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	<updated>2026-04-12T22:25:35Z</updated>
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	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics&amp;diff=8639</id>
		<title>Game mechanics</title>
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		<updated>2021-07-27T04:19:51Z</updated>

		<summary type="html">&lt;p&gt;SweetWilly013: /* Technique Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compilation of formulas and other mechanics.&lt;br /&gt;
&lt;br /&gt;
==Physical Damage==&lt;br /&gt;
To calculate physical damage (meaning any damage not coming from a special attack or a technique), begin by calculating the equipment ATP:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;EA = [WA + AA + ShA + Grind x 2] x [ATR + 1.0]&amp;lt;/code&amp;gt;&lt;br /&gt;
* EA = Equipment ATP&lt;br /&gt;
* WA = Weapon base ATP&lt;br /&gt;
* AA = Armor ATP&lt;br /&gt;
* ShA = Shield ATP&lt;br /&gt;
* ATR = [[Weapon Attributes|Weapon attribute]] %&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next, add the bonuses from shifta:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;SA = [BA x Shifta] + [(MWA - MinWA) x Shifta]&amp;lt;/code&amp;gt;&lt;br /&gt;
* SA = Shifta ATP&lt;br /&gt;
* BA = base ATP&lt;br /&gt;
* Shifta = Shifta Base Power (table below)&lt;br /&gt;
* MWA = Maximum possible weapon ATP&lt;br /&gt;
* MinWA = Minimum possible weapon ATP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To determine your final ATP, add your BA, EA, and SA together:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ATP = BA + EA + SA&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, to calculate your damage on a monster:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(ATP - DFP)/5] x 0.9 = Weak/Base&amp;lt;/code&amp;gt;&lt;br /&gt;
* Heavy: Base x 1.89&lt;br /&gt;
* Sacrifice: Base x 3.32&lt;br /&gt;
* [[Vjaya]]: Base x 5.56&lt;br /&gt;
* Critical: Result x 1.5&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
&amp;lt;code&amp;gt;Effective ATA = (Total ATA) * (Attack Type modifier) * (Combo Step modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Attack Type modifier is 1.0 for Weak Attack, 0.7 for Heavy Attack, 0.5 for Special Attack&lt;br /&gt;
* Combo Step modifier is 1.0 for first button press in combo, 1.3 for second, 1.69 for third.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Effective EVP = (Enemy EVP) * (Status Effect modifier)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Status Effect modifier is 0.85 if Paralyzed or Shocked, 0.7 if Frozen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Accuracy = Effective ATA - (Effective EVP) * 0.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Accuracy is further reduced by Distance*0.33 if it&#039;s a Hunter/Force without Smartlink.&lt;br /&gt;
* Accuracy is further reduced by manual evasion, but the exact influence is unclear.&lt;br /&gt;
&lt;br /&gt;
==Technique Damage==&lt;br /&gt;
Technique damage formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* TBP: Technique Base Power&lt;br /&gt;
* CB: Class Bonus&lt;br /&gt;
* WB: Weapon Bonus&lt;br /&gt;
* MB: Merge Bonus&lt;br /&gt;
* RES: Resistance&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
!|Technique&lt;br /&gt;
!|Base Power Formula&lt;br /&gt;
!|TP Cost Formula&lt;br /&gt;
|-&lt;br /&gt;
|Foie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 100  &lt;br /&gt;
* Lv.16-30: [65 * (TLv - 1)] - 85&lt;br /&gt;
|[1.3 * (TLv - 1)] + 5&lt;br /&gt;
|-&lt;br /&gt;
|Gifoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [26 * (TLv - 1)] + 260 &lt;br /&gt;
* Lv.16-30: [42 * (TLv - 1)] + 30&lt;br /&gt;
|[0.37 x (TLv - 1)] + 20&lt;br /&gt;
|-&lt;br /&gt;
|RaFoie&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 350 &lt;br /&gt;
* Lv.16-30: [21 * (TLv - 1)] + 370&lt;br /&gt;
|[0.25 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Barta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 50 &lt;br /&gt;
* Lv.16-30: [63 * (TLv - 1)] - 125&lt;br /&gt;
|[1.2 * (TLv - 1)] + 4&lt;br /&gt;
|-&lt;br /&gt;
|Gibarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [24 * (TLv - 1)] + 230&lt;br /&gt;
* Lv.16: 600&lt;br /&gt;
* Lv.17-30: [40 * (TLv - 1)]&lt;br /&gt;
|[0.5 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Rabarta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [19 * (TLv - 1)] + 400 &lt;br /&gt;
* Lv.16-30: [15 * (TLv - 1)] + 470&lt;br /&gt;
|[0.2 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Zonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [50 * (TLv - 1)] + 80 &lt;br /&gt;
* Lv.16-30: [55 * (TLv - 1)] + 5&lt;br /&gt;
|[1.1 * (TLv - 1)] + 6&lt;br /&gt;
|-&lt;br /&gt;
|Gizonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [22 * (TLv - 1)] + 200  &lt;br /&gt;
* Lv.16-30: [38 * (TLv - 1)] - 30&lt;br /&gt;
|[0.6 * (TLv - 1)] + 25&lt;br /&gt;
|-&lt;br /&gt;
|Razonde&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [16 * (TLv - 1)] + 450  &lt;br /&gt;
* Lv.16-30: [8 * (TLv - 1)] + 565 -&amp;gt; 579&lt;br /&gt;
|[0.3 * (TLv - 1)] + 35&lt;br /&gt;
|-&lt;br /&gt;
|Grants&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [75 * (TLv - 1)] + 1180 &lt;br /&gt;
* Lv.16-30: [60 * (TLv - 1)] + 1400&lt;br /&gt;
|[1.1 * (TLv - 1)] + 45&lt;br /&gt;
|-&lt;br /&gt;
|Megid&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-15: [3 * (TLv - 1)] + 27 &lt;br /&gt;
* Lv.16-30: [2 * (TLv - 1)] + 42&lt;br /&gt;
|[1.05 * (TLv - 1)] + 30&lt;br /&gt;
|-&lt;br /&gt;
|Shifta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Deband&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Jellen&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[(TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Zalure&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [1.3 * (TLv - 1)] + 10&lt;br /&gt;
* Duration: [10 * (TLv - 1)] + 30&lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Anti&lt;br /&gt;
| - &lt;br /&gt;
|[0.5 * (TLv - 1)] + 10&lt;br /&gt;
|-&lt;br /&gt;
|Resta&lt;br /&gt;
|&lt;br /&gt;
* Lv.1-30: [5 * (TLv - 1)] + 50&lt;br /&gt;
|[1.2 * (TLv - 1)] + 15&lt;br /&gt;
|-&lt;br /&gt;
|Ryuker&lt;br /&gt;
| - &lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Reverser&lt;br /&gt;
| - &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special attacks==&lt;br /&gt;
* See [[List of Weapons with Reduced Specials]]&lt;br /&gt;
&lt;br /&gt;
==Frame data==&lt;br /&gt;
* See [[Game Mechanics/Frame Data]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>SweetWilly013</name></author>
	</entry>
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