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	<updated>2026-05-13T01:09:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Virtual_Limits_1&amp;diff=41371</id>
		<title>Virtual Limits 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Virtual_Limits_1&amp;diff=41371"/>
		<updated>2026-05-13T00:56:50Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Rare Drops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Virtual Limits #1&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=VR&lt;br /&gt;
|client=Natasha Milarose&lt;br /&gt;
|desc=Official personnel have decided to port and modify an old simulation to test skills of assigned hunters.&lt;br /&gt;
|info=An old simulation has been modified! Test Site: VR Temple&lt;br /&gt;
|reward=Normal: 2000&amp;lt;br/&amp;gt;Hard: 2500&amp;lt;br/&amp;gt;Very Hard: 3000&amp;lt;br/&amp;gt;Ultimate: 12500&lt;br /&gt;
|author=Esther&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=???&lt;br /&gt;
|hxpon=???&lt;br /&gt;
|vhxpon=???&lt;br /&gt;
|uxpon=???&lt;br /&gt;
|nxpoff=???&lt;br /&gt;
|hxpoff=???&lt;br /&gt;
|vhxpoff=???&lt;br /&gt;
|uxpoff=???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This quest is currently &#039;&#039;&#039;NOT&#039;&#039;&#039; in the [[Ragol_Boost_Road]] rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Limits #1 (VL1)&#039;&#039;&#039; is a quest utilizing Omnispawn to represent [[VR Temple]] in Episode 1, and can be found in the VR Category. Monsters found in this quest will be the same ones players can expect in the VR Temple areas, but will use Episode 1 drop tables instead of Episode 2. &lt;br /&gt;
&lt;br /&gt;
==Monster Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=2|[[Palace]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|47 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|39 (+5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|19 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
&#039;&#039;&#039;Virtual Limits #1&#039;&#039;&#039; uses Mine 1&#039;s [[Item_box|item box]] [[Mine#Box_drops|drop table]] and [[Weapon_drop_tables#Area pattern selection|patterns]] for attributes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Dimenian (E1)|N|Dimenian}}&lt;br /&gt;
{{DropAreaRate|Dimenian (E1)|N}}&lt;br /&gt;
{{DropAreaRow|La Dimenian (E1)|N|La Dimenian}}&lt;br /&gt;
{{DropAreaRate|La Dimenian (E1)|N}}&lt;br /&gt;
{{DropAreaRow|So Dimenian (E1)|N|So Dimenian}}&lt;br /&gt;
{{DropAreaRate|So Dimenian (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E1)|N|Poison Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E1)|N|Nar Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E1)|N}}&lt;br /&gt;
{{#ifeq:{{{1|}}}|3||{{DropAreaRow|Grass Assassin (E1)|N|Grass Assassin}}&lt;br /&gt;
{{DropAreaRate|Grass Assassin (E1)|N}}&lt;br /&gt;
}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E1)|N|Rag Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Al Rappy|N}}&lt;br /&gt;
{{DropAreaRate|Al Rappy|N}}&lt;br /&gt;
{{DropAreaRow|Dark Belra (E1)|N|Dark Belra}}&lt;br /&gt;
{{DropAreaRate|Dark Belra (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E1)|N|Hildebear}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E1)|N|Hildeblue}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Mothmant (E1)|N|Mothmant}}&lt;br /&gt;
{{DropAreaRate|Mothmant (E1)|N}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Hard=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Dimenian (E1)|H|Dimenian}}&lt;br /&gt;
{{DropAreaRate|Dimenian (E1)|H}}&lt;br /&gt;
{{DropAreaRow|La Dimenian (E1)|H|La Dimenian}}&lt;br /&gt;
{{DropAreaRate|La Dimenian (E1)|H}}&lt;br /&gt;
{{DropAreaRow|So Dimenian (E1)|H|So Dimenian}}&lt;br /&gt;
{{DropAreaRate|So Dimenian (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E1)|H|Poison Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E1)|H|Nar Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E1)|H}}&lt;br /&gt;
{{#ifeq:{{{1|}}}|3||{{DropAreaRow|Grass Assassin (E1)|H|Grass Assassin}}&lt;br /&gt;
{{DropAreaRate|Grass Assassin (E1)|H}}&lt;br /&gt;
}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E1)|H|Rag Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Al Rappy|H}}&lt;br /&gt;
{{DropAreaRate|Al Rappy|H}}&lt;br /&gt;
{{DropAreaRow|Dark Belra (E1)|H|Dark Belra}}&lt;br /&gt;
{{DropAreaRate|Dark Belra (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E1)|H|Hildebear}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E1)|H|Hildeblue}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Mothmant (E1)|H|Mothmant}}&lt;br /&gt;
{{DropAreaRate|Mothmant (E1)|H}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Very Hard=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Dimenian (E1)|VH|Dimenian}}&lt;br /&gt;
{{DropAreaRate|Dimenian (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|La Dimenian (E1)|VH|La Dimenian}}&lt;br /&gt;
{{DropAreaRate|La Dimenian (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|So Dimenian (E1)|VH|So Dimenian}}&lt;br /&gt;
{{DropAreaRate|So Dimenian (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E1)|VH|Poison Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E1)|VH|Nar Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E1)|VH}}&lt;br /&gt;
{{#ifeq:{{{1|}}}|3||{{DropAreaRow|Grass Assassin (E1)|VH|Grass Assassin}}&lt;br /&gt;
{{DropAreaRate|Grass Assassin (E1)|VH}}&lt;br /&gt;
}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E1)|VH|Rag Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Al Rappy|VH}}&lt;br /&gt;
{{DropAreaRate|Al Rappy|VH}}&lt;br /&gt;
{{DropAreaRow|Dark Belra (E1)|VH|Dark Belra}}&lt;br /&gt;
{{DropAreaRate|Dark Belra (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E1)|VH|Hildebear}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E1)|VH|Hildeblue}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Mothmant (E1)|VH|Mothmant}}&lt;br /&gt;
{{DropAreaRate|Mothmant (E1)|VH}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Dimenian (E1)|U|Arlan}}&lt;br /&gt;
{{DropAreaRate|Dimenian (E1)|U}}&lt;br /&gt;
{{DropAreaRow|La Dimenian (E1)|U|Merlan}}&lt;br /&gt;
{{DropAreaRate|La Dimenian (E1)|U}}&lt;br /&gt;
{{DropAreaRow|So Dimenian (E1)|U|Del-D}}&lt;br /&gt;
{{DropAreaRate|So Dimenian (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E1)|U|Ob Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E1)|U|Mil Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E1)|U}}&lt;br /&gt;
{{#ifeq:{{{1|}}}|3||{{DropAreaRow|Grass Assassin (E1)|U|Crimson Assassin}}&lt;br /&gt;
{{DropAreaRate|Grass Assassin (E1)|U}}&lt;br /&gt;
}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E1)|U|El Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Al Rappy|U|Pal Rappy}}&lt;br /&gt;
{{DropAreaRate|Al Rappy|U}}&lt;br /&gt;
{{DropAreaRow|Dark Belra (E1)|U|Indi Belra}}&lt;br /&gt;
{{DropAreaRate|Dark Belra (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E1)|U|Hildelt}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E1)|U|Hildetorr}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Mothmant (E1)|U|Mothvert}}&lt;br /&gt;
{{DropAreaRate|Mothmant (E1)|U}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Episode1Quests}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Virtual_Limits_2&amp;diff=41370</id>
		<title>Virtual Limits 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Virtual_Limits_2&amp;diff=41370"/>
		<updated>2026-05-13T00:56:01Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Rare Drops */ changed the text to cave but not the link smhhhhhhhh lily step it uuuup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Virtual Limits #2&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=VR&lt;br /&gt;
|client=Natasha Milarose&lt;br /&gt;
|desc=Official personnel have decided to port and modify an old simulation to test skills of assigned hunters.&lt;br /&gt;
|info=An old simulation has been modified! Test Site: VR Spaceship&lt;br /&gt;
|reward=Normal: 3000&amp;lt;br/&amp;gt;Hard: 3500&amp;lt;br/&amp;gt;Very Hard: 4000&amp;lt;br/&amp;gt;Ultimate: 16200&lt;br /&gt;
|author=Esther&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=???&lt;br /&gt;
|hxpon=???&lt;br /&gt;
|vhxpon=???&lt;br /&gt;
|uxpon=???&lt;br /&gt;
|nxpoff=???&lt;br /&gt;
|hxpoff=???&lt;br /&gt;
|vhxpoff=???&lt;br /&gt;
|uxpoff=???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This quest is currently &#039;&#039;&#039;NOT&#039;&#039;&#039; in the [[Ragol_Boost_Road]] rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Limits #2 (VL2)&#039;&#039;&#039; is a quest utilizing Omnispawn to represent [[VR Spaceship]] in Episode 1, and can be found in the VR Category. Monsters found in this quest will be the same ones players can expect in the VR Spaceship areas, but will use Episode 1 drop tables instead of Episode 2. &lt;br /&gt;
&lt;br /&gt;
==Monster Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Spaceship (Battle)|Spaceship]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|39 (+6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|9 (+6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|19 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
&#039;&#039;&#039;Virtual Limits #2&#039;&#039;&#039; uses [[Cave 3]]&#039;s [[Item box|item box]] [[Cave#Box_drops|drop table]] and [[Weapon drop tables#Area pattern selection|patterns]] for attributes.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Gillchic (E1)|N|Gillchic}}&lt;br /&gt;
{{DropAreaRate|Gillchic (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Dubchic (E1)|N|Dubchic}}&lt;br /&gt;
{{DropAreaRate|Dubchic (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E1)|N|Savage Wolf}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E1)|N|Barbarous Wolf}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Delsaber (E1)|N|Delsaber}}&lt;br /&gt;
{{DropAreaRate|Delsaber (E1)|N}}&lt;br /&gt;
{{#ifeq:{{{1|}}}|2||{{DropAreaRow|Pan Arms (E1)|N|Pan Arms}}&lt;br /&gt;
{{DropAreaRate|Pan Arms (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Hidoom (E1)|N|Hidoom}}&lt;br /&gt;
{{DropAreaRate|Hidoom (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Migium (E1)|N|Migium}}&lt;br /&gt;
{{DropAreaRate|Migium (E1)|N}}&lt;br /&gt;
}}&lt;br /&gt;
{{DropAreaRow|Garanz (E1)|N|Garanz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E1)|N|Chaos Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E1)|N}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Hard=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Gillchic (E1)|H|Gillchic}}&lt;br /&gt;
{{DropAreaRate|Gillchic (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Dubchic (E1)|H|Dubchic}}&lt;br /&gt;
{{DropAreaRate|Dubchic (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E1)|H|Savage Wolf}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E1)|H|Barbarous Wolf}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Delsaber (E1)|H|Delsaber}}&lt;br /&gt;
{{DropAreaRate|Delsaber (E1)|H}}&lt;br /&gt;
{{#ifeq:{{{1|}}}|2||{{DropAreaRow|Pan Arms (E1)|H|Pan Arms}}&lt;br /&gt;
{{DropAreaRate|Pan Arms (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Hidoom (E1)|H|Hidoom}}&lt;br /&gt;
{{DropAreaRate|Hidoom (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Migium (E1)|H|Migium}}&lt;br /&gt;
{{DropAreaRate|Migium (E1)|H}}&lt;br /&gt;
}}&lt;br /&gt;
{{DropAreaRow|Garanz (E1)|H|Garanz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E1)|H|Chaos Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E1)|H}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Very Hard=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Gillchic (E1)|VH|Gillchic}}&lt;br /&gt;
{{DropAreaRate|Gillchic (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Dubchic (E1)|VH|Dubchic}}&lt;br /&gt;
{{DropAreaRate|Dubchic (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E1)|VH|Savage Wolf}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E1)|VH|Barbarous Wolf}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Delsaber (E1)|VH|Delsaber}}&lt;br /&gt;
{{DropAreaRate|Delsaber (E1)|VH}}&lt;br /&gt;
{{#ifeq:{{{1|}}}|2||{{DropAreaRow|Pan Arms (E1)|VH|Pan Arms}}&lt;br /&gt;
{{DropAreaRate|Pan Arms (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Hidoom (E1)|VH|Hidoom}}&lt;br /&gt;
{{DropAreaRate|Hidoom (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Migium (E1)|VH|Migium}}&lt;br /&gt;
{{DropAreaRate|Migium (E1)|VH}}&lt;br /&gt;
}}&lt;br /&gt;
{{DropAreaRow|Garanz (E1)|VH|Garanz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E1)|VH|Chaos Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E1)|VH}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Gillchic (E1)|U|Gillchich}}&lt;br /&gt;
{{DropAreaRate|Gillchic (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Dubchic (E1)|U|Dubchich}}&lt;br /&gt;
{{DropAreaRate|Dubchic (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E1)|U|Gulgus}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E1)|U|Gulgus-gue}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Delsaber (E1)|U|Delsaber}}&lt;br /&gt;
{{DropAreaRate|Delsaber (E1)|U}}&lt;br /&gt;
{{#ifeq:{{{1|}}}|2||{{DropAreaRow|Pan Arms (E1)|U|Pan Arms}}&lt;br /&gt;
{{DropAreaRate|Pan Arms (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Hidoom (E1)|U|Hidoom}}&lt;br /&gt;
{{DropAreaRate|Hidoom (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Migium (E1)|U|Migium}}&lt;br /&gt;
{{DropAreaRate|Migium (E1)|U}}&lt;br /&gt;
}}&lt;br /&gt;
{{DropAreaRow|Garanz (E1)|U|Baranz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E1)|U|Gran Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E1)|U}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Episode1Quests}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Lost_Son_Jim&amp;diff=41369</id>
		<title>Lost Son Jim</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Lost_Son_Jim&amp;diff=41369"/>
		<updated>2026-05-13T00:52:48Z</updated>

		<summary type="html">&lt;p&gt;Sundark: more wording and polish, we do not ever use phrases like &amp;quot;this didn&amp;#039;t work for me&amp;quot; on wiki pages btw, please see the style guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Lost Son Jim&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=Retrieval&lt;br /&gt;
|desc=The Senior General&#039;s son has gone missing! It&#039;s been reported that he frequents the Forests of Ragol. Find him immediately!&lt;br /&gt;
|info=My son has gone missing! Please find him!&lt;br /&gt;
|client=Principle Tyrell&lt;br /&gt;
|reward=Normal: 2000+&amp;lt;br/&amp;gt;Hard: 5000+&amp;lt;br/&amp;gt;Very Hard: 7500+&amp;lt;br/&amp;gt;Ultimate: 15000+&lt;br /&gt;
|author=Esther&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
|nxpon=???&lt;br /&gt;
|hxpon=???&lt;br /&gt;
|vhxpon=???&lt;br /&gt;
|uxpon=???&lt;br /&gt;
|nxpoff=???&lt;br /&gt;
|hxpoff=???&lt;br /&gt;
|vhxpoff=???&lt;br /&gt;
|uxpoff=???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This quest is currently &#039;&#039;&#039;NOT&#039;&#039;&#039; in the [[Ragol_Boost_Road]] rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lost Son Jim (LSJ)&#039;&#039;&#039; is a Retrieval Quest found in Episode 1, and does not follow the traditional &amp;quot;&#039;&#039;Lost&#039;&#039;&amp;quot; quest series pattern of finding the lost item upon defeating the final monster. Players can complete the quest by clearing the monsters, but will be rewarded extra {{Meseta}} if they find Jim.&lt;br /&gt;
&lt;br /&gt;
Note that the &#039;&#039;standard&#039;&#039; quest completion flag is read by &#039;&#039;all&#039;&#039; clients, while anything else is individual per client (&#039;&#039;E.g.&#039;&#039; Player 1 does not get bonus Meseta, but Player 2 does for finding The Missing Son).&lt;br /&gt;
&lt;br /&gt;
This quest is very long with many hidden secrets. If you are unable to unlock the eastern door in [[Cave 3]], it may be necessary to return to previous rooms for delayed monster spawns.&lt;br /&gt;
&lt;br /&gt;
==Scanner==&lt;br /&gt;
There is a hidden scanner in [[Forest 2]]. Continue past the teleporter and use an area-of-effect attack to destroy an [[item box]] behind the door, which triggers a [[Hildebear]] to spawn at the starting area. Kill it and it will unlock the locked door. When interacted with, a glowing ball there will add the scanner to the quest board.&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot;&lt;br /&gt;
!colspan=2|[[Cave|Cave 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot;&lt;br /&gt;
!colspan=2|[[Cave|Cave 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|119&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|62&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot;&lt;br /&gt;
!colspan=2|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|189&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|86&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|88&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|82&lt;br /&gt;
|-&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Quests}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=The_Retired_Hunter&amp;diff=41367</id>
		<title>The Retired Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=The_Retired_Hunter&amp;diff=41367"/>
		<updated>2026-05-13T00:43:02Z</updated>

		<summary type="html">&lt;p&gt;Sundark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=The Retired Hunter&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=Side Story&lt;br /&gt;
|desc=An old hunter, Donoph, is about to die. Defeat 99 monsters to fulfill his dream.&lt;br /&gt;
|info=I will kill 10000 monsters before I die!&lt;br /&gt;
|client=Donoph&lt;br /&gt;
|reward=Normal: 4500&amp;lt;br/&amp;gt;Hard: 9000&amp;lt;br/&amp;gt;Very Hard: 13500&amp;lt;br/&amp;gt;Ultimate: 18000&lt;br /&gt;
|author=Sonic Team&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
|prereqs={{Quest link|Claiming a Stake}}&amp;lt;br&amp;gt;{{Quest link|Magnitude of Metal}}&amp;lt;br&amp;gt;{{Quest link|Battle Training}}&lt;br /&gt;
|nxpon=1903&lt;br /&gt;
|hxpon=7516&lt;br /&gt;
|vhxpon=14691&lt;br /&gt;
|uxpon=41491&lt;br /&gt;
|nxpoff=1839&lt;br /&gt;
|hxpoff=7392&lt;br /&gt;
|vhxpoff=14558&lt;br /&gt;
|uxpoff=39996&lt;br /&gt;
}}&lt;br /&gt;
This quest has a 30 minute timer.&lt;br /&gt;
&lt;br /&gt;
==Forest 2 Ending==&lt;br /&gt;
If this quest is played on Very Hard or Ultimate [[Game modes#Difficulty|difficulties]], it is possible to view a secret ending. The player must answer with &amp;quot;!!&amp;quot; at the start of the quest, then talk to the [[FOmarl]] on Pioneer 2 after getting the required number of kills. Doing so will unlock [[Forest 2]] at the teleporter to Ragol. Progress through the area until you reach a computer terminal across the bridge. A message left by Heathcliff for Donoph and Zoke will play:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:450px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold; white-space:nowrap;text-align:left&amp;quot;&amp;gt;Secret message script:&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Playing message... &amp;quot;I think I can guess who might be listening to this... I&#039;m going to leave you all now. It&#039;s sad that we weren&#039;t able to see each other again. But I guess that was our destiny. It&#039;s very peaceful here. But it&#039;s very boring because it&#039;s peaceful. Donoph... This is not the right place for you. Especially, for you... Ha ha ha. My daughter will take care of you. Don&#039;t cause any problems, old man. You&#039;ve been her favorite uncle ever since she was a child. I can only imagine those good old days... And, Zoke, I know you want &amp;quot;out,&amp;quot; but don&#039;t do anything stupid. You&#039;re so stubborn. You haven&#039;t changed over the years. Well... I did some things that I&#039;m not really proud of... Well, those days are long gone. I hope you&#039;ve learned to forgive me. Don&#039;t let that girl worry too much about. There&#039;s so much I want to say, but I guess I better wrap it up for now. See you soon... On the other side. ... ... ... ... ... ...&amp;quot; End message.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After seeing this message, speaking with the FOmarl on Pioneer 2 a second time will have her reveal that she is Heathcliff&#039;s adopted daughter, and that Heathcliff did not want to go on Pioneer 1, and refused several times before being forced to go. Additionally, if you have completed {{Quest link|Forest of Sorrow}}, she will recognize you, as the FOmarl is actually Alicia.&lt;br /&gt;
&lt;br /&gt;
==Donoph Speech Ending==&lt;br /&gt;
To unlock this bonus ending, you must tell Sue your name in {{Quest link|Dr. Osto&#039;s Research}} and talk to Bernie in the following quests:&lt;br /&gt;
&lt;br /&gt;
* {{Quest link|Unsealed Door}}&lt;br /&gt;
* {{Quest link|Waterfall Tears}}&lt;br /&gt;
* {{Quest link|Black Paper}}&lt;br /&gt;
* {{Quest link|Knowing One&#039;s Heart}}&lt;br /&gt;
* {{Quest link|Seek my Master|Seek My Master}}&lt;br /&gt;
You must also talk to Bernie near the teleporter to the Principal. You may also need to complete {{Quest link|Forest of Sorrow}} as Donoph will mention Alicia.&lt;br /&gt;
&lt;br /&gt;
Donoph will talk about Alicia, Heath and Zoke before dying.&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Forest|Forest 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Booma]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobooma]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigobooma]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Death Gunner]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=4|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Booma]]&lt;br /&gt;
|8&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobooma]]&lt;br /&gt;
|7&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigobooma]]&lt;br /&gt;
|4&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|7&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|8&lt;br /&gt;
| [[Dark Belra]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|1&lt;br /&gt;
| [[Dark Gunner]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| [[Death Gunner]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Chaos Sorcerer]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Chaos Bringer]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Forest|Forest 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Moon Atomizer)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 3]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Sol Atomizer)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Side Story Quests]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=The_Retired_Hunter&amp;diff=41366</id>
		<title>The Retired Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=The_Retired_Hunter&amp;diff=41366"/>
		<updated>2026-05-13T00:35:23Z</updated>

		<summary type="html">&lt;p&gt;Sundark: polish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=The Retired Hunter&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=Side Story&lt;br /&gt;
|desc=An old hunter, Donoph, is about to die. Defeat 99 monsters to fulfill his dream.&lt;br /&gt;
|info=I will kill 10000 monsters before I die!&lt;br /&gt;
|client=Donoph&lt;br /&gt;
|reward=Normal: 4500&amp;lt;br/&amp;gt;Hard: 9000&amp;lt;br/&amp;gt;Very Hard: 13500&amp;lt;br/&amp;gt;Ultimate: 18000&lt;br /&gt;
|author=Sonic Team&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
|prereqs={{Quest link|Claiming a Stake}}&amp;lt;br&amp;gt;{{Quest link|Magnitude of Metal}}&amp;lt;br&amp;gt;{{Quest link|Battle Training}}&lt;br /&gt;
|nxpon=1903&lt;br /&gt;
|hxpon=7516&lt;br /&gt;
|vhxpon=14691&lt;br /&gt;
|uxpon=41491&lt;br /&gt;
|nxpoff=1839&lt;br /&gt;
|hxpoff=7392&lt;br /&gt;
|vhxpoff=14558&lt;br /&gt;
|uxpoff=39996&lt;br /&gt;
}}&lt;br /&gt;
This quest has a 30 minute timer.&lt;br /&gt;
&lt;br /&gt;
==Secret Ending==&lt;br /&gt;
If this quest is played on Very Hard or Ultimate [[Game modes#Difficulty|difficulties]], it is possible to view a secret ending. The player must answer with &amp;quot;!!&amp;quot; at the start of the quest, then talk to the [[FOmarl]] on Pioneer 2 after getting the required number of kills. Doing so will unlock [[Forest 2]] at the teleporter to Ragol. Progress through the area until you reach a computer terminal across the bridge. A message left by Heathcliff for Donoph and Zoke will play:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:450px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold; white-space:nowrap;text-align:left&amp;quot;&amp;gt;Secret message script:&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Playing message... &amp;quot;I think I can guess who might be listening to this... I&#039;m going to leave you all now. It&#039;s sad that we weren&#039;t able to see each other again. But I guess that was our destiny. It&#039;s very peaceful here. But it&#039;s very boring because it&#039;s peaceful. Donoph... This is not the right place for you. Especially, for you... Ha ha ha. My daughter will take care of you. Don&#039;t cause any problems, old man. You&#039;ve been her favorite uncle ever since she was a child. I can only imagine those good old days... And, Zoke, I know you want &amp;quot;out,&amp;quot; but don&#039;t do anything stupid. You&#039;re so stubborn. You haven&#039;t changed over the years. Well... I did some things that I&#039;m not really proud of... Well, those days are long gone. I hope you&#039;ve learned to forgive me. Don&#039;t let that girl worry too much about. There&#039;s so much I want to say, but I guess I better wrap it up for now. See you soon... On the other side. ... ... ... ... ... ...&amp;quot; End message.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After seeing this message, speaking with the FOmarl on Pioneer 2 a second time will have her reveal that she is Heathcliff&#039;s adopted daughter, and that Heathcliff did not want to go on Pioneer 1, and refused several times before being forced to go. Additionally, if you have completed {{Quest link|Forest of Sorrow}}, she will recognize you, as the FOmarl is actually Alicia.&lt;br /&gt;
&lt;br /&gt;
==Donoph Speech Ending==&lt;br /&gt;
To unlock this bonus ending, you must tell Sue your name in {{Quest link|Dr. Osto&#039;s Research}} and talk to Bernie in the following quests:&lt;br /&gt;
&lt;br /&gt;
* {{Quest link|Unsealed Door}}&lt;br /&gt;
* {{Quest link|Waterfall Tears}}&lt;br /&gt;
* {{Quest link|Black Paper}}&lt;br /&gt;
* {{Quest link|Knowing One&#039;s Heart}}&lt;br /&gt;
* {{Quest link|Seek my Master|Seek My Master}}&lt;br /&gt;
You must also talk to Bernie near the teleporter to the Principal. You may also need to complete {{Quest link|Forest of Sorrow}} as Donoph will mention Alicia.&lt;br /&gt;
&lt;br /&gt;
Donoph will talk about Alicia, Heath and Zoke before dying.&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Forest|Forest 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Booma]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobooma]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigobooma]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Death Gunner]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=4|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Booma]]&lt;br /&gt;
|8&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobooma]]&lt;br /&gt;
|7&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigobooma]]&lt;br /&gt;
|4&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|7&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|8&lt;br /&gt;
| [[Dark Belra]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|1&lt;br /&gt;
| [[Dark Gunner]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| [[Death Gunner]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Chaos Sorcerer]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Chaos Bringer]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Forest|Forest 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Moon Atomizer)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 3]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Sol Atomizer)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Side Story Quests]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=The_Missing_Maracas&amp;diff=41365</id>
		<title>The Missing Maracas</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=The_Missing_Maracas&amp;diff=41365"/>
		<updated>2026-05-13T00:21:16Z</updated>

		<summary type="html">&lt;p&gt;Sundark: No need for a &amp;quot;notes&amp;quot; section, we can just say stuff in the main body of the article if needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=Retrieval&lt;br /&gt;
|desc=Search for the missing maracas to regain lost memories.&lt;br /&gt;
|info=Get out there and find the missing maracas!&lt;br /&gt;
|client=Memory Hunter&lt;br /&gt;
|author=Sonic Team&lt;br /&gt;
|reward=Normal: 4000&amp;lt;br/&amp;gt;Hard: 7000&amp;lt;br/&amp;gt;Very Hard: 10000&amp;lt;br/&amp;gt;Ultimate: 20000}}&lt;br /&gt;
&lt;br /&gt;
This quest requires at least two players to complete, and thus cannot be completed if played in [[Game modes#One Person|one person mode]]. &lt;br /&gt;
&lt;br /&gt;
Monsters in this quest have drastically increased movement and attack speed.&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Forest|Forest 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobooma]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigobooma]]&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Cave|Caves 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|69&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|11&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Bosses&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[De Rol Le]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Episode1Quests}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Vol_Opt&amp;diff=41364</id>
		<title>Vol Opt</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Vol_Opt&amp;diff=41364"/>
		<updated>2026-05-13T00:18:02Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Destroying the pillars */ okay there we go&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Vol Opt (Form 1)}}&lt;br /&gt;
{{Enemy|name=Vol Opt (Pillar)}}&lt;br /&gt;
{{Enemy|name=Vol Opt (Monitor)}}&lt;br /&gt;
{{Enemy|name=Vol Opt (Spire)}}&lt;br /&gt;
{{Enemy|name=Vol Opt (Form 2)}}&lt;br /&gt;
{{Enemy|name=Vol Opt (Prison)}}&lt;br /&gt;
&#039;&#039;&#039;Vol Opt&#039;&#039;&#039; is the boss of the Mine area, located in the central control room of the underground facility.&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
{{TechBoostIgnored}}&lt;br /&gt;
===Attacks===&lt;br /&gt;
====First Form====&lt;br /&gt;
Vol Opt will cycle through monitors, then the pillars will raise and use techniques to attack. In Ultimate the pillars attack twice with two random techniques (four attacks total).&lt;br /&gt;
&lt;br /&gt;
====={{Gizonde|n}}=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Damage Type !! Base Damage&lt;br /&gt;
|-&lt;br /&gt;
| All || Lightning || 48 (N OPM)&lt;br /&gt;
|}&lt;br /&gt;
Gizonde arcs from the red pillar, through one or more players, to the central column.&lt;br /&gt;
&lt;br /&gt;
====={{Foie|n}}=====&lt;br /&gt;
The red pillar shoots a fireball at the targeted player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Damage Type !! Base Damage&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || Fire || 457 (U OPM)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====={{Gibarta|n}}=====&lt;br /&gt;
Ultimate only&lt;br /&gt;
&lt;br /&gt;
====Second Form====&lt;br /&gt;
In Normal through Very Hard, Vol Opt&#039;s second form will rotate through attacks in a fixed order: Missiles, Stomper, Stomper, Heal, Prison. The rotation in Ultimate is random. Each attack has a corresponding node which will face the targeted player before use and it will no longer be able to use that attack if the node is destroyed.&lt;br /&gt;
&lt;br /&gt;
=====Missile=====&lt;br /&gt;
Vol Opt fires slow moving missiles that home on their target. The missiles detonate on contact or after a set amount of time.&lt;br /&gt;
&lt;br /&gt;
=====Stomper=====&lt;br /&gt;
Vol Opt sends out a tracking laser that follows a player. After a short amount of time pillers come down from the ceiling to crush the targeted player. The pillars can be avoided by running in a straight line.&lt;br /&gt;
&lt;br /&gt;
====={{Resta|n}}=====&lt;br /&gt;
Vol Opt restores a fixed amount of health.&lt;br /&gt;
&lt;br /&gt;
=====Prison=====&lt;br /&gt;
Vol Opt fires a tracking ball that homes in on the targeted player briefly. If hit, the player is trapped in a prison. The player will be unable to act but it can be destroyed by other players. After a charge up time, the trapped player will be hit with a large amount of fixed damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Base Damage&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Ultimate&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Fixed&lt;br /&gt;
|1480 (Multi) &lt;br /&gt;
|-&lt;br /&gt;
|640 (OPM)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Destroying the pillars===&lt;br /&gt;
In the first phase, Vol Opt&#039;s image will circle the room on the monitors. When it stops, up to six pillars will rise up from the ground. One of these pillars will be red, and if this one is not destroyed quickly, it will attack with {{Gizonde}}, which can cause {{Shock}}. On Ultimate difficulty, it can also use {{Foie}} and {{Gibarta}}. Destroying all the pillars will end the first phase.&lt;br /&gt;
&lt;br /&gt;
In Normal, Hard, and Very Hard difficulties, a conduit hangs from the ceiling in the middle of the room. If sufficient damage is dealt to it, it will fall to the floor, causing Vol Opt&#039;s next Gizonde attack to strike it and stun itself. If this happens, all undestroyed pillars will become exposed, allowing the player to attack any or all of them. &lt;br /&gt;
&lt;br /&gt;
On these lower difficulties, a quick way to destroy all the pillars is to stand under the spire and cast a sufficiently high level {{Razonde}} to damage all the active pillars whenever they appear. This can help avoid targeting issues when trying to hit the red pillar with single target attacks, as the game may prioritize targeting the ceiling conduit or a blue pillar instead.&lt;br /&gt;
&lt;br /&gt;
===First form damage glitch===&lt;br /&gt;
During the first form, the way damage is transferred from Vol Opt&#039;s monitors into his core is bugged. When an offensive {{PSO icon|disk}}[[Techniques#Attack_techniques|technique]] (barring [[Megid]]) or physical attack is used on Vol Opt&#039;s monitors while the core is on them, the attack deals damage to the monitors normally, then, if Vol Opt&#039;s core flinches as it does when the monitors are hit while the core is vulnerable, additional damage is transferred to the core &#039;&#039;&#039;for each monitor hit&#039;&#039;&#039;, using the physical damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Damage = (ATP-DFP)/5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;[[ATP]]&amp;lt;/code&amp;gt; in the formula is varied just as in the regular computation of physical damage values.&lt;br /&gt;
* Weapon [[Weapon attributes|Machine %]] is factored into effective ATP normally.&lt;br /&gt;
* &amp;lt;code&amp;gt;[[DFP]]&amp;lt;/code&amp;gt; of Vol Opt&#039;s core, rather than the DFP of the monitors&#039;, is used in the formula.&lt;br /&gt;
* Under normal physical damage calculation, there is a global damage coefficient of &amp;lt;code&amp;gt;0.9&amp;lt;/code&amp;gt; for base damage. That coefficient is not factored in this case. See [[Game_mechanics#Physical_damage|here]] for more info on physical damage calculation.&lt;br /&gt;
* Elemental [[Stats#Resistance_stats|resistance]], [[Techniques#Technique_boosts|technique boosts]] and technique power are irrelevant due to no influence on the physical damage formula.&lt;br /&gt;
 &lt;br /&gt;
Note that this only applies to the additional damage from hitting the monitors with attacks, while the damage from hitting the core directly by techniques or physical attacks--that are capable of doing so--are computed by their regular damage formulas respectively.&lt;br /&gt;
&lt;br /&gt;
As the phase is finished when the core&#039;s [[Stats#HP|HP]] is depleted, it is viable to end the first phase very quickly by equipping a high ATP weapon like {{Sword|rare|Excalibur}}, or {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}} with [[FOnewearl]], and using fast multi-target techniques such as {{Gizonde}} to stun-lock Vol Opt. If you do not have high ATP weapons equipped however, it may be faster to kill the pillars to end the first phase.&lt;br /&gt;
&lt;br /&gt;
====Machine Breakpoints====&lt;br /&gt;
Damaging Vol Opt’s first form with {{Gizonde}} while equipping high [[ATP]] [[weapons]] is a well-known strategy for defeating the boss efficiently, taking advantage of the damage bug mentioned above. Powerful weapons like {{Sword|rare|Excalibur}} or {{Sword|rare|Galatine}}, with their exceptionally high base ATP, allow players to eliminate the boss with just a few {{Gizonde}} casts. However, due to latency issues, stun-locking Vol Opt&#039;s core can sometimes be challenging. In such cases, using high ATP [[Fist]] weapons on male [[classes]] can be an effective alternative, as the [[Game_mechanics/Frame_data#Techniques|barehand male casting animation]] is the fastest animation on any given [[Techniques#Attack_techniques|technique]]. Additionally, any amount of [[Weapon attributes|Machine %]] on the weapon enhances damage output when executing the {{Gizonde}} stun-lock.&lt;br /&gt;
&lt;br /&gt;
The table below presents a breakpoint analysis of the minimum number of {{Gizonde}} casts required to defeat Vol Opt’s first form, based on the &amp;lt;span class=&amp;quot;machine&amp;quot;&amp;gt;Machine %&amp;lt;/span&amp;gt; of a given weapon. The table is intended as a guide to determine how much additional &amp;lt;span class=&amp;quot;machine&amp;quot;&amp;gt;Machine %&amp;lt;/span&amp;gt; on a weapon is needed to reduce the number of required {{Gizonde}} casts by one or more.&lt;br /&gt;
&lt;br /&gt;
This analysis is based on the following assumptions:&lt;br /&gt;
*Max [[Class_comparison#Base_ATP|base ATP]] on every [[class]]&lt;br /&gt;
*Equipping {{Shield|rare|Combat Gear}} for an additional +35 ATP&lt;br /&gt;
*Highest {{Shifta}} levels (&#039;&#039;example: S15 = Shifta lv15&#039;&#039;):&lt;br /&gt;
**Normal mode: ranging from &#039;&#039;&#039;S3&#039;&#039;&#039; ([[HUmar]]) to &#039;&#039;&#039;S15&#039;&#039;&#039; ([[RAmar]]), &#039;&#039;&#039;S20&#039;&#039;&#039; ([[HUnewearl]] &amp;amp; [[RAmarl]]) and &#039;&#039;&#039;S30&#039;&#039;&#039; (all [[Forces]])&lt;br /&gt;
**One Person mode: Highest level of {{Shifta}} the class can cast [[Class_comparison#Solo_ATP|on itself]]&lt;br /&gt;
*Skipping &amp;lt;span class=&amp;quot;machine&amp;quot;&amp;gt;5%&amp;lt;/span&amp;gt; and &amp;lt;span class=&amp;quot;machine&amp;quot;&amp;gt;10% Machine&amp;lt;/span&amp;gt; due to the mechanics of [[tekking]].&lt;br /&gt;
&#039;&#039;{{Shield|rare|Red Ring}} is excluded from this analysis due to the relative ease of obtaining {{Shield|rare|Combat Gear}} and ease of equip swapping {{Shield|Barriers}} mid game.&amp;lt;!--whoever made the calculation with combat gear over red ring i hate you so much for it i am not bringing fucking combat gear to ttf to gizonde vol opt i am wearing red ring when i am able to equip it until my corpse is but a whisper in the memories of history what is WRONG with you AUGH--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tables highlight a selection of weapons, including popular choices like {{Sword|rare|Excalibur}} and {{Sword|rare|Galatine}}, as well as [[Fist]] weapons for those prioritizing easier stun-locking. Additionally, {{Sword|rare|Red Saber}} and {{Sword|rare|Orotiagito}} benefit from ATP boosts when paired with {{Frame|rare|Crimson Coat}} (CC) and {{Frame|rare|Samurai Armor}} (SA) due to [[List of set effects|set effects]].&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
HUmar=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S3=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|colspan = 4 | 12&lt;br /&gt;
|colspan = 4 | 11&lt;br /&gt;
|colspan = 6 | 10&lt;br /&gt;
|colspan = 3 | 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|13&lt;br /&gt;
|colspan = 2 | 12&lt;br /&gt;
|colspan = 4 | 11&lt;br /&gt;
|colspan = 5 | 10&lt;br /&gt;
|colspan = 6 | 9&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sacred Duster}}&lt;br /&gt;
|15&lt;br /&gt;
|colspan = 3 | 14&lt;br /&gt;
|colspan = 4 | 13&lt;br /&gt;
|colspan = 5 | 12&lt;br /&gt;
|colspan = 5 | 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Angry Fist}}&lt;br /&gt;
|17&lt;br /&gt;
|colspan = 2 | 16&lt;br /&gt;
|colspan = 4 | 15&lt;br /&gt;
|colspan = 4 | 14&lt;br /&gt;
|colspan = 5 | 13&lt;br /&gt;
|colspan = 3 | 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Orotiagito}} + {{Frame|rare|Samurai Armor}}&lt;br /&gt;
|13&lt;br /&gt;
| colspan = 3 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
| colspan = 4 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 4 |9&lt;br /&gt;
|-|&lt;br /&gt;
S15=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|12&lt;br /&gt;
| colspan = 5 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 7 |9&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 2 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 5 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sacred Duster}}&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
| colspan = 5 |12&lt;br /&gt;
| colspan = 6 |11&lt;br /&gt;
| colspan = 6 |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Angry Fist}}&lt;br /&gt;
|15&lt;br /&gt;
| colspan = 3 |14&lt;br /&gt;
| colspan = 5 |13&lt;br /&gt;
| colspan = 5 |12&lt;br /&gt;
| colspan = 5 |11&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Orotiagito}} + {{Frame|rare|Samurai Armor}}&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 3 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 4 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 6 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 2 |8&lt;br /&gt;
|-|&lt;br /&gt;
S20=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|12&lt;br /&gt;
| colspan = 3 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 7 |9&lt;br /&gt;
| colspan = 3 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 7 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sacred Duster}}&lt;br /&gt;
|13&lt;br /&gt;
| colspan = 4 |12&lt;br /&gt;
| colspan = 5 |11&lt;br /&gt;
| colspan = 7 |10&lt;br /&gt;
| colspan = 2 |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Angry Fist}}&lt;br /&gt;
|14&lt;br /&gt;
| colspan = 4 |13&lt;br /&gt;
| colspan = 6 |12&lt;br /&gt;
| colspan = 7 |11&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Orotiagito}} + {{Frame|rare|Samurai Armor}}&lt;br /&gt;
| colspan = 2 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 6 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 2 |11&lt;br /&gt;
| colspan = 6 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 4 |8&lt;br /&gt;
|-|&lt;br /&gt;
S30=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|11&lt;br /&gt;
| colspan = 4 |10&lt;br /&gt;
| colspan = 7 |9&lt;br /&gt;
| colspan = 7 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
| colspan = 2 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 8 |8&lt;br /&gt;
| colspan = 3 |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sacred Duster}}&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 7 |10&lt;br /&gt;
| colspan = 7 |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Angry Fist}}&lt;br /&gt;
|13&lt;br /&gt;
| colspan = 4 |12&lt;br /&gt;
| colspan = 7 |11&lt;br /&gt;
| colspan = 7 |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Orotiagito}} + {{Frame|rare|Samurai Armor}}&lt;br /&gt;
| colspan = 3 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 8 |8&lt;br /&gt;
| colspan = 2 |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|11&lt;br /&gt;
| colspan = 4 |10&lt;br /&gt;
| colspan = 7 |9&lt;br /&gt;
| colspan = 7 |8&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
HUnewearl=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S20=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|13&lt;br /&gt;
| colspan = 3 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 6 |10&lt;br /&gt;
| colspan = 5 |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 3 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Orotiagito}} + {{Frame|rare|Samurai Armor}}&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 2 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|13&lt;br /&gt;
| colspan = 3 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
|-|&lt;br /&gt;
S30=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 7 |9&lt;br /&gt;
| colspan = 2 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
| colspan = 2 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 6 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Orotiagito}} + {{Frame|rare|Samurai Armor}}&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 2 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 5 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 7 |9&lt;br /&gt;
| colspan = 2 |8&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
RAmar=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S15=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|13&lt;br /&gt;
| colspan = 4 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 6 |10&lt;br /&gt;
| colspan = 4 |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 2 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sacred Duster}}&lt;br /&gt;
|15&lt;br /&gt;
| colspan = 2 |14&lt;br /&gt;
| colspan = 4 |13&lt;br /&gt;
| colspan = 5 |12&lt;br /&gt;
| colspan = 5 |11&lt;br /&gt;
| colspan = 2 |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Angry Fist}}&lt;br /&gt;
|17&lt;br /&gt;
| colspan = 1 |16&lt;br /&gt;
| colspan = 3 |15&lt;br /&gt;
| colspan = 5 |14&lt;br /&gt;
| colspan = 4 |13&lt;br /&gt;
| colspan = 5 |12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|13&lt;br /&gt;
| colspan = 4 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 5 |9&lt;br /&gt;
|-|&lt;br /&gt;
S20=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|13&lt;br /&gt;
| colspan = 2 |12&lt;br /&gt;
| colspan = 5 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 4 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 4 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sacred Duster}}&lt;br /&gt;
|14&lt;br /&gt;
| colspan = 4 |13&lt;br /&gt;
| colspan = 5 |12&lt;br /&gt;
| colspan = 5 |11&lt;br /&gt;
| colspan = 4 |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Angry Fist}}&lt;br /&gt;
|16&lt;br /&gt;
| colspan = 2 |15&lt;br /&gt;
| colspan = 4 |14&lt;br /&gt;
| colspan = 5 |13&lt;br /&gt;
| colspan = 5 |12&lt;br /&gt;
| colspan = 2 |11&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|13&lt;br /&gt;
| colspan = 2 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 6 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
|-|&lt;br /&gt;
S30=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|12&lt;br /&gt;
| colspan = 3 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 7 |9&lt;br /&gt;
| colspan = 3 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 7 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sacred Duster}}&lt;br /&gt;
|13&lt;br /&gt;
| colspan = 4 |12&lt;br /&gt;
| colspan = 6 |11&lt;br /&gt;
| colspan = 6 |10&lt;br /&gt;
| colspan = 2 |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Angry Fist}}&lt;br /&gt;
|14&lt;br /&gt;
| colspan = 5 |13&lt;br /&gt;
| colspan = 6 |12&lt;br /&gt;
| colspan = 7 |11&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 3 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 7 |9&lt;br /&gt;
| colspan = 3 |8&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
RAmarl=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S20=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|14&lt;br /&gt;
| colspan = 2 |13&lt;br /&gt;
| colspan = 4 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 3 |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|13&lt;br /&gt;
| colspan = 3 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 4 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|14&lt;br /&gt;
| colspan = 2 |13&lt;br /&gt;
| colspan = 3 |12&lt;br /&gt;
| colspan = 5 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 3 |9&lt;br /&gt;
|-|&lt;br /&gt;
S30=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|13&lt;br /&gt;
| colspan = 2 |12&lt;br /&gt;
| colspan = 5 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 3 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 2 |11&lt;br /&gt;
| colspan = 4 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 6 |8&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
FOmar=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S30=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|14&lt;br /&gt;
| colspan = 3 |13&lt;br /&gt;
| colspan = 4 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 6 |10&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
| colspan = 3 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 5 |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Angry Fist}}&lt;br /&gt;
|18&lt;br /&gt;
| colspan = 2 |17&lt;br /&gt;
| colspan = 3 |16&lt;br /&gt;
| colspan = 4 |15&lt;br /&gt;
| colspan = 4 |14&lt;br /&gt;
| colspan = 5 |13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|14&lt;br /&gt;
| colspan = 3 |13&lt;br /&gt;
| colspan = 4 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 2 |9&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
FOmarl=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S30=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|16&lt;br /&gt;
| colspan = 2 |15&lt;br /&gt;
| colspan = 2 |14&lt;br /&gt;
| colspan = 3 |13&lt;br /&gt;
| colspan = 4 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 3 |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|15&lt;br /&gt;
|14&lt;br /&gt;
| colspan = 3 |13&lt;br /&gt;
| colspan = 3 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 2 |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|16&lt;br /&gt;
|15&lt;br /&gt;
| colspan = 3 |14&lt;br /&gt;
| colspan = 3 |13&lt;br /&gt;
| colspan = 4 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 3 |10&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
FOnewm=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S30=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|17&lt;br /&gt;
|16&lt;br /&gt;
| colspan = 2 |15&lt;br /&gt;
| colspan = 3 |14&lt;br /&gt;
| colspan = 3 |13&lt;br /&gt;
| colspan = 4 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Angry Fist}}&lt;br /&gt;
|23&lt;br /&gt;
| colspan = 2 |21&lt;br /&gt;
| colspan = 2 |20&lt;br /&gt;
| colspan = 2 |19&lt;br /&gt;
| colspan = 3 |18&lt;br /&gt;
| colspan = 2 |17&lt;br /&gt;
| colspan = 4 |16&lt;br /&gt;
| colspan = 3 |15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|17&lt;br /&gt;
|16&lt;br /&gt;
| colspan = 2 |15&lt;br /&gt;
| colspan = 3 |14&lt;br /&gt;
| colspan = 3 |13&lt;br /&gt;
| colspan = 3 |12&lt;br /&gt;
| colspan = 5 |11&lt;br /&gt;
|10&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
FOnewearl=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S30=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|23&lt;br /&gt;
|20&lt;br /&gt;
| colspan = 2 |19&lt;br /&gt;
|18&lt;br /&gt;
| colspan = 2 |17&lt;br /&gt;
| colspan = 2 |16&lt;br /&gt;
| colspan = 2 |15&lt;br /&gt;
| colspan = 3 |14&lt;br /&gt;
| colspan = 3 |13&lt;br /&gt;
| colspan = 2 |12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Vivienne}}&lt;br /&gt;
|30&lt;br /&gt;
|26&lt;br /&gt;
|25&lt;br /&gt;
|24&lt;br /&gt;
| colspan = 2 |23&lt;br /&gt;
|22&lt;br /&gt;
| colspan = 2 |21&lt;br /&gt;
|20&lt;br /&gt;
| colspan = 2 |19&lt;br /&gt;
| colspan = 2 |18&lt;br /&gt;
| colspan = 3 |17&lt;br /&gt;
| colspan = 2 |16&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
One person=&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
&lt;br /&gt;
HUmar=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S3=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
| colspan = 4 |8&lt;br /&gt;
| colspan = 8 |7&lt;br /&gt;
| colspan = 7 |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|8&lt;br /&gt;
| colspan = 7 |7&lt;br /&gt;
| colspan = 10 |6&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sacred Duster}}&lt;br /&gt;
| colspan = 3 |9&lt;br /&gt;
| colspan = 8 |8&lt;br /&gt;
| colspan = 8 |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Angry Fist}}&lt;br /&gt;
| colspan = 3 |10&lt;br /&gt;
| colspan = 7 |9&lt;br /&gt;
| colspan = 9 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Orotiagito}} + {{Frame|rare|Samurai Armor}}&lt;br /&gt;
| colspan = 2 |8&lt;br /&gt;
| colspan = 7 |7&lt;br /&gt;
| colspan = 10 |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
| colspan = 4 |8&lt;br /&gt;
| colspan = 7 |7&lt;br /&gt;
| colspan = 8 |6&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
HUnewearl=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S20=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
| colspan = 2 |8&lt;br /&gt;
| colspan = 8 |7&lt;br /&gt;
| colspan = 9 |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|8&lt;br /&gt;
| colspan = 6 |7&lt;br /&gt;
| colspan = 9 |6&lt;br /&gt;
| colspan = 3 |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Orotiagito}} + {{Frame|rare|Samurai Armor}}&lt;br /&gt;
|8&lt;br /&gt;
| colspan = 6 |7&lt;br /&gt;
| colspan = 10 |6&lt;br /&gt;
| colspan = 2 |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
| colspan = 2 |8&lt;br /&gt;
| colspan = 8 |7&lt;br /&gt;
| colspan = 9 |6&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
RAmar=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S15=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
| colspan = 3 |8&lt;br /&gt;
| colspan = 8 |7&lt;br /&gt;
| colspan = 8 |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|8&lt;br /&gt;
| colspan = 7 |7&lt;br /&gt;
| colspan = 9 |6&lt;br /&gt;
| colspan = 2 |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sacred Duster}}&lt;br /&gt;
| colspan = 2 |9&lt;br /&gt;
| colspan = 8 |8&lt;br /&gt;
| colspan = 9 |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Angry Fist}}&lt;br /&gt;
|10&lt;br /&gt;
| colspan = 7 |9&lt;br /&gt;
| colspan = 9 |8&lt;br /&gt;
| colspan = 2 |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
| colspan = 3 |8&lt;br /&gt;
| colspan = 8 |7&lt;br /&gt;
| colspan = 8 |6&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
RAmarl=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S20=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|9&lt;br /&gt;
| colspan = 4 |8&lt;br /&gt;
| colspan = 7 |7&lt;br /&gt;
| colspan = 7 |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
| colspan = 2 |8&lt;br /&gt;
| colspan = 7 |7&lt;br /&gt;
| colspan = 10 |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|9&lt;br /&gt;
| colspan = 4 |8&lt;br /&gt;
| colspan = 7 |7&lt;br /&gt;
| colspan = 7 |6&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
FOmar=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S30=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|9&lt;br /&gt;
| colspan = 5 |8&lt;br /&gt;
| colspan = 8 |7&lt;br /&gt;
| colspan = 5 |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
| colspan = 3 |8&lt;br /&gt;
| colspan = 7 |7&lt;br /&gt;
| colspan = 9 |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Angry Fist}}&lt;br /&gt;
|11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 7 |9&lt;br /&gt;
| colspan = 6 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|9&lt;br /&gt;
| colspan = 5 |8&lt;br /&gt;
| colspan = 7 |7&lt;br /&gt;
| colspan = 6 |6&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
FOmarl=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S30=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|10&lt;br /&gt;
| colspan = 3 |9&lt;br /&gt;
| colspan = 6 |8&lt;br /&gt;
| colspan = 8 |7&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
| colspan = 2 |9&lt;br /&gt;
| colspan = 5 |8&lt;br /&gt;
| colspan = 7 |7&lt;br /&gt;
| colspan = 5 |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|10&lt;br /&gt;
| colspan = 3 |9&lt;br /&gt;
| colspan = 6 |8&lt;br /&gt;
| colspan = 7 |7&lt;br /&gt;
| colspan = 2 |6&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
FOnewm=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S30=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
| colspan = 2 |10&lt;br /&gt;
| colspan = 4 |9&lt;br /&gt;
| colspan = 6 |8&lt;br /&gt;
| colspan = 7 |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Angry Fist}}&lt;br /&gt;
|13&lt;br /&gt;
| colspan = 4 |12&lt;br /&gt;
| colspan = 5 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 4 |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
| colspan = 2 |10&lt;br /&gt;
| colspan = 4 |9&lt;br /&gt;
| colspan = 6 |8&lt;br /&gt;
| colspan = 7 |7&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
FOnewearl=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S30=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 3 |11&lt;br /&gt;
| colspan = 4 |10&lt;br /&gt;
| colspan = 4 |9&lt;br /&gt;
| colspan = 6 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Vivienne}}&lt;br /&gt;
|16&lt;br /&gt;
|15&lt;br /&gt;
| colspan = 2 |14&lt;br /&gt;
| colspan = 3 |13&lt;br /&gt;
| colspan = 3 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===First form {{PSO icon|Pilla||24px}}Pilla photon blast strategy===&lt;br /&gt;
In the Normal, Hard, and Very Hard difficulties, there is a conduit hanging from the ceiling in Vol Opt&#039;s monitor room. Knocking it down to the ground by damaging it will cause Vol Opt to short-circuit when his pillars attack the room with lightning. When this happens, all of the pillars in the room come up at once and are stunned, making all of them targetable for a short period of time. This mechanic can be abused to defeat Vol Opt&#039;s first form, even in multiplayer, through the use of a well-raised Mag with the {{Pilla}} photon blast. &lt;br /&gt;
&lt;br /&gt;
First, make sure you enter the boss fight with a full photon blast meter. When the fight begins, shoot down the conduit and position yourself on top of it. Vol Opt will circle around the room on the monitors - you can ignore them. When he stops at one of the monitors, he will raise some pillars from the ground. Again, do not attack anything. Instead, watch closely while he charges up his lightning attack, and then activate your Pilla photon blast just before he unleashes.&lt;br /&gt;
&lt;br /&gt;
If timed properly, here&#039;s what will happen: During the couple seconds of invulnerability before the photon blast activates, the lightning attack from Vol Opt will miss you and only strike his conduit on the ground, causing him to short-circuit. While short-circuited, all of his pillars become exposed and are targetable, which conveniently means your Pilla photon blast will strike all of them at once. If your Mag&#039;s IQ is high, the damage output on the pillars will be great enough to destroy all of them at once, thus ending Vol Opt&#039;s first form instantly. This is potentially the fastest way to defeat Vol Opt&#039;s first form.&lt;br /&gt;
&lt;br /&gt;
Again, this is not possible in Ultimate, as there is no conduit for Vol Opt to short-circuit himself upon, meaning you won&#039;t be able to target all of his pillars in one photon blast. Also, if you are in multi-player, you must ensure that your allies understand not to seek out and attack the pillars, else Vol Opt&#039;s lightning attack may be delayed or completely prevented and ruin your ability to time the photon blast properly.&lt;br /&gt;
&lt;br /&gt;
===Second form cutscene skip===&lt;br /&gt;
Control of your character is returned whenever your character stands up. This means that ending first form knocked down or dead will allow you to act during the cutscene. The easiest way to take advantage of this is any self-damaging weapon (e.g. {{Sword|rare|Orotiagito}}, any [[Lavis Cannon|Lavis-series]] weapon, {{Sword|rare|Girasole}}, etc.) and a {{Tool|Scape Doll}}. It is not possible to swap weapons while the cutscene is active.&lt;br /&gt;
&lt;br /&gt;
An example of this strategy being performed can be found in [https://www.youtube.com/watch?v=9-D9DsbI3KQ&amp;amp;t=262s this video].&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Vol Opt was one of three master computers used by Pioneer 1 to control the underground facility found below the Central Dome known as the Mines, and one of the two master computers located in the Mines. Calus and Olga were the other two master computers and Calus was also located in the Mines, while Olga was actually located in a [[Seabed|separate research facility]]. The three machines were designed to keep an eye on each other to maintain balance. According to Calus&#039; conversation with Elly Person in the mission &amp;quot;Knowing One&#039;s Heart&amp;quot;, both master computers were hacked by [[Dark Falz|an unknown entity]] after the explosion at the Central Dome. While Calus managed to shut himself down, it is implied that Vol Opt was fully reprogrammed and became aggressive to the investigating Hunters and researchers.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=VR|catspan=|quest=Towards the Future|questspan=|details=Clear Mine|count=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed width=200px height=200px&amp;gt;&lt;br /&gt;
Vol opt gizonde.jpg|Gizonde&lt;br /&gt;
Vol opt foie.jpg|Foie&lt;br /&gt;
Vol opt gibarta.jpg|Gibarta&lt;br /&gt;
Vol Opt Missile.jpg|Missiles&lt;br /&gt;
Vol opt stomper laser.jpg|Stomper laser&lt;br /&gt;
Vol opt stomper.jpg|Stomper&lt;br /&gt;
Vol opt heal.jpg|Resta&lt;br /&gt;
Vol opt trap ball.jpg|Stone prison ball&lt;br /&gt;
Vol opt prison.jpg|Stone prison&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Vol Opt}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Mine Enemies]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Casts Foie]]&lt;br /&gt;
[[Category:Casts Gizonde]]&lt;br /&gt;
[[Category:Casts Gibarta]]&lt;br /&gt;
[[Category:Inflicts Shock]]&lt;br /&gt;
[[Category:Inflicts Freeze]]&lt;br /&gt;
[[Category:Inflicts Slow]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Pan_Arms&amp;diff=41363</id>
		<title>Pan Arms</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Pan_Arms&amp;diff=41363"/>
		<updated>2026-05-13T00:04:10Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Behavior/Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Pan Arms (E1)}}&lt;br /&gt;
{{Enemy|name=Pan Arms (E2)}}&lt;br /&gt;
[[Pan Arms]] is an enemy native to [[Cave 1]] and [[Cave 3]]. It also appears in [[VR Spaceship]].&lt;br /&gt;
&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Pan Arms initially spawn underground, making them undetectable to players without the use of the map. After some time, or if approached by a player, Pan Arms will jump out of the ground, then launch two attacks sequentially: a wide, purple, cone-shaped burst with shorter range, and a red laser with longer range. After attacking twice, or after taking too much damage between attacks, Pan Arms will split into [[Hidoom]] and [[Migium]]. Pan Arms cannot split if they are {{Confused}}, against a wall, or performing an attack animation.&lt;br /&gt;
&lt;br /&gt;
===Fixed Damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Cave || rowspan=&amp;quot;2&amp;quot;|Beam (Red) || 38&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship || 36&lt;br /&gt;
|-&lt;br /&gt;
| Cave || rowspan=&amp;quot;2&amp;quot;|Pulse (Blue) || 35&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship || 34&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Cave || rowspan=&amp;quot;2&amp;quot;|Beam (Red) || 32&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship || 32&lt;br /&gt;
|-&lt;br /&gt;
| Cave || rowspan=&amp;quot;2&amp;quot;|Pulse (Blue) || 30&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship || 30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Cave || rowspan=&amp;quot;2&amp;quot;|Beam (Red) || 120&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship || 112&lt;br /&gt;
|-&lt;br /&gt;
| Cave || rowspan=&amp;quot;2&amp;quot;|Pulse (Blue) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship || 98&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Cave || rowspan=&amp;quot;2&amp;quot;|Beam (Red) || 96&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship || 96&lt;br /&gt;
|-&lt;br /&gt;
| Cave || rowspan=&amp;quot;2&amp;quot;|Pulse (Blue) || 84&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship || 84&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Cave || rowspan=&amp;quot;2&amp;quot;|Beam (Red) || 200&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship || 184&lt;br /&gt;
|-&lt;br /&gt;
| Cave || rowspan=&amp;quot;2&amp;quot;|Pulse (Blue) || 180&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship || 170&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Cave || rowspan=&amp;quot;2&amp;quot;|Beam (Red) || 160&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship || 160&lt;br /&gt;
|-&lt;br /&gt;
| Cave || rowspan=&amp;quot;2&amp;quot;|Pulse (Blue) || 146&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship || 146&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Cave || rowspan=&amp;quot;2&amp;quot;|Beam (Red) || 438&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship || 440&lt;br /&gt;
|-&lt;br /&gt;
| Cave || rowspan=&amp;quot;2&amp;quot;|Pulse (Blue) || 398&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship || 360&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Cave || rowspan=&amp;quot;2&amp;quot;|Beam (Red) || 380&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship || 380&lt;br /&gt;
|-&lt;br /&gt;
| Cave || rowspan=&amp;quot;2&amp;quot;|Pulse (Blue) || 320&lt;br /&gt;
|-&lt;br /&gt;
| Spaceship || 320&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Pan Arms in Episode 1 are highly resistant to physical attacks due to their colossal [[DFP]]. However, they can be damaged with [[techniques]] and [[Weapons#Special attacks|special attacks]] like normal. In Episode 2, their DFP is lower, making physical attacks more viable. Their lower [[EDK]] in Episode 2 makes using [[Weapons#Instant kill|Hell]] weapons a good strategy for dealing with them.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=Maximum Attack|catspan=3|quest=Random Attack Xrd Stage (E1){{!}}Random Attack Xrd Stage|questspan=3|details=If north route, clear two rooms|count=2}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=If east route, clear two rooms|count=5}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Continue from above if north|count=9}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=2|quest=Scarlet Realm 2{{!}}Scarlet Realm #2|questspan=2|details=Clear quest|count=18}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Bonus spawns|count=+5}}&lt;br /&gt;
{{HuntingTableRow1|category=VR|catspan=|quest=Towards the Future|questspan=|details=Clear Cave|count=4}}&lt;br /&gt;
{{HuntingTableRow1|category=Government|catspan=|quest=2-3:The Mutation|questspan=|details=Clear quest|count=13}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=|quest=Sweep-up Operation 2{{!}}Sweep-up Operation #2|questspan=|details=Clear quest|count=8}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=2|quest=Penumbral Surge 2{{!}}Penumbral Surge #2|questspan=|details=Clear southeast route|count=14}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=Gal Da Val&#039;s Darkness|questspan=|details=Clear VR Spaceship|count=18}}&lt;br /&gt;
{{HuntingTableRow2|category=Event|catspan=|quest=Christmas Fiasco (E2){{!}}Christmas Fiasco|questspan=|details=Clear VR Spaceship|count=16}}&lt;br /&gt;
{{HuntingTableRow2|category=Solo Only|catspan=|quest=Knight of Coral Advent|questspan=|details=Clear VR Spaceship|count=13}}&lt;br /&gt;
{{HuntingTableRow2|category=Government|catspan=3|quest=6-3:Test/Spaceship 3|questspan=3|details=Clear four rooms|count=8}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear VR Spaceship Alpha|count=9}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=15}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Sweep-up Operation 6{{!}}Sweep-up Operation #6|questspan=|details=Clear quest|count=8}}&lt;br /&gt;
{{HuntingTableRow2|category=Event|catspan=|quest=Maximum Attack E: Spaceship|questspan=|details=Clear quest|count=8}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{EnemyDropTable|Pan Arms (E1)}}&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{EnemyDropTable|Pan Arms (E2)}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Fragments_of_a_Memory&amp;diff=41362</id>
		<title>Fragments of a Memory</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Fragments_of_a_Memory&amp;diff=41362"/>
		<updated>2026-05-13T00:02:24Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Enemy Counts */ +1 edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Fragments of a Memory&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=Retrieval&lt;br /&gt;
|desc=Pioneer 1 may have left message capsules in the Underground Ruins on Ragol. I want you to look for them.&lt;br /&gt;
|info=The search for message capsules left in the Ruins.&lt;br /&gt;
|author=Sonic Team&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
|nxpon=17424&lt;br /&gt;
|hxpon=63588&lt;br /&gt;
|vhxpon=119754&lt;br /&gt;
|uxpon=330333&lt;br /&gt;
|nxpoff=16075&lt;br /&gt;
|hxpoff=59121&lt;br /&gt;
|vhxpoff=112310&lt;br /&gt;
|uxpoff=307780&lt;br /&gt;
|reward=Normal: 8000&amp;lt;br/&amp;gt;Hard: 8000&amp;lt;br/&amp;gt;Very Hard: 8000&amp;lt;br/&amp;gt;Ultimate: 8000}}&lt;br /&gt;
&lt;br /&gt;
==Quest Details==&lt;br /&gt;
This quest is currently &#039;&#039;&#039;NOT&#039;&#039;&#039; in the [[Ragol_Boost_Road]] rotation&lt;br /&gt;
===Ruins 1===&lt;br /&gt;
At the mid-way point of Ruins 1 is a room with three warps. Each warp will take the player to one of six locations that will be randomized every time the quest is played. With only three warps and six possible locations (the north location area is a fixed warp destination chosen by one of the 3 wraps), the other three warp locations, when unused, will be replaced by a room with 5 [[Item box|boxes]] (for two rooms), and a room with a [[Healing ring]] (for the last one). This limits the amount of boxes available in Ruins 1 to a maximum of 10 (reflected in the table below).&lt;br /&gt;
&lt;br /&gt;
===Ruins 2===&lt;br /&gt;
After activating a door switch near the end of Ruins 2, the player is required to find four more switches in the rest of the area before a timer (depending on the difficulty) has elapsed.&lt;br /&gt;
&lt;br /&gt;
* Normal: 15 Minutes&lt;br /&gt;
* Hard: 14 Minutes&lt;br /&gt;
* Very Hard: 13 Minutes&lt;br /&gt;
* Ultimate: 12 Minutes&lt;br /&gt;
&lt;br /&gt;
=== Ruins 3 ===&lt;br /&gt;
After progressing through the first room, the player is informed that they must now avoid being caught by &#039;ghosts&#039; 10 times. These &#039;ghosts&#039; are four purple orbs which periodically appear around the character, then move towards the character whenever they&#039;re moving, attacking or using a technique. If they make contact, the player is sent back to the hallway just after the first room. They disappear after a short time, giving the player time to move and fight before their next appearance. Telepipes and Ryuker cannot be used in this area. &lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{| class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Ruins|Ruins 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|74&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
| 57&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|38&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Ruins|Ruins 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|93&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Ruins|Ruins 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|74&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|93&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|237&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|86&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|81&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|77&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|16&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Ruins|Ruins 1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box]]&lt;br /&gt;
|10 (25)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Ruins|Ruins 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Ruins|Ruins 3]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box]]&lt;br /&gt;
|32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Quests}}&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Retrieval Quests]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=From_the_Depths_(quest)&amp;diff=41158</id>
		<title>From the Depths (quest)</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=From_the_Depths_(quest)&amp;diff=41158"/>
		<updated>2026-05-06T16:07:14Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Branching Quest Line */ minor wording fixes, quest linkage, really good improvement!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This article is about the quest. For the barrier, see {{Shield|rare|From the Depths}}.&#039;&#039;&lt;br /&gt;
{{Quest&lt;br /&gt;
|title=From the Depths&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=Side Story&lt;br /&gt;
|desc=A big earthquake occurred on Ragol. The research team that was underground there has disappeared. Find them A.S.A.P.&lt;br /&gt;
|info=A research team was lost when a big earthquake struck. Find them.&lt;br /&gt;
|client=Irene, secretary&lt;br /&gt;
|reward=4500 Meseta&lt;br /&gt;
|author=Sonic Team&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
|prereqs={{Quest link|Doc&#039;s Secret Plan}}&lt;br /&gt;
|nxpon=3562&lt;br /&gt;
|hxpon=12203&lt;br /&gt;
|vhxpon=23118&lt;br /&gt;
|uxpon=63831&lt;br /&gt;
|nxpoff=3413&lt;br /&gt;
|hxpoff=11891&lt;br /&gt;
|vhxpoff=22746&lt;br /&gt;
|uxpoff=61412&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Branching Quest Line==&lt;br /&gt;
This quest is part of a quest line starting with {{Quest link|Dr. Osto&#039;s Research}}. Any choices made in the quest are permanent and cannot be changed after the quest is completed for the first time on that difficulty, even if the quest is replayed after completing all side stories on that difficulty. As such, it may be more beneficial to complete {{Quest link|Dr. Osto&#039;s Research}} first.&lt;br /&gt;
&lt;br /&gt;
If you did not tell Sue your name in {{Quest link|Dr. Osto&#039;s Research}} and fought with Kireek in {{Quest link|Black Paper}}, progress the quest as per normal until Ash tells you to go back to Pioneer 2. Go back to Pioneer 2 and then back to Ruins 2, and go SE until you find Kireek in a room with an unconscious Ash. Defeat him to obtain the {{Sword|rare|Soul Eater}}.&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Death Gunner]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Death Gunner]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|71&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Death Gunner]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Antidote)]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Moon Atomizer)]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Sol Atomizer)]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Star Atomizer)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Telepipe)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Tool)]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 3]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Side Story Quests]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Vol_Opt&amp;diff=41152</id>
		<title>Vol Opt</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Vol_Opt&amp;diff=41152"/>
		<updated>2026-05-05T21:26:26Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Destroying the pillars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Vol Opt (Form 1)}}&lt;br /&gt;
{{Enemy|name=Vol Opt (Pillar)}}&lt;br /&gt;
{{Enemy|name=Vol Opt (Monitor)}}&lt;br /&gt;
{{Enemy|name=Vol Opt (Spire)}}&lt;br /&gt;
{{Enemy|name=Vol Opt (Form 2)}}&lt;br /&gt;
{{Enemy|name=Vol Opt (Prison)}}&lt;br /&gt;
&#039;&#039;&#039;Vol Opt&#039;&#039;&#039; is the boss of the Mine area, located in the central control room of the underground facility.&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
{{TechBoostIgnored}}&lt;br /&gt;
===Attacks===&lt;br /&gt;
====First Form====&lt;br /&gt;
Vol Opt will cycle through monitors, then the pillars will raise and use techniques to attack. In Ultimate the pillars attack twice with two random techniques (four attacks total).&lt;br /&gt;
&lt;br /&gt;
====={{Gizonde|n}}=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Damage Type !! Base Damage&lt;br /&gt;
|-&lt;br /&gt;
| All || Lightning || 48 (N OPM)&lt;br /&gt;
|}&lt;br /&gt;
Gizonde arcs from the red pillar, through one or more players, to the central column.&lt;br /&gt;
&lt;br /&gt;
====={{Foie|n}}=====&lt;br /&gt;
The red pillar shoots a fireball at the targeted player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Damage Type !! Base Damage&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || Fire || 457 (U OPM)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====={{Gibarta|n}}=====&lt;br /&gt;
Ultimate only&lt;br /&gt;
&lt;br /&gt;
====Second Form====&lt;br /&gt;
In Normal through Very Hard, Vol Opt&#039;s second form will rotate through attacks in a fixed order: Missiles, Stomper, Stomper, Heal, Prison. The rotation in Ultimate is random. Each attack has a corresponding node which will face the targeted player before use and it will no longer be able to use that attack if the node is destroyed.&lt;br /&gt;
&lt;br /&gt;
=====Missile=====&lt;br /&gt;
Vol Opt fires slow moving missiles that home on their target. The missiles detonate on contact or after a set amount of time.&lt;br /&gt;
&lt;br /&gt;
=====Stomper=====&lt;br /&gt;
Vol Opt sends out a tracking laser that follows a player. After a short amount of time pillers come down from the ceiling to crush the targeted player. The pillars can be avoided by running in a straight line.&lt;br /&gt;
&lt;br /&gt;
====={{Resta|n}}=====&lt;br /&gt;
Vol Opt restores a fixed amount of health.&lt;br /&gt;
&lt;br /&gt;
=====Prison=====&lt;br /&gt;
Vol Opt fires a tracking ball that homes in on the targeted player briefly. If hit, the player is trapped in a prison. The player will be unable to act but it can be destroyed by other players. After a charge up time, the trapped player will be hit with a large amount of fixed damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Base Damage&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Ultimate&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Fixed&lt;br /&gt;
|1480 (Multi) &lt;br /&gt;
|-&lt;br /&gt;
|640 (OPM)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Destroying the pillars===&lt;br /&gt;
In the first phase, Vol Opt&#039;s image will circle the room on the monitors. When it stops, up to six pillars will rise up from the ground. One of these pillars will be red, and if this one is not destroyed quickly, it will attack with {{Gizonde}}, which can cause {{Shock}}. On Ultimate difficulty, it can also use {{Foie}} and {{Gibarta}}. Destroying all the pillars will end the first phase.&lt;br /&gt;
&lt;br /&gt;
On lower difficulties, a quick way to destroy all the pillars is to stand under the spire and cast a sufficiently high level {{Razonde}} to damage all the active pillars whenever they appear. This can help avoid targeting issues when trying to hit the red pillar with single target attacks, as the game may prioritize targeting the ceiling conduit or a blue pillar instead. &lt;br /&gt;
&lt;br /&gt;
In Normal, Hard, and Very Hard difficulties, a conduit hangs from the ceiling in the middle of the room. If enough damage is dealt to it, it will fall to the floor and cause Vol Opt to stun itself on its next Gizonde attack. If this happens, all undestroyed pillars will become exposed, allowing the player to attack any or all of them.&lt;br /&gt;
&lt;br /&gt;
===First form damage glitch===&lt;br /&gt;
During the first form, the way damage is transferred from Vol Opt&#039;s monitors into his core is bugged. When an offensive {{PSO icon|disk}}[[Techniques#Attack_techniques|technique]] (barring [[Megid]]) or physical attack is used on Vol Opt&#039;s monitors while the core is on them, the attack deals damage to the monitors normally, then, if Vol Opt&#039;s core flinches as it does when the monitors are hit while the core is vulnerable, additional damage is transferred to the core &#039;&#039;&#039;for each monitor hit&#039;&#039;&#039;, using the physical damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Damage = (ATP-DFP)/5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;[[ATP]]&amp;lt;/code&amp;gt; in the formula is varied just as in the regular computation of physical damage values.&lt;br /&gt;
* Weapon [[Weapon attributes|Machine %]] is factored into effective ATP normally.&lt;br /&gt;
* &amp;lt;code&amp;gt;[[DFP]]&amp;lt;/code&amp;gt; of Vol Opt&#039;s core, rather than the DFP of the monitors&#039;, is used in the formula.&lt;br /&gt;
* Under normal physical damage calculation, there is a global damage coefficient of &amp;lt;code&amp;gt;0.9&amp;lt;/code&amp;gt; for base damage. That coefficient is not factored in this case. See [[Game_mechanics#Physical_damage|here]] for more info on physical damage calculation.&lt;br /&gt;
* Elemental [[Stats#Resistance_stats|resistance]], [[Techniques#Technique_boosts|technique boosts]] and technique power are irrelevant due to no influence on the physical damage formula.&lt;br /&gt;
 &lt;br /&gt;
Note that this only applies to the additional damage from hitting the monitors with attacks, while the damage from hitting the core directly by techniques or physical attacks--that are capable of doing so--are computed by their regular damage formulas respectively.&lt;br /&gt;
&lt;br /&gt;
As the phase is finished when the core&#039;s [[Stats#HP|HP]] is depleted, it is viable to end the first phase very quickly by equipping a high ATP weapon like {{Sword|rare|Excalibur}}, or {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}} with [[FOnewearl]], and using fast multi-target techniques such as {{Gizonde}} to stun-lock Vol Opt. If you do not have high ATP weapons equipped however, it may be faster to kill the pillars to end the first phase.&lt;br /&gt;
&lt;br /&gt;
====Machine Breakpoints====&lt;br /&gt;
Damaging Vol Opt’s first form with {{Gizonde}} while equipping high [[ATP]] [[weapons]] is a well-known strategy for defeating the boss efficiently, taking advantage of the damage bug mentioned above. Powerful weapons like {{Sword|rare|Excalibur}} or {{Sword|rare|Galatine}}, with their exceptionally high base ATP, allow players to eliminate the boss with just a few {{Gizonde}} casts. However, due to latency issues, stun-locking Vol Opt&#039;s core can sometimes be challenging. In such cases, using high ATP [[Fist]] weapons on male [[classes]] can be an effective alternative, as the [[Game_mechanics/Frame_data#Techniques|barehand male casting animation]] is the fastest animation on any given [[Techniques#Attack_techniques|technique]]. Additionally, any amount of [[Weapon attributes|Machine %]] on the weapon enhances damage output when executing the {{Gizonde}} stun-lock.&lt;br /&gt;
&lt;br /&gt;
The table below presents a breakpoint analysis of the minimum number of {{Gizonde}} casts required to defeat Vol Opt’s first form, based on the &amp;lt;span class=&amp;quot;machine&amp;quot;&amp;gt;Machine %&amp;lt;/span&amp;gt; of a given weapon. The table is intended as a guide to determine how much additional &amp;lt;span class=&amp;quot;machine&amp;quot;&amp;gt;Machine %&amp;lt;/span&amp;gt; on a weapon is needed to reduce the number of required {{Gizonde}} casts by one or more.&lt;br /&gt;
&lt;br /&gt;
This analysis is based on the following assumptions:&lt;br /&gt;
*Max [[Class_comparison#Base_ATP|base ATP]] on every [[class]]&lt;br /&gt;
*Equipping {{Shield|rare|Combat Gear}} for an additional +35 ATP&lt;br /&gt;
*Highest {{Shifta}} levels (&#039;&#039;example: S15 = Shifta lv15&#039;&#039;):&lt;br /&gt;
**Normal mode: ranging from &#039;&#039;&#039;S3&#039;&#039;&#039; ([[HUmar]]) to &#039;&#039;&#039;S15&#039;&#039;&#039; ([[RAmar]]), &#039;&#039;&#039;S20&#039;&#039;&#039; ([[HUnewearl]] &amp;amp; [[RAmarl]]) and &#039;&#039;&#039;S30&#039;&#039;&#039; (all [[Forces]])&lt;br /&gt;
**One Person mode: Highest level of {{Shifta}} the class can cast [[Class_comparison#Solo_ATP|on itself]]&lt;br /&gt;
*Skipping &amp;lt;span class=&amp;quot;machine&amp;quot;&amp;gt;5%&amp;lt;/span&amp;gt; and &amp;lt;span class=&amp;quot;machine&amp;quot;&amp;gt;10% Machine&amp;lt;/span&amp;gt; due to the mechanics of [[tekking]].&lt;br /&gt;
&#039;&#039;{{Shield|rare|Red Ring}} is excluded from this analysis due to the relative ease of obtaining {{Shield|rare|Combat Gear}} and ease of equip swapping {{Shield|Barriers}} mid game.&amp;lt;!--whoever made the calculation with combat gear over red ring i hate you so much for it i am not bringing fucking combat gear to ttf to gizonde vol opt i am wearing red ring when i am able to equip it until my corpse is but a whisper in the memories of history what is WRONG with you AUGH--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tables highlight a selection of weapons, including popular choices like {{Sword|rare|Excalibur}} and {{Sword|rare|Galatine}}, as well as [[Fist]] weapons for those prioritizing easier stun-locking. Additionally, {{Sword|rare|Red Saber}} and {{Sword|rare|Orotiagito}} benefit from ATP boosts when paired with {{Frame|rare|Crimson Coat}} (CC) and {{Frame|rare|Samurai Armor}} (SA) due to [[List of set effects|set effects]].&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
HUmar=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S3=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|colspan = 4 | 12&lt;br /&gt;
|colspan = 4 | 11&lt;br /&gt;
|colspan = 6 | 10&lt;br /&gt;
|colspan = 3 | 9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|13&lt;br /&gt;
|colspan = 2 | 12&lt;br /&gt;
|colspan = 4 | 11&lt;br /&gt;
|colspan = 5 | 10&lt;br /&gt;
|colspan = 6 | 9&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sacred Duster}}&lt;br /&gt;
|15&lt;br /&gt;
|colspan = 3 | 14&lt;br /&gt;
|colspan = 4 | 13&lt;br /&gt;
|colspan = 5 | 12&lt;br /&gt;
|colspan = 5 | 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Angry Fist}}&lt;br /&gt;
|17&lt;br /&gt;
|colspan = 2 | 16&lt;br /&gt;
|colspan = 4 | 15&lt;br /&gt;
|colspan = 4 | 14&lt;br /&gt;
|colspan = 5 | 13&lt;br /&gt;
|colspan = 3 | 12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Orotiagito}} + {{Frame|rare|Samurai Armor}}&lt;br /&gt;
|13&lt;br /&gt;
| colspan = 3 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
| colspan = 4 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 4 |9&lt;br /&gt;
|-|&lt;br /&gt;
S15=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|12&lt;br /&gt;
| colspan = 5 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 7 |9&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 2 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 5 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sacred Duster}}&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
| colspan = 5 |12&lt;br /&gt;
| colspan = 6 |11&lt;br /&gt;
| colspan = 6 |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Angry Fist}}&lt;br /&gt;
|15&lt;br /&gt;
| colspan = 3 |14&lt;br /&gt;
| colspan = 5 |13&lt;br /&gt;
| colspan = 5 |12&lt;br /&gt;
| colspan = 5 |11&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Orotiagito}} + {{Frame|rare|Samurai Armor}}&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 3 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 4 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 6 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 2 |8&lt;br /&gt;
|-|&lt;br /&gt;
S20=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|12&lt;br /&gt;
| colspan = 3 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 7 |9&lt;br /&gt;
| colspan = 3 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 7 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sacred Duster}}&lt;br /&gt;
|13&lt;br /&gt;
| colspan = 4 |12&lt;br /&gt;
| colspan = 5 |11&lt;br /&gt;
| colspan = 7 |10&lt;br /&gt;
| colspan = 2 |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Angry Fist}}&lt;br /&gt;
|14&lt;br /&gt;
| colspan = 4 |13&lt;br /&gt;
| colspan = 6 |12&lt;br /&gt;
| colspan = 7 |11&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Orotiagito}} + {{Frame|rare|Samurai Armor}}&lt;br /&gt;
| colspan = 2 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 6 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 2 |11&lt;br /&gt;
| colspan = 6 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 4 |8&lt;br /&gt;
|-|&lt;br /&gt;
S30=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|11&lt;br /&gt;
| colspan = 4 |10&lt;br /&gt;
| colspan = 7 |9&lt;br /&gt;
| colspan = 7 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
| colspan = 2 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 8 |8&lt;br /&gt;
| colspan = 3 |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sacred Duster}}&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 7 |10&lt;br /&gt;
| colspan = 7 |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Angry Fist}}&lt;br /&gt;
|13&lt;br /&gt;
| colspan = 4 |12&lt;br /&gt;
| colspan = 7 |11&lt;br /&gt;
| colspan = 7 |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Orotiagito}} + {{Frame|rare|Samurai Armor}}&lt;br /&gt;
| colspan = 3 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 8 |8&lt;br /&gt;
| colspan = 2 |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|11&lt;br /&gt;
| colspan = 4 |10&lt;br /&gt;
| colspan = 7 |9&lt;br /&gt;
| colspan = 7 |8&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
HUnewearl=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S20=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|13&lt;br /&gt;
| colspan = 3 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 6 |10&lt;br /&gt;
| colspan = 5 |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 3 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Orotiagito}} + {{Frame|rare|Samurai Armor}}&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 2 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|13&lt;br /&gt;
| colspan = 3 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
|-|&lt;br /&gt;
S30=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 7 |9&lt;br /&gt;
| colspan = 2 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
| colspan = 2 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 6 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Orotiagito}} + {{Frame|rare|Samurai Armor}}&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 2 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 5 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 7 |9&lt;br /&gt;
| colspan = 2 |8&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
RAmar=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S15=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|13&lt;br /&gt;
| colspan = 4 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 6 |10&lt;br /&gt;
| colspan = 4 |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 2 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sacred Duster}}&lt;br /&gt;
|15&lt;br /&gt;
| colspan = 2 |14&lt;br /&gt;
| colspan = 4 |13&lt;br /&gt;
| colspan = 5 |12&lt;br /&gt;
| colspan = 5 |11&lt;br /&gt;
| colspan = 2 |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Angry Fist}}&lt;br /&gt;
|17&lt;br /&gt;
| colspan = 1 |16&lt;br /&gt;
| colspan = 3 |15&lt;br /&gt;
| colspan = 5 |14&lt;br /&gt;
| colspan = 4 |13&lt;br /&gt;
| colspan = 5 |12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|13&lt;br /&gt;
| colspan = 4 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 5 |9&lt;br /&gt;
|-|&lt;br /&gt;
S20=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|13&lt;br /&gt;
| colspan = 2 |12&lt;br /&gt;
| colspan = 5 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 4 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 4 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sacred Duster}}&lt;br /&gt;
|14&lt;br /&gt;
| colspan = 4 |13&lt;br /&gt;
| colspan = 5 |12&lt;br /&gt;
| colspan = 5 |11&lt;br /&gt;
| colspan = 4 |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Angry Fist}}&lt;br /&gt;
|16&lt;br /&gt;
| colspan = 2 |15&lt;br /&gt;
| colspan = 4 |14&lt;br /&gt;
| colspan = 5 |13&lt;br /&gt;
| colspan = 5 |12&lt;br /&gt;
| colspan = 2 |11&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|13&lt;br /&gt;
| colspan = 2 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 6 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
|-|&lt;br /&gt;
S30=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|12&lt;br /&gt;
| colspan = 3 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 7 |9&lt;br /&gt;
| colspan = 3 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 7 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sacred Duster}}&lt;br /&gt;
|13&lt;br /&gt;
| colspan = 4 |12&lt;br /&gt;
| colspan = 6 |11&lt;br /&gt;
| colspan = 6 |10&lt;br /&gt;
| colspan = 2 |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Angry Fist}}&lt;br /&gt;
|14&lt;br /&gt;
| colspan = 5 |13&lt;br /&gt;
| colspan = 6 |12&lt;br /&gt;
| colspan = 7 |11&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 3 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 7 |9&lt;br /&gt;
| colspan = 3 |8&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
RAmarl=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S20=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|14&lt;br /&gt;
| colspan = 2 |13&lt;br /&gt;
| colspan = 4 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 3 |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|13&lt;br /&gt;
| colspan = 3 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 4 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|14&lt;br /&gt;
| colspan = 2 |13&lt;br /&gt;
| colspan = 3 |12&lt;br /&gt;
| colspan = 5 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 3 |9&lt;br /&gt;
|-|&lt;br /&gt;
S30=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|13&lt;br /&gt;
| colspan = 2 |12&lt;br /&gt;
| colspan = 5 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 3 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 2 |11&lt;br /&gt;
| colspan = 4 |10&lt;br /&gt;
| colspan = 6 |9&lt;br /&gt;
| colspan = 6 |8&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
FOmar=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S30=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|14&lt;br /&gt;
| colspan = 3 |13&lt;br /&gt;
| colspan = 4 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 6 |10&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
| colspan = 3 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 5 |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Angry Fist}}&lt;br /&gt;
|18&lt;br /&gt;
| colspan = 2 |17&lt;br /&gt;
| colspan = 3 |16&lt;br /&gt;
| colspan = 4 |15&lt;br /&gt;
| colspan = 4 |14&lt;br /&gt;
| colspan = 5 |13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|14&lt;br /&gt;
| colspan = 3 |13&lt;br /&gt;
| colspan = 4 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 2 |9&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
FOmarl=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S30=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|16&lt;br /&gt;
| colspan = 2 |15&lt;br /&gt;
| colspan = 2 |14&lt;br /&gt;
| colspan = 3 |13&lt;br /&gt;
| colspan = 4 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 3 |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|15&lt;br /&gt;
|14&lt;br /&gt;
| colspan = 3 |13&lt;br /&gt;
| colspan = 3 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 2 |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|16&lt;br /&gt;
|15&lt;br /&gt;
| colspan = 3 |14&lt;br /&gt;
| colspan = 3 |13&lt;br /&gt;
| colspan = 4 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 3 |10&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
FOnewm=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S30=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|17&lt;br /&gt;
|16&lt;br /&gt;
| colspan = 2 |15&lt;br /&gt;
| colspan = 3 |14&lt;br /&gt;
| colspan = 3 |13&lt;br /&gt;
| colspan = 4 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Angry Fist}}&lt;br /&gt;
|23&lt;br /&gt;
| colspan = 2 |21&lt;br /&gt;
| colspan = 2 |20&lt;br /&gt;
| colspan = 2 |19&lt;br /&gt;
| colspan = 3 |18&lt;br /&gt;
| colspan = 2 |17&lt;br /&gt;
| colspan = 4 |16&lt;br /&gt;
| colspan = 3 |15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|17&lt;br /&gt;
|16&lt;br /&gt;
| colspan = 2 |15&lt;br /&gt;
| colspan = 3 |14&lt;br /&gt;
| colspan = 3 |13&lt;br /&gt;
| colspan = 3 |12&lt;br /&gt;
| colspan = 5 |11&lt;br /&gt;
|10&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
FOnewearl=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S30=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|23&lt;br /&gt;
|20&lt;br /&gt;
| colspan = 2 |19&lt;br /&gt;
|18&lt;br /&gt;
| colspan = 2 |17&lt;br /&gt;
| colspan = 2 |16&lt;br /&gt;
| colspan = 2 |15&lt;br /&gt;
| colspan = 3 |14&lt;br /&gt;
| colspan = 3 |13&lt;br /&gt;
| colspan = 2 |12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Vivienne}}&lt;br /&gt;
|30&lt;br /&gt;
|26&lt;br /&gt;
|25&lt;br /&gt;
|24&lt;br /&gt;
| colspan = 2 |23&lt;br /&gt;
|22&lt;br /&gt;
| colspan = 2 |21&lt;br /&gt;
|20&lt;br /&gt;
| colspan = 2 |19&lt;br /&gt;
| colspan = 2 |18&lt;br /&gt;
| colspan = 3 |17&lt;br /&gt;
| colspan = 2 |16&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
One person=&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
&lt;br /&gt;
HUmar=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S3=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
| colspan = 4 |8&lt;br /&gt;
| colspan = 8 |7&lt;br /&gt;
| colspan = 7 |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|8&lt;br /&gt;
| colspan = 7 |7&lt;br /&gt;
| colspan = 10 |6&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sacred Duster}}&lt;br /&gt;
| colspan = 3 |9&lt;br /&gt;
| colspan = 8 |8&lt;br /&gt;
| colspan = 8 |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Angry Fist}}&lt;br /&gt;
| colspan = 3 |10&lt;br /&gt;
| colspan = 7 |9&lt;br /&gt;
| colspan = 9 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Orotiagito}} + {{Frame|rare|Samurai Armor}}&lt;br /&gt;
| colspan = 2 |8&lt;br /&gt;
| colspan = 7 |7&lt;br /&gt;
| colspan = 10 |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
| colspan = 4 |8&lt;br /&gt;
| colspan = 7 |7&lt;br /&gt;
| colspan = 8 |6&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
HUnewearl=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S20=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
| colspan = 2 |8&lt;br /&gt;
| colspan = 8 |7&lt;br /&gt;
| colspan = 9 |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|8&lt;br /&gt;
| colspan = 6 |7&lt;br /&gt;
| colspan = 9 |6&lt;br /&gt;
| colspan = 3 |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Orotiagito}} + {{Frame|rare|Samurai Armor}}&lt;br /&gt;
|8&lt;br /&gt;
| colspan = 6 |7&lt;br /&gt;
| colspan = 10 |6&lt;br /&gt;
| colspan = 2 |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
| colspan = 2 |8&lt;br /&gt;
| colspan = 8 |7&lt;br /&gt;
| colspan = 9 |6&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
RAmar=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S15=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
| colspan = 3 |8&lt;br /&gt;
| colspan = 8 |7&lt;br /&gt;
| colspan = 8 |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
|8&lt;br /&gt;
| colspan = 7 |7&lt;br /&gt;
| colspan = 9 |6&lt;br /&gt;
| colspan = 2 |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sacred Duster}}&lt;br /&gt;
| colspan = 2 |9&lt;br /&gt;
| colspan = 8 |8&lt;br /&gt;
| colspan = 9 |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Angry Fist}}&lt;br /&gt;
|10&lt;br /&gt;
| colspan = 7 |9&lt;br /&gt;
| colspan = 9 |8&lt;br /&gt;
| colspan = 2 |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
| colspan = 3 |8&lt;br /&gt;
| colspan = 8 |7&lt;br /&gt;
| colspan = 8 |6&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
RAmarl=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S20=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|9&lt;br /&gt;
| colspan = 4 |8&lt;br /&gt;
| colspan = 7 |7&lt;br /&gt;
| colspan = 7 |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
| colspan = 2 |8&lt;br /&gt;
| colspan = 7 |7&lt;br /&gt;
| colspan = 10 |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|9&lt;br /&gt;
| colspan = 4 |8&lt;br /&gt;
| colspan = 7 |7&lt;br /&gt;
| colspan = 7 |6&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
FOmar=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S30=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|9&lt;br /&gt;
| colspan = 5 |8&lt;br /&gt;
| colspan = 8 |7&lt;br /&gt;
| colspan = 5 |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
| colspan = 3 |8&lt;br /&gt;
| colspan = 7 |7&lt;br /&gt;
| colspan = 9 |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Angry Fist}}&lt;br /&gt;
|11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 7 |9&lt;br /&gt;
| colspan = 6 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|9&lt;br /&gt;
| colspan = 5 |8&lt;br /&gt;
| colspan = 7 |7&lt;br /&gt;
| colspan = 6 |6&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
FOmarl=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S30=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
|10&lt;br /&gt;
| colspan = 3 |9&lt;br /&gt;
| colspan = 6 |8&lt;br /&gt;
| colspan = 8 |7&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}}&lt;br /&gt;
| colspan = 2 |9&lt;br /&gt;
| colspan = 5 |8&lt;br /&gt;
| colspan = 7 |7&lt;br /&gt;
| colspan = 5 |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|10&lt;br /&gt;
| colspan = 3 |9&lt;br /&gt;
| colspan = 6 |8&lt;br /&gt;
| colspan = 7 |7&lt;br /&gt;
| colspan = 2 |6&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
FOnewm=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S30=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}} &lt;br /&gt;
| colspan = 2 |10&lt;br /&gt;
| colspan = 4 |9&lt;br /&gt;
| colspan = 6 |8&lt;br /&gt;
| colspan = 7 |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Angry Fist}}&lt;br /&gt;
|13&lt;br /&gt;
| colspan = 4 |12&lt;br /&gt;
| colspan = 5 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
| colspan = 4 |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
| colspan = 2 |10&lt;br /&gt;
| colspan = 4 |9&lt;br /&gt;
| colspan = 6 |8&lt;br /&gt;
| colspan = 7 |7&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
FOnewearl=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
S30=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center; white-space:wrap&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-sub&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; | Number of {{Gizonde}} casts:&lt;br /&gt;
! rowspan = 2 | [[Weapon]] !! colspan = 19 | [[Attributes|Machine Percent [%]]]&lt;br /&gt;
|-&lt;br /&gt;
! 0 !! | 15 !! | 20 !! | 25 !! | 30 !! | 35 !! | 40 !! | 45 !! | 50 !! | 55 !! | 60 !! | 65 !! | 70 !! | 75 !! | 80 !! | 85 !! | 90 !! | 95 !! | 100  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} + {{Frame|rare|Crimson Coat}}&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
| colspan = 3 |11&lt;br /&gt;
| colspan = 4 |10&lt;br /&gt;
| colspan = 4 |9&lt;br /&gt;
| colspan = 6 |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Vivienne}}&lt;br /&gt;
|16&lt;br /&gt;
|15&lt;br /&gt;
| colspan = 2 |14&lt;br /&gt;
| colspan = 3 |13&lt;br /&gt;
| colspan = 3 |12&lt;br /&gt;
| colspan = 4 |11&lt;br /&gt;
| colspan = 5 |10&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===First form {{PSO icon|Pilla||24px}}Pilla photon blast strategy===&lt;br /&gt;
In the Normal, Hard, and Very Hard difficulties, there is a conduit hanging from the ceiling in Vol Opt&#039;s monitor room. Knocking it down to the ground by damaging it will cause Vol Opt to short-circuit when his pillars attack the room with lightning. When this happens, all of the pillars in the room come up at once and are stunned, making all of them targetable for a short period of time. This mechanic can be abused to defeat Vol Opt&#039;s first form, even in multiplayer, through the use of a well-raised Mag with the {{Pilla}} photon blast. &lt;br /&gt;
&lt;br /&gt;
First, make sure you enter the boss fight with a full photon blast meter. When the fight begins, shoot down the conduit and position yourself on top of it. Vol Opt will circle around the room on the monitors - you can ignore them. When he stops at one of the monitors, he will raise some pillars from the ground. Again, do not attack anything. Instead, watch closely while he charges up his lightning attack, and then activate your Pilla photon blast just before he unleashes.&lt;br /&gt;
&lt;br /&gt;
If timed properly, here&#039;s what will happen: During the couple seconds of invulnerability before the photon blast activates, the lightning attack from Vol Opt will miss you and only strike his conduit on the ground, causing him to short-circuit. While short-circuited, all of his pillars become exposed and are targetable, which conveniently means your Pilla photon blast will strike all of them at once. If your Mag&#039;s IQ is high, the damage output on the pillars will be great enough to destroy all of them at once, thus ending Vol Opt&#039;s first form instantly. This is potentially the fastest way to defeat Vol Opt&#039;s first form.&lt;br /&gt;
&lt;br /&gt;
Again, this is not possible in Ultimate, as there is no conduit for Vol Opt to short-circuit himself upon, meaning you won&#039;t be able to target all of his pillars in one photon blast. Also, if you are in multi-player, you must ensure that your allies understand not to seek out and attack the pillars, else Vol Opt&#039;s lightning attack may be delayed or completely prevented and ruin your ability to time the photon blast properly.&lt;br /&gt;
&lt;br /&gt;
===Second form cutscene skip===&lt;br /&gt;
Control of your character is returned whenever your character stands up. This means that ending first form knocked down or dead will allow you to act during the cutscene. The easiest way to take advantage of this is any self-damaging weapon (e.g. {{Sword|rare|Orotiagito}}, any [[Lavis Cannon|Lavis-series]] weapon, {{Sword|rare|Girasole}}, etc.) and a {{Tool|Scape Doll}}. It is not possible to swap weapons while the cutscene is active.&lt;br /&gt;
&lt;br /&gt;
An example of this strategy being performed can be found in [https://www.youtube.com/watch?v=9-D9DsbI3KQ&amp;amp;t=262s this video].&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Vol Opt was one of three master computers used by Pioneer 1 to control the underground facility found below the Central Dome known as the Mines, and one of the two master computers located in the Mines. Calus and Olga were the other two master computers and Calus was also located in the Mines, while Olga was actually located in a [[Seabed|separate research facility]]. The three machines were designed to keep an eye on each other to maintain balance. According to Calus&#039; conversation with Elly Person in the mission &amp;quot;Knowing One&#039;s Heart&amp;quot;, both master computers were hacked by [[Dark Falz|an unknown entity]] after the explosion at the Central Dome. While Calus managed to shut himself down, it is implied that Vol Opt was fully reprogrammed and became aggressive to the investigating Hunters and researchers.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=VR|catspan=|quest=Towards the Future|questspan=|details=Clear Mine|count=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed width=200px height=200px&amp;gt;&lt;br /&gt;
Vol opt gizonde.jpg|Gizonde&lt;br /&gt;
Vol opt foie.jpg|Foie&lt;br /&gt;
Vol opt gibarta.jpg|Gibarta&lt;br /&gt;
Vol Opt Missile.jpg|Missiles&lt;br /&gt;
Vol opt stomper laser.jpg|Stomper laser&lt;br /&gt;
Vol opt stomper.jpg|Stomper&lt;br /&gt;
Vol opt heal.jpg|Resta&lt;br /&gt;
Vol opt trap ball.jpg|Stone prison ball&lt;br /&gt;
Vol opt prison.jpg|Stone prison&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Vol Opt}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Mine Enemies]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Casts Foie]]&lt;br /&gt;
[[Category:Casts Gizonde]]&lt;br /&gt;
[[Category:Casts Gibarta]]&lt;br /&gt;
[[Category:Inflicts Shock]]&lt;br /&gt;
[[Category:Inflicts Freeze]]&lt;br /&gt;
[[Category:Inflicts Slow]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Black_Paper&amp;diff=41151</id>
		<title>Black Paper</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Black_Paper&amp;diff=41151"/>
		<updated>2026-05-05T21:18:01Z</updated>

		<summary type="html">&lt;p&gt;Sundark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Black Paper&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=Side Story&lt;br /&gt;
|desc=Black Paper is the mastermind behind the missing hunters!&lt;br /&gt;
|info=The mastermind behind the missing hunters is a trader?&lt;br /&gt;
|client=Kroe, hunter&lt;br /&gt;
|reward=2000 Meseta&lt;br /&gt;
|author=Sonic Team&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
|prereqs={{Quest link|Waterfall Tears}}&lt;br /&gt;
|nxpon=2500&lt;br /&gt;
|hxpon=10302&lt;br /&gt;
|vhxpon=20600&lt;br /&gt;
|uxpon=59384&lt;br /&gt;
|nxpoff=2464&lt;br /&gt;
|hxpoff=10254&lt;br /&gt;
|vhxpoff=20328&lt;br /&gt;
|uxpoff=56176&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Branching Quest Line==&lt;br /&gt;
This quest is part of a quest line starting with {{Quest link|Dr. Osto&#039;s Research}}. Any choices made in the quest are permanent and cannot be changed after the quest is completed for the first time on that difficulty, even if the quest is replayed after completing all side stories on that difficulty. As such, it may be more beneficial to complete {{Quest link|Dr. Osto&#039;s Research}} first.&lt;br /&gt;
&lt;br /&gt;
* If you did not tell Sue your name in {{Quest link|Dr. Osto&#039;s Research}} and defeated Kireek in {{Quest link|Waterfall Tears}}, he can be fought a second time in this quest in a dark room in Cave 1, located in the SE corner of the map.&lt;br /&gt;
* If you told Sue your name, you must find and talk to Bernie again after talking to him in {{Quest link|Waterfall Tears}}.&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Caves|Caves 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Caves|Caves 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Caves|Caves 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|94&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Nar Lily]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=4|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Caves|Caves 1]]&lt;br /&gt;
!colspan=2|[[Caves|Caves 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|52&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Antidote)]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Box|Box (Antidote)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Box|Box (Moon Atomizer)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Moon Atomizer)]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Box|Box (Telepipe)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Box|Box (Tool)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Caves|Caves 3]]&lt;br /&gt;
|[[Box|Box (Trap Vision)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|50&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Antidote)]]&lt;br /&gt;
|1&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Moon Atomizer)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Star Atomizer)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Telepipe)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Side Story Quests]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Waterfall_Tears&amp;diff=41150</id>
		<title>Waterfall Tears</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Waterfall_Tears&amp;diff=41150"/>
		<updated>2026-05-05T21:16:07Z</updated>

		<summary type="html">&lt;p&gt;Sundark: quest template should stay at the top of the page, minor polish to the wording and links, otherwise good&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Waterfall Tears&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=Side Story&lt;br /&gt;
|desc=Find my sister. She&#039;s a hunter who disappeared recently.&lt;br /&gt;
|info=A female hunter and the hunters seeking her are missing.&lt;br /&gt;
|client=Kroe, hunter&lt;br /&gt;
|reward=1800 Meseta&lt;br /&gt;
|author=Sonic Team&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
|prereqs={{Quest link|Addicting Food}}&amp;lt;br&amp;gt;{{Quest link|The Lost Bride}}&amp;lt;br&amp;gt;{{Quest link|Secret Delivery}} &amp;lt;br&amp;gt;{{Quest link|The Grave&#039;s Butler}}&lt;br /&gt;
|nxpon=936&lt;br /&gt;
|hxpon=4130&lt;br /&gt;
|vhxpon=8422&lt;br /&gt;
|uxpon=24199&lt;br /&gt;
|nxpoff=918&lt;br /&gt;
|hxpoff=4106&lt;br /&gt;
|vhxpoff=8236&lt;br /&gt;
|uxpoff=22872&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Branching Quest Line==&lt;br /&gt;
This quest is part of a quest line starting with {{Quest link|Dr. Osto&#039;s Research}}. Any choices made in the quest are permanent and cannot be changed after the quest is completed for the first time on that difficulty, even if the quest is replayed after completing all side stories on that difficulty. As such, it may be more beneficial to complete {{Quest link|Dr. Osto&#039;s Research}} first.&lt;br /&gt;
&lt;br /&gt;
* If you did not tell Sue your name in {{Quest link|Dr. Osto&#039;s Research}}, you must fight Kireek located north of where Anna is instead of returning immediately to Pioneer 2. If Kireek is not present, you must talk to Sue in {{Quest link|Unsealed Door}} first.&lt;br /&gt;
* If you told Sue your name, you must talk to Bernie in Caves 1 after he warns you about Sue in {{Quest link|Unsealed Door}}. Otherwise, he will not be present.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Cave|Cave 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Cave|Cave 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Cave|Cave 1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Antidote)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Moon Atomizer)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Cave|Cave 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Antidote)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Moon Atomizer)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Telepipe)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Tool)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Trap Vision)]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|2&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Side Story Quests]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Grass_Assassin&amp;diff=41149</id>
		<title>Grass Assassin</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Grass_Assassin&amp;diff=41149"/>
		<updated>2026-05-05T21:13:32Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Behavior/Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Grass Assassin (E1)}}&lt;br /&gt;
{{Enemy|name=Grass Assassin (E2)}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
When a Grass Assassin detects a nearby target, it will start moving toward it. At mid-range, it will start to spit webbing at the player character. &lt;br /&gt;
* In Normal, Hard, and Very Hard this will immobilize the character after a few seconds, but the target can still attack and use items and techniques. This webbing cannot be removed using a {{Tool|Sol Atomizer}}.&lt;br /&gt;
* In Ultimate mode, this will {{freeze}} the character after a few seconds. &lt;br /&gt;
&lt;br /&gt;
In melee, they will either spit webbing at the player or attack with their long forelegs. After taking some damage, they will roar, then charge at the player. They are invulnerable while roaring, but not while charging. Any player hit by the charge will be knocked down. Once they start using their charge attack, they will do it on repeat until they are killed, without using their other attacks again.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=Event|catspan=|quest=Christmas Fiasco (E1){{!}}Christmas Fiasco|questspan=|details=Clear Cave|count=31}}&lt;br /&gt;
{{HuntingTableRow1|category=Maximum Attack|catspan=3|quest=Maximum Attack 4th Stage -1A-|questspan=|details=Clear Cave|count=25}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=Maximum Attack 4th Stage -1B-|questspan=|details=Clear Cave|count=28}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=Maximum Attack 4th Stage -1C-|questspan=|details=Clear Cave|count=28}}&lt;br /&gt;
{{HuntingTableRow1|category=Solo Only|catspan=|quest=Knight of Coral|questspan=|details=Clear Cave|count=21}}&lt;br /&gt;
{{HuntingTableRow1|category=Retrieval|catspan=2|quest=Lost ICE SPINNER|questspan=2|details=Clear Cave 1|count=22}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear quest|count=37}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=|quest=Endless Nightmare 2{{!}}Endless Nightmare #2|questspan=|details=Clear quest|count=20}}&lt;br /&gt;
{{HuntingTableRow1|category=Government|catspan=|quest=2-2:Deep Within|questspan=|details=Clear quest|count=20}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=2|quest=Maximum Attack E: VR|questspan=2|details=Clear first room|count=6}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear VR Temple|count=20}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=2|quest=Penumbral Surge 1{{!}}Penumbral Surge #1|questspan=2|details={{Note|Requires four players|Clear VR Temple Alpha}}|count=23}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details={{Note|Requires four players|Clear quest}}|count=45}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=2|quest=Lost SHOCK RIFLE|questspan=2|details=Clear VR Temple Alpha|count=16}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=36}}&lt;br /&gt;
{{HuntingTableRow2|category=Government|catspan=|quest=5-1:Test/VR Temple 1|questspan=|details=Clear quest|count=16}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{EnemyDropTable|Grass Assassin (E1)}}&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{EnemyDropTable|Grass Assassin (E2)}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
[[Category:Inflicts Freeze]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dragon&amp;diff=41148</id>
		<title>Dragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dragon&amp;diff=41148"/>
		<updated>2026-05-05T21:12:20Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Behavior/Mechanics */ &amp;quot;failing that stage&amp;quot; has more to do with challenge mode or quests and not the dragon itself, otherwise just a little wording polish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Dragon|ulocation=[[???? (Sil Dragon)|????]]}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Forest Enemies]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Inflicts Freeze]]&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
The Dragon walks toward the nearest target. Its feet will damage any character they come into contact with. Every so often it will stop and breathe fire in a large frontal cone. If dealt enough damage, the Dragon will stagger, dropping its head to the ground and laying there for about five seconds. After breathing fire or being knocked down, it will lift off into the air, shoot three volleys of fireballs, then land and repeat the process.&lt;br /&gt;
&lt;br /&gt;
The knocked down phase of the fight can be skipped if Dragon&#039;s HP is reduced from above knock down levels to below roar levels in a single frame. [https://www.youtube.com/watch?v=AFUCPb1kytY Video example] &lt;br /&gt;
&lt;br /&gt;
If the knocked down phase of the fight is not skipped, the Dragon&#039;s HP will be constantly reset to a minimum of 1/3 HP if it drops below 1/3 HP while it is knocked down. You will have to wait until it gets up, roars and becomes targetable again to kill it.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
After reaching 1/3 HP, the dragon will roar, lift off into the air, then dive into the ground, creating a damaging lava circle on the floor. The dragon will then tunnel rapidly from one side of the arena to the other, homing in on targets near its path. It does this three times, with more speed and a better turn radius each time. Afterward, it will explode out of the ground, creating another lava circle, then land and begin stomping around again. The dragon is much harder to knock down after reaching 1/3 HP, but it can still be done. The dragon can be hit in mid-air before it dives using ranged weapons or techniques, and if killed, will skip the diving phase entirely.&lt;br /&gt;
&lt;br /&gt;
In One Person Ultimate mode Sil Dragon will be knocked down when it takes roughly 950 damage and will roar when its HP reaches 2850.&lt;br /&gt;
&lt;br /&gt;
The dragon&#039;s death animation can hit players and kill them.&lt;br /&gt;
&lt;br /&gt;
===Fixed Damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Charge (Underground) || 40&lt;br /&gt;
|-&lt;br /&gt;
| Fire Breath || 30&lt;br /&gt;
|-&lt;br /&gt;
| {{Foie}} Spread || 26&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Charge (Underground) || 36&lt;br /&gt;
|-&lt;br /&gt;
| Fire Breath  || 26&lt;br /&gt;
|-&lt;br /&gt;
| {{Foie}} Spread || 24&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Charge (Underground) || 130&lt;br /&gt;
|-&lt;br /&gt;
| Fire Breath  || 120&lt;br /&gt;
|-&lt;br /&gt;
| {{Foie}} Spread || 116&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Charge (Underground) || 120&lt;br /&gt;
|-&lt;br /&gt;
| Fire Breath  || 110&lt;br /&gt;
|-&lt;br /&gt;
| {{Foie}} Spread || 104&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Charge (Underground) || 260&lt;br /&gt;
|-&lt;br /&gt;
| Fire Breath  || 220&lt;br /&gt;
|-&lt;br /&gt;
| {{Foie}} Spread || 180&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Charge (Underground) || 240&lt;br /&gt;
|-&lt;br /&gt;
| Fire Breath  || 180&lt;br /&gt;
|-&lt;br /&gt;
| {{Foie}} Spread || 160&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Charge (Underground) || 458&lt;br /&gt;
|-&lt;br /&gt;
| Ice Breath || 334&lt;br /&gt;
|-&lt;br /&gt;
| {{Barta}} Spread || 260&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Charge (Underground) || 360&lt;br /&gt;
|-&lt;br /&gt;
| Ice Breath || 278&lt;br /&gt;
|-&lt;br /&gt;
| {{Barta}} Spread  || 200&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy: &lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=VR|catspan=|quest=Towards the Future|questspan=|details=Clear Forest|count=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Dragon}}&lt;br /&gt;
{{Episode1Enemies}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Easter_event&amp;diff=41069</id>
		<title>Easter event</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Easter_event&amp;diff=41069"/>
		<updated>2026-04-28T21:29:02Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Previous events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Easter lobby.png|thumb|250px|The Easter visual lobby theme]]&lt;br /&gt;
The Ephinea [[Easter event]] is a major annual [[Events|event]] that occurs during or around the month of  &#039;&#039;&#039;{{Note|Approximately two weeks before and after Easter|April}}&#039;&#039;&#039; and lasts &#039;&#039;&#039;four weeks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Easter event features no event-exclusive [[Quests|quests]], but does feature the server-wide drop of the event-exclusive currency called {{Tool|rare|Event Egg|Event Eggs}}. Event Eggs may be may be traded at {{Quest link|The Egg Shop}} for various rewards. &lt;br /&gt;
&lt;br /&gt;
Additionally, [[Egg Rappy|Egg Rappies]] will spawn in the [[VR Temple]] instead of [[Love Rappy|Love Rappies]], and the Visual Lobby will feature the Easter theme.&lt;br /&gt;
&lt;br /&gt;
__ToC__&lt;br /&gt;
==Boosts==&lt;br /&gt;
The Easter event does not feature any boosted rates.&lt;br /&gt;
&lt;br /&gt;
==Event items==&lt;br /&gt;
{{Item&lt;br /&gt;
|title=Event Egg&lt;br /&gt;
|icon=tool&lt;br /&gt;
|color=rare&lt;br /&gt;
|stack=99&lt;br /&gt;
|jp = イベントエッグ&lt;br /&gt;
|hex=031005&lt;br /&gt;
|type=Event Item&lt;br /&gt;
|desc=Try to find as many of these as you can before the event ends!&amp;lt;br&amp;gt;You may be able to trade your eggs to someone for something good!&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;Main article: {{Tool|rare|Event Egg}}&#039;&#039;&lt;br /&gt;
During the Easter event, {{Tool|rare|Event Egg|Event Eggs}} can drop from &#039;&#039;all&#039;&#039; monsters (with the exception of scared [[Rappy|Rappies]]) at the following rates:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rate&lt;br /&gt;
|-&lt;br /&gt;
|Normal&lt;br /&gt;
|1/2000&lt;br /&gt;
|-&lt;br /&gt;
|Hard&lt;br /&gt;
|1/1800&lt;br /&gt;
|-&lt;br /&gt;
|Very Hard&lt;br /&gt;
|1/1200&lt;br /&gt;
|-&lt;br /&gt;
|Ultimate&lt;br /&gt;
|1/500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While Event Eggs are not affected by most [[Item drops#Drop rate boosts|drop rate boosts]], as of the 2024 Easter Event, boosts from a quest selected for [[Ragol Boost Road]] now &#039;&#039;do&#039;&#039; affect their drop rate. Event Eggs will not drop from [[Item box|item boxes]].&lt;br /&gt;
&lt;br /&gt;
==Associated quests==&lt;br /&gt;
===Shop category===&lt;br /&gt;
===={{Quest link|The Egg Shop}}====&lt;br /&gt;
The Egg Shop is one of the featured quests during the annual Easter event. This quest features two shop NPCs at which players may trade in their Event Eggs for various items, and a third NPC with which players may &#039;&#039;gamble&#039;&#039; their Event Eggs for various items of differing quality&lt;br /&gt;
&lt;br /&gt;
This quest may be selected at the [[Hunter&#039;s Guild|quest counter]] &#039;&#039;&#039;year-round&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Previous events==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+|Previous Easter events&lt;br /&gt;
!Year || Start date || End date || Forum&lt;br /&gt;
|-&lt;br /&gt;
|2016 || March 19th || April 9th || [https://www.pioneer2.net/community/threads/easter-event-2016.1576/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|2017 || April 2nd || April 30th || [https://www.pioneer2.net/community/threads/ephinea-easter-event-2017.5725/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|2018 || March 23rd || April 20th || [https://www.pioneer2.net/community/threads/easter-event-2018.10147/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|2019 || March 31st || April 28th || [https://www.pioneer2.net/community/threads/easter-event-2019.13927/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|2020 || April 12th || May 10th || [https://www.pioneer2.net/community/threads/easter-event-2020.17954/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|2021 || April 3rd || May 14th || [https://www.pioneer2.net/community/threads/easter-event-2021.20431/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|2022 || April 2nd || April 30th || [https://www.pioneer2.net/community/threads/easter-event-2022.22878/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|2023 || April 2nd || April 30th || [https://www.pioneer2.net/community/threads/easter-event-2023.25677/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|2024 || March 30th || April 27th || [https://www.pioneer2.net/community/threads/easter-event-2024.28348/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|2025 || April 6th || May 4th || [https://www.pioneer2.net/community/threads/easter-event-2025.30743/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|2026 || March 23rd || April 20th || [https://www.pioneer2.net/community/threads/easter-event-2026.33025/ Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Events}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:Guides&amp;diff=41003</id>
		<title>Template:Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:Guides&amp;diff=41003"/>
		<updated>2026-04-08T23:13:00Z</updated>

		<summary type="html">&lt;p&gt;Sundark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;navbox mw-collapsible mw-uncollapsed&amp;quot;&lt;br /&gt;
!colspan=2|Guides&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot;|Basics&lt;br /&gt;
|[[Classes]] • [[Game modes]] • [[Mags]] ([[Mag feeding tables|Feeding tables]] • [[Photon Blasts]] • [[Mags/Guide|Simple Mag guide]]) • [[Monsters]] • [[Quests]] • [[Section IDs]] • [[Stats]] • [[Status effects]] • [[Team|Teams]] • [[Techniques]] • [[Tekking]] • [[Tools]] • [[Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot;|Classes&lt;br /&gt;
|[[Class comparison]] • [[Hunter guide|Hunter]] • [[HUmar/Guide|HUmar]] • [[HUnewearl/Guide|HUnewearl]] • [[HUcast/Guide|HUcast]] • [[HUcaseal/Guide|HUcaseal]] • [[Ranger guide|Ranger]] • [[RAmar/Guide|RAmar]] • [[RAmarl/Guide|RAmarl]] • [[RAcast/Guide|RAcast]] • [[RAcaseal/Guide|RAcaseal]] • [[FOmar/Guide|FOmar]] • [[FOmarl/Guide|FOmarl]] • [[FOnewm/Guide|FOnewm]] • [[FOnewearl/Guide|FOnewearl]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot;|Items&lt;br /&gt;
|[[Photon Drop#Adding specials to ES weapons|Adding ES/S-Rank weapon specials]] • [[Photon Crystal#Adding Hit to enemy weapons|Adding Hit to enemy weapons]] • [[Common weapon ATA comparison]] • [[Photon Drop#Adding attributes to weapons|Increasing weapon attributes]] • [[Sealed items]] ([[Sealed items/Guide|Unsealing]])&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot;|Hunting&lt;br /&gt;
|[[Combo kill]] • [[Hunting common weapons|Common weapons]] ([[Endless Nightmare 4/Claw reset|EN4 Claw reset]]) • [[Drop charts]] ([[Drop charts/Level 30 techniques|Level 30 techniques]]) • [[Item box#Hunting|Item boxes]] ([[Phantasmal World 3/Box run|Box run]]) • [[Leveling guide|Leveling guide]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap; min-width:70px&amp;quot;|Lists&lt;br /&gt;
|[[List of weapons which cannot combo|Combo-locked weapons]] • [[List of fixed-damage attacks|Fixed-damage attacks]] • [[List of quest rewards|Quest rewards]] • [[List of weapons with reduced specials|Reduced-special weapons]] • [[List of set effects|Set effects]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap; min-width:70px&amp;quot;|Mechanics&lt;br /&gt;
|[[Accuracy glitch]] • [[Beat time]] • [[Game mechanics]] ([[Game mechanics/Frame data|Frame data]]) • [[Item drops]] • [[Ledge drop]] • [[Weapon drop tables]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot;|Challenge&lt;br /&gt;
|[[Challenge]] • [[Episode 1: Stage 1/Guide|Episode 1: Stage 1]] • &amp;lt;!--[[Episode 1: Stage 2/Guide|Episode 1: Stage 2]] • [[Episode 1: Stage 3/Guide|Episode 1: Stage 3]] • [[Episode 1: Stage 4/Guide|Episode 1: Stage 4]] • [[Episode 1: Stage 5/Guide|Episode 1: Stage 5]] • [[Episode 1: Stage 6/Guide|Episode 1: Stage 6]] • [[Episode 1: Stage 7/Guide|Episode 1: Stage 7]] • [[Episode 1: Stage 8/Guide|Episode 1: Stage 8]] • [[Episode 1: Stage 9/Guide|Episode 1: Stage 9]] • --&amp;gt;[[Episode 2: Stage 1/Guide|Episode 2: Stage 1]] • [[Episode 2: Stage 2/Guide|Episode 2: Stage 2]] • [[Episode 2: Stage 3/Guide|Episode 2: Stage 3]] • [[Episode 2: Stage 4/Guide|Episode 2: Stage 4]] • [[Episode 2: Stage 5/Guide|Episode 2: Stage 5]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot;|Ephinea&lt;br /&gt;
|[[Anguish]] • [[Banners]] • [[Chat commands]] • [[Coren]] • [[Daily forecast]] • [[Events]] • [[Price guide]] • [[Ragol Boost Road]] • [[Server rules]] • [[Weekly boosts]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap&amp;quot;|Other&lt;br /&gt;
|[[Custom files]] ([[Skin:Main Page|Skins]]) • [[Mapitem.txt]] • [[Music replacement guide|Music replacement]] • [[Terminology]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Navigation]]&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Morning_Glory&amp;diff=41002</id>
		<title>Morning Glory</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Morning_Glory&amp;diff=41002"/>
		<updated>2026-04-08T23:11:07Z</updated>

		<summary type="html">&lt;p&gt;Sundark: bweh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Morning Glory&lt;br /&gt;
|jp = モーニンググローリー&lt;br /&gt;
|romaji = Morning Glory&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Morning_Glory.png&lt;br /&gt;
|imagealt = Morning Glory&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Claw&lt;br /&gt;
|requirement = 700 ATP&lt;br /&gt;
|grind = 0&lt;br /&gt;
|special = None&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 700-750&lt;br /&gt;
|ATA = 52&lt;br /&gt;
|class = 111111111110&lt;br /&gt;
|hdist = 14&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 009400&lt;br /&gt;
|desc = Claw forged from Morningium, which is said to show its true strength under the light of the morning sun.&lt;br /&gt;
}}&lt;br /&gt;
{{Sword|rare|Morning Glory}} is a rare [[Claws|claw]]. It has very high [[ATP]], putting it close to the same amount as {{Sword|rare|Nei&#039;s Claw}}, though it lacks Nei&#039;s Claw&#039;s [[Weapons#Sacrificial damage increase|sacrificial]] special. &lt;br /&gt;
==Set Effect==&lt;br /&gt;
{{SetEffectHead}}&lt;br /&gt;
{{SetEffectRow|Frame|Morning Prayer|effectspan=1|effect=+150 ATP, +10 ATA and +10% battle speed}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Greenill|diff=Ultimate|Pouilly Slime|1/2}}&lt;br /&gt;
{{DropRow|id=Skyly|diff=Ultimate|Bulclaw|1/700}}&lt;br /&gt;
{{DropRow|id=Bluefull|diff=Ultimate|Delsaber (E1)|1/700}}&lt;br /&gt;
{{DropRow|id=Pinkal|diff=Ultimate|Dark Gunner|1/700}}&lt;br /&gt;
{{DropRow|id=Yellowboze|diff=Ultimate|Merissa A|1/1084}}&lt;br /&gt;
{{DropRow|id=Whitill|idspan=2|diff=Ultimate|diffspan=2|Delsaber (E1)|1/700}}&lt;br /&gt;
{{DropRow|Satellite Lizard|1/975}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wandering Tekker===&lt;br /&gt;
: &#039;&#039;Main article: [[Coren]]&#039;&#039;&lt;br /&gt;
{{CorenTableHead}}&lt;br /&gt;
{{CorenTableRow|day=Tuesday|meseta=100,000|1/275|divider=true}}&lt;br /&gt;
{{CorenTableRow|day=Wednesday|meseta=100,000|1/250}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Morning Glory previously had a unique [[Beat time|beat time]] mechanic that increased its ATP throughout the day (its ATP was increased according to the formula &amp;lt;code&amp;gt;Current Beat Time / 4&amp;lt;/code&amp;gt;), but this was changed in an &#039;&#039;Ephinea&#039;&#039; update shortly after the update that removed a similar beat time mechanic from {{Sword|rare|Galatine}}.&lt;br /&gt;
&lt;br /&gt;
{{Claws}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beat Time]]&lt;br /&gt;
[[Category:Claws]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Morning_Glory&amp;diff=41001</id>
		<title>Morning Glory</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Morning_Glory&amp;diff=41001"/>
		<updated>2026-04-08T23:10:56Z</updated>

		<summary type="html">&lt;p&gt;Sundark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Morning Glory&lt;br /&gt;
|jp = モーニンググローリー&lt;br /&gt;
|romaji = Morning Glory&lt;br /&gt;
|icon = Sword&lt;br /&gt;
|image = Morning_Glory.png&lt;br /&gt;
|imagealt = Morning Glory&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Claw&lt;br /&gt;
|requirement = 700 ATP&lt;br /&gt;
|grind = 0&lt;br /&gt;
|special = None&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 700-750&lt;br /&gt;
|ATA = 52&lt;br /&gt;
|class = 111111111110&lt;br /&gt;
|hdist = 14&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 009400&lt;br /&gt;
|desc = Claw forged from Morningium, which is said to show its true strength under the light of the morning sun.&lt;br /&gt;
}}&lt;br /&gt;
{{Sword|rare|Morning Glory}} is a rare [[Claws|claw]]. It has very high [[ATP]], putting it close to the same amount as {{Sword|rare|Nei&#039;s Claw}}, though it lacks Nei&#039;s Claw&#039;ss [[Weapons#Sacrificial damage increase|sacrificial]] special. &lt;br /&gt;
==Set Effect==&lt;br /&gt;
{{SetEffectHead}}&lt;br /&gt;
{{SetEffectRow|Frame|Morning Prayer|effectspan=1|effect=+150 ATP, +10 ATA and +10% battle speed}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Greenill|diff=Ultimate|Pouilly Slime|1/2}}&lt;br /&gt;
{{DropRow|id=Skyly|diff=Ultimate|Bulclaw|1/700}}&lt;br /&gt;
{{DropRow|id=Bluefull|diff=Ultimate|Delsaber (E1)|1/700}}&lt;br /&gt;
{{DropRow|id=Pinkal|diff=Ultimate|Dark Gunner|1/700}}&lt;br /&gt;
{{DropRow|id=Yellowboze|diff=Ultimate|Merissa A|1/1084}}&lt;br /&gt;
{{DropRow|id=Whitill|idspan=2|diff=Ultimate|diffspan=2|Delsaber (E1)|1/700}}&lt;br /&gt;
{{DropRow|Satellite Lizard|1/975}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wandering Tekker===&lt;br /&gt;
: &#039;&#039;Main article: [[Coren]]&#039;&#039;&lt;br /&gt;
{{CorenTableHead}}&lt;br /&gt;
{{CorenTableRow|day=Tuesday|meseta=100,000|1/275|divider=true}}&lt;br /&gt;
{{CorenTableRow|day=Wednesday|meseta=100,000|1/250}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Morning Glory previously had a unique [[Beat time|beat time]] mechanic that increased its ATP throughout the day (its ATP was increased according to the formula &amp;lt;code&amp;gt;Current Beat Time / 4&amp;lt;/code&amp;gt;), but this was changed in an &#039;&#039;Ephinea&#039;&#039; update shortly after the update that removed a similar beat time mechanic from {{Sword|rare|Galatine}}.&lt;br /&gt;
&lt;br /&gt;
{{Claws}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beat Time]]&lt;br /&gt;
[[Category:Claws]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Anniv._Platinum_Badge&amp;diff=41000</id>
		<title>Anniv. Platinum Badge</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Anniv._Platinum_Badge&amp;diff=41000"/>
		<updated>2026-04-08T23:08:40Z</updated>

		<summary type="html">&lt;p&gt;Sundark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|icon=tool&lt;br /&gt;
|jp=アニバーサリーバッジプラチナ&lt;br /&gt;
|tl=Platinum Anniversary Badge&lt;br /&gt;
|color=rare&lt;br /&gt;
|type=Event Item&lt;br /&gt;
|stack=99&lt;br /&gt;
|hex=03101C&lt;br /&gt;
|desc=With whom could you trade this rare currency with...?&lt;br /&gt;
}}&lt;br /&gt;
{{Tool|rare|Anniv. Platinum Badge}} is an extremely rare [[Anniversary event]]-exclusive item. It can be traded for one of five rare weapons or a unique [[Mags#Cell Mags|Mag cell]] in the {{Quest link|Anniversary Badge Shop}}.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
In the {{Quest link|Anniversary Badge Shop}}, an Anniv. Platinum Badge can be exchanged for one of five rare weapons, or a unique Mag cell.&lt;br /&gt;
{{PlatinumGuideShop|2025}}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Events===&lt;br /&gt;
Anniv. Platinum Badge drops extremely rarely from any enemy (except for scared Rappies) on Ultimate difficulty during the Anniversary event.&lt;br /&gt;
&lt;br /&gt;
{{Tools}}&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Event Items]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Berserk&amp;diff=40884</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Berserk&amp;diff=40884"/>
		<updated>2026-03-03T19:32:48Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Berserk]] is a sacrificial damage increase [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#Sacrificial damage increase|sacrificial damage increase]] specials (4★), though it&#039;s not any more powerful damage-wise than its lower special tier counterparts. [[Berserk]] weapons have massively strengthened attacks at the cost of [[Stats#Hit_Points_(HP)|HP]].&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
While a Heavy attack has a damage multiplier of {{Note|17/9|1.89x}} in the damage formula, [[Berserk]] attacks have a multiplier of {{Note|10/3|3.33x}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name ||Sacrifice&lt;br /&gt;
|-&lt;br /&gt;
|4★||Berserk||1/4 [[Stats#Hit_Points_(HP)|HP]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[Berserk]] will not function if the user has 1 HP&lt;br /&gt;
** [[Berserk]] will never drain a player&#039;s HP below 3&lt;br /&gt;
* There is no special activation calculation for the [[Berserk]] special--the special will activate if the player passes the [[Game_mechanics#Accuracy|accuracy check]].&lt;br /&gt;
&lt;br /&gt;
==List of Berserk weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Berserk]] as a special. Unlike most other specials, [[Berserk]] &#039;&#039;can not&#039;&#039; be obtained by [[Tekking#Specials|tekking up]] a common weapon that drops with the [[Spirit]] special.  Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Charge]] special.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Berserk drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|2.27%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|2.27%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|2.27%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|2.27%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|2.27%&lt;br /&gt;
|2.27%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|2.27%&lt;br /&gt;
|2.27%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|2.27%&lt;br /&gt;
|2.27%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|2.27%&lt;br /&gt;
|2.27%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|2.27%&lt;br /&gt;
|2.27%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|2.27%&lt;br /&gt;
|2.27%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Excalibur|12|900-950|60|0|900-950|800 ATP|special=Berserk|notes=&amp;amp;#43;35 MST; Can hit up to 3 targets;&amp;lt;br&amp;gt;+20% attack speed and&amp;lt;br/&amp;gt;+10 EDK/ELT if equipped with {{Mag|rare|Tellusis}}|class=111111111110}}&lt;br /&gt;
{{WeaponTableRowMelee|Zanba|10|310-438|38|38|386-514|710 ATP|special=Berserk|class=101000000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Laconium Axe|11|700-750|40|25|750-800|880 ATP|special=Berserk|notes=&amp;amp;minus;30 EVP;&amp;lt;br&amp;gt;max of one target|class=101100000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Daylight Scar|12|500-550|48|25|550-600|850 ATP|special=Berserk|class=111111110000}}&lt;br /&gt;
{{WeaponTableRowMelee|Soul Eater|9|180-185|40|9|198-203|165 ATP|special=Berserk|notes=Slowly drains [[HP]] while moving}}&lt;br /&gt;
{{WeaponTableRowMelee|Madam&#039;s Umbrella|10|210-280|40|0|210-280|500 ATP|special=Berserk|notes=&amp;amp;#43;100% {{Shifta}} and {{Deband}} range;&amp;lt;br&amp;gt;gradually recovers [[TP]]|class=010101010101}}&lt;br /&gt;
{{WeaponTableRowMelee|Yunchang|10|300-350|49|25|350-400|800 ATP|special=Berserk|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Diska of Braveman|9|150-167|31|9|168-185|495 ATP|special=Berserk|notes=&amp;amp;#43;50% ATP, +30 ATA, +10% attack&amp;lt;br&amp;gt;speed if equipped with {{Frame|rare|Thirteen}}}}&lt;br /&gt;
{{WeaponTableRowMelee|Toy Hammer|9|1-400|53|0|1-400|412 ATP|special=Berserk}}&lt;br /&gt;
{{WeaponTableRowMelee|Musashi|9|330-350|35|40|410-430|385 ATP|special=Berserk|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowRanged|Heaven Striker|12|550-600|55|20|590-640|200 ATA|special=See notes|class=000011110000|notes=[[Rifles|Rifle]] range; special is [[Berserk]] with [[Shots|Shot]] range &amp;amp; radius—&amp;lt;br&amp;gt;becomes [[Divine Punishment]] when equipped with {{Mag|rare|Striker Unit}}}}&lt;br /&gt;
{{WeaponTableRowRanged|M&amp;amp;A60 Vise|9|15-25|15|9|33-43|120 ATA|special=Berserk|notes=&amp;amp;#43;5 LCK}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Berserk]] can be added to [[ES Weapons]] as a special for 40 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Spirit&amp;diff=40883</id>
		<title>Spirit</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Spirit&amp;diff=40883"/>
		<updated>2026-03-03T19:32:38Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Spirit]] is a sacrificial damage increase [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Sacrificial damage increase|sacrificial damage increase]] specials (3★), though it&#039;s not any more or less powerful damage-wise than its higher or lower special tier counterparts. [[Spirit]] weapons have massively strengthened attacks at the cost of [[Stats#Technique_Points_(TP)|TP]].&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
While a Heavy attack has a damage multiplier of {{Note|17/9|1.89x}} in the damage formula, [[Spirit]] attacks have a multiplier of {{Note|10/3|3.33x}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name ||Sacrifice&lt;br /&gt;
|-&lt;br /&gt;
|3★||Spirit||1/5 [[Stats#Technique_Points_(TP)|TP]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[Spirit]] will not function if the user has less than 10 TP&lt;br /&gt;
** [[Spirit]] will freely drain a player&#039;s TP below 10, which is a major restriction of its use&lt;br /&gt;
* There is no special activation calculation for the [[Spirit]] special--the special will activate if the player passes the [[Game_mechanics#Accuracy|accuracy check]].&lt;br /&gt;
&lt;br /&gt;
==List of Spirit weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Spirit]] as a special. Unlike most other specials, [[Spirit]] &#039;&#039;can not&#039;&#039; be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Charge]] or [[Berserk]] special.  Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Charge]] special.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Spirit drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|2.27%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|2.27%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|2.27%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|3.03%&lt;br /&gt;
|2.27%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|2.27%&lt;br /&gt;
|2.27%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|2.27%&lt;br /&gt;
|2.27%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|2.27%&lt;br /&gt;
|2.27%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|2.27%&lt;br /&gt;
|2.27%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|2.27%&lt;br /&gt;
|2.27%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|2.27%&lt;br /&gt;
|2.27%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Flamberge|10|575-590|50|30|635-650|740 ATP|special=Spirit|class=111111110000}}&lt;br /&gt;
{{WeaponTableRowMelee|Galatine|12|990-1260|77|9|1008-1278|820 ATP|special=Spirit|notes=ATP previously varied based on [[Beat time|beat time]];&amp;lt;br&amp;gt;Changed in update on April 30th, 2023|class=111111111100}}&lt;br /&gt;
{{WeaponTableRowMelee|Flowen&#039;s Sword (3084)|10|300-320|34|85|470-490|680 ATP|notes=&amp;amp;#43;5 LCK;&amp;lt;br&amp;gt;real version|class=111100000000|special=Spirit}}&lt;br /&gt;
{{WeaponTableRowMelee|Bamboo Spear|9|2-255|3|0|2-255|412 ATP|special=Spirit|notes=&amp;amp;#43;35 MST, +40 EVP}}&lt;br /&gt;
{{WeaponTableRowMelee|Madam&#039;s Parasol|11|215-220|40|0|215-220|470 ATP|special=Spirit|notes=&amp;amp;#43;100% {{Resta}} and {{Anti}} range;&amp;lt;br/&amp;gt;gradually recovers HP|class=010101010101}}&lt;br /&gt;
{{WeaponTableRowMelee|Nei&#039;s Claw|11|756|60|0|756|900 ATP|special=Spirit|notes=&amp;amp;minus;20 EVP;&amp;lt;br&amp;gt;+20% to {{Foie}}, {{Barta}}, {{Zonde}}|class=010000000000}}&lt;br /&gt;
{{WeaponTableRowTechnique|Brave Hammer|9|170-220|43|15|200-250|470 MST|special=Spirit|notes=&amp;amp;#43;30 DFP|class=000000001111}}&lt;br /&gt;
{{WeaponTableRowTechnique|Guardianna|10|200-280|40|9|218-298|490 MST|special=Spirit|class=000000001111}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Spirit]] can be added to [[ES Weapons]] as a special for 40 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Charge&amp;diff=40882</id>
		<title>Charge</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Charge&amp;diff=40882"/>
		<updated>2026-03-03T19:32:28Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Charge]] is a sacrificial damage increase [[Special attacks|weapon special]]. It is the lowest tier of [[Weapons#Sacrificial damage increase|sacrificial damage increase]] specials (2★), though it&#039;s not any less powerful damage-wise than its higher special tier counterparts. [[Charge]] weapons have massively strengthened attacks at the cost of {{Meseta}}.&lt;br /&gt;
&lt;br /&gt;
Charge is especially notable for being the only sacrificial damage increase special available for purchase from the [[Shopping District#Arms shop|Arms Shop]], starting at character level 100 in Ultimate difficulty. This provides relatively easy access to a sacrificial damage special on any common weapon type with up to 50 [[Hit]]. &lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
While a Heavy attack has a damage multiplier of {{Note|17/9|1.89x}} in the damage formula, [[Charge]] attacks have a multiplier of {{Note|10/3|3.33x}}. &lt;br /&gt;
: &#039;&#039;Note: The charge special of the rare partisan {{Sword|rare|Vjaya}} is a unique attack with a damage multiplier of {{Note|17/3|5.67x}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name ||Sacrifice&lt;br /&gt;
|-&lt;br /&gt;
|2★ ||Charge||{{Meseta|200}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is no special activation calculation for the [[Charge]] special--the special will activate if the player passes the [[Game_mechanics#Accuracy|accuracy check]].&lt;br /&gt;
&lt;br /&gt;
==List of Charge weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Charge]] as a special. Unlike most other specials, [[Charge]] &#039;&#039;can not&#039;&#039; be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Spirit]] special.  Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Charge]] special.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Charge drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|5%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|3.33%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|3.33%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|0%&lt;br /&gt;
|3.33%&lt;br /&gt;
|3.33%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|2.5%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|0%&lt;br /&gt;
|3.33%&lt;br /&gt;
|2.5%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|0%&lt;br /&gt;
|3.33%&lt;br /&gt;
|2.5%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|5%&lt;br /&gt;
|3.33%&lt;br /&gt;
|2.5%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|5%&lt;br /&gt;
|3.33%&lt;br /&gt;
|2.5%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|5%&lt;br /&gt;
|3.33%&lt;br /&gt;
|2.5%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Wok of Akiko&#039;s Shop|9|160-170|25|0|160-170|412 ATP|special=Charge|notes=&amp;amp;#43;30 DFP}}&lt;br /&gt;
{{WeaponTableRowMelee|Tree Clippers|9|1-200|1|0|1-200|0 ATP|special=Charge}}{{WeaponTableRowMelee|Vjaya|9|160-220|36|15|190-250|480 ATP|special=See&amp;lt;br&amp;gt;notes|notes=&amp;amp;#43;10 MST;&amp;lt;br&amp;gt;costs {{Meseta|10,000}} per special attack, 5.56x damage modifier|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Tyrell&#039;s Parasol|9|250-300|40|0|250-300|580 ATP|special=Charge|notes=&amp;amp;#43;100% {{Shifta}}, {{Deband}}, and {{Resta}} range|class=010101010101}}&lt;br /&gt;
{{WeaponTableRowRanged|Baranz Launcher|10|230-240|40|30|290-300|181 ATA|special=Charge|notes=4 targets; slow projectile|class=000011110000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Charge]] cannot be added to [[ES Weapons]] as a special.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Demon%27s&amp;diff=40881</id>
		<title>Demon&#039;s</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Demon%27s&amp;diff=40881"/>
		<updated>2026-03-03T19:32:18Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Demon&#039;s]] weapons have a chance to cut 75% [[Stats#HP|HP]] (45% for Androids) of their targets. [[Demon&#039;s]] is the highest tier of [[Weapons#HP_cut|HP cutting]] specials (4★).&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Rarity||Special Name ||HP cut from Enemy||HP cut (Androids Ultimate)&lt;br /&gt;
|-&lt;br /&gt;
|4★||Demon&#039;s||75% HP||45% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The amount of HP cut is based on the target&#039;s &#039;&#039;current&#039;&#039; HP (not its maximum). &lt;br /&gt;
** If the target only has 1 HP, an HP cut special will kill it. &lt;br /&gt;
* The special has a &#039;&#039;&#039;50% chance&#039;&#039;&#039; to activate &#039;&#039;&#039;after&#039;&#039;&#039; passing the [[Game_mechanics#Accuracy|accuracy check]] against the target.&lt;br /&gt;
&lt;br /&gt;
* Androids receive a &#039;&#039;penalty&#039;&#039; to the amount of HP cut on &#039;&#039;&#039;Ultimate&#039;&#039;&#039; difficulty:&lt;br /&gt;
** The technical reason for this is that the Power value of the [[Demon&#039;s]] specials is 25% in the ItemPMT, but the client (as with the other specials androids receive a boost to) &#039;&#039;adds&#039;&#039; the 30% boost to these values. &lt;br /&gt;
*** Therefore, the enemy&#039;s HP after a Devil&#039;s attack from an android in Ultimate is (25+30)% of the enemy&#039;s current HP.&lt;br /&gt;
* In case of [[Weapons#Special_reduction|special reduction]], HP cut is as follows (&#039;&#039;See also: [[List of weapons with reduced specials]]&#039;&#039;):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Special Name||Weapons||HP cut||HP cut (Androids Ultimate)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Demon&#039;s]]||[[Swords]], [[Daggers]], [[Partisans]]||37.5% HP||22.5% HP&lt;br /&gt;
|-&lt;br /&gt;
|[[Slicers]], [[Mechguns]], [[Shots]]||25% HP||15% HP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Integer truncation occurs &#039;&#039;after&#039;&#039; calculating the amount of HP to remove from the enemy.&lt;br /&gt;
&lt;br /&gt;
==List of Demon&#039;s weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Demon&#039;s]] as a special. [[Demon&#039;s]] can also be obtained by [[Tekking#Specials|tekking up]] a common weapon that drops with the [[Devil&#039;s]] special.  Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Demon&#039;s]] special (including the ability to tekk down from [[Devil&#039;s]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Demon&#039;s drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Kusanagi|10|560-575|53|32|624-639|502 ATP|special=Demon&#039;s|notes=&amp;amp;#43;20% attack speed if equipped with {{Shield|rare|Yata Mirror}};&amp;lt;br/&amp;gt;+30 ATA if equipped with {{Unit|rare|Yasakani Magatama}}|class=111111110000}}&lt;br /&gt;
{{WeaponTableRowMelee|Slicer of Fanatic|10|340-360|40|30|400-420|570 ATP|special=Demon&#039;s|notes=Increased range;&amp;lt;br&amp;gt;maximum three targets}}&lt;br /&gt;
{{WeaponTableRowRanged|Bringer&#039;s Rifle|10|330-370|63|9|348-388|140 ATA|class=000011111111|special=Demon&#039;s|notes=&amp;amp;minus;20 EVP}}&lt;br /&gt;
{{WeaponTableRowRanged|Meteor Rouge|9|265-315|48|0|265-315|140 ATA|special=Demon&#039;s|class=000011110000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Demon&#039;s]] can be added to [[ES Weapons]] as a special for 50 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Devil%27s&amp;diff=40880</id>
		<title>Devil&#039;s</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Devil%27s&amp;diff=40880"/>
		<updated>2026-03-03T19:32:09Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Devil&#039;s]] weapons have a chance to cut 50% [[Stats#HP|HP]] (20% for Androids) of their targets. [[Devil&#039;s]] is the lowest tier of [[Weapons#HP_cut|HP cutting]] specials (3★).&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Rarity||Special Name ||HP cut from Enemy||HP cut (Androids Ultimate)&lt;br /&gt;
|-&lt;br /&gt;
|3★||Devil&#039;s||50% HP||20% HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The amount of HP cut is based on the target&#039;s &#039;&#039;current&#039;&#039; HP (not its maximum). &lt;br /&gt;
** If the target only has 1 HP, an HP cut special will kill it. &lt;br /&gt;
* The special has a &#039;&#039;&#039;50% chance&#039;&#039;&#039; to activate &#039;&#039;&#039;after&#039;&#039;&#039; passing the [[Game_mechanics#Accuracy|accuracy check]] against the target.&lt;br /&gt;
&lt;br /&gt;
* Androids receive a &#039;&#039;penalty&#039;&#039; to the amount of HP cut on &#039;&#039;&#039;Ultimate&#039;&#039;&#039; difficulty:&lt;br /&gt;
** The technical reason for this is that the Power value of the [[Devil&#039;s]] specials is 50% in the ItemPMT, but the client (as with the other specials androids receive a boost to) &#039;&#039;adds&#039;&#039; the 30% boost to these values. &lt;br /&gt;
*** Therefore, the enemy&#039;s HP after a Devil&#039;s attack from an android in Ultimate is (50+30)% of the enemy&#039;s current HP.&lt;br /&gt;
* In case of [[Weapons#Special_reduction|special reduction]], HP cut is as follows (&#039;&#039;See also: [[List of weapons with reduced specials]]&#039;&#039;):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Special Name||Weapons||HP cut||HP cut (Androids Ultimate)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Devil&#039;s]]||[[Swords]], [[Daggers]], [[Partisans]]||25% HP||10% HP&lt;br /&gt;
|-&lt;br /&gt;
|[[Slicers]], [[Mechguns]], [[Shots]]||16.67% HP||6.67% HP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Integer truncation occurs &#039;&#039;after&#039;&#039; calculating the amount of HP to remove from the enemy.&lt;br /&gt;
&lt;br /&gt;
==List of Devil&#039;s weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Devil&#039;s]] as a special. [[Devil&#039;s]] can also be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Demon&#039;s]] special.  Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Devil&#039;s]] special (including the ability to tekk down from [[Demon&#039;s]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Devil&#039;s drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Bloody Art|9|120-175|32|42|204-259|412 ATP|special=[[Devil&#039;s]]&amp;lt;br&amp;gt;({{Note|Activation Rate reduced by 1/2|Reduced}})|notes=&amp;amp;#43;10 MST|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Imperial Pick|10|280-300|41|9|298-318|785 ATP|special=Devil&#039;s|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Flight Cutter|10|250-260|40|9|268-278|820 ATP|special=Devil&#039;s|class=111111110000}}&lt;br /&gt;
{{WeaponTableRowMelee|Twin Brand|10|235-240|39|60|355-360|400 ATP|special=Devil&#039;s|class=111111110000}}&lt;br /&gt;
{{WeaponTableRowMelee|Monkey King Bar|10|380-390|41|25|430-440|500 ATP|special=Devil&#039;s|notes=Turns into {{Sword|rare|Black King Bar}} if&amp;lt;br&amp;gt;used with {{Tool|rare|Blue-black Stone}}|class=111111110000}}&lt;br /&gt;
{{WeaponTableRowMelee|Demolition Comet|10|530|38|25|580|652 ATP|special=Devil&#039;s|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Black King Bar|11|590-600|43|80|750-760|800 ATP|special=Devil&#039;s|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowRanged|Justy-23ST|9|290-320|58|15|320-350|125 ATA|special=Devil&#039;s|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Inferno Bazooka|10|230-410|41|9|248-428|142 ATA|special=Devil&#039;s|notes=&amp;amp;minus;20 EVP; can hit up to 1 target;&amp;lt;br&amp;gt;increased range (+40)|class=111111111111}}&lt;br /&gt;
{{WeaponTableRowTechnique|Battle Verge|9|130-185|41|15|160-215|460 MST|special=Devil&#039;s|notes=&amp;amp;#43;25 DFP|class=000000001111}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Devil&#039;s]] cannot be added to [[ES Weapons]] as a special.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=King%27s&amp;diff=40879</id>
		<title>King&#039;s</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=King%27s&amp;diff=40879"/>
		<updated>2026-03-03T19:32:00Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[King&#039;s]] is a EXP steal [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#EXP steal|EXP steal]] specials (4★). [[King&#039;s]] weapons all siphon EXP from their targets. &lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
[[King&#039;s]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||Power&lt;br /&gt;
|-&lt;br /&gt;
|4★||King&#039;s||12%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
EXP steal specials cannot drain more than a certain amount of EXP from their targets, depending on the difficulty level (denoted by &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; in the formula below). The formula &amp;lt;code&amp;gt;min&amp;lt;/code&amp;gt; means that the lesser of two values (separated by &amp;quot;,&amp;quot;) will be chosen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Base EXP Steal = min((Power) * (Enemy EXP), (Difficulty Cap))&lt;br /&gt;
EXP Stolen = (Base EXP Steal) * (1 - Special Reduction)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Androids receive a 30% boost to the amount of EXP stolen with any of these specials on Ultimate difficulty. This value can be added directly to the value in the Power column above. &lt;br /&gt;
* &amp;lt;code&amp;gt;Enemy EXP&amp;lt;/code&amp;gt; is the amount of EXP granted for killing the enemy. You cannot siphon more than 100% of this amount from an enemy.&lt;br /&gt;
* &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 20 for Normal&lt;br /&gt;
** 40 for Hard&lt;br /&gt;
** 60 for Very Hard&lt;br /&gt;
** 80 for Ultimate&lt;br /&gt;
* &amp;lt;code&amp;gt;Special Reduction&amp;lt;/code&amp;gt; is as follows (&#039;&#039;See also: [[List of weapons with reduced specials]]&#039;&#039;):&lt;br /&gt;
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]&lt;br /&gt;
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]&lt;br /&gt;
**0 for unreduced weapons&lt;br /&gt;
&lt;br /&gt;
==List of King&#039;s weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[King&#039;s]] as a special. [[King&#039;s]] can also be obtained by [[Tekking#Specials|tekking up]] a common weapon that drops with the [[Lord&#039;s]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[King&#039;s]] special (including the ability to tekk up from [[Lord&#039;s]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | King&#039;s drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Ancient Saber|10|531-544|50|9|549-562|740 ATP|special=King&#039;s|class=111100001110}}&lt;br /&gt;
{{WeaponTableRowMelee|Sonic Knuckle|9|260-310|75|0|260-310|412 ATP|special=King&#039;s|notes=&amp;amp;#43;10 DFP, MST, EVP, and LCK;&amp;lt;br&amp;gt;built-in +20% attack speed}}&lt;br /&gt;
{{WeaponTableRowMelee|God Hand|10|585-705|75|30|645-765|800 ATP|special=King&#039;s|notes=&amp;amp;#43;5 DFP, MST, EVP, and LCK;&amp;lt;br&amp;gt;built-in +20% attack speed|class=111111110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Dual Bird|12|200-210|22|21|242-252|210 ATA|special=King&#039;s|notes=Increased range (+35); +10 MST|class=000111110000}}&lt;br /&gt;
{{WeaponTableRowTechnique|Demonic Fork|10|325-340|50|0|325-340|720 MST|special=King&#039;s|notes={{Megid}} pierces; +35 MST|class=000000001111}}&lt;br /&gt;
{{WeaponTableRowTechnique|Syringe|9|95-175|32|0|95-175|412 ATP|special=King&#039;s}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[King&#039;s]] can be added to [[ES Weapons]] as a special for 40 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Lord%27s&amp;diff=40878</id>
		<title>Lord&#039;s</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Lord%27s&amp;diff=40878"/>
		<updated>2026-03-03T19:31:50Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lord&#039;s]] is a EXP steal [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#EXP steal|EXP steal]] specials (3★). [[Lord&#039;s]] weapons all siphon EXP from their targets. &lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
[[Lord&#039;s]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||Power&lt;br /&gt;
|-&lt;br /&gt;
|3★||Lord&#039;s||10%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
EXP steal specials cannot drain more than a certain amount of EXP from their targets, depending on the difficulty level (denoted by &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; in the formula below). The formula &amp;lt;code&amp;gt;min&amp;lt;/code&amp;gt; means that the lesser of two values (separated by &amp;quot;,&amp;quot;) will be chosen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Base EXP Steal = min((Power) * (Enemy EXP), (Difficulty Cap))&lt;br /&gt;
EXP Stolen = (Base EXP Steal) * (1 - Special Reduction)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Androids receive a 30% boost to the amount of EXP stolen with any of these specials on Ultimate difficulty. This value can be added directly to the value in the Power column above. &lt;br /&gt;
* &amp;lt;code&amp;gt;Enemy EXP&amp;lt;/code&amp;gt; is the amount of EXP granted for killing the enemy. You cannot siphon more than 100% of this amount from an enemy.&lt;br /&gt;
* &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 20 for Normal&lt;br /&gt;
** 40 for Hard&lt;br /&gt;
** 60 for Very Hard&lt;br /&gt;
** 80 for Ultimate&lt;br /&gt;
* &amp;lt;code&amp;gt;Special Reduction&amp;lt;/code&amp;gt; is as follows (&#039;&#039;See also: [[List of weapons with reduced specials]]&#039;&#039;):&lt;br /&gt;
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]&lt;br /&gt;
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]&lt;br /&gt;
**0 for unreduced weapons&lt;br /&gt;
&lt;br /&gt;
==List of Lord&#039;s weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Lord&#039;s]] as a special. [[Lord&#039;s]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Master&#039;s]] or [[King&#039;s]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Lord&#039;s]] special (including the ability to tekk up or down from [[Master&#039;s]] and [[King&#039;s]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Lord&#039;s drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|5%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|0%&lt;br /&gt;
|6.36%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|0%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|0%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Durandal|9|300-376|45|37|374-450|360 ATP|special=Lord&#039;s|notes=&amp;amp;#43;15 MST}}&lt;br /&gt;
{{WeaponTableRowMelee|Butterfly Net|9|1|1|0|1|0 ATP|special=Lord&#039;s}}&lt;br /&gt;
{{WeaponTableRowMelee|Flight Fan|10|185-200|34|15|215-230|500 ATP|special=Lord&#039;s}}&lt;br /&gt;
{{WeaponTableRowRanged|Last Swan|11|80-90|32|9|98-108|150 ATA|special=Lord&#039;s|class=010101010101|notes=&amp;amp;#43;5 MST; fires 3 bullets like a [[Mechguns|Mechgun]];&amp;lt;br/&amp;gt;turns into {{Gun|rare|Dual Bird}} if used with {{Gun|rare|Master Raven}}}}&lt;br /&gt;
{{WeaponTableRowRanged|Final Impact|9|95-170|36|30|155-230|125 ATA|special=[[Lord&#039;s]]&amp;lt;br&amp;gt;({{Note|Drain Rate reduced by 2/3|Reduced}})|notes=&amp;amp;minus;30 EVP, +10 LCK|class=000011110000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Lord&#039;s]] cannot be added to [[ES Weapons]] as a special.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Geist&amp;diff=40877</id>
		<title>Geist</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Geist&amp;diff=40877"/>
		<updated>2026-03-03T19:31:30Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Geist]] is a TP drain [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#TP drain|TP drain]] specials (4★). [[Geist]] weapons siphon [[Stats#TP|TP]] from their targets. &lt;br /&gt;
&lt;br /&gt;
==Damage== &lt;br /&gt;
[[Geist]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||Power&lt;br /&gt;
|-&lt;br /&gt;
|4★||Geist||6% &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
TP drain specials cannot drain more than a certain amount of TP from their targets, depending on the difficulty level (denoted by &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; in the formula below). The formula &amp;lt;code&amp;gt;min&amp;lt;/code&amp;gt; means that the lesser of two values (separated by &amp;quot;,&amp;quot;) will be chosen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Base TP Drain = min((Power) * (Player Max TP), (Difficulty Cap))&lt;br /&gt;
TP Drained = (Base TP Drain) * (1 - Special Reduction)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 25 for Normal&lt;br /&gt;
** 50 for Hard&lt;br /&gt;
** 75 for Very Hard&lt;br /&gt;
** 100 for Ultimate&lt;br /&gt;
* &amp;lt;code&amp;gt;Special Reduction&amp;lt;/code&amp;gt; is as follows (&#039;&#039;See also: [[List of weapons with reduced specials]]&#039;&#039;):&lt;br /&gt;
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]&lt;br /&gt;
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]&lt;br /&gt;
**0 for unreduced weapons&lt;br /&gt;
&lt;br /&gt;
==List of Geist weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Geist]] as a special. [[Geist]] can also be obtained by [[Tekking#Specials|tekking up]] a common weapon that drops with the [[Soul]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Geist]] special (including the ability to tekk up from [[Soul]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Geist drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Chameleon Scythe|9|80-180|30|0|80-180|412 ATP|special=Geist}}&lt;br /&gt;
{{WeaponTableRowRanged|Rage d&#039;Ame|10|175-185|40|9|193-203|190 ATA|special=Geist|notes=Increased range (+15)|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowTechnique|Sorcerer&#039;s Cane|10|360|53|0|360|756 MST|special=Geist|notes=&amp;amp;#43;20% {{Gifoie}}, {{Gibarta}}, {{Gizonde}} boost;&amp;lt;br/&amp;gt;TP costs reduced by 10%|class=000000001111}}&lt;br /&gt;
{{WeaponTableRowTechnique|Dancing Hitogata|12|350-354|50|0|350-354|900 MST|special=Geist|class=000000001111|notes=5 Hitogatas will orbit the player which&amp;lt;br/&amp;gt;fire off in their faced direction each attack}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Geist]] can be added to [[ES Weapons]] as a special for 40 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Soul&amp;diff=40876</id>
		<title>Soul</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Soul&amp;diff=40876"/>
		<updated>2026-03-03T19:31:19Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Soul]] is a TP drain [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#TP drain|TP drain]] specials (3★). [[Soul]] weapons siphon [[Stats#TP|TP]] from their targets. &lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
[[Soul]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||Power&lt;br /&gt;
|-&lt;br /&gt;
|3★||Soul||5%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
TP drain specials cannot drain more than a certain amount of TP from their targets, depending on the difficulty level (denoted by &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; in the formula below). The formula &amp;lt;code&amp;gt;min&amp;lt;/code&amp;gt; means that the lesser of two values (separated by &amp;quot;,&amp;quot;) will be chosen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Base TP Drain = min((Power) * (Player Max TP), (Difficulty Cap))&lt;br /&gt;
TP Drained = (Base TP Drain) * (1 - Special Reduction)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 25 for Normal&lt;br /&gt;
** 50 for Hard&lt;br /&gt;
** 75 for Very Hard&lt;br /&gt;
** 100 for Ultimate&lt;br /&gt;
* &amp;lt;code&amp;gt;Special Reduction&amp;lt;/code&amp;gt; is as follows (&#039;&#039;See also: [[List of weapons with reduced specials]]&#039;&#039;):&lt;br /&gt;
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]&lt;br /&gt;
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]&lt;br /&gt;
**0 for unreduced weapons&lt;br /&gt;
&lt;br /&gt;
==List of Mind weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Soul]] as a special. [[Soul]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Mind]] or [[Geist]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Soul]] special (including the ability to tekk up or down from [[Mind]] and [[Geist]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Soul drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|5%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|0%&lt;br /&gt;
|6.36%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|0%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|0%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Sting Tip|10|170|35|30|230|450 MST|special=Soul|notes=&amp;amp;#43;30 MST, +40 EVP|class=00000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Red Dagger|10|245-280|35|65|375-410|600 ATP|special=Soul|class=111100000000|notes=&amp;amp;#43;30% ATP and +15 ATA if equipped with {{Frame|rare|Red Coat}};&amp;lt;br&amp;gt;+50% ATP and +22 ATA if equipped with {{Frame|rare|Crimson Coat}}}}&lt;br /&gt;
{{WeaponTableRowMelee|Brionac|9|150-182|33|15|180-212|475 ATP|special=[[Soul]]&amp;lt;br&amp;gt;({{Note|Drain Rate reduced by 1/2|Reduced}})|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowRanged|Handgun: Guld|10|370-400|38|9|388-418|167 ATA|special=Soul|class=000010100000|notes=Turns into {{Gun|rare|Guld Milla}} if used with {{Gun|rare|Handgun: Milla}}}}&lt;br /&gt;
{{WeaponTableRowRanged|Meteor Smash|9|80-160|36|25|130-210|125 ATA|special=[[Soul]]&amp;lt;br&amp;gt;({{Note|Drain Rate reduced by 2/3|Reduced}})|notes=&amp;amp;minus;30 EVP|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowTechnique|Mahu|10|120-200|40|9|138-198|480 MST|special=Soul|class=000000001111}}&lt;br /&gt;
{{WeaponTableRowTechnique|Hitogata|10|150-230|50|9|168-248|495 MST|special=Soul|class=000000001111|notes=Turns into {{Cane|rare|Dancing Hitogata}}&amp;lt;br/&amp;gt;if used with {{Tool|rare|Book of Hitogata}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Soul]] cannot be added to [[ES Weapons]] as a special.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Mind&amp;diff=40875</id>
		<title>Mind</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Mind&amp;diff=40875"/>
		<updated>2026-03-03T19:31:09Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mind]] is a TP drain [[Special attacks|weapon special]]. It is the second lowest tier of [[Weapons#TP drain|TP drain]] specials (2★). [[Mind]] weapons siphon [[Stats#TP|TP]] from their targets. &lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
[[Mind]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||Power&lt;br /&gt;
|-&lt;br /&gt;
|2★||Mind||4%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
TP drain specials cannot drain more than a certain amount of TP from their targets, depending on the difficulty level (denoted by &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; in the formula below). The formula &amp;lt;code&amp;gt;min&amp;lt;/code&amp;gt; means that the lesser of two values (separated by &amp;quot;,&amp;quot;) will be chosen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Base TP Drain = min((Power) * (Player Max TP), (Difficulty Cap))&lt;br /&gt;
TP Drained = (Base TP Drain) * (1 - Special Reduction)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 25 for Normal&lt;br /&gt;
** 50 for Hard&lt;br /&gt;
** 75 for Very Hard&lt;br /&gt;
** 100 for Ultimate&lt;br /&gt;
* &amp;lt;code&amp;gt;Special Reduction&amp;lt;/code&amp;gt; is as follows (&#039;&#039;See also: [[List of weapons with reduced specials]]&#039;&#039;):&lt;br /&gt;
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]&lt;br /&gt;
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]&lt;br /&gt;
**0 for unreduced weapons&lt;br /&gt;
&lt;br /&gt;
==List of Mind weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Mind]] as a special. [[Mind]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Heart]] or [[Soul]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Mind]] special (including the ability to tekk up or down from [[Heart]] and [[Soul]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Mind drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|11.25%&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|12.5%&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|12.5%&lt;br /&gt;
|10.53%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|12.5%&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|12.5%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|12.5%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Double Saber|9|150-152|30|35|220-222|235 ATP|special=Mind}}&lt;br /&gt;
{{WeaponTableRowMelee|Akiko&#039;s Frying Pan|9|230-250|40|0|230-250|250 ATP|special=Mind|notes=&amp;amp;#43;30 MST}}&lt;br /&gt;
{{WeaponTableRowTechnique|Talis|10|120-180|38|9|138-198|475 MST|special=Mind|class=000000001111}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Mind]] cannot be added to [[ES Weapons]] as a special.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Heart&amp;diff=40874</id>
		<title>Heart</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Heart&amp;diff=40874"/>
		<updated>2026-03-03T19:30:59Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;This page is about the special attack. For the items required to obtain certain Mags, see [[Mag cells]]. For the items which change the look of weapons, see [[Weapon hearts]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Heart]] is a TP drain [[Special attacks|weapon special]]. It is the lowest tier of [[Weapons#TP drain|TP drain]] specials (1★). [[Heart]] weapons siphon [[Stats#TP|TP]] from their targets. &lt;br /&gt;
&lt;br /&gt;
==Damage== &lt;br /&gt;
[[Heart]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||Power&lt;br /&gt;
|-&lt;br /&gt;
|1★||Heart||3%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
TP drain specials cannot drain more than a certain amount of TP from their targets, depending on the difficulty level (denoted by &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; in the formula below). The formula &amp;lt;code&amp;gt;min&amp;lt;/code&amp;gt; means that the lesser of two values (separated by &amp;quot;,&amp;quot;) will be chosen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Base TP Drain = min((Power) * (Player Max TP), (Difficulty Cap))&lt;br /&gt;
TP Drained = (Base TP Drain) * (1 - Special Reduction)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 25 for Normal&lt;br /&gt;
** 50 for Hard&lt;br /&gt;
** 75 for Very Hard&lt;br /&gt;
** 100 for Ultimate&lt;br /&gt;
* &amp;lt;code&amp;gt;Special Reduction&amp;lt;/code&amp;gt; is as follows (&#039;&#039;See also: [[List of weapons with reduced specials]]&#039;&#039;):&lt;br /&gt;
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]&lt;br /&gt;
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]&lt;br /&gt;
**0 for unreduced weapons&lt;br /&gt;
&lt;br /&gt;
==List of Heart weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Heart]] as a special. [[Heart]] can also be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Mind]] special.  Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Heart]] special (including the ability to tekk down from [[Mind]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Heart drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|11.25%&lt;br /&gt;
|11.25%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|12.5%&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|12.5%&lt;br /&gt;
|7.5%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|12.5%&lt;br /&gt;
|11.25%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|12.5%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|12.5%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Vivienne|11|575-590|49|50|675-690|580 ATP|special=Heart|notes=&amp;amp;#43;20% attack speed if equipped with {{Frame|rare|Sweetheart}}|class=010101010101}}&lt;br /&gt;
{{WeaponTableRowTechnique|Lollipop|9|150-200|32|12|174-224|222 ATP|special=Heart|notes=&amp;amp;#43;33 MST, +12 LCK}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Heart]] cannot be added to [[ES Weapons]] as a special; instead, [[Geist]] is offered as the only TP drain special.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Gush&amp;diff=40873</id>
		<title>Gush</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Gush&amp;diff=40873"/>
		<updated>2026-03-03T19:30:47Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Gush]] is a HP drain [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#HP drain|HP drain]] specials (4★). [[Gush]] weapons siphon [[Stats#HP|HP]] from their targets. &lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
In addition to the siphoned HP, [[Gush]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||Power&lt;br /&gt;
|-&lt;br /&gt;
|4★||Gush||17%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
HP drain specials cannot drain more than a certain amount of HP from their targets, depending on the difficulty level (denoted by &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; in the formula below). The formula &amp;lt;code&amp;gt;min&amp;lt;/code&amp;gt; means that the lesser of two values (separated by &amp;quot;,&amp;quot;) will be chosen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Base HP Drain = min((Power) * (Enemy HP), (Difficulty Cap))&lt;br /&gt;
HP Drained = (Base HP Drain) * (1 - Special Reduction)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Androids receive a 30% boost to the amount of HP stolen with any of these specials on Ultimate difficulty. This value can be added directly to the value in the Power column.&lt;br /&gt;
* &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 30 for Normal&lt;br /&gt;
** 60 for Hard&lt;br /&gt;
** 90 for Very Hard&lt;br /&gt;
** 120 for Ultimate&lt;br /&gt;
* &amp;lt;code&amp;gt;Special Reduction&amp;lt;/code&amp;gt; is as follows (&#039;&#039;See also: [[List of weapons with reduced specials]]&#039;&#039;):&lt;br /&gt;
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]&lt;br /&gt;
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]&lt;br /&gt;
**0 for unreduced weapons&lt;br /&gt;
&lt;br /&gt;
==List of Gush weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Gush]] as a special. [[Gush]] can also be obtained by [[Tekking#Specials|tekking up]] a common weapon that drops with the [[Fill]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Gush]] special (including the ability to tekk up from [[Fill]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Gush drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Chain Sawd|10|500-525|36|15|530-555|700 ATP|special=Gush|notes=&amp;amp;minus;15 EVP|class=1111000000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Flapjack Flapper|10|350-400|45|25|400-450|830 ATP|special=Gush|class=010101010000}}&lt;br /&gt;
{{WeaponTableRowMelee|Nei&#039;s Claw (Replica)|10|386-400|60|25|436-450|412 ATP|special=Gush|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Sange &amp;amp; Yasha|12|640-650|50|30|700-710|800 ATP|special=Gush|class=111100000000|notes=&amp;amp;#43;100 ATP and +10 ATA if equipped&amp;lt;br/&amp;gt;with {{Frame|rare|Blue Odoshi Violet Nimaidou}}}}&lt;br /&gt;
{{WeaponTableRowRanged|Guld Milla|12|180-200|30|9|198-218|190 ATA|special=Gush|notes=Increased range (+35)|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowTechnique|Earth Wand: Brownie|10|370-670|59|20|410-710|770 MST|special=Gush|notes=&amp;amp;#43;50 MST|class=000000001111}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Gush]] can be added to [[ES Weapons]] as a special for 40 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Fill&amp;diff=40872</id>
		<title>Fill</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Fill&amp;diff=40872"/>
		<updated>2026-03-03T19:30:36Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Fill]] is a HP drain [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#HP drain|HP drain]] specials (3★). [[Fill]] weapons siphon [[Stats#HP|HP]] from their targets. &lt;br /&gt;
&lt;br /&gt;
==Damage== &lt;br /&gt;
In addition to the siphoned HP, [[Fill]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||Power&lt;br /&gt;
|-&lt;br /&gt;
|3★||Fill||13%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
HP drain specials cannot drain more than a certain amount of HP from their targets, depending on the difficulty level (denoted by &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; in the formula below). The formula &amp;lt;code&amp;gt;min&amp;lt;/code&amp;gt; means that the lesser of two values (separated by &amp;quot;,&amp;quot;) will be chosen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Base HP Drain = min((Power) * (Enemy HP), (Difficulty Cap))&lt;br /&gt;
HP Drained = (Base HP Drain) * (1 - Special Reduction)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Androids receive a 30% boost to the amount of HP stolen with any of these specials on Ultimate difficulty. This value can be added directly to the value in the Power column.&lt;br /&gt;
* &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 30 for Normal&lt;br /&gt;
** 60 for Hard&lt;br /&gt;
** 90 for Very Hard&lt;br /&gt;
** 120 for Ultimate&lt;br /&gt;
* &amp;lt;code&amp;gt;Special Reduction&amp;lt;/code&amp;gt; is as follows (&#039;&#039;See also: [[List of weapons with reduced specials]]&#039;&#039;):&lt;br /&gt;
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]&lt;br /&gt;
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]&lt;br /&gt;
**0 for unreduced weapons&lt;br /&gt;
&lt;br /&gt;
==List of Fill weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Fill]] as a special. [[Fill]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Drain]] or [[Gush]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Fill]] special (including the ability to tekk up or down from [[Drain]] and [[Gush]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Fill drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|5%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|0%&lt;br /&gt;
|6.36%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|0%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|0%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Red Saber|10|450-489|51|78|606-645|502 ATP|special=Fill|notes=&amp;amp;#43;30% ATP and +15 ATA if equipped with {{Frame|rare|Red Coat}};&amp;lt;br/&amp;gt;+50% ATP and +22 ATA if equipped with {{Frame|rare|Crimson Coat}}}}&lt;br /&gt;
{{WeaponTableRowMelee|Last Survivor|9|275-321|30|31|337-383|470 ATP|notes=&amp;amp;#43;20 HP|special=[[Fill]]&amp;lt;br&amp;gt;({{Note|Drain rate reduced by 1/2|Reduced}})|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Victor Axe|10|300-420|44|20|340-460|400 ATP|special=Fill|notes=Max of one target}}&lt;br /&gt;
{{WeaponTableRowMelee|Sange|10|500-550|50|0|500-550|650 ATP|special=Fill|notes=&amp;amp;#43;100 ATP and +10 ATA if equipped&amp;lt;br/&amp;gt;with {{Frame|rare|Blue Odoshi Violet Nimaidou}};&amp;lt;br/&amp;gt;turns into {{Sword|rare|Sange &amp;amp; Yasha}} if used with {{Sword|rare|Yasha}}|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Yasha|11|500-550|50|0|500-550|650 ATP|special=Fill|notes=&amp;amp;#43;100 ATP and +10 ATA if equipped&amp;lt;br/&amp;gt;with {{Frame|rare|Blue Odoshi Violet Nimaidou}};&amp;lt;br/&amp;gt;turns into {{Sword|rare|Sange &amp;amp; Yasha}} if used with {{Sword|rare|Sange}}|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowRanged|Handgun: Milla|10|350-360|48|9|368-378|168 ATA|special=Fill|class=000001010000|notes=Turns into {{Gun|rare|Guld Milla}} if used with {{Gun|rare|Handgun: Guld}}}}&lt;br /&gt;
{{WeaponTableRowRanged|Crush Bullet|9|85-133|34|25|135-183|122 ATA|special=[[Fill]]&amp;lt;br&amp;gt;({{Note|Drain Rate reduced by 2/3|Reduced}})|notes=&amp;amp;minus;30 EVP|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowTechnique|Alive Aqhu|9|210-230|45|15|240-260|480 MST|special=Fill|notes=&amp;amp;#43;35 DFP|class=000000001111}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Fill]] cannot be added to [[ES Weapons]] as a special.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Drain&amp;diff=40871</id>
		<title>Drain</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Drain&amp;diff=40871"/>
		<updated>2026-03-03T19:30:24Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Drain]] is a HP drain [[Special attacks|weapon special]]. It is the second lowest tier of [[Weapons#HP drain|HP drain]] specials (2★). [[Drain]] weapons siphon [[Stats#HP|HP]] from their targets. &lt;br /&gt;
&lt;br /&gt;
==Damage== &lt;br /&gt;
In addition to the siphoned HP, [[Drain]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||Power&lt;br /&gt;
|-&lt;br /&gt;
|2★||Drain||9%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
HP drain specials cannot drain more than a certain amount of HP from their targets, depending on the difficulty level (denoted by &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; in the formula below). The formula &amp;lt;code&amp;gt;min&amp;lt;/code&amp;gt; means that the lesser of two values (separated by &amp;quot;,&amp;quot;) will be chosen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Base HP Drain = min((Power) * (Enemy HP), (Difficulty Cap))&lt;br /&gt;
HP Drained = (Base HP Drain) * (1 - Special Reduction)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Androids receive a 30% boost to the amount of HP stolen with any of these specials on Ultimate difficulty. This value can be added directly to the value in the Power column.&lt;br /&gt;
* &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 30 for Normal&lt;br /&gt;
** 60 for Hard&lt;br /&gt;
** 90 for Very Hard&lt;br /&gt;
** 120 for Ultimate&lt;br /&gt;
* &amp;lt;code&amp;gt;Special Reduction&amp;lt;/code&amp;gt; is as follows (&#039;&#039;See also: [[List of weapons with reduced specials]]&#039;&#039;):&lt;br /&gt;
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]&lt;br /&gt;
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]&lt;br /&gt;
**0 for unreduced weapons&lt;br /&gt;
&lt;br /&gt;
==List of Drain weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Drain]] as a special. [[Drain]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Draw]] or [[Fill]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Drain]] special (including the ability to tekk up or down from [[Draw]] and [[Fill]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Drain drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|11.25%&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|12.5%&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|12.5%&lt;br /&gt;
|10.53%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|12.5%&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|12.5%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|12.5%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Photon Claw|9|230-300|48|20|270-340|300 ATP|special=Drain}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Drain]] cannot be added to [[ES Weapons]] as a special.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Draw&amp;diff=40870</id>
		<title>Draw</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Draw&amp;diff=40870"/>
		<updated>2026-03-03T19:30:16Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Draw]] is a HP drain [[Special attacks|weapon special]]. It is the lowest tier of [[Weapons#HP drain|HP drain]] specials (1★). [[Draw]] weapons siphon [[Stats#HP|HP]] from their targets. &lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
In addition to the siphoned HP, [[Draw]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||Power&lt;br /&gt;
|-&lt;br /&gt;
|1★||Draw||5%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
HP drain specials cannot drain more than a certain amount of HP from their targets, depending on the difficulty level (denoted by &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; in the formula below). The formula &amp;lt;code&amp;gt;min&amp;lt;/code&amp;gt; means that the lesser of two values (separated by &amp;quot;,&amp;quot;) will be chosen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Base HP Drain = min((Power) * (Enemy HP), (Difficulty Cap))&lt;br /&gt;
HP Drained = (Base HP Drain) * (1 - Special Reduction)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Androids receive a 30% boost to the amount of HP stolen with any of these specials on Ultimate difficulty. This value can be added directly to the value in the Power column.&lt;br /&gt;
* &amp;lt;code&amp;gt;Difficulty Cap&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 30 for Normal&lt;br /&gt;
** 60 for Hard&lt;br /&gt;
** 90 for Very Hard&lt;br /&gt;
** 120 for Ultimate&lt;br /&gt;
* &amp;lt;code&amp;gt;Special Reduction&amp;lt;/code&amp;gt; is as follows (&#039;&#039;See also: [[List of weapons with reduced specials]]&#039;&#039;):&lt;br /&gt;
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]&lt;br /&gt;
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]&lt;br /&gt;
**0 for unreduced weapons&lt;br /&gt;
&lt;br /&gt;
==List of Draw weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Draw]] as a special. [[Draw]] can also be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Drain]] special.  Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Draw]] special (including the ability to tekk down from [[Drain]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Draw drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|11.25%&lt;br /&gt;
|11.25%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|12.5%&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|12.5%&lt;br /&gt;
|7.5%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|12.5%&lt;br /&gt;
|11.25%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|12.5%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|12.5%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
There are no rare weapons with [[Draw]] as a special attack. &lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Draw]] cannot be added to [[ES Weapons]] as a special.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Hell&amp;diff=40869</id>
		<title>Hell</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Hell&amp;diff=40869"/>
		<updated>2026-03-03T19:30:06Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hell]] is an instant kill [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#Instant_kill|instant kill]] specials (4★). [[Hell]] weapons have a chance to instantly kill their targets.&lt;br /&gt;
&lt;br /&gt;
==Instant kill chance==&lt;br /&gt;
The chance to instant kill monsters depends on [[Monsters|Enemy]] [[EDK]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||Power&lt;br /&gt;
|-&lt;br /&gt;
|4★||Hell||93%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Activation Chance = ((Power) - (Enemy EDK)) * (1 - Special Reduction) * (Unit Boost)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Special Reduction&amp;lt;/code&amp;gt; is as follows (&#039;&#039;See also: [[List of weapons with reduced specials]]&#039;&#039;):&lt;br /&gt;
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]&lt;br /&gt;
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]&lt;br /&gt;
**0 for unreduced weapons&lt;br /&gt;
* &amp;lt;code&amp;gt;Unit Boost&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 2 if {{Unit|rare|V502}} is equipped&lt;br /&gt;
** 1.5 if {{Unit|rare|V501}} is equipped&lt;br /&gt;
*** These do not stack with each other&lt;br /&gt;
** 1 if neither are equipped&lt;br /&gt;
* Bosses are immune to [[Hell]], as are any enemies with an [[EDK]] of 93 or higher.&lt;br /&gt;
** Monsters with an EDK higher than 93 (but less than 100) may still be affected by high-level {{Megid}}.&lt;br /&gt;
&lt;br /&gt;
==List of Hell weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Hell]] as a special. [[Hell]] can also be obtained by [[Tekking#Specials|tekking up]] a common weapon that drops with the [[Dark]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Hell]] special (including the ability to tekk up from [[Dark]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Hell drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Sealed J-Sword|11|420-525|35|0|420-525|710 ATP|special=Hell|notes=Has a chance to inflict [[Slow]] every 2 minutes;&amp;lt;br&amp;gt;[[Sealed items|unseals]] into {{Sword|rare|Tsumikiri J-Sword}} after 23,000 kills|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowMelee|S-Beat&#039;s Blade|10|210-220|35|15|240-250|400 ATP|special=Hell|class=111111110000}}&lt;br /&gt;
{{WeaponTableRowMelee|Asteron Belt|10|380-400|55|9|398-418|800 ATP|special=[[Hell]]&amp;lt;br&amp;gt;({{Note|Activation Rate reduced by 1/2|Reduced}})|notes=&amp;amp;plus;50 DFP|class=101010101000}}&lt;br /&gt;
{{WeaponTableRowMelee|Yamigarasu|10|580-650|53|0|580-650|680 ATP|special=Hell|notes=Randomly inflicts {{Confuse}} on the user;&amp;lt;br&amp;gt;[[HP]] slowly drains while moving|class=111111110000}}&lt;br /&gt;
{{WeaponTableRowMelee|Jizai|12|800-810|55|40|880-890|800 ATP|special=Hell|notes=&amp;amp;#43;10 MST, +45 EVP|class=111100000000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Hell]] can be added to [[ES Weapons]] as a special for 50 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dark_(special)&amp;diff=40868</id>
		<title>Dark (special)</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dark_(special)&amp;diff=40868"/>
		<updated>2026-03-03T19:29:55Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dark (special)|Dark]] is an instant kill [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Instant_kill|instant kill]] specials (3★). [[Dark (special)|Dark]] weapons have a chance to instantly kill their targets.&lt;br /&gt;
&lt;br /&gt;
==Instant kill chance==&lt;br /&gt;
The chance to instant kill monsters depends on [[Monsters|Enemy]] [[EDK]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||Power&lt;br /&gt;
|-&lt;br /&gt;
|3★||Dark||78%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Activation Chance = ((Power) - (Enemy EDK)) * (1 - Special Reduction) * (Unit Boost)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Special Reduction&amp;lt;/code&amp;gt; is as follows (&#039;&#039;See also: [[List of weapons with reduced specials]]&#039;&#039;):&lt;br /&gt;
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]&lt;br /&gt;
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]&lt;br /&gt;
**0 for unreduced weapons&lt;br /&gt;
* &amp;lt;code&amp;gt;Unit Boost&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 2 if {{Unit|rare|V502}} is equipped&lt;br /&gt;
** 1.5 if {{Unit|rare|V501}} is equipped&lt;br /&gt;
*** These do not stack with each other&lt;br /&gt;
** 1 if neither are equipped&lt;br /&gt;
* Bosses are immune to [[Dark (special)|Dark]], as are any enemies with an [[EDK]] of 78 or higher.&lt;br /&gt;
&lt;br /&gt;
==List of Dark weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Dark (special)|Dark]] as a special. [[Dark (special)|Dark]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Shadow]] or [[Hell]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Dark (special)|Dark]] special (including the ability to tekk up or down from [[Shadow]] and [[Hell]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Dark drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|5%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|0%&lt;br /&gt;
|6.36%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|0%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|0%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Hammer|9|120-185|35|0|120-185|129 ATP|special=Dark}}&lt;br /&gt;
{{WeaponTableRowMelee|Twin Chakram|10|245-250|32|20|285-290|480 ATP|special=Dark}}&lt;br /&gt;
{{WeaponTableRowMelee|Snake Spire|10|290-310|40|15|320-340|780 ATP|special=Dark|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Slicer of Assassin|9|120-125|28|12|144-149|475 ATP|special=[[Dark (special)|Dark]]&amp;lt;br&amp;gt;({{Note|Activation Rate reduced by 2/3|Reduced}})|notes=&amp;amp;#43;10 DFP;&amp;lt;br&amp;gt;50% ATP, +30 ATA, +10% attack&amp;lt;br&amp;gt;speed if equipped with {{Frame|rare|Thirteen}}}}&lt;br /&gt;
{{WeaponTableRowMelee|Silence Claw|10|335-345|50|15|365-375|336 ATP|special=Dark|notes=&amp;amp;#43;15 EVP|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Kamui|10|650|55|0|650|700 ATP|special=Dark|notes=&amp;amp;#43;100 ATP and +10 ATA if equipped&amp;lt;br/&amp;gt;with {{Frame|rare|Blue Odoshi Violet Nimaidou}}|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowRanged|Rianov 303SNR-5|11|550|70|0|550|194 ATA|class=000011110000|special=Dark|notes=&amp;amp;#43;30 MST; cannot combo; bullets pierce;&amp;lt;br&amp;gt;&amp;amp;minus;10 DFP and &amp;amp;minus;20 ATA if equipped with {{Shield|rare|Gratia}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Dark (special)|Dark]] cannot be added to [[ES Weapons]] as a special.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Shadow&amp;diff=40867</id>
		<title>Shadow</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Shadow&amp;diff=40867"/>
		<updated>2026-03-03T19:29:46Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Shadow]] is a instant kill [[Special attacks|weapon special]]. It is the second lowest tier of [[Weapons#Instant_kill|instant kill]] specials (2★). [[Shadow]] weapons have a chance to instantly kill their targets.&lt;br /&gt;
&lt;br /&gt;
==Instant kill chance==&lt;br /&gt;
The chance to instant kill monsters depends on [[Monsters|Enemy]] [[EDK]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||Power&lt;br /&gt;
|-&lt;br /&gt;
|2★||Shadow||66% &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Activation Chance = ((Power) - (Enemy EDK)) * (1 - Special Reduction) * (Unit Boost)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Special Reduction&amp;lt;/code&amp;gt; is as follows (&#039;&#039;See also: [[List of weapons with reduced specials]]&#039;&#039;):&lt;br /&gt;
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]&lt;br /&gt;
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]&lt;br /&gt;
**0 for unreduced weapons&lt;br /&gt;
* &amp;lt;code&amp;gt;Unit Boost&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 2 if {{Unit|rare|V502}} is equipped&lt;br /&gt;
** 1.5 if {{Unit|rare|V501}} is equipped&lt;br /&gt;
*** These do not stack with each other&lt;br /&gt;
** 1 if neither are equipped&lt;br /&gt;
* Bosses are immune to [[Shadow]], as are any enemies with an [[EDK]] of 66 or higher.&lt;br /&gt;
&lt;br /&gt;
==List of Shadow weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Shadow]] as a special. [[Shadow]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Dim]] or [[Dark]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Shadow]] special (including the ability to tekk up or down from [[Dim]] and [[Dark]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Shadow drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|11.25%&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|12.5%&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|12.5%&lt;br /&gt;
|10.53%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|12.5%&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|12.5%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|12.5%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
There are no rare weapons with [[Shadow]] as a special attack.&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Shadow]] cannot be added to [[ES Weapons]] as a special.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dim&amp;diff=40866</id>
		<title>Dim</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dim&amp;diff=40866"/>
		<updated>2026-03-03T19:29:34Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dim]] is a instant kill [[Special attacks|weapon special]]. It is the lowest tier of [[Weapons#Instant_kill|instant kill]] specials (1★). [[Dim]] weapons have a chance to instantly kill their targets.&lt;br /&gt;
&lt;br /&gt;
==Instant kill chance==&lt;br /&gt;
The chance to instant kill monsters depends on [[Monsters|Enemy]] [[EDK]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name||Power&lt;br /&gt;
|-&lt;br /&gt;
|1★||Dim||48%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Activation Chance = ((Power) - (Enemy EDK)) * (1 - Special Reduction) * (Unit Boost)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Special Reduction&amp;lt;/code&amp;gt; is as follows (&#039;&#039;See also: [[List of weapons with reduced specials]]&#039;&#039;):&lt;br /&gt;
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]&lt;br /&gt;
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]&lt;br /&gt;
**0 for unreduced weapons&lt;br /&gt;
* &amp;lt;code&amp;gt;Unit Boost&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 2 if {{Unit|rare|V502}} is equipped&lt;br /&gt;
** 1.5 if {{Unit|rare|V501}} is equipped&lt;br /&gt;
*** These do not stack with each other&lt;br /&gt;
** 1 if neither are equipped&lt;br /&gt;
* Bosses are immune to [[Dim]], as are any enemies with an [[EDK]] of 48 or higher.&lt;br /&gt;
&lt;br /&gt;
==List of Dim weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Dim]] as a special. [[Dim]] can also be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Shadow]] special.  Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Dim]] special (including the ability to tekk down from [[Shadow]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Dim drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|11.25%&lt;br /&gt;
|11.25%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|12.5%&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|12.5%&lt;br /&gt;
|7.5%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|12.5%&lt;br /&gt;
|11.25%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|12.5%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|12.5%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Murasame|9|420-435|49|0|420-435|350 ATP|special=Dim}}&lt;br /&gt;
{{WeaponTableRowMelee|Agito (1977)|10|450-460|48|50|550-560|510 ATP|special=Dim|notes=&amp;amp;#43;30% ATP and +20 ATA if&amp;lt;br/&amp;gt;equipped with {{Frame|rare|Samurai Armor}}}}&lt;br /&gt;
{{WeaponTableRowMelee|Agito (1980)|10|455-460|51|40|535-540|500 ATP|special=Dim|notes=&amp;amp;#43;30% ATP and +20 ATA if&amp;lt;br/&amp;gt;equipped with {{Frame|rare|Samurai Armor}}}}&lt;br /&gt;
{{WeaponTableRowMelee|Agito (1983)|10|200-500|47|45|290-590|500 ATP|special=Dim|notes=&amp;amp;#43;30% ATP and +20 ATA if&amp;lt;br/&amp;gt;equipped with {{Frame|rare|Samurai Armor}}}}&lt;br /&gt;
{{WeaponTableRowMelee|Agito (1991)|10|400-410|45|9|418-428|350 ATP|special=Dim|notes=&amp;amp;#43;30% ATP and +20 ATA if&amp;lt;br/&amp;gt;equipped with {{Frame|rare|Samurai Armor}}}}&lt;br /&gt;
{{WeaponTableRowMelee|Agito (2001)|10|400-430|40|9|418-448|356 ATP|special=Dim|notes=&amp;amp;#43;30% ATP and +20 ATA if&amp;lt;br/&amp;gt;equipped with {{Frame|rare|Samurai Armor}}}}&lt;br /&gt;
{{WeaponTableRowMelee|Shichishito|10|500-560|40|0|500-560|550 ATP|special=Dim}}&lt;br /&gt;
{{WeaponTableRowMelee|Agito (1975)|11|460-480|45|0|460-480|500 ATP|special=Dim|notes=30% ATP boost and +20 ATA if&amp;lt;br/&amp;gt;equipped with {{Frame|rare|Samurai Armor}};&amp;lt;br/&amp;gt;turns into {{Sword|rare|Orotiagito}} in {{Quest link|Seek my Master}}|class=111100000000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Dim]] cannot be added to [[ES Weapons]] as a special.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chaos&amp;diff=40865</id>
		<title>Chaos</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chaos&amp;diff=40865"/>
		<updated>2026-03-03T19:29:23Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Chaos]] is a confuse [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#Confusion|confusion]] specials (4★). [[Chaos]] weapons have a chance to {{confuse}} their targets.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
[[Chaos]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{confuse}} monsters depends on [[Monsters|Enemy]] [[ESP]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Rarity ||Special Name|| Power&lt;br /&gt;
|-&lt;br /&gt;
|4★||[[Chaos]]||76%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Confuse Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Androids receive a 30% boost to the activation rate of all confusion specials on Ultimate difficulty. This value can be added directly to values in the Power column below ([[Chaos]] has a power of 106%).&lt;br /&gt;
* &amp;lt;code&amp;gt;Special Reduction&amp;lt;/code&amp;gt; is as follows (&#039;&#039;See also: [[List of weapons with reduced specials]]&#039;&#039;):&lt;br /&gt;
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]&lt;br /&gt;
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]&lt;br /&gt;
**0 for unreduced weapons&lt;br /&gt;
* &amp;lt;code&amp;gt;Unit Boost&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped&lt;br /&gt;
*** These stack with the android boost, but not with each other&lt;br /&gt;
** 1 if neither are equipped&lt;br /&gt;
&lt;br /&gt;
Bosses cannot be {{confused|n}}. Players equipped with a {{Unit|rare|Cure/Confuse}} are also immune to being confused.&lt;br /&gt;
&lt;br /&gt;
==List of Chaos weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Chaos]] as a special. [[Chaos]] can also be obtained by [[Tekking#Specials|tekking up]] a common weapon that drops with the [[Havoc]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Chaos]] special (including the ability to tekk up from [[Havoc]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Chaos drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Great Bouquet|9|1|1|0|1|0|None|special=Chaos|notes=Can hit up to 10 targets}}&lt;br /&gt;
{{WeaponTableRowMelee|Daisy Chain|9|350-410|32|0|350-410|400 ATP|special=Chaos|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Crazy Tune|9|200-255|30|0|200-255|412 ATP|special=Chaos}}&lt;br /&gt;
{{WeaponTableRowBerrill|{{Sword|rare|S-Berill&#039;s Hands No. 1|S-Berill&#039;s Hands #1}}|11|320-321|30|15|350-351|600 ATP|special=Chaos|class=1111000000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Rainbow Baton|11|300-320|40|24|348-368|570 ATP|special=Chaos}}&lt;br /&gt;
{{WeaponTableRowMelee|Panther&#039;s Claw|9|180-280|38|0|180-280|412 ATP|special=Chaos|class=010101010101}}&lt;br /&gt;
{{WeaponTableRowMelee|Heart of Poumn|10|695-715|71|0|695-715|850 ATP|special=Chaos|notes=&amp;amp;#43;15 DFP, MST, EVP and LCK|class=010000000000}}&lt;br /&gt;
{{WeaponTableRowRanged|Ophelie Seize|10|390-420|50|9|408-438|170 ATA|special=Chaos|class=000011110000|notes=Turns into {{Gun|rare|Mille Marteaux}} if used with {{Gun|rare|Heaven Punisher}}}}&lt;br /&gt;
{{WeaponTableRowRanged|Angel Harp|11|300-320|60|0|300-320|120 ATA|class=000001010101|special=Chaos|notes=&amp;amp;#43;10 DFP;&amp;lt;br&amp;gt;+30% ATP and +12 ATA if equipped with {{Frame|rare|Sweetheart}}}}&lt;br /&gt;
{{WeaponTableRowRanged|Rambling May|10|360-450|45|0|360-450|170 ATA|special=Chaos|notes=Can hit up to 1 target; increased range (+40); fires 2 shots per attack;&amp;lt;br&amp;gt;Bullets have infinite vertical range; +30 ATA with [[Safety Heart]] equipped|class=010101010101}}&lt;br /&gt;
{{WeaponTableRowRanged|Panzer Faust|10|350-500|42|9|368-518|181 ATA|special=Chaos|notes=Can hit up to 1 target|class=000000110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Iron Faust|10|500-580|42|18|536-616|181 ATA|special=Chaos|notes=Can hit up to 1 target; cannot combo; projectile&amp;lt;br&amp;gt;explodes on impact, causing splash damage|class=000000110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Cannon Rouge|10|600-750|45|30|660-810|200 ATA|special=Chaos|class=000011110000|notes=Increased range (+30)}}&lt;br /&gt;
{{WeaponTableRowTechnique|Rabbit Wand|9|120-230|48|0|120-230|348 MST|special=Chaos|notes=&amp;amp;#43;45 MST|class=000000000101}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Chaos]] can be added to [[ES Weapons]] as a special for 40 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Havoc&amp;diff=40864</id>
		<title>Havoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Havoc&amp;diff=40864"/>
		<updated>2026-03-03T19:29:12Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Havoc]] is a confuse [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Confusion|confusion]] specials (3★). [[Havoc]] weapons have a chance to {{confuse}} their targets.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
[[Havoc]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{confuse}} monsters depends on [[Monsters|Enemy]] [[ESP]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Rarity ||Special Name|| Power&lt;br /&gt;
|-&lt;br /&gt;
|3★||Havoc||60%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Confuse Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Androids receive a 30% boost to the activation rate of all confusion specials on Ultimate difficulty. This value can be added directly to values in the Power column below ([[Havoc]] has a power of 90%).&lt;br /&gt;
* &amp;lt;code&amp;gt;Special Reduction&amp;lt;/code&amp;gt; is as follows (&#039;&#039;See also: [[List of weapons with reduced specials]]&#039;&#039;):&lt;br /&gt;
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]&lt;br /&gt;
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]&lt;br /&gt;
**0 for unreduced weapons&lt;br /&gt;
* &amp;lt;code&amp;gt;Unit Boost&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped&lt;br /&gt;
*** These stack with the android boost, but not with each other&lt;br /&gt;
** 1 if neither are equipped&lt;br /&gt;
&lt;br /&gt;
Bosses cannot be {{confused|n}}. Players equipped with a {{Unit|rare|Cure/Confuse}} are also immune to being confused.&lt;br /&gt;
&lt;br /&gt;
==List of Havoc weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Havoc]] as a special. [[Riot]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Riot]] or [[Chaos]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Havoc]] special (including the ability to tekk up or down from [[Havoc]] and [[Chaos]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Havoc drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|5%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|0%&lt;br /&gt;
|6.36%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|0%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|0%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Huge Battle Fan|9|10-255|30|0|10-255|412 ATP|special=Havoc}}&lt;br /&gt;
{{WeaponTableRowBerrill|{{Sword|rare|S-Berill&#039;s Hands No. 0|S-Berill&#039;s Hands #0}}|10|158-197|30|35|228-267|450 ATP|special=Havoc|notes=Turns into {{Sword|rare|S-Berill&#039;s Hands No. 1|S-Berill&#039;s Hands #1}} if used with a {{Tool|rare|Berill Photon}}}}&lt;br /&gt;
{{WeaponTableRowMelee|Diska of Liberator|9|120-146|31|9|138-154|480 ATP|special=[[Havoc]]&amp;lt;br&amp;gt;({{Note|Activation Rate reduced by 2/3|Reduced}})|notes=&amp;amp;#43;10 MST;&amp;lt;br&amp;gt;50% ATP, +30 ATA, +10% attack&amp;lt;br&amp;gt;speed if equipped with {{Frame|rare|Thirteen}}}}&lt;br /&gt;
{{WeaponTableRowMelee|Rappy&#039;s Fan|10|140-146|35|32|204-210|480 ATP|special=Havoc}}&lt;br /&gt;
{{WeaponTableRowMelee|Stag Cutlery|10|230-235|35|30|290-295|343 ATP|special=Havoc|class=101010100000}}&lt;br /&gt;
{{WeaponTableRowRanged|Wals-MK2|9|260-280|56|9|278-298|120 ATA|special=Havoc|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Samba Maracas|9|5-10|10|0|5-10|100 ATA|special=Havoc}}&lt;br /&gt;
{{WeaponTableRowRanged|Red Mechgun|10|50|25|30|110|155 ATA|special=Havoc|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Flame Visit|10|300-450|40|9|318-468|164 ATA|special=Havoc|notes=Can hit up to 1 target; increased range (+60)|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Burning Visit|11|340-540|40|18|376-576|164 ATA|special=Havoc|notes=Can hit up to 1 target; increased range (+60)|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Phonon Maser|10|350-360|45|36|422-432|155 ATA|special=Havoc|notes=|class=000011110000}}&lt;br /&gt;
{{WeaponTableRowTechnique|Broom|9|90-230|35|0|90-230|348 MST|special=Havoc|notes=&amp;amp;#43;45 MST|class=000000001111}}&lt;br /&gt;
{{WeaponTableRowTechnique|Marina&#039;s Bag|9|10-180|10|0|10-180|348 MST|special=Havoc|notes=&amp;amp;#43;1x Resta, Anti range|class=010001000101}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Havoc]] cannot be added to [[ES Weapons]] as a special.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Riot&amp;diff=40863</id>
		<title>Riot</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Riot&amp;diff=40863"/>
		<updated>2026-03-03T19:29:02Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Riot]] is a confuse [[Special attacks|weapon special]]. It is the second lowest tier of [[Weapons#Confusion|confusion]] specials (2★). [[Riot]] weapons have a chance to {{confuse}} their targets.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
[[Riot]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{confuse}} monsters depends on [[Monsters|Enemy]] [[ESP]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Rarity ||Special Name|| Power&lt;br /&gt;
|-&lt;br /&gt;
|2★||Riot||44%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Confuse Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Androids receive a 30% boost to the activation rate of all confusion specials on Ultimate difficulty. This value can be added directly to values in the Power column below ([[Riot]] has a power of 74%).&lt;br /&gt;
* &amp;lt;code&amp;gt;Special Reduction&amp;lt;/code&amp;gt; is as follows (&#039;&#039;See also: [[List of weapons with reduced specials]]&#039;&#039;):&lt;br /&gt;
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]&lt;br /&gt;
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]&lt;br /&gt;
**0 for unreduced weapons&lt;br /&gt;
* &amp;lt;code&amp;gt;Unit Boost&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped&lt;br /&gt;
*** These stack with the android boost, but not with each other&lt;br /&gt;
** 1 if neither are equipped&lt;br /&gt;
&lt;br /&gt;
Bosses cannot be {{confused|n}}. Players equipped with a {{Unit|rare|Cure/Confuse}} are also immune to being confused.&lt;br /&gt;
&lt;br /&gt;
==List of Riot weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Riot]] as a special. [[Riot]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Panic]] or [[Havoc]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Riot]] special (including the ability to tekk up or down from [[Panic]] and [[Havoc]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Riot drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|11.25%&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|12.5%&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|12.5%&lt;br /&gt;
|10.53%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|12.5%&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|12.5%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|12.5%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
There are no rare weapons with [[Riot]] as a special attack. &lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Riot]] cannot be added to [[ES Weapons]] as a special.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Panic&amp;diff=40862</id>
		<title>Panic</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Panic&amp;diff=40862"/>
		<updated>2026-03-03T19:28:50Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Panic]] is a confuse [[Special attacks|weapon special]]. It is the lowest tier of [[Weapons#Confusion|confusion]] specials (1★). [[Panic]] weapons have a chance to {{confuse}} their targets.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
[[Panic]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{confuse}} monsters depends on [[Monsters|Enemy]] [[ESP]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Rarity ||Special Name|| Power&lt;br /&gt;
|-&lt;br /&gt;
|1★||Panic||28%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Confuse Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Androids receive a 30% boost to the activation rate of all confusion specials on Ultimate difficulty. This value can be added directly to values in the Power column below ([[Panic]] has a power of 58%).&lt;br /&gt;
* &amp;lt;code&amp;gt;Special Reduction&amp;lt;/code&amp;gt; is as follows (&#039;&#039;See also: [[List of weapons with reduced specials]]&#039;&#039;):&lt;br /&gt;
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]&lt;br /&gt;
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]&lt;br /&gt;
**0 for unreduced weapons&lt;br /&gt;
* &amp;lt;code&amp;gt;Unit Boost&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped&lt;br /&gt;
*** These stack with the android boost, but not with each other&lt;br /&gt;
** 1 if neither are equipped&lt;br /&gt;
&lt;br /&gt;
Bosses cannot be {{confused|n}}. Players equipped with a {{Unit|rare|Cure/Confuse}} are also immune to being confused.&lt;br /&gt;
&lt;br /&gt;
==List of Panic weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Panic]] as a special. [[Panic]] can also be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Riot]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Panic]] special (including the ability to tekk down from [[Riot]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Panic drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|11.25%&lt;br /&gt;
|11.25%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|12.5%&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|12.5%&lt;br /&gt;
|7.5%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|12.5%&lt;br /&gt;
|11.25%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|12.5%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|12.5%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
There are no rare weapons with [[Panic]] as a special attack. &lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Panic]] cannot be added to [[ES Weapons]] as a special.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Arrest&amp;diff=40861</id>
		<title>Arrest</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Arrest&amp;diff=40861"/>
		<updated>2026-03-03T19:28:37Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Arrest]] is a paralysis [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#Paralysis|paralysis]] specials (4★). [[Arrest]] weapons have a chance to {{paralyze}} their targets.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
[[Arrest]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{paralyze}} monsters depends on [[Monsters|Enemy]] [[ESP]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Rarity ||Special Name|| Power&lt;br /&gt;
|-&lt;br /&gt;
|4★||Arrest||80% &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Base Paralysis Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above ([[Arrest]] has a power of 110%).&lt;br /&gt;
* &amp;lt;code&amp;gt;Special Reduction&amp;lt;/code&amp;gt; is as follows (&#039;&#039;See also: [[List of weapons with reduced specials]]&#039;&#039;):&lt;br /&gt;
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]&lt;br /&gt;
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]&lt;br /&gt;
**0 for unreduced weapons&lt;br /&gt;
* &amp;lt;code&amp;gt;Unit Boost&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped&lt;br /&gt;
*** These stack with the android boost, but not with each other. &lt;br /&gt;
** 1 if neither are equipped&lt;br /&gt;
&lt;br /&gt;
Bosses, {{Machine}}-type enemies, [[Zu]] and [[Pazuzu]] cannot be {{paralyzed|n}}. Androids, as well as non-androids equipped with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}}, are also immune to being paralyzed.&lt;br /&gt;
&lt;br /&gt;
==List of Arrest weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Arrest]] as a special. [[Arrest]] can also be obtained by [[Tekking#Specials|tekking up]] a common weapon that drops with the [[Seize]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Arrest]] special (including the ability to tekk up from [[Seize]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Arrest drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|P-Arms&#039; Blade|10|250-270|34|25|300-320|568 ATP|special=Arrest}}&lt;br /&gt;
{{WeaponTableRowMelee|G-Assassin&#039;s Sabers|10|350-360|35|25|400-410|390 ATP|special=Arrest|class=111100001111}}&lt;br /&gt;
{{WeaponTableRowRanged|Holy Ray|10|290-300|70|40|370-380|680 MST|class=110001001111|special=Arrest}}&lt;br /&gt;
{{WeaponTableRowTechnique|Striker of Chao|11|300-325|50|0|300-325|695 MST|special=Arrest|notes=&amp;amp;#43;100% Shifta and Deband range; Turns into&amp;lt;br/&amp;gt;{{Cane|rare|Branch of Pakupaku}} in {{Quest link|Towards the Future}};&amp;lt;br/&amp;gt;+35 DFP, +55 MST|class=000000001111}}&lt;br /&gt;
{{WeaponTableRowTechnique|Kunai|9|95-175|32|0|95-175|412 ATP|special=Arrest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Arrest]] can be added to [[ES Weapons]] as a special for 50 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Seize&amp;diff=40860</id>
		<title>Seize</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Seize&amp;diff=40860"/>
		<updated>2026-03-03T19:28:28Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Seize]] is a paralysis [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Paralysis|paralysis]] specials (3★). [[Seize]] weapons have a chance to {{paralyze}} their targets.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
[[Seize]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{paralyze}} monsters depends on [[Monsters|Enemy]] [[ESP]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Rarity ||Special Name|| Power&lt;br /&gt;
|-&lt;br /&gt;
|3★||Seize||64%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Base Paralysis Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above ([[Seize]] has a power of 94%).&lt;br /&gt;
* &amp;lt;code&amp;gt;Special Reduction&amp;lt;/code&amp;gt; is as follows (&#039;&#039;See also: [[List of weapons with reduced specials]]&#039;&#039;):&lt;br /&gt;
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]&lt;br /&gt;
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]&lt;br /&gt;
**0 for unreduced weapons&lt;br /&gt;
* &amp;lt;code&amp;gt;Unit Boost&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped&lt;br /&gt;
*** These stack with the android boost, but not with each other. &lt;br /&gt;
** 1 if neither are equipped&lt;br /&gt;
&lt;br /&gt;
Bosses, {{Machine}}-type enemies, [[Zu]] and [[Pazuzu]] cannot be {{paralyzed|n}}. Androids, as well as non-androids equipped with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}}, are also immune to being paralyzed.&lt;br /&gt;
&lt;br /&gt;
==List of Seize weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Seize]] as a special. [[Seize]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Hold]] or [[Arrest]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Seize]] special (including the ability to tekk up or down from [[Hold]] and [[Arrest]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Seize drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|5%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|0%&lt;br /&gt;
|6.36%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|0%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|0%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Harisen Battle Fan|9|280-310|40|0|280-310|412 ATP|special=Seize}}&lt;br /&gt;
{{WeaponTableRowMelee|Red Sword|10|400-611|37|52|504-715|630 ATP|special=Seize|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowRanged|Tension Blaster|9|280-310|57|0|280-310|100 ATA|special=Seize|notes=Increases [[LCK]] to 100 when equipped with {{Mag|rare|Moro}}}}&lt;br /&gt;
{{WeaponTableRowRanged|Varista|9|155-210|38|25|205-260|110 ATA|special=Seize|notes=&amp;amp;#43;10 EVP}}&lt;br /&gt;
{{WeaponTableRowRanged|Visk-235W|9|220-250|53|15|250-280|118 ATA|special=Seize|class=000011110000|notes=&amp;amp;#43;5 EVP}}&lt;br /&gt;
{{WeaponTableRowRanged|Spread Needle|10|1-110|40|40|81-190|135 ATA|class=000011110000|special=Seize|notes=Decreased range (-145); fires five projectiles in [[Shots|shot]] radius}}&lt;br /&gt;
{{WeaponTableRowRanged|Ano Rifle|10|350-380|64|15|380-410|174 ATA|class=000011110000|special=Seize}}&lt;br /&gt;
{{WeaponTableRowRanged|L&amp;amp;K14 Combat|9|15-30|18|20|55-70|124 ATA|special=[[Seize]]&amp;lt;br&amp;gt;({{Note|Activation Rate reduced by 2/3|Reduced}})|notes=&amp;amp;#43;10 LCK}}&lt;br /&gt;
{{WeaponTableRowRanged|Gi Gue Bazooka|10|520-620|40|0|520-620|200 ATA|special=Seize|class=000011110000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Seize]] cannot be added to [[ES Weapons]] as a special.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Hold&amp;diff=40859</id>
		<title>Hold</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Hold&amp;diff=40859"/>
		<updated>2026-03-03T19:28:18Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hold]] is a paralysis [[Special attacks|weapon special]]. It is the second lowest tier of [[Weapons#Paralysis|paralysis]] specials (2★). [[Hold]] weapons have a chance to {{paralyze}} their targets.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
[[Hold]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{paralyze}} monsters depends on [[Monsters|Enemy]] [[ESP]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Rarity ||Special Name|| Power&lt;br /&gt;
|-&lt;br /&gt;
|2★||Hold||48% &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Base Paralysis Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above ([[Hold]] has a power of 78%).&lt;br /&gt;
* &amp;lt;code&amp;gt;Special Reduction&amp;lt;/code&amp;gt; is as follows (&#039;&#039;See also: [[List of weapons with reduced specials]]&#039;&#039;):&lt;br /&gt;
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]&lt;br /&gt;
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]&lt;br /&gt;
**0 for unreduced weapons&lt;br /&gt;
* &amp;lt;code&amp;gt;Unit Boost&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped&lt;br /&gt;
*** These stack with the android boost, but not with each other. &lt;br /&gt;
** 1 if neither are equipped&lt;br /&gt;
&lt;br /&gt;
Bosses, {{Machine}}-type enemies, [[Zu]] and [[Pazuzu]] cannot be {{paralyzed|n}}. Androids, as well as non-androids equipped with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}}, are also immune to being paralyzed.&lt;br /&gt;
&lt;br /&gt;
==List of Hold weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Hold]] as a special. [[Hold]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Bind]] or [[Seize]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Hold]] special (including the ability to tekk up or down from [[Bind]] and [[Seize]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Hold drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|11.25%&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|12.5%&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|12.5%&lt;br /&gt;
|10.53%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|12.5%&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|12.5%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|12.5%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Brave Knuckle|9|380-460|60|30|440-520|400 ATP|special=Hold|notes=Built-in +5% attack speed}}&lt;br /&gt;
{{WeaponTableRowRanged|Photon Launcher|9|210-220|35|9|228-238|118 ATA|special=Hold|notes=&amp;amp;#43;5 EVP |class=000011110000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Hold]] cannot be added to [[ES Weapons]] as a special.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Bind&amp;diff=40858</id>
		<title>Bind</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Bind&amp;diff=40858"/>
		<updated>2026-03-03T19:28:08Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Bind]] is a paralysis [[Special attacks|weapon special]]. It is the lowest tier of [[Weapons#Paralysis|paralysis]] specials (1★). [[Bind]] weapons have a chance to {{paralyze}} their targets.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
[[Bind]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{paralyze}} monsters depends on [[Monsters|Enemy]] [[ESP]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Rarity ||Special Name|| Power&lt;br /&gt;
|-&lt;br /&gt;
|1★||Bind||32%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Base Paralysis Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above ([[Bind]] has a power of 62%).&lt;br /&gt;
* &amp;lt;code&amp;gt;Special Reduction&amp;lt;/code&amp;gt; is as follows (&#039;&#039;See also: [[List of weapons with reduced specials]]&#039;&#039;):&lt;br /&gt;
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]&lt;br /&gt;
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]&lt;br /&gt;
**0 for unreduced weapons&lt;br /&gt;
* &amp;lt;code&amp;gt;Unit Boost&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped&lt;br /&gt;
*** These stack with the android boost, but not with each other. &lt;br /&gt;
** 1 if neither are equipped&lt;br /&gt;
&lt;br /&gt;
Bosses, {{Machine}}-type enemies, [[Zu]] and [[Pazuzu]] cannot be {{paralyzed|n}}. Androids, as well as non-androids equipped with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}}, are also immune to being paralyzed.&lt;br /&gt;
&lt;br /&gt;
==List of Bind weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Bind]] as a special. [[Bind]] can also be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Hold]] special.  Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Bind]] special (including the ability to tekk down from [[Hold]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Bind drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|11.25%&lt;br /&gt;
|11.25%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|12.5%&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|12.5%&lt;br /&gt;
|7.5%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|12.5%&lt;br /&gt;
|11.25%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|12.5%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|12.5%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.5%&lt;br /&gt;
|5.63%&lt;br /&gt;
|5.63%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
There are no rare weapons with [[Bind]] as a special attack. &lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Bind]] cannot be added to [[ES Weapons]] as a special.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Tempest&amp;diff=40857</id>
		<title>Tempest</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Tempest&amp;diff=40857"/>
		<updated>2026-03-03T19:27:57Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Tempest]] is a lightning damage [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#Lightning damage|lightning damage]] specials (4★). {{Machine}}-type monsters, with the exception of [[Epsilon]], [[Vol Opt]], and [[Vol Opt ver. 2]], have a chance to be {{Shocked}} by lightning damage specials.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
Damage inflicted by [[Tempest]] depends on the Player level and [[Monsters|Enemy]] [[ETH]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Rarity ||Special Name|| Power&lt;br /&gt;
|-&lt;br /&gt;
|4★||Tempest||(Lv. - 1) +100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Damage = (Power) * (100 - (Enemy ETH)) * 0.01&lt;br /&gt;
Shock Chance = (Difficulty Modifier) * (Unit Boost)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Unit Boost&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped&lt;br /&gt;
*** These do not stack with each other&lt;br /&gt;
** 1 if neither are equipped&lt;br /&gt;
* &amp;lt;code&amp;gt;Difficulty Modifier&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 6.67% for Normal, Hard, and Very Hard&lt;br /&gt;
** 2.5% for Ultimate&lt;br /&gt;
&lt;br /&gt;
==List of Tempest weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Tempest]] as a special. [[Tempest]] can also be obtained by [[Tekking#Specials|tekking up]] a common weapon that drops with the [[Storm]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Tempest]] special (including the ability to tekk up from [[Storm]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Tempest drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|0%&lt;br /&gt;
|3.03%&lt;br /&gt;
|4.55%&lt;br /&gt;
|4.55%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Partisan of Lightning|10|370-410|40|60|490-530|600 ATP|special=Tempest|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Rika&#039;s Claw|10|600-680|64|35|670-750|890 ATP|special=Tempest|notes=&amp;amp;#43;10 DFP, MST, EVP and LCK;&amp;lt;br&amp;gt;+20% to {{Gifoie}}, {{Gibarta}}, {{Gizonde}}|class=111111110000}}&lt;br /&gt;
{{WeaponTableRowRanged|Anti Android Rifle|10|330-350|60|9|348-368|163 ATA|class=000011110000|special=Tempest}}&lt;br /&gt;
{{WeaponTableRowRanged|Rage de Foudre|10|175-185|40|9|193-203|190 ATA|special=Tempest|notes=Increased range (+15)|class=000011110000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Tempest]] can be added to [[ES Weapons]] as a special for 30 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Storm&amp;diff=40856</id>
		<title>Storm</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Storm&amp;diff=40856"/>
		<updated>2026-03-03T19:27:48Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Storm]] is a lightning damage [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Lightning damage|lightning damage]] specials (3★). {{Machine}}-type monsters, with the exception of [[Epsilon]], [[Vol Opt]], and [[Vol Opt ver. 2]], have a chance to be {{Shocked}} by lightning damage specials.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
Damage inflicted by [[Storm]] depends on the Player level and [[Monsters|Enemy]] [[ETH]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Rarity ||Special Name|| Power&lt;br /&gt;
|-&lt;br /&gt;
|3★||Storm||(Lv. - 1)/2 +80&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Damage = (Power) * (100 - (Enemy ETH)) * 0.01&lt;br /&gt;
Shock Chance = (Difficulty Modifier) * (Unit Boost)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Unit Boost&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped&lt;br /&gt;
*** These do not stack with each other&lt;br /&gt;
** 1 if neither are equipped&lt;br /&gt;
* &amp;lt;code&amp;gt;Difficulty Modifier&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 6.67% for Normal, Hard, and Very Hard&lt;br /&gt;
** 2.5% for Ultimate&lt;br /&gt;
&lt;br /&gt;
==List of Storm weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Storm]] as a special. [[Storm]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Thunder]] or [[Tempest]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Storm]] special (including the ability to tekk up or down from [[Thunder]] and [[Tempest]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Storm drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|5%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|0%&lt;br /&gt;
|6.36%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|0%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|0%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|5%&lt;br /&gt;
|6.36%&lt;br /&gt;
|7.05%&lt;br /&gt;
|7.05%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Delsaber&#039;s Buster|10|340-350|44|9|358-368|295 ATP|special=Storm|notes=&amp;amp;#43;100% ATP if equipped with {{Shield|rare|Shield of Delsaber}}}}&lt;br /&gt;
{{WeaponTableRowMelee|Cross Scar|9|135-220|32|28|191-276|463 ATP|special=Storm|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowRanged|Bravace|9|190-230|40|30|250-290|118 ATA|special=Storm|notes=&amp;amp;#43;15 DFP}}&lt;br /&gt;
{{WeaponTableRowRanged|Red Handgun|10|300|46|50|400|140 ATA|special=Storm}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Storm]] cannot be added to [[ES Weapons]] as a special.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Thunder&amp;diff=40855</id>
		<title>Thunder</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Thunder&amp;diff=40855"/>
		<updated>2026-03-03T19:27:38Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Common weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Thunder]] is a lightning damage [[Special attacks|weapon special]]. It is the second lowest tier of [[Weapons#Lightning damage|lightning damage]] specials (2★). {{Machine}}-type monsters, with the exception of [[Epsilon]], [[Vol Opt]], and [[Vol Opt ver. 2]], have a chance to be {{Shocked}} by lightning damage specials.&lt;br /&gt;
&lt;br /&gt;
==Damage== &lt;br /&gt;
Damage inflicted by [[Thunder]] depends on the Player level and [[Monsters|Enemy]] [[ETH]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Rarity ||Special Name|| Power&lt;br /&gt;
|-&lt;br /&gt;
|2★||Thunder||(Lv. - 1)/3 +60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Damage = (Power) * (100 - (Enemy ETH)) * 0.01&lt;br /&gt;
Shock Chance = (Difficulty Modifier) * (Unit Boost)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Unit Boost&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped&lt;br /&gt;
*** These do not stack with each other&lt;br /&gt;
** 1 if neither are equipped&lt;br /&gt;
* &amp;lt;code&amp;gt;Difficulty Modifier&amp;lt;/code&amp;gt; is as follows:&lt;br /&gt;
** 6.67% for Normal, Hard, and Very Hard&lt;br /&gt;
** 2.5% for Ultimate&lt;br /&gt;
&lt;br /&gt;
==List of Thunder weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Thunder]] as a special. [[Thunder]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Shock (special)|Shock]] or [[Storm]] special.  Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Thunder]] special (including the ability to tekk up or down from [[Shock (special)|Shock]] and [[Storm]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Thunder drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|11.25%&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|12.5%&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|12.5%&lt;br /&gt;
|10.53%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|12.5%&lt;br /&gt;
|11.25%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|12.5%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|12.5%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|11.25%&lt;br /&gt;
|10.53%&lt;br /&gt;
|7.9%&lt;br /&gt;
|7.9%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare weapons===&lt;br /&gt;
There are no rare weapons with [[Thunder]] as a special attack.&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Thunder]] cannot be added to [[ES Weapons]] as a special.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
</feed>