235W|Battle Verge|Blade Dance|Brionac|Crush Bullet|Flowen&#039;s Sword|Flowen&#039;s Sword|M&amp;amp;A60 Vise}}&lt;br /&gt;
{{DropEnemyRate|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426}}&lt;br /&gt;
{{DropEnemyDiff|Very Hard}}&lt;br /&gt;
{{DropEnemyRow|Light Relief|Wals-MK2|Last Survivor|Vjaya|H&amp;amp;S25 Justice|Ice Staff: Dagon|Meteor Smash|Bloody Art|H&amp;amp;S25 Justice|Diska of Liberator}}&lt;br /&gt;
{{DropEnemyRate|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426}}&lt;br /&gt;
{{DropEnemyDiff|Ultimate}}&lt;br /&gt;
{{DropEnemyRow|Flowen&#039;s Shield|Cure/Paralysis|Victor Axe|Imperial Pick|Cure/Shock|God/Ability|Agito (1980)|Ancient Saber|God/Legs|L&amp;amp;K14 Combat}}&lt;br /&gt;
{{DropEnemyRate|1/1050|1/1706|1/1050|1/1050|1/1706|1/1706|1/1050|1/1050|1/1706|1/213}}&lt;br /&gt;
|}&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Savage_Wolf&amp;diff=13435</id>
		<title>Savage Wolf</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Savage_Wolf&amp;diff=13435"/>
		<updated>2022-04-22T14:43:04Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 28 not 29&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Savage Wolf (E1)}}&lt;br /&gt;
{{Enemy|name=Savage Wolf (E2)}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Forest Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
[[Category:Inflicts Slow]]&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [Government] [[1-1:Planet Ragol]]: Clear quest (36) &lt;br /&gt;
* [Maximum Attack] [[MAXIMUM ATTACK 1 Ver2]]: Clear first room, then clear the room that has the warp to the Central Dome (21)&lt;br /&gt;
* [Event] [[Maximum Attack E: Forest]]: Clear quest (25)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (21)&lt;br /&gt;
* [Side Story] [[Soul of a Blacksmith]]: Clear Forest (28)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
* [Halloween] [[Hollow Reality: Spaceship]]: Clear Quest (34)&lt;br /&gt;
* [Government] [[6-5:Test/Spaceship 5]]: Clear Alpha (34)&lt;br /&gt;
* [Government] [[6-1:Test/Spaceship 1]]: Clear Alpha (32)&lt;br /&gt;
* [Government] [[6-4:Test/Spaceship 4]]: Clear Alpha (32)&lt;br /&gt;
* [Retrieval] [[Lost BIND ASSAULT]]: Clear Alpha (25) / Clear Quest (61)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Hunters===&lt;br /&gt;
Wolves of all types will try to circle around behind their target and pounce; they can be very annoying to fight. However, it&#039;s not difficult to get a full 3-hit combo on them as long as they cooperate.&lt;br /&gt;
===Rangers===&lt;br /&gt;
Wolves will bound up to distant targets, but can be freely shot while doing so. Disengaging from them is fairly simple, since they bound away after attacking, even if they miss.&lt;br /&gt;
===Forces===&lt;br /&gt;
Wolves are semi-weak to either [[Zonde]] or [[Grants]], which is great, since those spells auto-target them. Those spells can also be used to square up for a [[Foie]] shot; their other weakness.&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{DropEnemyHead}}&lt;br /&gt;
{{DropEnemyDiff|Normal}}&lt;br /&gt;
{{DropEnemyRow||||||Recovery Barrier||||}}&lt;br /&gt;
{{DropEnemyRate||||||1/6068||||}}&lt;br /&gt;
{{DropEnemyDiff|Hard}}&lt;br /&gt;
{{DropEnemyRow|DB&#039;s Saber|Varista|DB&#039;s Saber|DB&#039;s Saber|Club of Laconium|Club of Laconium|DB&#039;s Saber|DB&#039;s Saber|DB&#039;s Saber|DB&#039;s Saber}}&lt;br /&gt;
{{DropEnemyRate|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426}}&lt;br /&gt;
{{DropEnemyDiff|Very Hard}}&lt;br /&gt;
{{DropEnemyRow|Crush Bullet|Wals-MK2|Flowen&#039;s Sword|Battle Verge|Blade Dance|Fire Scepter: Agni|Crush Bullet|Flowen&#039;s Sword|Meteor Smash|Slicer of Assassin}}&lt;br /&gt;
{{DropEnemyRate|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426}}&lt;br /&gt;
{{DropEnemyDiff|Ultimate}}&lt;br /&gt;
{{DropEnemyRow|Custom Frame ver.OO|Cross Scar|Stag Cutlery|Alive Aqhu|L&amp;amp;K14 Combat|Gae Bolg|Flowen&#039;s Frame|Dragon Slayer|Storm Wand: Indra|Yamato}}&lt;br /&gt;
{{DropEnemyRate|1/682|1/213|1/213|1/213|1/213|1/213|1/682|1/213|1/213|1/213}}&lt;br /&gt;
|}&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{DropEnemyHead}}&lt;br /&gt;
{{DropEnemyDiff|Normal}}&lt;br /&gt;
{{DropEnemyRow|Monogrinder||Def Material|Evade Material||Power Material|Power Material||Star Atomizer|}}&lt;br /&gt;
{{DropEnemyRate|1/6068||1/2482|1/2482||1/2482|1/2482||1/3900|}}&lt;br /&gt;
{{DropEnemyDiff|Hard}}&lt;br /&gt;
{{DropEnemyRow|DB&#039;s Saber|Custom Ray ver.OO|Kaladbolg|Club of Laconium|Club of Laconium|Mace of Adaman|DB&#039;s Saber|Club of Laconium|Varista|Club of Laconium}}&lt;br /&gt;
{{DropEnemyRate|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426}}&lt;br /&gt;
{{DropEnemyDiff|Very Hard}}&lt;br /&gt;
{{DropEnemyRow|Meteor Smash|Wals-MK2|Flowen&#039;s Sword|Brave Hammer|M&amp;amp;A60 Vise|Fire Scepter: Agni|Diska of Liberator|Last Survivor|Diska of Liberator|H&amp;amp;S25 Justice}}&lt;br /&gt;
{{DropEnemyRate|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426}}&lt;br /&gt;
{{DropEnemyDiff|Ultimate}}&lt;br /&gt;
{{DropEnemyRow|Smartlink|Cross Scar|Dragon Slayer|Alive Aqhu|L&amp;amp;K14 Combat|Storm Wand: Indra|Diska of Braveman|Flowen&#039;s Shield|Ancient Saber|God/Legs}}&lt;br /&gt;
{{DropEnemyRate|1/1241|1/213|1/213|1/213|1/213|1/213|1/213|1/1050|1/1050|1/1706}}&lt;br /&gt;
|}&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Gigobooma&amp;diff=13434</id>
		<title>Gigobooma</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Gigobooma&amp;diff=13434"/>
		<updated>2022-04-22T14:40:00Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 53 not 58, &amp;amp; 37 not 47&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Gigobooma}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Forest Enemies]]&lt;br /&gt;
&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy: &lt;br /&gt;
* [Maximum Attack] [[MAXIMUM ATTACK 1 Ver2]]: Clear first room, enter laser door, clear two waves then clear Gigobooma&#039;s room (turn right), and clear two waves Gigobooma in the next room (38)&lt;br /&gt;
* [Retrieval] [[The Missing Maracas]]: Clear Forest 1 (48) (Requires 2 players)&lt;br /&gt;
* [Retrieval] [[Lost HEAT SWORD]]: Finish before the final Forest 1 room (33) / Clear Forest 1 (43) / Clear quest (53)&lt;br /&gt;
* [Event] [[Maximum Attack E: Forest]]: Clear quest (37)&lt;br /&gt;
* [Extermination] [[Mop-up Operation 1|Mop-up Operation #1]]: Clear quest (36)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Boomas of all types will move towards players once their aggro radius has been entered or they&#039;ve been struck. They&#039;ll walk directly toward their target and begin attacking when they reach it.&lt;br /&gt;
===Hunters===&lt;br /&gt;
Boomas (and their family) are one of the few enemies that can recover quickly enough to counterattack between the first two swings of a combo. Because of this, it may be necessary to fight them with only normal attacks, or, if using a longer weapon, attack just as they come into range; there will still be time to charge a second attack.&lt;br /&gt;
===Rangers===&lt;br /&gt;
Shoot them until they stop moving. They&#039;re even more basic than rappies.&lt;br /&gt;
===Forces===&lt;br /&gt;
Gigoboomas are generally weak to [[Barta]] and [[Grants]].&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{DropEnemyHead}}&lt;br /&gt;
{{DropEnemyDiff|Normal}}&lt;br /&gt;
{{DropEnemyRow|Sol Atomizer|Sol Atomizer|Sol Atomizer|Sol Atomizer|Sol Atomizer|Sol Atomizer|Star Atomizer|Sol Atomizer|Sol Atomizer|Sol Atomizer}}&lt;br /&gt;
{{DropEnemyRate|1/5.08|1/5.08|1/5.08|1/5.08|1/5.08|1/5.08|1/5201|1/5.08|1/5.08|1/5.08}}&lt;br /&gt;
{{DropEnemyDiff|Hard}}&lt;br /&gt;
{{DropEnemyRow|Brionac|Blade Dance|Flowen&#039;s Sword|Brionac|Blade Dance|Brionac|Crush Bullet|Blade Dance|Blade Dance|M&amp;amp;A60 Vise}}&lt;br /&gt;
{{DropEnemyRate|1/104|1/104|1/104|1/104|1/104|1/104|1/104|1/104|1/104|1/104}}&lt;br /&gt;
{{DropEnemyDiff|Very Hard}}&lt;br /&gt;
{{DropEnemyRow|Vjaya|Bloody Art|Gigobooma&#039;s Right Arm|Branch of Pakupaku|Branch of Pakupaku|Stink Frame|Gigobooma&#039;s Right Arm|Bloody Art|Gigobooma&#039;s Right Arm|Gigobooma&#039;s Right Arm}}&lt;br /&gt;
{{DropEnemyRate|1/182|1/182|1/365|1/365|1/182|1/182|1/182|1/182|1/182|1/182}}&lt;br /&gt;
{{DropEnemyDiff|Ultimate}}&lt;br /&gt;
{{DropEnemyRow|Agito (1975)|Red Handgun|Sacred Guard|Agito (1975)|Lavis Cannon|Luminous Field|Red Saber|Twin Chakram|Agito (1975)|Handgun: Milla}}&lt;br /&gt;
{{DropEnemyRate|1/28807|1/900|1/2925|1/28807|1/28807|1/2925|1/900|1/900|1/28807|1/28807}}&lt;br /&gt;
|}&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Gobooma&amp;diff=13433</id>
		<title>Gobooma</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Gobooma&amp;diff=13433"/>
		<updated>2022-04-22T14:37:47Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 32 not 29&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Gobooma}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Forest Enemies]]&lt;br /&gt;
&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy: &lt;br /&gt;
* [Maximum Attack] [[MAXIMUM ATTACK 1 Ver2]]: Clear first room, enter laser door, clear two waves then clear the first room after warping to the Central Dome (24)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 1|Endless Nightmare #1]]: Clear quest (32)&lt;br /&gt;
*[Government] [[1-3:Subterranean Den]]: Clear quest (30)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Boomas of all types will move towards players once their aggro radius has been entered or they&#039;ve been struck. They&#039;ll walk directly toward their target and begin attacking when they reach it.&lt;br /&gt;
===Hunters===&lt;br /&gt;
Boomas (and their family) are one of the few enemies that can recover quickly enough to counterattack between the first two swings of a combo. Because of this, it may be necessary to fight them with only normal attacks, or, if using a longer weapon, attack just as they come into range; there will still be time to charge a second attack.&lt;br /&gt;
===Rangers===&lt;br /&gt;
Shoot them until they stop moving. They&#039;re even more basic than rappies.&lt;br /&gt;
===Forces===&lt;br /&gt;
Goboomas are weakest to [[Zonde]] and less weak to [[Grants]].&lt;br /&gt;
&lt;br /&gt;
==Enemy Drops==&lt;br /&gt;
{{DropEnemyHead}}&lt;br /&gt;
{{DropEnemyDiff|Normal}}&lt;br /&gt;
{{DropEnemyRow|Gobooma&#039;s Right Arm|Gobooma&#039;s Right Arm|Gobooma&#039;s Right Arm|Gobooma&#039;s Right Arm|Gobooma&#039;s Right Arm|Gobooma&#039;s Right Arm|Gobooma&#039;s Right Arm|Gobooma&#039;s Right Arm|Gobooma&#039;s Right Arm|Gobooma&#039;s Right Arm}}&lt;br /&gt;
{{DropEnemyRate|1/20480|1/20480|1/20480|1/20480|1/20480|1/20480|1/20480|1/20480|1/20480|1/20480}}&lt;br /&gt;
{{DropEnemyDiff|Hard}}&lt;br /&gt;
{{DropEnemyRow|Gobooma&#039;s Right Arm|Gobooma&#039;s Right Arm|Gobooma&#039;s Right Arm|Gobooma&#039;s Right Arm|Gobooma&#039;s Right Arm|Gobooma&#039;s Right Arm|Gobooma&#039;s Right Arm|Gobooma&#039;s Right Arm|Gobooma&#039;s Right Arm|Gobooma&#039;s Right Arm}}&lt;br /&gt;
{{DropEnemyRate|1/8533|1/8533|1/8533|1/8533|1/8533|1/8533|1/8533|1/8533|1/8533|1/8533}}&lt;br /&gt;
{{DropEnemyDiff|Very Hard}}&lt;br /&gt;
{{DropEnemyRow|Gobooma&#039;s Right Arm|Gobooma&#039;s Right Arm|Gobooma&#039;s Right Arm|Gobooma&#039;s Right Arm|Gobooma&#039;s Right Arm|Branch of Pakupaku|Gobooma&#039;s Right Arm|Gobooma&#039;s Right Arm|Gobooma&#039;s Right Arm|Gobooma&#039;s Right Arm}}&lt;br /&gt;
{{DropEnemyRate|1/336|1/336|1/336|1/336|1/336|1/336|1/336|1/336|1/336|1/336}}&lt;br /&gt;
{{DropEnemyDiff|Ultimate}}&lt;br /&gt;
{{DropEnemyRow|Heart of Daisy Chain|Stag Cutlery|Justy-23ST|Guilty Light|Inferno Bazooka|Red Saber|Inferno Bazooka|Guilty Light|Red Saber|Guilty Light}}&lt;br /&gt;
{{DropEnemyRate|1/8,623|1/168|1/168|1/168|1/829|1/829|1/829|1/168|1/829|1/168}}&lt;br /&gt;
|}&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=La_Dimenian&amp;diff=13432</id>
		<title>La Dimenian</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=La_Dimenian&amp;diff=13432"/>
		<updated>2022-04-22T14:35:42Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 36 not 37&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=La Dimenian (E1)}}&lt;br /&gt;
{{Enemy|name=La Dimenian (E2)}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [Retrieval] [[Fragments of a Memory]]: Clear Ruins 2 (93)&lt;br /&gt;
* [Halloween] [[Hollow Battlefield: Ruins]]: Clear Quest (37)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear Ruins 1 (36)&lt;br /&gt;
* [Event] [[Maximum Attack E: Ruins]]: Clear Quest (33)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (37) / Clear Quest (62)&lt;br /&gt;
* [Government] [[5-1:Test/VR Temple 1]]: Clear Quest (33)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 5|Sweep-up Operation #5]]: Clear Quest (25)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (25)&lt;br /&gt;
* [Event] [[Maximum Attack E: Temple]]: Clear Quest (25)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Dimenians of all types will move towards players once their aggro radius has been entered or they&#039;ve been struck. They&#039;ll walk directly toward their target and begin attacking when they reach it.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=La_Dimenian&amp;diff=13431</id>
		<title>La Dimenian</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=La_Dimenian&amp;diff=13431"/>
		<updated>2022-04-22T14:33:45Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 93 not 75&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=La Dimenian (E1)}}&lt;br /&gt;
{{Enemy|name=La Dimenian (E2)}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
* [Retrieval] [[Fragments of a Memory]]: Clear Ruins 2 (93)&lt;br /&gt;
* [Halloween] [[Hollow Battlefield: Ruins]]: Clear Quest (37)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear Ruins 1 (37)&lt;br /&gt;
* [Event] [[Maximum Attack E: Ruins]]: Clear Quest (33)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (37) / Clear Quest (62)&lt;br /&gt;
* [Government] [[5-1:Test/VR Temple 1]]: Clear Quest (33)&lt;br /&gt;
* [Extermination] [[Sweep-up Operation 5|Sweep-up Operation #5]]: Clear Quest (25)&lt;br /&gt;
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (25)&lt;br /&gt;
* [Event] [[Maximum Attack E: Temple]]: Clear Quest (25)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Dimenians of all types will move towards players once their aggro radius has been entered or they&#039;ve been struck. They&#039;ll walk directly toward their target and begin attacking when they reach it.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chaos_Bringer&amp;diff=13430</id>
		<title>Chaos Bringer</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chaos_Bringer&amp;diff=13430"/>
		<updated>2022-04-22T14:23:45Z</updated>

		<summary type="html">&lt;p&gt;Spuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Chaos Bringer}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Retrieval] [[Dark Research 2.0]]: East 2 rooms, Go South West, Clear 3 more rooms (18), Clear Ruins 2 (30), Clear Ruins 3 (67)&lt;br /&gt;
* [Halloween] [[Hollow Battlefield: Ruins]]: Clear Quest (18)&lt;br /&gt;
* [Event] [[Maximum Attack E: Ruins]]: Clear Quest (15)&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: Clear 4 rooms (6) / Clear Ruins (11)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear Quest (13)&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chaos_Bringer&amp;diff=13429</id>
		<title>Chaos Bringer</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chaos_Bringer&amp;diff=13429"/>
		<updated>2022-04-22T14:22:14Z</updated>

		<summary type="html">&lt;p&gt;Spuz: 18 not 24&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Chaos Bringer}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Retrieval] [[Dark Research 2.0]]: East 2 rooms, Go South West, Clear 3 more rooms (18), Clear Ruins 3 (67)&lt;br /&gt;
* [Halloween] [[Hollow Battlefield: Ruins]]: Clear Quest (18)&lt;br /&gt;
* [Event] [[Maximum Attack E: Ruins]]: Clear Quest (15)&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: Clear 4 rooms (6) / Clear Ruins (11)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear Quest (13)&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Canane&amp;diff=13428</id>
		<title>Canane</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Canane&amp;diff=13428"/>
		<updated>2022-04-22T14:08:15Z</updated>

		<summary type="html">&lt;p&gt;Spuz: Said 10 instead of 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Canane}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: West - 1 room (1) or 2 rooms (2) / East - 3 rooms (3)&lt;br /&gt;
* [Extermination] [[Mop-up Operation 3|Mop-up Operation #3]]: Clear first room (1)&lt;br /&gt;
* [VR] [[Mine Offensive]]: Clear 2 rooms (2)&lt;br /&gt;
* [Event] [[Maximum Attack E: Mines]]: Clear Quest (4)&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Cananes only appear in the center of a ring of [[Canadine]]s. Once they have spawned, they will rise up into the air and blink rapidly, issuing orders to the Canadines. Two of the Canadines will then move toward nearby targets, engaging with their Zonde attack. After these Canadines attack twice, the Canane will issue more orders, causing the Canadines to drop down and engage in melee, then the Canane will teleport away.&lt;br /&gt;
&lt;br /&gt;
If the Canane is destroyed before it can escape, the remaining Canadines will engage their self-destruct mode, moving rapidly toward any nearby targets and exploding.&lt;br /&gt;
&lt;br /&gt;
While in the air, Cananes cannot be frozen.&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Mine Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf&amp;diff=13427</id>
		<title>Barbarous Wolf</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf&amp;diff=13427"/>
		<updated>2022-04-22T13:36:53Z</updated>

		<summary type="html">&lt;p&gt;Spuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Barbarous Wolf (E1)}}&lt;br /&gt;
{{Enemy|name=Barbarous Wolf (E2)}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Forest Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
[[Category:Inflicts Paralysis]]&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1: &lt;br /&gt;
* [Retrieval] [[Rappy&#039;s Holiday]]: Achieve S or SS Rank on the Chicken Race, then clear the enemies around Flat (8)&lt;br /&gt;
* [Maximum Attack] [[MAXIMUM ATTACK 1 Ver2]]: Clear first room, then clear Gigobooma&#039;s room and next room, then warp and clear first room of Central Dome (18)&lt;br /&gt;
* [Retrieval] [[Rescue from Ragol]]: Clear 1st set of rooms (8) / Clear Second set of rooms (20) / Clear Quest (51)&lt;br /&gt;
* [VR] [[Simulator 2.0]]: Clear 3-4 waves (5)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 1|Endless Nightmare #1]]: Clear quest (33)&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
* [Event] [[Christmas Fiasco (E2)|Christmas Fiasco]]: Clear Spaceship (28)&lt;br /&gt;
* [Government] [[6-1:Test/Spaceship 1]]: Clear Quest (24)&lt;br /&gt;
* [Event] [[Maximum Attack E: Spaceship]]: Clear Quest (20)&lt;br /&gt;
* [Halloween] [[Hollow Reality: Spaceship]]: Clear Quest (19)&lt;br /&gt;
* [Retrieval] [[Lost BIND ASSAULT]]: Clear Alpha (18) / Clear Quest (39)&lt;br /&gt;
* [Extermination] [[Gal Da Val&#039;s Darkness]]: Clear Spaceship (16)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Hunters===&lt;br /&gt;
Wolves of all types will try to circle around behind their target and pounce; they can be very annoying to fight. However, it&#039;s not difficult to get a full 3-hit combo on them as long as they cooperate.&lt;br /&gt;
===Rangers===&lt;br /&gt;
Wolves will bound up to distant targets, but can be freely shot while doing so. Disengaging from them is fairly simple, since they bound away after attacking, even if they miss.&lt;br /&gt;
===Forces===&lt;br /&gt;
Wolves are semi-weak to either [[Zonde]] or [[Grants]], which is great, since those spells auto-target them. Those spells can also be used to square up for a [[Foie]] shot; their other weakness.&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{DropEnemyHead}}&lt;br /&gt;
{{DropEnemyDiff|Normal}}&lt;br /&gt;
{{DropEnemyRow|Scape Doll|Star Atomizer|Sol Atomizer|Scape Doll|Sol Atomizer|Sol Atomizer|Sol Atomizer|Star Atomizer|Sol Atomizer|Sol Atomizer}}&lt;br /&gt;
{{DropEnemyRate|1/758|1/758|1/758|10402|1/758|1/758|1/758|1/758|1/758|1/758}}&lt;br /&gt;
{{DropEnemyDiff|Hard}}&lt;br /&gt;
{{DropEnemyRow|Varista|Custom Ray ver.OO|Kaladbolg|Varista|Varista|Mace of Adaman|Varista|Club of Laconium|Varista|Varista}}&lt;br /&gt;
{{DropEnemyRate|1/284|1/284|1/284|1/284|1/284|1/284|1/284|1/284|1/284|1/284}}&lt;br /&gt;
{{DropEnemyDiff|Very Hard}}&lt;br /&gt;
{{DropEnemyRow|Photon Claw|Photon Claw|Photon Claw|Photon Claw|Photon Claw|Photon Claw|Photon Claw|Photon Claw|Photon Claw|Photon Claw}}&lt;br /&gt;
{{DropEnemyRate|1/284|1/284|1/284|1/284|1/284|1/284|1/284|1/284|1/284|1/284}}&lt;br /&gt;
{{DropEnemyDiff|Ultimate}}&lt;br /&gt;
{{DropEnemyRow|Inferno Bazooka|Inferno Bazooka|Heavenly/Arms|Imperial Pick|Heavenly/Arms|God/Mind|God/Mind|Flowen&#039;s Sword (3083)|Cure/Confuse|Cure/Freeze}}&lt;br /&gt;
{{DropEnemyRate|1/700|1/700|1/1137|1/700|1/1137|1/1137|1/700|1/142|1/1137|1/1137}}&lt;br /&gt;
|}&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{DropEnemyHead}}&lt;br /&gt;
{{DropEnemyDiff|Normal}}&lt;br /&gt;
{{DropEnemyRow|Power Material|AddSlot|Luck Material|Monogrinder| |Mind Material|Mind Material|Monogrinder|Sol Atomizer|}}&lt;br /&gt;
{{DropEnemyRate|1/2482|1/9102|1/6068|1/6068| |1/2482|1/2482|1/6068|1/2482|}}&lt;br /&gt;
{{DropEnemyDiff|Hard}}&lt;br /&gt;
{{DropEnemyRow|Brionac|Blade Dance|Visk-235W|Battle Verge|Blade Dance|Brionac|Crush Bullet|Flowen&#039;s Sword|Flowen&#039;s Sword|M&amp;amp;A60 Vise}}&lt;br /&gt;
{{DropEnemyRate|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426}}&lt;br /&gt;
{{DropEnemyDiff|Very Hard}}&lt;br /&gt;
{{DropEnemyRow|Light Relief|Wals-MK2|Last Survivor|Vjaya|H&amp;amp;S25 Justice|Ice Staff: Dagon|Meteor Smash|Bloody Art|H&amp;amp;S25 Justice|Diska of Liberator}}&lt;br /&gt;
{{DropEnemyRate|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426|1/426}}&lt;br /&gt;
{{DropEnemyDiff|Ultimate}}&lt;br /&gt;
{{DropEnemyRow|Flowen&#039;s Shield|Cure/Paralysis|Victor Axe|Imperial Pick|Cure/Shock|God/Ability|Agito (1980)|Ancient Saber|God/Legs|L&amp;amp;K14 Combat}}&lt;br /&gt;
{{DropEnemyRate|1/1050|1/1706|1/1050|1/1050|1/1706|1/1706|1/1050|1/1050|1/1706|1/213}}&lt;br /&gt;
|}&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chaos_Bringer&amp;diff=13426</id>
		<title>Chaos Bringer</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chaos_Bringer&amp;diff=13426"/>
		<updated>2022-04-22T13:26:38Z</updated>

		<summary type="html">&lt;p&gt;Spuz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Chaos Bringer}}&lt;br /&gt;
==Location / Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
* [Retrieval] [[Dark Research 2.0]]: East 2 rooms, Go South West, Clear 3 more rooms (24), Clear Ruins 3 (67)&lt;br /&gt;
* [Halloween] [[Hollow Battlefield: Ruins]]: Clear Quest (18)&lt;br /&gt;
* [Event] [[Maximum Attack E: Ruins]]: Clear Quest (15)&lt;br /&gt;
* [Solo Only] [[Knight of Coral]]: Clear 4 rooms (6) / Clear Ruins (11)&lt;br /&gt;
* [Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear Quest (13)&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Spuz</name></author>
	</entry>
</feed>