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	<id>https://wiki.pioneer2.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sundark</id>
	<title>Ephinea PSO Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.pioneer2.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sundark"/>
	<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/w/Special:Contributions/Sundark"/>
	<updated>2026-09-25T17:40:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Epsilon&amp;diff=43583</id>
		<title>Epsilon</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Epsilon&amp;diff=43583"/>
		<updated>2026-09-12T00:47:50Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Fixed Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Epsilon}}&lt;br /&gt;
{{Enemy|name=Epsigard}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Epsilon emits a red tracking laser that follows one player for a few seconds before briefly stopping to cast {{Rafoie}} at that point. In multiplayer on Ultimate difficulty, this {{Rafoie|n}} deals 1465 fire damage, which is reduced by [[EFR]]. After casting {{Rafoie|n}} in this way &#039;&#039;&#039;four times&#039;&#039;&#039;, Epsilon will stop moving and expand its Epsigards outward, becoming vulnerable to damage.&lt;br /&gt;
&lt;br /&gt;
When Epsilon spawns, its Epsigards will choose one of four colors randomly; every time it finishes an Epsigard attack cycle, it will cycle to the next color in the order below. Each color has an associated elemental damage type that will be used for the Epsigard attack, which does 322 damage of that type.&lt;br /&gt;
&lt;br /&gt;
* Red: Fire&lt;br /&gt;
* Blue: Ice (inflicts {{Freeze}})&lt;br /&gt;
* Yellow: Lightning (inflicts {{Shock}})&lt;br /&gt;
* Purple: Dark (will instantly kill the player)&lt;br /&gt;
&lt;br /&gt;
On Ultimate difficulty, red and blue Epsigards will both continuously damage the player regardless of their max HP, resulting in rapid health drain and potential death, while yellow Epsigards behave normally and knock the player down if they deal more than 25% of their HP in damage. The purple Epsigard attack can be resisted if a character has between 1261 and 1360 [[EDK]], with 1360 EDK guaranteeing immunity, but this is impossible to reach legitimately.&lt;br /&gt;
&lt;br /&gt;
===Fixed damage===&lt;br /&gt;
{| &lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Epsigard || 90&lt;br /&gt;
|-&lt;br /&gt;
| {{Rafoie}} || 189&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Epsigard || 60&lt;br /&gt;
|-&lt;br /&gt;
| {{Rafoie}} || 133&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Epsigard || 176&lt;br /&gt;
|-&lt;br /&gt;
| {{Rafoie}} || 332&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Epsigard || 120&lt;br /&gt;
|-&lt;br /&gt;
| {{Rafoie}} || 285&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Epsigard || 255&lt;br /&gt;
|-&lt;br /&gt;
| {{Rafoie}} || 510&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Epsigard || 180&lt;br /&gt;
|-&lt;br /&gt;
| {{Rafoie}} || 399&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Epsigard || 322&lt;br /&gt;
|-&lt;br /&gt;
| {{Rafoie}} || 1465&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Epsigard || 240&lt;br /&gt;
|-&lt;br /&gt;
| {{Rafoie}} || 1365&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=2|quest=Penumbral Surge 6{{!}}Penumbral Surge #6|questspan=2|details=Clear first tower|count=3}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=14}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=|quest=Lost CHARGE VULCAN|questspan=|details=Clear quest|count=10}}&lt;br /&gt;
{{HuntingTableRow2|category=Tower|catspan=|quest=Raid on Central Tower|questspan=|details=Clear quest|count=21}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=2|quest=Phantasmal World 4{{!}}Phantasmal World #4|questspan=|details=Clear first tower|count=6}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=Sweep-up Operation 9{{!}}Sweep-up Operation #9|questspan=|details=Clear quest|count=3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Epsilon}}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Control Tower Enemies]]&lt;br /&gt;
[[Category:Inflicts Freeze]]&lt;br /&gt;
[[Category:Inflicts Shock]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Del_Lily&amp;diff=43582</id>
		<title>Del Lily</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Del_Lily&amp;diff=43582"/>
		<updated>2026-09-12T00:47:16Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Megid levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Del Lily}}&lt;br /&gt;
Del Lily is an enemy located exclusively in the [[Control Tower]] of Gal Da Val. They share traits with other lilies such as suicide at low health, and shooting projectiles from their spawn point, unmoving.&lt;br /&gt;
&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Unlike [[Poison Lily|Poison Lilies]], Del Lilies spit {{Megid}} in all difficulties. Additionally, the {{Paralysis}} effect of their scream is replaced by a scream that sets the HP of nearby players to 1, their self-destruct spray after a countdown inflicts physical damage.&lt;br /&gt;
&lt;br /&gt;
When a Del Lily recovers after taking damage, it has a 30% chance to use its scream attack.&lt;br /&gt;
&lt;br /&gt;
===Fixed damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Death Cloud || 158&lt;br /&gt;
|-&lt;br /&gt;
| {{Megid}} || Level 14&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Death Cloud || 108&lt;br /&gt;
|-&lt;br /&gt;
| {{Megid}} || Level 14&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Death Cloud || 217&lt;br /&gt;
|-&lt;br /&gt;
| {{Megid}} || Level 19&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Death Cloud || 167&lt;br /&gt;
|-&lt;br /&gt;
| {{Megid}} || Level 19&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Death Cloud || 373&lt;br /&gt;
|-&lt;br /&gt;
| {{Megid}} || Level 22&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Death Cloud || 286&lt;br /&gt;
|-&lt;br /&gt;
| {{Megid}} || Level 16&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Death Cloud || 822&lt;br /&gt;
|-&lt;br /&gt;
| {{Megid}} || Level 26&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Death Cloud || 650&lt;br /&gt;
|-&lt;br /&gt;
| {{Megid}} || Level 20&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Megid levels===&lt;br /&gt;
{| style=&amp;quot;width: 23.67%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Megid level &lt;br /&gt;
! EDK for immunity&lt;br /&gt;
|-&lt;br /&gt;
| Normal || 14 || 66&lt;br /&gt;
|-&lt;br /&gt;
| Hard || 19 || 78&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard || 22 || 84&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 26 || 92&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Megid level &lt;br /&gt;
! EDK for immunity&lt;br /&gt;
|-&lt;br /&gt;
| Normal || 14 || 66&lt;br /&gt;
|-&lt;br /&gt;
| Hard || 19 || 78&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard || 16 || 72&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 20 || 80&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special activation===&lt;br /&gt;
{{EnemySpecial|Del Lily}}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=3|quest=Penumbral Surge 6{{!}}Penumbral Surge #6|questspan=3|details=Clear 3F|count=8}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear first tower|count=31}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=61}}&lt;br /&gt;
{{HuntingTableRow2|category=Tower|catspan=|quest=Twilight Sanctuary|questspan=|details=Clear quest|count=90}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=|quest=Lost CHARGE VULCAN|questspan=|details=Clear quest|count=48}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=2|quest=Sweep-up Operation 9{{!}}Sweep-up Operation #9|questspan=|details=Clear quest|count=26}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=Phantasmal World 4{{!}}Phantasmal World #4|questspan=|details=Clear quest|count=57}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Del Lily}}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Control Tower Enemies]]&lt;br /&gt;
[[Category:Casts Megid]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Del_Lily&amp;diff=43581</id>
		<title>Del Lily</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Del_Lily&amp;diff=43581"/>
		<updated>2026-09-12T00:47:08Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Fixed Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Del Lily}}&lt;br /&gt;
Del Lily is an enemy located exclusively in the [[Control Tower]] of Gal Da Val. They share traits with other lilies such as suicide at low health, and shooting projectiles from their spawn point, unmoving.&lt;br /&gt;
&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Unlike [[Poison Lily|Poison Lilies]], Del Lilies spit {{Megid}} in all difficulties. Additionally, the {{Paralysis}} effect of their scream is replaced by a scream that sets the HP of nearby players to 1, their self-destruct spray after a countdown inflicts physical damage.&lt;br /&gt;
&lt;br /&gt;
When a Del Lily recovers after taking damage, it has a 30% chance to use its scream attack.&lt;br /&gt;
&lt;br /&gt;
===Fixed damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Death Cloud || 158&lt;br /&gt;
|-&lt;br /&gt;
| {{Megid}} || Level 14&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Death Cloud || 108&lt;br /&gt;
|-&lt;br /&gt;
| {{Megid}} || Level 14&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Death Cloud || 217&lt;br /&gt;
|-&lt;br /&gt;
| {{Megid}} || Level 19&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Death Cloud || 167&lt;br /&gt;
|-&lt;br /&gt;
| {{Megid}} || Level 19&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Death Cloud || 373&lt;br /&gt;
|-&lt;br /&gt;
| {{Megid}} || Level 22&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Death Cloud || 286&lt;br /&gt;
|-&lt;br /&gt;
| {{Megid}} || Level 16&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Death Cloud || 822&lt;br /&gt;
|-&lt;br /&gt;
| {{Megid}} || Level 26&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Death Cloud || 650&lt;br /&gt;
|-&lt;br /&gt;
| {{Megid}} || Level 20&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Megid levels===&lt;br /&gt;
Del Lily [[Megid]] levels.&lt;br /&gt;
{| style=&amp;quot;width: 23.67%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Megid level &lt;br /&gt;
! EDK for immunity&lt;br /&gt;
|-&lt;br /&gt;
| Normal || 14 || 66&lt;br /&gt;
|-&lt;br /&gt;
| Hard || 19 || 78&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard || 22 || 84&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 26 || 92&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Megid level &lt;br /&gt;
! EDK for immunity&lt;br /&gt;
|-&lt;br /&gt;
| Normal || 14 || 66&lt;br /&gt;
|-&lt;br /&gt;
| Hard || 19 || 78&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard || 16 || 72&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate || 20 || 80&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special activation===&lt;br /&gt;
{{EnemySpecial|Del Lily}}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=3|quest=Penumbral Surge 6{{!}}Penumbral Surge #6|questspan=3|details=Clear 3F|count=8}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear first tower|count=31}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=61}}&lt;br /&gt;
{{HuntingTableRow2|category=Tower|catspan=|quest=Twilight Sanctuary|questspan=|details=Clear quest|count=90}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=|quest=Lost CHARGE VULCAN|questspan=|details=Clear quest|count=48}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=2|quest=Sweep-up Operation 9{{!}}Sweep-up Operation #9|questspan=|details=Clear quest|count=26}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=Phantasmal World 4{{!}}Phantasmal World #4|questspan=|details=Clear quest|count=57}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Del Lily}}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Control Tower Enemies]]&lt;br /&gt;
[[Category:Casts Megid]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Delbiter&amp;diff=43580</id>
		<title>Delbiter</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Delbiter&amp;diff=43580"/>
		<updated>2026-09-12T00:46:31Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Fixed Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Delbiter}}&lt;br /&gt;
&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
===Fixed damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 140&lt;br /&gt;
|-&lt;br /&gt;
| Charge || 177&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 103&lt;br /&gt;
|-&lt;br /&gt;
| Charge || 126&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 180&lt;br /&gt;
|-&lt;br /&gt;
| Charge || 199&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 150&lt;br /&gt;
|-&lt;br /&gt;
| Charge || 158&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 334&lt;br /&gt;
|-&lt;br /&gt;
| Charge || 376&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 312&lt;br /&gt;
|-&lt;br /&gt;
| Charge || 344&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 662&lt;br /&gt;
|-&lt;br /&gt;
| Charge || 720&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 554&lt;br /&gt;
|-&lt;br /&gt;
| Charge || 600&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special activation===&lt;br /&gt;
{{EnemySpecial|Delbiter}}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|quest=Phantasmal World 3{{!}}Phantasmal World #3|details=Clear quest|count=27}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|quest=Lost CHARGE VULCAN|details=Clear quest|count=28}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|quest=Hollow Phantasm: Seabed|details=Clear quest|count=14}}&lt;br /&gt;
{{HuntingTableRow2|category=Tower|quest=Twilight Sanctuary|details=Clear quest|count=48}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=2|quest=Sweep-up Operation 9{{!}}Sweep-up Operation #9|details=Clear quest|count=10}}&lt;br /&gt;
{{HuntingTableRow2|quest=Penumbral Surge 6{{!}}Penumbral Surge #6|details=Clear quest|count=18}}&lt;br /&gt;
{{HuntingTableRow2|category=Solo Only|quest=Knight of Coral Advent|details=Clear quest|count=17}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|quest=Dolmolm Research|details=Clear quest|count=15}}&lt;br /&gt;
{{HuntingTableRow2|category=Tower|quest=The West Tower|details=Clear quest|count=14}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Delbiter}}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Seabed Enemies]]&lt;br /&gt;
[[Category:Control Tower Enemies]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Deldepth&amp;diff=43579</id>
		<title>Deldepth</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Deldepth&amp;diff=43579"/>
		<updated>2026-09-12T00:46:21Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Behavior/Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Deldepth}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
A Deldepth spawns in disc form and will target the nearest player to its spawn position. After finishing the spawn animation, a Deldepth can be hit and damaged. This is true only for the initial movement from its spawn position and does not apply to following disc forms. If a Deldepth finishes a segment of its movement near its currently selected target and no players are occupying the same space, it will transition to a standing form.&lt;br /&gt;
&lt;br /&gt;
Another method to cause a Deldepth to immediately stand is to cause a Miss. The transition from disc to standing form is immediate and often synchronized better between clients than damage. &lt;br /&gt;
&lt;br /&gt;
While standing, a Deldepth will wait before turning towards its target and randomly selecting an attack. In Normal to Very Hard, the possible attacks are {{Barta}} and throwing a projectile that casts {{Rabarta}} when it collides with the ground. In Ultimate, Barta is replaced by {{Megid}} as a possible attack.&lt;br /&gt;
&lt;br /&gt;
A Deldepth in disk form checks every 5th frame (0.167 seconds) for if its hitbox is overlapping the players to deal damage. To successfully deal damage the difference between the Deldepths facing direction and attacking direction must also be less than its disk mode attack angle otherwise the attack will result in a DFP block. A Deldepths initial facing direction is based on its developer placement. While in disk mode their facing direction only changes when they hit a wall. A Deldepths attacking direction is the direction from them to the player.&lt;br /&gt;
&lt;br /&gt;
In One Person Mode this attack angle is 0 so every disk mode attack is always DFP blocked. In Multi Mode this attack angle is 45 degrees so a Deldepth can only hit the player from the side where the Deldepth would both be facing towards and attacking towards the player. In practice this means that based on a Deldepths facing direction there is a unique 90 degree cone around the player where a Deldepths attack will succeed and the other 270 degrees will always be DFP blocked.&lt;br /&gt;
&lt;br /&gt;
===Disk form attack===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! ATP&lt;br /&gt;
! ATA&lt;br /&gt;
! Angle&lt;br /&gt;
|-&lt;br /&gt;
| 181-330 || 330 || 45&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! ATP&lt;br /&gt;
! ATA&lt;br /&gt;
! Angle&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 80 || 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! ATP&lt;br /&gt;
! ATA&lt;br /&gt;
! Angle&lt;br /&gt;
|-&lt;br /&gt;
| 594-893 || 504 || 45&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! ATP&lt;br /&gt;
! ATA&lt;br /&gt;
! Angle&lt;br /&gt;
|-&lt;br /&gt;
| 500 || 158 || 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! ATP&lt;br /&gt;
! ATA&lt;br /&gt;
! Angle&lt;br /&gt;
|-&lt;br /&gt;
| 1014-1613 || 653 || 45&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! ATP&lt;br /&gt;
! ATA&lt;br /&gt;
! Angle&lt;br /&gt;
|-&lt;br /&gt;
| 838 || 217 || 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! ATP&lt;br /&gt;
! ATA&lt;br /&gt;
! Angle&lt;br /&gt;
|-&lt;br /&gt;
| 1791-2990 || 880 || 45&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! ATP&lt;br /&gt;
! ATA&lt;br /&gt;
! Angle&lt;br /&gt;
|-&lt;br /&gt;
| 1450 || 260 || 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fixed damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Rabarta}} Bomb || 106&lt;br /&gt;
|-&lt;br /&gt;
| {{Barta}} || 80&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Rabarta}} Bomb || 91&lt;br /&gt;
|-&lt;br /&gt;
| {{Barta}} || 40&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Rabarta}} Bomb || 121&lt;br /&gt;
|-&lt;br /&gt;
| {{Barta}} || 120&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Rabarta}} Bomb || 102&lt;br /&gt;
|-&lt;br /&gt;
| {{Barta}} || 70&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Rabarta}} Bomb || 139&lt;br /&gt;
|-&lt;br /&gt;
| {{Barta}} || 164&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Rabarta}} Bomb || 114&lt;br /&gt;
|-&lt;br /&gt;
| {{Barta}} || 100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Rabarta}} Bomb || 157&lt;br /&gt;
|-&lt;br /&gt;
| {{Megid}} || Level 22&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Rabarta}} Bomb || 125&lt;br /&gt;
|-&lt;br /&gt;
| {{Megid}} || Level 13&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Megid levels===&lt;br /&gt;
{| style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Megid}}&amp;lt;br&amp;gt;level &lt;br /&gt;
! EDK for&amp;lt;br&amp;gt;immunity&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 84&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{Megid}}&amp;lt;br&amp;gt;level &lt;br /&gt;
! EDK for&amp;lt;br&amp;gt;immunity&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 63&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special activation===&lt;br /&gt;
{{EnemySpecial|Deldepth}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
A common strategy for handling Deldepths is for an [[android]] character to use a {{Trap|Damage trap}} when the Deldepth is spawning, before it has started moving. If timed correctly and no players are occupying the same space as the Deldepth, the Deldepth will flinch and move to its standing state. In challenge mode, {{Gifoie}} is often used with a timed {{Trap|Freeze trap}}. Note that these methods are susceptible to desync and latency.&lt;br /&gt;
&lt;br /&gt;
Standing Deldepths can have their attack timers reset. One simple method is to fail the accuracy check against them, often by using special, special, special combo with {{Gun|rare|Frozen Shooter}} or with a [[Hell]] {{Gun|es|ES Needle}}.&lt;br /&gt;
&lt;br /&gt;
Deldepths in the disc form can also be immediately raised by a player failing the accuracy check. This is often used in challenge mode, sometimes with no weapon equipped to ensure accuracy is at its lowest.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=3|quest=Sweep-up Operation 8{{!}}Sweep-up Operation #8|questspan=2|details=Clear first room|count=2}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=15}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=Phantasmal World 3{{!}}Phantasmal World #3|questspan=|details=Clear quest|count=31}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=Maximum Attack 4th Stage -2B-|questspan=|details=Clear Seabed|count=25}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Deldepth}}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Seabed Enemies]]&lt;br /&gt;
[[Category:Casts Barta]]&lt;br /&gt;
[[Category:Casts Megid]]&lt;br /&gt;
[[Category:Inflicts Freeze]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Morfos&amp;diff=43578</id>
		<title>Morfos</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Morfos&amp;diff=43578"/>
		<updated>2026-09-12T00:45:09Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Behavior/Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Morfos}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Morfos are subject to a bug in their AI behavior that makes them unable to fire if they are off-screen for the player. This can be exploited by positioning the camera to place the Morfos off-screen (by either facing the Morfos, turning backward, and using the camera lock button, or by using analog camera control) to make them stop firing, allowing the player to attack the Morfos without issue, or to ignore it and focus on other monsters in the room.&lt;br /&gt;
&lt;br /&gt;
Note that this only applies to an individual player (the Morfos may still fire at another player in the room), and being too close to the Morfos will still leave the character open to its melee attack.&lt;br /&gt;
&lt;br /&gt;
===Fixed damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 72&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 42&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 165&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 154&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 254&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 218&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 420&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 360&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special activation===&lt;br /&gt;
{{EnemySpecial|Morfos}}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|quest=Hollow Phantasm: Seabed|details=Clear quest|count=14}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|quest=Sweep-up Operation 8{{!}}Sweep-up Operation #8|details=Clear quest|count=16}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=7|quest=Phantasmal World 3{{!}}Phantasmal World #3|questspan=5|details=[[Box run]] + enter warp after box room|count=3}}&lt;br /&gt;
{{HuntingTableRow2|details=Above, plus next two rooms|count=5}}&lt;br /&gt;
{{HuntingTableRow2|details=Above, plus west hallway|count=7}}&lt;br /&gt;
{{HuntingTableRow2|details=Clear Seabed Upper Levels|count=23}}&lt;br /&gt;
{{HuntingTableRow2|details=Clear quest|count=47}}&lt;br /&gt;
{{HuntingTableRow2|quest=Penumbral Surge 5{{!}}Penumbral Surge #5|questspan=2|details=Clear Seabed Upper Levels|count=20}}&lt;br /&gt;
{{HuntingTableRow2|details=Clear quest|count=44}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|quest=Dolmolm Research|details=Clear Seabed|count=19}}&lt;br /&gt;
{{HuntingTableRow2|category=Solo Only|quest=Knight of Coral Advent|details=Clear Seabed|count=13}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|quest=Maximum Attack 4th Stage -2B-|details=Clear Seabed|count=38}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Morfos}}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Seabed Enemies]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Sinow_Zele&amp;diff=43577</id>
		<title>Sinow Zele</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Sinow_Zele&amp;diff=43577"/>
		<updated>2026-09-12T00:44:43Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Fixed Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Sinow Zele}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
{{TechBoostIgnored}}&lt;br /&gt;
&lt;br /&gt;
===Fixed damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 92&lt;br /&gt;
|-&lt;br /&gt;
| {{Jellen}}&amp;lt;br&amp;gt;{{Zalure}} || Level 14&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 71&lt;br /&gt;
|-&lt;br /&gt;
| {{Jellen}}&amp;lt;br&amp;gt;{{Zalure}} || Level 13&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 114&lt;br /&gt;
|-&lt;br /&gt;
| {{Jellen}}&amp;lt;br&amp;gt;{{Zalure}} || Level 14&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 99&lt;br /&gt;
|-&lt;br /&gt;
| {{Jellen}}&amp;lt;br&amp;gt;{{Zalure}} || Level 14&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 158&lt;br /&gt;
|-&lt;br /&gt;
| {{Jellen}}&amp;lt;br&amp;gt;{{Zalure}} || Level 14&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 134&lt;br /&gt;
|-&lt;br /&gt;
| {{Jellen}}&amp;lt;br&amp;gt;{{Zalure}} || Level 14&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Rabarta}} || 434&lt;br /&gt;
|-&lt;br /&gt;
| {{Shifta}}&amp;lt;br&amp;gt;{{Deband}} || Level 16&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Rabarta}} || 209&lt;br /&gt;
|-&lt;br /&gt;
| {{Shifta}}&amp;lt;br&amp;gt;{{Deband}} || Level 11&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special activation===&lt;br /&gt;
{{EnemySpecial|Sinow Zele}}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Phantasm: Seabed|questspan=|details=Clear quest|count=17}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Sweep-up Operation 8{{!}}Sweep-up Operation #8|questspan=|details=Clear quest|count=10}}&lt;br /&gt;
{{HuntingTableRow2|category=VR|catspan=|quest=Endless: Episode 2|questspan=|details=Clear three waves|count=2}}&lt;br /&gt;
{{HuntingTableRow2|category=Tower|catspan=|quest=The West Tower|questspan=|details=[[Ledge drop]], then south two rooms&amp;lt;br&amp;gt;plus hallway switch|count=4}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=|quest=Dolmolm Research|questspan=|details=Clear Seabed|count=23}}&lt;br /&gt;
{{HuntingTableRow2|category=Solo Only|catspan=|quest=Knight of Coral Advent|questspan=|details=Clear Seabed|count=20}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=2|quest=Phantasmal World 3{{!}}Phantasmal World #3|questspan=2|details=Clear Seabed Upper Levels|count=7}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=22}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=Maximum Attack 4th Stage -2B-|questspan=|details=Clear Seabed&amp;lt;br&amp;gt;([[Maximum Attack 4th Stage -2C-|MA4C]] also works)|count=18}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Sinow Zele}}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Seabed Enemies]]&lt;br /&gt;
[[Category:Casts Rabarta]]&lt;br /&gt;
[[Category:Casts Shifta]]&lt;br /&gt;
[[Category:Casts Deband]]&lt;br /&gt;
[[Category:Inflicts Freeze]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Sinow_Zoa&amp;diff=43576</id>
		<title>Sinow Zoa</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Sinow_Zoa&amp;diff=43576"/>
		<updated>2026-09-12T00:44:34Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Fixed Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Sinow Zoa}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
* The second hit of a Sinow Zoa attack has a 1/6 chance to inflict {{confusion}} on a player if the attack will damage or push back the player.&lt;br /&gt;
&lt;br /&gt;
{{TechBoostIgnored}}&lt;br /&gt;
&lt;br /&gt;
===Fixed damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 69&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 58&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 97&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 86&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 134&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 119&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Rabarta}} || 330&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Rabarta}} || 293&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special activation===&lt;br /&gt;
{{EnemySpecial|Sinow Zoa}}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Phantasm: Seabed|questspan=|details=Clear quest|count=21}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; rowspan=&amp;quot;2&amp;quot;| - ||rowspan=&amp;quot;2&amp;quot; | Free adventure: Seabed || style=&amp;quot;text-align:center&amp;quot;| Clear Seabed Upper Levels || style=&amp;quot;text-align:center&amp;quot;| 10/14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;| Clear area || style=&amp;quot;text-align:center&amp;quot;| 19/23&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Sweep-up Operation 8{{!}}Sweep-up Operation #8|questspan=|details=Clear quest|count=19}}&lt;br /&gt;
{{HuntingTableRow2|category=Tower|catspan=|quest=The West Tower|questspan=|details=Clear Seabed Upper Levels|count=7}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=|quest=Dolmolm Research|questspan=|details=Clear four rooms plus east hallway|count=9}}&lt;br /&gt;
{{HuntingTableRow2|category=Solo Only|catspan=|quest=Knight of Coral Advent|questspan=|details=Clear four rooms plus east hallway|count=9}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=4|quest=Penumbral Surge 5{{!}}Penumbral Surge #5|questspan=2|details=Clear Seabed Upper Levels|count=18}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=39}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=Phantasmal World 3{{!}}Phantasmal World #3|questspan=2|details=Clear Seabed Upper Levels|count=19}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=36}}&lt;br /&gt;
{{HuntingTableRow2|category=Government|catspan=2|quest=8-3:Purple Lamplight|questspan=2|details=Clear Seabed Upper Levels|count=20}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=39}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=Maximum Attack 4th Stage -2C-|questspan=|details=Clear Seabed|count=18}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Sinow Zoa}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Seabed Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Casts Rabarta]]&lt;br /&gt;
[[Category:Inflicts Freeze]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Gibbles&amp;diff=43575</id>
		<title>Gibbles</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Gibbles&amp;diff=43575"/>
		<updated>2026-09-12T00:44:01Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Fixed Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Gibbles}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Gibbles is a [[Monsters#Minibosses|miniboss]] enemy, and does not take increased damage from [[Weapon attributes|weapon attributes]]. Other enemies that share this trait are [[Mericarol]], [[Merikle]], [[Mericus]], [[Gi Gue]], [[Olga Flow|Olga Flow (Form 2)]] and [[Girtablulu]].&lt;br /&gt;
&lt;br /&gt;
===Targeting===&lt;br /&gt;
Gibbles share a unique targeting mechanic with [[Delsaber|Delsabers]]. Both monsters have a parameter configurable in their initialization data that determines which of their player targeting prioritizations to use when they are searching for a target (target searching does not occur while attacking or within melee range of a player). The prioritization follows these values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+Gibbles targeting&lt;br /&gt;
!Value&lt;br /&gt;
!Player Type&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Male&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Female&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Newman&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Android&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Hunter&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Ranger&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Force&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Target searching considers players within 250 units. The radius for activating a Gibbles spawn is smaller than this target search radius, which can cause them to sometimes have a significantly delayed spawn until their target is within range.&lt;br /&gt;
&lt;br /&gt;
Qedit has a default of 0 for this parameter in the Gibbles initialization data. This means most Gibbles in practice will prioritize male characters when searching for a target.&lt;br /&gt;
&lt;br /&gt;
===Fixed damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Pound || 60&lt;br /&gt;
|-&lt;br /&gt;
| {{note|Landing hitbox, on spawn or after jumping|Jump}} || 80&lt;br /&gt;
|-&lt;br /&gt;
| Wind-up punch || ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Pound || 60&lt;br /&gt;
|-&lt;br /&gt;
| {{note|Landing hitbox, on spawn or after jumping|Jump}} || 80&lt;br /&gt;
|-&lt;br /&gt;
| Wind-up punch || ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Pound || 120&lt;br /&gt;
|-&lt;br /&gt;
| {{note|Landing hitbox, on spawn or after jumping|Jump}} || 140&lt;br /&gt;
|-&lt;br /&gt;
| Wind-up punch || 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Pound || 120&lt;br /&gt;
|-&lt;br /&gt;
| {{note|Landing hitbox, on spawn or after jumping|Jump}} || 140&lt;br /&gt;
|-&lt;br /&gt;
| Wind-up punch || 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Pound || 180&lt;br /&gt;
|-&lt;br /&gt;
| {{note|Landing hitbox, on spawn or after jumping|Jump}} || 200&lt;br /&gt;
|-&lt;br /&gt;
| Wind-up punch || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Pound || 180&lt;br /&gt;
|-&lt;br /&gt;
| {{note|Landing hitbox, on spawn or after jumping|Jump}} || 200&lt;br /&gt;
|-&lt;br /&gt;
| Wind-up punch || 240&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Pound || 600&lt;br /&gt;
|-&lt;br /&gt;
| {{note|Landing hitbox, on spawn or after jumping|Jump}} || 700&lt;br /&gt;
|-&lt;br /&gt;
| Wind-up punch || 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Pound || 240&lt;br /&gt;
|-&lt;br /&gt;
| {{note|Landing hitbox, on spawn or after jumping|Jump}} || 260&lt;br /&gt;
|-&lt;br /&gt;
| Wind-up punch || 400&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The ground pound attacks can also do physical damage. In the early stages of each attack animation, the attack will be physical if the game&#039;s frame counter is a multiple of 5. For high HP characters in Ultimate, this can lead to a quick death if the attack does not knock down the player. The reason is that the attack will start the player&#039;s flinching animation, but Gibbles will hit for the fixed damage on the following frames. However, those hits will not cause knockdown because the player is currently in the flinching animation.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Phantasmal World 4{{!}}Phantasmal World #4|questspan=|details=Clear 1F|count=3}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=Maximum Attack E: Gal Da Val|questspan=|details=Clear Central Control Area|count=10}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Sweep-up Operation 9{{!}}Sweep-up Operation #9|questspan=|details=Clear quest|count=13}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=2|quest=Phantasmal World 2{{!}}Phantasmal World #2|questspan=|details=Clear Mountain Area|count=9}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=Penumbral Surge 6{{!}}Penumbral Surge #6|questspan=|details=Clear quest|count=22}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=|quest=Lost CHARGE VULCAN|questspan=|details=Clear quest|count=21}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Gibbles}}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Central Control Area Enemies]]&lt;br /&gt;
[[Category:Control Tower Enemies]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Gi_Gue&amp;diff=43574</id>
		<title>Gi Gue</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Gi_Gue&amp;diff=43574"/>
		<updated>2026-09-12T00:43:46Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Fixed Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Gi Gue}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Gi Gue is a [[Monsters#Minibosses|miniboss]] enemy, and does not take increased damage from [[Weapon attributes|weapon attributes]]. Other enemies that share this trait are [[Mericarol]], [[Merikle]], [[Mericus]], [[Gibbles]], [[Olga Flow|Olga Flow (Form 2)]] and [[Girtablulu]].&lt;br /&gt;
&lt;br /&gt;
When Gi Gue flies up in the air from a position to another, it cannot be {{frozen}}.&lt;br /&gt;
&lt;br /&gt;
{{TechBoostIgnored}}&lt;br /&gt;
&lt;br /&gt;
===Fixed damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Fire Ball || 50&lt;br /&gt;
|-&lt;br /&gt;
| Gi Gue Bomb || 100&lt;br /&gt;
|-&lt;br /&gt;
| {{Jellen}}&amp;lt;br&amp;gt;{{Zalure}} || Level 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Fire Ball || 36&lt;br /&gt;
|-&lt;br /&gt;
| Gi Gue Bomb || 79&lt;br /&gt;
|-&lt;br /&gt;
| {{Jellen}}&amp;lt;br&amp;gt;{{Zalure}} || Level 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Fire Ball || 80&lt;br /&gt;
|-&lt;br /&gt;
| Gi Gue Bomb || 250&lt;br /&gt;
|-&lt;br /&gt;
| {{Jellen}}&amp;lt;br&amp;gt;{{Zalure}} || Level 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Fire Ball || 66&lt;br /&gt;
|-&lt;br /&gt;
| Gi Gue Bomb || 144&lt;br /&gt;
|-&lt;br /&gt;
| {{Jellen}}&amp;lt;br&amp;gt;{{Zalure}} || Level 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Fire Ball || 120&lt;br /&gt;
|-&lt;br /&gt;
| Gi Gue Bomb || 300&lt;br /&gt;
|-&lt;br /&gt;
| {{Jellen}}&amp;lt;br&amp;gt;{{Zalure}} || Level 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Fire Ball || 100&lt;br /&gt;
|-&lt;br /&gt;
| Gi Gue Bomb || 224&lt;br /&gt;
|-&lt;br /&gt;
| {{Jellen}}&amp;lt;br&amp;gt;{{Zalure}} || Level 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Fire Ball || 300&lt;br /&gt;
|-&lt;br /&gt;
| Gi Gue Bomb || 900&lt;br /&gt;
|-&lt;br /&gt;
| {{Jellen}}&amp;lt;br&amp;gt;{{Zalure}} || Level 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Fire Ball || 250&lt;br /&gt;
|-&lt;br /&gt;
| Gi Gue Bomb || 662&lt;br /&gt;
|-&lt;br /&gt;
| {{Jellen}}&amp;lt;br&amp;gt;{{Zalure}} || Level 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Phantasmal World 4{{!}}Phantasmal World #4|questspan=|details=Clear 2F|count=5}}&lt;br /&gt;
{{HuntingTableRow2|category=Solo Only|catspan=2|quest=Knight of Coral Advent|details=Central Control Area,&amp;lt;br&amp;gt;clear first spawn|count=3}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=A New Hope|questspan=|details=Clear Seaside Area|count=10}}&lt;br /&gt;
{{HuntingTableRow2|category=Tower|catspan=|quest=The Military Strikes Back|questspan=|details=Clear Seaside Area|count=10}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=5|quest=Phantasmal World 1{{!}}Phantasmal World #1|questspan=2|details=Clear up to last room;&amp;lt;br&amp;gt;after warp|count=5}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear Seaside Area|count=12}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=Penumbral Surge 6{{!}}Penumbral Surge #6|questspan=2|details=Clear first tower|count=11}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=29}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=Sweep-up Operation 9{{!}}Sweep-up Operation #9|questspan=|details=Clear quest|count=9}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=|quest=Lost CHARGE VULCAN|questspan=|details=Clear quest|count=22}}&lt;br /&gt;
{{HuntingTableRow2|category=Tower|catspan=|quest=Twilight Sanctuary|questspan=|details=Clear quest|count=40}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Gi Gue}}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Central Control Area Enemies]]&lt;br /&gt;
[[Category:Control Tower Enemies]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Mericus&amp;diff=43573</id>
		<title>Mericus</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Mericus&amp;diff=43573"/>
		<updated>2026-09-12T00:43:36Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Fixed Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Mericus}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Mericus is a [[Monsters#Minibosses|miniboss]] enemy, and does not take increased damage from [[Weapon attributes|weapon attributes]]. Other enemies that share this trait are [[Mericarol]], [[Merikle]], [[Gi Gue]], [[Gibbles]], [[Olga Flow|Olga Flow (Form 2)]] and [[Girtablulu]].&lt;br /&gt;
&lt;br /&gt;
===Fixed damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Shock Ball || 64&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 146&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Shock Ball || 50&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 116&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Shock Ball || 86&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 170&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Shock Ball || 70&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 140&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Shock Ball || 150&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Shock Ball || 176&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 278&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Shock Ball || Instant Death&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 444&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Shock Ball || Instant Death&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 392&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Phantasmal World 4{{!}}Phantasmal World #4|questspan=|details=Clear 4F|count=3}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=|quest=Lost CHARGE VULCAN|questspan=|details=Clear quest|count=8}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Penumbral Surge 6{{!}}Penumbral Surge #6|questspan=|details=Clear quest|count=8}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=2|quest=Lost FILL CANNON|questspan=2|details=Clear Jungle Area North|count=6}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear Jungle Area East|count=8 ({{Note|Requires 4P|+2}})}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=Maximum Attack E: Gal Da Val|questspan=|details=Clear Central Control Area|count=2}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Penumbral Surge 4{{!}}Penumbral Surge #4|questspan=|details=Clear quest|count=6}}&lt;br /&gt;
{{HuntingTableRow2|category=Tower|catspan=2|quest=Twilight Sanctuary|questspan=|details=Clear quest|count=20}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=Raid on Central Tower|questspan=|details=Clear quest|count=13}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In Ultimate difficulty, Mericus spit is {{Megid}} that would require 910 EDK for guaranteed immunity in one-person mode and 1000 EDK for guaranteed immunity in normal mode. This is impossible to reach legitimately.&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Mericus}}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Central Control Area Enemies]]&lt;br /&gt;
[[Category:Control Tower Enemies]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Merikle&amp;diff=43572</id>
		<title>Merikle</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Merikle&amp;diff=43572"/>
		<updated>2026-09-12T00:43:27Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Fixed Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Merikle}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Merikle is a [[Monsters#Minibosses|miniboss]] enemy, and does not take increased damage from [[Weapon attributes|weapon attributes]]. Other enemies that share this trait are [[Mericarol]], [[Mericus]], [[Gi Gue]], [[Gibbles]], [[Olga Flow|Olga Flow (Form 2)]] and [[Girtablulu]].&lt;br /&gt;
&lt;br /&gt;
===Fixed damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Ice Ball || 50&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 84&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Ice Ball || 36&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 64&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Ice Ball || 66&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Ice Ball || 54&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Ice Ball || 98&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 220&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Ice Ball || 84&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Ice Ball || Instant Death&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 336&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Ice Ball || Instant Death&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=2|quest=Lost CHARGE VULCAN|questspan=2|details=Clear three spawns|count=1}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=9}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Penumbral Surge 6{{!}}Penumbral Surge #6|questspan=|details=Clear quest|count=10}}&lt;br /&gt;
{{HuntingTableRow2|category=Tower|catspan=2|quest=Twilight Sanctuary|questspan=|details=Clear quest|count=25}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=Raid on Central Tower|questspan=|details=Clear quest|count=18}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Penumbral Surge 4{{!}}Penumbral Surge #4|questspan=|details=Clear quest|count=7}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=2|quest=Lost FILL CANNON|questspan=2|details=Clear Jungle Area North|count=2}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear Jungle Area East|count={{Note|7 with 4P|5}}}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Phantasmal World 4{{!}}Phantasmal World #4|questspan=|details=Clear 4F|count=1}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=Maximum Attack E: Gal Da Val|questspan=|details=Clear Central Control Area|count=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In Ultimate difficulty, Merikle spit is {{Megid}} that would require 700 EDK for guaranteed immunity in one-person mode and 910 EDK for guaranteed immunity in normal mode. This is impossible to reach legitimately.&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Merikle}}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Central Control Area Enemies]]&lt;br /&gt;
[[Category:Control Tower Enemies]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Mericarol&amp;diff=43571</id>
		<title>Mericarol</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Mericarol&amp;diff=43571"/>
		<updated>2026-09-12T00:43:12Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Fixed Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Mericarol}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Mericarol is a [[Monsters#Minibosses|miniboss]] enemy, and does not take increased damage from [[Weapon attributes|weapon attributes]]. Other enemies that share this trait are [[Merikle]], [[Mericus]], [[Gi Gue]], [[Gibbles]], [[Olga Flow|Olga Flow (Form 2)]] and [[Girtablulu]].&lt;br /&gt;
&lt;br /&gt;
===Fixed damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Confuse Ball || 54&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 110&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Confuse Ball || 40&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 90&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Confuse Ball || 70&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 144&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Confuse Ball || 60&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Confuse Ball || 128&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 264&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Confuse Ball || 114&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 240&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Confuse Ball || Instant Death&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 400&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Confuse Ball || Instant Death&lt;br /&gt;
|-&lt;br /&gt;
| Stampede || 360&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mericarand===&lt;br /&gt;
In certain quests, certain Mericarols are defined as &amp;quot;Mericarand&amp;quot;. These Mericarols have a 20% chance to become either a [[Merikle]] or [[Mericus]] in any given run, depending on its &amp;quot;monster index.&amp;quot; An odd monster index spawns a Merikle, while an even monster index spawns a Mericus. A Mericarol is defined as a &amp;quot;Mericarand&amp;quot; if its subtype is set to 3.&lt;br /&gt;
&lt;br /&gt;
Below is a list of all Mericarands, along with what subtype of Mericarol it can become.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Mericarands&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{PSO icon|Quest category}}&#039;&#039;&#039;Government&#039;&#039;&#039;&lt;br /&gt;
* {{Quest link|7-4:Central Control}}: 4th room island warp, last Meri in spawn of 2 (Mericus)&lt;br /&gt;
{{PSO icon|Quest category}}&#039;&#039;&#039;Extermination&#039;&#039;&#039;&lt;br /&gt;
* {{Quest link|Sweep-up Operation 7|Sweep-up Operation #7}}: 3rd room, last spawn after switch (Merikle)&lt;br /&gt;
* {{Quest link|Penumbral Surge 3|Penumbral Surge #3}}: The only 2 Mericarol in Mountains (Mericus &amp;amp; Merikle)&lt;br /&gt;
{{PSO icon|Quest category}}&#039;&#039;&#039;Retrieval&#039;&#039;&#039;&lt;br /&gt;
* {{Quest link|Lost FILL CANNON}}: 2nd room, spawns with 2 Merillia (Mericus)&lt;br /&gt;
* {{Quest link|Lost CHARGE VULCAN}}: 2 Mericarands in 6F, 3 Mericarol Spawn (Mericus &amp;amp; Merikle)&lt;br /&gt;
{{PSO icon|Quest category}}&#039;&#039;&#039;Maximum Attack&#039;&#039;&#039;&lt;br /&gt;
* {{Quest link|MAXIMUM ATTACK 2 Ver2}}: 3 in Jungle East (2 Merikle, 1 Mericus)&lt;br /&gt;
* {{Quest link|Maximum Attack 4th Stage -2A-}}: 1st room in lower part of Central Control Area (Merikle)&lt;br /&gt;
{{PSO icon|Quest category}}&#039;&#039;&#039;VR&#039;&#039;&#039;&lt;br /&gt;
* {{Quest link|Respective Tomorrow}}: Tower 8F, 2nd spawn (Mericus)&lt;br /&gt;
{{PSO icon|Quest category}}&#039;&#039;&#039;Tower&#039;&#039;&#039;&lt;br /&gt;
* {{Quest link|The West Tower}}: 3 Mericarands in 9F (1 Mericus, 2 Merikle)&lt;br /&gt;
* {{Quest link|The Military Strikes Back}}: Final Mericarol in Seaside (Merikle) / 2 Mericarands in final spawn in Jungle (Merikle &amp;amp; Mericus)&lt;br /&gt;
* {{Quest link|A New Hope}}: Final Mericarol in Seaside (Mericus) / 2 Mericarands in final spawn in Jungle (Mericus &amp;amp; Merikle)&lt;br /&gt;
* {{Quest link|Twilight Sanctuary}}: 8F, 1st Meri after threaded spawns (Merikle) / 9F, one each end of the room during 5 Meri wave (Mericus &amp;amp; Merikle) &lt;br /&gt;
{{PSO icon|Quest category}}&#039;&#039;&#039;Side Story&#039;&#039;&#039;&lt;br /&gt;
* {{Quest link|Seat of the Heart}}: Last room, 1st switch (Merikle) / Last room, 3rd switch (Merikle)&lt;br /&gt;
{{PSO icon|Quest category}}&#039;&#039;&#039;Halloween&#039;&#039;&#039;&lt;br /&gt;
* {{Quest link|Hollow Phantasm: Jungle}}: Spawn #24 with 2 Gibbles and Zol Gibbons (Mericus)&lt;br /&gt;
&#039;&#039;&#039;[[Challenge|Challenge mode]]&#039;&#039;&#039;&lt;br /&gt;
* {{Quest link|Episode 2: Stage 3}}: Jungle East (Mericus) / Central Control Area (Mericus)&lt;br /&gt;
* {{Quest link|Episode 2: Stage 5}}: 8F, 2nd spawn (Merikle)&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=2|quest=Maximum Attack E: Gal Da Val|questspan=2|details=Clear two rooms|count=7}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear Central Control Area|count=9}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=3|quest=Lost CHARGE VULCAN|questspan=|details=Clear quest|count=20}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=Lost FILL CANNON|questspan=2|details=Clear Jungle Area North|count=8}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear Jungle Area East|count={{Note|16 with 4P|15}}}}&lt;br /&gt;
{{HuntingTableRow2|category=Tower|catspan=2|quest=Twilight Sanctuary|questspan=|details=Clear quest|count=35}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=Raid on Central Tower|questspan=|details=Clear quest|count=35}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=2|quest=Phantasmal World 4{{!}}Phantasmal World #4|questspan=2|details=Clear 4F|count=3}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear 6F|count=5}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=Maximum Attack 4th Stage -2B-|questspan=|details=Clear Central Control Area|count=6}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Sweep-up Operation 9{{!}}Sweep-up Operation #9|questspan=|details=Clear quest|count=6}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In Ultimate difficulty, Mericarol spit is {{Megid}} that would require 860 [[EDK]] for guaranteed immunity in one-person mode and 920 EDK for guaranteed immunity in normal mode. This is impossible to reach legitimately.&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Mericarol}}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Central Control Area Enemies]]&lt;br /&gt;
[[Category:Control Tower Enemies]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Sinow_Spigell&amp;diff=43569</id>
		<title>Sinow Spigell</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Sinow_Spigell&amp;diff=43569"/>
		<updated>2026-09-12T00:42:42Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Fixed Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Sinow Spigell}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
{{TechBoostIgnored}}&lt;br /&gt;
&lt;br /&gt;
===Fixed damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gifoie}} || 76&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gifoie}} || 61&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gifoie}} || 88&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gifoie}} || 70&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gifoie}} || 114&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gifoie}} || 79&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Rafoie}} || 137&lt;br /&gt;
|-&lt;br /&gt;
| {{Shifta}}&amp;lt;br&amp;gt;{{Deband}} || Level 21&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Rafoie}} || 155&lt;br /&gt;
|-&lt;br /&gt;
| {{Shifta}}&amp;lt;br&amp;gt;{{Deband}} || Level 8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special activation===&lt;br /&gt;
{{EnemySpecial|Sinow Spigell}}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Sweep-up Operation #7|questspan=|details=Clear quest|count=19}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Phantasm: Jungle|questspan=|details=Clear quest|count=15}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=3|quest=Maximum Attack 4th Stage -2C-|questspan=|details=Clear Central Control Area|count=14}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=Maximum Attack E: Gal Da Val|questspan=2|details=First five spawns|count=3}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear Central Control Area|count=13}}&lt;br /&gt;
{{HuntingTableRow2|category=Government|catspan=|quest=7-4:Central Control|questspan=|details=Clear up to second warp|count=4}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Sinow Spigell}}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Central Control Area Enemies]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Zol_Gibbon&amp;diff=43568</id>
		<title>Zol Gibbon</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Zol_Gibbon&amp;diff=43568"/>
		<updated>2026-09-12T00:42:14Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Behavior/Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Zol Gibbon}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
In Ultimate difficulty, Zol Gibbon melee attacks have a 10% to inflict {{paralysis}} if the attack will damage or push back the player.&lt;br /&gt;
&lt;br /&gt;
In all difficulties, a Zol Gibbon will grant itself level 2&amp;lt;!--previously said 2.5?--&amp;gt; {{Shifta}} and {{Deband}} after any other Zol Gibbon in its group has died. {{Deband|n}} is granted first at 28 frames into the animation, then {{Shifta|n}} is granted 12 frames later.&lt;br /&gt;
&lt;br /&gt;
===Fixed damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 54&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 53&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 63&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 68&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 81&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 68&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Megid}} || Level 1&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Megid}} || Level 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Megid levels===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Enemy&lt;br /&gt;
! {{Megid}}&amp;lt;br&amp;gt;level &lt;br /&gt;
! EDK for&amp;lt;br&amp;gt;immunity&lt;br /&gt;
|-&lt;br /&gt;
| Zol Gibbon || 1 || 27&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy&lt;br /&gt;
! {{Megid}}&amp;lt;br&amp;gt;level &lt;br /&gt;
! EDK for&amp;lt;br&amp;gt;immunity&lt;br /&gt;
|-&lt;br /&gt;
| Zol Gibbon || 1 || 27&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special activation===&lt;br /&gt;
{{EnemySpecial|Zol Gibbon}}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=Maximum Attack 4th Stage -2A-|questspan=|details=Clear first room&amp;lt;br&amp;gt;([[Maximum Attack 4th Stage -2B-|2B]], [[Maximum Attack 4th Stage -2C-|2C]] also work)|count=16}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Sweep-up Operation 7{{!}}Sweep-up Operation #7|questspan=|details=Clear quest|count=26}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Phantasm: Jungle|questspan=|details=Clear quest|count=21}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Zol Gibbon}}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Casts Gibarta]]&lt;br /&gt;
[[Category:Casts Megid]]&lt;br /&gt;
[[Category:Inflicts Freeze]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Zol_Gibbon&amp;diff=43567</id>
		<title>Zol Gibbon</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Zol_Gibbon&amp;diff=43567"/>
		<updated>2026-09-12T00:40:26Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Fixed Damage */ it&amp;#039;s gibarta right&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Zol Gibbon}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
In Ultimate difficulty, Zol Gibbon melee attacks have a 10% to inflict {{paralysis}} if the attack will damage or push back the player.&lt;br /&gt;
&lt;br /&gt;
In all difficulties, a Zol Gibbon will grant itself level 2.5 Shifta and Deband after a Zol Gibbon in its group has died. Deband is granted first at 28 frames into the animation, and then Shifta follows 12 frames later.&lt;br /&gt;
&lt;br /&gt;
===Fixed damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 54&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 53&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 63&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 68&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 81&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gibarta}} || 68&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Megid}} || Level 1&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Megid}} || Level 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special activation===&lt;br /&gt;
{{EnemySpecial|Zol Gibbon}}&lt;br /&gt;
&lt;br /&gt;
===Megid levels===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Enemy&lt;br /&gt;
! {{Megid}}&amp;lt;br&amp;gt;level &lt;br /&gt;
! EDK for&amp;lt;br&amp;gt;immunity&lt;br /&gt;
|-&lt;br /&gt;
| Zol Gibbon || 1 || 27&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy&lt;br /&gt;
! {{Megid}}&amp;lt;br&amp;gt;level &lt;br /&gt;
! EDK for&amp;lt;br&amp;gt;immunity&lt;br /&gt;
|-&lt;br /&gt;
| Zol Gibbon || 1 || 27&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=Maximum Attack 4th Stage -2A-|questspan=|details=Clear first room&amp;lt;br&amp;gt;([[Maximum Attack 4th Stage -2B-|2B]], [[Maximum Attack 4th Stage -2C-|2C]] also work)|count=16}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Sweep-up Operation 7{{!}}Sweep-up Operation #7|questspan=|details=Clear quest|count=26}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Phantasm: Jungle|questspan=|details=Clear quest|count=21}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Zol Gibbon}}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Casts Gibarta]]&lt;br /&gt;
[[Category:Casts Megid]]&lt;br /&gt;
[[Category:Inflicts Freeze]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Meriltas&amp;diff=43566</id>
		<title>Meriltas</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Meriltas&amp;diff=43566"/>
		<updated>2026-09-12T00:39:46Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Fixed Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Meriltas}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
===Fixed damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Poison Mist || 64&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Poison Mist || 50&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Poison Mist || 100&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Poison Mist || 80&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Poison Mist || 240&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Poison Mist || 200&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Poison Mist || 310&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Poison Mist || 278&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special activation===&lt;br /&gt;
{{EnemySpecial|Meriltas}}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Tower|catspan=2|quest=The East Tower|questspan=2|details=Clear first room|count=11}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear Central Control Area|count=16}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=Maximum Attack 4th Stage -2B-|questspan=|details=Clear Central Control Area|count=42}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=|quest=Lost FILL CANNON|questspan=|details=Clear Jungle Area North|count=31}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Meriltas}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Central Control Area Enemies]]&lt;br /&gt;
{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Merillia&amp;diff=43565</id>
		<title>Merillia</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Merillia&amp;diff=43565"/>
		<updated>2026-09-12T00:39:28Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Fixed Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Merillia}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Fixed damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Poison Bomb || &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Poison Bomb || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Poison Bomb || &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Poison Bomb || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Poison Bomb || &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Poison Bomb || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Poison Bomb || &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Poison Bomb || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special activation===&lt;br /&gt;
{{EnemySpecial|Merillia}}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=2|quest=Phantasmal World 1{{!}}Phantasmal World #1|questspan=2|details=First four spawns|count=13}}&lt;br /&gt;
{{HuntingTableRow2|details=Clear [[Jungle Area]]|count=58}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=Maximum Attack 4th Stage -2B-|questspan=|details=Clear [[Central Control Area]]|count=52}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|quest=Sweep-up Operation 7{{!}}Sweep-up Operation #7|questspan=|details=Clear quest|count=33}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Merillia}}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Central Control Area Enemies]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Gee&amp;diff=43564</id>
		<title>Gee</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Gee&amp;diff=43564"/>
		<updated>2026-09-12T00:39:15Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Fixed Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Gee}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
* In all difficulties, Gee melee attacks have a 25% chance to inflict {{slow}} if the attack damages or pushes back a player.&lt;br /&gt;
&lt;br /&gt;
===Fixed damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Stinger Throw || 30&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Stinger Throw || 22&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Stinger Throw || 54&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Stinger Throw || 50&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Stinger Throw || 84&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Stinger Throw || 70&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Stinger Throw || 350&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Stinger Throw || 320&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special activation===&lt;br /&gt;
{{EnemySpecial|Gee}}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Government|catspan=|quest=7-5:Isle of Mutants|questspan=|details=Clear Seaside Area|count=132}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=Maximum Attack 4th Stage -2A-|questspan=|details=Clear second room&amp;lt;br&amp;gt;([[Maximum Attack 4th Stage -2B-|2B]], [[Maximum Attack 4th Stage -2C-|2C]] also work)|count=22}}&lt;br /&gt;
{{HuntingTableRow2|category=Tower|catspan=|quest=The Military Strikes Back|questspan=|details=Clear Seaside Area|count=64}}&lt;br /&gt;
{{HuntingTableRow2|category=Solo Only|catspan=|quest=A New Hope|questspan=|details=Clear Seaside Area|count=64}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=2|quest=Phantasmal World 1{{!}}Phantasmal World #1|questspan=1|details=Clear quest|count=122&amp;lt;br&amp;gt;({{Note|Jungle Area|55}}+{{Note|Seaside Area|67}})}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=Sweep-up Operation 7{{!}}Sweep-up Operation #7|questspan=|details=Clear quest|count=43}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=|quest=Dream Messenger|questspan=|details=Clear quest|count=49}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Gee}}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Central Control Area Enemies]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Ul_Gibbon&amp;diff=43563</id>
		<title>Ul Gibbon</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Ul_Gibbon&amp;diff=43563"/>
		<updated>2026-09-12T00:39:04Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Fixed Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Ul Gibbon}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
In Ultimate difficulty, Ul Gibbon melee attacks have a 10% to inflict {{slow}} if the attack will damage or push back the player.&lt;br /&gt;
&lt;br /&gt;
In all difficulties, an Ul Gibbon will grant itself level 2.5 Shifta and Deband after a Zol Gibbon in its group has died. Deband is granted first at 28 frames into the animation, and then Shifta follows 12 frames later.&lt;br /&gt;
&lt;br /&gt;
===Fixed damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Foie}} || 27&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Foie}} || 27&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Foie}} || 33&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Foie}} || 33&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Foie}} || 44&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Foie}} || 38&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gizonde}} || 180&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gizonde}} || 96&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special activation===&lt;br /&gt;
{{EnemySpecial|Ul Gibbon}}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=2|quest=Phantasmal World 2{{!}}Phantasmal World #2|questspan=2|details=Clear Mountain Area|count=53}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=114}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Phantasm: Jungle|questspan=|details=Clear quest|count=30}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=2|quest=Penumbral Surge 4{{!}}Penumbral Surge #4|questspan=|details=Clear quest|count=83}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=Penumbral Surge 3{{!}}Penumbral Surge #3|questspan=|details=Clear quest|count=76}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Ul Gibbon}}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Central Control Area Enemies]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Sinow_Berill&amp;diff=43562</id>
		<title>Sinow Berill</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Sinow_Berill&amp;diff=43562"/>
		<updated>2026-09-12T00:38:21Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Behavior/Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Sinow Berill}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
* The second hit of a Sinow Berill attack has a 1/6 chance to inflict {{confusion}} on a player if the attack will damage or push back the player.&lt;br /&gt;
&lt;br /&gt;
{{TechBoostIgnored}}&lt;br /&gt;
&lt;br /&gt;
===Fixed damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gifoie}} || 69&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gifoie}} || 63&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gifoie}} || 83&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gifoie}} || 86&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gifoie}} || 109&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gifoie}} || 118&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Rafoie}} || 131&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Rafoie}} || 182&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special activation===&lt;br /&gt;
{{EnemySpecial|Sinow Berill}}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Government|catspan=|quest=7-4:Central Control|questspan=|details=Clear up to second warp|count=9}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=3|quest=Maximum Attack 4th Stage -2B-|questspan=|details=Clear Central Control Area|count=25}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=Maximum Attack 4th Stage -2C-|questspan=|details=Clear Central Control Area|count=22}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=Maximum Attack E: Gal Da Val|questspan=|details=First four spawns|count=2}}&amp;lt;!--I think it&#039;s first four--&amp;gt;&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Phantasm: Jungle|questspan=|details=Clear quest|count=17}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=3|quest=Lost FILL CANNON|questspan=3|details=Clear Jungle Area North|count=22}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear Jungle Area East|count=33}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=79}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Sweep-up Operation 7{{!}}Sweep-up Operation #7|questspan=|details=Clear quest|count=17}}&lt;br /&gt;
{{HuntingTableRow2|category=Solo Only|catspan=|quest=Knight of Coral Advent|questspan=|details=Clear Central Control Area|count=19}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Phantasmal World 1{{!}}Phantasmal World #1|questspan=|details=Clear Jungle Area up to first warp|count=7}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Sinow Berill}}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Central Control Area Enemies]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Sinow_Spigell&amp;diff=43561</id>
		<title>Sinow Spigell</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Sinow_Spigell&amp;diff=43561"/>
		<updated>2026-09-12T00:37:23Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Behavior/Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Sinow Spigell}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
{{TechBoostIgnored}}&lt;br /&gt;
&lt;br /&gt;
===Fixed Damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gifoie}} || 76&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gifoie}} || 61&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gifoie}} || 88&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gifoie}} || 70&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gifoie}} || 114&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Gifoie}} || 79&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Rafoie}} || 137&lt;br /&gt;
|-&lt;br /&gt;
| {{Shifta}}&amp;lt;br&amp;gt;{{Deband}} || Level 21&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| {{Rafoie}} || 155&lt;br /&gt;
|-&lt;br /&gt;
| {{Shifta}}&amp;lt;br&amp;gt;{{Deband}} || Level 8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special activation===&lt;br /&gt;
{{EnemySpecial|Sinow Spigell}}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Sweep-up Operation #7|questspan=|details=Clear quest|count=19}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Phantasm: Jungle|questspan=|details=Clear quest|count=15}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=3|quest=Maximum Attack 4th Stage -2C-|questspan=|details=Clear Central Control Area|count=14}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=Maximum Attack E: Gal Da Val|questspan=2|details=First five spawns|count=3}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear Central Control Area|count=13}}&lt;br /&gt;
{{HuntingTableRow2|category=Government|catspan=|quest=7-4:Central Control|questspan=|details=Clear up to second warp|count=4}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Sinow Spigell}}&lt;br /&gt;
&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Central Control Area Enemies]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Towards_the_Future&amp;diff=43560</id>
		<title>Towards the Future</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Towards_the_Future&amp;diff=43560"/>
		<updated>2026-09-12T00:35:13Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Striker of Chao */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Towards the Future&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=VR&lt;br /&gt;
|desc=Wishes to have hunters challenge the new simulator&lt;br /&gt;
|info=Challenge the new simulator.&lt;br /&gt;
|client=Principal&lt;br /&gt;
|reward=Normal: 5000&amp;lt;br/&amp;gt;Hard: 10000&amp;lt;br/&amp;gt;Very Hard: 15000&amp;lt;br/&amp;gt;Ultimate: 20000&lt;br /&gt;
|author=Sonic Team&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
|RBR=No&lt;br /&gt;
|nxpon=5519&lt;br /&gt;
|hxpon=28576&lt;br /&gt;
|vhxpon=65598&lt;br /&gt;
|uxpon=169728&lt;br /&gt;
|nxpoff=4983&lt;br /&gt;
|hxpoff=24439&lt;br /&gt;
|vhxpoff=52367&lt;br /&gt;
|uxpoff=140475&lt;br /&gt;
}}&lt;br /&gt;
{{Quest link|Towards the Future}} is an Episode 1 [[Quests|quest]] that is colloquially known as a &amp;quot;boss rush.&amp;quot; Players proceed through a short number of rooms in the areas Forest 2, Cave 3, Mine 2, and Ruins 3, fighting each area&#039;s respective boss to progress to the next area, ending in [[Dark Falz]]. Certain enemies in each area can be killed (sometimes after triggering their spawn via special conditions) to advance to the next room faster than if the room was otherwise cleared.&lt;br /&gt;
&lt;br /&gt;
Towards the Future is an extremely popular quest as it offers quick access to every episode 1 boss (including being the fastest method of fighting Dark Falz for hunting {{Shield|rare|Red Ring}}), large amounts of experience, and is easy to clear on a low level character if a higher level character is present to kill the bosses quickly.&lt;br /&gt;
&lt;br /&gt;
==Love Check==&lt;br /&gt;
In Towards the Future, a party of two players (one male, one female) may speak to the [[FOmarl]] by the check room before beginning the quest to receive a Love Code, visible in their Quest Board. Once all of Forest is cleared, the players may press the terminal in the first room of Forest to activate the Love Check. &lt;br /&gt;
&lt;br /&gt;
Once the Love Check is activated, the couple must defeat Dark Falz while staying very close to each other. Each second while near (within about 2 meters), the couple&#039;s love meter will grow slowly. While not nearby each other, however, it will deplete very rapidly. This meter is not visible on screen and can deplete to zero, ending the Love Check with no reward.&lt;br /&gt;
&lt;br /&gt;
Upon returning to Pioneer 2 after defeating Dark Falz, the Love Check will end, and each player may visit the FOmarl again to obtain the item {{Tool|Accessories}} in their inventory. Accessories may be taken to a Lab assistant in {{Quest link|Respective Tomorrow}} (considered the episode 2 &amp;quot;version&amp;quot; of Towards the Future) to trade for a {{Shield|rare|Green Ring}}. &lt;br /&gt;
&lt;br /&gt;
Any number of Accessories can be obtained through repeat Love Checks per character, and on any difficulty. The trade for the Green Ring, however, can only be done once per character.&lt;br /&gt;
&lt;br /&gt;
== Striker of Chao ==&lt;br /&gt;
A {{Cane|rare|Striker of Chao}} can be obtained in this quest if the player has a {{Cane|rare|Branch of Pakupaku}} in their inventory.&lt;br /&gt;
&lt;br /&gt;
Enter the Forest, then return to Pioneer 2 and go to the Medical Center to find a warp which will transport the player to the large waterfall room in [[Ruins 1]]. With at least one Branch of Pakupaku (the Branch of Pakupaku must be &#039;&#039;[[Tekking|tekked]]&#039;&#039;) in the player&#039;s inventory, stand under the waterfall in the large room and remain standing there through a short sequence of dialogue boxes to have the Branch of Pakupaku turn into a Striker of Chao.&lt;br /&gt;
&lt;br /&gt;
A Striker of Chao obtained this way will &#039;&#039;not&#039;&#039; have the stats of the Branch of Pakupaku consumed carried over in this process.&lt;br /&gt;
&lt;br /&gt;
==SS-rank==&lt;br /&gt;
After clearing the quest, the players&#039; performance is evaluated in a ranking. Based on the ranking, certain items are rewarded to the player. The highest rank, SS-rank, can be achieved in the following ways:&lt;br /&gt;
# Clear in under 30 minutes;&lt;br /&gt;
# Sustain no deaths;&lt;br /&gt;
# Kill &#039;&#039;either&#039;&#039; the minimum amount of monsters or the maximum amount of monsters: &lt;br /&gt;
#* On Very Hard and Ultimate difficulty, a {{Shield|rare|Black Ring}} is rewarded by killing the &#039;&#039;&#039;minimum&#039;&#039;&#039; amount of monsters. This can be achieved by walking into hidden rooms to trigger certain spawns or by only killing specific monsters to unlock the next area.&lt;br /&gt;
#* On Very Hard and Ultimate difficulty, a {{Shield|rare|Purple Ring}} is rewarded by killing the &#039;&#039;&#039;maximum&#039;&#039;&#039; amount of monsters. The additional monster spawns that are triggered by walking into the hidden rooms count towards the maximum.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Note: each ring may only be obtained once per character.&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Forest|Forest 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Booma]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobooma]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigobooma]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Cave|Cave 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Mine|Mine 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Canadine]]&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|[[Canane]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Beat]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Gold]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Bosses&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Under the Dome]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Underground Channel]]&lt;br /&gt;
|-&lt;br /&gt;
|[[De Rol Le]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Monitor Room]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Vol Opt]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[???? (Dark Falz)|????]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Falz]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=4|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Forest|Forest 2]]&lt;br /&gt;
!colspan=2|[[Under the Dome|Under the Dome]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Underground Channel|Underground Channel]]&lt;br /&gt;
|[[Box|Box (Tool)]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|4&lt;br /&gt;
!colspan=2|[[Monitor Room|Monitor Room]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Meseta)]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Box|Box (Meseta)]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 3]]&lt;br /&gt;
|[[Box|Box (Tool)]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|8&lt;br /&gt;
!colspan=2|[[???? (Dark Falz)|????]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Meseta)]]&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quest Maps==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;300&amp;quot; widths=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
Towards the Future (Forest 2).png | Forest 2&lt;br /&gt;
Towards the Future (Cave 3).png | Cave 3&lt;br /&gt;
Towards the Future (Mine 2).png | Mine 2&lt;br /&gt;
Towards the Future (Ruins 3).png | Ruins 3&lt;br /&gt;
Towards the Future (Pioneer 2).png | Pioneer 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[File:Map_Legend.png|350px|]]&lt;br /&gt;
{{Episode1Quests}}&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:VR Quests]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Book_of_Katana_3&amp;diff=43559</id>
		<title>Book of Katana 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Book_of_Katana_3&amp;diff=43559"/>
		<updated>2026-09-11T20:28:53Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Claire&amp;#039;s Deal 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|icon=tool&lt;br /&gt;
|color=rare&lt;br /&gt;
|type=Tool&lt;br /&gt;
|desc=&amp;quot;Jou-un - 1969&amp;lt;br&amp;gt;Tengai - 1977&amp;lt;br&amp;gt;Dousetsu - 1981&amp;lt;br&amp;gt;Kikoku - 2020&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
{{Tool|rare|Book of Katana 3}} is a rare [[Tools|tool]]. It is both obtained and used exclusively in the quest {{Quest link|Claire&#039;s Deal 5}}.&lt;br /&gt;
==Claire&#039;s Deal 5==&lt;br /&gt;
Book of Katana 3 is one of five trade components in the quest {{Quest link|Claire&#039;s Deal 5}} for the rare [[Daggers|dagger]] {{Sword|rare|Two Kamui}}.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Claire&#039;s Deal===&lt;br /&gt;
Book of Katana 3 can be obtained by trading the following items in {{Quest link|Claire&#039;s Deal 5}}:&lt;br /&gt;
*{{Sword|rare|Kusanagi}}&lt;br /&gt;
*{{Shield|rare|Yata Mirror}}&lt;br /&gt;
*{{Unit|rare|Yasakani Magatama}}&lt;br /&gt;
*{{Frame|rare|Black Odoshi Domaru}}&lt;br /&gt;
*{{Frame|rare|Red Odoshi Domaru}}&lt;br /&gt;
===Events===&lt;br /&gt;
Book of Katana 3 has been available from events:&lt;br /&gt;
*[[Easter Event 2018#5 Egg Gamble|2018 5-Egg Gamble]]&lt;br /&gt;
&lt;br /&gt;
{{Tools}}&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Book_of_Katana_2&amp;diff=43558</id>
		<title>Book of Katana 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Book_of_Katana_2&amp;diff=43558"/>
		<updated>2026-09-11T20:28:43Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Claire&amp;#039;s Deal 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|icon=tool&lt;br /&gt;
|color=rare&lt;br /&gt;
|type=Tool&lt;br /&gt;
|desc=&amp;quot;The 4 swords forged by the 4 Heavens:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sange&amp;lt;br&amp;gt;Kamui&amp;lt;br&amp;gt;Agito&amp;lt;br&amp;gt;Yasha&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
{{Tool|rare|Book of Katana 2}} is a rare [[Tools|tool]]. It is both obtained and used exclusively in the quest {{Quest link|Claire&#039;s Deal 5}}.&lt;br /&gt;
==Claire&#039;s Deal 5==&lt;br /&gt;
Book of Katana 2 is one of five trade components in the quest {{Quest link|Claire&#039;s Deal 5}} for the rare [[Daggers|dagger]] {{Sword|rare|Two Kamui}}.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Claire&#039;s Deal===&lt;br /&gt;
Book of Katana 2 can be obtained by trading the following items in {{Quest link|Claire&#039;s Deal 5}}:&lt;br /&gt;
*{{Sword|rare|Musashi}}&lt;br /&gt;
*{{Sword|rare|Yamato}}&lt;br /&gt;
*{{Sword|rare|Asuka}}&lt;br /&gt;
*{{Sword|rare|Sange}}&lt;br /&gt;
*{{Sword|rare|Shichishito}}&lt;br /&gt;
===Events===&lt;br /&gt;
Book of Katana 2 has been available from events:&lt;br /&gt;
*[[Easter Event 2018#5 Egg Gamble|2018 5-Egg Gamble]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tools}}&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Book_of_Katana_3&amp;diff=43557</id>
		<title>Book of Katana 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Book_of_Katana_3&amp;diff=43557"/>
		<updated>2026-09-11T20:26:21Z</updated>

		<summary type="html">&lt;p&gt;Sundark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|icon=tool&lt;br /&gt;
|color=rare&lt;br /&gt;
|type=Tool&lt;br /&gt;
|desc=&amp;quot;Jou-un - 1969&amp;lt;br&amp;gt;Tengai - 1977&amp;lt;br&amp;gt;Dousetsu - 1981&amp;lt;br&amp;gt;Kikoku - 2020&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
{{Tool|rare|Book of Katana 3}} is a rare [[Tools|tool]]. It is both obtained and used exclusively in the quest {{Quest link|Claire&#039;s Deal 5}}.&lt;br /&gt;
==Claire&#039;s Deal 5==&lt;br /&gt;
Book of Katana 3 is one of the five trade components in the quest {{Quest link|Claire&#039;s Deal 5}} for the rare [[Daggers|dagger]] {{Sword|rare|Two Kamui}}.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Claire&#039;s Deal===&lt;br /&gt;
Book of Katana 3 can be obtained by trading the following items in {{Quest link|Claire&#039;s Deal 5}}:&lt;br /&gt;
*{{Sword|rare|Kusanagi}}&lt;br /&gt;
*{{Shield|rare|Yata Mirror}}&lt;br /&gt;
*{{Unit|rare|Yasakani Magatama}}&lt;br /&gt;
*{{Frame|rare|Black Odoshi Domaru}}&lt;br /&gt;
*{{Frame|rare|Red Odoshi Domaru}}&lt;br /&gt;
===Events===&lt;br /&gt;
Book of Katana 3 has been available from events:&lt;br /&gt;
*[[Easter Event 2018#5 Egg Gamble|2018 5-Egg Gamble]]&lt;br /&gt;
&lt;br /&gt;
{{Tools}}&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Book_of_Katana_2&amp;diff=43556</id>
		<title>Book of Katana 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Book_of_Katana_2&amp;diff=43556"/>
		<updated>2026-09-11T20:25:50Z</updated>

		<summary type="html">&lt;p&gt;Sundark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|icon=tool&lt;br /&gt;
|color=rare&lt;br /&gt;
|type=Tool&lt;br /&gt;
|desc=&amp;quot;The 4 swords forged by the 4 Heavens:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sange&amp;lt;br&amp;gt;Kamui&amp;lt;br&amp;gt;Agito&amp;lt;br&amp;gt;Yasha&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
{{Tool|rare|Book of Katana 2}} is a rare [[Tools|tool]]. It is both obtained and used exclusively in the quest {{Quest link|Claire&#039;s Deal 5}}.&lt;br /&gt;
==Claire&#039;s Deal 5==&lt;br /&gt;
Book of Katana 2 is one of the five trade components in the quest {{Quest link|Claire&#039;s Deal 5}} for the rare [[Daggers|dagger]] {{Sword|rare|Two Kamui}}.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Claire&#039;s Deal===&lt;br /&gt;
Book of Katana 2 can be obtained by trading the following items in {{Quest link|Claire&#039;s Deal 5}}:&lt;br /&gt;
*{{Sword|rare|Musashi}}&lt;br /&gt;
*{{Sword|rare|Yamato}}&lt;br /&gt;
*{{Sword|rare|Asuka}}&lt;br /&gt;
*{{Sword|rare|Sange}}&lt;br /&gt;
*{{Sword|rare|Shichishito}}&lt;br /&gt;
===Events===&lt;br /&gt;
Book of Katana 2 has been available from events:&lt;br /&gt;
*[[Easter Event 2018#5 Egg Gamble|2018 5-Egg Gamble]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tools}}&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Ledge_drop&amp;diff=43555</id>
		<title>Ledge drop</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Ledge_drop&amp;diff=43555"/>
		<updated>2026-09-11T18:25:33Z</updated>

		<summary type="html">&lt;p&gt;Sundark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;messagebox&amp;quot;&lt;br /&gt;
|Work in progress, information may not be complete or totally accurate&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--Advanced information&lt;br /&gt;
Placeholder for information, hoping to incorporate most of the info from [https://docs.google.com/spreadsheets/d/e/2PACX-1vSVzVw0diiN8zEiqVdaR8WUmNaYD1Oo0WV3G9sZAfLVAYmBPW3zMKuYNhHCwwmN9iacxoV3CShyKREx/pubhtml this spreadsheet] at a later date--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Ledgedrop2.gif|thumb|right|[[FOmar]] ledge dropping with a [[Sabers|Saber]]]] &lt;br /&gt;
[[File:Seabed_Ledge_Drop.png|thumb|right|Top down view with floor collision]]&lt;br /&gt;
&amp;quot;[[Ledge drop|Ledge dropping]]&amp;quot; refers to the use of specific weapon animations to glitch one&#039;s character&#039;s position in multi-level rooms of [[Seabed]], moving from an upper floor to a lower floor by literally &amp;quot;&#039;&#039;dropping&#039;&#039;&amp;quot; down from the &amp;quot;&#039;&#039;ledge&#039;&#039;.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--picture of black box obstacle could go here--&amp;gt;&lt;br /&gt;
In many rooms where this is performed, it is specifically done to bypass obstacles that are designed to prevent the player from taking the side ramp to the bottom floor that would normally requiring taking an alternate route, such as a short ramped side hallway, or even multiple entire rooms, before wrapping back around to the lower level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--gif of ledge drop or getting clowned on by a sinow could go here--&amp;gt;&lt;br /&gt;
Ledge drops can be performed with a variety of specific [[weapon]] animations, but also by being hit by an [[Monster|enemy]] in the back.&lt;br /&gt;
&lt;br /&gt;
==Weapon combo steps that will drop==&amp;lt;!--messy af phrasing idk--&amp;gt;&lt;br /&gt;
&amp;lt;!--Need to double check and explain table. Also would like to highlight the best/most commonly used animations--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Male classes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Weapon type]]&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |[[Classes|Class]]&lt;br /&gt;
|-&lt;br /&gt;
![[HUmar]] !! [[HUcast]] !! [[RAmar]] !! [[RAcast]] !! [[FOmar]] !! [[FOnewm]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Sabers|Saber]]&lt;br /&gt;
| 2, 3 || 2, 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Swords|Sword]] &lt;br /&gt;
| 3 || 3 || 3 || 3 || 3 || 3 &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Daggers|Dagger]]&lt;br /&gt;
|  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Partisans|Partisan]]&lt;br /&gt;
|  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Slicers|Slicer]]&lt;br /&gt;
|  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Double Sabers|Double Saber]]&lt;br /&gt;
|  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Claws|Claw]]&lt;br /&gt;
|2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Katanas|Katana]]&lt;br /&gt;
|2, 3 || 2, 3 || 2, 3 || 2, 3 || 2, 3 || 2, 3&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Twin Swords|Twin Sword]]&lt;br /&gt;
|  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Fists|Fist]] (Unarmed)&lt;br /&gt;
|  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Canes|Cane]]&lt;br /&gt;
|  ||  ||  ||  || 2 ||  &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Rods|Rod]]&lt;br /&gt;
|  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Wands|Wand]]&lt;br /&gt;
|  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Cards|Card]]&lt;br /&gt;
|  ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Female classes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[Weapon type]]&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |[[Classes|Class]]&lt;br /&gt;
|-&lt;br /&gt;
![[HUnewearl]] !! [[HUcaseal]] !! [[RAmarl]] !! [[RAcaseal]] !! [[FOmarl]] !! [[FOnewearl]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Sabers|Saber]]&lt;br /&gt;
|  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Swords|Sword]]&lt;br /&gt;
| 1, 2 || 1, 2 || 1 || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Daggers|Dagger]]&lt;br /&gt;
| 2 || 2 || 2 || 2 ||  || 2&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Partisans|Partisan]]&lt;br /&gt;
|  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Slicers|Slicer]]&lt;br /&gt;
|  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Double Sabers|Double Saber]]&lt;br /&gt;
|  || 1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Claws|Claw]]&lt;br /&gt;
|  || 3 || 3 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Katanas|Katana]]&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Twin Swords|Twin Sword]]&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Fists|Fist]] (Unarmed)&lt;br /&gt;
| 2 || 2 || 2 || 2 ||  || 2&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Canes|Cane]]&lt;br /&gt;
|  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Rods|Rod]]&lt;br /&gt;
| 3* ||  ||  ||  ||  || 3*&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Wands|Wand]]&lt;br /&gt;
|  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left&amp;quot; |[[Cards|Card]]&lt;br /&gt;
|  ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf&amp;diff=43541</id>
		<title>Barbarous Wolf</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf&amp;diff=43541"/>
		<updated>2026-09-09T18:23:17Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Behavior/Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Barbarous Wolf (E1)}}&lt;br /&gt;
{{Enemy|name=Barbarous Wolf (E2)}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
In Ultimate mode, Gulgus-gue have a 10% chance to inflict {{paralysis}} if their attack damages or pushes back the player.&lt;br /&gt;
&lt;br /&gt;
===Special activation===&lt;br /&gt;
====Episode 1====&lt;br /&gt;
{{EnemySpecial|Barbarous Wolf (E1)}}&lt;br /&gt;
&lt;br /&gt;
====Episode 2====&lt;br /&gt;
{{EnemySpecial|Barbarous Wolf (E2)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Hunters===&lt;br /&gt;
Wolves of all types will try to circle around behind their target and pounce; they can be very annoying to fight. However, it&#039;s not difficult to get a full 3-hit combo on them as long as they cooperate.&lt;br /&gt;
===Rangers===&lt;br /&gt;
Wolves will bound up to distant targets, but can be freely shot while doing so. Disengaging from them is fairly simple, since they bound away after attacking, even if they miss.&lt;br /&gt;
===Forces===&lt;br /&gt;
Wolves are semi-weak to either {{Zonde}} or {{Grants}}, which are conveninently unable to miss a wolf bounding out of the way of the attack. Those spells can also be used to allow targeting them with {{Foie}}--their other weakness.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1: &lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow|category=Retrieval|catspan=|quest=Rappy&#039;s Holiday|questspan=|details=Achieve S or SS Rank on Chicken Race,&amp;lt;br&amp;gt;clear enemies around Flat&amp;lt;!--the fuck is &amp;quot;flat&amp;quot;--&amp;gt;|count=8}}&lt;br /&gt;
{{HuntingTableRow|category=Maximum Attack|catspan=|quest=MAXIMUM ATTACK 1 Ver2|questspan=|details=Clear first room, clear southeast room,&amp;lt;br&amp;gt;take warp to Central Dome plateau and clear room|count=18}}&lt;br /&gt;
{{HuntingTableRow|category=Retrieval|catspan=3|quest=Rescue from Ragol|questspan=3|details=Clear first set of room&amp;lt;!--the fuck defines a &amp;quot;set&amp;quot; of rooms--&amp;gt;|count=8}}&lt;br /&gt;
{{HuntingTableRow|category=|catspan=|quest=|questspan=|details=Clear second set of rooms|count=20}}&lt;br /&gt;
{{HuntingTableRow|category=|catspan=|quest=|questspan=|details=Clear quest|count=51}}&lt;br /&gt;
{{HuntingTableRow|category=VR|catspan=|quest=Simulator 2.0|questspan=|details=Clear 3-4 waves&amp;lt;!--how does this vary which one is it--&amp;gt;|count=5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=2|quest=Penumbral Surge 2{{!}}Penumbral Surge #2|questspan=2|details=Clear VR Spaceship Alpha|count=28}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=55}}&lt;br /&gt;
{{HuntingTableRow2|category=Event|catspan=|quest=Christmas Fiasco (E2){{!}}Christmas Fiasco|questspan=|details=Clear VR Spaceship|count=28}}&lt;br /&gt;
{{HuntingTableRow2|category=Government|catspan=|quest=6-1:Test/Spaceship 1|questspan=|details=Clear quest|count=24}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Reality: Spaceship|questspan=|details=Clear quest|count=19}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=2|quest=Lost BIND ASSAULT|questspan=2|details=Clear VR Spaceship Alpha|count=17}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=39}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Gal Da Val&#039;s Darkness|questspan=|details=Clear VR Spaceship|count=16}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{EnemyDropTable|Barbarous Wolf (E1)}}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{EnemyDropTable|Barbarous Wolf (E2)}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Forest Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
[[Category:Inflicts Paralysis]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Savage_Wolf&amp;diff=43540</id>
		<title>Savage Wolf</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Savage_Wolf&amp;diff=43540"/>
		<updated>2026-09-09T18:22:25Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Behavior/Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Savage Wolf (E1)}}&lt;br /&gt;
{{Enemy|name=Savage Wolf (E2)}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
In Ultimate difficulty, Gulgus have a 10% chance to inflict {{slow}} if the attack will damage or push back the player.&lt;br /&gt;
&lt;br /&gt;
In all difficulties, a Savage Wolf or Gulgus assigned to the same group as a Barbarous Wolf or Gulgus-gue that just died will inflict level 2 Jellen and level 2 Zalure on itself during the howl animation. Zalure is inflicted first at 28 frames into the animation, and then Jellen follows 12 frames later.&lt;br /&gt;
&lt;br /&gt;
===Special activation===&lt;br /&gt;
====Episode 1====&lt;br /&gt;
{{EnemySpecial|Savage Wolf (E1)}}&lt;br /&gt;
&lt;br /&gt;
====Episode 2====&lt;br /&gt;
{{EnemySpecial|Savage Wolf (E2)}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Hunters===&lt;br /&gt;
Wolves of all types will try to circle around behind their target and pounce; they can be very annoying to fight. However, it&#039;s not difficult to get a full 3-hit combo on them as long as they cooperate.&lt;br /&gt;
===Rangers===&lt;br /&gt;
Wolves will bound up to distant targets, but can be freely shot while doing so. Disengaging from them is fairly simple, since they bound away after attacking, even if they miss.&lt;br /&gt;
===Forces===&lt;br /&gt;
Wolves are semi-weak to either [[Zonde]] or [[Grants]], which is great, since those spells auto-target them. Those spells can also be used to square up for a [[Foie]] shot; their other weakness.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow|category=Government|quest=1-1:Planet Ragol|details=Clear quest|count=36}}&lt;br /&gt;
{{HuntingTableRow|category=Maximum Attack|catspan=2|quest=MAXIMUM ATTACK 1 Ver2|questspan=2|details=First spawn|count=5}}&lt;br /&gt;
{{HuntingTableRow|details=Above, plus southeast room|count=21}}&lt;br /&gt;
{{HuntingTableRow2|category=VR|catspan=|quest=Virtual Limits 2{{!}}Virtual Limits #2|questspan=|details=Clear quest|count=75}}&lt;br /&gt;
{{HuntingTableRow|category=Maximum Attack|catspan=2|quest=Maximum Attack E: Episode 1|questspan=2|details=Clear first room|count=5}}&lt;br /&gt;
{{HuntingTableRow|details=Clear Forest|count=21}}&lt;br /&gt;
{{HuntingTableRow|category=Side Story|quest=Soul of a Blacksmith|details=Clear Forest|count=28}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=3|quest=Penumbral Surge 2{{!}}Penumbral Surge #2|questspan=3|details=Clear northwest route|count=37}}&lt;br /&gt;
{{HuntingTableRow2|category=|quest=|details=Clear VR Spaceship Alpha|count=62}}&lt;br /&gt;
{{HuntingTableRow2|category=|quest=|details=Clear quest|count=100}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|quest=Hollow Reality: Spaceship|details=Clear quest|count=34}}&lt;br /&gt;
{{HuntingTableRow2|category=Government|catspan=3|quest=6-5:Test/Spaceship 5|details=Clear VR Spaceship Alpha|count=34}}&lt;br /&gt;
{{HuntingTableRow2|category=|quest=6-1:Test/Spaceship 1|details=Clear quest|count=32}}&lt;br /&gt;
{{HuntingTableRow2|category=|quest=6-4:Test/Spaceship 4|details=Clear VR Spaceship Alpha|count=32}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=2|quest=Lost BIND ASSAULT|questspan=2|details=Clear VR Spaceship Alpha|count=27}}&lt;br /&gt;
{{HuntingTableRow2|category=|quest=|details=Clear quest|count=61}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{EnemyDropTable|Savage Wolf (E1)}}&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{EnemyDropTable|Savage Wolf (E2)}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Forest Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;br /&gt;
[[Category:Inflicts Slow]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Delsaber&amp;diff=43539</id>
		<title>Delsaber</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Delsaber&amp;diff=43539"/>
		<updated>2026-09-09T18:20:51Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Special activation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Delsaber (E1)}}&lt;br /&gt;
{{Enemy|name=Delsaber (E2)}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Delsabers are particularly dangerous enemies, equipped with a sword and a shield. Upon spawning in, they will walk toward their target to engage in melee. If they are far enough away, they may execute a jumping attack to close the distance. Once in melee range, they will attack with a 3-hit combo using their sword arm.&lt;br /&gt;
&lt;br /&gt;
When attacked at close range, a Delsaber will block the attack with its shield arm. It can block up to three attacks before the glowing light in its shield arm goes out, disabling its ability to block. Once this happens, instead of using its sword arm for a 3-hit combo, it will attempt to re-ignite the light in its shield arm by striking a target with a quick swipe. If it connects, its blocking ability will become active again.&lt;br /&gt;
&lt;br /&gt;
===Targeting===&lt;br /&gt;
Delsabers share a unique targeting mechanic with [[Gibbles]]. Both monsters have a parameter configurable in their initialization data that determines which of their player targeting prioritizations to use when they are searching for a target (target searching does not occur while attacking or within melee range of a player). The prioritization follows these values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Delsaber targeting&lt;br /&gt;
!Value&lt;br /&gt;
!Player Type&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Male&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Female&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Newman&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Android&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Hunter&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Ranger&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Force&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Target searching considers players within 250 units. The radius for activating a Delsaber&#039;s spawn is smaller than this target search radius, which can cause them to sometimes have a significantly delayed spawn until their target is within range.&lt;br /&gt;
&lt;br /&gt;
Qedit has a default of 7 for this parameter in the Delsaber initialization data. This means most Delsabers in practice will prioritize forces when searching for a target.&lt;br /&gt;
&lt;br /&gt;
===Special activation===&lt;br /&gt;
====Episode 1====&lt;br /&gt;
{{EnemySpecial|Delsaber (E1)}}&lt;br /&gt;
&lt;br /&gt;
====Episode 2====&lt;br /&gt;
{{EnemySpecial|Delsaber (E2)}}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended to hunt this enemy in Episode 1:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=Retrieval|catspan=|quest=Lost HELL PALLASCH|questspan=|details=Clear three rooms&amp;lt;br&amp;gt;(1P/2P route)|count=8}}&lt;br /&gt;
{{HuntingTableRow1|category=Side Story|catspan=|quest=Doc&#039;s Secret Plan|questspan=|details=Clear first room|count=5}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=|quest=Endless Nightmare 4{{!}}Endless Nightmare #4|questspan=|details=Clear quest|count=44}}&lt;br /&gt;
{{HuntingTableRow1|category=Retrieval|catspan=|quest=Fragments of a Memory|questspan=|details=Clear Ruins 1|count=41}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended to hunt this enemy in Episode 2:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Event|catspan=|quest=Christmas Fiasco (E2){{!}}Christmas Fiasco|questspan=|details=Clear VR Spaceship|count=36}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=2|quest=Lost BIND ASSAULT|questspan=2|details=Clear VR Spaceship Alpha|count=30}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=69}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Reality: Spaceship|questspan=|details=Clear quest|count=24}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=2|quest=Gal Da Val&#039;s Darkness|questspan=|details=Clear quest|count=28}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=Penumbral Surge 2{{!}}Penumbral Surge #2|questspan=|details=Clear quest|count=67}}&lt;br /&gt;
{{HuntingTableRow2|category=Government|catspan=|quest=6-3:Test/Spaceship 3|questspan=|details=Clear quest|count=26}}&lt;br /&gt;
{{HuntingTableRow2|category=Solo Only|catspan=|quest=Knight of Coral Advent|questspan=|details=Clear VR Spaceship|count=23}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{EnemyDropTable|Delsaber (E1)}}&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{EnemyDropTable|Delsaber (E2)}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Delsaber&amp;diff=43538</id>
		<title>Delsaber</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Delsaber&amp;diff=43538"/>
		<updated>2026-09-09T18:20:33Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Behavior/Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Delsaber (E1)}}&lt;br /&gt;
{{Enemy|name=Delsaber (E2)}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Delsabers are particularly dangerous enemies, equipped with a sword and a shield. Upon spawning in, they will walk toward their target to engage in melee. If they are far enough away, they may execute a jumping attack to close the distance. Once in melee range, they will attack with a 3-hit combo using their sword arm.&lt;br /&gt;
&lt;br /&gt;
When attacked at close range, a Delsaber will block the attack with its shield arm. It can block up to three attacks before the glowing light in its shield arm goes out, disabling its ability to block. Once this happens, instead of using its sword arm for a 3-hit combo, it will attempt to re-ignite the light in its shield arm by striking a target with a quick swipe. If it connects, its blocking ability will become active again.&lt;br /&gt;
&lt;br /&gt;
===Targeting===&lt;br /&gt;
Delsabers share a unique targeting mechanic with [[Gibbles]]. Both monsters have a parameter configurable in their initialization data that determines which of their player targeting prioritizations to use when they are searching for a target (target searching does not occur while attacking or within melee range of a player). The prioritization follows these values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Delsaber targeting&lt;br /&gt;
!Value&lt;br /&gt;
!Player Type&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Male&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Female&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Newman&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Android&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Hunter&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Ranger&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Force&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Target searching considers players within 250 units. The radius for activating a Delsaber&#039;s spawn is smaller than this target search radius, which can cause them to sometimes have a significantly delayed spawn until their target is within range.&lt;br /&gt;
&lt;br /&gt;
Qedit has a default of 7 for this parameter in the Delsaber initialization data. This means most Delsabers in practice will prioritize forces when searching for a target.&lt;br /&gt;
&lt;br /&gt;
==Special activation==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{EnemySpecial|Delsaber (E1)}}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{EnemySpecial|Delsaber (E2)}}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended to hunt this enemy in Episode 1:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=Retrieval|catspan=|quest=Lost HELL PALLASCH|questspan=|details=Clear three rooms&amp;lt;br&amp;gt;(1P/2P route)|count=8}}&lt;br /&gt;
{{HuntingTableRow1|category=Side Story|catspan=|quest=Doc&#039;s Secret Plan|questspan=|details=Clear first room|count=5}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=|quest=Endless Nightmare 4{{!}}Endless Nightmare #4|questspan=|details=Clear quest|count=44}}&lt;br /&gt;
{{HuntingTableRow1|category=Retrieval|catspan=|quest=Fragments of a Memory|questspan=|details=Clear Ruins 1|count=41}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended to hunt this enemy in Episode 2:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Event|catspan=|quest=Christmas Fiasco (E2){{!}}Christmas Fiasco|questspan=|details=Clear VR Spaceship|count=36}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=2|quest=Lost BIND ASSAULT|questspan=2|details=Clear VR Spaceship Alpha|count=30}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=69}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Reality: Spaceship|questspan=|details=Clear quest|count=24}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=2|quest=Gal Da Val&#039;s Darkness|questspan=|details=Clear quest|count=28}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=Penumbral Surge 2{{!}}Penumbral Surge #2|questspan=|details=Clear quest|count=67}}&lt;br /&gt;
{{HuntingTableRow2|category=Government|catspan=|quest=6-3:Test/Spaceship 3|questspan=|details=Clear quest|count=26}}&lt;br /&gt;
{{HuntingTableRow2|category=Solo Only|catspan=|quest=Knight of Coral Advent|questspan=|details=Clear VR Spaceship|count=23}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{EnemyDropTable|Delsaber (E1)}}&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{EnemyDropTable|Delsaber (E2)}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
{{Episode2Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
[[Category:VR Spaceship Enemies]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:Sundark&amp;diff=43523</id>
		<title>User:Sundark</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:Sundark&amp;diff=43523"/>
		<updated>2026-09-06T07:37:23Z</updated>

		<summary type="html">&lt;p&gt;Sundark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;Go to [[User:Sundark/Sandbox|Sundark&#039;s sandbox page]] &amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;psoBackground psoStyle&amp;quot; style=&amp;quot;text-align:center; float:right; padding:3px 3px 2px 3px; border-spacing: 2px&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; class=&amp;quot;psoHeader psoStyle&amp;quot; |Sundark&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding-bottom:1px&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; class=&amp;quot;psoStyle&amp;quot;|&lt;br /&gt;
[[File:Sundark.png|center|160px|link=|My avatar is Sho Minamimoto, from NEO: The World Ends With You]]&#039;&#039;Yeah, it&#039;s this asshole.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;My Ephinea characters&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;Character&amp;lt;/u&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding:0em 0.3em 0em 0.3em;&amp;quot;|&amp;lt;u&amp;gt;ID&amp;lt;/u&amp;gt;&lt;br /&gt;
|&amp;lt;u&amp;gt;Class&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |HMK || [[File:Purplenum icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| RAmarl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Antares || [[File:Yellowboze icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| RAcaseal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Blue Moon || [[File:Oran icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| HUcaseal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Silber || [[File:Pinkal icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| FOnewm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Frost || [[File:Viridia icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| HUcast&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Phones || [[File:Redria icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| RAmar&lt;br /&gt;
|-&lt;br /&gt;
| Lynx || [[File:Whitill icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| FOmarl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; | Maeve || [[File:Yellowboze icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em; padding:0em 0.5em 0em 0em;&amp;quot;| HUnewearl&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0em 0.5em 0em 0.5em;&amp;quot;| JOHN HUMAR || [[File:Whitill icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| &#039;&#039;Guess&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Sea || [[File:Skyly icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| RAmarl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Candy || [[File:Greenill icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| FOnewearl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Creamsicle || [[File:Bluefull icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| RAcast&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Crimson || [[File:Pinkal icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| RAmarl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Monarch || [[File:Viridia icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| FOmar&lt;br /&gt;
|-&lt;br /&gt;
| Petreva || [[File:Redria icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| HUcaseal&lt;br /&gt;
|-&lt;br /&gt;
| Parhelion || [[File:Skyly icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| HUcast&lt;br /&gt;
|}&lt;br /&gt;
Hi, I&#039;m Sundark. I like editing the wiki.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been playing PSO since I was very young. I started on the Gamecube after my brother and a friend of his introduced me to it. I played Blue Burst on Schthack on and off back in the day, played on Ultima for a bit in 2022, then joined Ephinea in March of 2023.&lt;br /&gt;
&lt;br /&gt;
My dedication to the wiki is the result of a passion for technical writing and documentation for my favourite game of all time. I find it very satisfying to learn wikitext and snippets of HTML coding along the way.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This means &amp;quot;dick sword&amp;quot; in Norwegian.&amp;lt;sup&amp;gt;[https://discord.com/channels/313866173370335232/903324037810360431/1204512617167716482]&amp;lt;/sup&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=August_Atrocity_2&amp;diff=43519</id>
		<title>August Atrocity 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=August_Atrocity_2&amp;diff=43519"/>
		<updated>2026-09-05T20:28:50Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Enemy Counts */ whoops got the wrong number for merissas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=August Atrocity 2&lt;br /&gt;
|episode=2&lt;br /&gt;
|category=Event&lt;br /&gt;
|desc=We are currently holding our annual monster clean-up on Ragol and we need your help!&lt;br /&gt;
|info=Monsters are overpopulating Ragol! We need your help.&lt;br /&gt;
|client=Delta&lt;br /&gt;
|langs=English&lt;br /&gt;
|author=Ender&lt;br /&gt;
|nxpon=?&lt;br /&gt;
|hxpon=?&lt;br /&gt;
|vhxpon=?&lt;br /&gt;
|uxpon=?&lt;br /&gt;
|nxpoff=?&lt;br /&gt;
|hxpoff=?&lt;br /&gt;
|vhxpoff=?&lt;br /&gt;
|uxpoff=?&lt;br /&gt;
}}&lt;br /&gt;
{{Quest link|August Atrocity 2}} is an [[Quests#Event 2|event]] quest located in Episode 2. It is available for play during the [[Anniversary event]]. Clearing the quest awards 2 {{Tool|rare|Anniv. Silver Badge|Anniv. Silver Badges}} to the player.&lt;br /&gt;
&lt;br /&gt;
==Omnispawn==&lt;br /&gt;
Similar to {{Quest link|December Disaster 1|December Disasters #1}} and [[December Disaster 2|#2]], this quest uses the new omnispawn mechanic, whereby &#039;&#039;all&#039;&#039; enemies in the game may appear in one area, regardless of them normally not appearing in the area, or even in the episode (e.g. [[Satellite Lizard|Satellite Lizards]] in [[Mine 2]]).&lt;br /&gt;
&lt;br /&gt;
For the purposes of [[Item drops|rare drops]], enemies which appear in multiple episodes (e.g. [[Delsaber]], which appears in both [[Ruins]] and [[VR Spaceship]]) have their rare drop determined by the episode in which the quest is initiated.&lt;br /&gt;
&lt;br /&gt;
To simplify, this means if an enemy appears in both Episode 1 and Episode 2 and is included in an August Atrocity quest, it will have its Episode &#039;&#039;&#039;1&#039;&#039;&#039; drop in {{Quest link|August Atrocity 1|August Atrocity &#039;&#039;&#039;1&#039;&#039;&#039;}} (an Episode &#039;&#039;&#039;1&#039;&#039;&#039; quest), and its Episode &#039;&#039;&#039;2&#039;&#039;&#039; drop in August Atrocity &#039;&#039;&#039;2&#039;&#039;&#039; (an Episode &#039;&#039;&#039;2&#039;&#039;&#039; quest).&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;30&amp;quot; |Central Control Area&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; |Forest Enemies&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; |Mine Enemies&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; |Ruins Enemies&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Enemy&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Count&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Enemy&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Count&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Enemy&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Count&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |[[Booma]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |7&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |[[Canadine]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |8&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |[[Dark Gunner]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |[[Gobooma]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |6&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |[[Canane]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |1&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |[[Chaos Bringer]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |[[Gigobooma]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |4&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |[[Sinow Beat]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |6&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |VR Temple Enemies&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |VR Spaceship Enemies&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |CCA Enemies&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Seabed Enemies&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Control Tower Enemies&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Enemy&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Count&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Enemy&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Count&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Enemy&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Count&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Enemy&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Count&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Enemy&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Count&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Rag Rappy]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |13&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Savage Wolf]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |4&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Merillia]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |8&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Dolmdarl]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Del Lily]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Monest]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Barbarous Wolf]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Meriltas]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |4&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Morfos]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Ill Gill]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Poison Lily]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |7&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Garanz]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |4&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Ul Gibbon]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |32&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Epsilon]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Hildebear]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |18&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Chaos Sorcerer]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |15&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Zol Gibbon]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |13&lt;br /&gt;
!&lt;br /&gt;
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| colspan=&amp;quot;3&amp;quot; |[[Gee]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |13&lt;br /&gt;
!&lt;br /&gt;
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!&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Sinow Berill]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |8&lt;br /&gt;
!&lt;br /&gt;
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!&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Mericarol]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |5&lt;br /&gt;
!&lt;br /&gt;
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| colspan=&amp;quot;3&amp;quot; |[[Mericus]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
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| colspan=&amp;quot;3&amp;quot; |[[Merikle]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
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| colspan=&amp;quot;3&amp;quot; |[[Gibbles]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |5&lt;br /&gt;
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!&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Gi Gue]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |8&lt;br /&gt;
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|-&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; |Crater Enemies&lt;br /&gt;
! colspan=&amp;quot;15&amp;quot; |Desert Enemies&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Enemy&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Count&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Enemy&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Count&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |[[Boota]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |17&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |[[Merissa A]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |[[Ze Boota]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |13&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |[[Girtablulu]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |[[Ba Boota]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |16&lt;br /&gt;
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! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |[[Satellite Lizard]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |2&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |[[Yowie]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |2&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |[[Astark]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |6&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |[[Astark|Dorphon]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |6&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- PREVIOUS TABLE (except i fucked it up a bit)&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; |[[Central Control Area|Central Control Area]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Forest Enemies&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Mine Enemies&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Ruins Enemies&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!&lt;br /&gt;
!Count&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
!&lt;br /&gt;
!Enemy&lt;br /&gt;
!&lt;br /&gt;
!Count&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Booma]]&lt;br /&gt;
|&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Canadine]]&lt;br /&gt;
|8&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Dark Gunner]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobooma]]&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Canane]]&lt;br /&gt;
|1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Chaos Bringer]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigobooma]]&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Sinow Beat]]&lt;br /&gt;
|6&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |VR Temple Enemies&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |VR Spaceship Enemies&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |CCA Enemies&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Seabed Enemies&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Control Tower Enemies&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Count&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|13&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |8&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Dolmdarl]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Del Lily]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Morfos]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Ill Gill]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|7&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |32&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Epsilon]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|18&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|15&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |13&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Crater Enemies&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; |Desert Enemies&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Enemy&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Count&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Enemy&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Count&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Boota]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |17&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Merissa A]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |7&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Ze Boota]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |13&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Girtablulu]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Ba Boota]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |16&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Satellite Lizard]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Yowie]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Astark]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |6&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Dorphon]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |6&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
PREVIOUS TABLE (except i fucked it up a bit) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Booma|N}}&lt;br /&gt;
{{DropAreaRate|Booma|N}}&lt;br /&gt;
{{DropAreaRow|Gobooma|N}}&lt;br /&gt;
{{DropAreaRate|Gobooma|N}}&lt;br /&gt;
{{DropAreaRow|Gigobooma|N}}&lt;br /&gt;
{{DropAreaRate|Gigobooma|N}}&lt;br /&gt;
{{DropAreaRow|Sinow Beat|N}}&lt;br /&gt;
{{DropAreaRate|Sinow Beat|N}}&lt;br /&gt;
{{DropAreaRow|Canadine|N}}&lt;br /&gt;
{{DropAreaRate|Canadine|N}}&lt;br /&gt;
{{DropAreaRow|Canane|N}}&lt;br /&gt;
{{DropAreaRate|Canane|N}}&lt;br /&gt;
{{DropAreaRow|Dark Gunner|N}}&lt;br /&gt;
{{DropAreaRate|Dark Gunner|N}}&lt;br /&gt;
{{DropAreaRow|Chaos Bringer|N}}&lt;br /&gt;
{{DropAreaRate|Chaos Bringer|N}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E2)|N|Hildebear}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E2)|N|Hildeblue}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Mothmant (E2)|N|Mothmant}}&lt;br /&gt;
{{DropAreaRate|Mothmant (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E2)|N|Rag Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Love Rappy|N}}&lt;br /&gt;
{{DropAreaRate|Love Rappy|N}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E2)|N|Poison Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E2)|N|Nar Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E2)|N|Savage Wolf}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E2)|N|Barbarous Wolf}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Garanz (E2)|N|Garanz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E2)|N|Chaos Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Merillia|N}}&lt;br /&gt;
{{DropAreaRate|Merillia|N}}&lt;br /&gt;
{{DropAreaRow|Meriltas|N}}&lt;br /&gt;
{{DropAreaRate|Meriltas|N}}&lt;br /&gt;
{{DropAreaRow|Gee|N}}&lt;br /&gt;
{{DropAreaRate|Gee|N}}&lt;br /&gt;
{{DropAreaRow|Gi Gue|N}}&lt;br /&gt;
{{DropAreaRate|Gi Gue|N}}&lt;br /&gt;
{{DropAreaRow|Mericarol|N}}&lt;br /&gt;
{{DropAreaRate|Mericarol|N}}&lt;br /&gt;
{{DropAreaRow|Merikle|N}}&lt;br /&gt;
{{DropAreaRate|Merikle|N}}&lt;br /&gt;
{{DropAreaRow|Mericus|N}}&lt;br /&gt;
{{DropAreaRate|Mericus|N}}&lt;br /&gt;
{{DropAreaRow|Ul Gibbon|N}}&lt;br /&gt;
{{DropAreaRate|Ul Gibbon|N}}&lt;br /&gt;
{{DropAreaRow|Zol Gibbon|N}}&lt;br /&gt;
{{DropAreaRate|Zol Gibbon|N}}&lt;br /&gt;
{{DropAreaRow|Gibbles|N}}&lt;br /&gt;
{{DropAreaRate|Gibbles|N}}&lt;br /&gt;
{{DropAreaRow|Sinow Berill|N}}&lt;br /&gt;
{{DropAreaRate|Sinow Berill|N}}&lt;br /&gt;
{{DropAreaRow|Dolmdarl|N}}&lt;br /&gt;
{{DropAreaRate|Dolmdarl|N}}&lt;br /&gt;
{{DropAreaRow|Morfos|N}}&lt;br /&gt;
{{DropAreaRate|Morfos|N}}&lt;br /&gt;
{{DropAreaRow|Ill Gill|N}}&lt;br /&gt;
{{DropAreaRate|Ill Gill|N}}&lt;br /&gt;
{{DropAreaRow|Del Lily|N}}&lt;br /&gt;
{{DropAreaRate|Del Lily|N}}&lt;br /&gt;
{{DropAreaRow|Epsilon|N}}&lt;br /&gt;
{{DropAreaRate|Epsilon|N}}&lt;br /&gt;
{{DropAreaRow|Boota|N}}&lt;br /&gt;
{{DropAreaRate|Boota|N}}&lt;br /&gt;
{{DropAreaRow|Ze Boota|N}}&lt;br /&gt;
{{DropAreaRate|Ze Boota|N}}&lt;br /&gt;
{{DropAreaRow|Ba Boota|N}}&lt;br /&gt;
{{DropAreaRate|Ba Boota|N}}&lt;br /&gt;
{{DropAreaRow|Dorphon|N}}&lt;br /&gt;
{{DropAreaRate|Dorphon|N}}&lt;br /&gt;
{{DropAreaRow|Dorphon Eclair|N}}&lt;br /&gt;
{{DropAreaRate|Dorphon Eclair|N}}&lt;br /&gt;
{{DropAreaRow|Satellite Lizard|N}}&lt;br /&gt;
{{DropAreaRate|Satellite Lizard|N}}&lt;br /&gt;
{{DropAreaRow|Yowie|N}}&lt;br /&gt;
{{DropAreaRate|Yowie|N}}&lt;br /&gt;
{{DropAreaRow|Astark|N}}&lt;br /&gt;
{{DropAreaRate|Astark|N}}&lt;br /&gt;
{{DropAreaRow|Merissa A|N}}&lt;br /&gt;
{{DropAreaRate|Merissa A|N}}&lt;br /&gt;
{{DropAreaRow|Merissa AA|N}}&lt;br /&gt;
{{DropAreaRate|Merissa AA|N}}&lt;br /&gt;
{{DropAreaRow|Girtablulu|N}}&lt;br /&gt;
{{DropAreaRate|Girtablulu|N}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Hard=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Booma|H}}&lt;br /&gt;
{{DropAreaRate|Booma|H}}&lt;br /&gt;
{{DropAreaRow|Gobooma|H}}&lt;br /&gt;
{{DropAreaRate|Gobooma|H}}&lt;br /&gt;
{{DropAreaRow|Gigobooma|H}}&lt;br /&gt;
{{DropAreaRate|Gigobooma|H}}&lt;br /&gt;
{{DropAreaRow|Sinow Beat|H}}&lt;br /&gt;
{{DropAreaRate|Sinow Beat|H}}&lt;br /&gt;
{{DropAreaRow|Canadine|H}}&lt;br /&gt;
{{DropAreaRate|Canadine|H}}&lt;br /&gt;
{{DropAreaRow|Canane|H}}&lt;br /&gt;
{{DropAreaRate|Canane|H}}&lt;br /&gt;
{{DropAreaRow|Dark Gunner|H}}&lt;br /&gt;
{{DropAreaRate|Dark Gunner|H}}&lt;br /&gt;
{{DropAreaRow|Chaos Bringer|H}}&lt;br /&gt;
{{DropAreaRate|Chaos Bringer|H}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E2)|H|Hildebear}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E2)|H|Hildeblue}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Mothmant (E2)|H|Mothmant}}&lt;br /&gt;
{{DropAreaRate|Mothmant (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E2)|H|Rag Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Love Rappy|H}}&lt;br /&gt;
{{DropAreaRate|Love Rappy|H}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E2)|H|Poison Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E2)|H|Nar Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E2)|H|Savage Wolf}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E2)|H|Barbarous Wolf}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Garanz (E2)|H|Garanz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E2)|H|Chaos Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Merillia|H}}&lt;br /&gt;
{{DropAreaRate|Merillia|H}}&lt;br /&gt;
{{DropAreaRow|Meriltas|H}}&lt;br /&gt;
{{DropAreaRate|Meriltas|H}}&lt;br /&gt;
{{DropAreaRow|Gee|H}}&lt;br /&gt;
{{DropAreaRate|Gee|H}}&lt;br /&gt;
{{DropAreaRow|Gi Gue|H}}&lt;br /&gt;
{{DropAreaRate|Gi Gue|H}}&lt;br /&gt;
{{DropAreaRow|Mericarol|H}}&lt;br /&gt;
{{DropAreaRate|Mericarol|H}}&lt;br /&gt;
{{DropAreaRow|Merikle|H}}&lt;br /&gt;
{{DropAreaRate|Merikle|H}}&lt;br /&gt;
{{DropAreaRow|Mericus|H}}&lt;br /&gt;
{{DropAreaRate|Mericus|H}}&lt;br /&gt;
{{DropAreaRow|Ul Gibbon|H}}&lt;br /&gt;
{{DropAreaRate|Ul Gibbon|H}}&lt;br /&gt;
{{DropAreaRow|Zol Gibbon|H}}&lt;br /&gt;
{{DropAreaRate|Zol Gibbon|H}}&lt;br /&gt;
{{DropAreaRow|Gibbles|H}}&lt;br /&gt;
{{DropAreaRate|Gibbles|H}}&lt;br /&gt;
{{DropAreaRow|Sinow Berill|H}}&lt;br /&gt;
{{DropAreaRate|Sinow Berill|H}}&lt;br /&gt;
{{DropAreaRow|Dolmdarl|H}}&lt;br /&gt;
{{DropAreaRate|Dolmdarl|H}}&lt;br /&gt;
{{DropAreaRow|Morfos|H}}&lt;br /&gt;
{{DropAreaRate|Morfos|H}}&lt;br /&gt;
{{DropAreaRow|Ill Gill|H}}&lt;br /&gt;
{{DropAreaRate|Ill Gill|H}}&lt;br /&gt;
{{DropAreaRow|Del Lily|H}}&lt;br /&gt;
{{DropAreaRate|Del Lily|H}}&lt;br /&gt;
{{DropAreaRow|Epsilon|H}}&lt;br /&gt;
{{DropAreaRate|Epsilon|H}}&lt;br /&gt;
{{DropAreaRow|Boota|H}}&lt;br /&gt;
{{DropAreaRate|Boota|H}}&lt;br /&gt;
{{DropAreaRow|Ze Boota|H}}&lt;br /&gt;
{{DropAreaRate|Ze Boota|H}}&lt;br /&gt;
{{DropAreaRow|Ba Boota|H}}&lt;br /&gt;
{{DropAreaRate|Ba Boota|H}}&lt;br /&gt;
{{DropAreaRow|Dorphon|H}}&lt;br /&gt;
{{DropAreaRate|Dorphon|H}}&lt;br /&gt;
{{DropAreaRow|Dorphon Eclair|H}}&lt;br /&gt;
{{DropAreaRate|Dorphon Eclair|H}}&lt;br /&gt;
{{DropAreaRow|Satellite Lizard|H}}&lt;br /&gt;
{{DropAreaRate|Satellite Lizard|H}}&lt;br /&gt;
{{DropAreaRow|Yowie|H}}&lt;br /&gt;
{{DropAreaRate|Yowie|H}}&lt;br /&gt;
{{DropAreaRow|Astark|H}}&lt;br /&gt;
{{DropAreaRate|Astark|H}}&lt;br /&gt;
{{DropAreaRow|Merissa A|H}}&lt;br /&gt;
{{DropAreaRate|Merissa A|H}}&lt;br /&gt;
{{DropAreaRow|Merissa AA|H}}&lt;br /&gt;
{{DropAreaRate|Merissa AA|H}}&lt;br /&gt;
{{DropAreaRow|Girtablulu|H}}&lt;br /&gt;
{{DropAreaRate|Girtablulu|H}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Very Hard=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Booma|VH}}&lt;br /&gt;
{{DropAreaRate|Booma|VH}}&lt;br /&gt;
{{DropAreaRow|Gobooma|VH}}&lt;br /&gt;
{{DropAreaRate|Gobooma|VH}}&lt;br /&gt;
{{DropAreaRow|Gigobooma|VH}}&lt;br /&gt;
{{DropAreaRate|Gigobooma|VH}}&lt;br /&gt;
{{DropAreaRow|Sinow Beat|VH}}&lt;br /&gt;
{{DropAreaRate|Sinow Beat|VH}}&lt;br /&gt;
{{DropAreaRow|Canadine|VH}}&lt;br /&gt;
{{DropAreaRate|Canadine|VH}}&lt;br /&gt;
{{DropAreaRow|Canane|VH}}&lt;br /&gt;
{{DropAreaRate|Canane|VH}}&lt;br /&gt;
{{DropAreaRow|Dark Gunner|VH}}&lt;br /&gt;
{{DropAreaRate|Dark Gunner|VH}}&lt;br /&gt;
{{DropAreaRow|Chaos Bringer|VH}}&lt;br /&gt;
{{DropAreaRate|Chaos Bringer|VH}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E2)|VH|Hildebear}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E2)|VH|Hildeblue}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Mothmant (E2)|VH|Mothmant}}&lt;br /&gt;
{{DropAreaRate|Mothmant (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E2)|VH|Rag Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Love Rappy|VH}}&lt;br /&gt;
{{DropAreaRate|Love Rappy|VH}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E2)|VH|Poison Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E2)|VH|Nar Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E2)|VH|Savage Wolf}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E2)|VH|Barbarous Wolf}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Garanz (E2)|VH|Garanz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E2)|VH|Chaos Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Merillia|VH}}&lt;br /&gt;
{{DropAreaRate|Merillia|VH}}&lt;br /&gt;
{{DropAreaRow|Meriltas|VH}}&lt;br /&gt;
{{DropAreaRate|Meriltas|VH}}&lt;br /&gt;
{{DropAreaRow|Gee|VH}}&lt;br /&gt;
{{DropAreaRate|Gee|VH}}&lt;br /&gt;
{{DropAreaRow|Gi Gue|VH}}&lt;br /&gt;
{{DropAreaRate|Gi Gue|VH}}&lt;br /&gt;
{{DropAreaRow|Mericarol|VH}}&lt;br /&gt;
{{DropAreaRate|Mericarol|VH}}&lt;br /&gt;
{{DropAreaRow|Merikle|VH}}&lt;br /&gt;
{{DropAreaRate|Merikle|VH}}&lt;br /&gt;
{{DropAreaRow|Mericus|VH}}&lt;br /&gt;
{{DropAreaRate|Mericus|VH}}&lt;br /&gt;
{{DropAreaRow|Ul Gibbon|VH}}&lt;br /&gt;
{{DropAreaRate|Ul Gibbon|VH}}&lt;br /&gt;
{{DropAreaRow|Zol Gibbon|VH}}&lt;br /&gt;
{{DropAreaRate|Zol Gibbon|VH}}&lt;br /&gt;
{{DropAreaRow|Gibbles|VH}}&lt;br /&gt;
{{DropAreaRate|Gibbles|VH}}&lt;br /&gt;
{{DropAreaRow|Sinow Berill|VH}}&lt;br /&gt;
{{DropAreaRate|Sinow Berill|VH}}&lt;br /&gt;
{{DropAreaRow|Dolmdarl|VH}}&lt;br /&gt;
{{DropAreaRate|Dolmdarl|VH}}&lt;br /&gt;
{{DropAreaRow|Morfos|VH}}&lt;br /&gt;
{{DropAreaRate|Morfos|VH}}&lt;br /&gt;
{{DropAreaRow|Ill Gill|VH}}&lt;br /&gt;
{{DropAreaRate|Ill Gill|VH}}&lt;br /&gt;
{{DropAreaRow|Del Lily|VH}}&lt;br /&gt;
{{DropAreaRate|Del Lily|VH}}&lt;br /&gt;
{{DropAreaRow|Epsilon|VH}}&lt;br /&gt;
{{DropAreaRate|Epsilon|VH}}&lt;br /&gt;
{{DropAreaRow|Boota|VH}}&lt;br /&gt;
{{DropAreaRate|Boota|VH}}&lt;br /&gt;
{{DropAreaRow|Ze Boota|VH}}&lt;br /&gt;
{{DropAreaRate|Ze Boota|VH}}&lt;br /&gt;
{{DropAreaRow|Ba Boota|VH}}&lt;br /&gt;
{{DropAreaRate|Ba Boota|VH}}&lt;br /&gt;
{{DropAreaRow|Dorphon|VH}}&lt;br /&gt;
{{DropAreaRate|Dorphon|VH}}&lt;br /&gt;
{{DropAreaRow|Dorphon Eclair|VH}}&lt;br /&gt;
{{DropAreaRate|Dorphon Eclair|VH}}&lt;br /&gt;
{{DropAreaRow|Satellite Lizard|VH}}&lt;br /&gt;
{{DropAreaRate|Satellite Lizard|VH}}&lt;br /&gt;
{{DropAreaRow|Yowie|VH}}&lt;br /&gt;
{{DropAreaRate|Yowie|VH}}&lt;br /&gt;
{{DropAreaRow|Astark|VH}}&lt;br /&gt;
{{DropAreaRate|Astark|VH}}&lt;br /&gt;
{{DropAreaRow|Merissa A|VH}}&lt;br /&gt;
{{DropAreaRate|Merissa A|VH}}&lt;br /&gt;
{{DropAreaRow|Merissa AA|VH}}&lt;br /&gt;
{{DropAreaRate|Merissa AA|VH}}&lt;br /&gt;
{{DropAreaRow|Girtablulu|VH}}&lt;br /&gt;
{{DropAreaRate|Girtablulu|VH}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Booma|U|Bartle}}&lt;br /&gt;
{{DropAreaRate|Booma|U}}&lt;br /&gt;
{{DropAreaRow|Gobooma|U|Barble}}&lt;br /&gt;
{{DropAreaRate|Gobooma|U}}&lt;br /&gt;
{{DropAreaRow|Gigobooma|U|Tollaw}}&lt;br /&gt;
{{DropAreaRate|Gigobooma|U}}&lt;br /&gt;
{{DropAreaRow|Sinow Beat|U|Sinow Blue}}&lt;br /&gt;
{{DropAreaRate|Sinow Beat|U}}&lt;br /&gt;
{{DropAreaRow|Canadine|U|Canabin}}&lt;br /&gt;
{{DropAreaRate|Canadine|U}}&lt;br /&gt;
{{DropAreaRow|Canane|U|Canune}}&lt;br /&gt;
{{DropAreaRate|Canane|U}}&lt;br /&gt;
{{DropAreaRow|Dark Gunner|U}}&lt;br /&gt;
{{DropAreaRate|Dark Gunner|U}}&lt;br /&gt;
{{DropAreaRow|Chaos Bringer|U|Dark Bringer}}&lt;br /&gt;
{{DropAreaRate|Chaos Bringer|U}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E2)|U|Hildelt}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E2)|U|Hildetorr}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Mothmant (E2)|U|Mothvert}}&lt;br /&gt;
{{DropAreaRate|Mothmant (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E2)|U|El Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Love Rappy|U}}&lt;br /&gt;
{{DropAreaRate|Love Rappy|U}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E2)|U|Ob Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E2)|U|Mil Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E2)|U|Gulgus}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E2)|U|Gulgus-Gue}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Garanz (E2)|U|Baranz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E2)|U|Gran Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Merillia|U}}&lt;br /&gt;
{{DropAreaRate|Merillia|U}}&lt;br /&gt;
{{DropAreaRow|Meriltas|U}}&lt;br /&gt;
{{DropAreaRate|Meriltas|U}}&lt;br /&gt;
{{DropAreaRow|Gee|U}}&lt;br /&gt;
{{DropAreaRate|Gee|U}}&lt;br /&gt;
{{DropAreaRow|Gi Gue|U}}&lt;br /&gt;
{{DropAreaRate|Gi Gue|U}}&lt;br /&gt;
{{DropAreaRow|Mericarol|U}}&lt;br /&gt;
{{DropAreaRate|Mericarol|U}}&lt;br /&gt;
{{DropAreaRow|Merikle|U}}&lt;br /&gt;
{{DropAreaRate|Merikle|U}}&lt;br /&gt;
{{DropAreaRow|Mericus|U}}&lt;br /&gt;
{{DropAreaRate|Mericus|U}}&lt;br /&gt;
{{DropAreaRow|Ul Gibbon|U}}&lt;br /&gt;
{{DropAreaRate|Ul Gibbon|U}}&lt;br /&gt;
{{DropAreaRow|Zol Gibbon|U}}&lt;br /&gt;
{{DropAreaRate|Zol Gibbon|U}}&lt;br /&gt;
{{DropAreaRow|Gibbles|U}}&lt;br /&gt;
{{DropAreaRate|Gibbles|U}}&lt;br /&gt;
{{DropAreaRow|Sinow Berill|U}}&lt;br /&gt;
{{DropAreaRate|Sinow Berill|U}}&lt;br /&gt;
{{DropAreaRow|Dolmdarl|U}}&lt;br /&gt;
{{DropAreaRate|Dolmdarl|U}}&lt;br /&gt;
{{DropAreaRow|Morfos|U}}&lt;br /&gt;
{{DropAreaRate|Morfos|U}}&lt;br /&gt;
{{DropAreaRow|Ill Gill|U}}&lt;br /&gt;
{{DropAreaRate|Ill Gill|U}}&lt;br /&gt;
{{DropAreaRow|Del Lily|U}}&lt;br /&gt;
{{DropAreaRate|Del Lily|U}}&lt;br /&gt;
{{DropAreaRow|Epsilon|U}}&lt;br /&gt;
{{DropAreaRate|Epsilon|U}}&lt;br /&gt;
{{DropAreaRow|Boota|U}}&lt;br /&gt;
{{DropAreaRate|Boota|U}}&lt;br /&gt;
{{DropAreaRow|Ze Boota|U}}&lt;br /&gt;
{{DropAreaRate|Ze Boota|U}}&lt;br /&gt;
{{DropAreaRow|Ba Boota|U}}&lt;br /&gt;
{{DropAreaRate|Ba Boota|U}}&lt;br /&gt;
{{DropAreaRow|Dorphon|U}}&lt;br /&gt;
{{DropAreaRate|Dorphon|U}}&lt;br /&gt;
{{DropAreaRow|Dorphon Eclair|U}}&lt;br /&gt;
{{DropAreaRate|Dorphon Eclair|U}}&lt;br /&gt;
{{DropAreaRow|Satellite Lizard|U}}&lt;br /&gt;
{{DropAreaRate|Satellite Lizard|U}}&lt;br /&gt;
{{DropAreaRow|Yowie|U}}&lt;br /&gt;
{{DropAreaRate|Yowie|U}}&lt;br /&gt;
{{DropAreaRow|Astark|U}}&lt;br /&gt;
{{DropAreaRate|Astark|U}}&lt;br /&gt;
{{DropAreaRow|Merissa A|U}}&lt;br /&gt;
{{DropAreaRate|Merissa A|U}}&lt;br /&gt;
{{DropAreaRow|Merissa AA|U}}&lt;br /&gt;
{{DropAreaRate|Merissa AA|U}}&lt;br /&gt;
{{DropAreaRow|Girtablulu|U}}&lt;br /&gt;
{{DropAreaRate|Girtablulu|U}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Episode2Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 2 Quests]]&lt;br /&gt;
[[Category:Event Quests]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Pioneer_2&amp;diff=43513</id>
		<title>Pioneer 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Pioneer_2&amp;diff=43513"/>
		<updated>2026-09-01T20:17:46Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Arms shop */ removing this line, not strictly true i think, you can definitely just not see some weapon categories at all and sometimes it&amp;#039;s just one but feel free to correct me if im delusional idk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hunter&#039;s Guild==&lt;br /&gt;
The [[Hunter&#039;s Guild]] is an area on Pioneer 2. When a new party is created, each player, including players that join after creation, spawns here. [[Quests]] may be initiated from the quest counter located within.&lt;br /&gt;
&lt;br /&gt;
==The Principal==&lt;br /&gt;
[[The Principal]] is an area on Pioneer 2 that only appears in Episode 1 and 4. [[Quests#Government quests|Government quests]] may be initiated from here by speaking with Momoka at her counter, but only if the current party is in multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
==Lab==&lt;br /&gt;
The [[Lab]] is an area on Pioneer 2 that only appears in Episode 2. Teleporters to each of the areas of episode 2 are found here.&lt;br /&gt;
&lt;br /&gt;
==Check Room==&lt;br /&gt;
The [[Check Room]], more commonly known as the &#039;&#039;&#039;bank&#039;&#039;&#039;, is an area on Pioneer 2 that acts as a storage area for players&#039; items. Up to 999,999,999 {{Meseta}} and 200 items can be stored. &lt;br /&gt;
&lt;br /&gt;
A check room that is shared across every character slot on the player&#039;s account can be accessed by using the [[Chat commands|chat command]] &amp;lt;code&amp;gt;/bank&amp;lt;/code&amp;gt;, switching between the current character&#039;s check room and the shared check room with each use of the command.&lt;br /&gt;
&lt;br /&gt;
==Shopping District==&lt;br /&gt;
The [[Shopping District]] is an area in Pioneer 2 which houses the various shops, at which players can spend {{Meseta}} for [[Weapons]], [[Frames]] and [[Barriers]], and [[Tools]]. The [[Tekker]] is also located here.&lt;br /&gt;
&lt;br /&gt;
In Episode 1 and 4, the [[Check Room]] is located outside of the Shopping District. In Episode 2, the Check Room is located inside.&lt;br /&gt;
&lt;br /&gt;
===Arms shop===&lt;br /&gt;
The Arms Shop allows the player to purchase common weapons. Stronger tiers of common weapons are made available both as a character&#039;s level increases, and are also affected by difficulty.&lt;br /&gt;
&lt;br /&gt;
Weapons offered by the Arms Shop are randomized each time the player enters Pioneer 2. A player can purchase an unlimited amount of copies of any weapon available.&lt;br /&gt;
&lt;br /&gt;
Weapons on offer can have up to second-tier specials (e.g. [[Heat]] or [[Fire]], but never [[Flame]] or [[Burning]]), and can sometimes have one or two [[Weapon attributes|attributes]], up to a maximum of 50% in each.&lt;br /&gt;
&lt;br /&gt;
Notably, common [[Swords|sword]]-, [[Partisans|partisan]]-, [[Slicers|slicer]]-, [[Handguns|handgun]]-, [[Mechguns|mechgun]]-, and [[Shots|shot]]-type weapons with the [[Charge]] special and 50% Hit may be available for purchase, and are some of the strongest options available to players.&lt;br /&gt;
&lt;br /&gt;
Second-tier specials, including Charge, begin appearing in Ultimate at level 100+. The highest tier of common weapons ([[Gladius]], [[Calibur]], [[Ripper]], [[Gungnir]], [[Diska]], [[Raygun]], [[Laser]], [[Vulcan]], [[Arms]], [[Club]], [[Striker]], and [[Scepter]]) are all available in Ultimate by level 151+.&lt;br /&gt;
&lt;br /&gt;
The distribution of weapon types seen in the Arms Shop is partially affected by [[Section ID]] - somewhat like weapon [[item drops]] - as seen on the [[Weapon drop tables#Weapon type drop rates|weapon drop tables]] page. For example, {{Purplenum}} is the most likely Section ID to see Mechguns, {{Whitill}} is the most likely to see Slicers, and {{Viridia}} is the most likely to see Shots. Contrary to weapon item drops, the Arms Shop also follows a few rules regulating the amount of melee, ranged, and technique weapons available.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Difficulty &lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Normal&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Hard&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Very Hard&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Level &lt;br /&gt;
!&lt;br /&gt;
|1-10||11-25&lt;br /&gt;
|26-42&lt;br /&gt;
| 43+&lt;br /&gt;
!&lt;br /&gt;
|20-25&lt;br /&gt;
|26-42 &lt;br /&gt;
|43-60&lt;br /&gt;
| 61+&lt;br /&gt;
!&lt;br /&gt;
|40-42&lt;br /&gt;
|43-60&lt;br /&gt;
| 61+&lt;br /&gt;
!&lt;br /&gt;
|80-99&lt;br /&gt;
|100-150&lt;br /&gt;
| 151+&lt;br /&gt;
|-&lt;br /&gt;
!Weapon Type&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;17&amp;quot; |Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|Saber&lt;br /&gt;
!&lt;br /&gt;
|Saber||Brand&lt;br /&gt;
|Brand&lt;br /&gt;
|Buster&lt;br /&gt;
!&lt;br /&gt;
|Brand&lt;br /&gt;
| Brand/Buster &lt;br /&gt;
| Buster/Pallasch&lt;br /&gt;
|Pallasch&lt;br /&gt;
!&lt;br /&gt;
|Brand/Buster&lt;br /&gt;
|Buster&lt;br /&gt;
|Pallasch&lt;br /&gt;
!&lt;br /&gt;
|Pallasch&lt;br /&gt;
|Gladius&lt;br /&gt;
|Gladius&lt;br /&gt;
|-&lt;br /&gt;
|Sword&lt;br /&gt;
!&lt;br /&gt;
| -&lt;br /&gt;
|Sword&lt;br /&gt;
|Sword&lt;br /&gt;
|Gigush&lt;br /&gt;
!&lt;br /&gt;
|Sword&lt;br /&gt;
|Sword/Gigush&lt;br /&gt;
|Gigush/Breaker&lt;br /&gt;
|Breaker&lt;br /&gt;
!&lt;br /&gt;
|Sword/Gigush&lt;br /&gt;
|Breaker&lt;br /&gt;
|Breaker&lt;br /&gt;
!&lt;br /&gt;
|Breaker&lt;br /&gt;
|Claymore&lt;br /&gt;
|Calibur&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
!&lt;br /&gt;
|Dagger||Dagger&lt;br /&gt;
|Knife&lt;br /&gt;
|Knife&lt;br /&gt;
!&lt;br /&gt;
|Knife&lt;br /&gt;
|Knife/Blade&lt;br /&gt;
|Knife/Blade&lt;br /&gt;
| Blade&lt;br /&gt;
!&lt;br /&gt;
|Knife/Blade &lt;br /&gt;
| Blade&lt;br /&gt;
|Edge&lt;br /&gt;
!&lt;br /&gt;
|Edge&lt;br /&gt;
|Edge &lt;br /&gt;
|Ripper &lt;br /&gt;
|-&lt;br /&gt;
|Partisan&lt;br /&gt;
!&lt;br /&gt;
|Partisan||Partisan&lt;br /&gt;
|Partisan&lt;br /&gt;
|Partisan&lt;br /&gt;
!&lt;br /&gt;
|Partisan&lt;br /&gt;
|Partisan&lt;br /&gt;
|Partisan/Halbert&lt;br /&gt;
|Halbert&lt;br /&gt;
!&lt;br /&gt;
|Partisan&lt;br /&gt;
|Halbert&lt;br /&gt;
|Glaive &lt;br /&gt;
!&lt;br /&gt;
|Glaive&lt;br /&gt;
|Berdys&lt;br /&gt;
| Gungnir &lt;br /&gt;
|-&lt;br /&gt;
|Slicer &lt;br /&gt;
!&lt;br /&gt;
|Slicer|| Slicer&lt;br /&gt;
| Slicer&lt;br /&gt;
|Slicer&lt;br /&gt;
!&lt;br /&gt;
|Slicer&lt;br /&gt;
|Slicer/Spinner&lt;br /&gt;
|Spinner&lt;br /&gt;
|Spinner &lt;br /&gt;
!&lt;br /&gt;
|Slicer&lt;br /&gt;
|Spinner&lt;br /&gt;
|Cutter&lt;br /&gt;
!&lt;br /&gt;
|Cutter&lt;br /&gt;
|Sawcer &lt;br /&gt;
|Diska &lt;br /&gt;
|-&lt;br /&gt;
|Handgun&lt;br /&gt;
!&lt;br /&gt;
|Handgun|| Autogun&lt;br /&gt;
|Autogun&lt;br /&gt;
|Autogun &lt;br /&gt;
!&lt;br /&gt;
|Autogun &lt;br /&gt;
|Autogun/Lockgun&lt;br /&gt;
|Autogun/Lockgun&lt;br /&gt;
|Lockgun&lt;br /&gt;
!&lt;br /&gt;
|Autogun/Lockgun&lt;br /&gt;
|Lockgun&lt;br /&gt;
|Railgun &lt;br /&gt;
!&lt;br /&gt;
| Railgun&lt;br /&gt;
|Railgun &lt;br /&gt;
|Raygun&lt;br /&gt;
|-&lt;br /&gt;
|Rifle&lt;br /&gt;
!&lt;br /&gt;
|Rifle|| Rifle&lt;br /&gt;
| Sniper &lt;br /&gt;
|Sniper&lt;br /&gt;
!&lt;br /&gt;
|Sniper&lt;br /&gt;
| Sniper&lt;br /&gt;
|Sniper/Blaster&lt;br /&gt;
|Blaster&lt;br /&gt;
!&lt;br /&gt;
|Blaster&lt;br /&gt;
|Blaster&lt;br /&gt;
|Blaster&lt;br /&gt;
!&lt;br /&gt;
|Blaster&lt;br /&gt;
|Beam&lt;br /&gt;
|Laser&lt;br /&gt;
|-&lt;br /&gt;
|Shot &lt;br /&gt;
!&lt;br /&gt;
| -|| -&lt;br /&gt;
|Shot&lt;br /&gt;
|Shot&lt;br /&gt;
!&lt;br /&gt;
|Shot&lt;br /&gt;
|Shot&lt;br /&gt;
|Shot/Spread&lt;br /&gt;
|Spread&lt;br /&gt;
!&lt;br /&gt;
|Shot/Spread&lt;br /&gt;
|Spread&lt;br /&gt;
|Cannon&lt;br /&gt;
!&lt;br /&gt;
|Cannon &lt;br /&gt;
|Launcher &lt;br /&gt;
|Arms &lt;br /&gt;
|-&lt;br /&gt;
|Mechgun&lt;br /&gt;
!&lt;br /&gt;
| -||Mechgun&lt;br /&gt;
|Mechgun&lt;br /&gt;
|Assault&lt;br /&gt;
!&lt;br /&gt;
|Mechgun&lt;br /&gt;
|Mechgun/Assault&lt;br /&gt;
|Assault/Repeater&lt;br /&gt;
|Repeater &lt;br /&gt;
!&lt;br /&gt;
|Mechgun/Assault&lt;br /&gt;
| Repeater &lt;br /&gt;
|Repeater&lt;br /&gt;
!&lt;br /&gt;
|Repeater&lt;br /&gt;
|Gatling&lt;br /&gt;
|Vulcan&lt;br /&gt;
|-&lt;br /&gt;
|Cane&lt;br /&gt;
!&lt;br /&gt;
|Cane ||Stick&lt;br /&gt;
|Stick &lt;br /&gt;
| Stick&lt;br /&gt;
!&lt;br /&gt;
| Stick&lt;br /&gt;
|Stick&lt;br /&gt;
|Stick/Mace&lt;br /&gt;
|Mace &lt;br /&gt;
!&lt;br /&gt;
|Stick&lt;br /&gt;
|Mace&lt;br /&gt;
|Mace&lt;br /&gt;
!&lt;br /&gt;
|Mace &lt;br /&gt;
|Club&lt;br /&gt;
| Club&lt;br /&gt;
|-&lt;br /&gt;
|Rod&lt;br /&gt;
!&lt;br /&gt;
| -||Rod&lt;br /&gt;
|Rod&lt;br /&gt;
| Rod &lt;br /&gt;
!&lt;br /&gt;
|Rod&lt;br /&gt;
|Rod&lt;br /&gt;
|Rod/Pole&lt;br /&gt;
|Pole&lt;br /&gt;
!&lt;br /&gt;
|Rod/Pole&lt;br /&gt;
|Pole&lt;br /&gt;
|Pole&lt;br /&gt;
!&lt;br /&gt;
|Pole &lt;br /&gt;
|Pillar&lt;br /&gt;
|Striker&lt;br /&gt;
|-&lt;br /&gt;
|Wand&lt;br /&gt;
!&lt;br /&gt;
| -&lt;br /&gt;
|Wand&lt;br /&gt;
|Wand&lt;br /&gt;
|Wand&lt;br /&gt;
!&lt;br /&gt;
|Wand&lt;br /&gt;
| Wand&lt;br /&gt;
|Wand/Staff&lt;br /&gt;
|Staff&lt;br /&gt;
!&lt;br /&gt;
| Wand/Staff&lt;br /&gt;
|Staff&lt;br /&gt;
| Staff&lt;br /&gt;
!&lt;br /&gt;
|Staff&lt;br /&gt;
|Baton&lt;br /&gt;
|Scepter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tools shop===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Tool&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|{{Mate|Monomate}} || {{Meseta|50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Mate|Dimate}} || {{Meseta|300}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Mate|Trimate}} || {{Meseta|2,000}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Fluid|Monofluid}} || {{Meseta|100}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Fluid|Difluid}} || {{Meseta|500}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Fluid|Trifluid}} || {{Meseta|3,600}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|Sol Atomizer}} || {{Meseta|300}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|Moon Atomizer}} || {{Meseta|500}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|Star Atomizer}} || {{Meseta|5,000}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|Antidote}} || {{Meseta|60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|Antiparalysis}} || {{Meseta|60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|Telepipe}} || {{Meseta|350}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|Trap Vision}} || {{Meseta|100}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Guard shop===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tekker===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Main article: [[Tekking]]&lt;br /&gt;
&lt;br /&gt;
==Medical Center==&lt;br /&gt;
&lt;br /&gt;
The [[Medical Center]] is a facility on [[Pioneer 2]]. It is staffed by nurse NPCs in distinctive nurse uniforms. Players can visit the Medical Center and pay {{Meseta|10}} to be restored to perfect health. This heals all [[HP]] and [[TP]], restores any missing {{Trap|traps}} for androids, and removes all [[Status effects|status effects]], including ATP Up and DFP Up.&lt;br /&gt;
&lt;br /&gt;
If a player dies on Ragol and is not revived by any means, they will respawn at the Medical Center. In One Person mode, this is done automatically, while in multiplayer, a menu appears upon death, prompting the player to return to Pioneer 2. In older versions of &#039;&#039;Phantasy Star Online&#039;&#039;, players would lose all {{Meseta}} they were carrying when they respawned, however, &#039;&#039;Blue Burst&#039;&#039; does not impose any death costs on players.&lt;br /&gt;
&lt;br /&gt;
In [[Episode 1]] and [[Episode 4]], the Medical Center is located near the teleporter to Ragol&#039;s surface, just to the right when returning from Ragol. In [[Episode 2]], the Medical Center is near the shops.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
Hunter&#039;s Guild (Episode 1).png|Hunter&#039;s Guild (Episode 1 &amp;amp; 4)&lt;br /&gt;
Hunter&#039;s Guild (Episode 2).png|Hunter&#039;s Guild (Episode 2)&lt;br /&gt;
The Principal.png|The Principal&lt;br /&gt;
Lab 01.png|The Lab&lt;br /&gt;
Check Room (Episode 1).png|Check room (Episodes 1 &amp;amp; 4)&lt;br /&gt;
Shopping District (Episode 1) 01.png|Shopping District (Episode 1 &amp;amp; 4) (outside)&lt;br /&gt;
Shopping District (Episode 1) 02.png|Shopping District (Episode 1 &amp;amp; 4) (inside)&lt;br /&gt;
Arms Shop (Episode 1).png|Arms Shop NPC (Episode 1 &amp;amp; 4)&lt;br /&gt;
Tools Shop (Episode 1).png|Tools Shop NPC (Episode 1 &amp;amp; 4)&lt;br /&gt;
Guard Shop (Episode 1).png|Guard Shop NPC (Episode 1 &amp;amp; 4)&lt;br /&gt;
Tekker (Episode 1).png|Tekker (Episode 1 &amp;amp; 4)&lt;br /&gt;
Medical Center (Episode 1).png|Medical Center (Episode 1 &amp;amp; 4)&lt;br /&gt;
Medical Center (Episode 2).png|Medical Center (Episode 2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Areas}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Pioneer_2&amp;diff=43512</id>
		<title>Pioneer 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Pioneer_2&amp;diff=43512"/>
		<updated>2026-09-01T20:16:41Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Arms shop */ das a good table. maybe some room for formatting polish (hyperlinks weapon icons etc idk) and moved the plus signs but overall ya good table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hunter&#039;s Guild==&lt;br /&gt;
The [[Hunter&#039;s Guild]] is an area on Pioneer 2. When a new party is created, each player, including players that join after creation, spawns here. [[Quests]] may be initiated from the quest counter located within.&lt;br /&gt;
&lt;br /&gt;
==The Principal==&lt;br /&gt;
[[The Principal]] is an area on Pioneer 2 that only appears in Episode 1 and 4. [[Quests#Government quests|Government quests]] may be initiated from here by speaking with Momoka at her counter, but only if the current party is in multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
==Lab==&lt;br /&gt;
The [[Lab]] is an area on Pioneer 2 that only appears in Episode 2. Teleporters to each of the areas of episode 2 are found here.&lt;br /&gt;
&lt;br /&gt;
==Check Room==&lt;br /&gt;
The [[Check Room]], more commonly known as the &#039;&#039;&#039;bank&#039;&#039;&#039;, is an area on Pioneer 2 that acts as a storage area for players&#039; items. Up to 999,999,999 {{Meseta}} and 200 items can be stored. &lt;br /&gt;
&lt;br /&gt;
A check room that is shared across every character slot on the player&#039;s account can be accessed by using the [[Chat commands|chat command]] &amp;lt;code&amp;gt;/bank&amp;lt;/code&amp;gt;, switching between the current character&#039;s check room and the shared check room with each use of the command.&lt;br /&gt;
&lt;br /&gt;
==Shopping District==&lt;br /&gt;
The [[Shopping District]] is an area in Pioneer 2 which houses the various shops, at which players can spend {{Meseta}} for [[Weapons]], [[Frames]] and [[Barriers]], and [[Tools]]. The [[Tekker]] is also located here.&lt;br /&gt;
&lt;br /&gt;
In Episode 1 and 4, the [[Check Room]] is located outside of the Shopping District. In Episode 2, the Check Room is located inside.&lt;br /&gt;
&lt;br /&gt;
===Arms shop===&lt;br /&gt;
The Arms Shop allows the player to purchase common weapons. Stronger tiers of common weapons are made available both as a character&#039;s level increases, and are also affected by difficulty.&lt;br /&gt;
&lt;br /&gt;
Weapons offered by the Arms Shop are randomized each time the player enters Pioneer 2. A player can purchase an unlimited amount of copies of any weapon available.&lt;br /&gt;
&lt;br /&gt;
Weapons on offer can have up to second-tier specials (e.g. [[Heat]] or [[Fire]], but never [[Flame]] or [[Burning]]), and can sometimes have one or two [[Weapon attributes|attributes]], up to a maximum of 50% in each.&lt;br /&gt;
&lt;br /&gt;
Notably, common [[Swords|sword]]-, [[Partisans|partisan]]-, [[Slicers|slicer]]-, [[Handguns|handgun]]-, [[Mechguns|mechgun]]-, and [[Shots|shot]]-type weapons with the [[Charge]] special and 50% Hit may be available for purchase, and are some of the strongest options available to players.&lt;br /&gt;
&lt;br /&gt;
Second-tier specials, including Charge, begin appearing in Ultimate at level 100+. The highest tier of common weapons ([[Gladius]], [[Calibur]], [[Ripper]], [[Gungnir]], [[Diska]], [[Raygun]], [[Laser]], [[Vulcan]], [[Arms]], [[Club]], [[Striker]], and [[Scepter]]) are all available in Ultimate by level 151+.&lt;br /&gt;
&lt;br /&gt;
The distribution of weapon types seen in the Arms Shop is partially affected by [[Section ID]] - somewhat like weapon [[item drops]] - as seen on the [[Weapon drop tables#Weapon type drop rates|weapon drop tables]] page. For example, {{Purplenum}} is the most likely Section ID to see Mechguns, {{Whitill}} is the most likely to see Slicers, and {{Viridia}} is the most likely to see Shots. Contrary to weapon item drops, the Arms Shop also follows a few rules regulating the amount of melee, ranged, and technique weapons available. There will always be several weapons available for each of these three categories.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Difficulty &lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Normal&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Hard&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Very Hard&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Level &lt;br /&gt;
!&lt;br /&gt;
|1-10||11-25&lt;br /&gt;
|26-42&lt;br /&gt;
| 43+&lt;br /&gt;
!&lt;br /&gt;
|20-25&lt;br /&gt;
|26-42 &lt;br /&gt;
|43-60&lt;br /&gt;
| 61+&lt;br /&gt;
!&lt;br /&gt;
|40-42&lt;br /&gt;
|43-60&lt;br /&gt;
| 61+&lt;br /&gt;
!&lt;br /&gt;
|80-99&lt;br /&gt;
|100-150&lt;br /&gt;
| 151+&lt;br /&gt;
|-&lt;br /&gt;
!Weapon Type&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;17&amp;quot; |Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
|Saber&lt;br /&gt;
!&lt;br /&gt;
|Saber||Brand&lt;br /&gt;
|Brand&lt;br /&gt;
|Buster&lt;br /&gt;
!&lt;br /&gt;
|Brand&lt;br /&gt;
| Brand/Buster &lt;br /&gt;
| Buster/Pallasch&lt;br /&gt;
|Pallasch&lt;br /&gt;
!&lt;br /&gt;
|Brand/Buster&lt;br /&gt;
|Buster&lt;br /&gt;
|Pallasch&lt;br /&gt;
!&lt;br /&gt;
|Pallasch&lt;br /&gt;
|Gladius&lt;br /&gt;
|Gladius&lt;br /&gt;
|-&lt;br /&gt;
|Sword&lt;br /&gt;
!&lt;br /&gt;
| -&lt;br /&gt;
|Sword&lt;br /&gt;
|Sword&lt;br /&gt;
|Gigush&lt;br /&gt;
!&lt;br /&gt;
|Sword&lt;br /&gt;
|Sword/Gigush&lt;br /&gt;
|Gigush/Breaker&lt;br /&gt;
|Breaker&lt;br /&gt;
!&lt;br /&gt;
|Sword/Gigush&lt;br /&gt;
|Breaker&lt;br /&gt;
|Breaker&lt;br /&gt;
!&lt;br /&gt;
|Breaker&lt;br /&gt;
|Claymore&lt;br /&gt;
|Calibur&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
!&lt;br /&gt;
|Dagger||Dagger&lt;br /&gt;
|Knife&lt;br /&gt;
|Knife&lt;br /&gt;
!&lt;br /&gt;
|Knife&lt;br /&gt;
|Knife/Blade&lt;br /&gt;
|Knife/Blade&lt;br /&gt;
| Blade&lt;br /&gt;
!&lt;br /&gt;
|Knife/Blade &lt;br /&gt;
| Blade&lt;br /&gt;
|Edge&lt;br /&gt;
!&lt;br /&gt;
|Edge&lt;br /&gt;
|Edge &lt;br /&gt;
|Ripper &lt;br /&gt;
|-&lt;br /&gt;
|Partisan&lt;br /&gt;
!&lt;br /&gt;
|Partisan||Partisan&lt;br /&gt;
|Partisan&lt;br /&gt;
|Partisan&lt;br /&gt;
!&lt;br /&gt;
|Partisan&lt;br /&gt;
|Partisan&lt;br /&gt;
|Partisan/Halbert&lt;br /&gt;
|Halbert&lt;br /&gt;
!&lt;br /&gt;
|Partisan&lt;br /&gt;
|Halbert&lt;br /&gt;
|Glaive &lt;br /&gt;
!&lt;br /&gt;
|Glaive&lt;br /&gt;
|Berdys&lt;br /&gt;
| Gungnir &lt;br /&gt;
|-&lt;br /&gt;
|Slicer &lt;br /&gt;
!&lt;br /&gt;
|Slicer|| Slicer&lt;br /&gt;
| Slicer&lt;br /&gt;
|Slicer&lt;br /&gt;
!&lt;br /&gt;
|Slicer&lt;br /&gt;
|Slicer/Spinner&lt;br /&gt;
|Spinner&lt;br /&gt;
|Spinner &lt;br /&gt;
!&lt;br /&gt;
|Slicer&lt;br /&gt;
|Spinner&lt;br /&gt;
|Cutter&lt;br /&gt;
!&lt;br /&gt;
|Cutter&lt;br /&gt;
|Sawcer &lt;br /&gt;
|Diska &lt;br /&gt;
|-&lt;br /&gt;
|Handgun&lt;br /&gt;
!&lt;br /&gt;
|Handgun|| Autogun&lt;br /&gt;
|Autogun&lt;br /&gt;
|Autogun &lt;br /&gt;
!&lt;br /&gt;
|Autogun &lt;br /&gt;
|Autogun/Lockgun&lt;br /&gt;
|Autogun/Lockgun&lt;br /&gt;
|Lockgun&lt;br /&gt;
!&lt;br /&gt;
|Autogun/Lockgun&lt;br /&gt;
|Lockgun&lt;br /&gt;
|Railgun &lt;br /&gt;
!&lt;br /&gt;
| Railgun&lt;br /&gt;
|Railgun &lt;br /&gt;
|Raygun&lt;br /&gt;
|-&lt;br /&gt;
|Rifle&lt;br /&gt;
!&lt;br /&gt;
|Rifle|| Rifle&lt;br /&gt;
| Sniper &lt;br /&gt;
|Sniper&lt;br /&gt;
!&lt;br /&gt;
|Sniper&lt;br /&gt;
| Sniper&lt;br /&gt;
|Sniper/Blaster&lt;br /&gt;
|Blaster&lt;br /&gt;
!&lt;br /&gt;
|Blaster&lt;br /&gt;
|Blaster&lt;br /&gt;
|Blaster&lt;br /&gt;
!&lt;br /&gt;
|Blaster&lt;br /&gt;
|Beam&lt;br /&gt;
|Laser&lt;br /&gt;
|-&lt;br /&gt;
|Shot &lt;br /&gt;
!&lt;br /&gt;
| -|| -&lt;br /&gt;
|Shot&lt;br /&gt;
|Shot&lt;br /&gt;
!&lt;br /&gt;
|Shot&lt;br /&gt;
|Shot&lt;br /&gt;
|Shot/Spread&lt;br /&gt;
|Spread&lt;br /&gt;
!&lt;br /&gt;
|Shot/Spread&lt;br /&gt;
|Spread&lt;br /&gt;
|Cannon&lt;br /&gt;
!&lt;br /&gt;
|Cannon &lt;br /&gt;
|Launcher &lt;br /&gt;
|Arms &lt;br /&gt;
|-&lt;br /&gt;
|Mechgun&lt;br /&gt;
!&lt;br /&gt;
| -||Mechgun&lt;br /&gt;
|Mechgun&lt;br /&gt;
|Assault&lt;br /&gt;
!&lt;br /&gt;
|Mechgun&lt;br /&gt;
|Mechgun/Assault&lt;br /&gt;
|Assault/Repeater&lt;br /&gt;
|Repeater &lt;br /&gt;
!&lt;br /&gt;
|Mechgun/Assault&lt;br /&gt;
| Repeater &lt;br /&gt;
|Repeater&lt;br /&gt;
!&lt;br /&gt;
|Repeater&lt;br /&gt;
|Gatling&lt;br /&gt;
|Vulcan&lt;br /&gt;
|-&lt;br /&gt;
|Cane&lt;br /&gt;
!&lt;br /&gt;
|Cane ||Stick&lt;br /&gt;
|Stick &lt;br /&gt;
| Stick&lt;br /&gt;
!&lt;br /&gt;
| Stick&lt;br /&gt;
|Stick&lt;br /&gt;
|Stick/Mace&lt;br /&gt;
|Mace &lt;br /&gt;
!&lt;br /&gt;
|Stick&lt;br /&gt;
|Mace&lt;br /&gt;
|Mace&lt;br /&gt;
!&lt;br /&gt;
|Mace &lt;br /&gt;
|Club&lt;br /&gt;
| Club&lt;br /&gt;
|-&lt;br /&gt;
|Rod&lt;br /&gt;
!&lt;br /&gt;
| -||Rod&lt;br /&gt;
|Rod&lt;br /&gt;
| Rod &lt;br /&gt;
!&lt;br /&gt;
|Rod&lt;br /&gt;
|Rod&lt;br /&gt;
|Rod/Pole&lt;br /&gt;
|Pole&lt;br /&gt;
!&lt;br /&gt;
|Rod/Pole&lt;br /&gt;
|Pole&lt;br /&gt;
|Pole&lt;br /&gt;
!&lt;br /&gt;
|Pole &lt;br /&gt;
|Pillar&lt;br /&gt;
|Striker&lt;br /&gt;
|-&lt;br /&gt;
|Wand&lt;br /&gt;
!&lt;br /&gt;
| -&lt;br /&gt;
|Wand&lt;br /&gt;
|Wand&lt;br /&gt;
|Wand&lt;br /&gt;
!&lt;br /&gt;
|Wand&lt;br /&gt;
| Wand&lt;br /&gt;
|Wand/Staff&lt;br /&gt;
|Staff&lt;br /&gt;
!&lt;br /&gt;
| Wand/Staff&lt;br /&gt;
|Staff&lt;br /&gt;
| Staff&lt;br /&gt;
!&lt;br /&gt;
|Staff&lt;br /&gt;
|Baton&lt;br /&gt;
|Scepter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tools shop===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Tool&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|{{Mate|Monomate}} || {{Meseta|50}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Mate|Dimate}} || {{Meseta|300}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Mate|Trimate}} || {{Meseta|2,000}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Fluid|Monofluid}} || {{Meseta|100}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Fluid|Difluid}} || {{Meseta|500}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Fluid|Trifluid}} || {{Meseta|3,600}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|Sol Atomizer}} || {{Meseta|300}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|Moon Atomizer}} || {{Meseta|500}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|Star Atomizer}} || {{Meseta|5,000}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|Antidote}} || {{Meseta|60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|Antiparalysis}} || {{Meseta|60}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|Telepipe}} || {{Meseta|350}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|Trap Vision}} || {{Meseta|100}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Guard shop===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tekker===&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Main article: [[Tekking]]&lt;br /&gt;
&lt;br /&gt;
==Medical Center==&lt;br /&gt;
&lt;br /&gt;
The [[Medical Center]] is a facility on [[Pioneer 2]]. It is staffed by nurse NPCs in distinctive nurse uniforms. Players can visit the Medical Center and pay {{Meseta|10}} to be restored to perfect health. This heals all [[HP]] and [[TP]], restores any missing {{Trap|traps}} for androids, and removes all [[Status effects|status effects]], including ATP Up and DFP Up.&lt;br /&gt;
&lt;br /&gt;
If a player dies on Ragol and is not revived by any means, they will respawn at the Medical Center. In One Person mode, this is done automatically, while in multiplayer, a menu appears upon death, prompting the player to return to Pioneer 2. In older versions of &#039;&#039;Phantasy Star Online&#039;&#039;, players would lose all {{Meseta}} they were carrying when they respawned, however, &#039;&#039;Blue Burst&#039;&#039; does not impose any death costs on players.&lt;br /&gt;
&lt;br /&gt;
In [[Episode 1]] and [[Episode 4]], the Medical Center is located near the teleporter to Ragol&#039;s surface, just to the right when returning from Ragol. In [[Episode 2]], the Medical Center is near the shops.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
Hunter&#039;s Guild (Episode 1).png|Hunter&#039;s Guild (Episode 1 &amp;amp; 4)&lt;br /&gt;
Hunter&#039;s Guild (Episode 2).png|Hunter&#039;s Guild (Episode 2)&lt;br /&gt;
The Principal.png|The Principal&lt;br /&gt;
Lab 01.png|The Lab&lt;br /&gt;
Check Room (Episode 1).png|Check room (Episodes 1 &amp;amp; 4)&lt;br /&gt;
Shopping District (Episode 1) 01.png|Shopping District (Episode 1 &amp;amp; 4) (outside)&lt;br /&gt;
Shopping District (Episode 1) 02.png|Shopping District (Episode 1 &amp;amp; 4) (inside)&lt;br /&gt;
Arms Shop (Episode 1).png|Arms Shop NPC (Episode 1 &amp;amp; 4)&lt;br /&gt;
Tools Shop (Episode 1).png|Tools Shop NPC (Episode 1 &amp;amp; 4)&lt;br /&gt;
Guard Shop (Episode 1).png|Guard Shop NPC (Episode 1 &amp;amp; 4)&lt;br /&gt;
Tekker (Episode 1).png|Tekker (Episode 1 &amp;amp; 4)&lt;br /&gt;
Medical Center (Episode 1).png|Medical Center (Episode 1 &amp;amp; 4)&lt;br /&gt;
Medical Center (Episode 2).png|Medical Center (Episode 2)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Areas}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Goran_Detonator&amp;diff=43511</id>
		<title>Goran Detonator</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Goran_Detonator&amp;diff=43511"/>
		<updated>2026-09-01T20:11:28Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Hunting */ may as well add this, though worth mentioning I nearly did just delete the entry for mae desert anyway since the quests are definitely going away and are also not always available (thinking twice about how fiasco being there is kind of why i didn&amp;#039;t though)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Goran Detonator}}&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow4|category=Event|catspan=3|quest=Maximum Attack E: Desert{{!}}Maximum Attack E: Desert|questspan=2|details=First room, second spawn|count=2}}&lt;br /&gt;
{{HuntingTableRow4|details=Clear quest|count=19}}&lt;br /&gt;
{{HuntingTableRow4|category=|catspan=|quest=Christmas Fiasco (E4){{!}}Christmas Fiasco|questspan=|details=Clear quest|count=33}}&lt;br /&gt;
{{HuntingTableRow4|category=Extermination|catspan=6|quest=New Mop-Up Operation 3{{!}}New Mop-Up Operation #3|questspan=2|details=Clear second room|count=5}}&lt;br /&gt;
{{HuntingTableRow4|category=|catspan=|quest=|questspan|details=Clear quest|count=16}}&lt;br /&gt;
{{HuntingTableRow4|category=|catspan=|quest=Sweep-up Operation 14{{!}}Sweep-up Operation #14|questspan|details=Clear quest|count=19}}&lt;br /&gt;
{{HuntingTableRow4|category=|catspan=|quest=Sweep-up Operation 13{{!}}Sweep-up Operation #13|questspan|details=Clear quest|count=18}}&lt;br /&gt;
{{HuntingTableRow4|category=|catspan=|quest=Sweep-up Operation 12{{!}}Sweep-up Operation #12|questspan=2|details=Clear five rooms|count=5}}&lt;br /&gt;
{{HuntingTableRow4|category=|catspan=|quest=|questspan|details=Clear quest|count=16}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|Goran Detonator|N=1}}&lt;br /&gt;
&lt;br /&gt;
{{Episode4Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Desert Enemies]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:Sundark&amp;diff=43510</id>
		<title>User:Sundark</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:Sundark&amp;diff=43510"/>
		<updated>2026-09-01T08:30:15Z</updated>

		<summary type="html">&lt;p&gt;Sundark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;Go to [[User:Sundark/Sandbox|Sundark&#039;s sandbox page]] &amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;psoBackground psoStyle&amp;quot; style=&amp;quot;text-align:center; float:right; padding:3px 3px 2px 3px; border-spacing: 2px&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; class=&amp;quot;psoHeader psoStyle&amp;quot; |Sundark&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding-bottom:1px&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; class=&amp;quot;psoStyle&amp;quot;|&lt;br /&gt;
[[File:Sundark.png|center|160px|link=|My avatar is Sho Minamimoto, from NEO: The World Ends With You]]&#039;&#039;Yeah, it&#039;s this asshole.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;My Ephinea characters&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;Character&amp;lt;/u&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding:0em 0.3em 0em 0.3em;&amp;quot;|&amp;lt;u&amp;gt;ID&amp;lt;/u&amp;gt;&lt;br /&gt;
|&amp;lt;u&amp;gt;Class&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |HMK || [[File:Purplenum icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| RAmarl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Antares || [[File:Yellowboze icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| RAcaseal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Blue Moon || [[File:Oran icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| HUcaseal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Silber || [[File:Pinkal icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| FOnewm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Frost || [[File:Viridia icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| HUcast&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Phones || [[File:Redria icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| RAmar&lt;br /&gt;
|-&lt;br /&gt;
| Lynx || [[File:Whitill icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| FOmarl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; | Maeve || [[File:Yellowboze icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em; padding:0em 0.5em 0em 0em;&amp;quot;| HUnewearl&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0em 0.5em 0em 0.5em;&amp;quot;| JOHN HUMAR || [[File:Whitill icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| &#039;&#039;Guess&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Sea || [[File:Skyly icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| RAmarl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Candy || [[File:Greenill icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| FOnewearl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Creamsicle || [[File:Bluefull icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| RAcast&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Crimson || [[File:Pinkal icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| RAmarl&lt;br /&gt;
|-&lt;br /&gt;
| Monarch || [[File:Viridia icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| FOmar&lt;br /&gt;
|-&lt;br /&gt;
| Petreva || [[File:Redria icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| HUcaseal&lt;br /&gt;
|-&lt;br /&gt;
| Parhelion || [[File:Skyly icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| HUcast&lt;br /&gt;
|}&lt;br /&gt;
Hi, I&#039;m Sundark. I like editing the wiki.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been playing PSO since I was very young. I started on the Gamecube after my brother and a friend of his introduced me to it. I played Blue Burst on Schthack on and off back in the day, played on Ultima for a bit in 2022, then joined Ephinea in March of 2023.&lt;br /&gt;
&lt;br /&gt;
My dedication to the wiki is the result of a passion for technical writing and documentation for my favourite game of all time. I find it very satisfying to learn wikitext and snippets of HTML coding along the way.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This means &amp;quot;dick sword&amp;quot; in Norwegian.&amp;lt;sup&amp;gt;[https://discord.com/channels/313866173370335232/903324037810360431/1204512617167716482]&amp;lt;/sup&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Onyx_Paint&amp;diff=43495</id>
		<title>Onyx Paint</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Onyx_Paint&amp;diff=43495"/>
		<updated>2026-08-28T21:26:46Z</updated>

		<summary type="html">&lt;p&gt;Sundark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|icon=tool&lt;br /&gt;
|color=rare&lt;br /&gt;
|jp = 漆黒のペイント&lt;br /&gt;
|translation = Jet-Black Paint&lt;br /&gt;
|type=Ring paint&lt;br /&gt;
|stack=1&lt;br /&gt;
|class=111111111111&lt;br /&gt;
|hex=030E4B&lt;br /&gt;
|desc=Paint that is onyx.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Onyx Ring.png|thumb|right|Onyx Paint&#039;s in-game appearance when used on a Red Ring]]&lt;br /&gt;
{{Tool|rare|Onyx Paint}} is a [[tool]] that can be used to change a {{Shield|rare|Red Ring}}, original or painted, into an onyx Red Ring*. To apply the paint, equip a Red Ring, and use the paint in the inventory. Any painted ring will have its name appended with an asterisk (*), and also have &amp;quot;Skin: Onyx&amp;quot; in the item description. Painted rings function identically to a normal Red Ring.&lt;br /&gt;
&lt;br /&gt;
==Combinations==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|{{Shield|rare|Red Ring#Reskins|Red Ring*}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Quest Reward===&lt;br /&gt;
Onyx Paint may be purchased from the {{Quest link|Anniversary Badge Shop}} for 99 {{Tool|rare|Anniv. Silver Badge|Anniv. Silver Badges}}.&lt;br /&gt;
&lt;br /&gt;
{{Tools}}&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:Sundark&amp;diff=43487</id>
		<title>User:Sundark</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:Sundark&amp;diff=43487"/>
		<updated>2026-08-25T20:00:57Z</updated>

		<summary type="html">&lt;p&gt;Sundark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;Go to [[User:Sundark/Sandbox|Sundark&#039;s sandbox page]] &amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;psoBackground psoStyle&amp;quot; style=&amp;quot;text-align:center; float:right; padding:3px 3px 2px 3px; border-spacing: 2px&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; class=&amp;quot;psoHeader psoStyle&amp;quot; |Sundark&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding-bottom:1px&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; class=&amp;quot;psoStyle&amp;quot;|&lt;br /&gt;
[[File:Sundark.png|center|160px|link=|My avatar is Sho Minamimoto, from NEO: The World Ends With You]]&#039;&#039;Yeah, it&#039;s this asshole.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;My Ephinea characters&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;Character&amp;lt;/u&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding:0em 0.3em 0em 0.3em;&amp;quot;|&amp;lt;u&amp;gt;ID&amp;lt;/u&amp;gt;&lt;br /&gt;
|&amp;lt;u&amp;gt;Class&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |HMK || [[File:Purplenum icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| RAmarl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Antares || [[File:Yellowboze icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| RAcaseal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Blue Moon || [[File:Oran icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| HUcaseal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Silber || [[File:Pinkal icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| FOnewm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Frost || [[File:Viridia icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| HUcast&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Phones || [[File:Redria icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| RAmar&lt;br /&gt;
|-&lt;br /&gt;
| Lynx || [[File:Whitill icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| FOmarl&lt;br /&gt;
|-&lt;br /&gt;
| Maeve || [[File:Yellowboze icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em; padding:0em 0.5em 0em 0em;&amp;quot;| HUnewearl&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0em 0.5em 0em 0.5em;&amp;quot;| JOHN HUMAR || [[File:Whitill icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| &#039;&#039;Guess&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Sea || [[File:Skyly icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| RAmarl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Candy || [[File:Greenill icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| FOnewearl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Creamsicle || [[File:Bluefull icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| RAcast&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Crimson || [[File:Pinkal icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| RAmarl&lt;br /&gt;
|-&lt;br /&gt;
| Monarch || [[File:Viridia icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| FOmar&lt;br /&gt;
|-&lt;br /&gt;
| Petreva || [[File:Redria icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| HUcaseal&lt;br /&gt;
|-&lt;br /&gt;
| Parhelion || [[File:Skyly icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| HUcast&lt;br /&gt;
|}&lt;br /&gt;
Hi, I&#039;m Sundark. I like editing the wiki.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been playing PSO since I was very young. I started on the Gamecube after my brother and a friend of his introduced me to it. I played Blue Burst on Schthack on and off back in the day, played on Ultima for a bit in 2022, then joined Ephinea in March of 2023.&lt;br /&gt;
&lt;br /&gt;
My dedication to the wiki is the result of a passion for technical writing and documentation for my favourite game of all time. I find it very satisfying to learn wikitext and snippets of HTML coding along the way.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This means &amp;quot;dick sword&amp;quot; in Norwegian.&amp;lt;sup&amp;gt;[https://discord.com/channels/313866173370335232/903324037810360431/1204512617167716482]&amp;lt;/sup&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:Sundark&amp;diff=43473</id>
		<title>User:Sundark</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:Sundark&amp;diff=43473"/>
		<updated>2026-08-21T22:00:48Z</updated>

		<summary type="html">&lt;p&gt;Sundark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;Go to [[User:Sundark/Sandbox|Sundark&#039;s sandbox page]] &amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;psoBackground psoStyle&amp;quot; style=&amp;quot;text-align:center; float:right; padding:3px 3px 2px 3px; border-spacing: 2px&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; class=&amp;quot;psoHeader psoStyle&amp;quot; |Sundark&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding-bottom:1px&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; class=&amp;quot;psoStyle&amp;quot;|&lt;br /&gt;
[[File:Sundark.png|center|160px|link=|My avatar is Sho Minamimoto, from NEO: The World Ends With You]]&#039;&#039;Yeah, it&#039;s this asshole.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;My Ephinea characters&#039;&#039;&#039;:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;Character&amp;lt;/u&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding:0em 0.3em 0em 0.3em;&amp;quot;|&amp;lt;u&amp;gt;ID&amp;lt;/u&amp;gt;&lt;br /&gt;
|&amp;lt;u&amp;gt;Class&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |HMK || [[File:Purplenum icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| RAmarl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Antares || [[File:Yellowboze icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| RAcaseal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Blue Moon || [[File:Oran icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| HUcaseal&lt;br /&gt;
|-&lt;br /&gt;
| Silber || [[File:Pinkal icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| FOnewm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Frost || [[File:Viridia icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| HUcast&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Phones || [[File:Redria icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| RAmar&lt;br /&gt;
|-&lt;br /&gt;
| Lynx || [[File:Whitill icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| FOmarl&lt;br /&gt;
|-&lt;br /&gt;
| Maeve || [[File:Yellowboze icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em; padding:0em 0.5em 0em 0em;&amp;quot;| HUnewearl&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0em 0.5em 0em 0.5em;&amp;quot;| JOHN HUMAR || [[File:Whitill icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| &#039;&#039;Guess&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Sea || [[File:Skyly icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| RAmarl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Candy || [[File:Greenill icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| FOnewearl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Creamsicle || [[File:Bluefull icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| RAcast&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#FFD700;&amp;quot; |Crimson || [[File:Pinkal icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| RAmarl&lt;br /&gt;
|-&lt;br /&gt;
| Monarch || [[File:Viridia icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| FOmar&lt;br /&gt;
|-&lt;br /&gt;
| Petreva || [[File:Redria icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| HUcaseal&lt;br /&gt;
|-&lt;br /&gt;
| Parhelion || [[File:Skyly icon.png|center|middle|18px|link=]] || style=&amp;quot;text-align:left; text-indent:1.2em&amp;quot;| HUcast&lt;br /&gt;
|}&lt;br /&gt;
Hi, I&#039;m Sundark. I like editing the wiki.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been playing PSO since I was very young. I started on the Gamecube after my brother and a friend of his introduced me to it. I played Blue Burst on Schthack on and off back in the day, played on Ultima for a bit in 2022, then joined Ephinea in March of 2023.&lt;br /&gt;
&lt;br /&gt;
My dedication to the wiki is the result of a passion for technical writing and documentation for my favourite game of all time. I find it very satisfying to learn wikitext and snippets of HTML coding along the way.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This means &amp;quot;dick sword&amp;quot; in Norwegian.&amp;lt;sup&amp;gt;[https://discord.com/channels/313866173370335232/903324037810360431/1204512617167716482]&amp;lt;/sup&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Coren&amp;diff=43467</id>
		<title>Coren</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Coren&amp;diff=43467"/>
		<updated>2026-08-19T01:30:43Z</updated>

		<summary type="html">&lt;p&gt;Sundark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Coren&#039;&#039;&#039;, also known as &#039;&#039;&#039;The Wandering Tekker&#039;&#039;&#039;, is an NPC that appears outside of the [[Shopping District|shopping district]] in Pioneer 2 and allows players to gamble {{Meseta}} for a chance at winning various prizes. The available prizes vary depending on the day of the week (based on UTC, visible in-game with the &amp;lt;code&amp;gt;/time&amp;lt;/code&amp;gt; [[Chat commands|chat command]]) and amount gambled. &lt;br /&gt;
&lt;br /&gt;
Note that Coren only appears in games set to [[Game modes#Normal|normal mode]], and will not appear if the game is set to [[Game modes#One Person|One Person mode]]. Any prizes won will come with no [[attributes]] and minimum stats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ |Prize Odds&lt;br /&gt;
!Meseta&lt;br /&gt;
!Tier 1&lt;br /&gt;
!Tier 2&lt;br /&gt;
!Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|1,000&lt;br /&gt;
|4%&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|10,000&lt;br /&gt;
|6%&lt;br /&gt;
|4%&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|100,000&lt;br /&gt;
|8%&lt;br /&gt;
|6%&lt;br /&gt;
|4%&lt;br /&gt;
|}&lt;br /&gt;
Once the roll for a tier from the &#039;&#039;&#039;Prize Odds&#039;&#039;&#039; table is successful, the game then determines the prize from that tier based on a &#039;&#039;&#039;weighting system&#039;&#039;&#039;. This system depends on the &#039;&#039;item star rarity&#039;&#039;. In general, the higher the item star rarity, the lower the chance of receiving it as a prize from gambling.  The exact rates are included in the individual item pages.&lt;br /&gt;
:&#039;&#039;Note: Items with no star rarity (like {{Tool|rare|Tablet}}) have the highest weighting and are therefore the most likely prize to win.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;More details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The method to arrive at the precise rates is explained in the following table for the &#039;&#039;&#039;&#039;&#039;Wednesday Tier 1&#039;&#039;&#039;&#039;&#039; prizes:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ |Wednesday Tier 1 Prizes&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Prize&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Star rarity&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Weight&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Total weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rates&lt;br /&gt;
|-&lt;br /&gt;
!1k Meseta&lt;br /&gt;
!10k Meseta&lt;br /&gt;
!100k Meseta&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|{{Unit|rare|God/Legs}}&lt;br /&gt;
|11&lt;br /&gt;
|2&lt;br /&gt;
|25&lt;br /&gt;
|1/312.50&lt;br /&gt;
|1/208.33&lt;br /&gt;
|1/156.25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|{{Unit|rare|Hero/Ability}}&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|25&lt;br /&gt;
|1/208.33&lt;br /&gt;
|1/138.89&lt;br /&gt;
|1/104.17&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|{{Unit|rare|TP/Revival}}&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|25&lt;br /&gt;
|1/156.25&lt;br /&gt;
|1/104.17&lt;br /&gt;
|1/78.13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|{{Unit|rare|Devil/Battle}}&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|25&lt;br /&gt;
|1/156.25&lt;br /&gt;
|1/104.17&lt;br /&gt;
|1/78.13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|{{Unit|rare|Cure/Slow}}&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|25&lt;br /&gt;
|1/156.25&lt;br /&gt;
|1/104.17&lt;br /&gt;
|1/78.13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|{{Tool|rare|Tablet}}&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|25&lt;br /&gt;
|1/78.13&lt;br /&gt;
|1/52.08&lt;br /&gt;
|1/39.06&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Step by step explanation of the columns:&lt;br /&gt;
*&#039;&#039;&#039;Star rarity&#039;&#039;&#039;: The item star rarity can be looked up on each individual item page. Items without any rarity (e.g. red box [[Tools]] such as {{Tool|rare|Tablet}}) are assigned a rarity of 5★. &lt;br /&gt;
*&#039;&#039;&#039;Weight&#039;&#039;&#039;: each entry is calculated with the formula &amp;lt;code&amp;gt;13 - &#039;&#039;Star rarity&#039;&#039;&amp;lt;/code&amp;gt;. &lt;br /&gt;
**&#039;&#039;Note: The number &amp;lt;code&amp;gt;13&amp;lt;/code&amp;gt; can be explained in the following way: &amp;lt;code&amp;gt;13&amp;lt;/code&amp;gt; is one integer above &amp;lt;code&amp;gt;12&amp;lt;/code&amp;gt;, which is the highest star rarity an item could have. This way 12★ items would have a weighting of &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; (even though Coren doesn&#039;t have 12★ prizes).&lt;br /&gt;
*&#039;&#039;&#039;Total weight&#039;&#039;&#039;: the total weight is just the sum of the &#039;&#039;&#039;Weight&#039;&#039;&#039; column.&lt;br /&gt;
*&#039;&#039;&#039;Rates&#039;&#039;&#039;: the rates can now be calculated with the general formula &amp;lt;code&amp;gt;Prize Odds * Weight / Total Weight&amp;lt;/code&amp;gt;. For {{Unit|rare|Cure/Slow}} with a 10k Meseta gamble, the rate would be &amp;lt;code&amp;gt;6% (10k Meseta Prize Odds) * 4 (Cure/Slow weight) / 25 (Total weight) = 1/104.17&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The formula shows that the weighting has a strong positive influence on the rates. They&#039;re strongly shifted towards items that have no rarity (weighting of &#039;&#039;&#039;8&#039;&#039;&#039;), which in relation to the other weights is much higher. Another deciding factor is the total items available in a prize pool, which would increase the total weight. Larger total weights heavily decrease the rates in the formula.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prize lists==&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Sunday=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;150px&amp;quot; |Tier 1&amp;lt;br&amp;gt;(1,000 Meseta)&lt;br /&gt;
!width=&amp;quot;175px&amp;quot; |Tier 2&amp;lt;br&amp;gt;(10,000 Meseta)&lt;br /&gt;
!width=&amp;quot;225px&amp;quot; |Tier 3&amp;lt;br&amp;gt;(100,000 Meseta)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Unit|rare|God/Power}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Cure/Poison}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Cure/Paralysis}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Cure/Slow}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Cure/Confuse}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Cure/Freeze}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Cure/Shock}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Tablet}}&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{Sword|rare|Kaladbolg}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Durandal}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Blade Dance}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|M&amp;amp;A60 Vise}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|H&amp;amp;S25 Justice}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|L&amp;amp;K14 Combat}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Club of Laconium}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Photon Claw}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Silence Claw}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Stag Cutlery}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Holy Ray}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Ancient Saber}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Elysion}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Twin Psychogun}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Guilty Light}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Red Scorpio}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|DB&#039;s Saber}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|DF Field}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Morning Prayer}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|S-Parts ver1.16}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Standstill Shield}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Kasami Bracer}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Secure Feet}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|AddSlot}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Photon Crystal}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Dragon Scale}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Rappy&#039;s Beak}}&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{Sword|rare|Zero Divide}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Asteron Belt}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Raikiri}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Skyly Card}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Purplenum Card}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Oran Card}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Guren}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Black Odoshi Red Nimaidou}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|V101}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|Monday=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;150px&amp;quot; |Tier 1&amp;lt;br&amp;gt;(1,000 Meseta)&lt;br /&gt;
!width=&amp;quot;175px&amp;quot; |Tier 2&amp;lt;br&amp;gt;(10,000 Meseta)&lt;br /&gt;
!width=&amp;quot;225px&amp;quot; |Tier 3&amp;lt;br&amp;gt;(100,000 Meseta)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Shield|rare|Three Seals}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|God/Mind}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|God/Arm}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Hero/Ability}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|HP/Revival}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|PB/Create}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Devil/Battle}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Cure/Slow}}&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{Sword|rare|Kaladbolg}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Flowen&#039;s Sword}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Last Survivor}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Dragon Slayer}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Rianov 303SNR}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|H&amp;amp;S25 Justice}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|L&amp;amp;K14 Combat}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Crush Bullet}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Meteor Smash}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Final Impact}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Club of Zumiuran}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Brave Hammer}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Alive Aqhu}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Ice Staff: Dagon}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Double Saber}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Elysion}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Red Saber}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Meteor Cudgel}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Red Sword}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Panzer Faust}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Plantain Leaf}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Fatsia}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Sange}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Kamui}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Talis}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|DB&#039;s Saber}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Guardianna}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Regenerate Gear}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|DB&#039;s Shield}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|AddSlot}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Photon Crystal}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Dragon Scale}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Rappy&#039;s Beak}}&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{Cane|rare|Earth Wand: Brownie}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Viridia Card}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Greenill Card}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Yellowboze Card}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Yunchang}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Black Odoshi Domaru}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Revival Cuirass}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Gratia}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Regenerate Gear B.P.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Honeycomb Reflector}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|V501}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Heavenly/Battle}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|Tuesday=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;150px&amp;quot; |Tier 1&amp;lt;br&amp;gt;(1,000 Meseta)&lt;br /&gt;
!width=&amp;quot;175px&amp;quot; |Tier 2&amp;lt;br&amp;gt;(10,000 Meseta)&lt;br /&gt;
!width=&amp;quot;225px&amp;quot; |Tier 3&amp;lt;br&amp;gt;(100,000 Meseta)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Unit|rare|God/HP}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|God/Body}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|PB/Create}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Cure/Poison}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Cure/Paralysis}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Cure/Freeze}}&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{Sword|rare|Blade Dance}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Bloody Art}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Cross Scar}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Brionac}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Diska of Braveman}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|M&amp;amp;A60 Vise}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Club of Laconium}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Mace of Adaman}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Twin Brand}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Brave Knuckle}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Angry Fist}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|God Hand}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Red Dagger}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Maser Beam}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Asuka}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Talis}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|DB&#039;s Saber}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Red Coat}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Secret Gear}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Regenerate Gear}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Black Ring}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|AddSlot}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Photon Crystal}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Dragon Scale}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Rappy&#039;s Beak}}&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{Sword|rare|Zero Divide}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Asteron Belt}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Phoenix Claw}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Skyly Card}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Pinkal Card}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Whitill Card}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Morning Glory}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Ignition Cloak}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Bunny Ears}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Cat Ears}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|V502}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Smartlink}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|Wednesday=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;150px&amp;quot; |Tier 1&amp;lt;br&amp;gt;(1,000 Meseta)&lt;br /&gt;
!width=&amp;quot;175px&amp;quot; |Tier 2&amp;lt;br&amp;gt;(10,000 Meseta)&lt;br /&gt;
!width=&amp;quot;225px&amp;quot; |Tier 3&amp;lt;br&amp;gt;(100,000 Meseta)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Unit|rare|God/Legs}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Hero/Ability}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|TP/Revival}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Devil/Battle}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Cure/Slow}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Tablet}}&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{Sword|rare|Bloody Art}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Brionac}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Vjaya}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Rianov 303SNR}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Battle Verge}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Brave Hammer}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Alive Aqhu}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Soul Banish}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Red Partisan}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Yasminkov 2000H}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Yasminkov 7000V}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Maser Beam}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Musashi}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Yamato}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Zanba}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Ruby Bullet}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Sacred Guard}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|S-Parts ver1.16}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|S-Parts ver2.01}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Light Relief}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Attribute Wall}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|AddSlot}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Photon Crystal}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Dragon Scale}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Rappy&#039;s Beak}}&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{Sword|rare|Phoenix Claw}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Bluefull Card}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Purplenum Card}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Pinkal Card}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Morning Glory}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Cannon Rouge}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Clio}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Morning Prayer}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Sacred Guard}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Honeycomb Reflector}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Heavenly/Legs}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|Thursday=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;150px&amp;quot; |Tier 1&amp;lt;br&amp;gt;(1,000 Meseta)&lt;br /&gt;
!width=&amp;quot;175px&amp;quot; |Tier 2&amp;lt;br&amp;gt;(10,000 Meseta)&lt;br /&gt;
!width=&amp;quot;225px&amp;quot; |Tier 3&amp;lt;br&amp;gt;(100,000 Meseta)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Unit|rare|God/TP}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Hero/Ability}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|HP/Revival}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|God/Technique}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Cure/Shock}}&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{Sword|rare|Gae Bolg}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Slicer of Assassin}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Diska of Liberator}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Diska of Braveman}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Varista}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|M&amp;amp;A60 Vise}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Mace of Adaman}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Battle Verge}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Fire Scepter: Agni}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Ice Staff: Dagon}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Storm Wand: Indra}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Twin Brand}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Spread Needle}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Holy Ray}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Inferno Bazooka}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Victor Axe}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Flight Cutter}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Red Slicer}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Branch of Pakupaku}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Heart of Poumn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Photon Launcher}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Guilty Light}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Talis}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Demolition Comet}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Ruby Bullet}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Guard Wave}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|DF Field}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Luminous Field}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Morning Prayer}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Red Coat}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Infantry Mantle}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Regenerate Gear}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|AddSlot}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Photon Crystal}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Dragon Scale}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Rappy&#039;s Beak}}&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{Sword|rare|Asteron Belt}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Earth Wand: Brownie}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Phoenix Claw}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Raikiri}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Greenill Card}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Redria Card}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Whitill Card}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Flamberge}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Cannon Rouge}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Glide Divine}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Star Cuirass}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Stink Shield}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|Friday=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;150px&amp;quot; |Tier 1&amp;lt;br&amp;gt;(1,000 Meseta)&lt;br /&gt;
!width=&amp;quot;175px&amp;quot; |Tier 2&amp;lt;br&amp;gt;(10,000 Meseta)&lt;br /&gt;
!width=&amp;quot;225px&amp;quot; |Tier 3&amp;lt;br&amp;gt;(100,000 Meseta)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Unit|rare|God/Luck}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|TP/Revival}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|PB/Create}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Devil/Battle}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Cure/Paralysis}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Cure/Slow}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Cure/Shock}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Tablet}}&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{Gun|rare|Varista}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Custom Ray ver.OO}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Bravace}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Visk-235W}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Rianov 303SNR}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|M&amp;amp;A60 Vise}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|H&amp;amp;S25 Justice}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Crush Bullet}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Club of Laconium}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Fire Scepter: Agni}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Victor Axe}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Caduceus}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Sting Tip}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Ancient Saber}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Red Saber}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Red Handgun}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Twin Psychogun}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Fatsia}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|The Sigh of a God}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Guilty Light}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Talis}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Mahu}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Graviton Plate}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Attribute Plate}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Aura Field}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Electro Frame}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Sacred Cloth}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Smoking Plate}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Red Coat}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|AddSlot}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Photon Crystal}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Dragon Scale}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Rappy&#039;s Beak}}&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{Sword|rare|Zero Divide}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Phoenix Claw}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Raikiri}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Power Maser}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Viridia Card}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Yellowboze Card}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Ophelie Seize}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Black Odoshi Domaru}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Black Odoshi Red Nimaidou}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|Saturday=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;150px&amp;quot; |Tier 1&amp;lt;br&amp;gt;(1,000 Meseta)&lt;br /&gt;
!width=&amp;quot;175px&amp;quot; |Tier 2&amp;lt;br&amp;gt;(10,000 Meseta)&lt;br /&gt;
!width=&amp;quot;225px&amp;quot; |Tier 3&amp;lt;br&amp;gt;(100,000 Meseta)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Shield|rare|Three Seals}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Hero/Ability}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|God/Ability}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|HP/Revival}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|PB/Create}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Cure/Poison}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Cure/Paralysis}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Unit|rare|Cure/Freeze}}&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{Sword|rare|Kaladbolg}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Varista}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Visk-235W}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Wals-MK2}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Justy-23ST}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Rianov 303SNR}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Club of Zumiuran}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Storm Wand: Indra}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Double Saber}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Caduceus}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Sting Tip}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Suppressed Gun}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Ancient Saber}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Twin Psychogun}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gun|rare|Red Mechgun}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Windmill}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Plantain Leaf}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Fatsia}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Revival Garment}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Spirit Garment}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Stink Frame}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|D-Parts ver1.01}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|D-Parts ver2.10}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Sense Plate}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Graviton Plate}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Frame|rare|Custom Frame ver.OO}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|AddSlot}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Photon Crystal}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Dragon Scale}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Tool|rare|Rappy&#039;s Beak}}&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{{Cane|rare|Earth Wand: Brownie}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Bluefull Card}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Redria Card}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cane|rare|Oran Card}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sword|rare|Kusanagi}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shield|rare|Honeycomb Reflector}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
====Reference====&lt;br /&gt;
[https://ephinea.pioneer2.net/corens-prize-list/ Coren&#039;s Prize List]&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Maximum_Attack_E:_Tower&amp;diff=43466</id>
		<title>Maximum Attack E: Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Maximum_Attack_E:_Tower&amp;diff=43466"/>
		<updated>2026-08-19T00:32:54Z</updated>

		<summary type="html">&lt;p&gt;Sundark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Maximum Attack E: Tower&lt;br /&gt;
|episode=2&lt;br /&gt;
|category=Sandbox Only&lt;br /&gt;
|desc=We are currently holding our annual monster clean-up on Ragol and we need your help!&lt;br /&gt;
|info=Monsters are overpopulating Ragol! We need your help.&lt;br /&gt;
|client=Delta&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=7002&lt;br /&gt;
|hxpon=17288&lt;br /&gt;
|vhxpon=27776&lt;br /&gt;
|uxpon=83176&lt;br /&gt;
|nxpoff=6976&lt;br /&gt;
|hxpoff=15403&lt;br /&gt;
|vhxpoff=26595&lt;br /&gt;
|uxpoff=73438&lt;br /&gt;
}}&lt;br /&gt;
{{Quest link|Maximum Attack E: Tower}} is a [[Quests#Sandbox Only 2|Sandbox Only]] quest located in Episode 2. It was previously available for play during the [[Anniversary event]]. Clearing the quest awards 1 {{Tool|rare|Anniv. Silver Badge}} to the player.&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Control Tower|Control Tower]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Del Lily]]&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Epsilon]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
{{Episode2Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 2 Quests]]&lt;br /&gt;
[[Category:Event Quests]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Striker_of_Chao&amp;diff=43465</id>
		<title>Striker of Chao</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Striker_of_Chao&amp;diff=43465"/>
		<updated>2026-08-19T00:30:54Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* Quest Reward */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Striker of Chao&lt;br /&gt;
|jp = チャオの杖&lt;br /&gt;
|romaji = Cane of Chao&lt;br /&gt;
|icon = Cane&lt;br /&gt;
|image = Striker of Chao.png&lt;br /&gt;
|imagealt = Striker of Chao&lt;br /&gt;
|stars = 11&lt;br /&gt;
|type = Rod&lt;br /&gt;
|requirement = 695 MST&lt;br /&gt;
|grind = 0&lt;br /&gt;
|special = Arrest&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 300-325&lt;br /&gt;
|ATA = 50&lt;br /&gt;
|MST = 55&lt;br /&gt;
|DFP = 35&lt;br /&gt;
|class = 000000001111&lt;br /&gt;
|hdist = 17&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 005800&lt;br /&gt;
|desc = Chao tipped cane.&amp;lt;br&amp;gt;Feel empowered with this popular character on your side.&lt;br /&gt;
}}&lt;br /&gt;
{{Cane|rare|Striker of Chao}} is a rare [[Rods|rod]]. It boosts the range of {{Shifta}} and {{Deband}} while equipped. For this reason, it is a popular choice for all [[Forces]], but especially [[FOmar]] and [[FOnewm]], as every other weapon with the same boost can only be equipped by females (e.g. {{Sword|rare|Madam&#039;s Umbrella}}, {{Sword|rare|Tyrell&#039;s Parasol}}).&lt;br /&gt;
&lt;br /&gt;
This weapon will revert into a {{Cane|rare|Branch of Pakupaku}} if brought to the waterfall in Ruins in the quest {{Quest link|Towards the Future}}. The stats from the Striker of Chao are not transferred in the process.&lt;br /&gt;
==Technique Boost==&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Shifta|+100% Range}}&lt;br /&gt;
{{TechBoostRow|Deband|+100% Range}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Striker of Chao has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Striker of Chao to Striker of Chao*. The skin can be removed via using {{Tool|rare|Neutralizer}}, but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
{{ReskinsHead}}&lt;br /&gt;
{{ReskinsRow|Heart of Rabbit Wand|005801}}&lt;br /&gt;
{{ReskinsRow|Heart of Sorcerer&#039;s Cane|005802}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Quest reward===&lt;br /&gt;
Striker of Chao can be obtained in the quest {{Quest link|Towards the Future}} with a &#039;&#039;[[Tekking|tekked]]&#039;&#039; Branch of Pakupaku in the player&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
After entering [[Forest 1]], return to the [[Medical Center]] to find a warp in the far left corner which will transport the player to the waterfall room of [[Ruins 1]]. Stand directly under the waterfall in the large room, and remain standing still through a series of dialogue boxes to have the {{Cane|rare|Branch of Pakupaku}} turn into a Striker of Chao.&lt;br /&gt;
&lt;br /&gt;
A Striker of Chao obtained this way will not have the stats from the Branch of Pakupaku retained.&lt;br /&gt;
&lt;br /&gt;
===Combination===&lt;br /&gt;
Striker of Chao can be created by equipping Branch of Pakupaku and using a {{Mag|rare|Chao}} mag from the inventory, consuming both items in the process. When created this way, The Branch of Pakupaku equipped at the time of use &#039;&#039;will&#039;&#039; have its attributes transferred to the resulting Striker of Chao.&lt;br /&gt;
&lt;br /&gt;
This combination must be performed on a [[Force]] of level 100 or higher with at least 695 [[MST]].&lt;br /&gt;
&lt;br /&gt;
{{Rods}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rods]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcast/Guide&amp;diff=43463</id>
		<title>HUcast/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcast/Guide&amp;diff=43463"/>
		<updated>2026-08-18T22:31:00Z</updated>

		<summary type="html">&lt;p&gt;Sundark: rewording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HUcast.png|right]]&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[HUcast]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUcast&#039;&#039;&#039; is an android [[Hunter]] with the highest [[ATP]] in the game. While not immediately intuitive, HUcast is the best Hunter for both multiplayer and One Person mode, as his tremendous ATP grants him the highest damage potential in both modes. Combined with his access to {{Trap|Traps}} for crowd control, HUcast is easily able to swiftly deal with even large groups of enemies.&lt;br /&gt;
&lt;br /&gt;
In comparison to the other Hunters, he is almost always better in every situation, with only [[HUnewearl]] having an advantage in regular play with her access to useful support [[techniques]].&lt;br /&gt;
&lt;br /&gt;
HUcast is good for both beginners and advanced players, although beginners who are not familiar with how to avoid enemy damage may struggle with staying alive due to only being able to carry up to 10 of each healing item.&lt;br /&gt;
&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
HUcast is a master of close-range damage. If positioned well, he can deal the most damage of any class in the game in most situations. His access to traps and boosted [[paralysis]] activation chance makes him among the most capable at crowd control, as well.&lt;br /&gt;
&lt;br /&gt;
In many situations, it is optimal to play HUcast at less than 12.5% [[Stats#HP|HP]] in order to enable {{Sword|rare|Dark Flow}}&#039;s special. This can be a pro or a con depending on personal preference, and is not a mandatory part of playing the class.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
*Highest ATP - Large [[combo kill]] potential&lt;br /&gt;
*Access to [[traps]] - The most powerful crowd control tool in the game&lt;br /&gt;
*Hunter arsenal - With options such as {{Sword|rare|Dark Flow}}, {{Sword|rare|Vjaya}}, {{Sword|rare|Diska of Braveman}}, and {{Gun|rare|L&amp;amp;K38 Combat}}, hunters have some of the most efficient answers when prepared for a spawn&lt;br /&gt;
*Good at both single- and multiplayer - Level 3 {{Shifta}} is enough to give HUcast more ATP than any other class can achieve in a singleplayer game&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
*Lower [[ATA]] - While mostly compensated for by [[Freeze (status)|freeze]] and [[paralysis]], HUcast can struggle with lower [[Hit]] gear&lt;br /&gt;
*Limited effective range - HU&#039;s arsenal is much less effective if they are not positioned for a spawn&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
As HUcast, any ID is a good choice, as HUcast is an optimal damage dealer in any area. Below are some recommendations for HUcast, but there are no wrong choices if another ID is desired to hunt a specific item.&lt;br /&gt;
===General Recommendations for HUcast===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Gun|rare|M&amp;amp;A60 Vise}} with high hit attribute is a core HUcast item that has many potential sources on {{Purplenum}}.  Vise and {{Cane|rare|Pyscho Wand}} can be hunted together in Caves, often in the same quest.  {{Gun|rare|Frozen Shooter}} and {{Sword|rare|Lavis Cannon}} can be hunted by {{Purplenum}} in the Forest.  &lt;br /&gt;
&lt;br /&gt;
The Central Control Area offers a solid hunt for the valuable {{Gun|rare|Heaven Punisher}}, along with the end-game special improving unit: {{Unit|rare|V502}}.  {{Tool|rare|Parasitic Gene Flow}} drops from Ogla Flow on this id, however, {{Yellowboze}} is a competitive ID for hunting this item (Maximum Attack E: Gal Da Val can be a better quest to hunt for PGF on {{Purplenum}} compared to Respective Tomorrow).&lt;br /&gt;
&lt;br /&gt;
For Point of Disaster in Episode 4, the Rare Boss, Kondrieu drops {{Gun|rare|Heaven Striker}}, which, like {{Cane|rare|Psycho Wand}}, can be traded to other players for {{Tool|rare|Photon Drops}} to afford better gear for your HUcast.  Even a hitless {{Gun|rare|Heaven Striker}} can be worth one or two photon drops while trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A similar choice to {{Purplenum}}, but the primary hunt this id offers is {{Sword|rare|Vjaya}} instead of {{Gun|rare|M&amp;amp;A60 Vise}}.  {{Sword|rare|Vjaya}} is incredibly strong, but less frequently utilized weapon by players in standard gameplay when compared with other HUcast staples like {{Gun|rare|M&amp;amp;A60 Vise}}, {{Sword|rare|Dark Flow}}, or {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
{{Cane|rare|Psycho Wand}} can be hunted in the Seabed of Episode 2 from Delbiter.  {{Gun|rare|Heaven Striker}} can be hunted from Del-D in the Ruins of Episode 1.  This ID offers one of the easiest, but least likely to yield success hunts for the highly desirable ranger weapon, {{Gun|rare|Heaven Punisher}} from Hildetorrs (rare enemy) in Episode 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yellowboze can hunt {{Gun|rare|Frozen Shooter}} and {{Gun|rare|Spread Needle}}, {{Gun|rare|Cannon Rouge}} (rare enemy), as well as both {{Sword|rare|Lame d&#039;Argent}} and {{Sword|rare|Galatine}} - two of the best sabers for any class that can wield them.  Other strong items to hunt on Yellowboze include:  {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Tool|rare|Photon Filter}}, and {{Frame|rare|Select Cloak}}, the last two being components for {{Tool|rare|Divine Filter}}.  A HUcast with this id will likely be spending most of the time in the Mines of Episode 1, and Episode 4 quests that include killing the boss (for chances to hunt {{Sword|rare|Galatine}}, or {{Sword|rare|Daylight Scar}}).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Viridia}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the player&#039;s primary interests are boss rushes like Towards The Future and Respective Tomorrow, {{Viridia}} is a good choice.  {{Shield|rare|Red Ring}} and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}} are coveted drops which only drop from the bosses at the end of Episode 1 and Episode 2. {{Gun|rare|L&amp;amp;K38 Combat}} with high hit attribute is a very potent HUcast weapon and highly sought after by other players. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skyly has access to many essential HUcast items and an increased rate of finding sword-type weapons, which is important in the early game and for finding Hit {{Sword|attributes|Calibur|Caliburs}} later. Items include {{Sword|rare|Daylight Scar}}, {{Sword|rare|Sealed J-Sword}}, {{Sword|rare|Zanba}}, {{Shield|rare|Red Ring}}, and {{Sword|rare|Lame d&#039;Argent}}.  Be warned that {{Skyly}} is not always the ideal HUcast id, despite it having many items desired by the class.  Players who find success with this id for HUcast likely have experience and strong middle to late game items at their disposal.&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
&lt;br /&gt;
=== With V101 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mag&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Units&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shield&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Budget Important Stats Only&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|150&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|122&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|106&lt;br /&gt;
|16&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only*&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|112&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max*&lt;br /&gt;
|5/133/62/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|106&lt;br /&gt;
|6&lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/139/56/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|85&lt;br /&gt;
|25&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|}The ISO* and Min-Max* plans disregard Red Ring as a means of maxing the LCK stat, allowing for swaps to other barriers such as {{Shield|rare|Kasami Bracer}} without losing out on crit chance.&lt;br /&gt;
&lt;br /&gt;
=== Without V101 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mag&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Units&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Shield&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only (-3 ATP)&lt;br /&gt;
|5/130/65/0&lt;br /&gt;
| -&lt;br /&gt;
| {{Shield|rare|Red Ring}}&lt;br /&gt;
| 115&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 35&lt;br /&gt;
|}HUcast has no Max Stats plan without a V101; it would still require two units, so it&#039;s better to use a plan that includes V101 to allow for more equipment usage.&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Ultimate ===&lt;br /&gt;
&lt;br /&gt;
=== Early Ultimate essentials ===&lt;br /&gt;
{{Unit|rare|Heavenly/Battle}}: 40% battle speed is borderline mandatory for handling monsters in Ultimate. This will make everything else more effective.&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|Smartlink}}: Removes the ranged accuracy penalty Hunters suffer from.&lt;br /&gt;
&lt;br /&gt;
Berserk/Charge {{Gun|attributes|Raygun}}: Necessary for trapshooting and any situation where you need to quickly deal damage at a distance. Faster and better range than mechguns, more accurate than L&amp;amp;K38. 50 hit common weapons can be acquired through events that feature the scavenger, and can often be bought from other players for 1pd each.&lt;br /&gt;
&lt;br /&gt;
Berserk/Charge {{Gun|attributes|Vulcan}}/{{Gun|rare|M&amp;amp;A60 Vise}}: Very high single target damage. 50 Hit Berserk or Charge Vulcans can be rarely found at the [[Arms Shop]] or bought cheaply from other players. ATA is generally a much higher priority on mechguns, as they provide a marginal amount of ATP no matter what.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Diska of Braveman}} and {{Frame|rare|Thirteen}}: Powerful multi-target ranged damage that can be hunted or bought early. Even with low Hit and HUcast&#039;s poor accuracy, this combo can allow Diska of Braveman&#039;s {{Attack|special|l}} to reliably hit using the [[accuracy glitch]]. Thirteen is not essential, but it substantially boosts Diska of Braveman&#039;s accuracy and damage.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Twin Blaze}}: Casts low level {{Gifoie}}. The lingering attack can be useful for detonating traps instantly and stopping enemy charges (e.g. from [[Dorphon]]s, [[Delbiter]]s, or [[Zu]]s).&lt;br /&gt;
&lt;br /&gt;
=== Next tier ===&lt;br /&gt;
{{Unit|rare|V501}}: Boosts the effectiveness of [[Weapons#Instant kill|instant kill]] and [[Weapons#Paralysis|paralysis]] specials.&lt;br /&gt;
&lt;br /&gt;
{{SpecialCommon|Gun|attributes|Arrest|Raygun}}: Fast, accurate, ranged paralysis. Extremely important when dealing with enemies that can&#039;t be [[Freeze (status)|frozen]] ([[Dorphon]], [[Girtablulu]]).&lt;br /&gt;
&lt;br /&gt;
{{SpecialCommon|Gun|attributes|Hell|Raygun}}: Fast, accurate, ranged instant kill. Less important on HUcast because his high ATP means dealing regular damage is always a viable option, but Hell is still the fastest way to deal with many Episode 2 enemies.&lt;br /&gt;
&lt;br /&gt;
{{Shield|rare|S-Parts ver2.01}}: Barrier that provides 15 ATA. Generally the best barrier available to HUcast before level 180.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Excalibur}}: Can increase ATA if paired with {{Unit|rare|Proof of Sword-Saint}}. Fast, high-DPS weapon that hits up to 3 targets. Best used on frozen foes that are close together (e.g. jumping Sinows, rushing [[Delbiter]]s, etc) with a high potential of being killed in a single combo.&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Vjaya}}: Highest multi-target damage weapon in the game whose {{Attack|special}} has {{Attack|hard|l}} accuracy. While being a costly weapon to use, it is the best choice to safely kill multiple high-HP enemies in a single combo. To give an idea of its potential: with high-level support techniques, most &#039;&#039;minibosses&#039;&#039; in Episode 2 can be killed in one combo. With the right [[Photon Sphere#Uses|sphering]], it can kill weaker enemies in one swing.&lt;br /&gt;
&lt;br /&gt;
=== Next tier ===&lt;br /&gt;
{{Unit|rare|V502}}: Doubles the effectiveness of [[Weapons#Instant kill|instant kill specials]].&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|V101}}: Heavenly/Battle with stat bonuses attached.&lt;br /&gt;
&lt;br /&gt;
{{SpecialCommon|Sword|es|Hell|J-Cutter}} (or {{Sword|es|ES Slicer}}): Multi-target, ranged Hell. With the [[accuracy glitch]], this is one of HUcast&#039;s most accurate multi-target Hell options.&lt;br /&gt;
&lt;br /&gt;
{{SpecialCommon|Sword|es|Arrest|J-Cutter}} (or {{Sword|es|ES Slicer}}): Multi-target, ranged Arrest. Particularly helpful for groups of moving Dorphons or flailing Girtablulus (slicers aren&#039;t affected by manual evasion).&lt;br /&gt;
&lt;br /&gt;
{{Sword|rare|Dark Flow}}: Strongest single target, spawn-killing weapon. {{Attack|Special}} has {{attack|hard}} accuracy, but high Hit is required for safe usage. Have to stand against an enemy in order to stack all 5 waves of the special attack. Hard attack can be used to one-hit kill [[Ob Lily|Ob Lilies]] (A.Beast% required most of the time). Dark Flow&#039;s special also has infinite vertical height, making it useful against flying monsters/bosses. It also has the unique property of killing foes before the targeting reticle even appears, on the very first frame of their spawn (video example).&lt;br /&gt;
&lt;br /&gt;
{{Shield|rare|Red Ring}}: Barrier that provides 20 ATP and ATA as well as great defensive stats. Outside of specific situations, this will be HUcast&#039;s best-in-slot barrier.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
===Comboing safely ===&lt;br /&gt;
When close to an enemy, it is often necessary to delay your second and third attack in order to stagger the monster. Hitting a monster when it is recoiling from a previous hit will not add any duration to its recoil animation, so if you attack as quickly as possible, it can often hit you after your second attack.&lt;br /&gt;
&lt;br /&gt;
Some weapons leave you unsafe after the third attack: you will want to use a two attack combo unless you are certain the third attack will kill. This varies based on your battle speed, the enemy, and positioning, but this issue is particularly glaring with swords. Ending on a {{Attack|heavy|l}} can also be safer as it pushes the enemy back more than [[File:Normal Attack.png|16px|middle|link=Attack#Normal attack]][[Attack#Normal attack|normal]]/[[File:Extra Attack.png|16px|middle|link=Attack#Special attack]][[Attack#Special attack|special attacks]] (with a few exceptions).&lt;br /&gt;
&lt;br /&gt;
You can feint an enemy to swing at the air, leaving his side/back safe for you. It is extremely useful against fast-moving monsters such as [[Melqueek]] and [[Del-D]], or a [[Delsaber]] that you want to hit in close combat. Know your safe combos and which weapons are efficient against which monsters.&lt;br /&gt;
&lt;br /&gt;
=== Trap usage ===&lt;br /&gt;
{{Trap|Traps}} are an extremely powerful tool given to androids and effective usage can be the difference between struggling and efficient play.&lt;br /&gt;
&lt;br /&gt;
There are a few common ways to use traps:&lt;br /&gt;
&lt;br /&gt;
* [[Game_mechanics#Trap_shooting|Trap shooting]]: set a trap and immediately detonate it by shooting it, typically with a handgun but possible with some other weapons. This is the fastest way to detonate a trap if unprepared, with the downside of being in the middle of a handgun animation when the trap is detonated, wasting some of the effective [[Freeze (status)|frozen]] time.&lt;br /&gt;
* {{Sword|rare|Twin Blaze}}: the lingering {{Gifoie}} from Twin Blaze will instantly detonate any traps set in it. This is a little slower to set up but lets you immediately attack after setting the trap.&lt;br /&gt;
* Timed: traps have a set amount of time to arm, after which they will detonate immediately when something (player or monster) comes within range. Leaving traps where monsters will spawn soon gives you flexibility of positioning.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Freeze traps|Freeze traps}}: guaranteed area-of-effect freeze. This buys your team four seconds to safely deal with a wave, in addition to reducing the enemy&#039;s EVP by 30%. It&#039;s hard to overstate how powerful freeze traps are; freezing the right waves can make everything easier for your whole team. It might not always be ideal to freeze waves immediately as they spawn – allowing monsters to group together can make them easier to take out.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Damage traps|Damage traps}}: moderate damage to monsters with low EFR. On Ultimate difficulty, damage traps are most commonly used to kill Slimes and scare Rappies. Detonating a damage trap where a Slime spawns will instantly kill it. Detonating a damage trap where a Rappy is dropping in will cause it to drop to the ground and run immediately, but this is prone to desync.&lt;br /&gt;
&lt;br /&gt;
{{Trap|Traps#Confuse traps|Confuse traps}}: Area-of-effect [[confusion]]. This is a powerful effect when monsters&#039; damage is higher than the players&#039;. It can also be useful to cause enemies to cluster around each other. On Ultimate, confuse traps are generally considered disruptive because they override the more powerful freeze effect and can cause monsters to behave unpredictably, but they still have their uses.&lt;br /&gt;
&lt;br /&gt;
===Spawn knowledge===&lt;br /&gt;
The best way of being effective in &#039;&#039;PSO&#039;&#039; is to memorize the monster spawns per quest, along with the monsters&#039; behaviors. This applies to any class. It seems tedious and difficult at first, but it is a Hunter&#039;s keystone, as their area of effect is very limited and their effectiveness relies on knowing what is happening next. The easiest way to learn a quest is to run it several times, remembering the most important waves first (e.g. iconic monsters&#039; positioning, dangerous enemies, large amounts of enemies), then filling the gaps with the minor ones. It allows you to read what your partners are intending to do once you are comfortable with the quest. You can assume that an experienced player going in a certain direction means that they will deal with the enemies spawning in that area, leaving the others to you. This is why following someone and attacking the monsters they&#039;re prepared to deal with likely isn&#039;t helpful and can be dangerous if nobody takes care of the remaining ones.&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Category&lt;br /&gt;
!Item&lt;br /&gt;
!Notes&lt;br /&gt;
!Alternatives&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Single-Target&lt;br /&gt;
|{{Sword|rare|Dark Flow}} (No Combo)&lt;br /&gt;
|Unique special makes Dark Flow able to kill most enemies in a single swing.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Jizai}}&lt;br /&gt;
|High ATP and {{Unit|rare|Proof of Sword-Saint}} synergy for dispatching tanky enemies.&lt;br /&gt;
|{{Sword|rare|Black King Bar}}, {{Sword|rare|Double Cannon}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Daylight Scar}}&lt;br /&gt;
|High ATP and Berserk special make this deal high damage if accuracy allows&lt;br /&gt;
|{{Sword|rare|Musashi}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Multi-Target&lt;br /&gt;
|{{Sword|rare|Excalibur}}&lt;br /&gt;
|Fast, great ATP and special, three targets, and {{Unit|rare|Proof of Sword-Saint}} synergy make this one of HUcast&#039;s best melee options.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Vjaya}}&lt;br /&gt;
|Special attack is costly but has the highest damage multiplier in the game.&lt;br /&gt;
|{{Sword|rare|Yunchang}}, {{Sword|rare|Zanba}}, {{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Red Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Tsumikiri J-Sword}}&lt;br /&gt;
|Special attack does damage to a large area, can be stacked with traps&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Single-Target&lt;br /&gt;
|{{Gun|attributes|Raygun}}(Berserk or Charge)&lt;br /&gt;
|Fast animation, good range and accuracy make Raygun a staple for trap shooting, cleanup, and quick kills.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
|Slow animation but among the highest possible damage per combo, great for higher HP enemies and bosses.&lt;br /&gt;
|{{Gun|attributes|Vulcan}}(Berserk or Charge)&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|L&amp;amp;K38 Combat}} (No Combo)&lt;br /&gt;
|Cannot combo but fires five bullets per attack, providing good burst damage at range.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Master Raven}} (No Combo)&lt;br /&gt;
|Cannot combo but fires three bullets per attack, for quick cleanup or kills on certain enemies.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Multi-Target&lt;br /&gt;
|{{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|Berserk special and set effect with {{Frame|rare|Thirteen}} makes this slicer able to kill most common enemies in a single combo&lt;br /&gt;
|{{SpecialCommon|Sword|attributes|Charge|Diska}}, {{Sword|rare|Slicer of Fanatic}}, {{Sword|rare|Rainbow Baton}}, {{Sword|rare|Red Slicer}} (with {{Frame|rare|Crimson Coat}})&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Frames&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|{{Frame|rare|Thirteen}}&lt;br /&gt;
|Powerful set effect with {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Frame|rare|D-Parts ver1.01}}&lt;br /&gt;
|Provides 35 [[ATP]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Barriers&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|Provides 20 [[ATP]] and [[ATA]] in addition to excellent defensive stats&lt;br /&gt;
|{{Shield|rare|S-Parts ver2.01}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|Provides +40% battle speed in addition to 15 to most stats&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Smartlink}}&lt;br /&gt;
|Removes the inherent accuracy penalty Hunters have at range&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|V502}}&lt;br /&gt;
|Increases effectiveness of some specials (including Hell and Arrest)&lt;br /&gt;
|{{Unit|rare|V501}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
|Set effect with several strong weapons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|rare|Cure/Freeze}}, [[Units#Cure units|etc]]&lt;br /&gt;
|Immunity to status effects&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Special Purpose Equipment&lt;br /&gt;
!Purpose&lt;br /&gt;
!Equipment&lt;br /&gt;
!Notes&lt;br /&gt;
!Alternatives&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Hell]]&lt;br /&gt;
|{{SpecialCommon|Gun|attributes|Hell|Raygun}}&lt;br /&gt;
|Fast, ranged, and accurate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{SpecialCommon|Sword|es|Hell|J-Cutter}} / {{SpecialCommon|Sword|es|Hell|Slicer}}&lt;br /&gt;
|Multi-target, works well with [[Accuracy glitch]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Arrest]]&lt;br /&gt;
|{{SpecialCommon|Gun|attributes|Arrest|Raygun}}&lt;br /&gt;
|Fast, ranged, and accurate&lt;br /&gt;
|{{Cane|rare|Kunai}}&lt;br /&gt;
|-&lt;br /&gt;
|{{SpecialCommon|Sword|es|Arrest|J-Cutter}} / {{SpecialCommon|Sword|es|Arrest|Slicer}}&lt;br /&gt;
|Multi-target, works well with [[Accuracy glitch]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stop Charging Enemies&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|Gifoie interrupts Dorphons, Delbiters, and Zus during their initial charge&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Detonating Traps&lt;br /&gt;
|{{Gun|attributes|Raygun}} / {{Gun|rare|Master Raven}}&lt;br /&gt;
|Shoot immediately after placing a trap to detonate it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|The lingering Gifoie from the special attack will instantly detonate traps set within it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lowering HP&lt;br /&gt;
|{{Sword|rare|Lavis Blade}}&lt;br /&gt;
|5% HP increments make it easy to lower to precise amounts of HP. Use pallet cancelling to avoid losing HP from the second attack&lt;br /&gt;
|{{Sword|rare|Girasole}},{{Sword|rare|Orotiagito}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Breaking [[Dubwitch]]&lt;br /&gt;
|{{Cane|rare|Kunai}} / {{Cane|rare|Syringe}}&lt;br /&gt;
|Infinite height allows breaking Dubwitches from directly underneath them&lt;br /&gt;
|{{Sword|rare|Dark Flow}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Lavis Blade}} / {{Sword|rare|Raikiri}} / {{Sword|rare|Orotiagito}}&lt;br /&gt;
|Special attacks pierce through some walls&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Megid Resistance&lt;br /&gt;
|{{Frame|rare|Dress Plate}}&lt;br /&gt;
|Provides 70 [[EDK]] - resists Ob Lily Megid on its own&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|60 [[EDK]] Barrier&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|Resist/Devil}}&lt;br /&gt;
|15 [[EDK]] Unit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Elemental Resistance&lt;br /&gt;
|{{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
|Provides 40 to [[EFR]], [[ETH]], and [[EIC]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Unit|Resist/Burning}}, [[Units#Single-resist units|etc]]&lt;br /&gt;
|15 resistance unit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Shifta}} {{Deband}}&lt;br /&gt;
|{{Sword|rare|S-Red&#039;s Blade}}&lt;br /&gt;
|Provides level 3 Shifta and Deband&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{Zalure}}&lt;br /&gt;
|{{SpecialCommon|Gun|es|Zalure|Gun}}&lt;br /&gt;
|Single-target, does not require passing an accuracy check to apply Zalure&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{SpecialCommon|Sword|es|Zalure|J-Cutter}} / {{SpecialCommon|Sword|es|Zalure|Slicer}}&lt;br /&gt;
|Multi-target, functionally identical, does not require passing an accuracy check to apply Zalure&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Vol Opt]]&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|[https://www.youtube.com/watch?v=H1lX6eW2gdk Example]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Drill Launcher}} &lt;br /&gt;
|[https://www.youtube.com/watch?v=PHzoHzeJALk&amp;amp;t=991s Example]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Increased Damage&lt;br /&gt;
|{{Shield|rare|Kasami Bracer}}&lt;br /&gt;
|While usually not worth losing the accuracy from Red Ring or S-Parts, the 35 ATP Kasami provides can make the difference between some enemies living and dying&lt;br /&gt;
|{{Shield|rare|Combat Gear}}&lt;br /&gt;
|-&lt;br /&gt;
|Faster Teleporting&lt;br /&gt;
|{{Frame|rare|Stealth Suit}}&lt;br /&gt;
|Makes teleporting effects faster, removes weapon &amp;quot;slingshot&amp;quot; effect&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Unit Freedom&lt;br /&gt;
|{{Frame|rare|Blue Odoshi Violet Nimaidou}}&lt;br /&gt;
|While usually not worth losing the benefits from other frames, BOVN provides 40% battle speed, allowing {{Unit|rare|V101}} to be substituted for another unit&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;{{Classes}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Template:EnemyWeaponHit&amp;diff=43462</id>
		<title>Template:EnemyWeaponHit</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Template:EnemyWeaponHit&amp;diff=43462"/>
		<updated>2026-08-18T22:17:36Z</updated>

		<summary type="html">&lt;p&gt;Sundark: better rewording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Weapon attributes|Hit attribute]] can be added to this weapon, to a maximum of 50%, by completing a sidequest in {{Quest link|9-5:The Chosen (1/2)}}, then exchanging {{Tool|rare|Photon_Crystal#Adding_Hit_to_enemy_weapons|Photon Crystals}} with Dr. Montague in the quest {{Quest link|Claire&#039;s Deal 5}}.&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Easter_event&amp;diff=43461</id>
		<title>Easter event</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Easter_event&amp;diff=43461"/>
		<updated>2026-08-18T20:53:27Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* {{Quest link|The Egg Shop}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Easter lobby.png|thumb|250px|The Easter visual lobby theme]]&lt;br /&gt;
The Ephinea [[Easter event]] is a major annual [[Events|event]] that occurs during or around the month of  &#039;&#039;&#039;{{Note|Approximately two weeks before and after Easter|April}}&#039;&#039;&#039; and lasts &#039;&#039;&#039;four weeks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Easter event features no event-exclusive [[Quests|quests]], but does feature the server-wide drop of the event-exclusive currency called {{Tool|rare|Event Egg|Event Eggs}}. Event Eggs may be may be traded at {{Quest link|The Egg Shop}} for various rewards. &lt;br /&gt;
&lt;br /&gt;
Additionally, [[Egg Rappy|Egg Rappies]] will spawn in the [[VR Temple]] instead of [[Love Rappy|Love Rappies]], and the Visual Lobby will feature the Easter theme.&lt;br /&gt;
&lt;br /&gt;
__ToC__&lt;br /&gt;
==Boosts==&lt;br /&gt;
The Easter event does not feature any boosted rates.&lt;br /&gt;
&lt;br /&gt;
==Event items==&lt;br /&gt;
{{Item&lt;br /&gt;
|title=Event Egg&lt;br /&gt;
|icon=tool&lt;br /&gt;
|color=rare&lt;br /&gt;
|stack=99&lt;br /&gt;
|jp = イベントエッグ&lt;br /&gt;
|hex=031005&lt;br /&gt;
|type=Event Item&lt;br /&gt;
|desc=Try to find as many of these as you can before the event ends!&amp;lt;br&amp;gt;You may be able to trade your eggs to someone for something good!&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;Main article: {{Tool|rare|Event Egg}}&#039;&#039;&lt;br /&gt;
During the Easter event, {{Tool|rare|Event Egg|Event Eggs}} can drop from &#039;&#039;all&#039;&#039; monsters (with the exception of scared [[Rappy|Rappies]]) at the following rates:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Rate&lt;br /&gt;
|-&lt;br /&gt;
|Normal&lt;br /&gt;
|1/2000&lt;br /&gt;
|-&lt;br /&gt;
|Hard&lt;br /&gt;
|1/1800&lt;br /&gt;
|-&lt;br /&gt;
|Very Hard&lt;br /&gt;
|1/1200&lt;br /&gt;
|-&lt;br /&gt;
|Ultimate&lt;br /&gt;
|1/500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While Event Eggs are not affected by most [[Item drops#Drop rate boosts|drop rate boosts]], as of the 2024 Easter Event, boosts from a quest selected for [[Ragol Boost Road]] now &#039;&#039;do&#039;&#039; affect their drop rate. Event Eggs will not drop from [[Item box|item boxes]].&lt;br /&gt;
&lt;br /&gt;
==Associated quests==&lt;br /&gt;
===Shop category===&lt;br /&gt;
====The Egg Shop====&lt;br /&gt;
{{Quest link|The Egg Shop}} is one of the featured quests during the annual Easter event. This quest features two shop NPCs at which players may trade in their Event Eggs for various items, and a third NPC with which players may &#039;&#039;gamble&#039;&#039; their Event Eggs for various items of differing quality&lt;br /&gt;
&lt;br /&gt;
This quest may be selected at the [[Hunter&#039;s Guild|quest counter]] &#039;&#039;&#039;year-round&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Previous events==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+|Previous Easter events&lt;br /&gt;
!Year || Start date || End date || Forum&lt;br /&gt;
|-&lt;br /&gt;
|2016 || March 19th || April 9th || [https://www.pioneer2.net/community/threads/easter-event-2016.1576/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|2017 || April 2nd || April 30th || [https://www.pioneer2.net/community/threads/ephinea-easter-event-2017.5725/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|2018 || March 23rd || April 20th || [https://www.pioneer2.net/community/threads/easter-event-2018.10147/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|2019 || March 31st || April 28th || [https://www.pioneer2.net/community/threads/easter-event-2019.13927/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|2020 || April 12th || May 10th || [https://www.pioneer2.net/community/threads/easter-event-2020.17954/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|2021 || April 3rd || May 14th || [https://www.pioneer2.net/community/threads/easter-event-2021.20431/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|2022 || April 2nd || April 30th || [https://www.pioneer2.net/community/threads/easter-event-2022.22878/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|2023 || April 2nd || April 30th || [https://www.pioneer2.net/community/threads/easter-event-2023.25677/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|2024 || March 30th || April 27th || [https://www.pioneer2.net/community/threads/easter-event-2024.28348/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|2025 || April 6th || May 4th || [https://www.pioneer2.net/community/threads/easter-event-2025.30743/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|2026 || March 23rd || April 20th || [https://www.pioneer2.net/community/threads/easter-event-2026.33025/ Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Events}}&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Christmas_event&amp;diff=43460</id>
		<title>Christmas event</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Christmas_event&amp;diff=43460"/>
		<updated>2026-08-18T20:52:55Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* {{Quest link|Christmas Event Shop}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Visual_Lobby_Christmas.png|thumb|right|The Christmas Visual Lobby theme]]&lt;br /&gt;
The Ephinea [[Christmas event]] is a major annual [[event]] that occurs during or around the month of &#039;&#039;&#039;December&#039;&#039;&#039; and lasts &#039;&#039;&#039;four weeks&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Christmas event features the Christmas Fiasco series of [[Quests|quests]], and the event-exclusive server-wide drop of [[Present (Christmas)|Presents]]. Completing Christmas event quests also award the event-exclusive currency {{Tool|rare|Coal}}, which may be exchanged for more Presents.&lt;br /&gt;
&lt;br /&gt;
Additionally, [[St Rappy|St Rappies]] will spawn in the [[VR Temple]] instead of [[Love Rappy|Love Rappies]], and the Visual Lobby will feature the Christmas theme.&lt;br /&gt;
&lt;br /&gt;
==Boosts==&lt;br /&gt;
===Rotating weekly boosts===&lt;br /&gt;
During the Christmas event, each of the four rotating [[Weekly boosts|weekly boosts]] are &#039;&#039;&#039;doubled&#039;&#039;&#039; during their respective active week.&lt;br /&gt;
&lt;br /&gt;
===Present rate increase===&lt;br /&gt;
On &#039;&#039;&#039;{{Note|December 24th|Christmas Eve}}&#039;&#039;&#039;, &#039;&#039;&#039;{{Note|December 25th|Christmas Day}}&#039;&#039;&#039;, &#039;&#039;&#039;{{Note|December 31st|New Year&#039;s Eve}}&#039;&#039;&#039;, and &#039;&#039;&#039;{{Note|January 1st|New Year&#039;s Day}}&#039;&#039;&#039;, the drop rate for Presents is &#039;&#039;&#039;doubled&#039;&#039;&#039;, going from the base rate of &amp;lt;code&amp;gt;1/2250&amp;lt;/code&amp;gt; up to &amp;lt;code&amp;gt;1/1125&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Event items==&lt;br /&gt;
===Present===&lt;br /&gt;
{{Item&lt;br /&gt;
|title=Present&lt;br /&gt;
|color=common&lt;br /&gt;
|icon=Tool&lt;br /&gt;
|stack=1&lt;br /&gt;
|hex=031300&lt;br /&gt;
|type=Event Item&lt;br /&gt;
|desc = A present wrapped with a ribbon. Wait till you see what&#039;s inside...&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;Main article: {{Tool|Present (Christmas)|Present}}&#039;&#039;&lt;br /&gt;
During the Christmas event, {{Tool|Present (Christmas)|Presents}} will drop from &#039;&#039;all&#039;&#039; enemies at a rate of &amp;lt;code&amp;gt;1/2250&amp;lt;/code&amp;gt;, regardless of quest, difficulty, or episode (with the exception of scared [[Enemies#Rag Rappy|Rappies]]). &lt;br /&gt;
&lt;br /&gt;
When found, a Present can be &amp;quot;used&amp;quot; from the player&#039;s inventory to acquire a random item. The list of items available from these Presents is &#039;&#039;pre-determined&#039;&#039; and varies each year, but this list is not revealed to the community. Instead, the community must compile the list of possible items by reporting them in the annual Christmas event thread posted on the [https://www.pioneer2.net/community/ forums] at the start of the event.&lt;br /&gt;
&lt;br /&gt;
Presents are not affected by any [[Item drops#Drop rate boosts|drop rate boosts]]. Presents will not drop from [[Item box|item boxes]].&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Note: The Christmas event-exclusive &amp;quot;Present&amp;quot; item should not be confused with other kinds of [[Present (disambiguation)|Presents]].&lt;br /&gt;
&lt;br /&gt;
====Present types====&lt;br /&gt;
From the 2017 Christmas event and onward, there are &#039;&#039;&#039;two types&#039;&#039;&#039; of Presents, &amp;quot;Common&amp;quot; and &amp;quot;Ultimate&amp;quot; (though they appear identical in the player&#039;s inventory):&lt;br /&gt;
# &#039;&#039;&#039;Common&#039;&#039;&#039; presents are those dropped in Normal, Hard, and Very Hard difficulties. These contain less generally valuable items, such as {{Tool|rare|Photon Drop|Photon Drops}}, {{Tool|rare|Photon Crystal|Photon Crystals}}, {{Tool|HP Material|HP}}, {{Tool|TP Material|TP}}, or {{Tool|Luck Material|Luck}} [[Materials|materials]] (in quantities of 1-3), or &amp;quot;joke&amp;quot; weapons with varying Hit %.&lt;br /&gt;
# &#039;&#039;&#039;Ultimate&#039;&#039;&#039; presents are those dropped in Ultimate difficulty. These contain a much wider variety of items spread across different tiers of rarity. Ultimate presents can reward the aforementioned quantities of Photon Drops and Photon Crystals, but also items such as [[TypeM weapons#Event TypeM weapons|event-exclusive TypeM weapons]], the various [[Tools#Ring paints|ring paints]], high-Hit % common weapons with valuable [[Weapons#Special attacks|specials]] (e.g. [[Arrest]], [[Charge]], [[Hell]]), as well as extremely high-value items at the rarest tier, such as one  {{Tool|rare|Photon Hoard}}, three {{Tool|rare|Photon Sphere|Photon Spheres}}, a high Hit % {{Sword|rare|Lame d&#039;Argent}} or {{Sword|Calibur}}, and even {{Gun|rare|Heaven Punisher}}.&lt;br /&gt;
&lt;br /&gt;
===Coal===&lt;br /&gt;
{{Item&lt;br /&gt;
|title=Coal&lt;br /&gt;
|jp = 石炭&lt;br /&gt;
|icon=Tool&lt;br /&gt;
|color=rare&lt;br /&gt;
|stack=99&lt;br /&gt;
|hex=03100F&lt;br /&gt;
|type=Event Item&lt;br /&gt;
|desc=An ore discovered upon landing on Ragol.&amp;lt;br&amp;gt;Seemingly useless but maybe someone wants this...?&lt;br /&gt;
}}&lt;br /&gt;
: &#039;&#039;Main article: {{Tool|rare|Coal}}&#039;&#039;&lt;br /&gt;
During the Christmas event, {{Tool|rare|Coal}} is an event-exclusive currency that is primarily obtainable from clearing the Christmas-exclusive quests (see below). It can also be obtained (in varying quantities) from Presents (see above). Coal may be exchanged for two different types of Presents in the {{Quest link|Christmas Event Shop}} at the following rates:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Present&lt;br /&gt;
!Required Coal&lt;br /&gt;
|-&lt;br /&gt;
|Common&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Ultimate&lt;br /&gt;
|40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Associated quests==&lt;br /&gt;
The main quests featured in the Christmas event are the Christmas Fiasco series. These quests are long, high-enemy-density quests that span the majority of their respective episodes&#039; areas. Upon completion, they award players with {{Tool|rare|Coal}} in varying amounts (detailed below).&lt;br /&gt;
&lt;br /&gt;
===Event category===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+|List of Christmas quests&lt;br /&gt;
!Episode&lt;br /&gt;
!Quest Title&lt;br /&gt;
!Areas&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Episode 1&lt;br /&gt;
|{{Quest link|Christmas Fiasco (E1)}}&lt;br /&gt;
|[[Cave 2]]&amp;lt;br&amp;gt;[[Mine 2]]&amp;lt;br&amp;gt;[[Ruins 3]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot;|{{Quest link|December Disaster 1|December Disaster #1}}*&lt;br /&gt;
|[[Forest 2]]&amp;lt;br&amp;gt;[[Ruins 1]]&amp;lt;br&amp;gt;[[Ruins 2]]&lt;br /&gt;
|-style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot;|{{Quest link|Solstice Snafu (E1)|Solstice Snafu}}&lt;br /&gt;
|[[Ruins 1]]&amp;lt;br&amp;gt;[[Cave 3]]&amp;lt;br&amp;gt;[[Forest 2]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Episode 2&lt;br /&gt;
|{{Quest link|Christmas Fiasco (E2)}}&lt;br /&gt;
|[[VR Spaceship Beta]]&amp;lt;br&amp;gt;[[Central Control Area]]&amp;lt;br&amp;gt;[[Seabed Lower Levels]]&lt;br /&gt;
|-style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|{{Quest link|December Disaster 2|December Disaster #2}}*&lt;br /&gt;
|[[Jungle Area East]]&amp;lt;br&amp;gt;[[Mountain Area]]&amp;lt;br&amp;gt;[[Control Tower]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|Episode 4&lt;br /&gt;
|{{Quest link|Christmas Fiasco (E4)}}&lt;br /&gt;
|[[Crater#Eastern Route|Crater (Eastern Route)]]&amp;lt;br&amp;gt;[[Subterranean Desert 2]]&amp;lt;br&amp;gt;[[Subterranean Desert 3]]&lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;* These quests are &amp;quot;omnispawn&amp;quot; quests, and are able to feature enemies from &#039;&#039;&#039;any area&#039;&#039;&#039; of their respective episodes (though not all are used).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+Coal Rewards per Quest&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Episode&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Quest Title&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
! Normal !! Hard !! Very Hard !! Ultimate&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Episode 1&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Quest link|Christmas Fiasco (E1)}} || 1 || 1 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left; white-space: nowrap&amp;quot;|{{Quest link|December Disaster 1|December Disaster #1}} || 2 || 3 || 4 || 6&lt;br /&gt;
|-style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align:left; white-space: nowrap&amp;quot;|{{Quest link|Solstice Snafu (E1)|Solstice Snafu}} || 0 || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Episode 2&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Quest link|Christmas Fiasco (E2)}} || 1 || 2 || 3 || 11&lt;br /&gt;
|-style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;| {{Quest link|December Disaster 2|December Disaster #2}} || 2 || 3 || 5 || 8&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|Episode 4&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Quest link|Christmas Fiasco (E4)}} || 1 || 1 || 2 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shop category===&lt;br /&gt;
====Christmas Event Shop====&lt;br /&gt;
The {{Quest link|Christmas Event Shop}} is one of the featured quests during the annual Christmas event. This quest features a single NPC, near the [[Check Room]], with whom players may trade {{Tool|rare|Coal}} for the two different kinds of Christmas presents.&lt;br /&gt;
&lt;br /&gt;
This quest may be selected at the [[Hunter&#039;s Guild|quest counter]] &#039;&#039;&#039;year-round&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Previous events==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+|Previous Christmas events&lt;br /&gt;
!Year || Start date || End date || Forum&lt;br /&gt;
|-&lt;br /&gt;
|2016 || December 6th || January 9th, 2017 || [https://www.pioneer2.net/community/threads/ephinea-christmas-event-2016.4487 Link]&lt;br /&gt;
|-&lt;br /&gt;
|2017 || December 8th || January 8th, 2018 || [https://www.pioneer2.net/community/threads/ephinea-christmas-2017.9136 Link]&lt;br /&gt;
|-&lt;br /&gt;
|2018 || December 15th || January 12th, 2019 || [https://www.pioneer2.net/community/threads/christmas-2018-event-thread.12809 Link]&lt;br /&gt;
|-&lt;br /&gt;
|2019 || December 17th || January 13th, 2020 || [https://www.pioneer2.net/community/threads/ephinea-christmas-2019.16501 Link]&lt;br /&gt;
|-&lt;br /&gt;
|2020 || December 12th || January 9th, 2021 || [https://www.pioneer2.net/community/threads/ephinea-christmas-2020-event-thread.19752 Link]&lt;br /&gt;
|-&lt;br /&gt;
|2021 || December 11th || January 8th, 2022 || [https://www.pioneer2.net/community/threads/ephinea-christmas-2021-event-thread.22085/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|2022 || December 10th || January 7th, 2023 || [https://www.pioneer2.net/community/threads/ephinea-christmas-2022-event-thread.24852/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|2023 || December 12th || January 9th, 2024 || [https://www.pioneer2.net/community/threads/ephinea-christmas-2023-event-thread.27468/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|2024 || December 14th || January 11th, 2025 || [https://www.pioneer2.net/community/threads/ephinea-christmas-2024-event-thread.30010/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|2025 || December 14th || January 11th, 2026 || [https://www.pioneer2.net/community/threads/ephinea-christmas-2025-event-thread.32172/ Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Pioneer_2_Christmas.png|Pioneer 2 Christmas theme&lt;br /&gt;
Principal_Christmas.png|Principal Christmas theme&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Events}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Anniversary_event&amp;diff=43459</id>
		<title>Anniversary event</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Anniversary_event&amp;diff=43459"/>
		<updated>2026-08-18T20:51:34Z</updated>

		<summary type="html">&lt;p&gt;Sundark: /* {{Quest link|Anniversary Badge Shop}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ephinea [[Anniversary event]] is a major annual [[events|event]] that occurs during or around the month of &#039;&#039;&#039;August&#039;&#039;&#039; and lasts &#039;&#039;&#039;four weeks&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The anniversary event features the Maximum Attack E series of [[quests]] (event-exclusive shorter-form versions of the [[Maximum Attack E]] quests), an event-exclusive currency called Anniversary Badges, and the Anniversary milestone system, which awards the community various rate boosts depending on the playerbase&#039;s performance.&lt;br /&gt;
&lt;br /&gt;
==Boosts==&lt;br /&gt;
===Rotating weekly boosts===&lt;br /&gt;
During the Anniversary event, &#039;&#039;&#039;all four rotating [[weekly boosts]]&#039;&#039;&#039; are active simultaneously.&lt;br /&gt;
&lt;br /&gt;
===Milestone rewards===&lt;br /&gt;
During the Anniversary event, milestone rewards are unlocked based on a server-wide counter:&lt;br /&gt;
* From 2017 to 2022, this counter tracked all monster kills that occurred in Ultimate in the MAE quest series. For the events where Christmas Fiasco was unlocked as a milestone for the duration of the event, those kills were also counted.&lt;br /&gt;
* In 2023, the counter included all kills in Ultimate.&lt;br /&gt;
* In 2024, a different counter was implemented, which tracked individual clears of the Maximum Attack E quests, with boosts unlocking based on the number of clears of the &#039;&#039;least&#039;&#039;-cleared quest (similar to the previous [[Hunters Boost Road]] system).&lt;br /&gt;
&lt;br /&gt;
Milestone rewards include standard boosts, such as those to experience, rare enemy, or [[Item drops#Drop rate boosts|drop]] rates, as well increased {{Meseta}} drops, or specific increases to the drop rates of {{Tool|rare|Photon Drop|Photon Drops}} or the Anniversary Badges (see below). These milestone rewards apply server-wide, and are not restricted to event-exclusive quests.&lt;br /&gt;
&lt;br /&gt;
Milestone reward progression can be viewed on a subpage of the official [https://ephinea.pioneer2.net/ Ephinea] website that becomes available at the start of each Anniversary event. Players can see their own individual kill counters by entering the {{Quest link|Anniversary Badge Shop}} and speaking to the Guide NPC located in the [[Hunter&#039;s Guild]].&amp;lt;!--not sure that checking your kill totals with the guide is still correct--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Event items==&lt;br /&gt;
&amp;lt;div class=&amp;quot;psoStyle psoBackground floatright&amp;quot; style=&amp;quot;text-align:center; margin: 5px; overflow: auto;&amp;quot;&amp;gt;&#039;&#039;&#039;Anniversary Badges&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Bronze=&lt;br /&gt;
{{Item&lt;br /&gt;
|title={{Tool|rare|Anniv. Bronze Badge}}&lt;br /&gt;
|color=rare&lt;br /&gt;
|type=Event Item&lt;br /&gt;
|stack=99&lt;br /&gt;
|hex=031019&lt;br /&gt;
|desc=A currency accepted by scavengers and thieves...&lt;br /&gt;
}}&lt;br /&gt;
|-|Silver=&lt;br /&gt;
{{Item&lt;br /&gt;
|title={{Tool|rare|Anniv. Silver Badge}}&lt;br /&gt;
|color=rare&lt;br /&gt;
|type=Event Item&lt;br /&gt;
|stack=99&lt;br /&gt;
|hex=03101A&lt;br /&gt;
|desc=A currency accepted by scavengers and thieves...&lt;br /&gt;
}}&lt;br /&gt;
|-|Gold=&lt;br /&gt;
{{Item&lt;br /&gt;
|title={{Tool|rare|Anniv. Gold Badge}}&lt;br /&gt;
|color=rare&lt;br /&gt;
|type=Event Item&lt;br /&gt;
|stack=99&lt;br /&gt;
|hex=03101B&lt;br /&gt;
|desc=A currency accepted by scavengers and thieves...&lt;br /&gt;
}}&lt;br /&gt;
|-|Platinum=&lt;br /&gt;
{{Item&lt;br /&gt;
|title={{Tool|rare|Anniv. Platinum Badge}}&lt;br /&gt;
|color=rare&lt;br /&gt;
|type=Event Item&lt;br /&gt;
|stack=99&lt;br /&gt;
|hex=03101C&lt;br /&gt;
|desc=With whom could you trade this rare currency...?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
During the Anniversary event, four types of rare &amp;quot;Anniversary badge&amp;quot; items will drop from &#039;&#039;all&#039;&#039; enemies (with the exception of scared [[Enemies#Rag Rappy|Rappies]]). The exact drop rates of each badge type have not been released to the community. The availability of each badge type is determined by difficulty (the higher the difficulty, the more common the badge drops):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Badge&lt;br /&gt;
!Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{Tool|rare|Anniv. Bronze Badge}}&lt;br /&gt;
|Normal (or higher)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{Tool|rare|Anniv. Silver Badge}}&lt;br /&gt;
|Very Hard (or higher)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{Tool|rare|Anniv. Gold Badge}}&lt;br /&gt;
|Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|{{Tool|rare|Anniv. Platinum Badge}}&lt;br /&gt;
|{{Note|Extremely rare|Ultimate}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Anniversary badge drops are not affected by any [[Item drops#Drop rate boosts|drop rate boosts]], except for those specifically granted by the Anniversary event. Anniversary badges will not drop from [[Item box|item boxes]].&lt;br /&gt;
&lt;br /&gt;
==Associated quests==&lt;br /&gt;
The main quests featured in the Anniversary event are the Maximum Attack E series. These quests are designed to last five-to-ten minutes per run, cannot be failed, and award Anniversary badges on clear, with the number and type of badges rewarded depending on difficulty.&lt;br /&gt;
&lt;br /&gt;
A resource that displays items and drop rates for all Anniversary Event quests for all [[Section ID|Section IDs]] can be found on this [https://docs.google.com/spreadsheets/d/1rsZ9oDSzCUlDNpHK4hYWlOCrO3TiPV-PcXVUvbqFybM/edit?usp=sharing spreadsheet]. It allows manual input on current [[Item_drops#Drop_rate_boosts|drop boosts]], which will update the rates on all Anniversary [[quests]]. Additionally, it calculates the &#039;&#039;per-run&#039;&#039; drop rates, which is the chance of finding a drop on a full quest clear.&lt;br /&gt;
===Event category===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+|List of Anniversary quests&lt;br /&gt;
!Episode&lt;br /&gt;
!Quest Title&lt;br /&gt;
!Area&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; |Episode 1&lt;br /&gt;
|{{Quest link|August Atrocity 1}}*&lt;br /&gt;
|[[Mine 2]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Quest link|Maximum Attack E: Forest}}&lt;br /&gt;
|[[Forest 2]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Quest link|Maximum Attack E: Cave}}&lt;br /&gt;
|[[Cave 2]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Quest link|Maximum Attack E: Mine}}&lt;br /&gt;
|[[Mine 1]]&lt;br /&gt;
|-style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|{{Quest link|Maximum Attack E: Ruins}}&lt;br /&gt;
|[[Ruins 3]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;6&amp;quot; |Episode 2&lt;br /&gt;
|{{Quest link|August Atrocity 2}}*&lt;br /&gt;
|[[Jungle Area North]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Quest link|Maximum Attack E: Temple}}&lt;br /&gt;
|[[VR Temple Alpha]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Quest link|Maximum Attack E: Spaceship}}&lt;br /&gt;
|[[VR Spaceship Alpha]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Quest link|Maximum Attack E: CCA}}&lt;br /&gt;
|[[Central Control Area]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Quest link|Maximum Attack E: Seabed}}&lt;br /&gt;
|[[Seabed Upper Levels]]&lt;br /&gt;
|-style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|{{Quest link|Maximum Attack E: Tower}}&lt;br /&gt;
|[[Control Tower]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Episode 4&lt;br /&gt;
|{{Quest link|Maximum Attack E: Crater}}&lt;br /&gt;
|[[Crater#Western Route|Crater (Western Route)]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Quest link|Maximum Attack E: Desert}}&lt;br /&gt;
|[[Subterranean Desert 3]]&lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;* These quests are &amp;quot;omnispawn&amp;quot; quests, and are able to feature enemies from &#039;&#039;&#039;every&#039;&#039;&#039; area (though not all are used).&lt;br /&gt;
&lt;br /&gt;
===Shop category===&lt;br /&gt;
====Anniversary Badge Shop====&lt;br /&gt;
The {{Quest link|Anniversary Badge Shop}} is one of the featured quests during the annual Anniversary event. This quest features numerous shops and NPCs, at or with which players may trade in their Anniversary Badges for various items.&lt;br /&gt;
&lt;br /&gt;
This quest may be selected at the [[Hunter&#039;s Guild|quest counter]] &#039;&#039;&#039;year-round&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Previous events==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+|Previous Anniversary events&lt;br /&gt;
!Year || Start date || End date || Forum || Milestones&lt;br /&gt;
|-&lt;br /&gt;
|2016 || August 11th || October 1st || [https://www.pioneer2.net/community/threads/3083 Link] || rowspan=&amp;quot;4&amp;quot;|n/a&lt;br /&gt;
|-&lt;br /&gt;
|2017 || August 13th || September 10th || [https://www.pioneer2.net/community/threads/7734 Link]&lt;br /&gt;
|-&lt;br /&gt;
|2018 || August 6th || September 3rd || [https://www.pioneer2.net/community/threads/11345 Link]&lt;br /&gt;
|-&lt;br /&gt;
|2019 || August 2nd || September 6th || [https://www.pioneer2.net/community/threads/15276 Link]&lt;br /&gt;
|-&lt;br /&gt;
|2020 || August 17th || September 14th || [https://www.pioneer2.net/community/threads/18985 Link] || [https://web.archive.org/web/20210805171958/https://ephinea.pioneer2.net/5th-anniv-event/ Link]*&lt;br /&gt;
|-&lt;br /&gt;
|2021 || August 7th || September 4th || [https://www.pioneer2.net/community/threads/21021 Link] || [https://web.archive.org/web/20211205140205/https://ephinea.pioneer2.net/6th-anniv-event/ Link]*&lt;br /&gt;
|-&lt;br /&gt;
|2022 || August 6th || September 6th || [https://www.pioneer2.net/community/threads/7th-anniversary-event-thread.23826 Link] || [https://web.archive.org/web/20230322154243/https://ephinea.pioneer2.net/7th-anniv-event/ Link]*&lt;br /&gt;
|-&lt;br /&gt;
|2023 || August 5th || September 5th || [https://www.pioneer2.net/community/threads/8th-anniversary-event-thread.26453 Link] || [https://web.archive.org/web/20230905072422/https://ephinea.pioneer2.net/8th-anniv-event/ Link]*&lt;br /&gt;
|-&lt;br /&gt;
|2024 || August 12th || September 9th || [https://www.pioneer2.net/community/threads/9th-anniversary-event-thread.29237/ Link] || [https://web.archive.org/web/20250617010430/https://ephinea.pioneer2.net/9th-anniv-event/ Link]*&lt;br /&gt;
|-&lt;br /&gt;
|2025 || August 11th || September 8th || [https://www.pioneer2.net/community/threads/10th-anniversary-event-thread.31236/ Link] || [https://web.archive.org/web/20250908223207/https://ephinea.pioneer2.net/10th-anniv-event/ Link]*&lt;br /&gt;
|-&lt;br /&gt;
|2026 || August 12th || September 9th || [https://www.pioneer2.net/community/threads/11th-anniversary-event-thread.33612/ Link] || [https://ephinea.pioneer2.net/11th-anniv-event/ Link]&lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;* Link redirects to Internet Archive&#039;s Wayback Machine &lt;br /&gt;
{{Events}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Charge&amp;diff=43458</id>
		<title>Charge</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Charge&amp;diff=43458"/>
		<updated>2026-08-18T18:52:02Z</updated>

		<summary type="html">&lt;p&gt;Sundark: think this is even more betterer specific&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Charge]] is a sacrificial damage increase [[Special attacks|weapon special]]. It is the lowest tier of [[Weapons#Sacrificial damage increase|sacrificial damage increase]] specials (2★), though it&#039;s not any less powerful damage-wise than its higher special tier counterparts. [[Charge]] weapons have massively strengthened attacks at the cost of {{Meseta|200}} per attack landed.&lt;br /&gt;
&lt;br /&gt;
Charge is especially notable for being the only sacrificial damage increase special available for purchase from the [[Shopping District#Arms shop|Arms Shop]], starting at character level 100 in Ultimate difficulty. This provides relatively easy access to a sacrificial damage special on any common weapon type with up to 50 [[Hit]]. &lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
While a Heavy attack has a damage multiplier of {{Note|17/9|1.89x}} in the damage formula, [[Charge]] attacks have a multiplier of {{Note|10/3|3.33x}}. &lt;br /&gt;
: &#039;&#039;Note: The charge special of the rare partisan {{Sword|rare|Vjaya}} is a unique attack with a damage multiplier of {{Note|17/3|5.67x}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name ||Sacrifice&lt;br /&gt;
|-&lt;br /&gt;
|2★ ||Charge||{{Meseta|200}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is no special activation calculation for the [[Charge]] special--the special will activate if the player passes the [[Game_mechanics#Accuracy|accuracy check]].&lt;br /&gt;
&lt;br /&gt;
==List of Charge weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Charge]] as a special. Unlike most other specials, [[Charge]] &#039;&#039;can not&#039;&#039; be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Spirit]] special.  Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Charge]] special.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Charge drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|5%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|3.33%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Palace&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|3.33%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|0%&lt;br /&gt;
|3.33%&lt;br /&gt;
|3.33%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&amp;lt;br&amp;gt;Spaceship&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|2.5%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|0%&lt;br /&gt;
|3.33%&lt;br /&gt;
|2.5%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|0%&lt;br /&gt;
|3.33%&lt;br /&gt;
|2.5%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|5%&lt;br /&gt;
|3.33%&lt;br /&gt;
|2.5%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|5%&lt;br /&gt;
|3.33%&lt;br /&gt;
|2.5%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|5%&lt;br /&gt;
|3.33%&lt;br /&gt;
|2.5%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Wok of Akiko&#039;s Shop|9|160-170|25|0|160-170|412 ATP|special=Charge|notes=&amp;amp;#43;30 DFP}}&lt;br /&gt;
{{WeaponTableRowMelee|Tree Clippers|9|1-200|1|0|1-200|0 ATP|special=Charge}}{{WeaponTableRowMelee|Vjaya|9|160-220|36|15|190-250|480 ATP|special=See&amp;lt;br&amp;gt;notes|notes=&amp;amp;#43;10 MST;&amp;lt;br&amp;gt;costs {{Meseta|10,000}} per special attack, 5.56x damage modifier|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Tyrell&#039;s Parasol|9|250-300|40|0|250-300|580 ATP|special=Charge|notes=&amp;amp;#43;100% {{Shifta}}, {{Deband}}, and {{Resta}} range|class=010101010101}}&lt;br /&gt;
{{WeaponTableRowRanged|Baranz Launcher|10|230-240|40|30|290-300|181 ATA|special=Charge|notes=4 targets; slow projectile|class=000011110000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Charge]] cannot be added to [[ES Weapons]] as a special.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Sundark</name></author>
	</entry>
</feed>