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	<id>https://wiki.pioneer2.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thunder</id>
	<title>Ephinea PSO Wiki - User contributions [en]</title>
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	<updated>2026-09-04T23:41:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Power_Maser&amp;diff=43483</id>
		<title>Power Maser</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Power_Maser&amp;diff=43483"/>
		<updated>2026-08-24T19:36:21Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Power Maser&lt;br /&gt;
|jp = パワーメーザー&lt;br /&gt;
|romaji = Power Maser&lt;br /&gt;
|icon = Gun&lt;br /&gt;
|image = Power Maser.png&lt;br /&gt;
|imagealt = Power Maser&lt;br /&gt;
|stars = 11&lt;br /&gt;
|type = Shot&lt;br /&gt;
|requirement = 160 ATA&lt;br /&gt;
|grind = 20&lt;br /&gt;
|special = None&lt;br /&gt;
|targets = 10&lt;br /&gt;
|ATP = 270&lt;br /&gt;
|ATA = 37&lt;br /&gt;
|class = 000011110000&lt;br /&gt;
|hdist = 150&lt;br /&gt;
|hangle = 90&lt;br /&gt;
|vdist = 40&lt;br /&gt;
|vangle = 35&lt;br /&gt;
|hex = 006D01&lt;br /&gt;
|desc = A mysterious weapon.&amp;lt;br&amp;gt;Its abilities are unknown.&lt;br /&gt;
}}&lt;br /&gt;
{{Gun|rare|Power Maser}} is a unique rare [[Shots|shot]]. It is the result of combining the rare [[Tools#Combination items|combination item]] {{Tool|rare|Photon Booster}} with the rare shot {{Gun|rare|Maser Beam}}. This weapon [[List of weapons which cannot combo|cannot make a combo attack]].&lt;br /&gt;
&lt;br /&gt;
Like Maser Beam, Power Maser fires {{Gizonde}} instead of regular projectiles. However, Power Maser&#039;s {{Gizonde|n}} will hit up to ten targets (instead of Maser&#039;s Beam&#039;s single-target version) and has increased range even compared to that of a standard [[Shots|Shot]].&lt;br /&gt;
&lt;br /&gt;
The {{Gizonde|n}} attack follows the [[Techniques#Damage formula|Technique damage formula]]. [[MST]] and [[Techniques#Technique boosts|Technique boosts]] ({{Shield|rare|Gizonde Merge}} or {{Shield|rare|Yellow Merge}}) can increase this damage. [[ATA]], [[ATP]], and [[weapon attributes]] have no impact on the attack landing or the technique damage dealt. &lt;br /&gt;
&lt;br /&gt;
The Normal attack deals damage equivalent to {{Gizonde|n}} level 4, while the Heavy attack deals damage equivalent to {{Gizonde|n}} level 9.&lt;br /&gt;
&lt;br /&gt;
Due to the low technique power, slow fire rate, and lack of combo attack, this weapon is relatively ineffective in combat. However, Power Maser offers utility primarily as a tool to destroy many [[item box|item boxes]] or [[traps]] quickly at long range.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Combination===&lt;br /&gt;
Power Maser can be created from using a Photon Booster with a fully-ground Maser Beam equipped. The Maser Beam equipped at the time of use will have its attributes transferred to the resulting Power Maser.&lt;br /&gt;
&lt;br /&gt;
This combination must be done on a [[Ranger]] with at least 160 ATA.&lt;br /&gt;
&lt;br /&gt;
===Wandering Tekker===&lt;br /&gt;
: &#039;&#039;Main article: [[Coren]]&#039;&#039;&lt;br /&gt;
{{CorenTableHead}}&lt;br /&gt;
{{CorenTableRow|day=Friday|meseta=100,000|1/300}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This weapon is &#039;&#039;very loud&#039;&#039; when fired, possibly as a result of firing ten individual-but-overlapping instances of Gizonde.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Shots}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shots]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=The_Sigh_of_a_God&amp;diff=43482</id>
		<title>The Sigh of a God</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=The_Sigh_of_a_God&amp;diff=43482"/>
		<updated>2026-08-24T19:35:43Z</updated>

		<summary type="html">&lt;p&gt;Thunder: tempest cloak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|jp = 神の吐息&lt;br /&gt;
|romaji = God&#039;s Sigh&lt;br /&gt;
|icon = Cane&lt;br /&gt;
|image = The Sigh of a God.png&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Wand&lt;br /&gt;
|requirement = 653 MST&lt;br /&gt;
|grind = 0&lt;br /&gt;
|special = {{Gizonde}}&lt;br /&gt;
|ATP = 175-180&lt;br /&gt;
|ATA = 40&lt;br /&gt;
|MST = 35&lt;br /&gt;
|class = 000000001111&lt;br /&gt;
|hdist = 12&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|targets = 1&lt;br /&gt;
|hex = 005B00&lt;br /&gt;
|desc = A magical lightning charged cane.&amp;lt;br&amp;gt;Boosts Zonde techniques.&amp;lt;br&amp;gt;Its special attack adds lightning damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Cane|rare|The Sigh of a God}} is a rare [[Wands|wand]]. Although its description could be interpreted to mean that it boosts &#039;&#039;all&#039;&#039; Zonde techniques (e.g. {{Zonde}}, {{Gizonde}}, and {{Razonde}}), its boost only applies to the [[Techniques#Simple techniques|simple technique]]. It cannot make a combo attack.&lt;br /&gt;
&lt;br /&gt;
Its special attack is a {{Gizonde|n}} random level 1-5 .&lt;br /&gt;
&lt;br /&gt;
The {{Gizonde|n}} attack follows the [[Techniques#Damage formula|Technique damage formula]]. [[MST]] and [[Techniques#Technique boosts|Technique boosts]] ({{Shield|rare|Gizonde Merge}}/{{Shield|rare|Yellow Merge}} and {{Frame|rare|Tempest Cloak}}) can increase this damage. [[ATA]], [[ATP]], and [[weapon attributes]] have no impact on the attack landing or the technique damage dealt.&lt;br /&gt;
&lt;br /&gt;
The Special attack deals damage equivalent to {{Gizonde|n}} from level 1-5, rolled randomly per attack press. The range of this attack is a static value with an H. Distance of 150 units and H. Angle of 90° - identical to attacks from {{Gun|rare|Power Maser}}. This distance is equivalent to {{Gizonde|n}} level 26 while the angle is greater than any naturally castable {{Gizonde|n}}.&lt;br /&gt;
&lt;br /&gt;
==Technique Boost==&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Zonde|+30% Damage}}&lt;br /&gt;
|}&lt;br /&gt;
==Weapon Heart==&lt;br /&gt;
The Sigh of a God is available as a skin for certain weapons by acquiring and using the Ephinea-exclusive rare [[Tools|tool]] {{Tool|rare|Heart of The Sigh of a God}}.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Bluefull|diff=Ultimate|Mericarol|1/394}}&lt;br /&gt;
{{DropRow|id=Purplenum|diff=Ultimate|Delbiter|1/394}}&lt;br /&gt;
{{DropRow|id=Pinkal|diff=Ultimate|Merikle|1/394}}&lt;br /&gt;
{{DropRow|id=Oran|diff=Ultimate|Love Rappy|1/2}}&lt;br /&gt;
{{DropRow|id=Yellowboze|diff=Ultimate|Love Rappy|1/2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wandering Tekker===&lt;br /&gt;
: &#039;&#039;Main article: [[Coren]]&#039;&#039;&lt;br /&gt;
{{CorenTableHead}}&lt;br /&gt;
{{CorenTableRow|day=Friday|dayspan=2|meseta=10,000|1/1041.67}}&lt;br /&gt;
{{CorenTableRow|meseta=100,000|1/694.44}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Wands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wands]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=The_Sigh_of_a_God&amp;diff=43481</id>
		<title>The Sigh of a God</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=The_Sigh_of_a_God&amp;diff=43481"/>
		<updated>2026-08-24T19:30:16Z</updated>

		<summary type="html">&lt;p&gt;Thunder: special attack range info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|jp = 神の吐息&lt;br /&gt;
|romaji = God&#039;s Sigh&lt;br /&gt;
|icon = Cane&lt;br /&gt;
|image = The Sigh of a God.png&lt;br /&gt;
|stars = 10&lt;br /&gt;
|type = Wand&lt;br /&gt;
|requirement = 653 MST&lt;br /&gt;
|grind = 0&lt;br /&gt;
|special = {{Gizonde}}&lt;br /&gt;
|ATP = 175-180&lt;br /&gt;
|ATA = 40&lt;br /&gt;
|MST = 35&lt;br /&gt;
|class = 000000001111&lt;br /&gt;
|hdist = 12&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|targets = 1&lt;br /&gt;
|hex = 005B00&lt;br /&gt;
|desc = A magical lightning charged cane.&amp;lt;br&amp;gt;Boosts Zonde techniques.&amp;lt;br&amp;gt;Its special attack adds lightning damage.&lt;br /&gt;
}}&lt;br /&gt;
{{Cane|rare|The Sigh of a God}} is a rare [[Wands|wand]]. Although its description could be interpreted to mean that it boosts &#039;&#039;all&#039;&#039; Zonde techniques (e.g. {{Zonde}}, {{Gizonde}}, and {{Razonde}}), its boost only applies to the [[Techniques#Simple techniques|simple technique]]. It cannot make a combo attack.&lt;br /&gt;
&lt;br /&gt;
Its special attack is a {{Gizonde|n}} random level 1-5 .&lt;br /&gt;
&lt;br /&gt;
The {{Gizonde|n}} attack follows the [[Techniques#Damage formula|Technique damage formula]]. [[MST]] and [[Techniques#Technique boosts|Technique boosts]] ({{Shield|rare|Gizonde Merge}} or {{Shield|rare|Yellow Merge}}) can increase this damage. [[ATA]], [[ATP]], and [[weapon attributes]] have no impact on the attack landing or the technique damage dealt.&lt;br /&gt;
&lt;br /&gt;
The Special attack deals damage equivalent to {{Gizonde|n}} from level 1-5, rolled randomly per attack press. The range of this attack is a static value with an H. Distance of 150 units and H. Angle of 90° - identical to attacks from {{Gun|rare|Power Maser}}. This distance is equivalent to {{Gizonde|n}} level 26 while the angle is greater than any naturally castable {{Gizonde|n}}.&lt;br /&gt;
&lt;br /&gt;
==Technique Boost==&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Zonde|+30% Damage}}&lt;br /&gt;
|}&lt;br /&gt;
==Weapon Heart==&lt;br /&gt;
The Sigh of a God is available as a skin for certain weapons by acquiring and using the Ephinea-exclusive rare [[Tools|tool]] {{Tool|rare|Heart of The Sigh of a God}}.&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Bluefull|diff=Ultimate|Mericarol|1/394}}&lt;br /&gt;
{{DropRow|id=Purplenum|diff=Ultimate|Delbiter|1/394}}&lt;br /&gt;
{{DropRow|id=Pinkal|diff=Ultimate|Merikle|1/394}}&lt;br /&gt;
{{DropRow|id=Oran|diff=Ultimate|Love Rappy|1/2}}&lt;br /&gt;
{{DropRow|id=Yellowboze|diff=Ultimate|Love Rappy|1/2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wandering Tekker===&lt;br /&gt;
: &#039;&#039;Main article: [[Coren]]&#039;&#039;&lt;br /&gt;
{{CorenTableHead}}&lt;br /&gt;
{{CorenTableRow|day=Friday|dayspan=2|meseta=10,000|1/1041.67}}&lt;br /&gt;
{{CorenTableRow|meseta=100,000|1/694.44}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Wands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wands]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Psycho_Wand&amp;diff=43479</id>
		<title>Psycho Wand</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Psycho_Wand&amp;diff=43479"/>
		<updated>2026-08-24T00:02:52Z</updated>

		<summary type="html">&lt;p&gt;Thunder: sort order refresh via relog/change blocks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Psycho Wand&lt;br /&gt;
|jp = サイコウォンド&lt;br /&gt;
|romaji = Psycho Wand&lt;br /&gt;
|icon = Cane&lt;br /&gt;
|image = Psycho Wand.png&lt;br /&gt;
|imagealt = Psycho Wand&lt;br /&gt;
|stars = 12&lt;br /&gt;
|type = Rod&lt;br /&gt;
|requirement = 900 MST&lt;br /&gt;
|grind = 0&lt;br /&gt;
|special = See page&lt;br /&gt;
|targets = 1&lt;br /&gt;
|ATP = 395-400&lt;br /&gt;
|ATA = 55&lt;br /&gt;
|DFP = 50&lt;br /&gt;
|class = 000000001111&lt;br /&gt;
|hdist = 14&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hex = 001D00&lt;br /&gt;
|desc = A mysterious cane known only as the ultimate cane.&amp;lt;br&amp;gt;Its abilities are unknown.&lt;br /&gt;
}}&lt;br /&gt;
{{Cane|rare|Psycho Wand}} is one of the rarest items in the game, and is an incredibly powerful [[Force]] weapon. It provides the greatest [[Techniques#Weapons|weapon-based technique boosts]] to the most common area of effect [[techniques]]: {{Rafoie}}, {{Rabarta}}, and {{Razonde}}.&lt;br /&gt;
&lt;br /&gt;
Its special casts a random level 11 [[Techniques#Simple techniques|simple]] technique.&lt;br /&gt;
&lt;br /&gt;
While Psycho Wand is equipped, [[Stats#TP|TP]] costs are reduced by 50% at the cost of 100% of the original TP cost being drained from [[Stats#HP|HP]].&lt;br /&gt;
&lt;br /&gt;
TP reduction and HP drain are applied in inventory order as seen by the server, meaning the drained HP will be reduced if {{Unit|rare|Adept}} is higher in the player&#039;s inventory than Psycho Wand upon creating or entering a game session. &lt;br /&gt;
: &#039;&#039;Note: Retrieving either of these items from the player&#039;s bank will effectively append said item to the bottom of the inventory according to the server until leaving the current game session, regardless of the client inventory sort order seen by the player.&#039;&#039; &#039;&#039;&#039;&#039;&#039;In order to ensure the beneficial effects of inventory sort order, log out and log back in or use the Change Blocks selection from the lobby counter to sync data with the server.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Technique Boost==&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Rafoie|+30% Damage}}&lt;br /&gt;
{{TechBoostRow|Razonde|+30% Damage}}&lt;br /&gt;
{{TechBoostRow|Rabarta|+30% Damage}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reskins==&lt;br /&gt;
Psycho Wand has Ephinea-exclusive [[Weapon hearts|cosmetic skins]] that can be obtained. This renames the Psycho Wand to Psycho Wand*. The skin can be removed via using {{Tool|rare|Neutralizer}}, but you will not receive the used weapon skin back.&lt;br /&gt;
&lt;br /&gt;
{{ReskinsHead}}&lt;br /&gt;
{{ReskinsRow|Heart of Rabbit Wand|001D01}}&lt;br /&gt;
{{ReskinsRow|Heart of Sorcerer&#039;s Cane|001D02}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Viridia|diff=Ultimate|Delbiter|1/131072}}&lt;br /&gt;
{{DropRow|id=Greenill|diff=Ultimate|Gran Sorcerer (E1)|1/299593}}&lt;br /&gt;
{{DropRow|id=Skyly|diff=Ultimate|Gran Sorcerer (E1)|1/299593}}&lt;br /&gt;
{{DropRow|id=Bluefull|diff=Ultimate|Delbiter|1/12603}}&lt;br /&gt;
{{DropRow|id=Purplenum|diff=Ultimate|Mil Lily (E1)|1/205}}&lt;br /&gt;
{{DropRow|id=Pinkal|diff=Ultimate|Sinow Zele|1/299593}}&lt;br /&gt;
{{DropRow|id=Redria|diff=Ultimate|Gran Sorcerer (E1)|1/299593}}&lt;br /&gt;
{{DropRow|id=Oran|diff=Ultimate|Gibbles|1/12603}}&lt;br /&gt;
{{DropRow|id=Yellowboze|diff=Ultimate|Bulclaw|1/233017}}&lt;br /&gt;
{{DropRow|id=Whitill|diff=Ultimate|Del Lily|1/299593}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quest Reward===&lt;br /&gt;
{{PAGENAME}} may be obtained from the {{Quest link|Anniversary Badge Shop}} by trading an {{Unit|rare|Anniv. Platinum Badge}} with [[Anniversary Badge Shop#The Guide|The Guide]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Psycho Wand is a recurring item in the Phantasy Star series, first appearing in Phantasy Star for the Master System, it was the strongest weapon for Lutz. It later then appeared in Phantasy Star 4 as a pivotal plot point, where it could also be used in battle to dispel buffs and debuffs of everyone in battle. It only received its signature TP reduction ability from Phantasy Star Online onwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rods}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rods]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chat_commands&amp;diff=43472</id>
		<title>Chat commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chat_commands&amp;diff=43472"/>
		<updated>2026-08-21T19:07:42Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Other commands */ /badgebankpref&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chat commands&#039;&#039;&#039; are commands that players can input by using the in-game chat. Chat commands are always prefixed with the &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; character.&lt;br /&gt;
&lt;br /&gt;
==List of chat commands==&lt;br /&gt;
===/help===&lt;br /&gt;
* &#039;&#039;&#039;/morehelp&#039;&#039;&#039;: Displays additional helpful information.&lt;br /&gt;
* &#039;&#039;&#039;/partyinfo&#039;&#039;&#039;: Displays the following information about the current party:&lt;br /&gt;
** Experience Rate&lt;br /&gt;
** Experience Share Settings&lt;br /&gt;
** Drop Anything Rate&lt;br /&gt;
** Rare Drop Rate&lt;br /&gt;
** Drop Style&lt;br /&gt;
** &#039;&#039;(During [[Anniversary event]] only)&#039;&#039; Badge Rate&lt;br /&gt;
** [[Section ID]]&lt;br /&gt;
** [[Anguish]] Level (if applicable)&lt;br /&gt;
* &#039;&#039;&#039;/setname x&#039;&#039;&#039;: Changes the party&#039;s name. Party leader only. 12 characters maximum.&lt;br /&gt;
* &#039;&#039;&#039;/setpass x&#039;&#039;&#039;: Changes the party&#039;s password. Party leader only. 16 characters maximum. Leave empty to remove. &lt;br /&gt;
* &#039;&#039;&#039;/lobby&#039;&#039;&#039;: Returns you to the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/purist&#039;&#039;&#039;: Toggles purist mode, which forces 1x experience rates. This command can only be used in the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/pk&#039;&#039;&#039;: Enables a PvP flag in your current party. All players must have this enabled for any effect. No effect in One Person Mode parties.&lt;br /&gt;
* &#039;&#039;&#039;/showwep&#039;&#039;&#039;: Toggles whether to display [[Tekking|untekked]] {{SpecialWeapon}} names for your current character. Also displays the special of untekked common weapons.&lt;br /&gt;
* &#039;&#039;&#039;/killcount&#039;&#039;&#039;: Displays kill count as seen by the server for currently equipped [[sealed items]].&lt;br /&gt;
** &#039;&#039;Note: Kill count is processed differently on the client and may require server re-synchronization via Change Block in order to unseal.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/bank&#039;&#039;&#039;: Toggles between character and shared &#039;&#039;item banks&#039;&#039; (at the [[Check Room]]).&lt;br /&gt;
** This value is saved to the character and persists across logins.&lt;br /&gt;
* &#039;&#039;&#039;/forecast&#039;&#039;&#039;: Displays today&#039;s daily luck forecast.&lt;br /&gt;
* &#039;&#039;&#039;/luck&#039;&#039;&#039;: Displays your current luck level. Determined by daily luck forecast.&lt;br /&gt;
* &#039;&#039;&#039;/noluck&#039;&#039;&#039;: Toggles whether your current character receives the Rare Drop Rate boosts from the luck forecast.&lt;br /&gt;
* &#039;&#039;&#039;/rbr&#039;&#039;&#039;: Displays the current [[Ragol Boost Road]] quests.&lt;br /&gt;
* &#039;&#039;&#039;/modname x&#039;&#039;&#039;: Changes your character&#039;s name. 10 characters maximum. Must be used in the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/modsecid x&#039;&#039;&#039;: Changes your character&#039;s [[Section ID]]. This command can only be used once before level 20, and must be used in the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/matcount&#039;&#039;&#039;: Displays your character&#039;s [[Materials|material]] usage.&lt;br /&gt;
* &#039;&#039;&#039;/matreset&#039;&#039;&#039;: Resets your character&#039;s material usage (excluding HP/TP materials). Must be used in the lobby, and must be entered a second time to confirm.&lt;br /&gt;
* &#039;&#039;&#039;/wipecmode&#039;&#039;&#039;: Deletes your character&#039;s Challenge Mode data and allows making progress towards another [[S-Rank Weapon]] without creating a new character.&lt;br /&gt;
&lt;br /&gt;
===/morehelp===&lt;br /&gt;
* &#039;&#039;&#039;/help&#039;&#039;&#039;: Displays additional helpful information.&lt;br /&gt;
* &#039;&#039;&#039;/findprivacy&#039;&#039;&#039;: Toggles whether your rare drops will be displayed to the other players in your lobby and, for extremely rare drops, as a [[Banners|banner]] to the whole server.&lt;br /&gt;
* &#039;&#039;&#039;/gamefilter&#039;&#039;&#039;: Shows only joinable parties at the lobby counter. &amp;quot;Joinable&amp;quot; refers to parties that are none of: in a quest; One Person mode; of a difficulty higher than your current character is able to join. Joinable games with passwords will be displayed.&lt;br /&gt;
* &#039;&#039;&#039;/ping&#039;&#039;&#039;: Check your ping to the current ship.&lt;br /&gt;
* &#039;&#039;&#039;/time&#039;&#039;&#039;: Displays the current time in UTC.&lt;br /&gt;
* &#039;&#039;&#039;/lang x&#039;&#039;&#039;: Sets the current language to English (1) or Japanese (2) for quests.&lt;br /&gt;
* &#039;&#039;&#039;/bgm x&#039;&#039;&#039;: Sets background music volume. Ranges from 0 to 10.&lt;br /&gt;
* &#039;&#039;&#039;/sfx x&#039;&#039;&#039;: Sets sound effect volume. Ranges from 0 to 10.&lt;br /&gt;
* &#039;&#039;&#039;/mobhp&#039;&#039;&#039;: Enables or disables monster HP bars. On by default.&lt;br /&gt;
* &#039;&#039;&#039;/resetmobhp&#039;&#039;&#039;: Sets monster HP bar parameters to default.&lt;br /&gt;
* &#039;&#039;&#039;/mobhpfilled RRGGBB&#039;&#039;&#039;: Sets monster HP bar filled colour. RRGGBB refers to the colour hex value.&lt;br /&gt;
* &#039;&#039;&#039;/mobhpfilling RRGGBB&#039;&#039;&#039;: Sets monster HP bar filling colour. RRGGBB refers to the colour hex value.&lt;br /&gt;
* &#039;&#039;&#039;/mobhpdamage RRGGBB&#039;&#039;&#039;: Sets monster HP bar damaged colour. RRGGBB refers to the colour hex value.&lt;br /&gt;
* &#039;&#039;&#039;/starttimer x&#039;&#039;&#039;: Starts a simple timer. If x is defined, the timer will countdown from the amount of seconds defined by x.&lt;br /&gt;
* &#039;&#039;&#039;/freezetimer&#039;&#039;&#039;: Freezes the currently displayed timer.&lt;br /&gt;
* &#039;&#039;&#039;/killtimer&#039;&#039;&#039;: Destroys the currently displayed timer.&lt;br /&gt;
* &#039;&#039;&#039;/revealtimer&#039;&#039;&#039;: Reveals a destroyed timer.&lt;br /&gt;
* &#039;&#039;&#039;/registertimer x,y,z&#039;&#039;&#039;: Creates a timer on standby waiting for register y to be set. The timer will automatically freeze once register z has been set. If x is set, the timer will count backwards from x number of seconds to 0.&lt;br /&gt;
* &#039;&#039;&#039;/zonetimer x,y,z,r&#039;&#039;&#039;: Immediately starts a timer waiting for room z of floor y to be cleared. If r is set, the timer is created on standby, waiting for register r to be set before counting. If x is set, the timer will count backwards from x number of seconds to 0.&lt;br /&gt;
&lt;br /&gt;
===Other commands===&lt;br /&gt;
* &#039;&#039;&#039;/shortcuts&#039;&#039;&#039;: Toggles whether the following Ctrl shortcuts are enabled:&lt;br /&gt;
** &#039;&#039;&#039;/hud&#039;&#039;&#039; or &amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;: Toggles the visibility of in-game HUD, including the chat entry box.&lt;br /&gt;
** &#039;&#039;&#039;/cam&#039;&#039;&#039; or &amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;: Toggles &#039;&#039;PSO&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s handling of the camera, allowing you to control the camera using Mouse 2 and 3 (to move forward and backward, respectively) and Mouse 1 while dragging (to look around) when enabled. Holding either Shift key will speed up the camera&#039;s movement by 3x. The comma and period keys can be used to strafe the camera left and right, respectively.&lt;br /&gt;
** &#039;&#039;&#039;/map&#039;&#039;&#039; or &amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;: Toggles from the minimap to a large, higher view area map centered in the screen while on Ragol.&lt;br /&gt;
** &amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;: Reloads the &amp;lt;code&amp;gt;..\EphineaPSO\effectparam.txt&amp;lt;/code&amp;gt; file that contains various configurable graphic effects, including the following:&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+B&amp;lt;/code&amp;gt;: Toggles the ingame bloom shader.&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;: Toggles and changes the level of the ingame ambient occlusion shader.&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;: Toggles the ingame depth of field shader.&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;: Toggles the ingame tonemapping shader.&lt;br /&gt;
* &#039;&#039;&#039;/slowburst&#039;&#039;&#039;: Party leader only. Toggles through three options for the current party&#039;s loading screens - also known as bursts - upon player joining the party, map transition, quest load, or returning to lobby.&lt;br /&gt;
* &#039;&#039;&#039;/burstpref&#039;&#039;&#039;: Toggles through the three burst preference options as the default for parties led by your current character.&lt;br /&gt;
** &amp;lt;code&amp;gt;Slowbursting is ON.&amp;lt;/code&amp;gt;: Preserves all full loading screens as known in the vanilla game.&lt;br /&gt;
** &amp;lt;code&amp;gt;Slowbursting is OFF.&amp;lt;/code&amp;gt;: Eliminates all loading screens, saving approximately five seconds for each one. This option is selected by default.&lt;br /&gt;
** &amp;lt;code&amp;gt; Slowbursting is QUEST ONLY.&amp;lt;/code&amp;gt;: Eliminates all loading screens until a quest is selected. This option is primarily used for Time Attack standards.&lt;br /&gt;
* &#039;&#039;&#039;/resetstory&#039;&#039;&#039;: Resets one-person mode story progress. (Devaloka ship only.)&lt;br /&gt;
* &#039;&#039;&#039;/banner&#039;&#039;&#039;: Enables or disables rare item banners.&lt;br /&gt;
* &#039;&#039;&#039;/stats&#039;&#039;&#039;: Displays the player&#039;s Kills, [[Item box|Boxes]], Deaths, [[Meseta]], and Exp for the current quest.&lt;br /&gt;
* &#039;&#039;&#039;/cost&#039;&#039;&#039;: Displays the player&#039;s Meseta, [[Stats#Hit Points (HP)|HP]], and [[Stats#Technique Points (TP)|TP]] sacrificed for [[Charge]], [[Berserk]], and [[Spirit]] special attacks for the current quest.&lt;br /&gt;
* &#039;&#039;&#039;/badge&#039;&#039;&#039;: Only available during the [[Anniversary event]]. Displays the current badge rate boosts applied to specific event quests depending on server-wide clears.&lt;br /&gt;
* &#039;&#039;&#039;/badgebankpref&#039;&#039;&#039;: Only available during the Anniversary event. Toggles Anniversary Badge drops and Anniversary quest rewards to prioritize being deposited to the character&#039;s bank or to the account shared bank. This toggle is saved per character. Badges will prioritize being deposited to the selected bank if space allows, then the other bank if space allows, or finally dropped on the floor (for Badges dropped by monsters) or to the character&#039;s inventory (for Badges rewarded for event quest clears - the player will be alerted if this quest clear badge reward cannot be placed into the inventory and will be told to make inventory space to collect it).&lt;br /&gt;
&lt;br /&gt;
===Sandbox mode only===&lt;br /&gt;
These commands are only available to [[Game modes#Sandbox account|Sandbox accounts]]. Refer to [https://www.pioneer2.net/community/threads/is-pso-old-to-you-sandbox-mode-added.1154/ this forum post] for more detailed information on Sandbox mode and the &#039;&#039;&#039;/item&#039;&#039;&#039;, &#039;&#039;&#039;/warpall&#039;&#039;&#039;, and &#039;&#039;&#039;/warpme&#039;&#039;&#039; commands. Refer to [https://www.pioneer2.net/community/threads/solys-stash.1001/ Soly&#039;s Stash] on the forums for the Item Maker tool to simplify item creation.&lt;br /&gt;
* &#039;&#039;&#039;/addmeseta x&#039;&#039;&#039;: Adds the specified value of [[Meseta]] into your character&#039;s inventory.&lt;br /&gt;
* &#039;&#039;&#039;/autorestore&#039;&#039;&#039;: - A toggle to enable and disable auto restore functionality. When enabled, your character&#039;s inventory, meseta, and currently equipped items will automatically be restored when returning to lobby. This setting persists for the duration of your connection to a block.&lt;br /&gt;
** Also restores the last used &amp;lt;code&amp;gt;/sethp&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/sd&amp;lt;/code&amp;gt; commands. These values are cleared when autorestore is toggled and will need to be re-entered before toggling autorestore back on.&lt;br /&gt;
* &#039;&#039;&#039;/give x,y,z,a&#039;&#039;&#039;: Will create any item. Refer to the forum post above for the exact formatting and parameters. Identical to the &#039;&#039;&#039;/item x,y,z,a&#039;&#039;&#039; command.&lt;br /&gt;
* &#039;&#039;&#039;/givexp x&#039;&#039;&#039;: Gives you a specified amount of experience. Only usable on Ragol.&lt;br /&gt;
* &#039;&#039;&#039;/item x,y,z,a&#039;&#039;&#039;: Will create any item. Refer to the forum post above for the exact formatting and parameters. Identical to the &#039;&#039;&#039;/give x,y,z,a&#039;&#039;&#039; command.&lt;br /&gt;
* &#039;&#039;&#039;/levelup x&#039;&#039;&#039;: Levels up your character to the specified level. Only usable on Ragol.&lt;br /&gt;
* &#039;&#039;&#039;/pb&#039;&#039;&#039;: Instantly gives you 100 PB.&lt;br /&gt;
* &#039;&#039;&#039;/qkill&#039;&#039;&#039;: Enables or disables one hit kills.&lt;br /&gt;
* &#039;&#039;&#039;/redbox&#039;&#039;&#039;: Party leader only. Forces all drops to be rare.&lt;br /&gt;
* &#039;&#039;&#039;/savepos a&#039;&#039;&#039;: Saves your current position, heading, and room ID on the current map in client memory as position &#039;a&#039;. There are 10 positions by default ranging from 0 to 9.&lt;br /&gt;
** &#039;&#039;&#039;/loadpos b&#039;&#039;&#039;: Loads position &#039;b&#039; from client memory if you are currently on the same map.&lt;br /&gt;
* &#039;&#039;&#039;/setpos x,z&#039;&#039;&#039;: Sets your x and z coordinates position on the map.&lt;br /&gt;
** In Forest and CCA, this cannot detect the appropriate room ID, so there may be targeting issues if used in those maps. You can usually correct this by walking to the room&#039;s entrance or exit.&lt;br /&gt;
* &#039;&#039;&#039;/sd x&#039;&#039;&#039;: Gives you Shifta and Deband of a specified level. (SD level max value is 81.)&lt;br /&gt;
* &#039;&#039;&#039;/sdall x&#039;&#039;&#039;: Gives the party Shifta and Deband of a specified level. (Party leader only, SD level max value is 81.)&lt;br /&gt;
* &#039;&#039;&#039;/sethp x&#039;&#039;&#039;: Sets your HP to a specific value.&lt;br /&gt;
* &#039;&#039;&#039;/srank&#039;&#039;&#039;: Awards you an [[S-Rank Weapon]] the next Challenge Mode stage completed.&lt;br /&gt;
* &#039;&#039;&#039;/switchon x&#039;&#039;&#039;: Sets the quest switch number &#039;x&#039; to on.&lt;br /&gt;
* &#039;&#039;&#039;/switchoff x&#039;&#039;&#039;: Sets the quest switch number &#039;x&#039; to off.&lt;br /&gt;
* &#039;&#039;&#039;/mapevent x&#039;&#039;&#039;: Triggers map event number &#039;x&#039;. &lt;br /&gt;
** &amp;lt;code&amp;gt;/switchon&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/switchoff&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;/mapevent&amp;lt;/code&amp;gt; require knowledge of the quest file itself and as such are typically only useful for quest development and testing in conjunction with &amp;lt;code&amp;gt;/setpos&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;/warpall x&#039;&#039;&#039;: Party leader only. Warps everyone in the current party to a floor of your choice.&lt;br /&gt;
* &#039;&#039;&#039;/warpme x&#039;&#039;&#039;: Warps you to a floor of your choice.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
these sandbox commands will not work on standard sandbox accounts, but are listed on the Ephinea main website https://ephinea.pioneer2.net/server-commands/&lt;br /&gt;
* &#039;&#039;&#039;/getregister x&#039;&#039;&#039;: Gets the current value of a specific quest register.&lt;br /&gt;
* &#039;&#039;&#039;/readglobalflag x&#039;&#039;&#039;: Gets the current value of a specific global flag.&lt;br /&gt;
* &#039;&#039;&#039;/setregister x,y&#039;&#039;&#039;: Sets the current value of a specific quest register.&lt;br /&gt;
* &#039;&#039;&#039;/syncglobalflag x,y&#039;&#039;&#039;: Syncs the value of a specific global flag between all party members.&lt;br /&gt;
* &#039;&#039;&#039;/syncregister x,y&#039;&#039;&#039;: Syncs the value of a specific quest register between all party members.&lt;br /&gt;
* &#039;&#039;&#039;/writeglobalflag x,y&#039;&#039;&#039;: Sets the current value of a specific global flag.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Classic mode character only===&lt;br /&gt;
These commands are only available to [[Classic]] mode characters.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/migrate&#039;&#039;&#039;: &#039;&#039;&#039;Non-reversible.&#039;&#039;&#039; Converts a Classic mode character (Devaloka ship) into a Normal mode character. Access to Classic mode gameplay and shared bank will be lost, while access to Normal mode gameplay and shared bank will be gained. This command can only be used in the lobby, must be entered a second time to confirm, and then will immediately disconnect the player.&lt;br /&gt;
** &#039;&#039;Caution: Take care prior to using this command that items meant to remain in Classic mode are stored in either the Classic mode shared bank, another Classic mode character&#039;s inventory, or another Classic mode character&#039;s personal bank. This command is a one-way migration.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be aware that a Sandbox account will create a Classic character with no additional permissions over any other Classic character. The &amp;lt;code&amp;gt;/migrate&amp;lt;/code&amp;gt; command would convert the character from a Classic character to a &#039;&#039;Sandbox&#039;&#039; character, &#039;&#039;&#039;not a standard character.&#039;&#039;&#039; As such, the migrate command is temporarily disabled for Sandbox accounts until a better solution is implemented.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Chat_commands&amp;diff=43323</id>
		<title>Chat commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Chat_commands&amp;diff=43323"/>
		<updated>2026-08-10T15:29:57Z</updated>

		<summary type="html">&lt;p&gt;Thunder: 2026/08/02 update. new &amp;quot;/switchon&amp;quot;, &amp;quot;/switchoff&amp;quot;, and &amp;quot;/mapevent&amp;quot; commands. autorestore also does &amp;quot;/sethp&amp;quot; and &amp;quot;/sd&amp;quot;. &amp;quot;/bank&amp;quot; is saved per character. &amp;quot;/migrate&amp;quot; disabled for sandbox temporarily&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chat commands&#039;&#039;&#039; are commands that players can input by using the in-game chat. Chat commands are always prefixed with the &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; character.&lt;br /&gt;
&lt;br /&gt;
==List of chat commands==&lt;br /&gt;
===/help===&lt;br /&gt;
* &#039;&#039;&#039;/morehelp&#039;&#039;&#039;: Displays additional helpful information.&lt;br /&gt;
* &#039;&#039;&#039;/partyinfo&#039;&#039;&#039;: Displays the following information about the current party:&lt;br /&gt;
** Experience Rate&lt;br /&gt;
** Experience Share Settings&lt;br /&gt;
** Drop Anything Rate&lt;br /&gt;
** Rare Drop Rate&lt;br /&gt;
** Drop Style&lt;br /&gt;
** &#039;&#039;(During [[Anniversary event]] only)&#039;&#039; Badge Rate&lt;br /&gt;
** [[Section ID]]&lt;br /&gt;
** [[Anguish]] Level (if applicable)&lt;br /&gt;
* &#039;&#039;&#039;/setname x&#039;&#039;&#039;: Changes the party&#039;s name. Party leader only. 12 characters maximum.&lt;br /&gt;
* &#039;&#039;&#039;/setpass x&#039;&#039;&#039;: Changes the party&#039;s password. Party leader only. 16 characters maximum. Leave empty to remove. &lt;br /&gt;
* &#039;&#039;&#039;/lobby&#039;&#039;&#039;: Returns you to the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/purist&#039;&#039;&#039;: Toggles purist mode, which forces 1x experience rates. This command can only be used in the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/pk&#039;&#039;&#039;: Enables a PvP flag in your current party. All players must have this enabled for any effect. No effect in One Person Mode parties.&lt;br /&gt;
* &#039;&#039;&#039;/showwep&#039;&#039;&#039;: Toggles whether to display [[Tekking|untekked]] {{SpecialWeapon}} names for your current character. Also displays the special of untekked common weapons.&lt;br /&gt;
* &#039;&#039;&#039;/killcount&#039;&#039;&#039;: Displays kill count as seen by the server for currently equipped [[sealed items]].&lt;br /&gt;
** &#039;&#039;Note: Kill count is processed differently on the client and may require server re-synchronization via Change Block in order to unseal.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;/bank&#039;&#039;&#039;: Toggles between character and shared &#039;&#039;item banks&#039;&#039; (at the [[Check Room]]).&lt;br /&gt;
** This value is saved to the character and persists across logins.&lt;br /&gt;
* &#039;&#039;&#039;/forecast&#039;&#039;&#039;: Displays today&#039;s daily luck forecast.&lt;br /&gt;
* &#039;&#039;&#039;/luck&#039;&#039;&#039;: Displays your current luck level. Determined by daily luck forecast.&lt;br /&gt;
* &#039;&#039;&#039;/noluck&#039;&#039;&#039;: Toggles whether your current character receives the Rare Drop Rate boosts from the luck forecast.&lt;br /&gt;
* &#039;&#039;&#039;/rbr&#039;&#039;&#039;: Displays the current [[Ragol Boost Road]] quests.&lt;br /&gt;
* &#039;&#039;&#039;/modname x&#039;&#039;&#039;: Changes your character&#039;s name. 10 characters maximum. Must be used in the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/modsecid x&#039;&#039;&#039;: Changes your character&#039;s [[Section ID]]. This command can only be used once before level 20, and must be used in the lobby.&lt;br /&gt;
* &#039;&#039;&#039;/matcount&#039;&#039;&#039;: Displays your character&#039;s [[Materials|material]] usage.&lt;br /&gt;
* &#039;&#039;&#039;/matreset&#039;&#039;&#039;: Resets your character&#039;s material usage (excluding HP/TP materials). Must be used in the lobby, and must be entered a second time to confirm.&lt;br /&gt;
* &#039;&#039;&#039;/wipecmode&#039;&#039;&#039;: Deletes your character&#039;s Challenge Mode data and allows making progress towards another [[S-Rank Weapon]] without creating a new character.&lt;br /&gt;
&lt;br /&gt;
===/morehelp===&lt;br /&gt;
* &#039;&#039;&#039;/help&#039;&#039;&#039;: Displays additional helpful information.&lt;br /&gt;
* &#039;&#039;&#039;/findprivacy&#039;&#039;&#039;: Toggles whether your rare drops will be displayed to the other players in your lobby and, for extremely rare drops, as a [[Banners|banner]] to the whole server.&lt;br /&gt;
* &#039;&#039;&#039;/gamefilter&#039;&#039;&#039;: Shows only joinable parties at the lobby counter. &amp;quot;Joinable&amp;quot; refers to parties that are none of: in a quest; One Person mode; of a difficulty higher than your current character is able to join. Joinable games with passwords will be displayed.&lt;br /&gt;
* &#039;&#039;&#039;/ping&#039;&#039;&#039;: Check your ping to the current ship.&lt;br /&gt;
* &#039;&#039;&#039;/time&#039;&#039;&#039;: Displays the current time in UTC.&lt;br /&gt;
* &#039;&#039;&#039;/lang x&#039;&#039;&#039;: Sets the current language to English (1) or Japanese (2) for quests.&lt;br /&gt;
* &#039;&#039;&#039;/bgm x&#039;&#039;&#039;: Sets background music volume. Ranges from 0 to 10.&lt;br /&gt;
* &#039;&#039;&#039;/sfx x&#039;&#039;&#039;: Sets sound effect volume. Ranges from 0 to 10.&lt;br /&gt;
* &#039;&#039;&#039;/mobhp&#039;&#039;&#039;: Enables or disables monster HP bars. On by default.&lt;br /&gt;
* &#039;&#039;&#039;/resetmobhp&#039;&#039;&#039;: Sets monster HP bar parameters to default.&lt;br /&gt;
* &#039;&#039;&#039;/mobhpfilled RRGGBB&#039;&#039;&#039;: Sets monster HP bar filled colour. RRGGBB refers to the colour hex value.&lt;br /&gt;
* &#039;&#039;&#039;/mobhpfilling RRGGBB&#039;&#039;&#039;: Sets monster HP bar filling colour. RRGGBB refers to the colour hex value.&lt;br /&gt;
* &#039;&#039;&#039;/mobhpdamage RRGGBB&#039;&#039;&#039;: Sets monster HP bar damaged colour. RRGGBB refers to the colour hex value.&lt;br /&gt;
* &#039;&#039;&#039;/starttimer x&#039;&#039;&#039;: Starts a simple timer. If x is defined, the timer will countdown from the amount of seconds defined by x.&lt;br /&gt;
* &#039;&#039;&#039;/freezetimer&#039;&#039;&#039;: Freezes the currently displayed timer.&lt;br /&gt;
* &#039;&#039;&#039;/killtimer&#039;&#039;&#039;: Destroys the currently displayed timer.&lt;br /&gt;
* &#039;&#039;&#039;/revealtimer&#039;&#039;&#039;: Reveals a destroyed timer.&lt;br /&gt;
* &#039;&#039;&#039;/registertimer x,y,z&#039;&#039;&#039;: Creates a timer on standby waiting for register y to be set. The timer will automatically freeze once register z has been set. If x is set, the timer will count backwards from x number of seconds to 0.&lt;br /&gt;
* &#039;&#039;&#039;/zonetimer x,y,z,r&#039;&#039;&#039;: Immediately starts a timer waiting for room z of floor y to be cleared. If r is set, the timer is created on standby, waiting for register r to be set before counting. If x is set, the timer will count backwards from x number of seconds to 0.&lt;br /&gt;
&lt;br /&gt;
===Other commands===&lt;br /&gt;
* &#039;&#039;&#039;/shortcuts&#039;&#039;&#039;: Toggles whether the following Ctrl shortcuts are enabled:&lt;br /&gt;
** &#039;&#039;&#039;/hud&#039;&#039;&#039; or &amp;lt;code&amp;gt;Ctrl+H&amp;lt;/code&amp;gt;: Toggles the visibility of in-game HUD, including the chat entry box.&lt;br /&gt;
** &#039;&#039;&#039;/cam&#039;&#039;&#039; or &amp;lt;code&amp;gt;Ctrl+C&amp;lt;/code&amp;gt;: Toggles &#039;&#039;PSO&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s handling of the camera, allowing you to control the camera using Mouse 2 and 3 (to move forward and backward, respectively) and Mouse 1 while dragging (to look around) when enabled. Holding either Shift key will speed up the camera&#039;s movement by 3x. The comma and period keys can be used to strafe the camera left and right, respectively.&lt;br /&gt;
** &#039;&#039;&#039;/map&#039;&#039;&#039; or &amp;lt;code&amp;gt;Ctrl+M&amp;lt;/code&amp;gt;: Toggles from the minimap to a large, higher view area map centered in the screen while on Ragol.&lt;br /&gt;
** &amp;lt;code&amp;gt;Ctrl+L&amp;lt;/code&amp;gt;: Reloads the &amp;lt;code&amp;gt;..\EphineaPSO\effectparam.txt&amp;lt;/code&amp;gt; file that contains various configurable graphic effects, including the following:&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+B&amp;lt;/code&amp;gt;: Toggles the ingame bloom shader.&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+O&amp;lt;/code&amp;gt;: Toggles and changes the level of the ingame ambient occlusion shader.&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+F&amp;lt;/code&amp;gt;: Toggles the ingame depth of field shader.&lt;br /&gt;
*** &amp;lt;code&amp;gt;Ctrl+T&amp;lt;/code&amp;gt;: Toggles the ingame tonemapping shader.&lt;br /&gt;
* &#039;&#039;&#039;/slowburst&#039;&#039;&#039;: Party leader only. Toggles through three options for the current party&#039;s loading screens - also known as bursts - upon player joining the party, map transition, quest load, or returning to lobby.&lt;br /&gt;
* &#039;&#039;&#039;/burstpref&#039;&#039;&#039;: Toggles through the three burst preference options as the default for parties led by your current character.&lt;br /&gt;
** &amp;lt;code&amp;gt;Slowbursting is ON.&amp;lt;/code&amp;gt;: Preserves all full loading screens as known in the vanilla game.&lt;br /&gt;
** &amp;lt;code&amp;gt;Slowbursting is OFF.&amp;lt;/code&amp;gt;: Eliminates all loading screens, saving approximately five seconds for each one. This option is selected by default.&lt;br /&gt;
** &amp;lt;code&amp;gt; Slowbursting is QUEST ONLY.&amp;lt;/code&amp;gt;: Eliminates all loading screens until a quest is selected. This option is primarily used for Time Attack standards.&lt;br /&gt;
* &#039;&#039;&#039;/resetstory&#039;&#039;&#039;: Resets one-person mode story progress. (Devaloka ship only.)&lt;br /&gt;
* &#039;&#039;&#039;/banner&#039;&#039;&#039;: Enables or disables rare item banners.&lt;br /&gt;
* &#039;&#039;&#039;/stats&#039;&#039;&#039;: Displays the player&#039;s Kills, [[Item box|Boxes]], Deaths, [[Meseta]], and Exp for the current quest.&lt;br /&gt;
* &#039;&#039;&#039;/cost&#039;&#039;&#039;: Displays the player&#039;s Meseta, [[Stats#Hit Points (HP)|HP]], and [[Stats#Technique Points (TP)|TP]] sacrificed for [[Charge]], [[Berserk]], and [[Spirit]] special attacks for the current quest.&lt;br /&gt;
* &#039;&#039;&#039;/badge&#039;&#039;&#039;: Only available during the [[Anniversary event]]. Displays the current badge rate boosts applied to specific event quests depending on server-wide clears.&lt;br /&gt;
&lt;br /&gt;
===Sandbox mode only===&lt;br /&gt;
These commands are only available to [[Game modes#Sandbox account|Sandbox accounts]]. Refer to [https://www.pioneer2.net/community/threads/is-pso-old-to-you-sandbox-mode-added.1154/ this forum post] for more detailed information on Sandbox mode and the &#039;&#039;&#039;/item&#039;&#039;&#039;, &#039;&#039;&#039;/warpall&#039;&#039;&#039;, and &#039;&#039;&#039;/warpme&#039;&#039;&#039; commands. Refer to [https://www.pioneer2.net/community/threads/solys-stash.1001/ Soly&#039;s Stash] on the forums for the Item Maker tool to simplify item creation.&lt;br /&gt;
* &#039;&#039;&#039;/addmeseta x&#039;&#039;&#039;: Adds the specified value of [[Meseta]] into your character&#039;s inventory.&lt;br /&gt;
* &#039;&#039;&#039;/autorestore&#039;&#039;&#039;: - A toggle to enable and disable auto restore functionality. When enabled, your character&#039;s inventory, meseta, and currently equipped items will automatically be restored when returning to lobby. This setting persists for the duration of your connection to a block.&lt;br /&gt;
** Also restores the last used &amp;lt;code&amp;gt;/sethp&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/sd&amp;lt;/code&amp;gt; commands. These values are cleared when autorestore is toggled and will need to be re-entered before toggling autorestore back on.&lt;br /&gt;
* &#039;&#039;&#039;/give x,y,z,a&#039;&#039;&#039;: Will create any item. Refer to the forum post above for the exact formatting and parameters. Identical to the &#039;&#039;&#039;/item x,y,z,a&#039;&#039;&#039; command.&lt;br /&gt;
* &#039;&#039;&#039;/givexp x&#039;&#039;&#039;: Gives you a specified amount of experience. Only usable on Ragol.&lt;br /&gt;
* &#039;&#039;&#039;/item x,y,z,a&#039;&#039;&#039;: Will create any item. Refer to the forum post above for the exact formatting and parameters. Identical to the &#039;&#039;&#039;/give x,y,z,a&#039;&#039;&#039; command.&lt;br /&gt;
* &#039;&#039;&#039;/levelup x&#039;&#039;&#039;: Levels up your character to the specified level. Only usable on Ragol.&lt;br /&gt;
* &#039;&#039;&#039;/pb&#039;&#039;&#039;: Instantly gives you 100 PB.&lt;br /&gt;
* &#039;&#039;&#039;/qkill&#039;&#039;&#039;: Enables or disables one hit kills.&lt;br /&gt;
* &#039;&#039;&#039;/redbox&#039;&#039;&#039;: Party leader only. Forces all drops to be rare.&lt;br /&gt;
* &#039;&#039;&#039;/savepos a&#039;&#039;&#039;: Saves your current position, heading, and room ID on the current map in client memory as position &#039;a&#039;. There are 10 positions by default ranging from 0 to 9.&lt;br /&gt;
** &#039;&#039;&#039;/loadpos b&#039;&#039;&#039;: Loads position &#039;b&#039; from client memory if you are currently on the same map.&lt;br /&gt;
* &#039;&#039;&#039;/setpos x,z&#039;&#039;&#039;: Sets your x and z coordinates position on the map.&lt;br /&gt;
** In Forest and CCA, this cannot detect the appropriate room ID, so there may be targeting issues if used in those maps. You can usually correct this by walking to the room&#039;s entrance or exit.&lt;br /&gt;
* &#039;&#039;&#039;/sd x&#039;&#039;&#039;: Gives you Shifta and Deband of a specified level. (SD level max value is 81.)&lt;br /&gt;
* &#039;&#039;&#039;/sdall x&#039;&#039;&#039;: Gives the party Shifta and Deband of a specified level. (Party leader only, SD level max value is 81.)&lt;br /&gt;
* &#039;&#039;&#039;/sethp x&#039;&#039;&#039;: Sets your HP to a specific value.&lt;br /&gt;
* &#039;&#039;&#039;/srank&#039;&#039;&#039;: Awards you an [[S-Rank Weapon]] the next Challenge Mode stage completed.&lt;br /&gt;
* &#039;&#039;&#039;/switchon x&#039;&#039;&#039;: Sets the quest switch number &#039;x&#039; to on.&lt;br /&gt;
* &#039;&#039;&#039;/switchoff x&#039;&#039;&#039;: Sets the quest switch number &#039;x&#039; to off.&lt;br /&gt;
* &#039;&#039;&#039;/mapevent x&#039;&#039;&#039;: Triggers map event number &#039;x&#039;. &lt;br /&gt;
** &amp;lt;code&amp;gt;/switchon&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/switchoff&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;/mapevent&amp;lt;/code&amp;gt; require knowledge of the quest file itself and as such are typically only useful for quest development and testing in conjunction with &amp;lt;code&amp;gt;/setpos&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;/warpall x&#039;&#039;&#039;: Party leader only. Warps everyone in the current party to a floor of your choice.&lt;br /&gt;
* &#039;&#039;&#039;/warpme x&#039;&#039;&#039;: Warps you to a floor of your choice.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
these sandbox commands will not work on standard sandbox accounts, but are listed on the Ephinea main website https://ephinea.pioneer2.net/server-commands/&lt;br /&gt;
* &#039;&#039;&#039;/getregister x&#039;&#039;&#039;: Gets the current value of a specific quest register.&lt;br /&gt;
* &#039;&#039;&#039;/readglobalflag x&#039;&#039;&#039;: Gets the current value of a specific global flag.&lt;br /&gt;
* &#039;&#039;&#039;/setregister x,y&#039;&#039;&#039;: Sets the current value of a specific quest register.&lt;br /&gt;
* &#039;&#039;&#039;/syncglobalflag x,y&#039;&#039;&#039;: Syncs the value of a specific global flag between all party members.&lt;br /&gt;
* &#039;&#039;&#039;/syncregister x,y&#039;&#039;&#039;: Syncs the value of a specific quest register between all party members.&lt;br /&gt;
* &#039;&#039;&#039;/writeglobalflag x,y&#039;&#039;&#039;: Sets the current value of a specific global flag.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Classic mode character only===&lt;br /&gt;
These commands are only available to [[Classic]] mode characters.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/migrate&#039;&#039;&#039;: &#039;&#039;&#039;Non-reversible.&#039;&#039;&#039; Converts a Classic mode character (Devaloka ship) into a Normal mode character. Access to Classic mode gameplay and shared bank will be lost, while access to Normal mode gameplay and shared bank will be gained. This command can only be used in the lobby, must be entered a second time to confirm, and then will immediately disconnect the player.&lt;br /&gt;
** &#039;&#039;Caution: Take care prior to using this command that items meant to remain in Classic mode are stored in either the Classic mode shared bank, another Classic mode character&#039;s inventory, or another Classic mode character&#039;s personal bank. This command is a one-way migration.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be aware that a Sandbox account will create a Classic character with no additional permissions over any other Classic character. The &amp;lt;code&amp;gt;/migrate&amp;lt;/code&amp;gt; command would convert the character from a Classic character to a &#039;&#039;Sandbox&#039;&#039; character, &#039;&#039;&#039;not a standard character.&#039;&#039;&#039; As such, the migrate command is temporarily disabled for Sandbox accounts until a better solution is implemented.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=August_Atrocity_1&amp;diff=43322</id>
		<title>August Atrocity 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=August_Atrocity_1&amp;diff=43322"/>
		<updated>2026-08-10T14:54:19Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Enemy Counts */ cleaner table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=August Atrocity 1&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=Event&lt;br /&gt;
|desc=We are currently holding our annual monster clean-up on Ragol and we need your help!&lt;br /&gt;
|info=Monsters are overpopulating Ragol! We need your help.&lt;br /&gt;
|client=Guide&lt;br /&gt;
|langs=English&lt;br /&gt;
|author=Ender&lt;br /&gt;
|nxpon=?&lt;br /&gt;
|hxpon=?&lt;br /&gt;
|vhxpon=?&lt;br /&gt;
|uxpon=?&lt;br /&gt;
|nxpoff=?&lt;br /&gt;
|hxpoff=?&lt;br /&gt;
|vhxpoff=?&lt;br /&gt;
|uxpoff=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quest link|August Atrocity 1}} is an [[Quests#Event|event]] quest located in Episode 1. It is available for play during the [[Anniversary event]]. Clearing the quest awards 2 {{Tool|rare|Anniv. Silver Badge}} to the player.&lt;br /&gt;
&lt;br /&gt;
==Omnispawn==&lt;br /&gt;
Similar to {{Quest link|December Disaster 1|December Disasters #1}} and [[December Disaster 2|#2]], this quest uses the new omnispawn mechanic, whereby &#039;&#039;all&#039;&#039; enemies in the game may appear in one area, regardless of them normally not appearing in the area, or even in the episode (e.g. [[Satellite Lizard|Satellite Lizards]] in [[Mine 2]]).&lt;br /&gt;
&lt;br /&gt;
For the purposes of [[Item drops|rare drops]], enemies which appear in multiple episodes (e.g. [[Delsaber]], which appears in both [[Ruins]] and [[VR Spaceship]]) have their rare drop determined by the episode in which the quest is initiated.&lt;br /&gt;
&lt;br /&gt;
To simplify, this means if an enemy appears in both Episode 1 and Episode 2 and is included in an August Atrocity quest, it will have its Episode &#039;&#039;&#039;1&#039;&#039;&#039; drop in August Atrocity &#039;&#039;&#039;1&#039;&#039;&#039; (an Episode &#039;&#039;&#039;1&#039;&#039;&#039; quest), and its Episode &#039;&#039;&#039;2&#039;&#039;&#039; drop in {{Quest link|August Atrocity 2|August Atrocity &#039;&#039;&#039;2&#039;&#039;&#039;}} (an Episode &#039;&#039;&#039;2&#039;&#039;&#039; quest).&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |[[Mine|Mine 2]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Cave Enemies&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mine Enemies&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Ruins Enemies&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|11&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|30&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|4&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Canadine]]&lt;br /&gt;
|21&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Canane]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|12&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Beat]]&lt;br /&gt;
|14&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Gold]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |CCA Enemies&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Seabed Enemies&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Control Tower Enemies&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Del Lily]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Epsilon]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|9&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|3&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Desert Enemies&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|7&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Guil Shark|N}}&lt;br /&gt;
{{DropAreaRate|Guil Shark|N}}&lt;br /&gt;
{{DropAreaRow|Pan Arms (E1)|N|Pan Arms}}&lt;br /&gt;
{{DropAreaRate|Pan Arms (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Migium (E1)|N|Migium}}&lt;br /&gt;
{{DropAreaRate|Migium (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Hidoom (E1)|N|Hidoom}}&lt;br /&gt;
{{DropAreaRate|Hidoom (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Dubchic (E1)|N|Dubchic}}&lt;br /&gt;
{{DropAreaRate|Dubchic (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Gillchic (E1)|N|Gillchic}}&lt;br /&gt;
{{DropAreaRate|Gillchic (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Garanz (E1)|N|Garanz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Sinow Beat|N}}&lt;br /&gt;
{{DropAreaRate|Sinow Beat|N}}&lt;br /&gt;
{{DropAreaRow|Sinow Gold|N}}&lt;br /&gt;
{{DropAreaRate|Sinow Gold|N}}&lt;br /&gt;
{{DropAreaRow|Canadine|N}}&lt;br /&gt;
{{DropAreaRate|Canadine|N}}&lt;br /&gt;
{{DropAreaRow|Canane|N}}&lt;br /&gt;
{{DropAreaRate|Canane|N}}&lt;br /&gt;
{{DropAreaRow|Delsaber (E1)|N|Delsaber}}&lt;br /&gt;
{{DropAreaRate|Delsaber (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E1)|N|Chaos Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Chaos Bringer|N}}&lt;br /&gt;
{{DropAreaRate|Chaos Bringer|N}}&lt;br /&gt;
{{DropAreaRow|Dark Belra (E1)|N|Dark Belra}}&lt;br /&gt;
{{DropAreaRate|Dark Belra (E1)|N}}&lt;br /&gt;
{{DropAreaRow|La Dimenian (E1)|N|La Dimenian}}&lt;br /&gt;
{{DropAreaRate|La Dimenian (E1)|N}}&lt;br /&gt;
{{DropAreaRow|So Dimenian (E1)|N|So Dimenian}}&lt;br /&gt;
{{DropAreaRate|So Dimenian (E1)|N}}&lt;br /&gt;
{{DropAreaRow|Gi Gue|N}}&lt;br /&gt;
{{DropAreaRate|Gi Gue|N}}&lt;br /&gt;
{{DropAreaRow|Sinow Berill|N}}&lt;br /&gt;
{{DropAreaRate|Sinow Berill|N}}&lt;br /&gt;
{{DropAreaRow|Sinow Spigell|N}}&lt;br /&gt;
{{DropAreaRate|Sinow Spigell|N}}&lt;br /&gt;
{{DropAreaRow|Recon|N}}&lt;br /&gt;
{{DropAreaRate|Recon|N}}&lt;br /&gt;
{{DropAreaRow|Sinow Zoa|N}}&lt;br /&gt;
{{DropAreaRate|Sinow Zoa|N}}&lt;br /&gt;
{{DropAreaRow|Sinow Zele|N}}&lt;br /&gt;
{{DropAreaRate|Sinow Zele|N}}&lt;br /&gt;
{{DropAreaRow|Del Lily|N}}&lt;br /&gt;
{{DropAreaRate|Del Lily|N}}&lt;br /&gt;
{{DropAreaRow|Epsilon|N}}&lt;br /&gt;
{{DropAreaRate|Epsilon|N}}&lt;br /&gt;
{{DropAreaRow|Goran|N}}&lt;br /&gt;
{{DropAreaRate|Goran|N}}&lt;br /&gt;
{{DropAreaRow|Pyro Goran|N}}&lt;br /&gt;
{{DropAreaRate|Pyro Goran|N}}&lt;br /&gt;
{{DropAreaRow|Goran Detonator|N}}&lt;br /&gt;
{{DropAreaRate|Goran Detonator|N}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Hard=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Guil Shark|H}}&lt;br /&gt;
{{DropAreaRate|Guil Shark|H}}&lt;br /&gt;
{{DropAreaRow|Pan Arms (E1)|H|Pan Arms}}&lt;br /&gt;
{{DropAreaRate|Pan Arms (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Migium (E1)|H|Migium}}&lt;br /&gt;
{{DropAreaRate|Migium (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Hidoom (E1)|H|Hidoom}}&lt;br /&gt;
{{DropAreaRate|Hidoom (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Dubchic (E1)|H|Dubchic}}&lt;br /&gt;
{{DropAreaRate|Dubchic (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Gillchic (E1)|H|Gillchic}}&lt;br /&gt;
{{DropAreaRate|Gillchic (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Garanz (E1)|H|Garanz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Sinow Beat|H}}&lt;br /&gt;
{{DropAreaRate|Sinow Beat|H}}&lt;br /&gt;
{{DropAreaRow|Sinow Gold|H}}&lt;br /&gt;
{{DropAreaRate|Sinow Gold|H}}&lt;br /&gt;
{{DropAreaRow|Canadine|H}}&lt;br /&gt;
{{DropAreaRate|Canadine|H}}&lt;br /&gt;
{{DropAreaRow|Canane|H}}&lt;br /&gt;
{{DropAreaRate|Canane|H}}&lt;br /&gt;
{{DropAreaRow|Delsaber (E1)|H|Delsaber}}&lt;br /&gt;
{{DropAreaRate|Delsaber (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E1)|H|Chaos Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Chaos Bringer|H}}&lt;br /&gt;
{{DropAreaRate|Chaos Bringer|H}}&lt;br /&gt;
{{DropAreaRow|Dark Belra (E1)|H|Dark Belra}}&lt;br /&gt;
{{DropAreaRate|Dark Belra (E1)|H}}&lt;br /&gt;
{{DropAreaRow|La Dimenian (E1)|H|La Dimenian}}&lt;br /&gt;
{{DropAreaRate|La Dimenian (E1)|H}}&lt;br /&gt;
{{DropAreaRow|So Dimenian (E1)|H|So Dimenian}}&lt;br /&gt;
{{DropAreaRate|So Dimenian (E1)|H}}&lt;br /&gt;
{{DropAreaRow|Gi Gue|H}}&lt;br /&gt;
{{DropAreaRate|Gi Gue|H}}&lt;br /&gt;
{{DropAreaRow|Sinow Berill|H}}&lt;br /&gt;
{{DropAreaRate|Sinow Berill|H}}&lt;br /&gt;
{{DropAreaRow|Sinow Spigell|H}}&lt;br /&gt;
{{DropAreaRate|Sinow Spigell|H}}&lt;br /&gt;
{{DropAreaRow|Recon|H}}&lt;br /&gt;
{{DropAreaRate|Recon|H}}&lt;br /&gt;
{{DropAreaRow|Sinow Zoa|H}}&lt;br /&gt;
{{DropAreaRate|Sinow Zoa|H}}&lt;br /&gt;
{{DropAreaRow|Sinow Zele|H}}&lt;br /&gt;
{{DropAreaRate|Sinow Zele|H}}&lt;br /&gt;
{{DropAreaRow|Del Lily|H}}&lt;br /&gt;
{{DropAreaRate|Del Lily|H}}&lt;br /&gt;
{{DropAreaRow|Epsilon|H}}&lt;br /&gt;
{{DropAreaRate|Epsilon|H}}&lt;br /&gt;
{{DropAreaRow|Goran|H}}&lt;br /&gt;
{{DropAreaRate|Goran|H}}&lt;br /&gt;
{{DropAreaRow|Pyro Goran|H}}&lt;br /&gt;
{{DropAreaRate|Pyro Goran|H}}&lt;br /&gt;
{{DropAreaRow|Goran Detonator|H}}&lt;br /&gt;
{{DropAreaRate|Goran Detonator|H}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Very Hard=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Guil Shark|VH}}&lt;br /&gt;
{{DropAreaRate|Guil Shark|VH}}&lt;br /&gt;
{{DropAreaRow|Pan Arms (E1)|VH|Pan Arms}}&lt;br /&gt;
{{DropAreaRate|Pan Arms (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Migium (E1)|VH|Migium}}&lt;br /&gt;
{{DropAreaRate|Migium (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Hidoom (E1)|VH|Hidoom}}&lt;br /&gt;
{{DropAreaRate|Hidoom (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Dubchic (E1)|VH|Dubchic}}&lt;br /&gt;
{{DropAreaRate|Dubchic (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Gillchic (E1)|VH|Gillchic}}&lt;br /&gt;
{{DropAreaRate|Gillchic (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Garanz (E1)|VH|Garanz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Sinow Beat|VH}}&lt;br /&gt;
{{DropAreaRate|Sinow Beat|VH}}&lt;br /&gt;
{{DropAreaRow|Sinow Gold|VH}}&lt;br /&gt;
{{DropAreaRate|Sinow Gold|VH}}&lt;br /&gt;
{{DropAreaRow|Canadine|VH}}&lt;br /&gt;
{{DropAreaRate|Canadine|VH}}&lt;br /&gt;
{{DropAreaRow|Canane|VH}}&lt;br /&gt;
{{DropAreaRate|Canane|VH}}&lt;br /&gt;
{{DropAreaRow|Delsaber (E1)|VH|Delsaber}}&lt;br /&gt;
{{DropAreaRate|Delsaber (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E1)|VH|Chaos Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Chaos Bringer|VH}}&lt;br /&gt;
{{DropAreaRate|Chaos Bringer|VH}}&lt;br /&gt;
{{DropAreaRow|Dark Belra (E1)|VH|Dark Belra}}&lt;br /&gt;
{{DropAreaRate|Dark Belra (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|La Dimenian (E1)|VH|La Dimenian}}&lt;br /&gt;
{{DropAreaRate|La Dimenian (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|So Dimenian (E1)|VH|So Dimenian}}&lt;br /&gt;
{{DropAreaRate|So Dimenian (E1)|VH}}&lt;br /&gt;
{{DropAreaRow|Gi Gue|VH}}&lt;br /&gt;
{{DropAreaRate|Gi Gue|VH}}&lt;br /&gt;
{{DropAreaRow|Sinow Berill|VH}}&lt;br /&gt;
{{DropAreaRate|Sinow Berill|VH}}&lt;br /&gt;
{{DropAreaRow|Sinow Spigell|VH}}&lt;br /&gt;
{{DropAreaRate|Sinow Spigell|VH}}&lt;br /&gt;
{{DropAreaRow|Recon|VH}}&lt;br /&gt;
{{DropAreaRate|Recon|VH}}&lt;br /&gt;
{{DropAreaRow|Sinow Zoa|VH}}&lt;br /&gt;
{{DropAreaRate|Sinow Zoa|VH}}&lt;br /&gt;
{{DropAreaRow|Sinow Zele|VH}}&lt;br /&gt;
{{DropAreaRate|Sinow Zele|VH}}&lt;br /&gt;
{{DropAreaRow|Del Lily|VH}}&lt;br /&gt;
{{DropAreaRate|Del Lily|VH}}&lt;br /&gt;
{{DropAreaRow|Epsilon|VH}}&lt;br /&gt;
{{DropAreaRate|Epsilon|VH}}&lt;br /&gt;
{{DropAreaRow|Goran|VH}}&lt;br /&gt;
{{DropAreaRate|Goran|VH}}&lt;br /&gt;
{{DropAreaRow|Pyro Goran|VH}}&lt;br /&gt;
{{DropAreaRate|Pyro Goran|VH}}&lt;br /&gt;
{{DropAreaRow|Goran Detonator|VH}}&lt;br /&gt;
{{DropAreaRate|Goran Detonator|VH}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Guil Shark|U|Melqueek}}&lt;br /&gt;
{{DropAreaRate|Guil Shark|U}}&lt;br /&gt;
{{DropAreaRow|Pan Arms (E1)|U|Pan Arms}}&lt;br /&gt;
{{DropAreaRate|Pan Arms (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Migium (E1)|U|Migium}}&lt;br /&gt;
{{DropAreaRate|Migium (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Hidoom (E1)|U|Hidoom}}&lt;br /&gt;
{{DropAreaRate|Hidoom (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Dubchic (E1)|U|Dubchich}}&lt;br /&gt;
{{DropAreaRate|Dubchic (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Gillchic (E1)|U|Gillchich}}&lt;br /&gt;
{{DropAreaRate|Gillchic (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Garanz (E1)|U|Baranz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Sinow Beat|U|Sinow Blue}}&lt;br /&gt;
{{DropAreaRate|Sinow Beat|U}}&lt;br /&gt;
{{DropAreaRow|Sinow Gold|U|Sinow Red}}&lt;br /&gt;
{{DropAreaRate|Sinow Gold|U}}&lt;br /&gt;
{{DropAreaRow|Canadine|U|Canabin}}&lt;br /&gt;
{{DropAreaRate|Canadine|U}}&lt;br /&gt;
{{DropAreaRow|Canane|U|Canune}}&lt;br /&gt;
{{DropAreaRate|Canane|U}}&lt;br /&gt;
{{DropAreaRow|Delsaber (E1)|U|Delsaber}}&lt;br /&gt;
{{DropAreaRate|Delsaber (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E1)|U|Gran Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Chaos Bringer|U|Dark Bringer}}&lt;br /&gt;
{{DropAreaRate|Chaos Bringer|U}}&lt;br /&gt;
{{DropAreaRow|Dark Belra (E1)|U|Indi Belra}}&lt;br /&gt;
{{DropAreaRate|Dark Belra (E1)|U}}&lt;br /&gt;
{{DropAreaRow|La Dimenian (E1)|U|Merlan}}&lt;br /&gt;
{{DropAreaRate|La Dimenian (E1)|U}}&lt;br /&gt;
{{DropAreaRow|So Dimenian (E1)|U|Del D}}&lt;br /&gt;
{{DropAreaRate|So Dimenian (E1)|U}}&lt;br /&gt;
{{DropAreaRow|Gi Gue|U}}&lt;br /&gt;
{{DropAreaRate|Gi Gue|U}}&lt;br /&gt;
{{DropAreaRow|Sinow Berill|U}}&lt;br /&gt;
{{DropAreaRate|Sinow Berill|U}}&lt;br /&gt;
{{DropAreaRow|Sinow Spigell|U}}&lt;br /&gt;
{{DropAreaRate|Sinow Spigell|U}}&lt;br /&gt;
{{DropAreaRow|Recon|U}}&lt;br /&gt;
{{DropAreaRate|Recon|U}}&lt;br /&gt;
{{DropAreaRow|Sinow Zoa|U}}&lt;br /&gt;
{{DropAreaRate|Sinow Zoa|U}}&lt;br /&gt;
{{DropAreaRow|Sinow Zele|U}}&lt;br /&gt;
{{DropAreaRate|Sinow Zele|U}}&lt;br /&gt;
{{DropAreaRow|Del Lily|U}}&lt;br /&gt;
{{DropAreaRate|Del Lily|U}}&lt;br /&gt;
{{DropAreaRow|Epsilon|U}}&lt;br /&gt;
{{DropAreaRate|Epsilon|U}}&lt;br /&gt;
{{DropAreaRow|Goran|U}}&lt;br /&gt;
{{DropAreaRate|Goran|U}}&lt;br /&gt;
{{DropAreaRow|Pyro Goran|U}}&lt;br /&gt;
{{DropAreaRate|Pyro Goran|U}}&lt;br /&gt;
{{DropAreaRow|Goran Detonator|U}}&lt;br /&gt;
{{DropAreaRate|Goran Detonator|U}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Episode1Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 1 Quests]]&lt;br /&gt;
[[Category:Event Quests]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=August_Atrocity_2&amp;diff=43321</id>
		<title>August Atrocity 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=August_Atrocity_2&amp;diff=43321"/>
		<updated>2026-08-10T14:20:54Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Enemy Counts */ n-vh enemy names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=August Atrocity 2&lt;br /&gt;
|episode=2&lt;br /&gt;
|category=Event&lt;br /&gt;
|desc=We are currently holding our annual monster clean-up on Ragol and we need your help!&lt;br /&gt;
|info=Monsters are overpopulating Ragol! We need your help.&lt;br /&gt;
|client=Delta&lt;br /&gt;
|langs=English&lt;br /&gt;
|author=Ender&lt;br /&gt;
|nxpon=?&lt;br /&gt;
|hxpon=?&lt;br /&gt;
|vhxpon=?&lt;br /&gt;
|uxpon=?&lt;br /&gt;
|nxpoff=?&lt;br /&gt;
|hxpoff=?&lt;br /&gt;
|vhxpoff=?&lt;br /&gt;
|uxpoff=?&lt;br /&gt;
}}&lt;br /&gt;
{{Quest link|August Atrocity 2}} is an [[Quests#Event 2|event]] quest located in Episode 2. It is available for play during the [[Anniversary event]]. Clearing the quest awards 2 {{Tool|rare|Anniv. Silver Badge}} to the player.&lt;br /&gt;
&lt;br /&gt;
==Omnispawn==&lt;br /&gt;
Similar to {{Quest link|December Disaster 1|December Disasters #1}} and [[December Disaster 2|#2]], this quest uses the new omnispawn mechanic, whereby &#039;&#039;all&#039;&#039; enemies in the game may appear in one area, regardless of them normally not appearing in the area, or even in the episode (e.g. [[Satellite Lizard|Satellite Lizards]] in [[Mine 2]]).&lt;br /&gt;
&lt;br /&gt;
For the purposes of [[Item drops|rare drops]], enemies which appear in multiple episodes (e.g. [[Delsaber]], which appears in both [[Ruins]] and [[VR Spaceship]]) have their rare drop determined by the episode in which the quest is initiated.&lt;br /&gt;
&lt;br /&gt;
To simplify, this means if an enemy appears in both Episode 1 and Episode 2 and is included in an August Atrocity quest, it will have its Episode &#039;&#039;&#039;1&#039;&#039;&#039; drop in {{Quest link|August Atrocity 1|August Atrocity &#039;&#039;&#039;1&#039;&#039;&#039;}} (an Episode &#039;&#039;&#039;1&#039;&#039;&#039; quest), and its Episode &#039;&#039;&#039;2&#039;&#039;&#039; drop in August Atrocity &#039;&#039;&#039;2&#039;&#039;&#039; (an Episode &#039;&#039;&#039;2&#039;&#039;&#039; quest).&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; |[[Central Control Area|Central Control Area]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Forest Enemies&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Cave Enemies&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Mine Enemies&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Ruins Enemies&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!&lt;br /&gt;
!Count&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!&lt;br /&gt;
!Count&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Booma]]&lt;br /&gt;
|7&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Poison Lily]]&lt;br /&gt;
|7&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Canadine]]&lt;br /&gt;
|8&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Dark Gunner]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Gobooma]]&lt;br /&gt;
|6&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Canane]]&lt;br /&gt;
|1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Chaos Sorcerer]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Gigobooma]]&lt;br /&gt;
|4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Sinow Beat]]&lt;br /&gt;
|6&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Chaos Bringer]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Rag Rappy]]&lt;br /&gt;
|13&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Garanz]]&lt;br /&gt;
|4&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Savage Wolf]]&lt;br /&gt;
|4&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Barbarous Wolf]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Monest]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Hildebear]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |CCA Enemies&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Seabed Enemies&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Control Tower Enemies&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Count&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Count&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Merillia]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |8&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Dolmdarl]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Del Lily]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Meriltas]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Morfos]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Ill Gill]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Ul Gibbon]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |32&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Epsilon]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Zol Gibbon]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |13&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Gee]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Sinow Berill]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Mericarol]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Mericus]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Merikle]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Gibbles]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Gi Gue]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Crater Enemies&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Desert Enemies&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Enemy&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Count&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Enemy&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Count&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Boota]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |17&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Merissa A]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Ze Boota]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |13&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Girtablulu]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Ba Boota]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |16&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Satellite Lizard]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Yowie]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Astark]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Dorphon]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Booma|N}}&lt;br /&gt;
{{DropAreaRate|Booma|N}}&lt;br /&gt;
{{DropAreaRow|Gobooma|N}}&lt;br /&gt;
{{DropAreaRate|Gobooma|N}}&lt;br /&gt;
{{DropAreaRow|Gigobooma|N}}&lt;br /&gt;
{{DropAreaRate|Gigobooma|N}}&lt;br /&gt;
{{DropAreaRow|Sinow Beat|N}}&lt;br /&gt;
{{DropAreaRate|Sinow Beat|N}}&lt;br /&gt;
{{DropAreaRow|Canadine|N}}&lt;br /&gt;
{{DropAreaRate|Canadine|N}}&lt;br /&gt;
{{DropAreaRow|Canane|N}}&lt;br /&gt;
{{DropAreaRate|Canane|N}}&lt;br /&gt;
{{DropAreaRow|Dark Gunner|N}}&lt;br /&gt;
{{DropAreaRate|Dark Gunner|N}}&lt;br /&gt;
{{DropAreaRow|Chaos Bringer|N}}&lt;br /&gt;
{{DropAreaRate|Chaos Bringer|N}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E2)|N|Hildebear}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E2)|N|Hildeblue}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Mothmant (E2)|N|Mothmant}}&lt;br /&gt;
{{DropAreaRate|Mothmant (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E2)|N|Rag Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Love Rappy|N}}&lt;br /&gt;
{{DropAreaRate|Love Rappy|N}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E2)|N|Poison Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E2)|N|Nar Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E2)|N|Savage Wolf}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E2)|N|Barbarous Wolf}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Garanz (E2)|N|Garanz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E2)|N|Chaos Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Merillia|N}}&lt;br /&gt;
{{DropAreaRate|Merillia|N}}&lt;br /&gt;
{{DropAreaRow|Meriltas|N}}&lt;br /&gt;
{{DropAreaRate|Meriltas|N}}&lt;br /&gt;
{{DropAreaRow|Gee|N}}&lt;br /&gt;
{{DropAreaRate|Gee|N}}&lt;br /&gt;
{{DropAreaRow|Gi Gue|N}}&lt;br /&gt;
{{DropAreaRate|Gi Gue|N}}&lt;br /&gt;
{{DropAreaRow|Mericarol|N}}&lt;br /&gt;
{{DropAreaRate|Mericarol|N}}&lt;br /&gt;
{{DropAreaRow|Merikle|N}}&lt;br /&gt;
{{DropAreaRate|Merikle|N}}&lt;br /&gt;
{{DropAreaRow|Mericus|N}}&lt;br /&gt;
{{DropAreaRate|Mericus|N}}&lt;br /&gt;
{{DropAreaRow|Ul Gibbon|N}}&lt;br /&gt;
{{DropAreaRate|Ul Gibbon|N}}&lt;br /&gt;
{{DropAreaRow|Zol Gibbon|N}}&lt;br /&gt;
{{DropAreaRate|Zol Gibbon|N}}&lt;br /&gt;
{{DropAreaRow|Gibbles|N}}&lt;br /&gt;
{{DropAreaRate|Gibbles|N}}&lt;br /&gt;
{{DropAreaRow|Sinow Berill|N}}&lt;br /&gt;
{{DropAreaRate|Sinow Berill|N}}&lt;br /&gt;
{{DropAreaRow|Dolmdarl|N}}&lt;br /&gt;
{{DropAreaRate|Dolmdarl|N}}&lt;br /&gt;
{{DropAreaRow|Morfos|N}}&lt;br /&gt;
{{DropAreaRate|Morfos|N}}&lt;br /&gt;
{{DropAreaRow|Ill Gill|N}}&lt;br /&gt;
{{DropAreaRate|Ill Gill|N}}&lt;br /&gt;
{{DropAreaRow|Del Lily|N}}&lt;br /&gt;
{{DropAreaRate|Del Lily|N}}&lt;br /&gt;
{{DropAreaRow|Epsilon|N}}&lt;br /&gt;
{{DropAreaRate|Epsilon|N}}&lt;br /&gt;
{{DropAreaRow|Boota|N}}&lt;br /&gt;
{{DropAreaRate|Boota|N}}&lt;br /&gt;
{{DropAreaRow|Ze Boota|N}}&lt;br /&gt;
{{DropAreaRate|Ze Boota|N}}&lt;br /&gt;
{{DropAreaRow|Ba Boota|N}}&lt;br /&gt;
{{DropAreaRate|Ba Boota|N}}&lt;br /&gt;
{{DropAreaRow|Dorphon|N}}&lt;br /&gt;
{{DropAreaRate|Dorphon|N}}&lt;br /&gt;
{{DropAreaRow|Dorphon Eclair|N}}&lt;br /&gt;
{{DropAreaRate|Dorphon Eclair|N}}&lt;br /&gt;
{{DropAreaRow|Satellite Lizard|N}}&lt;br /&gt;
{{DropAreaRate|Satellite Lizard|N}}&lt;br /&gt;
{{DropAreaRow|Yowie|N}}&lt;br /&gt;
{{DropAreaRate|Yowie|N}}&lt;br /&gt;
{{DropAreaRow|Astark|N}}&lt;br /&gt;
{{DropAreaRate|Astark|N}}&lt;br /&gt;
{{DropAreaRow|Merissa A|N}}&lt;br /&gt;
{{DropAreaRate|Merissa A|N}}&lt;br /&gt;
{{DropAreaRow|Merissa AA|N}}&lt;br /&gt;
{{DropAreaRate|Merissa AA|N}}&lt;br /&gt;
{{DropAreaRow|Girtablulu|N}}&lt;br /&gt;
{{DropAreaRate|Girtablulu|N}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Hard=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Booma|H}}&lt;br /&gt;
{{DropAreaRate|Booma|H}}&lt;br /&gt;
{{DropAreaRow|Gobooma|H}}&lt;br /&gt;
{{DropAreaRate|Gobooma|H}}&lt;br /&gt;
{{DropAreaRow|Gigobooma|H}}&lt;br /&gt;
{{DropAreaRate|Gigobooma|H}}&lt;br /&gt;
{{DropAreaRow|Sinow Beat|H}}&lt;br /&gt;
{{DropAreaRate|Sinow Beat|H}}&lt;br /&gt;
{{DropAreaRow|Canadine|H}}&lt;br /&gt;
{{DropAreaRate|Canadine|H}}&lt;br /&gt;
{{DropAreaRow|Canane|H}}&lt;br /&gt;
{{DropAreaRate|Canane|H}}&lt;br /&gt;
{{DropAreaRow|Dark Gunner|H}}&lt;br /&gt;
{{DropAreaRate|Dark Gunner|H}}&lt;br /&gt;
{{DropAreaRow|Chaos Bringer|H}}&lt;br /&gt;
{{DropAreaRate|Chaos Bringer|H}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E2)|H|Hildebear}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E2)|H|Hildeblue}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Mothmant (E2)|H|Mothmant}}&lt;br /&gt;
{{DropAreaRate|Mothmant (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E2)|H|Rag Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Love Rappy|H}}&lt;br /&gt;
{{DropAreaRate|Love Rappy|H}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E2)|H|Poison Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E2)|H|Nar Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E2)|H|Savage Wolf}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E2)|H|Barbarous Wolf}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Garanz (E2)|H|Garanz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E2)|H|Chaos Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Merillia|H}}&lt;br /&gt;
{{DropAreaRate|Merillia|H}}&lt;br /&gt;
{{DropAreaRow|Meriltas|H}}&lt;br /&gt;
{{DropAreaRate|Meriltas|H}}&lt;br /&gt;
{{DropAreaRow|Gee|H}}&lt;br /&gt;
{{DropAreaRate|Gee|H}}&lt;br /&gt;
{{DropAreaRow|Gi Gue|H}}&lt;br /&gt;
{{DropAreaRate|Gi Gue|H}}&lt;br /&gt;
{{DropAreaRow|Mericarol|H}}&lt;br /&gt;
{{DropAreaRate|Mericarol|H}}&lt;br /&gt;
{{DropAreaRow|Merikle|H}}&lt;br /&gt;
{{DropAreaRate|Merikle|H}}&lt;br /&gt;
{{DropAreaRow|Mericus|H}}&lt;br /&gt;
{{DropAreaRate|Mericus|H}}&lt;br /&gt;
{{DropAreaRow|Ul Gibbon|H}}&lt;br /&gt;
{{DropAreaRate|Ul Gibbon|H}}&lt;br /&gt;
{{DropAreaRow|Zol Gibbon|H}}&lt;br /&gt;
{{DropAreaRate|Zol Gibbon|H}}&lt;br /&gt;
{{DropAreaRow|Gibbles|H}}&lt;br /&gt;
{{DropAreaRate|Gibbles|H}}&lt;br /&gt;
{{DropAreaRow|Sinow Berill|H}}&lt;br /&gt;
{{DropAreaRate|Sinow Berill|H}}&lt;br /&gt;
{{DropAreaRow|Dolmdarl|H}}&lt;br /&gt;
{{DropAreaRate|Dolmdarl|H}}&lt;br /&gt;
{{DropAreaRow|Morfos|H}}&lt;br /&gt;
{{DropAreaRate|Morfos|H}}&lt;br /&gt;
{{DropAreaRow|Ill Gill|H}}&lt;br /&gt;
{{DropAreaRate|Ill Gill|H}}&lt;br /&gt;
{{DropAreaRow|Del Lily|H}}&lt;br /&gt;
{{DropAreaRate|Del Lily|H}}&lt;br /&gt;
{{DropAreaRow|Epsilon|H}}&lt;br /&gt;
{{DropAreaRate|Epsilon|H}}&lt;br /&gt;
{{DropAreaRow|Boota|H}}&lt;br /&gt;
{{DropAreaRate|Boota|H}}&lt;br /&gt;
{{DropAreaRow|Ze Boota|H}}&lt;br /&gt;
{{DropAreaRate|Ze Boota|H}}&lt;br /&gt;
{{DropAreaRow|Ba Boota|H}}&lt;br /&gt;
{{DropAreaRate|Ba Boota|H}}&lt;br /&gt;
{{DropAreaRow|Dorphon|H}}&lt;br /&gt;
{{DropAreaRate|Dorphon|H}}&lt;br /&gt;
{{DropAreaRow|Dorphon Eclair|H}}&lt;br /&gt;
{{DropAreaRate|Dorphon Eclair|H}}&lt;br /&gt;
{{DropAreaRow|Satellite Lizard|H}}&lt;br /&gt;
{{DropAreaRate|Satellite Lizard|H}}&lt;br /&gt;
{{DropAreaRow|Yowie|H}}&lt;br /&gt;
{{DropAreaRate|Yowie|H}}&lt;br /&gt;
{{DropAreaRow|Astark|H}}&lt;br /&gt;
{{DropAreaRate|Astark|H}}&lt;br /&gt;
{{DropAreaRow|Merissa A|H}}&lt;br /&gt;
{{DropAreaRate|Merissa A|H}}&lt;br /&gt;
{{DropAreaRow|Merissa AA|H}}&lt;br /&gt;
{{DropAreaRate|Merissa AA|H}}&lt;br /&gt;
{{DropAreaRow|Girtablulu|H}}&lt;br /&gt;
{{DropAreaRate|Girtablulu|H}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Very Hard=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Booma|VH}}&lt;br /&gt;
{{DropAreaRate|Booma|VH}}&lt;br /&gt;
{{DropAreaRow|Gobooma|VH}}&lt;br /&gt;
{{DropAreaRate|Gobooma|VH}}&lt;br /&gt;
{{DropAreaRow|Gigobooma|VH}}&lt;br /&gt;
{{DropAreaRate|Gigobooma|VH}}&lt;br /&gt;
{{DropAreaRow|Sinow Beat|VH}}&lt;br /&gt;
{{DropAreaRate|Sinow Beat|VH}}&lt;br /&gt;
{{DropAreaRow|Canadine|VH}}&lt;br /&gt;
{{DropAreaRate|Canadine|VH}}&lt;br /&gt;
{{DropAreaRow|Canane|VH}}&lt;br /&gt;
{{DropAreaRate|Canane|VH}}&lt;br /&gt;
{{DropAreaRow|Dark Gunner|VH}}&lt;br /&gt;
{{DropAreaRate|Dark Gunner|VH}}&lt;br /&gt;
{{DropAreaRow|Chaos Bringer|VH}}&lt;br /&gt;
{{DropAreaRate|Chaos Bringer|VH}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E2)|VH|Hildebear}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E2)|VH|Hildeblue}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Mothmant (E2)|VH|Mothmant}}&lt;br /&gt;
{{DropAreaRate|Mothmant (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E2)|VH|Rag Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Love Rappy|VH}}&lt;br /&gt;
{{DropAreaRate|Love Rappy|VH}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E2)|VH|Poison Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E2)|VH|Nar Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E2)|VH|Savage Wolf}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E2)|VH|Barbarous Wolf}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Garanz (E2)|VH|Garanz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E2)|VH|Chaos Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Merillia|VH}}&lt;br /&gt;
{{DropAreaRate|Merillia|VH}}&lt;br /&gt;
{{DropAreaRow|Meriltas|VH}}&lt;br /&gt;
{{DropAreaRate|Meriltas|VH}}&lt;br /&gt;
{{DropAreaRow|Gee|VH}}&lt;br /&gt;
{{DropAreaRate|Gee|VH}}&lt;br /&gt;
{{DropAreaRow|Gi Gue|VH}}&lt;br /&gt;
{{DropAreaRate|Gi Gue|VH}}&lt;br /&gt;
{{DropAreaRow|Mericarol|VH}}&lt;br /&gt;
{{DropAreaRate|Mericarol|VH}}&lt;br /&gt;
{{DropAreaRow|Merikle|VH}}&lt;br /&gt;
{{DropAreaRate|Merikle|VH}}&lt;br /&gt;
{{DropAreaRow|Mericus|VH}}&lt;br /&gt;
{{DropAreaRate|Mericus|VH}}&lt;br /&gt;
{{DropAreaRow|Ul Gibbon|VH}}&lt;br /&gt;
{{DropAreaRate|Ul Gibbon|VH}}&lt;br /&gt;
{{DropAreaRow|Zol Gibbon|VH}}&lt;br /&gt;
{{DropAreaRate|Zol Gibbon|VH}}&lt;br /&gt;
{{DropAreaRow|Gibbles|VH}}&lt;br /&gt;
{{DropAreaRate|Gibbles|VH}}&lt;br /&gt;
{{DropAreaRow|Sinow Berill|VH}}&lt;br /&gt;
{{DropAreaRate|Sinow Berill|VH}}&lt;br /&gt;
{{DropAreaRow|Dolmdarl|VH}}&lt;br /&gt;
{{DropAreaRate|Dolmdarl|VH}}&lt;br /&gt;
{{DropAreaRow|Morfos|VH}}&lt;br /&gt;
{{DropAreaRate|Morfos|VH}}&lt;br /&gt;
{{DropAreaRow|Ill Gill|VH}}&lt;br /&gt;
{{DropAreaRate|Ill Gill|VH}}&lt;br /&gt;
{{DropAreaRow|Del Lily|VH}}&lt;br /&gt;
{{DropAreaRate|Del Lily|VH}}&lt;br /&gt;
{{DropAreaRow|Epsilon|VH}}&lt;br /&gt;
{{DropAreaRate|Epsilon|VH}}&lt;br /&gt;
{{DropAreaRow|Boota|VH}}&lt;br /&gt;
{{DropAreaRate|Boota|VH}}&lt;br /&gt;
{{DropAreaRow|Ze Boota|VH}}&lt;br /&gt;
{{DropAreaRate|Ze Boota|VH}}&lt;br /&gt;
{{DropAreaRow|Ba Boota|VH}}&lt;br /&gt;
{{DropAreaRate|Ba Boota|VH}}&lt;br /&gt;
{{DropAreaRow|Dorphon|VH}}&lt;br /&gt;
{{DropAreaRate|Dorphon|VH}}&lt;br /&gt;
{{DropAreaRow|Dorphon Eclair|VH}}&lt;br /&gt;
{{DropAreaRate|Dorphon Eclair|VH}}&lt;br /&gt;
{{DropAreaRow|Satellite Lizard|VH}}&lt;br /&gt;
{{DropAreaRate|Satellite Lizard|VH}}&lt;br /&gt;
{{DropAreaRow|Yowie|VH}}&lt;br /&gt;
{{DropAreaRate|Yowie|VH}}&lt;br /&gt;
{{DropAreaRow|Astark|VH}}&lt;br /&gt;
{{DropAreaRate|Astark|VH}}&lt;br /&gt;
{{DropAreaRow|Merissa A|VH}}&lt;br /&gt;
{{DropAreaRate|Merissa A|VH}}&lt;br /&gt;
{{DropAreaRow|Merissa AA|VH}}&lt;br /&gt;
{{DropAreaRate|Merissa AA|VH}}&lt;br /&gt;
{{DropAreaRow|Girtablulu|VH}}&lt;br /&gt;
{{DropAreaRate|Girtablulu|VH}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Booma|U|Bartle}}&lt;br /&gt;
{{DropAreaRate|Booma|U}}&lt;br /&gt;
{{DropAreaRow|Gobooma|U|Barble}}&lt;br /&gt;
{{DropAreaRate|Gobooma|U}}&lt;br /&gt;
{{DropAreaRow|Gigobooma|U|Tollaw}}&lt;br /&gt;
{{DropAreaRate|Gigobooma|U}}&lt;br /&gt;
{{DropAreaRow|Sinow Beat|U|Sinow Blue}}&lt;br /&gt;
{{DropAreaRate|Sinow Beat|U}}&lt;br /&gt;
{{DropAreaRow|Canadine|U|Canabin}}&lt;br /&gt;
{{DropAreaRate|Canadine|U}}&lt;br /&gt;
{{DropAreaRow|Canane|U|Canune}}&lt;br /&gt;
{{DropAreaRate|Canane|U}}&lt;br /&gt;
{{DropAreaRow|Dark Gunner|U}}&lt;br /&gt;
{{DropAreaRate|Dark Gunner|U}}&lt;br /&gt;
{{DropAreaRow|Chaos Bringer|U|Dark Bringer}}&lt;br /&gt;
{{DropAreaRate|Chaos Bringer|U}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E2)|U|Hildelt}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E2)|U|Hildetorr}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Mothmant (E2)|U|Mothvert}}&lt;br /&gt;
{{DropAreaRate|Mothmant (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E2)|U|El Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Love Rappy|U}}&lt;br /&gt;
{{DropAreaRate|Love Rappy|U}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E2)|U|Ob Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E2)|U|Mil Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E2)|U|Gulgus}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E2)|U|Gulgus-Gue}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Garanz (E2)|U|Baranz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E2)|U|Gran Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Merillia|U}}&lt;br /&gt;
{{DropAreaRate|Merillia|U}}&lt;br /&gt;
{{DropAreaRow|Meriltas|U}}&lt;br /&gt;
{{DropAreaRate|Meriltas|U}}&lt;br /&gt;
{{DropAreaRow|Gee|U}}&lt;br /&gt;
{{DropAreaRate|Gee|U}}&lt;br /&gt;
{{DropAreaRow|Gi Gue|U}}&lt;br /&gt;
{{DropAreaRate|Gi Gue|U}}&lt;br /&gt;
{{DropAreaRow|Mericarol|U}}&lt;br /&gt;
{{DropAreaRate|Mericarol|U}}&lt;br /&gt;
{{DropAreaRow|Merikle|U}}&lt;br /&gt;
{{DropAreaRate|Merikle|U}}&lt;br /&gt;
{{DropAreaRow|Mericus|U}}&lt;br /&gt;
{{DropAreaRate|Mericus|U}}&lt;br /&gt;
{{DropAreaRow|Ul Gibbon|U}}&lt;br /&gt;
{{DropAreaRate|Ul Gibbon|U}}&lt;br /&gt;
{{DropAreaRow|Zol Gibbon|U}}&lt;br /&gt;
{{DropAreaRate|Zol Gibbon|U}}&lt;br /&gt;
{{DropAreaRow|Gibbles|U}}&lt;br /&gt;
{{DropAreaRate|Gibbles|U}}&lt;br /&gt;
{{DropAreaRow|Sinow Berill|U}}&lt;br /&gt;
{{DropAreaRate|Sinow Berill|U}}&lt;br /&gt;
{{DropAreaRow|Dolmdarl|U}}&lt;br /&gt;
{{DropAreaRate|Dolmdarl|U}}&lt;br /&gt;
{{DropAreaRow|Morfos|U}}&lt;br /&gt;
{{DropAreaRate|Morfos|U}}&lt;br /&gt;
{{DropAreaRow|Ill Gill|U}}&lt;br /&gt;
{{DropAreaRate|Ill Gill|U}}&lt;br /&gt;
{{DropAreaRow|Del Lily|U}}&lt;br /&gt;
{{DropAreaRate|Del Lily|U}}&lt;br /&gt;
{{DropAreaRow|Epsilon|U}}&lt;br /&gt;
{{DropAreaRate|Epsilon|U}}&lt;br /&gt;
{{DropAreaRow|Boota|U}}&lt;br /&gt;
{{DropAreaRate|Boota|U}}&lt;br /&gt;
{{DropAreaRow|Ze Boota|U}}&lt;br /&gt;
{{DropAreaRate|Ze Boota|U}}&lt;br /&gt;
{{DropAreaRow|Ba Boota|U}}&lt;br /&gt;
{{DropAreaRate|Ba Boota|U}}&lt;br /&gt;
{{DropAreaRow|Dorphon|U}}&lt;br /&gt;
{{DropAreaRate|Dorphon|U}}&lt;br /&gt;
{{DropAreaRow|Dorphon Eclair|U}}&lt;br /&gt;
{{DropAreaRate|Dorphon Eclair|U}}&lt;br /&gt;
{{DropAreaRow|Satellite Lizard|U}}&lt;br /&gt;
{{DropAreaRate|Satellite Lizard|U}}&lt;br /&gt;
{{DropAreaRow|Yowie|U}}&lt;br /&gt;
{{DropAreaRate|Yowie|U}}&lt;br /&gt;
{{DropAreaRow|Astark|U}}&lt;br /&gt;
{{DropAreaRate|Astark|U}}&lt;br /&gt;
{{DropAreaRow|Merissa A|U}}&lt;br /&gt;
{{DropAreaRate|Merissa A|U}}&lt;br /&gt;
{{DropAreaRow|Merissa AA|U}}&lt;br /&gt;
{{DropAreaRate|Merissa AA|U}}&lt;br /&gt;
{{DropAreaRow|Girtablulu|U}}&lt;br /&gt;
{{DropAreaRate|Girtablulu|U}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Episode2Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 2 Quests]]&lt;br /&gt;
[[Category:Event Quests]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=August_Atrocity_2&amp;diff=43319</id>
		<title>August Atrocity 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=August_Atrocity_2&amp;diff=43319"/>
		<updated>2026-08-09T23:17:23Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Rare Drops */ delsaber isn&amp;#039;t in this quest. fixed rates not showing for barbarous wolf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=August Atrocity 2&lt;br /&gt;
|episode=2&lt;br /&gt;
|category=Event&lt;br /&gt;
|desc=We are currently holding our annual monster clean-up on Ragol and we need your help!&lt;br /&gt;
|info=Monsters are overpopulating Ragol! We need your help.&lt;br /&gt;
|client=Delta&lt;br /&gt;
|langs=English&lt;br /&gt;
|author=Ender&lt;br /&gt;
|nxpon=?&lt;br /&gt;
|hxpon=?&lt;br /&gt;
|vhxpon=?&lt;br /&gt;
|uxpon=?&lt;br /&gt;
|nxpoff=?&lt;br /&gt;
|hxpoff=?&lt;br /&gt;
|vhxpoff=?&lt;br /&gt;
|uxpoff=?&lt;br /&gt;
}}&lt;br /&gt;
{{Quest link|August Atrocity 2}} is an [[Quests#Event 2|event]] quest located in Episode 2. It is available for play during the [[Anniversary event]]. Clearing the quest awards 2 {{Tool|rare|Anniv. Silver Badge}} to the player.&lt;br /&gt;
&lt;br /&gt;
==Omnispawn==&lt;br /&gt;
Similar to {{Quest link|December Disaster 1|December Disasters #1}} and [[December Disaster 2|#2]], this quest uses the new omnispawn mechanic, whereby &#039;&#039;all&#039;&#039; enemies in the game may appear in one area, regardless of them normally not appearing in the area, or even in the episode (e.g. [[Satellite Lizard|Satellite Lizards]] in [[Mine 2]]).&lt;br /&gt;
&lt;br /&gt;
For the purposes of [[Item drops|rare drops]], enemies which appear in multiple episodes (e.g. [[Delsaber]], which appears in both [[Ruins]] and [[VR Spaceship]]) have their rare drop determined by the episode in which the quest is initiated.&lt;br /&gt;
&lt;br /&gt;
To simplify, this means if an enemy appears in both Episode 1 and Episode 2 and is included in an August Atrocity quest, it will have its Episode &#039;&#039;&#039;1&#039;&#039;&#039; drop in {{Quest link|August Atrocity 1|August Atrocity &#039;&#039;&#039;1&#039;&#039;&#039;}} (an Episode &#039;&#039;&#039;1&#039;&#039;&#039; quest), and its Episode &#039;&#039;&#039;2&#039;&#039;&#039; drop in August Atrocity &#039;&#039;&#039;2&#039;&#039;&#039; (an Episode &#039;&#039;&#039;2&#039;&#039;&#039; quest).&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; |[[Central Control Area|Central Control Area]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Forest Enemies&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Cave Enemies&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Mine Enemies&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Ruins Enemies&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!&lt;br /&gt;
!Count&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!&lt;br /&gt;
!Count&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Bartle]]&lt;br /&gt;
|7&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Ob Lily]]&lt;br /&gt;
|7&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Canabin]]&lt;br /&gt;
|8&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Dark Gunner]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Barble]]&lt;br /&gt;
|6&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Canune]]&lt;br /&gt;
|1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Gran Sorcerer]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Tollaw]]&lt;br /&gt;
|4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Sinow Blue]]&lt;br /&gt;
|6&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Dark Bringer]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[El Rappy]]&lt;br /&gt;
|13&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Baranz]]&lt;br /&gt;
|4&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Gulgus]]&lt;br /&gt;
|4&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Gulgus-gue]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Mothvist]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Hildelt]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |CCA Enemies&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Seabed Enemies&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Control Tower Enemies&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Count&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemy&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Count&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Merillia]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |8&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Dolmdarl]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Del Lily]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Meriltas]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Morfos]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Ill Gill]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Ul Gibbon]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |32&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Epsilon]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Zol Gibbon]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |13&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Gee]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Sinow Berill]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Mericarol]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Mericus]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Merikle]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Gibbles]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Gi Gue]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Crater Enemies&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Desert Enemies&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Enemy&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Count&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Enemy&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Count&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Boota]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |17&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Merissa A]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Ze Boota]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |13&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Girtablulu]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Ba Boota]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |16&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Satellite Lizard]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Yowie]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Astark]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Dorphon]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Booma|N}}&lt;br /&gt;
{{DropAreaRate|Booma|N}}&lt;br /&gt;
{{DropAreaRow|Gobooma|N}}&lt;br /&gt;
{{DropAreaRate|Gobooma|N}}&lt;br /&gt;
{{DropAreaRow|Gigobooma|N}}&lt;br /&gt;
{{DropAreaRate|Gigobooma|N}}&lt;br /&gt;
{{DropAreaRow|Sinow Beat|N}}&lt;br /&gt;
{{DropAreaRate|Sinow Beat|N}}&lt;br /&gt;
{{DropAreaRow|Canadine|N}}&lt;br /&gt;
{{DropAreaRate|Canadine|N}}&lt;br /&gt;
{{DropAreaRow|Canane|N}}&lt;br /&gt;
{{DropAreaRate|Canane|N}}&lt;br /&gt;
{{DropAreaRow|Dark Gunner|N}}&lt;br /&gt;
{{DropAreaRate|Dark Gunner|N}}&lt;br /&gt;
{{DropAreaRow|Chaos Bringer|N}}&lt;br /&gt;
{{DropAreaRate|Chaos Bringer|N}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E2)|N|Hildebear}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E2)|N|Hildeblue}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Mothmant (E2)|N|Mothmant}}&lt;br /&gt;
{{DropAreaRate|Mothmant (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E2)|N|Rag Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Love Rappy|N}}&lt;br /&gt;
{{DropAreaRate|Love Rappy|N}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E2)|N|Poison Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E2)|N|Nar Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E2)|N|Savage Wolf}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E2)|N|Barbarous Wolf}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Garanz (E2)|N|Garanz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E2)|N|Chaos Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E2)|N}}&lt;br /&gt;
{{DropAreaRow|Merillia|N}}&lt;br /&gt;
{{DropAreaRate|Merillia|N}}&lt;br /&gt;
{{DropAreaRow|Meriltas|N}}&lt;br /&gt;
{{DropAreaRate|Meriltas|N}}&lt;br /&gt;
{{DropAreaRow|Gee|N}}&lt;br /&gt;
{{DropAreaRate|Gee|N}}&lt;br /&gt;
{{DropAreaRow|Gi Gue|N}}&lt;br /&gt;
{{DropAreaRate|Gi Gue|N}}&lt;br /&gt;
{{DropAreaRow|Mericarol|N}}&lt;br /&gt;
{{DropAreaRate|Mericarol|N}}&lt;br /&gt;
{{DropAreaRow|Merikle|N}}&lt;br /&gt;
{{DropAreaRate|Merikle|N}}&lt;br /&gt;
{{DropAreaRow|Mericus|N}}&lt;br /&gt;
{{DropAreaRate|Mericus|N}}&lt;br /&gt;
{{DropAreaRow|Ul Gibbon|N}}&lt;br /&gt;
{{DropAreaRate|Ul Gibbon|N}}&lt;br /&gt;
{{DropAreaRow|Zol Gibbon|N}}&lt;br /&gt;
{{DropAreaRate|Zol Gibbon|N}}&lt;br /&gt;
{{DropAreaRow|Gibbles|N}}&lt;br /&gt;
{{DropAreaRate|Gibbles|N}}&lt;br /&gt;
{{DropAreaRow|Sinow Berill|N}}&lt;br /&gt;
{{DropAreaRate|Sinow Berill|N}}&lt;br /&gt;
{{DropAreaRow|Dolmdarl|N}}&lt;br /&gt;
{{DropAreaRate|Dolmdarl|N}}&lt;br /&gt;
{{DropAreaRow|Morfos|N}}&lt;br /&gt;
{{DropAreaRate|Morfos|N}}&lt;br /&gt;
{{DropAreaRow|Ill Gill|N}}&lt;br /&gt;
{{DropAreaRate|Ill Gill|N}}&lt;br /&gt;
{{DropAreaRow|Del Lily|N}}&lt;br /&gt;
{{DropAreaRate|Del Lily|N}}&lt;br /&gt;
{{DropAreaRow|Epsilon|N}}&lt;br /&gt;
{{DropAreaRate|Epsilon|N}}&lt;br /&gt;
{{DropAreaRow|Boota|N}}&lt;br /&gt;
{{DropAreaRate|Boota|N}}&lt;br /&gt;
{{DropAreaRow|Ze Boota|N}}&lt;br /&gt;
{{DropAreaRate|Ze Boota|N}}&lt;br /&gt;
{{DropAreaRow|Ba Boota|N}}&lt;br /&gt;
{{DropAreaRate|Ba Boota|N}}&lt;br /&gt;
{{DropAreaRow|Dorphon|N}}&lt;br /&gt;
{{DropAreaRate|Dorphon|N}}&lt;br /&gt;
{{DropAreaRow|Dorphon Eclair|N}}&lt;br /&gt;
{{DropAreaRate|Dorphon Eclair|N}}&lt;br /&gt;
{{DropAreaRow|Satellite Lizard|N}}&lt;br /&gt;
{{DropAreaRate|Satellite Lizard|N}}&lt;br /&gt;
{{DropAreaRow|Yowie|N}}&lt;br /&gt;
{{DropAreaRate|Yowie|N}}&lt;br /&gt;
{{DropAreaRow|Astark|N}}&lt;br /&gt;
{{DropAreaRate|Astark|N}}&lt;br /&gt;
{{DropAreaRow|Merissa A|N}}&lt;br /&gt;
{{DropAreaRate|Merissa A|N}}&lt;br /&gt;
{{DropAreaRow|Merissa AA|N}}&lt;br /&gt;
{{DropAreaRate|Merissa AA|N}}&lt;br /&gt;
{{DropAreaRow|Girtablulu|N}}&lt;br /&gt;
{{DropAreaRate|Girtablulu|N}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Hard=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Booma|H}}&lt;br /&gt;
{{DropAreaRate|Booma|H}}&lt;br /&gt;
{{DropAreaRow|Gobooma|H}}&lt;br /&gt;
{{DropAreaRate|Gobooma|H}}&lt;br /&gt;
{{DropAreaRow|Gigobooma|H}}&lt;br /&gt;
{{DropAreaRate|Gigobooma|H}}&lt;br /&gt;
{{DropAreaRow|Sinow Beat|H}}&lt;br /&gt;
{{DropAreaRate|Sinow Beat|H}}&lt;br /&gt;
{{DropAreaRow|Canadine|H}}&lt;br /&gt;
{{DropAreaRate|Canadine|H}}&lt;br /&gt;
{{DropAreaRow|Canane|H}}&lt;br /&gt;
{{DropAreaRate|Canane|H}}&lt;br /&gt;
{{DropAreaRow|Dark Gunner|H}}&lt;br /&gt;
{{DropAreaRate|Dark Gunner|H}}&lt;br /&gt;
{{DropAreaRow|Chaos Bringer|H}}&lt;br /&gt;
{{DropAreaRate|Chaos Bringer|H}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E2)|H|Hildebear}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E2)|H|Hildeblue}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Mothmant (E2)|H|Mothmant}}&lt;br /&gt;
{{DropAreaRate|Mothmant (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E2)|H|Rag Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Love Rappy|H}}&lt;br /&gt;
{{DropAreaRate|Love Rappy|H}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E2)|H|Poison Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E2)|H|Nar Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E2)|H|Savage Wolf}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E2)|H|Barbarous Wolf}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Garanz (E2)|H|Garanz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E2)|H|Chaos Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E2)|H}}&lt;br /&gt;
{{DropAreaRow|Merillia|H}}&lt;br /&gt;
{{DropAreaRate|Merillia|H}}&lt;br /&gt;
{{DropAreaRow|Meriltas|H}}&lt;br /&gt;
{{DropAreaRate|Meriltas|H}}&lt;br /&gt;
{{DropAreaRow|Gee|H}}&lt;br /&gt;
{{DropAreaRate|Gee|H}}&lt;br /&gt;
{{DropAreaRow|Gi Gue|H}}&lt;br /&gt;
{{DropAreaRate|Gi Gue|H}}&lt;br /&gt;
{{DropAreaRow|Mericarol|H}}&lt;br /&gt;
{{DropAreaRate|Mericarol|H}}&lt;br /&gt;
{{DropAreaRow|Merikle|H}}&lt;br /&gt;
{{DropAreaRate|Merikle|H}}&lt;br /&gt;
{{DropAreaRow|Mericus|H}}&lt;br /&gt;
{{DropAreaRate|Mericus|H}}&lt;br /&gt;
{{DropAreaRow|Ul Gibbon|H}}&lt;br /&gt;
{{DropAreaRate|Ul Gibbon|H}}&lt;br /&gt;
{{DropAreaRow|Zol Gibbon|H}}&lt;br /&gt;
{{DropAreaRate|Zol Gibbon|H}}&lt;br /&gt;
{{DropAreaRow|Gibbles|H}}&lt;br /&gt;
{{DropAreaRate|Gibbles|H}}&lt;br /&gt;
{{DropAreaRow|Sinow Berill|H}}&lt;br /&gt;
{{DropAreaRate|Sinow Berill|H}}&lt;br /&gt;
{{DropAreaRow|Dolmdarl|H}}&lt;br /&gt;
{{DropAreaRate|Dolmdarl|H}}&lt;br /&gt;
{{DropAreaRow|Morfos|H}}&lt;br /&gt;
{{DropAreaRate|Morfos|H}}&lt;br /&gt;
{{DropAreaRow|Ill Gill|H}}&lt;br /&gt;
{{DropAreaRate|Ill Gill|H}}&lt;br /&gt;
{{DropAreaRow|Del Lily|H}}&lt;br /&gt;
{{DropAreaRate|Del Lily|H}}&lt;br /&gt;
{{DropAreaRow|Epsilon|H}}&lt;br /&gt;
{{DropAreaRate|Epsilon|H}}&lt;br /&gt;
{{DropAreaRow|Boota|H}}&lt;br /&gt;
{{DropAreaRate|Boota|H}}&lt;br /&gt;
{{DropAreaRow|Ze Boota|H}}&lt;br /&gt;
{{DropAreaRate|Ze Boota|H}}&lt;br /&gt;
{{DropAreaRow|Ba Boota|H}}&lt;br /&gt;
{{DropAreaRate|Ba Boota|H}}&lt;br /&gt;
{{DropAreaRow|Dorphon|H}}&lt;br /&gt;
{{DropAreaRate|Dorphon|H}}&lt;br /&gt;
{{DropAreaRow|Dorphon Eclair|H}}&lt;br /&gt;
{{DropAreaRate|Dorphon Eclair|H}}&lt;br /&gt;
{{DropAreaRow|Satellite Lizard|H}}&lt;br /&gt;
{{DropAreaRate|Satellite Lizard|H}}&lt;br /&gt;
{{DropAreaRow|Yowie|H}}&lt;br /&gt;
{{DropAreaRate|Yowie|H}}&lt;br /&gt;
{{DropAreaRow|Astark|H}}&lt;br /&gt;
{{DropAreaRate|Astark|H}}&lt;br /&gt;
{{DropAreaRow|Merissa A|H}}&lt;br /&gt;
{{DropAreaRate|Merissa A|H}}&lt;br /&gt;
{{DropAreaRow|Merissa AA|H}}&lt;br /&gt;
{{DropAreaRate|Merissa AA|H}}&lt;br /&gt;
{{DropAreaRow|Girtablulu|H}}&lt;br /&gt;
{{DropAreaRate|Girtablulu|H}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Very Hard=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Booma|VH}}&lt;br /&gt;
{{DropAreaRate|Booma|VH}}&lt;br /&gt;
{{DropAreaRow|Gobooma|VH}}&lt;br /&gt;
{{DropAreaRate|Gobooma|VH}}&lt;br /&gt;
{{DropAreaRow|Gigobooma|VH}}&lt;br /&gt;
{{DropAreaRate|Gigobooma|VH}}&lt;br /&gt;
{{DropAreaRow|Sinow Beat|VH}}&lt;br /&gt;
{{DropAreaRate|Sinow Beat|VH}}&lt;br /&gt;
{{DropAreaRow|Canadine|VH}}&lt;br /&gt;
{{DropAreaRate|Canadine|VH}}&lt;br /&gt;
{{DropAreaRow|Canane|VH}}&lt;br /&gt;
{{DropAreaRate|Canane|VH}}&lt;br /&gt;
{{DropAreaRow|Dark Gunner|VH}}&lt;br /&gt;
{{DropAreaRate|Dark Gunner|VH}}&lt;br /&gt;
{{DropAreaRow|Chaos Bringer|VH}}&lt;br /&gt;
{{DropAreaRate|Chaos Bringer|VH}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E2)|VH|Hildebear}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E2)|VH|Hildeblue}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Mothmant (E2)|VH|Mothmant}}&lt;br /&gt;
{{DropAreaRate|Mothmant (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E2)|VH|Rag Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Love Rappy|VH}}&lt;br /&gt;
{{DropAreaRate|Love Rappy|VH}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E2)|VH|Poison Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E2)|VH|Nar Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E2)|VH|Savage Wolf}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E2)|VH|Barbarous Wolf}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Garanz (E2)|VH|Garanz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E2)|VH|Chaos Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E2)|VH}}&lt;br /&gt;
{{DropAreaRow|Merillia|VH}}&lt;br /&gt;
{{DropAreaRate|Merillia|VH}}&lt;br /&gt;
{{DropAreaRow|Meriltas|VH}}&lt;br /&gt;
{{DropAreaRate|Meriltas|VH}}&lt;br /&gt;
{{DropAreaRow|Gee|VH}}&lt;br /&gt;
{{DropAreaRate|Gee|VH}}&lt;br /&gt;
{{DropAreaRow|Gi Gue|VH}}&lt;br /&gt;
{{DropAreaRate|Gi Gue|VH}}&lt;br /&gt;
{{DropAreaRow|Mericarol|VH}}&lt;br /&gt;
{{DropAreaRate|Mericarol|VH}}&lt;br /&gt;
{{DropAreaRow|Merikle|VH}}&lt;br /&gt;
{{DropAreaRate|Merikle|VH}}&lt;br /&gt;
{{DropAreaRow|Mericus|VH}}&lt;br /&gt;
{{DropAreaRate|Mericus|VH}}&lt;br /&gt;
{{DropAreaRow|Ul Gibbon|VH}}&lt;br /&gt;
{{DropAreaRate|Ul Gibbon|VH}}&lt;br /&gt;
{{DropAreaRow|Zol Gibbon|VH}}&lt;br /&gt;
{{DropAreaRate|Zol Gibbon|VH}}&lt;br /&gt;
{{DropAreaRow|Gibbles|VH}}&lt;br /&gt;
{{DropAreaRate|Gibbles|VH}}&lt;br /&gt;
{{DropAreaRow|Sinow Berill|VH}}&lt;br /&gt;
{{DropAreaRate|Sinow Berill|VH}}&lt;br /&gt;
{{DropAreaRow|Dolmdarl|VH}}&lt;br /&gt;
{{DropAreaRate|Dolmdarl|VH}}&lt;br /&gt;
{{DropAreaRow|Morfos|VH}}&lt;br /&gt;
{{DropAreaRate|Morfos|VH}}&lt;br /&gt;
{{DropAreaRow|Ill Gill|VH}}&lt;br /&gt;
{{DropAreaRate|Ill Gill|VH}}&lt;br /&gt;
{{DropAreaRow|Del Lily|VH}}&lt;br /&gt;
{{DropAreaRate|Del Lily|VH}}&lt;br /&gt;
{{DropAreaRow|Epsilon|VH}}&lt;br /&gt;
{{DropAreaRate|Epsilon|VH}}&lt;br /&gt;
{{DropAreaRow|Boota|VH}}&lt;br /&gt;
{{DropAreaRate|Boota|VH}}&lt;br /&gt;
{{DropAreaRow|Ze Boota|VH}}&lt;br /&gt;
{{DropAreaRate|Ze Boota|VH}}&lt;br /&gt;
{{DropAreaRow|Ba Boota|VH}}&lt;br /&gt;
{{DropAreaRate|Ba Boota|VH}}&lt;br /&gt;
{{DropAreaRow|Dorphon|VH}}&lt;br /&gt;
{{DropAreaRate|Dorphon|VH}}&lt;br /&gt;
{{DropAreaRow|Dorphon Eclair|VH}}&lt;br /&gt;
{{DropAreaRate|Dorphon Eclair|VH}}&lt;br /&gt;
{{DropAreaRow|Satellite Lizard|VH}}&lt;br /&gt;
{{DropAreaRate|Satellite Lizard|VH}}&lt;br /&gt;
{{DropAreaRow|Yowie|VH}}&lt;br /&gt;
{{DropAreaRate|Yowie|VH}}&lt;br /&gt;
{{DropAreaRow|Astark|VH}}&lt;br /&gt;
{{DropAreaRate|Astark|VH}}&lt;br /&gt;
{{DropAreaRow|Merissa A|VH}}&lt;br /&gt;
{{DropAreaRate|Merissa A|VH}}&lt;br /&gt;
{{DropAreaRow|Merissa AA|VH}}&lt;br /&gt;
{{DropAreaRate|Merissa AA|VH}}&lt;br /&gt;
{{DropAreaRow|Girtablulu|VH}}&lt;br /&gt;
{{DropAreaRate|Girtablulu|VH}}&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate=&lt;br /&gt;
{{DropChartHead}}&lt;br /&gt;
{{DropAreaRow|Booma|U|Bartle}}&lt;br /&gt;
{{DropAreaRate|Booma|U}}&lt;br /&gt;
{{DropAreaRow|Gobooma|U|Barble}}&lt;br /&gt;
{{DropAreaRate|Gobooma|U}}&lt;br /&gt;
{{DropAreaRow|Gigobooma|U|Tollaw}}&lt;br /&gt;
{{DropAreaRate|Gigobooma|U}}&lt;br /&gt;
{{DropAreaRow|Sinow Beat|U|Sinow Blue}}&lt;br /&gt;
{{DropAreaRate|Sinow Beat|U}}&lt;br /&gt;
{{DropAreaRow|Canadine|U|Canabin}}&lt;br /&gt;
{{DropAreaRate|Canadine|U}}&lt;br /&gt;
{{DropAreaRow|Canane|U|Canune}}&lt;br /&gt;
{{DropAreaRate|Canane|U}}&lt;br /&gt;
{{DropAreaRow|Dark Gunner|U}}&lt;br /&gt;
{{DropAreaRate|Dark Gunner|U}}&lt;br /&gt;
{{DropAreaRow|Chaos Bringer|U|Dark Bringer}}&lt;br /&gt;
{{DropAreaRate|Chaos Bringer|U}}&lt;br /&gt;
{{DropAreaRow|Hildebear (E2)|U|Hildelt}}&lt;br /&gt;
{{DropAreaRate|Hildebear (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Hildeblue (E2)|U|Hildetorr}}&lt;br /&gt;
{{DropAreaRate|Hildeblue (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Mothmant (E2)|U|Mothvert}}&lt;br /&gt;
{{DropAreaRate|Mothmant (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Rag Rappy (E2)|U|El Rappy}}&lt;br /&gt;
{{DropAreaRate|Rag Rappy (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Love Rappy|U}}&lt;br /&gt;
{{DropAreaRate|Love Rappy|U}}&lt;br /&gt;
{{DropAreaRow|Poison Lily (E2)|U|Ob Lily}}&lt;br /&gt;
{{DropAreaRate|Poison Lily (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Nar Lily (E2)|U|Mil Lily}}&lt;br /&gt;
{{DropAreaRate|Nar Lily (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Savage Wolf (E2)|U|Gulgus}}&lt;br /&gt;
{{DropAreaRate|Savage Wolf (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Barbarous Wolf (E2)|U|Gulgus-Gue}}&lt;br /&gt;
{{DropAreaRate|Barbarous Wolf (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Garanz (E2)|U|Baranz}}&lt;br /&gt;
{{DropAreaRate|Garanz (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Chaos Sorcerer (E2)|U|Gran Sorcerer}}&lt;br /&gt;
{{DropAreaRate|Chaos Sorcerer (E2)|U}}&lt;br /&gt;
{{DropAreaRow|Merillia|U}}&lt;br /&gt;
{{DropAreaRate|Merillia|U}}&lt;br /&gt;
{{DropAreaRow|Meriltas|U}}&lt;br /&gt;
{{DropAreaRate|Meriltas|U}}&lt;br /&gt;
{{DropAreaRow|Gee|U}}&lt;br /&gt;
{{DropAreaRate|Gee|U}}&lt;br /&gt;
{{DropAreaRow|Gi Gue|U}}&lt;br /&gt;
{{DropAreaRate|Gi Gue|U}}&lt;br /&gt;
{{DropAreaRow|Mericarol|U}}&lt;br /&gt;
{{DropAreaRate|Mericarol|U}}&lt;br /&gt;
{{DropAreaRow|Merikle|U}}&lt;br /&gt;
{{DropAreaRate|Merikle|U}}&lt;br /&gt;
{{DropAreaRow|Mericus|U}}&lt;br /&gt;
{{DropAreaRate|Mericus|U}}&lt;br /&gt;
{{DropAreaRow|Ul Gibbon|U}}&lt;br /&gt;
{{DropAreaRate|Ul Gibbon|U}}&lt;br /&gt;
{{DropAreaRow|Zol Gibbon|U}}&lt;br /&gt;
{{DropAreaRate|Zol Gibbon|U}}&lt;br /&gt;
{{DropAreaRow|Gibbles|U}}&lt;br /&gt;
{{DropAreaRate|Gibbles|U}}&lt;br /&gt;
{{DropAreaRow|Sinow Berill|U}}&lt;br /&gt;
{{DropAreaRate|Sinow Berill|U}}&lt;br /&gt;
{{DropAreaRow|Dolmdarl|U}}&lt;br /&gt;
{{DropAreaRate|Dolmdarl|U}}&lt;br /&gt;
{{DropAreaRow|Morfos|U}}&lt;br /&gt;
{{DropAreaRate|Morfos|U}}&lt;br /&gt;
{{DropAreaRow|Ill Gill|U}}&lt;br /&gt;
{{DropAreaRate|Ill Gill|U}}&lt;br /&gt;
{{DropAreaRow|Del Lily|U}}&lt;br /&gt;
{{DropAreaRate|Del Lily|U}}&lt;br /&gt;
{{DropAreaRow|Epsilon|U}}&lt;br /&gt;
{{DropAreaRate|Epsilon|U}}&lt;br /&gt;
{{DropAreaRow|Boota|U}}&lt;br /&gt;
{{DropAreaRate|Boota|U}}&lt;br /&gt;
{{DropAreaRow|Ze Boota|U}}&lt;br /&gt;
{{DropAreaRate|Ze Boota|U}}&lt;br /&gt;
{{DropAreaRow|Ba Boota|U}}&lt;br /&gt;
{{DropAreaRate|Ba Boota|U}}&lt;br /&gt;
{{DropAreaRow|Dorphon|U}}&lt;br /&gt;
{{DropAreaRate|Dorphon|U}}&lt;br /&gt;
{{DropAreaRow|Dorphon Eclair|U}}&lt;br /&gt;
{{DropAreaRate|Dorphon Eclair|U}}&lt;br /&gt;
{{DropAreaRow|Satellite Lizard|U}}&lt;br /&gt;
{{DropAreaRate|Satellite Lizard|U}}&lt;br /&gt;
{{DropAreaRow|Yowie|U}}&lt;br /&gt;
{{DropAreaRate|Yowie|U}}&lt;br /&gt;
{{DropAreaRow|Astark|U}}&lt;br /&gt;
{{DropAreaRate|Astark|U}}&lt;br /&gt;
{{DropAreaRow|Merissa A|U}}&lt;br /&gt;
{{DropAreaRate|Merissa A|U}}&lt;br /&gt;
{{DropAreaRow|Merissa AA|U}}&lt;br /&gt;
{{DropAreaRate|Merissa AA|U}}&lt;br /&gt;
{{DropAreaRow|Girtablulu|U}}&lt;br /&gt;
{{DropAreaRate|Girtablulu|U}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Episode2Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 2 Quests]]&lt;br /&gt;
[[Category:Event Quests]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Mag&amp;diff=43290</id>
		<title>Mag</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Mag&amp;diff=43290"/>
		<updated>2026-07-28T14:19:59Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Box drops */ Hard Mountain is only 1/146 for Viridia, it&amp;#039;s 1/256 for all other IDs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;This article is about the standard starting Mag. For the item category, see [[Mags]].&#039;&#039;&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mag&lt;br /&gt;
|icon=Mag&lt;br /&gt;
|image=Mag.png&lt;br /&gt;
|type=Mag&lt;br /&gt;
|evo=0&lt;br /&gt;
|hex=020000&lt;br /&gt;
}}&lt;br /&gt;
{{Mag|Mag}} is the basic starting Mag. All characters have this Mag equipped when they&#039;re first created, and the Mag&#039;s color depends on the character&#039;s chosen outfit. When found from [[Item box|item boxes]], the mag color is determined randomly.&lt;br /&gt;
==Feeding table==&lt;br /&gt;
: &#039;&#039;Main article: [[Mag feeding tables]]&#039;&#039;&lt;br /&gt;
{{MagFeedTable|0}}&lt;br /&gt;
&lt;br /&gt;
==Combinations==&lt;br /&gt;
Equipping a level &amp;lt;10 Mag and using the [[Mags#Cell Mag|Mag cell]] {{Tool|rare|Kit of Mark III}} will consume both items and create the rare Mag {{Mag|rare|Mark III}}. The Mag equipped at the time of use will have its stats transferred to the resulting Mark III.&lt;br /&gt;
* This combination must be performed by a character of at least level 60.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Character creation===&lt;br /&gt;
All newly created characters start with a Mag equipped. The Mag&#039;s color is chosen based on the character&#039;s outfit. See [[Mags#Mag colors|Mag colors]] for the full list.&lt;br /&gt;
&lt;br /&gt;
===Box drops===&lt;br /&gt;
{{BoxDropTableHead}}&lt;br /&gt;
{{DropRow|id=All|idspan=12|diff=Normal|diffspan=4|Mine 1|1/114}}&lt;br /&gt;
{{DropRow|Mine 2|1/256}}&lt;br /&gt;
{{DropRow|Jungle Area East|1/114}}&lt;br /&gt;
{{DropRow|Mountain Area|1/256}}&lt;br /&gt;
{{DropRow|diff=Hard|diffspan=4|Mine 1|1/114}}&lt;br /&gt;
{{DropRow|Mine 2|1/256}}&lt;br /&gt;
{{DropRow|Jungle Area East|1/114}}&lt;br /&gt;
{{DropRow|Mountain Area|{{Note|1/146 for Viridia|1/256}}}}&lt;br /&gt;
{{DropRow|diff=Very Hard|diffspan=2|Mine 1|1/146}}&lt;br /&gt;
{{DropRow|Jungle Area East|1/146}}&lt;br /&gt;
{{DropRow|diff=Ultimate|diffspan=2|Mine 2|1/146}}&lt;br /&gt;
{{DropRow|Jungle Area East|1/146}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
=====Mag=====&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Mag_front_(pink)-0.png|Mag front (pink)&lt;br /&gt;
Mag_back_(pink)-0.png|Mag back (pink)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Mag colors sorted by console version. Blue Burst (PC) has all of the previous console color variations. Ephinea has even more exclusive colors.&lt;br /&gt;
=====DC default mag colors=====&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Mag_red-0.png|Red Mag&lt;br /&gt;
Mag_blue-0.png|Blue Mag&lt;br /&gt;
Mag_yellow-0.png|Yellow Mag&lt;br /&gt;
Mag_green-0.png|Green Mag&lt;br /&gt;
Mag_purple-0.png|Purple Mag&lt;br /&gt;
Mag_black-0.png| Black Mag&lt;br /&gt;
Mag_white-0.png|White Mag&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=====DC random mag colors=====&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Mag_cyan-0.png|Cyan Mag&lt;br /&gt;
Mag_brown-0.png|Brown Mag&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=====GC extra mag colors=====&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Mag_orange-0.png|Orange Mag&lt;br /&gt;
Mag_slate_blue-0.png|Slate Blue Mag&lt;br /&gt;
Mag_olive-0.png|Olive Mag&lt;br /&gt;
Mag_turquoise-0.png|Turquoise Mag&lt;br /&gt;
Mag_fuschia-0.png|Fuschia Mag&lt;br /&gt;
Mag_grey-0.png|Grey Mag&lt;br /&gt;
Mag_cream-0.png|Cream Mag&lt;br /&gt;
Mag_pink-0.png|Pink Mag&lt;br /&gt;
Mag_dark green-0.png|Dark Green Mag&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=====Ephinea exclusive mag colors=====&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Mag_chartreuse-0.png|Chartreuse Mag&lt;br /&gt;
Mag_azure-0.png|Azure Mag&lt;br /&gt;
Mag_royal_purple-0.png|Royal Purple Mag&lt;br /&gt;
Mag_ruby-0.png|Ruby Mag&lt;br /&gt;
Mag_sapphire-0.png|Sapphire Mag&lt;br /&gt;
Mag_emerald-0.png|Emerald Mag&lt;br /&gt;
Mag_gold-0.png|Gold Mag&lt;br /&gt;
Mag_silver-0.png|Silver Mag&lt;br /&gt;
Mag_bronze-0.png|Bronze Mag&lt;br /&gt;
Mag_plum-0.png|Plum Mag&lt;br /&gt;
Mag_violet-0.png|Violet Mag&lt;br /&gt;
Mag_goldenrod-0.png|Goldenrod Mag&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Mags}}&lt;br /&gt;
[[Category:Mags]][[Category:Episode 1]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Jellen&amp;diff=43286</id>
		<title>Jellen</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Jellen&amp;diff=43286"/>
		<updated>2026-07-27T15:08:04Z</updated>

		<summary type="html">&lt;p&gt;Thunder: GDVD and RoCT as quest source examples&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Jellen&lt;br /&gt;
|jp = ジェレン&lt;br /&gt;
|romaji = Jeren&lt;br /&gt;
|icon = Disk&lt;br /&gt;
|image = Jellen.png&lt;br /&gt;
|imagealt = Jellen&lt;br /&gt;
|type = Support&lt;br /&gt;
|level = 30&lt;br /&gt;
|class = 12023333&lt;br /&gt;
|desc = Attack-weakening technique.&amp;lt;br&amp;gt;Can affect enemies near the target.&lt;br /&gt;
}}&lt;br /&gt;
{{Jellen}} is a support [[technique]] that lowers the [[ATP]] of a group of enemies. &lt;br /&gt;
&lt;br /&gt;
It reduces the ATP of all enemies in the targeting radius around the caster at the time of casting--similarly to the allied targeting of {{Resta}}, {{Anti}}, {{Shifta}}, and {{Deband}}--by a percentage that increases with its level.&lt;br /&gt;
&lt;br /&gt;
Its duration and range is also improved with its level.&lt;br /&gt;
&lt;br /&gt;
The in-game description, also found in the infobox on this page, may seem misleading due to changes in targeting behavior in later versions of &#039;&#039;Phantasy Star Online&#039;&#039; as seen in the [[#Trivia|Trivia]] section below.&lt;br /&gt;
&lt;br /&gt;
{{Jellen|n}} can be applied by:&lt;br /&gt;
* Player casting {{Jellen|n}} naturally; comparison of maximum technique levels found [[Class comparison#Techniques|here]]&lt;br /&gt;
* Both {{Jellen|n}} and {{Zalure}} cast by [[Gi Gue]] and [[Sinow Zele]]&lt;br /&gt;
* Both {{Jellen|n}} and {{Zalure|n}} directly applied via one of [[Migium]]&#039;s melee attacks&lt;br /&gt;
* Both {{Jellen|n}} and {{Zalure|n}} level 5 cast by {{Cane|rare|Prophets of Motav}} special attack&amp;lt;ref name=&amp;quot;Prophets of Motav&amp;quot;&amp;gt;{{Jellen|n}} from Prophets of Motav is effectively useless as the item is exceedingly rare, has a high [[MST]] requirement, and is only equippable by [[Classes#Forces|Forces]] who will have access to cast level 30 {{Jellen|n}} themselves.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[ES weapons]] with the {{Jellen|n}} (level 21) special added, directly applied to the target hit by the weapon attack&amp;lt;ref name=&amp;quot;ES weapons&amp;quot;&amp;gt;{{Jellen|n}} from ES weapons is effectively useless as many [[classes]] have access to similar or more powerful {{Jellen|n}} cast naturally with better targeting, and the high [[Photon Drop]] cost compares poorly against other investments&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Some custom quests may constantly apply {{Jellen|n}} and/or {{Zalure|n}}, such as the boss floor of {{Quest link|Gal Da Val&#039;s Darkness}} and all floors of {{Quest link|Raid on Central Tower}}&lt;br /&gt;
&lt;br /&gt;
==Technique boosts==&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{TechBoostBlurb|Jellen|range}}&lt;br /&gt;
&lt;br /&gt;
{{BoostTechHead}}&lt;br /&gt;
{{BoostTechRow|Cane|Glide Divine|+100% Range|Zalure||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level progression==&lt;br /&gt;
{{TechLvlProgBlurb|Jellen}}&lt;br /&gt;
&lt;br /&gt;
{{TechLvlProgHeader|Jellen}}&lt;br /&gt;
{{TechLvlProgRowSupport|1|10|10|60|40|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|2|11.3|11|88|50|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|3|12.6|12|116|60|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|4|13.9|13|144|70|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|5|15.2|14|172|80|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|6|16.5|15|200|90|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|7|17.8|16|228|100|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|8|18.1|17|256|110|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|9|20.4|18|284|120|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|10|21.7|19|312|130|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|11|23|20|340|140|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|12|24.3|21|368|150|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|13|25.6|22|396|160|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|14|26.9|23|424|170|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|15|28.2|24|452|180|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|16|29.5|25|480|190|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|17|30.8|26|508|200|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|18|32.1|27|536|210|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|19|33.4|28|564|220|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|20|34.7|29|592|230|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|21|36|30|620|240|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|22|37.3|31|648|250|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|23|38.6|32|676|260|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|24|39.9|33|704|270|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|25|41.2|34|732|280|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|26|42.5|35|760|290|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|27|43.8|36|788|300|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|28|45.1|37|816|310|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|29|46.4|38|844|320|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|30|47.7|39|872|330|?|?|?|?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Level 30===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; colspan=&amp;quot;5&amp;quot;|Expand/Collapse:&lt;br /&gt;
|-&lt;br /&gt;
!Section ID&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Area&lt;br /&gt;
!Drop Source&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;44&amp;quot; |All&lt;br /&gt;
| rowspan=&amp;quot;44&amp;quot; |Ultimate&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Ruins 1]]&lt;br /&gt;
|[[Bulclaw]], [[Delsaber]], [[Indi Belra]]&lt;br /&gt;
|1/14,667&lt;br /&gt;
|-&lt;br /&gt;
|[[Merlan]], [[Del-D]], [[Gran Sorcerer]], [[Bulk]]&lt;br /&gt;
|1/18,857&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlan]], [[Claw]], [[Item box]]&lt;br /&gt;
|1/22,000&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Ruins 2]]&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|1/9,740&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]], [[Delsaber]], [[Dark Gunner]]&lt;br /&gt;
|1/19,048&lt;br /&gt;
|-&lt;br /&gt;
|[[Merlan]], [[Del-D]], [[Bulk]]&lt;br /&gt;
|1/24,490&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlan]], [[Claw]], [[Item box]]&lt;br /&gt;
|1/28,571&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Ruins 3]]&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|1/6,136&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]], [[Indi Belra]], [[Dark Gunner]]&lt;br /&gt;
|1/12,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Merlan]], [[Del-D]], [[Gran Sorcerer]], [[Bulk]]&lt;br /&gt;
|1/15,429&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlan]], [[Claw]], [[Item box]]&lt;br /&gt;
|1/18,000&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Seaside]], [[Central Control Area]]&lt;br /&gt;
|[[Gi Gue]], [[Gibbles]], [[Mericarol]], [[Merikle]], [[Mericus]]&lt;br /&gt;
|1/12,132&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|1/21,569&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|1/24,265&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]], [[Zol Gibbon]]&lt;br /&gt;
|1/27,731&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]], [[Gee]], [[Ul Gibbon]], [[Item box]]&lt;br /&gt;
|1/32,353&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Seabed Upper]]&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|1/10,714&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]], [[Deldepth]]&lt;br /&gt;
|1/21,429&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]], [[Sinow Zele]], [[Recobox]]&lt;br /&gt;
|1/24,490&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]], [[Sinow Zoa]], [[Item box]]&lt;br /&gt;
|1/28,571&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|1/85,714&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Seabed Lower]], [[Control Tower]]&lt;br /&gt;
|[[Delbiter]], [[Gi Gue]], [[Gibbles]], [[Mericarol]], [[Merikle]], [[Mericus]]&lt;br /&gt;
|1/9,643&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]], [[Deldepth]], [[Ill Gill]]&lt;br /&gt;
|1/19,286&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]], [[Sinow Zele]], [[Recobox]], [[Del Lily]]&lt;br /&gt;
|1/22,041&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]], [[Sinow Zoa]], [[Epsilon]], [[Item box]]&lt;br /&gt;
|1/25,714&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|1/77,143&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[Subterranean Desert 1]]&lt;br /&gt;
|[[Sand Rappy]], [[Del Rappy]], [[Pazuzu]], [[Merissa AA]]&lt;br /&gt;
|1/9,706&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]], [[Girtablulu]]&lt;br /&gt;
|1/12,132&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|1/21,569&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]], [[Goran Detonator]]&lt;br /&gt;
|1/27,731&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]], [[Goran]], [[Item box]]&lt;br /&gt;
|1/32,353&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|1/35,948&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[Subterranean Desert 2]]&lt;br /&gt;
|[[Sand Rappy]], [[Del Rappy]], [[Pazuzu]], [[Merissa AA]]&lt;br /&gt;
|1/8,571&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]], [[Girtablulu]]&lt;br /&gt;
|1/10,714&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|1/19,048&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]], [[Goran Detonator]]&lt;br /&gt;
|1/24,490&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]], [[Goran]], [[Item box]]&lt;br /&gt;
|1/28,571&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|1/31,746&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[Subterranean Desert 3]]&lt;br /&gt;
|[[Sand Rappy]], [[Del Rappy]], [[Pazuzu]], [[Merissa AA]]&lt;br /&gt;
|1/7,714&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]], [[Girtablulu]]&lt;br /&gt;
|1/9,643&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|1/17,143&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]], [[Goran Detonator]]&lt;br /&gt;
|1/22,041&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]], [[Goran]], [[Item box]]&lt;br /&gt;
|1/25,714&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|1/28,571&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the original &#039;&#039;Phantasy Star Online&#039;&#039; release for the Dreamcast (also known as &amp;quot;PSO Version 1&amp;quot;) as well as &#039;&#039;Phantasy Star Online Ver. 2&#039;&#039;, {{Jellen|n}} and {{Zalure|n}} used a different targeting system behaving more closely to {{Rafoie}}. The technique targeted the closest enemy in its range, then applied the effect to this target and all other enemies in a radius centered on the targeted enemy at the time of the effect applying.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Techs}}&lt;br /&gt;
[[Category:Techniques]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Zalure&amp;diff=43285</id>
		<title>Zalure</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Zalure&amp;diff=43285"/>
		<updated>2026-07-27T15:07:27Z</updated>

		<summary type="html">&lt;p&gt;Thunder: GDVD and RoCT as quest source examples&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Zalure&lt;br /&gt;
|jp = ザルア&lt;br /&gt;
|romaji = Zarua&lt;br /&gt;
|icon = Disk&lt;br /&gt;
|image = Zalure.png&lt;br /&gt;
|imagealt = Zalure&lt;br /&gt;
|type = Support&lt;br /&gt;
|level = 30&lt;br /&gt;
|class = 12023333&lt;br /&gt;
|desc = Defense-weakening technique.&amp;lt;br&amp;gt;Can affect enemies near the target.&lt;br /&gt;
}}&lt;br /&gt;
{{Zalure}} is a support [[technique]] that lowers the [[DFP]] of a group of enemies. &lt;br /&gt;
&lt;br /&gt;
It reduces the DFP of all enemies in the targeting radius around the caster at the time of casting--similarly to the allied targeting of {{Resta}}, {{Anti}}, {{Shifta}}, and {{Deband}}--by a percentage that increases with its level.&lt;br /&gt;
&lt;br /&gt;
Its duration and range is also improved with its level.&lt;br /&gt;
&lt;br /&gt;
The in-game description, also found in the infobox on this page, may seem misleading due to changes in targeting behavior in later versions of &#039;&#039;Phantasy Star Online&#039;&#039; as seen in the [[#Trivia|Trivia]] section below.&lt;br /&gt;
&lt;br /&gt;
{{Zalure|n}} can be applied by:&lt;br /&gt;
* Player casting {{Zalure|n}} naturally; comparison of maximum technique levels found [[Class comparison#Techniques|here]]&lt;br /&gt;
* Both {{Zalure|n}} and {{Jellen}} cast by [[Gi Gue]] and [[Sinow Zele]]&lt;br /&gt;
* Both {{Zalure|n}} and {{Jellen|n}} directly applied via one of [[Migium]]&#039;s melee attacks&lt;br /&gt;
* {{Zalure|n}} level 5 cast by {{Sword|rare|Two Kamui}}&lt;br /&gt;
* Both {{Zalure|n}} and {{Jellen|n}} level 5 cast by {{Cane|rare|Prophets of Motav}} special attack&amp;lt;ref name=&amp;quot;Prophets of Motav&amp;quot;&amp;gt;{{Zalure|n}} from Prophets of Motav is effectively useless as the item is exceedingly rare, has a high [[MST]] requirement, and is only equippable by [[Classes#Forces|Forces]] who will have access to cast level 30 {{Zalure|n}} themselves.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[ES weapons]] with the {{Zalure|n}} (level 21) special added, directly applied to the target hit by the weapon attack&amp;lt;ref name=&amp;quot;ES weapons&amp;quot;&amp;gt;{{Zalure|n}} from ES weapons has only niche usefulness as many [[classes]] have access to similar or more powerful {{Zalure|n}} cast naturally with better targeting, and the high [[Photon Drop]] cost compares poorly against other investments&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Some custom quests may constantly apply {{Zalure|n}} and/or {{Jellen|n}}, such as the boss floor of {{Quest link|Gal Da Val&#039;s Darkness}} and all floors of {{Quest link|Raid on Central Tower}}&lt;br /&gt;
&lt;br /&gt;
==Technique boosts==&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{TechBoostBlurb|Zalure|range}}&lt;br /&gt;
&lt;br /&gt;
{{BoostTechHead}}&lt;br /&gt;
{{BoostTechRow|Cane|Clio|+100% Range|Grants||}}&lt;br /&gt;
{{BoostTechRow|Cane|Glide Divine|+100% Range|Jellen||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level progression==&lt;br /&gt;
{{TechLvlProgBlurb|Zalure}}&lt;br /&gt;
&lt;br /&gt;
{{TechLvlProgHeader|Zalure}}&lt;br /&gt;
{{TechLvlProgRowSupport|1|10|10|60|40|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|2|11.3|11|88|50|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|3|12.6|12|116|60|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|4|13.9|13|144|70|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|5|15.2|14|172|80|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|6|16.5|15|200|90|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|7|17.8|16|228|100|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|8|18.1|17|256|110|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|9|20.4|18|284|120|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|10|21.7|19|312|130|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|11|23|20|340|140|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|12|24.3|21|368|150|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|13|25.6|22|396|160|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|14|26.9|23|424|170|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|15|28.2|24|452|180|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|16|29.5|25|480|190|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|17|30.8|26|508|200|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|18|32.1|27|536|210|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|19|33.4|28|564|220|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|20|34.7|29|592|230|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|21|36|30|620|240|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|22|37.3|31|648|250|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|23|38.6|32|676|260|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|24|39.9|33|704|270|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|25|41.2|34|732|280|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|26|42.5|35|760|290|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|27|43.8|36|788|300|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|28|45.1|37|816|310|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|29|46.4|38|844|320|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|30|47.7|39|872|330|?|?|?|?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Level 30===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; colspan=&amp;quot;5&amp;quot;|Expand/Collapse:&lt;br /&gt;
|-&lt;br /&gt;
!Section ID&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Area&lt;br /&gt;
!Drop Source&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;44&amp;quot; |All&lt;br /&gt;
| rowspan=&amp;quot;44&amp;quot; |Ultimate&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Ruins 1]]&lt;br /&gt;
|[[Bulclaw]], [[Delsaber]], [[Indi Belra]]&lt;br /&gt;
|1/21,569&lt;br /&gt;
|-&lt;br /&gt;
|[[Merlan]], [[Del-D]], [[Gran Sorcerer]], [[Bulk]]&lt;br /&gt;
|1/27,731&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlan]], [[Claw]], [[Item box]]&lt;br /&gt;
|1/32,353&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Ruins 2]]&lt;br /&gt;
|[[Dark Bringer]] &lt;br /&gt;
|1/6,198&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]], [[Delsaber]], [[Dark Gunner]]&lt;br /&gt;
|1/12,121&lt;br /&gt;
|-&lt;br /&gt;
|[[Merlan]], [[Del-D]], [[Bulk]]&lt;br /&gt;
|1/15,584&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlan]], [[Claw]], [[Item box]]&lt;br /&gt;
|1/18,182&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Ruins 3]]&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|1/8,766&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]], [[Indi Belra]], [[Dark Gunner]]&lt;br /&gt;
|1/17,143&lt;br /&gt;
|-&lt;br /&gt;
|[[Merlan]], [[Del-D]], [[Gran Sorcerer]], [[Bulk]]&lt;br /&gt;
|1/22,041&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlan]], [[Claw]], [[Item box]]&lt;br /&gt;
|1/25,714&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Seaside]], [[Central Control Area]]&lt;br /&gt;
|[[Gi Gue]], [[Gibbles]], [[Mericarol]], [[Merikle]], [[Mericus]]&lt;br /&gt;
|1/12,132&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|1/21,569&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|1/24,265&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]], [[Zol Gibbon]]&lt;br /&gt;
|1/27,731&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]], [[Gee]], [[Ul Gibbon]], [[Item box]]&lt;br /&gt;
|1/32,353&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Seabed Upper]]&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|1/10,417&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]], [[Deldepth]]&lt;br /&gt;
|1/20,833&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]], [[Sinow Zele]], [[Recobox]]&lt;br /&gt;
|1/23,810&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]], [[Sinow Zoa]], [[Item box]]&lt;br /&gt;
|1/27,778&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|1/83,333&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Seabed Lower]], [[Control Tower]]&lt;br /&gt;
|[[Delbiter]], [[Gi Gue]], [[Gibbles]], [[Mericarol]], [[Merikle]], [[Mericus]]&lt;br /&gt;
|1/9,643&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]], [[Deldepth]], [[Ill Gill]]&lt;br /&gt;
|1/19,286&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]], [[Sinow Zele]], [[Recobox]], [[Del Lily]]&lt;br /&gt;
|1/22,041&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]], [[Sinow Zoa]], [[Epsilon]], [[Item box]]&lt;br /&gt;
|1/25,714&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|1/77,143&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[Subterranean Desert 1]]&lt;br /&gt;
|[[Sand Rappy]], [[Del Rappy]], [[Pazuzu]], [[Merissa AA]]&lt;br /&gt;
|1/9,706&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]], [[Girtablulu]]&lt;br /&gt;
|1/12,132&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|1/21,569&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]], [[Goran Detonator]]&lt;br /&gt;
|1/27,731&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]], [[Goran]], [[Item box]]&lt;br /&gt;
|1/32,353&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|1/35,948&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[Subterranean Desert 2]]&lt;br /&gt;
|[[Sand Rappy]], [[Del Rappy]], [[Pazuzu]], [[Merissa AA]]&lt;br /&gt;
|1/8,333&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]], [[Girtablulu]]&lt;br /&gt;
|1/10,417&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|1/18,519&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]], [[Goran Detonator]]&lt;br /&gt;
|1/23,810&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]], [[Goran]], [[Item box]]&lt;br /&gt;
|1/27,778&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|1/30,864&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[Subterranean Desert 3]]&lt;br /&gt;
|[[Sand Rappy]], [[Del Rappy]], [[Pazuzu]], [[Merissa AA]]&lt;br /&gt;
|1/7,714&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]], [[Girtablulu]]&lt;br /&gt;
|1/9,643&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|1/17,143&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]], [[Goran Detonator]]&lt;br /&gt;
|1/22,041&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]], [[Goran]], [[Item box]]&lt;br /&gt;
|1/25,714&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|1/28,571&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the original &#039;&#039;Phantasy Star Online&#039;&#039; release for the Dreamcast (also known as &amp;quot;PSO Version 1&amp;quot;) as well as &#039;&#039;Phantasy Star Online Ver. 2&#039;&#039;, {{Zalure|n}} and {{Jellen|n}} used a different targeting system behaving more closely to {{Rafoie}}. The technique targeted the closest enemy in its range, then applied the effect to this target and all other enemies in a radius centered on the targeted enemy at the time of the effect applying.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Techs}}&lt;br /&gt;
[[Category:Techniques]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Zalure&amp;diff=43284</id>
		<title>Zalure</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Zalure&amp;diff=43284"/>
		<updated>2026-07-27T15:04:06Z</updated>

		<summary type="html">&lt;p&gt;Thunder: clarified targeting. formatted and added &amp;quot;applied by:&amp;quot; list. added Trivia and Notes sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Zalure&lt;br /&gt;
|jp = ザルア&lt;br /&gt;
|romaji = Zarua&lt;br /&gt;
|icon = Disk&lt;br /&gt;
|image = Zalure.png&lt;br /&gt;
|imagealt = Zalure&lt;br /&gt;
|type = Support&lt;br /&gt;
|level = 30&lt;br /&gt;
|class = 12023333&lt;br /&gt;
|desc = Defense-weakening technique.&amp;lt;br&amp;gt;Can affect enemies near the target.&lt;br /&gt;
}}&lt;br /&gt;
{{Zalure}} is a support [[technique]] that lowers the [[DFP]] of a group of enemies. &lt;br /&gt;
&lt;br /&gt;
It reduces the DFP of all enemies in the targeting radius around the caster at the time of casting--similarly to the allied targeting of {{Resta}}, {{Anti}}, {{Shifta}}, and {{Deband}}--by a percentage that increases with its level.&lt;br /&gt;
&lt;br /&gt;
Its duration and range is also improved with its level.&lt;br /&gt;
&lt;br /&gt;
The in-game description, also found in the infobox on this page, may seem misleading due to changes in targeting behavior in later versions of &#039;&#039;Phantasy Star Online&#039;&#039; as seen in the [[#Trivia|Trivia]] section below.&lt;br /&gt;
&lt;br /&gt;
{{Zalure|n}} can be applied by:&lt;br /&gt;
* Player casting {{Zalure|n}} naturally; comparison of maximum technique levels found [[Class comparison#Techniques|here]]&lt;br /&gt;
* Both {{Zalure|n}} and {{Jellen}} cast by [[Gi Gue]] and [[Sinow Zele]]&lt;br /&gt;
* Both {{Zalure|n}} and {{Jellen|n}} directly applied via one of [[Migium]]&#039;s melee attacks&lt;br /&gt;
* {{Zalure|n}} level 5 cast by {{Sword|rare|Two Kamui}}&lt;br /&gt;
* Both {{Zalure|n}} and {{Jellen|n}} level 5 cast by {{Cane|rare|Prophets of Motav}} special attack&amp;lt;ref name=&amp;quot;Prophets of Motav&amp;quot;&amp;gt;{{Zalure|n}} from Prophets of Motav is effectively useless as the item is exceedingly rare, has a high [[MST]] requirement, and is only equippable by [[Classes#Forces|Forces]] who will have access to cast level 30 {{Zalure|n}} themselves.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[ES weapons]] with the {{Zalure|n}} (level 21) special added, directly applied to the target hit by the weapon attack&amp;lt;ref name=&amp;quot;ES weapons&amp;quot;&amp;gt;{{Zalure|n}} from ES weapons has only niche usefulness as many [[classes]] have access to similar or more powerful {{Zalure|n}} cast naturally with better targeting, and the high [[Photon Drop]] cost compares poorly against other investments&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technique boosts==&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{TechBoostBlurb|Zalure|range}}&lt;br /&gt;
&lt;br /&gt;
{{BoostTechHead}}&lt;br /&gt;
{{BoostTechRow|Cane|Clio|+100% Range|Grants||}}&lt;br /&gt;
{{BoostTechRow|Cane|Glide Divine|+100% Range|Jellen||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level progression==&lt;br /&gt;
{{TechLvlProgBlurb|Zalure}}&lt;br /&gt;
&lt;br /&gt;
{{TechLvlProgHeader|Zalure}}&lt;br /&gt;
{{TechLvlProgRowSupport|1|10|10|60|40|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|2|11.3|11|88|50|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|3|12.6|12|116|60|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|4|13.9|13|144|70|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|5|15.2|14|172|80|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|6|16.5|15|200|90|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|7|17.8|16|228|100|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|8|18.1|17|256|110|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|9|20.4|18|284|120|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|10|21.7|19|312|130|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|11|23|20|340|140|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|12|24.3|21|368|150|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|13|25.6|22|396|160|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|14|26.9|23|424|170|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|15|28.2|24|452|180|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|16|29.5|25|480|190|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|17|30.8|26|508|200|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|18|32.1|27|536|210|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|19|33.4|28|564|220|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|20|34.7|29|592|230|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|21|36|30|620|240|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|22|37.3|31|648|250|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|23|38.6|32|676|260|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|24|39.9|33|704|270|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|25|41.2|34|732|280|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|26|42.5|35|760|290|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|27|43.8|36|788|300|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|28|45.1|37|816|310|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|29|46.4|38|844|320|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|30|47.7|39|872|330|?|?|?|?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Level 30===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; colspan=&amp;quot;5&amp;quot;|Expand/Collapse:&lt;br /&gt;
|-&lt;br /&gt;
!Section ID&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Area&lt;br /&gt;
!Drop Source&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;44&amp;quot; |All&lt;br /&gt;
| rowspan=&amp;quot;44&amp;quot; |Ultimate&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Ruins 1]]&lt;br /&gt;
|[[Bulclaw]], [[Delsaber]], [[Indi Belra]]&lt;br /&gt;
|1/21,569&lt;br /&gt;
|-&lt;br /&gt;
|[[Merlan]], [[Del-D]], [[Gran Sorcerer]], [[Bulk]]&lt;br /&gt;
|1/27,731&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlan]], [[Claw]], [[Item box]]&lt;br /&gt;
|1/32,353&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Ruins 2]]&lt;br /&gt;
|[[Dark Bringer]] &lt;br /&gt;
|1/6,198&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]], [[Delsaber]], [[Dark Gunner]]&lt;br /&gt;
|1/12,121&lt;br /&gt;
|-&lt;br /&gt;
|[[Merlan]], [[Del-D]], [[Bulk]]&lt;br /&gt;
|1/15,584&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlan]], [[Claw]], [[Item box]]&lt;br /&gt;
|1/18,182&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Ruins 3]]&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|1/8,766&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]], [[Indi Belra]], [[Dark Gunner]]&lt;br /&gt;
|1/17,143&lt;br /&gt;
|-&lt;br /&gt;
|[[Merlan]], [[Del-D]], [[Gran Sorcerer]], [[Bulk]]&lt;br /&gt;
|1/22,041&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlan]], [[Claw]], [[Item box]]&lt;br /&gt;
|1/25,714&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Seaside]], [[Central Control Area]]&lt;br /&gt;
|[[Gi Gue]], [[Gibbles]], [[Mericarol]], [[Merikle]], [[Mericus]]&lt;br /&gt;
|1/12,132&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|1/21,569&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|1/24,265&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]], [[Zol Gibbon]]&lt;br /&gt;
|1/27,731&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]], [[Gee]], [[Ul Gibbon]], [[Item box]]&lt;br /&gt;
|1/32,353&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Seabed Upper]]&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|1/10,417&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]], [[Deldepth]]&lt;br /&gt;
|1/20,833&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]], [[Sinow Zele]], [[Recobox]]&lt;br /&gt;
|1/23,810&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]], [[Sinow Zoa]], [[Item box]]&lt;br /&gt;
|1/27,778&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|1/83,333&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Seabed Lower]], [[Control Tower]]&lt;br /&gt;
|[[Delbiter]], [[Gi Gue]], [[Gibbles]], [[Mericarol]], [[Merikle]], [[Mericus]]&lt;br /&gt;
|1/9,643&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]], [[Deldepth]], [[Ill Gill]]&lt;br /&gt;
|1/19,286&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]], [[Sinow Zele]], [[Recobox]], [[Del Lily]]&lt;br /&gt;
|1/22,041&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]], [[Sinow Zoa]], [[Epsilon]], [[Item box]]&lt;br /&gt;
|1/25,714&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|1/77,143&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[Subterranean Desert 1]]&lt;br /&gt;
|[[Sand Rappy]], [[Del Rappy]], [[Pazuzu]], [[Merissa AA]]&lt;br /&gt;
|1/9,706&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]], [[Girtablulu]]&lt;br /&gt;
|1/12,132&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|1/21,569&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]], [[Goran Detonator]]&lt;br /&gt;
|1/27,731&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]], [[Goran]], [[Item box]]&lt;br /&gt;
|1/32,353&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|1/35,948&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[Subterranean Desert 2]]&lt;br /&gt;
|[[Sand Rappy]], [[Del Rappy]], [[Pazuzu]], [[Merissa AA]]&lt;br /&gt;
|1/8,333&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]], [[Girtablulu]]&lt;br /&gt;
|1/10,417&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|1/18,519&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]], [[Goran Detonator]]&lt;br /&gt;
|1/23,810&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]], [[Goran]], [[Item box]]&lt;br /&gt;
|1/27,778&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|1/30,864&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[Subterranean Desert 3]]&lt;br /&gt;
|[[Sand Rappy]], [[Del Rappy]], [[Pazuzu]], [[Merissa AA]]&lt;br /&gt;
|1/7,714&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]], [[Girtablulu]]&lt;br /&gt;
|1/9,643&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|1/17,143&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]], [[Goran Detonator]]&lt;br /&gt;
|1/22,041&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]], [[Goran]], [[Item box]]&lt;br /&gt;
|1/25,714&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|1/28,571&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the original &#039;&#039;Phantasy Star Online&#039;&#039; release for the Dreamcast (also known as &amp;quot;PSO Version 1&amp;quot;) as well as &#039;&#039;Phantasy Star Online Ver. 2&#039;&#039;, {{Zalure|n}} and {{Jellen|n}} used a different targeting system behaving more closely to {{Rafoie}}. The technique targeted the closest enemy in its range, then applied the effect to this target and all other enemies in a radius centered on the targeted enemy at the time of the effect applying.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Techs}}&lt;br /&gt;
[[Category:Techniques]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Jellen&amp;diff=43283</id>
		<title>Jellen</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Jellen&amp;diff=43283"/>
		<updated>2026-07-27T14:48:35Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Jellen&lt;br /&gt;
|jp = ジェレン&lt;br /&gt;
|romaji = Jeren&lt;br /&gt;
|icon = Disk&lt;br /&gt;
|image = Jellen.png&lt;br /&gt;
|imagealt = Jellen&lt;br /&gt;
|type = Support&lt;br /&gt;
|level = 30&lt;br /&gt;
|class = 12023333&lt;br /&gt;
|desc = Attack-weakening technique.&amp;lt;br&amp;gt;Can affect enemies near the target.&lt;br /&gt;
}}&lt;br /&gt;
{{Jellen}} is a support [[technique]] that lowers the [[ATP]] of a group of enemies. &lt;br /&gt;
&lt;br /&gt;
It reduces the ATP of all enemies in the targeting radius around the caster at the time of casting--similarly to the allied targeting of {{Resta}}, {{Anti}}, {{Shifta}}, and {{Deband}}--by a percentage that increases with its level.&lt;br /&gt;
&lt;br /&gt;
Its duration and range is also improved with its level.&lt;br /&gt;
&lt;br /&gt;
The in-game description, also found in the infobox on this page, may seem misleading due to changes in targeting behavior in later versions of &#039;&#039;Phantasy Star Online&#039;&#039; as seen in the [[#Trivia|Trivia]] section below.&lt;br /&gt;
&lt;br /&gt;
{{Jellen|n}} can be applied by:&lt;br /&gt;
* Player casting {{Jellen|n}} naturally; comparison of maximum technique levels found [[Class comparison#Techniques|here]]&lt;br /&gt;
* Both {{Jellen|n}} and {{Zalure}} cast by [[Gi Gue]] and [[Sinow Zele]]&lt;br /&gt;
* Both {{Jellen|n}} and {{Zalure|n}} directly applied via one of [[Migium]]&#039;s melee attacks&lt;br /&gt;
* Both {{Jellen|n}} and {{Zalure|n}} level 5 cast by {{Cane|rare|Prophets of Motav}} special attack&amp;lt;ref name=&amp;quot;Prophets of Motav&amp;quot;&amp;gt;{{Jellen|n}} from Prophets of Motav is effectively useless as the item is exceedingly rare, has a high [[MST]] requirement, and is only equippable by [[Classes#Forces|Forces]] who will have access to cast level 30 {{Jellen|n}} themselves.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[ES weapons]] with the {{Jellen|n}} (level 21) special added, directly applied to the target hit by the weapon attack&amp;lt;ref name=&amp;quot;ES weapons&amp;quot;&amp;gt;{{Jellen|n}} from ES weapons is effectively useless as many [[classes]] have access to similar or more powerful {{Jellen|n}} cast naturally with better targeting, and the high [[Photon Drop]] cost compares poorly against other investments&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technique boosts==&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{TechBoostBlurb|Jellen|range}}&lt;br /&gt;
&lt;br /&gt;
{{BoostTechHead}}&lt;br /&gt;
{{BoostTechRow|Cane|Glide Divine|+100% Range|Zalure||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level progression==&lt;br /&gt;
{{TechLvlProgBlurb|Jellen}}&lt;br /&gt;
&lt;br /&gt;
{{TechLvlProgHeader|Jellen}}&lt;br /&gt;
{{TechLvlProgRowSupport|1|10|10|60|40|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|2|11.3|11|88|50|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|3|12.6|12|116|60|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|4|13.9|13|144|70|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|5|15.2|14|172|80|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|6|16.5|15|200|90|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|7|17.8|16|228|100|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|8|18.1|17|256|110|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|9|20.4|18|284|120|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|10|21.7|19|312|130|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|11|23|20|340|140|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|12|24.3|21|368|150|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|13|25.6|22|396|160|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|14|26.9|23|424|170|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|15|28.2|24|452|180|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|16|29.5|25|480|190|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|17|30.8|26|508|200|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|18|32.1|27|536|210|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|19|33.4|28|564|220|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|20|34.7|29|592|230|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|21|36|30|620|240|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|22|37.3|31|648|250|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|23|38.6|32|676|260|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|24|39.9|33|704|270|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|25|41.2|34|732|280|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|26|42.5|35|760|290|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|27|43.8|36|788|300|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|28|45.1|37|816|310|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|29|46.4|38|844|320|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|30|47.7|39|872|330|?|?|?|?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Level 30===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; colspan=&amp;quot;5&amp;quot;|Expand/Collapse:&lt;br /&gt;
|-&lt;br /&gt;
!Section ID&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Area&lt;br /&gt;
!Drop Source&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;44&amp;quot; |All&lt;br /&gt;
| rowspan=&amp;quot;44&amp;quot; |Ultimate&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Ruins 1]]&lt;br /&gt;
|[[Bulclaw]], [[Delsaber]], [[Indi Belra]]&lt;br /&gt;
|1/14,667&lt;br /&gt;
|-&lt;br /&gt;
|[[Merlan]], [[Del-D]], [[Gran Sorcerer]], [[Bulk]]&lt;br /&gt;
|1/18,857&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlan]], [[Claw]], [[Item box]]&lt;br /&gt;
|1/22,000&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Ruins 2]]&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|1/9,740&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]], [[Delsaber]], [[Dark Gunner]]&lt;br /&gt;
|1/19,048&lt;br /&gt;
|-&lt;br /&gt;
|[[Merlan]], [[Del-D]], [[Bulk]]&lt;br /&gt;
|1/24,490&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlan]], [[Claw]], [[Item box]]&lt;br /&gt;
|1/28,571&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Ruins 3]]&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|1/6,136&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]], [[Indi Belra]], [[Dark Gunner]]&lt;br /&gt;
|1/12,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Merlan]], [[Del-D]], [[Gran Sorcerer]], [[Bulk]]&lt;br /&gt;
|1/15,429&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlan]], [[Claw]], [[Item box]]&lt;br /&gt;
|1/18,000&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Seaside]], [[Central Control Area]]&lt;br /&gt;
|[[Gi Gue]], [[Gibbles]], [[Mericarol]], [[Merikle]], [[Mericus]]&lt;br /&gt;
|1/12,132&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|1/21,569&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|1/24,265&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]], [[Zol Gibbon]]&lt;br /&gt;
|1/27,731&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]], [[Gee]], [[Ul Gibbon]], [[Item box]]&lt;br /&gt;
|1/32,353&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Seabed Upper]]&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|1/10,714&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]], [[Deldepth]]&lt;br /&gt;
|1/21,429&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]], [[Sinow Zele]], [[Recobox]]&lt;br /&gt;
|1/24,490&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]], [[Sinow Zoa]], [[Item box]]&lt;br /&gt;
|1/28,571&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|1/85,714&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Seabed Lower]], [[Control Tower]]&lt;br /&gt;
|[[Delbiter]], [[Gi Gue]], [[Gibbles]], [[Mericarol]], [[Merikle]], [[Mericus]]&lt;br /&gt;
|1/9,643&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]], [[Deldepth]], [[Ill Gill]]&lt;br /&gt;
|1/19,286&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]], [[Sinow Zele]], [[Recobox]], [[Del Lily]]&lt;br /&gt;
|1/22,041&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]], [[Sinow Zoa]], [[Epsilon]], [[Item box]]&lt;br /&gt;
|1/25,714&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|1/77,143&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[Subterranean Desert 1]]&lt;br /&gt;
|[[Sand Rappy]], [[Del Rappy]], [[Pazuzu]], [[Merissa AA]]&lt;br /&gt;
|1/9,706&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]], [[Girtablulu]]&lt;br /&gt;
|1/12,132&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|1/21,569&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]], [[Goran Detonator]]&lt;br /&gt;
|1/27,731&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]], [[Goran]], [[Item box]]&lt;br /&gt;
|1/32,353&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|1/35,948&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[Subterranean Desert 2]]&lt;br /&gt;
|[[Sand Rappy]], [[Del Rappy]], [[Pazuzu]], [[Merissa AA]]&lt;br /&gt;
|1/8,571&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]], [[Girtablulu]]&lt;br /&gt;
|1/10,714&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|1/19,048&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]], [[Goran Detonator]]&lt;br /&gt;
|1/24,490&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]], [[Goran]], [[Item box]]&lt;br /&gt;
|1/28,571&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|1/31,746&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[Subterranean Desert 3]]&lt;br /&gt;
|[[Sand Rappy]], [[Del Rappy]], [[Pazuzu]], [[Merissa AA]]&lt;br /&gt;
|1/7,714&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]], [[Girtablulu]]&lt;br /&gt;
|1/9,643&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|1/17,143&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]], [[Goran Detonator]]&lt;br /&gt;
|1/22,041&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]], [[Goran]], [[Item box]]&lt;br /&gt;
|1/25,714&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|1/28,571&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the original &#039;&#039;Phantasy Star Online&#039;&#039; release for the Dreamcast (also known as &amp;quot;PSO Version 1&amp;quot;) as well as &#039;&#039;Phantasy Star Online Ver. 2&#039;&#039;, {{Jellen|n}} and {{Zalure|n}} used a different targeting system behaving more closely to {{Rafoie}}. The technique targeted the closest enemy in its range, then applied the effect to this target and all other enemies in a radius centered on the targeted enemy at the time of the effect applying.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Techs}}&lt;br /&gt;
[[Category:Techniques]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Jellen&amp;diff=43282</id>
		<title>Jellen</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Jellen&amp;diff=43282"/>
		<updated>2026-07-27T14:45:07Z</updated>

		<summary type="html">&lt;p&gt;Thunder: clarified targeting. formatted and added &amp;quot;applied by:&amp;quot; list. added Trivia and Notes sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Jellen&lt;br /&gt;
|jp = ジェレン&lt;br /&gt;
|romaji = Jeren&lt;br /&gt;
|icon = Disk&lt;br /&gt;
|image = Jellen.png&lt;br /&gt;
|imagealt = Jellen&lt;br /&gt;
|type = Support&lt;br /&gt;
|level = 30&lt;br /&gt;
|class = 12023333&lt;br /&gt;
|desc = Attack-weakening technique.&amp;lt;br&amp;gt;Can affect enemies near the target.&lt;br /&gt;
}}&lt;br /&gt;
{{Jellen}} is a support [[technique]] that lowers the [[ATP]] of a group of enemies. &lt;br /&gt;
&lt;br /&gt;
It reduces the ATP of all enemies in the targeting radius around the caster at the time of casting--similarly to the allied targeting of {{Resta}}, {{Anti}}, {{Shifta}}, and {{Deband}}--by a percentage that increases with its level.&lt;br /&gt;
&lt;br /&gt;
Its duration and range is also improved with its level.&lt;br /&gt;
&lt;br /&gt;
The in-game description, also found in the infobox on this page, may seem misleading due to changes in targeting behavior in later versions of &#039;&#039;Phantasy Star Online&#039;&#039; as seen in the [[#Trivia|Trivia]] section below.&lt;br /&gt;
&lt;br /&gt;
{{Jellen|n}} can be applied by:&lt;br /&gt;
* Player casting {{Jellen|n}} naturally; comparison of maximum technique levels found [[Class comparison#Techniques|here]]&lt;br /&gt;
* Both {{Jellen|n}} and {{Zalure|n}} cast by [[Gi Gue]] and [[Sinow Zele]]&lt;br /&gt;
* Both {{Jellen|n}} and {{Zalure|n}} directly applied via one of [[Migium]]&#039;s melee attacks&lt;br /&gt;
* Both {{Jellen|n}} and {{Zalure|n}} level 5 cast by {{Cane|rare|Prophets of Motav}} special attack&amp;lt;ref name=&amp;quot;Prophets of Motav&amp;quot;&amp;gt;{{Jellen|n}} from Prophets of Motav is effectively useless as the item is exceedingly rare, has a high [[MST]] requirement, and is only equippable by [[Classes#Forces|Forces]] who will have access to cast level 30 {{Jellen|n}} themselves.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[ES weapons]] with the {{Jellen|n}} (level 21) special added, directly applied to the target hit by the weapon attack&amp;lt;ref name=&amp;quot;ES weapons&amp;quot;&amp;gt;{{Jellen|n}} from ES weapons is effectively useless as many [[classes]] have access to similar or more powerful {{Jellen|n}} cast naturally with better targeting, and the high [[Photon Drop]] cost compares poorly against other investments&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technique boosts==&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{TechBoostBlurb|Jellen|range}}&lt;br /&gt;
&lt;br /&gt;
{{BoostTechHead}}&lt;br /&gt;
{{BoostTechRow|Cane|Glide Divine|+100% Range|Zalure||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level progression==&lt;br /&gt;
{{TechLvlProgBlurb|Jellen}}&lt;br /&gt;
&lt;br /&gt;
{{TechLvlProgHeader|Jellen}}&lt;br /&gt;
{{TechLvlProgRowSupport|1|10|10|60|40|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|2|11.3|11|88|50|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|3|12.6|12|116|60|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|4|13.9|13|144|70|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|5|15.2|14|172|80|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|6|16.5|15|200|90|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|7|17.8|16|228|100|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|8|18.1|17|256|110|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|9|20.4|18|284|120|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|10|21.7|19|312|130|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|11|23|20|340|140|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|12|24.3|21|368|150|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|13|25.6|22|396|160|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|14|26.9|23|424|170|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|15|28.2|24|452|180|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|16|29.5|25|480|190|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|17|30.8|26|508|200|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|18|32.1|27|536|210|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|19|33.4|28|564|220|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|20|34.7|29|592|230|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|21|36|30|620|240|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|22|37.3|31|648|250|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|23|38.6|32|676|260|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|24|39.9|33|704|270|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|25|41.2|34|732|280|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|26|42.5|35|760|290|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|27|43.8|36|788|300|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|28|45.1|37|816|310|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|29|46.4|38|844|320|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRowSupport|30|47.7|39|872|330|?|?|?|?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Level 30===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; colspan=&amp;quot;5&amp;quot;|Expand/Collapse:&lt;br /&gt;
|-&lt;br /&gt;
!Section ID&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Area&lt;br /&gt;
!Drop Source&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;44&amp;quot; |All&lt;br /&gt;
| rowspan=&amp;quot;44&amp;quot; |Ultimate&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Ruins 1]]&lt;br /&gt;
|[[Bulclaw]], [[Delsaber]], [[Indi Belra]]&lt;br /&gt;
|1/14,667&lt;br /&gt;
|-&lt;br /&gt;
|[[Merlan]], [[Del-D]], [[Gran Sorcerer]], [[Bulk]]&lt;br /&gt;
|1/18,857&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlan]], [[Claw]], [[Item box]]&lt;br /&gt;
|1/22,000&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Ruins 2]]&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|1/9,740&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]], [[Delsaber]], [[Dark Gunner]]&lt;br /&gt;
|1/19,048&lt;br /&gt;
|-&lt;br /&gt;
|[[Merlan]], [[Del-D]], [[Bulk]]&lt;br /&gt;
|1/24,490&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlan]], [[Claw]], [[Item box]]&lt;br /&gt;
|1/28,571&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Ruins 3]]&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|1/6,136&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]], [[Indi Belra]], [[Dark Gunner]]&lt;br /&gt;
|1/12,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Merlan]], [[Del-D]], [[Gran Sorcerer]], [[Bulk]]&lt;br /&gt;
|1/15,429&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlan]], [[Claw]], [[Item box]]&lt;br /&gt;
|1/18,000&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Seaside]], [[Central Control Area]]&lt;br /&gt;
|[[Gi Gue]], [[Gibbles]], [[Mericarol]], [[Merikle]], [[Mericus]]&lt;br /&gt;
|1/12,132&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|1/21,569&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|1/24,265&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]], [[Zol Gibbon]]&lt;br /&gt;
|1/27,731&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]], [[Gee]], [[Ul Gibbon]], [[Item box]]&lt;br /&gt;
|1/32,353&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Seabed Upper]]&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|1/10,714&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]], [[Deldepth]]&lt;br /&gt;
|1/21,429&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]], [[Sinow Zele]], [[Recobox]]&lt;br /&gt;
|1/24,490&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]], [[Sinow Zoa]], [[Item box]]&lt;br /&gt;
|1/28,571&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|1/85,714&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Seabed Lower]], [[Control Tower]]&lt;br /&gt;
|[[Delbiter]], [[Gi Gue]], [[Gibbles]], [[Mericarol]], [[Merikle]], [[Mericus]]&lt;br /&gt;
|1/9,643&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]], [[Deldepth]], [[Ill Gill]]&lt;br /&gt;
|1/19,286&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]], [[Sinow Zele]], [[Recobox]], [[Del Lily]]&lt;br /&gt;
|1/22,041&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]], [[Sinow Zoa]], [[Epsilon]], [[Item box]]&lt;br /&gt;
|1/25,714&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|1/77,143&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[Subterranean Desert 1]]&lt;br /&gt;
|[[Sand Rappy]], [[Del Rappy]], [[Pazuzu]], [[Merissa AA]]&lt;br /&gt;
|1/9,706&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]], [[Girtablulu]]&lt;br /&gt;
|1/12,132&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|1/21,569&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]], [[Goran Detonator]]&lt;br /&gt;
|1/27,731&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]], [[Goran]], [[Item box]]&lt;br /&gt;
|1/32,353&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|1/35,948&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[Subterranean Desert 2]]&lt;br /&gt;
|[[Sand Rappy]], [[Del Rappy]], [[Pazuzu]], [[Merissa AA]]&lt;br /&gt;
|1/8,571&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]], [[Girtablulu]]&lt;br /&gt;
|1/10,714&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|1/19,048&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]], [[Goran Detonator]]&lt;br /&gt;
|1/24,490&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]], [[Goran]], [[Item box]]&lt;br /&gt;
|1/28,571&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|1/31,746&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | [[Subterranean Desert 3]]&lt;br /&gt;
|[[Sand Rappy]], [[Del Rappy]], [[Pazuzu]], [[Merissa AA]]&lt;br /&gt;
|1/7,714&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]], [[Girtablulu]]&lt;br /&gt;
|1/9,643&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|1/17,143&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]], [[Goran Detonator]]&lt;br /&gt;
|1/22,041&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]], [[Goran]], [[Item box]]&lt;br /&gt;
|1/25,714&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|1/28,571&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the original &#039;&#039;Phantasy Star Online&#039;&#039; release for the Dreamcast (also known as &amp;quot;PSO Version 1&amp;quot;) as well as &#039;&#039;Phantasy Star Online Ver. 2&#039;&#039;, {{Jellen|n}} and {{Zalure|n}} used a different targeting system behaving more closely to {{Rafoie}}. The technique targeted the closest enemy in its range, then applied the effect to this target and all other enemies in a radius centered on the targeted enemy at the time of the effect applying.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Techs}}&lt;br /&gt;
[[Category:Techniques]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewearl&amp;diff=43264</id>
		<title>FOnewearl</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewearl&amp;diff=43264"/>
		<updated>2026-07-18T21:17:53Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = FOnewearl/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page. &lt;br /&gt;
}}{{Class&lt;br /&gt;
|icon=cane&lt;br /&gt;
|profession=Force&lt;br /&gt;
|species=Newman&lt;br /&gt;
|gender=Female&lt;br /&gt;
|atktech=30&lt;br /&gt;
|gm=Yes&lt;br /&gt;
|resta=30&lt;br /&gt;
|anti=7&lt;br /&gt;
|reverser=Yes&lt;br /&gt;
|sd=30&lt;br /&gt;
|jz=30&lt;br /&gt;
|desc=FOnewearls have limited combat skills, but excel in both attack and support techniques. They have the highest mental strength / TP potential of any class.&lt;br /&gt;
}}&lt;br /&gt;
[[FOnewearl]] is one of the four [[Classes#Forces|Force]] [[classes]]. She has the highest [[MST]] and [[TP]] in the game, giving her potent usage of all [[techniques]] in the game. She has the strongest {{Resta}} power, innate increased range on {{Resta|n}} and {{Anti}}, and easy further {{Resta|n}} range boosts with {{Cane|rare|Marina&#039;s Bag}} or {{Sword|rare|Tyrell&#039;s Parasol}} (which also boosts {{Shifta}} and {{Deband}} range), making her an easily capable support character. Her boosts to [[Techniques#Simple attack|Simple techniques]] are powerful in Normal difficulty and [[Challenge]] mode, but generally lose viability when compared to [[Techniques#Hard attack|Hard attack techniques]] by Ultimate difficulty or in quests with spawns of many [[monsters]].&lt;br /&gt;
&lt;br /&gt;
With the highest [[ATA]] of the forces, she is also able to use weapon Special attacks to help support the party, primarily [[Demon&#039;s]] and [[Hell]]. She is the best Force to make use of {{Cane|es|ES Cards}}. However, she suffers from the lowest [[ATP]] of all classes which causes her raw physical damage to be severely limited. {{Sword|rare|Vivienne}} is her best physical damage option by far, and she is notably the only class that fails to meet the ATP requirement for {{Sword|rare|Excalibur}} and {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;FOnewearl&#039;s low [[Materials|material]] limit and high stat caps lead her to struggle with maxing all of her important stats simultaneously while leveling, needing a [[Mags/Guide#Simple MIND Mag|Simple MIND Mag]] to maximize her MST and ideally swapping to a  [[Mags/Guide#Simple POW Mag|Simple POW Mag]] to help maximize her ATP and ATA when weaponry is more useful. Even at level 200 she requires both {{Unit|rare|Adept}} and {{Unit|rare|V101}} to help her maximize her ATP, ATA, and MST simultaneously without additional stat-boosting units.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
FOnewearl is recommended for players who wish to play a technique-focused character with a side of support, whose limited ATP forces her to approach physical combat differently from the other Forces.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;All four Forces are effectively equivalent in their primary role of strengthening and weakening technique support to a party by supplying {{Shifta|n}}/{{Deband|n}} level 30 (range supplemented via {{Cane|rare|Striker of Chao}} if needed) and {{Jellen}}/{{Zalure}} level 30 (range supplemented via {{Cane|rare|Glide Divine}} if needed). They are also all similar in effectiveness with [[Accuracy glitch|accuracy glitching]] {{Sword|rare|Slicer of Fanatic}}, a large component of a Force&#039;s most effective weapon contribution in multiplayer Ultimate difficulty parties in areas where technique damage is weak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|27&lt;br /&gt;
|110&lt;br /&gt;
|197&lt;br /&gt;
|407&lt;br /&gt;
|883&lt;br /&gt;
|1148&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1398}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|87&lt;br /&gt;
|285&lt;br /&gt;
|493&lt;br /&gt;
|913&lt;br /&gt;
|1614&lt;br /&gt;
|2098&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|3173}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|13&lt;br /&gt;
|47&lt;br /&gt;
|82&lt;br /&gt;
|195&lt;br /&gt;
|459&lt;br /&gt;
|483&lt;br /&gt;
|583&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|29&lt;br /&gt;
|48&lt;br /&gt;
|99&lt;br /&gt;
|234&lt;br /&gt;
|334&lt;br /&gt;
|390&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|58&lt;br /&gt;
|171&lt;br /&gt;
|290&lt;br /&gt;
|530&lt;br /&gt;
|927&lt;br /&gt;
|1200&lt;br /&gt;
|1750&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|61&lt;br /&gt;
|68.7&lt;br /&gt;
|76.6&lt;br /&gt;
|91.6&lt;br /&gt;
|118.6&lt;br /&gt;
|133.6&lt;br /&gt;
|186&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|53&lt;br /&gt;
|156&lt;br /&gt;
|246&lt;br /&gt;
|375&lt;br /&gt;
|585&lt;br /&gt;
|735&lt;br /&gt;
|883&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|27&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|88&lt;br /&gt;
|110&lt;br /&gt;
|131&lt;br /&gt;
|153&lt;br /&gt;
|175&lt;br /&gt;
|197&lt;br /&gt;
|218&lt;br /&gt;
|242&lt;br /&gt;
|269&lt;br /&gt;
|297&lt;br /&gt;
|323&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|87&lt;br /&gt;
|127&lt;br /&gt;
|181&lt;br /&gt;
|232&lt;br /&gt;
|285&lt;br /&gt;
|339&lt;br /&gt;
|390&lt;br /&gt;
|442&lt;br /&gt;
|493&lt;br /&gt;
|547&lt;br /&gt;
|598&lt;br /&gt;
|651&lt;br /&gt;
|705&lt;br /&gt;
|756&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|13&lt;br /&gt;
|21&lt;br /&gt;
|31&lt;br /&gt;
|39&lt;br /&gt;
|47&lt;br /&gt;
|54&lt;br /&gt;
|64&lt;br /&gt;
|73&lt;br /&gt;
|82&lt;br /&gt;
|93&lt;br /&gt;
|105&lt;br /&gt;
|117&lt;br /&gt;
|130&lt;br /&gt;
|145&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|29&lt;br /&gt;
|33&lt;br /&gt;
|38&lt;br /&gt;
|43&lt;br /&gt;
|48&lt;br /&gt;
|53&lt;br /&gt;
|58&lt;br /&gt;
|64&lt;br /&gt;
|70&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|58&lt;br /&gt;
|81&lt;br /&gt;
|112&lt;br /&gt;
|141&lt;br /&gt;
|172&lt;br /&gt;
|202&lt;br /&gt;
|231&lt;br /&gt;
|261&lt;br /&gt;
|290&lt;br /&gt;
|321&lt;br /&gt;
|350&lt;br /&gt;
|380&lt;br /&gt;
|411&lt;br /&gt;
|440&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|61&lt;br /&gt;
|62.6&lt;br /&gt;
|64.7&lt;br /&gt;
|66.7&lt;br /&gt;
|68.7&lt;br /&gt;
|70.6&lt;br /&gt;
|72.7&lt;br /&gt;
|74.7&lt;br /&gt;
|76.6&lt;br /&gt;
|78.4&lt;br /&gt;
|80.3&lt;br /&gt;
|82.2&lt;br /&gt;
|84.1&lt;br /&gt;
|85.9&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|53&lt;br /&gt;
|77&lt;br /&gt;
|106&lt;br /&gt;
|131&lt;br /&gt;
|156&lt;br /&gt;
|181&lt;br /&gt;
|206&lt;br /&gt;
|226&lt;br /&gt;
|246&lt;br /&gt;
|266&lt;br /&gt;
|285&lt;br /&gt;
|300&lt;br /&gt;
|315&lt;br /&gt;
|330&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|350&lt;br /&gt;
|378&lt;br /&gt;
|407&lt;br /&gt;
|443&lt;br /&gt;
|479&lt;br /&gt;
|516&lt;br /&gt;
|552&lt;br /&gt;
|588&lt;br /&gt;
|624&lt;br /&gt;
|661&lt;br /&gt;
|697&lt;br /&gt;
|733&lt;br /&gt;
|767&lt;br /&gt;
|796&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|808&lt;br /&gt;
|862&lt;br /&gt;
|913&lt;br /&gt;
|966&lt;br /&gt;
|1020&lt;br /&gt;
|1071&lt;br /&gt;
|1123&lt;br /&gt;
|1174&lt;br /&gt;
|1224&lt;br /&gt;
|1272&lt;br /&gt;
|1318&lt;br /&gt;
|1369&lt;br /&gt;
|1419&lt;br /&gt;
|1467&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|160&lt;br /&gt;
|175&lt;br /&gt;
|195&lt;br /&gt;
|215&lt;br /&gt;
|235&lt;br /&gt;
|259&lt;br /&gt;
|284&lt;br /&gt;
|309&lt;br /&gt;
|332&lt;br /&gt;
|352&lt;br /&gt;
|371&lt;br /&gt;
|386&lt;br /&gt;
|401&lt;br /&gt;
|416&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|83&lt;br /&gt;
|91&lt;br /&gt;
|99&lt;br /&gt;
|106&lt;br /&gt;
|114&lt;br /&gt;
|124&lt;br /&gt;
|134&lt;br /&gt;
|144&lt;br /&gt;
|154&lt;br /&gt;
|164&lt;br /&gt;
|174&lt;br /&gt;
|184&lt;br /&gt;
|194&lt;br /&gt;
|204&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|470&lt;br /&gt;
|501&lt;br /&gt;
|530&lt;br /&gt;
|560&lt;br /&gt;
|591&lt;br /&gt;
|620&lt;br /&gt;
|650&lt;br /&gt;
|679&lt;br /&gt;
|707&lt;br /&gt;
|734&lt;br /&gt;
|760&lt;br /&gt;
|789&lt;br /&gt;
|817&lt;br /&gt;
|844&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|87.8&lt;br /&gt;
|89.7&lt;br /&gt;
|91.6&lt;br /&gt;
|93.6&lt;br /&gt;
|95.6&lt;br /&gt;
|97.6&lt;br /&gt;
|99.6&lt;br /&gt;
|101.6&lt;br /&gt;
|103.6&lt;br /&gt;
|105.6&lt;br /&gt;
|107.6&lt;br /&gt;
|109.6&lt;br /&gt;
|111.6&lt;br /&gt;
|113.6&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|345&lt;br /&gt;
|360&lt;br /&gt;
|375&lt;br /&gt;
|390&lt;br /&gt;
|405&lt;br /&gt;
|420&lt;br /&gt;
|435&lt;br /&gt;
|450&lt;br /&gt;
|465&lt;br /&gt;
|480&lt;br /&gt;
|495&lt;br /&gt;
|510&lt;br /&gt;
|525&lt;br /&gt;
|540&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|825&lt;br /&gt;
|854&lt;br /&gt;
|883&lt;br /&gt;
|912&lt;br /&gt;
|941&lt;br /&gt;
|970&lt;br /&gt;
|999&lt;br /&gt;
|1028&lt;br /&gt;
|1057&lt;br /&gt;
|1083&lt;br /&gt;
|1104&lt;br /&gt;
|1126&lt;br /&gt;
|1148&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1398}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|1513&lt;br /&gt;
|1564&lt;br /&gt;
|1614&lt;br /&gt;
|1662&lt;br /&gt;
|1709&lt;br /&gt;
|1759&lt;br /&gt;
|1809&lt;br /&gt;
|1857&lt;br /&gt;
|1903&lt;br /&gt;
|1954&lt;br /&gt;
|2004&lt;br /&gt;
|2052&lt;br /&gt;
|2098&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|3173}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|431&lt;br /&gt;
|446&lt;br /&gt;
|459&lt;br /&gt;
|464&lt;br /&gt;
|469&lt;br /&gt;
|474&lt;br /&gt;
|479&lt;br /&gt;
|483&lt;br /&gt;
|483&lt;br /&gt;
|483&lt;br /&gt;
|483&lt;br /&gt;
|483&lt;br /&gt;
|483&lt;br /&gt;
|583&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|214&lt;br /&gt;
|224&lt;br /&gt;
|234&lt;br /&gt;
|244&lt;br /&gt;
|254&lt;br /&gt;
|264&lt;br /&gt;
|274&lt;br /&gt;
|284&lt;br /&gt;
|294&lt;br /&gt;
|304&lt;br /&gt;
|314&lt;br /&gt;
|324&lt;br /&gt;
|334&lt;br /&gt;
|390&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|870&lt;br /&gt;
|899&lt;br /&gt;
|927&lt;br /&gt;
|954&lt;br /&gt;
|980&lt;br /&gt;
|1009&lt;br /&gt;
|1037&lt;br /&gt;
|1064&lt;br /&gt;
|1090&lt;br /&gt;
|1119&lt;br /&gt;
|1147&lt;br /&gt;
|1174&lt;br /&gt;
|1200&lt;br /&gt;
|1750&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|115.6&lt;br /&gt;
|117.1&lt;br /&gt;
|118.6&lt;br /&gt;
|120.1&lt;br /&gt;
|121.6&lt;br /&gt;
|123.1&lt;br /&gt;
|124.6&lt;br /&gt;
|126.1&lt;br /&gt;
|127.6&lt;br /&gt;
|129.1&lt;br /&gt;
|130.6&lt;br /&gt;
|132.1&lt;br /&gt;
|133.6&lt;br /&gt;
|186&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|555&lt;br /&gt;
|570&lt;br /&gt;
|585&lt;br /&gt;
|600&lt;br /&gt;
|615&lt;br /&gt;
|630&lt;br /&gt;
|645&lt;br /&gt;
|660&lt;br /&gt;
|675&lt;br /&gt;
|690&lt;br /&gt;
|705&lt;br /&gt;
|720&lt;br /&gt;
|735&lt;br /&gt;
|883&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Newman features===&lt;br /&gt;
* Access to [[techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[Stats#TP|TP]] when inactive&lt;br /&gt;
&lt;br /&gt;
===Technique boosts===&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Foie|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Zonde|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Barta|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Resta|+100% range}}&lt;br /&gt;
{{TechBoostRow|Anti|+100% range}}&lt;br /&gt;
{{TechBoostRow|Megid|Pierces}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewearl Face 01.png|Face 1&lt;br /&gt;
File:FOnewearl Face 02.png|Face 2&lt;br /&gt;
File:FOnewearl Face 03.png|Face 3&lt;br /&gt;
File:FOnewearl Face 04.png|Face 4&lt;br /&gt;
File:FOnewearl Face 05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewearl Hair 01.png|Hair 1 (Front)&lt;br /&gt;
File:FOnewearl Hair 01 02.png|Hair 1 (Side)&lt;br /&gt;
File:FOnewearl Hair 02.png|Hair 2&lt;br /&gt;
File:FOnewearl Hair 03.png|Hair 3 (Front)&lt;br /&gt;
File:FOnewearl Hair 03 02.png|Hair 3 (Side)&lt;br /&gt;
File:FOnewearl Hair 04.png|Hair 4 (Front)&lt;br /&gt;
File:FOnewearl Hair 04 02.png|Hair 4 (Side)&lt;br /&gt;
File:FOnewearl Hair 04 03.png|Hair 4 (Back)&lt;br /&gt;
File:FOnewearl Hair 05.png|Hair 5&lt;br /&gt;
File:FOnewearl Hair 06.png|Hair 6 (Front)&lt;br /&gt;
File:FOnewearl Hair 06 02.png|Hair 6 (Side)&lt;br /&gt;
File:FOnewearl Hair 07.png|Hair 7 (Front)&lt;br /&gt;
File:FOnewearl Hair 07 02.png|Hair 7 (Back)&lt;br /&gt;
File:FOnewearl Hair 08.png|Hair 8 (Front)&lt;br /&gt;
File:FOnewearl Hair 08 02.png|Hair 8 (Back)&lt;br /&gt;
File:FOnewearl Hair 09.png|Hair 9&lt;br /&gt;
File:FOnewearl Hair 10.png|Hair 10 (Front)&lt;br /&gt;
File:FOnewearl Hair 10 02.png|Hair 10 (Back)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewearl Costume 01-01.png|Costume 1-1&lt;br /&gt;
File:FOnewearl Costume 01-02.png|Costume 1-2&lt;br /&gt;
File:FOnewearl Costume 01-03.png|Costume 1-3&lt;br /&gt;
File:FOnewearl Costume 01-04.png|Costume 1-4&lt;br /&gt;
File:FOnewearl Costume 01-05.png|Costume 1-5&lt;br /&gt;
File:FOnewearl Costume 01-06.png|Costume 1-6&lt;br /&gt;
File:FOnewearl Costume 01-07.png|Costume 1-7&lt;br /&gt;
File:FOnewearl Costume 01-08.png|Costume 1-8&lt;br /&gt;
File:FOnewearl Costume 01-09.png|Costume 1-9&lt;br /&gt;
File:FOnewearl Costume 02-01.png|Costume 2-1&lt;br /&gt;
File:FOnewearl Costume 02-02.png|Costume 2-2&lt;br /&gt;
File:FOnewearl Costume 02-03.png|Costume 2-3&lt;br /&gt;
File:FOnewearl Costume 02-04.png|Costume 2-4&lt;br /&gt;
File:FOnewearl Costume 02-05.png|Costume 2-5&lt;br /&gt;
File:FOnewearl Costume 02-06.png|Costume 2-6&lt;br /&gt;
File:FOnewearl Costume 02-07.png|Costume 2-7&lt;br /&gt;
File:FOnewearl Costume 02-08.png|Costume 2-8&lt;br /&gt;
File:FOnewearl Costume 02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewearl Skin 01.png|Skin 1&lt;br /&gt;
File:FOnewearl Skin 02.png|Skin 2&lt;br /&gt;
File:FOnewearl Skin 03.png|Skin 3&lt;br /&gt;
File:FOnewearl Skin 04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewm&amp;diff=43263</id>
		<title>FOnewm</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewm&amp;diff=43263"/>
		<updated>2026-07-18T21:17:13Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = FOnewm/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=cane&lt;br /&gt;
|profession=Force&lt;br /&gt;
|species=Newman&lt;br /&gt;
|gender=Male&lt;br /&gt;
|atktech=30&lt;br /&gt;
|gm=Yes&lt;br /&gt;
|resta=30&lt;br /&gt;
|anti=7&lt;br /&gt;
|reverser=Yes&lt;br /&gt;
|sd=30&lt;br /&gt;
|jz=30&lt;br /&gt;
|desc=FOnewms are well balanced, and excel in numerous techniques. They distinguish themselves with their powerful attack techniques.&lt;br /&gt;
}}&lt;br /&gt;
[[FOnewm]] is one of the four [[Classes#Forces|Force]] [[classes]]. He is considered the strongest Force for [[Techniques|technique]] usage, as he has high [[MST]] and receives boosts to both [[Techniques#Normal Techniques|Normal techniques]] and [[Techniques#Hard techniques|Hard techniques]], making his AoE technique power slightly above [[FOnewearl]]&#039;s superior MST with no AoE technique boosts, above [[FOmar]]&#039;s inferior MST but identically boosted Normal techniques, far above FOmar&#039;s Hard techniques, and far above all of [[FOmarl]]&#039;s AoE techniques.&lt;br /&gt;
&lt;br /&gt;
FOnewm is notable for several advantages over the other three Forces from an optimization standpoint. However, this should not deter players from playing any of the other Forces for comfort, variety, aesthetics, or otherwise. Each Force&#039;s toolkit covers the basic roles of a Force, while the unique weapon arsenal available to each Force leads to distinct varied and unique weapon playstyles, with players often finding one the most comfortable, interesting, fun, or preferred for various reasons.&lt;br /&gt;
&lt;br /&gt;
FOnewm reaches the highest potential damage for {{Gifoie}}, {{Gizonde}}, {{Rafoie}}, {{Razonde}}, and {{Rabarta}}, meets [[ATP]] requirements for both {{Sword|rare|Excalibur}} and {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (which FOnewearl fails to meet), and meets [[ATA]] requirements for {{Gun|es|ES Mechgun}} (which FOmar and FOmarl fail to meet). The most notable potential shortcoming for FOnewm in terms of optimization is failing to meet the ATP requirement for {{Sword|rare|Galatine}}, along with a general moderate ATP deficit compared to FOmar causing a notable decrease in potential potency with {{Sword|rare|Diska of Braveman}}, {{Gun|rare|M&amp;amp;A60 Vise}}, other [[Weapons#Sacrificial damage|sacrificial]] [[Mechguns]], or [[Handguns]].&lt;br /&gt;
&lt;br /&gt;
FOnewm, as well as FOmar, [[HUmar]], and [[RAmar]], casts techniques slightly more quickly when unarmed or equipped with [[Fists|Fist]] weapons, allowing for further minor optimizations over FOnewearl if a situation does not immediately benefit from a [[Techniques#Weapons|technique-boosting weapon]].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;While FOnewm&#039;s potential is very high, his low [[Materials|material]] limit and high stat caps lead him to struggle with maxing all of his important stats simultaneously while leveling, needing a [[Mags/Guide#Simple MIND Mag|Simple MIND Mag]] to maximize his MST and ideally swapping to a  [[Mags/Guide#Simple POW Mag|Simple POW Mag]] to help maximize his ATP and ATA when weaponry is more useful. Even at level 200 he requires both {{Unit|rare|Adept}} and {{Unit|rare|V101}} to help him maximize his ATP, ATA, and MST simultaneously without additional stat-boosting units.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
FOnewm is recommended for players who want the generally most optimal offensive Force, or for players who wish to play the strongest primarily technique-focused character with the ability to fit into another role if necessary.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;All four Forces are effectively equivalent in their primary role of strengthening and weakening technique support to a party by supplying {{Shifta}}/{{Deband}} level 30 (range supplemented via {{Cane|rare|Striker of Chao}} if needed) and {{Jellen}}/{{Zalure}} level 30 (range supplemented via {{Cane|rare|Glide Divine}} if needed). They are also all similar in effectiveness with [[Accuracy glitch|accuracy glitching]] {{Sword|rare|Slicer of Fanatic}}, a large component of a Force&#039;s most effective weapon contribution in multiplayer Ultimate difficulty parties in areas where technique damage is weak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|27&lt;br /&gt;
|131&lt;br /&gt;
|240&lt;br /&gt;
|459&lt;br /&gt;
|938&lt;br /&gt;
|1232&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1482}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|90&lt;br /&gt;
|300&lt;br /&gt;
|505&lt;br /&gt;
|865&lt;br /&gt;
|1495&lt;br /&gt;
|1945&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2798}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|54&lt;br /&gt;
|94&lt;br /&gt;
|212&lt;br /&gt;
|463&lt;br /&gt;
|613&lt;br /&gt;
|814&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|7&lt;br /&gt;
|19&lt;br /&gt;
|38&lt;br /&gt;
|98&lt;br /&gt;
|288&lt;br /&gt;
|408&lt;br /&gt;
|463&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|60&lt;br /&gt;
|181&lt;br /&gt;
|298&lt;br /&gt;
|498&lt;br /&gt;
|848&lt;br /&gt;
|1098&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|61.2&lt;br /&gt;
|68.8&lt;br /&gt;
|76.8&lt;br /&gt;
|92.8&lt;br /&gt;
|115.8&lt;br /&gt;
|128&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|50&lt;br /&gt;
|151&lt;br /&gt;
|232&lt;br /&gt;
|359&lt;br /&gt;
|484&lt;br /&gt;
|531&lt;br /&gt;
|679&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|27&lt;br /&gt;
|49&lt;br /&gt;
|76&lt;br /&gt;
|104&lt;br /&gt;
|131&lt;br /&gt;
|158&lt;br /&gt;
|185&lt;br /&gt;
|213&lt;br /&gt;
|240&lt;br /&gt;
|266&lt;br /&gt;
|294&lt;br /&gt;
|321&lt;br /&gt;
|349&lt;br /&gt;
|375&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|90&lt;br /&gt;
|135&lt;br /&gt;
|189&lt;br /&gt;
|244&lt;br /&gt;
|300&lt;br /&gt;
|354&lt;br /&gt;
|409&lt;br /&gt;
|460&lt;br /&gt;
|505&lt;br /&gt;
|550&lt;br /&gt;
|595&lt;br /&gt;
|640&lt;br /&gt;
|685&lt;br /&gt;
|730&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|24&lt;br /&gt;
|34&lt;br /&gt;
|44&lt;br /&gt;
|54&lt;br /&gt;
|64&lt;br /&gt;
|74&lt;br /&gt;
|84&lt;br /&gt;
|94&lt;br /&gt;
|104&lt;br /&gt;
|115&lt;br /&gt;
|130&lt;br /&gt;
|145&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|16&lt;br /&gt;
|19&lt;br /&gt;
|23&lt;br /&gt;
|28&lt;br /&gt;
|33&lt;br /&gt;
|38&lt;br /&gt;
|43&lt;br /&gt;
|49&lt;br /&gt;
|56&lt;br /&gt;
|64&lt;br /&gt;
|71&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|60&lt;br /&gt;
|86&lt;br /&gt;
|117&lt;br /&gt;
|149&lt;br /&gt;
|181&lt;br /&gt;
|212&lt;br /&gt;
|244&lt;br /&gt;
|273&lt;br /&gt;
|298&lt;br /&gt;
|323&lt;br /&gt;
|348&lt;br /&gt;
|373&lt;br /&gt;
|398&lt;br /&gt;
|423&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|61.2&lt;br /&gt;
|62.8&lt;br /&gt;
|64.8&lt;br /&gt;
|66.8&lt;br /&gt;
|68.8&lt;br /&gt;
|70.7&lt;br /&gt;
|72.8&lt;br /&gt;
|74.7&lt;br /&gt;
|76.8&lt;br /&gt;
|78.7&lt;br /&gt;
|80.8&lt;br /&gt;
|82.7&lt;br /&gt;
|84.8&lt;br /&gt;
|86.7&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|50&lt;br /&gt;
|73&lt;br /&gt;
|101&lt;br /&gt;
|126&lt;br /&gt;
|151&lt;br /&gt;
|172&lt;br /&gt;
|192&lt;br /&gt;
|212&lt;br /&gt;
|232&lt;br /&gt;
|257&lt;br /&gt;
|280&lt;br /&gt;
|295&lt;br /&gt;
|310&lt;br /&gt;
|325&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|403&lt;br /&gt;
|430&lt;br /&gt;
|459&lt;br /&gt;
|488&lt;br /&gt;
|517&lt;br /&gt;
|546&lt;br /&gt;
|575&lt;br /&gt;
|611&lt;br /&gt;
|645&lt;br /&gt;
|684&lt;br /&gt;
|720&lt;br /&gt;
|756&lt;br /&gt;
|793&lt;br /&gt;
|829&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|775&lt;br /&gt;
|820&lt;br /&gt;
|865&lt;br /&gt;
|910&lt;br /&gt;
|955&lt;br /&gt;
|1000&lt;br /&gt;
|1045&lt;br /&gt;
|1090&lt;br /&gt;
|1135&lt;br /&gt;
|1180&lt;br /&gt;
|1228&lt;br /&gt;
|1270&lt;br /&gt;
|1315&lt;br /&gt;
|1360&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|175&lt;br /&gt;
|192&lt;br /&gt;
|212&lt;br /&gt;
|232&lt;br /&gt;
|252&lt;br /&gt;
|272&lt;br /&gt;
|293&lt;br /&gt;
|313&lt;br /&gt;
|333&lt;br /&gt;
|353&lt;br /&gt;
|373&lt;br /&gt;
|388&lt;br /&gt;
|403&lt;br /&gt;
|418&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|79&lt;br /&gt;
|88&lt;br /&gt;
|98&lt;br /&gt;
|108&lt;br /&gt;
|118&lt;br /&gt;
|128&lt;br /&gt;
|138&lt;br /&gt;
|153&lt;br /&gt;
|168&lt;br /&gt;
|183&lt;br /&gt;
|198&lt;br /&gt;
|213&lt;br /&gt;
|228&lt;br /&gt;
|243&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|448&lt;br /&gt;
|473&lt;br /&gt;
|498&lt;br /&gt;
|523&lt;br /&gt;
|548&lt;br /&gt;
|573&lt;br /&gt;
|598&lt;br /&gt;
|623&lt;br /&gt;
|648&lt;br /&gt;
|673&lt;br /&gt;
|698&lt;br /&gt;
|723&lt;br /&gt;
|748&lt;br /&gt;
|773&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|88.8&lt;br /&gt;
|90.7&lt;br /&gt;
|92.8&lt;br /&gt;
|94.7&lt;br /&gt;
|96.8&lt;br /&gt;
|98.7&lt;br /&gt;
|100.8&lt;br /&gt;
|102.3&lt;br /&gt;
|103.8&lt;br /&gt;
|105.3&lt;br /&gt;
|106.8&lt;br /&gt;
|108.3&lt;br /&gt;
|109.8&lt;br /&gt;
|111.3&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|339&lt;br /&gt;
|349&lt;br /&gt;
|359&lt;br /&gt;
|369&lt;br /&gt;
|379&lt;br /&gt;
|389&lt;br /&gt;
|399&lt;br /&gt;
|409&lt;br /&gt;
|419&lt;br /&gt;
|429&lt;br /&gt;
|439&lt;br /&gt;
|449&lt;br /&gt;
|459&lt;br /&gt;
|469&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|865&lt;br /&gt;
|901&lt;br /&gt;
|938&lt;br /&gt;
|971&lt;br /&gt;
|1000&lt;br /&gt;
|1029&lt;br /&gt;
|1058&lt;br /&gt;
|1087&lt;br /&gt;
|1116&lt;br /&gt;
|1145&lt;br /&gt;
|1174&lt;br /&gt;
|1203&lt;br /&gt;
|1232&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1482}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|1405&lt;br /&gt;
|1450&lt;br /&gt;
|1495&lt;br /&gt;
|1540&lt;br /&gt;
|1585&lt;br /&gt;
|1630&lt;br /&gt;
|1675&lt;br /&gt;
|1720&lt;br /&gt;
|1765&lt;br /&gt;
|1810&lt;br /&gt;
|1855&lt;br /&gt;
|1900&lt;br /&gt;
|1945&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2798}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|433&lt;br /&gt;
|448&lt;br /&gt;
|463&lt;br /&gt;
|478&lt;br /&gt;
|493&lt;br /&gt;
|508&lt;br /&gt;
|523&lt;br /&gt;
|538&lt;br /&gt;
|553&lt;br /&gt;
|568&lt;br /&gt;
|583&lt;br /&gt;
|598&lt;br /&gt;
|613&lt;br /&gt;
|814&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|258&lt;br /&gt;
|273&lt;br /&gt;
|288&lt;br /&gt;
|303&lt;br /&gt;
|318&lt;br /&gt;
|333&lt;br /&gt;
|348&lt;br /&gt;
|358&lt;br /&gt;
|368&lt;br /&gt;
|378&lt;br /&gt;
|388&lt;br /&gt;
|398&lt;br /&gt;
|408&lt;br /&gt;
|463&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|798&lt;br /&gt;
|823&lt;br /&gt;
|848&lt;br /&gt;
|873&lt;br /&gt;
|898&lt;br /&gt;
|923&lt;br /&gt;
|948&lt;br /&gt;
|973&lt;br /&gt;
|998&lt;br /&gt;
|1023&lt;br /&gt;
|1048&lt;br /&gt;
|1073&lt;br /&gt;
|1098&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|112.8&lt;br /&gt;
|114.3&lt;br /&gt;
|115.8&lt;br /&gt;
|117.3&lt;br /&gt;
|118.8&lt;br /&gt;
|120.3&lt;br /&gt;
|121.8&lt;br /&gt;
|123&lt;br /&gt;
|124&lt;br /&gt;
|125&lt;br /&gt;
|126&lt;br /&gt;
|127&lt;br /&gt;
|128&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|474&lt;br /&gt;
|479&lt;br /&gt;
|484&lt;br /&gt;
|489&lt;br /&gt;
|494&lt;br /&gt;
|499&lt;br /&gt;
|504&lt;br /&gt;
|509&lt;br /&gt;
|514&lt;br /&gt;
|519&lt;br /&gt;
|524&lt;br /&gt;
|529&lt;br /&gt;
|531&lt;br /&gt;
|679&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Newman features===&lt;br /&gt;
* Access to [[techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[Stats#TP|TP]] when inactive&lt;br /&gt;
&lt;br /&gt;
===Technique boosts===&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Gifoie|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Gizonde|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Gibarta|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Rafoie|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Razonde|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Rabarta|+30% damage}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewm Face 01.png|Face 1&lt;br /&gt;
File:FOnewm Face 02.png|Face 2&lt;br /&gt;
File:FOnewm Face 03.png|Face 3&lt;br /&gt;
File:FOnewm Face 04.png|Face 4&lt;br /&gt;
File:FOnewm Face 05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewm Hair 01.png|Hair 1&lt;br /&gt;
File:FOnewm Hair 02.png|Hair 2 (Front)&lt;br /&gt;
File:FOnewm Hair 02 02.png|Hair 2 (Side)&lt;br /&gt;
File:FOnewm Hair 03.png|Hair 3&lt;br /&gt;
File:FOnewm Hair 04.png|Hair 4&lt;br /&gt;
File:FOnewm Hair 05.png|Hair 5 (Front)&lt;br /&gt;
File:FOnewm Hair 05 02.png|Hair 5 (Side)&lt;br /&gt;
File:FOnewm Hair 06.png|Hair 6 (Front)&lt;br /&gt;
File:FOnewm Hair 06 02.png|Hair 6 (Side)&lt;br /&gt;
File:FOnewm Hair 07.png|Hair 7&lt;br /&gt;
File:FOnewm Hair 08.png|Hair 8&lt;br /&gt;
File:FOnewm Hair 09.png|Hair 9&lt;br /&gt;
File:FOnewm Hair 10.png|Hair 10 (Front)&lt;br /&gt;
File:FOnewm Hair 10 02.png|Hair 10 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewm Costume 01-01.png|Costume 1-1&lt;br /&gt;
File:FOnewm Costume 01-02.png|Costume 1-2&lt;br /&gt;
File:FOnewm Costume 01-03.png|Costume 1-3&lt;br /&gt;
File:FOnewm Costume 01-04.png|Costume 1-4&lt;br /&gt;
File:FOnewm Costume 01-05.png|Costume 1-5&lt;br /&gt;
File:FOnewm Costume 01-06.png|Costume 1-6&lt;br /&gt;
File:FOnewm Costume 01-07.png|Costume 1-7&lt;br /&gt;
File:FOnewm Costume 01-08.png|Costume 1-8&lt;br /&gt;
File:FOnewm Costume 01-09.png|Costume 1-9&lt;br /&gt;
File:FOnewm Costume 02-01.png|Costume 2-1&lt;br /&gt;
File:FOnewm Costume 02-02.png|Costume 2-2&lt;br /&gt;
File:FOnewm Costume 02-03.png|Costume 2-3&lt;br /&gt;
File:FOnewm Costume 02-04.png|Costume 2-4&lt;br /&gt;
File:FOnewm Costume 02-05.png|Costume 2-5&lt;br /&gt;
File:FOnewm Costume 02-06.png|Costume 2-6&lt;br /&gt;
File:FOnewm Costume 02-07.png|Costume 2-7&lt;br /&gt;
File:FOnewm Costume 02-08.png|Costume 2-8&lt;br /&gt;
File:FOnewm Costume 02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewm Skin 01.png|Skin 1&lt;br /&gt;
File:FOnewm Skin 02.png|Skin 2&lt;br /&gt;
File:FOnewm Skin 03.png|Skin 3&lt;br /&gt;
File:FOnewm Skin 04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Galatine&amp;diff=43259</id>
		<title>Galatine</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Galatine&amp;diff=43259"/>
		<updated>2026-07-16T05:27:03Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Trivia */ Galatine ATP at .beat Time table. clarification on when it is blue or yellow model&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|jp=ガラティーン&lt;br /&gt;
|romaji = Galatine&lt;br /&gt;
|image=Galatine.png&lt;br /&gt;
|icon=Sword&lt;br /&gt;
|stars=12&lt;br /&gt;
|type=Saber&lt;br /&gt;
|special=Spirit&lt;br /&gt;
|requirement=820 ATP&lt;br /&gt;
|grind=9&lt;br /&gt;
|targets=1&lt;br /&gt;
|ATP=990-1260&lt;br /&gt;
|Grind ATP=1008-1278&lt;br /&gt;
|ATA=77&lt;br /&gt;
|MST=25&lt;br /&gt;
|class=111111111100&lt;br /&gt;
|hdist=14&lt;br /&gt;
|hangle=26&lt;br /&gt;
|vdist=18&lt;br /&gt;
|vangle=26&lt;br /&gt;
|hex=000108&lt;br /&gt;
|desc=The sword is said to be at its most powerful when the sun is at its highest.&lt;br /&gt;
}}&lt;br /&gt;
{{Sword|rare|Galatine}} is a rare [[saber]], and the strongest in the game on a single attack-damage basis due to its high [[ATP]] and [[Weapons#Sacrificial damage increase|Spirit]] special. Despite this, however, {{Sword|rare|Excalibur}} is still generally preferred over Galatine, as Excalibur&#039;s special can be used by android characters as well, and it can strike more than one target.&lt;br /&gt;
&lt;br /&gt;
Galatine&#039;s high base [[ATA]] and special nonetheless make it a powerful single-target melee damage choice for non-android [[Classes#Hunters|Hunters]], [[Classes#Rangers|Rangers]], and [[FOmar]] and [[FOmarl]], even at relatively low Hit %.&lt;br /&gt;
&lt;br /&gt;
==Set Effect==&lt;br /&gt;
{{SetEffectHead}}&lt;br /&gt;
{{SetEffectRow|Unit|Proof of Sword-Saint|effectspan=1|effect=+30 ATA, +60 EVP, -20 DFP}}&lt;br /&gt;
|}&lt;br /&gt;
==Availability==&lt;br /&gt;
===Enemy Drops===&lt;br /&gt;
{{DropTableHead}}&lt;br /&gt;
{{DropRow|id=Greenill|diff=Ultimate|Saint-Milion|1/64}}&lt;br /&gt;
{{DropRow|id=Yellowboze|idspan=2|diff=Ultimate|diffspan=2|Gal Gryphon|1/64}}&lt;br /&gt;
{{DropRow|Saint-Milion|1/64}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Galatine is inspired by the legendary sword of the same name.&lt;br /&gt;
* In Arthurian lore, Galatine is said to be the shadow to Excalibur&#039;s light, and its strength grows under sunlight. This description appropriately matches its abilities in Phantasy Star Online.&lt;br /&gt;
* Galatine appears as a weapon camo in Phantasy Star Online 2.&lt;br /&gt;
* Galatine&#039;s ATP used to be determined by [[Beat time|beat time]] before an Ephinea update on April 30th, 2023. It had a base ATP of 330-420, which was then multiplied by the values below depending on beat time (the color of the sword still changes from blue to yellow during the same .beat time intervals as before):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
|+ Galatine ATP at .beat Time&lt;br /&gt;
! .beat time&lt;br /&gt;
! Multiplier to Base ATP&lt;br /&gt;
! Total ATP&lt;br /&gt;
! Color&lt;br /&gt;
|-&lt;br /&gt;
| 000-124&lt;br /&gt;
| 0.33x&lt;br /&gt;
| 110-140&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Blue&lt;br /&gt;
|-&lt;br /&gt;
| 125-249&lt;br /&gt;
| 0.5x&lt;br /&gt;
| 165-210&lt;br /&gt;
|-&lt;br /&gt;
| 250-374&lt;br /&gt;
| 1x&lt;br /&gt;
| 330-420&lt;br /&gt;
|-&lt;br /&gt;
| 375-499&lt;br /&gt;
| 2x&lt;br /&gt;
| 660-840&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Yellow&lt;br /&gt;
|-&lt;br /&gt;
| 500-624&lt;br /&gt;
| 3x&lt;br /&gt;
| 990-1260&lt;br /&gt;
|-&lt;br /&gt;
| 625-749&lt;br /&gt;
| 2x&lt;br /&gt;
| 660-840&lt;br /&gt;
|-&lt;br /&gt;
| 750-874&lt;br /&gt;
| 1x&lt;br /&gt;
| 330-420&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Blue&lt;br /&gt;
|-&lt;br /&gt;
| 875-999&lt;br /&gt;
| 0.5x&lt;br /&gt;
| 165-210&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Sabers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beat Time]]&lt;br /&gt;
[[Category: Weapons]]&lt;br /&gt;
[[Category: Sabers]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=De_Rol_Le&amp;diff=43232</id>
		<title>De Rol Le</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=De_Rol_Le&amp;diff=43232"/>
		<updated>2026-07-12T02:09:49Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=De Rol Le}}&lt;br /&gt;
{{Enemy|name=De Rol Le (Shell)}}&lt;br /&gt;
{{Enemy|name=De Rol Le (Mine)}}&lt;br /&gt;
&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
&lt;br /&gt;
De Rol Le&#039;s body is made up of many segments, each initially protected by armor.&lt;br /&gt;
&lt;br /&gt;
The main health pool, which dictates when the boss is killed, can be correlated directly to damage to the boss&#039; unarmored head. The remaining &amp;quot;De Rol Le&amp;quot; statistics (namely [[ATP]] affecting the tentacle attack and various defensive stats) also refer to the head. In Normal, Hard, and Very Hard difficulties, the skull protecting the head has three targetable hurtboxes and can be damaged effectively by multi-target weapons, but in Ultimate there is only one skull hurtbox.&lt;br /&gt;
&lt;br /&gt;
Each non-head body segment, with statistics referred to as De Rol Le (Shell), is also protected by a layer of armor with the listed [[Stats#HP|HP]] amount that absorbs damage for that segment until it breaks.&lt;br /&gt;
&lt;br /&gt;
After an armored part is broken, further damage to that body part is conferred towards the primary health pool instead in one of two ways:&lt;br /&gt;
* Damage to the unarmored head confers &#039;&#039;&#039;full damage dealt&#039;&#039;&#039; directly to the primary health pool.&lt;br /&gt;
* Damage to any other unarmored body segment shell confers &#039;&#039;&#039;half of the damage dealt&#039;&#039;&#039; to the primary health pool per body segment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The battle against De Rol Le takes place on a medium-size platform, traveling through an underground tunnel. De Rol Le periodically moves between the platform&#039;s front, back, and two sides. It generally remains within [[handguns|handgun]] range but may be difficult to hit due to the boss&#039; undulation movements causing manual evasion of typical photon bullets. The boss is fully within melee weapon range only during its tentacle attack phase after mounting the raft.&lt;br /&gt;
&lt;br /&gt;
De Rol Le&#039;s attacks are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mines (untargeted)&#039;&#039;&#039;: Fires five mines from its tail, which land on the platform in an X shape. After a few seconds, the mines explode. The mines can be attacked and destroyed, which prevents them from exploding.&lt;br /&gt;
* &#039;&#039;&#039;Mines (targeted)&#039;&#039;&#039;: As the above attack, except it fires three mines that follow one player around the platform.&lt;br /&gt;
* &#039;&#039;&#039;Purple barrage&#039;&#039;&#039;: Fires a wide spread of purple energy blasts across most of the platform. The projectiles do medium damage, but two projectiles can strike you at once, doing double the damage.&lt;br /&gt;
* &#039;&#039;&#039;Tentacles&#039;&#039;&#039;: Thrusts one tentacle from its head at one player. De Rol Le uses this attack when its head is up on the platform. This attack can critically hit. This is the only portion of the battle in which De Rol Le is in melee range.&lt;br /&gt;
* &#039;&#039;&#039;Rock shower&#039;&#039;&#039;: De Rol Le climbs across the ceiling, dislodging rocks which fall onto the platform. Although difficult to succeed, the rocks can be avoided by watching for their shadow right before they fall.&lt;br /&gt;
:&#039;&#039;Setting the graphics settings to Low for shadow detail will make all shadows a simple circle directly below the entity, thus making it easier to avoid this attack. Other shadow settings may not display the rock shadows in an easily distinguishable way or at all.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Beam&#039;&#039;&#039;: Charges up an energy beam and sweeps it upward across a section of the platform, dealing heavy damage to anyone it hits.&lt;br /&gt;
&lt;br /&gt;
De Rol Le cycles through a regular rotation of the above attacks. In Normal to Very Hard difficulties, the rotation is as follows:&lt;br /&gt;
&lt;br /&gt;
* Mines (untargeted)&lt;br /&gt;
* Purple barrage (&amp;quot;Orb&amp;quot; on fixed damage table below)&lt;br /&gt;
* Tentacles x4&lt;br /&gt;
* Purple barrage&lt;br /&gt;
* Mines (targeted)&lt;br /&gt;
* Purple barrage&lt;br /&gt;
* Tentacles x4&lt;br /&gt;
* Rock shower&lt;br /&gt;
* Beam x4 (&amp;quot;Laser&amp;quot; on fixed damage table below)&lt;br /&gt;
* Mines (untargeted)&lt;br /&gt;
* Beam x4&lt;br /&gt;
* Rotation restarts from 3rd attack&lt;br /&gt;
&lt;br /&gt;
In Ultimate difficulty, Dal Ra Lie&#039;s rotation is as follows, and it cycles through the rotation much more rapidly:&lt;br /&gt;
&lt;br /&gt;
* Purple barrage&lt;br /&gt;
* Tentacles x4&lt;br /&gt;
* Mines (untargeted)&lt;br /&gt;
* Purple barrage&lt;br /&gt;
* Tentacles x4&lt;br /&gt;
* Rock shower&lt;br /&gt;
* Purple barrage x3&lt;br /&gt;
* Beam x5&lt;br /&gt;
* Mines (untargeted)&lt;br /&gt;
* Purple barrage&lt;br /&gt;
* Tentacles x4&lt;br /&gt;
* Purple barrage&lt;br /&gt;
* Beam x7&lt;br /&gt;
* Mines (targeted)&lt;br /&gt;
&lt;br /&gt;
===Fixed Damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 61&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 85&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 31&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 43&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 61&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 31&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 131&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 177&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 131&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 119&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 161&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 125&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 201&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 261&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 271&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 161&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 221&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 221&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 401&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 581&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 481&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 301&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 321&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 361&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Minimizing damage taken===&lt;br /&gt;
* &#039;&#039;&#039;Mines (untargeted)&#039;&#039;&#039;: All players choose one corner of the raft to gather at, preferably the corner where De Rol Le will approach the raft from next so that the party has additional time to attack the boss while the remaining mines detonate harmlessly. Destroy the closest mine and ignore all others.&lt;br /&gt;
* &#039;&#039;&#039;Mines (targeted)&#039;&#039;&#039;: Assume that the mines will not all be destroyed unless the party is very powerful. The targeted player moves away from the other players. If an attempt is made to destroy all three mines, then the targeted player should remain stationary such as by attacking with a handgun/[[Mechguns|mechgun]] weapon or via only attacking with melee weapons while facing against an edge of the raft to allow other players to more easily attack each mine. Otherwise, simply let the mines detonate and heal or revive the player afterwards as needed.&lt;br /&gt;
* &#039;&#039;&#039;Purple barrage&#039;&#039;&#039;: Heal yourself. Assume that at least one orb will hit. It is unlikely to avoid damage from this attack completely, and multiple orbs can hit rapidly for players with high maximum HP in Ultimate multiplayer as there are no invulnerability frames given after a player takes damage that does not cause [[Game mechanics#Knockdown|knockdown]].&lt;br /&gt;
* &#039;&#039;&#039;Tentacles&#039;&#039;&#039;: Unless all players are protected by an invulnerability [[Mags#Mag triggers|mag trigger]], avoid standing on top of other players. After determining which player is targeted for this attack phase, the targeted player should take extra care to stay away from other players. This attack has a predictable rhythm, and the attack&#039;s tracking will stop briefly before the tentacle lands. The targeted player has a little time to attack the boss between each strike if they are not knocked down, and the tentacle can also ideally be dodged while simultaneously using a [[Swords|sword]], [[Partisans|partisan]], [[Sabers|saber]], or [[Slicers|slicer]] attack animation on the boss if timed and positioned well, allowing even the targeted player to continuously damage the boss. The other players are free to safely attack the boss for the entire attack phase as long as the targeted player avoids them.&lt;br /&gt;
* &#039;&#039;&#039;Rock shower&#039;&#039;&#039;: Heal yourself. Assume one rock will hit and potentially deal critical damage. As previously mentioned in the [[#Behavior/Mechanics|Behavior/Mechanics]] section, low shadow graphics settings can make this attack more viable to dodge. Regardless, there is little time for the player to reflexively make it to safety.&lt;br /&gt;
* &#039;&#039;&#039;Beam&#039;&#039;&#039;: In Normal, Hard, and Very Hard difficulties, this attack is slow and avoidable similar to the tentacle attack. The party should group up near the center of the raft, wait for the charge animation to nearly finish, then separate to either side of the raft. This leaves the beam reliably aimed at the center of the raft with all players on either side. Group up in the center again and repeat the strategy for each subsequent beam.&lt;br /&gt;
** In Ultimate difficulty, the attack is too fast to reliably avoid. Heal yourself.&lt;br /&gt;
&lt;br /&gt;
===Dealing damage===&lt;br /&gt;
With enough character ATP, multi-target weapons repeatedly focused on a few body segments can be highly effective. In the absence of this, focusing all attacks on the boss&#039; head can also be effective.&lt;br /&gt;
&lt;br /&gt;
====Hunters====&lt;br /&gt;
[[Classes#Hunters|Hunters]] should typically use multi-target weapons. Slicers can be used while the boss is in the water as these projectiles do not suffer from manual evasion unlike handguns, then ideally {{Sword|rare|Excalibur}} or otherwise swords/partisans can be used when De Rol Le lands on the platform. Focus primarily on the same few body segments across the fight if possible.&lt;br /&gt;
&lt;br /&gt;
====Rangers====&lt;br /&gt;
[[Classes#Rangers|Rangers]] can use {{Gun|rare|Cannon Rouge}}/[[Launchers#Bazookas|bazookas]] while the boss is in the water. Other [[Launchers#Launchers|launchers]] are also effective as their piercing ability can damage multiple body parts, and these projectiles are unaffected by manual evasion. Slicers can also be used if available and accessible.&lt;br /&gt;
&lt;br /&gt;
[[Shots]] and {{Gun|rare|Spread Needle}}/{{Gun|es|ES Needle}} can also be used but will suffer from manual evasion until the boss lands on the raft.&lt;br /&gt;
&lt;br /&gt;
When De Rol Le lands on the platform, Excalibur is ideal to use, same as for Hunters. Otherwise, a shot, Needle, or partisan can also be effective for a strategy focusing on damaging multiple body segments.&lt;br /&gt;
&lt;br /&gt;
Sabers, handguns, or [[Double Sabers|double sabers]] (if available) can be effective for a strategy focusing damage on the head.&lt;br /&gt;
&lt;br /&gt;
====Forces====&lt;br /&gt;
A [[Classes#Forces|Force]]&#039;s {{Shifta}} and {{Zalure}} will be the strongest benefit to a team with physical attackers, and {{Jellen}} (specifically applied to the boss&#039; head) can greatly reduce the damage of the boss&#039; tentacle attack: sometimes enough to prevent knockdown or outright block the attack.&lt;br /&gt;
&lt;br /&gt;
After this, a Force can typically target De Rol Le&#039;s many shell segments with {{Rafoie}} or {{Gifoie}} if possible.&lt;br /&gt;
&lt;br /&gt;
[[Techniques|Technique]] damage has somewhat limited effectiveness in Ultimate difficulty, so Forces may then instead choose to use weapons to contribute to this fight as detailed in the [[#Ultimate strategy|Ultimate strategy section]] below.&lt;br /&gt;
&lt;br /&gt;
====Head-focused kill====&lt;br /&gt;
If the party or player is lacking in character ATP to easily overcome the [[DFP]] of attacking the body segments with multi-target weapons (weapons which provide minimal additional ATP), they can instead choose to focus exclusively on the boss&#039; head with their highest ATP single-target weapon.&lt;br /&gt;
&lt;br /&gt;
To focus damage exclusively on the head, prioritize using high ATP weapon types such as sabers, double sabers, or [[Twin Swords|twin swords]], followed by remaining potentially high ATP weapon options available such as handguns.&lt;br /&gt;
&lt;br /&gt;
Forces may use {{Foie|n}} to focus additional damage on the head.&lt;br /&gt;
&lt;br /&gt;
In Normal, Hard, and Very Hard, the unbroken armored skull can be damaged multiple times per attack by a powerful Hunter&#039;s sword or other multi-target weapon, potentially breaking the skull for the party more quickly than with a single-target weapon.&lt;br /&gt;
&lt;br /&gt;
===Normal difficulty strategy===&lt;br /&gt;
Upon first encounter, Hunters and Rangers players may struggle to overcome De Rol Le&#039;s comparatively high DFP with multi-target weapons - if they even have any yet. Players might wish to instead focus their damage against the skull followed by the unarmored head with a higher ATP single-target weapon as described above. Sabers, daggers, and handguns are available at this point, specifically {{Sword|Brand}}, {{Sword|Dagger}}, and {{Gun|Autogun}}.&lt;br /&gt;
&lt;br /&gt;
Upon first encounter, Forces should try to repeatedly cause area damage across several body segments with {{Rafoie|n}}, {{Gifoie|n}}, {{Gizonde}}, or {{Razonde}} if possible. If these techs are not accessible yet, which is quite likely, {{Barta}} can be used to damage multiple body segments at a low TP cost while {{Foie}} can be used for higher damage to a single body segment - preferably for a strategy focused on attacking the head. The multi-target technique strategies, particularly {{Rafoie|n}}, remain effective in Normal, Hard, and Very Hard difficulties.&lt;br /&gt;
&lt;br /&gt;
===Challenge strategy===&lt;br /&gt;
In [[Challenge]] mode, high [[weapon attributes]] on Swords and several [[Power Material|Power materials]] (each providing 10 ATP, contrary to 2 ATP each in Normal mode) may have been acquired throughout the stage. These strengths can help the party overcome De Rol Le&#039;s DFP well enough to easily focus on damaging multiple body segments rather than attacking the head directly as is more typically the case in Normal difficulty.&lt;br /&gt;
&lt;br /&gt;
However, if no high-attribute swords or Hunters are available, the [[#Normal difficulty strategy|Normal difficulty strategy]] and [[#Head-focused kill|head-focused kill]] strategy outlined above will apply: focus on damaging the head with brands, daggers, autoguns, or {{Foie|n}}.&lt;br /&gt;
&lt;br /&gt;
===Ultimate strategy===&lt;br /&gt;
In a strong party in Ultimate, Dal Ra Lie can be defeated very quickly. The boss will attach to the raft shortly after the fight begins, and players can focus massive amounts of damage quickly to three body parts with the use of Excalibur paired with the support of {{Shifta|nolink}} and {{Zalure|nolink}}. In this way, the boss will often be killed even before any players&#039; potential invulnerability mag triggers from entering the boss room have worn off.&lt;br /&gt;
&lt;br /&gt;
If more damage needs to be dealt while the boss is off of the raft, Hunters can attack with slicers when the boss is on the left or right side of the raft, preferably targeting the same few body segments throughout the fight.&lt;br /&gt;
&lt;br /&gt;
Rangers can easily hit multiple body parts with Cannon Rouge or other launchers.&lt;br /&gt;
&lt;br /&gt;
Forces may struggle to deal sizable Technique damage in Ultimate due to altered elemental resistance stats. {{Rafoie|n}} and {{Gifoie|n}} may still suffice to a degree, but the player may instead prefer to contribute with high character ATP and high ATP weapons after casting support techniques if possible.&lt;br /&gt;
&lt;br /&gt;
An alternate [[Mags/Guide#Simple POW Mag|Simple POW Mag]] and {{Unit|units}} suitable for physically attacking ({{Unit|rare|V101}}/{{Unit|rare|Heavenly/Battle}}, {{Unit|rare|Smartlink}}, and {{Unit|rare|Heavenly/Arms}}) may be useful for this and other situations for a Force in Ultimate.&lt;br /&gt;
&lt;br /&gt;
[[FOmar]], [[FOmarl]], and [[FOnewm]] can ideally meet the requirements to equip Excalibur alongside their Hunter and Ranger allies, but other weapon options with lower ATP requirements may include {{Sword|rare|Vivienne}}, {{Sword|rare|Girasole}}, {{Sword|rare|Diska of Braveman}}, or {{Sword|rare|Slicer of Fanatic}}.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=VR|catspan=|quest=Towards the Future|questspan=|details=Clear Cave|count=1}}|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|De Rol Le}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=De_Rol_Le&amp;diff=43231</id>
		<title>De Rol Le</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=De_Rol_Le&amp;diff=43231"/>
		<updated>2026-07-12T01:53:22Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Ultimate strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=De Rol Le}}&lt;br /&gt;
{{Enemy|name=De Rol Le (Shell)}}&lt;br /&gt;
{{Enemy|name=De Rol Le (Mine)}}&lt;br /&gt;
&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
&lt;br /&gt;
De Rol Le&#039;s body is made up of many segments, each initially protected by armor.&lt;br /&gt;
&lt;br /&gt;
The main health pool, which dictates when the boss is killed, can be correlated directly to damage to the boss&#039; unarmored head. The remaining &amp;quot;De Rol Le&amp;quot; statistics (namely [[ATP]] affecting the tentacle attack and various defensive stats) also refer to the head. In Normal, Hard, and Very Hard difficulties, the skull protecting the head has three targetable hurtboxes and can be damaged effectively by multi-target weapons, but in Ultimate there is only one skull hurtbox.&lt;br /&gt;
&lt;br /&gt;
Each non-head body segment, with statistics referred to as De Rol Le (Shell), is also protected by a layer of armor with the listed [[Stats#HP|HP]] amount that absorbs damage for that segment until it breaks.&lt;br /&gt;
&lt;br /&gt;
After an armored part is broken, further damage to that body part is conferred towards the primary health pool instead in one of two ways:&lt;br /&gt;
* Damage to the unarmored head confers &#039;&#039;&#039;full damage dealt&#039;&#039;&#039; directly to the primary health pool.&lt;br /&gt;
* Damage to any other unarmored body segment shell confers &#039;&#039;&#039;half of the damage dealt&#039;&#039;&#039; to the primary health pool per body segment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The battle against De Rol Le takes place on a medium-size platform, traveling through an underground tunnel. De Rol Le periodically moves between the platform&#039;s front, back, and two sides. It generally remains within [[handguns|handgun]] range but may be difficult to hit due to the boss&#039; undulation movements causing manual evasion of typical photon bullets. The boss is fully within melee weapon range only during its tentacle attack phase after mounting the raft.&lt;br /&gt;
&lt;br /&gt;
De Rol Le&#039;s attacks are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mines (untargeted)&#039;&#039;&#039;: Fires five mines from its tail, which land on the platform in an X shape. After a few seconds, the mines explode. The mines can be attacked and destroyed, which prevents them from exploding.&lt;br /&gt;
* &#039;&#039;&#039;Mines (targeted)&#039;&#039;&#039;: As the above attack, except it fires three mines that follow one player around the platform.&lt;br /&gt;
* &#039;&#039;&#039;Purple barrage&#039;&#039;&#039;: Fires a wide spread of purple energy blasts across most of the platform. The projectiles do medium damage, but two projectiles can strike you at once, doing double the damage.&lt;br /&gt;
* &#039;&#039;&#039;Tentacles&#039;&#039;&#039;: Thrusts one tentacle from its head at one player. De Rol Le uses this attack when its head is up on the platform. This attack can critically hit. This is the only portion of the battle in which De Rol Le is in melee range.&lt;br /&gt;
* &#039;&#039;&#039;Rock shower&#039;&#039;&#039;: De Rol Le climbs across the ceiling, dislodging rocks which fall onto the platform. Although difficult to succeed, the rocks can be avoided by watching for their shadow right before they fall.&lt;br /&gt;
:&#039;&#039;Setting the graphics settings to Low for shadow detail will make all shadows a simple circle directly below the entity, thus making it easier to avoid this attack. Other shadow settings may not display the rock shadows in an easily distinguishable way or at all.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Beam&#039;&#039;&#039;: Charges up an energy beam and sweeps it upward across a section of the platform, dealing heavy damage to anyone it hits.&lt;br /&gt;
&lt;br /&gt;
De Rol Le cycles through a regular rotation of the above attacks. In Normal to Very Hard difficulties, the rotation is as follows:&lt;br /&gt;
&lt;br /&gt;
* Mines (untargeted)&lt;br /&gt;
* Purple barrage (&amp;quot;Orb&amp;quot; on fixed damage table below)&lt;br /&gt;
* Tentacles x4&lt;br /&gt;
* Purple barrage&lt;br /&gt;
* Mines (targeted)&lt;br /&gt;
* Purple barrage&lt;br /&gt;
* Tentacles x4&lt;br /&gt;
* Rock shower&lt;br /&gt;
* Beam x4 (&amp;quot;Laser&amp;quot; on fixed damage table below)&lt;br /&gt;
* Mines (untargeted)&lt;br /&gt;
* Beam x4&lt;br /&gt;
* Rotation restarts from 3rd attack&lt;br /&gt;
&lt;br /&gt;
In Ultimate difficulty, Dal Ra Lie&#039;s rotation is as follows, and it cycles through the rotation much more rapidly:&lt;br /&gt;
&lt;br /&gt;
* Purple barrage&lt;br /&gt;
* Tentacles x4&lt;br /&gt;
* Mines (untargeted)&lt;br /&gt;
* Purple barrage&lt;br /&gt;
* Tentacles x4&lt;br /&gt;
* Rock shower&lt;br /&gt;
* Purple barrage x3&lt;br /&gt;
* Beam x5&lt;br /&gt;
* Mines (untargeted)&lt;br /&gt;
* Purple barrage&lt;br /&gt;
* Tentacles x4&lt;br /&gt;
* Purple barrage&lt;br /&gt;
* Beam x7&lt;br /&gt;
* Mines (targeted)&lt;br /&gt;
&lt;br /&gt;
===Fixed Damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 61&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 85&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 31&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 43&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 61&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 31&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 131&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 177&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 131&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 119&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 161&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 125&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 201&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 261&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 271&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 161&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 221&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 221&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 401&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 581&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 481&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 301&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 321&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 361&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Minimizing damage taken===&lt;br /&gt;
* &#039;&#039;&#039;Mines (untargeted)&#039;&#039;&#039;: All players choose one corner of the raft to gather at, preferably the corner where De Rol Le will approach the raft from next so that the party has additional time to attack the boss while the remaining mines detonate harmlessly. Destroy the closest mine and ignore all others.&lt;br /&gt;
* &#039;&#039;&#039;Mines (targeted)&#039;&#039;&#039;: Assume that the mines will not all be destroyed unless the party is very powerful. The targeted player moves away from the other players. If an attempt is made to destroy all three mines, then the targeted player should remain stationary such as by attacking with a handgun/[[Mechguns|mechgun]] weapon or via only attacking with melee weapons while facing against an edge of the raft to allow other players to more easily attack each mine. Otherwise, simply let the mines detonate and heal or revive the player afterwards as needed.&lt;br /&gt;
* &#039;&#039;&#039;Purple barrage&#039;&#039;&#039;: Heal yourself. Assume that at least one orb will hit. It is unlikely to avoid damage from this attack completely, and multiple orbs can hit rapidly for players with high maximum HP in Ultimate multiplayer as there are no invulnerability frames given after a player takes damage that does not cause [[Game mechanics#Knockdown|knockdown]].&lt;br /&gt;
* &#039;&#039;&#039;Tentacles&#039;&#039;&#039;: Unless all players are protected by an invulnerability [[Mags#Mag triggers|mag trigger]], avoid standing on top of other players. After determining which player is targeted for this attack phase, the targeted player should take extra care to stay away from other players. This attack has a predictable rhythm, and the attack&#039;s tracking will stop briefly before the tentacle lands. The targeted player has a little time to attack the boss between each strike if they are not knocked down, and the tentacle can also ideally be dodged while simultaneously using a [[Swords|sword]], [[Partisans|partisan]], [[Sabers|saber]], or [[Slicers|slicer]] attack animation on the boss if timed and positioned well, allowing the even the targeted player to continuously damage the boss. The other players are free to safely attack the boss for the entire attack phase as long as the targeted player avoids them.&lt;br /&gt;
* &#039;&#039;&#039;Rock shower&#039;&#039;&#039;: Heal yourself. Assume one rock will hit and potentially deal critical damage. As previously mentioned in the [[#Behavior/Mechanics|Behavior/Mechanics]] section, low shadow graphics settings can make this attack more viable to dodge. Regardless, there is little time for the player to reflexively make it to safety.&lt;br /&gt;
* &#039;&#039;&#039;Beam&#039;&#039;&#039;: In Normal, Hard, and Very Hard difficulties, this attack is slow and avoidable similar to the tentacle attack. The party should group up near the center of the raft, wait for the charge animation to nearly finish, then separate to either side of the raft. This leaves the beam reliably aimed at the center of the raft with all players on either side. Group up in the center again and repeat the strategy for each subsequent beam.&lt;br /&gt;
** In Ultimate difficulty, the attack is too fast to reliably avoid. Heal yourself.&lt;br /&gt;
&lt;br /&gt;
===Dealing damage===&lt;br /&gt;
With enough character ATP, multi-target weapons repeatedly focused on a few body segments can be highly effective. In the absence of this, focusing all attacks on the boss&#039; head can also be effective.&lt;br /&gt;
&lt;br /&gt;
====Hunters====&lt;br /&gt;
[[Classes#Hunters|Hunters]] should typically use multi-target weapons. Slicers can be used while the boss is in the water as these projectiles do not suffer from manual evasion unlike handguns, then ideally {{Sword|rare|Excalibur}} or otherwise swords/partisans can be used when De Rol Le lands on the platform. Focus primarily on the same few body segments across the fight if possible.&lt;br /&gt;
&lt;br /&gt;
====Rangers====&lt;br /&gt;
[[Classes#Rangers|Rangers]] can use {{Gun|rare|Cannon Rouge}}/[[Launchers#Bazookas|bazookas]] (other [[Launchers#Launchers|launchers]] are also effective as their piercing ability can damage multiple body parts and these projectiles are unaffected by manual evasion) while the boss is in the water. Slicers can also be used if available.&lt;br /&gt;
&lt;br /&gt;
[[Shots]] and {{Gun|rare|Spread Needle}}/{{Gun|es|ES Needle}} can also be used but will suffer from manual evasion until the boss lands on the raft.&lt;br /&gt;
&lt;br /&gt;
When De Rol Le lands on the platform, Excalibur is ideal to use, same as for Hunters. Otherwise, a shot, Needle, or partisan can also be effective for a strategy focusing on damaging multiple body segments.&lt;br /&gt;
&lt;br /&gt;
Sabers, handguns, or [[Double Sabers|double sabers]] (if available) can be effective for a strategy focusing damage on the head.&lt;br /&gt;
&lt;br /&gt;
====Forces====&lt;br /&gt;
A [[Classes#Forces|Force]]&#039;s {{Shifta}} and {{Zalure}} will be the strongest benefit to a team with physical attackers, and {{Jellen}} (specifically applied to the boss&#039; head) can greatly reduce the damage of the boss&#039; tentacle attack: sometimes enough to prevent knockdown or outright block the attack.&lt;br /&gt;
&lt;br /&gt;
After this, a Force can typically target De Rol Le&#039;s many shell segments with {{Rafoie}} or {{Gifoie}} if possible.&lt;br /&gt;
&lt;br /&gt;
[[Techniques|Technique]] damage has somewhat limited effectiveness in Ultimate difficulty, so Forces may then instead choose to use weapons to contribute to this fight as detailed in the [[#Ultimate strategy|Ultimate strategy section]] below.&lt;br /&gt;
&lt;br /&gt;
====Head-focused kill====&lt;br /&gt;
If the party or player is lacking in character ATP to easily overcome the [[DFP]] of attacking the body segments with multi-target weapons (weapons which provide minimal additional ATP), they can instead choose to focus exclusively on the boss&#039; head with their highest ATP single-target weapon.&lt;br /&gt;
&lt;br /&gt;
In Normal, Hard, and Very Hard, the unbroken armored skull can be damaged multiple times per attack by a powerful Hunter&#039;s sword or other multi-target weapon, potentially breaking the skull for the party more quickly than with a single-target weapon.&lt;br /&gt;
&lt;br /&gt;
To focus damage exclusively on the head, prioritize using high ATP weapon types such as sabers, double sabers, or [[Twin Swords|twin swords]], followed by remaining potentially high ATP weapon options available such as handguns.&lt;br /&gt;
&lt;br /&gt;
Forces may use {{Foie|n}} to focus additional damage on the head.&lt;br /&gt;
&lt;br /&gt;
===Normal difficulty strategy===&lt;br /&gt;
Upon first encounter, Hunters and Rangers players may struggle to overcome De Rol Le&#039;s comparatively high DFP with multi-target weapons - if they even have any yet. Players might wish to instead focus their damage against the skull followed by the unarmored head with a higher ATP single-target weapon as described above. Sabers, daggers, and handguns are available at this point, specifically {{Sword|Brand}}, {{Sword|Dagger}}, and {{Gun|Autogun}}.&lt;br /&gt;
&lt;br /&gt;
Upon first encounter, Forces should try to repeatedly cause area damage across several body segments with {{Rafoie|n}}, {{Gifoie|n}}, {{Gizonde}}, or {{Razonde}} if possible. If these techs are not accessible yet, which is quite likely, {{Barta}} can be used to damage multiple body segments at a low TP cost while {{Foie}} can be used for higher damage to a single body segment - preferably for a strategy focused on attacking the head. The multi-target technique strategies, particularly {{Rafoie|n}}, remain effective in Normal, Hard, and Very Hard difficulties.&lt;br /&gt;
&lt;br /&gt;
===Challenge strategy===&lt;br /&gt;
In [[Challenge]] mode, high [[weapon attributes]] on Swords and several [[Power material|Power materials]] (each providing 10 ATP, contrary to 2 ATP each in Normal mode) may have been acquired throughout the stage. These strengths can help the party overcome De Rol Le&#039;s DFP well enough to easily focus on damaging multiple body segments rather than attacking the head directly as is more typically the case in Normal difficulty.&lt;br /&gt;
&lt;br /&gt;
However, if no high-attribute swords or Hunters are available, the [[#Normal difficulty strategy|Normal difficulty strategy]] and [[#Head-focused kill|head-focused kill]] strategy outlined above will apply: focus on damaging the head with brands, daggers, autoguns, or {{Foie|n}}.&lt;br /&gt;
&lt;br /&gt;
===Ultimate strategy===&lt;br /&gt;
In a strong party in Ultimate, Dal Ra Lie can be defeated very quickly. The boss will attach to the raft shortly after the fight begins, and players can focus massive amounts of damage quickly to three body parts with the use of Excalibur paired with the support of {{Shifta|nolink}} and {{Zalure|nolink}}. In this way, the boss will often be killed even before any players&#039; potential invulnerability mag triggers from entering the boss room have worn off.&lt;br /&gt;
&lt;br /&gt;
If more damage needs to be dealt while the boss is off of the raft, Hunters can attack with slicers when the boss is on the left or right side of the raft, preferably targeting the same few body segments throughout the fight.&lt;br /&gt;
&lt;br /&gt;
Rangers can easily hit multiple body parts with Cannon Rouge or other launchers.&lt;br /&gt;
&lt;br /&gt;
Forces may struggle to deal sizable Technique damage in Ultimate due to altered elemental resistance stats. {{Rafoie|n}} and {{Gifoie|n}} may still suffice to a degree, but the player may instead prefer to contribute with high character ATP and high ATP weapons after casting support techniques if possible.&lt;br /&gt;
&lt;br /&gt;
An alternate [[Mags/Guide#Simple POW Mag|Simple POW Mag]] and {{Unit|units}} suitable for physically attacking ({{Unit|rare|V101}}/{{Unit|rare|Heavenly/Battle}}, {{Unit|rare|Smartlink}}, and {{Unit|rare|Heavenly/Arms}}) may be useful for this and other situations for a Force in Ultimate.&lt;br /&gt;
&lt;br /&gt;
[[FOmar]], [[FOmarl]], and [[FOnewm]] can ideally meet the requirements to equip Excalibur alongside their Hunter and Ranger allies, but other weapon options with lower ATP requirements may include {{Sword|rare|Vivienne}}, {{Sword|rare|Girasole}}, {{Sword|rare|Diska of Braveman}}, or {{Sword|rare|Slicer of Fanatic}}.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=VR|catspan=|quest=Towards the Future|questspan=|details=Clear Cave|count=1}}|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|De Rol Le}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=De_Rol_Le&amp;diff=43230</id>
		<title>De Rol Le</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=De_Rol_Le&amp;diff=43230"/>
		<updated>2026-07-12T01:26:49Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=De Rol Le}}&lt;br /&gt;
{{Enemy|name=De Rol Le (Shell)}}&lt;br /&gt;
{{Enemy|name=De Rol Le (Mine)}}&lt;br /&gt;
&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
&lt;br /&gt;
De Rol Le&#039;s body is made up of many segments, each initially protected by armor.&lt;br /&gt;
&lt;br /&gt;
The main health pool, which dictates when the boss is killed, can be correlated directly to damage to the boss&#039; unarmored head. The remaining &amp;quot;De Rol Le&amp;quot; statistics (namely [[ATP]] affecting the tentacle attack and various defensive stats) also refer to the head. In Normal, Hard, and Very Hard difficulties, the skull protecting the head has three targetable hurtboxes and can be damaged effectively by multi-target weapons, but in Ultimate there is only one skull hurtbox.&lt;br /&gt;
&lt;br /&gt;
Each non-head body segment, with statistics referred to as De Rol Le (Shell), is also protected by a layer of armor with the listed [[Stats#HP|HP]] amount that absorbs damage for that segment until it breaks.&lt;br /&gt;
&lt;br /&gt;
After an armored part is broken, further damage to that body part is conferred towards the primary health pool instead in one of two ways:&lt;br /&gt;
* Damage to the unarmored head confers &#039;&#039;&#039;full damage dealt&#039;&#039;&#039; directly to the primary health pool.&lt;br /&gt;
* Damage to any other unarmored body segment shell confers &#039;&#039;&#039;half of the damage dealt&#039;&#039;&#039; to the primary health pool per body segment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The battle against De Rol Le takes place on a medium-size platform, traveling through an underground tunnel. De Rol Le periodically moves between the platform&#039;s front, back, and two sides. It generally remains within [[handguns|handgun]] range but may be difficult to hit due to the boss&#039; undulation movements causing manual evasion of typical photon bullets. The boss is fully within melee weapon range only during its tentacle attack phase after mounting the raft.&lt;br /&gt;
&lt;br /&gt;
De Rol Le&#039;s attacks are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mines (untargeted)&#039;&#039;&#039;: Fires five mines from its tail, which land on the platform in an X shape. After a few seconds, the mines explode. The mines can be attacked and destroyed, which prevents them from exploding.&lt;br /&gt;
* &#039;&#039;&#039;Mines (targeted)&#039;&#039;&#039;: As the above attack, except it fires three mines that follow one player around the platform.&lt;br /&gt;
* &#039;&#039;&#039;Purple barrage&#039;&#039;&#039;: Fires a wide spread of purple energy blasts across most of the platform. The projectiles do medium damage, but two projectiles can strike you at once, doing double the damage.&lt;br /&gt;
* &#039;&#039;&#039;Tentacles&#039;&#039;&#039;: Thrusts one tentacle from its head at one player. De Rol Le uses this attack when its head is up on the platform. This attack can critically hit. This is the only portion of the battle in which De Rol Le is in melee range.&lt;br /&gt;
* &#039;&#039;&#039;Rock shower&#039;&#039;&#039;: De Rol Le climbs across the ceiling, dislodging rocks which fall onto the platform. Although difficult to succeed, the rocks can be avoided by watching for their shadow right before they fall.&lt;br /&gt;
:&#039;&#039;Setting the graphics settings to Low for shadow detail will make all shadows a simple circle directly below the entity, thus making it easier to avoid this attack. Other shadow settings may not display the rock shadows in an easily distinguishable way or at all.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Beam&#039;&#039;&#039;: Charges up an energy beam and sweeps it upward across a section of the platform, dealing heavy damage to anyone it hits.&lt;br /&gt;
&lt;br /&gt;
De Rol Le cycles through a regular rotation of the above attacks. In Normal to Very Hard difficulties, the rotation is as follows:&lt;br /&gt;
&lt;br /&gt;
* Mines (untargeted)&lt;br /&gt;
* Purple barrage (&amp;quot;Orb&amp;quot; on fixed damage table below)&lt;br /&gt;
* Tentacles x4&lt;br /&gt;
* Purple barrage&lt;br /&gt;
* Mines (targeted)&lt;br /&gt;
* Purple barrage&lt;br /&gt;
* Tentacles x4&lt;br /&gt;
* Rock shower&lt;br /&gt;
* Beam x4 (&amp;quot;Laser&amp;quot; on fixed damage table below)&lt;br /&gt;
* Mines (untargeted)&lt;br /&gt;
* Beam x4&lt;br /&gt;
* Rotation restarts from 3rd attack&lt;br /&gt;
&lt;br /&gt;
In Ultimate difficulty, Dal Ra Lie&#039;s rotation is as follows, and it cycles through the rotation much more rapidly:&lt;br /&gt;
&lt;br /&gt;
* Purple barrage&lt;br /&gt;
* Tentacles x4&lt;br /&gt;
* Mines (untargeted)&lt;br /&gt;
* Purple barrage&lt;br /&gt;
* Tentacles x4&lt;br /&gt;
* Rock shower&lt;br /&gt;
* Purple barrage x3&lt;br /&gt;
* Beam x5&lt;br /&gt;
* Mines (untargeted)&lt;br /&gt;
* Purple barrage&lt;br /&gt;
* Tentacles x4&lt;br /&gt;
* Purple barrage&lt;br /&gt;
* Beam x7&lt;br /&gt;
* Mines (targeted)&lt;br /&gt;
&lt;br /&gt;
===Fixed Damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 61&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 85&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 31&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 43&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 61&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 31&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 131&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 177&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 131&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 119&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 161&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 125&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 201&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 261&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 271&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 161&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 221&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 221&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 401&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 581&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 481&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 301&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 321&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 361&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Minimizing damage taken===&lt;br /&gt;
* &#039;&#039;&#039;Mines (untargeted)&#039;&#039;&#039;: All players choose one corner of the raft to gather at, preferably the corner where De Rol Le will approach the raft from next so that the party has additional time to attack the boss while the remaining mines detonate harmlessly. Destroy the closest mine and ignore all others.&lt;br /&gt;
* &#039;&#039;&#039;Mines (targeted)&#039;&#039;&#039;: Assume that the mines will not all be destroyed unless the party is very powerful. The targeted player moves away from the other players. If an attempt is made to destroy all three mines, then the targeted player should remain stationary such as by attacking with a handgun/[[Mechguns|mechgun]] weapon or via only attacking with melee weapons while facing against an edge of the raft to allow other players to more easily attack each mine. Otherwise, simply let the mines detonate and heal or revive the player afterwards as needed.&lt;br /&gt;
* &#039;&#039;&#039;Purple barrage&#039;&#039;&#039;: Heal yourself. Assume that at least one orb will hit. It is unlikely to avoid damage from this attack completely, and multiple orbs can hit rapidly for players with high maximum HP in Ultimate multiplayer as there are no invulnerability frames given after a player takes damage that does not cause [[Game mechanics#Knockdown|knockdown]].&lt;br /&gt;
* &#039;&#039;&#039;Tentacles&#039;&#039;&#039;: Unless all players are protected by an invulnerability [[Mags#Mag triggers|mag trigger]], avoid standing on top of other players. After determining which player is targeted for this attack phase, the targeted player should take extra care to stay away from other players. This attack has a predictable rhythm, and the attack&#039;s tracking will stop briefly before the tentacle lands. The targeted player has a little time to attack the boss between each strike if they are not knocked down, and the tentacle can also ideally be dodged while simultaneously using a [[Swords|sword]], [[Partisans|partisan]], [[Sabers|saber]], or [[Slicers|slicer]] attack animation on the boss if timed and positioned well, allowing the even the targeted player to continuously damage the boss. The other players are free to safely attack the boss for the entire attack phase as long as the targeted player avoids them.&lt;br /&gt;
* &#039;&#039;&#039;Rock shower&#039;&#039;&#039;: Heal yourself. Assume one rock will hit and potentially deal critical damage. As previously mentioned in the [[#Behavior/Mechanics|Behavior/Mechanics]] section, low shadow graphics settings can make this attack more viable to dodge. Regardless, there is little time for the player to reflexively make it to safety.&lt;br /&gt;
* &#039;&#039;&#039;Beam&#039;&#039;&#039;: In Normal, Hard, and Very Hard difficulties, this attack is slow and avoidable similar to the tentacle attack. The party should group up near the center of the raft, wait for the charge animation to nearly finish, then separate to either side of the raft. This leaves the beam reliably aimed at the center of the raft with all players on either side. Group up in the center again and repeat the strategy for each subsequent beam.&lt;br /&gt;
** In Ultimate difficulty, the attack is too fast to reliably avoid. Heal yourself.&lt;br /&gt;
&lt;br /&gt;
===Dealing damage===&lt;br /&gt;
With enough character ATP, multi-target weapons repeatedly focused on a few body segments can be highly effective. In the absence of this, focusing all attacks on the boss&#039; head can also be effective.&lt;br /&gt;
&lt;br /&gt;
====Hunters====&lt;br /&gt;
[[Classes#Hunters|Hunters]] should typically use multi-target weapons. Slicers can be used while the boss is in the water as these projectiles do not suffer from manual evasion unlike handguns, then ideally {{Sword|rare|Excalibur}} or otherwise swords/partisans can be used when De Rol Le lands on the platform. Focus primarily on the same few body segments across the fight if possible.&lt;br /&gt;
&lt;br /&gt;
====Rangers====&lt;br /&gt;
[[Classes#Rangers|Rangers]] can use {{Gun|rare|Cannon Rouge}}/[[Launchers#Bazookas|bazookas]] (other [[Launchers#Launchers|launchers]] are also effective as their piercing ability can damage multiple body parts and these projectiles are unaffected by manual evasion) while the boss is in the water. Slicers can also be used if available.&lt;br /&gt;
&lt;br /&gt;
[[Shots]] and {{Gun|rare|Spread Needle}}/{{Gun|es|ES Needle}} can also be used but will suffer from manual evasion until the boss lands on the raft.&lt;br /&gt;
&lt;br /&gt;
When De Rol Le lands on the platform, Excalibur is ideal to use, same as for Hunters. Otherwise, a shot, Needle, or partisan can also be effective for a strategy focusing on damaging multiple body segments.&lt;br /&gt;
&lt;br /&gt;
Sabers, handguns, or [[Double Sabers|double sabers]] (if available) can be effective for a strategy focusing damage on the head.&lt;br /&gt;
&lt;br /&gt;
====Forces====&lt;br /&gt;
A [[Classes#Forces|Force]]&#039;s {{Shifta}} and {{Zalure}} will be the strongest benefit to a team with physical attackers, and {{Jellen}} (specifically applied to the boss&#039; head) can greatly reduce the damage of the boss&#039; tentacle attack: sometimes enough to prevent knockdown or outright block the attack.&lt;br /&gt;
&lt;br /&gt;
After this, a Force can typically target De Rol Le&#039;s many shell segments with {{Rafoie}} or {{Gifoie}} if possible.&lt;br /&gt;
&lt;br /&gt;
[[Techniques|Technique]] damage has somewhat limited effectiveness in Ultimate difficulty, so Forces may then instead choose to use weapons to contribute to this fight as detailed in the [[#Ultimate strategy|Ultimate strategy section]] below.&lt;br /&gt;
&lt;br /&gt;
====Head-focused kill====&lt;br /&gt;
If the party or player is lacking in character ATP to easily overcome the [[DFP]] of attacking the body segments with multi-target weapons (weapons which provide minimal additional ATP), they can instead choose to focus exclusively on the boss&#039; head with their highest ATP single-target weapon.&lt;br /&gt;
&lt;br /&gt;
In Normal, Hard, and Very Hard, the unbroken armored skull can be damaged multiple times per attack by a powerful Hunter&#039;s sword or other multi-target weapon, potentially breaking the skull for the party more quickly than with a single-target weapon.&lt;br /&gt;
&lt;br /&gt;
To focus damage exclusively on the head, prioritize using high ATP weapon types such as sabers, double sabers, or [[Twin Swords|twin swords]], followed by remaining potentially high ATP weapon options available such as handguns.&lt;br /&gt;
&lt;br /&gt;
Forces may use {{Foie|n}} to focus additional damage on the head.&lt;br /&gt;
&lt;br /&gt;
===Normal difficulty strategy===&lt;br /&gt;
Upon first encounter, Hunters and Rangers players may struggle to overcome De Rol Le&#039;s comparatively high DFP with multi-target weapons - if they even have any yet. Players might wish to instead focus their damage against the skull followed by the unarmored head with a higher ATP single-target weapon as described above. Sabers, daggers, and handguns are available at this point, specifically {{Sword|Brand}}, {{Sword|Dagger}}, and {{Gun|Autogun}}.&lt;br /&gt;
&lt;br /&gt;
Upon first encounter, Forces should try to repeatedly cause area damage across several body segments with {{Rafoie|n}}, {{Gifoie|n}}, {{Gizonde}}, or {{Razonde}} if possible. If these techs are not accessible yet, which is quite likely, {{Barta}} can be used to damage multiple body segments at a low TP cost while {{Foie}} can be used for higher damage to a single body segment - preferably for a strategy focused on attacking the head. The multi-target technique strategies, particularly {{Rafoie|n}}, remain effective in Normal, Hard, and Very Hard difficulties.&lt;br /&gt;
&lt;br /&gt;
===Challenge strategy===&lt;br /&gt;
In [[Challenge]] mode, high [[weapon attributes]] on Swords and several [[Power material|Power materials]] (each providing 10 ATP, contrary to 2 ATP each in Normal mode) may have been acquired throughout the stage. These strengths can help the party overcome De Rol Le&#039;s DFP well enough to easily focus on damaging multiple body segments rather than attacking the head directly as is more typically the case in Normal difficulty.&lt;br /&gt;
&lt;br /&gt;
However, if no high-attribute swords or Hunters are available, the [[#Normal difficulty strategy|Normal difficulty strategy]] and [[#Head-focused kill|head-focused kill]] strategy outlined above will apply: focus on damaging the head with brands, daggers, autoguns, or {{Foie|n}}.&lt;br /&gt;
&lt;br /&gt;
===Ultimate strategy===&lt;br /&gt;
In a strong party in Ultimate, Dal Ra Lie can be defeated very quickly. The boss will attach to the raft shortly after the fight begins, and players can focus massive amounts of damage quickly to three body parts with the use of Excalibur paired with the support of {{Shifta|nolink}} and {{Zalure|nolink}}. In this way, the boss will often be killed even before any players&#039; potential invulnerability mag triggers from entering the boss room have worn off.&lt;br /&gt;
&lt;br /&gt;
If more damage needs to be dealt while the boss is off of the raft, Hunters can attack with slicers when the boss is on the left or right side of the raft, preferably targeting the same few body segments throughout the fight.&lt;br /&gt;
&lt;br /&gt;
Rangers can easily hit multiple body parts with Cannon Rouge or other launchers.&lt;br /&gt;
&lt;br /&gt;
Forces may struggle to deal sizable Technique damage in Ultimate due to altered elemental resistance stats. {{Rafoie|n}} and {{Gifoie|n}} may still suffice to a degree, but the player may instead prefer to contribute with high character ATP and high ATP weapons after casting support techniques if possible.&lt;br /&gt;
&lt;br /&gt;
An alternate [[Mags/Guide#Simple POW Mag|Simple POW Mag]] and {{Unit|units}} suitable for physically attacking ({{Unit|rare|V101}}/{{Unit|rare|Heavenly/Battle}}, {{Unit|rare|Smartlink}}, and {{Unit|rare|Heavenly/Arms}}) may be useful for this and other situations for a Force in Ultimate.&lt;br /&gt;
&lt;br /&gt;
[[FOmar]], [[FOmarl]], and [[FOnewm]] can ideally meet the requirements to equip Excalibur alongside their Hunter and Ranger allies, but other melee weapon options with lower ATP requirements may include {{Sword|rare|Vivienne}}, {{Sword|rare|Girasole}}, {{Sword|rare|Diska of Braveman}}, {{Sword|rare|Slicer of Fanatic}}, or {{Sword|rare|Red Saber}}.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=VR|catspan=|quest=Towards the Future|questspan=|details=Clear Cave|count=1}}|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|De Rol Le}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=De_Rol_Le&amp;diff=43229</id>
		<title>De Rol Le</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=De_Rol_Le&amp;diff=43229"/>
		<updated>2026-07-12T01:17:19Z</updated>

		<summary type="html">&lt;p&gt;Thunder: big strategy update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy|name=De Rol Le}}&lt;br /&gt;
{{Enemy|name=De Rol Le (Shell)}}&lt;br /&gt;
{{Enemy|name=De Rol Le (Mine)}}&lt;br /&gt;
&lt;br /&gt;
==Behavior/Mechanics==&lt;br /&gt;
&lt;br /&gt;
De Rol Le&#039;s body is made up of many segments, each initially protected by armor.&lt;br /&gt;
&lt;br /&gt;
The main health pool, which dictates when the boss is killed, can be correlated directly to damage to the boss&#039; unarmored head. The remaining &amp;quot;De Rol Le&amp;quot; statistics (namely [[ATP]] affecting the tentacle attack and various defensive stats) also refer to the head. In Normal, Hard, and Very Hard difficulties, the skull protecting the head has three targetable hurtboxes and can be damaged effectively by multi-target weapons, but in Ultimate there is only one skull hurtbox.&lt;br /&gt;
&lt;br /&gt;
Each non-head body segment, with statistics referred to as De Rol Le (Shell), is also protected by a layer of armor with the listed [[HP]] amount that absorbs damage for that segment until it breaks.&lt;br /&gt;
&lt;br /&gt;
After an armored part is broken, further damage to that body part is conferred towards the primary health pool instead in one of two ways:&lt;br /&gt;
* Damage to the unarmored head confers &#039;&#039;&#039;full damage dealt&#039;&#039;&#039; directly to the primary health pool.&lt;br /&gt;
* Damage to any other unarmored body segment shell confers &#039;&#039;&#039;half of the damage dealt&#039;&#039;&#039; to the primary health pool per body segment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The battle against De Rol Le takes place on a medium-size platform, traveling through an underground tunnel. De Rol Le periodically moves between the platform&#039;s front, back, and two sides. It generally remains within [[handguns|handgun]] range but may be difficult to hit due to the boss&#039; undulation movements causing manual evasion of typical photon bullets. The boss is fully within melee weapon range only during its tentacle attack phase after mounting the raft.&lt;br /&gt;
&lt;br /&gt;
De Rol Le&#039;s attacks are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mines (untargeted)&#039;&#039;&#039;: Fires five mines from its tail, which land on the platform in an X shape. After a few seconds, the mines explode. The mines can be attacked and destroyed, which prevents them from exploding.&lt;br /&gt;
* &#039;&#039;&#039;Mines (targeted)&#039;&#039;&#039;: As the above attack, except it fires three mines that follow one player around the platform.&lt;br /&gt;
* &#039;&#039;&#039;Purple barrage&#039;&#039;&#039;: Fires a wide spread of purple energy blasts across most of the platform. The projectiles do medium damage, but two projectiles can strike you at once, doing double the damage.&lt;br /&gt;
* &#039;&#039;&#039;Tentacles&#039;&#039;&#039;: Thrusts one tentacle from its head at one player. De Rol Le uses this attack when its head is up on the platform. This attack can critically hit. This is the only portion of the battle in which De Rol Le is in melee range.&lt;br /&gt;
* &#039;&#039;&#039;Rock shower&#039;&#039;&#039;: De Rol Le climbs across the ceiling, dislodging rocks which fall onto the platform. Although difficult to succeed, the rocks can be avoided by watching for their shadow right before they fall.&lt;br /&gt;
:&#039;&#039;Setting the graphics settings to Low for shadow detail will make all shadows a simple circle directly below the entity, thus making it easier to avoid this attack. Other shadow settings may not display the rock shadows in an easily distinguishable way or at all.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Beam&#039;&#039;&#039;: Charges up an energy beam and sweeps it upward across a section of the platform, dealing heavy damage to anyone it hits.&lt;br /&gt;
&lt;br /&gt;
De Rol Le cycles through a regular rotation of the above attacks. In Normal to Very Hard difficulties, the rotation is as follows:&lt;br /&gt;
&lt;br /&gt;
* Mines (untargeted)&lt;br /&gt;
* Purple barrage (&amp;quot;Orb&amp;quot; on fixed damage table below)&lt;br /&gt;
* Tentacles x4&lt;br /&gt;
* Purple barrage&lt;br /&gt;
* Mines (targeted)&lt;br /&gt;
* Purple barrage&lt;br /&gt;
* Tentacles x4&lt;br /&gt;
* Rock shower&lt;br /&gt;
* Beam x4 (&amp;quot;Laser&amp;quot; on fixed damage table below)&lt;br /&gt;
* Mines (untargeted)&lt;br /&gt;
* Beam x4&lt;br /&gt;
* Rotation restarts from 3rd attack&lt;br /&gt;
&lt;br /&gt;
In Ultimate difficulty, Dal Ra Lie&#039;s rotation is as follows, and it cycles through the rotation much more rapidly:&lt;br /&gt;
&lt;br /&gt;
* Purple barrage&lt;br /&gt;
* Tentacles x4&lt;br /&gt;
* Mines (untargeted)&lt;br /&gt;
* Purple barrage&lt;br /&gt;
* Tentacles x4&lt;br /&gt;
* Rock shower&lt;br /&gt;
* Purple barrage x3&lt;br /&gt;
* Beam x5&lt;br /&gt;
* Mines (untargeted)&lt;br /&gt;
* Purple barrage&lt;br /&gt;
* Tentacles x4&lt;br /&gt;
* Purple barrage&lt;br /&gt;
* Beam x7&lt;br /&gt;
* Mines (targeted)&lt;br /&gt;
&lt;br /&gt;
===Fixed Damage===&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Normal=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 61&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 85&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 31&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 43&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 61&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 31&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 131&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 177&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 131&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 119&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 161&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 125&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Very Hard=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 201&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 261&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 271&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 161&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 221&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 221&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Ultimate=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 401&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 581&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 481&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
One Person=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
|-&lt;br /&gt;
| Orb Wave || 301&lt;br /&gt;
|-&lt;br /&gt;
| Beam || 321&lt;br /&gt;
|-&lt;br /&gt;
| Spike Mine || 361&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Minimizing damage taken===&lt;br /&gt;
* &#039;&#039;&#039;Mines (untargeted)&#039;&#039;&#039;: All players choose one corner of the raft to gather at, preferably the corner where De Rol Le will approach the raft from next so that the party has additional time to attack the boss while the remaining mines detonate harmlessly. Destroy the closest mine and ignore all others.&lt;br /&gt;
* &#039;&#039;&#039;Mines (targeted)&#039;&#039;&#039;: Assume that the mines will not all be destroyed unless the party is very powerful. The targeted player moves away from the other players. If an attempt is made to destroy all three mines, then the targeted player should remain stationary such as by attacking with a handgun/[[Mechguns|mechgun]] weapon or via only attacking with melee weapons while facing against an edge of the raft to allow other players to more easily attack each mine. Otherwise, simply let the mines detonate and heal or revive the player afterwards as needed.&lt;br /&gt;
* &#039;&#039;&#039;Purple barrage&#039;&#039;&#039;: Heal yourself. Assume that at least one orb will hit. It is unlikely to avoid damage from this attack completely, and multiple orbs can hit rapidly for players with high maximum HP in Ultimate multiplayer as there are no invulnerability frames given after a player takes damage that does not cause [[Game mechanics#knockdown|knockdown]].&lt;br /&gt;
* &#039;&#039;&#039;Tentacles&#039;&#039;&#039;: Unless all players are protected by an invulnerability [[Mags#Mag triggers|mag trigger]], avoid standing on top of other players. After determining which player is targeted for this attack phase, the targeted player should take extra care to stay away from other players. This attack has a predictable rhythm, and the attack&#039;s tracking will stop briefly before the tentacle lands. The targeted player has a little time to attack the boss between each strike if they are not knocked down, and the tentacle can also ideally be dodged while simultaneously using a [[Swords|sword]], [[Partisans|partisan]], [[Sabers|saber]], or [[Slicers|slicer]] attack animation on the boss if timed and positioned well, allowing the even the targeted player to continuously damage the boss. The other players are free to safely attack the boss for the entire attack phase as long as the targeted player avoids them.&lt;br /&gt;
* &#039;&#039;&#039;Rock shower&#039;&#039;&#039;: Heal yourself. Assume one rock will hit and potentially deal critical damage. As previously mentioned in the [[#Behavior/Mechanics|Behavior/Mechanics]] section, low shadow graphics settings can make this attack more viable to dodge. Regardless, there is little time for the player to reflexively make it to safety.&lt;br /&gt;
* &#039;&#039;&#039;Beam&#039;&#039;&#039;: In Normal, Hard, and Very Hard difficulties, this attack is slow and avoidable similar to the tentacle attack. The party should group up near the center of the raft, wait for the charge animation to nearly finish, then separate to either side of the raft. This leaves the beam reliably aimed at the center of the raft with all players on either side. Group up in the center again and repeat the strategy for each subsequent beam.&lt;br /&gt;
** In Ultimate difficulty, the attack is too fast to reliably avoid. Heal yourself.&lt;br /&gt;
&lt;br /&gt;
===Dealing damage===&lt;br /&gt;
With enough character ATP, multi-target weapons repeatedly focused on a few body segments can be highly effective. In the absence of this, focusing all attacks on the boss&#039; head can also be effective.&lt;br /&gt;
&lt;br /&gt;
====Hunters=====&lt;br /&gt;
[[Classes#Hunters|Hunters]] should typically use multi-target weapons. Slicers can be used while the boss is in the water as these projectiles do not suffer from manual evasion unlike handguns, then ideally {{Sword|rare|Excalibur}} or otherwise swords/partisans can be used when De Rol Le lands on the platform. Focus primarily on the same few body segments across the fight if possible.&lt;br /&gt;
&lt;br /&gt;
====Rangers=====&lt;br /&gt;
[[Classes#Rangers|Rangers]] can use {{Gun|rare|Cannon Rouge}}/[[Launchers#Bazookas|bazookas]] (other [[Launchers#Launchers|launchers]] are also effective as their piercing ability can pierce multiple body parts and these projectiles are unaffected by manual evasion) while the boss is in the water. Slicers can also be used if available.&lt;br /&gt;
&lt;br /&gt;
[[Shots]] and {{Gun|rare|Spread Needle}}/{{Gun|es|ES Needle}} can also be used but will suffer from manual evasion until the boss lands on the raft.&lt;br /&gt;
&lt;br /&gt;
When De Rol Le lands on the platform, Excalibur is ideal to use, same as for Hunters. Otherwise, a shot, Needle, or partisan can also be effective for a strategy focusing on damaging multiple body segments.&lt;br /&gt;
&lt;br /&gt;
Sabers, handguns, or [[Double Sabers|double sabers]] (if available) can be effective for a strategy focusing damage on the head.&lt;br /&gt;
&lt;br /&gt;
====Forces=====&lt;br /&gt;
A [[Classes#Forces|Force]]&#039;s {{Shifta}} and {{Zalure}} will be the strongest benefit to a team with physical attackers, and {{Jellen}} (specifically applied to the boss&#039; head) can greatly reduce the damage of the boss&#039; tentacle attack: sometimes enough to prevent knockdown or outright block the attack.&lt;br /&gt;
&lt;br /&gt;
After this, a Force can typically target De Rol Le&#039;s many shell segments with {{Rafoie}} or {{Gifoie}} if possible.&lt;br /&gt;
&lt;br /&gt;
[[Techniques|Technique]] damage has somewhat limited effectiveness in Ultimate difficulty, so Forces may then instead choose to use weapons to contribute to this fight as detailed in the [[#Ultimate strategy|Ultimate strategy section]] below.&lt;br /&gt;
&lt;br /&gt;
====Head-focused kill====&lt;br /&gt;
If the party or player is lacking in character ATP to easily overcome the [[DFP]] of attacking the body segments with multi-target weapons (weapons which provide minimal additional ATP), they can instead choose to focus exclusively on the boss&#039; head with their highest ATP single-target weapon.&lt;br /&gt;
&lt;br /&gt;
In Normal, Hard, and Very Hard, the unbroken armored skull can be damaged multiple times per attack by a powerful Hunter&#039;s sword or other multi-target weapon, potentially breaking the skull for the party more quickly than with a single-target weapon.&lt;br /&gt;
&lt;br /&gt;
To focus damage exclusively on the head, prioritize using high ATP weapon types such as sabers, double sabers, or [[Twin Swords|twin swords]], followed by remaining potentially high ATP weapon options available such as handguns.&lt;br /&gt;
&lt;br /&gt;
Forces may use {{Foie|n}} to focus additional damage on the head.&lt;br /&gt;
&lt;br /&gt;
===Normal difficulty strategy===&lt;br /&gt;
Upon first encounter, Hunters and Rangers players may struggle to overcome De Rol Le&#039;s comparatively high DFP with multi-target weapons - if they even have any yet. Players might wish to instead focus their damage against the skull followed by the unarmored head with a higher ATP single-target weapon as described above. Sabers, daggers, and handguns are available at this point, specifically {{Sword|Brand}}, {{Sword|Dagger}}, and {{Gun|Autogun}}.&lt;br /&gt;
&lt;br /&gt;
Upon first encounter, Forces should try to repeatedly cause area damage across several body segments with {{Rafoie|n}}, {{Gifoie|n}}, {{Gizonde}}, or {{Razonde}} if possible. If these techs are not accessible yet, which is quite likely, {{Barta}} can be used to damage multiple body segments at a low TP cost while {{Foie}} can be used for higher damage to a single body segment - preferably for a strategy focused on attacking the head. The multi-target technique strategies, particularly {{Rafoie|n}}, remain effective in Normal, Hard, and Very Hard difficulties.&lt;br /&gt;
&lt;br /&gt;
===Challenge strategy===&lt;br /&gt;
In [[Challenge]] mode, high [[weapon attributes]] on Swords and several [[Power material|Power materials]] (each providing 10 ATP, contrary to 2 ATP each in Normal mode) may have been acquired throughout the stage. These strengths can help the party overcome De Rol Le&#039;s DFP well enough to easily focus on damaging multiple body segments rather than attacking the head directly.&lt;br /&gt;
&lt;br /&gt;
However, if no high-attribute swords or Hunters are available, the [[#Normal difficulty strategy|Normal difficulty strategy]] and [[#Head-focused kill]] strategy outlined above will apply: focus on damaging the head with brands, daggers, autoguns, or {{Foie|n}}.&lt;br /&gt;
&lt;br /&gt;
===Ultimate strategy===&lt;br /&gt;
In a strong party in Ultimate, Dal Ra Lie can be defeated very quickly. The boss will attach to the raft shortly after the fight begins, and players can focus massive amounts of damage quickly to three body parts with the use of {{Sword|rare|Excalibur}} paired with the support of {{Shifta|nolink}} and {{Zalure|nolink}}. In this way, the boss will often be killed even before any players&#039; potential invulnerability mag triggers from entering the boss room have worn off.&lt;br /&gt;
&lt;br /&gt;
If more damage needs to be dealt while the boss is off of the raft, Hunters can attack with slicers when the boss is on the left or right side of the raft, preferably targeting the same few body segments throughout the fight.&lt;br /&gt;
&lt;br /&gt;
Rangers can easily hit multiple body parts with Cannon Rouge or other launchers.&lt;br /&gt;
&lt;br /&gt;
Forces may struggle to deal sizable Technique damage in Ultimate due to altered elemental resistance stats. {{Rafoie|n}} and {{Gifoie|n}} may still suffice to a degree, but the player may instead prefer to contribute with high character ATP and high ATP weapons after casting support techniques if possible.&lt;br /&gt;
&lt;br /&gt;
An alternate [[Mags/Guide#Simple POW Mag|Simple POW Mag]] and {{Unit|units}} suitable for physically attacking ({{Unit|rare|V101}}/{{Unit|rare|Heavenly/Battle}}, {{Unit|rare|Smartlink}}, and {{Unit|rare|Heavenly/Arms}}) may be useful for this and other situations for a Force in Ultimate.&lt;br /&gt;
&lt;br /&gt;
[[FOmar]], [[FOmarl]], and [[FOnewm]] can ideally meet the requirements to equip Excalibur alongside their Hunter and Ranger allies, but other melee weapon options with lower ATP requirements may include {{Sword|rare|Vivienne}}, {{Sword|rare|Girasole}}, {{Sword|rare|Diska of Braveman}}, {{Sword|rare|Slicer of Fanatic}}, or {{Sword|rare|Red Saber}}.&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
The following quests are recommended for hunting this enemy:&lt;br /&gt;
{{HuntingTableHead}}&lt;br /&gt;
{{HuntingTableRow1|category=VR|catspan=|quest=Towards the Future|questspan=|details=Clear Cave|count=1}}|}&lt;br /&gt;
&lt;br /&gt;
==Rare Drops==&lt;br /&gt;
{{EnemyDropTable|De Rol Le}}&lt;br /&gt;
&lt;br /&gt;
{{Episode1Enemies}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Cave Enemies]]&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Server_rules&amp;diff=43171</id>
		<title>Server rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Server_rules&amp;diff=43171"/>
		<updated>2026-07-05T15:42:13Z</updated>

		<summary type="html">&lt;p&gt;Thunder: removing the &amp;quot;in the *unlikely* case this isn&amp;#039;t updated&amp;quot; wording because this wiki page is not necessarily prioritized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most up-to-date server rules can always be found [https://www.pioneer2.net/community/help/terms on the Ephinea forums]. In the case that this page isn&#039;t updated to reflect a rules update, the forum rules page takes precedence over this page.&lt;br /&gt;
&lt;br /&gt;
Use of the forums and game server is governed by the globally-applicable rules found in this post. &#039;&#039;&#039;Ignorance of, or neglecting to read the rules will not excuse them from being applied.&#039;&#039;&#039; All players are responsible for reading and understanding the rules. Questions about the rules can be brought forward to staff members for clarification.&lt;br /&gt;
&lt;br /&gt;
Please note that Ephinea has a &#039;&#039;&#039;zero-tolerance policy for drama&#039;&#039;&#039;. Any users who seek to cause drama will be banned.&lt;br /&gt;
&lt;br /&gt;
By using the forums and game server, all players agree to the following:&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;span id=&amp;quot;1&amp;quot;&amp;gt;&#039;&#039;&#039;No harassment, intentionally offensive content, or hate speech.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* Publicly name-calling, slandering, or demeaning other users will not be tolerated. Posting content solely to irritate or offend other users is also not allowed. Stalking another player or using an alternate account to harass a player who has blocked you will result in immediate action against your account. Sexually harassing or using any form of discriminatory hate speech against another player will result in an immediate permanent ban.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;No illegal or sexually explicit content.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* Don&#039;t post links to, or discuss, things that should not belong on these boards. This includes, but is not limited to, distribution of illegal files such as ROMs, ISOs, cracks and warez. Ephinea is also not the place to discuss or post sexually explicit topics or content.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;No spamming.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* Obnoxious spamming, whether ingame or on the forum, will result in action being taken against your account. Keep the forums readable and edit your posts when necessary instead of making new posts.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;No cheating ingame.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* If you are found to be cheating ingame outside of Sandbox Mode, you will be given an immediate permanent ban. &#039;&#039;&#039;Using a macro, bot, or script to play the game unattended will also earn you a permanent ban; this also includes doing any sort of actions where one input sends many.&#039;&#039;&#039; &lt;br /&gt;
# &amp;lt;span id=&amp;quot;5&amp;quot;&amp;gt;&#039;&#039;&#039;No AI-generated posts.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* Don&#039;t post AI-generated text, images, etc. This includes AI-assisted upscales, edits, reimaginings, and other things of that nature.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;6&amp;quot;&amp;gt;&#039;&#039;&#039;No multiboxing for extra drops.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* Multiboxing (using multiple computers) to abuse the PSO2 drop system for extra drops is not allowed. If you need to use multiple computers, please play using the Classic drop style if you wish not to risk a ban. &#039;&#039;&#039;Note that using multiple accounts to play in multiple games at the same time, increase rates for Ragol Boost Road quests or during Valentine&#039;s event, or to earn multiple meseta rewards and quest rewards, including flags such as Lucky Coins and MA4 Tickets, is also considered abuse of multiboxing.&#039;&#039;&#039; In general, the ability to have multiple accounts on this server does not grant you the benefit of multiple players for drops, boost rates, or quest rewards. The only exception at this time is multiple accounts for use of power leveling (this is subject to change in the future).&lt;br /&gt;
# &amp;lt;span id=&amp;quot;7&amp;quot;&amp;gt;&#039;&#039;&#039;No scanning other players&#039; inventories.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* Usage of any tools that allow a player to look at other players&#039; inventories is not allowed. Any evidence that you are doing this will result in an immediate ban.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;8&amp;quot;&amp;gt;&#039;&#039;&#039;No RMT (Real Money Trading), discussion of RMT, or accusing players of RMT.&#039;&#039;&#039;&lt;br /&gt;
#* Any evidence that you are buying or selling items on Ephinea for real-world currency will result in an immediate permanent ban. Any public discussion or accusation of another user RMTing will also result in a ban. If you have concerns about another user RMTing, contact a staff member in private.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;9&amp;quot;&amp;gt;&#039;&#039;&#039;The staff have the final verdict on rules.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* If a staff member says you should stop doing something, you should stop doing it. Claiming we are suppressing your free speech or the offense is not listed in these rules is a fast-track way to action being taken against your account. Furthermore, ignoring a warning given by a staff member will also result in action against your account.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;10&amp;quot;&amp;gt;&#039;&#039;&#039;Bans are not a matter of public discussion.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* If you believe a member of staff has injustly warned you or banned you, please take it up with that member of staff. If you don&#039;t wish to talk to the member of staff responsible, feel free to talk to another member of staff as we are all kept up to speed. Discussing the issue publicly will result in further action being taken against your account. Note that other users&#039; bans are not a matter of discussion for other users. They are a matter for staff only.&lt;br /&gt;
&lt;br /&gt;
Please note that using all Ephinea platforms is a privilege, not a right. Just because something is not written in these rules does not make it acceptable. In extreme cases, your account may be suspended indefinitely without warning.&lt;br /&gt;
&lt;br /&gt;
That is all!&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Server_rules&amp;diff=43170</id>
		<title>Server rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Server_rules&amp;diff=43170"/>
		<updated>2026-07-05T15:40:04Z</updated>

		<summary type="html">&lt;p&gt;Thunder: No AI-generated posts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most up-to-date server rules can always be found [https://www.pioneer2.net/community/help/terms on the Ephinea forums]. In the unlikely case that this page isn&#039;t updated to reflect a rules update, the forum rules page takes precedence over this page.&lt;br /&gt;
&lt;br /&gt;
Use of the forums and game server is governed by the globally-applicable rules found in this post. &#039;&#039;&#039;Ignorance of, or neglecting to read the rules will not excuse them from being applied.&#039;&#039;&#039; All players are responsible for reading and understanding the rules. Questions about the rules can be brought forward to staff members for clarification.&lt;br /&gt;
&lt;br /&gt;
Please note that Ephinea has a &#039;&#039;&#039;zero-tolerance policy for drama&#039;&#039;&#039;. Any users who seek to cause drama will be banned.&lt;br /&gt;
&lt;br /&gt;
By using the forums and game server, all players agree to the following:&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;span id=&amp;quot;1&amp;quot;&amp;gt;&#039;&#039;&#039;No harassment, intentionally offensive content, or hate speech.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* Publicly name-calling, slandering, or demeaning other users will not be tolerated. Posting content solely to irritate or offend other users is also not allowed. Stalking another player or using an alternate account to harass a player who has blocked you will result in immediate action against your account. Sexually harassing or using any form of discriminatory hate speech against another player will result in an immediate permanent ban.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;No illegal or sexually explicit content.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* Don&#039;t post links to, or discuss, things that should not belong on these boards. This includes, but is not limited to, distribution of illegal files such as ROMs, ISOs, cracks and warez. Ephinea is also not the place to discuss or post sexually explicit topics or content.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;No spamming.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* Obnoxious spamming, whether ingame or on the forum, will result in action being taken against your account. Keep the forums readable and edit your posts when necessary instead of making new posts.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;No cheating ingame.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* If you are found to be cheating ingame outside of Sandbox Mode, you will be given an immediate permanent ban. &#039;&#039;&#039;Using a macro, bot, or script to play the game unattended will also earn you a permanent ban; this also includes doing any sort of actions where one input sends many.&#039;&#039;&#039; &lt;br /&gt;
# &amp;lt;span id=&amp;quot;5&amp;quot;&amp;gt;&#039;&#039;&#039;No AI-generated posts.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* Don&#039;t post AI-generated text, images, etc. This includes AI-assisted upscales, edits, reimaginings, and other things of that nature.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;6&amp;quot;&amp;gt;&#039;&#039;&#039;No multiboxing for extra drops.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* Multiboxing (using multiple computers) to abuse the PSO2 drop system for extra drops is not allowed. If you need to use multiple computers, please play using the Classic drop style if you wish not to risk a ban. &#039;&#039;&#039;Note that using multiple accounts to play in multiple games at the same time, increase rates for Ragol Boost Road quests or during Valentine&#039;s event, or to earn multiple meseta rewards and quest rewards, including flags such as Lucky Coins and MA4 Tickets, is also considered abuse of multiboxing.&#039;&#039;&#039; In general, the ability to have multiple accounts on this server does not grant you the benefit of multiple players for drops, boost rates, or quest rewards. The only exception at this time is multiple accounts for use of power leveling (this is subject to change in the future).&lt;br /&gt;
# &amp;lt;span id=&amp;quot;7&amp;quot;&amp;gt;&#039;&#039;&#039;No scanning other players&#039; inventories.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* Usage of any tools that allow a player to look at other players&#039; inventories is not allowed. Any evidence that you are doing this will result in an immediate ban.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;8&amp;quot;&amp;gt;&#039;&#039;&#039;No RMT (Real Money Trading), discussion of RMT, or accusing players of RMT.&#039;&#039;&#039;&lt;br /&gt;
#* Any evidence that you are buying or selling items on Ephinea for real-world currency will result in an immediate permanent ban. Any public discussion or accusation of another user RMTing will also result in a ban. If you have concerns about another user RMTing, contact a staff member in private.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;9&amp;quot;&amp;gt;&#039;&#039;&#039;The staff have the final verdict on rules.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* If a staff member says you should stop doing something, you should stop doing it. Claiming we are suppressing your free speech or the offense is not listed in these rules is a fast-track way to action being taken against your account. Furthermore, ignoring a warning given by a staff member will also result in action against your account.&lt;br /&gt;
# &amp;lt;span id=&amp;quot;10&amp;quot;&amp;gt;&#039;&#039;&#039;Bans are not a matter of public discussion.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
#* If you believe a member of staff has injustly warned you or banned you, please take it up with that member of staff. If you don&#039;t wish to talk to the member of staff responsible, feel free to talk to another member of staff as we are all kept up to speed. Discussing the issue publicly will result in further action being taken against your account. Note that other users&#039; bans are not a matter of discussion for other users. They are a matter for staff only.&lt;br /&gt;
&lt;br /&gt;
Please note that using all Ephinea platforms is a privilege, not a right. Just because something is not written in these rules does not make it acceptable. In extreme cases, your account may be suspended indefinitely without warning.&lt;br /&gt;
&lt;br /&gt;
That is all!&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewearl&amp;diff=43069</id>
		<title>FOnewearl</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewearl&amp;diff=43069"/>
		<updated>2026-06-28T05:01:00Z</updated>

		<summary type="html">&lt;p&gt;Thunder: opening paragraph update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = FOnewearl/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page. &lt;br /&gt;
}}{{Class&lt;br /&gt;
|icon=cane&lt;br /&gt;
|profession=Force&lt;br /&gt;
|species=Newman&lt;br /&gt;
|gender=Female&lt;br /&gt;
|atktech=30&lt;br /&gt;
|gm=Yes&lt;br /&gt;
|resta=30&lt;br /&gt;
|anti=7&lt;br /&gt;
|reverser=Yes&lt;br /&gt;
|sd=30&lt;br /&gt;
|jz=30&lt;br /&gt;
|desc=FOnewearls have limited combat skills, but excel in both attack and support techniques. They have the highest mental strength / TP potential of any class.&lt;br /&gt;
}}&lt;br /&gt;
[[FOnewearl]] is one of the four [[Classes#Forces|Force]] [[classes]]. She has the highest [[MST]] and [[TP]] in the game, giving her potent usage of all [[techniques]] in the game. She has the strongest {{Resta}} power, innate increased range on {{Resta|n}} and {{Anti}}, and easy further {{Resta|n}} range boosts with {{Cane|rare|Marina&#039;s Bag}} or {{Sword|rare|Tyrell&#039;s Parasol}} (which also boosts {{Shifta}} and {{Deband}} range), making her an easily capable support character. Her boosts to [[Techniques#Simple attack|Simple techniques]] are powerful in Normal difficulty and [[Challenge]] mode, but generally lose viability when compared to [[Techniques#Hard attack|Hard attack techniques]] by Ultimate difficulty or in quests with spawns of many [[monsters]].&lt;br /&gt;
&lt;br /&gt;
With the highest [[ATA]] of the forces, she is also able to use weapon Special attacks to help support the party, primarily [[Demon&#039;s]] and [[Hell]]. She is the best Force to make use of {{Cane|es|ES Cards}}. However, she suffers from the lowest [[ATP]] of all classes which causes her raw physical damage to be severely limited. {{Sword|rare|Vivienne}} is her best physical damage option by far, and she is notably the only class that fails to meet the ATP requirement for {{Sword|rare|Excalibur}} and {{Sword|es|ES J-Cutter}}/{{Sword|es|ES Slicer}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;FOnewearl&#039;s low [[Materials|material]] limit and high stat caps lead her to struggle with maxing all of her important stats simultaneously while leveling, needing a [[Mags/Guide#Simple MIND Mag|Simple MIND Mag]] to maximize her MST and ideally swapping to a  [[Mags/Guide#Simple POW Mag|Simple POW Mag]] to help maximize her ATP and ATA when weaponry is more useful. Even at level 200 she requires both {{Unit|rare|Adept}} and {{Unit|rare|V101}} to help her maximize her ATP, ATA, and MST simultaneously without additional stat-boosting units.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
FOnewearl is recommended for players who wish to play a technique focused character with a side of support, whose limited ATP forces her to approach physical combat differently from the other Forces.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;All four Forces are effectively equivalent in their primary role of strengthening and weakening technique support to a party by supplying {{Shifta|n}}/{{Deband|n}} level 30 (range supplemented via {{Cane|rare|Striker of Chao}} if needed) and {{Jellen}}/{{Zalure}} level 30 (range supplemented via {{Cane|rare|Glide Divine}} if needed). They are also all similar in effectiveness with [[Accuracy glitch|accuracy glitching]] {{Sword|rare|Slicer of Fanatic}}, a large component of a Force&#039;s most effective weapon contribution in multiplayer Ultimate difficulty parties in areas where technique damage is weak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|27&lt;br /&gt;
|110&lt;br /&gt;
|197&lt;br /&gt;
|407&lt;br /&gt;
|883&lt;br /&gt;
|1148&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1398}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|87&lt;br /&gt;
|285&lt;br /&gt;
|493&lt;br /&gt;
|913&lt;br /&gt;
|1614&lt;br /&gt;
|2098&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|3173}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|13&lt;br /&gt;
|47&lt;br /&gt;
|82&lt;br /&gt;
|195&lt;br /&gt;
|459&lt;br /&gt;
|483&lt;br /&gt;
|583&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|29&lt;br /&gt;
|48&lt;br /&gt;
|99&lt;br /&gt;
|234&lt;br /&gt;
|334&lt;br /&gt;
|390&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|58&lt;br /&gt;
|171&lt;br /&gt;
|290&lt;br /&gt;
|530&lt;br /&gt;
|927&lt;br /&gt;
|1200&lt;br /&gt;
|1750&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|61&lt;br /&gt;
|68.7&lt;br /&gt;
|76.6&lt;br /&gt;
|91.6&lt;br /&gt;
|118.6&lt;br /&gt;
|133.6&lt;br /&gt;
|186&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|53&lt;br /&gt;
|156&lt;br /&gt;
|246&lt;br /&gt;
|375&lt;br /&gt;
|585&lt;br /&gt;
|735&lt;br /&gt;
|883&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|27&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|88&lt;br /&gt;
|110&lt;br /&gt;
|131&lt;br /&gt;
|153&lt;br /&gt;
|175&lt;br /&gt;
|197&lt;br /&gt;
|218&lt;br /&gt;
|242&lt;br /&gt;
|269&lt;br /&gt;
|297&lt;br /&gt;
|323&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|87&lt;br /&gt;
|127&lt;br /&gt;
|181&lt;br /&gt;
|232&lt;br /&gt;
|285&lt;br /&gt;
|339&lt;br /&gt;
|390&lt;br /&gt;
|442&lt;br /&gt;
|493&lt;br /&gt;
|547&lt;br /&gt;
|598&lt;br /&gt;
|651&lt;br /&gt;
|705&lt;br /&gt;
|756&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|13&lt;br /&gt;
|21&lt;br /&gt;
|31&lt;br /&gt;
|39&lt;br /&gt;
|47&lt;br /&gt;
|54&lt;br /&gt;
|64&lt;br /&gt;
|73&lt;br /&gt;
|82&lt;br /&gt;
|93&lt;br /&gt;
|105&lt;br /&gt;
|117&lt;br /&gt;
|130&lt;br /&gt;
|145&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|29&lt;br /&gt;
|33&lt;br /&gt;
|38&lt;br /&gt;
|43&lt;br /&gt;
|48&lt;br /&gt;
|53&lt;br /&gt;
|58&lt;br /&gt;
|64&lt;br /&gt;
|70&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|58&lt;br /&gt;
|81&lt;br /&gt;
|112&lt;br /&gt;
|141&lt;br /&gt;
|172&lt;br /&gt;
|202&lt;br /&gt;
|231&lt;br /&gt;
|261&lt;br /&gt;
|290&lt;br /&gt;
|321&lt;br /&gt;
|350&lt;br /&gt;
|380&lt;br /&gt;
|411&lt;br /&gt;
|440&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|61&lt;br /&gt;
|62.6&lt;br /&gt;
|64.7&lt;br /&gt;
|66.7&lt;br /&gt;
|68.7&lt;br /&gt;
|70.6&lt;br /&gt;
|72.7&lt;br /&gt;
|74.7&lt;br /&gt;
|76.6&lt;br /&gt;
|78.4&lt;br /&gt;
|80.3&lt;br /&gt;
|82.2&lt;br /&gt;
|84.1&lt;br /&gt;
|85.9&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|53&lt;br /&gt;
|77&lt;br /&gt;
|106&lt;br /&gt;
|131&lt;br /&gt;
|156&lt;br /&gt;
|181&lt;br /&gt;
|206&lt;br /&gt;
|226&lt;br /&gt;
|246&lt;br /&gt;
|266&lt;br /&gt;
|285&lt;br /&gt;
|300&lt;br /&gt;
|315&lt;br /&gt;
|330&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|350&lt;br /&gt;
|378&lt;br /&gt;
|407&lt;br /&gt;
|443&lt;br /&gt;
|479&lt;br /&gt;
|516&lt;br /&gt;
|552&lt;br /&gt;
|588&lt;br /&gt;
|624&lt;br /&gt;
|661&lt;br /&gt;
|697&lt;br /&gt;
|733&lt;br /&gt;
|767&lt;br /&gt;
|796&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|808&lt;br /&gt;
|862&lt;br /&gt;
|913&lt;br /&gt;
|966&lt;br /&gt;
|1020&lt;br /&gt;
|1071&lt;br /&gt;
|1123&lt;br /&gt;
|1174&lt;br /&gt;
|1224&lt;br /&gt;
|1272&lt;br /&gt;
|1318&lt;br /&gt;
|1369&lt;br /&gt;
|1419&lt;br /&gt;
|1467&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|160&lt;br /&gt;
|175&lt;br /&gt;
|195&lt;br /&gt;
|215&lt;br /&gt;
|235&lt;br /&gt;
|259&lt;br /&gt;
|284&lt;br /&gt;
|309&lt;br /&gt;
|332&lt;br /&gt;
|352&lt;br /&gt;
|371&lt;br /&gt;
|386&lt;br /&gt;
|401&lt;br /&gt;
|416&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|83&lt;br /&gt;
|91&lt;br /&gt;
|99&lt;br /&gt;
|106&lt;br /&gt;
|114&lt;br /&gt;
|124&lt;br /&gt;
|134&lt;br /&gt;
|144&lt;br /&gt;
|154&lt;br /&gt;
|164&lt;br /&gt;
|174&lt;br /&gt;
|184&lt;br /&gt;
|194&lt;br /&gt;
|204&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|470&lt;br /&gt;
|501&lt;br /&gt;
|530&lt;br /&gt;
|560&lt;br /&gt;
|591&lt;br /&gt;
|620&lt;br /&gt;
|650&lt;br /&gt;
|679&lt;br /&gt;
|707&lt;br /&gt;
|734&lt;br /&gt;
|760&lt;br /&gt;
|789&lt;br /&gt;
|817&lt;br /&gt;
|844&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|87.8&lt;br /&gt;
|89.7&lt;br /&gt;
|91.6&lt;br /&gt;
|93.6&lt;br /&gt;
|95.6&lt;br /&gt;
|97.6&lt;br /&gt;
|99.6&lt;br /&gt;
|101.6&lt;br /&gt;
|103.6&lt;br /&gt;
|105.6&lt;br /&gt;
|107.6&lt;br /&gt;
|109.6&lt;br /&gt;
|111.6&lt;br /&gt;
|113.6&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|345&lt;br /&gt;
|360&lt;br /&gt;
|375&lt;br /&gt;
|390&lt;br /&gt;
|405&lt;br /&gt;
|420&lt;br /&gt;
|435&lt;br /&gt;
|450&lt;br /&gt;
|465&lt;br /&gt;
|480&lt;br /&gt;
|495&lt;br /&gt;
|510&lt;br /&gt;
|525&lt;br /&gt;
|540&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|825&lt;br /&gt;
|854&lt;br /&gt;
|883&lt;br /&gt;
|912&lt;br /&gt;
|941&lt;br /&gt;
|970&lt;br /&gt;
|999&lt;br /&gt;
|1028&lt;br /&gt;
|1057&lt;br /&gt;
|1083&lt;br /&gt;
|1104&lt;br /&gt;
|1126&lt;br /&gt;
|1148&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1398}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|1513&lt;br /&gt;
|1564&lt;br /&gt;
|1614&lt;br /&gt;
|1662&lt;br /&gt;
|1709&lt;br /&gt;
|1759&lt;br /&gt;
|1809&lt;br /&gt;
|1857&lt;br /&gt;
|1903&lt;br /&gt;
|1954&lt;br /&gt;
|2004&lt;br /&gt;
|2052&lt;br /&gt;
|2098&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|3173}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|431&lt;br /&gt;
|446&lt;br /&gt;
|459&lt;br /&gt;
|464&lt;br /&gt;
|469&lt;br /&gt;
|474&lt;br /&gt;
|479&lt;br /&gt;
|483&lt;br /&gt;
|483&lt;br /&gt;
|483&lt;br /&gt;
|483&lt;br /&gt;
|483&lt;br /&gt;
|483&lt;br /&gt;
|583&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|214&lt;br /&gt;
|224&lt;br /&gt;
|234&lt;br /&gt;
|244&lt;br /&gt;
|254&lt;br /&gt;
|264&lt;br /&gt;
|274&lt;br /&gt;
|284&lt;br /&gt;
|294&lt;br /&gt;
|304&lt;br /&gt;
|314&lt;br /&gt;
|324&lt;br /&gt;
|334&lt;br /&gt;
|390&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|870&lt;br /&gt;
|899&lt;br /&gt;
|927&lt;br /&gt;
|954&lt;br /&gt;
|980&lt;br /&gt;
|1009&lt;br /&gt;
|1037&lt;br /&gt;
|1064&lt;br /&gt;
|1090&lt;br /&gt;
|1119&lt;br /&gt;
|1147&lt;br /&gt;
|1174&lt;br /&gt;
|1200&lt;br /&gt;
|1750&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|115.6&lt;br /&gt;
|117.1&lt;br /&gt;
|118.6&lt;br /&gt;
|120.1&lt;br /&gt;
|121.6&lt;br /&gt;
|123.1&lt;br /&gt;
|124.6&lt;br /&gt;
|126.1&lt;br /&gt;
|127.6&lt;br /&gt;
|129.1&lt;br /&gt;
|130.6&lt;br /&gt;
|132.1&lt;br /&gt;
|133.6&lt;br /&gt;
|186&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|555&lt;br /&gt;
|570&lt;br /&gt;
|585&lt;br /&gt;
|600&lt;br /&gt;
|615&lt;br /&gt;
|630&lt;br /&gt;
|645&lt;br /&gt;
|660&lt;br /&gt;
|675&lt;br /&gt;
|690&lt;br /&gt;
|705&lt;br /&gt;
|720&lt;br /&gt;
|735&lt;br /&gt;
|883&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Newman features===&lt;br /&gt;
* Access to [[techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[Stats#TP|TP]] when inactive&lt;br /&gt;
&lt;br /&gt;
===Technique boosts===&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Foie|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Zonde|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Barta|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Resta|+100% range}}&lt;br /&gt;
{{TechBoostRow|Anti|+100% range}}&lt;br /&gt;
{{TechBoostRow|Megid|Pierces}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewearl Face 01.png|Face 1&lt;br /&gt;
File:FOnewearl Face 02.png|Face 2&lt;br /&gt;
File:FOnewearl Face 03.png|Face 3&lt;br /&gt;
File:FOnewearl Face 04.png|Face 4&lt;br /&gt;
File:FOnewearl Face 05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewearl Hair 01.png|Hair 1 (Front)&lt;br /&gt;
File:FOnewearl Hair 01 02.png|Hair 1 (Side)&lt;br /&gt;
File:FOnewearl Hair 02.png|Hair 2&lt;br /&gt;
File:FOnewearl Hair 03.png|Hair 3 (Front)&lt;br /&gt;
File:FOnewearl Hair 03 02.png|Hair 3 (Side)&lt;br /&gt;
File:FOnewearl Hair 04.png|Hair 4 (Front)&lt;br /&gt;
File:FOnewearl Hair 04 02.png|Hair 4 (Side)&lt;br /&gt;
File:FOnewearl Hair 04 03.png|Hair 4 (Back)&lt;br /&gt;
File:FOnewearl Hair 05.png|Hair 5&lt;br /&gt;
File:FOnewearl Hair 06.png|Hair 6 (Front)&lt;br /&gt;
File:FOnewearl Hair 06 02.png|Hair 6 (Side)&lt;br /&gt;
File:FOnewearl Hair 07.png|Hair 7 (Front)&lt;br /&gt;
File:FOnewearl Hair 07 02.png|Hair 7 (Back)&lt;br /&gt;
File:FOnewearl Hair 08.png|Hair 8 (Front)&lt;br /&gt;
File:FOnewearl Hair 08 02.png|Hair 8 (Back)&lt;br /&gt;
File:FOnewearl Hair 09.png|Hair 9&lt;br /&gt;
File:FOnewearl Hair 10.png|Hair 10 (Front)&lt;br /&gt;
File:FOnewearl Hair 10 02.png|Hair 10 (Back)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewearl Costume 01-01.png|Costume 1-1&lt;br /&gt;
File:FOnewearl Costume 01-02.png|Costume 1-2&lt;br /&gt;
File:FOnewearl Costume 01-03.png|Costume 1-3&lt;br /&gt;
File:FOnewearl Costume 01-04.png|Costume 1-4&lt;br /&gt;
File:FOnewearl Costume 01-05.png|Costume 1-5&lt;br /&gt;
File:FOnewearl Costume 01-06.png|Costume 1-6&lt;br /&gt;
File:FOnewearl Costume 01-07.png|Costume 1-7&lt;br /&gt;
File:FOnewearl Costume 01-08.png|Costume 1-8&lt;br /&gt;
File:FOnewearl Costume 01-09.png|Costume 1-9&lt;br /&gt;
File:FOnewearl Costume 02-01.png|Costume 2-1&lt;br /&gt;
File:FOnewearl Costume 02-02.png|Costume 2-2&lt;br /&gt;
File:FOnewearl Costume 02-03.png|Costume 2-3&lt;br /&gt;
File:FOnewearl Costume 02-04.png|Costume 2-4&lt;br /&gt;
File:FOnewearl Costume 02-05.png|Costume 2-5&lt;br /&gt;
File:FOnewearl Costume 02-06.png|Costume 2-6&lt;br /&gt;
File:FOnewearl Costume 02-07.png|Costume 2-7&lt;br /&gt;
File:FOnewearl Costume 02-08.png|Costume 2-8&lt;br /&gt;
File:FOnewearl Costume 02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewearl Skin 01.png|Skin 1&lt;br /&gt;
File:FOnewearl Skin 02.png|Skin 2&lt;br /&gt;
File:FOnewearl Skin 03.png|Skin 3&lt;br /&gt;
File:FOnewearl Skin 04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewm&amp;diff=43068</id>
		<title>FOnewm</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewm&amp;diff=43068"/>
		<updated>2026-06-28T04:21:18Z</updated>

		<summary type="html">&lt;p&gt;Thunder: opening paragraph update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = FOnewm/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=cane&lt;br /&gt;
|profession=Force&lt;br /&gt;
|species=Newman&lt;br /&gt;
|gender=Male&lt;br /&gt;
|atktech=30&lt;br /&gt;
|gm=Yes&lt;br /&gt;
|resta=30&lt;br /&gt;
|anti=7&lt;br /&gt;
|reverser=Yes&lt;br /&gt;
|sd=30&lt;br /&gt;
|jz=30&lt;br /&gt;
|desc=FOnewms are well balanced, and excel in numerous techniques. They distinguish themselves with their powerful attack techniques.&lt;br /&gt;
}}&lt;br /&gt;
[[FOnewm]] is one of the four [[Classes#Forces|Force]] [[classes]]. He is considered the strongest Force for [[Techniques|technique]] usage, as he has high [[MST]] and receives boosts to both [[Techniques#Normal Techniques|Normal techniques]] and [[Techniques#Hard techniques|Hard techniques]], making his AoE technique power slightly above [[FOnewearl]]&#039;s superior MST with no AoE technique boosts, above [[FOmar]]&#039;s inferior MST but identically boosted Normal techniques, far above FOmar&#039;s Hard techniques, and far above all of [[FOmarl]]&#039;s AoE techniques.&lt;br /&gt;
&lt;br /&gt;
FOnewm is notable for several advantages over the other three Forces from an optimization standpoint. However, this should not deter players from playing any of the other Forces for comfort, variety, aesthetics, or otherwise. Each Force&#039;s toolkit covers the basic roles of a Force, while the unique weapon arsenal available to each Force leads to distinct varied and unique weapon playstyles, with players often finding one the most comfortable, interesting, fun, or preferred for various reasons.&lt;br /&gt;
&lt;br /&gt;
FOnewm reaches the highest potential damage for {{Gifoie}}, {{Gizonde}}, {{Rafoie}}, {{Razonde}}, and {{Rabarta}}, meets [[ATP]] requirements for both {{Sword|rare|Excalibur}} and {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (which FOnewearl fails to meet), and meets [[ATA]] requirements for {{Gun|es|ES Mechgun}} (which FOmar and FOmarl fail to meet). The most notable potential shortcoming for FOnewm in terms of optimization is failing to meet the ATP requirement for {{Sword|rare|Galatine}}, along with a general moderate ATP deficit compared to FOmar causing a notable decrease in potential potency with {{Sword|rare|Diska of Braveman}}, {{Gun|rare|M&amp;amp;A60 Vise}}, other [[Weapons#Sacrificial damage|sacrificial]] [[Mechguns]], or [[Handguns]].&lt;br /&gt;
&lt;br /&gt;
FOnewm casts techniques slightly more quickly when unarmed or equipped with [[Fists|Fist]] weapons, allowing for further minor optimizations if a situation does not immediately benefit from a [[Techniques#Weapons|technique-boosting weapon]].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;While FOnewm&#039;s potential is very high, his low [[Materials|material]] limit and high stat caps lead him to struggle with maxing all of his important stats simultaneously while leveling, needing a [[Mags/Guide#Simple MIND Mag|Simple MIND Mag]] to maximize his MST and ideally swapping to a  [[Mags/Guide#Simple POW Mag|Simple POW Mag]] to help maximize his ATP and ATA when weaponry is more useful. Even at level 200 he requires both {{Unit|rare|Adept}} and {{Unit|rare|V101}} to help him maximize his ATP, ATA, and MST simultaneously without additional stat-boosting units.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
FOnewm is recommended for players who want the most optimal offensive Force, or for players who wish to play a primarily technique-focused character with the ability to fit into another role if necessary.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;All four Forces are effectively equivalent in their primary role of strengthening and weakening technique support to a party by supplying {{Shifta}}/{{Deband}} level 30 (range supplemented via {{Cane|rare|Striker of Chao}} if needed) and {{Jellen}}/{{Zalure}} level 30 (range supplemented via {{Cane|rare|Glide Divine}} if needed). They are also all similar in effectiveness with [[Accuracy glitch|accuracy glitching]] {{Sword|rare|Slicer of Fanatic}}, a large component of a Force&#039;s most effective weapon contribution in multiplayer Ultimate difficulty parties in areas where technique damage is weak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|27&lt;br /&gt;
|131&lt;br /&gt;
|240&lt;br /&gt;
|459&lt;br /&gt;
|938&lt;br /&gt;
|1232&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1482}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|90&lt;br /&gt;
|300&lt;br /&gt;
|505&lt;br /&gt;
|865&lt;br /&gt;
|1495&lt;br /&gt;
|1945&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2798}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|54&lt;br /&gt;
|94&lt;br /&gt;
|212&lt;br /&gt;
|463&lt;br /&gt;
|613&lt;br /&gt;
|814&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|7&lt;br /&gt;
|19&lt;br /&gt;
|38&lt;br /&gt;
|98&lt;br /&gt;
|288&lt;br /&gt;
|408&lt;br /&gt;
|463&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|60&lt;br /&gt;
|181&lt;br /&gt;
|298&lt;br /&gt;
|498&lt;br /&gt;
|848&lt;br /&gt;
|1098&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|61.2&lt;br /&gt;
|68.8&lt;br /&gt;
|76.8&lt;br /&gt;
|92.8&lt;br /&gt;
|115.8&lt;br /&gt;
|128&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|50&lt;br /&gt;
|151&lt;br /&gt;
|232&lt;br /&gt;
|359&lt;br /&gt;
|484&lt;br /&gt;
|531&lt;br /&gt;
|679&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|27&lt;br /&gt;
|49&lt;br /&gt;
|76&lt;br /&gt;
|104&lt;br /&gt;
|131&lt;br /&gt;
|158&lt;br /&gt;
|185&lt;br /&gt;
|213&lt;br /&gt;
|240&lt;br /&gt;
|266&lt;br /&gt;
|294&lt;br /&gt;
|321&lt;br /&gt;
|349&lt;br /&gt;
|375&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|90&lt;br /&gt;
|135&lt;br /&gt;
|189&lt;br /&gt;
|244&lt;br /&gt;
|300&lt;br /&gt;
|354&lt;br /&gt;
|409&lt;br /&gt;
|460&lt;br /&gt;
|505&lt;br /&gt;
|550&lt;br /&gt;
|595&lt;br /&gt;
|640&lt;br /&gt;
|685&lt;br /&gt;
|730&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|24&lt;br /&gt;
|34&lt;br /&gt;
|44&lt;br /&gt;
|54&lt;br /&gt;
|64&lt;br /&gt;
|74&lt;br /&gt;
|84&lt;br /&gt;
|94&lt;br /&gt;
|104&lt;br /&gt;
|115&lt;br /&gt;
|130&lt;br /&gt;
|145&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|16&lt;br /&gt;
|19&lt;br /&gt;
|23&lt;br /&gt;
|28&lt;br /&gt;
|33&lt;br /&gt;
|38&lt;br /&gt;
|43&lt;br /&gt;
|49&lt;br /&gt;
|56&lt;br /&gt;
|64&lt;br /&gt;
|71&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|60&lt;br /&gt;
|86&lt;br /&gt;
|117&lt;br /&gt;
|149&lt;br /&gt;
|181&lt;br /&gt;
|212&lt;br /&gt;
|244&lt;br /&gt;
|273&lt;br /&gt;
|298&lt;br /&gt;
|323&lt;br /&gt;
|348&lt;br /&gt;
|373&lt;br /&gt;
|398&lt;br /&gt;
|423&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|61.2&lt;br /&gt;
|62.8&lt;br /&gt;
|64.8&lt;br /&gt;
|66.8&lt;br /&gt;
|68.8&lt;br /&gt;
|70.7&lt;br /&gt;
|72.8&lt;br /&gt;
|74.7&lt;br /&gt;
|76.8&lt;br /&gt;
|78.7&lt;br /&gt;
|80.8&lt;br /&gt;
|82.7&lt;br /&gt;
|84.8&lt;br /&gt;
|86.7&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|50&lt;br /&gt;
|73&lt;br /&gt;
|101&lt;br /&gt;
|126&lt;br /&gt;
|151&lt;br /&gt;
|172&lt;br /&gt;
|192&lt;br /&gt;
|212&lt;br /&gt;
|232&lt;br /&gt;
|257&lt;br /&gt;
|280&lt;br /&gt;
|295&lt;br /&gt;
|310&lt;br /&gt;
|325&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|403&lt;br /&gt;
|430&lt;br /&gt;
|459&lt;br /&gt;
|488&lt;br /&gt;
|517&lt;br /&gt;
|546&lt;br /&gt;
|575&lt;br /&gt;
|611&lt;br /&gt;
|645&lt;br /&gt;
|684&lt;br /&gt;
|720&lt;br /&gt;
|756&lt;br /&gt;
|793&lt;br /&gt;
|829&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|775&lt;br /&gt;
|820&lt;br /&gt;
|865&lt;br /&gt;
|910&lt;br /&gt;
|955&lt;br /&gt;
|1000&lt;br /&gt;
|1045&lt;br /&gt;
|1090&lt;br /&gt;
|1135&lt;br /&gt;
|1180&lt;br /&gt;
|1228&lt;br /&gt;
|1270&lt;br /&gt;
|1315&lt;br /&gt;
|1360&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|175&lt;br /&gt;
|192&lt;br /&gt;
|212&lt;br /&gt;
|232&lt;br /&gt;
|252&lt;br /&gt;
|272&lt;br /&gt;
|293&lt;br /&gt;
|313&lt;br /&gt;
|333&lt;br /&gt;
|353&lt;br /&gt;
|373&lt;br /&gt;
|388&lt;br /&gt;
|403&lt;br /&gt;
|418&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|79&lt;br /&gt;
|88&lt;br /&gt;
|98&lt;br /&gt;
|108&lt;br /&gt;
|118&lt;br /&gt;
|128&lt;br /&gt;
|138&lt;br /&gt;
|153&lt;br /&gt;
|168&lt;br /&gt;
|183&lt;br /&gt;
|198&lt;br /&gt;
|213&lt;br /&gt;
|228&lt;br /&gt;
|243&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|448&lt;br /&gt;
|473&lt;br /&gt;
|498&lt;br /&gt;
|523&lt;br /&gt;
|548&lt;br /&gt;
|573&lt;br /&gt;
|598&lt;br /&gt;
|623&lt;br /&gt;
|648&lt;br /&gt;
|673&lt;br /&gt;
|698&lt;br /&gt;
|723&lt;br /&gt;
|748&lt;br /&gt;
|773&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|88.8&lt;br /&gt;
|90.7&lt;br /&gt;
|92.8&lt;br /&gt;
|94.7&lt;br /&gt;
|96.8&lt;br /&gt;
|98.7&lt;br /&gt;
|100.8&lt;br /&gt;
|102.3&lt;br /&gt;
|103.8&lt;br /&gt;
|105.3&lt;br /&gt;
|106.8&lt;br /&gt;
|108.3&lt;br /&gt;
|109.8&lt;br /&gt;
|111.3&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|339&lt;br /&gt;
|349&lt;br /&gt;
|359&lt;br /&gt;
|369&lt;br /&gt;
|379&lt;br /&gt;
|389&lt;br /&gt;
|399&lt;br /&gt;
|409&lt;br /&gt;
|419&lt;br /&gt;
|429&lt;br /&gt;
|439&lt;br /&gt;
|449&lt;br /&gt;
|459&lt;br /&gt;
|469&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|865&lt;br /&gt;
|901&lt;br /&gt;
|938&lt;br /&gt;
|971&lt;br /&gt;
|1000&lt;br /&gt;
|1029&lt;br /&gt;
|1058&lt;br /&gt;
|1087&lt;br /&gt;
|1116&lt;br /&gt;
|1145&lt;br /&gt;
|1174&lt;br /&gt;
|1203&lt;br /&gt;
|1232&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1482}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|1405&lt;br /&gt;
|1450&lt;br /&gt;
|1495&lt;br /&gt;
|1540&lt;br /&gt;
|1585&lt;br /&gt;
|1630&lt;br /&gt;
|1675&lt;br /&gt;
|1720&lt;br /&gt;
|1765&lt;br /&gt;
|1810&lt;br /&gt;
|1855&lt;br /&gt;
|1900&lt;br /&gt;
|1945&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2798}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|433&lt;br /&gt;
|448&lt;br /&gt;
|463&lt;br /&gt;
|478&lt;br /&gt;
|493&lt;br /&gt;
|508&lt;br /&gt;
|523&lt;br /&gt;
|538&lt;br /&gt;
|553&lt;br /&gt;
|568&lt;br /&gt;
|583&lt;br /&gt;
|598&lt;br /&gt;
|613&lt;br /&gt;
|814&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|258&lt;br /&gt;
|273&lt;br /&gt;
|288&lt;br /&gt;
|303&lt;br /&gt;
|318&lt;br /&gt;
|333&lt;br /&gt;
|348&lt;br /&gt;
|358&lt;br /&gt;
|368&lt;br /&gt;
|378&lt;br /&gt;
|388&lt;br /&gt;
|398&lt;br /&gt;
|408&lt;br /&gt;
|463&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|798&lt;br /&gt;
|823&lt;br /&gt;
|848&lt;br /&gt;
|873&lt;br /&gt;
|898&lt;br /&gt;
|923&lt;br /&gt;
|948&lt;br /&gt;
|973&lt;br /&gt;
|998&lt;br /&gt;
|1023&lt;br /&gt;
|1048&lt;br /&gt;
|1073&lt;br /&gt;
|1098&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|112.8&lt;br /&gt;
|114.3&lt;br /&gt;
|115.8&lt;br /&gt;
|117.3&lt;br /&gt;
|118.8&lt;br /&gt;
|120.3&lt;br /&gt;
|121.8&lt;br /&gt;
|123&lt;br /&gt;
|124&lt;br /&gt;
|125&lt;br /&gt;
|126&lt;br /&gt;
|127&lt;br /&gt;
|128&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|474&lt;br /&gt;
|479&lt;br /&gt;
|484&lt;br /&gt;
|489&lt;br /&gt;
|494&lt;br /&gt;
|499&lt;br /&gt;
|504&lt;br /&gt;
|509&lt;br /&gt;
|514&lt;br /&gt;
|519&lt;br /&gt;
|524&lt;br /&gt;
|529&lt;br /&gt;
|531&lt;br /&gt;
|679&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Newman features===&lt;br /&gt;
* Access to [[techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[Stats#TP|TP]] when inactive&lt;br /&gt;
&lt;br /&gt;
===Technique boosts===&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Gifoie|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Gizonde|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Gibarta|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Rafoie|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Razonde|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Rabarta|+30% damage}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewm Face 01.png|Face 1&lt;br /&gt;
File:FOnewm Face 02.png|Face 2&lt;br /&gt;
File:FOnewm Face 03.png|Face 3&lt;br /&gt;
File:FOnewm Face 04.png|Face 4&lt;br /&gt;
File:FOnewm Face 05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewm Hair 01.png|Hair 1&lt;br /&gt;
File:FOnewm Hair 02.png|Hair 2 (Front)&lt;br /&gt;
File:FOnewm Hair 02 02.png|Hair 2 (Side)&lt;br /&gt;
File:FOnewm Hair 03.png|Hair 3&lt;br /&gt;
File:FOnewm Hair 04.png|Hair 4&lt;br /&gt;
File:FOnewm Hair 05.png|Hair 5 (Front)&lt;br /&gt;
File:FOnewm Hair 05 02.png|Hair 5 (Side)&lt;br /&gt;
File:FOnewm Hair 06.png|Hair 6 (Front)&lt;br /&gt;
File:FOnewm Hair 06 02.png|Hair 6 (Side)&lt;br /&gt;
File:FOnewm Hair 07.png|Hair 7&lt;br /&gt;
File:FOnewm Hair 08.png|Hair 8&lt;br /&gt;
File:FOnewm Hair 09.png|Hair 9&lt;br /&gt;
File:FOnewm Hair 10.png|Hair 10 (Front)&lt;br /&gt;
File:FOnewm Hair 10 02.png|Hair 10 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewm Costume 01-01.png|Costume 1-1&lt;br /&gt;
File:FOnewm Costume 01-02.png|Costume 1-2&lt;br /&gt;
File:FOnewm Costume 01-03.png|Costume 1-3&lt;br /&gt;
File:FOnewm Costume 01-04.png|Costume 1-4&lt;br /&gt;
File:FOnewm Costume 01-05.png|Costume 1-5&lt;br /&gt;
File:FOnewm Costume 01-06.png|Costume 1-6&lt;br /&gt;
File:FOnewm Costume 01-07.png|Costume 1-7&lt;br /&gt;
File:FOnewm Costume 01-08.png|Costume 1-8&lt;br /&gt;
File:FOnewm Costume 01-09.png|Costume 1-9&lt;br /&gt;
File:FOnewm Costume 02-01.png|Costume 2-1&lt;br /&gt;
File:FOnewm Costume 02-02.png|Costume 2-2&lt;br /&gt;
File:FOnewm Costume 02-03.png|Costume 2-3&lt;br /&gt;
File:FOnewm Costume 02-04.png|Costume 2-4&lt;br /&gt;
File:FOnewm Costume 02-05.png|Costume 2-5&lt;br /&gt;
File:FOnewm Costume 02-06.png|Costume 2-6&lt;br /&gt;
File:FOnewm Costume 02-07.png|Costume 2-7&lt;br /&gt;
File:FOnewm Costume 02-08.png|Costume 2-8&lt;br /&gt;
File:FOnewm Costume 02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewm Skin 01.png|Skin 1&lt;br /&gt;
File:FOnewm Skin 02.png|Skin 2&lt;br /&gt;
File:FOnewm Skin 03.png|Skin 3&lt;br /&gt;
File:FOnewm Skin 04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOmarl&amp;diff=43064</id>
		<title>FOmarl</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOmarl&amp;diff=43064"/>
		<updated>2026-06-27T18:32:31Z</updated>

		<summary type="html">&lt;p&gt;Thunder: opening paragraph update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = FOmarl/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=cane&lt;br /&gt;
|profession=Force&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|atktech=30&lt;br /&gt;
|gm=Yes&lt;br /&gt;
|resta=30&lt;br /&gt;
|anti=7&lt;br /&gt;
|reverser=Yes&lt;br /&gt;
|sd=30&lt;br /&gt;
|jz=30&lt;br /&gt;
|desc=Besides excelling in support techniques, FOmarls are competent with weapons. This gives them a more balanced growth potential.&lt;br /&gt;
}}&lt;br /&gt;
[[FOmarl]] is one of the four [[Classes#Forces|Force]] [[classes]]. She has the lowest [[MST]] of all the Forces, but she makes up for this with the highest defensive stats of all Forces and conveniently increased range for {{Shifta}}, {{Deband}}, {{Resta}}, and {{Anti}}, most of which can also be further supplemented easily with {{Sword|rare|Tyrell&#039;s Parasol}} to cover an incredible range for high ease of use.&lt;br /&gt;
&lt;br /&gt;
Her selection of weaponry provides her the easiest, simplest, and reliably accurate single-target physical damage options among the Forces. {{Gun|rare|Rambling May}} along with FOmarl&#039;s unique fast [[Shots|Shot]] attack animation offers a ranged weapon with moderate damage and relatively fast speed, {{Sword|rare|Vivienne}} offers a melee weapon whose damage primarily comes from the highly accurate third combo step, and neither weapon relies on highly inaccurate special attacks.&lt;br /&gt;
&lt;br /&gt;
FOmarl&#039;s high [[Materials|material]] limit and low maximum [[Stats|stats]] give her a high degree of flexibility in achieving max stats. With this, she is capable of attaining maximum [[ATP]], [[ATA]], and [[MST]] simultaneously at a much lower level compared to [[Classes#Newman|Newman]] Forces, allowing for maximized [[Techniques#Attack techniques|attack]] [[Techniques|techniques]] and maximized physical attack output simultaneously.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;In comparison, [[FOnewm]] and [[FOnewearl]], while sufficient with just an MST focus, would optimally change between an MST focus with a [[Mags/Guide#Simple MIND Mag|Simple MIND Mag]] or an ATP focus with a [[Mags/Guide#Simple POW Mag|Simple POW Mag]] until at or near level 200 depending on which is most useful for the content being played.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While most of her attack technique damage is lackluster in comparison to the other Forces, all Forces have a reasonably high MST and access to level 30 techniques, making even FOmarl&#039;s attack techniques still worth considering sometimes. Her attack techniques often remain her best offensive option in Normal, Hard, and Very Hard difficulties, [[Game modes#One Person|One Person Mode]], as well as against many monsters in Episode 4 in all difficulties.&lt;br /&gt;
&lt;br /&gt;
FOmarl has unique attacking and casting animations for almost all weapon types.&lt;br /&gt;
&lt;br /&gt;
FOmarl is recommended for players who wish to more easily take a support-orientated role in combat, focus less on offensive techniques, and provide simple and reliable physical damage on the side.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;All four Forces are effectively equivalent in their primary role of strengthening and weakening technique support to a party by supplying {{Shifta|n}}/{{Deband|n}} level 30 (range supplemented via {{Cane|rare|Striker of Chao}} if needed) and {{Jellen}}/{{Zalure}} level 30 (range supplemented via {{Cane|rare|Glide Divine}} if needed). They are also all similar in effectiveness with [[Accuracy glitch|accuracy glitching]] {{Sword|rare|Slicer of Fanatic}}, a large component of a Force&#039;s most effective weapon contribution in multiplayer Ultimate difficulty parties in areas where technique damage is weak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|139&lt;br /&gt;
|255&lt;br /&gt;
|487&lt;br /&gt;
|965&lt;br /&gt;
|1273&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1523}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|79&lt;br /&gt;
|241&lt;br /&gt;
|420&lt;br /&gt;
|799&lt;br /&gt;
|1324&lt;br /&gt;
|1699&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2474}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|64&lt;br /&gt;
|130&lt;br /&gt;
|254&lt;br /&gt;
|532&lt;br /&gt;
|721&lt;br /&gt;
|872&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|48&lt;br /&gt;
|111&lt;br /&gt;
|251&lt;br /&gt;
|351&lt;br /&gt;
|498&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|53&lt;br /&gt;
|142&lt;br /&gt;
|241&lt;br /&gt;
|454&lt;br /&gt;
|734&lt;br /&gt;
|934&lt;br /&gt;
|1284&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|75&lt;br /&gt;
|85.3&lt;br /&gt;
|108.6&lt;br /&gt;
|132.4&lt;br /&gt;
|144.9&lt;br /&gt;
|170&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|118&lt;br /&gt;
|197&lt;br /&gt;
|319&lt;br /&gt;
|459&lt;br /&gt;
|513&lt;br /&gt;
|588&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|52&lt;br /&gt;
|81&lt;br /&gt;
|110&lt;br /&gt;
|139&lt;br /&gt;
|168&lt;br /&gt;
|197&lt;br /&gt;
|226&lt;br /&gt;
|255&lt;br /&gt;
|284&lt;br /&gt;
|313&lt;br /&gt;
|342&lt;br /&gt;
|371&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|79&lt;br /&gt;
|114&lt;br /&gt;
|156&lt;br /&gt;
|199&lt;br /&gt;
|241&lt;br /&gt;
|283&lt;br /&gt;
|327&lt;br /&gt;
|372&lt;br /&gt;
|420&lt;br /&gt;
|466&lt;br /&gt;
|514&lt;br /&gt;
|571&lt;br /&gt;
|624&lt;br /&gt;
|669&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|26&lt;br /&gt;
|38&lt;br /&gt;
|51&lt;br /&gt;
|64&lt;br /&gt;
|81&lt;br /&gt;
|97&lt;br /&gt;
|113&lt;br /&gt;
|130&lt;br /&gt;
|147&lt;br /&gt;
|164&lt;br /&gt;
|179&lt;br /&gt;
|194&lt;br /&gt;
|209&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|10&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|28&lt;br /&gt;
|33&lt;br /&gt;
|41&lt;br /&gt;
|48&lt;br /&gt;
|56&lt;br /&gt;
|63&lt;br /&gt;
|71&lt;br /&gt;
|78&lt;br /&gt;
|86&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|53&lt;br /&gt;
|72&lt;br /&gt;
|95&lt;br /&gt;
|119&lt;br /&gt;
|145&lt;br /&gt;
|165&lt;br /&gt;
|189&lt;br /&gt;
|214&lt;br /&gt;
|241&lt;br /&gt;
|267&lt;br /&gt;
|294&lt;br /&gt;
|327&lt;br /&gt;
|357&lt;br /&gt;
|382&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|66&lt;br /&gt;
|69.1&lt;br /&gt;
|72&lt;br /&gt;
|75&lt;br /&gt;
|77.8&lt;br /&gt;
|80.4&lt;br /&gt;
|82.9&lt;br /&gt;
|85.3&lt;br /&gt;
|87.9&lt;br /&gt;
|90.8&lt;br /&gt;
|93.6&lt;br /&gt;
|96.7&lt;br /&gt;
|99.7&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|53&lt;br /&gt;
|74&lt;br /&gt;
|96&lt;br /&gt;
|118&lt;br /&gt;
|139&lt;br /&gt;
|159&lt;br /&gt;
|178&lt;br /&gt;
|197&lt;br /&gt;
|216&lt;br /&gt;
|234&lt;br /&gt;
|251&lt;br /&gt;
|267&lt;br /&gt;
|284&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|429&lt;br /&gt;
|458&lt;br /&gt;
|487&lt;br /&gt;
|516&lt;br /&gt;
|545&lt;br /&gt;
|574&lt;br /&gt;
|603&lt;br /&gt;
|639&lt;br /&gt;
|675&lt;br /&gt;
|711&lt;br /&gt;
|748&lt;br /&gt;
|784&lt;br /&gt;
|820&lt;br /&gt;
|856&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|714&lt;br /&gt;
|759&lt;br /&gt;
|799&lt;br /&gt;
|837&lt;br /&gt;
|874&lt;br /&gt;
|912&lt;br /&gt;
|949&lt;br /&gt;
|987&lt;br /&gt;
|1024&lt;br /&gt;
|1062&lt;br /&gt;
|1099&lt;br /&gt;
|1137&lt;br /&gt;
|1174&lt;br /&gt;
|1212&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|224&lt;br /&gt;
|239&lt;br /&gt;
|254&lt;br /&gt;
|272&lt;br /&gt;
|292&lt;br /&gt;
|312&lt;br /&gt;
|332&lt;br /&gt;
|352&lt;br /&gt;
|372&lt;br /&gt;
|392&lt;br /&gt;
|412&lt;br /&gt;
|432&lt;br /&gt;
|452&lt;br /&gt;
|472&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|93&lt;br /&gt;
|101&lt;br /&gt;
|111&lt;br /&gt;
|121&lt;br /&gt;
|131&lt;br /&gt;
|141&lt;br /&gt;
|151&lt;br /&gt;
|161&lt;br /&gt;
|171&lt;br /&gt;
|181&lt;br /&gt;
|191&lt;br /&gt;
|201&lt;br /&gt;
|211&lt;br /&gt;
|221&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|407&lt;br /&gt;
|432&lt;br /&gt;
|454&lt;br /&gt;
|474&lt;br /&gt;
|494&lt;br /&gt;
|514&lt;br /&gt;
|534&lt;br /&gt;
|554&lt;br /&gt;
|574&lt;br /&gt;
|594&lt;br /&gt;
|614&lt;br /&gt;
|634&lt;br /&gt;
|654&lt;br /&gt;
|674&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|102.6&lt;br /&gt;
|105.7&lt;br /&gt;
|108.6&lt;br /&gt;
|111.5&lt;br /&gt;
|114.2&lt;br /&gt;
|116.8&lt;br /&gt;
|119.6&lt;br /&gt;
|121.3&lt;br /&gt;
|122.8&lt;br /&gt;
|124&lt;br /&gt;
|125.3&lt;br /&gt;
|126.5&lt;br /&gt;
|127.7&lt;br /&gt;
|128.9&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|299&lt;br /&gt;
|309&lt;br /&gt;
|319&lt;br /&gt;
|329&lt;br /&gt;
|339&lt;br /&gt;
|349&lt;br /&gt;
|359&lt;br /&gt;
|369&lt;br /&gt;
|379&lt;br /&gt;
|389&lt;br /&gt;
|399&lt;br /&gt;
|409&lt;br /&gt;
|419&lt;br /&gt;
|429&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|893&lt;br /&gt;
|929&lt;br /&gt;
|965&lt;br /&gt;
|1001&lt;br /&gt;
|1038&lt;br /&gt;
|1070&lt;br /&gt;
|1099&lt;br /&gt;
|1128&lt;br /&gt;
|1157&lt;br /&gt;
|1186&lt;br /&gt;
|1215&lt;br /&gt;
|1244&lt;br /&gt;
|1273&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1523}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|1249&lt;br /&gt;
|1287&lt;br /&gt;
|1324&lt;br /&gt;
|1362&lt;br /&gt;
|1399&lt;br /&gt;
|1437&lt;br /&gt;
|1474&lt;br /&gt;
|1512&lt;br /&gt;
|1549&lt;br /&gt;
|1587&lt;br /&gt;
|1624&lt;br /&gt;
|1662&lt;br /&gt;
|1699&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2474}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|492&lt;br /&gt;
|512&lt;br /&gt;
|532&lt;br /&gt;
|552&lt;br /&gt;
|572&lt;br /&gt;
|592&lt;br /&gt;
|612&lt;br /&gt;
|632&lt;br /&gt;
|652&lt;br /&gt;
|672&lt;br /&gt;
|691&lt;br /&gt;
|706&lt;br /&gt;
|721&lt;br /&gt;
|872&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|231&lt;br /&gt;
|241&lt;br /&gt;
|251&lt;br /&gt;
|261&lt;br /&gt;
|271&lt;br /&gt;
|281&lt;br /&gt;
|291&lt;br /&gt;
|301&lt;br /&gt;
|311&lt;br /&gt;
|321&lt;br /&gt;
|331&lt;br /&gt;
|341&lt;br /&gt;
|351&lt;br /&gt;
|498&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|694&lt;br /&gt;
|714&lt;br /&gt;
|734&lt;br /&gt;
|754&lt;br /&gt;
|774&lt;br /&gt;
|794&lt;br /&gt;
|814&lt;br /&gt;
|834&lt;br /&gt;
|854&lt;br /&gt;
|874&lt;br /&gt;
|894&lt;br /&gt;
|914&lt;br /&gt;
|934&lt;br /&gt;
|1284&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|130.1&lt;br /&gt;
|131.2&lt;br /&gt;
|132.4&lt;br /&gt;
|133.6&lt;br /&gt;
|134.8&lt;br /&gt;
|135.9&lt;br /&gt;
|137.1&lt;br /&gt;
|138.1&lt;br /&gt;
|139.4&lt;br /&gt;
|140.6&lt;br /&gt;
|141.9&lt;br /&gt;
|143.4&lt;br /&gt;
|144.9&lt;br /&gt;
|170&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|439&lt;br /&gt;
|449&lt;br /&gt;
|459&lt;br /&gt;
|469&lt;br /&gt;
|479&lt;br /&gt;
|489&lt;br /&gt;
|499&lt;br /&gt;
|509&lt;br /&gt;
|513&lt;br /&gt;
|513&lt;br /&gt;
|513&lt;br /&gt;
|513&lt;br /&gt;
|513&lt;br /&gt;
|588&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Human features===&lt;br /&gt;
* Access to [[Techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 250 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
&lt;br /&gt;
===Technique boosts===&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Grants|+50% damage}}&lt;br /&gt;
{{TechBoostRow|Shifta|+100% range}}&lt;br /&gt;
{{TechBoostRow|Deband|+100% range}}&lt;br /&gt;
{{TechBoostRow|Resta|+100% range}}&lt;br /&gt;
{{TechBoostRow|Anti|+100% range}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmarl Face 01.png|Face 1&lt;br /&gt;
File:FOmarl Face 02.png|Face 2&lt;br /&gt;
File:FOmarl Face 03.png|Face 3&lt;br /&gt;
File:FOmarl Face 04.png|Face 4&lt;br /&gt;
File:FOmarl Face 05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmarl Hair 01.png|Hair 1 (Front)&lt;br /&gt;
File:FOmarl Hair 01 02.png|Hair 1 (Back)&lt;br /&gt;
File:FOmarl Hair 02.png|Hair 2&lt;br /&gt;
File:FOmarl Hair 03.png|Hair 3&lt;br /&gt;
File:FOmarl Hair 04.png|Hair 4 (Front)&lt;br /&gt;
File:FOmarl Hair 04 02.png|Hair 4 (Back)&lt;br /&gt;
File:FOmarl Hair 05.png|Hair 5&lt;br /&gt;
File:FOmarl Hair 06.png|Hair 6 (Front)&lt;br /&gt;
File:FOmarl Hair 06 02.png|Hair 6 (Back)&lt;br /&gt;
File:FOmarl Hair 07.png|Hair 7 (Front)&lt;br /&gt;
File:FOmarl Hair 07 02.png|Hair 7 (Back)&lt;br /&gt;
File:FOmarl Hair 08.png|Hair 8&lt;br /&gt;
File:FOmarl Hair 09.png|Hair 9&lt;br /&gt;
File:FOmarl Hair 10.png|Hair 10 (Front)&lt;br /&gt;
File:FOmarl Hair 10 02.png|Hair 10 (Back)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmarl Costume 01-01.png|Costume 1-1&lt;br /&gt;
File:FOmarl Costume 01-02.png|Costume 1-2&lt;br /&gt;
File:FOmarl Costume 01-03.png|Costume 1-3&lt;br /&gt;
File:FOmarl Costume 01-04.png|Costume 1-4&lt;br /&gt;
File:FOmarl Costume 01-05.png|Costume 1-5&lt;br /&gt;
File:FOmarl Costume 01-06.png|Costume 1-6&lt;br /&gt;
File:FOmarl Costume 01-07.png|Costume 1-7&lt;br /&gt;
File:FOmarl Costume 01-08.png|Costume 1-8&lt;br /&gt;
File:FOmarl Costume 01-09.png|Costume 1-9&lt;br /&gt;
File:FOmarl Costume 02-01.png|Costume 2-1&lt;br /&gt;
File:FOmarl Costume 02-02.png|Costume 2-2&lt;br /&gt;
File:FOmarl Costume 02-03.png|Costume 2-3&lt;br /&gt;
File:FOmarl Costume 02-04.png|Costume 2-4&lt;br /&gt;
File:FOmarl Costume 02-05.png|Costume 2-5&lt;br /&gt;
File:FOmarl Costume 02-06.png|Costume 2-6&lt;br /&gt;
File:FOmarl Costume 02-07.png|Costume 2-7&lt;br /&gt;
File:FOmarl Costume 02-08.png|Costume 2-8&lt;br /&gt;
File:FOmarl Costume 02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmarl Skin 01.png|Skin 1&lt;br /&gt;
File:FOmarl Skin 02.png|Skin 2&lt;br /&gt;
File:FOmarl Skin 03.png|Skin 3&lt;br /&gt;
File:FOmarl Skin 04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOmar&amp;diff=43063</id>
		<title>FOmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOmar&amp;diff=43063"/>
		<updated>2026-06-27T18:18:04Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = FOmar/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page. &lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=cane&lt;br /&gt;
|profession=Force&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|atktech=30&lt;br /&gt;
|gm=Yes&lt;br /&gt;
|resta=30&lt;br /&gt;
|anti=7&lt;br /&gt;
|reverser=Yes&lt;br /&gt;
|sd=30&lt;br /&gt;
|jz=30&lt;br /&gt;
|desc=With low defensive power and low HP, FOmars are challenging to use. Their combination of techniques and quickness in combat makes them unique.&lt;br /&gt;
}}&lt;br /&gt;
[[FOmar]] is one of the four [[Classes#Force|Force]] [[classes]]. He has the highest [[ATP]] of all the Forces but the lowest [[ATA]] of all classes, making him the most potent Force with certain weapons, either with high weapon ATA (such as with {{Sword|rare|Galatine}}) or with creative use of the [[accuracy glitch]] (such as with {{Sword|rare|Diska of Braveman}}). &lt;br /&gt;
&lt;br /&gt;
In either case, FOmar benefits greatly from reduced [[Monsters|monster]] [[EVP]] provided by {{Freeze}} status and increased ATA from [[Hit]].&lt;br /&gt;
&lt;br /&gt;
Combined with his [[Techniques#Technique boosts|technique boosts]] to [[Techniques#Normal techniques|normal techniques]] (particularly {{Gifoie}}) and convenient increased range with {{Shifta}}/{{Deband}}, this makes him a balanced Force for multiplayer play.&lt;br /&gt;
&lt;br /&gt;
FOmar has unique attack animations for [[Fists|Fist]], [[Claws|Claw]], [[Rods|Rod]], and [[Wands|Wand]], along with unique technique casting animations with [[Mechguns|Mechgun]] and Rod.&lt;br /&gt;
&lt;br /&gt;
FOmar is recommended for players who wish to play an all-rounder Force that can provide himself and his party with powerful support techniques along with powerful {{Gifoie|n}}, a respectable physical damage potential at moderate accuracy with Normal and Heavy attacks, and a high potential damage ceiling with [[Weapons#Sacrificial damage increase|sacrificial]] Special attack weaponry if his low ATA can be overcome, allowing the potential to fulfill multiple roles in a party.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;All four Forces are effectively equivalent in their primary role of strengthening and weakening technique support to a party by supplying {{Shifta|n}}/{{Deband|n}} level 30 (range supplemented via {{Cane|rare|Striker of Chao}} if needed) and {{Jellen}}/{{Zalure}} level 30 (range supplemented via {{Cane|rare|Glide Divine}} if needed). They are also all similar in effectiveness with accuracy glitching {{Sword|rare|Slicer of Fanatic}}, a large component of a Force&#039;s most effective weapon contribution in multiplayer Ultimate difficulty parties in areas where technique damage is weak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|120&lt;br /&gt;
|214&lt;br /&gt;
|413&lt;br /&gt;
|848&lt;br /&gt;
|1175&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1425}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|79&lt;br /&gt;
|234&lt;br /&gt;
|391&lt;br /&gt;
|745&lt;br /&gt;
|1333&lt;br /&gt;
|1783&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP,maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2558}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|82&lt;br /&gt;
|168&lt;br /&gt;
|302&lt;br /&gt;
|570&lt;br /&gt;
|753&lt;br /&gt;
|1002&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|10&lt;br /&gt;
|27&lt;br /&gt;
|47&lt;br /&gt;
|94&lt;br /&gt;
|221&lt;br /&gt;
|321&lt;br /&gt;
|470&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|53&lt;br /&gt;
|137&lt;br /&gt;
|222&lt;br /&gt;
|418&lt;br /&gt;
|740&lt;br /&gt;
|990&lt;br /&gt;
|1340&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|72.8&lt;br /&gt;
|81.7&lt;br /&gt;
|101.2&lt;br /&gt;
|123.9&lt;br /&gt;
|138.9&lt;br /&gt;
|163&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|121&lt;br /&gt;
|206&lt;br /&gt;
|336&lt;br /&gt;
|496&lt;br /&gt;
|551&lt;br /&gt;
|651&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|47&lt;br /&gt;
|71&lt;br /&gt;
|94&lt;br /&gt;
|120&lt;br /&gt;
|145&lt;br /&gt;
|168&lt;br /&gt;
|192&lt;br /&gt;
|214&lt;br /&gt;
|236&lt;br /&gt;
|255&lt;br /&gt;
|281&lt;br /&gt;
|307&lt;br /&gt;
|333&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|79&lt;br /&gt;
|111&lt;br /&gt;
|153&lt;br /&gt;
|193&lt;br /&gt;
|234&lt;br /&gt;
|273&lt;br /&gt;
|310&lt;br /&gt;
|351&lt;br /&gt;
|391&lt;br /&gt;
|435&lt;br /&gt;
|478&lt;br /&gt;
|531&lt;br /&gt;
|582&lt;br /&gt;
|624&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|30&lt;br /&gt;
|47&lt;br /&gt;
|64&lt;br /&gt;
|82&lt;br /&gt;
|102&lt;br /&gt;
|124&lt;br /&gt;
|146&lt;br /&gt;
|168&lt;br /&gt;
|190&lt;br /&gt;
|209&lt;br /&gt;
|224&lt;br /&gt;
|241&lt;br /&gt;
|257&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|23&lt;br /&gt;
|27&lt;br /&gt;
|29&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|53&lt;br /&gt;
|59&lt;br /&gt;
|66&lt;br /&gt;
|71&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|53&lt;br /&gt;
|70&lt;br /&gt;
|93&lt;br /&gt;
|115&lt;br /&gt;
|137&lt;br /&gt;
|158&lt;br /&gt;
|178&lt;br /&gt;
|200&lt;br /&gt;
|222&lt;br /&gt;
|246&lt;br /&gt;
|270&lt;br /&gt;
|300&lt;br /&gt;
|329&lt;br /&gt;
|352&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|65.7&lt;br /&gt;
|68.3&lt;br /&gt;
|70.6&lt;br /&gt;
|72.8&lt;br /&gt;
|75.1&lt;br /&gt;
|77.3&lt;br /&gt;
|79.3&lt;br /&gt;
|81.7&lt;br /&gt;
|84.2&lt;br /&gt;
|86.7&lt;br /&gt;
|89.1&lt;br /&gt;
|91.5&lt;br /&gt;
|93.9&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|53&lt;br /&gt;
|75&lt;br /&gt;
|98&lt;br /&gt;
|121&lt;br /&gt;
|144&lt;br /&gt;
|165&lt;br /&gt;
|186&lt;br /&gt;
|206&lt;br /&gt;
|225&lt;br /&gt;
|243&lt;br /&gt;
|260&lt;br /&gt;
|278&lt;br /&gt;
|297&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|359&lt;br /&gt;
|385&lt;br /&gt;
|413&lt;br /&gt;
|440&lt;br /&gt;
|466&lt;br /&gt;
|494&lt;br /&gt;
|523&lt;br /&gt;
|555&lt;br /&gt;
|587&lt;br /&gt;
|620&lt;br /&gt;
|653&lt;br /&gt;
|685&lt;br /&gt;
|717&lt;br /&gt;
|751&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|667&lt;br /&gt;
|708&lt;br /&gt;
|745&lt;br /&gt;
|780&lt;br /&gt;
|814&lt;br /&gt;
|849&lt;br /&gt;
|883&lt;br /&gt;
|928&lt;br /&gt;
|973&lt;br /&gt;
|1018&lt;br /&gt;
|1063&lt;br /&gt;
|1108&lt;br /&gt;
|1153&lt;br /&gt;
|1198&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|272&lt;br /&gt;
|287&lt;br /&gt;
|302&lt;br /&gt;
|320&lt;br /&gt;
|340&lt;br /&gt;
|360&lt;br /&gt;
|380&lt;br /&gt;
|400&lt;br /&gt;
|420&lt;br /&gt;
|440&lt;br /&gt;
|460&lt;br /&gt;
|478&lt;br /&gt;
|496&lt;br /&gt;
|515&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|81&lt;br /&gt;
|89&lt;br /&gt;
|94&lt;br /&gt;
|101&lt;br /&gt;
|107&lt;br /&gt;
|114&lt;br /&gt;
|121&lt;br /&gt;
|131&lt;br /&gt;
|141&lt;br /&gt;
|151&lt;br /&gt;
|161&lt;br /&gt;
|171&lt;br /&gt;
|181&lt;br /&gt;
|191&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|376&lt;br /&gt;
|398&lt;br /&gt;
|418&lt;br /&gt;
|436&lt;br /&gt;
|454&lt;br /&gt;
|472&lt;br /&gt;
|490&lt;br /&gt;
|515&lt;br /&gt;
|540&lt;br /&gt;
|565&lt;br /&gt;
|590&lt;br /&gt;
|615&lt;br /&gt;
|640&lt;br /&gt;
|665&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|96.3&lt;br /&gt;
|98.7&lt;br /&gt;
|101.2&lt;br /&gt;
|103.7&lt;br /&gt;
|106.2&lt;br /&gt;
|108.7&lt;br /&gt;
|111.2&lt;br /&gt;
|112.9&lt;br /&gt;
|114.1&lt;br /&gt;
|115.4&lt;br /&gt;
|116.7&lt;br /&gt;
|117.9&lt;br /&gt;
|119&lt;br /&gt;
|120.2&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|314&lt;br /&gt;
|324&lt;br /&gt;
|336&lt;br /&gt;
|347&lt;br /&gt;
|359&lt;br /&gt;
|370&lt;br /&gt;
|381&lt;br /&gt;
|393&lt;br /&gt;
|404&lt;br /&gt;
|416&lt;br /&gt;
|428&lt;br /&gt;
|439&lt;br /&gt;
|451&lt;br /&gt;
|462&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|784&lt;br /&gt;
|816&lt;br /&gt;
|848&lt;br /&gt;
|884&lt;br /&gt;
|914&lt;br /&gt;
|946&lt;br /&gt;
|978&lt;br /&gt;
|1012&lt;br /&gt;
|1045&lt;br /&gt;
|1077&lt;br /&gt;
|1109&lt;br /&gt;
|1142&lt;br /&gt;
|1175&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1425}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|1243&lt;br /&gt;
|1288&lt;br /&gt;
|1333&lt;br /&gt;
|1378&lt;br /&gt;
|1423&lt;br /&gt;
|1468&lt;br /&gt;
|1513&lt;br /&gt;
|1558&lt;br /&gt;
|1603&lt;br /&gt;
|1648&lt;br /&gt;
|1693&lt;br /&gt;
|1738&lt;br /&gt;
|1783&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP,maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2558}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|533&lt;br /&gt;
|551&lt;br /&gt;
|570&lt;br /&gt;
|588&lt;br /&gt;
|606&lt;br /&gt;
|625&lt;br /&gt;
|643&lt;br /&gt;
|661&lt;br /&gt;
|679&lt;br /&gt;
|698&lt;br /&gt;
|714&lt;br /&gt;
|734&lt;br /&gt;
|753&lt;br /&gt;
|1002&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|201&lt;br /&gt;
|211&lt;br /&gt;
|221&lt;br /&gt;
|231&lt;br /&gt;
|241&lt;br /&gt;
|251&lt;br /&gt;
|261&lt;br /&gt;
|271&lt;br /&gt;
|281&lt;br /&gt;
|291&lt;br /&gt;
|301&lt;br /&gt;
|311&lt;br /&gt;
|321&lt;br /&gt;
|470&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|690&lt;br /&gt;
|715&lt;br /&gt;
|740&lt;br /&gt;
|765&lt;br /&gt;
|790&lt;br /&gt;
|815&lt;br /&gt;
|840&lt;br /&gt;
|865&lt;br /&gt;
|890&lt;br /&gt;
|915&lt;br /&gt;
|940&lt;br /&gt;
|965&lt;br /&gt;
|990&lt;br /&gt;
|1340&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|121.4&lt;br /&gt;
|122.5&lt;br /&gt;
|123.9&lt;br /&gt;
|125.4&lt;br /&gt;
|126.9&lt;br /&gt;
|128.4&lt;br /&gt;
|129.9&lt;br /&gt;
|131.4&lt;br /&gt;
|132.9&lt;br /&gt;
|134.4&lt;br /&gt;
|135.9&lt;br /&gt;
|137.4&lt;br /&gt;
|138.9&lt;br /&gt;
|163&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|474&lt;br /&gt;
|485&lt;br /&gt;
|496&lt;br /&gt;
|506&lt;br /&gt;
|517&lt;br /&gt;
|527&lt;br /&gt;
|537&lt;br /&gt;
|547&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|651&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Human features===&lt;br /&gt;
* Access to [[Techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 250 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
&lt;br /&gt;
===Technique boosts===&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Gifoie|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Gizonde|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Gibarta|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Grants|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Shifta|+100% range}}&lt;br /&gt;
{{TechBoostRow|Deband|+100% range}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Face 01.png‎|Face 1&lt;br /&gt;
File:FOmar Face 02.png‎|Face 2&lt;br /&gt;
File:FOmar Face 03.png‎|Face 3&lt;br /&gt;
File:FOmar Face 04.png‎|Face 4&lt;br /&gt;
File:FOmar Face 05.png‎|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Hair 01.png|Hair 1&lt;br /&gt;
File:FOmar Hair 02.png|Hair 2&lt;br /&gt;
File:FOmar Hair 03.png|Hair 3 (Front)&lt;br /&gt;
File:FOmar Hair 03 02.png|Hair 3 (Side)&lt;br /&gt;
File:FOmar Hair 04.png|Hair 4&lt;br /&gt;
File:FOmar Hair 05.png|Hair 5&lt;br /&gt;
File:FOmar Hair 06.png|Hair 6 (Front)&lt;br /&gt;
File:FOmar Hair 06 02.png|Hair 6 (Back)&lt;br /&gt;
File:FOmar Hair 07.png ‎|Hair 7&lt;br /&gt;
File:FOmar Hair 08.png|Hair 8 (Front)&lt;br /&gt;
File:FOmar Hair 08 02.png|Hair 8 (Side)&lt;br /&gt;
File:FOmar Hair 09.png|Hair 9 (Front)&lt;br /&gt;
File:FOmar Hair 09 02.png|Hair 9 (Side)&lt;br /&gt;
File:FOmar Hair 10.png|Hair 10 (Front)&lt;br /&gt;
File:FOmar Hair 10 02.png|Hair 10 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Costume 01-01.png‎|Costume 1-1&lt;br /&gt;
File:FOmar Costume 01-02.png‎|Costume 1-2&lt;br /&gt;
File:FOmar Costume 01-03.png‎|Costume 1-3&lt;br /&gt;
File:FOmar Costume 01-04.png‎|Costume 1-4&lt;br /&gt;
File:FOmar Costume 01-05.png‎|Costume 1-5&lt;br /&gt;
File:FOmar Costume 01-06.png‎|Costume 1-6&lt;br /&gt;
File:FOmar Costume 01-07.png‎|Costume 1-7&lt;br /&gt;
File:FOmar Costume 01-08.png‎|Costume 1-8&lt;br /&gt;
File:FOmar Costume 01-09.png‎|Costume 1-9&lt;br /&gt;
File:FOmar Costume 02-01.png|Costume 2-1&lt;br /&gt;
File:FOmar Costume 02-02.png|Costume 2-2&lt;br /&gt;
File:FOmar Costume 02-03.png|Costume 2-3&lt;br /&gt;
File:FOmar Costume 02-04.png|Costume 2-4&lt;br /&gt;
File:FOmar Costume 02-05.png|Costume 2-5&lt;br /&gt;
File:FOmar Costume 02-06.png|Costume 2-6&lt;br /&gt;
File:FOmar Costume 02-07.png|Costume 2-7&lt;br /&gt;
File:FOmar Costume 02-08.png|Costume 2-8&lt;br /&gt;
File:FOmar Costume 02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Skin 01.png|Skin 1&lt;br /&gt;
File:FOmar Skin 02.png|Skin 2&lt;br /&gt;
File:FOmar Skin 03.png|Skin 3&lt;br /&gt;
File:FOmar Skin 04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewearl&amp;diff=43060</id>
		<title>FOnewearl</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewearl&amp;diff=43060"/>
		<updated>2026-06-27T00:16:35Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Stats */ ATA decimals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = FOnewearl/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page. &lt;br /&gt;
}}{{Class&lt;br /&gt;
|icon=cane&lt;br /&gt;
|profession=Force&lt;br /&gt;
|species=Newman&lt;br /&gt;
|gender=Female&lt;br /&gt;
|atktech=30&lt;br /&gt;
|gm=Yes&lt;br /&gt;
|resta=30&lt;br /&gt;
|anti=7&lt;br /&gt;
|reverser=Yes&lt;br /&gt;
|sd=30&lt;br /&gt;
|jz=30&lt;br /&gt;
|desc=FOnewearls have limited combat skills, but excel in both attack and support techniques. They have the highest mental strength / TP potential of any class.&lt;br /&gt;
}}&lt;br /&gt;
[[FOnewearl]] is one of the four force classes. She has the highest MST and TP in the game, giving her potent usage of all techniques in the game. She has the strongest Resta power and increased range on the healing techniques, making her a capable support character. With the highest ATA of the forces, she is also able to use weapons to help support the party.&lt;br /&gt;
&lt;br /&gt;
FOnewearl is recommended for players who wish to play a technique focused character with a side of support.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|27&lt;br /&gt;
|110&lt;br /&gt;
|197&lt;br /&gt;
|407&lt;br /&gt;
|883&lt;br /&gt;
|1148&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1398}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|87&lt;br /&gt;
|285&lt;br /&gt;
|493&lt;br /&gt;
|913&lt;br /&gt;
|1614&lt;br /&gt;
|2098&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|3173}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|13&lt;br /&gt;
|47&lt;br /&gt;
|82&lt;br /&gt;
|195&lt;br /&gt;
|459&lt;br /&gt;
|483&lt;br /&gt;
|583&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|29&lt;br /&gt;
|48&lt;br /&gt;
|99&lt;br /&gt;
|234&lt;br /&gt;
|334&lt;br /&gt;
|390&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|58&lt;br /&gt;
|171&lt;br /&gt;
|290&lt;br /&gt;
|530&lt;br /&gt;
|927&lt;br /&gt;
|1200&lt;br /&gt;
|1750&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|61&lt;br /&gt;
|68.7&lt;br /&gt;
|76.6&lt;br /&gt;
|91.6&lt;br /&gt;
|118.6&lt;br /&gt;
|133.6&lt;br /&gt;
|186&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|53&lt;br /&gt;
|156&lt;br /&gt;
|246&lt;br /&gt;
|375&lt;br /&gt;
|585&lt;br /&gt;
|735&lt;br /&gt;
|883&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|27&lt;br /&gt;
|44&lt;br /&gt;
|66&lt;br /&gt;
|88&lt;br /&gt;
|110&lt;br /&gt;
|131&lt;br /&gt;
|153&lt;br /&gt;
|175&lt;br /&gt;
|197&lt;br /&gt;
|218&lt;br /&gt;
|242&lt;br /&gt;
|269&lt;br /&gt;
|297&lt;br /&gt;
|323&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|87&lt;br /&gt;
|127&lt;br /&gt;
|181&lt;br /&gt;
|232&lt;br /&gt;
|285&lt;br /&gt;
|339&lt;br /&gt;
|390&lt;br /&gt;
|442&lt;br /&gt;
|493&lt;br /&gt;
|547&lt;br /&gt;
|598&lt;br /&gt;
|651&lt;br /&gt;
|705&lt;br /&gt;
|756&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|13&lt;br /&gt;
|21&lt;br /&gt;
|31&lt;br /&gt;
|39&lt;br /&gt;
|47&lt;br /&gt;
|54&lt;br /&gt;
|64&lt;br /&gt;
|73&lt;br /&gt;
|82&lt;br /&gt;
|93&lt;br /&gt;
|105&lt;br /&gt;
|117&lt;br /&gt;
|130&lt;br /&gt;
|145&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|29&lt;br /&gt;
|33&lt;br /&gt;
|38&lt;br /&gt;
|43&lt;br /&gt;
|48&lt;br /&gt;
|53&lt;br /&gt;
|58&lt;br /&gt;
|64&lt;br /&gt;
|70&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|58&lt;br /&gt;
|81&lt;br /&gt;
|112&lt;br /&gt;
|141&lt;br /&gt;
|172&lt;br /&gt;
|202&lt;br /&gt;
|231&lt;br /&gt;
|261&lt;br /&gt;
|290&lt;br /&gt;
|321&lt;br /&gt;
|350&lt;br /&gt;
|380&lt;br /&gt;
|411&lt;br /&gt;
|440&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|61&lt;br /&gt;
|62.6&lt;br /&gt;
|64.7&lt;br /&gt;
|66.7&lt;br /&gt;
|68.7&lt;br /&gt;
|70.6&lt;br /&gt;
|72.7&lt;br /&gt;
|74.7&lt;br /&gt;
|76.6&lt;br /&gt;
|78.4&lt;br /&gt;
|80.3&lt;br /&gt;
|82.2&lt;br /&gt;
|84.1&lt;br /&gt;
|85.9&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|53&lt;br /&gt;
|77&lt;br /&gt;
|106&lt;br /&gt;
|131&lt;br /&gt;
|156&lt;br /&gt;
|181&lt;br /&gt;
|206&lt;br /&gt;
|226&lt;br /&gt;
|246&lt;br /&gt;
|266&lt;br /&gt;
|285&lt;br /&gt;
|300&lt;br /&gt;
|315&lt;br /&gt;
|330&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|350&lt;br /&gt;
|378&lt;br /&gt;
|407&lt;br /&gt;
|443&lt;br /&gt;
|479&lt;br /&gt;
|516&lt;br /&gt;
|552&lt;br /&gt;
|588&lt;br /&gt;
|624&lt;br /&gt;
|661&lt;br /&gt;
|697&lt;br /&gt;
|733&lt;br /&gt;
|767&lt;br /&gt;
|796&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|808&lt;br /&gt;
|862&lt;br /&gt;
|913&lt;br /&gt;
|966&lt;br /&gt;
|1020&lt;br /&gt;
|1071&lt;br /&gt;
|1123&lt;br /&gt;
|1174&lt;br /&gt;
|1224&lt;br /&gt;
|1272&lt;br /&gt;
|1318&lt;br /&gt;
|1369&lt;br /&gt;
|1419&lt;br /&gt;
|1467&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|160&lt;br /&gt;
|175&lt;br /&gt;
|195&lt;br /&gt;
|215&lt;br /&gt;
|235&lt;br /&gt;
|259&lt;br /&gt;
|284&lt;br /&gt;
|309&lt;br /&gt;
|332&lt;br /&gt;
|352&lt;br /&gt;
|371&lt;br /&gt;
|386&lt;br /&gt;
|401&lt;br /&gt;
|416&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|83&lt;br /&gt;
|91&lt;br /&gt;
|99&lt;br /&gt;
|106&lt;br /&gt;
|114&lt;br /&gt;
|124&lt;br /&gt;
|134&lt;br /&gt;
|144&lt;br /&gt;
|154&lt;br /&gt;
|164&lt;br /&gt;
|174&lt;br /&gt;
|184&lt;br /&gt;
|194&lt;br /&gt;
|204&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|470&lt;br /&gt;
|501&lt;br /&gt;
|530&lt;br /&gt;
|560&lt;br /&gt;
|591&lt;br /&gt;
|620&lt;br /&gt;
|650&lt;br /&gt;
|679&lt;br /&gt;
|707&lt;br /&gt;
|734&lt;br /&gt;
|760&lt;br /&gt;
|789&lt;br /&gt;
|817&lt;br /&gt;
|844&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|87.8&lt;br /&gt;
|89.7&lt;br /&gt;
|91.6&lt;br /&gt;
|93.6&lt;br /&gt;
|95.6&lt;br /&gt;
|97.6&lt;br /&gt;
|99.6&lt;br /&gt;
|101.6&lt;br /&gt;
|103.6&lt;br /&gt;
|105.6&lt;br /&gt;
|107.6&lt;br /&gt;
|109.6&lt;br /&gt;
|111.6&lt;br /&gt;
|113.6&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|345&lt;br /&gt;
|360&lt;br /&gt;
|375&lt;br /&gt;
|390&lt;br /&gt;
|405&lt;br /&gt;
|420&lt;br /&gt;
|435&lt;br /&gt;
|450&lt;br /&gt;
|465&lt;br /&gt;
|480&lt;br /&gt;
|495&lt;br /&gt;
|510&lt;br /&gt;
|525&lt;br /&gt;
|540&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|825&lt;br /&gt;
|854&lt;br /&gt;
|883&lt;br /&gt;
|912&lt;br /&gt;
|941&lt;br /&gt;
|970&lt;br /&gt;
|999&lt;br /&gt;
|1028&lt;br /&gt;
|1057&lt;br /&gt;
|1083&lt;br /&gt;
|1104&lt;br /&gt;
|1126&lt;br /&gt;
|1148&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1398}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|1513&lt;br /&gt;
|1564&lt;br /&gt;
|1614&lt;br /&gt;
|1662&lt;br /&gt;
|1709&lt;br /&gt;
|1759&lt;br /&gt;
|1809&lt;br /&gt;
|1857&lt;br /&gt;
|1903&lt;br /&gt;
|1954&lt;br /&gt;
|2004&lt;br /&gt;
|2052&lt;br /&gt;
|2098&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|3173}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|431&lt;br /&gt;
|446&lt;br /&gt;
|459&lt;br /&gt;
|464&lt;br /&gt;
|469&lt;br /&gt;
|474&lt;br /&gt;
|479&lt;br /&gt;
|483&lt;br /&gt;
|483&lt;br /&gt;
|483&lt;br /&gt;
|483&lt;br /&gt;
|483&lt;br /&gt;
|483&lt;br /&gt;
|583&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|214&lt;br /&gt;
|224&lt;br /&gt;
|234&lt;br /&gt;
|244&lt;br /&gt;
|254&lt;br /&gt;
|264&lt;br /&gt;
|274&lt;br /&gt;
|284&lt;br /&gt;
|294&lt;br /&gt;
|304&lt;br /&gt;
|314&lt;br /&gt;
|324&lt;br /&gt;
|334&lt;br /&gt;
|390&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|870&lt;br /&gt;
|899&lt;br /&gt;
|927&lt;br /&gt;
|954&lt;br /&gt;
|980&lt;br /&gt;
|1009&lt;br /&gt;
|1037&lt;br /&gt;
|1064&lt;br /&gt;
|1090&lt;br /&gt;
|1119&lt;br /&gt;
|1147&lt;br /&gt;
|1174&lt;br /&gt;
|1200&lt;br /&gt;
|1750&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|115.6&lt;br /&gt;
|117.1&lt;br /&gt;
|118.6&lt;br /&gt;
|120.1&lt;br /&gt;
|121.6&lt;br /&gt;
|123.1&lt;br /&gt;
|124.6&lt;br /&gt;
|126.1&lt;br /&gt;
|127.6&lt;br /&gt;
|129.1&lt;br /&gt;
|130.6&lt;br /&gt;
|132.1&lt;br /&gt;
|133.6&lt;br /&gt;
|186&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|555&lt;br /&gt;
|570&lt;br /&gt;
|585&lt;br /&gt;
|600&lt;br /&gt;
|615&lt;br /&gt;
|630&lt;br /&gt;
|645&lt;br /&gt;
|660&lt;br /&gt;
|675&lt;br /&gt;
|690&lt;br /&gt;
|705&lt;br /&gt;
|720&lt;br /&gt;
|735&lt;br /&gt;
|883&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Newman features===&lt;br /&gt;
* Access to [[techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[Stats#TP|TP]] when inactive&lt;br /&gt;
&lt;br /&gt;
===Technique boosts===&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Foie|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Zonde|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Barta|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Resta|+100% range}}&lt;br /&gt;
{{TechBoostRow|Anti|+100% range}}&lt;br /&gt;
{{TechBoostRow|Megid|Pierces}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewearl Face 01.png|Face 1&lt;br /&gt;
File:FOnewearl Face 02.png|Face 2&lt;br /&gt;
File:FOnewearl Face 03.png|Face 3&lt;br /&gt;
File:FOnewearl Face 04.png|Face 4&lt;br /&gt;
File:FOnewearl Face 05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewearl Hair 01.png|Hair 1 (Front)&lt;br /&gt;
File:FOnewearl Hair 01 02.png|Hair 1 (Side)&lt;br /&gt;
File:FOnewearl Hair 02.png|Hair 2&lt;br /&gt;
File:FOnewearl Hair 03.png|Hair 3 (Front)&lt;br /&gt;
File:FOnewearl Hair 03 02.png|Hair 3 (Side)&lt;br /&gt;
File:FOnewearl Hair 04.png|Hair 4 (Front)&lt;br /&gt;
File:FOnewearl Hair 04 02.png|Hair 4 (Side)&lt;br /&gt;
File:FOnewearl Hair 04 03.png|Hair 4 (Back)&lt;br /&gt;
File:FOnewearl Hair 05.png|Hair 5&lt;br /&gt;
File:FOnewearl Hair 06.png|Hair 6 (Front)&lt;br /&gt;
File:FOnewearl Hair 06 02.png|Hair 6 (Side)&lt;br /&gt;
File:FOnewearl Hair 07.png|Hair 7 (Front)&lt;br /&gt;
File:FOnewearl Hair 07 02.png|Hair 7 (Back)&lt;br /&gt;
File:FOnewearl Hair 08.png|Hair 8 (Front)&lt;br /&gt;
File:FOnewearl Hair 08 02.png|Hair 8 (Back)&lt;br /&gt;
File:FOnewearl Hair 09.png|Hair 9&lt;br /&gt;
File:FOnewearl Hair 10.png|Hair 10 (Front)&lt;br /&gt;
File:FOnewearl Hair 10 02.png|Hair 10 (Back)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewearl Costume 01-01.png|Costume 1-1&lt;br /&gt;
File:FOnewearl Costume 01-02.png|Costume 1-2&lt;br /&gt;
File:FOnewearl Costume 01-03.png|Costume 1-3&lt;br /&gt;
File:FOnewearl Costume 01-04.png|Costume 1-4&lt;br /&gt;
File:FOnewearl Costume 01-05.png|Costume 1-5&lt;br /&gt;
File:FOnewearl Costume 01-06.png|Costume 1-6&lt;br /&gt;
File:FOnewearl Costume 01-07.png|Costume 1-7&lt;br /&gt;
File:FOnewearl Costume 01-08.png|Costume 1-8&lt;br /&gt;
File:FOnewearl Costume 01-09.png|Costume 1-9&lt;br /&gt;
File:FOnewearl Costume 02-01.png|Costume 2-1&lt;br /&gt;
File:FOnewearl Costume 02-02.png|Costume 2-2&lt;br /&gt;
File:FOnewearl Costume 02-03.png|Costume 2-3&lt;br /&gt;
File:FOnewearl Costume 02-04.png|Costume 2-4&lt;br /&gt;
File:FOnewearl Costume 02-05.png|Costume 2-5&lt;br /&gt;
File:FOnewearl Costume 02-06.png|Costume 2-6&lt;br /&gt;
File:FOnewearl Costume 02-07.png|Costume 2-7&lt;br /&gt;
File:FOnewearl Costume 02-08.png|Costume 2-8&lt;br /&gt;
File:FOnewearl Costume 02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewearl Skin 01.png|Skin 1&lt;br /&gt;
File:FOnewearl Skin 02.png|Skin 2&lt;br /&gt;
File:FOnewearl Skin 03.png|Skin 3&lt;br /&gt;
File:FOnewearl Skin 04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewm&amp;diff=43059</id>
		<title>FOnewm</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewm&amp;diff=43059"/>
		<updated>2026-06-27T00:07:45Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Stats */ ATA decimals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = FOnewm/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=cane&lt;br /&gt;
|profession=Force&lt;br /&gt;
|species=Newman&lt;br /&gt;
|gender=Male&lt;br /&gt;
|atktech=30&lt;br /&gt;
|gm=Yes&lt;br /&gt;
|resta=30&lt;br /&gt;
|anti=7&lt;br /&gt;
|reverser=Yes&lt;br /&gt;
|sd=30&lt;br /&gt;
|jz=30&lt;br /&gt;
|desc=FOnewms are well balanced, and excel in numerous techniques. They distinguish themselves with their powerful attack techniques.&lt;br /&gt;
}}&lt;br /&gt;
[[FOnewm]] is one of the four force classes. He is considered the strongest force for technique usage, as he has high MST and receives boosts to both Gi and Ra techniques, making his AoE technique power unparalleled.&lt;br /&gt;
&lt;br /&gt;
FOnewm is recommended for players who want to play a primarily technique focused character, with the ability to fit in another role if necessary.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|27&lt;br /&gt;
|131&lt;br /&gt;
|240&lt;br /&gt;
|459&lt;br /&gt;
|938&lt;br /&gt;
|1232&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1482}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|90&lt;br /&gt;
|300&lt;br /&gt;
|505&lt;br /&gt;
|865&lt;br /&gt;
|1495&lt;br /&gt;
|1945&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2798}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|54&lt;br /&gt;
|94&lt;br /&gt;
|212&lt;br /&gt;
|463&lt;br /&gt;
|613&lt;br /&gt;
|814&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|7&lt;br /&gt;
|19&lt;br /&gt;
|38&lt;br /&gt;
|98&lt;br /&gt;
|288&lt;br /&gt;
|408&lt;br /&gt;
|463&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|60&lt;br /&gt;
|181&lt;br /&gt;
|298&lt;br /&gt;
|498&lt;br /&gt;
|848&lt;br /&gt;
|1098&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|61.2&lt;br /&gt;
|68.8&lt;br /&gt;
|76.8&lt;br /&gt;
|92.8&lt;br /&gt;
|115.8&lt;br /&gt;
|128&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|50&lt;br /&gt;
|151&lt;br /&gt;
|232&lt;br /&gt;
|359&lt;br /&gt;
|484&lt;br /&gt;
|531&lt;br /&gt;
|679&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|27&lt;br /&gt;
|49&lt;br /&gt;
|76&lt;br /&gt;
|104&lt;br /&gt;
|131&lt;br /&gt;
|158&lt;br /&gt;
|185&lt;br /&gt;
|213&lt;br /&gt;
|240&lt;br /&gt;
|266&lt;br /&gt;
|294&lt;br /&gt;
|321&lt;br /&gt;
|349&lt;br /&gt;
|375&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|90&lt;br /&gt;
|135&lt;br /&gt;
|189&lt;br /&gt;
|244&lt;br /&gt;
|300&lt;br /&gt;
|354&lt;br /&gt;
|409&lt;br /&gt;
|460&lt;br /&gt;
|505&lt;br /&gt;
|550&lt;br /&gt;
|595&lt;br /&gt;
|640&lt;br /&gt;
|685&lt;br /&gt;
|730&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|24&lt;br /&gt;
|34&lt;br /&gt;
|44&lt;br /&gt;
|54&lt;br /&gt;
|64&lt;br /&gt;
|74&lt;br /&gt;
|84&lt;br /&gt;
|94&lt;br /&gt;
|104&lt;br /&gt;
|115&lt;br /&gt;
|130&lt;br /&gt;
|145&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|16&lt;br /&gt;
|19&lt;br /&gt;
|23&lt;br /&gt;
|28&lt;br /&gt;
|33&lt;br /&gt;
|38&lt;br /&gt;
|43&lt;br /&gt;
|49&lt;br /&gt;
|56&lt;br /&gt;
|64&lt;br /&gt;
|71&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|60&lt;br /&gt;
|86&lt;br /&gt;
|117&lt;br /&gt;
|149&lt;br /&gt;
|181&lt;br /&gt;
|212&lt;br /&gt;
|244&lt;br /&gt;
|273&lt;br /&gt;
|298&lt;br /&gt;
|323&lt;br /&gt;
|348&lt;br /&gt;
|373&lt;br /&gt;
|398&lt;br /&gt;
|423&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|61.2&lt;br /&gt;
|62.8&lt;br /&gt;
|64.8&lt;br /&gt;
|66.8&lt;br /&gt;
|68.8&lt;br /&gt;
|70.7&lt;br /&gt;
|72.8&lt;br /&gt;
|74.7&lt;br /&gt;
|76.8&lt;br /&gt;
|78.7&lt;br /&gt;
|80.8&lt;br /&gt;
|82.7&lt;br /&gt;
|84.8&lt;br /&gt;
|86.7&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|50&lt;br /&gt;
|73&lt;br /&gt;
|101&lt;br /&gt;
|126&lt;br /&gt;
|151&lt;br /&gt;
|172&lt;br /&gt;
|192&lt;br /&gt;
|212&lt;br /&gt;
|232&lt;br /&gt;
|257&lt;br /&gt;
|280&lt;br /&gt;
|295&lt;br /&gt;
|310&lt;br /&gt;
|325&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|403&lt;br /&gt;
|430&lt;br /&gt;
|459&lt;br /&gt;
|488&lt;br /&gt;
|517&lt;br /&gt;
|546&lt;br /&gt;
|575&lt;br /&gt;
|611&lt;br /&gt;
|645&lt;br /&gt;
|684&lt;br /&gt;
|720&lt;br /&gt;
|756&lt;br /&gt;
|793&lt;br /&gt;
|829&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|775&lt;br /&gt;
|820&lt;br /&gt;
|865&lt;br /&gt;
|910&lt;br /&gt;
|955&lt;br /&gt;
|1000&lt;br /&gt;
|1045&lt;br /&gt;
|1090&lt;br /&gt;
|1135&lt;br /&gt;
|1180&lt;br /&gt;
|1228&lt;br /&gt;
|1270&lt;br /&gt;
|1315&lt;br /&gt;
|1360&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|175&lt;br /&gt;
|192&lt;br /&gt;
|212&lt;br /&gt;
|232&lt;br /&gt;
|252&lt;br /&gt;
|272&lt;br /&gt;
|293&lt;br /&gt;
|313&lt;br /&gt;
|333&lt;br /&gt;
|353&lt;br /&gt;
|373&lt;br /&gt;
|388&lt;br /&gt;
|403&lt;br /&gt;
|418&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|79&lt;br /&gt;
|88&lt;br /&gt;
|98&lt;br /&gt;
|108&lt;br /&gt;
|118&lt;br /&gt;
|128&lt;br /&gt;
|138&lt;br /&gt;
|153&lt;br /&gt;
|168&lt;br /&gt;
|183&lt;br /&gt;
|198&lt;br /&gt;
|213&lt;br /&gt;
|228&lt;br /&gt;
|243&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|448&lt;br /&gt;
|473&lt;br /&gt;
|498&lt;br /&gt;
|523&lt;br /&gt;
|548&lt;br /&gt;
|573&lt;br /&gt;
|598&lt;br /&gt;
|623&lt;br /&gt;
|648&lt;br /&gt;
|673&lt;br /&gt;
|698&lt;br /&gt;
|723&lt;br /&gt;
|748&lt;br /&gt;
|773&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|88.8&lt;br /&gt;
|90.7&lt;br /&gt;
|92.8&lt;br /&gt;
|94.7&lt;br /&gt;
|96.8&lt;br /&gt;
|98.7&lt;br /&gt;
|100.8&lt;br /&gt;
|102.3&lt;br /&gt;
|103.8&lt;br /&gt;
|105.3&lt;br /&gt;
|106.8&lt;br /&gt;
|108.3&lt;br /&gt;
|109.8&lt;br /&gt;
|111.3&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|339&lt;br /&gt;
|349&lt;br /&gt;
|359&lt;br /&gt;
|369&lt;br /&gt;
|379&lt;br /&gt;
|389&lt;br /&gt;
|399&lt;br /&gt;
|409&lt;br /&gt;
|419&lt;br /&gt;
|429&lt;br /&gt;
|439&lt;br /&gt;
|449&lt;br /&gt;
|459&lt;br /&gt;
|469&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|865&lt;br /&gt;
|901&lt;br /&gt;
|938&lt;br /&gt;
|971&lt;br /&gt;
|1000&lt;br /&gt;
|1029&lt;br /&gt;
|1058&lt;br /&gt;
|1087&lt;br /&gt;
|1116&lt;br /&gt;
|1145&lt;br /&gt;
|1174&lt;br /&gt;
|1203&lt;br /&gt;
|1232&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1482}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|1405&lt;br /&gt;
|1450&lt;br /&gt;
|1495&lt;br /&gt;
|1540&lt;br /&gt;
|1585&lt;br /&gt;
|1630&lt;br /&gt;
|1675&lt;br /&gt;
|1720&lt;br /&gt;
|1765&lt;br /&gt;
|1810&lt;br /&gt;
|1855&lt;br /&gt;
|1900&lt;br /&gt;
|1945&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2798}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|433&lt;br /&gt;
|448&lt;br /&gt;
|463&lt;br /&gt;
|478&lt;br /&gt;
|493&lt;br /&gt;
|508&lt;br /&gt;
|523&lt;br /&gt;
|538&lt;br /&gt;
|553&lt;br /&gt;
|568&lt;br /&gt;
|583&lt;br /&gt;
|598&lt;br /&gt;
|613&lt;br /&gt;
|814&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|258&lt;br /&gt;
|273&lt;br /&gt;
|288&lt;br /&gt;
|303&lt;br /&gt;
|318&lt;br /&gt;
|333&lt;br /&gt;
|348&lt;br /&gt;
|358&lt;br /&gt;
|368&lt;br /&gt;
|378&lt;br /&gt;
|388&lt;br /&gt;
|398&lt;br /&gt;
|408&lt;br /&gt;
|463&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|798&lt;br /&gt;
|823&lt;br /&gt;
|848&lt;br /&gt;
|873&lt;br /&gt;
|898&lt;br /&gt;
|923&lt;br /&gt;
|948&lt;br /&gt;
|973&lt;br /&gt;
|998&lt;br /&gt;
|1023&lt;br /&gt;
|1048&lt;br /&gt;
|1073&lt;br /&gt;
|1098&lt;br /&gt;
|1500&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|112.8&lt;br /&gt;
|114.3&lt;br /&gt;
|115.8&lt;br /&gt;
|117.3&lt;br /&gt;
|118.8&lt;br /&gt;
|120.3&lt;br /&gt;
|121.8&lt;br /&gt;
|123&lt;br /&gt;
|124&lt;br /&gt;
|125&lt;br /&gt;
|126&lt;br /&gt;
|127&lt;br /&gt;
|128&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|474&lt;br /&gt;
|479&lt;br /&gt;
|484&lt;br /&gt;
|489&lt;br /&gt;
|494&lt;br /&gt;
|499&lt;br /&gt;
|504&lt;br /&gt;
|509&lt;br /&gt;
|514&lt;br /&gt;
|519&lt;br /&gt;
|524&lt;br /&gt;
|529&lt;br /&gt;
|531&lt;br /&gt;
|679&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Newman features===&lt;br /&gt;
* Access to [[techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[Stats#TP|TP]] when inactive&lt;br /&gt;
&lt;br /&gt;
===Technique boosts===&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Gifoie|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Gizonde|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Gibarta|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Rafoie|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Razonde|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Rabarta|+30% damage}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewm Face 01.png|Face 1&lt;br /&gt;
File:FOnewm Face 02.png|Face 2&lt;br /&gt;
File:FOnewm Face 03.png|Face 3&lt;br /&gt;
File:FOnewm Face 04.png|Face 4&lt;br /&gt;
File:FOnewm Face 05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewm Hair 01.png|Hair 1&lt;br /&gt;
File:FOnewm Hair 02.png|Hair 2 (Front)&lt;br /&gt;
File:FOnewm Hair 02 02.png|Hair 2 (Side)&lt;br /&gt;
File:FOnewm Hair 03.png|Hair 3&lt;br /&gt;
File:FOnewm Hair 04.png|Hair 4&lt;br /&gt;
File:FOnewm Hair 05.png|Hair 5 (Front)&lt;br /&gt;
File:FOnewm Hair 05 02.png|Hair 5 (Side)&lt;br /&gt;
File:FOnewm Hair 06.png|Hair 6 (Front)&lt;br /&gt;
File:FOnewm Hair 06 02.png|Hair 6 (Side)&lt;br /&gt;
File:FOnewm Hair 07.png|Hair 7&lt;br /&gt;
File:FOnewm Hair 08.png|Hair 8&lt;br /&gt;
File:FOnewm Hair 09.png|Hair 9&lt;br /&gt;
File:FOnewm Hair 10.png|Hair 10 (Front)&lt;br /&gt;
File:FOnewm Hair 10 02.png|Hair 10 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewm Costume 01-01.png|Costume 1-1&lt;br /&gt;
File:FOnewm Costume 01-02.png|Costume 1-2&lt;br /&gt;
File:FOnewm Costume 01-03.png|Costume 1-3&lt;br /&gt;
File:FOnewm Costume 01-04.png|Costume 1-4&lt;br /&gt;
File:FOnewm Costume 01-05.png|Costume 1-5&lt;br /&gt;
File:FOnewm Costume 01-06.png|Costume 1-6&lt;br /&gt;
File:FOnewm Costume 01-07.png|Costume 1-7&lt;br /&gt;
File:FOnewm Costume 01-08.png|Costume 1-8&lt;br /&gt;
File:FOnewm Costume 01-09.png|Costume 1-9&lt;br /&gt;
File:FOnewm Costume 02-01.png|Costume 2-1&lt;br /&gt;
File:FOnewm Costume 02-02.png|Costume 2-2&lt;br /&gt;
File:FOnewm Costume 02-03.png|Costume 2-3&lt;br /&gt;
File:FOnewm Costume 02-04.png|Costume 2-4&lt;br /&gt;
File:FOnewm Costume 02-05.png|Costume 2-5&lt;br /&gt;
File:FOnewm Costume 02-06.png|Costume 2-6&lt;br /&gt;
File:FOnewm Costume 02-07.png|Costume 2-7&lt;br /&gt;
File:FOnewm Costume 02-08.png|Costume 2-8&lt;br /&gt;
File:FOnewm Costume 02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOnewm Skin 01.png|Skin 1&lt;br /&gt;
File:FOnewm Skin 02.png|Skin 2&lt;br /&gt;
File:FOnewm Skin 03.png|Skin 3&lt;br /&gt;
File:FOnewm Skin 04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOmar&amp;diff=43028</id>
		<title>FOmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOmar&amp;diff=43028"/>
		<updated>2026-06-25T19:34:18Z</updated>

		<summary type="html">&lt;p&gt;Thunder: opening paragraph update again. hopefully this sets the most appropriate and accurate expectations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = FOmar/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page. &lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=cane&lt;br /&gt;
|profession=Force&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|atktech=30&lt;br /&gt;
|gm=Yes&lt;br /&gt;
|resta=30&lt;br /&gt;
|anti=7&lt;br /&gt;
|reverser=Yes&lt;br /&gt;
|sd=30&lt;br /&gt;
|jz=30&lt;br /&gt;
|desc=With low defensive power and low HP, FOmars are challenging to use. Their combination of techniques and quickness in combat makes them unique.&lt;br /&gt;
}}&lt;br /&gt;
[[FOmar]] is one of the four [[Classes#Force|Force]] [[classes]]. He has the highest [[ATP]] of all the Forces but the lowest [[ATA]] of all classes, making him the most potent Force with certain weapons, either with high weapon ATA (such as with {{Sword|rare|Galatine}}) or with creative use of the [[accuracy glitch]] (such as with {{Sword|rare|Diska of Braveman}}). In any case, FOmar benefits greatly from reduced [[Monsters|monster]] [[EVP]] provided by {{Freeze}} status and increased ATA from [[Hit]]. Combined with his [[Techniques#Technique boosts|technique boosts]] in Gi- [[techniques]] (particularly {{Gifoie}}), and convenient increased range with {{Shifta}}/{{Deband}}, this makes him a balanced Force for multiplayer play.&lt;br /&gt;
&lt;br /&gt;
FOmar has unique attack animations for [[Fists|Fist]], [[Claws|Claw]], [[Rods|Rod]] and [[Wands|Wand]], along with unique technique casting animations with [[Mechguns|Mechgun]] and Rod.&lt;br /&gt;
&lt;br /&gt;
FOmar is recommended for players who wish to play an all-rounder Force that can provide himself and his party with powerful support techniques along with a respectable physical damage potential at moderate accuracy with Normal and Heavy attacks, a high potential damage ceiling with [[Weapons#Sacrificial damage increase|sacrificial]] special attack weaponry if his low ATA can be overcome, and the potential ability to fulfill multiple roles in a party.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;All four Forces are effectively equivalent in their primary role of strengthening and weakening technique support to a party by supplying {{Shifta|n}}/{{Deband|n}} level 30 (range supplemented via {{Cane|rare|Striker of Chao}} if needed) and {{Jellen}}/{{Zalure}} level 30 (range supplemented via {{Cane|rare|Glide Divine}} if needed). They are also all similar in effectiveness with accuracy glitching {{Sword|rare|Slicer of Fanatic}}, a large component of a Force&#039;s most effective weapon contribution in multiplayer Ultimate difficulty parties in areas where technique damage is weak.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|120&lt;br /&gt;
|214&lt;br /&gt;
|413&lt;br /&gt;
|848&lt;br /&gt;
|1175&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1425}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|79&lt;br /&gt;
|234&lt;br /&gt;
|391&lt;br /&gt;
|745&lt;br /&gt;
|1333&lt;br /&gt;
|1783&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP,maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2558}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|82&lt;br /&gt;
|168&lt;br /&gt;
|302&lt;br /&gt;
|570&lt;br /&gt;
|753&lt;br /&gt;
|1002&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|10&lt;br /&gt;
|27&lt;br /&gt;
|47&lt;br /&gt;
|94&lt;br /&gt;
|221&lt;br /&gt;
|321&lt;br /&gt;
|470&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|53&lt;br /&gt;
|137&lt;br /&gt;
|222&lt;br /&gt;
|418&lt;br /&gt;
|740&lt;br /&gt;
|990&lt;br /&gt;
|1340&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|72.8&lt;br /&gt;
|81.7&lt;br /&gt;
|101.2&lt;br /&gt;
|123.9&lt;br /&gt;
|138.9&lt;br /&gt;
|163&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|121&lt;br /&gt;
|206&lt;br /&gt;
|336&lt;br /&gt;
|496&lt;br /&gt;
|551&lt;br /&gt;
|651&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|47&lt;br /&gt;
|71&lt;br /&gt;
|94&lt;br /&gt;
|120&lt;br /&gt;
|145&lt;br /&gt;
|168&lt;br /&gt;
|192&lt;br /&gt;
|214&lt;br /&gt;
|236&lt;br /&gt;
|255&lt;br /&gt;
|281&lt;br /&gt;
|307&lt;br /&gt;
|333&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|79&lt;br /&gt;
|111&lt;br /&gt;
|153&lt;br /&gt;
|193&lt;br /&gt;
|234&lt;br /&gt;
|273&lt;br /&gt;
|310&lt;br /&gt;
|351&lt;br /&gt;
|391&lt;br /&gt;
|435&lt;br /&gt;
|478&lt;br /&gt;
|531&lt;br /&gt;
|582&lt;br /&gt;
|624&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|30&lt;br /&gt;
|47&lt;br /&gt;
|64&lt;br /&gt;
|82&lt;br /&gt;
|102&lt;br /&gt;
|124&lt;br /&gt;
|146&lt;br /&gt;
|168&lt;br /&gt;
|190&lt;br /&gt;
|209&lt;br /&gt;
|224&lt;br /&gt;
|241&lt;br /&gt;
|257&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|23&lt;br /&gt;
|27&lt;br /&gt;
|29&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|53&lt;br /&gt;
|59&lt;br /&gt;
|66&lt;br /&gt;
|71&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|53&lt;br /&gt;
|70&lt;br /&gt;
|93&lt;br /&gt;
|115&lt;br /&gt;
|137&lt;br /&gt;
|158&lt;br /&gt;
|178&lt;br /&gt;
|200&lt;br /&gt;
|222&lt;br /&gt;
|246&lt;br /&gt;
|270&lt;br /&gt;
|300&lt;br /&gt;
|329&lt;br /&gt;
|352&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|65.7&lt;br /&gt;
|68.3&lt;br /&gt;
|70.6&lt;br /&gt;
|72.8&lt;br /&gt;
|75.1&lt;br /&gt;
|77.3&lt;br /&gt;
|79.3&lt;br /&gt;
|81.7&lt;br /&gt;
|84.2&lt;br /&gt;
|86.7&lt;br /&gt;
|89.1&lt;br /&gt;
|91.5&lt;br /&gt;
|93.9&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|53&lt;br /&gt;
|75&lt;br /&gt;
|98&lt;br /&gt;
|121&lt;br /&gt;
|144&lt;br /&gt;
|165&lt;br /&gt;
|186&lt;br /&gt;
|206&lt;br /&gt;
|225&lt;br /&gt;
|243&lt;br /&gt;
|260&lt;br /&gt;
|278&lt;br /&gt;
|297&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|359&lt;br /&gt;
|385&lt;br /&gt;
|413&lt;br /&gt;
|440&lt;br /&gt;
|466&lt;br /&gt;
|494&lt;br /&gt;
|523&lt;br /&gt;
|555&lt;br /&gt;
|587&lt;br /&gt;
|620&lt;br /&gt;
|653&lt;br /&gt;
|685&lt;br /&gt;
|717&lt;br /&gt;
|751&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|667&lt;br /&gt;
|708&lt;br /&gt;
|745&lt;br /&gt;
|780&lt;br /&gt;
|814&lt;br /&gt;
|849&lt;br /&gt;
|883&lt;br /&gt;
|928&lt;br /&gt;
|973&lt;br /&gt;
|1018&lt;br /&gt;
|1063&lt;br /&gt;
|1108&lt;br /&gt;
|1153&lt;br /&gt;
|1198&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|272&lt;br /&gt;
|287&lt;br /&gt;
|302&lt;br /&gt;
|320&lt;br /&gt;
|340&lt;br /&gt;
|360&lt;br /&gt;
|380&lt;br /&gt;
|400&lt;br /&gt;
|420&lt;br /&gt;
|440&lt;br /&gt;
|460&lt;br /&gt;
|478&lt;br /&gt;
|496&lt;br /&gt;
|515&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|81&lt;br /&gt;
|89&lt;br /&gt;
|94&lt;br /&gt;
|101&lt;br /&gt;
|107&lt;br /&gt;
|114&lt;br /&gt;
|121&lt;br /&gt;
|131&lt;br /&gt;
|141&lt;br /&gt;
|151&lt;br /&gt;
|161&lt;br /&gt;
|171&lt;br /&gt;
|181&lt;br /&gt;
|191&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|376&lt;br /&gt;
|398&lt;br /&gt;
|418&lt;br /&gt;
|436&lt;br /&gt;
|454&lt;br /&gt;
|472&lt;br /&gt;
|490&lt;br /&gt;
|515&lt;br /&gt;
|540&lt;br /&gt;
|565&lt;br /&gt;
|590&lt;br /&gt;
|615&lt;br /&gt;
|640&lt;br /&gt;
|665&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|96.3&lt;br /&gt;
|98.7&lt;br /&gt;
|101.2&lt;br /&gt;
|103.7&lt;br /&gt;
|106.2&lt;br /&gt;
|108.7&lt;br /&gt;
|111.2&lt;br /&gt;
|112.9&lt;br /&gt;
|114.1&lt;br /&gt;
|115.4&lt;br /&gt;
|116.7&lt;br /&gt;
|117.9&lt;br /&gt;
|119&lt;br /&gt;
|120.2&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|314&lt;br /&gt;
|324&lt;br /&gt;
|336&lt;br /&gt;
|347&lt;br /&gt;
|359&lt;br /&gt;
|370&lt;br /&gt;
|381&lt;br /&gt;
|393&lt;br /&gt;
|404&lt;br /&gt;
|416&lt;br /&gt;
|428&lt;br /&gt;
|439&lt;br /&gt;
|451&lt;br /&gt;
|462&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|784&lt;br /&gt;
|816&lt;br /&gt;
|848&lt;br /&gt;
|884&lt;br /&gt;
|914&lt;br /&gt;
|946&lt;br /&gt;
|978&lt;br /&gt;
|1012&lt;br /&gt;
|1045&lt;br /&gt;
|1077&lt;br /&gt;
|1109&lt;br /&gt;
|1142&lt;br /&gt;
|1175&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1425}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|1243&lt;br /&gt;
|1288&lt;br /&gt;
|1333&lt;br /&gt;
|1378&lt;br /&gt;
|1423&lt;br /&gt;
|1468&lt;br /&gt;
|1513&lt;br /&gt;
|1558&lt;br /&gt;
|1603&lt;br /&gt;
|1648&lt;br /&gt;
|1693&lt;br /&gt;
|1738&lt;br /&gt;
|1783&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP,maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2558}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|533&lt;br /&gt;
|551&lt;br /&gt;
|570&lt;br /&gt;
|588&lt;br /&gt;
|606&lt;br /&gt;
|625&lt;br /&gt;
|643&lt;br /&gt;
|661&lt;br /&gt;
|679&lt;br /&gt;
|698&lt;br /&gt;
|714&lt;br /&gt;
|734&lt;br /&gt;
|753&lt;br /&gt;
|1002&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|201&lt;br /&gt;
|211&lt;br /&gt;
|221&lt;br /&gt;
|231&lt;br /&gt;
|241&lt;br /&gt;
|251&lt;br /&gt;
|261&lt;br /&gt;
|271&lt;br /&gt;
|281&lt;br /&gt;
|291&lt;br /&gt;
|301&lt;br /&gt;
|311&lt;br /&gt;
|321&lt;br /&gt;
|470&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|690&lt;br /&gt;
|715&lt;br /&gt;
|740&lt;br /&gt;
|765&lt;br /&gt;
|790&lt;br /&gt;
|815&lt;br /&gt;
|840&lt;br /&gt;
|865&lt;br /&gt;
|890&lt;br /&gt;
|915&lt;br /&gt;
|940&lt;br /&gt;
|965&lt;br /&gt;
|990&lt;br /&gt;
|1340&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|121.4&lt;br /&gt;
|122.5&lt;br /&gt;
|123.9&lt;br /&gt;
|125.4&lt;br /&gt;
|126.9&lt;br /&gt;
|128.4&lt;br /&gt;
|129.9&lt;br /&gt;
|131.4&lt;br /&gt;
|132.9&lt;br /&gt;
|134.4&lt;br /&gt;
|135.9&lt;br /&gt;
|137.4&lt;br /&gt;
|138.9&lt;br /&gt;
|163&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|474&lt;br /&gt;
|485&lt;br /&gt;
|496&lt;br /&gt;
|506&lt;br /&gt;
|517&lt;br /&gt;
|527&lt;br /&gt;
|537&lt;br /&gt;
|547&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|651&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Human features===&lt;br /&gt;
* Access to [[Techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 250 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
&lt;br /&gt;
===Technique boosts===&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Gifoie|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Gizonde|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Gibarta|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Grants|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Shifta|+100% range}}&lt;br /&gt;
{{TechBoostRow|Deband|+100% range}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Face 01.png‎|Face 1&lt;br /&gt;
File:FOmar Face 02.png‎|Face 2&lt;br /&gt;
File:FOmar Face 03.png‎|Face 3&lt;br /&gt;
File:FOmar Face 04.png‎|Face 4&lt;br /&gt;
File:FOmar Face 05.png‎|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Hair 01.png|Hair 1&lt;br /&gt;
File:FOmar Hair 02.png|Hair 2&lt;br /&gt;
File:FOmar Hair 03.png|Hair 3 (Front)&lt;br /&gt;
File:FOmar Hair 03 02.png|Hair 3 (Side)&lt;br /&gt;
File:FOmar Hair 04.png|Hair 4&lt;br /&gt;
File:FOmar Hair 05.png|Hair 5&lt;br /&gt;
File:FOmar Hair 06.png|Hair 6 (Front)&lt;br /&gt;
File:FOmar Hair 06 02.png|Hair 6 (Back)&lt;br /&gt;
File:FOmar Hair 07.png ‎|Hair 7&lt;br /&gt;
File:FOmar Hair 08.png|Hair 8 (Front)&lt;br /&gt;
File:FOmar Hair 08 02.png|Hair 8 (Side)&lt;br /&gt;
File:FOmar Hair 09.png|Hair 9 (Front)&lt;br /&gt;
File:FOmar Hair 09 02.png|Hair 9 (Side)&lt;br /&gt;
File:FOmar Hair 10.png|Hair 10 (Front)&lt;br /&gt;
File:FOmar Hair 10 02.png|Hair 10 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Costume 01-01.png‎|Costume 1-1&lt;br /&gt;
File:FOmar Costume 01-02.png‎|Costume 1-2&lt;br /&gt;
File:FOmar Costume 01-03.png‎|Costume 1-3&lt;br /&gt;
File:FOmar Costume 01-04.png‎|Costume 1-4&lt;br /&gt;
File:FOmar Costume 01-05.png‎|Costume 1-5&lt;br /&gt;
File:FOmar Costume 01-06.png‎|Costume 1-6&lt;br /&gt;
File:FOmar Costume 01-07.png‎|Costume 1-7&lt;br /&gt;
File:FOmar Costume 01-08.png‎|Costume 1-8&lt;br /&gt;
File:FOmar Costume 01-09.png‎|Costume 1-9&lt;br /&gt;
File:FOmar Costume 02-01.png|Costume 2-1&lt;br /&gt;
File:FOmar Costume 02-02.png|Costume 2-2&lt;br /&gt;
File:FOmar Costume 02-03.png|Costume 2-3&lt;br /&gt;
File:FOmar Costume 02-04.png|Costume 2-4&lt;br /&gt;
File:FOmar Costume 02-05.png|Costume 2-5&lt;br /&gt;
File:FOmar Costume 02-06.png|Costume 2-6&lt;br /&gt;
File:FOmar Costume 02-07.png|Costume 2-7&lt;br /&gt;
File:FOmar Costume 02-08.png|Costume 2-8&lt;br /&gt;
File:FOmar Costume 02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Skin 01.png|Skin 1&lt;br /&gt;
File:FOmar Skin 02.png|Skin 2&lt;br /&gt;
File:FOmar Skin 03.png|Skin 3&lt;br /&gt;
File:FOmar Skin 04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOmarl&amp;diff=43027</id>
		<title>FOmarl</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOmarl&amp;diff=43027"/>
		<updated>2026-06-25T17:51:12Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Stats */ ATA decimals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = FOmarl/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=cane&lt;br /&gt;
|profession=Force&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|atktech=30&lt;br /&gt;
|gm=Yes&lt;br /&gt;
|resta=30&lt;br /&gt;
|anti=7&lt;br /&gt;
|reverser=Yes&lt;br /&gt;
|sd=30&lt;br /&gt;
|jz=30&lt;br /&gt;
|desc=Besides excelling in support techniques, FOmarls are competent with weapons. This gives them a more balanced growth potential.&lt;br /&gt;
}}&lt;br /&gt;
[[FOmarl]] is one of the four force classes. She has the lowest MST of all the forces, however makes up for this with the highest defensive stats of all forces, and increased range to all support techniques. Her melee capability is considered to be the best due to weapon access.&lt;br /&gt;
&lt;br /&gt;
FOmarl has unique animations for almost all weapon types, for both attacking and casting.&lt;br /&gt;
&lt;br /&gt;
FOmarl is recommended for players who wish to take a more support-orientated role in combat, with melee on the side.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|139&lt;br /&gt;
|255&lt;br /&gt;
|487&lt;br /&gt;
|965&lt;br /&gt;
|1273&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1523}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|79&lt;br /&gt;
|241&lt;br /&gt;
|420&lt;br /&gt;
|799&lt;br /&gt;
|1324&lt;br /&gt;
|1699&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2474}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|64&lt;br /&gt;
|130&lt;br /&gt;
|254&lt;br /&gt;
|532&lt;br /&gt;
|721&lt;br /&gt;
|872&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|48&lt;br /&gt;
|111&lt;br /&gt;
|251&lt;br /&gt;
|351&lt;br /&gt;
|498&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|53&lt;br /&gt;
|142&lt;br /&gt;
|241&lt;br /&gt;
|454&lt;br /&gt;
|734&lt;br /&gt;
|934&lt;br /&gt;
|1284&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|75&lt;br /&gt;
|85.3&lt;br /&gt;
|108.6&lt;br /&gt;
|132.4&lt;br /&gt;
|144.9&lt;br /&gt;
|170&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|118&lt;br /&gt;
|197&lt;br /&gt;
|319&lt;br /&gt;
|459&lt;br /&gt;
|513&lt;br /&gt;
|588&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|52&lt;br /&gt;
|81&lt;br /&gt;
|110&lt;br /&gt;
|139&lt;br /&gt;
|168&lt;br /&gt;
|197&lt;br /&gt;
|226&lt;br /&gt;
|255&lt;br /&gt;
|284&lt;br /&gt;
|313&lt;br /&gt;
|342&lt;br /&gt;
|371&lt;br /&gt;
|400&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|79&lt;br /&gt;
|114&lt;br /&gt;
|156&lt;br /&gt;
|199&lt;br /&gt;
|241&lt;br /&gt;
|283&lt;br /&gt;
|327&lt;br /&gt;
|372&lt;br /&gt;
|420&lt;br /&gt;
|466&lt;br /&gt;
|514&lt;br /&gt;
|571&lt;br /&gt;
|624&lt;br /&gt;
|669&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|26&lt;br /&gt;
|38&lt;br /&gt;
|51&lt;br /&gt;
|64&lt;br /&gt;
|81&lt;br /&gt;
|97&lt;br /&gt;
|113&lt;br /&gt;
|130&lt;br /&gt;
|147&lt;br /&gt;
|164&lt;br /&gt;
|179&lt;br /&gt;
|194&lt;br /&gt;
|209&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|10&lt;br /&gt;
|13&lt;br /&gt;
|17&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|28&lt;br /&gt;
|33&lt;br /&gt;
|41&lt;br /&gt;
|48&lt;br /&gt;
|56&lt;br /&gt;
|63&lt;br /&gt;
|71&lt;br /&gt;
|78&lt;br /&gt;
|86&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|53&lt;br /&gt;
|72&lt;br /&gt;
|95&lt;br /&gt;
|119&lt;br /&gt;
|145&lt;br /&gt;
|165&lt;br /&gt;
|189&lt;br /&gt;
|214&lt;br /&gt;
|241&lt;br /&gt;
|267&lt;br /&gt;
|294&lt;br /&gt;
|327&lt;br /&gt;
|357&lt;br /&gt;
|382&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|66&lt;br /&gt;
|69.1&lt;br /&gt;
|72&lt;br /&gt;
|75&lt;br /&gt;
|77.8&lt;br /&gt;
|80.4&lt;br /&gt;
|82.9&lt;br /&gt;
|85.3&lt;br /&gt;
|87.9&lt;br /&gt;
|90.8&lt;br /&gt;
|93.6&lt;br /&gt;
|96.7&lt;br /&gt;
|99.7&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|53&lt;br /&gt;
|74&lt;br /&gt;
|96&lt;br /&gt;
|118&lt;br /&gt;
|139&lt;br /&gt;
|159&lt;br /&gt;
|178&lt;br /&gt;
|197&lt;br /&gt;
|216&lt;br /&gt;
|234&lt;br /&gt;
|251&lt;br /&gt;
|267&lt;br /&gt;
|284&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|429&lt;br /&gt;
|458&lt;br /&gt;
|487&lt;br /&gt;
|516&lt;br /&gt;
|545&lt;br /&gt;
|574&lt;br /&gt;
|603&lt;br /&gt;
|639&lt;br /&gt;
|675&lt;br /&gt;
|711&lt;br /&gt;
|748&lt;br /&gt;
|784&lt;br /&gt;
|820&lt;br /&gt;
|856&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|714&lt;br /&gt;
|759&lt;br /&gt;
|799&lt;br /&gt;
|837&lt;br /&gt;
|874&lt;br /&gt;
|912&lt;br /&gt;
|949&lt;br /&gt;
|987&lt;br /&gt;
|1024&lt;br /&gt;
|1062&lt;br /&gt;
|1099&lt;br /&gt;
|1137&lt;br /&gt;
|1174&lt;br /&gt;
|1212&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|224&lt;br /&gt;
|239&lt;br /&gt;
|254&lt;br /&gt;
|272&lt;br /&gt;
|292&lt;br /&gt;
|312&lt;br /&gt;
|332&lt;br /&gt;
|352&lt;br /&gt;
|372&lt;br /&gt;
|392&lt;br /&gt;
|412&lt;br /&gt;
|432&lt;br /&gt;
|452&lt;br /&gt;
|472&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|93&lt;br /&gt;
|101&lt;br /&gt;
|111&lt;br /&gt;
|121&lt;br /&gt;
|131&lt;br /&gt;
|141&lt;br /&gt;
|151&lt;br /&gt;
|161&lt;br /&gt;
|171&lt;br /&gt;
|181&lt;br /&gt;
|191&lt;br /&gt;
|201&lt;br /&gt;
|211&lt;br /&gt;
|221&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|407&lt;br /&gt;
|432&lt;br /&gt;
|454&lt;br /&gt;
|474&lt;br /&gt;
|494&lt;br /&gt;
|514&lt;br /&gt;
|534&lt;br /&gt;
|554&lt;br /&gt;
|574&lt;br /&gt;
|594&lt;br /&gt;
|614&lt;br /&gt;
|634&lt;br /&gt;
|654&lt;br /&gt;
|674&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|102.6&lt;br /&gt;
|105.7&lt;br /&gt;
|108.6&lt;br /&gt;
|111.5&lt;br /&gt;
|114.2&lt;br /&gt;
|116.8&lt;br /&gt;
|119.6&lt;br /&gt;
|121.3&lt;br /&gt;
|122.8&lt;br /&gt;
|124&lt;br /&gt;
|125.3&lt;br /&gt;
|126.5&lt;br /&gt;
|127.7&lt;br /&gt;
|128.9&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|299&lt;br /&gt;
|309&lt;br /&gt;
|319&lt;br /&gt;
|329&lt;br /&gt;
|339&lt;br /&gt;
|349&lt;br /&gt;
|359&lt;br /&gt;
|369&lt;br /&gt;
|379&lt;br /&gt;
|389&lt;br /&gt;
|399&lt;br /&gt;
|409&lt;br /&gt;
|419&lt;br /&gt;
|429&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|893&lt;br /&gt;
|929&lt;br /&gt;
|965&lt;br /&gt;
|1001&lt;br /&gt;
|1038&lt;br /&gt;
|1070&lt;br /&gt;
|1099&lt;br /&gt;
|1128&lt;br /&gt;
|1157&lt;br /&gt;
|1186&lt;br /&gt;
|1215&lt;br /&gt;
|1244&lt;br /&gt;
|1273&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1523}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|1249&lt;br /&gt;
|1287&lt;br /&gt;
|1324&lt;br /&gt;
|1362&lt;br /&gt;
|1399&lt;br /&gt;
|1437&lt;br /&gt;
|1474&lt;br /&gt;
|1512&lt;br /&gt;
|1549&lt;br /&gt;
|1587&lt;br /&gt;
|1624&lt;br /&gt;
|1662&lt;br /&gt;
|1699&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2474}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|492&lt;br /&gt;
|512&lt;br /&gt;
|532&lt;br /&gt;
|552&lt;br /&gt;
|572&lt;br /&gt;
|592&lt;br /&gt;
|612&lt;br /&gt;
|632&lt;br /&gt;
|652&lt;br /&gt;
|672&lt;br /&gt;
|691&lt;br /&gt;
|706&lt;br /&gt;
|721&lt;br /&gt;
|872&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|231&lt;br /&gt;
|241&lt;br /&gt;
|251&lt;br /&gt;
|261&lt;br /&gt;
|271&lt;br /&gt;
|281&lt;br /&gt;
|291&lt;br /&gt;
|301&lt;br /&gt;
|311&lt;br /&gt;
|321&lt;br /&gt;
|331&lt;br /&gt;
|341&lt;br /&gt;
|351&lt;br /&gt;
|498&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|694&lt;br /&gt;
|714&lt;br /&gt;
|734&lt;br /&gt;
|754&lt;br /&gt;
|774&lt;br /&gt;
|794&lt;br /&gt;
|814&lt;br /&gt;
|834&lt;br /&gt;
|854&lt;br /&gt;
|874&lt;br /&gt;
|894&lt;br /&gt;
|914&lt;br /&gt;
|934&lt;br /&gt;
|1284&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|130.1&lt;br /&gt;
|131.2&lt;br /&gt;
|132.4&lt;br /&gt;
|133.6&lt;br /&gt;
|134.8&lt;br /&gt;
|135.9&lt;br /&gt;
|137.1&lt;br /&gt;
|138.1&lt;br /&gt;
|139.4&lt;br /&gt;
|140.6&lt;br /&gt;
|141.9&lt;br /&gt;
|143.4&lt;br /&gt;
|144.9&lt;br /&gt;
|170&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|439&lt;br /&gt;
|449&lt;br /&gt;
|459&lt;br /&gt;
|469&lt;br /&gt;
|479&lt;br /&gt;
|489&lt;br /&gt;
|499&lt;br /&gt;
|509&lt;br /&gt;
|513&lt;br /&gt;
|513&lt;br /&gt;
|513&lt;br /&gt;
|513&lt;br /&gt;
|513&lt;br /&gt;
|588&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Human features===&lt;br /&gt;
* Access to [[Techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 250 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
&lt;br /&gt;
===Technique boosts===&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Grants|+50% damage}}&lt;br /&gt;
{{TechBoostRow|Shifta|+100% range}}&lt;br /&gt;
{{TechBoostRow|Deband|+100% range}}&lt;br /&gt;
{{TechBoostRow|Resta|+100% range}}&lt;br /&gt;
{{TechBoostRow|Anti|+100% range}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmarl Face 01.png|Face 1&lt;br /&gt;
File:FOmarl Face 02.png|Face 2&lt;br /&gt;
File:FOmarl Face 03.png|Face 3&lt;br /&gt;
File:FOmarl Face 04.png|Face 4&lt;br /&gt;
File:FOmarl Face 05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmarl Hair 01.png|Hair 1 (Front)&lt;br /&gt;
File:FOmarl Hair 01 02.png|Hair 1 (Back)&lt;br /&gt;
File:FOmarl Hair 02.png|Hair 2&lt;br /&gt;
File:FOmarl Hair 03.png|Hair 3&lt;br /&gt;
File:FOmarl Hair 04.png|Hair 4 (Front)&lt;br /&gt;
File:FOmarl Hair 04 02.png|Hair 4 (Back)&lt;br /&gt;
File:FOmarl Hair 05.png|Hair 5&lt;br /&gt;
File:FOmarl Hair 06.png|Hair 6 (Front)&lt;br /&gt;
File:FOmarl Hair 06 02.png|Hair 6 (Back)&lt;br /&gt;
File:FOmarl Hair 07.png|Hair 7 (Front)&lt;br /&gt;
File:FOmarl Hair 07 02.png|Hair 7 (Back)&lt;br /&gt;
File:FOmarl Hair 08.png|Hair 8&lt;br /&gt;
File:FOmarl Hair 09.png|Hair 9&lt;br /&gt;
File:FOmarl Hair 10.png|Hair 10 (Front)&lt;br /&gt;
File:FOmarl Hair 10 02.png|Hair 10 (Back)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmarl Costume 01-01.png|Costume 1-1&lt;br /&gt;
File:FOmarl Costume 01-02.png|Costume 1-2&lt;br /&gt;
File:FOmarl Costume 01-03.png|Costume 1-3&lt;br /&gt;
File:FOmarl Costume 01-04.png|Costume 1-4&lt;br /&gt;
File:FOmarl Costume 01-05.png|Costume 1-5&lt;br /&gt;
File:FOmarl Costume 01-06.png|Costume 1-6&lt;br /&gt;
File:FOmarl Costume 01-07.png|Costume 1-7&lt;br /&gt;
File:FOmarl Costume 01-08.png|Costume 1-8&lt;br /&gt;
File:FOmarl Costume 01-09.png|Costume 1-9&lt;br /&gt;
File:FOmarl Costume 02-01.png|Costume 2-1&lt;br /&gt;
File:FOmarl Costume 02-02.png|Costume 2-2&lt;br /&gt;
File:FOmarl Costume 02-03.png|Costume 2-3&lt;br /&gt;
File:FOmarl Costume 02-04.png|Costume 2-4&lt;br /&gt;
File:FOmarl Costume 02-05.png|Costume 2-5&lt;br /&gt;
File:FOmarl Costume 02-06.png|Costume 2-6&lt;br /&gt;
File:FOmarl Costume 02-07.png|Costume 2-7&lt;br /&gt;
File:FOmarl Costume 02-08.png|Costume 2-8&lt;br /&gt;
File:FOmarl Costume 02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmarl Skin 01.png|Skin 1&lt;br /&gt;
File:FOmarl Skin 02.png|Skin 2&lt;br /&gt;
File:FOmarl Skin 03.png|Skin 3&lt;br /&gt;
File:FOmarl Skin 04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOmar&amp;diff=43026</id>
		<title>FOmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOmar&amp;diff=43026"/>
		<updated>2026-06-25T17:38:15Z</updated>

		<summary type="html">&lt;p&gt;Thunder: opening paragraph update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = FOmar/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page. &lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=cane&lt;br /&gt;
|profession=Force&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|atktech=30&lt;br /&gt;
|gm=Yes&lt;br /&gt;
|resta=30&lt;br /&gt;
|anti=7&lt;br /&gt;
|reverser=Yes&lt;br /&gt;
|sd=30&lt;br /&gt;
|jz=30&lt;br /&gt;
|desc=With low defensive power and low HP, FOmars are challenging to use. Their combination of techniques and quickness in combat makes them unique.&lt;br /&gt;
}}&lt;br /&gt;
[[FOmar]] is one of the four [[Classes#Force|Force]] [[classes]]. He has the highest [[ATP]] of all the Forces but the lowest [[ATA]] of all classes, making him the most potent Force with certain weapons, either with high weapon ATA (such as with {{Sword|rare|Galatine}}) or with creative use of the [[accuracy glitch]] (such as with {{Sword|rare|Diska of Braveman}}). In any case, FOmar benefits greatly from reduced [[Monsters|monster]] [[EVP]] provided by {{Freeze}} status and increased ATA from [[Hit]]. Combined with his [[Techniques#Technique boosts|technique boosts]] in Gi- [[techniques]] (particularly {{Gifoie}}), and convenient increased range with {{Shifta}}/{{Deband}}, this makes him a very balanced Force for multiplayer play.&lt;br /&gt;
&lt;br /&gt;
FOmar has unique attack animations for [[Fists|Fist]], [[Claws|Claw]], [[Rods|Rod]] and [[Wands|Wand]], along with unique technique casting animations with [[Mechguns|Mechgun]] and Rod.&lt;br /&gt;
&lt;br /&gt;
FOmar is recommended for players who wish to play an all-rounder Force with a high skill ceiling with [[Weapons#Sacrificial damage increase|sacrificial]] special attack weaponry, able to fit into any role in a party.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;All four Forces are effectively equivalent in their primary role of strengthening and weakening technique support to a party by supplying {{Shifta|n}}/{{Deband|n}} level 30 (range supplemented via {{Cane|rare|Striker of Chao}} if needed) and {{Jellen}}/{{Zalure}} level 30 (range supplemented via {{Cane|rare|Glide Divine}} if needed).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|120&lt;br /&gt;
|214&lt;br /&gt;
|413&lt;br /&gt;
|848&lt;br /&gt;
|1175&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1425}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|79&lt;br /&gt;
|234&lt;br /&gt;
|391&lt;br /&gt;
|745&lt;br /&gt;
|1333&lt;br /&gt;
|1783&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP,maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2558}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|82&lt;br /&gt;
|168&lt;br /&gt;
|302&lt;br /&gt;
|570&lt;br /&gt;
|753&lt;br /&gt;
|1002&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|10&lt;br /&gt;
|27&lt;br /&gt;
|47&lt;br /&gt;
|94&lt;br /&gt;
|221&lt;br /&gt;
|321&lt;br /&gt;
|470&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|53&lt;br /&gt;
|137&lt;br /&gt;
|222&lt;br /&gt;
|418&lt;br /&gt;
|740&lt;br /&gt;
|990&lt;br /&gt;
|1340&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|72.8&lt;br /&gt;
|81.7&lt;br /&gt;
|101.2&lt;br /&gt;
|123.9&lt;br /&gt;
|138.9&lt;br /&gt;
|163&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|121&lt;br /&gt;
|206&lt;br /&gt;
|336&lt;br /&gt;
|496&lt;br /&gt;
|551&lt;br /&gt;
|651&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|47&lt;br /&gt;
|71&lt;br /&gt;
|94&lt;br /&gt;
|120&lt;br /&gt;
|145&lt;br /&gt;
|168&lt;br /&gt;
|192&lt;br /&gt;
|214&lt;br /&gt;
|236&lt;br /&gt;
|255&lt;br /&gt;
|281&lt;br /&gt;
|307&lt;br /&gt;
|333&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|79&lt;br /&gt;
|111&lt;br /&gt;
|153&lt;br /&gt;
|193&lt;br /&gt;
|234&lt;br /&gt;
|273&lt;br /&gt;
|310&lt;br /&gt;
|351&lt;br /&gt;
|391&lt;br /&gt;
|435&lt;br /&gt;
|478&lt;br /&gt;
|531&lt;br /&gt;
|582&lt;br /&gt;
|624&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|30&lt;br /&gt;
|47&lt;br /&gt;
|64&lt;br /&gt;
|82&lt;br /&gt;
|102&lt;br /&gt;
|124&lt;br /&gt;
|146&lt;br /&gt;
|168&lt;br /&gt;
|190&lt;br /&gt;
|209&lt;br /&gt;
|224&lt;br /&gt;
|241&lt;br /&gt;
|257&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|23&lt;br /&gt;
|27&lt;br /&gt;
|29&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|53&lt;br /&gt;
|59&lt;br /&gt;
|66&lt;br /&gt;
|71&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|53&lt;br /&gt;
|70&lt;br /&gt;
|93&lt;br /&gt;
|115&lt;br /&gt;
|137&lt;br /&gt;
|158&lt;br /&gt;
|178&lt;br /&gt;
|200&lt;br /&gt;
|222&lt;br /&gt;
|246&lt;br /&gt;
|270&lt;br /&gt;
|300&lt;br /&gt;
|329&lt;br /&gt;
|352&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|65.7&lt;br /&gt;
|68.3&lt;br /&gt;
|70.6&lt;br /&gt;
|72.8&lt;br /&gt;
|75.1&lt;br /&gt;
|77.3&lt;br /&gt;
|79.3&lt;br /&gt;
|81.7&lt;br /&gt;
|84.2&lt;br /&gt;
|86.7&lt;br /&gt;
|89.1&lt;br /&gt;
|91.5&lt;br /&gt;
|93.9&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|53&lt;br /&gt;
|75&lt;br /&gt;
|98&lt;br /&gt;
|121&lt;br /&gt;
|144&lt;br /&gt;
|165&lt;br /&gt;
|186&lt;br /&gt;
|206&lt;br /&gt;
|225&lt;br /&gt;
|243&lt;br /&gt;
|260&lt;br /&gt;
|278&lt;br /&gt;
|297&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|359&lt;br /&gt;
|385&lt;br /&gt;
|413&lt;br /&gt;
|440&lt;br /&gt;
|466&lt;br /&gt;
|494&lt;br /&gt;
|523&lt;br /&gt;
|555&lt;br /&gt;
|587&lt;br /&gt;
|620&lt;br /&gt;
|653&lt;br /&gt;
|685&lt;br /&gt;
|717&lt;br /&gt;
|751&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|667&lt;br /&gt;
|708&lt;br /&gt;
|745&lt;br /&gt;
|780&lt;br /&gt;
|814&lt;br /&gt;
|849&lt;br /&gt;
|883&lt;br /&gt;
|928&lt;br /&gt;
|973&lt;br /&gt;
|1018&lt;br /&gt;
|1063&lt;br /&gt;
|1108&lt;br /&gt;
|1153&lt;br /&gt;
|1198&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|272&lt;br /&gt;
|287&lt;br /&gt;
|302&lt;br /&gt;
|320&lt;br /&gt;
|340&lt;br /&gt;
|360&lt;br /&gt;
|380&lt;br /&gt;
|400&lt;br /&gt;
|420&lt;br /&gt;
|440&lt;br /&gt;
|460&lt;br /&gt;
|478&lt;br /&gt;
|496&lt;br /&gt;
|515&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|81&lt;br /&gt;
|89&lt;br /&gt;
|94&lt;br /&gt;
|101&lt;br /&gt;
|107&lt;br /&gt;
|114&lt;br /&gt;
|121&lt;br /&gt;
|131&lt;br /&gt;
|141&lt;br /&gt;
|151&lt;br /&gt;
|161&lt;br /&gt;
|171&lt;br /&gt;
|181&lt;br /&gt;
|191&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|376&lt;br /&gt;
|398&lt;br /&gt;
|418&lt;br /&gt;
|436&lt;br /&gt;
|454&lt;br /&gt;
|472&lt;br /&gt;
|490&lt;br /&gt;
|515&lt;br /&gt;
|540&lt;br /&gt;
|565&lt;br /&gt;
|590&lt;br /&gt;
|615&lt;br /&gt;
|640&lt;br /&gt;
|665&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|96.3&lt;br /&gt;
|98.7&lt;br /&gt;
|101.2&lt;br /&gt;
|103.7&lt;br /&gt;
|106.2&lt;br /&gt;
|108.7&lt;br /&gt;
|111.2&lt;br /&gt;
|112.9&lt;br /&gt;
|114.1&lt;br /&gt;
|115.4&lt;br /&gt;
|116.7&lt;br /&gt;
|117.9&lt;br /&gt;
|119&lt;br /&gt;
|120.2&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|314&lt;br /&gt;
|324&lt;br /&gt;
|336&lt;br /&gt;
|347&lt;br /&gt;
|359&lt;br /&gt;
|370&lt;br /&gt;
|381&lt;br /&gt;
|393&lt;br /&gt;
|404&lt;br /&gt;
|416&lt;br /&gt;
|428&lt;br /&gt;
|439&lt;br /&gt;
|451&lt;br /&gt;
|462&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|784&lt;br /&gt;
|816&lt;br /&gt;
|848&lt;br /&gt;
|884&lt;br /&gt;
|914&lt;br /&gt;
|946&lt;br /&gt;
|978&lt;br /&gt;
|1012&lt;br /&gt;
|1045&lt;br /&gt;
|1077&lt;br /&gt;
|1109&lt;br /&gt;
|1142&lt;br /&gt;
|1175&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1425}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|1243&lt;br /&gt;
|1288&lt;br /&gt;
|1333&lt;br /&gt;
|1378&lt;br /&gt;
|1423&lt;br /&gt;
|1468&lt;br /&gt;
|1513&lt;br /&gt;
|1558&lt;br /&gt;
|1603&lt;br /&gt;
|1648&lt;br /&gt;
|1693&lt;br /&gt;
|1738&lt;br /&gt;
|1783&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP,maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2558}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|533&lt;br /&gt;
|551&lt;br /&gt;
|570&lt;br /&gt;
|588&lt;br /&gt;
|606&lt;br /&gt;
|625&lt;br /&gt;
|643&lt;br /&gt;
|661&lt;br /&gt;
|679&lt;br /&gt;
|698&lt;br /&gt;
|714&lt;br /&gt;
|734&lt;br /&gt;
|753&lt;br /&gt;
|1002&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|201&lt;br /&gt;
|211&lt;br /&gt;
|221&lt;br /&gt;
|231&lt;br /&gt;
|241&lt;br /&gt;
|251&lt;br /&gt;
|261&lt;br /&gt;
|271&lt;br /&gt;
|281&lt;br /&gt;
|291&lt;br /&gt;
|301&lt;br /&gt;
|311&lt;br /&gt;
|321&lt;br /&gt;
|470&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|690&lt;br /&gt;
|715&lt;br /&gt;
|740&lt;br /&gt;
|765&lt;br /&gt;
|790&lt;br /&gt;
|815&lt;br /&gt;
|840&lt;br /&gt;
|865&lt;br /&gt;
|890&lt;br /&gt;
|915&lt;br /&gt;
|940&lt;br /&gt;
|965&lt;br /&gt;
|990&lt;br /&gt;
|1340&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|121.4&lt;br /&gt;
|122.5&lt;br /&gt;
|123.9&lt;br /&gt;
|125.4&lt;br /&gt;
|126.9&lt;br /&gt;
|128.4&lt;br /&gt;
|129.9&lt;br /&gt;
|131.4&lt;br /&gt;
|132.9&lt;br /&gt;
|134.4&lt;br /&gt;
|135.9&lt;br /&gt;
|137.4&lt;br /&gt;
|138.9&lt;br /&gt;
|163&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|474&lt;br /&gt;
|485&lt;br /&gt;
|496&lt;br /&gt;
|506&lt;br /&gt;
|517&lt;br /&gt;
|527&lt;br /&gt;
|537&lt;br /&gt;
|547&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|651&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Human features===&lt;br /&gt;
* Access to [[Techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 250 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
&lt;br /&gt;
===Technique boosts===&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Gifoie|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Gizonde|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Gibarta|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Grants|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Shifta|+100% range}}&lt;br /&gt;
{{TechBoostRow|Deband|+100% range}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Face 01.png‎|Face 1&lt;br /&gt;
File:FOmar Face 02.png‎|Face 2&lt;br /&gt;
File:FOmar Face 03.png‎|Face 3&lt;br /&gt;
File:FOmar Face 04.png‎|Face 4&lt;br /&gt;
File:FOmar Face 05.png‎|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Hair 01.png|Hair 1&lt;br /&gt;
File:FOmar Hair 02.png|Hair 2&lt;br /&gt;
File:FOmar Hair 03.png|Hair 3 (Front)&lt;br /&gt;
File:FOmar Hair 03 02.png|Hair 3 (Side)&lt;br /&gt;
File:FOmar Hair 04.png|Hair 4&lt;br /&gt;
File:FOmar Hair 05.png|Hair 5&lt;br /&gt;
File:FOmar Hair 06.png|Hair 6 (Front)&lt;br /&gt;
File:FOmar Hair 06 02.png|Hair 6 (Back)&lt;br /&gt;
File:FOmar Hair 07.png ‎|Hair 7&lt;br /&gt;
File:FOmar Hair 08.png|Hair 8 (Front)&lt;br /&gt;
File:FOmar Hair 08 02.png|Hair 8 (Side)&lt;br /&gt;
File:FOmar Hair 09.png|Hair 9 (Front)&lt;br /&gt;
File:FOmar Hair 09 02.png|Hair 9 (Side)&lt;br /&gt;
File:FOmar Hair 10.png|Hair 10 (Front)&lt;br /&gt;
File:FOmar Hair 10 02.png|Hair 10 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Costume 01-01.png‎|Costume 1-1&lt;br /&gt;
File:FOmar Costume 01-02.png‎|Costume 1-2&lt;br /&gt;
File:FOmar Costume 01-03.png‎|Costume 1-3&lt;br /&gt;
File:FOmar Costume 01-04.png‎|Costume 1-4&lt;br /&gt;
File:FOmar Costume 01-05.png‎|Costume 1-5&lt;br /&gt;
File:FOmar Costume 01-06.png‎|Costume 1-6&lt;br /&gt;
File:FOmar Costume 01-07.png‎|Costume 1-7&lt;br /&gt;
File:FOmar Costume 01-08.png‎|Costume 1-8&lt;br /&gt;
File:FOmar Costume 01-09.png‎|Costume 1-9&lt;br /&gt;
File:FOmar Costume 02-01.png|Costume 2-1&lt;br /&gt;
File:FOmar Costume 02-02.png|Costume 2-2&lt;br /&gt;
File:FOmar Costume 02-03.png|Costume 2-3&lt;br /&gt;
File:FOmar Costume 02-04.png|Costume 2-4&lt;br /&gt;
File:FOmar Costume 02-05.png|Costume 2-5&lt;br /&gt;
File:FOmar Costume 02-06.png|Costume 2-6&lt;br /&gt;
File:FOmar Costume 02-07.png|Costume 2-7&lt;br /&gt;
File:FOmar Costume 02-08.png|Costume 2-8&lt;br /&gt;
File:FOmar Costume 02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Skin 01.png|Skin 1&lt;br /&gt;
File:FOmar Skin 02.png|Skin 2&lt;br /&gt;
File:FOmar Skin 03.png|Skin 3&lt;br /&gt;
File:FOmar Skin 04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOmar&amp;diff=43025</id>
		<title>FOmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOmar&amp;diff=43025"/>
		<updated>2026-06-25T16:53:16Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Stats */ ATA decimals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = FOmar/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page. &lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=cane&lt;br /&gt;
|profession=Force&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|atktech=30&lt;br /&gt;
|gm=Yes&lt;br /&gt;
|resta=30&lt;br /&gt;
|anti=7&lt;br /&gt;
|reverser=Yes&lt;br /&gt;
|sd=30&lt;br /&gt;
|jz=30&lt;br /&gt;
|desc=With low defensive power and low HP, FOmars are challenging to use. Their combination of techniques and quickness in combat makes them unique.&lt;br /&gt;
}}&lt;br /&gt;
[[FOmar]] is one of the four force classes. He has the highest ATP of all the forces, making him the most potent with certain weapons. Combined with his technique boosts in Gi techniques, and increased range with Shifta/Deband, this makes him a very balanced force for multiplayer play.&lt;br /&gt;
&lt;br /&gt;
FOmar has unique animations for Fist, Claw, Rod and Wand, along with unique casting animations with Mechgun and Rod.&lt;br /&gt;
&lt;br /&gt;
FOmar is recommended for players who wish to play an all-rounder force, able to fit in any role in a party.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|120&lt;br /&gt;
|214&lt;br /&gt;
|413&lt;br /&gt;
|848&lt;br /&gt;
|1175&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1425}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|79&lt;br /&gt;
|234&lt;br /&gt;
|391&lt;br /&gt;
|745&lt;br /&gt;
|1333&lt;br /&gt;
|1783&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP,maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2558}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|82&lt;br /&gt;
|168&lt;br /&gt;
|302&lt;br /&gt;
|570&lt;br /&gt;
|753&lt;br /&gt;
|1002&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|10&lt;br /&gt;
|27&lt;br /&gt;
|47&lt;br /&gt;
|94&lt;br /&gt;
|221&lt;br /&gt;
|321&lt;br /&gt;
|470&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|53&lt;br /&gt;
|137&lt;br /&gt;
|222&lt;br /&gt;
|418&lt;br /&gt;
|740&lt;br /&gt;
|990&lt;br /&gt;
|1340&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|72.8&lt;br /&gt;
|81.7&lt;br /&gt;
|101.2&lt;br /&gt;
|123.9&lt;br /&gt;
|138.9&lt;br /&gt;
|163&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|121&lt;br /&gt;
|206&lt;br /&gt;
|336&lt;br /&gt;
|496&lt;br /&gt;
|551&lt;br /&gt;
|651&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|47&lt;br /&gt;
|71&lt;br /&gt;
|94&lt;br /&gt;
|120&lt;br /&gt;
|145&lt;br /&gt;
|168&lt;br /&gt;
|192&lt;br /&gt;
|214&lt;br /&gt;
|236&lt;br /&gt;
|255&lt;br /&gt;
|281&lt;br /&gt;
|307&lt;br /&gt;
|333&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|79&lt;br /&gt;
|111&lt;br /&gt;
|153&lt;br /&gt;
|193&lt;br /&gt;
|234&lt;br /&gt;
|273&lt;br /&gt;
|310&lt;br /&gt;
|351&lt;br /&gt;
|391&lt;br /&gt;
|435&lt;br /&gt;
|478&lt;br /&gt;
|531&lt;br /&gt;
|582&lt;br /&gt;
|624&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|16&lt;br /&gt;
|30&lt;br /&gt;
|47&lt;br /&gt;
|64&lt;br /&gt;
|82&lt;br /&gt;
|102&lt;br /&gt;
|124&lt;br /&gt;
|146&lt;br /&gt;
|168&lt;br /&gt;
|190&lt;br /&gt;
|209&lt;br /&gt;
|224&lt;br /&gt;
|241&lt;br /&gt;
|257&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|19&lt;br /&gt;
|23&lt;br /&gt;
|27&lt;br /&gt;
|29&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|47&lt;br /&gt;
|53&lt;br /&gt;
|59&lt;br /&gt;
|66&lt;br /&gt;
|71&lt;br /&gt;
|76&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|53&lt;br /&gt;
|70&lt;br /&gt;
|93&lt;br /&gt;
|115&lt;br /&gt;
|137&lt;br /&gt;
|158&lt;br /&gt;
|178&lt;br /&gt;
|200&lt;br /&gt;
|222&lt;br /&gt;
|246&lt;br /&gt;
|270&lt;br /&gt;
|300&lt;br /&gt;
|329&lt;br /&gt;
|352&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|65.7&lt;br /&gt;
|68.3&lt;br /&gt;
|70.6&lt;br /&gt;
|72.8&lt;br /&gt;
|75.1&lt;br /&gt;
|77.3&lt;br /&gt;
|79.3&lt;br /&gt;
|81.7&lt;br /&gt;
|84.2&lt;br /&gt;
|86.7&lt;br /&gt;
|89.1&lt;br /&gt;
|91.5&lt;br /&gt;
|93.9&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|53&lt;br /&gt;
|75&lt;br /&gt;
|98&lt;br /&gt;
|121&lt;br /&gt;
|144&lt;br /&gt;
|165&lt;br /&gt;
|186&lt;br /&gt;
|206&lt;br /&gt;
|225&lt;br /&gt;
|243&lt;br /&gt;
|260&lt;br /&gt;
|278&lt;br /&gt;
|297&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|359&lt;br /&gt;
|385&lt;br /&gt;
|413&lt;br /&gt;
|440&lt;br /&gt;
|466&lt;br /&gt;
|494&lt;br /&gt;
|523&lt;br /&gt;
|555&lt;br /&gt;
|587&lt;br /&gt;
|620&lt;br /&gt;
|653&lt;br /&gt;
|685&lt;br /&gt;
|717&lt;br /&gt;
|751&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|667&lt;br /&gt;
|708&lt;br /&gt;
|745&lt;br /&gt;
|780&lt;br /&gt;
|814&lt;br /&gt;
|849&lt;br /&gt;
|883&lt;br /&gt;
|928&lt;br /&gt;
|973&lt;br /&gt;
|1018&lt;br /&gt;
|1063&lt;br /&gt;
|1108&lt;br /&gt;
|1153&lt;br /&gt;
|1198&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|272&lt;br /&gt;
|287&lt;br /&gt;
|302&lt;br /&gt;
|320&lt;br /&gt;
|340&lt;br /&gt;
|360&lt;br /&gt;
|380&lt;br /&gt;
|400&lt;br /&gt;
|420&lt;br /&gt;
|440&lt;br /&gt;
|460&lt;br /&gt;
|478&lt;br /&gt;
|496&lt;br /&gt;
|515&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|81&lt;br /&gt;
|89&lt;br /&gt;
|94&lt;br /&gt;
|101&lt;br /&gt;
|107&lt;br /&gt;
|114&lt;br /&gt;
|121&lt;br /&gt;
|131&lt;br /&gt;
|141&lt;br /&gt;
|151&lt;br /&gt;
|161&lt;br /&gt;
|171&lt;br /&gt;
|181&lt;br /&gt;
|191&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|376&lt;br /&gt;
|398&lt;br /&gt;
|418&lt;br /&gt;
|436&lt;br /&gt;
|454&lt;br /&gt;
|472&lt;br /&gt;
|490&lt;br /&gt;
|515&lt;br /&gt;
|540&lt;br /&gt;
|565&lt;br /&gt;
|590&lt;br /&gt;
|615&lt;br /&gt;
|640&lt;br /&gt;
|665&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|96.3&lt;br /&gt;
|98.7&lt;br /&gt;
|101.2&lt;br /&gt;
|103.7&lt;br /&gt;
|106.2&lt;br /&gt;
|108.7&lt;br /&gt;
|111.2&lt;br /&gt;
|112.9&lt;br /&gt;
|114.1&lt;br /&gt;
|115.4&lt;br /&gt;
|116.7&lt;br /&gt;
|117.9&lt;br /&gt;
|119&lt;br /&gt;
|120.2&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|314&lt;br /&gt;
|324&lt;br /&gt;
|336&lt;br /&gt;
|347&lt;br /&gt;
|359&lt;br /&gt;
|370&lt;br /&gt;
|381&lt;br /&gt;
|393&lt;br /&gt;
|404&lt;br /&gt;
|416&lt;br /&gt;
|428&lt;br /&gt;
|439&lt;br /&gt;
|451&lt;br /&gt;
|462&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|784&lt;br /&gt;
|816&lt;br /&gt;
|848&lt;br /&gt;
|884&lt;br /&gt;
|914&lt;br /&gt;
|946&lt;br /&gt;
|978&lt;br /&gt;
|1012&lt;br /&gt;
|1045&lt;br /&gt;
|1077&lt;br /&gt;
|1109&lt;br /&gt;
|1142&lt;br /&gt;
|1175&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1425}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|1243&lt;br /&gt;
|1288&lt;br /&gt;
|1333&lt;br /&gt;
|1378&lt;br /&gt;
|1423&lt;br /&gt;
|1468&lt;br /&gt;
|1513&lt;br /&gt;
|1558&lt;br /&gt;
|1603&lt;br /&gt;
|1648&lt;br /&gt;
|1693&lt;br /&gt;
|1738&lt;br /&gt;
|1783&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP,maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|2558}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|533&lt;br /&gt;
|551&lt;br /&gt;
|570&lt;br /&gt;
|588&lt;br /&gt;
|606&lt;br /&gt;
|625&lt;br /&gt;
|643&lt;br /&gt;
|661&lt;br /&gt;
|679&lt;br /&gt;
|698&lt;br /&gt;
|714&lt;br /&gt;
|734&lt;br /&gt;
|753&lt;br /&gt;
|1002&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|201&lt;br /&gt;
|211&lt;br /&gt;
|221&lt;br /&gt;
|231&lt;br /&gt;
|241&lt;br /&gt;
|251&lt;br /&gt;
|261&lt;br /&gt;
|271&lt;br /&gt;
|281&lt;br /&gt;
|291&lt;br /&gt;
|301&lt;br /&gt;
|311&lt;br /&gt;
|321&lt;br /&gt;
|470&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|690&lt;br /&gt;
|715&lt;br /&gt;
|740&lt;br /&gt;
|765&lt;br /&gt;
|790&lt;br /&gt;
|815&lt;br /&gt;
|840&lt;br /&gt;
|865&lt;br /&gt;
|890&lt;br /&gt;
|915&lt;br /&gt;
|940&lt;br /&gt;
|965&lt;br /&gt;
|990&lt;br /&gt;
|1340&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|121.4&lt;br /&gt;
|122.5&lt;br /&gt;
|123.9&lt;br /&gt;
|125.4&lt;br /&gt;
|126.9&lt;br /&gt;
|128.4&lt;br /&gt;
|129.9&lt;br /&gt;
|131.4&lt;br /&gt;
|132.9&lt;br /&gt;
|134.4&lt;br /&gt;
|135.9&lt;br /&gt;
|137.4&lt;br /&gt;
|138.9&lt;br /&gt;
|163&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|474&lt;br /&gt;
|485&lt;br /&gt;
|496&lt;br /&gt;
|506&lt;br /&gt;
|517&lt;br /&gt;
|527&lt;br /&gt;
|537&lt;br /&gt;
|547&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|551&lt;br /&gt;
|651&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Human features===&lt;br /&gt;
* Access to [[Techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 250 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
&lt;br /&gt;
===Technique boosts===&lt;br /&gt;
{{TechBoostTable}}&lt;br /&gt;
{{TechBoostRow|Gifoie|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Gizonde|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Gibarta|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Grants|+30% damage}}&lt;br /&gt;
{{TechBoostRow|Shifta|+100% range}}&lt;br /&gt;
{{TechBoostRow|Deband|+100% range}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Face 01.png‎|Face 1&lt;br /&gt;
File:FOmar Face 02.png‎|Face 2&lt;br /&gt;
File:FOmar Face 03.png‎|Face 3&lt;br /&gt;
File:FOmar Face 04.png‎|Face 4&lt;br /&gt;
File:FOmar Face 05.png‎|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Hair 01.png|Hair 1&lt;br /&gt;
File:FOmar Hair 02.png|Hair 2&lt;br /&gt;
File:FOmar Hair 03.png|Hair 3 (Front)&lt;br /&gt;
File:FOmar Hair 03 02.png|Hair 3 (Side)&lt;br /&gt;
File:FOmar Hair 04.png|Hair 4&lt;br /&gt;
File:FOmar Hair 05.png|Hair 5&lt;br /&gt;
File:FOmar Hair 06.png|Hair 6 (Front)&lt;br /&gt;
File:FOmar Hair 06 02.png|Hair 6 (Back)&lt;br /&gt;
File:FOmar Hair 07.png ‎|Hair 7&lt;br /&gt;
File:FOmar Hair 08.png|Hair 8 (Front)&lt;br /&gt;
File:FOmar Hair 08 02.png|Hair 8 (Side)&lt;br /&gt;
File:FOmar Hair 09.png|Hair 9 (Front)&lt;br /&gt;
File:FOmar Hair 09 02.png|Hair 9 (Side)&lt;br /&gt;
File:FOmar Hair 10.png|Hair 10 (Front)&lt;br /&gt;
File:FOmar Hair 10 02.png|Hair 10 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Costume 01-01.png‎|Costume 1-1&lt;br /&gt;
File:FOmar Costume 01-02.png‎|Costume 1-2&lt;br /&gt;
File:FOmar Costume 01-03.png‎|Costume 1-3&lt;br /&gt;
File:FOmar Costume 01-04.png‎|Costume 1-4&lt;br /&gt;
File:FOmar Costume 01-05.png‎|Costume 1-5&lt;br /&gt;
File:FOmar Costume 01-06.png‎|Costume 1-6&lt;br /&gt;
File:FOmar Costume 01-07.png‎|Costume 1-7&lt;br /&gt;
File:FOmar Costume 01-08.png‎|Costume 1-8&lt;br /&gt;
File:FOmar Costume 01-09.png‎|Costume 1-9&lt;br /&gt;
File:FOmar Costume 02-01.png|Costume 2-1&lt;br /&gt;
File:FOmar Costume 02-02.png|Costume 2-2&lt;br /&gt;
File:FOmar Costume 02-03.png|Costume 2-3&lt;br /&gt;
File:FOmar Costume 02-04.png|Costume 2-4&lt;br /&gt;
File:FOmar Costume 02-05.png|Costume 2-5&lt;br /&gt;
File:FOmar Costume 02-06.png|Costume 2-6&lt;br /&gt;
File:FOmar Costume 02-07.png|Costume 2-7&lt;br /&gt;
File:FOmar Costume 02-08.png|Costume 2-8&lt;br /&gt;
File:FOmar Costume 02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:FOmar Skin 01.png|Skin 1&lt;br /&gt;
File:FOmar Skin 02.png|Skin 2&lt;br /&gt;
File:FOmar Skin 03.png|Skin 3&lt;br /&gt;
File:FOmar Skin 04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Terminology&amp;diff=43024</id>
		<title>Terminology</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Terminology&amp;diff=43024"/>
		<updated>2026-06-25T16:44:45Z</updated>

		<summary type="html">&lt;p&gt;Thunder: added rm/rmk/remake. fix 1 typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Creating this page and just gonna start dumping some stuff on it--&amp;gt;&lt;br /&gt;
This page is intended to serve as a reference for terminology and abbreviations regularly used in discussion of &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; that may not be familiar to all players.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Melee weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|BKB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Black King Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|CS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Chain Sawd}}&lt;br /&gt;
|-&lt;br /&gt;
|DF || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Dark Flow}}&lt;br /&gt;
|-&lt;br /&gt;
|DLS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Daylight Scar}}&lt;br /&gt;
|-&lt;br /&gt;
|DoB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|-&lt;br /&gt;
|Excal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Excalibur}}&lt;br /&gt;
|-&lt;br /&gt;
|Gal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Galatine}} (or {{Cane|rare|Gal Wind}})&lt;br /&gt;
|-&lt;br /&gt;
|Lame || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Lame d&#039;Argent}}&lt;br /&gt;
|-&lt;br /&gt;
|MKB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Monkey King Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|RS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Red Saber}} or {{Sword|rare|Red Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|S&amp;amp;Y || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sange &amp;amp; Yasha}}&lt;br /&gt;
|-&lt;br /&gt;
|SJS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Sealed J-Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|SoF || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
|-&lt;br /&gt;
|TB || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Twin Blaze}}&lt;br /&gt;
|-&lt;br /&gt;
|TJS || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Tsumikiri J-Sword}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranged weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|CR || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|-&lt;br /&gt;
|DB || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Dual Bird}}&lt;br /&gt;
|-&lt;br /&gt;
|DP || style=&amp;quot;text-align:left&amp;quot; | [[Divine Punishment]], the special attack of Heaven Punisher, Heaven Striker (with {{Mag|rare|Striker Unit}}), and Mille Marteaux.&lt;br /&gt;
|-&lt;br /&gt;
|FS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Frozen Shooter}}&lt;br /&gt;
|-&lt;br /&gt;
|HP || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Heaven Punisher}}&lt;br /&gt;
|-&lt;br /&gt;
|HS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Heaven Striker}}&lt;br /&gt;
|-&lt;br /&gt;
|LS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Last Swan}}&lt;br /&gt;
|-&lt;br /&gt;
|MM || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Mille Marteaux}}&lt;br /&gt;
|-&lt;br /&gt;
|MR || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Master Raven}}&lt;br /&gt;
|-&lt;br /&gt;
|OS || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Ophelie Seize}}&lt;br /&gt;
|-&lt;br /&gt;
|RM || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Rambling May}}&lt;br /&gt;
|-&lt;br /&gt;
|SN || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Spread Needle}}&lt;br /&gt;
|-&lt;br /&gt;
|SQ || style=&amp;quot;text-align:left&amp;quot; | {{Gun|rare|Snow Queen}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Technique weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Wands || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Fire Scepter: Agni}}&amp;lt;br&amp;gt;{{Cane|rare|Ice Staff: Dagon}}&amp;lt;br&amp;gt;{{Cane|rare|Storm Wand: Indra}}&lt;br /&gt;
|-&lt;br /&gt;
|Gal || style=&amp;quot;text-align:left&amp;quot; | {{Sword|rare|Gal Wind}} (or {{Sword|rare|Galatine}})&lt;br /&gt;
|-&lt;br /&gt;
|Glide || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Glide Divine}}&lt;br /&gt;
|-&lt;br /&gt;
|MP || style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Magical Piece}}&lt;br /&gt;
|-&lt;br /&gt;
|PW (or Pwand)|| style=&amp;quot;text-align:left&amp;quot; | {{Cane|rare|Psycho Wand}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Frames===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|13 || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Thirteen}}&lt;br /&gt;
|-&lt;br /&gt;
|BOVN || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Blue Odoshi Violet Nimaidou}}&lt;br /&gt;
|-&lt;br /&gt;
|IC || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Ignition Cloak}}&lt;br /&gt;
|-&lt;br /&gt;
|Lafu or&amp;lt;br&amp;gt;Lafuteria || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Virus Armor: Lafuteria}}&lt;br /&gt;
|-&lt;br /&gt;
|Mantle || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Lieutenant Mantle}}&lt;br /&gt;
|-&lt;br /&gt;
|MG || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Mother Garb}}&lt;br /&gt;
|-&lt;br /&gt;
|MG+ || style=&amp;quot;text-align:left&amp;quot; | {{Frame|rare|Mother Garb+}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Barriers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|3S || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Three Seals}}&lt;br /&gt;
|-&lt;br /&gt;
|ADR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
|-&lt;br /&gt;
|ALR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Anti-Light Ring}}&lt;br /&gt;
|-&lt;br /&gt;
|FTD || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|From the Depths}}&lt;br /&gt;
|-&lt;br /&gt;
|Kasami || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Kasami Bracer}}&lt;br /&gt;
|-&lt;br /&gt;
|RR || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Red Ring}} (or {{Shield|rare|Ragol Ring}})&lt;br /&gt;
|-&lt;br /&gt;
|SSS || style=&amp;quot;text-align:left&amp;quot; | {{Shield|rare|Standstill Shield}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|101 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V101}}&lt;br /&gt;
|-&lt;br /&gt;
|501 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V501}}&lt;br /&gt;
|-&lt;br /&gt;
|502 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V502}}&lt;br /&gt;
|-&lt;br /&gt;
|801 || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|V801}}&lt;br /&gt;
|-&lt;br /&gt;
|H/Bat || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
|-&lt;br /&gt;
|PoSS || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
|-&lt;br /&gt;
|SL || style=&amp;quot;text-align:left&amp;quot; | {{Unit|rare|Swordsman Lore}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mags===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|Cat || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Sato}}&lt;br /&gt;
|-&lt;br /&gt;
|Fridge || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Striker Unit}}&lt;br /&gt;
|-&lt;br /&gt;
|GG || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Gael Giel}}&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Nidra}}&lt;br /&gt;
|-&lt;br /&gt;
|Tellu || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Tellusis}}&lt;br /&gt;
|-&lt;br /&gt;
|Wings || style=&amp;quot;text-align:left&amp;quot; | {{Mag|rare|Agastya}};&amp;lt;br&amp;gt;{{Mag|rare|Angel&#039;s Wing}};&amp;lt;br&amp;gt;{{Mag|rare|Devil&#039;s Wing}};&amp;lt;br&amp;gt;{{Mag|rare|Rati}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|PGF || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
|PD || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Drop}}&lt;br /&gt;
|-&lt;br /&gt;
|PC || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Crystal}}&lt;br /&gt;
|-&lt;br /&gt;
|PS || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Sphere}}&lt;br /&gt;
|-&lt;br /&gt;
|PH || style=&amp;quot;text-align:left&amp;quot; | {{Tool|rare|Photon Hoard}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Technique Name&lt;br /&gt;
|-&lt;br /&gt;
|SD || style=&amp;quot;text-align:left&amp;quot; | {{Shifta}} and {{Deband}}&lt;br /&gt;
|-&lt;br /&gt;
|JZ || style=&amp;quot;text-align:left&amp;quot; | {{Jellen}} and {{Zalure}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CF1 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Christmas Fiasco (E1)}} || A seasonal quest that is available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | DD1 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|December Disaster 1}} || A seasonal quest that is available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | FoaM || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Fragments of a Memory}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LHP || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost HELL PALLASCH}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LSB || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost SOUL BLADE}} || A quest that is particularly effective for farming both [[Sinow Beat|Sinow Beats]] and [[Sinow Gold|Sinow Golds]]. Players often quit out of the quest after the last room of Mine 1 to repeat the area, without continuing to Mine 2.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RFR || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Rescue from Ragol}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | SR# || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Scarlet Realm}} || A series of quests designed by Esther that take place in each area. Notable for having interesting uses of warps to create unique senses of progression through each area despite familiar layouts, as well as secret ways to spawn some extra enemies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | TE || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Tyrell&#039;s Ego}} || A quest that serves as a sequel to Towards the Future. It features a large number of enemies in every Episode 1 area as well as the areas&#039; respective bosses. It is notable for being an effective method for encountering [[Hildetorr|Hildetorrs]] (by resetting the quest after finishing the Forest segment, which has a high number of [[Hildelt|Hildelts]]), as well as rewarding players with an {{Shield|rare|Anti-Dark Ring}} if the quest is completed under certain conditions.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | TTF || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Towards the Future}} || A quest that is the fastest method for repeatedly fighting [[Dark Falz]], as well as being an effective method of leveling characters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | ANH || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|A New Hope}} || An older, story-focused, [[Game modes#One Person|One Person]]-only custom quest that is notable for including a fight with two consecutive [[Gal Gryphon|Gal Gryphons]]. Also features [[VR Temple Alpha]] as an unlockable area, accessible only after clearing the rest of the quest, which offers an extremely large number of high-density enemy spawns in one room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CCC || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|CAL&#039;s Clock Challenge}} || A quest that is very effective for [[Sealed items/Guide|unsealing]] certain equipment.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CF2 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Christmas Fiasco (E2)}} || Seasonal quest available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | DD2 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|December Disaster 2}} || Seasonal quest available during the Christmas Event&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | GDVD || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Gal Da Val&#039;s Darkness}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LCV || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost CHARGE VULCAN}} || A [[Control Tower]] quest that is relatively easy compared to most others, and is featured in [[Ragol Boost Road|RBR]]. Commonly run for {{Unit|rare|V502}} and {{Gun|rare|Heaven Punisher}}.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | LSR || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Lost SHOCK RIFLE}} || Quest that is mainly Temple with Barba Ray as a boss, the temple portion is sometimes used to hunt Rambling May/Vivienne on Pinkal.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | MSB || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|The Military Strikes Back}} || The multiplayer version of A New Hope. Does not include the two consecutive Gal Gryphon fight, but retains the unlockable VR Temple Alpha room.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | PW# || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Phantasmal World}} (series) || High-enemy-density quest series for Episode 2 similar to the Endless Nightmare quests, taking place in Jungle/Seaside, Mountain/CCA, Seabed, and Control Tower (1-4, respectively). Notably, they award [[Lucky Coins]] for clearing.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RT || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Respective Tomorrow}} || A quest that is the fastest method for repeatedly fighting [[Olga Flow]], while also offering an encounter with [[Gal Gryphon]], both of whom have coveted item drops. Considered the &amp;quot;episode 2 version&amp;quot; of Towards the Future.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode 4===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Term || Quest Name || Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | BPD;&amp;lt;br&amp;gt;BPD&#039;&#039;&#039;1&#039;&#039;&#039;;&amp;lt;br&amp;gt;BPD&#039;&#039;&#039;2&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Black Paper&#039;s Dangerous Deal}}; &amp;lt;br&amp;gt;{{Quest link|Black Paper&#039;s Dangerous Deal 2}} || Quests that offer guaranteed chances at predetermined items in exchange for Photon Crystals.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | BTH || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Beyond the Horizon}} || A quest that is extremely effective for unsealing items, or for leveling characters. Requires a Meseta cost, scaled by difficulty, to initiate, and the player will fail the quest if they die. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CD5 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Claire&#039;s Deal 5}} || A quest in which players can trade various items to the NPC Claire in exchange for other, unique items. Also allows Photon Crystals to be spent to add Hit % to enemy part weapons, after completion of a sidequest in the Episode 4 government quests.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | CF4 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Christmas Fiasco (E4)}} || Seasonal quest available during the Christmas Event &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | MAE4 || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Maximum Attack E: Episode 4}} || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | NMU&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|New Mop-Up Operation]] (series) || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | NMU&#039;&#039;&#039;3&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|New Mop-Up Operation 3}} || A quest that is particularly effective both for leveling characters, as well as hunting {{Gun|rare|Heaven Striker}} (or other Desert drops). It is notable for being a timed quest, and includes heated rooms that continuously damage players, which can make it difficult to complete if the party composition is poor or players are unfamiliar.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | PoD || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|Point of Disaster}} || A quest that quickly leads the party to a fight with [[Shambertin]], making it particularly effective for repeated chances at encountering [[Kondrieu]]. &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: Point of Disaster can only be selected from the quest menu and played if &#039;&#039;all&#039;&#039; players in the party are on a [[Team|team]] with the quest [[Team#Team_privileges|unlocked]] (party members do &#039;&#039;not&#039;&#039; need to be on the &#039;&#039;same&#039;&#039; team).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | RL || style=&amp;quot;white-space: nowrap&amp;quot; | {{Quest link|The Restless Lion}} || A single-player quest that offers multiple chances at getting high-[[Weapon attributes|attribute]] common weapons (up to 50% in three attributes, including Hit).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | SU&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|Sweep-up Operation]] (series) || - &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot; | WoL&#039;&#039;&#039;#&#039;&#039;&#039; || style=&amp;quot;white-space: nowrap&amp;quot; | {{PSO icon|Quest}}[[Quests#Extermination_3|War of Limits]] (series) || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
===Gameplay===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|0 FT || Zero Freeze Traps || style=&amp;quot;text-align:left&amp;quot; | Used by android players to indicate that they have depleted their stock of [[Traps#Freeze traps|freeze traps]] and will be unable to control the next incoming spawn(s). Other android players in the party should attempt to step in if they still have freeze traps remaining.&lt;br /&gt;
|-&lt;br /&gt;
|Auto-aim || - ||style=&amp;quot;text-align:left&amp;quot; |  While all aiming is essentially &amp;quot;automatic&amp;quot; in &#039;&#039;PSO&#039;&#039;, the term &amp;quot;auto-aim&amp;quot; is used to refer to certain ranged weapons which have attack ranges equivalent to that of a [[Shots|shot]]-type weapon, which gives them a much wider [[Weapons#Distances and angles|horizontal targeting ability]]. In practice, this enables characters to automatically attack enemies coming toward them without having to readjust to compensate for a narrower targeting angle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some examples of weapons with this feature include {{Gun|rare|Rianov 303SNR-2}}, {{Gun|rare|Yasminkov 7000V}}, and the special attacks of {{Gun|rare|Heaven Striker}} and {{Gun|rare|Mille Marteaux}} (when [[Divine Punishment]] is inactive).&lt;br /&gt;
|-&lt;br /&gt;
|CK || [[Combo kill|&#039;&#039;&#039;C&#039;&#039;&#039;ombo &#039;&#039;&#039;k&#039;&#039;&#039;ill]] || style=&amp;quot;text-align:left&amp;quot; | A term used to refer to a character&#039;s ability to defeat an enemy in &#039;&#039;one full combo&#039;&#039;. The ability to &amp;quot;combo kill&amp;quot; certain enemies is often used as a measurement of a character or weapon&#039;s effectiveness.&lt;br /&gt;
|-&lt;br /&gt;
|DMC || [[Damage cancel]] || style=&amp;quot;text-align:left&amp;quot; | An unintended game mechanic (&#039;&#039;&#039;no longer present on Ephinea&#039;&#039;&#039;) whereby players using techniques or dealing damage values (typically referring to lower damage values) could &amp;quot;override&amp;quot; the damage values of other characters, which often resulted in certain strategies being more effective at killing enemies than others (e.g. an enemy hit by a Force&#039;s lower-damage {{Rafoie}} at the same time as another character&#039;s higher-damage [[Weapons#Sacrificial damage increase|charge]] weapon attack would &#039;&#039;only&#039;&#039; take the lower damage from the Rafoie).&lt;br /&gt;
|-&lt;br /&gt;
|CT;&amp;lt;br&amp;gt;DT;&amp;lt;br&amp;gt;FT || Confuse Trap&amp;lt;br&amp;gt;Damage Trap&amp;lt;br&amp;gt;Freeze Trap || style=&amp;quot;text-align:left&amp;quot; | The different kinds of [[traps]] android characters can deploy to damage enemies or inflict them with [[Status effects|status effects]].&lt;br /&gt;
|-&lt;br /&gt;
|Free adventure;&amp;lt;br&amp;gt;Free field;&amp;lt;br&amp;gt;Free play;&amp;lt;br&amp;gt;Free roam || - || style=&amp;quot;text-align:left&amp;quot; | Refers to the act of playing an area by directly teleporting to it from the Pioneer 2, without initiating a [[Quests|quest]]. Because quests cannot be joined by other players while in progress (with the exception of [[Quests#Government quests|government quests]]), &amp;quot;free roaming&amp;quot; is often done while waiting for a party to fill, or to facilitate a more leisurely &amp;quot;drop-in, drop-out&amp;quot; form of gameplay.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some areas, when played in free roam, can also be more beneficial than playing them in a quest: free roaming in [[Cave]] is notable for containing high amounts of [[Evil Shark|Evil Sharks]]; free roaming in [[Seabed]] can be a more direct and efficient way to hunt [[Sinow Zoa|Sinow Zoas]] and [[Sinow Zele|Sinow Zeles]] while also guaranteeing an encounter with [[Olga Flow]]; one variation of [[Crater#Northern Route|Crater (Northern Route)]] features a high number of [[Item box|item boxes]], and so forth.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The [[Control Tower]] area is notable for &#039;&#039;lacking&#039;&#039; a free roam option, and may &#039;&#039;only&#039;&#039; be played through quests. The quests {{Quest link|The East Tower}} and {{Quest link|The West Tower}} are commonly considered to be the &amp;quot;free roam&amp;quot; versions of the area, due to their relatively light monster densities.&lt;br /&gt;
|-&lt;br /&gt;
|NNN;&amp;lt;br&amp;gt;NHS;&amp;lt;br&amp;gt;(any combination&amp;lt;br&amp;gt;of N, H, S) || &#039;&#039;&#039;N&#039;&#039;&#039;ormal&amp;lt;br&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;eavy&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial || style=&amp;quot;text-align:left&amp;quot; | The different types of attacks used to make up a combo. The order of letters refers to the order in which attacks are used in a combo.&lt;br /&gt;
|-&lt;br /&gt;
|N2;&amp;lt;br&amp;gt;H1;&amp;lt;br&amp;gt;S3;&amp;lt;br&amp;gt;(any of the above&amp;lt;br&amp;gt;letters, followed by a number from 1-3) || &#039;&#039;&#039;N&#039;&#039;&#039;ormal &#039;&#039;&#039;2&#039;&#039;&#039;;&amp;lt;br&amp;gt;&#039;&#039;&#039;H&#039;&#039;&#039;eavy &#039;&#039;&#039;1&#039;&#039;&#039;;&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial &#039;&#039;&#039;3&#039;&#039;&#039; || style=&amp;quot;text-align:left&amp;quot; | Used in reference to the abbreviated &#039;&#039;type&#039;&#039; of attack as the numbered &#039;&#039;step&#039;&#039; in a combo (e.g. &amp;quot;H2&amp;quot; means &#039;&#039;heavy attack&#039;&#039; as the &#039;&#039;second hit&#039;&#039;, etc.).&lt;br /&gt;
|-&lt;br /&gt;
|SNS || &#039;&#039;&#039;S&#039;&#039;&#039;pecial&amp;lt;br&amp;gt;&#039;&#039;&#039;N&#039;&#039;&#039;ormal&amp;lt;br&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;pecial || style=&amp;quot;text-align:left&amp;quot; | A distinctly different combo process which allows for usage of the [[Accuracy glitch|accuracy glitch]].&lt;br /&gt;
|-&lt;br /&gt;
|NT || No Target || style=&amp;quot;text-align:left&amp;quot; | Used in reference to when an enemy desyncs or glitches for a certain player, leaving them unable to be targeted and thus struck with attacks.&lt;br /&gt;
|-&lt;br /&gt;
|OPM || One Person Mode || style=&amp;quot;text-align:left&amp;quot; |  -&lt;br /&gt;
|-&lt;br /&gt;
|RT || Retrap || style=&amp;quot;text-align:left&amp;quot; | Used by android players to indicate that they are about to die intentionally and use a {{Tool|Scape Doll}} to restore their [[traps]]. It is said in advance of the intentional death, as revival by the Scape Doll &#039;&#039;can be interrupted&#039;&#039; by the usage of a {{Tool|Moon Atomizer}} or {{Reverser}}, disrupting the process and &#039;&#039;not&#039;&#039; restoring the player&#039;s traps (and thus should be avoided).&lt;br /&gt;
|-&lt;br /&gt;
|TPD || TP Death || style=&amp;quot;text-align:left&amp;quot; | Used in [[Challenge]] mode to denote an intentional death for the purpose of using a Scape Doll to fully restore [[Stats#TP|TP]].&lt;br /&gt;
|-&lt;br /&gt;
|TP || Can refer to either:&amp;lt;br&amp;gt;{{Tool|Telepipe}};&amp;lt;br&amp;gt;[[Team#Team_Points|Team Point]] || style=&amp;quot;text-align:left&amp;quot; | For &amp;quot;Team Point,&amp;quot; it is usually referring to the act of converting an item into Team Points (e.g. Player 1: &amp;quot;I just found &amp;lt;bad item&amp;gt;!&amp;quot; Player 2: &amp;quot;TP it LOL&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|00;&amp;lt;br&amp;gt;100;&amp;lt;br&amp;gt;(any two numbers&amp;lt;br&amp;gt;greater than 20)|| Progress of your [[Photon Blasts|Photon Blast]] || style=&amp;quot;text-align:left&amp;quot; | Used to quickly indicate to your team that you have 100% charge for a Photon Blast. It is also common to pair this with the below terminology to state you are at 100% and what Photon Blast you intend on using (e.g: &amp;quot;00 Twins.&amp;quot;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Note: If an android player states a number &#039;&#039;lower&#039;&#039; than 20, and there is at least one other android in the party, and the android(s) are rapidly using Freeze Traps, the players may be indicating their remaining Freeze Trap counts to each other (e.g. to imply one will have to take over for the other soon).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Twins || {{Mylla &amp;amp; Youlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] which grants {{Shifta}} and {{Deband}}, and can be used in [[Photon Blasts#Chaining|chains]] to grant higher levels than [[Techniques|techniques]] can normally provide. Term usage is to dictate that you are going to use Mylla &amp;amp; Youlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin || {{Estlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a linear attack that strikes enemies in front. Term usage is to convey that you are going to use Estlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Angel || {{Pilla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a aerial attack that hits nearby enemies. Term usage is to convey that you are going to use Pilla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Snake || {{Farlla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a spinning attack that hits all nearby enemies. Term usage is to convey that you are going to use Farlla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Deer;&amp;lt;br&amp;gt;Elk;&amp;lt;br&amp;gt;Moose || {{Golla}} || style=&amp;quot;text-align:left&amp;quot; | A [[Photon Blasts|Photon Blast]] with a concentrated attack that focuses one enemy. Term usage is to convey that you are going to use Golla in the [[Photon Blasts#Chaining| Photon Blast chain.]]&lt;br /&gt;
|-&lt;br /&gt;
|Donate || Intent for [[Photon Blasts#Chaining| Photon Blast chain]] || style=&amp;quot;text-align:left&amp;quot; | Term usage is to convey that you are going to donate to the ensuing [[Photon Blasts#Chaining|Photon Blast chain.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Class names===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|HUmr|| [[HUmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[hunter]] [[classes|class]] [[HUmar]].&lt;br /&gt;
|-&lt;br /&gt;
|HUnl;&amp;lt;br&amp;gt;Huney|| [[HUnewearl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[hunter]] [[classes|class]] [[HUnewearl]].&lt;br /&gt;
|-&lt;br /&gt;
|HUct|| [[HUcast]] || style=&amp;quot;text-align:left&amp;quot; | The male [[hunter]] [[classes|class]] [[HUcast]].&lt;br /&gt;
|-&lt;br /&gt;
|HUcl|| [[HUcaseal]] || style=&amp;quot;text-align:left&amp;quot; | The female [[hunter]] [[classes|class]] [[HUcaseal]].&lt;br /&gt;
|-&lt;br /&gt;
|RAmr|| [[RAmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[ranger]] [[classes|class]] [[RAmar]].&lt;br /&gt;
|-&lt;br /&gt;
|RAml|| [[RAmarl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[ranger]] [[classes|class]] [[RAmarl]].&lt;br /&gt;
|-&lt;br /&gt;
|RAct|| [[RAcast]] || style=&amp;quot;text-align:left&amp;quot; | The male [[ranger]] [[classes|class]] [[RAcast]].&lt;br /&gt;
|-&lt;br /&gt;
|RAcl|| [[RAcaseal]] || style=&amp;quot;text-align:left&amp;quot; | The female [[ranger]] [[classes|class]] [[RAcaseal]].&lt;br /&gt;
|-&lt;br /&gt;
|FOmr|| [[FOmar]] || style=&amp;quot;text-align:left&amp;quot; | The male [[force]] [[classes|class]] [[FOmar]].&lt;br /&gt;
|-&lt;br /&gt;
|FOml|| [[FOmarl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[force]] [[classes|class]] [[FOmarl]].&lt;br /&gt;
|-&lt;br /&gt;
|FOnm|| [[FOnewm]] || style=&amp;quot;text-align:left&amp;quot; | The male [[force]] [[classes|class]] [[FOnewm]].&lt;br /&gt;
|-&lt;br /&gt;
|FOnl;&amp;lt;br&amp;gt;Foney|| [[FOnewearl]] || style=&amp;quot;text-align:left&amp;quot; | The female [[force]] [[classes|class]] [[FOnewearl]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Party names===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|{{!}}+Fo || Plus Force || style=&amp;quot;text-align:left&amp;quot; |  The players currently in the party would like a [[Force]] to join, usually to provide {{Shifta}}/{{Deband}} and {{Jellen}}/{{Zalure}}.&lt;br /&gt;
|-&lt;br /&gt;
|NoFo || No Force || style=&amp;quot;text-align:left&amp;quot; |  The players currently in the party already include a Force, and would prefer a character of a class other than Force to join.&lt;br /&gt;
|-&lt;br /&gt;
|Res || Reserved || style=&amp;quot;text-align:left&amp;quot; |  Indicates a game that is reserved for pre-determined players only.&lt;br /&gt;
|-&lt;br /&gt;
|FO/DP || Force / Divine Punishment || style=&amp;quot;text-align:left&amp;quot; |  Indicates a game that is for Forces or [[Divine Punishment]] users only. Often in Episode 4 on [[Anguish]] 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trading===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|B&amp;gt; || Buying || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to purchase the following item from another player.&lt;br /&gt;
|-&lt;br /&gt;
|S&amp;gt; || Selling || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to sell the following item to another player.&lt;br /&gt;
|-&lt;br /&gt;
|T&amp;gt; || Trading || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to trade one item to another player in exchange for another.&lt;br /&gt;
|-&lt;br /&gt;
|A&amp;gt; || Auction || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking to field offers of increasing value over a predefined period of time to sell the item to the highest bidder at the time the auction concludes. &lt;br /&gt;
&#039;&#039;&#039;On Ephinea, auctions may only take place on the [https://www.pioneer2.net/community/forums/41 auction forums]&#039;&#039;&#039;; however, this phrase can also be used elsewhere as a means of &amp;quot;advertising&amp;quot; the auction, typically alongside a link to the relevant auction post.&lt;br /&gt;
|-&lt;br /&gt;
|PDA&amp;gt; || {{Tool|rare|Photon Drop}} Auction || style=&amp;quot;text-align:left&amp;quot; |  Indicates an auction wherein the seller will only accept Photon Drops, and does not want to be offered any additional items.&lt;br /&gt;
|-&lt;br /&gt;
|PC&amp;gt; || Price Check || style=&amp;quot;text-align:left&amp;quot; |  Indicates that the poster is seeking other players&#039; inputs on the value of an item (in Photon Drops).&lt;br /&gt;
|-&lt;br /&gt;
|Res || Reserve Bid || style=&amp;quot;text-align:left&amp;quot; |  Indicates the lowest amount a seller will accept to initiate an auction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Symbol Chat===&lt;br /&gt;
Symbol Chat can be used in-game and can mean many things depending on context.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Hello&#039;&#039;&#039;&amp;quot; can mean:&lt;br /&gt;
&lt;br /&gt;
* Follow me&lt;br /&gt;
* Come stand where I am (there may be an upcoming [[Delbiter]] or [[Dorphon]] which will charge when it spawns) &lt;br /&gt;
* I have just used a telepipe so that you can warp to my location &lt;br /&gt;
* I am ready to rejoin the main group and need someone to use a telepipe &lt;br /&gt;
* I have rejoined the main group&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Goodbye&#039;&#039;&#039;&amp;quot; can mean: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Don&#039;t&#039;&#039; follow me &lt;br /&gt;
* I&#039;m temporarily leaving the main group to do something else&lt;br /&gt;
* I think that the party should split up here&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous&amp;lt;!--For now, not permanent--&amp;gt;==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Term || Meaning || Description&lt;br /&gt;
|-&lt;br /&gt;
|CC || Character change;&amp;lt;br&amp;gt;(chang&#039;&#039;ing&#039;&#039; character) || style=&amp;quot;text-align:left&amp;quot; | The player, usually having just joined a party, intends to leave the room and return with a different character (e.g. a character more suited to the intended content, that currently has their strongest equipment, etc.). If the party was open for anyone to join, it is courteous to change the room&#039;s name to the initial character&#039;s to indicate that you would like them to return, similar to marking a room as &amp;quot;&#039;&#039;&#039;res&#039;&#039;&#039;erved.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Rmk;&amp;lt;br&amp;gt;Rm;&amp;lt;br&amp;gt;Remake || Remake;&amp;lt;br&amp;gt;&#039;&#039;&#039;r&#039;&#039;&#039;e&#039;&#039;&#039;m&#039;&#039;&#039;a&#039;&#039;&#039;k&#039;&#039;&#039;ing the lobby) || style=&amp;quot;text-align:left&amp;quot; | The player acting as host is announcing that they will host the same lobby again after leaving the current lobby. This typically means the other party members are re-invited if they can rejoin swiftly, but the party slots are not necessarily reserved and the quest will be started with whichever players join first. If posed as a question by a non-host player (&amp;quot;rm?&amp;quot;), it is asking the host if they plan to play the same quest again and potentially requesting for a &#039;&#039;&#039;res&#039;&#039;&#039;erved party name or password to be set.&lt;br /&gt;
|-&lt;br /&gt;
|[[DAR]] || [[Drop anything rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop &#039;&#039;any&#039;&#039; item. This value is multiplied with an enemy&#039;s rare drop rate to determine the final rate at which an enemy will drop its designated rare item.&lt;br /&gt;
|-&lt;br /&gt;
|[[RER]] || [[Rare enemy rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction, but nowhere in-game) for an enemy to spawn as its respective rare variant. By default, this chance is 1/500 (1/10 for [[Kondrieu]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[RDR]] || [[Rare drop rate]] || style=&amp;quot;text-align:left&amp;quot; |  The percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop &#039;&#039;their designated rare&#039;&#039; item, &#039;&#039;if they drop an item at all&#039;&#039;. This value is multiplied with an enemy&#039;s drop anything rate to determine the final rate at which an enemy will drop its designated rare item.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |DAR week || -  || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which time the drop anything rate of all monsters is multiplied by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RER week || - || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which the chance for an enemy to spawn as its respective rare variant is multiplied by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RDR week || - || style=&amp;quot;text-align:left&amp;quot; |  One of Ephinea&#039;s four unique weekly boosts, during which time the rare drop rate of all monsters is multiplied by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |RBR quest || Ragol Boost Road quest || style=&amp;quot;text-align:left&amp;quot; | Referring to one of the three current weekly Ragol Boost Road (RBR) quests, which offer a 25% drop anything rate, 25% rare drop rate and 25% experience bonus. This bonus stacks with the Ephinea weekly bonuses as well as many other bonuses, refer to [[Ragol Boost Road]] page for details on RBR bonuses and current quests.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; |TA || Time Attack || style=&amp;quot;text-align:left&amp;quot; | - &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUnewearl&amp;diff=43020</id>
		<title>HUnewearl</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUnewearl&amp;diff=43020"/>
		<updated>2026-06-24T20:47:11Z</updated>

		<summary type="html">&lt;p&gt;Thunder: opening paragraph update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = HUnewearl/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=sword&lt;br /&gt;
|profession=Hunter&lt;br /&gt;
|species=Newman&lt;br /&gt;
|gender=Female&lt;br /&gt;
|atktech=20&lt;br /&gt;
|resta=20&lt;br /&gt;
|anti=7&lt;br /&gt;
|sd=20&lt;br /&gt;
|jz=20&lt;br /&gt;
|desc=Has very strong techniques as well as being adept at close-range combat. Has the Lowest HP of the Hunter Class.&lt;br /&gt;
}}&lt;br /&gt;
[[HUnewearl]] is one of the four [[Classes#Hunters|Hunter]] [[classes]]. While she has the lowest [[ATP]] of all Hunters, she is the only Hunter capable of casting {{Shifta}} and {{Deband}}, and has access to higher level {{Jellen}} and {{Zalure}} than [[HUmar]]. {{Sword|rare|Tyrell&#039;s Parasol}} / {{Sword|rare|Madam&#039;s Umbrella}} and {{Cane|rare|Clio}}&amp;lt;ref name=&amp;quot;clio&amp;quot;&amp;gt;Clio was originally class-restricted to [[RAmarl]], [[FOmar]], [[FOmarl]], [[FOnewm]], and [[FOnewearl]]. The class restriction change to include HUnewearl is an &#039;&#039;Ephinea&#039;&#039; feature.&amp;lt;/ref&amp;gt; range [[Techniques#Equipment-based boosts|technique boost]] effects further supplement her support capabilities.&lt;br /&gt;
&lt;br /&gt;
HUnewearl is recommended for players who wish to play a support capable Hunter, whether for self-preservation or assisting other players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|38&lt;br /&gt;
|162&lt;br /&gt;
|292&lt;br /&gt;
|538&lt;br /&gt;
|1016&lt;br /&gt;
|1308&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1558}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|40&lt;br /&gt;
|140&lt;br /&gt;
|245&lt;br /&gt;
|455&lt;br /&gt;
|834&lt;br /&gt;
|1084&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1626}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|40&lt;br /&gt;
|142&lt;br /&gt;
|252&lt;br /&gt;
|470&lt;br /&gt;
|685&lt;br /&gt;
|835&lt;br /&gt;
|1237&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|22&lt;br /&gt;
|54&lt;br /&gt;
|87&lt;br /&gt;
|160&lt;br /&gt;
|362&lt;br /&gt;
|538&lt;br /&gt;
|589&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|40&lt;br /&gt;
|121&lt;br /&gt;
|206&lt;br /&gt;
|376&lt;br /&gt;
|685&lt;br /&gt;
|885&lt;br /&gt;
|1177&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|74.9&lt;br /&gt;
|85.9&lt;br /&gt;
|107.9&lt;br /&gt;
|135.2&lt;br /&gt;
|147.9&lt;br /&gt;
|199&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|60&lt;br /&gt;
|187&lt;br /&gt;
|297&lt;br /&gt;
|387&lt;br /&gt;
|546&lt;br /&gt;
|666&lt;br /&gt;
|811&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|38&lt;br /&gt;
|64&lt;br /&gt;
|98&lt;br /&gt;
|130&lt;br /&gt;
|162&lt;br /&gt;
|194&lt;br /&gt;
|228&lt;br /&gt;
|260&lt;br /&gt;
|292&lt;br /&gt;
|326&lt;br /&gt;
|358&lt;br /&gt;
|388&lt;br /&gt;
|418&lt;br /&gt;
|448&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|40&lt;br /&gt;
|61&lt;br /&gt;
|87&lt;br /&gt;
|113&lt;br /&gt;
|140&lt;br /&gt;
|166&lt;br /&gt;
|192&lt;br /&gt;
|218&lt;br /&gt;
|245&lt;br /&gt;
|271&lt;br /&gt;
|297&lt;br /&gt;
|323&lt;br /&gt;
|350&lt;br /&gt;
|376&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|40&lt;br /&gt;
|61&lt;br /&gt;
|88&lt;br /&gt;
|115&lt;br /&gt;
|142&lt;br /&gt;
|169&lt;br /&gt;
|197&lt;br /&gt;
|224&lt;br /&gt;
|252&lt;br /&gt;
|281&lt;br /&gt;
|312&lt;br /&gt;
|346&lt;br /&gt;
|378&lt;br /&gt;
|409&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|22&lt;br /&gt;
|29&lt;br /&gt;
|37&lt;br /&gt;
|46&lt;br /&gt;
|54&lt;br /&gt;
|62&lt;br /&gt;
|71&lt;br /&gt;
|79&lt;br /&gt;
|87&lt;br /&gt;
|96&lt;br /&gt;
|104&lt;br /&gt;
|112&lt;br /&gt;
|121&lt;br /&gt;
|130&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|40&lt;br /&gt;
|57&lt;br /&gt;
|78&lt;br /&gt;
|99&lt;br /&gt;
|121&lt;br /&gt;
|142&lt;br /&gt;
|163&lt;br /&gt;
|184&lt;br /&gt;
|206&lt;br /&gt;
|227&lt;br /&gt;
|248&lt;br /&gt;
|269&lt;br /&gt;
|291&lt;br /&gt;
|312&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|66&lt;br /&gt;
|69.1&lt;br /&gt;
|72&lt;br /&gt;
|74.9&lt;br /&gt;
|77.6&lt;br /&gt;
|80.4&lt;br /&gt;
|83.2&lt;br /&gt;
|85.9&lt;br /&gt;
|88.6&lt;br /&gt;
|91.4&lt;br /&gt;
|94.2&lt;br /&gt;
|96.9&lt;br /&gt;
|99.6&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|60&lt;br /&gt;
|87&lt;br /&gt;
|120&lt;br /&gt;
|154&lt;br /&gt;
|187&lt;br /&gt;
|220&lt;br /&gt;
|250&lt;br /&gt;
|277&lt;br /&gt;
|297&lt;br /&gt;
|315&lt;br /&gt;
|330&lt;br /&gt;
|342&lt;br /&gt;
|352&lt;br /&gt;
|362&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|478&lt;br /&gt;
|508&lt;br /&gt;
|538&lt;br /&gt;
|568&lt;br /&gt;
|598&lt;br /&gt;
|628&lt;br /&gt;
|658&lt;br /&gt;
|688&lt;br /&gt;
|718&lt;br /&gt;
|748&lt;br /&gt;
|778&lt;br /&gt;
|816&lt;br /&gt;
|856&lt;br /&gt;
|896&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|402&lt;br /&gt;
|428&lt;br /&gt;
|455&lt;br /&gt;
|481&lt;br /&gt;
|507&lt;br /&gt;
|533&lt;br /&gt;
|560&lt;br /&gt;
|593&lt;br /&gt;
|624&lt;br /&gt;
|656&lt;br /&gt;
|683&lt;br /&gt;
|709&lt;br /&gt;
|734&lt;br /&gt;
|759&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|435&lt;br /&gt;
|455&lt;br /&gt;
|470&lt;br /&gt;
|490&lt;br /&gt;
|505&lt;br /&gt;
|520&lt;br /&gt;
|535&lt;br /&gt;
|550&lt;br /&gt;
|565&lt;br /&gt;
|580&lt;br /&gt;
|595&lt;br /&gt;
|610&lt;br /&gt;
|625&lt;br /&gt;
|640&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|140&lt;br /&gt;
|150&lt;br /&gt;
|160&lt;br /&gt;
|170&lt;br /&gt;
|180&lt;br /&gt;
|190&lt;br /&gt;
|200&lt;br /&gt;
|212&lt;br /&gt;
|225&lt;br /&gt;
|239&lt;br /&gt;
|255&lt;br /&gt;
|271&lt;br /&gt;
|288&lt;br /&gt;
|307&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|333&lt;br /&gt;
|354&lt;br /&gt;
|376&lt;br /&gt;
|397&lt;br /&gt;
|418&lt;br /&gt;
|439&lt;br /&gt;
|461&lt;br /&gt;
|489&lt;br /&gt;
|515&lt;br /&gt;
|542&lt;br /&gt;
|564&lt;br /&gt;
|585&lt;br /&gt;
|605&lt;br /&gt;
|625&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|102.4&lt;br /&gt;
|105.2&lt;br /&gt;
|107.9&lt;br /&gt;
|110.6&lt;br /&gt;
|113.4&lt;br /&gt;
|116.2&lt;br /&gt;
|118.9&lt;br /&gt;
|120.9&lt;br /&gt;
|122.9&lt;br /&gt;
|124.7&lt;br /&gt;
|126.2&lt;br /&gt;
|127.7&lt;br /&gt;
|129.2&lt;br /&gt;
|130.7&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|372&lt;br /&gt;
|382&lt;br /&gt;
|387&lt;br /&gt;
|392&lt;br /&gt;
|397&lt;br /&gt;
|405&lt;br /&gt;
|415&lt;br /&gt;
|425&lt;br /&gt;
|435&lt;br /&gt;
|445&lt;br /&gt;
|456&lt;br /&gt;
|471&lt;br /&gt;
|486&lt;br /&gt;
|501&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|936&lt;br /&gt;
|976&lt;br /&gt;
|1016&lt;br /&gt;
|1046&lt;br /&gt;
|1076&lt;br /&gt;
|1106&lt;br /&gt;
|1136&lt;br /&gt;
|1166&lt;br /&gt;
|1196&lt;br /&gt;
|1226&lt;br /&gt;
|1256&lt;br /&gt;
|1286&lt;br /&gt;
|1308&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1558}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|784&lt;br /&gt;
|809&lt;br /&gt;
|834&lt;br /&gt;
|859&lt;br /&gt;
|884&lt;br /&gt;
|909&lt;br /&gt;
|934&lt;br /&gt;
|959&lt;br /&gt;
|984&lt;br /&gt;
|1009&lt;br /&gt;
|1034&lt;br /&gt;
|1059&lt;br /&gt;
|1084&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1626}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|655&lt;br /&gt;
|670&lt;br /&gt;
|685&lt;br /&gt;
|700&lt;br /&gt;
|715&lt;br /&gt;
|730&lt;br /&gt;
|745&lt;br /&gt;
|760&lt;br /&gt;
|775&lt;br /&gt;
|790&lt;br /&gt;
|805&lt;br /&gt;
|820&lt;br /&gt;
|835&lt;br /&gt;
|1237&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|325&lt;br /&gt;
|343&lt;br /&gt;
|362&lt;br /&gt;
|380&lt;br /&gt;
|398&lt;br /&gt;
|415&lt;br /&gt;
|432&lt;br /&gt;
|450&lt;br /&gt;
|468&lt;br /&gt;
|485&lt;br /&gt;
|502&lt;br /&gt;
|520&lt;br /&gt;
|538&lt;br /&gt;
|589&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|645&lt;br /&gt;
|665&lt;br /&gt;
|685&lt;br /&gt;
|705&lt;br /&gt;
|725&lt;br /&gt;
|745&lt;br /&gt;
|765&lt;br /&gt;
|785&lt;br /&gt;
|805&lt;br /&gt;
|825&lt;br /&gt;
|845&lt;br /&gt;
|865&lt;br /&gt;
|885&lt;br /&gt;
|1177&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|132.2&lt;br /&gt;
|133.7&lt;br /&gt;
|135.2&lt;br /&gt;
|136.7&lt;br /&gt;
|138.2&lt;br /&gt;
|139.7&lt;br /&gt;
|141.2&lt;br /&gt;
|142.7&lt;br /&gt;
|143.9&lt;br /&gt;
|144.9&lt;br /&gt;
|145.9&lt;br /&gt;
|146.9&lt;br /&gt;
|147.9&lt;br /&gt;
|199&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|516&lt;br /&gt;
|531&lt;br /&gt;
|546&lt;br /&gt;
|561&lt;br /&gt;
|576&lt;br /&gt;
|591&lt;br /&gt;
|606&lt;br /&gt;
|616&lt;br /&gt;
|626&lt;br /&gt;
|636&lt;br /&gt;
|646&lt;br /&gt;
|656&lt;br /&gt;
|666&lt;br /&gt;
|811&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Newman features===&lt;br /&gt;
* Access to [[techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[Stats#TP|TP]] when inactive&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUnewearl_Face_01.png|Face 1&lt;br /&gt;
HUnewearl_Face_02.png|Face 2&lt;br /&gt;
HUnewearl_Face_03.png|Face 3&lt;br /&gt;
HUnewearl_Face_04.png|Face 4&lt;br /&gt;
HUnewearl_Face_05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUnewearl_Hair_01.png|Hair 1&lt;br /&gt;
HUnewearl_Hair_02.png|Hair 2 (Front)&lt;br /&gt;
HUnewearl_Hair_02_02.png|Hair 2 (Back)&lt;br /&gt;
HUnewearl_Hair_03.png|Hair 3&lt;br /&gt;
HUnewearl_Hair_04.png|Hair 4 (Front)&lt;br /&gt;
HUnewearl_Hair_04_02.png|Hair 4 (Back)&lt;br /&gt;
HUnewearl_Hair_05.png|Hair 5&lt;br /&gt;
HUnewearl_Hair_06.png|Hair 6&lt;br /&gt;
HUnewearl_Hair_07.png|Hair 7 (Front)&lt;br /&gt;
HUnewearl_Hair_07_02.png|Hair 7 (Back)&lt;br /&gt;
HUnewearl_Hair_08.png|Hair 8&lt;br /&gt;
HUnewearl_Hair_09.png|Hair 9&lt;br /&gt;
HUnewearl_Hair_10.png|Hair 10&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
HUnewearl_Costume_01-01.png|Costume 1-1&lt;br /&gt;
HUnewearl_Costume_01-02.png|Costume 1-2&lt;br /&gt;
HUnewearl_Costume_01-03.png|Costume 1-3&lt;br /&gt;
HUnewearl_Costume_01-04.png|Costume 1-4&lt;br /&gt;
HUnewearl_Costume_01-05.png|Costume 1-5&lt;br /&gt;
HUnewearl_Costume_01-06.png|Costume 1-6&lt;br /&gt;
HUnewearl_Costume_01-07.png|Costume 1-7&lt;br /&gt;
HUnewearl_Costume_01-08.png|Costume 1-8&lt;br /&gt;
HUnewearl_Costume_01-09.png|Costume 1-9&lt;br /&gt;
HUnewearl_Costume_02-01.png|Costume 2-1&lt;br /&gt;
HUnewearl_Costume_02-02.png|Costume 2-2&lt;br /&gt;
HUnewearl_Costume_02-03.png|Costume 2-3&lt;br /&gt;
HUnewearl_Costume_02-04.png|Costume 2-4&lt;br /&gt;
HUnewearl_Costume_02-05.png|Costume 2-5&lt;br /&gt;
HUnewearl_Costume_02-06.png|Costume 2-6&lt;br /&gt;
HUnewearl_Costume_02-07.png|Costume 2-7&lt;br /&gt;
HUnewearl_Costume_02-08.png|Costume 2-8&lt;br /&gt;
HUnewearl_Costume_02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUnewearl_Skin_01.png|Skin 1&lt;br /&gt;
HUnewearl_Skin_02.png|Skin 2&lt;br /&gt;
HUnewearl_Skin_03.png|Skin 3&lt;br /&gt;
HUnewearl_Skin_04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUmar&amp;diff=43018</id>
		<title>HUmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUmar&amp;diff=43018"/>
		<updated>2026-06-24T20:29:37Z</updated>

		<summary type="html">&lt;p&gt;Thunder: opening paragraph update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = HUmar/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=sword&lt;br /&gt;
|profession=Hunter&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|atktech=15&lt;br /&gt;
|resta=15&lt;br /&gt;
|anti=5&lt;br /&gt;
|jz=15&lt;br /&gt;
|desc=Excels in close-range combat. Has the most balanced growth potential. Has some recovery and attack techniques.&lt;br /&gt;
}}&lt;br /&gt;
[[HUmar]] is one of the four [[Classes#Hunters|Hunter]] [[classes]]. Despite being advertised as a balanced character and performing comfortably in the early game throughout Normal, Hard, and Very Hard difficulties due to good stat growth, high [[Tools#Materials|Material]] limit, and near-infinite healing provided by {{Resta}}, he is a difficult character to play effectively in Ultimate. Without access to strengthening [[techniques]] or {{Trap|traps}}, he requires more creative gameplay to contribute meaningfully to a party. His high [[ATP]] and Hunter weaponry can be powerful, but he does not provide any inherent value to an Ultimate party via either {{Shifta}} and {{Deband}} or freeze traps. For example, [[HUcast]] significantly overshadows his ATP while also providing party support in the form of traps and [[Android]]-boosted [[Paralysis]] special attacks, [[HUcaseal]] overshadows his [[ATA]] while also providing party support in the form of traps and Android-boosted Paralysis special attacks, and [[HUnewearl]] provides {{Shifta|n}}, {{Deband|n}}, and more powerful and longer range {{Jellen}} and {{Zalure}}. Beyond his lack of strengthening techniques and traps, HUmar&#039;s remaining offerings to party are his high ATP, Hunter weaponry, short range {{Jellen|n}} and {{Zalure|n}}, and [[Demon&#039;s]] special, all of which are better performed by a different class.&lt;br /&gt;
&lt;br /&gt;
HUmar is not recommended for players wishing to play any significant amount of time in multiplayer in Ultimate difficulty.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|40&lt;br /&gt;
|174&lt;br /&gt;
|314&lt;br /&gt;
|556&lt;br /&gt;
|1096&lt;br /&gt;
|1420&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1670}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|29&lt;br /&gt;
|120&lt;br /&gt;
|199&lt;br /&gt;
|386&lt;br /&gt;
|680&lt;br /&gt;
|793&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1181}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|167&lt;br /&gt;
|297&lt;br /&gt;
|532&lt;br /&gt;
|777&lt;br /&gt;
|943&lt;br /&gt;
|1397&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|17&lt;br /&gt;
|30&lt;br /&gt;
|57&lt;br /&gt;
|126&lt;br /&gt;
|324&lt;br /&gt;
|422&lt;br /&gt;
|579&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|29&lt;br /&gt;
|101&lt;br /&gt;
|160&lt;br /&gt;
|307&lt;br /&gt;
|531&lt;br /&gt;
|594&lt;br /&gt;
|732&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|68&lt;br /&gt;
|81.3&lt;br /&gt;
|95.3&lt;br /&gt;
|120.2&lt;br /&gt;
|157&lt;br /&gt;
|174.8&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|45&lt;br /&gt;
|149&lt;br /&gt;
|251&lt;br /&gt;
|368&lt;br /&gt;
|578&lt;br /&gt;
|682&lt;br /&gt;
|756&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|40&lt;br /&gt;
|68  &lt;br /&gt;
|104  &lt;br /&gt;
|138  &lt;br /&gt;
|174  &lt;br /&gt;
|208  &lt;br /&gt;
|244  &lt;br /&gt;
|278  &lt;br /&gt;
|314  &lt;br /&gt;
|346  &lt;br /&gt;
|376  &lt;br /&gt;
|406  &lt;br /&gt;
|436  &lt;br /&gt;
|466  &lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|29&lt;br /&gt;
|51  &lt;br /&gt;
|79  &lt;br /&gt;
|100  &lt;br /&gt;
|120  &lt;br /&gt;
|141  &lt;br /&gt;
|163  &lt;br /&gt;
|183  &lt;br /&gt;
|199  &lt;br /&gt;
|222  &lt;br /&gt;
|248  &lt;br /&gt;
|274  &lt;br /&gt;
|295  &lt;br /&gt;
|320  &lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|71  &lt;br /&gt;
|104  &lt;br /&gt;
|136  &lt;br /&gt;
|167  &lt;br /&gt;
|200  &lt;br /&gt;
|232  &lt;br /&gt;
|265  &lt;br /&gt;
|297  &lt;br /&gt;
|327  &lt;br /&gt;
|356  &lt;br /&gt;
|389  &lt;br /&gt;
|421  &lt;br /&gt;
|453  &lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|17&lt;br /&gt;
|20  &lt;br /&gt;
|23  &lt;br /&gt;
|27  &lt;br /&gt;
|30  &lt;br /&gt;
|34  &lt;br /&gt;
|42  &lt;br /&gt;
|49  &lt;br /&gt;
|57  &lt;br /&gt;
|64  &lt;br /&gt;
|72  &lt;br /&gt;
|80  &lt;br /&gt;
|87  &lt;br /&gt;
|97  &lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|29&lt;br /&gt;
|47  &lt;br /&gt;
|70  &lt;br /&gt;
|86  &lt;br /&gt;
|101  &lt;br /&gt;
|117  &lt;br /&gt;
|134  &lt;br /&gt;
|149  &lt;br /&gt;
|160  &lt;br /&gt;
|178  &lt;br /&gt;
|199  &lt;br /&gt;
|220  &lt;br /&gt;
|236  &lt;br /&gt;
|256  &lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|68&lt;br /&gt;
|70.8  &lt;br /&gt;
|74.3  &lt;br /&gt;
|77.8  &lt;br /&gt;
|81.3  &lt;br /&gt;
|84.8  &lt;br /&gt;
|88.3  &lt;br /&gt;
|91.8  &lt;br /&gt;
|95.3  &lt;br /&gt;
|98.8  &lt;br /&gt;
|102.2  &lt;br /&gt;
|105.2  &lt;br /&gt;
|108.2  &lt;br /&gt;
|111.2  &lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|45&lt;br /&gt;
|67  &lt;br /&gt;
|94  &lt;br /&gt;
|122  &lt;br /&gt;
|149  &lt;br /&gt;
|177  &lt;br /&gt;
|202  &lt;br /&gt;
|227  &lt;br /&gt;
|251  &lt;br /&gt;
|273  &lt;br /&gt;
|293  &lt;br /&gt;
|310  &lt;br /&gt;
|325  &lt;br /&gt;
|338  &lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|496&lt;br /&gt;
|526&lt;br /&gt;
|556&lt;br /&gt;
|586&lt;br /&gt;
|616&lt;br /&gt;
|656&lt;br /&gt;
|696&lt;br /&gt;
|736&lt;br /&gt;
|776&lt;br /&gt;
|816&lt;br /&gt;
|860&lt;br /&gt;
|908&lt;br /&gt;
|948&lt;br /&gt;
|988&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|341&lt;br /&gt;
|365&lt;br /&gt;
|386&lt;br /&gt;
|410&lt;br /&gt;
|431&lt;br /&gt;
|456&lt;br /&gt;
|481&lt;br /&gt;
|501&lt;br /&gt;
|521&lt;br /&gt;
|541&lt;br /&gt;
|561&lt;br /&gt;
|581&lt;br /&gt;
|601&lt;br /&gt;
|621&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|486&lt;br /&gt;
|510&lt;br /&gt;
|532&lt;br /&gt;
|551&lt;br /&gt;
|566&lt;br /&gt;
|581&lt;br /&gt;
|596&lt;br /&gt;
|611&lt;br /&gt;
|626&lt;br /&gt;
|641&lt;br /&gt;
|657&lt;br /&gt;
|677&lt;br /&gt;
|697&lt;br /&gt;
|717&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|106&lt;br /&gt;
|116&lt;br /&gt;
|126&lt;br /&gt;
|136&lt;br /&gt;
|150&lt;br /&gt;
|165&lt;br /&gt;
|180&lt;br /&gt;
|195&lt;br /&gt;
|210&lt;br /&gt;
|225&lt;br /&gt;
|240&lt;br /&gt;
|255&lt;br /&gt;
|270&lt;br /&gt;
|285&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|272&lt;br /&gt;
|291&lt;br /&gt;
|307&lt;br /&gt;
|326&lt;br /&gt;
|342&lt;br /&gt;
|362&lt;br /&gt;
|382&lt;br /&gt;
|397&lt;br /&gt;
|412&lt;br /&gt;
|427&lt;br /&gt;
|442&lt;br /&gt;
|457&lt;br /&gt;
|472&lt;br /&gt;
|487&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|114.2&lt;br /&gt;
|117.2&lt;br /&gt;
|120.2&lt;br /&gt;
|123.2&lt;br /&gt;
|126.2&lt;br /&gt;
|129.2&lt;br /&gt;
|132.2&lt;br /&gt;
|134.7&lt;br /&gt;
|137.2&lt;br /&gt;
|139.7&lt;br /&gt;
|142.2&lt;br /&gt;
|144.7&lt;br /&gt;
|147.2&lt;br /&gt;
|149.7&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|350&lt;br /&gt;
|360&lt;br /&gt;
|368&lt;br /&gt;
|378&lt;br /&gt;
|388&lt;br /&gt;
|398&lt;br /&gt;
|403&lt;br /&gt;
|415&lt;br /&gt;
|434&lt;br /&gt;
|456&lt;br /&gt;
|480&lt;br /&gt;
|500&lt;br /&gt;
|523&lt;br /&gt;
|539&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|1028&lt;br /&gt;
|1066&lt;br /&gt;
|1096&lt;br /&gt;
|1126&lt;br /&gt;
|1156&lt;br /&gt;
|1186&lt;br /&gt;
|1216&lt;br /&gt;
|1246&lt;br /&gt;
|1276&lt;br /&gt;
|1306&lt;br /&gt;
|1340&lt;br /&gt;
|1380&lt;br /&gt;
|1420&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1670}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|641&lt;br /&gt;
|661&lt;br /&gt;
|680&lt;br /&gt;
|695&lt;br /&gt;
|710&lt;br /&gt;
|725&lt;br /&gt;
|739&lt;br /&gt;
|749&lt;br /&gt;
|759&lt;br /&gt;
|769&lt;br /&gt;
|779&lt;br /&gt;
|788&lt;br /&gt;
|793&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1181}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|737&lt;br /&gt;
|757&lt;br /&gt;
|777&lt;br /&gt;
|797&lt;br /&gt;
|817&lt;br /&gt;
|837&lt;br /&gt;
|857&lt;br /&gt;
|877&lt;br /&gt;
|897&lt;br /&gt;
|915&lt;br /&gt;
|925&lt;br /&gt;
|935&lt;br /&gt;
|943&lt;br /&gt;
|1397&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|299&lt;br /&gt;
|312&lt;br /&gt;
|324&lt;br /&gt;
|335&lt;br /&gt;
|345&lt;br /&gt;
|355&lt;br /&gt;
|365&lt;br /&gt;
|375&lt;br /&gt;
|385&lt;br /&gt;
|395&lt;br /&gt;
|405&lt;br /&gt;
|415&lt;br /&gt;
|422&lt;br /&gt;
|579&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|502&lt;br /&gt;
|517&lt;br /&gt;
|531&lt;br /&gt;
|541&lt;br /&gt;
|551&lt;br /&gt;
|561&lt;br /&gt;
|570&lt;br /&gt;
|575&lt;br /&gt;
|580&lt;br /&gt;
|585&lt;br /&gt;
|590&lt;br /&gt;
|594&lt;br /&gt;
|594&lt;br /&gt;
|732&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|152.2&lt;br /&gt;
|154.7&lt;br /&gt;
|157&lt;br /&gt;
|159&lt;br /&gt;
|161&lt;br /&gt;
|163&lt;br /&gt;
|165&lt;br /&gt;
|167&lt;br /&gt;
|168.8&lt;br /&gt;
|170.3&lt;br /&gt;
|171.8&lt;br /&gt;
|173.3&lt;br /&gt;
|174.8&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|552&lt;br /&gt;
|562&lt;br /&gt;
|578&lt;br /&gt;
|599&lt;br /&gt;
|613&lt;br /&gt;
|627&lt;br /&gt;
|644&lt;br /&gt;
|656&lt;br /&gt;
|663&lt;br /&gt;
|668&lt;br /&gt;
|673&lt;br /&gt;
|678&lt;br /&gt;
|682&lt;br /&gt;
|756&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Human features===&lt;br /&gt;
* Access to [[Techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 250 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUmar_Face_01.png|Face 1&lt;br /&gt;
HUmar_Face_02.png|Face 2&lt;br /&gt;
HUmar_Face_03.png|Face 3&lt;br /&gt;
HUmar_Face_04.png|Face 4&lt;br /&gt;
HUmar_Face_05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUmar_Hair_01.png|Hair 1&lt;br /&gt;
HUmar_Hair_02.png|Hair 2&lt;br /&gt;
HUmar_Hair_03.png|Hair 3&lt;br /&gt;
HUmar_Hair_04.png|Hair 4&lt;br /&gt;
HUmar_Hair_05.png|Hair 5 (Front)&lt;br /&gt;
HUmar_Hair_05_02.png|Hair 5 (Back)&lt;br /&gt;
HUmar_Hair_06.png|Hair 6&lt;br /&gt;
HUmar_Hair_07.png|Hair 7&lt;br /&gt;
HUmar_Hair_08.png|Hair 8 (Front)&lt;br /&gt;
HUmar_Hair_08_02.png|Hair 8 (Back)&lt;br /&gt;
HUmar_Hair_09.png|Hair 9&lt;br /&gt;
HUmar_Hair_10.png|Hair 10 (Front)&lt;br /&gt;
HUmar_Hair_10_02.png|Hair 10 (Back)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
HUmar_Costume_01-01.png|Costume 1-1&lt;br /&gt;
HUmar_Costume_01-02.png|Costume 1-2&lt;br /&gt;
HUmar_Costume_01-03.png|Costume 1-3&lt;br /&gt;
HUmar_Costume_01-04.png|Costume 1-4&lt;br /&gt;
HUmar_Costume_01-05.png|Costume 1-5&lt;br /&gt;
HUmar_Costume_01-06.png|Costume 1-6&lt;br /&gt;
HUmar_Costume_01-07.png|Costume 1-7&lt;br /&gt;
HUmar_Costume_01-08.png|Costume 1-8&lt;br /&gt;
HUmar_Costume_01-09.png|Costume 1-9&lt;br /&gt;
HUmar_Costume_02-01.png|Costume 2-1&lt;br /&gt;
HUmar_Costume_02-02.png|Costume 2-2&lt;br /&gt;
HUmar_Costume_02-03.png|Costume 2-3&lt;br /&gt;
HUmar_Costume_02-04.png|Costume 2-4&lt;br /&gt;
HUmar_Costume_02-05.png|Costume 2-5&lt;br /&gt;
HUmar_Costume_02-06.png|Costume 2-6&lt;br /&gt;
HUmar_Costume_02-07.png|Costume 2-7&lt;br /&gt;
HUmar_Costume_02-08.png|Costume 2-8&lt;br /&gt;
HUmar_Costume_02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUmar_Skin_01.png|Skin 1&lt;br /&gt;
HUmar_Skin_02.png|Skin 2&lt;br /&gt;
HUmar_Skin_03.png|Skin 3&lt;br /&gt;
HUmar_Skin_04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcaseal&amp;diff=43013</id>
		<title>HUcaseal</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcaseal&amp;diff=43013"/>
		<updated>2026-06-24T19:48:39Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = HUcaseal/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=sword&lt;br /&gt;
|profession=Hunter&lt;br /&gt;
|species=Android&lt;br /&gt;
|gender=Female&lt;br /&gt;
|dt=9&lt;br /&gt;
|ft=10&lt;br /&gt;
|ct=10&lt;br /&gt;
|desc=Close-combat expert with excellent reflexes that give her high accuracy and evasion. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[HUcaseal]] is one of the four [[Classes#Hunters|Hunter]] [[classes]]. She has a significantly higher [[ATA]] stat than all the other Hunters, allowing her to use [[special attacks]] more successfully. Combined with [[Android]]s&#039; boost to [[status]] specials in Ultimate difficulty, most notably [[Paralysis]], as well as access to {{Trap|traps}}, this makes her effective at crowd control. In a direct comparison, [[HUcast]]&#039;s large [[ATP]] advantage and far better freeze trap [[Traps#Trap growth|growth]] while leveling largely overshadows her. However, her Android and Hunter toolkits ensure she is still quite useful, and a multiplayer party supported by a [[Force]]&#039;s level 30 {{Shifta}} and {{Zalure}} reduces her weaknesses compared to HUcast to a much less meaningful degree in many situations. &lt;br /&gt;
&lt;br /&gt;
HUcaseal has unique animations for {{Sword|Daggers|Dagger}}, {{Sword|Double Sabers|Double Saber}}, {{Sword|Fists|Fist}} and {{Sword|Claws|Claw}}.&lt;br /&gt;
&lt;br /&gt;
HUcaseal is recommended for players who wish to play an accurate Hunter who can assist the party with powerful crowd control.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|44&lt;br /&gt;
|180&lt;br /&gt;
|302&lt;br /&gt;
|524&lt;br /&gt;
|1030&lt;br /&gt;
|1380&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1630}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|160&lt;br /&gt;
|279&lt;br /&gt;
|501&lt;br /&gt;
|734&lt;br /&gt;
|901&lt;br /&gt;
|1301&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|43&lt;br /&gt;
|69&lt;br /&gt;
|121&lt;br /&gt;
|262&lt;br /&gt;
|399&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|71.5&lt;br /&gt;
|86.2&lt;br /&gt;
|102&lt;br /&gt;
|129.9&lt;br /&gt;
|168.1&lt;br /&gt;
|184.9&lt;br /&gt;
|218&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|150&lt;br /&gt;
|244&lt;br /&gt;
|371&lt;br /&gt;
|606&lt;br /&gt;
|777&lt;br /&gt;
|877&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|44&lt;br /&gt;
|76&lt;br /&gt;
|112&lt;br /&gt;
|146&lt;br /&gt;
|180&lt;br /&gt;
|212&lt;br /&gt;
|244&lt;br /&gt;
|276&lt;br /&gt;
|302&lt;br /&gt;
|330&lt;br /&gt;
|360&lt;br /&gt;
|392&lt;br /&gt;
|418&lt;br /&gt;
|444&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|70&lt;br /&gt;
|99&lt;br /&gt;
|130&lt;br /&gt;
|160&lt;br /&gt;
|189&lt;br /&gt;
|220&lt;br /&gt;
|250&lt;br /&gt;
|279&lt;br /&gt;
|310&lt;br /&gt;
|340&lt;br /&gt;
|369&lt;br /&gt;
|400&lt;br /&gt;
|430&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|33&lt;br /&gt;
|38&lt;br /&gt;
|43&lt;br /&gt;
|49&lt;br /&gt;
|56&lt;br /&gt;
|62&lt;br /&gt;
|69&lt;br /&gt;
|75&lt;br /&gt;
|81&lt;br /&gt;
|89&lt;br /&gt;
|96&lt;br /&gt;
|102&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|71.5&lt;br /&gt;
|74.5&lt;br /&gt;
|78.4&lt;br /&gt;
|82.2&lt;br /&gt;
|86.2&lt;br /&gt;
|90.3&lt;br /&gt;
|94.2&lt;br /&gt;
|98.3&lt;br /&gt;
|102&lt;br /&gt;
|105.7&lt;br /&gt;
|109.1&lt;br /&gt;
|112.8&lt;br /&gt;
|116.5&lt;br /&gt;
|119.6&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|60&lt;br /&gt;
|89&lt;br /&gt;
|120&lt;br /&gt;
|150&lt;br /&gt;
|176&lt;br /&gt;
|200&lt;br /&gt;
|226&lt;br /&gt;
|244&lt;br /&gt;
|261&lt;br /&gt;
|278&lt;br /&gt;
|293&lt;br /&gt;
|309&lt;br /&gt;
|326&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|472&lt;br /&gt;
|498&lt;br /&gt;
|524&lt;br /&gt;
|552&lt;br /&gt;
|578&lt;br /&gt;
|604&lt;br /&gt;
|632&lt;br /&gt;
|672&lt;br /&gt;
|712&lt;br /&gt;
|752&lt;br /&gt;
|792&lt;br /&gt;
|832&lt;br /&gt;
|872&lt;br /&gt;
|912&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|459&lt;br /&gt;
|484&lt;br /&gt;
|501&lt;br /&gt;
|517&lt;br /&gt;
|534&lt;br /&gt;
|551&lt;br /&gt;
|567&lt;br /&gt;
|584&lt;br /&gt;
|601&lt;br /&gt;
|617&lt;br /&gt;
|634&lt;br /&gt;
|651&lt;br /&gt;
|667&lt;br /&gt;
|684&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|108&lt;br /&gt;
|114&lt;br /&gt;
|121&lt;br /&gt;
|127&lt;br /&gt;
|133&lt;br /&gt;
|143&lt;br /&gt;
|155&lt;br /&gt;
|165&lt;br /&gt;
|175&lt;br /&gt;
|185&lt;br /&gt;
|195&lt;br /&gt;
|205&lt;br /&gt;
|215&lt;br /&gt;
|225&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|123.2&lt;br /&gt;
|126.5&lt;br /&gt;
|129.9&lt;br /&gt;
|133.5&lt;br /&gt;
|137.2&lt;br /&gt;
|140.8&lt;br /&gt;
|144.5&lt;br /&gt;
|147.7&lt;br /&gt;
|150.7&lt;br /&gt;
|153.4&lt;br /&gt;
|155.9&lt;br /&gt;
|158.3&lt;br /&gt;
|160.3&lt;br /&gt;
|162.3&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|341&lt;br /&gt;
|356&lt;br /&gt;
|371&lt;br /&gt;
|386&lt;br /&gt;
|401&lt;br /&gt;
|416&lt;br /&gt;
|432&lt;br /&gt;
|448&lt;br /&gt;
|465&lt;br /&gt;
|482&lt;br /&gt;
|500&lt;br /&gt;
|518&lt;br /&gt;
|535&lt;br /&gt;
|552&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|952&lt;br /&gt;
|992&lt;br /&gt;
|1030&lt;br /&gt;
|1046&lt;br /&gt;
|1100&lt;br /&gt;
|1136&lt;br /&gt;
|1170&lt;br /&gt;
|1204&lt;br /&gt;
|1240&lt;br /&gt;
|1276&lt;br /&gt;
|1310&lt;br /&gt;
|1344&lt;br /&gt;
|1380&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1630}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|701&lt;br /&gt;
|717&lt;br /&gt;
|734&lt;br /&gt;
|751&lt;br /&gt;
|767&lt;br /&gt;
|784&lt;br /&gt;
|801&lt;br /&gt;
|817&lt;br /&gt;
|834&lt;br /&gt;
|851&lt;br /&gt;
|867&lt;br /&gt;
|884&lt;br /&gt;
|901&lt;br /&gt;
|1301&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|240&lt;br /&gt;
|251&lt;br /&gt;
|262&lt;br /&gt;
|274&lt;br /&gt;
|289&lt;br /&gt;
|304&lt;br /&gt;
|319&lt;br /&gt;
|334&lt;br /&gt;
|349&lt;br /&gt;
|364&lt;br /&gt;
|379&lt;br /&gt;
|389&lt;br /&gt;
|399&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|164.2&lt;br /&gt;
|166.1&lt;br /&gt;
|168.1&lt;br /&gt;
|170.1&lt;br /&gt;
|172.1&lt;br /&gt;
|174.1&lt;br /&gt;
|175.9&lt;br /&gt;
|177.4&lt;br /&gt;
|178.9&lt;br /&gt;
|180.4&lt;br /&gt;
|181.9&lt;br /&gt;
|183.4&lt;br /&gt;
|184.9&lt;br /&gt;
|218&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|569&lt;br /&gt;
|587&lt;br /&gt;
|606&lt;br /&gt;
|625&lt;br /&gt;
|643&lt;br /&gt;
|660&lt;br /&gt;
|677&lt;br /&gt;
|696&lt;br /&gt;
|714&lt;br /&gt;
|732&lt;br /&gt;
|747&lt;br /&gt;
|762&lt;br /&gt;
|777&lt;br /&gt;
|877&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Android features===&lt;br /&gt;
* Has access to [[traps]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[HP]] when inactive&lt;br /&gt;
* Innate [[Trap Vision]]&lt;br /&gt;
* Immune to {{Poison}} and {{Paralysis}}&lt;br /&gt;
&lt;br /&gt;
====Special modification====&lt;br /&gt;
In [[Game modes#Ultimate|Ultimate difficulty]] only, the following special attack modifiers are applied:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freeze]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#HP drain|HP drain]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#EXP steal|EXP steal]]&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s]]&lt;br /&gt;
|20% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon&#039;s]]&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Head===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUcaseal_Head_01.png|Head 1 (Front)&lt;br /&gt;
HUcaseal_Head_01_02.png|Head 1 (Side)&lt;br /&gt;
HUcaseal_Head_02.png|Head 2&lt;br /&gt;
HUcaseal_Head_03.png|Head 3 (Front)&lt;br /&gt;
HUcaseal_Head_03_02.png|Head 3 (Back)&lt;br /&gt;
HUcaseal_Head_04.png|Head 4&lt;br /&gt;
HUcaseal_Head_05.png|Head 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
HUcaseal_Body_01-01.png|Body 1-1&lt;br /&gt;
HUcaseal_Body_01-02.png|Body 1-2&lt;br /&gt;
HUcaseal_Body_01-03.png|Body 1-3&lt;br /&gt;
HUcaseal_Body_01-04.png|Body 1-4&lt;br /&gt;
HUcaseal_Body_01-05.png|Body 1-5&lt;br /&gt;
HUcaseal_Body_01-06.png|Body 1-6&lt;br /&gt;
HUcaseal_Body_01-07.png|Body 1-7&lt;br /&gt;
HUcaseal_Body_01-08.png|Body 1-8&lt;br /&gt;
HUcaseal_Body_01-09.png|Body 1-9&lt;br /&gt;
HUcaseal_Body_02-01.png|Body 2-1&lt;br /&gt;
HUcaseal_Body_02-02.png|Body 2-2&lt;br /&gt;
HUcaseal_Body_02-03.png|Body 2-3&lt;br /&gt;
HUcaseal_Body_02-04.png|Body 2-4&lt;br /&gt;
HUcaseal_Body_02-05.png|Body 2-5&lt;br /&gt;
HUcaseal_Body_02-06.png|Body 2-6&lt;br /&gt;
HUcaseal_Body_02-07.png|Body 2-7&lt;br /&gt;
HUcaseal_Body_02-08.png|Body 2-8&lt;br /&gt;
HUcaseal_Body_02-09.png|Body 2-9&lt;br /&gt;
HUcaseal_Body_03-01.png|Body 3-1&lt;br /&gt;
HUcaseal_Body_03-02.png|Body 3-2&lt;br /&gt;
HUcaseal_Body_03-03.png|Body 3-3&lt;br /&gt;
HUcaseal_Body_03-04.png|Body 3-4&lt;br /&gt;
HUcaseal_Body_03-05.png|Body 3-5&lt;br /&gt;
HUcaseal_Body_03-06.png|Body 3-6&lt;br /&gt;
HUcaseal_Body_03-07.png|Body 3-7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcast&amp;diff=43009</id>
		<title>HUcast</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcast&amp;diff=43009"/>
		<updated>2026-06-24T19:35:15Z</updated>

		<summary type="html">&lt;p&gt;Thunder: opening paragraph update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = HUcast/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=sword&lt;br /&gt;
|profession=Hunter&lt;br /&gt;
|species=Android&lt;br /&gt;
|gender=Male&lt;br /&gt;
|dt=11&lt;br /&gt;
|ft=7&lt;br /&gt;
|ct=7&lt;br /&gt;
|desc=Expert at close-range combat, HUcasts have the strongest attack power potential of any class. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[HUcast]] is one of the four [[Classes#Hunters|Hunter]] [[classes]]. Of all the classes in the game, he possesses the highest [[ATP]] giving him unparalleled power. As an [[Android]], he cannot use [[techniques]] but is instead able to see and use {{Trap|traps}}. He also has the best freeze trap [[Traps#Trap growth|growth]] among the Androids by far. Androids receive a boost to some special attacks in Ultimate, most notably [[Paralysis]]. His high ATP, abundance of freeze traps, and Hunter weaponry make him extremely powerful. His [[ATA]] deficit compared to the other Hunters is easily overcome by freeze traps both reducing enemy [[EVP]] and providing party-wide safety from [[monsters]] for several seconds.&lt;br /&gt;
&lt;br /&gt;
HUcast is recommended for players who want to do the highest possible damage in most situations.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|44&lt;br /&gt;
|196&lt;br /&gt;
|334&lt;br /&gt;
|586&lt;br /&gt;
|1350&lt;br /&gt;
|1762&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2012}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|187&lt;br /&gt;
|314&lt;br /&gt;
|531&lt;br /&gt;
|896&lt;br /&gt;
|1146&lt;br /&gt;
|1639&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|41&lt;br /&gt;
|69&lt;br /&gt;
|133&lt;br /&gt;
|361&lt;br /&gt;
|501&lt;br /&gt;
|601&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|64.5&lt;br /&gt;
|75.9&lt;br /&gt;
|87.2&lt;br /&gt;
|113.4&lt;br /&gt;
|143.7&lt;br /&gt;
|158.7&lt;br /&gt;
|191&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|124&lt;br /&gt;
|201&lt;br /&gt;
|321&lt;br /&gt;
|497&lt;br /&gt;
|585&lt;br /&gt;
|660&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|44&lt;br /&gt;
|76&lt;br /&gt;
|116&lt;br /&gt;
|156&lt;br /&gt;
|196&lt;br /&gt;
|234&lt;br /&gt;
|268&lt;br /&gt;
|302&lt;br /&gt;
|334&lt;br /&gt;
|366&lt;br /&gt;
|398&lt;br /&gt;
|430&lt;br /&gt;
|462&lt;br /&gt;
|492&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|76&lt;br /&gt;
|114&lt;br /&gt;
|150&lt;br /&gt;
|187&lt;br /&gt;
|222&lt;br /&gt;
|255&lt;br /&gt;
|284&lt;br /&gt;
|314&lt;br /&gt;
|338&lt;br /&gt;
|363&lt;br /&gt;
|385&lt;br /&gt;
|408&lt;br /&gt;
|435&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|35&lt;br /&gt;
|41&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|62&lt;br /&gt;
|69&lt;br /&gt;
|75&lt;br /&gt;
|82&lt;br /&gt;
|90&lt;br /&gt;
|97&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|64.5&lt;br /&gt;
|66.9&lt;br /&gt;
|70.5&lt;br /&gt;
|72.9&lt;br /&gt;
|75.9&lt;br /&gt;
|78.9&lt;br /&gt;
|81.9&lt;br /&gt;
|84.5&lt;br /&gt;
|87.2&lt;br /&gt;
|90.3&lt;br /&gt;
|93.5&lt;br /&gt;
|96.8&lt;br /&gt;
|100.1&lt;br /&gt;
|104&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|54&lt;br /&gt;
|77&lt;br /&gt;
|101&lt;br /&gt;
|124&lt;br /&gt;
|145&lt;br /&gt;
|165&lt;br /&gt;
|183&lt;br /&gt;
|201&lt;br /&gt;
|216&lt;br /&gt;
|231&lt;br /&gt;
|246&lt;br /&gt;
|261&lt;br /&gt;
|276&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|524&lt;br /&gt;
|554&lt;br /&gt;
|586&lt;br /&gt;
|626&lt;br /&gt;
|666&lt;br /&gt;
|706&lt;br /&gt;
|746&lt;br /&gt;
|796&lt;br /&gt;
|846&lt;br /&gt;
|906&lt;br /&gt;
|972&lt;br /&gt;
|1042&lt;br /&gt;
|1112&lt;br /&gt;
|1172&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|466&lt;br /&gt;
|499&lt;br /&gt;
|531&lt;br /&gt;
|564&lt;br /&gt;
|595&lt;br /&gt;
|621&lt;br /&gt;
|646&lt;br /&gt;
|671&lt;br /&gt;
|696&lt;br /&gt;
|721&lt;br /&gt;
|746&lt;br /&gt;
|771&lt;br /&gt;
|796&lt;br /&gt;
|821&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|113&lt;br /&gt;
|123&lt;br /&gt;
|133&lt;br /&gt;
|143&lt;br /&gt;
|153&lt;br /&gt;
|164&lt;br /&gt;
|179&lt;br /&gt;
|194&lt;br /&gt;
|209&lt;br /&gt;
|224&lt;br /&gt;
|242&lt;br /&gt;
|262&lt;br /&gt;
|282&lt;br /&gt;
|302&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|106.8&lt;br /&gt;
|110.1&lt;br /&gt;
|113.4&lt;br /&gt;
|116.4&lt;br /&gt;
|119.4&lt;br /&gt;
|122.3&lt;br /&gt;
|125.1&lt;br /&gt;
|127.8&lt;br /&gt;
|130.2&lt;br /&gt;
|132.5&lt;br /&gt;
|134.5&lt;br /&gt;
|136.2&lt;br /&gt;
|137.7&lt;br /&gt;
|139.2&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|291&lt;br /&gt;
|306&lt;br /&gt;
|321&lt;br /&gt;
|336&lt;br /&gt;
|351&lt;br /&gt;
|366&lt;br /&gt;
|382&lt;br /&gt;
|397&lt;br /&gt;
|412&lt;br /&gt;
|422&lt;br /&gt;
|428&lt;br /&gt;
|435&lt;br /&gt;
|445&lt;br /&gt;
|455&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|1232&lt;br /&gt;
|1292&lt;br /&gt;
|1350&lt;br /&gt;
|1400&lt;br /&gt;
|1450&lt;br /&gt;
|1500&lt;br /&gt;
|1544&lt;br /&gt;
|1584&lt;br /&gt;
|1624&lt;br /&gt;
|1664&lt;br /&gt;
|1702&lt;br /&gt;
|1732&lt;br /&gt;
|1762&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2012}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|846&lt;br /&gt;
|871&lt;br /&gt;
|896&lt;br /&gt;
|921&lt;br /&gt;
|946&lt;br /&gt;
|971&lt;br /&gt;
|996&lt;br /&gt;
|1021&lt;br /&gt;
|1046&lt;br /&gt;
|1071&lt;br /&gt;
|1096&lt;br /&gt;
|1121&lt;br /&gt;
|1146&lt;br /&gt;
|1639&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|322&lt;br /&gt;
|342&lt;br /&gt;
|361&lt;br /&gt;
|376&lt;br /&gt;
|391&lt;br /&gt;
|406&lt;br /&gt;
|421&lt;br /&gt;
|436&lt;br /&gt;
|451&lt;br /&gt;
|466&lt;br /&gt;
|481&lt;br /&gt;
|491&lt;br /&gt;
|501&lt;br /&gt;
|601&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|140.7&lt;br /&gt;
|142.2&lt;br /&gt;
|143.7&lt;br /&gt;
|145.2&lt;br /&gt;
|146.7&lt;br /&gt;
|148.2&lt;br /&gt;
|149.7&lt;br /&gt;
|151.2&lt;br /&gt;
|152.7&lt;br /&gt;
|154.2&lt;br /&gt;
|155.7&lt;br /&gt;
|157.2&lt;br /&gt;
|158.7&lt;br /&gt;
|191&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|467&lt;br /&gt;
|482&lt;br /&gt;
|497&lt;br /&gt;
|512&lt;br /&gt;
|525&lt;br /&gt;
|535&lt;br /&gt;
|545&lt;br /&gt;
|555&lt;br /&gt;
|565&lt;br /&gt;
|570&lt;br /&gt;
|575&lt;br /&gt;
|580&lt;br /&gt;
|585&lt;br /&gt;
|660&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Android features===&lt;br /&gt;
* Has access to [[traps]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[HP]] when inactive&lt;br /&gt;
* Innate [[Trap Vision]]&lt;br /&gt;
* Immune to {{Poison}} and {{Paralysis}}&lt;br /&gt;
&lt;br /&gt;
====Special modification====&lt;br /&gt;
In [[Game modes#Ultimate|Ultimate difficulty]] only, the following special attack modifiers are applied:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freeze]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#HP drain|HP drain]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#EXP steal|EXP steal]]&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s]]&lt;br /&gt;
|20% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon&#039;s]]&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Head===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUcast_Head_01.png|Head 1&lt;br /&gt;
HUcast_Head_02.png|Head 2&lt;br /&gt;
HUcast_Head_03.png|Head 3 (Front)&lt;br /&gt;
HUcast_Head_03_02.png|Head 3 (Back)&lt;br /&gt;
HUcast_Head_04.png|Head 4&lt;br /&gt;
HUcast_Head_05.png|Head 5 (Front)&lt;br /&gt;
HUcast_Head_05_02.png|Head 5 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
HUcast_Body_01-01.png|Body 1-1&lt;br /&gt;
HUcast_Body_01-02.png|Body 1-2&lt;br /&gt;
HUcast_Body_01-03.png|Body 1-3&lt;br /&gt;
HUcast_Body_01-04.png|Body 1-4&lt;br /&gt;
HUcast_Body_01-05.png|Body 1-5&lt;br /&gt;
HUcast_Body_01-06.png|Body 1-6&lt;br /&gt;
HUcast_Body_01-07.png|Body 1-7&lt;br /&gt;
HUcast_Body_01-08.png|Body 1-8&lt;br /&gt;
HUcast_Body_01-09.png|Body 1-9&lt;br /&gt;
HUcast_Body_02-01.png|Body 2-1&lt;br /&gt;
HUcast_Body_02-02.png|Body 2-2&lt;br /&gt;
HUcast_Body_02-03.png|Body 2-3&lt;br /&gt;
HUcast_Body_02-04.png|Body 2-4&lt;br /&gt;
HUcast_Body_02-05.png|Body 2-5&lt;br /&gt;
HUcast_Body_02-06.png|Body 2-6&lt;br /&gt;
HUcast_Body_02-07.png|Body 2-7&lt;br /&gt;
HUcast_Body_02-08.png|Body 2-8&lt;br /&gt;
HUcast_Body_02-09.png|Body 2-9&lt;br /&gt;
HUcast_Body_03-01.png|Body 3-1&lt;br /&gt;
HUcast_Body_03-02.png|Body 3-2&lt;br /&gt;
HUcast_Body_03-03.png|Body 3-3&lt;br /&gt;
HUcast_Body_03-04.png|Body 3-4&lt;br /&gt;
HUcast_Body_03-05.png|Body 3-5&lt;br /&gt;
HUcast_Body_03-06.png|Body 3-6&lt;br /&gt;
HUcast_Body_03-07.png|Body 3-7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAcaseal&amp;diff=43006</id>
		<title>RAcaseal</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAcaseal&amp;diff=43006"/>
		<updated>2026-06-24T19:20:09Z</updated>

		<summary type="html">&lt;p&gt;Thunder: opening paragraph update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = RAcaseal/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page. &lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|species=Android&lt;br /&gt;
|gender=Female&lt;br /&gt;
|dt=7&lt;br /&gt;
|ft=11&lt;br /&gt;
|ct=9&lt;br /&gt;
|desc=RAcaseals have the greatest defensive power potential out of the Ranger classes. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[RAcaseal]] is one of the four [[Classes#Rangers|Ranger]] [[classes]]. She has the highest [[DFP]] in the game, allowing her to deflect more physical damage than other classes. Unfortunately, in a direct comparison, she is mostly overshadowed by [[RAcast]]&#039;s significant additional [[ATP]] and far better {{Trap|Traps#Player traps|freeze trap}} [[Traps#Trap growth|growth]] while leveling. However, she does still provide traps along with slightly higher [[ATA]] which can make her more effective with [[Hell]] or other [[Weapons#Instant kill|instant kill]] special attacks, in addition to slightly more accurate and therefore slightly more reliable crowd control with [[Android]]s&#039; boosted [[Paralysis]] special attacks in Ultimate difficulty. Her Android and Ranger toolkits ensure she is still quite useful, and a multiplayer party supported by a [[Force]]&#039;s level 30 {{Shifta}} and {{Zalure}} reduces her weaknesses compared to RAcast to a nearly negligible degree in many situations.&lt;br /&gt;
&lt;br /&gt;
RAcaseal is recommended for players who wish to play a primarily support role via crowd control.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|31&lt;br /&gt;
|142&lt;br /&gt;
|259&lt;br /&gt;
|484&lt;br /&gt;
|1241&lt;br /&gt;
|1890&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2140}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|25&lt;br /&gt;
|107&lt;br /&gt;
|194&lt;br /&gt;
|365&lt;br /&gt;
|605&lt;br /&gt;
|775&lt;br /&gt;
|1175&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|23&lt;br /&gt;
|59&lt;br /&gt;
|97&lt;br /&gt;
|173&lt;br /&gt;
|386&lt;br /&gt;
|562&lt;br /&gt;
|688&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|77.5&lt;br /&gt;
|92.7&lt;br /&gt;
|108.1&lt;br /&gt;
|137.3&lt;br /&gt;
|177.3&lt;br /&gt;
|208.2&lt;br /&gt;
|231&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|31&lt;br /&gt;
|99&lt;br /&gt;
|165&lt;br /&gt;
|295&lt;br /&gt;
|555&lt;br /&gt;
|713&lt;br /&gt;
|787&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
! 1&lt;br /&gt;
! 5&lt;br /&gt;
! 10&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 25&lt;br /&gt;
! 30&lt;br /&gt;
! 35&lt;br /&gt;
! 40&lt;br /&gt;
! 45&lt;br /&gt;
! 50&lt;br /&gt;
! 55&lt;br /&gt;
! 60&lt;br /&gt;
! 65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|31&lt;br /&gt;
|55&lt;br /&gt;
|85&lt;br /&gt;
|112&lt;br /&gt;
|142&lt;br /&gt;
|172&lt;br /&gt;
|201&lt;br /&gt;
|229&lt;br /&gt;
|259&lt;br /&gt;
|288&lt;br /&gt;
|316&lt;br /&gt;
|344&lt;br /&gt;
|371&lt;br /&gt;
|399&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|25&lt;br /&gt;
|42&lt;br /&gt;
|64&lt;br /&gt;
|85&lt;br /&gt;
|107&lt;br /&gt;
|129&lt;br /&gt;
|150&lt;br /&gt;
|172&lt;br /&gt;
|194&lt;br /&gt;
|215&lt;br /&gt;
|236&lt;br /&gt;
|258&lt;br /&gt;
|280&lt;br /&gt;
|302&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|23&lt;br /&gt;
|31&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|59&lt;br /&gt;
|69&lt;br /&gt;
|78&lt;br /&gt;
|88&lt;br /&gt;
|97&lt;br /&gt;
|107&lt;br /&gt;
|116&lt;br /&gt;
|126&lt;br /&gt;
|135&lt;br /&gt;
|145&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|77.5&lt;br /&gt;
|80.7&lt;br /&gt;
|84.7&lt;br /&gt;
|88.7&lt;br /&gt;
|92.7&lt;br /&gt;
|96.6&lt;br /&gt;
|100.5&lt;br /&gt;
|104.3&lt;br /&gt;
|108.1&lt;br /&gt;
|112&lt;br /&gt;
|115.8&lt;br /&gt;
|119.6&lt;br /&gt;
|123.5&lt;br /&gt;
|127&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|31&lt;br /&gt;
|45&lt;br /&gt;
|64&lt;br /&gt;
|82&lt;br /&gt;
|99&lt;br /&gt;
|115&lt;br /&gt;
|132&lt;br /&gt;
|149&lt;br /&gt;
|165&lt;br /&gt;
|182&lt;br /&gt;
|199&lt;br /&gt;
|215&lt;br /&gt;
|232&lt;br /&gt;
|248&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|427&lt;br /&gt;
|455&lt;br /&gt;
|484&lt;br /&gt;
|521&lt;br /&gt;
|558&lt;br /&gt;
|595&lt;br /&gt;
|641&lt;br /&gt;
|688&lt;br /&gt;
|740&lt;br /&gt;
|795&lt;br /&gt;
|852&lt;br /&gt;
|917&lt;br /&gt;
|982&lt;br /&gt;
|1047&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|325&lt;br /&gt;
|347&lt;br /&gt;
|365&lt;br /&gt;
|380&lt;br /&gt;
|395&lt;br /&gt;
|410&lt;br /&gt;
|425&lt;br /&gt;
|440&lt;br /&gt;
|455&lt;br /&gt;
|470&lt;br /&gt;
|485&lt;br /&gt;
|505&lt;br /&gt;
|525&lt;br /&gt;
|545&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|154&lt;br /&gt;
|164&lt;br /&gt;
|173&lt;br /&gt;
|183&lt;br /&gt;
|192&lt;br /&gt;
|202&lt;br /&gt;
|212&lt;br /&gt;
|229&lt;br /&gt;
|246&lt;br /&gt;
|264&lt;br /&gt;
|282&lt;br /&gt;
|299&lt;br /&gt;
|316&lt;br /&gt;
|334&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|130.5&lt;br /&gt;
|134&lt;br /&gt;
|137.3&lt;br /&gt;
|140.3&lt;br /&gt;
|143.3&lt;br /&gt;
|146.3&lt;br /&gt;
|149.2&lt;br /&gt;
|151.7&lt;br /&gt;
|154.2&lt;br /&gt;
|156.7&lt;br /&gt;
|159.3&lt;br /&gt;
|162.3&lt;br /&gt;
|165.3&lt;br /&gt;
|168.3&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|265&lt;br /&gt;
|280&lt;br /&gt;
|295&lt;br /&gt;
|310&lt;br /&gt;
|325&lt;br /&gt;
|340&lt;br /&gt;
|355&lt;br /&gt;
|375&lt;br /&gt;
|395&lt;br /&gt;
|415&lt;br /&gt;
|435&lt;br /&gt;
|455&lt;br /&gt;
|475&lt;br /&gt;
|495&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|1111&lt;br /&gt;
|1176&lt;br /&gt;
|1241&lt;br /&gt;
|1306&lt;br /&gt;
|1370&lt;br /&gt;
|1435&lt;br /&gt;
|1500&lt;br /&gt;
|1565&lt;br /&gt;
|1629&lt;br /&gt;
|1694&lt;br /&gt;
|1759&lt;br /&gt;
|1824&lt;br /&gt;
|1890&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2140}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|565&lt;br /&gt;
|585&lt;br /&gt;
|605&lt;br /&gt;
|625&lt;br /&gt;
|645&lt;br /&gt;
|665&lt;br /&gt;
|685&lt;br /&gt;
|700&lt;br /&gt;
|715&lt;br /&gt;
|730&lt;br /&gt;
|745&lt;br /&gt;
|760&lt;br /&gt;
|775&lt;br /&gt;
|1175&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|352&lt;br /&gt;
|369&lt;br /&gt;
|386&lt;br /&gt;
|404&lt;br /&gt;
|422&lt;br /&gt;
|439&lt;br /&gt;
|456&lt;br /&gt;
|474&lt;br /&gt;
|492&lt;br /&gt;
|509&lt;br /&gt;
|526&lt;br /&gt;
|544&lt;br /&gt;
|562&lt;br /&gt;
|688&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|171.3&lt;br /&gt;
|174.3&lt;br /&gt;
|177.3&lt;br /&gt;
|180.3&lt;br /&gt;
|183.3&lt;br /&gt;
|186.3&lt;br /&gt;
|189.3&lt;br /&gt;
|192.3&lt;br /&gt;
|195.3&lt;br /&gt;
|198.3&lt;br /&gt;
|201.3&lt;br /&gt;
|204.7&lt;br /&gt;
|208.2&lt;br /&gt;
|231&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|515&lt;br /&gt;
|535&lt;br /&gt;
|555&lt;br /&gt;
|575&lt;br /&gt;
|593&lt;br /&gt;
|608&lt;br /&gt;
|623&lt;br /&gt;
|638&lt;br /&gt;
|653&lt;br /&gt;
|668&lt;br /&gt;
|683&lt;br /&gt;
|698&lt;br /&gt;
|713&lt;br /&gt;
|787&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Android features===&lt;br /&gt;
* Has access to [[traps]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[HP]] when inactive&lt;br /&gt;
* Innate [[Trap Vision]]&lt;br /&gt;
* Immune to {{Poison}} and {{Paralysis}}&lt;br /&gt;
&lt;br /&gt;
====Special modification====&lt;br /&gt;
In [[Game modes#Ultimate|Ultimate difficulty]] only, the following special attack modifiers are applied:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freeze]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#HP drain|HP drain]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#EXP steal|EXP steal]]&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s]]&lt;br /&gt;
|20% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon&#039;s]]&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Head===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAcaseal_Head_01.png|Head 1&lt;br /&gt;
RAcaseal_Head_02.png|Head 2 (Front)&lt;br /&gt;
RAcaseal_Head_02_02.png|Head 2 (Side)&lt;br /&gt;
RAcaseal_Head_03.png|Head 3&lt;br /&gt;
RAcaseal_Head_04.png|Head 4 (Front)&lt;br /&gt;
RAcaseal_Head_04_02.png|Head 4 (Side)&lt;br /&gt;
RAcaseal_Head_05.png|Head 5 (Front)&lt;br /&gt;
RAcaseal_Head_05_02.png|Head 5 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
RAcaseal_Body_01-01.png|Body 1-1&lt;br /&gt;
RAcaseal_Body_01-02.png|Body 1-2&lt;br /&gt;
RAcaseal_Body_01-03.png|Body 1-3&lt;br /&gt;
RAcaseal_Body_01-04.png|Body 1-4&lt;br /&gt;
RAcaseal_Body_01-05.png|Body 1-5&lt;br /&gt;
RAcaseal_Body_01-06.png|Body 1-6&lt;br /&gt;
RAcaseal_Body_01-07.png|Body 1-7&lt;br /&gt;
RAcaseal_Body_01-08.png|Body 1-8&lt;br /&gt;
RAcaseal_Body_01-09.png|Body 1-9&lt;br /&gt;
RAcaseal_Body_02-01.png|Body 2-1&lt;br /&gt;
RAcaseal_Body_02-02.png|Body 2-2&lt;br /&gt;
RAcaseal_Body_02-03.png|Body 2-3&lt;br /&gt;
RAcaseal_Body_02-04.png|Body 2-4&lt;br /&gt;
RAcaseal_Body_02-05.png|Body 2-5&lt;br /&gt;
RAcaseal_Body_02-06.png|Body 2-6&lt;br /&gt;
RAcaseal_Body_02-07.png|Body 2-7&lt;br /&gt;
RAcaseal_Body_02-08.png|Body 2-8&lt;br /&gt;
RAcaseal_Body_02-09.png|Body 2-9&lt;br /&gt;
RAcaseal_Body_03-01.png|Body 3-1&lt;br /&gt;
RAcaseal_Body_03-02.png|Body 3-2&lt;br /&gt;
RAcaseal_Body_03-03.png|Body 3-3&lt;br /&gt;
RAcaseal_Body_03-04.png|Body 3-4&lt;br /&gt;
RAcaseal_Body_03-05.png|Body 3-5&lt;br /&gt;
RAcaseal_Body_03-06.png|Body 3-6&lt;br /&gt;
RAcaseal_Body_03-07.png|Body 3-7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAcaseal&amp;diff=43001</id>
		<title>RAcaseal</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAcaseal&amp;diff=43001"/>
		<updated>2026-06-24T18:47:55Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Stats */ ATA decimals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = RAcaseal/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page. &lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|species=Android&lt;br /&gt;
|gender=Female&lt;br /&gt;
|dt=7&lt;br /&gt;
|ft=11&lt;br /&gt;
|ct=9&lt;br /&gt;
|desc=RAcaseals have the greatest defensive power potential out of the Ranger classes. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[RAcaseal]] is one of the four ranger classes. She has the highest DFP in the game, allowing her to deflect more damage than other classes. Unfortunately, she is mostly overshadowed by RAcast, but she has slightly higher ATA which can make her more effective at crowd control and using the [[Hell]] special.&lt;br /&gt;
&lt;br /&gt;
RAcaseal is recommended for players who wish to play a primarily support role in crowd control.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|31&lt;br /&gt;
|142&lt;br /&gt;
|259&lt;br /&gt;
|484&lt;br /&gt;
|1241&lt;br /&gt;
|1890&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2140}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|25&lt;br /&gt;
|107&lt;br /&gt;
|194&lt;br /&gt;
|365&lt;br /&gt;
|605&lt;br /&gt;
|775&lt;br /&gt;
|1175&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|23&lt;br /&gt;
|59&lt;br /&gt;
|97&lt;br /&gt;
|173&lt;br /&gt;
|386&lt;br /&gt;
|562&lt;br /&gt;
|688&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|77.5&lt;br /&gt;
|92.7&lt;br /&gt;
|108.1&lt;br /&gt;
|137.3&lt;br /&gt;
|177.3&lt;br /&gt;
|208.2&lt;br /&gt;
|231&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|31&lt;br /&gt;
|99&lt;br /&gt;
|165&lt;br /&gt;
|295&lt;br /&gt;
|555&lt;br /&gt;
|713&lt;br /&gt;
|787&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
! 1&lt;br /&gt;
! 5&lt;br /&gt;
! 10&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 25&lt;br /&gt;
! 30&lt;br /&gt;
! 35&lt;br /&gt;
! 40&lt;br /&gt;
! 45&lt;br /&gt;
! 50&lt;br /&gt;
! 55&lt;br /&gt;
! 60&lt;br /&gt;
! 65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|31&lt;br /&gt;
|55&lt;br /&gt;
|85&lt;br /&gt;
|112&lt;br /&gt;
|142&lt;br /&gt;
|172&lt;br /&gt;
|201&lt;br /&gt;
|229&lt;br /&gt;
|259&lt;br /&gt;
|288&lt;br /&gt;
|316&lt;br /&gt;
|344&lt;br /&gt;
|371&lt;br /&gt;
|399&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|25&lt;br /&gt;
|42&lt;br /&gt;
|64&lt;br /&gt;
|85&lt;br /&gt;
|107&lt;br /&gt;
|129&lt;br /&gt;
|150&lt;br /&gt;
|172&lt;br /&gt;
|194&lt;br /&gt;
|215&lt;br /&gt;
|236&lt;br /&gt;
|258&lt;br /&gt;
|280&lt;br /&gt;
|302&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|23&lt;br /&gt;
|31&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|59&lt;br /&gt;
|69&lt;br /&gt;
|78&lt;br /&gt;
|88&lt;br /&gt;
|97&lt;br /&gt;
|107&lt;br /&gt;
|116&lt;br /&gt;
|126&lt;br /&gt;
|135&lt;br /&gt;
|145&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|77.5&lt;br /&gt;
|80.7&lt;br /&gt;
|84.7&lt;br /&gt;
|88.7&lt;br /&gt;
|92.7&lt;br /&gt;
|96.6&lt;br /&gt;
|100.5&lt;br /&gt;
|104.3&lt;br /&gt;
|108.1&lt;br /&gt;
|112&lt;br /&gt;
|115.8&lt;br /&gt;
|119.6&lt;br /&gt;
|123.5&lt;br /&gt;
|127&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|31&lt;br /&gt;
|45&lt;br /&gt;
|64&lt;br /&gt;
|82&lt;br /&gt;
|99&lt;br /&gt;
|115&lt;br /&gt;
|132&lt;br /&gt;
|149&lt;br /&gt;
|165&lt;br /&gt;
|182&lt;br /&gt;
|199&lt;br /&gt;
|215&lt;br /&gt;
|232&lt;br /&gt;
|248&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|427&lt;br /&gt;
|455&lt;br /&gt;
|484&lt;br /&gt;
|521&lt;br /&gt;
|558&lt;br /&gt;
|595&lt;br /&gt;
|641&lt;br /&gt;
|688&lt;br /&gt;
|740&lt;br /&gt;
|795&lt;br /&gt;
|852&lt;br /&gt;
|917&lt;br /&gt;
|982&lt;br /&gt;
|1047&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|325&lt;br /&gt;
|347&lt;br /&gt;
|365&lt;br /&gt;
|380&lt;br /&gt;
|395&lt;br /&gt;
|410&lt;br /&gt;
|425&lt;br /&gt;
|440&lt;br /&gt;
|455&lt;br /&gt;
|470&lt;br /&gt;
|485&lt;br /&gt;
|505&lt;br /&gt;
|525&lt;br /&gt;
|545&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|154&lt;br /&gt;
|164&lt;br /&gt;
|173&lt;br /&gt;
|183&lt;br /&gt;
|192&lt;br /&gt;
|202&lt;br /&gt;
|212&lt;br /&gt;
|229&lt;br /&gt;
|246&lt;br /&gt;
|264&lt;br /&gt;
|282&lt;br /&gt;
|299&lt;br /&gt;
|316&lt;br /&gt;
|334&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|130.5&lt;br /&gt;
|134&lt;br /&gt;
|137.3&lt;br /&gt;
|140.3&lt;br /&gt;
|143.3&lt;br /&gt;
|146.3&lt;br /&gt;
|149.2&lt;br /&gt;
|151.7&lt;br /&gt;
|154.2&lt;br /&gt;
|156.7&lt;br /&gt;
|159.3&lt;br /&gt;
|162.3&lt;br /&gt;
|165.3&lt;br /&gt;
|168.3&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|265&lt;br /&gt;
|280&lt;br /&gt;
|295&lt;br /&gt;
|310&lt;br /&gt;
|325&lt;br /&gt;
|340&lt;br /&gt;
|355&lt;br /&gt;
|375&lt;br /&gt;
|395&lt;br /&gt;
|415&lt;br /&gt;
|435&lt;br /&gt;
|455&lt;br /&gt;
|475&lt;br /&gt;
|495&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|1111&lt;br /&gt;
|1176&lt;br /&gt;
|1241&lt;br /&gt;
|1306&lt;br /&gt;
|1370&lt;br /&gt;
|1435&lt;br /&gt;
|1500&lt;br /&gt;
|1565&lt;br /&gt;
|1629&lt;br /&gt;
|1694&lt;br /&gt;
|1759&lt;br /&gt;
|1824&lt;br /&gt;
|1890&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2140}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|565&lt;br /&gt;
|585&lt;br /&gt;
|605&lt;br /&gt;
|625&lt;br /&gt;
|645&lt;br /&gt;
|665&lt;br /&gt;
|685&lt;br /&gt;
|700&lt;br /&gt;
|715&lt;br /&gt;
|730&lt;br /&gt;
|745&lt;br /&gt;
|760&lt;br /&gt;
|775&lt;br /&gt;
|1175&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|352&lt;br /&gt;
|369&lt;br /&gt;
|386&lt;br /&gt;
|404&lt;br /&gt;
|422&lt;br /&gt;
|439&lt;br /&gt;
|456&lt;br /&gt;
|474&lt;br /&gt;
|492&lt;br /&gt;
|509&lt;br /&gt;
|526&lt;br /&gt;
|544&lt;br /&gt;
|562&lt;br /&gt;
|688&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|171.3&lt;br /&gt;
|174.3&lt;br /&gt;
|177.3&lt;br /&gt;
|180.3&lt;br /&gt;
|183.3&lt;br /&gt;
|186.3&lt;br /&gt;
|189.3&lt;br /&gt;
|192.3&lt;br /&gt;
|195.3&lt;br /&gt;
|198.3&lt;br /&gt;
|201.3&lt;br /&gt;
|204.7&lt;br /&gt;
|208.2&lt;br /&gt;
|231&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|515&lt;br /&gt;
|535&lt;br /&gt;
|555&lt;br /&gt;
|575&lt;br /&gt;
|593&lt;br /&gt;
|608&lt;br /&gt;
|623&lt;br /&gt;
|638&lt;br /&gt;
|653&lt;br /&gt;
|668&lt;br /&gt;
|683&lt;br /&gt;
|698&lt;br /&gt;
|713&lt;br /&gt;
|787&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Android features===&lt;br /&gt;
* Has access to [[traps]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[HP]] when inactive&lt;br /&gt;
* Innate [[Trap Vision]]&lt;br /&gt;
* Immune to {{Poison}} and {{Paralysis}}&lt;br /&gt;
&lt;br /&gt;
====Special modification====&lt;br /&gt;
In [[Game modes#Ultimate|Ultimate difficulty]] only, the following special attack modifiers are applied:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freeze]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#HP drain|HP drain]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#EXP steal|EXP steal]]&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s]]&lt;br /&gt;
|20% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon&#039;s]]&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Head===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAcaseal_Head_01.png|Head 1&lt;br /&gt;
RAcaseal_Head_02.png|Head 2 (Front)&lt;br /&gt;
RAcaseal_Head_02_02.png|Head 2 (Side)&lt;br /&gt;
RAcaseal_Head_03.png|Head 3&lt;br /&gt;
RAcaseal_Head_04.png|Head 4 (Front)&lt;br /&gt;
RAcaseal_Head_04_02.png|Head 4 (Side)&lt;br /&gt;
RAcaseal_Head_05.png|Head 5 (Front)&lt;br /&gt;
RAcaseal_Head_05_02.png|Head 5 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
RAcaseal_Body_01-01.png|Body 1-1&lt;br /&gt;
RAcaseal_Body_01-02.png|Body 1-2&lt;br /&gt;
RAcaseal_Body_01-03.png|Body 1-3&lt;br /&gt;
RAcaseal_Body_01-04.png|Body 1-4&lt;br /&gt;
RAcaseal_Body_01-05.png|Body 1-5&lt;br /&gt;
RAcaseal_Body_01-06.png|Body 1-6&lt;br /&gt;
RAcaseal_Body_01-07.png|Body 1-7&lt;br /&gt;
RAcaseal_Body_01-08.png|Body 1-8&lt;br /&gt;
RAcaseal_Body_01-09.png|Body 1-9&lt;br /&gt;
RAcaseal_Body_02-01.png|Body 2-1&lt;br /&gt;
RAcaseal_Body_02-02.png|Body 2-2&lt;br /&gt;
RAcaseal_Body_02-03.png|Body 2-3&lt;br /&gt;
RAcaseal_Body_02-04.png|Body 2-4&lt;br /&gt;
RAcaseal_Body_02-05.png|Body 2-5&lt;br /&gt;
RAcaseal_Body_02-06.png|Body 2-6&lt;br /&gt;
RAcaseal_Body_02-07.png|Body 2-7&lt;br /&gt;
RAcaseal_Body_02-08.png|Body 2-8&lt;br /&gt;
RAcaseal_Body_02-09.png|Body 2-9&lt;br /&gt;
RAcaseal_Body_03-01.png|Body 3-1&lt;br /&gt;
RAcaseal_Body_03-02.png|Body 3-2&lt;br /&gt;
RAcaseal_Body_03-03.png|Body 3-3&lt;br /&gt;
RAcaseal_Body_03-04.png|Body 3-4&lt;br /&gt;
RAcaseal_Body_03-05.png|Body 3-5&lt;br /&gt;
RAcaseal_Body_03-06.png|Body 3-6&lt;br /&gt;
RAcaseal_Body_03-07.png|Body 3-7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAcast&amp;diff=42999</id>
		<title>RAcast</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAcast&amp;diff=42999"/>
		<updated>2026-06-24T18:37:59Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = RAcast/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page. &lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|species=Android&lt;br /&gt;
|gender=Male&lt;br /&gt;
|dt=7&lt;br /&gt;
|ft=9&lt;br /&gt;
|ct=11&lt;br /&gt;
|desc=RAcasts have the greatest attack power potential out of the Ranger classes. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[RAcast]] is one of the four [[Classes#Rangers|Ranger]] [[classes]]. He has the highest [[ATP]] of all the Rangers, along with access to boosted special attacks (most notably [[Paralysis]]) and {{Trap|traps}}. He is extremely potent at large AoE damage and crowd control. He also has the highest [[HP]] of all classes, making him the tankiest class in the game.&lt;br /&gt;
&lt;br /&gt;
RAcast is recommended for players who wish to play a strong and versatile class capable of both damage and crowd control.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|33&lt;br /&gt;
|148&lt;br /&gt;
|264&lt;br /&gt;
|488&lt;br /&gt;
|1317&lt;br /&gt;
|1964&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2214}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|30&lt;br /&gt;
|113&lt;br /&gt;
|199&lt;br /&gt;
|373&lt;br /&gt;
|659&lt;br /&gt;
|859&lt;br /&gt;
|1350&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|33&lt;br /&gt;
|52&lt;br /&gt;
|120&lt;br /&gt;
|359&lt;br /&gt;
|505&lt;br /&gt;
|606&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|75.5&lt;br /&gt;
|90.2&lt;br /&gt;
|105.7&lt;br /&gt;
|134.2&lt;br /&gt;
|174.2&lt;br /&gt;
|199.4&lt;br /&gt;
|224&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|31&lt;br /&gt;
|98&lt;br /&gt;
|158&lt;br /&gt;
|278&lt;br /&gt;
|480&lt;br /&gt;
|626&lt;br /&gt;
|699&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
! 1&lt;br /&gt;
! 5&lt;br /&gt;
! 10&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 25&lt;br /&gt;
! 30&lt;br /&gt;
! 35&lt;br /&gt;
! 40&lt;br /&gt;
! 45&lt;br /&gt;
! 50&lt;br /&gt;
! 55&lt;br /&gt;
! 60&lt;br /&gt;
! 65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|33&lt;br /&gt;
|57&lt;br /&gt;
|88&lt;br /&gt;
|118&lt;br /&gt;
|148&lt;br /&gt;
|177&lt;br /&gt;
|207&lt;br /&gt;
|234&lt;br /&gt;
|264&lt;br /&gt;
|292&lt;br /&gt;
|320&lt;br /&gt;
|347&lt;br /&gt;
|375&lt;br /&gt;
|403&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|30&lt;br /&gt;
|48&lt;br /&gt;
|69&lt;br /&gt;
|91&lt;br /&gt;
|113&lt;br /&gt;
|134&lt;br /&gt;
|156&lt;br /&gt;
|178&lt;br /&gt;
|199&lt;br /&gt;
|221&lt;br /&gt;
|243&lt;br /&gt;
|264&lt;br /&gt;
|286&lt;br /&gt;
|308&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|29&lt;br /&gt;
|33&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|47&lt;br /&gt;
|52&lt;br /&gt;
|58&lt;br /&gt;
|66&lt;br /&gt;
|74&lt;br /&gt;
|81&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|75.5&lt;br /&gt;
|78.6&lt;br /&gt;
|82.4&lt;br /&gt;
|86.3&lt;br /&gt;
|90.2&lt;br /&gt;
|94.1&lt;br /&gt;
|97.9&lt;br /&gt;
|101.8&lt;br /&gt;
|105.7&lt;br /&gt;
|109.6&lt;br /&gt;
|113.4&lt;br /&gt;
|116.9&lt;br /&gt;
|120.4&lt;br /&gt;
|123.9&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|31&lt;br /&gt;
|45&lt;br /&gt;
|64&lt;br /&gt;
|82&lt;br /&gt;
|98&lt;br /&gt;
|113&lt;br /&gt;
|128&lt;br /&gt;
|143&lt;br /&gt;
|158&lt;br /&gt;
|173&lt;br /&gt;
|188&lt;br /&gt;
|203&lt;br /&gt;
|218&lt;br /&gt;
|233&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|431&lt;br /&gt;
|458&lt;br /&gt;
|488&lt;br /&gt;
|525&lt;br /&gt;
|564&lt;br /&gt;
|610&lt;br /&gt;
|656&lt;br /&gt;
|704&lt;br /&gt;
|762&lt;br /&gt;
|826&lt;br /&gt;
|893&lt;br /&gt;
|967&lt;br /&gt;
|1041&lt;br /&gt;
|1115&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|329&lt;br /&gt;
|351&lt;br /&gt;
|373&lt;br /&gt;
|394&lt;br /&gt;
|416&lt;br /&gt;
|438&lt;br /&gt;
|459&lt;br /&gt;
|479&lt;br /&gt;
|499&lt;br /&gt;
|519&lt;br /&gt;
|539&lt;br /&gt;
|559&lt;br /&gt;
|579&lt;br /&gt;
|599&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|100&lt;br /&gt;
|110&lt;br /&gt;
|120&lt;br /&gt;
|134&lt;br /&gt;
|149&lt;br /&gt;
|164&lt;br /&gt;
|179&lt;br /&gt;
|194&lt;br /&gt;
|209&lt;br /&gt;
|224&lt;br /&gt;
|240&lt;br /&gt;
|260&lt;br /&gt;
|280&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|127.4&lt;br /&gt;
|130.9&lt;br /&gt;
|134.2&lt;br /&gt;
|136.7&lt;br /&gt;
|139.2&lt;br /&gt;
|141.7&lt;br /&gt;
|144.2&lt;br /&gt;
|147.2&lt;br /&gt;
|150.2&lt;br /&gt;
|153.2&lt;br /&gt;
|156.2&lt;br /&gt;
|159.2&lt;br /&gt;
|162.2&lt;br /&gt;
|165.2&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|248&lt;br /&gt;
|263&lt;br /&gt;
|278&lt;br /&gt;
|293&lt;br /&gt;
|308&lt;br /&gt;
|320&lt;br /&gt;
|330&lt;br /&gt;
|345&lt;br /&gt;
|360&lt;br /&gt;
|375&lt;br /&gt;
|390&lt;br /&gt;
|405&lt;br /&gt;
|420&lt;br /&gt;
|435&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5956316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|1187&lt;br /&gt;
|1252&lt;br /&gt;
|1317&lt;br /&gt;
|1381&lt;br /&gt;
|1446&lt;br /&gt;
|1511&lt;br /&gt;
|1576&lt;br /&gt;
|1640&lt;br /&gt;
|1705&lt;br /&gt;
|1770&lt;br /&gt;
|1835&lt;br /&gt;
|1899&lt;br /&gt;
|1964&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2214}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|619&lt;br /&gt;
|639&lt;br /&gt;
|659&lt;br /&gt;
|679&lt;br /&gt;
|699&lt;br /&gt;
|719&lt;br /&gt;
|739&lt;br /&gt;
|759&lt;br /&gt;
|779&lt;br /&gt;
|799&lt;br /&gt;
|819&lt;br /&gt;
|839&lt;br /&gt;
|859&lt;br /&gt;
|1350&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|320&lt;br /&gt;
|340&lt;br /&gt;
|359&lt;br /&gt;
|374&lt;br /&gt;
|389&lt;br /&gt;
|404&lt;br /&gt;
|419&lt;br /&gt;
|434&lt;br /&gt;
|449&lt;br /&gt;
|464&lt;br /&gt;
|479&lt;br /&gt;
|494&lt;br /&gt;
|505&lt;br /&gt;
|606&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|168.2&lt;br /&gt;
|171.2&lt;br /&gt;
|174.2&lt;br /&gt;
|176.9&lt;br /&gt;
|179.4&lt;br /&gt;
|181.9&lt;br /&gt;
|184.4&lt;br /&gt;
|186.9&lt;br /&gt;
|189.4&lt;br /&gt;
|191.9&lt;br /&gt;
|194.4&lt;br /&gt;
|196.9&lt;br /&gt;
|199.4&lt;br /&gt;
|224&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|450&lt;br /&gt;
|465&lt;br /&gt;
|480&lt;br /&gt;
|495&lt;br /&gt;
|510&lt;br /&gt;
|525&lt;br /&gt;
|540&lt;br /&gt;
|555&lt;br /&gt;
|570&lt;br /&gt;
|585&lt;br /&gt;
|600&lt;br /&gt;
|615&lt;br /&gt;
|626&lt;br /&gt;
|699&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Android features===&lt;br /&gt;
* Has access to [[traps]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[HP]] when inactive&lt;br /&gt;
* Innate [[Trap Vision]]&lt;br /&gt;
* Immune to {{Poison}} and {{Paralysis}}&lt;br /&gt;
&lt;br /&gt;
====Special modification====&lt;br /&gt;
In [[Game modes#Ultimate|Ultimate difficulty]] only, the following special attack modifiers are applied:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freeze]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#HP drain|HP drain]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#EXP steal|EXP steal]]&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s]]&lt;br /&gt;
|20% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon&#039;s]]&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Head===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAcast_Head_01.png|Head 1&lt;br /&gt;
RAcast_Head_02.png|Head 2&lt;br /&gt;
RAcast_Head_03.png|Head 3 (Front)&lt;br /&gt;
RAcast_Head_03_02.png|Head 3 (Side)&lt;br /&gt;
RAcast_Head_04.png|Head 4 (Front)&lt;br /&gt;
RAcast_Head_04_02.png|Head 4 (Side)&lt;br /&gt;
RAcast_Head_05.png|Head 5 (Front)&lt;br /&gt;
RAcast_Head_05_02.png|Head 5 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
RAcast_Body_01-01.png|Body 1-1&lt;br /&gt;
RAcast_Body_01-02.png|Body 1-2&lt;br /&gt;
RAcast_Body_01-03.png|Body 1-3&lt;br /&gt;
RAcast_Body_01-04.png|Body 1-4&lt;br /&gt;
RAcast_Body_01-05.png|Body 1-5&lt;br /&gt;
RAcast_Body_01-06.png|Body 1-6&lt;br /&gt;
RAcast_Body_01-07.png|Body 1-7&lt;br /&gt;
RAcast_Body_01-08.png|Body 1-8&lt;br /&gt;
RAcast_Body_01-09.png|Body 1-9&lt;br /&gt;
RAcast_Body_02-01.png|Body 2-1&lt;br /&gt;
RAcast_Body_02-02.png|Body 2-2&lt;br /&gt;
RAcast_Body_02-03.png|Body 2-3&lt;br /&gt;
RAcast_Body_02-04.png|Body 2-4&lt;br /&gt;
RAcast_Body_02-05.png|Body 2-5&lt;br /&gt;
RAcast_Body_02-06.png|Body 2-6&lt;br /&gt;
RAcast_Body_02-07.png|Body 2-7&lt;br /&gt;
RAcast_Body_02-08.png|Body 2-8&lt;br /&gt;
RAcast_Body_02-09.png|Body 2-9&lt;br /&gt;
RAcast_Body_03-01.png|Body 3-1&lt;br /&gt;
RAcast_Body_03-02.png|Body 3-2&lt;br /&gt;
RAcast_Body_03-03.png|Body 3-3&lt;br /&gt;
RAcast_Body_03-04.png|Body 3-4&lt;br /&gt;
RAcast_Body_03-05.png|Body 3-5&lt;br /&gt;
RAcast_Body_03-06.png|Body 3-6&lt;br /&gt;
RAcast_Body_03-07.png|Body 3-7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAcast&amp;diff=42998</id>
		<title>RAcast</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAcast&amp;diff=42998"/>
		<updated>2026-06-24T18:28:35Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Stats */ ATA decimals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = RAcast/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page. &lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|species=Android&lt;br /&gt;
|gender=Male&lt;br /&gt;
|dt=7&lt;br /&gt;
|ft=9&lt;br /&gt;
|ct=11&lt;br /&gt;
|desc=RAcasts have the greatest attack power potential out of the Ranger classes. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[RAcast]] is one of the four ranger classes. He has the highest ATP of all the rangers, along with access to boosted specials and traps. He is extremely potent at large AoE damage and crowd control. He also has the highest HP of all classes, making him the tankiest class in the game.&lt;br /&gt;
&lt;br /&gt;
RAcast is recommended for players who wish to play a strong, but versatile class capable of both damage and crowd control.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|33&lt;br /&gt;
|148&lt;br /&gt;
|264&lt;br /&gt;
|488&lt;br /&gt;
|1317&lt;br /&gt;
|1964&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2214}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|30&lt;br /&gt;
|113&lt;br /&gt;
|199&lt;br /&gt;
|373&lt;br /&gt;
|659&lt;br /&gt;
|859&lt;br /&gt;
|1350&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|33&lt;br /&gt;
|52&lt;br /&gt;
|120&lt;br /&gt;
|359&lt;br /&gt;
|505&lt;br /&gt;
|606&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|75.5&lt;br /&gt;
|90.2&lt;br /&gt;
|105.7&lt;br /&gt;
|134.2&lt;br /&gt;
|174.2&lt;br /&gt;
|199.4&lt;br /&gt;
|224&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|31&lt;br /&gt;
|98&lt;br /&gt;
|158&lt;br /&gt;
|278&lt;br /&gt;
|480&lt;br /&gt;
|626&lt;br /&gt;
|699&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
! 1&lt;br /&gt;
! 5&lt;br /&gt;
! 10&lt;br /&gt;
! 15&lt;br /&gt;
! 20&lt;br /&gt;
! 25&lt;br /&gt;
! 30&lt;br /&gt;
! 35&lt;br /&gt;
! 40&lt;br /&gt;
! 45&lt;br /&gt;
! 50&lt;br /&gt;
! 55&lt;br /&gt;
! 60&lt;br /&gt;
! 65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|33&lt;br /&gt;
|57&lt;br /&gt;
|88&lt;br /&gt;
|118&lt;br /&gt;
|148&lt;br /&gt;
|177&lt;br /&gt;
|207&lt;br /&gt;
|234&lt;br /&gt;
|264&lt;br /&gt;
|292&lt;br /&gt;
|320&lt;br /&gt;
|347&lt;br /&gt;
|375&lt;br /&gt;
|403&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|30&lt;br /&gt;
|48&lt;br /&gt;
|69&lt;br /&gt;
|91&lt;br /&gt;
|113&lt;br /&gt;
|134&lt;br /&gt;
|156&lt;br /&gt;
|178&lt;br /&gt;
|199&lt;br /&gt;
|221&lt;br /&gt;
|243&lt;br /&gt;
|264&lt;br /&gt;
|286&lt;br /&gt;
|308&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|29&lt;br /&gt;
|33&lt;br /&gt;
|37&lt;br /&gt;
|42&lt;br /&gt;
|47&lt;br /&gt;
|52&lt;br /&gt;
|58&lt;br /&gt;
|66&lt;br /&gt;
|74&lt;br /&gt;
|81&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|75.5&lt;br /&gt;
|78.6&lt;br /&gt;
|82.4&lt;br /&gt;
|86.3&lt;br /&gt;
|90.2&lt;br /&gt;
|94.1&lt;br /&gt;
|97.9&lt;br /&gt;
|101.8&lt;br /&gt;
|105.7&lt;br /&gt;
|109.6&lt;br /&gt;
|113.4&lt;br /&gt;
|116.9&lt;br /&gt;
|120.4&lt;br /&gt;
|123.9&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|31&lt;br /&gt;
|45&lt;br /&gt;
|64&lt;br /&gt;
|82&lt;br /&gt;
|98&lt;br /&gt;
|113&lt;br /&gt;
|128&lt;br /&gt;
|143&lt;br /&gt;
|158&lt;br /&gt;
|173&lt;br /&gt;
|188&lt;br /&gt;
|203&lt;br /&gt;
|218&lt;br /&gt;
|233&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|431&lt;br /&gt;
|458&lt;br /&gt;
|488&lt;br /&gt;
|525&lt;br /&gt;
|564&lt;br /&gt;
|610&lt;br /&gt;
|656&lt;br /&gt;
|704&lt;br /&gt;
|762&lt;br /&gt;
|826&lt;br /&gt;
|893&lt;br /&gt;
|967&lt;br /&gt;
|1041&lt;br /&gt;
|1115&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|329&lt;br /&gt;
|351&lt;br /&gt;
|373&lt;br /&gt;
|394&lt;br /&gt;
|416&lt;br /&gt;
|438&lt;br /&gt;
|459&lt;br /&gt;
|479&lt;br /&gt;
|499&lt;br /&gt;
|519&lt;br /&gt;
|539&lt;br /&gt;
|559&lt;br /&gt;
|579&lt;br /&gt;
|599&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|100&lt;br /&gt;
|110&lt;br /&gt;
|120&lt;br /&gt;
|134&lt;br /&gt;
|149&lt;br /&gt;
|164&lt;br /&gt;
|179&lt;br /&gt;
|194&lt;br /&gt;
|209&lt;br /&gt;
|224&lt;br /&gt;
|240&lt;br /&gt;
|260&lt;br /&gt;
|280&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|127.4&lt;br /&gt;
|130.9&lt;br /&gt;
|134.2&lt;br /&gt;
|136.7&lt;br /&gt;
|139.2&lt;br /&gt;
|141.7&lt;br /&gt;
|144.2&lt;br /&gt;
|147.2&lt;br /&gt;
|150.2&lt;br /&gt;
|153.2&lt;br /&gt;
|156.2&lt;br /&gt;
|159.2&lt;br /&gt;
|162.2&lt;br /&gt;
|165.2&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|248&lt;br /&gt;
|263&lt;br /&gt;
|278&lt;br /&gt;
|293&lt;br /&gt;
|308&lt;br /&gt;
|320&lt;br /&gt;
|330&lt;br /&gt;
|345&lt;br /&gt;
|360&lt;br /&gt;
|375&lt;br /&gt;
|390&lt;br /&gt;
|405&lt;br /&gt;
|420&lt;br /&gt;
|435&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5956316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|1187&lt;br /&gt;
|1252&lt;br /&gt;
|1317&lt;br /&gt;
|1381&lt;br /&gt;
|1446&lt;br /&gt;
|1511&lt;br /&gt;
|1576&lt;br /&gt;
|1640&lt;br /&gt;
|1705&lt;br /&gt;
|1770&lt;br /&gt;
|1835&lt;br /&gt;
|1899&lt;br /&gt;
|1964&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2214}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|619&lt;br /&gt;
|639&lt;br /&gt;
|659&lt;br /&gt;
|679&lt;br /&gt;
|699&lt;br /&gt;
|719&lt;br /&gt;
|739&lt;br /&gt;
|759&lt;br /&gt;
|779&lt;br /&gt;
|799&lt;br /&gt;
|819&lt;br /&gt;
|839&lt;br /&gt;
|859&lt;br /&gt;
|1350&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|320&lt;br /&gt;
|340&lt;br /&gt;
|359&lt;br /&gt;
|374&lt;br /&gt;
|389&lt;br /&gt;
|404&lt;br /&gt;
|419&lt;br /&gt;
|434&lt;br /&gt;
|449&lt;br /&gt;
|464&lt;br /&gt;
|479&lt;br /&gt;
|494&lt;br /&gt;
|505&lt;br /&gt;
|606&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|168.2&lt;br /&gt;
|171.2&lt;br /&gt;
|174.2&lt;br /&gt;
|176.9&lt;br /&gt;
|179.4&lt;br /&gt;
|181.9&lt;br /&gt;
|184.4&lt;br /&gt;
|186.9&lt;br /&gt;
|189.4&lt;br /&gt;
|191.9&lt;br /&gt;
|194.4&lt;br /&gt;
|196.9&lt;br /&gt;
|199.4&lt;br /&gt;
|224&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|450&lt;br /&gt;
|465&lt;br /&gt;
|480&lt;br /&gt;
|495&lt;br /&gt;
|510&lt;br /&gt;
|525&lt;br /&gt;
|540&lt;br /&gt;
|555&lt;br /&gt;
|570&lt;br /&gt;
|585&lt;br /&gt;
|600&lt;br /&gt;
|615&lt;br /&gt;
|626&lt;br /&gt;
|699&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Android features===&lt;br /&gt;
* Has access to [[traps]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[HP]] when inactive&lt;br /&gt;
* Innate [[Trap Vision]]&lt;br /&gt;
* Immune to {{Poison}} and {{Paralysis}}&lt;br /&gt;
&lt;br /&gt;
====Special modification====&lt;br /&gt;
In [[Game modes#Ultimate|Ultimate difficulty]] only, the following special attack modifiers are applied:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freeze]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#HP drain|HP drain]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#EXP steal|EXP steal]]&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s]]&lt;br /&gt;
|20% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon&#039;s]]&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Head===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAcast_Head_01.png|Head 1&lt;br /&gt;
RAcast_Head_02.png|Head 2&lt;br /&gt;
RAcast_Head_03.png|Head 3 (Front)&lt;br /&gt;
RAcast_Head_03_02.png|Head 3 (Side)&lt;br /&gt;
RAcast_Head_04.png|Head 4 (Front)&lt;br /&gt;
RAcast_Head_04_02.png|Head 4 (Side)&lt;br /&gt;
RAcast_Head_05.png|Head 5 (Front)&lt;br /&gt;
RAcast_Head_05_02.png|Head 5 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
RAcast_Body_01-01.png|Body 1-1&lt;br /&gt;
RAcast_Body_01-02.png|Body 1-2&lt;br /&gt;
RAcast_Body_01-03.png|Body 1-3&lt;br /&gt;
RAcast_Body_01-04.png|Body 1-4&lt;br /&gt;
RAcast_Body_01-05.png|Body 1-5&lt;br /&gt;
RAcast_Body_01-06.png|Body 1-6&lt;br /&gt;
RAcast_Body_01-07.png|Body 1-7&lt;br /&gt;
RAcast_Body_01-08.png|Body 1-8&lt;br /&gt;
RAcast_Body_01-09.png|Body 1-9&lt;br /&gt;
RAcast_Body_02-01.png|Body 2-1&lt;br /&gt;
RAcast_Body_02-02.png|Body 2-2&lt;br /&gt;
RAcast_Body_02-03.png|Body 2-3&lt;br /&gt;
RAcast_Body_02-04.png|Body 2-4&lt;br /&gt;
RAcast_Body_02-05.png|Body 2-5&lt;br /&gt;
RAcast_Body_02-06.png|Body 2-6&lt;br /&gt;
RAcast_Body_02-07.png|Body 2-7&lt;br /&gt;
RAcast_Body_02-08.png|Body 2-8&lt;br /&gt;
RAcast_Body_02-09.png|Body 2-9&lt;br /&gt;
RAcast_Body_03-01.png|Body 3-1&lt;br /&gt;
RAcast_Body_03-02.png|Body 3-2&lt;br /&gt;
RAcast_Body_03-03.png|Body 3-3&lt;br /&gt;
RAcast_Body_03-04.png|Body 3-4&lt;br /&gt;
RAcast_Body_03-05.png|Body 3-5&lt;br /&gt;
RAcast_Body_03-06.png|Body 3-6&lt;br /&gt;
RAcast_Body_03-07.png|Body 3-7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAmarl&amp;diff=42992</id>
		<title>RAmarl</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAmarl&amp;diff=42992"/>
		<updated>2026-06-24T18:14:09Z</updated>

		<summary type="html">&lt;p&gt;Thunder: opening paragraph update. various links, SDJZ, Parasol/Umbrella and Clio&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = RAmarl/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|atktech=20&lt;br /&gt;
|resta=20&lt;br /&gt;
|anti=7&lt;br /&gt;
|sd=20&lt;br /&gt;
|jz=20&lt;br /&gt;
|desc=RAmarls have low HP, but their high mental strength compensates for it by providing strong attack techniques to support them in ranged combat.&lt;br /&gt;
}}&lt;br /&gt;
[[RAmarl]] is one of the four [[Classes#Rangers|Ranger]] [[classes]]. She has the lowest [[ATP]] of the Rangers, but makes up for this with powerful support techniques consisting of higher level {{Shifta}} and {{Deband}} than [[RAmar]], as well as access to {{Jellen}} and {{Zalure}} which RAmar lacks entirely. {{Sword|rare|Tyrell&#039;s Parasol}} / {{Sword|rare|Madam&#039;s Umbrella}} and {{Cane|rare|Clio}} range [[Techniques#Equipment-based boosts|technique boost]] effects further supplement her support capabilities. She also has the second highest accuracy in the game with great utilization of the [[Demons]] and [[Hell]] specials. Additionally, she has the highest [[EVP]] in the game, allowing her to use her evasion to avoid damage. However, the practicality of this in late Ultimate is low.&lt;br /&gt;
&lt;br /&gt;
RAmarl has unique animations for [[Claws|Claw]] and [[Handguns|Handgun]].&lt;br /&gt;
&lt;br /&gt;
RAmarl is recommended for players who wish to play a versatile support capable Ranger, whether for self-preservation or assisting other players.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|142&lt;br /&gt;
|260&lt;br /&gt;
|497&lt;br /&gt;
|958&lt;br /&gt;
|1315&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1565}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|20&lt;br /&gt;
|124&lt;br /&gt;
|233&lt;br /&gt;
|430&lt;br /&gt;
|754&lt;br /&gt;
|931&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1480}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|23&lt;br /&gt;
|101&lt;br /&gt;
|184&lt;br /&gt;
|341&lt;br /&gt;
|577&lt;br /&gt;
|743&lt;br /&gt;
|1145&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|65&lt;br /&gt;
|124&lt;br /&gt;
|293&lt;br /&gt;
|426&lt;br /&gt;
|577&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|20&lt;br /&gt;
|105&lt;br /&gt;
|194&lt;br /&gt;
|351&lt;br /&gt;
|605&lt;br /&gt;
|732&lt;br /&gt;
|1031&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|72&lt;br /&gt;
|89.2&lt;br /&gt;
|106.9&lt;br /&gt;
|139.1&lt;br /&gt;
|188.4&lt;br /&gt;
|216.7&lt;br /&gt;
|241&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|36&lt;br /&gt;
|130&lt;br /&gt;
|231&lt;br /&gt;
|390&lt;br /&gt;
|640&lt;br /&gt;
|798&lt;br /&gt;
|900&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|53&lt;br /&gt;
|83&lt;br /&gt;
|112&lt;br /&gt;
|142&lt;br /&gt;
|172&lt;br /&gt;
|201&lt;br /&gt;
|231&lt;br /&gt;
|260&lt;br /&gt;
|290&lt;br /&gt;
|320&lt;br /&gt;
|349&lt;br /&gt;
|379&lt;br /&gt;
|408&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|20&lt;br /&gt;
|40&lt;br /&gt;
|68&lt;br /&gt;
|97&lt;br /&gt;
|124&lt;br /&gt;
|153&lt;br /&gt;
|179&lt;br /&gt;
|207&lt;br /&gt;
|233&lt;br /&gt;
|256&lt;br /&gt;
|277&lt;br /&gt;
|299&lt;br /&gt;
|323&lt;br /&gt;
|350&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|23&lt;br /&gt;
|39&lt;br /&gt;
|60&lt;br /&gt;
|81&lt;br /&gt;
|101&lt;br /&gt;
|122&lt;br /&gt;
|142&lt;br /&gt;
|161&lt;br /&gt;
|184&lt;br /&gt;
|205&lt;br /&gt;
|226&lt;br /&gt;
|250&lt;br /&gt;
|275&lt;br /&gt;
|296&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|33&lt;br /&gt;
|39&lt;br /&gt;
|44&lt;br /&gt;
|50&lt;br /&gt;
|57&lt;br /&gt;
|65&lt;br /&gt;
|73&lt;br /&gt;
|80&lt;br /&gt;
|88&lt;br /&gt;
|95&lt;br /&gt;
|104&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|20&lt;br /&gt;
|36&lt;br /&gt;
|59&lt;br /&gt;
|83&lt;br /&gt;
|105&lt;br /&gt;
|129&lt;br /&gt;
|150&lt;br /&gt;
|173&lt;br /&gt;
|194&lt;br /&gt;
|212&lt;br /&gt;
|228&lt;br /&gt;
|245&lt;br /&gt;
|264&lt;br /&gt;
|286&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|72&lt;br /&gt;
|75.7&lt;br /&gt;
|80.1&lt;br /&gt;
|84.7&lt;br /&gt;
|89.2&lt;br /&gt;
|93.6&lt;br /&gt;
|98.2&lt;br /&gt;
|102.6&lt;br /&gt;
|106.9&lt;br /&gt;
|111.1&lt;br /&gt;
|115.1&lt;br /&gt;
|119&lt;br /&gt;
|123.1&lt;br /&gt;
|127.1&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|36&lt;br /&gt;
|55&lt;br /&gt;
|81&lt;br /&gt;
|105&lt;br /&gt;
|130&lt;br /&gt;
|156&lt;br /&gt;
|180&lt;br /&gt;
|205&lt;br /&gt;
|231&lt;br /&gt;
|255&lt;br /&gt;
|280&lt;br /&gt;
|306&lt;br /&gt;
|328&lt;br /&gt;
|345&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|438&lt;br /&gt;
|468&lt;br /&gt;
|497&lt;br /&gt;
|527&lt;br /&gt;
|556&lt;br /&gt;
|586&lt;br /&gt;
|616&lt;br /&gt;
|643&lt;br /&gt;
|678&lt;br /&gt;
|712&lt;br /&gt;
|747&lt;br /&gt;
|786&lt;br /&gt;
|821&lt;br /&gt;
|856&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|376&lt;br /&gt;
|403&lt;br /&gt;
|430&lt;br /&gt;
|455&lt;br /&gt;
|479&lt;br /&gt;
|504&lt;br /&gt;
|530&lt;br /&gt;
|556&lt;br /&gt;
|578&lt;br /&gt;
|600&lt;br /&gt;
|623&lt;br /&gt;
|646&lt;br /&gt;
|668&lt;br /&gt;
|690&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|315&lt;br /&gt;
|330&lt;br /&gt;
|341&lt;br /&gt;
|351&lt;br /&gt;
|363&lt;br /&gt;
|378&lt;br /&gt;
|393&lt;br /&gt;
|411&lt;br /&gt;
|428&lt;br /&gt;
|447&lt;br /&gt;
|465&lt;br /&gt;
|484&lt;br /&gt;
|503&lt;br /&gt;
|522&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|110&lt;br /&gt;
|117&lt;br /&gt;
|124&lt;br /&gt;
|132&lt;br /&gt;
|138&lt;br /&gt;
|145&lt;br /&gt;
|155&lt;br /&gt;
|169&lt;br /&gt;
|183&lt;br /&gt;
|198&lt;br /&gt;
|212&lt;br /&gt;
|225&lt;br /&gt;
|240&lt;br /&gt;
|255&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|307&lt;br /&gt;
|329&lt;br /&gt;
|351&lt;br /&gt;
|371&lt;br /&gt;
|390&lt;br /&gt;
|410&lt;br /&gt;
|431&lt;br /&gt;
|452&lt;br /&gt;
|469&lt;br /&gt;
|486&lt;br /&gt;
|504&lt;br /&gt;
|522&lt;br /&gt;
|539&lt;br /&gt;
|556&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|131&lt;br /&gt;
|135.1&lt;br /&gt;
|139.1&lt;br /&gt;
|143&lt;br /&gt;
|147.1&lt;br /&gt;
|151.1&lt;br /&gt;
|155&lt;br /&gt;
|158.6&lt;br /&gt;
|162.1&lt;br /&gt;
|165.5&lt;br /&gt;
|169.1&lt;br /&gt;
|172.3&lt;br /&gt;
|175.4&lt;br /&gt;
|178.8&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|360&lt;br /&gt;
|375&lt;br /&gt;
|390&lt;br /&gt;
|405&lt;br /&gt;
|420&lt;br /&gt;
|435&lt;br /&gt;
|450&lt;br /&gt;
|468&lt;br /&gt;
|486&lt;br /&gt;
|504&lt;br /&gt;
|522&lt;br /&gt;
|540&lt;br /&gt;
|560&lt;br /&gt;
|579&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|891&lt;br /&gt;
|926&lt;br /&gt;
|958&lt;br /&gt;
|991&lt;br /&gt;
|1023&lt;br /&gt;
|1056&lt;br /&gt;
|1093&lt;br /&gt;
|1130&lt;br /&gt;
|1167&lt;br /&gt;
|1206&lt;br /&gt;
|1245&lt;br /&gt;
|1282&lt;br /&gt;
|1315&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1565}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|713&lt;br /&gt;
|736&lt;br /&gt;
|754&lt;br /&gt;
|772&lt;br /&gt;
|789&lt;br /&gt;
|806&lt;br /&gt;
|824&lt;br /&gt;
|842&lt;br /&gt;
|859&lt;br /&gt;
|876&lt;br /&gt;
|894&lt;br /&gt;
|912&lt;br /&gt;
|931&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1480}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|541&lt;br /&gt;
|559&lt;br /&gt;
|577&lt;br /&gt;
|596&lt;br /&gt;
|614&lt;br /&gt;
|632&lt;br /&gt;
|651&lt;br /&gt;
|668&lt;br /&gt;
|683&lt;br /&gt;
|698&lt;br /&gt;
|713&lt;br /&gt;
|728&lt;br /&gt;
|743&lt;br /&gt;
|1145&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|268&lt;br /&gt;
|281&lt;br /&gt;
|293&lt;br /&gt;
|306&lt;br /&gt;
|319&lt;br /&gt;
|332&lt;br /&gt;
|346&lt;br /&gt;
|361&lt;br /&gt;
|376&lt;br /&gt;
|391&lt;br /&gt;
|406&lt;br /&gt;
|416&lt;br /&gt;
|426&lt;br /&gt;
|577&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|574&lt;br /&gt;
|592&lt;br /&gt;
|605&lt;br /&gt;
|618&lt;br /&gt;
|630&lt;br /&gt;
|642&lt;br /&gt;
|655&lt;br /&gt;
|668&lt;br /&gt;
|680&lt;br /&gt;
|692&lt;br /&gt;
|705&lt;br /&gt;
|718&lt;br /&gt;
|732&lt;br /&gt;
|1031&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|182.1&lt;br /&gt;
|185.3&lt;br /&gt;
|188.4&lt;br /&gt;
|191.6&lt;br /&gt;
|194.7&lt;br /&gt;
|197.4&lt;br /&gt;
|200.2&lt;br /&gt;
|202.9&lt;br /&gt;
|205.7&lt;br /&gt;
|208.4&lt;br /&gt;
|211.2&lt;br /&gt;
|213.9&lt;br /&gt;
|216.7&lt;br /&gt;
|241&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|599&lt;br /&gt;
|621&lt;br /&gt;
|640&lt;br /&gt;
|657&lt;br /&gt;
|673&lt;br /&gt;
|690&lt;br /&gt;
|705&lt;br /&gt;
|719&lt;br /&gt;
|733&lt;br /&gt;
|747&lt;br /&gt;
|762&lt;br /&gt;
|780&lt;br /&gt;
|798&lt;br /&gt;
|900&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Human features===&lt;br /&gt;
* Access to [[Techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 250 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAmarl_Face_01.png|Face 1&lt;br /&gt;
RAmarl_Face_02.png|Face 2&lt;br /&gt;
RAmarl_Face_03.png|Face 3&lt;br /&gt;
RAmarl_Face_04.png|Face 4&lt;br /&gt;
RAmarl_Face_05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAmarl_Hair_01.png|Hair 1&lt;br /&gt;
RAmarl_Hair_02.png|Hair 2 (Front)&lt;br /&gt;
RAmarl_Hair_02_02.png|Hair 2 (Back)&lt;br /&gt;
RAmarl_Hair_03.png|Hair 3&lt;br /&gt;
RAmarl_Hair_04.png|Hair 4&lt;br /&gt;
RAmarl_Hair_05.png|Hair 5 (Front)&lt;br /&gt;
RAmarl_Hair_05_02.png|Hair 5 (Back)&lt;br /&gt;
RAmarl_Hair_06.png|Hair 6&lt;br /&gt;
RAmarl_Hair_07.png|Hair 7 (Front)&lt;br /&gt;
RAmarl_Hair_07_02.png|Hair 7 (Back)&lt;br /&gt;
RAmarl_Hair_08.png|Hair 8 (Front)&lt;br /&gt;
RAmarl_Hair_08_02.png|Hair 8 (Back)&lt;br /&gt;
RAmarl_Hair_09.png|Hair 9&lt;br /&gt;
RAmarl_Hair_10.png|Hair 10&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
RAmarl_Costume_01-01.png|Costume 1-1&lt;br /&gt;
RAmarl_Costume_01-02.png|Costume 1-2&lt;br /&gt;
RAmarl_Costume_01-03.png|Costume 1-3&lt;br /&gt;
RAmarl_Costume_01-04.png|Costume 1-4&lt;br /&gt;
RAmarl_Costume_01-05.png|Costume 1-5&lt;br /&gt;
RAmarl_Costume_01-06.png|Costume 1-6&lt;br /&gt;
RAmarl_Costume_01-07.png|Costume 1-7&lt;br /&gt;
RAmarl_Costume_01-08.png|Costume 1-8&lt;br /&gt;
RAmarl_Costume_01-09.png|Costume 1-9&lt;br /&gt;
RAmarl_Costume_02-01.png|Costume 2-1&lt;br /&gt;
RAmarl_Costume_02-02.png|Costume 2-2&lt;br /&gt;
RAmarl_Costume_02-03.png|Costume 2-3&lt;br /&gt;
RAmarl_Costume_02-04.png|Costume 2-4&lt;br /&gt;
RAmarl_Costume_02-05.png|Costume 2-5&lt;br /&gt;
RAmarl_Costume_02-06.png|Costume 2-6&lt;br /&gt;
RAmarl_Costume_02-07.png|Costume 2-7&lt;br /&gt;
RAmarl_Costume_02-08.png|Costume 2-8&lt;br /&gt;
RAmarl_Costume_02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAmarl_Skin_01.png|Skin 1&lt;br /&gt;
RAmarl_Skin_02.png|Skin 2&lt;br /&gt;
RAmarl_Skin_03.png|Skin 3&lt;br /&gt;
RAmarl_Skin_04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAmarl&amp;diff=42987</id>
		<title>RAmarl</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAmarl&amp;diff=42987"/>
		<updated>2026-06-24T17:54:17Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Stats */ ATA decimals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = RAmarl/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|atktech=20&lt;br /&gt;
|resta=20&lt;br /&gt;
|anti=7&lt;br /&gt;
|sd=20&lt;br /&gt;
|jz=20&lt;br /&gt;
|desc=RAmarls have low HP, but their high mental strength compensates for it by providing strong attack techniques to support them in ranged combat.&lt;br /&gt;
}}&lt;br /&gt;
[[RAmarl]] is one of the four ranger classes. She has the lowest ATP of the rangers, but makes up for this with powerful support techniques and the second highest accuracy in the game with great utilization of the Demons and Hell specials.  She also has the highest EVP in the game, allowing her to use her evasion to avoid damage easily.  However, the practicality of this in late Ultimate is low.&lt;br /&gt;
&lt;br /&gt;
RAmarl has unique animations for [[Claws|Claw]] and [[Handguns|Handgun]].&lt;br /&gt;
&lt;br /&gt;
RAmarl is recommended for players who wish to play a support capable ranger, whether for self-preservation or assisting other players.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|142&lt;br /&gt;
|260&lt;br /&gt;
|497&lt;br /&gt;
|958&lt;br /&gt;
|1315&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1565}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|20&lt;br /&gt;
|124&lt;br /&gt;
|233&lt;br /&gt;
|430&lt;br /&gt;
|754&lt;br /&gt;
|931&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1480}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|23&lt;br /&gt;
|101&lt;br /&gt;
|184&lt;br /&gt;
|341&lt;br /&gt;
|577&lt;br /&gt;
|743&lt;br /&gt;
|1145&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|65&lt;br /&gt;
|124&lt;br /&gt;
|293&lt;br /&gt;
|426&lt;br /&gt;
|577&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|20&lt;br /&gt;
|105&lt;br /&gt;
|194&lt;br /&gt;
|351&lt;br /&gt;
|605&lt;br /&gt;
|732&lt;br /&gt;
|1031&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|72&lt;br /&gt;
|89.2&lt;br /&gt;
|106.9&lt;br /&gt;
|139.1&lt;br /&gt;
|188.4&lt;br /&gt;
|216.7&lt;br /&gt;
|241&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|36&lt;br /&gt;
|130&lt;br /&gt;
|231&lt;br /&gt;
|390&lt;br /&gt;
|640&lt;br /&gt;
|798&lt;br /&gt;
|900&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|53&lt;br /&gt;
|83&lt;br /&gt;
|112&lt;br /&gt;
|142&lt;br /&gt;
|172&lt;br /&gt;
|201&lt;br /&gt;
|231&lt;br /&gt;
|260&lt;br /&gt;
|290&lt;br /&gt;
|320&lt;br /&gt;
|349&lt;br /&gt;
|379&lt;br /&gt;
|408&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|20&lt;br /&gt;
|40&lt;br /&gt;
|68&lt;br /&gt;
|97&lt;br /&gt;
|124&lt;br /&gt;
|153&lt;br /&gt;
|179&lt;br /&gt;
|207&lt;br /&gt;
|233&lt;br /&gt;
|256&lt;br /&gt;
|277&lt;br /&gt;
|299&lt;br /&gt;
|323&lt;br /&gt;
|350&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|23&lt;br /&gt;
|39&lt;br /&gt;
|60&lt;br /&gt;
|81&lt;br /&gt;
|101&lt;br /&gt;
|122&lt;br /&gt;
|142&lt;br /&gt;
|161&lt;br /&gt;
|184&lt;br /&gt;
|205&lt;br /&gt;
|226&lt;br /&gt;
|250&lt;br /&gt;
|275&lt;br /&gt;
|296&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|21&lt;br /&gt;
|28&lt;br /&gt;
|33&lt;br /&gt;
|39&lt;br /&gt;
|44&lt;br /&gt;
|50&lt;br /&gt;
|57&lt;br /&gt;
|65&lt;br /&gt;
|73&lt;br /&gt;
|80&lt;br /&gt;
|88&lt;br /&gt;
|95&lt;br /&gt;
|104&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|20&lt;br /&gt;
|36&lt;br /&gt;
|59&lt;br /&gt;
|83&lt;br /&gt;
|105&lt;br /&gt;
|129&lt;br /&gt;
|150&lt;br /&gt;
|173&lt;br /&gt;
|194&lt;br /&gt;
|212&lt;br /&gt;
|228&lt;br /&gt;
|245&lt;br /&gt;
|264&lt;br /&gt;
|286&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|72&lt;br /&gt;
|75.7&lt;br /&gt;
|80.1&lt;br /&gt;
|84.7&lt;br /&gt;
|89.2&lt;br /&gt;
|93.6&lt;br /&gt;
|98.2&lt;br /&gt;
|102.6&lt;br /&gt;
|106.9&lt;br /&gt;
|111.1&lt;br /&gt;
|115.1&lt;br /&gt;
|119&lt;br /&gt;
|123.1&lt;br /&gt;
|127.1&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|36&lt;br /&gt;
|55&lt;br /&gt;
|81&lt;br /&gt;
|105&lt;br /&gt;
|130&lt;br /&gt;
|156&lt;br /&gt;
|180&lt;br /&gt;
|205&lt;br /&gt;
|231&lt;br /&gt;
|255&lt;br /&gt;
|280&lt;br /&gt;
|306&lt;br /&gt;
|328&lt;br /&gt;
|345&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|438&lt;br /&gt;
|468&lt;br /&gt;
|497&lt;br /&gt;
|527&lt;br /&gt;
|556&lt;br /&gt;
|586&lt;br /&gt;
|616&lt;br /&gt;
|643&lt;br /&gt;
|678&lt;br /&gt;
|712&lt;br /&gt;
|747&lt;br /&gt;
|786&lt;br /&gt;
|821&lt;br /&gt;
|856&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|376&lt;br /&gt;
|403&lt;br /&gt;
|430&lt;br /&gt;
|455&lt;br /&gt;
|479&lt;br /&gt;
|504&lt;br /&gt;
|530&lt;br /&gt;
|556&lt;br /&gt;
|578&lt;br /&gt;
|600&lt;br /&gt;
|623&lt;br /&gt;
|646&lt;br /&gt;
|668&lt;br /&gt;
|690&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|315&lt;br /&gt;
|330&lt;br /&gt;
|341&lt;br /&gt;
|351&lt;br /&gt;
|363&lt;br /&gt;
|378&lt;br /&gt;
|393&lt;br /&gt;
|411&lt;br /&gt;
|428&lt;br /&gt;
|447&lt;br /&gt;
|465&lt;br /&gt;
|484&lt;br /&gt;
|503&lt;br /&gt;
|522&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|110&lt;br /&gt;
|117&lt;br /&gt;
|124&lt;br /&gt;
|132&lt;br /&gt;
|138&lt;br /&gt;
|145&lt;br /&gt;
|155&lt;br /&gt;
|169&lt;br /&gt;
|183&lt;br /&gt;
|198&lt;br /&gt;
|212&lt;br /&gt;
|225&lt;br /&gt;
|240&lt;br /&gt;
|255&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|307&lt;br /&gt;
|329&lt;br /&gt;
|351&lt;br /&gt;
|371&lt;br /&gt;
|390&lt;br /&gt;
|410&lt;br /&gt;
|431&lt;br /&gt;
|452&lt;br /&gt;
|469&lt;br /&gt;
|486&lt;br /&gt;
|504&lt;br /&gt;
|522&lt;br /&gt;
|539&lt;br /&gt;
|556&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|131&lt;br /&gt;
|135.1&lt;br /&gt;
|139.1&lt;br /&gt;
|143&lt;br /&gt;
|147.1&lt;br /&gt;
|151.1&lt;br /&gt;
|155&lt;br /&gt;
|158.6&lt;br /&gt;
|162.1&lt;br /&gt;
|165.5&lt;br /&gt;
|169.1&lt;br /&gt;
|172.3&lt;br /&gt;
|175.4&lt;br /&gt;
|178.8&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|360&lt;br /&gt;
|375&lt;br /&gt;
|390&lt;br /&gt;
|405&lt;br /&gt;
|420&lt;br /&gt;
|435&lt;br /&gt;
|450&lt;br /&gt;
|468&lt;br /&gt;
|486&lt;br /&gt;
|504&lt;br /&gt;
|522&lt;br /&gt;
|540&lt;br /&gt;
|560&lt;br /&gt;
|579&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|891&lt;br /&gt;
|926&lt;br /&gt;
|958&lt;br /&gt;
|991&lt;br /&gt;
|1023&lt;br /&gt;
|1056&lt;br /&gt;
|1093&lt;br /&gt;
|1130&lt;br /&gt;
|1167&lt;br /&gt;
|1206&lt;br /&gt;
|1245&lt;br /&gt;
|1282&lt;br /&gt;
|1315&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1565}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|713&lt;br /&gt;
|736&lt;br /&gt;
|754&lt;br /&gt;
|772&lt;br /&gt;
|789&lt;br /&gt;
|806&lt;br /&gt;
|824&lt;br /&gt;
|842&lt;br /&gt;
|859&lt;br /&gt;
|876&lt;br /&gt;
|894&lt;br /&gt;
|912&lt;br /&gt;
|931&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1480}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|541&lt;br /&gt;
|559&lt;br /&gt;
|577&lt;br /&gt;
|596&lt;br /&gt;
|614&lt;br /&gt;
|632&lt;br /&gt;
|651&lt;br /&gt;
|668&lt;br /&gt;
|683&lt;br /&gt;
|698&lt;br /&gt;
|713&lt;br /&gt;
|728&lt;br /&gt;
|743&lt;br /&gt;
|1145&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|268&lt;br /&gt;
|281&lt;br /&gt;
|293&lt;br /&gt;
|306&lt;br /&gt;
|319&lt;br /&gt;
|332&lt;br /&gt;
|346&lt;br /&gt;
|361&lt;br /&gt;
|376&lt;br /&gt;
|391&lt;br /&gt;
|406&lt;br /&gt;
|416&lt;br /&gt;
|426&lt;br /&gt;
|577&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|574&lt;br /&gt;
|592&lt;br /&gt;
|605&lt;br /&gt;
|618&lt;br /&gt;
|630&lt;br /&gt;
|642&lt;br /&gt;
|655&lt;br /&gt;
|668&lt;br /&gt;
|680&lt;br /&gt;
|692&lt;br /&gt;
|705&lt;br /&gt;
|718&lt;br /&gt;
|732&lt;br /&gt;
|1031&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|182.1&lt;br /&gt;
|185.3&lt;br /&gt;
|188.4&lt;br /&gt;
|191.6&lt;br /&gt;
|194.7&lt;br /&gt;
|197.4&lt;br /&gt;
|200.2&lt;br /&gt;
|202.9&lt;br /&gt;
|205.7&lt;br /&gt;
|208.4&lt;br /&gt;
|211.2&lt;br /&gt;
|213.9&lt;br /&gt;
|216.7&lt;br /&gt;
|241&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|599&lt;br /&gt;
|621&lt;br /&gt;
|640&lt;br /&gt;
|657&lt;br /&gt;
|673&lt;br /&gt;
|690&lt;br /&gt;
|705&lt;br /&gt;
|719&lt;br /&gt;
|733&lt;br /&gt;
|747&lt;br /&gt;
|762&lt;br /&gt;
|780&lt;br /&gt;
|798&lt;br /&gt;
|900&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Human features===&lt;br /&gt;
* Access to [[Techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 250 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAmarl_Face_01.png|Face 1&lt;br /&gt;
RAmarl_Face_02.png|Face 2&lt;br /&gt;
RAmarl_Face_03.png|Face 3&lt;br /&gt;
RAmarl_Face_04.png|Face 4&lt;br /&gt;
RAmarl_Face_05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAmarl_Hair_01.png|Hair 1&lt;br /&gt;
RAmarl_Hair_02.png|Hair 2 (Front)&lt;br /&gt;
RAmarl_Hair_02_02.png|Hair 2 (Back)&lt;br /&gt;
RAmarl_Hair_03.png|Hair 3&lt;br /&gt;
RAmarl_Hair_04.png|Hair 4&lt;br /&gt;
RAmarl_Hair_05.png|Hair 5 (Front)&lt;br /&gt;
RAmarl_Hair_05_02.png|Hair 5 (Back)&lt;br /&gt;
RAmarl_Hair_06.png|Hair 6&lt;br /&gt;
RAmarl_Hair_07.png|Hair 7 (Front)&lt;br /&gt;
RAmarl_Hair_07_02.png|Hair 7 (Back)&lt;br /&gt;
RAmarl_Hair_08.png|Hair 8 (Front)&lt;br /&gt;
RAmarl_Hair_08_02.png|Hair 8 (Back)&lt;br /&gt;
RAmarl_Hair_09.png|Hair 9&lt;br /&gt;
RAmarl_Hair_10.png|Hair 10&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
RAmarl_Costume_01-01.png|Costume 1-1&lt;br /&gt;
RAmarl_Costume_01-02.png|Costume 1-2&lt;br /&gt;
RAmarl_Costume_01-03.png|Costume 1-3&lt;br /&gt;
RAmarl_Costume_01-04.png|Costume 1-4&lt;br /&gt;
RAmarl_Costume_01-05.png|Costume 1-5&lt;br /&gt;
RAmarl_Costume_01-06.png|Costume 1-6&lt;br /&gt;
RAmarl_Costume_01-07.png|Costume 1-7&lt;br /&gt;
RAmarl_Costume_01-08.png|Costume 1-8&lt;br /&gt;
RAmarl_Costume_01-09.png|Costume 1-9&lt;br /&gt;
RAmarl_Costume_02-01.png|Costume 2-1&lt;br /&gt;
RAmarl_Costume_02-02.png|Costume 2-2&lt;br /&gt;
RAmarl_Costume_02-03.png|Costume 2-3&lt;br /&gt;
RAmarl_Costume_02-04.png|Costume 2-4&lt;br /&gt;
RAmarl_Costume_02-05.png|Costume 2-5&lt;br /&gt;
RAmarl_Costume_02-06.png|Costume 2-6&lt;br /&gt;
RAmarl_Costume_02-07.png|Costume 2-7&lt;br /&gt;
RAmarl_Costume_02-08.png|Costume 2-8&lt;br /&gt;
RAmarl_Costume_02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAmarl_Skin_01.png|Skin 1&lt;br /&gt;
RAmarl_Skin_02.png|Skin 2&lt;br /&gt;
RAmarl_Skin_03.png|Skin 3&lt;br /&gt;
RAmarl_Skin_04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAmar&amp;diff=42984</id>
		<title>RAmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAmar&amp;diff=42984"/>
		<updated>2026-06-24T17:46:55Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = RAmar/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|atktech=15&lt;br /&gt;
|resta=15&lt;br /&gt;
|anti=5&lt;br /&gt;
|sd=15&lt;br /&gt;
|desc=Excels in ranged combat. Has the most balanced set of abilities, and the highest accuracy potential. Has some recovery and attack techniques.&lt;br /&gt;
}}&lt;br /&gt;
[[RAmar]] is one of the four [[Classes#Rangers|Ranger]] [[classes]]. He has the highest [[ATA]] in the game, making special attacks extremely potent. He gains access to level 15 [[techniques]], including {{Shifta}} and {{Deband}}, giving him a balanced kit.&lt;br /&gt;
&lt;br /&gt;
RAmar is recommended for players who wish to play a powerful Ranger in either solo or multiplayer.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|131&lt;br /&gt;
|242&lt;br /&gt;
|471&lt;br /&gt;
|1073&lt;br /&gt;
|1520&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1770}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|20&lt;br /&gt;
|102&lt;br /&gt;
|185&lt;br /&gt;
|358&lt;br /&gt;
|604&lt;br /&gt;
|704&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1114}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|23&lt;br /&gt;
|100&lt;br /&gt;
|180&lt;br /&gt;
|340&lt;br /&gt;
|638&lt;br /&gt;
|806&lt;br /&gt;
|1260&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|26&lt;br /&gt;
|43&lt;br /&gt;
|96&lt;br /&gt;
|254&lt;br /&gt;
|359&lt;br /&gt;
|515&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|20&lt;br /&gt;
|83&lt;br /&gt;
|146&lt;br /&gt;
|279&lt;br /&gt;
|455&lt;br /&gt;
|505&lt;br /&gt;
|665&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|80&lt;br /&gt;
|96.5&lt;br /&gt;
|113.5&lt;br /&gt;
|147.5&lt;br /&gt;
|200.3&lt;br /&gt;
|230.3&lt;br /&gt;
|249&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|36&lt;br /&gt;
|119&lt;br /&gt;
|191&lt;br /&gt;
|307&lt;br /&gt;
|513&lt;br /&gt;
|639&lt;br /&gt;
|715&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|51&lt;br /&gt;
|77&lt;br /&gt;
|103&lt;br /&gt;
|131&lt;br /&gt;
|157&lt;br /&gt;
|185&lt;br /&gt;
|214&lt;br /&gt;
|242&lt;br /&gt;
|271&lt;br /&gt;
|301&lt;br /&gt;
|329&lt;br /&gt;
|358&lt;br /&gt;
|386&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|20&lt;br /&gt;
|37&lt;br /&gt;
|59&lt;br /&gt;
|80&lt;br /&gt;
|102&lt;br /&gt;
|124&lt;br /&gt;
|145&lt;br /&gt;
|165&lt;br /&gt;
|185&lt;br /&gt;
|204&lt;br /&gt;
|224&lt;br /&gt;
|244&lt;br /&gt;
|267&lt;br /&gt;
|291&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|59&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|139&lt;br /&gt;
|160&lt;br /&gt;
|180&lt;br /&gt;
|199&lt;br /&gt;
|220&lt;br /&gt;
|240&lt;br /&gt;
|259&lt;br /&gt;
|280&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|16&lt;br /&gt;
|19&lt;br /&gt;
|23&lt;br /&gt;
|26&lt;br /&gt;
|29&lt;br /&gt;
|33&lt;br /&gt;
|38&lt;br /&gt;
|43&lt;br /&gt;
|48&lt;br /&gt;
|53&lt;br /&gt;
|60&lt;br /&gt;
|68&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|20&lt;br /&gt;
|33&lt;br /&gt;
|50&lt;br /&gt;
|66&lt;br /&gt;
|83&lt;br /&gt;
|100&lt;br /&gt;
|116&lt;br /&gt;
|131&lt;br /&gt;
|146&lt;br /&gt;
|160&lt;br /&gt;
|175&lt;br /&gt;
|190&lt;br /&gt;
|208&lt;br /&gt;
|227&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|80&lt;br /&gt;
|83.7&lt;br /&gt;
|88&lt;br /&gt;
|92.2&lt;br /&gt;
|96.5&lt;br /&gt;
|100.7&lt;br /&gt;
|105&lt;br /&gt;
|109.2&lt;br /&gt;
|113.5&lt;br /&gt;
|117.7&lt;br /&gt;
|122.2&lt;br /&gt;
|126.2&lt;br /&gt;
|130.5&lt;br /&gt;
|134.7&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|36&lt;br /&gt;
|54&lt;br /&gt;
|76&lt;br /&gt;
|99&lt;br /&gt;
|119&lt;br /&gt;
|139&lt;br /&gt;
|156&lt;br /&gt;
|174&lt;br /&gt;
|191&lt;br /&gt;
|209&lt;br /&gt;
|226&lt;br /&gt;
|244&lt;br /&gt;
|261&lt;br /&gt;
|277&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|414&lt;br /&gt;
|442&lt;br /&gt;
|471&lt;br /&gt;
|508&lt;br /&gt;
|545&lt;br /&gt;
|582&lt;br /&gt;
|619&lt;br /&gt;
|656&lt;br /&gt;
|703&lt;br /&gt;
|749&lt;br /&gt;
|795&lt;br /&gt;
|841&lt;br /&gt;
|888&lt;br /&gt;
|934&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|314&lt;br /&gt;
|336&lt;br /&gt;
|358&lt;br /&gt;
|382&lt;br /&gt;
|403&lt;br /&gt;
|428&lt;br /&gt;
|453&lt;br /&gt;
|473&lt;br /&gt;
|493&lt;br /&gt;
|513&lt;br /&gt;
|528&lt;br /&gt;
|543&lt;br /&gt;
|558&lt;br /&gt;
|573&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|300&lt;br /&gt;
|319&lt;br /&gt;
|340&lt;br /&gt;
|360&lt;br /&gt;
|379&lt;br /&gt;
|400&lt;br /&gt;
|420&lt;br /&gt;
|442&lt;br /&gt;
|464&lt;br /&gt;
|485&lt;br /&gt;
|507&lt;br /&gt;
|529&lt;br /&gt;
|552&lt;br /&gt;
|574&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|82&lt;br /&gt;
|88&lt;br /&gt;
|96&lt;br /&gt;
|106&lt;br /&gt;
|116&lt;br /&gt;
|126&lt;br /&gt;
|136&lt;br /&gt;
|146&lt;br /&gt;
|156&lt;br /&gt;
|167&lt;br /&gt;
|179&lt;br /&gt;
|192&lt;br /&gt;
|204&lt;br /&gt;
|217&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|245&lt;br /&gt;
|262&lt;br /&gt;
|279&lt;br /&gt;
|298&lt;br /&gt;
|314&lt;br /&gt;
|334&lt;br /&gt;
|354&lt;br /&gt;
|369&lt;br /&gt;
|384&lt;br /&gt;
|399&lt;br /&gt;
|409&lt;br /&gt;
|419&lt;br /&gt;
|429&lt;br /&gt;
|439&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|139&lt;br /&gt;
|143.2&lt;br /&gt;
|147.5&lt;br /&gt;
|151.7&lt;br /&gt;
|156&lt;br /&gt;
|160.2&lt;br /&gt;
|164.5&lt;br /&gt;
|168.5&lt;br /&gt;
|172.5&lt;br /&gt;
|176.5&lt;br /&gt;
|180.4&lt;br /&gt;
|183.9&lt;br /&gt;
|187.4&lt;br /&gt;
|190.9&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|287&lt;br /&gt;
|297&lt;br /&gt;
|307&lt;br /&gt;
|317&lt;br /&gt;
|327&lt;br /&gt;
|337&lt;br /&gt;
|347&lt;br /&gt;
|363&lt;br /&gt;
|380&lt;br /&gt;
|396&lt;br /&gt;
|409&lt;br /&gt;
|419&lt;br /&gt;
|447&lt;br /&gt;
|464&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|980&lt;br /&gt;
|1026&lt;br /&gt;
|1073&lt;br /&gt;
|1119&lt;br /&gt;
|1165&lt;br /&gt;
|1211&lt;br /&gt;
|1258&lt;br /&gt;
|1304&lt;br /&gt;
|1350&lt;br /&gt;
|1396&lt;br /&gt;
|1443&lt;br /&gt;
|1483&lt;br /&gt;
|1520&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1770}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|584&lt;br /&gt;
|594&lt;br /&gt;
|604&lt;br /&gt;
|614&lt;br /&gt;
|624&lt;br /&gt;
|634&lt;br /&gt;
|644&lt;br /&gt;
|654&lt;br /&gt;
|664&lt;br /&gt;
|674&lt;br /&gt;
|684&lt;br /&gt;
|694&lt;br /&gt;
|704&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1114}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|596&lt;br /&gt;
|617&lt;br /&gt;
|638&lt;br /&gt;
|656&lt;br /&gt;
|675&lt;br /&gt;
|692&lt;br /&gt;
|710&lt;br /&gt;
|730&lt;br /&gt;
|746&lt;br /&gt;
|761&lt;br /&gt;
|776&lt;br /&gt;
|791&lt;br /&gt;
|806&lt;br /&gt;
|1260&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|229&lt;br /&gt;
|242&lt;br /&gt;
|254&lt;br /&gt;
|267&lt;br /&gt;
|279&lt;br /&gt;
|289&lt;br /&gt;
|299&lt;br /&gt;
|309&lt;br /&gt;
|319&lt;br /&gt;
|329&lt;br /&gt;
|339&lt;br /&gt;
|349&lt;br /&gt;
|359&lt;br /&gt;
|515&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|445&lt;br /&gt;
|450&lt;br /&gt;
|455&lt;br /&gt;
|460&lt;br /&gt;
|465&lt;br /&gt;
|470&lt;br /&gt;
|475&lt;br /&gt;
|480&lt;br /&gt;
|485&lt;br /&gt;
|490&lt;br /&gt;
|495&lt;br /&gt;
|500&lt;br /&gt;
|505&lt;br /&gt;
|665&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|193.7&lt;br /&gt;
|197.3&lt;br /&gt;
|200.3&lt;br /&gt;
|203.3&lt;br /&gt;
|206.3&lt;br /&gt;
|209.3&lt;br /&gt;
|212.3&lt;br /&gt;
|215.3&lt;br /&gt;
|218.3&lt;br /&gt;
|221.3&lt;br /&gt;
|224.3&lt;br /&gt;
|227.3&lt;br /&gt;
|230.3&lt;br /&gt;
|249&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|481&lt;br /&gt;
|497&lt;br /&gt;
|513&lt;br /&gt;
|525&lt;br /&gt;
|537&lt;br /&gt;
|549&lt;br /&gt;
|561&lt;br /&gt;
|571&lt;br /&gt;
|581&lt;br /&gt;
|594&lt;br /&gt;
|609&lt;br /&gt;
|624&lt;br /&gt;
|639&lt;br /&gt;
|715&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Human features===&lt;br /&gt;
* Access to [[Techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 250 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAmar_Face_01.png|Face 1&lt;br /&gt;
RAmar_Face_02.png|Face 2&lt;br /&gt;
RAmar_Face_03.png|Face 3&lt;br /&gt;
RAmar_Face_04_02.png|Face 4 (Skin 1)&lt;br /&gt;
RAmar_Face_04.png|Face 4 (Skin 2)&lt;br /&gt;
RAmar_Face_04_03.png|Face 4 (Skin 3)&lt;br /&gt;
RAmar_Face_04_04.png|Face 4 (Skin 4)&lt;br /&gt;
RAmar_Face_05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAmar_Hair_01.png|Hair 1&lt;br /&gt;
RAmar_Hair_02.png|Hair 2&lt;br /&gt;
RAmar_Hair_03.png|Hair 3&lt;br /&gt;
RAmar_Hair_04.png|Hair 4&lt;br /&gt;
RAmar_Hair_05.png|Hair 5&lt;br /&gt;
RAmar_Hair_06.png|Hair 6&lt;br /&gt;
RAmar_Hair_07.png|Hair 7&lt;br /&gt;
RAmar_Hair_08.png|Hair 8&lt;br /&gt;
RAmar_Hair_09.png|Hair 9&lt;br /&gt;
RAmar_Hair_10.png|Hair 10&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
RAmar_Costume_01-01.png|Costume 1-1&lt;br /&gt;
RAmar_Costume_01-02.png|Costume 1-2&lt;br /&gt;
RAmar_Costume_01-03.png|Costume 1-3&lt;br /&gt;
RAmar_Costume_01-04.png|Costume 1-4&lt;br /&gt;
RAmar_Costume_01-05.png|Costume 1-5&lt;br /&gt;
RAmar_Costume_01-06.png|Costume 1-6&lt;br /&gt;
RAmar_Costume_01-07.png|Costume 1-7&lt;br /&gt;
RAmar_Costume_01-08.png|Costume 1-8&lt;br /&gt;
RAmar_Costume_01-09.png|Costume 1-9&lt;br /&gt;
RAmar_Costume_02-01.png|Costume 2-1&lt;br /&gt;
RAmar_Costume_02-02.png|Costume 2-2&lt;br /&gt;
RAmar_Costume_02-03.png|Costume 2-3&lt;br /&gt;
RAmar_Costume_02-04.png|Costume 2-4&lt;br /&gt;
RAmar_Costume_02-05.png|Costume 2-5&lt;br /&gt;
RAmar_Costume_02-06.png|Costume 2-6&lt;br /&gt;
RAmar_Costume_02-07.png|Costume 2-7&lt;br /&gt;
RAmar_Costume_02-08.png|Costume 2-8&lt;br /&gt;
RAmar_Costume_02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAmar_Skin_01.png|Skin 1&lt;br /&gt;
RAmar_Skin_02.png|Skin 2&lt;br /&gt;
RAmar_Skin_03.png|Skin 3&lt;br /&gt;
RAmar_Skin_04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcaseal&amp;diff=42983</id>
		<title>HUcaseal</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcaseal&amp;diff=42983"/>
		<updated>2026-06-24T17:45:18Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = HUcaseal/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=sword&lt;br /&gt;
|profession=Hunter&lt;br /&gt;
|species=Android&lt;br /&gt;
|gender=Female&lt;br /&gt;
|dt=9&lt;br /&gt;
|ft=10&lt;br /&gt;
|ct=10&lt;br /&gt;
|desc=Close-combat expert with excellent reflexes that give her high accuracy and evasion. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[HUcaseal]] is one of the four [[Classes#Hunters|Hunter]] [[classes]]. She has a significantly higher [[ATA]] stat than all the other Hunters, allowing her to use [[specials]] more effectively. Combined with her increase to [[status]] specials and access to [[traps]], this makes her effective at crowd control.&lt;br /&gt;
&lt;br /&gt;
HUcaseal has unique animations for {{Sword|Daggers|Dagger}}, {{Sword|Double Sabers|Double Saber}}, {{Sword|Fists|Fist}} and {{Sword|Claws|Claw}}.&lt;br /&gt;
&lt;br /&gt;
HUcaseal is recommended for players who wish to play an accurate Hunter who can assist the party with powerful crowd control.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|44&lt;br /&gt;
|180&lt;br /&gt;
|302&lt;br /&gt;
|524&lt;br /&gt;
|1030&lt;br /&gt;
|1380&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1630}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|160&lt;br /&gt;
|279&lt;br /&gt;
|501&lt;br /&gt;
|734&lt;br /&gt;
|901&lt;br /&gt;
|1301&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|43&lt;br /&gt;
|69&lt;br /&gt;
|121&lt;br /&gt;
|262&lt;br /&gt;
|399&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|71.5&lt;br /&gt;
|86.2&lt;br /&gt;
|102&lt;br /&gt;
|129.9&lt;br /&gt;
|168.1&lt;br /&gt;
|184.9&lt;br /&gt;
|218&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|150&lt;br /&gt;
|244&lt;br /&gt;
|371&lt;br /&gt;
|606&lt;br /&gt;
|777&lt;br /&gt;
|877&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|44&lt;br /&gt;
|76&lt;br /&gt;
|112&lt;br /&gt;
|146&lt;br /&gt;
|180&lt;br /&gt;
|212&lt;br /&gt;
|244&lt;br /&gt;
|276&lt;br /&gt;
|302&lt;br /&gt;
|330&lt;br /&gt;
|360&lt;br /&gt;
|392&lt;br /&gt;
|418&lt;br /&gt;
|444&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|70&lt;br /&gt;
|99&lt;br /&gt;
|130&lt;br /&gt;
|160&lt;br /&gt;
|189&lt;br /&gt;
|220&lt;br /&gt;
|250&lt;br /&gt;
|279&lt;br /&gt;
|310&lt;br /&gt;
|340&lt;br /&gt;
|369&lt;br /&gt;
|400&lt;br /&gt;
|430&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|33&lt;br /&gt;
|38&lt;br /&gt;
|43&lt;br /&gt;
|49&lt;br /&gt;
|56&lt;br /&gt;
|62&lt;br /&gt;
|69&lt;br /&gt;
|75&lt;br /&gt;
|81&lt;br /&gt;
|89&lt;br /&gt;
|96&lt;br /&gt;
|102&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|71.5&lt;br /&gt;
|74.5&lt;br /&gt;
|78.4&lt;br /&gt;
|82.2&lt;br /&gt;
|86.2&lt;br /&gt;
|90.3&lt;br /&gt;
|94.2&lt;br /&gt;
|98.3&lt;br /&gt;
|102&lt;br /&gt;
|105.7&lt;br /&gt;
|109.1&lt;br /&gt;
|112.8&lt;br /&gt;
|116.5&lt;br /&gt;
|119.6&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|60&lt;br /&gt;
|89&lt;br /&gt;
|120&lt;br /&gt;
|150&lt;br /&gt;
|176&lt;br /&gt;
|200&lt;br /&gt;
|226&lt;br /&gt;
|244&lt;br /&gt;
|261&lt;br /&gt;
|278&lt;br /&gt;
|293&lt;br /&gt;
|309&lt;br /&gt;
|326&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|472&lt;br /&gt;
|498&lt;br /&gt;
|524&lt;br /&gt;
|552&lt;br /&gt;
|578&lt;br /&gt;
|604&lt;br /&gt;
|632&lt;br /&gt;
|672&lt;br /&gt;
|712&lt;br /&gt;
|752&lt;br /&gt;
|792&lt;br /&gt;
|832&lt;br /&gt;
|872&lt;br /&gt;
|912&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|459&lt;br /&gt;
|484&lt;br /&gt;
|501&lt;br /&gt;
|517&lt;br /&gt;
|534&lt;br /&gt;
|551&lt;br /&gt;
|567&lt;br /&gt;
|584&lt;br /&gt;
|601&lt;br /&gt;
|617&lt;br /&gt;
|634&lt;br /&gt;
|651&lt;br /&gt;
|667&lt;br /&gt;
|684&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|108&lt;br /&gt;
|114&lt;br /&gt;
|121&lt;br /&gt;
|127&lt;br /&gt;
|133&lt;br /&gt;
|143&lt;br /&gt;
|155&lt;br /&gt;
|165&lt;br /&gt;
|175&lt;br /&gt;
|185&lt;br /&gt;
|195&lt;br /&gt;
|205&lt;br /&gt;
|215&lt;br /&gt;
|225&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|123.2&lt;br /&gt;
|126.5&lt;br /&gt;
|129.9&lt;br /&gt;
|133.5&lt;br /&gt;
|137.2&lt;br /&gt;
|140.8&lt;br /&gt;
|144.5&lt;br /&gt;
|147.7&lt;br /&gt;
|150.7&lt;br /&gt;
|153.4&lt;br /&gt;
|155.9&lt;br /&gt;
|158.3&lt;br /&gt;
|160.3&lt;br /&gt;
|162.3&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|341&lt;br /&gt;
|356&lt;br /&gt;
|371&lt;br /&gt;
|386&lt;br /&gt;
|401&lt;br /&gt;
|416&lt;br /&gt;
|432&lt;br /&gt;
|448&lt;br /&gt;
|465&lt;br /&gt;
|482&lt;br /&gt;
|500&lt;br /&gt;
|518&lt;br /&gt;
|535&lt;br /&gt;
|552&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|952&lt;br /&gt;
|992&lt;br /&gt;
|1030&lt;br /&gt;
|1046&lt;br /&gt;
|1100&lt;br /&gt;
|1136&lt;br /&gt;
|1170&lt;br /&gt;
|1204&lt;br /&gt;
|1240&lt;br /&gt;
|1276&lt;br /&gt;
|1310&lt;br /&gt;
|1344&lt;br /&gt;
|1380&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1630}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|701&lt;br /&gt;
|717&lt;br /&gt;
|734&lt;br /&gt;
|751&lt;br /&gt;
|767&lt;br /&gt;
|784&lt;br /&gt;
|801&lt;br /&gt;
|817&lt;br /&gt;
|834&lt;br /&gt;
|851&lt;br /&gt;
|867&lt;br /&gt;
|884&lt;br /&gt;
|901&lt;br /&gt;
|1301&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|240&lt;br /&gt;
|251&lt;br /&gt;
|262&lt;br /&gt;
|274&lt;br /&gt;
|289&lt;br /&gt;
|304&lt;br /&gt;
|319&lt;br /&gt;
|334&lt;br /&gt;
|349&lt;br /&gt;
|364&lt;br /&gt;
|379&lt;br /&gt;
|389&lt;br /&gt;
|399&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|164.2&lt;br /&gt;
|166.1&lt;br /&gt;
|168.1&lt;br /&gt;
|170.1&lt;br /&gt;
|172.1&lt;br /&gt;
|174.1&lt;br /&gt;
|175.9&lt;br /&gt;
|177.4&lt;br /&gt;
|178.9&lt;br /&gt;
|180.4&lt;br /&gt;
|181.9&lt;br /&gt;
|183.4&lt;br /&gt;
|184.9&lt;br /&gt;
|218&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|569&lt;br /&gt;
|587&lt;br /&gt;
|606&lt;br /&gt;
|625&lt;br /&gt;
|643&lt;br /&gt;
|660&lt;br /&gt;
|677&lt;br /&gt;
|696&lt;br /&gt;
|714&lt;br /&gt;
|732&lt;br /&gt;
|747&lt;br /&gt;
|762&lt;br /&gt;
|777&lt;br /&gt;
|877&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Android features===&lt;br /&gt;
* Has access to [[traps]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[HP]] when inactive&lt;br /&gt;
* Innate [[Trap Vision]]&lt;br /&gt;
* Immune to {{Poison}} and {{Paralysis}}&lt;br /&gt;
&lt;br /&gt;
====Special modification====&lt;br /&gt;
In [[Game modes#Ultimate|Ultimate difficulty]] only, the following special attack modifiers are applied:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freeze]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#HP drain|HP drain]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#EXP steal|EXP steal]]&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s]]&lt;br /&gt;
|25% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon&#039;s]]&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Head===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUcaseal_Head_01.png|Head 1 (Front)&lt;br /&gt;
HUcaseal_Head_01_02.png|Head 1 (Side)&lt;br /&gt;
HUcaseal_Head_02.png|Head 2&lt;br /&gt;
HUcaseal_Head_03.png|Head 3 (Front)&lt;br /&gt;
HUcaseal_Head_03_02.png|Head 3 (Back)&lt;br /&gt;
HUcaseal_Head_04.png|Head 4&lt;br /&gt;
HUcaseal_Head_05.png|Head 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
HUcaseal_Body_01-01.png|Body 1-1&lt;br /&gt;
HUcaseal_Body_01-02.png|Body 1-2&lt;br /&gt;
HUcaseal_Body_01-03.png|Body 1-3&lt;br /&gt;
HUcaseal_Body_01-04.png|Body 1-4&lt;br /&gt;
HUcaseal_Body_01-05.png|Body 1-5&lt;br /&gt;
HUcaseal_Body_01-06.png|Body 1-6&lt;br /&gt;
HUcaseal_Body_01-07.png|Body 1-7&lt;br /&gt;
HUcaseal_Body_01-08.png|Body 1-8&lt;br /&gt;
HUcaseal_Body_01-09.png|Body 1-9&lt;br /&gt;
HUcaseal_Body_02-01.png|Body 2-1&lt;br /&gt;
HUcaseal_Body_02-02.png|Body 2-2&lt;br /&gt;
HUcaseal_Body_02-03.png|Body 2-3&lt;br /&gt;
HUcaseal_Body_02-04.png|Body 2-4&lt;br /&gt;
HUcaseal_Body_02-05.png|Body 2-5&lt;br /&gt;
HUcaseal_Body_02-06.png|Body 2-6&lt;br /&gt;
HUcaseal_Body_02-07.png|Body 2-7&lt;br /&gt;
HUcaseal_Body_02-08.png|Body 2-8&lt;br /&gt;
HUcaseal_Body_02-09.png|Body 2-9&lt;br /&gt;
HUcaseal_Body_03-01.png|Body 3-1&lt;br /&gt;
HUcaseal_Body_03-02.png|Body 3-2&lt;br /&gt;
HUcaseal_Body_03-03.png|Body 3-3&lt;br /&gt;
HUcaseal_Body_03-04.png|Body 3-4&lt;br /&gt;
HUcaseal_Body_03-05.png|Body 3-5&lt;br /&gt;
HUcaseal_Body_03-06.png|Body 3-6&lt;br /&gt;
HUcaseal_Body_03-07.png|Body 3-7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUcast&amp;diff=42982</id>
		<title>HUcast</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUcast&amp;diff=42982"/>
		<updated>2026-06-24T17:44:38Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = HUcast/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=sword&lt;br /&gt;
|profession=Hunter&lt;br /&gt;
|species=Android&lt;br /&gt;
|gender=Male&lt;br /&gt;
|dt=11&lt;br /&gt;
|ft=7&lt;br /&gt;
|ct=7&lt;br /&gt;
|desc=Expert at close-range combat, HUcasts have the strongest attack power potential of any class. Unable to use techniques, but can use traps.&lt;br /&gt;
}}&lt;br /&gt;
[[HUcast]] is one of the four [[Classes#Hunters|Hunter]] [[classes]]. Of all the classes in the game, he possesses the highest [[ATP]] giving him unparalleled power. As an [[android]], he cannot use [[techniques]], but he is able to use [[traps]].&lt;br /&gt;
&lt;br /&gt;
HUcast is recommended for players who want to do the highest possible damage in most situations.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|44&lt;br /&gt;
|196&lt;br /&gt;
|334&lt;br /&gt;
|586&lt;br /&gt;
|1350&lt;br /&gt;
|1762&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2012}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|187&lt;br /&gt;
|314&lt;br /&gt;
|531&lt;br /&gt;
|896&lt;br /&gt;
|1146&lt;br /&gt;
|1639&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|41&lt;br /&gt;
|69&lt;br /&gt;
|133&lt;br /&gt;
|361&lt;br /&gt;
|501&lt;br /&gt;
|601&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|64.5&lt;br /&gt;
|75.9&lt;br /&gt;
|87.2&lt;br /&gt;
|113.4&lt;br /&gt;
|143.7&lt;br /&gt;
|158.7&lt;br /&gt;
|191&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|124&lt;br /&gt;
|201&lt;br /&gt;
|321&lt;br /&gt;
|497&lt;br /&gt;
|585&lt;br /&gt;
|660&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|44&lt;br /&gt;
|76&lt;br /&gt;
|116&lt;br /&gt;
|156&lt;br /&gt;
|196&lt;br /&gt;
|234&lt;br /&gt;
|268&lt;br /&gt;
|302&lt;br /&gt;
|334&lt;br /&gt;
|366&lt;br /&gt;
|398&lt;br /&gt;
|430&lt;br /&gt;
|462&lt;br /&gt;
|492&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|45&lt;br /&gt;
|76&lt;br /&gt;
|114&lt;br /&gt;
|150&lt;br /&gt;
|187&lt;br /&gt;
|222&lt;br /&gt;
|255&lt;br /&gt;
|284&lt;br /&gt;
|314&lt;br /&gt;
|338&lt;br /&gt;
|363&lt;br /&gt;
|385&lt;br /&gt;
|408&lt;br /&gt;
|435&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|18&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|35&lt;br /&gt;
|41&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|62&lt;br /&gt;
|69&lt;br /&gt;
|75&lt;br /&gt;
|82&lt;br /&gt;
|90&lt;br /&gt;
|97&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|64.5&lt;br /&gt;
|66.9&lt;br /&gt;
|70.5&lt;br /&gt;
|72.9&lt;br /&gt;
|75.9&lt;br /&gt;
|78.9&lt;br /&gt;
|81.9&lt;br /&gt;
|84.5&lt;br /&gt;
|87.2&lt;br /&gt;
|90.3&lt;br /&gt;
|93.5&lt;br /&gt;
|96.8&lt;br /&gt;
|100.1&lt;br /&gt;
|104&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|35&lt;br /&gt;
|54&lt;br /&gt;
|77&lt;br /&gt;
|101&lt;br /&gt;
|124&lt;br /&gt;
|145&lt;br /&gt;
|165&lt;br /&gt;
|183&lt;br /&gt;
|201&lt;br /&gt;
|216&lt;br /&gt;
|231&lt;br /&gt;
|246&lt;br /&gt;
|261&lt;br /&gt;
|276&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|524&lt;br /&gt;
|554&lt;br /&gt;
|586&lt;br /&gt;
|626&lt;br /&gt;
|666&lt;br /&gt;
|706&lt;br /&gt;
|746&lt;br /&gt;
|796&lt;br /&gt;
|846&lt;br /&gt;
|906&lt;br /&gt;
|972&lt;br /&gt;
|1042&lt;br /&gt;
|1112&lt;br /&gt;
|1172&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|466&lt;br /&gt;
|499&lt;br /&gt;
|531&lt;br /&gt;
|564&lt;br /&gt;
|595&lt;br /&gt;
|621&lt;br /&gt;
|646&lt;br /&gt;
|671&lt;br /&gt;
|696&lt;br /&gt;
|721&lt;br /&gt;
|746&lt;br /&gt;
|771&lt;br /&gt;
|796&lt;br /&gt;
|821&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|113&lt;br /&gt;
|123&lt;br /&gt;
|133&lt;br /&gt;
|143&lt;br /&gt;
|153&lt;br /&gt;
|164&lt;br /&gt;
|179&lt;br /&gt;
|194&lt;br /&gt;
|209&lt;br /&gt;
|224&lt;br /&gt;
|242&lt;br /&gt;
|262&lt;br /&gt;
|282&lt;br /&gt;
|302&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|106.8&lt;br /&gt;
|110.1&lt;br /&gt;
|113.4&lt;br /&gt;
|116.4&lt;br /&gt;
|119.4&lt;br /&gt;
|122.3&lt;br /&gt;
|125.1&lt;br /&gt;
|127.8&lt;br /&gt;
|130.2&lt;br /&gt;
|132.5&lt;br /&gt;
|134.5&lt;br /&gt;
|136.2&lt;br /&gt;
|137.7&lt;br /&gt;
|139.2&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|291&lt;br /&gt;
|306&lt;br /&gt;
|321&lt;br /&gt;
|336&lt;br /&gt;
|351&lt;br /&gt;
|366&lt;br /&gt;
|382&lt;br /&gt;
|397&lt;br /&gt;
|412&lt;br /&gt;
|422&lt;br /&gt;
|428&lt;br /&gt;
|435&lt;br /&gt;
|445&lt;br /&gt;
|455&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|1232&lt;br /&gt;
|1292&lt;br /&gt;
|1350&lt;br /&gt;
|1400&lt;br /&gt;
|1450&lt;br /&gt;
|1500&lt;br /&gt;
|1544&lt;br /&gt;
|1584&lt;br /&gt;
|1624&lt;br /&gt;
|1664&lt;br /&gt;
|1702&lt;br /&gt;
|1732&lt;br /&gt;
|1762&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|2012}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|846&lt;br /&gt;
|871&lt;br /&gt;
|896&lt;br /&gt;
|921&lt;br /&gt;
|946&lt;br /&gt;
|971&lt;br /&gt;
|996&lt;br /&gt;
|1021&lt;br /&gt;
|1046&lt;br /&gt;
|1071&lt;br /&gt;
|1096&lt;br /&gt;
|1121&lt;br /&gt;
|1146&lt;br /&gt;
|1639&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|322&lt;br /&gt;
|342&lt;br /&gt;
|361&lt;br /&gt;
|376&lt;br /&gt;
|391&lt;br /&gt;
|406&lt;br /&gt;
|421&lt;br /&gt;
|436&lt;br /&gt;
|451&lt;br /&gt;
|466&lt;br /&gt;
|481&lt;br /&gt;
|491&lt;br /&gt;
|501&lt;br /&gt;
|601&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|140.7&lt;br /&gt;
|142.2&lt;br /&gt;
|143.7&lt;br /&gt;
|145.2&lt;br /&gt;
|146.7&lt;br /&gt;
|148.2&lt;br /&gt;
|149.7&lt;br /&gt;
|151.2&lt;br /&gt;
|152.7&lt;br /&gt;
|154.2&lt;br /&gt;
|155.7&lt;br /&gt;
|157.2&lt;br /&gt;
|158.7&lt;br /&gt;
|191&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|467&lt;br /&gt;
|482&lt;br /&gt;
|497&lt;br /&gt;
|512&lt;br /&gt;
|525&lt;br /&gt;
|535&lt;br /&gt;
|545&lt;br /&gt;
|555&lt;br /&gt;
|565&lt;br /&gt;
|570&lt;br /&gt;
|575&lt;br /&gt;
|580&lt;br /&gt;
|585&lt;br /&gt;
|660&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Android features===&lt;br /&gt;
* Has access to [[traps]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[HP]] when inactive&lt;br /&gt;
* Innate [[Trap Vision]]&lt;br /&gt;
* Immune to {{Poison}} and {{Paralysis}}&lt;br /&gt;
&lt;br /&gt;
====Special modification====&lt;br /&gt;
In [[Game modes#Ultimate|Ultimate difficulty]] only, the following special attack modifiers are applied:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Special Type&lt;br /&gt;
!Modification&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Confusion|Confusion]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Freezing|Freeze]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#Paralysis|Paralysis]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#HP drain|HP drain]]&lt;br /&gt;
| +30% base rate&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons#EXP steal|EXP steal]]&lt;br /&gt;
| +30% stolen&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil&#039;s]]&lt;br /&gt;
|25% HP Cut&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon&#039;s]]&lt;br /&gt;
|45% HP Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Head===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUcast_Head_01.png|Head 1&lt;br /&gt;
HUcast_Head_02.png|Head 2&lt;br /&gt;
HUcast_Head_03.png|Head 3 (Front)&lt;br /&gt;
HUcast_Head_03_02.png|Head 3 (Back)&lt;br /&gt;
HUcast_Head_04.png|Head 4&lt;br /&gt;
HUcast_Head_05.png|Head 5 (Front)&lt;br /&gt;
HUcast_Head_05_02.png|Head 5 (Side)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
HUcast_Body_01-01.png|Body 1-1&lt;br /&gt;
HUcast_Body_01-02.png|Body 1-2&lt;br /&gt;
HUcast_Body_01-03.png|Body 1-3&lt;br /&gt;
HUcast_Body_01-04.png|Body 1-4&lt;br /&gt;
HUcast_Body_01-05.png|Body 1-5&lt;br /&gt;
HUcast_Body_01-06.png|Body 1-6&lt;br /&gt;
HUcast_Body_01-07.png|Body 1-7&lt;br /&gt;
HUcast_Body_01-08.png|Body 1-8&lt;br /&gt;
HUcast_Body_01-09.png|Body 1-9&lt;br /&gt;
HUcast_Body_02-01.png|Body 2-1&lt;br /&gt;
HUcast_Body_02-02.png|Body 2-2&lt;br /&gt;
HUcast_Body_02-03.png|Body 2-3&lt;br /&gt;
HUcast_Body_02-04.png|Body 2-4&lt;br /&gt;
HUcast_Body_02-05.png|Body 2-5&lt;br /&gt;
HUcast_Body_02-06.png|Body 2-6&lt;br /&gt;
HUcast_Body_02-07.png|Body 2-7&lt;br /&gt;
HUcast_Body_02-08.png|Body 2-8&lt;br /&gt;
HUcast_Body_02-09.png|Body 2-9&lt;br /&gt;
HUcast_Body_03-01.png|Body 3-1&lt;br /&gt;
HUcast_Body_03-02.png|Body 3-2&lt;br /&gt;
HUcast_Body_03-03.png|Body 3-3&lt;br /&gt;
HUcast_Body_03-04.png|Body 3-4&lt;br /&gt;
HUcast_Body_03-05.png|Body 3-5&lt;br /&gt;
HUcast_Body_03-06.png|Body 3-6&lt;br /&gt;
HUcast_Body_03-07.png|Body 3-7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=HUnewearl&amp;diff=42981</id>
		<title>HUnewearl</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=HUnewearl&amp;diff=42981"/>
		<updated>2026-06-24T17:44:06Z</updated>

		<summary type="html">&lt;p&gt;Thunder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = HUnewearl/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=sword&lt;br /&gt;
|profession=Hunter&lt;br /&gt;
|species=Newman&lt;br /&gt;
|gender=Female&lt;br /&gt;
|atktech=20&lt;br /&gt;
|resta=20&lt;br /&gt;
|anti=7&lt;br /&gt;
|sd=20&lt;br /&gt;
|jz=20&lt;br /&gt;
|desc=Has very strong techniques as well as being adept at close-range combat. Has the Lowest HP of the Hunter Class.&lt;br /&gt;
}}&lt;br /&gt;
[[HUnewearl]] is one of the four [[Classes#Hunters|Hunter]] [[classes]]. While she has the lowest [[ATP]] of all Hunters, she is the only Hunter capable of casting {{Shifta}} and {{Deband}}, and has higher level {{Jellen}} and {{Zalure}} than [[HUmar]]. &lt;br /&gt;
&lt;br /&gt;
HUnewearl is recommended for players who wish to play a support capable Hunter, whether for self-preservation or assisting other players.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|38&lt;br /&gt;
|162&lt;br /&gt;
|292&lt;br /&gt;
|538&lt;br /&gt;
|1016&lt;br /&gt;
|1308&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1558}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|40&lt;br /&gt;
|140&lt;br /&gt;
|245&lt;br /&gt;
|455&lt;br /&gt;
|834&lt;br /&gt;
|1084&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1626}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|40&lt;br /&gt;
|142&lt;br /&gt;
|252&lt;br /&gt;
|470&lt;br /&gt;
|685&lt;br /&gt;
|835&lt;br /&gt;
|1237&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|22&lt;br /&gt;
|54&lt;br /&gt;
|87&lt;br /&gt;
|160&lt;br /&gt;
|362&lt;br /&gt;
|538&lt;br /&gt;
|589&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|40&lt;br /&gt;
|121&lt;br /&gt;
|206&lt;br /&gt;
|376&lt;br /&gt;
|685&lt;br /&gt;
|885&lt;br /&gt;
|1177&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|74.9&lt;br /&gt;
|85.9&lt;br /&gt;
|107.9&lt;br /&gt;
|135.2&lt;br /&gt;
|147.9&lt;br /&gt;
|199&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|60&lt;br /&gt;
|187&lt;br /&gt;
|297&lt;br /&gt;
|387&lt;br /&gt;
|546&lt;br /&gt;
|666&lt;br /&gt;
|811&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|38&lt;br /&gt;
|64&lt;br /&gt;
|98&lt;br /&gt;
|130&lt;br /&gt;
|162&lt;br /&gt;
|194&lt;br /&gt;
|228&lt;br /&gt;
|260&lt;br /&gt;
|292&lt;br /&gt;
|326&lt;br /&gt;
|358&lt;br /&gt;
|388&lt;br /&gt;
|418&lt;br /&gt;
|448&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|40&lt;br /&gt;
|61&lt;br /&gt;
|87&lt;br /&gt;
|113&lt;br /&gt;
|140&lt;br /&gt;
|166&lt;br /&gt;
|192&lt;br /&gt;
|218&lt;br /&gt;
|245&lt;br /&gt;
|271&lt;br /&gt;
|297&lt;br /&gt;
|323&lt;br /&gt;
|350&lt;br /&gt;
|376&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|40&lt;br /&gt;
|61&lt;br /&gt;
|88&lt;br /&gt;
|115&lt;br /&gt;
|142&lt;br /&gt;
|169&lt;br /&gt;
|197&lt;br /&gt;
|224&lt;br /&gt;
|252&lt;br /&gt;
|281&lt;br /&gt;
|312&lt;br /&gt;
|346&lt;br /&gt;
|378&lt;br /&gt;
|409&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|22&lt;br /&gt;
|29&lt;br /&gt;
|37&lt;br /&gt;
|46&lt;br /&gt;
|54&lt;br /&gt;
|62&lt;br /&gt;
|71&lt;br /&gt;
|79&lt;br /&gt;
|87&lt;br /&gt;
|96&lt;br /&gt;
|104&lt;br /&gt;
|112&lt;br /&gt;
|121&lt;br /&gt;
|130&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|40&lt;br /&gt;
|57&lt;br /&gt;
|78&lt;br /&gt;
|99&lt;br /&gt;
|121&lt;br /&gt;
|142&lt;br /&gt;
|163&lt;br /&gt;
|184&lt;br /&gt;
|206&lt;br /&gt;
|227&lt;br /&gt;
|248&lt;br /&gt;
|269&lt;br /&gt;
|291&lt;br /&gt;
|312&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|63.5&lt;br /&gt;
|66&lt;br /&gt;
|69.1&lt;br /&gt;
|72&lt;br /&gt;
|74.9&lt;br /&gt;
|77.6&lt;br /&gt;
|80.4&lt;br /&gt;
|83.2&lt;br /&gt;
|85.9&lt;br /&gt;
|88.6&lt;br /&gt;
|91.4&lt;br /&gt;
|94.2&lt;br /&gt;
|96.9&lt;br /&gt;
|99.6&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|60&lt;br /&gt;
|87&lt;br /&gt;
|120&lt;br /&gt;
|154&lt;br /&gt;
|187&lt;br /&gt;
|220&lt;br /&gt;
|250&lt;br /&gt;
|277&lt;br /&gt;
|297&lt;br /&gt;
|315&lt;br /&gt;
|330&lt;br /&gt;
|342&lt;br /&gt;
|352&lt;br /&gt;
|362&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|478&lt;br /&gt;
|508&lt;br /&gt;
|538&lt;br /&gt;
|568&lt;br /&gt;
|598&lt;br /&gt;
|628&lt;br /&gt;
|658&lt;br /&gt;
|688&lt;br /&gt;
|718&lt;br /&gt;
|748&lt;br /&gt;
|778&lt;br /&gt;
|816&lt;br /&gt;
|856&lt;br /&gt;
|896&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|402&lt;br /&gt;
|428&lt;br /&gt;
|455&lt;br /&gt;
|481&lt;br /&gt;
|507&lt;br /&gt;
|533&lt;br /&gt;
|560&lt;br /&gt;
|593&lt;br /&gt;
|624&lt;br /&gt;
|656&lt;br /&gt;
|683&lt;br /&gt;
|709&lt;br /&gt;
|734&lt;br /&gt;
|759&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|435&lt;br /&gt;
|455&lt;br /&gt;
|470&lt;br /&gt;
|490&lt;br /&gt;
|505&lt;br /&gt;
|520&lt;br /&gt;
|535&lt;br /&gt;
|550&lt;br /&gt;
|565&lt;br /&gt;
|580&lt;br /&gt;
|595&lt;br /&gt;
|610&lt;br /&gt;
|625&lt;br /&gt;
|640&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|140&lt;br /&gt;
|150&lt;br /&gt;
|160&lt;br /&gt;
|170&lt;br /&gt;
|180&lt;br /&gt;
|190&lt;br /&gt;
|200&lt;br /&gt;
|212&lt;br /&gt;
|225&lt;br /&gt;
|239&lt;br /&gt;
|255&lt;br /&gt;
|271&lt;br /&gt;
|288&lt;br /&gt;
|307&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|333&lt;br /&gt;
|354&lt;br /&gt;
|376&lt;br /&gt;
|397&lt;br /&gt;
|418&lt;br /&gt;
|439&lt;br /&gt;
|461&lt;br /&gt;
|489&lt;br /&gt;
|515&lt;br /&gt;
|542&lt;br /&gt;
|564&lt;br /&gt;
|585&lt;br /&gt;
|605&lt;br /&gt;
|625&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|102.4&lt;br /&gt;
|105.2&lt;br /&gt;
|107.9&lt;br /&gt;
|110.6&lt;br /&gt;
|113.4&lt;br /&gt;
|116.2&lt;br /&gt;
|118.9&lt;br /&gt;
|120.9&lt;br /&gt;
|122.9&lt;br /&gt;
|124.7&lt;br /&gt;
|126.2&lt;br /&gt;
|127.7&lt;br /&gt;
|129.2&lt;br /&gt;
|130.7&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|372&lt;br /&gt;
|382&lt;br /&gt;
|387&lt;br /&gt;
|392&lt;br /&gt;
|397&lt;br /&gt;
|405&lt;br /&gt;
|415&lt;br /&gt;
|425&lt;br /&gt;
|435&lt;br /&gt;
|445&lt;br /&gt;
|456&lt;br /&gt;
|471&lt;br /&gt;
|486&lt;br /&gt;
|501&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|936&lt;br /&gt;
|976&lt;br /&gt;
|1016&lt;br /&gt;
|1046&lt;br /&gt;
|1076&lt;br /&gt;
|1106&lt;br /&gt;
|1136&lt;br /&gt;
|1166&lt;br /&gt;
|1196&lt;br /&gt;
|1226&lt;br /&gt;
|1256&lt;br /&gt;
|1286&lt;br /&gt;
|1308&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1558}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|784&lt;br /&gt;
|809&lt;br /&gt;
|834&lt;br /&gt;
|859&lt;br /&gt;
|884&lt;br /&gt;
|909&lt;br /&gt;
|934&lt;br /&gt;
|959&lt;br /&gt;
|984&lt;br /&gt;
|1009&lt;br /&gt;
|1034&lt;br /&gt;
|1059&lt;br /&gt;
|1084&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1626}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|655&lt;br /&gt;
|670&lt;br /&gt;
|685&lt;br /&gt;
|700&lt;br /&gt;
|715&lt;br /&gt;
|730&lt;br /&gt;
|745&lt;br /&gt;
|760&lt;br /&gt;
|775&lt;br /&gt;
|790&lt;br /&gt;
|805&lt;br /&gt;
|820&lt;br /&gt;
|835&lt;br /&gt;
|1237&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|325&lt;br /&gt;
|343&lt;br /&gt;
|362&lt;br /&gt;
|380&lt;br /&gt;
|398&lt;br /&gt;
|415&lt;br /&gt;
|432&lt;br /&gt;
|450&lt;br /&gt;
|468&lt;br /&gt;
|485&lt;br /&gt;
|502&lt;br /&gt;
|520&lt;br /&gt;
|538&lt;br /&gt;
|589&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|645&lt;br /&gt;
|665&lt;br /&gt;
|685&lt;br /&gt;
|705&lt;br /&gt;
|725&lt;br /&gt;
|745&lt;br /&gt;
|765&lt;br /&gt;
|785&lt;br /&gt;
|805&lt;br /&gt;
|825&lt;br /&gt;
|845&lt;br /&gt;
|865&lt;br /&gt;
|885&lt;br /&gt;
|1177&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|132.2&lt;br /&gt;
|133.7&lt;br /&gt;
|135.2&lt;br /&gt;
|136.7&lt;br /&gt;
|138.2&lt;br /&gt;
|139.7&lt;br /&gt;
|141.2&lt;br /&gt;
|142.7&lt;br /&gt;
|143.9&lt;br /&gt;
|144.9&lt;br /&gt;
|145.9&lt;br /&gt;
|146.9&lt;br /&gt;
|147.9&lt;br /&gt;
|199&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|516&lt;br /&gt;
|531&lt;br /&gt;
|546&lt;br /&gt;
|561&lt;br /&gt;
|576&lt;br /&gt;
|591&lt;br /&gt;
|606&lt;br /&gt;
|616&lt;br /&gt;
|626&lt;br /&gt;
|636&lt;br /&gt;
|646&lt;br /&gt;
|656&lt;br /&gt;
|666&lt;br /&gt;
|811&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Newman features===&lt;br /&gt;
* Access to [[techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 150 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
* Regenerates [[Stats#TP|TP]] when inactive&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUnewearl_Face_01.png|Face 1&lt;br /&gt;
HUnewearl_Face_02.png|Face 2&lt;br /&gt;
HUnewearl_Face_03.png|Face 3&lt;br /&gt;
HUnewearl_Face_04.png|Face 4&lt;br /&gt;
HUnewearl_Face_05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUnewearl_Hair_01.png|Hair 1&lt;br /&gt;
HUnewearl_Hair_02.png|Hair 2 (Front)&lt;br /&gt;
HUnewearl_Hair_02_02.png|Hair 2 (Back)&lt;br /&gt;
HUnewearl_Hair_03.png|Hair 3&lt;br /&gt;
HUnewearl_Hair_04.png|Hair 4 (Front)&lt;br /&gt;
HUnewearl_Hair_04_02.png|Hair 4 (Back)&lt;br /&gt;
HUnewearl_Hair_05.png|Hair 5&lt;br /&gt;
HUnewearl_Hair_06.png|Hair 6&lt;br /&gt;
HUnewearl_Hair_07.png|Hair 7 (Front)&lt;br /&gt;
HUnewearl_Hair_07_02.png|Hair 7 (Back)&lt;br /&gt;
HUnewearl_Hair_08.png|Hair 8&lt;br /&gt;
HUnewearl_Hair_09.png|Hair 9&lt;br /&gt;
HUnewearl_Hair_10.png|Hair 10&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
HUnewearl_Costume_01-01.png|Costume 1-1&lt;br /&gt;
HUnewearl_Costume_01-02.png|Costume 1-2&lt;br /&gt;
HUnewearl_Costume_01-03.png|Costume 1-3&lt;br /&gt;
HUnewearl_Costume_01-04.png|Costume 1-4&lt;br /&gt;
HUnewearl_Costume_01-05.png|Costume 1-5&lt;br /&gt;
HUnewearl_Costume_01-06.png|Costume 1-6&lt;br /&gt;
HUnewearl_Costume_01-07.png|Costume 1-7&lt;br /&gt;
HUnewearl_Costume_01-08.png|Costume 1-8&lt;br /&gt;
HUnewearl_Costume_01-09.png|Costume 1-9&lt;br /&gt;
HUnewearl_Costume_02-01.png|Costume 2-1&lt;br /&gt;
HUnewearl_Costume_02-02.png|Costume 2-2&lt;br /&gt;
HUnewearl_Costume_02-03.png|Costume 2-3&lt;br /&gt;
HUnewearl_Costume_02-04.png|Costume 2-4&lt;br /&gt;
HUnewearl_Costume_02-05.png|Costume 2-5&lt;br /&gt;
HUnewearl_Costume_02-06.png|Costume 2-6&lt;br /&gt;
HUnewearl_Costume_02-07.png|Costume 2-7&lt;br /&gt;
HUnewearl_Costume_02-08.png|Costume 2-8&lt;br /&gt;
HUnewearl_Costume_02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
HUnewearl_Skin_01.png|Skin 1&lt;br /&gt;
HUnewearl_Skin_02.png|Skin 2&lt;br /&gt;
HUnewearl_Skin_03.png|Skin 3&lt;br /&gt;
HUnewearl_Skin_04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=RAmar&amp;diff=42980</id>
		<title>RAmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=RAmar&amp;diff=42980"/>
		<updated>2026-06-24T17:40:50Z</updated>

		<summary type="html">&lt;p&gt;Thunder: /* Stats */ ATA decimals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide link&lt;br /&gt;
| link = RAmar/Guide&lt;br /&gt;
| Material plans, equipment progression and other information can be found on this page.&lt;br /&gt;
}}&lt;br /&gt;
{{Class&lt;br /&gt;
|icon=gun&lt;br /&gt;
|profession=Ranger&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|atktech=15&lt;br /&gt;
|resta=15&lt;br /&gt;
|anti=5&lt;br /&gt;
|sd=15&lt;br /&gt;
|desc=Excels in ranged combat. Has the most balanced set of abilities, and the highest accuracy potential. Has some recovery and attack techniques.&lt;br /&gt;
}}&lt;br /&gt;
[[RAmar]] is one of the four ranger classes. He has the highest [[ATA]] in the game, making special attacks extremely potent. He gains access to level 15 [[techniques]], including {{Shifta}} and {{Deband}}, giving him a balanced kit.&lt;br /&gt;
&lt;br /&gt;
RAmar is recommended for players who wish to play a powerful ranger in either solo or multiplayer.&lt;br /&gt;
==Details==&lt;br /&gt;
===Stats===&lt;br /&gt;
: &#039;&#039;See also: [[Class comparison]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 40&lt;br /&gt;
!Level 80&lt;br /&gt;
!Level 150&lt;br /&gt;
!Level 200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|131&lt;br /&gt;
|242&lt;br /&gt;
|471&lt;br /&gt;
|1073&lt;br /&gt;
|1520&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1770}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|20&lt;br /&gt;
|102&lt;br /&gt;
|185&lt;br /&gt;
|358&lt;br /&gt;
|604&lt;br /&gt;
|704&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1114}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|23&lt;br /&gt;
|100&lt;br /&gt;
|180&lt;br /&gt;
|340&lt;br /&gt;
|638&lt;br /&gt;
|806&lt;br /&gt;
|1260&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|26&lt;br /&gt;
|43&lt;br /&gt;
|96&lt;br /&gt;
|254&lt;br /&gt;
|359&lt;br /&gt;
|515&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|20&lt;br /&gt;
|83&lt;br /&gt;
|146&lt;br /&gt;
|279&lt;br /&gt;
|455&lt;br /&gt;
|505&lt;br /&gt;
|665&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|80&lt;br /&gt;
|96.5&lt;br /&gt;
|113.5&lt;br /&gt;
|147.5&lt;br /&gt;
|200.3&lt;br /&gt;
|230.3&lt;br /&gt;
|249&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|36&lt;br /&gt;
|119&lt;br /&gt;
|191&lt;br /&gt;
|307&lt;br /&gt;
|513&lt;br /&gt;
|639&lt;br /&gt;
|715&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|Detailed stat growth:&lt;br /&gt;
!LVL&lt;br /&gt;
!1&lt;br /&gt;
!5&lt;br /&gt;
!10&lt;br /&gt;
!15&lt;br /&gt;
!20&lt;br /&gt;
!25&lt;br /&gt;
!30&lt;br /&gt;
!35&lt;br /&gt;
!40&lt;br /&gt;
!45&lt;br /&gt;
!50&lt;br /&gt;
!55&lt;br /&gt;
!60&lt;br /&gt;
!65&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|29&lt;br /&gt;
|51&lt;br /&gt;
|77&lt;br /&gt;
|103&lt;br /&gt;
|131&lt;br /&gt;
|157&lt;br /&gt;
|185&lt;br /&gt;
|214&lt;br /&gt;
|242&lt;br /&gt;
|271&lt;br /&gt;
|301&lt;br /&gt;
|329&lt;br /&gt;
|358&lt;br /&gt;
|386&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|20&lt;br /&gt;
|37&lt;br /&gt;
|59&lt;br /&gt;
|80&lt;br /&gt;
|102&lt;br /&gt;
|124&lt;br /&gt;
|145&lt;br /&gt;
|165&lt;br /&gt;
|185&lt;br /&gt;
|204&lt;br /&gt;
|224&lt;br /&gt;
|244&lt;br /&gt;
|267&lt;br /&gt;
|291&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|23&lt;br /&gt;
|40&lt;br /&gt;
|59&lt;br /&gt;
|80&lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|139&lt;br /&gt;
|160&lt;br /&gt;
|180&lt;br /&gt;
|199&lt;br /&gt;
|220&lt;br /&gt;
|240&lt;br /&gt;
|259&lt;br /&gt;
|280&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|13&lt;br /&gt;
|16&lt;br /&gt;
|19&lt;br /&gt;
|23&lt;br /&gt;
|26&lt;br /&gt;
|29&lt;br /&gt;
|33&lt;br /&gt;
|38&lt;br /&gt;
|43&lt;br /&gt;
|48&lt;br /&gt;
|53&lt;br /&gt;
|60&lt;br /&gt;
|68&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|20&lt;br /&gt;
|33&lt;br /&gt;
|50&lt;br /&gt;
|66&lt;br /&gt;
|83&lt;br /&gt;
|100&lt;br /&gt;
|116&lt;br /&gt;
|131&lt;br /&gt;
|146&lt;br /&gt;
|160&lt;br /&gt;
|175&lt;br /&gt;
|190&lt;br /&gt;
|208&lt;br /&gt;
|227&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|80&lt;br /&gt;
|83.7&lt;br /&gt;
|88&lt;br /&gt;
|92.2&lt;br /&gt;
|96.5&lt;br /&gt;
|100.7&lt;br /&gt;
|105&lt;br /&gt;
|109.2&lt;br /&gt;
|113.5&lt;br /&gt;
|117.7&lt;br /&gt;
|122.2&lt;br /&gt;
|126.2&lt;br /&gt;
|130.5&lt;br /&gt;
|134.7&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|36&lt;br /&gt;
|54&lt;br /&gt;
|76&lt;br /&gt;
|99&lt;br /&gt;
|119&lt;br /&gt;
|139&lt;br /&gt;
|156&lt;br /&gt;
|174&lt;br /&gt;
|191&lt;br /&gt;
|209&lt;br /&gt;
|226&lt;br /&gt;
|244&lt;br /&gt;
|261&lt;br /&gt;
|277&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|0&lt;br /&gt;
|800&lt;br /&gt;
|4050&lt;br /&gt;
|9848&lt;br /&gt;
|20539&lt;br /&gt;
|39924&lt;br /&gt;
|69816&lt;br /&gt;
|111455&lt;br /&gt;
|166145&lt;br /&gt;
|235166&lt;br /&gt;
|319847&lt;br /&gt;
|421524&lt;br /&gt;
|541513&lt;br /&gt;
|681023&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!70&lt;br /&gt;
!75&lt;br /&gt;
!80&lt;br /&gt;
!85&lt;br /&gt;
!90&lt;br /&gt;
!95&lt;br /&gt;
!100&lt;br /&gt;
!105&lt;br /&gt;
!110&lt;br /&gt;
!115&lt;br /&gt;
!120&lt;br /&gt;
!125&lt;br /&gt;
!130&lt;br /&gt;
!135&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|414&lt;br /&gt;
|442&lt;br /&gt;
|471&lt;br /&gt;
|508&lt;br /&gt;
|545&lt;br /&gt;
|582&lt;br /&gt;
|619&lt;br /&gt;
|656&lt;br /&gt;
|703&lt;br /&gt;
|749&lt;br /&gt;
|795&lt;br /&gt;
|841&lt;br /&gt;
|888&lt;br /&gt;
|934&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|314&lt;br /&gt;
|336&lt;br /&gt;
|358&lt;br /&gt;
|382&lt;br /&gt;
|403&lt;br /&gt;
|428&lt;br /&gt;
|453&lt;br /&gt;
|473&lt;br /&gt;
|493&lt;br /&gt;
|513&lt;br /&gt;
|528&lt;br /&gt;
|543&lt;br /&gt;
|558&lt;br /&gt;
|573&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|300&lt;br /&gt;
|319&lt;br /&gt;
|340&lt;br /&gt;
|360&lt;br /&gt;
|379&lt;br /&gt;
|400&lt;br /&gt;
|420&lt;br /&gt;
|442&lt;br /&gt;
|464&lt;br /&gt;
|485&lt;br /&gt;
|507&lt;br /&gt;
|529&lt;br /&gt;
|552&lt;br /&gt;
|574&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|82&lt;br /&gt;
|88&lt;br /&gt;
|96&lt;br /&gt;
|106&lt;br /&gt;
|116&lt;br /&gt;
|126&lt;br /&gt;
|136&lt;br /&gt;
|146&lt;br /&gt;
|156&lt;br /&gt;
|167&lt;br /&gt;
|179&lt;br /&gt;
|192&lt;br /&gt;
|204&lt;br /&gt;
|217&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|245&lt;br /&gt;
|262&lt;br /&gt;
|279&lt;br /&gt;
|298&lt;br /&gt;
|314&lt;br /&gt;
|334&lt;br /&gt;
|354&lt;br /&gt;
|369&lt;br /&gt;
|384&lt;br /&gt;
|399&lt;br /&gt;
|409&lt;br /&gt;
|419&lt;br /&gt;
|429&lt;br /&gt;
|439&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|139&lt;br /&gt;
|143.2&lt;br /&gt;
|147.5&lt;br /&gt;
|151.7&lt;br /&gt;
|156&lt;br /&gt;
|160.2&lt;br /&gt;
|164.5&lt;br /&gt;
|168.5&lt;br /&gt;
|172.5&lt;br /&gt;
|176.5&lt;br /&gt;
|180.4&lt;br /&gt;
|183.9&lt;br /&gt;
|187.4&lt;br /&gt;
|190.9&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|287&lt;br /&gt;
|297&lt;br /&gt;
|307&lt;br /&gt;
|317&lt;br /&gt;
|327&lt;br /&gt;
|337&lt;br /&gt;
|347&lt;br /&gt;
|363&lt;br /&gt;
|380&lt;br /&gt;
|396&lt;br /&gt;
|409&lt;br /&gt;
|419&lt;br /&gt;
|447&lt;br /&gt;
|464&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|841271&lt;br /&gt;
|1023533&lt;br /&gt;
|1229071&lt;br /&gt;
|1459348&lt;br /&gt;
|1717321&lt;br /&gt;
|2008126&lt;br /&gt;
|2339735&lt;br /&gt;
|2743485&lt;br /&gt;
|3270523&lt;br /&gt;
|3954983&lt;br /&gt;
|4835405&lt;br /&gt;
|5955316&lt;br /&gt;
|7337658&lt;br /&gt;
|8994927&lt;br /&gt;
|-&lt;br /&gt;
!LVL&lt;br /&gt;
!140&lt;br /&gt;
!145&lt;br /&gt;
!150&lt;br /&gt;
!155&lt;br /&gt;
!160&lt;br /&gt;
!165&lt;br /&gt;
!170&lt;br /&gt;
!175&lt;br /&gt;
!180&lt;br /&gt;
!185&lt;br /&gt;
!190&lt;br /&gt;
!195&lt;br /&gt;
!200&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
!HP&lt;br /&gt;
|980&lt;br /&gt;
|1026&lt;br /&gt;
|1073&lt;br /&gt;
|1119&lt;br /&gt;
|1165&lt;br /&gt;
|1211&lt;br /&gt;
|1258&lt;br /&gt;
|1304&lt;br /&gt;
|1350&lt;br /&gt;
|1396&lt;br /&gt;
|1443&lt;br /&gt;
|1483&lt;br /&gt;
|1520&lt;br /&gt;
|{{Note|Maximum HP is calculated from level 200 HP, plus 125 HP Materials. There is no cap on maximum HP, so it may still be increased through other sources.|1770}}&lt;br /&gt;
|-&lt;br /&gt;
!TP&lt;br /&gt;
|584&lt;br /&gt;
|594&lt;br /&gt;
|604&lt;br /&gt;
|614&lt;br /&gt;
|624&lt;br /&gt;
|634&lt;br /&gt;
|644&lt;br /&gt;
|654&lt;br /&gt;
|664&lt;br /&gt;
|674&lt;br /&gt;
|684&lt;br /&gt;
|694&lt;br /&gt;
|704&lt;br /&gt;
|{{Note|Maximum TP is calculated from level 200 TP, maximum MST, plus 125 TP Materials. There is no cap on maximum TP, so it may still be increased through other sources.|1114}}&lt;br /&gt;
|-&lt;br /&gt;
!ATP&lt;br /&gt;
|596&lt;br /&gt;
|617&lt;br /&gt;
|638&lt;br /&gt;
|656&lt;br /&gt;
|675&lt;br /&gt;
|692&lt;br /&gt;
|710&lt;br /&gt;
|730&lt;br /&gt;
|746&lt;br /&gt;
|761&lt;br /&gt;
|776&lt;br /&gt;
|791&lt;br /&gt;
|806&lt;br /&gt;
|1260&lt;br /&gt;
|-&lt;br /&gt;
!DFP&lt;br /&gt;
|229&lt;br /&gt;
|242&lt;br /&gt;
|254&lt;br /&gt;
|267&lt;br /&gt;
|279&lt;br /&gt;
|289&lt;br /&gt;
|299&lt;br /&gt;
|309&lt;br /&gt;
|319&lt;br /&gt;
|329&lt;br /&gt;
|339&lt;br /&gt;
|349&lt;br /&gt;
|359&lt;br /&gt;
|515&lt;br /&gt;
|-&lt;br /&gt;
!MST&lt;br /&gt;
|445&lt;br /&gt;
|450&lt;br /&gt;
|455&lt;br /&gt;
|460&lt;br /&gt;
|465&lt;br /&gt;
|470&lt;br /&gt;
|475&lt;br /&gt;
|480&lt;br /&gt;
|485&lt;br /&gt;
|490&lt;br /&gt;
|495&lt;br /&gt;
|500&lt;br /&gt;
|505&lt;br /&gt;
|665&lt;br /&gt;
|-&lt;br /&gt;
!ATA&lt;br /&gt;
|193.7&lt;br /&gt;
|197.3&lt;br /&gt;
|200.3&lt;br /&gt;
|203.3&lt;br /&gt;
|206.3&lt;br /&gt;
|209.3&lt;br /&gt;
|212.3&lt;br /&gt;
|215.3&lt;br /&gt;
|218.3&lt;br /&gt;
|221.3&lt;br /&gt;
|224.3&lt;br /&gt;
|227.3&lt;br /&gt;
|230.3&lt;br /&gt;
|249&lt;br /&gt;
|-&lt;br /&gt;
!EVP&lt;br /&gt;
|481&lt;br /&gt;
|497&lt;br /&gt;
|513&lt;br /&gt;
|525&lt;br /&gt;
|537&lt;br /&gt;
|549&lt;br /&gt;
|561&lt;br /&gt;
|571&lt;br /&gt;
|581&lt;br /&gt;
|594&lt;br /&gt;
|609&lt;br /&gt;
|624&lt;br /&gt;
|639&lt;br /&gt;
|715&lt;br /&gt;
|-&lt;br /&gt;
!EXP&lt;br /&gt;
|10939630&lt;br /&gt;
|13184299&lt;br /&gt;
|15741551&lt;br /&gt;
|18623854&lt;br /&gt;
|21844850&lt;br /&gt;
|25426153&lt;br /&gt;
|29395299&lt;br /&gt;
|33802211&lt;br /&gt;
|38751371&lt;br /&gt;
|44504634&lt;br /&gt;
|52082887&lt;br /&gt;
|63728621&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |83227800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Human features===&lt;br /&gt;
* Access to [[Techniques]] (see sidebar)&lt;br /&gt;
* Can use a combined total of up to 250 [[materials]] (Power, Def, Mind, Evade, Luck)&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
===Face===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAmar_Face_01.png|Face 1&lt;br /&gt;
RAmar_Face_02.png|Face 2&lt;br /&gt;
RAmar_Face_03.png|Face 3&lt;br /&gt;
RAmar_Face_04_02.png|Face 4 (Skin 1)&lt;br /&gt;
RAmar_Face_04.png|Face 4 (Skin 2)&lt;br /&gt;
RAmar_Face_04_03.png|Face 4 (Skin 3)&lt;br /&gt;
RAmar_Face_04_04.png|Face 4 (Skin 4)&lt;br /&gt;
RAmar_Face_05.png|Face 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Hair===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAmar_Hair_01.png|Hair 1&lt;br /&gt;
RAmar_Hair_02.png|Hair 2&lt;br /&gt;
RAmar_Hair_03.png|Hair 3&lt;br /&gt;
RAmar_Hair_04.png|Hair 4&lt;br /&gt;
RAmar_Hair_05.png|Hair 5&lt;br /&gt;
RAmar_Hair_06.png|Hair 6&lt;br /&gt;
RAmar_Hair_07.png|Hair 7&lt;br /&gt;
RAmar_Hair_08.png|Hair 8&lt;br /&gt;
RAmar_Hair_09.png|Hair 9&lt;br /&gt;
RAmar_Hair_10.png|Hair 10&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; perrow=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
RAmar_Costume_01-01.png|Costume 1-1&lt;br /&gt;
RAmar_Costume_01-02.png|Costume 1-2&lt;br /&gt;
RAmar_Costume_01-03.png|Costume 1-3&lt;br /&gt;
RAmar_Costume_01-04.png|Costume 1-4&lt;br /&gt;
RAmar_Costume_01-05.png|Costume 1-5&lt;br /&gt;
RAmar_Costume_01-06.png|Costume 1-6&lt;br /&gt;
RAmar_Costume_01-07.png|Costume 1-7&lt;br /&gt;
RAmar_Costume_01-08.png|Costume 1-8&lt;br /&gt;
RAmar_Costume_01-09.png|Costume 1-9&lt;br /&gt;
RAmar_Costume_02-01.png|Costume 2-1&lt;br /&gt;
RAmar_Costume_02-02.png|Costume 2-2&lt;br /&gt;
RAmar_Costume_02-03.png|Costume 2-3&lt;br /&gt;
RAmar_Costume_02-04.png|Costume 2-4&lt;br /&gt;
RAmar_Costume_02-05.png|Costume 2-5&lt;br /&gt;
RAmar_Costume_02-06.png|Costume 2-6&lt;br /&gt;
RAmar_Costume_02-07.png|Costume 2-7&lt;br /&gt;
RAmar_Costume_02-08.png|Costume 2-8&lt;br /&gt;
RAmar_Costume_02-09.png|Costume 2-9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
RAmar_Skin_01.png|Skin 1&lt;br /&gt;
RAmar_Skin_02.png|Skin 2&lt;br /&gt;
RAmar_Skin_03.png|Skin 3&lt;br /&gt;
RAmar_Skin_04.png|Skin 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Thunder</name></author>
	</entry>
</feed>