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	<id>https://wiki.pioneer2.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=THE+METAL</id>
	<title>Ephinea PSO Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.pioneer2.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=THE+METAL"/>
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	<updated>2026-04-21T16:29:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Poison&amp;diff=19994</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Poison&amp;diff=19994"/>
		<updated>2023-07-20T22:31:52Z</updated>

		<summary type="html">&lt;p&gt;THE METAL: /* Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Poison.png|20px]]&lt;br /&gt;
&#039;&#039;&#039;Poison&#039;&#039;&#039; is a status effect in &#039;&#039;PSO&#039;&#039;. It can be inflicted by:&lt;br /&gt;
* [[Traps#Poison traps|poison traps]]&lt;br /&gt;
* [[Poison Lily]]&#039;s ranged attack&lt;br /&gt;
* certain growths in the rooms and hallways of [[Ruins]]&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Players ===&lt;br /&gt;
Poison and [[paralysis]] will overwrite each other if inflicted on a player.&lt;br /&gt;
&lt;br /&gt;
Poison will gradually drain a player&#039;s HP until it reaches 0 or until cured. The damage dealt by the effect scales with difficulty.&lt;br /&gt;
&lt;br /&gt;
Poison does not wear off on its own. It will remain on a player even if they return to [[Pioneer 2]], however it will not damage players who are on Pioneer 2. It can be cured with {{Anti}} level 1 or greater, with an [[Antidote]], or with a [[Sol Atomizer]]. An equipped {{Unit|Rare|Cure/Poison}} will prevent players from becoming poisoned, but will not cure any ongoing poison when equipped. Android characters are immune to poison.&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
Players have no means by which to directly apply the poison effect to monsters. A monster can become poisoned if it happens to be within the radius of a poison trap when it detonates, however this is a rare occurrence. Poison will function the same on the monster, gradually siphoning its health until it dies.&lt;br /&gt;
&lt;br /&gt;
{{Status}}&lt;/div&gt;</summary>
		<author><name>THE METAL</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Traps&amp;diff=19993</id>
		<title>Traps</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Traps&amp;diff=19993"/>
		<updated>2023-07-20T16:57:45Z</updated>

		<summary type="html">&lt;p&gt;THE METAL: initial creation w/ basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Traps&#039;&#039;&#039; are hovering hazards which explode when one or more targets come close enough. A trap will either deal fire-based damage to all targets within its area of effect, or inflict a status condition.&lt;br /&gt;
&lt;br /&gt;
Traps are a feature of each zone, however they generally do not appear in [[Forest]] except in certain quests. They can be in rooms or hallways. Traps are often found in groups, and often guard loot boxes or switches. Traps are normally invisible until triggered, however a player can use a [[Trap Vision]] to reveal any traps within its radius. {{Frame|rare|Lieutenant Mantle}} grants always-on trap vision while equipped. Android characters have permanent trap vision.&lt;br /&gt;
&lt;br /&gt;
When a trap is triggered, it briefly becomes visible to all players, then explodes after a few seconds. A trap will either deal damage or will inflict one of [[poison]], [[paralysis]], [[confusion]], [[frozen]], or [[slow]]. Visible traps can be attacked with ranged weapons or techniques before they detonate. They are immediately destroyed when hit by any attack. Some traps may follow the target player around by hovering directly over their head before exploding; these traps must be targeted by a technique such as {{Zonde}} or attacked by a fellow player.&lt;br /&gt;
&lt;br /&gt;
== Traps used by players ==&lt;br /&gt;
&lt;br /&gt;
All android classes can deploy traps of their own, namely damage traps, freeze traps, and confuse traps. Androids start at level 1 with 2 of each trap, and gain more of them as they level up, with each class gaining different amounts of each trap throughout level progression. All player-owned traps max out at 20 of each type of trap. They are replenished by leveling up, using a healing ring, the [[Medical Center]], or when dying (whether you revive or respawn).&lt;br /&gt;
&lt;br /&gt;
Player-deployed traps will affect monsters and not other players. After deploying they take a moment to &amp;quot;come online&amp;quot; and once they do so, they immediately detonate when one or monsters are nearby. The time spent to &amp;quot;come online&amp;quot; is reduced in higher difficulties. A player who deploys a trap can immediately detonate it by shooting it with a ranged weapon, such as a handgun or a needle.&lt;br /&gt;
&lt;br /&gt;
Players cannot deploy traps in boss arenas.&lt;/div&gt;</summary>
		<author><name>THE METAL</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Medical_Center&amp;diff=19992</id>
		<title>Medical Center</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Medical_Center&amp;diff=19992"/>
		<updated>2023-07-20T16:29:20Z</updated>

		<summary type="html">&lt;p&gt;THE METAL: initial creation w/ basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Medical Center&#039;&#039;&#039; is a facility on [[Pioneer 2]]. It is staffed by nurse NPCs in distinctive nurse uniforms. Players can visit the Medical Center and pay 10 [[meseta]] to be restored to health. This heals all [[HP]] and [[TP]], restores any missing [[traps]] for androids, and cures all status conditions, including [[Shifta]] and [[Deband]].&lt;br /&gt;
&lt;br /&gt;
If a player dies on Ragol and is not revived in-place by any means, they will respawn at the Medical Center. On other versions of PSO, players would lose all meseta they were carrying when they respawned, however Ephinea does not impose any death costs on players.&lt;br /&gt;
&lt;br /&gt;
On [[Episode 1]] and [[Episode 4]], the Medical Center is located near the teleporter to Ragol&#039;s surface, just to the right when returning from Ragol. On [[Episode 2]], the Medical Center is near the shops.&lt;/div&gt;</summary>
		<author><name>THE METAL</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Poison&amp;diff=19991</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Poison&amp;diff=19991"/>
		<updated>2023-07-20T16:00:35Z</updated>

		<summary type="html">&lt;p&gt;THE METAL: initial creation. list of poison sources needs to be expanded&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Poison.png|20px]]&lt;br /&gt;
&#039;&#039;&#039;Poison&#039;&#039;&#039; is a status effect in &#039;&#039;PSO&#039;&#039;. It can be inflicted by:&lt;br /&gt;
* [[Traps#Poison traps|poison traps]]&lt;br /&gt;
* [[Poison Lily]]&#039;s ranged attack&lt;br /&gt;
* certain growths in the rooms and hallways of [[Ruins]]&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== Players ===&lt;br /&gt;
Poison and [[paralysis]] will overwrite each other if inflicted on a player.&lt;br /&gt;
&lt;br /&gt;
Poison will gradually drain a player&#039;s HP until it reaches 0 or until cured. The damage dealt by the effect scales with difficulty.&lt;br /&gt;
&lt;br /&gt;
Poison does not wear off on its own. It will remain on a player even if they return to [[Pioneer 2]], however it will not damage players who are on Pioneer 2. It can be cured with {{Anti}} level 1 or greater, with an [[Antidote]], or with a [[Sol Atomizer]]. An equipped {{Unit|Rare|Cure/Poison}} will prevent players from becoming poisoned, but will not cure any ongoing poison when equipped.&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
Players have no means by which to directly apply the poison effect to monsters. A monster can become poisoned if it happens to be within the radius of a poison trap when it detonates, however this is a rare occurrence. Poison will function the same on the monster, gradually siphoning its health until it dies.&lt;br /&gt;
&lt;br /&gt;
{{Status}}&lt;/div&gt;</summary>
		<author><name>THE METAL</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Slow&amp;diff=19990</id>
		<title>Slow</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Slow&amp;diff=19990"/>
		<updated>2023-07-20T15:48:45Z</updated>

		<summary type="html">&lt;p&gt;THE METAL: Created page with &amp;quot;20px &amp;#039;&amp;#039;&amp;#039;Slow&amp;#039;&amp;#039;&amp;#039; is a status effect in &amp;#039;&amp;#039;PSO&amp;#039;&amp;#039;. It can be inflicted by: * slow traps * Dark Falz&amp;#039;s 2nd form before using Divine Punishment * melee attacks from Gillchics and Dubchics  == Mechanics == Frozen, confusion, shock, and slow cannot affect the same player or monster at the same time; if a player or monster is inflicted with any of these statuses, they will lose any others they have.  === Players ==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Slow.png|20px]] &#039;&#039;&#039;Slow&#039;&#039;&#039; is a status effect in &#039;&#039;PSO&#039;&#039;. It can be inflicted by:&lt;br /&gt;
* [[Traps#Slow trap|slow traps]]&lt;br /&gt;
* [[Dark Falz]]&#039;s 2nd form before using [[Divine Punishment]]&lt;br /&gt;
* melee attacks from [[Gillchic]]s and [[Dubchic]]s&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
[[Frozen]], [[confusion]], [[shock]], and slow cannot affect the same player or monster at the same time; if a player or monster is inflicted with any of these statuses, they will lose any others they have.&lt;br /&gt;
&lt;br /&gt;
=== Players ===&lt;br /&gt;
Slow causes players to move and attack much more sluggishly. Movement speed is significantly reduced, and weapon attack animations take longer to execute. Slow does not affect the casting time for [[techniques]]. Slow wears off after several seconds.&lt;br /&gt;
&lt;br /&gt;
Slow can be cured by {{Anti}} level 5 or greater, or by a [[Sol Atomizer]]. An equipped {{Unit|Rare|Cure/Slow}} will prevent players from becoming slowed.&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
There is no means available to players to inflict slow on monsters.&lt;br /&gt;
&lt;br /&gt;
{{status}}&lt;/div&gt;</summary>
		<author><name>THE METAL</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Confuse&amp;diff=19989</id>
		<title>Confuse</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Confuse&amp;diff=19989"/>
		<updated>2023-07-20T15:39:12Z</updated>

		<summary type="html">&lt;p&gt;THE METAL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Confuse.png|20px]]&#039;&#039;&#039;Confusion&#039;&#039;&#039; or &#039;&#039;&#039;confuse&#039;&#039;&#039; is a status effect in &#039;&#039;PSO&#039;&#039;. It can be inflicted by:&lt;br /&gt;
* a special attack from a [[Weapons#Confusion|Chaos-series weapon]]&lt;br /&gt;
* [[Traps#Confuse traps|confuse traps]]&lt;br /&gt;
* [[Dark Belra]]&#039;s ranged attack&lt;br /&gt;
* [[Dark Bridge]] randomly inflicts status conditions on its wielder, including confusion&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
[[Frozen]], confusion, [[shock]], and [[slow]] cannot affect the same player or monster at the same time; if a player or monster is inflicted with any of these statuses, they will lose any others they have.&lt;br /&gt;
&lt;br /&gt;
=== Players ===&lt;br /&gt;
Players inflicted with confusion will move and attack in random directions at short intervals. It can be cured with a [[Sol Atomizer]] or with [[Anti]] level 4 or greater. An equipped {{Unit|Rare|Cure/Confuse}} unit will prevent players from becoming confused.&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
Confusion will cause monsters to attack the nearest target to them. This can include players as well as other monsters. Confusion is very effective against large groups of monsters as they will turn on each other. This effectively deals free bonus damage to the group, but also frees up some or all of the group from attacking you.&lt;br /&gt;
&lt;br /&gt;
Bosses are immune to confusion.&lt;br /&gt;
&lt;br /&gt;
{{Status}}&lt;/div&gt;</summary>
		<author><name>THE METAL</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Confuse&amp;diff=19988</id>
		<title>Confuse</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Confuse&amp;diff=19988"/>
		<updated>2023-07-20T15:15:50Z</updated>

		<summary type="html">&lt;p&gt;THE METAL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Confusion&#039;&#039;&#039; or &#039;&#039;&#039;confuse&#039;&#039;&#039; is a status effect in &#039;&#039;PSO&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
[[Frozen]], confusion, [[shock]], and [[slow]] cannot affect the same player or monster at the same time; if a player or monster is inflicted with any of these statuses, they will lose any others they have.&lt;br /&gt;
&lt;br /&gt;
=== Players ===&lt;br /&gt;
Players inflicted with confusion will move and attack in random directions at short intervals. It can be cured with a [[Sol Atomizer]] or with [[Anti]] level 4 or greater. An equipped {{Unit|Rare|Cure/Confuse}} unit will prevent players from becoming confused.&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
Confusion will cause monsters to attack the nearest target to them. This can include players as well as other monsters. Confusion is very effective against large groups of monsters as they will turn on each other. This effectively deals free bonus damage to the group, but also frees up some or all of the group from attacking you.&lt;br /&gt;
&lt;br /&gt;
Bosses are immune to confusion.&lt;br /&gt;
&lt;br /&gt;
== Sources of confusion ==&lt;br /&gt;
=== Players ===&lt;br /&gt;
* [[Traps#Confuse traps|Confuse traps]] (Androids only)&lt;br /&gt;
* [[Weapons#Confusion|Weapons with Panic, Riot, Havoc, or Chaos special attacks]]&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
Please expand this list!&lt;br /&gt;
&lt;br /&gt;
* [[Traps#Confuse traps|Confuse traps]] found in the environment&lt;br /&gt;
* [[Dark Belra]]&#039;s ranged attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Status}}&lt;/div&gt;</summary>
		<author><name>THE METAL</name></author>
	</entry>
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