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	<id>https://wiki.pioneer2.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thunder</id>
	<title>Ephinea PSO Wiki - User contributions [en]</title>
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	<updated>2026-07-06T14:09:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Server_rules&amp;diff=43171</id>
		<title>Server rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Server_rules&amp;diff=43171"/>
		<updated>2026-07-05T15:42:13Z</updated>

		<summary type="html">&lt;p&gt;Thunder: removing the &amp;quot;in the *unlikely* case this isn&amp;#039;t updated&amp;quot; wording because this wiki page is not necessarily prioritized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most up-to-date server rules can always be found [https://www.pioneer2.net/community/help/terms on the Ephinea forums]. In the case that this page isn&#039;t updated to reflect a rules update, the forum rules page takes precedence over this page.&lt;br /&gt;
&lt;br /&gt;
Use of the forums and game server is governed by the globally-applicable rules found in this post. &#039;&#039;&#039;Ignorance of, or neglecting to read the rules will not excuse them from being applied.&#039;&#039;&#039; All players are responsible for reading and understanding the rules. Questions about the rules can be brought forward to staff members for clarification.&lt;br /&gt;
&lt;br /&gt;
Please note that Ephinea has a &#039;&#039;&#039;zero-tolerance policy for drama&#039;&#039;&#039;. Any users who seek to cause drama will be banned.&lt;br /&gt;
&lt;br /&gt;
By using the forums and game server, all players agree to the following:&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;span id=&amp;quot;1&amp;quot;&amp;gt;&#039;&#039;&#039;No harassment, intentionally offensive content, or hate speech.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* Publicly name-calling, slandering, or demeaning other users will not be tolerated. Posting content solely to irritate or offend other users is also not allowed. Stalking another player or using an alternate account to harass a player who has blocked you will result in immediate action against your account. Sexually harassing or using any form of discriminatory hate speech against another player will result in an immediate permanent ban.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;No illegal or sexually explicit content.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* Don&#039;t post links to, or discuss, things that should not belong on these boards. This includes, but is not limited to, distribution of illegal files such as ROMs, ISOs, cracks and warez. Ephinea is also not the place to discuss or post sexually explicit topics or content.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;No spamming.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* Obnoxious spamming, whether ingame or on the forum, will result in action being taken against your account. Keep the forums readable and edit your posts when necessary instead of making new posts.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;No cheating ingame.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* If you are found to be cheating ingame outside of Sandbox Mode, you will be given an immediate permanent ban. &#039;&#039;&#039;Using a macro, bot, or script to play the game unattended will also earn you a permanent ban; this also includes doing any sort of actions where one input sends many.&#039;&#039;&#039; &lt;br /&gt;
# &amp;lt;span id=&amp;quot;5&amp;quot;&amp;gt;&#039;&#039;&#039;No AI-generated posts.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* Don&#039;t post AI-generated text, images, etc. This includes AI-assisted upscales, edits, reimaginings, and other things of that nature.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;6&amp;quot;&amp;gt;&#039;&#039;&#039;No multiboxing for extra drops.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* Multiboxing (using multiple computers) to abuse the PSO2 drop system for extra drops is not allowed. If you need to use multiple computers, please play using the Classic drop style if you wish not to risk a ban. &#039;&#039;&#039;Note that using multiple accounts to play in multiple games at the same time, increase rates for Ragol Boost Road quests or during Valentine&#039;s event, or to earn multiple meseta rewards and quest rewards, including flags such as Lucky Coins and MA4 Tickets, is also considered abuse of multiboxing.&#039;&#039;&#039; In general, the ability to have multiple accounts on this server does not grant you the benefit of multiple players for drops, boost rates, or quest rewards. The only exception at this time is multiple accounts for use of power leveling (this is subject to change in the future).&lt;br /&gt;
# &amp;lt;span id=&amp;quot;7&amp;quot;&amp;gt;&#039;&#039;&#039;No scanning other players&#039; inventories.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* Usage of any tools that allow a player to look at other players&#039; inventories is not allowed. Any evidence that you are doing this will result in an immediate ban.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;8&amp;quot;&amp;gt;&#039;&#039;&#039;No RMT (Real Money Trading), discussion of RMT, or accusing players of RMT.&#039;&#039;&#039;&lt;br /&gt;
#* Any evidence that you are buying or selling items on Ephinea for real-world currency will result in an immediate permanent ban. Any public discussion or accusation of another user RMTing will also result in a ban. If you have concerns about another user RMTing, contact a staff member in private.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;9&amp;quot;&amp;gt;&#039;&#039;&#039;The staff have the final verdict on rules.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* If a staff member says you should stop doing something, you should stop doing it. Claiming we are suppressing your free speech or the offense is not listed in these rules is a fast-track way to action being taken against your account. Furthermore, ignoring a warning given by a staff member will also result in action against your account.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;10&amp;quot;&amp;gt;&#039;&#039;&#039;Bans are not a matter of public discussion.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* If you believe a member of staff has injustly warned you or banned you, please take it up with that member of staff. If you don&#039;t wish to talk to the member of staff responsible, feel free to talk to another member of staff as we are all kept up to speed. Discussing the issue publicly will result in further action being taken against your account. Note that other users&#039; bans are not a matter of discussion for other users. They are a matter for staff only.&lt;br /&gt;
&lt;br /&gt;
Please note that using all Ephinea platforms is a privilege, not a right. Just because something is not written in these rules does not make it acceptable. In extreme cases, your account may be suspended indefinitely without warning.&lt;br /&gt;
&lt;br /&gt;
That is all!&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Server_rules&amp;diff=43170</id>
		<title>Server rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Server_rules&amp;diff=43170"/>
		<updated>2026-07-05T15:40:04Z</updated>

		<summary type="html">&lt;p&gt;Thunder: No AI-generated posts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most up-to-date server rules can always be found [https://www.pioneer2.net/community/help/terms on the Ephinea forums]. In the unlikely case that this page isn&#039;t updated to reflect a rules update, the forum rules page takes precedence over this page.&lt;br /&gt;
&lt;br /&gt;
Use of the forums and game server is governed by the globally-applicable rules found in this post. &#039;&#039;&#039;Ignorance of, or neglecting to read the rules will not excuse them from being applied.&#039;&#039;&#039; All players are responsible for reading and understanding the rules. Questions about the rules can be brought forward to staff members for clarification.&lt;br /&gt;
&lt;br /&gt;
Please note that Ephinea has a &#039;&#039;&#039;zero-tolerance policy for drama&#039;&#039;&#039;. Any users who seek to cause drama will be banned.&lt;br /&gt;
&lt;br /&gt;
By using the forums and game server, all players agree to the following:&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;span id=&amp;quot;1&amp;quot;&amp;gt;&#039;&#039;&#039;No harassment, intentionally offensive content, or hate speech.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* Publicly name-calling, slandering, or demeaning other users will not be tolerated. Posting content solely to irritate or offend other users is also not allowed. Stalking another player or using an alternate account to harass a player who has blocked you will result in immediate action against your account. Sexually harassing or using any form of discriminatory hate speech against another player will result in an immediate permanent ban.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;No illegal or sexually explicit content.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* Don&#039;t post links to, or discuss, things that should not belong on these boards. This includes, but is not limited to, distribution of illegal files such as ROMs, ISOs, cracks and warez. Ephinea is also not the place to discuss or post sexually explicit topics or content.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;No spamming.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* Obnoxious spamming, whether ingame or on the forum, will result in action being taken against your account. Keep the forums readable and edit your posts when necessary instead of making new posts.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;No cheating ingame.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* If you are found to be cheating ingame outside of Sandbox Mode, you will be given an immediate permanent ban. &#039;&#039;&#039;Using a macro, bot, or script to play the game unattended will also earn you a permanent ban; this also includes doing any sort of actions where one input sends many.&#039;&#039;&#039; &lt;br /&gt;
# &amp;lt;span id=&amp;quot;5&amp;quot;&amp;gt;&#039;&#039;&#039;No AI-generated posts.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* Don&#039;t post AI-generated text, images, etc. This includes AI-assisted upscales, edits, reimaginings, and other things of that nature.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;6&amp;quot;&amp;gt;&#039;&#039;&#039;No multiboxing for extra drops.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* Multiboxing (using multiple computers) to abuse the PSO2 drop system for extra drops is not allowed. If you need to use multiple computers, please play using the Classic drop style if you wish not to risk a ban. &#039;&#039;&#039;Note that using multiple accounts to play in multiple games at the same time, increase rates for Ragol Boost Road quests or during Valentine&#039;s event, or to earn multiple meseta rewards and quest rewards, including flags such as Lucky Coins and MA4 Tickets, is also considered abuse of multiboxing.&#039;&#039;&#039; In general, the ability to have multiple accounts on this server does not grant you the benefit of multiple players for drops, boost rates, or quest rewards. The only exception at this time is multiple accounts for use of power leveling (this is subject to change in the future).&lt;br /&gt;
# &amp;lt;span id=&amp;quot;7&amp;quot;&amp;gt;&#039;&#039;&#039;No scanning other players&#039; inventories.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* Usage of any tools that allow a player to look at other players&#039; inventories is not allowed. Any evidence that you are doing this will result in an immediate ban.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;8&amp;quot;&amp;gt;&#039;&#039;&#039;No RMT (Real Money Trading), discussion of RMT, or accusing players of RMT.&#039;&#039;&#039;&lt;br /&gt;
#* Any evidence that you are buying or selling items on Ephinea for real-world currency will result in an immediate permanent ban. Any public discussion or accusation of another user RMTing will also result in a ban. If you have concerns about another user RMTing, contact a staff member in private.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;9&amp;quot;&amp;gt;&#039;&#039;&#039;The staff have the final verdict on rules.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* If a staff member says you should stop doing something, you should stop doing it. Claiming we are suppressing your free speech or the offense is not listed in these rules is a fast-track way to action being taken against your account. Furthermore, ignoring a warning given by a staff member will also result in action against your account.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;10&amp;quot;&amp;gt;&#039;&#039;&#039;Bans are not a matter of public discussion.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* If you believe a member of staff has injustly warned you or banned you, please take it up with that member of staff. If you don&#039;t wish to talk to the member of staff responsible, feel free to talk to another member of staff as we are all kept up to speed. Discussing the issue publicly will result in further action being taken against your account. Note that other users&#039; bans are not a matter of discussion for other users. They are a matter for staff only.&lt;br /&gt;
&lt;br /&gt;
Please note that using all Ephinea platforms is a privilege, not a right. Just because something is not written in these rules does not make it acceptable. In extreme cases, your account may be suspended indefinitely without warning.&lt;br /&gt;
&lt;br /&gt;
That is all!&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewearl&amp;diff=43069</id>
		<title>FOnewearl</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewearl&amp;diff=43069"/>
		<updated>2026-06-28T05:01:00Z</updated>

		<summary type="html">&lt;p&gt;Thunder: opening paragraph update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = FOnewearl/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page. &lt;br /&gt;
}}{{Class&lt;br /&gt;
|icon=cane&lt;br /&gt;
|profession=Force&lt;br /&gt;
|species=Newman&lt;br /&gt;
|gender=Female&lt;br /&gt;
|atktech=30&lt;br /&gt;
|gm=Yes&lt;br /&gt;
|resta=30&lt;br /&gt;
|anti=7&lt;br /&gt;
|reverser=Yes&lt;br /&gt;
|sd=30&lt;br /&gt;
|jz=30&lt;br /&gt;
|desc=FOnewearls have limited combat skills, but excel in both attack and support techniques. They have the highest mental strength / TP potential of any class.&lt;br /&gt;
}}&lt;br /&gt;
[[FOnewearl]] is one of the four [[Classes#Forces|Force]] [[classes]]. She has the highest [[MST]] and [[TP]] in the game, giving her potent usage of all [[techniques]] in the game. She has the strongest {{Resta}} power, innate increased range on {{Resta|n}} and {{Anti}}, and easy further {{Resta|n}} range boosts with {{Cane|rare|Marina&#039;s Bag}} or {{Sword|rare|Tyrell&#039;s Parasol}} (which also boosts {{Shifta}} and {{Deband}} range), making her an easily capable support character. Her boosts to [[Techniques#Simple attack|Simple techniques]] are powerful in Normal difficulty and [[Challenge]] mode, but generally lose viability when compared to [[Techniques#Hard attack|Hard attack techniques]] by Ultimate difficulty or in quests with spawns of many [[monsters]].&lt;br /&gt;
&lt;br /&gt;
With the highest [[ATA]] of the forces, she is also able to use weapon Special attacks to help support the party, primarily [[Demon&#039;s]] and [[Hell]]. She is the best Force to make use of {{Cane|es|ES Cards}}. However, she suffers from the lowest [[ATP]] of all classes which causes her raw physical damage to be severely limited. {{Sword|rare|Vivienne}} is her best physical damage option by far, and she is notably the only class that fails to meet the ATP requirement for {{Sword|rare|Excalibur}} and {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;FOnewearl&#039;s low [[Materials|material]] limit and high stat caps lead her to struggle with maxing all of her important stats simultaneously while leveling, needing a [[Mags/Guide#Simple MIND Mag|Simple MIND Mag]] to maximize her MST and ideally swapping to a  [[Mags/Guide#Simple POW Mag|Simple POW Mag]] to help maximize her ATP and ATA when weaponry is more useful. Even at level 200 she requires both {{Unit|rare|Adept}} and {{Unit|rare|V101}} to help her maximize her ATP, ATA, and MST simultaneously without additional stat-boosting units.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
FOnewearl is recommended for players who wish to play a technique focused character with a side of support, whose limited ATP forces her to approach physical combat differently from the other Forces.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;All four Forces are effectively equivalent in their primary role of strengthening and weakening technique support to a party by supplying {{Shifta|n}}/{{Deband|n}} level 30 (range supplemented via {{Cane|rare|Striker of Chao}} if needed) and {{Jellen}}/{{Zalure}} level 30 (range supplemented via {{Cane|rare|Glide Divine}} if needed). They are also all similar in effectiveness with [[Accuracy glitch|accuracy glitching]] {{Sword|rare|Slicer of Fanatic}}, a large component of a Force&#039;s most effective weapon contribution in multiplayer Ultimate difficulty parties in areas where technique damage is weak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|27&lt;br /&gt;
|110&lt;br /&gt;
|197&lt;br /&gt;
|407&lt;br /&gt;
|883&lt;br /&gt;
|1148&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1398}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|87&lt;br /&gt;
|285&lt;br /&gt;
|493&lt;br /&gt;
|913&lt;br /&gt;
|1614&lt;br /&gt;
|2098&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|3173}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|13&lt;br /&gt;
|47&lt;br /&gt;
|82&lt;br /&gt;
|195&lt;br /&gt;
|459&lt;br /&gt;
|483&lt;br /&gt;
|583&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|29&lt;br /&gt;
|48&lt;br /&gt;
|99&lt;br /&gt;
|234&lt;br /&gt;
|334&lt;br /&gt;
|390&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|58&lt;br /&gt;
|171&lt;br /&gt;
|290&lt;br /&gt;
|530&lt;br /&gt;
|927&lt;br /&gt;
|1200&lt;br /&gt;
|1750&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|61&lt;br /&gt;
|68.7&lt;br /&gt;
|76.6&lt;br /&gt;
|91.6&lt;br /&gt;
|118.6&lt;br /&gt;
|133.6&lt;br /&gt;
|186&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|53&lt;br /&gt;
|156&lt;br /&gt;
|246&lt;br /&gt;
|375&lt;br /&gt;
|585&lt;br /&gt;
|735&lt;br /&gt;
|883&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|27&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|88&lt;br /&gt;
|110&lt;br /&gt;
|131&lt;br /&gt;
|153&lt;br /&gt;
|175&lt;br /&gt;
|197&lt;br /&gt;
|218&lt;br /&gt;
|242&lt;br /&gt;
|269&lt;br /&gt;
|297&lt;br /&gt;
|323&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|87&lt;br /&gt;
|127&lt;br /&gt;
|181&lt;br /&gt;
|232&lt;br /&gt;
|285&lt;br /&gt;
|339&lt;br /&gt;
|390&lt;br /&gt;
|442&lt;br /&gt;
|493&lt;br /&gt;
|547&lt;br /&gt;
|598&lt;br /&gt;
|651&lt;br /&gt;
|705&lt;br /&gt;
|756&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|13&lt;br /&gt;
|21&lt;br /&gt;
|31&lt;br /&gt;
|39&lt;br /&gt;
|47&lt;br /&gt;
|54&lt;br /&gt;
|64&lt;br /&gt;
|73&lt;br /&gt;
|82&lt;br /&gt;
|93&lt;br /&gt;
|105&lt;br /&gt;
|117&lt;br /&gt;
|130&lt;br /&gt;
|145&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|29&lt;br /&gt;
|33&lt;br /&gt;
|38&lt;br /&gt;
|43&lt;br /&gt;
|48&lt;br /&gt;
|53&lt;br /&gt;
|58&lt;br /&gt;
|64&lt;br /&gt;
|70&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|58&lt;br /&gt;
|81&lt;br /&gt;
|112&lt;br /&gt;
|141&lt;br /&gt;
|172&lt;br /&gt;
|202&lt;br /&gt;
|231&lt;br /&gt;
|261&lt;br /&gt;
|290&lt;br /&gt;
|321&lt;br /&gt;
|350&lt;br /&gt;
|380&lt;br /&gt;
|411&lt;br /&gt;
|440&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|61&lt;br /&gt;
|62.6&lt;br /&gt;
|64.7&lt;br /&gt;
|66.7&lt;br /&gt;
|68.7&lt;br /&gt;
|70.6&lt;br /&gt;
|72.7&lt;br /&gt;
|74.7&lt;br /&gt;
|76.6&lt;br /&gt;
|78.4&lt;br /&gt;
|80.3&lt;br /&gt;
|82.2&lt;br /&gt;
|84.1&lt;br /&gt;
|85.9&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|53&lt;br /&gt;
|77&lt;br /&gt;
|106&lt;br /&gt;
|131&lt;br /&gt;
|156&lt;br /&gt;
|181&lt;br /&gt;
|206&lt;br /&gt;
|226&lt;br /&gt;
|246&lt;br /&gt;
|266&lt;br /&gt;
|285&lt;br /&gt;
|300&lt;br /&gt;
|315&lt;br /&gt;
|330&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|350&lt;br /&gt;
|378&lt;br /&gt;
|407&lt;br /&gt;
|443&lt;br /&gt;
|479&lt;br /&gt;
|516&lt;br /&gt;
|552&lt;br /&gt;
|588&lt;br /&gt;
|624&lt;br /&gt;
|661&lt;br /&gt;
|697&lt;br /&gt;
|733&lt;br /&gt;
|767&lt;br /&gt;
|796&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|808&lt;br /&gt;
|862&lt;br /&gt;
|913&lt;br /&gt;
|966&lt;br /&gt;
|1020&lt;br /&gt;
|1071&lt;br /&gt;
|1123&lt;br /&gt;
|1174&lt;br /&gt;
|1224&lt;br /&gt;
|1272&lt;br /&gt;
|1318&lt;br /&gt;
|1369&lt;br /&gt;
|1419&lt;br /&gt;
|1467&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|160&lt;br /&gt;
|175&lt;br /&gt;
|195&lt;br /&gt;
|215&lt;br /&gt;
|235&lt;br /&gt;
|259&lt;br /&gt;
|284&lt;br /&gt;
|309&lt;br /&gt;
|332&lt;br /&gt;
|352&lt;br /&gt;
|371&lt;br /&gt;
|386&lt;br /&gt;
|401&lt;br /&gt;
|416&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|83&lt;br /&gt;
|91&lt;br /&gt;
|99&lt;br /&gt;
|106&lt;br /&gt;
|114&lt;br /&gt;
|124&lt;br /&gt;
|134&lt;br /&gt;
|144&lt;br /&gt;
|154&lt;br /&gt;
|164&lt;br /&gt;
|174&lt;br /&gt;
|184&lt;br /&gt;
|194&lt;br /&gt;
|204&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|470&lt;br /&gt;
|501&lt;br /&gt;
|530&lt;br /&gt;
|560&lt;br /&gt;
|591&lt;br /&gt;
|620&lt;br /&gt;
|650&lt;br /&gt;
|679&lt;br /&gt;
|707&lt;br /&gt;
|734&lt;br /&gt;
|760&lt;br /&gt;
|789&lt;br /&gt;
|817&lt;br /&gt;
|844&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|87.8&lt;br /&gt;
|89.7&lt;br /&gt;
|91.6&lt;br /&gt;
|93.6&lt;br /&gt;
|95.6&lt;br /&gt;
|97.6&lt;br /&gt;
|99.6&lt;br /&gt;
|101.6&lt;br /&gt;
|103.6&lt;br /&gt;
|105.6&lt;br /&gt;
|107.6&lt;br /&gt;
|109.6&lt;br /&gt;
|111.6&lt;br /&gt;
|113.6&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|345&lt;br /&gt;
|360&lt;br /&gt;
|375&lt;br /&gt;
|390&lt;br /&gt;
|405&lt;br /&gt;
|420&lt;br /&gt;
|435&lt;br /&gt;
|450&lt;br /&gt;
|465&lt;br /&gt;
|480&lt;br /&gt;
|495&lt;br /&gt;
|510&lt;br /&gt;
|525&lt;br /&gt;
|540&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|825&lt;br /&gt;
|854&lt;br /&gt;
|883&lt;br /&gt;
|912&lt;br /&gt;
|941&lt;br /&gt;
|970&lt;br /&gt;
|999&lt;br /&gt;
|1028&lt;br /&gt;
|1057&lt;br /&gt;
|1083&lt;br /&gt;
|1104&lt;br /&gt;
|1126&lt;br /&gt;
|1148&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1398}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|1513&lt;br /&gt;
|1564&lt;br /&gt;
|1614&lt;br /&gt;
|1662&lt;br /&gt;
|1709&lt;br /&gt;
|1759&lt;br /&gt;
|1809&lt;br /&gt;
|1857&lt;br /&gt;
|1903&lt;br /&gt;
|1954&lt;br /&gt;
|2004&lt;br /&gt;
|2052&lt;br /&gt;
|2098&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|3173}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|431&lt;br /&gt;
|446&lt;br /&gt;
|459&lt;br /&gt;
|464&lt;br /&gt;
|469&lt;br /&gt;
|474&lt;br /&gt;
|479&lt;br /&gt;
|483&lt;br /&gt;
|483&lt;br /&gt;
|483&lt;br /&gt;
|483&lt;br /&gt;
|483&lt;br /&gt;
|483&lt;br /&gt;
|583&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|214&lt;br /&gt;
|224&lt;br /&gt;
|234&lt;br /&gt;
|244&lt;br /&gt;
|254&lt;br /&gt;
|264&lt;br /&gt;
|274&lt;br /&gt;
|284&lt;br /&gt;
|294&lt;br /&gt;
|304&lt;br /&gt;
|314&lt;br /&gt;
|324&lt;br /&gt;
|334&lt;br /&gt;
|390&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|870&lt;br /&gt;
|899&lt;br /&gt;
|927&lt;br /&gt;
|954&lt;br /&gt;
|980&lt;br /&gt;
|1009&lt;br /&gt;
|1037&lt;br /&gt;
|1064&lt;br /&gt;
|1090&lt;br /&gt;
|1119&lt;br /&gt;
|1147&lt;br /&gt;
|1174&lt;br /&gt;
|1200&lt;br /&gt;
|1750&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|115.6&lt;br /&gt;
|117.1&lt;br /&gt;
|118.6&lt;br /&gt;
|120.1&lt;br /&gt;
|121.6&lt;br /&gt;
|123.1&lt;br /&gt;
|124.6&lt;br /&gt;
|126.1&lt;br /&gt;
|127.6&lt;br /&gt;
|129.1&lt;br /&gt;
|130.6&lt;br /&gt;
|132.1&lt;br /&gt;
|133.6&lt;br /&gt;
|186&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|555&lt;br /&gt;
|570&lt;br /&gt;
|585&lt;br /&gt;
|600&lt;br /&gt;
|615&lt;br /&gt;
|630&lt;br /&gt;
|645&lt;br /&gt;
|660&lt;br /&gt;
|675&lt;br /&gt;
|690&lt;br /&gt;
|705&lt;br /&gt;
|720&lt;br /&gt;
|735&lt;br /&gt;
|883&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Newman features===&lt;br /&gt;
* Access to [[techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[Stats#TP|TP]] when inactive&lt;br /&gt;
&lt;br /&gt;
===Technique boosts===&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Foie|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Zonde|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Barta|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Resta|+100% range}}&lt;br /&gt;
{{TechBoostRow|Anti|+100% range}}&lt;br /&gt;
{{TechBoostRow|Megid|Pierces}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewearl Face 01.png|Face 1&lt;br /&gt;
File:FOnewearl Face 02.png|Face 2&lt;br /&gt;
File:FOnewearl Face 03.png|Face 3&lt;br /&gt;
File:FOnewearl Face 04.png|Face 4&lt;br /&gt;
File:FOnewearl Face 05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewearl Hair 01.png|Hair 1 (Front)&lt;br /&gt;
File:FOnewearl Hair 01 02.png|Hair 1 (Side)&lt;br /&gt;
File:FOnewearl Hair 02.png|Hair 2&lt;br /&gt;
File:FOnewearl Hair 03.png|Hair 3 (Front)&lt;br /&gt;
File:FOnewearl Hair 03 02.png|Hair 3 (Side)&lt;br /&gt;
File:FOnewearl Hair 04.png|Hair 4 (Front)&lt;br /&gt;
File:FOnewearl Hair 04 02.png|Hair 4 (Side)&lt;br /&gt;
File:FOnewearl Hair 04 03.png|Hair 4 (Back)&lt;br /&gt;
File:FOnewearl Hair 05.png|Hair 5&lt;br /&gt;
File:FOnewearl Hair 06.png|Hair 6 (Front)&lt;br /&gt;
File:FOnewearl Hair 06 02.png|Hair 6 (Side)&lt;br /&gt;
File:FOnewearl Hair 07.png|Hair 7 (Front)&lt;br /&gt;
File:FOnewearl Hair 07 02.png|Hair 7 (Back)&lt;br /&gt;
File:FOnewearl Hair 08.png|Hair 8 (Front)&lt;br /&gt;
File:FOnewearl Hair 08 02.png|Hair 8 (Back)&lt;br /&gt;
File:FOnewearl Hair 09.png|Hair 9&lt;br /&gt;
File:FOnewearl Hair 10.png|Hair 10 (Front)&lt;br /&gt;
File:FOnewearl Hair 10 02.png|Hair 10 (Back)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewearl Costume 01-01.png|Costume 1-1&lt;br /&gt;
File:FOnewearl Costume 01-02.png|Costume 1-2&lt;br /&gt;
File:FOnewearl Costume 01-03.png|Costume 1-3&lt;br /&gt;
File:FOnewearl Costume 01-04.png|Costume 1-4&lt;br /&gt;
File:FOnewearl Costume 01-05.png|Costume 1-5&lt;br /&gt;
File:FOnewearl Costume 01-06.png|Costume 1-6&lt;br /&gt;
File:FOnewearl Costume 01-07.png|Costume 1-7&lt;br /&gt;
File:FOnewearl Costume 01-08.png|Costume 1-8&lt;br /&gt;
File:FOnewearl Costume 01-09.png|Costume 1-9&lt;br /&gt;
File:FOnewearl Costume 02-01.png|Costume 2-1&lt;br /&gt;
File:FOnewearl Costume 02-02.png|Costume 2-2&lt;br /&gt;
File:FOnewearl Costume 02-03.png|Costume 2-3&lt;br /&gt;
File:FOnewearl Costume 02-04.png|Costume 2-4&lt;br /&gt;
File:FOnewearl Costume 02-05.png|Costume 2-5&lt;br /&gt;
File:FOnewearl Costume 02-06.png|Costume 2-6&lt;br /&gt;
File:FOnewearl Costume 02-07.png|Costume 2-7&lt;br /&gt;
File:FOnewearl Costume 02-08.png|Costume 2-8&lt;br /&gt;
File:FOnewearl Costume 02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewearl Skin 01.png|Skin 1&lt;br /&gt;
File:FOnewearl Skin 02.png|Skin 2&lt;br /&gt;
File:FOnewearl Skin 03.png|Skin 3&lt;br /&gt;
File:FOnewearl Skin 04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewm&amp;diff=43068</id>
		<title>FOnewm</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewm&amp;diff=43068"/>
		<updated>2026-06-28T04:21:18Z</updated>

		<summary type="html">&lt;p&gt;Thunder: opening paragraph update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = FOnewm/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=cane&lt;br /&gt;
|profession=Force&lt;br /&gt;
|species=Newman&lt;br /&gt;
|gender=Male&lt;br /&gt;
|atktech=30&lt;br /&gt;
|gm=Yes&lt;br /&gt;
|resta=30&lt;br /&gt;
|anti=7&lt;br /&gt;
|reverser=Yes&lt;br /&gt;
|sd=30&lt;br /&gt;
|jz=30&lt;br /&gt;
|desc=FOnewms are well balanced, and excel in numerous techniques. They distinguish themselves with their powerful attack techniques.&lt;br /&gt;
}}&lt;br /&gt;
[[FOnewm]] is one of the four [[Classes#Forces|Force]] [[classes]]. He is considered the strongest Force for [[Techniques|technique]] usage, as he has high [[MST]] and receives boosts to both [[Techniques#Normal Techniques|Normal techniques]] and [[Techniques#Hard techniques|Hard techniques]], making his AoE technique power slightly above [[FOnewearl]]&#039;s superior MST with no AoE technique boosts, above [[FOmar]]&#039;s inferior MST but identically boosted Normal techniques, far above FOmar&#039;s Hard techniques, and far above all of [[FOmarl]]&#039;s AoE techniques.&lt;br /&gt;
&lt;br /&gt;
FOnewm is notable for several advantages over the other three Forces from an optimization standpoint. However, this should not deter players from playing any of the other Forces for comfort, variety, aesthetics, or otherwise. Each Force&#039;s toolkit covers the basic roles of a Force, while the unique weapon arsenal available to each Force leads to distinct varied and unique weapon playstyles, with players often finding one the most comfortable, interesting, fun, or preferred for various reasons.&lt;br /&gt;
&lt;br /&gt;
FOnewm reaches the highest potential damage for {{Gifoie}}, {{Gizonde}}, {{Rafoie}}, {{Razonde}}, and {{Rabarta}}, meets [[ATP]] requirements for both {{Sword|rare|Excalibur}} and {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (which FOnewearl fails to meet), and meets [[ATA]] requirements for {{Gun|es|ES Mechgun}} (which FOmar and FOmarl fail to meet). The most notable potential shortcoming for FOnewm in terms of optimization is failing to meet the ATP requirement for {{Sword|rare|Galatine}}, along with a general moderate ATP deficit compared to FOmar causing a notable decrease in potential potency with {{Sword|rare|Diska of Braveman}}, {{Gun|rare|M&amp;amp;A60 Vise}}, other [[Weapons#Sacrificial damage|sacrificial]] [[Mechguns]], or [[Handguns]].&lt;br /&gt;
&lt;br /&gt;
FOnewm casts techniques slightly more quickly when unarmed or equipped with [[Fists|Fist]] weapons, allowing for further minor optimizations if a situation does not immediately benefit from a [[Techniques#Weapons|technique-boosting weapon]].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;While FOnewm&#039;s potential is very high, his low [[Materials|material]] limit and high stat caps lead him to struggle with maxing all of his important stats simultaneously while leveling, needing a [[Mags/Guide#Simple MIND Mag|Simple MIND Mag]] to maximize his MST and ideally swapping to a  [[Mags/Guide#Simple POW Mag|Simple POW Mag]] to help maximize his ATP and ATA when weaponry is more useful. Even at level 200 he requires both {{Unit|rare|Adept}} and {{Unit|rare|V101}} to help him maximize his ATP, ATA, and MST simultaneously without additional stat-boosting units.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
FOnewm is recommended for players who want the most optimal offensive Force, or for players who wish to play a primarily technique-focused character with the ability to fit into another role if necessary.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;All four Forces are effectively equivalent in their primary role of strengthening and weakening technique support to a party by supplying {{Shifta}}/{{Deband}} level 30 (range supplemented via {{Cane|rare|Striker of Chao}} if needed) and {{Jellen}}/{{Zalure}} level 30 (range supplemented via {{Cane|rare|Glide Divine}} if needed). They are also all similar in effectiveness with [[Accuracy glitch|accuracy glitching]] {{Sword|rare|Slicer of Fanatic}}, a large component of a Force&#039;s most effective weapon contribution in multiplayer Ultimate difficulty parties in areas where technique damage is weak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|27&lt;br /&gt;
|131&lt;br /&gt;
|240&lt;br /&gt;
|459&lt;br /&gt;
|938&lt;br /&gt;
|1232&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1482}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|90&lt;br /&gt;
|300&lt;br /&gt;
|505&lt;br /&gt;
|865&lt;br /&gt;
|1495&lt;br /&gt;
|1945&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2798}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|54&lt;br /&gt;
|94&lt;br /&gt;
|212&lt;br /&gt;
|463&lt;br /&gt;
|613&lt;br /&gt;
|814&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|7&lt;br /&gt;
|19&lt;br /&gt;
|38&lt;br /&gt;
|98&lt;br /&gt;
|288&lt;br /&gt;
|408&lt;br /&gt;
|463&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|60&lt;br /&gt;
|181&lt;br /&gt;
|298&lt;br /&gt;
|498&lt;br /&gt;
|848&lt;br /&gt;
|1098&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|61.2&lt;br /&gt;
|68.8&lt;br /&gt;
|76.8&lt;br /&gt;
|92.8&lt;br /&gt;
|115.8&lt;br /&gt;
|128&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|50&lt;br /&gt;
|151&lt;br /&gt;
|232&lt;br /&gt;
|359&lt;br /&gt;
|484&lt;br /&gt;
|531&lt;br /&gt;
|679&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|27&lt;br /&gt;
|49&lt;br /&gt;
|76&lt;br /&gt;
|104&lt;br /&gt;
|131&lt;br /&gt;
|158&lt;br /&gt;
|185&lt;br /&gt;
|213&lt;br /&gt;
|240&lt;br /&gt;
|266&lt;br /&gt;
|294&lt;br /&gt;
|321&lt;br /&gt;
|349&lt;br /&gt;
|375&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|90&lt;br /&gt;
|135&lt;br /&gt;
|189&lt;br /&gt;
|244&lt;br /&gt;
|300&lt;br /&gt;
|354&lt;br /&gt;
|409&lt;br /&gt;
|460&lt;br /&gt;
|505&lt;br /&gt;
|550&lt;br /&gt;
|595&lt;br /&gt;
|640&lt;br /&gt;
|685&lt;br /&gt;
|730&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|24&lt;br /&gt;
|34&lt;br /&gt;
|44&lt;br /&gt;
|54&lt;br /&gt;
|64&lt;br /&gt;
|74&lt;br /&gt;
|84&lt;br /&gt;
|94&lt;br /&gt;
|104&lt;br /&gt;
|115&lt;br /&gt;
|130&lt;br /&gt;
|145&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|16&lt;br /&gt;
|19&lt;br /&gt;
|23&lt;br /&gt;
|28&lt;br /&gt;
|33&lt;br /&gt;
|38&lt;br /&gt;
|43&lt;br /&gt;
|49&lt;br /&gt;
|56&lt;br /&gt;
|64&lt;br /&gt;
|71&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|60&lt;br /&gt;
|86&lt;br /&gt;
|117&lt;br /&gt;
|149&lt;br /&gt;
|181&lt;br /&gt;
|212&lt;br /&gt;
|244&lt;br /&gt;
|273&lt;br /&gt;
|298&lt;br /&gt;
|323&lt;br /&gt;
|348&lt;br /&gt;
|373&lt;br /&gt;
|398&lt;br /&gt;
|423&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|61.2&lt;br /&gt;
|62.8&lt;br /&gt;
|64.8&lt;br /&gt;
|66.8&lt;br /&gt;
|68.8&lt;br /&gt;
|70.7&lt;br /&gt;
|72.8&lt;br /&gt;
|74.7&lt;br /&gt;
|76.8&lt;br /&gt;
|78.7&lt;br /&gt;
|80.8&lt;br /&gt;
|82.7&lt;br /&gt;
|84.8&lt;br /&gt;
|86.7&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|50&lt;br /&gt;
|73&lt;br /&gt;
|101&lt;br /&gt;
|126&lt;br /&gt;
|151&lt;br /&gt;
|172&lt;br /&gt;
|192&lt;br /&gt;
|212&lt;br /&gt;
|232&lt;br /&gt;
|257&lt;br /&gt;
|280&lt;br /&gt;
|295&lt;br /&gt;
|310&lt;br /&gt;
|325&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|403&lt;br /&gt;
|430&lt;br /&gt;
|459&lt;br /&gt;
|488&lt;br /&gt;
|517&lt;br /&gt;
|546&lt;br /&gt;
|575&lt;br /&gt;
|611&lt;br /&gt;
|645&lt;br /&gt;
|684&lt;br /&gt;
|720&lt;br /&gt;
|756&lt;br /&gt;
|793&lt;br /&gt;
|829&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|775&lt;br /&gt;
|820&lt;br /&gt;
|865&lt;br /&gt;
|910&lt;br /&gt;
|955&lt;br /&gt;
|1000&lt;br /&gt;
|1045&lt;br /&gt;
|1090&lt;br /&gt;
|1135&lt;br /&gt;
|1180&lt;br /&gt;
|1228&lt;br /&gt;
|1270&lt;br /&gt;
|1315&lt;br /&gt;
|1360&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|175&lt;br /&gt;
|192&lt;br /&gt;
|212&lt;br /&gt;
|232&lt;br /&gt;
|252&lt;br /&gt;
|272&lt;br /&gt;
|293&lt;br /&gt;
|313&lt;br /&gt;
|333&lt;br /&gt;
|353&lt;br /&gt;
|373&lt;br /&gt;
|388&lt;br /&gt;
|403&lt;br /&gt;
|418&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|79&lt;br /&gt;
|88&lt;br /&gt;
|98&lt;br /&gt;
|108&lt;br /&gt;
|118&lt;br /&gt;
|128&lt;br /&gt;
|138&lt;br /&gt;
|153&lt;br /&gt;
|168&lt;br /&gt;
|183&lt;br /&gt;
|198&lt;br /&gt;
|213&lt;br /&gt;
|228&lt;br /&gt;
|243&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|448&lt;br /&gt;
|473&lt;br /&gt;
|498&lt;br /&gt;
|523&lt;br /&gt;
|548&lt;br /&gt;
|573&lt;br /&gt;
|598&lt;br /&gt;
|623&lt;br /&gt;
|648&lt;br /&gt;
|673&lt;br /&gt;
|698&lt;br /&gt;
|723&lt;br /&gt;
|748&lt;br /&gt;
|773&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|88.8&lt;br /&gt;
|90.7&lt;br /&gt;
|92.8&lt;br /&gt;
|94.7&lt;br /&gt;
|96.8&lt;br /&gt;
|98.7&lt;br /&gt;
|100.8&lt;br /&gt;
|102.3&lt;br /&gt;
|103.8&lt;br /&gt;
|105.3&lt;br /&gt;
|106.8&lt;br /&gt;
|108.3&lt;br /&gt;
|109.8&lt;br /&gt;
|111.3&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|339&lt;br /&gt;
|349&lt;br /&gt;
|359&lt;br /&gt;
|369&lt;br /&gt;
|379&lt;br /&gt;
|389&lt;br /&gt;
|399&lt;br /&gt;
|409&lt;br /&gt;
|419&lt;br /&gt;
|429&lt;br /&gt;
|439&lt;br /&gt;
|449&lt;br /&gt;
|459&lt;br /&gt;
|469&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|865&lt;br /&gt;
|901&lt;br /&gt;
|938&lt;br /&gt;
|971&lt;br /&gt;
|1000&lt;br /&gt;
|1029&lt;br /&gt;
|1058&lt;br /&gt;
|1087&lt;br /&gt;
|1116&lt;br /&gt;
|1145&lt;br /&gt;
|1174&lt;br /&gt;
|1203&lt;br /&gt;
|1232&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1482}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|1405&lt;br /&gt;
|1450&lt;br /&gt;
|1495&lt;br /&gt;
|1540&lt;br /&gt;
|1585&lt;br /&gt;
|1630&lt;br /&gt;
|1675&lt;br /&gt;
|1720&lt;br /&gt;
|1765&lt;br /&gt;
|1810&lt;br /&gt;
|1855&lt;br /&gt;
|1900&lt;br /&gt;
|1945&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2798}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|433&lt;br /&gt;
|448&lt;br /&gt;
|463&lt;br /&gt;
|478&lt;br /&gt;
|493&lt;br /&gt;
|508&lt;br /&gt;
|523&lt;br /&gt;
|538&lt;br /&gt;
|553&lt;br /&gt;
|568&lt;br /&gt;
|583&lt;br /&gt;
|598&lt;br /&gt;
|613&lt;br /&gt;
|814&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|258&lt;br /&gt;
|273&lt;br /&gt;
|288&lt;br /&gt;
|303&lt;br /&gt;
|318&lt;br /&gt;
|333&lt;br /&gt;
|348&lt;br /&gt;
|358&lt;br /&gt;
|368&lt;br /&gt;
|378&lt;br /&gt;
|388&lt;br /&gt;
|398&lt;br /&gt;
|408&lt;br /&gt;
|463&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|798&lt;br /&gt;
|823&lt;br /&gt;
|848&lt;br /&gt;
|873&lt;br /&gt;
|898&lt;br /&gt;
|923&lt;br /&gt;
|948&lt;br /&gt;
|973&lt;br /&gt;
|998&lt;br /&gt;
|1023&lt;br /&gt;
|1048&lt;br /&gt;
|1073&lt;br /&gt;
|1098&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|112.8&lt;br /&gt;
|114.3&lt;br /&gt;
|115.8&lt;br /&gt;
|117.3&lt;br /&gt;
|118.8&lt;br /&gt;
|120.3&lt;br /&gt;
|121.8&lt;br /&gt;
|123&lt;br /&gt;
|124&lt;br /&gt;
|125&lt;br /&gt;
|126&lt;br /&gt;
|127&lt;br /&gt;
|128&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|474&lt;br /&gt;
|479&lt;br /&gt;
|484&lt;br /&gt;
|489&lt;br /&gt;
|494&lt;br /&gt;
|499&lt;br /&gt;
|504&lt;br /&gt;
|509&lt;br /&gt;
|514&lt;br /&gt;
|519&lt;br /&gt;
|524&lt;br /&gt;
|529&lt;br /&gt;
|531&lt;br /&gt;
|679&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Newman features===&lt;br /&gt;
* Access to [[techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[Stats#TP|TP]] when inactive&lt;br /&gt;
&lt;br /&gt;
===Technique boosts===&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Gifoie|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Gizonde|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Gibarta|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Rafoie|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Razonde|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Rabarta|+30% damage}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewm Face 01.png|Face 1&lt;br /&gt;
File:FOnewm Face 02.png|Face 2&lt;br /&gt;
File:FOnewm Face 03.png|Face 3&lt;br /&gt;
File:FOnewm Face 04.png|Face 4&lt;br /&gt;
File:FOnewm Face 05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewm Hair 01.png|Hair 1&lt;br /&gt;
File:FOnewm Hair 02.png|Hair 2 (Front)&lt;br /&gt;
File:FOnewm Hair 02 02.png|Hair 2 (Side)&lt;br /&gt;
File:FOnewm Hair 03.png|Hair 3&lt;br /&gt;
File:FOnewm Hair 04.png|Hair 4&lt;br /&gt;
File:FOnewm Hair 05.png|Hair 5 (Front)&lt;br /&gt;
File:FOnewm Hair 05 02.png|Hair 5 (Side)&lt;br /&gt;
File:FOnewm Hair 06.png|Hair 6 (Front)&lt;br /&gt;
File:FOnewm Hair 06 02.png|Hair 6 (Side)&lt;br /&gt;
File:FOnewm Hair 07.png|Hair 7&lt;br /&gt;
File:FOnewm Hair 08.png|Hair 8&lt;br /&gt;
File:FOnewm Hair 09.png|Hair 9&lt;br /&gt;
File:FOnewm Hair 10.png|Hair 10 (Front)&lt;br /&gt;
File:FOnewm Hair 10 02.png|Hair 10 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewm Costume 01-01.png|Costume 1-1&lt;br /&gt;
File:FOnewm Costume 01-02.png|Costume 1-2&lt;br /&gt;
File:FOnewm Costume 01-03.png|Costume 1-3&lt;br /&gt;
File:FOnewm Costume 01-04.png|Costume 1-4&lt;br /&gt;
File:FOnewm Costume 01-05.png|Costume 1-5&lt;br /&gt;
File:FOnewm Costume 01-06.png|Costume 1-6&lt;br /&gt;
File:FOnewm Costume 01-07.png|Costume 1-7&lt;br /&gt;
File:FOnewm Costume 01-08.png|Costume 1-8&lt;br /&gt;
File:FOnewm Costume 01-09.png|Costume 1-9&lt;br /&gt;
File:FOnewm Costume 02-01.png|Costume 2-1&lt;br /&gt;
File:FOnewm Costume 02-02.png|Costume 2-2&lt;br /&gt;
File:FOnewm Costume 02-03.png|Costume 2-3&lt;br /&gt;
File:FOnewm Costume 02-04.png|Costume 2-4&lt;br /&gt;
File:FOnewm Costume 02-05.png|Costume 2-5&lt;br /&gt;
File:FOnewm Costume 02-06.png|Costume 2-6&lt;br /&gt;
File:FOnewm Costume 02-07.png|Costume 2-7&lt;br /&gt;
File:FOnewm Costume 02-08.png|Costume 2-8&lt;br /&gt;
File:FOnewm Costume 02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewm Skin 01.png|Skin 1&lt;br /&gt;
File:FOnewm Skin 02.png|Skin 2&lt;br /&gt;
File:FOnewm Skin 03.png|Skin 3&lt;br /&gt;
File:FOnewm Skin 04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOmarl&amp;diff=43064</id>
		<title>FOmarl</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOmarl&amp;diff=43064"/>
		<updated>2026-06-27T18:32:31Z</updated>

		<summary type="html">&lt;p&gt;Thunder: opening paragraph update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = FOmarl/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=cane&lt;br /&gt;
|profession=Force&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|atktech=30&lt;br /&gt;
|gm=Yes&lt;br /&gt;
|resta=30&lt;br /&gt;
|anti=7&lt;br /&gt;
|reverser=Yes&lt;br /&gt;
|sd=30&lt;br /&gt;
|jz=30&lt;br /&gt;
|desc=Besides excelling in support techniques, FOmarls are competent with weapons. This gives them a more balanced growth potential.&lt;br /&gt;
}}&lt;br /&gt;
[[FOmarl]] is one of the four [[Classes#Forces|Force]] [[classes]]. She has the lowest [[MST]] of all the Forces, but she makes up for this with the highest defensive stats of all Forces and conveniently increased range for {{Shifta}}, {{Deband}}, {{Resta}}, and {{Anti}}, most of which can also be further supplemented easily with {{Sword|rare|Tyrell&#039;s Parasol}} to cover an incredible range for high ease of use.&lt;br /&gt;
&lt;br /&gt;
Her selection of weaponry provides her the easiest, simplest, and reliably accurate single-target physical damage options among the Forces. {{Gun|rare|Rambling May}} along with FOmarl&#039;s unique fast [[Shots|Shot]] attack animation offers a ranged weapon with moderate damage and relatively fast speed, {{Sword|rare|Vivienne}} offers a melee weapon whose damage primarily comes from the highly accurate third combo step, and neither weapon relies on highly inaccurate special attacks.&lt;br /&gt;
&lt;br /&gt;
FOmarl&#039;s high [[Materials|material]] limit and low maximum [[Stats|stats]] give her a high degree of flexibility in achieving max stats. With this, she is capable of attaining maximum [[ATP]], [[ATA]], and [[MST]] simultaneously at a much lower level compared to [[Classes#Newman|Newman]] Forces, allowing for maximized [[Techniques#Attack techniques|attack]] [[Techniques|techniques]] and maximized physical attack output simultaneously.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;In comparison, [[FOnewm]] and [[FOnewearl]], while sufficient with just an MST focus, would optimally change between an MST focus with a [[Mags/Guide#Simple MIND Mag|Simple MIND Mag]] or an ATP focus with a [[Mags/Guide#Simple POW Mag|Simple POW Mag]] until at or near level 200 depending on which is most useful for the content being played.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While most of her attack technique damage is lackluster in comparison to the other Forces, all Forces have a reasonably high MST and access to level 30 techniques, making even FOmarl&#039;s attack techniques still worth considering sometimes. Her attack techniques often remain her best offensive option in Normal, Hard, and Very Hard difficulties, [[Game modes#One Person|One Person Mode]], as well as against many monsters in Episode 4 in all difficulties.&lt;br /&gt;
&lt;br /&gt;
FOmarl has unique attacking and casting animations for almost all weapon types.&lt;br /&gt;
&lt;br /&gt;
FOmarl is recommended for players who wish to more easily take a support-orientated role in combat, focus less on offensive techniques, and provide simple and reliable physical damage on the side.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;All four Forces are effectively equivalent in their primary role of strengthening and weakening technique support to a party by supplying {{Shifta|n}}/{{Deband|n}} level 30 (range supplemented via {{Cane|rare|Striker of Chao}} if needed) and {{Jellen}}/{{Zalure}} level 30 (range supplemented via {{Cane|rare|Glide Divine}} if needed). They are also all similar in effectiveness with [[Accuracy glitch|accuracy glitching]] {{Sword|rare|Slicer of Fanatic}}, a large component of a Force&#039;s most effective weapon contribution in multiplayer Ultimate difficulty parties in areas where technique damage is weak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|139&lt;br /&gt;
|255&lt;br /&gt;
|487&lt;br /&gt;
|965&lt;br /&gt;
|1273&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1523}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|79&lt;br /&gt;
|241&lt;br /&gt;
|420&lt;br /&gt;
|799&lt;br /&gt;
|1324&lt;br /&gt;
|1699&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2474}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|64&lt;br /&gt;
|130&lt;br /&gt;
|254&lt;br /&gt;
|532&lt;br /&gt;
|721&lt;br /&gt;
|872&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|48&lt;br /&gt;
|111&lt;br /&gt;
|251&lt;br /&gt;
|351&lt;br /&gt;
|498&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|53&lt;br /&gt;
|142&lt;br /&gt;
|241&lt;br /&gt;
|454&lt;br /&gt;
|734&lt;br /&gt;
|934&lt;br /&gt;
|1284&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|75&lt;br /&gt;
|85.3&lt;br /&gt;
|108.6&lt;br /&gt;
|132.4&lt;br /&gt;
|144.9&lt;br /&gt;
|170&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|118&lt;br /&gt;
|197&lt;br /&gt;
|319&lt;br /&gt;
|459&lt;br /&gt;
|513&lt;br /&gt;
|588&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|52&lt;br /&gt;
|81&lt;br /&gt;
|110&lt;br /&gt;
|139&lt;br /&gt;
|168&lt;br /&gt;
|197&lt;br /&gt;
|226&lt;br /&gt;
|255&lt;br /&gt;
|284&lt;br /&gt;
|313&lt;br /&gt;
|342&lt;br /&gt;
|371&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|79&lt;br /&gt;
|114&lt;br /&gt;
|156&lt;br /&gt;
|199&lt;br /&gt;
|241&lt;br /&gt;
|283&lt;br /&gt;
|327&lt;br /&gt;
|372&lt;br /&gt;
|420&lt;br /&gt;
|466&lt;br /&gt;
|514&lt;br /&gt;
|571&lt;br /&gt;
|624&lt;br /&gt;
|669&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|26&lt;br /&gt;
|38&lt;br /&gt;
|51&lt;br /&gt;
|64&lt;br /&gt;
|81&lt;br /&gt;
|97&lt;br /&gt;
|113&lt;br /&gt;
|130&lt;br /&gt;
|147&lt;br /&gt;
|164&lt;br /&gt;
|179&lt;br /&gt;
|194&lt;br /&gt;
|209&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|10&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|28&lt;br /&gt;
|33&lt;br /&gt;
|41&lt;br /&gt;
|48&lt;br /&gt;
|56&lt;br /&gt;
|63&lt;br /&gt;
|71&lt;br /&gt;
|78&lt;br /&gt;
|86&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|53&lt;br /&gt;
|72&lt;br /&gt;
|95&lt;br /&gt;
|119&lt;br /&gt;
|145&lt;br /&gt;
|165&lt;br /&gt;
|189&lt;br /&gt;
|214&lt;br /&gt;
|241&lt;br /&gt;
|267&lt;br /&gt;
|294&lt;br /&gt;
|327&lt;br /&gt;
|357&lt;br /&gt;
|382&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|66&lt;br /&gt;
|69.1&lt;br /&gt;
|72&lt;br /&gt;
|75&lt;br /&gt;
|77.8&lt;br /&gt;
|80.4&lt;br /&gt;
|82.9&lt;br /&gt;
|85.3&lt;br /&gt;
|87.9&lt;br /&gt;
|90.8&lt;br /&gt;
|93.6&lt;br /&gt;
|96.7&lt;br /&gt;
|99.7&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|53&lt;br /&gt;
|74&lt;br /&gt;
|96&lt;br /&gt;
|118&lt;br /&gt;
|139&lt;br /&gt;
|159&lt;br /&gt;
|178&lt;br /&gt;
|197&lt;br /&gt;
|216&lt;br /&gt;
|234&lt;br /&gt;
|251&lt;br /&gt;
|267&lt;br /&gt;
|284&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|429&lt;br /&gt;
|458&lt;br /&gt;
|487&lt;br /&gt;
|516&lt;br /&gt;
|545&lt;br /&gt;
|574&lt;br /&gt;
|603&lt;br /&gt;
|639&lt;br /&gt;
|675&lt;br /&gt;
|711&lt;br /&gt;
|748&lt;br /&gt;
|784&lt;br /&gt;
|820&lt;br /&gt;
|856&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|714&lt;br /&gt;
|759&lt;br /&gt;
|799&lt;br /&gt;
|837&lt;br /&gt;
|874&lt;br /&gt;
|912&lt;br /&gt;
|949&lt;br /&gt;
|987&lt;br /&gt;
|1024&lt;br /&gt;
|1062&lt;br /&gt;
|1099&lt;br /&gt;
|1137&lt;br /&gt;
|1174&lt;br /&gt;
|1212&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|224&lt;br /&gt;
|239&lt;br /&gt;
|254&lt;br /&gt;
|272&lt;br /&gt;
|292&lt;br /&gt;
|312&lt;br /&gt;
|332&lt;br /&gt;
|352&lt;br /&gt;
|372&lt;br /&gt;
|392&lt;br /&gt;
|412&lt;br /&gt;
|432&lt;br /&gt;
|452&lt;br /&gt;
|472&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|93&lt;br /&gt;
|101&lt;br /&gt;
|111&lt;br /&gt;
|121&lt;br /&gt;
|131&lt;br /&gt;
|141&lt;br /&gt;
|151&lt;br /&gt;
|161&lt;br /&gt;
|171&lt;br /&gt;
|181&lt;br /&gt;
|191&lt;br /&gt;
|201&lt;br /&gt;
|211&lt;br /&gt;
|221&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|407&lt;br /&gt;
|432&lt;br /&gt;
|454&lt;br /&gt;
|474&lt;br /&gt;
|494&lt;br /&gt;
|514&lt;br /&gt;
|534&lt;br /&gt;
|554&lt;br /&gt;
|574&lt;br /&gt;
|594&lt;br /&gt;
|614&lt;br /&gt;
|634&lt;br /&gt;
|654&lt;br /&gt;
|674&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|102.6&lt;br /&gt;
|105.7&lt;br /&gt;
|108.6&lt;br /&gt;
|111.5&lt;br /&gt;
|114.2&lt;br /&gt;
|116.8&lt;br /&gt;
|119.6&lt;br /&gt;
|121.3&lt;br /&gt;
|122.8&lt;br /&gt;
|124&lt;br /&gt;
|125.3&lt;br /&gt;
|126.5&lt;br /&gt;
|127.7&lt;br /&gt;
|128.9&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|299&lt;br /&gt;
|309&lt;br /&gt;
|319&lt;br /&gt;
|329&lt;br /&gt;
|339&lt;br /&gt;
|349&lt;br /&gt;
|359&lt;br /&gt;
|369&lt;br /&gt;
|379&lt;br /&gt;
|389&lt;br /&gt;
|399&lt;br /&gt;
|409&lt;br /&gt;
|419&lt;br /&gt;
|429&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|893&lt;br /&gt;
|929&lt;br /&gt;
|965&lt;br /&gt;
|1001&lt;br /&gt;
|1038&lt;br /&gt;
|1070&lt;br /&gt;
|1099&lt;br /&gt;
|1128&lt;br /&gt;
|1157&lt;br /&gt;
|1186&lt;br /&gt;
|1215&lt;br /&gt;
|1244&lt;br /&gt;
|1273&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1523}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|1249&lt;br /&gt;
|1287&lt;br /&gt;
|1324&lt;br /&gt;
|1362&lt;br /&gt;
|1399&lt;br /&gt;
|1437&lt;br /&gt;
|1474&lt;br /&gt;
|1512&lt;br /&gt;
|1549&lt;br /&gt;
|1587&lt;br /&gt;
|1624&lt;br /&gt;
|1662&lt;br /&gt;
|1699&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2474}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|492&lt;br /&gt;
|512&lt;br /&gt;
|532&lt;br /&gt;
|552&lt;br /&gt;
|572&lt;br /&gt;
|592&lt;br /&gt;
|612&lt;br /&gt;
|632&lt;br /&gt;
|652&lt;br /&gt;
|672&lt;br /&gt;
|691&lt;br /&gt;
|706&lt;br /&gt;
|721&lt;br /&gt;
|872&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|231&lt;br /&gt;
|241&lt;br /&gt;
|251&lt;br /&gt;
|261&lt;br /&gt;
|271&lt;br /&gt;
|281&lt;br /&gt;
|291&lt;br /&gt;
|301&lt;br /&gt;
|311&lt;br /&gt;
|321&lt;br /&gt;
|331&lt;br /&gt;
|341&lt;br /&gt;
|351&lt;br /&gt;
|498&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|694&lt;br /&gt;
|714&lt;br /&gt;
|734&lt;br /&gt;
|754&lt;br /&gt;
|774&lt;br /&gt;
|794&lt;br /&gt;
|814&lt;br /&gt;
|834&lt;br /&gt;
|854&lt;br /&gt;
|874&lt;br /&gt;
|894&lt;br /&gt;
|914&lt;br /&gt;
|934&lt;br /&gt;
|1284&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|130.1&lt;br /&gt;
|131.2&lt;br /&gt;
|132.4&lt;br /&gt;
|133.6&lt;br /&gt;
|134.8&lt;br /&gt;
|135.9&lt;br /&gt;
|137.1&lt;br /&gt;
|138.1&lt;br /&gt;
|139.4&lt;br /&gt;
|140.6&lt;br /&gt;
|141.9&lt;br /&gt;
|143.4&lt;br /&gt;
|144.9&lt;br /&gt;
|170&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|439&lt;br /&gt;
|449&lt;br /&gt;
|459&lt;br /&gt;
|469&lt;br /&gt;
|479&lt;br /&gt;
|489&lt;br /&gt;
|499&lt;br /&gt;
|509&lt;br /&gt;
|513&lt;br /&gt;
|513&lt;br /&gt;
|513&lt;br /&gt;
|513&lt;br /&gt;
|513&lt;br /&gt;
|588&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Human features===&lt;br /&gt;
* Access to [[Techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 250 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
&lt;br /&gt;
===Technique boosts===&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Grants|+50% damage}}&lt;br /&gt;
{{TechBoostRow|Shifta|+100% range}}&lt;br /&gt;
{{TechBoostRow|Deband|+100% range}}&lt;br /&gt;
{{TechBoostRow|Resta|+100% range}}&lt;br /&gt;
{{TechBoostRow|Anti|+100% range}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmarl Face 01.png|Face 1&lt;br /&gt;
File:FOmarl Face 02.png|Face 2&lt;br /&gt;
File:FOmarl Face 03.png|Face 3&lt;br /&gt;
File:FOmarl Face 04.png|Face 4&lt;br /&gt;
File:FOmarl Face 05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmarl Hair 01.png|Hair 1 (Front)&lt;br /&gt;
File:FOmarl Hair 01 02.png|Hair 1 (Back)&lt;br /&gt;
File:FOmarl Hair 02.png|Hair 2&lt;br /&gt;
File:FOmarl Hair 03.png|Hair 3&lt;br /&gt;
File:FOmarl Hair 04.png|Hair 4 (Front)&lt;br /&gt;
File:FOmarl Hair 04 02.png|Hair 4 (Back)&lt;br /&gt;
File:FOmarl Hair 05.png|Hair 5&lt;br /&gt;
File:FOmarl Hair 06.png|Hair 6 (Front)&lt;br /&gt;
File:FOmarl Hair 06 02.png|Hair 6 (Back)&lt;br /&gt;
File:FOmarl Hair 07.png|Hair 7 (Front)&lt;br /&gt;
File:FOmarl Hair 07 02.png|Hair 7 (Back)&lt;br /&gt;
File:FOmarl Hair 08.png|Hair 8&lt;br /&gt;
File:FOmarl Hair 09.png|Hair 9&lt;br /&gt;
File:FOmarl Hair 10.png|Hair 10 (Front)&lt;br /&gt;
File:FOmarl Hair 10 02.png|Hair 10 (Back)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmarl Costume 01-01.png|Costume 1-1&lt;br /&gt;
File:FOmarl Costume 01-02.png|Costume 1-2&lt;br /&gt;
File:FOmarl Costume 01-03.png|Costume 1-3&lt;br /&gt;
File:FOmarl Costume 01-04.png|Costume 1-4&lt;br /&gt;
File:FOmarl Costume 01-05.png|Costume 1-5&lt;br /&gt;
File:FOmarl Costume 01-06.png|Costume 1-6&lt;br /&gt;
File:FOmarl Costume 01-07.png|Costume 1-7&lt;br /&gt;
File:FOmarl Costume 01-08.png|Costume 1-8&lt;br /&gt;
File:FOmarl Costume 01-09.png|Costume 1-9&lt;br /&gt;
File:FOmarl Costume 02-01.png|Costume 2-1&lt;br /&gt;
File:FOmarl Costume 02-02.png|Costume 2-2&lt;br /&gt;
File:FOmarl Costume 02-03.png|Costume 2-3&lt;br /&gt;
File:FOmarl Costume 02-04.png|Costume 2-4&lt;br /&gt;
File:FOmarl Costume 02-05.png|Costume 2-5&lt;br /&gt;
File:FOmarl Costume 02-06.png|Costume 2-6&lt;br /&gt;
File:FOmarl Costume 02-07.png|Costume 2-7&lt;br /&gt;
File:FOmarl Costume 02-08.png|Costume 2-8&lt;br /&gt;
File:FOmarl Costume 02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmarl Skin 01.png|Skin 1&lt;br /&gt;
File:FOmarl Skin 02.png|Skin 2&lt;br /&gt;
File:FOmarl Skin 03.png|Skin 3&lt;br /&gt;
File:FOmarl Skin 04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOmar&amp;diff=43063</id>
		<title>FOmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOmar&amp;diff=43063"/>
		<updated>2026-06-27T18:18:04Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = FOmar/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page. &lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=cane&lt;br /&gt;
|profession=Force&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|atktech=30&lt;br /&gt;
|gm=Yes&lt;br /&gt;
|resta=30&lt;br /&gt;
|anti=7&lt;br /&gt;
|reverser=Yes&lt;br /&gt;
|sd=30&lt;br /&gt;
|jz=30&lt;br /&gt;
|desc=With low defensive power and low HP, FOmars are challenging to use. Their combination of techniques and quickness in combat makes them unique.&lt;br /&gt;
}}&lt;br /&gt;
[[FOmar]] is one of the four [[Classes#Force|Force]] [[classes]]. He has the highest [[ATP]] of all the Forces but the lowest [[ATA]] of all classes, making him the most potent Force with certain weapons, either with high weapon ATA (such as with {{Sword|rare|Galatine}}) or with creative use of the [[accuracy glitch]] (such as with {{Sword|rare|Diska of Braveman}}). &lt;br /&gt;
&lt;br /&gt;
In either case, FOmar benefits greatly from reduced [[Monsters|monster]] [[EVP]] provided by {{Freeze}} status and increased ATA from [[Hit]].&lt;br /&gt;
&lt;br /&gt;
Combined with his [[Techniques#Technique boosts|technique boosts]] to [[Techniques#Normal techniques|normal techniques]] (particularly {{Gifoie}}) and convenient increased range with {{Shifta}}/{{Deband}}, this makes him a balanced Force for multiplayer play.&lt;br /&gt;
&lt;br /&gt;
FOmar has unique attack animations for [[Fists|Fist]], [[Claws|Claw]], [[Rods|Rod]], and [[Wands|Wand]], along with unique technique casting animations with [[Mechguns|Mechgun]] and Rod.&lt;br /&gt;
&lt;br /&gt;
FOmar is recommended for players who wish to play an all-rounder Force that can provide himself and his party with powerful support techniques along with powerful {{Gifoie|n}}, a respectable physical damage potential at moderate accuracy with Normal and Heavy attacks, and a high potential damage ceiling with [[Weapons#Sacrificial damage increase|sacrificial]] Special attack weaponry if his low ATA can be overcome, allowing the potential to fulfill multiple roles in a party.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;All four Forces are effectively equivalent in their primary role of strengthening and weakening technique support to a party by supplying {{Shifta|n}}/{{Deband|n}} level 30 (range supplemented via {{Cane|rare|Striker of Chao}} if needed) and {{Jellen}}/{{Zalure}} level 30 (range supplemented via {{Cane|rare|Glide Divine}} if needed). They are also all similar in effectiveness with accuracy glitching {{Sword|rare|Slicer of Fanatic}}, a large component of a Force&#039;s most effective weapon contribution in multiplayer Ultimate difficulty parties in areas where technique damage is weak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|120&lt;br /&gt;
|214&lt;br /&gt;
|413&lt;br /&gt;
|848&lt;br /&gt;
|1175&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1425}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|79&lt;br /&gt;
|234&lt;br /&gt;
|391&lt;br /&gt;
|745&lt;br /&gt;
|1333&lt;br /&gt;
|1783&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP,maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2558}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|82&lt;br /&gt;
|168&lt;br /&gt;
|302&lt;br /&gt;
|570&lt;br /&gt;
|753&lt;br /&gt;
|1002&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|10&lt;br /&gt;
|27&lt;br /&gt;
|47&lt;br /&gt;
|94&lt;br /&gt;
|221&lt;br /&gt;
|321&lt;br /&gt;
|470&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|53&lt;br /&gt;
|137&lt;br /&gt;
|222&lt;br /&gt;
|418&lt;br /&gt;
|740&lt;br /&gt;
|990&lt;br /&gt;
|1340&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|72.8&lt;br /&gt;
|81.7&lt;br /&gt;
|101.2&lt;br /&gt;
|123.9&lt;br /&gt;
|138.9&lt;br /&gt;
|163&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|121&lt;br /&gt;
|206&lt;br /&gt;
|336&lt;br /&gt;
|496&lt;br /&gt;
|551&lt;br /&gt;
|651&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|47&lt;br /&gt;
|71&lt;br /&gt;
|94&lt;br /&gt;
|120&lt;br /&gt;
|145&lt;br /&gt;
|168&lt;br /&gt;
|192&lt;br /&gt;
|214&lt;br /&gt;
|236&lt;br /&gt;
|255&lt;br /&gt;
|281&lt;br /&gt;
|307&lt;br /&gt;
|333&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|79&lt;br /&gt;
|111&lt;br /&gt;
|153&lt;br /&gt;
|193&lt;br /&gt;
|234&lt;br /&gt;
|273&lt;br /&gt;
|310&lt;br /&gt;
|351&lt;br /&gt;
|391&lt;br /&gt;
|435&lt;br /&gt;
|478&lt;br /&gt;
|531&lt;br /&gt;
|582&lt;br /&gt;
|624&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|30&lt;br /&gt;
|47&lt;br /&gt;
|64&lt;br /&gt;
|82&lt;br /&gt;
|102&lt;br /&gt;
|124&lt;br /&gt;
|146&lt;br /&gt;
|168&lt;br /&gt;
|190&lt;br /&gt;
|209&lt;br /&gt;
|224&lt;br /&gt;
|241&lt;br /&gt;
|257&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|23&lt;br /&gt;
|27&lt;br /&gt;
|29&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|53&lt;br /&gt;
|59&lt;br /&gt;
|66&lt;br /&gt;
|71&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|53&lt;br /&gt;
|70&lt;br /&gt;
|93&lt;br /&gt;
|115&lt;br /&gt;
|137&lt;br /&gt;
|158&lt;br /&gt;
|178&lt;br /&gt;
|200&lt;br /&gt;
|222&lt;br /&gt;
|246&lt;br /&gt;
|270&lt;br /&gt;
|300&lt;br /&gt;
|329&lt;br /&gt;
|352&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|65.7&lt;br /&gt;
|68.3&lt;br /&gt;
|70.6&lt;br /&gt;
|72.8&lt;br /&gt;
|75.1&lt;br /&gt;
|77.3&lt;br /&gt;
|79.3&lt;br /&gt;
|81.7&lt;br /&gt;
|84.2&lt;br /&gt;
|86.7&lt;br /&gt;
|89.1&lt;br /&gt;
|91.5&lt;br /&gt;
|93.9&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|53&lt;br /&gt;
|75&lt;br /&gt;
|98&lt;br /&gt;
|121&lt;br /&gt;
|144&lt;br /&gt;
|165&lt;br /&gt;
|186&lt;br /&gt;
|206&lt;br /&gt;
|225&lt;br /&gt;
|243&lt;br /&gt;
|260&lt;br /&gt;
|278&lt;br /&gt;
|297&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|359&lt;br /&gt;
|385&lt;br /&gt;
|413&lt;br /&gt;
|440&lt;br /&gt;
|466&lt;br /&gt;
|494&lt;br /&gt;
|523&lt;br /&gt;
|555&lt;br /&gt;
|587&lt;br /&gt;
|620&lt;br /&gt;
|653&lt;br /&gt;
|685&lt;br /&gt;
|717&lt;br /&gt;
|751&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|667&lt;br /&gt;
|708&lt;br /&gt;
|745&lt;br /&gt;
|780&lt;br /&gt;
|814&lt;br /&gt;
|849&lt;br /&gt;
|883&lt;br /&gt;
|928&lt;br /&gt;
|973&lt;br /&gt;
|1018&lt;br /&gt;
|1063&lt;br /&gt;
|1108&lt;br /&gt;
|1153&lt;br /&gt;
|1198&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|272&lt;br /&gt;
|287&lt;br /&gt;
|302&lt;br /&gt;
|320&lt;br /&gt;
|340&lt;br /&gt;
|360&lt;br /&gt;
|380&lt;br /&gt;
|400&lt;br /&gt;
|420&lt;br /&gt;
|440&lt;br /&gt;
|460&lt;br /&gt;
|478&lt;br /&gt;
|496&lt;br /&gt;
|515&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|81&lt;br /&gt;
|89&lt;br /&gt;
|94&lt;br /&gt;
|101&lt;br /&gt;
|107&lt;br /&gt;
|114&lt;br /&gt;
|121&lt;br /&gt;
|131&lt;br /&gt;
|141&lt;br /&gt;
|151&lt;br /&gt;
|161&lt;br /&gt;
|171&lt;br /&gt;
|181&lt;br /&gt;
|191&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|376&lt;br /&gt;
|398&lt;br /&gt;
|418&lt;br /&gt;
|436&lt;br /&gt;
|454&lt;br /&gt;
|472&lt;br /&gt;
|490&lt;br /&gt;
|515&lt;br /&gt;
|540&lt;br /&gt;
|565&lt;br /&gt;
|590&lt;br /&gt;
|615&lt;br /&gt;
|640&lt;br /&gt;
|665&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|96.3&lt;br /&gt;
|98.7&lt;br /&gt;
|101.2&lt;br /&gt;
|103.7&lt;br /&gt;
|106.2&lt;br /&gt;
|108.7&lt;br /&gt;
|111.2&lt;br /&gt;
|112.9&lt;br /&gt;
|114.1&lt;br /&gt;
|115.4&lt;br /&gt;
|116.7&lt;br /&gt;
|117.9&lt;br /&gt;
|119&lt;br /&gt;
|120.2&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|314&lt;br /&gt;
|324&lt;br /&gt;
|336&lt;br /&gt;
|347&lt;br /&gt;
|359&lt;br /&gt;
|370&lt;br /&gt;
|381&lt;br /&gt;
|393&lt;br /&gt;
|404&lt;br /&gt;
|416&lt;br /&gt;
|428&lt;br /&gt;
|439&lt;br /&gt;
|451&lt;br /&gt;
|462&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|784&lt;br /&gt;
|816&lt;br /&gt;
|848&lt;br /&gt;
|884&lt;br /&gt;
|914&lt;br /&gt;
|946&lt;br /&gt;
|978&lt;br /&gt;
|1012&lt;br /&gt;
|1045&lt;br /&gt;
|1077&lt;br /&gt;
|1109&lt;br /&gt;
|1142&lt;br /&gt;
|1175&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1425}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|1243&lt;br /&gt;
|1288&lt;br /&gt;
|1333&lt;br /&gt;
|1378&lt;br /&gt;
|1423&lt;br /&gt;
|1468&lt;br /&gt;
|1513&lt;br /&gt;
|1558&lt;br /&gt;
|1603&lt;br /&gt;
|1648&lt;br /&gt;
|1693&lt;br /&gt;
|1738&lt;br /&gt;
|1783&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP,maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2558}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|533&lt;br /&gt;
|551&lt;br /&gt;
|570&lt;br /&gt;
|588&lt;br /&gt;
|606&lt;br /&gt;
|625&lt;br /&gt;
|643&lt;br /&gt;
|661&lt;br /&gt;
|679&lt;br /&gt;
|698&lt;br /&gt;
|714&lt;br /&gt;
|734&lt;br /&gt;
|753&lt;br /&gt;
|1002&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|201&lt;br /&gt;
|211&lt;br /&gt;
|221&lt;br /&gt;
|231&lt;br /&gt;
|241&lt;br /&gt;
|251&lt;br /&gt;
|261&lt;br /&gt;
|271&lt;br /&gt;
|281&lt;br /&gt;
|291&lt;br /&gt;
|301&lt;br /&gt;
|311&lt;br /&gt;
|321&lt;br /&gt;
|470&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|690&lt;br /&gt;
|715&lt;br /&gt;
|740&lt;br /&gt;
|765&lt;br /&gt;
|790&lt;br /&gt;
|815&lt;br /&gt;
|840&lt;br /&gt;
|865&lt;br /&gt;
|890&lt;br /&gt;
|915&lt;br /&gt;
|940&lt;br /&gt;
|965&lt;br /&gt;
|990&lt;br /&gt;
|1340&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|121.4&lt;br /&gt;
|122.5&lt;br /&gt;
|123.9&lt;br /&gt;
|125.4&lt;br /&gt;
|126.9&lt;br /&gt;
|128.4&lt;br /&gt;
|129.9&lt;br /&gt;
|131.4&lt;br /&gt;
|132.9&lt;br /&gt;
|134.4&lt;br /&gt;
|135.9&lt;br /&gt;
|137.4&lt;br /&gt;
|138.9&lt;br /&gt;
|163&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|474&lt;br /&gt;
|485&lt;br /&gt;
|496&lt;br /&gt;
|506&lt;br /&gt;
|517&lt;br /&gt;
|527&lt;br /&gt;
|537&lt;br /&gt;
|547&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|651&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Human features===&lt;br /&gt;
* Access to [[Techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 250 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
&lt;br /&gt;
===Technique boosts===&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Gifoie|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Gizonde|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Gibarta|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Grants|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Shifta|+100% range}}&lt;br /&gt;
{{TechBoostRow|Deband|+100% range}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Face 01.png‎|Face 1&lt;br /&gt;
File:FOmar Face 02.png‎|Face 2&lt;br /&gt;
File:FOmar Face 03.png‎|Face 3&lt;br /&gt;
File:FOmar Face 04.png‎|Face 4&lt;br /&gt;
File:FOmar Face 05.png‎|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Hair 01.png|Hair 1&lt;br /&gt;
File:FOmar Hair 02.png|Hair 2&lt;br /&gt;
File:FOmar Hair 03.png|Hair 3 (Front)&lt;br /&gt;
File:FOmar Hair 03 02.png|Hair 3 (Side)&lt;br /&gt;
File:FOmar Hair 04.png|Hair 4&lt;br /&gt;
File:FOmar Hair 05.png|Hair 5&lt;br /&gt;
File:FOmar Hair 06.png|Hair 6 (Front)&lt;br /&gt;
File:FOmar Hair 06 02.png|Hair 6 (Back)&lt;br /&gt;
File:FOmar Hair 07.png ‎|Hair 7&lt;br /&gt;
File:FOmar Hair 08.png|Hair 8 (Front)&lt;br /&gt;
File:FOmar Hair 08 02.png|Hair 8 (Side)&lt;br /&gt;
File:FOmar Hair 09.png|Hair 9 (Front)&lt;br /&gt;
File:FOmar Hair 09 02.png|Hair 9 (Side)&lt;br /&gt;
File:FOmar Hair 10.png|Hair 10 (Front)&lt;br /&gt;
File:FOmar Hair 10 02.png|Hair 10 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Costume 01-01.png‎|Costume 1-1&lt;br /&gt;
File:FOmar Costume 01-02.png‎|Costume 1-2&lt;br /&gt;
File:FOmar Costume 01-03.png‎|Costume 1-3&lt;br /&gt;
File:FOmar Costume 01-04.png‎|Costume 1-4&lt;br /&gt;
File:FOmar Costume 01-05.png‎|Costume 1-5&lt;br /&gt;
File:FOmar Costume 01-06.png‎|Costume 1-6&lt;br /&gt;
File:FOmar Costume 01-07.png‎|Costume 1-7&lt;br /&gt;
File:FOmar Costume 01-08.png‎|Costume 1-8&lt;br /&gt;
File:FOmar Costume 01-09.png‎|Costume 1-9&lt;br /&gt;
File:FOmar Costume 02-01.png|Costume 2-1&lt;br /&gt;
File:FOmar Costume 02-02.png|Costume 2-2&lt;br /&gt;
File:FOmar Costume 02-03.png|Costume 2-3&lt;br /&gt;
File:FOmar Costume 02-04.png|Costume 2-4&lt;br /&gt;
File:FOmar Costume 02-05.png|Costume 2-5&lt;br /&gt;
File:FOmar Costume 02-06.png|Costume 2-6&lt;br /&gt;
File:FOmar Costume 02-07.png|Costume 2-7&lt;br /&gt;
File:FOmar Costume 02-08.png|Costume 2-8&lt;br /&gt;
File:FOmar Costume 02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Skin 01.png|Skin 1&lt;br /&gt;
File:FOmar Skin 02.png|Skin 2&lt;br /&gt;
File:FOmar Skin 03.png|Skin 3&lt;br /&gt;
File:FOmar Skin 04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewearl&amp;diff=43060</id>
		<title>FOnewearl</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewearl&amp;diff=43060"/>
		<updated>2026-06-27T00:16:35Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Stats */ ATA decimals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = FOnewearl/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page. &lt;br /&gt;
}}{{Class&lt;br /&gt;
|icon=cane&lt;br /&gt;
|profession=Force&lt;br /&gt;
|species=Newman&lt;br /&gt;
|gender=Female&lt;br /&gt;
|atktech=30&lt;br /&gt;
|gm=Yes&lt;br /&gt;
|resta=30&lt;br /&gt;
|anti=7&lt;br /&gt;
|reverser=Yes&lt;br /&gt;
|sd=30&lt;br /&gt;
|jz=30&lt;br /&gt;
|desc=FOnewearls have limited combat skills, but excel in both attack and support techniques. They have the highest mental strength / TP potential of any class.&lt;br /&gt;
}}&lt;br /&gt;
[[FOnewearl]] is one of the four force classes. She has the highest MST and TP in the game, giving her potent usage of all techniques in the game. She has the strongest Resta power and increased range on the healing techniques, making her a capable support character. With the highest ATA of the forces, she is also able to use weapons to help support the party.&lt;br /&gt;
&lt;br /&gt;
FOnewearl is recommended for players who wish to play a technique focused character with a side of support.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|27&lt;br /&gt;
|110&lt;br /&gt;
|197&lt;br /&gt;
|407&lt;br /&gt;
|883&lt;br /&gt;
|1148&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1398}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|87&lt;br /&gt;
|285&lt;br /&gt;
|493&lt;br /&gt;
|913&lt;br /&gt;
|1614&lt;br /&gt;
|2098&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|3173}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|13&lt;br /&gt;
|47&lt;br /&gt;
|82&lt;br /&gt;
|195&lt;br /&gt;
|459&lt;br /&gt;
|483&lt;br /&gt;
|583&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|29&lt;br /&gt;
|48&lt;br /&gt;
|99&lt;br /&gt;
|234&lt;br /&gt;
|334&lt;br /&gt;
|390&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|58&lt;br /&gt;
|171&lt;br /&gt;
|290&lt;br /&gt;
|530&lt;br /&gt;
|927&lt;br /&gt;
|1200&lt;br /&gt;
|1750&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|61&lt;br /&gt;
|68.7&lt;br /&gt;
|76.6&lt;br /&gt;
|91.6&lt;br /&gt;
|118.6&lt;br /&gt;
|133.6&lt;br /&gt;
|186&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|53&lt;br /&gt;
|156&lt;br /&gt;
|246&lt;br /&gt;
|375&lt;br /&gt;
|585&lt;br /&gt;
|735&lt;br /&gt;
|883&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|27&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|88&lt;br /&gt;
|110&lt;br /&gt;
|131&lt;br /&gt;
|153&lt;br /&gt;
|175&lt;br /&gt;
|197&lt;br /&gt;
|218&lt;br /&gt;
|242&lt;br /&gt;
|269&lt;br /&gt;
|297&lt;br /&gt;
|323&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|87&lt;br /&gt;
|127&lt;br /&gt;
|181&lt;br /&gt;
|232&lt;br /&gt;
|285&lt;br /&gt;
|339&lt;br /&gt;
|390&lt;br /&gt;
|442&lt;br /&gt;
|493&lt;br /&gt;
|547&lt;br /&gt;
|598&lt;br /&gt;
|651&lt;br /&gt;
|705&lt;br /&gt;
|756&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|13&lt;br /&gt;
|21&lt;br /&gt;
|31&lt;br /&gt;
|39&lt;br /&gt;
|47&lt;br /&gt;
|54&lt;br /&gt;
|64&lt;br /&gt;
|73&lt;br /&gt;
|82&lt;br /&gt;
|93&lt;br /&gt;
|105&lt;br /&gt;
|117&lt;br /&gt;
|130&lt;br /&gt;
|145&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|29&lt;br /&gt;
|33&lt;br /&gt;
|38&lt;br /&gt;
|43&lt;br /&gt;
|48&lt;br /&gt;
|53&lt;br /&gt;
|58&lt;br /&gt;
|64&lt;br /&gt;
|70&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|58&lt;br /&gt;
|81&lt;br /&gt;
|112&lt;br /&gt;
|141&lt;br /&gt;
|172&lt;br /&gt;
|202&lt;br /&gt;
|231&lt;br /&gt;
|261&lt;br /&gt;
|290&lt;br /&gt;
|321&lt;br /&gt;
|350&lt;br /&gt;
|380&lt;br /&gt;
|411&lt;br /&gt;
|440&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|61&lt;br /&gt;
|62.6&lt;br /&gt;
|64.7&lt;br /&gt;
|66.7&lt;br /&gt;
|68.7&lt;br /&gt;
|70.6&lt;br /&gt;
|72.7&lt;br /&gt;
|74.7&lt;br /&gt;
|76.6&lt;br /&gt;
|78.4&lt;br /&gt;
|80.3&lt;br /&gt;
|82.2&lt;br /&gt;
|84.1&lt;br /&gt;
|85.9&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|53&lt;br /&gt;
|77&lt;br /&gt;
|106&lt;br /&gt;
|131&lt;br /&gt;
|156&lt;br /&gt;
|181&lt;br /&gt;
|206&lt;br /&gt;
|226&lt;br /&gt;
|246&lt;br /&gt;
|266&lt;br /&gt;
|285&lt;br /&gt;
|300&lt;br /&gt;
|315&lt;br /&gt;
|330&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|350&lt;br /&gt;
|378&lt;br /&gt;
|407&lt;br /&gt;
|443&lt;br /&gt;
|479&lt;br /&gt;
|516&lt;br /&gt;
|552&lt;br /&gt;
|588&lt;br /&gt;
|624&lt;br /&gt;
|661&lt;br /&gt;
|697&lt;br /&gt;
|733&lt;br /&gt;
|767&lt;br /&gt;
|796&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|808&lt;br /&gt;
|862&lt;br /&gt;
|913&lt;br /&gt;
|966&lt;br /&gt;
|1020&lt;br /&gt;
|1071&lt;br /&gt;
|1123&lt;br /&gt;
|1174&lt;br /&gt;
|1224&lt;br /&gt;
|1272&lt;br /&gt;
|1318&lt;br /&gt;
|1369&lt;br /&gt;
|1419&lt;br /&gt;
|1467&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|160&lt;br /&gt;
|175&lt;br /&gt;
|195&lt;br /&gt;
|215&lt;br /&gt;
|235&lt;br /&gt;
|259&lt;br /&gt;
|284&lt;br /&gt;
|309&lt;br /&gt;
|332&lt;br /&gt;
|352&lt;br /&gt;
|371&lt;br /&gt;
|386&lt;br /&gt;
|401&lt;br /&gt;
|416&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|83&lt;br /&gt;
|91&lt;br /&gt;
|99&lt;br /&gt;
|106&lt;br /&gt;
|114&lt;br /&gt;
|124&lt;br /&gt;
|134&lt;br /&gt;
|144&lt;br /&gt;
|154&lt;br /&gt;
|164&lt;br /&gt;
|174&lt;br /&gt;
|184&lt;br /&gt;
|194&lt;br /&gt;
|204&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|470&lt;br /&gt;
|501&lt;br /&gt;
|530&lt;br /&gt;
|560&lt;br /&gt;
|591&lt;br /&gt;
|620&lt;br /&gt;
|650&lt;br /&gt;
|679&lt;br /&gt;
|707&lt;br /&gt;
|734&lt;br /&gt;
|760&lt;br /&gt;
|789&lt;br /&gt;
|817&lt;br /&gt;
|844&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|87.8&lt;br /&gt;
|89.7&lt;br /&gt;
|91.6&lt;br /&gt;
|93.6&lt;br /&gt;
|95.6&lt;br /&gt;
|97.6&lt;br /&gt;
|99.6&lt;br /&gt;
|101.6&lt;br /&gt;
|103.6&lt;br /&gt;
|105.6&lt;br /&gt;
|107.6&lt;br /&gt;
|109.6&lt;br /&gt;
|111.6&lt;br /&gt;
|113.6&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|345&lt;br /&gt;
|360&lt;br /&gt;
|375&lt;br /&gt;
|390&lt;br /&gt;
|405&lt;br /&gt;
|420&lt;br /&gt;
|435&lt;br /&gt;
|450&lt;br /&gt;
|465&lt;br /&gt;
|480&lt;br /&gt;
|495&lt;br /&gt;
|510&lt;br /&gt;
|525&lt;br /&gt;
|540&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|825&lt;br /&gt;
|854&lt;br /&gt;
|883&lt;br /&gt;
|912&lt;br /&gt;
|941&lt;br /&gt;
|970&lt;br /&gt;
|999&lt;br /&gt;
|1028&lt;br /&gt;
|1057&lt;br /&gt;
|1083&lt;br /&gt;
|1104&lt;br /&gt;
|1126&lt;br /&gt;
|1148&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1398}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|1513&lt;br /&gt;
|1564&lt;br /&gt;
|1614&lt;br /&gt;
|1662&lt;br /&gt;
|1709&lt;br /&gt;
|1759&lt;br /&gt;
|1809&lt;br /&gt;
|1857&lt;br /&gt;
|1903&lt;br /&gt;
|1954&lt;br /&gt;
|2004&lt;br /&gt;
|2052&lt;br /&gt;
|2098&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|3173}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|431&lt;br /&gt;
|446&lt;br /&gt;
|459&lt;br /&gt;
|464&lt;br /&gt;
|469&lt;br /&gt;
|474&lt;br /&gt;
|479&lt;br /&gt;
|483&lt;br /&gt;
|483&lt;br /&gt;
|483&lt;br /&gt;
|483&lt;br /&gt;
|483&lt;br /&gt;
|483&lt;br /&gt;
|583&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|214&lt;br /&gt;
|224&lt;br /&gt;
|234&lt;br /&gt;
|244&lt;br /&gt;
|254&lt;br /&gt;
|264&lt;br /&gt;
|274&lt;br /&gt;
|284&lt;br /&gt;
|294&lt;br /&gt;
|304&lt;br /&gt;
|314&lt;br /&gt;
|324&lt;br /&gt;
|334&lt;br /&gt;
|390&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|870&lt;br /&gt;
|899&lt;br /&gt;
|927&lt;br /&gt;
|954&lt;br /&gt;
|980&lt;br /&gt;
|1009&lt;br /&gt;
|1037&lt;br /&gt;
|1064&lt;br /&gt;
|1090&lt;br /&gt;
|1119&lt;br /&gt;
|1147&lt;br /&gt;
|1174&lt;br /&gt;
|1200&lt;br /&gt;
|1750&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|115.6&lt;br /&gt;
|117.1&lt;br /&gt;
|118.6&lt;br /&gt;
|120.1&lt;br /&gt;
|121.6&lt;br /&gt;
|123.1&lt;br /&gt;
|124.6&lt;br /&gt;
|126.1&lt;br /&gt;
|127.6&lt;br /&gt;
|129.1&lt;br /&gt;
|130.6&lt;br /&gt;
|132.1&lt;br /&gt;
|133.6&lt;br /&gt;
|186&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|555&lt;br /&gt;
|570&lt;br /&gt;
|585&lt;br /&gt;
|600&lt;br /&gt;
|615&lt;br /&gt;
|630&lt;br /&gt;
|645&lt;br /&gt;
|660&lt;br /&gt;
|675&lt;br /&gt;
|690&lt;br /&gt;
|705&lt;br /&gt;
|720&lt;br /&gt;
|735&lt;br /&gt;
|883&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Newman features===&lt;br /&gt;
* Access to [[techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[Stats#TP|TP]] when inactive&lt;br /&gt;
&lt;br /&gt;
===Technique boosts===&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Foie|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Zonde|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Barta|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Resta|+100% range}}&lt;br /&gt;
{{TechBoostRow|Anti|+100% range}}&lt;br /&gt;
{{TechBoostRow|Megid|Pierces}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewearl Face 01.png|Face 1&lt;br /&gt;
File:FOnewearl Face 02.png|Face 2&lt;br /&gt;
File:FOnewearl Face 03.png|Face 3&lt;br /&gt;
File:FOnewearl Face 04.png|Face 4&lt;br /&gt;
File:FOnewearl Face 05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewearl Hair 01.png|Hair 1 (Front)&lt;br /&gt;
File:FOnewearl Hair 01 02.png|Hair 1 (Side)&lt;br /&gt;
File:FOnewearl Hair 02.png|Hair 2&lt;br /&gt;
File:FOnewearl Hair 03.png|Hair 3 (Front)&lt;br /&gt;
File:FOnewearl Hair 03 02.png|Hair 3 (Side)&lt;br /&gt;
File:FOnewearl Hair 04.png|Hair 4 (Front)&lt;br /&gt;
File:FOnewearl Hair 04 02.png|Hair 4 (Side)&lt;br /&gt;
File:FOnewearl Hair 04 03.png|Hair 4 (Back)&lt;br /&gt;
File:FOnewearl Hair 05.png|Hair 5&lt;br /&gt;
File:FOnewearl Hair 06.png|Hair 6 (Front)&lt;br /&gt;
File:FOnewearl Hair 06 02.png|Hair 6 (Side)&lt;br /&gt;
File:FOnewearl Hair 07.png|Hair 7 (Front)&lt;br /&gt;
File:FOnewearl Hair 07 02.png|Hair 7 (Back)&lt;br /&gt;
File:FOnewearl Hair 08.png|Hair 8 (Front)&lt;br /&gt;
File:FOnewearl Hair 08 02.png|Hair 8 (Back)&lt;br /&gt;
File:FOnewearl Hair 09.png|Hair 9&lt;br /&gt;
File:FOnewearl Hair 10.png|Hair 10 (Front)&lt;br /&gt;
File:FOnewearl Hair 10 02.png|Hair 10 (Back)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewearl Costume 01-01.png|Costume 1-1&lt;br /&gt;
File:FOnewearl Costume 01-02.png|Costume 1-2&lt;br /&gt;
File:FOnewearl Costume 01-03.png|Costume 1-3&lt;br /&gt;
File:FOnewearl Costume 01-04.png|Costume 1-4&lt;br /&gt;
File:FOnewearl Costume 01-05.png|Costume 1-5&lt;br /&gt;
File:FOnewearl Costume 01-06.png|Costume 1-6&lt;br /&gt;
File:FOnewearl Costume 01-07.png|Costume 1-7&lt;br /&gt;
File:FOnewearl Costume 01-08.png|Costume 1-8&lt;br /&gt;
File:FOnewearl Costume 01-09.png|Costume 1-9&lt;br /&gt;
File:FOnewearl Costume 02-01.png|Costume 2-1&lt;br /&gt;
File:FOnewearl Costume 02-02.png|Costume 2-2&lt;br /&gt;
File:FOnewearl Costume 02-03.png|Costume 2-3&lt;br /&gt;
File:FOnewearl Costume 02-04.png|Costume 2-4&lt;br /&gt;
File:FOnewearl Costume 02-05.png|Costume 2-5&lt;br /&gt;
File:FOnewearl Costume 02-06.png|Costume 2-6&lt;br /&gt;
File:FOnewearl Costume 02-07.png|Costume 2-7&lt;br /&gt;
File:FOnewearl Costume 02-08.png|Costume 2-8&lt;br /&gt;
File:FOnewearl Costume 02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewearl Skin 01.png|Skin 1&lt;br /&gt;
File:FOnewearl Skin 02.png|Skin 2&lt;br /&gt;
File:FOnewearl Skin 03.png|Skin 3&lt;br /&gt;
File:FOnewearl Skin 04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewm&amp;diff=43059</id>
		<title>FOnewm</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewm&amp;diff=43059"/>
		<updated>2026-06-27T00:07:45Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Stats */ ATA decimals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = FOnewm/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=cane&lt;br /&gt;
|profession=Force&lt;br /&gt;
|species=Newman&lt;br /&gt;
|gender=Male&lt;br /&gt;
|atktech=30&lt;br /&gt;
|gm=Yes&lt;br /&gt;
|resta=30&lt;br /&gt;
|anti=7&lt;br /&gt;
|reverser=Yes&lt;br /&gt;
|sd=30&lt;br /&gt;
|jz=30&lt;br /&gt;
|desc=FOnewms are well balanced, and excel in numerous techniques. They distinguish themselves with their powerful attack techniques.&lt;br /&gt;
}}&lt;br /&gt;
[[FOnewm]] is one of the four force classes. He is considered the strongest force for technique usage, as he has high MST and receives boosts to both Gi and Ra techniques, making his AoE technique power unparalleled.&lt;br /&gt;
&lt;br /&gt;
FOnewm is recommended for players who want to play a primarily technique focused character, with the ability to fit in another role if necessary.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|27&lt;br /&gt;
|131&lt;br /&gt;
|240&lt;br /&gt;
|459&lt;br /&gt;
|938&lt;br /&gt;
|1232&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1482}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|90&lt;br /&gt;
|300&lt;br /&gt;
|505&lt;br /&gt;
|865&lt;br /&gt;
|1495&lt;br /&gt;
|1945&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2798}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|54&lt;br /&gt;
|94&lt;br /&gt;
|212&lt;br /&gt;
|463&lt;br /&gt;
|613&lt;br /&gt;
|814&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|7&lt;br /&gt;
|19&lt;br /&gt;
|38&lt;br /&gt;
|98&lt;br /&gt;
|288&lt;br /&gt;
|408&lt;br /&gt;
|463&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|60&lt;br /&gt;
|181&lt;br /&gt;
|298&lt;br /&gt;
|498&lt;br /&gt;
|848&lt;br /&gt;
|1098&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|61.2&lt;br /&gt;
|68.8&lt;br /&gt;
|76.8&lt;br /&gt;
|92.8&lt;br /&gt;
|115.8&lt;br /&gt;
|128&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|50&lt;br /&gt;
|151&lt;br /&gt;
|232&lt;br /&gt;
|359&lt;br /&gt;
|484&lt;br /&gt;
|531&lt;br /&gt;
|679&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|27&lt;br /&gt;
|49&lt;br /&gt;
|76&lt;br /&gt;
|104&lt;br /&gt;
|131&lt;br /&gt;
|158&lt;br /&gt;
|185&lt;br /&gt;
|213&lt;br /&gt;
|240&lt;br /&gt;
|266&lt;br /&gt;
|294&lt;br /&gt;
|321&lt;br /&gt;
|349&lt;br /&gt;
|375&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|90&lt;br /&gt;
|135&lt;br /&gt;
|189&lt;br /&gt;
|244&lt;br /&gt;
|300&lt;br /&gt;
|354&lt;br /&gt;
|409&lt;br /&gt;
|460&lt;br /&gt;
|505&lt;br /&gt;
|550&lt;br /&gt;
|595&lt;br /&gt;
|640&lt;br /&gt;
|685&lt;br /&gt;
|730&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|24&lt;br /&gt;
|34&lt;br /&gt;
|44&lt;br /&gt;
|54&lt;br /&gt;
|64&lt;br /&gt;
|74&lt;br /&gt;
|84&lt;br /&gt;
|94&lt;br /&gt;
|104&lt;br /&gt;
|115&lt;br /&gt;
|130&lt;br /&gt;
|145&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|16&lt;br /&gt;
|19&lt;br /&gt;
|23&lt;br /&gt;
|28&lt;br /&gt;
|33&lt;br /&gt;
|38&lt;br /&gt;
|43&lt;br /&gt;
|49&lt;br /&gt;
|56&lt;br /&gt;
|64&lt;br /&gt;
|71&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|60&lt;br /&gt;
|86&lt;br /&gt;
|117&lt;br /&gt;
|149&lt;br /&gt;
|181&lt;br /&gt;
|212&lt;br /&gt;
|244&lt;br /&gt;
|273&lt;br /&gt;
|298&lt;br /&gt;
|323&lt;br /&gt;
|348&lt;br /&gt;
|373&lt;br /&gt;
|398&lt;br /&gt;
|423&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|61.2&lt;br /&gt;
|62.8&lt;br /&gt;
|64.8&lt;br /&gt;
|66.8&lt;br /&gt;
|68.8&lt;br /&gt;
|70.7&lt;br /&gt;
|72.8&lt;br /&gt;
|74.7&lt;br /&gt;
|76.8&lt;br /&gt;
|78.7&lt;br /&gt;
|80.8&lt;br /&gt;
|82.7&lt;br /&gt;
|84.8&lt;br /&gt;
|86.7&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|50&lt;br /&gt;
|73&lt;br /&gt;
|101&lt;br /&gt;
|126&lt;br /&gt;
|151&lt;br /&gt;
|172&lt;br /&gt;
|192&lt;br /&gt;
|212&lt;br /&gt;
|232&lt;br /&gt;
|257&lt;br /&gt;
|280&lt;br /&gt;
|295&lt;br /&gt;
|310&lt;br /&gt;
|325&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|403&lt;br /&gt;
|430&lt;br /&gt;
|459&lt;br /&gt;
|488&lt;br /&gt;
|517&lt;br /&gt;
|546&lt;br /&gt;
|575&lt;br /&gt;
|611&lt;br /&gt;
|645&lt;br /&gt;
|684&lt;br /&gt;
|720&lt;br /&gt;
|756&lt;br /&gt;
|793&lt;br /&gt;
|829&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|775&lt;br /&gt;
|820&lt;br /&gt;
|865&lt;br /&gt;
|910&lt;br /&gt;
|955&lt;br /&gt;
|1000&lt;br /&gt;
|1045&lt;br /&gt;
|1090&lt;br /&gt;
|1135&lt;br /&gt;
|1180&lt;br /&gt;
|1228&lt;br /&gt;
|1270&lt;br /&gt;
|1315&lt;br /&gt;
|1360&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|175&lt;br /&gt;
|192&lt;br /&gt;
|212&lt;br /&gt;
|232&lt;br /&gt;
|252&lt;br /&gt;
|272&lt;br /&gt;
|293&lt;br /&gt;
|313&lt;br /&gt;
|333&lt;br /&gt;
|353&lt;br /&gt;
|373&lt;br /&gt;
|388&lt;br /&gt;
|403&lt;br /&gt;
|418&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|79&lt;br /&gt;
|88&lt;br /&gt;
|98&lt;br /&gt;
|108&lt;br /&gt;
|118&lt;br /&gt;
|128&lt;br /&gt;
|138&lt;br /&gt;
|153&lt;br /&gt;
|168&lt;br /&gt;
|183&lt;br /&gt;
|198&lt;br /&gt;
|213&lt;br /&gt;
|228&lt;br /&gt;
|243&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|448&lt;br /&gt;
|473&lt;br /&gt;
|498&lt;br /&gt;
|523&lt;br /&gt;
|548&lt;br /&gt;
|573&lt;br /&gt;
|598&lt;br /&gt;
|623&lt;br /&gt;
|648&lt;br /&gt;
|673&lt;br /&gt;
|698&lt;br /&gt;
|723&lt;br /&gt;
|748&lt;br /&gt;
|773&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|88.8&lt;br /&gt;
|90.7&lt;br /&gt;
|92.8&lt;br /&gt;
|94.7&lt;br /&gt;
|96.8&lt;br /&gt;
|98.7&lt;br /&gt;
|100.8&lt;br /&gt;
|102.3&lt;br /&gt;
|103.8&lt;br /&gt;
|105.3&lt;br /&gt;
|106.8&lt;br /&gt;
|108.3&lt;br /&gt;
|109.8&lt;br /&gt;
|111.3&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|339&lt;br /&gt;
|349&lt;br /&gt;
|359&lt;br /&gt;
|369&lt;br /&gt;
|379&lt;br /&gt;
|389&lt;br /&gt;
|399&lt;br /&gt;
|409&lt;br /&gt;
|419&lt;br /&gt;
|429&lt;br /&gt;
|439&lt;br /&gt;
|449&lt;br /&gt;
|459&lt;br /&gt;
|469&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|865&lt;br /&gt;
|901&lt;br /&gt;
|938&lt;br /&gt;
|971&lt;br /&gt;
|1000&lt;br /&gt;
|1029&lt;br /&gt;
|1058&lt;br /&gt;
|1087&lt;br /&gt;
|1116&lt;br /&gt;
|1145&lt;br /&gt;
|1174&lt;br /&gt;
|1203&lt;br /&gt;
|1232&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1482}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|1405&lt;br /&gt;
|1450&lt;br /&gt;
|1495&lt;br /&gt;
|1540&lt;br /&gt;
|1585&lt;br /&gt;
|1630&lt;br /&gt;
|1675&lt;br /&gt;
|1720&lt;br /&gt;
|1765&lt;br /&gt;
|1810&lt;br /&gt;
|1855&lt;br /&gt;
|1900&lt;br /&gt;
|1945&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2798}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|433&lt;br /&gt;
|448&lt;br /&gt;
|463&lt;br /&gt;
|478&lt;br /&gt;
|493&lt;br /&gt;
|508&lt;br /&gt;
|523&lt;br /&gt;
|538&lt;br /&gt;
|553&lt;br /&gt;
|568&lt;br /&gt;
|583&lt;br /&gt;
|598&lt;br /&gt;
|613&lt;br /&gt;
|814&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|258&lt;br /&gt;
|273&lt;br /&gt;
|288&lt;br /&gt;
|303&lt;br /&gt;
|318&lt;br /&gt;
|333&lt;br /&gt;
|348&lt;br /&gt;
|358&lt;br /&gt;
|368&lt;br /&gt;
|378&lt;br /&gt;
|388&lt;br /&gt;
|398&lt;br /&gt;
|408&lt;br /&gt;
|463&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|798&lt;br /&gt;
|823&lt;br /&gt;
|848&lt;br /&gt;
|873&lt;br /&gt;
|898&lt;br /&gt;
|923&lt;br /&gt;
|948&lt;br /&gt;
|973&lt;br /&gt;
|998&lt;br /&gt;
|1023&lt;br /&gt;
|1048&lt;br /&gt;
|1073&lt;br /&gt;
|1098&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|112.8&lt;br /&gt;
|114.3&lt;br /&gt;
|115.8&lt;br /&gt;
|117.3&lt;br /&gt;
|118.8&lt;br /&gt;
|120.3&lt;br /&gt;
|121.8&lt;br /&gt;
|123&lt;br /&gt;
|124&lt;br /&gt;
|125&lt;br /&gt;
|126&lt;br /&gt;
|127&lt;br /&gt;
|128&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|474&lt;br /&gt;
|479&lt;br /&gt;
|484&lt;br /&gt;
|489&lt;br /&gt;
|494&lt;br /&gt;
|499&lt;br /&gt;
|504&lt;br /&gt;
|509&lt;br /&gt;
|514&lt;br /&gt;
|519&lt;br /&gt;
|524&lt;br /&gt;
|529&lt;br /&gt;
|531&lt;br /&gt;
|679&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Newman features===&lt;br /&gt;
* Access to [[techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[Stats#TP|TP]] when inactive&lt;br /&gt;
&lt;br /&gt;
===Technique boosts===&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Gifoie|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Gizonde|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Gibarta|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Rafoie|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Razonde|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Rabarta|+30% damage}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewm Face 01.png|Face 1&lt;br /&gt;
File:FOnewm Face 02.png|Face 2&lt;br /&gt;
File:FOnewm Face 03.png|Face 3&lt;br /&gt;
File:FOnewm Face 04.png|Face 4&lt;br /&gt;
File:FOnewm Face 05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewm Hair 01.png|Hair 1&lt;br /&gt;
File:FOnewm Hair 02.png|Hair 2 (Front)&lt;br /&gt;
File:FOnewm Hair 02 02.png|Hair 2 (Side)&lt;br /&gt;
File:FOnewm Hair 03.png|Hair 3&lt;br /&gt;
File:FOnewm Hair 04.png|Hair 4&lt;br /&gt;
File:FOnewm Hair 05.png|Hair 5 (Front)&lt;br /&gt;
File:FOnewm Hair 05 02.png|Hair 5 (Side)&lt;br /&gt;
File:FOnewm Hair 06.png|Hair 6 (Front)&lt;br /&gt;
File:FOnewm Hair 06 02.png|Hair 6 (Side)&lt;br /&gt;
File:FOnewm Hair 07.png|Hair 7&lt;br /&gt;
File:FOnewm Hair 08.png|Hair 8&lt;br /&gt;
File:FOnewm Hair 09.png|Hair 9&lt;br /&gt;
File:FOnewm Hair 10.png|Hair 10 (Front)&lt;br /&gt;
File:FOnewm Hair 10 02.png|Hair 10 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewm Costume 01-01.png|Costume 1-1&lt;br /&gt;
File:FOnewm Costume 01-02.png|Costume 1-2&lt;br /&gt;
File:FOnewm Costume 01-03.png|Costume 1-3&lt;br /&gt;
File:FOnewm Costume 01-04.png|Costume 1-4&lt;br /&gt;
File:FOnewm Costume 01-05.png|Costume 1-5&lt;br /&gt;
File:FOnewm Costume 01-06.png|Costume 1-6&lt;br /&gt;
File:FOnewm Costume 01-07.png|Costume 1-7&lt;br /&gt;
File:FOnewm Costume 01-08.png|Costume 1-8&lt;br /&gt;
File:FOnewm Costume 01-09.png|Costume 1-9&lt;br /&gt;
File:FOnewm Costume 02-01.png|Costume 2-1&lt;br /&gt;
File:FOnewm Costume 02-02.png|Costume 2-2&lt;br /&gt;
File:FOnewm Costume 02-03.png|Costume 2-3&lt;br /&gt;
File:FOnewm Costume 02-04.png|Costume 2-4&lt;br /&gt;
File:FOnewm Costume 02-05.png|Costume 2-5&lt;br /&gt;
File:FOnewm Costume 02-06.png|Costume 2-6&lt;br /&gt;
File:FOnewm Costume 02-07.png|Costume 2-7&lt;br /&gt;
File:FOnewm Costume 02-08.png|Costume 2-8&lt;br /&gt;
File:FOnewm Costume 02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewm Skin 01.png|Skin 1&lt;br /&gt;
File:FOnewm Skin 02.png|Skin 2&lt;br /&gt;
File:FOnewm Skin 03.png|Skin 3&lt;br /&gt;
File:FOnewm Skin 04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOmar&amp;diff=43028</id>
		<title>FOmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOmar&amp;diff=43028"/>
		<updated>2026-06-25T19:34:18Z</updated>

		<summary type="html">&lt;p&gt;Thunder: opening paragraph update again. hopefully this sets the most appropriate and accurate expectations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = FOmar/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page. &lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=cane&lt;br /&gt;
|profession=Force&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|atktech=30&lt;br /&gt;
|gm=Yes&lt;br /&gt;
|resta=30&lt;br /&gt;
|anti=7&lt;br /&gt;
|reverser=Yes&lt;br /&gt;
|sd=30&lt;br /&gt;
|jz=30&lt;br /&gt;
|desc=With low defensive power and low HP, FOmars are challenging to use. Their combination of techniques and quickness in combat makes them unique.&lt;br /&gt;
}}&lt;br /&gt;
[[FOmar]] is one of the four [[Classes#Force|Force]] [[classes]]. He has the highest [[ATP]] of all the Forces but the lowest [[ATA]] of all classes, making him the most potent Force with certain weapons, either with high weapon ATA (such as with {{Sword|rare|Galatine}}) or with creative use of the [[accuracy glitch]] (such as with {{Sword|rare|Diska of Braveman}}). In any case, FOmar benefits greatly from reduced [[Monsters|monster]] [[EVP]] provided by {{Freeze}} status and increased ATA from [[Hit]]. Combined with his [[Techniques#Technique boosts|technique boosts]] in Gi- [[techniques]] (particularly {{Gifoie}}), and convenient increased range with {{Shifta}}/{{Deband}}, this makes him a balanced Force for multiplayer play.&lt;br /&gt;
&lt;br /&gt;
FOmar has unique attack animations for [[Fists|Fist]], [[Claws|Claw]], [[Rods|Rod]] and [[Wands|Wand]], along with unique technique casting animations with [[Mechguns|Mechgun]] and Rod.&lt;br /&gt;
&lt;br /&gt;
FOmar is recommended for players who wish to play an all-rounder Force that can provide himself and his party with powerful support techniques along with a respectable physical damage potential at moderate accuracy with Normal and Heavy attacks, a high potential damage ceiling with [[Weapons#Sacrificial damage increase|sacrificial]] special attack weaponry if his low ATA can be overcome, and the potential ability to fulfill multiple roles in a party.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;All four Forces are effectively equivalent in their primary role of strengthening and weakening technique support to a party by supplying {{Shifta|n}}/{{Deband|n}} level 30 (range supplemented via {{Cane|rare|Striker of Chao}} if needed) and {{Jellen}}/{{Zalure}} level 30 (range supplemented via {{Cane|rare|Glide Divine}} if needed). They are also all similar in effectiveness with accuracy glitching {{Sword|rare|Slicer of Fanatic}}, a large component of a Force&#039;s most effective weapon contribution in multiplayer Ultimate difficulty parties in areas where technique damage is weak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|120&lt;br /&gt;
|214&lt;br /&gt;
|413&lt;br /&gt;
|848&lt;br /&gt;
|1175&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1425}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|79&lt;br /&gt;
|234&lt;br /&gt;
|391&lt;br /&gt;
|745&lt;br /&gt;
|1333&lt;br /&gt;
|1783&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP,maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2558}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|82&lt;br /&gt;
|168&lt;br /&gt;
|302&lt;br /&gt;
|570&lt;br /&gt;
|753&lt;br /&gt;
|1002&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|10&lt;br /&gt;
|27&lt;br /&gt;
|47&lt;br /&gt;
|94&lt;br /&gt;
|221&lt;br /&gt;
|321&lt;br /&gt;
|470&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|53&lt;br /&gt;
|137&lt;br /&gt;
|222&lt;br /&gt;
|418&lt;br /&gt;
|740&lt;br /&gt;
|990&lt;br /&gt;
|1340&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|72.8&lt;br /&gt;
|81.7&lt;br /&gt;
|101.2&lt;br /&gt;
|123.9&lt;br /&gt;
|138.9&lt;br /&gt;
|163&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|121&lt;br /&gt;
|206&lt;br /&gt;
|336&lt;br /&gt;
|496&lt;br /&gt;
|551&lt;br /&gt;
|651&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|47&lt;br /&gt;
|71&lt;br /&gt;
|94&lt;br /&gt;
|120&lt;br /&gt;
|145&lt;br /&gt;
|168&lt;br /&gt;
|192&lt;br /&gt;
|214&lt;br /&gt;
|236&lt;br /&gt;
|255&lt;br /&gt;
|281&lt;br /&gt;
|307&lt;br /&gt;
|333&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|79&lt;br /&gt;
|111&lt;br /&gt;
|153&lt;br /&gt;
|193&lt;br /&gt;
|234&lt;br /&gt;
|273&lt;br /&gt;
|310&lt;br /&gt;
|351&lt;br /&gt;
|391&lt;br /&gt;
|435&lt;br /&gt;
|478&lt;br /&gt;
|531&lt;br /&gt;
|582&lt;br /&gt;
|624&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|30&lt;br /&gt;
|47&lt;br /&gt;
|64&lt;br /&gt;
|82&lt;br /&gt;
|102&lt;br /&gt;
|124&lt;br /&gt;
|146&lt;br /&gt;
|168&lt;br /&gt;
|190&lt;br /&gt;
|209&lt;br /&gt;
|224&lt;br /&gt;
|241&lt;br /&gt;
|257&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|23&lt;br /&gt;
|27&lt;br /&gt;
|29&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|53&lt;br /&gt;
|59&lt;br /&gt;
|66&lt;br /&gt;
|71&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|53&lt;br /&gt;
|70&lt;br /&gt;
|93&lt;br /&gt;
|115&lt;br /&gt;
|137&lt;br /&gt;
|158&lt;br /&gt;
|178&lt;br /&gt;
|200&lt;br /&gt;
|222&lt;br /&gt;
|246&lt;br /&gt;
|270&lt;br /&gt;
|300&lt;br /&gt;
|329&lt;br /&gt;
|352&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|65.7&lt;br /&gt;
|68.3&lt;br /&gt;
|70.6&lt;br /&gt;
|72.8&lt;br /&gt;
|75.1&lt;br /&gt;
|77.3&lt;br /&gt;
|79.3&lt;br /&gt;
|81.7&lt;br /&gt;
|84.2&lt;br /&gt;
|86.7&lt;br /&gt;
|89.1&lt;br /&gt;
|91.5&lt;br /&gt;
|93.9&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|53&lt;br /&gt;
|75&lt;br /&gt;
|98&lt;br /&gt;
|121&lt;br /&gt;
|144&lt;br /&gt;
|165&lt;br /&gt;
|186&lt;br /&gt;
|206&lt;br /&gt;
|225&lt;br /&gt;
|243&lt;br /&gt;
|260&lt;br /&gt;
|278&lt;br /&gt;
|297&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|359&lt;br /&gt;
|385&lt;br /&gt;
|413&lt;br /&gt;
|440&lt;br /&gt;
|466&lt;br /&gt;
|494&lt;br /&gt;
|523&lt;br /&gt;
|555&lt;br /&gt;
|587&lt;br /&gt;
|620&lt;br /&gt;
|653&lt;br /&gt;
|685&lt;br /&gt;
|717&lt;br /&gt;
|751&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|667&lt;br /&gt;
|708&lt;br /&gt;
|745&lt;br /&gt;
|780&lt;br /&gt;
|814&lt;br /&gt;
|849&lt;br /&gt;
|883&lt;br /&gt;
|928&lt;br /&gt;
|973&lt;br /&gt;
|1018&lt;br /&gt;
|1063&lt;br /&gt;
|1108&lt;br /&gt;
|1153&lt;br /&gt;
|1198&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|272&lt;br /&gt;
|287&lt;br /&gt;
|302&lt;br /&gt;
|320&lt;br /&gt;
|340&lt;br /&gt;
|360&lt;br /&gt;
|380&lt;br /&gt;
|400&lt;br /&gt;
|420&lt;br /&gt;
|440&lt;br /&gt;
|460&lt;br /&gt;
|478&lt;br /&gt;
|496&lt;br /&gt;
|515&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|81&lt;br /&gt;
|89&lt;br /&gt;
|94&lt;br /&gt;
|101&lt;br /&gt;
|107&lt;br /&gt;
|114&lt;br /&gt;
|121&lt;br /&gt;
|131&lt;br /&gt;
|141&lt;br /&gt;
|151&lt;br /&gt;
|161&lt;br /&gt;
|171&lt;br /&gt;
|181&lt;br /&gt;
|191&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|376&lt;br /&gt;
|398&lt;br /&gt;
|418&lt;br /&gt;
|436&lt;br /&gt;
|454&lt;br /&gt;
|472&lt;br /&gt;
|490&lt;br /&gt;
|515&lt;br /&gt;
|540&lt;br /&gt;
|565&lt;br /&gt;
|590&lt;br /&gt;
|615&lt;br /&gt;
|640&lt;br /&gt;
|665&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|96.3&lt;br /&gt;
|98.7&lt;br /&gt;
|101.2&lt;br /&gt;
|103.7&lt;br /&gt;
|106.2&lt;br /&gt;
|108.7&lt;br /&gt;
|111.2&lt;br /&gt;
|112.9&lt;br /&gt;
|114.1&lt;br /&gt;
|115.4&lt;br /&gt;
|116.7&lt;br /&gt;
|117.9&lt;br /&gt;
|119&lt;br /&gt;
|120.2&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|314&lt;br /&gt;
|324&lt;br /&gt;
|336&lt;br /&gt;
|347&lt;br /&gt;
|359&lt;br /&gt;
|370&lt;br /&gt;
|381&lt;br /&gt;
|393&lt;br /&gt;
|404&lt;br /&gt;
|416&lt;br /&gt;
|428&lt;br /&gt;
|439&lt;br /&gt;
|451&lt;br /&gt;
|462&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|784&lt;br /&gt;
|816&lt;br /&gt;
|848&lt;br /&gt;
|884&lt;br /&gt;
|914&lt;br /&gt;
|946&lt;br /&gt;
|978&lt;br /&gt;
|1012&lt;br /&gt;
|1045&lt;br /&gt;
|1077&lt;br /&gt;
|1109&lt;br /&gt;
|1142&lt;br /&gt;
|1175&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1425}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|1243&lt;br /&gt;
|1288&lt;br /&gt;
|1333&lt;br /&gt;
|1378&lt;br /&gt;
|1423&lt;br /&gt;
|1468&lt;br /&gt;
|1513&lt;br /&gt;
|1558&lt;br /&gt;
|1603&lt;br /&gt;
|1648&lt;br /&gt;
|1693&lt;br /&gt;
|1738&lt;br /&gt;
|1783&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP,maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2558}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|533&lt;br /&gt;
|551&lt;br /&gt;
|570&lt;br /&gt;
|588&lt;br /&gt;
|606&lt;br /&gt;
|625&lt;br /&gt;
|643&lt;br /&gt;
|661&lt;br /&gt;
|679&lt;br /&gt;
|698&lt;br /&gt;
|714&lt;br /&gt;
|734&lt;br /&gt;
|753&lt;br /&gt;
|1002&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|201&lt;br /&gt;
|211&lt;br /&gt;
|221&lt;br /&gt;
|231&lt;br /&gt;
|241&lt;br /&gt;
|251&lt;br /&gt;
|261&lt;br /&gt;
|271&lt;br /&gt;
|281&lt;br /&gt;
|291&lt;br /&gt;
|301&lt;br /&gt;
|311&lt;br /&gt;
|321&lt;br /&gt;
|470&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|690&lt;br /&gt;
|715&lt;br /&gt;
|740&lt;br /&gt;
|765&lt;br /&gt;
|790&lt;br /&gt;
|815&lt;br /&gt;
|840&lt;br /&gt;
|865&lt;br /&gt;
|890&lt;br /&gt;
|915&lt;br /&gt;
|940&lt;br /&gt;
|965&lt;br /&gt;
|990&lt;br /&gt;
|1340&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|121.4&lt;br /&gt;
|122.5&lt;br /&gt;
|123.9&lt;br /&gt;
|125.4&lt;br /&gt;
|126.9&lt;br /&gt;
|128.4&lt;br /&gt;
|129.9&lt;br /&gt;
|131.4&lt;br /&gt;
|132.9&lt;br /&gt;
|134.4&lt;br /&gt;
|135.9&lt;br /&gt;
|137.4&lt;br /&gt;
|138.9&lt;br /&gt;
|163&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|474&lt;br /&gt;
|485&lt;br /&gt;
|496&lt;br /&gt;
|506&lt;br /&gt;
|517&lt;br /&gt;
|527&lt;br /&gt;
|537&lt;br /&gt;
|547&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|651&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Human features===&lt;br /&gt;
* Access to [[Techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 250 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
&lt;br /&gt;
===Technique boosts===&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Gifoie|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Gizonde|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Gibarta|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Grants|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Shifta|+100% range}}&lt;br /&gt;
{{TechBoostRow|Deband|+100% range}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Face 01.png‎|Face 1&lt;br /&gt;
File:FOmar Face 02.png‎|Face 2&lt;br /&gt;
File:FOmar Face 03.png‎|Face 3&lt;br /&gt;
File:FOmar Face 04.png‎|Face 4&lt;br /&gt;
File:FOmar Face 05.png‎|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Hair 01.png|Hair 1&lt;br /&gt;
File:FOmar Hair 02.png|Hair 2&lt;br /&gt;
File:FOmar Hair 03.png|Hair 3 (Front)&lt;br /&gt;
File:FOmar Hair 03 02.png|Hair 3 (Side)&lt;br /&gt;
File:FOmar Hair 04.png|Hair 4&lt;br /&gt;
File:FOmar Hair 05.png|Hair 5&lt;br /&gt;
File:FOmar Hair 06.png|Hair 6 (Front)&lt;br /&gt;
File:FOmar Hair 06 02.png|Hair 6 (Back)&lt;br /&gt;
File:FOmar Hair 07.png ‎|Hair 7&lt;br /&gt;
File:FOmar Hair 08.png|Hair 8 (Front)&lt;br /&gt;
File:FOmar Hair 08 02.png|Hair 8 (Side)&lt;br /&gt;
File:FOmar Hair 09.png|Hair 9 (Front)&lt;br /&gt;
File:FOmar Hair 09 02.png|Hair 9 (Side)&lt;br /&gt;
File:FOmar Hair 10.png|Hair 10 (Front)&lt;br /&gt;
File:FOmar Hair 10 02.png|Hair 10 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Costume 01-01.png‎|Costume 1-1&lt;br /&gt;
File:FOmar Costume 01-02.png‎|Costume 1-2&lt;br /&gt;
File:FOmar Costume 01-03.png‎|Costume 1-3&lt;br /&gt;
File:FOmar Costume 01-04.png‎|Costume 1-4&lt;br /&gt;
File:FOmar Costume 01-05.png‎|Costume 1-5&lt;br /&gt;
File:FOmar Costume 01-06.png‎|Costume 1-6&lt;br /&gt;
File:FOmar Costume 01-07.png‎|Costume 1-7&lt;br /&gt;
File:FOmar Costume 01-08.png‎|Costume 1-8&lt;br /&gt;
File:FOmar Costume 01-09.png‎|Costume 1-9&lt;br /&gt;
File:FOmar Costume 02-01.png|Costume 2-1&lt;br /&gt;
File:FOmar Costume 02-02.png|Costume 2-2&lt;br /&gt;
File:FOmar Costume 02-03.png|Costume 2-3&lt;br /&gt;
File:FOmar Costume 02-04.png|Costume 2-4&lt;br /&gt;
File:FOmar Costume 02-05.png|Costume 2-5&lt;br /&gt;
File:FOmar Costume 02-06.png|Costume 2-6&lt;br /&gt;
File:FOmar Costume 02-07.png|Costume 2-7&lt;br /&gt;
File:FOmar Costume 02-08.png|Costume 2-8&lt;br /&gt;
File:FOmar Costume 02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Skin 01.png|Skin 1&lt;br /&gt;
File:FOmar Skin 02.png|Skin 2&lt;br /&gt;
File:FOmar Skin 03.png|Skin 3&lt;br /&gt;
File:FOmar Skin 04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOmarl&amp;diff=43027</id>
		<title>FOmarl</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOmarl&amp;diff=43027"/>
		<updated>2026-06-25T17:51:12Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Stats */ ATA decimals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = FOmarl/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=cane&lt;br /&gt;
|profession=Force&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|atktech=30&lt;br /&gt;
|gm=Yes&lt;br /&gt;
|resta=30&lt;br /&gt;
|anti=7&lt;br /&gt;
|reverser=Yes&lt;br /&gt;
|sd=30&lt;br /&gt;
|jz=30&lt;br /&gt;
|desc=Besides excelling in support techniques, FOmarls are competent with weapons. This gives them a more balanced growth potential.&lt;br /&gt;
}}&lt;br /&gt;
[[FOmarl]] is one of the four force classes. She has the lowest MST of all the forces, however makes up for this with the highest defensive stats of all forces, and increased range to all support techniques. Her melee capability is considered to be the best due to weapon access.&lt;br /&gt;
&lt;br /&gt;
FOmarl has unique animations for almost all weapon types, for both attacking and casting.&lt;br /&gt;
&lt;br /&gt;
FOmarl is recommended for players who wish to take a more support-orientated role in combat, with melee on the side.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|139&lt;br /&gt;
|255&lt;br /&gt;
|487&lt;br /&gt;
|965&lt;br /&gt;
|1273&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1523}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|79&lt;br /&gt;
|241&lt;br /&gt;
|420&lt;br /&gt;
|799&lt;br /&gt;
|1324&lt;br /&gt;
|1699&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2474}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|64&lt;br /&gt;
|130&lt;br /&gt;
|254&lt;br /&gt;
|532&lt;br /&gt;
|721&lt;br /&gt;
|872&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|48&lt;br /&gt;
|111&lt;br /&gt;
|251&lt;br /&gt;
|351&lt;br /&gt;
|498&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|53&lt;br /&gt;
|142&lt;br /&gt;
|241&lt;br /&gt;
|454&lt;br /&gt;
|734&lt;br /&gt;
|934&lt;br /&gt;
|1284&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|75&lt;br /&gt;
|85.3&lt;br /&gt;
|108.6&lt;br /&gt;
|132.4&lt;br /&gt;
|144.9&lt;br /&gt;
|170&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|118&lt;br /&gt;
|197&lt;br /&gt;
|319&lt;br /&gt;
|459&lt;br /&gt;
|513&lt;br /&gt;
|588&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|52&lt;br /&gt;
|81&lt;br /&gt;
|110&lt;br /&gt;
|139&lt;br /&gt;
|168&lt;br /&gt;
|197&lt;br /&gt;
|226&lt;br /&gt;
|255&lt;br /&gt;
|284&lt;br /&gt;
|313&lt;br /&gt;
|342&lt;br /&gt;
|371&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|79&lt;br /&gt;
|114&lt;br /&gt;
|156&lt;br /&gt;
|199&lt;br /&gt;
|241&lt;br /&gt;
|283&lt;br /&gt;
|327&lt;br /&gt;
|372&lt;br /&gt;
|420&lt;br /&gt;
|466&lt;br /&gt;
|514&lt;br /&gt;
|571&lt;br /&gt;
|624&lt;br /&gt;
|669&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|26&lt;br /&gt;
|38&lt;br /&gt;
|51&lt;br /&gt;
|64&lt;br /&gt;
|81&lt;br /&gt;
|97&lt;br /&gt;
|113&lt;br /&gt;
|130&lt;br /&gt;
|147&lt;br /&gt;
|164&lt;br /&gt;
|179&lt;br /&gt;
|194&lt;br /&gt;
|209&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|10&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|28&lt;br /&gt;
|33&lt;br /&gt;
|41&lt;br /&gt;
|48&lt;br /&gt;
|56&lt;br /&gt;
|63&lt;br /&gt;
|71&lt;br /&gt;
|78&lt;br /&gt;
|86&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|53&lt;br /&gt;
|72&lt;br /&gt;
|95&lt;br /&gt;
|119&lt;br /&gt;
|145&lt;br /&gt;
|165&lt;br /&gt;
|189&lt;br /&gt;
|214&lt;br /&gt;
|241&lt;br /&gt;
|267&lt;br /&gt;
|294&lt;br /&gt;
|327&lt;br /&gt;
|357&lt;br /&gt;
|382&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|66&lt;br /&gt;
|69.1&lt;br /&gt;
|72&lt;br /&gt;
|75&lt;br /&gt;
|77.8&lt;br /&gt;
|80.4&lt;br /&gt;
|82.9&lt;br /&gt;
|85.3&lt;br /&gt;
|87.9&lt;br /&gt;
|90.8&lt;br /&gt;
|93.6&lt;br /&gt;
|96.7&lt;br /&gt;
|99.7&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|53&lt;br /&gt;
|74&lt;br /&gt;
|96&lt;br /&gt;
|118&lt;br /&gt;
|139&lt;br /&gt;
|159&lt;br /&gt;
|178&lt;br /&gt;
|197&lt;br /&gt;
|216&lt;br /&gt;
|234&lt;br /&gt;
|251&lt;br /&gt;
|267&lt;br /&gt;
|284&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|429&lt;br /&gt;
|458&lt;br /&gt;
|487&lt;br /&gt;
|516&lt;br /&gt;
|545&lt;br /&gt;
|574&lt;br /&gt;
|603&lt;br /&gt;
|639&lt;br /&gt;
|675&lt;br /&gt;
|711&lt;br /&gt;
|748&lt;br /&gt;
|784&lt;br /&gt;
|820&lt;br /&gt;
|856&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|714&lt;br /&gt;
|759&lt;br /&gt;
|799&lt;br /&gt;
|837&lt;br /&gt;
|874&lt;br /&gt;
|912&lt;br /&gt;
|949&lt;br /&gt;
|987&lt;br /&gt;
|1024&lt;br /&gt;
|1062&lt;br /&gt;
|1099&lt;br /&gt;
|1137&lt;br /&gt;
|1174&lt;br /&gt;
|1212&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|224&lt;br /&gt;
|239&lt;br /&gt;
|254&lt;br /&gt;
|272&lt;br /&gt;
|292&lt;br /&gt;
|312&lt;br /&gt;
|332&lt;br /&gt;
|352&lt;br /&gt;
|372&lt;br /&gt;
|392&lt;br /&gt;
|412&lt;br /&gt;
|432&lt;br /&gt;
|452&lt;br /&gt;
|472&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|93&lt;br /&gt;
|101&lt;br /&gt;
|111&lt;br /&gt;
|121&lt;br /&gt;
|131&lt;br /&gt;
|141&lt;br /&gt;
|151&lt;br /&gt;
|161&lt;br /&gt;
|171&lt;br /&gt;
|181&lt;br /&gt;
|191&lt;br /&gt;
|201&lt;br /&gt;
|211&lt;br /&gt;
|221&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|407&lt;br /&gt;
|432&lt;br /&gt;
|454&lt;br /&gt;
|474&lt;br /&gt;
|494&lt;br /&gt;
|514&lt;br /&gt;
|534&lt;br /&gt;
|554&lt;br /&gt;
|574&lt;br /&gt;
|594&lt;br /&gt;
|614&lt;br /&gt;
|634&lt;br /&gt;
|654&lt;br /&gt;
|674&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|102.6&lt;br /&gt;
|105.7&lt;br /&gt;
|108.6&lt;br /&gt;
|111.5&lt;br /&gt;
|114.2&lt;br /&gt;
|116.8&lt;br /&gt;
|119.6&lt;br /&gt;
|121.3&lt;br /&gt;
|122.8&lt;br /&gt;
|124&lt;br /&gt;
|125.3&lt;br /&gt;
|126.5&lt;br /&gt;
|127.7&lt;br /&gt;
|128.9&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|299&lt;br /&gt;
|309&lt;br /&gt;
|319&lt;br /&gt;
|329&lt;br /&gt;
|339&lt;br /&gt;
|349&lt;br /&gt;
|359&lt;br /&gt;
|369&lt;br /&gt;
|379&lt;br /&gt;
|389&lt;br /&gt;
|399&lt;br /&gt;
|409&lt;br /&gt;
|419&lt;br /&gt;
|429&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|893&lt;br /&gt;
|929&lt;br /&gt;
|965&lt;br /&gt;
|1001&lt;br /&gt;
|1038&lt;br /&gt;
|1070&lt;br /&gt;
|1099&lt;br /&gt;
|1128&lt;br /&gt;
|1157&lt;br /&gt;
|1186&lt;br /&gt;
|1215&lt;br /&gt;
|1244&lt;br /&gt;
|1273&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1523}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|1249&lt;br /&gt;
|1287&lt;br /&gt;
|1324&lt;br /&gt;
|1362&lt;br /&gt;
|1399&lt;br /&gt;
|1437&lt;br /&gt;
|1474&lt;br /&gt;
|1512&lt;br /&gt;
|1549&lt;br /&gt;
|1587&lt;br /&gt;
|1624&lt;br /&gt;
|1662&lt;br /&gt;
|1699&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2474}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|492&lt;br /&gt;
|512&lt;br /&gt;
|532&lt;br /&gt;
|552&lt;br /&gt;
|572&lt;br /&gt;
|592&lt;br /&gt;
|612&lt;br /&gt;
|632&lt;br /&gt;
|652&lt;br /&gt;
|672&lt;br /&gt;
|691&lt;br /&gt;
|706&lt;br /&gt;
|721&lt;br /&gt;
|872&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|231&lt;br /&gt;
|241&lt;br /&gt;
|251&lt;br /&gt;
|261&lt;br /&gt;
|271&lt;br /&gt;
|281&lt;br /&gt;
|291&lt;br /&gt;
|301&lt;br /&gt;
|311&lt;br /&gt;
|321&lt;br /&gt;
|331&lt;br /&gt;
|341&lt;br /&gt;
|351&lt;br /&gt;
|498&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|694&lt;br /&gt;
|714&lt;br /&gt;
|734&lt;br /&gt;
|754&lt;br /&gt;
|774&lt;br /&gt;
|794&lt;br /&gt;
|814&lt;br /&gt;
|834&lt;br /&gt;
|854&lt;br /&gt;
|874&lt;br /&gt;
|894&lt;br /&gt;
|914&lt;br /&gt;
|934&lt;br /&gt;
|1284&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|130.1&lt;br /&gt;
|131.2&lt;br /&gt;
|132.4&lt;br /&gt;
|133.6&lt;br /&gt;
|134.8&lt;br /&gt;
|135.9&lt;br /&gt;
|137.1&lt;br /&gt;
|138.1&lt;br /&gt;
|139.4&lt;br /&gt;
|140.6&lt;br /&gt;
|141.9&lt;br /&gt;
|143.4&lt;br /&gt;
|144.9&lt;br /&gt;
|170&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|439&lt;br /&gt;
|449&lt;br /&gt;
|459&lt;br /&gt;
|469&lt;br /&gt;
|479&lt;br /&gt;
|489&lt;br /&gt;
|499&lt;br /&gt;
|509&lt;br /&gt;
|513&lt;br /&gt;
|513&lt;br /&gt;
|513&lt;br /&gt;
|513&lt;br /&gt;
|513&lt;br /&gt;
|588&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Human features===&lt;br /&gt;
* Access to [[Techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 250 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
&lt;br /&gt;
===Technique boosts===&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Grants|+50% damage}}&lt;br /&gt;
{{TechBoostRow|Shifta|+100% range}}&lt;br /&gt;
{{TechBoostRow|Deband|+100% range}}&lt;br /&gt;
{{TechBoostRow|Resta|+100% range}}&lt;br /&gt;
{{TechBoostRow|Anti|+100% range}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmarl Face 01.png|Face 1&lt;br /&gt;
File:FOmarl Face 02.png|Face 2&lt;br /&gt;
File:FOmarl Face 03.png|Face 3&lt;br /&gt;
File:FOmarl Face 04.png|Face 4&lt;br /&gt;
File:FOmarl Face 05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmarl Hair 01.png|Hair 1 (Front)&lt;br /&gt;
File:FOmarl Hair 01 02.png|Hair 1 (Back)&lt;br /&gt;
File:FOmarl Hair 02.png|Hair 2&lt;br /&gt;
File:FOmarl Hair 03.png|Hair 3&lt;br /&gt;
File:FOmarl Hair 04.png|Hair 4 (Front)&lt;br /&gt;
File:FOmarl Hair 04 02.png|Hair 4 (Back)&lt;br /&gt;
File:FOmarl Hair 05.png|Hair 5&lt;br /&gt;
File:FOmarl Hair 06.png|Hair 6 (Front)&lt;br /&gt;
File:FOmarl Hair 06 02.png|Hair 6 (Back)&lt;br /&gt;
File:FOmarl Hair 07.png|Hair 7 (Front)&lt;br /&gt;
File:FOmarl Hair 07 02.png|Hair 7 (Back)&lt;br /&gt;
File:FOmarl Hair 08.png|Hair 8&lt;br /&gt;
File:FOmarl Hair 09.png|Hair 9&lt;br /&gt;
File:FOmarl Hair 10.png|Hair 10 (Front)&lt;br /&gt;
File:FOmarl Hair 10 02.png|Hair 10 (Back)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmarl Costume 01-01.png|Costume 1-1&lt;br /&gt;
File:FOmarl Costume 01-02.png|Costume 1-2&lt;br /&gt;
File:FOmarl Costume 01-03.png|Costume 1-3&lt;br /&gt;
File:FOmarl Costume 01-04.png|Costume 1-4&lt;br /&gt;
File:FOmarl Costume 01-05.png|Costume 1-5&lt;br /&gt;
File:FOmarl Costume 01-06.png|Costume 1-6&lt;br /&gt;
File:FOmarl Costume 01-07.png|Costume 1-7&lt;br /&gt;
File:FOmarl Costume 01-08.png|Costume 1-8&lt;br /&gt;
File:FOmarl Costume 01-09.png|Costume 1-9&lt;br /&gt;
File:FOmarl Costume 02-01.png|Costume 2-1&lt;br /&gt;
File:FOmarl Costume 02-02.png|Costume 2-2&lt;br /&gt;
File:FOmarl Costume 02-03.png|Costume 2-3&lt;br /&gt;
File:FOmarl Costume 02-04.png|Costume 2-4&lt;br /&gt;
File:FOmarl Costume 02-05.png|Costume 2-5&lt;br /&gt;
File:FOmarl Costume 02-06.png|Costume 2-6&lt;br /&gt;
File:FOmarl Costume 02-07.png|Costume 2-7&lt;br /&gt;
File:FOmarl Costume 02-08.png|Costume 2-8&lt;br /&gt;
File:FOmarl Costume 02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmarl Skin 01.png|Skin 1&lt;br /&gt;
File:FOmarl Skin 02.png|Skin 2&lt;br /&gt;
File:FOmarl Skin 03.png|Skin 3&lt;br /&gt;
File:FOmarl Skin 04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOmar&amp;diff=43026</id>
		<title>FOmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOmar&amp;diff=43026"/>
		<updated>2026-06-25T17:38:15Z</updated>

		<summary type="html">&lt;p&gt;Thunder: opening paragraph update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = FOmar/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page. &lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=cane&lt;br /&gt;
|profession=Force&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|atktech=30&lt;br /&gt;
|gm=Yes&lt;br /&gt;
|resta=30&lt;br /&gt;
|anti=7&lt;br /&gt;
|reverser=Yes&lt;br /&gt;
|sd=30&lt;br /&gt;
|jz=30&lt;br /&gt;
|desc=With low defensive power and low HP, FOmars are challenging to use. Their combination of techniques and quickness in combat makes them unique.&lt;br /&gt;
}}&lt;br /&gt;
[[FOmar]] is one of the four [[Classes#Force|Force]] [[classes]]. He has the highest [[ATP]] of all the Forces but the lowest [[ATA]] of all classes, making him the most potent Force with certain weapons, either with high weapon ATA (such as with {{Sword|rare|Galatine}}) or with creative use of the [[accuracy glitch]] (such as with {{Sword|rare|Diska of Braveman}}). In any case, FOmar benefits greatly from reduced [[Monsters|monster]] [[EVP]] provided by {{Freeze}} status and increased ATA from [[Hit]]. Combined with his [[Techniques#Technique boosts|technique boosts]] in Gi- [[techniques]] (particularly {{Gifoie}}), and convenient increased range with {{Shifta}}/{{Deband}}, this makes him a very balanced Force for multiplayer play.&lt;br /&gt;
&lt;br /&gt;
FOmar has unique attack animations for [[Fists|Fist]], [[Claws|Claw]], [[Rods|Rod]] and [[Wands|Wand]], along with unique technique casting animations with [[Mechguns|Mechgun]] and Rod.&lt;br /&gt;
&lt;br /&gt;
FOmar is recommended for players who wish to play an all-rounder Force with a high skill ceiling with [[Weapons#Sacrificial damage increase|sacrificial]] special attack weaponry, able to fit into any role in a party.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;All four Forces are effectively equivalent in their primary role of strengthening and weakening technique support to a party by supplying {{Shifta|n}}/{{Deband|n}} level 30 (range supplemented via {{Cane|rare|Striker of Chao}} if needed) and {{Jellen}}/{{Zalure}} level 30 (range supplemented via {{Cane|rare|Glide Divine}} if needed).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|120&lt;br /&gt;
|214&lt;br /&gt;
|413&lt;br /&gt;
|848&lt;br /&gt;
|1175&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1425}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|79&lt;br /&gt;
|234&lt;br /&gt;
|391&lt;br /&gt;
|745&lt;br /&gt;
|1333&lt;br /&gt;
|1783&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP,maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2558}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|82&lt;br /&gt;
|168&lt;br /&gt;
|302&lt;br /&gt;
|570&lt;br /&gt;
|753&lt;br /&gt;
|1002&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|10&lt;br /&gt;
|27&lt;br /&gt;
|47&lt;br /&gt;
|94&lt;br /&gt;
|221&lt;br /&gt;
|321&lt;br /&gt;
|470&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|53&lt;br /&gt;
|137&lt;br /&gt;
|222&lt;br /&gt;
|418&lt;br /&gt;
|740&lt;br /&gt;
|990&lt;br /&gt;
|1340&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|72.8&lt;br /&gt;
|81.7&lt;br /&gt;
|101.2&lt;br /&gt;
|123.9&lt;br /&gt;
|138.9&lt;br /&gt;
|163&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|121&lt;br /&gt;
|206&lt;br /&gt;
|336&lt;br /&gt;
|496&lt;br /&gt;
|551&lt;br /&gt;
|651&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|47&lt;br /&gt;
|71&lt;br /&gt;
|94&lt;br /&gt;
|120&lt;br /&gt;
|145&lt;br /&gt;
|168&lt;br /&gt;
|192&lt;br /&gt;
|214&lt;br /&gt;
|236&lt;br /&gt;
|255&lt;br /&gt;
|281&lt;br /&gt;
|307&lt;br /&gt;
|333&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|79&lt;br /&gt;
|111&lt;br /&gt;
|153&lt;br /&gt;
|193&lt;br /&gt;
|234&lt;br /&gt;
|273&lt;br /&gt;
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|351&lt;br /&gt;
|391&lt;br /&gt;
|435&lt;br /&gt;
|478&lt;br /&gt;
|531&lt;br /&gt;
|582&lt;br /&gt;
|624&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|30&lt;br /&gt;
|47&lt;br /&gt;
|64&lt;br /&gt;
|82&lt;br /&gt;
|102&lt;br /&gt;
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|146&lt;br /&gt;
|168&lt;br /&gt;
|190&lt;br /&gt;
|209&lt;br /&gt;
|224&lt;br /&gt;
|241&lt;br /&gt;
|257&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|23&lt;br /&gt;
|27&lt;br /&gt;
|29&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|53&lt;br /&gt;
|59&lt;br /&gt;
|66&lt;br /&gt;
|71&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|53&lt;br /&gt;
|70&lt;br /&gt;
|93&lt;br /&gt;
|115&lt;br /&gt;
|137&lt;br /&gt;
|158&lt;br /&gt;
|178&lt;br /&gt;
|200&lt;br /&gt;
|222&lt;br /&gt;
|246&lt;br /&gt;
|270&lt;br /&gt;
|300&lt;br /&gt;
|329&lt;br /&gt;
|352&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|65.7&lt;br /&gt;
|68.3&lt;br /&gt;
|70.6&lt;br /&gt;
|72.8&lt;br /&gt;
|75.1&lt;br /&gt;
|77.3&lt;br /&gt;
|79.3&lt;br /&gt;
|81.7&lt;br /&gt;
|84.2&lt;br /&gt;
|86.7&lt;br /&gt;
|89.1&lt;br /&gt;
|91.5&lt;br /&gt;
|93.9&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|53&lt;br /&gt;
|75&lt;br /&gt;
|98&lt;br /&gt;
|121&lt;br /&gt;
|144&lt;br /&gt;
|165&lt;br /&gt;
|186&lt;br /&gt;
|206&lt;br /&gt;
|225&lt;br /&gt;
|243&lt;br /&gt;
|260&lt;br /&gt;
|278&lt;br /&gt;
|297&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|359&lt;br /&gt;
|385&lt;br /&gt;
|413&lt;br /&gt;
|440&lt;br /&gt;
|466&lt;br /&gt;
|494&lt;br /&gt;
|523&lt;br /&gt;
|555&lt;br /&gt;
|587&lt;br /&gt;
|620&lt;br /&gt;
|653&lt;br /&gt;
|685&lt;br /&gt;
|717&lt;br /&gt;
|751&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|667&lt;br /&gt;
|708&lt;br /&gt;
|745&lt;br /&gt;
|780&lt;br /&gt;
|814&lt;br /&gt;
|849&lt;br /&gt;
|883&lt;br /&gt;
|928&lt;br /&gt;
|973&lt;br /&gt;
|1018&lt;br /&gt;
|1063&lt;br /&gt;
|1108&lt;br /&gt;
|1153&lt;br /&gt;
|1198&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|272&lt;br /&gt;
|287&lt;br /&gt;
|302&lt;br /&gt;
|320&lt;br /&gt;
|340&lt;br /&gt;
|360&lt;br /&gt;
|380&lt;br /&gt;
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|440&lt;br /&gt;
|460&lt;br /&gt;
|478&lt;br /&gt;
|496&lt;br /&gt;
|515&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|81&lt;br /&gt;
|89&lt;br /&gt;
|94&lt;br /&gt;
|101&lt;br /&gt;
|107&lt;br /&gt;
|114&lt;br /&gt;
|121&lt;br /&gt;
|131&lt;br /&gt;
|141&lt;br /&gt;
|151&lt;br /&gt;
|161&lt;br /&gt;
|171&lt;br /&gt;
|181&lt;br /&gt;
|191&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|376&lt;br /&gt;
|398&lt;br /&gt;
|418&lt;br /&gt;
|436&lt;br /&gt;
|454&lt;br /&gt;
|472&lt;br /&gt;
|490&lt;br /&gt;
|515&lt;br /&gt;
|540&lt;br /&gt;
|565&lt;br /&gt;
|590&lt;br /&gt;
|615&lt;br /&gt;
|640&lt;br /&gt;
|665&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|96.3&lt;br /&gt;
|98.7&lt;br /&gt;
|101.2&lt;br /&gt;
|103.7&lt;br /&gt;
|106.2&lt;br /&gt;
|108.7&lt;br /&gt;
|111.2&lt;br /&gt;
|112.9&lt;br /&gt;
|114.1&lt;br /&gt;
|115.4&lt;br /&gt;
|116.7&lt;br /&gt;
|117.9&lt;br /&gt;
|119&lt;br /&gt;
|120.2&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|314&lt;br /&gt;
|324&lt;br /&gt;
|336&lt;br /&gt;
|347&lt;br /&gt;
|359&lt;br /&gt;
|370&lt;br /&gt;
|381&lt;br /&gt;
|393&lt;br /&gt;
|404&lt;br /&gt;
|416&lt;br /&gt;
|428&lt;br /&gt;
|439&lt;br /&gt;
|451&lt;br /&gt;
|462&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|784&lt;br /&gt;
|816&lt;br /&gt;
|848&lt;br /&gt;
|884&lt;br /&gt;
|914&lt;br /&gt;
|946&lt;br /&gt;
|978&lt;br /&gt;
|1012&lt;br /&gt;
|1045&lt;br /&gt;
|1077&lt;br /&gt;
|1109&lt;br /&gt;
|1142&lt;br /&gt;
|1175&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1425}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|1243&lt;br /&gt;
|1288&lt;br /&gt;
|1333&lt;br /&gt;
|1378&lt;br /&gt;
|1423&lt;br /&gt;
|1468&lt;br /&gt;
|1513&lt;br /&gt;
|1558&lt;br /&gt;
|1603&lt;br /&gt;
|1648&lt;br /&gt;
|1693&lt;br /&gt;
|1738&lt;br /&gt;
|1783&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP,maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2558}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|533&lt;br /&gt;
|551&lt;br /&gt;
|570&lt;br /&gt;
|588&lt;br /&gt;
|606&lt;br /&gt;
|625&lt;br /&gt;
|643&lt;br /&gt;
|661&lt;br /&gt;
|679&lt;br /&gt;
|698&lt;br /&gt;
|714&lt;br /&gt;
|734&lt;br /&gt;
|753&lt;br /&gt;
|1002&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|201&lt;br /&gt;
|211&lt;br /&gt;
|221&lt;br /&gt;
|231&lt;br /&gt;
|241&lt;br /&gt;
|251&lt;br /&gt;
|261&lt;br /&gt;
|271&lt;br /&gt;
|281&lt;br /&gt;
|291&lt;br /&gt;
|301&lt;br /&gt;
|311&lt;br /&gt;
|321&lt;br /&gt;
|470&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|690&lt;br /&gt;
|715&lt;br /&gt;
|740&lt;br /&gt;
|765&lt;br /&gt;
|790&lt;br /&gt;
|815&lt;br /&gt;
|840&lt;br /&gt;
|865&lt;br /&gt;
|890&lt;br /&gt;
|915&lt;br /&gt;
|940&lt;br /&gt;
|965&lt;br /&gt;
|990&lt;br /&gt;
|1340&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|121.4&lt;br /&gt;
|122.5&lt;br /&gt;
|123.9&lt;br /&gt;
|125.4&lt;br /&gt;
|126.9&lt;br /&gt;
|128.4&lt;br /&gt;
|129.9&lt;br /&gt;
|131.4&lt;br /&gt;
|132.9&lt;br /&gt;
|134.4&lt;br /&gt;
|135.9&lt;br /&gt;
|137.4&lt;br /&gt;
|138.9&lt;br /&gt;
|163&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|474&lt;br /&gt;
|485&lt;br /&gt;
|496&lt;br /&gt;
|506&lt;br /&gt;
|517&lt;br /&gt;
|527&lt;br /&gt;
|537&lt;br /&gt;
|547&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|651&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Human features===&lt;br /&gt;
* Access to [[Techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 250 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
&lt;br /&gt;
===Technique boosts===&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Gifoie|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Gizonde|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Gibarta|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Grants|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Shifta|+100% range}}&lt;br /&gt;
{{TechBoostRow|Deband|+100% range}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Face 01.png‎|Face 1&lt;br /&gt;
File:FOmar Face 02.png‎|Face 2&lt;br /&gt;
File:FOmar Face 03.png‎|Face 3&lt;br /&gt;
File:FOmar Face 04.png‎|Face 4&lt;br /&gt;
File:FOmar Face 05.png‎|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Hair 01.png|Hair 1&lt;br /&gt;
File:FOmar Hair 02.png|Hair 2&lt;br /&gt;
File:FOmar Hair 03.png|Hair 3 (Front)&lt;br /&gt;
File:FOmar Hair 03 02.png|Hair 3 (Side)&lt;br /&gt;
File:FOmar Hair 04.png|Hair 4&lt;br /&gt;
File:FOmar Hair 05.png|Hair 5&lt;br /&gt;
File:FOmar Hair 06.png|Hair 6 (Front)&lt;br /&gt;
File:FOmar Hair 06 02.png|Hair 6 (Back)&lt;br /&gt;
File:FOmar Hair 07.png ‎|Hair 7&lt;br /&gt;
File:FOmar Hair 08.png|Hair 8 (Front)&lt;br /&gt;
File:FOmar Hair 08 02.png|Hair 8 (Side)&lt;br /&gt;
File:FOmar Hair 09.png|Hair 9 (Front)&lt;br /&gt;
File:FOmar Hair 09 02.png|Hair 9 (Side)&lt;br /&gt;
File:FOmar Hair 10.png|Hair 10 (Front)&lt;br /&gt;
File:FOmar Hair 10 02.png|Hair 10 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Costume 01-01.png‎|Costume 1-1&lt;br /&gt;
File:FOmar Costume 01-02.png‎|Costume 1-2&lt;br /&gt;
File:FOmar Costume 01-03.png‎|Costume 1-3&lt;br /&gt;
File:FOmar Costume 01-04.png‎|Costume 1-4&lt;br /&gt;
File:FOmar Costume 01-05.png‎|Costume 1-5&lt;br /&gt;
File:FOmar Costume 01-06.png‎|Costume 1-6&lt;br /&gt;
File:FOmar Costume 01-07.png‎|Costume 1-7&lt;br /&gt;
File:FOmar Costume 01-08.png‎|Costume 1-8&lt;br /&gt;
File:FOmar Costume 01-09.png‎|Costume 1-9&lt;br /&gt;
File:FOmar Costume 02-01.png|Costume 2-1&lt;br /&gt;
File:FOmar Costume 02-02.png|Costume 2-2&lt;br /&gt;
File:FOmar Costume 02-03.png|Costume 2-3&lt;br /&gt;
File:FOmar Costume 02-04.png|Costume 2-4&lt;br /&gt;
File:FOmar Costume 02-05.png|Costume 2-5&lt;br /&gt;
File:FOmar Costume 02-06.png|Costume 2-6&lt;br /&gt;
File:FOmar Costume 02-07.png|Costume 2-7&lt;br /&gt;
File:FOmar Costume 02-08.png|Costume 2-8&lt;br /&gt;
File:FOmar Costume 02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Skin 01.png|Skin 1&lt;br /&gt;
File:FOmar Skin 02.png|Skin 2&lt;br /&gt;
File:FOmar Skin 03.png|Skin 3&lt;br /&gt;
File:FOmar Skin 04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOmar&amp;diff=43025</id>
		<title>FOmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOmar&amp;diff=43025"/>
		<updated>2026-06-25T16:53:16Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Stats */ ATA decimals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = FOmar/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page. &lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=cane&lt;br /&gt;
|profession=Force&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|atktech=30&lt;br /&gt;
|gm=Yes&lt;br /&gt;
|resta=30&lt;br /&gt;
|anti=7&lt;br /&gt;
|reverser=Yes&lt;br /&gt;
|sd=30&lt;br /&gt;
|jz=30&lt;br /&gt;
|desc=With low defensive power and low HP, FOmars are challenging to use. Their combination of techniques and quickness in combat makes them unique.&lt;br /&gt;
}}&lt;br /&gt;
[[FOmar]] is one of the four force classes. He has the highest ATP of all the forces, making him the most potent with certain weapons. Combined with his technique boosts in Gi techniques, and increased range with Shifta/Deband, this makes him a very balanced force for multiplayer play.&lt;br /&gt;
&lt;br /&gt;
FOmar has unique animations for Fist, Claw, Rod and Wand, along with unique casting animations with Mechgun and Rod.&lt;br /&gt;
&lt;br /&gt;
FOmar is recommended for players who wish to play an all-rounder force, able to fit in any role in a party.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|120&lt;br /&gt;
|214&lt;br /&gt;
|413&lt;br /&gt;
|848&lt;br /&gt;
|1175&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1425}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|79&lt;br /&gt;
|234&lt;br /&gt;
|391&lt;br /&gt;
|745&lt;br /&gt;
|1333&lt;br /&gt;
|1783&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP,maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2558}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|82&lt;br /&gt;
|168&lt;br /&gt;
|302&lt;br /&gt;
|570&lt;br /&gt;
|753&lt;br /&gt;
|1002&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|10&lt;br /&gt;
|27&lt;br /&gt;
|47&lt;br /&gt;
|94&lt;br /&gt;
|221&lt;br /&gt;
|321&lt;br /&gt;
|470&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|53&lt;br /&gt;
|137&lt;br /&gt;
|222&lt;br /&gt;
|418&lt;br /&gt;
|740&lt;br /&gt;
|990&lt;br /&gt;
|1340&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|72.8&lt;br /&gt;
|81.7&lt;br /&gt;
|101.2&lt;br /&gt;
|123.9&lt;br /&gt;
|138.9&lt;br /&gt;
|163&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|121&lt;br /&gt;
|206&lt;br /&gt;
|336&lt;br /&gt;
|496&lt;br /&gt;
|551&lt;br /&gt;
|651&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|47&lt;br /&gt;
|71&lt;br /&gt;
|94&lt;br /&gt;
|120&lt;br /&gt;
|145&lt;br /&gt;
|168&lt;br /&gt;
|192&lt;br /&gt;
|214&lt;br /&gt;
|236&lt;br /&gt;
|255&lt;br /&gt;
|281&lt;br /&gt;
|307&lt;br /&gt;
|333&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|79&lt;br /&gt;
|111&lt;br /&gt;
|153&lt;br /&gt;
|193&lt;br /&gt;
|234&lt;br /&gt;
|273&lt;br /&gt;
|310&lt;br /&gt;
|351&lt;br /&gt;
|391&lt;br /&gt;
|435&lt;br /&gt;
|478&lt;br /&gt;
|531&lt;br /&gt;
|582&lt;br /&gt;
|624&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|30&lt;br /&gt;
|47&lt;br /&gt;
|64&lt;br /&gt;
|82&lt;br /&gt;
|102&lt;br /&gt;
|124&lt;br /&gt;
|146&lt;br /&gt;
|168&lt;br /&gt;
|190&lt;br /&gt;
|209&lt;br /&gt;
|224&lt;br /&gt;
|241&lt;br /&gt;
|257&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|23&lt;br /&gt;
|27&lt;br /&gt;
|29&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|53&lt;br /&gt;
|59&lt;br /&gt;
|66&lt;br /&gt;
|71&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|53&lt;br /&gt;
|70&lt;br /&gt;
|93&lt;br /&gt;
|115&lt;br /&gt;
|137&lt;br /&gt;
|158&lt;br /&gt;
|178&lt;br /&gt;
|200&lt;br /&gt;
|222&lt;br /&gt;
|246&lt;br /&gt;
|270&lt;br /&gt;
|300&lt;br /&gt;
|329&lt;br /&gt;
|352&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|65.7&lt;br /&gt;
|68.3&lt;br /&gt;
|70.6&lt;br /&gt;
|72.8&lt;br /&gt;
|75.1&lt;br /&gt;
|77.3&lt;br /&gt;
|79.3&lt;br /&gt;
|81.7&lt;br /&gt;
|84.2&lt;br /&gt;
|86.7&lt;br /&gt;
|89.1&lt;br /&gt;
|91.5&lt;br /&gt;
|93.9&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|53&lt;br /&gt;
|75&lt;br /&gt;
|98&lt;br /&gt;
|121&lt;br /&gt;
|144&lt;br /&gt;
|165&lt;br /&gt;
|186&lt;br /&gt;
|206&lt;br /&gt;
|225&lt;br /&gt;
|243&lt;br /&gt;
|260&lt;br /&gt;
|278&lt;br /&gt;
|297&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|359&lt;br /&gt;
|385&lt;br /&gt;
|413&lt;br /&gt;
|440&lt;br /&gt;
|466&lt;br /&gt;
|494&lt;br /&gt;
|523&lt;br /&gt;
|555&lt;br /&gt;
|587&lt;br /&gt;
|620&lt;br /&gt;
|653&lt;br /&gt;
|685&lt;br /&gt;
|717&lt;br /&gt;
|751&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|667&lt;br /&gt;
|708&lt;br /&gt;
|745&lt;br /&gt;
|780&lt;br /&gt;
|814&lt;br /&gt;
|849&lt;br /&gt;
|883&lt;br /&gt;
|928&lt;br /&gt;
|973&lt;br /&gt;
|1018&lt;br /&gt;
|1063&lt;br /&gt;
|1108&lt;br /&gt;
|1153&lt;br /&gt;
|1198&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|272&lt;br /&gt;
|287&lt;br /&gt;
|302&lt;br /&gt;
|320&lt;br /&gt;
|340&lt;br /&gt;
|360&lt;br /&gt;
|380&lt;br /&gt;
|400&lt;br /&gt;
|420&lt;br /&gt;
|440&lt;br /&gt;
|460&lt;br /&gt;
|478&lt;br /&gt;
|496&lt;br /&gt;
|515&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|81&lt;br /&gt;
|89&lt;br /&gt;
|94&lt;br /&gt;
|101&lt;br /&gt;
|107&lt;br /&gt;
|114&lt;br /&gt;
|121&lt;br /&gt;
|131&lt;br /&gt;
|141&lt;br /&gt;
|151&lt;br /&gt;
|161&lt;br /&gt;
|171&lt;br /&gt;
|181&lt;br /&gt;
|191&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|376&lt;br /&gt;
|398&lt;br /&gt;
|418&lt;br /&gt;
|436&lt;br /&gt;
|454&lt;br /&gt;
|472&lt;br /&gt;
|490&lt;br /&gt;
|515&lt;br /&gt;
|540&lt;br /&gt;
|565&lt;br /&gt;
|590&lt;br /&gt;
|615&lt;br /&gt;
|640&lt;br /&gt;
|665&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|96.3&lt;br /&gt;
|98.7&lt;br /&gt;
|101.2&lt;br /&gt;
|103.7&lt;br /&gt;
|106.2&lt;br /&gt;
|108.7&lt;br /&gt;
|111.2&lt;br /&gt;
|112.9&lt;br /&gt;
|114.1&lt;br /&gt;
|115.4&lt;br /&gt;
|116.7&lt;br /&gt;
|117.9&lt;br /&gt;
|119&lt;br /&gt;
|120.2&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|314&lt;br /&gt;
|324&lt;br /&gt;
|336&lt;br /&gt;
|347&lt;br /&gt;
|359&lt;br /&gt;
|370&lt;br /&gt;
|381&lt;br /&gt;
|393&lt;br /&gt;
|404&lt;br /&gt;
|416&lt;br /&gt;
|428&lt;br /&gt;
|439&lt;br /&gt;
|451&lt;br /&gt;
|462&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|784&lt;br /&gt;
|816&lt;br /&gt;
|848&lt;br /&gt;
|884&lt;br /&gt;
|914&lt;br /&gt;
|946&lt;br /&gt;
|978&lt;br /&gt;
|1012&lt;br /&gt;
|1045&lt;br /&gt;
|1077&lt;br /&gt;
|1109&lt;br /&gt;
|1142&lt;br /&gt;
|1175&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1425}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|1243&lt;br /&gt;
|1288&lt;br /&gt;
|1333&lt;br /&gt;
|1378&lt;br /&gt;
|1423&lt;br /&gt;
|1468&lt;br /&gt;
|1513&lt;br /&gt;
|1558&lt;br /&gt;
|1603&lt;br /&gt;
|1648&lt;br /&gt;
|1693&lt;br /&gt;
|1738&lt;br /&gt;
|1783&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP,maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2558}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|533&lt;br /&gt;
|551&lt;br /&gt;
|570&lt;br /&gt;
|588&lt;br /&gt;
|606&lt;br /&gt;
|625&lt;br /&gt;
|643&lt;br /&gt;
|661&lt;br /&gt;
|679&lt;br /&gt;
|698&lt;br /&gt;
|714&lt;br /&gt;
|734&lt;br /&gt;
|753&lt;br /&gt;
|1002&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|201&lt;br /&gt;
|211&lt;br /&gt;
|221&lt;br /&gt;
|231&lt;br /&gt;
|241&lt;br /&gt;
|251&lt;br /&gt;
|261&lt;br /&gt;
|271&lt;br /&gt;
|281&lt;br /&gt;
|291&lt;br /&gt;
|301&lt;br /&gt;
|311&lt;br /&gt;
|321&lt;br /&gt;
|470&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|690&lt;br /&gt;
|715&lt;br /&gt;
|740&lt;br /&gt;
|765&lt;br /&gt;
|790&lt;br /&gt;
|815&lt;br /&gt;
|840&lt;br /&gt;
|865&lt;br /&gt;
|890&lt;br /&gt;
|915&lt;br /&gt;
|940&lt;br /&gt;
|965&lt;br /&gt;
|990&lt;br /&gt;
|1340&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|121.4&lt;br /&gt;
|122.5&lt;br /&gt;
|123.9&lt;br /&gt;
|125.4&lt;br /&gt;
|126.9&lt;br /&gt;
|128.4&lt;br /&gt;
|129.9&lt;br /&gt;
|131.4&lt;br /&gt;
|132.9&lt;br /&gt;
|134.4&lt;br /&gt;
|135.9&lt;br /&gt;
|137.4&lt;br /&gt;
|138.9&lt;br /&gt;
|163&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|474&lt;br /&gt;
|485&lt;br /&gt;
|496&lt;br /&gt;
|506&lt;br /&gt;
|517&lt;br /&gt;
|527&lt;br /&gt;
|537&lt;br /&gt;
|547&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|651&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Human features===&lt;br /&gt;
* Access to [[Techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 250 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
&lt;br /&gt;
===Technique boosts===&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Gifoie|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Gizonde|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Gibarta|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Grants|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Shifta|+100% range}}&lt;br /&gt;
{{TechBoostRow|Deband|+100% range}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Face 01.png‎|Face 1&lt;br /&gt;
File:FOmar Face 02.png‎|Face 2&lt;br /&gt;
File:FOmar Face 03.png‎|Face 3&lt;br /&gt;
File:FOmar Face 04.png‎|Face 4&lt;br /&gt;
File:FOmar Face 05.png‎|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Hair 01.png|Hair 1&lt;br /&gt;
File:FOmar Hair 02.png|Hair 2&lt;br /&gt;
File:FOmar Hair 03.png|Hair 3 (Front)&lt;br /&gt;
File:FOmar Hair 03 02.png|Hair 3 (Side)&lt;br /&gt;
File:FOmar Hair 04.png|Hair 4&lt;br /&gt;
File:FOmar Hair 05.png|Hair 5&lt;br /&gt;
File:FOmar Hair 06.png|Hair 6 (Front)&lt;br /&gt;
File:FOmar Hair 06 02.png|Hair 6 (Back)&lt;br /&gt;
File:FOmar Hair 07.png ‎|Hair 7&lt;br /&gt;
File:FOmar Hair 08.png|Hair 8 (Front)&lt;br /&gt;
File:FOmar Hair 08 02.png|Hair 8 (Side)&lt;br /&gt;
File:FOmar Hair 09.png|Hair 9 (Front)&lt;br /&gt;
File:FOmar Hair 09 02.png|Hair 9 (Side)&lt;br /&gt;
File:FOmar Hair 10.png|Hair 10 (Front)&lt;br /&gt;
File:FOmar Hair 10 02.png|Hair 10 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Costume 01-01.png‎|Costume 1-1&lt;br /&gt;
File:FOmar Costume 01-02.png‎|Costume 1-2&lt;br /&gt;
File:FOmar Costume 01-03.png‎|Costume 1-3&lt;br /&gt;
File:FOmar Costume 01-04.png‎|Costume 1-4&lt;br /&gt;
File:FOmar Costume 01-05.png‎|Costume 1-5&lt;br /&gt;
File:FOmar Costume 01-06.png‎|Costume 1-6&lt;br /&gt;
File:FOmar Costume 01-07.png‎|Costume 1-7&lt;br /&gt;
File:FOmar Costume 01-08.png‎|Costume 1-8&lt;br /&gt;
File:FOmar Costume 01-09.png‎|Costume 1-9&lt;br /&gt;
File:FOmar Costume 02-01.png|Costume 2-1&lt;br /&gt;
File:FOmar Costume 02-02.png|Costume 2-2&lt;br /&gt;
File:FOmar Costume 02-03.png|Costume 2-3&lt;br /&gt;
File:FOmar Costume 02-04.png|Costume 2-4&lt;br /&gt;
File:FOmar Costume 02-05.png|Costume 2-5&lt;br /&gt;
File:FOmar Costume 02-06.png|Costume 2-6&lt;br /&gt;
File:FOmar Costume 02-07.png|Costume 2-7&lt;br /&gt;
File:FOmar Costume 02-08.png|Costume 2-8&lt;br /&gt;
File:FOmar Costume 02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Skin 01.png|Skin 1&lt;br /&gt;
File:FOmar Skin 02.png|Skin 2&lt;br /&gt;
File:FOmar Skin 03.png|Skin 3&lt;br /&gt;
File:FOmar Skin 04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Terminology&amp;diff=43024</id>
		<title>Terminology</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Terminology&amp;diff=43024"/>
		<updated>2026-06-25T16:44:45Z</updated>

		<summary type="html">&lt;p&gt;Thunder: added rm/rmk/remake. fix 1 typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Creating this page and just gonna start dumping some stuff on it--&amp;gt;&lt;br /&gt;
This page is intended to serve as a reference for terminology and abbreviations regularly used in discussion of &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; that may not be familiar to all players.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Melee weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|BKB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Black King Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|CS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Chain Sawd}}&lt;br /&gt;
|-&lt;br /&gt;
|DF || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Dark Flow}}&lt;br /&gt;
|-&lt;br /&gt;
|DLS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Daylight Scar}}&lt;br /&gt;
|-&lt;br /&gt;
|DoB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|-&lt;br /&gt;
|Excal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}}&lt;br /&gt;
|-&lt;br /&gt;
|Gal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}} (or {{Cane|rare|Gal Wind}})&lt;br /&gt;
|-&lt;br /&gt;
|Lame || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Lame d&#039;Argent}}&lt;br /&gt;
|-&lt;br /&gt;
|MKB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Monkey King Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|RS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} or {{Sword|rare|Red Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|S&amp;amp;Y || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sange &amp;amp; Yasha}}&lt;br /&gt;
|-&lt;br /&gt;
|SJS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sealed J-Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|SoF || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
|-&lt;br /&gt;
|TB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Twin Blaze}}&lt;br /&gt;
|-&lt;br /&gt;
|TJS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Tsumikiri J-Sword}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranged weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|CR || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|-&lt;br /&gt;
|DB || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Dual Bird}}&lt;br /&gt;
|-&lt;br /&gt;
|DP || style=&amp;quot;text-align:left&amp;quot; | [[Divine Punishment]], the special attack of Heaven Punisher, Heaven Striker (with {{Mag|rare|Striker Unit}}), and Mille Marteaux.&lt;br /&gt;
|-&lt;br /&gt;
|FS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Frozen Shooter}}&lt;br /&gt;
|-&lt;br /&gt;
|HP || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Heaven Punisher}}&lt;br /&gt;
|-&lt;br /&gt;
|HS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Heaven Striker}}&lt;br /&gt;
|-&lt;br /&gt;
|LS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Last Swan}}&lt;br /&gt;
|-&lt;br /&gt;
|MM || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Mille Marteaux}}&lt;br /&gt;
|-&lt;br /&gt;
|MR || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Master Raven}}&lt;br /&gt;
|-&lt;br /&gt;
|OS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Ophelie Seize}}&lt;br /&gt;
|-&lt;br /&gt;
|RM || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Rambling May}}&lt;br /&gt;
|-&lt;br /&gt;
|SN || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Spread Needle}}&lt;br /&gt;
|-&lt;br /&gt;
|SQ || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Snow Queen}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Technique weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Wands || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Fire Scepter: Agni}}&amp;lt;br&amp;gt;{{Cane|rare|Ice Staff: Dagon}}&amp;lt;br&amp;gt;{{Cane|rare|Storm Wand: Indra}}&lt;br /&gt;
|-&lt;br /&gt;
|Gal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Gal Wind}} (or {{Sword|rare|Galatine}})&lt;br /&gt;
|-&lt;br /&gt;
|Glide || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Glide Divine}}&lt;br /&gt;
|-&lt;br /&gt;
|MP || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Magical Piece}}&lt;br /&gt;
|-&lt;br /&gt;
|PW (or Pwand)|| style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Psycho Wand}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Frames===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|13 || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Thirteen}}&lt;br /&gt;
|-&lt;br /&gt;
|BOVN || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Blue Odoshi Violet Nimaidou}}&lt;br /&gt;
|-&lt;br /&gt;
|IC || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Ignition Cloak}}&lt;br /&gt;
|-&lt;br /&gt;
|Lafu or&amp;lt;br&amp;gt;Lafuteria || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Virus Armor: Lafuteria}}&lt;br /&gt;
|-&lt;br /&gt;
|Mantle || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Lieutenant Mantle}}&lt;br /&gt;
|-&lt;br /&gt;
|MG || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Mother Garb}}&lt;br /&gt;
|-&lt;br /&gt;
|MG+ || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Mother Garb+}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Barriers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|3S || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Three Seals}}&lt;br /&gt;
|-&lt;br /&gt;
|ADR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|-&lt;br /&gt;
|ALR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Anti-Light Ring}}&lt;br /&gt;
|-&lt;br /&gt;
|FTD || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|From the Depths}}&lt;br /&gt;
|-&lt;br /&gt;
|Kasami || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Kasami Bracer}}&lt;br /&gt;
|-&lt;br /&gt;
|RR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Red Ring}} (or {{Shield|rare|Ragol Ring}})&lt;br /&gt;
|-&lt;br /&gt;
|SSS || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Standstill Shield}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|101 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V101}}&lt;br /&gt;
|-&lt;br /&gt;
|501 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V501}}&lt;br /&gt;
|-&lt;br /&gt;
|502 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V502}}&lt;br /&gt;
|-&lt;br /&gt;
|801 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V801}}&lt;br /&gt;
|-&lt;br /&gt;
|H/Bat || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
|-&lt;br /&gt;
|PoSS || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
|-&lt;br /&gt;
|SL || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Swordsman Lore}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mags===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|Cat || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Sato}}&lt;br /&gt;
|-&lt;br /&gt;
|Fridge || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Striker Unit}}&lt;br /&gt;
|-&lt;br /&gt;
|GG || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Gael Giel}}&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Nidra}}&lt;br /&gt;
|-&lt;br /&gt;
|Tellu || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Tellusis}}&lt;br /&gt;
|-&lt;br /&gt;
|Wings || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Agastya}};&amp;lt;br&amp;gt;{{Mag|rare|Angel&#039;s Wing}};&amp;lt;br&amp;gt;{{Mag|rare|Devil&#039;s Wing}};&amp;lt;br&amp;gt;{{Mag|rare|Rati}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|PGF || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|PD || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Drop}}&lt;br /&gt;
|-&lt;br /&gt;
|PC || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
|PS || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Sphere}}&lt;br /&gt;
|-&lt;br /&gt;
|PH || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Hoard}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Technique Name&lt;br /&gt;
|-&lt;br /&gt;
|SD || style=&amp;quot;text-align:left&amp;quot; | {{Shifta}} and {{Deband}}&lt;br /&gt;
|-&lt;br /&gt;
|JZ || style=&amp;quot;text-align:left&amp;quot; | {{Jellen}} and {{Zalure}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CF1 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Christmas Fiasco (E1)}} || A seasonal quest that is available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | DD1 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|December Disaster 1}} || A seasonal quest that is available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | FoaM || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Fragments of a Memory}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LHP || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost HELL PALLASCH}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LSB || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost SOUL BLADE}} || A quest that is particularly effective for farming both [[Sinow Beat|Sinow Beats]] and [[Sinow Gold|Sinow Golds]]. Players often quit out of the quest after the last room of Mine 1 to repeat the area, without continuing to Mine 2.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RFR || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Rescue from Ragol}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | SR# || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Scarlet Realm}} || A series of quests designed by Esther that take place in each area. Notable for having interesting uses of warps to create unique senses of progression through each area despite familiar layouts, as well as secret ways to spawn some extra enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | TE || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Tyrell&#039;s Ego}} || A quest that serves as a sequel to Towards the Future. It features a large number of enemies in every Episode 1 area as well as the areas&#039; respective bosses. It is notable for being an effective method for encountering [[Hildetorr|Hildetorrs]] (by resetting the quest after finishing the Forest segment, which has a high number of [[Hildelt|Hildelts]]), as well as rewarding players with an {{Shield|rare|Anti-Dark Ring}} if the quest is completed under certain conditions.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | TTF || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Towards the Future}} || A quest that is the fastest method for repeatedly fighting [[Dark Falz]], as well as being an effective method of leveling characters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | ANH || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|A New Hope}} || An older, story-focused, [[Game modes#One Person|One Person]]-only custom quest that is notable for including a fight with two consecutive [[Gal Gryphon|Gal Gryphons]]. Also features [[VR Temple Alpha]] as an unlockable area, accessible only after clearing the rest of the quest, which offers an extremely large number of high-density enemy spawns in one room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CCC || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|CAL&#039;s Clock Challenge}} || A quest that is very effective for [[Sealed items/Guide|unsealing]] certain equipment.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CF2 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Christmas Fiasco (E2)}} || Seasonal quest available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | DD2 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|December Disaster 2}} || Seasonal quest available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | GDVD || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Gal Da Val&#039;s Darkness}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LCV || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost CHARGE VULCAN}} || A [[Control Tower]] quest that is relatively easy compared to most others, and is featured in [[Ragol Boost Road|RBR]]. Commonly run for {{Unit|rare|V502}} and {{Gun|rare|Heaven Punisher}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LSR || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost SHOCK RIFLE}} || Quest that is mainly Temple with Barba Ray as a boss, the temple portion is sometimes used to hunt Rambling May/Vivienne on Pinkal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | MSB || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|The Military Strikes Back}} || The multiplayer version of A New Hope. Does not include the two consecutive Gal Gryphon fight, but retains the unlockable VR Temple Alpha room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | PW# || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Phantasmal World}} (series) || High-enemy-density quest series for Episode 2 similar to the Endless Nightmare quests, taking place in Jungle/Seaside, Mountain/CCA, Seabed, and Control Tower (1-4, respectively). Notably, they award [[Lucky Coins]] for clearing.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RT || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Respective Tomorrow}} || A quest that is the fastest method for repeatedly fighting [[Olga Flow]], while also offering an encounter with [[Gal Gryphon]], both of whom have coveted item drops. Considered the &amp;quot;episode 2 version&amp;quot; of Towards the Future.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 4===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | BPD;&amp;lt;br&amp;gt;BPD&#039;&#039;&#039;1&#039;&#039;&#039;;&amp;lt;br&amp;gt;BPD&#039;&#039;&#039;2&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Black Paper&#039;s Dangerous Deal}}; &amp;lt;br&amp;gt;{{Quest link|Black Paper&#039;s Dangerous Deal 2}} || Quests that offer guaranteed chances at predetermined items in exchange for Photon Crystals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | BTH || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Beyond the Horizon}} || A quest that is extremely effective for unsealing items, or for leveling characters. Requires a Meseta cost, scaled by difficulty, to initiate, and the player will fail the quest if they die. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CD5 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Claire&#039;s Deal 5}} || A quest in which players can trade various items to the NPC Claire in exchange for other, unique items. Also allows Photon Crystals to be spent to add Hit % to enemy part weapons, after completion of a sidequest in the Episode 4 government quests.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CF4 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Christmas Fiasco (E4)}} || Seasonal quest available during the Christmas Event &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | MAE4 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Maximum Attack E: Episode 4}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | NMU&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|New Mop-Up Operation]] (series) || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | NMU&#039;&#039;&#039;3&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|New Mop-Up Operation 3}} || A quest that is particularly effective both for leveling characters, as well as hunting {{Gun|rare|Heaven Striker}} (or other Desert drops). It is notable for being a timed quest, and includes heated rooms that continuously damage players, which can make it difficult to complete if the party composition is poor or players are unfamiliar.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | PoD || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Point of Disaster}} || A quest that quickly leads the party to a fight with [[Shambertin]], making it particularly effective for repeated chances at encountering [[Kondrieu]]. &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Point of Disaster can only be selected from the quest menu and played if &#039;&#039;all&#039;&#039; players in the party are on a [[Team|team]] with the quest [[Team#Team_privileges|unlocked]] (party members do &#039;&#039;not&#039;&#039; need to be on the &#039;&#039;same&#039;&#039; team).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RL || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|The Restless Lion}} || A single-player quest that offers multiple chances at getting high-[[Weapon attributes|attribute]] common weapons (up to 50% in three attributes, including Hit).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | SU&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|Sweep-up Operation]] (series) || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | WoL&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|War of Limits]] (series) || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
===Gameplay===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|0 FT || Zero Freeze Traps || style=&amp;quot;text-align:left&amp;quot; | Used by android players to indicate that they have depleted their stock of [[Traps#Freeze traps|freeze traps]] and will be unable to control the next incoming spawn(s). Other android players in the party should attempt to step in if they still have freeze traps remaining.&lt;br /&gt;
|-&lt;br /&gt;
|Auto-aim || - ||style=&amp;quot;text-align:left&amp;quot; |  While all aiming is essentially &amp;quot;automatic&amp;quot; in &#039;&#039;PSO&#039;&#039;, the term &amp;quot;auto-aim&amp;quot; is used to refer to certain ranged weapons which have attack ranges equivalent to that of a [[Shots|shot]]-type weapon, which gives them a much wider [[Weapons#Distances and angles|horizontal targeting ability]]. In practice, this enables characters to automatically attack enemies coming toward them without having to readjust to compensate for a narrower targeting angle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some examples of weapons with this feature include {{Gun|rare|Rianov 303SNR-2}}, {{Gun|rare|Yasminkov 7000V}}, and the special attacks of {{Gun|rare|Heaven Striker}} and {{Gun|rare|Mille Marteaux}} (when [[Divine Punishment]] is inactive).&lt;br /&gt;
|-&lt;br /&gt;
|CK || [[Combo kill|&#039;&#039;&#039;C&#039;&#039;&#039;ombo &#039;&#039;&#039;k&#039;&#039;&#039;ill]] || style=&amp;quot;text-align:left&amp;quot; | A term used to refer to a character&#039;s ability to defeat an enemy in &#039;&#039;one full combo&#039;&#039;. The ability to &amp;quot;combo kill&amp;quot; certain enemies is often used as a measurement of a character or weapon&#039;s effectiveness.&lt;br /&gt;
|-&lt;br /&gt;
|DMC || [[Damage cancel]] || style=&amp;quot;text-align:left&amp;quot; | An unintended game mechanic (&#039;&#039;&#039;no longer present on Ephinea&#039;&#039;&#039;) whereby players using techniques or dealing damage values (typically referring to lower damage values) could &amp;quot;override&amp;quot; the damage values of other characters, which often resulted in certain strategies being more effective at killing enemies than others (e.g. an enemy hit by a Force&#039;s lower-damage {{Rafoie}} at the same time as another character&#039;s higher-damage [[Weapons#Sacrificial damage increase|charge]] weapon attack would &#039;&#039;only&#039;&#039; take the lower damage from the Rafoie).&lt;br /&gt;
|-&lt;br /&gt;
|CT;&amp;lt;br&amp;gt;DT;&amp;lt;br&amp;gt;FT || Confuse Trap&amp;lt;br&amp;gt;Damage Trap&amp;lt;br&amp;gt;Freeze Trap || style=&amp;quot;text-align:left&amp;quot; | The different kinds of [[traps]] android characters can deploy to damage enemies or inflict them with [[Status effects|status effects]].&lt;br /&gt;
|-&lt;br /&gt;
|Free adventure;&amp;lt;br&amp;gt;Free field;&amp;lt;br&amp;gt;Free play;&amp;lt;br&amp;gt;Free roam || - || style=&amp;quot;text-align:left&amp;quot; | Refers to the act of playing an area by directly teleporting to it from the Pioneer 2, without initiating a [[Quests|quest]]. Because quests cannot be joined by other players while in progress (with the exception of [[Quests#Government quests|government quests]]), &amp;quot;free roaming&amp;quot; is often done while waiting for a party to fill, or to facilitate a more leisurely &amp;quot;drop-in, drop-out&amp;quot; form of gameplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some areas, when played in free roam, can also be more beneficial than playing them in a quest: free roaming in [[Cave]] is notable for containing high amounts of [[Evil Shark|Evil Sharks]]; free roaming in [[Seabed]] can be a more direct and efficient way to hunt [[Sinow Zoa|Sinow Zoas]] and [[Sinow Zele|Sinow Zeles]] while also guaranteeing an encounter with [[Olga Flow]]; one variation of [[Crater#Northern Route|Crater (Northern Route)]] features a high number of [[Item box|item boxes]], and so forth.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The [[Control Tower]] area is notable for &#039;&#039;lacking&#039;&#039; a free roam option, and may &#039;&#039;only&#039;&#039; be played through quests. The quests {{Quest link|The East Tower}} and {{Quest link|The West Tower}} are commonly considered to be the &amp;quot;free roam&amp;quot; versions of the area, due to their relatively light monster densities.&lt;br /&gt;
|-&lt;br /&gt;
|NNN;&amp;lt;br&amp;gt;NHS;&amp;lt;br&amp;gt;(any combination&amp;lt;br&amp;gt;of N, H, S) || &#039;&#039;&#039;N&#039;&#039;&#039;ormal&amp;lt;br&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;eavy&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial || style=&amp;quot;text-align:left&amp;quot; | The different types of attacks used to make up a combo. The order of letters refers to the order in which attacks are used in a combo.&lt;br /&gt;
|-&lt;br /&gt;
|N2;&amp;lt;br&amp;gt;H1;&amp;lt;br&amp;gt;S3;&amp;lt;br&amp;gt;(any of the above&amp;lt;br&amp;gt;letters, followed by a number from 1-3) || &#039;&#039;&#039;N&#039;&#039;&#039;ormal &#039;&#039;&#039;2&#039;&#039;&#039;;&amp;lt;br&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;eavy &#039;&#039;&#039;1&#039;&#039;&#039;;&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial &#039;&#039;&#039;3&#039;&#039;&#039; || style=&amp;quot;text-align:left&amp;quot; | Used in reference to the abbreviated &#039;&#039;type&#039;&#039; of attack as the numbered &#039;&#039;step&#039;&#039; in a combo (e.g. &amp;quot;H2&amp;quot; means &#039;&#039;heavy attack&#039;&#039; as the &#039;&#039;second hit&#039;&#039;, etc.).&lt;br /&gt;
|-&lt;br /&gt;
|SNS || &#039;&#039;&#039;S&#039;&#039;&#039;pecial&amp;lt;br&amp;gt;&#039;&#039;&#039;N&#039;&#039;&#039;ormal&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial || style=&amp;quot;text-align:left&amp;quot; | A distinctly different combo process which allows for usage of the [[Accuracy glitch|accuracy glitch]].&lt;br /&gt;
|-&lt;br /&gt;
|NT || No Target || style=&amp;quot;text-align:left&amp;quot; | Used in reference to when an enemy desyncs or glitches for a certain player, leaving them unable to be targeted and thus struck with attacks.&lt;br /&gt;
|-&lt;br /&gt;
|OPM || One Person Mode || style=&amp;quot;text-align:left&amp;quot; |  -&lt;br /&gt;
|-&lt;br /&gt;
|RT || Retrap || style=&amp;quot;text-align:left&amp;quot; | Used by android players to indicate that they are about to die intentionally and use a {{Tool|Scape Doll}} to restore their [[traps]]. It is said in advance of the intentional death, as revival by the Scape Doll &#039;&#039;can be interrupted&#039;&#039; by the usage of a {{Tool|Moon Atomizer}} or {{Reverser}}, disrupting the process and &#039;&#039;not&#039;&#039; restoring the player&#039;s traps (and thus should be avoided).&lt;br /&gt;
|-&lt;br /&gt;
|TPD || TP Death || style=&amp;quot;text-align:left&amp;quot; | Used in [[Challenge]] mode to denote an intentional death for the purpose of using a Scape Doll to fully restore [[Stats#TP|TP]].&lt;br /&gt;
|-&lt;br /&gt;
|TP || Can refer to either:&amp;lt;br&amp;gt;{{Tool|Telepipe}};&amp;lt;br&amp;gt;[[Team#Team_Points|Team Point]] || style=&amp;quot;text-align:left&amp;quot; | For &amp;quot;Team Point,&amp;quot; it is usually referring to the act of converting an item into Team Points (e.g. Player 1: &amp;quot;I just found &amp;lt;bad item&amp;gt;!&amp;quot; Player 2: &amp;quot;TP it LOL&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|00;&amp;lt;br&amp;gt;100;&amp;lt;br&amp;gt;(any two numbers&amp;lt;br&amp;gt;greater than 20)|| Progress of your [[Photon Blasts|Photon Blast]] || style=&amp;quot;text-align:left&amp;quot; | Used to quickly indicate to your team that you have 100% charge for a Photon Blast. It is also common to pair this with the below terminology to state you are at 100% and what Photon Blast you intend on using (e.g: &amp;quot;00 Twins.&amp;quot;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Note: If an android player states a number &#039;&#039;lower&#039;&#039; than 20, and there is at least one other android in the party, and the android(s) are rapidly using Freeze Traps, the players may be indicating their remaining Freeze Trap counts to each other (e.g. to imply one will have to take over for the other soon).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Twins || {{Mylla &amp;amp; Youlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] which grants {{Shifta}} and {{Deband}}, and can be used in [[Photon Blasts#Chaining|chains]] to grant higher levels than [[Techniques|techniques]] can normally provide. Term usage is to dictate that you are going to use Mylla &amp;amp; Youlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin || {{Estlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a linear attack that strikes enemies in front. Term usage is to convey that you are going to use Estlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Angel || {{Pilla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a aerial attack that hits nearby enemies. Term usage is to convey that you are going to use Pilla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Snake || {{Farlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a spinning attack that hits all nearby enemies. Term usage is to convey that you are going to use Farlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Deer;&amp;lt;br&amp;gt;Elk;&amp;lt;br&amp;gt;Moose || {{Golla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a concentrated attack that focuses one enemy. Term usage is to convey that you are going to use Golla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Donate || Intent for [[Photon Blasts#Chaining| Photon Blast chain]] || style=&amp;quot;text-align:left&amp;quot; | Term usage is to convey that you are going to donate to the ensuing [[Photon Blasts#Chaining|Photon Blast chain.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Class names===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|HUmr|| [[HUmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[hunter]] [[classes|class]] [[HUmar]].&lt;br /&gt;
|-&lt;br /&gt;
|HUnl;&amp;lt;br&amp;gt;Huney|| [[HUnewearl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[hunter]] [[classes|class]] [[HUnewearl]].&lt;br /&gt;
|-&lt;br /&gt;
|HUct|| [[HUcast]] || style=&amp;quot;text-align:left&amp;quot; | The male [[hunter]] [[classes|class]] [[HUcast]].&lt;br /&gt;
|-&lt;br /&gt;
|HUcl|| [[HUcaseal]] || style=&amp;quot;text-align:left&amp;quot; | The female [[hunter]] [[classes|class]] [[HUcaseal]].&lt;br /&gt;
|-&lt;br /&gt;
|RAmr|| [[RAmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[ranger]] [[classes|class]] [[RAmar]].&lt;br /&gt;
|-&lt;br /&gt;
|RAml|| [[RAmarl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[ranger]] [[classes|class]] [[RAmarl]].&lt;br /&gt;
|-&lt;br /&gt;
|RAct|| [[RAcast]] || style=&amp;quot;text-align:left&amp;quot; | The male [[ranger]] [[classes|class]] [[RAcast]].&lt;br /&gt;
|-&lt;br /&gt;
|RAcl|| [[RAcaseal]] || style=&amp;quot;text-align:left&amp;quot; | The female [[ranger]] [[classes|class]] [[RAcaseal]].&lt;br /&gt;
|-&lt;br /&gt;
|FOmr|| [[FOmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[force]] [[classes|class]] [[FOmar]].&lt;br /&gt;
|-&lt;br /&gt;
|FOml|| [[FOmarl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[force]] [[classes|class]] [[FOmarl]].&lt;br /&gt;
|-&lt;br /&gt;
|FOnm|| [[FOnewm]] || style=&amp;quot;text-align:left&amp;quot; | The male [[force]] [[classes|class]] [[FOnewm]].&lt;br /&gt;
|-&lt;br /&gt;
|FOnl;&amp;lt;br&amp;gt;Foney|| [[FOnewearl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[force]] [[classes|class]] [[FOnewearl]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Party names===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|{{!}}+Fo || Plus Force || style=&amp;quot;text-align:left&amp;quot; |  The players currently in the party would like a [[Force]] to join, usually to provide {{Shifta}}/{{Deband}} and {{Jellen}}/{{Zalure}}.&lt;br /&gt;
|-&lt;br /&gt;
|NoFo || No Force || style=&amp;quot;text-align:left&amp;quot; |  The players currently in the party already include a Force, and would prefer a character of a class other than Force to join.&lt;br /&gt;
|-&lt;br /&gt;
|Res || Reserved || style=&amp;quot;text-align:left&amp;quot; |  Indicates a game that is reserved for pre-determined players only.&lt;br /&gt;
|-&lt;br /&gt;
|FO/DP || Force / Divine Punishment || style=&amp;quot;text-align:left&amp;quot; |  Indicates a game that is for Forces or [[Divine Punishment]] users only. Often in Episode 4 on [[Anguish]] 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trading===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|B&amp;gt; || Buying || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to purchase the following item from another player.&lt;br /&gt;
|-&lt;br /&gt;
|S&amp;gt; || Selling || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to sell the following item to another player.&lt;br /&gt;
|-&lt;br /&gt;
|T&amp;gt; || Trading || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to trade one item to another player in exchange for another.&lt;br /&gt;
|-&lt;br /&gt;
|A&amp;gt; || Auction || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to field offers of increasing value over a predefined period of time to sell the item to the highest bidder at the time the auction concludes. &lt;br /&gt;
&#039;&#039;&#039;On Ephinea, auctions may only take place on the [https://www.pioneer2.net/community/forums/41 auction forums]&#039;&#039;&#039;; however, this phrase can also be used elsewhere as a means of &amp;quot;advertising&amp;quot; the auction, typically alongside a link to the relevant auction post.&lt;br /&gt;
|-&lt;br /&gt;
|PDA&amp;gt; || {{Tool|rare|Photon Drop}} Auction || style=&amp;quot;text-align:left&amp;quot; |  Indicates an auction wherein the seller will only accept Photon Drops, and does not want to be offered any additional items.&lt;br /&gt;
|-&lt;br /&gt;
|PC&amp;gt; || Price Check || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking other players&#039; inputs on the value of an item (in Photon Drops).&lt;br /&gt;
|-&lt;br /&gt;
|Res || Reserve Bid || style=&amp;quot;text-align:left&amp;quot; |  Indicates the lowest amount a seller will accept to initiate an auction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Symbol Chat===&lt;br /&gt;
Symbol Chat can be used in-game and can mean many things depending on context.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Hello&#039;&#039;&#039;&amp;quot; can mean:&lt;br /&gt;
&lt;br /&gt;
* Follow me&lt;br /&gt;
* Come stand where I am (there may be an upcoming [[Delbiter]] or [[Dorphon]] which will charge when it spawns) &lt;br /&gt;
* I have just used a telepipe so that you can warp to my location &lt;br /&gt;
* I am ready to rejoin the main group and need someone to use a telepipe &lt;br /&gt;
* I have rejoined the main group&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Goodbye&#039;&#039;&#039;&amp;quot; can mean: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Don&#039;t&#039;&#039; follow me &lt;br /&gt;
* I&#039;m temporarily leaving the main group to do something else&lt;br /&gt;
* I think that the party should split up here&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous&amp;lt;!--For now, not permanent--&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|CC || Character change;&amp;lt;br&amp;gt;(chang&#039;&#039;ing&#039;&#039; character) || style=&amp;quot;text-align:left&amp;quot; | The player, usually having just joined a party, intends to leave the room and return with a different character (e.g. a character more suited to the intended content, that currently has their strongest equipment, etc.). If the party was open for anyone to join, it is courteous to change the room&#039;s name to the initial character&#039;s to indicate that you would like them to return, similar to marking a room as &amp;quot;&#039;&#039;&#039;res&#039;&#039;&#039;erved.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Rmk;&amp;lt;br&amp;gt;Rm;&amp;lt;br&amp;gt;Remake || Remake;&amp;lt;br&amp;gt;&#039;&#039;&#039;r&#039;&#039;&#039;e&#039;&#039;&#039;m&#039;&#039;&#039;a&#039;&#039;&#039;k&#039;&#039;&#039;ing the lobby) || style=&amp;quot;text-align:left&amp;quot; | The player acting as host is announcing that they will host the same lobby again after leaving the current lobby. This typically means the other party members are re-invited if they can rejoin swiftly, but the party slots are not necessarily reserved and the quest will be started with whichever players join first. If posed as a question by a non-host player (&amp;quot;rm?&amp;quot;), it is asking the host if they plan to play the same quest again and potentially requesting for a &#039;&#039;&#039;res&#039;&#039;&#039;erved party name or password to be set.&lt;br /&gt;
|-&lt;br /&gt;
|[[DAR]] || [[Drop anything rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop &#039;&#039;any&#039;&#039; item. This value is multiplied with an enemy&#039;s rare drop rate to determine the final rate at which an enemy will drop its designated rare item.&lt;br /&gt;
|-&lt;br /&gt;
|[[RER]] || [[Rare enemy rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction, but nowhere in-game) for an enemy to spawn as its respective rare variant. By default, this chance is 1/500 (1/10 for [[Kondrieu]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[RDR]] || [[Rare drop rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop &#039;&#039;their designated rare&#039;&#039; item, &#039;&#039;if they drop an item at all&#039;&#039;. This value is multiplied with an enemy&#039;s drop anything rate to determine the final rate at which an enemy will drop its designated rare item.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |DAR week || -  || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which time the drop anything rate of all monsters is multiplied by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RER week || - || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which the chance for an enemy to spawn as its respective rare variant is multiplied by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RDR week || - || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which time the rare drop rate of all monsters is multiplied by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RBR quest || Ragol Boost Road quest || style=&amp;quot;text-align:left&amp;quot; | Referring to one of the three current weekly Ragol Boost Road (RBR) quests, which offer a 25% drop anything rate, 25% rare drop rate and 25% experience bonus. This bonus stacks with the Ephinea weekly bonuses as well as many other bonuses, refer to [[Ragol Boost Road]] page for details on RBR bonuses and current quests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |TA || Time Attack || style=&amp;quot;text-align:left&amp;quot; | - &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUnewearl&amp;diff=43020</id>
		<title>HUnewearl</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUnewearl&amp;diff=43020"/>
		<updated>2026-06-24T20:47:11Z</updated>

		<summary type="html">&lt;p&gt;Thunder: opening paragraph update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = HUnewearl/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=sword&lt;br /&gt;
|profession=Hunter&lt;br /&gt;
|species=Newman&lt;br /&gt;
|gender=Female&lt;br /&gt;
|atktech=20&lt;br /&gt;
|resta=20&lt;br /&gt;
|anti=7&lt;br /&gt;
|sd=20&lt;br /&gt;
|jz=20&lt;br /&gt;
|desc=Has very strong techniques as well as being adept at close-range combat. Has the Lowest HP of the Hunter Class.&lt;br /&gt;
}}&lt;br /&gt;
[[HUnewearl]] is one of the four [[Classes#Hunters|Hunter]] [[classes]]. While she has the lowest [[ATP]] of all Hunters, she is the only Hunter capable of casting {{Shifta}} and {{Deband}}, and has access to higher level {{Jellen}} and {{Zalure}} than [[HUmar]]. {{Sword|rare|Tyrell&#039;s Parasol}} / {{Sword|rare|Madam&#039;s Umbrella}} and {{Cane|rare|Clio}}&amp;lt;ref name=&amp;quot;clio&amp;quot;&amp;gt;Clio was originally class-restricted to [[RAmarl]], [[FOmar]], [[FOmarl]], [[FOnewm]], and [[FOnewearl]]. The class restriction change to include HUnewearl is an &#039;&#039;Ephinea&#039;&#039; feature.&amp;lt;/ref&amp;gt; range [[Techniques#Equipment-based boosts|technique boost]] effects further supplement her support capabilities.&lt;br /&gt;
&lt;br /&gt;
HUnewearl is recommended for players who wish to play a support capable Hunter, whether for self-preservation or assisting other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|38&lt;br /&gt;
|162&lt;br /&gt;
|292&lt;br /&gt;
|538&lt;br /&gt;
|1016&lt;br /&gt;
|1308&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1558}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|40&lt;br /&gt;
|140&lt;br /&gt;
|245&lt;br /&gt;
|455&lt;br /&gt;
|834&lt;br /&gt;
|1084&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1626}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|40&lt;br /&gt;
|142&lt;br /&gt;
|252&lt;br /&gt;
|470&lt;br /&gt;
|685&lt;br /&gt;
|835&lt;br /&gt;
|1237&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|22&lt;br /&gt;
|54&lt;br /&gt;
|87&lt;br /&gt;
|160&lt;br /&gt;
|362&lt;br /&gt;
|538&lt;br /&gt;
|589&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|40&lt;br /&gt;
|121&lt;br /&gt;
|206&lt;br /&gt;
|376&lt;br /&gt;
|685&lt;br /&gt;
|885&lt;br /&gt;
|1177&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|74.9&lt;br /&gt;
|85.9&lt;br /&gt;
|107.9&lt;br /&gt;
|135.2&lt;br /&gt;
|147.9&lt;br /&gt;
|199&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|60&lt;br /&gt;
|187&lt;br /&gt;
|297&lt;br /&gt;
|387&lt;br /&gt;
|546&lt;br /&gt;
|666&lt;br /&gt;
|811&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|38&lt;br /&gt;
|64&lt;br /&gt;
|98&lt;br /&gt;
|130&lt;br /&gt;
|162&lt;br /&gt;
|194&lt;br /&gt;
|228&lt;br /&gt;
|260&lt;br /&gt;
|292&lt;br /&gt;
|326&lt;br /&gt;
|358&lt;br /&gt;
|388&lt;br /&gt;
|418&lt;br /&gt;
|448&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|40&lt;br /&gt;
|61&lt;br /&gt;
|87&lt;br /&gt;
|113&lt;br /&gt;
|140&lt;br /&gt;
|166&lt;br /&gt;
|192&lt;br /&gt;
|218&lt;br /&gt;
|245&lt;br /&gt;
|271&lt;br /&gt;
|297&lt;br /&gt;
|323&lt;br /&gt;
|350&lt;br /&gt;
|376&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|40&lt;br /&gt;
|61&lt;br /&gt;
|88&lt;br /&gt;
|115&lt;br /&gt;
|142&lt;br /&gt;
|169&lt;br /&gt;
|197&lt;br /&gt;
|224&lt;br /&gt;
|252&lt;br /&gt;
|281&lt;br /&gt;
|312&lt;br /&gt;
|346&lt;br /&gt;
|378&lt;br /&gt;
|409&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|22&lt;br /&gt;
|29&lt;br /&gt;
|37&lt;br /&gt;
|46&lt;br /&gt;
|54&lt;br /&gt;
|62&lt;br /&gt;
|71&lt;br /&gt;
|79&lt;br /&gt;
|87&lt;br /&gt;
|96&lt;br /&gt;
|104&lt;br /&gt;
|112&lt;br /&gt;
|121&lt;br /&gt;
|130&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|40&lt;br /&gt;
|57&lt;br /&gt;
|78&lt;br /&gt;
|99&lt;br /&gt;
|121&lt;br /&gt;
|142&lt;br /&gt;
|163&lt;br /&gt;
|184&lt;br /&gt;
|206&lt;br /&gt;
|227&lt;br /&gt;
|248&lt;br /&gt;
|269&lt;br /&gt;
|291&lt;br /&gt;
|312&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|66&lt;br /&gt;
|69.1&lt;br /&gt;
|72&lt;br /&gt;
|74.9&lt;br /&gt;
|77.6&lt;br /&gt;
|80.4&lt;br /&gt;
|83.2&lt;br /&gt;
|85.9&lt;br /&gt;
|88.6&lt;br /&gt;
|91.4&lt;br /&gt;
|94.2&lt;br /&gt;
|96.9&lt;br /&gt;
|99.6&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|60&lt;br /&gt;
|87&lt;br /&gt;
|120&lt;br /&gt;
|154&lt;br /&gt;
|187&lt;br /&gt;
|220&lt;br /&gt;
|250&lt;br /&gt;
|277&lt;br /&gt;
|297&lt;br /&gt;
|315&lt;br /&gt;
|330&lt;br /&gt;
|342&lt;br /&gt;
|352&lt;br /&gt;
|362&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|478&lt;br /&gt;
|508&lt;br /&gt;
|538&lt;br /&gt;
|568&lt;br /&gt;
|598&lt;br /&gt;
|628&lt;br /&gt;
|658&lt;br /&gt;
|688&lt;br /&gt;
|718&lt;br /&gt;
|748&lt;br /&gt;
|778&lt;br /&gt;
|816&lt;br /&gt;
|856&lt;br /&gt;
|896&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|402&lt;br /&gt;
|428&lt;br /&gt;
|455&lt;br /&gt;
|481&lt;br /&gt;
|507&lt;br /&gt;
|533&lt;br /&gt;
|560&lt;br /&gt;
|593&lt;br /&gt;
|624&lt;br /&gt;
|656&lt;br /&gt;
|683&lt;br /&gt;
|709&lt;br /&gt;
|734&lt;br /&gt;
|759&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|435&lt;br /&gt;
|455&lt;br /&gt;
|470&lt;br /&gt;
|490&lt;br /&gt;
|505&lt;br /&gt;
|520&lt;br /&gt;
|535&lt;br /&gt;
|550&lt;br /&gt;
|565&lt;br /&gt;
|580&lt;br /&gt;
|595&lt;br /&gt;
|610&lt;br /&gt;
|625&lt;br /&gt;
|640&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|140&lt;br /&gt;
|150&lt;br /&gt;
|160&lt;br /&gt;
|170&lt;br /&gt;
|180&lt;br /&gt;
|190&lt;br /&gt;
|200&lt;br /&gt;
|212&lt;br /&gt;
|225&lt;br /&gt;
|239&lt;br /&gt;
|255&lt;br /&gt;
|271&lt;br /&gt;
|288&lt;br /&gt;
|307&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|333&lt;br /&gt;
|354&lt;br /&gt;
|376&lt;br /&gt;
|397&lt;br /&gt;
|418&lt;br /&gt;
|439&lt;br /&gt;
|461&lt;br /&gt;
|489&lt;br /&gt;
|515&lt;br /&gt;
|542&lt;br /&gt;
|564&lt;br /&gt;
|585&lt;br /&gt;
|605&lt;br /&gt;
|625&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|102.4&lt;br /&gt;
|105.2&lt;br /&gt;
|107.9&lt;br /&gt;
|110.6&lt;br /&gt;
|113.4&lt;br /&gt;
|116.2&lt;br /&gt;
|118.9&lt;br /&gt;
|120.9&lt;br /&gt;
|122.9&lt;br /&gt;
|124.7&lt;br /&gt;
|126.2&lt;br /&gt;
|127.7&lt;br /&gt;
|129.2&lt;br /&gt;
|130.7&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|372&lt;br /&gt;
|382&lt;br /&gt;
|387&lt;br /&gt;
|392&lt;br /&gt;
|397&lt;br /&gt;
|405&lt;br /&gt;
|415&lt;br /&gt;
|425&lt;br /&gt;
|435&lt;br /&gt;
|445&lt;br /&gt;
|456&lt;br /&gt;
|471&lt;br /&gt;
|486&lt;br /&gt;
|501&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|936&lt;br /&gt;
|976&lt;br /&gt;
|1016&lt;br /&gt;
|1046&lt;br /&gt;
|1076&lt;br /&gt;
|1106&lt;br /&gt;
|1136&lt;br /&gt;
|1166&lt;br /&gt;
|1196&lt;br /&gt;
|1226&lt;br /&gt;
|1256&lt;br /&gt;
|1286&lt;br /&gt;
|1308&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1558}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|784&lt;br /&gt;
|809&lt;br /&gt;
|834&lt;br /&gt;
|859&lt;br /&gt;
|884&lt;br /&gt;
|909&lt;br /&gt;
|934&lt;br /&gt;
|959&lt;br /&gt;
|984&lt;br /&gt;
|1009&lt;br /&gt;
|1034&lt;br /&gt;
|1059&lt;br /&gt;
|1084&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1626}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|655&lt;br /&gt;
|670&lt;br /&gt;
|685&lt;br /&gt;
|700&lt;br /&gt;
|715&lt;br /&gt;
|730&lt;br /&gt;
|745&lt;br /&gt;
|760&lt;br /&gt;
|775&lt;br /&gt;
|790&lt;br /&gt;
|805&lt;br /&gt;
|820&lt;br /&gt;
|835&lt;br /&gt;
|1237&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|325&lt;br /&gt;
|343&lt;br /&gt;
|362&lt;br /&gt;
|380&lt;br /&gt;
|398&lt;br /&gt;
|415&lt;br /&gt;
|432&lt;br /&gt;
|450&lt;br /&gt;
|468&lt;br /&gt;
|485&lt;br /&gt;
|502&lt;br /&gt;
|520&lt;br /&gt;
|538&lt;br /&gt;
|589&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|645&lt;br /&gt;
|665&lt;br /&gt;
|685&lt;br /&gt;
|705&lt;br /&gt;
|725&lt;br /&gt;
|745&lt;br /&gt;
|765&lt;br /&gt;
|785&lt;br /&gt;
|805&lt;br /&gt;
|825&lt;br /&gt;
|845&lt;br /&gt;
|865&lt;br /&gt;
|885&lt;br /&gt;
|1177&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|132.2&lt;br /&gt;
|133.7&lt;br /&gt;
|135.2&lt;br /&gt;
|136.7&lt;br /&gt;
|138.2&lt;br /&gt;
|139.7&lt;br /&gt;
|141.2&lt;br /&gt;
|142.7&lt;br /&gt;
|143.9&lt;br /&gt;
|144.9&lt;br /&gt;
|145.9&lt;br /&gt;
|146.9&lt;br /&gt;
|147.9&lt;br /&gt;
|199&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|516&lt;br /&gt;
|531&lt;br /&gt;
|546&lt;br /&gt;
|561&lt;br /&gt;
|576&lt;br /&gt;
|591&lt;br /&gt;
|606&lt;br /&gt;
|616&lt;br /&gt;
|626&lt;br /&gt;
|636&lt;br /&gt;
|646&lt;br /&gt;
|656&lt;br /&gt;
|666&lt;br /&gt;
|811&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Newman features===&lt;br /&gt;
* Access to [[techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[Stats#TP|TP]] when inactive&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUnewearl_Face_01.png|Face 1&lt;br /&gt;
HUnewearl_Face_02.png|Face 2&lt;br /&gt;
HUnewearl_Face_03.png|Face 3&lt;br /&gt;
HUnewearl_Face_04.png|Face 4&lt;br /&gt;
HUnewearl_Face_05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUnewearl_Hair_01.png|Hair 1&lt;br /&gt;
HUnewearl_Hair_02.png|Hair 2 (Front)&lt;br /&gt;
HUnewearl_Hair_02_02.png|Hair 2 (Back)&lt;br /&gt;
HUnewearl_Hair_03.png|Hair 3&lt;br /&gt;
HUnewearl_Hair_04.png|Hair 4 (Front)&lt;br /&gt;
HUnewearl_Hair_04_02.png|Hair 4 (Back)&lt;br /&gt;
HUnewearl_Hair_05.png|Hair 5&lt;br /&gt;
HUnewearl_Hair_06.png|Hair 6&lt;br /&gt;
HUnewearl_Hair_07.png|Hair 7 (Front)&lt;br /&gt;
HUnewearl_Hair_07_02.png|Hair 7 (Back)&lt;br /&gt;
HUnewearl_Hair_08.png|Hair 8&lt;br /&gt;
HUnewearl_Hair_09.png|Hair 9&lt;br /&gt;
HUnewearl_Hair_10.png|Hair 10&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
HUnewearl_Costume_01-01.png|Costume 1-1&lt;br /&gt;
HUnewearl_Costume_01-02.png|Costume 1-2&lt;br /&gt;
HUnewearl_Costume_01-03.png|Costume 1-3&lt;br /&gt;
HUnewearl_Costume_01-04.png|Costume 1-4&lt;br /&gt;
HUnewearl_Costume_01-05.png|Costume 1-5&lt;br /&gt;
HUnewearl_Costume_01-06.png|Costume 1-6&lt;br /&gt;
HUnewearl_Costume_01-07.png|Costume 1-7&lt;br /&gt;
HUnewearl_Costume_01-08.png|Costume 1-8&lt;br /&gt;
HUnewearl_Costume_01-09.png|Costume 1-9&lt;br /&gt;
HUnewearl_Costume_02-01.png|Costume 2-1&lt;br /&gt;
HUnewearl_Costume_02-02.png|Costume 2-2&lt;br /&gt;
HUnewearl_Costume_02-03.png|Costume 2-3&lt;br /&gt;
HUnewearl_Costume_02-04.png|Costume 2-4&lt;br /&gt;
HUnewearl_Costume_02-05.png|Costume 2-5&lt;br /&gt;
HUnewearl_Costume_02-06.png|Costume 2-6&lt;br /&gt;
HUnewearl_Costume_02-07.png|Costume 2-7&lt;br /&gt;
HUnewearl_Costume_02-08.png|Costume 2-8&lt;br /&gt;
HUnewearl_Costume_02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUnewearl_Skin_01.png|Skin 1&lt;br /&gt;
HUnewearl_Skin_02.png|Skin 2&lt;br /&gt;
HUnewearl_Skin_03.png|Skin 3&lt;br /&gt;
HUnewearl_Skin_04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUmar&amp;diff=43018</id>
		<title>HUmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUmar&amp;diff=43018"/>
		<updated>2026-06-24T20:29:37Z</updated>

		<summary type="html">&lt;p&gt;Thunder: opening paragraph update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = HUmar/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=sword&lt;br /&gt;
|profession=Hunter&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|atktech=15&lt;br /&gt;
|resta=15&lt;br /&gt;
|anti=5&lt;br /&gt;
|jz=15&lt;br /&gt;
|desc=Excels in close-range combat. Has the most balanced growth potential. Has some recovery and attack techniques.&lt;br /&gt;
}}&lt;br /&gt;
[[HUmar]] is one of the four [[Classes#Hunters|Hunter]] [[classes]]. Despite being advertised as a balanced character and performing comfortably in the early game throughout Normal, Hard, and Very Hard difficulties due to good stat growth, high [[Tools#Materials|Material]] limit, and near-infinite healing provided by {{Resta}}, he is a difficult character to play effectively in Ultimate. Without access to strengthening [[techniques]] or {{Trap|traps}}, he requires more creative gameplay to contribute meaningfully to a party. His high [[ATP]] and Hunter weaponry can be powerful, but he does not provide any inherent value to an Ultimate party via either {{Shifta}} and {{Deband}} or freeze traps. For example, [[HUcast]] significantly overshadows his ATP while also providing party support in the form of traps and [[Android]]-boosted [[Paralysis]] special attacks, [[HUcaseal]] overshadows his [[ATA]] while also providing party support in the form of traps and Android-boosted Paralysis special attacks, and [[HUnewearl]] provides {{Shifta|n}}, {{Deband|n}}, and more powerful and longer range {{Jellen}} and {{Zalure}}. Beyond his lack of strengthening techniques and traps, HUmar&#039;s remaining offerings to party are his high ATP, Hunter weaponry, short range {{Jellen|n}} and {{Zalure|n}}, and [[Demon&#039;s]] special, all of which are better performed by a different class.&lt;br /&gt;
&lt;br /&gt;
HUmar is not recommended for players wishing to play any significant amount of time in multiplayer in Ultimate difficulty.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|40&lt;br /&gt;
|174&lt;br /&gt;
|314&lt;br /&gt;
|556&lt;br /&gt;
|1096&lt;br /&gt;
|1420&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1670}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|29&lt;br /&gt;
|120&lt;br /&gt;
|199&lt;br /&gt;
|386&lt;br /&gt;
|680&lt;br /&gt;
|793&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1181}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|167&lt;br /&gt;
|297&lt;br /&gt;
|532&lt;br /&gt;
|777&lt;br /&gt;
|943&lt;br /&gt;
|1397&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|17&lt;br /&gt;
|30&lt;br /&gt;
|57&lt;br /&gt;
|126&lt;br /&gt;
|324&lt;br /&gt;
|422&lt;br /&gt;
|579&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|29&lt;br /&gt;
|101&lt;br /&gt;
|160&lt;br /&gt;
|307&lt;br /&gt;
|531&lt;br /&gt;
|594&lt;br /&gt;
|732&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|68&lt;br /&gt;
|81.3&lt;br /&gt;
|95.3&lt;br /&gt;
|120.2&lt;br /&gt;
|157&lt;br /&gt;
|174.8&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|45&lt;br /&gt;
|149&lt;br /&gt;
|251&lt;br /&gt;
|368&lt;br /&gt;
|578&lt;br /&gt;
|682&lt;br /&gt;
|756&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|40&lt;br /&gt;
|68  &lt;br /&gt;
|104  &lt;br /&gt;
|138  &lt;br /&gt;
|174  &lt;br /&gt;
|208  &lt;br /&gt;
|244  &lt;br /&gt;
|278  &lt;br /&gt;
|314  &lt;br /&gt;
|346  &lt;br /&gt;
|376  &lt;br /&gt;
|406  &lt;br /&gt;
|436  &lt;br /&gt;
|466  &lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|29&lt;br /&gt;
|51  &lt;br /&gt;
|79  &lt;br /&gt;
|100  &lt;br /&gt;
|120  &lt;br /&gt;
|141  &lt;br /&gt;
|163  &lt;br /&gt;
|183  &lt;br /&gt;
|199  &lt;br /&gt;
|222  &lt;br /&gt;
|248  &lt;br /&gt;
|274  &lt;br /&gt;
|295  &lt;br /&gt;
|320  &lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|71  &lt;br /&gt;
|104  &lt;br /&gt;
|136  &lt;br /&gt;
|167  &lt;br /&gt;
|200  &lt;br /&gt;
|232  &lt;br /&gt;
|265  &lt;br /&gt;
|297  &lt;br /&gt;
|327  &lt;br /&gt;
|356  &lt;br /&gt;
|389  &lt;br /&gt;
|421  &lt;br /&gt;
|453  &lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|17&lt;br /&gt;
|20  &lt;br /&gt;
|23  &lt;br /&gt;
|27  &lt;br /&gt;
|30  &lt;br /&gt;
|34  &lt;br /&gt;
|42  &lt;br /&gt;
|49  &lt;br /&gt;
|57  &lt;br /&gt;
|64  &lt;br /&gt;
|72  &lt;br /&gt;
|80  &lt;br /&gt;
|87  &lt;br /&gt;
|97  &lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|29&lt;br /&gt;
|47  &lt;br /&gt;
|70  &lt;br /&gt;
|86  &lt;br /&gt;
|101  &lt;br /&gt;
|117  &lt;br /&gt;
|134  &lt;br /&gt;
|149  &lt;br /&gt;
|160  &lt;br /&gt;
|178  &lt;br /&gt;
|199  &lt;br /&gt;
|220  &lt;br /&gt;
|236  &lt;br /&gt;
|256  &lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|68&lt;br /&gt;
|70.8  &lt;br /&gt;
|74.3  &lt;br /&gt;
|77.8  &lt;br /&gt;
|81.3  &lt;br /&gt;
|84.8  &lt;br /&gt;
|88.3  &lt;br /&gt;
|91.8  &lt;br /&gt;
|95.3  &lt;br /&gt;
|98.8  &lt;br /&gt;
|102.2  &lt;br /&gt;
|105.2  &lt;br /&gt;
|108.2  &lt;br /&gt;
|111.2  &lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|45&lt;br /&gt;
|67  &lt;br /&gt;
|94  &lt;br /&gt;
|122  &lt;br /&gt;
|149  &lt;br /&gt;
|177  &lt;br /&gt;
|202  &lt;br /&gt;
|227  &lt;br /&gt;
|251  &lt;br /&gt;
|273  &lt;br /&gt;
|293  &lt;br /&gt;
|310  &lt;br /&gt;
|325  &lt;br /&gt;
|338  &lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|496&lt;br /&gt;
|526&lt;br /&gt;
|556&lt;br /&gt;
|586&lt;br /&gt;
|616&lt;br /&gt;
|656&lt;br /&gt;
|696&lt;br /&gt;
|736&lt;br /&gt;
|776&lt;br /&gt;
|816&lt;br /&gt;
|860&lt;br /&gt;
|908&lt;br /&gt;
|948&lt;br /&gt;
|988&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|341&lt;br /&gt;
|365&lt;br /&gt;
|386&lt;br /&gt;
|410&lt;br /&gt;
|431&lt;br /&gt;
|456&lt;br /&gt;
|481&lt;br /&gt;
|501&lt;br /&gt;
|521&lt;br /&gt;
|541&lt;br /&gt;
|561&lt;br /&gt;
|581&lt;br /&gt;
|601&lt;br /&gt;
|621&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|486&lt;br /&gt;
|510&lt;br /&gt;
|532&lt;br /&gt;
|551&lt;br /&gt;
|566&lt;br /&gt;
|581&lt;br /&gt;
|596&lt;br /&gt;
|611&lt;br /&gt;
|626&lt;br /&gt;
|641&lt;br /&gt;
|657&lt;br /&gt;
|677&lt;br /&gt;
|697&lt;br /&gt;
|717&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|106&lt;br /&gt;
|116&lt;br /&gt;
|126&lt;br /&gt;
|136&lt;br /&gt;
|150&lt;br /&gt;
|165&lt;br /&gt;
|180&lt;br /&gt;
|195&lt;br /&gt;
|210&lt;br /&gt;
|225&lt;br /&gt;
|240&lt;br /&gt;
|255&lt;br /&gt;
|270&lt;br /&gt;
|285&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|272&lt;br /&gt;
|291&lt;br /&gt;
|307&lt;br /&gt;
|326&lt;br /&gt;
|342&lt;br /&gt;
|362&lt;br /&gt;
|382&lt;br /&gt;
|397&lt;br /&gt;
|412&lt;br /&gt;
|427&lt;br /&gt;
|442&lt;br /&gt;
|457&lt;br /&gt;
|472&lt;br /&gt;
|487&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|114.2&lt;br /&gt;
|117.2&lt;br /&gt;
|120.2&lt;br /&gt;
|123.2&lt;br /&gt;
|126.2&lt;br /&gt;
|129.2&lt;br /&gt;
|132.2&lt;br /&gt;
|134.7&lt;br /&gt;
|137.2&lt;br /&gt;
|139.7&lt;br /&gt;
|142.2&lt;br /&gt;
|144.7&lt;br /&gt;
|147.2&lt;br /&gt;
|149.7&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|350&lt;br /&gt;
|360&lt;br /&gt;
|368&lt;br /&gt;
|378&lt;br /&gt;
|388&lt;br /&gt;
|398&lt;br /&gt;
|403&lt;br /&gt;
|415&lt;br /&gt;
|434&lt;br /&gt;
|456&lt;br /&gt;
|480&lt;br /&gt;
|500&lt;br /&gt;
|523&lt;br /&gt;
|539&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|1028&lt;br /&gt;
|1066&lt;br /&gt;
|1096&lt;br /&gt;
|1126&lt;br /&gt;
|1156&lt;br /&gt;
|1186&lt;br /&gt;
|1216&lt;br /&gt;
|1246&lt;br /&gt;
|1276&lt;br /&gt;
|1306&lt;br /&gt;
|1340&lt;br /&gt;
|1380&lt;br /&gt;
|1420&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1670}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|641&lt;br /&gt;
|661&lt;br /&gt;
|680&lt;br /&gt;
|695&lt;br /&gt;
|710&lt;br /&gt;
|725&lt;br /&gt;
|739&lt;br /&gt;
|749&lt;br /&gt;
|759&lt;br /&gt;
|769&lt;br /&gt;
|779&lt;br /&gt;
|788&lt;br /&gt;
|793&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1181}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|737&lt;br /&gt;
|757&lt;br /&gt;
|777&lt;br /&gt;
|797&lt;br /&gt;
|817&lt;br /&gt;
|837&lt;br /&gt;
|857&lt;br /&gt;
|877&lt;br /&gt;
|897&lt;br /&gt;
|915&lt;br /&gt;
|925&lt;br /&gt;
|935&lt;br /&gt;
|943&lt;br /&gt;
|1397&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|299&lt;br /&gt;
|312&lt;br /&gt;
|324&lt;br /&gt;
|335&lt;br /&gt;
|345&lt;br /&gt;
|355&lt;br /&gt;
|365&lt;br /&gt;
|375&lt;br /&gt;
|385&lt;br /&gt;
|395&lt;br /&gt;
|405&lt;br /&gt;
|415&lt;br /&gt;
|422&lt;br /&gt;
|579&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|502&lt;br /&gt;
|517&lt;br /&gt;
|531&lt;br /&gt;
|541&lt;br /&gt;
|551&lt;br /&gt;
|561&lt;br /&gt;
|570&lt;br /&gt;
|575&lt;br /&gt;
|580&lt;br /&gt;
|585&lt;br /&gt;
|590&lt;br /&gt;
|594&lt;br /&gt;
|594&lt;br /&gt;
|732&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|152.2&lt;br /&gt;
|154.7&lt;br /&gt;
|157&lt;br /&gt;
|159&lt;br /&gt;
|161&lt;br /&gt;
|163&lt;br /&gt;
|165&lt;br /&gt;
|167&lt;br /&gt;
|168.8&lt;br /&gt;
|170.3&lt;br /&gt;
|171.8&lt;br /&gt;
|173.3&lt;br /&gt;
|174.8&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|552&lt;br /&gt;
|562&lt;br /&gt;
|578&lt;br /&gt;
|599&lt;br /&gt;
|613&lt;br /&gt;
|627&lt;br /&gt;
|644&lt;br /&gt;
|656&lt;br /&gt;
|663&lt;br /&gt;
|668&lt;br /&gt;
|673&lt;br /&gt;
|678&lt;br /&gt;
|682&lt;br /&gt;
|756&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Human features===&lt;br /&gt;
* Access to [[Techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 250 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUmar_Face_01.png|Face 1&lt;br /&gt;
HUmar_Face_02.png|Face 2&lt;br /&gt;
HUmar_Face_03.png|Face 3&lt;br /&gt;
HUmar_Face_04.png|Face 4&lt;br /&gt;
HUmar_Face_05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUmar_Hair_01.png|Hair 1&lt;br /&gt;
HUmar_Hair_02.png|Hair 2&lt;br /&gt;
HUmar_Hair_03.png|Hair 3&lt;br /&gt;
HUmar_Hair_04.png|Hair 4&lt;br /&gt;
HUmar_Hair_05.png|Hair 5 (Front)&lt;br /&gt;
HUmar_Hair_05_02.png|Hair 5 (Back)&lt;br /&gt;
HUmar_Hair_06.png|Hair 6&lt;br /&gt;
HUmar_Hair_07.png|Hair 7&lt;br /&gt;
HUmar_Hair_08.png|Hair 8 (Front)&lt;br /&gt;
HUmar_Hair_08_02.png|Hair 8 (Back)&lt;br /&gt;
HUmar_Hair_09.png|Hair 9&lt;br /&gt;
HUmar_Hair_10.png|Hair 10 (Front)&lt;br /&gt;
HUmar_Hair_10_02.png|Hair 10 (Back)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
HUmar_Costume_01-01.png|Costume 1-1&lt;br /&gt;
HUmar_Costume_01-02.png|Costume 1-2&lt;br /&gt;
HUmar_Costume_01-03.png|Costume 1-3&lt;br /&gt;
HUmar_Costume_01-04.png|Costume 1-4&lt;br /&gt;
HUmar_Costume_01-05.png|Costume 1-5&lt;br /&gt;
HUmar_Costume_01-06.png|Costume 1-6&lt;br /&gt;
HUmar_Costume_01-07.png|Costume 1-7&lt;br /&gt;
HUmar_Costume_01-08.png|Costume 1-8&lt;br /&gt;
HUmar_Costume_01-09.png|Costume 1-9&lt;br /&gt;
HUmar_Costume_02-01.png|Costume 2-1&lt;br /&gt;
HUmar_Costume_02-02.png|Costume 2-2&lt;br /&gt;
HUmar_Costume_02-03.png|Costume 2-3&lt;br /&gt;
HUmar_Costume_02-04.png|Costume 2-4&lt;br /&gt;
HUmar_Costume_02-05.png|Costume 2-5&lt;br /&gt;
HUmar_Costume_02-06.png|Costume 2-6&lt;br /&gt;
HUmar_Costume_02-07.png|Costume 2-7&lt;br /&gt;
HUmar_Costume_02-08.png|Costume 2-8&lt;br /&gt;
HUmar_Costume_02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUmar_Skin_01.png|Skin 1&lt;br /&gt;
HUmar_Skin_02.png|Skin 2&lt;br /&gt;
HUmar_Skin_03.png|Skin 3&lt;br /&gt;
HUmar_Skin_04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcaseal&amp;diff=43013</id>
		<title>HUcaseal</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcaseal&amp;diff=43013"/>
		<updated>2026-06-24T19:48:39Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = HUcaseal/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=sword&lt;br /&gt;
|profession=Hunter&lt;br /&gt;
|species=Android&lt;br /&gt;
|gender=Female&lt;br /&gt;
|dt=9&lt;br /&gt;
|ft=10&lt;br /&gt;
|ct=10&lt;br /&gt;
|desc=Close-combat expert with excellent reflexes that give her high accuracy and evasion. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[HUcaseal]] is one of the four [[Classes#Hunters|Hunter]] [[classes]]. She has a significantly higher [[ATA]] stat than all the other Hunters, allowing her to use [[special attacks]] more successfully. Combined with [[Android]]s&#039; boost to [[status]] specials in Ultimate difficulty, most notably [[Paralysis]], as well as access to {{Trap|traps}}, this makes her effective at crowd control. In a direct comparison, [[HUcast]]&#039;s large [[ATP]] advantage and far better freeze trap [[Traps#Trap growth|growth]] while leveling largely overshadows her. However, her Android and Hunter toolkits ensure she is still quite useful, and a multiplayer party supported by a [[Force]]&#039;s level 30 {{Shifta}} and {{Zalure}} reduces her weaknesses compared to HUcast to a much less meaningful degree in many situations. &lt;br /&gt;
&lt;br /&gt;
HUcaseal has unique animations for {{Sword|Daggers|Dagger}}, {{Sword|Double Sabers|Double Saber}}, {{Sword|Fists|Fist}} and {{Sword|Claws|Claw}}.&lt;br /&gt;
&lt;br /&gt;
HUcaseal is recommended for players who wish to play an accurate Hunter who can assist the party with powerful crowd control.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|44&lt;br /&gt;
|180&lt;br /&gt;
|302&lt;br /&gt;
|524&lt;br /&gt;
|1030&lt;br /&gt;
|1380&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1630}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|160&lt;br /&gt;
|279&lt;br /&gt;
|501&lt;br /&gt;
|734&lt;br /&gt;
|901&lt;br /&gt;
|1301&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|43&lt;br /&gt;
|69&lt;br /&gt;
|121&lt;br /&gt;
|262&lt;br /&gt;
|399&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|71.5&lt;br /&gt;
|86.2&lt;br /&gt;
|102&lt;br /&gt;
|129.9&lt;br /&gt;
|168.1&lt;br /&gt;
|184.9&lt;br /&gt;
|218&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|150&lt;br /&gt;
|244&lt;br /&gt;
|371&lt;br /&gt;
|606&lt;br /&gt;
|777&lt;br /&gt;
|877&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|44&lt;br /&gt;
|76&lt;br /&gt;
|112&lt;br /&gt;
|146&lt;br /&gt;
|180&lt;br /&gt;
|212&lt;br /&gt;
|244&lt;br /&gt;
|276&lt;br /&gt;
|302&lt;br /&gt;
|330&lt;br /&gt;
|360&lt;br /&gt;
|392&lt;br /&gt;
|418&lt;br /&gt;
|444&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|70&lt;br /&gt;
|99&lt;br /&gt;
|130&lt;br /&gt;
|160&lt;br /&gt;
|189&lt;br /&gt;
|220&lt;br /&gt;
|250&lt;br /&gt;
|279&lt;br /&gt;
|310&lt;br /&gt;
|340&lt;br /&gt;
|369&lt;br /&gt;
|400&lt;br /&gt;
|430&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|33&lt;br /&gt;
|38&lt;br /&gt;
|43&lt;br /&gt;
|49&lt;br /&gt;
|56&lt;br /&gt;
|62&lt;br /&gt;
|69&lt;br /&gt;
|75&lt;br /&gt;
|81&lt;br /&gt;
|89&lt;br /&gt;
|96&lt;br /&gt;
|102&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|71.5&lt;br /&gt;
|74.5&lt;br /&gt;
|78.4&lt;br /&gt;
|82.2&lt;br /&gt;
|86.2&lt;br /&gt;
|90.3&lt;br /&gt;
|94.2&lt;br /&gt;
|98.3&lt;br /&gt;
|102&lt;br /&gt;
|105.7&lt;br /&gt;
|109.1&lt;br /&gt;
|112.8&lt;br /&gt;
|116.5&lt;br /&gt;
|119.6&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|60&lt;br /&gt;
|89&lt;br /&gt;
|120&lt;br /&gt;
|150&lt;br /&gt;
|176&lt;br /&gt;
|200&lt;br /&gt;
|226&lt;br /&gt;
|244&lt;br /&gt;
|261&lt;br /&gt;
|278&lt;br /&gt;
|293&lt;br /&gt;
|309&lt;br /&gt;
|326&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|472&lt;br /&gt;
|498&lt;br /&gt;
|524&lt;br /&gt;
|552&lt;br /&gt;
|578&lt;br /&gt;
|604&lt;br /&gt;
|632&lt;br /&gt;
|672&lt;br /&gt;
|712&lt;br /&gt;
|752&lt;br /&gt;
|792&lt;br /&gt;
|832&lt;br /&gt;
|872&lt;br /&gt;
|912&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|459&lt;br /&gt;
|484&lt;br /&gt;
|501&lt;br /&gt;
|517&lt;br /&gt;
|534&lt;br /&gt;
|551&lt;br /&gt;
|567&lt;br /&gt;
|584&lt;br /&gt;
|601&lt;br /&gt;
|617&lt;br /&gt;
|634&lt;br /&gt;
|651&lt;br /&gt;
|667&lt;br /&gt;
|684&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|108&lt;br /&gt;
|114&lt;br /&gt;
|121&lt;br /&gt;
|127&lt;br /&gt;
|133&lt;br /&gt;
|143&lt;br /&gt;
|155&lt;br /&gt;
|165&lt;br /&gt;
|175&lt;br /&gt;
|185&lt;br /&gt;
|195&lt;br /&gt;
|205&lt;br /&gt;
|215&lt;br /&gt;
|225&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|123.2&lt;br /&gt;
|126.5&lt;br /&gt;
|129.9&lt;br /&gt;
|133.5&lt;br /&gt;
|137.2&lt;br /&gt;
|140.8&lt;br /&gt;
|144.5&lt;br /&gt;
|147.7&lt;br /&gt;
|150.7&lt;br /&gt;
|153.4&lt;br /&gt;
|155.9&lt;br /&gt;
|158.3&lt;br /&gt;
|160.3&lt;br /&gt;
|162.3&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|341&lt;br /&gt;
|356&lt;br /&gt;
|371&lt;br /&gt;
|386&lt;br /&gt;
|401&lt;br /&gt;
|416&lt;br /&gt;
|432&lt;br /&gt;
|448&lt;br /&gt;
|465&lt;br /&gt;
|482&lt;br /&gt;
|500&lt;br /&gt;
|518&lt;br /&gt;
|535&lt;br /&gt;
|552&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|952&lt;br /&gt;
|992&lt;br /&gt;
|1030&lt;br /&gt;
|1046&lt;br /&gt;
|1100&lt;br /&gt;
|1136&lt;br /&gt;
|1170&lt;br /&gt;
|1204&lt;br /&gt;
|1240&lt;br /&gt;
|1276&lt;br /&gt;
|1310&lt;br /&gt;
|1344&lt;br /&gt;
|1380&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1630}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|701&lt;br /&gt;
|717&lt;br /&gt;
|734&lt;br /&gt;
|751&lt;br /&gt;
|767&lt;br /&gt;
|784&lt;br /&gt;
|801&lt;br /&gt;
|817&lt;br /&gt;
|834&lt;br /&gt;
|851&lt;br /&gt;
|867&lt;br /&gt;
|884&lt;br /&gt;
|901&lt;br /&gt;
|1301&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|240&lt;br /&gt;
|251&lt;br /&gt;
|262&lt;br /&gt;
|274&lt;br /&gt;
|289&lt;br /&gt;
|304&lt;br /&gt;
|319&lt;br /&gt;
|334&lt;br /&gt;
|349&lt;br /&gt;
|364&lt;br /&gt;
|379&lt;br /&gt;
|389&lt;br /&gt;
|399&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|164.2&lt;br /&gt;
|166.1&lt;br /&gt;
|168.1&lt;br /&gt;
|170.1&lt;br /&gt;
|172.1&lt;br /&gt;
|174.1&lt;br /&gt;
|175.9&lt;br /&gt;
|177.4&lt;br /&gt;
|178.9&lt;br /&gt;
|180.4&lt;br /&gt;
|181.9&lt;br /&gt;
|183.4&lt;br /&gt;
|184.9&lt;br /&gt;
|218&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|569&lt;br /&gt;
|587&lt;br /&gt;
|606&lt;br /&gt;
|625&lt;br /&gt;
|643&lt;br /&gt;
|660&lt;br /&gt;
|677&lt;br /&gt;
|696&lt;br /&gt;
|714&lt;br /&gt;
|732&lt;br /&gt;
|747&lt;br /&gt;
|762&lt;br /&gt;
|777&lt;br /&gt;
|877&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Android features===&lt;br /&gt;
* Has access to [[traps]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[HP]] when inactive&lt;br /&gt;
* Innate [[Trap Vision]]&lt;br /&gt;
* Immune to {{Poison}} and {{Paralysis}}&lt;br /&gt;
&lt;br /&gt;
====Special modification====&lt;br /&gt;
In [[Game modes#Ultimate|Ultimate difficulty]] only, the following special attack modifiers are applied:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freeze]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#HP drain|HP drain]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#EXP steal|EXP steal]]&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s]]&lt;br /&gt;
|20% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon&#039;s]]&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Head===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUcaseal_Head_01.png|Head 1 (Front)&lt;br /&gt;
HUcaseal_Head_01_02.png|Head 1 (Side)&lt;br /&gt;
HUcaseal_Head_02.png|Head 2&lt;br /&gt;
HUcaseal_Head_03.png|Head 3 (Front)&lt;br /&gt;
HUcaseal_Head_03_02.png|Head 3 (Back)&lt;br /&gt;
HUcaseal_Head_04.png|Head 4&lt;br /&gt;
HUcaseal_Head_05.png|Head 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
HUcaseal_Body_01-01.png|Body 1-1&lt;br /&gt;
HUcaseal_Body_01-02.png|Body 1-2&lt;br /&gt;
HUcaseal_Body_01-03.png|Body 1-3&lt;br /&gt;
HUcaseal_Body_01-04.png|Body 1-4&lt;br /&gt;
HUcaseal_Body_01-05.png|Body 1-5&lt;br /&gt;
HUcaseal_Body_01-06.png|Body 1-6&lt;br /&gt;
HUcaseal_Body_01-07.png|Body 1-7&lt;br /&gt;
HUcaseal_Body_01-08.png|Body 1-8&lt;br /&gt;
HUcaseal_Body_01-09.png|Body 1-9&lt;br /&gt;
HUcaseal_Body_02-01.png|Body 2-1&lt;br /&gt;
HUcaseal_Body_02-02.png|Body 2-2&lt;br /&gt;
HUcaseal_Body_02-03.png|Body 2-3&lt;br /&gt;
HUcaseal_Body_02-04.png|Body 2-4&lt;br /&gt;
HUcaseal_Body_02-05.png|Body 2-5&lt;br /&gt;
HUcaseal_Body_02-06.png|Body 2-6&lt;br /&gt;
HUcaseal_Body_02-07.png|Body 2-7&lt;br /&gt;
HUcaseal_Body_02-08.png|Body 2-8&lt;br /&gt;
HUcaseal_Body_02-09.png|Body 2-9&lt;br /&gt;
HUcaseal_Body_03-01.png|Body 3-1&lt;br /&gt;
HUcaseal_Body_03-02.png|Body 3-2&lt;br /&gt;
HUcaseal_Body_03-03.png|Body 3-3&lt;br /&gt;
HUcaseal_Body_03-04.png|Body 3-4&lt;br /&gt;
HUcaseal_Body_03-05.png|Body 3-5&lt;br /&gt;
HUcaseal_Body_03-06.png|Body 3-6&lt;br /&gt;
HUcaseal_Body_03-07.png|Body 3-7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcast&amp;diff=43009</id>
		<title>HUcast</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcast&amp;diff=43009"/>
		<updated>2026-06-24T19:35:15Z</updated>

		<summary type="html">&lt;p&gt;Thunder: opening paragraph update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = HUcast/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=sword&lt;br /&gt;
|profession=Hunter&lt;br /&gt;
|species=Android&lt;br /&gt;
|gender=Male&lt;br /&gt;
|dt=11&lt;br /&gt;
|ft=7&lt;br /&gt;
|ct=7&lt;br /&gt;
|desc=Expert at close-range combat, HUcasts have the strongest attack power potential of any class. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[HUcast]] is one of the four [[Classes#Hunters|Hunter]] [[classes]]. Of all the classes in the game, he possesses the highest [[ATP]] giving him unparalleled power. As an [[Android]], he cannot use [[techniques]] but is instead able to see and use {{Trap|traps}}. He also has the best freeze trap [[Traps#Trap growth|growth]] among the Androids by far. Androids receive a boost to some special attacks in Ultimate, most notably [[Paralysis]]. His high ATP, abundance of freeze traps, and Hunter weaponry make him extremely powerful. His [[ATA]] deficit compared to the other Hunters is easily overcome by freeze traps both reducing enemy [[EVP]] and providing party-wide safety from [[monsters]] for several seconds.&lt;br /&gt;
&lt;br /&gt;
HUcast is recommended for players who want to do the highest possible damage in most situations.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|44&lt;br /&gt;
|196&lt;br /&gt;
|334&lt;br /&gt;
|586&lt;br /&gt;
|1350&lt;br /&gt;
|1762&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2012}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|187&lt;br /&gt;
|314&lt;br /&gt;
|531&lt;br /&gt;
|896&lt;br /&gt;
|1146&lt;br /&gt;
|1639&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|41&lt;br /&gt;
|69&lt;br /&gt;
|133&lt;br /&gt;
|361&lt;br /&gt;
|501&lt;br /&gt;
|601&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|64.5&lt;br /&gt;
|75.9&lt;br /&gt;
|87.2&lt;br /&gt;
|113.4&lt;br /&gt;
|143.7&lt;br /&gt;
|158.7&lt;br /&gt;
|191&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|124&lt;br /&gt;
|201&lt;br /&gt;
|321&lt;br /&gt;
|497&lt;br /&gt;
|585&lt;br /&gt;
|660&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|44&lt;br /&gt;
|76&lt;br /&gt;
|116&lt;br /&gt;
|156&lt;br /&gt;
|196&lt;br /&gt;
|234&lt;br /&gt;
|268&lt;br /&gt;
|302&lt;br /&gt;
|334&lt;br /&gt;
|366&lt;br /&gt;
|398&lt;br /&gt;
|430&lt;br /&gt;
|462&lt;br /&gt;
|492&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|76&lt;br /&gt;
|114&lt;br /&gt;
|150&lt;br /&gt;
|187&lt;br /&gt;
|222&lt;br /&gt;
|255&lt;br /&gt;
|284&lt;br /&gt;
|314&lt;br /&gt;
|338&lt;br /&gt;
|363&lt;br /&gt;
|385&lt;br /&gt;
|408&lt;br /&gt;
|435&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|35&lt;br /&gt;
|41&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|62&lt;br /&gt;
|69&lt;br /&gt;
|75&lt;br /&gt;
|82&lt;br /&gt;
|90&lt;br /&gt;
|97&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|64.5&lt;br /&gt;
|66.9&lt;br /&gt;
|70.5&lt;br /&gt;
|72.9&lt;br /&gt;
|75.9&lt;br /&gt;
|78.9&lt;br /&gt;
|81.9&lt;br /&gt;
|84.5&lt;br /&gt;
|87.2&lt;br /&gt;
|90.3&lt;br /&gt;
|93.5&lt;br /&gt;
|96.8&lt;br /&gt;
|100.1&lt;br /&gt;
|104&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|54&lt;br /&gt;
|77&lt;br /&gt;
|101&lt;br /&gt;
|124&lt;br /&gt;
|145&lt;br /&gt;
|165&lt;br /&gt;
|183&lt;br /&gt;
|201&lt;br /&gt;
|216&lt;br /&gt;
|231&lt;br /&gt;
|246&lt;br /&gt;
|261&lt;br /&gt;
|276&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|524&lt;br /&gt;
|554&lt;br /&gt;
|586&lt;br /&gt;
|626&lt;br /&gt;
|666&lt;br /&gt;
|706&lt;br /&gt;
|746&lt;br /&gt;
|796&lt;br /&gt;
|846&lt;br /&gt;
|906&lt;br /&gt;
|972&lt;br /&gt;
|1042&lt;br /&gt;
|1112&lt;br /&gt;
|1172&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|466&lt;br /&gt;
|499&lt;br /&gt;
|531&lt;br /&gt;
|564&lt;br /&gt;
|595&lt;br /&gt;
|621&lt;br /&gt;
|646&lt;br /&gt;
|671&lt;br /&gt;
|696&lt;br /&gt;
|721&lt;br /&gt;
|746&lt;br /&gt;
|771&lt;br /&gt;
|796&lt;br /&gt;
|821&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|113&lt;br /&gt;
|123&lt;br /&gt;
|133&lt;br /&gt;
|143&lt;br /&gt;
|153&lt;br /&gt;
|164&lt;br /&gt;
|179&lt;br /&gt;
|194&lt;br /&gt;
|209&lt;br /&gt;
|224&lt;br /&gt;
|242&lt;br /&gt;
|262&lt;br /&gt;
|282&lt;br /&gt;
|302&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|106.8&lt;br /&gt;
|110.1&lt;br /&gt;
|113.4&lt;br /&gt;
|116.4&lt;br /&gt;
|119.4&lt;br /&gt;
|122.3&lt;br /&gt;
|125.1&lt;br /&gt;
|127.8&lt;br /&gt;
|130.2&lt;br /&gt;
|132.5&lt;br /&gt;
|134.5&lt;br /&gt;
|136.2&lt;br /&gt;
|137.7&lt;br /&gt;
|139.2&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|291&lt;br /&gt;
|306&lt;br /&gt;
|321&lt;br /&gt;
|336&lt;br /&gt;
|351&lt;br /&gt;
|366&lt;br /&gt;
|382&lt;br /&gt;
|397&lt;br /&gt;
|412&lt;br /&gt;
|422&lt;br /&gt;
|428&lt;br /&gt;
|435&lt;br /&gt;
|445&lt;br /&gt;
|455&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|1232&lt;br /&gt;
|1292&lt;br /&gt;
|1350&lt;br /&gt;
|1400&lt;br /&gt;
|1450&lt;br /&gt;
|1500&lt;br /&gt;
|1544&lt;br /&gt;
|1584&lt;br /&gt;
|1624&lt;br /&gt;
|1664&lt;br /&gt;
|1702&lt;br /&gt;
|1732&lt;br /&gt;
|1762&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2012}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|846&lt;br /&gt;
|871&lt;br /&gt;
|896&lt;br /&gt;
|921&lt;br /&gt;
|946&lt;br /&gt;
|971&lt;br /&gt;
|996&lt;br /&gt;
|1021&lt;br /&gt;
|1046&lt;br /&gt;
|1071&lt;br /&gt;
|1096&lt;br /&gt;
|1121&lt;br /&gt;
|1146&lt;br /&gt;
|1639&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|322&lt;br /&gt;
|342&lt;br /&gt;
|361&lt;br /&gt;
|376&lt;br /&gt;
|391&lt;br /&gt;
|406&lt;br /&gt;
|421&lt;br /&gt;
|436&lt;br /&gt;
|451&lt;br /&gt;
|466&lt;br /&gt;
|481&lt;br /&gt;
|491&lt;br /&gt;
|501&lt;br /&gt;
|601&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|140.7&lt;br /&gt;
|142.2&lt;br /&gt;
|143.7&lt;br /&gt;
|145.2&lt;br /&gt;
|146.7&lt;br /&gt;
|148.2&lt;br /&gt;
|149.7&lt;br /&gt;
|151.2&lt;br /&gt;
|152.7&lt;br /&gt;
|154.2&lt;br /&gt;
|155.7&lt;br /&gt;
|157.2&lt;br /&gt;
|158.7&lt;br /&gt;
|191&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|467&lt;br /&gt;
|482&lt;br /&gt;
|497&lt;br /&gt;
|512&lt;br /&gt;
|525&lt;br /&gt;
|535&lt;br /&gt;
|545&lt;br /&gt;
|555&lt;br /&gt;
|565&lt;br /&gt;
|570&lt;br /&gt;
|575&lt;br /&gt;
|580&lt;br /&gt;
|585&lt;br /&gt;
|660&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Android features===&lt;br /&gt;
* Has access to [[traps]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[HP]] when inactive&lt;br /&gt;
* Innate [[Trap Vision]]&lt;br /&gt;
* Immune to {{Poison}} and {{Paralysis}}&lt;br /&gt;
&lt;br /&gt;
====Special modification====&lt;br /&gt;
In [[Game modes#Ultimate|Ultimate difficulty]] only, the following special attack modifiers are applied:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freeze]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#HP drain|HP drain]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#EXP steal|EXP steal]]&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s]]&lt;br /&gt;
|20% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon&#039;s]]&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Head===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUcast_Head_01.png|Head 1&lt;br /&gt;
HUcast_Head_02.png|Head 2&lt;br /&gt;
HUcast_Head_03.png|Head 3 (Front)&lt;br /&gt;
HUcast_Head_03_02.png|Head 3 (Back)&lt;br /&gt;
HUcast_Head_04.png|Head 4&lt;br /&gt;
HUcast_Head_05.png|Head 5 (Front)&lt;br /&gt;
HUcast_Head_05_02.png|Head 5 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
HUcast_Body_01-01.png|Body 1-1&lt;br /&gt;
HUcast_Body_01-02.png|Body 1-2&lt;br /&gt;
HUcast_Body_01-03.png|Body 1-3&lt;br /&gt;
HUcast_Body_01-04.png|Body 1-4&lt;br /&gt;
HUcast_Body_01-05.png|Body 1-5&lt;br /&gt;
HUcast_Body_01-06.png|Body 1-6&lt;br /&gt;
HUcast_Body_01-07.png|Body 1-7&lt;br /&gt;
HUcast_Body_01-08.png|Body 1-8&lt;br /&gt;
HUcast_Body_01-09.png|Body 1-9&lt;br /&gt;
HUcast_Body_02-01.png|Body 2-1&lt;br /&gt;
HUcast_Body_02-02.png|Body 2-2&lt;br /&gt;
HUcast_Body_02-03.png|Body 2-3&lt;br /&gt;
HUcast_Body_02-04.png|Body 2-4&lt;br /&gt;
HUcast_Body_02-05.png|Body 2-5&lt;br /&gt;
HUcast_Body_02-06.png|Body 2-6&lt;br /&gt;
HUcast_Body_02-07.png|Body 2-7&lt;br /&gt;
HUcast_Body_02-08.png|Body 2-8&lt;br /&gt;
HUcast_Body_02-09.png|Body 2-9&lt;br /&gt;
HUcast_Body_03-01.png|Body 3-1&lt;br /&gt;
HUcast_Body_03-02.png|Body 3-2&lt;br /&gt;
HUcast_Body_03-03.png|Body 3-3&lt;br /&gt;
HUcast_Body_03-04.png|Body 3-4&lt;br /&gt;
HUcast_Body_03-05.png|Body 3-5&lt;br /&gt;
HUcast_Body_03-06.png|Body 3-6&lt;br /&gt;
HUcast_Body_03-07.png|Body 3-7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAcaseal&amp;diff=43006</id>
		<title>RAcaseal</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAcaseal&amp;diff=43006"/>
		<updated>2026-06-24T19:20:09Z</updated>

		<summary type="html">&lt;p&gt;Thunder: opening paragraph update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = RAcaseal/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page. &lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|species=Android&lt;br /&gt;
|gender=Female&lt;br /&gt;
|dt=7&lt;br /&gt;
|ft=11&lt;br /&gt;
|ct=9&lt;br /&gt;
|desc=RAcaseals have the greatest defensive power potential out of the Ranger classes. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[RAcaseal]] is one of the four [[Classes#Rangers|Ranger]] [[classes]]. She has the highest [[DFP]] in the game, allowing her to deflect more physical damage than other classes. Unfortunately, in a direct comparison, she is mostly overshadowed by [[RAcast]]&#039;s significant additional [[ATP]] and far better {{Trap|Traps#Player traps|freeze trap}} [[Traps#Trap growth|growth]] while leveling. However, she does still provide traps along with slightly higher [[ATA]] which can make her more effective with [[Hell]] or other [[Weapons#Instant kill|instant kill]] special attacks, in addition to slightly more accurate and therefore slightly more reliable crowd control with [[Android]]s&#039; boosted [[Paralysis]] special attacks in Ultimate difficulty. Her Android and Ranger toolkits ensure she is still quite useful, and a multiplayer party supported by a [[Force]]&#039;s level 30 {{Shifta}} and {{Zalure}} reduces her weaknesses compared to RAcast to a nearly negligible degree in many situations.&lt;br /&gt;
&lt;br /&gt;
RAcaseal is recommended for players who wish to play a primarily support role via crowd control.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|31&lt;br /&gt;
|142&lt;br /&gt;
|259&lt;br /&gt;
|484&lt;br /&gt;
|1241&lt;br /&gt;
|1890&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2140}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|25&lt;br /&gt;
|107&lt;br /&gt;
|194&lt;br /&gt;
|365&lt;br /&gt;
|605&lt;br /&gt;
|775&lt;br /&gt;
|1175&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|23&lt;br /&gt;
|59&lt;br /&gt;
|97&lt;br /&gt;
|173&lt;br /&gt;
|386&lt;br /&gt;
|562&lt;br /&gt;
|688&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|77.5&lt;br /&gt;
|92.7&lt;br /&gt;
|108.1&lt;br /&gt;
|137.3&lt;br /&gt;
|177.3&lt;br /&gt;
|208.2&lt;br /&gt;
|231&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|31&lt;br /&gt;
|99&lt;br /&gt;
|165&lt;br /&gt;
|295&lt;br /&gt;
|555&lt;br /&gt;
|713&lt;br /&gt;
|787&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
! 1&lt;br /&gt;
! 5&lt;br /&gt;
! 10&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 25&lt;br /&gt;
! 30&lt;br /&gt;
! 35&lt;br /&gt;
! 40&lt;br /&gt;
! 45&lt;br /&gt;
! 50&lt;br /&gt;
! 55&lt;br /&gt;
! 60&lt;br /&gt;
! 65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|31&lt;br /&gt;
|55&lt;br /&gt;
|85&lt;br /&gt;
|112&lt;br /&gt;
|142&lt;br /&gt;
|172&lt;br /&gt;
|201&lt;br /&gt;
|229&lt;br /&gt;
|259&lt;br /&gt;
|288&lt;br /&gt;
|316&lt;br /&gt;
|344&lt;br /&gt;
|371&lt;br /&gt;
|399&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|25&lt;br /&gt;
|42&lt;br /&gt;
|64&lt;br /&gt;
|85&lt;br /&gt;
|107&lt;br /&gt;
|129&lt;br /&gt;
|150&lt;br /&gt;
|172&lt;br /&gt;
|194&lt;br /&gt;
|215&lt;br /&gt;
|236&lt;br /&gt;
|258&lt;br /&gt;
|280&lt;br /&gt;
|302&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|23&lt;br /&gt;
|31&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|59&lt;br /&gt;
|69&lt;br /&gt;
|78&lt;br /&gt;
|88&lt;br /&gt;
|97&lt;br /&gt;
|107&lt;br /&gt;
|116&lt;br /&gt;
|126&lt;br /&gt;
|135&lt;br /&gt;
|145&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|77.5&lt;br /&gt;
|80.7&lt;br /&gt;
|84.7&lt;br /&gt;
|88.7&lt;br /&gt;
|92.7&lt;br /&gt;
|96.6&lt;br /&gt;
|100.5&lt;br /&gt;
|104.3&lt;br /&gt;
|108.1&lt;br /&gt;
|112&lt;br /&gt;
|115.8&lt;br /&gt;
|119.6&lt;br /&gt;
|123.5&lt;br /&gt;
|127&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|31&lt;br /&gt;
|45&lt;br /&gt;
|64&lt;br /&gt;
|82&lt;br /&gt;
|99&lt;br /&gt;
|115&lt;br /&gt;
|132&lt;br /&gt;
|149&lt;br /&gt;
|165&lt;br /&gt;
|182&lt;br /&gt;
|199&lt;br /&gt;
|215&lt;br /&gt;
|232&lt;br /&gt;
|248&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|427&lt;br /&gt;
|455&lt;br /&gt;
|484&lt;br /&gt;
|521&lt;br /&gt;
|558&lt;br /&gt;
|595&lt;br /&gt;
|641&lt;br /&gt;
|688&lt;br /&gt;
|740&lt;br /&gt;
|795&lt;br /&gt;
|852&lt;br /&gt;
|917&lt;br /&gt;
|982&lt;br /&gt;
|1047&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|325&lt;br /&gt;
|347&lt;br /&gt;
|365&lt;br /&gt;
|380&lt;br /&gt;
|395&lt;br /&gt;
|410&lt;br /&gt;
|425&lt;br /&gt;
|440&lt;br /&gt;
|455&lt;br /&gt;
|470&lt;br /&gt;
|485&lt;br /&gt;
|505&lt;br /&gt;
|525&lt;br /&gt;
|545&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|154&lt;br /&gt;
|164&lt;br /&gt;
|173&lt;br /&gt;
|183&lt;br /&gt;
|192&lt;br /&gt;
|202&lt;br /&gt;
|212&lt;br /&gt;
|229&lt;br /&gt;
|246&lt;br /&gt;
|264&lt;br /&gt;
|282&lt;br /&gt;
|299&lt;br /&gt;
|316&lt;br /&gt;
|334&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|130.5&lt;br /&gt;
|134&lt;br /&gt;
|137.3&lt;br /&gt;
|140.3&lt;br /&gt;
|143.3&lt;br /&gt;
|146.3&lt;br /&gt;
|149.2&lt;br /&gt;
|151.7&lt;br /&gt;
|154.2&lt;br /&gt;
|156.7&lt;br /&gt;
|159.3&lt;br /&gt;
|162.3&lt;br /&gt;
|165.3&lt;br /&gt;
|168.3&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|265&lt;br /&gt;
|280&lt;br /&gt;
|295&lt;br /&gt;
|310&lt;br /&gt;
|325&lt;br /&gt;
|340&lt;br /&gt;
|355&lt;br /&gt;
|375&lt;br /&gt;
|395&lt;br /&gt;
|415&lt;br /&gt;
|435&lt;br /&gt;
|455&lt;br /&gt;
|475&lt;br /&gt;
|495&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|1111&lt;br /&gt;
|1176&lt;br /&gt;
|1241&lt;br /&gt;
|1306&lt;br /&gt;
|1370&lt;br /&gt;
|1435&lt;br /&gt;
|1500&lt;br /&gt;
|1565&lt;br /&gt;
|1629&lt;br /&gt;
|1694&lt;br /&gt;
|1759&lt;br /&gt;
|1824&lt;br /&gt;
|1890&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2140}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|565&lt;br /&gt;
|585&lt;br /&gt;
|605&lt;br /&gt;
|625&lt;br /&gt;
|645&lt;br /&gt;
|665&lt;br /&gt;
|685&lt;br /&gt;
|700&lt;br /&gt;
|715&lt;br /&gt;
|730&lt;br /&gt;
|745&lt;br /&gt;
|760&lt;br /&gt;
|775&lt;br /&gt;
|1175&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|352&lt;br /&gt;
|369&lt;br /&gt;
|386&lt;br /&gt;
|404&lt;br /&gt;
|422&lt;br /&gt;
|439&lt;br /&gt;
|456&lt;br /&gt;
|474&lt;br /&gt;
|492&lt;br /&gt;
|509&lt;br /&gt;
|526&lt;br /&gt;
|544&lt;br /&gt;
|562&lt;br /&gt;
|688&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|171.3&lt;br /&gt;
|174.3&lt;br /&gt;
|177.3&lt;br /&gt;
|180.3&lt;br /&gt;
|183.3&lt;br /&gt;
|186.3&lt;br /&gt;
|189.3&lt;br /&gt;
|192.3&lt;br /&gt;
|195.3&lt;br /&gt;
|198.3&lt;br /&gt;
|201.3&lt;br /&gt;
|204.7&lt;br /&gt;
|208.2&lt;br /&gt;
|231&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|515&lt;br /&gt;
|535&lt;br /&gt;
|555&lt;br /&gt;
|575&lt;br /&gt;
|593&lt;br /&gt;
|608&lt;br /&gt;
|623&lt;br /&gt;
|638&lt;br /&gt;
|653&lt;br /&gt;
|668&lt;br /&gt;
|683&lt;br /&gt;
|698&lt;br /&gt;
|713&lt;br /&gt;
|787&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Android features===&lt;br /&gt;
* Has access to [[traps]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[HP]] when inactive&lt;br /&gt;
* Innate [[Trap Vision]]&lt;br /&gt;
* Immune to {{Poison}} and {{Paralysis}}&lt;br /&gt;
&lt;br /&gt;
====Special modification====&lt;br /&gt;
In [[Game modes#Ultimate|Ultimate difficulty]] only, the following special attack modifiers are applied:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freeze]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#HP drain|HP drain]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#EXP steal|EXP steal]]&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s]]&lt;br /&gt;
|20% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon&#039;s]]&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Head===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAcaseal_Head_01.png|Head 1&lt;br /&gt;
RAcaseal_Head_02.png|Head 2 (Front)&lt;br /&gt;
RAcaseal_Head_02_02.png|Head 2 (Side)&lt;br /&gt;
RAcaseal_Head_03.png|Head 3&lt;br /&gt;
RAcaseal_Head_04.png|Head 4 (Front)&lt;br /&gt;
RAcaseal_Head_04_02.png|Head 4 (Side)&lt;br /&gt;
RAcaseal_Head_05.png|Head 5 (Front)&lt;br /&gt;
RAcaseal_Head_05_02.png|Head 5 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
RAcaseal_Body_01-01.png|Body 1-1&lt;br /&gt;
RAcaseal_Body_01-02.png|Body 1-2&lt;br /&gt;
RAcaseal_Body_01-03.png|Body 1-3&lt;br /&gt;
RAcaseal_Body_01-04.png|Body 1-4&lt;br /&gt;
RAcaseal_Body_01-05.png|Body 1-5&lt;br /&gt;
RAcaseal_Body_01-06.png|Body 1-6&lt;br /&gt;
RAcaseal_Body_01-07.png|Body 1-7&lt;br /&gt;
RAcaseal_Body_01-08.png|Body 1-8&lt;br /&gt;
RAcaseal_Body_01-09.png|Body 1-9&lt;br /&gt;
RAcaseal_Body_02-01.png|Body 2-1&lt;br /&gt;
RAcaseal_Body_02-02.png|Body 2-2&lt;br /&gt;
RAcaseal_Body_02-03.png|Body 2-3&lt;br /&gt;
RAcaseal_Body_02-04.png|Body 2-4&lt;br /&gt;
RAcaseal_Body_02-05.png|Body 2-5&lt;br /&gt;
RAcaseal_Body_02-06.png|Body 2-6&lt;br /&gt;
RAcaseal_Body_02-07.png|Body 2-7&lt;br /&gt;
RAcaseal_Body_02-08.png|Body 2-8&lt;br /&gt;
RAcaseal_Body_02-09.png|Body 2-9&lt;br /&gt;
RAcaseal_Body_03-01.png|Body 3-1&lt;br /&gt;
RAcaseal_Body_03-02.png|Body 3-2&lt;br /&gt;
RAcaseal_Body_03-03.png|Body 3-3&lt;br /&gt;
RAcaseal_Body_03-04.png|Body 3-4&lt;br /&gt;
RAcaseal_Body_03-05.png|Body 3-5&lt;br /&gt;
RAcaseal_Body_03-06.png|Body 3-6&lt;br /&gt;
RAcaseal_Body_03-07.png|Body 3-7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAcaseal&amp;diff=43001</id>
		<title>RAcaseal</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAcaseal&amp;diff=43001"/>
		<updated>2026-06-24T18:47:55Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Stats */ ATA decimals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = RAcaseal/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page. &lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|species=Android&lt;br /&gt;
|gender=Female&lt;br /&gt;
|dt=7&lt;br /&gt;
|ft=11&lt;br /&gt;
|ct=9&lt;br /&gt;
|desc=RAcaseals have the greatest defensive power potential out of the Ranger classes. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[RAcaseal]] is one of the four ranger classes. She has the highest DFP in the game, allowing her to deflect more damage than other classes. Unfortunately, she is mostly overshadowed by RAcast, but she has slightly higher ATA which can make her more effective at crowd control and using the [[Hell]] special.&lt;br /&gt;
&lt;br /&gt;
RAcaseal is recommended for players who wish to play a primarily support role in crowd control.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|31&lt;br /&gt;
|142&lt;br /&gt;
|259&lt;br /&gt;
|484&lt;br /&gt;
|1241&lt;br /&gt;
|1890&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2140}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|25&lt;br /&gt;
|107&lt;br /&gt;
|194&lt;br /&gt;
|365&lt;br /&gt;
|605&lt;br /&gt;
|775&lt;br /&gt;
|1175&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|23&lt;br /&gt;
|59&lt;br /&gt;
|97&lt;br /&gt;
|173&lt;br /&gt;
|386&lt;br /&gt;
|562&lt;br /&gt;
|688&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|77.5&lt;br /&gt;
|92.7&lt;br /&gt;
|108.1&lt;br /&gt;
|137.3&lt;br /&gt;
|177.3&lt;br /&gt;
|208.2&lt;br /&gt;
|231&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|31&lt;br /&gt;
|99&lt;br /&gt;
|165&lt;br /&gt;
|295&lt;br /&gt;
|555&lt;br /&gt;
|713&lt;br /&gt;
|787&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
! 1&lt;br /&gt;
! 5&lt;br /&gt;
! 10&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 25&lt;br /&gt;
! 30&lt;br /&gt;
! 35&lt;br /&gt;
! 40&lt;br /&gt;
! 45&lt;br /&gt;
! 50&lt;br /&gt;
! 55&lt;br /&gt;
! 60&lt;br /&gt;
! 65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|31&lt;br /&gt;
|55&lt;br /&gt;
|85&lt;br /&gt;
|112&lt;br /&gt;
|142&lt;br /&gt;
|172&lt;br /&gt;
|201&lt;br /&gt;
|229&lt;br /&gt;
|259&lt;br /&gt;
|288&lt;br /&gt;
|316&lt;br /&gt;
|344&lt;br /&gt;
|371&lt;br /&gt;
|399&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|25&lt;br /&gt;
|42&lt;br /&gt;
|64&lt;br /&gt;
|85&lt;br /&gt;
|107&lt;br /&gt;
|129&lt;br /&gt;
|150&lt;br /&gt;
|172&lt;br /&gt;
|194&lt;br /&gt;
|215&lt;br /&gt;
|236&lt;br /&gt;
|258&lt;br /&gt;
|280&lt;br /&gt;
|302&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|23&lt;br /&gt;
|31&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|59&lt;br /&gt;
|69&lt;br /&gt;
|78&lt;br /&gt;
|88&lt;br /&gt;
|97&lt;br /&gt;
|107&lt;br /&gt;
|116&lt;br /&gt;
|126&lt;br /&gt;
|135&lt;br /&gt;
|145&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|77.5&lt;br /&gt;
|80.7&lt;br /&gt;
|84.7&lt;br /&gt;
|88.7&lt;br /&gt;
|92.7&lt;br /&gt;
|96.6&lt;br /&gt;
|100.5&lt;br /&gt;
|104.3&lt;br /&gt;
|108.1&lt;br /&gt;
|112&lt;br /&gt;
|115.8&lt;br /&gt;
|119.6&lt;br /&gt;
|123.5&lt;br /&gt;
|127&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|31&lt;br /&gt;
|45&lt;br /&gt;
|64&lt;br /&gt;
|82&lt;br /&gt;
|99&lt;br /&gt;
|115&lt;br /&gt;
|132&lt;br /&gt;
|149&lt;br /&gt;
|165&lt;br /&gt;
|182&lt;br /&gt;
|199&lt;br /&gt;
|215&lt;br /&gt;
|232&lt;br /&gt;
|248&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|427&lt;br /&gt;
|455&lt;br /&gt;
|484&lt;br /&gt;
|521&lt;br /&gt;
|558&lt;br /&gt;
|595&lt;br /&gt;
|641&lt;br /&gt;
|688&lt;br /&gt;
|740&lt;br /&gt;
|795&lt;br /&gt;
|852&lt;br /&gt;
|917&lt;br /&gt;
|982&lt;br /&gt;
|1047&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|325&lt;br /&gt;
|347&lt;br /&gt;
|365&lt;br /&gt;
|380&lt;br /&gt;
|395&lt;br /&gt;
|410&lt;br /&gt;
|425&lt;br /&gt;
|440&lt;br /&gt;
|455&lt;br /&gt;
|470&lt;br /&gt;
|485&lt;br /&gt;
|505&lt;br /&gt;
|525&lt;br /&gt;
|545&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|154&lt;br /&gt;
|164&lt;br /&gt;
|173&lt;br /&gt;
|183&lt;br /&gt;
|192&lt;br /&gt;
|202&lt;br /&gt;
|212&lt;br /&gt;
|229&lt;br /&gt;
|246&lt;br /&gt;
|264&lt;br /&gt;
|282&lt;br /&gt;
|299&lt;br /&gt;
|316&lt;br /&gt;
|334&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|130.5&lt;br /&gt;
|134&lt;br /&gt;
|137.3&lt;br /&gt;
|140.3&lt;br /&gt;
|143.3&lt;br /&gt;
|146.3&lt;br /&gt;
|149.2&lt;br /&gt;
|151.7&lt;br /&gt;
|154.2&lt;br /&gt;
|156.7&lt;br /&gt;
|159.3&lt;br /&gt;
|162.3&lt;br /&gt;
|165.3&lt;br /&gt;
|168.3&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|265&lt;br /&gt;
|280&lt;br /&gt;
|295&lt;br /&gt;
|310&lt;br /&gt;
|325&lt;br /&gt;
|340&lt;br /&gt;
|355&lt;br /&gt;
|375&lt;br /&gt;
|395&lt;br /&gt;
|415&lt;br /&gt;
|435&lt;br /&gt;
|455&lt;br /&gt;
|475&lt;br /&gt;
|495&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|1111&lt;br /&gt;
|1176&lt;br /&gt;
|1241&lt;br /&gt;
|1306&lt;br /&gt;
|1370&lt;br /&gt;
|1435&lt;br /&gt;
|1500&lt;br /&gt;
|1565&lt;br /&gt;
|1629&lt;br /&gt;
|1694&lt;br /&gt;
|1759&lt;br /&gt;
|1824&lt;br /&gt;
|1890&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2140}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|565&lt;br /&gt;
|585&lt;br /&gt;
|605&lt;br /&gt;
|625&lt;br /&gt;
|645&lt;br /&gt;
|665&lt;br /&gt;
|685&lt;br /&gt;
|700&lt;br /&gt;
|715&lt;br /&gt;
|730&lt;br /&gt;
|745&lt;br /&gt;
|760&lt;br /&gt;
|775&lt;br /&gt;
|1175&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|352&lt;br /&gt;
|369&lt;br /&gt;
|386&lt;br /&gt;
|404&lt;br /&gt;
|422&lt;br /&gt;
|439&lt;br /&gt;
|456&lt;br /&gt;
|474&lt;br /&gt;
|492&lt;br /&gt;
|509&lt;br /&gt;
|526&lt;br /&gt;
|544&lt;br /&gt;
|562&lt;br /&gt;
|688&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|171.3&lt;br /&gt;
|174.3&lt;br /&gt;
|177.3&lt;br /&gt;
|180.3&lt;br /&gt;
|183.3&lt;br /&gt;
|186.3&lt;br /&gt;
|189.3&lt;br /&gt;
|192.3&lt;br /&gt;
|195.3&lt;br /&gt;
|198.3&lt;br /&gt;
|201.3&lt;br /&gt;
|204.7&lt;br /&gt;
|208.2&lt;br /&gt;
|231&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|515&lt;br /&gt;
|535&lt;br /&gt;
|555&lt;br /&gt;
|575&lt;br /&gt;
|593&lt;br /&gt;
|608&lt;br /&gt;
|623&lt;br /&gt;
|638&lt;br /&gt;
|653&lt;br /&gt;
|668&lt;br /&gt;
|683&lt;br /&gt;
|698&lt;br /&gt;
|713&lt;br /&gt;
|787&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Android features===&lt;br /&gt;
* Has access to [[traps]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[HP]] when inactive&lt;br /&gt;
* Innate [[Trap Vision]]&lt;br /&gt;
* Immune to {{Poison}} and {{Paralysis}}&lt;br /&gt;
&lt;br /&gt;
====Special modification====&lt;br /&gt;
In [[Game modes#Ultimate|Ultimate difficulty]] only, the following special attack modifiers are applied:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freeze]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#HP drain|HP drain]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#EXP steal|EXP steal]]&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s]]&lt;br /&gt;
|20% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon&#039;s]]&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Head===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAcaseal_Head_01.png|Head 1&lt;br /&gt;
RAcaseal_Head_02.png|Head 2 (Front)&lt;br /&gt;
RAcaseal_Head_02_02.png|Head 2 (Side)&lt;br /&gt;
RAcaseal_Head_03.png|Head 3&lt;br /&gt;
RAcaseal_Head_04.png|Head 4 (Front)&lt;br /&gt;
RAcaseal_Head_04_02.png|Head 4 (Side)&lt;br /&gt;
RAcaseal_Head_05.png|Head 5 (Front)&lt;br /&gt;
RAcaseal_Head_05_02.png|Head 5 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
RAcaseal_Body_01-01.png|Body 1-1&lt;br /&gt;
RAcaseal_Body_01-02.png|Body 1-2&lt;br /&gt;
RAcaseal_Body_01-03.png|Body 1-3&lt;br /&gt;
RAcaseal_Body_01-04.png|Body 1-4&lt;br /&gt;
RAcaseal_Body_01-05.png|Body 1-5&lt;br /&gt;
RAcaseal_Body_01-06.png|Body 1-6&lt;br /&gt;
RAcaseal_Body_01-07.png|Body 1-7&lt;br /&gt;
RAcaseal_Body_01-08.png|Body 1-8&lt;br /&gt;
RAcaseal_Body_01-09.png|Body 1-9&lt;br /&gt;
RAcaseal_Body_02-01.png|Body 2-1&lt;br /&gt;
RAcaseal_Body_02-02.png|Body 2-2&lt;br /&gt;
RAcaseal_Body_02-03.png|Body 2-3&lt;br /&gt;
RAcaseal_Body_02-04.png|Body 2-4&lt;br /&gt;
RAcaseal_Body_02-05.png|Body 2-5&lt;br /&gt;
RAcaseal_Body_02-06.png|Body 2-6&lt;br /&gt;
RAcaseal_Body_02-07.png|Body 2-7&lt;br /&gt;
RAcaseal_Body_02-08.png|Body 2-8&lt;br /&gt;
RAcaseal_Body_02-09.png|Body 2-9&lt;br /&gt;
RAcaseal_Body_03-01.png|Body 3-1&lt;br /&gt;
RAcaseal_Body_03-02.png|Body 3-2&lt;br /&gt;
RAcaseal_Body_03-03.png|Body 3-3&lt;br /&gt;
RAcaseal_Body_03-04.png|Body 3-4&lt;br /&gt;
RAcaseal_Body_03-05.png|Body 3-5&lt;br /&gt;
RAcaseal_Body_03-06.png|Body 3-6&lt;br /&gt;
RAcaseal_Body_03-07.png|Body 3-7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAcast&amp;diff=42999</id>
		<title>RAcast</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAcast&amp;diff=42999"/>
		<updated>2026-06-24T18:37:59Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = RAcast/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page. &lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|species=Android&lt;br /&gt;
|gender=Male&lt;br /&gt;
|dt=7&lt;br /&gt;
|ft=9&lt;br /&gt;
|ct=11&lt;br /&gt;
|desc=RAcasts have the greatest attack power potential out of the Ranger classes. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[RAcast]] is one of the four [[Classes#Rangers|Ranger]] [[classes]]. He has the highest [[ATP]] of all the Rangers, along with access to boosted special attacks (most notably [[Paralysis]]) and {{Trap|traps}}. He is extremely potent at large AoE damage and crowd control. He also has the highest [[HP]] of all classes, making him the tankiest class in the game.&lt;br /&gt;
&lt;br /&gt;
RAcast is recommended for players who wish to play a strong and versatile class capable of both damage and crowd control.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|33&lt;br /&gt;
|148&lt;br /&gt;
|264&lt;br /&gt;
|488&lt;br /&gt;
|1317&lt;br /&gt;
|1964&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2214}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|30&lt;br /&gt;
|113&lt;br /&gt;
|199&lt;br /&gt;
|373&lt;br /&gt;
|659&lt;br /&gt;
|859&lt;br /&gt;
|1350&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|33&lt;br /&gt;
|52&lt;br /&gt;
|120&lt;br /&gt;
|359&lt;br /&gt;
|505&lt;br /&gt;
|606&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|75.5&lt;br /&gt;
|90.2&lt;br /&gt;
|105.7&lt;br /&gt;
|134.2&lt;br /&gt;
|174.2&lt;br /&gt;
|199.4&lt;br /&gt;
|224&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|31&lt;br /&gt;
|98&lt;br /&gt;
|158&lt;br /&gt;
|278&lt;br /&gt;
|480&lt;br /&gt;
|626&lt;br /&gt;
|699&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
! 1&lt;br /&gt;
! 5&lt;br /&gt;
! 10&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 25&lt;br /&gt;
! 30&lt;br /&gt;
! 35&lt;br /&gt;
! 40&lt;br /&gt;
! 45&lt;br /&gt;
! 50&lt;br /&gt;
! 55&lt;br /&gt;
! 60&lt;br /&gt;
! 65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|33&lt;br /&gt;
|57&lt;br /&gt;
|88&lt;br /&gt;
|118&lt;br /&gt;
|148&lt;br /&gt;
|177&lt;br /&gt;
|207&lt;br /&gt;
|234&lt;br /&gt;
|264&lt;br /&gt;
|292&lt;br /&gt;
|320&lt;br /&gt;
|347&lt;br /&gt;
|375&lt;br /&gt;
|403&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|30&lt;br /&gt;
|48&lt;br /&gt;
|69&lt;br /&gt;
|91&lt;br /&gt;
|113&lt;br /&gt;
|134&lt;br /&gt;
|156&lt;br /&gt;
|178&lt;br /&gt;
|199&lt;br /&gt;
|221&lt;br /&gt;
|243&lt;br /&gt;
|264&lt;br /&gt;
|286&lt;br /&gt;
|308&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|29&lt;br /&gt;
|33&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|47&lt;br /&gt;
|52&lt;br /&gt;
|58&lt;br /&gt;
|66&lt;br /&gt;
|74&lt;br /&gt;
|81&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|75.5&lt;br /&gt;
|78.6&lt;br /&gt;
|82.4&lt;br /&gt;
|86.3&lt;br /&gt;
|90.2&lt;br /&gt;
|94.1&lt;br /&gt;
|97.9&lt;br /&gt;
|101.8&lt;br /&gt;
|105.7&lt;br /&gt;
|109.6&lt;br /&gt;
|113.4&lt;br /&gt;
|116.9&lt;br /&gt;
|120.4&lt;br /&gt;
|123.9&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|31&lt;br /&gt;
|45&lt;br /&gt;
|64&lt;br /&gt;
|82&lt;br /&gt;
|98&lt;br /&gt;
|113&lt;br /&gt;
|128&lt;br /&gt;
|143&lt;br /&gt;
|158&lt;br /&gt;
|173&lt;br /&gt;
|188&lt;br /&gt;
|203&lt;br /&gt;
|218&lt;br /&gt;
|233&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|431&lt;br /&gt;
|458&lt;br /&gt;
|488&lt;br /&gt;
|525&lt;br /&gt;
|564&lt;br /&gt;
|610&lt;br /&gt;
|656&lt;br /&gt;
|704&lt;br /&gt;
|762&lt;br /&gt;
|826&lt;br /&gt;
|893&lt;br /&gt;
|967&lt;br /&gt;
|1041&lt;br /&gt;
|1115&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|329&lt;br /&gt;
|351&lt;br /&gt;
|373&lt;br /&gt;
|394&lt;br /&gt;
|416&lt;br /&gt;
|438&lt;br /&gt;
|459&lt;br /&gt;
|479&lt;br /&gt;
|499&lt;br /&gt;
|519&lt;br /&gt;
|539&lt;br /&gt;
|559&lt;br /&gt;
|579&lt;br /&gt;
|599&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|100&lt;br /&gt;
|110&lt;br /&gt;
|120&lt;br /&gt;
|134&lt;br /&gt;
|149&lt;br /&gt;
|164&lt;br /&gt;
|179&lt;br /&gt;
|194&lt;br /&gt;
|209&lt;br /&gt;
|224&lt;br /&gt;
|240&lt;br /&gt;
|260&lt;br /&gt;
|280&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|127.4&lt;br /&gt;
|130.9&lt;br /&gt;
|134.2&lt;br /&gt;
|136.7&lt;br /&gt;
|139.2&lt;br /&gt;
|141.7&lt;br /&gt;
|144.2&lt;br /&gt;
|147.2&lt;br /&gt;
|150.2&lt;br /&gt;
|153.2&lt;br /&gt;
|156.2&lt;br /&gt;
|159.2&lt;br /&gt;
|162.2&lt;br /&gt;
|165.2&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|248&lt;br /&gt;
|263&lt;br /&gt;
|278&lt;br /&gt;
|293&lt;br /&gt;
|308&lt;br /&gt;
|320&lt;br /&gt;
|330&lt;br /&gt;
|345&lt;br /&gt;
|360&lt;br /&gt;
|375&lt;br /&gt;
|390&lt;br /&gt;
|405&lt;br /&gt;
|420&lt;br /&gt;
|435&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5956316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|1187&lt;br /&gt;
|1252&lt;br /&gt;
|1317&lt;br /&gt;
|1381&lt;br /&gt;
|1446&lt;br /&gt;
|1511&lt;br /&gt;
|1576&lt;br /&gt;
|1640&lt;br /&gt;
|1705&lt;br /&gt;
|1770&lt;br /&gt;
|1835&lt;br /&gt;
|1899&lt;br /&gt;
|1964&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2214}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|619&lt;br /&gt;
|639&lt;br /&gt;
|659&lt;br /&gt;
|679&lt;br /&gt;
|699&lt;br /&gt;
|719&lt;br /&gt;
|739&lt;br /&gt;
|759&lt;br /&gt;
|779&lt;br /&gt;
|799&lt;br /&gt;
|819&lt;br /&gt;
|839&lt;br /&gt;
|859&lt;br /&gt;
|1350&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|320&lt;br /&gt;
|340&lt;br /&gt;
|359&lt;br /&gt;
|374&lt;br /&gt;
|389&lt;br /&gt;
|404&lt;br /&gt;
|419&lt;br /&gt;
|434&lt;br /&gt;
|449&lt;br /&gt;
|464&lt;br /&gt;
|479&lt;br /&gt;
|494&lt;br /&gt;
|505&lt;br /&gt;
|606&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|168.2&lt;br /&gt;
|171.2&lt;br /&gt;
|174.2&lt;br /&gt;
|176.9&lt;br /&gt;
|179.4&lt;br /&gt;
|181.9&lt;br /&gt;
|184.4&lt;br /&gt;
|186.9&lt;br /&gt;
|189.4&lt;br /&gt;
|191.9&lt;br /&gt;
|194.4&lt;br /&gt;
|196.9&lt;br /&gt;
|199.4&lt;br /&gt;
|224&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|450&lt;br /&gt;
|465&lt;br /&gt;
|480&lt;br /&gt;
|495&lt;br /&gt;
|510&lt;br /&gt;
|525&lt;br /&gt;
|540&lt;br /&gt;
|555&lt;br /&gt;
|570&lt;br /&gt;
|585&lt;br /&gt;
|600&lt;br /&gt;
|615&lt;br /&gt;
|626&lt;br /&gt;
|699&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Android features===&lt;br /&gt;
* Has access to [[traps]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[HP]] when inactive&lt;br /&gt;
* Innate [[Trap Vision]]&lt;br /&gt;
* Immune to {{Poison}} and {{Paralysis}}&lt;br /&gt;
&lt;br /&gt;
====Special modification====&lt;br /&gt;
In [[Game modes#Ultimate|Ultimate difficulty]] only, the following special attack modifiers are applied:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freeze]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#HP drain|HP drain]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#EXP steal|EXP steal]]&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s]]&lt;br /&gt;
|20% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon&#039;s]]&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Head===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAcast_Head_01.png|Head 1&lt;br /&gt;
RAcast_Head_02.png|Head 2&lt;br /&gt;
RAcast_Head_03.png|Head 3 (Front)&lt;br /&gt;
RAcast_Head_03_02.png|Head 3 (Side)&lt;br /&gt;
RAcast_Head_04.png|Head 4 (Front)&lt;br /&gt;
RAcast_Head_04_02.png|Head 4 (Side)&lt;br /&gt;
RAcast_Head_05.png|Head 5 (Front)&lt;br /&gt;
RAcast_Head_05_02.png|Head 5 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
RAcast_Body_01-01.png|Body 1-1&lt;br /&gt;
RAcast_Body_01-02.png|Body 1-2&lt;br /&gt;
RAcast_Body_01-03.png|Body 1-3&lt;br /&gt;
RAcast_Body_01-04.png|Body 1-4&lt;br /&gt;
RAcast_Body_01-05.png|Body 1-5&lt;br /&gt;
RAcast_Body_01-06.png|Body 1-6&lt;br /&gt;
RAcast_Body_01-07.png|Body 1-7&lt;br /&gt;
RAcast_Body_01-08.png|Body 1-8&lt;br /&gt;
RAcast_Body_01-09.png|Body 1-9&lt;br /&gt;
RAcast_Body_02-01.png|Body 2-1&lt;br /&gt;
RAcast_Body_02-02.png|Body 2-2&lt;br /&gt;
RAcast_Body_02-03.png|Body 2-3&lt;br /&gt;
RAcast_Body_02-04.png|Body 2-4&lt;br /&gt;
RAcast_Body_02-05.png|Body 2-5&lt;br /&gt;
RAcast_Body_02-06.png|Body 2-6&lt;br /&gt;
RAcast_Body_02-07.png|Body 2-7&lt;br /&gt;
RAcast_Body_02-08.png|Body 2-8&lt;br /&gt;
RAcast_Body_02-09.png|Body 2-9&lt;br /&gt;
RAcast_Body_03-01.png|Body 3-1&lt;br /&gt;
RAcast_Body_03-02.png|Body 3-2&lt;br /&gt;
RAcast_Body_03-03.png|Body 3-3&lt;br /&gt;
RAcast_Body_03-04.png|Body 3-4&lt;br /&gt;
RAcast_Body_03-05.png|Body 3-5&lt;br /&gt;
RAcast_Body_03-06.png|Body 3-6&lt;br /&gt;
RAcast_Body_03-07.png|Body 3-7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAcast&amp;diff=42998</id>
		<title>RAcast</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAcast&amp;diff=42998"/>
		<updated>2026-06-24T18:28:35Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Stats */ ATA decimals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = RAcast/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page. &lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|species=Android&lt;br /&gt;
|gender=Male&lt;br /&gt;
|dt=7&lt;br /&gt;
|ft=9&lt;br /&gt;
|ct=11&lt;br /&gt;
|desc=RAcasts have the greatest attack power potential out of the Ranger classes. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[RAcast]] is one of the four ranger classes. He has the highest ATP of all the rangers, along with access to boosted specials and traps. He is extremely potent at large AoE damage and crowd control. He also has the highest HP of all classes, making him the tankiest class in the game.&lt;br /&gt;
&lt;br /&gt;
RAcast is recommended for players who wish to play a strong, but versatile class capable of both damage and crowd control.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|33&lt;br /&gt;
|148&lt;br /&gt;
|264&lt;br /&gt;
|488&lt;br /&gt;
|1317&lt;br /&gt;
|1964&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2214}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|30&lt;br /&gt;
|113&lt;br /&gt;
|199&lt;br /&gt;
|373&lt;br /&gt;
|659&lt;br /&gt;
|859&lt;br /&gt;
|1350&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|33&lt;br /&gt;
|52&lt;br /&gt;
|120&lt;br /&gt;
|359&lt;br /&gt;
|505&lt;br /&gt;
|606&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|75.5&lt;br /&gt;
|90.2&lt;br /&gt;
|105.7&lt;br /&gt;
|134.2&lt;br /&gt;
|174.2&lt;br /&gt;
|199.4&lt;br /&gt;
|224&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|31&lt;br /&gt;
|98&lt;br /&gt;
|158&lt;br /&gt;
|278&lt;br /&gt;
|480&lt;br /&gt;
|626&lt;br /&gt;
|699&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
! 1&lt;br /&gt;
! 5&lt;br /&gt;
! 10&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 25&lt;br /&gt;
! 30&lt;br /&gt;
! 35&lt;br /&gt;
! 40&lt;br /&gt;
! 45&lt;br /&gt;
! 50&lt;br /&gt;
! 55&lt;br /&gt;
! 60&lt;br /&gt;
! 65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|33&lt;br /&gt;
|57&lt;br /&gt;
|88&lt;br /&gt;
|118&lt;br /&gt;
|148&lt;br /&gt;
|177&lt;br /&gt;
|207&lt;br /&gt;
|234&lt;br /&gt;
|264&lt;br /&gt;
|292&lt;br /&gt;
|320&lt;br /&gt;
|347&lt;br /&gt;
|375&lt;br /&gt;
|403&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|30&lt;br /&gt;
|48&lt;br /&gt;
|69&lt;br /&gt;
|91&lt;br /&gt;
|113&lt;br /&gt;
|134&lt;br /&gt;
|156&lt;br /&gt;
|178&lt;br /&gt;
|199&lt;br /&gt;
|221&lt;br /&gt;
|243&lt;br /&gt;
|264&lt;br /&gt;
|286&lt;br /&gt;
|308&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|29&lt;br /&gt;
|33&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|47&lt;br /&gt;
|52&lt;br /&gt;
|58&lt;br /&gt;
|66&lt;br /&gt;
|74&lt;br /&gt;
|81&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|75.5&lt;br /&gt;
|78.6&lt;br /&gt;
|82.4&lt;br /&gt;
|86.3&lt;br /&gt;
|90.2&lt;br /&gt;
|94.1&lt;br /&gt;
|97.9&lt;br /&gt;
|101.8&lt;br /&gt;
|105.7&lt;br /&gt;
|109.6&lt;br /&gt;
|113.4&lt;br /&gt;
|116.9&lt;br /&gt;
|120.4&lt;br /&gt;
|123.9&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|31&lt;br /&gt;
|45&lt;br /&gt;
|64&lt;br /&gt;
|82&lt;br /&gt;
|98&lt;br /&gt;
|113&lt;br /&gt;
|128&lt;br /&gt;
|143&lt;br /&gt;
|158&lt;br /&gt;
|173&lt;br /&gt;
|188&lt;br /&gt;
|203&lt;br /&gt;
|218&lt;br /&gt;
|233&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|431&lt;br /&gt;
|458&lt;br /&gt;
|488&lt;br /&gt;
|525&lt;br /&gt;
|564&lt;br /&gt;
|610&lt;br /&gt;
|656&lt;br /&gt;
|704&lt;br /&gt;
|762&lt;br /&gt;
|826&lt;br /&gt;
|893&lt;br /&gt;
|967&lt;br /&gt;
|1041&lt;br /&gt;
|1115&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|329&lt;br /&gt;
|351&lt;br /&gt;
|373&lt;br /&gt;
|394&lt;br /&gt;
|416&lt;br /&gt;
|438&lt;br /&gt;
|459&lt;br /&gt;
|479&lt;br /&gt;
|499&lt;br /&gt;
|519&lt;br /&gt;
|539&lt;br /&gt;
|559&lt;br /&gt;
|579&lt;br /&gt;
|599&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|100&lt;br /&gt;
|110&lt;br /&gt;
|120&lt;br /&gt;
|134&lt;br /&gt;
|149&lt;br /&gt;
|164&lt;br /&gt;
|179&lt;br /&gt;
|194&lt;br /&gt;
|209&lt;br /&gt;
|224&lt;br /&gt;
|240&lt;br /&gt;
|260&lt;br /&gt;
|280&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|127.4&lt;br /&gt;
|130.9&lt;br /&gt;
|134.2&lt;br /&gt;
|136.7&lt;br /&gt;
|139.2&lt;br /&gt;
|141.7&lt;br /&gt;
|144.2&lt;br /&gt;
|147.2&lt;br /&gt;
|150.2&lt;br /&gt;
|153.2&lt;br /&gt;
|156.2&lt;br /&gt;
|159.2&lt;br /&gt;
|162.2&lt;br /&gt;
|165.2&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|248&lt;br /&gt;
|263&lt;br /&gt;
|278&lt;br /&gt;
|293&lt;br /&gt;
|308&lt;br /&gt;
|320&lt;br /&gt;
|330&lt;br /&gt;
|345&lt;br /&gt;
|360&lt;br /&gt;
|375&lt;br /&gt;
|390&lt;br /&gt;
|405&lt;br /&gt;
|420&lt;br /&gt;
|435&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5956316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|1187&lt;br /&gt;
|1252&lt;br /&gt;
|1317&lt;br /&gt;
|1381&lt;br /&gt;
|1446&lt;br /&gt;
|1511&lt;br /&gt;
|1576&lt;br /&gt;
|1640&lt;br /&gt;
|1705&lt;br /&gt;
|1770&lt;br /&gt;
|1835&lt;br /&gt;
|1899&lt;br /&gt;
|1964&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2214}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|619&lt;br /&gt;
|639&lt;br /&gt;
|659&lt;br /&gt;
|679&lt;br /&gt;
|699&lt;br /&gt;
|719&lt;br /&gt;
|739&lt;br /&gt;
|759&lt;br /&gt;
|779&lt;br /&gt;
|799&lt;br /&gt;
|819&lt;br /&gt;
|839&lt;br /&gt;
|859&lt;br /&gt;
|1350&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|320&lt;br /&gt;
|340&lt;br /&gt;
|359&lt;br /&gt;
|374&lt;br /&gt;
|389&lt;br /&gt;
|404&lt;br /&gt;
|419&lt;br /&gt;
|434&lt;br /&gt;
|449&lt;br /&gt;
|464&lt;br /&gt;
|479&lt;br /&gt;
|494&lt;br /&gt;
|505&lt;br /&gt;
|606&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|168.2&lt;br /&gt;
|171.2&lt;br /&gt;
|174.2&lt;br /&gt;
|176.9&lt;br /&gt;
|179.4&lt;br /&gt;
|181.9&lt;br /&gt;
|184.4&lt;br /&gt;
|186.9&lt;br /&gt;
|189.4&lt;br /&gt;
|191.9&lt;br /&gt;
|194.4&lt;br /&gt;
|196.9&lt;br /&gt;
|199.4&lt;br /&gt;
|224&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|450&lt;br /&gt;
|465&lt;br /&gt;
|480&lt;br /&gt;
|495&lt;br /&gt;
|510&lt;br /&gt;
|525&lt;br /&gt;
|540&lt;br /&gt;
|555&lt;br /&gt;
|570&lt;br /&gt;
|585&lt;br /&gt;
|600&lt;br /&gt;
|615&lt;br /&gt;
|626&lt;br /&gt;
|699&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Android features===&lt;br /&gt;
* Has access to [[traps]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[HP]] when inactive&lt;br /&gt;
* Innate [[Trap Vision]]&lt;br /&gt;
* Immune to {{Poison}} and {{Paralysis}}&lt;br /&gt;
&lt;br /&gt;
====Special modification====&lt;br /&gt;
In [[Game modes#Ultimate|Ultimate difficulty]] only, the following special attack modifiers are applied:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freeze]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#HP drain|HP drain]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#EXP steal|EXP steal]]&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s]]&lt;br /&gt;
|20% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon&#039;s]]&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Head===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAcast_Head_01.png|Head 1&lt;br /&gt;
RAcast_Head_02.png|Head 2&lt;br /&gt;
RAcast_Head_03.png|Head 3 (Front)&lt;br /&gt;
RAcast_Head_03_02.png|Head 3 (Side)&lt;br /&gt;
RAcast_Head_04.png|Head 4 (Front)&lt;br /&gt;
RAcast_Head_04_02.png|Head 4 (Side)&lt;br /&gt;
RAcast_Head_05.png|Head 5 (Front)&lt;br /&gt;
RAcast_Head_05_02.png|Head 5 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
RAcast_Body_01-01.png|Body 1-1&lt;br /&gt;
RAcast_Body_01-02.png|Body 1-2&lt;br /&gt;
RAcast_Body_01-03.png|Body 1-3&lt;br /&gt;
RAcast_Body_01-04.png|Body 1-4&lt;br /&gt;
RAcast_Body_01-05.png|Body 1-5&lt;br /&gt;
RAcast_Body_01-06.png|Body 1-6&lt;br /&gt;
RAcast_Body_01-07.png|Body 1-7&lt;br /&gt;
RAcast_Body_01-08.png|Body 1-8&lt;br /&gt;
RAcast_Body_01-09.png|Body 1-9&lt;br /&gt;
RAcast_Body_02-01.png|Body 2-1&lt;br /&gt;
RAcast_Body_02-02.png|Body 2-2&lt;br /&gt;
RAcast_Body_02-03.png|Body 2-3&lt;br /&gt;
RAcast_Body_02-04.png|Body 2-4&lt;br /&gt;
RAcast_Body_02-05.png|Body 2-5&lt;br /&gt;
RAcast_Body_02-06.png|Body 2-6&lt;br /&gt;
RAcast_Body_02-07.png|Body 2-7&lt;br /&gt;
RAcast_Body_02-08.png|Body 2-8&lt;br /&gt;
RAcast_Body_02-09.png|Body 2-9&lt;br /&gt;
RAcast_Body_03-01.png|Body 3-1&lt;br /&gt;
RAcast_Body_03-02.png|Body 3-2&lt;br /&gt;
RAcast_Body_03-03.png|Body 3-3&lt;br /&gt;
RAcast_Body_03-04.png|Body 3-4&lt;br /&gt;
RAcast_Body_03-05.png|Body 3-5&lt;br /&gt;
RAcast_Body_03-06.png|Body 3-6&lt;br /&gt;
RAcast_Body_03-07.png|Body 3-7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAmarl&amp;diff=42992</id>
		<title>RAmarl</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAmarl&amp;diff=42992"/>
		<updated>2026-06-24T18:14:09Z</updated>

		<summary type="html">&lt;p&gt;Thunder: opening paragraph update. various links, SDJZ, Parasol/Umbrella and Clio&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = RAmarl/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|atktech=20&lt;br /&gt;
|resta=20&lt;br /&gt;
|anti=7&lt;br /&gt;
|sd=20&lt;br /&gt;
|jz=20&lt;br /&gt;
|desc=RAmarls have low HP, but their high mental strength compensates for it by providing strong attack techniques to support them in ranged combat.&lt;br /&gt;
}}&lt;br /&gt;
[[RAmarl]] is one of the four [[Classes#Rangers|Ranger]] [[classes]]. She has the lowest [[ATP]] of the Rangers, but makes up for this with powerful support techniques consisting of higher level {{Shifta}} and {{Deband}} than [[RAmar]], as well as access to {{Jellen}} and {{Zalure}} which RAmar lacks entirely. {{Sword|rare|Tyrell&#039;s Parasol}} / {{Sword|rare|Madam&#039;s Umbrella}} and {{Cane|rare|Clio}} range [[Techniques#Equipment-based boosts|technique boost]] effects further supplement her support capabilities. She also has the second highest accuracy in the game with great utilization of the [[Demons]] and [[Hell]] specials. Additionally, she has the highest [[EVP]] in the game, allowing her to use her evasion to avoid damage. However, the practicality of this in late Ultimate is low.&lt;br /&gt;
&lt;br /&gt;
RAmarl has unique animations for [[Claws|Claw]] and [[Handguns|Handgun]].&lt;br /&gt;
&lt;br /&gt;
RAmarl is recommended for players who wish to play a versatile support capable Ranger, whether for self-preservation or assisting other players.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|142&lt;br /&gt;
|260&lt;br /&gt;
|497&lt;br /&gt;
|958&lt;br /&gt;
|1315&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1565}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|20&lt;br /&gt;
|124&lt;br /&gt;
|233&lt;br /&gt;
|430&lt;br /&gt;
|754&lt;br /&gt;
|931&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1480}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|23&lt;br /&gt;
|101&lt;br /&gt;
|184&lt;br /&gt;
|341&lt;br /&gt;
|577&lt;br /&gt;
|743&lt;br /&gt;
|1145&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|65&lt;br /&gt;
|124&lt;br /&gt;
|293&lt;br /&gt;
|426&lt;br /&gt;
|577&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|20&lt;br /&gt;
|105&lt;br /&gt;
|194&lt;br /&gt;
|351&lt;br /&gt;
|605&lt;br /&gt;
|732&lt;br /&gt;
|1031&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|72&lt;br /&gt;
|89.2&lt;br /&gt;
|106.9&lt;br /&gt;
|139.1&lt;br /&gt;
|188.4&lt;br /&gt;
|216.7&lt;br /&gt;
|241&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|36&lt;br /&gt;
|130&lt;br /&gt;
|231&lt;br /&gt;
|390&lt;br /&gt;
|640&lt;br /&gt;
|798&lt;br /&gt;
|900&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|53&lt;br /&gt;
|83&lt;br /&gt;
|112&lt;br /&gt;
|142&lt;br /&gt;
|172&lt;br /&gt;
|201&lt;br /&gt;
|231&lt;br /&gt;
|260&lt;br /&gt;
|290&lt;br /&gt;
|320&lt;br /&gt;
|349&lt;br /&gt;
|379&lt;br /&gt;
|408&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|20&lt;br /&gt;
|40&lt;br /&gt;
|68&lt;br /&gt;
|97&lt;br /&gt;
|124&lt;br /&gt;
|153&lt;br /&gt;
|179&lt;br /&gt;
|207&lt;br /&gt;
|233&lt;br /&gt;
|256&lt;br /&gt;
|277&lt;br /&gt;
|299&lt;br /&gt;
|323&lt;br /&gt;
|350&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|23&lt;br /&gt;
|39&lt;br /&gt;
|60&lt;br /&gt;
|81&lt;br /&gt;
|101&lt;br /&gt;
|122&lt;br /&gt;
|142&lt;br /&gt;
|161&lt;br /&gt;
|184&lt;br /&gt;
|205&lt;br /&gt;
|226&lt;br /&gt;
|250&lt;br /&gt;
|275&lt;br /&gt;
|296&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|33&lt;br /&gt;
|39&lt;br /&gt;
|44&lt;br /&gt;
|50&lt;br /&gt;
|57&lt;br /&gt;
|65&lt;br /&gt;
|73&lt;br /&gt;
|80&lt;br /&gt;
|88&lt;br /&gt;
|95&lt;br /&gt;
|104&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|20&lt;br /&gt;
|36&lt;br /&gt;
|59&lt;br /&gt;
|83&lt;br /&gt;
|105&lt;br /&gt;
|129&lt;br /&gt;
|150&lt;br /&gt;
|173&lt;br /&gt;
|194&lt;br /&gt;
|212&lt;br /&gt;
|228&lt;br /&gt;
|245&lt;br /&gt;
|264&lt;br /&gt;
|286&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|72&lt;br /&gt;
|75.7&lt;br /&gt;
|80.1&lt;br /&gt;
|84.7&lt;br /&gt;
|89.2&lt;br /&gt;
|93.6&lt;br /&gt;
|98.2&lt;br /&gt;
|102.6&lt;br /&gt;
|106.9&lt;br /&gt;
|111.1&lt;br /&gt;
|115.1&lt;br /&gt;
|119&lt;br /&gt;
|123.1&lt;br /&gt;
|127.1&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|36&lt;br /&gt;
|55&lt;br /&gt;
|81&lt;br /&gt;
|105&lt;br /&gt;
|130&lt;br /&gt;
|156&lt;br /&gt;
|180&lt;br /&gt;
|205&lt;br /&gt;
|231&lt;br /&gt;
|255&lt;br /&gt;
|280&lt;br /&gt;
|306&lt;br /&gt;
|328&lt;br /&gt;
|345&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|438&lt;br /&gt;
|468&lt;br /&gt;
|497&lt;br /&gt;
|527&lt;br /&gt;
|556&lt;br /&gt;
|586&lt;br /&gt;
|616&lt;br /&gt;
|643&lt;br /&gt;
|678&lt;br /&gt;
|712&lt;br /&gt;
|747&lt;br /&gt;
|786&lt;br /&gt;
|821&lt;br /&gt;
|856&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|376&lt;br /&gt;
|403&lt;br /&gt;
|430&lt;br /&gt;
|455&lt;br /&gt;
|479&lt;br /&gt;
|504&lt;br /&gt;
|530&lt;br /&gt;
|556&lt;br /&gt;
|578&lt;br /&gt;
|600&lt;br /&gt;
|623&lt;br /&gt;
|646&lt;br /&gt;
|668&lt;br /&gt;
|690&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|315&lt;br /&gt;
|330&lt;br /&gt;
|341&lt;br /&gt;
|351&lt;br /&gt;
|363&lt;br /&gt;
|378&lt;br /&gt;
|393&lt;br /&gt;
|411&lt;br /&gt;
|428&lt;br /&gt;
|447&lt;br /&gt;
|465&lt;br /&gt;
|484&lt;br /&gt;
|503&lt;br /&gt;
|522&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|110&lt;br /&gt;
|117&lt;br /&gt;
|124&lt;br /&gt;
|132&lt;br /&gt;
|138&lt;br /&gt;
|145&lt;br /&gt;
|155&lt;br /&gt;
|169&lt;br /&gt;
|183&lt;br /&gt;
|198&lt;br /&gt;
|212&lt;br /&gt;
|225&lt;br /&gt;
|240&lt;br /&gt;
|255&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|307&lt;br /&gt;
|329&lt;br /&gt;
|351&lt;br /&gt;
|371&lt;br /&gt;
|390&lt;br /&gt;
|410&lt;br /&gt;
|431&lt;br /&gt;
|452&lt;br /&gt;
|469&lt;br /&gt;
|486&lt;br /&gt;
|504&lt;br /&gt;
|522&lt;br /&gt;
|539&lt;br /&gt;
|556&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|131&lt;br /&gt;
|135.1&lt;br /&gt;
|139.1&lt;br /&gt;
|143&lt;br /&gt;
|147.1&lt;br /&gt;
|151.1&lt;br /&gt;
|155&lt;br /&gt;
|158.6&lt;br /&gt;
|162.1&lt;br /&gt;
|165.5&lt;br /&gt;
|169.1&lt;br /&gt;
|172.3&lt;br /&gt;
|175.4&lt;br /&gt;
|178.8&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|360&lt;br /&gt;
|375&lt;br /&gt;
|390&lt;br /&gt;
|405&lt;br /&gt;
|420&lt;br /&gt;
|435&lt;br /&gt;
|450&lt;br /&gt;
|468&lt;br /&gt;
|486&lt;br /&gt;
|504&lt;br /&gt;
|522&lt;br /&gt;
|540&lt;br /&gt;
|560&lt;br /&gt;
|579&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|891&lt;br /&gt;
|926&lt;br /&gt;
|958&lt;br /&gt;
|991&lt;br /&gt;
|1023&lt;br /&gt;
|1056&lt;br /&gt;
|1093&lt;br /&gt;
|1130&lt;br /&gt;
|1167&lt;br /&gt;
|1206&lt;br /&gt;
|1245&lt;br /&gt;
|1282&lt;br /&gt;
|1315&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1565}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|713&lt;br /&gt;
|736&lt;br /&gt;
|754&lt;br /&gt;
|772&lt;br /&gt;
|789&lt;br /&gt;
|806&lt;br /&gt;
|824&lt;br /&gt;
|842&lt;br /&gt;
|859&lt;br /&gt;
|876&lt;br /&gt;
|894&lt;br /&gt;
|912&lt;br /&gt;
|931&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1480}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|541&lt;br /&gt;
|559&lt;br /&gt;
|577&lt;br /&gt;
|596&lt;br /&gt;
|614&lt;br /&gt;
|632&lt;br /&gt;
|651&lt;br /&gt;
|668&lt;br /&gt;
|683&lt;br /&gt;
|698&lt;br /&gt;
|713&lt;br /&gt;
|728&lt;br /&gt;
|743&lt;br /&gt;
|1145&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|268&lt;br /&gt;
|281&lt;br /&gt;
|293&lt;br /&gt;
|306&lt;br /&gt;
|319&lt;br /&gt;
|332&lt;br /&gt;
|346&lt;br /&gt;
|361&lt;br /&gt;
|376&lt;br /&gt;
|391&lt;br /&gt;
|406&lt;br /&gt;
|416&lt;br /&gt;
|426&lt;br /&gt;
|577&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|574&lt;br /&gt;
|592&lt;br /&gt;
|605&lt;br /&gt;
|618&lt;br /&gt;
|630&lt;br /&gt;
|642&lt;br /&gt;
|655&lt;br /&gt;
|668&lt;br /&gt;
|680&lt;br /&gt;
|692&lt;br /&gt;
|705&lt;br /&gt;
|718&lt;br /&gt;
|732&lt;br /&gt;
|1031&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|182.1&lt;br /&gt;
|185.3&lt;br /&gt;
|188.4&lt;br /&gt;
|191.6&lt;br /&gt;
|194.7&lt;br /&gt;
|197.4&lt;br /&gt;
|200.2&lt;br /&gt;
|202.9&lt;br /&gt;
|205.7&lt;br /&gt;
|208.4&lt;br /&gt;
|211.2&lt;br /&gt;
|213.9&lt;br /&gt;
|216.7&lt;br /&gt;
|241&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|599&lt;br /&gt;
|621&lt;br /&gt;
|640&lt;br /&gt;
|657&lt;br /&gt;
|673&lt;br /&gt;
|690&lt;br /&gt;
|705&lt;br /&gt;
|719&lt;br /&gt;
|733&lt;br /&gt;
|747&lt;br /&gt;
|762&lt;br /&gt;
|780&lt;br /&gt;
|798&lt;br /&gt;
|900&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Human features===&lt;br /&gt;
* Access to [[Techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 250 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAmarl_Face_01.png|Face 1&lt;br /&gt;
RAmarl_Face_02.png|Face 2&lt;br /&gt;
RAmarl_Face_03.png|Face 3&lt;br /&gt;
RAmarl_Face_04.png|Face 4&lt;br /&gt;
RAmarl_Face_05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAmarl_Hair_01.png|Hair 1&lt;br /&gt;
RAmarl_Hair_02.png|Hair 2 (Front)&lt;br /&gt;
RAmarl_Hair_02_02.png|Hair 2 (Back)&lt;br /&gt;
RAmarl_Hair_03.png|Hair 3&lt;br /&gt;
RAmarl_Hair_04.png|Hair 4&lt;br /&gt;
RAmarl_Hair_05.png|Hair 5 (Front)&lt;br /&gt;
RAmarl_Hair_05_02.png|Hair 5 (Back)&lt;br /&gt;
RAmarl_Hair_06.png|Hair 6&lt;br /&gt;
RAmarl_Hair_07.png|Hair 7 (Front)&lt;br /&gt;
RAmarl_Hair_07_02.png|Hair 7 (Back)&lt;br /&gt;
RAmarl_Hair_08.png|Hair 8 (Front)&lt;br /&gt;
RAmarl_Hair_08_02.png|Hair 8 (Back)&lt;br /&gt;
RAmarl_Hair_09.png|Hair 9&lt;br /&gt;
RAmarl_Hair_10.png|Hair 10&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
RAmarl_Costume_01-01.png|Costume 1-1&lt;br /&gt;
RAmarl_Costume_01-02.png|Costume 1-2&lt;br /&gt;
RAmarl_Costume_01-03.png|Costume 1-3&lt;br /&gt;
RAmarl_Costume_01-04.png|Costume 1-4&lt;br /&gt;
RAmarl_Costume_01-05.png|Costume 1-5&lt;br /&gt;
RAmarl_Costume_01-06.png|Costume 1-6&lt;br /&gt;
RAmarl_Costume_01-07.png|Costume 1-7&lt;br /&gt;
RAmarl_Costume_01-08.png|Costume 1-8&lt;br /&gt;
RAmarl_Costume_01-09.png|Costume 1-9&lt;br /&gt;
RAmarl_Costume_02-01.png|Costume 2-1&lt;br /&gt;
RAmarl_Costume_02-02.png|Costume 2-2&lt;br /&gt;
RAmarl_Costume_02-03.png|Costume 2-3&lt;br /&gt;
RAmarl_Costume_02-04.png|Costume 2-4&lt;br /&gt;
RAmarl_Costume_02-05.png|Costume 2-5&lt;br /&gt;
RAmarl_Costume_02-06.png|Costume 2-6&lt;br /&gt;
RAmarl_Costume_02-07.png|Costume 2-7&lt;br /&gt;
RAmarl_Costume_02-08.png|Costume 2-8&lt;br /&gt;
RAmarl_Costume_02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAmarl_Skin_01.png|Skin 1&lt;br /&gt;
RAmarl_Skin_02.png|Skin 2&lt;br /&gt;
RAmarl_Skin_03.png|Skin 3&lt;br /&gt;
RAmarl_Skin_04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAmarl&amp;diff=42987</id>
		<title>RAmarl</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAmarl&amp;diff=42987"/>
		<updated>2026-06-24T17:54:17Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Stats */ ATA decimals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = RAmarl/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|atktech=20&lt;br /&gt;
|resta=20&lt;br /&gt;
|anti=7&lt;br /&gt;
|sd=20&lt;br /&gt;
|jz=20&lt;br /&gt;
|desc=RAmarls have low HP, but their high mental strength compensates for it by providing strong attack techniques to support them in ranged combat.&lt;br /&gt;
}}&lt;br /&gt;
[[RAmarl]] is one of the four ranger classes. She has the lowest ATP of the rangers, but makes up for this with powerful support techniques and the second highest accuracy in the game with great utilization of the Demons and Hell specials.  She also has the highest EVP in the game, allowing her to use her evasion to avoid damage easily.  However, the practicality of this in late Ultimate is low.&lt;br /&gt;
&lt;br /&gt;
RAmarl has unique animations for [[Claws|Claw]] and [[Handguns|Handgun]].&lt;br /&gt;
&lt;br /&gt;
RAmarl is recommended for players who wish to play a support capable ranger, whether for self-preservation or assisting other players.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|142&lt;br /&gt;
|260&lt;br /&gt;
|497&lt;br /&gt;
|958&lt;br /&gt;
|1315&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1565}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|20&lt;br /&gt;
|124&lt;br /&gt;
|233&lt;br /&gt;
|430&lt;br /&gt;
|754&lt;br /&gt;
|931&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1480}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|23&lt;br /&gt;
|101&lt;br /&gt;
|184&lt;br /&gt;
|341&lt;br /&gt;
|577&lt;br /&gt;
|743&lt;br /&gt;
|1145&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|65&lt;br /&gt;
|124&lt;br /&gt;
|293&lt;br /&gt;
|426&lt;br /&gt;
|577&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|20&lt;br /&gt;
|105&lt;br /&gt;
|194&lt;br /&gt;
|351&lt;br /&gt;
|605&lt;br /&gt;
|732&lt;br /&gt;
|1031&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|72&lt;br /&gt;
|89.2&lt;br /&gt;
|106.9&lt;br /&gt;
|139.1&lt;br /&gt;
|188.4&lt;br /&gt;
|216.7&lt;br /&gt;
|241&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|36&lt;br /&gt;
|130&lt;br /&gt;
|231&lt;br /&gt;
|390&lt;br /&gt;
|640&lt;br /&gt;
|798&lt;br /&gt;
|900&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|53&lt;br /&gt;
|83&lt;br /&gt;
|112&lt;br /&gt;
|142&lt;br /&gt;
|172&lt;br /&gt;
|201&lt;br /&gt;
|231&lt;br /&gt;
|260&lt;br /&gt;
|290&lt;br /&gt;
|320&lt;br /&gt;
|349&lt;br /&gt;
|379&lt;br /&gt;
|408&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|20&lt;br /&gt;
|40&lt;br /&gt;
|68&lt;br /&gt;
|97&lt;br /&gt;
|124&lt;br /&gt;
|153&lt;br /&gt;
|179&lt;br /&gt;
|207&lt;br /&gt;
|233&lt;br /&gt;
|256&lt;br /&gt;
|277&lt;br /&gt;
|299&lt;br /&gt;
|323&lt;br /&gt;
|350&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|23&lt;br /&gt;
|39&lt;br /&gt;
|60&lt;br /&gt;
|81&lt;br /&gt;
|101&lt;br /&gt;
|122&lt;br /&gt;
|142&lt;br /&gt;
|161&lt;br /&gt;
|184&lt;br /&gt;
|205&lt;br /&gt;
|226&lt;br /&gt;
|250&lt;br /&gt;
|275&lt;br /&gt;
|296&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|33&lt;br /&gt;
|39&lt;br /&gt;
|44&lt;br /&gt;
|50&lt;br /&gt;
|57&lt;br /&gt;
|65&lt;br /&gt;
|73&lt;br /&gt;
|80&lt;br /&gt;
|88&lt;br /&gt;
|95&lt;br /&gt;
|104&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|20&lt;br /&gt;
|36&lt;br /&gt;
|59&lt;br /&gt;
|83&lt;br /&gt;
|105&lt;br /&gt;
|129&lt;br /&gt;
|150&lt;br /&gt;
|173&lt;br /&gt;
|194&lt;br /&gt;
|212&lt;br /&gt;
|228&lt;br /&gt;
|245&lt;br /&gt;
|264&lt;br /&gt;
|286&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|72&lt;br /&gt;
|75.7&lt;br /&gt;
|80.1&lt;br /&gt;
|84.7&lt;br /&gt;
|89.2&lt;br /&gt;
|93.6&lt;br /&gt;
|98.2&lt;br /&gt;
|102.6&lt;br /&gt;
|106.9&lt;br /&gt;
|111.1&lt;br /&gt;
|115.1&lt;br /&gt;
|119&lt;br /&gt;
|123.1&lt;br /&gt;
|127.1&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|36&lt;br /&gt;
|55&lt;br /&gt;
|81&lt;br /&gt;
|105&lt;br /&gt;
|130&lt;br /&gt;
|156&lt;br /&gt;
|180&lt;br /&gt;
|205&lt;br /&gt;
|231&lt;br /&gt;
|255&lt;br /&gt;
|280&lt;br /&gt;
|306&lt;br /&gt;
|328&lt;br /&gt;
|345&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|438&lt;br /&gt;
|468&lt;br /&gt;
|497&lt;br /&gt;
|527&lt;br /&gt;
|556&lt;br /&gt;
|586&lt;br /&gt;
|616&lt;br /&gt;
|643&lt;br /&gt;
|678&lt;br /&gt;
|712&lt;br /&gt;
|747&lt;br /&gt;
|786&lt;br /&gt;
|821&lt;br /&gt;
|856&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|376&lt;br /&gt;
|403&lt;br /&gt;
|430&lt;br /&gt;
|455&lt;br /&gt;
|479&lt;br /&gt;
|504&lt;br /&gt;
|530&lt;br /&gt;
|556&lt;br /&gt;
|578&lt;br /&gt;
|600&lt;br /&gt;
|623&lt;br /&gt;
|646&lt;br /&gt;
|668&lt;br /&gt;
|690&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|315&lt;br /&gt;
|330&lt;br /&gt;
|341&lt;br /&gt;
|351&lt;br /&gt;
|363&lt;br /&gt;
|378&lt;br /&gt;
|393&lt;br /&gt;
|411&lt;br /&gt;
|428&lt;br /&gt;
|447&lt;br /&gt;
|465&lt;br /&gt;
|484&lt;br /&gt;
|503&lt;br /&gt;
|522&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|110&lt;br /&gt;
|117&lt;br /&gt;
|124&lt;br /&gt;
|132&lt;br /&gt;
|138&lt;br /&gt;
|145&lt;br /&gt;
|155&lt;br /&gt;
|169&lt;br /&gt;
|183&lt;br /&gt;
|198&lt;br /&gt;
|212&lt;br /&gt;
|225&lt;br /&gt;
|240&lt;br /&gt;
|255&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|307&lt;br /&gt;
|329&lt;br /&gt;
|351&lt;br /&gt;
|371&lt;br /&gt;
|390&lt;br /&gt;
|410&lt;br /&gt;
|431&lt;br /&gt;
|452&lt;br /&gt;
|469&lt;br /&gt;
|486&lt;br /&gt;
|504&lt;br /&gt;
|522&lt;br /&gt;
|539&lt;br /&gt;
|556&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|131&lt;br /&gt;
|135.1&lt;br /&gt;
|139.1&lt;br /&gt;
|143&lt;br /&gt;
|147.1&lt;br /&gt;
|151.1&lt;br /&gt;
|155&lt;br /&gt;
|158.6&lt;br /&gt;
|162.1&lt;br /&gt;
|165.5&lt;br /&gt;
|169.1&lt;br /&gt;
|172.3&lt;br /&gt;
|175.4&lt;br /&gt;
|178.8&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|360&lt;br /&gt;
|375&lt;br /&gt;
|390&lt;br /&gt;
|405&lt;br /&gt;
|420&lt;br /&gt;
|435&lt;br /&gt;
|450&lt;br /&gt;
|468&lt;br /&gt;
|486&lt;br /&gt;
|504&lt;br /&gt;
|522&lt;br /&gt;
|540&lt;br /&gt;
|560&lt;br /&gt;
|579&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|891&lt;br /&gt;
|926&lt;br /&gt;
|958&lt;br /&gt;
|991&lt;br /&gt;
|1023&lt;br /&gt;
|1056&lt;br /&gt;
|1093&lt;br /&gt;
|1130&lt;br /&gt;
|1167&lt;br /&gt;
|1206&lt;br /&gt;
|1245&lt;br /&gt;
|1282&lt;br /&gt;
|1315&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1565}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|713&lt;br /&gt;
|736&lt;br /&gt;
|754&lt;br /&gt;
|772&lt;br /&gt;
|789&lt;br /&gt;
|806&lt;br /&gt;
|824&lt;br /&gt;
|842&lt;br /&gt;
|859&lt;br /&gt;
|876&lt;br /&gt;
|894&lt;br /&gt;
|912&lt;br /&gt;
|931&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1480}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|541&lt;br /&gt;
|559&lt;br /&gt;
|577&lt;br /&gt;
|596&lt;br /&gt;
|614&lt;br /&gt;
|632&lt;br /&gt;
|651&lt;br /&gt;
|668&lt;br /&gt;
|683&lt;br /&gt;
|698&lt;br /&gt;
|713&lt;br /&gt;
|728&lt;br /&gt;
|743&lt;br /&gt;
|1145&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|268&lt;br /&gt;
|281&lt;br /&gt;
|293&lt;br /&gt;
|306&lt;br /&gt;
|319&lt;br /&gt;
|332&lt;br /&gt;
|346&lt;br /&gt;
|361&lt;br /&gt;
|376&lt;br /&gt;
|391&lt;br /&gt;
|406&lt;br /&gt;
|416&lt;br /&gt;
|426&lt;br /&gt;
|577&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|574&lt;br /&gt;
|592&lt;br /&gt;
|605&lt;br /&gt;
|618&lt;br /&gt;
|630&lt;br /&gt;
|642&lt;br /&gt;
|655&lt;br /&gt;
|668&lt;br /&gt;
|680&lt;br /&gt;
|692&lt;br /&gt;
|705&lt;br /&gt;
|718&lt;br /&gt;
|732&lt;br /&gt;
|1031&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|182.1&lt;br /&gt;
|185.3&lt;br /&gt;
|188.4&lt;br /&gt;
|191.6&lt;br /&gt;
|194.7&lt;br /&gt;
|197.4&lt;br /&gt;
|200.2&lt;br /&gt;
|202.9&lt;br /&gt;
|205.7&lt;br /&gt;
|208.4&lt;br /&gt;
|211.2&lt;br /&gt;
|213.9&lt;br /&gt;
|216.7&lt;br /&gt;
|241&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|599&lt;br /&gt;
|621&lt;br /&gt;
|640&lt;br /&gt;
|657&lt;br /&gt;
|673&lt;br /&gt;
|690&lt;br /&gt;
|705&lt;br /&gt;
|719&lt;br /&gt;
|733&lt;br /&gt;
|747&lt;br /&gt;
|762&lt;br /&gt;
|780&lt;br /&gt;
|798&lt;br /&gt;
|900&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Human features===&lt;br /&gt;
* Access to [[Techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 250 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAmarl_Face_01.png|Face 1&lt;br /&gt;
RAmarl_Face_02.png|Face 2&lt;br /&gt;
RAmarl_Face_03.png|Face 3&lt;br /&gt;
RAmarl_Face_04.png|Face 4&lt;br /&gt;
RAmarl_Face_05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAmarl_Hair_01.png|Hair 1&lt;br /&gt;
RAmarl_Hair_02.png|Hair 2 (Front)&lt;br /&gt;
RAmarl_Hair_02_02.png|Hair 2 (Back)&lt;br /&gt;
RAmarl_Hair_03.png|Hair 3&lt;br /&gt;
RAmarl_Hair_04.png|Hair 4&lt;br /&gt;
RAmarl_Hair_05.png|Hair 5 (Front)&lt;br /&gt;
RAmarl_Hair_05_02.png|Hair 5 (Back)&lt;br /&gt;
RAmarl_Hair_06.png|Hair 6&lt;br /&gt;
RAmarl_Hair_07.png|Hair 7 (Front)&lt;br /&gt;
RAmarl_Hair_07_02.png|Hair 7 (Back)&lt;br /&gt;
RAmarl_Hair_08.png|Hair 8 (Front)&lt;br /&gt;
RAmarl_Hair_08_02.png|Hair 8 (Back)&lt;br /&gt;
RAmarl_Hair_09.png|Hair 9&lt;br /&gt;
RAmarl_Hair_10.png|Hair 10&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
RAmarl_Costume_01-01.png|Costume 1-1&lt;br /&gt;
RAmarl_Costume_01-02.png|Costume 1-2&lt;br /&gt;
RAmarl_Costume_01-03.png|Costume 1-3&lt;br /&gt;
RAmarl_Costume_01-04.png|Costume 1-4&lt;br /&gt;
RAmarl_Costume_01-05.png|Costume 1-5&lt;br /&gt;
RAmarl_Costume_01-06.png|Costume 1-6&lt;br /&gt;
RAmarl_Costume_01-07.png|Costume 1-7&lt;br /&gt;
RAmarl_Costume_01-08.png|Costume 1-8&lt;br /&gt;
RAmarl_Costume_01-09.png|Costume 1-9&lt;br /&gt;
RAmarl_Costume_02-01.png|Costume 2-1&lt;br /&gt;
RAmarl_Costume_02-02.png|Costume 2-2&lt;br /&gt;
RAmarl_Costume_02-03.png|Costume 2-3&lt;br /&gt;
RAmarl_Costume_02-04.png|Costume 2-4&lt;br /&gt;
RAmarl_Costume_02-05.png|Costume 2-5&lt;br /&gt;
RAmarl_Costume_02-06.png|Costume 2-6&lt;br /&gt;
RAmarl_Costume_02-07.png|Costume 2-7&lt;br /&gt;
RAmarl_Costume_02-08.png|Costume 2-8&lt;br /&gt;
RAmarl_Costume_02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAmarl_Skin_01.png|Skin 1&lt;br /&gt;
RAmarl_Skin_02.png|Skin 2&lt;br /&gt;
RAmarl_Skin_03.png|Skin 3&lt;br /&gt;
RAmarl_Skin_04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAmar&amp;diff=42984</id>
		<title>RAmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAmar&amp;diff=42984"/>
		<updated>2026-06-24T17:46:55Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = RAmar/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|atktech=15&lt;br /&gt;
|resta=15&lt;br /&gt;
|anti=5&lt;br /&gt;
|sd=15&lt;br /&gt;
|desc=Excels in ranged combat. Has the most balanced set of abilities, and the highest accuracy potential. Has some recovery and attack techniques.&lt;br /&gt;
}}&lt;br /&gt;
[[RAmar]] is one of the four [[Classes#Rangers|Ranger]] [[classes]]. He has the highest [[ATA]] in the game, making special attacks extremely potent. He gains access to level 15 [[techniques]], including {{Shifta}} and {{Deband}}, giving him a balanced kit.&lt;br /&gt;
&lt;br /&gt;
RAmar is recommended for players who wish to play a powerful Ranger in either solo or multiplayer.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|131&lt;br /&gt;
|242&lt;br /&gt;
|471&lt;br /&gt;
|1073&lt;br /&gt;
|1520&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1770}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|20&lt;br /&gt;
|102&lt;br /&gt;
|185&lt;br /&gt;
|358&lt;br /&gt;
|604&lt;br /&gt;
|704&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1114}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|23&lt;br /&gt;
|100&lt;br /&gt;
|180&lt;br /&gt;
|340&lt;br /&gt;
|638&lt;br /&gt;
|806&lt;br /&gt;
|1260&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|26&lt;br /&gt;
|43&lt;br /&gt;
|96&lt;br /&gt;
|254&lt;br /&gt;
|359&lt;br /&gt;
|515&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|20&lt;br /&gt;
|83&lt;br /&gt;
|146&lt;br /&gt;
|279&lt;br /&gt;
|455&lt;br /&gt;
|505&lt;br /&gt;
|665&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|80&lt;br /&gt;
|96.5&lt;br /&gt;
|113.5&lt;br /&gt;
|147.5&lt;br /&gt;
|200.3&lt;br /&gt;
|230.3&lt;br /&gt;
|249&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|36&lt;br /&gt;
|119&lt;br /&gt;
|191&lt;br /&gt;
|307&lt;br /&gt;
|513&lt;br /&gt;
|639&lt;br /&gt;
|715&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|51&lt;br /&gt;
|77&lt;br /&gt;
|103&lt;br /&gt;
|131&lt;br /&gt;
|157&lt;br /&gt;
|185&lt;br /&gt;
|214&lt;br /&gt;
|242&lt;br /&gt;
|271&lt;br /&gt;
|301&lt;br /&gt;
|329&lt;br /&gt;
|358&lt;br /&gt;
|386&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|20&lt;br /&gt;
|37&lt;br /&gt;
|59&lt;br /&gt;
|80&lt;br /&gt;
|102&lt;br /&gt;
|124&lt;br /&gt;
|145&lt;br /&gt;
|165&lt;br /&gt;
|185&lt;br /&gt;
|204&lt;br /&gt;
|224&lt;br /&gt;
|244&lt;br /&gt;
|267&lt;br /&gt;
|291&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|59&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|139&lt;br /&gt;
|160&lt;br /&gt;
|180&lt;br /&gt;
|199&lt;br /&gt;
|220&lt;br /&gt;
|240&lt;br /&gt;
|259&lt;br /&gt;
|280&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|16&lt;br /&gt;
|19&lt;br /&gt;
|23&lt;br /&gt;
|26&lt;br /&gt;
|29&lt;br /&gt;
|33&lt;br /&gt;
|38&lt;br /&gt;
|43&lt;br /&gt;
|48&lt;br /&gt;
|53&lt;br /&gt;
|60&lt;br /&gt;
|68&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|20&lt;br /&gt;
|33&lt;br /&gt;
|50&lt;br /&gt;
|66&lt;br /&gt;
|83&lt;br /&gt;
|100&lt;br /&gt;
|116&lt;br /&gt;
|131&lt;br /&gt;
|146&lt;br /&gt;
|160&lt;br /&gt;
|175&lt;br /&gt;
|190&lt;br /&gt;
|208&lt;br /&gt;
|227&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|80&lt;br /&gt;
|83.7&lt;br /&gt;
|88&lt;br /&gt;
|92.2&lt;br /&gt;
|96.5&lt;br /&gt;
|100.7&lt;br /&gt;
|105&lt;br /&gt;
|109.2&lt;br /&gt;
|113.5&lt;br /&gt;
|117.7&lt;br /&gt;
|122.2&lt;br /&gt;
|126.2&lt;br /&gt;
|130.5&lt;br /&gt;
|134.7&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|36&lt;br /&gt;
|54&lt;br /&gt;
|76&lt;br /&gt;
|99&lt;br /&gt;
|119&lt;br /&gt;
|139&lt;br /&gt;
|156&lt;br /&gt;
|174&lt;br /&gt;
|191&lt;br /&gt;
|209&lt;br /&gt;
|226&lt;br /&gt;
|244&lt;br /&gt;
|261&lt;br /&gt;
|277&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|414&lt;br /&gt;
|442&lt;br /&gt;
|471&lt;br /&gt;
|508&lt;br /&gt;
|545&lt;br /&gt;
|582&lt;br /&gt;
|619&lt;br /&gt;
|656&lt;br /&gt;
|703&lt;br /&gt;
|749&lt;br /&gt;
|795&lt;br /&gt;
|841&lt;br /&gt;
|888&lt;br /&gt;
|934&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|314&lt;br /&gt;
|336&lt;br /&gt;
|358&lt;br /&gt;
|382&lt;br /&gt;
|403&lt;br /&gt;
|428&lt;br /&gt;
|453&lt;br /&gt;
|473&lt;br /&gt;
|493&lt;br /&gt;
|513&lt;br /&gt;
|528&lt;br /&gt;
|543&lt;br /&gt;
|558&lt;br /&gt;
|573&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|300&lt;br /&gt;
|319&lt;br /&gt;
|340&lt;br /&gt;
|360&lt;br /&gt;
|379&lt;br /&gt;
|400&lt;br /&gt;
|420&lt;br /&gt;
|442&lt;br /&gt;
|464&lt;br /&gt;
|485&lt;br /&gt;
|507&lt;br /&gt;
|529&lt;br /&gt;
|552&lt;br /&gt;
|574&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|82&lt;br /&gt;
|88&lt;br /&gt;
|96&lt;br /&gt;
|106&lt;br /&gt;
|116&lt;br /&gt;
|126&lt;br /&gt;
|136&lt;br /&gt;
|146&lt;br /&gt;
|156&lt;br /&gt;
|167&lt;br /&gt;
|179&lt;br /&gt;
|192&lt;br /&gt;
|204&lt;br /&gt;
|217&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|245&lt;br /&gt;
|262&lt;br /&gt;
|279&lt;br /&gt;
|298&lt;br /&gt;
|314&lt;br /&gt;
|334&lt;br /&gt;
|354&lt;br /&gt;
|369&lt;br /&gt;
|384&lt;br /&gt;
|399&lt;br /&gt;
|409&lt;br /&gt;
|419&lt;br /&gt;
|429&lt;br /&gt;
|439&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|139&lt;br /&gt;
|143.2&lt;br /&gt;
|147.5&lt;br /&gt;
|151.7&lt;br /&gt;
|156&lt;br /&gt;
|160.2&lt;br /&gt;
|164.5&lt;br /&gt;
|168.5&lt;br /&gt;
|172.5&lt;br /&gt;
|176.5&lt;br /&gt;
|180.4&lt;br /&gt;
|183.9&lt;br /&gt;
|187.4&lt;br /&gt;
|190.9&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|287&lt;br /&gt;
|297&lt;br /&gt;
|307&lt;br /&gt;
|317&lt;br /&gt;
|327&lt;br /&gt;
|337&lt;br /&gt;
|347&lt;br /&gt;
|363&lt;br /&gt;
|380&lt;br /&gt;
|396&lt;br /&gt;
|409&lt;br /&gt;
|419&lt;br /&gt;
|447&lt;br /&gt;
|464&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|980&lt;br /&gt;
|1026&lt;br /&gt;
|1073&lt;br /&gt;
|1119&lt;br /&gt;
|1165&lt;br /&gt;
|1211&lt;br /&gt;
|1258&lt;br /&gt;
|1304&lt;br /&gt;
|1350&lt;br /&gt;
|1396&lt;br /&gt;
|1443&lt;br /&gt;
|1483&lt;br /&gt;
|1520&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1770}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|584&lt;br /&gt;
|594&lt;br /&gt;
|604&lt;br /&gt;
|614&lt;br /&gt;
|624&lt;br /&gt;
|634&lt;br /&gt;
|644&lt;br /&gt;
|654&lt;br /&gt;
|664&lt;br /&gt;
|674&lt;br /&gt;
|684&lt;br /&gt;
|694&lt;br /&gt;
|704&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1114}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|596&lt;br /&gt;
|617&lt;br /&gt;
|638&lt;br /&gt;
|656&lt;br /&gt;
|675&lt;br /&gt;
|692&lt;br /&gt;
|710&lt;br /&gt;
|730&lt;br /&gt;
|746&lt;br /&gt;
|761&lt;br /&gt;
|776&lt;br /&gt;
|791&lt;br /&gt;
|806&lt;br /&gt;
|1260&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|229&lt;br /&gt;
|242&lt;br /&gt;
|254&lt;br /&gt;
|267&lt;br /&gt;
|279&lt;br /&gt;
|289&lt;br /&gt;
|299&lt;br /&gt;
|309&lt;br /&gt;
|319&lt;br /&gt;
|329&lt;br /&gt;
|339&lt;br /&gt;
|349&lt;br /&gt;
|359&lt;br /&gt;
|515&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|445&lt;br /&gt;
|450&lt;br /&gt;
|455&lt;br /&gt;
|460&lt;br /&gt;
|465&lt;br /&gt;
|470&lt;br /&gt;
|475&lt;br /&gt;
|480&lt;br /&gt;
|485&lt;br /&gt;
|490&lt;br /&gt;
|495&lt;br /&gt;
|500&lt;br /&gt;
|505&lt;br /&gt;
|665&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|193.7&lt;br /&gt;
|197.3&lt;br /&gt;
|200.3&lt;br /&gt;
|203.3&lt;br /&gt;
|206.3&lt;br /&gt;
|209.3&lt;br /&gt;
|212.3&lt;br /&gt;
|215.3&lt;br /&gt;
|218.3&lt;br /&gt;
|221.3&lt;br /&gt;
|224.3&lt;br /&gt;
|227.3&lt;br /&gt;
|230.3&lt;br /&gt;
|249&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|481&lt;br /&gt;
|497&lt;br /&gt;
|513&lt;br /&gt;
|525&lt;br /&gt;
|537&lt;br /&gt;
|549&lt;br /&gt;
|561&lt;br /&gt;
|571&lt;br /&gt;
|581&lt;br /&gt;
|594&lt;br /&gt;
|609&lt;br /&gt;
|624&lt;br /&gt;
|639&lt;br /&gt;
|715&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Human features===&lt;br /&gt;
* Access to [[Techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 250 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAmar_Face_01.png|Face 1&lt;br /&gt;
RAmar_Face_02.png|Face 2&lt;br /&gt;
RAmar_Face_03.png|Face 3&lt;br /&gt;
RAmar_Face_04_02.png|Face 4 (Skin 1)&lt;br /&gt;
RAmar_Face_04.png|Face 4 (Skin 2)&lt;br /&gt;
RAmar_Face_04_03.png|Face 4 (Skin 3)&lt;br /&gt;
RAmar_Face_04_04.png|Face 4 (Skin 4)&lt;br /&gt;
RAmar_Face_05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAmar_Hair_01.png|Hair 1&lt;br /&gt;
RAmar_Hair_02.png|Hair 2&lt;br /&gt;
RAmar_Hair_03.png|Hair 3&lt;br /&gt;
RAmar_Hair_04.png|Hair 4&lt;br /&gt;
RAmar_Hair_05.png|Hair 5&lt;br /&gt;
RAmar_Hair_06.png|Hair 6&lt;br /&gt;
RAmar_Hair_07.png|Hair 7&lt;br /&gt;
RAmar_Hair_08.png|Hair 8&lt;br /&gt;
RAmar_Hair_09.png|Hair 9&lt;br /&gt;
RAmar_Hair_10.png|Hair 10&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
RAmar_Costume_01-01.png|Costume 1-1&lt;br /&gt;
RAmar_Costume_01-02.png|Costume 1-2&lt;br /&gt;
RAmar_Costume_01-03.png|Costume 1-3&lt;br /&gt;
RAmar_Costume_01-04.png|Costume 1-4&lt;br /&gt;
RAmar_Costume_01-05.png|Costume 1-5&lt;br /&gt;
RAmar_Costume_01-06.png|Costume 1-6&lt;br /&gt;
RAmar_Costume_01-07.png|Costume 1-7&lt;br /&gt;
RAmar_Costume_01-08.png|Costume 1-8&lt;br /&gt;
RAmar_Costume_01-09.png|Costume 1-9&lt;br /&gt;
RAmar_Costume_02-01.png|Costume 2-1&lt;br /&gt;
RAmar_Costume_02-02.png|Costume 2-2&lt;br /&gt;
RAmar_Costume_02-03.png|Costume 2-3&lt;br /&gt;
RAmar_Costume_02-04.png|Costume 2-4&lt;br /&gt;
RAmar_Costume_02-05.png|Costume 2-5&lt;br /&gt;
RAmar_Costume_02-06.png|Costume 2-6&lt;br /&gt;
RAmar_Costume_02-07.png|Costume 2-7&lt;br /&gt;
RAmar_Costume_02-08.png|Costume 2-8&lt;br /&gt;
RAmar_Costume_02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAmar_Skin_01.png|Skin 1&lt;br /&gt;
RAmar_Skin_02.png|Skin 2&lt;br /&gt;
RAmar_Skin_03.png|Skin 3&lt;br /&gt;
RAmar_Skin_04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcaseal&amp;diff=42983</id>
		<title>HUcaseal</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcaseal&amp;diff=42983"/>
		<updated>2026-06-24T17:45:18Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = HUcaseal/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=sword&lt;br /&gt;
|profession=Hunter&lt;br /&gt;
|species=Android&lt;br /&gt;
|gender=Female&lt;br /&gt;
|dt=9&lt;br /&gt;
|ft=10&lt;br /&gt;
|ct=10&lt;br /&gt;
|desc=Close-combat expert with excellent reflexes that give her high accuracy and evasion. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[HUcaseal]] is one of the four [[Classes#Hunters|Hunter]] [[classes]]. She has a significantly higher [[ATA]] stat than all the other Hunters, allowing her to use [[specials]] more effectively. Combined with her increase to [[status]] specials and access to [[traps]], this makes her effective at crowd control.&lt;br /&gt;
&lt;br /&gt;
HUcaseal has unique animations for {{Sword|Daggers|Dagger}}, {{Sword|Double Sabers|Double Saber}}, {{Sword|Fists|Fist}} and {{Sword|Claws|Claw}}.&lt;br /&gt;
&lt;br /&gt;
HUcaseal is recommended for players who wish to play an accurate Hunter who can assist the party with powerful crowd control.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|44&lt;br /&gt;
|180&lt;br /&gt;
|302&lt;br /&gt;
|524&lt;br /&gt;
|1030&lt;br /&gt;
|1380&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1630}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|160&lt;br /&gt;
|279&lt;br /&gt;
|501&lt;br /&gt;
|734&lt;br /&gt;
|901&lt;br /&gt;
|1301&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|43&lt;br /&gt;
|69&lt;br /&gt;
|121&lt;br /&gt;
|262&lt;br /&gt;
|399&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|71.5&lt;br /&gt;
|86.2&lt;br /&gt;
|102&lt;br /&gt;
|129.9&lt;br /&gt;
|168.1&lt;br /&gt;
|184.9&lt;br /&gt;
|218&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|150&lt;br /&gt;
|244&lt;br /&gt;
|371&lt;br /&gt;
|606&lt;br /&gt;
|777&lt;br /&gt;
|877&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|44&lt;br /&gt;
|76&lt;br /&gt;
|112&lt;br /&gt;
|146&lt;br /&gt;
|180&lt;br /&gt;
|212&lt;br /&gt;
|244&lt;br /&gt;
|276&lt;br /&gt;
|302&lt;br /&gt;
|330&lt;br /&gt;
|360&lt;br /&gt;
|392&lt;br /&gt;
|418&lt;br /&gt;
|444&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|70&lt;br /&gt;
|99&lt;br /&gt;
|130&lt;br /&gt;
|160&lt;br /&gt;
|189&lt;br /&gt;
|220&lt;br /&gt;
|250&lt;br /&gt;
|279&lt;br /&gt;
|310&lt;br /&gt;
|340&lt;br /&gt;
|369&lt;br /&gt;
|400&lt;br /&gt;
|430&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|33&lt;br /&gt;
|38&lt;br /&gt;
|43&lt;br /&gt;
|49&lt;br /&gt;
|56&lt;br /&gt;
|62&lt;br /&gt;
|69&lt;br /&gt;
|75&lt;br /&gt;
|81&lt;br /&gt;
|89&lt;br /&gt;
|96&lt;br /&gt;
|102&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|71.5&lt;br /&gt;
|74.5&lt;br /&gt;
|78.4&lt;br /&gt;
|82.2&lt;br /&gt;
|86.2&lt;br /&gt;
|90.3&lt;br /&gt;
|94.2&lt;br /&gt;
|98.3&lt;br /&gt;
|102&lt;br /&gt;
|105.7&lt;br /&gt;
|109.1&lt;br /&gt;
|112.8&lt;br /&gt;
|116.5&lt;br /&gt;
|119.6&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|60&lt;br /&gt;
|89&lt;br /&gt;
|120&lt;br /&gt;
|150&lt;br /&gt;
|176&lt;br /&gt;
|200&lt;br /&gt;
|226&lt;br /&gt;
|244&lt;br /&gt;
|261&lt;br /&gt;
|278&lt;br /&gt;
|293&lt;br /&gt;
|309&lt;br /&gt;
|326&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|472&lt;br /&gt;
|498&lt;br /&gt;
|524&lt;br /&gt;
|552&lt;br /&gt;
|578&lt;br /&gt;
|604&lt;br /&gt;
|632&lt;br /&gt;
|672&lt;br /&gt;
|712&lt;br /&gt;
|752&lt;br /&gt;
|792&lt;br /&gt;
|832&lt;br /&gt;
|872&lt;br /&gt;
|912&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|459&lt;br /&gt;
|484&lt;br /&gt;
|501&lt;br /&gt;
|517&lt;br /&gt;
|534&lt;br /&gt;
|551&lt;br /&gt;
|567&lt;br /&gt;
|584&lt;br /&gt;
|601&lt;br /&gt;
|617&lt;br /&gt;
|634&lt;br /&gt;
|651&lt;br /&gt;
|667&lt;br /&gt;
|684&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|108&lt;br /&gt;
|114&lt;br /&gt;
|121&lt;br /&gt;
|127&lt;br /&gt;
|133&lt;br /&gt;
|143&lt;br /&gt;
|155&lt;br /&gt;
|165&lt;br /&gt;
|175&lt;br /&gt;
|185&lt;br /&gt;
|195&lt;br /&gt;
|205&lt;br /&gt;
|215&lt;br /&gt;
|225&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|123.2&lt;br /&gt;
|126.5&lt;br /&gt;
|129.9&lt;br /&gt;
|133.5&lt;br /&gt;
|137.2&lt;br /&gt;
|140.8&lt;br /&gt;
|144.5&lt;br /&gt;
|147.7&lt;br /&gt;
|150.7&lt;br /&gt;
|153.4&lt;br /&gt;
|155.9&lt;br /&gt;
|158.3&lt;br /&gt;
|160.3&lt;br /&gt;
|162.3&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|341&lt;br /&gt;
|356&lt;br /&gt;
|371&lt;br /&gt;
|386&lt;br /&gt;
|401&lt;br /&gt;
|416&lt;br /&gt;
|432&lt;br /&gt;
|448&lt;br /&gt;
|465&lt;br /&gt;
|482&lt;br /&gt;
|500&lt;br /&gt;
|518&lt;br /&gt;
|535&lt;br /&gt;
|552&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|952&lt;br /&gt;
|992&lt;br /&gt;
|1030&lt;br /&gt;
|1046&lt;br /&gt;
|1100&lt;br /&gt;
|1136&lt;br /&gt;
|1170&lt;br /&gt;
|1204&lt;br /&gt;
|1240&lt;br /&gt;
|1276&lt;br /&gt;
|1310&lt;br /&gt;
|1344&lt;br /&gt;
|1380&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1630}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|701&lt;br /&gt;
|717&lt;br /&gt;
|734&lt;br /&gt;
|751&lt;br /&gt;
|767&lt;br /&gt;
|784&lt;br /&gt;
|801&lt;br /&gt;
|817&lt;br /&gt;
|834&lt;br /&gt;
|851&lt;br /&gt;
|867&lt;br /&gt;
|884&lt;br /&gt;
|901&lt;br /&gt;
|1301&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|240&lt;br /&gt;
|251&lt;br /&gt;
|262&lt;br /&gt;
|274&lt;br /&gt;
|289&lt;br /&gt;
|304&lt;br /&gt;
|319&lt;br /&gt;
|334&lt;br /&gt;
|349&lt;br /&gt;
|364&lt;br /&gt;
|379&lt;br /&gt;
|389&lt;br /&gt;
|399&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|164.2&lt;br /&gt;
|166.1&lt;br /&gt;
|168.1&lt;br /&gt;
|170.1&lt;br /&gt;
|172.1&lt;br /&gt;
|174.1&lt;br /&gt;
|175.9&lt;br /&gt;
|177.4&lt;br /&gt;
|178.9&lt;br /&gt;
|180.4&lt;br /&gt;
|181.9&lt;br /&gt;
|183.4&lt;br /&gt;
|184.9&lt;br /&gt;
|218&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|569&lt;br /&gt;
|587&lt;br /&gt;
|606&lt;br /&gt;
|625&lt;br /&gt;
|643&lt;br /&gt;
|660&lt;br /&gt;
|677&lt;br /&gt;
|696&lt;br /&gt;
|714&lt;br /&gt;
|732&lt;br /&gt;
|747&lt;br /&gt;
|762&lt;br /&gt;
|777&lt;br /&gt;
|877&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Android features===&lt;br /&gt;
* Has access to [[traps]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[HP]] when inactive&lt;br /&gt;
* Innate [[Trap Vision]]&lt;br /&gt;
* Immune to {{Poison}} and {{Paralysis}}&lt;br /&gt;
&lt;br /&gt;
====Special modification====&lt;br /&gt;
In [[Game modes#Ultimate|Ultimate difficulty]] only, the following special attack modifiers are applied:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freeze]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#HP drain|HP drain]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#EXP steal|EXP steal]]&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s]]&lt;br /&gt;
|25% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon&#039;s]]&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Head===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUcaseal_Head_01.png|Head 1 (Front)&lt;br /&gt;
HUcaseal_Head_01_02.png|Head 1 (Side)&lt;br /&gt;
HUcaseal_Head_02.png|Head 2&lt;br /&gt;
HUcaseal_Head_03.png|Head 3 (Front)&lt;br /&gt;
HUcaseal_Head_03_02.png|Head 3 (Back)&lt;br /&gt;
HUcaseal_Head_04.png|Head 4&lt;br /&gt;
HUcaseal_Head_05.png|Head 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
HUcaseal_Body_01-01.png|Body 1-1&lt;br /&gt;
HUcaseal_Body_01-02.png|Body 1-2&lt;br /&gt;
HUcaseal_Body_01-03.png|Body 1-3&lt;br /&gt;
HUcaseal_Body_01-04.png|Body 1-4&lt;br /&gt;
HUcaseal_Body_01-05.png|Body 1-5&lt;br /&gt;
HUcaseal_Body_01-06.png|Body 1-6&lt;br /&gt;
HUcaseal_Body_01-07.png|Body 1-7&lt;br /&gt;
HUcaseal_Body_01-08.png|Body 1-8&lt;br /&gt;
HUcaseal_Body_01-09.png|Body 1-9&lt;br /&gt;
HUcaseal_Body_02-01.png|Body 2-1&lt;br /&gt;
HUcaseal_Body_02-02.png|Body 2-2&lt;br /&gt;
HUcaseal_Body_02-03.png|Body 2-3&lt;br /&gt;
HUcaseal_Body_02-04.png|Body 2-4&lt;br /&gt;
HUcaseal_Body_02-05.png|Body 2-5&lt;br /&gt;
HUcaseal_Body_02-06.png|Body 2-6&lt;br /&gt;
HUcaseal_Body_02-07.png|Body 2-7&lt;br /&gt;
HUcaseal_Body_02-08.png|Body 2-8&lt;br /&gt;
HUcaseal_Body_02-09.png|Body 2-9&lt;br /&gt;
HUcaseal_Body_03-01.png|Body 3-1&lt;br /&gt;
HUcaseal_Body_03-02.png|Body 3-2&lt;br /&gt;
HUcaseal_Body_03-03.png|Body 3-3&lt;br /&gt;
HUcaseal_Body_03-04.png|Body 3-4&lt;br /&gt;
HUcaseal_Body_03-05.png|Body 3-5&lt;br /&gt;
HUcaseal_Body_03-06.png|Body 3-6&lt;br /&gt;
HUcaseal_Body_03-07.png|Body 3-7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcast&amp;diff=42982</id>
		<title>HUcast</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcast&amp;diff=42982"/>
		<updated>2026-06-24T17:44:38Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = HUcast/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=sword&lt;br /&gt;
|profession=Hunter&lt;br /&gt;
|species=Android&lt;br /&gt;
|gender=Male&lt;br /&gt;
|dt=11&lt;br /&gt;
|ft=7&lt;br /&gt;
|ct=7&lt;br /&gt;
|desc=Expert at close-range combat, HUcasts have the strongest attack power potential of any class. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[HUcast]] is one of the four [[Classes#Hunters|Hunter]] [[classes]]. Of all the classes in the game, he possesses the highest [[ATP]] giving him unparalleled power. As an [[android]], he cannot use [[techniques]], but he is able to use [[traps]].&lt;br /&gt;
&lt;br /&gt;
HUcast is recommended for players who want to do the highest possible damage in most situations.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|44&lt;br /&gt;
|196&lt;br /&gt;
|334&lt;br /&gt;
|586&lt;br /&gt;
|1350&lt;br /&gt;
|1762&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2012}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|187&lt;br /&gt;
|314&lt;br /&gt;
|531&lt;br /&gt;
|896&lt;br /&gt;
|1146&lt;br /&gt;
|1639&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|41&lt;br /&gt;
|69&lt;br /&gt;
|133&lt;br /&gt;
|361&lt;br /&gt;
|501&lt;br /&gt;
|601&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|64.5&lt;br /&gt;
|75.9&lt;br /&gt;
|87.2&lt;br /&gt;
|113.4&lt;br /&gt;
|143.7&lt;br /&gt;
|158.7&lt;br /&gt;
|191&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|124&lt;br /&gt;
|201&lt;br /&gt;
|321&lt;br /&gt;
|497&lt;br /&gt;
|585&lt;br /&gt;
|660&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|44&lt;br /&gt;
|76&lt;br /&gt;
|116&lt;br /&gt;
|156&lt;br /&gt;
|196&lt;br /&gt;
|234&lt;br /&gt;
|268&lt;br /&gt;
|302&lt;br /&gt;
|334&lt;br /&gt;
|366&lt;br /&gt;
|398&lt;br /&gt;
|430&lt;br /&gt;
|462&lt;br /&gt;
|492&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|76&lt;br /&gt;
|114&lt;br /&gt;
|150&lt;br /&gt;
|187&lt;br /&gt;
|222&lt;br /&gt;
|255&lt;br /&gt;
|284&lt;br /&gt;
|314&lt;br /&gt;
|338&lt;br /&gt;
|363&lt;br /&gt;
|385&lt;br /&gt;
|408&lt;br /&gt;
|435&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|35&lt;br /&gt;
|41&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|62&lt;br /&gt;
|69&lt;br /&gt;
|75&lt;br /&gt;
|82&lt;br /&gt;
|90&lt;br /&gt;
|97&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|64.5&lt;br /&gt;
|66.9&lt;br /&gt;
|70.5&lt;br /&gt;
|72.9&lt;br /&gt;
|75.9&lt;br /&gt;
|78.9&lt;br /&gt;
|81.9&lt;br /&gt;
|84.5&lt;br /&gt;
|87.2&lt;br /&gt;
|90.3&lt;br /&gt;
|93.5&lt;br /&gt;
|96.8&lt;br /&gt;
|100.1&lt;br /&gt;
|104&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|54&lt;br /&gt;
|77&lt;br /&gt;
|101&lt;br /&gt;
|124&lt;br /&gt;
|145&lt;br /&gt;
|165&lt;br /&gt;
|183&lt;br /&gt;
|201&lt;br /&gt;
|216&lt;br /&gt;
|231&lt;br /&gt;
|246&lt;br /&gt;
|261&lt;br /&gt;
|276&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|524&lt;br /&gt;
|554&lt;br /&gt;
|586&lt;br /&gt;
|626&lt;br /&gt;
|666&lt;br /&gt;
|706&lt;br /&gt;
|746&lt;br /&gt;
|796&lt;br /&gt;
|846&lt;br /&gt;
|906&lt;br /&gt;
|972&lt;br /&gt;
|1042&lt;br /&gt;
|1112&lt;br /&gt;
|1172&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|466&lt;br /&gt;
|499&lt;br /&gt;
|531&lt;br /&gt;
|564&lt;br /&gt;
|595&lt;br /&gt;
|621&lt;br /&gt;
|646&lt;br /&gt;
|671&lt;br /&gt;
|696&lt;br /&gt;
|721&lt;br /&gt;
|746&lt;br /&gt;
|771&lt;br /&gt;
|796&lt;br /&gt;
|821&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|113&lt;br /&gt;
|123&lt;br /&gt;
|133&lt;br /&gt;
|143&lt;br /&gt;
|153&lt;br /&gt;
|164&lt;br /&gt;
|179&lt;br /&gt;
|194&lt;br /&gt;
|209&lt;br /&gt;
|224&lt;br /&gt;
|242&lt;br /&gt;
|262&lt;br /&gt;
|282&lt;br /&gt;
|302&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|106.8&lt;br /&gt;
|110.1&lt;br /&gt;
|113.4&lt;br /&gt;
|116.4&lt;br /&gt;
|119.4&lt;br /&gt;
|122.3&lt;br /&gt;
|125.1&lt;br /&gt;
|127.8&lt;br /&gt;
|130.2&lt;br /&gt;
|132.5&lt;br /&gt;
|134.5&lt;br /&gt;
|136.2&lt;br /&gt;
|137.7&lt;br /&gt;
|139.2&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|291&lt;br /&gt;
|306&lt;br /&gt;
|321&lt;br /&gt;
|336&lt;br /&gt;
|351&lt;br /&gt;
|366&lt;br /&gt;
|382&lt;br /&gt;
|397&lt;br /&gt;
|412&lt;br /&gt;
|422&lt;br /&gt;
|428&lt;br /&gt;
|435&lt;br /&gt;
|445&lt;br /&gt;
|455&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|1232&lt;br /&gt;
|1292&lt;br /&gt;
|1350&lt;br /&gt;
|1400&lt;br /&gt;
|1450&lt;br /&gt;
|1500&lt;br /&gt;
|1544&lt;br /&gt;
|1584&lt;br /&gt;
|1624&lt;br /&gt;
|1664&lt;br /&gt;
|1702&lt;br /&gt;
|1732&lt;br /&gt;
|1762&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2012}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|846&lt;br /&gt;
|871&lt;br /&gt;
|896&lt;br /&gt;
|921&lt;br /&gt;
|946&lt;br /&gt;
|971&lt;br /&gt;
|996&lt;br /&gt;
|1021&lt;br /&gt;
|1046&lt;br /&gt;
|1071&lt;br /&gt;
|1096&lt;br /&gt;
|1121&lt;br /&gt;
|1146&lt;br /&gt;
|1639&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|322&lt;br /&gt;
|342&lt;br /&gt;
|361&lt;br /&gt;
|376&lt;br /&gt;
|391&lt;br /&gt;
|406&lt;br /&gt;
|421&lt;br /&gt;
|436&lt;br /&gt;
|451&lt;br /&gt;
|466&lt;br /&gt;
|481&lt;br /&gt;
|491&lt;br /&gt;
|501&lt;br /&gt;
|601&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|140.7&lt;br /&gt;
|142.2&lt;br /&gt;
|143.7&lt;br /&gt;
|145.2&lt;br /&gt;
|146.7&lt;br /&gt;
|148.2&lt;br /&gt;
|149.7&lt;br /&gt;
|151.2&lt;br /&gt;
|152.7&lt;br /&gt;
|154.2&lt;br /&gt;
|155.7&lt;br /&gt;
|157.2&lt;br /&gt;
|158.7&lt;br /&gt;
|191&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|467&lt;br /&gt;
|482&lt;br /&gt;
|497&lt;br /&gt;
|512&lt;br /&gt;
|525&lt;br /&gt;
|535&lt;br /&gt;
|545&lt;br /&gt;
|555&lt;br /&gt;
|565&lt;br /&gt;
|570&lt;br /&gt;
|575&lt;br /&gt;
|580&lt;br /&gt;
|585&lt;br /&gt;
|660&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Android features===&lt;br /&gt;
* Has access to [[traps]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[HP]] when inactive&lt;br /&gt;
* Innate [[Trap Vision]]&lt;br /&gt;
* Immune to {{Poison}} and {{Paralysis}}&lt;br /&gt;
&lt;br /&gt;
====Special modification====&lt;br /&gt;
In [[Game modes#Ultimate|Ultimate difficulty]] only, the following special attack modifiers are applied:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freeze]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#HP drain|HP drain]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#EXP steal|EXP steal]]&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s]]&lt;br /&gt;
|25% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon&#039;s]]&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Head===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUcast_Head_01.png|Head 1&lt;br /&gt;
HUcast_Head_02.png|Head 2&lt;br /&gt;
HUcast_Head_03.png|Head 3 (Front)&lt;br /&gt;
HUcast_Head_03_02.png|Head 3 (Back)&lt;br /&gt;
HUcast_Head_04.png|Head 4&lt;br /&gt;
HUcast_Head_05.png|Head 5 (Front)&lt;br /&gt;
HUcast_Head_05_02.png|Head 5 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
HUcast_Body_01-01.png|Body 1-1&lt;br /&gt;
HUcast_Body_01-02.png|Body 1-2&lt;br /&gt;
HUcast_Body_01-03.png|Body 1-3&lt;br /&gt;
HUcast_Body_01-04.png|Body 1-4&lt;br /&gt;
HUcast_Body_01-05.png|Body 1-5&lt;br /&gt;
HUcast_Body_01-06.png|Body 1-6&lt;br /&gt;
HUcast_Body_01-07.png|Body 1-7&lt;br /&gt;
HUcast_Body_01-08.png|Body 1-8&lt;br /&gt;
HUcast_Body_01-09.png|Body 1-9&lt;br /&gt;
HUcast_Body_02-01.png|Body 2-1&lt;br /&gt;
HUcast_Body_02-02.png|Body 2-2&lt;br /&gt;
HUcast_Body_02-03.png|Body 2-3&lt;br /&gt;
HUcast_Body_02-04.png|Body 2-4&lt;br /&gt;
HUcast_Body_02-05.png|Body 2-5&lt;br /&gt;
HUcast_Body_02-06.png|Body 2-6&lt;br /&gt;
HUcast_Body_02-07.png|Body 2-7&lt;br /&gt;
HUcast_Body_02-08.png|Body 2-8&lt;br /&gt;
HUcast_Body_02-09.png|Body 2-9&lt;br /&gt;
HUcast_Body_03-01.png|Body 3-1&lt;br /&gt;
HUcast_Body_03-02.png|Body 3-2&lt;br /&gt;
HUcast_Body_03-03.png|Body 3-3&lt;br /&gt;
HUcast_Body_03-04.png|Body 3-4&lt;br /&gt;
HUcast_Body_03-05.png|Body 3-5&lt;br /&gt;
HUcast_Body_03-06.png|Body 3-6&lt;br /&gt;
HUcast_Body_03-07.png|Body 3-7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUnewearl&amp;diff=42981</id>
		<title>HUnewearl</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUnewearl&amp;diff=42981"/>
		<updated>2026-06-24T17:44:06Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = HUnewearl/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=sword&lt;br /&gt;
|profession=Hunter&lt;br /&gt;
|species=Newman&lt;br /&gt;
|gender=Female&lt;br /&gt;
|atktech=20&lt;br /&gt;
|resta=20&lt;br /&gt;
|anti=7&lt;br /&gt;
|sd=20&lt;br /&gt;
|jz=20&lt;br /&gt;
|desc=Has very strong techniques as well as being adept at close-range combat. Has the Lowest HP of the Hunter Class.&lt;br /&gt;
}}&lt;br /&gt;
[[HUnewearl]] is one of the four [[Classes#Hunters|Hunter]] [[classes]]. While she has the lowest [[ATP]] of all Hunters, she is the only Hunter capable of casting {{Shifta}} and {{Deband}}, and has higher level {{Jellen}} and {{Zalure}} than [[HUmar]]. &lt;br /&gt;
&lt;br /&gt;
HUnewearl is recommended for players who wish to play a support capable Hunter, whether for self-preservation or assisting other players.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|38&lt;br /&gt;
|162&lt;br /&gt;
|292&lt;br /&gt;
|538&lt;br /&gt;
|1016&lt;br /&gt;
|1308&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1558}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|40&lt;br /&gt;
|140&lt;br /&gt;
|245&lt;br /&gt;
|455&lt;br /&gt;
|834&lt;br /&gt;
|1084&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1626}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|40&lt;br /&gt;
|142&lt;br /&gt;
|252&lt;br /&gt;
|470&lt;br /&gt;
|685&lt;br /&gt;
|835&lt;br /&gt;
|1237&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|22&lt;br /&gt;
|54&lt;br /&gt;
|87&lt;br /&gt;
|160&lt;br /&gt;
|362&lt;br /&gt;
|538&lt;br /&gt;
|589&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|40&lt;br /&gt;
|121&lt;br /&gt;
|206&lt;br /&gt;
|376&lt;br /&gt;
|685&lt;br /&gt;
|885&lt;br /&gt;
|1177&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|74.9&lt;br /&gt;
|85.9&lt;br /&gt;
|107.9&lt;br /&gt;
|135.2&lt;br /&gt;
|147.9&lt;br /&gt;
|199&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|60&lt;br /&gt;
|187&lt;br /&gt;
|297&lt;br /&gt;
|387&lt;br /&gt;
|546&lt;br /&gt;
|666&lt;br /&gt;
|811&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|38&lt;br /&gt;
|64&lt;br /&gt;
|98&lt;br /&gt;
|130&lt;br /&gt;
|162&lt;br /&gt;
|194&lt;br /&gt;
|228&lt;br /&gt;
|260&lt;br /&gt;
|292&lt;br /&gt;
|326&lt;br /&gt;
|358&lt;br /&gt;
|388&lt;br /&gt;
|418&lt;br /&gt;
|448&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|40&lt;br /&gt;
|61&lt;br /&gt;
|87&lt;br /&gt;
|113&lt;br /&gt;
|140&lt;br /&gt;
|166&lt;br /&gt;
|192&lt;br /&gt;
|218&lt;br /&gt;
|245&lt;br /&gt;
|271&lt;br /&gt;
|297&lt;br /&gt;
|323&lt;br /&gt;
|350&lt;br /&gt;
|376&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|40&lt;br /&gt;
|61&lt;br /&gt;
|88&lt;br /&gt;
|115&lt;br /&gt;
|142&lt;br /&gt;
|169&lt;br /&gt;
|197&lt;br /&gt;
|224&lt;br /&gt;
|252&lt;br /&gt;
|281&lt;br /&gt;
|312&lt;br /&gt;
|346&lt;br /&gt;
|378&lt;br /&gt;
|409&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|22&lt;br /&gt;
|29&lt;br /&gt;
|37&lt;br /&gt;
|46&lt;br /&gt;
|54&lt;br /&gt;
|62&lt;br /&gt;
|71&lt;br /&gt;
|79&lt;br /&gt;
|87&lt;br /&gt;
|96&lt;br /&gt;
|104&lt;br /&gt;
|112&lt;br /&gt;
|121&lt;br /&gt;
|130&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|40&lt;br /&gt;
|57&lt;br /&gt;
|78&lt;br /&gt;
|99&lt;br /&gt;
|121&lt;br /&gt;
|142&lt;br /&gt;
|163&lt;br /&gt;
|184&lt;br /&gt;
|206&lt;br /&gt;
|227&lt;br /&gt;
|248&lt;br /&gt;
|269&lt;br /&gt;
|291&lt;br /&gt;
|312&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|66&lt;br /&gt;
|69.1&lt;br /&gt;
|72&lt;br /&gt;
|74.9&lt;br /&gt;
|77.6&lt;br /&gt;
|80.4&lt;br /&gt;
|83.2&lt;br /&gt;
|85.9&lt;br /&gt;
|88.6&lt;br /&gt;
|91.4&lt;br /&gt;
|94.2&lt;br /&gt;
|96.9&lt;br /&gt;
|99.6&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|60&lt;br /&gt;
|87&lt;br /&gt;
|120&lt;br /&gt;
|154&lt;br /&gt;
|187&lt;br /&gt;
|220&lt;br /&gt;
|250&lt;br /&gt;
|277&lt;br /&gt;
|297&lt;br /&gt;
|315&lt;br /&gt;
|330&lt;br /&gt;
|342&lt;br /&gt;
|352&lt;br /&gt;
|362&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|478&lt;br /&gt;
|508&lt;br /&gt;
|538&lt;br /&gt;
|568&lt;br /&gt;
|598&lt;br /&gt;
|628&lt;br /&gt;
|658&lt;br /&gt;
|688&lt;br /&gt;
|718&lt;br /&gt;
|748&lt;br /&gt;
|778&lt;br /&gt;
|816&lt;br /&gt;
|856&lt;br /&gt;
|896&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|402&lt;br /&gt;
|428&lt;br /&gt;
|455&lt;br /&gt;
|481&lt;br /&gt;
|507&lt;br /&gt;
|533&lt;br /&gt;
|560&lt;br /&gt;
|593&lt;br /&gt;
|624&lt;br /&gt;
|656&lt;br /&gt;
|683&lt;br /&gt;
|709&lt;br /&gt;
|734&lt;br /&gt;
|759&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|435&lt;br /&gt;
|455&lt;br /&gt;
|470&lt;br /&gt;
|490&lt;br /&gt;
|505&lt;br /&gt;
|520&lt;br /&gt;
|535&lt;br /&gt;
|550&lt;br /&gt;
|565&lt;br /&gt;
|580&lt;br /&gt;
|595&lt;br /&gt;
|610&lt;br /&gt;
|625&lt;br /&gt;
|640&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|140&lt;br /&gt;
|150&lt;br /&gt;
|160&lt;br /&gt;
|170&lt;br /&gt;
|180&lt;br /&gt;
|190&lt;br /&gt;
|200&lt;br /&gt;
|212&lt;br /&gt;
|225&lt;br /&gt;
|239&lt;br /&gt;
|255&lt;br /&gt;
|271&lt;br /&gt;
|288&lt;br /&gt;
|307&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|333&lt;br /&gt;
|354&lt;br /&gt;
|376&lt;br /&gt;
|397&lt;br /&gt;
|418&lt;br /&gt;
|439&lt;br /&gt;
|461&lt;br /&gt;
|489&lt;br /&gt;
|515&lt;br /&gt;
|542&lt;br /&gt;
|564&lt;br /&gt;
|585&lt;br /&gt;
|605&lt;br /&gt;
|625&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|102.4&lt;br /&gt;
|105.2&lt;br /&gt;
|107.9&lt;br /&gt;
|110.6&lt;br /&gt;
|113.4&lt;br /&gt;
|116.2&lt;br /&gt;
|118.9&lt;br /&gt;
|120.9&lt;br /&gt;
|122.9&lt;br /&gt;
|124.7&lt;br /&gt;
|126.2&lt;br /&gt;
|127.7&lt;br /&gt;
|129.2&lt;br /&gt;
|130.7&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|372&lt;br /&gt;
|382&lt;br /&gt;
|387&lt;br /&gt;
|392&lt;br /&gt;
|397&lt;br /&gt;
|405&lt;br /&gt;
|415&lt;br /&gt;
|425&lt;br /&gt;
|435&lt;br /&gt;
|445&lt;br /&gt;
|456&lt;br /&gt;
|471&lt;br /&gt;
|486&lt;br /&gt;
|501&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|936&lt;br /&gt;
|976&lt;br /&gt;
|1016&lt;br /&gt;
|1046&lt;br /&gt;
|1076&lt;br /&gt;
|1106&lt;br /&gt;
|1136&lt;br /&gt;
|1166&lt;br /&gt;
|1196&lt;br /&gt;
|1226&lt;br /&gt;
|1256&lt;br /&gt;
|1286&lt;br /&gt;
|1308&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1558}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|784&lt;br /&gt;
|809&lt;br /&gt;
|834&lt;br /&gt;
|859&lt;br /&gt;
|884&lt;br /&gt;
|909&lt;br /&gt;
|934&lt;br /&gt;
|959&lt;br /&gt;
|984&lt;br /&gt;
|1009&lt;br /&gt;
|1034&lt;br /&gt;
|1059&lt;br /&gt;
|1084&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1626}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|655&lt;br /&gt;
|670&lt;br /&gt;
|685&lt;br /&gt;
|700&lt;br /&gt;
|715&lt;br /&gt;
|730&lt;br /&gt;
|745&lt;br /&gt;
|760&lt;br /&gt;
|775&lt;br /&gt;
|790&lt;br /&gt;
|805&lt;br /&gt;
|820&lt;br /&gt;
|835&lt;br /&gt;
|1237&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|325&lt;br /&gt;
|343&lt;br /&gt;
|362&lt;br /&gt;
|380&lt;br /&gt;
|398&lt;br /&gt;
|415&lt;br /&gt;
|432&lt;br /&gt;
|450&lt;br /&gt;
|468&lt;br /&gt;
|485&lt;br /&gt;
|502&lt;br /&gt;
|520&lt;br /&gt;
|538&lt;br /&gt;
|589&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|645&lt;br /&gt;
|665&lt;br /&gt;
|685&lt;br /&gt;
|705&lt;br /&gt;
|725&lt;br /&gt;
|745&lt;br /&gt;
|765&lt;br /&gt;
|785&lt;br /&gt;
|805&lt;br /&gt;
|825&lt;br /&gt;
|845&lt;br /&gt;
|865&lt;br /&gt;
|885&lt;br /&gt;
|1177&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|132.2&lt;br /&gt;
|133.7&lt;br /&gt;
|135.2&lt;br /&gt;
|136.7&lt;br /&gt;
|138.2&lt;br /&gt;
|139.7&lt;br /&gt;
|141.2&lt;br /&gt;
|142.7&lt;br /&gt;
|143.9&lt;br /&gt;
|144.9&lt;br /&gt;
|145.9&lt;br /&gt;
|146.9&lt;br /&gt;
|147.9&lt;br /&gt;
|199&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|516&lt;br /&gt;
|531&lt;br /&gt;
|546&lt;br /&gt;
|561&lt;br /&gt;
|576&lt;br /&gt;
|591&lt;br /&gt;
|606&lt;br /&gt;
|616&lt;br /&gt;
|626&lt;br /&gt;
|636&lt;br /&gt;
|646&lt;br /&gt;
|656&lt;br /&gt;
|666&lt;br /&gt;
|811&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Newman features===&lt;br /&gt;
* Access to [[techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[Stats#TP|TP]] when inactive&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUnewearl_Face_01.png|Face 1&lt;br /&gt;
HUnewearl_Face_02.png|Face 2&lt;br /&gt;
HUnewearl_Face_03.png|Face 3&lt;br /&gt;
HUnewearl_Face_04.png|Face 4&lt;br /&gt;
HUnewearl_Face_05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUnewearl_Hair_01.png|Hair 1&lt;br /&gt;
HUnewearl_Hair_02.png|Hair 2 (Front)&lt;br /&gt;
HUnewearl_Hair_02_02.png|Hair 2 (Back)&lt;br /&gt;
HUnewearl_Hair_03.png|Hair 3&lt;br /&gt;
HUnewearl_Hair_04.png|Hair 4 (Front)&lt;br /&gt;
HUnewearl_Hair_04_02.png|Hair 4 (Back)&lt;br /&gt;
HUnewearl_Hair_05.png|Hair 5&lt;br /&gt;
HUnewearl_Hair_06.png|Hair 6&lt;br /&gt;
HUnewearl_Hair_07.png|Hair 7 (Front)&lt;br /&gt;
HUnewearl_Hair_07_02.png|Hair 7 (Back)&lt;br /&gt;
HUnewearl_Hair_08.png|Hair 8&lt;br /&gt;
HUnewearl_Hair_09.png|Hair 9&lt;br /&gt;
HUnewearl_Hair_10.png|Hair 10&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
HUnewearl_Costume_01-01.png|Costume 1-1&lt;br /&gt;
HUnewearl_Costume_01-02.png|Costume 1-2&lt;br /&gt;
HUnewearl_Costume_01-03.png|Costume 1-3&lt;br /&gt;
HUnewearl_Costume_01-04.png|Costume 1-4&lt;br /&gt;
HUnewearl_Costume_01-05.png|Costume 1-5&lt;br /&gt;
HUnewearl_Costume_01-06.png|Costume 1-6&lt;br /&gt;
HUnewearl_Costume_01-07.png|Costume 1-7&lt;br /&gt;
HUnewearl_Costume_01-08.png|Costume 1-8&lt;br /&gt;
HUnewearl_Costume_01-09.png|Costume 1-9&lt;br /&gt;
HUnewearl_Costume_02-01.png|Costume 2-1&lt;br /&gt;
HUnewearl_Costume_02-02.png|Costume 2-2&lt;br /&gt;
HUnewearl_Costume_02-03.png|Costume 2-3&lt;br /&gt;
HUnewearl_Costume_02-04.png|Costume 2-4&lt;br /&gt;
HUnewearl_Costume_02-05.png|Costume 2-5&lt;br /&gt;
HUnewearl_Costume_02-06.png|Costume 2-6&lt;br /&gt;
HUnewearl_Costume_02-07.png|Costume 2-7&lt;br /&gt;
HUnewearl_Costume_02-08.png|Costume 2-8&lt;br /&gt;
HUnewearl_Costume_02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUnewearl_Skin_01.png|Skin 1&lt;br /&gt;
HUnewearl_Skin_02.png|Skin 2&lt;br /&gt;
HUnewearl_Skin_03.png|Skin 3&lt;br /&gt;
HUnewearl_Skin_04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAmar&amp;diff=42980</id>
		<title>RAmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAmar&amp;diff=42980"/>
		<updated>2026-06-24T17:40:50Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Stats */ ATA decimals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = RAmar/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|atktech=15&lt;br /&gt;
|resta=15&lt;br /&gt;
|anti=5&lt;br /&gt;
|sd=15&lt;br /&gt;
|desc=Excels in ranged combat. Has the most balanced set of abilities, and the highest accuracy potential. Has some recovery and attack techniques.&lt;br /&gt;
}}&lt;br /&gt;
[[RAmar]] is one of the four ranger classes. He has the highest [[ATA]] in the game, making special attacks extremely potent. He gains access to level 15 [[techniques]], including {{Shifta}} and {{Deband}}, giving him a balanced kit.&lt;br /&gt;
&lt;br /&gt;
RAmar is recommended for players who wish to play a powerful ranger in either solo or multiplayer.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|131&lt;br /&gt;
|242&lt;br /&gt;
|471&lt;br /&gt;
|1073&lt;br /&gt;
|1520&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1770}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|20&lt;br /&gt;
|102&lt;br /&gt;
|185&lt;br /&gt;
|358&lt;br /&gt;
|604&lt;br /&gt;
|704&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1114}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|23&lt;br /&gt;
|100&lt;br /&gt;
|180&lt;br /&gt;
|340&lt;br /&gt;
|638&lt;br /&gt;
|806&lt;br /&gt;
|1260&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|26&lt;br /&gt;
|43&lt;br /&gt;
|96&lt;br /&gt;
|254&lt;br /&gt;
|359&lt;br /&gt;
|515&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|20&lt;br /&gt;
|83&lt;br /&gt;
|146&lt;br /&gt;
|279&lt;br /&gt;
|455&lt;br /&gt;
|505&lt;br /&gt;
|665&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|80&lt;br /&gt;
|96.5&lt;br /&gt;
|113.5&lt;br /&gt;
|147.5&lt;br /&gt;
|200.3&lt;br /&gt;
|230.3&lt;br /&gt;
|249&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|36&lt;br /&gt;
|119&lt;br /&gt;
|191&lt;br /&gt;
|307&lt;br /&gt;
|513&lt;br /&gt;
|639&lt;br /&gt;
|715&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|51&lt;br /&gt;
|77&lt;br /&gt;
|103&lt;br /&gt;
|131&lt;br /&gt;
|157&lt;br /&gt;
|185&lt;br /&gt;
|214&lt;br /&gt;
|242&lt;br /&gt;
|271&lt;br /&gt;
|301&lt;br /&gt;
|329&lt;br /&gt;
|358&lt;br /&gt;
|386&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|20&lt;br /&gt;
|37&lt;br /&gt;
|59&lt;br /&gt;
|80&lt;br /&gt;
|102&lt;br /&gt;
|124&lt;br /&gt;
|145&lt;br /&gt;
|165&lt;br /&gt;
|185&lt;br /&gt;
|204&lt;br /&gt;
|224&lt;br /&gt;
|244&lt;br /&gt;
|267&lt;br /&gt;
|291&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|59&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|139&lt;br /&gt;
|160&lt;br /&gt;
|180&lt;br /&gt;
|199&lt;br /&gt;
|220&lt;br /&gt;
|240&lt;br /&gt;
|259&lt;br /&gt;
|280&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|16&lt;br /&gt;
|19&lt;br /&gt;
|23&lt;br /&gt;
|26&lt;br /&gt;
|29&lt;br /&gt;
|33&lt;br /&gt;
|38&lt;br /&gt;
|43&lt;br /&gt;
|48&lt;br /&gt;
|53&lt;br /&gt;
|60&lt;br /&gt;
|68&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|20&lt;br /&gt;
|33&lt;br /&gt;
|50&lt;br /&gt;
|66&lt;br /&gt;
|83&lt;br /&gt;
|100&lt;br /&gt;
|116&lt;br /&gt;
|131&lt;br /&gt;
|146&lt;br /&gt;
|160&lt;br /&gt;
|175&lt;br /&gt;
|190&lt;br /&gt;
|208&lt;br /&gt;
|227&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|80&lt;br /&gt;
|83.7&lt;br /&gt;
|88&lt;br /&gt;
|92.2&lt;br /&gt;
|96.5&lt;br /&gt;
|100.7&lt;br /&gt;
|105&lt;br /&gt;
|109.2&lt;br /&gt;
|113.5&lt;br /&gt;
|117.7&lt;br /&gt;
|122.2&lt;br /&gt;
|126.2&lt;br /&gt;
|130.5&lt;br /&gt;
|134.7&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|36&lt;br /&gt;
|54&lt;br /&gt;
|76&lt;br /&gt;
|99&lt;br /&gt;
|119&lt;br /&gt;
|139&lt;br /&gt;
|156&lt;br /&gt;
|174&lt;br /&gt;
|191&lt;br /&gt;
|209&lt;br /&gt;
|226&lt;br /&gt;
|244&lt;br /&gt;
|261&lt;br /&gt;
|277&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|414&lt;br /&gt;
|442&lt;br /&gt;
|471&lt;br /&gt;
|508&lt;br /&gt;
|545&lt;br /&gt;
|582&lt;br /&gt;
|619&lt;br /&gt;
|656&lt;br /&gt;
|703&lt;br /&gt;
|749&lt;br /&gt;
|795&lt;br /&gt;
|841&lt;br /&gt;
|888&lt;br /&gt;
|934&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|314&lt;br /&gt;
|336&lt;br /&gt;
|358&lt;br /&gt;
|382&lt;br /&gt;
|403&lt;br /&gt;
|428&lt;br /&gt;
|453&lt;br /&gt;
|473&lt;br /&gt;
|493&lt;br /&gt;
|513&lt;br /&gt;
|528&lt;br /&gt;
|543&lt;br /&gt;
|558&lt;br /&gt;
|573&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|300&lt;br /&gt;
|319&lt;br /&gt;
|340&lt;br /&gt;
|360&lt;br /&gt;
|379&lt;br /&gt;
|400&lt;br /&gt;
|420&lt;br /&gt;
|442&lt;br /&gt;
|464&lt;br /&gt;
|485&lt;br /&gt;
|507&lt;br /&gt;
|529&lt;br /&gt;
|552&lt;br /&gt;
|574&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|82&lt;br /&gt;
|88&lt;br /&gt;
|96&lt;br /&gt;
|106&lt;br /&gt;
|116&lt;br /&gt;
|126&lt;br /&gt;
|136&lt;br /&gt;
|146&lt;br /&gt;
|156&lt;br /&gt;
|167&lt;br /&gt;
|179&lt;br /&gt;
|192&lt;br /&gt;
|204&lt;br /&gt;
|217&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|245&lt;br /&gt;
|262&lt;br /&gt;
|279&lt;br /&gt;
|298&lt;br /&gt;
|314&lt;br /&gt;
|334&lt;br /&gt;
|354&lt;br /&gt;
|369&lt;br /&gt;
|384&lt;br /&gt;
|399&lt;br /&gt;
|409&lt;br /&gt;
|419&lt;br /&gt;
|429&lt;br /&gt;
|439&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|139&lt;br /&gt;
|143.2&lt;br /&gt;
|147.5&lt;br /&gt;
|151.7&lt;br /&gt;
|156&lt;br /&gt;
|160.2&lt;br /&gt;
|164.5&lt;br /&gt;
|168.5&lt;br /&gt;
|172.5&lt;br /&gt;
|176.5&lt;br /&gt;
|180.4&lt;br /&gt;
|183.9&lt;br /&gt;
|187.4&lt;br /&gt;
|190.9&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|287&lt;br /&gt;
|297&lt;br /&gt;
|307&lt;br /&gt;
|317&lt;br /&gt;
|327&lt;br /&gt;
|337&lt;br /&gt;
|347&lt;br /&gt;
|363&lt;br /&gt;
|380&lt;br /&gt;
|396&lt;br /&gt;
|409&lt;br /&gt;
|419&lt;br /&gt;
|447&lt;br /&gt;
|464&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|980&lt;br /&gt;
|1026&lt;br /&gt;
|1073&lt;br /&gt;
|1119&lt;br /&gt;
|1165&lt;br /&gt;
|1211&lt;br /&gt;
|1258&lt;br /&gt;
|1304&lt;br /&gt;
|1350&lt;br /&gt;
|1396&lt;br /&gt;
|1443&lt;br /&gt;
|1483&lt;br /&gt;
|1520&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1770}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|584&lt;br /&gt;
|594&lt;br /&gt;
|604&lt;br /&gt;
|614&lt;br /&gt;
|624&lt;br /&gt;
|634&lt;br /&gt;
|644&lt;br /&gt;
|654&lt;br /&gt;
|664&lt;br /&gt;
|674&lt;br /&gt;
|684&lt;br /&gt;
|694&lt;br /&gt;
|704&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1114}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|596&lt;br /&gt;
|617&lt;br /&gt;
|638&lt;br /&gt;
|656&lt;br /&gt;
|675&lt;br /&gt;
|692&lt;br /&gt;
|710&lt;br /&gt;
|730&lt;br /&gt;
|746&lt;br /&gt;
|761&lt;br /&gt;
|776&lt;br /&gt;
|791&lt;br /&gt;
|806&lt;br /&gt;
|1260&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|229&lt;br /&gt;
|242&lt;br /&gt;
|254&lt;br /&gt;
|267&lt;br /&gt;
|279&lt;br /&gt;
|289&lt;br /&gt;
|299&lt;br /&gt;
|309&lt;br /&gt;
|319&lt;br /&gt;
|329&lt;br /&gt;
|339&lt;br /&gt;
|349&lt;br /&gt;
|359&lt;br /&gt;
|515&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|445&lt;br /&gt;
|450&lt;br /&gt;
|455&lt;br /&gt;
|460&lt;br /&gt;
|465&lt;br /&gt;
|470&lt;br /&gt;
|475&lt;br /&gt;
|480&lt;br /&gt;
|485&lt;br /&gt;
|490&lt;br /&gt;
|495&lt;br /&gt;
|500&lt;br /&gt;
|505&lt;br /&gt;
|665&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|193.7&lt;br /&gt;
|197.3&lt;br /&gt;
|200.3&lt;br /&gt;
|203.3&lt;br /&gt;
|206.3&lt;br /&gt;
|209.3&lt;br /&gt;
|212.3&lt;br /&gt;
|215.3&lt;br /&gt;
|218.3&lt;br /&gt;
|221.3&lt;br /&gt;
|224.3&lt;br /&gt;
|227.3&lt;br /&gt;
|230.3&lt;br /&gt;
|249&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|481&lt;br /&gt;
|497&lt;br /&gt;
|513&lt;br /&gt;
|525&lt;br /&gt;
|537&lt;br /&gt;
|549&lt;br /&gt;
|561&lt;br /&gt;
|571&lt;br /&gt;
|581&lt;br /&gt;
|594&lt;br /&gt;
|609&lt;br /&gt;
|624&lt;br /&gt;
|639&lt;br /&gt;
|715&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Human features===&lt;br /&gt;
* Access to [[Techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 250 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAmar_Face_01.png|Face 1&lt;br /&gt;
RAmar_Face_02.png|Face 2&lt;br /&gt;
RAmar_Face_03.png|Face 3&lt;br /&gt;
RAmar_Face_04_02.png|Face 4 (Skin 1)&lt;br /&gt;
RAmar_Face_04.png|Face 4 (Skin 2)&lt;br /&gt;
RAmar_Face_04_03.png|Face 4 (Skin 3)&lt;br /&gt;
RAmar_Face_04_04.png|Face 4 (Skin 4)&lt;br /&gt;
RAmar_Face_05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAmar_Hair_01.png|Hair 1&lt;br /&gt;
RAmar_Hair_02.png|Hair 2&lt;br /&gt;
RAmar_Hair_03.png|Hair 3&lt;br /&gt;
RAmar_Hair_04.png|Hair 4&lt;br /&gt;
RAmar_Hair_05.png|Hair 5&lt;br /&gt;
RAmar_Hair_06.png|Hair 6&lt;br /&gt;
RAmar_Hair_07.png|Hair 7&lt;br /&gt;
RAmar_Hair_08.png|Hair 8&lt;br /&gt;
RAmar_Hair_09.png|Hair 9&lt;br /&gt;
RAmar_Hair_10.png|Hair 10&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
RAmar_Costume_01-01.png|Costume 1-1&lt;br /&gt;
RAmar_Costume_01-02.png|Costume 1-2&lt;br /&gt;
RAmar_Costume_01-03.png|Costume 1-3&lt;br /&gt;
RAmar_Costume_01-04.png|Costume 1-4&lt;br /&gt;
RAmar_Costume_01-05.png|Costume 1-5&lt;br /&gt;
RAmar_Costume_01-06.png|Costume 1-6&lt;br /&gt;
RAmar_Costume_01-07.png|Costume 1-7&lt;br /&gt;
RAmar_Costume_01-08.png|Costume 1-8&lt;br /&gt;
RAmar_Costume_01-09.png|Costume 1-9&lt;br /&gt;
RAmar_Costume_02-01.png|Costume 2-1&lt;br /&gt;
RAmar_Costume_02-02.png|Costume 2-2&lt;br /&gt;
RAmar_Costume_02-03.png|Costume 2-3&lt;br /&gt;
RAmar_Costume_02-04.png|Costume 2-4&lt;br /&gt;
RAmar_Costume_02-05.png|Costume 2-5&lt;br /&gt;
RAmar_Costume_02-06.png|Costume 2-6&lt;br /&gt;
RAmar_Costume_02-07.png|Costume 2-7&lt;br /&gt;
RAmar_Costume_02-08.png|Costume 2-8&lt;br /&gt;
RAmar_Costume_02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAmar_Skin_01.png|Skin 1&lt;br /&gt;
RAmar_Skin_02.png|Skin 2&lt;br /&gt;
RAmar_Skin_03.png|Skin 3&lt;br /&gt;
RAmar_Skin_04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcaseal&amp;diff=42979</id>
		<title>HUcaseal</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcaseal&amp;diff=42979"/>
		<updated>2026-06-24T17:31:40Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = HUcaseal/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=sword&lt;br /&gt;
|profession=Hunter&lt;br /&gt;
|species=Android&lt;br /&gt;
|gender=Female&lt;br /&gt;
|dt=9&lt;br /&gt;
|ft=10&lt;br /&gt;
|ct=10&lt;br /&gt;
|desc=Close-combat expert with excellent reflexes that give her high accuracy and evasion. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[HUcaseal]] is one of the four [[Classes#Hunters|hunter]] [[classes]]. She has a significantly higher [[ATA]] stat than all the other hunters, allowing her to use [[specials]] more effectively. Combined with her increase to [[status]] specials and access to [[traps]], this makes her effective at crowd control.&lt;br /&gt;
&lt;br /&gt;
HUcaseal has unique animations for {{Sword|Daggers|Dagger}}, {{Sword|Double Sabers|Double Saber}}, {{Sword|Fists|Fist}} and {{Sword|Claws|Claw}}.&lt;br /&gt;
&lt;br /&gt;
HUcaseal is recommended for players who wish to play an accurate hunter who can assist the party with powerful crowd control.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|44&lt;br /&gt;
|180&lt;br /&gt;
|302&lt;br /&gt;
|524&lt;br /&gt;
|1030&lt;br /&gt;
|1380&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1630}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|160&lt;br /&gt;
|279&lt;br /&gt;
|501&lt;br /&gt;
|734&lt;br /&gt;
|901&lt;br /&gt;
|1301&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|43&lt;br /&gt;
|69&lt;br /&gt;
|121&lt;br /&gt;
|262&lt;br /&gt;
|399&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|71.5&lt;br /&gt;
|86.2&lt;br /&gt;
|102&lt;br /&gt;
|129.9&lt;br /&gt;
|168.1&lt;br /&gt;
|184.9&lt;br /&gt;
|218&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|150&lt;br /&gt;
|244&lt;br /&gt;
|371&lt;br /&gt;
|606&lt;br /&gt;
|777&lt;br /&gt;
|877&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|44&lt;br /&gt;
|76&lt;br /&gt;
|112&lt;br /&gt;
|146&lt;br /&gt;
|180&lt;br /&gt;
|212&lt;br /&gt;
|244&lt;br /&gt;
|276&lt;br /&gt;
|302&lt;br /&gt;
|330&lt;br /&gt;
|360&lt;br /&gt;
|392&lt;br /&gt;
|418&lt;br /&gt;
|444&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|70&lt;br /&gt;
|99&lt;br /&gt;
|130&lt;br /&gt;
|160&lt;br /&gt;
|189&lt;br /&gt;
|220&lt;br /&gt;
|250&lt;br /&gt;
|279&lt;br /&gt;
|310&lt;br /&gt;
|340&lt;br /&gt;
|369&lt;br /&gt;
|400&lt;br /&gt;
|430&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|33&lt;br /&gt;
|38&lt;br /&gt;
|43&lt;br /&gt;
|49&lt;br /&gt;
|56&lt;br /&gt;
|62&lt;br /&gt;
|69&lt;br /&gt;
|75&lt;br /&gt;
|81&lt;br /&gt;
|89&lt;br /&gt;
|96&lt;br /&gt;
|102&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|71.5&lt;br /&gt;
|74.5&lt;br /&gt;
|78.4&lt;br /&gt;
|82.2&lt;br /&gt;
|86.2&lt;br /&gt;
|90.3&lt;br /&gt;
|94.2&lt;br /&gt;
|98.3&lt;br /&gt;
|102&lt;br /&gt;
|105.7&lt;br /&gt;
|109.1&lt;br /&gt;
|112.8&lt;br /&gt;
|116.5&lt;br /&gt;
|119.6&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|60&lt;br /&gt;
|89&lt;br /&gt;
|120&lt;br /&gt;
|150&lt;br /&gt;
|176&lt;br /&gt;
|200&lt;br /&gt;
|226&lt;br /&gt;
|244&lt;br /&gt;
|261&lt;br /&gt;
|278&lt;br /&gt;
|293&lt;br /&gt;
|309&lt;br /&gt;
|326&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|472&lt;br /&gt;
|498&lt;br /&gt;
|524&lt;br /&gt;
|552&lt;br /&gt;
|578&lt;br /&gt;
|604&lt;br /&gt;
|632&lt;br /&gt;
|672&lt;br /&gt;
|712&lt;br /&gt;
|752&lt;br /&gt;
|792&lt;br /&gt;
|832&lt;br /&gt;
|872&lt;br /&gt;
|912&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|459&lt;br /&gt;
|484&lt;br /&gt;
|501&lt;br /&gt;
|517&lt;br /&gt;
|534&lt;br /&gt;
|551&lt;br /&gt;
|567&lt;br /&gt;
|584&lt;br /&gt;
|601&lt;br /&gt;
|617&lt;br /&gt;
|634&lt;br /&gt;
|651&lt;br /&gt;
|667&lt;br /&gt;
|684&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|108&lt;br /&gt;
|114&lt;br /&gt;
|121&lt;br /&gt;
|127&lt;br /&gt;
|133&lt;br /&gt;
|143&lt;br /&gt;
|155&lt;br /&gt;
|165&lt;br /&gt;
|175&lt;br /&gt;
|185&lt;br /&gt;
|195&lt;br /&gt;
|205&lt;br /&gt;
|215&lt;br /&gt;
|225&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|123.2&lt;br /&gt;
|126.5&lt;br /&gt;
|129.9&lt;br /&gt;
|133.5&lt;br /&gt;
|137.2&lt;br /&gt;
|140.8&lt;br /&gt;
|144.5&lt;br /&gt;
|147.7&lt;br /&gt;
|150.7&lt;br /&gt;
|153.4&lt;br /&gt;
|155.9&lt;br /&gt;
|158.3&lt;br /&gt;
|160.3&lt;br /&gt;
|162.3&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|341&lt;br /&gt;
|356&lt;br /&gt;
|371&lt;br /&gt;
|386&lt;br /&gt;
|401&lt;br /&gt;
|416&lt;br /&gt;
|432&lt;br /&gt;
|448&lt;br /&gt;
|465&lt;br /&gt;
|482&lt;br /&gt;
|500&lt;br /&gt;
|518&lt;br /&gt;
|535&lt;br /&gt;
|552&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|952&lt;br /&gt;
|992&lt;br /&gt;
|1030&lt;br /&gt;
|1046&lt;br /&gt;
|1100&lt;br /&gt;
|1136&lt;br /&gt;
|1170&lt;br /&gt;
|1204&lt;br /&gt;
|1240&lt;br /&gt;
|1276&lt;br /&gt;
|1310&lt;br /&gt;
|1344&lt;br /&gt;
|1380&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1630}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|701&lt;br /&gt;
|717&lt;br /&gt;
|734&lt;br /&gt;
|751&lt;br /&gt;
|767&lt;br /&gt;
|784&lt;br /&gt;
|801&lt;br /&gt;
|817&lt;br /&gt;
|834&lt;br /&gt;
|851&lt;br /&gt;
|867&lt;br /&gt;
|884&lt;br /&gt;
|901&lt;br /&gt;
|1301&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|240&lt;br /&gt;
|251&lt;br /&gt;
|262&lt;br /&gt;
|274&lt;br /&gt;
|289&lt;br /&gt;
|304&lt;br /&gt;
|319&lt;br /&gt;
|334&lt;br /&gt;
|349&lt;br /&gt;
|364&lt;br /&gt;
|379&lt;br /&gt;
|389&lt;br /&gt;
|399&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|164.2&lt;br /&gt;
|166.1&lt;br /&gt;
|168.1&lt;br /&gt;
|170.1&lt;br /&gt;
|172.1&lt;br /&gt;
|174.1&lt;br /&gt;
|175.9&lt;br /&gt;
|177.4&lt;br /&gt;
|178.9&lt;br /&gt;
|180.4&lt;br /&gt;
|181.9&lt;br /&gt;
|183.4&lt;br /&gt;
|184.9&lt;br /&gt;
|218&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|569&lt;br /&gt;
|587&lt;br /&gt;
|606&lt;br /&gt;
|625&lt;br /&gt;
|643&lt;br /&gt;
|660&lt;br /&gt;
|677&lt;br /&gt;
|696&lt;br /&gt;
|714&lt;br /&gt;
|732&lt;br /&gt;
|747&lt;br /&gt;
|762&lt;br /&gt;
|777&lt;br /&gt;
|877&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Android features===&lt;br /&gt;
* Has access to [[traps]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[HP]] when inactive&lt;br /&gt;
* Innate [[Trap Vision]]&lt;br /&gt;
* Immune to {{Poison}} and {{Paralysis}}&lt;br /&gt;
&lt;br /&gt;
====Special modification====&lt;br /&gt;
In [[Game modes#Ultimate|Ultimate difficulty]] only, the following special attack modifiers are applied:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freeze]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#HP drain|HP drain]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#EXP steal|EXP steal]]&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s]]&lt;br /&gt;
|25% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon&#039;s]]&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Head===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUcaseal_Head_01.png|Head 1 (Front)&lt;br /&gt;
HUcaseal_Head_01_02.png|Head 1 (Side)&lt;br /&gt;
HUcaseal_Head_02.png|Head 2&lt;br /&gt;
HUcaseal_Head_03.png|Head 3 (Front)&lt;br /&gt;
HUcaseal_Head_03_02.png|Head 3 (Back)&lt;br /&gt;
HUcaseal_Head_04.png|Head 4&lt;br /&gt;
HUcaseal_Head_05.png|Head 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
HUcaseal_Body_01-01.png|Body 1-1&lt;br /&gt;
HUcaseal_Body_01-02.png|Body 1-2&lt;br /&gt;
HUcaseal_Body_01-03.png|Body 1-3&lt;br /&gt;
HUcaseal_Body_01-04.png|Body 1-4&lt;br /&gt;
HUcaseal_Body_01-05.png|Body 1-5&lt;br /&gt;
HUcaseal_Body_01-06.png|Body 1-6&lt;br /&gt;
HUcaseal_Body_01-07.png|Body 1-7&lt;br /&gt;
HUcaseal_Body_01-08.png|Body 1-8&lt;br /&gt;
HUcaseal_Body_01-09.png|Body 1-9&lt;br /&gt;
HUcaseal_Body_02-01.png|Body 2-1&lt;br /&gt;
HUcaseal_Body_02-02.png|Body 2-2&lt;br /&gt;
HUcaseal_Body_02-03.png|Body 2-3&lt;br /&gt;
HUcaseal_Body_02-04.png|Body 2-4&lt;br /&gt;
HUcaseal_Body_02-05.png|Body 2-5&lt;br /&gt;
HUcaseal_Body_02-06.png|Body 2-6&lt;br /&gt;
HUcaseal_Body_02-07.png|Body 2-7&lt;br /&gt;
HUcaseal_Body_02-08.png|Body 2-8&lt;br /&gt;
HUcaseal_Body_02-09.png|Body 2-9&lt;br /&gt;
HUcaseal_Body_03-01.png|Body 3-1&lt;br /&gt;
HUcaseal_Body_03-02.png|Body 3-2&lt;br /&gt;
HUcaseal_Body_03-03.png|Body 3-3&lt;br /&gt;
HUcaseal_Body_03-04.png|Body 3-4&lt;br /&gt;
HUcaseal_Body_03-05.png|Body 3-5&lt;br /&gt;
HUcaseal_Body_03-06.png|Body 3-6&lt;br /&gt;
HUcaseal_Body_03-07.png|Body 3-7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcaseal&amp;diff=42977</id>
		<title>HUcaseal</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcaseal&amp;diff=42977"/>
		<updated>2026-06-24T17:29:26Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Stats */ ATA decimals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = HUcaseal/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=sword&lt;br /&gt;
|profession=Hunter&lt;br /&gt;
|species=Android&lt;br /&gt;
|gender=Female&lt;br /&gt;
|dt=9&lt;br /&gt;
|ft=10&lt;br /&gt;
|ct=10&lt;br /&gt;
|desc=Close-combat expert with excellent reflexes that give her high accuracy and evasion. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[HUcaseal]] is one of the four [[Classes#Hunters|hunter]] [[classes]]. She has a significantly higher [[ATA]] stat than all the other hunters, allowing her to use [[specials]] more effectively. Combined with her increase to [[status]] specials and access to [[traps]], this makes her effective at crowd control.&lt;br /&gt;
&lt;br /&gt;
HUcaseal has unique animations for {{Sword|Daggers|Dagger}}, {{Sword|Double Sabers|Double Saber}}, {{Sword|Fists|Fist}} and {{Sword|Claws|Claw}}.&lt;br /&gt;
&lt;br /&gt;
HUcaseal is recommended for players who wish to play an accurate hunter who can assist the party with powerful crowd control.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|44&lt;br /&gt;
|180&lt;br /&gt;
|302&lt;br /&gt;
|524&lt;br /&gt;
|1030&lt;br /&gt;
|1380&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1630}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|160&lt;br /&gt;
|279&lt;br /&gt;
|501&lt;br /&gt;
|734&lt;br /&gt;
|901&lt;br /&gt;
|1301&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|43&lt;br /&gt;
|69&lt;br /&gt;
|121&lt;br /&gt;
|262&lt;br /&gt;
|399&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|71.5&lt;br /&gt;
|86.2&lt;br /&gt;
|102&lt;br /&gt;
|129.5&lt;br /&gt;
|168.1&lt;br /&gt;
|184.9&lt;br /&gt;
|218&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|150&lt;br /&gt;
|244&lt;br /&gt;
|371&lt;br /&gt;
|606&lt;br /&gt;
|777&lt;br /&gt;
|877&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|44&lt;br /&gt;
|76&lt;br /&gt;
|112&lt;br /&gt;
|146&lt;br /&gt;
|180&lt;br /&gt;
|212&lt;br /&gt;
|244&lt;br /&gt;
|276&lt;br /&gt;
|302&lt;br /&gt;
|330&lt;br /&gt;
|360&lt;br /&gt;
|392&lt;br /&gt;
|418&lt;br /&gt;
|444&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|70&lt;br /&gt;
|99&lt;br /&gt;
|130&lt;br /&gt;
|160&lt;br /&gt;
|189&lt;br /&gt;
|220&lt;br /&gt;
|250&lt;br /&gt;
|279&lt;br /&gt;
|310&lt;br /&gt;
|340&lt;br /&gt;
|369&lt;br /&gt;
|400&lt;br /&gt;
|430&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|33&lt;br /&gt;
|38&lt;br /&gt;
|43&lt;br /&gt;
|49&lt;br /&gt;
|56&lt;br /&gt;
|62&lt;br /&gt;
|69&lt;br /&gt;
|75&lt;br /&gt;
|81&lt;br /&gt;
|89&lt;br /&gt;
|96&lt;br /&gt;
|102&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|71.5&lt;br /&gt;
|74.5&lt;br /&gt;
|78.4&lt;br /&gt;
|82.2&lt;br /&gt;
|86.2&lt;br /&gt;
|90.3&lt;br /&gt;
|94.2&lt;br /&gt;
|98.3&lt;br /&gt;
|102&lt;br /&gt;
|105.7&lt;br /&gt;
|109.1&lt;br /&gt;
|112.8&lt;br /&gt;
|116.5&lt;br /&gt;
|119.6&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|60&lt;br /&gt;
|89&lt;br /&gt;
|120&lt;br /&gt;
|150&lt;br /&gt;
|176&lt;br /&gt;
|200&lt;br /&gt;
|226&lt;br /&gt;
|244&lt;br /&gt;
|261&lt;br /&gt;
|278&lt;br /&gt;
|293&lt;br /&gt;
|309&lt;br /&gt;
|326&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|472&lt;br /&gt;
|498&lt;br /&gt;
|524&lt;br /&gt;
|552&lt;br /&gt;
|578&lt;br /&gt;
|604&lt;br /&gt;
|632&lt;br /&gt;
|672&lt;br /&gt;
|712&lt;br /&gt;
|752&lt;br /&gt;
|792&lt;br /&gt;
|832&lt;br /&gt;
|872&lt;br /&gt;
|912&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|459&lt;br /&gt;
|484&lt;br /&gt;
|501&lt;br /&gt;
|517&lt;br /&gt;
|534&lt;br /&gt;
|551&lt;br /&gt;
|567&lt;br /&gt;
|584&lt;br /&gt;
|601&lt;br /&gt;
|617&lt;br /&gt;
|634&lt;br /&gt;
|651&lt;br /&gt;
|667&lt;br /&gt;
|684&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|108&lt;br /&gt;
|114&lt;br /&gt;
|121&lt;br /&gt;
|127&lt;br /&gt;
|133&lt;br /&gt;
|143&lt;br /&gt;
|155&lt;br /&gt;
|165&lt;br /&gt;
|175&lt;br /&gt;
|185&lt;br /&gt;
|195&lt;br /&gt;
|205&lt;br /&gt;
|215&lt;br /&gt;
|225&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|123.2&lt;br /&gt;
|126.5&lt;br /&gt;
|129.9&lt;br /&gt;
|133.5&lt;br /&gt;
|137.2&lt;br /&gt;
|140.8&lt;br /&gt;
|144.5&lt;br /&gt;
|147.7&lt;br /&gt;
|150.7&lt;br /&gt;
|153.4&lt;br /&gt;
|155.9&lt;br /&gt;
|158.3&lt;br /&gt;
|160.3&lt;br /&gt;
|162.3&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|341&lt;br /&gt;
|356&lt;br /&gt;
|371&lt;br /&gt;
|386&lt;br /&gt;
|401&lt;br /&gt;
|416&lt;br /&gt;
|432&lt;br /&gt;
|448&lt;br /&gt;
|465&lt;br /&gt;
|482&lt;br /&gt;
|500&lt;br /&gt;
|518&lt;br /&gt;
|535&lt;br /&gt;
|552&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|952&lt;br /&gt;
|992&lt;br /&gt;
|1030&lt;br /&gt;
|1046&lt;br /&gt;
|1100&lt;br /&gt;
|1136&lt;br /&gt;
|1170&lt;br /&gt;
|1204&lt;br /&gt;
|1240&lt;br /&gt;
|1276&lt;br /&gt;
|1310&lt;br /&gt;
|1344&lt;br /&gt;
|1380&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1630}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|701&lt;br /&gt;
|717&lt;br /&gt;
|734&lt;br /&gt;
|751&lt;br /&gt;
|767&lt;br /&gt;
|784&lt;br /&gt;
|801&lt;br /&gt;
|817&lt;br /&gt;
|834&lt;br /&gt;
|851&lt;br /&gt;
|867&lt;br /&gt;
|884&lt;br /&gt;
|901&lt;br /&gt;
|1301&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|240&lt;br /&gt;
|251&lt;br /&gt;
|262&lt;br /&gt;
|274&lt;br /&gt;
|289&lt;br /&gt;
|304&lt;br /&gt;
|319&lt;br /&gt;
|334&lt;br /&gt;
|349&lt;br /&gt;
|364&lt;br /&gt;
|379&lt;br /&gt;
|389&lt;br /&gt;
|399&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|164.2&lt;br /&gt;
|166.1&lt;br /&gt;
|168.1&lt;br /&gt;
|170.1&lt;br /&gt;
|172.1&lt;br /&gt;
|174.1&lt;br /&gt;
|175.9&lt;br /&gt;
|177.4&lt;br /&gt;
|178.9&lt;br /&gt;
|180.4&lt;br /&gt;
|181.9&lt;br /&gt;
|183.4&lt;br /&gt;
|184.9&lt;br /&gt;
|218&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|569&lt;br /&gt;
|587&lt;br /&gt;
|606&lt;br /&gt;
|625&lt;br /&gt;
|643&lt;br /&gt;
|660&lt;br /&gt;
|677&lt;br /&gt;
|696&lt;br /&gt;
|714&lt;br /&gt;
|732&lt;br /&gt;
|747&lt;br /&gt;
|762&lt;br /&gt;
|777&lt;br /&gt;
|877&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Android features===&lt;br /&gt;
* Has access to [[traps]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[HP]] when inactive&lt;br /&gt;
* Innate [[Trap Vision]]&lt;br /&gt;
* Immune to {{Poison}} and {{Paralysis}}&lt;br /&gt;
&lt;br /&gt;
====Special modification====&lt;br /&gt;
In [[Game modes#Ultimate|Ultimate difficulty]] only, the following special attack modifiers are applied:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freeze]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#HP drain|HP drain]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#EXP steal|EXP steal]]&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s]]&lt;br /&gt;
|25% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon&#039;s]]&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Head===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUcaseal_Head_01.png|Head 1 (Front)&lt;br /&gt;
HUcaseal_Head_01_02.png|Head 1 (Side)&lt;br /&gt;
HUcaseal_Head_02.png|Head 2&lt;br /&gt;
HUcaseal_Head_03.png|Head 3 (Front)&lt;br /&gt;
HUcaseal_Head_03_02.png|Head 3 (Back)&lt;br /&gt;
HUcaseal_Head_04.png|Head 4&lt;br /&gt;
HUcaseal_Head_05.png|Head 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
HUcaseal_Body_01-01.png|Body 1-1&lt;br /&gt;
HUcaseal_Body_01-02.png|Body 1-2&lt;br /&gt;
HUcaseal_Body_01-03.png|Body 1-3&lt;br /&gt;
HUcaseal_Body_01-04.png|Body 1-4&lt;br /&gt;
HUcaseal_Body_01-05.png|Body 1-5&lt;br /&gt;
HUcaseal_Body_01-06.png|Body 1-6&lt;br /&gt;
HUcaseal_Body_01-07.png|Body 1-7&lt;br /&gt;
HUcaseal_Body_01-08.png|Body 1-8&lt;br /&gt;
HUcaseal_Body_01-09.png|Body 1-9&lt;br /&gt;
HUcaseal_Body_02-01.png|Body 2-1&lt;br /&gt;
HUcaseal_Body_02-02.png|Body 2-2&lt;br /&gt;
HUcaseal_Body_02-03.png|Body 2-3&lt;br /&gt;
HUcaseal_Body_02-04.png|Body 2-4&lt;br /&gt;
HUcaseal_Body_02-05.png|Body 2-5&lt;br /&gt;
HUcaseal_Body_02-06.png|Body 2-6&lt;br /&gt;
HUcaseal_Body_02-07.png|Body 2-7&lt;br /&gt;
HUcaseal_Body_02-08.png|Body 2-8&lt;br /&gt;
HUcaseal_Body_02-09.png|Body 2-9&lt;br /&gt;
HUcaseal_Body_03-01.png|Body 3-1&lt;br /&gt;
HUcaseal_Body_03-02.png|Body 3-2&lt;br /&gt;
HUcaseal_Body_03-03.png|Body 3-3&lt;br /&gt;
HUcaseal_Body_03-04.png|Body 3-4&lt;br /&gt;
HUcaseal_Body_03-05.png|Body 3-5&lt;br /&gt;
HUcaseal_Body_03-06.png|Body 3-6&lt;br /&gt;
HUcaseal_Body_03-07.png|Body 3-7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcast&amp;diff=42975</id>
		<title>HUcast</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcast&amp;diff=42975"/>
		<updated>2026-06-24T16:10:26Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Stats */ ATA decimals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = HUcast/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=sword&lt;br /&gt;
|profession=Hunter&lt;br /&gt;
|species=Android&lt;br /&gt;
|gender=Male&lt;br /&gt;
|dt=11&lt;br /&gt;
|ft=7&lt;br /&gt;
|ct=7&lt;br /&gt;
|desc=Expert at close-range combat, HUcasts have the strongest attack power potential of any class. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[HUcast]] is one of the four [[Classes#Hunters|hunter]] [[classes]]. Of all the classes in the game, he possesses the highest [[ATP]] giving him unparalleled power. As an [[android]], he cannot use [[techniques]], but he is able to use [[traps]].&lt;br /&gt;
&lt;br /&gt;
HUcast is recommended for players who want to do the highest possible damage in most situations.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|44&lt;br /&gt;
|196&lt;br /&gt;
|334&lt;br /&gt;
|586&lt;br /&gt;
|1350&lt;br /&gt;
|1762&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2012}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|187&lt;br /&gt;
|314&lt;br /&gt;
|531&lt;br /&gt;
|896&lt;br /&gt;
|1146&lt;br /&gt;
|1639&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|41&lt;br /&gt;
|69&lt;br /&gt;
|133&lt;br /&gt;
|361&lt;br /&gt;
|501&lt;br /&gt;
|601&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|64.5&lt;br /&gt;
|75.9&lt;br /&gt;
|87.2&lt;br /&gt;
|113.4&lt;br /&gt;
|143.7&lt;br /&gt;
|158.7&lt;br /&gt;
|191&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|124&lt;br /&gt;
|201&lt;br /&gt;
|321&lt;br /&gt;
|497&lt;br /&gt;
|585&lt;br /&gt;
|660&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|44&lt;br /&gt;
|76&lt;br /&gt;
|116&lt;br /&gt;
|156&lt;br /&gt;
|196&lt;br /&gt;
|234&lt;br /&gt;
|268&lt;br /&gt;
|302&lt;br /&gt;
|334&lt;br /&gt;
|366&lt;br /&gt;
|398&lt;br /&gt;
|430&lt;br /&gt;
|462&lt;br /&gt;
|492&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|76&lt;br /&gt;
|114&lt;br /&gt;
|150&lt;br /&gt;
|187&lt;br /&gt;
|222&lt;br /&gt;
|255&lt;br /&gt;
|284&lt;br /&gt;
|314&lt;br /&gt;
|338&lt;br /&gt;
|363&lt;br /&gt;
|385&lt;br /&gt;
|408&lt;br /&gt;
|435&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|35&lt;br /&gt;
|41&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|62&lt;br /&gt;
|69&lt;br /&gt;
|75&lt;br /&gt;
|82&lt;br /&gt;
|90&lt;br /&gt;
|97&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|64.5&lt;br /&gt;
|66.9&lt;br /&gt;
|70.5&lt;br /&gt;
|72.9&lt;br /&gt;
|75.9&lt;br /&gt;
|78.9&lt;br /&gt;
|81.9&lt;br /&gt;
|84.5&lt;br /&gt;
|87.2&lt;br /&gt;
|90.3&lt;br /&gt;
|93.5&lt;br /&gt;
|96.8&lt;br /&gt;
|100.1&lt;br /&gt;
|104&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|54&lt;br /&gt;
|77&lt;br /&gt;
|101&lt;br /&gt;
|124&lt;br /&gt;
|145&lt;br /&gt;
|165&lt;br /&gt;
|183&lt;br /&gt;
|201&lt;br /&gt;
|216&lt;br /&gt;
|231&lt;br /&gt;
|246&lt;br /&gt;
|261&lt;br /&gt;
|276&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|524&lt;br /&gt;
|554&lt;br /&gt;
|586&lt;br /&gt;
|626&lt;br /&gt;
|666&lt;br /&gt;
|706&lt;br /&gt;
|746&lt;br /&gt;
|796&lt;br /&gt;
|846&lt;br /&gt;
|906&lt;br /&gt;
|972&lt;br /&gt;
|1042&lt;br /&gt;
|1112&lt;br /&gt;
|1172&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|466&lt;br /&gt;
|499&lt;br /&gt;
|531&lt;br /&gt;
|564&lt;br /&gt;
|595&lt;br /&gt;
|621&lt;br /&gt;
|646&lt;br /&gt;
|671&lt;br /&gt;
|696&lt;br /&gt;
|721&lt;br /&gt;
|746&lt;br /&gt;
|771&lt;br /&gt;
|796&lt;br /&gt;
|821&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|113&lt;br /&gt;
|123&lt;br /&gt;
|133&lt;br /&gt;
|143&lt;br /&gt;
|153&lt;br /&gt;
|164&lt;br /&gt;
|179&lt;br /&gt;
|194&lt;br /&gt;
|209&lt;br /&gt;
|224&lt;br /&gt;
|242&lt;br /&gt;
|262&lt;br /&gt;
|282&lt;br /&gt;
|302&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|106.8&lt;br /&gt;
|110.1&lt;br /&gt;
|113.4&lt;br /&gt;
|116.4&lt;br /&gt;
|119.4&lt;br /&gt;
|122.3&lt;br /&gt;
|125.1&lt;br /&gt;
|127.8&lt;br /&gt;
|130.2&lt;br /&gt;
|132.5&lt;br /&gt;
|134.5&lt;br /&gt;
|136.2&lt;br /&gt;
|137.7&lt;br /&gt;
|139.2&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|291&lt;br /&gt;
|306&lt;br /&gt;
|321&lt;br /&gt;
|336&lt;br /&gt;
|351&lt;br /&gt;
|366&lt;br /&gt;
|382&lt;br /&gt;
|397&lt;br /&gt;
|412&lt;br /&gt;
|422&lt;br /&gt;
|428&lt;br /&gt;
|435&lt;br /&gt;
|445&lt;br /&gt;
|455&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|1232&lt;br /&gt;
|1292&lt;br /&gt;
|1350&lt;br /&gt;
|1400&lt;br /&gt;
|1450&lt;br /&gt;
|1500&lt;br /&gt;
|1544&lt;br /&gt;
|1584&lt;br /&gt;
|1624&lt;br /&gt;
|1664&lt;br /&gt;
|1702&lt;br /&gt;
|1732&lt;br /&gt;
|1762&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2012}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|846&lt;br /&gt;
|871&lt;br /&gt;
|896&lt;br /&gt;
|921&lt;br /&gt;
|946&lt;br /&gt;
|971&lt;br /&gt;
|996&lt;br /&gt;
|1021&lt;br /&gt;
|1046&lt;br /&gt;
|1071&lt;br /&gt;
|1096&lt;br /&gt;
|1121&lt;br /&gt;
|1146&lt;br /&gt;
|1639&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|322&lt;br /&gt;
|342&lt;br /&gt;
|361&lt;br /&gt;
|376&lt;br /&gt;
|391&lt;br /&gt;
|406&lt;br /&gt;
|421&lt;br /&gt;
|436&lt;br /&gt;
|451&lt;br /&gt;
|466&lt;br /&gt;
|481&lt;br /&gt;
|491&lt;br /&gt;
|501&lt;br /&gt;
|601&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|140.7&lt;br /&gt;
|142.2&lt;br /&gt;
|143.7&lt;br /&gt;
|145.2&lt;br /&gt;
|146.7&lt;br /&gt;
|148.2&lt;br /&gt;
|149.7&lt;br /&gt;
|151.2&lt;br /&gt;
|152.7&lt;br /&gt;
|154.2&lt;br /&gt;
|155.7&lt;br /&gt;
|157.2&lt;br /&gt;
|158.7&lt;br /&gt;
|191&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|467&lt;br /&gt;
|482&lt;br /&gt;
|497&lt;br /&gt;
|512&lt;br /&gt;
|525&lt;br /&gt;
|535&lt;br /&gt;
|545&lt;br /&gt;
|555&lt;br /&gt;
|565&lt;br /&gt;
|570&lt;br /&gt;
|575&lt;br /&gt;
|580&lt;br /&gt;
|585&lt;br /&gt;
|660&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Android features===&lt;br /&gt;
* Has access to [[traps]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[HP]] when inactive&lt;br /&gt;
* Innate [[Trap Vision]]&lt;br /&gt;
* Immune to {{Poison}} and {{Paralysis}}&lt;br /&gt;
&lt;br /&gt;
====Special modification====&lt;br /&gt;
In [[Game modes#Ultimate|Ultimate difficulty]] only, the following special attack modifiers are applied:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freeze]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#HP drain|HP drain]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#EXP steal|EXP steal]]&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s]]&lt;br /&gt;
|25% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon&#039;s]]&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Head===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUcast_Head_01.png|Head 1&lt;br /&gt;
HUcast_Head_02.png|Head 2&lt;br /&gt;
HUcast_Head_03.png|Head 3 (Front)&lt;br /&gt;
HUcast_Head_03_02.png|Head 3 (Back)&lt;br /&gt;
HUcast_Head_04.png|Head 4&lt;br /&gt;
HUcast_Head_05.png|Head 5 (Front)&lt;br /&gt;
HUcast_Head_05_02.png|Head 5 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
HUcast_Body_01-01.png|Body 1-1&lt;br /&gt;
HUcast_Body_01-02.png|Body 1-2&lt;br /&gt;
HUcast_Body_01-03.png|Body 1-3&lt;br /&gt;
HUcast_Body_01-04.png|Body 1-4&lt;br /&gt;
HUcast_Body_01-05.png|Body 1-5&lt;br /&gt;
HUcast_Body_01-06.png|Body 1-6&lt;br /&gt;
HUcast_Body_01-07.png|Body 1-7&lt;br /&gt;
HUcast_Body_01-08.png|Body 1-8&lt;br /&gt;
HUcast_Body_01-09.png|Body 1-9&lt;br /&gt;
HUcast_Body_02-01.png|Body 2-1&lt;br /&gt;
HUcast_Body_02-02.png|Body 2-2&lt;br /&gt;
HUcast_Body_02-03.png|Body 2-3&lt;br /&gt;
HUcast_Body_02-04.png|Body 2-4&lt;br /&gt;
HUcast_Body_02-05.png|Body 2-5&lt;br /&gt;
HUcast_Body_02-06.png|Body 2-6&lt;br /&gt;
HUcast_Body_02-07.png|Body 2-7&lt;br /&gt;
HUcast_Body_02-08.png|Body 2-8&lt;br /&gt;
HUcast_Body_02-09.png|Body 2-9&lt;br /&gt;
HUcast_Body_03-01.png|Body 3-1&lt;br /&gt;
HUcast_Body_03-02.png|Body 3-2&lt;br /&gt;
HUcast_Body_03-03.png|Body 3-3&lt;br /&gt;
HUcast_Body_03-04.png|Body 3-4&lt;br /&gt;
HUcast_Body_03-05.png|Body 3-5&lt;br /&gt;
HUcast_Body_03-06.png|Body 3-6&lt;br /&gt;
HUcast_Body_03-07.png|Body 3-7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUnewearl&amp;diff=42974</id>
		<title>HUnewearl</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUnewearl&amp;diff=42974"/>
		<updated>2026-06-24T15:35:22Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Stats */ ATA decimals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = HUnewearl/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=sword&lt;br /&gt;
|profession=Hunter&lt;br /&gt;
|species=Newman&lt;br /&gt;
|gender=Female&lt;br /&gt;
|atktech=20&lt;br /&gt;
|resta=20&lt;br /&gt;
|anti=7&lt;br /&gt;
|sd=20&lt;br /&gt;
|jz=20&lt;br /&gt;
|desc=Has very strong techniques as well as being adept at close-range combat. Has the Lowest HP of the Hunter Class.&lt;br /&gt;
}}&lt;br /&gt;
[[HUnewearl]] is one of the four [[Classes#Hunters|hunter]] [[classes]]. While she has the lowest [[ATP]] of all hunters, she is the only Hunter capable of casting {{Shifta}} and {{Deband}}, and has higher level {{Jellen}} and {{Zalure}} than [[HUmar]]. &lt;br /&gt;
&lt;br /&gt;
HUnewearl is recommended for players who wish to play a support capable hunter, whether for self-preservation or assisting other players.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|38&lt;br /&gt;
|162&lt;br /&gt;
|292&lt;br /&gt;
|538&lt;br /&gt;
|1016&lt;br /&gt;
|1308&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1558}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|40&lt;br /&gt;
|140&lt;br /&gt;
|245&lt;br /&gt;
|455&lt;br /&gt;
|834&lt;br /&gt;
|1084&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1626}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|40&lt;br /&gt;
|142&lt;br /&gt;
|252&lt;br /&gt;
|470&lt;br /&gt;
|685&lt;br /&gt;
|835&lt;br /&gt;
|1237&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|22&lt;br /&gt;
|54&lt;br /&gt;
|87&lt;br /&gt;
|160&lt;br /&gt;
|362&lt;br /&gt;
|538&lt;br /&gt;
|589&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|40&lt;br /&gt;
|121&lt;br /&gt;
|206&lt;br /&gt;
|376&lt;br /&gt;
|685&lt;br /&gt;
|885&lt;br /&gt;
|1177&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|74.9&lt;br /&gt;
|85.9&lt;br /&gt;
|107.9&lt;br /&gt;
|135.2&lt;br /&gt;
|147.9&lt;br /&gt;
|199&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|60&lt;br /&gt;
|187&lt;br /&gt;
|297&lt;br /&gt;
|387&lt;br /&gt;
|546&lt;br /&gt;
|666&lt;br /&gt;
|811&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|38&lt;br /&gt;
|64&lt;br /&gt;
|98&lt;br /&gt;
|130&lt;br /&gt;
|162&lt;br /&gt;
|194&lt;br /&gt;
|228&lt;br /&gt;
|260&lt;br /&gt;
|292&lt;br /&gt;
|326&lt;br /&gt;
|358&lt;br /&gt;
|388&lt;br /&gt;
|418&lt;br /&gt;
|448&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|40&lt;br /&gt;
|61&lt;br /&gt;
|87&lt;br /&gt;
|113&lt;br /&gt;
|140&lt;br /&gt;
|166&lt;br /&gt;
|192&lt;br /&gt;
|218&lt;br /&gt;
|245&lt;br /&gt;
|271&lt;br /&gt;
|297&lt;br /&gt;
|323&lt;br /&gt;
|350&lt;br /&gt;
|376&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|40&lt;br /&gt;
|61&lt;br /&gt;
|88&lt;br /&gt;
|115&lt;br /&gt;
|142&lt;br /&gt;
|169&lt;br /&gt;
|197&lt;br /&gt;
|224&lt;br /&gt;
|252&lt;br /&gt;
|281&lt;br /&gt;
|312&lt;br /&gt;
|346&lt;br /&gt;
|378&lt;br /&gt;
|409&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|22&lt;br /&gt;
|29&lt;br /&gt;
|37&lt;br /&gt;
|46&lt;br /&gt;
|54&lt;br /&gt;
|62&lt;br /&gt;
|71&lt;br /&gt;
|79&lt;br /&gt;
|87&lt;br /&gt;
|96&lt;br /&gt;
|104&lt;br /&gt;
|112&lt;br /&gt;
|121&lt;br /&gt;
|130&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|40&lt;br /&gt;
|57&lt;br /&gt;
|78&lt;br /&gt;
|99&lt;br /&gt;
|121&lt;br /&gt;
|142&lt;br /&gt;
|163&lt;br /&gt;
|184&lt;br /&gt;
|206&lt;br /&gt;
|227&lt;br /&gt;
|248&lt;br /&gt;
|269&lt;br /&gt;
|291&lt;br /&gt;
|312&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|66&lt;br /&gt;
|69.1&lt;br /&gt;
|72&lt;br /&gt;
|74.9&lt;br /&gt;
|77.6&lt;br /&gt;
|80.4&lt;br /&gt;
|83.2&lt;br /&gt;
|85.9&lt;br /&gt;
|88.6&lt;br /&gt;
|91.4&lt;br /&gt;
|94.2&lt;br /&gt;
|96.9&lt;br /&gt;
|99.6&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|60&lt;br /&gt;
|87&lt;br /&gt;
|120&lt;br /&gt;
|154&lt;br /&gt;
|187&lt;br /&gt;
|220&lt;br /&gt;
|250&lt;br /&gt;
|277&lt;br /&gt;
|297&lt;br /&gt;
|315&lt;br /&gt;
|330&lt;br /&gt;
|342&lt;br /&gt;
|352&lt;br /&gt;
|362&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|478&lt;br /&gt;
|508&lt;br /&gt;
|538&lt;br /&gt;
|568&lt;br /&gt;
|598&lt;br /&gt;
|628&lt;br /&gt;
|658&lt;br /&gt;
|688&lt;br /&gt;
|718&lt;br /&gt;
|748&lt;br /&gt;
|778&lt;br /&gt;
|816&lt;br /&gt;
|856&lt;br /&gt;
|896&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|402&lt;br /&gt;
|428&lt;br /&gt;
|455&lt;br /&gt;
|481&lt;br /&gt;
|507&lt;br /&gt;
|533&lt;br /&gt;
|560&lt;br /&gt;
|593&lt;br /&gt;
|624&lt;br /&gt;
|656&lt;br /&gt;
|683&lt;br /&gt;
|709&lt;br /&gt;
|734&lt;br /&gt;
|759&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|435&lt;br /&gt;
|455&lt;br /&gt;
|470&lt;br /&gt;
|490&lt;br /&gt;
|505&lt;br /&gt;
|520&lt;br /&gt;
|535&lt;br /&gt;
|550&lt;br /&gt;
|565&lt;br /&gt;
|580&lt;br /&gt;
|595&lt;br /&gt;
|610&lt;br /&gt;
|625&lt;br /&gt;
|640&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|140&lt;br /&gt;
|150&lt;br /&gt;
|160&lt;br /&gt;
|170&lt;br /&gt;
|180&lt;br /&gt;
|190&lt;br /&gt;
|200&lt;br /&gt;
|212&lt;br /&gt;
|225&lt;br /&gt;
|239&lt;br /&gt;
|255&lt;br /&gt;
|271&lt;br /&gt;
|288&lt;br /&gt;
|307&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|333&lt;br /&gt;
|354&lt;br /&gt;
|376&lt;br /&gt;
|397&lt;br /&gt;
|418&lt;br /&gt;
|439&lt;br /&gt;
|461&lt;br /&gt;
|489&lt;br /&gt;
|515&lt;br /&gt;
|542&lt;br /&gt;
|564&lt;br /&gt;
|585&lt;br /&gt;
|605&lt;br /&gt;
|625&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|102.4&lt;br /&gt;
|105.2&lt;br /&gt;
|107.9&lt;br /&gt;
|110.6&lt;br /&gt;
|113.4&lt;br /&gt;
|116.2&lt;br /&gt;
|118.9&lt;br /&gt;
|120.9&lt;br /&gt;
|122.9&lt;br /&gt;
|124.7&lt;br /&gt;
|126.2&lt;br /&gt;
|127.7&lt;br /&gt;
|129.2&lt;br /&gt;
|130.7&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|372&lt;br /&gt;
|382&lt;br /&gt;
|387&lt;br /&gt;
|392&lt;br /&gt;
|397&lt;br /&gt;
|405&lt;br /&gt;
|415&lt;br /&gt;
|425&lt;br /&gt;
|435&lt;br /&gt;
|445&lt;br /&gt;
|456&lt;br /&gt;
|471&lt;br /&gt;
|486&lt;br /&gt;
|501&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|936&lt;br /&gt;
|976&lt;br /&gt;
|1016&lt;br /&gt;
|1046&lt;br /&gt;
|1076&lt;br /&gt;
|1106&lt;br /&gt;
|1136&lt;br /&gt;
|1166&lt;br /&gt;
|1196&lt;br /&gt;
|1226&lt;br /&gt;
|1256&lt;br /&gt;
|1286&lt;br /&gt;
|1308&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1558}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|784&lt;br /&gt;
|809&lt;br /&gt;
|834&lt;br /&gt;
|859&lt;br /&gt;
|884&lt;br /&gt;
|909&lt;br /&gt;
|934&lt;br /&gt;
|959&lt;br /&gt;
|984&lt;br /&gt;
|1009&lt;br /&gt;
|1034&lt;br /&gt;
|1059&lt;br /&gt;
|1084&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1626}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|655&lt;br /&gt;
|670&lt;br /&gt;
|685&lt;br /&gt;
|700&lt;br /&gt;
|715&lt;br /&gt;
|730&lt;br /&gt;
|745&lt;br /&gt;
|760&lt;br /&gt;
|775&lt;br /&gt;
|790&lt;br /&gt;
|805&lt;br /&gt;
|820&lt;br /&gt;
|835&lt;br /&gt;
|1237&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|325&lt;br /&gt;
|343&lt;br /&gt;
|362&lt;br /&gt;
|380&lt;br /&gt;
|398&lt;br /&gt;
|415&lt;br /&gt;
|432&lt;br /&gt;
|450&lt;br /&gt;
|468&lt;br /&gt;
|485&lt;br /&gt;
|502&lt;br /&gt;
|520&lt;br /&gt;
|538&lt;br /&gt;
|589&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|645&lt;br /&gt;
|665&lt;br /&gt;
|685&lt;br /&gt;
|705&lt;br /&gt;
|725&lt;br /&gt;
|745&lt;br /&gt;
|765&lt;br /&gt;
|785&lt;br /&gt;
|805&lt;br /&gt;
|825&lt;br /&gt;
|845&lt;br /&gt;
|865&lt;br /&gt;
|885&lt;br /&gt;
|1177&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|132.2&lt;br /&gt;
|133.7&lt;br /&gt;
|135.2&lt;br /&gt;
|136.7&lt;br /&gt;
|138.2&lt;br /&gt;
|139.7&lt;br /&gt;
|141.2&lt;br /&gt;
|142.7&lt;br /&gt;
|143.9&lt;br /&gt;
|144.9&lt;br /&gt;
|145.9&lt;br /&gt;
|146.9&lt;br /&gt;
|147.9&lt;br /&gt;
|199&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|516&lt;br /&gt;
|531&lt;br /&gt;
|546&lt;br /&gt;
|561&lt;br /&gt;
|576&lt;br /&gt;
|591&lt;br /&gt;
|606&lt;br /&gt;
|616&lt;br /&gt;
|626&lt;br /&gt;
|636&lt;br /&gt;
|646&lt;br /&gt;
|656&lt;br /&gt;
|666&lt;br /&gt;
|811&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Newman features===&lt;br /&gt;
* Access to [[techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[Stats#TP|TP]] when inactive&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUnewearl_Face_01.png|Face 1&lt;br /&gt;
HUnewearl_Face_02.png|Face 2&lt;br /&gt;
HUnewearl_Face_03.png|Face 3&lt;br /&gt;
HUnewearl_Face_04.png|Face 4&lt;br /&gt;
HUnewearl_Face_05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUnewearl_Hair_01.png|Hair 1&lt;br /&gt;
HUnewearl_Hair_02.png|Hair 2 (Front)&lt;br /&gt;
HUnewearl_Hair_02_02.png|Hair 2 (Back)&lt;br /&gt;
HUnewearl_Hair_03.png|Hair 3&lt;br /&gt;
HUnewearl_Hair_04.png|Hair 4 (Front)&lt;br /&gt;
HUnewearl_Hair_04_02.png|Hair 4 (Back)&lt;br /&gt;
HUnewearl_Hair_05.png|Hair 5&lt;br /&gt;
HUnewearl_Hair_06.png|Hair 6&lt;br /&gt;
HUnewearl_Hair_07.png|Hair 7 (Front)&lt;br /&gt;
HUnewearl_Hair_07_02.png|Hair 7 (Back)&lt;br /&gt;
HUnewearl_Hair_08.png|Hair 8&lt;br /&gt;
HUnewearl_Hair_09.png|Hair 9&lt;br /&gt;
HUnewearl_Hair_10.png|Hair 10&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
HUnewearl_Costume_01-01.png|Costume 1-1&lt;br /&gt;
HUnewearl_Costume_01-02.png|Costume 1-2&lt;br /&gt;
HUnewearl_Costume_01-03.png|Costume 1-3&lt;br /&gt;
HUnewearl_Costume_01-04.png|Costume 1-4&lt;br /&gt;
HUnewearl_Costume_01-05.png|Costume 1-5&lt;br /&gt;
HUnewearl_Costume_01-06.png|Costume 1-6&lt;br /&gt;
HUnewearl_Costume_01-07.png|Costume 1-7&lt;br /&gt;
HUnewearl_Costume_01-08.png|Costume 1-8&lt;br /&gt;
HUnewearl_Costume_01-09.png|Costume 1-9&lt;br /&gt;
HUnewearl_Costume_02-01.png|Costume 2-1&lt;br /&gt;
HUnewearl_Costume_02-02.png|Costume 2-2&lt;br /&gt;
HUnewearl_Costume_02-03.png|Costume 2-3&lt;br /&gt;
HUnewearl_Costume_02-04.png|Costume 2-4&lt;br /&gt;
HUnewearl_Costume_02-05.png|Costume 2-5&lt;br /&gt;
HUnewearl_Costume_02-06.png|Costume 2-6&lt;br /&gt;
HUnewearl_Costume_02-07.png|Costume 2-7&lt;br /&gt;
HUnewearl_Costume_02-08.png|Costume 2-8&lt;br /&gt;
HUnewearl_Costume_02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUnewearl_Skin_01.png|Skin 1&lt;br /&gt;
HUnewearl_Skin_02.png|Skin 2&lt;br /&gt;
HUnewearl_Skin_03.png|Skin 3&lt;br /&gt;
HUnewearl_Skin_04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUmar&amp;diff=42973</id>
		<title>HUmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUmar&amp;diff=42973"/>
		<updated>2026-06-24T15:14:38Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Stats */ ATA decimals - it seems this chart was incorrectly rounding up is &amp;gt;0.5. also 1 digit correction for EXP at level 125. everything else checks out. I&amp;#039;m only checking ATA and that EXP on the other classes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = HUmar/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=sword&lt;br /&gt;
|profession=Hunter&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|atktech=15&lt;br /&gt;
|resta=15&lt;br /&gt;
|anti=5&lt;br /&gt;
|jz=15&lt;br /&gt;
|desc=Excels in close-range combat. Has the most balanced growth potential. Has some recovery and attack techniques.&lt;br /&gt;
}}&lt;br /&gt;
[[HUmar]] is one of the four [[Classes#Hunters|Hunter]] [[classes]]. Despite being advertised as a balanced character, he is a difficult character to play effectively, as without access to strengthening [[techniques]] or [[traps]], he requires more creative gameplay to contribute to a party.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|40&lt;br /&gt;
|174&lt;br /&gt;
|314&lt;br /&gt;
|556&lt;br /&gt;
|1096&lt;br /&gt;
|1420&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1670}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|29&lt;br /&gt;
|120&lt;br /&gt;
|199&lt;br /&gt;
|386&lt;br /&gt;
|680&lt;br /&gt;
|793&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1181}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|167&lt;br /&gt;
|297&lt;br /&gt;
|532&lt;br /&gt;
|777&lt;br /&gt;
|943&lt;br /&gt;
|1397&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|17&lt;br /&gt;
|30&lt;br /&gt;
|57&lt;br /&gt;
|126&lt;br /&gt;
|324&lt;br /&gt;
|422&lt;br /&gt;
|579&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|29&lt;br /&gt;
|101&lt;br /&gt;
|160&lt;br /&gt;
|307&lt;br /&gt;
|531&lt;br /&gt;
|594&lt;br /&gt;
|732&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|68&lt;br /&gt;
|81.3&lt;br /&gt;
|95.3&lt;br /&gt;
|120.2&lt;br /&gt;
|157&lt;br /&gt;
|174.8&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|45&lt;br /&gt;
|149&lt;br /&gt;
|251&lt;br /&gt;
|368&lt;br /&gt;
|578&lt;br /&gt;
|682&lt;br /&gt;
|756&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|40&lt;br /&gt;
|68  &lt;br /&gt;
|104  &lt;br /&gt;
|138  &lt;br /&gt;
|174  &lt;br /&gt;
|208  &lt;br /&gt;
|244  &lt;br /&gt;
|278  &lt;br /&gt;
|314  &lt;br /&gt;
|346  &lt;br /&gt;
|376  &lt;br /&gt;
|406  &lt;br /&gt;
|436  &lt;br /&gt;
|466  &lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|29&lt;br /&gt;
|51  &lt;br /&gt;
|79  &lt;br /&gt;
|100  &lt;br /&gt;
|120  &lt;br /&gt;
|141  &lt;br /&gt;
|163  &lt;br /&gt;
|183  &lt;br /&gt;
|199  &lt;br /&gt;
|222  &lt;br /&gt;
|248  &lt;br /&gt;
|274  &lt;br /&gt;
|295  &lt;br /&gt;
|320  &lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|71  &lt;br /&gt;
|104  &lt;br /&gt;
|136  &lt;br /&gt;
|167  &lt;br /&gt;
|200  &lt;br /&gt;
|232  &lt;br /&gt;
|265  &lt;br /&gt;
|297  &lt;br /&gt;
|327  &lt;br /&gt;
|356  &lt;br /&gt;
|389  &lt;br /&gt;
|421  &lt;br /&gt;
|453  &lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|17&lt;br /&gt;
|20  &lt;br /&gt;
|23  &lt;br /&gt;
|27  &lt;br /&gt;
|30  &lt;br /&gt;
|34  &lt;br /&gt;
|42  &lt;br /&gt;
|49  &lt;br /&gt;
|57  &lt;br /&gt;
|64  &lt;br /&gt;
|72  &lt;br /&gt;
|80  &lt;br /&gt;
|87  &lt;br /&gt;
|97  &lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|29&lt;br /&gt;
|47  &lt;br /&gt;
|70  &lt;br /&gt;
|86  &lt;br /&gt;
|101  &lt;br /&gt;
|117  &lt;br /&gt;
|134  &lt;br /&gt;
|149  &lt;br /&gt;
|160  &lt;br /&gt;
|178  &lt;br /&gt;
|199  &lt;br /&gt;
|220  &lt;br /&gt;
|236  &lt;br /&gt;
|256  &lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|68&lt;br /&gt;
|70.8  &lt;br /&gt;
|74.3  &lt;br /&gt;
|77.8  &lt;br /&gt;
|81.3  &lt;br /&gt;
|84.8  &lt;br /&gt;
|88.3  &lt;br /&gt;
|91.8  &lt;br /&gt;
|95.3  &lt;br /&gt;
|98.8  &lt;br /&gt;
|102.2  &lt;br /&gt;
|105.2  &lt;br /&gt;
|108.2  &lt;br /&gt;
|111.2  &lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|45&lt;br /&gt;
|67  &lt;br /&gt;
|94  &lt;br /&gt;
|122  &lt;br /&gt;
|149  &lt;br /&gt;
|177  &lt;br /&gt;
|202  &lt;br /&gt;
|227  &lt;br /&gt;
|251  &lt;br /&gt;
|273  &lt;br /&gt;
|293  &lt;br /&gt;
|310  &lt;br /&gt;
|325  &lt;br /&gt;
|338  &lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|496&lt;br /&gt;
|526&lt;br /&gt;
|556&lt;br /&gt;
|586&lt;br /&gt;
|616&lt;br /&gt;
|656&lt;br /&gt;
|696&lt;br /&gt;
|736&lt;br /&gt;
|776&lt;br /&gt;
|816&lt;br /&gt;
|860&lt;br /&gt;
|908&lt;br /&gt;
|948&lt;br /&gt;
|988&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|341&lt;br /&gt;
|365&lt;br /&gt;
|386&lt;br /&gt;
|410&lt;br /&gt;
|431&lt;br /&gt;
|456&lt;br /&gt;
|481&lt;br /&gt;
|501&lt;br /&gt;
|521&lt;br /&gt;
|541&lt;br /&gt;
|561&lt;br /&gt;
|581&lt;br /&gt;
|601&lt;br /&gt;
|621&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|486&lt;br /&gt;
|510&lt;br /&gt;
|532&lt;br /&gt;
|551&lt;br /&gt;
|566&lt;br /&gt;
|581&lt;br /&gt;
|596&lt;br /&gt;
|611&lt;br /&gt;
|626&lt;br /&gt;
|641&lt;br /&gt;
|657&lt;br /&gt;
|677&lt;br /&gt;
|697&lt;br /&gt;
|717&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|106&lt;br /&gt;
|116&lt;br /&gt;
|126&lt;br /&gt;
|136&lt;br /&gt;
|150&lt;br /&gt;
|165&lt;br /&gt;
|180&lt;br /&gt;
|195&lt;br /&gt;
|210&lt;br /&gt;
|225&lt;br /&gt;
|240&lt;br /&gt;
|255&lt;br /&gt;
|270&lt;br /&gt;
|285&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|272&lt;br /&gt;
|291&lt;br /&gt;
|307&lt;br /&gt;
|326&lt;br /&gt;
|342&lt;br /&gt;
|362&lt;br /&gt;
|382&lt;br /&gt;
|397&lt;br /&gt;
|412&lt;br /&gt;
|427&lt;br /&gt;
|442&lt;br /&gt;
|457&lt;br /&gt;
|472&lt;br /&gt;
|487&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|114.2&lt;br /&gt;
|117.2&lt;br /&gt;
|120.2&lt;br /&gt;
|123.2&lt;br /&gt;
|126.2&lt;br /&gt;
|129.2&lt;br /&gt;
|132.2&lt;br /&gt;
|134.7&lt;br /&gt;
|137.2&lt;br /&gt;
|139.7&lt;br /&gt;
|142.2&lt;br /&gt;
|144.7&lt;br /&gt;
|147.2&lt;br /&gt;
|149.7&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|350&lt;br /&gt;
|360&lt;br /&gt;
|368&lt;br /&gt;
|378&lt;br /&gt;
|388&lt;br /&gt;
|398&lt;br /&gt;
|403&lt;br /&gt;
|415&lt;br /&gt;
|434&lt;br /&gt;
|456&lt;br /&gt;
|480&lt;br /&gt;
|500&lt;br /&gt;
|523&lt;br /&gt;
|539&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|1028&lt;br /&gt;
|1066&lt;br /&gt;
|1096&lt;br /&gt;
|1126&lt;br /&gt;
|1156&lt;br /&gt;
|1186&lt;br /&gt;
|1216&lt;br /&gt;
|1246&lt;br /&gt;
|1276&lt;br /&gt;
|1306&lt;br /&gt;
|1340&lt;br /&gt;
|1380&lt;br /&gt;
|1420&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1670}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|641&lt;br /&gt;
|661&lt;br /&gt;
|680&lt;br /&gt;
|695&lt;br /&gt;
|710&lt;br /&gt;
|725&lt;br /&gt;
|739&lt;br /&gt;
|749&lt;br /&gt;
|759&lt;br /&gt;
|769&lt;br /&gt;
|779&lt;br /&gt;
|788&lt;br /&gt;
|793&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1181}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|737&lt;br /&gt;
|757&lt;br /&gt;
|777&lt;br /&gt;
|797&lt;br /&gt;
|817&lt;br /&gt;
|837&lt;br /&gt;
|857&lt;br /&gt;
|877&lt;br /&gt;
|897&lt;br /&gt;
|915&lt;br /&gt;
|925&lt;br /&gt;
|935&lt;br /&gt;
|943&lt;br /&gt;
|1397&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|299&lt;br /&gt;
|312&lt;br /&gt;
|324&lt;br /&gt;
|335&lt;br /&gt;
|345&lt;br /&gt;
|355&lt;br /&gt;
|365&lt;br /&gt;
|375&lt;br /&gt;
|385&lt;br /&gt;
|395&lt;br /&gt;
|405&lt;br /&gt;
|415&lt;br /&gt;
|422&lt;br /&gt;
|579&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|502&lt;br /&gt;
|517&lt;br /&gt;
|531&lt;br /&gt;
|541&lt;br /&gt;
|551&lt;br /&gt;
|561&lt;br /&gt;
|570&lt;br /&gt;
|575&lt;br /&gt;
|580&lt;br /&gt;
|585&lt;br /&gt;
|590&lt;br /&gt;
|594&lt;br /&gt;
|594&lt;br /&gt;
|732&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|152.2&lt;br /&gt;
|154.7&lt;br /&gt;
|157&lt;br /&gt;
|159&lt;br /&gt;
|161&lt;br /&gt;
|163&lt;br /&gt;
|165&lt;br /&gt;
|167&lt;br /&gt;
|168.8&lt;br /&gt;
|170.3&lt;br /&gt;
|171.8&lt;br /&gt;
|173.3&lt;br /&gt;
|174.8&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|552&lt;br /&gt;
|562&lt;br /&gt;
|578&lt;br /&gt;
|599&lt;br /&gt;
|613&lt;br /&gt;
|627&lt;br /&gt;
|644&lt;br /&gt;
|656&lt;br /&gt;
|663&lt;br /&gt;
|668&lt;br /&gt;
|673&lt;br /&gt;
|678&lt;br /&gt;
|682&lt;br /&gt;
|756&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Human features===&lt;br /&gt;
* Access to [[Techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 250 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUmar_Face_01.png|Face 1&lt;br /&gt;
HUmar_Face_02.png|Face 2&lt;br /&gt;
HUmar_Face_03.png|Face 3&lt;br /&gt;
HUmar_Face_04.png|Face 4&lt;br /&gt;
HUmar_Face_05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUmar_Hair_01.png|Hair 1&lt;br /&gt;
HUmar_Hair_02.png|Hair 2&lt;br /&gt;
HUmar_Hair_03.png|Hair 3&lt;br /&gt;
HUmar_Hair_04.png|Hair 4&lt;br /&gt;
HUmar_Hair_05.png|Hair 5 (Front)&lt;br /&gt;
HUmar_Hair_05_02.png|Hair 5 (Back)&lt;br /&gt;
HUmar_Hair_06.png|Hair 6&lt;br /&gt;
HUmar_Hair_07.png|Hair 7&lt;br /&gt;
HUmar_Hair_08.png|Hair 8 (Front)&lt;br /&gt;
HUmar_Hair_08_02.png|Hair 8 (Back)&lt;br /&gt;
HUmar_Hair_09.png|Hair 9&lt;br /&gt;
HUmar_Hair_10.png|Hair 10 (Front)&lt;br /&gt;
HUmar_Hair_10_02.png|Hair 10 (Back)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
HUmar_Costume_01-01.png|Costume 1-1&lt;br /&gt;
HUmar_Costume_01-02.png|Costume 1-2&lt;br /&gt;
HUmar_Costume_01-03.png|Costume 1-3&lt;br /&gt;
HUmar_Costume_01-04.png|Costume 1-4&lt;br /&gt;
HUmar_Costume_01-05.png|Costume 1-5&lt;br /&gt;
HUmar_Costume_01-06.png|Costume 1-6&lt;br /&gt;
HUmar_Costume_01-07.png|Costume 1-7&lt;br /&gt;
HUmar_Costume_01-08.png|Costume 1-8&lt;br /&gt;
HUmar_Costume_01-09.png|Costume 1-9&lt;br /&gt;
HUmar_Costume_02-01.png|Costume 2-1&lt;br /&gt;
HUmar_Costume_02-02.png|Costume 2-2&lt;br /&gt;
HUmar_Costume_02-03.png|Costume 2-3&lt;br /&gt;
HUmar_Costume_02-04.png|Costume 2-4&lt;br /&gt;
HUmar_Costume_02-05.png|Costume 2-5&lt;br /&gt;
HUmar_Costume_02-06.png|Costume 2-6&lt;br /&gt;
HUmar_Costume_02-07.png|Costume 2-7&lt;br /&gt;
HUmar_Costume_02-08.png|Costume 2-8&lt;br /&gt;
HUmar_Costume_02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUmar_Skin_01.png|Skin 1&lt;br /&gt;
HUmar_Skin_02.png|Skin 2&lt;br /&gt;
HUmar_Skin_03.png|Skin 3&lt;br /&gt;
HUmar_Skin_04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Class_comparison&amp;diff=42915</id>
		<title>Class comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Class_comparison&amp;diff=42915"/>
		<updated>2026-06-23T19:41:11Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Level 200 */ ATA decimals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stat comparison tables==&lt;br /&gt;
&lt;br /&gt;
===Legend===&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt; text = Best In-Class (Hunter, Ranger, Force)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fa5555&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; text = Worst In-Class (Hunter, Ranger, Force)&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;&#039;&#039;&#039;Bolded green&#039;&#039;&#039;&amp;lt;/span&amp;gt; text = Highest Overall&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#fa5555&amp;quot;&amp;gt;&#039;&#039;&#039;Bolded red&#039;&#039;&#039;&amp;lt;/span&amp;gt; text = Lowest Overall&lt;br /&gt;
&lt;br /&gt;
====Level 1====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;border-right:solid 1px black;&amp;quot;|Hunters&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;border-right:solid 1px black;&amp;quot;|Rangers&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|Forces&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!HUmr&lt;br /&gt;
!HUnl&lt;br /&gt;
!HUct&lt;br /&gt;
!style=&amp;quot;border-right:solid 1px black;&amp;quot;|HUcl&lt;br /&gt;
!RAmr&lt;br /&gt;
!RAml&lt;br /&gt;
!RAct&lt;br /&gt;
!style=&amp;quot;border-right:solid 1px black;&amp;quot;|RAcl&lt;br /&gt;
!FOmr&lt;br /&gt;
!FOml&lt;br /&gt;
!FOnm&lt;br /&gt;
!FOnl&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|38&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|&#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:#32CD32; border-right:solid 1px black;&amp;quot;|&#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|29&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|29&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|33&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;&amp;quot;|31&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|29&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|29&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|29&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|40&lt;br /&gt;
| -&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;| -&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| -&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;| -&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|79&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|79&lt;br /&gt;
|style=&amp;quot;color:#43cc43;&amp;quot;|&#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
|87&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|style=&amp;quot;color:#43cc43;&amp;quot;|&#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|40&lt;br /&gt;
|style=&amp;quot;color:#43cc43;&amp;quot;|&#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black; color:#43cc43;&amp;quot;|&#039;&#039;&#039;45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|23&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|23&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;|25&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|16&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|16&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|16&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|17&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|22&lt;br /&gt;
|18&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;|18&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|13&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|13&lt;br /&gt;
|18&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black; color:#43cc43;&amp;quot;|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|13&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|29&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|40&lt;br /&gt;
| -&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;| -&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| -&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;| -&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|53&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|53&lt;br /&gt;
|style=&amp;quot;color:#43cc43;&amp;quot;|&#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|68&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|63&lt;br /&gt;
|64&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black; color:#32CD32;&amp;quot;|71&lt;br /&gt;
|style=&amp;quot;color:#43cc43;&amp;quot;|&#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|72&lt;br /&gt;
|75&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;|77&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|63&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;61&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;61&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|45&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|&#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|35&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black; color:#fa5555;&amp;quot;|35&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|36&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|36&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black; color:#fa5555;&amp;quot;|&#039;&#039;&#039;31&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|35&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|35&lt;br /&gt;
|50&lt;br /&gt;
|style=&amp;quot;color:#43cc43;&amp;quot;|53&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Level 200====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;border-right:solid 1px black;&amp;quot;|Hunters&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;border-right:solid 1px black;&amp;quot;|Rangers&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|Forces&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!HUmr&lt;br /&gt;
!HUnl&lt;br /&gt;
!HUct&lt;br /&gt;
!style=&amp;quot;border-right:solid 1px black;&amp;quot;|HUcl&lt;br /&gt;
!RAmr&lt;br /&gt;
!RAml&lt;br /&gt;
!RAct&lt;br /&gt;
!style=&amp;quot;border-right:solid 1px black;&amp;quot;|RAcl&lt;br /&gt;
!FOmr&lt;br /&gt;
!FOml&lt;br /&gt;
!FOnm&lt;br /&gt;
!FOnl&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|1420&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|1308&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|1762&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;|1380&lt;br /&gt;
|1520&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|1315&lt;br /&gt;
|style=&amp;quot;color:#43cc43;&amp;quot;|&#039;&#039;&#039;1964&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;|1890&lt;br /&gt;
|1175&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|1273&lt;br /&gt;
|1232&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;1148&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|793&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|1084&lt;br /&gt;
| -&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;| -&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;704&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|931&lt;br /&gt;
| -&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;&amp;quot;| -&lt;br /&gt;
|1783&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|1699&lt;br /&gt;
|1945&lt;br /&gt;
|style=&amp;quot;color:#43cc43;&amp;quot;|&#039;&#039;&#039;2098&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|943&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|835&lt;br /&gt;
|style=&amp;quot;color:#43cc43;&amp;quot;|&#039;&#039;&#039;1146&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;|901&lt;br /&gt;
|806&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|743&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|859&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;|775&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|753&lt;br /&gt;
|721&lt;br /&gt;
|613&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;483&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|422&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|538&lt;br /&gt;
|501&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black; color:#fa5555;&amp;quot;|399&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|359&lt;br /&gt;
|426&lt;br /&gt;
|505&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black; color:#43cc43;&amp;quot;|&#039;&#039;&#039;562&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;321&#039;&#039;&#039;&lt;br /&gt;
|351&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|408&lt;br /&gt;
|334&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|594&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|885&lt;br /&gt;
| -&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;&amp;quot;| -&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;505&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|732&lt;br /&gt;
| -&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;&amp;quot;| -&lt;br /&gt;
|990&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|934&lt;br /&gt;
|1098&lt;br /&gt;
|style=&amp;quot;color:#43cc43;&amp;quot;|&#039;&#039;&#039;1200&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|{{Note|174.8|174}}&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|{{Note|147.9|147}}&lt;br /&gt;
|{{Note|158.7|158}}&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black; color:#32CD32;&amp;quot;|{{Note|184.9|184}}&lt;br /&gt;
|style=&amp;quot;color:#43cc43;&amp;quot;|&#039;&#039;&#039;{{Note|230.3|230}}&#039;&#039;&#039;&lt;br /&gt;
|{{Note|216.7|216}}&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|{{Note|199.4|199}}&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;&amp;quot;|{{Note|208.2|208}}&lt;br /&gt;
|{{Note|138.9|138}}&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|{{Note|144.9|144}}&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;{{Note|128.0|128}}&#039;&#039;&#039;&lt;br /&gt;
|{{Note|133.6|133}}&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|682&lt;br /&gt;
|666&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|585&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black; color:#32CD32;&amp;quot;|777&lt;br /&gt;
|639&lt;br /&gt;
|style=&amp;quot;color:#43cc43;&amp;quot;|&#039;&#039;&#039;798&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|626&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;|713&lt;br /&gt;
|551&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;513&#039;&#039;&#039;&lt;br /&gt;
|531&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|735&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Maximum stats====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;border-right:solid 1px black;&amp;quot;|Hunters&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;border-right:solid 1px black;&amp;quot;|Rangers&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|Forces&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!HUmr&lt;br /&gt;
!HUnl&lt;br /&gt;
!HUct&lt;br /&gt;
!style=&amp;quot;border-right:solid 1px black;&amp;quot;|HUcl&lt;br /&gt;
!RAmr&lt;br /&gt;
!RAml&lt;br /&gt;
!RAct&lt;br /&gt;
!style=&amp;quot;border-right:solid 1px black;&amp;quot;|RAcl&lt;br /&gt;
!FOmr&lt;br /&gt;
!FOml&lt;br /&gt;
!FOnm&lt;br /&gt;
!FOnl&lt;br /&gt;
|-&lt;br /&gt;
!{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|HP}}&lt;br /&gt;
|1670&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|1558&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|2012&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;|1630&lt;br /&gt;
|1770&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|1565&lt;br /&gt;
|style=&amp;quot;color:#43cc43;&amp;quot;|&#039;&#039;&#039;2214&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;|2140&lt;br /&gt;
|1425&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|1523&lt;br /&gt;
|1482&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;1398&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|TP}}&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|1181&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|1626&lt;br /&gt;
| -&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;&amp;quot;| -&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;1114&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|1480&lt;br /&gt;
| -&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;&amp;quot;| -&lt;br /&gt;
|2558&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|2474&lt;br /&gt;
|2798&lt;br /&gt;
|style=&amp;quot;color:#43cc43;&amp;quot;|&#039;&#039;&#039;3173&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|1397&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|1237&lt;br /&gt;
|style=&amp;quot;color:#43cc43;&amp;quot;|&#039;&#039;&#039;1639&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;&amp;quot;|1301&lt;br /&gt;
|1260&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|1145&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|1350&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;&amp;quot;|1175&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|1002&lt;br /&gt;
|872&lt;br /&gt;
|814&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;583&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|579&lt;br /&gt;
|589&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|601&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black; color:#fa5555;&amp;quot;|525&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|515&lt;br /&gt;
|577&lt;br /&gt;
|606&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black; color:#43cc43;&amp;quot;|&#039;&#039;&#039;688&#039;&#039;&#039;&lt;br /&gt;
|470&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|498&lt;br /&gt;
|463&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;390&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|732&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|1177&lt;br /&gt;
| -&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;&amp;quot;| -&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;665&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|1031&lt;br /&gt;
| -&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;&amp;quot;| -&lt;br /&gt;
|1340&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|1284&lt;br /&gt;
|1500&lt;br /&gt;
|style=&amp;quot;color:#43cc43;&amp;quot;|&#039;&#039;&#039;1750&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|200&lt;br /&gt;
|199&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|191&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black; color:#32CD32;&amp;quot;|218&lt;br /&gt;
|style=&amp;quot;color:#43cc43;&amp;quot;|&#039;&#039;&#039;249&#039;&#039;&#039;&lt;br /&gt;
|241&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|224&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;&amp;quot;|231&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;163&#039;&#039;&#039;&lt;br /&gt;
|170&lt;br /&gt;
|180&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|186&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|756&lt;br /&gt;
|811&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|660&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black; color:#32CD32;&amp;quot;|877&lt;br /&gt;
|715&lt;br /&gt;
|style=&amp;quot;color:#43cc43;&amp;quot;|&#039;&#039;&#039;900&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|699&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;&amp;quot;|787&lt;br /&gt;
|651&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;588&#039;&#039;&#039;&lt;br /&gt;
|679&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|883&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Solo ATP====&lt;br /&gt;
The following table displays each class&#039; [[ATP]] with their highest available level of self-{{Shifta}} and maximum ATP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;border-right:solid 1px black;&amp;quot;|Hunters&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;border-right:solid 1px black;&amp;quot;|Rangers&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; |Forces&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |HUmr&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |HUnl&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |HUct&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right:solid 1px black;&amp;quot;|HUcl&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |RAmr&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |RAml&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |RAct&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right:solid 1px black;&amp;quot;|RAcl&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |FOmr&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |FOml&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |FOnm&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |FOnl&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space: nowrap&amp;quot; |{{Shifta|n}} Lv.&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|3&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;&amp;quot;|3&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
| -&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;&amp;quot;| -&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|1574&lt;br /&gt;
|1666&lt;br /&gt;
|style=&amp;quot;color:#43cc43;&amp;quot;|&#039;&#039;&#039;1845&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black; color:#fa5555;&amp;quot;|1464&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|1615&lt;br /&gt;
|1542&lt;br /&gt;
|1350&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black; color:#fa5555;&amp;quot;|1175&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|1479&lt;br /&gt;
|1287&lt;br /&gt;
|1202&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;861&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;Note: [[Hunters]] other than HUnewearl can gain access to {{Shifta}} and {{Deband}} Lv. 3 through the use of {{Sword|rare|S-Red&#039;s Blade}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Base ATP====&lt;br /&gt;
All ATP values shown in the tables above are the maximum ATP values. The game also displays them in the ingame menu. The real ATP values can be slightly less. Each [[Classes#Professions|profession]] has its own ATP range, known as the &#039;&#039;&#039;profession variance&#039;&#039;&#039;:&lt;br /&gt;
*1-6 ATP for all [[Hunter]] classes&lt;br /&gt;
*1-5 ATP for all [[Ranger]] classes&lt;br /&gt;
*1-3 ATP for all [[Force]] classes&lt;br /&gt;
E.g. for [[HUcast]] at level 200 the ingame menu displays an ATP value of 1146. In reality, HUcast has a base ATP value of 1140, where an additional 1 to 6 ATP is added on top randomly on each attack. Overall this results in an ATP range of 1141-1146. &lt;br /&gt;
&lt;br /&gt;
The following table displays the &#039;&#039;&#039;Base ATP&#039;&#039;&#039; and &#039;&#039;&#039;ATP range&#039;&#039;&#039; based on each class&#039; maximum ATP stat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;border-right:solid 1px black;&amp;quot;|Hunters&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; style=&amp;quot;border-right:solid 1px black;&amp;quot;|Rangers&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; |Forces&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |HUmr&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |HUnl&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |HUct&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right:solid 1px black;&amp;quot;|HUcl&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |RAmr&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |RAml&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |RAct&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right:solid 1px black;&amp;quot;|RAcl&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |FOmr&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |FOml&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |FOnm&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; |FOnl&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space: nowrap&amp;quot; |Base ATP&lt;br /&gt;
|1391&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|1231&lt;br /&gt;
|style=&amp;quot;color:#43cc43;&amp;quot;|&#039;&#039;&#039;1633&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;|1295&lt;br /&gt;
|1255&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|1140&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|1345&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;|1170&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|999&lt;br /&gt;
|869&lt;br /&gt;
|811&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;580&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!ATP range&lt;br /&gt;
|1392-1397&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|1232-1237&lt;br /&gt;
|style=&amp;quot;color:#43cc43;&amp;quot;|&#039;&#039;&#039;1634-1639&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;|1296-1301&lt;br /&gt;
|1256-1260&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|1141-1145&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|1346-1350&lt;br /&gt;
|style=&amp;quot;border-right:solid 1px black;|1171-1175&lt;br /&gt;
|style=&amp;quot;color:#32CD32;&amp;quot;|1000-1002&lt;br /&gt;
|870-872&lt;br /&gt;
|812-814&lt;br /&gt;
|style=&amp;quot;color:#fa5555;&amp;quot;|&#039;&#039;&#039;581-583&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The base ATP is of importance when considering ATP increases through {{Shifta}}. The percentage increase is only applied to this base ATP (e.g. for HUcast, it is applied to the 1633 value instead of 1639). The [[Classes#Professions|profession]]-specific ATP range is a flat value added on top. See [[Game_mechanics#Physical_damage|this page]] for damage calculation.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
===Maximum levels===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|Techniques&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;1&amp;quot;|Maximum Level&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|HUmar&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|HUnewearl&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|RAmar&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|RAmarl&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Forces&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;1&amp;quot; |[[Techniques#Attack techniques|Attack]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; |[[File:Foie.png|16px|link=]][[Techniques#Simple techniques|Simple]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |15&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |20&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |15&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |20&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |30&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; |[[File:Gibarta.png|16px|link=]][[Techniques#Normal techniques|Normal]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; |[[File:Razonde.png|16px|link=]][[Techniques#Hard techniques|Hard]]&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Grants}}&amp;lt;br&amp;gt;{{Megid}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |30&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;1&amp;quot; |[[Techniques#Recovery techniques|Recovery]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Resta}}&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Anti}}&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Reverser}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | - &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;1&amp;quot; |[[Techniques#Support techniques|Support]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Shifta}}&amp;lt;br&amp;gt;{{Deband}}&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |20&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |15&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |20&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |30&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Jellen}}&amp;lt;br&amp;gt;{{Zalure}}&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |15&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |20&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |20&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |30&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Ryuker}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Boosts===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Class&lt;br /&gt;
!Technique(s)&lt;br /&gt;
!Boost&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[FOmar]]&lt;br /&gt;
|{{TechImg|Gi|24px}} {{TechImg|Grants|24px}}&lt;br /&gt;
| +30% damage&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|{{TechImg|Buffs|24px}}&lt;br /&gt;
| +100% range&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[FOmarl]]&lt;br /&gt;
|{{TechImg|Grants|24px}}&lt;br /&gt;
| +50% damage&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|{{TechImg|Buffs&amp;amp;Recovery|24px}}&lt;br /&gt;
| +100% range&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[FOnewm]]&lt;br /&gt;
|{{TechImg|Gi|24px}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | +30% damage&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
|{{TechImg|Ra|24px}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |[[FOnewearl]]&lt;br /&gt;
|{{TechImg|Simple|24px}}&lt;br /&gt;
| +30% damage&lt;br /&gt;
|-&lt;br /&gt;
|{{TechImg|Megid|24px}}&lt;br /&gt;
|Pierces&lt;br /&gt;
|-&lt;br /&gt;
|{{TechImg|Healing|24px}}&lt;br /&gt;
| +100% range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trap growth==&lt;br /&gt;
All android classes start with two of each {{Trap|Traps#Player traps|Trap}} at level one, and gain more traps based on the formula &amp;lt;code&amp;gt;level ÷ x&amp;lt;/code&amp;gt; (where &amp;quot;x&amp;quot; depends on the specific class and kind of trap, indicated in the table below). This means trap count can be calculated for any level with the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Trap count = 2 + (level ÷ x)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The maximum amount for all traps is 20.&lt;br /&gt;
&lt;br /&gt;
The below table references &amp;quot;x&amp;quot; for each class. The numbers in parentheses indicate what level the class maxes out their trap count.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!HUcast&lt;br /&gt;
!HUcaseal&lt;br /&gt;
!RAcast&lt;br /&gt;
!RAcaseal&lt;br /&gt;
|-&lt;br /&gt;
!Damage&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039; (198)&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039; (162)&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039; (126)&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039; (126)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Freeze&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039; (126)&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; (180)&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039; (162)&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039; (198)&lt;br /&gt;
|-&lt;br /&gt;
!Confuse&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039; (126)&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039; (180)&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039; (198)&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039; (162)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dark_Belra&amp;diff=42504</id>
		<title>Dark Belra</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dark_Belra&amp;diff=42504"/>
		<updated>2026-06-12T22:05:13Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Strategy */ Jellen propaganda&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Dark Belra (E1)}}&lt;br /&gt;
{{Enemy|name=Dark Belra (E2)}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Upon spawning, a Dark Belra will slowly walk toward its target, pausing every so often to fire its arm as a projectile. The arm projectile deals high damage, pierces, and can inflict {{Confusion}} (Ultimate difficulty only with a 10% chance). The arm projectile can also damage other monsters. Once it reaches melee range, a Dark Belra will swipe at its target with both arms, dealing high damage with a chance to inflict {{Paralysis}}.&lt;br /&gt;
&lt;br /&gt;
In Ultimate difficulty, an Indi Belra will remain in place and rapidly fire arm projectiles at its target.&lt;br /&gt;
&lt;br /&gt;
Running in a circle around a Dark Belra will cause it to become confused (not the status condition) and momentarily cease attacking or following its target.&lt;br /&gt;
&lt;br /&gt;
Attacks that deal sufficiently high damage in one blow will cause a Dark Belra to flinch, but otherwise attacks will not flinch it nor interrupt its attacks.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Dark Belra&#039;s arm attack does not hit targets directly in front of it; standing still will cause them to shoot to either side. This behavior was [http://psopalace.sylverant.net/belrabug.html different in early versions of &#039;&#039;PSO Episode I &amp;amp; II&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
Despite this, large spawns that include one or multiple Dark Belras (such as those found in {{Quest link|Endless Nightmare 4|Endless Nightmare #4}} or {{Quest link|Random Attack Xrd Stage (E1)|Random Attack Xrd Stage}}) can still pose problems if the party does not pay careful attention to their positioning.&lt;br /&gt;
&lt;br /&gt;
To mitigate the possibility of regularly taking large amounts of damage from incoming Dark Belra arms, the party should be aware of which Dark Belras have targeted which players, while also paying particular attention to the ones targeting themselves. &lt;br /&gt;
&lt;br /&gt;
When possible, targeted players should position themselves in such a way that Belra fire is drawn away from other players, as while standing still prevents the targeted player from being struck, other players along the same line between a Belra and its target will take damage if they are even slightly askew,  which can be detrimental to the party (especially for players utilizing [[Berserk]] to maximize their damage or [[Hunters]] utilizing {{Sword|rare|Dark Flow}}).&lt;br /&gt;
&lt;br /&gt;
If this positioning is established, Belras can be treated as much lower-priority targets, as it is even possible for targeted players to readjust their position between the alternating arms without risking damage, enabling the party to focus more heavily on enemies such as [[Chaos Sorcerer|Chaos Sorcerers]] or [[Chaos Bringer|Chaos Bringers]].&lt;br /&gt;
&lt;br /&gt;
Otherwise, Dark Belras are high-priority targets for [[Rangers]] using {{Gun|rare|Frozen Shooter}} or [[Androids]] using {{Trap|freeze traps}}.&lt;br /&gt;
&lt;br /&gt;
Additionally, a player can intentionally draw aggro by positioning within melee range of a Belra at the time of spawning and may maintain this aggro indefinitely by staying within melee range. This can be done from any side, allowing for the player to force the Belra to slowly turn completely around before performing any attacks and even continue this behavior by circling further around.&lt;br /&gt;
&lt;br /&gt;
{{Jellen}} can heavily reduce damage from all Belra attacks. Spawn configurations of many spread out Belras as well as the aforementioned strategy of staying still encourages a [[Force]] to utilize {{Cane|rare|Glide Divine}} for additional debuff range. In Ultimate, level 30 {{Jellen|n}}, {{Deband}}, and a character with sufficiently high [[DFP]] may result in preventing a [[knockdown]], less than 100 damage taken, less than 10 damage taken, or entirely blocking damage from each attack.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=Halloween|catspan=|quest=Hollow Battlefield: Ruins|questspan=|details=Clear quest|count=14}}&lt;br /&gt;
{{HuntingTableRow1|category=Retrieval|catspan=2|quest=This Must Be The Place|questspan=|details=Clear Ruins 1 (1-2P)|count=28}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=Road To Nowhere|questspan=|details=Clear Ruins 1 (3-4P)|count=28}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=|quest=Endless Nightmare 4{{!}}Endless Nightmare #4|questspan=|details=Clear Ruins 1|count=28}}&lt;br /&gt;
{{HuntingTableRow1|category=Retrieval|catspan=|quest=Fragments of a Memory|questspan=|details=Clear Ruins 1|count=21}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Reality: Temple|questspan=|details=Clear quest|count=21}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Sweep-up Operation 5{{!}}Sweep-up Operation #5|questspan=|details=Clear quest|count=19}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=Maximum Attack E: VR|questspan=|details=Clear VR Temple|count=17}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=MAXIMUM ATTACK 2 Ver2|questspan=|details=&amp;quot;Forbidden Road&amp;quot; route|count=10}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=2|quest=Lost SHOCK RIFLE|questspan=2|details=Clear VR Temple Alpha|count=12}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=28}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{EnemyDropTable|Dark Belra (E1)}}&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{EnemyDropTable|Dark Belra (E2)}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Dark_Belra&amp;diff=42503</id>
		<title>Dark Belra</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Dark_Belra&amp;diff=42503"/>
		<updated>2026-06-12T21:40:26Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Strategy */ ft and drawing aggro on spawn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=Dark Belra (E1)}}&lt;br /&gt;
{{Enemy|name=Dark Belra (E2)}}&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
Upon spawning, a Dark Belra will slowly walk toward its target, pausing every so often to fire its arm as a projectile. The arm projectile deals high damage, pierces, and can inflict {{Confusion}} (Ultimate difficulty only with a 10% chance). The arm projectile can also damage other monsters. Once it reaches melee range, a Dark Belra will swipe at its target with both arms, dealing high damage with a chance to inflict {{Paralysis}}.&lt;br /&gt;
&lt;br /&gt;
In Ultimate difficulty, an Indi Belra will remain in place and rapidly fire arm projectiles at its target.&lt;br /&gt;
&lt;br /&gt;
Running in a circle around a Dark Belra will cause it to become confused (not the status condition) and momentarily cease attacking or following its target.&lt;br /&gt;
&lt;br /&gt;
Attacks that deal sufficiently high damage in one blow will cause a Dark Belra to flinch, but otherwise attacks will not flinch it nor interrupt its attacks.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Dark Belra&#039;s arm attack does not hit targets directly in front of it; standing still will cause them to shoot to either side. This behavior was [http://psopalace.sylverant.net/belrabug.html different in early versions of &#039;&#039;PSO Episode I &amp;amp; II&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
Despite this, large spawns that include one or multiple Dark Belras (such as those found in {{Quest link|Endless Nightmare 4|Endless Nightmare #4}} or {{Quest link|Random Attack Xrd Stage (E1)|Random Attack Xrd Stage}}) can still pose problems if the party does not pay careful attention to their positioning.&lt;br /&gt;
&lt;br /&gt;
To mitigate the possibility of regularly taking large amounts of damage from incoming Dark Belra arms, the party should be aware of which Dark Belras have targeted which players, while also paying particular attention to the ones targeting themselves. &lt;br /&gt;
&lt;br /&gt;
When possible, targeted players should position themselves in such a way that Belra fire is drawn away from other players, as while standing still prevents the targeted player from being struck, other players along the same line between a Belra and its target will take damage if they are even slightly askew,  which can be detrimental to the party (especially for players utilizing [[Berserk]] to maximize their damage or [[Hunters]] utilizing {{Sword|rare|Dark Flow}}).&lt;br /&gt;
&lt;br /&gt;
If this positioning is established, Belras can be treated as much lower-priority targets, as it is even possible for targeted players to readjust their position between the alternating arms without risking damage, enabling the party to focus more heavily on enemies such as [[Chaos Sorcerer|Chaos Sorcerers]] or [[Chaos Bringer|Chaos Bringers]].&lt;br /&gt;
&lt;br /&gt;
Otherwise, Dark Belras are high-priority targets for [[Rangers]] using {{Gun|rare|Frozen Shooter}} or [[Androids]] using {{Trap|freeze traps}}.&lt;br /&gt;
&lt;br /&gt;
Additionally, a player can intentionally draw aggro by positioning within melee range of a Belra at the time of spawning and may maintain this aggro indefinitely by staying within melee range. This can be done from any side, allowing for the player to force the Belra to slowly turn completely around before performing any attacks and even continue this behavior by circling further around.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 1:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=Halloween|catspan=|quest=Hollow Battlefield: Ruins|questspan=|details=Clear quest|count=14}}&lt;br /&gt;
{{HuntingTableRow1|category=Retrieval|catspan=2|quest=This Must Be The Place|questspan=|details=Clear Ruins 1 (1-2P)|count=28}}&lt;br /&gt;
{{HuntingTableRow1|category=|catspan=|quest=Road To Nowhere|questspan=|details=Clear Ruins 1 (3-4P)|count=28}}&lt;br /&gt;
{{HuntingTableRow1|category=Extermination|catspan=|quest=Endless Nightmare 4{{!}}Endless Nightmare #4|questspan=|details=Clear Ruins 1|count=28}}&lt;br /&gt;
{{HuntingTableRow1|category=Retrieval|catspan=|quest=Fragments of a Memory|questspan=|details=Clear Ruins 1|count=21}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
The following quests are recommended for hunting this enemy in Episode 2:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Reality: Temple|questspan=|details=Clear quest|count=21}}&lt;br /&gt;
{{HuntingTableRow2|category=Extermination|catspan=|quest=Sweep-up Operation 5{{!}}Sweep-up Operation #5|questspan=|details=Clear quest|count=19}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=Maximum Attack E: VR|questspan=|details=Clear VR Temple|count=17}}&lt;br /&gt;
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=MAXIMUM ATTACK 2 Ver2|questspan=|details=&amp;quot;Forbidden Road&amp;quot; route|count=10}}&lt;br /&gt;
{{HuntingTableRow2|category=Retrieval|catspan=2|quest=Lost SHOCK RIFLE|questspan=2|details=Clear VR Temple Alpha|count=12}}&lt;br /&gt;
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=28}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare drops==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{{EnemyDropTable|Dark Belra (E1)}}&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{{EnemyDropTable|Dark Belra (E2)}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Ruins Enemies]]&lt;br /&gt;
[[Category:VR Temple Enemies]]&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}{{Episode2Enemies}}&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Geung-si&amp;diff=42484</id>
		<title>Geung-si</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Geung-si&amp;diff=42484"/>
		<updated>2026-06-12T19:34:55Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Gallery */ removed &amp;quot;.png&amp;quot; from display text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|icon=Mag&lt;br /&gt;
|color=rare&lt;br /&gt;
|image=Geung-si.png&lt;br /&gt;
|type=Mag&lt;br /&gt;
|evo=4&lt;br /&gt;
|cell=[[Tablet]]&lt;br /&gt;
|conditions=Level 100+ [[Rukmin]]&lt;br /&gt;
|triggerrate=50&lt;br /&gt;
|triggerpb=resta&lt;br /&gt;
|triggerhp=invinc&lt;br /&gt;
|triggerboss=invinc&lt;br /&gt;
|triggerdeath=reverser&lt;br /&gt;
|hex=024200&lt;br /&gt;
}}&lt;br /&gt;
==The Forge==&lt;br /&gt;
One {{Mag|rare|Geung-si}} is one of six trade components for the rare [[Tools|tool]] {{Tool|rare|Lock-on Filter}} in the quest {{Quest link|The Forge}}.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Mag Cell===&lt;br /&gt;
Geung-si may be obtained by using the rare [[Mags#List of Mag cells|Mag cell]] {{Tool|rare|Tablet}} on an equipped level 100+ {{Mag|rare|Rukmin}}.&lt;br /&gt;
&lt;br /&gt;
==Feeding Table==&lt;br /&gt;
: &#039;&#039;Main article: [[Mag feeding tables]]&#039;&#039;&lt;br /&gt;
{{MagFeedTable|7}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Geung-si is based on the [https://en.wikipedia.org/wiki/Jiangshi Jiangshi], a reanimated, stiff corpse that moves around by hopping with its arms outstretched.&lt;br /&gt;
* This Mag was introduced with the release of Episode 4, and wasn&#039;t available in previous versions of &#039;&#039;PSO&#039;&#039;.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=&amp;quot;150&amp;quot; widths=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Geung-si_front-0.png | Geung-si front&lt;br /&gt;
Geung-Si_back-0.png | Geung-si back&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mags}}&lt;br /&gt;
[[Category:Mags]][[Category:Episode 4]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Sacred_Guard&amp;diff=42428</id>
		<title>Sacred Guard</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Sacred_Guard&amp;diff=42428"/>
		<updated>2026-06-10T04:33:29Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Wandering Tekker */ the win&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|jp = セイクリッドガード&lt;br /&gt;
|romaji = Sacred Guard&lt;br /&gt;
|icon = Shield&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Barrier&lt;br /&gt;
|requirement = Level 17&lt;br /&gt;
|DFP = 5-13&lt;br /&gt;
|EVP = 15-23&lt;br /&gt;
|EFR = 20&lt;br /&gt;
|EIC = 22&lt;br /&gt;
|ETH = 18&lt;br /&gt;
|EDK = &lt;br /&gt;
|ELT = 15&lt;br /&gt;
|class = 111111111111&lt;br /&gt;
|hex = 010216&lt;br /&gt;
|desc = A protective screen that guards the wearer with holy light.&lt;br /&gt;
}}&lt;br /&gt;
{{Shield|rare|Sacred Guard}} is a rare [[Barriers|barrier]] with a built-in {{Unit|rare|Cure/Poison}}.&lt;br /&gt;
==Claire&#039;s Deal 5==&lt;br /&gt;
Sacred Guard is one of four trade components in the quest {{Quest link|Claire&#039;s Deal 5}} for the rare barrier {{Shield|rare|Angel Ring}}.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Skyly|idspan=2|diff=Normal|Bulclaw|1/14895}}&lt;br /&gt;
{{DropRow|diff=Ultimate|Tollaw|1/2926}}&lt;br /&gt;
{{DropRow|id=Bluefull|idspan=2|diff=Normal|Bulclaw|1/7447}}&lt;br /&gt;
{{DropRow|diff=Ultimate|Canune|1/2926}}&lt;br /&gt;
{{DropRow|id=Purplenum|idspan=3|diff=Normal|Bulclaw|1/7447}}&lt;br /&gt;
{{DropRow|diff=Ultimate|diffspan=2|Dark Gunner|1/2276}}&lt;br /&gt;
{{DropRow|Death Gunner|1/2276}}&lt;br /&gt;
{{DropRow|id=Redria|idspan=2|diff=Normal|Bulclaw|1/7447}}&lt;br /&gt;
{{DropRow|diff=Ultimate|Govulmer|1/1463}}&lt;br /&gt;
{{DropRow|id=Yellowboze|diff=Normal|Bulclaw|1/7447}}&lt;br /&gt;
{{DropRow|id=Whitill|diff=Normal|Bulclaw|1/7447}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wandering Tekker===&lt;br /&gt;
: &#039;&#039;Main article: [[Coren]]&#039;&#039;&lt;br /&gt;
{{CorenTableHead}}&lt;br /&gt;
{{CorenTableRow|day=Wednesday|dayspan=2|meseta=10,000|1/858.33}}&lt;br /&gt;
{{CorenTableRow|meseta=100,000|1/572.22&amp;lt;ref name=&amp;quot;10k pool&amp;quot;&amp;gt;This is the chance to win Sacred Guard with 100,000 meseta from the 10,000 meseta prize pool.&amp;lt;/ref&amp;gt;|divider=true}}&lt;br /&gt;
{{CorenTableRow|day=Wednesday|dayspan=2|meseta=100,000|1/250&amp;lt;ref name=&amp;quot;100k pool&amp;quot;&amp;gt;This is the chance to win Sacred Guard with 100,000 meseta from the 100,000 meseta prize pool. Combined, these two rates result in approximately 1/174 Sacred Guard win rate per 100,000 meseta gamble.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quest Reward===&lt;br /&gt;
Sacred Guard may be obtained in the {{Quest link|Anniversary Badge Shop}} as a rare reward from the {{Tool|rare|Anniv. Bronze Badge}} [[Anniversary Badge Shop#The Thief|gamble]].&lt;br /&gt;
&lt;br /&gt;
{{Barriers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Barriers]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Sacred_Guard&amp;diff=42427</id>
		<title>Sacred Guard</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Sacred_Guard&amp;diff=42427"/>
		<updated>2026-06-10T04:22:01Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Wandering Tekker */ trying to clarify the nonsense of this item existing in both the 10k and 100k prize pools simultaneously&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|jp = セイクリッドガード&lt;br /&gt;
|romaji = Sacred Guard&lt;br /&gt;
|icon = Shield&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Barrier&lt;br /&gt;
|requirement = Level 17&lt;br /&gt;
|DFP = 5-13&lt;br /&gt;
|EVP = 15-23&lt;br /&gt;
|EFR = 20&lt;br /&gt;
|EIC = 22&lt;br /&gt;
|ETH = 18&lt;br /&gt;
|EDK = &lt;br /&gt;
|ELT = 15&lt;br /&gt;
|class = 111111111111&lt;br /&gt;
|hex = 010216&lt;br /&gt;
|desc = A protective screen that guards the wearer with holy light.&lt;br /&gt;
}}&lt;br /&gt;
{{Shield|rare|Sacred Guard}} is a rare [[Barriers|barrier]] with a built-in {{Unit|rare|Cure/Poison}}.&lt;br /&gt;
==Claire&#039;s Deal 5==&lt;br /&gt;
Sacred Guard is one of four trade components in the quest {{Quest link|Claire&#039;s Deal 5}} for the rare barrier {{Shield|rare|Angel Ring}}.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Skyly|idspan=2|diff=Normal|Bulclaw|1/14895}}&lt;br /&gt;
{{DropRow|diff=Ultimate|Tollaw|1/2926}}&lt;br /&gt;
{{DropRow|id=Bluefull|idspan=2|diff=Normal|Bulclaw|1/7447}}&lt;br /&gt;
{{DropRow|diff=Ultimate|Canune|1/2926}}&lt;br /&gt;
{{DropRow|id=Purplenum|idspan=3|diff=Normal|Bulclaw|1/7447}}&lt;br /&gt;
{{DropRow|diff=Ultimate|diffspan=2|Dark Gunner|1/2276}}&lt;br /&gt;
{{DropRow|Death Gunner|1/2276}}&lt;br /&gt;
{{DropRow|id=Redria|idspan=2|diff=Normal|Bulclaw|1/7447}}&lt;br /&gt;
{{DropRow|diff=Ultimate|Govulmer|1/1463}}&lt;br /&gt;
{{DropRow|id=Yellowboze|diff=Normal|Bulclaw|1/7447}}&lt;br /&gt;
{{DropRow|id=Whitill|diff=Normal|Bulclaw|1/7447}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wandering Tekker===&lt;br /&gt;
: &#039;&#039;Main article: [[Coren]]&#039;&#039;&lt;br /&gt;
{{CorenTableHead}}&lt;br /&gt;
{{CorenTableRow|day=Wednesday|dayspan=2|meseta=10,000|1/858.33}}&lt;br /&gt;
{{CorenTableRow|meseta=100,000|1/572.22&amp;lt;ref name=&amp;quot;10k pool&amp;quot;&amp;gt;This is the chance to win Sacred Guard with 100,000 meseta from the 10,000 meseta prize pool.&amp;lt;/ref&amp;gt;|divider=true}}&lt;br /&gt;
{{CorenTableRow|day=Wednesday|dayspan=2|meseta=100,000|1/250&amp;lt;ref name=&amp;quot;100k pool&amp;quot;&amp;gt;This is the chance the win Sacred Guard with 100,000 meseta from the 100,000 meseta prize pool. Combined, these two rates result in approximately 1/174 Sacred Guard win rate per 100,000 meseta gamble.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quest Reward===&lt;br /&gt;
Sacred Guard may be obtained in the {{Quest link|Anniversary Badge Shop}} as a rare reward from the {{Tool|rare|Anniv. Bronze Badge}} [[Anniversary Badge Shop#The Thief|gamble]].&lt;br /&gt;
&lt;br /&gt;
{{Barriers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Barriers]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_modes&amp;diff=41475</id>
		<title>Game modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_modes&amp;diff=41475"/>
		<updated>2026-05-22T14:22:06Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Anguish */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After log-in and character creation/selection, players will be placed in the [[Visual Lobby]], and may create a party at the counter to begin playing the game. &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; offers a variety of differing game modes and party creation options.&lt;br /&gt;
&lt;br /&gt;
Types of game modes offered are divided into account type, Episode, play mode, and difficulty, each of which are detailed below.&lt;br /&gt;
&lt;br /&gt;
Classic mode exists as a flag applied to a character of either account type upon entering a party for the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The term &amp;quot;Normal&amp;quot; can take multiple meanings in the context of game modes. It can be used to refer to any of the following:&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Normal (Multiplayer/Multimode) party&#039;&#039;&#039;: In contrast to a One Person mode party. Selected when creating a party from the Lobby counter.&lt;br /&gt;
* &#039;&#039;&#039;Normal difficulty&#039;&#039;&#039;: In contrast to Hard, Very Hard, or Ultimate difficulties. Selected when creating a party from the Lobby counter.&lt;br /&gt;
* &#039;&#039;&#039;Normal account&#039;&#039;&#039;: In contrast to a Sandbox account. Selected at account creation.&lt;br /&gt;
* &#039;&#039;&#039;Normal character (or Normal shared bank)&#039;&#039;&#039;: In contrast to a Classic mode character or the account&#039;s Classic mode shared bank. Selected upon a character joining a party for the first time.&lt;br /&gt;
&lt;br /&gt;
==Account type==&lt;br /&gt;
At time of account creation, an account must be selected to be either Normal or Sandbox.&lt;br /&gt;
===Normal account===&lt;br /&gt;
&#039;&#039;&#039;Normal accounts&#039;&#039;&#039; can interact with other normal accounts. They are all subject to the standard behavior of the game.&lt;br /&gt;
===Sandbox account===&lt;br /&gt;
&#039;&#039;&#039;Sandbox accounts&#039;&#039;&#039; can interact with other sandbox accounts. Sandbox is given access to additional [[Chat commands#Sandbox mode only|chat commands]] enabling easy access to various things such as spawning items, level ups, guaranteed rare drops, and warping to any floor of the current Episode. This account type is often used for player testing purposes before deciding on a long-term commitment for their normal account.&lt;br /&gt;
&lt;br /&gt;
==Classic==&lt;br /&gt;
At the time of entering a party for the first time, a character will be flagged as either Classic or normal. The Classic mode ship Devaloka applies the Classic tag while any other ship applies the standard character flag.&lt;br /&gt;
&lt;br /&gt;
Classic mode characters can only play with other Classic mode characters and can access a Classic mode shared bank. An account retains a separate Classic shared bank and a standard shared bank, accessible only by characters of their respective type on the account.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note: Sandbox accounts can have characters flagged as Classic, but these characters will exist as standard Classic characters with no additional sandbox functionality.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Classic aims to provide an experience similar to &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; prior to the addition of Episode 4.&lt;br /&gt;
&lt;br /&gt;
* Episode 4 is inaccessible along with all Episode 4 items being unobtainable.&lt;br /&gt;
* All rates are default and cannot be boosted in any way.&lt;br /&gt;
* One Person mode progression is akin to the offline &#039;&#039;GameCube&#039;&#039; or &#039;&#039;Xbox&#039;&#039; experience: progress through each area in sequence to unlock the next difficulty regardless of character level for One Person mode. This is accompanied by a credits sequence after defeating [[Dark Falz]] or [[Olga Flow]].&lt;br /&gt;
** The difficulty level requirements for Normal (Multiplayer) parties are the same as official &#039;&#039;Blue Burst&#039;&#039;: Episode 1 requires level 20+, 50+, and 90+ for Hard, Very Hard, and Ultimate respectively. Episode 2 requires level 30+, 60+, and 100+ for Hard, Very Hard, and Ultimate respectively.&lt;br /&gt;
* The drop table is identical to &#039;&#039;GameCube&#039;&#039; and &#039;&#039;Xbox&#039;&#039;. The Classic mode drop charts can be found [https://ephinea.pioneer2.net/classic-charts/normal/ here].&lt;br /&gt;
* [[Coren]] (the wandering Tekker) will not offer any gambles.&lt;br /&gt;
* Some special &#039;&#039;Ephinea&#039;&#039; features such as the [[Ragol Boost Road]] and [[Anguish]] difficulties are removed.&lt;br /&gt;
* The quest list has been rebalanced and does not feature quests such as the Maximum Attack 4 series or many fan-made quests.&lt;br /&gt;
** While standard &#039;&#039;Ephinea&#039;&#039; offers nearly all multiplayer quests in One Person mode parties, Classic does not. Notable available One Person mode quests include [[Quests#Side Story|Side Story]] category quests, [[The West Tower]], and [[The East Tower]].&lt;br /&gt;
&lt;br /&gt;
Experience sharing and individual drops are mandatory on the Classic ship.&lt;br /&gt;
&lt;br /&gt;
A classic character, its inventory, and its personal character bank can be converted one-way to a standard character with the &amp;lt;code&amp;gt;/migrate&amp;lt;/code&amp;gt; [[Chat command#Classic mode character only|Chat command]].&lt;br /&gt;
&lt;br /&gt;
==Episode==&lt;br /&gt;
Episode is a setting selected at party creation from the Lobby counter.&lt;br /&gt;
===Episode 1===&lt;br /&gt;
&#039;&#039;&#039;Episode 1&#039;&#039;&#039; is the chronological starting point of the game&#039;s story, and considered the easiest episode. &lt;br /&gt;
&lt;br /&gt;
Episode 1 contains the areas [[Forest]], [[Cave]], [[Mine]], and [[Ruins]]. &lt;br /&gt;
&lt;br /&gt;
Episode 1&#039;s story follows the player character&#039;s investigation into an explosion that destroyed the Central Dome, as well as the disappearance of Principal Tyrell&#039;s daughter, a renowned hunter named Rico Tyrell (nicknamed &amp;quot;Red Ring Rico&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
&#039;&#039;&#039;Episode 2&#039;&#039;&#039; takes place after the events of Episode 1, and is considered more difficult than Episode 1, as enemies will have more nuanced behaviors and more dangerous attacks. &lt;br /&gt;
&lt;br /&gt;
Episode 2 begins with the areas [[VR Temple]] and [[VR Spaceship]], which re-use enemies from Episode 1 in different arrangements. Episode 2 then introduces the unique new areas [[Central Control Area]], which features its own sub-areas in [[Jungle Area]], [[Mountain Area]] and  [[Seaside Area]], the &amp;quot;final&amp;quot; area [[Seabed]], and the quest-only area [[Control Tower]].&lt;br /&gt;
&lt;br /&gt;
The story of Episode 2 follows the discovery of Gal Da Val island, and a pursuant investigation into the whereabouts and ultimate fate of Heathcliff Flowen.&lt;br /&gt;
&lt;br /&gt;
===Episode 4===&lt;br /&gt;
&#039;&#039;&#039;Episode 4&#039;&#039;&#039; is the final episode in the game, and was added with the release of &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039;. It is considered to be the most difficult episode, as enemies feature even more nuanced behavior, as well as more unique characteristics such as immunity to player status effects, teleportation, and even character displacement.&lt;br /&gt;
&lt;br /&gt;
Episode 4 only features two main areas, but the first area, [[Crater]], is divided into five sub-areas. This division of Crater is different to that of Episode 2&#039;s Central Control Area, as each different Crater area is accessible from the Pioneer 2 teleporter directly, rather than being accessed from within an area. These areas are [[Crater (Eastern Route)]], [[Crater (Western Route)]], [[Crater (Southern Route)]], [[Crater (Northern Route)]], and [[Crater Interior]]. The individual routes are composed of identical rooms and geometry, but differ in their arrangements and monster placements, with Crater Interior being unique and the largest of them all. The second and final area of Episode 4 is the [[Subterranean Desert]].&lt;br /&gt;
&lt;br /&gt;
Episode 4&#039;s story follows the aftermath and investigation of a large meteor impact, including the involvement of the WORKS military unit, and the mysterious identity of a [[FOnewearl]] named Rupika.&lt;br /&gt;
&lt;br /&gt;
==Play mode==&lt;br /&gt;
Play mode is a setting selected at party creation from the Lobby counter.&lt;br /&gt;
===Normal===&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039; mode (Multiplayer party) is the default setting when creating a party. Normal play is the most standard way to play the game. Player characters enter the party by spawning into the [[Hunter&#039;s Guild]], and have three different options for engaging in gameplay:&lt;br /&gt;
* Players may proceed outside of the Hunter&#039;s Guild and turn right into the teleporter to access &amp;quot;free roam&amp;quot; play of the game&#039;s various [[Areas|areas]];&lt;br /&gt;
** In Episode 2, two teleporters which grant free roam access are through the left and right doors in the [[Lab]], detailed below;&lt;br /&gt;
* Players may proceed outside of the Hunter&#039;s Guild to a large warp in the center of Pioneer 2 to proceed to the [[The Principal]], through which [[Quests#Government quests|Government quests]] may be initiated, and serve to advance the player, area-by-area, through the game&#039;s storyline;&lt;br /&gt;
** In Episode 2, the teleporter to the Lab is immediately to the right upon leaving the Guild;&lt;br /&gt;
* Players may proceed to the Hunter&#039;s Guild quest counter, ahead and to the left (before leaving the Guild at all), to access all of the episode&#039;s available [[quests]].&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
&#039;&#039;&#039;Battle&#039;&#039;&#039; mode is a mode where players may engage in {{Note|Player-versus-player|PvP}} gameplay against each other according to different sets of predetermined rules. Battle mode must be selected during party creation at the Visual Lobby counter, with battle rulesets being chosen at the [[Hunter&#039;s Guild]].&lt;br /&gt;
&lt;br /&gt;
At the start of each Battle round, the rules set by the party leader will be displayed, and each player will spawn in at one of four starting locations. Players then compete to defeat their opponents as many times as possible within the time limit. Depending on the rules, certain [[Weapons|weapons]], [[Frames|frames]], [[Barriers|barriers]], [[Tools]], [[Mags]], and even [[Techniques]] may be unusable. A character is defeated when their HP reaches 0, and the defeated character will then respawn at a random location on the map. The round is over when time expires.&lt;br /&gt;
&lt;br /&gt;
Battle mode rounds take place in the unique areas [[Palace]] and [[Spaceship (Battle)|Spaceship]], which were repurposed in later releases of the game into the [[VR Temple]] and [[VR Spaceship]] areas of Episode 2. In regular play, a select few custom quests (e.g. {{Quest link|Random Attack Xrd Stage (E1)|Random Attack Xrd Stage}}, {{Quest link|Simulator 2.0}}) feature these areas, including their unique monster lists.&lt;br /&gt;
&lt;br /&gt;
===Challenge===&lt;br /&gt;
: &#039;&#039;Main article: [[Challenge]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Challenge&#039;&#039;&#039; mode is a game mode available for Episode 1 and 2 where players must complete timed &amp;quot;stages&amp;quot; (composed of the various areas of the game) in sequential order by progressing through them similar to regular play, but under the following restrictions:&lt;br /&gt;
* Character level, equipment, and learned techniques at start are predetermined per stage;&lt;br /&gt;
* Returning to Pioneer 2 is not possible;&lt;br /&gt;
* Any player&#039;s death (without a {{Tool|Scape Doll}} in the inventory) will cause all players to fail.&lt;br /&gt;
&lt;br /&gt;
Challenge mode must be selected during party creation at the Visual Lobby counter, with individual stages being initiated from the [[Hunter&#039;s Guild]]. Players who are able to complete every stage of challenge mode will receive rewards upon completion of the last stage, with the rewards varying depending on Episode cleared and total clear time.&lt;br /&gt;
&lt;br /&gt;
Pages for individual challenge mode stages can be visited through the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Episode 1&lt;br /&gt;
!Episode 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Episode 1: Stage 1|Stage 1: Forest]]&lt;br /&gt;
| [[Episode 2: Stage 1|Stage 1: VR Temple]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 2|Stage 2: Cave 1]]&lt;br /&gt;
|[[Episode 2: Stage 2|Stage 2: VR Spaceship]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 3|Stage 3: Cave 2]] &lt;br /&gt;
|[[Episode 2: Stage 3|Stage 3: Central Control Area]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 4|Stage 4: Cave 3]]&lt;br /&gt;
|[[Episode 2: Stage 4|Stage 4: Seabed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 5|Stage 5: Mine 1]]&lt;br /&gt;
|[[Episode 2: Stage 5|Stage 5: Tower]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Episode 1: Stage 6|Stage 6: Mine 2]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 7|Stage 7: Ruins 1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 8|Stage 8: Ruins 2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Episode 1: Stage 9|Stage 9: Ruins 3]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===One Person===&lt;br /&gt;
&#039;&#039;&#039;One Person&#039;&#039;&#039; mode (OPM) is a game mode that allows players to create a room that is limited to just themselves, which offers a few benefits:&lt;br /&gt;
* The party does not need to be password-protected to prevent other players joining;&lt;br /&gt;
* Certain [[Quests#Side Story|Side Story]] and [[Quests#Solo Only|Solo Only]] quests become playable;&lt;br /&gt;
* [[Monsters]] are much weaker, to account for not being able to have a full party;&lt;br /&gt;
* The player is given significantly more forgiving invulnerability time after taking damage compared to multiplayer. This eliminates the threat of a swift death to repeated low damage attacks such as a [[Baranz]] missile barrage - unless the player is [[Freeze (status)#Mechanics|frozen]].&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;Ephinea&#039;&#039;, almost all content that is available in Normal mode is available in One Person mode, while the reverse is not true. Major exceptions include the Government quests (which may only be initiated in Normal mode), while minor exceptions include the presence of [[Coren]], and certain multiplayer-only quests such as {{Quest link|The Military Strikes Back}} and {{Quest link|Road To Nowhere}} (though these two quests are explicitly multiplayer-only versions of the one- and one-to-two-player only quests {{Quest link|A New Hope}} and {{Quest link|This Must Be The Place}}, respectively).&lt;br /&gt;
&lt;br /&gt;
Most notably, &#039;&#039;&#039;there are no differences or penalties to [[Drop charts|drop charts]] while playing on One Person mode&#039;&#039;&#039;, save for the lower bonuses from [[Ragol Boost Road]] (determined by player count) and the (negligible) [[Daily Forecast]] compared to Normal mode. This makes One Person mode very useful for solo-hunting items for which other players may not be interested in joining parties.&lt;br /&gt;
&lt;br /&gt;
==Difficulty==&lt;br /&gt;
Difficulty is a setting selected at party creation from the Lobby counter. The standard &#039;&#039;Ephinea&#039;&#039; character level requirements are 20+ for Hard, 40+ for Very Hard, and 80+ for Ultimate difficulty.&lt;br /&gt;
===Normal===&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039; is the first difficulty available for characters to play on. Monsters are typically slow with low stats. Rare items are extremely uncommon on Normal mode.&lt;br /&gt;
&lt;br /&gt;
===Hard===&lt;br /&gt;
&#039;&#039;&#039;Hard&#039;&#039;&#039; is the second difficulty available for characters to play on. Hard mode rooms may only be created or joined by characters of level 20+. Monsters are typically still fairly slow, but have increased stats. Rare items begin appearing infrequently on Hard mode.&lt;br /&gt;
&lt;br /&gt;
===Very Hard===&lt;br /&gt;
&#039;&#039;&#039;Very Hard&#039;&#039;&#039; is the third difficulty available for characters to play on. Very Hard mode rooms may only be created or joined by characters of level 40+. Monsters begin moving faster, and have further increased stats. Rare items begin appearing frequently on Very Hard mode.&lt;br /&gt;
&lt;br /&gt;
===Ultimate===&lt;br /&gt;
&#039;&#039;&#039;Ultimate&#039;&#039;&#039; is the fourth and final difficulty available for characters to play on. Ultimate mode rooms may only be created or joined by characters of level 80+. Monsters move much faster, have vastly increased stats (especially their [[EVP]], requiring players to pay more mind to their character&#039;s [[ATA]] stat), and some will behave differently or begin casting new [[Techniques|techniques]]. In Episode 1 (and the [[VR Temple]] and [[VR Spaceship]] areas of Episode 2), monster appearances change dramatically. Ultimate is where the vast majority of the game&#039;s best rare items are obtainable, though rates vary drastically.&lt;br /&gt;
&lt;br /&gt;
====Anguish====&lt;br /&gt;
: &#039;&#039;Main article: [[Anguish]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Anguish&#039;&#039;&#039; mode is an &#039;&#039;Ephinea&#039;&#039;-exclusive additional tier of difficulties that can be accessed once a character has reached Ultimate difficulty (level 80+). Monster behaviors remain unchanged from Ultimate mode, but receive stat increases based on the level of Anguish selected. In exchange for stronger monsters, certain boosts (e.g. EXP, drop rate, etc.) are applied while playing on Anguish mode. Further details can be viewed on the [[Anguish]] page.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_modes&amp;diff=41474</id>
		<title>Game modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_modes&amp;diff=41474"/>
		<updated>2026-05-22T14:21:11Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* One Person */ add iframes note. and minor cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After log-in and character creation/selection, players will be placed in the [[Visual Lobby]], and may create a party at the counter to begin playing the game. &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; offers a variety of differing game modes and party creation options.&lt;br /&gt;
&lt;br /&gt;
Types of game modes offered are divided into account type, Episode, play mode, and difficulty, each of which are detailed below.&lt;br /&gt;
&lt;br /&gt;
Classic mode exists as a flag applied to a character of either account type upon entering a party for the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The term &amp;quot;Normal&amp;quot; can take multiple meanings in the context of game modes. It can be used to refer to any of the following:&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Normal (Multiplayer/Multimode) party&#039;&#039;&#039;: In contrast to a One Person mode party. Selected when creating a party from the Lobby counter.&lt;br /&gt;
* &#039;&#039;&#039;Normal difficulty&#039;&#039;&#039;: In contrast to Hard, Very Hard, or Ultimate difficulties. Selected when creating a party from the Lobby counter.&lt;br /&gt;
* &#039;&#039;&#039;Normal account&#039;&#039;&#039;: In contrast to a Sandbox account. Selected at account creation.&lt;br /&gt;
* &#039;&#039;&#039;Normal character (or Normal shared bank)&#039;&#039;&#039;: In contrast to a Classic mode character or the account&#039;s Classic mode shared bank. Selected upon a character joining a party for the first time.&lt;br /&gt;
&lt;br /&gt;
==Account type==&lt;br /&gt;
At time of account creation, an account must be selected to be either Normal or Sandbox.&lt;br /&gt;
===Normal account===&lt;br /&gt;
&#039;&#039;&#039;Normal accounts&#039;&#039;&#039; can interact with other normal accounts. They are all subject to the standard behavior of the game.&lt;br /&gt;
===Sandbox account===&lt;br /&gt;
&#039;&#039;&#039;Sandbox accounts&#039;&#039;&#039; can interact with other sandbox accounts. Sandbox is given access to additional [[Chat commands#Sandbox mode only|chat commands]] enabling easy access to various things such as spawning items, level ups, guaranteed rare drops, and warping to any floor of the current Episode. This account type is often used for player testing purposes before deciding on a long-term commitment for their normal account.&lt;br /&gt;
&lt;br /&gt;
==Classic==&lt;br /&gt;
At the time of entering a party for the first time, a character will be flagged as either Classic or normal. The Classic mode ship Devaloka applies the Classic tag while any other ship applies the standard character flag.&lt;br /&gt;
&lt;br /&gt;
Classic mode characters can only play with other Classic mode characters and can access a Classic mode shared bank. An account retains a separate Classic shared bank and a standard shared bank, accessible only by characters of their respective type on the account.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note: Sandbox accounts can have characters flagged as Classic, but these characters will exist as standard Classic characters with no additional sandbox functionality.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Classic aims to provide an experience similar to &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; prior to the addition of Episode 4.&lt;br /&gt;
&lt;br /&gt;
* Episode 4 is inaccessible along with all Episode 4 items being unobtainable.&lt;br /&gt;
* All rates are default and cannot be boosted in any way.&lt;br /&gt;
* One Person mode progression is akin to the offline &#039;&#039;GameCube&#039;&#039; or &#039;&#039;Xbox&#039;&#039; experience: progress through each area in sequence to unlock the next difficulty regardless of character level for One Person mode. This is accompanied by a credits sequence after defeating [[Dark Falz]] or [[Olga Flow]].&lt;br /&gt;
** The difficulty level requirements for Normal (Multiplayer) parties are the same as official &#039;&#039;Blue Burst&#039;&#039;: Episode 1 requires level 20+, 50+, and 90+ for Hard, Very Hard, and Ultimate respectively. Episode 2 requires level 30+, 60+, and 100+ for Hard, Very Hard, and Ultimate respectively.&lt;br /&gt;
* The drop table is identical to &#039;&#039;GameCube&#039;&#039; and &#039;&#039;Xbox&#039;&#039;. The Classic mode drop charts can be found [https://ephinea.pioneer2.net/classic-charts/normal/ here].&lt;br /&gt;
* [[Coren]] (the wandering Tekker) will not offer any gambles.&lt;br /&gt;
* Some special &#039;&#039;Ephinea&#039;&#039; features such as the [[Ragol Boost Road]] and [[Anguish]] difficulties are removed.&lt;br /&gt;
* The quest list has been rebalanced and does not feature quests such as the Maximum Attack 4 series or many fan-made quests.&lt;br /&gt;
** While standard &#039;&#039;Ephinea&#039;&#039; offers nearly all multiplayer quests in One Person mode parties, Classic does not. Notable available One Person mode quests include [[Quests#Side Story|Side Story]] category quests, [[The West Tower]], and [[The East Tower]].&lt;br /&gt;
&lt;br /&gt;
Experience sharing and individual drops are mandatory on the Classic ship.&lt;br /&gt;
&lt;br /&gt;
A classic character, its inventory, and its personal character bank can be converted one-way to a standard character with the &amp;lt;code&amp;gt;/migrate&amp;lt;/code&amp;gt; [[Chat command#Classic mode character only|Chat command]].&lt;br /&gt;
&lt;br /&gt;
==Episode==&lt;br /&gt;
Episode is a setting selected at party creation from the Lobby counter.&lt;br /&gt;
===Episode 1===&lt;br /&gt;
&#039;&#039;&#039;Episode 1&#039;&#039;&#039; is the chronological starting point of the game&#039;s story, and considered the easiest episode. &lt;br /&gt;
&lt;br /&gt;
Episode 1 contains the areas [[Forest]], [[Cave]], [[Mine]], and [[Ruins]]. &lt;br /&gt;
&lt;br /&gt;
Episode 1&#039;s story follows the player character&#039;s investigation into an explosion that destroyed the Central Dome, as well as the disappearance of Principal Tyrell&#039;s daughter, a renowned hunter named Rico Tyrell (nicknamed &amp;quot;Red Ring Rico&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
&#039;&#039;&#039;Episode 2&#039;&#039;&#039; takes place after the events of Episode 1, and is considered more difficult than Episode 1, as enemies will have more nuanced behaviors and more dangerous attacks. &lt;br /&gt;
&lt;br /&gt;
Episode 2 begins with the areas [[VR Temple]] and [[VR Spaceship]], which re-use enemies from Episode 1 in different arrangements. Episode 2 then introduces the unique new areas [[Central Control Area]], which features its own sub-areas in [[Jungle Area]], [[Mountain Area]] and  [[Seaside Area]], the &amp;quot;final&amp;quot; area [[Seabed]], and the quest-only area [[Control Tower]].&lt;br /&gt;
&lt;br /&gt;
The story of Episode 2 follows the discovery of Gal Da Val island, and a pursuant investigation into the whereabouts and ultimate fate of Heathcliff Flowen.&lt;br /&gt;
&lt;br /&gt;
===Episode 4===&lt;br /&gt;
&#039;&#039;&#039;Episode 4&#039;&#039;&#039; is the final episode in the game, and was added with the release of &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039;. It is considered to be the most difficult episode, as enemies feature even more nuanced behavior, as well as more unique characteristics such as immunity to player status effects, teleportation, and even character displacement.&lt;br /&gt;
&lt;br /&gt;
Episode 4 only features two main areas, but the first area, [[Crater]], is divided into five sub-areas. This division of Crater is different to that of Episode 2&#039;s Central Control Area, as each different Crater area is accessible from the Pioneer 2 teleporter directly, rather than being accessed from within an area. These areas are [[Crater (Eastern Route)]], [[Crater (Western Route)]], [[Crater (Southern Route)]], [[Crater (Northern Route)]], and [[Crater Interior]]. The individual routes are composed of identical rooms and geometry, but differ in their arrangements and monster placements, with Crater Interior being unique and the largest of them all. The second and final area of Episode 4 is the [[Subterranean Desert]].&lt;br /&gt;
&lt;br /&gt;
Episode 4&#039;s story follows the aftermath and investigation of a large meteor impact, including the involvement of the WORKS military unit, and the mysterious identity of a [[FOnewearl]] named Rupika.&lt;br /&gt;
&lt;br /&gt;
==Play mode==&lt;br /&gt;
Play mode is a setting selected at party creation from the Lobby counter.&lt;br /&gt;
===Normal===&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039; mode (Multiplayer party) is the default setting when creating a party. Normal play is the most standard way to play the game. Player characters enter the party by spawning into the [[Hunter&#039;s Guild]], and have three different options for engaging in gameplay:&lt;br /&gt;
* Players may proceed outside of the Hunter&#039;s Guild and turn right into the teleporter to access &amp;quot;free roam&amp;quot; play of the game&#039;s various [[Areas|areas]];&lt;br /&gt;
** In Episode 2, two teleporters which grant free roam access are through the left and right doors in the [[Lab]], detailed below;&lt;br /&gt;
* Players may proceed outside of the Hunter&#039;s Guild to a large warp in the center of Pioneer 2 to proceed to the [[The Principal]], through which [[Quests#Government quests|Government quests]] may be initiated, and serve to advance the player, area-by-area, through the game&#039;s storyline;&lt;br /&gt;
** In Episode 2, the teleporter to the Lab is immediately to the right upon leaving the Guild;&lt;br /&gt;
* Players may proceed to the Hunter&#039;s Guild quest counter, ahead and to the left (before leaving the Guild at all), to access all of the episode&#039;s available [[quests]].&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
&#039;&#039;&#039;Battle&#039;&#039;&#039; mode is a mode where players may engage in {{Note|Player-versus-player|PvP}} gameplay against each other according to different sets of predetermined rules. Battle mode must be selected during party creation at the Visual Lobby counter, with battle rulesets being chosen at the [[Hunter&#039;s Guild]].&lt;br /&gt;
&lt;br /&gt;
At the start of each Battle round, the rules set by the party leader will be displayed, and each player will spawn in at one of four starting locations. Players then compete to defeat their opponents as many times as possible within the time limit. Depending on the rules, certain [[Weapons|weapons]], [[Frames|frames]], [[Barriers|barriers]], [[Tools]], [[Mags]], and even [[Techniques]] may be unusable. A character is defeated when their HP reaches 0, and the defeated character will then respawn at a random location on the map. The round is over when time expires.&lt;br /&gt;
&lt;br /&gt;
Battle mode rounds take place in the unique areas [[Palace]] and [[Spaceship (Battle)|Spaceship]], which were repurposed in later releases of the game into the [[VR Temple]] and [[VR Spaceship]] areas of Episode 2. In regular play, a select few custom quests (e.g. {{Quest link|Random Attack Xrd Stage (E1)|Random Attack Xrd Stage}}, {{Quest link|Simulator 2.0}}) feature these areas, including their unique monster lists.&lt;br /&gt;
&lt;br /&gt;
===Challenge===&lt;br /&gt;
: &#039;&#039;Main article: [[Challenge]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Challenge&#039;&#039;&#039; mode is a game mode available for Episode 1 and 2 where players must complete timed &amp;quot;stages&amp;quot; (composed of the various areas of the game) in sequential order by progressing through them similar to regular play, but under the following restrictions:&lt;br /&gt;
* Character level, equipment, and learned techniques at start are predetermined per stage;&lt;br /&gt;
* Returning to Pioneer 2 is not possible;&lt;br /&gt;
* Any player&#039;s death (without a {{Tool|Scape Doll}} in the inventory) will cause all players to fail.&lt;br /&gt;
&lt;br /&gt;
Challenge mode must be selected during party creation at the Visual Lobby counter, with individual stages being initiated from the [[Hunter&#039;s Guild]]. Players who are able to complete every stage of challenge mode will receive rewards upon completion of the last stage, with the rewards varying depending on Episode cleared and total clear time.&lt;br /&gt;
&lt;br /&gt;
Pages for individual challenge mode stages can be visited through the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Episode 1&lt;br /&gt;
!Episode 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Episode 1: Stage 1|Stage 1: Forest]]&lt;br /&gt;
| [[Episode 2: Stage 1|Stage 1: VR Temple]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 2|Stage 2: Cave 1]]&lt;br /&gt;
|[[Episode 2: Stage 2|Stage 2: VR Spaceship]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 3|Stage 3: Cave 2]] &lt;br /&gt;
|[[Episode 2: Stage 3|Stage 3: Central Control Area]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 4|Stage 4: Cave 3]]&lt;br /&gt;
|[[Episode 2: Stage 4|Stage 4: Seabed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 5|Stage 5: Mine 1]]&lt;br /&gt;
|[[Episode 2: Stage 5|Stage 5: Tower]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Episode 1: Stage 6|Stage 6: Mine 2]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 7|Stage 7: Ruins 1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 8|Stage 8: Ruins 2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Episode 1: Stage 9|Stage 9: Ruins 3]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===One Person===&lt;br /&gt;
&#039;&#039;&#039;One Person&#039;&#039;&#039; mode (OPM) is a game mode that allows players to create a room that is limited to just themselves, which offers a few benefits:&lt;br /&gt;
* The party does not need to be password-protected to prevent other players joining;&lt;br /&gt;
* Certain [[Quests#Side Story|Side Story]] and [[Quests#Solo Only|Solo Only]] quests become playable;&lt;br /&gt;
* [[Monsters]] are much weaker, to account for not being able to have a full party;&lt;br /&gt;
* The player is given significantly more forgiving invulnerability time after taking damage compared to multiplayer. This eliminates the threat of a swift death to repeated low damage attacks such as a [[Baranz]] missile barrage - unless the player is [[Freeze (status)#Mechanics|frozen]].&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;Ephinea&#039;&#039;, almost all content that is available in Normal mode is available in One Person mode, while the reverse is not true. Major exceptions include the Government quests (which may only be initiated in Normal mode), while minor exceptions include the presence of [[Coren]], and certain multiplayer-only quests such as {{Quest link|The Military Strikes Back}} and {{Quest link|Road To Nowhere}} (though these two quests are explicitly multiplayer-only versions of the one- and one-to-two-player only quests {{Quest link|A New Hope}} and {{Quest link|This Must Be The Place}}, respectively).&lt;br /&gt;
&lt;br /&gt;
Most notably, &#039;&#039;&#039;there are no differences or penalties to [[Drop charts|drop charts]] while playing on One Person mode&#039;&#039;&#039;, save for the lower bonuses from [[Ragol Boost Road]] (determined by player count) and the (negligible) [[Daily Forecast]] compared to Normal mode. This makes One Person mode very useful for solo-hunting items for which other players may not be interested in joining parties.&lt;br /&gt;
&lt;br /&gt;
==Difficulty==&lt;br /&gt;
Difficulty is a setting selected at party creation from the Lobby counter. The standard &#039;&#039;Ephinea&#039;&#039; character level requirements are 20+ for Hard, 40+ for Very Hard, and 80+ for Ultimate difficulty.&lt;br /&gt;
===Normal===&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039; is the first difficulty available for characters to play on. Monsters are typically slow with low stats. Rare items are extremely uncommon on Normal mode.&lt;br /&gt;
&lt;br /&gt;
===Hard===&lt;br /&gt;
&#039;&#039;&#039;Hard&#039;&#039;&#039; is the second difficulty available for characters to play on. Hard mode rooms may only be created or joined by characters of level 20+. Monsters are typically still fairly slow, but have increased stats. Rare items begin appearing infrequently on Hard mode.&lt;br /&gt;
&lt;br /&gt;
===Very Hard===&lt;br /&gt;
&#039;&#039;&#039;Very Hard&#039;&#039;&#039; is the third difficulty available for characters to play on. Very Hard mode rooms may only be created or joined by characters of level 40+. Monsters begin moving faster, and have further increased stats. Rare items begin appearing frequently on Very Hard mode.&lt;br /&gt;
&lt;br /&gt;
===Ultimate===&lt;br /&gt;
&#039;&#039;&#039;Ultimate&#039;&#039;&#039; is the fourth and final difficulty available for characters to play on. Ultimate mode rooms may only be created or joined by characters of level 80+. Monsters move much faster, have vastly increased stats (especially their [[EVP]], requiring players to pay more mind to their character&#039;s [[ATA]] stat), and some will behave differently or begin casting new [[Techniques|techniques]]. In Episode 1 (and the [[VR Temple]] and [[VR Spaceship]] areas of Episode 2), monster appearances change dramatically. Ultimate is where the vast majority of the game&#039;s best rare items are obtainable, though rates vary drastically.&lt;br /&gt;
&lt;br /&gt;
====Anguish====&lt;br /&gt;
: &#039;&#039;Main article: [[Anguish]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Anguish&#039;&#039;&#039; mode is an Ephinea-exclusive additional tier of difficulties that can be accessed once a character has reached Ultimate difficulty (level 80+). Monster behaviors remain unchanged from Ultimate mode, but receive stat increases based on the level of Anguish selected. In exchange for stronger monsters, certain boosts (e.g. EXP, drop rate, etc.) are applied while playing on Anguish mode. Further details can be viewed on the [[Anguish]] page.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_modes&amp;diff=41473</id>
		<title>Game modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_modes&amp;diff=41473"/>
		<updated>2026-05-22T14:18:45Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Classic */ multimode level requirements. a bit of reorganize and cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After log-in and character creation/selection, players will be placed in the [[Visual Lobby]], and may create a party at the counter to begin playing the game. &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; offers a variety of differing game modes and party creation options.&lt;br /&gt;
&lt;br /&gt;
Types of game modes offered are divided into account type, Episode, play mode, and difficulty, each of which are detailed below.&lt;br /&gt;
&lt;br /&gt;
Classic mode exists as a flag applied to a character of either account type upon entering a party for the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The term &amp;quot;Normal&amp;quot; can take multiple meanings in the context of game modes. It can be used to refer to any of the following:&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Normal (Multiplayer/Multimode) party&#039;&#039;&#039;: In contrast to a One Person mode party. Selected when creating a party from the Lobby counter.&lt;br /&gt;
* &#039;&#039;&#039;Normal difficulty&#039;&#039;&#039;: In contrast to Hard, Very Hard, or Ultimate difficulties. Selected when creating a party from the Lobby counter.&lt;br /&gt;
* &#039;&#039;&#039;Normal account&#039;&#039;&#039;: In contrast to a Sandbox account. Selected at account creation.&lt;br /&gt;
* &#039;&#039;&#039;Normal character (or Normal shared bank)&#039;&#039;&#039;: In contrast to a Classic mode character or the account&#039;s Classic mode shared bank. Selected upon a character joining a party for the first time.&lt;br /&gt;
&lt;br /&gt;
==Account type==&lt;br /&gt;
At time of account creation, an account must be selected to be either Normal or Sandbox.&lt;br /&gt;
===Normal account===&lt;br /&gt;
&#039;&#039;&#039;Normal accounts&#039;&#039;&#039; can interact with other normal accounts. They are all subject to the standard behavior of the game.&lt;br /&gt;
===Sandbox account===&lt;br /&gt;
&#039;&#039;&#039;Sandbox accounts&#039;&#039;&#039; can interact with other sandbox accounts. Sandbox is given access to additional [[Chat commands#Sandbox mode only|chat commands]] enabling easy access to various things such as spawning items, level ups, guaranteed rare drops, and warping to any floor of the current Episode. This account type is often used for player testing purposes before deciding on a long-term commitment for their normal account.&lt;br /&gt;
&lt;br /&gt;
==Classic==&lt;br /&gt;
At the time of entering a party for the first time, a character will be flagged as either Classic or normal. The Classic mode ship Devaloka applies the Classic tag while any other ship applies the standard character flag.&lt;br /&gt;
&lt;br /&gt;
Classic mode characters can only play with other Classic mode characters and can access a Classic mode shared bank. An account retains a separate Classic shared bank and a standard shared bank, accessible only by characters of their respective type on the account.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note: Sandbox accounts can have characters flagged as Classic, but these characters will exist as standard Classic characters with no additional sandbox functionality.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Classic aims to provide an experience similar to &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; prior to the addition of Episode 4.&lt;br /&gt;
&lt;br /&gt;
* Episode 4 is inaccessible along with all Episode 4 items being unobtainable.&lt;br /&gt;
* All rates are default and cannot be boosted in any way.&lt;br /&gt;
* One Person mode progression is akin to the offline &#039;&#039;GameCube&#039;&#039; or &#039;&#039;Xbox&#039;&#039; experience: progress through each area in sequence to unlock the next difficulty regardless of character level for One Person mode. This is accompanied by a credits sequence after defeating [[Dark Falz]] or [[Olga Flow]].&lt;br /&gt;
** The difficulty level requirements for Normal (Multiplayer) parties are the same as official &#039;&#039;Blue Burst&#039;&#039;: Episode 1 requires level 20+, 50+, and 90+ for Hard, Very Hard, and Ultimate respectively. Episode 2 requires level 30+, 60+, and 100+ for Hard, Very Hard, and Ultimate respectively.&lt;br /&gt;
* The drop table is identical to &#039;&#039;GameCube&#039;&#039; and &#039;&#039;Xbox&#039;&#039;. The Classic mode drop charts can be found [https://ephinea.pioneer2.net/classic-charts/normal/ here].&lt;br /&gt;
* [[Coren]] (the wandering Tekker) will not offer any gambles.&lt;br /&gt;
* Some special &#039;&#039;Ephinea&#039;&#039; features such as the [[Ragol Boost Road]] and [[Anguish]] difficulties are removed.&lt;br /&gt;
* The quest list has been rebalanced and does not feature quests such as the Maximum Attack 4 series or many fan-made quests.&lt;br /&gt;
** While standard &#039;&#039;Ephinea&#039;&#039; offers nearly all multiplayer quests in One Person mode parties, Classic does not. Notable available One Person mode quests include [[Quests#Side Story|Side Story]] category quests, [[The West Tower]], and [[The East Tower]].&lt;br /&gt;
&lt;br /&gt;
Experience sharing and individual drops are mandatory on the Classic ship.&lt;br /&gt;
&lt;br /&gt;
A classic character, its inventory, and its personal character bank can be converted one-way to a standard character with the &amp;lt;code&amp;gt;/migrate&amp;lt;/code&amp;gt; [[Chat command#Classic mode character only|Chat command]].&lt;br /&gt;
&lt;br /&gt;
==Episode==&lt;br /&gt;
Episode is a setting selected at party creation from the Lobby counter.&lt;br /&gt;
===Episode 1===&lt;br /&gt;
&#039;&#039;&#039;Episode 1&#039;&#039;&#039; is the chronological starting point of the game&#039;s story, and considered the easiest episode. &lt;br /&gt;
&lt;br /&gt;
Episode 1 contains the areas [[Forest]], [[Cave]], [[Mine]], and [[Ruins]]. &lt;br /&gt;
&lt;br /&gt;
Episode 1&#039;s story follows the player character&#039;s investigation into an explosion that destroyed the Central Dome, as well as the disappearance of Principal Tyrell&#039;s daughter, a renowned hunter named Rico Tyrell (nicknamed &amp;quot;Red Ring Rico&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
&#039;&#039;&#039;Episode 2&#039;&#039;&#039; takes place after the events of Episode 1, and is considered more difficult than Episode 1, as enemies will have more nuanced behaviors and more dangerous attacks. &lt;br /&gt;
&lt;br /&gt;
Episode 2 begins with the areas [[VR Temple]] and [[VR Spaceship]], which re-use enemies from Episode 1 in different arrangements. Episode 2 then introduces the unique new areas [[Central Control Area]], which features its own sub-areas in [[Jungle Area]], [[Mountain Area]] and  [[Seaside Area]], the &amp;quot;final&amp;quot; area [[Seabed]], and the quest-only area [[Control Tower]].&lt;br /&gt;
&lt;br /&gt;
The story of Episode 2 follows the discovery of Gal Da Val island, and a pursuant investigation into the whereabouts and ultimate fate of Heathcliff Flowen.&lt;br /&gt;
&lt;br /&gt;
===Episode 4===&lt;br /&gt;
&#039;&#039;&#039;Episode 4&#039;&#039;&#039; is the final episode in the game, and was added with the release of &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039;. It is considered to be the most difficult episode, as enemies feature even more nuanced behavior, as well as more unique characteristics such as immunity to player status effects, teleportation, and even character displacement.&lt;br /&gt;
&lt;br /&gt;
Episode 4 only features two main areas, but the first area, [[Crater]], is divided into five sub-areas. This division of Crater is different to that of Episode 2&#039;s Central Control Area, as each different Crater area is accessible from the Pioneer 2 teleporter directly, rather than being accessed from within an area. These areas are [[Crater (Eastern Route)]], [[Crater (Western Route)]], [[Crater (Southern Route)]], [[Crater (Northern Route)]], and [[Crater Interior]]. The individual routes are composed of identical rooms and geometry, but differ in their arrangements and monster placements, with Crater Interior being unique and the largest of them all. The second and final area of Episode 4 is the [[Subterranean Desert]].&lt;br /&gt;
&lt;br /&gt;
Episode 4&#039;s story follows the aftermath and investigation of a large meteor impact, including the involvement of the WORKS military unit, and the mysterious identity of a [[FOnewearl]] named Rupika.&lt;br /&gt;
&lt;br /&gt;
==Play mode==&lt;br /&gt;
Play mode is a setting selected at party creation from the Lobby counter.&lt;br /&gt;
===Normal===&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039; mode (Multiplayer party) is the default setting when creating a party. Normal play is the most standard way to play the game. Player characters enter the party by spawning into the [[Hunter&#039;s Guild]], and have three different options for engaging in gameplay:&lt;br /&gt;
* Players may proceed outside of the Hunter&#039;s Guild and turn right into the teleporter to access &amp;quot;free roam&amp;quot; play of the game&#039;s various [[Areas|areas]];&lt;br /&gt;
** In Episode 2, two teleporters which grant free roam access are through the left and right doors in the [[Lab]], detailed below;&lt;br /&gt;
* Players may proceed outside of the Hunter&#039;s Guild to a large warp in the center of Pioneer 2 to proceed to the [[The Principal]], through which [[Quests#Government quests|Government quests]] may be initiated, and serve to advance the player, area-by-area, through the game&#039;s storyline;&lt;br /&gt;
** In Episode 2, the teleporter to the Lab is immediately to the right upon leaving the Guild;&lt;br /&gt;
* Players may proceed to the Hunter&#039;s Guild quest counter, ahead and to the left (before leaving the Guild at all), to access all of the episode&#039;s available [[quests]].&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
&#039;&#039;&#039;Battle&#039;&#039;&#039; mode is a mode where players may engage in {{Note|Player-versus-player|PvP}} gameplay against each other according to different sets of predetermined rules. Battle mode must be selected during party creation at the Visual Lobby counter, with battle rulesets being chosen at the [[Hunter&#039;s Guild]].&lt;br /&gt;
&lt;br /&gt;
At the start of each Battle round, the rules set by the party leader will be displayed, and each player will spawn in at one of four starting locations. Players then compete to defeat their opponents as many times as possible within the time limit. Depending on the rules, certain [[Weapons|weapons]], [[Frames|frames]], [[Barriers|barriers]], [[Tools]], [[Mags]], and even [[Techniques]] may be unusable. A character is defeated when their HP reaches 0, and the defeated character will then respawn at a random location on the map. The round is over when time expires.&lt;br /&gt;
&lt;br /&gt;
Battle mode rounds take place in the unique areas [[Palace]] and [[Spaceship (Battle)|Spaceship]], which were repurposed in later releases of the game into the [[VR Temple]] and [[VR Spaceship]] areas of Episode 2. In regular play, a select few custom quests (e.g. {{Quest link|Random Attack Xrd Stage (E1)|Random Attack Xrd Stage}}, {{Quest link|Simulator 2.0}}) feature these areas, including their unique monster lists.&lt;br /&gt;
&lt;br /&gt;
===Challenge===&lt;br /&gt;
: &#039;&#039;Main article: [[Challenge]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Challenge&#039;&#039;&#039; mode is a game mode available for Episode 1 and 2 where players must complete timed &amp;quot;stages&amp;quot; (composed of the various areas of the game) in sequential order by progressing through them similar to regular play, but under the following restrictions:&lt;br /&gt;
* Character level, equipment, and learned techniques at start are predetermined per stage;&lt;br /&gt;
* Returning to Pioneer 2 is not possible;&lt;br /&gt;
* Any player&#039;s death (without a {{Tool|Scape Doll}} in the inventory) will cause all players to fail.&lt;br /&gt;
&lt;br /&gt;
Challenge mode must be selected during party creation at the Visual Lobby counter, with individual stages being initiated from the [[Hunter&#039;s Guild]]. Players who are able to complete every stage of challenge mode will receive rewards upon completion of the last stage, with the rewards varying depending on Episode cleared and total clear time.&lt;br /&gt;
&lt;br /&gt;
Pages for individual challenge mode stages can be visited through the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Episode 1&lt;br /&gt;
!Episode 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Episode 1: Stage 1|Stage 1: Forest]]&lt;br /&gt;
| [[Episode 2: Stage 1|Stage 1: VR Temple]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 2|Stage 2: Cave 1]]&lt;br /&gt;
|[[Episode 2: Stage 2|Stage 2: VR Spaceship]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 3|Stage 3: Cave 2]] &lt;br /&gt;
|[[Episode 2: Stage 3|Stage 3: Central Control Area]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 4|Stage 4: Cave 3]]&lt;br /&gt;
|[[Episode 2: Stage 4|Stage 4: Seabed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 5|Stage 5: Mine 1]]&lt;br /&gt;
|[[Episode 2: Stage 5|Stage 5: Tower]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Episode 1: Stage 6|Stage 6: Mine 2]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 7|Stage 7: Ruins 1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 8|Stage 8: Ruins 2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Episode 1: Stage 9|Stage 9: Ruins 3]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===One Person===&lt;br /&gt;
&#039;&#039;&#039;One Person&#039;&#039;&#039; mode (OPM) is a game mode that allows players to create a room that is limited to just themselves, which offers a few benefits:&lt;br /&gt;
* The party does not need to be password-protected to prevent other players joining;&lt;br /&gt;
* Certain [[Quests#Side Story|Side Story]] and [[Quests#Solo Only|Solo Only]] quests become playable;&lt;br /&gt;
* [[Monsters]] are much weaker, to account for not being able to have a full party.&lt;br /&gt;
&lt;br /&gt;
On Ephinea, almost all content that is available in Normal mode is available in One Person mode, while the reverse is not true. Major exceptions include the Government quests (which may only be initiated in Normal mode), while minor exceptions include the presence of [[Coren]], and certain multiplayer-only quests such as {{Quest link|The Military Strikes Back}} and {{Quest link|Road To Nowhere}} (though these two quests are explicitly multiplayer-only versions of the one- and one-to-two-player only quests {{Quest link|A New Hope}} and {{Quest link|This Must Be The Place}}, respectively).&lt;br /&gt;
&lt;br /&gt;
Most notably, &#039;&#039;&#039;there are no differences or penalties to [[Drop charts|drop charts]] while playing on One Person mode&#039;&#039;&#039;, save for the lower bonuses from [[Ragol Boost Road]] (determined by player count) and the [[Daily Forecast]] compared to Normal mode. This makes One Person mode very useful for solo-hunting items for which other players may not be interested in joining parties.&lt;br /&gt;
&lt;br /&gt;
==Difficulty==&lt;br /&gt;
Difficulty is a setting selected at party creation from the Lobby counter. The standard &#039;&#039;Ephinea&#039;&#039; character level requirements are 20+ for Hard, 40+ for Very Hard, and 80+ for Ultimate difficulty.&lt;br /&gt;
===Normal===&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039; is the first difficulty available for characters to play on. Monsters are typically slow with low stats. Rare items are extremely uncommon on Normal mode.&lt;br /&gt;
&lt;br /&gt;
===Hard===&lt;br /&gt;
&#039;&#039;&#039;Hard&#039;&#039;&#039; is the second difficulty available for characters to play on. Hard mode rooms may only be created or joined by characters of level 20+. Monsters are typically still fairly slow, but have increased stats. Rare items begin appearing infrequently on Hard mode.&lt;br /&gt;
&lt;br /&gt;
===Very Hard===&lt;br /&gt;
&#039;&#039;&#039;Very Hard&#039;&#039;&#039; is the third difficulty available for characters to play on. Very Hard mode rooms may only be created or joined by characters of level 40+. Monsters begin moving faster, and have further increased stats. Rare items begin appearing frequently on Very Hard mode.&lt;br /&gt;
&lt;br /&gt;
===Ultimate===&lt;br /&gt;
&#039;&#039;&#039;Ultimate&#039;&#039;&#039; is the fourth and final difficulty available for characters to play on. Ultimate mode rooms may only be created or joined by characters of level 80+. Monsters move much faster, have vastly increased stats (especially their [[EVP]], requiring players to pay more mind to their character&#039;s [[ATA]] stat), and some will behave differently or begin casting new [[Techniques|techniques]]. In Episode 1 (and the [[VR Temple]] and [[VR Spaceship]] areas of Episode 2), monster appearances change dramatically. Ultimate is where the vast majority of the game&#039;s best rare items are obtainable, though rates vary drastically.&lt;br /&gt;
&lt;br /&gt;
====Anguish====&lt;br /&gt;
: &#039;&#039;Main article: [[Anguish]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Anguish&#039;&#039;&#039; mode is an Ephinea-exclusive additional tier of difficulties that can be accessed once a character has reached Ultimate difficulty (level 80+). Monster behaviors remain unchanged from Ultimate mode, but receive stat increases based on the level of Anguish selected. In exchange for stronger monsters, certain boosts (e.g. EXP, drop rate, etc.) are applied while playing on Anguish mode. Further details can be viewed on the [[Anguish]] page.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chat_commands&amp;diff=41408</id>
		<title>Chat commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chat_commands&amp;diff=41408"/>
		<updated>2026-05-20T16:36:27Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Sandbox mode only */ add link to Soly&amp;#039;s Stash for Item Maker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chat commands&#039;&#039;&#039; are commands that players can input by using the in-game chat. Chat commands are always prefixed with the &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; character.&lt;br /&gt;
&lt;br /&gt;
==List of chat commands==&lt;br /&gt;
===/help===&lt;br /&gt;
* &#039;&#039;&#039;/morehelp&#039;&#039;&#039;: Displays additional helpful information.&lt;br /&gt;
* &#039;&#039;&#039;/partyinfo&#039;&#039;&#039;: Displays the following information about the current party:&lt;br /&gt;
** Experience Rate&lt;br /&gt;
** Experience Share Settings&lt;br /&gt;
** Drop Anything Rate&lt;br /&gt;
** Rare Drop Rate&lt;br /&gt;
** Drop Style&lt;br /&gt;
** &#039;&#039;(During [[Anniversary event]] only)&#039;&#039; Badge Rate&lt;br /&gt;
** [[Section ID]]&lt;br /&gt;
** [[Anguish]] Level (if applicable)&lt;br /&gt;
* &#039;&#039;&#039;/setname x&#039;&#039;&#039;: Changes the party&#039;s name. Party leader only. 12 characters maximum.&lt;br /&gt;
* &#039;&#039;&#039;/setpass x&#039;&#039;&#039;: Changes the party&#039;s password. Party leader only. 16 characters maximum. Leave empty to remove. &lt;br /&gt;
* &#039;&#039;&#039;/lobby&#039;&#039;&#039;: Returns you to the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/purist&#039;&#039;&#039;: Toggles purist mode, which forces 1x experience rates. This command can only be used in the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/pk&#039;&#039;&#039;: Enables a PvP flag in your current party. All players must have this enabled for any effect. No effect in One Person Mode parties.&lt;br /&gt;
* &#039;&#039;&#039;/showwep&#039;&#039;&#039;: Toggles whether to display [[Tekking|untekked]] {{SpecialWeapon}} names for your current character. Also displays the special of untekked common weapons.&lt;br /&gt;
* &#039;&#039;&#039;/killcount&#039;&#039;&#039;: Displays kill count as seen by the server for currently equipped [[sealed items]].&lt;br /&gt;
** &#039;&#039;Note: Kill count is processed differently on the client and may require server re-synchronization via Change Block in order to unseal.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/bank&#039;&#039;&#039;: Toggles between character and shared &#039;&#039;item banks&#039;&#039; (at the [[Check Room]]).&lt;br /&gt;
* &#039;&#039;&#039;/forecast&#039;&#039;&#039;: Displays today&#039;s daily luck forecast.&lt;br /&gt;
* &#039;&#039;&#039;/luck&#039;&#039;&#039;: Displays your current luck level. Determined by daily luck forecast.&lt;br /&gt;
* &#039;&#039;&#039;/noluck&#039;&#039;&#039;: Toggles whether your current character receives the Rare Drop Rate boosts from the luck forecast.&lt;br /&gt;
* &#039;&#039;&#039;/rbr&#039;&#039;&#039;: Displays the current [[Ragol Boost Road]] quests.&lt;br /&gt;
* &#039;&#039;&#039;/modname x&#039;&#039;&#039;: Changes your character&#039;s name. 10 characters maximum. Must be used in the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/modsecid x&#039;&#039;&#039;: Changes your character&#039;s [[Section ID]]. This command can only be used once before level 20, and must be used in the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/matcount&#039;&#039;&#039;: Displays your character&#039;s [[Materials|material]] usage.&lt;br /&gt;
* &#039;&#039;&#039;/matreset&#039;&#039;&#039;: Resets your character&#039;s material usage (excluding HP/TP materials). Must be used in the lobby, and must be entered a second time to confirm.&lt;br /&gt;
* &#039;&#039;&#039;/wipecmode&#039;&#039;&#039;: Deletes your character&#039;s Challenge Mode data and allows making progress towards another [[S-Rank Weapon]] without creating a new character.&lt;br /&gt;
&lt;br /&gt;
===/morehelp===&lt;br /&gt;
* &#039;&#039;&#039;/help&#039;&#039;&#039;: Displays additional helpful information.&lt;br /&gt;
* &#039;&#039;&#039;/findprivacy&#039;&#039;&#039;: Toggles whether your rare drops will be displayed to the other players in your lobby and, for extremely rare drops, as a [[Banners|banner]] to the whole server.&lt;br /&gt;
* &#039;&#039;&#039;/gamefilter&#039;&#039;&#039;: Shows only joinable parties at the lobby counter. &amp;quot;Joinable&amp;quot; refers to parties that are none of: in a quest; One Person mode; of a difficulty higher than your current character is able to join. Joinable games with passwords will be displayed.&lt;br /&gt;
* &#039;&#039;&#039;/ping&#039;&#039;&#039;: Check your ping to the current ship.&lt;br /&gt;
* &#039;&#039;&#039;/time&#039;&#039;&#039;: Displays the current time in UTC.&lt;br /&gt;
* &#039;&#039;&#039;/lang x&#039;&#039;&#039;: Sets the current language to English (1) or Japanese (2) for quests.&lt;br /&gt;
* &#039;&#039;&#039;/bgm x&#039;&#039;&#039;: Sets background music volume. Ranges from 0 to 10.&lt;br /&gt;
* &#039;&#039;&#039;/sfx x&#039;&#039;&#039;: Sets sound effect volume. Ranges from 0 to 10.&lt;br /&gt;
* &#039;&#039;&#039;/mobhp&#039;&#039;&#039;: Enables or disables monster HP bars. On by default.&lt;br /&gt;
* &#039;&#039;&#039;/resetmobhp&#039;&#039;&#039;: Sets monster HP bar parameters to default.&lt;br /&gt;
* &#039;&#039;&#039;/mobhpfilled RRGGBB&#039;&#039;&#039;: Sets monster HP bar filled colour. RRGGBB refers to the colour hex value.&lt;br /&gt;
* &#039;&#039;&#039;/mobhpfilling RRGGBB&#039;&#039;&#039;: Sets monster HP bar filling colour. RRGGBB refers to the colour hex value.&lt;br /&gt;
* &#039;&#039;&#039;/mobhpdamage RRGGBB&#039;&#039;&#039;: Sets monster HP bar damaged colour. RRGGBB refers to the colour hex value.&lt;br /&gt;
* &#039;&#039;&#039;/starttimer x&#039;&#039;&#039;: Starts a simple timer. If x is defined, the timer will countdown from the amount of seconds defined by x.&lt;br /&gt;
* &#039;&#039;&#039;/freezetimer&#039;&#039;&#039;: Freezes the currently displayed timer.&lt;br /&gt;
* &#039;&#039;&#039;/killtimer&#039;&#039;&#039;: Destroys the currently displayed timer.&lt;br /&gt;
* &#039;&#039;&#039;/revealtimer&#039;&#039;&#039;: Reveals a destroyed timer.&lt;br /&gt;
* &#039;&#039;&#039;/registertimer x,y,z&#039;&#039;&#039;: Creates a timer on standby waiting for register y to be set. The timer will automatically freeze once register z has been set. If x is set, the timer will count backwards from x number of seconds to 0.&lt;br /&gt;
* &#039;&#039;&#039;/zonetimer x,y,z,r&#039;&#039;&#039;: Immediately starts a timer waiting for room z of floor y to be cleared. If r is set, the timer is created on standby, waiting for register r to be set before counting. If x is set, the timer will count backwards from x number of seconds to 0.&lt;br /&gt;
&lt;br /&gt;
===Other commands===&lt;br /&gt;
* &#039;&#039;&#039;/shortcuts&#039;&#039;&#039;: Toggles whether the following Ctrl shortcuts are enabled:&lt;br /&gt;
** &#039;&#039;&#039;/hud&#039;&#039;&#039; or &amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;: Toggles the visibility of in-game HUD, including the chat entry box.&lt;br /&gt;
** &#039;&#039;&#039;/cam&#039;&#039;&#039; or &amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;: Toggles &#039;&#039;PSO&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s handling of the camera, allowing you to control the camera using Mouse 2 and 3 (to move forward and backward, respectively) and Mouse 1 while dragging (to look around) when enabled. Holding either Shift key will speed up the camera&#039;s movement by 3x. The comma and period keys can be used to strafe the camera left and right, respectively.&lt;br /&gt;
** &#039;&#039;&#039;/map&#039;&#039;&#039; or &amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;: Toggles from the minimap to a large, higher view area map centered in the screen while on Ragol.&lt;br /&gt;
** &amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;: Reloads the &amp;lt;code&amp;gt;..\EphineaPSO\effectparam.txt&amp;lt;/code&amp;gt; file that contains various configurable graphic effects, including the following:&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+B&amp;lt;/code&amp;gt;: Toggles the ingame bloom shader.&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;: Toggles and changes the level of the ingame ambient occlusion shader.&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;: Toggles the ingame depth of field shader.&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;: Toggles the ingame tonemapping shader.&lt;br /&gt;
* &#039;&#039;&#039;/slowburst&#039;&#039;&#039;: Party leader only. Toggles through three options for the current party&#039;s loading screens - also known as bursts - upon player joining the party, map transition, quest load, or returning to lobby.&lt;br /&gt;
* &#039;&#039;&#039;/burstpref&#039;&#039;&#039;: Toggles through the three burst preference options as the default for parties led by your current character.&lt;br /&gt;
** &amp;lt;code&amp;gt;Slowbursting is ON.&amp;lt;/code&amp;gt;: Preserves all full loading screens as known in the vanilla game.&lt;br /&gt;
** &amp;lt;code&amp;gt;Slowbursting is OFF.&amp;lt;/code&amp;gt;: Eliminates all loading screens, saving approximately five seconds for each one. This option is selected by default.&lt;br /&gt;
** &amp;lt;code&amp;gt; Slowbursting is QUEST ONLY.&amp;lt;/code&amp;gt;: Eliminates all loading screens until a quest is selected. This option is primarily used for Time Attack standards.&lt;br /&gt;
* &#039;&#039;&#039;/resetstory&#039;&#039;&#039;: Resets one-person mode story progress. (Devaloka ship only.)&lt;br /&gt;
* &#039;&#039;&#039;/banner&#039;&#039;&#039;: Enables or disables rare item banners.&lt;br /&gt;
* &#039;&#039;&#039;/stats&#039;&#039;&#039;: Displays the player&#039;s Kills, [[Item box|Boxes]], Deaths, [[Meseta]], and Exp for the current quest.&lt;br /&gt;
* &#039;&#039;&#039;/cost&#039;&#039;&#039;: Displays the player&#039;s Meseta, [[Stats#Hit Points (HP)|HP]], and [[Stats#Technique Points (TP)|TP]] sacrificed for [[Charge]], [[Berserk]], and [[Spirit]] special attacks for the current quest.&lt;br /&gt;
* &#039;&#039;&#039;/badge&#039;&#039;&#039;: Only available during the [[Anniversary event]]. Displays the current badge rate boosts applied to specific event quests depending on server-wide clears.&lt;br /&gt;
&lt;br /&gt;
===Sandbox mode only===&lt;br /&gt;
These commands are only available to [[Game modes#Sandbox account|Sandbox accounts]]. Refer to [https://www.pioneer2.net/community/threads/is-pso-old-to-you-sandbox-mode-added.1154/ this forum post] for more detailed information on Sandbox mode and the &#039;&#039;&#039;/item&#039;&#039;&#039;, &#039;&#039;&#039;/warpall&#039;&#039;&#039;, and &#039;&#039;&#039;/warpme&#039;&#039;&#039; commands. Refer to [https://www.pioneer2.net/community/threads/solys-stash.1001/ Soly&#039;s Stash] on the forums for the Item Maker tool to simplify item creation.&lt;br /&gt;
* &#039;&#039;&#039;/addmeseta x&#039;&#039;&#039;: Adds the specified value of [[Meseta]] into your character&#039;s inventory.&lt;br /&gt;
* &#039;&#039;&#039;/autorestore&#039;&#039;&#039;: - A toggle to enable and disable auto restore functionality. When enabled, your character&#039;s inventory, meseta, and currently equipped items will automatically be restored when returning to lobby. This setting persists for the duration of your connection to a block.&lt;br /&gt;
* &#039;&#039;&#039;/give x,y,z,a&#039;&#039;&#039;: Will create any item. Refer to the forum post above for the exact formatting and parameters. Identical to the &#039;&#039;&#039;/item x,y,z,a&#039;&#039;&#039; command.&lt;br /&gt;
* &#039;&#039;&#039;/givexp x&#039;&#039;&#039;: Gives you a specified amount of experience. Only usable on Ragol.&lt;br /&gt;
* &#039;&#039;&#039;/item x,y,z,a&#039;&#039;&#039;: Will create any item. Refer to the forum post above for the exact formatting and parameters. Identical to the &#039;&#039;&#039;/give x,y,z,a&#039;&#039;&#039; command.&lt;br /&gt;
* &#039;&#039;&#039;/levelup x&#039;&#039;&#039;: Levels up your character to the specified level. Only usable on Ragol.&lt;br /&gt;
* &#039;&#039;&#039;/pb&#039;&#039;&#039;: Instantly gives you 100 PB.&lt;br /&gt;
* &#039;&#039;&#039;/qkill&#039;&#039;&#039;: Enables or disables one hit kills.&lt;br /&gt;
* &#039;&#039;&#039;/redbox&#039;&#039;&#039;: Party leader only. Forces all drops to be rare.&lt;br /&gt;
* &#039;&#039;&#039;/savepos a&#039;&#039;&#039;: Saves your current position, heading, and room ID on the current map in client memory as position &#039;a&#039;. There are 10 positions by default ranging from 0 to 9.&lt;br /&gt;
** &#039;&#039;&#039;/loadpos b&#039;&#039;&#039;: Loads position &#039;b&#039; from client memory if you are currently on the same map.&lt;br /&gt;
* &#039;&#039;&#039;/setpos x,z&#039;&#039;&#039;: Sets your x and z coordinates position on the map.&lt;br /&gt;
** In Forest and CCA, this cannot detect the appropriate room ID, so there may be targeting issues if used in those maps. You can usually correct this by walking to the room&#039;s entrance or exit.&lt;br /&gt;
* &#039;&#039;&#039;/sd x&#039;&#039;&#039;: Gives you Shifta and Deband of a specified level. (SD level max value is 81.)&lt;br /&gt;
* &#039;&#039;&#039;/sdall x&#039;&#039;&#039;: Gives the party Shifta and Deband of a specified level. (Party leader only, SD level max value is 81.)&lt;br /&gt;
* &#039;&#039;&#039;/sethp x&#039;&#039;&#039;: Sets your HP to a specific value.&lt;br /&gt;
* &#039;&#039;&#039;/srank&#039;&#039;&#039;: Awards you an [[S-Rank Weapon]] the next Challenge Mode stage completed.&lt;br /&gt;
* &#039;&#039;&#039;/warpall x&#039;&#039;&#039;: Party leader only. Warps everyone in the current party to a floor of your choice.&lt;br /&gt;
* &#039;&#039;&#039;/warpme x&#039;&#039;&#039;: Warps you to a floor of your choice.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
these sandbox commands will not work on standard sandbox accounts, but are listed on the Ephinea main website https://ephinea.pioneer2.net/server-commands/&lt;br /&gt;
* &#039;&#039;&#039;/getregister x&#039;&#039;&#039;: Gets the current value of a specific quest register.&lt;br /&gt;
* &#039;&#039;&#039;/readglobalflag x&#039;&#039;&#039;: Gets the current value of a specific global flag.&lt;br /&gt;
* &#039;&#039;&#039;/setregister x,y&#039;&#039;&#039;: Sets the current value of a specific quest register.&lt;br /&gt;
* &#039;&#039;&#039;/syncglobalflag x,y&#039;&#039;&#039;: Syncs the value of a specific global flag between all party members.&lt;br /&gt;
* &#039;&#039;&#039;/syncregister x,y&#039;&#039;&#039;: Syncs the value of a specific quest register between all party members.&lt;br /&gt;
* &#039;&#039;&#039;/writeglobalflag x,y&#039;&#039;&#039;: Sets the current value of a specific global flag.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Classic mode character only===&lt;br /&gt;
These commands are only available to [[Classic]] mode characters.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/migrate&#039;&#039;&#039;: &#039;&#039;&#039;Non-reversible.&#039;&#039;&#039; Converts a Classic mode character (Devaloka ship) into a Normal mode character. Access to Classic mode gameplay and shared bank will be lost, while access to Normal mode gameplay and shared bank will be gained. This command can only be used in the lobby, must be entered a second time to confirm, and then will immediately disconnect the player.&lt;br /&gt;
** &#039;&#039;Caution: Take care prior to using this command that items meant to remain in Classic mode are stored in either the Classic mode shared bank, another Classic mode character&#039;s inventory, or another Classic mode character&#039;s personal bank. This command is a one-way migration.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be aware that a Sandbox account will create a Classic character with no additional permissions over any other Classic character. The &amp;lt;code&amp;gt;/migrate&amp;lt;/code&amp;gt; command will convert the character from a Classic character to a &#039;&#039;Sandbox&#039;&#039; character, &#039;&#039;&#039;not a standard character.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Classic&amp;diff=41407</id>
		<title>Classic</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Classic&amp;diff=41407"/>
		<updated>2026-05-20T16:34:33Z</updated>

		<summary type="html">&lt;p&gt;Thunder: redirect to new Game modes#Classic subsection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Game modes#Classic]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chat_commands&amp;diff=41406</id>
		<title>Chat commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chat_commands&amp;diff=41406"/>
		<updated>2026-05-20T16:33:37Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Classic mode character only */ disclaimer that Sandbox /migrate turns into a Sandbox character; not standard. link to Classic. and note lobby restriction on the command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chat commands&#039;&#039;&#039; are commands that players can input by using the in-game chat. Chat commands are always prefixed with the &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; character.&lt;br /&gt;
&lt;br /&gt;
==List of chat commands==&lt;br /&gt;
===/help===&lt;br /&gt;
* &#039;&#039;&#039;/morehelp&#039;&#039;&#039;: Displays additional helpful information.&lt;br /&gt;
* &#039;&#039;&#039;/partyinfo&#039;&#039;&#039;: Displays the following information about the current party:&lt;br /&gt;
** Experience Rate&lt;br /&gt;
** Experience Share Settings&lt;br /&gt;
** Drop Anything Rate&lt;br /&gt;
** Rare Drop Rate&lt;br /&gt;
** Drop Style&lt;br /&gt;
** &#039;&#039;(During [[Anniversary event]] only)&#039;&#039; Badge Rate&lt;br /&gt;
** [[Section ID]]&lt;br /&gt;
** [[Anguish]] Level (if applicable)&lt;br /&gt;
* &#039;&#039;&#039;/setname x&#039;&#039;&#039;: Changes the party&#039;s name. Party leader only. 12 characters maximum.&lt;br /&gt;
* &#039;&#039;&#039;/setpass x&#039;&#039;&#039;: Changes the party&#039;s password. Party leader only. 16 characters maximum. Leave empty to remove. &lt;br /&gt;
* &#039;&#039;&#039;/lobby&#039;&#039;&#039;: Returns you to the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/purist&#039;&#039;&#039;: Toggles purist mode, which forces 1x experience rates. This command can only be used in the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/pk&#039;&#039;&#039;: Enables a PvP flag in your current party. All players must have this enabled for any effect. No effect in One Person Mode parties.&lt;br /&gt;
* &#039;&#039;&#039;/showwep&#039;&#039;&#039;: Toggles whether to display [[Tekking|untekked]] {{SpecialWeapon}} names for your current character. Also displays the special of untekked common weapons.&lt;br /&gt;
* &#039;&#039;&#039;/killcount&#039;&#039;&#039;: Displays kill count as seen by the server for currently equipped [[sealed items]].&lt;br /&gt;
** &#039;&#039;Note: Kill count is processed differently on the client and may require server re-synchronization via Change Block in order to unseal.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/bank&#039;&#039;&#039;: Toggles between character and shared &#039;&#039;item banks&#039;&#039; (at the [[Check Room]]).&lt;br /&gt;
* &#039;&#039;&#039;/forecast&#039;&#039;&#039;: Displays today&#039;s daily luck forecast.&lt;br /&gt;
* &#039;&#039;&#039;/luck&#039;&#039;&#039;: Displays your current luck level. Determined by daily luck forecast.&lt;br /&gt;
* &#039;&#039;&#039;/noluck&#039;&#039;&#039;: Toggles whether your current character receives the Rare Drop Rate boosts from the luck forecast.&lt;br /&gt;
* &#039;&#039;&#039;/rbr&#039;&#039;&#039;: Displays the current [[Ragol Boost Road]] quests.&lt;br /&gt;
* &#039;&#039;&#039;/modname x&#039;&#039;&#039;: Changes your character&#039;s name. 10 characters maximum. Must be used in the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/modsecid x&#039;&#039;&#039;: Changes your character&#039;s [[Section ID]]. This command can only be used once before level 20, and must be used in the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/matcount&#039;&#039;&#039;: Displays your character&#039;s [[Materials|material]] usage.&lt;br /&gt;
* &#039;&#039;&#039;/matreset&#039;&#039;&#039;: Resets your character&#039;s material usage (excluding HP/TP materials). Must be used in the lobby, and must be entered a second time to confirm.&lt;br /&gt;
* &#039;&#039;&#039;/wipecmode&#039;&#039;&#039;: Deletes your character&#039;s Challenge Mode data and allows making progress towards another [[S-Rank Weapon]] without creating a new character.&lt;br /&gt;
&lt;br /&gt;
===/morehelp===&lt;br /&gt;
* &#039;&#039;&#039;/help&#039;&#039;&#039;: Displays additional helpful information.&lt;br /&gt;
* &#039;&#039;&#039;/findprivacy&#039;&#039;&#039;: Toggles whether your rare drops will be displayed to the other players in your lobby and, for extremely rare drops, as a [[Banners|banner]] to the whole server.&lt;br /&gt;
* &#039;&#039;&#039;/gamefilter&#039;&#039;&#039;: Shows only joinable parties at the lobby counter. &amp;quot;Joinable&amp;quot; refers to parties that are none of: in a quest; One Person mode; of a difficulty higher than your current character is able to join. Joinable games with passwords will be displayed.&lt;br /&gt;
* &#039;&#039;&#039;/ping&#039;&#039;&#039;: Check your ping to the current ship.&lt;br /&gt;
* &#039;&#039;&#039;/time&#039;&#039;&#039;: Displays the current time in UTC.&lt;br /&gt;
* &#039;&#039;&#039;/lang x&#039;&#039;&#039;: Sets the current language to English (1) or Japanese (2) for quests.&lt;br /&gt;
* &#039;&#039;&#039;/bgm x&#039;&#039;&#039;: Sets background music volume. Ranges from 0 to 10.&lt;br /&gt;
* &#039;&#039;&#039;/sfx x&#039;&#039;&#039;: Sets sound effect volume. Ranges from 0 to 10.&lt;br /&gt;
* &#039;&#039;&#039;/mobhp&#039;&#039;&#039;: Enables or disables monster HP bars. On by default.&lt;br /&gt;
* &#039;&#039;&#039;/resetmobhp&#039;&#039;&#039;: Sets monster HP bar parameters to default.&lt;br /&gt;
* &#039;&#039;&#039;/mobhpfilled RRGGBB&#039;&#039;&#039;: Sets monster HP bar filled colour. RRGGBB refers to the colour hex value.&lt;br /&gt;
* &#039;&#039;&#039;/mobhpfilling RRGGBB&#039;&#039;&#039;: Sets monster HP bar filling colour. RRGGBB refers to the colour hex value.&lt;br /&gt;
* &#039;&#039;&#039;/mobhpdamage RRGGBB&#039;&#039;&#039;: Sets monster HP bar damaged colour. RRGGBB refers to the colour hex value.&lt;br /&gt;
* &#039;&#039;&#039;/starttimer x&#039;&#039;&#039;: Starts a simple timer. If x is defined, the timer will countdown from the amount of seconds defined by x.&lt;br /&gt;
* &#039;&#039;&#039;/freezetimer&#039;&#039;&#039;: Freezes the currently displayed timer.&lt;br /&gt;
* &#039;&#039;&#039;/killtimer&#039;&#039;&#039;: Destroys the currently displayed timer.&lt;br /&gt;
* &#039;&#039;&#039;/revealtimer&#039;&#039;&#039;: Reveals a destroyed timer.&lt;br /&gt;
* &#039;&#039;&#039;/registertimer x,y,z&#039;&#039;&#039;: Creates a timer on standby waiting for register y to be set. The timer will automatically freeze once register z has been set. If x is set, the timer will count backwards from x number of seconds to 0.&lt;br /&gt;
* &#039;&#039;&#039;/zonetimer x,y,z,r&#039;&#039;&#039;: Immediately starts a timer waiting for room z of floor y to be cleared. If r is set, the timer is created on standby, waiting for register r to be set before counting. If x is set, the timer will count backwards from x number of seconds to 0.&lt;br /&gt;
&lt;br /&gt;
===Other commands===&lt;br /&gt;
* &#039;&#039;&#039;/shortcuts&#039;&#039;&#039;: Toggles whether the following Ctrl shortcuts are enabled:&lt;br /&gt;
** &#039;&#039;&#039;/hud&#039;&#039;&#039; or &amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;: Toggles the visibility of in-game HUD, including the chat entry box.&lt;br /&gt;
** &#039;&#039;&#039;/cam&#039;&#039;&#039; or &amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;: Toggles &#039;&#039;PSO&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s handling of the camera, allowing you to control the camera using Mouse 2 and 3 (to move forward and backward, respectively) and Mouse 1 while dragging (to look around) when enabled. Holding either Shift key will speed up the camera&#039;s movement by 3x. The comma and period keys can be used to strafe the camera left and right, respectively.&lt;br /&gt;
** &#039;&#039;&#039;/map&#039;&#039;&#039; or &amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;: Toggles from the minimap to a large, higher view area map centered in the screen while on Ragol.&lt;br /&gt;
** &amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;: Reloads the &amp;lt;code&amp;gt;..\EphineaPSO\effectparam.txt&amp;lt;/code&amp;gt; file that contains various configurable graphic effects, including the following:&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+B&amp;lt;/code&amp;gt;: Toggles the ingame bloom shader.&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;: Toggles and changes the level of the ingame ambient occlusion shader.&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;: Toggles the ingame depth of field shader.&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;: Toggles the ingame tonemapping shader.&lt;br /&gt;
* &#039;&#039;&#039;/slowburst&#039;&#039;&#039;: Party leader only. Toggles through three options for the current party&#039;s loading screens - also known as bursts - upon player joining the party, map transition, quest load, or returning to lobby.&lt;br /&gt;
* &#039;&#039;&#039;/burstpref&#039;&#039;&#039;: Toggles through the three burst preference options as the default for parties led by your current character.&lt;br /&gt;
** &amp;lt;code&amp;gt;Slowbursting is ON.&amp;lt;/code&amp;gt;: Preserves all full loading screens as known in the vanilla game.&lt;br /&gt;
** &amp;lt;code&amp;gt;Slowbursting is OFF.&amp;lt;/code&amp;gt;: Eliminates all loading screens, saving approximately five seconds for each one. This option is selected by default.&lt;br /&gt;
** &amp;lt;code&amp;gt; Slowbursting is QUEST ONLY.&amp;lt;/code&amp;gt;: Eliminates all loading screens until a quest is selected. This option is primarily used for Time Attack standards.&lt;br /&gt;
* &#039;&#039;&#039;/resetstory&#039;&#039;&#039;: Resets one-person mode story progress. (Devaloka ship only.)&lt;br /&gt;
* &#039;&#039;&#039;/banner&#039;&#039;&#039;: Enables or disables rare item banners.&lt;br /&gt;
* &#039;&#039;&#039;/stats&#039;&#039;&#039;: Displays the player&#039;s Kills, [[Item box|Boxes]], Deaths, [[Meseta]], and Exp for the current quest.&lt;br /&gt;
* &#039;&#039;&#039;/cost&#039;&#039;&#039;: Displays the player&#039;s Meseta, [[Stats#Hit Points (HP)|HP]], and [[Stats#Technique Points (TP)|TP]] sacrificed for [[Charge]], [[Berserk]], and [[Spirit]] special attacks for the current quest.&lt;br /&gt;
* &#039;&#039;&#039;/badge&#039;&#039;&#039;: Only available during the [[Anniversary event]]. Displays the current badge rate boosts applied to specific event quests depending on server-wide clears.&lt;br /&gt;
&lt;br /&gt;
===Sandbox mode only===&lt;br /&gt;
These commands are only available to [[Game modes#Sandbox account|Sandbox accounts]]. Refer to [https://www.pioneer2.net/community/threads/is-pso-old-to-you-sandbox-mode-added.1154/ this forum post] for more detailed information on Sandbox mode and the &#039;&#039;&#039;/item&#039;&#039;&#039;, &#039;&#039;&#039;/warpall&#039;&#039;&#039;, and &#039;&#039;&#039;/warpme&#039;&#039;&#039; commands.&lt;br /&gt;
* &#039;&#039;&#039;/addmeseta x&#039;&#039;&#039;: Adds the specified value of [[Meseta]] into your character&#039;s inventory.&lt;br /&gt;
* &#039;&#039;&#039;/autorestore&#039;&#039;&#039;: - A toggle to enable and disable auto restore functionality. When enabled, your character&#039;s inventory, meseta, and currently equipped items will automatically be restored when returning to lobby. This setting persists for the duration of your connection to a block.&lt;br /&gt;
* &#039;&#039;&#039;/give x,y,z,a&#039;&#039;&#039;: Will create any item. Refer to the forum post above for the exact formatting and parameters. Identical to the &#039;&#039;&#039;/item x,y,z,a&#039;&#039;&#039; command.&lt;br /&gt;
* &#039;&#039;&#039;/givexp x&#039;&#039;&#039;: Gives you a specified amount of experience. Only usable on Ragol.&lt;br /&gt;
* &#039;&#039;&#039;/item x,y,z,a&#039;&#039;&#039;: Will create any item. Refer to the forum post above for the exact formatting and parameters. Identical to the &#039;&#039;&#039;/give x,y,z,a&#039;&#039;&#039; command.&lt;br /&gt;
* &#039;&#039;&#039;/levelup x&#039;&#039;&#039;: Levels up your character to the specified level. Only usable on Ragol.&lt;br /&gt;
* &#039;&#039;&#039;/pb&#039;&#039;&#039;: Instantly gives you 100 PB.&lt;br /&gt;
* &#039;&#039;&#039;/qkill&#039;&#039;&#039;: Enables or disables one hit kills.&lt;br /&gt;
* &#039;&#039;&#039;/redbox&#039;&#039;&#039;: Party leader only. Forces all drops to be rare.&lt;br /&gt;
* &#039;&#039;&#039;/savepos a&#039;&#039;&#039;: Saves your current position, heading, and room ID on the current map in client memory as position &#039;a&#039;. There are 10 positions by default ranging from 0 to 9.&lt;br /&gt;
** &#039;&#039;&#039;/loadpos b&#039;&#039;&#039;: Loads position &#039;b&#039; from client memory if you are currently on the same map.&lt;br /&gt;
* &#039;&#039;&#039;/setpos x,z&#039;&#039;&#039;: Sets your x and z coordinates position on the map.&lt;br /&gt;
** In Forest and CCA, this cannot detect the appropriate room ID, so there may be targeting issues if used in those maps. You can usually correct this by walking to the room&#039;s entrance or exit.&lt;br /&gt;
* &#039;&#039;&#039;/sd x&#039;&#039;&#039;: Gives you Shifta and Deband of a specified level. (SD level max value is 81.)&lt;br /&gt;
* &#039;&#039;&#039;/sdall x&#039;&#039;&#039;: Gives the party Shifta and Deband of a specified level. (Party leader only, SD level max value is 81.)&lt;br /&gt;
* &#039;&#039;&#039;/sethp x&#039;&#039;&#039;: Sets your HP to a specific value.&lt;br /&gt;
* &#039;&#039;&#039;/srank&#039;&#039;&#039;: Awards you an [[S-Rank Weapon]] the next Challenge Mode stage completed.&lt;br /&gt;
* &#039;&#039;&#039;/warpall x&#039;&#039;&#039;: Party leader only. Warps everyone in the current party to a floor of your choice.&lt;br /&gt;
* &#039;&#039;&#039;/warpme x&#039;&#039;&#039;: Warps you to a floor of your choice.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
these sandbox commands will not work on standard sandbox accounts, but are listed on the Ephinea main website https://ephinea.pioneer2.net/server-commands/&lt;br /&gt;
* &#039;&#039;&#039;/getregister x&#039;&#039;&#039;: Gets the current value of a specific quest register.&lt;br /&gt;
* &#039;&#039;&#039;/readglobalflag x&#039;&#039;&#039;: Gets the current value of a specific global flag.&lt;br /&gt;
* &#039;&#039;&#039;/setregister x,y&#039;&#039;&#039;: Sets the current value of a specific quest register.&lt;br /&gt;
* &#039;&#039;&#039;/syncglobalflag x,y&#039;&#039;&#039;: Syncs the value of a specific global flag between all party members.&lt;br /&gt;
* &#039;&#039;&#039;/syncregister x,y&#039;&#039;&#039;: Syncs the value of a specific quest register between all party members.&lt;br /&gt;
* &#039;&#039;&#039;/writeglobalflag x,y&#039;&#039;&#039;: Sets the current value of a specific global flag.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Classic mode character only===&lt;br /&gt;
These commands are only available to [[Classic]] mode characters.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/migrate&#039;&#039;&#039;: &#039;&#039;&#039;Non-reversible.&#039;&#039;&#039; Converts a Classic mode character (Devaloka ship) into a Normal mode character. Access to Classic mode gameplay and shared bank will be lost, while access to Normal mode gameplay and shared bank will be gained. This command can only be used in the lobby, must be entered a second time to confirm, and then will immediately disconnect the player.&lt;br /&gt;
** &#039;&#039;Caution: Take care prior to using this command that items meant to remain in Classic mode are stored in either the Classic mode shared bank, another Classic mode character&#039;s inventory, or another Classic mode character&#039;s personal bank. This command is a one-way migration.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be aware that a Sandbox account will create a Classic character with no additional permissions over any other Classic character. The &amp;lt;code&amp;gt;/migrate&amp;lt;/code&amp;gt; command will convert the character from a Classic character to a &#039;&#039;Sandbox&#039;&#039; character, &#039;&#039;&#039;not a standard character.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_modes&amp;diff=41405</id>
		<title>Game modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_modes&amp;diff=41405"/>
		<updated>2026-05-20T16:23:51Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Classic mode */ re-title to Classic. link to /migrate chat command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After log-in and character creation/selection, players will be placed in the [[Visual Lobby]], and may create a party at the counter to begin playing the game. &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; offers a variety of differing game modes and party creation options.&lt;br /&gt;
&lt;br /&gt;
Types of game modes offered are divided into account type, Episode, play mode, and difficulty, each of which are detailed below.&lt;br /&gt;
&lt;br /&gt;
Classic mode exists as a flag applied to a character of either account type upon entering a party for the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The term &amp;quot;Normal&amp;quot; can take multiple meanings in the context of game modes. It can be used to refer to any of the following:&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Normal (Multiplayer/Multimode) party&#039;&#039;&#039;: In contrast to a One Person mode party. Selected when creating a party from the Lobby counter.&lt;br /&gt;
* &#039;&#039;&#039;Normal difficulty&#039;&#039;&#039;: In contrast to Hard, Very Hard, or Ultimate difficulties. Selected when creating a party from the Lobby counter.&lt;br /&gt;
* &#039;&#039;&#039;Normal account&#039;&#039;&#039;: In contrast to a Sandbox account. Selected at account creation.&lt;br /&gt;
* &#039;&#039;&#039;Normal character (or Normal shared bank)&#039;&#039;&#039;: In contrast to a Classic mode character or the account&#039;s Classic mode shared bank. Selected upon a character joining a party for the first time.&lt;br /&gt;
&lt;br /&gt;
==Account type==&lt;br /&gt;
At time of account creation, an account must be selected to be either Normal or Sandbox.&lt;br /&gt;
===Normal account===&lt;br /&gt;
&#039;&#039;&#039;Normal accounts&#039;&#039;&#039; can interact with other normal accounts. They are all subject to the standard behavior of the game.&lt;br /&gt;
===Sandbox account===&lt;br /&gt;
&#039;&#039;&#039;Sandbox accounts&#039;&#039;&#039; can interact with other sandbox accounts. Sandbox is given access to additional [[Chat commands#Sandbox mode only|chat commands]] enabling easy access to various things such as spawning items, level ups, guaranteed rare drops, and warping to any floor of the current Episode. This account type is often used for player testing purposes before deciding on a long-term commitment for their normal account.&lt;br /&gt;
&lt;br /&gt;
==Classic==&lt;br /&gt;
At the time of entering a party for the first time, a character will be flagged as either Classic or normal. The Classic mode ship Devaloka applies the Classic tag while any other ship applies the standard character flag.&lt;br /&gt;
&lt;br /&gt;
Classic mode characters can only play with other Classic mode characters and can access a Classic mode shared bank. An account retains a separate Classic shared bank and a standard shared bank, accessible only by characters of their respective type on the account.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note: Sandbox accounts can have characters flagged as Classic, but these characters will exist as standard Classic characters with no additional sandbox functionality.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Classic aims to provide an experience similar to &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; prior to the addition of Episode 4.&lt;br /&gt;
&lt;br /&gt;
* One Person mode progression akin to the offline GameCube or Xbox experience. Progress through each area to unlock the next difficulty regardless of character level for One Person mode. Accompanied by a credits sequence after defeating [[Dark Falz]] or [[Olga Flow]].&lt;br /&gt;
* The drop table is identical to &#039;&#039;GameCube&#039;&#039; and &#039;&#039;Xbox&#039;&#039; which can be found [https://ephinea.pioneer2.net/classic-charts/normal/ here].&lt;br /&gt;
* Episode 4 is inaccessible, along with all Episode 4 items being unobtainable.&lt;br /&gt;
* All rates are default, and cannot be boosted in any way.&lt;br /&gt;
* [[Coren]] (the wandering Tekker) will not offer any gambles.&lt;br /&gt;
* The difficulty level requirements for Normal (Multiplayer) parties are the same as official &#039;&#039;Blue Burst&#039;&#039;.&lt;br /&gt;
* Special &#039;&#039;Ephinea&#039;&#039; features such as the Hunters Boost Road and Anguish difficulties are removed.&lt;br /&gt;
* The quest list has been rebalanced, and does not feature quests such as Maximum Attack 4 or many fan-made quests.&lt;br /&gt;
** While standard &#039;&#039;Ephinea&#039;&#039; offers all multiplayer quests in One Person mode parties, Classic does not. Notable available One Person mode quests include [[Quests#Side Story|Side Story]] category quests, [[The West Tower]], and [[The East Tower]].&lt;br /&gt;
&lt;br /&gt;
Experience sharing and individual drops are mandatory on the Classic ship.&lt;br /&gt;
&lt;br /&gt;
A classic character, its inventory, and its personal character bank can be converted one-way to a standard character with the &amp;lt;code&amp;gt;/migrate&amp;lt;/code&amp;gt; [[Chat command#Classic mode character only|Chat command]].&lt;br /&gt;
&lt;br /&gt;
==Episode==&lt;br /&gt;
Episode is a setting selected at party creation from the Lobby counter.&lt;br /&gt;
===Episode 1===&lt;br /&gt;
&#039;&#039;&#039;Episode 1&#039;&#039;&#039; is the chronological starting point of the game&#039;s story, and considered the easiest episode. &lt;br /&gt;
&lt;br /&gt;
Episode 1 contains the areas [[Forest]], [[Cave]], [[Mine]], and [[Ruins]]. &lt;br /&gt;
&lt;br /&gt;
Episode 1&#039;s story follows the player character&#039;s investigation into an explosion that destroyed the Central Dome, as well as the disappearance of Principal Tyrell&#039;s daughter, a renowned hunter named Rico Tyrell (nicknamed &amp;quot;Red Ring Rico&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
&#039;&#039;&#039;Episode 2&#039;&#039;&#039; takes place after the events of Episode 1, and is considered more difficult than Episode 1, as enemies will have more nuanced behaviors and more dangerous attacks. &lt;br /&gt;
&lt;br /&gt;
Episode 2 begins with the areas [[VR Temple]] and [[VR Spaceship]], which re-use enemies from Episode 1 in different arrangements. Episode 2 then introduces the unique new areas [[Central Control Area]], which features its own sub-areas in [[Jungle Area]], [[Mountain Area]] and  [[Seaside Area]], the &amp;quot;final&amp;quot; area [[Seabed]], and the quest-only area [[Control Tower]].&lt;br /&gt;
&lt;br /&gt;
The story of Episode 2 follows the discovery of Gal Da Val island, and a pursuant investigation into the whereabouts and ultimate fate of Heathcliff Flowen.&lt;br /&gt;
&lt;br /&gt;
===Episode 4===&lt;br /&gt;
&#039;&#039;&#039;Episode 4&#039;&#039;&#039; is the final episode in the game, and was added with the release of &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039;. It is considered to be the most difficult episode, as enemies feature even more nuanced behavior, as well as more unique characteristics such as immunity to player status effects, teleportation, and even character displacement.&lt;br /&gt;
&lt;br /&gt;
Episode 4 only features two main areas, but the first area, [[Crater]], is divided into five sub-areas. This division of Crater is different to that of Episode 2&#039;s Central Control Area, as each different Crater area is accessible from the Pioneer 2 teleporter directly, rather than being accessed from within an area. These areas are [[Crater (Eastern Route)]], [[Crater (Western Route)]], [[Crater (Southern Route)]], [[Crater (Northern Route)]], and [[Crater Interior]]. The individual routes are composed of identical rooms and geometry, but differ in their arrangements and monster placements, with Crater Interior being unique and the largest of them all. The second and final area of Episode 4 is the [[Subterranean Desert]].&lt;br /&gt;
&lt;br /&gt;
Episode 4&#039;s story follows the aftermath and investigation of a large meteor impact, including the involvement of the WORKS military unit, and the mysterious identity of a [[FOnewearl]] named Rupika.&lt;br /&gt;
&lt;br /&gt;
==Play mode==&lt;br /&gt;
Play mode is a setting selected at party creation from the Lobby counter.&lt;br /&gt;
===Normal===&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039; mode (Multiplayer party) is the default setting when creating a party. Normal play is the most standard way to play the game. Player characters enter the party by spawning into the [[Hunter&#039;s Guild]], and have three different options for engaging in gameplay:&lt;br /&gt;
* Players may proceed outside of the Hunter&#039;s Guild and turn right into the teleporter to access &amp;quot;free roam&amp;quot; play of the game&#039;s various [[Areas|areas]];&lt;br /&gt;
** In Episode 2, two teleporters which grant free roam access are through the left and right doors in the [[Lab]], detailed below;&lt;br /&gt;
* Players may proceed outside of the Hunter&#039;s Guild to a large warp in the center of Pioneer 2 to proceed to the [[The Principal]], through which [[Quests#Government quests|Government quests]] may be initiated, and serve to advance the player, area-by-area, through the game&#039;s storyline;&lt;br /&gt;
** In Episode 2, the teleporter to the Lab is immediately to the right upon leaving the Guild;&lt;br /&gt;
* Players may proceed to the Hunter&#039;s Guild quest counter, ahead and to the left (before leaving the Guild at all), to access all of the episode&#039;s available [[quests]].&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
&#039;&#039;&#039;Battle&#039;&#039;&#039; mode is a mode where players may engage in {{Note|Player-versus-player|PvP}} gameplay against each other according to different sets of predetermined rules. Battle mode must be selected during party creation at the Visual Lobby counter, with battle rulesets being chosen at the [[Hunter&#039;s Guild]].&lt;br /&gt;
&lt;br /&gt;
At the start of each Battle round, the rules set by the party leader will be displayed, and each player will spawn in at one of four starting locations. Players then compete to defeat their opponents as many times as possible within the time limit. Depending on the rules, certain [[Weapons|weapons]], [[Frames|frames]], [[Barriers|barriers]], [[Tools]], [[Mags]], and even [[Techniques]] may be unusable. A character is defeated when their HP reaches 0, and the defeated character will then respawn at a random location on the map. The round is over when time expires.&lt;br /&gt;
&lt;br /&gt;
Battle mode rounds take place in the unique areas [[Palace]] and [[Spaceship (Battle)|Spaceship]], which were repurposed in later releases of the game into the [[VR Temple]] and [[VR Spaceship]] areas of Episode 2. In regular play, a select few custom quests (e.g. {{Quest link|Random Attack Xrd Stage (E1)|Random Attack Xrd Stage}}, {{Quest link|Simulator 2.0}}) feature these areas, including their unique monster lists.&lt;br /&gt;
&lt;br /&gt;
===Challenge===&lt;br /&gt;
: &#039;&#039;Main article: [[Challenge]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Challenge&#039;&#039;&#039; mode is a game mode available for Episode 1 and 2 where players must complete timed &amp;quot;stages&amp;quot; (composed of the various areas of the game) in sequential order by progressing through them similar to regular play, but under the following restrictions:&lt;br /&gt;
* Character level, equipment, and learned techniques at start are predetermined per stage;&lt;br /&gt;
* Returning to Pioneer 2 is not possible;&lt;br /&gt;
* Any player&#039;s death (without a {{Tool|Scape Doll}} in the inventory) will cause all players to fail.&lt;br /&gt;
&lt;br /&gt;
Challenge mode must be selected during party creation at the Visual Lobby counter, with individual stages being initiated from the [[Hunter&#039;s Guild]]. Players who are able to complete every stage of challenge mode will receive rewards upon completion of the last stage, with the rewards varying depending on Episode cleared and total clear time.&lt;br /&gt;
&lt;br /&gt;
Pages for individual challenge mode stages can be visited through the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Episode 1&lt;br /&gt;
!Episode 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Episode 1: Stage 1|Stage 1: Forest]]&lt;br /&gt;
| [[Episode 2: Stage 1|Stage 1: VR Temple]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 2|Stage 2: Cave 1]]&lt;br /&gt;
|[[Episode 2: Stage 2|Stage 2: VR Spaceship]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 3|Stage 3: Cave 2]] &lt;br /&gt;
|[[Episode 2: Stage 3|Stage 3: Central Control Area]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 4|Stage 4: Cave 3]]&lt;br /&gt;
|[[Episode 2: Stage 4|Stage 4: Seabed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 5|Stage 5: Mine 1]]&lt;br /&gt;
|[[Episode 2: Stage 5|Stage 5: Tower]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Episode 1: Stage 6|Stage 6: Mine 2]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 7|Stage 7: Ruins 1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 8|Stage 8: Ruins 2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Episode 1: Stage 9|Stage 9: Ruins 3]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===One Person===&lt;br /&gt;
&#039;&#039;&#039;One Person&#039;&#039;&#039; mode (OPM) is a game mode that allows players to create a room that is limited to just themselves, which offers a few benefits:&lt;br /&gt;
* The party does not need to be password-protected to prevent other players joining;&lt;br /&gt;
* Certain [[Quests#Side Story|Side Story]] and [[Quests#Solo Only|Solo Only]] quests become playable;&lt;br /&gt;
* [[Monsters]] are much weaker, to account for not being able to have a full party.&lt;br /&gt;
&lt;br /&gt;
On Ephinea, almost all content that is available in Normal mode is available in One Person mode, while the reverse is not true. Major exceptions include the Government quests (which may only be initiated in Normal mode), while minor exceptions include the presence of [[Coren]], and certain multiplayer-only quests such as {{Quest link|The Military Strikes Back}} and {{Quest link|Road To Nowhere}} (though these two quests are explicitly multiplayer-only versions of the one- and one-to-two-player only quests {{Quest link|A New Hope}} and {{Quest link|This Must Be The Place}}, respectively).&lt;br /&gt;
&lt;br /&gt;
Most notably, &#039;&#039;&#039;there are no differences or penalties to [[Drop charts|drop charts]] while playing on One Person mode&#039;&#039;&#039;, save for the lower bonuses from [[Ragol Boost Road]] (determined by player count) and the [[Daily Forecast]] compared to Normal mode. This makes One Person mode very useful for solo-hunting items for which other players may not be interested in joining parties.&lt;br /&gt;
&lt;br /&gt;
==Difficulty==&lt;br /&gt;
Difficulty is a setting selected at party creation from the Lobby counter. The standard &#039;&#039;Ephinea&#039;&#039; character level requirements are 20+ for Hard, 40+ for Very Hard, and 80+ for Ultimate difficulty.&lt;br /&gt;
===Normal===&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039; is the first difficulty available for characters to play on. Monsters are typically slow with low stats. Rare items are extremely uncommon on Normal mode.&lt;br /&gt;
&lt;br /&gt;
===Hard===&lt;br /&gt;
&#039;&#039;&#039;Hard&#039;&#039;&#039; is the second difficulty available for characters to play on. Hard mode rooms may only be created or joined by characters of level 20+. Monsters are typically still fairly slow, but have increased stats. Rare items begin appearing infrequently on Hard mode.&lt;br /&gt;
&lt;br /&gt;
===Very Hard===&lt;br /&gt;
&#039;&#039;&#039;Very Hard&#039;&#039;&#039; is the third difficulty available for characters to play on. Very Hard mode rooms may only be created or joined by characters of level 40+. Monsters begin moving faster, and have further increased stats. Rare items begin appearing frequently on Very Hard mode.&lt;br /&gt;
&lt;br /&gt;
===Ultimate===&lt;br /&gt;
&#039;&#039;&#039;Ultimate&#039;&#039;&#039; is the fourth and final difficulty available for characters to play on. Ultimate mode rooms may only be created or joined by characters of level 80+. Monsters move much faster, have vastly increased stats (especially their [[EVP]], requiring players to pay more mind to their character&#039;s [[ATA]] stat), and some will behave differently or begin casting new [[Techniques|techniques]]. In Episode 1 (and the [[VR Temple]] and [[VR Spaceship]] areas of Episode 2), monster appearances change dramatically. Ultimate is where the vast majority of the game&#039;s best rare items are obtainable, though rates vary drastically.&lt;br /&gt;
&lt;br /&gt;
====Anguish====&lt;br /&gt;
: &#039;&#039;Main article: [[Anguish]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Anguish&#039;&#039;&#039; mode is an Ephinea-exclusive additional tier of difficulties that can be accessed once a character has reached Ultimate difficulty (level 80+). Monster behaviors remain unchanged from Ultimate mode, but receive stat increases based on the level of Anguish selected. In exchange for stronger monsters, certain boosts (e.g. EXP, drop rate, etc.) are applied while playing on Anguish mode. Further details can be viewed on the [[Anguish]] page.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_modes&amp;diff=41404</id>
		<title>Game modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_modes&amp;diff=41404"/>
		<updated>2026-05-20T16:19:37Z</updated>

		<summary type="html">&lt;p&gt;Thunder: added Classic mode subsection. added &amp;quot;Normal&amp;quot; term overlapping uses notes in header. minor changes throughout for additional clarity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After log-in and character creation/selection, players will be placed in the [[Visual Lobby]], and may create a party at the counter to begin playing the game. &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; offers a variety of differing game modes and party creation options.&lt;br /&gt;
&lt;br /&gt;
Types of game modes offered are divided into account type, Episode, play mode, and difficulty, each of which are detailed below.&lt;br /&gt;
&lt;br /&gt;
Classic mode exists as a flag applied to a character of either account type upon entering a party for the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The term &amp;quot;Normal&amp;quot; can take multiple meanings in the context of game modes. It can be used to refer to any of the following:&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Normal (Multiplayer/Multimode) party&#039;&#039;&#039;: In contrast to a One Person mode party. Selected when creating a party from the Lobby counter.&lt;br /&gt;
* &#039;&#039;&#039;Normal difficulty&#039;&#039;&#039;: In contrast to Hard, Very Hard, or Ultimate difficulties. Selected when creating a party from the Lobby counter.&lt;br /&gt;
* &#039;&#039;&#039;Normal account&#039;&#039;&#039;: In contrast to a Sandbox account. Selected at account creation.&lt;br /&gt;
* &#039;&#039;&#039;Normal character (or Normal shared bank)&#039;&#039;&#039;: In contrast to a Classic mode character or the account&#039;s Classic mode shared bank. Selected upon a character joining a party for the first time.&lt;br /&gt;
&lt;br /&gt;
==Account type==&lt;br /&gt;
At time of account creation, an account must be selected to be either Normal or Sandbox.&lt;br /&gt;
===Normal account===&lt;br /&gt;
&#039;&#039;&#039;Normal accounts&#039;&#039;&#039; can interact with other normal accounts. They are all subject to the standard behavior of the game.&lt;br /&gt;
===Sandbox account===&lt;br /&gt;
&#039;&#039;&#039;Sandbox accounts&#039;&#039;&#039; can interact with other sandbox accounts. Sandbox is given access to additional [[Chat commands#Sandbox mode only|chat commands]] enabling easy access to various things such as spawning items, level ups, guaranteed rare drops, and warping to any floor of the current Episode. This account type is often used for player testing purposes before deciding on a long-term commitment for their normal account.&lt;br /&gt;
&lt;br /&gt;
==Classic mode==&lt;br /&gt;
At the time of entering a party for the first time, a character will be flagged as either Classic or normal. The Classic mode ship Devaloka applies the Classic tag while any other ship applies the standard character flag.&lt;br /&gt;
&lt;br /&gt;
Classic mode characters can only play with other Classic mode characters, and can access a Classic mode shared bank. An account retains a separate Classic shared bank and a standard shared bank, accessible only by characters of their respective type on the account.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note: Sandbox accounts can have characters flagged as Classic, but these characters will exist as standard Classic characters with no additional sandbox functionality.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Classic aims to provide an experience similar to &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; prior to the addition of Episode 4.&lt;br /&gt;
&lt;br /&gt;
* One Person mode progression akin to the offline GameCube or Xbox experience. Progress through each area to unlock the next difficulty regardless of character level for One Person mode. Accompanied by a credits sequence after defeating [[Dark Falz]] or [[Olga Flow]].&lt;br /&gt;
* The drop table is identical to &#039;&#039;GameCube&#039;&#039; and &#039;&#039;Xbox&#039;&#039; which can be found [https://ephinea.pioneer2.net/classic-charts/normal/ here].&lt;br /&gt;
* Episode 4 is inaccessible, along with all Episode 4 items being unobtainable.&lt;br /&gt;
* All rates are default, and cannot be boosted in any way.&lt;br /&gt;
* [[Coren]] (the wandering Tekker) will not offer any gambles.&lt;br /&gt;
* The difficulty level requirements for Normal (Multiplayer) parties are the same as official &#039;&#039;Blue Burst&#039;&#039;.&lt;br /&gt;
* Special &#039;&#039;Ephinea&#039;&#039; features such as the Hunters Boost Road and Anguish difficulties are removed.&lt;br /&gt;
* The quest list has been rebalanced, and does not feature quests such as Maximum Attack 4 or many fan-made quests.&lt;br /&gt;
** While standard &#039;&#039;Ephinea&#039;&#039; offers all multiplayer quests in One Person mode parties, Classic does not. Notable available One Person mode quests include [[Quests#Side Story|Side Story]] category quests, [[The West Tower]], and [[The East Tower]].&lt;br /&gt;
&lt;br /&gt;
Experience sharing and individual drops are mandatory on the Classic ship.&lt;br /&gt;
&lt;br /&gt;
==Episode==&lt;br /&gt;
Episode is a setting selected at party creation from the Lobby counter.&lt;br /&gt;
===Episode 1===&lt;br /&gt;
&#039;&#039;&#039;Episode 1&#039;&#039;&#039; is the chronological starting point of the game&#039;s story, and considered the easiest episode. &lt;br /&gt;
&lt;br /&gt;
Episode 1 contains the areas [[Forest]], [[Cave]], [[Mine]], and [[Ruins]]. &lt;br /&gt;
&lt;br /&gt;
Episode 1&#039;s story follows the player character&#039;s investigation into an explosion that destroyed the Central Dome, as well as the disappearance of Principal Tyrell&#039;s daughter, a renowned hunter named Rico Tyrell (nicknamed &amp;quot;Red Ring Rico&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
&#039;&#039;&#039;Episode 2&#039;&#039;&#039; takes place after the events of Episode 1, and is considered more difficult than Episode 1, as enemies will have more nuanced behaviors and more dangerous attacks. &lt;br /&gt;
&lt;br /&gt;
Episode 2 begins with the areas [[VR Temple]] and [[VR Spaceship]], which re-use enemies from Episode 1 in different arrangements. Episode 2 then introduces the unique new areas [[Central Control Area]], which features its own sub-areas in [[Jungle Area]], [[Mountain Area]] and  [[Seaside Area]], the &amp;quot;final&amp;quot; area [[Seabed]], and the quest-only area [[Control Tower]].&lt;br /&gt;
&lt;br /&gt;
The story of Episode 2 follows the discovery of Gal Da Val island, and a pursuant investigation into the whereabouts and ultimate fate of Heathcliff Flowen.&lt;br /&gt;
&lt;br /&gt;
===Episode 4===&lt;br /&gt;
&#039;&#039;&#039;Episode 4&#039;&#039;&#039; is the final episode in the game, and was added with the release of &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039;. It is considered to be the most difficult episode, as enemies feature even more nuanced behavior, as well as more unique characteristics such as immunity to player status effects, teleportation, and even character displacement.&lt;br /&gt;
&lt;br /&gt;
Episode 4 only features two main areas, but the first area, [[Crater]], is divided into five sub-areas. This division of Crater is different to that of Episode 2&#039;s Central Control Area, as each different Crater area is accessible from the Pioneer 2 teleporter directly, rather than being accessed from within an area. These areas are [[Crater (Eastern Route)]], [[Crater (Western Route)]], [[Crater (Southern Route)]], [[Crater (Northern Route)]], and [[Crater Interior]]. The individual routes are composed of identical rooms and geometry, but differ in their arrangements and monster placements, with Crater Interior being unique and the largest of them all. The second and final area of Episode 4 is the [[Subterranean Desert]].&lt;br /&gt;
&lt;br /&gt;
Episode 4&#039;s story follows the aftermath and investigation of a large meteor impact, including the involvement of the WORKS military unit, and the mysterious identity of a [[FOnewearl]] named Rupika.&lt;br /&gt;
&lt;br /&gt;
==Play mode==&lt;br /&gt;
Play mode is a setting selected at party creation from the Lobby counter.&lt;br /&gt;
===Normal===&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039; mode (Multiplayer party) is the default setting when creating a party. Normal play is the most standard way to play the game. Player characters enter the party by spawning into the [[Hunter&#039;s Guild]], and have three different options for engaging in gameplay:&lt;br /&gt;
* Players may proceed outside of the Hunter&#039;s Guild and turn right into the teleporter to access &amp;quot;free roam&amp;quot; play of the game&#039;s various [[Areas|areas]];&lt;br /&gt;
** In Episode 2, two teleporters which grant free roam access are through the left and right doors in the [[Lab]], detailed below;&lt;br /&gt;
* Players may proceed outside of the Hunter&#039;s Guild to a large warp in the center of Pioneer 2 to proceed to the [[The Principal]], through which [[Quests#Government quests|Government quests]] may be initiated, and serve to advance the player, area-by-area, through the game&#039;s storyline;&lt;br /&gt;
** In Episode 2, the teleporter to the Lab is immediately to the right upon leaving the Guild;&lt;br /&gt;
* Players may proceed to the Hunter&#039;s Guild quest counter, ahead and to the left (before leaving the Guild at all), to access all of the episode&#039;s available [[quests]].&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
&#039;&#039;&#039;Battle&#039;&#039;&#039; mode is a mode where players may engage in {{Note|Player-versus-player|PvP}} gameplay against each other according to different sets of predetermined rules. Battle mode must be selected during party creation at the Visual Lobby counter, with battle rulesets being chosen at the [[Hunter&#039;s Guild]].&lt;br /&gt;
&lt;br /&gt;
At the start of each Battle round, the rules set by the party leader will be displayed, and each player will spawn in at one of four starting locations. Players then compete to defeat their opponents as many times as possible within the time limit. Depending on the rules, certain [[Weapons|weapons]], [[Frames|frames]], [[Barriers|barriers]], [[Tools]], [[Mags]], and even [[Techniques]] may be unusable. A character is defeated when their HP reaches 0, and the defeated character will then respawn at a random location on the map. The round is over when time expires.&lt;br /&gt;
&lt;br /&gt;
Battle mode rounds take place in the unique areas [[Palace]] and [[Spaceship (Battle)|Spaceship]], which were repurposed in later releases of the game into the [[VR Temple]] and [[VR Spaceship]] areas of Episode 2. In regular play, a select few custom quests (e.g. {{Quest link|Random Attack Xrd Stage (E1)|Random Attack Xrd Stage}}, {{Quest link|Simulator 2.0}}) feature these areas, including their unique monster lists.&lt;br /&gt;
&lt;br /&gt;
===Challenge===&lt;br /&gt;
: &#039;&#039;Main article: [[Challenge]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Challenge&#039;&#039;&#039; mode is a game mode available for Episode 1 and 2 where players must complete timed &amp;quot;stages&amp;quot; (composed of the various areas of the game) in sequential order by progressing through them similar to regular play, but under the following restrictions:&lt;br /&gt;
* Character level, equipment, and learned techniques at start are predetermined per stage;&lt;br /&gt;
* Returning to Pioneer 2 is not possible;&lt;br /&gt;
* Any player&#039;s death (without a {{Tool|Scape Doll}} in the inventory) will cause all players to fail.&lt;br /&gt;
&lt;br /&gt;
Challenge mode must be selected during party creation at the Visual Lobby counter, with individual stages being initiated from the [[Hunter&#039;s Guild]]. Players who are able to complete every stage of challenge mode will receive rewards upon completion of the last stage, with the rewards varying depending on Episode cleared and total clear time.&lt;br /&gt;
&lt;br /&gt;
Pages for individual challenge mode stages can be visited through the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Episode 1&lt;br /&gt;
!Episode 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Episode 1: Stage 1|Stage 1: Forest]]&lt;br /&gt;
| [[Episode 2: Stage 1|Stage 1: VR Temple]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 2|Stage 2: Cave 1]]&lt;br /&gt;
|[[Episode 2: Stage 2|Stage 2: VR Spaceship]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 3|Stage 3: Cave 2]] &lt;br /&gt;
|[[Episode 2: Stage 3|Stage 3: Central Control Area]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 4|Stage 4: Cave 3]]&lt;br /&gt;
|[[Episode 2: Stage 4|Stage 4: Seabed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 5|Stage 5: Mine 1]]&lt;br /&gt;
|[[Episode 2: Stage 5|Stage 5: Tower]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Episode 1: Stage 6|Stage 6: Mine 2]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 7|Stage 7: Ruins 1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Episode 1: Stage 8|Stage 8: Ruins 2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Episode 1: Stage 9|Stage 9: Ruins 3]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===One Person===&lt;br /&gt;
&#039;&#039;&#039;One Person&#039;&#039;&#039; mode (OPM) is a game mode that allows players to create a room that is limited to just themselves, which offers a few benefits:&lt;br /&gt;
* The party does not need to be password-protected to prevent other players joining;&lt;br /&gt;
* Certain [[Quests#Side Story|Side Story]] and [[Quests#Solo Only|Solo Only]] quests become playable;&lt;br /&gt;
* [[Monsters]] are much weaker, to account for not being able to have a full party.&lt;br /&gt;
&lt;br /&gt;
On Ephinea, almost all content that is available in Normal mode is available in One Person mode, while the reverse is not true. Major exceptions include the Government quests (which may only be initiated in Normal mode), while minor exceptions include the presence of [[Coren]], and certain multiplayer-only quests such as {{Quest link|The Military Strikes Back}} and {{Quest link|Road To Nowhere}} (though these two quests are explicitly multiplayer-only versions of the one- and one-to-two-player only quests {{Quest link|A New Hope}} and {{Quest link|This Must Be The Place}}, respectively).&lt;br /&gt;
&lt;br /&gt;
Most notably, &#039;&#039;&#039;there are no differences or penalties to [[Drop charts|drop charts]] while playing on One Person mode&#039;&#039;&#039;, save for the lower bonuses from [[Ragol Boost Road]] (determined by player count) and the [[Daily Forecast]] compared to Normal mode. This makes One Person mode very useful for solo-hunting items for which other players may not be interested in joining parties.&lt;br /&gt;
&lt;br /&gt;
==Difficulty==&lt;br /&gt;
Difficulty is a setting selected at party creation from the Lobby counter. The standard &#039;&#039;Ephinea&#039;&#039; character level requirements are 20+ for Hard, 40+ for Very Hard, and 80+ for Ultimate difficulty.&lt;br /&gt;
===Normal===&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039; is the first difficulty available for characters to play on. Monsters are typically slow with low stats. Rare items are extremely uncommon on Normal mode.&lt;br /&gt;
&lt;br /&gt;
===Hard===&lt;br /&gt;
&#039;&#039;&#039;Hard&#039;&#039;&#039; is the second difficulty available for characters to play on. Hard mode rooms may only be created or joined by characters of level 20+. Monsters are typically still fairly slow, but have increased stats. Rare items begin appearing infrequently on Hard mode.&lt;br /&gt;
&lt;br /&gt;
===Very Hard===&lt;br /&gt;
&#039;&#039;&#039;Very Hard&#039;&#039;&#039; is the third difficulty available for characters to play on. Very Hard mode rooms may only be created or joined by characters of level 40+. Monsters begin moving faster, and have further increased stats. Rare items begin appearing frequently on Very Hard mode.&lt;br /&gt;
&lt;br /&gt;
===Ultimate===&lt;br /&gt;
&#039;&#039;&#039;Ultimate&#039;&#039;&#039; is the fourth and final difficulty available for characters to play on. Ultimate mode rooms may only be created or joined by characters of level 80+. Monsters move much faster, have vastly increased stats (especially their [[EVP]], requiring players to pay more mind to their character&#039;s [[ATA]] stat), and some will behave differently or begin casting new [[Techniques|techniques]]. In Episode 1 (and the [[VR Temple]] and [[VR Spaceship]] areas of Episode 2), monster appearances change dramatically. Ultimate is where the vast majority of the game&#039;s best rare items are obtainable, though rates vary drastically.&lt;br /&gt;
&lt;br /&gt;
====Anguish====&lt;br /&gt;
: &#039;&#039;Main article: [[Anguish]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Anguish&#039;&#039;&#039; mode is an Ephinea-exclusive additional tier of difficulties that can be accessed once a character has reached Ultimate difficulty (level 80+). Monster behaviors remain unchanged from Ultimate mode, but receive stat increases based on the level of Anguish selected. In exchange for stronger monsters, certain boosts (e.g. EXP, drop rate, etc.) are applied while playing on Anguish mode. Further details can be viewed on the [[Anguish]] page.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chat_commands&amp;diff=41403</id>
		<title>Chat commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chat_commands&amp;diff=41403"/>
		<updated>2026-05-20T14:48:28Z</updated>

		<summary type="html">&lt;p&gt;Thunder: added &amp;quot;Classic mode character only&amp;quot; subsection for the /migrate command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chat commands&#039;&#039;&#039; are commands that players can input by using the in-game chat. Chat commands are always prefixed with the &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; character.&lt;br /&gt;
&lt;br /&gt;
==List of chat commands==&lt;br /&gt;
===/help===&lt;br /&gt;
* &#039;&#039;&#039;/morehelp&#039;&#039;&#039;: Displays additional helpful information.&lt;br /&gt;
* &#039;&#039;&#039;/partyinfo&#039;&#039;&#039;: Displays the following information about the current party:&lt;br /&gt;
** Experience Rate&lt;br /&gt;
** Experience Share Settings&lt;br /&gt;
** Drop Anything Rate&lt;br /&gt;
** Rare Drop Rate&lt;br /&gt;
** Drop Style&lt;br /&gt;
** &#039;&#039;(During [[Anniversary event]] only)&#039;&#039; Badge Rate&lt;br /&gt;
** [[Section ID]]&lt;br /&gt;
** [[Anguish]] Level (if applicable)&lt;br /&gt;
* &#039;&#039;&#039;/setname x&#039;&#039;&#039;: Changes the party&#039;s name. Party leader only. 12 characters maximum.&lt;br /&gt;
* &#039;&#039;&#039;/setpass x&#039;&#039;&#039;: Changes the party&#039;s password. Party leader only. 16 characters maximum. Leave empty to remove. &lt;br /&gt;
* &#039;&#039;&#039;/lobby&#039;&#039;&#039;: Returns you to the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/purist&#039;&#039;&#039;: Toggles purist mode, which forces 1x experience rates. This command can only be used in the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/pk&#039;&#039;&#039;: Enables a PvP flag in your current party. All players must have this enabled for any effect. No effect in One Person Mode parties.&lt;br /&gt;
* &#039;&#039;&#039;/showwep&#039;&#039;&#039;: Toggles whether to display [[Tekking|untekked]] {{SpecialWeapon}} names for your current character. Also displays the special of untekked common weapons.&lt;br /&gt;
* &#039;&#039;&#039;/killcount&#039;&#039;&#039;: Displays kill count as seen by the server for currently equipped [[sealed items]].&lt;br /&gt;
** &#039;&#039;Note: Kill count is processed differently on the client and may require server re-synchronization via Change Block in order to unseal.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/bank&#039;&#039;&#039;: Toggles between character and shared &#039;&#039;item banks&#039;&#039; (at the [[Check Room]]).&lt;br /&gt;
* &#039;&#039;&#039;/forecast&#039;&#039;&#039;: Displays today&#039;s daily luck forecast.&lt;br /&gt;
* &#039;&#039;&#039;/luck&#039;&#039;&#039;: Displays your current luck level. Determined by daily luck forecast.&lt;br /&gt;
* &#039;&#039;&#039;/noluck&#039;&#039;&#039;: Toggles whether your current character receives the Rare Drop Rate boosts from the luck forecast.&lt;br /&gt;
* &#039;&#039;&#039;/rbr&#039;&#039;&#039;: Displays the current [[Ragol Boost Road]] quests.&lt;br /&gt;
* &#039;&#039;&#039;/modname x&#039;&#039;&#039;: Changes your character&#039;s name. 10 characters maximum. Must be used in the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/modsecid x&#039;&#039;&#039;: Changes your character&#039;s [[Section ID]]. This command can only be used once before level 20, and must be used in the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/matcount&#039;&#039;&#039;: Displays your character&#039;s [[Materials|material]] usage.&lt;br /&gt;
* &#039;&#039;&#039;/matreset&#039;&#039;&#039;: Resets your character&#039;s material usage (excluding HP/TP materials). Must be used in the lobby, and must be entered a second time to confirm.&lt;br /&gt;
* &#039;&#039;&#039;/wipecmode&#039;&#039;&#039;: Deletes your character&#039;s Challenge Mode data and allows making progress towards another [[S-Rank Weapon]] without creating a new character.&lt;br /&gt;
&lt;br /&gt;
===/morehelp===&lt;br /&gt;
* &#039;&#039;&#039;/help&#039;&#039;&#039;: Displays additional helpful information.&lt;br /&gt;
* &#039;&#039;&#039;/findprivacy&#039;&#039;&#039;: Toggles whether your rare drops will be displayed to the other players in your lobby and, for extremely rare drops, as a [[Banners|banner]] to the whole server.&lt;br /&gt;
* &#039;&#039;&#039;/gamefilter&#039;&#039;&#039;: Shows only joinable parties at the lobby counter. &amp;quot;Joinable&amp;quot; refers to parties that are none of: in a quest; One Person mode; of a difficulty higher than your current character is able to join. Joinable games with passwords will be displayed.&lt;br /&gt;
* &#039;&#039;&#039;/ping&#039;&#039;&#039;: Check your ping to the current ship.&lt;br /&gt;
* &#039;&#039;&#039;/time&#039;&#039;&#039;: Displays the current time in UTC.&lt;br /&gt;
* &#039;&#039;&#039;/lang x&#039;&#039;&#039;: Sets the current language to English (1) or Japanese (2) for quests.&lt;br /&gt;
* &#039;&#039;&#039;/bgm x&#039;&#039;&#039;: Sets background music volume. Ranges from 0 to 10.&lt;br /&gt;
* &#039;&#039;&#039;/sfx x&#039;&#039;&#039;: Sets sound effect volume. Ranges from 0 to 10.&lt;br /&gt;
* &#039;&#039;&#039;/mobhp&#039;&#039;&#039;: Enables or disables monster HP bars. On by default.&lt;br /&gt;
* &#039;&#039;&#039;/resetmobhp&#039;&#039;&#039;: Sets monster HP bar parameters to default.&lt;br /&gt;
* &#039;&#039;&#039;/mobhpfilled RRGGBB&#039;&#039;&#039;: Sets monster HP bar filled colour. RRGGBB refers to the colour hex value.&lt;br /&gt;
* &#039;&#039;&#039;/mobhpfilling RRGGBB&#039;&#039;&#039;: Sets monster HP bar filling colour. RRGGBB refers to the colour hex value.&lt;br /&gt;
* &#039;&#039;&#039;/mobhpdamage RRGGBB&#039;&#039;&#039;: Sets monster HP bar damaged colour. RRGGBB refers to the colour hex value.&lt;br /&gt;
* &#039;&#039;&#039;/starttimer x&#039;&#039;&#039;: Starts a simple timer. If x is defined, the timer will countdown from the amount of seconds defined by x.&lt;br /&gt;
* &#039;&#039;&#039;/freezetimer&#039;&#039;&#039;: Freezes the currently displayed timer.&lt;br /&gt;
* &#039;&#039;&#039;/killtimer&#039;&#039;&#039;: Destroys the currently displayed timer.&lt;br /&gt;
* &#039;&#039;&#039;/revealtimer&#039;&#039;&#039;: Reveals a destroyed timer.&lt;br /&gt;
* &#039;&#039;&#039;/registertimer x,y,z&#039;&#039;&#039;: Creates a timer on standby waiting for register y to be set. The timer will automatically freeze once register z has been set. If x is set, the timer will count backwards from x number of seconds to 0.&lt;br /&gt;
* &#039;&#039;&#039;/zonetimer x,y,z,r&#039;&#039;&#039;: Immediately starts a timer waiting for room z of floor y to be cleared. If r is set, the timer is created on standby, waiting for register r to be set before counting. If x is set, the timer will count backwards from x number of seconds to 0.&lt;br /&gt;
&lt;br /&gt;
===Other commands===&lt;br /&gt;
* &#039;&#039;&#039;/shortcuts&#039;&#039;&#039;: Toggles whether the following Ctrl shortcuts are enabled:&lt;br /&gt;
** &#039;&#039;&#039;/hud&#039;&#039;&#039; or &amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;: Toggles the visibility of in-game HUD, including the chat entry box.&lt;br /&gt;
** &#039;&#039;&#039;/cam&#039;&#039;&#039; or &amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;: Toggles &#039;&#039;PSO&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s handling of the camera, allowing you to control the camera using Mouse 2 and 3 (to move forward and backward, respectively) and Mouse 1 while dragging (to look around) when enabled. Holding either Shift key will speed up the camera&#039;s movement by 3x. The comma and period keys can be used to strafe the camera left and right, respectively.&lt;br /&gt;
** &#039;&#039;&#039;/map&#039;&#039;&#039; or &amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;: Toggles from the minimap to a large, higher view area map centered in the screen while on Ragol.&lt;br /&gt;
** &amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;: Reloads the &amp;lt;code&amp;gt;..\EphineaPSO\effectparam.txt&amp;lt;/code&amp;gt; file that contains various configurable graphic effects, including the following:&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+B&amp;lt;/code&amp;gt;: Toggles the ingame bloom shader.&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;: Toggles and changes the level of the ingame ambient occlusion shader.&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;: Toggles the ingame depth of field shader.&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;: Toggles the ingame tonemapping shader.&lt;br /&gt;
* &#039;&#039;&#039;/slowburst&#039;&#039;&#039;: Party leader only. Toggles through three options for the current party&#039;s loading screens - also known as bursts - upon player joining the party, map transition, quest load, or returning to lobby.&lt;br /&gt;
* &#039;&#039;&#039;/burstpref&#039;&#039;&#039;: Toggles through the three burst preference options as the default for parties led by your current character.&lt;br /&gt;
** &amp;lt;code&amp;gt;Slowbursting is ON.&amp;lt;/code&amp;gt;: Preserves all full loading screens as known in the vanilla game.&lt;br /&gt;
** &amp;lt;code&amp;gt;Slowbursting is OFF.&amp;lt;/code&amp;gt;: Eliminates all loading screens, saving approximately five seconds for each one. This option is selected by default.&lt;br /&gt;
** &amp;lt;code&amp;gt; Slowbursting is QUEST ONLY.&amp;lt;/code&amp;gt;: Eliminates all loading screens until a quest is selected. This option is primarily used for Time Attack standards.&lt;br /&gt;
* &#039;&#039;&#039;/resetstory&#039;&#039;&#039;: Resets one-person mode story progress. (Devaloka ship only.)&lt;br /&gt;
* &#039;&#039;&#039;/banner&#039;&#039;&#039;: Enables or disables rare item banners.&lt;br /&gt;
* &#039;&#039;&#039;/stats&#039;&#039;&#039;: Displays the player&#039;s Kills, [[Item box|Boxes]], Deaths, [[Meseta]], and Exp for the current quest.&lt;br /&gt;
* &#039;&#039;&#039;/cost&#039;&#039;&#039;: Displays the player&#039;s Meseta, [[Stats#Hit Points (HP)|HP]], and [[Stats#Technique Points (TP)|TP]] sacrificed for [[Charge]], [[Berserk]], and [[Spirit]] special attacks for the current quest.&lt;br /&gt;
* &#039;&#039;&#039;/badge&#039;&#039;&#039;: Only available during the [[Anniversary event]]. Displays the current badge rate boosts applied to specific event quests depending on server-wide clears.&lt;br /&gt;
&lt;br /&gt;
===Sandbox mode only===&lt;br /&gt;
These commands are only available to [[Game modes#Sandbox account|Sandbox accounts]]. Refer to [https://www.pioneer2.net/community/threads/is-pso-old-to-you-sandbox-mode-added.1154/ this forum post] for more detailed information on Sandbox mode and the &#039;&#039;&#039;/item&#039;&#039;&#039;, &#039;&#039;&#039;/warpall&#039;&#039;&#039;, and &#039;&#039;&#039;/warpme&#039;&#039;&#039; commands.&lt;br /&gt;
* &#039;&#039;&#039;/addmeseta x&#039;&#039;&#039;: Adds the specified value of [[Meseta]] into your character&#039;s inventory.&lt;br /&gt;
* &#039;&#039;&#039;/autorestore&#039;&#039;&#039;: - A toggle to enable and disable auto restore functionality. When enabled, your character&#039;s inventory, meseta, and currently equipped items will automatically be restored when returning to lobby. This setting persists for the duration of your connection to a block.&lt;br /&gt;
* &#039;&#039;&#039;/give x,y,z,a&#039;&#039;&#039;: Will create any item. Refer to the forum post above for the exact formatting and parameters. Identical to the &#039;&#039;&#039;/item x,y,z,a&#039;&#039;&#039; command.&lt;br /&gt;
* &#039;&#039;&#039;/givexp x&#039;&#039;&#039;: Gives you a specified amount of experience. Only usable on Ragol.&lt;br /&gt;
* &#039;&#039;&#039;/item x,y,z,a&#039;&#039;&#039;: Will create any item. Refer to the forum post above for the exact formatting and parameters. Identical to the &#039;&#039;&#039;/give x,y,z,a&#039;&#039;&#039; command.&lt;br /&gt;
* &#039;&#039;&#039;/levelup x&#039;&#039;&#039;: Levels up your character to the specified level. Only usable on Ragol.&lt;br /&gt;
* &#039;&#039;&#039;/pb&#039;&#039;&#039;: Instantly gives you 100 PB.&lt;br /&gt;
* &#039;&#039;&#039;/qkill&#039;&#039;&#039;: Enables or disables one hit kills.&lt;br /&gt;
* &#039;&#039;&#039;/redbox&#039;&#039;&#039;: Party leader only. Forces all drops to be rare.&lt;br /&gt;
* &#039;&#039;&#039;/savepos a&#039;&#039;&#039;: Saves your current position, heading, and room ID on the current map in client memory as position &#039;a&#039;. There are 10 positions by default ranging from 0 to 9.&lt;br /&gt;
** &#039;&#039;&#039;/loadpos b&#039;&#039;&#039;: Loads position &#039;b&#039; from client memory if you are currently on the same map.&lt;br /&gt;
* &#039;&#039;&#039;/setpos x,z&#039;&#039;&#039;: Sets your x and z coordinates position on the map.&lt;br /&gt;
** In Forest and CCA, this cannot detect the appropriate room ID, so there may be targeting issues if used in those maps. You can usually correct this by walking to the room&#039;s entrance or exit.&lt;br /&gt;
* &#039;&#039;&#039;/sd x&#039;&#039;&#039;: Gives you Shifta and Deband of a specified level. (SD level max value is 81.)&lt;br /&gt;
* &#039;&#039;&#039;/sdall x&#039;&#039;&#039;: Gives the party Shifta and Deband of a specified level. (Party leader only, SD level max value is 81.)&lt;br /&gt;
* &#039;&#039;&#039;/sethp x&#039;&#039;&#039;: Sets your HP to a specific value.&lt;br /&gt;
* &#039;&#039;&#039;/srank&#039;&#039;&#039;: Awards you an [[S-Rank Weapon]] the next Challenge Mode stage completed.&lt;br /&gt;
* &#039;&#039;&#039;/warpall x&#039;&#039;&#039;: Party leader only. Warps everyone in the current party to a floor of your choice.&lt;br /&gt;
* &#039;&#039;&#039;/warpme x&#039;&#039;&#039;: Warps you to a floor of your choice.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
these sandbox commands will not work on standard sandbox accounts, but are listed on the Ephinea main website https://ephinea.pioneer2.net/server-commands/&lt;br /&gt;
* &#039;&#039;&#039;/getregister x&#039;&#039;&#039;: Gets the current value of a specific quest register.&lt;br /&gt;
* &#039;&#039;&#039;/readglobalflag x&#039;&#039;&#039;: Gets the current value of a specific global flag.&lt;br /&gt;
* &#039;&#039;&#039;/setregister x,y&#039;&#039;&#039;: Sets the current value of a specific quest register.&lt;br /&gt;
* &#039;&#039;&#039;/syncglobalflag x,y&#039;&#039;&#039;: Syncs the value of a specific global flag between all party members.&lt;br /&gt;
* &#039;&#039;&#039;/syncregister x,y&#039;&#039;&#039;: Syncs the value of a specific quest register between all party members.&lt;br /&gt;
* &#039;&#039;&#039;/writeglobalflag x,y&#039;&#039;&#039;: Sets the current value of a specific global flag.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Classic mode character only===&lt;br /&gt;
These commands are only available to Classic mode characters.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/migrate&#039;&#039;&#039;: &#039;&#039;&#039;Non-reversible.&#039;&#039;&#039; Converts a Classic mode character (Devaloka ship) into a Normal mode character. Access to Classic mode gameplay and shared bank will be lost, while access to Normal mode gameplay and shared bank will be gained. This command must be entered a second time to confirm, and will then immediately disconnect the player.&lt;br /&gt;
** &#039;&#039;Caution: Take care prior to using this command that items meant to remain in Classic mode are stored in either the Classic mode shared bank, another Classic mode character&#039;s inventory, or another Classic mode character&#039;s personal bank. This command is a one-way migration.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Moon_Atomizer&amp;diff=41019</id>
		<title>Moon Atomizer</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Moon_Atomizer&amp;diff=41019"/>
		<updated>2026-04-14T14:13:55Z</updated>

		<summary type="html">&lt;p&gt;Thunder: full hp/tp in quest. half hp outside of quest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|icon=tool&lt;br /&gt;
|image=Moon Atomizer.png&lt;br /&gt;
|jp = ムーンアトマイザー&lt;br /&gt;
|stack=10&lt;br /&gt;
|class=111111111111&lt;br /&gt;
|hex=030400&lt;br /&gt;
|type=Consumable&lt;br /&gt;
|desc=Revives a fallen teammate.&lt;br /&gt;
}}&lt;br /&gt;
[[Moon Atomizer]] is a recovery item that revives a single dead teammate. When used during any quest, it restores a nearby dead player to full HP and TP. When used outside of any quest, it restores a nearby dead player to 50% HP.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Shop===&lt;br /&gt;
Moon Atomizers can be purchased from the Tools Shop for 500 [[Meseta]].&lt;br /&gt;
===Black Paper&#039;s Dangerous Deal===&lt;br /&gt;
Note that all rates are the chance of getting an item per Photon Crystal, not per roll.&lt;br /&gt;
{{BPDTableHead}}&lt;br /&gt;
{{BPDTableRow|quest=Rappy Route|questspan=4|diff=Normal|1/20}}&lt;br /&gt;
{{BPDTableRow|diff=Hard|1/10.3}}&lt;br /&gt;
{{BPDTableRow|diff=Very Hard|1/7.01}}&lt;br /&gt;
{{BPDTableRow|diff=Ultimate|1/6.39|divider=true}}&lt;br /&gt;
{{BPDTableRow|quest=Zu Route|questspan=4|diff=Normal|1/20}}&lt;br /&gt;
{{BPDTableRow|diff=Hard|1/10.3}}&lt;br /&gt;
{{BPDTableRow|diff=Very Hard|1/7.01}}&lt;br /&gt;
{{BPDTableRow|diff=Ultimate|1/5.39|divider=true}}&lt;br /&gt;
{{BPDTableRow|quest=Dorphon Route|questspan=4|diff=Normal|1/16}}&lt;br /&gt;
{{BPDTableRow|diff=Hard|1/12.3}}&lt;br /&gt;
{{BPDTableRow|diff=Very Hard|1/7.01}}&lt;br /&gt;
{{BPDTableRow|diff=Ultimate|1/5.39}}&lt;br /&gt;
|}&lt;br /&gt;
{{Tools}}&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Reverser&amp;diff=41018</id>
		<title>Reverser</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Reverser&amp;diff=41018"/>
		<updated>2026-04-14T14:13:24Z</updated>

		<summary type="html">&lt;p&gt;Thunder: full hp/tp in quest. half hp outside of quest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Reverser&lt;br /&gt;
|jp = リバーサー&lt;br /&gt;
|romaji = Ribāsā&lt;br /&gt;
|icon = Disk&lt;br /&gt;
|image = Reverser.png&lt;br /&gt;
|imagealt = Reverser&lt;br /&gt;
|type = Recovery&lt;br /&gt;
|class = 0000VVVV&lt;br /&gt;
|desc = A revival technique.&amp;lt;br&amp;gt;Revives 1 fallen teammate back to life.&lt;br /&gt;
}}&lt;br /&gt;
{{Reverser}} is a healing [[technique]] that revives fallen allies. When used during any quest, it restores a nearby dead player to full HP and TP. When used outside of any quest, it restores a nearby dead player to 50% HP.&lt;br /&gt;
&lt;br /&gt;
Unlike most other techniques, it has only a single level. It requires 150 MST to learn, and 20 TP to cast.&lt;br /&gt;
&lt;br /&gt;
{{Reverser|n}} has a fairly slow cast time, and is especially slow compared to using a {{Tool|Moon Atomizer}}. Similar to {{Resta}}, however, {{Reverser|n}} can be used repeatedly (provided [[Stats#TP|TP]] remains sufficient); this can keep a group of players alive almost indefinitely, as long as a [[Force]] remains alive to cast it.&lt;br /&gt;
&lt;br /&gt;
There are no [[Techniques#Technique boosts|boosts]] to {{Reverser|n}}, and because it has only one level, it does not have any progression.&lt;br /&gt;
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{{Techs}}&lt;br /&gt;
[[Category:Techniques]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
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