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	<id>https://wiki.pioneer2.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thunder</id>
	<title>Ephinea PSO Wiki - User contributions [en]</title>
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	<updated>2026-05-06T21:31:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Moon_Atomizer&amp;diff=41019</id>
		<title>Moon Atomizer</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Moon_Atomizer&amp;diff=41019"/>
		<updated>2026-04-14T14:13:55Z</updated>

		<summary type="html">&lt;p&gt;Thunder: full hp/tp in quest. half hp outside of quest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|icon=tool&lt;br /&gt;
|image=Moon Atomizer.png&lt;br /&gt;
|jp = ムーンアトマイザー&lt;br /&gt;
|stack=10&lt;br /&gt;
|class=111111111111&lt;br /&gt;
|hex=030400&lt;br /&gt;
|type=Consumable&lt;br /&gt;
|desc=Revives a fallen teammate.&lt;br /&gt;
}}&lt;br /&gt;
[[Moon Atomizer]] is a recovery item that revives a single dead teammate. When used during any quest, it restores a nearby dead player to full HP and TP. When used outside of any quest, it restores a nearby dead player to 50% HP.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Shop===&lt;br /&gt;
Moon Atomizers can be purchased from the Tools Shop for 500 [[Meseta]].&lt;br /&gt;
===Black Paper&#039;s Dangerous Deal===&lt;br /&gt;
Note that all rates are the chance of getting an item per Photon Crystal, not per roll.&lt;br /&gt;
{{BPDTableHead}}&lt;br /&gt;
{{BPDTableRow|quest=Rappy Route|questspan=4|diff=Normal|1/20}}&lt;br /&gt;
{{BPDTableRow|diff=Hard|1/10.3}}&lt;br /&gt;
{{BPDTableRow|diff=Very Hard|1/7.01}}&lt;br /&gt;
{{BPDTableRow|diff=Ultimate|1/6.39|divider=true}}&lt;br /&gt;
{{BPDTableRow|quest=Zu Route|questspan=4|diff=Normal|1/20}}&lt;br /&gt;
{{BPDTableRow|diff=Hard|1/10.3}}&lt;br /&gt;
{{BPDTableRow|diff=Very Hard|1/7.01}}&lt;br /&gt;
{{BPDTableRow|diff=Ultimate|1/5.39|divider=true}}&lt;br /&gt;
{{BPDTableRow|quest=Dorphon Route|questspan=4|diff=Normal|1/16}}&lt;br /&gt;
{{BPDTableRow|diff=Hard|1/12.3}}&lt;br /&gt;
{{BPDTableRow|diff=Very Hard|1/7.01}}&lt;br /&gt;
{{BPDTableRow|diff=Ultimate|1/5.39}}&lt;br /&gt;
|}&lt;br /&gt;
{{Tools}}&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Reverser&amp;diff=41018</id>
		<title>Reverser</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Reverser&amp;diff=41018"/>
		<updated>2026-04-14T14:13:24Z</updated>

		<summary type="html">&lt;p&gt;Thunder: full hp/tp in quest. half hp outside of quest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Reverser&lt;br /&gt;
|jp = リバーサー&lt;br /&gt;
|romaji = Ribāsā&lt;br /&gt;
|icon = Disk&lt;br /&gt;
|image = Reverser.png&lt;br /&gt;
|imagealt = Reverser&lt;br /&gt;
|type = Recovery&lt;br /&gt;
|class = 0000VVVV&lt;br /&gt;
|desc = A revival technique.&amp;lt;br&amp;gt;Revives 1 fallen teammate back to life.&lt;br /&gt;
}}&lt;br /&gt;
{{Reverser}} is a healing [[technique]] that revives fallen allies. When used during any quest, it restores a nearby dead player to full HP and TP. When used outside of any quest, it restores a nearby dead player to 50% HP.&lt;br /&gt;
&lt;br /&gt;
Unlike most other techniques, it has only a single level. It requires 150 MST to learn, and 20 TP to cast.&lt;br /&gt;
&lt;br /&gt;
{{Reverser|n}} has a fairly slow cast time, and is especially slow compared to using a {{Tool|Moon Atomizer}}. Similar to {{Resta}}, however, {{Reverser|n}} can be used repeatedly (provided [[Stats#TP|TP]] remains sufficient); this can keep a group of players alive almost indefinitely, as long as a [[Force]] remains alive to cast it.&lt;br /&gt;
&lt;br /&gt;
There are no [[Techniques#Technique boosts|boosts]] to {{Reverser|n}}, and because it has only one level, it does not have any progression.&lt;br /&gt;
&lt;br /&gt;
{{Techs}}&lt;br /&gt;
[[Category:Techniques]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chat_commands&amp;diff=39763</id>
		<title>Chat commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chat_commands&amp;diff=39763"/>
		<updated>2025-12-26T20:22:00Z</updated>

		<summary type="html">&lt;p&gt;Thunder: a few things I missed from August 2025 update. /stats, /cost, /badge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chat commands&#039;&#039;&#039; are commands that players can input by using the in-game chat. Chat commands are always prefixed with the &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; character.&lt;br /&gt;
&lt;br /&gt;
==List of chat commands==&lt;br /&gt;
===/help===&lt;br /&gt;
* &#039;&#039;&#039;/morehelp&#039;&#039;&#039;: Displays additional helpful information.&lt;br /&gt;
* &#039;&#039;&#039;/partyinfo&#039;&#039;&#039;: Displays the following information about the current party:&lt;br /&gt;
** Experience Rate&lt;br /&gt;
** Experience Share Settings&lt;br /&gt;
** Drop Anything Rate&lt;br /&gt;
** Rare Drop Rate&lt;br /&gt;
** Drop Style&lt;br /&gt;
** &#039;&#039;(During [[Anniversary event]] only)&#039;&#039; Badge Rate&lt;br /&gt;
** [[Section ID]]&lt;br /&gt;
** [[Anguish]] Level (if applicable)&lt;br /&gt;
* &#039;&#039;&#039;/setname x&#039;&#039;&#039;: Changes the party&#039;s name. Party leader only. 12 characters maximum.&lt;br /&gt;
* &#039;&#039;&#039;/setpass x&#039;&#039;&#039;: Changes the party&#039;s password. Party leader only. 16 characters maximum. Leave empty to remove. &lt;br /&gt;
* &#039;&#039;&#039;/lobby&#039;&#039;&#039;: Returns you to the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/purist&#039;&#039;&#039;: Toggles purist mode, which forces 1x experience rates. This command can only be used in the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/pk&#039;&#039;&#039;: Enables a PvP flag in your current party. All players must have this enabled for any effect. No effect in One Person Mode parties.&lt;br /&gt;
* &#039;&#039;&#039;/showwep&#039;&#039;&#039;: Toggles whether to display [[Tekking|untekked]] {{SpecialWeapon}} names for your current character. Also displays the special of untekked common weapons.&lt;br /&gt;
* &#039;&#039;&#039;/killcount&#039;&#039;&#039;: Displays kill count as seen by the server for currently equipped [[sealed items]].&lt;br /&gt;
** &#039;&#039;Note: Kill count is processed differently on the client and may require server re-synchronization via Change Block in order to unseal.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/bank&#039;&#039;&#039;: Toggles between character and shared &#039;&#039;item banks&#039;&#039; (at the [[Check Room]]).&lt;br /&gt;
* &#039;&#039;&#039;/forecast&#039;&#039;&#039;: Displays today&#039;s daily luck forecast.&lt;br /&gt;
* &#039;&#039;&#039;/luck&#039;&#039;&#039;: Displays your current luck level. Determined by daily luck forecast.&lt;br /&gt;
* &#039;&#039;&#039;/noluck&#039;&#039;&#039;: Toggles whether your current character receives the Rare Drop Rate boosts from the luck forecast.&lt;br /&gt;
* &#039;&#039;&#039;/rbr&#039;&#039;&#039;: Displays the current [[Ragol Boost Road]] quests.&lt;br /&gt;
* &#039;&#039;&#039;/modname x&#039;&#039;&#039;: Changes your character&#039;s name. 10 characters maximum. Must be used in the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/modsecid x&#039;&#039;&#039;: Changes your character&#039;s [[Section ID]]. This command can only be used once before level 20, and must be used in the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/matcount&#039;&#039;&#039;: Displays your character&#039;s [[Materials|material]] usage.&lt;br /&gt;
* &#039;&#039;&#039;/matreset&#039;&#039;&#039;: Resets your character&#039;s material usage (excluding HP/TP materials). Must be used in the lobby, and must be entered a second time to confirm.&lt;br /&gt;
* &#039;&#039;&#039;/wipecmode&#039;&#039;&#039;: Deletes your character&#039;s Challenge Mode data and allows making progress towards another [[S-Rank Weapon]] without creating a new character.&lt;br /&gt;
&lt;br /&gt;
===/morehelp===&lt;br /&gt;
* &#039;&#039;&#039;/help&#039;&#039;&#039;: Displays additional helpful information.&lt;br /&gt;
* &#039;&#039;&#039;/findprivacy&#039;&#039;&#039;: Toggles whether your rare drops will be displayed to the other players in your lobby and, for extremely rare drops, as a [[Banners|banner]] to the whole server.&lt;br /&gt;
* &#039;&#039;&#039;/gamefilter&#039;&#039;&#039;: Shows only joinable parties at the lobby counter. &amp;quot;Joinable&amp;quot; refers to parties that are none of: in a quest; One Person mode; of a difficulty higher than your current character is able to join. Joinable games with passwords will be displayed.&lt;br /&gt;
* &#039;&#039;&#039;/ping&#039;&#039;&#039;: Check your ping to the current ship.&lt;br /&gt;
* &#039;&#039;&#039;/time&#039;&#039;&#039;: Displays the current time in UTC.&lt;br /&gt;
* &#039;&#039;&#039;/lang x&#039;&#039;&#039;: Sets the current language to English (1) or Japanese (2) for quests.&lt;br /&gt;
* &#039;&#039;&#039;/bgm x&#039;&#039;&#039;: Sets background music volume. Ranges from 0 to 10.&lt;br /&gt;
* &#039;&#039;&#039;/sfx x&#039;&#039;&#039;: Sets sound effect volume. Ranges from 0 to 10.&lt;br /&gt;
* &#039;&#039;&#039;/mobhp&#039;&#039;&#039;: Enables or disables monster HP bars. On by default.&lt;br /&gt;
* &#039;&#039;&#039;/resetmobhp&#039;&#039;&#039;: Sets monster HP bar parameters to default.&lt;br /&gt;
* &#039;&#039;&#039;/mobhpfilled RRGGBB&#039;&#039;&#039;: Sets monster HP bar filled colour. RRGGBB refers to the colour hex value.&lt;br /&gt;
* &#039;&#039;&#039;/mobhpfilling RRGGBB&#039;&#039;&#039;: Sets monster HP bar filling colour. RRGGBB refers to the colour hex value.&lt;br /&gt;
* &#039;&#039;&#039;/mobhpdamage RRGGBB&#039;&#039;&#039;: Sets monster HP bar damaged colour. RRGGBB refers to the colour hex value.&lt;br /&gt;
* &#039;&#039;&#039;/starttimer x&#039;&#039;&#039;: Starts a simple timer. If x is defined, the timer will countdown from the amount of seconds defined by x.&lt;br /&gt;
* &#039;&#039;&#039;/freezetimer&#039;&#039;&#039;: Freezes the currently displayed timer.&lt;br /&gt;
* &#039;&#039;&#039;/killtimer&#039;&#039;&#039;: Destroys the currently displayed timer.&lt;br /&gt;
* &#039;&#039;&#039;/revealtimer&#039;&#039;&#039;: Reveals a destroyed timer.&lt;br /&gt;
* &#039;&#039;&#039;/registertimer x,y,z&#039;&#039;&#039;: Creates a timer on standby waiting for register y to be set. The timer will automatically freeze once register z has been set. If x is set, the timer will count backwards from x number of seconds to 0.&lt;br /&gt;
* &#039;&#039;&#039;/zonetimer x,y,z,r&#039;&#039;&#039;: Immediately starts a timer waiting for room z of floor y to be cleared. If r is set, the timer is created on standby, waiting for register r to be set before counting. If x is set, the timer will count backwards from x number of seconds to 0.&lt;br /&gt;
&lt;br /&gt;
===Other commands===&lt;br /&gt;
* &#039;&#039;&#039;/shortcuts&#039;&#039;&#039;: Toggles whether the following Ctrl shortcuts are enabled:&lt;br /&gt;
** &#039;&#039;&#039;/hud&#039;&#039;&#039; or &amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;: Toggles the visibility of in-game HUD, including the chat entry box.&lt;br /&gt;
** &#039;&#039;&#039;/cam&#039;&#039;&#039; or &amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;: Toggles &#039;&#039;PSO&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s handling of the camera, allowing you to control the camera using Mouse 2 and 3 (to move forward and backward, respectively) and Mouse 1 while dragging (to look around) when enabled. Holding either Shift key will speed up the camera&#039;s movement by 3x. The comma and period keys can be used to strafe the camera left and right, respectively.&lt;br /&gt;
** &#039;&#039;&#039;/map&#039;&#039;&#039; or &amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;: Toggles from the minimap to a large, higher view area map centered in the screen while on Ragol.&lt;br /&gt;
** &amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;: Reloads the &amp;lt;code&amp;gt;..\EphineaPSO\effectparam.txt&amp;lt;/code&amp;gt; file that contains various configurable graphic effects, including the following:&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+B&amp;lt;/code&amp;gt;: Toggles the ingame bloom shader.&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;: Toggles and changes the level of the ingame ambient occlusion shader.&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;: Toggles the ingame depth of field shader.&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;: Toggles the ingame tonemapping shader.&lt;br /&gt;
* &#039;&#039;&#039;/slowburst&#039;&#039;&#039;: Party leader only. Toggles through three options for the current party&#039;s loading screens - also known as bursts - upon player joining the party, map transition, quest load, or returning to lobby.&lt;br /&gt;
* &#039;&#039;&#039;/burstpref&#039;&#039;&#039;: Toggles through the three burst preference options as the default for parties led by your current character.&lt;br /&gt;
** &amp;lt;code&amp;gt;Slowbursting is ON.&amp;lt;/code&amp;gt;: Preserves all full loading screens as known in the vanilla game.&lt;br /&gt;
** &amp;lt;code&amp;gt;Slowbursting is OFF.&amp;lt;/code&amp;gt;: Eliminates all loading screens, saving approximately five seconds for each one. This option is selected by default.&lt;br /&gt;
** &amp;lt;code&amp;gt; Slowbursting is QUEST ONLY.&amp;lt;/code&amp;gt;: Eliminates all loading screens until a quest is selected. This option is primarily used for Time Attack standards.&lt;br /&gt;
* &#039;&#039;&#039;/resetstory&#039;&#039;&#039;: Resets one-person mode story progress. (Devaloka ship only.)&lt;br /&gt;
* &#039;&#039;&#039;/banner&#039;&#039;&#039;: Enables or disables rare item banners.&lt;br /&gt;
* &#039;&#039;&#039;/stats&#039;&#039;&#039;: Displays the player&#039;s Kills, [[Item box|Boxes]], Deaths, [[Meseta]], and Exp for the current quest.&lt;br /&gt;
* &#039;&#039;&#039;/cost&#039;&#039;&#039;: Displays the player&#039;s Meseta, [[Stats#Hit Points (HP)|HP]], and [[Stats#Technique Points (TP)|TP]] sacrificed for [[Charge]], [[Berserk]], and [[Spirit]] special attacks for the current quest.&lt;br /&gt;
* &#039;&#039;&#039;/badge&#039;&#039;&#039;: Only available during the [[Anniversary event]]. Displays the current badge rate boosts applied to specific event quests depending on server-wide clears.&lt;br /&gt;
&lt;br /&gt;
===Sandbox mode only===&lt;br /&gt;
These commands are only available to [[Game modes#Sandbox account|Sandbox accounts]]. Refer to [https://www.pioneer2.net/community/threads/is-pso-old-to-you-sandbox-mode-added.1154/ this forum post] for more detailed information on Sandbox mode and the &#039;&#039;&#039;/item&#039;&#039;&#039;, &#039;&#039;&#039;/warpall&#039;&#039;&#039;, and &#039;&#039;&#039;/warpme&#039;&#039;&#039; commands.&lt;br /&gt;
* &#039;&#039;&#039;/addmeseta x&#039;&#039;&#039;: Adds the specified value of [[Meseta]] into your character&#039;s inventory.&lt;br /&gt;
* &#039;&#039;&#039;/autorestore&#039;&#039;&#039;: - A toggle to enable and disable auto restore functionality. When enabled, your character&#039;s inventory, meseta, and currently equipped items will automatically be restored when returning to lobby. This setting persists for the duration of your connection to a block.&lt;br /&gt;
* &#039;&#039;&#039;/give x,y,z,a&#039;&#039;&#039;: Will create any item. Refer to the forum post above for the exact formatting and parameters. Identical to the &#039;&#039;&#039;/item x,y,z,a&#039;&#039;&#039; command.&lt;br /&gt;
* &#039;&#039;&#039;/givexp x&#039;&#039;&#039;: Gives you a specified amount of experience. Only usable on Ragol.&lt;br /&gt;
* &#039;&#039;&#039;/item x,y,z,a&#039;&#039;&#039;: Will create any item. Refer to the forum post above for the exact formatting and parameters. Identical to the &#039;&#039;&#039;/give x,y,z,a&#039;&#039;&#039; command.&lt;br /&gt;
* &#039;&#039;&#039;/levelup x&#039;&#039;&#039;: Levels up your character to the specified level. Only usable on Ragol.&lt;br /&gt;
* &#039;&#039;&#039;/pb&#039;&#039;&#039;: Instantly gives you 100 PB.&lt;br /&gt;
* &#039;&#039;&#039;/qkill&#039;&#039;&#039;: Enables or disables one hit kills.&lt;br /&gt;
* &#039;&#039;&#039;/redbox&#039;&#039;&#039;: Party leader only. Forces all drops to be rare.&lt;br /&gt;
* &#039;&#039;&#039;/savepos a&#039;&#039;&#039;: Saves your current position, heading, and room ID on the current map in client memory as position &#039;a&#039;. There are 10 positions by default ranging from 0 to 9.&lt;br /&gt;
** &#039;&#039;&#039;/loadpos b&#039;&#039;&#039;: Loads position &#039;b&#039; from client memory if you are currently on the same map.&lt;br /&gt;
* &#039;&#039;&#039;/setpos x,z&#039;&#039;&#039;: Sets your x and z coordinates position on the map.&lt;br /&gt;
** In Forest and CCA, this cannot detect the appropriate room ID, so there may be targeting issues if used in those maps. You can usually correct this by walking to the room&#039;s entrance or exit.&lt;br /&gt;
* &#039;&#039;&#039;/sd x&#039;&#039;&#039;: Gives you Shifta and Deband of a specified level. (SD level max value is 81.)&lt;br /&gt;
* &#039;&#039;&#039;/sdall x&#039;&#039;&#039;: Gives the party Shifta and Deband of a specified level. (Party leader only, SD level max value is 81.)&lt;br /&gt;
* &#039;&#039;&#039;/sethp x&#039;&#039;&#039;: Sets your HP to a specific value.&lt;br /&gt;
* &#039;&#039;&#039;/srank&#039;&#039;&#039;: Awards you an [[S-Rank Weapon]] the next Challenge Mode stage completed.&lt;br /&gt;
* &#039;&#039;&#039;/warpall x&#039;&#039;&#039;: Party leader only. Warps everyone in the current party to a floor of your choice.&lt;br /&gt;
* &#039;&#039;&#039;/warpme x&#039;&#039;&#039;: Warps you to a floor of your choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- these sandbox commands will not work on standard sandbox accounts, but are listed on the Ephinea main website https://ephinea.pioneer2.net/server-commands/&lt;br /&gt;
* &#039;&#039;&#039;/getregister x&#039;&#039;&#039;: Gets the current value of a specific quest register.&lt;br /&gt;
* &#039;&#039;&#039;/readglobalflag x&#039;&#039;&#039;: Gets the current value of a specific global flag.&lt;br /&gt;
* &#039;&#039;&#039;/setregister x,y&#039;&#039;&#039;: Sets the current value of a specific quest register.&lt;br /&gt;
* &#039;&#039;&#039;/syncglobalflag x,y&#039;&#039;&#039;: Syncs the value of a specific global flag between all party members.&lt;br /&gt;
* &#039;&#039;&#039;/syncregister x,y&#039;&#039;&#039;: Syncs the value of a specific quest register between all party members.&lt;br /&gt;
* &#039;&#039;&#039;/writeglobalflag x,y&#039;&#039;&#039;: Sets the current value of a specific global flag.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Techniques&amp;diff=39706</id>
		<title>Techniques</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Techniques&amp;diff=39706"/>
		<updated>2025-12-19T20:53:37Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Barriers */ added yata mirror&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PSO icon|disk||11px}}[[Techniques]] (commonly referred to as &amp;quot;techs&amp;quot; or &amp;quot;spells&amp;quot;) are unique abilities that can only be used by human and newman characters. As with [[Hunters]] and melee weapons, and [[Rangers]] and ranged weapons, techniques are considered to be the primary attacking method for [[Forces]].&lt;br /&gt;
&lt;br /&gt;
Unlike regular attacks, technique damage is based on a character&#039;s [[MST]], and is reduced by a target&#039;s [[Stats#Resistance stats|resistances]] rather than their [[DFP]]. Techniques also ignore [[EVP]], as they cannot miss unless they fail to make contact with their target. Techniques cannot deal critical hits. There are also a variety of support techniques that can heal or revive allies, raise or lower [[ATP]] and DFP, cure [[Status effects|status effects]], or even create a [[Telepipe]] to Pioneer 2.&lt;br /&gt;
&lt;br /&gt;
Techniques can be learned from technique &amp;quot;disks&amp;quot; (not to be confused with [[Tools#Music disks|music disks]]), which may be obtained via purchasing them from the Tools Shop on Pioneer 2, or by finding them on Ragol. To learn a technique from a disk, a character must have a base [[MST]] that meets or exceeds the required MST determined by the disk. Techniques require [[MST]] to learn and cost [[TP]] to cast, which prevents androids from using them. The amount of MST and TP required to learn and cast a technique depends on the type of techique as well as its level.&lt;br /&gt;
&lt;br /&gt;
The highest level for most techniques is 30; however, non-[[Force]] classes are restricted to a maximum of 15 or 20 (in the case of {{Anti}}, the highest level is 7, with some classes being restricted to level 5).&lt;br /&gt;
&lt;br /&gt;
Techniques improve as higher technique levels are learned. The effect is most promiminent for attack techniques, which benefit from increases in damage, cast speed, targeting range, area of effect, and enhanced visual effects. Non-damaging techniques, such as {{Resta}}, will improve in cast speed, range, and effectiveness. Support techniques, such as {{Shifta}}, will also improve in duration.&lt;br /&gt;
&lt;br /&gt;
Techniques can be further improved by boosts found on each of the specific [[Techniques#Class-based boosts|Force classes]], with similar boosts also being found on [[Techniques#Equipment-based boosts|various equipment]]. The only techniques that are not boosted by at least one of the Force classes are {{Jellen}} and {{Zalure}}. There are no boosts to {{Reverser}} or {{Ryuker}}.&lt;br /&gt;
&lt;br /&gt;
==List of techniques==&lt;br /&gt;
===Attack techniques===&lt;br /&gt;
Attack techniques deal a fixed amount of base damage which scales up based on multiple factors. These techniques are classified into three categories based on their power and function: [[Techniques#Simple techniques|Simple]], [[Techniques#Normal techniques|Normal]], and [[Techniques#Hard techniques|Hard]].&lt;br /&gt;
&lt;br /&gt;
Attack techniques are affected by the target&#039;s resistance to the technique&#039;s damage type, rather than by the target&#039;s DFP. A target&#039;s [[EVP]] stat will not allow a technique to be dodged, nor will the caster&#039;s [[LCK]] stat allow a technique to deal a critical hit.&lt;br /&gt;
&lt;br /&gt;
====Simple techniques====&lt;br /&gt;
Simple techniques (sometimes called &amp;quot;Si&amp;quot; techniques) are the easiest to learn, cost the least amount of TP, and are capable of dealing high single-target damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Foie.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[Foie]]&lt;br /&gt;
|A fire technique. Burns a single enemy with a ball of fire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Barta.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[Barta]]&lt;br /&gt;
|An ice technique. A penetrating linear ice attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zonde.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[Zonde]]&lt;br /&gt;
|A lightning technique. Strikes a single enemy from above with lightning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Normal techniques====&lt;br /&gt;
Normal techniques (sometimes called &amp;quot;Gi&amp;quot; techniques, for the prefix) are capable of striking multiple targets, but cost more TP to cast.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gifoie.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[Gifoie]]&lt;br /&gt;
|A fire technique. Ring of fire burns any nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gibarta.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[Gibarta]]&lt;br /&gt;
|An ice technique. Freezes enemies with ice projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gizonde.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[Gizonde]]&lt;br /&gt;
|A lightning technique. Strikes enemies in a chain reaction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hard techniques====&lt;br /&gt;
Hard techniques (sometimes called &amp;quot;Ra&amp;quot; techniques, for the prefix, though this can exclude Grants and Megid) have the highest MST requirements and TP costs of all techniques. These cover the three standard elements, but also include {{Grants|n}} and {{Megid|n}}, which are the only available light- and dark-element techniques, respectively. Hard techniques are characterized by their high area-of-effect damage, while Grants and Megid offer situationally powerful single-target options.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rafoie.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[Rafoie]]&lt;br /&gt;
|A fire technique. Large fiery explosion burns all nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rabarta.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[Rabarta]]&lt;br /&gt;
|An ice technique. Launches arrows of ice to freeze nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Razonde.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[Razonde]]&lt;br /&gt;
|A lightning technique. Strikes all surrounding enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grants.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[Grants]]&lt;br /&gt;
|A light technique. Strikes 1 enemy with countless arrows of light.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Megid.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[Megid]]&lt;br /&gt;
|A dark technique. Strikes an enemy with a Curse of Death.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Recovery techniques===&lt;br /&gt;
Recovery techniques heal the user and/or their target, either by recovering [[HP]], curing [[status effects]], or reviving fallen teammates.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Resta.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[Resta]]&lt;br /&gt;
|HP restoration technique. Helps nearby teammates at higher levels &amp;lt;sup&amp;gt;(Lv. 3+)&amp;lt;/sup&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Anti.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[Anti]]&lt;br /&gt;
|Status restoration technique. Helps nearby teammates at higher levels &amp;lt;sup&amp;gt;(Lv. 2+)&amp;lt;/sup&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reverser.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[Reverser]]&lt;br /&gt;
|A revival technique. Revives 1 fallen teammate back to life.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Support techniques===&lt;br /&gt;
Support techniques allow a user to raise their allies&#039; [[ATP]] and [[DFP]], reduce their enemies&#039; ATP and DFP, and return to Pioneer 2 if needed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shifta.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[Shifta]]&lt;br /&gt;
|Attack-enhancing technique. Also helps teammates at higher levels &amp;lt;sup&amp;gt;(Lv. 3+)&amp;lt;/sup&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Deband.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[Deband]]&lt;br /&gt;
|A defensive boost technique. Helps teammates as well, at higher levels &amp;lt;sup&amp;gt;(Lv. 3+)&amp;lt;/sup&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellen.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[Jellen]]&lt;br /&gt;
|Attack-weakening technique. Can affect enemies near the target &amp;lt;sup&amp;gt;(Lv. 3+)&amp;lt;/sup&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zalure.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[Zalure]]&lt;br /&gt;
|Defense-weakening technique. Can affect enemies near the target &amp;lt;sup&amp;gt;(Lv. 3+)&amp;lt;/sup&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ryuker.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; |[[Ryuker]]&lt;br /&gt;
|Opens a [[Telepipe|teleport gate]] to the city until the creator returns through it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technique levels==&lt;br /&gt;
As mentioned previously, different classes have different maximum levels they can learn for Techniques. The table below shows the maximum level of techniques for each class. Simple, normal, and hard attack techniques are grouped together, with {{Grants|n}} and {{Megid|n}} listed separately from the other hard attack techniques.&lt;br /&gt;
&lt;br /&gt;
A dash (&amp;quot;-&amp;quot;) represents that the class cannot learn the respective Technique(s), while {{Ryuker|n}} and {{Reverser|n}}, which only have a single level, are indicated with &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|Techniques&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;1&amp;quot;|Maximum Level&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|[[HUmar]]&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|[[HUnewearl]]&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|[[RAmar]]&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|[[RAmarl]]&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|[[Forces]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;1&amp;quot; |[[Techniques#Attack techniques|Attack]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{PSO icon|Foie||15}}[[Techniques#Simple techniques|Simple]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |15&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |20&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |15&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |20&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |30&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{PSO icon|Gibarta||15}}[[Techniques#Normal techniques|Normal]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{PSO icon|Razonde||15}}[[Techniques#Hard techniques|Hard]]&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Grants|n}}&amp;lt;br&amp;gt;{{Megid|n}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |30&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;1&amp;quot; |[[Techniques#Recovery techniques|Recovery]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Resta|n}}&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Anti|n}}&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Reverser|n}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | - &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;1&amp;quot; |[[Techniques#Support techniques|Support]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Shifta|n}}&amp;lt;br&amp;gt;{{Deband|n}}&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |20&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |15&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |20&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |30&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Jellen|n}}&amp;lt;br&amp;gt;{{Zalure|n}}&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |15&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |20&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |20&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |30&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Ryuker|n}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technique boosts==&lt;br /&gt;
Certain boosts will be applied to techniques depending on the type of [[Force]] casting the technique, or if certain items are equipped at the time of casting. &lt;br /&gt;
* Attack techniques will have their &#039;&#039;damage&#039;&#039; boosted by a fixed percentage.&lt;br /&gt;
** {{Megid|n}} is the exception to this, and instead gains the ability to pierce enemies.&lt;br /&gt;
* Recovery and Support techniques will have their &#039;&#039;range&#039;&#039; boosted. &lt;br /&gt;
&lt;br /&gt;
If multiple boosts apply, the percentage boosts are applied &#039;&#039;additively&#039;&#039;, meaning every applicable percentage bonus is added together &#039;&#039;before&#039;&#039; multiplying the damage by the final result. For example, if a character is benefitting from two +30% damage boosts to {{Foie|n}} (e.g. a [[FOnewearl]] with an equipped {{Shield|rare|Foie Merge}}), Foie&#039;s damage will be boosted by +60%. Multiple boosts to Megid will not have any further effect.&lt;br /&gt;
&lt;br /&gt;
===Class-based boosts===&lt;br /&gt;
Each of the [[Forces]] receive their own boosts to specific techniques, which are as follows:&lt;br /&gt;
{{ClassTechBoostHead}}&lt;br /&gt;
{{ClassTechBoostRow|FOmar}}&lt;br /&gt;
{{ClassTechBoostRow|FOmarl}}&lt;br /&gt;
{{ClassTechBoostRow|FOnewm}}&lt;br /&gt;
{{ClassTechBoostRow|FOnewearl}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment-based boosts===&lt;br /&gt;
The following equipment will boost specific techniques, depending on the individual item, while equipped. &lt;br /&gt;
&lt;br /&gt;
For techniques with effects that occur instantly (e.g. {{Shifta|n}}, {{Deband|n}}), the equipment must be equipped at the time of cast. For techniques with a travel time (e.g. {{Barta|n}}), it is possible to cast the technique &#039;&#039;without&#039;&#039; the item equipped, and still receive the boost by equipping the item &#039;&#039;before the technique strikes its target&#039;&#039;. &lt;br /&gt;
* This is especially notable for the technique {{Gifoie|n}}, which can be cast multiple times before it expands outward enough to strike any targets (potentially faster if cast on a male character without a weapon equipped), and still receive the boost by quickly equipping a weapon such as {{Cane|rare|Fire Scepter: Agni}} or {{Cane|rare|Magical Piece}} before targets take damage.&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
{{BoostEquipHead}}&lt;br /&gt;
|-&lt;br /&gt;
{{BoostEquipRow|{{Cane|rare|Club of Laconium}}|Foie|24|+40%}}&lt;br /&gt;
{{BoostEquipRow|{{Cane|rare|Hildebear&#039;s Cane}}|Foie|24|+30%}}&lt;br /&gt;
{{BoostEquipRow|{{Cane|rare|Mace of Adaman}}|Barta|24|+40%}}&lt;br /&gt;
{{BoostEquipRow|{{Cane|rare|Hildeblue&#039;s Cane}}|Barta|24|+30%}}&lt;br /&gt;
{{BoostEquipRow|{{Cane|rare|Club of Zumiuran}}|Zonde|24|+40%}}&lt;br /&gt;
{{BoostEquipRow|{{Cane|rare|The Sigh of a God}}|Zonde|24|+30%}}&lt;br /&gt;
{{BoostEquipRow|{{Cane|rare|Siren Glass Hammer}}|Gibarta|24|+50%}}&lt;br /&gt;
{{BoostEquipRow|{{Cane|rare|Caduceus}}|Grants|24|+20%}}&lt;br /&gt;
{{BoostEquipRow|{{Cane|rare|Mercurius Rod}}|Grants|24|+30%}}&lt;br /&gt;
{{BoostEquipRow|{{Cane|rare|Demonic Fork}}|Megid|24|Pierces}}&lt;br /&gt;
{{BoostEquipRow|{{Cane|rare|Dark Bridge}}|Light&amp;amp;Dark|24|+20%; Pierces}}&lt;br /&gt;
{{BoostEquipRow|{{Cane|rare|Clio}}|Grants&amp;amp;Zalure|24|+10%; Range +100%}}&lt;br /&gt;
{{BoostEquipRow|{{Cane|rare|Fire Scepter: Agni}}|Fire|24|+20%}}&lt;br /&gt;
{{BoostEquipRow|{{Cane|rare|Ice Staff: Dagon}}|Ice|24|+20%}}&lt;br /&gt;
{{BoostEquipRow|{{Cane|rare|Storm Wand: Indra}}|Lightning|24|+20%}}&lt;br /&gt;
{{BoostEquipRow|{{Cane|rare|Summit Moon}}|Simple|24|+30%}}&lt;br /&gt;
{{BoostEquipRow|{{Cane|rare|Twinkle Star}}|Simple|24|+20%}}&lt;br /&gt;
{{BoostEquipRow|{{Sword|rare|Nei&#039;s Claw}}|Simple|24|+20%}}&lt;br /&gt;
{{BoostEquipRow|{{Cane|rare|Magical Piece}}|Gi|24|+30%}}&lt;br /&gt;
{{BoostEquipRow|{{Cane|rare|Sorcerer&#039;s Cane}}|Gi|24|+20%}}&lt;br /&gt;
{{BoostEquipRow|{{Sword|rare|Rika&#039;s Claw}}|Gi|24|+20%}}&lt;br /&gt;
{{BoostEquipRow|{{Cane|rare|Psycho Wand}}|Ra|24|+30%}}&lt;br /&gt;
{{BoostEquipRow|{{Cane|rare|Prophets of Motav}}|Ra|24|+20%}}&lt;br /&gt;
{{BoostEquipRow|{{Cane|rare|Solferino}}|Resta|24|Range +30%}}&lt;br /&gt;
{{BoostEquipRow|{{Cane|rare|Marina&#039;s Bag}}|Healing|24|Range +100%}}&lt;br /&gt;
{{BoostEquipRow|{{Sword|rare|Madam&#039;s Parasol}}|Healing|24|Range +100%}}&lt;br /&gt;
{{BoostEquipRow|{{Sword|rare|Madam&#039;s Umbrella}}|Buffs|24|Range +100%}}&lt;br /&gt;
{{BoostEquipRow|{{Cane|rare|Striker of Chao}}|Buffs|24|Range +100%}}&lt;br /&gt;
{{BoostEquipRow|{{Cane|rare|Glide Divine}}|Debuffs|24|Range +100%}}&lt;br /&gt;
{{BoostEquipRow|{{Sword|rare|Tyrell&#039;s Parasol}}|Buffs&amp;amp;Heals|24|Range +100%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Frames====&lt;br /&gt;
{{BoostEquipHead}}&lt;br /&gt;
|-&lt;br /&gt;
{{BoostEquipRow|{{Frame|rare|Ignition Cloak}}|Fire|24|+10%}}&lt;br /&gt;
{{BoostEquipRow|{{Frame|rare|Tempest Cloak}}|Lightning|24|+10%}}&lt;br /&gt;
{{BoostEquipRow|{{Frame|rare|Congeal Cloak}}|Ice|24|+10%}}&lt;br /&gt;
{{BoostEquipRow|{{Frame|rare|Mother Garb}}|Grants|24|+10% (20% chance to activate)}}&lt;br /&gt;
{{BoostEquipRow|{{Frame|rare|Mother Garb+}}|Grants|24|+30% (33.3% chance to activate)}}&lt;br /&gt;
{{BoostEquipRow|{{Frame|rare|Select Cloak}}|Grants|24|+10%}}&lt;br /&gt;
{{BoostEquipRow|{{Frame|rare|Cursed Cloak}}|Megid|24|Pierces}}&lt;br /&gt;
{{BoostEquipRow|{{Frame|rare|Dirty Lifejacket}}|Megid|24|Pierces}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Barriers====&lt;br /&gt;
{{BoostEquipHead}}&lt;br /&gt;
|-&lt;br /&gt;
{{BoostEquipRow|{{Shield|rare|Foie Merge}}|Foie|24|+30%}}&lt;br /&gt;
{{BoostEquipRow|{{Shield|rare|Yata Mirror}}|Foie|24|+30%}}&lt;br /&gt;
{{BoostEquipRow|{{Shield|rare|Gifoie Merge}}|Gifoie|24|+30%}}&lt;br /&gt;
{{BoostEquipRow|{{Shield|rare|Rafoie Merge}}|Rafoie|24|+30%}}&lt;br /&gt;
{{BoostEquipRow|{{Shield|rare|Zonde Merge}}|Zonde|24|+30%}}&lt;br /&gt;
{{BoostEquipRow|{{Shield|rare|Gizonde Merge}}|Gizonde|24|+30%}}&lt;br /&gt;
{{BoostEquipRow|{{Shield|rare|Razonde Merge}}|Razonde|24|+30%}}&lt;br /&gt;
{{BoostEquipRow|{{Shield|rare|Three Seals}}|Razonde|24|+30%}}&lt;br /&gt;
{{BoostEquipRow|{{Shield|rare|Barta Merge}}|Barta|24|+30%}}&lt;br /&gt;
{{BoostEquipRow|{{Shield|rare|Gibarta Merge}}|Gibarta|24|+30%}}&lt;br /&gt;
{{BoostEquipRow|{{Shield|rare|Rabarta Merge}}|Rabarta|24|+30%}}&lt;br /&gt;
{{BoostEquipRow|{{Shield|rare|Black Gauntlets}}*|Megid|24|Pierces}}&lt;br /&gt;
{{BoostEquipRow|{{Shield|rare|Red Merge}}|Fire|24|+20%}}&lt;br /&gt;
{{BoostEquipRow|{{Shield|rare|Yellow Merge}}|Lightning|24|+20%}}&lt;br /&gt;
{{BoostEquipRow|{{Shield|rare|Blue Merge}}|Ice|24|+20%}}&lt;br /&gt;
{{BoostEquipRow|{{Shield|rare|Resta Merge}}|Resta|24|+100% Range}}&lt;br /&gt;
{{BoostEquipRow|{{Shield|rare|Anti Merge}}|Anti|24|+100% Range}}&lt;br /&gt;
{{BoostEquipRow|{{Shield|rare|Shifta Merge}}|Shifta|24|+100% Range}}&lt;br /&gt;
{{BoostEquipRow|{{Shield|rare|Rupika}}|Shifta|24|+100% Range}}&lt;br /&gt;
{{BoostEquipRow|{{Shield|rare|Deband Merge}}|Deband|24|+100% Range}}&lt;br /&gt;
|} &lt;br /&gt;
: &#039;&#039;*Note: Not obtainable on Ephinea.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Technical data==&lt;br /&gt;
===Base power values===&lt;br /&gt;
Technique levels past 15 use a different set of base power and power scaling values.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Tech !! Base Power&amp;lt;br&amp;gt;(Levels 1-15) !! Base Power&amp;lt;br&amp;gt;(Levels 16-30) !! Power Growth&amp;lt;br&amp;gt;(Levels 2-15) !! Power Growth&amp;lt;br&amp;gt;(Levels 16-30) !! Maximum Targets&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |{{Foie|n}} &lt;br /&gt;
| 110 || -85 || 50 || 65 || 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |{{Gifoie|n}} &lt;br /&gt;
| 260 || 30 || 26 || 42 || 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |{{Rafoie|n}} &lt;br /&gt;
| 350 || 370 || 22 || 21 || 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |{{Barta|n}} &lt;br /&gt;
| 50 || -125 || 50 || 63 || 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |{{Gibarta|n}} &lt;br /&gt;
| 230 || 0 || 24 || 40 || 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |{{Rabarta|n}} &lt;br /&gt;
| 400 || 470 || 19 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |{{Zonde|n}} &lt;br /&gt;
| 80 || 5 || 50 || 55 || 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |{{Gizonde|n}} &lt;br /&gt;
| 200 || -30 || 22 || 38 || 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |{{Razonde|n}} &lt;br /&gt;
| 450 || 550 || 16 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |{{Grants|n}} &lt;br /&gt;
| 1180 || 1400 || 75 || 60 || 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |{{Megid|n}} &lt;br /&gt;
| 27 || 42 || 3 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |{{Resta|n}} &lt;br /&gt;
| 50 || 50 || 5 || 5 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The growth in technique power per technique level can be calculated using this formula:&lt;br /&gt;
* &amp;lt;code&amp;gt;Tech Base Power + (Tech Growth * (Tech Level - 1))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Technique power table===&lt;br /&gt;
Technique power at each level can be calculated with this table.&lt;br /&gt;
{| class=&amp;quot;wikitable sticky&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;sticky-main&amp;quot;&lt;br /&gt;
! Tech Level !! {{Foie|n}} !! {{Gifoie|n}} !! {{Rafoie|n}} !! {{Barta|n}} !! {{Gibarta|n}} !! {{Rabarta|n}} !! {{Zonde|n}} !! {{Gizonde|n}} !! {{Razonde|n}} !! {{Grants|n}} !! {{Megid|n}} !! {{Resta|n}}&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 110 || 260 || 350 || 50 || 230 || 400 || 80 || 200 || 450 || 1180 || 27 || 50&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 160 || 286 || 372 || 100 || 254 || 419 || 130 || 222 || 466 || 1255 || 30 || 55&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 210 || 312 || 394 || 150 || 278 || 438 || 180 || 244 || 482 || 1330 || 33 || 60&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 260 || 338 || 416 || 200 || 302 || 457 || 230 || 266 || 498 || 1405 || 36 || 65&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 310 || 364 || 438 || 250 || 326 || 476 || 280 || 288 || 514 || 1480 || 39 || 70&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 360 || 390 || 460 || 300 || 350 || 495 || 330 || 310 || 530 || 1555 || 42 || 75&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 410 || 416 || 482 || 350 || 374 || 514 || 380 || 332 || 546 || 1630 || 45 || 80&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 460 || 442 || 504 || 400 || 398 || 533 || 430 || 354 || 562 || 1705 || 48 || 85&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 510 || 468 || 526 || 450 || 422 || 552 || 480 || 376 || 578 || 1780 || 51 || 90&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 560 || 494 || 548 || 500 || 446 || 571 || 530 || 398 || 594 || 1855 || 54 || 95&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 610 || 520 || 570 || 550 || 470 || 590 || 580 || 420 || 610 || 1930 || 57 || 100&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 660 || 546 || 592 || 600 || 494 || 609 || 630 || 442 || 626 || 2005 || 60 || 105&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 710 || 572 || 614 || 650 || 518 || 628 || 680 || 464 || 642 || 2080 || 63 || 110&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 760 || 598 || 636 || 700 || 542 || 647 || 730 || 486 || 658 || 2155 || 66 || 115&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 810 || 624 || 658 || 750 || 566 || 666 || 780 || 508 || 674 || 2230 || 69 || 120&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 890 || 660 || 685 || 820 || 600 || 695 || 830 || 540 || 685 || 2300 || 72 || 125&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 955 || 702 || 706 || 883 || 640 || 710 || 885 || 578 || 694 || 2360 || 74 || 130&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 1020 || 744 || 727 || 946 || 680 || 725 || 940 || 616 || 703 || 2420 || 76 || 135&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 1085 || 786 || 748 || 1009 || 720 || 740 || 995 || 654 || 712 || 2480 || 78 || 140&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 1150 || 828 || 769 || 1072 || 760 || 755 || 1050 || 692 || 721 || 2540 || 80 || 145&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| 1215 || 870 || 790 || 1135 || 800 || 770 || 1105 || 730 || 730 || 2600 || 82 || 150&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| 1280 || 912 || 811 || 1198 || 840 || 785 || 1160 || 768 || 739 || 2660 || 84 || 155&lt;br /&gt;
|-&lt;br /&gt;
! 23&lt;br /&gt;
| 1345 || 954 || 832 || 1261 || 880 || 800 || 1215 || 806 || 748 || 2720 || 86 || 160&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| 1410 || 996 || 853 || 1324 || 920 || 815 || 1270 || 844 || 757 || 2780 || 88 || 165&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 1475 || 1038 || 874 || 1387 || 960 || 830 || 1325 || 882 || 766 || 2840 || 90 || 170&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| 1540 || 1080 || 895 || 1450 || 1000 || 845 || 1380 || 920 || 775 || 2900 || 92 || 175&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| 1605 || 1122 || 916 || 1513 || 1040 || 860 || 1435 || 958 || 784 || 2960 || 94 || 180&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| 1670 || 1164 || 937 || 1576 || 1080 || 875 || 1490 || 996 || 793 || 3020 || 96 || 185&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| 1735 || 1206 || 958 || 1639 || 1120 || 890 || 1545 || 1034 || 802 || 3080 || 98 || 190&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| 1800 || 1248 || 979 || 1702 || 1160 || 905 || 1600 || 1072 || 811 || 3140 || 100 || 195&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Damage formula===&lt;br /&gt;
Techniques that deal damage can have that damage calculated with this formula:&lt;br /&gt;
*&amp;lt;code&amp;gt;Damage = (TechPower + MST) * 0.2 * (1 + Boosts) * ((100 - Resistance) / 100)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: the game doesn&#039;t round up damage values and instead truncates them. E.g. if the final calculated damage is &amp;lt;code&amp;gt;100.92&amp;lt;/code&amp;gt;, the real damage output is &amp;lt;code&amp;gt;100&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Healing formula===&lt;br /&gt;
The amount of HP restored by {{Resta|n}} can be calculated with this formula:&lt;br /&gt;
*&amp;lt;code&amp;gt;HP Restored = Tech Power + (MST/2)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Megid formula===&lt;br /&gt;
{{Megid|n}} functions differently than every other attack technique. While it has a base power and power scaling like other attack techniques, {{Megid|n}} does not deal damage. Instead, {{Megid|n}}&#039;s power directly represents its percent chance to instantly kill its target. This chance is reduced by the target&#039;s [[EDK]].&lt;br /&gt;
&lt;br /&gt;
{{Megid|n}}&#039;s chance to kill follows the linear formula of:&lt;br /&gt;
* &amp;lt;code&amp;gt;Success chance = Tech Power - (Resistance)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thus, if level 30 {{Megid|n}} (with a Tech Power of 100) strikes a target with 80 EDK, the success chance will be 20%.&lt;br /&gt;
&lt;br /&gt;
Equipment that boosts {{Megid|n}} will not improve its chance to kill, but will instead cause it to pierce through enemies, allowing the technique to hit multiple targets in a single cast.&lt;br /&gt;
&lt;br /&gt;
===Casting animation===&lt;br /&gt;
&#039;&#039;&#039;Casting Speed&#039;&#039;&#039; refers to the entire technique [[Techniques#Casting_Animation|casting animation]] from start to finish. Casting speed is composed of four animations: &amp;lt;code&amp;gt;Startup -&amp;gt; Charge time -&amp;gt; Cast time -&amp;gt; Endlag&amp;lt;/code&amp;gt;&lt;br /&gt;
#&amp;lt;code&amp;gt;Startup&amp;lt;/code&amp;gt; is the first movement your character does when you begin to cast a technique, and it is always 6 frames;&lt;br /&gt;
#&amp;lt;code&amp;gt;Charge time&amp;lt;/code&amp;gt; is a stationary animation after startup that is accompanied by particle effects, and ranges from 0 frames (absent) to 15 frames;&lt;br /&gt;
#&amp;lt;code&amp;gt;Cast time&amp;lt;/code&amp;gt; is the time from the end of the charge animation to when TP is deducted and the technique&#039;s effect happens;&lt;br /&gt;
#&amp;lt;code&amp;gt;Endlag&amp;lt;/code&amp;gt; is the amount of time after the technique is cast that the player cannot move or perform any actions.&lt;br /&gt;
Casting speed varies between techniques, classes, and even specific weapons. Techniques in any context reach their maximum casting speed at or before Lv16.&lt;br /&gt;
&lt;br /&gt;
=====Casting speed modifications=====&lt;br /&gt;
The rare unit {{Unit|rare|V801}} is the only item in the game that explicitly increases casting speed.&lt;br /&gt;
&lt;br /&gt;
Other factors that affect casting speed outside of the V801 include technique/level, character class, whether the player is armed or unarmed, and in unique cases the specific weapon the character is using. For detailed information and exact casting speed data, see [[Game mechanics/Frame data#Techniques|Game mechanics/Frame data]].&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Casting animation===&lt;br /&gt;
The casting animation for every technique is made up of four animation steps, which occur in the following order:&lt;br /&gt;
* &amp;lt;code&amp;gt;Neutral -&amp;gt; Charge -&amp;gt; Cast -&amp;gt; Endlag&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These steps can be described as follows:&lt;br /&gt;
# &amp;quot;Neutral&amp;quot; is the position of the character before the technique is cast (standing still)&lt;br /&gt;
# &amp;quot;Charge&amp;quot; is the &amp;quot;windup&amp;quot; between Neutral and Cast&lt;br /&gt;
# &amp;quot;Cast&amp;quot; is the position and &amp;quot;pose&amp;quot; of the character while the technique is cast, and when the actual effects and animation of the technique occur&lt;br /&gt;
# &amp;quot;Endlag&amp;quot; is the time it takes for the character to return to Neutral after Cast (enabling them to move, cast, or otherwise take actions again). &lt;br /&gt;
#* Notably, {{Gizonde|n}} has the lowest endlag, while {{Gifoie|n}} has the highest.&lt;br /&gt;
&lt;br /&gt;
====Casting speed increases====&lt;br /&gt;
* When male characters cast techniques without a weapon equipped, the time taken to move from the Charge step to the Cast step is reduced by exactly four [[Game mechanics/Frame data|frames]], regardless of technique level or type.&lt;br /&gt;
* While equipped, the rare unit {{Unit|rare|V801}} will decrease the time spent in the Charge step, and the time taken to move from the Charge step to the Cast step.--&amp;gt;&lt;br /&gt;
&amp;lt;!--Commenting this section out for ease of reverting just in case my explanation isn&#039;t quite right&lt;br /&gt;
#Movement from Neutral to Charge&lt;br /&gt;
#The actual Charge (instant for many)&lt;br /&gt;
#The movement from Charge to Cast&lt;br /&gt;
#The {{Note|notably, Gizonde has the lowest, while Gifoie has the highest|endlag after Cast}}&lt;br /&gt;
#Moving back to Neutral--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technique disks drop table==&lt;br /&gt;
: &#039;&#039;See also: [[Drop charts/Level 30 techniques|Level 30 technique drop charts]]&lt;br /&gt;
&lt;br /&gt;
This table lists the percentage distribution of specific techniques when a [[Tools#Tool%20drop%20table|technique disk is dropped]], and at what level(s) they can drop, for each area in each difficulty. Table cells in green highlight areas where a maximum-level technique disk can be found, with maximum-level Attack techniques being significantly rarer than maximum-level Support techniques.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{TechDropHead|Area|Foie|Gifoie|Rafoie|Barta|Gibarta|Rabarta|Zonde|Gizonde|Razonde|Grants|Megid|Shifta|Deband|Jellen|Zalure|Ryuker|Resta|Anti|Reverser}}&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
{{TechDropRow|Forest 1|25%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|25%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|25%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|N/A|N/A|N/A|N/A|N/A|N/A|N/A|25%&amp;lt;br&amp;gt;1 - 1|N/A|N/A}}&lt;br /&gt;
{{TechDropRow|Forest 2|25%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|25%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|25%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|N/A|N/A|N/A|N/A|N/A|N/A|N/A|25%&amp;lt;br&amp;gt;1 - 1|N/A|N/A}}&lt;br /&gt;
{{TechDropRow|Cave 1|16%&amp;lt;br&amp;gt;1 - 2|4%&amp;lt;br&amp;gt;1 - 1|N/A|16%&amp;lt;br&amp;gt;1 - 2|4%&amp;lt;br&amp;gt;1 - 1|N/A|16%&amp;lt;br&amp;gt;1 - 2|3%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|N/A|5.5%&amp;lt;br&amp;gt;1 - 1|5.5%&amp;lt;br&amp;gt;1 - 1|5.5%&amp;lt;br&amp;gt;1 - 1|5.5%&amp;lt;br&amp;gt;1 - 1|N/A|14%&amp;lt;br&amp;gt;1 - 2|5%&amp;lt;br&amp;gt;1 - 1|N/A}}&lt;br /&gt;
{{TechDropRow|Cave 2|12.5%&amp;lt;br&amp;gt;2 - 2|6%&amp;lt;br&amp;gt;1 - 1|N/A|12.5%&amp;lt;br&amp;gt;2 - 2|6%&amp;lt;br&amp;gt;1 - 1|N/A|12.5%&amp;lt;br&amp;gt;2 - 2|4%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|N/A|6%&amp;lt;br&amp;gt;1 - 1|6%&amp;lt;br&amp;gt;1 - 1|6%&amp;lt;br&amp;gt;1 - 1|6%&amp;lt;br&amp;gt;1 - 1|N/A|17%&amp;lt;br&amp;gt;2 - 2|5.5%&amp;lt;br&amp;gt;1 - 1|N/A}}&lt;br /&gt;
{{TechDropRow|Cave 3|12%&amp;lt;br&amp;gt;2 - 3|8%&amp;lt;br&amp;gt;1 - 2|N/A|12%&amp;lt;br&amp;gt;2 - 3|8%&amp;lt;br&amp;gt;1 - 2|N/A|12%&amp;lt;br&amp;gt;2 - 3|8%&amp;lt;br&amp;gt;1 - 2|N/A|N/A|N/A|5%&amp;lt;br&amp;gt;1 - 2|5%&amp;lt;br&amp;gt;1 - 2|5%&amp;lt;br&amp;gt;1 - 2|5%&amp;lt;br&amp;gt;1 - 2|N/A|15%&amp;lt;br&amp;gt;2 - 3|5%&amp;lt;br&amp;gt;1 - 1|N/A}}&lt;br /&gt;
{{TechDropRow|Mine 1|12%&amp;lt;br&amp;gt;2 - 4|9%&amp;lt;br&amp;gt;2 - 2|1%&amp;lt;br&amp;gt;1 - 1|12%&amp;lt;br&amp;gt;2 - 4|9%&amp;lt;br&amp;gt;2 - 2|1%&amp;lt;br&amp;gt;1 - 1|12%&amp;lt;br&amp;gt;2 - 4|9%&amp;lt;br&amp;gt;2 - 2|1%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|4%&amp;lt;br&amp;gt;2 - 2|4%&amp;lt;br&amp;gt;2 - 2|4%&amp;lt;br&amp;gt;2 - 2|4%&amp;lt;br&amp;gt;2 - 2|&#039;&#039;&#039;1.5&#039;&#039;&#039;%|12%&amp;lt;br&amp;gt;2 - 4|4.5%&amp;lt;br&amp;gt;1 - 2|N/A|colorRyuker=true}}&lt;br /&gt;
{{TechDropRow|Mine 2|11%&amp;lt;br&amp;gt;3 - 5|9.5%&amp;lt;br&amp;gt;2 - 3|2%&amp;lt;br&amp;gt;1 - 2|11%&amp;lt;br&amp;gt;3 - 5|9.5%&amp;lt;br&amp;gt;2 - 3|2%&amp;lt;br&amp;gt;1 - 2|11%&amp;lt;br&amp;gt;3 - 5|9.5%&amp;lt;br&amp;gt;2 - 3|2%&amp;lt;br&amp;gt;1 - 2|N/A|N/A|3.7%&amp;lt;br&amp;gt;2 - 3|3.7%&amp;lt;br&amp;gt;2 - 3|3.7%&amp;lt;br&amp;gt;2 - 3|3.7%&amp;lt;br&amp;gt;2 - 3|N/A|12%&amp;lt;br&amp;gt;3 - 5|4%&amp;lt;br&amp;gt;1 - 2|&#039;&#039;&#039;1.7%&#039;&#039;&#039;|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Ruins 1|9%&amp;lt;br&amp;gt;4 - 6|9.5%&amp;lt;br&amp;gt;2 - 3|5%&amp;lt;br&amp;gt;2 - 3|9%&amp;lt;br&amp;gt;4 - 6|9.5%&amp;lt;br&amp;gt;2 - 3|5%&amp;lt;br&amp;gt;2 - 3|9%&amp;lt;br&amp;gt;4 - 6|9.5%&amp;lt;br&amp;gt;2 - 3|5%&amp;lt;br&amp;gt;2 - 3|2%&amp;lt;br&amp;gt;1 - 1|2%&amp;lt;br&amp;gt;1 - 1|2.7%&amp;lt;br&amp;gt;2 - 3|2.7%&amp;lt;br&amp;gt;2 - 3|2.7%&amp;lt;br&amp;gt;2 - 3|2.7%&amp;lt;br&amp;gt;2 - 3|&#039;&#039;&#039;1.7%&#039;&#039;&#039;|9%&amp;lt;br&amp;gt;4 - 6|4%&amp;lt;br&amp;gt;2 - 2|N/A|colorRyuker=true}}&lt;br /&gt;
{{TechDropRow|Ruins 2|8.5%&amp;lt;br&amp;gt;5 - 7|10%&amp;lt;br&amp;gt;3 - 4|6.5%&amp;lt;br&amp;gt;2 - 4|8.5%&amp;lt;br&amp;gt;5 - 7|10%&amp;lt;br&amp;gt;3 - 4|6.5%&amp;lt;br&amp;gt;2 - 4|8.5%&amp;lt;br&amp;gt;5 - 7|10%&amp;lt;br&amp;gt;3 - 4|6.5%&amp;lt;br&amp;gt;2 - 4|1.5%&amp;lt;br&amp;gt;1 - 1|1.5%&amp;lt;br&amp;gt;1 - 1|1.9%&amp;lt;br&amp;gt;3 - 4|1.9%&amp;lt;br&amp;gt;3 - 4|1.9%&amp;lt;br&amp;gt;3 - 4|1.9%&amp;lt;br&amp;gt;3 - 4|N/A|9%&amp;lt;br&amp;gt;5 - 7|4%&amp;lt;br&amp;gt;2 - 2|&#039;&#039;&#039;1.4%&#039;&#039;&#039;|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Ruins 3|7.5%&amp;lt;br&amp;gt;5 - 7|8.5%&amp;lt;br&amp;gt;3 - 5|8%&amp;lt;br&amp;gt;3 - 4|7.5%&amp;lt;br&amp;gt;5 - 7|9%&amp;lt;br&amp;gt;3 - 5|8%&amp;lt;br&amp;gt;3 - 4|7.5%&amp;lt;br&amp;gt;5 - 7|8.5%&amp;lt;br&amp;gt;3 - 5|8%&amp;lt;br&amp;gt;3 - 4|3.5%&amp;lt;br&amp;gt;1 - 2|3.5%&amp;lt;br&amp;gt;1 - 2|1.7%&amp;lt;br&amp;gt;3 - 5|1.7%&amp;lt;br&amp;gt;3 - 5|1.7%&amp;lt;br&amp;gt;3 - 5|1.7%&amp;lt;br&amp;gt;3 - 5|&#039;&#039;&#039;2.2%&#039;&#039;&#039;|7.5%&amp;lt;br&amp;gt;5 - 7|4%&amp;lt;br&amp;gt;2 - 2|N/A|colorRyuker=true}}&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
{{TechDropRow|Temple Alpha|25%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|25%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|25%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|N/A|N/A|N/A|N/A|N/A|N/A|N/A|25%&amp;lt;br&amp;gt;1 - 1|N/A|N/A}}&lt;br /&gt;
{{TechDropRow|Temple Beta|25%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|25%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|25%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|N/A|N/A|N/A|N/A|N/A|N/A|N/A|25%&amp;lt;br&amp;gt;1 - 1|N/A|N/A}}&lt;br /&gt;
{{TechDropRow|Spaceship Alpha|16%&amp;lt;br&amp;gt;1 - 2|4%&amp;lt;br&amp;gt;1 - 1|N/A|16%&amp;lt;br&amp;gt;1 - 2|4%&amp;lt;br&amp;gt;1 - 1|N/A|16%&amp;lt;br&amp;gt;1 - 2|3%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|N/A|5.5%&amp;lt;br&amp;gt;1 - 1|5.5%&amp;lt;br&amp;gt;1 - 1|5.5%&amp;lt;br&amp;gt;1 - 1|5.5%&amp;lt;br&amp;gt;1 - 1|N/A|14%&amp;lt;br&amp;gt;1 - 2|5%&amp;lt;br&amp;gt;1 - 1|N/A}}&lt;br /&gt;
{{TechDropRow|Spaceship Beta|12.5%&amp;lt;br&amp;gt;2 - 2|6%&amp;lt;br&amp;gt;1 - 1|N/A|12.5%&amp;lt;br&amp;gt;2 - 2|6%&amp;lt;br&amp;gt;1 - 1|N/A|12.5%&amp;lt;br&amp;gt;2 - 2|4%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|N/A|6%&amp;lt;br&amp;gt;1 - 1|6%&amp;lt;br&amp;gt;1 - 1|6%&amp;lt;br&amp;gt;1 - 1|6%&amp;lt;br&amp;gt;1 - 1|N/A|17%&amp;lt;br&amp;gt;2 - 2|5.5%&amp;lt;br&amp;gt;1 - 1|N/A}}&lt;br /&gt;
{{TechDropRow|Jungle North|12%&amp;lt;br&amp;gt;2 - 3|8%&amp;lt;br&amp;gt;1 - 2|N/A|12%&amp;lt;br&amp;gt;2 - 3|8%&amp;lt;br&amp;gt;1 - 2|N/A|12%&amp;lt;br&amp;gt;2 - 3|8%&amp;lt;br&amp;gt;1 - 2|N/A|N/A|N/A|5%&amp;lt;br&amp;gt;1 - 2|5%&amp;lt;br&amp;gt;1 - 2|5%&amp;lt;br&amp;gt;1 - 2|5%&amp;lt;br&amp;gt;1 - 2|N/A|15%&amp;lt;br&amp;gt;2 - 3|5%&amp;lt;br&amp;gt;1 - 1|N/A}}&lt;br /&gt;
{{TechDropRow|Jungle East|12%&amp;lt;br&amp;gt;2 - 4|9%&amp;lt;br&amp;gt;2 - 2|1%&amp;lt;br&amp;gt;1 - 1|12%&amp;lt;br&amp;gt;2 - 4|9%&amp;lt;br&amp;gt;2 - 2|1%&amp;lt;br&amp;gt;1 - 1|12%&amp;lt;br&amp;gt;2 - 4|9%&amp;lt;br&amp;gt;2 - 2|1%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|4%&amp;lt;br&amp;gt;2 - 2|4%&amp;lt;br&amp;gt;2 - 2|4%&amp;lt;br&amp;gt;2 - 2|4%&amp;lt;br&amp;gt;2 - 2|&#039;&#039;&#039;1.5%&#039;&#039;&#039;|12%&amp;lt;br&amp;gt;2 - 4|4.5%&amp;lt;br&amp;gt;1 - 2|N/A|colorRyuker=true}}&lt;br /&gt;
{{TechDropRow|Mountain|11%&amp;lt;br&amp;gt;3 - 5|9.5%&amp;lt;br&amp;gt;2 - 3|2%&amp;lt;br&amp;gt;1 - 2|11%&amp;lt;br&amp;gt;3 - 5|9.5%&amp;lt;br&amp;gt;2 - 3|2%&amp;lt;br&amp;gt;1 - 2|11%&amp;lt;br&amp;gt;3 - 5|9.5%&amp;lt;br&amp;gt;2 - 3|2%&amp;lt;br&amp;gt;1 - 2|N/A|N/A|3.7%&amp;lt;br&amp;gt;2 - 3|3.7%&amp;lt;br&amp;gt;2 - 3|3.7%&amp;lt;br&amp;gt;2 - 3|3.7%&amp;lt;br&amp;gt;2 - 3|N/A|12%&amp;lt;br&amp;gt;3 - 5|4%&amp;lt;br&amp;gt;1 - 2|&#039;&#039;&#039;1.7%&#039;&#039;&#039;|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Seaside&amp;lt;br&amp;gt;CCA|9%&amp;lt;br&amp;gt;4 - 6|9.5%&amp;lt;br&amp;gt;2 - 3|5%&amp;lt;br&amp;gt;2 - 3|9%&amp;lt;br&amp;gt;4 - 6|9.5%&amp;lt;br&amp;gt;2 - 3|5%&amp;lt;br&amp;gt;2 - 3|9%&amp;lt;br&amp;gt;4 - 6|9.5%&amp;lt;br&amp;gt;2 - 3|5%&amp;lt;br&amp;gt;2 - 3|2%&amp;lt;br&amp;gt;1 - 1|2%&amp;lt;br&amp;gt;1 - 1|2.7%&amp;lt;br&amp;gt;2 - 3|2.7%&amp;lt;br&amp;gt;2 - 3|2.7%&amp;lt;br&amp;gt;2 - 3|2.7%&amp;lt;br&amp;gt;2 - 3|&#039;&#039;&#039;1.7%&#039;&#039;&#039;|9%&amp;lt;br&amp;gt;4 - 6|4%&amp;lt;br&amp;gt;2 - 2|N/A|colorRyuker=true}}&lt;br /&gt;
{{TechDropRow|Seabed Upper|8.5%&amp;lt;br&amp;gt;5 - 7|10%&amp;lt;br&amp;gt;3 - 4|6.5%&amp;lt;br&amp;gt;2 - 4|8.5%&amp;lt;br&amp;gt;5 - 7|10%&amp;lt;br&amp;gt;3 - 4|6.5%&amp;lt;br&amp;gt;2 - 4|8.5%&amp;lt;br&amp;gt;5 - 7|10%&amp;lt;br&amp;gt;3 - 4|6.5%&amp;lt;br&amp;gt;2 - 4|1.5%&amp;lt;br&amp;gt;1 - 1|1.5%&amp;lt;br&amp;gt;1 - 1|1.9%&amp;lt;br&amp;gt;3 - 4|1.9%&amp;lt;br&amp;gt;3 - 4|1.9%&amp;lt;br&amp;gt;3 - 4|1.9%&amp;lt;br&amp;gt;3 - 4|N/A|9%&amp;lt;br&amp;gt;5 - 7|4%&amp;lt;br&amp;gt;2 - 2|&#039;&#039;&#039;1.4%&#039;&#039;&#039;|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Seabed Lower;&amp;lt;br&amp;gt;Control Tower|7.5%&amp;lt;br&amp;gt;5 - 7|8.5%&amp;lt;br&amp;gt;3 - 5|8%&amp;lt;br&amp;gt;3 - 4|7.5%&amp;lt;br&amp;gt;5 - 7|9%&amp;lt;br&amp;gt;3 - 5|8%&amp;lt;br&amp;gt;3 - 4|7.5%&amp;lt;br&amp;gt;5 - 7|8.5%&amp;lt;br&amp;gt;3 - 5|8%&amp;lt;br&amp;gt;3 - 4|3.5%&amp;lt;br&amp;gt;1 - 2|3.5%&amp;lt;br&amp;gt;1 - 2|1.7%&amp;lt;br&amp;gt;3 - 5|1.7%&amp;lt;br&amp;gt;3 - 5|1.7%&amp;lt;br&amp;gt;3 - 5|1.7%&amp;lt;br&amp;gt;3 - 5|&#039;&#039;&#039;2.2%&#039;&#039;&#039;|7.5%&amp;lt;br&amp;gt;5 - 7|4%&amp;lt;br&amp;gt;2 - 2|N/A|colorRyuker=true}}&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
{{TechDropRow|Crater East|16%&amp;lt;br&amp;gt;1 - 2|4%&amp;lt;br&amp;gt;1 - 1|N/A|16%&amp;lt;br&amp;gt;1 - 2|4%&amp;lt;br&amp;gt;1 - 1|N/A|16%&amp;lt;br&amp;gt;1 - 2|3%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|N/A|5.5%&amp;lt;br&amp;gt;1 - 1|5.5%&amp;lt;br&amp;gt;1 - 1|5.5%&amp;lt;br&amp;gt;1 - 1|5.5%&amp;lt;br&amp;gt;1 - 1|N/A|14%&amp;lt;br&amp;gt;1 - 2|5%&amp;lt;br&amp;gt;1 - 1|N/A}}&lt;br /&gt;
{{TechDropRow|Crater West|12.5%&amp;lt;br&amp;gt;2 - 2|6%&amp;lt;br&amp;gt;1 - 1|N/A|12.5%&amp;lt;br&amp;gt;2 - 2|6%&amp;lt;br&amp;gt;1 - 1|N/A|12.5%&amp;lt;br&amp;gt;2 - 2|4%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|N/A|6%&amp;lt;br&amp;gt;1 - 1|6%&amp;lt;br&amp;gt;1 - 1|6%&amp;lt;br&amp;gt;1 - 1|6%&amp;lt;br&amp;gt;1 - 1|N/A|17%&amp;lt;br&amp;gt;2 - 2|5.5%&amp;lt;br&amp;gt;1 - 1|N/A}}&lt;br /&gt;
{{TechDropRow|Crater South|12%&amp;lt;br&amp;gt;2 - 3|8%&amp;lt;br&amp;gt;1 - 2|N/A|12%&amp;lt;br&amp;gt;2 - 3|8%&amp;lt;br&amp;gt;1 - 2|N/A|12%&amp;lt;br&amp;gt;2 - 3|8%&amp;lt;br&amp;gt;1 - 2|N/A|N/A|N/A|5%&amp;lt;br&amp;gt;1 - 2|5%&amp;lt;br&amp;gt;1 - 2|5%&amp;lt;br&amp;gt;1 - 2|5%&amp;lt;br&amp;gt;1 - 2|N/A|15%&amp;lt;br&amp;gt;2 - 3|5%&amp;lt;br&amp;gt;1 - 1|N/A}}&lt;br /&gt;
{{TechDropRow|Crater North|12%&amp;lt;br&amp;gt;2 - 4|9%&amp;lt;br&amp;gt;2 - 2|1%&amp;lt;br&amp;gt;1 - 1|12%&amp;lt;br&amp;gt;2 - 4|9%&amp;lt;br&amp;gt;2 - 2|1%&amp;lt;br&amp;gt;1 - 1|12%&amp;lt;br&amp;gt;2 - 4|9%&amp;lt;br&amp;gt;2 - 2|1%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|4%&amp;lt;br&amp;gt;2 - 2|4%&amp;lt;br&amp;gt;2 - 2|4%&amp;lt;br&amp;gt;2 - 2|4%&amp;lt;br&amp;gt;2 - 2|&#039;&#039;&#039;1.5%&#039;&#039;&#039;|12%&amp;lt;br&amp;gt;2 - 4|4.5%&amp;lt;br&amp;gt;1 - 2|N/A|colorRyuker=true}}&lt;br /&gt;
{{TechDropRow|Crater Interior|11%&amp;lt;br&amp;gt;3 - 5|9.5%&amp;lt;br&amp;gt;2 - 3|2%&amp;lt;br&amp;gt;1 - 2|11%&amp;lt;br&amp;gt;3 - 5|9.5%&amp;lt;br&amp;gt;2 - 3|2%&amp;lt;br&amp;gt;1 - 2|11%&amp;lt;br&amp;gt;3 - 5|9.5%&amp;lt;br&amp;gt;2 - 3|2%&amp;lt;br&amp;gt;1 - 2|N/A|N/A|3.7%&amp;lt;br&amp;gt;2 - 3|3.7%&amp;lt;br&amp;gt;2 - 3|3.7%&amp;lt;br&amp;gt;2 - 3|3.7%&amp;lt;br&amp;gt;2 - 3|N/A|12%&amp;lt;br&amp;gt;3 - 5|4%&amp;lt;br&amp;gt;1 - 2|&#039;&#039;&#039;1.7%&#039;&#039;&#039;|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Sub Desert 1|9%&amp;lt;br&amp;gt;4 - 6|9.5%&amp;lt;br&amp;gt;2 - 3|5%&amp;lt;br&amp;gt;2 - 3|9%&amp;lt;br&amp;gt;4 - 6|9.5%&amp;lt;br&amp;gt;2 - 3|5%&amp;lt;br&amp;gt;2 - 3|9%&amp;lt;br&amp;gt;4 - 6|9.5%&amp;lt;br&amp;gt;2 - 3|5%&amp;lt;br&amp;gt;2 - 3|2%&amp;lt;br&amp;gt;1 - 1|2%&amp;lt;br&amp;gt;1 - 1|2.7%&amp;lt;br&amp;gt;2 - 3|2.7%&amp;lt;br&amp;gt;2 - 3|2.7%&amp;lt;br&amp;gt;2 - 3|2.7%&amp;lt;br&amp;gt;2 - 3|&#039;&#039;&#039;1.7%&#039;&#039;&#039;|9%&amp;lt;br&amp;gt;4 - 6|4%&amp;lt;br&amp;gt;2 - 2|N/A|colorRyuker=true}}&lt;br /&gt;
{{TechDropRow|Sub Desert 2|8.5%&amp;lt;br&amp;gt;5 - 7|10%&amp;lt;br&amp;gt;3 - 4|6.5%&amp;lt;br&amp;gt;2 - 4|8.5%&amp;lt;br&amp;gt;5 - 7|10%&amp;lt;br&amp;gt;3 - 4|6.5%&amp;lt;br&amp;gt;2 - 4|8.5%&amp;lt;br&amp;gt;5 - 7|10%&amp;lt;br&amp;gt;3 - 4|6.5%&amp;lt;br&amp;gt;2 - 4|1.5%&amp;lt;br&amp;gt;1 - 1|1.5%&amp;lt;br&amp;gt;1 - 1|1.9%&amp;lt;br&amp;gt;3 - 4|1.9%&amp;lt;br&amp;gt;3 - 4|1.9%&amp;lt;br&amp;gt;3 - 4|1.9%&amp;lt;br&amp;gt;3 - 4|N/A|9%&amp;lt;br&amp;gt;5 - 7|4%&amp;lt;br&amp;gt;2 - 2|&#039;&#039;&#039;1.4%&#039;&#039;&#039;|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Sub Desert 3|7.5%&amp;lt;br&amp;gt;5 - 7|8.5%&amp;lt;br&amp;gt;3 - 5|8%&amp;lt;br&amp;gt;3 - 4|7.5%&amp;lt;br&amp;gt;5 - 7|9%&amp;lt;br&amp;gt;3 - 5|8%&amp;lt;br&amp;gt;3 - 4|7.5%&amp;lt;br&amp;gt;5 - 7|8.5%&amp;lt;br&amp;gt;3 - 5|8%&amp;lt;br&amp;gt;3 - 4|3.5%&amp;lt;br&amp;gt;1 - 2|3.5%&amp;lt;br&amp;gt;1 - 2|1.7%&amp;lt;br&amp;gt;3 - 5|1.7%&amp;lt;br&amp;gt;3 - 5|1.7%&amp;lt;br&amp;gt;3 - 5|1.7%&amp;lt;br&amp;gt;3 - 5|&#039;&#039;&#039;2.2%&#039;&#039;&#039;|7.5%&amp;lt;br&amp;gt;5 - 7|4%&amp;lt;br&amp;gt;2 - 2|N/A|colorRyuker=true}}&lt;br /&gt;
|-|&lt;br /&gt;
Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{TechDropHead|Area|Foie|Gifoie|Rafoie|Barta|Gibarta|Rabarta|Zonde|Gizonde|Razonde|Grants|Megid|Shifta|Deband|Jellen|Zalure|Ryuker|Resta|Anti|Reverser}}&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
{{TechDropRow|Forest 1|12%&amp;lt;br&amp;gt;6 - 8|8%&amp;lt;br&amp;gt;3 - 5|2%&amp;lt;br&amp;gt;2 - 4|12%&amp;lt;br&amp;gt;6 - 8|8%&amp;lt;br&amp;gt;3 - 5|2%&amp;lt;br&amp;gt;2 - 4|12%&amp;lt;br&amp;gt;6 - 8|8%&amp;lt;br&amp;gt;3 - 5|2%&amp;lt;br&amp;gt;2 - 4|N/A|2%&amp;lt;br&amp;gt;2 - 2|3.5%&amp;lt;br&amp;gt;3 - 5|3.5%&amp;lt;br&amp;gt;3 - 5|3.5%&amp;lt;br&amp;gt;3 - 5|3.5%&amp;lt;br&amp;gt;3 - 5|N/A|9.5%&amp;lt;br&amp;gt;6 - 8|3%&amp;lt;br&amp;gt;1 - 3|&#039;&#039;&#039;5.5%&#039;&#039;&#039;|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Forest 2|12%&amp;lt;br&amp;gt;6 - 8|8%&amp;lt;br&amp;gt;3 - 5|2%&amp;lt;br&amp;gt;3 - 4|12%&amp;lt;br&amp;gt;6 - 8|8%&amp;lt;br&amp;gt;3 - 5|2%&amp;lt;br&amp;gt;3 - 4|12%&amp;lt;br&amp;gt;6 - 8|8%&amp;lt;br&amp;gt;3 - 5|2%&amp;lt;br&amp;gt;3 - 4|2%&amp;lt;br&amp;gt;2 - 3|N/A|4%&amp;lt;br&amp;gt;3 - 5|4%&amp;lt;br&amp;gt;3 - 5|4%&amp;lt;br&amp;gt;3 - 5|4%&amp;lt;br&amp;gt;3 - 5|&#039;&#039;&#039;5%&#039;&#039;&#039;|8%&amp;lt;br&amp;gt;6 - 8|3%&amp;lt;br&amp;gt;1 - 3|N/A|colorRyuker=true}}&lt;br /&gt;
{{TechDropRow|Cave 1|12%&amp;lt;br&amp;gt;7 - 9|8%&amp;lt;br&amp;gt;4 - 6|2%&amp;lt;br&amp;gt;3 - 5|12%&amp;lt;br&amp;gt;7 - 9|8%&amp;lt;br&amp;gt;4 - 6|2%&amp;lt;br&amp;gt;3 - 5|12%&amp;lt;br&amp;gt;7 - 9|8%&amp;lt;br&amp;gt;4 - 6|2%&amp;lt;br&amp;gt;3 - 5|N/A|2%&amp;lt;br&amp;gt;2 - 3|4%&amp;lt;br&amp;gt;4 - 6|4%&amp;lt;br&amp;gt;4 - 6|4%&amp;lt;br&amp;gt;4 - 6|4%&amp;lt;br&amp;gt;4 - 6|N/A|9%&amp;lt;br&amp;gt;7 - 9|3%&amp;lt;br&amp;gt;2 - 3|&#039;&#039;&#039;4.0%&#039;&#039;&#039;|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Cave 2|12%&amp;lt;br&amp;gt;7 - 9|8%&amp;lt;br&amp;gt;4 - 6|2%&amp;lt;br&amp;gt;4 - 5|12%&amp;lt;br&amp;gt;7 - 9|8%&amp;lt;br&amp;gt;4 - 6|2%&amp;lt;br&amp;gt;4 - 5|12%&amp;lt;br&amp;gt;7 - 9|8%&amp;lt;br&amp;gt;4 - 6|2%&amp;lt;br&amp;gt;4 - 5|3%&amp;lt;br&amp;gt;3 - 4|N/A|4%&amp;lt;br&amp;gt;4 - 6|4%&amp;lt;br&amp;gt;4 - 6|4%&amp;lt;br&amp;gt;4 - 6|4%&amp;lt;br&amp;gt;4 - 6|&#039;&#039;&#039;4.0%&#039;&#039;&#039;|8%&amp;lt;br&amp;gt;7 - 9|3%&amp;lt;br&amp;gt;2 - 3|N/A|colorRyuker=true}}&lt;br /&gt;
{{TechDropRow|Cave 3|12%&amp;lt;br&amp;gt;8 - 10|8%&amp;lt;br&amp;gt;5 - 7|2%&amp;lt;br&amp;gt;4 - 6|12%&amp;lt;br&amp;gt;8 - 10|8%&amp;lt;br&amp;gt;5 - 7|2%&amp;lt;br&amp;gt;4 - 6|12%&amp;lt;br&amp;gt;8 - 10|8%&amp;lt;br&amp;gt;5 - 7|2%&amp;lt;br&amp;gt;4 - 6|N/A|3%&amp;lt;br&amp;gt;3 - 4|4%&amp;lt;br&amp;gt;5 - 7|4%&amp;lt;br&amp;gt;5 - 7|4%&amp;lt;br&amp;gt;5 - 7|4%&amp;lt;br&amp;gt;5 - 7|N/A|8%&amp;lt;br&amp;gt;8 - 10|3%&amp;lt;br&amp;gt;2 - 3|&#039;&#039;&#039;4.0%&#039;&#039;&#039;|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Mine 1|12%&amp;lt;br&amp;gt;8 - 10|8%&amp;lt;br&amp;gt;5 - 7|2%&amp;lt;br&amp;gt;5 - 6|12%&amp;lt;br&amp;gt;8 - 10|8%&amp;lt;br&amp;gt;5 - 7|2%&amp;lt;br&amp;gt;5 - 6|12%&amp;lt;br&amp;gt;8 - 10|8%&amp;lt;br&amp;gt;5 - 7|2%&amp;lt;br&amp;gt;5 - 6|3.5%&amp;lt;br&amp;gt;4 - 5|N/A|4%&amp;lt;br&amp;gt;5 - 7|4%&amp;lt;br&amp;gt;5 - 7|4%&amp;lt;br&amp;gt;5 - 7|4%&amp;lt;br&amp;gt;5 - 7|&#039;&#039;&#039;4.0%&#039;&#039;&#039;|7.5%&amp;lt;br&amp;gt;8 - 10|3%&amp;lt;br&amp;gt;2 - 4|N/A|colorRyuker=true}}&lt;br /&gt;
{{TechDropRow|Mine 2|12%&amp;lt;br&amp;gt;9 - 10|8%&amp;lt;br&amp;gt;6 - 8|2%&amp;lt;br&amp;gt;5 - 7|12%&amp;lt;br&amp;gt;9 - 10|8%&amp;lt;br&amp;gt;6 - 8|2%&amp;lt;br&amp;gt;5 - 7|12%&amp;lt;br&amp;gt;9 - 10|8%&amp;lt;br&amp;gt;6 - 8|2%&amp;lt;br&amp;gt;5 - 7|N/A|3.5%&amp;lt;br&amp;gt;4 - 6|4.5%&amp;lt;br&amp;gt;6 - 8|4.5%&amp;lt;br&amp;gt;6 - 8|4.5%&amp;lt;br&amp;gt;6 - 8|4.5%&amp;lt;br&amp;gt;6 - 8|N/A|6%&amp;lt;br&amp;gt;9 - 10|3%&amp;lt;br&amp;gt;2 - 4|&#039;&#039;&#039;3.5%&#039;&#039;&#039;|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Ruins 1|12%&amp;lt;br&amp;gt;10 - 12|8%&amp;lt;br&amp;gt;7 - 9|2%&amp;lt;br&amp;gt;6 - 7|12%&amp;lt;br&amp;gt;10 - 12|8%&amp;lt;br&amp;gt;7 - 9|2%&amp;lt;br&amp;gt;6 - 7|12%&amp;lt;br&amp;gt;10 - 12|8%&amp;lt;br&amp;gt;7 - 9|2%&amp;lt;br&amp;gt;6 - 7|3%&amp;lt;br&amp;gt;4 - 7|3%&amp;lt;br&amp;gt;4 - 7|4.5%&amp;lt;br&amp;gt;7 - 9|4%&amp;lt;br&amp;gt;7 - 9|4%&amp;lt;br&amp;gt;7 - 9|4%&amp;lt;br&amp;gt;7 - 9|&#039;&#039;&#039;3.5%&#039;&#039;&#039;|5%&amp;lt;br&amp;gt;10 - 12|3%&amp;lt;br&amp;gt;3 - 4|N/A|colorRyuker=true}}&lt;br /&gt;
{{TechDropRow|Ruins 2|12%&amp;lt;br&amp;gt;10 - 12|8%&amp;lt;br&amp;gt;8 - 10|2%&amp;lt;br&amp;gt;6 - 8|12%&amp;lt;br&amp;gt;10 - 12|8%&amp;lt;br&amp;gt;8 - 10|2%&amp;lt;br&amp;gt;6 - 8|12%&amp;lt;br&amp;gt;10 - 12|8%&amp;lt;br&amp;gt;8 - 10|2%&amp;lt;br&amp;gt;6 - 8|4%&amp;lt;br&amp;gt;5 - 8|5%&amp;lt;br&amp;gt;5 - 8|3.5%&amp;lt;br&amp;gt;8 - 10|3.5%&amp;lt;br&amp;gt;8 - 10|3.5%&amp;lt;br&amp;gt;8 - 10|3.5%&amp;lt;br&amp;gt;8 - 10|N/A|4.5%&amp;lt;br&amp;gt;10 - 12|3%&amp;lt;br&amp;gt;3 - 4|&#039;&#039;&#039;3.5%&#039;&#039;&#039;|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Ruins 3|12%&amp;lt;br&amp;gt;11 - 12|8%&amp;lt;br&amp;gt;9 - 11|2%&amp;lt;br&amp;gt;7 - 8|12%&amp;lt;br&amp;gt;11 - 12|8%&amp;lt;br&amp;gt;9 - 11|2%&amp;lt;br&amp;gt;7 - 8|12%&amp;lt;br&amp;gt;11 - 12|8%&amp;lt;br&amp;gt;9 - 11|2%&amp;lt;br&amp;gt;7 - 8|4.5%&amp;lt;br&amp;gt;6 - 8|5%&amp;lt;br&amp;gt;6 - 8|3.5%&amp;lt;br&amp;gt;9 - 11|3.5%&amp;lt;br&amp;gt;9 - 11|3.5%&amp;lt;br&amp;gt;9 - 11|3.5%&amp;lt;br&amp;gt;9 - 11|&#039;&#039;&#039;2.0%&#039;&#039;&#039;|4.5%&amp;lt;br&amp;gt;11 - 12|3%&amp;lt;br&amp;gt;3 - 4|&#039;&#039;&#039;2.0%&#039;&#039;&#039;|colorRyuker=true|colorReverser=true}}&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
{{TechDropRow|Temple Alpha|12%&amp;lt;br&amp;gt;6 - 8|8%&amp;lt;br&amp;gt;3 - 5|2%&amp;lt;br&amp;gt;2 - 4|12%&amp;lt;br&amp;gt;6 - 8|8%&amp;lt;br&amp;gt;3 - 5|2%&amp;lt;br&amp;gt;2 - 4|12%&amp;lt;br&amp;gt;6 - 8|8%&amp;lt;br&amp;gt;3 - 5|2%&amp;lt;br&amp;gt;2 - 4|N/A|2%&amp;lt;br&amp;gt;2 - 2|3.5%&amp;lt;br&amp;gt;3 - 5|3.5%&amp;lt;br&amp;gt;3 - 5|3.5%&amp;lt;br&amp;gt;3 - 5|3.5%&amp;lt;br&amp;gt;3 - 5|N/A|9.5%&amp;lt;br&amp;gt;6 - 8|3%&amp;lt;br&amp;gt;1 - 3|&#039;&#039;&#039;5.5%&#039;&#039;&#039;|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Temple Beta|12%&amp;lt;br&amp;gt;6 - 8|8%&amp;lt;br&amp;gt;3 - 5|2%&amp;lt;br&amp;gt;3 - 4|12%&amp;lt;br&amp;gt;6 - 8|8%&amp;lt;br&amp;gt;3 - 5|2%&amp;lt;br&amp;gt;3 - 4|12%&amp;lt;br&amp;gt;6 - 8|8%&amp;lt;br&amp;gt;3 - 5|2%&amp;lt;br&amp;gt;3 - 4|2%&amp;lt;br&amp;gt;2 - 3|N/A|4%&amp;lt;br&amp;gt;3 - 5|4%&amp;lt;br&amp;gt;3 - 5|4%&amp;lt;br&amp;gt;3 - 5|4%&amp;lt;br&amp;gt;3 - 5|&#039;&#039;&#039;5%&#039;&#039;&#039;|8%&amp;lt;br&amp;gt;6 - 8|3%&amp;lt;br&amp;gt;1 - 3|N/A|colorRyuker=true}}&lt;br /&gt;
{{TechDropRow|Spaceship Alpha|12%&amp;lt;br&amp;gt;7 - 9|8%&amp;lt;br&amp;gt;4 - 6|2%&amp;lt;br&amp;gt;3 - 5|12%&amp;lt;br&amp;gt;7 - 9|8%&amp;lt;br&amp;gt;4 - 6|2%&amp;lt;br&amp;gt;3 - 5|12%&amp;lt;br&amp;gt;7 - 9|8%&amp;lt;br&amp;gt;4 - 6|2%&amp;lt;br&amp;gt;3 - 5|N/A|2%&amp;lt;br&amp;gt;2 - 3|4%&amp;lt;br&amp;gt;4 - 6|4%&amp;lt;br&amp;gt;4 - 6|4%&amp;lt;br&amp;gt;4 - 6|4%&amp;lt;br&amp;gt;4 - 6|N/A|9%&amp;lt;br&amp;gt;7 - 9|3%&amp;lt;br&amp;gt;2 - 3|&#039;&#039;&#039;4.0%&#039;&#039;&#039;|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Spaceship Beta|12%&amp;lt;br&amp;gt;7 - 9|8%&amp;lt;br&amp;gt;4 - 6|2%&amp;lt;br&amp;gt;4 - 5|12%&amp;lt;br&amp;gt;7 - 9|8%&amp;lt;br&amp;gt;4 - 6|2%&amp;lt;br&amp;gt;4 - 5|12%&amp;lt;br&amp;gt;7 - 9|8%&amp;lt;br&amp;gt;4 - 6|2%&amp;lt;br&amp;gt;4 - 5|3%&amp;lt;br&amp;gt;3 - 4|N/A|4%&amp;lt;br&amp;gt;4 - 6|4%&amp;lt;br&amp;gt;4 - 6|4%&amp;lt;br&amp;gt;4 - 6|4%&amp;lt;br&amp;gt;4 - 6|&#039;&#039;&#039;4.0%&#039;&#039;&#039;|8%&amp;lt;br&amp;gt;7 - 9|3%&amp;lt;br&amp;gt;2 - 3|N/A|colorRyuker=true}}&lt;br /&gt;
{{TechDropRow|Jungle North|12%&amp;lt;br&amp;gt;8 - 10|8%&amp;lt;br&amp;gt;5 - 7|2%&amp;lt;br&amp;gt;4 - 6|12%&amp;lt;br&amp;gt;8 - 10|8%&amp;lt;br&amp;gt;5 - 7|2%&amp;lt;br&amp;gt;4 - 6|12%&amp;lt;br&amp;gt;8 - 10|8%&amp;lt;br&amp;gt;5 - 7|2%&amp;lt;br&amp;gt;4 - 6|N/A|3%&amp;lt;br&amp;gt;3 - 4|4%&amp;lt;br&amp;gt;5 - 7|4%&amp;lt;br&amp;gt;5 - 7|4%&amp;lt;br&amp;gt;5 - 7|4%&amp;lt;br&amp;gt;5 - 7|N/A|8%&amp;lt;br&amp;gt;8 - 10|3%&amp;lt;br&amp;gt;2 - 3|&#039;&#039;&#039;4.0%&#039;&#039;&#039;|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Jungle East|12%&amp;lt;br&amp;gt;8 - 10|8%&amp;lt;br&amp;gt;5 - 7|2%&amp;lt;br&amp;gt;5 - 6|12%&amp;lt;br&amp;gt;8 - 10|8%&amp;lt;br&amp;gt;5 - 7|2%&amp;lt;br&amp;gt;5 - 6|12%&amp;lt;br&amp;gt;8 - 10|8%&amp;lt;br&amp;gt;5 - 7|2%&amp;lt;br&amp;gt;5 - 6|3.5%&amp;lt;br&amp;gt;4 - 5|N/A|4%&amp;lt;br&amp;gt;5 - 7|4%&amp;lt;br&amp;gt;5 - 7|4%&amp;lt;br&amp;gt;5 - 7|4%&amp;lt;br&amp;gt;5 - 7|&#039;&#039;&#039;4.0%&#039;&#039;&#039;|7.5%&amp;lt;br&amp;gt;8 - 10|3%&amp;lt;br&amp;gt;2 - 4|N/A|colorRyuker=true}}&lt;br /&gt;
{{TechDropRow|Mountain|12%&amp;lt;br&amp;gt;9 - 10|8%&amp;lt;br&amp;gt;6 - 8|2%&amp;lt;br&amp;gt;5 - 7|12%&amp;lt;br&amp;gt;9 - 10|8%&amp;lt;br&amp;gt;6 - 8|2%&amp;lt;br&amp;gt;5 - 7|12%&amp;lt;br&amp;gt;9 - 10|8%&amp;lt;br&amp;gt;6 - 8|2%&amp;lt;br&amp;gt;5 - 7|N/A|3.5%&amp;lt;br&amp;gt;4 - 6|4.5%&amp;lt;br&amp;gt;6 - 8|4.5%&amp;lt;br&amp;gt;6 - 8|4.5%&amp;lt;br&amp;gt;6 - 8|4.5%&amp;lt;br&amp;gt;6 - 8|N/A|6%&amp;lt;br&amp;gt;9 - 10|3%&amp;lt;br&amp;gt;2 - 4|&#039;&#039;&#039;3.5%&#039;&#039;&#039;|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Seaside&amp;lt;br&amp;gt;CCA|12%&amp;lt;br&amp;gt;10 - 12|8%&amp;lt;br&amp;gt;7 - 9|2%&amp;lt;br&amp;gt;6 - 7|12%&amp;lt;br&amp;gt;10 - 12|8%&amp;lt;br&amp;gt;7 - 9|2%&amp;lt;br&amp;gt;6 - 7|12%&amp;lt;br&amp;gt;10 - 12|8%&amp;lt;br&amp;gt;7 - 9|2%&amp;lt;br&amp;gt;6 - 7|3%&amp;lt;br&amp;gt;4 - 7|3%&amp;lt;br&amp;gt;4 - 7|4.5%&amp;lt;br&amp;gt;7 - 9|4%&amp;lt;br&amp;gt;7 - 9|4%&amp;lt;br&amp;gt;7 - 9|4%&amp;lt;br&amp;gt;7 - 9|&#039;&#039;&#039;3.5%&#039;&#039;&#039;|5%&amp;lt;br&amp;gt;10 - 12|3%&amp;lt;br&amp;gt;3 - 4|N/A|colorRyuker=true}}&lt;br /&gt;
{{TechDropRow|Seabed Upper|12%&amp;lt;br&amp;gt;10 - 12|8%&amp;lt;br&amp;gt;8 - 10|2%&amp;lt;br&amp;gt;6 - 8|12%&amp;lt;br&amp;gt;10 - 12|8%&amp;lt;br&amp;gt;8 - 10|2%&amp;lt;br&amp;gt;6 - 8|12%&amp;lt;br&amp;gt;10 - 12|8%&amp;lt;br&amp;gt;8 - 10|2%&amp;lt;br&amp;gt;6 - 8|4%&amp;lt;br&amp;gt;5 - 8|5%&amp;lt;br&amp;gt;5 - 8|3.5%&amp;lt;br&amp;gt;8 - 10|3.5%&amp;lt;br&amp;gt;8 - 10|3.5%&amp;lt;br&amp;gt;8 - 10|3.5%&amp;lt;br&amp;gt;8 - 10|N/A|4.5%&amp;lt;br&amp;gt;10 - 12|3%&amp;lt;br&amp;gt;3 - 4|&#039;&#039;&#039;3.5%&#039;&#039;&#039;|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Seabed Lower;&amp;lt;br&amp;gt;Control Tower|12%&amp;lt;br&amp;gt;11 - 12|8%&amp;lt;br&amp;gt;9 - 11|2%&amp;lt;br&amp;gt;7 - 8|12%&amp;lt;br&amp;gt;11 - 12|8%&amp;lt;br&amp;gt;9 - 11|2%&amp;lt;br&amp;gt;7 - 8|12%&amp;lt;br&amp;gt;11 - 12|8%&amp;lt;br&amp;gt;9 - 11|2%&amp;lt;br&amp;gt;7 - 8|4.5%&amp;lt;br&amp;gt;6 - 8|5%&amp;lt;br&amp;gt;6 - 8|3.5%&amp;lt;br&amp;gt;9 - 11|3.5%&amp;lt;br&amp;gt;9 - 11|3.5%&amp;lt;br&amp;gt;9 - 11|3.5%&amp;lt;br&amp;gt;9 - 11|&#039;&#039;&#039;2.0%&#039;&#039;&#039;|4.5%&amp;lt;br&amp;gt;11 - 12|2%&amp;lt;br&amp;gt;3 - 4|&#039;&#039;&#039;2.0%&#039;&#039;&#039;|colorRyuker=true|colorReverser=true}}&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
{{TechDropRow|Crater East|12%&amp;lt;br&amp;gt;7 - 9|8%&amp;lt;br&amp;gt;4 - 6|2%&amp;lt;br&amp;gt;3 - 5|12%&amp;lt;br&amp;gt;7 - 9|8%&amp;lt;br&amp;gt;4 - 6|2%&amp;lt;br&amp;gt;3 - 5|12%&amp;lt;br&amp;gt;7 - 9|8%&amp;lt;br&amp;gt;4 - 6|2%&amp;lt;br&amp;gt;3 - 5|N/A|2%&amp;lt;br&amp;gt;2 - 3|4%&amp;lt;br&amp;gt;4 - 6|4%&amp;lt;br&amp;gt;4 - 6|4%&amp;lt;br&amp;gt;4 - 6|4%&amp;lt;br&amp;gt;4 - 6|N/A|9%&amp;lt;br&amp;gt;7 - 9|3%&amp;lt;br&amp;gt;2 - 3|&#039;&#039;&#039;4.0%&#039;&#039;&#039;|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Crater West|12%&amp;lt;br&amp;gt;7 - 9|8%&amp;lt;br&amp;gt;4 - 6|2%&amp;lt;br&amp;gt;4 - 5|12%&amp;lt;br&amp;gt;7 - 9|8%&amp;lt;br&amp;gt;4 - 6|2%&amp;lt;br&amp;gt;4 - 5|12%&amp;lt;br&amp;gt;7 - 9|8%&amp;lt;br&amp;gt;4 - 6|2%&amp;lt;br&amp;gt;4 - 5|3%&amp;lt;br&amp;gt;3 - 4|N/A|4%&amp;lt;br&amp;gt;4 - 6|4%&amp;lt;br&amp;gt;4 - 6|4%&amp;lt;br&amp;gt;4 - 6|4%&amp;lt;br&amp;gt;4 - 6|&#039;&#039;&#039;4.0%&#039;&#039;&#039;|8%&amp;lt;br&amp;gt;7 - 9|3%&amp;lt;br&amp;gt;2 - 3|N/A|colorRyuker=true}}&lt;br /&gt;
{{TechDropRow|Crater South|12%&amp;lt;br&amp;gt;8 - 10|8%&amp;lt;br&amp;gt;5 - 7|2%&amp;lt;br&amp;gt;4 - 6|12%&amp;lt;br&amp;gt;8 - 10|8%&amp;lt;br&amp;gt;5 - 7|2%&amp;lt;br&amp;gt;4 - 6|12%&amp;lt;br&amp;gt;8 - 10|8%&amp;lt;br&amp;gt;5 - 7|2%&amp;lt;br&amp;gt;4 - 6|N/A|3%&amp;lt;br&amp;gt;3 - 4|4%&amp;lt;br&amp;gt;5 - 7|4%&amp;lt;br&amp;gt;5 - 7|4%&amp;lt;br&amp;gt;5 - 7|4%&amp;lt;br&amp;gt;5 - 7|N/A|8%&amp;lt;br&amp;gt;8 - 10|3%&amp;lt;br&amp;gt;2 - 3|&#039;&#039;&#039;4.0%&#039;&#039;&#039;|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Crater North|12%&amp;lt;br&amp;gt;8 - 10|8%&amp;lt;br&amp;gt;5 - 7|2%&amp;lt;br&amp;gt;5 - 6|12%&amp;lt;br&amp;gt;8 - 10|8%&amp;lt;br&amp;gt;5 - 7|2%&amp;lt;br&amp;gt;5 - 6|12%&amp;lt;br&amp;gt;8 - 10|8%&amp;lt;br&amp;gt;5 - 7|2%&amp;lt;br&amp;gt;5 - 6|3.5%&amp;lt;br&amp;gt;4 - 5|N/A|4%&amp;lt;br&amp;gt;5 - 7|4%&amp;lt;br&amp;gt;5 - 7|4%&amp;lt;br&amp;gt;5 - 7|4%&amp;lt;br&amp;gt;5 - 7|&#039;&#039;&#039;4.0%&#039;&#039;&#039;|7.5%&amp;lt;br&amp;gt;8 - 10|3%&amp;lt;br&amp;gt;2 - 4|N/A|colorRyuker=true}}&lt;br /&gt;
{{TechDropRow|Crater Interior|12%&amp;lt;br&amp;gt;9 - 10|8%&amp;lt;br&amp;gt;6 - 8|2%&amp;lt;br&amp;gt;5 - 7|12%&amp;lt;br&amp;gt;9 - 10|8%&amp;lt;br&amp;gt;6 - 8|2%&amp;lt;br&amp;gt;5 - 7|12%&amp;lt;br&amp;gt;9 - 10|8%&amp;lt;br&amp;gt;6 - 8|2%&amp;lt;br&amp;gt;5 - 7|N/A|3.5%&amp;lt;br&amp;gt;4 - 6|4.5%&amp;lt;br&amp;gt;6 - 8|4.5%&amp;lt;br&amp;gt;6 - 8|4.5%&amp;lt;br&amp;gt;6 - 8|4.5%&amp;lt;br&amp;gt;6 - 8|N/A|6%&amp;lt;br&amp;gt;9 - 10|3%&amp;lt;br&amp;gt;2 - 4|&#039;&#039;&#039;3.5%&#039;&#039;&#039;|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Sub Desert 1|12%&amp;lt;br&amp;gt;10 - 12|8%&amp;lt;br&amp;gt;7 - 9|2%&amp;lt;br&amp;gt;6 - 7|12%&amp;lt;br&amp;gt;10 - 12|8%&amp;lt;br&amp;gt;7 - 9|2%&amp;lt;br&amp;gt;6 - 7|12%&amp;lt;br&amp;gt;10 - 12|8%&amp;lt;br&amp;gt;7 - 9|2%&amp;lt;br&amp;gt;6 - 7|3%&amp;lt;br&amp;gt;4 - 7|3%&amp;lt;br&amp;gt;4 - 7|4.5%&amp;lt;br&amp;gt;7 - 9|4%&amp;lt;br&amp;gt;7 - 9|4%&amp;lt;br&amp;gt;7 - 9|4%&amp;lt;br&amp;gt;7 - 9|&#039;&#039;&#039;3.5%&#039;&#039;&#039;|5%&amp;lt;br&amp;gt;10 - 12|3%&amp;lt;br&amp;gt;3 - 4|N/A|colorRyuker=true}}&lt;br /&gt;
{{TechDropRow|Sub Desert 2|12%&amp;lt;br&amp;gt;10 - 12|8%&amp;lt;br&amp;gt;8 - 10|2%&amp;lt;br&amp;gt;6 - 8|12%&amp;lt;br&amp;gt;10 - 12|8%&amp;lt;br&amp;gt;8 - 10|2%&amp;lt;br&amp;gt;6 - 8|12%&amp;lt;br&amp;gt;10 - 12|8%&amp;lt;br&amp;gt;8 - 10|2%&amp;lt;br&amp;gt;6 - 8|4%&amp;lt;br&amp;gt;5 - 8|5%&amp;lt;br&amp;gt;5 - 8|3.5%&amp;lt;br&amp;gt;8 - 10|3.5%&amp;lt;br&amp;gt;8 - 10|3.5%&amp;lt;br&amp;gt;8 - 10|3.5%&amp;lt;br&amp;gt;8 - 10|N/A|4.5%&amp;lt;br&amp;gt;10 - 12|3%&amp;lt;br&amp;gt;3 - 4|&#039;&#039;&#039;3.5%&#039;&#039;&#039;|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Sub Desert 3|12%&amp;lt;br&amp;gt;11 - 12|8%&amp;lt;br&amp;gt;9 - 11|2%&amp;lt;br&amp;gt;7 - 8|12%&amp;lt;br&amp;gt;11 - 12|8%&amp;lt;br&amp;gt;9 - 11|2%&amp;lt;br&amp;gt;7 - 8|12%&amp;lt;br&amp;gt;11 - 12|8%&amp;lt;br&amp;gt;9 - 11|2%&amp;lt;br&amp;gt;7 - 8|4.5%&amp;lt;br&amp;gt;6 - 8|5%&amp;lt;br&amp;gt;6 - 8|3.5%&amp;lt;br&amp;gt;9 - 11|3.5%&amp;lt;br&amp;gt;9 - 11|3.5%&amp;lt;br&amp;gt;9 - 11|3.5%&amp;lt;br&amp;gt;9 - 11|&#039;&#039;&#039;2.0%&#039;&#039;&#039;|4.5%&amp;lt;br&amp;gt;11 - 12|2%&amp;lt;br&amp;gt;3 - 4|&#039;&#039;&#039;2.0%&#039;&#039;&#039;|colorRyuker=true|colorReverser=true}}&lt;br /&gt;
|-|&lt;br /&gt;
Very Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{TechDropHead|Area|Foie|Gifoie|Rafoie|Barta|Gibarta|Rabarta|Zonde|Gizonde|Razonde|Grants|Megid|Shifta|Deband|Jellen|Zalure|Ryuker|Resta|Anti|Reverser}}&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
{{TechDropRow|Forest 1|10.3%&amp;lt;br&amp;gt;8 - 13|8%&amp;lt;br&amp;gt;6 - 12|4%&amp;lt;br&amp;gt;4 - 9|10.3%&amp;lt;br&amp;gt;8 - 13|8%&amp;lt;br&amp;gt;6 - 12|4%&amp;lt;br&amp;gt;4 - 9|10.4%&amp;lt;br&amp;gt;8 - 13|8%&amp;lt;br&amp;gt;6 - 12|4%&amp;lt;br&amp;gt;4 - 9|3%&amp;lt;br&amp;gt;3 - 9|3%&amp;lt;br&amp;gt;3 - 9|3.5%&amp;lt;br&amp;gt;6 - 12|3.5%&amp;lt;br&amp;gt;6 - 12|3.5%&amp;lt;br&amp;gt;6 - 12|3.5%&amp;lt;br&amp;gt;6 - 12|N/A|10%&amp;lt;br&amp;gt;8 -13|3%&amp;lt;br&amp;gt;2 - 5|N/A}}&lt;br /&gt;
{{TechDropRow|Forest 2|10.3%&amp;lt;br&amp;gt;8 - 13|8%&amp;lt;br&amp;gt;7 - 12|4%&amp;lt;br&amp;gt;4 - 9|10.3%&amp;lt;br&amp;gt;8 - 13|8%&amp;lt;br&amp;gt;7 - 12|4%&amp;lt;br&amp;gt;4 - 9|10.4%&amp;lt;br&amp;gt;8 - 13|8%&amp;lt;br&amp;gt;7 - 12|4%&amp;lt;br&amp;gt;4 - 9|3%&amp;lt;br&amp;gt;3 - 9|3%&amp;lt;br&amp;gt;3 - 9|3.5%&amp;lt;br&amp;gt;7 - 12|3.5%&amp;lt;br&amp;gt;7 - 12|3.5%&amp;lt;br&amp;gt;7 - 12|3.5%&amp;lt;br&amp;gt;7 - 12|N/A|10%&amp;lt;br&amp;gt;8 -13|3%&amp;lt;br&amp;gt;2 - 5|N/A}}&lt;br /&gt;
{{TechDropRow|Cave 1|10.3%&amp;lt;br&amp;gt;8 - 13|8%&amp;lt;br&amp;gt;7 - 13|4%&amp;lt;br&amp;gt;4 - 10|10.3%&amp;lt;br&amp;gt;8 - 13|8%&amp;lt;br&amp;gt;7 - 13|4%&amp;lt;br&amp;gt;4 - 10|10.4%&amp;lt;br&amp;gt;8 - 13|8%&amp;lt;br&amp;gt;7 - 13|4%&amp;lt;br&amp;gt;4 - 10|3%&amp;lt;br&amp;gt;4 - 10|3%&amp;lt;br&amp;gt;4 - 10|3.5%&amp;lt;br&amp;gt;7 - 13|3.5%&amp;lt;br&amp;gt;7 - 13|3.5%&amp;lt;br&amp;gt;7 - 13|3.5%&amp;lt;br&amp;gt;7 - 13|N/A|10%&amp;lt;br&amp;gt;8 -13|3%&amp;lt;br&amp;gt;2 - 5|N/A}}&lt;br /&gt;
{{TechDropRow|Cave 2|10.3%&amp;lt;br&amp;gt;9 - 13|8%&amp;lt;br&amp;gt;8 - 13|4%&amp;lt;br&amp;gt;5 - 10|10.3%&amp;lt;br&amp;gt;9 - 13|8%&amp;lt;br&amp;gt;8 - 13|4%&amp;lt;br&amp;gt;5 - 10|10.4%&amp;lt;br&amp;gt;9 - 13|8%&amp;lt;br&amp;gt;8 - 13|4%&amp;lt;br&amp;gt;5 - 10|3%&amp;lt;br&amp;gt;4 - 10|3%&amp;lt;br&amp;gt;4 - 10|3.5%&amp;lt;br&amp;gt;8 - 13|3.5%&amp;lt;br&amp;gt;8 - 13|3.5%&amp;lt;br&amp;gt;8 - 13|3.5%&amp;lt;br&amp;gt;8 - 13|N/A|10%&amp;lt;br&amp;gt;9 -13|3%&amp;lt;br&amp;gt;2 - 5|N/A}}&lt;br /&gt;
{{TechDropRow|Cave 3|10.3%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 13|4%&amp;lt;br&amp;gt;5 - 10|10.3%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 13|4%&amp;lt;br&amp;gt;5 - 10|10.4%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 13|4%&amp;lt;br&amp;gt;5 - 10|3%&amp;lt;br&amp;gt;4 - 10|3%&amp;lt;br&amp;gt;4 - 10|3.5%&amp;lt;br&amp;gt;8 - 13|3.5%&amp;lt;br&amp;gt;8 - 13|3.5%&amp;lt;br&amp;gt;8 - 13|3.5%&amp;lt;br&amp;gt;8 - 13|N/A|10%&amp;lt;br&amp;gt;9 -14|3%&amp;lt;br&amp;gt;2 - 5|N/A}}&lt;br /&gt;
{{TechDropRow|Mine 1|10.3%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 14|4%&amp;lt;br&amp;gt;5 - 11|10.3%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 14|4%&amp;lt;br&amp;gt;5 - 11|10.4%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 14|4%&amp;lt;br&amp;gt;5 - 11|3%&amp;lt;br&amp;gt;5 - 11|3%&amp;lt;br&amp;gt;5 - 11|3.5%&amp;lt;br&amp;gt;8 - 14|3.5%&amp;lt;br&amp;gt;8 - 14|3.5%&amp;lt;br&amp;gt;8 - 14|3.5%&amp;lt;br&amp;gt;8 - 14|N/A|10%&amp;lt;br&amp;gt;9 -14|3%&amp;lt;br&amp;gt;3 - 6|N/A}}&lt;br /&gt;
{{TechDropRow|Mine 2|10.3%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 14|4%&amp;lt;br&amp;gt;6 - 11|10.3%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 14|4%&amp;lt;br&amp;gt;6 - 11|10.4%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 14|4%&amp;lt;br&amp;gt;6 - 11|3%&amp;lt;br&amp;gt;5 - 11|3%&amp;lt;br&amp;gt;5 - 11|3.5%&amp;lt;br&amp;gt;8 - 14|3.5%&amp;lt;br&amp;gt;8 - 14|3.5%&amp;lt;br&amp;gt;8 - 14|3.5%&amp;lt;br&amp;gt;8 - 14|N/A|10%&amp;lt;br&amp;gt;9 -14|3%&amp;lt;br&amp;gt;3 - 6|N/A}}&lt;br /&gt;
{{TechDropRow|Ruins 1|10.3%&amp;lt;br&amp;gt;9 - 15|8%&amp;lt;br&amp;gt;8 - 15|4%&amp;lt;br&amp;gt;6 - 12|10.3%&amp;lt;br&amp;gt;9 - 15|8%&amp;lt;br&amp;gt;8 - 15|4%&amp;lt;br&amp;gt;6 - 12|10.4%&amp;lt;br&amp;gt;9 - 15|8%&amp;lt;br&amp;gt;8 - 15|4%&amp;lt;br&amp;gt;6 - 12|3%&amp;lt;br&amp;gt;6 - 12|3%&amp;lt;br&amp;gt;6 - 12|3.5%&amp;lt;br&amp;gt;8 - 15|3.5%&amp;lt;br&amp;gt;8 - 15|3.5%&amp;lt;br&amp;gt;8 - 15|3.5%&amp;lt;br&amp;gt;8 - 15|N/A|10%&amp;lt;br&amp;gt;9 -15|3%&amp;lt;br&amp;gt;3 - 6|N/A}}&lt;br /&gt;
{{TechDropRow|Ruins 2|10.3%&amp;lt;br&amp;gt;9 - 15|8%&amp;lt;br&amp;gt;8 - 15|4%&amp;lt;br&amp;gt;6 - 12|10.3%&amp;lt;br&amp;gt;9 - 15|8%&amp;lt;br&amp;gt;8 - 15|4%&amp;lt;br&amp;gt;6 - 12|10.4%&amp;lt;br&amp;gt;9 - 15|8%&amp;lt;br&amp;gt;8 - 15|4%&amp;lt;br&amp;gt;6 - 12|3%&amp;lt;br&amp;gt;6 - 12|3%&amp;lt;br&amp;gt;6 - 12|3.5%&amp;lt;br&amp;gt;8 - 15|3.5%&amp;lt;br&amp;gt;8 - 15|3.5%&amp;lt;br&amp;gt;8 - 15|3.5%&amp;lt;br&amp;gt;8 - 15|N/A|10%&amp;lt;br&amp;gt;9 -15|3%&amp;lt;br&amp;gt;3 - 6|N/A}}&lt;br /&gt;
{{TechDropRow|Ruins 3|10.3%&amp;lt;br&amp;gt;10 - 15|8%&amp;lt;br&amp;gt;9 - 15|4%&amp;lt;br&amp;gt;7 - 12|10.3%&amp;lt;br&amp;gt;10 - 15|8%&amp;lt;br&amp;gt;9 - 15|4%&amp;lt;br&amp;gt;7 - 12|10.4%&amp;lt;br&amp;gt;10 - 15|8%&amp;lt;br&amp;gt;9 - 15|4%&amp;lt;br&amp;gt;7 - 12|3%&amp;lt;br&amp;gt;7 - 12|3%&amp;lt;br&amp;gt;7 - 12|3.5%&amp;lt;br&amp;gt;9 - 15|3.5%&amp;lt;br&amp;gt;9 - 15|3.5%&amp;lt;br&amp;gt;9 - 15|3.5%&amp;lt;br&amp;gt;9 - 15|N/A|10%&amp;lt;br&amp;gt;10 -15|3%&amp;lt;br&amp;gt;3 - 6|N/A}}&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
{{TechDropRow|Temple Alpha|10.3%&amp;lt;br&amp;gt;8 - 13|8%&amp;lt;br&amp;gt;6 - 12|4%&amp;lt;br&amp;gt;4 - 9|10.3%&amp;lt;br&amp;gt;8 - 13|8%&amp;lt;br&amp;gt;6 - 12|4%&amp;lt;br&amp;gt;4 - 9|10.4%&amp;lt;br&amp;gt;8 - 13|8%&amp;lt;br&amp;gt;6 - 12|4%&amp;lt;br&amp;gt;4 - 9|3%&amp;lt;br&amp;gt;3 - 9|3%&amp;lt;br&amp;gt;3 - 9|3.5%&amp;lt;br&amp;gt;6 - 12|3.5%&amp;lt;br&amp;gt;6 - 12|3.5%&amp;lt;br&amp;gt;6 - 12|3.5%&amp;lt;br&amp;gt;6 - 12|N/A|10%&amp;lt;br&amp;gt;8 -13|3%&amp;lt;br&amp;gt;2 - 5|N/A}}&lt;br /&gt;
{{TechDropRow|Temple Beta|10.3%&amp;lt;br&amp;gt;8 - 13|8%&amp;lt;br&amp;gt;7 - 12|4%&amp;lt;br&amp;gt;4 - 9|10.3%&amp;lt;br&amp;gt;8 - 13|8%&amp;lt;br&amp;gt;7 - 12|4%&amp;lt;br&amp;gt;4 - 9|10.4%&amp;lt;br&amp;gt;8 - 13|8%&amp;lt;br&amp;gt;7 - 12|4%&amp;lt;br&amp;gt;4 - 9|3%&amp;lt;br&amp;gt;3 - 9|3%&amp;lt;br&amp;gt;3 - 9|3.5%&amp;lt;br&amp;gt;7 - 12|3.5%&amp;lt;br&amp;gt;7 - 12|3.5%&amp;lt;br&amp;gt;7 - 12|3.5%&amp;lt;br&amp;gt;7 - 12|N/A|10%&amp;lt;br&amp;gt;8 -13|3%&amp;lt;br&amp;gt;2 - 5|N/A}}&lt;br /&gt;
{{TechDropRow|Spaceship Alpha|10.3%&amp;lt;br&amp;gt;8 - 13|8%&amp;lt;br&amp;gt;7 - 13|4%&amp;lt;br&amp;gt;4 - 10|10.3%&amp;lt;br&amp;gt;8 - 13|8%&amp;lt;br&amp;gt;7 - 13|4%&amp;lt;br&amp;gt;4 - 10|10.4%&amp;lt;br&amp;gt;8 - 13|8%&amp;lt;br&amp;gt;7 - 13|4%&amp;lt;br&amp;gt;4 - 10|3%&amp;lt;br&amp;gt;4 - 10|3%&amp;lt;br&amp;gt;4 - 10|3.5%&amp;lt;br&amp;gt;7 - 13|3.5%&amp;lt;br&amp;gt;7 - 13|3.5%&amp;lt;br&amp;gt;7 - 13|3.5%&amp;lt;br&amp;gt;7 - 13|N/A|10%&amp;lt;br&amp;gt;8 -13|3%&amp;lt;br&amp;gt;2 - 5|N/A}}&lt;br /&gt;
{{TechDropRow|Spaceship Beta|10.3%&amp;lt;br&amp;gt;9 - 13|8%&amp;lt;br&amp;gt;8 - 13|4%&amp;lt;br&amp;gt;5 - 10|10.3%&amp;lt;br&amp;gt;9 - 13|8%&amp;lt;br&amp;gt;8 - 13|4%&amp;lt;br&amp;gt;5 - 10|10.4%&amp;lt;br&amp;gt;9 - 13|8%&amp;lt;br&amp;gt;8 - 13|4%&amp;lt;br&amp;gt;5 - 10|3%&amp;lt;br&amp;gt;4 - 10|3%&amp;lt;br&amp;gt;4 - 10|3.5%&amp;lt;br&amp;gt;8 - 13|3.5%&amp;lt;br&amp;gt;8 - 13|3.5%&amp;lt;br&amp;gt;8 - 13|3.5%&amp;lt;br&amp;gt;8 - 13|N/A|10%&amp;lt;br&amp;gt;9 -13|3%&amp;lt;br&amp;gt;2 - 5|N/A}}&lt;br /&gt;
{{TechDropRow|Jungle North|10.3%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 13|4%&amp;lt;br&amp;gt;5 - 10|10.3%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 13|4%&amp;lt;br&amp;gt;5 - 10|10.4%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 13|4%&amp;lt;br&amp;gt;5 - 10|3%&amp;lt;br&amp;gt;4 - 10|3%&amp;lt;br&amp;gt;4 - 10|3.5%&amp;lt;br&amp;gt;8 - 13|3.5%&amp;lt;br&amp;gt;8 - 13|3.5%&amp;lt;br&amp;gt;8 - 13|3.5%&amp;lt;br&amp;gt;8 - 13|N/A|10%&amp;lt;br&amp;gt;9 -14|3%&amp;lt;br&amp;gt;2 - 5|N/A}}&lt;br /&gt;
{{TechDropRow|Jungle East|10.3%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 14|4%&amp;lt;br&amp;gt;5 - 11|10.3%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 14|4%&amp;lt;br&amp;gt;5 - 11|10.4%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 14|4%&amp;lt;br&amp;gt;5 - 11|3%&amp;lt;br&amp;gt;5 - 11|3%&amp;lt;br&amp;gt;5 - 11|3.5%&amp;lt;br&amp;gt;8 - 14|3.5%&amp;lt;br&amp;gt;8 - 14|3.5%&amp;lt;br&amp;gt;8 - 14|3.5%&amp;lt;br&amp;gt;8 - 14|N/A|10%&amp;lt;br&amp;gt;9 -14|3%&amp;lt;br&amp;gt;3 - 6|N/A}}&lt;br /&gt;
{{TechDropRow|Mountain|10.3%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 14|4%&amp;lt;br&amp;gt;6 - 11|10.3%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 14|4%&amp;lt;br&amp;gt;6 - 11|10.4%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 14|4%&amp;lt;br&amp;gt;6 - 11|3%&amp;lt;br&amp;gt;5 - 11|3%&amp;lt;br&amp;gt;5 - 11|3.5%&amp;lt;br&amp;gt;8 - 14|3.5%&amp;lt;br&amp;gt;8 - 14|3.5%&amp;lt;br&amp;gt;8 - 14|3.5%&amp;lt;br&amp;gt;8 - 14|N/A|10%&amp;lt;br&amp;gt;9 -14|3%&amp;lt;br&amp;gt;3 - 6|N/A}}&lt;br /&gt;
{{TechDropRow|Seaside&amp;lt;br&amp;gt;CCA|10.3%&amp;lt;br&amp;gt;9 - 15|8%&amp;lt;br&amp;gt;8 - 15|4%&amp;lt;br&amp;gt;6 - 12|10.3%&amp;lt;br&amp;gt;9 - 15|8%&amp;lt;br&amp;gt;8 - 15|4%&amp;lt;br&amp;gt;6 - 12|10.4%&amp;lt;br&amp;gt;9 - 15|8%&amp;lt;br&amp;gt;8 - 15|4%&amp;lt;br&amp;gt;6 - 12|3%&amp;lt;br&amp;gt;6 - 12|3%&amp;lt;br&amp;gt;6 - 12|3.5%&amp;lt;br&amp;gt;8 - 15|3.5%&amp;lt;br&amp;gt;8 - 15|3.5%&amp;lt;br&amp;gt;8 - 15|3.5%&amp;lt;br&amp;gt;8 - 15|N/A|10%&amp;lt;br&amp;gt;9 -15|3%&amp;lt;br&amp;gt;3 - 6|N/A}}&lt;br /&gt;
{{TechDropRow|Seabed Upper|10.3%&amp;lt;br&amp;gt;9 - 15|8%&amp;lt;br&amp;gt;8 - 15|4%&amp;lt;br&amp;gt;6 - 12|10.3%&amp;lt;br&amp;gt;9 - 15|8%&amp;lt;br&amp;gt;8 - 15|4%&amp;lt;br&amp;gt;6 - 12|10.4%&amp;lt;br&amp;gt;9 - 15|8%&amp;lt;br&amp;gt;8 - 15|4%&amp;lt;br&amp;gt;6 - 12|3%&amp;lt;br&amp;gt;6 - 12|3%&amp;lt;br&amp;gt;6 - 12|3.5%&amp;lt;br&amp;gt;8 - 15|3.5%&amp;lt;br&amp;gt;8 - 15|3.5%&amp;lt;br&amp;gt;8 - 15|3.5%&amp;lt;br&amp;gt;8 - 15|N/A|10%&amp;lt;br&amp;gt;9 -15|3%&amp;lt;br&amp;gt;3 - 6|N/A}}&lt;br /&gt;
{{TechDropRow|Seabed Lower;&amp;lt;br&amp;gt;Control Tower|10.3%&amp;lt;br&amp;gt;10 - 15|8%&amp;lt;br&amp;gt;9 - 15|4%&amp;lt;br&amp;gt;7 - 12|10.3%&amp;lt;br&amp;gt;10 - 15|8%&amp;lt;br&amp;gt;9 - 15|4%&amp;lt;br&amp;gt;7 - 12|10.4%&amp;lt;br&amp;gt;10 - 15|8%&amp;lt;br&amp;gt;9 - 15|4%&amp;lt;br&amp;gt;7 - 12|3%&amp;lt;br&amp;gt;7 - 12|3%&amp;lt;br&amp;gt;7 - 12|3.5%&amp;lt;br&amp;gt;9 - 15|3.5%&amp;lt;br&amp;gt;9 - 15|3.5%&amp;lt;br&amp;gt;9 - 15|3.5%&amp;lt;br&amp;gt;9 - 15|N/A|10%&amp;lt;br&amp;gt;10 -15|3%&amp;lt;br&amp;gt;3 - 6|N/A}}&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
{{TechDropRow|Crater East|10.3%&amp;lt;br&amp;gt;8 - 13|8%&amp;lt;br&amp;gt;7 - 13|4%&amp;lt;br&amp;gt;4 - 10|10.3%&amp;lt;br&amp;gt;8 - 13|8%&amp;lt;br&amp;gt;7 - 13|4%&amp;lt;br&amp;gt;4 - 10|10.4%&amp;lt;br&amp;gt;8 - 13|8%&amp;lt;br&amp;gt;7 - 13|4%&amp;lt;br&amp;gt;4 - 10|3%&amp;lt;br&amp;gt;4 - 10|3%&amp;lt;br&amp;gt;4 - 10|3.5%&amp;lt;br&amp;gt;7 - 13|3.5%&amp;lt;br&amp;gt;7 - 13|3.5%&amp;lt;br&amp;gt;7 - 13|3.5%&amp;lt;br&amp;gt;7 - 13|N/A|10%&amp;lt;br&amp;gt;8 -13|3%&amp;lt;br&amp;gt;2 - 5|N/A}}&lt;br /&gt;
{{TechDropRow|Crater West|10.3%&amp;lt;br&amp;gt;9 - 13|8%&amp;lt;br&amp;gt;8 - 13|4%&amp;lt;br&amp;gt;5 - 10|10.3%&amp;lt;br&amp;gt;9 - 13|8%&amp;lt;br&amp;gt;8 - 13|4%&amp;lt;br&amp;gt;5 - 10|10.4%&amp;lt;br&amp;gt;9 - 13|8%&amp;lt;br&amp;gt;8 - 13|4%&amp;lt;br&amp;gt;5 - 10|3%&amp;lt;br&amp;gt;4 - 10|3%&amp;lt;br&amp;gt;4 - 10|3.5%&amp;lt;br&amp;gt;8 - 13|3.5%&amp;lt;br&amp;gt;8 - 13|3.5%&amp;lt;br&amp;gt;8 - 13|3.5%&amp;lt;br&amp;gt;8 - 13|N/A|10%&amp;lt;br&amp;gt;9 -13|3%&amp;lt;br&amp;gt;2 - 5|N/A}}&lt;br /&gt;
{{TechDropRow|Crater South|10.3%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 13|4%&amp;lt;br&amp;gt;5 - 10|10.3%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 13|4%&amp;lt;br&amp;gt;5 - 10|10.4%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 13|4%&amp;lt;br&amp;gt;5 - 10|3%&amp;lt;br&amp;gt;4 - 10|3%&amp;lt;br&amp;gt;4 - 10|3.5%&amp;lt;br&amp;gt;8 - 13|3.5%&amp;lt;br&amp;gt;8 - 13|3.5%&amp;lt;br&amp;gt;8 - 13|3.5%&amp;lt;br&amp;gt;8 - 13|N/A|10%&amp;lt;br&amp;gt;9 -14|3%&amp;lt;br&amp;gt;2 - 5|N/A}}&lt;br /&gt;
{{TechDropRow|Crater North|10.3%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 14|4%&amp;lt;br&amp;gt;5 - 11|10.3%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 14|4%&amp;lt;br&amp;gt;5 - 11|10.4%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 14|4%&amp;lt;br&amp;gt;5 - 11|3%&amp;lt;br&amp;gt;5 - 11|3%&amp;lt;br&amp;gt;5 - 11|3.5%&amp;lt;br&amp;gt;8 - 14|3.5%&amp;lt;br&amp;gt;8 - 14|3.5%&amp;lt;br&amp;gt;8 - 14|3.5%&amp;lt;br&amp;gt;8 - 14|N/A|10%&amp;lt;br&amp;gt;9 -14|3%&amp;lt;br&amp;gt;3 - 6|N/A}}&lt;br /&gt;
{{TechDropRow|Crater Interior|10.3%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 14|4%&amp;lt;br&amp;gt;6 - 11|10.3%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 14|4%&amp;lt;br&amp;gt;6 - 11|10.4%&amp;lt;br&amp;gt;9 - 14|8%&amp;lt;br&amp;gt;8 - 14|4%&amp;lt;br&amp;gt;6 - 11|3%&amp;lt;br&amp;gt;5 - 11|3%&amp;lt;br&amp;gt;5 - 11|3.5%&amp;lt;br&amp;gt;8 - 14|3.5%&amp;lt;br&amp;gt;8 - 14|3.5%&amp;lt;br&amp;gt;8 - 14|3.5%&amp;lt;br&amp;gt;8 - 14|N/A|10%&amp;lt;br&amp;gt;9 -14|3%&amp;lt;br&amp;gt;3 - 6|N/A}}&lt;br /&gt;
{{TechDropRow|Sub Desert 1|10.3%&amp;lt;br&amp;gt;9 - 15|8%&amp;lt;br&amp;gt;8 - 15|4%&amp;lt;br&amp;gt;6 - 12|10.3%&amp;lt;br&amp;gt;9 - 15|8%&amp;lt;br&amp;gt;8 - 15|4%&amp;lt;br&amp;gt;6 - 12|10.4%&amp;lt;br&amp;gt;9 - 15|8%&amp;lt;br&amp;gt;8 - 15|4%&amp;lt;br&amp;gt;6 - 12|3%&amp;lt;br&amp;gt;6 - 12|3%&amp;lt;br&amp;gt;6 - 12|3.5%&amp;lt;br&amp;gt;8 - 15|3.5%&amp;lt;br&amp;gt;8 - 15|3.5%&amp;lt;br&amp;gt;8 - 15|3.5%&amp;lt;br&amp;gt;8 - 15|N/A|10%&amp;lt;br&amp;gt;9 -15|3%&amp;lt;br&amp;gt;3 - 6|N/A}}&lt;br /&gt;
{{TechDropRow|Sub Desert 2|10.3%&amp;lt;br&amp;gt;9 - 15|8%&amp;lt;br&amp;gt;8 - 15|4%&amp;lt;br&amp;gt;6 - 12|10.3%&amp;lt;br&amp;gt;9 - 15|8%&amp;lt;br&amp;gt;8 - 15|4%&amp;lt;br&amp;gt;6 - 12|10.4%&amp;lt;br&amp;gt;9 - 15|8%&amp;lt;br&amp;gt;8 - 15|4%&amp;lt;br&amp;gt;6 - 12|3%&amp;lt;br&amp;gt;6 - 12|3%&amp;lt;br&amp;gt;6 - 12|3.5%&amp;lt;br&amp;gt;8 - 15|3.5%&amp;lt;br&amp;gt;8 - 15|3.5%&amp;lt;br&amp;gt;8 - 15|3.5%&amp;lt;br&amp;gt;8 - 15|N/A|10%&amp;lt;br&amp;gt;9 -15|3%&amp;lt;br&amp;gt;3 - 6|N/A}}&lt;br /&gt;
{{TechDropRow|Sub Desert 3|10.3%&amp;lt;br&amp;gt;10 - 15|8%&amp;lt;br&amp;gt;9 - 15|4%&amp;lt;br&amp;gt;7 - 12|10.3%&amp;lt;br&amp;gt;10 - 15|8%&amp;lt;br&amp;gt;9 - 15|4%&amp;lt;br&amp;gt;7 - 12|10.4%&amp;lt;br&amp;gt;10 - 15|8%&amp;lt;br&amp;gt;9 - 15|4%&amp;lt;br&amp;gt;7 - 12|3%&amp;lt;br&amp;gt;7 - 12|3%&amp;lt;br&amp;gt;7 - 12|3.5%&amp;lt;br&amp;gt;9 - 15|3.5%&amp;lt;br&amp;gt;9 - 15|3.5%&amp;lt;br&amp;gt;9 - 15|3.5%&amp;lt;br&amp;gt;9 - 15|N/A|10%&amp;lt;br&amp;gt;10 -15|3%&amp;lt;br&amp;gt;3 - 6|N/A}}&lt;br /&gt;
|-|&lt;br /&gt;
Ultimate=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{TechDropHead|Area|Foie|Gifoie|Rafoie|Barta|Gibarta|Rabarta|Zonde|Gizonde|Razonde|Grants|Megid|Shifta|Deband|Jellen|Zalure|Ryuker|Resta|Anti|Reverser}}&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
{{TechDropRow|Forest 1|12%&amp;lt;br&amp;gt;13 - 18|7.2%&amp;lt;br&amp;gt;13 - 16|7.2%&amp;lt;br&amp;gt;13 - 14|7.2%&amp;lt;br&amp;gt;13 - 18|3%&amp;lt;br&amp;gt;13 - 16|7.3%&amp;lt;br&amp;gt;13 - 14|7.2%&amp;lt;br&amp;gt;13 - 18|7.2%&amp;lt;br&amp;gt;13 - 16|7.2%&amp;lt;br&amp;gt;13 - 14|3.5%&amp;lt;br&amp;gt;13 - 14|3.5%&amp;lt;br&amp;gt;13 - 14|3.5%&amp;lt;br&amp;gt;13 - 16|3.5%&amp;lt;br&amp;gt;13 - 16|3.5%&amp;lt;br&amp;gt;13 - 16|3.5%&amp;lt;br&amp;gt;13 - 16|&#039;&#039;&#039;0.5%&#039;&#039;&#039;|10%&amp;lt;br&amp;gt;13 - 18|3%&amp;lt;br&amp;gt;3 - 6|N/A|colorRyuker=true}}&lt;br /&gt;
{{TechDropRow|Forest 2|7.2%&amp;lt;br&amp;gt;14 - 21|7.2%&amp;lt;br&amp;gt;14 - 18|7.2%&amp;lt;br&amp;gt;14 - 15|12%&amp;lt;br&amp;gt;14 - 21|7.2%&amp;lt;br&amp;gt;14 - 18|7.2%&amp;lt;br&amp;gt;14 - 15|7.2%&amp;lt;br&amp;gt;14 - 21|3.1%&amp;lt;br&amp;gt;14 - 18|7.2%&amp;lt;br&amp;gt;14 - 15|3.5%&amp;lt;br&amp;gt;14 - 15|3.5%&amp;lt;br&amp;gt;14 - 15|3.5%&amp;lt;br&amp;gt;14 - 18|3.5%&amp;lt;br&amp;gt;14 - 18|3.5%&amp;lt;br&amp;gt;14 - 18|3.5%&amp;lt;br&amp;gt;14 - 18|N/A|10%&amp;lt;br&amp;gt;14 - 21|3%&amp;lt;br&amp;gt;3 - 6|&#039;&#039;&#039;0.5%&#039;&#039;&#039;|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Cave 1|7.2%&amp;lt;br&amp;gt;15 - 24|7.2%&amp;lt;br&amp;gt;15 - 20|3.1%&amp;lt;br&amp;gt;15 - 17|7.2%&amp;lt;br&amp;gt;15 - 24|7.2%&amp;lt;br&amp;gt;15 - 20|7.2%&amp;lt;br&amp;gt;15 - 17|12%&amp;lt;br&amp;gt;15 - 24|7.2%&amp;lt;br&amp;gt;15 - 20|7.2%&amp;lt;br&amp;gt;15 - 17|3.5%&amp;lt;br&amp;gt;15 - 17|3.5%&amp;lt;br&amp;gt;15 - 17|3.5%&amp;lt;br&amp;gt;15 - 20|3.5%&amp;lt;br&amp;gt;15 - 20|3.5%&amp;lt;br&amp;gt;15 - 20|3.5%&amp;lt;br&amp;gt;15 - 20|&#039;&#039;&#039;0.5%&#039;&#039;&#039;|10%&amp;lt;br&amp;gt;15 - 24|3%&amp;lt;br&amp;gt;3 - 6|N/A|colorRyuker=true}}&lt;br /&gt;
{{TechDropRow|Cave 2|7.2%&amp;lt;br&amp;gt;16 - 27|7.2%&amp;lt;br&amp;gt;16 - 22|7.2%&amp;lt;br&amp;gt;16 - 19|7.2%&amp;lt;br&amp;gt;16 - 27|12%&amp;lt;br&amp;gt;16 - 22|7.2%&amp;lt;br&amp;gt;16 - 19|7.2%&amp;lt;br&amp;gt;16 - 27|7.2%&amp;lt;br&amp;gt;16 - 22|3.1%&amp;lt;br&amp;gt;16 - 19|3.5%&amp;lt;br&amp;gt;16 - 19|3.5%&amp;lt;br&amp;gt;16 - 19|3.5%&amp;lt;br&amp;gt;16 - 22|3.5%&amp;lt;br&amp;gt;16 - 22|3.5%&amp;lt;br&amp;gt;16 - 22|3.5%&amp;lt;br&amp;gt;16 - 22|N/A|10%&amp;lt;br&amp;gt;16 - 27|3%&amp;lt;br&amp;gt;3 - 6|&#039;&#039;&#039;0.5%&#039;&#039;&#039;|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Cave 3|7.2%&amp;lt;br&amp;gt;17 - 29|13%&amp;lt;br&amp;gt;17 - 24|7.2%&amp;lt;br&amp;gt;17 - 22|3.6%&amp;lt;br&amp;gt;17 - 29|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|9%&amp;lt;br&amp;gt;17 - 22|8.2%&amp;lt;br&amp;gt;17 - 29|7.2%&amp;lt;br&amp;gt;17 - 24|9%&amp;lt;br&amp;gt;17 - 22|4%&amp;lt;br&amp;gt;17 - 22|3.5%&amp;lt;br&amp;gt;17 - 22|4%&amp;lt;br&amp;gt;17 - 24|4%&amp;lt;br&amp;gt;17 - 24|4%&amp;lt;br&amp;gt;17 - 24|4%&amp;lt;br&amp;gt;17 - 24|&#039;&#039;&#039;0.5%&#039;&#039;&#039;|&#039;&#039;&#039;10%&amp;lt;br&amp;gt;17 - 30&#039;&#039;&#039;|&#039;&#039;&#039;1.5%&amp;lt;br&amp;gt;4 - 7&#039;&#039;&#039;|N/A|colorGibarta=true|colorRyuker=true|colorResta=true|colorAnti=true}}&lt;br /&gt;
{{TechDropRow|Mine 1|5.7%&amp;lt;br&amp;gt;18 - 29|16%&amp;lt;br&amp;gt;18 - 26|7.2%&amp;lt;br&amp;gt;18 - 24|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|7.2%&amp;lt;br&amp;gt;18 - 26|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|13.5%&amp;lt;br&amp;gt;18 - 29|10%&amp;lt;br&amp;gt;18 - 26|7.2%&amp;lt;br&amp;gt;18 - 24|3.5%&amp;lt;br&amp;gt;18 - 24|3.5%&amp;lt;br&amp;gt;18 - 24|3.5%&amp;lt;br&amp;gt;18 - 26|3.5%&amp;lt;br&amp;gt;18 - 26|3.5%&amp;lt;br&amp;gt;18 - 26|3.5%&amp;lt;br&amp;gt;18 - 26|N/A|&#039;&#039;&#039;10%&amp;lt;br&amp;gt;18 - 30&#039;&#039;&#039;|&#039;&#039;&#039;1.5%&amp;lt;br&amp;gt;4 - 7&#039;&#039;&#039;|&#039;&#039;&#039;0.5%&#039;&#039;&#039;|colorBarta=true|colorRabarta=true|colorResta=true|colorAnti=true|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|{{Note|The size of the technique table for this floor is 744 instead of the standard 1000|Mine 2}}|{{Note|35/744|4.704%}}&amp;lt;br&amp;gt;19 - 29|{{Note|72/744|9.678%}}&amp;lt;br&amp;gt;19 - 28|&#039;&#039;&#039;{{Note|1/744|0.134%}}&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|{{Note|72/744|9.677%}}&amp;lt;br&amp;gt;19 - 29|{{Note|14/744|1.882%}}&amp;lt;br&amp;gt;19 - 28|{{Note|79/744|10.618%}}&amp;lt;br&amp;gt;19 - 26|&#039;&#039;&#039;{{Note|1/744|0.134%}}&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|{{Note|50/744|6.720%}}&amp;lt;br&amp;gt;19 - 26|{{Note|90/744|12.097%}}&amp;lt;br&amp;gt;19 - 26|{{Note|35/744|4.704%}}&amp;lt;br&amp;gt;19 - 26|{{Note|35/744|4.704%}}&amp;lt;br&amp;gt;19 - 26|{{Note|35/744|4.704%}}&amp;lt;br&amp;gt;19 - 28|{{Note|35/744|4.704%}}&amp;lt;br&amp;gt;19 - 28|{{Note|35/744|4.704%}}&amp;lt;br&amp;gt;19 - 28|{{Note|35/744|4.704%}}&amp;lt;br&amp;gt;19 - 28|&#039;&#039;&#039;{{Note|5/744|0.672%}}&#039;&#039;&#039;|&#039;&#039;&#039;{{Note|100/744|13.441%}}&amp;lt;br&amp;gt;19 - 30&#039;&#039;&#039;|&#039;&#039;&#039;{{Note|15/744|2.016%}}&amp;lt;br&amp;gt;4 - 7&#039;&#039;&#039;|N/A|colorRafoie=true|colorZonde=true|colorRyuker=true|colorResta=true|colorAnti=true}}&lt;br /&gt;
{{TechDropRow|Ruins 1|7.2%&amp;lt;br&amp;gt;20 - 29|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|7.2%&amp;lt;br&amp;gt;20 - 28|9%&amp;lt;br&amp;gt;20 - 29|7.2%&amp;lt;br&amp;gt;20 - 29|12.3%&amp;lt;br&amp;gt;20 - 28|7.2%&amp;lt;br&amp;gt;20 - 29|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|18.4%&amp;lt;br&amp;gt;20 - 28|1.5%&amp;lt;br&amp;gt;20 - 28|1.5%&amp;lt;br&amp;gt;20 - 28|&#039;&#039;&#039;3.4%&amp;lt;br&amp;gt;20 - 30&#039;&#039;&#039;|&#039;&#039;&#039;5%&amp;lt;br&amp;gt;20 - 30&#039;&#039;&#039;|&#039;&#039;&#039;5%&amp;lt;br&amp;gt;20 - 30&#039;&#039;&#039;|&#039;&#039;&#039;3.4%&amp;lt;br&amp;gt;20 - 30&#039;&#039;&#039;|N/A|&#039;&#039;&#039;9.5%&amp;lt;br&amp;gt;20 - 30&#039;&#039;&#039;|&#039;&#039;&#039;1.5%&amp;lt;br&amp;gt;4 - 7&#039;&#039;&#039;|&#039;&#039;&#039;0.5%&#039;&#039;&#039;|colorGifoie=true|colorGizonde=true|colorShifta=true|colorDeband=true|colorJellen=true|colorZalure=true|colorResta=true|colorAnti=true|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Ruins 2|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|7.2%&amp;lt;br&amp;gt;21 - 29|12.1%&amp;lt;br&amp;gt;21 - 29|7.2%&amp;lt;br&amp;gt;21 - 29|7.2%&amp;lt;br&amp;gt;21 - 29|21%&amp;lt;br&amp;gt;21 - 29|5.3%&amp;lt;br&amp;gt;21 - 29|7.2%&amp;lt;br&amp;gt;21 - 29|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|1%&amp;lt;br&amp;gt;21 - 29|1%&amp;lt;br&amp;gt;21 - 29|&#039;&#039;&#039;6%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|&#039;&#039;&#039;3.6%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|&#039;&#039;&#039;3.5%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|&#039;&#039;&#039;5.5%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|&#039;&#039;&#039;0.5%&#039;&#039;&#039;|&#039;&#039;&#039;10%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|&#039;&#039;&#039;1.5%&amp;lt;br&amp;gt;4 - 7&#039;&#039;&#039;|N/A|colorFoie=true|colorRazonde=true|colorShifta=true|colorDeband=true|colorJellen=true|colorZalure=true|colorRyuker=true|colorResta=true|colorAnti=true}}&lt;br /&gt;
{{TechDropRow|Ruins 3|3.5%&amp;lt;br&amp;gt;22 - 29|7.9%&amp;lt;br&amp;gt;22 - 29|3%&amp;lt;br&amp;gt;22 - 29|7.2%&amp;lt;br&amp;gt;22 - 29|4.1%&amp;lt;br&amp;gt;22 - 29|7.2%&amp;lt;br&amp;gt;22 - 29|7.2%&amp;lt;br&amp;gt;22 - 29|20%&amp;lt;br&amp;gt;22 - 29|7.2%&amp;lt;br&amp;gt;22 - 29|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|0.1%&amp;lt;br&amp;gt;22 - 29|&#039;&#039;&#039;5%&amp;lt;br&amp;gt;22 - 30&#039;&#039;&#039;|&#039;&#039;&#039;3.5%&amp;lt;br&amp;gt;22 - 30&#039;&#039;&#039;|&#039;&#039;&#039;5%&amp;lt;br&amp;gt;22 - 30&#039;&#039;&#039;|&#039;&#039;&#039;3.5%&amp;lt;br&amp;gt;22 - 30&#039;&#039;&#039;|&#039;&#039;&#039;1.0%&#039;&#039;&#039;|&#039;&#039;&#039;12%&amp;lt;br&amp;gt;22 - 30&#039;&#039;&#039;|&#039;&#039;&#039;1.5%&amp;lt;br&amp;gt;4 - 7&#039;&#039;&#039;|&#039;&#039;&#039;1.0%&#039;&#039;&#039;|colorGrants=true|colorShifta=true|colorDeband=true|colorJellen=true|colorZalure=true|colorRyuker=true|colorResta=true|colorAnti=true|colorReverser=true}}&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
{{TechDropRow|Temple Alpha|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|7.2%&amp;lt;br&amp;gt;13 - 16|12%&amp;lt;br&amp;gt;13 - 14|7.2%&amp;lt;br&amp;gt;13 - 18|7.2%&amp;lt;br&amp;gt;13 - 16|5.6%&amp;lt;br&amp;gt;13 - 14|9%&amp;lt;br&amp;gt;13 - 18|7.2%&amp;lt;br&amp;gt;13 - 16|10%&amp;lt;br&amp;gt;13 - 14|3.5%&amp;lt;br&amp;gt;13 - 14|3.5%&amp;lt;br&amp;gt;13 - 14|3.5%&amp;lt;br&amp;gt;13 - 16|3.5%&amp;lt;br&amp;gt;13 - 16|3.5%&amp;lt;br&amp;gt;13 - 16|3.5%&amp;lt;br&amp;gt;13 - 16|&#039;&#039;&#039;0.5%&#039;&#039;&#039;|10%&amp;lt;br&amp;gt;13 - 18|3%&amp;lt;br&amp;gt;3 - 6|N/A|colorFoie=true|colorRyuker=true}}&lt;br /&gt;
{{TechDropRow|Temple Beta|7.2%&amp;lt;br&amp;gt;14 - 21|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|10%&amp;lt;br&amp;gt;14 - 15|12%&amp;lt;br&amp;gt;14 - 21|5.6%&amp;lt;br&amp;gt;14 - 18|7.2%&amp;lt;br&amp;gt;14 - 15|7.2%&amp;lt;br&amp;gt;14 - 21|9%&amp;lt;br&amp;gt;14 - 18|7.2%&amp;lt;br&amp;gt;14 - 15|3.5%&amp;lt;br&amp;gt;14 - 15|3.5%&amp;lt;br&amp;gt;14 - 15|3.5%&amp;lt;br&amp;gt;14 - 18|3.5%&amp;lt;br&amp;gt;14 - 18|3.5%&amp;lt;br&amp;gt;14 - 18|3.5%&amp;lt;br&amp;gt;14 - 18|N/A|10%&amp;lt;br&amp;gt;14 - 21|3%&amp;lt;br&amp;gt;3 - 6|&#039;&#039;&#039;0.5%&#039;&#039;&#039;|colorGifoie=true|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Spaceship Alpha|7.2%&amp;lt;br&amp;gt;15 - 24|7.2%&amp;lt;br&amp;gt;15 - 20|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|7.2%&amp;lt;br&amp;gt;15 - 24|7.2%&amp;lt;br&amp;gt;15 - 20|10%&amp;lt;br&amp;gt;15 - 17|7.2%&amp;lt;br&amp;gt;15 - 24|13%&amp;lt;br&amp;gt;15 - 20|6.4%&amp;lt;br&amp;gt;15 - 17|3.5%&amp;lt;br&amp;gt;15 - 17|3.5%&amp;lt;br&amp;gt;15 - 17|3.5%&amp;lt;br&amp;gt;15 - 20|3.5%&amp;lt;br&amp;gt;15 - 20|3.5%&amp;lt;br&amp;gt;15 - 20|3.5%&amp;lt;br&amp;gt;15 - 20|&#039;&#039;&#039;0.5%&#039;&#039;&#039;|10%&amp;lt;br&amp;gt;15 - 24|3%&amp;lt;br&amp;gt;3 - 6|N/A|colorRafoie=true|colorRyuker=true}}&lt;br /&gt;
{{TechDropRow|Spaceship Beta|13%&amp;lt;br&amp;gt;16 - 27|7.2%&amp;lt;br&amp;gt;16 - 22|7.2%&amp;lt;br&amp;gt;16 - 19|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|7.2%&amp;lt;br&amp;gt;16 - 22|7.2%&amp;lt;br&amp;gt;16 - 19|9.2%&amp;lt;br&amp;gt;16 - 27|7.2%&amp;lt;br&amp;gt;16 - 22|7.2%&amp;lt;br&amp;gt;16 - 19|3.5%&amp;lt;br&amp;gt;16 - 19|3.5%&amp;lt;br&amp;gt;16 - 19|3.5%&amp;lt;br&amp;gt;16 - 22|3.5%&amp;lt;br&amp;gt;16 - 22|3.5%&amp;lt;br&amp;gt;16 - 22|3.5%&amp;lt;br&amp;gt;16 - 22|N/A|10%&amp;lt;br&amp;gt;16 - 27|3%&amp;lt;br&amp;gt;3 - 6|&#039;&#039;&#039;0.5%&#039;&#039;&#039;|colorBarta=true|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Jungle North|2%&amp;lt;br&amp;gt;17 - 29|7.2%&amp;lt;br&amp;gt;17 - 24|N/A|9.1%&amp;lt;br&amp;gt;17 - 29|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|7.2%&amp;lt;br&amp;gt;17 - 22|20%&amp;lt;br&amp;gt;17 - 29|14.2%&amp;lt;br&amp;gt;17 - 24|7.2%&amp;lt;br&amp;gt;17 - 22|3.5%&amp;lt;br&amp;gt;17 - 22|3.5%&amp;lt;br&amp;gt;17 - 22|3.5%&amp;lt;br&amp;gt;17 - 24|3.5%&amp;lt;br&amp;gt;17 - 24|3.5%&amp;lt;br&amp;gt;17 - 24|3.5%&amp;lt;br&amp;gt;17 - 24|&#039;&#039;&#039;0.5%&#039;&#039;&#039;|&#039;&#039;&#039;10%&amp;lt;br&amp;gt;17 - 30&#039;&#039;&#039;|&#039;&#039;&#039;1.5%&amp;lt;br&amp;gt;4 - 7&#039;&#039;&#039;|N/A|colorGibarta=true|colorRyuker=true|colorResta=true|colorAnti=true}}&lt;br /&gt;
{{TechDropRow|Jungle East|7.2%&amp;lt;br&amp;gt;18 - 29|7.2%&amp;lt;br&amp;gt;18 - 26|20%&amp;lt;br&amp;gt;18 - 24|7.2%&amp;lt;br&amp;gt;18 - 29|7.2%&amp;lt;br&amp;gt;18 - 26|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|7.2%&amp;lt;br&amp;gt;18 - 29|3.7%&amp;lt;br&amp;gt;18 - 26|7.2%&amp;lt;br&amp;gt;18 - 24|3.5%&amp;lt;br&amp;gt;18 - 24|3.5%&amp;lt;br&amp;gt;18 - 24|3.5%&amp;lt;br&amp;gt;18 - 26|3.5%&amp;lt;br&amp;gt;18 - 26|3.5%&amp;lt;br&amp;gt;18 - 26|3.5%&amp;lt;br&amp;gt;18 - 26|N/A|&#039;&#039;&#039;10%&amp;lt;br&amp;gt;18 - 30&#039;&#039;&#039;|&#039;&#039;&#039;1.5%&amp;lt;br&amp;gt;4 - 7&#039;&#039;&#039;|&#039;&#039;&#039;0.5%&#039;&#039;&#039;|colorRabarta=true|colorResta=true|colorAnti=true|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Mountain|7.2%&amp;lt;br&amp;gt;19 - 29|18%&amp;lt;br&amp;gt;19 - 28|7.2%&amp;lt;br&amp;gt;19 - 26|5.7%&amp;lt;br&amp;gt;19 - 29|7.2%&amp;lt;br&amp;gt;19 - 28|7.2%&amp;lt;br&amp;gt;19 - 28|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|7.2%&amp;lt;br&amp;gt;19 - 28|7.2%&amp;lt;br&amp;gt;19 - 28|3.5%&amp;lt;br&amp;gt;19 - 26|3.5%&amp;lt;br&amp;gt;19 - 26|3.5%&amp;lt;br&amp;gt;19 - 28|3.5%&amp;lt;br&amp;gt;19 - 28|3.5%&amp;lt;br&amp;gt;19 - 28|3.5%&amp;lt;br&amp;gt;19 - 28|&#039;&#039;&#039;0.5%&#039;&#039;&#039;|&#039;&#039;&#039;10%&amp;lt;br&amp;gt;19 - 30&#039;&#039;&#039;|&#039;&#039;&#039;1.5%&amp;lt;br&amp;gt;4 - 7&#039;&#039;&#039;|N/A|colorZonde=true|colorRyuker=true|colorResta=true|colorAnti=true}}&lt;br /&gt;
{{TechDropRow|Seaside&amp;lt;br&amp;gt;CCA|9.2%&amp;lt;br&amp;gt;20 - 29|7.2%&amp;lt;br&amp;gt;20 - 29|6.6%&amp;lt;br&amp;gt;20 - 29|7.2%&amp;lt;br&amp;gt;20 - 29|20%&amp;lt;br&amp;gt;20 - 29|7.2%&amp;lt;br&amp;gt;20 - 29|7.2%&amp;lt;br&amp;gt;20 - 29|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|7.2%&amp;lt;br&amp;gt;20 - 29|1.5%&amp;lt;br&amp;gt;20 - 28|1.5%&amp;lt;br&amp;gt;20 - 28|&#039;&#039;&#039;3.4%&amp;lt;br&amp;gt;20 - 30&#039;&#039;&#039;|&#039;&#039;&#039;3.4%&amp;lt;br&amp;gt;20 - 30&#039;&#039;&#039;|&#039;&#039;&#039;3.4%&amp;lt;br&amp;gt;20 - 30&#039;&#039;&#039;|&#039;&#039;&#039;3.4%&amp;lt;br&amp;gt;20 - 30&#039;&#039;&#039;|N/A|&#039;&#039;&#039;9.5%&amp;lt;br&amp;gt;20 - 30&#039;&#039;&#039;|&#039;&#039;&#039;1.5%&amp;lt;br&amp;gt;4 - 7&#039;&#039;&#039;|&#039;&#039;&#039;0.5%&#039;&#039;&#039;|colorGizonde=true|colorShifta=true|colorDeband=true|colorJellen=true|colorZalure=true|colorResta=true|colorAnti=true|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Seabed Upper|7.2%&amp;lt;br&amp;gt;21 - 29|7.2%&amp;lt;br&amp;gt;21 - 29|7.2%&amp;lt;br&amp;gt;21 - 29|16.2%&amp;lt;br&amp;gt;21 - 29|2.1%&amp;lt;br&amp;gt;21 - 29|7.2%&amp;lt;br&amp;gt;21 - 29|7.2%&amp;lt;br&amp;gt;21 - 29|17.3%&amp;lt;br&amp;gt;21 - 29|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|1%&amp;lt;br&amp;gt;21 - 29|1%&amp;lt;br&amp;gt;21 - 29|&#039;&#039;&#039;3.6%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|&#039;&#039;&#039;3.6%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|&#039;&#039;&#039;3.5%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|&#039;&#039;&#039;3.6%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|&#039;&#039;&#039;0.5%&#039;&#039;&#039;|&#039;&#039;&#039;10%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|&#039;&#039;&#039;1.5%&amp;lt;br&amp;gt;4 - 7&#039;&#039;&#039;|N/A|colorRazonde=true|colorShifta=true|colorDeband=true|colorJellen=true|colorZalure=true|colorRyuker=true|colorResta=true|colorAnti=true}}&lt;br /&gt;
{{TechDropRow|Seabed Lower;&amp;lt;br&amp;gt;Control Tower|20.8%&amp;lt;br&amp;gt;22 - 29|7.2%&amp;lt;br&amp;gt;22 - 29|7.2%&amp;lt;br&amp;gt;22 - 29|3.1%&amp;lt;br&amp;gt;22 - 29|7.2%&amp;lt;br&amp;gt;22 - 29|7.2%&amp;lt;br&amp;gt;22 - 29|7.2%&amp;lt;br&amp;gt;22 - 29|3.2%&amp;lt;br&amp;gt;22 - 29|7.2%&amp;lt;br&amp;gt;22 - 29|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;22 - 30&#039;&#039;&#039;|&#039;&#039;&#039;3.5%&amp;lt;br&amp;gt;22 - 30&#039;&#039;&#039;|&#039;&#039;&#039;3.5%&amp;lt;br&amp;gt;22 - 30&#039;&#039;&#039;|&#039;&#039;&#039;3.5%&amp;lt;br&amp;gt;22 - 30&#039;&#039;&#039;|&#039;&#039;&#039;3.5%&amp;lt;br&amp;gt;22 - 30&#039;&#039;&#039;|&#039;&#039;&#039;1.0%&#039;&#039;&#039;|&#039;&#039;&#039;12%&amp;lt;br&amp;gt;22 - 30&#039;&#039;&#039;|&#039;&#039;&#039;1.5%&amp;lt;br&amp;gt;4 - 7&#039;&#039;&#039;|&#039;&#039;&#039;1.0%&#039;&#039;&#039;|colorGrants=true|colorMegid=true|colorShifta=true|colorDeband=true|colorJellen=true|colorZalure=true|colorRyuker=true|colorResta=true|colorAnti=true|colorReverser=true}}&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
{{TechDropRow|Crater East|7.2%&amp;lt;br&amp;gt;15 - 24|7.2%&amp;lt;br&amp;gt;15 - 20|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|7.2%&amp;lt;br&amp;gt;15 - 24|7.2%&amp;lt;br&amp;gt;15 - 20|10%&amp;lt;br&amp;gt;15 - 17|7.2%&amp;lt;br&amp;gt;15 - 24|13%&amp;lt;br&amp;gt;15 - 20|6.4%&amp;lt;br&amp;gt;15 - 17|3.5%&amp;lt;br&amp;gt;15 - 17|3.5%&amp;lt;br&amp;gt;15 - 17|3.5%&amp;lt;br&amp;gt;15 - 20|3.5%&amp;lt;br&amp;gt;15 - 20|3.5%&amp;lt;br&amp;gt;15 - 20|3.5%&amp;lt;br&amp;gt;15 - 20|&#039;&#039;&#039;0.5%&#039;&#039;&#039;|10%&amp;lt;br&amp;gt;15 - 24|3%&amp;lt;br&amp;gt;3 - 6|N/A|colorRafoie=true|colorRyuker=true}}&lt;br /&gt;
{{TechDropRow|Crater West|13%&amp;lt;br&amp;gt;16 - 27|7.2%&amp;lt;br&amp;gt;16 - 22|7.2%&amp;lt;br&amp;gt;16 - 19|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|7.2%&amp;lt;br&amp;gt;16 - 22|7.2%&amp;lt;br&amp;gt;16 - 19|9.2%&amp;lt;br&amp;gt;16 - 27|7.2%&amp;lt;br&amp;gt;16 - 22|7.2%&amp;lt;br&amp;gt;16 - 19|3.5%&amp;lt;br&amp;gt;16 - 19|3.5%&amp;lt;br&amp;gt;16 - 19|3.5%&amp;lt;br&amp;gt;16 - 22|3.5%&amp;lt;br&amp;gt;16 - 22|3.5%&amp;lt;br&amp;gt;16 - 22|3.5%&amp;lt;br&amp;gt;16 - 22|N/A|10%&amp;lt;br&amp;gt;16 - 27|3%&amp;lt;br&amp;gt;3 - 6|&#039;&#039;&#039;0.5%&#039;&#039;&#039;|colorBarta=true|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Crater South|2%&amp;lt;br&amp;gt;17 - 29|7.2%&amp;lt;br&amp;gt;17 - 24|N/A|9.1%&amp;lt;br&amp;gt;17 - 29|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|7.2%&amp;lt;br&amp;gt;17 - 22|20%&amp;lt;br&amp;gt;17 - 29|14.2%&amp;lt;br&amp;gt;17 - 24|7.2%&amp;lt;br&amp;gt;17 - 22|3.5%&amp;lt;br&amp;gt;17 - 22|3.5%&amp;lt;br&amp;gt;17 - 22|3.5%&amp;lt;br&amp;gt;17 - 24|3.5%&amp;lt;br&amp;gt;17 - 24|3.5%&amp;lt;br&amp;gt;17 - 24|3.5%&amp;lt;br&amp;gt;17 - 24|&#039;&#039;&#039;0.5%&#039;&#039;&#039;|&#039;&#039;&#039;10%&amp;lt;br&amp;gt;17 - 30&#039;&#039;&#039;|&#039;&#039;&#039;1.5%&amp;lt;br&amp;gt;4 - 7&#039;&#039;&#039;|N/A|colorGibarta=true|colorRyuker=true|colorResta=true|colorAnti=true}}&lt;br /&gt;
{{TechDropRow|Crater North|7.2%&amp;lt;br&amp;gt;18 - 29|7.2%&amp;lt;br&amp;gt;18 - 26|20%&amp;lt;br&amp;gt;18 - 24|7.2%&amp;lt;br&amp;gt;18 - 29|7.2%&amp;lt;br&amp;gt;18 - 26|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|7.2%&amp;lt;br&amp;gt;18 - 29|3.7%&amp;lt;br&amp;gt;18 - 26|7.2%&amp;lt;br&amp;gt;18 - 24|3.5%&amp;lt;br&amp;gt;18 - 24|3.5%&amp;lt;br&amp;gt;18 - 24|3.5%&amp;lt;br&amp;gt;18 - 26|3.5%&amp;lt;br&amp;gt;18 - 26|3.5%&amp;lt;br&amp;gt;18 - 26|3.5%&amp;lt;br&amp;gt;18 - 26|N/A|&#039;&#039;&#039;10%&amp;lt;br&amp;gt;18 - 30&#039;&#039;&#039;|&#039;&#039;&#039;1.5%&amp;lt;br&amp;gt;4 - 7&#039;&#039;&#039;|&#039;&#039;&#039;0.5%&#039;&#039;&#039;|colorRabarta=true|colorResta=true|colorAnti=true|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Crater Interior|7.2%&amp;lt;br&amp;gt;19 - 29|18%&amp;lt;br&amp;gt;19 - 28|7.2%&amp;lt;br&amp;gt;19 - 26|5.7%&amp;lt;br&amp;gt;19 - 29|7.2%&amp;lt;br&amp;gt;19 - 28|7.2%&amp;lt;br&amp;gt;19 - 28|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|7.2%&amp;lt;br&amp;gt;19 - 28|7.2%&amp;lt;br&amp;gt;19 - 28|3.5%&amp;lt;br&amp;gt;19 - 26|3.5%&amp;lt;br&amp;gt;19 - 26|3.5%&amp;lt;br&amp;gt;19 - 28|3.5%&amp;lt;br&amp;gt;19 - 28|3.5%&amp;lt;br&amp;gt;19 - 28|3.5%&amp;lt;br&amp;gt;19 - 28|&#039;&#039;&#039;0.5%&#039;&#039;&#039;|&#039;&#039;&#039;10%&amp;lt;br&amp;gt;19 - 30&#039;&#039;&#039;|&#039;&#039;&#039;1.5%&amp;lt;br&amp;gt;4 - 7&#039;&#039;&#039;|N/A|colorZonde=true|colorRyuker=true|colorResta=true|colorAnti=true}}&lt;br /&gt;
{{TechDropRow|Sub Desert 1|9.2%&amp;lt;br&amp;gt;20 - 29|7.2%&amp;lt;br&amp;gt;20 - 29|6.6%&amp;lt;br&amp;gt;20 - 29|7.2%&amp;lt;br&amp;gt;20 - 29|20%&amp;lt;br&amp;gt;20 - 29|7.2%&amp;lt;br&amp;gt;20 - 29|7.2%&amp;lt;br&amp;gt;20 - 29|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|7.2%&amp;lt;br&amp;gt;20 - 29|1.5%&amp;lt;br&amp;gt;20 - 28|1.5%&amp;lt;br&amp;gt;20 - 28|&#039;&#039;&#039;3.4%&amp;lt;br&amp;gt;20 - 30&#039;&#039;&#039;|&#039;&#039;&#039;3.4%&amp;lt;br&amp;gt;20 - 30&#039;&#039;&#039;|&#039;&#039;&#039;3.4%&amp;lt;br&amp;gt;20 - 30&#039;&#039;&#039;|&#039;&#039;&#039;3.4%&amp;lt;br&amp;gt;20 - 30&#039;&#039;&#039;|N/A|&#039;&#039;&#039;9.5%&amp;lt;br&amp;gt;20 - 30&#039;&#039;&#039;|&#039;&#039;&#039;1.5%&amp;lt;br&amp;gt;4 - 7&#039;&#039;&#039;|&#039;&#039;&#039;0.5%&#039;&#039;&#039;|colorGizonde=true|colorShifta=true|colorDeband=true|colorJellen=true|colorZalure=true|colorResta=true|colorAnti=true|colorReverser=true}}&lt;br /&gt;
{{TechDropRow|Sub Desert 2|7.2%&amp;lt;br&amp;gt;21 - 29|7.2%&amp;lt;br&amp;gt;21 - 29|7.2%&amp;lt;br&amp;gt;21 - 29|16.2%&amp;lt;br&amp;gt;21 - 29|2.1%&amp;lt;br&amp;gt;21 - 29|7.2%&amp;lt;br&amp;gt;21 - 29|7.2%&amp;lt;br&amp;gt;21 - 29|17.3%&amp;lt;br&amp;gt;21 - 29|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|1%&amp;lt;br&amp;gt;21 - 29|1%&amp;lt;br&amp;gt;21 - 29|&#039;&#039;&#039;3.6%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|&#039;&#039;&#039;3.6%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|&#039;&#039;&#039;3.5%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|&#039;&#039;&#039;3.6%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|&#039;&#039;&#039;0.5%&#039;&#039;&#039;|&#039;&#039;&#039;10%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|&#039;&#039;&#039;1.5%&amp;lt;br&amp;gt;4 - 7&#039;&#039;&#039;|N/A|colorRazonde=true|colorShifta=true|colorDeband=true|colorJellen=true|colorZalure=true|colorRyuker=true|colorResta=true|colorAnti=true}}&lt;br /&gt;
{{TechDropRow|Sub Desert 3|20.8%&amp;lt;br&amp;gt;22 - 29|7.2%&amp;lt;br&amp;gt;22 - 29|7.2%&amp;lt;br&amp;gt;22 - 29|3.1%&amp;lt;br&amp;gt;22 - 29|7.2%&amp;lt;br&amp;gt;22 - 29|7.2%&amp;lt;br&amp;gt;22 - 29|7.2%&amp;lt;br&amp;gt;22 - 29|3.2%&amp;lt;br&amp;gt;22 - 29|7.2%&amp;lt;br&amp;gt;22 - 29|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;21 - 30&#039;&#039;&#039;|&#039;&#039;&#039;0.1%&amp;lt;br&amp;gt;22 - 30&#039;&#039;&#039;|&#039;&#039;&#039;3.5%&amp;lt;br&amp;gt;22 - 30&#039;&#039;&#039;|&#039;&#039;&#039;3.5%&amp;lt;br&amp;gt;22 - 30&#039;&#039;&#039;|&#039;&#039;&#039;3.5%&amp;lt;br&amp;gt;22 - 30&#039;&#039;&#039;|&#039;&#039;&#039;3.5%&amp;lt;br&amp;gt;22 - 30&#039;&#039;&#039;|&#039;&#039;&#039;1.0%&#039;&#039;&#039;|&#039;&#039;&#039;12%&amp;lt;br&amp;gt;22 - 30&#039;&#039;&#039;|&#039;&#039;&#039;1.5%&amp;lt;br&amp;gt;4 - 7&#039;&#039;&#039;|&#039;&#039;&#039;1.0%&#039;&#039;&#039;|colorGrants=true|colorMegid=true|colorShifta=true|colorDeband=true|colorJellen=true|colorZalure=true|colorRyuker=true|colorResta=true|colorAnti=true|colorReverser=true}}&lt;br /&gt;
|-|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Challenge=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{TechDropHead|Area|Foie|Gifoie|Rafoie|Barta|Gibarta|Rabarta|Zonde|Gizonde|Razonde|Grants|Megid|Shifta|Deband|Jellen|Zalure|Ryuker|Resta|Anti|Reverser}}&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
{{TechDropRow|Forest 1|25%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|25%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|25%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|N/A|N/A|N/A|N/A|N/A|N/A|N/A|25%&amp;lt;br&amp;gt;1 - 1|N/A|N/A}}&lt;br /&gt;
{{TechDropRow|Forest 2|25%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|25%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|25%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|N/A|N/A|N/A|N/A|N/A|N/A|N/A|25%&amp;lt;br&amp;gt;1 - 1|N/A|N/A}}&lt;br /&gt;
{{TechDropRow|Cave 1|16%&amp;lt;br&amp;gt;1 - 2|4%&amp;lt;br&amp;gt;1 - 1|N/A|16%&amp;lt;br&amp;gt;1 - 2|4%&amp;lt;br&amp;gt;1 - 1|N/A|16%&amp;lt;br&amp;gt;1 - 2|3%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|N/A|5.5%&amp;lt;br&amp;gt;1 -1|5.5%&amp;lt;br&amp;gt;1 -1|5.5%&amp;lt;br&amp;gt;1 -1|5.5%&amp;lt;br&amp;gt;1 -1|N/A|14%&amp;lt;br&amp;gt;1 - 2|5%&amp;lt;br&amp;gt;1 - 3|N/A}}&lt;br /&gt;
{{TechDropRow|Cave 2|12.5%&amp;lt;br&amp;gt;2 - 2|6%&amp;lt;br&amp;gt;1 - 1|N/A|12.5%&amp;lt;br&amp;gt;2 - 2|6%&amp;lt;br&amp;gt;1 - 1|N/A|12.5%&amp;lt;br&amp;gt;2 - 2|4%&amp;lt;br&amp;gt;1 - 1|N/A|N/A|N/A|6%&amp;lt;br&amp;gt;1 - 1|6%&amp;lt;br&amp;gt;1 - 1|6%&amp;lt;br&amp;gt;1 - 1|6%&amp;lt;br&amp;gt;1 - 1|N/A|17%%&amp;lt;br&amp;gt;2 - 2|5.5%&amp;lt;br&amp;gt;1 - 3|N/A}}&lt;br /&gt;
{{TechDropRow|Cave 3|12%&amp;lt;br&amp;gt;2 - 3|8%&amp;lt;br&amp;gt;1 - 2|N/A|12%&amp;lt;br&amp;gt;2 - 3|8%&amp;lt;br&amp;gt;1 - 2|N/A|12%&amp;lt;br&amp;gt;2 - 3|8%&amp;lt;br&amp;gt;1 - 2|N/A|N/A|N/A|5%&amp;lt;br&amp;gt;1 - 2|5%&amp;lt;br&amp;gt;1 - 2|5%&amp;lt;br&amp;gt;1 - 2|5%&amp;lt;br&amp;gt;1 - 2|N/A|15%&amp;lt;br&amp;gt;2 - 3|5%&amp;lt;br&amp;gt;1 - 3|N/A}}&lt;br /&gt;
{{TechDropRow|{{Note|The size of the technique table for this floor is 985 instead of the standard 1000|Mine 1}}|&lt;br /&gt;
{{Note|120/985|12.183%}}&amp;lt;br&amp;gt;2 - 4|&lt;br /&gt;
{{Note|90/985|9.137%}}&amp;lt;br&amp;gt;2 - 2|&lt;br /&gt;
{{Note|10/985|1.015%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
{{Note|120/985|12.183%}}&amp;lt;br&amp;gt;2 - 4|&lt;br /&gt;
{{Note|90/985|9.137%}}&amp;lt;br&amp;gt;2 - 2|&lt;br /&gt;
{{Note|10/985|1.015%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
{{Note|120/985|12.183%}}&amp;lt;br&amp;gt;2 - 4|&lt;br /&gt;
{{Note|90/985|9.137%}}&amp;lt;br&amp;gt;2 - 2|&lt;br /&gt;
{{Note|10/985|1.015%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|40/985|4.061%}}&amp;lt;br&amp;gt;2 - 2|&lt;br /&gt;
{{Note|40/985|4.061%}}&amp;lt;br&amp;gt;2 - 2|&lt;br /&gt;
{{Note|40/985|4.061%}}&amp;lt;br&amp;gt;2 - 2|&lt;br /&gt;
{{Note|40/985|4.061%}}&amp;lt;br&amp;gt;2 - 2|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|120/985|12.183%}}&amp;lt;br&amp;gt;2 - 4|&lt;br /&gt;
{{Note|45/985|4.569%}}&amp;lt;br&amp;gt;3 - 5|&lt;br /&gt;
N/A|&lt;br /&gt;
}}&lt;br /&gt;
{{TechDropRow|{{Note|The size of the technique table for this floor is 983 instead of the standard 1000|Mine 2}}|&lt;br /&gt;
{{Note|110/983|11.190%}}&amp;lt;br&amp;gt;3 - 5|&lt;br /&gt;
{{Note|95/983|9.664%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|20/983|2.035%}}&amp;lt;br&amp;gt;1 - 2|&lt;br /&gt;
{{Note|110/983|11.190%}}&amp;lt;br&amp;gt;3 - 5|&lt;br /&gt;
{{Note|95/983|9.664%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|20/983|2.035%}}&amp;lt;br&amp;gt;1 - 2|&lt;br /&gt;
{{Note|110/983|11.190%}}&amp;lt;br&amp;gt;3 - 5|&lt;br /&gt;
{{Note|95/983|9.664%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|20/983|2.035%}}&amp;lt;br&amp;gt;1 - 2|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|37/983|3.764%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|37/983|3.764%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|37/983|3.764%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|37/983|3.764%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|120/983|12.208%}}&amp;lt;br&amp;gt;3 - 5|&lt;br /&gt;
{{Note|40/983|4.069%}}&amp;lt;br&amp;gt;3 - 5|&lt;br /&gt;
N/A|&lt;br /&gt;
}}&lt;br /&gt;
{{TechDropRow|{{Note|The size of the technique table for this floor is 983 instead of the standard 1000|Ruins 1}}|&lt;br /&gt;
{{Note|90/983|9.156%}}&amp;lt;br&amp;gt;4 - 6|&lt;br /&gt;
{{Note|95/983|9.664%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|50/983|5.086%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|90/983|9.156%}}&amp;lt;br&amp;gt;4 - 6|&lt;br /&gt;
{{Note|95/983|9.664%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|50/983|5.086%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|90/983|9.156%}}&amp;lt;br&amp;gt;4 - 6|&lt;br /&gt;
{{Note|95/983|9.664%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|50/983|5.086%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|20/983|2.035%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
{{Note|20/983|2.035%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
{{Note|27/983|2.747%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|27/983|2.747%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|27/983|2.747%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|27/983|2.747%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|90/983|9.156%}}&amp;lt;br&amp;gt;4 - 6|&lt;br /&gt;
{{Note|40/983|4.069%}}&amp;lt;br&amp;gt;4 - 7|&lt;br /&gt;
N/A|&lt;br /&gt;
}}&lt;br /&gt;
{{TechDropRow|{{Note|The size of the technique table for this floor is 986 instead of the standard 1000|Ruins 2}}|&lt;br /&gt;
{{Note|85/986|8.621%}}&amp;lt;br&amp;gt;5 - 7|&lt;br /&gt;
{{Note|100/986|10.142%}}&amp;lt;br&amp;gt;3 - 4|&lt;br /&gt;
{{Note|65/986|6.592%}}&amp;lt;br&amp;gt;2 - 4|&lt;br /&gt;
{{Note|85/986|8.621%}}&amp;lt;br&amp;gt;5 - 7|&lt;br /&gt;
{{Note|100/986|10.142%}}&amp;lt;br&amp;gt;3 - 4|&lt;br /&gt;
{{Note|65/986|6.592%}}&amp;lt;br&amp;gt;2 - 4|&lt;br /&gt;
{{Note|85/986|8.621%}}&amp;lt;br&amp;gt;5 - 7|&lt;br /&gt;
{{Note|100/986|10.142%}}&amp;lt;br&amp;gt;3 - 4|&lt;br /&gt;
{{Note|65/986|6.592%}}&amp;lt;br&amp;gt;2 - 4|&lt;br /&gt;
{{Note|15/986|1.521%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
{{Note|15/986|1.521%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
{{Note|19/986|1.927%}}&amp;lt;br&amp;gt;3 - 4|&lt;br /&gt;
{{Note|19/986|1.927%}}&amp;lt;br&amp;gt;3 - 4|&lt;br /&gt;
{{Note|19/986|1.927%}}&amp;lt;br&amp;gt;3 - 4|&lt;br /&gt;
{{Note|19/986|1.927%}}&amp;lt;br&amp;gt;3 - 4|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|90/986|9.128%}}&amp;lt;br&amp;gt;5 - 7|&lt;br /&gt;
{{Note|40/986|4.057%}}&amp;lt;br&amp;gt;4 - 7|&lt;br /&gt;
N/A|&lt;br /&gt;
colorAnti=true}}&lt;br /&gt;
{{TechDropRow|{{Note|The size of the technique table for this floor is 978 instead of the standard 1000|Ruins 3}}|&lt;br /&gt;
{{Note|75/978|7.669%}}&amp;lt;br&amp;gt;5 - 7|&lt;br /&gt;
{{Note|85/978|8.691%}}&amp;lt;br&amp;gt;3 - 5|&lt;br /&gt;
{{Note|80/978|8.180%}}&amp;lt;br&amp;gt;3 - 4|&lt;br /&gt;
{{Note|75/978|7.669%}}&amp;lt;br&amp;gt;5 - 7|&lt;br /&gt;
{{Note|90/978|9.202%}}&amp;lt;br&amp;gt;3 - 5|&lt;br /&gt;
{{Note|80/978|8.180%}}&amp;lt;br&amp;gt;3 - 4|&lt;br /&gt;
{{Note|75/978|7.669%}}&amp;lt;br&amp;gt;5 - 7|&lt;br /&gt;
{{Note|85/978|8.691%}}&amp;lt;br&amp;gt;3 - 5|&lt;br /&gt;
{{Note|80/978|8.180%}}&amp;lt;br&amp;gt;3 - 4|&lt;br /&gt;
{{Note|35/978|3.579%}}&amp;lt;br&amp;gt;1 - 2|&lt;br /&gt;
{{Note|35/978|3.579%}}&amp;lt;br&amp;gt;1 - 2|&lt;br /&gt;
{{Note|17/978|1.738%}}&amp;lt;br&amp;gt;3 - 5|&lt;br /&gt;
{{Note|17/978|1.738%}}&amp;lt;br&amp;gt;3 - 5|&lt;br /&gt;
{{Note|17/978|1.738%}}&amp;lt;br&amp;gt;3 - 5|&lt;br /&gt;
{{Note|17/978|1.738%}}&amp;lt;br&amp;gt;3 - 5|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|75/978|7.669%}}&amp;lt;br&amp;gt;5 - 7|&lt;br /&gt;
{{Note|40/978|4.090%}}&amp;lt;br&amp;gt;4 - 7|&lt;br /&gt;
N/A|&lt;br /&gt;
colorAnti=true}}&lt;br /&gt;
!colspan=&amp;quot;20&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
{{TechDropRow|{{Note|The size of the technique table for this floor is 1030 instead of the standard 1000|Temple Alpha}}|&lt;br /&gt;
{{Note|250/1030|24.272%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|250/1030|24.272%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|250/1030|24.272%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|250/1030|24.272%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
{{Note|30/1030|2.913%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
N/A|&lt;br /&gt;
}}&lt;br /&gt;
{{TechDropRow|{{Note|The size of the technique table for this floor is 1030 instead of the standard 1000|Temple Beta}}|&lt;br /&gt;
{{Note|250/1030|24.272%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|250/1030|24.272%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|250/1030|24.272%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|250/1030|24.272%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
{{Note|30/1030|2.913%}}&amp;lt;br&amp;gt;2 - 4|&lt;br /&gt;
N/A|&lt;br /&gt;
}}&lt;br /&gt;
{{TechDropRow|{{Note|The size of the technique table for this floor is 980 instead of the standard 1000|Spaceship Alpha}}|&lt;br /&gt;
{{Note|160/980|16.327%}}&amp;lt;br&amp;gt;1 - 2|&lt;br /&gt;
{{Note|40/980|4.082%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|160/980|16.327%}}&amp;lt;br&amp;gt;1 - 2|&lt;br /&gt;
{{Note|40/980|4.082%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|160/980|16.327%}}&amp;lt;br&amp;gt;1 - 2|&lt;br /&gt;
{{Note|30/980|3.061%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|55/980|5.612%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
{{Note|55/980|5.612%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
{{Note|55/980|5.612%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
{{Note|55/980|5.612%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|140/980|14.286%}}&amp;lt;br&amp;gt;1 - 2|&lt;br /&gt;
{{Note|30/980|3.061%}}&amp;lt;br&amp;gt;2 - 5|&lt;br /&gt;
N/A|&lt;br /&gt;
}}&lt;br /&gt;
{{TechDropRow|{{Note|The size of the technique table for this floor is 975 instead of the standard 1000|Spaceship Beta}}|&lt;br /&gt;
{{Note|125/975|12.821%}}&amp;lt;br&amp;gt;2 - 2|&lt;br /&gt;
{{Note|60/975|6.154%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|125/975|12.821%}}&amp;lt;br&amp;gt;2 - 2|&lt;br /&gt;
{{Note|60/975|6.154%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|125/975|12.821%}}&amp;lt;br&amp;gt;2 - 2|&lt;br /&gt;
{{Note|40/975|4.103%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|60/975|6.154%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
{{Note|60/975|6.154%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
{{Note|60/975|6.154%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
{{Note|60/975|6.154%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|170/975|17.436%}}&amp;lt;br&amp;gt;2 - 2|&lt;br /&gt;
{{Note|30/975|3.077%}}&amp;lt;br&amp;gt;2 - 5|&lt;br /&gt;
N/A|&lt;br /&gt;
}}&lt;br /&gt;
{{TechDropRow|{{Note|The size of the technique table for this floor is 980 instead of the standard 1000|Jungle North}}|&lt;br /&gt;
{{Note|120/980|12.245%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|80/980|8.163%}}&amp;lt;br&amp;gt;1 - 2|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|120/980|12.245%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|80/980|8.163%}}&amp;lt;br&amp;gt;1 - 2|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|120/980|12.245%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|80/980|8.163%}}&amp;lt;br&amp;gt;1 - 2|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|50/980|5.102%}}&amp;lt;br&amp;gt;1 - 2|&lt;br /&gt;
{{Note|50/980|5.102%}}&amp;lt;br&amp;gt;1 - 2|&lt;br /&gt;
{{Note|50/980|5.102%}}&amp;lt;br&amp;gt;1 - 2|&lt;br /&gt;
{{Note|50/980|5.102%}}&amp;lt;br&amp;gt;1 - 2|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|150/980|15.306%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|30/980|3.061%}}&amp;lt;br&amp;gt;2 - 5|&lt;br /&gt;
N/A|&lt;br /&gt;
}}&lt;br /&gt;
{{TechDropRow|{{Note|The size of the technique table for this floor is 970 instead of the standard 1000|Jungle East}}|&lt;br /&gt;
{{Note|120/970|12.371%}}&amp;lt;br&amp;gt;2 - 4|&lt;br /&gt;
{{Note|90/970|9.278%}}&amp;lt;br&amp;gt;2 - 2|&lt;br /&gt;
{{Note|10/970|1.031%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
{{Note|120/970|12.371%}}&amp;lt;br&amp;gt;2 - 4|&lt;br /&gt;
{{Note|90/970|9.278%}}&amp;lt;br&amp;gt;2 - 2|&lt;br /&gt;
{{Note|10/970|1.031%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
{{Note|120/970|12.371%}}&amp;lt;br&amp;gt;2 - 4|&lt;br /&gt;
{{Note|90/970|9.278%}}&amp;lt;br&amp;gt;2 - 2|&lt;br /&gt;
{{Note|10/970|1.031%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|40/970|4.124%}}&amp;lt;br&amp;gt;2 - 2|&lt;br /&gt;
{{Note|40/970|4.124%}}&amp;lt;br&amp;gt;2 - 2|&lt;br /&gt;
{{Note|40/970|4.124%}}&amp;lt;br&amp;gt;2 - 2|&lt;br /&gt;
{{Note|40/970|4.124%}}&amp;lt;br&amp;gt;2 - 2|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|120/970|12.371%}}&amp;lt;br&amp;gt;2 - 4|&lt;br /&gt;
{{Note|30/970|3.093%}}&amp;lt;br&amp;gt;3 - 6|&lt;br /&gt;
N/A|&lt;br /&gt;
}}&lt;br /&gt;
{{TechDropRow|{{Note|The size of the technique table for this floor is 973 instead of the standard 1000|Mountain}}|&lt;br /&gt;
{{Note|110/973|11.305%}}&amp;lt;br&amp;gt;3 - 5|&lt;br /&gt;
{{Note|95/973|9.764%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|20/973|2.055%}}&amp;lt;br&amp;gt;1 - 2|&lt;br /&gt;
{{Note|110/973|11.305%}}&amp;lt;br&amp;gt;3 - 5|&lt;br /&gt;
{{Note|95/973|9.764%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|20/973|2.055%}}&amp;lt;br&amp;gt;1 - 2|&lt;br /&gt;
{{Note|110/973|11.305%}}&amp;lt;br&amp;gt;3 - 5|&lt;br /&gt;
{{Note|95/973|9.764%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|20/973|2.055%}}&amp;lt;br&amp;gt;1 - 2|&lt;br /&gt;
N/A|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|37/973|3.803%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|37/973|3.803%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|37/973|3.803%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|37/973|3.803%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|120/973|12.333%}}&amp;lt;br&amp;gt;3 - 5|&lt;br /&gt;
{{Note|30/973|3.083%}}&amp;lt;br&amp;gt;3 - 6|&lt;br /&gt;
N/A|&lt;br /&gt;
}}&lt;br /&gt;
{{TechDropRow|{{Note|The size of the technique table for this floor is 973 instead of the standard 1000|Seaside&amp;lt;br&amp;gt;CCA}}|&lt;br /&gt;
{{Note|90/973|9.250%}}&amp;lt;br&amp;gt;4 - 6|&lt;br /&gt;
{{Note|95/973|9.764%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|50/973|5.139%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|90/973|9.250%}}&amp;lt;br&amp;gt;4 - 6|&lt;br /&gt;
{{Note|95/973|9.764%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|50/973|5.139%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|90/973|9.250%}}&amp;lt;br&amp;gt;4 - 6|&lt;br /&gt;
{{Note|95/973|9.764%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|50/973|5.139%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|20/973|2.055%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
{{Note|20/973|2.055%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
{{Note|27/973|2.775%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|27/973|2.775%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|27/973|2.775%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
{{Note|27/973|2.775%}}&amp;lt;br&amp;gt;2 - 3|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|90/973|9.250%}}&amp;lt;br&amp;gt;4 - 6|&lt;br /&gt;
{{Note|30/973|3.083%}}&amp;lt;br&amp;gt;3 - 6|&lt;br /&gt;
N/A|&lt;br /&gt;
}}&lt;br /&gt;
{{TechDropRow|{{Note|The size of the technique table for this floor is 976 instead of the standard 1000|Seabed Upper}}|&lt;br /&gt;
{{Note|85/976|8.709%}}&amp;lt;br&amp;gt;5 - 7|&lt;br /&gt;
{{Note|100/976|10.246%}}&amp;lt;br&amp;gt;3 - 4|&lt;br /&gt;
{{Note|65/976|6.660%}}&amp;lt;br&amp;gt;2 - 4|&lt;br /&gt;
{{Note|85/976|8.709%}}&amp;lt;br&amp;gt;5 - 7|&lt;br /&gt;
{{Note|100/976|10.246%}}&amp;lt;br&amp;gt;3 - 4|&lt;br /&gt;
{{Note|65/976|6.660%}}&amp;lt;br&amp;gt;2 - 4|&lt;br /&gt;
{{Note|85/976|8.709%}}&amp;lt;br&amp;gt;5 - 7|&lt;br /&gt;
{{Note|100/976|10.246%}}&amp;lt;br&amp;gt;3 - 4|&lt;br /&gt;
{{Note|65/976|6.660%}}&amp;lt;br&amp;gt;2 - 4|&lt;br /&gt;
{{Note|15/976|1.537%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
{{Note|15/976|1.537%}}&amp;lt;br&amp;gt;1 - 1|&lt;br /&gt;
{{Note|19/976|1.947%}}&amp;lt;br&amp;gt;3 - 4|&lt;br /&gt;
{{Note|19/976|1.947%}}&amp;lt;br&amp;gt;3 - 4|&lt;br /&gt;
{{Note|19/976|1.947%}}&amp;lt;br&amp;gt;3 - 4|&lt;br /&gt;
{{Note|19/976|1.947%}}&amp;lt;br&amp;gt;3 - 4|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|90/976|9.221%}}&amp;lt;br&amp;gt;5 - 7|&lt;br /&gt;
{{Note|30/976|3.074%}}&amp;lt;br&amp;gt;3 - 6|&lt;br /&gt;
N/A|&lt;br /&gt;
}}&lt;br /&gt;
{{TechDropRow|{{Note|The size of the technique table for this floor is 968 instead of the standard 1000|Seabed Lower;&amp;lt;br&amp;gt;Control Tower}}|&lt;br /&gt;
{{Note|75/968|7.748%}}&amp;lt;br&amp;gt;5 - 7|&lt;br /&gt;
{{Note|85/968|8.781%}}&amp;lt;br&amp;gt;3 - 5|&lt;br /&gt;
{{Note|80/968|8.264%}}&amp;lt;br&amp;gt;3 - 4|&lt;br /&gt;
{{Note|75/968|7.748%}}&amp;lt;br&amp;gt;5 - 7|&lt;br /&gt;
{{Note|90/968|9.298%}}&amp;lt;br&amp;gt;3 - 5|&lt;br /&gt;
{{Note|80/968|8.264%}}&amp;lt;br&amp;gt;3- 4|&lt;br /&gt;
{{Note|75/968|7.748%}}&amp;lt;br&amp;gt;5 - 7|&lt;br /&gt;
{{Note|85/968|8.781%}}&amp;lt;br&amp;gt;3 - 5|&lt;br /&gt;
{{Note|80/968|8.264%}}&amp;lt;br&amp;gt;3 - 4|&lt;br /&gt;
{{Note|35/968|3.616%}}&amp;lt;br&amp;gt;1 - 2|&lt;br /&gt;
{{Note|35/968|3.616%}}&amp;lt;br&amp;gt;1 - 2|&lt;br /&gt;
{{Note|17/968|1.756%}}&amp;lt;br&amp;gt;3 - 5|&lt;br /&gt;
{{Note|17/968|1.756%}}&amp;lt;br&amp;gt;3 - 5|&lt;br /&gt;
{{Note|17/968|1.756%}}&amp;lt;br&amp;gt;3 - 5|&lt;br /&gt;
{{Note|17/968|1.756%}}&amp;lt;br&amp;gt;3 - 5|&lt;br /&gt;
N/A|&lt;br /&gt;
{{Note|75/968|7.748%}}&amp;lt;br&amp;gt;5 - 7|&lt;br /&gt;
{{Note|30/968|3.099%}}&amp;lt;br&amp;gt;3 - 6|&lt;br /&gt;
N/A|&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Techs}}&lt;br /&gt;
{{Items}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Mag_triggers&amp;diff=39671</id>
		<title>Mag triggers</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Mag_triggers&amp;diff=39671"/>
		<updated>2025-12-17T17:56:29Z</updated>

		<summary type="html">&lt;p&gt;Thunder: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Mags#Mag triggers]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=December_Disaster_2&amp;diff=39622</id>
		<title>December Disaster 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=December_Disaster_2&amp;diff=39622"/>
		<updated>2025-12-12T01:35:43Z</updated>

		<summary type="html">&lt;p&gt;Thunder: added Rare Drops section and fixed enemy counts table Gillchic (to 2 L&amp;#039;s)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=December Disaster #2&lt;br /&gt;
|episode=2&lt;br /&gt;
|category=Event&lt;br /&gt;
|desc=The monsters on Ragol are out of control! We need help clearing Gal da Val island!&lt;br /&gt;
|info=The situation on Ragol is out of control!&lt;br /&gt;
|client=Elly&lt;br /&gt;
|reward=??? Meseta&lt;br /&gt;
|author=Ender&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=?&lt;br /&gt;
|hxpon=?&lt;br /&gt;
|vhxpon=?&lt;br /&gt;
|uxpon=?&lt;br /&gt;
|nxpoff=?&lt;br /&gt;
|hxpoff=?&lt;br /&gt;
|vhxpoff=?&lt;br /&gt;
|uxpoff=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
This quest does not allow the use of {{Tool|Telepipe|Telepipes}} or {{Ryuker}}. The start of each area has a teleporter back to Pioneer 2. There is one heal ring in this quest at the end of [[Mountain]].&lt;br /&gt;
&lt;br /&gt;
This quest rewards 2, 3, 5, or 8 {{Tool|rare|Coal}} depending on the difficulty.&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Jungle|Jungle East]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Del Lily]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Control Tower|Control Tower]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Del Lily]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Epsilon]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Del Lily]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Epsilon]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E2)|N|Hildebear}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E2)|N|Hildeblue}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E2)|N|Rag Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Love Rappy|N}}&lt;br /&gt;
{{DropAreaRate|Love Rappy|N}}&lt;br /&gt;
{{DropAreaRow|St Rappy|N}}&lt;br /&gt;
{{DropAreaRate|St Rappy|N}}&lt;br /&gt;
{{DropAreaRow|Grass Assassin (E2)|N|Grass Assassin}}&lt;br /&gt;
{{DropAreaRate|Grass Assassin (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E2)|N|Poison Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E2)|N|Nar Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Dark Belra (E2)|N|Dark Belra}}&lt;br /&gt;
{{DropAreaRate|Dark Belra (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Dimenian (E2)|N|Dimenian}}&lt;br /&gt;
{{DropAreaRate|Dimenian (E2)|N}}&lt;br /&gt;
{{DropAreaRow|La Dimenian (E2)|N|La Dimenian}}&lt;br /&gt;
{{DropAreaRate|La Dimenian (E2)|N}}&lt;br /&gt;
{{DropAreaRow|So Dimenian (E2)|N|So Dimenian}}&lt;br /&gt;
{{DropAreaRate|So Dimenian (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E2)|N|Savage Wolf}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E2)|N|Barbarous Wolf}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Pan Arms (E2)|N|Pan Arms}}&lt;br /&gt;
{{DropAreaRate|Pan Arms (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Migium (E2)|N|Migium}}&lt;br /&gt;
{{DropAreaRate|Migium (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Hidoom (E2)|N|Hidoom}}&lt;br /&gt;
{{DropAreaRate|Hidoom (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Dubchic (E2)|N|Dubchic}}&lt;br /&gt;
{{DropAreaRate|Dubchic (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Gillchic (E2)|N|Gillchic}}&lt;br /&gt;
{{DropAreaRate|Gillchic (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Garanz (E2)|N|Garanz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Delsaber (E2)|N|Delsaber}}&lt;br /&gt;
{{DropAreaRate|Delsaber (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E2)|N|Chaos Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Merillia|N}}&lt;br /&gt;
{{DropAreaRate|Merillia|N}}&lt;br /&gt;
{{DropAreaRow|Meriltas|N}}&lt;br /&gt;
{{DropAreaRate|Meriltas|N}}&lt;br /&gt;
{{DropAreaRow|Gee|N}}&lt;br /&gt;
{{DropAreaRate|Gee|N}}&lt;br /&gt;
{{DropAreaRow|Gi Gue|N}}&lt;br /&gt;
{{DropAreaRate|Gi Gue|N}}&lt;br /&gt;
{{DropAreaRow|Mericarol|N}}&lt;br /&gt;
{{DropAreaRate|Mericarol|N}}&lt;br /&gt;
{{DropAreaRow|Merikle|N}}&lt;br /&gt;
{{DropAreaRate|Merikle|N}}&lt;br /&gt;
{{DropAreaRow|Mericus|N}}&lt;br /&gt;
{{DropAreaRate|Mericus|N}}&lt;br /&gt;
{{DropAreaRow|Ul Gibbon|N}}&lt;br /&gt;
{{DropAreaRate|Ul Gibbon|N}}&lt;br /&gt;
{{DropAreaRow|Zol Gibbon|N}}&lt;br /&gt;
{{DropAreaRate|Zol Gibbon|N}}&lt;br /&gt;
{{DropAreaRow|Gibbles|N}}&lt;br /&gt;
{{DropAreaRate|Gibbles|N}}&lt;br /&gt;
{{DropAreaRow|Sinow Berill|N}}&lt;br /&gt;
{{DropAreaRate|Sinow Berill|N}}&lt;br /&gt;
{{DropAreaRow|Sinow Spigell|N}}&lt;br /&gt;
{{DropAreaRate|Sinow Spigell|N}}&lt;br /&gt;
{{DropAreaRow|Dolmolm|N}}&lt;br /&gt;
{{DropAreaRate|Dolmolm|N}}&lt;br /&gt;
{{DropAreaRow|Sinow Zoa|N}}&lt;br /&gt;
{{DropAreaRate|Sinow Zoa|N}}&lt;br /&gt;
{{DropAreaRow|Sinow Zele|N}}&lt;br /&gt;
{{DropAreaRate|Sinow Zele|N}}&lt;br /&gt;
{{DropAreaRow|Delbiter|N}}&lt;br /&gt;
{{DropAreaRate|Delbiter|N}}&lt;br /&gt;
{{DropAreaRow|Ill Gill|N}}&lt;br /&gt;
{{DropAreaRate|Ill Gill|N}}&lt;br /&gt;
{{DropAreaRow|Del Lily|N}}&lt;br /&gt;
{{DropAreaRate|Del Lily|N}}&lt;br /&gt;
{{DropAreaRow|Epsilon|N}}&lt;br /&gt;
{{DropAreaRate|Epsilon|N}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Hard=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E2)|H|Hildebear}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E2)|H|Hildeblue}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E2)|H|Rag Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Love Rappy|H}}&lt;br /&gt;
{{DropAreaRate|Love Rappy|H}}&lt;br /&gt;
{{DropAreaRow|St Rappy|H}}&lt;br /&gt;
{{DropAreaRate|St Rappy|H}}&lt;br /&gt;
{{DropAreaRow|Grass Assassin (E2)|H|Grass Assassin}}&lt;br /&gt;
{{DropAreaRate|Grass Assassin (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E2)|H|Poison Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E2)|H|Nar Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Dark Belra (E2)|H|Dark Belra}}&lt;br /&gt;
{{DropAreaRate|Dark Belra (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Dimenian (E2)|H|Dimenian}}&lt;br /&gt;
{{DropAreaRate|Dimenian (E2)|H}}&lt;br /&gt;
{{DropAreaRow|La Dimenian (E2)|H|La Dimenian}}&lt;br /&gt;
{{DropAreaRate|La Dimenian (E2)|H}}&lt;br /&gt;
{{DropAreaRow|So Dimenian (E2)|H|So Dimenian}}&lt;br /&gt;
{{DropAreaRate|So Dimenian (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E2)|H|Savage Wolf}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E2)|H|Barbarous Wolf}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Pan Arms (E2)|H|Pan Arms}}&lt;br /&gt;
{{DropAreaRate|Pan Arms (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Migium (E2)|H|Migium}}&lt;br /&gt;
{{DropAreaRate|Migium (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Hidoom (E2)|H|Hidoom}}&lt;br /&gt;
{{DropAreaRate|Hidoom (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Dubchic (E2)|H|Dubchic}}&lt;br /&gt;
{{DropAreaRate|Dubchic (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Gillchic (E2)|H|Gillchic}}&lt;br /&gt;
{{DropAreaRate|Gillchic (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Garanz (E2)|H|Garanz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Delsaber (E2)|H|Delsaber}}&lt;br /&gt;
{{DropAreaRate|Delsaber (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E2)|H|Chaos Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Merillia|H}}&lt;br /&gt;
{{DropAreaRate|Merillia|H}}&lt;br /&gt;
{{DropAreaRow|Meriltas|H}}&lt;br /&gt;
{{DropAreaRate|Meriltas|H}}&lt;br /&gt;
{{DropAreaRow|Gee|H}}&lt;br /&gt;
{{DropAreaRate|Gee|H}}&lt;br /&gt;
{{DropAreaRow|Gi Gue|H}}&lt;br /&gt;
{{DropAreaRate|Gi Gue|H}}&lt;br /&gt;
{{DropAreaRow|Mericarol|H}}&lt;br /&gt;
{{DropAreaRate|Mericarol|H}}&lt;br /&gt;
{{DropAreaRow|Merikle|H}}&lt;br /&gt;
{{DropAreaRate|Merikle|H}}&lt;br /&gt;
{{DropAreaRow|Mericus|H}}&lt;br /&gt;
{{DropAreaRate|Mericus|H}}&lt;br /&gt;
{{DropAreaRow|Ul Gibbon|H}}&lt;br /&gt;
{{DropAreaRate|Ul Gibbon|H}}&lt;br /&gt;
{{DropAreaRow|Zol Gibbon|H}}&lt;br /&gt;
{{DropAreaRate|Zol Gibbon|H}}&lt;br /&gt;
{{DropAreaRow|Gibbles|H}}&lt;br /&gt;
{{DropAreaRate|Gibbles|H}}&lt;br /&gt;
{{DropAreaRow|Sinow Berill|H}}&lt;br /&gt;
{{DropAreaRate|Sinow Berill|H}}&lt;br /&gt;
{{DropAreaRow|Sinow Spigell|H}}&lt;br /&gt;
{{DropAreaRate|Sinow Spigell|H}}&lt;br /&gt;
{{DropAreaRow|Dolmolm|H}}&lt;br /&gt;
{{DropAreaRate|Dolmolm|H}}&lt;br /&gt;
{{DropAreaRow|Sinow Zoa|H}}&lt;br /&gt;
{{DropAreaRate|Sinow Zoa|H}}&lt;br /&gt;
{{DropAreaRow|Sinow Zele|H}}&lt;br /&gt;
{{DropAreaRate|Sinow Zele|H}}&lt;br /&gt;
{{DropAreaRow|Delbiter|H}}&lt;br /&gt;
{{DropAreaRate|Delbiter|H}}&lt;br /&gt;
{{DropAreaRow|Ill Gill|H}}&lt;br /&gt;
{{DropAreaRate|Ill Gill|H}}&lt;br /&gt;
{{DropAreaRow|Del Lily|H}}&lt;br /&gt;
{{DropAreaRate|Del Lily|H}}&lt;br /&gt;
{{DropAreaRow|Epsilon|H}}&lt;br /&gt;
{{DropAreaRate|Epsilon|H}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Very Hard=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E2)|VH|Hildebear}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E2)|VH|Hildeblue}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E2)|VH|Rag Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Love Rappy|VH}}&lt;br /&gt;
{{DropAreaRate|Love Rappy|VH}}&lt;br /&gt;
{{DropAreaRow|St Rappy|VH}}&lt;br /&gt;
{{DropAreaRate|St Rappy|VH}}&lt;br /&gt;
{{DropAreaRow|Grass Assassin (E2)|VH|Grass Assassin}}&lt;br /&gt;
{{DropAreaRate|Grass Assassin (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E2)|VH|Poison Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E2)|VH|Nar Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Dark Belra (E2)|VH|Dark Belra}}&lt;br /&gt;
{{DropAreaRate|Dark Belra (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Dimenian (E2)|VH|Dimenian}}&lt;br /&gt;
{{DropAreaRate|Dimenian (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|La Dimenian (E2)|VH|La Dimenian}}&lt;br /&gt;
{{DropAreaRate|La Dimenian (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|So Dimenian (E2)|VH|So Dimenian}}&lt;br /&gt;
{{DropAreaRate|So Dimenian (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E2)|VH|Savage Wolf}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E2)|VH|Barbarous Wolf}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Pan Arms (E2)|VH|Pan Arms}}&lt;br /&gt;
{{DropAreaRate|Pan Arms (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Migium (E2)|VH|Migium}}&lt;br /&gt;
{{DropAreaRate|Migium (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Hidoom (E2)|VH|Hidoom}}&lt;br /&gt;
{{DropAreaRate|Hidoom (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Dubchic (E2)|VH|Dubchic}}&lt;br /&gt;
{{DropAreaRate|Dubchic (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Gillchic (E2)|VH|Gillchic}}&lt;br /&gt;
{{DropAreaRate|Gillchic (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Garanz (E2)|VH|Garanz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Delsaber (E2)|VH|Delsaber}}&lt;br /&gt;
{{DropAreaRate|Delsaber (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E2)|VH|Chaos Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Merillia|VH}}&lt;br /&gt;
{{DropAreaRate|Merillia|VH}}&lt;br /&gt;
{{DropAreaRow|Meriltas|VH}}&lt;br /&gt;
{{DropAreaRate|Meriltas|VH}}&lt;br /&gt;
{{DropAreaRow|Gee|VH}}&lt;br /&gt;
{{DropAreaRate|Gee|VH}}&lt;br /&gt;
{{DropAreaRow|Gi Gue|VH}}&lt;br /&gt;
{{DropAreaRate|Gi Gue|VH}}&lt;br /&gt;
{{DropAreaRow|Mericarol|VH}}&lt;br /&gt;
{{DropAreaRate|Mericarol|VH}}&lt;br /&gt;
{{DropAreaRow|Merikle|VH}}&lt;br /&gt;
{{DropAreaRate|Merikle|VH}}&lt;br /&gt;
{{DropAreaRow|Mericus|VH}}&lt;br /&gt;
{{DropAreaRate|Mericus|VH}}&lt;br /&gt;
{{DropAreaRow|Ul Gibbon|VH}}&lt;br /&gt;
{{DropAreaRate|Ul Gibbon|VH}}&lt;br /&gt;
{{DropAreaRow|Zol Gibbon|VH}}&lt;br /&gt;
{{DropAreaRate|Zol Gibbon|VH}}&lt;br /&gt;
{{DropAreaRow|Gibbles|VH}}&lt;br /&gt;
{{DropAreaRate|Gibbles|VH}}&lt;br /&gt;
{{DropAreaRow|Sinow Berill|VH}}&lt;br /&gt;
{{DropAreaRate|Sinow Berill|VH}}&lt;br /&gt;
{{DropAreaRow|Sinow Spigell|VH}}&lt;br /&gt;
{{DropAreaRate|Sinow Spigell|VH}}&lt;br /&gt;
{{DropAreaRow|Dolmolm|VH}}&lt;br /&gt;
{{DropAreaRate|Dolmolm|VH}}&lt;br /&gt;
{{DropAreaRow|Sinow Zoa|VH}}&lt;br /&gt;
{{DropAreaRate|Sinow Zoa|VH}}&lt;br /&gt;
{{DropAreaRow|Sinow Zele|VH}}&lt;br /&gt;
{{DropAreaRate|Sinow Zele|VH}}&lt;br /&gt;
{{DropAreaRow|Delbiter|VH}}&lt;br /&gt;
{{DropAreaRate|Delbiter|VH}}&lt;br /&gt;
{{DropAreaRow|Ill Gill|VH}}&lt;br /&gt;
{{DropAreaRate|Ill Gill|VH}}&lt;br /&gt;
{{DropAreaRow|Del Lily|VH}}&lt;br /&gt;
{{DropAreaRate|Del Lily|VH}}&lt;br /&gt;
{{DropAreaRow|Epsilon|VH}}&lt;br /&gt;
{{DropAreaRate|Epsilon|VH}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E2)|U|Hildelt}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E2)|U|Hildetorr}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E2)|U|El Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Love Rappy|U}}&lt;br /&gt;
{{DropAreaRate|Love Rappy|U}}&lt;br /&gt;
{{DropAreaRow|St Rappy|U}}&lt;br /&gt;
{{DropAreaRate|St Rappy|U}}&lt;br /&gt;
{{DropAreaRow|Grass Assassin (E2)|U|Crimson Assassin}}&lt;br /&gt;
{{DropAreaRate|Grass Assassin (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E2)|U|Ob Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E2)|U|Mil Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Dark Belra (E2)|U|Indi Belra}}&lt;br /&gt;
{{DropAreaRate|Dark Belra (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Dimenian (E2)|U|Arlan}}&lt;br /&gt;
{{DropAreaRate|Dimenian (E2)|U}}&lt;br /&gt;
{{DropAreaRow|La Dimenian (E2)|U|Merlan}}&lt;br /&gt;
{{DropAreaRate|La Dimenian (E2)|U}}&lt;br /&gt;
{{DropAreaRow|So Dimenian (E2)|U|Del-D}}&lt;br /&gt;
{{DropAreaRate|So Dimenian (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E2)|U|Gulgus}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E2)|U|Gulgus-gue}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Pan Arms (E2)|U|Pan Arms}}&lt;br /&gt;
{{DropAreaRate|Pan Arms (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Migium (E2)|U|Migium}}&lt;br /&gt;
{{DropAreaRate|Migium (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Hidoom (E2)|U|Hidoom}}&lt;br /&gt;
{{DropAreaRate|Hidoom (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Dubchic (E2)|U|Dubchich}}&lt;br /&gt;
{{DropAreaRate|Dubchic (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Gillchic (E2)|U|Gillchich}}&lt;br /&gt;
{{DropAreaRate|Gillchic (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Garanz (E2)|U|Baranz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Delsaber (E2)|U|Delsaber}}&lt;br /&gt;
{{DropAreaRate|Delsaber (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E2)|U|Gran Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Merillia|U}}&lt;br /&gt;
{{DropAreaRate|Merillia|U}}&lt;br /&gt;
{{DropAreaRow|Meriltas|U}}&lt;br /&gt;
{{DropAreaRate|Meriltas|U}}&lt;br /&gt;
{{DropAreaRow|Gee|U}}&lt;br /&gt;
{{DropAreaRate|Gee|U}}&lt;br /&gt;
{{DropAreaRow|Gi Gue|U}}&lt;br /&gt;
{{DropAreaRate|Gi Gue|U}}&lt;br /&gt;
{{DropAreaRow|Mericarol|U}}&lt;br /&gt;
{{DropAreaRate|Mericarol|U}}&lt;br /&gt;
{{DropAreaRow|Merikle|U}}&lt;br /&gt;
{{DropAreaRate|Merikle|U}}&lt;br /&gt;
{{DropAreaRow|Mericus|U}}&lt;br /&gt;
{{DropAreaRate|Mericus|U}}&lt;br /&gt;
{{DropAreaRow|Ul Gibbon|U}}&lt;br /&gt;
{{DropAreaRate|Ul Gibbon|U}}&lt;br /&gt;
{{DropAreaRow|Zol Gibbon|U}}&lt;br /&gt;
{{DropAreaRate|Zol Gibbon|U}}&lt;br /&gt;
{{DropAreaRow|Gibbles|U}}&lt;br /&gt;
{{DropAreaRate|Gibbles|U}}&lt;br /&gt;
{{DropAreaRow|Sinow Berill|U}}&lt;br /&gt;
{{DropAreaRate|Sinow Berill|U}}&lt;br /&gt;
{{DropAreaRow|Sinow Spigell|U}}&lt;br /&gt;
{{DropAreaRate|Sinow Spigell|U}}&lt;br /&gt;
{{DropAreaRow|Dolmolm|U}}&lt;br /&gt;
{{DropAreaRate|Dolmolm|U}}&lt;br /&gt;
{{DropAreaRow|Sinow Zoa|U}}&lt;br /&gt;
{{DropAreaRate|Sinow Zoa|U}}&lt;br /&gt;
{{DropAreaRow|Sinow Zele|U}}&lt;br /&gt;
{{DropAreaRate|Sinow Zele|U}}&lt;br /&gt;
{{DropAreaRow|Delbiter|U}}&lt;br /&gt;
{{DropAreaRate|Delbiter|U}}&lt;br /&gt;
{{DropAreaRow|Ill Gill|U}}&lt;br /&gt;
{{DropAreaRate|Ill Gill|U}}&lt;br /&gt;
{{DropAreaRow|Del Lily|U}}&lt;br /&gt;
{{DropAreaRate|Del Lily|U}}&lt;br /&gt;
{{DropAreaRow|Epsilon|U}}&lt;br /&gt;
{{DropAreaRate|Epsilon|U}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Episode2Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Event Quests]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=December_Disaster_1&amp;diff=39621</id>
		<title>December Disaster 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=December_Disaster_1&amp;diff=39621"/>
		<updated>2025-12-12T00:48:09Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Enemy Counts */ gillchic with 2 L&amp;#039;s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=December Disaster #1&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=Event&lt;br /&gt;
|desc=The monsters on Ragol are out of control! We need help clearing the Forest and Ruins!&lt;br /&gt;
|info=The situation on Ragol is out of control!&lt;br /&gt;
|client=Scientist&lt;br /&gt;
|reward=??? Meseta&lt;br /&gt;
|author=Ender&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=?&lt;br /&gt;
|hxpon=?&lt;br /&gt;
|vhxpon=?&lt;br /&gt;
|uxpon=?&lt;br /&gt;
|nxpoff=?&lt;br /&gt;
|hxpoff=?&lt;br /&gt;
|vhxpoff=?&lt;br /&gt;
|uxpoff=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
This quest does not allow the use of {{Tool|Telepipe|Telepipes}} or {{Ryuker}}. The start of each area has a teleporter back to Pioneer 2. There is one heal ring in this quest at the end of [[Ruins 1]].&lt;br /&gt;
&lt;br /&gt;
This quest rewards 2, 3, 4, or 6 {{Tool|rare|Coal}} depending on the difficulty.&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Forest|Forest 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Booma]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobooma]]&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigobooma]]&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Booma]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobooma]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigobooma]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Canadine]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Canane]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Beat]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Gold]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Booma]]&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobooma]]&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigobooma]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Canadine]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Canane]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Beat]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Gold]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E1)|N|Hildebear}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E1)|N|Hildeblue}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E1)|N|Rag Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Al Rappy|N}}&lt;br /&gt;
{{DropAreaRate|Al Rappy|N}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E1)|N|Savage Wolf}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E1)|N|Barbarous Wolf}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Booma|N}}&lt;br /&gt;
{{DropAreaRate|Booma|N}}&lt;br /&gt;
{{DropAreaRow|Gobooma|N}}&lt;br /&gt;
{{DropAreaRate|Gobooma|N}}&lt;br /&gt;
{{DropAreaRow|Gigobooma|N}}&lt;br /&gt;
{{DropAreaRate|Gigobooma|N}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E1)|N|Poison Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E1)|N|Nar Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Guil Shark|N}}&lt;br /&gt;
{{DropAreaRate|Guil Shark|N}}&lt;br /&gt;
{{DropAreaRow|Pofuilly Slime|N}}&lt;br /&gt;
{{DropAreaRate|Pofuilly Slime|N}}&lt;br /&gt;
{{DropAreaRow|Pouilly Slime|N}}&lt;br /&gt;
{{DropAreaRate|Pouilly Slime|N}}&lt;br /&gt;
{{DropAreaRow|Pan Arms (E1)|N|Pan Arms}}&lt;br /&gt;
{{DropAreaRate|Pan Arms (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Migium (E1)|N|Migium}}&lt;br /&gt;
{{DropAreaRate|Migium (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Hidoom (E1)|N|Hidoom}}&lt;br /&gt;
{{DropAreaRate|Hidoom (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Dubchic (E1)|N|Dubchic}}&lt;br /&gt;
{{DropAreaRate|Dubchic (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Gillchic (E1)|N|Gillchic}}&lt;br /&gt;
{{DropAreaRate|Gillchic (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Garanz (E1)|N|Garanz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Sinow Beat|N}}&lt;br /&gt;
{{DropAreaRate|Sinow Beat|N}}&lt;br /&gt;
{{DropAreaRow|Sinow Gold|N}}&lt;br /&gt;
{{DropAreaRate|Sinow Gold|N}}&lt;br /&gt;
{{DropAreaRow|Canadine|N}}&lt;br /&gt;
{{DropAreaRate|Canadine|N}}&lt;br /&gt;
{{DropAreaRow|Canane|N}}&lt;br /&gt;
{{DropAreaRate|Canane|N}}&lt;br /&gt;
{{DropAreaRow|Delsaber (E1)|N|Delsaber}}&lt;br /&gt;
{{DropAreaRate|Delsaber (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E1)|N|Chaos Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Dark Gunner|N}}&lt;br /&gt;
{{DropAreaRate|Dark Gunner|N}}&lt;br /&gt;
{{DropAreaRow|Chaos Bringer|N}}&lt;br /&gt;
{{DropAreaRate|Chaos Bringer|N}}&lt;br /&gt;
{{DropAreaRow|Dark Belra (E1)|N|Dark Belra}}&lt;br /&gt;
{{DropAreaRate|Dark Belra (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Dimenian (E1)|N|Dimenian}}&lt;br /&gt;
{{DropAreaRate|Dimenian (E1)|N}}&lt;br /&gt;
{{DropAreaRow|La Dimenian (E1)|N|La Dimenian}}&lt;br /&gt;
{{DropAreaRate|La Dimenian (E1)|N}}&lt;br /&gt;
{{DropAreaRow|So Dimenian (E1)|N|So Dimenian}}&lt;br /&gt;
{{DropAreaRate|So Dimenian (E1)|N}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Hard=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E1)|H|Hildebear}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E1)|H|Hildeblue}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E1)|H|Rag Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Al Rappy|H}}&lt;br /&gt;
{{DropAreaRate|Al Rappy|H}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E1)|H|Savage Wolf}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E1)|H|Barbarous Wolf}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Booma|H}}&lt;br /&gt;
{{DropAreaRate|Booma|H}}&lt;br /&gt;
{{DropAreaRow|Gobooma|H}}&lt;br /&gt;
{{DropAreaRate|Gobooma|H}}&lt;br /&gt;
{{DropAreaRow|Gigobooma|H}}&lt;br /&gt;
{{DropAreaRate|Gigobooma|H}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E1)|H|Poison Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E1)|H|Nar Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Guil Shark|H}}&lt;br /&gt;
{{DropAreaRate|Guil Shark|H}}&lt;br /&gt;
{{DropAreaRow|Pofuilly Slime|H}}&lt;br /&gt;
{{DropAreaRate|Pofuilly Slime|H}}&lt;br /&gt;
{{DropAreaRow|Pouilly Slime|H}}&lt;br /&gt;
{{DropAreaRate|Pouilly Slime|H}}&lt;br /&gt;
{{DropAreaRow|Pan Arms (E1)|H|Pan Arms}}&lt;br /&gt;
{{DropAreaRate|Pan Arms (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Migium (E1)|H|Migium}}&lt;br /&gt;
{{DropAreaRate|Migium (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Hidoom (E1)|H|Hidoom}}&lt;br /&gt;
{{DropAreaRate|Hidoom (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Dubchic (E1)|H|Dubchic}}&lt;br /&gt;
{{DropAreaRate|Dubchic (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Gillchic (E1)|H|Gillchic}}&lt;br /&gt;
{{DropAreaRate|Gillchic (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Garanz (E1)|H|Garanz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Sinow Beat|H}}&lt;br /&gt;
{{DropAreaRate|Sinow Beat|H}}&lt;br /&gt;
{{DropAreaRow|Sinow Gold|H}}&lt;br /&gt;
{{DropAreaRate|Sinow Gold|H}}&lt;br /&gt;
{{DropAreaRow|Canadine|H}}&lt;br /&gt;
{{DropAreaRate|Canadine|H}}&lt;br /&gt;
{{DropAreaRow|Canane|H}}&lt;br /&gt;
{{DropAreaRate|Canane|H}}&lt;br /&gt;
{{DropAreaRow|Delsaber (E1)|H|Delsaber}}&lt;br /&gt;
{{DropAreaRate|Delsaber (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E1)|H|Chaos Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Dark Gunner|H}}&lt;br /&gt;
{{DropAreaRate|Dark Gunner|H}}&lt;br /&gt;
{{DropAreaRow|Chaos Bringer|H}}&lt;br /&gt;
{{DropAreaRate|Chaos Bringer|H}}&lt;br /&gt;
{{DropAreaRow|Dark Belra (E1)|H|Dark Belra}}&lt;br /&gt;
{{DropAreaRate|Dark Belra (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Dimenian (E1)|H|Dimenian}}&lt;br /&gt;
{{DropAreaRate|Dimenian (E1)|H}}&lt;br /&gt;
{{DropAreaRow|La Dimenian (E1)|H|La Dimenian}}&lt;br /&gt;
{{DropAreaRate|La Dimenian (E1)|H}}&lt;br /&gt;
{{DropAreaRow|So Dimenian (E1)|H|So Dimenian}}&lt;br /&gt;
{{DropAreaRate|So Dimenian (E1)|H}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Very Hard=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E1)|VH|Hildebear}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E1)|VH|Hildeblue}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E1)|VH|Rag Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Al Rappy|VH}}&lt;br /&gt;
{{DropAreaRate|Al Rappy|VH}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E1)|VH|Savage Wolf}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E1)|VH|Barbarous Wolf}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Booma|VH}}&lt;br /&gt;
{{DropAreaRate|Booma|VH}}&lt;br /&gt;
{{DropAreaRow|Gobooma|VH}}&lt;br /&gt;
{{DropAreaRate|Gobooma|VH}}&lt;br /&gt;
{{DropAreaRow|Gigobooma|VH}}&lt;br /&gt;
{{DropAreaRate|Gigobooma|VH}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E1)|VH|Poison Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E1)|VH|Nar Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Guil Shark|VH}}&lt;br /&gt;
{{DropAreaRate|Guil Shark|VH}}&lt;br /&gt;
{{DropAreaRow|Pofuilly Slime|VH}}&lt;br /&gt;
{{DropAreaRate|Pofuilly Slime|VH}}&lt;br /&gt;
{{DropAreaRow|Pouilly Slime|VH}}&lt;br /&gt;
{{DropAreaRate|Pouilly Slime|VH}}&lt;br /&gt;
{{DropAreaRow|Pan Arms (E1)|VH|Pan Arms}}&lt;br /&gt;
{{DropAreaRate|Pan Arms (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Migium (E1)|VH|Migium}}&lt;br /&gt;
{{DropAreaRate|Migium (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Hidoom (E1)|VH|Hidoom}}&lt;br /&gt;
{{DropAreaRate|Hidoom (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Dubchic (E1)|VH|Dubchic}}&lt;br /&gt;
{{DropAreaRate|Dubchic (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Gillchic (E1)|VH|Gillchic}}&lt;br /&gt;
{{DropAreaRate|Gillchic (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Garanz (E1)|VH|Garanz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Sinow Beat|VH}}&lt;br /&gt;
{{DropAreaRate|Sinow Beat|VH}}&lt;br /&gt;
{{DropAreaRow|Sinow Gold|VH}}&lt;br /&gt;
{{DropAreaRate|Sinow Gold|VH}}&lt;br /&gt;
{{DropAreaRow|Canadine|VH}}&lt;br /&gt;
{{DropAreaRate|Canadine|VH}}&lt;br /&gt;
{{DropAreaRow|Canane|VH}}&lt;br /&gt;
{{DropAreaRate|Canane|VH}}&lt;br /&gt;
{{DropAreaRow|Delsaber (E1)|VH|Delsaber}}&lt;br /&gt;
{{DropAreaRate|Delsaber (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E1)|VH|Chaos Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Dark Gunner|VH}}&lt;br /&gt;
{{DropAreaRate|Dark Gunner|VH}}&lt;br /&gt;
{{DropAreaRow|Chaos Bringer|VH}}&lt;br /&gt;
{{DropAreaRate|Chaos Bringer|VH}}&lt;br /&gt;
{{DropAreaRow|Dark Belra (E1)|VH|Dark Belra}}&lt;br /&gt;
{{DropAreaRate|Dark Belra (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Dimenian (E1)|VH|Dimenian}}&lt;br /&gt;
{{DropAreaRate|Dimenian (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|La Dimenian (E1)|VH|La Dimenian}}&lt;br /&gt;
{{DropAreaRate|La Dimenian (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|So Dimenian (E1)|VH|So Dimenian}}&lt;br /&gt;
{{DropAreaRate|So Dimenian (E1)|VH}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E1)|U|Hildelt}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E1)|U|Hildetorr}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E1)|U|El Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Al Rappy|U|Pal Rappy}}&lt;br /&gt;
{{DropAreaRate|Al Rappy|U}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E1)|U|Gulgus}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E1)|U|Gulgus-gue}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Booma|U|Bartle}}&lt;br /&gt;
{{DropAreaRate|Booma|U}}&lt;br /&gt;
{{DropAreaRow|Gobooma|U|Barble}}&lt;br /&gt;
{{DropAreaRate|Gobooma|U}}&lt;br /&gt;
{{DropAreaRow|Gigobooma|U|Tollaw}}&lt;br /&gt;
{{DropAreaRate|Gigobooma|U}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E1)|U|Ob Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E1)|U|Mil Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Guil Shark|U|Melqueek}}&lt;br /&gt;
{{DropAreaRate|Guil Shark|U}}&lt;br /&gt;
{{DropAreaRow|Pofuilly Slime|U}}&lt;br /&gt;
{{DropAreaRate|Pofuilly Slime|U}}&lt;br /&gt;
{{DropAreaRow|Pouilly Slime|U}}&lt;br /&gt;
{{DropAreaRate|Pouilly Slime|U}}&lt;br /&gt;
{{DropAreaRow|Pan Arms (E1)|U|Pan Arms}}&lt;br /&gt;
{{DropAreaRate|Pan Arms (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Migium (E1)|U|Migium}}&lt;br /&gt;
{{DropAreaRate|Migium (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Hidoom (E1)|U|Hidoom}}&lt;br /&gt;
{{DropAreaRate|Hidoom (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Dubchic (E1)|U|Dubchich}}&lt;br /&gt;
{{DropAreaRate|Dubchic (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Gillchic (E1)|U|Gillchich}}&lt;br /&gt;
{{DropAreaRate|Gillchic (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Garanz (E1)|U|Baranz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Sinow Beat|U|Sinow Blue}}&lt;br /&gt;
{{DropAreaRate|Sinow Beat|U}}&lt;br /&gt;
{{DropAreaRow|Sinow Gold|U|Sinow Red}}&lt;br /&gt;
{{DropAreaRate|Sinow Gold|U}}&lt;br /&gt;
{{DropAreaRow|Canadine|U|Canabin}}&lt;br /&gt;
{{DropAreaRate|Canadine|U}}&lt;br /&gt;
{{DropAreaRow|Canane|U|Canune}}&lt;br /&gt;
{{DropAreaRate|Canane|U}}&lt;br /&gt;
{{DropAreaRow|Delsaber (E1)|U|Delsaber}}&lt;br /&gt;
{{DropAreaRate|Delsaber (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E1)|U|Gran Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Dark Gunner|U}}&lt;br /&gt;
{{DropAreaRate|Dark Gunner|U}}&lt;br /&gt;
{{DropAreaRow|Chaos Bringer|U|Dark Bringer}}&lt;br /&gt;
{{DropAreaRate|Chaos Bringer|U}}&lt;br /&gt;
{{DropAreaRow|Dark Belra (E1)|U|Indi Belra}}&lt;br /&gt;
{{DropAreaRate|Dark Belra (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Dimenian (E1)|U|Arlan}}&lt;br /&gt;
{{DropAreaRate|Dimenian (E1)|U}}&lt;br /&gt;
{{DropAreaRow|La Dimenian (E1)|U|Merlan}}&lt;br /&gt;
{{DropAreaRate|La Dimenian (E1)|U}}&lt;br /&gt;
{{DropAreaRow|So Dimenian (E1)|U|Del-D}}&lt;br /&gt;
{{DropAreaRate|So Dimenian (E1)|U}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Episode1Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Event Quests]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=December_Disaster_1&amp;diff=39620</id>
		<title>December Disaster 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=December_Disaster_1&amp;diff=39620"/>
		<updated>2025-12-12T00:46:20Z</updated>

		<summary type="html">&lt;p&gt;Thunder: added Rare Drops section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=December Disaster #1&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=Event&lt;br /&gt;
|desc=The monsters on Ragol are out of control! We need help clearing the Forest and Ruins!&lt;br /&gt;
|info=The situation on Ragol is out of control!&lt;br /&gt;
|client=Scientist&lt;br /&gt;
|reward=??? Meseta&lt;br /&gt;
|author=Ender&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=?&lt;br /&gt;
|hxpon=?&lt;br /&gt;
|vhxpon=?&lt;br /&gt;
|uxpon=?&lt;br /&gt;
|nxpoff=?&lt;br /&gt;
|hxpoff=?&lt;br /&gt;
|vhxpoff=?&lt;br /&gt;
|uxpoff=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
This quest does not allow the use of {{Tool|Telepipe|Telepipes}} or {{Ryuker}}. The start of each area has a teleporter back to Pioneer 2. There is one heal ring in this quest at the end of [[Ruins 1]].&lt;br /&gt;
&lt;br /&gt;
This quest rewards 2, 3, 4, or 6 {{Tool|rare|Coal}} depending on the difficulty.&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Forest|Forest 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Booma]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobooma]]&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigobooma]]&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Booma]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobooma]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigobooma]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gilchic]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Canadine]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Canane]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Beat]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Gold]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Booma]]&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobooma]]&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigobooma]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gilchic]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Canadine]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Canane]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Beat]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Gold]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E1)|N|Hildebear}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E1)|N|Hildeblue}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E1)|N|Rag Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Al Rappy|N}}&lt;br /&gt;
{{DropAreaRate|Al Rappy|N}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E1)|N|Savage Wolf}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E1)|N|Barbarous Wolf}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Booma|N}}&lt;br /&gt;
{{DropAreaRate|Booma|N}}&lt;br /&gt;
{{DropAreaRow|Gobooma|N}}&lt;br /&gt;
{{DropAreaRate|Gobooma|N}}&lt;br /&gt;
{{DropAreaRow|Gigobooma|N}}&lt;br /&gt;
{{DropAreaRate|Gigobooma|N}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E1)|N|Poison Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E1)|N|Nar Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Guil Shark|N}}&lt;br /&gt;
{{DropAreaRate|Guil Shark|N}}&lt;br /&gt;
{{DropAreaRow|Pofuilly Slime|N}}&lt;br /&gt;
{{DropAreaRate|Pofuilly Slime|N}}&lt;br /&gt;
{{DropAreaRow|Pouilly Slime|N}}&lt;br /&gt;
{{DropAreaRate|Pouilly Slime|N}}&lt;br /&gt;
{{DropAreaRow|Pan Arms (E1)|N|Pan Arms}}&lt;br /&gt;
{{DropAreaRate|Pan Arms (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Migium (E1)|N|Migium}}&lt;br /&gt;
{{DropAreaRate|Migium (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Hidoom (E1)|N|Hidoom}}&lt;br /&gt;
{{DropAreaRate|Hidoom (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Dubchic (E1)|N|Dubchic}}&lt;br /&gt;
{{DropAreaRate|Dubchic (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Gillchic (E1)|N|Gillchic}}&lt;br /&gt;
{{DropAreaRate|Gillchic (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Garanz (E1)|N|Garanz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Sinow Beat|N}}&lt;br /&gt;
{{DropAreaRate|Sinow Beat|N}}&lt;br /&gt;
{{DropAreaRow|Sinow Gold|N}}&lt;br /&gt;
{{DropAreaRate|Sinow Gold|N}}&lt;br /&gt;
{{DropAreaRow|Canadine|N}}&lt;br /&gt;
{{DropAreaRate|Canadine|N}}&lt;br /&gt;
{{DropAreaRow|Canane|N}}&lt;br /&gt;
{{DropAreaRate|Canane|N}}&lt;br /&gt;
{{DropAreaRow|Delsaber (E1)|N|Delsaber}}&lt;br /&gt;
{{DropAreaRate|Delsaber (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E1)|N|Chaos Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Dark Gunner|N}}&lt;br /&gt;
{{DropAreaRate|Dark Gunner|N}}&lt;br /&gt;
{{DropAreaRow|Chaos Bringer|N}}&lt;br /&gt;
{{DropAreaRate|Chaos Bringer|N}}&lt;br /&gt;
{{DropAreaRow|Dark Belra (E1)|N|Dark Belra}}&lt;br /&gt;
{{DropAreaRate|Dark Belra (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Dimenian (E1)|N|Dimenian}}&lt;br /&gt;
{{DropAreaRate|Dimenian (E1)|N}}&lt;br /&gt;
{{DropAreaRow|La Dimenian (E1)|N|La Dimenian}}&lt;br /&gt;
{{DropAreaRate|La Dimenian (E1)|N}}&lt;br /&gt;
{{DropAreaRow|So Dimenian (E1)|N|So Dimenian}}&lt;br /&gt;
{{DropAreaRate|So Dimenian (E1)|N}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Hard=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E1)|H|Hildebear}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E1)|H|Hildeblue}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E1)|H|Rag Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Al Rappy|H}}&lt;br /&gt;
{{DropAreaRate|Al Rappy|H}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E1)|H|Savage Wolf}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E1)|H|Barbarous Wolf}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Booma|H}}&lt;br /&gt;
{{DropAreaRate|Booma|H}}&lt;br /&gt;
{{DropAreaRow|Gobooma|H}}&lt;br /&gt;
{{DropAreaRate|Gobooma|H}}&lt;br /&gt;
{{DropAreaRow|Gigobooma|H}}&lt;br /&gt;
{{DropAreaRate|Gigobooma|H}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E1)|H|Poison Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E1)|H|Nar Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Guil Shark|H}}&lt;br /&gt;
{{DropAreaRate|Guil Shark|H}}&lt;br /&gt;
{{DropAreaRow|Pofuilly Slime|H}}&lt;br /&gt;
{{DropAreaRate|Pofuilly Slime|H}}&lt;br /&gt;
{{DropAreaRow|Pouilly Slime|H}}&lt;br /&gt;
{{DropAreaRate|Pouilly Slime|H}}&lt;br /&gt;
{{DropAreaRow|Pan Arms (E1)|H|Pan Arms}}&lt;br /&gt;
{{DropAreaRate|Pan Arms (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Migium (E1)|H|Migium}}&lt;br /&gt;
{{DropAreaRate|Migium (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Hidoom (E1)|H|Hidoom}}&lt;br /&gt;
{{DropAreaRate|Hidoom (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Dubchic (E1)|H|Dubchic}}&lt;br /&gt;
{{DropAreaRate|Dubchic (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Gillchic (E1)|H|Gillchic}}&lt;br /&gt;
{{DropAreaRate|Gillchic (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Garanz (E1)|H|Garanz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Sinow Beat|H}}&lt;br /&gt;
{{DropAreaRate|Sinow Beat|H}}&lt;br /&gt;
{{DropAreaRow|Sinow Gold|H}}&lt;br /&gt;
{{DropAreaRate|Sinow Gold|H}}&lt;br /&gt;
{{DropAreaRow|Canadine|H}}&lt;br /&gt;
{{DropAreaRate|Canadine|H}}&lt;br /&gt;
{{DropAreaRow|Canane|H}}&lt;br /&gt;
{{DropAreaRate|Canane|H}}&lt;br /&gt;
{{DropAreaRow|Delsaber (E1)|H|Delsaber}}&lt;br /&gt;
{{DropAreaRate|Delsaber (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E1)|H|Chaos Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Dark Gunner|H}}&lt;br /&gt;
{{DropAreaRate|Dark Gunner|H}}&lt;br /&gt;
{{DropAreaRow|Chaos Bringer|H}}&lt;br /&gt;
{{DropAreaRate|Chaos Bringer|H}}&lt;br /&gt;
{{DropAreaRow|Dark Belra (E1)|H|Dark Belra}}&lt;br /&gt;
{{DropAreaRate|Dark Belra (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Dimenian (E1)|H|Dimenian}}&lt;br /&gt;
{{DropAreaRate|Dimenian (E1)|H}}&lt;br /&gt;
{{DropAreaRow|La Dimenian (E1)|H|La Dimenian}}&lt;br /&gt;
{{DropAreaRate|La Dimenian (E1)|H}}&lt;br /&gt;
{{DropAreaRow|So Dimenian (E1)|H|So Dimenian}}&lt;br /&gt;
{{DropAreaRate|So Dimenian (E1)|H}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Very Hard=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E1)|VH|Hildebear}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E1)|VH|Hildeblue}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E1)|VH|Rag Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Al Rappy|VH}}&lt;br /&gt;
{{DropAreaRate|Al Rappy|VH}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E1)|VH|Savage Wolf}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E1)|VH|Barbarous Wolf}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Booma|VH}}&lt;br /&gt;
{{DropAreaRate|Booma|VH}}&lt;br /&gt;
{{DropAreaRow|Gobooma|VH}}&lt;br /&gt;
{{DropAreaRate|Gobooma|VH}}&lt;br /&gt;
{{DropAreaRow|Gigobooma|VH}}&lt;br /&gt;
{{DropAreaRate|Gigobooma|VH}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E1)|VH|Poison Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E1)|VH|Nar Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Guil Shark|VH}}&lt;br /&gt;
{{DropAreaRate|Guil Shark|VH}}&lt;br /&gt;
{{DropAreaRow|Pofuilly Slime|VH}}&lt;br /&gt;
{{DropAreaRate|Pofuilly Slime|VH}}&lt;br /&gt;
{{DropAreaRow|Pouilly Slime|VH}}&lt;br /&gt;
{{DropAreaRate|Pouilly Slime|VH}}&lt;br /&gt;
{{DropAreaRow|Pan Arms (E1)|VH|Pan Arms}}&lt;br /&gt;
{{DropAreaRate|Pan Arms (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Migium (E1)|VH|Migium}}&lt;br /&gt;
{{DropAreaRate|Migium (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Hidoom (E1)|VH|Hidoom}}&lt;br /&gt;
{{DropAreaRate|Hidoom (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Dubchic (E1)|VH|Dubchic}}&lt;br /&gt;
{{DropAreaRate|Dubchic (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Gillchic (E1)|VH|Gillchic}}&lt;br /&gt;
{{DropAreaRate|Gillchic (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Garanz (E1)|VH|Garanz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Sinow Beat|VH}}&lt;br /&gt;
{{DropAreaRate|Sinow Beat|VH}}&lt;br /&gt;
{{DropAreaRow|Sinow Gold|VH}}&lt;br /&gt;
{{DropAreaRate|Sinow Gold|VH}}&lt;br /&gt;
{{DropAreaRow|Canadine|VH}}&lt;br /&gt;
{{DropAreaRate|Canadine|VH}}&lt;br /&gt;
{{DropAreaRow|Canane|VH}}&lt;br /&gt;
{{DropAreaRate|Canane|VH}}&lt;br /&gt;
{{DropAreaRow|Delsaber (E1)|VH|Delsaber}}&lt;br /&gt;
{{DropAreaRate|Delsaber (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E1)|VH|Chaos Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Dark Gunner|VH}}&lt;br /&gt;
{{DropAreaRate|Dark Gunner|VH}}&lt;br /&gt;
{{DropAreaRow|Chaos Bringer|VH}}&lt;br /&gt;
{{DropAreaRate|Chaos Bringer|VH}}&lt;br /&gt;
{{DropAreaRow|Dark Belra (E1)|VH|Dark Belra}}&lt;br /&gt;
{{DropAreaRate|Dark Belra (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Dimenian (E1)|VH|Dimenian}}&lt;br /&gt;
{{DropAreaRate|Dimenian (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|La Dimenian (E1)|VH|La Dimenian}}&lt;br /&gt;
{{DropAreaRate|La Dimenian (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|So Dimenian (E1)|VH|So Dimenian}}&lt;br /&gt;
{{DropAreaRate|So Dimenian (E1)|VH}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E1)|U|Hildelt}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E1)|U|Hildetorr}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E1)|U|El Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Al Rappy|U|Pal Rappy}}&lt;br /&gt;
{{DropAreaRate|Al Rappy|U}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E1)|U|Gulgus}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E1)|U|Gulgus-gue}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Booma|U|Bartle}}&lt;br /&gt;
{{DropAreaRate|Booma|U}}&lt;br /&gt;
{{DropAreaRow|Gobooma|U|Barble}}&lt;br /&gt;
{{DropAreaRate|Gobooma|U}}&lt;br /&gt;
{{DropAreaRow|Gigobooma|U|Tollaw}}&lt;br /&gt;
{{DropAreaRate|Gigobooma|U}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E1)|U|Ob Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E1)|U|Mil Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Guil Shark|U|Melqueek}}&lt;br /&gt;
{{DropAreaRate|Guil Shark|U}}&lt;br /&gt;
{{DropAreaRow|Pofuilly Slime|U}}&lt;br /&gt;
{{DropAreaRate|Pofuilly Slime|U}}&lt;br /&gt;
{{DropAreaRow|Pouilly Slime|U}}&lt;br /&gt;
{{DropAreaRate|Pouilly Slime|U}}&lt;br /&gt;
{{DropAreaRow|Pan Arms (E1)|U|Pan Arms}}&lt;br /&gt;
{{DropAreaRate|Pan Arms (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Migium (E1)|U|Migium}}&lt;br /&gt;
{{DropAreaRate|Migium (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Hidoom (E1)|U|Hidoom}}&lt;br /&gt;
{{DropAreaRate|Hidoom (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Dubchic (E1)|U|Dubchich}}&lt;br /&gt;
{{DropAreaRate|Dubchic (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Gillchic (E1)|U|Gillchich}}&lt;br /&gt;
{{DropAreaRate|Gillchic (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Garanz (E1)|U|Baranz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Sinow Beat|U|Sinow Blue}}&lt;br /&gt;
{{DropAreaRate|Sinow Beat|U}}&lt;br /&gt;
{{DropAreaRow|Sinow Gold|U|Sinow Red}}&lt;br /&gt;
{{DropAreaRate|Sinow Gold|U}}&lt;br /&gt;
{{DropAreaRow|Canadine|U|Canabin}}&lt;br /&gt;
{{DropAreaRate|Canadine|U}}&lt;br /&gt;
{{DropAreaRow|Canane|U|Canune}}&lt;br /&gt;
{{DropAreaRate|Canane|U}}&lt;br /&gt;
{{DropAreaRow|Delsaber (E1)|U|Delsaber}}&lt;br /&gt;
{{DropAreaRate|Delsaber (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E1)|U|Gran Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Dark Gunner|U}}&lt;br /&gt;
{{DropAreaRate|Dark Gunner|U}}&lt;br /&gt;
{{DropAreaRow|Chaos Bringer|U|Dark Bringer}}&lt;br /&gt;
{{DropAreaRate|Chaos Bringer|U}}&lt;br /&gt;
{{DropAreaRow|Dark Belra (E1)|U|Indi Belra}}&lt;br /&gt;
{{DropAreaRate|Dark Belra (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Dimenian (E1)|U|Arlan}}&lt;br /&gt;
{{DropAreaRate|Dimenian (E1)|U}}&lt;br /&gt;
{{DropAreaRow|La Dimenian (E1)|U|Merlan}}&lt;br /&gt;
{{DropAreaRate|La Dimenian (E1)|U}}&lt;br /&gt;
{{DropAreaRow|So Dimenian (E1)|U|Del-D}}&lt;br /&gt;
{{DropAreaRate|So Dimenian (E1)|U}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Episode1Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Event Quests]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=39530</id>
		<title>FOnewm/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=39530"/>
		<updated>2025-12-07T22:06:27Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* DFP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[FOnewm]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
[[File:FOnewm.png|right]]&lt;br /&gt;
&#039;&#039;&#039;FOnewm&#039;&#039;&#039; is a newman Force who boasts the strongest Gi- and Ra-series [[techniques]] amongst all the Forces, due to his high MST and extra damage boosts. He is widely considered to be the strongest and most versatile Force, as alongside his unparalleled offensive Technique power (colloquially known as &amp;quot;nuking&amp;quot;), he has enough ATP and ATA to equip various important weapons for physical damage in situations where techniques are not viable.&lt;br /&gt;
&lt;br /&gt;
With his versatility, he can tackle all manners of content effectively and does not have any major drawbacks. While he will not hit as hard with weapons as the human Forces, his ATP is respectable and access to {{Sword|rare|Excalibur}} allows him to do high damage where necessary, and his 180 ATA allows him to use Demon&#039;s {{Gun|es|ES Mechgun}} for very high HP/DFP targets.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Strongest techniques - Due to FOnewm&#039;s high MST and +30% boost to the Gi- and Ra-series techniques, FOnewm is the strongest Force for casting area-of-effect techniques&lt;br /&gt;
* Extremely powerful solo - As FOnewm is a Force, he is very powerful when alone in [[Episode 1|Episodes 1]] and [[Episode 4|4]]&lt;br /&gt;
* High Force ATA - With 180 ATA, FOnewm can hit more reliably than the human forces, and has access to {{Gun|es|ES Mechgun}} for [[Demon&#039;s]] usage&lt;br /&gt;
* Decent melee - While not as strong as [[FOmar]]/[[FOmarl]], and despite his lack of access to {{Sword|rare|Galatine}}, FOnewm does have access to {{Sword|rare|Excalibur}} and [[Hell]] {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}, and he is capable of dealing decent damage with physical weapons where necessary&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Low support range - FOnewm does not have any extra range with support techniques as FOmar/FOmarl do, making support hard in parties where a supportive party member may be necessary. This is mostly mitigated with the use of {{Cane|rare|Striker of Chao}}&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewm. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewm depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items that FOnewm hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section id will be a strong choice for players while they spend time leveling in Very Hard.  &lt;br /&gt;
While leveling, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  You can hunt for {{Unit|rare|Heavenly/Arms}} and {{Tool|rare|Photon Crystal}} in Very Hard, which can be traded to other players to help acquire items for FOnewm.&lt;br /&gt;
&lt;br /&gt;
Once you reach Ultimate on Bluefull, you can hunt for {{Unit|rare|Limiter}} and then unseal it yourself to {{Unit|rare|Adept}}, and also chase high value items like: {{Cane|rare|Pyscho Wand}}, {{Gun|rare|Heaven Punisher}}, and {{Sword|rare|Nei&#039;s Claw}}.  Though Bluefull boasts one of the best Pyscho Wand hunts in the game by rate, new players may find it easier to hunt for it themselves through {{Purplenum}} in caves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the most popular ID to host Episode 4 desert quests while hunting for {{Gun|rare|Heaven Striker}} and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can hunt for {{Cane|rare|Pyscho Wand}} in Caves, and host popular hunts for other items in all episodes of the game for items like {{Gun|rare|M&amp;amp;A60 Vise}}, which can be traded to other players for photon drops to help trade for FOnewm items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While leveling in Very Hard, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  When you reach Ultimate, you&#039;ll have access to some of the best hunts in the game including: {{Sword|rare|Galatine}}, {{Sword|rare|Excalibur}}, {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Gun|rare|Frozen Shooter}}, and many other items that have modest value trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}.  Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items for FOnewm===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Pinkal}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are looking to hunt items with value for trading, this is rarely the best section id for this character.  If you do not intend to trade with other players on Ephinea, Pinkal will be a good choice because it finds many core Force items such as: {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}.  It also has boosted rates to all amplifier hunts. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d&#039;Argent}}, and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
===Beginners===&lt;br /&gt;
====Standard leveling for new players====&lt;br /&gt;
&#039;&#039;&#039;If you are a new player and want a simple material plan, this is what you want.&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|&lt;br /&gt;
Any high {{MIND}} mag &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/0/45/150 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} 5/0/50/145 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Mark III}} 5/0/0/195&lt;br /&gt;
* {{Mag|rare|Rappy (Mag)|Rappy}} 15/0/0/185&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Unit|rare|V801}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Additional examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Unit|Units#Technique units|Technique unit}}&lt;br /&gt;
* {{Unit|Units#MST units|MST units}}&lt;br /&gt;
* {{Unit|Units#HP units|HP units}} for survivability&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Other examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Other {{Shield|Barriers#Technique Merges|Technique Merges}} for offense - most notably {{Shield|rare|Rabarta Merge}}&lt;br /&gt;
** {{Shield|rare|Three Seals}} for {{Razonde}} boost as well as high resistances&lt;br /&gt;
* {{Shield|rare|Rupika}} for boost to {{Shifta}} range and somewhat high defensive stats&lt;br /&gt;
* {{Shield|rare|Resta Merge}} for boost to {{Resta}} range&lt;br /&gt;
* Various other [[Barriers]] with high DFP and/or resistances&lt;br /&gt;
** Common barrier with high single resistance: {{Shield|Freeze Barrier}} (high EIC for Dark Falz&#039; {{Rabarta}} attack)&lt;br /&gt;
** Low difficulty and level requirement: {{Shield|rare|Attribute Wall}}, {{Shield|rare|Secret Gear}}&lt;br /&gt;
*** {{Shield|rare|Sacred Guard}} (high ELT for Dark Falz&#039; {{Grants}} attack)&lt;br /&gt;
** Highest elemental resistances but 0 EDK and 0 ELT: {{Shield|rare|Gods Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
** Highest DFP and high ELT: {{Shield|rare|De Rol Le Shield}}&lt;br /&gt;
** Highest EDK: {{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|150&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Melee leveling====&lt;br /&gt;
This plan is less relevant for new players but becomes more useful many hours into Ultimate difficulty multiplayer gameplay if the player wishes to contribute more to the party than {{Shifta}}, {{Deband}}, {{Jellen}}, and {{Zalure}} in areas filled with [[Monsters]] of high [[Stats#Resistance stats|elemental resistances]] - notably all areas of Episode 2 as well as all boss fights (excluding [[Saint Million]]/[[Shambertin]]/[[Kondrieu]]).&lt;br /&gt;
&lt;br /&gt;
However, timely use of support techniques already provides an incredible benefit to a multiplayer party and is sufficient contribution from a new Force player to an Ultimate party.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Melee&lt;br /&gt;
|&lt;br /&gt;
Any typical {{POW}}/{{DEX}} mag&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/150/45/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} 5/145/50/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Any Hunter or Ranger mag stat spread as recommended on their respective [[Class guides|Class guide]] page.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}, {{Unit|rare|Smartlink}}, {{Unit|rare|Heavenly/Arms}}, {{Unit|rare|Heavenly/Arms}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:320px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Other examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Unit|rare|Adept}} if {{Unit|rare|Heavenly/Arms}} overcaps ATA while ATP is lacking&lt;br /&gt;
* {{Unit|rare|Heavenly/Power}} if one Heavenly/Arms caps ATA while ATP is lacking&lt;br /&gt;
* {{Unit|rare|V502}} to boost [[Hell]] special attacks&lt;br /&gt;
* {{Unit|rare|V801}} for faster support technique casting&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Any&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Shield|rare|Red Ring}} at level 180+ for additional ATA, minor additional ATP, and overall high defensive stats&lt;br /&gt;
* Any Barrier suggested in the [[#Beginners|Beginners]] table&lt;br /&gt;
* {{Shield|rare|Combat Gear}} for a minor niche ATP increase but no defensive stats&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| 150&amp;lt;ref name=&amp;quot;meleemats&amp;quot;&amp;gt;Materials used for melee while leveling can remain the same as the standard leveling and level 200 plans for simplicity.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;See also: [[#Stat prioritization|Stat prioritization]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Level 200===&lt;br /&gt;
At level 200 (or when approaching 200), it is often recommended to reset your materials with the &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt; [[Chat commands|chat command]] and use the plans below, as you will get more value out of them compared to the leveling plans that are designed to make leveling easier.&lt;br /&gt;
&lt;br /&gt;
For FOnewm at level 200, the heavy {{Tool|Mind Material}} investment from leveling guides is still relevant - typically making &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt; optional.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|General use&amp;lt;ref name=&amp;quot;generaluse&amp;quot;&amp;gt;This general use mag can also be used for Episode 2 at the cost of swapping {{Unit|rare|V801}}&#039;s cast speed for {{Unit|rare|V502}}&#039;s [[Hell]] special attack boost instead, making the &amp;quot;Episode 2&amp;quot; mag setup optional.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/88/61/46&lt;br /&gt;
| {{Unit|rare|V101}}, {{Unit|rare|V801}} (or {{Unit|rare|V502}}), {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| - &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|140&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10&amp;lt;ref name=&amp;quot;unusedmats&amp;quot;&amp;gt;These unused materials can be used towards additional [[Stats#Luck (LCK)|LCK]] or [[Stats#Defense Power (DFP)|DFP]] for minor benefits.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; Episode 2&lt;br /&gt;
|5/93/101/1&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; Nuking only (max DFP)&lt;br /&gt;
|55/x/x/59&lt;br /&gt;
|{{Unit|rare|V801}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:320px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Additional examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Any [[Units#Technique units|Technique unit]] for maximizing offense unless the character has all of the extremely rare [[Drop charts/Level 30 techniques|level 30 Attack techniques]]&lt;br /&gt;
* {{Unit|rare|Heavenly/HP}}&#039;s for niche breakpoints to prevent [[Game mechanics#Knockdown|knockdown]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; Nuking only&amp;lt;br&amp;gt;(max ATA)&amp;lt;ref name=&amp;quot;nukingmaxata&amp;quot;&amp;gt;This build allows usage of {{Sword|rare|Slicer of Fanatic}} to maximum effect which is particularly effective against [[Girtablulu]], while otherwise maximizing offensive technique output for killing all other enemies in Episode 4 - both with or without the inclusion of {{Unit|rare|V101}}&#039;s stat increases. The remaining points increase DFP to exactly max with V101 equipped.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|40/0/104/56&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:320px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Additional examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Any [[Units#Technique units|Technique unit]] for maximizing offense unless the character has all of the extremely rare [[Drop charts/Level 30 techniques|level 30 Attack techniques]]&lt;br /&gt;
* {{Unit|rare|Heavenly/HP}} for niche breakpoints to prevent [[Game mechanics#Knockdown|knockdown]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
====Optimized leveling====&lt;br /&gt;
&#039;&#039;&#039;NOT FOR BEGINNERS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The information in this section is &#039;&#039;&#039;only&#039;&#039;&#039; relevant to players looking to prepare a few specialized mags to share across several FOnewm characters to reach their peak Technique potential as early as possible.&lt;br /&gt;
&lt;br /&gt;
The below plans are for more advanced players who have multiple mags as well as equipment or resources from other characters. These have better stat growth as the player levels, but require changing out mags and units a lot, and are not suitable for beginners.&lt;br /&gt;
&lt;br /&gt;
These FOnewm plans specifically maximize technique output. For melee and ranged gameplay while leveling, use the [[#Melee leveling|Melee leveling]] plan listed above.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Level 146-170&lt;br /&gt;
|5/0/45/150&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Heavenly/Mind}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Techniques#Barriers|Technique Merges]]&amp;lt;br&amp;gt;(especially Gi and Ra)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |150&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Level 171-181&lt;br /&gt;
|5/11/73/111&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|Level 182+&lt;br /&gt;
|5/0/109/86&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Max stats====&lt;br /&gt;
If wishing to get all yellow numbers, use the plan below. However, these plans are generally &#039;&#039;&#039;not recommended&#039;&#039;&#039;, as they require extra units which block the usage of more utility units.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/6/20/169&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Adept}}, {{Unit|rare|Adept}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|62&lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
|42&lt;br /&gt;
|13&lt;br /&gt;
|33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the Max Stats plan is &#039;&#039;&#039;highly not recommended&#039;&#039;&#039; here; it requires FOnewm to use all four of his unit slots for stats, resulting in him being unable to use various utility units such as {{Unit|rare|Smartlink}}, {{Unit|rare|V501}}/{{Unit|rare|V502}}, {{Unit|rare|V801}}, a [[Units#Technique units|Technique units]], {{Unit|rare|Heavenly/HP}} (or multiple), or any of the Cure units such as {{Unit|rare|Cure/Freeze}} and {{Unit|rare|Cure/Paralysis}}. It also depends on {{Shield|rare|Red Ring}} to provide MST, but a [[Techniques#Barriers|Technique-boosting barrier]] paired with max MST would be preferred in this slot to maximize offensive technique damage.&lt;br /&gt;
&amp;lt;!--==Equipment progression==--&amp;gt;&lt;br /&gt;
&amp;lt;!--==Strategy==--&amp;gt;&lt;br /&gt;
==Stat prioritization==&lt;br /&gt;
===MST===&lt;br /&gt;
Players leveling FOnewm should aim to maximize his &#039;&#039;&#039;[[Stats#Mental Strength (MST)|MST]]&#039;&#039;&#039; stat with {{Tool|Mind Material|Mind Materials}} and {{Unit|Units}} as early as possible, and should pick a mag with a high Mind stat. This lightly scales offensive technique damage and allows learning higher level Technique disks.&lt;br /&gt;
&lt;br /&gt;
===ATA===&lt;br /&gt;
As the player progresses through Ultimate difficulty, they can consider creating a new mag and/or equipping different units to boost their &#039;&#039;&#039;[[Stats#Attack Accuracy (ATA)|ATA]]&#039;&#039;&#039; stat as well as incorporating {{Unit|rare|V101}}/{{Unit|rare|Heavenly/Battle}} and {{Unit|rare|Smartlink}} to effectively use weapons.&lt;br /&gt;
&lt;br /&gt;
ATA is FOnewm&#039;s second most important stat as it allows him to make better use of weapons with [[Demon&#039;s]] or [[Hell]] specials. ATA also helps FOnewm meet the requirement to use weapons such as {{Gun|Raygun}} (primarily [[Demon&#039;s]] or [[Hell]] special), {{Gun|rare|Bringer&#039;s Rifle}}, and {{Gun|es|ES Mechgun}}. As many enemies in Ultimate difficulty Multiplayer scaling have high elemental resistances, FOnewm can first provide [[Techniques#Support techniques|support]] followed by contributing with the aforementioned weapons in these cases.&lt;br /&gt;
&lt;br /&gt;
===ATP===&lt;br /&gt;
Although lower priority than MST and ATA, &#039;&#039;&#039;[[Stats#Attack Power (ATP)|ATP]]&#039;&#039;&#039; can also be an important stat, as FOnewm depends on this stat to equip {{Sword|rare|Slicer of Fanatic}}, {{Sword|rare|Girasole}}, {{Sword|rare|Excalibur}}, and {{Sword|es|ES J-Cutter}} or {{Sword|es|ES Slicer}}.&lt;br /&gt;
&lt;br /&gt;
Slicer of Fanatic and Girasole&#039;s ATP requirements are low enough to be accessible with a [[Mags/Guide#Simple POW Mag|Simple POW Mag]] very early on in Ultimate difficulty and will serve as FOnewm&#039;s primary ATP-based weaponry for the majority of leveling. Slicer of Fanatic&#039;s [[Demon&#039;s]] special attack paired with the [[Accuracy glitch]] is particularly effective.&lt;br /&gt;
&lt;br /&gt;
Excalibur&#039;s high weapon ATP, sacrificial damage special attack, and fast animation provides FOnewm with his highest damage weapon option but is only accessible at a very high character level if no {{Tool|Power Material|Power Materials}} are used. This high character level requirement is even more true in the case of ES J-Cutter and ES Slicer, which also depend on a unit slot being dedicated to {{Unit|rare|V502}} or {{Unit|rare|V501}} to boost the effectiveness of [[Hell]] or [[Arrest]] special attacks, while FOnewm is already using his remaining unit slots to provide battle speed, Smartlink, and additional stats.&lt;br /&gt;
: &#039;&#039;A player looking to spend the majority of their leveling playtime in areas where melee is superior to offensive tech damage could theoretically choose to invest much more into Power Materials instead of Mind Materials in order to access Excalibur and ES Hell J-Cutter/Slicer at much lower levels. However, this is highly niche, comes at the cost of reduced offensive technique output, and requires either a &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt; or entirely different custom material and mag plan for level 200, and is generally not recommended.&#039;&#039;&lt;br /&gt;
: &#039;&#039;ATP investment to meet {{Sword|rare|Lame d&#039;Argent}}&#039;s ATP requirement at a low level in order to [[Sealed items/Guide|unseal]] it into Excalibur can be achieved shortly after unlocking Ultimate difficulty with a typical {{POW}} mag and four {{Unit|rare|Heavenly/Power}}s without sacrificing much effectiveness or necessitating a custom plan or &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
{{Tool|HP Material|HP Materials}} and [[Units#HP units|HP units]] to increase &#039;&#039;&#039;[[Stats#Hit Points (HP)|HP]]&#039;&#039;&#039; are generally the most effective solution to increase a low level Force&#039;s survivability. &lt;br /&gt;
&lt;br /&gt;
===DFP===&lt;br /&gt;
For new players and while leveling in general, &#039;&#039;&#039;[[Stats#Defense Power (DFP)|DFP]]&#039;&#039;&#039; as a base stat can safely be ignored.&lt;br /&gt;
&lt;br /&gt;
However, even though DFP is generally an insignificant stat, in certain cases maximizing this stat can help prevent the player from being [[Game mechanics#Knockdown|knocked down]]. At level 200, there are different Nuking stat plans for different scenarios that prioritize maximizing MST, followed by DFP, and finally other stats to offer different levels of flexibility for unit and weapon selection.&lt;br /&gt;
&lt;br /&gt;
High DFP [[Barriers]] may also sometimes be chosen over offense-oriented barriers if the player wishes to prevent some physical enemy attacks from knocking them down or one-shotting them from full HP, but increasing DFP is is far less effective than casting a moderately high level {{Jellen}} on the offending enemy. Also [[List of fixed-damage attacks|fixed-damage attacks]] tend to be the attacks most likely to one-shot a player.&lt;br /&gt;
&lt;br /&gt;
===Elemental resistance===&lt;br /&gt;
While additional HP also helps, &#039;&#039;&#039;[[Stats#Resistance stats|Elemental resistances]]&#039;&#039;&#039; can situationally also be relevant - sometimes more relevant - for Forces when leveling. Forces have low HP while some [[List of fixed-damage attacks|elemental attacks]] have comparatively very high fixed damage prior to reduction by the player&#039;s EFR, EIC, ETH, and ELT stats. [[Dark Falz]] phase 1 and 2 {{Rabarta}}, Dark Falz phase 3 {{Grants}} in Hard difficulty, and [[Epsilon]] {{Rafoie}} in Ultimate difficulty are particularly difficult breakpoints for a new Force, so sometimes a specific high resistance stat is advisable to survive these encounters. Some high resistance [[Barriers]] are recommended in the [[#Beginners|Beginners]] table above or listed in [[#Recommended endgame equipment|Recommended endgame equipment]] below, and {{Cane|rare|Glide Divine}} can provide an additional 15 points to every resistance while equipped.&lt;br /&gt;
&lt;br /&gt;
== Level 1 Disk-learning Setup ==&lt;br /&gt;
[[FOnewm]] can reach 1,010 [[Stats#Mental Strength (MST)|MST]] at level 1 with the following equipment and materials, which allows him to learn all level 30 technique disks except [[Grants]] (1,030 MST.)  If you&#039;re aiming to learn the standard [[Price guide#Techniques|FO technique set]] (level 29 attack techniques, level 25-26 [[Grants]] and [[Megid]],) only 974 MST is necessary (due to level 29 [[Rabarta]].)&lt;br /&gt;
&lt;br /&gt;
* 300 MST - {{Tool|Mind Material}} x150&lt;br /&gt;
* 80 MST -  {{Cane|rare|Mercurius Rod}}&lt;br /&gt;
* 390 MST - 5/0/0/195 Max MND &amp;quot;[[Mark III#Combinations|Console]]&amp;quot; mag ({{Mag|rare|Mark III}}, etc)&lt;br /&gt;
** 185 MND mag is acceptable for level 29 tech set, as long as you have all other build components&lt;br /&gt;
* 180 MST - {{Unit|rare|Heavenly/Mind}} x4&lt;br /&gt;
* 60 MST - FOnewm base stat&lt;br /&gt;
&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Nuking&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Psycho Wand}}, {{Cane|rare|Prophets of Motav}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Magical Piece}}, {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Storm Wand: Indra}}, {{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Summit Moon}}, {{Cane|rare|Club of Laconium}}, {{Cane|rare|Club of Zumiuran}}, {{Cane|rare|Mace of Adaman}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Mercurius Rod}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Striker of Chao}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Glide Divine}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Bringer&#039;s Rifle}}, {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Cane|es|ES Cards}} (Hell, Demon&#039;s), {{Gun|rare|Holy Ray}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Gal Wind}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Demonic Fork}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|Ignition Cloak}}, {{Frame|rare|Mother Garb+}}, {{Frame|rare|Dress Plate}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Red Ring}}, {{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}, {{Shield|rare|Gizonde Merge}}, {{Shield|rare|Rabarta Merge}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|Resta Merge}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}, {{Shield|rare|Three Seals}}, {{Shield|rare|Combat Gear}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=39529</id>
		<title>FOnewm/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=39529"/>
		<updated>2025-12-07T22:05:36Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[FOnewm]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
[[File:FOnewm.png|right]]&lt;br /&gt;
&#039;&#039;&#039;FOnewm&#039;&#039;&#039; is a newman Force who boasts the strongest Gi- and Ra-series [[techniques]] amongst all the Forces, due to his high MST and extra damage boosts. He is widely considered to be the strongest and most versatile Force, as alongside his unparalleled offensive Technique power (colloquially known as &amp;quot;nuking&amp;quot;), he has enough ATP and ATA to equip various important weapons for physical damage in situations where techniques are not viable.&lt;br /&gt;
&lt;br /&gt;
With his versatility, he can tackle all manners of content effectively and does not have any major drawbacks. While he will not hit as hard with weapons as the human Forces, his ATP is respectable and access to {{Sword|rare|Excalibur}} allows him to do high damage where necessary, and his 180 ATA allows him to use Demon&#039;s {{Gun|es|ES Mechgun}} for very high HP/DFP targets.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Strongest techniques - Due to FOnewm&#039;s high MST and +30% boost to the Gi- and Ra-series techniques, FOnewm is the strongest Force for casting area-of-effect techniques&lt;br /&gt;
* Extremely powerful solo - As FOnewm is a Force, he is very powerful when alone in [[Episode 1|Episodes 1]] and [[Episode 4|4]]&lt;br /&gt;
* High Force ATA - With 180 ATA, FOnewm can hit more reliably than the human forces, and has access to {{Gun|es|ES Mechgun}} for [[Demon&#039;s]] usage&lt;br /&gt;
* Decent melee - While not as strong as [[FOmar]]/[[FOmarl]], and despite his lack of access to {{Sword|rare|Galatine}}, FOnewm does have access to {{Sword|rare|Excalibur}} and [[Hell]] {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}, and he is capable of dealing decent damage with physical weapons where necessary&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Low support range - FOnewm does not have any extra range with support techniques as FOmar/FOmarl do, making support hard in parties where a supportive party member may be necessary. This is mostly mitigated with the use of {{Cane|rare|Striker of Chao}}&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewm. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewm depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items that FOnewm hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section id will be a strong choice for players while they spend time leveling in Very Hard.  &lt;br /&gt;
While leveling, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  You can hunt for {{Unit|rare|Heavenly/Arms}} and {{Tool|rare|Photon Crystal}} in Very Hard, which can be traded to other players to help acquire items for FOnewm.&lt;br /&gt;
&lt;br /&gt;
Once you reach Ultimate on Bluefull, you can hunt for {{Unit|rare|Limiter}} and then unseal it yourself to {{Unit|rare|Adept}}, and also chase high value items like: {{Cane|rare|Pyscho Wand}}, {{Gun|rare|Heaven Punisher}}, and {{Sword|rare|Nei&#039;s Claw}}.  Though Bluefull boasts one of the best Pyscho Wand hunts in the game by rate, new players may find it easier to hunt for it themselves through {{Purplenum}} in caves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the most popular ID to host Episode 4 desert quests while hunting for {{Gun|rare|Heaven Striker}} and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can hunt for {{Cane|rare|Pyscho Wand}} in Caves, and host popular hunts for other items in all episodes of the game for items like {{Gun|rare|M&amp;amp;A60 Vise}}, which can be traded to other players for photon drops to help trade for FOnewm items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While leveling in Very Hard, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  When you reach Ultimate, you&#039;ll have access to some of the best hunts in the game including: {{Sword|rare|Galatine}}, {{Sword|rare|Excalibur}}, {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Gun|rare|Frozen Shooter}}, and many other items that have modest value trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}.  Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items for FOnewm===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Pinkal}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are looking to hunt items with value for trading, this is rarely the best section id for this character.  If you do not intend to trade with other players on Ephinea, Pinkal will be a good choice because it finds many core Force items such as: {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}.  It also has boosted rates to all amplifier hunts. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d&#039;Argent}}, and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
===Beginners===&lt;br /&gt;
====Standard leveling for new players====&lt;br /&gt;
&#039;&#039;&#039;If you are a new player and want a simple material plan, this is what you want.&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|&lt;br /&gt;
Any high {{MIND}} mag &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/0/45/150 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} 5/0/50/145 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Mark III}} 5/0/0/195&lt;br /&gt;
* {{Mag|rare|Rappy (Mag)|Rappy}} 15/0/0/185&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Unit|rare|V801}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Additional examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Unit|Units#Technique units|Technique unit}}&lt;br /&gt;
* {{Unit|Units#MST units|MST units}}&lt;br /&gt;
* {{Unit|Units#HP units|HP units}} for survivability&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Other examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Other {{Shield|Barriers#Technique Merges|Technique Merges}} for offense - most notably {{Shield|rare|Rabarta Merge}}&lt;br /&gt;
** {{Shield|rare|Three Seals}} for {{Razonde}} boost as well as high resistances&lt;br /&gt;
* {{Shield|rare|Rupika}} for boost to {{Shifta}} range and somewhat high defensive stats&lt;br /&gt;
* {{Shield|rare|Resta Merge}} for boost to {{Resta}} range&lt;br /&gt;
* Various other [[Barriers]] with high DFP and/or resistances&lt;br /&gt;
** Common barrier with high single resistance: {{Shield|Freeze Barrier}} (high EIC for Dark Falz&#039; {{Rabarta}} attack)&lt;br /&gt;
** Low difficulty and level requirement: {{Shield|rare|Attribute Wall}}, {{Shield|rare|Secret Gear}}&lt;br /&gt;
*** {{Shield|rare|Sacred Guard}} (high ELT for Dark Falz&#039; {{Grants}} attack)&lt;br /&gt;
** Highest elemental resistances but 0 EDK and 0 ELT: {{Shield|rare|Gods Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
** Highest DFP and high ELT: {{Shield|rare|De Rol Le Shield}}&lt;br /&gt;
** Highest EDK: {{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|150&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Melee leveling====&lt;br /&gt;
This plan is less relevant for new players but becomes more useful many hours into Ultimate difficulty multiplayer gameplay if the player wishes to contribute more to the party than {{Shifta}}, {{Deband}}, {{Jellen}}, and {{Zalure}} in areas filled with [[Monsters]] of high [[Stats#Resistance stats|elemental resistances]] - notably all areas of Episode 2 as well as all boss fights (excluding [[Saint Million]]/[[Shambertin]]/[[Kondrieu]]).&lt;br /&gt;
&lt;br /&gt;
However, timely use of support techniques already provides an incredible benefit to a multiplayer party and is sufficient contribution from a new Force player to an Ultimate party.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Melee&lt;br /&gt;
|&lt;br /&gt;
Any typical {{POW}}/{{DEX}} mag&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/150/45/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} 5/145/50/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Any Hunter or Ranger mag stat spread as recommended on their respective [[Class guides|Class guide]] page.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}, {{Unit|rare|Smartlink}}, {{Unit|rare|Heavenly/Arms}}, {{Unit|rare|Heavenly/Arms}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:320px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Other examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Unit|rare|Adept}} if {{Unit|rare|Heavenly/Arms}} overcaps ATA while ATP is lacking&lt;br /&gt;
* {{Unit|rare|Heavenly/Power}} if one Heavenly/Arms caps ATA while ATP is lacking&lt;br /&gt;
* {{Unit|rare|V502}} to boost [[Hell]] special attacks&lt;br /&gt;
* {{Unit|rare|V801}} for faster support technique casting&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Any&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Shield|rare|Red Ring}} at level 180+ for additional ATA, minor additional ATP, and overall high defensive stats&lt;br /&gt;
* Any Barrier suggested in the [[#Beginners|Beginners]] table&lt;br /&gt;
* {{Shield|rare|Combat Gear}} for a minor niche ATP increase but no defensive stats&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| 150&amp;lt;ref name=&amp;quot;meleemats&amp;quot;&amp;gt;Materials used for melee while leveling can remain the same as the standard leveling and level 200 plans for simplicity.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;See also: [[#Stat prioritization|Stat prioritization]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Level 200===&lt;br /&gt;
At level 200 (or when approaching 200), it is often recommended to reset your materials with the &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt; [[Chat commands|chat command]] and use the plans below, as you will get more value out of them compared to the leveling plans that are designed to make leveling easier.&lt;br /&gt;
&lt;br /&gt;
For FOnewm at level 200, the heavy {{Tool|Mind Material}} investment from leveling guides is still relevant - typically making &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt; optional.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|General use&amp;lt;ref name=&amp;quot;generaluse&amp;quot;&amp;gt;This general use mag can also be used for Episode 2 at the cost of swapping {{Unit|rare|V801}}&#039;s cast speed for {{Unit|rare|V502}}&#039;s [[Hell]] special attack boost instead, making the &amp;quot;Episode 2&amp;quot; mag setup optional.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/88/61/46&lt;br /&gt;
| {{Unit|rare|V101}}, {{Unit|rare|V801}} (or {{Unit|rare|V502}}), {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| - &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|140&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10&amp;lt;ref name=&amp;quot;unusedmats&amp;quot;&amp;gt;These unused materials can be used towards additional [[Stats#Luck (LCK)|LCK]] or [[Stats#Defense Power (DFP)|DFP]] for minor benefits.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; Episode 2&lt;br /&gt;
|5/93/101/1&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; Nuking only (max DFP)&lt;br /&gt;
|55/x/x/59&lt;br /&gt;
|{{Unit|rare|V801}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:320px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Additional examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Any [[Units#Technique units|Technique unit]] for maximizing offense unless the character has all of the extremely rare [[Drop charts/Level 30 techniques|level 30 Attack techniques]]&lt;br /&gt;
* {{Unit|rare|Heavenly/HP}}&#039;s for niche breakpoints to prevent [[Game mechanics#Knockdown|knockdown]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; Nuking only&amp;lt;br&amp;gt;(max ATA)&amp;lt;ref name=&amp;quot;nukingmaxata&amp;quot;&amp;gt;This build allows usage of {{Sword|rare|Slicer of Fanatic}} to maximum effect which is particularly effective against [[Girtablulu]], while otherwise maximizing offensive technique output for killing all other enemies in Episode 4 - both with or without the inclusion of {{Unit|rare|V101}}&#039;s stat increases. The remaining points increase DFP to exactly max with V101 equipped.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|40/0/104/56&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:320px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Additional examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Any [[Units#Technique units|Technique unit]] for maximizing offense unless the character has all of the extremely rare [[Drop charts/Level 30 techniques|level 30 Attack techniques]]&lt;br /&gt;
* {{Unit|rare|Heavenly/HP}} for niche breakpoints to prevent [[Game mechanics#Knockdown|knockdown]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
====Optimized leveling====&lt;br /&gt;
&#039;&#039;&#039;NOT FOR BEGINNERS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The information in this section is &#039;&#039;&#039;only&#039;&#039;&#039; relevant to players looking to prepare a few specialized mags to share across several FOnewm characters to reach their peak Technique potential as early as possible.&lt;br /&gt;
&lt;br /&gt;
The below plans are for more advanced players who have multiple mags as well as equipment or resources from other characters. These have better stat growth as the player levels, but require changing out mags and units a lot, and are not suitable for beginners.&lt;br /&gt;
&lt;br /&gt;
These FOnewm plans specifically maximize technique output. For melee and ranged gameplay while leveling, use the [[#Melee leveling|Melee leveling]] plan listed above.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Level 146-170&lt;br /&gt;
|5/0/45/150&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Heavenly/Mind}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Techniques#Barriers|Technique Merges]]&amp;lt;br&amp;gt;(especially Gi and Ra)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |150&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Level 171-181&lt;br /&gt;
|5/11/73/111&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|Level 182+&lt;br /&gt;
|5/0/109/86&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Max stats====&lt;br /&gt;
If wishing to get all yellow numbers, use the plan below. However, these plans are generally &#039;&#039;&#039;not recommended&#039;&#039;&#039;, as they require extra units which block the usage of more utility units.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/6/20/169&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Adept}}, {{Unit|rare|Adept}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|62&lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
|42&lt;br /&gt;
|13&lt;br /&gt;
|33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the Max Stats plan is &#039;&#039;&#039;highly not recommended&#039;&#039;&#039; here; it requires FOnewm to use all four of his unit slots for stats, resulting in him being unable to use various utility units such as {{Unit|rare|Smartlink}}, {{Unit|rare|V501}}/{{Unit|rare|V502}}, {{Unit|rare|V801}}, a [[Units#Technique units|Technique units]], {{Unit|rare|Heavenly/HP}} (or multiple), or any of the Cure units such as {{Unit|rare|Cure/Freeze}} and {{Unit|rare|Cure/Paralysis}}. It also depends on {{Shield|rare|Red Ring}} to provide MST, but a [[Techniques#Barriers|Technique-boosting barrier]] paired with max MST would be preferred in this slot to maximize offensive technique damage.&lt;br /&gt;
&amp;lt;!--==Equipment progression==--&amp;gt;&lt;br /&gt;
&amp;lt;!--==Strategy==--&amp;gt;&lt;br /&gt;
==Stat prioritization==&lt;br /&gt;
===MST===&lt;br /&gt;
Players leveling FOnewm should aim to maximize his &#039;&#039;&#039;[[Stats#Mental Strength (MST)|MST]]&#039;&#039;&#039; stat with {{Tool|Mind Material|Mind Materials}} and {{Unit|Units}} as early as possible, and should pick a mag with a high Mind stat. This lightly scales offensive technique damage and allows learning higher level Technique disks.&lt;br /&gt;
&lt;br /&gt;
===ATA===&lt;br /&gt;
As the player progresses through Ultimate difficulty, they can consider creating a new mag and/or equipping different units to boost their &#039;&#039;&#039;[[Stats#Attack Accuracy (ATA)|ATA]]&#039;&#039;&#039; stat as well as incorporating {{Unit|rare|V101}}/{{Unit|rare|Heavenly/Battle}} and {{Unit|rare|Smartlink}} to effectively use weapons.&lt;br /&gt;
&lt;br /&gt;
ATA is FOnewm&#039;s second most important stat as it allows him to make better use of weapons with [[Demon&#039;s]] or [[Hell]] specials. ATA also helps FOnewm meet the requirement to use weapons such as {{Gun|Raygun}} (primarily [[Demon&#039;s]] or [[Hell]] special), {{Gun|rare|Bringer&#039;s Rifle}}, and {{Gun|es|ES Mechgun}}. As many enemies in Ultimate difficulty Multiplayer scaling have high elemental resistances, FOnewm can first provide [[Techniques#Support techniques|support]] followed by contributing with the aforementioned weapons in these cases.&lt;br /&gt;
&lt;br /&gt;
===ATP===&lt;br /&gt;
Although lower priority than MST and ATA, &#039;&#039;&#039;[[Stats#Attack Power (ATP)|ATP]]&#039;&#039;&#039; can also be an important stat, as FOnewm depends on this stat to equip {{Sword|rare|Slicer of Fanatic}}, {{Sword|rare|Girasole}}, {{Sword|rare|Excalibur}}, and {{Sword|es|ES J-Cutter}} or {{Sword|es|ES Slicer}}.&lt;br /&gt;
&lt;br /&gt;
Slicer of Fanatic and Girasole&#039;s ATP requirements are low enough to be accessible with a [[Mags/Guide#Simple POW Mag|Simple POW Mag]] very early on in Ultimate difficulty and will serve as FOnewm&#039;s primary ATP-based weaponry for the majority of leveling. Slicer of Fanatic&#039;s [[Demon&#039;s]] special attack paired with the [[Accuracy glitch]] is particularly effective.&lt;br /&gt;
&lt;br /&gt;
Excalibur&#039;s high weapon ATP, sacrificial damage special attack, and fast animation provides FOnewm with his highest damage weapon option but is only accessible at a very high character level if no {{Tool|Power Material|Power Materials}} are used. This high character level requirement is even more true in the case of ES J-Cutter and ES Slicer, which also depend on a unit slot being dedicated to {{Unit|rare|V502}} or {{Unit|rare|V501}} to boost the effectiveness of [[Hell]] or [[Arrest]] special attacks, while FOnewm is already using his remaining unit slots to provide battle speed, Smartlink, and additional stats.&lt;br /&gt;
: &#039;&#039;A player looking to spend the majority of their leveling playtime in areas where melee is superior to offensive tech damage could theoretically choose to invest much more into Power Materials instead of Mind Materials in order to access Excalibur and ES Hell J-Cutter/Slicer at much lower levels. However, this is highly niche, comes at the cost of reduced offensive technique output, and requires either a &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt; or entirely different custom material and mag plan for level 200, and is generally not recommended.&#039;&#039;&lt;br /&gt;
: &#039;&#039;ATP investment to meet {{Sword|rare|Lame d&#039;Argent}}&#039;s ATP requirement at a low level in order to [[Sealed items/Guide|unseal]] it into Excalibur can be achieved shortly after unlocking Ultimate difficulty with a typical {{POW}} mag and four {{Unit|rare|Heavenly/Power}}s without sacrificing much effectiveness or necessitating a custom plan or &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
{{Tool|HP Material|HP Materials}} and [[Units#HP units|HP units]] to increase &#039;&#039;&#039;[[Stats#Hit Points (HP)|HP]]&#039;&#039;&#039; are generally the most effective solution to increase a low level Force&#039;s survivability. &lt;br /&gt;
&lt;br /&gt;
===DFP===&lt;br /&gt;
For new players and while leveling in general, &#039;&#039;&#039;[[Stats#Defense Power (DFP)|DFP]]&#039;&#039;&#039; as a base stat can safely be ignored.&lt;br /&gt;
&lt;br /&gt;
However, even though DFP is generally an insignificant stat, in certain cases maximizing this stat can help prevent the player from being knocked down. At level 200, there are different Nuking stat plans for different scenarios that prioritize maximizing MST, followed by DFP, and finally other stats to offer different levels of flexibility for unit and weapon selection.&lt;br /&gt;
&lt;br /&gt;
High DFP [[Barriers]] may also sometimes be chosen over offense-oriented barriers if the player wishes to prevent some physical enemy attacks from [[Game mechanics#Knockdown|knocking them down]] or one-shotting them from full HP, but increasing DFP is is far less effective than casting a moderately high level {{Jellen}} on the offending enemy. Also [[List of fixed-damage attacks|fixed-damage attacks]] tend to be the attacks most likely to one-shot a player.&lt;br /&gt;
&lt;br /&gt;
===Elemental resistance===&lt;br /&gt;
While additional HP also helps, &#039;&#039;&#039;[[Stats#Resistance stats|Elemental resistances]]&#039;&#039;&#039; can situationally also be relevant - sometimes more relevant - for Forces when leveling. Forces have low HP while some [[List of fixed-damage attacks|elemental attacks]] have comparatively very high fixed damage prior to reduction by the player&#039;s EFR, EIC, ETH, and ELT stats. [[Dark Falz]] phase 1 and 2 {{Rabarta}}, Dark Falz phase 3 {{Grants}} in Hard difficulty, and [[Epsilon]] {{Rafoie}} in Ultimate difficulty are particularly difficult breakpoints for a new Force, so sometimes a specific high resistance stat is advisable to survive these encounters. Some high resistance [[Barriers]] are recommended in the [[#Beginners|Beginners]] table above or listed in [[#Recommended endgame equipment|Recommended endgame equipment]] below, and {{Cane|rare|Glide Divine}} can provide an additional 15 points to every resistance while equipped.&lt;br /&gt;
&lt;br /&gt;
== Level 1 Disk-learning Setup ==&lt;br /&gt;
[[FOnewm]] can reach 1,010 [[Stats#Mental Strength (MST)|MST]] at level 1 with the following equipment and materials, which allows him to learn all level 30 technique disks except [[Grants]] (1,030 MST.)  If you&#039;re aiming to learn the standard [[Price guide#Techniques|FO technique set]] (level 29 attack techniques, level 25-26 [[Grants]] and [[Megid]],) only 974 MST is necessary (due to level 29 [[Rabarta]].)&lt;br /&gt;
&lt;br /&gt;
* 300 MST - {{Tool|Mind Material}} x150&lt;br /&gt;
* 80 MST -  {{Cane|rare|Mercurius Rod}}&lt;br /&gt;
* 390 MST - 5/0/0/195 Max MND &amp;quot;[[Mark III#Combinations|Console]]&amp;quot; mag ({{Mag|rare|Mark III}}, etc)&lt;br /&gt;
** 185 MND mag is acceptable for level 29 tech set, as long as you have all other build components&lt;br /&gt;
* 180 MST - {{Unit|rare|Heavenly/Mind}} x4&lt;br /&gt;
* 60 MST - FOnewm base stat&lt;br /&gt;
&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Nuking&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Psycho Wand}}, {{Cane|rare|Prophets of Motav}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Magical Piece}}, {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Storm Wand: Indra}}, {{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Summit Moon}}, {{Cane|rare|Club of Laconium}}, {{Cane|rare|Club of Zumiuran}}, {{Cane|rare|Mace of Adaman}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Mercurius Rod}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Striker of Chao}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Glide Divine}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Bringer&#039;s Rifle}}, {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Cane|es|ES Cards}} (Hell, Demon&#039;s), {{Gun|rare|Holy Ray}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Gal Wind}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Demonic Fork}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|Ignition Cloak}}, {{Frame|rare|Mother Garb+}}, {{Frame|rare|Dress Plate}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Red Ring}}, {{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}, {{Shield|rare|Gizonde Merge}}, {{Shield|rare|Rabarta Merge}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|Resta Merge}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}, {{Shield|rare|Three Seals}}, {{Shield|rare|Combat Gear}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=39528</id>
		<title>FOnewm/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=39528"/>
		<updated>2025-12-07T22:04:52Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Melee leveling */ other unit examples from FOnewearl/Guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[FOnewm]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
[[File:FOnewm.png|right]]&lt;br /&gt;
&#039;&#039;&#039;FOnewm&#039;&#039;&#039; is a newman Force who boasts the strongest Gi- and Ra-series [[techniques]] amongst all the Forces, due to his high MST and extra damage boosts. He is widely considered to be the strongest and most versatile Force, as alongside his unparalleled offensive Technique power (colloquially known as &amp;quot;nuking&amp;quot;), he has enough ATP and ATA to equip various important weapons for physical damage in situations where techniques are not viable.&lt;br /&gt;
&lt;br /&gt;
With his versatility, he can tackle all manners of content effectively and does not have any major drawbacks. While he will not hit as hard with weapons as the human Forces, his ATP is respectable and access to {{Sword|rare|Excalibur}} allows him to do high damage where necessary, and his 180 ATA allows him to use Demon&#039;s {{Gun|es|ES Mechgun}} for very high HP/DFP targets.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Strongest techniques - Due to FOnewm&#039;s high MST and +30% boost to the Gi- and Ra-series techniques, FOnewm is the strongest Force for casting area-of-effect techniques&lt;br /&gt;
* Extremely powerful solo - As FOnewm is a Force, he is very powerful when alone in [[Episode 1|Episodes 1]] and [[Episode 4|4]]&lt;br /&gt;
* High Force ATA - With 180 ATA, FOnewm can hit more reliably than the human forces, and has access to {{Gun|es|ES Mechgun}} for [[Demon&#039;s]] usage&lt;br /&gt;
* Decent melee - While not as strong as [[FOmar]]/[[FOmarl]], and despite his lack of access to {{Sword|rare|Galatine}}, FOnewm does have access to {{Sword|rare|Excalibur}} and [[Hell]] {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}, and he is capable of dealing decent damage with physical weapons where necessary&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Low support range - FOnewm does not have any extra range with support techniques as FOmar/FOmarl do, making support hard in parties where a supportive party member may be necessary. This is mostly mitigated with the use of {{Cane|rare|Striker of Chao}}&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewm. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewm depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items that FOnewm hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section id will be a strong choice for players while they spend time leveling in Very Hard.  &lt;br /&gt;
While leveling, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  You can hunt for {{Unit|rare|Heavenly/Arms}} and {{Tool|rare|Photon Crystal}} in Very Hard, which can be traded to other players to help acquire items for FOnewm.&lt;br /&gt;
&lt;br /&gt;
Once you reach Ultimate on Bluefull, you can hunt for {{Unit|rare|Limiter}} and then unseal it yourself to {{Unit|rare|Adept}}, and also chase high value items like: {{Cane|rare|Pyscho Wand}}, {{Gun|rare|Heaven Punisher}}, and {{Sword|rare|Nei&#039;s Claw}}.  Though Bluefull boasts one of the best Pyscho Wand hunts in the game by rate, new players may find it easier to hunt for it themselves through {{Purplenum}} in caves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the most popular ID to host Episode 4 desert quests while hunting for {{Gun|rare|Heaven Striker}} and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can hunt for {{Cane|rare|Pyscho Wand}} in Caves, and host popular hunts for other items in all episodes of the game for items like {{Gun|rare|M&amp;amp;A60 Vise}}, which can be traded to other players for photon drops to help trade for FOnewm items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While leveling in Very Hard, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  When you reach Ultimate, you&#039;ll have access to some of the best hunts in the game including: {{Sword|rare|Galatine}}, {{Sword|rare|Excalibur}}, {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Gun|rare|Frozen Shooter}}, and many other items that have modest value trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}.  Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items for FOnewm===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Pinkal}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are looking to hunt items with value for trading, this is rarely the best section id for this character.  If you do not intend to trade with other players on Ephinea, Pinkal will be a good choice because it finds many core Force items such as: {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}.  It also has boosted rates to all amplifier hunts. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d&#039;Argent}}, and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
===Beginners===&lt;br /&gt;
====Standard leveling for new players====&lt;br /&gt;
&#039;&#039;&#039;If you are a new player and want a simple material plan, this is what you want.&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|&lt;br /&gt;
Any high {{MIND}} mag &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/0/45/150 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} 5/0/50/145 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Mark III}} 5/0/0/195&lt;br /&gt;
* {{Mag|rare|Rappy (Mag)|Rappy}} 15/0/0/185&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Unit|rare|V801}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Additional examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Unit|Units#Technique units|Technique unit}}&lt;br /&gt;
* {{Unit|Units#MST units|MST units}}&lt;br /&gt;
* {{Unit|Units#HP units|HP units}} for survivability&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Other examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Other {{Shield|Barriers#Technique Merges|Technique Merges}} for offense - most notably {{Shield|rare|Rabarta Merge}}&lt;br /&gt;
** {{Shield|rare|Three Seals}} for {{Razonde}} boost as well as high resistances&lt;br /&gt;
* {{Shield|rare|Rupika}} for boost to {{Shifta}} range and somewhat high defensive stats&lt;br /&gt;
* {{Shield|rare|Resta Merge}} for boost to {{Resta}} range&lt;br /&gt;
* Various other [[Barriers]] with high DFP and/or resistances&lt;br /&gt;
** Common barrier with high single resistance: {{Shield|Freeze Barrier}} (high EIC for Dark Falz&#039; {{Rabarta}} attack)&lt;br /&gt;
** Low difficulty and level requirement: {{Shield|rare|Attribute Wall}}, {{Shield|rare|Secret Gear}}&lt;br /&gt;
*** {{Shield|rare|Sacred Guard}} (high ELT for Dark Falz&#039; {{Grants}} attack)&lt;br /&gt;
** Highest elemental resistances but 0 EDK and 0 ELT: {{Shield|rare|Gods Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
** Highest DFP and high ELT: {{Shield|rare|De Rol Le Shield}}&lt;br /&gt;
** Highest EDK: {{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|150&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Melee leveling====&lt;br /&gt;
This plan is less relevant for new players but becomes more useful many hours into Ultimate difficulty multiplayer gameplay if the player wishes to contribute more to the party than {{Shifta}}, {{Deband}}, {{Jellen}}, and {{Zalure}} in areas filled with [[Monsters]] of high [[Stats#Resistance stats|elemental resistances]] - notably all areas of Episode 2 as well as all boss fights (excluding [[Saint Million]]/[[Shambertin]]/[[Kondrieu]]).&lt;br /&gt;
&lt;br /&gt;
However, timely use of support techniques already provides an incredible benefit to a multiplayer party and is sufficient contribution from a new Force player to an Ultimate party.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Melee&lt;br /&gt;
|&lt;br /&gt;
Any typical {{POW}}/{{DEX}} mag&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/150/45/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} 5/145/50/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Any Hunter or Ranger mag stat spread as recommended on their respective [[Class guides|Class guide]] page.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}, {{Unit|rare|Smartlink}}, {{Unit|rare|Heavenly/Arms}}, {{Unit|rare|Heavenly/Arms}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:320px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Other examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Unit|rare|Adept}} if {{Unit|rare|Heavenly/Arms}} overcaps ATA while ATP is lacking&lt;br /&gt;
* {{Unit|rare|Heavenly/Power}} if one Heavenly/Arms caps ATA while ATP is lacking&lt;br /&gt;
* {{Unit|rare|V502}} to boost [[Hell]] special attacks&lt;br /&gt;
* {{Unit|rare|V801}} for faster support technique casting&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Any&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Shield|rare|Red Ring}} at level 180+ for additional ATA, minor additional ATP, and overall high defensive stats&lt;br /&gt;
* Any Barrier suggested in the [[#Beginners|Beginners]] table&lt;br /&gt;
* {{Shield|rare|Combat Gear}} for a minor niche ATP increase but no defensive stats&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| 150&amp;lt;ref name=&amp;quot;meleemats&amp;quot;&amp;gt;Materials used for melee while leveling can remain the same as the standard leveling and level 200 plans for simplicity.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;See also: [[#Stat prioritization|Stat prioritization]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Level 200===&lt;br /&gt;
At level 200 (or when approaching 200), it is often recommended to reset your materials with the &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt; [[Chat commands|chat command]] and use the plans below, as you will get more value out of them compared to the leveling plans that are designed to make leveling easier.&lt;br /&gt;
&lt;br /&gt;
For FOnewm at level 200, the heavy {{Tool|Mind Material}} investment from leveling guides is still relevant - typically making &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt; optional.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|General use&amp;lt;ref name=&amp;quot;generaluse&amp;quot;&amp;gt;This general use mag can also be used for Episode 2 at the cost of swapping {{Unit|rare|V801}}&#039;s cast speed for {{Unit|rare|V502}}&#039;s [[Hell]] special attack boost instead, making the &amp;quot;Episode 2&amp;quot; mag setup optional.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/88/61/46&lt;br /&gt;
| {{Unit|rare|V101}}, {{Unit|rare|V801}} (or {{Unit|rare|V502}}), {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| - &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|140&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10&amp;lt;ref name=&amp;quot;unusedmats&amp;quot;&amp;gt;These unused materials can be used towards additional [[Stats#Luck (LCK)|LCK]] or [[Stats#Defense Power (DFP)|DFP]] for minor benefits.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; Episode 2&lt;br /&gt;
|5/93/101/1&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; Nuking only (max DFP)&lt;br /&gt;
|55/x/x/59&lt;br /&gt;
|{{Unit|rare|V801}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:320px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Additional examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Any [[Units#Technique units|Technique unit]] for maximizing offense unless the character has all of the extremely rare [[Drop charts/Level 30 techniques|level 30 Attack techniques]]&lt;br /&gt;
* {{Unit|rare|Heavenly/HP}}&#039;s for niche breakpoints to avoid [[Game mechanics#Knockdown|knockdown]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; Nuking only&amp;lt;br&amp;gt;(max ATA)&amp;lt;ref name=&amp;quot;nukingmaxata&amp;quot;&amp;gt;This build allows usage of {{Sword|rare|Slicer of Fanatic}} to maximum effect which is particularly effective against [[Girtablulu]], while otherwise maximizing offensive technique output for killing all other enemies in Episode 4 - both with or without the inclusion of {{Unit|rare|V101}}&#039;s stat increases. The remaining points increase DFP to exactly max with V101 equipped.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|40/0/104/56&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:320px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Additional examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Any [[Units#Technique units|Technique unit]] for maximizing offense unless the character has all of the extremely rare [[Drop charts/Level 30 techniques|level 30 Attack techniques]]&lt;br /&gt;
* {{Unit|rare|Heavenly/HP}} for niche breakpoints to avoid [[Game mechanics#Knockdown|knockdown]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
====Optimized leveling====&lt;br /&gt;
&#039;&#039;&#039;NOT FOR BEGINNERS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The information in this section is &#039;&#039;&#039;only&#039;&#039;&#039; relevant to players looking to prepare a few specialized mags to share across several FOnewm characters to reach their peak Technique potential as early as possible.&lt;br /&gt;
&lt;br /&gt;
The below plans are for more advanced players who have multiple mags as well as equipment or resources from other characters. These have better stat growth as the player levels, but require changing out mags and units a lot, and are not suitable for beginners.&lt;br /&gt;
&lt;br /&gt;
These FOnewm plans specifically maximize technique output. For melee and ranged gameplay while leveling, use the [[#Melee leveling|Melee leveling]] plan listed above.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Level 146-170&lt;br /&gt;
|5/0/45/150&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Heavenly/Mind}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Techniques#Barriers|Technique Merges]]&amp;lt;br&amp;gt;(especially Gi and Ra)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |150&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Level 171-181&lt;br /&gt;
|5/11/73/111&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|Level 182+&lt;br /&gt;
|5/0/109/86&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Max stats====&lt;br /&gt;
If wishing to get all yellow numbers, use the plan below. However, these plans are generally &#039;&#039;&#039;not recommended&#039;&#039;&#039;, as they require extra units which block the usage of more utility units.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/6/20/169&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Adept}}, {{Unit|rare|Adept}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|62&lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
|42&lt;br /&gt;
|13&lt;br /&gt;
|33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the Max Stats plan is &#039;&#039;&#039;highly not recommended&#039;&#039;&#039; here; it requires FOnewm to use all four of his unit slots for stats, resulting in him being unable to use various utility units such as {{Unit|rare|Smartlink}}, {{Unit|rare|V501}}/{{Unit|rare|V502}}, {{Unit|rare|V801}}, a [[Units#Technique units|Technique units]], {{Unit|rare|Heavenly/HP}} (or multiple), or any of the Cure units such as {{Unit|rare|Cure/Freeze}} and {{Unit|rare|Cure/Paralysis}}. It also depends on {{Shield|rare|Red Ring}} to provide MST, but a [[Techniques#Barriers|Technique-boosting barrier]] paired with max MST would be preferred in this slot to maximize offensive technique damage.&lt;br /&gt;
&amp;lt;!--==Equipment progression==--&amp;gt;&lt;br /&gt;
&amp;lt;!--==Strategy==--&amp;gt;&lt;br /&gt;
==Stat prioritization==&lt;br /&gt;
===MST===&lt;br /&gt;
Players leveling FOnewm should aim to maximize his &#039;&#039;&#039;[[Stats#Mental Strength (MST)|MST]]&#039;&#039;&#039; stat with {{Tool|Mind Material|Mind Materials}} and {{Unit|Units}} as early as possible, and should pick a mag with a high Mind stat. This lightly scales offensive technique damage and allows learning higher level Technique disks.&lt;br /&gt;
&lt;br /&gt;
===ATA===&lt;br /&gt;
As the player progresses through Ultimate difficulty, they can consider creating a new mag and/or equipping different units to boost their &#039;&#039;&#039;[[Stats#Attack Accuracy (ATA)|ATA]]&#039;&#039;&#039; stat as well as incorporating {{Unit|rare|V101}}/{{Unit|rare|Heavenly/Battle}} and {{Unit|rare|Smartlink}} to effectively use weapons.&lt;br /&gt;
&lt;br /&gt;
ATA is FOnewm&#039;s second most important stat as it allows him to make better use of weapons with [[Demon&#039;s]] or [[Hell]] specials. ATA also helps FOnewm meet the requirement to use weapons such as {{Gun|Raygun}} (primarily [[Demon&#039;s]] or [[Hell]] special), {{Gun|rare|Bringer&#039;s Rifle}}, and {{Gun|es|ES Mechgun}}. As many enemies in Ultimate difficulty Multiplayer scaling have high elemental resistances, FOnewm can first provide [[Techniques#Support techniques|support]] followed by contributing with the aforementioned weapons in these cases.&lt;br /&gt;
&lt;br /&gt;
===ATP===&lt;br /&gt;
Although lower priority than MST and ATA, &#039;&#039;&#039;[[Stats#Attack Power (ATP)|ATP]]&#039;&#039;&#039; can also be an important stat, as FOnewm depends on this stat to equip {{Sword|rare|Slicer of Fanatic}}, {{Sword|rare|Girasole}}, {{Sword|rare|Excalibur}}, and {{Sword|es|ES J-Cutter}} or {{Sword|es|ES Slicer}}.&lt;br /&gt;
&lt;br /&gt;
Slicer of Fanatic and Girasole&#039;s ATP requirements are low enough to be accessible with a [[Mags/Guide#Simple POW Mag|Simple POW Mag]] very early on in Ultimate difficulty and will serve as FOnewm&#039;s primary ATP-based weaponry for the majority of leveling. Slicer of Fanatic&#039;s [[Demon&#039;s]] special attack paired with the [[Accuracy glitch]] is particularly effective.&lt;br /&gt;
&lt;br /&gt;
Excalibur&#039;s high weapon ATP, sacrificial damage special attack, and fast animation provides FOnewm with his highest damage weapon option but is only accessible at a very high character level if no {{Tool|Power Material|Power Materials}} are used. This high character level requirement is even more true in the case of ES J-Cutter and ES Slicer, which also depend on a unit slot being dedicated to {{Unit|rare|V502}} or {{Unit|rare|V501}} to boost the effectiveness of [[Hell]] or [[Arrest]] special attacks, while FOnewm is already using his remaining unit slots to provide battle speed, Smartlink, and additional stats.&lt;br /&gt;
: &#039;&#039;A player looking to spend the majority of their leveling playtime in areas where melee is superior to offensive tech damage could theoretically choose to invest much more into Power Materials instead of Mind Materials in order to access Excalibur and ES Hell J-Cutter/Slicer at much lower levels. However, this is highly niche, comes at the cost of reduced offensive technique output, and requires either a &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt; or entirely different custom material and mag plan for level 200, and is generally not recommended.&#039;&#039;&lt;br /&gt;
: &#039;&#039;ATP investment to meet {{Sword|rare|Lame d&#039;Argent}}&#039;s ATP requirement at a low level in order to [[Sealed items/Guide|unseal]] it into Excalibur can be achieved shortly after unlocking Ultimate difficulty with a typical {{POW}} mag and four {{Unit|rare|Heavenly/Power}}s without sacrificing much effectiveness or necessitating a custom plan or &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
{{Tool|HP Material|HP Materials}} and [[Units#HP units|HP units]] to increase &#039;&#039;&#039;[[Stats#Hit Points (HP)|HP]]&#039;&#039;&#039; are generally the most effective solution to increase a low level Force&#039;s survivability. &lt;br /&gt;
&lt;br /&gt;
===DFP===&lt;br /&gt;
For new players and while leveling in general, &#039;&#039;&#039;[[Stats#Defense Power (DFP)|DFP]]&#039;&#039;&#039; as a base stat can safely be ignored.&lt;br /&gt;
&lt;br /&gt;
However, even though DFP is generally an insignificant stat, in certain cases maximizing this stat can help prevent the player from being knocked down. At level 200, there are different Nuking stat plans for different scenarios that prioritize maximizing MST, followed by DFP, and finally other stats to offer different levels of flexibility for unit and weapon selection.&lt;br /&gt;
&lt;br /&gt;
High DFP [[Barriers]] may also sometimes be chosen over offense-oriented barriers if the player wishes to prevent some physical enemy attacks from [[Game mechanics#Knockdown|knocking them down]] or one-shotting them from full HP, but increasing DFP is is far less effective than casting a moderately high level {{Jellen}} on the offending enemy. Also [[List of fixed-damage attacks|fixed-damage attacks]] tend to be the attacks most likely to one-shot a player.&lt;br /&gt;
&lt;br /&gt;
===Elemental resistance===&lt;br /&gt;
While additional HP also helps, &#039;&#039;&#039;[[Stats#Resistance stats|Elemental resistances]]&#039;&#039;&#039; can situationally also be relevant - sometimes more relevant - for Forces when leveling. Forces have low HP while some [[List of fixed-damage attacks|elemental attacks]] have comparatively very high fixed damage prior to reduction by the player&#039;s EFR, EIC, ETH, and ELT stats. [[Dark Falz]] phase 1 and 2 {{Rabarta}}, Dark Falz phase 3 {{Grants}} in Hard difficulty, and [[Epsilon]] {{Rafoie}} in Ultimate difficulty are particularly difficult breakpoints for a new Force, so sometimes a specific high resistance stat is advisable to survive these encounters. Some high resistance [[Barriers]] are recommended in the [[#Beginners|Beginners]] table above or listed in [[#Recommended endgame equipment|Recommended endgame equipment]] below, and {{Cane|rare|Glide Divine}} can provide an additional 15 points to every resistance while equipped.&lt;br /&gt;
&lt;br /&gt;
== Level 1 Disk-learning Setup ==&lt;br /&gt;
[[FOnewm]] can reach 1,010 [[Stats#Mental Strength (MST)|MST]] at level 1 with the following equipment and materials, which allows him to learn all level 30 technique disks except [[Grants]] (1,030 MST.)  If you&#039;re aiming to learn the standard [[Price guide#Techniques|FO technique set]] (level 29 attack techniques, level 25-26 [[Grants]] and [[Megid]],) only 974 MST is necessary (due to level 29 [[Rabarta]].)&lt;br /&gt;
&lt;br /&gt;
* 300 MST - {{Tool|Mind Material}} x150&lt;br /&gt;
* 80 MST -  {{Cane|rare|Mercurius Rod}}&lt;br /&gt;
* 390 MST - 5/0/0/195 Max MND &amp;quot;[[Mark III#Combinations|Console]]&amp;quot; mag ({{Mag|rare|Mark III}}, etc)&lt;br /&gt;
** 185 MND mag is acceptable for level 29 tech set, as long as you have all other build components&lt;br /&gt;
* 180 MST - {{Unit|rare|Heavenly/Mind}} x4&lt;br /&gt;
* 60 MST - FOnewm base stat&lt;br /&gt;
&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Nuking&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Psycho Wand}}, {{Cane|rare|Prophets of Motav}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Magical Piece}}, {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Storm Wand: Indra}}, {{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Summit Moon}}, {{Cane|rare|Club of Laconium}}, {{Cane|rare|Club of Zumiuran}}, {{Cane|rare|Mace of Adaman}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Mercurius Rod}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Striker of Chao}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Glide Divine}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Bringer&#039;s Rifle}}, {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Cane|es|ES Cards}} (Hell, Demon&#039;s), {{Gun|rare|Holy Ray}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Gal Wind}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Demonic Fork}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|Ignition Cloak}}, {{Frame|rare|Mother Garb+}}, {{Frame|rare|Dress Plate}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Red Ring}}, {{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}, {{Shield|rare|Gizonde Merge}}, {{Shield|rare|Rabarta Merge}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|Resta Merge}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}, {{Shield|rare|Three Seals}}, {{Shield|rare|Combat Gear}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewearl/Guide&amp;diff=39527</id>
		<title>FOnewearl/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewearl/Guide&amp;diff=39527"/>
		<updated>2025-12-07T21:59:54Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Material and Mag plans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[FOnewearl]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:FOnewearl.png|right]]&lt;br /&gt;
&#039;&#039;&#039;FOnewearl&#039;&#039;&#039; is a newman Force who boasts the highest MST and TP of all classes in the game, and the highest ATA of all the Forces. She has unparalleled power with the simple class of [[techniques]]. With her MST, she is a very strong spell caster and the strongest {{Resta}} power which, along with her increased Resta and {{Anti}} range, makes her very effective in a supportive role. Due to her comparatively high ATA, she uses weapons with the [[Weapons#Instant kill|Hell]] and [[Weapons#HP cut|Demon&#039;s]] specials more effectively than other Forces.&lt;br /&gt;
&lt;br /&gt;
FOnewearl also has the lowest ATP of all classes in the game, and her extremely low ATP cap locks her out of many useful weapons, such as {{Sword|rare|Excalibur}} and {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}}. She is also unable to use the vast majority of weapons effectively, making it difficult for her to contribute where techniques are not viable, especially in [[Episode 2]].&lt;br /&gt;
&lt;br /&gt;
In practice, FOnewearl is a weaker and more restrictive version of [[FOnewm]], as her perks do not significantly give her any edge over him as FOnewm&#039;s stronger Gi- and Ra-series techniques are used much more commonly, and [[FOmar]]&#039;s Gi-series boost also gives him stronger {{Gifoie}} than FOnewearl.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Highest Force ATA - With 186 ATA, FOnewearl is able to use special weapons more effectively than other forces, and is also granted access to Demon&#039;s {{Gun|es|ES Mechgun}}&lt;br /&gt;
* Strongest Resta - FOnewearl is arguably better than FOmarl at support, as her high {{Resta}} range and up to 1,070 HP healing makes her more effective at support when necessary&lt;br /&gt;
* Extremely powerful solo - As FOnewearl is a Force, she is very powerful when alone in [[Episode 1|Episode 1]] and [[Episode 4|4]].&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Lowest ATP in the game - With only 583 ATP, FOnewearl is unable to do respectable physical damage outside of {{Sword|rare|Vivienne}}, and is locked out of important weapons such as {{Sword|es|ES Slicer}} and {{Sword|rare|Excalibur}}&lt;br /&gt;
* More restrictive variant of FOnewm - Other than her increased Resta potency, FOnewearl plays like a weaker FOnewm with fewer options&lt;br /&gt;
* Lowest HP in the game - With a soft cap of 1,398 HP, FOnewearl does not have the HP to get hit by a [[Dark Bringer]]&#039;s charged shot even once without dying&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewearl. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewearl depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items that FOnewearl hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section id will be a strong choice for players while they spend time leveling in Very Hard.  &lt;br /&gt;
While leveling, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  You can hunt for {{Unit|rare|Heavenly/Arms}} and {{Tool|rare|Photon Crystal}} in Very Hard, which can be traded to other players to help acquire items for FOnewearl.&lt;br /&gt;
&lt;br /&gt;
Once you reach Ultimate on Bluefull, you can hunt for {{Unit|rare|Limiter}} and then unseal it yourself to {{Unit|rare|Adept}}, and also chase high value items like: {{Cane|rare|Pyscho Wand}}, {{Gun|rare|Heaven Punisher}}, and {{Sword|rare|Nei&#039;s Claw}}.  Though Bluefull boasts one of the best Pyscho Wand hunts in the game by rate, new players may find it easier to hunt for it themselves through {{Purplenum}} in caves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the most popular ID to host Episode 4 desert quests while hunting for {{Gun|rare|Heaven Striker}} and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can hunt for {{Cane|rare|Pyscho Wand}} in Caves, and host popular hunts for other items in all episodes of the game for items like {{Gun|rare|M&amp;amp;A60 Vise}}, which can be traded to other players for photon drops to help trade for FOnewearl items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While leveling in Very Hard, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  When you reach Ultimate, you&#039;ll have access to some of the best hunts in the game including: {{Sword|rare|Galatine}}, {{Sword|rare|Excalibur}}, {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Gun|rare|Frozen Shooter}}, and many other items that have modest value trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}.  Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items for FOnewearl===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Pinkal}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are looking to hunt items with value for trading, this is rarely the best section id for this character.  If you do not intend to trade with other players on Ephinea, Pinkal will be a good choice because it finds many core Force items such as: {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}.  It also has boosted rates to all amplifier hunts. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d&#039;Argent}}, and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
===Beginners, Standard Leveling for New Players===&lt;br /&gt;
&#039;&#039;&#039;If you are a new player and want a simple material plan, this is what you want.&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|&lt;br /&gt;
Any high {{MIND}} mag &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/0/45/150 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} 5/0/50/145 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Mark III}} 5/0/0/195&lt;br /&gt;
* {{Mag|rare|Rappy (Mag)|Rappy}} 15/0/0/185&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Unit|rare|V801}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Additional examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Unit|Units#Technique units|Technique unit}}&lt;br /&gt;
* {{Unit|Units#MST units|MST units}}&lt;br /&gt;
* {{Unit|Units#HP units|HP units}} for survivability&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Other examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Other {{Shield|Barriers#Technique Merges|Technique Merges}} for offense - most notably {{Shield|rare|Rabarta Merge}}&lt;br /&gt;
** {{Shield|rare|Three Seals}} for {{Razonde}} boost as well as high resistances&lt;br /&gt;
* {{Shield|rare|Rupika}} for boost to {{Shifta}} range and somewhat high defensive stats&lt;br /&gt;
* {{Shield|rare|Resta Merge}} for boost to {{Resta}} range&lt;br /&gt;
* Various other [[Barriers]] with high DFP and/or resistances&lt;br /&gt;
** Common barrier with high single resistance: {{Shield|Freeze Barrier}} (high EIC for Dark Falz&#039; {{Rabarta}} attack)&lt;br /&gt;
** Low difficulty and level requirement: {{Shield|rare|Attribute Wall}}, {{Shield|rare|Secret Gear}}&lt;br /&gt;
*** {{Shield|rare|Sacred Guard}} (high ELT for Dark Falz&#039; {{Grants}} attack)&lt;br /&gt;
** Highest elemental resistances but 0 EDK and 0 ELT: {{Shield|rare|Gods Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
** Highest DFP and high ELT: {{Shield|rare|De Rol Le Shield}}&lt;br /&gt;
** Highest EDK: {{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|150&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Melee leveling===&lt;br /&gt;
These plans are for players looking to work on hybrid game play with weapons like: {{Sword|rare|Slicer of Fanatic}}, {{Gun|rare|Bringer&#039;s Rifle}}, {{Gun|es|ES Mechgun}}, or {{Cane|es|ES Cards}} ([[Demon&#039;s]], [[Hell]]) in areas of the game where technique damage is weak.&lt;br /&gt;
&lt;br /&gt;
This plan is less relevant for new players but becomes more useful many hours into Ultimate difficulty multiplayer gameplay if the player wishes to contribute more to the party than {{Shifta}}, {{Deband}}, {{Jellen}}, and {{Zalure}} in areas filled with [[Monsters]] of high [[Stats#Resistance stats|elemental resistances]] - notably all areas of Episode 2 as well as all boss fights (excluding [[Saint Million]]/[[Shambertin]]/[[Kondrieu]]).&lt;br /&gt;
&lt;br /&gt;
However, timely use of support techniques already provides an incredible benefit to a multiplayer party and is sufficient contribution from a new Force player to an Ultimate party.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Melee&lt;br /&gt;
|&lt;br /&gt;
Any typical {{POW}}/{{DEX}} mag&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/150/45/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} 5/145/50/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Any Hunter or Ranger mag stat spread as recommended on their respective [[Class guides|Class guide]] page.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}, {{Unit|rare|Smartlink}}, {{Unit|rare|Heavenly/Arms}}, {{Unit|rare|Heavenly/Arms}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:320px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Other examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Unit|rare|Adept}} if {{Unit|rare|Heavenly/Arms}} overcaps ATA while ATP is lacking&lt;br /&gt;
* {{Unit|rare|Heavenly/Power}} if one Heavenly/Arms caps ATA while ATP is lacking&lt;br /&gt;
* {{Unit|rare|V502}} to boost [[Hell]] special attacks&lt;br /&gt;
* {{Unit|rare|V801}} for faster support technique casting&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Any&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Shield|rare|Red Ring}} at level 180+ for additional ATA, minor additional ATP, and overall high defensive stats&lt;br /&gt;
* Any Barrier suggested in the [[#Beginners, Standard Leveling for New Players|Beginners]] table&lt;br /&gt;
* {{Shield|rare|Combat Gear}} for a minor niche ATP increase but no defensive stats&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| 150&amp;lt;ref name=&amp;quot;meleemats&amp;quot;&amp;gt;Materials used for melee while leveling can remain the same as the standard leveling and level 200 plans for simplicity. FOnewearl&#039;s maximum ATP is low and easily achievable with most {{POW}}/{{DEX}} mags shortly after unlocking Ultimate difficulty, making additional ATP investment unnecessary&amp;lt;/ref&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 200===&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|General use&lt;br /&gt;
|5/36/62/97&amp;lt;ref name=&amp;quot;mag1&amp;quot;&amp;gt;The general use mag provides maximum ATA and 580 ATP - enough for all relevant ATP requirement weapons ({{Sword|rare|Slicer of Fanatic}}, {{Sword|rare|Tyrell&#039;s Parasol}}, and {{Sword|rare|Vivienne}}) - along with enough MST to reach max with most of the relevant [[Techniques#Weapons|Technique-boosting weapons]] except for {{Cane|rare|Psycho Wand}}. FOnewearl cannot max MST at all times without sacrificing weaponry or accuracy in some way&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}} (or {{Unit|rare|V502}}&amp;lt;ref name=&amp;quot;v801v502swap&amp;quot;&amp;gt;The general use mag can still be used effectively in Episode 2 by sacrificing {{Unit|rare|V801}}&#039;s casting speed increase for {{Unit|rare|V502}}&#039;s boost to [[Hell]] special attacks&amp;lt;/ref&amp;gt;), {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[Techniques#Barriers|Technique Merges]] (especially Gi and Ra), {{Shield|rare|Red Ring}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| - &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| - &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; General use Episode 2&lt;br /&gt;
|5/43/102/50&amp;lt;ref name=&amp;quot;mag2&amp;quot;&amp;gt;The Episode 2 mag makes up for the lost ATA and ATP from swapping {{Unit|rare|Adept}} for {{Unit|rare|V502}}&#039;s Hell special attack boosts, at the negligible cost of reduced technique damage output from lower MST while fighting monsters too resistant for effective technique combat&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/36/62/97&amp;lt;ref name=&amp;quot;mag1&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}} (or {{Unit|rare|V502}}&amp;lt;ref name=&amp;quot;v801v502swap&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;), {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2&amp;lt;ref name=&amp;quot;minmaxmats&amp;quot;&amp;gt;FOnewearl still maxes MST with {{Cane|rare|Magical Piece}} for optimal {{Gifoie}} effectiveness with only 148 {{Tool|Mind Material|Mind Materials}}, so the two remaining materials might be used towards {{Tool|Def Material|Def Materials}} for a minor increase to DFP-based block or [[Game mechanics#Knockdown|knockdown]] breakpoints instead&amp;lt;/ref&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|148&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| - &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| - &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; Min-Max Episode 2&lt;br /&gt;
|5/43/102/50&amp;lt;ref name=&amp;quot;mag2&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; Nuking only&amp;lt;ref name=&amp;quot;nukingonly&amp;quot;&amp;gt;The nuking only build disregards all ATP, ATA, and weapon-based gameplay in order to maximize MST and DFP with maximum open unit slots&amp;lt;/ref&amp;gt;&lt;br /&gt;
|64/0/0/136&amp;lt;ref name=&amp;quot;nukingmag&amp;quot;&amp;gt;MST and DFP can be maxed at level 200 with 56+/x/x/125+ while 64/0/0/136 maxes both at level 196. Be aware that high {{DEF}} mags can be difficult or slow to raise, and high investment for minor benefits such as this are typically unnecessary for the vast majority of players. &#039;&#039;&#039;The general use mag is most recommended&#039;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Unit|rare|V801}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:320px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Other examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Any [[Units#Technique units|Technique unit]] for maximizing offense unless the character has all of the extremely rare [[Drop charts/Level 30 techniques|level 30 Attack techniques]]&lt;br /&gt;
* {{Unit|rare|Heavenly/HP}}&#039;s for niche breakpoints to prevent [[Game mechanics#Knockdown|knockdown]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[Techniques#Barriers|Technique Merges]]&amp;lt;br&amp;gt;(especially Gi and Ra)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|148&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&amp;lt;ref name=&amp;quot;nukingmats&amp;quot;&amp;gt;Two unused mats can be used on {{Tool|Mind Material|Mind Materials}}, {{Tool|Def Material|Def Materials}}, or elsewhere. The nuking-only mag maxes both MST and DFP regardless&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Max Stats===&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. &#039;&#039;&#039;Not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/18/16/161&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Adept}}, {{Unit|rare|Adept}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
|82&lt;br /&gt;
|42&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the Max Stats plan is &#039;&#039;&#039;not recommended&#039;&#039;&#039; here; it forces FOnewearl to use all four of her unit slots for stats, resulting in her being unable to use {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|V501}}/{{Unit|rare|V502}}, or any other utility units.&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Equipment&lt;br /&gt;
!Purpose&lt;br /&gt;
!Details&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Items&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; |&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Casting&amp;lt;br&amp;gt;(Offense)&lt;br /&gt;
|[[Techniques#Simple techniques|Simple]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Summit Moon}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Fire Scepter: Agni}}&amp;lt;br&amp;gt;{{Cane|rare|Storm Wand: Indra}}&amp;lt;br&amp;gt;{{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Techniques#Normal techniques|Normal]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Magical Piece}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Techniques#Hard techniques|Hard]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Psycho Wand}}&amp;lt;br&amp;gt;{{Cane|rare|Prophets of Motav}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Grants}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Mercurius Rod}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Casting&amp;lt;br&amp;gt;(Support)&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Anti}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Marina&#039;s Bag}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Resta}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Shifta}}&amp;lt;br&amp;gt;{{Deband}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Jellen}}&amp;lt;br&amp;gt;{{Zalure}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Glide Divine}}&lt;br /&gt;
|-&lt;br /&gt;
|Melee&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Single-target&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|Vivienne}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Specials&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|Bringer&#039;s Rifle}}&amp;lt;br&amp;gt;{{Gun|attributes|Raygun}} ([[Arrest]]/[[Hell]]/[[Demon&#039;s]])&amp;lt;br&amp;gt;{{Cane|es|ES Cards}} ([[Hell]]/[[Demon&#039;s]])&amp;lt;br&amp;gt;{{Gun|rare|Holy Ray}}&lt;br /&gt;
|-&lt;br /&gt;
|Multi-target&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Utility&lt;br /&gt;
|Mag triggers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Gal Wind}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Vol Opt]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|Red Saber}}&amp;lt;br&amp;gt;(with {{Frame|rare|Crimson Coat}})&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Frames&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Casting&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Frame|rare|Ignition Cloak}}&amp;lt;br&amp;gt;{{Frame|rare|Congeal Cloak}}&amp;lt;br&amp;gt;{{Frame|rare|Tempest Cloak}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Utility&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Frame|rare|Crimson Coat}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |EDK&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Frame|rare|Brightness Circle}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;Barriers&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Offense&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Shield|rare|Red Ring}}&amp;lt;br&amp;gt;{{Shield|rare|Combat Gear}} (Vol Opt)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Casting&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |[[Barriers#Technique Merges|Technique merges]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |Defense&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Shield|rare|Gods Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Shield|rare|Rupika}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |Support&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Shield|rare|Resta Merge}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |EDK&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Offense&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Unit|rare|V101}}&amp;lt;br&amp;gt;{{Unit|rare|V502}}&amp;lt;br&amp;gt;{{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Casting&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Unit|rare|V801}}&amp;lt;br&amp;gt;{{Unit|rare|Adept}}&amp;lt;br&amp;gt;{{Unit|rare|Heavenly/Mind}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewearl/Guide&amp;diff=39526</id>
		<title>FOnewearl/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewearl/Guide&amp;diff=39526"/>
		<updated>2025-12-07T21:59:30Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Other Plans */ made this separate sections for &amp;quot;Melee leveling&amp;quot;, &amp;quot;Level 200&amp;quot;, and &amp;quot;Max Stats&amp;quot;. copied in most of the info from FOnewm/Guide for melee leveling, adding in FOnewearl relevant info. &amp;quot;level 200&amp;quot; section was reformatted a little to move ep2 mags to their own entries and received the &amp;lt;ref&amp;gt; treatment (also renamed &amp;quot;All Around&amp;quot; to &amp;quot;General use&amp;quot; a la FOnewm/Guide). added a &amp;quot;Nuking only&amp;quot; plan that maxes MST+DFP with minimal units like FOnewm.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[FOnewearl]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:FOnewearl.png|right]]&lt;br /&gt;
&#039;&#039;&#039;FOnewearl&#039;&#039;&#039; is a newman Force who boasts the highest MST and TP of all classes in the game, and the highest ATA of all the Forces. She has unparalleled power with the simple class of [[techniques]]. With her MST, she is a very strong spell caster and the strongest {{Resta}} power which, along with her increased Resta and {{Anti}} range, makes her very effective in a supportive role. Due to her comparatively high ATA, she uses weapons with the [[Weapons#Instant kill|Hell]] and [[Weapons#HP cut|Demon&#039;s]] specials more effectively than other Forces.&lt;br /&gt;
&lt;br /&gt;
FOnewearl also has the lowest ATP of all classes in the game, and her extremely low ATP cap locks her out of many useful weapons, such as {{Sword|rare|Excalibur}} and {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}}. She is also unable to use the vast majority of weapons effectively, making it difficult for her to contribute where techniques are not viable, especially in [[Episode 2]].&lt;br /&gt;
&lt;br /&gt;
In practice, FOnewearl is a weaker and more restrictive version of [[FOnewm]], as her perks do not significantly give her any edge over him as FOnewm&#039;s stronger Gi- and Ra-series techniques are used much more commonly, and [[FOmar]]&#039;s Gi-series boost also gives him stronger {{Gifoie}} than FOnewearl.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Highest Force ATA - With 186 ATA, FOnewearl is able to use special weapons more effectively than other forces, and is also granted access to Demon&#039;s {{Gun|es|ES Mechgun}}&lt;br /&gt;
* Strongest Resta - FOnewearl is arguably better than FOmarl at support, as her high {{Resta}} range and up to 1,070 HP healing makes her more effective at support when necessary&lt;br /&gt;
* Extremely powerful solo - As FOnewearl is a Force, she is very powerful when alone in [[Episode 1|Episode 1]] and [[Episode 4|4]].&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Lowest ATP in the game - With only 583 ATP, FOnewearl is unable to do respectable physical damage outside of {{Sword|rare|Vivienne}}, and is locked out of important weapons such as {{Sword|es|ES Slicer}} and {{Sword|rare|Excalibur}}&lt;br /&gt;
* More restrictive variant of FOnewm - Other than her increased Resta potency, FOnewearl plays like a weaker FOnewm with fewer options&lt;br /&gt;
* Lowest HP in the game - With a soft cap of 1,398 HP, FOnewearl does not have the HP to get hit by a [[Dark Bringer]]&#039;s charged shot even once without dying&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewearl. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewearl depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items that FOnewearl hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section id will be a strong choice for players while they spend time leveling in Very Hard.  &lt;br /&gt;
While leveling, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  You can hunt for {{Unit|rare|Heavenly/Arms}} and {{Tool|rare|Photon Crystal}} in Very Hard, which can be traded to other players to help acquire items for FOnewearl.&lt;br /&gt;
&lt;br /&gt;
Once you reach Ultimate on Bluefull, you can hunt for {{Unit|rare|Limiter}} and then unseal it yourself to {{Unit|rare|Adept}}, and also chase high value items like: {{Cane|rare|Pyscho Wand}}, {{Gun|rare|Heaven Punisher}}, and {{Sword|rare|Nei&#039;s Claw}}.  Though Bluefull boasts one of the best Pyscho Wand hunts in the game by rate, new players may find it easier to hunt for it themselves through {{Purplenum}} in caves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the most popular ID to host Episode 4 desert quests while hunting for {{Gun|rare|Heaven Striker}} and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can hunt for {{Cane|rare|Pyscho Wand}} in Caves, and host popular hunts for other items in all episodes of the game for items like {{Gun|rare|M&amp;amp;A60 Vise}}, which can be traded to other players for photon drops to help trade for FOnewearl items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While leveling in Very Hard, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  When you reach Ultimate, you&#039;ll have access to some of the best hunts in the game including: {{Sword|rare|Galatine}}, {{Sword|rare|Excalibur}}, {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Gun|rare|Frozen Shooter}}, and many other items that have modest value trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}.  Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items for FOnewearl===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Pinkal}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are looking to hunt items with value for trading, this is rarely the best section id for this character.  If you do not intend to trade with other players on Ephinea, Pinkal will be a good choice because it finds many core Force items such as: {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}.  It also has boosted rates to all amplifier hunts. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d&#039;Argent}}, and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
====Beginners, Standard Leveling for New Players====&lt;br /&gt;
&#039;&#039;&#039;If you are a new player and want a simple material plan, this is what you want.&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|&lt;br /&gt;
Any high {{MIND}} mag &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/0/45/150 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} 5/0/50/145 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Mark III}} 5/0/0/195&lt;br /&gt;
* {{Mag|rare|Rappy (Mag)|Rappy}} 15/0/0/185&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Unit|rare|V801}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Additional examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Unit|Units#Technique units|Technique unit}}&lt;br /&gt;
* {{Unit|Units#MST units|MST units}}&lt;br /&gt;
* {{Unit|Units#HP units|HP units}} for survivability&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Other examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Other {{Shield|Barriers#Technique Merges|Technique Merges}} for offense - most notably {{Shield|rare|Rabarta Merge}}&lt;br /&gt;
** {{Shield|rare|Three Seals}} for {{Razonde}} boost as well as high resistances&lt;br /&gt;
* {{Shield|rare|Rupika}} for boost to {{Shifta}} range and somewhat high defensive stats&lt;br /&gt;
* {{Shield|rare|Resta Merge}} for boost to {{Resta}} range&lt;br /&gt;
* Various other [[Barriers]] with high DFP and/or resistances&lt;br /&gt;
** Common barrier with high single resistance: {{Shield|Freeze Barrier}} (high EIC for Dark Falz&#039; {{Rabarta}} attack)&lt;br /&gt;
** Low difficulty and level requirement: {{Shield|rare|Attribute Wall}}, {{Shield|rare|Secret Gear}}&lt;br /&gt;
*** {{Shield|rare|Sacred Guard}} (high ELT for Dark Falz&#039; {{Grants}} attack)&lt;br /&gt;
** Highest elemental resistances but 0 EDK and 0 ELT: {{Shield|rare|Gods Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
** Highest DFP and high ELT: {{Shield|rare|De Rol Le Shield}}&lt;br /&gt;
** Highest EDK: {{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|150&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Melee leveling===&lt;br /&gt;
These plans are for players looking to work on hybrid game play with weapons like: {{Sword|rare|Slicer of Fanatic}}, {{Gun|rare|Bringer&#039;s Rifle}}, {{Gun|es|ES Mechgun}}, or {{Cane|es|ES Cards}} ([[Demon&#039;s]], [[Hell]]) in areas of the game where technique damage is weak.&lt;br /&gt;
&lt;br /&gt;
This plan is less relevant for new players but becomes more useful many hours into Ultimate difficulty multiplayer gameplay if the player wishes to contribute more to the party than {{Shifta}}, {{Deband}}, {{Jellen}}, and {{Zalure}} in areas filled with [[Monsters]] of high [[Stats#Resistance stats|elemental resistances]] - notably all areas of Episode 2 as well as all boss fights (excluding [[Saint Million]]/[[Shambertin]]/[[Kondrieu]]).&lt;br /&gt;
&lt;br /&gt;
However, timely use of support techniques already provides an incredible benefit to a multiplayer party and is sufficient contribution from a new Force player to an Ultimate party.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Melee&lt;br /&gt;
|&lt;br /&gt;
Any typical {{POW}}/{{DEX}} mag&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/150/45/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} 5/145/50/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Any Hunter or Ranger mag stat spread as recommended on their respective [[Class guides|Class guide]] page.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}, {{Unit|rare|Smartlink}}, {{Unit|rare|Heavenly/Arms}}, {{Unit|rare|Heavenly/Arms}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:320px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Other examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Unit|rare|Adept}} if {{Unit|rare|Heavenly/Arms}} overcaps ATA while ATP is lacking&lt;br /&gt;
* {{Unit|rare|Heavenly/Power}} if one Heavenly/Arms caps ATA while ATP is lacking&lt;br /&gt;
* {{Unit|rare|V502}} to boost [[Hell]] special attacks&lt;br /&gt;
* {{Unit|rare|V801}} for faster support technique casting&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Any&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Shield|rare|Red Ring}} at level 180+ for additional ATA, minor additional ATP, and overall high defensive stats&lt;br /&gt;
* Any Barrier suggested in the [[#Beginners, Standard Leveling for New Players|Beginners]] table&lt;br /&gt;
* {{Shield|rare|Combat Gear}} for a minor niche ATP increase but no defensive stats&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| 150&amp;lt;ref name=&amp;quot;meleemats&amp;quot;&amp;gt;Materials used for melee while leveling can remain the same as the standard leveling and level 200 plans for simplicity. FOnewearl&#039;s maximum ATP is low and easily achievable with most {{POW}}/{{DEX}} mags shortly after unlocking Ultimate difficulty, making additional ATP investment unnecessary&amp;lt;/ref&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 200===&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|General use&lt;br /&gt;
|5/36/62/97&amp;lt;ref name=&amp;quot;mag1&amp;quot;&amp;gt;The general use mag provides maximum ATA and 580 ATP - enough for all relevant ATP requirement weapons ({{Sword|rare|Slicer of Fanatic}}, {{Sword|rare|Tyrell&#039;s Parasol}}, and {{Sword|rare|Vivienne}}) - along with enough MST to reach max with most of the relevant [[Techniques#Weapons|Technique-boosting weapons]] except for {{Cane|rare|Psycho Wand}}. FOnewearl cannot max MST at all times without sacrificing weaponry or accuracy in some way&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}} (or {{Unit|rare|V502}}&amp;lt;ref name=&amp;quot;v801v502swap&amp;quot;&amp;gt;The general use mag can still be used effectively in Episode 2 by sacrificing {{Unit|rare|V801}}&#039;s casting speed increase for {{Unit|rare|V502}}&#039;s boost to [[Hell]] special attacks&amp;lt;/ref&amp;gt;), {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[Techniques#Barriers|Technique Merges]] (especially Gi and Ra), {{Shield|rare|Red Ring}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| - &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| - &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; General use Episode 2&lt;br /&gt;
|5/43/102/50&amp;lt;ref name=&amp;quot;mag2&amp;quot;&amp;gt;The Episode 2 mag makes up for the lost ATA and ATP from swapping {{Unit|rare|Adept}} for {{Unit|rare|V502}}&#039;s Hell special attack boosts, at the negligible cost of reduced technique damage output from lower MST while fighting monsters too resistant for effective technique combat&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/36/62/97&amp;lt;ref name=&amp;quot;mag1&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}} (or {{Unit|rare|V502}}&amp;lt;ref name=&amp;quot;v801v502swap&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;), {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2&amp;lt;ref name=&amp;quot;minmaxmats&amp;quot;&amp;gt;FOnewearl still maxes MST with {{Cane|rare|Magical Piece}} for optimal {{Gifoie}} effectiveness with only 148 {{Tool|Mind Material|Mind Materials}}, so the two remaining materials might be used towards {{Tool|Def Material|Def Materials}} for a minor increase to DFP-based block or [[Game mechanics#Knockdown|knockdown]] breakpoints instead&amp;lt;/ref&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|148&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| - &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| - &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; Min-Max Episode 2&lt;br /&gt;
|5/43/102/50&amp;lt;ref name=&amp;quot;mag2&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; Nuking only&amp;lt;ref name=&amp;quot;nukingonly&amp;quot;&amp;gt;The nuking only build disregards all ATP, ATA, and weapon-based gameplay in order to maximize MST and DFP with maximum open unit slots&amp;lt;/ref&amp;gt;&lt;br /&gt;
|64/0/0/136&amp;lt;ref name=&amp;quot;nukingmag&amp;quot;&amp;gt;MST and DFP can be maxed at level 200 with 56+/x/x/125+ while 64/0/0/136 maxes both at level 196. Be aware that high {{DEF}} mags can be difficult or slow to raise, and high investment for minor benefits such as this are typically unnecessary for the vast majority of players. &#039;&#039;&#039;The general use mag is most recommended&#039;&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Unit|rare|V801}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:320px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Other examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Any [[Units#Technique units|Technique unit]] for maximizing offense unless the character has all of the extremely rare [[Drop charts/Level 30 techniques|level 30 Attack techniques]]&lt;br /&gt;
* {{Unit|rare|Heavenly/HP}}&#039;s for niche breakpoints to prevent [[Game mechanics#Knockdown|knockdown]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[Techniques#Barriers|Technique Merges]]&amp;lt;br&amp;gt;(especially Gi and Ra)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|148&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&amp;lt;ref name=&amp;quot;nukingmats&amp;quot;&amp;gt;Two unused mats can be used on {{Tool|Mind Material|Mind Materials}}, {{Tool|Def Material|Def Materials}}, or elsewhere. The nuking-only mag maxes both MST and DFP regardless&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Max Stats===&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. &#039;&#039;&#039;Not recommended&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/18/16/161&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Adept}}, {{Unit|rare|Adept}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
|82&lt;br /&gt;
|42&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the Max Stats plan is &#039;&#039;&#039;not recommended&#039;&#039;&#039; here; it forces FOnewearl to use all four of her unit slots for stats, resulting in her being unable to use {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|V501}}/{{Unit|rare|V502}}, or any other utility units.&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Equipment&lt;br /&gt;
!Purpose&lt;br /&gt;
!Details&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Items&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; |&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Casting&amp;lt;br&amp;gt;(Offense)&lt;br /&gt;
|[[Techniques#Simple techniques|Simple]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Summit Moon}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Fire Scepter: Agni}}&amp;lt;br&amp;gt;{{Cane|rare|Storm Wand: Indra}}&amp;lt;br&amp;gt;{{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Techniques#Normal techniques|Normal]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Magical Piece}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Techniques#Hard techniques|Hard]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Psycho Wand}}&amp;lt;br&amp;gt;{{Cane|rare|Prophets of Motav}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Grants}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Mercurius Rod}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Casting&amp;lt;br&amp;gt;(Support)&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Anti}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Marina&#039;s Bag}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Resta}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Shifta}}&amp;lt;br&amp;gt;{{Deband}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Jellen}}&amp;lt;br&amp;gt;{{Zalure}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Glide Divine}}&lt;br /&gt;
|-&lt;br /&gt;
|Melee&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Single-target&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|Vivienne}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Specials&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|Bringer&#039;s Rifle}}&amp;lt;br&amp;gt;{{Gun|attributes|Raygun}} ([[Arrest]]/[[Hell]]/[[Demon&#039;s]])&amp;lt;br&amp;gt;{{Cane|es|ES Cards}} ([[Hell]]/[[Demon&#039;s]])&amp;lt;br&amp;gt;{{Gun|rare|Holy Ray}}&lt;br /&gt;
|-&lt;br /&gt;
|Multi-target&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Utility&lt;br /&gt;
|Mag triggers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Gal Wind}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Vol Opt]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|Red Saber}}&amp;lt;br&amp;gt;(with {{Frame|rare|Crimson Coat}})&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Frames&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Casting&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Frame|rare|Ignition Cloak}}&amp;lt;br&amp;gt;{{Frame|rare|Congeal Cloak}}&amp;lt;br&amp;gt;{{Frame|rare|Tempest Cloak}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Utility&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Frame|rare|Crimson Coat}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |EDK&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Frame|rare|Brightness Circle}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;Barriers&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Offense&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Shield|rare|Red Ring}}&amp;lt;br&amp;gt;{{Shield|rare|Combat Gear}} (Vol Opt)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Casting&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |[[Barriers#Technique Merges|Technique merges]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |Defense&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Shield|rare|Gods Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Shield|rare|Rupika}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |Support&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Shield|rare|Resta Merge}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |EDK&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Offense&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Unit|rare|V101}}&amp;lt;br&amp;gt;{{Unit|rare|V502}}&amp;lt;br&amp;gt;{{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Casting&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Unit|rare|V801}}&amp;lt;br&amp;gt;{{Unit|rare|Adept}}&amp;lt;br&amp;gt;{{Unit|rare|Heavenly/Mind}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewearl/Guide&amp;diff=39525</id>
		<title>FOnewearl/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewearl/Guide&amp;diff=39525"/>
		<updated>2025-12-07T21:05:53Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[FOnewearl]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:FOnewearl.png|right]]&lt;br /&gt;
&#039;&#039;&#039;FOnewearl&#039;&#039;&#039; is a newman Force who boasts the highest MST and TP of all classes in the game, and the highest ATA of all the Forces. She has unparalleled power with the simple class of [[techniques]]. With her MST, she is a very strong spell caster and the strongest {{Resta}} power which, along with her increased Resta and {{Anti}} range, makes her very effective in a supportive role. Due to her comparatively high ATA, she uses weapons with the [[Weapons#Instant kill|Hell]] and [[Weapons#HP cut|Demon&#039;s]] specials more effectively than other Forces.&lt;br /&gt;
&lt;br /&gt;
FOnewearl also has the lowest ATP of all classes in the game, and her extremely low ATP cap locks her out of many useful weapons, such as {{Sword|rare|Excalibur}} and {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}}. She is also unable to use the vast majority of weapons effectively, making it difficult for her to contribute where techniques are not viable, especially in [[Episode 2]].&lt;br /&gt;
&lt;br /&gt;
In practice, FOnewearl is a weaker and more restrictive version of [[FOnewm]], as her perks do not significantly give her any edge over him as FOnewm&#039;s stronger Gi- and Ra-series techniques are used much more commonly, and [[FOmar]]&#039;s Gi-series boost also gives him stronger {{Gifoie}} than FOnewearl.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Highest Force ATA - With 186 ATA, FOnewearl is able to use special weapons more effectively than other forces, and is also granted access to Demon&#039;s {{Gun|es|ES Mechgun}}&lt;br /&gt;
* Strongest Resta - FOnewearl is arguably better than FOmarl at support, as her high {{Resta}} range and up to 1,070 HP healing makes her more effective at support when necessary&lt;br /&gt;
* Extremely powerful solo - As FOnewearl is a Force, she is very powerful when alone in [[Episode 1|Episode 1]] and [[Episode 4|4]].&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Lowest ATP in the game - With only 583 ATP, FOnewearl is unable to do respectable physical damage outside of {{Sword|rare|Vivienne}}, and is locked out of important weapons such as {{Sword|es|ES Slicer}} and {{Sword|rare|Excalibur}}&lt;br /&gt;
* More restrictive variant of FOnewm - Other than her increased Resta potency, FOnewearl plays like a weaker FOnewm with fewer options&lt;br /&gt;
* Lowest HP in the game - With a soft cap of 1,398 HP, FOnewearl does not have the HP to get hit by a [[Dark Bringer]]&#039;s charged shot even once without dying&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewearl. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewearl depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items that FOnewearl hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section id will be a strong choice for players while they spend time leveling in Very Hard.  &lt;br /&gt;
While leveling, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  You can hunt for {{Unit|rare|Heavenly/Arms}} and {{Tool|rare|Photon Crystal}} in Very Hard, which can be traded to other players to help acquire items for FOnewearl.&lt;br /&gt;
&lt;br /&gt;
Once you reach Ultimate on Bluefull, you can hunt for {{Unit|rare|Limiter}} and then unseal it yourself to {{Unit|rare|Adept}}, and also chase high value items like: {{Cane|rare|Pyscho Wand}}, {{Gun|rare|Heaven Punisher}}, and {{Sword|rare|Nei&#039;s Claw}}.  Though Bluefull boasts one of the best Pyscho Wand hunts in the game by rate, new players may find it easier to hunt for it themselves through {{Purplenum}} in caves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the most popular ID to host Episode 4 desert quests while hunting for {{Gun|rare|Heaven Striker}} and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can hunt for {{Cane|rare|Pyscho Wand}} in Caves, and host popular hunts for other items in all episodes of the game for items like {{Gun|rare|M&amp;amp;A60 Vise}}, which can be traded to other players for photon drops to help trade for FOnewearl items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While leveling in Very Hard, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  When you reach Ultimate, you&#039;ll have access to some of the best hunts in the game including: {{Sword|rare|Galatine}}, {{Sword|rare|Excalibur}}, {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Gun|rare|Frozen Shooter}}, and many other items that have modest value trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}.  Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items for FOnewearl===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Pinkal}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are looking to hunt items with value for trading, this is rarely the best section id for this character.  If you do not intend to trade with other players on Ephinea, Pinkal will be a good choice because it finds many core Force items such as: {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}.  It also has boosted rates to all amplifier hunts. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d&#039;Argent}}, and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
====Beginners, Standard Leveling for New Players====&lt;br /&gt;
&#039;&#039;&#039;If you are a new player and want a simple material plan, this is what you want.&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|&lt;br /&gt;
Any high {{MIND}} mag &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/0/45/150 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} 5/0/50/145 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Mark III}} 5/0/0/195&lt;br /&gt;
* {{Mag|rare|Rappy (Mag)|Rappy}} 15/0/0/185&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Unit|rare|V801}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Additional examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Unit|Units#Technique units|Technique unit}}&lt;br /&gt;
* {{Unit|Units#MST units|MST units}}&lt;br /&gt;
* {{Unit|Units#HP units|HP units}} for survivability&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Other examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Other {{Shield|Barriers#Technique Merges|Technique Merges}} for offense - most notably {{Shield|rare|Rabarta Merge}}&lt;br /&gt;
** {{Shield|rare|Three Seals}} for {{Razonde}} boost as well as high resistances&lt;br /&gt;
* {{Shield|rare|Rupika}} for boost to {{Shifta}} range and somewhat high defensive stats&lt;br /&gt;
* {{Shield|rare|Resta Merge}} for boost to {{Resta}} range&lt;br /&gt;
* Various other [[Barriers]] with high DFP and/or resistances&lt;br /&gt;
** Common barrier with high single resistance: {{Shield|Freeze Barrier}} (high EIC for Dark Falz&#039; {{Rabarta}} attack)&lt;br /&gt;
** Low difficulty and level requirement: {{Shield|rare|Attribute Wall}}, {{Shield|rare|Secret Gear}}&lt;br /&gt;
*** {{Shield|rare|Sacred Guard}} (high ELT for Dark Falz&#039; {{Grants}} attack)&lt;br /&gt;
** Highest elemental resistances but 0 EDK and 0 ELT: {{Shield|rare|Gods Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
** Highest DFP and high ELT: {{Shield|rare|De Rol Le Shield}}&lt;br /&gt;
** Highest EDK: {{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|150&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Other Plans====&lt;br /&gt;
These plans are for players looking to work on hybrid game play with weapons like: {{Sword|rare|Slicer of Fanatic}}, {{Gun|rare|Bringer&#039;s Rifle}}, {{Gun|es|ES Mechgun}}, or {{Cane|es|ES Cards}} (Demons, Hell) in areas of the game where technique damage is weak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|All Around&lt;br /&gt;
|5/36/62/97, 5/43/102/50&amp;lt;ref name=&amp;quot;mag1&amp;quot;&amp;gt;This Mag focuses on ATA for special attack accuracy (Demons, Hell).  You&#039;ll use {{Unit|rare|V502}} instead of {{Unit|rare|Adept}} in this area of the game&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|150&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/36/62/97, 5/43/102/50&amp;lt;ref name=&amp;quot;mag2&amp;quot;&amp;gt;This Mag focuses on ATA for special attack accuracy (Demons, Hell).  You&#039;ll use {{Unit|rare|V502}} instead of {{Unit|rare|Adept}} in this area of the game&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|2&lt;br /&gt;
|148&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/18/16/161&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Adept}}, {{Unit|rare|Adept}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
|82&lt;br /&gt;
|42&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
Note that the Max Stats plan isn&#039;t recommended here; it forces FOnewearl to use all four of her unit slots, resulting in her being unable to use V501, V502, V801, etc.&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Equipment&lt;br /&gt;
!Purpose&lt;br /&gt;
!Details&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Items&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; |&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Casting&amp;lt;br&amp;gt;(Offense)&lt;br /&gt;
|[[Techniques#Simple techniques|Simple]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Summit Moon}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Fire Scepter: Agni}}&amp;lt;br&amp;gt;{{Cane|rare|Storm Wand: Indra}}&amp;lt;br&amp;gt;{{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Techniques#Normal techniques|Normal]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Magical Piece}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Techniques#Hard techniques|Hard]]&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Psycho Wand}}&amp;lt;br&amp;gt;{{Cane|rare|Prophets of Motav}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Grants}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Mercurius Rod}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Casting&amp;lt;br&amp;gt;(Support)&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Anti}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Marina&#039;s Bag}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Resta}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Shifta}}&amp;lt;br&amp;gt;{{Deband}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; |{{Jellen}}&amp;lt;br&amp;gt;{{Zalure}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Glide Divine}}&lt;br /&gt;
|-&lt;br /&gt;
|Melee&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|Single-target&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|Vivienne}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Specials&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Gun|rare|Bringer&#039;s Rifle}}&amp;lt;br&amp;gt;{{Gun|attributes|Raygun}} ([[Arrest]]/[[Hell]]/[[Demon&#039;s]])&amp;lt;br&amp;gt;{{Cane|es|ES Cards}} ([[Hell]]/[[Demon&#039;s]])&amp;lt;br&amp;gt;{{Gun|rare|Holy Ray}}&lt;br /&gt;
|-&lt;br /&gt;
|Multi-target&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Utility&lt;br /&gt;
|Mag triggers&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Cane|rare|Gal Wind}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Vol Opt]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Sword|rare|Red Saber}}&amp;lt;br&amp;gt;(with {{Frame|rare|Crimson Coat}})&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Frames&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Casting&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Frame|rare|Ignition Cloak}}&amp;lt;br&amp;gt;{{Frame|rare|Congeal Cloak}}&amp;lt;br&amp;gt;{{Frame|rare|Tempest Cloak}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Utility&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Frame|rare|Crimson Coat}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |EDK&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Frame|rare|Brightness Circle}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |&#039;&#039;&#039;Barriers&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Offense&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |{{Shield|rare|Red Ring}}&amp;lt;br&amp;gt;{{Shield|rare|Combat Gear}} (Vol Opt)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Casting&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot; |[[Barriers#Technique Merges|Technique merges]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |Defense&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Shield|rare|Gods Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Shield|rare|Rupika}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |Support&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Shield|rare|Resta Merge}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |EDK&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Offense&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Unit|rare|V101}}&amp;lt;br&amp;gt;{{Unit|rare|V502}}&amp;lt;br&amp;gt;{{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Casting&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|{{Unit|rare|V801}}&amp;lt;br&amp;gt;{{Unit|rare|Adept}}&amp;lt;br&amp;gt;{{Unit|rare|Heavenly/Mind}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=39524</id>
		<title>FOnewm/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=39524"/>
		<updated>2025-12-07T20:02:36Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Melee leveling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[FOnewm]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
[[File:FOnewm.png|right]]&lt;br /&gt;
&#039;&#039;&#039;FOnewm&#039;&#039;&#039; is a newman Force who boasts the strongest Gi- and Ra-series [[techniques]] amongst all the Forces, due to his high MST and extra damage boosts. He is widely considered to be the strongest and most versatile Force, as alongside his unparalleled offensive Technique power (colloquially known as &amp;quot;nuking&amp;quot;), he has enough ATP and ATA to equip various important weapons for physical damage in situations where techniques are not viable.&lt;br /&gt;
&lt;br /&gt;
With his versatility, he can tackle all manners of content effectively and does not have any major drawbacks. While he will not hit as hard with weapons as the human Forces, his ATP is respectable and access to {{Sword|rare|Excalibur}} allows him to do high damage where necessary, and his 180 ATA allows him to use Demon&#039;s {{Gun|es|ES Mechgun}} for very high HP/DFP targets.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Strongest techniques - Due to FOnewm&#039;s high MST and +30% boost to the Gi- and Ra-series techniques, FOnewm is the strongest Force for casting area-of-effect techniques&lt;br /&gt;
* Extremely powerful solo - As FOnewm is a Force, he is very powerful when alone in [[Episode 1|Episodes 1]] and [[Episode 4|4]]&lt;br /&gt;
* High Force ATA - With 180 ATA, FOnewm can hit more reliably than the human forces, and has access to {{Gun|es|ES Mechgun}} for [[Demon&#039;s]] usage&lt;br /&gt;
* Decent melee - While not as strong as [[FOmar]]/[[FOmarl]], and despite his lack of access to {{Sword|rare|Galatine}}, FOnewm does have access to {{Sword|rare|Excalibur}} and [[Hell]] {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}, and he is capable of dealing decent damage with physical weapons where necessary&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Low support range - FOnewm does not have any extra range with support techniques as FOmar/FOmarl do, making support hard in parties where a supportive party member may be necessary. This is mostly mitigated with the use of {{Cane|rare|Striker of Chao}}&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewm. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewm depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items that FOnewm hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section id will be a strong choice for players while they spend time leveling in Very Hard.  &lt;br /&gt;
While leveling, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  You can hunt for {{Unit|rare|Heavenly/Arms}} and {{Tool|rare|Photon Crystal}} in Very Hard, which can be traded to other players to help acquire items for FOnewm.&lt;br /&gt;
&lt;br /&gt;
Once you reach Ultimate on Bluefull, you can hunt for {{Unit|rare|Limiter}} and then unseal it yourself to {{Unit|rare|Adept}}, and also chase high value items like: {{Cane|rare|Pyscho Wand}}, {{Gun|rare|Heaven Punisher}}, and {{Sword|rare|Nei&#039;s Claw}}.  Though Bluefull boasts one of the best Pyscho Wand hunts in the game by rate, new players may find it easier to hunt for it themselves through {{Purplenum}} in caves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the most popular ID to host Episode 4 desert quests while hunting for {{Gun|rare|Heaven Striker}} and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can hunt for {{Cane|rare|Pyscho Wand}} in Caves, and host popular hunts for other items in all episodes of the game for items like {{Gun|rare|M&amp;amp;A60 Vise}}, which can be traded to other players for photon drops to help trade for FOnewm items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While leveling in Very Hard, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  When you reach Ultimate, you&#039;ll have access to some of the best hunts in the game including: {{Sword|rare|Galatine}}, {{Sword|rare|Excalibur}}, {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Gun|rare|Frozen Shooter}}, and many other items that have modest value trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}.  Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items for FOnewm===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Pinkal}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are looking to hunt items with value for trading, this is rarely the best section id for this character.  If you do not intend to trade with other players on Ephinea, Pinkal will be a good choice because it finds many core Force items such as: {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}.  It also has boosted rates to all amplifier hunts. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d&#039;Argent}}, and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
===Beginners===&lt;br /&gt;
====Standard leveling for new players====&lt;br /&gt;
&#039;&#039;&#039;If you are a new player and want a simple material plan, this is what you want.&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|&lt;br /&gt;
Any high {{MIND}} mag &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/0/45/150 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} 5/0/50/145 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Mark III}} 5/0/0/195&lt;br /&gt;
* {{Mag|rare|Rappy (Mag)|Rappy}} 15/0/0/185&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Unit|rare|V801}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Additional examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Unit|Units#Technique units|Technique unit}}&lt;br /&gt;
* {{Unit|Units#MST units|MST units}}&lt;br /&gt;
* {{Unit|Units#HP units|HP units}} for survivability&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Other examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Other {{Shield|Barriers#Technique Merges|Technique Merges}} for offense - most notably {{Shield|rare|Rabarta Merge}}&lt;br /&gt;
** {{Shield|rare|Three Seals}} for {{Razonde}} boost as well as high resistances&lt;br /&gt;
* {{Shield|rare|Rupika}} for boost to {{Shifta}} range and somewhat high defensive stats&lt;br /&gt;
* {{Shield|rare|Resta Merge}} for boost to {{Resta}} range&lt;br /&gt;
* Various other [[Barriers]] with high DFP and/or resistances&lt;br /&gt;
** Common barrier with high single resistance: {{Shield|Freeze Barrier}} (high EIC for Dark Falz&#039; {{Rabarta}} attack)&lt;br /&gt;
** Low difficulty and level requirement: {{Shield|rare|Attribute Wall}}, {{Shield|rare|Secret Gear}}&lt;br /&gt;
*** {{Shield|rare|Sacred Guard}} (high ELT for Dark Falz&#039; {{Grants}} attack)&lt;br /&gt;
** Highest elemental resistances but 0 EDK and 0 ELT: {{Shield|rare|Gods Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
** Highest DFP and high ELT: {{Shield|rare|De Rol Le Shield}}&lt;br /&gt;
** Highest EDK: {{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|150&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Melee leveling====&lt;br /&gt;
This plan is less relevant for new players but becomes more useful many hours into Ultimate difficulty multiplayer gameplay if the player wishes to contribute more to the party than {{Shifta}}, {{Deband}}, {{Jellen}}, and {{Zalure}} in areas filled with [[Monsters]] of high [[Stats#Resistance stats|elemental resistances]] - notably all areas of Episode 2 as well as all boss fights (excluding [[Saint Million]]/[[Shambertin]]/[[Kondrieu]]).&lt;br /&gt;
&lt;br /&gt;
However, timely use of support techniques already provides an incredible benefit to a multiplayer party and is sufficient contribution from a new Force player to an Ultimate party.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Melee&lt;br /&gt;
|&lt;br /&gt;
Any typical {{POW}}/{{DEX}} mag&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/150/45/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} 5/145/50/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Any Hunter or Ranger mag stat spread as recommended on their respective [[Class guides|Class guide]] page.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| {{Unit|rare|Heavenly/Battle}}&amp;lt;br&amp;gt;{{Unit|rare|Smartlink}}&amp;lt;br&amp;gt;{{Unit|rare|Heavenly/Arms}}&amp;lt;br&amp;gt;{{Unit|rare|Heavenly/Arms}}&lt;br /&gt;
|Any&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Shield|rare|Red Ring}} at level 180+ for additional ATA, minor additional ATP, and overall high defensive stats&lt;br /&gt;
* Any Barrier suggested in the [[#Beginners|Beginners]] table&lt;br /&gt;
* {{Shield|rare|Combat Gear}} for a minor niche ATP increase but no defensive stats&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| 150&amp;lt;ref name=&amp;quot;meleemats&amp;quot;&amp;gt;Materials used for melee while leveling can remain the same as the standard leveling and level 200 plans for simplicity.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;See also: [[#Stat prioritization|Stat prioritization]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Level 200===&lt;br /&gt;
At level 200 (or when approaching 200), it is often recommended to reset your materials with the &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt; [[Chat commands|chat command]] and use the plans below, as you will get more value out of them compared to the leveling plans that are designed to make leveling easier.&lt;br /&gt;
&lt;br /&gt;
For FOnewm at level 200, the heavy {{Tool|Mind Material}} investment from leveling guides is still relevant - typically making &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt; optional.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|General use&amp;lt;ref name=&amp;quot;generaluse&amp;quot;&amp;gt;This general use mag can also be used for Episode 2 at the cost of swapping {{Unit|rare|V801}}&#039;s cast speed for {{Unit|rare|V502}}&#039;s [[Hell]] special attack boost instead, making the &amp;quot;Episode 2&amp;quot; mag setup optional.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/88/61/46&lt;br /&gt;
| {{Unit|rare|V101}}, {{Unit|rare|V801}} (or {{Unit|rare|V502}}), {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| - &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|140&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10&amp;lt;ref name=&amp;quot;unusedmats&amp;quot;&amp;gt;These unused materials can be used towards additional [[Stats#Luck (LCK)|LCK]] or [[Stats#Defense Power (DFP)|DFP]] for minor benefits.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; Episode 2&lt;br /&gt;
|5/93/101/1&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; Nuking only (max DFP)&lt;br /&gt;
|55/x/x/59&lt;br /&gt;
|{{Unit|rare|V801}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:320px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Additional examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Any [[Units#Technique units|Technique unit]] for maximizing offense unless the character has all of the extremely rare [[Drop charts/Level 30 techniques|level 30 Attack techniques]]&lt;br /&gt;
* {{Unit|rare|Heavenly/HP}}&#039;s for niche breakpoints to avoid [[Game mechanics#Knockdown|knockdown]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; Nuking only&amp;lt;br&amp;gt;(max ATA)&amp;lt;ref name=&amp;quot;nukingmaxata&amp;quot;&amp;gt;This build allows usage of {{Sword|rare|Slicer of Fanatic}} to maximum effect which is particularly effective against [[Girtablulu]], while otherwise maximizing offensive technique output for killing all other enemies in Episode 4 - both with or without the inclusion of {{Unit|rare|V101}}&#039;s stat increases. The remaining points increase DFP to exactly max with V101 equipped.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|40/0/104/56&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:320px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Additional examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Any [[Units#Technique units|Technique unit]] for maximizing offense unless the character has all of the extremely rare [[Drop charts/Level 30 techniques|level 30 Attack techniques]]&lt;br /&gt;
* {{Unit|rare|Heavenly/HP}} for niche breakpoints to avoid [[Game mechanics#Knockdown|knockdown]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
====Optimized leveling====&lt;br /&gt;
&#039;&#039;&#039;NOT FOR BEGINNERS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The information in this section is &#039;&#039;&#039;only&#039;&#039;&#039; relevant to players looking to prepare a few specialized mags to share across several FOnewm characters to reach their peak Technique potential as early as possible.&lt;br /&gt;
&lt;br /&gt;
The below plans are for more advanced players who have multiple mags as well as equipment or resources from other characters. These have better stat growth as the player levels, but require changing out mags and units a lot, and are not suitable for beginners.&lt;br /&gt;
&lt;br /&gt;
These FOnewm plans specifically maximize technique output. For melee and ranged gameplay while leveling, use the [[#Melee leveling|Melee leveling]] plan listed above.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Level 146-170&lt;br /&gt;
|5/0/45/150&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Heavenly/Mind}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Techniques#Barriers|Technique Merges]]&amp;lt;br&amp;gt;(especially Gi and Ra)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |150&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Level 171-181&lt;br /&gt;
|5/11/73/111&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|Level 182+&lt;br /&gt;
|5/0/109/86&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Max stats====&lt;br /&gt;
If wishing to get all yellow numbers, use the plan below. However, these plans are generally &#039;&#039;&#039;not recommended&#039;&#039;&#039;, as they require extra units which block the usage of more utility units.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/6/20/169&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Adept}}, {{Unit|rare|Adept}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|62&lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
|42&lt;br /&gt;
|13&lt;br /&gt;
|33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the Max Stats plan is &#039;&#039;&#039;highly not recommended&#039;&#039;&#039; here; it requires FOnewm to use all four of his unit slots for stats, resulting in him being unable to use various utility units such as {{Unit|rare|Smartlink}}, {{Unit|rare|V501}}/{{Unit|rare|V502}}, {{Unit|rare|V801}}, a [[Units#Technique units|Technique units]], {{Unit|rare|Heavenly/HP}} (or multiple), or any of the Cure units such as {{Unit|rare|Cure/Freeze}} and {{Unit|rare|Cure/Paralysis}}. It also depends on {{Shield|rare|Red Ring}} to provide MST, but a [[Techniques#Barriers|Technique-boosting barrier]] paired with max MST would be preferred in this slot to maximize offensive technique damage.&lt;br /&gt;
&amp;lt;!--==Equipment progression==--&amp;gt;&lt;br /&gt;
&amp;lt;!--==Strategy==--&amp;gt;&lt;br /&gt;
==Stat prioritization==&lt;br /&gt;
===MST===&lt;br /&gt;
Players leveling FOnewm should aim to maximize his &#039;&#039;&#039;[[Stats#Mental Strength (MST)|MST]]&#039;&#039;&#039; stat with {{Tool|Mind Material|Mind Materials}} and {{Unit|Units}} as early as possible, and should pick a mag with a high Mind stat. This lightly scales offensive technique damage and allows learning higher level Technique disks.&lt;br /&gt;
&lt;br /&gt;
===ATA===&lt;br /&gt;
As the player progresses through Ultimate difficulty, they can consider creating a new mag and/or equipping different units to boost their &#039;&#039;&#039;[[Stats#Attack Accuracy (ATA)|ATA]]&#039;&#039;&#039; stat as well as incorporating {{Unit|rare|V101}}/{{Unit|rare|Heavenly/Battle}} and {{Unit|rare|Smartlink}} to effectively use weapons.&lt;br /&gt;
&lt;br /&gt;
ATA is FOnewm&#039;s second most important stat as it allows him to make better use of weapons with [[Demon&#039;s]] or [[Hell]] specials. ATA also helps FOnewm meet the requirement to use weapons such as {{Gun|Raygun}} (primarily [[Demon&#039;s]] or [[Hell]] special), {{Gun|rare|Bringer&#039;s Rifle}}, and {{Gun|es|ES Mechgun}}. As many enemies in Ultimate difficulty Multiplayer scaling have high elemental resistances, FOnewm can first provide [[Techniques#Support techniques|support]] followed by contributing with the aforementioned weapons in these cases.&lt;br /&gt;
&lt;br /&gt;
===ATP===&lt;br /&gt;
Although lower priority than MST and ATA, &#039;&#039;&#039;[[Stats#Attack Power (ATP)|ATP]]&#039;&#039;&#039; can also be an important stat, as FOnewm depends on this stat to equip {{Sword|rare|Slicer of Fanatic}}, {{Sword|rare|Girasole}}, {{Sword|rare|Excalibur}}, and {{Sword|es|ES J-Cutter}} or {{Sword|es|ES Slicer}}.&lt;br /&gt;
&lt;br /&gt;
Slicer of Fanatic and Girasole&#039;s ATP requirements are low enough to be accessible with a [[Mags/Guide#Simple POW Mag|Simple POW Mag]] very early on in Ultimate difficulty and will serve as FOnewm&#039;s primary ATP-based weaponry for the majority of leveling. Slicer of Fanatic&#039;s [[Demon&#039;s]] special attack paired with the [[Accuracy glitch]] is particularly effective.&lt;br /&gt;
&lt;br /&gt;
Excalibur&#039;s high weapon ATP, sacrificial damage special attack, and fast animation provides FOnewm with his highest damage weapon option but is only accessible at a very high character level if no {{Tool|Power Material|Power Materials}} are used. This high character level requirement is even more true in the case of ES J-Cutter and ES Slicer, which also depend on a unit slot being dedicated to {{Unit|rare|V502}} or {{Unit|rare|V501}} to boost the effectiveness of [[Hell]] or [[Arrest]] special attacks, while FOnewm is already using his remaining unit slots to provide battle speed, Smartlink, and additional stats.&lt;br /&gt;
: &#039;&#039;A player looking to spend the majority of their leveling playtime in areas where melee is superior to offensive tech damage could theoretically choose to invest much more into Power Materials instead of Mind Materials in order to access Excalibur and ES Hell J-Cutter/Slicer at much lower levels. However, this is highly niche, comes at the cost of reduced offensive technique output, and requires either a &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt; or entirely different custom material and mag plan for level 200, and is generally not recommended.&#039;&#039;&lt;br /&gt;
: &#039;&#039;ATP investment to meet {{Sword|rare|Lame d&#039;Argent}}&#039;s ATP requirement at a low level in order to [[Sealed items/Guide|unseal]] it into Excalibur can be achieved shortly after unlocking Ultimate difficulty with a typical {{POW}} mag and four {{Unit|rare|Heavenly/Power}}s without sacrificing much effectiveness or necessitating a custom plan or &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
{{Tool|HP Material|HP Materials}} and [[Units#HP units|HP units]] to increase &#039;&#039;&#039;[[Stats#Hit Points (HP)|HP]]&#039;&#039;&#039; are generally the most effective solution to increase a low level Force&#039;s survivability. &lt;br /&gt;
&lt;br /&gt;
===DFP===&lt;br /&gt;
For new players and while leveling in general, &#039;&#039;&#039;[[Stats#Defense Power (DFP)|DFP]]&#039;&#039;&#039; as a base stat can safely be ignored.&lt;br /&gt;
&lt;br /&gt;
However, even though DFP is generally an insignificant stat, in certain cases maximizing this stat can help prevent the player from being knocked down. At level 200, there are different Nuking stat plans for different scenarios that prioritize maximizing MST, followed by DFP, and finally other stats to offer different levels of flexibility for unit and weapon selection.&lt;br /&gt;
&lt;br /&gt;
High DFP [[Barriers]] may also sometimes be chosen over offense-oriented barriers if the player wishes to prevent some physical enemy attacks from [[Game mechanics#Knockdown|knocking them down]] or one-shotting them from full HP, but increasing DFP is is far less effective than casting a moderately high level {{Jellen}} on the offending enemy. Also [[List of fixed-damage attacks|fixed-damage attacks]] tend to be the attacks most likely to one-shot a player.&lt;br /&gt;
&lt;br /&gt;
===Elemental resistance===&lt;br /&gt;
While additional HP also helps, &#039;&#039;&#039;[[Stats#Resistance stats|Elemental resistances]]&#039;&#039;&#039; can situationally also be relevant - sometimes more relevant - for Forces when leveling. Forces have low HP while some [[List of fixed-damage attacks|elemental attacks]] have comparatively very high fixed damage prior to reduction by the player&#039;s EFR, EIC, ETH, and ELT stats. [[Dark Falz]] phase 1 and 2 {{Rabarta}}, Dark Falz phase 3 {{Grants}} in Hard difficulty, and [[Epsilon]] {{Rafoie}} in Ultimate difficulty are particularly difficult breakpoints for a new Force, so sometimes a specific high resistance stat is advisable to survive these encounters. Some high resistance [[Barriers]] are recommended in the [[#Beginners|Beginners]] table above or listed in [[#Recommended endgame equipment|Recommended endgame equipment]] below, and {{Cane|rare|Glide Divine}} can provide an additional 15 points to every resistance while equipped.&lt;br /&gt;
&lt;br /&gt;
== Level 1 Disk-learning Setup ==&lt;br /&gt;
[[FOnewm]] can reach 1,010 [[Stats#Mental Strength (MST)|MST]] at level 1 with the following equipment and materials, which allows him to learn all level 30 technique disks except [[Grants]] (1,030 MST.)  If you&#039;re aiming to learn the standard [[Price guide#Techniques|FO technique set]] (level 29 attack techniques, level 25-26 [[Grants]] and [[Megid]],) only 974 MST is necessary (due to level 29 [[Rabarta]].)&lt;br /&gt;
&lt;br /&gt;
* 300 MST - {{Tool|Mind Material}} x150&lt;br /&gt;
* 80 MST -  {{Cane|rare|Mercurius Rod}}&lt;br /&gt;
* 390 MST - 5/0/0/195 Max MND &amp;quot;[[Mark III#Combinations|Console]]&amp;quot; mag ({{Mag|rare|Mark III}}, etc)&lt;br /&gt;
** 185 MND mag is acceptable for level 29 tech set, as long as you have all other build components&lt;br /&gt;
* 180 MST - {{Unit|rare|Heavenly/Mind}} x4&lt;br /&gt;
* 60 MST - FOnewm base stat&lt;br /&gt;
&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Nuking&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Psycho Wand}}, {{Cane|rare|Prophets of Motav}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Magical Piece}}, {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Storm Wand: Indra}}, {{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Summit Moon}}, {{Cane|rare|Club of Laconium}}, {{Cane|rare|Club of Zumiuran}}, {{Cane|rare|Mace of Adaman}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Mercurius Rod}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Striker of Chao}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Glide Divine}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Bringer&#039;s Rifle}}, {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Cane|es|ES Cards}} (Hell, Demon&#039;s), {{Gun|rare|Holy Ray}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Gal Wind}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Demonic Fork}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|Ignition Cloak}}, {{Frame|rare|Mother Garb+}}, {{Frame|rare|Dress Plate}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Red Ring}}, {{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}, {{Shield|rare|Gizonde Merge}}, {{Shield|rare|Rabarta Merge}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|Resta Merge}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}, {{Shield|rare|Three Seals}}, {{Shield|rare|Combat Gear}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=39523</id>
		<title>FOnewm/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=39523"/>
		<updated>2025-12-07T19:59:15Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Melee leveling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[FOnewm]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
[[File:FOnewm.png|right]]&lt;br /&gt;
&#039;&#039;&#039;FOnewm&#039;&#039;&#039; is a newman Force who boasts the strongest Gi- and Ra-series [[techniques]] amongst all the Forces, due to his high MST and extra damage boosts. He is widely considered to be the strongest and most versatile Force, as alongside his unparalleled offensive Technique power (colloquially known as &amp;quot;nuking&amp;quot;), he has enough ATP and ATA to equip various important weapons for physical damage in situations where techniques are not viable.&lt;br /&gt;
&lt;br /&gt;
With his versatility, he can tackle all manners of content effectively and does not have any major drawbacks. While he will not hit as hard with weapons as the human Forces, his ATP is respectable and access to {{Sword|rare|Excalibur}} allows him to do high damage where necessary, and his 180 ATA allows him to use Demon&#039;s {{Gun|es|ES Mechgun}} for very high HP/DFP targets.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Strongest techniques - Due to FOnewm&#039;s high MST and +30% boost to the Gi- and Ra-series techniques, FOnewm is the strongest Force for casting area-of-effect techniques&lt;br /&gt;
* Extremely powerful solo - As FOnewm is a Force, he is very powerful when alone in [[Episode 1|Episodes 1]] and [[Episode 4|4]]&lt;br /&gt;
* High Force ATA - With 180 ATA, FOnewm can hit more reliably than the human forces, and has access to {{Gun|es|ES Mechgun}} for [[Demon&#039;s]] usage&lt;br /&gt;
* Decent melee - While not as strong as [[FOmar]]/[[FOmarl]], and despite his lack of access to {{Sword|rare|Galatine}}, FOnewm does have access to {{Sword|rare|Excalibur}} and [[Hell]] {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}, and he is capable of dealing decent damage with physical weapons where necessary&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Low support range - FOnewm does not have any extra range with support techniques as FOmar/FOmarl do, making support hard in parties where a supportive party member may be necessary. This is mostly mitigated with the use of {{Cane|rare|Striker of Chao}}&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewm. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewm depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items that FOnewm hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section id will be a strong choice for players while they spend time leveling in Very Hard.  &lt;br /&gt;
While leveling, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  You can hunt for {{Unit|rare|Heavenly/Arms}} and {{Tool|rare|Photon Crystal}} in Very Hard, which can be traded to other players to help acquire items for FOnewm.&lt;br /&gt;
&lt;br /&gt;
Once you reach Ultimate on Bluefull, you can hunt for {{Unit|rare|Limiter}} and then unseal it yourself to {{Unit|rare|Adept}}, and also chase high value items like: {{Cane|rare|Pyscho Wand}}, {{Gun|rare|Heaven Punisher}}, and {{Sword|rare|Nei&#039;s Claw}}.  Though Bluefull boasts one of the best Pyscho Wand hunts in the game by rate, new players may find it easier to hunt for it themselves through {{Purplenum}} in caves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the most popular ID to host Episode 4 desert quests while hunting for {{Gun|rare|Heaven Striker}} and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can hunt for {{Cane|rare|Pyscho Wand}} in Caves, and host popular hunts for other items in all episodes of the game for items like {{Gun|rare|M&amp;amp;A60 Vise}}, which can be traded to other players for photon drops to help trade for FOnewm items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While leveling in Very Hard, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  When you reach Ultimate, you&#039;ll have access to some of the best hunts in the game including: {{Sword|rare|Galatine}}, {{Sword|rare|Excalibur}}, {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Gun|rare|Frozen Shooter}}, and many other items that have modest value trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}.  Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items for FOnewm===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Pinkal}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are looking to hunt items with value for trading, this is rarely the best section id for this character.  If you do not intend to trade with other players on Ephinea, Pinkal will be a good choice because it finds many core Force items such as: {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}.  It also has boosted rates to all amplifier hunts. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d&#039;Argent}}, and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
===Beginners===&lt;br /&gt;
====Standard leveling for new players====&lt;br /&gt;
&#039;&#039;&#039;If you are a new player and want a simple material plan, this is what you want.&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|&lt;br /&gt;
Any high {{MIND}} mag &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/0/45/150 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} 5/0/50/145 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Mark III}} 5/0/0/195&lt;br /&gt;
* {{Mag|rare|Rappy (Mag)|Rappy}} 15/0/0/185&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Unit|rare|V801}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Additional examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Unit|Units#Technique units|Technique unit}}&lt;br /&gt;
* {{Unit|Units#MST units|MST units}}&lt;br /&gt;
* {{Unit|Units#HP units|HP units}} for survivability&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Other examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Other {{Shield|Barriers#Technique Merges|Technique Merges}} for offense - most notably {{Shield|rare|Rabarta Merge}}&lt;br /&gt;
** {{Shield|rare|Three Seals}} for {{Razonde}} boost as well as high resistances&lt;br /&gt;
* {{Shield|rare|Rupika}} for boost to {{Shifta}} range and somewhat high defensive stats&lt;br /&gt;
* {{Shield|rare|Resta Merge}} for boost to {{Resta}} range&lt;br /&gt;
* Various other [[Barriers]] with high DFP and/or resistances&lt;br /&gt;
** Common barrier with high single resistance: {{Shield|Freeze Barrier}} (high EIC for Dark Falz&#039; {{Rabarta}} attack)&lt;br /&gt;
** Low difficulty and level requirement: {{Shield|rare|Attribute Wall}}, {{Shield|rare|Secret Gear}}&lt;br /&gt;
*** {{Shield|rare|Sacred Guard}} (high ELT for Dark Falz&#039; {{Grants}} attack)&lt;br /&gt;
** Highest elemental resistances but 0 EDK and 0 ELT: {{Shield|rare|Gods Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
** Highest DFP and high ELT: {{Shield|rare|De Rol Le Shield}}&lt;br /&gt;
** Highest EDK: {{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|150&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Melee leveling====&lt;br /&gt;
This plan is less relevant for new players but becomes more useful many hours into Ultimate difficulty multiplayer gameplay if the player wishes to contribute more to the party than {{Shifta}}, {{Deband}}, {{Jellen}}, and {{Zalure}} in areas filled with [[Monsters]] of high [[Stats#Resistance stats|elemental resistances]] - notably all areas of Episode 2 as well as all boss fights (excluding [[Saint Million]]/[[Shambertin]]/[[Kondrieu]]).&lt;br /&gt;
&lt;br /&gt;
However, timely use of support techniques already provides an incredible benefit to a multiplayer party and is sufficient contribution from a new Force player to an Ultimate party.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Melee&lt;br /&gt;
|&lt;br /&gt;
Any typical {{POW}}/{{DEX}} mag&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/150/45/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{mag|rare|Nidra}} 5/145/50/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Any Hunter or Ranger mag stat spread as recommended on their respective [[Class guides|Class guide]] page.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| {{Unit|rare|Heavenly/Battle}}&amp;lt;br&amp;gt;{{Unit|rare|Smartlink}}&amp;lt;br&amp;gt;{{Unit|rare|Heavenly/Arms}}&amp;lt;br&amp;gt;{{Unit|rare|Heavenly/Arms}}&lt;br /&gt;
|Any&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Shield|rare|Red Ring}} at level 180+ for additional ATA, minor additional ATP, and overall high defensive stats&lt;br /&gt;
* Any Barrier suggested in the [[#Beginners|Beginners]] table&lt;br /&gt;
* {{Shield|rare|Combat Gear}} for a minor niche ATP increase but no defensive stats&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| 150&amp;lt;ref name=&amp;quot;meleemats&amp;quot;&amp;gt;Materials used for melee while leveling can remain the same as the standard leveling and level 200 plans for simplicity.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;See also: [[#Stat prioritization|Stat prioritization]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Level 200===&lt;br /&gt;
At level 200 (or when approaching 200), it is often recommended to reset your materials with the &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt; [[Chat commands|chat command]] and use the plans below, as you will get more value out of them compared to the leveling plans that are designed to make leveling easier.&lt;br /&gt;
&lt;br /&gt;
For FOnewm at level 200, the heavy {{Tool|Mind Material}} investment from leveling guides is still relevant - typically making &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt; optional.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|General use&amp;lt;ref name=&amp;quot;generaluse&amp;quot;&amp;gt;This general use mag can also be used for Episode 2 at the cost of swapping {{Unit|rare|V801}}&#039;s cast speed for {{Unit|rare|V502}}&#039;s [[Hell]] special attack boost instead, making the &amp;quot;Episode 2&amp;quot; mag setup optional.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/88/61/46&lt;br /&gt;
| {{Unit|rare|V101}}, {{Unit|rare|V801}} (or {{Unit|rare|V502}}), {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| - &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|140&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10&amp;lt;ref name=&amp;quot;unusedmats&amp;quot;&amp;gt;These unused materials can be used towards additional [[Stats#Luck (LCK)|LCK]] or [[Stats#Defense Power (DFP)|DFP]] for minor benefits.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; Episode 2&lt;br /&gt;
|5/93/101/1&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; Nuking only (max DFP)&lt;br /&gt;
|55/x/x/59&lt;br /&gt;
|{{Unit|rare|V801}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:320px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Additional examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Any [[Units#Technique units|Technique unit]] for maximizing offense unless the character has all of the extremely rare [[Drop charts/Level 30 techniques|level 30 Attack techniques]]&lt;br /&gt;
* {{Unit|rare|Heavenly/HP}}&#039;s for niche breakpoints to avoid [[Game mechanics#Knockdown|knockdown]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; Nuking only&amp;lt;br&amp;gt;(max ATA)&amp;lt;ref name=&amp;quot;nukingmaxata&amp;quot;&amp;gt;This build allows usage of {{Sword|rare|Slicer of Fanatic}} to maximum effect which is particularly effective against [[Girtablulu]], while otherwise maximizing offensive technique output for killing all other enemies in Episode 4 - both with or without the inclusion of {{Unit|rare|V101}}&#039;s stat increases. The remaining points increase DFP to exactly max with V101 equipped.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|40/0/104/56&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:320px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Additional examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Any [[Units#Technique units|Technique unit]] for maximizing offense unless the character has all of the extremely rare [[Drop charts/Level 30 techniques|level 30 Attack techniques]]&lt;br /&gt;
* {{Unit|rare|Heavenly/HP}} for niche breakpoints to avoid [[Game mechanics#Knockdown|knockdown]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
====Optimized leveling====&lt;br /&gt;
&#039;&#039;&#039;NOT FOR BEGINNERS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The information in this section is &#039;&#039;&#039;only&#039;&#039;&#039; relevant to players looking to prepare a few specialized mags to share across several FOnewm characters to reach their peak Technique potential as early as possible.&lt;br /&gt;
&lt;br /&gt;
The below plans are for more advanced players who have multiple mags as well as equipment or resources from other characters. These have better stat growth as the player levels, but require changing out mags and units a lot, and are not suitable for beginners.&lt;br /&gt;
&lt;br /&gt;
These FOnewm plans specifically maximize technique output. For melee and ranged gameplay while leveling, use the [[#Melee leveling|Melee leveling]] plan listed above.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Level 146-170&lt;br /&gt;
|5/0/45/150&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Heavenly/Mind}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Techniques#Barriers|Technique Merges]]&amp;lt;br&amp;gt;(especially Gi and Ra)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |150&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Level 171-181&lt;br /&gt;
|5/11/73/111&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|Level 182+&lt;br /&gt;
|5/0/109/86&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Max stats====&lt;br /&gt;
If wishing to get all yellow numbers, use the plan below. However, these plans are generally &#039;&#039;&#039;not recommended&#039;&#039;&#039;, as they require extra units which block the usage of more utility units.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/6/20/169&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Adept}}, {{Unit|rare|Adept}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|62&lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
|42&lt;br /&gt;
|13&lt;br /&gt;
|33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the Max Stats plan is &#039;&#039;&#039;highly not recommended&#039;&#039;&#039; here; it requires FOnewm to use all four of his unit slots for stats, resulting in him being unable to use various utility units such as {{Unit|rare|Smartlink}}, {{Unit|rare|V501}}/{{Unit|rare|V502}}, {{Unit|rare|V801}}, a [[Units#Technique units|Technique units]], {{Unit|rare|Heavenly/HP}} (or multiple), or any of the Cure units such as {{Unit|rare|Cure/Freeze}} and {{Unit|rare|Cure/Paralysis}}. It also depends on {{Shield|rare|Red Ring}} to provide MST, but a [[Techniques#Barriers|Technique-boosting barrier]] paired with max MST would be preferred in this slot to maximize offensive technique damage.&lt;br /&gt;
&amp;lt;!--==Equipment progression==--&amp;gt;&lt;br /&gt;
&amp;lt;!--==Strategy==--&amp;gt;&lt;br /&gt;
==Stat prioritization==&lt;br /&gt;
===MST===&lt;br /&gt;
Players leveling FOnewm should aim to maximize his &#039;&#039;&#039;[[Stats#Mental Strength (MST)|MST]]&#039;&#039;&#039; stat with {{Tool|Mind Material|Mind Materials}} and {{Unit|Units}} as early as possible, and should pick a mag with a high Mind stat. This lightly scales offensive technique damage and allows learning higher level Technique disks.&lt;br /&gt;
&lt;br /&gt;
===ATA===&lt;br /&gt;
As the player progresses through Ultimate difficulty, they can consider creating a new mag and/or equipping different units to boost their &#039;&#039;&#039;[[Stats#Attack Accuracy (ATA)|ATA]]&#039;&#039;&#039; stat as well as incorporating {{Unit|rare|V101}}/{{Unit|rare|Heavenly/Battle}} and {{Unit|rare|Smartlink}} to effectively use weapons.&lt;br /&gt;
&lt;br /&gt;
ATA is FOnewm&#039;s second most important stat as it allows him to make better use of weapons with [[Demon&#039;s]] or [[Hell]] specials. ATA also helps FOnewm meet the requirement to use weapons such as {{Gun|Raygun}} (primarily [[Demon&#039;s]] or [[Hell]] special), {{Gun|rare|Bringer&#039;s Rifle}}, and {{Gun|es|ES Mechgun}}. As many enemies in Ultimate difficulty Multiplayer scaling have high elemental resistances, FOnewm can first provide [[Techniques#Support techniques|support]] followed by contributing with the aforementioned weapons in these cases.&lt;br /&gt;
&lt;br /&gt;
===ATP===&lt;br /&gt;
Although lower priority than MST and ATA, &#039;&#039;&#039;[[Stats#Attack Power (ATP)|ATP]]&#039;&#039;&#039; can also be an important stat, as FOnewm depends on this stat to equip {{Sword|rare|Slicer of Fanatic}}, {{Sword|rare|Girasole}}, {{Sword|rare|Excalibur}}, and {{Sword|es|ES J-Cutter}} or {{Sword|es|ES Slicer}}.&lt;br /&gt;
&lt;br /&gt;
Slicer of Fanatic and Girasole&#039;s ATP requirements are low enough to be accessible with a [[Mags/Guide#Simple POW Mag|Simple POW Mag]] very early on in Ultimate difficulty and will serve as FOnewm&#039;s primary ATP-based weaponry for the majority of leveling. Slicer of Fanatic&#039;s [[Demon&#039;s]] special attack paired with the [[Accuracy glitch]] is particularly effective.&lt;br /&gt;
&lt;br /&gt;
Excalibur&#039;s high weapon ATP, sacrificial damage special attack, and fast animation provides FOnewm with his highest damage weapon option but is only accessible at a very high character level if no {{Tool|Power Material|Power Materials}} are used. This high character level requirement is even more true in the case of ES J-Cutter and ES Slicer, which also depend on a unit slot being dedicated to {{Unit|rare|V502}} or {{Unit|rare|V501}} to boost the effectiveness of [[Hell]] or [[Arrest]] special attacks, while FOnewm is already using his remaining unit slots to provide battle speed, Smartlink, and additional stats.&lt;br /&gt;
: &#039;&#039;A player looking to spend the majority of their leveling playtime in areas where melee is superior to offensive tech damage could theoretically choose to invest much more into Power Materials instead of Mind Materials in order to access Excalibur and ES Hell J-Cutter/Slicer at much lower levels. However, this is highly niche, comes at the cost of reduced offensive technique output, and requires either a &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt; or entirely different custom material and mag plan for level 200, and is generally not recommended.&#039;&#039;&lt;br /&gt;
: &#039;&#039;ATP investment to meet {{Sword|rare|Lame d&#039;Argent}}&#039;s ATP requirement at a low level in order to [[Sealed items/Guide|unseal]] it into Excalibur can be achieved shortly after unlocking Ultimate difficulty with a typical {{POW}} mag and four {{Unit|rare|Heavenly/Power}}s without sacrificing much effectiveness or necessitating a custom plan or &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
{{Tool|HP Material|HP Materials}} and [[Units#HP units|HP units]] to increase &#039;&#039;&#039;[[Stats#Hit Points (HP)|HP]]&#039;&#039;&#039; are generally the most effective solution to increase a low level Force&#039;s survivability. &lt;br /&gt;
&lt;br /&gt;
===DFP===&lt;br /&gt;
For new players and while leveling in general, &#039;&#039;&#039;[[Stats#Defense Power (DFP)|DFP]]&#039;&#039;&#039; as a base stat can safely be ignored.&lt;br /&gt;
&lt;br /&gt;
However, even though DFP is generally an insignificant stat, in certain cases maximizing this stat can help prevent the player from being knocked down. At level 200, there are different Nuking stat plans for different scenarios that prioritize maximizing MST, followed by DFP, and finally other stats to offer different levels of flexibility for unit and weapon selection.&lt;br /&gt;
&lt;br /&gt;
High DFP [[Barriers]] may also sometimes be chosen over offense-oriented barriers if the player wishes to prevent some physical enemy attacks from [[Game mechanics#Knockdown|knocking them down]] or one-shotting them from full HP, but increasing DFP is is far less effective than casting a moderately high level {{Jellen}} on the offending enemy. Also [[List of fixed-damage attacks|fixed-damage attacks]] tend to be the attacks most likely to one-shot a player.&lt;br /&gt;
&lt;br /&gt;
===Elemental resistance===&lt;br /&gt;
While additional HP also helps, &#039;&#039;&#039;[[Stats#Resistance stats|Elemental resistances]]&#039;&#039;&#039; can situationally also be relevant - sometimes more relevant - for Forces when leveling. Forces have low HP while some [[List of fixed-damage attacks|elemental attacks]] have comparatively very high fixed damage prior to reduction by the player&#039;s EFR, EIC, ETH, and ELT stats. [[Dark Falz]] phase 1 and 2 {{Rabarta}}, Dark Falz phase 3 {{Grants}} in Hard difficulty, and [[Epsilon]] {{Rafoie}} in Ultimate difficulty are particularly difficult breakpoints for a new Force, so sometimes a specific high resistance stat is advisable to survive these encounters. Some high resistance [[Barriers]] are recommended in the [[#Beginners|Beginners]] table above or listed in [[#Recommended endgame equipment|Recommended endgame equipment]] below, and {{Cane|rare|Glide Divine}} can provide an additional 15 points to every resistance while equipped.&lt;br /&gt;
&lt;br /&gt;
== Level 1 Disk-learning Setup ==&lt;br /&gt;
[[FOnewm]] can reach 1,010 [[Stats#Mental Strength (MST)|MST]] at level 1 with the following equipment and materials, which allows him to learn all level 30 technique disks except [[Grants]] (1,030 MST.)  If you&#039;re aiming to learn the standard [[Price guide#Techniques|FO technique set]] (level 29 attack techniques, level 25-26 [[Grants]] and [[Megid]],) only 974 MST is necessary (due to level 29 [[Rabarta]].)&lt;br /&gt;
&lt;br /&gt;
* 300 MST - {{Tool|Mind Material}} x150&lt;br /&gt;
* 80 MST -  {{Cane|rare|Mercurius Rod}}&lt;br /&gt;
* 390 MST - 5/0/0/195 Max MND &amp;quot;[[Mark III#Combinations|Console]]&amp;quot; mag ({{Mag|rare|Mark III}}, etc)&lt;br /&gt;
** 185 MND mag is acceptable for level 29 tech set, as long as you have all other build components&lt;br /&gt;
* 180 MST - {{Unit|rare|Heavenly/Mind}} x4&lt;br /&gt;
* 60 MST - FOnewm base stat&lt;br /&gt;
&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Nuking&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Psycho Wand}}, {{Cane|rare|Prophets of Motav}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Magical Piece}}, {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Storm Wand: Indra}}, {{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Summit Moon}}, {{Cane|rare|Club of Laconium}}, {{Cane|rare|Club of Zumiuran}}, {{Cane|rare|Mace of Adaman}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Mercurius Rod}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Striker of Chao}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Glide Divine}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Bringer&#039;s Rifle}}, {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Cane|es|ES Cards}} (Hell, Demon&#039;s), {{Gun|rare|Holy Ray}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Gal Wind}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Demonic Fork}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|Ignition Cloak}}, {{Frame|rare|Mother Garb+}}, {{Frame|rare|Dress Plate}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Red Ring}}, {{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}, {{Shield|rare|Gizonde Merge}}, {{Shield|rare|Rabarta Merge}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|Resta Merge}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}, {{Shield|rare|Three Seals}}, {{Shield|rare|Combat Gear}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=39515</id>
		<title>FOnewm/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=39515"/>
		<updated>2025-12-07T03:11:09Z</updated>

		<summary type="html">&lt;p&gt;Thunder: a few addendums to pros/cons. add RR to barriers in Melee leveling table. move and rename Additional Information -&amp;gt; Stat prioritization and give it subsections per stat and a few minor edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[FOnewm]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
[[File:FOnewm.png|right]]&lt;br /&gt;
&#039;&#039;&#039;FOnewm&#039;&#039;&#039; is a newman Force who boasts the strongest Gi- and Ra-series [[techniques]] amongst all the Forces, due to his high MST and extra damage boosts. He is widely considered to be the strongest and most versatile Force, as alongside his unparalleled offensive Technique power (colloquially known as &amp;quot;nuking&amp;quot;), he has enough ATP and ATA to equip various important weapons for physical damage in situations where techniques are not viable.&lt;br /&gt;
&lt;br /&gt;
With his versatility, he can tackle all manners of content effectively and does not have any major drawbacks. While he will not hit as hard with weapons as the human Forces, his ATP is respectable and access to {{Sword|rare|Excalibur}} allows him to do high damage where necessary, and his 180 ATA allows him to use Demon&#039;s {{Gun|es|ES Mechgun}} for very high HP/DFP targets.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Strongest techniques - Due to FOnewm&#039;s high MST and +30% boost to the Gi- and Ra-series techniques, FOnewm is the strongest Force for casting area-of-effect techniques&lt;br /&gt;
* Extremely powerful solo - As FOnewm is a Force, he is very powerful when alone in [[Episode 1|Episodes 1]] and [[Episode 4|4]]&lt;br /&gt;
* High Force ATA - With 180 ATA, FOnewm can hit more reliably than the human forces, and has access to {{Gun|es|ES Mechgun}} for [[Demon&#039;s]] usage&lt;br /&gt;
* Decent melee - While not as strong as [[FOmar]]/[[FOmarl]], and despite his lack of access to {{Sword|rare|Galatine}}, FOnewm does have access to {{Sword|rare|Excalibur}} and [[Hell]] {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}, and he is capable of dealing decent damage with physical weapons where necessary&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Low support range - FOnewm does not have any extra range with support techniques as FOmar/FOmarl do, making support hard in parties where a supportive party member may be necessary. This is mostly mitigated with the use of {{Cane|rare|Striker of Chao}}&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewm. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewm depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items that FOnewm hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section id will be a strong choice for players while they spend time leveling in Very Hard.  &lt;br /&gt;
While leveling, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  You can hunt for {{Unit|rare|Heavenly/Arms}} and {{Tool|rare|Photon Crystal}} in Very Hard, which can be traded to other players to help acquire items for FOnewm.&lt;br /&gt;
&lt;br /&gt;
Once you reach Ultimate on Bluefull, you can hunt for {{Unit|rare|Limiter}} and then unseal it yourself to {{Unit|rare|Adept}}, and also chase high value items like: {{Cane|rare|Pyscho Wand}}, {{Gun|rare|Heaven Punisher}}, and {{Sword|rare|Nei&#039;s Claw}}.  Though Bluefull boasts one of the best Pyscho Wand hunts in the game by rate, new players may find it easier to hunt for it themselves through {{Purplenum}} in caves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the most popular ID to host Episode 4 desert quests while hunting for {{Gun|rare|Heaven Striker}} and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can hunt for {{Cane|rare|Pyscho Wand}} in Caves, and host popular hunts for other items in all episodes of the game for items like {{Gun|rare|M&amp;amp;A60 Vise}}, which can be traded to other players for photon drops to help trade for FOnewm items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While leveling in Very Hard, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  When you reach Ultimate, you&#039;ll have access to some of the best hunts in the game including: {{Sword|rare|Galatine}}, {{Sword|rare|Excalibur}}, {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Gun|rare|Frozen Shooter}}, and many other items that have modest value trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}.  Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items for FOnewm===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Pinkal}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are looking to hunt items with value for trading, this is rarely the best section id for this character.  If you do not intend to trade with other players on Ephinea, Pinkal will be a good choice because it finds many core Force items such as: {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}.  It also has boosted rates to all amplifier hunts. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d&#039;Argent}}, and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
===Beginners===&lt;br /&gt;
====Standard leveling for new players====&lt;br /&gt;
&#039;&#039;&#039;If you are a new player and want a simple material plan, this is what you want.&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|&lt;br /&gt;
Any high {{MIND}} mag &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/0/45/150 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} 5/0/50/145 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Mark III}} 5/0/0/195&lt;br /&gt;
* {{Mag|rare|Rappy (Mag)|Rappy}} 15/0/0/185&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Unit|rare|V801}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Additional examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Unit|Units#Technique units|Technique unit}}&lt;br /&gt;
* {{Unit|Units#MST units|MST units}}&lt;br /&gt;
* {{Unit|Units#HP units|HP units}} for survivability&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Other examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Other {{Shield|Barriers#Technique Merges|Technique Merges}} for offense - most notably {{Shield|rare|Rabarta Merge}}&lt;br /&gt;
** {{Shield|rare|Three Seals}} for {{Razonde}} boost as well as high resistances&lt;br /&gt;
* {{Shield|rare|Rupika}} for boost to {{Shifta}} range and somewhat high defensive stats&lt;br /&gt;
* {{Shield|rare|Resta Merge}} for boost to {{Resta}} range&lt;br /&gt;
* Various other [[Barriers]] with high DFP and/or resistances&lt;br /&gt;
** Common barrier with high single resistance: {{Shield|Freeze Barrier}} (high EIC for Dark Falz&#039; {{Rabarta}} attack)&lt;br /&gt;
** Low difficulty and level requirement: {{Shield|rare|Attribute Wall}}, {{Shield|rare|Secret Gear}}&lt;br /&gt;
*** {{Shield|rare|Sacred Guard}} (high ELT for Dark Falz&#039; {{Grants}} attack)&lt;br /&gt;
** Highest elemental resistances but 0 EDK and 0 ELT: {{Shield|rare|Gods Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
** Highest DFP and high ELT: {{Shield|rare|De Rol Le Shield}}&lt;br /&gt;
** Highest EDK: {{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|150&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Melee leveling====&lt;br /&gt;
This plan is less relevant for new players but becomes more useful many hours into Ultimate difficulty multiplayer gameplay if the player wishes to contribute more to the party than {{Shifta}}, {{Deband}}, {{Jellen}}, and {{Zalure}} in areas filled with [[Monsters]] of high [[Stats#Resistance stats|elemental resistances]] - notably all areas of Episode 2 as well as all boss fights (excluding [[Saint Million]]/[[Shambertin]]/[[Kondrieu]]).&lt;br /&gt;
&lt;br /&gt;
However, timely use of support techniques already provides an incredible benefit to a multiplayer party and is sufficient contribution from a new Force player to an Ultimate party.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Melee&lt;br /&gt;
|&lt;br /&gt;
Any typical {{POW}}/{{DEX}} mag&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/150/45/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{mag|rare|Nidra}} 5/145/50/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Any Hunter or Ranger mag stat spread as recommended on their respective [[Class guides|Class guide]] page.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| {{Unit|rare|Heavenly/Battle}}&amp;lt;br&amp;gt;{{Unit|rare|Smartlink}}&amp;lt;br&amp;gt;{{Unit|rare|Heavenly/Arms}}&amp;lt;br&amp;gt;{{Unit|rare|Heavenly/Arms}}&lt;br /&gt;
|Any&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Shield|rare|Red Ring}} at level 180+ for additional ATA, minor additional ATP, and overall high defensive stats&lt;br /&gt;
* Any Barrier suggested in the [[#Beginners|Beginners]] table&lt;br /&gt;
* {{Shield|rare|Combat Gear}} for a minor niche ATP increase but no defensive stats&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| 150&amp;lt;ref name=&amp;quot;meleemats&amp;quot;&amp;gt;Materials used for melee while leveling can remain the same as the standard leveling and level 200 plans for simplicity.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;See also: [[#Stat prioritization|Stat prioritization]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Level 200===&lt;br /&gt;
At level 200 (or when approaching 200), it is often recommended to reset your materials with the &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt; [[Chat commands|chat command]] and use the plans below, as you will get more value out of them compared to the leveling plans that are designed to make leveling easier.&lt;br /&gt;
&lt;br /&gt;
For FOnewm at level 200, the heavy {{Tool|Mind Material}} investment from leveling guides is still relevant - typically making &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt; optional.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|General use&amp;lt;ref name=&amp;quot;generaluse&amp;quot;&amp;gt;This general use mag can also be used for Episode 2 at the cost of swapping {{Unit|rare|V801}}&#039;s cast speed for {{Unit|rare|V502}}&#039;s [[Hell]] special attack boost instead, making the &amp;quot;Episode 2&amp;quot; mag setup optional.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/88/61/46&lt;br /&gt;
| {{Unit|rare|V101}}, {{Unit|rare|V801}} (or {{Unit|rare|V502}}), {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| - &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|140&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10&amp;lt;ref name=&amp;quot;unusedmats&amp;quot;&amp;gt;These unused materials can be used towards additional [[Stats#Luck (LCK)|LCK]] or [[Stats#Defense Power (DFP)|DFP]] for minor benefits.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; Episode 2&lt;br /&gt;
|5/93/101/1&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; Nuking only (max DFP)&lt;br /&gt;
|55/x/x/59&lt;br /&gt;
|{{Unit|rare|V801}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:320px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Additional examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Any [[Units#Technique units|Technique unit]] for maximizing offense unless the character has all of the extremely rare [[Drop charts/Level 30 techniques|level 30 Attack techniques]]&lt;br /&gt;
* {{Unit|rare|Heavenly/HP}}&#039;s for niche breakpoints to avoid [[Game mechanics#Knockdown|knockdown]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; Nuking only&amp;lt;br&amp;gt;(max ATA)&amp;lt;ref name=&amp;quot;nukingmaxata&amp;quot;&amp;gt;This build allows usage of {{Sword|rare|Slicer of Fanatic}} to maximum effect which is particularly effective against [[Girtablulu]], while otherwise maximizing offensive technique output for killing all other enemies in Episode 4 - both with or without the inclusion of {{Unit|rare|V101}}&#039;s stat increases. The remaining points increase DFP to exactly max with V101 equipped.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|40/0/104/56&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:320px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Additional examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Any [[Units#Technique units|Technique unit]] for maximizing offense unless the character has all of the extremely rare [[Drop charts/Level 30 techniques|level 30 Attack techniques]]&lt;br /&gt;
* {{Unit|rare|Heavenly/HP}} for niche breakpoints to avoid [[Game mechanics#Knockdown|knockdown]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
====Optimized leveling====&lt;br /&gt;
&#039;&#039;&#039;NOT FOR BEGINNERS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The information in this section is &#039;&#039;&#039;only&#039;&#039;&#039; relevant to players looking to prepare a few specialized mags to share across several FOnewm characters to reach their peak Technique potential as early as possible.&lt;br /&gt;
&lt;br /&gt;
The below plans are for more advanced players who have multiple mags as well as equipment or resources from other characters. These have better stat growth as the player levels, but require changing out mags and units a lot, and are not suitable for beginners.&lt;br /&gt;
&lt;br /&gt;
These FOnewm plans specifically maximize technique output. For melee and ranged gameplay while leveling, use the [[#Melee leveling|Melee leveling]] plan listed above.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Level 146-170&lt;br /&gt;
|5/0/45/150&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Heavenly/Mind}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Techniques#Barriers|Technique Merges]]&amp;lt;br&amp;gt;(especially Gi and Ra)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |150&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Level 171-181&lt;br /&gt;
|5/11/73/111&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|Level 182+&lt;br /&gt;
|5/0/109/86&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Max stats====&lt;br /&gt;
If wishing to get all yellow numbers, use the plan below. However, these plans are generally &#039;&#039;&#039;not recommended&#039;&#039;&#039;, as they require extra units which block the usage of more utility units.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/6/20/169&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Adept}}, {{Unit|rare|Adept}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|62&lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
|42&lt;br /&gt;
|13&lt;br /&gt;
|33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the Max Stats plan is &#039;&#039;&#039;highly not recommended&#039;&#039;&#039; here; it requires FOnewm to use all four of his unit slots for stats, resulting in him being unable to use various utility units such as {{Unit|rare|Smartlink}}, {{Unit|rare|V501}}/{{Unit|rare|V502}}, {{Unit|rare|V801}}, a [[Units#Technique units|Technique units]], {{Unit|rare|Heavenly/HP}} (or multiple), or any of the Cure units such as {{Unit|rare|Cure/Freeze}} and {{Unit|rare|Cure/Paralysis}}. It also depends on {{Shield|rare|Red Ring}} to provide MST, but a [[Techniques#Barriers|Technique-boosting barrier]] paired with max MST would be preferred in this slot to maximize offensive technique damage.&lt;br /&gt;
&amp;lt;!--==Equipment progression==--&amp;gt;&lt;br /&gt;
&amp;lt;!--==Strategy==--&amp;gt;&lt;br /&gt;
==Stat prioritization==&lt;br /&gt;
===MST===&lt;br /&gt;
Players leveling FOnewm should aim to maximize his &#039;&#039;&#039;[[Stats#Mental Strength (MST)|MST]]&#039;&#039;&#039; stat with {{Tool|Mind Material|Mind Materials}} and {{Unit|Units}} as early as possible, and should pick a mag with a high Mind stat. This lightly scales offensive technique damage and allows learning higher level Technique disks.&lt;br /&gt;
&lt;br /&gt;
===ATA===&lt;br /&gt;
As the player progresses through Ultimate difficulty, they can consider creating a new mag and/or equipping different units to boost their &#039;&#039;&#039;[[Stats#Attack Accuracy (ATA)|ATA]]&#039;&#039;&#039; stat as well as incorporating {{Unit|rare|V101}}/{{Unit|rare|Heavenly/Battle}} and {{Unit|rare|Smartlink}} to effectively use weapons.&lt;br /&gt;
&lt;br /&gt;
ATA is FOnewm&#039;s second most important stat as it allows him to make better use of weapons with [[Demon&#039;s]] or [[Hell]] specials. ATA also helps FOnewm meet the requirement to use weapons such as {{Gun|Raygun}} (primarily [[Demon&#039;s]] or [[Hell]] special), {{Gun|rare|Bringer&#039;s Rifle}}, and {{Gun|es|ES Mechgun}}. As many enemies in Ultimate difficulty Multiplayer scaling have high elemental resistances, FOnewm can first provide [[Techniques#Support techniques|support]] followed by contributing with the aforementioned weapons in these cases.&lt;br /&gt;
&lt;br /&gt;
===ATP===&lt;br /&gt;
Although lower priority than MST and ATA, &#039;&#039;&#039;[[Stats#Attack Power (ATP)|ATP]]&#039;&#039;&#039; can also be an important stat, as FOnewm depends on this stat to equip {{Sword|rare|Slicer of Fanatic}}, {{Sword|rare|Girasole}}, {{Sword|rare|Excalibur}}, and {{Sword|es|ES J-Cutter}} or {{Sword|es|ES Slicer}}.&lt;br /&gt;
&lt;br /&gt;
Slicer of Fanatic and Girasole&#039;s ATP requirements are low enough to be accessible with a [[Mags/Guide#Simple POW Mag|Simple POW Mag]] very early on in Ultimate difficulty and will serve as FOnewm&#039;s primary ATP-based weaponry for the majority of leveling. Slicer of Fanatic&#039;s [[Demon&#039;s]] special attack paired with the [[Accuracy glitch]] is particularly effective.&lt;br /&gt;
&lt;br /&gt;
Excalibur&#039;s high weapon ATP, sacrificial damage special attack, and fast animation provides FOnewm with his highest damage weapon option but is only accessible at a very high character level if no {{Tool|Power Material|Power Materials}} are used. This high character level requirement is even more true in the case of ES J-Cutter and ES Slicer, which also depend on a unit slot being dedicated to {{Unit|rare|V502}} or {{Unit|rare|V501}} to boost the effectiveness of [[Hell]] or [[Arrest]] special attacks, while FOnewm is already using his remaining unit slots to provide battle speed, Smartlink, and additional stats.&lt;br /&gt;
: &#039;&#039;A player looking to spend the majority of their leveling playtime in areas where melee is superior to offensive tech damage could theoretically choose to invest much more into Power Materials instead of Mind Materials in order to access Excalibur and ES Hell J-Cutter/Slicer at much lower levels. However, this is highly niche, comes at the cost of reduced offensive technique output, and requires either a &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt; or entirely different custom material and mag plan for level 200, and is generally not recommended.&#039;&#039;&lt;br /&gt;
: &#039;&#039;ATP investment to meet {{Sword|rare|Lame d&#039;Argent}}&#039;s ATP requirement at a low level in order to [[Sealed items/Guide|unseal]] it into Excalibur can be achieved shortly after unlocking Ultimate difficulty with a typical {{POW}} mag and four {{Unit|rare|Heavenly/Power}}s without sacrificing much effectiveness or necessitating a custom plan or &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
{{Tool|HP Material|HP Materials}} and [[Units#HP units|HP units]] to increase &#039;&#039;&#039;[[Stats#Hit Points (HP)|HP]]&#039;&#039;&#039; are generally the most effective solution to increase a low level Force&#039;s survivability. &lt;br /&gt;
&lt;br /&gt;
===DFP===&lt;br /&gt;
For new players and while leveling in general, &#039;&#039;&#039;[[Stats#Defense Power (DFP)|DFP]]&#039;&#039;&#039; as a base stat can safely be ignored.&lt;br /&gt;
&lt;br /&gt;
However, even though DFP is generally an insignificant stat, in certain cases maximizing this stat can help prevent the player from being knocked down. At level 200, there are different Nuking stat plans for different scenarios that prioritize maximizing MST, followed by DFP, and finally other stats to offer different levels of flexibility for unit and weapon selection.&lt;br /&gt;
&lt;br /&gt;
High DFP [[Barriers]] may also sometimes be chosen over offense-oriented barriers if the player wishes to prevent some physical enemy attacks from [[Game mechanics#Knockdown|knocking them down]] or one-shotting them from full HP, but increasing DFP is is far less effective than casting a moderately high level {{Jellen}} on the offending enemy. Also [[List of fixed-damage attacks|fixed-damage attacks]] tend to be the attacks most likely to one-shot a player.&lt;br /&gt;
&lt;br /&gt;
===Elemental resistance===&lt;br /&gt;
While additional HP also helps, &#039;&#039;&#039;[[Stats#Resistance stats|Elemental resistances]]&#039;&#039;&#039; can situationally also be relevant - sometimes more relevant - for Forces when leveling. Forces have low HP while some [[List of fixed-damage attacks|elemental attacks]] have comparatively very high fixed damage prior to reduction by the player&#039;s EFR, EIC, ETH, and ELT stats. [[Dark Falz]] phase 1 and 2 {{Rabarta}}, Dark Falz phase 3 {{Grants}} in Hard difficulty, and [[Epsilon]] {{Rafoie}} in Ultimate difficulty are particularly difficult breakpoints for a new Force, so sometimes a specific high resistance stat is advisable to survive these encounters. Some high resistance [[Barriers]] are recommended in the [[#Beginners|Beginners]] table above or listed in [[#Recommended endgame equipment|Recommended endgame equipment]] below, and {{Cane|rare|Glide Divine}} can provide an additional 15 points to every resistance while equipped.&lt;br /&gt;
&lt;br /&gt;
== Level 1 Disk-learning Setup ==&lt;br /&gt;
[[FOnewm]] can reach 1,010 [[Stats#Mental Strength (MST)|MST]] at level 1 with the following equipment and materials, which allows him to learn all level 30 technique disks except [[Grants]] (1,030 MST.)  If you&#039;re aiming to learn the standard [[Price guide#Techniques|FO technique set]] (level 29 attack techniques, level 25-26 [[Grants]] and [[Megid]],) only 974 MST is necessary (due to level 29 [[Rabarta]].)&lt;br /&gt;
&lt;br /&gt;
* 300 MST - {{Tool|Mind Material}} x150&lt;br /&gt;
* 80 MST -  {{Cane|rare|Mercurius Rod}}&lt;br /&gt;
* 390 MST - 5/0/0/195 Max MND &amp;quot;[[Mark III#Combinations|Console]]&amp;quot; mag ({{Mag|rare|Mark III}}, etc)&lt;br /&gt;
** 185 MND mag is acceptable for level 29 tech set, as long as you have all other build components&lt;br /&gt;
* 180 MST - {{Unit|rare|Heavenly/Mind}} x4&lt;br /&gt;
* 60 MST - FOnewm base stat&lt;br /&gt;
&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Nuking&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Psycho Wand}}, {{Cane|rare|Prophets of Motav}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Magical Piece}}, {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Storm Wand: Indra}}, {{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Summit Moon}}, {{Cane|rare|Club of Laconium}}, {{Cane|rare|Club of Zumiuran}}, {{Cane|rare|Mace of Adaman}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Mercurius Rod}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Striker of Chao}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Glide Divine}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Bringer&#039;s Rifle}}, {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Cane|es|ES Cards}} (Hell, Demon&#039;s), {{Gun|rare|Holy Ray}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Gal Wind}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Demonic Fork}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|Ignition Cloak}}, {{Frame|rare|Mother Garb+}}, {{Frame|rare|Dress Plate}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Red Ring}}, {{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}, {{Shield|rare|Gizonde Merge}}, {{Shield|rare|Rabarta Merge}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|Resta Merge}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}, {{Shield|rare|Three Seals}}, {{Shield|rare|Combat Gear}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=39502</id>
		<title>FOnewm/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=39502"/>
		<updated>2025-12-06T20:24:33Z</updated>

		<summary type="html">&lt;p&gt;Thunder: attempted to simplify/clarify Important Stats Only table for new players. moved a few subsections around to put Max Stats and Optimized Leveling further down to avoid confusion. added most of the example gear in collapsed &amp;lt;div&amp;gt;&amp;#039;s in tables. added &amp;lt;ref&amp;gt;&amp;#039;s to explain things. added more general info and revised a few things across several sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[FOnewm]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
[[File:FOnewm.png|right]]&lt;br /&gt;
&#039;&#039;&#039;FOnewm&#039;&#039;&#039; is a newman Force who boasts the strongest Gi- and Ra-series [[techniques]] amongst all the Forces, due to his high MST and extra damage boosts. He is widely considered to be the strongest and most versatile Force, as alongside his unparalleled offensive Technique power (colloquially known as &amp;quot;nuking&amp;quot;), he has enough ATP and ATA to equip various important weapons for physical damage in situations where techniques are not viable.&lt;br /&gt;
&lt;br /&gt;
With his versatility, he can tackle all manners of content effectively and does not have any major drawbacks. While he will not hit as hard with weapons as the human Forces, his ATP is respectable and access to {{Sword|rare|Excalibur}} allows him to do high damage where necessary, and his 180 ATA allows him to use Demon&#039;s {{Gun|es|ES Mechgun}} for very high HP/DFP targets.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Strongest techniques - Due to FOnewm&#039;s high MST and +30% boost to the Gi- and Ra-series techniques, FOnewm is the strongest Force for casting techniques&lt;br /&gt;
* Extremely powerful solo - As FOnewm is a Force, he is very powerful when alone in [[Episode 1|Episodes 1]] and [[Episode 4|4]]&lt;br /&gt;
* High Force ATA - With 180 ATA, FOnewm can hit more reliably than the human forces, and has access to {{Gun|es|ES Mechgun}} for Demon&#039;s usage&lt;br /&gt;
* Decent melee - While not as strong as [[FOmar]]/[[FOmarl]], and despite his lack of access to {{Sword|rare|Galatine}}, FOnewm is able to deal decent damage with physical weapons where necessary&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Low support range - FOnewm does not have any extra range with support techniques, making support hard in parties where a supportive party member may be necessary&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewm. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewm depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items that FOnewm hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Bluefull}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section id will be a strong choice for players while they spend time leveling in Very Hard.  &lt;br /&gt;
While leveling, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  You can hunt for {{Unit|rare|Heavenly/Arms}} and {{Tool|rare|Photon Crystal}} in Very Hard, which can be traded to other players to help acquire items for FOnewm.&lt;br /&gt;
&lt;br /&gt;
Once you reach Ultimate on Bluefull, you can hunt for {{Unit|rare|Limiter}} and then unseal it yourself to {{Unit|rare|Adept}}, and also chase high value items like: {{Cane|rare|Pyscho Wand}}, {{Gun|rare|Heaven Punisher}}, and {{Sword|rare|Nei&#039;s Claw}}.  Though Bluefull boasts one of the best Pyscho Wand hunts in the game by rate, new players may find it easier to hunt for it themselves through {{Purplenum}} in caves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the most popular ID to host Episode 4 desert quests while hunting for {{Gun|rare|Heaven Striker}} and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Purplenum}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can hunt for {{Cane|rare|Pyscho Wand}} in Caves, and host popular hunts for other items in all episodes of the game for items like {{Gun|rare|M&amp;amp;A60 Vise}}, which can be traded to other players for photon drops to help trade for FOnewm items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Yellowboze}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While leveling in Very Hard, you&#039;ll want to run quests that allow you to hunt for the rare enemy, Del Rappy, for a chance to drop {{Frame|rare|Ignition Cloak}}.  When you reach Ultimate, you&#039;ll have access to some of the best hunts in the game including: {{Sword|rare|Galatine}}, {{Sword|rare|Excalibur}}, {{Unit|rare|V101}}, {{Sword|rare|Daylight Scar}} (rare boss), {{Gun|rare|Frozen Shooter}}, and many other items that have modest value trading with other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}.  Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items for FOnewm===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Pinkal}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are looking to hunt items with value for trading, this is rarely the best section id for this character.  If you do not intend to trade with other players on Ephinea, Pinkal will be a good choice because it finds many core Force items such as: {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}.  It also has boosted rates to all amplifier hunts. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d&#039;Argent}}, and {{Sword|rare|Diska of Braveman}}.  &lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
===Beginners===&lt;br /&gt;
====Standard leveling for new players====&lt;br /&gt;
&#039;&#039;&#039;If you are a new player and want a simple material plan, this is what you want.&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
Any high {{MIND}} mag &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/0/45/150 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} 5/0/50/145 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Mark III}} 5/0/0/195&lt;br /&gt;
* {{Mag|rare|Rappy (Mag)|Rappy}} 15/0/0/185&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Unit|rare|V801}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Additional examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Unit|Units#Technique units|Technique unit}}&lt;br /&gt;
* {{Unit|Units#MST units|MST units}}&lt;br /&gt;
* {{Unit|Units#HP units|HP units}} for survivability&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Other examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Other {{Shield|Barriers#Technique Merges|Technique Merges}} for offense - most notably {{Shield|rare|Rabarta Merge}}&lt;br /&gt;
** {{Shield|rare|Three Seals}} for {{Razonde}} boost as well as high resistances&lt;br /&gt;
* {{Shield|rare|Rupika}} for boost to {{Shifta}} range and somewhat high defensive stats&lt;br /&gt;
* {{Shield|rare|Resta Merge}} for boost to {{Resta}} range&lt;br /&gt;
* Various other [[Barriers]] with high DFP and/or resistances&lt;br /&gt;
** Common barrier with high single resistance: {{Shield|Freeze Barrier}} (high EIC for Dark Falz&#039; {{Rabarta}} attack)&lt;br /&gt;
** Low difficulty and level requirement: {{Shield|rare|Attribute Wall}}, {{Shield|rare|Secret Gear}}&lt;br /&gt;
*** {{Shield|rare|Sacred Guard}} (high ELT for Dark Falz&#039; {{Grants}} attack)&lt;br /&gt;
** Highest elemental resistances but 0 EDK and 0 ELT: {{Shield|rare|Gods Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
** Highest DFP and high ELT: {{Shield|rare|De Rol Le Shield}}&lt;br /&gt;
** Highest EDK: {{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|150&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Melee leveling====&lt;br /&gt;
This plan is less relevant for new players but becomes more useful many hours into Ultimate difficulty multiplayer gameplay if the player wishes to contribute more to the party than {{Shifta}}, {{Deband}}, {{Jellen}}, and {{Zalure}} in areas filled with [[Monsters]] of high [[Stats#Resistance stats|elemental resistances]] - notably all areas of Episode 2 as well as all boss fights (excluding [[Saint Million]]/[[Shambertin]]/[[Kondrieu]]).&lt;br /&gt;
&lt;br /&gt;
However, timely use of support techniques already provides an incredible benefit to a multiplayer party and is sufficient contribution from a new Force player to an Ultimate party.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;See also: [[#Additional information|Additional information]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Melee&lt;br /&gt;
|&lt;br /&gt;
Any typical {{POW}}/{{DEX}} mag&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/150/45/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{mag|rare|Nidra}} 5/145/50/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Any Hunter or Ranger mag stat spread as recommended on their respective [[Class guides|Class guide]] page.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| {{Unit|rare|Heavenly/Battle}}&amp;lt;br&amp;gt;{{Unit|rare|Smartlink}}&amp;lt;br&amp;gt;{{Unit|rare|Heavenly/Arms}}&amp;lt;br&amp;gt;{{Unit|rare|Heavenly/Arms}}&lt;br /&gt;
|Any&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Any Barrier suggested in the [[#Beginners|Beginners]] table&lt;br /&gt;
* {{Shield|rare|Combat Gear}} for a minor niche ATP increase but no defensive stats&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| 150&amp;lt;ref name=&amp;quot;meleemats&amp;quot;&amp;gt;Materials used for melee while leveling can remain the same as the standard leveling and level 200 plans for simplicity. See [[#Additional information|Additional information]] about ATP investment.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 200===&lt;br /&gt;
At level 200 (or when approaching 200), it is often recommended to reset your materials with the &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt; [[Chat commands|chat command]] and use the plans below, as you will get more value out of them compared to the leveling plans that are designed to make leveling easier.&lt;br /&gt;
&lt;br /&gt;
For FOnewm at level 200, the heavy {{Tool|Mind Material}} investment from leveling guides is still relevant - typically making &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt; optional.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|General use&amp;lt;ref name=&amp;quot;generaluse&amp;quot;&amp;gt;This general use mag can also be used for Episode 2 at the cost of swapping {{Unit|rare|V801}}&#039;s cast speed for {{Unit|rare|V502}}&#039;s [[Hell]] special attack boost instead, making the &amp;quot;Episode 2&amp;quot; mag setup optional.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/88/61/46&lt;br /&gt;
| {{Unit|rare|V101}}, {{Unit|rare|V801}} (or {{Unit|rare|V502}}), {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| - &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|140&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10&amp;lt;ref name=&amp;quot;unusedmats&amp;quot;&amp;gt;These unused materials can be used towards additional [[Stats#Luck (LCK)|LCK]] or [[Stats#Defense Power (DFP)|DFP]] for minor benefits.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; Episode 2&lt;br /&gt;
|5/93/101/1&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; Nuking only (max DFP)&lt;br /&gt;
|55/x/x/59&lt;br /&gt;
|{{Unit|rare|V801}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Additional examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Any [[Units#Technique units|Technique unit]] for maximizing offense unless the character has all of the extremely rare [[Drop charts/Level 30 techniques|level 30 Attack techniques]]&lt;br /&gt;
* {{Unit|rare|Heavenly/HP}}&#039;s for niche breakpoints to avoid [[Game mechanics#Knockdown|knockdown]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional:&#039;&#039; Nuking only&amp;lt;br&amp;gt;(max ATA)&amp;lt;ref name=&amp;quot;nukingmaxata&amp;quot;&amp;gt;This build allows usage of {{Sword|rare|Slicer of Fanatic}} to maximum effect which is particularly effective against [[Girtablulu]], while otherwise maximizing offensive technique output for killing all other enemies in Episode 4 - both with or without the inclusion of {{Unit|rare|V101}}&#039;s stat increases. The remaining points increase DFP to exactly max with V101 equipped.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|40/0/104/56&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Additional examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* Any [[Units#Technique units|Technique unit]] for maximizing offense unless the character has all of the extremely rare [[Drop charts/Level 30 techniques|level 30 Attack techniques]]&lt;br /&gt;
* {{Unit|rare|Heavenly/HP}} for niche breakpoints to avoid [[Game mechanics#Knockdown|knockdown]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional information===&lt;br /&gt;
Players leveling FOnewm should aim to maximize his &#039;&#039;&#039;[[Stats#Mental Strength (MST)|MST]]&#039;&#039;&#039; stat with {{Tool|Mind Material|Mind Materials}} and {{Unit|Units}} as early as possible, and should pick a mag with a high Mind stat. This lightly scales offensive technique damage and allows learning higher level Technique disks.&lt;br /&gt;
&lt;br /&gt;
As the player progresses through Ultimate difficulty, they can consider creating a new mag and/or equipping different units to boost their &#039;&#039;&#039;[[Stats#Attack Accuracy (ATA)|ATA]]&#039;&#039;&#039; stat as well as incorporating {{Unit|rare|V101}}/{{Unit|rare|Heavenly/Battle}} and {{Unit|rare|Smartlink}} to effectively use weapons.&lt;br /&gt;
&lt;br /&gt;
ATA is FOnewm&#039;s second most important stat as it allows him to make better use of weapons with [[Demon&#039;s]] or [[Hell]] specials. ATA also helps FOnewm meet the requirement to use weapons such as {{Gun|Raygun}} (primarily [[Demon&#039;s]] or [[Hell]] special), {{Gun|rare|Bringer&#039;s Rifle}}, and {{Gun|es|ES Mechgun}}. As many enemies in Ultimate difficulty Multiplayer scaling have high elemental resistances, FOnewm can first provide [[Techniques#Support techniques|support]] followed by contributing with the aforementioned weapons in these cases.&lt;br /&gt;
&lt;br /&gt;
Although lower priority than MST and ATA, &#039;&#039;&#039;[[Stats#Attack Power (ATP)|ATP]]&#039;&#039;&#039; can also be an important stat, as FOnewm depends on this stat to equip {{Sword|rare|Slicer of Fanatic}}, {{Sword|rare|Girasole}}, {{Sword|rare|Excalibur}}, and {{Sword|es|ES J-Cutter}} or {{Sword|es|ES Slicer}}.&lt;br /&gt;
&lt;br /&gt;
Slicer of Fanatic and Girasole&#039;s ATP requirements are low enough to be accessible with a [[Mags/Guide#Simple POW Mag|Simple POW Mag]] very early on in Ultimate difficulty and will serve as FOnewm&#039;s primary ATP-based weaponry for the majority of leveling.&lt;br /&gt;
&lt;br /&gt;
Excalibur&#039;s high weapon ATP, sacrificial damage special attack, and fast animation provides FOnewm with his highest damage weapon option but is only accessible at a very high character level if no {{Tool|Power Material|Power Materials}} are used. This high character level requirement is even more true in the case of ES J-Cutter and ES Slicer, which also depend on a unit slot being dedicated to {{Unit|rare|V502}} or {{Unit|rare|V501}} to boost the effectiveness of [[Hell]] or [[Arrest]] special attacks, while FOnewm is already using his remaining unit slots to provide battle speed, Smartlink, and additional stats.&lt;br /&gt;
: &#039;&#039;A player looking to spend the majority of their leveling playtime in areas where melee is superior to offensive tech damage could theoretically choose to invest much more into Power Materials instead of Mind Materials in order to access Excalibur and ES Hell J-Cutter/Slicer at much lower levels. However, this is highly niche, comes at a cost of offensive technique output, and requires either a &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt; or entirely different custom material and mag plan for level 200, and is generally not recommended.&#039;&#039;&lt;br /&gt;
: &#039;&#039;ATP investment to meet {{Sword|rare|Lame d&#039;Argent}}&#039;s ATP requirement at a low level in order to [[Sealed items/Guide|unseal]] it into Excalibur can be achieved shortly after unlocking Ultimate difficulty with a typical {{POW}} mag and four {{Unit|rare|Heavenly/Power}}s without sacrificing much effectiveness or necessitating a custom plan or &amp;lt;code&amp;gt;/matreset&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Tool|HP Material|HP Materials}} and [[Units#HP units|HP units]] to increase &#039;&#039;&#039;[[Stats#Hit Points (HP)|HP]]&#039;&#039;&#039; are generally the most effective at increasing a low level Force&#039;s survivability. &lt;br /&gt;
&lt;br /&gt;
For new players and while leveling, &#039;&#039;&#039;[[Stats#Defense Power (DFP)|DFP]]&#039;&#039;&#039; as a base stat can safely be ignored. High DFP [[Barriers]] may also be chosen over offense-oriented barriers if the player wishes to prevent some physical attacks from enemies from [[Game mechanics#Knockdown|knocking them down]] or one-shotting them from full HP, but this is far less effective than casting a moderately high level {{Jellen}} on the offending enemy.&lt;br /&gt;
&lt;br /&gt;
Although DFP is generally an insignificant stat, in certain cases maximizing this stat can help prevent the player from being knocked down. At level 200, there are different Nuking stat plans for different scenarios that first maximize MST, followed by DFP, and finally other stats to offer different levels of flexibility for unit and weapon selection.&lt;br /&gt;
&lt;br /&gt;
While additional HP also helps, &#039;&#039;&#039;[[Stats#Resistance stats|Elemental resistances]]&#039;&#039;&#039; can situationally also be relevant - sometimes more relevant - for Forces when leveling. Forces have low HP while some [[List of fixed-damage attacks|elemental attacks]] have comparatively very high fixed damage prior to reduction by the player&#039;s EFR, EIC, ETH, and ELT stats. [[Dark Falz]] phase 1 and 2 {{Rabarta}}, Dark Falz phase 3 {{Grants}} in Hard difficulty, and [[Epsilon]] {{Rafoie}} in Ultimate difficulty are particularly difficult breakpoints for a new Force, so sometimes a specific high resistance stat is advisable to survive these encounters. Some high resistance [[Barriers]] are recommended in the [[#Beginners|Beginners]] table above or listed in [[#Recommended endgame equipment|Recommended endgame equipment]] below, and {{Cane|rare|Glide Divine}} can provide an additional 15 points to every resistance while equipped.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
====Optimized leveling====&lt;br /&gt;
&#039;&#039;&#039;NOT FOR BEGINNERS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The information in this section is &#039;&#039;&#039;only&#039;&#039;&#039; relevant to players looking to prepare a few specialized mags to share across several FOnewm characters to reach their peak Technique potential as early as possible.&lt;br /&gt;
&lt;br /&gt;
The below plans are for more advanced players who have multiple mags as well as equipment or resources from other characters. These have better stat growth as the player levels, but require changing out mags and units a lot, and are not suitable for beginners.&lt;br /&gt;
&lt;br /&gt;
These FOnewm plans specifically maximize technique output. For melee and ranged gameplay while leveling, use the [[#Melee leveling|Melee leveling]] plan listed above.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Level 146-170&lt;br /&gt;
|5/0/45/150&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Heavenly/Mind}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Techniques#Barriers|Technique Merges]]&amp;lt;br&amp;gt;(especially Gi and Ra)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |150&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Level 171-181&lt;br /&gt;
|5/11/73/111&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|Level 182+&lt;br /&gt;
|5/0/109/86&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Max stats====&lt;br /&gt;
If wishing to get all yellow numbers, use the plan below. However, these plans are generally &#039;&#039;&#039;not recommended&#039;&#039;&#039;, as they require extra units which block the usage of more utility units.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/6/20/169&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Adept}}, {{Unit|rare|Adept}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|62&lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
|42&lt;br /&gt;
|13&lt;br /&gt;
|33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the Max Stats plan is &#039;&#039;&#039;highly not recommended&#039;&#039;&#039; here; it requires FOnewm to use all four of his unit slots for stats, resulting in him being unable to use various utility units such as {{Unit|rare|Smartlink}}, {{Unit|rare|V501}}/{{Unit|rare|V502}}, {{Unit|rare|V801}}, a [[Units#Technique units|Technique units]], {{Unit|rare|Heavenly/HP}} (or multiple), or any of the Cure units such as {{Unit|rare|Cure/Freeze}} and {{Unit|rare|Cure/Paralysis}}. It also depends on {{Shield|rare|Red Ring}} to provide MST, but a [[Techniques#Barriers|Technique-boosting barrier]] paired with max MST would be preferred in this slot to maximize offensive technique damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==Equipment progression==--&amp;gt;&lt;br /&gt;
&amp;lt;!--==Strategy==--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Level 1 Disk-learning Setup ==&lt;br /&gt;
[[FOnewm]] can reach 1,010 [[Stats#Mental Strength (MST)|MST]] at level 1 with the following equipment and materials, which allows him to learn all level 30 technique disks except [[Grants]] (1,030 MST.)  If you&#039;re aiming to learn the standard [[Price guide#Techniques|FO technique set]] (level 29 attack techniques, level 25-26 [[Grants]] and [[Megid]],) only 974 MST is necessary (due to level 29 [[Rabarta]].)&lt;br /&gt;
&lt;br /&gt;
* 300 MST - {{Tool|Mind Material}} x150&lt;br /&gt;
* 80 MST -  {{Cane|rare|Mercurius Rod}}&lt;br /&gt;
* 390 MST - 5/0/0/195 Max MND &amp;quot;[[Mark III#Combinations|Console]]&amp;quot; mag ({{Mag|rare|Mark III}}, etc)&lt;br /&gt;
** 185 MND mag is acceptable for level 29 tech set, as long as you have all other build components&lt;br /&gt;
* 180 MST - {{Unit|rare|Heavenly/Mind}} x4&lt;br /&gt;
* 60 MST - FOnewm base stat&lt;br /&gt;
&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Nuking&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Psycho Wand}}, {{Cane|rare|Prophets of Motav}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Magical Piece}}, {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Storm Wand: Indra}}, {{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Summit Moon}}, {{Cane|rare|Club of Laconium}}, {{Cane|rare|Club of Zumiuran}}, {{Cane|rare|Mace of Adaman}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Mercurius Rod}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Striker of Chao}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Glide Divine}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Bringer&#039;s Rifle}}, {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Cane|es|ES Cards}} (Hell, Demon&#039;s), {{Gun|rare|Holy Ray}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Gal Wind}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Demonic Fork}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|Ignition Cloak}}, {{Frame|rare|Mother Garb+}}, {{Frame|rare|Dress Plate}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Red Ring}}, {{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}, {{Shield|rare|Gizonde Merge}}, {{Shield|rare|Rabarta Merge}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|Resta Merge}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}, {{Shield|rare|Three Seals}}, {{Shield|rare|Combat Gear}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUnewearl/Guide&amp;diff=39357</id>
		<title>HUnewearl/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUnewearl/Guide&amp;diff=39357"/>
		<updated>2025-11-28T23:34:15Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* With V101 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[HUnewearl]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:HUnewearl.png|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUnewearl&#039;&#039;&#039; is a newman Hunter. Of the four Hunters, she is the only one that has access to the {{Shifta}} and {{Deband}} [[techniques]], along with access to level 20 of all other techniques, minus the Force-exclusive {{Grants}}, {{Megid}}, and {{Reverser}}. She is the most balanced of the four Hunters due to this, as her relatively mediocre stats can be overlooked due to her access to useful support techniques.&lt;br /&gt;
&lt;br /&gt;
HUnewearl is suited as a beginner Hunter, as her access to level 20 {{Resta}}, {{Deband|l}}, and {{Jellen}} allows players to learn how to tackle various scenarios with low risk. Other techniques such as {{Gifoie}}, {{Rabarta}}, and {{Razonde}} also give her access to decent crowd control. While she is not as powerful as the other Hunters, she will always find a place in any situation.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Access to powerful Hunter weapons - Weapons such as {{Sword|rare|Dark Flow}} and {{Sword|rare|Vjaya}} allow HUnewearl to do extremely high damage, albeit only in specific scenarios and with high costs&lt;br /&gt;
* Access to level 20 support techniques - HUnewearl can buff herself and her other party members, as well as provide potent healing during the early game and for [[Weapons#Sacrificial_damage_increase|Berserk]] usage&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Limited effective range - In comparison to Rangers and Forces, Hunters do not have as much area-of-effect range, meaning their effectiveness is lowered if not positioned correctly&lt;br /&gt;
* Low ATP - With only 1,237 maximum ATP, HUnewearl is very weak as a Hunter, and does not offer much to a party if another support character is present&lt;br /&gt;
* Bad stat growth - All newmans have very low base stats (except MST and EVP), making it difficult for them to equip certain items as they progress, and requiring more investment to reach their maximum stats&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing HUnewearl. All IDs have tangible benefits, leaving ID selection to player preference. Below are a few recommended IDs for HUnewearl depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items for HUnewearl===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skyly has access to many essential HUnewearl items and an increased rate of finding sword-type weapons, which is important in the early game and for finding Hit {{Sword|attributes|Calibur|Caliburs}} later. Specific items include {{Sword|rare|Daylight Scar}}, {{Sword|rare|Sealed J-Sword}}, {{Shield|rare|Red Ring}}, and {{Sword|rare|Lame d&#039;Argent}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items that HUnewearl hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Viridia}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hunters are potent boss killers, and Viridia is ideal for hunting bosses, as {{Shield|rare|Red Ring}} and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}} are coveted drops which only drop from the bosses at the end of Episode 1 and Episode 2. {{Gun|rare|L&amp;amp;K38 Combat}} is also an item that can be hunted while hunting bosses.&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max (Allows Barrier Swap)&#039;&#039;&#039; - Maxes out ATP, ATA, and LCK with just a Mag and V101, allowing free usage of the barrier slot while maintaining max LCK.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
===With V101===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Barrier&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&amp;lt;ref name=&amp;quot;clio1&amp;quot;&amp;gt;This plan allows for {{Cane|rare|Clio}} usage at level 195&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/95/100/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|122&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref name=&amp;quot;clio2&amp;quot;&amp;gt;This plan allows for Clio usage at level 184&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/95/100/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|99&lt;br /&gt;
| -&lt;br /&gt;
|23&lt;br /&gt;
| - &lt;br /&gt;
| 28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max (Allows Barrier Swap)&amp;lt;ref name=&amp;quot;clio3&amp;quot;&amp;gt;This plan allows for Clio usage at level 195 (level 200 without Red Ring) and allows usage of [[Barriers]] other than Red Ring without sacrificing maximum LCK, such as {{Shield|rare|Anti-Dark Ring}} for some {{Megid}} immunity breakpoints or {{Shield|rare|Kasami Bracer}}, {{Shield|rare|Yata Mirror}}, or {{Shield|rare|Combat Gear}} for a minor additional ATP increase to improve certain niche damage breakpoints - most notably this improves reliability of {{Sword|rare|Dark Flow}}&#039;s special attack killing [[Mericarol]] in multiplayer with {{Shifta}} Lv20&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/95/100/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|99&lt;br /&gt;
|13&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/176/19/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Adept}}, {{Unit|rare|Adept}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|104&lt;br /&gt;
|40&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
Note that the Max Stats plan isn&#039;t recommended here; it forces HUnewearl to use all four of her unit slots resulting in her being unable to use any powerful utility units.&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|Smartlink}}, {{Unit|rare|V502}}, {{Unit|rare|V801}}, and {{Unit|rare|Proof of Sword-Saint}}(s) have very useful effects in many situations. Status immunity [[Units#Cure units|Cure units]] offer minor quality of life against their respective statuses.&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|Heavenly/HP}} offers a niche breakpoint for optimized play. One Heavenly/HP can raise a level 200 HUnewearl with the maximum of 125 {{Tool|HP Material|HP materials}} used (unaffected by the general 150 material limit shared by {{Tool|Power Material}}, {{Tool|Def Material}}, {{Tool|Mind Material}}, {{Tool|Evade Material}}, and {{Tool|Luck Material}}) from 1558 HP to 1668 HP, thus improving {{Sword|rare|Dark Flow}}&#039;s special attack maximum HP threshold from 194 HP to 207 HP and allowing for use of one {{Tool|Monomate}} from [[Berserk]]&#039;s minimum HP of 3 to survive minor damage like [[Hildelt]]&#039;s or [[Astark]]&#039;s 5 spawn-in damage while retaining access to Dark Flow&#039;s special attack.&lt;br /&gt;
&lt;br /&gt;
===Without V101===&lt;br /&gt;
These plans below are those which use {{Frame|rare|Blue Odoshi Violet Nimaidou}} instead of V101. These are generally not recommended over using V101 paired with the freedom to swap [[Frames]], ideally preferring an offensive Frame such as {{Frame|rare|Thirteen}} or {{Frame|rare|Sweetheart}}.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Barrier&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&amp;lt;ref name=&amp;quot;clio4&amp;quot;&amp;gt;This plan allows for Clio usage at level 199&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/92/103/0&lt;br /&gt;
| -&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|115&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|35&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref name=&amp;quot;clio5&amp;quot;&amp;gt;This plan allows for Clio usage at level 196&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/92/103/0&lt;br /&gt;
| -&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|109&lt;br /&gt;
| -&lt;br /&gt;
|6&lt;br /&gt;
| -&lt;br /&gt;
|35 &lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
HUnewearl has a Max Stats plan without V101, but it would still require four units, meaning there is no advantage to a Max Stats build with Blue Odoshi Violet Nimaidou.&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|rare|Vjaya}}, {{Sword|rare|Yunchang}}, {{Sword|rare|Flowen&#039;s Sword (3084)}}, {{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Red Sword}}, {{Sword|rare|Dark Flow}} (No Combo)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Black King Bar}}, {{Sword|rare|Daylight Scar}}, {{Sword|rare|Jizai}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Double Cannon}}, {{Sword|rare|Musashi}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}, {{Sword|Diska}} (Charge, Spirit)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Raygun}} (Charge, Berserk, Spirit)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|Last Swan}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Holy Ray}}, {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon&#039;s), {{Sword|es|ES Twin}} (Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Sword|rare|Lavis Blade}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Clio}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Kunai}}, {{Cane|rare|Syringe}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Tsumikiri J-Sword}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Twin Blaze}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Nei&#039;s Claw}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|Sweetheart}}, {{Frame|rare|Blue Odoshi Violet Nimaidou}}, {{Frame|rare|Stealth Suit}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Combat Gear}}, {{Shield|rare|Kasami Bracer}}, {{Shield|rare|Yata Mirror}}, {{Shield|rare|Red Ring}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUnewearl/Guide&amp;diff=39327</id>
		<title>HUnewearl/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUnewearl/Guide&amp;diff=39327"/>
		<updated>2025-11-25T19:02:04Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Material and Mag plans */ clio at 200 for barrier swap build. barrier swap and unit freedom explanations (these might be better suited further down, in the gear section, to keep this section cleaner/more approachable). 13 and Sweetheart offensive frames namedrop in the &amp;quot;without v101&amp;quot; BOVN builds section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[HUnewearl]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:HUnewearl.png|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUnewearl&#039;&#039;&#039; is a newman Hunter. Of the four Hunters, she is the only one that has access to the {{Shifta}} and {{Deband}} [[techniques]], along with access to level 20 of all other techniques, minus the Force-exclusive {{Grants}}, {{Megid}}, and {{Reverser}}. She is the most balanced of the four Hunters due to this, as her relatively mediocre stats can be overlooked due to her access to useful support techniques.&lt;br /&gt;
&lt;br /&gt;
HUnewearl is suited as a beginner Hunter, as her access to level 20 {{Resta}}, {{Deband|l}}, and {{Jellen}} allows players to learn how to tackle various scenarios with low risk. Other techniques such as {{Gifoie}}, {{Rabarta}}, and {{Razonde}} also give her access to decent crowd control. While she is not as powerful as the other Hunters, she will always find a place in any situation.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Access to powerful Hunter weapons - Weapons such as {{Sword|rare|Dark Flow}} and {{Sword|rare|Vjaya}} allow HUnewearl to do extremely high damage, albeit only in specific scenarios and with high costs&lt;br /&gt;
* Access to level 20 support techniques - HUnewearl can buff herself and her other party members, as well as provide potent healing during the early game and for [[Weapons#Sacrificial_damage_increase|Berserk]] usage&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Limited effective range - In comparison to Rangers and Forces, Hunters do not have as much area-of-effect range, meaning their effectiveness is lowered if not positioned correctly&lt;br /&gt;
* Low ATP - With only 1,237 maximum ATP, HUnewearl is very weak as a Hunter, and does not offer much to a party if another support character is present&lt;br /&gt;
* Bad stat growth - All newmans have very low base stats (except MST and EVP), making it difficult for them to equip certain items as they progress, and requiring more investment to reach their maximum stats&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing HUnewearl. All IDs have tangible benefits, leaving ID selection to player preference. Below are a few recommended IDs for HUnewearl depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items for HUnewearl===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Skyly}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skyly has access to many essential HUnewearl items and an increased rate of finding sword-type weapons, which is important in the early game and for finding Hit {{Sword|attributes|Calibur|Caliburs}} later. Specific items include {{Sword|rare|Daylight Scar}}, {{Sword|rare|Sealed J-Sword}}, {{Shield|rare|Red Ring}}, and {{Sword|rare|Lame d&#039;Argent}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items that HUnewearl hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Viridia}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hunters are potent boss killers, and Viridia is ideal for hunting bosses, as {{Shield|rare|Red Ring}} and {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}} are coveted drops which only drop from the bosses at the end of Episode 1 and Episode 2. {{Gun|rare|L&amp;amp;K38 Combat}} is also an item that can be hunted while hunting bosses.&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for leveling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max (Allows Barrier Swap)&#039;&#039;&#039; - Maxes out ATP, ATA, and LCK with just a Mag and V101, allowing free usage of the barrier slot while maintaining max LCK.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
===With V101===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Barrier&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&amp;lt;ref name=&amp;quot;clio1&amp;quot;&amp;gt;This plan allows for {{Cane|rare|Clio}} usage at level 195&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/95/100/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|122&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref name=&amp;quot;clio2&amp;quot;&amp;gt;This plan allows for Clio usage at level 184&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/95/100/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|99&lt;br /&gt;
| -&lt;br /&gt;
|23&lt;br /&gt;
| - &lt;br /&gt;
| 28&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max (Allows Barrier Swap)&amp;lt;ref name=&amp;quot;clio3&amp;quot;&amp;gt;This plan allows for Clio usage at level 200 and allows usage of [[Barriers]] other than Red Ring without sacrificing maximum LCK, such as {{Shield|rare|Anti-Dark Ring}} for some {{Megid}} immunity breakpoints or {{Shield|rare|Kasami Bracer}}, {{Shield|rare|Yata Mirror}}, or {{Shield|rare|Combat Gear}} for a minor additional ATP increase to improve certain niche damage breakpoints - most notably this improves reliability of {{Sword|rare|Dark Flow}}&#039;s special attack killing [[Mericarol]] in multiplayer with {{Shifta}} Lv20&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/95/100/0&lt;br /&gt;
|{{Unit|rare|V101}}&lt;br /&gt;
| -&lt;br /&gt;
|99&lt;br /&gt;
|13&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/176/19/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Adept}}, {{Unit|rare|Adept}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|104&lt;br /&gt;
|40&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
Note that the Max Stats plan isn&#039;t recommended here; it forces HUnewearl to use all four of her unit slots resulting in her being unable to use any powerful utility units.&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|Smartlink}}, {{Unit|rare|V502}}, {{Unit|rare|V801}}, and {{Unit|rare|Proof of Sword-Saint}}(s) have very useful effects in many situations. Status immunity [[Units#Cure units|Cure units]] offer minor quality of life against their respective statuses.&lt;br /&gt;
&lt;br /&gt;
{{Unit|rare|Heavenly/HP}} offers a niche breakpoint for optimized play. One Heavenly/HP can raise a level 200 HUnewearl with the maximum of 125 {{Tool|HP Material|HP materials}} used (unaffected by the general 150 material limit shared by {{Tool|Power Material}}, {{Tool|Def Material}}, {{Tool|Mind Material}}, {{Tool|Evade Material}}, and {{Tool|Luck Material}}) from 1558 HP to 1668 HP, thus improving {{Sword|rare|Dark Flow}}&#039;s special attack maximum HP threshold from 194 HP to 207 HP and allowing for use of one {{Tool|Monomate}} from [[Berserk]]&#039;s minimum HP of 3 to survive minor damage like [[Hildelt]]&#039;s or [[Astark]]&#039;s 5 spawn-in damage while retaining access to Dark Flow&#039;s special attack.&lt;br /&gt;
&lt;br /&gt;
===Without V101===&lt;br /&gt;
These plans below are those which use {{Frame|rare|Blue Odoshi Violet Nimaidou}} instead of V101. These are generally not recommended over using V101 paired with the freedom to swap [[Frames]], ideally preferring an offensive Frame such as {{Frame|rare|Thirteen}} or {{Frame|rare|Sweetheart}}.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Barrier&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&amp;lt;ref name=&amp;quot;clio4&amp;quot;&amp;gt;This plan allows for Clio usage at level 199&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/92/103/0&lt;br /&gt;
| -&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|115&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|35&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&amp;lt;ref name=&amp;quot;clio5&amp;quot;&amp;gt;This plan allows for Clio usage at level 196&amp;lt;/ref&amp;gt;&lt;br /&gt;
|5/92/103/0&lt;br /&gt;
| -&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|109&lt;br /&gt;
| -&lt;br /&gt;
|6&lt;br /&gt;
| -&lt;br /&gt;
|35 &lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
HUnewearl has a Max Stats plan without V101, but it would still require four units, meaning there is no advantage to a Max Stats build with Blue Odoshi Violet Nimaidou.&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*10 Targets: {{Sword|rare|Vjaya}}, {{Sword|rare|Yunchang}}, {{Sword|rare|Flowen&#039;s Sword (3084)}}, {{Sword|rare|Tsumikiri J-Sword}}, {{Sword|rare|Red Sword}}, {{Sword|rare|Dark Flow}} (No Combo)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Sword|rare|Black King Bar}}, {{Sword|rare|Daylight Scar}}, {{Sword|rare|Jizai}}, {{Sword|rare|Vivienne}}, {{Sword|rare|Double Cannon}}, {{Sword|rare|Musashi}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}, {{Sword|Diska}} (Charge, Spirit)&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|Raygun}} (Charge, Berserk, Spirit)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}, {{Gun|rare|Last Swan}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Holy Ray}}, {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon&#039;s), {{Sword|es|ES Twin}} (Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Sword|rare|Lavis Blade}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Clio}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Kunai}}, {{Cane|rare|Syringe}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Tsumikiri J-Sword}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Twin Blaze}}&lt;br /&gt;
&lt;br /&gt;
*{{Sword|rare|Nei&#039;s Claw}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|Sweetheart}}, {{Frame|rare|Blue Odoshi Violet Nimaidou}}, {{Frame|rare|Stealth Suit}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Combat Gear}}, {{Shield|rare|Kasami Bracer}}, {{Shield|rare|Yata Mirror}}, {{Shield|rare|Red Ring}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Barriers&amp;diff=39321</id>
		<title>Barriers</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Barriers&amp;diff=39321"/>
		<updated>2025-11-24T19:47:43Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Rare Barriers */ Union Guard 0-200* EVP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shield|Barriers}} are a second piece of defensive equipment which supplement a character&#039;s [[Frames|frame]]. They typically add more EVP than DFP. Characters do not have a barrier when created; players must either find one in the field or buy one from the [[Guards Shop]].&lt;br /&gt;
==List of Barriers==&lt;br /&gt;
===Common Barriers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableSort}}&lt;br /&gt;
{{BarrierTableRow|Barrier         |0|  2-7|25-30|20|15|20|0|0|None}}&lt;br /&gt;
{{BarrierTableRow|Soul Barrier    |3|10-15|  55-60|19|19|19|0|0|Level 13}}&lt;br /&gt;
{{BarrierTableRow|Brave Barrier   |4|14-19|  65-70|20|18|20|0|0|Level 19}}&lt;br /&gt;
{{BarrierTableRow|Flame Barrier   |5|19-24|  85-90|30| 0| 0|0|0|Level 27}}&lt;br /&gt;
{{BarrierTableRow|Plasma Barrier  |5|21-26|  92-97| 0|30| 0|0|0|Level 31}}&lt;br /&gt;
{{BarrierTableRow|Freeze Barrier  |5|23-28|100-105| 0| 0|30|0|0|Level 35}}&lt;br /&gt;
{{BarrierTableRow|Psychic Barrier |6|26-31|110-115|22|22|21|0|0|Level 39}}&lt;br /&gt;
{{BarrierTableRow|Protect Barrier |7|32-37|130-135|25|25|15|0|0|Level 47}}&lt;br /&gt;
{{BarrierTableRow|Imperial Barrier|8|38-43|150-155|28|20|28|0|0|Level 55}}&lt;br /&gt;
{{BarrierTableRow|Divinity Barrier|8|44-49|170-175|27|27|30|0|0|Level 63}}&lt;br /&gt;
|}&lt;br /&gt;
===Common Shields===&lt;br /&gt;
Common shields are a class of barrier that can only be equipped by Hunters and Rangers.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableSort}}&lt;br /&gt;
{{BarrierTableRow|Shield          |0|  4-9|  32-37|20|15|20|0|0|Level 4 |class=111111110000}}&lt;br /&gt;
{{BarrierTableRow|Core Shield     |1| 6-11|  40-45|18|15|18|0|0|Level 7 |class=111111110000}}&lt;br /&gt;
{{BarrierTableRow|Giga Shield     |2| 8-13|  47-52|20|18|20|0|0|Level 10|class=111111110000}}&lt;br /&gt;
{{BarrierTableRow|Hard Shield     |3|12-17|  57-62|20|20|20|0|0|Level 16|class=111111110000}}&lt;br /&gt;
{{BarrierTableRow|Solid Shield    |4|16-21|  72-77|20|20|20|0|0|Level 23|class=111111110000}}&lt;br /&gt;
{{BarrierTableRow|General Shield  |6|29-34|120-125|28|19|19|0|0|Level 43|class=111111110000}}&lt;br /&gt;
{{BarrierTableRow|Glorious Shield |7|35-40|140-145|25|25|25|0|0|Level 51|class=111111110000}}&lt;br /&gt;
{{BarrierTableRow|Guardian Shield |8|41-46|160-165|10|10|10|0|0|Level 59|class=111111110000}}&lt;br /&gt;
{{BarrierTableRow|Ultimate Shield |8|47-52|180-185|30|28|28|0|0|Level 67|class=111111110000}}&lt;br /&gt;
{{BarrierTableRow|Spiritual Shield|8|50-55|190-195|28|28|28|0|0|Level 71|class=111111110000}}&lt;br /&gt;
{{BarrierTableRow|Celestial Shield|8|52-57|200-205|30|30|30|0|0|Level 75|class=111111110000}}&lt;br /&gt;
|}&lt;br /&gt;
===Rare Barriers===&lt;br /&gt;
Most barriers that have 9 or more stars also have a unique model, rather than being invisible on the player.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableSort}}&lt;br /&gt;
{{BarrierTableRow|Bunny Ears           | 9|2      |25     |1 |1 |1 |1 |1 |None}}&lt;br /&gt;
{{BarrierTableRow|Cat Ears             | 9|2      |25     |1 |1 |1 |1 |1 |None}}&lt;br /&gt;
{{BarrierTableRow|Works Guard          | 9|11-16  |75-80  |5 |5 |5 |0 |0 |Level 14}}&lt;br /&gt;
{{BarrierTableRow|Black Gear           | 9|23-28  |80-85  |0 |0 |0 |10|0 |Level 33}}&lt;br /&gt;
{{BarrierTableRow|Angel Ring           | 9|40     |60     |0 |0 |0 |0 |30|Level 40}}&lt;br /&gt;
{{BarrierTableRow|Hunter Wall          | 9|70-80  |135-145|20|18|20|0 |0 |Level 41|class=111100000000|notes=&amp;amp;#43;15 ATP}}&lt;br /&gt;
{{BarrierTableRow|Force Wall           | 9|65-75  |140-150|15|20|18|0 |0 |Level 41|class=000000001111|notes=&amp;amp;#43;20 MST}}&lt;br /&gt;
{{BarrierTableRow|Ranger Wall          | 9|70-80  |145-155|15|18|15|0 |0 |Level 41|class=000011110000|notes=&amp;amp;#43;20 ATA}}&lt;br /&gt;
{{BarrierTableRow|Gods Shield &amp;quot;Byakko&amp;quot;| 9|45     |80     |10|10|30|0 |0 |Level 51}}&lt;br /&gt;
{{BarrierTableRow|Gods Shield &amp;quot;Genbu&amp;quot; | 9|45     |80     |10|30|10|0 |0 |Level 51}}&lt;br /&gt;
{{BarrierTableRow|Gods Shield &amp;quot;Seiryu&amp;quot;| 9|50     |100    |20|20|20|0 |0 |Level 51}}&lt;br /&gt;
{{BarrierTableRow|Gods Shield &amp;quot;Suzaku&amp;quot;| 9|50     |100    |30|10|20|0 |0 |Level 51}}&lt;br /&gt;
{{BarrierTableRow|Stink Shield         | 9|50-125 |55-130 |0 |0 |0 |20|0 |Level 51|notes=Becomes {{Shield|rare|De Rol Le Shield}} if&amp;lt;br&amp;gt;used with {{Tool|rare|De Rol Le Shell}};&amp;lt;br&amp;gt;becomes {{Shield|rare|Epsiguard}} if used&amp;lt;br&amp;gt;with {{Tool|rare|Cladding of Epsilon}}}}&lt;br /&gt;
{{BarrierTableRow|Weapons Copper Shield| 9|24     |25     |0 |0 |0 |0 |0 |Level 55|notes=Currently unobtainable}}&lt;br /&gt;
{{BarrierTableRow|Weapons Silver Shield| 9|35     |50     |0 |0 |0 |0 |0 |Level 55|notes=Currently unobtainable}}&lt;br /&gt;
{{BarrierTableRow|Weapons Gold Shield  | 9|41     |100    |0 |0 |0 |0 |0 |Level 55|notes=Currently unobtainable}}&lt;br /&gt;
{{BarrierTableRow|Invisible Guard      |10|15-23  |70-78  |18|30|25|0 |0 |Level 17|notes=Becomes {{Shield|rare|Safety Heart}} if&amp;lt;br&amp;gt;used with {{Tool|rare|Magic Rock Heart Key}}}}&lt;br /&gt;
{{BarrierTableRow|Light Relief         |10|20-27  |70-77  |0 |0 |0 |25|0 |Level 17}}&lt;br /&gt;
{{BarrierTableRow|Sacred Guard         |10|5-13   |15-23  |20|18|22|0 |15|Level 17|notes=Grants immunity to {{Poison}}}}&lt;br /&gt;
{{BarrierTableRow|S-Parts ver1.16      |10|20-28  |60-68  |15|30|15|0 |0 |Level 17|class=001100110000}}&lt;br /&gt;
{{BarrierTableRow|S-Parts ver2.01      |10|25-32  |65-72  |10|30|10|0 |0 |Level 17|class=001100110000|notes=&amp;amp;#43;15 ATA}}&lt;br /&gt;
{{BarrierTableRow|Attribute Wall       |10|75-85  |100-110|30|30|30|5 |5 |Level 41}}&lt;br /&gt;
{{BarrierTableRow|Secret Gear          |10|75-85  |105-115|30|30|20|0 |0 |Level 41}}&lt;br /&gt;
{{BarrierTableRow|Shield of Delsaber   |10|65-72  |115-122|0 |0 |0 |25|0 |Level 41|class=111111110000|notes=Set effect (see page)}}&lt;br /&gt;
{{BarrierTableRow|Union Guard          |10|50     |0-200* |0 |0 |0 |5 |5 |Level 50|notes=Displays [[Team]] [[Teams#Team_Flag|flag]];&amp;lt;br&amp;gt;*Grants +2 EVP per Team member}}&lt;br /&gt;
{{BarrierTableRow|Combat Gear          |10|0      |0      |0 |0 |0 |0 |0 |Level 66|notes=&amp;amp;#43;35 ATP}}&lt;br /&gt;
{{BarrierTableRow|Custom Barrier ver.OO|10|65-75  |65-75  |30|30|28|0 |0 |Level 66|notes=Set effect (see page)}}&lt;br /&gt;
{{BarrierTableRow|DB&#039;s Shield          |10|67-77  |67-77  |25|25|30|0 |0 |Level 66|class=111111110000|notes=Set effect (see page)}}&lt;br /&gt;
{{BarrierTableRow|Flowen&#039;s Shield      |10|62-72  |70-80  |25|30|22|0 |0 |Level 66|class=111111110000|notes=Set effect (see page)}}&lt;br /&gt;
{{BarrierTableRow|Proto Regene Gear    |10|40-47  |85-92  |0 |0 |0 |0 |0 |Level 66}}&lt;br /&gt;
{{BarrierTableRow|Regenerate Gear      |10|40-47  |85-92  |0 |0 |0 |0 |0 |Level 66|notes=Restores 2% of max HP when&amp;lt;br&amp;gt;an attack is blocked or evaded}}&lt;br /&gt;
{{BarrierTableRow|Regene Gear Adv.     |10|45-52  |90-97  |0 |0 |0 |0 |0 |Level 66|notes=Restores 5% of max HP and TP when&amp;lt;br&amp;gt;an attack is blocked or evaded}}&lt;br /&gt;
{{BarrierTableRow|Genpei               |10|158    |237    |0 |0 |0 |0 |0 |Level 80|notes=Set effect (see page)}}&lt;br /&gt;
{{BarrierTableRow|Gratia               |10|130-150|200-215|34|34|34|24|24|Level 101|class=001100110000|notes=Set effect (see page)}}&lt;br /&gt;
{{BarrierTableRow|Regenerate Gear B.P. |10|90-97  |180-187|15|15|15|15|15|Level 101|notes=Restores 2% of max HP and TP when&amp;lt;br&amp;gt;an attack is blocked or evaded}}&lt;br /&gt;
{{BarrierTableRow|De Rol Le Shield     |10|180-255|120-195|5 |20|15|0 |20|Level 102|class=110011001111}}&lt;br /&gt;
{{BarrierTableRow|Epsiguard            |10|120-195|180-255|0 |0 |0 |0 |0 |Level 102|class=001100110000|notes=Resists vary depending on [[Beat time|beat time]]}}&lt;br /&gt;
{{BarrierTableRow|Honeycomb Reflector  |10|110-120|140-150|25|25|30|0 |5 |Level 102|notes=&amp;amp;#43;{{Note|Based on currently-equipped frame&#039;s minimum DFP stat|50% frame DFP}}, +70 EVP when standing still;&amp;lt;br&amp;gt;-50% frame DFP, -70 EVP when attacking}}&lt;br /&gt;
{{BarrierTableRow|Tripolic Shield      |10|95-145 |231-246|20|25|20|0 |0 |Level 102}}&lt;br /&gt;
{{BarrierTableRow|Hunter&#039;s Shell       |10|88-138 |222-237|22|27|28|0 |0 |Level 109|class=100000000000}}&lt;br /&gt;
{{BarrierTableRow|Kasami Bracer        |10|96-146 |235-250|28|28|28|0 |0 |Level 112|class=111100000000|notes=&amp;amp;#43;35 ATP}}&lt;br /&gt;
{{BarrierTableRow|Tripolic Reflector   |10|95-145 |235-250|22|22|28|7 |7 |Level 120|notes=Occasionally blocks damage&amp;lt;br&amp;gt;from enemy techniques}}&lt;br /&gt;
{{BarrierTableRow|Yata Mirror          |10|40-60  |200-225|12|12|12|0 |25|Level 120|class=111111110000|notes=&amp;amp;#43;35 ATP;&amp;lt;br&amp;gt;+30% {{Foie}} damage}};&amp;lt;br&amp;gt;+20% attack speed if equipped with {{Sword|rare|Kusanagi}}&lt;br /&gt;
{{BarrierTableRow|Standstill Shield    |10|163-213|175-190|20|20|27|0 |0 |Level 125|class=111111110000}}&lt;br /&gt;
{{BarrierTableRow|Black Gauntlets      |10|120-170|200-215|0 |0 |0 |35|0 |Level 131|class=110000001111|notes={{Megid}} pierces;&amp;lt;br&amp;gt;Currently unobtainable}}&lt;br /&gt;
{{BarrierTableRow|Three Seals          |11|33-36  |33-36  |33|33|33|33|33|Level 33 |class=000000001111|notes=&amp;amp;#43;30% {{Razonde}} damage;&amp;lt;br&amp;gt;occasionally blocks an attack;&amp;lt;br&amp;gt;gradually drains HP while moving}}&lt;br /&gt;
{{BarrierTableRow|DF Shield            |11|60-145 |170-195|10|20|16|14|14|Level 100|notes=Randomly inflicts [[Status effects|status effects]] on the user}}&lt;br /&gt;
{{BarrierTableRow|Gods Shield &amp;quot;Kouryu&amp;quot;|11|95     |180    |40|40|40|0 |0 |Level 101|notes=Built-in {{Unit|rare|PB/Create}}}}&lt;br /&gt;
{{BarrierTableRow|Rupika               |11|120-130|180-200|12|12|12|25|0 |Level 101|notes=&amp;amp;#43;100% {{Shifta}} Range}}&lt;br /&gt;
{{BarrierTableRow|Striker Plus         |11|80-90  |200-205|0 |0 |0 |0 |0 |Level 112|class=000011110000|notes=Set effect (see page)}}&lt;br /&gt;
{{BarrierTableRow|Secure Feet          |11|83-133 |230-245|20|20|20|0 |0 |Level 120|class=000011000000}}&lt;br /&gt;
{{BarrierTableRow|Safety Heart         |11|106-156|248-263|25|25|25|0 |0 |Level 123|class=010101010101|notes=Set effect (see page)}}&lt;br /&gt;
{{BarrierTableRow|Rico&#039;s Earring       |11|96-181 |237-262|15|15|15|0 |0 |Level 133|class=010101010101}}&lt;br /&gt;
{{BarrierTableRow|Rico&#039;s Glasses       |11|1      |1      |0 |0 |0 |0 |0 |Level 148|class=000000000100|notes=Grants {{PSO icon|Trap}}[[Trap Vision]]}}&lt;br /&gt;
{{BarrierTableRow|Ragol Ring           |12|105    |130    |10|10|10|10|10|Level 101|notes=Acts as a {{Tool|Scape Doll}} upon death}}&lt;br /&gt;
{{BarrierTableRow|From the Depths      |12|160    |240    |20|40|32|28|28|Level 150|notes=Inflicts {{Confusion}} on the user every 5 minutes}}&lt;br /&gt;
{{FrameTableFoot}}&lt;br /&gt;
&lt;br /&gt;
=====Technique Barriers=====&lt;br /&gt;
The technique barriers are the base item to combine with amplifiers to create the technique merges.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableSort}}&lt;br /&gt;
{{BarrierTableRow|Red Barrier     |9|2-7|25-30|0|0|0|0|0|Level 6|notes=Creates Foie merges}}&lt;br /&gt;
{{BarrierTableRow|Blue Barrier    |9|2-7|25-30|0|0|0|0|0|Level 6|notes=Creates Barta merges}}&lt;br /&gt;
{{BarrierTableRow|Yellow Barrier  |9|2-7|25-30|0|0|0|0|0|Level 6|notes=Creates Zonde merges}}&lt;br /&gt;
{{BarrierTableRow|Recovery Barrier|9|2-7|25-30|0|0|0|0|0|Level 6|notes=Creates Recovery merges}}&lt;br /&gt;
{{BarrierTableRow|Assist Barrier  |9|2-7|25-30|0|0|0|0|0|Level 6|notes=Creates Support merges}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Technique Merges====&lt;br /&gt;
The technique merges are a set of shields that are designed to assist primarily with technique casting.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableSort}}&lt;br /&gt;
{{BarrierTableRow|Foie Merge   |9|2-7|25-30|5 |0 |0 |0 |0 |Level 6 |notes=&amp;amp;#43;30% {{Foie}} damage}}&lt;br /&gt;
{{BarrierTableRow|Barta Merge  |9|2-7|25-30|0 |0 |5 |0 |0 |Level 7 |notes=&amp;amp;#43;30% {{Barta}} damage}}&lt;br /&gt;
{{BarrierTableRow|Zonde Merge  |9|2-7|25-30|0 |5 |0 |0 |0 |Level 8 |notes=&amp;amp;#43;30% {{Zonde}} damage}}&lt;br /&gt;
{{BarrierTableRow|Gifoie Merge |9|2-7|25-30|10|0 |0 |0 |0 |Level 12|notes=&amp;amp;#43;30% {{Gifoie}} damage}}&lt;br /&gt;
{{BarrierTableRow|Gibarta Merge|9|2-7|25-30|0 |0 |10|0 |0 |Level 14|notes=&amp;amp;#43;30% {{Gibarta}} damage}}&lt;br /&gt;
{{BarrierTableRow|Gizonde Merge|9|2-7|25-30|0 |10|0 |0 |0 |Level 15|notes=&amp;amp;#43;30% {{Gizonde}} damage}}&lt;br /&gt;
{{BarrierTableRow|Rafoie Merge |9|2-7|25-30|15|0 |0 |0 |0 |Level 18|notes=&amp;amp;#43;30% {{Rafoie}} damage}}&lt;br /&gt;
{{BarrierTableRow|Rabarta Merge|9|2-7|25-30|0 |0 |15|0 |0 |Level 19|notes=&amp;amp;#43;30% {{Rabarta}} damage}}&lt;br /&gt;
{{BarrierTableRow|Razonde Merge|9|2-7|25-30|0 |15|0 |0 |0 |Level 20|notes=&amp;amp;#43;30% {{Razonde}} damage}}&lt;br /&gt;
{{BarrierTableRow|Red Merge    |9|2-7|25-30|20|0 |0 |0 |0 |Level 24|notes=&amp;amp;#43;20% {{Foie}}, {{Gifoie}} and {{Rafoie}} damage}}&lt;br /&gt;
{{BarrierTableRow|Blue Merge   |9|2-7|25-30|0 |0 |20|0 |0 |Level 25|notes=&amp;amp;#43;20% {{Barta}}, {{Gibarta}} and {{Rabarta}} damage}}&lt;br /&gt;
{{BarrierTableRow|Yellow Merge |9|2-7|25-30|0 |20|0 |0 |0 |Level 26|notes=&amp;amp;#43;20% {{Zonde}}, {{Gizonde}} and {{Razonde}} damage}}&lt;br /&gt;
{{BarrierTableRow|Deband Merge |9|2-7|25-30|0 |0 |0 |15|10|Level 14|notes=&amp;amp;#43;100% {{Deband}} range}}&lt;br /&gt;
{{BarrierTableRow|Shifta Merge |9|2-7|25-30|0 |0 |0 |10|15|Level 16|notes=&amp;amp;#43;100% {{Shifta}} range}}&lt;br /&gt;
{{BarrierTableRow|Resta Merge  |9|2-7|25-30|0 |0 |0 |10|15|Level 11|notes=&amp;amp;#43;100% {{Resta}} range}}&lt;br /&gt;
{{BarrierTableRow|Anti Merge   |9|2-7|25-30|0 |0 |0 |15|10|Level 13|notes=&amp;amp;#43;100% {{Anti}} range}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rings====&lt;br /&gt;
The rings are a set of colored rings that boost certain stats if used with other players. Red Ring and the Anti-Element Rings are an exception to this.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableSort}}&lt;br /&gt;
{{BarrierTableRow|Blue Ring            | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;50 MST for each extra player with a Blue Ring}}&lt;br /&gt;
{{BarrierTableRow|Green Ring           | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;10 ATA for each extra player with a Green Ring}}&lt;br /&gt;
{{BarrierTableRow|Yellow Ring          | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;25 LCK for each extra player with a Yellow Ring}}&lt;br /&gt;
{{BarrierTableRow|Purple Ring          | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;50 DFP for each extra player with a Purple Ring}}&lt;br /&gt;
{{BarrierTableRow|White Ring           | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;25 EVP for each extra player with a White Ring}}&lt;br /&gt;
{{BarrierTableRow|Black Ring           | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;50 ATP for each extra player with a Black Ring}}&lt;br /&gt;
{{BarrierTableRow|Anti-Light Ring      |10|90     |80     |0 |0 |0 |0 |60|Level 30}}&lt;br /&gt;
{{BarrierTableRow|Anti-Dark Ring       |10|20     |135    |0 |0 |0 |60|0 |Level 80}}&lt;br /&gt;
{{BarrierTableRow|Red Ring             |11|150-235|232-257|30|30|30|5 |5 |Level 180|notes=&amp;amp;#43;20 ATP, MST, ATA and LCK&amp;lt;br&amp;gt;Restores 1 HP/TP every 15 seconds}}&lt;br /&gt;
|}&lt;br /&gt;
{{Items}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Frames&amp;diff=39320</id>
		<title>Frames</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Frames&amp;diff=39320"/>
		<updated>2025-11-24T19:46:35Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Rare frames */ Union Field 0-200* DFP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PSO icon|Frame}}&#039;&#039;&#039;Frames&#039;&#039;&#039; are a basic piece of equipment that serve primarily to reduce and avoid damage from enemy attacks.&lt;br /&gt;
&lt;br /&gt;
There are many different types of frames in &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039;. Some are designed to give a large amount of DFP to reduce damage, some that are designed to give a large amount of EVP to avoid damage, while others may have various offensive bonuses. &lt;br /&gt;
&lt;br /&gt;
Frames can come with a varying amount of &amp;quot;slots,&amp;quot; ranging from zero to four. Slots allow characters to equip [[Units]], which provide a wide array of bonuses depending on the unit equipped, varying from stat bonuses (such as {{Unit|rare|God/Ability}}) to more complicated effects (such as {{Unit|rare|V501}} or {{Unit|rare|Smartlink}}). While frames drop with a random amount of slots, it is possible for a player to increase the number of slots on a frame by equipping a frame and using the rare [[Tools|tool]] {{Tool|rare|AddSlot}}.&lt;br /&gt;
&lt;br /&gt;
Common frames do not alter character appearance in any way, while a number of rare frames offer an aesthetic effect (e.g. {{Frame|rare|Flame Garment}} applies a flame effect, {{Frame|rare|Electro Frame}} applies an electricity effect).&lt;br /&gt;
==List of frames==&lt;br /&gt;
===Common frames===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableSort}}&lt;br /&gt;
{{FrameTableRow|Frame|0|5-7|5-7|5|0|0|5|0|None}}&lt;br /&gt;
{{FrameTableRow|Giga Frame|1|15-19|12-14|0|4|0|0|0|Level 10}}&lt;br /&gt;
{{FrameTableRow|Soul Frame|2|20-24|15-17|0|0|3|0|0|Level 13}}&lt;br /&gt;
{{FrameTableRow|Solid Frame|3|30-34|20-22|0|3|0|0|10|Level 19}}&lt;br /&gt;
{{FrameTableRow|Hyper Frame|4|40-44|25-27|0|0|5|12|0|Level 27}}&lt;br /&gt;
{{FrameTableRow|Shock Frame|5|50-54|30-32|3|0|0|6|6|Level 35}}&lt;br /&gt;
{{FrameTableRow|King&#039;s Frame|5|55-59|32-34|0|3|0|10|14|Level 39}}&lt;br /&gt;
{{FrameTableRow|Dragon Frame|6|60-64|35-37|8|0|0|5|20|Level 43}}&lt;br /&gt;
{{FrameTableRow|Protect Frame|7|70-74|40-42|3|5|0|12|15|Level 51}}&lt;br /&gt;
{{FrameTableRow|Perfect Frame|7|80-84|45-47|0|0|0|15|15|Level 59}}&lt;br /&gt;
{{FrameTableRow|Valiant Frame|7|85-89|47-49|0|5|0|18|15|Level 63}}&lt;br /&gt;
{{FrameTableRow|Ultimate Frame|8|110-114|60-62|0|0|0|18|18|Level 80}}&lt;br /&gt;
{{FrameTableFoot}}&lt;br /&gt;
===Common armors===&lt;br /&gt;
Common armors are a class of frame that can only be equipped by Hunters and Rangers.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableSort}}&lt;br /&gt;
{{FrameTableRow|Armor|0|7-9|7-9|0|0|5|0|0|Level 4|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Psy Armor|1|10-13|10-12|0|5|0|0|0|Level 7|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Cross Armor|2|25-29|17-19|3|0|0|5|10|Level 16|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Brave Armor|3|35-39|22-24|4|0|3|10|0|Level 23|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Grand Armor|4|45-49|27-29|0|4|0|0|10|Level 31|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Absorb Armor|6|65-69|37-39|3|0|3|13|13|Level 47|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|General Armor|7|75-79|42-44|0|0|5|20|0|Level 55|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Imperial Armor|8|90-94|50-52|0|0|0|13|16|Level 67|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Holiness Armor|8|95-99|52-54|0|0|0|0|25|Level 71|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Guardian Armor|8|100-104|55-57|0|0|0|18|16|Level 75|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Divinity Armor|8|105-109|57-59|0|0|0|18|17|Level 78|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Celestial Armor|8|120-130|72-82|0|0|0|20|20|Level 85|class=111111110000}}&lt;br /&gt;
{{FrameTableFoot}}&lt;br /&gt;
===Rare frames===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHeadRare}}&lt;br /&gt;
{{FrameTableSortRare}}&lt;br /&gt;
{{FrameTableRowRare|Dress Plate|9|30|30|0|0|0|70|0|None|class=101010101010|Yes}}&lt;br /&gt;
{{FrameTableRowRare|Force Field|9|40-48|80-88|0|0|0|18|25|Level 28|class=000000001111|No}}&lt;br /&gt;
{{FrameTableRowRare|Hunter Field|9|60-68|80-88|0|0|0|20|15|Level 28|class=111100000000|No}}&lt;br /&gt;
{{FrameTableRowRare|Kroe&#039;s Sweater|9|1|1|0|0|0|0|0|None|class=010000000000|No}}&lt;br /&gt;
{{FrameTableRowRare|Ranger Field|9|50-58|80-88|0|0|0|18|20|Level 28|class=000011110000|No}}&lt;br /&gt;
{{FrameTableRowRare|Sonic Team Armor|9|500|500|80|80|80|80|80|Level 200|notes=Permanently unavailable|No}}&lt;br /&gt;
{{FrameTableRowRare|Wedding Dress|9|30|30|0|0|0|0|70|None|class=010101010101|Yes}}&lt;br /&gt;
{{FrameTableRowRare|Alliance Uniform|10|88-100|0|0|0|0|5|0|Level 76|No}}&lt;br /&gt;
{{FrameTableRowRare|Attribute Plate|10|105-113|85-93|5|5|5|20|25|Level 54|class=111111110000|No}}&lt;br /&gt;
{{FrameTableRowRare|Black Hound Cuirass|10|300-330|&amp;amp;minus;200|2|2|2|2|2|Level 121|class=001100110000|No}}&lt;br /&gt;
{{FrameTableRowRare|Chu Chu Fever|10|5|5|0|0|0|0|0|Level 101|Yes}}&lt;br /&gt;
{{FrameTableRowRare|Commander Uniform|10|180-196|85|0|0|0|25|0|Level 101|class=110011001111|No}}&lt;br /&gt;
{{FrameTableRowRare|Custom Frame ver.OO|10|80-90|85-95|0|0|0|13|18|Level 76|No|notes=Set effect (See page)}}&lt;br /&gt;
{{FrameTableRowRare|DB&#039;s Armor|10|85-95|80-90|0|0|0|13|20|Level 76|class=111111110000|No|notes=Set effect (See page)}}&lt;br /&gt;
{{FrameTableRowRare|Flowen&#039;s Frame|10|82-92|72-82|0|0|0|15|18|Level 76|class=111111110000|No|notes=Set effect (See page)}}&lt;br /&gt;
{{FrameTableRowRare|Graviton Plate|10|125-133|0|0|0|0|18|15|Level 54|class=111111110000|No|notes=&amp;amp;minus;10 ATA}}&lt;br /&gt;
{{FrameTableRowRare|Infantry Gear|10|118-130|45-53|1|1|1|8|6|Level 91|No}}&lt;br /&gt;
{{FrameTableRowRare|Infantry Mantle|10|92-102|96-106|2|2|2|6|6|Level 76|No}}&lt;br /&gt;
{{FrameTableRowRare|Lieutenant Gear|10|168-186|112-128|3|3|3|12|8|Level 101|class=110011001111|No}}&lt;br /&gt;
{{FrameTableRowRare|Lieutenant Mantle|10|195-216|126-144|6|6|6|16|12|Level 101|class=110011001111|No|notes=Grants {{PSO icon|Trap}}[[Trap Vision]]}}&lt;br /&gt;
{{FrameTableRowRare|Officer Uniform|10|114-128|0|0|0|0|20|0|Level 89|class=110011001111|No}}&lt;br /&gt;
{{FrameTableRowRare|Parasite Wear: De Rol|10|120-170|100-120|0|0|0|20|0|Level 54|class=110011001111|No|notes=Slowly drains HP}}&lt;br /&gt;
{{FrameTableRowRare|Revival Cuirass|10|134-139|94-104|0|0|0|0|0|Level 101|No|notes=Slowly regenerates HP}}&lt;br /&gt;
{{FrameTableRowRare|Revival Garment|10|85-90|60-70|0|0|0|18|20|Level 58|No|notes=Slowly regenerates HP}}&lt;br /&gt;
{{FrameTableRowRare|Sense Plate|10|25-32|30-38|0|0|0|20|25|Level 141|class=111111110000|No|notes=Grants {{PSO icon|Trap}}[[Trap Vision]]}}&lt;br /&gt;
{{FrameTableRowRare|Spirit Cuirass|10|122-129|116-121|0|0|0|0|0|Level 98|No|notes=Slowly regenerates TP}}&lt;br /&gt;
{{FrameTableRowRare|Spirit Garment|10|100-107|92-97|0|0|0|20|25|Level 71|No|notes=Slowly regenerates TP}}&lt;br /&gt;
{{FrameTableRowRare|Star Cuirass|10|250-270|0|0|0|0|0|0|Level 111|class=001100110000|No}}&lt;br /&gt;
{{FrameTableRowRare|Stealth Suit|10|1|300-325|0|0|0|0|0|Level 120|Yes|notes=Prevents slingshotting (see page);&amp;lt;br&amp;gt;character {{Note|Green warps only|warps}} 5-7 frames faster}}&lt;br /&gt;
{{FrameTableRowRare|Stink Frame|10|40-125|15-100|0|0|0|22|0|Level 54|No}}&lt;br /&gt;
{{FrameTableRowRare|Union Field|10|0-200*|50|5|5|5|0|0|Level 50|No|notes=*Grants +2 DFP per [[Team]] member}}&lt;br /&gt;
{{FrameTableRowRare|Aura Field|11|235-285|134-154|0|0|0|20|20|Level 152|class=110011001111|Yes|notes=Slowly drains TP}}&lt;br /&gt;
{{FrameTableRowRare|Brightness Circle|11|190-240|116-136|0|0|0|25|20|Level 111|Yes}}&lt;br /&gt;
{{FrameTableRowRare|DF Field|11|203-253|116-136|0|0|0|17|22|Level 121|Yes}}&lt;br /&gt;
{{FrameTableRowRare|Electro Frame|11|196-246|120-140|5|0|5|5|5|Level 122|class=001100110000|Yes}}&lt;br /&gt;
{{FrameTableRowRare|Flame Garment|11|180-230|114-134|5|0|0|0|0|Level 101|Yes}}&lt;br /&gt;
{{FrameTableRowRare|Guard Wave|11|173-223|110-130|0|0|0|18|20|Level 101|Yes}}&lt;br /&gt;
{{FrameTableRowRare|Love Heart|11|196-246|140-160|0|0|0|17|20|Level 131|class=010101010101|Yes|notes=DFP increases near males}}&lt;br /&gt;
{{FrameTableRowRare|Luminous Field|11|206-256|124-144|0|0|0|15|15|Level 101|Yes|notes=Slowly drains HP}}&lt;br /&gt;
{{FrameTableRowRare|Parasite Wear: Nelgal|11|145-195|85-105|0|0|0|20|0|Level 66|class=110011001111|No|notes=Slowly drains HP}}&lt;br /&gt;
{{FrameTableRowRare|Sacred Cloth|11|100-150|50-70|0|0|0|15|20|Level 144|Yes|notes=Grants immunity to {{Paralysis}}}}&lt;br /&gt;
{{FrameTableRowRare|Smoking Plate|11|223-273|122-142|5|0|0|20|25|Level 131|Yes|class=000000000010}}&lt;br /&gt;
{{FrameTableRowRare|Parasite Wear: Vajulla|12|155-205|100-120|0|0|0|20|0|Level 89|class=110011001111|No|notes=Slowly drains HP}}&lt;br /&gt;
{{FrameTableRowRare|Virus Armor: Lafuteria|12|240-290|90-110|0|0|0|15|15|Level 156|Yes|class=110011001111}}&lt;br /&gt;
{{FrameTableFootRare}}&lt;br /&gt;
====Offensive frames====&lt;br /&gt;
Offensive frames are rare frames that primarily provide some sort of assistance for attacking.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableSort}}&lt;br /&gt;
{{FrameTableRow|Black Odoshi Domaru|10|124-134|82-92|1|1|1|1|1|Level 101|class=111100000000|notes=&amp;amp;#43;5% attack speed}}&lt;br /&gt;
{{FrameTableRow|Black Odoshi Red Nimaidou|10|128-138|143-153|5|5|5|5|5|Level 135|class=111100000000|notes=&amp;amp;#43;20% attack speed}}&lt;br /&gt;
{{FrameTableRow|D-Parts ver1.01|10|115-125|85-92|0|0|0|15|25|Level 51|class=001100110000|notes=&amp;amp;#43;35 ATP}}&lt;br /&gt;
{{FrameTableRow|D-Parts ver2.10|10|125-135|90-98|0|0|0|20|25|Level 81|class=001100110000|notes=&amp;amp;#43;10 ATP}}&lt;br /&gt;
{{FrameTableRow|Morning Prayer|10|120-130|140-160|0|0|0|0|20|Level 101|notes=Set effect (See page)}}&lt;br /&gt;
{{FrameTableRow|Red Coat|10|152-162|131-141|8|8|8|12|12|Level 101|notes=Set effect (See page)}}&lt;br /&gt;
{{FrameTableRow|Red Odoshi Domaru|10|112-122|108-118|2|2|2|2|2|Level 101|class=111100000000|notes=&amp;amp;#43;10% attack speed}}&lt;br /&gt;
{{FrameTableRow|Samurai Armor|10|121|102|0|0|0|0|0|Level 80|notes=Set effect (See page)}}&lt;br /&gt;
{{FrameTableRow|Thirteen|10|113-121|136-144|2|2|2|16|8|Level 101|notes=Set effect (See page)}}&lt;br /&gt;
{{FrameTableRow|Crimson Coat|11|158-170|136-148|10|10|10|14|14|Level 101|notes=Set effect (See page)}}&lt;br /&gt;
{{FrameTableRow|Sweetheart|11|176-226|164-184|2|2|2|10|10|Level 131|class=010101010101|notes=Weapon ATP increases near males;&amp;lt;br&amp;gt;DFP decreases near males;&amp;lt;br&amp;gt;set effect (See page)}}&lt;br /&gt;
{{FrameTableRow|Blue Odoshi Violet Nimaidou|12|156-166|181-191|8|8|8|8|8|Level 150|class=111100000000|notes=&amp;amp;#43;40% attack speed;&amp;lt;br&amp;gt;Set effect (See page)}}&lt;br /&gt;
{{FrameTableFoot}}&lt;br /&gt;
&lt;br /&gt;
====Technique frames====&lt;br /&gt;
Technique frames are rare frames that primarily assist with casting techniques in some way.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableSort}}&lt;br /&gt;
{{FrameTableRow|Dirty Lifejacket|9|5|5|0|0|0|20|0|Level 100|notes={{Megid}} pierces}}&lt;br /&gt;
{{FrameTableRow|Ignition Cloak|10|168-176|143-151|18|0|0|3|3|Level 99|class=000000001111|notes=&amp;amp;#43;10% {{Foie}}, {{Gifoie}}, and {{Rafoie}} boost}}&lt;br /&gt;
{{FrameTableRow|Tempest Cloak|10|168-176|143-151|0|18|0|3|3|Level 99|class=000000001111|notes=&amp;amp;#43;10% {{Zonde}}, {{Gizonde}}, and {{Razonde}} boost}}&lt;br /&gt;
{{FrameTableRow|Congeal Cloak|10|168-176|143-151|0|0|18|3|3|Level 99|class=000000001111|notes=&amp;amp;#43;10% {{Barta}}, {{Gibarta}}, and {{Rabarta}} boost}}&lt;br /&gt;
{{FrameTableRow|Select Cloak|10|172-180|146-154|3|3|3|0|18|Level 99|class=000000001111|notes=&amp;amp;#43;10% {{Grants}} boost}}&lt;br /&gt;
{{FrameTableRow|Cursed Cloak|10|172-180|146-154|3|3|3|18|0|Level 99|class=000000001111|notes={{Megid}} pierces}}&lt;br /&gt;
{{FrameTableRow|Mother Garb|11|165-180|85-90|0|0|0|18|18|Level 101|class=000000000010|notes=Reduces TP costs by 50%;&amp;lt;br&amp;gt;20% chance to boost {{Grants}} by 10%}}&lt;br /&gt;
{{FrameTableRow|Mother Garb+|12|175-190|95-100|0|0|0|21|21|Level 101|class=000000000010|notes=Reduces TP costs by 50%;&amp;lt;br&amp;gt;33.3% chance to boost {{Grants}} by 30%}}&lt;br /&gt;
{{FrameTableFoot}}&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Barriers&amp;diff=39317</id>
		<title>Barriers</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Barriers&amp;diff=39317"/>
		<updated>2025-11-24T15:36:12Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Rare Barriers */ Union Guard +2 EVP per team member; displays Team flag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shield|Barriers}} are a second piece of defensive equipment which supplement a character&#039;s [[Frames|frame]]. They typically add more EVP than DFP. Characters do not have a barrier when created; players must either find one in the field or buy one from the [[Guards Shop]].&lt;br /&gt;
==List of Barriers==&lt;br /&gt;
===Common Barriers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableSort}}&lt;br /&gt;
{{BarrierTableRow|Barrier         |0|  2-7|25-30|20|15|20|0|0|None}}&lt;br /&gt;
{{BarrierTableRow|Soul Barrier    |3|10-15|  55-60|19|19|19|0|0|Level 13}}&lt;br /&gt;
{{BarrierTableRow|Brave Barrier   |4|14-19|  65-70|20|18|20|0|0|Level 19}}&lt;br /&gt;
{{BarrierTableRow|Flame Barrier   |5|19-24|  85-90|30| 0| 0|0|0|Level 27}}&lt;br /&gt;
{{BarrierTableRow|Plasma Barrier  |5|21-26|  92-97| 0|30| 0|0|0|Level 31}}&lt;br /&gt;
{{BarrierTableRow|Freeze Barrier  |5|23-28|100-105| 0| 0|30|0|0|Level 35}}&lt;br /&gt;
{{BarrierTableRow|Psychic Barrier |6|26-31|110-115|22|22|21|0|0|Level 39}}&lt;br /&gt;
{{BarrierTableRow|Protect Barrier |7|32-37|130-135|25|25|15|0|0|Level 47}}&lt;br /&gt;
{{BarrierTableRow|Imperial Barrier|8|38-43|150-155|28|20|28|0|0|Level 55}}&lt;br /&gt;
{{BarrierTableRow|Divinity Barrier|8|44-49|170-175|27|27|30|0|0|Level 63}}&lt;br /&gt;
|}&lt;br /&gt;
===Common Shields===&lt;br /&gt;
Common shields are a class of barrier that can only be equipped by Hunters and Rangers.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableSort}}&lt;br /&gt;
{{BarrierTableRow|Shield          |0|  4-9|  32-37|20|15|20|0|0|Level 4 |class=111111110000}}&lt;br /&gt;
{{BarrierTableRow|Core Shield     |1| 6-11|  40-45|18|15|18|0|0|Level 7 |class=111111110000}}&lt;br /&gt;
{{BarrierTableRow|Giga Shield     |2| 8-13|  47-52|20|18|20|0|0|Level 10|class=111111110000}}&lt;br /&gt;
{{BarrierTableRow|Hard Shield     |3|12-17|  57-62|20|20|20|0|0|Level 16|class=111111110000}}&lt;br /&gt;
{{BarrierTableRow|Solid Shield    |4|16-21|  72-77|20|20|20|0|0|Level 23|class=111111110000}}&lt;br /&gt;
{{BarrierTableRow|General Shield  |6|29-34|120-125|28|19|19|0|0|Level 43|class=111111110000}}&lt;br /&gt;
{{BarrierTableRow|Glorious Shield |7|35-40|140-145|25|25|25|0|0|Level 51|class=111111110000}}&lt;br /&gt;
{{BarrierTableRow|Guardian Shield |8|41-46|160-165|10|10|10|0|0|Level 59|class=111111110000}}&lt;br /&gt;
{{BarrierTableRow|Ultimate Shield |8|47-52|180-185|30|28|28|0|0|Level 67|class=111111110000}}&lt;br /&gt;
{{BarrierTableRow|Spiritual Shield|8|50-55|190-195|28|28|28|0|0|Level 71|class=111111110000}}&lt;br /&gt;
{{BarrierTableRow|Celestial Shield|8|52-57|200-205|30|30|30|0|0|Level 75|class=111111110000}}&lt;br /&gt;
|}&lt;br /&gt;
===Rare Barriers===&lt;br /&gt;
Most barriers that have 9 or more stars also have a unique model, rather than being invisible on the player.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableSort}}&lt;br /&gt;
{{BarrierTableRow|Bunny Ears           | 9|2      |25     |1 |1 |1 |1 |1 |None}}&lt;br /&gt;
{{BarrierTableRow|Cat Ears             | 9|2      |25     |1 |1 |1 |1 |1 |None}}&lt;br /&gt;
{{BarrierTableRow|Works Guard          | 9|11-16  |75-80  |5 |5 |5 |0 |0 |Level 14}}&lt;br /&gt;
{{BarrierTableRow|Black Gear           | 9|23-28  |80-85  |0 |0 |0 |10|0 |Level 33}}&lt;br /&gt;
{{BarrierTableRow|Angel Ring           | 9|40     |60     |0 |0 |0 |0 |30|Level 40}}&lt;br /&gt;
{{BarrierTableRow|Hunter Wall          | 9|70-80  |135-145|20|18|20|0 |0 |Level 41|class=111100000000|notes=&amp;amp;#43;15 ATP}}&lt;br /&gt;
{{BarrierTableRow|Force Wall           | 9|65-75  |140-150|15|20|18|0 |0 |Level 41|class=000000001111|notes=&amp;amp;#43;20 MST}}&lt;br /&gt;
{{BarrierTableRow|Ranger Wall          | 9|70-80  |145-155|15|18|15|0 |0 |Level 41|class=000011110000|notes=&amp;amp;#43;20 ATA}}&lt;br /&gt;
{{BarrierTableRow|Gods Shield &amp;quot;Byakko&amp;quot;| 9|45     |80     |10|10|30|0 |0 |Level 51}}&lt;br /&gt;
{{BarrierTableRow|Gods Shield &amp;quot;Genbu&amp;quot; | 9|45     |80     |10|30|10|0 |0 |Level 51}}&lt;br /&gt;
{{BarrierTableRow|Gods Shield &amp;quot;Seiryu&amp;quot;| 9|50     |100    |20|20|20|0 |0 |Level 51}}&lt;br /&gt;
{{BarrierTableRow|Gods Shield &amp;quot;Suzaku&amp;quot;| 9|50     |100    |30|10|20|0 |0 |Level 51}}&lt;br /&gt;
{{BarrierTableRow|Stink Shield         | 9|50-125 |55-130 |0 |0 |0 |20|0 |Level 51|notes=Becomes {{Shield|rare|De Rol Le Shield}} if&amp;lt;br&amp;gt;used with {{Tool|rare|De Rol Le Shell}};&amp;lt;br&amp;gt;becomes {{Shield|rare|Epsiguard}} if used&amp;lt;br&amp;gt;with {{Tool|rare|Cladding of Epsilon}}}}&lt;br /&gt;
{{BarrierTableRow|Weapons Copper Shield| 9|24     |25     |0 |0 |0 |0 |0 |Level 55|notes=Currently unobtainable}}&lt;br /&gt;
{{BarrierTableRow|Weapons Silver Shield| 9|35     |50     |0 |0 |0 |0 |0 |Level 55|notes=Currently unobtainable}}&lt;br /&gt;
{{BarrierTableRow|Weapons Gold Shield  | 9|41     |100    |0 |0 |0 |0 |0 |Level 55|notes=Currently unobtainable}}&lt;br /&gt;
{{BarrierTableRow|Invisible Guard      |10|15-23  |70-78  |18|30|25|0 |0 |Level 17|notes=Becomes {{Shield|rare|Safety Heart}} if&amp;lt;br&amp;gt;used with {{Tool|rare|Magic Rock Heart Key}}}}&lt;br /&gt;
{{BarrierTableRow|Light Relief         |10|20-27  |70-77  |0 |0 |0 |25|0 |Level 17}}&lt;br /&gt;
{{BarrierTableRow|Sacred Guard         |10|5-13   |15-23  |20|18|22|0 |15|Level 17|notes=Grants immunity to {{Poison}}}}&lt;br /&gt;
{{BarrierTableRow|S-Parts ver1.16      |10|20-28  |60-68  |15|30|15|0 |0 |Level 17|class=001100110000}}&lt;br /&gt;
{{BarrierTableRow|S-Parts ver2.01      |10|25-32  |65-72  |10|30|10|0 |0 |Level 17|class=001100110000|notes=&amp;amp;#43;15 ATA}}&lt;br /&gt;
{{BarrierTableRow|Attribute Wall       |10|75-85  |100-110|30|30|30|5 |5 |Level 41}}&lt;br /&gt;
{{BarrierTableRow|Secret Gear          |10|75-85  |105-115|30|30|20|0 |0 |Level 41}}&lt;br /&gt;
{{BarrierTableRow|Shield of Delsaber   |10|65-72  |115-122|0 |0 |0 |25|0 |Level 41|class=111111110000|notes=Set effect (see page)}}&lt;br /&gt;
{{BarrierTableRow|Union Guard          |10|50     |0      |0 |0 |0 |5 |5 |Level 50|notes=Displays [[Team]] [[Teams#Team_Flag|flag]];&amp;lt;br&amp;gt;Grants +2 EVP per Team member}}&lt;br /&gt;
{{BarrierTableRow|Combat Gear          |10|0      |0      |0 |0 |0 |0 |0 |Level 66|notes=&amp;amp;#43;35 ATP}}&lt;br /&gt;
{{BarrierTableRow|Custom Barrier ver.OO|10|65-75  |65-75  |30|30|28|0 |0 |Level 66|notes=Set effect (see page)}}&lt;br /&gt;
{{BarrierTableRow|DB&#039;s Shield          |10|67-77  |67-77  |25|25|30|0 |0 |Level 66|class=111111110000|notes=Set effect (see page)}}&lt;br /&gt;
{{BarrierTableRow|Flowen&#039;s Shield      |10|62-72  |70-80  |25|30|22|0 |0 |Level 66|class=111111110000|notes=Set effect (see page)}}&lt;br /&gt;
{{BarrierTableRow|Proto Regene Gear    |10|40-47  |85-92  |0 |0 |0 |0 |0 |Level 66}}&lt;br /&gt;
{{BarrierTableRow|Regenerate Gear      |10|40-47  |85-92  |0 |0 |0 |0 |0 |Level 66|notes=Restores 2% of max HP when&amp;lt;br&amp;gt;an attack is blocked or evaded}}&lt;br /&gt;
{{BarrierTableRow|Regene Gear Adv.     |10|45-52  |90-97  |0 |0 |0 |0 |0 |Level 66|notes=Restores 5% of max HP and TP when&amp;lt;br&amp;gt;an attack is blocked or evaded}}&lt;br /&gt;
{{BarrierTableRow|Genpei               |10|158    |237    |0 |0 |0 |0 |0 |Level 80|notes=Set effect (see page)}}&lt;br /&gt;
{{BarrierTableRow|Gratia               |10|130-150|200-215|34|34|34|24|24|Level 101|class=001100110000|notes=Set effect (see page)}}&lt;br /&gt;
{{BarrierTableRow|Regenerate Gear B.P. |10|90-97  |180-187|15|15|15|15|15|Level 101|notes=Restores 2% of max HP and TP when&amp;lt;br&amp;gt;an attack is blocked or evaded}}&lt;br /&gt;
{{BarrierTableRow|De Rol Le Shield     |10|180-255|120-195|5 |20|15|0 |20|Level 102|class=110011001111}}&lt;br /&gt;
{{BarrierTableRow|Epsiguard            |10|120-195|180-255|0 |0 |0 |0 |0 |Level 102|class=001100110000|notes=Resists vary depending on [[Beat time|beat time]]}}&lt;br /&gt;
{{BarrierTableRow|Honeycomb Reflector  |10|110-120|140-150|25|25|30|0 |5 |Level 102|notes=&amp;amp;#43;{{Note|Based on currently-equipped frame&#039;s minimum DFP stat|50% frame DFP}}, +70 EVP when standing still;&amp;lt;br&amp;gt;-50% frame DFP, -70 EVP when attacking}}&lt;br /&gt;
{{BarrierTableRow|Tripolic Shield      |10|95-145 |231-246|20|25|20|0 |0 |Level 102}}&lt;br /&gt;
{{BarrierTableRow|Hunter&#039;s Shell       |10|88-138 |222-237|22|27|28|0 |0 |Level 109|class=100000000000}}&lt;br /&gt;
{{BarrierTableRow|Kasami Bracer        |10|96-146 |235-250|28|28|28|0 |0 |Level 112|class=111100000000|notes=&amp;amp;#43;35 ATP}}&lt;br /&gt;
{{BarrierTableRow|Tripolic Reflector   |10|95-145 |235-250|22|22|28|7 |7 |Level 120|notes=Occasionally blocks damage&amp;lt;br&amp;gt;from enemy techniques}}&lt;br /&gt;
{{BarrierTableRow|Yata Mirror          |10|40-60  |200-225|12|12|12|0 |25|Level 120|class=111111110000|notes=&amp;amp;#43;35 ATP;&amp;lt;br&amp;gt;+30% {{Foie}} damage}};&amp;lt;br&amp;gt;+20% attack speed if equipped with {{Sword|rare|Kusanagi}}&lt;br /&gt;
{{BarrierTableRow|Standstill Shield    |10|163-213|175-190|20|20|27|0 |0 |Level 125|class=111111110000}}&lt;br /&gt;
{{BarrierTableRow|Black Gauntlets      |10|120-170|200-215|0 |0 |0 |35|0 |Level 131|class=110000001111|notes={{Megid}} pierces;&amp;lt;br&amp;gt;Currently unobtainable}}&lt;br /&gt;
{{BarrierTableRow|Three Seals          |11|33-36  |33-36  |33|33|33|33|33|Level 33 |class=000000001111|notes=&amp;amp;#43;30% {{Razonde}} damage;&amp;lt;br&amp;gt;occasionally blocks an attack;&amp;lt;br&amp;gt;gradually drains HP while moving}}&lt;br /&gt;
{{BarrierTableRow|DF Shield            |11|60-145 |170-195|10|20|16|14|14|Level 100|notes=Randomly inflicts [[Status effects|status effects]] on the user}}&lt;br /&gt;
{{BarrierTableRow|Gods Shield &amp;quot;Kouryu&amp;quot;|11|95     |180    |40|40|40|0 |0 |Level 101|notes=Built-in {{Unit|rare|PB/Create}}}}&lt;br /&gt;
{{BarrierTableRow|Rupika               |11|120-130|180-200|12|12|12|25|0 |Level 101|notes=&amp;amp;#43;100% {{Shifta}} Range}}&lt;br /&gt;
{{BarrierTableRow|Striker Plus         |11|80-90  |200-205|0 |0 |0 |0 |0 |Level 112|class=000011110000|notes=Set effect (see page)}}&lt;br /&gt;
{{BarrierTableRow|Secure Feet          |11|83-133 |230-245|20|20|20|0 |0 |Level 120|class=000011000000}}&lt;br /&gt;
{{BarrierTableRow|Safety Heart         |11|106-156|248-263|25|25|25|0 |0 |Level 123|class=010101010101|notes=Set effect (see page)}}&lt;br /&gt;
{{BarrierTableRow|Rico&#039;s Earring       |11|96-181 |237-262|15|15|15|0 |0 |Level 133|class=010101010101}}&lt;br /&gt;
{{BarrierTableRow|Rico&#039;s Glasses       |11|1      |1      |0 |0 |0 |0 |0 |Level 148|class=000000000100|notes=Grants {{PSO icon|Trap}}[[Trap Vision]]}}&lt;br /&gt;
{{BarrierTableRow|Ragol Ring           |12|105    |130    |10|10|10|10|10|Level 101|notes=Acts as a {{Tool|Scape Doll}} upon death}}&lt;br /&gt;
{{BarrierTableRow|From the Depths      |12|160    |240    |20|40|32|28|28|Level 150|notes=Inflicts {{Confusion}} on the user every 5 minutes}}&lt;br /&gt;
{{FrameTableFoot}}&lt;br /&gt;
&lt;br /&gt;
=====Technique Barriers=====&lt;br /&gt;
The technique barriers are the base item to combine with amplifiers to create the technique merges.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableSort}}&lt;br /&gt;
{{BarrierTableRow|Red Barrier     |9|2-7|25-30|0|0|0|0|0|Level 6|notes=Creates Foie merges}}&lt;br /&gt;
{{BarrierTableRow|Blue Barrier    |9|2-7|25-30|0|0|0|0|0|Level 6|notes=Creates Barta merges}}&lt;br /&gt;
{{BarrierTableRow|Yellow Barrier  |9|2-7|25-30|0|0|0|0|0|Level 6|notes=Creates Zonde merges}}&lt;br /&gt;
{{BarrierTableRow|Recovery Barrier|9|2-7|25-30|0|0|0|0|0|Level 6|notes=Creates Recovery merges}}&lt;br /&gt;
{{BarrierTableRow|Assist Barrier  |9|2-7|25-30|0|0|0|0|0|Level 6|notes=Creates Support merges}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Technique Merges====&lt;br /&gt;
The technique merges are a set of shields that are designed to assist primarily with technique casting.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableSort}}&lt;br /&gt;
{{BarrierTableRow|Foie Merge   |9|2-7|25-30|5 |0 |0 |0 |0 |Level 6 |notes=&amp;amp;#43;30% {{Foie}} damage}}&lt;br /&gt;
{{BarrierTableRow|Barta Merge  |9|2-7|25-30|0 |0 |5 |0 |0 |Level 7 |notes=&amp;amp;#43;30% {{Barta}} damage}}&lt;br /&gt;
{{BarrierTableRow|Zonde Merge  |9|2-7|25-30|0 |5 |0 |0 |0 |Level 8 |notes=&amp;amp;#43;30% {{Zonde}} damage}}&lt;br /&gt;
{{BarrierTableRow|Gifoie Merge |9|2-7|25-30|10|0 |0 |0 |0 |Level 12|notes=&amp;amp;#43;30% {{Gifoie}} damage}}&lt;br /&gt;
{{BarrierTableRow|Gibarta Merge|9|2-7|25-30|0 |0 |10|0 |0 |Level 14|notes=&amp;amp;#43;30% {{Gibarta}} damage}}&lt;br /&gt;
{{BarrierTableRow|Gizonde Merge|9|2-7|25-30|0 |10|0 |0 |0 |Level 15|notes=&amp;amp;#43;30% {{Gizonde}} damage}}&lt;br /&gt;
{{BarrierTableRow|Rafoie Merge |9|2-7|25-30|15|0 |0 |0 |0 |Level 18|notes=&amp;amp;#43;30% {{Rafoie}} damage}}&lt;br /&gt;
{{BarrierTableRow|Rabarta Merge|9|2-7|25-30|0 |0 |15|0 |0 |Level 19|notes=&amp;amp;#43;30% {{Rabarta}} damage}}&lt;br /&gt;
{{BarrierTableRow|Razonde Merge|9|2-7|25-30|0 |15|0 |0 |0 |Level 20|notes=&amp;amp;#43;30% {{Razonde}} damage}}&lt;br /&gt;
{{BarrierTableRow|Red Merge    |9|2-7|25-30|20|0 |0 |0 |0 |Level 24|notes=&amp;amp;#43;20% {{Foie}}, {{Gifoie}} and {{Rafoie}} damage}}&lt;br /&gt;
{{BarrierTableRow|Blue Merge   |9|2-7|25-30|0 |0 |20|0 |0 |Level 25|notes=&amp;amp;#43;20% {{Barta}}, {{Gibarta}} and {{Rabarta}} damage}}&lt;br /&gt;
{{BarrierTableRow|Yellow Merge |9|2-7|25-30|0 |20|0 |0 |0 |Level 26|notes=&amp;amp;#43;20% {{Zonde}}, {{Gizonde}} and {{Razonde}} damage}}&lt;br /&gt;
{{BarrierTableRow|Deband Merge |9|2-7|25-30|0 |0 |0 |15|10|Level 14|notes=&amp;amp;#43;100% {{Deband}} range}}&lt;br /&gt;
{{BarrierTableRow|Shifta Merge |9|2-7|25-30|0 |0 |0 |10|15|Level 16|notes=&amp;amp;#43;100% {{Shifta}} range}}&lt;br /&gt;
{{BarrierTableRow|Resta Merge  |9|2-7|25-30|0 |0 |0 |10|15|Level 11|notes=&amp;amp;#43;100% {{Resta}} range}}&lt;br /&gt;
{{BarrierTableRow|Anti Merge   |9|2-7|25-30|0 |0 |0 |15|10|Level 13|notes=&amp;amp;#43;100% {{Anti}} range}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rings====&lt;br /&gt;
The rings are a set of colored rings that boost certain stats if used with other players. Red Ring and the Anti-Element Rings are an exception to this.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableSort}}&lt;br /&gt;
{{BarrierTableRow|Blue Ring            | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;50 MST for each extra player with a Blue Ring}}&lt;br /&gt;
{{BarrierTableRow|Green Ring           | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;10 ATA for each extra player with a Green Ring}}&lt;br /&gt;
{{BarrierTableRow|Yellow Ring          | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;25 LCK for each extra player with a Yellow Ring}}&lt;br /&gt;
{{BarrierTableRow|Purple Ring          | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;50 DFP for each extra player with a Purple Ring}}&lt;br /&gt;
{{BarrierTableRow|White Ring           | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;25 EVP for each extra player with a White Ring}}&lt;br /&gt;
{{BarrierTableRow|Black Ring           | 9|35-40  |130-135|5 |5 |5 |5 |5 |Level 81 |notes=&amp;amp;#43;50 ATP for each extra player with a Black Ring}}&lt;br /&gt;
{{BarrierTableRow|Anti-Light Ring      |10|90     |80     |0 |0 |0 |0 |60|Level 30}}&lt;br /&gt;
{{BarrierTableRow|Anti-Dark Ring       |10|20     |135    |0 |0 |0 |60|0 |Level 80}}&lt;br /&gt;
{{BarrierTableRow|Red Ring             |11|150-235|232-257|30|30|30|5 |5 |Level 180|notes=&amp;amp;#43;20 ATP, MST, ATA and LCK&amp;lt;br&amp;gt;Restores 1 HP/TP every 15 seconds}}&lt;br /&gt;
|}&lt;br /&gt;
{{Items}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Frames&amp;diff=39316</id>
		<title>Frames</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Frames&amp;diff=39316"/>
		<updated>2025-11-24T15:26:51Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Rare frames */ Union Field +2 DFP per Team member&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PSO icon|Frame}}&#039;&#039;&#039;Frames&#039;&#039;&#039; are a basic piece of equipment that serve primarily to reduce and avoid damage from enemy attacks.&lt;br /&gt;
&lt;br /&gt;
There are many different types of frames in &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039;. Some are designed to give a large amount of DFP to reduce damage, some that are designed to give a large amount of EVP to avoid damage, while others may have various offensive bonuses. &lt;br /&gt;
&lt;br /&gt;
Frames can come with a varying amount of &amp;quot;slots,&amp;quot; ranging from zero to four. Slots allow characters to equip [[Units]], which provide a wide array of bonuses depending on the unit equipped, varying from stat bonuses (such as {{Unit|rare|God/Ability}}) to more complicated effects (such as {{Unit|rare|V501}} or {{Unit|rare|Smartlink}}). While frames drop with a random amount of slots, it is possible for a player to increase the number of slots on a frame by equipping a frame and using the rare [[Tools|tool]] {{Tool|rare|AddSlot}}.&lt;br /&gt;
&lt;br /&gt;
Common frames do not alter character appearance in any way, while a number of rare frames offer an aesthetic effect (e.g. {{Frame|rare|Flame Garment}} applies a flame effect, {{Frame|rare|Electro Frame}} applies an electricity effect).&lt;br /&gt;
==List of frames==&lt;br /&gt;
===Common frames===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableSort}}&lt;br /&gt;
{{FrameTableRow|Frame|0|5-7|5-7|5|0|0|5|0|None}}&lt;br /&gt;
{{FrameTableRow|Giga Frame|1|15-19|12-14|0|4|0|0|0|Level 10}}&lt;br /&gt;
{{FrameTableRow|Soul Frame|2|20-24|15-17|0|0|3|0|0|Level 13}}&lt;br /&gt;
{{FrameTableRow|Solid Frame|3|30-34|20-22|0|3|0|0|10|Level 19}}&lt;br /&gt;
{{FrameTableRow|Hyper Frame|4|40-44|25-27|0|0|5|12|0|Level 27}}&lt;br /&gt;
{{FrameTableRow|Shock Frame|5|50-54|30-32|3|0|0|6|6|Level 35}}&lt;br /&gt;
{{FrameTableRow|King&#039;s Frame|5|55-59|32-34|0|3|0|10|14|Level 39}}&lt;br /&gt;
{{FrameTableRow|Dragon Frame|6|60-64|35-37|8|0|0|5|20|Level 43}}&lt;br /&gt;
{{FrameTableRow|Protect Frame|7|70-74|40-42|3|5|0|12|15|Level 51}}&lt;br /&gt;
{{FrameTableRow|Perfect Frame|7|80-84|45-47|0|0|0|15|15|Level 59}}&lt;br /&gt;
{{FrameTableRow|Valiant Frame|7|85-89|47-49|0|5|0|18|15|Level 63}}&lt;br /&gt;
{{FrameTableRow|Ultimate Frame|8|110-114|60-62|0|0|0|18|18|Level 80}}&lt;br /&gt;
{{FrameTableFoot}}&lt;br /&gt;
===Common armors===&lt;br /&gt;
Common armors are a class of frame that can only be equipped by Hunters and Rangers.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableSort}}&lt;br /&gt;
{{FrameTableRow|Armor|0|7-9|7-9|0|0|5|0|0|Level 4|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Psy Armor|1|10-13|10-12|0|5|0|0|0|Level 7|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Cross Armor|2|25-29|17-19|3|0|0|5|10|Level 16|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Brave Armor|3|35-39|22-24|4|0|3|10|0|Level 23|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Grand Armor|4|45-49|27-29|0|4|0|0|10|Level 31|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Absorb Armor|6|65-69|37-39|3|0|3|13|13|Level 47|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|General Armor|7|75-79|42-44|0|0|5|20|0|Level 55|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Imperial Armor|8|90-94|50-52|0|0|0|13|16|Level 67|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Holiness Armor|8|95-99|52-54|0|0|0|0|25|Level 71|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Guardian Armor|8|100-104|55-57|0|0|0|18|16|Level 75|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Divinity Armor|8|105-109|57-59|0|0|0|18|17|Level 78|class=111111110000}}&lt;br /&gt;
{{FrameTableRow|Celestial Armor|8|120-130|72-82|0|0|0|20|20|Level 85|class=111111110000}}&lt;br /&gt;
{{FrameTableFoot}}&lt;br /&gt;
===Rare frames===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHeadRare}}&lt;br /&gt;
{{FrameTableSortRare}}&lt;br /&gt;
{{FrameTableRowRare|Dress Plate|9|30|30|0|0|0|70|0|None|class=101010101010|Yes}}&lt;br /&gt;
{{FrameTableRowRare|Force Field|9|40-48|80-88|0|0|0|18|25|Level 28|class=000000001111|No}}&lt;br /&gt;
{{FrameTableRowRare|Hunter Field|9|60-68|80-88|0|0|0|20|15|Level 28|class=111100000000|No}}&lt;br /&gt;
{{FrameTableRowRare|Kroe&#039;s Sweater|9|1|1|0|0|0|0|0|None|class=010000000000|No}}&lt;br /&gt;
{{FrameTableRowRare|Ranger Field|9|50-58|80-88|0|0|0|18|20|Level 28|class=000011110000|No}}&lt;br /&gt;
{{FrameTableRowRare|Sonic Team Armor|9|500|500|80|80|80|80|80|Level 200|notes=Permanently unavailable|No}}&lt;br /&gt;
{{FrameTableRowRare|Wedding Dress|9|30|30|0|0|0|0|70|None|class=010101010101|Yes}}&lt;br /&gt;
{{FrameTableRowRare|Alliance Uniform|10|88-100|0|0|0|0|5|0|Level 76|No}}&lt;br /&gt;
{{FrameTableRowRare|Attribute Plate|10|105-113|85-93|5|5|5|20|25|Level 54|class=111111110000|No}}&lt;br /&gt;
{{FrameTableRowRare|Black Hound Cuirass|10|300-330|&amp;amp;minus;200|2|2|2|2|2|Level 121|class=001100110000|No}}&lt;br /&gt;
{{FrameTableRowRare|Chu Chu Fever|10|5|5|0|0|0|0|0|Level 101|Yes}}&lt;br /&gt;
{{FrameTableRowRare|Commander Uniform|10|180-196|85|0|0|0|25|0|Level 101|class=110011001111|No}}&lt;br /&gt;
{{FrameTableRowRare|Custom Frame ver.OO|10|80-90|85-95|0|0|0|13|18|Level 76|No|notes=Set effect (See page)}}&lt;br /&gt;
{{FrameTableRowRare|DB&#039;s Armor|10|85-95|80-90|0|0|0|13|20|Level 76|class=111111110000|No|notes=Set effect (See page)}}&lt;br /&gt;
{{FrameTableRowRare|Flowen&#039;s Frame|10|82-92|72-82|0|0|0|15|18|Level 76|class=111111110000|No|notes=Set effect (See page)}}&lt;br /&gt;
{{FrameTableRowRare|Graviton Plate|10|125-133|0|0|0|0|18|15|Level 54|class=111111110000|No|notes=&amp;amp;minus;10 ATA}}&lt;br /&gt;
{{FrameTableRowRare|Infantry Gear|10|118-130|45-53|1|1|1|8|6|Level 91|No}}&lt;br /&gt;
{{FrameTableRowRare|Infantry Mantle|10|92-102|96-106|2|2|2|6|6|Level 76|No}}&lt;br /&gt;
{{FrameTableRowRare|Lieutenant Gear|10|168-186|112-128|3|3|3|12|8|Level 101|class=110011001111|No}}&lt;br /&gt;
{{FrameTableRowRare|Lieutenant Mantle|10|195-216|126-144|6|6|6|16|12|Level 101|class=110011001111|No|notes=Grants {{PSO icon|Trap}}[[Trap Vision]]}}&lt;br /&gt;
{{FrameTableRowRare|Officer Uniform|10|114-128|0|0|0|0|20|0|Level 89|class=110011001111|No}}&lt;br /&gt;
{{FrameTableRowRare|Parasite Wear: De Rol|10|120-170|100-120|0|0|0|20|0|Level 54|class=110011001111|No|notes=Slowly drains HP}}&lt;br /&gt;
{{FrameTableRowRare|Revival Cuirass|10|134-139|94-104|0|0|0|0|0|Level 101|No|notes=Slowly regenerates HP}}&lt;br /&gt;
{{FrameTableRowRare|Revival Garment|10|85-90|60-70|0|0|0|18|20|Level 58|No|notes=Slowly regenerates HP}}&lt;br /&gt;
{{FrameTableRowRare|Sense Plate|10|25-32|30-38|0|0|0|20|25|Level 141|class=111111110000|No|notes=Grants {{PSO icon|Trap}}[[Trap Vision]]}}&lt;br /&gt;
{{FrameTableRowRare|Spirit Cuirass|10|122-129|116-121|0|0|0|0|0|Level 98|No|notes=Slowly regenerates TP}}&lt;br /&gt;
{{FrameTableRowRare|Spirit Garment|10|100-107|92-97|0|0|0|20|25|Level 71|No|notes=Slowly regenerates TP}}&lt;br /&gt;
{{FrameTableRowRare|Star Cuirass|10|250-270|0|0|0|0|0|0|Level 111|class=001100110000|No}}&lt;br /&gt;
{{FrameTableRowRare|Stealth Suit|10|1|300-325|0|0|0|0|0|Level 120|Yes|notes=Prevents slingshotting (see page);&amp;lt;br&amp;gt;character {{Note|Green warps only|warps}} 5-7 frames faster}}&lt;br /&gt;
{{FrameTableRowRare|Stink Frame|10|40-125|15-100|0|0|0|22|0|Level 54|No}}&lt;br /&gt;
{{FrameTableRowRare|Union Field|10|0|50|5|5|5|0|0|Level 50|No|notes=Grants +2 DFP per [[Team]] member}}&lt;br /&gt;
{{FrameTableRowRare|Aura Field|11|235-285|134-154|0|0|0|20|20|Level 152|class=110011001111|Yes|notes=Slowly drains TP}}&lt;br /&gt;
{{FrameTableRowRare|Brightness Circle|11|190-240|116-136|0|0|0|25|20|Level 111|Yes}}&lt;br /&gt;
{{FrameTableRowRare|DF Field|11|203-253|116-136|0|0|0|17|22|Level 121|Yes}}&lt;br /&gt;
{{FrameTableRowRare|Electro Frame|11|196-246|120-140|5|0|5|5|5|Level 122|class=001100110000|Yes}}&lt;br /&gt;
{{FrameTableRowRare|Flame Garment|11|180-230|114-134|5|0|0|0|0|Level 101|Yes}}&lt;br /&gt;
{{FrameTableRowRare|Guard Wave|11|173-223|110-130|0|0|0|18|20|Level 101|Yes}}&lt;br /&gt;
{{FrameTableRowRare|Love Heart|11|196-246|140-160|0|0|0|17|20|Level 131|class=010101010101|Yes|notes=DFP increases near males}}&lt;br /&gt;
{{FrameTableRowRare|Luminous Field|11|206-256|124-144|0|0|0|15|15|Level 101|Yes|notes=Slowly drains HP}}&lt;br /&gt;
{{FrameTableRowRare|Parasite Wear: Nelgal|11|145-195|85-105|0|0|0|20|0|Level 66|class=110011001111|No|notes=Slowly drains HP}}&lt;br /&gt;
{{FrameTableRowRare|Sacred Cloth|11|100-150|50-70|0|0|0|15|20|Level 144|Yes|notes=Grants immunity to {{Paralysis}}}}&lt;br /&gt;
{{FrameTableRowRare|Smoking Plate|11|223-273|122-142|5|0|0|20|25|Level 131|Yes|class=000000000010}}&lt;br /&gt;
{{FrameTableRowRare|Parasite Wear: Vajulla|12|155-205|100-120|0|0|0|20|0|Level 89|class=110011001111|No|notes=Slowly drains HP}}&lt;br /&gt;
{{FrameTableRowRare|Virus Armor: Lafuteria|12|240-290|90-110|0|0|0|15|15|Level 156|Yes|class=110011001111}}&lt;br /&gt;
{{FrameTableFootRare}}&lt;br /&gt;
====Offensive frames====&lt;br /&gt;
Offensive frames are rare frames that primarily provide some sort of assistance for attacking.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableSort}}&lt;br /&gt;
{{FrameTableRow|Black Odoshi Domaru|10|124-134|82-92|1|1|1|1|1|Level 101|class=111100000000|notes=&amp;amp;#43;5% attack speed}}&lt;br /&gt;
{{FrameTableRow|Black Odoshi Red Nimaidou|10|128-138|143-153|5|5|5|5|5|Level 135|class=111100000000|notes=&amp;amp;#43;20% attack speed}}&lt;br /&gt;
{{FrameTableRow|D-Parts ver1.01|10|115-125|85-92|0|0|0|15|25|Level 51|class=001100110000|notes=&amp;amp;#43;35 ATP}}&lt;br /&gt;
{{FrameTableRow|D-Parts ver2.10|10|125-135|90-98|0|0|0|20|25|Level 81|class=001100110000|notes=&amp;amp;#43;10 ATP}}&lt;br /&gt;
{{FrameTableRow|Morning Prayer|10|120-130|140-160|0|0|0|0|20|Level 101|notes=Set effect (See page)}}&lt;br /&gt;
{{FrameTableRow|Red Coat|10|152-162|131-141|8|8|8|12|12|Level 101|notes=Set effect (See page)}}&lt;br /&gt;
{{FrameTableRow|Red Odoshi Domaru|10|112-122|108-118|2|2|2|2|2|Level 101|class=111100000000|notes=&amp;amp;#43;10% attack speed}}&lt;br /&gt;
{{FrameTableRow|Samurai Armor|10|121|102|0|0|0|0|0|Level 80|notes=Set effect (See page)}}&lt;br /&gt;
{{FrameTableRow|Thirteen|10|113-121|136-144|2|2|2|16|8|Level 101|notes=Set effect (See page)}}&lt;br /&gt;
{{FrameTableRow|Crimson Coat|11|158-170|136-148|10|10|10|14|14|Level 101|notes=Set effect (See page)}}&lt;br /&gt;
{{FrameTableRow|Sweetheart|11|176-226|164-184|2|2|2|10|10|Level 131|class=010101010101|notes=Weapon ATP increases near males;&amp;lt;br&amp;gt;DFP decreases near males;&amp;lt;br&amp;gt;set effect (See page)}}&lt;br /&gt;
{{FrameTableRow|Blue Odoshi Violet Nimaidou|12|156-166|181-191|8|8|8|8|8|Level 150|class=111100000000|notes=&amp;amp;#43;40% attack speed;&amp;lt;br&amp;gt;Set effect (See page)}}&lt;br /&gt;
{{FrameTableFoot}}&lt;br /&gt;
&lt;br /&gt;
====Technique frames====&lt;br /&gt;
Technique frames are rare frames that primarily assist with casting techniques in some way.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{FrameTableHead}}&lt;br /&gt;
{{FrameTableSort}}&lt;br /&gt;
{{FrameTableRow|Dirty Lifejacket|9|5|5|0|0|0|20|0|Level 100|notes={{Megid}} pierces}}&lt;br /&gt;
{{FrameTableRow|Ignition Cloak|10|168-176|143-151|18|0|0|3|3|Level 99|class=000000001111|notes=&amp;amp;#43;10% {{Foie}}, {{Gifoie}}, and {{Rafoie}} boost}}&lt;br /&gt;
{{FrameTableRow|Tempest Cloak|10|168-176|143-151|0|18|0|3|3|Level 99|class=000000001111|notes=&amp;amp;#43;10% {{Zonde}}, {{Gizonde}}, and {{Razonde}} boost}}&lt;br /&gt;
{{FrameTableRow|Congeal Cloak|10|168-176|143-151|0|0|18|3|3|Level 99|class=000000001111|notes=&amp;amp;#43;10% {{Barta}}, {{Gibarta}}, and {{Rabarta}} boost}}&lt;br /&gt;
{{FrameTableRow|Select Cloak|10|172-180|146-154|3|3|3|0|18|Level 99|class=000000001111|notes=&amp;amp;#43;10% {{Grants}} boost}}&lt;br /&gt;
{{FrameTableRow|Cursed Cloak|10|172-180|146-154|3|3|3|18|0|Level 99|class=000000001111|notes={{Megid}} pierces}}&lt;br /&gt;
{{FrameTableRow|Mother Garb|11|165-180|85-90|0|0|0|18|18|Level 101|class=000000000010|notes=Reduces TP costs by 50%;&amp;lt;br&amp;gt;20% chance to boost {{Grants}} by 10%}}&lt;br /&gt;
{{FrameTableRow|Mother Garb+|12|175-190|95-100|0|0|0|21|21|Level 101|class=000000000010|notes=Reduces TP costs by 50%;&amp;lt;br&amp;gt;33.3% chance to boost {{Grants}} by 30%}}&lt;br /&gt;
{{FrameTableFoot}}&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Union_Guard&amp;diff=39315</id>
		<title>Union Guard</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Union_Guard&amp;diff=39315"/>
		<updated>2025-11-24T15:22:02Z</updated>

		<summary type="html">&lt;p&gt;Thunder: +2 EVP per team member effect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|jp = ユニオンガード&lt;br /&gt;
|romaji = Union Guard&lt;br /&gt;
|icon = Shield&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Barrier&lt;br /&gt;
|requirement = Level 50&lt;br /&gt;
|DFP = 50&lt;br /&gt;
|EVP = &lt;br /&gt;
|EFR = &lt;br /&gt;
|EIC = &lt;br /&gt;
|ETH = &lt;br /&gt;
|EDK = 5&lt;br /&gt;
|ELT = 5&lt;br /&gt;
|class = 111111111111&lt;br /&gt;
|hex = 010295&lt;br /&gt;
|desc = A shield made for team members.&amp;lt;br&amp;gt;If worn it shows the team&#039;s emblem.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Union Guard.png|thumb|right|Union Guard&#039;s aesthetic effect]]&lt;br /&gt;
{{Shield|rare|Union Guard}} is a rare [[Barriers|barrier]]. It can only be obtained by the [[Team#Team organization|master]] of a [[Team]], by purchasing it with [[Team Points]]. &lt;br /&gt;
&lt;br /&gt;
While equipped, it displays the current Team&#039;s [[Team#Team Flag|flag]], if one is set.&lt;br /&gt;
&lt;br /&gt;
This barrier receives a boost based on the number of members in your Team. The effect is +2 [[EVP]] per Team member resulting in a maximum of +200 EVP for a full 100 member Team.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Team===&lt;br /&gt;
* Union Guard can be purchased at the Visual Lobby counter for 100 [[Team Points]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Barriers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Barriers]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Union_Field&amp;diff=39314</id>
		<title>Union Field</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Union_Field&amp;diff=39314"/>
		<updated>2025-11-24T15:18:07Z</updated>

		<summary type="html">&lt;p&gt;Thunder: +2 DFP per team member effect. sega&amp;#039;s ingame item description is wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Union Field&lt;br /&gt;
|jp = ユニオンフィールド&lt;br /&gt;
|romaji = Union Field&lt;br /&gt;
|icon = Frame&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Frame&lt;br /&gt;
|requirement = Level 50&lt;br /&gt;
|DFP = 0&lt;br /&gt;
|EVP = 50&lt;br /&gt;
|EFR = 5&lt;br /&gt;
|EIC = 5&lt;br /&gt;
|ETH = 5&lt;br /&gt;
|EDK = &lt;br /&gt;
|ELT = &lt;br /&gt;
|class = 111111111111&lt;br /&gt;
|hex = 010155&lt;br /&gt;
|desc = Special Armor made for Team Members.&amp;lt;br&amp;gt;It boosts EVP depending on how many members are in your team.&lt;br /&gt;
}}&lt;br /&gt;
{{Frame|rare|Union Field}} is a rare [[Frames|frame]]. It can only be obtained by the [[Team#Team organization|master]] of a [[Team]], by purchasing it with [[Team Points]]. &lt;br /&gt;
&lt;br /&gt;
The ingame item description incorrectly states an [[EVP]] boost based on the number of members in your Team. The actual effect is +2 [[DFP]] per Team member resulting in a maximum of +200 DFP for a full 100 member Team.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Team===&lt;br /&gt;
* Union Field can be purchased at the Visual Lobby counter for 100 [[Team Points]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Frames}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Frames]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Mags/Guide&amp;diff=39099</id>
		<title>Mags/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Mags/Guide&amp;diff=39099"/>
		<updated>2025-11-16T14:46:37Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Custom Mag */ corrected a feeding table link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[Mags|Mags]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mags are a necessity for all characters, as they provide large [[Stats|stat boosts]], access to [[Photon Blasts]], and certain utility through their Mag trigger effects. &lt;br /&gt;
&lt;br /&gt;
When starting out, Mags will seem complicated, but feeding one and getting what you want is actually very easy! &lt;br /&gt;
&lt;br /&gt;
This guide will explain how to make a simple POW Mag (45-50+ POW, 45-50+ DEX) and a simple MIND Mag (45-50+ DEX, 45-50+ MIND) with three Photon Blasts and a fourth-stage evolution, including {{Mylla &amp;amp; Youlla}} for the POW Mag.&lt;br /&gt;
&lt;br /&gt;
For players looking to learn more about how to modify a Mag plan or create one themselves, additional resources can be found below the Simple Mag guides.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Simple POW Mag==&lt;br /&gt;
A simple POW Mag is ideal for all [[Hunters]] and all [[Rangers]].&lt;br /&gt;
# Feed your Mag {{Tool|Antidote|Antidotes}} until it evolves at level 10. It will turn into a {{Mag|Varuna}}, {{Mag|Kalki}}, or {{Mag|Vritra}}, depending on which [[class]] evolves it. It will gain the Photon Blast {{Farlla}}, {{Estlla}}, or {{Leilla}}.&lt;br /&gt;
# Feed your Mag {{Tool|Antidotes|nolink=1}} until it evolves at level 35. It will turn into a {{Mag|Marutah}}, {{Mag|Mitra}}, or {{Mag|Ashvinau}}, depending on which Mag it evolves from. It will also gain the Photon Blast {{Pilla}}.&lt;br /&gt;
# Feed your Mag {{Tool|Antidotes|nolink=1}} ({{Mag|Marutah|nolink=1}} or {{Mag|Ashvinau|nolink=1}}) or {{Tool|Antiparalysis}} ({{Mag|Mitra|nolink=1}}) until level 49.&lt;br /&gt;
# Transfer your Mag to a Hunter with a {{TypeA}} section ID, or a Ranger with a {{TypeB}} section ID, then feed it {{Tool|Antidotes|nolink=1}}/{{Tool|Antiparalysis|nolink=1}} on that character until it evolves at level 50. It will gain the Photon Blast {{Mylla &amp;amp; Youlla}}.&lt;br /&gt;
#* &#039;&#039;You can transfer your Mag by depositing it in your account-wide &amp;quot;common bank&amp;quot; (which can be accessed with the &amp;lt;code&amp;gt;/bank&amp;lt;/code&amp;gt; [[Chat commands|chat command]]). Then, create a new character of the appropriate section ID and class and retrieve it from your common bank by using the same command.&#039;&#039;&lt;br /&gt;
# From this point on, feed your Mag {{Mate|Monomate|Monomates}} (or {{Mate|Dimate|Dimates}}) until it has 45 POW, and then feed it {{Tool|Antidotes|nolink=1}}/{{Tool|Antiparalysis|nolink=1}} (whichever increases DEX only) until it has 45 DEX. &lt;br /&gt;
#* &#039;&#039;If your Mag evolves again at this stage, &#039;&#039;&#039;don&#039;t worry&#039;&#039;&#039;! Mags can change forms regularly at levels 50-100. Find the Mag on the [[Mag feeding tables]] page, and use those charts to continue only increasing DEX.&#039;&#039;&lt;br /&gt;
# Once your Mag has reached 5 DEF, 45 POW, and 45 DEX (5/45/45/0), choose one of the Mags below and follow the steps provided to evolve it at level 100:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;260px&amp;quot; perrow=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left&amp;quot; caption=&amp;quot;Click on an image to see more detailed information (and a gallery) for each Mag&amp;quot;&amp;gt;&lt;br /&gt;
File:Bhima_red-0.png|link=Bhima|&#039;&#039;&#039;Mag name&#039;&#039;&#039;: {{Mag|rare|Bhima}}&amp;lt;br&amp;gt;1. Transfer Mag to a {{Type3}} female Force&amp;lt;br&amp;gt;2. Feed {{Tool|Antidotes|nolink=1}}/{{Tool|Antiparalysis|nolink=1}} until level 100&lt;br /&gt;
File:Deva_red-0.png|link=Deva|&#039;&#039;&#039;Mag name&#039;&#039;&#039;: {{Mag|rare|Deva}}&amp;lt;br&amp;gt;1. Transfer Mag to a {{Type1}} male Hunter&amp;lt;br&amp;gt;2. Feed {{Mate|Dimates|nolink=1}} until level 100&lt;br /&gt;
File:Diwari_back_red-0.png|link=Diwari|&#039;&#039;&#039;Mag name&#039;&#039;&#039;: {{Mag|rare|Diwari}}&amp;lt;br&amp;gt;1. Transfer Mag to a {{Type3}} female Ranger&amp;lt;br&amp;gt;2. Feed {{Tool|Antidotes|nolink=1}}/{{Tool|Antiparalysis|nolink=1}} until level 100&lt;br /&gt;
File:Nidra_red-0.png|link=Nidra|&#039;&#039;&#039;Mag name&#039;&#039;&#039;: {{Mag|rare|Nidra}}&amp;lt;br&amp;gt;1. Transfer Mag to a {{Type1}} male Force&amp;lt;br&amp;gt;2. Feed {{Mate|Dimates|nolink=1}} until level 100&lt;br /&gt;
File:Pushan_red-0.png|link=Pushan|&#039;&#039;&#039;Mag name&#039;&#039;&#039;: {{Mag|rare|Pushan}}&amp;lt;br&amp;gt;1. Transfer Mag to a {{Type1}} male Ranger&amp;lt;br&amp;gt;2. Feed {{Mate|Dimates|nolink=1}} until level 100&lt;br /&gt;
File:Rati_red-0.png|link=Rati|&#039;&#039;&#039;Mag name&#039;&#039;&#039;: {{Mag|rare|Rati}}&amp;lt;br&amp;gt;1. Transfer Mag to a {{Type3}} male Hunter&amp;lt;br&amp;gt;2. Feed {{Tool|Antidotes|nolink=1}}/{{Tool|Antiparalysis|nolink=1}} until level 100&lt;br /&gt;
File:Rukmin_red-0.png|link=Rukmin|&#039;&#039;&#039;Mag name&#039;&#039;&#039;: {{Mag|rare|Rukmin}}&amp;lt;br&amp;gt;1. Transfer Mag to a {{Type1}} female Ranger&amp;lt;br&amp;gt;2. Feed {{Mate|Dimates|nolink=1}} until level 100&lt;br /&gt;
File:Sato_red-0.png|link=Sato|&#039;&#039;&#039;Mag name&#039;&#039;&#039;: {{Mag|rare|Sato}}&amp;lt;br&amp;gt;1. Transfer Mag to a {{Type1}} female Force&amp;lt;br&amp;gt;2. Feed {{Mate|Dimates|nolink=1}} until level 100&lt;br /&gt;
File:Savitri_red-0.png|link=Savitri|&#039;&#039;&#039;Mag name&#039;&#039;&#039;: {{Mag|rare|Savitri}}&amp;lt;br&amp;gt;1. Transfer Mag to a {{Type1}} female Hunter&amp;lt;br&amp;gt;2. Feed {{Mate|Dimates|nolink=1}} until level 100&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
Your Mag&#039;s stats will now be either 5/50/45/0, or 5/45/50/0, depending on which of the above Mags you chose. Now, you just have to level it to 200 by feeding it how you wish to raise the stats:&lt;br /&gt;
&lt;br /&gt;
* POW: {{Mate|Monomate|nolink=1}} or {{Mate|Dimate|nolink=1}}&lt;br /&gt;
* DEX: {{Tool|Antidote|nolink=1}}/{{Tool|Antiparalysis|nolink=1}} (varies by Mag; see [[Mag feeding tables]] to be sure which &#039;&#039;only&#039;&#039; increases DEX)&lt;br /&gt;
* MIND: {{Fluid|Monofluid|nolink=1}} or {{Fluid|Difluid|nolink=1}}&lt;br /&gt;
&lt;br /&gt;
If you are unsure as to which stats your final Mag should have, you should only raise POW until the Mag reaches level 200 – for example, 145 or 150 POW, with 50 or 45 DEX.&lt;br /&gt;
&lt;br /&gt;
==Simple MIND Mag==&lt;br /&gt;
A simple MIND Mag is ideal for all [[Forces]]. &lt;br /&gt;
&lt;br /&gt;
DEX is included on this Mag for two reasons: First, using certain [[weapons]] for their special attacks is extremely useful on Forces in situations where [[techniques]] are not, and having higher ATA helps with this. Second, a certain amount of DEX is required on a Mag at level 100 for it to evolve into the options below.&lt;br /&gt;
# Feed your Mag {{Tool|Antiparalysis}} until it evolves at level 10. It will turn into a {{Mag|Varuna}}, {{Mag|Kalki}}, or {{Mag|Vritra}}, depending on which class evolves it. It will gain the Photon Blast {{Farlla}}, {{Estlla}}, or {{Leilla}}.&lt;br /&gt;
# Feed your Mag {{Tool|Antiparalysis|nolink=1}} until it evolves at level 35. It will turn into a {{Mag|Marutah}}, {{Mag|Mitra}}, or {{Mag|Ashvinau}}, depending on which Mag it evolves from. It will also gain the Photon Blast {{Pilla}}.&lt;br /&gt;
# Feed your Mag {{Tool|Antiparalysis|nolink=1}} until level 49.&lt;br /&gt;
# Transfer your Mag to a Hunter or Ranger with a {{TypeB}} section ID, then feed it {{Tool|Antiparalysis|nolink=1}} until it evolves at 50. It will turn into {{Mag|Yaksa}} (on HU) or {{Mag|Varaha}} (on RA) and gain the Photon Blast {{Golla}}.&lt;br /&gt;
#* &#039;&#039;You can transfer your Mag by depositing it in your account-wide &amp;quot;common bank&amp;quot; (which can be accessed with the &amp;lt;code&amp;gt;/bank&amp;lt;/code&amp;gt; [[Chat commands|chat command]]). Then, create a new character of the appropriate section ID and class and retrieve it from your common bank by using the same command.&#039;&#039;&lt;br /&gt;
# From this point on, feed your Mag {{Fluid|Monofluid|Monofluids}} (or {{Fluid|Difluid|Difluids}}) until it has 45 MIND, and then feed it {{Tool|Antidote|Antidotes}}/{{Tool|Antiparalysis|nolink=1}} (whichever increases DEX only) until it has 45 DEX.&lt;br /&gt;
#* &#039;&#039;If your Mag evolves again at this stage, &#039;&#039;&#039;don&#039;t worry&#039;&#039;&#039;! Mags can change forms regularly at levels 50-100. Find the Mag on the [[Mag feeding tables]] page, and use those charts to continue only increasing DEX.&#039;&#039;&lt;br /&gt;
# Once your Mag has reached 5 DEF, 45 MIND, and 45 DEX (5/0/45/45), choose one of the Mags below and follow the steps provided to evolve it at level 100:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery class=&amp;quot;center&amp;quot; widths=&amp;quot;260px&amp;quot; perrow=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left&amp;quot; caption=&amp;quot;Click on an image to see more detailed information (and a gallery) for each Mag&amp;quot;&amp;gt;&lt;br /&gt;
File:Bhima_red-0.png|link=Bhima|&#039;&#039;&#039;Mag name&#039;&#039;&#039;: {{Mag|rare|Bhima}}&amp;lt;br&amp;gt;1. Transfer Mag to a {{Type2}} female Force&amp;lt;br&amp;gt;2. Feed {{Tool|Antidotes|nolink=1}}/{{Tool|Antiparalysis|nolink=1}} until level 100&lt;br /&gt;
File:Deva_red-0.png|link=Deva|&#039;&#039;&#039;Mag name&#039;&#039;&#039;: {{Mag|rare|Deva}}&amp;lt;br&amp;gt;1. Transfer Mag to a {{Type1}} male Hunter&amp;lt;br&amp;gt;2. Feed {{Fluid|Difluids|nolink=1}} until level 100&lt;br /&gt;
File:Diwari_back_red-0.png|link=Diwari|&#039;&#039;&#039;Mag name&#039;&#039;&#039;: {{Mag|rare|Diwari}}&amp;lt;br&amp;gt;&amp;lt;span class=red&amp;gt;&#039;&#039;This Mag cannot be made with these stats.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Nidra_red-0.png|link=Nidra|&#039;&#039;&#039;Mag name&#039;&#039;&#039;: {{Mag|rare|Nidra}}&amp;lt;br&amp;gt;1. Transfer Mag to a {{Type1}} male Force&amp;lt;br&amp;gt;2. Feed {{Fluid|Difluids|nolink=1}} until level 100&lt;br /&gt;
File:Pushan_red-0.png|link=Pushan|&#039;&#039;&#039;Mag name&#039;&#039;&#039;: {{Mag|rare|Pushan}}&amp;lt;br&amp;gt;1. Transfer Mag to a {{Type1}} male Ranger&amp;lt;br&amp;gt;2. Feed {{Fluid|Difluids|nolink=1}} until level 100&lt;br /&gt;
File:Rati_red-0.png|link=Rati|&#039;&#039;&#039;Mag name&#039;&#039;&#039;: {{Mag|rare|Rati}}&amp;lt;br&amp;gt;1. Transfer Mag to a {{Type2}} male Hunter&amp;lt;br&amp;gt;2. Feed {{Tool|Antidote|Antidotes|nolink=1}}/{{Tool|Antiparalysis|nolink=1}} until level 100&lt;br /&gt;
File:Rukmin_red-0.png|link=Rukmin|&#039;&#039;&#039;Mag name&#039;&#039;&#039;: {{Mag|rare|Rukmin}}&amp;lt;br&amp;gt;1. Transfer Mag to a {{Type1}} female Ranger&amp;lt;br&amp;gt;2. Feed {{Fluid|Difluids|nolink=1}} until level 100&lt;br /&gt;
File:Sato_red-0.png|link=Sato|&#039;&#039;&#039;Mag name&#039;&#039;&#039;: {{Mag|rare|Sato}}&amp;lt;br&amp;gt;1. Transfer Mag to a {{Type1}} female Force&amp;lt;br&amp;gt;2. Feed {{Fluid|Difluids|nolink=1}} until level 100&lt;br /&gt;
File:Savitri_red-0.png|link=Savitri|&#039;&#039;&#039;Mag name&#039;&#039;&#039;: {{Mag|rare|Savitri}}&amp;lt;br&amp;gt;1. Transfer Mag to a {{Type1}} female Hunter&amp;lt;br&amp;gt;2. Feed {{Fluid|Difluids|nolink=1}} until level 100&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
Your Mag&#039;s stats will now be either 5/0/45/50, or 5/0/50/45, depending on which of the above Mags you chose. Now, you just have to level it to 200 by feeding it how you wish to raise the stats:&lt;br /&gt;
&lt;br /&gt;
* POW: {{Mate|Monomate|nolink=1}} or {{Mate|Dimate|nolink=1}}&lt;br /&gt;
* DEX: {{Tool|Antidote|nolink=1}}/{{Tool|Antiparalysis|nolink=1}} (varies by Mag; see [[Mag feeding tables]] to be sure which &#039;&#039;only&#039;&#039; increases DEX)&lt;br /&gt;
* MIND: {{Fluid|Monofluid|nolink=1}} or {{Fluid|Difluid|nolink=1}}&lt;br /&gt;
&lt;br /&gt;
If you are unsure as to which stats your final Mag should have, continue raising MIND only until the Mag is level 200.&lt;br /&gt;
&lt;br /&gt;
==Advanced MIND Mag==&lt;br /&gt;
Another option for caster [[Forces]] is to make a Mag with as much MIND as possible. The Mag&#039;s stats end up being either 15/0/0/185 or 13/0/0/187 with a time-consuming trick.&lt;br /&gt;
&lt;br /&gt;
While the feeding plan for this Mag is simple (only {{Fluid|Monofluid}}), overall this plan is more advanced because it is more technical and time-consuming.&lt;br /&gt;
&lt;br /&gt;
# Transfer your Mag to a Hunter. Feed your Mag {{Fluid|Monofluid|nolink=1}} until it evolves at level 10. It will turn into a {{Mag|Varuna}} and gain the Photon Blast {{Farlla}}.&lt;br /&gt;
#* It is not strictly necessary to use a Hunter here to achieve the goal stats but you can get {{Estlla}} later and {{Farlla}} is generally better than {{Leilla}} or {{Golla}} which are the only other options. Hunters also raise this Mag a little bit faster.&lt;br /&gt;
#* If you want a 13/0/0/187 Mag, you need to learn the bank/leave game trick. When a Mag is put into the bank, any odd values will round down to even values. Since odd values of DEF are common, this can be used to lower how much total DEF the Mag has. If you bank after every {{Fluid|Monofluid|nolink=1}}, you should be able to just barely reach 13/0/0/22 by Level 35.&lt;br /&gt;
# Feed your Mag {{Fluid|Monofluid|nolink=1}} until it evolves at level 35. It will turn into a {{Mag|Vayu}} and gain the Photon Blast {{Mylla &amp;amp; Youlla}}.&lt;br /&gt;
#* At this point, your Mag&#039;s stats should be either 15/0/0/20 or 13/0/0/22. Future steps should only increase its MIND.&lt;br /&gt;
#* For a 13/0/0/22 Mag, feeding {{Fluid|Trifluid}} without leveling DEX saves time and adds a bit of wiggle room for the DEF value.&lt;br /&gt;
# Transfer your Mag to a Hunter with a {{TypeB}} section ID. Feed your Mag {{Tool|Moon Atomizer}} and {{Fluid|Monofluid|nolink=1}} until it evolves at level 50. It will turn into a {{Mag|Bana}} and gain the Photon Blast {{Estlla}}.&lt;br /&gt;
# Until level 200, feed your Mag {{Fluid|Monofluid|nolink=1}} (or {{Fluid|Trifluid|nolink=1}} using [[Mag feeding tables#Table 6|Table 6]]).&lt;br /&gt;
#* At level 100, evolving to {{Mag|Soniti}} can save some time and money.&lt;br /&gt;
&lt;br /&gt;
Level 50 Evolutions&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Evolution Condition&lt;br /&gt;
!Mag Name&lt;br /&gt;
!PB Learned&lt;br /&gt;
!Feed Table&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|HU {{TypeA}}&lt;br /&gt;
|{{Mag|Kabanda}}&lt;br /&gt;
|{{Mylla &amp;amp; Youlla}}&lt;br /&gt;
|[[Mag feeding tables#Table 6|Table 6]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|HU {{TypeB}}&lt;br /&gt;
|{{Mag|Bana}}&lt;br /&gt;
|{{Estlla}}&lt;br /&gt;
|[[Mag feeding tables#Table 6|Table 6]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|RA {{TypeA}}&lt;br /&gt;
|{{Mag|Varaha}}&lt;br /&gt;
|{{Golla}}&lt;br /&gt;
|[[Mag feeding tables#Table 4|Table 4]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|RA {{TypeB}}&lt;br /&gt;
|{{Mag|Kabanda}}&lt;br /&gt;
|{{Mylla &amp;amp; Youlla}}&lt;br /&gt;
|[[Mag feeding tables#Table 6|Table 6]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FO {{TypeA}}&lt;br /&gt;
|{{Mag|Naga}}&lt;br /&gt;
|{{Mylla &amp;amp; Youlla}}&lt;br /&gt;
|[[Mag feeding tables#Table 6|Table 6]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FO {{TypeB}}&lt;br /&gt;
|{{Mag|Kumara}}&lt;br /&gt;
|{{Golla}}&lt;br /&gt;
|[[Mag feeding tables#Table 4|Table 4]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Planning a custom Mag==&lt;br /&gt;
Planning a custom Mag plan often follows a process similar to the Simple Mag guides above, but this section aims to give the player the resources and reasoning to adapt a Mag plan to their needs or create a plan from scratch.&lt;br /&gt;
&lt;br /&gt;
===Before starting===&lt;br /&gt;
* Mag Synchro and IQ secondary stats are usually ignored during the leveling process in order to target specific levels of {{DEF}}, {{POW}}, {{DEX}}, and {{MIND}} by level 200. The level 200 Mag can be fed after the leveling process to raise Synchro and IQ to their maximum without affecting the primary stat levels.&lt;br /&gt;
* Additional {{DEF}} levels beyond the starter Mag&#039;s 5 {{DEF}} are typically undesirable on most Mags. This limits and simplifies the choices to feed the Mag during its starter Mag, first evolution, and second evolution stages. These stages have few feeding options to keep {{DEF}} gains from irreversibly fully leveling the stat up. Third evolution Mags and beyond have more options to raise other stats while not gaining, or even outright decreasing, {{DEF}} stat progress.&lt;br /&gt;
* Planning out each step in full and keeping the notes in an accessible place before starting the feeding process is the safest way to prevent mistakes. Raising a mag is an hours-long endeavor, and having the process detailed step-by-step and available to reference when needed will keep you on track.&lt;br /&gt;
** Use the Mag feed simulator tool Magatama and [[#Additional resources|other resources linked below]] to quickly build a plan and verify that every step will proceed as expected.&lt;br /&gt;
** Details to note include the character class, gender, and Section ID needed at first evolution, third evolution, and fourth evolution, as well as the stat expectations and requirements at each evolution, and the necessary item type(s) to feed at each stage.&lt;br /&gt;
** Noting a target level for each stat by level 100 to either match or avoid (depending on the desired final Mag form) fourth evolution stat equivalency requirements can also be very helpful to avoid a costly mistake at the halfway point.&lt;br /&gt;
&lt;br /&gt;
===Custom Mag===&lt;br /&gt;
* A [[Mags#Starter Mag|starter Mag]] uses [[Mag feeding tables#Table 0|Mag feeding table 0]] and will typically be fed exclusively one type of item - either {{Tool|Antidotes|nolink=1}} (mostly {{DEX}}, some {{POW}}), {{Mate|Monomates|nolink=1}} (mostly {{POW}}), {{Fluid|Monofluids|nolink=1}} (mostly {{MIND}}), or {{Tool|Antiparalysis|nolink=1}} (mostly {{DEX}}, some {{MIND}}).&lt;br /&gt;
* [[Mags#First evolution Mags|First evolution Mag]] at level 10 is dependent solely on which character class the mag is fed during the level 9 -&amp;gt; 10 transition. All three of these use [[Mag feeding tables#Table 1|Mag feeding table 1]].&lt;br /&gt;
** First evolution Mags are typically fed exclusively {{Tool|Antidotes|nolink=1}} (mostly {{DEX}}, some {{POW}}) or {{Tool|Antiparalysis|nolink=1}} (mostly {{DEX}}, some {{MIND}}) from level 10 to level 35.&lt;br /&gt;
** Hunters evolve {{Mag|Varuna}}, learning {{Farlla}}.&lt;br /&gt;
** Rangers evolve {{Mag|Kalki}}, learning {{Estlla}}. This is the most useful PB of these choices, so this evolution is commonly picked. However, it is worth noting that the Second evolution Mags that Kalki evolves into use [[Mag feeding tables#Table 3|Mag feeding table 3]] which is comparatively slow - but extremely simple - to level from 35 to 50.&lt;br /&gt;
** Forces evolve {{Mag|Vritra}}, learning {{Leilla}}.&lt;br /&gt;
* [[Mags#Second evolution Mags|Second evolution Mag]] at level 35 is dependent on the first evolution Mag and the Mag&#039;s highest stat among {{POW}}, {{DEX}}, or {{MIND}}.&lt;br /&gt;
** Mag feeding tables begin to diverge here depending on the specific Mag evolution. See the [[Mags#Second evolution Mags|Second evolution Mags]] table and [[Mag feeding tables]] to ensure you are feeding the correct items for the stats you want to increase while also &#039;&#039;not&#039;&#039; leveling up undesired stats.&lt;br /&gt;
** Be aware that some feeding tables moving forward occasionally may require alternating items in certain quantities to prevent leveling up an undesired stat.&lt;br /&gt;
** The PB learned at level 35 is {{Golla}} for any {{POW}} evolution, {{Pilla}} for any {{DEX}} evolution, or {{Mylla &amp;amp; Youlla}} for any {{MIND}} evolution. As {{DEX}} will be highest at this step if keeping {{DEF}} from leveling, most Mags will learn {{Pilla|Pilla}} now.&lt;br /&gt;
* [[Mags#Third evolution Mags|Third evolution Mag]] at level 50 depends on several factors, including &#039;&#039;&#039;stat distribution&#039;&#039;&#039;, &#039;&#039;&#039;character class&#039;&#039;&#039;, and the character&#039;s &#039;&#039;&#039;Section ID&#039;&#039;&#039;.&lt;br /&gt;
** As {{Mylla &amp;amp; Youlla|Mylla &amp;amp; Youlla}} is typically desired on a Mag and usually most easily learned at this step, check the third evolution Mags table and use an alternate character of the correct &#039;&#039;&#039;character class&#039;&#039;&#039; and &#039;&#039;&#039;Section ID&#039;&#039;&#039; for an evolution that can learn {{Mylla &amp;amp; Youlla|Mylla &amp;amp; Youlla}} with the &#039;&#039;&#039;Mag stats&#039;&#039;&#039; on the Mag for the level 49 -&amp;gt; 50 feed.&lt;br /&gt;
** {{DEX}} &amp;gt; {{POW}} &amp;gt; {{MIND}} Mags typically choose {{Mag|Ila}} or {{Mag|Kaitabha}}.&lt;br /&gt;
** {{MIND}} &amp;gt; {{DEX}} &amp;gt; {{POW}} Mags typically choose {{Mag|Ila|nolink=1}} or {{Mag|Kabanda}}.&lt;br /&gt;
** After ensuring the Mag&#039;s final PB slot is filled with the desired PB with a specific evolution on the level 49 -&amp;gt; 50 feed, continue feeding according to the current mag feeding table.&lt;br /&gt;
** All Mag feeding tables available moving forward offer methods to level primarily {{POW}}, {{DEX}}, or {{MIND}} without leveling up a secondary stat.&lt;br /&gt;
** Third evolution Mags may freely change form at or during any 5th level if any of the factors are changed. If this happens, check Mag feeding tables again to ensure you are feeding the correct items for the desired stats.&lt;br /&gt;
* [[Mags#Fourth evolution Mags|Fourth evolution Mag]] - if desired - can be achieved at level 100 (or alternatively at level 110, 120, 130... 200) by matching the requirements seen in the table at the link. Be aware that &#039;&#039;&#039;an undesired fourth evolution can occur accidentally&#039;&#039;&#039; if the stat distribution matches any of the fourth evolution Mag formulas. If a third evolution Mag is desired at or beyond level 100, specifically plan stat distributions to &#039;&#039;&#039;not&#039;&#039;&#039; match an equivalency formula at level 100, 110, 120, etc. A fourth evolution Mag cannot revert back to a third evolution Mag.&lt;br /&gt;
** All fourth evolution Mags follow a formula requiring the &#039;&#039;&#039;sum of two specific stats to equal the sum of the remaining two stats&#039;&#039;&#039;. They also require a specific choice of &#039;&#039;&#039;character class&#039;&#039;&#039;, &#039;&#039;&#039;character gender&#039;&#039;&#039;, and the character&#039;s &#039;&#039;&#039;Section ID&#039;&#039;&#039;.&lt;br /&gt;
** The stat requirement formulas appear in this format: {{DEF}} + {{POW}} = {{DEX}} + {{MIND}} (or a variation of the primary stat levels placed in different orders). {{DEF}} is included on one side of the equation and is usually kept at 5. A typical Mag will have been raised to this point with a mix of {{POW}} and {{DEX}} or {{MIND}} and {{DEX}}. This means that the two highest primary stats on the mag are typically aimed to be 45 and 50 to match the desired fourth evolution Mag requirements.&lt;br /&gt;
** 5/45/50/0, 5/50/45/0, 5/0/45/50, and 5/0/50/45 are the most common target stats for a level 100 fourth evolution Mag.&lt;br /&gt;
** Typically a planned Mag targets the stat requirements at level 100 and will be transferred to an alternate character matching the remaining requirements for the desired fourth evolution Mag for the level 99 -&amp;gt; 100 feed.&lt;br /&gt;
* A level 200 Mag has its primary stat levels locked. {{DEF}}, {{POW}}, {{DEX}}, and {{MIND}} can neither level up nor down. However, the Mag can still be fed to increase its IQ and Synchro which offer bonuses to PBs or PB chains started by the player with this mag equipped as well as bonuses to some Mag trigger rates.&lt;br /&gt;
** {{Tool|Star Atomizer}} is an expensive but simple all-purpose method to increase both IQ and Synchro on a level 200 Mag regardless of feeding table.&lt;br /&gt;
** {{Mag|rare|Diwari}}, {{Mag|rare|Nidra}}, {{Mag|rare|Savitri}}, and all [[Mags#Cell Mags|cell Mags]] using Mag feeding table 7 can use {{Tool|Sol Atomizer|Sol Atomizers}} or {{Tool|Moon Atomizer|Moon Atomizers}} to increase both IQ and Synchro.&lt;br /&gt;
** Refer to [[Mag feeding tables]] to raise IQ and Synchro on other Mags.&lt;br /&gt;
&lt;br /&gt;
===Cell Mags===&lt;br /&gt;
* [[Mags#Cell Mags|Cell Mags]] have varying requirements to be created. As examples, {{Tool|rare|Kit of Mark III}} is only usable on a starter {{Mag|Mag}}, {{Tool|rare|Rappy&#039;s Beak}} is usable on any level 50+ third evolution Mag, and {{Tool|rare|Cell of Mag 502}} is usable on any level 100+ third evolution Mag. Many other Mag cells have additional requirements.&lt;br /&gt;
** See the cell Mags table linked above or the specific Mag page itself to see its requirements.&lt;br /&gt;
** {{Mag|rare|Chao}} can be notably difficult to raise, as it both requires high {{DEF}} levels and a third evolution Mag with level 35 or greater of each {{DEF}}, {{POW}}, {{DEX}}, and {{MIND}}. If these four primary stats are all exactly level 35 (at Mag level 140), the third evolution Mag will fulfill the requirements for a fourth evolution Mag accidentally.&lt;br /&gt;
** [[Mag feeding tables#Table 7|Mag feeding table 7]] is used by all cell Mags and some fourth evolution Mags. This table offers the fastest and simplest methods for pure single stat gains for {{POW}}, {{DEX}}, or {{MIND}}.&lt;br /&gt;
&lt;br /&gt;
===Additional resources===&lt;br /&gt;
* A downloadable external Mag planning and Mag feed simulating tool called Magatama can be found on the &#039;&#039;Ephinea&#039;&#039; [https://www.pioneer2.net/community/threads/magatama-a-modern-mag-planner-calculator-beta-9.4552/ forums] or Aether89&#039;s [https://github.com/Aether89/Magatama/releases Github].&lt;br /&gt;
* Mag evolution requirements, PBs, and feeding table links can be found on the tables of the [[Mags]] page: specifically [[Mags#Starter Mag|Starter Mag]], [[Mags#First evolution Mags|First evolution Mags]], [[Mags#Second evolution Mags|Second evolution Mags]], [[Mags#Third evolution Mags|Third evolution Mags]], and [[Mags#Fourth evolution Mags|Fourth evolution Mags]].&lt;br /&gt;
* Mag feeding tables along with the associated Mags can be found on the [[Mag feeding tables]] page. Alternatively, each specific Mag has its feeding table included on its page (ex: [[Varuna]]).&lt;br /&gt;
** The Mag feeding tables page also includes a few helpful Trainer Tips for each table.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Although the details - including secondary stat gains (if any) and stat decreases (if any) - can vary depending on the Mag feeding table used by the Mag, the general correlation of item fed to stat gained is:&lt;br /&gt;
** {{Mate|Monomate|Monomates|nolink=1}} or {{Mate|Dimate|Dimates|nolink=1}} offer primarily {{POW}} gain.&lt;br /&gt;
** {{Fluid|Monofluid|Monofluids|nolink=1}} or {{Fluid|Difluid|Difluids|nolink=1}} offer primarily {{MIND}} gain.&lt;br /&gt;
** {{Tool|Antidote|Antidotes|nolink=1}} or {{Tool|Antiparalysis|nolink=1}} offer primarily {{DEX}} gain.&lt;br /&gt;
** {{Mate|Trimate|Trimates}} or {{Fluid|Trifluid|Trifluids}} offer primarily {{POW}} gain or {{MIND}} gain respectively, but they also often offer stat gains to {{DEF}} or another potentially undesired stat. Also, they are significantly more expensive with usually minimal additional {{POW}} or {{MIND}} gain compared to the cheaper alternatives. &lt;br /&gt;
** {{Tool|Sol Atomizer|Sol Atomizers|nolink=1}} and {{Tool|Moon Atomizer|Moon Atomizers|nolink=1}} do not follow a consistent pattern across all Mag feeding tables.&lt;br /&gt;
** {{Tool|Star Atomizer|Star Atomizers|nolink=1}} offer low-to-moderate gains to most or all stats.&lt;br /&gt;
* {{DEF}} is notoriously difficult to level up to high levels intentionally. Only [[Mag feeding tables#Table 4|Mag feeding table 4]] offers a method to easily and exclusively level up {{DEF}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mags}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Banners&amp;diff=38974</id>
		<title>Banners</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Banners&amp;diff=38974"/>
		<updated>2025-11-06T14:02:15Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Global banners */ new daily forecast text :pog:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Banners]] are scrolling text marquees that appear along the top edge of the player&#039;s screen. Global banners broadcast to all players are used for Game Master messages, system announcements, and certain rare drops found on the server. Personal banners are used to display results for certain [[chat commands]] input by the player, as well as certain info notices.&lt;br /&gt;
&lt;br /&gt;
==Global banners==&lt;br /&gt;
These types of banners will be broadcast to every player currently logged into the server.&lt;br /&gt;
* &#039;&#039;&#039;System announcements&#039;&#039;&#039;: Displays time remaining before the server goes down for planned maintenance. Typically issued automatically 120, 60, 30, 15, 10, 2, 1, and 0 minute(s) before shutdown commences.&lt;br /&gt;
* &#039;&#039;&#039;Game Master messages&#039;&#039;&#039;: Displays a custom message from a Game Master.&lt;br /&gt;
* &#039;&#039;&#039;[[Daily forecast]] change announcement&#039;&#039;&#039;: Displays an indicator that the daily forecast&#039;s parameters have changed. Issued automatically every day at 00:00 UTC.&lt;br /&gt;
** &#039;&#039;&amp;quot;The daily luck forecast has changed!&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 200 banners&#039;&#039;&#039;: Displays a character&#039;s name as they level up to level 200.&lt;br /&gt;
** &#039;&#039;[Ship] - [Block] - [Character name] has reached level 200! Congratulations, though this now famous Hunter&#039;s hunt is only just beginning!&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rare drop announcements&#039;&#039;&#039;: Displays ship, block, player name, item (and potentially untekked Hit), and enemy name for certain extremely rare items listed in the tables below. Certain extremely rare [[event]] items, such as {{Tool|rare|Anniv. Platinum Badge}} or any item from the &amp;quot;very rare&amp;quot; tier of Ultimate {{Tool|Present (Christmas)|Present}}, rewards will also be announced here.&lt;br /&gt;
:: &#039;&#039;Note: A player may disable their own rare drops from being broadcast to the server and party with the &amp;lt;code&amp;gt;/findprivacy&amp;lt;/code&amp;gt; chat command.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Rare drop announcements list===&lt;br /&gt;
The tables below list all items that will trigger a banner. A few things to note are:&lt;br /&gt;
* The Minimum Hit column represents the weapon&#039;s untekked Hit attribute value when it drops.&lt;br /&gt;
* For weapons that require 0 Hit to banner, 20 Hit or greater will also be announced on the banner. 0, 5, 10, and 15 Hit will be omitted in the banner text.&lt;br /&gt;
* Eligible weapons from an [[item box]] will &#039;&#039;not&#039;&#039; generate a banner. This exception is only applicable to box drops for {{Sword|rare|Diska of Braveman}}, {{Sword|rare|Vjaya}}, and {{Gun|rare|M&amp;amp;A60 Vise}} with at least 50 Hit, and to box drops for any rare weapon with 90 Hit.&lt;br /&gt;
** Level 30 offensive technique disks from a box &#039;&#039;will&#039;&#039; generate a banner.&lt;br /&gt;
&lt;br /&gt;
====Melee weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Minimum Hit&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Agito (1975)}}&amp;lt;br&amp;gt;(Classic ship Devaloka only)&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|DB&#039;s Saber (3064)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|DB&#039;s Saber (3077)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Evil Curst}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Flowen&#039;s Sword (3073)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Flowen&#039;s Sword (3077)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Lavis Cannon}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Madam&#039;s Parasol}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Nei&#039;s Claw}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Sealed J-Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Yasha}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Galatine}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|20&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Lame d&#039;Argent}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Daylight Scar}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|30&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Vivienne}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Asteron Belt}}&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot;|40&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Girasole}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Guren}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Monkey King Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Shouren}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Yunchang}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Zanba}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Chain Sawd}}&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;style=&amp;quot;text-align:center&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Demolition Comet}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Flowen&#039;s Sword (3084)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Red Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Sange}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Vjaya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Yamigarasu}}&lt;br /&gt;
|-&lt;br /&gt;
|Any rare weapon&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranged weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Minimum Hit&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Angel Harp}}&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Handgun: Guld}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Handgun: Milla}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Heaven Punisher}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|NUG2000-Bazooka}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Heaven Striker}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|20&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|30&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Frozen Shooter}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Rambling May}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Holy Ray}}&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center&amp;quot;|40&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|L&amp;amp;K38 Combat}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Ophelie Seize}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Spread Needle}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Yasminkov 9000M}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Panzer Faust}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Yasminkov 7000V}}&lt;br /&gt;
|-&lt;br /&gt;
|Any rare weapon&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Technique weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Minimum Hit&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Bluefull Card}}&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Greenill Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Oran Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Pinkal Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Prophets of Motav}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Psycho Wand}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Purplenum Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Redria Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Skyly Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Viridia Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Whitill Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Yellowboze Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Clio}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Guardianna}}&lt;br /&gt;
|-&lt;br /&gt;
|Any rare weapon&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Barriers====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
|-&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Shield|rare|S-Parts ver2.01}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weapon hearts====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Ancient Saber}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Angel Harp}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Blade Dance}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Chameleon Scythe}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Crazy Tune}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Daisy Chain}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of DB&#039;s Saber}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Delsaber&#039;s Buster}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Diska of Liberator}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Egg Blaster}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Flamberge}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Izmaela}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Laconium Axe}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Lollipop}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Partisan of Lightning}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Plantain Huge Fan}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Rabbit Wand}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Rianov 303SNR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Ruby Bullet}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Samba Maracas}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Sorcerer&#039;s Cane}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Soul Banish}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Suppressed Gun}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Tension Blaster}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of The Sigh of a God}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of TypeDS/D.Saber}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of TypeSS/Swords}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Yasminkov 9000M}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Technique disks====&lt;br /&gt;
:&#039;&#039;See [[Drop_charts/Level_30_techniques|Level 30 techniques]]&#039;&#039; for more information.&lt;br /&gt;
Only level 30 versions of these offensive technique disks result in a banner.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
!Technique Disk Level&lt;br /&gt;
|-&lt;br /&gt;
|{{Foie}}&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot;|30&lt;br /&gt;
|-&lt;br /&gt;
|{{Barta}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Zonde}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gifoie}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gibarta}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gizonde}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Rafoie}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Rabarta}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Razonde}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Grants}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Megid}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tools====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Anniv. Platinum Badge}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Book of Hitogata}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Magic Stone &amp;quot;Iritista&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Syncesta}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Personal banners==&lt;br /&gt;
These types of banners will be displayed exclusively to the player who triggers them.&lt;br /&gt;
*&amp;lt;code&amp;gt;/killcount&amp;lt;/code&amp;gt;: Displays kill count as seen by the server for currently equipped [[sealed items]].&lt;br /&gt;
::&#039;&#039;Note: Kill count is processed differently on the client and may require server resynchronization via Change Block in order to unseal.&#039;&#039;&lt;br /&gt;
*&amp;lt;code&amp;gt;/rbr&amp;lt;/code&amp;gt;: Displays the current [[Ragol Boost Road]] quests.&lt;br /&gt;
*&#039;&#039;&#039;Info announcements&#039;&#039;&#039;: Displays desynchronization warnings to the player if the server and player&#039;s client disagree on the player&#039;s current inventory, indicating the player to change blocks to resynchronize and avoid further issues or losses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Shopping_District&amp;diff=38973</id>
		<title>Shopping District</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Shopping_District&amp;diff=38973"/>
		<updated>2025-11-06T13:56:45Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Arms shop */ a little more clarity on shop always having some of each {{Sword}}, {{Gun}}, and {{Cane}} weapons. idk the specific rules but they could be added here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shopping District (Episode 1) 01.png|thumb|200px|Shopping District (Episode 1 &amp;amp; 4) (outside)]]&lt;br /&gt;
[[File:Shopping District (Episode 1) 02.png|thumb|200px|Shopping District (Episode 1 &amp;amp; 4) (inside)]]&lt;br /&gt;
The [[Shopping District]] is an area in Pioneer 2 which houses the various shops, at which players can spend {{Meseta}} for [[Weapons]], [[Frames]] and [[Barriers]], and [[Tools]]. The [[Tekker]] is also located here.&lt;br /&gt;
&lt;br /&gt;
In Episode 1 and 4, the [[Check Room]] is located outside of the Shopping District. In Episode 2, the Check Room is located inside.&lt;br /&gt;
&lt;br /&gt;
==Arms shop==&lt;br /&gt;
[[File:Arms Shop (Episode 1).png|thumb|200px|Arms Shop NPC (Episode 1 &amp;amp; 4)]]&lt;br /&gt;
&amp;lt;!--: &#039;&#039;Main article: [[Arms shop]]&#039;&#039; (Maybe? Might be fine to just keep it all in here but idk--&amp;gt;&lt;br /&gt;
The Arms Shop allows the player to purchase common weapons. Stronger tiers of common weapons are made available both as a character&#039;s level increases, and are also affected by difficulty.&lt;br /&gt;
&lt;br /&gt;
Weapons offered by the Arms Shop are randomized each time the player enters Pioneer 2. A player can purchase an unlimited amount of copies of any weapon available.&lt;br /&gt;
&lt;br /&gt;
Weapons on offer can have up to second-tier specials (e.g. [[Heat]] or [[Fire]], but never [[Flame]] or [[Burning]]), and can sometimes have one or two [[Weapon attributes|attributes]], up to a maximum of 50% in each.&lt;br /&gt;
&lt;br /&gt;
Notably, common [[Swords|sword]]-, [[Partisans|partisan]]-, [[Slicers|slicer]]-, [[Handguns|handgun]]-, [[Mechguns|mechgun]]-, and [[Shots|shot]]-type weapons with the [[Charge]] special and 50% Hit may be available for purchase, and are some of the strongest options available to players.&lt;br /&gt;
&lt;br /&gt;
Second-tier specials, including Charge, begin appearing in Ultimate at level 100+. The highest tier of common weapons ([[Gladius]], [[Calibur]], [[Ripper]], [[Gungnir]], [[Diska]], [[Raygun]], [[Laser]], [[Vulcan]], [[Arms]], [[Club]], [[Striker]], and [[Scepter]]) are all available in Ultimate by level 151+.&lt;br /&gt;
&lt;br /&gt;
The distribution of weapon types seen in the Arms Shop is partially affected by [[Section ID]] - somewhat like weapon [[item drops]] - as seen on the [[Weapon drop tables#Weapon type drop rates|weapon drop tables]] page. For example, {{Purplenum}} is the most likely Section ID to see Mechguns, {{Whitill}} is the most likely to see Slicers, and {{Viridia}} is the most likely to see Shots. Contrary to weapon item drops, the Arms Shop also follows a few rules regulating the amount of {{Sword|melee|nolink=1}}, {{Gun|ranged|nolink=1}}, and {{Cane|technique|nolink=1}} weapons available. There will always be several weapons available for each of these three categories.&lt;br /&gt;
&lt;br /&gt;
==Tools shop==&lt;br /&gt;
[[File:Tools Shop (Episode 1).png|thumb|200px|Tools Shop NPC (Episode 1 &amp;amp; 4)]]&lt;br /&gt;
&amp;lt;!--: &#039;&#039;Main article: [[Tools shop]]&#039;&#039; (Maybe? Might be fine to just keep it all in here but idk--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guard shop==&lt;br /&gt;
[[File:Guard Shop (Episode 1).png|thumb|200px|Guard Shop NPC (Episode 1 &amp;amp; 4)]]&lt;br /&gt;
&amp;lt;!--: &#039;&#039;Main article: [[Guards shop]]&#039;&#039; (Maybe? Might be fine to just keep it all in here but idk--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tekker==&lt;br /&gt;
[[File:Tekker (Episode 1).png|thumb|200px|Tekker (Episode 1 &amp;amp; 4)]]&lt;br /&gt;
: &#039;&#039;Main article: [[Tekking]]&lt;br /&gt;
&lt;br /&gt;
{{Areas}}&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Shopping_District&amp;diff=38955</id>
		<title>Shopping District</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Shopping_District&amp;diff=38955"/>
		<updated>2025-11-04T20:54:07Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Arms shop */ shop refresh, purchase limit. add Handguns to notable charge weapons. minor rewording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shopping District (Episode 1) 01.png|thumb|200px|Shopping District (Episode 1 &amp;amp; 4) (outside)]]&lt;br /&gt;
[[File:Shopping District (Episode 1) 02.png|thumb|200px|Shopping District (Episode 1 &amp;amp; 4) (inside)]]&lt;br /&gt;
The [[Shopping District]] is an area in Pioneer 2 which houses the various shops, at which players can spend {{Meseta}} for [[Weapons]], [[Frames]] and [[Barriers]], and [[Tools]]. The [[Tekker]] is also located here.&lt;br /&gt;
&lt;br /&gt;
In Episode 1 and 4, the [[Check Room]] is located outside of the Shopping District. In Episode 2, the Check Room is located inside.&lt;br /&gt;
&lt;br /&gt;
==Arms shop==&lt;br /&gt;
[[File:Arms Shop (Episode 1).png|thumb|200px|Arms Shop NPC (Episode 1 &amp;amp; 4)]]&lt;br /&gt;
&amp;lt;!--: &#039;&#039;Main article: [[Arms shop]]&#039;&#039; (Maybe? Might be fine to just keep it all in here but idk--&amp;gt;&lt;br /&gt;
The Arms Shop allows the player to purchase common weapons. Stronger tiers of common weapons are made available both as a character&#039;s level increases, and are also affected by difficulty.&lt;br /&gt;
&lt;br /&gt;
Weapons offered by the Arms Shop are randomized each time the player enters Pioneer 2. A player can purchase an unlimited amount of copies of any weapon available.&lt;br /&gt;
&lt;br /&gt;
Weapons on offer can have up to second-tier specials (e.g. [[Heat]] or [[Fire]], but never [[Flame]] or [[Burning]]), and can sometimes have one or two [[Weapon attributes|attributes]], up to a maximum of 50% in each.&lt;br /&gt;
&lt;br /&gt;
Notably, common [[Swords|sword]]-, [[Partisans|partisan]]-, [[Slicers|slicer]]-, [[Handguns|handgun]]-, [[Mechguns|mechgun]]-, and [[Shots|shot]]-type weapons with the [[Charge]] special and 50% Hit may be available for purchase, and are some of the strongest options available to players.&lt;br /&gt;
&lt;br /&gt;
Second-tier specials, including Charge, begin appearing in Ultimate at level 100+. The highest tier of common weapons ([[Gladius]], [[Calibur]], [[Ripper]], [[Gungnir]], [[Diska]], [[Raygun]], [[Laser]], [[Vulcan]], [[Arms]], [[Club]], [[Striker]], and [[Scepter]]) are all available in Ultimate by level 151+.&lt;br /&gt;
&lt;br /&gt;
The distribution of weapon types seen in the Arms Shop is partially affected by [[Section ID]] - like weapon [[item drops]] - as seen on the [[Weapon drop tables#Weapon type drop rates|weapon drop tables]] page. For example, {{Purplenum}} is the most likely Section ID to see Mechguns, {{Whitill}} is the most likely to see Slicers, and {{Viridia}} is the most likely to see Shots.&lt;br /&gt;
&lt;br /&gt;
==Tools shop==&lt;br /&gt;
[[File:Tools Shop (Episode 1).png|thumb|200px|Tools Shop NPC (Episode 1 &amp;amp; 4)]]&lt;br /&gt;
&amp;lt;!--: &#039;&#039;Main article: [[Tools shop]]&#039;&#039; (Maybe? Might be fine to just keep it all in here but idk--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guard shop==&lt;br /&gt;
[[File:Guard Shop (Episode 1).png|thumb|200px|Guard Shop NPC (Episode 1 &amp;amp; 4)]]&lt;br /&gt;
&amp;lt;!--: &#039;&#039;Main article: [[Guards shop]]&#039;&#039; (Maybe? Might be fine to just keep it all in here but idk--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tekker==&lt;br /&gt;
[[File:Tekker (Episode 1).png|thumb|200px|Tekker (Episode 1 &amp;amp; 4)]]&lt;br /&gt;
: &#039;&#039;Main article: [[Tekking]]&lt;br /&gt;
&lt;br /&gt;
{{Areas}}&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Charge&amp;diff=38954</id>
		<title>Charge</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Charge&amp;diff=38954"/>
		<updated>2025-11-04T20:44:11Z</updated>

		<summary type="html">&lt;p&gt;Thunder: available in Arms Shop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Charge]] is a sacrificial damage increase [[Special attacks|weapon special]]. It is the lowest tier of [[Weapons#Sacrificial damage increase|sacrificial damage increase]] specials (2★), though it&#039;s not any less powerful damage-wise than its higher special tier counterparts. [[Charge]] weapons have massively strengthened attacks at the cost of {{Meseta}}.&lt;br /&gt;
&lt;br /&gt;
Charge is especially notable for being the only sacrificial damage increase special available for purchase from the [[Shopping District#Arms shop|Arms Shop]], starting at character level 100 in Ultimate difficulty. This provides relatively easy access to a sacrificial damage special on any common weapon type with up to 50 [[Hit]]. &lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
While a Heavy attack has a damage multiplier of {{Note|17/9|1.89x}} in the damage formula, [[Charge]] attacks have a multiplier of {{Note|10/3|3.33x}}. &lt;br /&gt;
: &#039;&#039;Note: The charge special of the rare partisan {{Sword|rare|Vjaya}} is a unique attack with a damage multiplier of {{Note|17/3|5.67x}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Rarity||Special Name ||Sacrifice&lt;br /&gt;
|-&lt;br /&gt;
|2★ ||Charge||{{Meseta|200}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is no special activation calculation for the [[Charge]] special--the special will activate if the player passes the [[Game_mechanics#Accuracy|accuracy check]].&lt;br /&gt;
&lt;br /&gt;
==List of Charge weapons==&lt;br /&gt;
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.&lt;br /&gt;
&lt;br /&gt;
===Common weapons===&lt;br /&gt;
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Charge]] as a special. Unlike most other specials, [[Charge]] &#039;&#039;can not&#039;&#039; be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Spirit]] special.  Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Charge]] special.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Charge drop chance&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Normal&lt;br /&gt;
!Hard&lt;br /&gt;
!Very Hard&lt;br /&gt;
!Ultimate&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|5%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|3.33%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|3.33%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|0%&lt;br /&gt;
|3.33%&lt;br /&gt;
|3.33%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|2.5%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|0%&lt;br /&gt;
|3.33%&lt;br /&gt;
|2.5%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|0%&lt;br /&gt;
|3.33%&lt;br /&gt;
|2.5%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|5%&lt;br /&gt;
|3.33%&lt;br /&gt;
|2.5%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|5%&lt;br /&gt;
|3.33%&lt;br /&gt;
|2.5%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|5%&lt;br /&gt;
|3.33%&lt;br /&gt;
|2.5%&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
{{WeaponTableHead}}&lt;br /&gt;
{{WeaponTableSort}}&lt;br /&gt;
{{WeaponTableRowMelee|Wok of Akiko&#039;s Shop|9|160-170|25|0|160-170|412 ATP|special=Charge|notes=&amp;amp;#43;30 DFP}}&lt;br /&gt;
{{WeaponTableRowMelee|Tree Clippers|9|1-200|1|0|1-200|0 ATP|special=Charge}}{{WeaponTableRowMelee|Vjaya|9|160-220|36|15|190-250|480 ATP|special=See&amp;lt;br&amp;gt;notes|notes=&amp;amp;#43;10 MST;&amp;lt;br&amp;gt;costs {{Meseta|10,000}} per special attack, 5.56x damage modifier|class=111100000000}}&lt;br /&gt;
{{WeaponTableRowMelee|Tyrell&#039;s Parasol|9|250-300|40|0|250-300|580 ATP|special=Charge|notes=&amp;amp;#43;100% {{Shifta}}, {{Deband}}, and {{Resta}} range|class=010101010101}}&lt;br /&gt;
{{WeaponTableRowRanged|Baranz Launcher|10|230-240|40|30|290-300|181 ATA|special=Charge|notes=4 targets; slow projectile|class=000011110000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ES weapons===&lt;br /&gt;
[[Charge]] cannot be added to [[ES Weapons]] as a special.&lt;br /&gt;
&lt;br /&gt;
{{Template:WeaponSpecials}}&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Shopping_District&amp;diff=38953</id>
		<title>Shopping District</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Shopping_District&amp;diff=38953"/>
		<updated>2025-11-04T20:04:21Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Arms shop */ 1-2 attributes. lvl 100+ for tier 2 specials (charge). lvl 151+ for all top tier of each weapon type. type distribution affected by Section ID&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shopping District (Episode 1) 01.png|thumb|200px|Shopping District (Episode 1 &amp;amp; 4) (outside)]]&lt;br /&gt;
[[File:Shopping District (Episode 1) 02.png|thumb|200px|Shopping District (Episode 1 &amp;amp; 4) (inside)]]&lt;br /&gt;
The [[Shopping District]] is an area in Pioneer 2 which houses the various shops, at which players can spend {{Meseta}} for [[Weapons]], [[Frames]] and [[Barriers]], and [[Tools]]. The [[Tekker]] is also located here.&lt;br /&gt;
&lt;br /&gt;
In Episode 1 and 4, the [[Check Room]] is located outside of the Shopping District. In Episode 2, the Check Room is located inside.&lt;br /&gt;
&lt;br /&gt;
==Arms shop==&lt;br /&gt;
[[File:Arms Shop (Episode 1).png|thumb|200px|Arms Shop NPC (Episode 1 &amp;amp; 4)]]&lt;br /&gt;
&amp;lt;!--: &#039;&#039;Main article: [[Arms shop]]&#039;&#039; (Maybe? Might be fine to just keep it all in here but idk--&amp;gt;&lt;br /&gt;
The Arms Shop allows the player to purchase common weapons. Stronger tiers of common weapons are made available both as a character&#039;s level increases, and are also affected by difficulty.&lt;br /&gt;
&lt;br /&gt;
Weapons offered by the Arms Shop are randomized each time the shop is accessed. Weapons on offer can have up to second-tier specials (e.g. [[Heat]] or [[Fire]], but never [[Flame]] or [[Burning]]), and can sometimes have one or two [[Weapon attributes|attributes]], up to a maximum of 50% in each.&lt;br /&gt;
&lt;br /&gt;
Notably, common [[Swords|sword]]-, [[Partisans|partisan]]-, [[Slicers|slicer]]- [[Mechguns|mechgun]]-, and [[Shots|shot]]-type weapons with the [[Charge]] special and 50% Hit may be available for purchase, and are some of the strongest options available to players.&lt;br /&gt;
&lt;br /&gt;
Second-tier specials, including Charge, begin appearing in Ultimate at level 100+. The highest tier of common weapons ([[Gladius]], [[Calibur]], [[Ripper]], [[Gungnir]], [[Diska]], [[Raygun]], [[Laser]], [[Vulcan]], [[Arms]], [[Club]], [[Striker]], and [[Scepter]]) are all available in Ultimate by level 151+.&lt;br /&gt;
&lt;br /&gt;
The distribution of weapon types seen in the Arms Shop is affected by [[Section ID]] - like weapon item drops - as seen on the [[Weapon drop tables#Weapon type drop rates|weapon drop tables]] page. {{Purplenum}} is most likely to see Mechguns, {{Whitill}} is most likely to see Slicers, {{Viridia}} is most likely to see Shots, etc.&lt;br /&gt;
&lt;br /&gt;
==Tools shop==&lt;br /&gt;
[[File:Tools Shop (Episode 1).png|thumb|200px|Tools Shop NPC (Episode 1 &amp;amp; 4)]]&lt;br /&gt;
&amp;lt;!--: &#039;&#039;Main article: [[Tools shop]]&#039;&#039; (Maybe? Might be fine to just keep it all in here but idk--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guard shop==&lt;br /&gt;
[[File:Guard Shop (Episode 1).png|thumb|200px|Guard Shop NPC (Episode 1 &amp;amp; 4)]]&lt;br /&gt;
&amp;lt;!--: &#039;&#039;Main article: [[Guards shop]]&#039;&#039; (Maybe? Might be fine to just keep it all in here but idk--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tekker==&lt;br /&gt;
[[File:Tekker (Episode 1).png|thumb|200px|Tekker (Episode 1 &amp;amp; 4)]]&lt;br /&gt;
: &#039;&#039;Main article: [[Tekking]]&lt;br /&gt;
&lt;br /&gt;
{{Areas}}&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chat_commands&amp;diff=38881</id>
		<title>Chat commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chat_commands&amp;diff=38881"/>
		<updated>2025-10-31T16:33:11Z</updated>

		<summary type="html">&lt;p&gt;Thunder: added third slowburst toggle, and the additional sandbox commands as of Oct. 19th, 2025 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chat commands&#039;&#039;&#039; are commands that players can input by using the in-game chat. Chat commands are always prefixed with the &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; character.&lt;br /&gt;
&lt;br /&gt;
==List of chat commands==&lt;br /&gt;
===/help===&lt;br /&gt;
* &#039;&#039;&#039;/morehelp&#039;&#039;&#039;: Displays additional helpful information.&lt;br /&gt;
* &#039;&#039;&#039;/partyinfo&#039;&#039;&#039;: Displays the following information about the current party:&lt;br /&gt;
** Experience Rate&lt;br /&gt;
** Experience Share Settings&lt;br /&gt;
** Drop Anything Rate&lt;br /&gt;
** Rare Drop Rate&lt;br /&gt;
** Drop Style&lt;br /&gt;
** [[Section ID]]&lt;br /&gt;
** [[Anguish]] Level (if applicable)&lt;br /&gt;
* &#039;&#039;&#039;/setname x&#039;&#039;&#039;: Changes the party&#039;s name. Party leader only. 12 characters maximum.&lt;br /&gt;
* &#039;&#039;&#039;/setpass x&#039;&#039;&#039;: Changes the party&#039;s password. Party leader only. 16 characters maximum. Leave empty to remove. &lt;br /&gt;
* &#039;&#039;&#039;/lobby&#039;&#039;&#039;: Returns you to the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/purist&#039;&#039;&#039;: Toggles purist mode, which forces 1x experience rates. This command can only be used in the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/pk&#039;&#039;&#039;: Enables a PvP flag in your current party. All players must have this enabled for any effect. No effect in One Person Mode parties.&lt;br /&gt;
* &#039;&#039;&#039;/showwep&#039;&#039;&#039;: Toggles whether to display [[Tekking|untekked]] {{SpecialWeapon}} names for your current character. Also displays the special of untekked common weapons.&lt;br /&gt;
* &#039;&#039;&#039;/killcount&#039;&#039;&#039;: Displays kill count as seen by the server for currently equipped [[sealed items]].&lt;br /&gt;
** &#039;&#039;Note: Kill count is processed differently on the client and may require server re-synchronization via Change Block in order to unseal.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/bank&#039;&#039;&#039;: Toggles between character and shared &#039;&#039;item banks&#039;&#039; (at the [[Check Room]]).&lt;br /&gt;
* &#039;&#039;&#039;/forecast&#039;&#039;&#039;: Displays today&#039;s daily luck forecast.&lt;br /&gt;
* &#039;&#039;&#039;/luck&#039;&#039;&#039;: Displays your current luck level. Determined by daily luck forecast.&lt;br /&gt;
* &#039;&#039;&#039;/noluck&#039;&#039;&#039;: Toggles whether your current character receives the Rare Drop Rate boosts from the luck forecast.&lt;br /&gt;
* &#039;&#039;&#039;/rbr&#039;&#039;&#039;: Displays the current [[Ragol Boost Road]] quests.&lt;br /&gt;
* &#039;&#039;&#039;/modname x&#039;&#039;&#039;: Changes your character&#039;s name. 10 characters maximum. Must be used in the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/modsecid x&#039;&#039;&#039;: Changes your character&#039;s [[Section ID]]. This command can only be used once before level 20, and must be used in the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/matcount&#039;&#039;&#039;: Displays your character&#039;s [[Materials|material]] usage.&lt;br /&gt;
* &#039;&#039;&#039;/matreset&#039;&#039;&#039;: Resets your character&#039;s material usage (excluding HP/TP materials). Must be used in the lobby, and must be entered a second time to confirm.&lt;br /&gt;
* &#039;&#039;&#039;/wipecmode&#039;&#039;&#039;: Deletes your character&#039;s Challenge Mode data and allows making progress towards another [[S-Rank Weapon]] without creating a new character.&lt;br /&gt;
&lt;br /&gt;
===/morehelp===&lt;br /&gt;
* &#039;&#039;&#039;/help&#039;&#039;&#039;: Displays additional helpful information.&lt;br /&gt;
* &#039;&#039;&#039;/findprivacy&#039;&#039;&#039;: Toggles whether your rare drops will be displayed to the other players in your lobby and, for extremely rare drops, as a [[Banners|banner]] to the whole server.&lt;br /&gt;
* &#039;&#039;&#039;/gamefilter&#039;&#039;&#039;: Shows only joinable parties at the lobby counter. &amp;quot;Joinable&amp;quot; refers to parties that are none of: in a quest; One Person mode; of a difficulty higher than your current character is able to join. Joinable games with passwords will be displayed.&lt;br /&gt;
* &#039;&#039;&#039;/ping&#039;&#039;&#039;: Check your ping to the current ship.&lt;br /&gt;
* &#039;&#039;&#039;/time&#039;&#039;&#039;: Displays the current time in UTC.&lt;br /&gt;
* &#039;&#039;&#039;/lang x&#039;&#039;&#039;: Sets the current language to English (1) or Japanese (2) for quests.&lt;br /&gt;
* &#039;&#039;&#039;/bgm x&#039;&#039;&#039;: Sets background music volume. Ranges from 0 to 10.&lt;br /&gt;
* &#039;&#039;&#039;/sfx x&#039;&#039;&#039;: Sets sound effect volume. Ranges from 0 to 10.&lt;br /&gt;
* &#039;&#039;&#039;/mobhp&#039;&#039;&#039;: Enables or disables monster HP bars. On by default.&lt;br /&gt;
* &#039;&#039;&#039;/resetmobhp&#039;&#039;&#039;: Sets monster HP bar parameters to default.&lt;br /&gt;
* &#039;&#039;&#039;/mobhpfilled RRGGBB&#039;&#039;&#039;: Sets monster HP bar filled colour. RRGGBB refers to the colour hex value.&lt;br /&gt;
* &#039;&#039;&#039;/mobhpfilling RRGGBB&#039;&#039;&#039;: Sets monster HP bar filling colour. RRGGBB refers to the colour hex value.&lt;br /&gt;
* &#039;&#039;&#039;/mobhpdamage RRGGBB&#039;&#039;&#039;: Sets monster HP bar damaged colour. RRGGBB refers to the colour hex value.&lt;br /&gt;
* &#039;&#039;&#039;/starttimer x&#039;&#039;&#039;: Starts a simple timer. If x is defined, the timer will countdown from the amount of seconds defined by x.&lt;br /&gt;
* &#039;&#039;&#039;/freezetimer&#039;&#039;&#039;: Freezes the currently displayed timer.&lt;br /&gt;
* &#039;&#039;&#039;/killtimer&#039;&#039;&#039;: Destroys the currently displayed timer.&lt;br /&gt;
* &#039;&#039;&#039;/revealtimer&#039;&#039;&#039;: Reveals a destroyed timer.&lt;br /&gt;
* &#039;&#039;&#039;/registertimer x,y,z&#039;&#039;&#039;: Creates a timer on standby waiting for register y to be set. The timer will automatically freeze once register z has been set. If x is set, the timer will count backwards from x number of seconds to 0.&lt;br /&gt;
* &#039;&#039;&#039;/zonetimer x,y,z,r&#039;&#039;&#039;: Immediately starts a timer waiting for room z of floor y to be cleared. If r is set, the timer is created on standby, waiting for register r to be set before counting. If x is set, the timer will count backwards from x number of seconds to 0.&lt;br /&gt;
&lt;br /&gt;
===Other commands===&lt;br /&gt;
* &#039;&#039;&#039;/shortcuts&#039;&#039;&#039;: Toggles whether the following Ctrl shortcuts are enabled:&lt;br /&gt;
** &#039;&#039;&#039;/hud&#039;&#039;&#039; or &amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;: Toggles the visibility of in-game HUD, including the chat entry box.&lt;br /&gt;
** &#039;&#039;&#039;/cam&#039;&#039;&#039; or &amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;: Toggles &#039;&#039;PSO&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s handling of the camera, allowing you to control the camera using Mouse 2 and 3 (to move forward and backward, respectively) and Mouse 1 while dragging (to look around) when enabled. Holding either Shift key will speed up the camera&#039;s movement by 3x. The comma and period keys can be used to strafe the camera left and right, respectively.&lt;br /&gt;
** &#039;&#039;&#039;/map&#039;&#039;&#039; or &amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;: Toggles from the minimap to a large, higher view area map centered in the screen while on Ragol.&lt;br /&gt;
** &amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;: Reloads the &amp;lt;code&amp;gt;..\EphineaPSO\effectparam.txt&amp;lt;/code&amp;gt; file that contains various configurable graphic effects, including the following:&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+B&amp;lt;/code&amp;gt;: Toggles the ingame bloom shader.&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;: Toggles and changes the level of the ingame ambient occlusion shader.&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;: Toggles the ingame depth of field shader.&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;: Toggles the ingame tonemapping shader.&lt;br /&gt;
* &#039;&#039;&#039;/slowburst&#039;&#039;&#039;: Party leader only. Toggles through three options for the current party&#039;s loading screens - also known as bursts - upon player joining the party, map transition, quest load, or returning to lobby.&lt;br /&gt;
* &#039;&#039;&#039;/burstpref&#039;&#039;&#039;: Toggles through the three burst preference options as the default for parties led by your current character.&lt;br /&gt;
** &amp;lt;code&amp;gt;Slowbursting is ON.&amp;lt;/code&amp;gt;: Preserves all full loading screens as known in the vanilla game.&lt;br /&gt;
** &amp;lt;code&amp;gt;Slowbursting is OFF.&amp;lt;/code&amp;gt;: Eliminates all loading screens, saving approximately five seconds for each one. This option is selected by default.&lt;br /&gt;
** &amp;lt;code&amp;gt; Slowbursting is QUEST ONLY.&amp;lt;/code&amp;gt;: Eliminates all loading screens until a quest is selected. This option is primarily used for Time Attack standards.&lt;br /&gt;
* &#039;&#039;&#039;/resetstory&#039;&#039;&#039;: Resets one-person mode story progress. (Devaloka ship only.)&lt;br /&gt;
* &#039;&#039;&#039;/banner&#039;&#039;&#039;: Enables or disables rare item banners.&lt;br /&gt;
&lt;br /&gt;
===Sandbox mode only===&lt;br /&gt;
These commands are only available to [[Game modes#Sandbox account|Sandbox accounts]]. Refer to [https://www.pioneer2.net/community/threads/is-pso-old-to-you-sandbox-mode-added.1154/ this forum post] for more detailed information on Sandbox mode and the &#039;&#039;&#039;/item&#039;&#039;&#039;, &#039;&#039;&#039;/warpall&#039;&#039;&#039;, and &#039;&#039;&#039;/warpme&#039;&#039;&#039; commands.&lt;br /&gt;
* &#039;&#039;&#039;/addmeseta x&#039;&#039;&#039;: Adds the specified value of [[Meseta]] into your character&#039;s inventory.&lt;br /&gt;
* &#039;&#039;&#039;/autorestore&#039;&#039;&#039;: - A toggle to enable and disable auto restore functionality. When enabled, your character&#039;s inventory, meseta, and currently equipped items will automatically be restored when returning to lobby. This setting persists for the duration of your connection to a block.&lt;br /&gt;
* &#039;&#039;&#039;/give x,y,z,a&#039;&#039;&#039;: Will create any item. Refer to the forum post above for the exact formatting and parameters. Identical to the &#039;&#039;&#039;/item x,y,z,a&#039;&#039;&#039; command.&lt;br /&gt;
* &#039;&#039;&#039;/givexp x&#039;&#039;&#039;: Gives you a specified amount of experience. Only usable on Ragol.&lt;br /&gt;
* &#039;&#039;&#039;/item x,y,z,a&#039;&#039;&#039;: Will create any item. Refer to the forum post above for the exact formatting and parameters. Identical to the &#039;&#039;&#039;/give x,y,z,a&#039;&#039;&#039; command.&lt;br /&gt;
* &#039;&#039;&#039;/levelup x&#039;&#039;&#039;: Levels up your character to the specified level. Only usable on Ragol.&lt;br /&gt;
* &#039;&#039;&#039;/pb&#039;&#039;&#039;: Instantly gives you 100 PB.&lt;br /&gt;
* &#039;&#039;&#039;/qkill&#039;&#039;&#039;: Enables or disables one hit kills.&lt;br /&gt;
* &#039;&#039;&#039;/redbox&#039;&#039;&#039;: Party leader only. Forces all drops to be rare.&lt;br /&gt;
* &#039;&#039;&#039;/savepos a&#039;&#039;&#039;: Saves your current position, heading, and room ID on the current map in client memory as position &#039;a&#039;. There are 10 positions by default ranging from 0 to 9.&lt;br /&gt;
** &#039;&#039;&#039;/loadpos b&#039;&#039;&#039;: Loads position &#039;b&#039; from client memory if you are currently on the same map.&lt;br /&gt;
* &#039;&#039;&#039;/setpos x,z&#039;&#039;&#039;: Sets your x and z coordinates position on the map.&lt;br /&gt;
** In Forest and CCA, this cannot detect the appropriate room ID, so there may be targeting issues if used in those maps. You can usually correct this by walking to the room&#039;s entrance or exit.&lt;br /&gt;
* &#039;&#039;&#039;/sd x&#039;&#039;&#039;: Gives you Shifta and Deband of a specified level. (SD level max value is 81.)&lt;br /&gt;
* &#039;&#039;&#039;/sdall x&#039;&#039;&#039;: Gives the party Shifta and Deband of a specified level. (Party leader only, SD level max value is 81.)&lt;br /&gt;
* &#039;&#039;&#039;/sethp x&#039;&#039;&#039;: Sets your HP to a specific value.&lt;br /&gt;
* &#039;&#039;&#039;/srank&#039;&#039;&#039;: Awards you an [[S-Rank Weapon]] the next Challenge Mode stage completed.&lt;br /&gt;
* &#039;&#039;&#039;/warpall x&#039;&#039;&#039;: Party leader only. Warps everyone in the current party to a floor of your choice.&lt;br /&gt;
* &#039;&#039;&#039;/warpme x&#039;&#039;&#039;: Warps you to a floor of your choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- these sandbox commands will not work on standard sandbox accounts, but are listed on the Ephinea main website https://ephinea.pioneer2.net/server-commands/&lt;br /&gt;
* &#039;&#039;&#039;/getregister x&#039;&#039;&#039;: Gets the current value of a specific quest register.&lt;br /&gt;
* &#039;&#039;&#039;/readglobalflag x&#039;&#039;&#039;: Gets the current value of a specific global flag.&lt;br /&gt;
* &#039;&#039;&#039;/setregister x,y&#039;&#039;&#039;: Sets the current value of a specific quest register.&lt;br /&gt;
* &#039;&#039;&#039;/syncglobalflag x,y&#039;&#039;&#039;: Syncs the value of a specific global flag between all party members.&lt;br /&gt;
* &#039;&#039;&#039;/syncregister x,y&#039;&#039;&#039;: Syncs the value of a specific quest register between all party members.&lt;br /&gt;
* &#039;&#039;&#039;/writeglobalflag x,y&#039;&#039;&#039;: Sets the current value of a specific global flag.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=38770</id>
		<title>FOnewm/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=38770"/>
		<updated>2025-10-26T00:48:51Z</updated>

		<summary type="html">&lt;p&gt;Thunder: labeled additional information section, and added Raygun to ATA part of that. noted Optimized Leveling can&amp;#039;t be used for melee. noted Level 200 General mag can be used for ep2 if you swap v801-&amp;gt;v502 at cost of cast speed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[FOnewm]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
[[File:FOnewm.png|right]]&lt;br /&gt;
&#039;&#039;&#039;FOnewm&#039;&#039;&#039; is a newman Force who boasts the strongest Gi- and Ra-series [[techniques]] amongst all the Forces, due to his high MST and extra damage boosts. He is widely considered to be the strongest and most versatile Force, as alongside his unparalleled nuking power, he has enough ATP and ATA to equip various important weapons for physical damage in situations where techniques are not viable.&lt;br /&gt;
&lt;br /&gt;
With his versatility, he can tackle all manners of content effectively and does not have any major drawbacks. While he will not hit as hard with weapons as the human Forces, his ATP is respectable and access to {{Sword|rare|Excalibur}} allows him to do high damage where necessary, and his 180 ATA allows him to use Demon&#039;s {{Gun|es|ES Mechgun}} for very high HP/DFP targets.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Strongest techniques - Due to FOnewm&#039;s high MST and +30% boost to the Gi- and Ra-series techniques, FOnewm is the strongest Force for casting techniques&lt;br /&gt;
* Extremely powerful solo - As FOnewm is a Force, he is very powerful when alone in [[Episode 1|Episodes 1]] and [[Episode 4|4]]&lt;br /&gt;
* High Force ATA - With 180 ATA, FOnewm can hit more reliably than the human forces, and has access to {{Gun|es|ES Mechgun}} for Demon&#039;s usage&lt;br /&gt;
* Decent melee - While not as strong as [[FOmar]]/[[FOmarl]], and despite his lack of access to {{Sword|rare|Galatine}}, FOnewm is able to deal decent damage with physical weapons where necessary&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Low support range - FOnewm does not have any extra range with support techniques, making support hard in parties where a supportive party member may be necessary&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewm. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewm depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items for FOnewm===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Pinkal}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pinkal is a staple for FOnewm, as it finds many core Force items in the early game, such as {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}, along with boosted rates to all amplifiers. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d&#039;Argent}}, and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items that FOnewm hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}. Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like {{Greenill}}, Redria finds {{Gun|rare|Heaven Striker}} and {{Gun|rare|Cannon Rouge}} in Episode 4. Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
===Basic leveling===&lt;br /&gt;
If you&#039;re a new player and want a simple material plan, this is what you want. These plans are designed for the player who does not have extra equipment from other characters or friends, and doesn&#039;t want to keep swapping their equipment and mags as they level.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nuking&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|Any high MIND mag &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/0/45/150 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} 5/0/50/145 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple MIND Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{Mag|rare|Mark III}} 5/0/0/195&lt;br /&gt;
* {{Mag|rare|Rappy (Mag)|Rappy}} 15/0/0/185&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Unit|rare|V801}}&lt;br /&gt;
|Any [[Techniques#Barriers|Merge]]&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2|150&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional&#039;&#039;: &#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|Any typical POW/DEX mag&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:260px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Examples&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
* {{Mag|rare|Nidra}} or {{Mag|rare|Sato}} 5/150/45/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* {{mag|rare|Nidra}} 5/145/50/0 &amp;lt;sub&amp;gt;([[Mags/Guide#Simple POW Mag|Guide]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Any Hunter or Ranger mag stat spread as recommended on their respective [[Class guides|Class guide]] page.&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}, {{Unit|rare|Smartlink}}, {{Unit|rare|Heavenly/Arms}}, {{Unit|rare|Heavenly/Arms}}&lt;br /&gt;
|Any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Optimized leveling===&lt;br /&gt;
The below plans are for more advanced players who have multiple mags and equipment from other characters or friends. These have better stat growth as the player levels, but require changing out mags and units a lot, so may not be suitable for beginners.&lt;br /&gt;
&lt;br /&gt;
These FOnewm plans specifically maximize technique output. For melee and ranged gameplay while leveling, use the basic leveling melee setup listed above.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Level 146-170&lt;br /&gt;
|5/0/45/150&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Heavenly/Mind}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Any&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |150&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Level 171-181&lt;br /&gt;
|5/11/73/111&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|Level 182+&lt;br /&gt;
|5/0/109/86&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|}&lt;br /&gt;
===Level 200===&lt;br /&gt;
At level 200 (or when approaching 200), it is recommended to reset your materials and use the plans below, as you will get more usage out of them as the leveling plans are designed to make leveling easier.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|General use*&lt;br /&gt;
|5/88/61/46&lt;br /&gt;
| {{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| - &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|140&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
|Episode 2&lt;br /&gt;
|5/93/101/1&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|Nuking&lt;br /&gt;
|55/x/x/59&lt;br /&gt;
|{{Unit|rare|V801}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|Nuking&amp;lt;br&amp;gt;(max ATA)&lt;br /&gt;
|40/0/104/56&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|}&lt;br /&gt;
: *This general use mag can also be used for Episode 2 at the cost of swapping V801&#039;s cast speed for V502&#039;s [[Hell]] special attack boost instead.&lt;br /&gt;
&lt;br /&gt;
===Max stats===&lt;br /&gt;
If wishing to get all yellow numbers, use the plan below. However, these plans are generally &#039;&#039;&#039;not recommended&#039;&#039;&#039;, as they require extra units which block the usage of more utility units.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/6/20/169&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Adept}}, {{Unit|rare|Adept}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|62&lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
|42&lt;br /&gt;
|13&lt;br /&gt;
|33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Additional information===&lt;br /&gt;
Players leveling FOnewm should aim to maximize his [[MST]] stat with {{Tool|Mind Material|Mind Materials}} and {{Unit|Units}} as early as possible, and should pick a mag with a high Mind stat.&lt;br /&gt;
&lt;br /&gt;
As the player gains levels, they can consider creating a new mag and/or equipping different units to boost their [[ATA]] stat. ATA is FOnewm&#039;s second most important stat as it allows him to make better use of weapons with [[Demon&#039;s]] or [[Hell]] specials. ATA also helps FOnewm meet the requirement to use weapons such as{{Gun|Raygun}} (primarily [[Demon&#039;s]] or [[Hell]] special), {{Gun|rare|Bringer&#039;s Rifle}}, and {{Gun|es|ES Mechgun}}. As many enemies in Ultimate difficulty Multiplayer scaling have high elemental resistances, FOnewm can first provide [[Techniques#Support techniques|support]] followed by contributing with the aforementioned weapons in these cases.&lt;br /&gt;
&lt;br /&gt;
Although lower priority than MST and ATA, [[ATP]] can also be an important stat, as FOnewm depends on this stat to equip {{Sword|rare|Slicer of Fanatic}}, {{Sword|rare|Excalibur}}, and {{Sword|es|ES J-Cutter}} or {{Sword|es|ES Slicer}}. Slicer of Fanatic&#039;s ATP requirement is low enough to be accessible with a [[Mags/Guide#Simple POW Mag|Simple POW Mag]] very early on in Ultimate difficulty.&lt;br /&gt;
&lt;br /&gt;
Excalibur&#039;s high weapon ATP provides FOnewm with his highest damage weapon option, but is only accessible at a very high character level if no {{Tool|Power Material|Power Materials}} are used. This is even more true in the case of ES J-Cutter and ES Slicer, which also typically depend on a unit slot being dedicated to {{Unit|rare|V502}} or {{Unit|rare|V501}} to boost the effectiveness of [[Hell]] or [[Arrest]] special attacks, while FOnewm is also depending on his unit slots to provide battle speed, Smartlink, and additional stats while leveling.&lt;br /&gt;
&lt;br /&gt;
Although [[DFP]] is generally an insignificant stat, in certain cases maximizing this stat can help prevent the player from being knocked down. At level 200, there are different Mag stat plans for different scenarios that maximize certain stats and offer different levels of flexibility for Unit selection.&lt;br /&gt;
&lt;br /&gt;
Note that the Max Stats plan is &#039;&#039;&#039;highly not recommended&#039;&#039;&#039; here; it requires FOnewm to use all four of his unit slots for stats, resulting in him being unable to use various utility units such as {{Unit|rare|Smartlink}}, {{Unit|rare|V501}}, {{Unit|rare|V502}}, {{Unit|rare|V801}}, {{Unit|rare|Heavenly/Technique}} (or lesser Technique unit), {{Unit|rare|Heavenly/HP}} (or multiple), or any of the Cure units such as {{Unit|rare|Cure/Freeze}} and {{Unit|rare|Cure/Paralysis}}. It also depends on {{Shield|rare|Red Ring}} to provide MST, but a [[Techniques#Barriers|Technique-boosting barrier]] would be preferred in this slot for offensive technique damage in addition to max MST without Red Ring.&lt;br /&gt;
&amp;lt;!--==Equipment progression==--&amp;gt;&lt;br /&gt;
&amp;lt;!--==Strategy==--&amp;gt;&lt;br /&gt;
== Level 1 Disk-learning Setup ==&lt;br /&gt;
[[FOnewm]] can reach 1,010 [[MST]] at level 1 with the following equipment and materials, which allows him to learn all level 30 technique disks except [[Grants]] (1,030 MST.)  If you&#039;re aiming to learn the standard [[Price guide#Techniques|FO technique set]] (level 29 attack techniques, level 25-26 [[Grants]] and [[Megid]],) only 974 MST is necessary (due to level 29 [[Rabarta]].)&lt;br /&gt;
&lt;br /&gt;
* 300 MST - [[Mind Material]] x150&lt;br /&gt;
* 80 MST -  {{Cane|rare|Mercurius Rod}}&lt;br /&gt;
* 390 MST - 5/0/0/195 Max MND &amp;quot;[[Mark III#Combinations|Console]]&amp;quot; mag ({{Mag|rare|Mark III}}, etc)&lt;br /&gt;
** 185 MND mag is acceptable for level 29 tech set, as long as you have all other build components&lt;br /&gt;
* 180 MST - {{Unit|rare|Heavenly/Mind}} x4&lt;br /&gt;
* 60 MST - FOnewm base stat&lt;br /&gt;
&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Nuking&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Psycho Wand}}, {{Cane|rare|Prophets of Motav}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Magical Piece}}, {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Storm Wand: Indra}}, {{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Summit Moon}}, {{Cane|rare|Club of Laconium}}, {{Cane|rare|Club of Zumiuran}}, {{Cane|rare|Mace of Adaman}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Mercurius Rod}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Striker of Chao}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Glide Divine}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Bringer&#039;s Rifle}}, {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Cane|es|ES Cards}} (Hell, Demon&#039;s), {{Gun|rare|Holy Ray}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Gal Wind}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Demonic Fork}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|Ignition Cloak}}, {{Frame|rare|Mother Garb+}}, {{Frame|rare|Dress Plate}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Red Ring}}, {{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}, {{Shield|rare|Gizonde Merge}}, {{Shield|rare|Rabarta Merge}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|Resta Merge}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}, {{Shield|rare|Three Seals}}, {{Shield|rare|Combat Gear}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=User:Thunder&amp;diff=38327</id>
		<title>User:Thunder</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=User:Thunder&amp;diff=38327"/>
		<updated>2025-09-27T19:04:27Z</updated>

		<summary type="html">&lt;p&gt;Thunder: ma3v2 lucky tickets + beaks cafe infodump until I have the full list of typeM rewards based on class&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;placeholder till I have more in-progress stuff&lt;br /&gt;
&lt;br /&gt;
==MA3v2 Lucky Tickets -&amp;gt; Beak&#039;s Cafe TypeM weapon rewards==&lt;br /&gt;
MA3v2 requires the team to reach an ending terminal within the time limit - either in Subterranean Desert 1, 2, or 3 - and rewards Lucky Tickets based on the party&#039;s kills. [idr, verify - Dying without a Scape Doll will boot the party(? or player?) to Pioneer 2.] Upon returning to Pioneer 2, talk to Tyrell then to Irene to receive your Lucky Tickets. Speaking to the Hunter&#039;s Guild attendant will end the quest, but this quest offers no Meseta rewards for doing so.&lt;br /&gt;
&lt;br /&gt;
Beak&#039;s Cafe offers a few uses for the Lucky Tickets. Entering Crater [X] Route via the teleporter, and then entering Subterranean Desert [X] from the cliff edge leads to a number guessing game. This game costs &#039;&#039;&#039;20 Lucky Tickets&#039;&#039;&#039; to play, and has a variety of prizes.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;first play&#039;&#039;&#039; of this guessing game on a character is a &#039;&#039;&#039;guaranteed&#039;&#039;&#039; win, rewarding a choice of TypeM weapon depending on the character&#039;s class. Subsequent plays adhere to the rules as described ingame [idk, list rules I guess].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Weapon Choices&lt;br /&gt;
|-&lt;br /&gt;
|HUmar&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|HUnewearl&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|HUcast&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:solid 1px black;&amp;quot;|HUcaseal&lt;br /&gt;
|style=&amp;quot;border-bottom:solid 1px black;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border-bottom:solid 1px black;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border-bottom:solid 1px black;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;border-bottom:solid 1px black;&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|RAmar&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|RAmarl&lt;br /&gt;
|{{Sword|rare|TypeSL/Claw}}&lt;br /&gt;
|{{Sword|rare|TypeJS/Slicer}}&lt;br /&gt;
|{{Gun|rare|TypeRI/Rifle}}&lt;br /&gt;
|{{Sword|rare|TypeCL/Claw}}&lt;br /&gt;
|-&lt;br /&gt;
|RAcast&lt;br /&gt;
|{{Sword|rare|TypeSL/Saber}}&lt;br /&gt;
|{{Sword|rare|TypeSL/Katana}}&lt;br /&gt;
|{{Sword|rare|TypeSH/Shot}}&lt;br /&gt;
|unsure&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom:solid 1px black;&amp;quot;|RAcaseal&lt;br /&gt;
|style=&amp;quot;border-bottom:solid 1px black;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border-bottom:solid 1px black;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border-bottom:solid 1px black;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;border-bottom:solid 1px black;&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|FOmar&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|FOmarl&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|FOnewm&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|FOnewearl&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Justis&#039; spreadsheet with quest rewards&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1IJkFksnJywIZmYwI5PhPw9bF1LEn2H8Mj2QQjed4bc0/edit?gid=1271696058#gid=1271696058&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
copy paste from my local notes file&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
via brass:&lt;br /&gt;
aol cup sunset base - getting v502 mag and talking to dimenian sets flag for 10k kills (uh actually the flags might be 1. entering ruins, and then 2. talking to the delsaber[?] npc)&lt;br /&gt;
then you have to run someone through ma1v2 timer ending to get class/section id heart&lt;br /&gt;
then run through ma2v2 to the ending terminal&lt;br /&gt;
&lt;br /&gt;
rewards blue ring and choice of 1 typem weapon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beach Laughter:&lt;br /&gt;
```HUNTERS: TypeSA/SABER, TypeJS/J-SWORD, TypeSW/SWORD, TypeRO/SWORD, TypeBL/BLADE, TypeKN/BLADE, TypeSS/SWORDS&lt;br /&gt;
RANGERS: TypeGU/HANDGUN, TypeGU/MECHGUN, TypeME/MECHGUN, TypeRO/HALBERT, TypeHA/HALBERT, TypeRI/RIFLE, TypeSH/SHOT&lt;br /&gt;
FORCES: TypeN-SL/SLICER, TypeDS/D.SABER, TypeRO/ROD, TypeHA/ROD, TypeDS/ROD, TypeDS/WAND, TypeWA/WAND&lt;br /&gt;
Blue Ring```&lt;br /&gt;
&lt;br /&gt;
Beak&#039;s Cafe ver2&lt;br /&gt;
```MALE: TypeJS/Saber, TypeSW/J-Sword, TypeSW/Slicer, TypeKN/Blade, TypeKN/Blade, TypeSH/Shot,  TypeDS/Rod&lt;br /&gt;
FEMALE: TypeN-SL/Claw, TypeJS/Slicer, TypeKN/Claw, TypeSS/Swords, TypeRI/Rifle, TypeHA/Rod&lt;br /&gt;
Great Boquet, Photon Crystal, Photon Drop```&lt;br /&gt;
`Dress Plate, Wedding Dress` are removed from Beak&#039;s Cafe ver2 on ephinea.&lt;br /&gt;
&lt;br /&gt;
Deep Sea Rendevous (here it&#039;s called To The Deepest Blue -MA4 Venue-)&lt;br /&gt;
```HUNTERS: TypeSA/SABER, TypeJS/J-SWORD, TypeSW/SWORD, TypeRO/SWORD, TypeBL/BLADE, TypeKN/BLADE, TypeSS/SWORDS &lt;br /&gt;
RANGERS: TypeGU/HANDGUN, TypeGU/MECHGUN, TypeME/MECHGUN, TypeRO/HALBERT, TypeHA/HALBERT, TypeRI/RIFLE, TypeSH/SHOT &lt;br /&gt;
FORCES: TypeN-SL/SLICER, TypeDS/D.SABER, TypeRO/ROD, TypeHA/ROD, TypeDS/ROD, TypeDS/WAND, TypeWA/WAND```&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
my Beach Laughter collection:&lt;br /&gt;
	Requirements: &lt;br /&gt;
		- Collect 10,000 kills in MA4 ep1 quests and 10,000 kills in MA4 ep2 quests&lt;br /&gt;
			- (alternatively, this global flag[s?] is[are?] also set by clearing AOL Cup - Sunset Base, completing the Cell of Mag 502 sidequest, then taking the red teleporter into Ruins and speaking to the npc Dimenian enemies)&lt;br /&gt;
		- Clear MA1v2 (you can just wait out the 30m timer on Normal difficulty) with each Class in the party who has completed the previous global flag requirement to obtain all 12 Class Heart global flags.&lt;br /&gt;
		- Clear MA2v2 (you must reach the ending terminal at the end of Tower; can still be done on Normal difficulty) with each Section ID in the party who has completed the previous global flag requirement to obtain all 10 Section ID Heart global flags.&lt;br /&gt;
		- visit Beach Laughter quest and speak to the correct npc to receive your choice of 1 TypeM weapon and a Blue Ring.&lt;br /&gt;
&lt;br /&gt;
	There are 4 weapons available, 3 of which are determined by your character&#039;s gender(?) and the 4th determined by your character&#039;s archetype (Hunter, Ranger, or Force) (?).&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Level_fast&amp;diff=38318</id>
		<title>Level fast</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Level_fast&amp;diff=38318"/>
		<updated>2025-09-25T02:13:42Z</updated>

		<summary type="html">&lt;p&gt;Thunder: Redirected to Leveling guide via Special:SearchDigest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Leveling guide]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Loveheart&amp;diff=38317</id>
		<title>Loveheart</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Loveheart&amp;diff=38317"/>
		<updated>2025-09-25T02:13:30Z</updated>

		<summary type="html">&lt;p&gt;Thunder: Redirected to Love Heart via Special:SearchDigest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Love Heart]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Limter&amp;diff=38316</id>
		<title>Limter</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Limter&amp;diff=38316"/>
		<updated>2025-09-25T02:13:19Z</updated>

		<summary type="html">&lt;p&gt;Thunder: Redirected to Limiter via Special:SearchDigest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Limiter]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Luck_materials&amp;diff=38315</id>
		<title>Luck materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Luck_materials&amp;diff=38315"/>
		<updated>2025-09-25T02:13:09Z</updated>

		<summary type="html">&lt;p&gt;Thunder: Redirected to Luck Material via Special:SearchDigest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Luck Material]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Lost_demon_railgun&amp;diff=38314</id>
		<title>Lost demon railgun</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Lost_demon_railgun&amp;diff=38314"/>
		<updated>2025-09-25T02:13:00Z</updated>

		<summary type="html">&lt;p&gt;Thunder: Redirected to Lost DEMON&amp;#039;S RAILGUN via Special:SearchDigest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lost DEMON&#039;S RAILGUN]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=L%26k_38&amp;diff=38313</id>
		<title>L&amp;k 38</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=L%26k_38&amp;diff=38313"/>
		<updated>2025-09-25T02:12:52Z</updated>

		<summary type="html">&lt;p&gt;Thunder: Redirected to L&amp;amp;K38 Combat via Special:SearchDigest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[L&amp;amp;K38 Combat]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Lost_demons_railgun&amp;diff=38312</id>
		<title>Lost demons railgun</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Lost_demons_railgun&amp;diff=38312"/>
		<updated>2025-09-25T02:12:41Z</updated>

		<summary type="html">&lt;p&gt;Thunder: Redirected to Lost DEMON&amp;#039;S RAILGUN via Special:SearchDigest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lost DEMON&#039;S RAILGUN]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Limitter&amp;diff=38311</id>
		<title>Limitter</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Limitter&amp;diff=38311"/>
		<updated>2025-09-25T02:12:33Z</updated>

		<summary type="html">&lt;p&gt;Thunder: Redirected to Limiter via Special:SearchDigest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Limiter]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=L%26k14&amp;diff=38310</id>
		<title>L&amp;k14</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=L%26k14&amp;diff=38310"/>
		<updated>2025-09-25T02:12:26Z</updated>

		<summary type="html">&lt;p&gt;Thunder: Redirected to L&amp;amp;K14 Combat via Special:SearchDigest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[L&amp;amp;K14 Combat]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Love_check&amp;diff=38309</id>
		<title>Love check</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Love_check&amp;diff=38309"/>
		<updated>2025-09-25T01:58:05Z</updated>

		<summary type="html">&lt;p&gt;Thunder: Redirected to Towards the Future#Love Check via Special:SearchDigest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Towards the Future#Love Check]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Ll_Gill&amp;diff=38308</id>
		<title>Ll Gill</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Ll_Gill&amp;diff=38308"/>
		<updated>2025-09-25T01:55:21Z</updated>

		<summary type="html">&lt;p&gt;Thunder: Redirected to Ill Gill via Special:SearchDigest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ill Gill]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Lots_berserk_baton&amp;diff=38307</id>
		<title>Lots berserk baton</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Lots_berserk_baton&amp;diff=38307"/>
		<updated>2025-09-25T01:54:25Z</updated>

		<summary type="html">&lt;p&gt;Thunder: Redirected to Lost BERSERK BATON via Special:SearchDigest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lost BERSERK BATON]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Banners&amp;diff=38202</id>
		<title>Banners</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Banners&amp;diff=38202"/>
		<updated>2025-09-18T21:59:36Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Banners]] are scrolling text marquees that appear along the top edge of the player&#039;s screen. Global banners broadcast to all players are used for Game Master messages, system announcements, and certain rare drops found on the server. Personal banners are used to display results for certain [[chat commands]] input by the player, as well as certain info notices.&lt;br /&gt;
&lt;br /&gt;
==Global banners==&lt;br /&gt;
These types of banners will be broadcast to every player currently logged into the server.&lt;br /&gt;
* &#039;&#039;&#039;System announcements&#039;&#039;&#039;: Displays time remaining before the server goes down for planned maintenance. Typically issued automatically 120, 60, 30, 15, 10, 2, 1, and 0 minute(s) before shutdown commences.&lt;br /&gt;
* &#039;&#039;&#039;Game Master messages&#039;&#039;&#039;: Displays a custom message from a Game Master.&lt;br /&gt;
* &#039;&#039;&#039;[[Daily forecast]] change announcement&#039;&#039;&#039;: Displays an indicator that the daily forecast&#039;s parameters have changed. Issued automatically every day at 00:00 UTC.&lt;br /&gt;
** &#039;&#039;&amp;quot;You have had a change of fortune.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 200 banners&#039;&#039;&#039;: Displays a character&#039;s name as they level up to level 200.&lt;br /&gt;
** &#039;&#039;[Ship] - [Block] - [Character name] has reached level 200! Congratulations, though this now famous Hunter&#039;s hunt is only just beginning!&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rare drop announcements&#039;&#039;&#039;: Displays ship, block, player name, item (and potentially untekked Hit), and enemy name for certain extremely rare items listed in the tables below. Certain extremely rare [[event]] items, such as {{Tool|rare|Anniv. Platinum Badge}} or any item from the &amp;quot;very rare&amp;quot; tier of Ultimate {{Tool|Present (Christmas)|Present}}, rewards will also be announced here.&lt;br /&gt;
:: &#039;&#039;Note: A player may disable their own rare drops from being broadcast to the server and party with the &amp;lt;code&amp;gt;/findprivacy&amp;lt;/code&amp;gt; chat command.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Rare drop announcements list===&lt;br /&gt;
The tables below list all items that will trigger a banner. A few things to note are:&lt;br /&gt;
* The Minimum Hit column represents the weapon&#039;s untekked Hit attribute value when it drops.&lt;br /&gt;
* For weapons that require 0 Hit to banner, 20 Hit or greater will also be announced on the banner. 0, 5, 10, and 15 Hit will be omitted in the banner text.&lt;br /&gt;
* Eligible weapons from an [[item box]] will &#039;&#039;not&#039;&#039; generate a banner. This exception is only applicable to box drops for {{Sword|rare|Diska of Braveman}}, {{Sword|rare|Vjaya}}, and {{Gun|rare|M&amp;amp;A60 Vise}} with at least 50 Hit, and to box drops for any rare weapon with 90 Hit.&lt;br /&gt;
** Level 30 offensive technique disks from a box &#039;&#039;will&#039;&#039; generate a banner.&lt;br /&gt;
&lt;br /&gt;
====Melee weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Minimum Hit&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Agito (1975)}}&amp;lt;br&amp;gt;(Classic ship Devaloka only)&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|DB&#039;s Saber (3064)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|DB&#039;s Saber (3077)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Evil Curst}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Flowen&#039;s Sword (3073)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Flowen&#039;s Sword (3077)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Lavis Cannon}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Madam&#039;s Parasol}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Nei&#039;s Claw}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Sealed J-Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Yasha}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Galatine}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|20&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Lame d&#039;Argent}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Daylight Scar}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|30&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Vivienne}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Asteron Belt}}&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot;|40&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Girasole}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Guren}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Monkey King Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Shouren}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Yunchang}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Zanba}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Chain Sawd}}&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;style=&amp;quot;text-align:center&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Demolition Comet}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Flowen&#039;s Sword (3084)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Red Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Sange}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Vjaya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Yamigarasu}}&lt;br /&gt;
|-&lt;br /&gt;
|Any rare weapon&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranged weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Minimum Hit&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Angel Harp}}&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Handgun: Guld}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Handgun: Milla}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Heaven Punisher}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|NUG2000-Bazooka}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Heaven Striker}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|20&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|30&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Frozen Shooter}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Rambling May}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Holy Ray}}&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center&amp;quot;|40&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|L&amp;amp;K38 Combat}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Ophelie Seize}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Spread Needle}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Yasminkov 9000M}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Panzer Faust}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Yasminkov 7000V}}&lt;br /&gt;
|-&lt;br /&gt;
|Any rare weapon&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Technique weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Minimum Hit&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Bluefull Card}}&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Greenill Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Oran Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Pinkal Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Prophets of Motav}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Psycho Wand}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Purplenum Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Redria Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Skyly Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Viridia Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Whitill Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Yellowboze Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Clio}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Guardianna}}&lt;br /&gt;
|-&lt;br /&gt;
|Any rare weapon&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Barriers====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
|-&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Shield|rare|S-Parts ver2.01}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weapon hearts====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Ancient Saber}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Angel Harp}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Blade Dance}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Chameleon Scythe}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Crazy Tune}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Daisy Chain}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of DB&#039;s Saber}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Delsaber&#039;s Buster}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Diska of Liberator}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Egg Blaster}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Flamberge}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Izmaela}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Laconium Axe}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Lollipop}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Partisan of Lightning}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Plantain Huge Fan}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Rabbit Wand}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Rianov 303SNR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Ruby Bullet}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Samba Maracas}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Sorcerer&#039;s Cane}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Soul Banish}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Suppressed Gun}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Tension Blaster}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of The Sigh of a God}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of TypeDS/D.Saber}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of TypeSS/Swords}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Yasminkov 9000M}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Technique disks====&lt;br /&gt;
:&#039;&#039;See [[Drop_charts/Level_30_techniques|Level 30 techniques]]&#039;&#039; for more information.&lt;br /&gt;
Only level 30 versions of these offensive technique disks result in a banner.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
!Technique Disk Level&lt;br /&gt;
|-&lt;br /&gt;
|{{Foie}}&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot;|30&lt;br /&gt;
|-&lt;br /&gt;
|{{Barta}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Zonde}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gifoie}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gibarta}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gizonde}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Rafoie}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Rabarta}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Razonde}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Grants}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Megid}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tools====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Anniv. Platinum Badge}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Book of Hitogata}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Magic Stone &amp;quot;Iritista&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Syncesta}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Personal banners==&lt;br /&gt;
These types of banners will be displayed exclusively to the player who triggers them.&lt;br /&gt;
*&amp;lt;code&amp;gt;/killcount&amp;lt;/code&amp;gt;: Displays kill count as seen by the server for currently equipped [[sealed items]].&lt;br /&gt;
::&#039;&#039;Note: Kill count is processed differently on the client and may require server resynchronization via Change Block in order to unseal.&#039;&#039;&lt;br /&gt;
*&amp;lt;code&amp;gt;/rbr&amp;lt;/code&amp;gt;: Displays the current [[Ragol Boost Road]] quests.&lt;br /&gt;
*&#039;&#039;&#039;Info announcements&#039;&#039;&#039;: Displays desynchronization warnings to the player if the server and player&#039;s client disagree on the player&#039;s current inventory, indicating the player to change blocks to resynchronize and avoid further issues or losses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Banners&amp;diff=38201</id>
		<title>Banners</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Banners&amp;diff=38201"/>
		<updated>2025-09-18T21:59:18Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Global banners */ level 200 banner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Banners]] are scrolling text marquees that appear along the top edge of the player&#039;s screen. Global banners broadcast to all players are used for Game Master messages, system announcements, and certain rare drops found on the server. Personal banners are used to display results for certain [[chat commands]] input by the player, as well as certain info notices.&lt;br /&gt;
&lt;br /&gt;
==Global banners==&lt;br /&gt;
These types of banners will be broadcast to every player currently logged into the server.&lt;br /&gt;
* &#039;&#039;&#039;System announcements&#039;&#039;&#039;: Displays time remaining before the server goes down for planned maintenance. Typically issued automatically 120, 60, 30, 15, 10, 2, 1, and 0 minute(s) before shutdown commences.&lt;br /&gt;
* &#039;&#039;&#039;Game Master messages&#039;&#039;&#039;: Displays a custom message from a Game Master.&lt;br /&gt;
* &#039;&#039;&#039;[[Daily forecast]] change announcement&#039;&#039;&#039;: Displays an indicator that the daily forecast&#039;s parameters have changed. Issued automatically every day at 00:00 UTC.&lt;br /&gt;
** &#039;&#039;&amp;quot;You have had a change of fortune.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Level 200 banners&#039;&#039;&#039;: Displays a character&#039;s name as they level up to level 200.&lt;br /&gt;
** &#039;&#039;[Ship] - [Block] - [Character name] has reached level 200! Congratulations, though this now famous Hunter&#039;s hunt is only just beginning!&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rare drop announcements&#039;&#039;&#039;: Displays ship, block, player name, item (and potentially untekked Hit), and enemy name for certain extremely rare items listed in the tables below. Certain extremely rare [[event]] items, such as {{Tool|rare|Anniv. Platinum Badge}} or any item from the &amp;quot;very rare&amp;quot; tier of Ultimate {{Tool|Present (Christmas)|Present}}, rewards will also be announced here.&lt;br /&gt;
:: &#039;&#039;Note: A player may disable their own rare drops from being broadcast to the server and party with the &amp;lt;code&amp;gt;/findprivacy&amp;lt;/code&amp;gt; chat command.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Rare drop announcements list===&lt;br /&gt;
The tables below list all items that will trigger a banner. A few things to note are:&lt;br /&gt;
* The Minimum Hit column represents the weapon&#039;s untekked Hit attribute value when it drops.&lt;br /&gt;
* For weapons that require 0 Hit to banner, 20 Hit or greater will also be announced on the banner. 0, 5, 10, and 15 Hit will be omitted in the banner text.&lt;br /&gt;
* Eligible weapons from an [[item box]] will &#039;&#039;not&#039;&#039; generate a banner. This exception is only applicable to box drops for {{Sword|rare|Diska of Braveman}}, {{Sword|rare|Vjaya}}, and {{Gun|rare|M&amp;amp;A60 Vise}} with at least 50 Hit, and to box drops for any rare weapon with 90 Hit.&lt;br /&gt;
** Level 30 offensive technique disks from a box &#039;&#039;will&#039;&#039; generate a banner.&lt;br /&gt;
&lt;br /&gt;
====Melee weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Minimum Hit&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Agito (1975)}}&amp;lt;br&amp;gt;(Classic ship Devaloka only)&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|DB&#039;s Saber (3064)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|DB&#039;s Saber (3077)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Evil Curst}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Flowen&#039;s Sword (3073)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Flowen&#039;s Sword (3077)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Lavis Cannon}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Madam&#039;s Parasol}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Nei&#039;s Claw}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Sealed J-Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Yasha}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Galatine}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|20&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Lame d&#039;Argent}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Daylight Scar}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|30&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Vivienne}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Asteron Belt}}&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot;|40&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Girasole}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Guren}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Monkey King Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Shouren}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Yunchang}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Zanba}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Chain Sawd}}&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;style=&amp;quot;text-align:center&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Demolition Comet}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Flowen&#039;s Sword (3084)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Red Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Sange}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Vjaya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Yamigarasu}}&lt;br /&gt;
|-&lt;br /&gt;
|Any rare weapon&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranged weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Minimum Hit&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Angel Harp}}&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Handgun: Guld}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Handgun: Milla}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Heaven Punisher}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|NUG2000-Bazooka}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Heaven Striker}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|20&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|30&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Frozen Shooter}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Rambling May}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Holy Ray}}&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center&amp;quot;|40&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|L&amp;amp;K38 Combat}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Ophelie Seize}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Spread Needle}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Yasminkov 9000M}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Panzer Faust}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Yasminkov 7000V}}&lt;br /&gt;
|-&lt;br /&gt;
|Any rare weapon&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Technique weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Minimum Hit&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Bluefull Card}}&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Greenill Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Oran Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Pinkal Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Prophets of Motav}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Psycho Wand}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Purplenum Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Redria Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Skyly Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Viridia Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Whitill Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Yellowboze Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Clio}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Guardianna}}&lt;br /&gt;
|-&lt;br /&gt;
|Any rare weapon&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Barriers====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
|-&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Shield|rare|S-Parts ver2.01}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weapon hearts====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Ancient Saber}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Angel Harp}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Blade Dance}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Chameleon Scythe}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Crazy Tune}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Daisy Chain}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of DB&#039;s Saber}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Delsaber&#039;s Buster}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Diska of Liberator}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Egg Blaster}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Flamberge}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Izmaela}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Laconium Axe}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Lollipop}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Partisan of Lightning}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Plantain Huge Fan}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Rabbit Wand}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Rianov 303SNR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Ruby Bullet}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Samba Maracas}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Sorcerer&#039;s Cane}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Soul Banish}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Suppressed Gun}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Tension Blaster}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of The Sigh of a God}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of TypeDS/D.Saber}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of TypeSS/Swords}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Yasminkov 9000M}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Technique disks====&lt;br /&gt;
:&#039;&#039;See [[Drop_charts/Level_30_techniques|Level 30 techniques]]&#039;&#039; for more information.&lt;br /&gt;
Only level 30 versions of these offensive technique disks result in a banner.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
!Technique Disk Level&lt;br /&gt;
|-&lt;br /&gt;
|{{Foie}}&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot;|30&lt;br /&gt;
|-&lt;br /&gt;
|{{Barta}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Zonde}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gifoie}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gibarta}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gizonde}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Rafoie}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Rabarta}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Razonde}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Grants}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Megid}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tools====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Anniv. Platinum Badge}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Book of Hitogata}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Magic Stone &amp;quot;Iritista&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Syncesta}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Personal banners==&lt;br /&gt;
These types of banners will be displayed exclusively to the player who triggers them.&lt;br /&gt;
*&amp;lt;code&amp;gt;/killcount&amp;lt;/code&amp;gt;: Displays kill count as seen by the server for currently equipped [[sealed items]].&lt;br /&gt;
::&#039;&#039;Note: Kill count is processed differently on the client and may require server resynchronization via Change Block in order to unseal.&#039;&#039;&lt;br /&gt;
*&amp;lt;code&amp;gt;/rbr&amp;lt;/code&amp;gt;: Displays the current [[Ragol Boost Road]] quests.&lt;br /&gt;
*&#039;&#039;&#039;Info announcements&#039;&#039;&#039;: Displays desynchronization warnings to the player if the server and player&#039;s client disagree on the player&#039;s current inventory, indicating the player to change blocks to resynchronize and avoid further issues or losses.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Banners&amp;diff=38200</id>
		<title>Banners</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Banners&amp;diff=38200"/>
		<updated>2025-09-18T21:47:06Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Melee weapons */ welcome back agito 1975 (classic only)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Banners]] are scrolling text marquees that appear along the top edge of the player&#039;s screen. Global banners broadcast to all players are used for Game Master messages, system announcements, and certain rare drops found on the server. Personal banners are used to display results for certain [[chat commands]] input by the player, as well as certain info notices.&lt;br /&gt;
&lt;br /&gt;
==Global banners==&lt;br /&gt;
These types of banners will be broadcast to every player currently logged into the server.&lt;br /&gt;
* &#039;&#039;&#039;System announcements&#039;&#039;&#039;: Displays time remaining before the server goes down for planned maintenance. Typically issued automatically 120, 60, 30, 15, 10, 2, 1, and 0 minute(s) before shutdown commences.&lt;br /&gt;
* &#039;&#039;&#039;Game Master messages&#039;&#039;&#039;: Displays a custom message from a Game Master.&lt;br /&gt;
* &#039;&#039;&#039;[[Daily forecast]] change announcement&#039;&#039;&#039;: Displays an indicator that the daily forecast&#039;s parameters have changed. Issued automatically every day at 00:00 UTC.&lt;br /&gt;
** &#039;&#039;&amp;quot;You have had a change of fortune.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rare drop announcements&#039;&#039;&#039;: Displays ship, block, player name, item (and potentially untekked Hit), and enemy name for certain extremely rare items listed in the tables below. Certain extremely rare [[event]] items, such as {{Tool|rare|Anniv. Platinum Badge}} or any item from the &amp;quot;very rare&amp;quot; tier of Ultimate {{Tool|Present (Christmas)|Present}}, rewards will also be announced here.&lt;br /&gt;
:: &#039;&#039;Note: A player may disable their own rare drops from being broadcast to the server and party with the &amp;lt;code&amp;gt;/findprivacy&amp;lt;/code&amp;gt; chat command.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Rare drop announcements list===&lt;br /&gt;
The tables below list all items that will trigger a banner. A few things to note are:&lt;br /&gt;
* The Minimum Hit column represents the weapon&#039;s untekked Hit attribute value when it drops.&lt;br /&gt;
* For weapons that require 0 Hit to banner, 20 Hit or greater will also be announced on the banner. 0, 5, 10, and 15 Hit will be omitted in the banner text.&lt;br /&gt;
* Eligible weapons from an [[item box]] will &#039;&#039;not&#039;&#039; generate a banner. This exception is only applicable to box drops for {{Sword|rare|Diska of Braveman}}, {{Sword|rare|Vjaya}}, and {{Gun|rare|M&amp;amp;A60 Vise}} with at least 50 Hit, and to box drops for any rare weapon with 90 Hit.&lt;br /&gt;
** Level 30 offensive technique disks from a box &#039;&#039;will&#039;&#039; generate a banner.&lt;br /&gt;
&lt;br /&gt;
====Melee weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Minimum Hit&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Agito (1975)}}&amp;lt;br&amp;gt;(Classic ship Devaloka only)&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|DB&#039;s Saber (3064)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|DB&#039;s Saber (3077)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Evil Curst}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Flowen&#039;s Sword (3073)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Flowen&#039;s Sword (3077)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Lavis Cannon}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Madam&#039;s Parasol}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Nei&#039;s Claw}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Sealed J-Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Yasha}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Galatine}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|20&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Lame d&#039;Argent}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Daylight Scar}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|30&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Vivienne}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Asteron Belt}}&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center&amp;quot;|40&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Girasole}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Guren}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Monkey King Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Shouren}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Twin Blaze}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Yunchang}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Zanba}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Chain Sawd}}&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;style=&amp;quot;text-align:center&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Demolition Comet}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Flowen&#039;s Sword (3084)}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Red Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Sange}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Tyrell&#039;s Parasol}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Vjaya}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Sword|rare|Yamigarasu}}&lt;br /&gt;
|-&lt;br /&gt;
|Any rare weapon&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranged weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Minimum Hit&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Angel Harp}}&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Handgun: Guld}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Handgun: Milla}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Heaven Punisher}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|NUG2000-Bazooka}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Heaven Striker}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|20&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|30&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Frozen Shooter}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Rambling May}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Holy Ray}}&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center&amp;quot;|40&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|L&amp;amp;K38 Combat}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Ophelie Seize}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Spread Needle}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Yasminkov 9000M}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Panzer Faust}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gun|rare|Yasminkov 7000V}}&lt;br /&gt;
|-&lt;br /&gt;
|Any rare weapon&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Technique weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item Name&lt;br /&gt;
!Minimum Hit&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Bluefull Card}}&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Greenill Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Oran Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Pinkal Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Prophets of Motav}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Psycho Wand}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Purplenum Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Redria Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Skyly Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Viridia Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Whitill Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Yellowboze Card}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Clio}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;  style=&amp;quot;text-align:center&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|{{Cane|rare|Guardianna}}&lt;br /&gt;
|-&lt;br /&gt;
|Any rare weapon&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot;|90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Barriers====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
|-&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Shield|rare|S-Parts ver2.01}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weapon hearts====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Ancient Saber}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Angel Harp}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Blade Dance}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Chameleon Scythe}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Crazy Tune}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Daisy Chain}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of DB&#039;s Saber}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Delsaber&#039;s Buster}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Diska of Liberator}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Egg Blaster}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Flamberge}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Izmaela}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Laconium Axe}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Lollipop}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Partisan of Lightning}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Plantain Huge Fan}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Rabbit Wand}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Rianov 303SNR}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Ruby Bullet}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Samba Maracas}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Sorcerer&#039;s Cane}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Soul Banish}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Suppressed Gun}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Tension Blaster}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of The Sigh of a God}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of TypeDS/D.Saber}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of TypeSS/Swords}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Heart of Yasminkov 9000M}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Technique disks====&lt;br /&gt;
:&#039;&#039;See [[Drop_charts/Level_30_techniques|Level 30 techniques]]&#039;&#039; for more information.&lt;br /&gt;
Only level 30 versions of these offensive technique disks result in a banner.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
!Technique Disk Level&lt;br /&gt;
|-&lt;br /&gt;
|{{Foie}}&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center&amp;quot;|30&lt;br /&gt;
|-&lt;br /&gt;
|{{Barta}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Zonde}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gifoie}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gibarta}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Gizonde}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Rafoie}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Rabarta}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Razonde}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Grants}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Megid}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tools====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Anniv. Platinum Badge}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Book of Hitogata}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Magic Stone &amp;quot;Iritista&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Tool|rare|Syncesta}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Personal banners==&lt;br /&gt;
These types of banners will be displayed exclusively to the player who triggers them.&lt;br /&gt;
*&amp;lt;code&amp;gt;/killcount&amp;lt;/code&amp;gt;: Displays kill count as seen by the server for currently equipped [[sealed items]].&lt;br /&gt;
::&#039;&#039;Note: Kill count is processed differently on the client and may require server resynchronization via Change Block in order to unseal.&#039;&#039;&lt;br /&gt;
*&amp;lt;code&amp;gt;/rbr&amp;lt;/code&amp;gt;: Displays the current [[Ragol Boost Road]] quests.&lt;br /&gt;
*&#039;&#039;&#039;Info announcements&#039;&#039;&#039;: Displays desynchronization warnings to the player if the server and player&#039;s client disagree on the player&#039;s current inventory, indicating the player to change blocks to resynchronize and avoid further issues or losses.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
</feed>