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	<updated>2026-04-27T20:26:46Z</updated>
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	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Christmas_Fiasco_(E4)&amp;diff=39656</id>
		<title>Christmas Fiasco (E4)</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Christmas_Fiasco_(E4)&amp;diff=39656"/>
		<updated>2025-12-14T17:12:42Z</updated>

		<summary type="html">&lt;p&gt;Toujours: coal #&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Christmas Fiasco (E4)&lt;br /&gt;
|episode=4&lt;br /&gt;
|category=Event&lt;br /&gt;
|desc=The Staff wants to hold a party near the Crater, but don&#039;t want the monsters to ruin it.&lt;br /&gt;
|info=Clear out the monsters around the Crater!&lt;br /&gt;
|client=Guild Staff&lt;br /&gt;
|reward=??? Meseta&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=21153&lt;br /&gt;
|hxpon=71873&lt;br /&gt;
|vhxpon=114470&lt;br /&gt;
|uxpon=354254&lt;br /&gt;
|nxpoff=21153&lt;br /&gt;
|hxpoff=71873&lt;br /&gt;
|vhxpoff=114470&lt;br /&gt;
|uxpoff=354254&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Click&#039;&#039; [[Christmas Fiasco (E4)/Dialogue|here]] &#039;&#039;for the dialogue script for this quest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This quest rewards 1, 2, or 4 {{Tool|rare|Coal}} depending on the difficulty.&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater East|Crater East]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert|Subterranean Desert 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert|Subterranean Desert 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Subterranean Desert|Subterranean Desert 3]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=4|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|11&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|15&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|18&lt;br /&gt;
| [[Goran Detonator]]&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|19&lt;br /&gt;
| [[Merissa A]]&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|27&lt;br /&gt;
| [[Girtablulu]]&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|81&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|59&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|51&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|74&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Episode4Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 4 Quests]]&lt;br /&gt;
[[Category:Event Quests]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Christmas_Fiasco_(E2)&amp;diff=39655</id>
		<title>Christmas Fiasco (E2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Christmas_Fiasco_(E2)&amp;diff=39655"/>
		<updated>2025-12-14T17:12:20Z</updated>

		<summary type="html">&lt;p&gt;Toujours: coal #&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Christmas Fiasco (E2)&lt;br /&gt;
|episode=2&lt;br /&gt;
|category=Event&lt;br /&gt;
|desc=The Staff wants to hold a party on Gal Da Val Island but don&#039;t want the monsters to ruin it.&lt;br /&gt;
|info=Clear out the monsters on Gal Da Val Island!&lt;br /&gt;
|client=Guild Staff&lt;br /&gt;
|reward=??? Meseta&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=16454&lt;br /&gt;
|hxpon=63721&lt;br /&gt;
|vhxpon=119449&lt;br /&gt;
|uxpon=339792&lt;br /&gt;
|nxpoff=15670&lt;br /&gt;
|hxpoff=61929&lt;br /&gt;
|vhxpoff=120394&lt;br /&gt;
|uxpoff=309686&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Click&#039;&#039; [[Christmas Fiasco (E2)/Dialogue|here]] &#039;&#039;for the dialogue script for this quest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This quest rewards 1, 2, 3, or 11 {{Tool|rare|Coal}} depending on the difficulty.&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[VR Spaceship Beta|VR Spaceship Beta]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Central Control Area|Central Control Area]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Seabed Lower|Seabed Lower]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|260&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=6|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|18&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|19&lt;br /&gt;
|[[Dolmolm]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|28&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|13&lt;br /&gt;
|[[Dolmdarl]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|33&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|35&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|15&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|11&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|[[Morfos]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|10&lt;br /&gt;
| [[Deldepth]]&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|36&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|9&lt;br /&gt;
| [[Recobox]]&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|20&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|20&lt;br /&gt;
| [[Recon]]&lt;br /&gt;
| 260&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|19&lt;br /&gt;
| [[Delbiter]]&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|6&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|7&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|7&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Central Control Area|Central Control Area]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Episode2Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 2 Quests]]&lt;br /&gt;
[[Category:Event Quests]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=To_The_Deepest_Blue_-MA4_Venue-&amp;diff=37671</id>
		<title>To The Deepest Blue -MA4 Venue-</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=To_The_Deepest_Blue_-MA4_Venue-&amp;diff=37671"/>
		<updated>2025-07-31T21:17:11Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=To The Deepest Blue -MA4 Venue-&lt;br /&gt;
|episode=2&lt;br /&gt;
|category=Shop&lt;br /&gt;
|desc=We&#039;ve prepared supply goods for you Hunters. Please take advantage! 80 million defeated!&lt;br /&gt;
|info=What fate awaits the Hunters who fight for Ragol&#039;s survival!?&lt;br /&gt;
|author=Sonic Team&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
|nxpon=0&lt;br /&gt;
|hxpon=0&lt;br /&gt;
|vhxpon=0&lt;br /&gt;
|uxpon=0&lt;br /&gt;
|nxpoff=0&lt;br /&gt;
|hxpoff=0&lt;br /&gt;
|vhxpoff=0&lt;br /&gt;
|uxpoff=0&lt;br /&gt;
}}&lt;br /&gt;
{{Quest link|To The Deepest Blue -MA4 Venue-}} is a [[Quests|quest]] located in Episode 2, under the [[Quests#Shop 2|Shop]] category. In this quest, players may spend [[MA4 Ticket|MA4 Tickets]] at the terminal in Seabed to obtain various prizes. Each usage of the roulette terminal costs five MA4 Tickets, and prizes are determined randomly.&lt;br /&gt;
==Prize List==&lt;br /&gt;
Grand prizes are awarded in the order shown in the table below. Upon rolling the grand prize for the first time and obtaining the {{frame|rare|Samurai Armor}}, an alternate prize table is used. Upon rolling the grand prize for the second time and obtaining {{sword|rare|Girasole}}, the original drop table is restored for all subsequent rolls.&lt;br /&gt;
&lt;br /&gt;
If no grand prizes have been obtained, or {{sword|rare|Girasole}} has already been obtained, this prize table is used:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Chance !! Prize !! Item received&lt;br /&gt;
|-&lt;br /&gt;
|47% || 5th || style=&amp;quot;text-align:left&amp;quot; |{{Tool|Monogrinder}} (50%)&amp;lt;br&amp;gt;{{Tool|Digrinder}} (25%)&amp;lt;br&amp;gt;{{Tool|Trigrinder}} (25%)&lt;br /&gt;
|-&lt;br /&gt;
|24% || 4th || style=&amp;quot;text-align:left&amp;quot; |{{Tool|Power Material}} (25%)&amp;lt;br&amp;gt;{{tool|Def Material}} (25%)&amp;lt;br&amp;gt;{{tool|Mind Material}} (25%)&amp;lt;br&amp;gt;{{tool|Evade Material}} (25%)&lt;br /&gt;
|-&lt;br /&gt;
|11% || 3rd || style=&amp;quot;text-align:left&amp;quot; |{{tool|HP Material}} (33%)&amp;lt;br&amp;gt;{{tool|TP Material}} (33%)&amp;lt;br&amp;gt;{{tool|Luck Material}} (33%)&lt;br /&gt;
|-&lt;br /&gt;
|11% || 2nd || style=&amp;quot;text-align:left&amp;quot; |{{Meseta|200,000}}&lt;br /&gt;
|-&lt;br /&gt;
|7% || Grand || style=&amp;quot;text-align:left&amp;quot; |{{frame|rare|Samurai Armor}} (Once)&amp;lt;br&amp;gt;{{unit|rare|Friend Ring}} (Once)&amp;lt;br&amp;gt;{{tool|rare|Photon Crystal}} (Once)&amp;lt;br&amp;gt;{{tool|rare|Photon Drop}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After {{frame|rare|Samurai Armor}} has been obtained and until  {{sword|rare|Girasole}} is obtained, the following alternate prize table is used:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Chance !! Prize !! Item received&lt;br /&gt;
|-&lt;br /&gt;
|60% || 5th || style=&amp;quot;text-align:left&amp;quot; |{{Tool|Monogrinder}} (50%)&amp;lt;br&amp;gt;{{Tool|Digrinder}} (25%)&amp;lt;br&amp;gt;{{Tool|Trigrinder}} (25%)&lt;br /&gt;
|-&lt;br /&gt;
|20% || 4th || style=&amp;quot;text-align:left&amp;quot; |{{Tool|Power Material}} (25%)&amp;lt;br&amp;gt;{{tool|Def Material}} (25%)&amp;lt;br&amp;gt;{{tool|Mind Material}} (25%)&amp;lt;br&amp;gt;{{tool|Evade Material}} (25%)&lt;br /&gt;
|-&lt;br /&gt;
|10% || 3rd || style=&amp;quot;text-align:left&amp;quot; |{{tool|HP Material}} (33%)&amp;lt;br&amp;gt;{{tool|TP Material}} (33%)&amp;lt;br&amp;gt;{{tool|Luck Material}} (33%)&lt;br /&gt;
|-&lt;br /&gt;
|7% || 2nd || style=&amp;quot;text-align:left&amp;quot; |{{Meseta|200,000}}&lt;br /&gt;
|-&lt;br /&gt;
|3% || Grand || style=&amp;quot;text-align:left&amp;quot; |{{sword|rare|Girasole}} (Once)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* When the player spends MA4 Tickets at the terminal, it is possible to determine what prize tier the player will receive based on the number and direction of confetti explosions. If confetti explodes only once to the left of the player, the player will receive either the 4th or 5th prize. If two confetti explosions occur, and the first explosion is to the right of the player, the player will receive the 2nd or 3rd prize. If confetti explodes three times, and the first explosion is directly above the player, the player will receive the Grand Prize.&lt;br /&gt;
{{Episode2Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 2 Quests]]&lt;br /&gt;
[[Category:Shop Quests]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=To_The_Deepest_Blue_-MA4_Venue-&amp;diff=37540</id>
		<title>To The Deepest Blue -MA4 Venue-</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=To_The_Deepest_Blue_-MA4_Venue-&amp;diff=37540"/>
		<updated>2025-07-29T15:03:53Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=To The Deepest Blue -MA4 Venue-&lt;br /&gt;
|episode=2&lt;br /&gt;
|category=Shop&lt;br /&gt;
|desc=We&#039;ve prepared supply goods for you Hunters. Please take advantage! 80 million defeated!&lt;br /&gt;
|info=What fate awaits the Hunters who fight for Ragol&#039;s survival!?&lt;br /&gt;
|author=Sonic Team&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
|nxpon=0&lt;br /&gt;
|hxpon=0&lt;br /&gt;
|vhxpon=0&lt;br /&gt;
|uxpon=0&lt;br /&gt;
|nxpoff=0&lt;br /&gt;
|hxpoff=0&lt;br /&gt;
|vhxpoff=0&lt;br /&gt;
|uxpoff=0&lt;br /&gt;
}}&lt;br /&gt;
{{Quest link|To The Deepest Blue -MA4 Venue-}} is a [[Quests|quest]] located in Episode 2, under the [[Quests#Shop 2|Shop]] category. In this quest, players may spend [[MA4 Ticket|MA4 Tickets]] at the terminal in Seabed to obtain various prizes. Each usage of the roulette terminal costs five MA4 Tickets, and prizes are determined randomly.&lt;br /&gt;
==Prize List==&lt;br /&gt;
Grand prizes are awarded in the order shown in the table below. Upon rolling the grand prize for the first time and obtaining the {{frame|rare|Samurai Armor}}, an alternate prize table is used. Upon rolling the grand prize for the second time and obtaining {{sword|rare|Girasole}}, the original drop table is restored for all subsequent rolls.&lt;br /&gt;
&lt;br /&gt;
If no grand prizes have been obtained, or {{sword|rare|Girasole}} has already been obtained, this prize table is used:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Chance !! Prize !! Item received&lt;br /&gt;
|-&lt;br /&gt;
|47% || 5th || style=&amp;quot;text-align:left&amp;quot; |{{Tool|Monogrinder}} (50%)&amp;lt;br&amp;gt;{{Tool|Digrinder}} (25%)&amp;lt;br&amp;gt;{{Tool|Trigrinder}} (25%)&lt;br /&gt;
|-&lt;br /&gt;
|24% || 4th || style=&amp;quot;text-align:left&amp;quot; |{{Tool|Power Material}} (25%)&amp;lt;br&amp;gt;{{tool|Def Material}} (25%)&amp;lt;br&amp;gt;{{tool|Mind Material}} (25%)&amp;lt;br&amp;gt;{{tool|Evade Material}} (25%)&lt;br /&gt;
|-&lt;br /&gt;
|11% || 3rd || style=&amp;quot;text-align:left&amp;quot; |{{tool|HP Material}} (33%)&amp;lt;br&amp;gt;{{tool|TP Material}} (33%)&amp;lt;br&amp;gt;{{tool|Luck Material}} (33%)&lt;br /&gt;
|-&lt;br /&gt;
|11% || 2nd || style=&amp;quot;text-align:left&amp;quot; |{{Meseta|200,000}}&lt;br /&gt;
|-&lt;br /&gt;
|7% || Grand || style=&amp;quot;text-align:left&amp;quot; |{{frame|rare|Samurai Armor}} (Once)&amp;lt;br&amp;gt;{{unit|rare|Friend Ring}} (Once)&amp;lt;br&amp;gt;{{tool|rare|Photon Crystal}} (Once)&amp;lt;br&amp;gt;{{tool|rare|Photon Drop}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After {{frame|rare|Samurai Armor}} has been obtained and until  {{sword|rare|Girasole}} is obtained, the following alternate prize table is used:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Chance !! Prize !! Item received&lt;br /&gt;
|-&lt;br /&gt;
|60% || 5th || style=&amp;quot;text-align:left&amp;quot; |{{Tool|Monogrinder}} (50%)&amp;lt;br&amp;gt;{{Tool|Digrinder}} (25%)&amp;lt;br&amp;gt;{{Tool|Trigrinder}} (25%)&lt;br /&gt;
|-&lt;br /&gt;
|20% || 4th || style=&amp;quot;text-align:left&amp;quot; |{{Tool|Power Material}} (25%)&amp;lt;br&amp;gt;{{tool|Def Material}} (25%)&amp;lt;br&amp;gt;{{tool|Mind Material}} (25%)&amp;lt;br&amp;gt;{{tool|Evade Material}} (25%)&lt;br /&gt;
|-&lt;br /&gt;
|10% || 3rd || style=&amp;quot;text-align:left&amp;quot; |{{tool|HP Material}} (33%)&amp;lt;br&amp;gt;{{tool|TP Material}} (33%)&amp;lt;br&amp;gt;{{tool|Luck Material}} (33%)&lt;br /&gt;
|-&lt;br /&gt;
|7% || 2nd || style=&amp;quot;text-align:left&amp;quot; |{{Meseta|200,000}}&lt;br /&gt;
|-&lt;br /&gt;
|3% || Grand || style=&amp;quot;text-align:left&amp;quot; |{{sword|rare|Girasole}} (Once)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* When the player spends MA4 Tickets at the terminal, it is possible to determine what prize tier the player will receive based on the number and direction of confetti explosions. If confetti explodes only once, the player will receive either the 4th or 5th prize. If two confetti explosions occur, the player will receive the 2nd or 3rd prize. If confetti explodes three times, the player will receive the Grand Prize.&lt;br /&gt;
{{Episode2Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 2 Quests]]&lt;br /&gt;
[[Category:Shop Quests]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=To_The_Deepest_Blue_-MA4_Venue-&amp;diff=37539</id>
		<title>To The Deepest Blue -MA4 Venue-</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=To_The_Deepest_Blue_-MA4_Venue-&amp;diff=37539"/>
		<updated>2025-07-29T15:03:38Z</updated>

		<summary type="html">&lt;p&gt;Toujours: added confetti trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=To The Deepest Blue -MA4 Venue-&lt;br /&gt;
|episode=2&lt;br /&gt;
|category=Shop&lt;br /&gt;
|desc=We&#039;ve prepared supply goods for you Hunters. Please take advantage! 80 million defeated!&lt;br /&gt;
|info=What fate awaits the Hunters who fight for Ragol&#039;s survival!?&lt;br /&gt;
|author=Sonic Team&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
|nxpon=0&lt;br /&gt;
|hxpon=0&lt;br /&gt;
|vhxpon=0&lt;br /&gt;
|uxpon=0&lt;br /&gt;
|nxpoff=0&lt;br /&gt;
|hxpoff=0&lt;br /&gt;
|vhxpoff=0&lt;br /&gt;
|uxpoff=0&lt;br /&gt;
}}&lt;br /&gt;
{{Quest link|To The Deepest Blue -MA4 Venue-}} is a [[Quests|quest]] located in Episode 2, under the [[Quests#Shop 2|Shop]] category. In this quest, players may spend [[MA4 Ticket|MA4 Tickets]] at the terminal in Seabed to obtain various prizes. Each usage of the roulette terminal costs five MA4 Tickets, and prizes are determined randomly.&lt;br /&gt;
==Prize List==&lt;br /&gt;
Grand prizes are awarded in the order shown in the table below. Upon rolling the grand prize for the first time and obtaining the {{frame|rare|Samurai Armor}}, an alternate prize table is used. Upon rolling the grand prize for the second time and obtaining {{sword|rare|Girasole}}, the original drop table is restored for all subsequent rolls.&lt;br /&gt;
&lt;br /&gt;
If no grand prizes have been obtained, or {{sword|rare|Girasole}} has already been obtained, this prize table is used:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Chance !! Prize !! Item received&lt;br /&gt;
|-&lt;br /&gt;
|47% || 5th || style=&amp;quot;text-align:left&amp;quot; |{{Tool|Monogrinder}} (50%)&amp;lt;br&amp;gt;{{Tool|Digrinder}} (25%)&amp;lt;br&amp;gt;{{Tool|Trigrinder}} (25%)&lt;br /&gt;
|-&lt;br /&gt;
|24% || 4th || style=&amp;quot;text-align:left&amp;quot; |{{Tool|Power Material}} (25%)&amp;lt;br&amp;gt;{{tool|Def Material}} (25%)&amp;lt;br&amp;gt;{{tool|Mind Material}} (25%)&amp;lt;br&amp;gt;{{tool|Evade Material}} (25%)&lt;br /&gt;
|-&lt;br /&gt;
|11% || 3rd || style=&amp;quot;text-align:left&amp;quot; |{{tool|HP Material}} (33%)&amp;lt;br&amp;gt;{{tool|TP Material}} (33%)&amp;lt;br&amp;gt;{{tool|Luck Material}} (33%)&lt;br /&gt;
|-&lt;br /&gt;
|11% || 2nd || style=&amp;quot;text-align:left&amp;quot; |{{Meseta|200,000}}&lt;br /&gt;
|-&lt;br /&gt;
|7% || Grand || style=&amp;quot;text-align:left&amp;quot; |{{frame|rare|Samurai Armor}} (Once)&amp;lt;br&amp;gt;{{unit|rare|Friend Ring}} (Once)&amp;lt;br&amp;gt;{{tool|rare|Photon Crystal}} (Once)&amp;lt;br&amp;gt;{{tool|rare|Photon Drop}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After {{frame|rare|Samurai Armor}} has been obtained and until  {{sword|rare|Girasole}} is obtained, the following alternate prize table is used:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Chance !! Prize !! Item received&lt;br /&gt;
|-&lt;br /&gt;
|60% || 5th || style=&amp;quot;text-align:left&amp;quot; |{{Tool|Monogrinder}} (50%)&amp;lt;br&amp;gt;{{Tool|Digrinder}} (25%)&amp;lt;br&amp;gt;{{Tool|Trigrinder}} (25%)&lt;br /&gt;
|-&lt;br /&gt;
|20% || 4th || style=&amp;quot;text-align:left&amp;quot; |{{Tool|Power Material}} (25%)&amp;lt;br&amp;gt;{{tool|Def Material}} (25%)&amp;lt;br&amp;gt;{{tool|Mind Material}} (25%)&amp;lt;br&amp;gt;{{tool|Evade Material}} (25%)&lt;br /&gt;
|-&lt;br /&gt;
|10% || 3rd || style=&amp;quot;text-align:left&amp;quot; |{{tool|HP Material}} (33%)&amp;lt;br&amp;gt;{{tool|TP Material}} (33%)&amp;lt;br&amp;gt;{{tool|Luck Material}} (33%)&lt;br /&gt;
|-&lt;br /&gt;
|7% || 2nd || style=&amp;quot;text-align:left&amp;quot; |{{Meseta|200,000}}&lt;br /&gt;
|-&lt;br /&gt;
|3% || Grand || style=&amp;quot;text-align:left&amp;quot; |{{sword|rare|Girasole}} (Once)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* When the player spends MA4 Tickets at the terminal, it is possible to determine what prize tier the player will receive based on the number and direction of confetti explosions. If confetti explodes only once, the player will receive either the 4th or 5th prize. If two confetti explosions occur, the player will receive the 2nd or 3rd prize. If confetti explodes three times, the player will receive the Grand Prize.&lt;br /&gt;
&lt;br /&gt;
{{Episode2Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 2 Quests]]&lt;br /&gt;
[[Category:Shop Quests]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Respective_Tomorrow&amp;diff=36983</id>
		<title>Respective Tomorrow</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Respective_Tomorrow&amp;diff=36983"/>
		<updated>2025-07-01T19:42:03Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Enemy Counts */ undid deleting the total part&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Respective Tomorrow&lt;br /&gt;
|episode=2&lt;br /&gt;
|category=VR&lt;br /&gt;
|desc=A prototype creature simulator has just been completed. We would like veteran Hunters to test this out so we can see its performance.&lt;br /&gt;
|info=Test a new prototype simulator!&lt;br /&gt;
|client=Lab&lt;br /&gt;
|reward=Normal: 5000&amp;lt;br/&amp;gt;Hard: 10000&amp;lt;br/&amp;gt;Very Hard: 15000&amp;lt;br/&amp;gt;Ultimate: 20000&lt;br /&gt;
|author=Sonic Team&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
|nxpon=16305&lt;br /&gt;
|hxpon=75193&lt;br /&gt;
|vhxpon=161731&lt;br /&gt;
|uxpon=403807&lt;br /&gt;
|nxpoff=14320&lt;br /&gt;
|hxpoff=66004&lt;br /&gt;
|vhxpoff=150869&lt;br /&gt;
|uxpoff=351517&lt;br /&gt;
}}&lt;br /&gt;
==Control Tower==&lt;br /&gt;
By default, progression through this quest only takes players through [[VR Temple Alpha]], [[VR Spaceship Alpha]], [[Seaside Area]], and [[Seabed Lower Levels]], but [[Control Tower]] may also be unlocked as an optional area. &lt;br /&gt;
&lt;br /&gt;
To unlock the Control Tower, a terminal in Seabed Lower Levels (in the room with the [[Delbiter]] spawn) must be accessed, and a laser switch behind a fake wall in the last room of Seabed must be triggered. &lt;br /&gt;
&lt;br /&gt;
Players can then follow the hidden path in the last Seabed room (to the north of the exit door) to the teleporter to Control Tower.&lt;br /&gt;
&lt;br /&gt;
==Ranking==&lt;br /&gt;
Similar to {{Quest link|Towards the Future}}, players will be assigned a rank at the end of the quest based on the party&#039;s overall performance. Obtaining the highest rank, SS, while completing the [[Respective Tomorrow#WIS sidequest|WIS sidequest]] (below), will earn the player various rewards.&lt;br /&gt;
&lt;br /&gt;
===SS rank requirements===&lt;br /&gt;
* Defeat [[Olga Flow]] in under 40 minutes.&lt;br /&gt;
* Have no more than 4 deaths in total.&lt;br /&gt;
&lt;br /&gt;
==Works sidequest==&lt;br /&gt;
[[File:Respective Tomorrow Works Guard Dialogue.png|thumb|Leo Grahart awarding the Works Guard]]&lt;br /&gt;
Once the quest has been initiated, players may return to the {{Tool|Telepipe}} area of Pioneer 2 and speak with a soldier NPC beside the ramp to accept the sidequest.&lt;br /&gt;
&lt;br /&gt;
Once accepted, 30 glowing orbs (called &amp;quot;WIS&amp;quot;) will be placed throughout the quest (six in each area, &#039;&#039;including the [[Respective Tomorrow#Control Tower|Control Tower]]&#039;&#039;) that the party must collect.&lt;br /&gt;
&lt;br /&gt;
After defeating [[Olga Flow]], the party will be returned to Pioneer 2 automatically and be instructed to speak with the NPC at the counter next to Natasha to receive their rank.&lt;br /&gt;
&lt;br /&gt;
If all 30 WIS were collected &#039;&#039;&#039;and&#039;&#039;&#039; an SS rank was achieved, the player may return to the soldier NPC to initiate a cutscene involving Leo Grahart, who will reward the player with a prize based on how many times this sidequest has been cleared.&lt;br /&gt;
&lt;br /&gt;
The rewards are as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Clear #&lt;br /&gt;
!Reward&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|1&lt;br /&gt;
|{{Shield|rare|Custom Barrier ver.OO}} (Max stats)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|2&lt;br /&gt;
|{{Frame|rare|Custom Frame ver.OO}} (Max stats)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|3&lt;br /&gt;
|{{Gun|rare|Custom Ray ver.OO}} (50% Hit)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|4&lt;br /&gt;
|{{Shield|rare|Works Guard}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|5+&lt;br /&gt;
|{{Tool|Scape Doll}}&lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;Note: If the party fails to collect all 30 WIS or achieve a rank of SS, the player will be rewarded a {{Tool|Scape Doll}} instead.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Note: The serial number to be picked must be between 05000-29999 when receiving the Works Guard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Green Ring==&lt;br /&gt;
After defeating [[Olga Flow]], a player may speak with the Lab assistant to the right of the Warp to Pioneer 2 to trade one {{Tool|Accessories}} (obtained from the [[Towards the Future#Love Check|Love Check]] in {{Quest link|Towards the Future}}) for a {{Shield|rare|Green Ring}}. This trade may be done on any difficulty, but only once per character. Note that only players that participated in the [[Olga Flow]] fight will be able to make the {{Shield|rare|Green Ring}} trade.&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[VR Temple Alpha|VR Temple Alpha]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[VR Spaceship Alpha|VR Spaceship Alpha]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Seaside|Seaside]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|88&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Seabed Lower|Seabed Lower]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|220&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Control Tower|Control Tower]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|231&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Del Lily]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Epsilon]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol#Mericarand|Random Mericarol]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Bosses&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Barba Ray]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gol Dragon]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gal Gryphon]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Olga Flow]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; |Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|18&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|19&lt;br /&gt;
|[[Dolmolm]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|62&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|9&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|28&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Dolmdarl]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|451&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|10&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|6&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|6&lt;br /&gt;
|[[Morfos]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|19&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|9&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|88&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Morfos]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Gal Gryphon]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Olga Flow]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Barba Ray]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|1&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|[[Gol Dragon]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Del Lily]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Epsilon]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol#Mericarand|Random Mericarol]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=4|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[VR Temple Alpha|VR Temple Alpha]]&lt;br /&gt;
!colspan=2|[[VR Temple Final|VR Temple Final]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|15&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|7&lt;br /&gt;
!colspan=2|[[VR Spaceship Alpha|VR Spaceship Alpha]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[VR Spaceship Final|VR Spaceship Final]]&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|12&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|12&lt;br /&gt;
!colspan=2|[[Seaside|Seaside]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Cliffs of Gal Da Val|Cliffs of Gal Da Val]]&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|4&lt;br /&gt;
!colspan=2|[[Seabed Lower|Seabed Lower]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|8&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Control Tower|Control Tower]]&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|9&lt;br /&gt;
|[[Box|Box (General/Body)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|8&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|8&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
{{Episode2Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 2 Quests]]&lt;br /&gt;
[[Category:VR Quests]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Respective_Tomorrow&amp;diff=36982</id>
		<title>Respective Tomorrow</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Respective_Tomorrow&amp;diff=36982"/>
		<updated>2025-07-01T19:37:45Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Enemy Counts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Respective Tomorrow&lt;br /&gt;
|episode=2&lt;br /&gt;
|category=VR&lt;br /&gt;
|desc=A prototype creature simulator has just been completed. We would like veteran Hunters to test this out so we can see its performance.&lt;br /&gt;
|info=Test a new prototype simulator!&lt;br /&gt;
|client=Lab&lt;br /&gt;
|reward=Normal: 5000&amp;lt;br/&amp;gt;Hard: 10000&amp;lt;br/&amp;gt;Very Hard: 15000&amp;lt;br/&amp;gt;Ultimate: 20000&lt;br /&gt;
|author=Sonic Team&lt;br /&gt;
|langs=English, Japanese&lt;br /&gt;
|nxpon=16305&lt;br /&gt;
|hxpon=75193&lt;br /&gt;
|vhxpon=161731&lt;br /&gt;
|uxpon=403807&lt;br /&gt;
|nxpoff=14320&lt;br /&gt;
|hxpoff=66004&lt;br /&gt;
|vhxpoff=150869&lt;br /&gt;
|uxpoff=351517&lt;br /&gt;
}}&lt;br /&gt;
==Control Tower==&lt;br /&gt;
By default, progression through this quest only takes players through [[VR Temple Alpha]], [[VR Spaceship Alpha]], [[Seaside Area]], and [[Seabed Lower Levels]], but [[Control Tower]] may also be unlocked as an optional area. &lt;br /&gt;
&lt;br /&gt;
To unlock the Control Tower, a terminal in Seabed Lower Levels (in the room with the [[Delbiter]] spawn) must be accessed, and a laser switch behind a fake wall in the last room of Seabed must be triggered. &lt;br /&gt;
&lt;br /&gt;
Players can then follow the hidden path in the last Seabed room (to the north of the exit door) to the teleporter to Control Tower.&lt;br /&gt;
&lt;br /&gt;
==Ranking==&lt;br /&gt;
Similar to {{Quest link|Towards the Future}}, players will be assigned a rank at the end of the quest based on the party&#039;s overall performance. Obtaining the highest rank, SS, while completing the [[Respective Tomorrow#WIS sidequest|WIS sidequest]] (below), will earn the player various rewards.&lt;br /&gt;
&lt;br /&gt;
===SS rank requirements===&lt;br /&gt;
* Defeat [[Olga Flow]] in under 40 minutes.&lt;br /&gt;
* Have no more than 4 deaths in total.&lt;br /&gt;
&lt;br /&gt;
==Works sidequest==&lt;br /&gt;
[[File:Respective Tomorrow Works Guard Dialogue.png|thumb|Leo Grahart awarding the Works Guard]]&lt;br /&gt;
Once the quest has been initiated, players may return to the {{Tool|Telepipe}} area of Pioneer 2 and speak with a soldier NPC beside the ramp to accept the sidequest.&lt;br /&gt;
&lt;br /&gt;
Once accepted, 30 glowing orbs (called &amp;quot;WIS&amp;quot;) will be placed throughout the quest (six in each area, &#039;&#039;including the [[Respective Tomorrow#Control Tower|Control Tower]]&#039;&#039;) that the party must collect.&lt;br /&gt;
&lt;br /&gt;
After defeating [[Olga Flow]], the party will be returned to Pioneer 2 automatically and be instructed to speak with the NPC at the counter next to Natasha to receive their rank.&lt;br /&gt;
&lt;br /&gt;
If all 30 WIS were collected &#039;&#039;&#039;and&#039;&#039;&#039; an SS rank was achieved, the player may return to the soldier NPC to initiate a cutscene involving Leo Grahart, who will reward the player with a prize based on how many times this sidequest has been cleared.&lt;br /&gt;
&lt;br /&gt;
The rewards are as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Clear #&lt;br /&gt;
!Reward&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|1&lt;br /&gt;
|{{Shield|rare|Custom Barrier ver.OO}} (Max stats)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|2&lt;br /&gt;
|{{Frame|rare|Custom Frame ver.OO}} (Max stats)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|3&lt;br /&gt;
|{{Gun|rare|Custom Ray ver.OO}} (50% Hit)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|4&lt;br /&gt;
|{{Shield|rare|Works Guard}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center&amp;quot;|5+&lt;br /&gt;
|{{Tool|Scape Doll}}&lt;br /&gt;
|}&lt;br /&gt;
: &#039;&#039;Note: If the party fails to collect all 30 WIS or achieve a rank of SS, the player will be rewarded a {{Tool|Scape Doll}} instead.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Note: The serial number to be picked must be between 05000-29999 when receiving the Works Guard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Green Ring==&lt;br /&gt;
After defeating [[Olga Flow]], a player may speak with the Lab assistant to the right of the Warp to Pioneer 2 to trade one {{Tool|Accessories}} (obtained from the [[Towards the Future#Love Check|Love Check]] in {{Quest link|Towards the Future}}) for a {{Shield|rare|Green Ring}}. This trade may be done on any difficulty, but only once per character. Note that only players that participated in the [[Olga Flow]] fight will be able to make the {{Shield|rare|Green Ring}} trade.&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[VR Temple Alpha|VR Temple Alpha]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[VR Spaceship Alpha|VR Spaceship Alpha]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Seaside|Seaside]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|88&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Seabed Lower|Seabed Lower]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|220&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Control Tower|Control Tower]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|231&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Del Lily]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Epsilon]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol#Mericarand|Random Mericarol]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Bosses&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Barba Ray]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gol Dragon]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gal Gryphon]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Olga Flow]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=4|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[VR Temple Alpha|VR Temple Alpha]]&lt;br /&gt;
!colspan=2|[[VR Temple Final|VR Temple Final]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|15&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|7&lt;br /&gt;
!colspan=2|[[VR Spaceship Alpha|VR Spaceship Alpha]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[VR Spaceship Final|VR Spaceship Final]]&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|12&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|12&lt;br /&gt;
!colspan=2|[[Seaside|Seaside]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Cliffs of Gal Da Val|Cliffs of Gal Da Val]]&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|4&lt;br /&gt;
!colspan=2|[[Seabed Lower|Seabed Lower]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|8&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Control Tower|Control Tower]]&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|9&lt;br /&gt;
|[[Box|Box (General/Body)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|8&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|8&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
{{Episode2Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 2 Quests]]&lt;br /&gt;
[[Category:VR Quests]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Weapon_drop_tables&amp;diff=36974</id>
		<title>Weapon drop tables</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Weapon_drop_tables&amp;diff=36974"/>
		<updated>2025-07-01T13:19:09Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Pattern attribute values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When [[Weapons|weapons]] drop in &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039;, many of the weapon&#039;s statistics, such as what [[Weapons#Weapon types|type]] of weapon it is, whether it has a [[Weapons#Special attacks|special]] or not, and its [[Weapon attributes|attribute percents]] are all determined by a series of rolls performed by the game against various tables, which are listed on this page. &lt;br /&gt;
&lt;br /&gt;
Rare weapons, which are all unique, will skip the first two of these tables when dropped (e.g. a {{Sword|rare|Dragon Slayer}} will always be a [[Swords|Sword]]-type weapon with the [[Burning]] [[Weapons#Special attacks|special]]).&lt;br /&gt;
&lt;br /&gt;
Weapons earned as a reward from [[Quests|quests]] or obtained from NPCs also do not follow the tables below, and will either come with predetermined attributes or follow a different system (e.g. {{Sword|rare|Orotiagito}} will always come without attributes, while a {{SpecialWeapon}} obtained from {{Quest link|Gallon&#039;s Shop}} in the [[Gallon&#039;s Shop#Lucky Roulette|lucky roulette]] may come with anywhere from 0-50 Hit %).&lt;br /&gt;
&lt;br /&gt;
==Weapon type drop rates==&lt;br /&gt;
When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party&#039;s [[Section IDs|Section ID]]. The table below reflects this.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-uncollapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | &#039;&#039;&#039;Weapon type drop rates table&#039;&#039;&#039;:&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|By section ID=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; white-space:nowrap&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Viridia}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Greenill}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Skyly}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Bluefull}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Purplenum}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Pinkal}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Redria}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Oran}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Yellowboze}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Whitill}} &lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-position: center;&amp;quot; |&lt;br /&gt;
 !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Sword|white|Sabers|Saber}} &lt;br /&gt;
|| 13% || 13%|| 13%|| 13%|| 13%|| 13%|| {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}|| 13%|| 13%||13%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Sword|white|Swords|Sword}} &lt;br /&gt;
|| 6% || 1%|| {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}|| 7%|| 3%|| 6%|| 7%|| 8%|| 7%||6%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Sword|white|Daggers|Dagger}} &lt;br /&gt;
|| 7% || 10%|| 7%|| 6%|| 10%|| 7%|| 1%|| {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}|| 7%||6%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap&amp;quot; | {{Sword|white|Partisans|Partisan}} &lt;br /&gt;
|| 10% || 6%|| 6%|| {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}|| 3%|| 10%|| 7%|| 7%|| 7%||6%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Sword|white|Slicers|Slicer}} &lt;br /&gt;
|| 1% || 6%|| 6%|| 6%|| 6%|| 6%|| 10%|| 6%|| 7%||{{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Gun|white|Handguns|Handgun}} &lt;br /&gt;
|| 13% || 13%|| 13%|| 13%|| 13%|| 13%|| 13%|| 13%|| {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}||13%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Gun|white|Rifles|Rifle}} &lt;br /&gt;
|| 6% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}|| 10%|| 7%|| 7%|| 1%|| 7%|| 7%|| 7%||6%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Gun|white|Mechguns|Mechgun}} &lt;br /&gt;
|| 6% || 7%|| 1%|| 7%|| {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}|| 7%|| 7%|| 7%|| 7%||10%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Gun|white|Shots|Shot}} &lt;br /&gt;
|| {{Note|+0.81% increased chance per Anguish level|&#039;&#039;&#039;11%&#039;&#039;&#039;}} || 4%|| 4%|| 4%|| 5%|| 4%|| 8%|| 4%|| 5%||1%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Cane|white|Canes|Cane}} &lt;br /&gt;
|| 13% || 13%|| 13%|| 13%|| 13%|| 13%|| {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}|| 13%|| 13%||13%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Cane|white|Rods|Rod}} &lt;br /&gt;
|| 7% || 7% || 7% || 10% || 7% || 7% || 7% || 1% || {{Note|+0.39% increased chance per Anguish level|&#039;&#039;&#039;7%&#039;&#039;&#039;}} || 7%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Cane|white|Wands|Wand}} &lt;br /&gt;
|| 7% || 7% || 7% || 1% || 7% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 8% || 7% || 6%&lt;br /&gt;
|}&lt;br /&gt;
|-|By weapon type=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; white-space:nowrap&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|white|Sabers|Saber}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|white|Swords|Sword}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|white|Daggers|Dagger}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|white|Partisans|Partisan}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|white|Slicers|Slicer}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|white|Handguns|Handgun}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|white|Rifles|Rifle}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|white|Mechguns|Mechgun}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|white|Shots|Shot}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Cane|white|Canes|Cane}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Cane|white|Rods|Rod}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Cane|white|Wands|Wand}}&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-position: center;&amp;quot; |&lt;br /&gt;
 !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Viridia}} &lt;br /&gt;
|| 13% || 6% || 7% || 10% || 1% || 13% || 6% || 6% || {{Note|+0.81% increased chance per Anguish level|&#039;&#039;&#039;11%&#039;&#039;&#039;}} || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Greenill}} &lt;br /&gt;
|| 13% || 1% || 10% || 6% || 6% || 13% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 4% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Skyly}} &lt;br /&gt;
|| 13% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 6% || 6% || 13% || 10% || 1% || 4% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Bluefull}} &lt;br /&gt;
|| 13% || 7% || 6% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 6% || 13% || 7% || 7% || 4% || 13% || 10% || 1%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Purplenum}} &lt;br /&gt;
|| 13% || 3% || 10% || 3% || 6% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 5% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Pinkal}} &lt;br /&gt;
|| 13% || 6% || 7% || 10% || 6% || 13% || 1% || 7% || 4% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Redria}} &lt;br /&gt;
|| {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 1% || 7% || 10% || 13% || 7% || 7% || 8% || {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Oran}} &lt;br /&gt;
|| 13% || 8% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 6% || 13% || 7% || 7% || 4% || 13% || 1% || 8%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;| {{Yellowboze}} &lt;br /&gt;
|| 13% || 7% || 7% || 7% || 7% || {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 7% || 5% || 13% || {{Note|+0.39% increased chance per Anguish level|&#039;&#039;&#039;7%&#039;&#039;&#039;}} || 7%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Whitill}} &lt;br /&gt;
|| 13% || 6% || 6% || 6% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 13% || 6% || 10% || 1% || 13% || 7% || 6%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Anguish]] increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note: all weapon types, with the exception of [[sabers]], [[handguns]] and [[canes]], only start appearing in later areas on Normal difficulty. The availability can be found on the individual [[Weapons#Weapon_types|weapon type pages]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Area untekked rates and special tiers==&lt;br /&gt;
When common weapons drop, they have a chance to drop in an &#039;&#039;unidentified&#039;&#039; state (e.g. {{Sword|untekked|Saber|???? Saber}}), which requires them to be [[Tekking|tekked]]. Untekked weapons will have a random [[Weapons#Special attacks|special attack]] assigned to them, which are arranged in &amp;quot;tiers,&amp;quot; from one to four, based on their star value. Rare weapons always drop untekked and have their own predetermined specials.&lt;br /&gt;
&lt;br /&gt;
For each area in each difficulty, there is a predetermined rate at which any common weapon may drop with a special attack, as well as the maximum tier possible for the special, with both of these listed in the table below. &lt;br /&gt;
&lt;br /&gt;
The section IDs {{Viridia}}, {{Greenill}}, {{Skyly}}, {{Bluefull}}, and {{Purplenum}} have slightly increased chances for a weapon to drop untekked in some areas, and the chance is further increased if playing in [[Anguish]] mode. &lt;br /&gt;
&lt;br /&gt;
In areas with multiple possible special tiers, the chance of each special tier is equal to all other possibilties, which means for an area with a maximum special tier of:&lt;br /&gt;
: 2★: the chance of 1★ and 2★ specials is &#039;&#039;&#039;50%&#039;&#039;&#039; each;&amp;lt;br&amp;gt;3★: the chance of 1★, 2★, and 3★ specials is &#039;&#039;&#039;33%&#039;&#039;&#039; each;&amp;lt;br&amp;gt;4★: the chance of 1★, 2★, 3★, and 4★ specials is &#039;&#039;&#039;25%&#039;&#039;&#039; each&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-uncollapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | &#039;&#039;&#039;Area untekked rates and special tiers table&#039;&#039;&#039;:&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot;|Area&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Untekked&amp;lt;br&amp;gt;Rate&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Maximum&amp;lt;br&amp;gt;Special Tier&lt;br /&gt;
|-&lt;br /&gt;
!Episode 1&lt;br /&gt;
!Episode 2&lt;br /&gt;
!Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|None&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|None&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|17%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|20%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|16%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot;|Area&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Untekked&amp;lt;br&amp;gt;Rate&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Maximum&amp;lt;br&amp;gt;Special Tier&lt;br /&gt;
|-&lt;br /&gt;
!Episode 1&lt;br /&gt;
!Episode 2&lt;br /&gt;
!Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|17%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|18%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|19%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|24%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Very Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot;|Area&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Untekked&amp;lt;br&amp;gt;Rate&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Maximum&amp;lt;br&amp;gt;Special Tier&lt;br /&gt;
|-&lt;br /&gt;
!Episode 1&lt;br /&gt;
!Episode 2&lt;br /&gt;
!Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|21%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|21%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|22%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|21%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|22%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|22%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|22%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|23%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|23%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|23%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot;|Area&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Untekked&amp;lt;br&amp;gt;Rate&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Maximum&amp;lt;br&amp;gt;Special Tier&lt;br /&gt;
|-&lt;br /&gt;
!Episode 1&lt;br /&gt;
!Episode 2&lt;br /&gt;
!Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Area attribute rates==&lt;br /&gt;
When any weapon drops, it can come with a maximum of three* [[Weapon attributes|attributes]]. To determine which attributes are assigned, the game performs (up to) three rolls for a number between 1 and 100, with the resulting number deciding which attribute is assigned. If more than one roll results in the same attribute, it is assigned &amp;quot;no attribute.&amp;quot; &lt;br /&gt;
: &#039;&#039;*Note: the rare weapons {{Sword|rare|Sealed J-Sword}} and {{Sword|rare|Lame d&#039;Argent}} are exceptions to this, and are limited to &#039;&#039;two&#039;&#039; attributes due to the nature of their [[Sealed items|kill counters]].&lt;br /&gt;
&lt;br /&gt;
Certain areas in the game are more or less likely to select certain attributes, denoted by the higher percentage chances in the table below. In Episode 1, the general rule is that if monsters of a certain attribute appear in that area, the area favors dropping weapons with that attribute (e.g. Mine 1 and 2 favor the Machine attribute). In contrast, Episodes 2 and 4 do not follow this rule, as no Dark-attribute monsters appear in the Mountain Area, and Episode 4 contains no Machine-attribute monsters at all.&lt;br /&gt;
&lt;br /&gt;
Also in Episode 1, {{Yellowboze}} parties have slightly increased chances for monster attributes, with the specific attribute and bonus depending on area and difficulty.&lt;br /&gt;
&lt;br /&gt;
Once an attribute has been &#039;&#039;selected&#039;&#039; by this process, the attribute &#039;&#039;value&#039;&#039; is determined by patterns, detailed in the next section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-uncollapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | &#039;&#039;&#039;Area attribute rates table&#039;&#039;&#039;:&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Area&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Native}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{A.Beast}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Machine}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Dark}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Hit&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|No Attribute&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|20%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|67% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|10%&lt;br /&gt;
|18%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|61% if Yellowboze|63%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|10%&lt;br /&gt;
|17%&lt;br /&gt;
|10%&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|60% if Yellowboze|62%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|9%&lt;br /&gt;
|17%&lt;br /&gt;
|11%&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|60% if Yellowboze|62%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|2%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|21% if Yellowboze|19%}}&lt;br /&gt;
|{{Note|9% if Yellowboze|8%}}&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|58% if Yellowboze|61%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|2%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|20% if Yellowboze|18%}}&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|4%&lt;br /&gt;
|8%&lt;br /&gt;
|8%&lt;br /&gt;
|{{Note|20% if Yellowboze|19%}}&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|8%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|9%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|20% if Yellowboze|19%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|56% if Yellowboze|58%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside Area&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|54%&lt;br /&gt;
|-&lt;br /&gt;
|Central Control Area&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower Levels &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|49%&lt;br /&gt;
|-&lt;br /&gt;
|Control Tower&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|}&lt;br /&gt;
|-|Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Area&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Native}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{A.Beast}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Machine}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Dark}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Hit&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|No Attribute&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|8%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|68% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|{{Note|13% if Yellowboze|11%}}&lt;br /&gt;
|9%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|68% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|8%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|16% if Yellowboze|14%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|8%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|4%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|63% if Yellowboze|65%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|7%&lt;br /&gt;
|{{Note|15% if Yellowboze|13%}}&lt;br /&gt;
|10%&lt;br /&gt;
|4%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|63% if Yellowboze|65%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|16% if Yellowboze|14%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|7%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|61% if Yellowboze|63%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|4% if Yellowboze|4.08%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|8% if Yellowboze|8.16%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|10% if Yellowboze|10.2%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|18% if Yellowboze|15.3%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|2% if Yellowboze|1.02%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|58% if Yellowboze|61.2%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|9% if Yellowboze|10%}}&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside Area&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|53%&lt;br /&gt;
|-&lt;br /&gt;
|Central Control Area&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower Levels&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|48%&lt;br /&gt;
|-&lt;br /&gt;
|Control Tower&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|}&lt;br /&gt;
|-|Very Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Area&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Native}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{A.Beast}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Machine}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Dark}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Hit&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|No Attribute&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|12%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|53% if Yellowboze|55%}}&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|8%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|19%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|51% if Yellowboze|53%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|7%&lt;br /&gt;
|{{Note|22% if Yellowboze|20%}}&lt;br /&gt;
|12%&lt;br /&gt;
|6%&lt;br /&gt;
|2%&lt;br /&gt;
|{{Note|51% if Yellowboze|53%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|9%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|49% if Yellowboze|51%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|7%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|47% if Yellowboze|49%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|12%&lt;br /&gt;
|12%&lt;br /&gt;
|12%&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|3%&lt;br /&gt;
|{{Note|47% if Yellowboze|49%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside Area&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|52%&lt;br /&gt;
|-&lt;br /&gt;
|Central Control Area&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower Levels&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|47%&lt;br /&gt;
|-&lt;br /&gt;
|Control Tower&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Area&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Native}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{A.Beast}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Machine}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Dark}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Hit&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|No Attribute&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|30%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|19%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|13%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|10% if Yellowboze|8%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|11%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|30%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|19%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|12% if Yellowboze|10%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|9%&lt;br /&gt;
|30%&lt;br /&gt;
|21%&lt;br /&gt;
|{{Note|12% if Yellowboze|10%}}&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|12%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|32%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|22% if Yellowboze|20%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|20%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|7%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|13% if Yellowboze|11%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|32%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|13%&lt;br /&gt;
|13%&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|32%&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside Area&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|50%&lt;br /&gt;
|-&lt;br /&gt;
|Central Control Area&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower Levels&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|45%&lt;br /&gt;
|-&lt;br /&gt;
|Control Tower&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Area pattern selection==&lt;br /&gt;
After attributes have been selected by the process detailed in the previous section, the actual &#039;&#039;values&#039;&#039; must still be determined. To do this, the game performs more rolls against tables of possible &#039;&#039;untekked&#039;&#039; attribute values, referred to as &amp;quot;&#039;&#039;&#039;patterns&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Similar to the previous section (area untekked rates and special tiers), each area on each difficulty has a predetermined set of three patterns the game will roll on for up to three attributes. Some patterns, however, in early areas on lower difficulties, will &#039;&#039;prevent&#039;&#039; an attributes (or attributes) from being rolled at all. This is denoted by &amp;quot;N&amp;quot; in the table below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:450px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold; white-space:nowrap;text-align:left&amp;quot;&amp;gt;Anguish mode notes:&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most significant benefits offered by playing on [[Anguish]] mode is its increase to area patterns. Each level of Anguish increases one of an area&#039;s three predetermined patterns by one (with some exceptions), which makes selective use of Anguish particularly effective for [[Hunting common weapons|hunting high-attribute common weapons]] (though it is still important to consider whether or not the extra time spent fighting stronger monsters will be worthwhile). &lt;br /&gt;
&lt;br /&gt;
As an example, this means that:&lt;br /&gt;
* On Ultimate difficulty, weapons dropped in [[Mine 2]], [[Mountain Area]], or [[Crater Interior]] will each roll all three possible dropped weapon attributes against pattern &#039;&#039;&#039;3&#039;&#039;&#039;;&lt;br /&gt;
** In the same areas on &#039;&#039;Anguish Lv. 3&#039;&#039;, &#039;&#039;all three&#039;&#039; attributes will be rolled against pattern &#039;&#039;&#039;4&#039;&#039;&#039;, which increases both the chance for higher attributes, and the maximum attribute value that can be chosen.&lt;br /&gt;
&lt;br /&gt;
The increases to patterns for each Anguish level are also detailed in the table below.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is important to note that differing patterns from different areas &#039;&#039;only&#039;&#039; apply to &#039;&#039;common&#039;&#039; weapons. As shown in the table below, &#039;&#039;rare&#039;&#039; weapons, regardless of area or difficulty, will always roll all three potential attributes against pattern 5. For example:&lt;br /&gt;
* If a {{Sword|Gladius}} drops in [[Forest 2]] on Ultimate difficulty, the first selected attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0.&lt;br /&gt;
* If a {{Gun|rare|Bravace}} drops in [[Subterranean Desert 1]] on Hard difficulty, &#039;&#039;or&#039;&#039; in [[Cave 3]] on Ultimate difficulty, all selected attributes will be rolled against pattern 5.&lt;br /&gt;
&lt;br /&gt;
The possible values each individual pattern may roll are detailed in the next section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-uncollapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | &#039;&#039;&#039;Area pattern selection table&#039;&#039;&#039;:&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|1 {{Note|1 if Viridia|0}} N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|2 {{Note|0 if Redria or Yellowboze|1}} N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|1 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|2 1 1&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|2 1 1&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|2 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Very Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|2 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|2 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|2 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|3 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|4 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|4 4 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|2 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|4 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|4 4 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate (Anguish)=&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
{{!}}-{{!}}Lv. 1=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;{{!}}Area&lt;br /&gt;
!Patterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 1&lt;br /&gt;
{{!}}VR Temple Alpha&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 1 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 2&lt;br /&gt;
{{!}}VR Temple Beta&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 1 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 1&lt;br /&gt;
{{!}}VR Spaceship Alpha&lt;br /&gt;
{{!}}Crater East&lt;br /&gt;
{{!}}2 2 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 2&lt;br /&gt;
{{!}}VR Spaceship Beta&lt;br /&gt;
{{!}}Crater West&lt;br /&gt;
{{!}}3 2 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 3&lt;br /&gt;
{{!}}Jungle Area North&lt;br /&gt;
{{!}}Crater South&lt;br /&gt;
{{!}}3 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 1&lt;br /&gt;
{{!}}Jungle Area East&lt;br /&gt;
{{!}}Crater North&lt;br /&gt;
{{!}}3 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 2&lt;br /&gt;
{{!}}Mountain Area&lt;br /&gt;
{{!}}Crater Interior&lt;br /&gt;
{{!}}4 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 1&lt;br /&gt;
{{!}}Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
{{!}}Subterranean Desert 1&lt;br /&gt;
{{!}}4 4 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 2&lt;br /&gt;
{{!}}Seabed Upper Levels&lt;br /&gt;
{{!}}Subterranean Desert 2&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 3&lt;br /&gt;
{{!}}Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
{{!}}Subterranean Desert 3&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}colspan=&amp;quot;3&amp;quot;{{!}}Rares (Anywhere)&lt;br /&gt;
{{!}}5 5 5&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}-{{!}}Lv. 2=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;{{!}}Area&lt;br /&gt;
!Patterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 1&lt;br /&gt;
{{!}}VR Temple Alpha&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 2 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 2&lt;br /&gt;
{{!}}VR Temple Beta&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 2 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 1&lt;br /&gt;
{{!}}VR Spaceship Alpha&lt;br /&gt;
{{!}}Crater East&lt;br /&gt;
{{!}}3 2 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 2&lt;br /&gt;
{{!}}VR Spaceship Beta&lt;br /&gt;
{{!}}Crater West&lt;br /&gt;
{{!}}3 3 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 3&lt;br /&gt;
{{!}}Jungle Area North&lt;br /&gt;
{{!}}Crater South&lt;br /&gt;
{{!}}3 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 1&lt;br /&gt;
{{!}}Jungle Area East&lt;br /&gt;
{{!}}Crater North&lt;br /&gt;
{{!}}4 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 2&lt;br /&gt;
{{!}}Mountain Area&lt;br /&gt;
{{!}}Crater Interior&lt;br /&gt;
{{!}}4 4 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 1&lt;br /&gt;
{{!}}Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
{{!}}Subterranean Desert 1&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 2&lt;br /&gt;
{{!}}Seabed Upper Levels&lt;br /&gt;
{{!}}Subterranean Desert 2&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 3&lt;br /&gt;
{{!}}Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
{{!}}Subterranean Desert 3&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}colspan=&amp;quot;3&amp;quot;{{!}}Rares (Anywhere)&lt;br /&gt;
{{!}}5 5 5&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}-{{!}}Lv. 3=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;{{!}}Area&lt;br /&gt;
!Patterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 1&lt;br /&gt;
{{!}}VR Temple Alpha&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 2 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 2&lt;br /&gt;
{{!}}VR Temple Beta&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 2 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 1&lt;br /&gt;
{{!}}VR Spaceship Alpha&lt;br /&gt;
{{!}}Crater East&lt;br /&gt;
{{!}}3 3 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 2&lt;br /&gt;
{{!}}VR Spaceship Beta&lt;br /&gt;
{{!}}Crater West&lt;br /&gt;
{{!}}3 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 3&lt;br /&gt;
{{!}}Jungle Area North&lt;br /&gt;
{{!}}Crater South&lt;br /&gt;
{{!}}3 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 1&lt;br /&gt;
{{!}}Jungle Area East&lt;br /&gt;
{{!}}Crater North&lt;br /&gt;
{{!}}4 4 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 2&lt;br /&gt;
{{!}}Mountain Area&lt;br /&gt;
{{!}}Crater Interior&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 1&lt;br /&gt;
{{!}}Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
{{!}}Subterranean Desert 1&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 2&lt;br /&gt;
{{!}}Seabed Upper Levels&lt;br /&gt;
{{!}}Subterranean Desert 2&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 3&lt;br /&gt;
{{!}}Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
{{!}}Subterranean Desert 3&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}colspan=&amp;quot;3&amp;quot;{{!}}Rares (Anywhere)&lt;br /&gt;
{{!}}5 5 5&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pattern attribute values==&lt;br /&gt;
To select an attribute value from a pattern, the game performs another roll for a number between 1 and 10,000 on the selected pattern, with the resulting number determining the &#039;&#039;untekked&#039;&#039; value of the attribute.&lt;br /&gt;
&lt;br /&gt;
Pattern attribute values begin at &#039;&#039;&#039;5&#039;&#039;&#039;% on all tables, and, because the weapon will be untekked, will never be higher than &#039;&#039;&#039;90&#039;&#039;&#039;%. It is not possible to see an attribute value of 95% or 100% on any weapon before tekking--through which they may be increased or decreased by 10.&lt;br /&gt;
&lt;br /&gt;
Once a weapon is identified through tekking, &#039;&#039;enemy&#039;&#039; attribute values (but not &#039;&#039;Hit&#039;&#039;) may still be increased to a maximum of 100 through [[Gallon&#039;s Shop#Adding attributes to weapons|Paganini&#039;s Exchange]] in exchange for {{Tool|rare|Photon Drop|Photon Drops}} and/or {{Tool|rare|Photon Sphere|Photon Spheres}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-uncollapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|&#039;&#039;&#039;Pattern attribute values table&#039;&#039;&#039;:&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Values&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;6&amp;quot;|Rates&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Pattern 0&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Pattern 1&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Pattern 2&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Pattern 3&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Pattern 4&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|{{Note|Rare weapons only|Pattern 5}}&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|42.56%&lt;br /&gt;
|8.97%&lt;br /&gt;
|4.02%&lt;br /&gt;
|2.05%&lt;br /&gt;
|1.02%&lt;br /&gt;
|29.21%&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|33.24%&lt;br /&gt;
|19.32%&lt;br /&gt;
|8.90%&lt;br /&gt;
|2.11%&lt;br /&gt;
|1.21%&lt;br /&gt;
|23.09%&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15.41%&lt;br /&gt;
|38.52%&lt;br /&gt;
|15.32%&lt;br /&gt;
|10.21%&lt;br /&gt;
|7.56%&lt;br /&gt;
|19.08%&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
|8.20%&lt;br /&gt;
|22.19%&lt;br /&gt;
|36.98%&lt;br /&gt;
|13.45%&lt;br /&gt;
|10.11%&lt;br /&gt;
|13.89%&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
|0.50%&lt;br /&gt;
|9.98%&lt;br /&gt;
|21.26%&lt;br /&gt;
|34.52%&lt;br /&gt;
|16.72%&lt;br /&gt;
|8.65%&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.82%&lt;br /&gt;
|9.72%&lt;br /&gt;
|21.02%&lt;br /&gt;
|35.65%&lt;br /&gt;
|3.10%&lt;br /&gt;
|-&lt;br /&gt;
!35&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.11%&lt;br /&gt;
|3.31%&lt;br /&gt;
|11.39%&lt;br /&gt;
|15.68%&lt;br /&gt;
|1.56%&lt;br /&gt;
|-&lt;br /&gt;
!40&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.05%&lt;br /&gt;
|0.35%&lt;br /&gt;
|4.76%&lt;br /&gt;
|9.32%&lt;br /&gt;
|0.67%&lt;br /&gt;
|-&lt;br /&gt;
!45&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.07%&lt;br /&gt;
|0.25%&lt;br /&gt;
|2.01%&lt;br /&gt;
|0.42%&lt;br /&gt;
|-&lt;br /&gt;
!50&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.16%&lt;br /&gt;
|0.41%&lt;br /&gt;
|0.16%&lt;br /&gt;
|-&lt;br /&gt;
!55&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.12%&lt;br /&gt;
|0.08%&lt;br /&gt;
|-&lt;br /&gt;
!60&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.07%&lt;br /&gt;
|0.03%&lt;br /&gt;
|-&lt;br /&gt;
!65&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.04%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!70&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!75&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!80&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!85&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!90&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt; Cumulated pattern attribute values&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each entry in the table above represents the chance of rolling a given attribute with a &#039;&#039;&#039;&#039;&#039;precise&#039;&#039;&#039;&#039;&#039; amount. When hunting for specific attributes, it is not in the player&#039;s interest to roll an attribute with a precise value, but rather a minimum value. For instance, when hunting for a rare weapon with at least 70 Hit, the chance of rolling that amount is not &amp;lt;code&amp;gt;0.01%&amp;lt;/code&amp;gt;, but rather the sum of all values from 60 Hit (due to [[tekking]]) and above, which adds up to &amp;lt;code&amp;gt;0.09%&amp;lt;/code&amp;gt;. The table below maps out the cumulative chances of rolling an attribute value with &#039;&#039;&#039;&#039;&#039;at least&#039;&#039;&#039;&#039;&#039; a certain amount in an attribute.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center; white-space:nowrap&amp;quot;|&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Values&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;6&amp;quot;|Rates&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Pattern 0&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Pattern 1&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Pattern 2&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Pattern 3&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Pattern 4&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|{{Note|Rare weapons only|Pattern 5}}&lt;br /&gt;
|-&lt;br /&gt;
!5+&lt;br /&gt;
|100.00%&lt;br /&gt;
|100.00%&lt;br /&gt;
|100.00%&lt;br /&gt;
|100.00%&lt;br /&gt;
|100.00%&lt;br /&gt;
|100.00%&lt;br /&gt;
|-&lt;br /&gt;
!10+&lt;br /&gt;
|57.44%	&lt;br /&gt;
|91.03%	&lt;br /&gt;
|95.98%	&lt;br /&gt;
|97.95%	&lt;br /&gt;
|98.98%	&lt;br /&gt;
|70.79%&lt;br /&gt;
|-&lt;br /&gt;
!15+&lt;br /&gt;
|24.20%	&lt;br /&gt;
|71.71%	&lt;br /&gt;
|87.08%	&lt;br /&gt;
|95.84%	&lt;br /&gt;
|97.77%	&lt;br /&gt;
|47.70%&lt;br /&gt;
|-&lt;br /&gt;
!20+&lt;br /&gt;
|8.79%	&lt;br /&gt;
|33.19%	&lt;br /&gt;
|71.76%	&lt;br /&gt;
|85.63%	&lt;br /&gt;
|90.21%	&lt;br /&gt;
|28.62%&lt;br /&gt;
|-&lt;br /&gt;
!25+&lt;br /&gt;
|0.59%	&lt;br /&gt;
|11.00%	&lt;br /&gt;
|34.78%	&lt;br /&gt;
|72.18%	&lt;br /&gt;
|80.10%	&lt;br /&gt;
|14.73%&lt;br /&gt;
|-&lt;br /&gt;
!30+&lt;br /&gt;
|0.09%	&lt;br /&gt;
|1.02%	&lt;br /&gt;
|13.52%	&lt;br /&gt;
|37.66%	&lt;br /&gt;
|63.38%	&lt;br /&gt;
|6.08%&lt;br /&gt;
|-&lt;br /&gt;
!35+&lt;br /&gt;
|0.06%	&lt;br /&gt;
|0.20%	&lt;br /&gt;
|3.80%	&lt;br /&gt;
|16.64%	&lt;br /&gt;
|27.73%	&lt;br /&gt;
|2.98%&lt;br /&gt;
|-&lt;br /&gt;
!40+&lt;br /&gt;
|0.04%	&lt;br /&gt;
|0.09%	&lt;br /&gt;
|0.49%	&lt;br /&gt;
|5.25%	&lt;br /&gt;
|12.05%	&lt;br /&gt;
|1.42%&lt;br /&gt;
|-&lt;br /&gt;
!45+&lt;br /&gt;
|0.02%	&lt;br /&gt;
|0.04%	&lt;br /&gt;
|0.14%	&lt;br /&gt;
|0.49%	&lt;br /&gt;
|2.73%	&lt;br /&gt;
|0.75%&lt;br /&gt;
|-&lt;br /&gt;
!50+&lt;br /&gt;
|0.01%	&lt;br /&gt;
|0.02%	&lt;br /&gt;
|0.07%	&lt;br /&gt;
|0.24%	&lt;br /&gt;
|0.72%	&lt;br /&gt;
|0.33%&lt;br /&gt;
|-&lt;br /&gt;
!55+&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.04%	&lt;br /&gt;
|0.08%	&lt;br /&gt;
|0.31%	&lt;br /&gt;
|0.17%&lt;br /&gt;
|-&lt;br /&gt;
!60+&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.02%	&lt;br /&gt;
|0.05%	&lt;br /&gt;
|0.19%	&lt;br /&gt;
|0.09%&lt;br /&gt;
|-&lt;br /&gt;
!65+&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%	&lt;br /&gt;
|0.03%	&lt;br /&gt;
|0.12%	&lt;br /&gt;
|0.06%&lt;br /&gt;
|-&lt;br /&gt;
!70+&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.02%	&lt;br /&gt;
|0.08%	&lt;br /&gt;
|0.05%&lt;br /&gt;
|-&lt;br /&gt;
!75+&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%	&lt;br /&gt;
|0.05%	&lt;br /&gt;
|0.04%&lt;br /&gt;
|-&lt;br /&gt;
!80+&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.03%	&lt;br /&gt;
|0.03%&lt;br /&gt;
|-&lt;br /&gt;
!85+&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.02%	&lt;br /&gt;
|0.02%&lt;br /&gt;
|-&lt;br /&gt;
!90&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%	&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt; Hit chance and Hit amount for Ultimate Rare Weapons&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is often in a player&#039;s interest to calculate the chance of a rare weapon dropping with a certain amount of Hit. Due to the nature of how attributes on a weapon are determined, there are two steps in calculating the precise Hit chances:&lt;br /&gt;
*The first step determines whether the weapon will drop with any Hit &#039;&#039;at all&#039;&#039;. The roll for Hit is &amp;lt;code&amp;gt;5%&amp;lt;/code&amp;gt; on Ultimate. With three attribute rolls the chance of the weapon dropping with Hit thus is &amp;lt;code&amp;gt;14.2625%&amp;lt;/code&amp;gt; (roughly 1/7, see [[Item_drops#Hit_chance|Hit chance]] for more detail).&lt;br /&gt;
*The second step determines the &#039;&#039;amount&#039;&#039; of hit, governed by the pattern attribute value table above. For rare weapons only pattern 5 is of relevance.&lt;br /&gt;
&lt;br /&gt;
The table below shows the combined cumulative chances of the first and second step. Note that for [[Sealed_items#Weapons|sealed weapons]] like {{Sword|rare|Lame d&#039;Argent}} only two attribute rolls are conducted upon drop. This changes the chance of those weapons dropping with Hit to &amp;lt;code&amp;gt;9.75%&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+Hit chance of Ultimate Rare Weapons&lt;br /&gt;
!Hit %*&lt;br /&gt;
!Rare Weapon&lt;br /&gt;
!Sealed Weapon&lt;br /&gt;
|-&lt;br /&gt;
!15+&lt;br /&gt;
|1/7 (14.2625%)&lt;br /&gt;
|1/10.3 (9.75%)&lt;br /&gt;
|-&lt;br /&gt;
!20+&lt;br /&gt;
|1/9.9&lt;br /&gt;
|1/14.5&lt;br /&gt;
|-&lt;br /&gt;
!25+&lt;br /&gt;
|1/14.7&lt;br /&gt;
|1/21.5&lt;br /&gt;
|-&lt;br /&gt;
!30+&lt;br /&gt;
|1/24.5&lt;br /&gt;
|1/35.8&lt;br /&gt;
|-&lt;br /&gt;
!35+&lt;br /&gt;
|1/47.6&lt;br /&gt;
|1/69.6&lt;br /&gt;
|-&lt;br /&gt;
!40+&lt;br /&gt;
|1/115.3&lt;br /&gt;
|1/168.7&lt;br /&gt;
|-&lt;br /&gt;
!45+&lt;br /&gt;
|1/235.3&lt;br /&gt;
|1/344.2&lt;br /&gt;
|-&lt;br /&gt;
!50+&lt;br /&gt;
|1/493.8&lt;br /&gt;
|1/722.3&lt;br /&gt;
|-&lt;br /&gt;
!55+&lt;br /&gt;
|1/934.9&lt;br /&gt;
|1/1,367.5&lt;br /&gt;
|-&lt;br /&gt;
!60+&lt;br /&gt;
|1/2,124.7&lt;br /&gt;
|1/3,108&lt;br /&gt;
|-&lt;br /&gt;
!65+&lt;br /&gt;
|1/4,124.3&lt;br /&gt;
|1/6,033.2&lt;br /&gt;
|-&lt;br /&gt;
!70+&lt;br /&gt;
|1/7,790.4&lt;br /&gt;
|1/11,396&lt;br /&gt;
|-&lt;br /&gt;
!75+&lt;br /&gt;
|1/11,685.7&lt;br /&gt;
|1/17,094&lt;br /&gt;
|-&lt;br /&gt;
!80+&lt;br /&gt;
|1/14,022.8&lt;br /&gt;
|1/20,512.8&lt;br /&gt;
|-&lt;br /&gt;
!85+&lt;br /&gt;
|1/17,528.5&lt;br /&gt;
|1/25,641&lt;br /&gt;
|-&lt;br /&gt;
!90+&lt;br /&gt;
|1/23,371.3&lt;br /&gt;
|1/34,188&lt;br /&gt;
|-&lt;br /&gt;
!95+&lt;br /&gt;
|1/35,057&lt;br /&gt;
|1/51,282.1&lt;br /&gt;
|-&lt;br /&gt;
!100&lt;br /&gt;
|1/70,114&lt;br /&gt;
|1/102,564.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This table assumes that the player adds 10% to all attributes when using the [[Tekker]]. A rare weapon which drops with 5% hit would be tekked to 15%, and so on.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Challenge mode==&lt;br /&gt;
While playing [[Challenge|Challenge mode]], the game performs many of the same rolls as detailed in previous sections, but with a few significant changes:&lt;br /&gt;
# Section IDs are ignored;&lt;br /&gt;
# Higher weapon tiers (e.g. {{Sword|Saber}} vs. {{Sword|Brand}}) may appear earlier than in normal gameplay;&lt;br /&gt;
# Many of the various rates are &#039;&#039;significantly&#039;&#039; increased;&lt;br /&gt;
# The [[Tekker]] is not available, meaning:&lt;br /&gt;
#* Weapons with specials are dropped in identified states;&lt;br /&gt;
#* The maximum attribute value possible is now 100%;&lt;br /&gt;
# Patterns 4 and 5, while still present, are not utilized&lt;br /&gt;
&lt;br /&gt;
The tables below reflect these changes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | 1. Weapon type drop rates table:&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Weapon Type&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Sword|Sabers}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Sword|Swords}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Sword|Daggers}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Sword|Partisans}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Sword|Slicers}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Gun|Handguns}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Gun|Rifles}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Gun|Mechguns}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Gun|Shots}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Cane|Canes}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Cane|Rods}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Drop Rate&lt;br /&gt;
|13%&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|13%&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|13%&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Area&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; rowspan=&amp;quot;2&amp;quot; |Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space: nowrap&amp;quot; | Episode 1&lt;br /&gt;
!style=&amp;quot;white-space: nowrap&amp;quot; | Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | VR Temple Alpha&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Sword|Saber}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Gun|Handgun}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Cane|Cane}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | VR Temple Beta&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Sword|Dagger}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | VR Spaceship Alpha&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Sword|Sword}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Gun|Rifle}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Cane|Rod}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | VR Spaceship Beta&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Sword|Brand}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Gun|Autogun}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Cane|Stick}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | Jungle Area North&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Cane|Wand}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | Jungle Area East&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Sword|Knife}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Sword|Partisan}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Gun|Mechgun}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | Mountain Area&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Sword|Buster}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Sword|Gigush}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Gun|Lockgun}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Gun|Sniper}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Cane|Mace}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Cane|Pole}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Sword|Slicer}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Gun|Shot}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | Seabed Upper Levels&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{Cane|Baton}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|{{Sword|Pallasch}}&lt;br /&gt;
|{{Sword|Blade}}&lt;br /&gt;
|{{Sword|Halbert}}&lt;br /&gt;
|{{Gun|Railgun}}&lt;br /&gt;
|{{Gun|Assault}}&lt;br /&gt;
|{{Cane|Club}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | 2. Area tekked rates and special tiers table:&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area&lt;br /&gt;
!Tekked Chance&lt;br /&gt;
!Maximum Special Tier&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|18%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|22%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|28%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|29%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|39%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|30%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|31%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|31%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|31%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|31%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | 3. Area attribute rates table:&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Area&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Native}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{A.Beast}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Machine}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Dark}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Hit&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|No Attribute&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&amp;lt;br&amp;gt;Forest 2&lt;br /&gt;
|80%&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Cave 2&amp;lt;br&amp;gt;Cave 3&lt;br /&gt;
| -&lt;br /&gt;
|80%&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&amp;lt;br&amp;gt;Mine 2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|80%&lt;br /&gt;
| -&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&amp;lt;br&amp;gt;Ruins 2&amp;lt;br&amp;gt;Ruins 3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|80%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Alpha&amp;lt;br&amp;gt;VR Temple Beta&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
| -&lt;br /&gt;
|25%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Alpha&amp;lt;br&amp;gt;VR Spaceship Beta&lt;br /&gt;
|20%&lt;br /&gt;
|20%&lt;br /&gt;
|20%&lt;br /&gt;
|20%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area North&amp;lt;br&amp;gt;Jungle Area East&amp;lt;br&amp;gt;Mountain Area&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
| -&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|35%&lt;br /&gt;
| -&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper Levels&amp;lt;br&amp;gt;Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
| -&lt;br /&gt;
|20%&lt;br /&gt;
|20%&lt;br /&gt;
|35%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | 4. Area pattern selection table:&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|0 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|1 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|2 2 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|3 2 N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | 5. Pattern attribute values table:&lt;br /&gt;
!Percent&lt;br /&gt;
!Pattern 0&lt;br /&gt;
!Pattern 1&lt;br /&gt;
!Pattern 2&lt;br /&gt;
!Pattern 3&lt;br /&gt;
!Pattern 4&lt;br /&gt;
!Pattern 5&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|2%&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|1%&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|4%&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|6%&lt;br /&gt;
|1%&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
|8%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|4%&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|2%&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
|13%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
| -&lt;br /&gt;
|6%&lt;br /&gt;
|-&lt;br /&gt;
!35&lt;br /&gt;
|13%&lt;br /&gt;
|7%&lt;br /&gt;
|5%&lt;br /&gt;
|2%&lt;br /&gt;
| -&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
!40&lt;br /&gt;
|12%&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|8%&lt;br /&gt;
|-&lt;br /&gt;
!45&lt;br /&gt;
|11%&lt;br /&gt;
|10%&lt;br /&gt;
|9%&lt;br /&gt;
|5%&lt;br /&gt;
|2%&lt;br /&gt;
|9%&lt;br /&gt;
|-&lt;br /&gt;
!50&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|7%&lt;br /&gt;
|4%&lt;br /&gt;
|8%&lt;br /&gt;
|-&lt;br /&gt;
!55&lt;br /&gt;
|7%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|9%&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
!60&lt;br /&gt;
|5%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|8%&lt;br /&gt;
|6%&lt;br /&gt;
|-&lt;br /&gt;
!65&lt;br /&gt;
| -&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|12%&lt;br /&gt;
|9%&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
!70&lt;br /&gt;
| -&lt;br /&gt;
|7%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|8%&lt;br /&gt;
|-&lt;br /&gt;
!75&lt;br /&gt;
| -&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|10%&lt;br /&gt;
|11%&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
!80&lt;br /&gt;
| -&lt;br /&gt;
|3%&lt;br /&gt;
|6%&lt;br /&gt;
|9%&lt;br /&gt;
|12%&lt;br /&gt;
|6%&lt;br /&gt;
|-&lt;br /&gt;
!85&lt;br /&gt;
| -&lt;br /&gt;
|3%&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|11%&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
!90&lt;br /&gt;
| -&lt;br /&gt;
|2%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|-&lt;br /&gt;
!95&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|3%&lt;br /&gt;
|5%&lt;br /&gt;
|9%&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!100&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|4%&lt;br /&gt;
|8%&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Weapon_drop_tables&amp;diff=36929</id>
		<title>Weapon drop tables</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Weapon_drop_tables&amp;diff=36929"/>
		<updated>2025-06-30T21:14:51Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Pattern attribute values */ added ult mode rare weapon hit % chances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When [[Weapons|weapons]] drop in &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039;, many of the weapon&#039;s statistics, such as what [[Weapons#Weapon types|type]] of weapon it is, whether it has a [[Weapons#Special attacks|special]] or not, and its [[Weapon attributes|attribute percents]] are all determined by a series of rolls performed by the game against various tables, which are listed on this page. &lt;br /&gt;
&lt;br /&gt;
Rare weapons, which are all unique, will skip the first two of these tables when dropped (e.g. a {{Sword|rare|Dragon Slayer}} will always be a [[Swords|Sword]]-type weapon with the [[Burning]] [[Weapons#Special attacks|special]]).&lt;br /&gt;
&lt;br /&gt;
Weapons earned as a reward from [[Quests|quests]] or obtained from NPCs also do not follow the tables below, and will either come with predetermined attributes or follow a different system (e.g. {{Sword|rare|Orotiagito}} will always come without attributes, while a {{SpecialWeapon}} obtained from {{Quest link|Gallon&#039;s Shop}} in the [[Gallon&#039;s Shop#Lucky Roulette|lucky roulette]] may come with anywhere from 0-50 Hit %).&lt;br /&gt;
&lt;br /&gt;
==Weapon type drop rates==&lt;br /&gt;
When a weapon drops, it can be one of twelve common weapon types. Chances differ by the party&#039;s [[Section IDs|Section ID]]. The table below reflects this.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-uncollapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | &#039;&#039;&#039;Weapon type drop rates table&#039;&#039;&#039;:&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|By section ID=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; white-space:nowrap&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Viridia}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Greenill}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Skyly}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Bluefull}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Purplenum}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Pinkal}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Redria}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Oran}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Yellowboze}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Whitill}} &lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-position: center;&amp;quot; |&lt;br /&gt;
 !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Sword|white|Sabers|Saber}} &lt;br /&gt;
|| 13% || 13%|| 13%|| 13%|| 13%|| 13%|| {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}|| 13%|| 13%||13%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Sword|white|Swords|Sword}} &lt;br /&gt;
|| 6% || 1%|| {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}|| 7%|| 3%|| 6%|| 7%|| 8%|| 7%||6%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Sword|white|Daggers|Dagger}} &lt;br /&gt;
|| 7% || 10%|| 7%|| 6%|| 10%|| 7%|| 1%|| {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}|| 7%||6%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap&amp;quot; | {{Sword|white|Partisans|Partisan}} &lt;br /&gt;
|| 10% || 6%|| 6%|| {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}|| 3%|| 10%|| 7%|| 7%|| 7%||6%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Sword|white|Slicers|Slicer}} &lt;br /&gt;
|| 1% || 6%|| 6%|| 6%|| 6%|| 6%|| 10%|| 6%|| 7%||{{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Gun|white|Handguns|Handgun}} &lt;br /&gt;
|| 13% || 13%|| 13%|| 13%|| 13%|| 13%|| 13%|| 13%|| {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}||13%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Gun|white|Rifles|Rifle}} &lt;br /&gt;
|| 6% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}|| 10%|| 7%|| 7%|| 1%|| 7%|| 7%|| 7%||6%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Gun|white|Mechguns|Mechgun}} &lt;br /&gt;
|| 6% || 7%|| 1%|| 7%|| {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}|| 7%|| 7%|| 7%|| 7%||10%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Gun|white|Shots|Shot}} &lt;br /&gt;
|| {{Note|+0.81% increased chance per Anguish level|&#039;&#039;&#039;11%&#039;&#039;&#039;}} || 4%|| 4%|| 4%|| 5%|| 4%|| 8%|| 4%|| 5%||1%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Cane|white|Canes|Cane}} &lt;br /&gt;
|| 13% || 13%|| 13%|| 13%|| 13%|| 13%|| {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}|| 13%|| 13%||13%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Cane|white|Rods|Rod}} &lt;br /&gt;
|| 7% || 7% || 7% || 10% || 7% || 7% || 7% || 1% || {{Note|+0.39% increased chance per Anguish level|&#039;&#039;&#039;7%&#039;&#039;&#039;}} || 7%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot; | {{Cane|white|Wands|Wand}} &lt;br /&gt;
|| 7% || 7% || 7% || 1% || 7% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 8% || 7% || 6%&lt;br /&gt;
|}&lt;br /&gt;
|-|By weapon type=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center; white-space:nowrap&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|white|Sabers|Saber}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|white|Swords|Sword}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|white|Daggers|Dagger}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|white|Partisans|Partisan}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Sword|white|Slicers|Slicer}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|white|Handguns|Handgun}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|white|Rifles|Rifle}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|white|Mechguns|Mechgun}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Gun|white|Shots|Shot}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Cane|white|Canes|Cane}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Cane|white|Rods|Rod}} !! style=&amp;quot;white-space: nowrap&amp;quot; | {{Cane|white|Wands|Wand}}&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-position: center;&amp;quot; |&lt;br /&gt;
 !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; | !! style=&amp;quot;background-position: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Viridia}} &lt;br /&gt;
|| 13% || 6% || 7% || 10% || 1% || 13% || 6% || 6% || {{Note|+0.81% increased chance per Anguish level|&#039;&#039;&#039;11%&#039;&#039;&#039;}} || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Greenill}} &lt;br /&gt;
|| 13% || 1% || 10% || 6% || 6% || 13% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 4% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Skyly}} &lt;br /&gt;
|| 13% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 6% || 6% || 13% || 10% || 1% || 4% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Bluefull}} &lt;br /&gt;
|| 13% || 7% || 6% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 6% || 13% || 7% || 7% || 4% || 13% || 10% || 1%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Purplenum}} &lt;br /&gt;
|| 13% || 3% || 10% || 3% || 6% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 5% || 13% || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Pinkal}} &lt;br /&gt;
|| 13% || 6% || 7% || 10% || 6% || 13% || 1% || 7% || 4% || 13% || 7% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Redria}} &lt;br /&gt;
|| {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 1% || 7% || 10% || 13% || 7% || 7% || 8% || {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 7%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Oran}} &lt;br /&gt;
|| 13% || 8% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 6% || 13% || 7% || 7% || 4% || 13% || 1% || 8%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;| {{Yellowboze}} &lt;br /&gt;
|| 13% || 7% || 7% || 7% || 7% || {{Note|+0.34% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 7% || 7% || 5% || 13% || {{Note|+0.39% increased chance per Anguish level|&#039;&#039;&#039;7%&#039;&#039;&#039;}} || 7%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| {{Whitill}} &lt;br /&gt;
|| 13% || 6% || 6% || 6% || {{Note|+0.79% increased chance per Anguish level|&#039;&#039;&#039;13%&#039;&#039;&#039;}} || 13% || 6% || 10% || 1% || 13% || 7% || 6%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Anguish]] increases the chance for a given weapon or two for each Section ID. The affected weapon types are marked in the table above.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note: all weapon types, with the exception of [[sabers]], [[handguns]] and [[canes]], only start appearing in later areas on Normal difficulty. The availability can be found on the individual [[Weapons#Weapon_types|weapon type pages]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Area untekked rates and special tiers==&lt;br /&gt;
When common weapons drop, they have a chance to drop in an &#039;&#039;unidentified&#039;&#039; state (e.g. {{Sword|untekked|Saber|???? Saber}}), which requires them to be [[Tekking|tekked]]. Untekked weapons will have a random [[Weapons#Special attacks|special attack]] assigned to them, which are arranged in &amp;quot;tiers,&amp;quot; from one to four, based on their star value. Rare weapons always drop untekked and have their own predetermined specials.&lt;br /&gt;
&lt;br /&gt;
For each area in each difficulty, there is a predetermined rate at which any common weapon may drop with a special attack, as well as the maximum tier possible for the special, with both of these listed in the table below. &lt;br /&gt;
&lt;br /&gt;
The section IDs {{Viridia}}, {{Greenill}}, {{Skyly}}, {{Bluefull}}, and {{Purplenum}} have slightly increased chances for a weapon to drop untekked in some areas, and the chance is further increased if playing in [[Anguish]] mode. &lt;br /&gt;
&lt;br /&gt;
In areas with multiple possible special tiers, the chance of each special tier is equal to all other possibilties, which means for an area with a maximum special tier of:&lt;br /&gt;
: 2★: the chance of 1★ and 2★ specials is &#039;&#039;&#039;50%&#039;&#039;&#039; each;&amp;lt;br&amp;gt;3★: the chance of 1★, 2★, and 3★ specials is &#039;&#039;&#039;33%&#039;&#039;&#039; each;&amp;lt;br&amp;gt;4★: the chance of 1★, 2★, 3★, and 4★ specials is &#039;&#039;&#039;25%&#039;&#039;&#039; each&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-uncollapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | &#039;&#039;&#039;Area untekked rates and special tiers table&#039;&#039;&#039;:&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot;|Area&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Untekked&amp;lt;br&amp;gt;Rate&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Maximum&amp;lt;br&amp;gt;Special Tier&lt;br /&gt;
|-&lt;br /&gt;
!Episode 1&lt;br /&gt;
!Episode 2&lt;br /&gt;
!Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|None&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|None&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|17%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|20%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|16%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|18%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|17%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot;|Area&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Untekked&amp;lt;br&amp;gt;Rate&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Maximum&amp;lt;br&amp;gt;Special Tier&lt;br /&gt;
|-&lt;br /&gt;
!Episode 1&lt;br /&gt;
!Episode 2&lt;br /&gt;
!Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|21%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|20%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|17%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|18%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|20%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|19%}}&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|19%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|24%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|23%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|19%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|18%}}&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Very Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot;|Area&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Untekked&amp;lt;br&amp;gt;Rate&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Maximum&amp;lt;br&amp;gt;Special Tier&lt;br /&gt;
|-&lt;br /&gt;
!Episode 1&lt;br /&gt;
!Episode 2&lt;br /&gt;
!Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|21%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|21%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|22%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|21%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|22%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|22%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|22%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|23%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|23%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|23%&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot;|Area&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Untekked&amp;lt;br&amp;gt;Rate&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Maximum&amp;lt;br&amp;gt;Special Tier&lt;br /&gt;
|-&lt;br /&gt;
!Episode 1&lt;br /&gt;
!Episode 2&lt;br /&gt;
!Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|22%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|21%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|25%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|24%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|28%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|27%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|{{Note|Viridia, Greenill, Skyly, Bluefull and Purplenum|30%}}/{{Note|Pinkal, Redria, Oran, Yellowboze and Whitill|29%}}&lt;br /&gt;
|4★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Area attribute rates==&lt;br /&gt;
When any weapon drops, it can come with a maximum of three* [[Weapon attributes|attributes]]. To determine which attributes are assigned, the game performs (up to) three rolls for a number between 1 and 100, with the resulting number deciding which attribute is assigned. If more than one roll results in the same attribute, it is assigned &amp;quot;no attribute.&amp;quot; &lt;br /&gt;
: &#039;&#039;*Note: the rare weapons {{Sword|rare|Sealed J-Sword}} and {{Sword|rare|Lame d&#039;Argent}} are exceptions to this, and are limited to &#039;&#039;two&#039;&#039; attributes due to the nature of their [[Sealed items|kill counters]].&lt;br /&gt;
&lt;br /&gt;
Certain areas in the game are more or less likely to select certain attributes, denoted by the higher percentage chances in the table below. In Episode 1, the general rule is that if monsters of a certain attribute appear in that area, the area favors dropping weapons with that attribute (e.g. Mine 1 and 2 favor the Machine attribute). In contrast, Episodes 2 and 4 do not follow this rule, as no Dark-attribute monsters appear in the Mountain Area, and Episode 4 contains no Machine-attribute monsters at all.&lt;br /&gt;
&lt;br /&gt;
Also in Episode 1, {{Yellowboze}} parties have slightly increased chances for monster attributes, with the specific attribute and bonus depending on area and difficulty.&lt;br /&gt;
&lt;br /&gt;
Once an attribute has been &#039;&#039;selected&#039;&#039; by this process, the attribute &#039;&#039;value&#039;&#039; is determined by patterns, detailed in the next section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-uncollapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | &#039;&#039;&#039;Area attribute rates table&#039;&#039;&#039;:&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Area&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Native}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{A.Beast}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Machine}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Dark}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Hit&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|No Attribute&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|20%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|67% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|10%&lt;br /&gt;
|18%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|61% if Yellowboze|63%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|10%&lt;br /&gt;
|17%&lt;br /&gt;
|10%&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|60% if Yellowboze|62%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|9%&lt;br /&gt;
|17%&lt;br /&gt;
|11%&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|1% if Yellowboze|N/A}}&lt;br /&gt;
|{{Note|60% if Yellowboze|62%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|2%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|21% if Yellowboze|19%}}&lt;br /&gt;
|{{Note|9% if Yellowboze|8%}}&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|58% if Yellowboze|61%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|2%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|20% if Yellowboze|18%}}&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|4%&lt;br /&gt;
|8%&lt;br /&gt;
|8%&lt;br /&gt;
|{{Note|20% if Yellowboze|19%}}&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|8%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|9%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|20% if Yellowboze|19%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|56% if Yellowboze|58%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside Area&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|54%&lt;br /&gt;
|-&lt;br /&gt;
|Central Control Area&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower Levels &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|49%&lt;br /&gt;
|-&lt;br /&gt;
|Control Tower&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|54%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|1%&lt;br /&gt;
|49%&lt;br /&gt;
|}&lt;br /&gt;
|-|Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Area&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Native}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{A.Beast}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Machine}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Dark}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Hit&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|No Attribute&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|8%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|68% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|{{Note|13% if Yellowboze|11%}}&lt;br /&gt;
|9%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|68% if Yellowboze|70%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|8%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|16% if Yellowboze|14%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|8%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|4%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|63% if Yellowboze|65%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|7%&lt;br /&gt;
|{{Note|15% if Yellowboze|13%}}&lt;br /&gt;
|10%&lt;br /&gt;
|4%&lt;br /&gt;
|1%&lt;br /&gt;
|{{Note|63% if Yellowboze|65%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|16% if Yellowboze|14%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|7%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|61% if Yellowboze|63%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|4% if Yellowboze|4.08%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|8% if Yellowboze|8.16%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|10% if Yellowboze|10.2%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|18% if Yellowboze|15.3%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|2% if Yellowboze|1.02%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|58% if Yellowboze|61.2%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|{{Note|9% if Yellowboze|10%}}&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|{{Note|2% if Yellowboze|1%}}&lt;br /&gt;
|{{Note|58% if Yellowboze|60%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside Area&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|53%&lt;br /&gt;
|-&lt;br /&gt;
|Central Control Area&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower Levels&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|48%&lt;br /&gt;
|-&lt;br /&gt;
|Control Tower&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|53%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|2%&lt;br /&gt;
|48%&lt;br /&gt;
|}&lt;br /&gt;
|-|Very Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Area&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Native}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{A.Beast}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Machine}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Dark}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Hit&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|No Attribute&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|12%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|53% if Yellowboze|55%}}&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|8%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|19%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|51% if Yellowboze|53%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|7%&lt;br /&gt;
|{{Note|22% if Yellowboze|20%}}&lt;br /&gt;
|12%&lt;br /&gt;
|6%&lt;br /&gt;
|2%&lt;br /&gt;
|{{Note|51% if Yellowboze|53%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|9%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|49% if Yellowboze|51%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|7%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|24% if Yellowboze|22%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|47% if Yellowboze|49%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|12%&lt;br /&gt;
|12%&lt;br /&gt;
|12%&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|3%&lt;br /&gt;
|{{Note|47% if Yellowboze|49%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside Area&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|52%&lt;br /&gt;
|-&lt;br /&gt;
|Central Control Area&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower Levels&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|47%&lt;br /&gt;
|-&lt;br /&gt;
|Control Tower&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|52%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|3%&lt;br /&gt;
|47%&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable sticky-header&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Area&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Native}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{A.Beast}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Machine}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Dark}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Hit&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|No Attribute&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|30%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|19%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|13%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|10% if Yellowboze|8%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|11%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|30%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|19%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|12% if Yellowboze|10%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|9%&lt;br /&gt;
|30%&lt;br /&gt;
|21%&lt;br /&gt;
|{{Note|12% if Yellowboze|10%}}&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|12%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|32%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|22% if Yellowboze|20%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|20%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|7%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|13% if Yellowboze|11%}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|32%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|13%&lt;br /&gt;
|13%&lt;br /&gt;
|{{Note|14% if Yellowboze|12%}}&lt;br /&gt;
|32%&lt;br /&gt;
|5%&lt;br /&gt;
|{{Note|23% if Yellowboze|25%}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside Area&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|50%&lt;br /&gt;
|-&lt;br /&gt;
|Central Control Area&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Lower Levels&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5%&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|45%&lt;br /&gt;
|-&lt;br /&gt;
|Control Tower&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 4&lt;br /&gt;
|-&lt;br /&gt;
|Crater East&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater West&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater South&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater North&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|15%&lt;br /&gt;
|5%&lt;br /&gt;
|45%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Area pattern selection==&lt;br /&gt;
After attributes have been selected by the process detailed in the previous section, the actual &#039;&#039;values&#039;&#039; must still be determined. To do this, the game performs more rolls against tables of possible &#039;&#039;untekked&#039;&#039; attribute values, referred to as &amp;quot;&#039;&#039;&#039;patterns&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Similar to the previous section (area untekked rates and special tiers), each area on each difficulty has a predetermined set of three patterns the game will roll on for up to three attributes. Some patterns, however, in early areas on lower difficulties, will &#039;&#039;prevent&#039;&#039; an attributes (or attributes) from being rolled at all. This is denoted by &amp;quot;N&amp;quot; in the table below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:450px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold; white-space:nowrap;text-align:left&amp;quot;&amp;gt;Anguish mode notes:&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most significant benefits offered by playing on [[Anguish]] mode is its increase to area patterns. Each level of Anguish increases one of an area&#039;s three predetermined patterns by one (with some exceptions), which makes selective use of Anguish particularly effective for [[Hunting common weapons|hunting high-attribute common weapons]] (though it is still important to consider whether or not the extra time spent fighting stronger monsters will be worthwhile). &lt;br /&gt;
&lt;br /&gt;
As an example, this means that:&lt;br /&gt;
* On Ultimate difficulty, weapons dropped in [[Mine 2]], [[Mountain Area]], or [[Crater Interior]] will each roll all three possible dropped weapon attributes against pattern &#039;&#039;&#039;3&#039;&#039;&#039;;&lt;br /&gt;
** In the same areas on &#039;&#039;Anguish Lv. 3&#039;&#039;, &#039;&#039;all three&#039;&#039; attributes will be rolled against pattern &#039;&#039;&#039;4&#039;&#039;&#039;, which increases both the chance for higher attributes, and the maximum attribute value that can be chosen.&lt;br /&gt;
&lt;br /&gt;
The increases to patterns for each Anguish level are also detailed in the table below.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is important to note that differing patterns from different areas &#039;&#039;only&#039;&#039; apply to &#039;&#039;common&#039;&#039; weapons. As shown in the table below, &#039;&#039;rare&#039;&#039; weapons, regardless of area or difficulty, will always roll all three potential attributes against pattern 5. For example:&lt;br /&gt;
* If a {{Sword|Gladius}} drops in [[Forest 2]] on Ultimate difficulty, the first selected attribute is rolled against pattern 2, the second against pattern 1, and the third against pattern 0.&lt;br /&gt;
* If a {{Gun|rare|Bravace}} drops in [[Subterranean Desert 1]] on Hard difficulty, &#039;&#039;or&#039;&#039; in [[Cave 3]] on Ultimate difficulty, all selected attributes will be rolled against pattern 5.&lt;br /&gt;
&lt;br /&gt;
The possible values each individual pattern may roll are detailed in the next section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-uncollapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | &#039;&#039;&#039;Area pattern selection table&#039;&#039;&#039;:&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Normal=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|1 {{Note|1 if Viridia|0}} N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|2 {{Note|0 if Redria or Yellowboze|1}} N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|1 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|2 1 1&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|2 1 1&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|2 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Very Hard=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|2 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|2 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|2 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|3 2 2&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|4 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|4 4 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
| -&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
| -&lt;br /&gt;
|2 1 0&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|Crater East&lt;br /&gt;
|2 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|Crater West&lt;br /&gt;
|3 2 1&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|Crater South&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|Crater North&lt;br /&gt;
|3 3 2&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|Crater Interior&lt;br /&gt;
|3 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|Subterranean Desert 1&lt;br /&gt;
|4 3 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|Subterranean Desert 2&lt;br /&gt;
|4 4 3&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|Subterranean Desert 3&lt;br /&gt;
|4 4 4&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|Rares (Anywhere)&lt;br /&gt;
|5 5 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Ultimate (Anguish)=&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
{{!}}-{{!}}Lv. 1=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;{{!}}Area&lt;br /&gt;
!Patterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 1&lt;br /&gt;
{{!}}VR Temple Alpha&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 1 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 2&lt;br /&gt;
{{!}}VR Temple Beta&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 1 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 1&lt;br /&gt;
{{!}}VR Spaceship Alpha&lt;br /&gt;
{{!}}Crater East&lt;br /&gt;
{{!}}2 2 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 2&lt;br /&gt;
{{!}}VR Spaceship Beta&lt;br /&gt;
{{!}}Crater West&lt;br /&gt;
{{!}}3 2 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 3&lt;br /&gt;
{{!}}Jungle Area North&lt;br /&gt;
{{!}}Crater South&lt;br /&gt;
{{!}}3 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 1&lt;br /&gt;
{{!}}Jungle Area East&lt;br /&gt;
{{!}}Crater North&lt;br /&gt;
{{!}}3 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 2&lt;br /&gt;
{{!}}Mountain Area&lt;br /&gt;
{{!}}Crater Interior&lt;br /&gt;
{{!}}4 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 1&lt;br /&gt;
{{!}}Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
{{!}}Subterranean Desert 1&lt;br /&gt;
{{!}}4 4 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 2&lt;br /&gt;
{{!}}Seabed Upper Levels&lt;br /&gt;
{{!}}Subterranean Desert 2&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 3&lt;br /&gt;
{{!}}Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
{{!}}Subterranean Desert 3&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}colspan=&amp;quot;3&amp;quot;{{!}}Rares (Anywhere)&lt;br /&gt;
{{!}}5 5 5&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}-{{!}}Lv. 2=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;{{!}}Area&lt;br /&gt;
!Patterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 1&lt;br /&gt;
{{!}}VR Temple Alpha&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 2 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 2&lt;br /&gt;
{{!}}VR Temple Beta&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 2 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 1&lt;br /&gt;
{{!}}VR Spaceship Alpha&lt;br /&gt;
{{!}}Crater East&lt;br /&gt;
{{!}}3 2 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 2&lt;br /&gt;
{{!}}VR Spaceship Beta&lt;br /&gt;
{{!}}Crater West&lt;br /&gt;
{{!}}3 3 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 3&lt;br /&gt;
{{!}}Jungle Area North&lt;br /&gt;
{{!}}Crater South&lt;br /&gt;
{{!}}3 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 1&lt;br /&gt;
{{!}}Jungle Area East&lt;br /&gt;
{{!}}Crater North&lt;br /&gt;
{{!}}4 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 2&lt;br /&gt;
{{!}}Mountain Area&lt;br /&gt;
{{!}}Crater Interior&lt;br /&gt;
{{!}}4 4 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 1&lt;br /&gt;
{{!}}Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
{{!}}Subterranean Desert 1&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 2&lt;br /&gt;
{{!}}Seabed Upper Levels&lt;br /&gt;
{{!}}Subterranean Desert 2&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 3&lt;br /&gt;
{{!}}Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
{{!}}Subterranean Desert 3&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}colspan=&amp;quot;3&amp;quot;{{!}}Rares (Anywhere)&lt;br /&gt;
{{!}}5 5 5&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}-{{!}}Lv. 3=&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;{{!}}Area&lt;br /&gt;
!Patterns&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 1&lt;br /&gt;
{{!}}VR Temple Alpha&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 2 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Forest 2&lt;br /&gt;
{{!}}VR Temple Beta&lt;br /&gt;
{{!}} -&lt;br /&gt;
{{!}}2 2 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 1&lt;br /&gt;
{{!}}VR Spaceship Alpha&lt;br /&gt;
{{!}}Crater East&lt;br /&gt;
{{!}}3 3 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 2&lt;br /&gt;
{{!}}VR Spaceship Beta&lt;br /&gt;
{{!}}Crater West&lt;br /&gt;
{{!}}3 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Cave 3&lt;br /&gt;
{{!}}Jungle Area North&lt;br /&gt;
{{!}}Crater South&lt;br /&gt;
{{!}}3 3 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 1&lt;br /&gt;
{{!}}Jungle Area East&lt;br /&gt;
{{!}}Crater North&lt;br /&gt;
{{!}}4 4 3&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Mine 2&lt;br /&gt;
{{!}}Mountain Area&lt;br /&gt;
{{!}}Crater Interior&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 1&lt;br /&gt;
{{!}}Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
{{!}}Subterranean Desert 1&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 2&lt;br /&gt;
{{!}}Seabed Upper Levels&lt;br /&gt;
{{!}}Subterranean Desert 2&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Ruins 3&lt;br /&gt;
{{!}}Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
{{!}}Subterranean Desert 3&lt;br /&gt;
{{!}}4 4 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}colspan=&amp;quot;3&amp;quot;{{!}}Rares (Anywhere)&lt;br /&gt;
{{!}}5 5 5&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pattern attribute values==&lt;br /&gt;
To select an attribute value from a pattern, the game performs another roll for a number between 1 and 10,000 on the selected pattern, with the resulting number determining the &#039;&#039;untekked&#039;&#039; value of the attribute.&lt;br /&gt;
&lt;br /&gt;
Pattern attribute values begin at &#039;&#039;&#039;5&#039;&#039;&#039;% on all tables, and, because the weapon will be untekked, will never be higher than &#039;&#039;&#039;90&#039;&#039;&#039;%. It is not possible to see an attribute value of 95% or 100% on any weapon before tekking--through which they may be increased or decreased by 10.&lt;br /&gt;
&lt;br /&gt;
Once a weapon is identified through tekking, &#039;&#039;enemy&#039;&#039; attribute values (but not &#039;&#039;Hit&#039;&#039;) may still be increased to a maximum of 100 through [[Gallon&#039;s Shop#Adding attributes to weapons|Paganini&#039;s Exchange]] in exchange for {{Tool|rare|Photon Drop|Photon Drops}} and/or {{Tool|rare|Photon Sphere|Photon Spheres}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-uncollapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|&#039;&#039;&#039;Pattern attribute values table&#039;&#039;&#039;:&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Values&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;6&amp;quot;|Rates&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Pattern 0&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Pattern 1&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Pattern 2&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Pattern 3&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|Pattern 4&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot;|{{Note|Rare weapons only|Pattern 5}}&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|42.56%&lt;br /&gt;
|8.97%&lt;br /&gt;
|4.02%&lt;br /&gt;
|2.05%&lt;br /&gt;
|1.02%&lt;br /&gt;
|29.21%&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|33.24%&lt;br /&gt;
|19.32%&lt;br /&gt;
|8.90%&lt;br /&gt;
|2.11%&lt;br /&gt;
|1.21%&lt;br /&gt;
|23.09%&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15.41%&lt;br /&gt;
|38.52%&lt;br /&gt;
|15.32%&lt;br /&gt;
|10.21%&lt;br /&gt;
|7.56%&lt;br /&gt;
|19.08%&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
|8.20%&lt;br /&gt;
|22.19%&lt;br /&gt;
|36.98%&lt;br /&gt;
|13.45%&lt;br /&gt;
|10.11%&lt;br /&gt;
|13.89%&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
|0.50%&lt;br /&gt;
|9.98%&lt;br /&gt;
|21.26%&lt;br /&gt;
|34.52%&lt;br /&gt;
|16.72%&lt;br /&gt;
|8.65%&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.82%&lt;br /&gt;
|9.72%&lt;br /&gt;
|21.02%&lt;br /&gt;
|35.65%&lt;br /&gt;
|3.10%&lt;br /&gt;
|-&lt;br /&gt;
!35&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.11%&lt;br /&gt;
|3.31%&lt;br /&gt;
|11.39%&lt;br /&gt;
|15.68%&lt;br /&gt;
|1.56%&lt;br /&gt;
|-&lt;br /&gt;
!40&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.05%&lt;br /&gt;
|0.35%&lt;br /&gt;
|4.76%&lt;br /&gt;
|9.32%&lt;br /&gt;
|0.67%&lt;br /&gt;
|-&lt;br /&gt;
!45&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.07%&lt;br /&gt;
|0.25%&lt;br /&gt;
|2.01%&lt;br /&gt;
|0.42%&lt;br /&gt;
|-&lt;br /&gt;
!50&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.16%&lt;br /&gt;
|0.41%&lt;br /&gt;
|0.16%&lt;br /&gt;
|-&lt;br /&gt;
!55&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.12%&lt;br /&gt;
|0.08%&lt;br /&gt;
|-&lt;br /&gt;
!60&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.07%&lt;br /&gt;
|0.03%&lt;br /&gt;
|-&lt;br /&gt;
!65&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.04%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!70&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.03%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!75&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!80&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!85&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
!90&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Ultimate Mode Rare Weapon Hit % drop chance &lt;br /&gt;
!Hit %&lt;br /&gt;
!Regular Rares&lt;br /&gt;
!Lame D&#039;argent &amp;amp; Sealed J Sword (2 attribute rolls only)&lt;br /&gt;
|-&lt;br /&gt;
!15+&lt;br /&gt;
|1/7 (0.142625)&lt;br /&gt;
|1/10.3 (0.0975)&lt;br /&gt;
|-&lt;br /&gt;
!20+&lt;br /&gt;
|1/9.9&lt;br /&gt;
|1/14.5&lt;br /&gt;
|-&lt;br /&gt;
!25+&lt;br /&gt;
|1/14.7&lt;br /&gt;
|1/21.5&lt;br /&gt;
|-&lt;br /&gt;
!30+&lt;br /&gt;
|1/24.5&lt;br /&gt;
|1/35.8&lt;br /&gt;
|-&lt;br /&gt;
!35+&lt;br /&gt;
|1/47.6&lt;br /&gt;
|1/69.6&lt;br /&gt;
|-&lt;br /&gt;
!40+&lt;br /&gt;
|1/115.3&lt;br /&gt;
|1/168.7&lt;br /&gt;
|-&lt;br /&gt;
!45+&lt;br /&gt;
|1/235.3&lt;br /&gt;
|1/344.2&lt;br /&gt;
|-&lt;br /&gt;
!50+&lt;br /&gt;
|1/493.8&lt;br /&gt;
|1/722.3&lt;br /&gt;
|-&lt;br /&gt;
!55+&lt;br /&gt;
|1/934.9&lt;br /&gt;
|1/1,367.5&lt;br /&gt;
|-&lt;br /&gt;
!60+&lt;br /&gt;
|1/2,124.7&lt;br /&gt;
|1/3,108&lt;br /&gt;
|-&lt;br /&gt;
!65+&lt;br /&gt;
|1/4,124.3&lt;br /&gt;
|1/6,033.2&lt;br /&gt;
|-&lt;br /&gt;
!70+&lt;br /&gt;
|1/7,790.4&lt;br /&gt;
|1/11,396&lt;br /&gt;
|-&lt;br /&gt;
!75+&lt;br /&gt;
|1/11,685.7&lt;br /&gt;
|1/17,094&lt;br /&gt;
|-&lt;br /&gt;
!80+&lt;br /&gt;
|1/14,022.8&lt;br /&gt;
|1/20,512.8&lt;br /&gt;
|-&lt;br /&gt;
!85+&lt;br /&gt;
|1/17,528.5&lt;br /&gt;
|1/25,641&lt;br /&gt;
|-&lt;br /&gt;
!90+&lt;br /&gt;
|1/23,371.3&lt;br /&gt;
|1/34,188&lt;br /&gt;
|-&lt;br /&gt;
!95+&lt;br /&gt;
|1/35,057&lt;br /&gt;
|1/51,282.1&lt;br /&gt;
|-&lt;br /&gt;
!100&lt;br /&gt;
|1/70,114&lt;br /&gt;
|1/102,564.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Challenge mode==&lt;br /&gt;
While playing [[Challenge|Challenge mode]], the game performs many of the same rolls as detailed in previous sections, but with a few significant changes:&lt;br /&gt;
# Section IDs are ignored;&lt;br /&gt;
# Higher weapon tiers (e.g. {{Sword|Saber}} vs. {{Sword|Brand}}) may appear earlier than in normal gameplay;&lt;br /&gt;
# Many of the various rates are &#039;&#039;significantly&#039;&#039; increased;&lt;br /&gt;
# The [[Tekker]] is not available, meaning:&lt;br /&gt;
#* Weapons with specials are dropped in identified states;&lt;br /&gt;
#* The maximum attribute value possible is now 100%;&lt;br /&gt;
# Patterns 4 and 5, while still present, are not utilized&lt;br /&gt;
&lt;br /&gt;
The tables below reflect these changes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | 1. Weapon type drop rates table:&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Weapon Type&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Sword|Sabers}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Sword|Swords}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Sword|Daggers}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Sword|Partisans}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Sword|Slicers}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Gun|Handguns}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Gun|Rifles}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Gun|Mechguns}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Gun|Shots}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Cane|Canes}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Cane|Rods}}&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|{{Cane|Wands}}&lt;br /&gt;
|- style=&amp;quot;border-bottom: solid 2px #aaa;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Drop Rate&lt;br /&gt;
|13%&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|13%&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|6%&lt;br /&gt;
|13%&lt;br /&gt;
|7%&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Area&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; rowspan=&amp;quot;2&amp;quot; |Weapon Tier&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space: nowrap&amp;quot; | Episode 1&lt;br /&gt;
!style=&amp;quot;white-space: nowrap&amp;quot; | Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | VR Temple Alpha&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Sword|Saber}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Gun|Handgun}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Cane|Cane}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | VR Temple Beta&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Sword|Dagger}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | VR Spaceship Alpha&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Sword|Sword}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Gun|Rifle}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Cane|Rod}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | VR Spaceship Beta&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Sword|Brand}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Gun|Autogun}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Cane|Stick}}&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | Jungle Area North&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Cane|Wand}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | Jungle Area East&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Sword|Knife}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Sword|Partisan}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Gun|Mechgun}}&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | Mountain Area&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Sword|Buster}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Sword|Gigush}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Gun|Lockgun}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Gun|Sniper}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Cane|Mace}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{Cane|Pole}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Sword|Slicer}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{Gun|Shot}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | Seabed Upper Levels&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{Cane|Baton}}&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|style=&amp;quot;white-space: nowrap&amp;quot; | Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|{{Sword|Pallasch}}&lt;br /&gt;
|{{Sword|Blade}}&lt;br /&gt;
|{{Sword|Halbert}}&lt;br /&gt;
|{{Gun|Railgun}}&lt;br /&gt;
|{{Gun|Assault}}&lt;br /&gt;
|{{Cane|Club}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | 2. Area tekked rates and special tiers table:&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area&lt;br /&gt;
!Tekked Chance&lt;br /&gt;
!Maximum Special Tier&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|18%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|22%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|28%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|29%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|39%&lt;br /&gt;
|1★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|30%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|31%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|31%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|31%&lt;br /&gt;
|2★&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|31%&lt;br /&gt;
|3★&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | 3. Area attribute rates table:&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Area&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Native}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{A.Beast}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Machine}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|{{Dark}}&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Hit&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|No Attribute&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 1&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&amp;lt;br&amp;gt;Forest 2&lt;br /&gt;
|80%&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&amp;lt;br&amp;gt;Cave 2&amp;lt;br&amp;gt;Cave 3&lt;br /&gt;
| -&lt;br /&gt;
|80%&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&amp;lt;br&amp;gt;Mine 2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|80%&lt;br /&gt;
| -&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&amp;lt;br&amp;gt;Ruins 2&amp;lt;br&amp;gt;Ruins 3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|80%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Episode 2&lt;br /&gt;
|-&lt;br /&gt;
|VR Temple Alpha&amp;lt;br&amp;gt;VR Temple Beta&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
| -&lt;br /&gt;
|25%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|VR Spaceship Alpha&amp;lt;br&amp;gt;VR Spaceship Beta&lt;br /&gt;
|20%&lt;br /&gt;
|20%&lt;br /&gt;
|20%&lt;br /&gt;
|20%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Jungle Area North&amp;lt;br&amp;gt;Jungle Area East&amp;lt;br&amp;gt;Mountain Area&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
| -&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|35%&lt;br /&gt;
|5%&lt;br /&gt;
|35%&lt;br /&gt;
| -&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Seabed Upper Levels&amp;lt;br&amp;gt;Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
| -&lt;br /&gt;
|20%&lt;br /&gt;
|20%&lt;br /&gt;
|35%&lt;br /&gt;
|15%&lt;br /&gt;
|10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | 4. Area pattern selection table:&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Area&lt;br /&gt;
!Patterns&lt;br /&gt;
|-&lt;br /&gt;
|Forest 1&lt;br /&gt;
|VR Temple Alpha&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Forest 2&lt;br /&gt;
|VR Temple Beta&lt;br /&gt;
|0 N N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 1&lt;br /&gt;
|VR Spaceship Alpha&lt;br /&gt;
|0 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 2&lt;br /&gt;
|VR Spaceship Beta&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Cave 3&lt;br /&gt;
|Jungle Area North&lt;br /&gt;
|1 0 N&lt;br /&gt;
|-&lt;br /&gt;
|Mine 1&lt;br /&gt;
|Jungle Area East&lt;br /&gt;
|1 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Mine 2&lt;br /&gt;
|Mountain Area&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 1&lt;br /&gt;
|Seaside Area&amp;lt;br&amp;gt;Central Control Area&lt;br /&gt;
|2 1 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 2&lt;br /&gt;
|Seabed Upper Levels&lt;br /&gt;
|2 2 N&lt;br /&gt;
|-&lt;br /&gt;
|Ruins 3&lt;br /&gt;
|Seabed Lower Levels&amp;lt;br&amp;gt;Control Tower&lt;br /&gt;
|3 2 N&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left&amp;quot; | 5. Pattern attribute values table:&lt;br /&gt;
!Percent&lt;br /&gt;
!Pattern 0&lt;br /&gt;
!Pattern 1&lt;br /&gt;
!Pattern 2&lt;br /&gt;
!Pattern 3&lt;br /&gt;
!Pattern 4&lt;br /&gt;
!Pattern 5&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|2%&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|1%&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|4%&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|6%&lt;br /&gt;
|1%&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|3%&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
|8%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|4%&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
|10%&lt;br /&gt;
|5%&lt;br /&gt;
|2%&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
|13%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
| -&lt;br /&gt;
|6%&lt;br /&gt;
|-&lt;br /&gt;
!35&lt;br /&gt;
|13%&lt;br /&gt;
|7%&lt;br /&gt;
|5%&lt;br /&gt;
|2%&lt;br /&gt;
| -&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
!40&lt;br /&gt;
|12%&lt;br /&gt;
|10%&lt;br /&gt;
|6%&lt;br /&gt;
|3%&lt;br /&gt;
|1%&lt;br /&gt;
|8%&lt;br /&gt;
|-&lt;br /&gt;
!45&lt;br /&gt;
|11%&lt;br /&gt;
|10%&lt;br /&gt;
|9%&lt;br /&gt;
|5%&lt;br /&gt;
|2%&lt;br /&gt;
|9%&lt;br /&gt;
|-&lt;br /&gt;
!50&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|7%&lt;br /&gt;
|4%&lt;br /&gt;
|8%&lt;br /&gt;
|-&lt;br /&gt;
!55&lt;br /&gt;
|7%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|9%&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
!60&lt;br /&gt;
|5%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|8%&lt;br /&gt;
|6%&lt;br /&gt;
|-&lt;br /&gt;
!65&lt;br /&gt;
| -&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|12%&lt;br /&gt;
|9%&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
!70&lt;br /&gt;
| -&lt;br /&gt;
|7%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|8%&lt;br /&gt;
|-&lt;br /&gt;
!75&lt;br /&gt;
| -&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|10%&lt;br /&gt;
|11%&lt;br /&gt;
|7%&lt;br /&gt;
|-&lt;br /&gt;
!80&lt;br /&gt;
| -&lt;br /&gt;
|3%&lt;br /&gt;
|6%&lt;br /&gt;
|9%&lt;br /&gt;
|12%&lt;br /&gt;
|6%&lt;br /&gt;
|-&lt;br /&gt;
!85&lt;br /&gt;
| -&lt;br /&gt;
|3%&lt;br /&gt;
|5%&lt;br /&gt;
|7%&lt;br /&gt;
|11%&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
!90&lt;br /&gt;
| -&lt;br /&gt;
|2%&lt;br /&gt;
|4%&lt;br /&gt;
|6%&lt;br /&gt;
|10%&lt;br /&gt;
|1%&lt;br /&gt;
|-&lt;br /&gt;
!95&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|3%&lt;br /&gt;
|5%&lt;br /&gt;
|9%&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
!100&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|4%&lt;br /&gt;
|8%&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Commander_Blade&amp;diff=35862</id>
		<title>Commander Blade</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Commander_Blade&amp;diff=35862"/>
		<updated>2025-03-09T04:11:22Z</updated>

		<summary type="html">&lt;p&gt;Toujours: changed notes relevant to recent update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|icon=Sword&lt;br /&gt;
|jp = オーナー指揮刀&lt;br /&gt;
|romaji = Commander&#039;s Blade&lt;br /&gt;
|image=Commander_Blade.png&lt;br /&gt;
|stars=10&lt;br /&gt;
|requirement=502 ATP&lt;br /&gt;
|grind=0&lt;br /&gt;
|type = Saber&lt;br /&gt;
|special=Trap Vision&lt;br /&gt;
|targets=1&lt;br /&gt;
|ATP=560-585&lt;br /&gt;
|ATA=45&lt;br /&gt;
|MST=15&lt;br /&gt;
|class=111111111111&lt;br /&gt;
|hdist = 14&lt;br /&gt;
|vdist = 18&lt;br /&gt;
|vangle = 26&lt;br /&gt;
|hangle = 26&lt;br /&gt;
|hex = 00B200&lt;br /&gt;
|desc = The design of this blade is indicative of high status.&lt;br /&gt;
}}&lt;br /&gt;
{{Sword|rare|Commander Blade}} is a unique rare [[Sabers|saber]] that can only be equipped by a [[Team#Team organization|team master]]. Its special attack [[Trap Vision|reveals traps]] around the player, in a radius roughly equal to that of [[Handguns|handgun]] range. It also grants all party members who are part of the wielder&#039;s team an extra 20 [[ATA]]. &lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Team===&lt;br /&gt;
Commander Blade can be purchased at the lobby counter for 5000 [[Team#Team Points|Team Points]].&lt;br /&gt;
&lt;br /&gt;
{{Sabers}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Sabers]]&lt;br /&gt;
[[Category:Trap Vision]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=35635</id>
		<title>FOnewm/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=35635"/>
		<updated>2025-03-01T20:29:33Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Optimized leveling */ edited LV167 optimized leveling mag to LV171 (needed more ATP to use SoF without mag swapping)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[FOnewm]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:FOnewm.png|right]]&lt;br /&gt;
&#039;&#039;&#039;FOnewm&#039;&#039;&#039; is a newman Force who boasts the strongest Gi- and Ra-series [[techniques]] amongst all the Forces, due to his high MST and extra damage boosts. He is widely considered to be the strongest and most versatile Force, as alongside his unparalleled nuking power, he has enough ATP and ATA to equip various important weapons for physical damage in situations where techniques are not viable.&lt;br /&gt;
&lt;br /&gt;
With his versatility, he can tackle all manners of content effectively and does not have any major drawbacks. While he will not hit as hard with weapons as the human Forces, his ATP is respectable and access to {{Sword|rare|Excalibur}} allows him to do high damage where necessary, and his 180 ATA allows him to use Demon&#039;s {{Gun|es|ES Mechgun}} for very high HP/DFP targets.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Strongest techniques - Due to FOnewm&#039;s high MST and +30% boost to the Gi- and Ra-series techniques, FOnewm is the strongest Force for casting techniques&lt;br /&gt;
* Extremely powerful solo - As FOnewm is a Force, he is very powerful when alone in [[Episode 1|Episodes 1]] and [[Episode 4|4]]&lt;br /&gt;
* High Force ATA - With 180 ATA, FOnewm can hit more reliably than the human forces, and has access to {{Gun|es|ES Mechgun}} for Demon&#039;s usage&lt;br /&gt;
* Decent melee - While not as strong as [[FOmar]]/[[FOmarl]], and despite his lack of access to {{Sword|rare|Galatine}}, FOnewm is able to deal decent damage with physical weapons where necessary&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Low support range - FOnewm does not have any extra range with support techniques, making support hard in parties where a supportive party member may be necessary&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewm. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewm depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items for FOnewm===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Pinkal|32}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pinkal is a staple for FOnewm, as it finds many core Force items in the early game, such as {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}, along with boosted rates to all amplifiers. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d&#039;Argent}}, and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items that FOnewm hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill|32}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}. Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria|32}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like {{Greenill}}, Redria finds {{Gun|rare|Heaven Striker}} and {{Gun|rare|Cannon Rouge}} in Episode 4. Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill|32}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
===Basic leveling===&lt;br /&gt;
If you&#039;re a new player and want a simple material plan, this is what you want. These plans are designed for the player who does not have extra equipment from other characters or friends, and doesn&#039;t want to keep swapping their equipment and mags as they level.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nuking&#039;&#039;&#039;&lt;br /&gt;
|5/0/45/150 &amp;lt;sub&amp;gt;[[Mags/Guide#Simple MIND Mag|Guide]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
|{{Unit|rare|V801}}&lt;br /&gt;
|Any [[Barriers#Technique_Merges|Merge]]&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2|150&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|rowspan=2| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Optional&#039;&#039;: &#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
|5/150/45/0 &amp;lt;sub&amp;gt;[[Mags/Guide#Simple POW Mag|Guide]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
|{{Unit|rare|Heavenly/Battle}}, {{Unit|rare|Smartlink}}, {{Unit|rare|Heavenly/Arms}}, {{Unit|rare|Heavenly/Arms}}&lt;br /&gt;
|Any&lt;br /&gt;
|}&lt;br /&gt;
===Optimized leveling===&lt;br /&gt;
The below plans are for more advanced players who have multiple mags and equipment from other characters or friends. These have better stat growth as the player levels, but require changing out mags and units a lot, so may not be suitable for beginners.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Level 182+&lt;br /&gt;
|5/0/109/86&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|Level 171-181&lt;br /&gt;
|5/11/73/111&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|Level 146-170&lt;br /&gt;
|5/0/45/150&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Heavenly/Mind}}&lt;br /&gt;
|}&lt;br /&gt;
===Level 200===&lt;br /&gt;
At level 200 (or when approaching 200), it is recommended to reset your materials and use the plans below, as you will get more usage out of them as the leveling plans are designed to make leveling easier.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|General use&lt;br /&gt;
|5/88/61/46&lt;br /&gt;
| {{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| - &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|140&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
|Episode 2&lt;br /&gt;
|5/93/101/1&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|-&lt;br /&gt;
|Nuking&lt;br /&gt;
|55/x/x/59&lt;br /&gt;
|{{Unit|rare|V801}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|Nuking with max ATA&lt;br /&gt;
|40/0/104/56&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Smartlink}}&lt;br /&gt;
|}&lt;br /&gt;
===Max stats===&lt;br /&gt;
If wishing to get all yellow numbers, use the plan below. However, these plans are generally not recommended, as they require extra units which block the usage of more utility units.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/6/20/169&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Adept}}, {{Unit|rare|Adept}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|62&lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
|42&lt;br /&gt;
|13&lt;br /&gt;
|33&lt;br /&gt;
|}&lt;br /&gt;
Players leveling FOnewm should aim to maximize his [[MST]] stat with {{Tool|Mind Material|Mind Materials}} and {{Unit|Units}} as early as possible, and should pick a mag with a high Mind stat. &lt;br /&gt;
&lt;br /&gt;
As the player gains levels, they can consider creating a new mag or equipping different units to boost their [[ATA]] stat. ATA is FOnewm&#039;s second most important stat as it allows him to make better use of weapons with [[Demon&#039;s]] or [[Hell]] specials. ATA also helps FOnewm meet the requirement to use weapons such as {{Gun|rare|Bringer&#039;s Rifle}} and {{Gun|es|ES Mechgun}}. As many enemies in Ultimate difficulty Multiplayer scaling have high elemental resistances, FOnewm can first provide [[Techniques#Support techniques|support]] followed by contributing with the aforementioned weapons in these cases.&lt;br /&gt;
&lt;br /&gt;
Although lower priority than MST and ATA, [[ATP]] can also be an important stat as FOnewm depends on this stat to equip {{Sword|rare|Slicer of Fanatic}}, {{Sword|rare|Excalibur}}, and {{Sword|es|ES J-Cutter}} or {{Sword|es|ES Slicer}}. Slicer of Fanatic&#039;s ATP requirement is low enough to be accessible with a [[Mags/Guide#Simple POW Mag|Simple POW Mag]] very early on in Ultimate difficulty.&lt;br /&gt;
&lt;br /&gt;
Excalibur&#039;s high weapon ATP provides FOnewm with his highest damage weapon option, but is only accessible at a very high character level if no {{Tool|Power Material|Power Materials}} are used. This is even more true in the case of ES J-Cutter and ES Slicer, which also typically depend on a unit slot being dedicated to {{Unit|rare|V502}} or {{Unit|rare|V501}} to boost the effectiveness of [[Hell]] or [[Arrest]] special attacks, while FOnewm is also depending on his unit slots to provide battle speed, Smartlink, and additional stats while leveling.&lt;br /&gt;
&lt;br /&gt;
Although [[DFP]] is generally an insignificant stat, in certain cases maximizing this stat can help prevent the player from being knocked down. At level 200, there are different Mag stat plans for different scenarios that maximize certain stats and offer different levels of flexibility for Unit selection.&lt;br /&gt;
&lt;br /&gt;
Note that the Max Stats plan is &#039;&#039;&#039;not recommended&#039;&#039;&#039; here; it requires FOnewm to use all four of his unit slots for stats, resulting in him being unable to use various utility units such as {{Unit|rare|Smartlink}}, {{Unit|rare|V501}}, {{Unit|rare|V502}}, {{Unit|rare|V801}}, {{Unit|rare|Heavenly/Technique}} (or lesser Technique unit), {{Unit|rare|Heavenly/HP}} (or multiple), or any of the Cure units such as {{Unit|rare|Cure/Freeze}} and {{Unit|rare|Cure/Paralysis}}. It also depends on {{Shield|rare|Red Ring}} to provide MST, but a [[Techniques#Barriers|Technique-boosting barrier]] would be preferred in this slot for offensive technique damage in addition to max MST without Red Ring.&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Nuking&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Psycho Wand}}, {{Cane|rare|Prophets of Motav}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Magical Piece}}, {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Storm Wand: Indra}}, {{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Summit Moon}}, {{Cane|rare|Club of Laconium}}, {{Cane|rare|Club of Zumiuran}}, {{Cane|rare|Mace of Adaman}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Mercurius Rod}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Striker of Chao}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Glide Divine}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Bringer&#039;s Rifle}}, {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Cane|es|ES Cards}} (Hell, Demon&#039;s), {{Gun|rare|Holy Ray}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Gal Wind}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Demonic Fork}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|Ignition Cloak}}, {{Frame|rare|Mother Garb+}}, {{Frame|rare|Dress Plate}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Red Ring}}, {{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}, {{Shield|rare|Gizonde Merge}}, {{Shield|rare|Rabarta Merge}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|Resta Merge}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}, {{Shield|rare|Three Seals}}, {{Shield|rare|Combat Gear}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=35211</id>
		<title>FOnewm/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOnewm/Guide&amp;diff=35211"/>
		<updated>2025-02-16T20:11:01Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Material and Mag plans */ Added more builds, wrote a paragraph of advice and changed some wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;5/&amp;lt;div class=&amp;quot;noexcerpt&amp;quot;&amp;gt;&amp;lt; Return to [[FOnewm]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:FOnewm.png|right]]&lt;br /&gt;
&#039;&#039;&#039;FOnewm&#039;&#039;&#039; is a newman Force who boasts the strongest Gi- and Ra-series [[techniques]] amongst all the Forces, due to his high MST and extra damage boosts. He is widely considered to be the strongest and most versatile Force, as alongside his unparalleled nuking power, he has enough ATP and ATA to equip various important weapons for physical damage in situations where techniques are not viable.&lt;br /&gt;
&lt;br /&gt;
With his versatility, he can tackle all manners of content effectively and does not have any major drawbacks. While he will not hit as hard with weapons as the human Forces, his ATP is respectable and access to {{Sword|rare|Excalibur}} allows him to do high damage where necessary, and his 180 ATA allows him to use Demon&#039;s {{Gun|es|ES Mechgun}} for very high HP/DFP targets.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Strongest techniques - Due to FOnewm&#039;s high MST and +30% boost to the Gi- and Ra-series techniques, FOnewm is the strongest Force for casting techniques&lt;br /&gt;
* Extremely powerful solo - As FOnewm is a Force, he is very powerful when alone in [[Episode 1|Episodes 1]] and [[Episode 4|4]]&lt;br /&gt;
* High Force ATA - With 180 ATA, FOnewm can hit more reliably than the human forces, and has access to {{Gun|es|ES Mechgun}} for Demon&#039;s usage&lt;br /&gt;
* Decent melee - While not as strong as [[FOmar]]/[[FOmarl]], and despite his lack of access to {{Sword|rare|Galatine}}, FOnewm is able to deal decent damage with physical weapons where necessary&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Low support range - FOnewm does not have any extra range with support techniques, making support hard in parties where a supportive party member may be necessary&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOnewm. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOnewm depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items for FOnewm===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Pinkal|32}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pinkal is a staple for FOnewm, as it finds many core Force items in the early game, such as {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}, along with boosted rates to all amplifiers. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d&#039;Argent}}, and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items that FOnewm hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill|32}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}. Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria|32}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like {{Greenill}}, Redria finds {{Gun|rare|Heaven Striker}} and {{Gun|rare|Cannon Rouge}} in Episode 4. Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill|32}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Leveling&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for levelling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lv 200&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lv 200 -&#039;&#039;&#039; Max ATP, ATA, &amp;amp; MST (General use)&lt;br /&gt;
|5/88/61/46&lt;br /&gt;
| {{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
|Any&lt;br /&gt;
| x &lt;br /&gt;
| x&lt;br /&gt;
|140&lt;br /&gt;
| x&lt;br /&gt;
| x &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lv 200 -&#039;&#039;&#039; Max ATP &amp;amp; ATA (Episode 2 build)&lt;br /&gt;
|5/93/101/1&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|V502}}&lt;br /&gt;
|Any&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|140&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lv 200 -&#039;&#039;&#039; Max MST &amp;amp; DFP (Nuking only)&lt;br /&gt;
|55/x/x/59&lt;br /&gt;
|{{Unit|rare|V801}}&lt;br /&gt;
|Any&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|150&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lv 200 -&#039;&#039;&#039; Max DFP, ATA &amp;amp; MST (Max ATA &amp;amp; MST by Lv 194)&lt;br /&gt;
|40/0/104/56&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}&lt;br /&gt;
|Any&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|150&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leveling -&#039;&#039;&#039; Max ATA &amp;amp; MST by Lv 182&lt;br /&gt;
|5/0/109/86&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}&lt;br /&gt;
|Any&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|150&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leveling -&#039;&#039;&#039; Max ATA &amp;amp; MST by Lv 167&lt;br /&gt;
|5/0/76/119&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
|Any&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|150&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leveling -&#039;&#039;&#039; Max MST by Lv 146&lt;br /&gt;
|5/0/45/150&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}, {{Unit|rare|Heavenly/Mind}}&lt;br /&gt;
|Any&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|150&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Stats&#039;&#039;&#039;&lt;br /&gt;
|5/6/20/169&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|Adept}}, {{Unit|rare|Adept}}, {{Unit|rare|Centurion/Ability}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
|62&lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
|42&lt;br /&gt;
|13&lt;br /&gt;
|33&lt;br /&gt;
|}&lt;br /&gt;
Players leveling FOnewm should aim to maximize his MST stat with [[Mind Material|Mind Materials]] and [[Units]] as early as possible, and should pick a mag with a high Mind stat. As the player gains levels, they can consider creating a new mag or equipping different units to boost their ATA stat. ATA is FOnewm&#039;s second most important stat as it allows him to make better use of weapons with [[Demon&#039;s]] or [[Hell]] specials. ATA also helps FOnewm unlock the ability to use weapons such as [[Bringer&#039;s Rifle]] and [[ES Mechgun]]. Although less significant, ATP can be an important stat as well as FOnewm depends on this stat to equip [[Slicer of Fanatic]] and [[Excalibur]]. Although DFP is generally an insignificant stat, in certain cases maximizing this stat can help prevent the player from being knocked down. At level 200, there are different Mag stat plans for different scenarios that maximize certain stats and offer different levels of flexibility for Unit selection.&lt;br /&gt;
&lt;br /&gt;
Note that the Max Stats plan isn&#039;t recommended here; it forces FOnewm to use all four of his unit slots, resulting in him being unable to use V501, V502, V801, etc.&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Nuking&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Psycho Wand}}, {{Cane|rare|Prophets of Motav}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Magical Piece}}, {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Storm Wand: Indra}}, {{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Summit Moon}}, {{Cane|rare|Club of Laconium}}, {{Cane|rare|Club of Zumiuran}}, {{Cane|rare|Mace of Adaman}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Mercurius Rod}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Striker of Chao}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Glide Divine}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Bringer&#039;s Rifle}}, {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Cane|es|ES Cards}} (Hell, Demon&#039;s), {{Gun|rare|Holy Ray}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|es|ES Mechgun}} (Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Gal Wind}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Demonic Fork}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|Ignition Cloak}}, {{Frame|rare|Mother Garb+}}, {{Frame|rare|Dress Plate}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Red Ring}}, {{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}, {{Shield|rare|Gizonde Merge}}, {{Shield|rare|Rabarta Merge}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|Resta Merge}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}, {{Shield|rare|Three Seals}}, {{Shield|rare|Combat Gear}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_4&amp;diff=34746</id>
		<title>Random Attack Xrd REV 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_4&amp;diff=34746"/>
		<updated>2025-02-04T02:59:23Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Enemy Counts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Random Attack Xrd REV 4&lt;br /&gt;
|episode=4&lt;br /&gt;
|category=Maximum Attack&lt;br /&gt;
|desc=Venture through a randomized series of maps.&lt;br /&gt;
|info=Fight off swarms of monsters in various areas. Can you make it to the end?&lt;br /&gt;
|reward=??? Meseta&lt;br /&gt;
|author=Ender&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=???&lt;br /&gt;
|hxpon=???&lt;br /&gt;
|vhxpon=???&lt;br /&gt;
|uxpon=???&lt;br /&gt;
|nxpoff=???&lt;br /&gt;
|hxpoff=???&lt;br /&gt;
|vhxpoff=???&lt;br /&gt;
|uxpoff=???&lt;br /&gt;
}}&lt;br /&gt;
==Routing==&lt;br /&gt;
Each floor in this quest has a randomized split. This quest always starts in [[Crater East]], and 3 other areas are randomly chosen from the rest. The quest always ends in the [[Meteor Impact Site]] with either [[Saint-Milion]] or [[Shambertin]] (chosen at random).&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater East]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|13 (6 + 7/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|14 (4 + 4/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|13 (6 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|12 (4 + 4/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|8 (1 + 5/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|13 (5 + 4/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|3 (1 + 1/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|9 (3 + 0/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|1 (0 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater West]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|27 (8 + 12/7)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|15 (4 + 9/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|14 (4 + 5/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|31 (0 + 18/13)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|20 (0 + 9/11)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|15 (0 + 9/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|4 (2 + 1/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|19 (6 + 9/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|3 (2 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater South]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|14 (4 + 8/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|15 (0 + 10/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|22 (6 + 12/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|15 (2 + 5/8)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|11 (0 + 5/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|5 (0 + 2/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|9 (2 + 2/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|8 (0 + 5/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|7 (0 + 4/3)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater North]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|8 (1 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|12 (6 + 2/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|2 (0 + 0/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|15 (4 + 7/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|13 (3 + 7/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|6 (2 + 2/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|17 (9 + 6/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|9 (5 + 0/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|4 (2 + 1/1)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater Interior]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|12 (3 + 9/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|13 (4 + 3/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|2 (2 + 0/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|34 (7 + 11/16)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|15 (4 + 6/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|8 (8 + 0/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|17 (1 + 1/15)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|8 (1 + 3/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|15 (4 + 10/1)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|25 (4 + 2/19)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|38 (0 + 28/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|16 (3 + 5/8&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|21 (3 + 8/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|10 (0 + 1/9)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|22 (0 + 5/17)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|3 (0 + 2/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|19 (0 + 13/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|2 (1 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|24 (7 + 6/11)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|15 (2 + 6/7)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|7 (0 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|19 (5 + 4/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|11 (2 + 2/7)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|6 (0 + 6/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|5 (1 + 4/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|34 (10 + 4/20)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|5 (1 + 3/1)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|22 (8 + 10/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|19 (3 + 10/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|12 (4 + 3/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|16 (5 + 8/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|19 (4 + 7/8)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|27 (6 + 15/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|19 (3 + 14/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|16 (7 + 3/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|7 (1 + 0/6)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Meteor Impact Site]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Bosses&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=4|Total&lt;br /&gt;
(bracketed numbers indicate potential range encountered per run)&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|74 (6-57)&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|71 (0-59)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|69 (8-43)&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|72 (0-50)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|53 (9-39)&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|35 (0-24)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|55 (3-34)&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|69 (0-56)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|30 (0-22)&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|14 (0-13)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1 (0-1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|102 (15-56)&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1 (0-1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|167 (31-64)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|107 (13-39)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|77 (6-50)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; |Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Crater West]]&lt;br /&gt;
!colspan=2|[[Crater South]]&lt;br /&gt;
!colspan=2|[[Crater North]]&lt;br /&gt;
!colspan=2|[[Crater Interior]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 1]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 2]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 3]]&lt;br /&gt;
!colspan=2|[[Meteor Impact Site]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|14&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|21&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|19&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|29&lt;br /&gt;
|[[Box (Meseta)|Box (Meseta)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|colspan=1|[[Box (Tool)|Box (Tool)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Tool)|Box (Tool)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Armor)|Box (Armor)]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Weapon)|Box (Weapon)]]&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
{{Episode4Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 4Quests]]&lt;br /&gt;
[[Category:Maximum Attack Quests]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Hunting_common_weapons&amp;diff=33700</id>
		<title>Hunting common weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Hunting_common_weapons&amp;diff=33700"/>
		<updated>2024-11-24T17:13:23Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Seabed */ added resets for en4 and pw3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Common [[weapons]] can be found by opening certain [[Item box|item boxes]], or by defeating certain [[enemies]] that have a chance to drop a weapon as their [[set drop]]. Unlike rare weapons, which can only be found by defeating a particular enemy with a particular [[Section IDs|Section ID]], common weapons can be found in any area regardless of section ID, and can be dropped by more than one enemy in each area.&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
In order to hunt common weapons with high hit percentage, it is recommended to hunt in areas that provide the best [[Weapon attribute drop tables#Pattern selection|pattern selection]] for each attribute roll, because pattern 4 has a greatly increased rate at which attribute values between 50-90% are rolled compared with other patterns, and is the only pattern capable of finding weapons with 90% or higher on a given attribute if the weapon is untekked.&lt;br /&gt;
&lt;br /&gt;
Most item boxes have a chance of dropping a weapon on ultimate difficulty from 6-9% depending on the area.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Item box#Item box drop tables|Item box]]&amp;lt;/ref&amp;gt; An efficient way to hunt for item boxes and thus common weapons is explained in the [[box run|box run guide]]. However, certain item boxes are set to drop specific items (such as {{Tool|Moon Atomizer|Moon Atomizers}} in {{Quest link|Phantasmal World 2}}) and therefore cannot drop weapons. After killing a boss, there are often a certain number of boxes that are guaranteed to contain weapons. Though often associated with &amp;quot;Boss rush&amp;quot; quests, certain item boxes may be designated to drop weapons outside of the boss area in certain quests, such as in the Endless Nightmare series. Playing quests with a high number of weapon boxes is one of the most efficient things a player can do to find more common weapons. The player should be advised that certain quests containing a boss, such as {{Quest link|Lost HELL PALLASCH}}, do not spawn any boxes after defeating the boss.&lt;br /&gt;
&lt;br /&gt;
==Finding common weapons by defeating enemies==&lt;br /&gt;
Each time an enemy is defeated, the game rolls to determine whether an item will drop, and if so, what that item will be in the following order:&lt;br /&gt;
&lt;br /&gt;
#The game rolls based on the monster&#039;s [[drop anything rate]] (DAR) to determine if the monster has the possibility of dropping anything.&lt;br /&gt;
#The game rolls to decide if the monster will drop its specified rare item (depending on area, section ID, and difficulty)&lt;br /&gt;
#The game rolls for event drops, such as {{Tool|rare|Event Egg}}, {{Tool|rare|Halloween Cookie}}, or {{Tool|Present (Christmas)}}&lt;br /&gt;
#The game rolls for [[music disks]] (&amp;lt;code&amp;gt;1/600&amp;lt;/code&amp;gt; from any monster)&lt;br /&gt;
#The game rolls to determine whether the drop is {{Meseta}}, a [[tools|tool]], or the monster&#039;s [[Item drops#Set drops|set drop]]. Each of these categories has an equivalent &amp;lt;code&amp;gt;1/3&amp;lt;/code&amp;gt; chance of being rolled&lt;br /&gt;
&lt;br /&gt;
Therefore, if an enemy that could drop a common weapon drops its designated rare item, it loses out on a 1/3 chance of dropping a weapon. &lt;br /&gt;
&lt;br /&gt;
Due to the complexity of calculating for the chance that event drops, Music disks, or rare items will nullify the chance that an enemy capable of dropping weapons will drop a weapon, and the relative insignificance of such nullified rolls to overall averages of weapons dropped, we will use the following &#039;&#039;&#039;&#039;&#039;simplified&#039;&#039;&#039;&#039;&#039; formula for calculating the chance that an enemy with weapon designated as its set drop will drop a weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(&#039;&#039;Enemy&#039;s base DAR&#039;&#039; x &#039;&#039;DAR boosts&#039;&#039;) /3]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, the [[Claw|Claws]] found in [[Ruins]] have a base DAR of 30% on ultimate. If there were no boosts to DAR, we could use the formula as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(0.30 x 1) /3] = 0.10&amp;lt;/code&amp;gt; Or, a 1/10 chance of dropping a weapon upon being defeated.&lt;br /&gt;
&lt;br /&gt;
==Area-specific information==&lt;br /&gt;
&lt;br /&gt;
===Mine ===&lt;br /&gt;
Although neither Mine 1 or Mine 2 can roll pattern 4 for attributes naturally on Ultimate difficulty, this can be achieved by playing on [[Anguish]].&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Weapon attribute drop tables#Pattern selection|Weapon attribute drop tables]]&amp;lt;/ref&amp;gt; However, because enemies on Anguish have increased stats, are more resistant to specials like [[Demon&#039;s]], and can only be frozen for 2 seconds instead of the regular 5, hunting common weapons in this area is less efficient.&lt;br /&gt;
&lt;br /&gt;
The following enemies in Mine have weapons as their set drop:&lt;br /&gt;
&lt;br /&gt;
*[[Gillchic|Gilchic]] (30% DAR)&lt;br /&gt;
*[[Dubchic]] (30% DAR)&lt;br /&gt;
*[[Sinow Beat|Sinow Blue]] (60% DAR)&lt;br /&gt;
&lt;br /&gt;
Due to the high natural Drop Anything Rate of Sinow Blue, players hunting common weapons are advised to play quests with high numbers of this enemy.&lt;br /&gt;
&lt;br /&gt;
Boxes in Mine 1 and Mine 2 have an 8% chance of containing a weapon.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ |Number of Weapons Found on average per run (no boosts)&lt;br /&gt;
!Quest Name&lt;br /&gt;
!Gilchic&lt;br /&gt;
!Dubchic&lt;br /&gt;
!Sinow Blue&lt;br /&gt;
!Item Boxes&lt;br /&gt;
!Weapon Boxes&lt;br /&gt;
!Total Average&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Sweep-up Operation 3}}&lt;br /&gt;
|5.7&lt;br /&gt;
|2.2&lt;br /&gt;
|3.8&lt;br /&gt;
|2.56&lt;br /&gt;
|0&lt;br /&gt;
|14.26&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Mop-up Operation 3}}&lt;br /&gt;
|5.9&lt;br /&gt;
|0.9&lt;br /&gt;
|3.4&lt;br /&gt;
|3.36&lt;br /&gt;
|8&lt;br /&gt;
|21.56&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Endless Nightmare 3}}&lt;br /&gt;
| 10.8&lt;br /&gt;
| 3.7&lt;br /&gt;
|9.6 &lt;br /&gt;
|4.72&lt;br /&gt;
|6&lt;br /&gt;
|34.82&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Scarlet Realm 3}}&lt;br /&gt;
|13&lt;br /&gt;
|4&lt;br /&gt;
|13&lt;br /&gt;
|0?&lt;br /&gt;
|0?&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Lost SOUL BLADE}}&lt;br /&gt;
|8.5&lt;br /&gt;
|1.7&lt;br /&gt;
|14 &lt;br /&gt;
|6.4&lt;br /&gt;
| 19&lt;br /&gt;
|49.6 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Mine Offensive}}&lt;br /&gt;
|3.8&lt;br /&gt;
|1.8&lt;br /&gt;
|5.2&lt;br /&gt;
|4.24&lt;br /&gt;
|10&lt;br /&gt;
|25.04&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Maximum Attack E: Mine}}&lt;br /&gt;
|4.2&lt;br /&gt;
|1.2&lt;br /&gt;
|4.2&lt;br /&gt;
|0.64&lt;br /&gt;
|0&lt;br /&gt;
|10.24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
All areas of Ruins have natural access to at least one 4th attribute pattern roll, with Ruins 1 having only 1 chance, Ruins 2 having 2 chances, and Ruins 3 having 3 chances.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following enemies in Ruins have weapons as their set drop:&lt;br /&gt;
&lt;br /&gt;
*[[Arlan]] (30% DAR)&lt;br /&gt;
*[[Claw]] (30% DAR)&lt;br /&gt;
*[[Merlan]] (35% DAR)&lt;br /&gt;
&lt;br /&gt;
Boxes in Ruins 1 have an 8% chance of containing a weapon, while boxes in Ruins 2 and Ruins 3 have a 9% chance of containing a weapon.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Number of Weapons Found on average per run (no boosts)&lt;br /&gt;
|-&lt;br /&gt;
!Quest Name&lt;br /&gt;
!Arlan&lt;br /&gt;
!Claw&lt;br /&gt;
!Bulclaw*&lt;br /&gt;
!Merlan&lt;br /&gt;
!Item Boxes&lt;br /&gt;
!Weapon Boxes&lt;br /&gt;
!Total Average&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Sweep-up Operation 4}}&lt;br /&gt;
|4.5&lt;br /&gt;
|4.3&lt;br /&gt;
|(+3.2)&lt;br /&gt;
|2.8&lt;br /&gt;
|2.97&lt;br /&gt;
|1&lt;br /&gt;
|15.57-18.77&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Mop-up Operation 4}}&lt;br /&gt;
|3.5&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3.15&lt;br /&gt;
|1.28&lt;br /&gt;
|2&lt;br /&gt;
|14.93&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Endless Nightmare 4}}&lt;br /&gt;
| 4.9&lt;br /&gt;
| 9&lt;br /&gt;
|(+2.4) &lt;br /&gt;
|6.88&lt;br /&gt;
|7.52&lt;br /&gt;
|14&lt;br /&gt;
|42.3-44.7&lt;br /&gt;
|-&lt;br /&gt;
|{{Quest link|Endless Nightmare 4}} (reset)&lt;br /&gt;
|0&lt;br /&gt;
|2.6&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1.44&lt;br /&gt;
|4&lt;br /&gt;
|8.04&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Scarlet Realm 4}}&lt;br /&gt;
|7.2&lt;br /&gt;
|8.5&lt;br /&gt;
|(+5.6) &lt;br /&gt;
|6.53&lt;br /&gt;
|0?&lt;br /&gt;
| 0?&lt;br /&gt;
|22.23-27.83 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Lost HELL PALLASCH}}&lt;br /&gt;
|5.4&lt;br /&gt;
|8.7&lt;br /&gt;
|(+22)&lt;br /&gt;
|2.33&lt;br /&gt;
|0.99&lt;br /&gt;
|0&lt;br /&gt;
|17.42-39.42&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|4-5:Dark Inheritance}}&lt;br /&gt;
|11.1&lt;br /&gt;
|14.3&lt;br /&gt;
|(+2.4)&lt;br /&gt;
|9.1&lt;br /&gt;
|12.43&lt;br /&gt;
|25&lt;br /&gt;
|71.93-74.33&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Fragments of a Memory}}&lt;br /&gt;
|7.4&lt;br /&gt;
|23.7&lt;br /&gt;
|(+34.4)&lt;br /&gt;
|10.85&lt;br /&gt;
|6.1&lt;br /&gt;
|6&lt;br /&gt;
|54.05-88.45&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|This Must Be The Place}}&lt;br /&gt;
|7.8&lt;br /&gt;
|12.4&lt;br /&gt;
|(+19.2)&lt;br /&gt;
|8.52&lt;br /&gt;
|7.51&lt;br /&gt;
|18&lt;br /&gt;
|54.23-73.43&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Road To Nowhere}}&lt;br /&gt;
|7.8&lt;br /&gt;
|12.7&lt;br /&gt;
|(+19.6)&lt;br /&gt;
|8.52&lt;br /&gt;
|7.87&lt;br /&gt;
|20&lt;br /&gt;
|56.89-76.49&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Maximum Attack E: Ruins}}&lt;br /&gt;
|3.2&lt;br /&gt;
|2.4&lt;br /&gt;
|(+4.4)&lt;br /&gt;
|3.85&lt;br /&gt;
|0.72&lt;br /&gt;
|0&lt;br /&gt;
|10.17-14.57&lt;br /&gt;
|}&lt;br /&gt;
: Players can spawn an additional 4 claws for each [[Bulclaw]] they split, making Ruins a popular area for hunting common weapons.&lt;br /&gt;
&lt;br /&gt;
=== Central Control Area ===&lt;br /&gt;
While only [[Seaside]] and [[Central Control Area]] have natural access to one 4th pattern attribute roll, playing on [[Anguish]] difficulty gives the player all 4th pattern attribute rolls in Jungle East, Mountain, Seaside, and Central Control Area.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; However, because enemies on Anguish have increased stats, are more resistant to specials like [[Hell]] and [[Demon&#039;s]], and can only be frozen for 2 seconds instead of the regular 5, hunting common weapons in this area is less efficient.&lt;br /&gt;
&lt;br /&gt;
The following enemies in CCA have weapons as their set drop:&lt;br /&gt;
&lt;br /&gt;
*[[Merillia]] (30% DAR)&lt;br /&gt;
*[[Gee]] (30% DAR)&lt;br /&gt;
*[[Ul Gibbon]] (30% DAR)&lt;br /&gt;
*[[Meriltas]] (35% DAR)&lt;br /&gt;
*[[Sinow Berill]] (40% DAR)&lt;br /&gt;
&lt;br /&gt;
Boxes in all areas of CCA have a 7% chance of containing a weapon.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Number of Weapons Found on average per run (no boosts)&lt;br /&gt;
|-&lt;br /&gt;
!Quest Name&lt;br /&gt;
!Merillia&lt;br /&gt;
!Gee&lt;br /&gt;
!Ul Gibbon&lt;br /&gt;
!Meriltas&lt;br /&gt;
!Sinow Berill&lt;br /&gt;
!Item Boxes&lt;br /&gt;
!Weapon Boxes&lt;br /&gt;
!Total Average&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Phantasmal World 1}}*&lt;br /&gt;
|2.5&lt;br /&gt;
|6.7&lt;br /&gt;
|1.9&lt;br /&gt;
|1.86&lt;br /&gt;
|1.2&lt;br /&gt;
|2.73&lt;br /&gt;
|0&lt;br /&gt;
|16.89&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Phantasmal World 2}}&lt;br /&gt;
|5.4&lt;br /&gt;
|8&lt;br /&gt;
|11.4&lt;br /&gt;
|4.9&lt;br /&gt;
|3.2&lt;br /&gt;
|4.13&lt;br /&gt;
|0&lt;br /&gt;
|37.03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Penumbral Surge 3}}*&lt;br /&gt;
| 4.3&lt;br /&gt;
| 8&lt;br /&gt;
|6.1 &lt;br /&gt;
|2.45&lt;br /&gt;
|2.93&lt;br /&gt;
|2.73&lt;br /&gt;
|0&lt;br /&gt;
|26.51&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Penumbral Surge 4}}&lt;br /&gt;
|6.3&lt;br /&gt;
|6.6&lt;br /&gt;
|8.3 &lt;br /&gt;
|5.72&lt;br /&gt;
|3.9&lt;br /&gt;
|0?&lt;br /&gt;
| 0&lt;br /&gt;
|30.82 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Lost FILL CANNON}}*&lt;br /&gt;
|7.6&lt;br /&gt;
|10.7&lt;br /&gt;
|8.1&lt;br /&gt;
|5.6&lt;br /&gt;
|7.6&lt;br /&gt;
|5.32&lt;br /&gt;
|22&lt;br /&gt;
|66.92&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Dream Messenger}}&lt;br /&gt;
|0&lt;br /&gt;
|4.9&lt;br /&gt;
|0.8&lt;br /&gt;
|0.93&lt;br /&gt;
|0&lt;br /&gt;
|1.4&lt;br /&gt;
|2&lt;br /&gt;
|10.03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Maximum Attack E: CCA}}&lt;br /&gt;
|1.6&lt;br /&gt;
|1.5&lt;br /&gt;
|1.7&lt;br /&gt;
|1.52&lt;br /&gt;
|1.33&lt;br /&gt;
|0.56&lt;br /&gt;
|0&lt;br /&gt;
|8.21&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Because Jungle North does not have access to 4th pattern attribute rolls, it is not counted towards the total average weapon drops found in Phantasmal World 1,  Penumbral Surge 3, or Lost FILL CANNON.&lt;br /&gt;
&lt;br /&gt;
=== Seabed ===&lt;br /&gt;
Seabed Upper and Lower have natural access to Pattern 4 attribute rolls&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;, and contain a high concentration of enemies with weapons as their set drop. For this reason, Seabed is one of the most popular areas for hunting common weapons. Seabed Upper also features the most efficient way to access a multitude of boxes. More information can be found in the [[box run|box run guide]].&lt;br /&gt;
&lt;br /&gt;
The following enemies in Seabed have weapons as their set drop: &lt;br /&gt;
&lt;br /&gt;
* [[Recon]] (10% DAR)*&lt;br /&gt;
*[[Dolmolm]] (30% DAR)&lt;br /&gt;
*[[Sinow Zoa]] (30% DAR)&lt;br /&gt;
*[[Dolmdarl]] (35% DAR)&lt;br /&gt;
*[[Morfos]] (40% DAR)&lt;br /&gt;
*[[Delbiter]] (80% DAR)&lt;br /&gt;
&lt;br /&gt;
Due to the high natural Drop Anything Rate of Delbiters, players hunting common weapons are advised to play quests with high numbers of this enemy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Due to the low Drop Anything Rate of Recons, most players simply kill the [[Recobox|Recoboxes]] from which they spawn, making the contribution of Recons to the average number of weapons found per quest negligible. They are not counted towards average weapons in each quest in the table below. &lt;br /&gt;
&lt;br /&gt;
Boxes in all areas of Seabed have an 8% chance of containing a weapon.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Number of Weapons Found on average per run (no boosts)&lt;br /&gt;
|-&lt;br /&gt;
!Quest Name&lt;br /&gt;
!Dolmolm&lt;br /&gt;
!Sinow Zoa&lt;br /&gt;
!Dolmdarl&lt;br /&gt;
!Morfos&lt;br /&gt;
!Delbiter&lt;br /&gt;
!Item Boxes&lt;br /&gt;
!Weapon Boxes&lt;br /&gt;
!Total Average&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Phantasmal World 3}}&lt;br /&gt;
|10.3&lt;br /&gt;
|3.3&lt;br /&gt;
|6.65&lt;br /&gt;
|6.27&lt;br /&gt;
|7.2&lt;br /&gt;
|10.08&lt;br /&gt;
|0&lt;br /&gt;
|43.8&lt;br /&gt;
|-&lt;br /&gt;
|{{Quest link|Phantasmal World 3}} (reset)&lt;br /&gt;
|1.2&lt;br /&gt;
|0&lt;br /&gt;
|0.23&lt;br /&gt;
|0.4&lt;br /&gt;
|0&lt;br /&gt;
|3.52&lt;br /&gt;
|0&lt;br /&gt;
|5.35&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Sweep-up Operation 8}}&lt;br /&gt;
|6.9&lt;br /&gt;
|1.9&lt;br /&gt;
|4.55&lt;br /&gt;
|2.13&lt;br /&gt;
|2.4&lt;br /&gt;
|1.52&lt;br /&gt;
|0&lt;br /&gt;
|19.4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Penumbral Surge 5}}&lt;br /&gt;
| 11.6&lt;br /&gt;
| 3.9&lt;br /&gt;
|9.92 &lt;br /&gt;
|5.87&lt;br /&gt;
|5.07 (+0.67)&lt;br /&gt;
|0?&lt;br /&gt;
|0&lt;br /&gt;
|36.36-37.03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Lost DEMON&#039;S RAILGUN}}&lt;br /&gt;
|8.3&lt;br /&gt;
|4.4&lt;br /&gt;
|7.93 &lt;br /&gt;
|5.6&lt;br /&gt;
|6.67&lt;br /&gt;
|4.32&lt;br /&gt;
| 18&lt;br /&gt;
|55.22 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|{{Quest link|Maximum Attack E: Seabed}}&lt;br /&gt;
|2.7&lt;br /&gt;
|1.7&lt;br /&gt;
|2.92&lt;br /&gt;
|1.6&lt;br /&gt;
|4.8&lt;br /&gt;
|0.64&lt;br /&gt;
|0&lt;br /&gt;
|14.36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Control Tower ===&lt;br /&gt;
Control Tower naturally rolls only 4th pattern attributes when dropping weapons&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;, but has a low concentration of enemies with weapons as their set drop. For this reason, Control Tower is less efficient for players looking to hunt commons weapons with high hit.&lt;br /&gt;
&lt;br /&gt;
The following enemies in Control Tower have weapons as their set drop:&lt;br /&gt;
&lt;br /&gt;
*[[Recon]] (10 DAR)*&lt;br /&gt;
*[[Ill Gill]] (40 DAR)&lt;br /&gt;
*[[Delbiter]] (80 DAR)&lt;br /&gt;
&lt;br /&gt;
Due to the high natural Drop Anything Rate of Delbiters, players hunting common weapons are advised to play quests with high numbers of this enemy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Due to the low Drop Anything Rate of Recons, most players simply kill the [[Recobox|Recoboxes]] from which they spawn, making the contribution of Recons to the average number of weapons found per quest negligible. They are not counted towards average weapons in each quest in the table below. &lt;br /&gt;
&lt;br /&gt;
Boxes in Control Tower have an 8% chance of containing a weapon.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Number of Weapons Found on average per run (no boosts)&lt;br /&gt;
|-&lt;br /&gt;
!Quest Name&lt;br /&gt;
!Ill Gill&lt;br /&gt;
!Delbiter&lt;br /&gt;
!Item Boxes&lt;br /&gt;
!Weapon Boxes&lt;br /&gt;
!Total Average&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Phantasmal World 4}}&lt;br /&gt;
|9.6&lt;br /&gt;
|5.07&lt;br /&gt;
|4.32&lt;br /&gt;
|0&lt;br /&gt;
|18.99&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Sweep-up Operation 9}}&lt;br /&gt;
| 3.6&lt;br /&gt;
|2.67&lt;br /&gt;
|1.44&lt;br /&gt;
|0&lt;br /&gt;
|7.71&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Penumbral Surge 6}}&lt;br /&gt;
|7.6&lt;br /&gt;
|4.8&lt;br /&gt;
|0?&lt;br /&gt;
|0?&lt;br /&gt;
|12.4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Lost CHARGE VULCAN}}&lt;br /&gt;
|7.33&lt;br /&gt;
|7.47&lt;br /&gt;
|3.52&lt;br /&gt;
| 12&lt;br /&gt;
|30.32 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Maximum Attack E: Tower}}&lt;br /&gt;
|2.53&lt;br /&gt;
|2.13&lt;br /&gt;
|0.64&lt;br /&gt;
|0&lt;br /&gt;
|5.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crater ===&lt;br /&gt;
While no area in Crater has natural access to 4th pattern attribute rolls, [[Crater North]] and [[Crater Interior]] gain access to 4th pattern attribute rolls when playing on [[Anguish]].&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Crater East, Crater West, and Crater South cannot access the 4th pattern attribute rolls under any circumstance. Despite having numerous enemies with weapons as their set drop, the numbers of each of these enemies that appear per quest is lower than other areas. In addition, enemies on Anguish are more resistant to specials like [[Hell]] and [[Demon&#039;s]], and can only be frozen for 2 seconds instead of the regular 5. Therefore, hunting common weapons in this area is less efficient.&lt;br /&gt;
&lt;br /&gt;
The following enemies in Crater have weapons as their set drop: &lt;br /&gt;
&lt;br /&gt;
*[[Boota]] (30 DAR)&lt;br /&gt;
*[[Ze Boota]] (38 DAR)&lt;br /&gt;
*[[Astark]] (85 DAR)&lt;br /&gt;
*[[Dorphon]] (80 DAR)&lt;br /&gt;
*[[Pazuzu]] (100 DAR)*&lt;br /&gt;
*[[Dorphon Eclair]] (100 DAR)*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Due to the unlikely probability of sighting rare monsters such as Pazuzu and Dorphon Eclair and considering their naturally high Rare Drop Rate (RDR), they contribute minimally towards average numbers of common weapons found per run. They are not counted towards the average weapons found per quest in the table below.&lt;br /&gt;
&lt;br /&gt;
Boxes in all areas of Crater have a 7% chance of dropping a weapon.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Number of Weapons Found on average per run (no boosts)&lt;br /&gt;
|-&lt;br /&gt;
!Quest Name&lt;br /&gt;
!Boota&lt;br /&gt;
!Ze Boota&lt;br /&gt;
!Astark&lt;br /&gt;
!Dorphon&lt;br /&gt;
!Item Boxes&lt;br /&gt;
!Weapon Boxes&lt;br /&gt;
!Total Average&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|War of Limits 2}}&lt;br /&gt;
|3.9&lt;br /&gt;
|9.37&lt;br /&gt;
|3.12&lt;br /&gt;
|0.8&lt;br /&gt;
|3.99&lt;br /&gt;
|0&lt;br /&gt;
|21.18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|New Mop-Up Operation 2}}&lt;br /&gt;
|3.1&lt;br /&gt;
|4.56&lt;br /&gt;
|3.12&lt;br /&gt;
|1.33&lt;br /&gt;
|0?&lt;br /&gt;
|0&lt;br /&gt;
|12.11&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Sweep-up Operation 11}}&lt;br /&gt;
| 2.5&lt;br /&gt;
| 2.79&lt;br /&gt;
|4.53 &lt;br /&gt;
|3.2&lt;br /&gt;
|0?&lt;br /&gt;
|0&lt;br /&gt;
|13.02&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Lost BERSERK BATON}}*&lt;br /&gt;
|3.4&lt;br /&gt;
|4.05&lt;br /&gt;
|6.8&lt;br /&gt;
|5.07&lt;br /&gt;
|1.96&lt;br /&gt;
|8&lt;br /&gt;
|29.28&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Because Crater East does not have access to 4th pattern attribute rolls,&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; it is not counted towards the total average weapon drops found in the quest Lost BERSERK BATON.&lt;br /&gt;
&lt;br /&gt;
=== Subterranean Desert ===&lt;br /&gt;
Similar to Ruins, all areas of Subterranean Desert have natural access to at least one 4th attribute pattern roll, with Desert 1 having only 1 chance, Desert 2 having 2 chances, and Desert 3 having 3 chances.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Despite this, Desert contains only 3 enemies capable of dropping common weapons, and one of those is a rare enemy. For this reason, Desert is generally less efficient than other areas for hunting high hit common weapons.&lt;br /&gt;
&lt;br /&gt;
The following enemies in Desert have weapons as their set drop:&lt;br /&gt;
&lt;br /&gt;
* [[Goran]] (30 DAR)&lt;br /&gt;
*[[Pyro Goran]] (35 DAR)&lt;br /&gt;
*[[Pazuzu]] (100 DAR)*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Due to the unlikely probability of sighting a Pazuzu, and considering its naturally high Rare Drop Rate (RDR), it contributes minimally towards average numbers of common weapons found per run. They are not counted towards the average weapons found per quest in the table below.&lt;br /&gt;
&lt;br /&gt;
Boxes in Desert 1 have a 7% chance of containing a weapon, while boxes in Desert 2 and Desert 3 have an 8% chance of containing a weapon.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Number of Weapons Found on average per run (no boosts)&lt;br /&gt;
|-&lt;br /&gt;
!Quest Name&lt;br /&gt;
!Goran&lt;br /&gt;
!Pyro Goran&lt;br /&gt;
!Item Boxes&lt;br /&gt;
!Weapon Boxes&lt;br /&gt;
!Total Average&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|War of Limits 3}}&lt;br /&gt;
|8.7&lt;br /&gt;
|3.03&lt;br /&gt;
|1.12&lt;br /&gt;
|0&lt;br /&gt;
|12.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|New Mop-Up Operation 3}}&lt;br /&gt;
| 10.8&lt;br /&gt;
|6.42&lt;br /&gt;
|2.52&lt;br /&gt;
|0&lt;br /&gt;
|19.74&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Sweep-up Operation 12}}&lt;br /&gt;
|9&lt;br /&gt;
|5.02&lt;br /&gt;
|4.27&lt;br /&gt;
|2&lt;br /&gt;
|20.29&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|War of Limits 4}}&lt;br /&gt;
|3.7&lt;br /&gt;
|4.2&lt;br /&gt;
|7.52&lt;br /&gt;
| 0&lt;br /&gt;
|15.42 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|New Mop-Up Operation 4}}&lt;br /&gt;
|4.6&lt;br /&gt;
|4.67&lt;br /&gt;
|2.16&lt;br /&gt;
|0&lt;br /&gt;
|11.43&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Sweep-up Operation 13}}&lt;br /&gt;
|5&lt;br /&gt;
|3.03&lt;br /&gt;
|2.72&lt;br /&gt;
|1&lt;br /&gt;
|11.75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|War of Limits 5}}&lt;br /&gt;
|4.9&lt;br /&gt;
|2.22&lt;br /&gt;
|3.84&lt;br /&gt;
|0&lt;br /&gt;
|10.96&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|New Mop-Up Operation 5}}&lt;br /&gt;
|3.7&lt;br /&gt;
|3.5&lt;br /&gt;
|4.08&lt;br /&gt;
|0&lt;br /&gt;
|11.28&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Sweep-up Operation 14}}&lt;br /&gt;
|7&lt;br /&gt;
|3.73&lt;br /&gt;
|3.52&lt;br /&gt;
|0&lt;br /&gt;
|14.27&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Maximum Attack E: Desert}}&lt;br /&gt;
|2.4&lt;br /&gt;
|3.03&lt;br /&gt;
|0.64&lt;br /&gt;
|0&lt;br /&gt;
|6.07&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boss rush quests with multiple areas ==&lt;br /&gt;
After defeating [[Dark Falz]], [[Olga Flow]], [[Saint-Milion]], [[Shambertin]], or [[Kondrieu]], the player often gains access to a set number of guaranteed weapon boxes, all dropping with the best attribute pattern roll possible. Hunting these bosses can therefore be profitable for players in search of high hit common weapons.&lt;br /&gt;
&lt;br /&gt;
=== Dark Falz ===&lt;br /&gt;
Defeating Dark Falz on Ultimate difficulty usually gains the player access to 6 weapon boxes. Although there are 12 weapon boxes in total in the map where Dark Falz spawns, the remainder of these boxes can only be accessed by defeating Dark Falz on normal mode, where the boxes spawn after Dark Falz&#039;s second form. Boxes spawned by Dark Falz are included in the total number of weapons found in &amp;quot;Ruins boxes&amp;quot; in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Number of Weapons Found on average per run (no boosts)&lt;br /&gt;
!Quest Name&lt;br /&gt;
!Mine enemies&lt;br /&gt;
!Mine boxes&lt;br /&gt;
!Mine Total&lt;br /&gt;
!Ruins enemies&lt;br /&gt;
!Ruins boxes&lt;br /&gt;
!Ruins total&lt;br /&gt;
!Total Average&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Towards the Future}}&lt;br /&gt;
|5.1&lt;br /&gt;
|3&lt;br /&gt;
|8.1&lt;br /&gt;
|3.1&lt;br /&gt;
|6.64&lt;br /&gt;
|9.74&lt;br /&gt;
|17.84&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|{{Quest link|Maximum Attack E: Episode 1}}&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|8&lt;br /&gt;
|7.25-11.25&lt;br /&gt;
|6&lt;br /&gt;
|13.25-17.25&lt;br /&gt;
|21.25-25.25&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Tyrell&#039;s Ego}}&lt;br /&gt;
| 16&lt;br /&gt;
| 9.72&lt;br /&gt;
|25.72 &lt;br /&gt;
|20.2-29.8&lt;br /&gt;
|13.74&lt;br /&gt;
|33.94-43.54&lt;br /&gt;
|59.66-69.26&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Forsaken Friends}}&lt;br /&gt;
|11&lt;br /&gt;
|3.12&lt;br /&gt;
|14.12 &lt;br /&gt;
|20.43-33.63&lt;br /&gt;
|7.62&lt;br /&gt;
| 28.05-41.25&lt;br /&gt;
|42.17-55.37 &lt;br /&gt;
|}&lt;br /&gt;
The following quests do not feature boxes after defeating Dark Falz:&lt;br /&gt;
&lt;br /&gt;
* {{Quest link|Maximum Attack 4th Stage -1C-}}&lt;br /&gt;
* {{Quest link|Lost HELL PALLASCH}}&lt;br /&gt;
&lt;br /&gt;
=== Olga Flow ===&lt;br /&gt;
Defeating Olga Flow on Ultimate difficulty can spawn 8, 10, or 12 weapon boxes. Boxes dropped by Olga Flow are counted under &amp;quot;Tower boxes&amp;quot; in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Number of Weapons Found on average per run (no boosts)&lt;br /&gt;
!Quest Name&lt;br /&gt;
!CCA enemies&lt;br /&gt;
!CCA boxes&lt;br /&gt;
!CCA Total&lt;br /&gt;
!Seabed enemies&lt;br /&gt;
!Seabed boxes&lt;br /&gt;
!Seabed total&lt;br /&gt;
!Tower enemies&lt;br /&gt;
!Tower boxes&lt;br /&gt;
!Tower total&lt;br /&gt;
!Total Average&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|{{Quest link|Maximum Attack E: Gal Da Val}}&lt;br /&gt;
|4.23&lt;br /&gt;
|0&lt;br /&gt;
|4.23&lt;br /&gt;
|10.82&lt;br /&gt;
|0&lt;br /&gt;
|10.82&lt;br /&gt;
|4.4&lt;br /&gt;
|10&lt;br /&gt;
|14.4&lt;br /&gt;
|29.45&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|{{Quest link|The Military Strikes Back}}&lt;br /&gt;
| 17.75&lt;br /&gt;
| 10.66&lt;br /&gt;
|28.41 &lt;br /&gt;
|5.23&lt;br /&gt;
|0.64&lt;br /&gt;
|5.87&lt;br /&gt;
|2.93&lt;br /&gt;
|8.64&lt;br /&gt;
|11.57&lt;br /&gt;
|45.85&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Raid on Central Tower}}&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.9&lt;br /&gt;
|0&lt;br /&gt;
| 0.9&lt;br /&gt;
|12.27&lt;br /&gt;
|12.8&lt;br /&gt;
|25.07&lt;br /&gt;
|25.97 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Respective Tomorrow}}*&lt;br /&gt;
|11.93&lt;br /&gt;
|14.38&lt;br /&gt;
|26.31&lt;br /&gt;
|2.37&lt;br /&gt;
|4.96&lt;br /&gt;
|7.33&lt;br /&gt;
|0.4&lt;br /&gt;
|8.72&lt;br /&gt;
|9.12&lt;br /&gt;
|42.76&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Respective Tomorrow does not feature any boxes after defeating Olga Flow, and the Tower portion of this quest is optional.&lt;br /&gt;
&lt;br /&gt;
=== Saint-Milion (Shambertin/Kondrieu) ===&lt;br /&gt;
Defeating the boss of Episode 4 often spawns 8 weapon boxes. {{Quest link|Point of Disaster}} contains 9 weapon boxes after defeating the boss. Boxes dropped by the boss of Episode 4 are counted under &amp;quot;Desert boxes&amp;quot; in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Number of Weapons Found on average per run (no boosts)&lt;br /&gt;
!Quest Name&lt;br /&gt;
!Crater enemies&lt;br /&gt;
!Crater boxes&lt;br /&gt;
!Crater total&lt;br /&gt;
!Desert enemies&lt;br /&gt;
!Desert boxes&lt;br /&gt;
!Desert total&lt;br /&gt;
!Total Average&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|{{Quest link|Maximum Attack E: Episode 4}}*&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|5.43&lt;br /&gt;
|8&lt;br /&gt;
|13.43&lt;br /&gt;
|13.43&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Because Crater West does not have access to 4th pattern attribute rolls,&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; it is not counted towards the total average weapon drops found in the quest Maximum Attack E: Episode 4.{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Hunting_common_weapons&amp;diff=33243</id>
		<title>Hunting common weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Hunting_common_weapons&amp;diff=33243"/>
		<updated>2024-11-06T14:50:18Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Central Control Area */ Finally updated disclaimers that hunting commons on anguish sucks now lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Common [[weapons]] can be found by opening certain [[Item box|item boxes]], or by defeating certain [[enemies]] that have a chance to drop a weapon as their [[set drop]]. Unlike rare weapons, which can only be found by defeating a particular enemy with a particular [[Section IDs|Section ID]], common weapons can be found in any area regardless of section ID, and can be dropped by more than one enemy in each area.&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
In order to hunt common weapons with high hit percentage, it is recommended to hunt in areas that provide the best [[Weapon attribute drop tables#Pattern selection|pattern selection]] for each attribute roll, because pattern 4 has a greatly increased rate at which attribute values between 50-90% are rolled compared with other patterns, and is the only pattern capable of finding weapons with 90% or higher on a given attribute if the weapon is untekked.&lt;br /&gt;
&lt;br /&gt;
Most item boxes have a chance of dropping a weapon on ultimate difficulty from 6-9% depending on the area.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Item box#Item box drop tables|Item box]]&amp;lt;/ref&amp;gt; An efficient way to hunt for item boxes and thus common weapons is explained in the [[box run|box run guide]]. However, certain item boxes are set to drop specific items (such as {{Tool|Moon Atomizer|Moon Atomizers}} in {{Quest link|Phantasmal World 2}}) and therefore cannot drop weapons. After killing a boss, there are often a certain number of boxes that are guaranteed to contain weapons. Though often associated with &amp;quot;Boss rush&amp;quot; quests, certain item boxes may be designated to drop weapons outside of the boss area in certain quests, such as in the Endless Nightmare series. Playing quests with a high number of weapon boxes is one of the most efficient things a player can do to find more common weapons. The player should be advised that certain quests containing a boss, such as {{Quest link|Lost HELL PALLASCH}}, do not spawn any boxes after defeating the boss.&lt;br /&gt;
&lt;br /&gt;
==Finding common weapons by defeating enemies==&lt;br /&gt;
Each time an enemy is defeated, the game rolls to determine whether an item will drop, and if so, what that item will be in the following order:&lt;br /&gt;
&lt;br /&gt;
#The game rolls based on the monster&#039;s [[drop anything rate]] (DAR) to determine if the monster has the possibility of dropping anything.&lt;br /&gt;
#The game rolls to decide if the monster will drop its specified rare item (depending on area, section ID, and difficulty)&lt;br /&gt;
#The game rolls for event drops, such as {{Tool|rare|Event Egg}}, {{Tool|rare|Halloween Cookie}}, or {{Tool|Present (Christmas)}}&lt;br /&gt;
#The game rolls for [[music disks]] (&amp;lt;code&amp;gt;1/600&amp;lt;/code&amp;gt; from any monster)&lt;br /&gt;
#The game rolls to determine whether the drop is {{Meseta}}, a [[tools|tool]], or the monster&#039;s [[Item drops#Set drops|set drop]]. Each of these categories has an equivalent &amp;lt;code&amp;gt;1/3&amp;lt;/code&amp;gt; chance of being rolled&lt;br /&gt;
&lt;br /&gt;
Therefore, if an enemy that could drop a common weapon drops its designated rare item, it loses out on a 1/3 chance of dropping a weapon. &lt;br /&gt;
&lt;br /&gt;
Due to the complexity of calculating for the chance that event drops, Music disks, or rare items will nullify the chance that an enemy capable of dropping weapons will drop a weapon, and the relative insignificance of such nullified rolls to overall averages of weapons dropped, we will use the following &#039;&#039;&#039;&#039;&#039;simplified&#039;&#039;&#039;&#039;&#039; formula for calculating the chance that an enemy with weapon designated as its set drop will drop a weapon:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(&#039;&#039;Enemy&#039;s base DAR&#039;&#039; x &#039;&#039;DAR boosts&#039;&#039;) /3]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, the [[Claw|Claws]] found in [[Ruins]] have a base DAR of 30% on ultimate. If there were no boosts to DAR, we could use the formula as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;[(0.30 x 1) /3] = 0.10&amp;lt;/code&amp;gt; Or, a 1/10 chance of dropping a weapon upon being defeated.&lt;br /&gt;
&lt;br /&gt;
==Area-specific information==&lt;br /&gt;
&lt;br /&gt;
===Mine ===&lt;br /&gt;
Although neither Mine 1 or Mine 2 can roll pattern 4 for attributes naturally on Ultimate difficulty, this can be achieved by playing on [[Anguish]].&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Weapon attribute drop tables#Pattern selection|Weapon attribute drop tables]]&amp;lt;/ref&amp;gt; However, because enemies on Anguish have increased stats, are more resistant to specials like [[Demon&#039;s]], and can only be frozen for 2 seconds instead of the regular 5, hunting common weapons in this area is less efficient.&lt;br /&gt;
&lt;br /&gt;
The following enemies in Mine have weapons as their set drop:&lt;br /&gt;
&lt;br /&gt;
*[[Gillchic|Gilchic]] (30% DAR)&lt;br /&gt;
*[[Dubchic]] (30% DAR)&lt;br /&gt;
*[[Sinow Beat|Sinow Blue]] (60% DAR)&lt;br /&gt;
&lt;br /&gt;
Due to the high natural Drop Anything Rate of Sinow Blue, players hunting common weapons are advised to play quests with high numbers of this enemy.&lt;br /&gt;
&lt;br /&gt;
Boxes in Mine 1 and Mine 2 have an 8% chance of containing a weapon.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ |Number of Weapons Found on average per run (no boosts)&lt;br /&gt;
!Quest Name&lt;br /&gt;
!Gilchic&lt;br /&gt;
!Dubchic&lt;br /&gt;
!Sinow Blue&lt;br /&gt;
!Item Boxes&lt;br /&gt;
!Weapon Boxes&lt;br /&gt;
!Total Average&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Sweep-up Operation 3}}&lt;br /&gt;
|5.7&lt;br /&gt;
|2.2&lt;br /&gt;
|3.8&lt;br /&gt;
|2.56&lt;br /&gt;
|0&lt;br /&gt;
|14.26&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Mop-up Operation 3}}&lt;br /&gt;
|5.9&lt;br /&gt;
|0.9&lt;br /&gt;
|3.4&lt;br /&gt;
|3.36&lt;br /&gt;
|8&lt;br /&gt;
|21.56&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Endless Nightmare 3}}&lt;br /&gt;
| 10.8&lt;br /&gt;
| 3.7&lt;br /&gt;
|9.6 &lt;br /&gt;
|4.72&lt;br /&gt;
|6&lt;br /&gt;
|34.82&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Scarlet Realm 3}}&lt;br /&gt;
|13&lt;br /&gt;
|4&lt;br /&gt;
|13&lt;br /&gt;
|0?&lt;br /&gt;
|0?&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Lost SOUL BLADE}}&lt;br /&gt;
|8.5&lt;br /&gt;
|1.7&lt;br /&gt;
|14 &lt;br /&gt;
|6.4&lt;br /&gt;
| 19&lt;br /&gt;
|49.6 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Mine Offensive}}&lt;br /&gt;
|3.8&lt;br /&gt;
|1.8&lt;br /&gt;
|5.2&lt;br /&gt;
|4.24&lt;br /&gt;
|10&lt;br /&gt;
|25.04&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Maximum Attack E: Mine}}&lt;br /&gt;
|4.2&lt;br /&gt;
|1.2&lt;br /&gt;
|4.2&lt;br /&gt;
|0.64&lt;br /&gt;
|0&lt;br /&gt;
|10.24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ruins ===&lt;br /&gt;
All areas of Ruins have natural access to at least one 4th attribute pattern roll, with Ruins 1 having only 1 chance, Ruins 2 having 2 chances, and Ruins 3 having 3 chances.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following enemies in Ruins have weapons as their set drop:&lt;br /&gt;
&lt;br /&gt;
*[[Arlan]] (30% DAR)&lt;br /&gt;
*[[Claw]] (30% DAR)&lt;br /&gt;
*[[Merlan]] (35% DAR)&lt;br /&gt;
&lt;br /&gt;
Boxes in Ruins 1 have an 8% chance of containing a weapon, while boxes in Ruins 2 and Ruins 3 have a 9% chance of containing a weapon.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Number of Weapons Found on average per run (no boosts)&lt;br /&gt;
|-&lt;br /&gt;
!Quest Name&lt;br /&gt;
!Arlan&lt;br /&gt;
!Claw&lt;br /&gt;
!Bulclaw*&lt;br /&gt;
!Merlan&lt;br /&gt;
!Item Boxes&lt;br /&gt;
!Weapon Boxes&lt;br /&gt;
!Total Average&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Sweep-up Operation 4}}&lt;br /&gt;
|4.5&lt;br /&gt;
|4.3&lt;br /&gt;
|(+3.2)&lt;br /&gt;
|2.8&lt;br /&gt;
|2.97&lt;br /&gt;
|1&lt;br /&gt;
|15.57-18.77&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Mop-up Operation 4}}&lt;br /&gt;
|3.5&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|3.15&lt;br /&gt;
|1.28&lt;br /&gt;
|2&lt;br /&gt;
|14.93&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Endless Nightmare 4}}&lt;br /&gt;
| 4.9&lt;br /&gt;
| 9&lt;br /&gt;
|(+2.4) &lt;br /&gt;
|6.88&lt;br /&gt;
|7.52&lt;br /&gt;
|14&lt;br /&gt;
|42.3-44.7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Scarlet Realm 4}}&lt;br /&gt;
|7.2&lt;br /&gt;
|8.5&lt;br /&gt;
|(+5.6) &lt;br /&gt;
|6.53&lt;br /&gt;
|0?&lt;br /&gt;
| 0?&lt;br /&gt;
|22.23-27.83 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Lost HELL PALLASCH}}&lt;br /&gt;
|5.4&lt;br /&gt;
|8.7&lt;br /&gt;
|(+22)&lt;br /&gt;
|2.33&lt;br /&gt;
|0.99&lt;br /&gt;
|0&lt;br /&gt;
|17.42-39.42&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|4-5:Dark Inheritance}}&lt;br /&gt;
|11.1&lt;br /&gt;
|14.3&lt;br /&gt;
|(+2.4)&lt;br /&gt;
|9.1&lt;br /&gt;
|12.43&lt;br /&gt;
|25&lt;br /&gt;
|71.93-74.33&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Fragments of a Memory}}&lt;br /&gt;
|7.4&lt;br /&gt;
|23.7&lt;br /&gt;
|(+34.4)&lt;br /&gt;
|10.85&lt;br /&gt;
|6.1&lt;br /&gt;
|6&lt;br /&gt;
|54.05-88.45&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|This Must Be The Place}}&lt;br /&gt;
|7.8&lt;br /&gt;
|12.4&lt;br /&gt;
|(+19.2)&lt;br /&gt;
|8.52&lt;br /&gt;
|7.51&lt;br /&gt;
|18&lt;br /&gt;
|54.23-73.43&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Road To Nowhere}}&lt;br /&gt;
|7.8&lt;br /&gt;
|12.7&lt;br /&gt;
|(+19.6)&lt;br /&gt;
|8.52&lt;br /&gt;
|7.87&lt;br /&gt;
|20&lt;br /&gt;
|56.89-76.49&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Maximum Attack E: Ruins}}&lt;br /&gt;
|3.2&lt;br /&gt;
|2.4&lt;br /&gt;
|(+4.4)&lt;br /&gt;
|3.85&lt;br /&gt;
|0.72&lt;br /&gt;
|0&lt;br /&gt;
|10.17-14.57&lt;br /&gt;
|}&lt;br /&gt;
: Players can spawn an additional 4 claws for each [[Bulclaw]] they split, making Ruins a popular area for hunting common weapons.&lt;br /&gt;
&lt;br /&gt;
=== Central Control Area ===&lt;br /&gt;
While only [[Seaside]] and [[Central Control Area]] have natural access to one 4th pattern attribute roll, playing on [[Anguish]] difficulty gives the player all 4th pattern attribute rolls in Jungle East, Mountain, Seaside, and Central Control Area.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; However, because enemies on Anguish have increased stats, are more resistant to specials like [[Hell]] and [[Demon&#039;s]], and can only be frozen for 2 seconds instead of the regular 5, hunting common weapons in this area is less efficient.&lt;br /&gt;
&lt;br /&gt;
The following enemies in CCA have weapons as their set drop:&lt;br /&gt;
&lt;br /&gt;
*[[Merillia]] (30% DAR)&lt;br /&gt;
*[[Gee]] (30% DAR)&lt;br /&gt;
*[[Ul Gibbon]] (30% DAR)&lt;br /&gt;
*[[Meriltas]] (35% DAR)&lt;br /&gt;
*[[Sinow Berill]] (40% DAR)&lt;br /&gt;
&lt;br /&gt;
Boxes in all areas of CCA have a 7% chance of containing a weapon.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Number of Weapons Found on average per run (no boosts)&lt;br /&gt;
|-&lt;br /&gt;
!Quest Name&lt;br /&gt;
!Merillia&lt;br /&gt;
!Gee&lt;br /&gt;
!Ul Gibbon&lt;br /&gt;
!Meriltas&lt;br /&gt;
!Sinow Berill&lt;br /&gt;
!Item Boxes&lt;br /&gt;
!Weapon Boxes&lt;br /&gt;
!Total Average&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Phantasmal World 1}}*&lt;br /&gt;
|2.5&lt;br /&gt;
|6.7&lt;br /&gt;
|1.9&lt;br /&gt;
|1.86&lt;br /&gt;
|1.2&lt;br /&gt;
|2.73&lt;br /&gt;
|0&lt;br /&gt;
|16.89&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Phantasmal World 2}}&lt;br /&gt;
|5.4&lt;br /&gt;
|8&lt;br /&gt;
|11.4&lt;br /&gt;
|4.9&lt;br /&gt;
|3.2&lt;br /&gt;
|4.13&lt;br /&gt;
|0&lt;br /&gt;
|37.03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Penumbral Surge 3}}*&lt;br /&gt;
| 4.3&lt;br /&gt;
| 8&lt;br /&gt;
|6.1 &lt;br /&gt;
|2.45&lt;br /&gt;
|2.93&lt;br /&gt;
|2.73&lt;br /&gt;
|0&lt;br /&gt;
|26.51&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Penumbral Surge 4}}&lt;br /&gt;
|6.3&lt;br /&gt;
|6.6&lt;br /&gt;
|8.3 &lt;br /&gt;
|5.72&lt;br /&gt;
|3.9&lt;br /&gt;
|0?&lt;br /&gt;
| 0&lt;br /&gt;
|30.82 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Lost FILL CANNON}}*&lt;br /&gt;
|7.6&lt;br /&gt;
|10.7&lt;br /&gt;
|8.1&lt;br /&gt;
|5.6&lt;br /&gt;
|7.6&lt;br /&gt;
|5.32&lt;br /&gt;
|22&lt;br /&gt;
|66.92&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Dream Messenger}}&lt;br /&gt;
|0&lt;br /&gt;
|4.9&lt;br /&gt;
|0.8&lt;br /&gt;
|0.93&lt;br /&gt;
|0&lt;br /&gt;
|1.4&lt;br /&gt;
|2&lt;br /&gt;
|10.03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Maximum Attack E: CCA}}&lt;br /&gt;
|1.6&lt;br /&gt;
|1.5&lt;br /&gt;
|1.7&lt;br /&gt;
|1.52&lt;br /&gt;
|1.33&lt;br /&gt;
|0.56&lt;br /&gt;
|0&lt;br /&gt;
|8.21&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Because Jungle North does not have access to 4th pattern attribute rolls, it is not counted towards the total average weapon drops found in Phantasmal World 1,  Penumbral Surge 3, or Lost FILL CANNON.&lt;br /&gt;
&lt;br /&gt;
=== Seabed ===&lt;br /&gt;
Seabed Upper and Lower have natural access to Pattern 4 attribute rolls&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;, and contain a high concentration of enemies with weapons as their set drop. For this reason, Seabed is one of the most popular areas for hunting common weapons. Seabed Upper also features the most efficient way to access a multitude of boxes. More information can be found in the [[box run|box run guide]].&lt;br /&gt;
&lt;br /&gt;
The following enemies in Seabed have weapons as their set drop: &lt;br /&gt;
&lt;br /&gt;
* [[Recon]] (10% DAR)*&lt;br /&gt;
*[[Dolmolm]] (30% DAR)&lt;br /&gt;
*[[Sinow Zoa]] (30% DAR)&lt;br /&gt;
*[[Dolmdarl]] (35% DAR)&lt;br /&gt;
*[[Morfos]] (40% DAR)&lt;br /&gt;
*[[Delbiter]] (80% DAR)&lt;br /&gt;
&lt;br /&gt;
Due to the high natural Drop Anything Rate of Delbiters, players hunting common weapons are advised to play quests with high numbers of this enemy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Due to the low Drop Anything Rate of Recons, most players simply kill the [[Recobox|Recoboxes]] from which they spawn, making the contribution of Recons to the average number of weapons found per quest negligible. They are not counted towards average weapons in each quest in the table below. &lt;br /&gt;
&lt;br /&gt;
Boxes in all areas of Seabed have an 8% chance of containing a weapon.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Number of Weapons Found on average per run (no boosts)&lt;br /&gt;
|-&lt;br /&gt;
!Quest Name&lt;br /&gt;
!Dolmolm&lt;br /&gt;
!Sinow Zoa&lt;br /&gt;
!Dolmdarl&lt;br /&gt;
!Morfos&lt;br /&gt;
!Delbiter&lt;br /&gt;
!Item Boxes&lt;br /&gt;
!Weapon Boxes&lt;br /&gt;
!Total Average&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Phantasmal World 3}}&lt;br /&gt;
|10.3&lt;br /&gt;
|3.3&lt;br /&gt;
|6.65&lt;br /&gt;
|6.27&lt;br /&gt;
|7.2&lt;br /&gt;
|10.08&lt;br /&gt;
|0&lt;br /&gt;
|43.8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Sweep-up Operation 8}}&lt;br /&gt;
|6.9&lt;br /&gt;
|1.9&lt;br /&gt;
|4.55&lt;br /&gt;
|2.13&lt;br /&gt;
|2.4&lt;br /&gt;
|1.52&lt;br /&gt;
|0&lt;br /&gt;
|19.4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Penumbral Surge 5}}&lt;br /&gt;
| 11.6&lt;br /&gt;
| 3.9&lt;br /&gt;
|9.92 &lt;br /&gt;
|5.87&lt;br /&gt;
|5.07 (+0.67)&lt;br /&gt;
|0?&lt;br /&gt;
|0&lt;br /&gt;
|36.36-37.03&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Lost DEMON&#039;S RAILGUN}}&lt;br /&gt;
|8.3&lt;br /&gt;
|4.4&lt;br /&gt;
|7.93 &lt;br /&gt;
|5.6&lt;br /&gt;
|6.67&lt;br /&gt;
|4.32&lt;br /&gt;
| 18&lt;br /&gt;
|55.22 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|{{Quest link|Maximum Attack E: Seabed}}&lt;br /&gt;
|2.7&lt;br /&gt;
|1.7&lt;br /&gt;
|2.92&lt;br /&gt;
|1.6&lt;br /&gt;
|4.8&lt;br /&gt;
|0.64&lt;br /&gt;
|0&lt;br /&gt;
|14.36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Control Tower ===&lt;br /&gt;
Control Tower naturally rolls only 4th pattern attributes when dropping weapons&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;, but has a low concentration of enemies with weapons as their set drop. For this reason, Control Tower is less efficient for players looking to hunt commons weapons with high hit.&lt;br /&gt;
&lt;br /&gt;
The following enemies in Control Tower have weapons as their set drop:&lt;br /&gt;
&lt;br /&gt;
*[[Recon]] (10 DAR)*&lt;br /&gt;
*[[Ill Gill]] (40 DAR)&lt;br /&gt;
*[[Delbiter]] (80 DAR)&lt;br /&gt;
&lt;br /&gt;
Due to the high natural Drop Anything Rate of Delbiters, players hunting common weapons are advised to play quests with high numbers of this enemy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Due to the low Drop Anything Rate of Recons, most players simply kill the [[Recobox|Recoboxes]] from which they spawn, making the contribution of Recons to the average number of weapons found per quest negligible. They are not counted towards average weapons in each quest in the table below. &lt;br /&gt;
&lt;br /&gt;
Boxes in Control Tower have an 8% chance of containing a weapon.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Number of Weapons Found on average per run (no boosts)&lt;br /&gt;
|-&lt;br /&gt;
!Quest Name&lt;br /&gt;
!Ill Gill&lt;br /&gt;
!Delbiter&lt;br /&gt;
!Item Boxes&lt;br /&gt;
!Weapon Boxes&lt;br /&gt;
!Total Average&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Phantasmal World 4}}&lt;br /&gt;
|9.6&lt;br /&gt;
|5.07&lt;br /&gt;
|4.32&lt;br /&gt;
|0&lt;br /&gt;
|18.99&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Sweep-up Operation 9}}&lt;br /&gt;
| 3.6&lt;br /&gt;
|2.67&lt;br /&gt;
|1.44&lt;br /&gt;
|0&lt;br /&gt;
|7.71&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Penumbral Surge 6}}&lt;br /&gt;
|7.6&lt;br /&gt;
|4.8&lt;br /&gt;
|0?&lt;br /&gt;
|0?&lt;br /&gt;
|12.4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Lost CHARGE VULCAN}}&lt;br /&gt;
|7.33&lt;br /&gt;
|7.47&lt;br /&gt;
|3.52&lt;br /&gt;
| 12&lt;br /&gt;
|30.32 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Maximum Attack E: Tower}}&lt;br /&gt;
|2.53&lt;br /&gt;
|2.13&lt;br /&gt;
|0.64&lt;br /&gt;
|0&lt;br /&gt;
|5.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crater ===&lt;br /&gt;
While no area in Crater has natural access to 4th pattern attribute rolls, [[Crater North]] and [[Crater Interior]] gain access to 4th pattern attribute rolls when playing on [[Anguish]].&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Crater East, Crater West, and Crater South cannot access the 4th pattern attribute rolls under any circumstance. Despite having numerous enemies with weapons as their set drop, the numbers of each of these enemies that appear per quest is lower than other areas. In addition, enemies on Anguish are more resistant to specials like [[Hell]] and [[Demon&#039;s]], and can only be frozen for 2 seconds instead of the regular 5. Therefore, hunting common weapons in this area is less efficient.&lt;br /&gt;
&lt;br /&gt;
The following enemies in Crater have weapons as their set drop: &lt;br /&gt;
&lt;br /&gt;
*[[Boota]] (30 DAR)&lt;br /&gt;
*[[Ze Boota]] (38 DAR)&lt;br /&gt;
*[[Astark]] (85 DAR)&lt;br /&gt;
*[[Dorphon]] (80 DAR)&lt;br /&gt;
*[[Pazuzu]] (100 DAR)*&lt;br /&gt;
*[[Dorphon Eclair]] (100 DAR)*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Due to the unlikely probability of sighting rare monsters such as Pazuzu and Dorphon Eclair and considering their naturally high Rare Drop Rate (RDR), they contribute minimally towards average numbers of common weapons found per run. They are not counted towards the average weapons found per quest in the table below.&lt;br /&gt;
&lt;br /&gt;
Boxes in all areas of Crater have a 7% chance of dropping a weapon.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Number of Weapons Found on average per run (no boosts)&lt;br /&gt;
|-&lt;br /&gt;
!Quest Name&lt;br /&gt;
!Boota&lt;br /&gt;
!Ze Boota&lt;br /&gt;
!Astark&lt;br /&gt;
!Dorphon&lt;br /&gt;
!Item Boxes&lt;br /&gt;
!Weapon Boxes&lt;br /&gt;
!Total Average&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|War of Limits 2}}&lt;br /&gt;
|3.9&lt;br /&gt;
|9.37&lt;br /&gt;
|3.12&lt;br /&gt;
|0.8&lt;br /&gt;
|3.99&lt;br /&gt;
|0&lt;br /&gt;
|21.18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|New Mop-Up Operation 2}}&lt;br /&gt;
|3.1&lt;br /&gt;
|4.56&lt;br /&gt;
|3.12&lt;br /&gt;
|1.33&lt;br /&gt;
|0?&lt;br /&gt;
|0&lt;br /&gt;
|12.11&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Sweep-up Operation 11}}&lt;br /&gt;
| 2.5&lt;br /&gt;
| 2.79&lt;br /&gt;
|4.53 &lt;br /&gt;
|3.2&lt;br /&gt;
|0?&lt;br /&gt;
|0&lt;br /&gt;
|13.02&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Lost BERSERK BATON}}*&lt;br /&gt;
|3.4&lt;br /&gt;
|4.05&lt;br /&gt;
|6.8&lt;br /&gt;
|5.07&lt;br /&gt;
|1.96&lt;br /&gt;
|8&lt;br /&gt;
|29.28&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Because Crater East does not have access to 4th pattern attribute rolls,&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; it is not counted towards the total average weapon drops found in the quest Lost BERSERK BATON.&lt;br /&gt;
&lt;br /&gt;
=== Subterranean Desert ===&lt;br /&gt;
Similar to Ruins, all areas of Subterranean Desert have natural access to at least one 4th attribute pattern roll, with Desert 1 having only 1 chance, Desert 2 having 2 chances, and Desert 3 having 3 chances.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Despite this, Desert contains only 3 enemies capable of dropping common weapons, and one of those is a rare enemy. For this reason, Desert is generally less efficient than other areas for hunting high hit common weapons.&lt;br /&gt;
&lt;br /&gt;
The following enemies in Desert have weapons as their set drop:&lt;br /&gt;
&lt;br /&gt;
* [[Goran]] (30 DAR)&lt;br /&gt;
*[[Pyro Goran]] (35 DAR)&lt;br /&gt;
*[[Pazuzu]] (100 DAR)*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Due to the unlikely probability of sighting a Pazuzu, and considering its naturally high Rare Drop Rate (RDR), it contributes minimally towards average numbers of common weapons found per run. They are not counted towards the average weapons found per quest in the table below.&lt;br /&gt;
&lt;br /&gt;
Boxes in Desert 1 have a 7% chance of containing a weapon, while boxes in Desert 2 and Desert 3 have an 8% chance of containing a weapon.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Number of Weapons Found on average per run (no boosts)&lt;br /&gt;
|-&lt;br /&gt;
!Quest Name&lt;br /&gt;
!Goran&lt;br /&gt;
!Pyro Goran&lt;br /&gt;
!Item Boxes&lt;br /&gt;
!Weapon Boxes&lt;br /&gt;
!Total Average&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|War of Limits 3}}&lt;br /&gt;
|8.7&lt;br /&gt;
|3.03&lt;br /&gt;
|1.12&lt;br /&gt;
|0&lt;br /&gt;
|12.85&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|New Mop-Up Operation 3}}&lt;br /&gt;
| 10.8&lt;br /&gt;
|6.42&lt;br /&gt;
|2.52&lt;br /&gt;
|0&lt;br /&gt;
|19.74&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Sweep-up Operation 12}}&lt;br /&gt;
|9&lt;br /&gt;
|5.02&lt;br /&gt;
|4.27&lt;br /&gt;
|2&lt;br /&gt;
|20.29&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|War of Limits 4}}&lt;br /&gt;
|3.7&lt;br /&gt;
|4.2&lt;br /&gt;
|7.52&lt;br /&gt;
| 0&lt;br /&gt;
|15.42 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|New Mop-Up Operation 4}}&lt;br /&gt;
|4.6&lt;br /&gt;
|4.67&lt;br /&gt;
|2.16&lt;br /&gt;
|0&lt;br /&gt;
|11.43&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Sweep-up Operation 13}}&lt;br /&gt;
|5&lt;br /&gt;
|3.03&lt;br /&gt;
|2.72&lt;br /&gt;
|1&lt;br /&gt;
|11.75&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|War of Limits 5}}&lt;br /&gt;
|4.9&lt;br /&gt;
|2.22&lt;br /&gt;
|3.84&lt;br /&gt;
|0&lt;br /&gt;
|10.96&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|New Mop-Up Operation 5}}&lt;br /&gt;
|3.7&lt;br /&gt;
|3.5&lt;br /&gt;
|4.08&lt;br /&gt;
|0&lt;br /&gt;
|11.28&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Sweep-up Operation 14}}&lt;br /&gt;
|7&lt;br /&gt;
|3.73&lt;br /&gt;
|3.52&lt;br /&gt;
|0&lt;br /&gt;
|14.27&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Maximum Attack E: Desert}}&lt;br /&gt;
|2.4&lt;br /&gt;
|3.03&lt;br /&gt;
|0.64&lt;br /&gt;
|0&lt;br /&gt;
|6.07&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boss rush quests with multiple areas ==&lt;br /&gt;
After defeating [[Dark Falz]], [[Olga Flow]], [[Saint-Milion]], [[Shambertin]], or [[Kondrieu]], the player often gains access to a set number of guaranteed weapon boxes, all dropping with the best attribute pattern roll possible. Hunting these bosses can therefore be profitable for players in search of high hit common weapons.&lt;br /&gt;
&lt;br /&gt;
=== Dark Falz ===&lt;br /&gt;
Defeating Dark Falz on Ultimate difficulty usually gains the player access to 6 weapon boxes. Although there are 12 weapon boxes in total in the map where Dark Falz spawns, the remainder of these boxes can only be accessed by defeating Dark Falz on normal mode, where the boxes spawn after Dark Falz&#039;s second form. Boxes spawned by Dark Falz are included in the total number of weapons found in &amp;quot;Ruins boxes&amp;quot; in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Number of Weapons Found on average per run (no boosts)&lt;br /&gt;
!Quest Name&lt;br /&gt;
!Mine enemies&lt;br /&gt;
!Mine boxes&lt;br /&gt;
!Mine Total&lt;br /&gt;
!Ruins enemies&lt;br /&gt;
!Ruins boxes&lt;br /&gt;
!Ruins total&lt;br /&gt;
!Total Average&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Towards the Future}}&lt;br /&gt;
|5.1&lt;br /&gt;
|3&lt;br /&gt;
|8.1&lt;br /&gt;
|3.1&lt;br /&gt;
|6.64&lt;br /&gt;
|9.74&lt;br /&gt;
|17.84&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|{{Quest link|Maximum Attack E: Episode 1}}&lt;br /&gt;
|8&lt;br /&gt;
|0&lt;br /&gt;
|8&lt;br /&gt;
|7.25-11.25&lt;br /&gt;
|6&lt;br /&gt;
|13.25-17.25&lt;br /&gt;
|21.25-25.25&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Tyrell&#039;s Ego}}&lt;br /&gt;
| 16&lt;br /&gt;
| 9.72&lt;br /&gt;
|25.72 &lt;br /&gt;
|20.2-29.8&lt;br /&gt;
|13.74&lt;br /&gt;
|33.94-43.54&lt;br /&gt;
|59.66-69.26&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Forsaken Friends}}&lt;br /&gt;
|11&lt;br /&gt;
|3.12&lt;br /&gt;
|14.12 &lt;br /&gt;
|20.43-33.63&lt;br /&gt;
|7.62&lt;br /&gt;
| 28.05-41.25&lt;br /&gt;
|42.17-55.37 &lt;br /&gt;
|}&lt;br /&gt;
The following quests do not feature boxes after defeating Dark Falz:&lt;br /&gt;
&lt;br /&gt;
* {{Quest link|Maximum Attack 4th Stage -1C-}}&lt;br /&gt;
* {{Quest link|Lost HELL PALLASCH}}&lt;br /&gt;
&lt;br /&gt;
=== Olga Flow ===&lt;br /&gt;
Defeating Olga Flow on Ultimate difficulty can spawn 8, 10, or 12 weapon boxes. Boxes dropped by Olga Flow are counted under &amp;quot;Tower boxes&amp;quot; in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Number of Weapons Found on average per run (no boosts)&lt;br /&gt;
!Quest Name&lt;br /&gt;
!CCA enemies&lt;br /&gt;
!CCA boxes&lt;br /&gt;
!CCA Total&lt;br /&gt;
!Seabed enemies&lt;br /&gt;
!Seabed boxes&lt;br /&gt;
!Seabed total&lt;br /&gt;
!Tower enemies&lt;br /&gt;
!Tower boxes&lt;br /&gt;
!Tower total&lt;br /&gt;
!Total Average&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|{{Quest link|Maximum Attack E: Gal Da Val}}&lt;br /&gt;
|4.23&lt;br /&gt;
|0&lt;br /&gt;
|4.23&lt;br /&gt;
|10.82&lt;br /&gt;
|0&lt;br /&gt;
|10.82&lt;br /&gt;
|4.4&lt;br /&gt;
|10&lt;br /&gt;
|14.4&lt;br /&gt;
|29.45&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|{{Quest link|The Military Strikes Back}}&lt;br /&gt;
| 17.75&lt;br /&gt;
| 10.66&lt;br /&gt;
|28.41 &lt;br /&gt;
|5.23&lt;br /&gt;
|0.64&lt;br /&gt;
|5.87&lt;br /&gt;
|2.93&lt;br /&gt;
|8.64&lt;br /&gt;
|11.57&lt;br /&gt;
|45.85&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Raid on Central Tower}}&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0.9&lt;br /&gt;
|0&lt;br /&gt;
| 0.9&lt;br /&gt;
|12.27&lt;br /&gt;
|12.8&lt;br /&gt;
|25.07&lt;br /&gt;
|25.97 &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|{{Quest link|Respective Tomorrow}}*&lt;br /&gt;
|11.93&lt;br /&gt;
|14.38&lt;br /&gt;
|26.31&lt;br /&gt;
|2.37&lt;br /&gt;
|4.96&lt;br /&gt;
|7.33&lt;br /&gt;
|0.4&lt;br /&gt;
|8.72&lt;br /&gt;
|9.12&lt;br /&gt;
|42.76&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Respective Tomorrow does not feature any boxes after defeating Olga Flow, and the Tower portion of this quest is optional.&lt;br /&gt;
&lt;br /&gt;
=== Saint-Milion (Shambertin/Kondrieu) ===&lt;br /&gt;
Defeating the boss of Episode 4 often spawns 8 weapon boxes. {{Quest link|Point of Disaster}} contains 9 weapon boxes after defeating the boss. Boxes dropped by the boss of Episode 4 are counted under &amp;quot;Desert boxes&amp;quot; in the table below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Number of Weapons Found on average per run (no boosts)&lt;br /&gt;
!Quest Name&lt;br /&gt;
!Crater enemies&lt;br /&gt;
!Crater boxes&lt;br /&gt;
!Crater total&lt;br /&gt;
!Desert enemies&lt;br /&gt;
!Desert boxes&lt;br /&gt;
!Desert total&lt;br /&gt;
!Total Average&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left; white-space:nowrap&amp;quot;|{{Quest link|Maximum Attack E: Episode 4}}*&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|5.43&lt;br /&gt;
|8&lt;br /&gt;
|13.43&lt;br /&gt;
|13.43&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Because Crater West does not have access to 4th pattern attribute rolls,&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; it is not counted towards the total average weapon drops found in the quest Maximum Attack E: Episode 4.{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_4&amp;diff=28368</id>
		<title>Random Attack Xrd REV 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_4&amp;diff=28368"/>
		<updated>2024-04-01T20:09:01Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Routing */ clearer wording to describe floor selection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Random Attack Xrd REV 4&lt;br /&gt;
|episode=4&lt;br /&gt;
|category=Maximum Attack&lt;br /&gt;
|desc=Venture through a randomized series of maps.&lt;br /&gt;
|info=Fight off swarms of monsters in various areas. Can you make it to the end?&lt;br /&gt;
|reward=??? Meseta&lt;br /&gt;
|author=Ender&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=???&lt;br /&gt;
|hxpon=???&lt;br /&gt;
|vhxpon=???&lt;br /&gt;
|uxpon=???&lt;br /&gt;
|nxpoff=???&lt;br /&gt;
|hxpoff=???&lt;br /&gt;
|vhxpoff=???&lt;br /&gt;
|uxpoff=???&lt;br /&gt;
}}&lt;br /&gt;
==Routing==&lt;br /&gt;
Each floor in this quest has a randomized split. This quest always starts in [[Crater East]], and 3 other areas are randomly chosen from the rest. The quest always ends in the [[Meteor Impact Site]] with either [[Saint-Milion]] or [[Shambertin]] (chosen at random).&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater East]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|13 (6 + 7/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|14 (4 + 4/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|13 (6 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|12 (4 + 4/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|8 (1 + 5/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|13 (5 + 4/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|3 (1 + 1/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|9 (3 + 0/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|1 (0 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater West]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|27 (8 + 12/7)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|15 (4 + 9/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|14 (4 + 5/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|31 (0 + 18/13&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|20 (0 + 9/11)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|15 (0 + 9/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|4 (2 + 1/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|19 (6 + 9/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|3 (2 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater South]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|14 (4 + 8/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|15 (0 + 10/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|22 (6 + 12/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|15 (2 + 5/8)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|11 (0 + 5/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|5 (0 + 2/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|9 (2 + 2/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|8 (0 + 5/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|7 (0 + 4/3)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater North]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|8 (1 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|12 (6 + 2/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|2 (0 + 0/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|15 (4 + 7/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|13 (3 + 7/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|6 (2 + 2/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|17 (9 + 6/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|9 (5 + 0/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|4 (2 + 1/1)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater Interior]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|12 (3 + 9/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|13 (4 + 3/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|2 (2 + 0/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|34 (7 + 11/16)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|15 (4 + 6/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|8 (8 + 0/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|17 (1 + 1/15)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|8 (1 + 3/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|15 (4 + 10/1)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|25 (4 + 2/19)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|38 (0 + 28/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|16 (3 + 5/8&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|21 (3 + 8/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|10 (0 + 1/9)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|22 (0 + 5/17)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|3 (0 + 2/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|19 (0 + 13/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|2 (1 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|24 (7 + 6/11)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|15 (2 + 6/7)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|7 (0 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|19 (5 + 4/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|11 (2 + 2/7)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|6 (0 + 6/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|5 (1 + 4/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|34 (10 + 4/20)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|5 (1 + 3/1)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|22 (8 + 10/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|19 (3 + 10/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|12 (4 + 3/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|16 (5 + 8/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|19 (4 + 7/8)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|27 (6 + 15/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|19 (3 + 14/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|16 (7 + 3/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|7 (1 + 0/6)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Meteor Impact Site]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Bosses&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=4|Total&lt;br /&gt;
(bracketed numbers indicate potential range encountered per run)&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|74 (6-57)&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|71 (0-59)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|69 (8-43)&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|72 (0-50)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|53 (9-39)&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|35 (0-24)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|55 (3-34)&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|69 (0-56)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|30 (0-22)&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|14 (0-13)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1 (0-1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|102 (15-56)&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1 (0-1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|167 (31-64)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|107 (13-39)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|77 (6-50)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; |Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Crater West]]&lt;br /&gt;
!colspan=2|[[Crater South]]&lt;br /&gt;
!colspan=2|[[Crater North]]&lt;br /&gt;
!colspan=2|[[Crater Interior]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 1]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 2]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 3]]&lt;br /&gt;
!colspan=2|[[Meteor Impact Site]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|14&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|21&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|19&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|29&lt;br /&gt;
|[[Box (Meseta)|Box (Meseta)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|colspan=1|[[Box (Tool)|Box (Tool)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Tool)|Box (Tool)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Armor)|Box (Armor)]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Weapon)|Box (Weapon)]]&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
{{Episode4Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 4Quests]]&lt;br /&gt;
[[Category:Maximum Attack Quests]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_4&amp;diff=28367</id>
		<title>Random Attack Xrd REV 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_4&amp;diff=28367"/>
		<updated>2024-04-01T20:08:00Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Enemy Counts */ added potential ranges to total enemy counts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Random Attack Xrd REV 4&lt;br /&gt;
|episode=4&lt;br /&gt;
|category=Maximum Attack&lt;br /&gt;
|desc=Venture through a randomized series of maps.&lt;br /&gt;
|info=Fight off swarms of monsters in various areas. Can you make it to the end?&lt;br /&gt;
|reward=??? Meseta&lt;br /&gt;
|author=Ender&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=???&lt;br /&gt;
|hxpon=???&lt;br /&gt;
|vhxpon=???&lt;br /&gt;
|uxpon=???&lt;br /&gt;
|nxpoff=???&lt;br /&gt;
|hxpoff=???&lt;br /&gt;
|vhxpoff=???&lt;br /&gt;
|uxpoff=???&lt;br /&gt;
}}&lt;br /&gt;
==Routing==&lt;br /&gt;
Each floor in this quest has a randomized split. This quest always starts in [[Crater East]], and the remaining areas are randomly chosen from the rest. The quest always ends in the [[Meteor Impact Site]] with either [[Saint-Milion]] or [[Shambertin]] (chosen at random).&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater East]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|13 (6 + 7/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|14 (4 + 4/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|13 (6 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|12 (4 + 4/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|8 (1 + 5/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|13 (5 + 4/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|3 (1 + 1/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|9 (3 + 0/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|1 (0 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater West]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|27 (8 + 12/7)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|15 (4 + 9/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|14 (4 + 5/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|31 (0 + 18/13&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|20 (0 + 9/11)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|15 (0 + 9/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|4 (2 + 1/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|19 (6 + 9/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|3 (2 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater South]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|14 (4 + 8/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|15 (0 + 10/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|22 (6 + 12/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|15 (2 + 5/8)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|11 (0 + 5/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|5 (0 + 2/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|9 (2 + 2/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|8 (0 + 5/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|7 (0 + 4/3)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater North]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|8 (1 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|12 (6 + 2/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|2 (0 + 0/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|15 (4 + 7/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|13 (3 + 7/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|6 (2 + 2/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|17 (9 + 6/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|9 (5 + 0/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|4 (2 + 1/1)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater Interior]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|12 (3 + 9/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|13 (4 + 3/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|2 (2 + 0/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|34 (7 + 11/16)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|15 (4 + 6/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|8 (8 + 0/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|17 (1 + 1/15)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|8 (1 + 3/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|15 (4 + 10/1)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|25 (4 + 2/19)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|38 (0 + 28/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|16 (3 + 5/8&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|21 (3 + 8/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|10 (0 + 1/9)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|22 (0 + 5/17)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|3 (0 + 2/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|19 (0 + 13/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|2 (1 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|24 (7 + 6/11)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|15 (2 + 6/7)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|7 (0 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|19 (5 + 4/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|11 (2 + 2/7)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|6 (0 + 6/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|5 (1 + 4/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|34 (10 + 4/20)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|5 (1 + 3/1)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|22 (8 + 10/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|19 (3 + 10/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|12 (4 + 3/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|16 (5 + 8/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|19 (4 + 7/8)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|27 (6 + 15/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|19 (3 + 14/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|16 (7 + 3/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|7 (1 + 0/6)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Meteor Impact Site]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Bosses&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=4|Total&lt;br /&gt;
(bracketed numbers indicate potential range encountered per run)&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|74 (6-57)&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|71 (0-59)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|69 (8-43)&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|72 (0-50)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|53 (9-39)&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|35 (0-24)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|55 (3-34)&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|69 (0-56)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|30 (0-22)&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|14 (0-13)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1 (0-1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|102 (15-56)&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1 (0-1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|167 (31-64)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|107 (13-39)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|77 (6-50)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; |Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Crater West]]&lt;br /&gt;
!colspan=2|[[Crater South]]&lt;br /&gt;
!colspan=2|[[Crater North]]&lt;br /&gt;
!colspan=2|[[Crater Interior]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 1]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 2]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 3]]&lt;br /&gt;
!colspan=2|[[Meteor Impact Site]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|14&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|21&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|19&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|29&lt;br /&gt;
|[[Box (Meseta)|Box (Meseta)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|colspan=1|[[Box (Tool)|Box (Tool)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Tool)|Box (Tool)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Armor)|Box (Armor)]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Weapon)|Box (Weapon)]]&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
{{Episode4Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 4Quests]]&lt;br /&gt;
[[Category:Maximum Attack Quests]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_4&amp;diff=28366</id>
		<title>Random Attack Xrd REV 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_4&amp;diff=28366"/>
		<updated>2024-04-01T19:49:48Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Enemy Counts */ Interior splits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Random Attack Xrd REV 4&lt;br /&gt;
|episode=4&lt;br /&gt;
|category=Maximum Attack&lt;br /&gt;
|desc=Venture through a randomized series of maps.&lt;br /&gt;
|info=Fight off swarms of monsters in various areas. Can you make it to the end?&lt;br /&gt;
|reward=??? Meseta&lt;br /&gt;
|author=Ender&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=???&lt;br /&gt;
|hxpon=???&lt;br /&gt;
|vhxpon=???&lt;br /&gt;
|uxpon=???&lt;br /&gt;
|nxpoff=???&lt;br /&gt;
|hxpoff=???&lt;br /&gt;
|vhxpoff=???&lt;br /&gt;
|uxpoff=???&lt;br /&gt;
}}&lt;br /&gt;
==Routing==&lt;br /&gt;
Each floor in this quest has a randomized split. This quest always starts in [[Crater East]], and the remaining areas are randomly chosen from the rest. The quest always ends in the [[Meteor Impact Site]] with either [[Saint-Milion]] or [[Shambertin]] (chosen at random).&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater East]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|13 (6 + 7/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|14 (4 + 4/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|13 (6 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|12 (4 + 4/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|8 (1 + 5/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|13 (5 + 4/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|3 (1 + 1/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|9 (3 + 0/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|1 (0 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater West]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|27 (8 + 12/7)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|15 (4 + 9/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|14 (4 + 5/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|31 (0 + 18/13&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|20 (0 + 9/11)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|15 (0 + 9/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|4 (2 + 1/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|19 (6 + 9/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|3 (2 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater South]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|14 (4 + 8/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|15 (0 + 10/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|22 (6 + 12/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|15 (2 + 5/8)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|11 (0 + 5/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|5 (0 + 2/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|9 (2 + 2/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|8 (0 + 5/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|7 (0 + 4/3)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater North]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|8 (1 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|12 (6 + 2/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|2 (0 + 0/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|15 (4 + 7/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|13 (3 + 7/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|6 (2 + 2/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|17 (9 + 6/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|9 (5 + 0/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|4 (2 + 1/1)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater Interior]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|12 (3 + 9/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|13 (4 + 3/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|2 (2 + 0/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|34 (7 + 11/16)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|15 (4 + 6/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|8 (8 + 0/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|17 (1 + 1/15)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|8 (1 + 3/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|15 (4 + 10/1)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|25 (4 + 2/19)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|38 (0 + 28/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|16 (3 + 5/8&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|21 (3 + 8/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|10 (0 + 1/9)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|22 (0 + 5/17)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|3 (0 + 2/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|19 (0 + 13/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|2 (1 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|24 (7 + 6/11)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|15 (2 + 6/7)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|7 (0 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|19 (5 + 4/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|11 (2 + 2/7)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|6 (0 + 6/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|5 (1 + 4/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|34 (10 + 4/20)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|5 (1 + 3/1)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|22 (8 + 10/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|19 (3 + 10/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|12 (4 + 3/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|16 (5 + 8/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|19 (4 + 7/8)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|27 (6 + 15/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|19 (3 + 14/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|16 (7 + 3/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|7 (1 + 0/6)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Meteor Impact Site]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Bosses&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=4|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|74&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|71&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|69&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|53&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|55&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|69&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|102&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|167&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|107&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|77&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; |Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Crater West]]&lt;br /&gt;
!colspan=2|[[Crater South]]&lt;br /&gt;
!colspan=2|[[Crater North]]&lt;br /&gt;
!colspan=2|[[Crater Interior]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 1]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 2]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 3]]&lt;br /&gt;
!colspan=2|[[Meteor Impact Site]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|14&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|21&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|19&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|29&lt;br /&gt;
|[[Box (Meseta)|Box (Meseta)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|colspan=1|[[Box (Tool)|Box (Tool)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Tool)|Box (Tool)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Armor)|Box (Armor)]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Weapon)|Box (Weapon)]]&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
{{Episode4Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 4Quests]]&lt;br /&gt;
[[Category:Maximum Attack Quests]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_4&amp;diff=28365</id>
		<title>Random Attack Xrd REV 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_4&amp;diff=28365"/>
		<updated>2024-04-01T19:44:20Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Enemy Counts */ Crater west splits - Astark and Satellite lizard counts were incorrect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Random Attack Xrd REV 4&lt;br /&gt;
|episode=4&lt;br /&gt;
|category=Maximum Attack&lt;br /&gt;
|desc=Venture through a randomized series of maps.&lt;br /&gt;
|info=Fight off swarms of monsters in various areas. Can you make it to the end?&lt;br /&gt;
|reward=??? Meseta&lt;br /&gt;
|author=Ender&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=???&lt;br /&gt;
|hxpon=???&lt;br /&gt;
|vhxpon=???&lt;br /&gt;
|uxpon=???&lt;br /&gt;
|nxpoff=???&lt;br /&gt;
|hxpoff=???&lt;br /&gt;
|vhxpoff=???&lt;br /&gt;
|uxpoff=???&lt;br /&gt;
}}&lt;br /&gt;
==Routing==&lt;br /&gt;
Each floor in this quest has a randomized split. This quest always starts in [[Crater East]], and the remaining areas are randomly chosen from the rest. The quest always ends in the [[Meteor Impact Site]] with either [[Saint-Milion]] or [[Shambertin]] (chosen at random).&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater East]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|13 (6 + 7/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|14 (4 + 4/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|13 (6 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|12 (4 + 4/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|8 (1 + 5/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|13 (5 + 4/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|3 (1 + 1/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|9 (3 + 0/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|1 (0 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater West]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|27 (8 + 12/7)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|15 (4 + 9/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|14 (4 + 5/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|31 (0 + 18/13&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|20 (0 + 9/11)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|15 (0 + 9/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|4 (2 + 1/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|19 (6 + 9/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|3 (2 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater South]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|14 (4 + 8/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|15 (0 + 10/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|22 (6 + 12/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|15 (2 + 5/8)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|11 (0 + 5/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|5 (0 + 2/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|9 (2 + 2/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|8 (0 + 5/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|7 (0 + 4/3)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater North]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|8 (1 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|12 (6 + 2/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|2 (0 + 0/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|15 (4 + 7/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|13 (3 + 7/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|6 (2 + 2/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|17 (9 + 6/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|9 (5 + 0/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|4 (2 + 1/1)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater Interior]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|15&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|25 (4 + 2/19)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|38 (0 + 28/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|16 (3 + 5/8&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|21 (3 + 8/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|10 (0 + 1/9)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|22 (0 + 5/17)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|3 (0 + 2/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|19 (0 + 13/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|2 (1 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|24 (7 + 6/11)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|15 (2 + 6/7)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|7 (0 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|19 (5 + 4/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|11 (2 + 2/7)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|6 (0 + 6/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|5 (1 + 4/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|34 (10 + 4/20)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|5 (1 + 3/1)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|22 (8 + 10/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|19 (3 + 10/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|12 (4 + 3/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|16 (5 + 8/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|19 (4 + 7/8)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|27 (6 + 15/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|19 (3 + 14/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|16 (7 + 3/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|7 (1 + 0/6)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Meteor Impact Site]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Bosses&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=4|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|74&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|71&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|69&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|53&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|55&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|69&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|102&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|167&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|107&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|77&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; |Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Crater West]]&lt;br /&gt;
!colspan=2|[[Crater South]]&lt;br /&gt;
!colspan=2|[[Crater North]]&lt;br /&gt;
!colspan=2|[[Crater Interior]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 1]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 2]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 3]]&lt;br /&gt;
!colspan=2|[[Meteor Impact Site]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|14&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|21&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|19&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|29&lt;br /&gt;
|[[Box (Meseta)|Box (Meseta)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|colspan=1|[[Box (Tool)|Box (Tool)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Tool)|Box (Tool)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Armor)|Box (Armor)]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Weapon)|Box (Weapon)]]&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
{{Episode4Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 4Quests]]&lt;br /&gt;
[[Category:Maximum Attack Quests]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_4&amp;diff=28320</id>
		<title>Random Attack Xrd REV 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_4&amp;diff=28320"/>
		<updated>2024-03-31T22:56:56Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Enemy Counts */ Crater North splits - Satellite lizard and Rappy counts were incorrect as well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Random Attack Xrd REV 4&lt;br /&gt;
|episode=4&lt;br /&gt;
|category=Maximum Attack&lt;br /&gt;
|desc=Venture through a randomized series of maps.&lt;br /&gt;
|info=Fight off swarms of monsters in various areas. Can you make it to the end?&lt;br /&gt;
|reward=??? Meseta&lt;br /&gt;
|author=Ender&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=???&lt;br /&gt;
|hxpon=???&lt;br /&gt;
|vhxpon=???&lt;br /&gt;
|uxpon=???&lt;br /&gt;
|nxpoff=???&lt;br /&gt;
|hxpoff=???&lt;br /&gt;
|vhxpoff=???&lt;br /&gt;
|uxpoff=???&lt;br /&gt;
}}&lt;br /&gt;
==Routing==&lt;br /&gt;
Each floor in this quest has a randomized split. This quest always starts in [[Crater East]], and the remaining areas are randomly chosen from the rest. The quest always ends in the [[Meteor Impact Site]] with either [[Saint-Milion]] or [[Shambertin]] (chosen at random).&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater East]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|13 (6 + 7/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|14 (4 + 4/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|13 (6 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|12 (4 + 4/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|8 (1 + 5/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|13 (5 + 4/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|3 (1 + 1/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|9 (3 + 0/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|1 (0 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater West]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater South]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|14 (4 + 8/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|15 (0 + 10/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|22 (6 + 12/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|15 (2 + 5/8)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|11 (0 + 5/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|5 (0 + 2/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|9 (2 + 2/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|8 (0 + 5/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|7 (0 + 4/3)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater North]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|8 (1 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|12 (6 + 2/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|2 (0 + 0/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|15 (4 + 7/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|13 (3 + 7/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|6 (2 + 2/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|17 (9 + 6/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|9 (5 + 0/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|4 (2 + 1/1)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater Interior]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|15&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|25 (4 + 2/19)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|38 (0 + 28/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|16 (3 + 5/8&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|21 (3 + 8/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|10 (0 + 1/9)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|22 (0 + 5/17)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|3 (0 + 2/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|19 (0 + 13/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|2 (1 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|24 (7 + 6/11)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|15 (2 + 6/7)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|7 (0 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|19 (5 + 4/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|11 (2 + 2/7)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|6 (0 + 6/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|5 (1 + 4/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|34 (10 + 4/20)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|5 (1 + 3/1)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|22 (8 + 10/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|19 (3 + 10/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|12 (4 + 3/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|16 (5 + 8/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|19 (4 + 7/8)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|27 (6 + 15/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|19 (3 + 14/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|16 (7 + 3/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|7 (1 + 0/6)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Meteor Impact Site]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Bosses&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=4|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|74&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|71&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|69&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|53&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|55&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|69&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|102&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|167&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|107&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|77&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; |Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Crater West]]&lt;br /&gt;
!colspan=2|[[Crater South]]&lt;br /&gt;
!colspan=2|[[Crater North]]&lt;br /&gt;
!colspan=2|[[Crater Interior]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 1]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 2]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 3]]&lt;br /&gt;
!colspan=2|[[Meteor Impact Site]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|14&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|21&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|19&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|29&lt;br /&gt;
|[[Box (Meseta)|Box (Meseta)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|colspan=1|[[Box (Tool)|Box (Tool)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Tool)|Box (Tool)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Armor)|Box (Armor)]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Weapon)|Box (Weapon)]]&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
{{Episode4Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 4Quests]]&lt;br /&gt;
[[Category:Maximum Attack Quests]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_4&amp;diff=28319</id>
		<title>Random Attack Xrd REV 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_4&amp;diff=28319"/>
		<updated>2024-03-31T22:42:34Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Enemy Counts */ Crater South splits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Random Attack Xrd REV 4&lt;br /&gt;
|episode=4&lt;br /&gt;
|category=Maximum Attack&lt;br /&gt;
|desc=Venture through a randomized series of maps.&lt;br /&gt;
|info=Fight off swarms of monsters in various areas. Can you make it to the end?&lt;br /&gt;
|reward=??? Meseta&lt;br /&gt;
|author=Ender&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=???&lt;br /&gt;
|hxpon=???&lt;br /&gt;
|vhxpon=???&lt;br /&gt;
|uxpon=???&lt;br /&gt;
|nxpoff=???&lt;br /&gt;
|hxpoff=???&lt;br /&gt;
|vhxpoff=???&lt;br /&gt;
|uxpoff=???&lt;br /&gt;
}}&lt;br /&gt;
==Routing==&lt;br /&gt;
Each floor in this quest has a randomized split. This quest always starts in [[Crater East]], and the remaining areas are randomly chosen from the rest. The quest always ends in the [[Meteor Impact Site]] with either [[Saint-Milion]] or [[Shambertin]] (chosen at random).&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater East]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|13 (6 + 7/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|14 (4 + 4/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|13 (6 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|12 (4 + 4/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|8 (1 + 5/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|13 (5 + 4/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|3 (1 + 1/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|9 (3 + 0/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|1 (0 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater West]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater South]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|14 (4 + 8/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|15 (0 + 10/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|22 (6 + 12/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|15 (2 + 5/8)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|11 (0 + 5/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|5 (0 + 2/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|9 (2 + 2/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|8 (0 + 5/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|7 (0 + 4/3)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater North]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater Interior]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|15&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|25 (4 + 2/19)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|38 (0 + 28/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|16 (3 + 5/8&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|21 (3 + 8/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|10 (0 + 1/9)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|22 (0 + 5/17)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|3 (0 + 2/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|19 (0 + 13/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|2 (1 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|24 (7 + 6/11)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|15 (2 + 6/7)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|7 (0 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|19 (5 + 4/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|11 (2 + 2/7)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|6 (0 + 6/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|5 (1 + 4/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|34 (10 + 4/20)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|5 (1 + 3/1)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|22 (8 + 10/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|19 (3 + 10/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|12 (4 + 3/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|16 (5 + 8/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|19 (4 + 7/8)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|27 (6 + 15/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|19 (3 + 14/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|16 (7 + 3/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|7 (1 + 0/6)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Meteor Impact Site]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Bosses&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=4|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|74&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|71&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|69&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|53&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|55&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|69&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|102&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|167&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|107&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|77&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; |Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Crater West]]&lt;br /&gt;
!colspan=2|[[Crater South]]&lt;br /&gt;
!colspan=2|[[Crater North]]&lt;br /&gt;
!colspan=2|[[Crater Interior]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 1]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 2]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 3]]&lt;br /&gt;
!colspan=2|[[Meteor Impact Site]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|14&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|21&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|19&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|29&lt;br /&gt;
|[[Box (Meseta)|Box (Meseta)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|colspan=1|[[Box (Tool)|Box (Tool)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Tool)|Box (Tool)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Armor)|Box (Armor)]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Weapon)|Box (Weapon)]]&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
{{Episode4Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 4Quests]]&lt;br /&gt;
[[Category:Maximum Attack Quests]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_4&amp;diff=28318</id>
		<title>Random Attack Xrd REV 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_4&amp;diff=28318"/>
		<updated>2024-03-31T21:57:30Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Enemy Counts */ Desert 3 splits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Random Attack Xrd REV 4&lt;br /&gt;
|episode=4&lt;br /&gt;
|category=Maximum Attack&lt;br /&gt;
|desc=Venture through a randomized series of maps.&lt;br /&gt;
|info=Fight off swarms of monsters in various areas. Can you make it to the end?&lt;br /&gt;
|reward=??? Meseta&lt;br /&gt;
|author=Ender&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=???&lt;br /&gt;
|hxpon=???&lt;br /&gt;
|vhxpon=???&lt;br /&gt;
|uxpon=???&lt;br /&gt;
|nxpoff=???&lt;br /&gt;
|hxpoff=???&lt;br /&gt;
|vhxpoff=???&lt;br /&gt;
|uxpoff=???&lt;br /&gt;
}}&lt;br /&gt;
==Routing==&lt;br /&gt;
Each floor in this quest has a randomized split. This quest always starts in [[Crater East]], and the remaining areas are randomly chosen from the rest. The quest always ends in the [[Meteor Impact Site]] with either [[Saint-Milion]] or [[Shambertin]] (chosen at random).&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater East]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|13 (6 + 7/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|14 (4 + 4/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|13 (6 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|12 (4 + 4/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|8 (1 + 5/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|13 (5 + 4/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|3 (1 + 1/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|9 (3 + 0/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|1 (0 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater West]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater South]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater North]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater Interior]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|15&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|25 (4 + 2/19)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|38 (0 + 28/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|16 (3 + 5/8&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|21 (3 + 8/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|10 (0 + 1/9)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|22 (0 + 5/17)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|3 (0 + 2/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|19 (0 + 13/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|2 (1 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|24 (7 + 6/11)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|15 (2 + 6/7)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|7 (0 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|19 (5 + 4/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|11 (2 + 2/7)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|6 (0 + 6/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|5 (1 + 4/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|34 (10 + 4/20)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|5 (1 + 3/1)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|22 (8 + 10/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|19 (3 + 10/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|12 (4 + 3/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|16 (5 + 8/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|19 (4 + 7/8)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|27 (6 + 15/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|19 (3 + 14/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|16 (7 + 3/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|7 (1 + 0/6)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Meteor Impact Site]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Bosses&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=4|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|74&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|71&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|69&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|53&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|55&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|69&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|102&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|167&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|107&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|77&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; |Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Crater West]]&lt;br /&gt;
!colspan=2|[[Crater South]]&lt;br /&gt;
!colspan=2|[[Crater North]]&lt;br /&gt;
!colspan=2|[[Crater Interior]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 1]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 2]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 3]]&lt;br /&gt;
!colspan=2|[[Meteor Impact Site]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|14&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|21&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|19&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|29&lt;br /&gt;
|[[Box (Meseta)|Box (Meseta)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|colspan=1|[[Box (Tool)|Box (Tool)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Tool)|Box (Tool)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Armor)|Box (Armor)]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Weapon)|Box (Weapon)]]&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
{{Episode4Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 4Quests]]&lt;br /&gt;
[[Category:Maximum Attack Quests]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_4&amp;diff=28317</id>
		<title>Random Attack Xrd REV 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_4&amp;diff=28317"/>
		<updated>2024-03-31T21:35:38Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Routing */ desert 2 splits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Random Attack Xrd REV 4&lt;br /&gt;
|episode=4&lt;br /&gt;
|category=Maximum Attack&lt;br /&gt;
|desc=Venture through a randomized series of maps.&lt;br /&gt;
|info=Fight off swarms of monsters in various areas. Can you make it to the end?&lt;br /&gt;
|reward=??? Meseta&lt;br /&gt;
|author=Ender&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=???&lt;br /&gt;
|hxpon=???&lt;br /&gt;
|vhxpon=???&lt;br /&gt;
|uxpon=???&lt;br /&gt;
|nxpoff=???&lt;br /&gt;
|hxpoff=???&lt;br /&gt;
|vhxpoff=???&lt;br /&gt;
|uxpoff=???&lt;br /&gt;
}}&lt;br /&gt;
==Routing==&lt;br /&gt;
Each floor in this quest has a randomized split. This quest always starts in [[Crater East]], and the remaining areas are randomly chosen from the rest. The quest always ends in the [[Meteor Impact Site]] with either [[Saint-Milion]] or [[Shambertin]] (chosen at random).&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater East]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|13 (6 + 7/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|14 (4 + 4/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|13 (6 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|12 (4 + 4/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|8 (1 + 5/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|13 (5 + 4/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|3 (1 + 1/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|9 (3 + 0/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|1 (0 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater West]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater South]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater North]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater Interior]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|15&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|25 (4 + 2/19)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|38 (0 + 28/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|16 (3 + 5/8&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|21 (3 + 8/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|10 (0 + 1/9)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|22 (0 + 5/17)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|3 (0 + 2/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|19 (0 + 13/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|2 (1 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|24 (7 + 6/11)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|15 (2 + 6/7)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|7 (0 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|19 (5 + 4/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|11 (2 + 2/7)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|6 (0 + 6/0&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|5 (1 + 4/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|34 (10 + 4/20)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|5 (1 + 3/1)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Meteor Impact Site]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Bosses&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=4|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|74&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|71&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|69&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|53&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|55&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|69&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|102&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|167&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|107&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|77&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; |Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Crater West]]&lt;br /&gt;
!colspan=2|[[Crater South]]&lt;br /&gt;
!colspan=2|[[Crater North]]&lt;br /&gt;
!colspan=2|[[Crater Interior]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 1]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 2]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 3]]&lt;br /&gt;
!colspan=2|[[Meteor Impact Site]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|14&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|21&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|19&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|29&lt;br /&gt;
|[[Box (Meseta)|Box (Meseta)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|colspan=1|[[Box (Tool)|Box (Tool)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Tool)|Box (Tool)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Armor)|Box (Armor)]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Weapon)|Box (Weapon)]]&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
{{Episode4Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 4Quests]]&lt;br /&gt;
[[Category:Maximum Attack Quests]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_4&amp;diff=28316</id>
		<title>Random Attack Xrd REV 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_4&amp;diff=28316"/>
		<updated>2024-03-31T21:23:12Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Enemy Counts */ jk sand rappy counts were right in desert 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Random Attack Xrd REV 4&lt;br /&gt;
|episode=4&lt;br /&gt;
|category=Maximum Attack&lt;br /&gt;
|desc=Venture through a randomized series of maps.&lt;br /&gt;
|info=Fight off swarms of monsters in various areas. Can you make it to the end?&lt;br /&gt;
|reward=??? Meseta&lt;br /&gt;
|author=Ender&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=???&lt;br /&gt;
|hxpon=???&lt;br /&gt;
|vhxpon=???&lt;br /&gt;
|uxpon=???&lt;br /&gt;
|nxpoff=???&lt;br /&gt;
|hxpoff=???&lt;br /&gt;
|vhxpoff=???&lt;br /&gt;
|uxpoff=???&lt;br /&gt;
}}&lt;br /&gt;
==Routing==&lt;br /&gt;
Each floor in this quest has a randomized split. This quest always starts in [[Crater East]], and the remaining areas are randomly chosen from the rest. The quest always ends in the [[Meteor Impact Site]] with either [[Saint-Milion]] or [[Shambertin]] (chosen at random).&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater East]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|13 (6 + 7/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|14 (4 + 4/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|13 (6 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|12 (4 + 4/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|8 (1 + 5/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|13 (5 + 4/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|3 (1 + 1/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|9 (3 + 0/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|1 (0 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater West]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater South]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater North]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater Interior]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|15&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|25 (4 + 2/19)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|38 (0 + 28/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|16 (3 + 5/8&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|21 (3 + 8/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|10 (0 + 1/9)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|22 (0 + 5/17)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|3 (0 + 2/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|19 (0 + 13/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|2 (1 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Meteor Impact Site]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Bosses&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=4|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|74&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|71&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|69&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|53&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|55&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|69&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|102&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|167&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|107&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|77&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; |Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Crater West]]&lt;br /&gt;
!colspan=2|[[Crater South]]&lt;br /&gt;
!colspan=2|[[Crater North]]&lt;br /&gt;
!colspan=2|[[Crater Interior]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 1]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 2]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 3]]&lt;br /&gt;
!colspan=2|[[Meteor Impact Site]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|14&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|21&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|19&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|29&lt;br /&gt;
|[[Box (Meseta)|Box (Meseta)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|colspan=1|[[Box (Tool)|Box (Tool)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Tool)|Box (Tool)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Armor)|Box (Armor)]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Weapon)|Box (Weapon)]]&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
{{Episode4Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 4Quests]]&lt;br /&gt;
[[Category:Maximum Attack Quests]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_4&amp;diff=28315</id>
		<title>Random Attack Xrd REV 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_4&amp;diff=28315"/>
		<updated>2024-03-31T21:22:26Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Enemy Counts */ breaking down splits - also the yowie, rappy, and sat lizard counts were all off by 1?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Random Attack Xrd REV 4&lt;br /&gt;
|episode=4&lt;br /&gt;
|category=Maximum Attack&lt;br /&gt;
|desc=Venture through a randomized series of maps.&lt;br /&gt;
|info=Fight off swarms of monsters in various areas. Can you make it to the end?&lt;br /&gt;
|reward=??? Meseta&lt;br /&gt;
|author=Ender&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=???&lt;br /&gt;
|hxpon=???&lt;br /&gt;
|vhxpon=???&lt;br /&gt;
|uxpon=???&lt;br /&gt;
|nxpoff=???&lt;br /&gt;
|hxpoff=???&lt;br /&gt;
|vhxpoff=???&lt;br /&gt;
|uxpoff=???&lt;br /&gt;
}}&lt;br /&gt;
==Routing==&lt;br /&gt;
Each floor in this quest has a randomized split. This quest always starts in [[Crater East]], and the remaining areas are randomly chosen from the rest. The quest always ends in the [[Meteor Impact Site]] with either [[Saint-Milion]] or [[Shambertin]] (chosen at random).&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater East]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|13 (6 + 7/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|14 (4 + 4/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|13 (6 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|12 (4 + 4/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|8 (1 + 5/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|13 (5 + 4/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|3 (1 + 1/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|9 (3 + 0/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|1 (0 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater West]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater South]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater North]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater Interior]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|15&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|25 (4 + 2/19)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|38 (0 + 28/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|16 (3 + 5/8&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|21 (3 + 8/10)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|10 (0 + 1/9)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|21 (0 + 5/17)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|3 (0 + 2/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|19 (0 + 13/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|2 (1 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Meteor Impact Site]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Bosses&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=4|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|74&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|71&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|69&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|53&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|55&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|69&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|102&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|167&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|107&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|77&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; |Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Crater West]]&lt;br /&gt;
!colspan=2|[[Crater South]]&lt;br /&gt;
!colspan=2|[[Crater North]]&lt;br /&gt;
!colspan=2|[[Crater Interior]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 1]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 2]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 3]]&lt;br /&gt;
!colspan=2|[[Meteor Impact Site]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|14&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|21&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|19&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|29&lt;br /&gt;
|[[Box (Meseta)|Box (Meseta)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|colspan=1|[[Box (Tool)|Box (Tool)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Tool)|Box (Tool)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Armor)|Box (Armor)]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Weapon)|Box (Weapon)]]&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
{{Episode4Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 4Quests]]&lt;br /&gt;
[[Category:Maximum Attack Quests]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_4&amp;diff=28314</id>
		<title>Random Attack Xrd REV 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_4&amp;diff=28314"/>
		<updated>2024-03-31T20:57:41Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Enemy Counts */ breaking down splits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Random Attack Xrd REV 4&lt;br /&gt;
|episode=4&lt;br /&gt;
|category=Maximum Attack&lt;br /&gt;
|desc=Venture through a randomized series of maps.&lt;br /&gt;
|info=Fight off swarms of monsters in various areas. Can you make it to the end?&lt;br /&gt;
|reward=??? Meseta&lt;br /&gt;
|author=Ender&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=???&lt;br /&gt;
|hxpon=???&lt;br /&gt;
|vhxpon=???&lt;br /&gt;
|uxpon=???&lt;br /&gt;
|nxpoff=???&lt;br /&gt;
|hxpoff=???&lt;br /&gt;
|vhxpoff=???&lt;br /&gt;
|uxpoff=???&lt;br /&gt;
}}&lt;br /&gt;
==Routing==&lt;br /&gt;
Each floor in this quest has a randomized split. This quest always starts in [[Crater East]], and the remaining areas are randomly chosen from the rest. The quest always ends in the [[Meteor Impact Site]] with either [[Saint-Milion]] or [[Shambertin]] (chosen at random).&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater East]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|13 (6 + 7/0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|14 (4 + 4/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|13 (6 + 4/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|12 (4 + 4/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|8 (1 + 5/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|13 (5 + 4/4)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|3 (1 + 1/1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|9 (3 + 0/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|1 (0 + 1/0)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater West]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater South]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater North]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Crater Interior]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|15&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Subterranean Desert 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Meteor Impact Site]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Bosses&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=4|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Boota]]&lt;br /&gt;
|74&lt;br /&gt;
|[[Goran]]&lt;br /&gt;
|71&lt;br /&gt;
|-&lt;br /&gt;
|[[Ze Boota]]&lt;br /&gt;
|69&lt;br /&gt;
|[[Pyro Goran]]&lt;br /&gt;
|72&lt;br /&gt;
|-&lt;br /&gt;
|[[Ba Boota]]&lt;br /&gt;
|53&lt;br /&gt;
|[[Goran Detonator]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Astark]]&lt;br /&gt;
|55&lt;br /&gt;
|[[Merissa A]]&lt;br /&gt;
|69&lt;br /&gt;
|-&lt;br /&gt;
|[[Dorphon]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Girtablulu]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|[[Saint-Milion]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Sand Rappy]]&lt;br /&gt;
|102&lt;br /&gt;
|[[Shambertin]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Satellite Lizard]]&lt;br /&gt;
|167&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Yowie]]&lt;br /&gt;
|107&lt;br /&gt;
|-&lt;br /&gt;
|[[Zu]]&lt;br /&gt;
|77&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; |Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Crater West]]&lt;br /&gt;
!colspan=2|[[Crater South]]&lt;br /&gt;
!colspan=2|[[Crater North]]&lt;br /&gt;
!colspan=2|[[Crater Interior]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 1]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 2]]&lt;br /&gt;
!colspan=2|[[Subterranean Desert 3]]&lt;br /&gt;
!colspan=2|[[Meteor Impact Site]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|14&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|21&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|19&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|29&lt;br /&gt;
|[[Box (Meseta)|Box (Meseta)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|colspan=1|[[Box (Tool)|Box (Tool)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Tool)|Box (Tool)]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Armor)|Box (Armor)]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|colspan=1|[[Box (Weapon)|Box (Weapon)]]&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
{{Episode4Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 4Quests]]&lt;br /&gt;
[[Category:Maximum Attack Quests]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_2&amp;diff=28302</id>
		<title>Random Attack Xrd REV 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_2&amp;diff=28302"/>
		<updated>2024-03-30T19:49:36Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Routing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Random Attack Xrd REV 2&lt;br /&gt;
|episode=2&lt;br /&gt;
|category=Maximum Attack&lt;br /&gt;
|desc=Venture through a randomized series of maps.&lt;br /&gt;
|info=Fight off swarms of monsters in various areas. Can you make it to the end?&lt;br /&gt;
|reward=??? Meseta&lt;br /&gt;
|author=Ender&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=???&lt;br /&gt;
|hxpon=???&lt;br /&gt;
|vhxpon=???&lt;br /&gt;
|uxpon=???&lt;br /&gt;
|nxpoff=???&lt;br /&gt;
|hxpoff=???&lt;br /&gt;
|vhxpoff=???&lt;br /&gt;
|uxpoff=???&lt;br /&gt;
}}&lt;br /&gt;
==Routing==&lt;br /&gt;
This quest randomly picks 4 of 10 possible floors and chains them together. Each floor contains a randomized split, so the player will never fight the full number of enemies that spawn on a given floor. However, Control Tower has no randomized split and the player will therefore fight all the enemies listed below. The last floor of each area that appears has a 1/3 chance of spawning the Boss Teleporter before going to the following area. For example, if the quest gives you Temple Alpha and Temple Beta, then only Temple Beta will perform the random roll for the boss. However if you received only Temple Alpha, then Temple Alpha will perform the random roll for the boss.&lt;br /&gt;
&lt;br /&gt;
Each boss on the selected route provides an additional 10000 Meseta to the base 20000 Meseta reward on Ultimate.&lt;br /&gt;
&lt;br /&gt;
The quest can end on any floor as long as 4 floors were visited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[VR Temple Alpha]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[VR Temple Beta]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[VR Spaceship Alpha]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[VR Spaceship Beta]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|21&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Jungle East]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol#Mericarol Subtypes and Random Mericarol|Random Mericarol]]&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol#Mericarol Subtypes and Random Mericarol|Random Mericarol]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Seaside]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol#Mericarol Subtypes and Random Mericarol|Random Mericarol]]&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Seabed Upper]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]]&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]]&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|145&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Seabed Lower]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]]&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]]&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|140&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|16&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[VR Temple Final]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Barba Ray]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[VR Spaceship Final]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gol Dragon]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Cliffs of Gal Da Val]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gal Gryphon]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Test Subject Disposal Area]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Olga Flow]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Control Tower]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Del Lily]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Epsilon]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol#Mericarol Subtypes and Random Mericarol|Random Mericarol]]&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Bosses&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Barba Ray]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gol Dragon]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gal Gryphon]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Olga Flow]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; |Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|43&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|71&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|51&lt;br /&gt;
|[[Dolmolm]]&lt;br /&gt;
|72&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|43&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|43&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|47&lt;br /&gt;
|[[Dolmdarl]]&lt;br /&gt;
|55&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|43&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|15&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|68&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|55&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|28&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|32&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|45&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|205&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|45&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|28&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|104&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|44&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|31&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|42&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|40&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|18&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|20&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|17&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|21&lt;br /&gt;
|[[Morfos]]&lt;br /&gt;
|31&lt;br /&gt;
|[[Del Lily]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|20&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|24&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|21&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|[[Epsilon]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|[[Mericarol#Mericarol Subtypes and Random Mericarol|Random Mericarol]]&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=10|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[VR Temple Alpha]]&lt;br /&gt;
!colspan=2|[[VR Temple Beta]]&lt;br /&gt;
!colspan=2|[[VR Spaceship Alpha]]&lt;br /&gt;
!colspan=2|[[VR Spaceship Beta]]&lt;br /&gt;
!colspan=2|[[Jungle East]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|18&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|20&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|20&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Mountain]]&lt;br /&gt;
!colspan=2|[[Seaside]]&lt;br /&gt;
!colspan=2|[[Seabed Upper]]&lt;br /&gt;
!colspan=2|[[Seabed Lower]]&lt;br /&gt;
!colspan=2|[[Control Tower]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|38&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|21&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|21&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|17&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[VR Temple Final]]&lt;br /&gt;
!colspan=2|[[VR Spaceship Final]]&lt;br /&gt;
!colspan=2|[[Cliffs of Gal Da Val]]&lt;br /&gt;
!colspan=2|[[Test Subject Disposal Area]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|7&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|12&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|8&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|7&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|12&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
{{Episode2Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 4Quests]]&lt;br /&gt;
[[Category:Maximum Attack Quests]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_2&amp;diff=28301</id>
		<title>Random Attack Xrd REV 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_2&amp;diff=28301"/>
		<updated>2024-03-30T19:35:56Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Routing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Random Attack Xrd REV 2&lt;br /&gt;
|episode=2&lt;br /&gt;
|category=Maximum Attack&lt;br /&gt;
|desc=Venture through a randomized series of maps.&lt;br /&gt;
|info=Fight off swarms of monsters in various areas. Can you make it to the end?&lt;br /&gt;
|reward=??? Meseta&lt;br /&gt;
|author=Ender&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=???&lt;br /&gt;
|hxpon=???&lt;br /&gt;
|vhxpon=???&lt;br /&gt;
|uxpon=???&lt;br /&gt;
|nxpoff=???&lt;br /&gt;
|hxpoff=???&lt;br /&gt;
|vhxpoff=???&lt;br /&gt;
|uxpoff=???&lt;br /&gt;
}}&lt;br /&gt;
==Routing==&lt;br /&gt;
This quest randomly picks 4 of 10 possible floors and chains them together. Each floor contains a randomized split, so the player will never fight the full number of enemies that spawn on a given floor. The last floor of each area that appears has a 1/3 chance of spawning the Boss Teleporter before going to the following area. For example, if the quest gives you Temple Alpha and Temple Beta, then only Temple Beta will perform the random roll for the boss. However if you received only Temple Alpha, then Temple Alpha will perform the random roll for the boss.&lt;br /&gt;
&lt;br /&gt;
Each boss on the selected route provides an additional 10000 Meseta to the base 20000 Meseta reward on Ultimate.&lt;br /&gt;
&lt;br /&gt;
The quest can end on any floor as long as 4 floors were visited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[VR Temple Alpha]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[VR Temple Beta]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[VR Spaceship Alpha]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[VR Spaceship Beta]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|21&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Jungle East]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol#Mericarol Subtypes and Random Mericarol|Random Mericarol]]&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol#Mericarol Subtypes and Random Mericarol|Random Mericarol]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Seaside]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol#Mericarol Subtypes and Random Mericarol|Random Mericarol]]&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Seabed Upper]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]]&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]]&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|145&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|12&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Seabed Lower]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmolm]]&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|[[Dolmdarl]]&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|140&lt;br /&gt;
|-&lt;br /&gt;
|[[Morfos]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|16&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[VR Temple Final]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Barba Ray]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[VR Spaceship Final]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gol Dragon]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Cliffs of Gal Da Val]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gal Gryphon]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Test Subject Disposal Area]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Olga Flow]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Control Tower]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Del Lily]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Epsilon]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Mericarol#Mericarol Subtypes and Random Mericarol|Random Mericarol]]&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Bosses&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Barba Ray]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gol Dragon]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Gal Gryphon]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Olga Flow]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; |Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|43&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|71&lt;br /&gt;
|[[Merillia]]&lt;br /&gt;
|51&lt;br /&gt;
|[[Dolmolm]]&lt;br /&gt;
|72&lt;br /&gt;
|[[Mericarol]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|43&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|43&lt;br /&gt;
|[[Meriltas]]&lt;br /&gt;
|47&lt;br /&gt;
|[[Dolmdarl]]&lt;br /&gt;
|55&lt;br /&gt;
|[[Merikle]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|43&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|15&lt;br /&gt;
|[[Ul Gibbon]]&lt;br /&gt;
|68&lt;br /&gt;
|[[Recobox]]&lt;br /&gt;
|55&lt;br /&gt;
|[[Mericus]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|28&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|32&lt;br /&gt;
|[[Zol Gibbon]]&lt;br /&gt;
|45&lt;br /&gt;
|[[Recon]]&lt;br /&gt;
|205&lt;br /&gt;
|[[Gibbles]]&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|45&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|28&lt;br /&gt;
|[[Gee]]&lt;br /&gt;
|104&lt;br /&gt;
|[[Sinow Zoa]]&lt;br /&gt;
|44&lt;br /&gt;
|[[Gi Gue]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|31&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|42&lt;br /&gt;
|[[Sinow Berill]]&lt;br /&gt;
|40&lt;br /&gt;
|[[Sinow Zele]]&lt;br /&gt;
|18&lt;br /&gt;
|[[Delbiter]]&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|20&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|17&lt;br /&gt;
|[[Sinow Spigell]]&lt;br /&gt;
|21&lt;br /&gt;
|[[Morfos]]&lt;br /&gt;
|31&lt;br /&gt;
|[[Del Lily]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|20&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|[[Deldepth]]&lt;br /&gt;
|24&lt;br /&gt;
|[[Ill Gill]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|21&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|[[Epsilon]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |&lt;br /&gt;
|[[Mericarol#Mericarol Subtypes and Random Mericarol|Random Mericarol]]&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=10|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[VR Temple Alpha]]&lt;br /&gt;
!colspan=2|[[VR Temple Beta]]&lt;br /&gt;
!colspan=2|[[VR Spaceship Alpha]]&lt;br /&gt;
!colspan=2|[[VR Spaceship Beta]]&lt;br /&gt;
!colspan=2|[[Jungle East]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|18&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|20&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|20&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Mountain]]&lt;br /&gt;
!colspan=2|[[Seaside]]&lt;br /&gt;
!colspan=2|[[Seabed Upper]]&lt;br /&gt;
!colspan=2|[[Seabed Lower]]&lt;br /&gt;
!colspan=2|[[Control Tower]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|38&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|21&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|21&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|16&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|17&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[VR Temple Final]]&lt;br /&gt;
!colspan=2|[[VR Spaceship Final]]&lt;br /&gt;
!colspan=2|[[Cliffs of Gal Da Val]]&lt;br /&gt;
!colspan=2|[[Test Subject Disposal Area]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|7&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|12&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|8&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|7&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|12&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|4&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
{{Episode2Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 4Quests]]&lt;br /&gt;
[[Category:Maximum Attack Quests]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_1&amp;diff=28300</id>
		<title>Random Attack Xrd REV 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_1&amp;diff=28300"/>
		<updated>2024-03-30T19:34:49Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Enemy Counts */ starting work on counting set enemies and randomized route enemies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Random Attack Xrd REV 1&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=Maximum Attack&lt;br /&gt;
|desc=Venture through a randomized series of maps.&lt;br /&gt;
|info=Fight off swarms of monsters in various areas. Can you make it to the end?&lt;br /&gt;
|reward=??? Meseta&lt;br /&gt;
|author=Ender&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=???&lt;br /&gt;
|hxpon=???&lt;br /&gt;
|vhxpon=???&lt;br /&gt;
|uxpon=???&lt;br /&gt;
|nxpoff=???&lt;br /&gt;
|hxpoff=???&lt;br /&gt;
|vhxpoff=???&lt;br /&gt;
|uxpoff=???&lt;br /&gt;
}}&lt;br /&gt;
==Routing==&lt;br /&gt;
This quest randomly picks 4 of the 10 possible floors and chains them together. Each floor contains a randomized split, so the player will never fight the full number of enemies that spawn on a given floor. Forest 2, Cave 3, Mine 2, and Ruins 3 each have a 2/3 chance of spawning the Boss Teleporter before going to the following area. Each boss on the selected route provides an additional 10000 Meseta to the base 20000 Meseta reward on Ultimate.&lt;br /&gt;
&lt;br /&gt;
The quest can end on any floor as long as 4 floors were visited.&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Forest|Forest 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Booma]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobooma]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigobooma]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|26&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Forest|Forest 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Booma]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobooma]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigobooma]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|26&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Cave|Cave 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Cave|Cave 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Mine|Mine 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|45 &lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|22 &lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|6 &lt;br /&gt;
|-&lt;br /&gt;
|[[Canadine]]&lt;br /&gt;
|73 &lt;br /&gt;
|-&lt;br /&gt;
|[[Canane]]&lt;br /&gt;
|8 &lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Beat]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Gold]]&lt;br /&gt;
|15 &lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|7 &lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Mine|Mine 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Canadine]]&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|[[Canane]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Beat]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Gold]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|19 (0 + 4/15)&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|16 (0 + 8/8)&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|12 (0 + 6/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|20 (17 + 0/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|5 (2 + 1/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|23 (2 + 16/5)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|17 (5 + 6/6)&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|13 (3 + 5/5)&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Spaceship]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Beat]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Gold]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Palace]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Beat]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Gold]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Under the Dome]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Underground Channel]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[De Rol Le]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Monitor Room]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Vol Opt]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[???]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Falz]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Bosses&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[De Rol Le]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Vol Opt]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Falz]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=8|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Booma]]&lt;br /&gt;
|33&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|72&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|81&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobooma]]&lt;br /&gt;
|42&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|49&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|35&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigobooma]]&lt;br /&gt;
|47&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|57&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|9&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|47&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|39&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|61&lt;br /&gt;
|[[Canadine]]&lt;br /&gt;
|145&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|23&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|42&lt;br /&gt;
|[[Canane]]&lt;br /&gt;
|13&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|8&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|42&lt;br /&gt;
|[[Sinow Beat]]&lt;br /&gt;
|62&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|38&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|15&lt;br /&gt;
|[[Sinow Gold]]&lt;br /&gt;
|42&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|52&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|14&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|27&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=16|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Forest 1]]&lt;br /&gt;
!colspan=2|[[Forest 2]]&lt;br /&gt;
!colspan=2|[[Cave 1]]&lt;br /&gt;
!colspan=2|[[Cave 3]]&lt;br /&gt;
!colspan=2|[[Mine 1]]&lt;br /&gt;
!colspan=2|[[Mine 2]]&lt;br /&gt;
!colspan=2|[[Ruins 1]]&lt;br /&gt;
!colspan=2|[[Ruins 3]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|45&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|24&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|22&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|26&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|20&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|28&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|22&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=12|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Under the Dome]]&lt;br /&gt;
!colspan=2|[[Underground Channel]]&lt;br /&gt;
!colspan=2|[[Monitor Room]]&lt;br /&gt;
!colspan=2|[[???]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Meseta)]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Box|Box (Meseta)]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Box|Box (Meseta)]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Box|Box (Meseta)]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Box (Tool)|Box (Tool)]]&lt;br /&gt;
|5&lt;br /&gt;
!colspan=6|&lt;br /&gt;
|}&lt;br /&gt;
{{Episode1Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 4Quests]]&lt;br /&gt;
[[Category:Maximum Attack Quests]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_1&amp;diff=28299</id>
		<title>Random Attack Xrd REV 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Random_Attack_Xrd_REV_1&amp;diff=28299"/>
		<updated>2024-03-30T18:34:59Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Routing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest&lt;br /&gt;
|title=Random Attack Xrd REV 1&lt;br /&gt;
|episode=1&lt;br /&gt;
|category=Maximum Attack&lt;br /&gt;
|desc=Venture through a randomized series of maps.&lt;br /&gt;
|info=Fight off swarms of monsters in various areas. Can you make it to the end?&lt;br /&gt;
|reward=??? Meseta&lt;br /&gt;
|author=Ender&lt;br /&gt;
|langs=English&lt;br /&gt;
|nxpon=???&lt;br /&gt;
|hxpon=???&lt;br /&gt;
|vhxpon=???&lt;br /&gt;
|uxpon=???&lt;br /&gt;
|nxpoff=???&lt;br /&gt;
|hxpoff=???&lt;br /&gt;
|vhxpoff=???&lt;br /&gt;
|uxpoff=???&lt;br /&gt;
}}&lt;br /&gt;
==Routing==&lt;br /&gt;
This quest randomly picks 4 of the 10 possible floors and chains them together. Each floor contains a randomized split, so the player will never fight the full number of enemies that spawn on a given floor. Forest 2, Cave 3, Mine 2, and Ruins 3 each have a 2/3 chance of spawning the Boss Teleporter before going to the following area. Each boss on the selected route provides an additional 10000 Meseta to the base 20000 Meseta reward on Ultimate.&lt;br /&gt;
&lt;br /&gt;
The quest can end on any floor as long as 4 floors were visited.&lt;br /&gt;
==Enemy Counts==&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Forest|Forest 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Booma]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobooma]]&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigobooma]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|26&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Forest|Forest 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Booma]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobooma]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigobooma]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|26&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Cave|Cave 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Cave|Cave 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Mine|Mine 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Canadine]]&lt;br /&gt;
|73&lt;br /&gt;
|-&lt;br /&gt;
|[[Canane]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Beat]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Gold]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Mine|Mine 2]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Canadine]]&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|[[Canane]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Beat]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Gold]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins|Ruins 1]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|13&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Ruins 3]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Spaceship]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Beat]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Gold]]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Palace]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Beat]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinow Gold]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Under the Dome]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Underground Channel]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[De Rol Le]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[Monitor Room]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Vol Opt]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|[[???]]&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Falz]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=2|Bosses&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[De Rol Le]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Vol Opt]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Falz]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=8|Total&lt;br /&gt;
|-&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
!Enemy&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
|[[Booma]]&lt;br /&gt;
|33&lt;br /&gt;
|[[Evil Shark]]&lt;br /&gt;
|72&lt;br /&gt;
|[[Gillchic]]&lt;br /&gt;
|81&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|[[Gobooma]]&lt;br /&gt;
|42&lt;br /&gt;
|[[Pal Shark]]&lt;br /&gt;
|49&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|35&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigobooma]]&lt;br /&gt;
|47&lt;br /&gt;
|[[Guil Shark]]&lt;br /&gt;
|57&lt;br /&gt;
|[[Dubwitch]]&lt;br /&gt;
|9&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|47&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|39&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|61&lt;br /&gt;
|[[Canadine]]&lt;br /&gt;
|145&lt;br /&gt;
|[[Bulclaw]]&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|23&lt;br /&gt;
|[[Pofuilly Slime]]&lt;br /&gt;
|42&lt;br /&gt;
|[[Canane]]&lt;br /&gt;
|13&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|[[Monest]]&lt;br /&gt;
|8&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|42&lt;br /&gt;
|[[Sinow Beat]]&lt;br /&gt;
|62&lt;br /&gt;
|[[Dark Belra]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|38&lt;br /&gt;
|[[Nano Dragon]]&lt;br /&gt;
|15&lt;br /&gt;
|[[Sinow Gold]]&lt;br /&gt;
|42&lt;br /&gt;
|[[Dark Gunner]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|52&lt;br /&gt;
|[[Pan Arms]]&lt;br /&gt;
|14&lt;br /&gt;
|[[Garanz]]&lt;br /&gt;
|27&lt;br /&gt;
|[[Chaos Sorcerer]]&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Chaos Bringer]]&lt;br /&gt;
|30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=16|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Forest 1]]&lt;br /&gt;
!colspan=2|[[Forest 2]]&lt;br /&gt;
!colspan=2|[[Cave 1]]&lt;br /&gt;
!colspan=2|[[Cave 3]]&lt;br /&gt;
!colspan=2|[[Mine 1]]&lt;br /&gt;
!colspan=2|[[Mine 2]]&lt;br /&gt;
!colspan=2|[[Ruins 1]]&lt;br /&gt;
!colspan=2|[[Ruins 3]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|45&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|24&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|22&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|26&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|20&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|28&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|22&lt;br /&gt;
|[[Box|Box]]&lt;br /&gt;
|13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable questTable&amp;quot; style=&amp;quot;display:inline-table;vertical-align:top;&amp;quot;&lt;br /&gt;
!colspan=12|Boxes&lt;br /&gt;
|-&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
!Box Type&lt;br /&gt;
!Count&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Under the Dome]]&lt;br /&gt;
!colspan=2|[[Underground Channel]]&lt;br /&gt;
!colspan=2|[[Monitor Room]]&lt;br /&gt;
!colspan=2|[[???]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Meseta)]]&lt;br /&gt;
|5&lt;br /&gt;
|[[Box|Box (Meseta)]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Box|Box (Meseta)]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Box|Box (Meseta)]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Box|Box (Armor)]]&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|2&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|3&lt;br /&gt;
|[[Box|Box (Weapon)]]&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Box (Tool)|Box (Tool)]]&lt;br /&gt;
|5&lt;br /&gt;
!colspan=6|&lt;br /&gt;
|}&lt;br /&gt;
{{Episode1Quests}}&lt;br /&gt;
[[Category:Quests]][[Category:Episode 4Quests]]&lt;br /&gt;
[[Category:Maximum Attack Quests]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Foie&amp;diff=27956</id>
		<title>Foie</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Foie&amp;diff=27956"/>
		<updated>2024-03-09T22:11:42Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Level 30 */ deleted previous table with incorrect info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|technique targeting angles and ranges}}&lt;br /&gt;
{{Item&lt;br /&gt;
|title = Foie&lt;br /&gt;
|jp = フォイエ&lt;br /&gt;
|romaji = Foie&lt;br /&gt;
|icon = Disk&lt;br /&gt;
|image = Foie.png&lt;br /&gt;
|imagealt = Foie&lt;br /&gt;
|type = Simple&lt;br /&gt;
|level = 30&lt;br /&gt;
|targets = 1&lt;br /&gt;
|class = 12123333&lt;br /&gt;
|desc = A fire technique.&amp;lt;br&amp;gt;Ball of fire burns a single enemy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Foie}} is a [[Techniques#Simple techniques|simple attack]] [[technique]] that deals fire damage. It launches a single fireball towards the target. It has the highest base power of the simple techniques.&lt;br /&gt;
&lt;br /&gt;
{{Foie|n}}&#039;s fireballs do not home in on their target and travel very slowly at lower levels, which can cause it to miss if the target moves out of the way in time. As its level increases, however, it quickly gains speed--traveling its considerable range almost instantly at level 30.&lt;br /&gt;
&lt;br /&gt;
==Damage formula==&lt;br /&gt;
All techniques that deal damage can have that damage calculated with this formula:&lt;br /&gt;
*&amp;lt;code&amp;gt;Damage = round(((TechPower + MST) * 0.2 * (1 + Boosts) * (100 - Resistance) / 100), 1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technique boosts==&lt;br /&gt;
===Classes===&lt;br /&gt;
{{ClassTechBoostHead}}&lt;br /&gt;
{{ClassTechBoostRow|FOnewearl}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{TechBoostBlurb|Foie|damage}}&lt;br /&gt;
&lt;br /&gt;
{{BoostTechHead}}&lt;br /&gt;
|- &lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Weapons&lt;br /&gt;
{{BoostTechRow|Cane|Club of Laconium|+40%|None||}}&lt;br /&gt;
{{BoostTechRow|Cane|Hildebear&#039;s Cane|+30%|None||}}&lt;br /&gt;
{{BoostTechRow|Cane|Twinkle Star|+20%|Barta|Zonde}}&lt;br /&gt;
{{BoostTechRow|Cane|Summit Moon|+30%|Barta|Zonde}}&lt;br /&gt;
{{BoostTechRow|Cane|Fire Scepter: Agni|+20%|Gifoie|Rafoie|}}&lt;br /&gt;
{{BoostTechRow|Sword|Nei&#039;s Claw|+20%|Barta|Zonde|}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Frames&lt;br /&gt;
{{BoostTechRow|Frame|Ignition Cloak|+10%|Gifoie|Rafoie|}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Barriers&lt;br /&gt;
{{BoostTechRow|Shield|Foie Merge|+30%|None||}}&lt;br /&gt;
{{BoostTechRow|Shield|Red Merge|+20%|Gifoie|Rafoie|}}&lt;br /&gt;
{{BoostTechRow|Shield|Yata Mirror|+30%|None||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level progression==&lt;br /&gt;
{{TechLvlProgBlurb|Foie}}&lt;br /&gt;
&lt;br /&gt;
{{TechLvlProgHeader}}&lt;br /&gt;
{{TechLvlProgRow|1|110|5|40|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|2|160|6|60|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|3|210|7|80|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|4|260|8|100|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|5|310|10|120|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|6|360|11|140|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|7|410|12|160|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|8|460|14|180|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|9|510|15|200|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|10|560|16|220|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|11|610|18|240|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|12|660|19|260|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|13|710|20|280|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|14|760|21|300|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|15|810|23|320|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|16|890|24|340|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|17|955|25|360|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|18|1020|27|380|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|19|1085|28|400|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|20|1150|29|420|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|21|1215|31|440|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|22|1280|32|460|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|23|1345|33|480|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|24|1410|34|500|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|25|1475|36|520|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|26|1540|37|540|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|27|1605|38|560|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|28|1670|40|580|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|29|1735|41|600|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|30|1800|42|620|?|?|?|?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Level 30===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Section ID&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Area&lt;br /&gt;
!Drop Source&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |All&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |Ultimate&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[Ruins 2]]&lt;br /&gt;
|[[Claw]], [[Arlan]], [[Item box]]&lt;br /&gt;
|1/1,000,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Merlan]], [[Del-D]]&lt;br /&gt;
|1/857,143&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]], [[Delsaber]], [[Dark Gunner]]&lt;br /&gt;
|1/666,667&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|1/340,909&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[VR Temple Alpha]]&lt;br /&gt;
|[[Mothvert]]&lt;br /&gt;
|1/1,500,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlan]], [[Del-D]], [[Ob Lily]], [[Item box]]&lt;br /&gt;
|1/1,000,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Merlan]]&lt;br /&gt;
|1/967,742&lt;br /&gt;
|-&lt;br /&gt;
|[[Indi Belra]]&lt;br /&gt;
|1/857,143&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Assassin]]&lt;br /&gt;
|1/750,000&lt;br /&gt;
|-&lt;br /&gt;
|[[El Rappy]], [[Love Rappy]], [[Mil Lily]], [[Hildetorr]]&lt;br /&gt;
|1/300,000&lt;br /&gt;
|}{{Techs}}&lt;br /&gt;
[[Category:Techniques]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Foie&amp;diff=27955</id>
		<title>Foie</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Foie&amp;diff=27955"/>
		<updated>2024-03-09T21:53:26Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Level 30 */ test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|technique targeting angles and ranges}}&lt;br /&gt;
{{Item&lt;br /&gt;
|title = Foie&lt;br /&gt;
|jp = フォイエ&lt;br /&gt;
|romaji = Foie&lt;br /&gt;
|icon = Disk&lt;br /&gt;
|image = Foie.png&lt;br /&gt;
|imagealt = Foie&lt;br /&gt;
|type = Simple&lt;br /&gt;
|level = 30&lt;br /&gt;
|targets = 1&lt;br /&gt;
|class = 12123333&lt;br /&gt;
|desc = A fire technique.&amp;lt;br&amp;gt;Ball of fire burns a single enemy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Foie}} is a [[Techniques#Simple techniques|simple attack]] [[technique]] that deals fire damage. It launches a single fireball towards the target. It has the highest base power of the simple techniques.&lt;br /&gt;
&lt;br /&gt;
{{Foie|n}}&#039;s fireballs do not home in on their target and travel very slowly at lower levels, which can cause it to miss if the target moves out of the way in time. As its level increases, however, it quickly gains speed--traveling its considerable range almost instantly at level 30.&lt;br /&gt;
&lt;br /&gt;
==Damage formula==&lt;br /&gt;
All techniques that deal damage can have that damage calculated with this formula:&lt;br /&gt;
*&amp;lt;code&amp;gt;Damage = round(((TechPower + MST) * 0.2 * (1 + Boosts) * (100 - Resistance) / 100), 1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technique boosts==&lt;br /&gt;
===Classes===&lt;br /&gt;
{{ClassTechBoostHead}}&lt;br /&gt;
{{ClassTechBoostRow|FOnewearl}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{TechBoostBlurb|Foie|damage}}&lt;br /&gt;
&lt;br /&gt;
{{BoostTechHead}}&lt;br /&gt;
|- &lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Weapons&lt;br /&gt;
{{BoostTechRow|Cane|Club of Laconium|+40%|None||}}&lt;br /&gt;
{{BoostTechRow|Cane|Hildebear&#039;s Cane|+30%|None||}}&lt;br /&gt;
{{BoostTechRow|Cane|Twinkle Star|+20%|Barta|Zonde}}&lt;br /&gt;
{{BoostTechRow|Cane|Summit Moon|+30%|Barta|Zonde}}&lt;br /&gt;
{{BoostTechRow|Cane|Fire Scepter: Agni|+20%|Gifoie|Rafoie|}}&lt;br /&gt;
{{BoostTechRow|Sword|Nei&#039;s Claw|+20%|Barta|Zonde|}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Frames&lt;br /&gt;
{{BoostTechRow|Frame|Ignition Cloak|+10%|Gifoie|Rafoie|}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Barriers&lt;br /&gt;
{{BoostTechRow|Shield|Foie Merge|+30%|None||}}&lt;br /&gt;
{{BoostTechRow|Shield|Red Merge|+20%|Gifoie|Rafoie|}}&lt;br /&gt;
{{BoostTechRow|Shield|Yata Mirror|+30%|None||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level progression==&lt;br /&gt;
{{TechLvlProgBlurb|Foie}}&lt;br /&gt;
&lt;br /&gt;
{{TechLvlProgHeader}}&lt;br /&gt;
{{TechLvlProgRow|1|110|5|40|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|2|160|6|60|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|3|210|7|80|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|4|260|8|100|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|5|310|10|120|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|6|360|11|140|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|7|410|12|160|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|8|460|14|180|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|9|510|15|200|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|10|560|16|220|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|11|610|18|240|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|12|660|19|260|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|13|710|20|280|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|14|760|21|300|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|15|810|23|320|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|16|890|24|340|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|17|955|25|360|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|18|1020|27|380|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|19|1085|28|400|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|20|1150|29|420|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|21|1215|31|440|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|22|1280|32|460|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|23|1345|33|480|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|24|1410|34|500|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|25|1475|36|520|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|26|1540|37|540|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|27|1605|38|560|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|28|1670|40|580|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|29|1735|41|600|?|?|?|?}}&lt;br /&gt;
{{TechLvlProgRow|30|1800|42|620|?|?|?|?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Level 30===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Section ID&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Area&lt;br /&gt;
!Drop Source&lt;br /&gt;
!Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |All&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |Ultimate&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[Ruins 2]]&lt;br /&gt;
|[[Claw]], [[Arlan]], [[Item box]]&lt;br /&gt;
|1/1,000,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Merlan]], [[Del-D]]&lt;br /&gt;
|1/857,143&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulclaw]], [[Delsaber]], [[Dark Gunner]]&lt;br /&gt;
|1/666,667&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Bringer]]&lt;br /&gt;
|1/340,909&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[VR Temple Alpha]]&lt;br /&gt;
|[[Mothvert]]&lt;br /&gt;
|1/1,500,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Arlan]], [[Del-D]], [[Ob Lily]], [[Item box]]&lt;br /&gt;
|1/1,000,000&lt;br /&gt;
|-&lt;br /&gt;
|[[Merlan]]&lt;br /&gt;
|1/967,742&lt;br /&gt;
|-&lt;br /&gt;
|[[Indi Belra]]&lt;br /&gt;
|1/857,143&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Assassin]]&lt;br /&gt;
|1/750,000&lt;br /&gt;
|-&lt;br /&gt;
|[[El Rappy]], [[Love Rappy]], [[Mil Lily]], [[Hildetorr]]&lt;br /&gt;
|1/300,000&lt;br /&gt;
|}&lt;br /&gt;
{{BoxDropTableHead}}&lt;br /&gt;
{{DropRow|id=All|idspan=2|diff=Ultimate|diffspan=2|nolink=|Ruins 2|1/500,000}}&lt;br /&gt;
{{DropRow|VR Temple Alpha|1/500,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Techs}}&lt;br /&gt;
[[Category:Techniques]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Terminology&amp;diff=26473</id>
		<title>Terminology</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Terminology&amp;diff=26473"/>
		<updated>2024-02-15T03:15:17Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Symbol Chat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Creating this page and just gonna start dumping some stuff on it--&amp;gt;&lt;br /&gt;
This page is intended to serve as a reference for terminology and abbreviations regularly used in discussion of &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; that may not be familiar to all players.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Hunter weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term/Acronym || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|BKB || {{Sword|rare|Black King Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|CS || {{Sword|rare|Chain Sawd}}&lt;br /&gt;
|-&lt;br /&gt;
|DF || {{Sword|rare|Dark Flow}}&lt;br /&gt;
|-&lt;br /&gt;
|DLS || {{Sword|rare|Daylight Scar}}&lt;br /&gt;
|-&lt;br /&gt;
|DoB || {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|-&lt;br /&gt;
|Excal || {{Sword|rare|Excalibur}}&lt;br /&gt;
|-&lt;br /&gt;
|Lame || {{Sword|rare|Lame d&#039;Argent}}&lt;br /&gt;
|-&lt;br /&gt;
|MKB || {{Sword|rare|Monkey King Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|RS || {{Sword|rare|Red Saber}} or {{Sword|rare|Red Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|S&amp;amp;Y || {{Sword|rare|Sange &amp;amp; Yasha}}&lt;br /&gt;
|-&lt;br /&gt;
|SJS || {{Sword|rare|Sealed J-Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|SoF || {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
|-&lt;br /&gt;
|TB || {{Sword|rare|Twin Blaze}}&lt;br /&gt;
|-&lt;br /&gt;
|TJS || {{Sword|rare|Tsumikiri J-Sword}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranger weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term/Acronym || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|FS || {{Gun|rare|Frozen Shooter}}&lt;br /&gt;
|-&lt;br /&gt;
|SN || {{Gun|rare|Spread Needle}}&lt;br /&gt;
|-&lt;br /&gt;
|CR || {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|-&lt;br /&gt;
|HS || {{Gun|rare|Heaven Striker}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Force weapons====&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;PW&#039;&#039;&#039;&amp;quot;: {{Cane|rare|Psycho Wand}}&lt;br /&gt;
&lt;br /&gt;
===Frames===&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;13&#039;&#039;&#039;&amp;quot;: {{Frame|rare|Thirteen}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;BOVN&#039;&#039;&#039;&amp;quot;: {{Frame|rare|Blue Odoshi Violet Nimaidou}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;Lafu&#039;&#039;&#039;&amp;quot; (or &amp;quot;&#039;&#039;&#039;Lafuteria&#039;&#039;&#039;&amp;quot;): {{Frame|rare|Virus Armor: Lafuteria}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;Mantle&#039;&#039;&#039;&amp;quot;: {{Frame|rare|Lieutenant Mantle}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;MG&#039;&#039;&#039;&amp;quot;: {{Frame|rare|Mother Garb}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;MG+&#039;&#039;&#039;&amp;quot;: {{Frame|rare|Mother Garb+}}&lt;br /&gt;
&lt;br /&gt;
===Barriers===&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;3S&#039;&#039;&#039;&amp;quot;: {{Shield|rare|Three Seals}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;ADR&#039;&#039;&#039;&amp;quot;: {{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;ALR&#039;&#039;&#039;&amp;quot;: {{Shield|rare|Anti-Light Ring}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;FTD&#039;&#039;&#039;&amp;quot;: {{Shield|rare|From the Depths}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;RR&#039;&#039;&#039;&amp;quot;: {{Shield|rare|Red Ring}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;SSS&#039;&#039;&#039;&amp;quot;: {{Shield|rare|Standstill Shield}}&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;H/Bat&#039;&#039;&#039;&amp;quot;: {{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;PoSS&#039;&#039;&#039;&amp;quot;: {{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
&lt;br /&gt;
===Mags===&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;GG&#039;&#039;&#039;&amp;quot;: {{Mag|rare|Gael Giel}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;Tellu&#039;&#039;&#039;&amp;quot;: {{Mag|rare|Tellusis}}&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;PGF&#039;&#039;&#039;&amp;quot;: {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;PD&#039;&#039;&#039;&amp;quot;: {{Tool|rare|Photon Drop}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;PC&#039;&#039;&#039;&amp;quot;: {{Tool|rare|Photon Crystal}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;PS&#039;&#039;&#039;&amp;quot;: {{Tool|rare|Photon Sphere}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;PH&#039;&#039;&#039;&amp;quot;: {{Tool|rare|Photon Hoard}}&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;SD&#039;&#039;&#039;&amp;quot;: {{Shifta}} and {{Deband}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;JZ&#039;&#039;&#039;&amp;quot;: {{Jellen}} and {{Zalure}}&lt;br /&gt;
==Quests==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;FoaM&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|Fragments of a Memory}}&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;LHP&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|Lost HELL PALLASCH}}&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;LSB&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|Lost SOUL BLADE}}&#039;&#039;&#039;, a quest that is particularly effective for farming both [[Sinow Beat|Sinow Beats]] and [[Sinow Gold|Sinow Golds]]. Players often quit out of the quest after the last room of Mine 1 to repeat the area, without continuing to Mine 2.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;RFR&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|Rescue from Ragol}}&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;TE&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|Tyrell&#039;s Ego}}&#039;&#039;&#039;, a quest that serves as a &amp;quot;sequel&amp;quot; to Towards the Future. It features a large number of enemies in every Episode 1 area as well as the area&#039;s respective bosses. It is notable for being an effective method for encountering [[Hildetorr|Hildetorrs]] (by resetting the quest after finishing the Forest segment, which has a high number of [[Hildelt|Hildelts]]), as well as rewarding players with an {{Shield|rare|Anti-Dark Ring}} if the quest is completed under certain conditions.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;TTF&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|Towards the Future}}&#039;&#039;&#039;, a quest that is the fastest method for repeatedly fighting [[Dark Falz]], as well as being an effective method of leveling characters.&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;ANH&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|A New Hope}}&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;CCC&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|CAL&#039;s Clock Challenge}}&#039;&#039;&#039;, a quest that is very effective for [[Sealed items/Guide|unsealing]] certain equipment, as well as farming certain event drops.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;GDVD&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|Gal Da Val&#039;s Darkness}}&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;PW#&#039;&#039;&#039;&amp;quot;: The [[Quests#Extermination_2|&#039;&#039;&#039;Phantasmal World&#039;&#039;&#039;]] series of quests, numbering 1-4&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;RT&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|Respective Tomorrow}}&#039;&#039;&#039;, a quest that is the fastest method for repeatedly fighting [[Olga Flow]], as well as offering an encounter with [[Gal Gryphon]], both of whom have coveted item drops.&lt;br /&gt;
===Episode 4&amp;lt;!--haha sorry matt i had ep3 here before dont get excited--&amp;gt;===&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;BPD&#039;&#039;&#039;&amp;quot; (or &amp;quot;&#039;&#039;&#039;BPD1&#039;&#039;&#039;&amp;quot;/&amp;quot;&#039;&#039;&#039;BPD2&#039;&#039;&#039;&amp;quot;): &#039;&#039;&#039;{{Quest link|Black Paper&#039;s Dangerous Deal}}&#039;&#039;&#039; and/or &#039;&#039;&#039;{{Quest link|Black Paper&#039;s Dangerous Deal 2}}&#039;&#039;&#039;, which are quests that offer guaranteed chances at predetermined items in exchange for Photon Crystals.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;CD5&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|Claire&#039;s Deal 5}}&#039;&#039;&#039;, a quest in which players can trade various items to the NPC Claire in exchange for other, unique items.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;MAE4&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|Maximum Attack E: Episode 4}}&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;NMU#&#039;&#039;&#039;&amp;quot;: The [[Quests#Extermination_3|&#039;&#039;&#039;New Mop-Up Operation&#039;&#039;&#039;]] series of quests, numbering 1-5&lt;br /&gt;
** &amp;quot;&#039;&#039;&#039;NMU3&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|New Mop-Up Operation 3}}&#039;&#039;&#039;, a quest that is particularly effective both for leveling characters, as well as hunting {{Gun|rare|Heaven Striker}} (or other Desert drops). It is notable for being a timed quest, and includes heated rooms that continuously damage players, which can make it difficult to complete if the party composition is poor or players are unfamiliar.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;PoD&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|Point of Disaster}}&#039;&#039;&#039;, a quest that quickly leads the party to a fight with [[Shambertin]], making it particularly effective for repeated chances at encountering [[Kondrieu]]. &#039;&#039;&#039;Point of Disaster can only be selected from the quest menu and played if &#039;&#039;all&#039;&#039; players in the party are on a [[Team|team]] with the quest [[Team#Team_privileges|unlocked]]&#039;&#039;&#039; (party members do &#039;&#039;not&#039;&#039; need to be on the &#039;&#039;same&#039;&#039; team).&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;RL&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|The Restless Lion}}&#039;&#039;&#039;, a single-player quest that offers multiple chances at getting high-[[Weapon attributes|attribute]] common weapons (up to 50% in three attributes, including Hit).&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
===Gameplay===&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;0FT&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Zero Freeze Traps&#039;&#039;&#039;, used by android players to indicate that they have depleted their stock of [[Traps#Freeze traps|freeze traps]] and will be unable to control the next incoming spawn(s). Other android players in the party should attempt to step in if they still have freeze traps remaining.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;CK&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Combo Kill&#039;&#039;&#039;, a term used to refer to a character&#039;s ability to defeat an enemy in one full combo. The ability to combo kill certain enemies is often used as a measurement of a character or weapon&#039;s effectiveness.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;DMC&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;[[damage cancel|Damage Cancel]]&#039;&#039;&#039;, an unintended game mechanic &#039;&#039;&#039;not present on Ephinea&#039;&#039;&#039; whereby players using techniques or dealing damage values (typically referring to lower damage values) could &amp;quot;override&amp;quot; the damage values of other characters, which often resulted in certain strategies being more effective than others at killing enemies (e.g. an enemy hit by a Force&#039;s lower-damage {{Rafoie}} at the same time as another character&#039;s higher-damage [[Weapons#Sacrificial damage increase|charge]] weapon attack would &#039;&#039;only&#039;&#039; take the lower damage from the Rafoie). &#039;&#039;&#039;This was removed from Ephinea and is only displayed on this page for archival purposes.&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;CT&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;DT&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;FT&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Confuse Trap&#039;&#039;&#039;, &#039;&#039;&#039;Damage Trap&#039;&#039;&#039;, and &#039;&#039;&#039;Freeze Trap&#039;&#039;&#039;, the different kinds of [[traps]] android characters can deploy to damage enemies or inflict them with [[Status effects|status effects]].&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;NNN&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;NHS&#039;&#039;&#039;&amp;quot; (or any combination of &amp;quot;&#039;&#039;&#039;N&#039;&#039;&#039;&amp;quot;/&amp;quot;&#039;&#039;&#039;H&#039;&#039;&#039;&amp;quot;/&amp;quot;&#039;&#039;&#039;S&#039;&#039;&#039;&amp;quot;): &#039;&#039;&#039;Normal&#039;&#039;&#039;, &#039;&#039;&#039;Hard&#039;&#039;&#039;, and/or &#039;&#039;&#039;Special&#039;&#039;&#039; attacks, which are the different types of attacks used to make up a combo. The order of letters refers to the order in which attacks are used in a combo.&lt;br /&gt;
** &amp;quot;&#039;&#039;&#039;N1&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;H1&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;S3&#039;&#039;&#039;&amp;quot; (or &#039;&#039;&#039;any of the above letters followed by a number from 1-3&#039;&#039;&#039;): Used to refer to using the corresponding type of attack as the corresponding step in the combo (e.g. H2 meaning heavy attack as the second hit, S3 meaning special attack as the third hit, etc.).&lt;br /&gt;
** &amp;quot;&#039;&#039;&#039;SNS&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Special Normal Special&#039;&#039;&#039;, a distinctly different combo process which allows for usage of the [[Accuracy glitch|accuracy glitch]].&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;NT&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;No Target&#039;&#039;&#039;, used in reference to when an enemy desyncs or glitches for a certain player, leaving them unable to be targeted and thus struck with attacks.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;OPM&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;One Person Mode&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;RT&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Retrap&#039;&#039;&#039;, used by android players to indicate that they are about to die intentionally and use a {{Tool|Scape Doll}} to restore their [[traps]]. It is said in advance of the intentional death, as revival by the Scape Doll can be interrupted by the usage of a {{Tool|Moon Atomizer}} or {{Reverser}}, which will disrupt the process and &#039;&#039;not&#039;&#039; restore the player&#039;s traps.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;TPD&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;TP Death&#039;&#039;&#039;, used in [[Challenge|Challenge mode]] to denote an intentional death for the purpose of using a Scape Doll to fully restore [[Stats#TP|TP]]&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;TP&#039;&#039;&#039;&amp;quot;: Can refer to &#039;&#039;either&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;{{Tool|Telepipe}}&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Team#Team_Points|Team Point]]&#039;&#039;&#039;, usually referring to the act of converting an item into Team Points (e.g. Player 1: &amp;quot;I just found &amp;lt;bad item&amp;gt;!&amp;quot; Player 2: &amp;quot;TP it LOL&amp;quot;)&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;Twins&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Mylla &amp;amp; Youlla}}&#039;&#039;&#039;, a [[Photon Blasts|photon blast]] which grants {{Shifta}} and {{Deband}}, and can be used in [[Photon Blasts#Chaining|chains]] to grant higher levels than [[Techniques|techniques]] can normally provide.&lt;br /&gt;
&lt;br /&gt;
===Party names===&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;+Fo&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Plus Force&#039;&#039;&#039;, meaning the players currently in the party would like a [[Force]] to join, usually to provide {{Shifta}}/{{Deband}} and {{Jellen}}/{{Zalure}}.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;NoFo&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;No Force&#039;&#039;&#039;, meaning the players currently in the party already include a Force, and would prefer a character of a class other than Force to join.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;Res&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Reserved&#039;&#039;&#039;, indicating a game that is reserved for specific or pre-determined players only. Use of this is not recommended, as it is not a well-known term and passwords are more easily understood.&lt;br /&gt;
&lt;br /&gt;
===Trading===&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;B&amp;gt;&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Buying&#039;&#039;&#039;, used to indicate that the poster is seeking to purchase the following item from another player.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;S&amp;gt;&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Selling&#039;&#039;&#039;, used to indicate that the poster is seeking to sell the following item to another player.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;T&amp;gt;&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Trading&#039;&#039;&#039;, used to indicate that the poster is seeking to trade one item to another player in exchange for another.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;A&amp;gt;&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Auction&#039;&#039;&#039;, used to indicate that the poster is seeking to field offers of increasing value over a predefined period of time to sell the item to the highest bidder at the time the auction concludes. On &#039;&#039;Ephinea&#039;&#039;, auctions may only take place on the [https://www.pioneer2.net/community/forums/41 auction forums], but this phrase is sometimes used elsewhere as a means of advertising the auction, typically alongside a link to the relevant auction post.&lt;br /&gt;
** &amp;quot;&#039;&#039;&#039;PDA&amp;gt;&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Tool|rare|Photon Drop}} Auction&#039;&#039;&#039;, used to indicate an auction wherein the seller will only accept Photon Drops, and does not want to be offered any additional items.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;PC&amp;gt;&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Price Check&#039;&#039;&#039;, used to indicate that the poster is seeking other players&#039; inputs on the value of an item (in Photon Drops).&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;Res&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Reserve Bid&#039;&#039;&#039;, used to indicate the lowest amount a seller will accept to initiate an auction.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous&amp;lt;!--For now, not permanent--&amp;gt;==&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;CC&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Character Change&#039;&#039;&#039; (or &#039;&#039;&#039;Changing Character&#039;&#039;&#039;)&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;DAR&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Drop Anything Rate&#039;&#039;&#039;, which is the percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop &#039;&#039;any&#039;&#039; item. This value is multiplied with an enemy&#039;s rare drop rate to determine the final rate at which an enemy will drop its designated rare item.&lt;br /&gt;
** &amp;quot;&#039;&#039;&#039;DAR Week&#039;&#039;&#039;&amp;quot;: One of &#039;&#039;Ephinea&#039;s&#039;&#039; four unique weekly boosts, during which time the drop anything rate of all monsters is multiplied by 25%.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;RER&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Rare Enemy Rate&#039;&#039;&#039;, which is the percentage chance (typically expressed as a fraction, but nowhere in-game) for an enemy to spawn as its respective rare variant. By default, this chance is 1/500.&lt;br /&gt;
** &amp;quot;&#039;&#039;&#039;RER Week&#039;&#039;&#039;&amp;quot;: One of &#039;&#039;Ephinea&#039;s&#039;&#039; four unique weekly boosts, during which the chance for an enemy to spawn as its respective rare variant is multiplied by 50%.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;RDR&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Rare Drop Rate&#039;&#039;&#039;, which is the percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop &#039;&#039;their designated rare&#039;&#039; item, &#039;&#039;if they drop an item at all&#039;&#039;. This value is multiplied with an enemy&#039;s drop anything rate to determine the final rate at which an enemy will drop its designated rare item.&lt;br /&gt;
** &amp;quot;&#039;&#039;&#039;RDR Week&#039;&#039;&#039;&amp;quot;: One of &#039;&#039;Ephinea&#039;s&#039;&#039; four unique weekly boosts, during which time the rare drop rate of all monsters is multiplied by 25%.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;TA&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Time Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Symbol Chat ==&lt;br /&gt;
Symbol Chat can be used in-game and can mean many things depending on context.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Hello&#039;&#039;&#039;&amp;quot; can mean:&lt;br /&gt;
&lt;br /&gt;
* Follow me&lt;br /&gt;
* Come stand where I am (there may be an upcoming [[Delbiter]] or [[Dorphon]] which will charge when it spawns) &lt;br /&gt;
* I have just used a telepipe so that you can warp to my location &lt;br /&gt;
* I am ready to rejoin the main group and need someone to use a telepipe &lt;br /&gt;
* I have rejoined the main group&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Goodbye&#039;&#039;&#039;&amp;quot; can mean: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Don&#039;t&#039;&#039; follow me &lt;br /&gt;
* I&#039;m temporarily leaving the main group to do something else&lt;br /&gt;
* I think that the party should split up here&lt;br /&gt;
{{Guides}}&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Terminology&amp;diff=26472</id>
		<title>Terminology</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Terminology&amp;diff=26472"/>
		<updated>2024-02-15T02:50:40Z</updated>

		<summary type="html">&lt;p&gt;Toujours: Symbol Chat usages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Creating this page and just gonna start dumping some stuff on it--&amp;gt;&lt;br /&gt;
This page is intended to serve as a reference for terminology and abbreviations regularly used in discussion of &#039;&#039;Phantasy Star Online Blue Burst&#039;&#039; that may not be familiar to all players.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Hunter weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term/Acronym || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|BKB || {{Sword|rare|Black King Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|CS || {{Sword|rare|Chain Sawd}}&lt;br /&gt;
|-&lt;br /&gt;
|DF || {{Sword|rare|Dark Flow}}&lt;br /&gt;
|-&lt;br /&gt;
|DLS || {{Sword|rare|Daylight Scar}}&lt;br /&gt;
|-&lt;br /&gt;
|DoB || {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
|-&lt;br /&gt;
|Excal || {{Sword|rare|Excalibur}}&lt;br /&gt;
|-&lt;br /&gt;
|Lame || {{Sword|rare|Lame d&#039;Argent}}&lt;br /&gt;
|-&lt;br /&gt;
|MKB || {{Sword|rare|Monkey King Bar}}&lt;br /&gt;
|-&lt;br /&gt;
|RS || {{Sword|rare|Red Saber}} or {{Sword|rare|Red Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|S&amp;amp;Y || {{Sword|rare|Sange &amp;amp; Yasha}}&lt;br /&gt;
|-&lt;br /&gt;
|SJS || {{Sword|rare|Sealed J-Sword}}&lt;br /&gt;
|-&lt;br /&gt;
|SoF || {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
|-&lt;br /&gt;
|TB || {{Sword|rare|Twin Blaze}}&lt;br /&gt;
|-&lt;br /&gt;
|TJS || {{Sword|rare|Tsumikiri J-Sword}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ranger weapons====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Term/Acronym || Item Name&lt;br /&gt;
|-&lt;br /&gt;
|FS || {{Gun|rare|Frozen Shooter}}&lt;br /&gt;
|-&lt;br /&gt;
|SN || {{Gun|rare|Spread Needle}}&lt;br /&gt;
|-&lt;br /&gt;
|CR || {{Gun|rare|Cannon Rouge}}&lt;br /&gt;
|-&lt;br /&gt;
|HS || {{Gun|rare|Heaven Striker}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Force weapons====&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;PW&#039;&#039;&#039;&amp;quot;: {{Cane|rare|Psycho Wand}}&lt;br /&gt;
&lt;br /&gt;
===Frames===&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;13&#039;&#039;&#039;&amp;quot;: {{Frame|rare|Thirteen}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;BOVN&#039;&#039;&#039;&amp;quot;: {{Frame|rare|Blue Odoshi Violet Nimaidou}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;Lafu&#039;&#039;&#039;&amp;quot; (or &amp;quot;&#039;&#039;&#039;Lafuteria&#039;&#039;&#039;&amp;quot;): {{Frame|rare|Virus Armor: Lafuteria}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;Mantle&#039;&#039;&#039;&amp;quot;: {{Frame|rare|Lieutenant Mantle}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;MG&#039;&#039;&#039;&amp;quot;: {{Frame|rare|Mother Garb}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;MG+&#039;&#039;&#039;&amp;quot;: {{Frame|rare|Mother Garb+}}&lt;br /&gt;
&lt;br /&gt;
===Barriers===&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;3S&#039;&#039;&#039;&amp;quot;: {{Shield|rare|Three Seals}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;ADR&#039;&#039;&#039;&amp;quot;: {{Shield|rare|Anti-Dark Ring}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;ALR&#039;&#039;&#039;&amp;quot;: {{Shield|rare|Anti-Light Ring}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;FTD&#039;&#039;&#039;&amp;quot;: {{Shield|rare|From the Depths}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;RR&#039;&#039;&#039;&amp;quot;: {{Shield|rare|Red Ring}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;SSS&#039;&#039;&#039;&amp;quot;: {{Shield|rare|Standstill Shield}}&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;H/Bat&#039;&#039;&#039;&amp;quot;: {{Unit|rare|Heavenly/Battle}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;PoSS&#039;&#039;&#039;&amp;quot;: {{Unit|rare|Proof of Sword-Saint}}&lt;br /&gt;
&lt;br /&gt;
===Mags===&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;GG&#039;&#039;&#039;&amp;quot;: {{Mag|rare|Gael Giel}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;Tellu&#039;&#039;&#039;&amp;quot;: {{Mag|rare|Tellusis}}&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;PGF&#039;&#039;&#039;&amp;quot;: {{Tool|rare|Parasitic Gene &amp;quot;Flow&amp;quot;}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;PD&#039;&#039;&#039;&amp;quot;: {{Tool|rare|Photon Drop}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;PC&#039;&#039;&#039;&amp;quot;: {{Tool|rare|Photon Crystal}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;PS&#039;&#039;&#039;&amp;quot;: {{Tool|rare|Photon Sphere}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;PH&#039;&#039;&#039;&amp;quot;: {{Tool|rare|Photon Hoard}}&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;SD&#039;&#039;&#039;&amp;quot;: {{Shifta}} and {{Deband}}&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;JZ&#039;&#039;&#039;&amp;quot;: {{Jellen}} and {{Zalure}}&lt;br /&gt;
==Quests==&lt;br /&gt;
===Episode 1===&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;FoaM&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|Fragments of a Memory}}&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;LHP&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|Lost HELL PALLASCH}}&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;LSB&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|Lost SOUL BLADE}}&#039;&#039;&#039;, a quest that is particularly effective for farming both [[Sinow Beat|Sinow Beats]] and [[Sinow Gold|Sinow Golds]]. Players often quit out of the quest after the last room of Mine 1 to repeat the area, without continuing to Mine 2.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;RFR&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|Rescue from Ragol}}&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;TE&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|Tyrell&#039;s Ego}}&#039;&#039;&#039;, a quest that serves as a &amp;quot;sequel&amp;quot; to Towards the Future. It features a large number of enemies in every Episode 1 area as well as the area&#039;s respective bosses. It is notable for being an effective method for encountering [[Hildetorr|Hildetorrs]] (by resetting the quest after finishing the Forest segment, which has a high number of [[Hildelt|Hildelts]]), as well as rewarding players with an {{Shield|rare|Anti-Dark Ring}} if the quest is completed under certain conditions.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;TTF&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|Towards the Future}}&#039;&#039;&#039;, a quest that is the fastest method for repeatedly fighting [[Dark Falz]], as well as being an effective method of leveling characters.&lt;br /&gt;
&lt;br /&gt;
===Episode 2===&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;ANH&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|A New Hope}}&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;CCC&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|CAL&#039;s Clock Challenge}}&#039;&#039;&#039;, a quest that is very effective for [[Sealed items/Guide|unsealing]] certain equipment, as well as farming certain event drops.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;GDVD&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|Gal Da Val&#039;s Darkness}}&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;PW#&#039;&#039;&#039;&amp;quot;: The [[Quests#Extermination_2|&#039;&#039;&#039;Phantasmal World&#039;&#039;&#039;]] series of quests, numbering 1-4&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;RT&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|Respective Tomorrow}}&#039;&#039;&#039;, a quest that is the fastest method for repeatedly fighting [[Olga Flow]], as well as offering an encounter with [[Gal Gryphon]], both of whom have coveted item drops.&lt;br /&gt;
===Episode 4&amp;lt;!--haha sorry matt i had ep3 here before dont get excited--&amp;gt;===&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;BPD&#039;&#039;&#039;&amp;quot; (or &amp;quot;&#039;&#039;&#039;BPD1&#039;&#039;&#039;&amp;quot;/&amp;quot;&#039;&#039;&#039;BPD2&#039;&#039;&#039;&amp;quot;): &#039;&#039;&#039;{{Quest link|Black Paper&#039;s Dangerous Deal}}&#039;&#039;&#039; and/or &#039;&#039;&#039;{{Quest link|Black Paper&#039;s Dangerous Deal 2}}&#039;&#039;&#039;, which are quests that offer guaranteed chances at predetermined items in exchange for Photon Crystals.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;CD5&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|Claire&#039;s Deal 5}}&#039;&#039;&#039;, a quest in which players can trade various items to the NPC Claire in exchange for other, unique items.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;MAE4&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|Maximum Attack E: Episode 4}}&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;NMU#&#039;&#039;&#039;&amp;quot;: The [[Quests#Extermination_3|&#039;&#039;&#039;New Mop-Up Operation&#039;&#039;&#039;]] series of quests, numbering 1-5&lt;br /&gt;
** &amp;quot;&#039;&#039;&#039;NMU3&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|New Mop-Up Operation 3}}&#039;&#039;&#039;, a quest that is particularly effective both for leveling characters, as well as hunting {{Gun|rare|Heaven Striker}} (or other Desert drops). It is notable for being a timed quest, and includes heated rooms that continuously damage players, which can make it difficult to complete if the party composition is poor or players are unfamiliar.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;PoD&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|Point of Disaster}}&#039;&#039;&#039;, a quest that quickly leads the party to a fight with [[Shambertin]], making it particularly effective for repeated chances at encountering [[Kondrieu]]. &#039;&#039;&#039;Point of Disaster can only be selected from the quest menu and played if &#039;&#039;all&#039;&#039; players in the party are on a [[Team|team]] with the quest [[Team#Team_privileges|unlocked]]&#039;&#039;&#039; (party members do &#039;&#039;not&#039;&#039; need to be on the &#039;&#039;same&#039;&#039; team).&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;RL&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Quest link|The Restless Lion}}&#039;&#039;&#039;, a single-player quest that offers multiple chances at getting high-[[Weapon attributes|attribute]] common weapons (up to 50% in three attributes, including Hit).&lt;br /&gt;
&lt;br /&gt;
==Community==&lt;br /&gt;
===Gameplay===&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;0FT&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Zero Freeze Traps&#039;&#039;&#039;, used by android players to indicate that they have depleted their stock of [[Traps#Freeze traps|freeze traps]] and will be unable to control the next incoming spawn(s). Other android players in the party should attempt to step in if they still have freeze traps remaining.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;CK&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Combo Kill&#039;&#039;&#039;, a term used to refer to a character&#039;s ability to defeat an enemy in one full combo. The ability to combo kill certain enemies is often used as a measurement of a character or weapon&#039;s effectiveness.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;DMC&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;[[damage cancel|Damage Cancel]]&#039;&#039;&#039;, an unintended game mechanic &#039;&#039;&#039;not present on Ephinea&#039;&#039;&#039; whereby players using techniques or dealing damage values (typically referring to lower damage values) could &amp;quot;override&amp;quot; the damage values of other characters, which often resulted in certain strategies being more effective than others at killing enemies (e.g. an enemy hit by a Force&#039;s lower-damage {{Rafoie}} at the same time as another character&#039;s higher-damage [[Weapons#Sacrificial damage increase|charge]] weapon attack would &#039;&#039;only&#039;&#039; take the lower damage from the Rafoie). &#039;&#039;&#039;This was removed from Ephinea and is only displayed on this page for archival purposes.&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;CT&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;DT&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;FT&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Confuse Trap&#039;&#039;&#039;, &#039;&#039;&#039;Damage Trap&#039;&#039;&#039;, and &#039;&#039;&#039;Freeze Trap&#039;&#039;&#039;, the different kinds of [[traps]] android characters can deploy to damage enemies or inflict them with [[Status effects|status effects]].&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;NNN&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;NHS&#039;&#039;&#039;&amp;quot; (or any combination of &amp;quot;&#039;&#039;&#039;N&#039;&#039;&#039;&amp;quot;/&amp;quot;&#039;&#039;&#039;H&#039;&#039;&#039;&amp;quot;/&amp;quot;&#039;&#039;&#039;S&#039;&#039;&#039;&amp;quot;): &#039;&#039;&#039;Normal&#039;&#039;&#039;, &#039;&#039;&#039;Hard&#039;&#039;&#039;, and/or &#039;&#039;&#039;Special&#039;&#039;&#039; attacks, which are the different types of attacks used to make up a combo. The order of letters refers to the order in which attacks are used in a combo.&lt;br /&gt;
** &amp;quot;&#039;&#039;&#039;N1&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;H1&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;S3&#039;&#039;&#039;&amp;quot; (or &#039;&#039;&#039;any of the above letters followed by a number from 1-3&#039;&#039;&#039;): Used to refer to using the corresponding type of attack as the corresponding step in the combo (e.g. H2 meaning heavy attack as the second hit, S3 meaning special attack as the third hit, etc.).&lt;br /&gt;
** &amp;quot;&#039;&#039;&#039;SNS&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Special Normal Special&#039;&#039;&#039;, a distinctly different combo process which allows for usage of the [[Accuracy glitch|accuracy glitch]].&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;NT&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;No Target&#039;&#039;&#039;, used in reference to when an enemy desyncs or glitches for a certain player, leaving them unable to be targeted and thus struck with attacks.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;OPM&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;One Person Mode&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;RT&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Retrap&#039;&#039;&#039;, used by android players to indicate that they are about to die intentionally and use a {{Tool|Scape Doll}} to restore their [[traps]]. It is said in advance of the intentional death, as revival by the Scape Doll can be interrupted by the usage of a {{Tool|Moon Atomizer}} or {{Reverser}}, which will disrupt the process and &#039;&#039;not&#039;&#039; restore the player&#039;s traps.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;TPD&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;TP Death&#039;&#039;&#039;, used in [[Challenge|Challenge mode]] to denote an intentional death for the purpose of using a Scape Doll to fully restore [[Stats#TP|TP]]&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;TP&#039;&#039;&#039;&amp;quot;: Can refer to &#039;&#039;either&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;{{Tool|Telepipe}}&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[Team#Team_Points|Team Point]]&#039;&#039;&#039;, usually referring to the act of converting an item into Team Points (e.g. Player 1: &amp;quot;I just found &amp;lt;bad item&amp;gt;!&amp;quot; Player 2: &amp;quot;TP it LOL&amp;quot;)&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;Twins&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Mylla &amp;amp; Youlla}}&#039;&#039;&#039;, a [[Photon Blasts|photon blast]] which grants {{Shifta}} and {{Deband}}, and can be used in [[Photon Blasts#Chaining|chains]] to grant higher levels than [[Techniques|techniques]] can normally provide.&lt;br /&gt;
&lt;br /&gt;
===Party names===&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;+Fo&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Plus Force&#039;&#039;&#039;, meaning the players currently in the party would like a [[Force]] to join, usually to provide {{Shifta}}/{{Deband}} and {{Jellen}}/{{Zalure}}.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;NoFo&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;No Force&#039;&#039;&#039;, meaning the players currently in the party already include a Force, and would prefer a character of a class other than Force to join.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;Res&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Reserved&#039;&#039;&#039;, indicating a game that is reserved for specific or pre-determined players only. Use of this is not recommended, as it is not a well-known term and passwords are more easily understood.&lt;br /&gt;
&lt;br /&gt;
===Trading===&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;B&amp;gt;&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Buying&#039;&#039;&#039;, used to indicate that the poster is seeking to purchase the following item from another player.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;S&amp;gt;&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Selling&#039;&#039;&#039;, used to indicate that the poster is seeking to sell the following item to another player.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;T&amp;gt;&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Trading&#039;&#039;&#039;, used to indicate that the poster is seeking to trade one item to another player in exchange for another.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;A&amp;gt;&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Auction&#039;&#039;&#039;, used to indicate that the poster is seeking to field offers of increasing value over a predefined period of time to sell the item to the highest bidder at the time the auction concludes. On &#039;&#039;Ephinea&#039;&#039;, auctions may only take place on the [https://www.pioneer2.net/community/forums/41 auction forums], but this phrase is sometimes used elsewhere as a means of advertising the auction, typically alongside a link to the relevant auction post.&lt;br /&gt;
** &amp;quot;&#039;&#039;&#039;PDA&amp;gt;&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;{{Tool|rare|Photon Drop}} Auction&#039;&#039;&#039;, used to indicate an auction wherein the seller will only accept Photon Drops, and does not want to be offered any additional items.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;PC&amp;gt;&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Price Check&#039;&#039;&#039;, used to indicate that the poster is seeking other players&#039; inputs on the value of an item (in Photon Drops).&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;Res&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Reserve Bid&#039;&#039;&#039;, used to indicate the lowest amount a seller will accept to initiate an auction.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous&amp;lt;!--For now, not permanent--&amp;gt;==&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;CC&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Character Change&#039;&#039;&#039; (or &#039;&#039;&#039;Changing Character&#039;&#039;&#039;)&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;DAR&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Drop Anything Rate&#039;&#039;&#039;, which is the percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop &#039;&#039;any&#039;&#039; item. This value is multiplied with an enemy&#039;s rare drop rate to determine the final rate at which an enemy will drop its designated rare item.&lt;br /&gt;
** &amp;quot;&#039;&#039;&#039;DAR Week&#039;&#039;&#039;&amp;quot;: One of &#039;&#039;Ephinea&#039;s&#039;&#039; four unique weekly boosts, during which time the drop anything rate of all monsters is multiplied by 25%.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;RER&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Rare Enemy Rate&#039;&#039;&#039;, which is the percentage chance (typically expressed as a fraction, but nowhere in-game) for an enemy to spawn as its respective rare variant. By default, this chance is 1/500.&lt;br /&gt;
** &amp;quot;&#039;&#039;&#039;RER Week&#039;&#039;&#039;&amp;quot;: One of &#039;&#039;Ephinea&#039;s&#039;&#039; four unique weekly boosts, during which the chance for an enemy to spawn as its respective rare variant is multiplied by 50%.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;RDR&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Rare Drop Rate&#039;&#039;&#039;, which is the percentage chance (typically expressed as a fraction in the drop tables) for an enemy to, upon death, drop &#039;&#039;their designated rare&#039;&#039; item, &#039;&#039;if they drop an item at all&#039;&#039;. This value is multiplied with an enemy&#039;s drop anything rate to determine the final rate at which an enemy will drop its designated rare item.&lt;br /&gt;
** &amp;quot;&#039;&#039;&#039;RDR Week&#039;&#039;&#039;&amp;quot;: One of &#039;&#039;Ephinea&#039;s&#039;&#039; four unique weekly boosts, during which time the rare drop rate of all monsters is multiplied by 25%.&lt;br /&gt;
* &amp;quot;&#039;&#039;&#039;TA&#039;&#039;&#039;&amp;quot;: &#039;&#039;&#039;Time Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Symbol Chat ==&lt;br /&gt;
Symbol Chat can mean many things depending on context.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello&amp;quot; can mean:&lt;br /&gt;
&lt;br /&gt;
* Follow me&lt;br /&gt;
* Come stand where I am (there may be an upcoming [[Delbiter]] or [[Dorphon]] which will charge when it spawns) &lt;br /&gt;
* I have just used a telepipe so that you can warp to my location &lt;br /&gt;
* I am ready to rejoin the main group and need someone to use a telepipe &lt;br /&gt;
* I have rejoined the main group&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Goodbye&amp;quot; can mean: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Don&#039;t&#039;&#039; follow me &lt;br /&gt;
* I&#039;m temporarily leaving the main group to do something else&lt;br /&gt;
* I think that the party should split up here&lt;br /&gt;
{{Guides}}&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Episode_2:_Stage_4/Guide&amp;diff=25951</id>
		<title>Episode 2: Stage 4/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Episode_2:_Stage_4/Guide&amp;diff=25951"/>
		<updated>2024-02-03T03:17:41Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* FOnewm breakpoints */ gizonde on squid, removed rafoie 5 cuz it doesn&amp;#039;t drop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lockgun/Railgun usage on HUcaseal and HUcast ==&lt;br /&gt;
[[HUcaseal]] can equip [[Lockgun]] at the start of the stage, but [[HUcast]] can not. Neither class can equip [[Railgun]] at the start of the stage. It is possible for a HUcaseal to equip a Railgun before the fight with [[Olga Flow]] if she gains enough levels and feeds her [[Mag]] enough [[Antiparalysis]] and [[Antidote|Antidotes]]. HUcasts will not be able to equip Lockgun before the fight with Olga Flow by Mag feeding alone. [[Marksman/Arm]], [[General/Arm]], or [[Elf/Arm]] units can drop in this stage to help players equip these weapons. If a [[RAnger|Ranger]] is present in the party, they can swap Mags with a HUcaseal to give her earlier access to Railgun, or with a HUcast to help with equipping a Lockgun or Railgun.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Additional stats required to equip Railgun on HUcaseal (no Mag swap)&lt;br /&gt;
!&lt;br /&gt;
!Level 23&lt;br /&gt;
!Level 24&lt;br /&gt;
!Level 25&lt;br /&gt;
!Level 26&lt;br /&gt;
!Level 27&lt;br /&gt;
!Level 28&lt;br /&gt;
!Level 29&lt;br /&gt;
!Level 30&lt;br /&gt;
!Level 31&lt;br /&gt;
!Level 32&lt;br /&gt;
!Level 33&lt;br /&gt;
|-&lt;br /&gt;
|Total DEX level on Mag&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |3 (+0)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |4 (+1)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|5 (+2)&lt;br /&gt;
|4 (+1)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|6 (+3)&lt;br /&gt;
|5 (+2)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|ATA-boosting units equipped&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[General/Arm]] + [[Marksman/Arm]]&lt;br /&gt;
|[[Marksman/Arm]]&amp;lt;nowiki/&amp;gt;x2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[General/Arm]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Marksman/Arm]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that by Level 31 HUcaseal is able to equip Railgun without the assistance of Arm units as long she has fed enough Antidotes and Antiparalysis for her Mag to reach a total of 6 DEX. In a 4 player party, this would require feeding all 4 players&#039; starting Antidotes and Antiparalysis and finding an additional 3 Antidotes or Antiparalysis. This would take a total of 9 Mag feeding cycles, and could be achieved no earlier than when the stage timer is at 31:30.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Additional stats required to equip Lockgun on HUcast (no Mag swap)&lt;br /&gt;
!&lt;br /&gt;
!Level 23&lt;br /&gt;
!Level 24&lt;br /&gt;
!Level 25&lt;br /&gt;
!Level 26&lt;br /&gt;
!Level 27&lt;br /&gt;
!Level 28&lt;br /&gt;
!Level 29&lt;br /&gt;
!Level 30&lt;br /&gt;
!Level 31&lt;br /&gt;
!Level 32&lt;br /&gt;
!Level 33&lt;br /&gt;
|-&lt;br /&gt;
|Total DEX level on Mag&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |3 (+0)&lt;br /&gt;
|4 (+1)&lt;br /&gt;
|5 (+2)&lt;br /&gt;
|4 (+1)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|6 (+3)&lt;br /&gt;
|5 (+2)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|ATA-boosting units equipped&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Marksman/Arm]] x3&lt;br /&gt;
|[[General/Arm]] + [[Marksman/Arm]]&lt;br /&gt;
|[[Elf/Arm]]&lt;br /&gt;
|[[Marksman/Arm]]&amp;lt;nowiki/&amp;gt;x2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[General/Arm]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Marksman/Arm]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== FOnewm breakpoints ==&lt;br /&gt;
Due to [[FOnewm]]&#039;s naturally high MST and boosted damage when using Gi and Ra [[Techniques]], both of which can drop in this stage, he is widely considered to be the strongest [[Force]] in this stage. The following table provides information on the number of casts required to defeat various enemies with certain techniques if the player has high enough MST. In this stage, MST can be boosted by using [[Mind Material|Mind Materials]], or equipping any [[Priest/Mind]], [[General/Mind]], or [[Angel/Mind]] units which drop. Equipping a [[Staff]] will also increase FOnewm&#039;s MST by 10, but will also cause FOnewm to cast Techniques at a slightly slower speed than if he were casting bare-handed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Additional MST required&lt;br /&gt;
!Enemy Name&lt;br /&gt;
!Technique casted&lt;br /&gt;
!Technique level&lt;br /&gt;
!Number of casts&lt;br /&gt;
!Total MST required&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 21&lt;br /&gt;
!Level 22&lt;br /&gt;
!Level 23&lt;br /&gt;
!Level 24&lt;br /&gt;
!Level 25&lt;br /&gt;
!Level 26&lt;br /&gt;
!Level 27&lt;br /&gt;
!Level 28&lt;br /&gt;
!Level 29&lt;br /&gt;
!Level 30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |[[Dolmolm]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[Gizonde]]&lt;br /&gt;
|1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |3&lt;br /&gt;
|339&lt;br /&gt;
| +138&lt;br /&gt;
| +132&lt;br /&gt;
| +126&lt;br /&gt;
| +119&lt;br /&gt;
| +113&lt;br /&gt;
| +107&lt;br /&gt;
| +100&lt;br /&gt;
| +94&lt;br /&gt;
| +88&lt;br /&gt;
| +81&lt;br /&gt;
| +75&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|317&lt;br /&gt;
| +116&lt;br /&gt;
| +110&lt;br /&gt;
| +104&lt;br /&gt;
| +97&lt;br /&gt;
| +91&lt;br /&gt;
| +85&lt;br /&gt;
| +78&lt;br /&gt;
| +72&lt;br /&gt;
| +66&lt;br /&gt;
| +59&lt;br /&gt;
| +53&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|295&lt;br /&gt;
| +94&lt;br /&gt;
| +88&lt;br /&gt;
| +82&lt;br /&gt;
| +75&lt;br /&gt;
| +69&lt;br /&gt;
| +63&lt;br /&gt;
| +56&lt;br /&gt;
| +50&lt;br /&gt;
| +44&lt;br /&gt;
| +37&lt;br /&gt;
| +31&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|273&lt;br /&gt;
| +72&lt;br /&gt;
| +66&lt;br /&gt;
| +60&lt;br /&gt;
| +53&lt;br /&gt;
| +47&lt;br /&gt;
| +41&lt;br /&gt;
| +34&lt;br /&gt;
| +28&lt;br /&gt;
| +22&lt;br /&gt;
| +15&lt;br /&gt;
| +9&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|251&lt;br /&gt;
| +50&lt;br /&gt;
| +44&lt;br /&gt;
| +38&lt;br /&gt;
| +31&lt;br /&gt;
| +25&lt;br /&gt;
| +19&lt;br /&gt;
| +12&lt;br /&gt;
| +6&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |[[Rafoie]]&lt;br /&gt;
|1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4&lt;br /&gt;
|221&lt;br /&gt;
| +20&lt;br /&gt;
| +15&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|2-4&lt;br /&gt;
|199&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Dolmdarl]]&lt;br /&gt;
|1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |3&lt;br /&gt;
|239&lt;br /&gt;
| +40&lt;br /&gt;
| +35&lt;br /&gt;
| +30&lt;br /&gt;
| +20&lt;br /&gt;
| +15&lt;br /&gt;
| +10&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|217&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|3-4&lt;br /&gt;
|195&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[Recobox]]&lt;br /&gt;
|1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |6&lt;br /&gt;
|223&lt;br /&gt;
| +25&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|2-4&lt;br /&gt;
|201&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |5&lt;br /&gt;
|334&lt;br /&gt;
| +135&lt;br /&gt;
| +130&lt;br /&gt;
| +125&lt;br /&gt;
| +115&lt;br /&gt;
| +110&lt;br /&gt;
| +105&lt;br /&gt;
| +95&lt;br /&gt;
| +90&lt;br /&gt;
| +85&lt;br /&gt;
| +80&lt;br /&gt;
| +70&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|312&lt;br /&gt;
| +115&lt;br /&gt;
| +105&lt;br /&gt;
| +100&lt;br /&gt;
| +95&lt;br /&gt;
| +90&lt;br /&gt;
| +100&lt;br /&gt;
| +75&lt;br /&gt;
| +70&lt;br /&gt;
| +65&lt;br /&gt;
| +55&lt;br /&gt;
| +50&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|290&lt;br /&gt;
| +90&lt;br /&gt;
| +85&lt;br /&gt;
| +80&lt;br /&gt;
| +70&lt;br /&gt;
| +65&lt;br /&gt;
| +60&lt;br /&gt;
| +55&lt;br /&gt;
| +45&lt;br /&gt;
| +40&lt;br /&gt;
| +35&lt;br /&gt;
| +30&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|268&lt;br /&gt;
| +70&lt;br /&gt;
| +65&lt;br /&gt;
| +55&lt;br /&gt;
| +50&lt;br /&gt;
| +45&lt;br /&gt;
| +40&lt;br /&gt;
| +30&lt;br /&gt;
| +25&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Active/Inactive Recobox refers respectively to whether or not the Recobox is spawning Recons&lt;br /&gt;
&lt;br /&gt;
==== Area 21 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca21.png|left|frameless|629x629px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
P1:&lt;br /&gt;
&lt;br /&gt;
1a. Clear 2 squids, go north&lt;br /&gt;
&lt;br /&gt;
1b. Clear, go north&lt;br /&gt;
&lt;br /&gt;
1c. Clear, go north&lt;br /&gt;
&lt;br /&gt;
1d. Clear, go east and warp&lt;br /&gt;
&lt;br /&gt;
P2:&lt;br /&gt;
&lt;br /&gt;
1f. Clear, go west&lt;br /&gt;
&lt;br /&gt;
P2+P3:&lt;br /&gt;
&lt;br /&gt;
1g. Clear, go north&lt;br /&gt;
&lt;br /&gt;
1f. Ignore enemies, go southeast&lt;br /&gt;
&lt;br /&gt;
P4:&lt;br /&gt;
&lt;br /&gt;
1e. Wait for door to open, then go west&lt;br /&gt;
&lt;br /&gt;
P2+P3+P4:&lt;br /&gt;
&lt;br /&gt;
1i. Clear, go northeast (Clear one Recobox in hall to continue)&lt;br /&gt;
&lt;br /&gt;
1j. Clear, go west&lt;br /&gt;
&lt;br /&gt;
1k. Clear active Recoboxes, then go north&lt;br /&gt;
&lt;br /&gt;
1l. Clear, go west&lt;br /&gt;
&lt;br /&gt;
2. Clear, go south&lt;br /&gt;
&lt;br /&gt;
3. Clear Deldepths, go west to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 22 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca22(drue).png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Go west&lt;br /&gt;
&lt;br /&gt;
2. Clear Squids, go south (skip Sinow in hall), warp&lt;br /&gt;
&lt;br /&gt;
3. Clear everything but Recoboxes, then go south&lt;br /&gt;
&lt;br /&gt;
4. Clear second Recobox on bridge to continue south (Clear hallway enemies)&lt;br /&gt;
&lt;br /&gt;
5. Clear Sinows, go east&lt;br /&gt;
&lt;br /&gt;
6. Break barrier, Clear Recoboxes that spawn Recons, then go east&lt;br /&gt;
&lt;br /&gt;
7. Clear Squids and Sinows, then go north and warp&lt;br /&gt;
&lt;br /&gt;
8. Clear Deldepths, then go north (skip Sinow in hall)&lt;br /&gt;
&lt;br /&gt;
9. Clear active Recoboxes, then go north to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 23 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca23.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear, go east&lt;br /&gt;
&lt;br /&gt;
2. Clear, go east, go south in hall and warp&lt;br /&gt;
&lt;br /&gt;
West team:&lt;br /&gt;
&lt;br /&gt;
3a. Go west and kill hall enemies&lt;br /&gt;
&lt;br /&gt;
East team:&lt;br /&gt;
&lt;br /&gt;
3b. Go east (ignore Recoboxes)&lt;br /&gt;
&lt;br /&gt;
3c. Clear Squids, go northwest&lt;br /&gt;
&lt;br /&gt;
4. Clear, go south, clear the hallway Sinow and warp&lt;br /&gt;
&lt;br /&gt;
5. ALL PLAYERS HUG MIDDLE OF WEST WALL. Clear Squids and Deldepths to auto-warp.&lt;br /&gt;
&lt;br /&gt;
6. Clear, go north (Clear the last hallway Recobox to continue)&lt;br /&gt;
&lt;br /&gt;
7. Clear all except Recoboxes, go west and warp&lt;br /&gt;
&lt;br /&gt;
8. Clear and take the warp that appears&lt;br /&gt;
&lt;br /&gt;
9. Attack the terminal  and go east through hall&lt;br /&gt;
&lt;br /&gt;
10. Clear active Recoboxes and go east&lt;br /&gt;
&lt;br /&gt;
11. Clear, go southeast. In the hall, let one player through the east gate so they can let the other players through the south one to warp&lt;br /&gt;
&lt;br /&gt;
12. Clear, go south, warp (warp should appear for solo player too)&lt;br /&gt;
&lt;br /&gt;
13.  Clear, go south to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 24 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca24.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
West team:&lt;br /&gt;
&lt;br /&gt;
1a. Clear, go northwest&lt;br /&gt;
&lt;br /&gt;
1b. Clear Recoboxes, go east and warp. Go east in hall to press poison switch, then go south in hall&lt;br /&gt;
&lt;br /&gt;
East team:&lt;br /&gt;
&lt;br /&gt;
1c. Go north&lt;br /&gt;
&lt;br /&gt;
1d. Clear, go east&lt;br /&gt;
&lt;br /&gt;
1e. Clear Delbiter, go north&lt;br /&gt;
&lt;br /&gt;
1f. Clear all except inactive Recoboxes, go north (skip Sinow in hall)&lt;br /&gt;
&lt;br /&gt;
1g. Clear Squids and Sinows, go north&lt;br /&gt;
&lt;br /&gt;
2. Clear, press switches, go north&lt;br /&gt;
&lt;br /&gt;
3. Clear squids, go north&lt;br /&gt;
&lt;br /&gt;
4. Clear Sinow, go east (break hall barriers)&lt;br /&gt;
&lt;br /&gt;
5. Clear, go east to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 25 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca25.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear, go east &lt;br /&gt;
&lt;br /&gt;
2. Clear, go east (ignore hallway enemies)&lt;br /&gt;
&lt;br /&gt;
3. Clear, go south to press poison switch, then go east and clear Sinow in hall&lt;br /&gt;
&lt;br /&gt;
4. Clear all but inactive Recoboxes, go west&lt;br /&gt;
&lt;br /&gt;
5. Clear Delbiter, go south and warp&lt;br /&gt;
&lt;br /&gt;
6. Clear Sinows, go west&lt;br /&gt;
&lt;br /&gt;
7. Clear active Recoboxes, go west&lt;br /&gt;
&lt;br /&gt;
8. Clear 2 Sinows, go west to exit (clear Sinow in hall)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 26 ====&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |[[File:2ca26.png|left|frameless|630x630px]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Open menu when going through x/o hallways. It prevents you from being auto-warped even if on the bad side  &lt;br /&gt;
&lt;br /&gt;
1. Go through hall, clearing Recoboxes&lt;br /&gt;
&lt;br /&gt;
2. Clear, go northwest&lt;br /&gt;
&lt;br /&gt;
3. Clear, go northwest&lt;br /&gt;
&lt;br /&gt;
4. Clear, go west&lt;br /&gt;
&lt;br /&gt;
5. Clear, go north&lt;br /&gt;
&lt;br /&gt;
6. Clear Deldepths, go east, warp&lt;br /&gt;
&lt;br /&gt;
7. Clear Sinows, go south, warp&lt;br /&gt;
&lt;br /&gt;
8. Clear, go southeast, press switch, then return and go northeast&lt;br /&gt;
&lt;br /&gt;
9. Clear, go northwest, use the north hallway to auto-warp (w5) to boss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=FOmar/Guide&amp;diff=23998</id>
		<title>FOmar/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=FOmar/Guide&amp;diff=23998"/>
		<updated>2023-12-29T20:16:35Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Recommended endgame equipment */ added Galatine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;lt;div class=&amp;quot;wiki&amp;quot;noexcerpt&amp;gt;&amp;lt; Return to [[FOmar]]&amp;lt;/div&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[File:FOmar.png|right]]&lt;br /&gt;
&#039;&#039;&#039;FOmar&#039;&#039;&#039; is a human Force with the highest ATP of all the Forces and a 30% boost to the power of Gi-series [[techniques]]. With his powerful {{Gifoie}} and strong physical damage with weapons, he is able to adapt to any situation and provide damage to a party in his own right. However, FOmar has the lowest ATA in the game, meaning players need to get creative with how they approach certain enemies, or invest in equipment with very high Hit.&lt;br /&gt;
&lt;br /&gt;
In comparison to the other Forces, FOmar has Gifoie that is on par with [[FOnewm]] (after learning level 30 {{Gifoie|n}}), and is the highest damage dealer in locations where techniques are not viable, such as [[Ruins]] or [[Episode 2]]. However, he is not as strong at casting techniques in general as the newmans, and in parties which require a healer, FOmar can struggle to provide support due to his low {{Resta}} and {{Anti}} range.&lt;br /&gt;
==Pros and cons==&lt;br /&gt;
&amp;lt;big&amp;gt;Pros&amp;lt;/big&amp;gt;&lt;br /&gt;
* Highest ATP of the Forces - Allows FOmar to deal damage very well in locations where techniques are not viable.&lt;br /&gt;
* Very strong {{Gifoie|n}} - With level 30 {{Gifoie|n}}, FOmar defeats all important monsters in the same number of casts as FOnewm.&lt;br /&gt;
* Extremely powerful solo - As FOmar is a Force, he is very powerful when playing alone in [[Episode 1|Episodes 1]] and [[Episode 4|4]].&lt;br /&gt;
&amp;lt;big&amp;gt;Cons&amp;lt;/big&amp;gt;&lt;br /&gt;
* Lowest ATA in the game - With only 163 ATA, FOmar has to rely on accuracy glitches, lower tier attacks, or very high Hit gear in certain locations.&lt;br /&gt;
&lt;br /&gt;
==Section ID choice==&lt;br /&gt;
Note that the section ID choices below are merely suggestions, and are not required choices for playing FOmar. All IDs have tangible benefits, leaving ID selection up to player preference. Below are a few recommended IDs for FOmar depending on what type of item coverage is preferred.&lt;br /&gt;
===Finding items for FOmar===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Pinkal|32}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pinkal is a staple for FOmar, as it finds many core Force items in the early game, such as {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Ice Staff: Dagon}}, and {{Cane|rare|Storm Wand: Indra}}, along with boosted rates to all amplifiers. Once reaching Ultimate, Pinkal offers useful Force items such as {{Sword|rare|Slicer of Fanatic}}, {{Unit|rare|V801}}, {{Unit|rare|Limiter}}, {{Cane|rare|Guardianna}}, {{Sword|rare|Lame d&#039;Argent}}, and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
===Finding items that FOmar hunts well===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Greenill|32}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forces are masters of Episode 4, and Greenill has a very powerful Episode 4 with items such as {{Unit|rare|V101}}, {{Gun|rare|Heaven Striker}}, and {{Gun|rare|Cannon Rouge}}. Greenill has decent Ruins drops as well, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Monkey King Bar}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{Redria|32}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like {{Greenill}}, Redria finds {{Gun|rare|Heaven Striker}} and {{Gun|rare|Cannon Rouge}} in Episode 4. Redria also has good Ruins drops, finding both {{Shield|rare|Red Ring}} and {{Sword|rare|Diska of Braveman}}.&lt;br /&gt;
&lt;br /&gt;
===General good ID===&lt;br /&gt;
&amp;lt;big&amp;gt;{{Whitill|32}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whitill is a powerful ID that gets many coveted and valued items in almost every area in the game. Whitill is the most unrestrictive ID, giving players the freedom to play any content and still have the chance of scoring something big, in contrast to more restrictive IDs such as {{Bluefull}}, which focus players into certain areas. Whitill finds many good items such as {{Unit|rare|V502}}, {{Gun|rare|Heaven Striker}}, {{Sword|rare|Diska of Braveman}}, {{Gun|rare|Frozen Shooter}}, {{Sword|rare|Slicer of Fanatic}}, and more!&lt;br /&gt;
&lt;br /&gt;
==Material and Mag plans==&lt;br /&gt;
&#039;&#039;&#039;Important Stats Only&#039;&#039;&#039; - Maxes important stats as early as possible. Recommended for levelling.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Min-Max&#039;&#039;&#039; - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Max Stats&#039;&#039;&#039; - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Plan&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Mag&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Units&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Shield&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Materials&lt;br /&gt;
|-&lt;br /&gt;
!Power&lt;br /&gt;
!Def&lt;br /&gt;
!Mind&lt;br /&gt;
!Evade&lt;br /&gt;
!Luck&lt;br /&gt;
!Unused&lt;br /&gt;
|-&lt;br /&gt;
|Important Stats Only&lt;br /&gt;
|5/117/46/0&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|212 &lt;br /&gt;
| -&lt;br /&gt;
|38&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Min-Max&lt;br /&gt;
|5/117/46/32, 19/x/x/40&amp;lt;ref&amp;gt;This mag is for nuking, so DFP/MST will max with only V801&amp;lt;/ref&amp;gt;&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
| -&lt;br /&gt;
|65 &lt;br /&gt;
|133&lt;br /&gt;
|14&lt;br /&gt;
|38&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|Max Stats&lt;br /&gt;
|5/112/20/63&lt;br /&gt;
|{{Unit|rare|V101}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
|{{Shield|rare|Red Ring}}&lt;br /&gt;
| -&lt;br /&gt;
|60&lt;br /&gt;
|97&lt;br /&gt;
|38&lt;br /&gt;
|33&lt;br /&gt;
|22&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment progression==&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Recommended endgame equipment==&lt;br /&gt;
&#039;&#039;&#039;Nuking&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Psycho Wand}}, {{Cane|rare|Prophets of Motav}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Magical Piece}}, {{Cane|rare|Fire Scepter: Agni}}, {{Cane|rare|Storm Wand: Indra}}, {{Cane|rare|Ice Staff: Dagon}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Summit Moon}}, {{Cane|rare|Club of Laconium}}, {{Cane|rare|Club of Zumiuran}}, {{Cane|rare|Mace of Adaman}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Mercurius Rod}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Striker of Chao}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Glide Divine}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
*3 Targets: {{Sword|rare|Excalibur}}&lt;br /&gt;
*1 Target: {{Sword|rare|Galatine}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|rare|Diska of Braveman}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Cane|rare|Guardianna}}&lt;br /&gt;
&lt;br /&gt;
*1 Target Multi-Hit: {{Gun|Vulcan}} (Charge, Berserk, Spirit), {{Gun|rare|M&amp;amp;A60 Vise}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specials&#039;&#039;&#039;&lt;br /&gt;
*4 Targets: {{Sword|es|ES J-Cutter}} / {{Sword|es|ES Slicer}} (Arrest, Hell, Demon&#039;s)&lt;br /&gt;
&lt;br /&gt;
*3 Targets: {{Sword|rare|Slicer of Fanatic}}&lt;br /&gt;
&lt;br /&gt;
*1 Target: {{Gun|rare|Bringer&#039;s Rifle}}, {{Gun|Raygun}} (Arrest, Hell, Demon&#039;s), {{Cane|es|ES Cards}} (Hell, Demon&#039;s), {{Gun|rare|Holy Ray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Purpose&#039;&#039;&#039;&lt;br /&gt;
*{{Cane|rare|Gal Wind}}, {{Sword|rare|Girasole}}&lt;br /&gt;
&lt;br /&gt;
*{{Cane|rare|Demonic Fork}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armors&#039;&#039;&#039;&lt;br /&gt;
*{{Frame|rare|Thirteen}}, {{Frame|rare|Ignition Cloak}}, {{Frame|rare|Dress Plate}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shields&#039;&#039;&#039;&lt;br /&gt;
*{{Shield|rare|Red Ring}}, {{Shield|rare|Rafoie Merge}}, {{Shield|rare|Gifoie Merge}}, {{Shield|rare|Gizonde Merge}}, {{Shield|rare|Rabarta Merge}}, {{Shield|rare|Anti-Dark Ring}}, {{Shield|rare|Resta Merge}}, {{Shield|rare|God&#039;s Shield &amp;quot;Kouryu&amp;quot;}}, {{Shield|rare|Three Seals}}, {{Shield|rare|Combat Gear}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
*{{Unit|rare|V101}}, {{Unit|rare|V502}}, {{Unit|rare|Smartlink}}, {{Unit|rare|V801}}, {{Unit|rare|Adept}}&lt;br /&gt;
&lt;br /&gt;
{{Classes}}&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Episode_2:_Stage_4/Guide&amp;diff=23279</id>
		<title>Episode 2: Stage 4/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Episode_2:_Stage_4/Guide&amp;diff=23279"/>
		<updated>2023-12-12T01:22:27Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* FOnewm breakpoints */ wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lockgun/Railgun usage on HUcaseal and HUcast ==&lt;br /&gt;
[[HUcaseal]] can equip [[Lockgun]] at the start of the stage, but [[HUcast]] can not. Neither class can equip [[Railgun]] at the start of the stage. It is possible for a HUcaseal to equip a Railgun before the fight with [[Olga Flow]] if she gains enough levels and feeds her [[Mag]] enough [[Antiparalysis]] and [[Antidote|Antidotes]]. HUcasts will not be able to equip Lockgun before the fight with Olga Flow by Mag feeding alone. [[Marksman/Arm]], [[General/Arm]], or [[Elf/Arm]] units can drop in this stage to help players equip these weapons. If a [[RAnger|Ranger]] is present in the party, they can swap Mags with a HUcaseal to give her earlier access to Railgun, or with a HUcast to help with equipping a Lockgun or Railgun.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Additional stats required to equip Railgun on HUcaseal (no Mag swap)&lt;br /&gt;
!&lt;br /&gt;
!Level 23&lt;br /&gt;
!Level 24&lt;br /&gt;
!Level 25&lt;br /&gt;
!Level 26&lt;br /&gt;
!Level 27&lt;br /&gt;
!Level 28&lt;br /&gt;
!Level 29&lt;br /&gt;
!Level 30&lt;br /&gt;
!Level 31&lt;br /&gt;
!Level 32&lt;br /&gt;
!Level 33&lt;br /&gt;
|-&lt;br /&gt;
|Total DEX level on Mag&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |3 (+0)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |4 (+1)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|5 (+2)&lt;br /&gt;
|4 (+1)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|6 (+3)&lt;br /&gt;
|5 (+2)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|ATA-boosting units equipped&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[General/Arm]] + [[Marksman/Arm]]&lt;br /&gt;
|[[Marksman/Arm]]&amp;lt;nowiki/&amp;gt;x2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[General/Arm]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Marksman/Arm]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that by Level 31 HUcaseal is able to equip Railgun without the assistance of Arm units as long she has fed enough Antidotes and Antiparalysis for her Mag to reach a total of 6 DEX. In a 4 player party, this would require feeding all 4 players&#039; starting Antidotes and Antiparalysis and finding an additional 3 Antidotes or Antiparalysis. This would take a total of 9 Mag feeding cycles, and could be achieved no earlier than when the stage timer is at 31:30.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Additional stats required to equip Lockgun on HUcast (no Mag swap)&lt;br /&gt;
!&lt;br /&gt;
!Level 23&lt;br /&gt;
!Level 24&lt;br /&gt;
!Level 25&lt;br /&gt;
!Level 26&lt;br /&gt;
!Level 27&lt;br /&gt;
!Level 28&lt;br /&gt;
!Level 29&lt;br /&gt;
!Level 30&lt;br /&gt;
!Level 31&lt;br /&gt;
!Level 32&lt;br /&gt;
!Level 33&lt;br /&gt;
|-&lt;br /&gt;
|Total DEX level on Mag&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |3 (+0)&lt;br /&gt;
|4 (+1)&lt;br /&gt;
|5 (+2)&lt;br /&gt;
|4 (+1)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|6 (+3)&lt;br /&gt;
|5 (+2)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|ATA-boosting units equipped&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Marksman/Arm]] x3&lt;br /&gt;
|[[General/Arm]] + [[Marksman/Arm]]&lt;br /&gt;
|[[Elf/Arm]]&lt;br /&gt;
|[[Marksman/Arm]]&amp;lt;nowiki/&amp;gt;x2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[General/Arm]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Marksman/Arm]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== FOnewm breakpoints ==&lt;br /&gt;
Due to [[FOnewm]]&#039;s naturally high MST and boosted damage when using Gi and Ra [[Techniques]], both of which can drop in this stage, he is widely considered to be the strongest [[Force]] in this stage. The following table provides information on the number of casts required to defeat various enemies with certain techniques if the player has high enough MST. In this stage, MST can be boosted by using [[Mind Material|Mind Materials]], or equipping any [[Priest/Mind]], [[General/Mind]], or [[Angel/Mind]] units which drop. Equipping a [[Staff]] will also increase FOnewm&#039;s MST by 10, but will also cause FOnewm to cast Techniques at a slightly slower speed than if he were casting bare-handed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Additional MST required&lt;br /&gt;
!Enemy Name&lt;br /&gt;
!Technique casted&lt;br /&gt;
!Technique level&lt;br /&gt;
!Number of casts&lt;br /&gt;
!Total MST required&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 21&lt;br /&gt;
!Level 22&lt;br /&gt;
!Level 23&lt;br /&gt;
!Level 24&lt;br /&gt;
!Level 25&lt;br /&gt;
!Level 26&lt;br /&gt;
!Level 27&lt;br /&gt;
!Level 28&lt;br /&gt;
!Level 29&lt;br /&gt;
!Level 30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Dolmolm]]&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; |[[Rafoie]]&lt;br /&gt;
|1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4&lt;br /&gt;
|221&lt;br /&gt;
| +20&lt;br /&gt;
| +15&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|2-5&lt;br /&gt;
|199&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Dolmdarl]]&lt;br /&gt;
|1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |3&lt;br /&gt;
|239&lt;br /&gt;
| +40&lt;br /&gt;
| +35&lt;br /&gt;
| +30&lt;br /&gt;
| +20&lt;br /&gt;
| +15&lt;br /&gt;
| +10&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|217&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|3-5&lt;br /&gt;
|195&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |[[Recobox]]&lt;br /&gt;
|1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |6&lt;br /&gt;
|223&lt;br /&gt;
| +25&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|2-5&lt;br /&gt;
|201&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |5&lt;br /&gt;
|334&lt;br /&gt;
| +135&lt;br /&gt;
| +130&lt;br /&gt;
| +125&lt;br /&gt;
| +115&lt;br /&gt;
| +110&lt;br /&gt;
| +105&lt;br /&gt;
| +95&lt;br /&gt;
| +90&lt;br /&gt;
| +85&lt;br /&gt;
| +80&lt;br /&gt;
| +70&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|312&lt;br /&gt;
| +115&lt;br /&gt;
| +105&lt;br /&gt;
| +100&lt;br /&gt;
| +95&lt;br /&gt;
| +90&lt;br /&gt;
| +100&lt;br /&gt;
| +75&lt;br /&gt;
| +70&lt;br /&gt;
| +65&lt;br /&gt;
| +55&lt;br /&gt;
| +50&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|290&lt;br /&gt;
| +90&lt;br /&gt;
| +85&lt;br /&gt;
| +80&lt;br /&gt;
| +70&lt;br /&gt;
| +65&lt;br /&gt;
| +60&lt;br /&gt;
| +55&lt;br /&gt;
| +45&lt;br /&gt;
| +40&lt;br /&gt;
| +35&lt;br /&gt;
| +30&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|268&lt;br /&gt;
| +70&lt;br /&gt;
| +65&lt;br /&gt;
| +55&lt;br /&gt;
| +50&lt;br /&gt;
| +45&lt;br /&gt;
| +40&lt;br /&gt;
| +30&lt;br /&gt;
| +25&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|246&lt;br /&gt;
| +45&lt;br /&gt;
| +40&lt;br /&gt;
| +35&lt;br /&gt;
| +30&lt;br /&gt;
| +20&lt;br /&gt;
| +15&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Active/Inactive Recobox refers respectively to whether or not the Recobox is spawning Recons&lt;br /&gt;
&lt;br /&gt;
==== Area 21 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca21.png|left|frameless|629x629px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
P1:&lt;br /&gt;
&lt;br /&gt;
1a. Clear 2 squids, go north&lt;br /&gt;
&lt;br /&gt;
1b. Clear, go north&lt;br /&gt;
&lt;br /&gt;
1c. Clear, go north&lt;br /&gt;
&lt;br /&gt;
1d. Clear, go east and warp&lt;br /&gt;
&lt;br /&gt;
P2:&lt;br /&gt;
&lt;br /&gt;
1f. Clear, go west&lt;br /&gt;
&lt;br /&gt;
P2+P3:&lt;br /&gt;
&lt;br /&gt;
1g. Clear, go north&lt;br /&gt;
&lt;br /&gt;
1f. Ignore enemies, go southeast&lt;br /&gt;
&lt;br /&gt;
P4:&lt;br /&gt;
&lt;br /&gt;
1e. Wait for door to open, then go west&lt;br /&gt;
&lt;br /&gt;
P2+P3+P4:&lt;br /&gt;
&lt;br /&gt;
1i. Clear, go northeast (Clear one Recobox in hall to continue)&lt;br /&gt;
&lt;br /&gt;
1j. Clear, go west&lt;br /&gt;
&lt;br /&gt;
1k. Clear active Recoboxes, then go north&lt;br /&gt;
&lt;br /&gt;
1l. Clear, go west&lt;br /&gt;
&lt;br /&gt;
2. Clear, go south&lt;br /&gt;
&lt;br /&gt;
3. Clear Deldepths, go west to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 22 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca22(drue).png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Go west&lt;br /&gt;
&lt;br /&gt;
2. Clear Squids, go south (skip Sinow in hall), warp&lt;br /&gt;
&lt;br /&gt;
3. Clear everything but Recoboxes, then go south&lt;br /&gt;
&lt;br /&gt;
4. Clear second Recobox on bridge to continue south (Clear hallway enemies)&lt;br /&gt;
&lt;br /&gt;
5. Clear Sinows, go east&lt;br /&gt;
&lt;br /&gt;
6. Break barrier, Clear Recoboxes that spawn Recons, then go east&lt;br /&gt;
&lt;br /&gt;
7. Clear Squids and Sinows, then go north and warp&lt;br /&gt;
&lt;br /&gt;
8. Clear Deldepths, then go north (skip Sinow in hall)&lt;br /&gt;
&lt;br /&gt;
9. Clear active Recoboxes, then go north to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 23 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca23.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear, go east&lt;br /&gt;
&lt;br /&gt;
2. Clear, go east, go south in hall and warp&lt;br /&gt;
&lt;br /&gt;
West team:&lt;br /&gt;
&lt;br /&gt;
3a. Go west and kill hall enemies&lt;br /&gt;
&lt;br /&gt;
East team:&lt;br /&gt;
&lt;br /&gt;
3b. Go east (ignore Recoboxes)&lt;br /&gt;
&lt;br /&gt;
3c. Clear Squids, go northwest&lt;br /&gt;
&lt;br /&gt;
4. Clear, go south, clear the hallway Sinow and warp&lt;br /&gt;
&lt;br /&gt;
5. ALL PLAYERS HUG MIDDLE OF WEST WALL. Clear Squids and Deldepths to auto-warp.&lt;br /&gt;
&lt;br /&gt;
6. Clear, go north (Clear the last hallway Recobox to continue)&lt;br /&gt;
&lt;br /&gt;
7. Clear all except Recoboxes, go west and warp&lt;br /&gt;
&lt;br /&gt;
8. Clear and take the warp that appears&lt;br /&gt;
&lt;br /&gt;
9. Attack the terminal  and go east through hall&lt;br /&gt;
&lt;br /&gt;
10. Clear active Recoboxes and go east&lt;br /&gt;
&lt;br /&gt;
11. Clear, go southeast. In the hall, let one player through the east gate so they can let the other players through the south one to warp&lt;br /&gt;
&lt;br /&gt;
12. Clear, go south, warp (warp should appear for solo player too)&lt;br /&gt;
&lt;br /&gt;
13.  Clear, go south to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 24 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca24.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
West team:&lt;br /&gt;
&lt;br /&gt;
1a. Clear, go northwest&lt;br /&gt;
&lt;br /&gt;
1b. Clear Recoboxes, go east and warp. Go east in hall to press poison switch, then go south in hall&lt;br /&gt;
&lt;br /&gt;
East team:&lt;br /&gt;
&lt;br /&gt;
1c. Go north&lt;br /&gt;
&lt;br /&gt;
1d. Clear, go east&lt;br /&gt;
&lt;br /&gt;
1e. Clear Delbiter, go north&lt;br /&gt;
&lt;br /&gt;
1f. Clear all except inactive Recoboxes, go north (skip Sinow in hall)&lt;br /&gt;
&lt;br /&gt;
1g. Clear Squids and Sinows, go north&lt;br /&gt;
&lt;br /&gt;
2. Clear, press switches, go north&lt;br /&gt;
&lt;br /&gt;
3. Clear squids, go north&lt;br /&gt;
&lt;br /&gt;
4. Clear Sinow, go east (break hall barriers)&lt;br /&gt;
&lt;br /&gt;
5. Clear, go east to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 25 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca25.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear, go east &lt;br /&gt;
&lt;br /&gt;
2. Clear, go east (ignore hallway enemies)&lt;br /&gt;
&lt;br /&gt;
3. Clear, go south to press poison switch, then go east and clear Sinow in hall&lt;br /&gt;
&lt;br /&gt;
4. Clear all but inactive Recoboxes, go west&lt;br /&gt;
&lt;br /&gt;
5. Clear Delbiter, go south and warp&lt;br /&gt;
&lt;br /&gt;
6. Clear Sinows, go west&lt;br /&gt;
&lt;br /&gt;
7. Clear active Recoboxes, go west&lt;br /&gt;
&lt;br /&gt;
8. Clear 2 Sinows, go west to exit (clear Sinow in hall)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 26 ====&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |[[File:2ca26.png|left|frameless|630x630px]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Open menu when going through x/o hallways. It prevents you from being auto-warped even if on the bad side  &lt;br /&gt;
&lt;br /&gt;
1. Go through hall, clearing Recoboxes&lt;br /&gt;
&lt;br /&gt;
2. Clear, go northwest&lt;br /&gt;
&lt;br /&gt;
3. Clear, go northwest&lt;br /&gt;
&lt;br /&gt;
4. Clear, go west&lt;br /&gt;
&lt;br /&gt;
5. Clear, go north&lt;br /&gt;
&lt;br /&gt;
6. Clear Deldepths, go east, warp&lt;br /&gt;
&lt;br /&gt;
7. Clear Sinows, go south, warp&lt;br /&gt;
&lt;br /&gt;
8. Clear, go southeast, press switch, then return and go northeast&lt;br /&gt;
&lt;br /&gt;
9. Clear, go northwest, use the north hallway to auto-warp (w5) to boss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Episode_2:_Stage_4/Guide&amp;diff=23278</id>
		<title>Episode 2: Stage 4/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Episode_2:_Stage_4/Guide&amp;diff=23278"/>
		<updated>2023-12-12T01:18:35Z</updated>

		<summary type="html">&lt;p&gt;Toujours: added FOnewm breakpoints. Have more to add but will take time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lockgun/Railgun usage on HUcaseal and HUcast ==&lt;br /&gt;
[[HUcaseal]] can equip [[Lockgun]] at the start of the stage, but [[HUcast]] can not. Neither class can equip [[Railgun]] at the start of the stage. It is possible for a HUcaseal to equip a Railgun before the fight with [[Olga Flow]] if she gains enough levels and feeds her [[Mag]] enough [[Antiparalysis]] and [[Antidote|Antidotes]]. HUcasts will not be able to equip Lockgun before the fight with Olga Flow by Mag feeding alone. [[Marksman/Arm]], [[General/Arm]], or [[Elf/Arm]] units can drop in this stage to help players equip these weapons. If a [[RAnger|Ranger]] is present in the party, they can swap Mags with a HUcaseal to give her earlier access to Railgun, or with a HUcast to help with equipping a Lockgun or Railgun.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Additional stats required to equip Railgun on HUcaseal (no Mag swap)&lt;br /&gt;
!&lt;br /&gt;
!Level 23&lt;br /&gt;
!Level 24&lt;br /&gt;
!Level 25&lt;br /&gt;
!Level 26&lt;br /&gt;
!Level 27&lt;br /&gt;
!Level 28&lt;br /&gt;
!Level 29&lt;br /&gt;
!Level 30&lt;br /&gt;
!Level 31&lt;br /&gt;
!Level 32&lt;br /&gt;
!Level 33&lt;br /&gt;
|-&lt;br /&gt;
|Total DEX level on Mag&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |3 (+0)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |4 (+1)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|5 (+2)&lt;br /&gt;
|4 (+1)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|6 (+3)&lt;br /&gt;
|5 (+2)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|ATA-boosting units equipped&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[General/Arm]] + [[Marksman/Arm]]&lt;br /&gt;
|[[Marksman/Arm]]&amp;lt;nowiki/&amp;gt;x2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[General/Arm]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Marksman/Arm]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that by Level 31 HUcaseal is able to equip Railgun without the assistance of Arm units as long she has fed enough Antidotes and Antiparalysis for her Mag to reach a total of 6 DEX. In a 4 player party, this would require feeding all 4 players&#039; starting Antidotes and Antiparalysis and finding an additional 3 Antidotes or Antiparalysis. This would take a total of 9 Mag feeding cycles, and could be achieved no earlier than when the stage timer is at 31:30.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Additional stats required to equip Lockgun on HUcast (no Mag swap)&lt;br /&gt;
!&lt;br /&gt;
!Level 23&lt;br /&gt;
!Level 24&lt;br /&gt;
!Level 25&lt;br /&gt;
!Level 26&lt;br /&gt;
!Level 27&lt;br /&gt;
!Level 28&lt;br /&gt;
!Level 29&lt;br /&gt;
!Level 30&lt;br /&gt;
!Level 31&lt;br /&gt;
!Level 32&lt;br /&gt;
!Level 33&lt;br /&gt;
|-&lt;br /&gt;
|Total DEX level on Mag&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |3 (+0)&lt;br /&gt;
|4 (+1)&lt;br /&gt;
|5 (+2)&lt;br /&gt;
|4 (+1)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|6 (+3)&lt;br /&gt;
|5 (+2)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|ATA-boosting units equipped&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Marksman/Arm]] x3&lt;br /&gt;
|[[General/Arm]] + [[Marksman/Arm]]&lt;br /&gt;
|[[Elf/Arm]]&lt;br /&gt;
|[[Marksman/Arm]]&amp;lt;nowiki/&amp;gt;x2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[General/Arm]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Marksman/Arm]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== FOnewm breakpoints ==&lt;br /&gt;
Due to [[FOnewm]]&#039;s naturally high MST and boosted damage when using Gi and Ra [[Techniques]], both of which can drop in this stage, he is widely considered to be the strongest [[Force]] in this stage. The following table provides information on the number of casts required to defeat various enemies with certain techniques if the player has high enough MST. In this stage, MST can be boosted by using [[Mind Material|Mind Materials]], or equipping any [[Priest/Mind]], [[General/Mind]], or [[Angel/Mind]] units which drop in this stage. Equipping a [[Staff]] will also increase FOnewm&#039;s MST by 10, but will also cause FOnewm to cast Techniques at a slightly slower speed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Additional MST required&lt;br /&gt;
!Enemy Name&lt;br /&gt;
!Technique casted&lt;br /&gt;
!Technique level&lt;br /&gt;
!Number of casts&lt;br /&gt;
!Total MST required&lt;br /&gt;
!Level 20&lt;br /&gt;
!Level 21&lt;br /&gt;
!Level 22&lt;br /&gt;
!Level 23&lt;br /&gt;
!Level 24&lt;br /&gt;
!Level 25&lt;br /&gt;
!Level 26&lt;br /&gt;
!Level 27&lt;br /&gt;
!Level 28&lt;br /&gt;
!Level 29&lt;br /&gt;
!Level 30&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Dolmolm]]&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; |[[Rafoie]]&lt;br /&gt;
|1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |4&lt;br /&gt;
|221&lt;br /&gt;
| +20&lt;br /&gt;
| +15&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|2-5&lt;br /&gt;
|199&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[Dolmdarl]]&lt;br /&gt;
|1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |3&lt;br /&gt;
|239&lt;br /&gt;
| +40&lt;br /&gt;
| +35&lt;br /&gt;
| +30&lt;br /&gt;
| +20&lt;br /&gt;
| +15&lt;br /&gt;
| +10&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|217&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|3-5&lt;br /&gt;
|195&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |[[Recobox]]&lt;br /&gt;
|1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |6&lt;br /&gt;
|223&lt;br /&gt;
| +25&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|2-5&lt;br /&gt;
|201&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |5&lt;br /&gt;
|334&lt;br /&gt;
| +135&lt;br /&gt;
| +130&lt;br /&gt;
| +125&lt;br /&gt;
| +115&lt;br /&gt;
| +110&lt;br /&gt;
| +105&lt;br /&gt;
| +95&lt;br /&gt;
| +90&lt;br /&gt;
| +85&lt;br /&gt;
| +80&lt;br /&gt;
| +70&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|312&lt;br /&gt;
| +115&lt;br /&gt;
| +105&lt;br /&gt;
| +100&lt;br /&gt;
| +95&lt;br /&gt;
| +90&lt;br /&gt;
| +100&lt;br /&gt;
| +75&lt;br /&gt;
| +70&lt;br /&gt;
| +65&lt;br /&gt;
| +55&lt;br /&gt;
| +50&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|290&lt;br /&gt;
| +90&lt;br /&gt;
| +85&lt;br /&gt;
| +80&lt;br /&gt;
| +70&lt;br /&gt;
| +65&lt;br /&gt;
| +60&lt;br /&gt;
| +55&lt;br /&gt;
| +45&lt;br /&gt;
| +40&lt;br /&gt;
| +35&lt;br /&gt;
| +30&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|268&lt;br /&gt;
| +70&lt;br /&gt;
| +65&lt;br /&gt;
| +55&lt;br /&gt;
| +50&lt;br /&gt;
| +45&lt;br /&gt;
| +40&lt;br /&gt;
| +30&lt;br /&gt;
| +25&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|246&lt;br /&gt;
| +45&lt;br /&gt;
| +40&lt;br /&gt;
| +35&lt;br /&gt;
| +30&lt;br /&gt;
| +20&lt;br /&gt;
| +15&lt;br /&gt;
| +10&lt;br /&gt;
| +5&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Active/Inactive Recobox refers respectively to whether or not the Recobox is spawning Recons&lt;br /&gt;
&lt;br /&gt;
==== Area 21 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca21.png|left|frameless|629x629px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
P1:&lt;br /&gt;
&lt;br /&gt;
1a. Clear 2 squids, go north&lt;br /&gt;
&lt;br /&gt;
1b. Clear, go north&lt;br /&gt;
&lt;br /&gt;
1c. Clear, go north&lt;br /&gt;
&lt;br /&gt;
1d. Clear, go east and warp&lt;br /&gt;
&lt;br /&gt;
P2:&lt;br /&gt;
&lt;br /&gt;
1f. Clear, go west&lt;br /&gt;
&lt;br /&gt;
P2+P3:&lt;br /&gt;
&lt;br /&gt;
1g. Clear, go north&lt;br /&gt;
&lt;br /&gt;
1f. Ignore enemies, go southeast&lt;br /&gt;
&lt;br /&gt;
P4:&lt;br /&gt;
&lt;br /&gt;
1e. Wait for door to open, then go west&lt;br /&gt;
&lt;br /&gt;
P2+P3+P4:&lt;br /&gt;
&lt;br /&gt;
1i. Clear, go northeast (Clear one Recobox in hall to continue)&lt;br /&gt;
&lt;br /&gt;
1j. Clear, go west&lt;br /&gt;
&lt;br /&gt;
1k. Clear active Recoboxes, then go north&lt;br /&gt;
&lt;br /&gt;
1l. Clear, go west&lt;br /&gt;
&lt;br /&gt;
2. Clear, go south&lt;br /&gt;
&lt;br /&gt;
3. Clear Deldepths, go west to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 22 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca22(drue).png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Go west&lt;br /&gt;
&lt;br /&gt;
2. Clear Squids, go south (skip Sinow in hall), warp&lt;br /&gt;
&lt;br /&gt;
3. Clear everything but Recoboxes, then go south&lt;br /&gt;
&lt;br /&gt;
4. Clear second Recobox on bridge to continue south (Clear hallway enemies)&lt;br /&gt;
&lt;br /&gt;
5. Clear Sinows, go east&lt;br /&gt;
&lt;br /&gt;
6. Break barrier, Clear Recoboxes that spawn Recons, then go east&lt;br /&gt;
&lt;br /&gt;
7. Clear Squids and Sinows, then go north and warp&lt;br /&gt;
&lt;br /&gt;
8. Clear Deldepths, then go north (skip Sinow in hall)&lt;br /&gt;
&lt;br /&gt;
9. Clear active Recoboxes, then go north to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 23 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca23.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear, go east&lt;br /&gt;
&lt;br /&gt;
2. Clear, go east, go south in hall and warp&lt;br /&gt;
&lt;br /&gt;
West team:&lt;br /&gt;
&lt;br /&gt;
3a. Go west and kill hall enemies&lt;br /&gt;
&lt;br /&gt;
East team:&lt;br /&gt;
&lt;br /&gt;
3b. Go east (ignore Recoboxes)&lt;br /&gt;
&lt;br /&gt;
3c. Clear Squids, go northwest&lt;br /&gt;
&lt;br /&gt;
4. Clear, go south, clear the hallway Sinow and warp&lt;br /&gt;
&lt;br /&gt;
5. ALL PLAYERS HUG MIDDLE OF WEST WALL. Clear Squids and Deldepths to auto-warp.&lt;br /&gt;
&lt;br /&gt;
6. Clear, go north (Clear the last hallway Recobox to continue)&lt;br /&gt;
&lt;br /&gt;
7. Clear all except Recoboxes, go west and warp&lt;br /&gt;
&lt;br /&gt;
8. Clear and take the warp that appears&lt;br /&gt;
&lt;br /&gt;
9. Attack the terminal  and go east through hall&lt;br /&gt;
&lt;br /&gt;
10. Clear active Recoboxes and go east&lt;br /&gt;
&lt;br /&gt;
11. Clear, go southeast. In the hall, let one player through the east gate so they can let the other players through the south one to warp&lt;br /&gt;
&lt;br /&gt;
12. Clear, go south, warp (warp should appear for solo player too)&lt;br /&gt;
&lt;br /&gt;
13.  Clear, go south to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 24 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca24.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
West team:&lt;br /&gt;
&lt;br /&gt;
1a. Clear, go northwest&lt;br /&gt;
&lt;br /&gt;
1b. Clear Recoboxes, go east and warp. Go east in hall to press poison switch, then go south in hall&lt;br /&gt;
&lt;br /&gt;
East team:&lt;br /&gt;
&lt;br /&gt;
1c. Go north&lt;br /&gt;
&lt;br /&gt;
1d. Clear, go east&lt;br /&gt;
&lt;br /&gt;
1e. Clear Delbiter, go north&lt;br /&gt;
&lt;br /&gt;
1f. Clear all except inactive Recoboxes, go north (skip Sinow in hall)&lt;br /&gt;
&lt;br /&gt;
1g. Clear Squids and Sinows, go north&lt;br /&gt;
&lt;br /&gt;
2. Clear, press switches, go north&lt;br /&gt;
&lt;br /&gt;
3. Clear squids, go north&lt;br /&gt;
&lt;br /&gt;
4. Clear Sinow, go east (break hall barriers)&lt;br /&gt;
&lt;br /&gt;
5. Clear, go east to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 25 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca25.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear, go east &lt;br /&gt;
&lt;br /&gt;
2. Clear, go east (ignore hallway enemies)&lt;br /&gt;
&lt;br /&gt;
3. Clear, go south to press poison switch, then go east and clear Sinow in hall&lt;br /&gt;
&lt;br /&gt;
4. Clear all but inactive Recoboxes, go west&lt;br /&gt;
&lt;br /&gt;
5. Clear Delbiter, go south and warp&lt;br /&gt;
&lt;br /&gt;
6. Clear Sinows, go west&lt;br /&gt;
&lt;br /&gt;
7. Clear active Recoboxes, go west&lt;br /&gt;
&lt;br /&gt;
8. Clear 2 Sinows, go west to exit (clear Sinow in hall)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 26 ====&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |[[File:2ca26.png|left|frameless|630x630px]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Open menu when going through x/o hallways. It prevents you from being auto-warped even if on the bad side  &lt;br /&gt;
&lt;br /&gt;
1. Go through hall, clearing Recoboxes&lt;br /&gt;
&lt;br /&gt;
2. Clear, go northwest&lt;br /&gt;
&lt;br /&gt;
3. Clear, go northwest&lt;br /&gt;
&lt;br /&gt;
4. Clear, go west&lt;br /&gt;
&lt;br /&gt;
5. Clear, go north&lt;br /&gt;
&lt;br /&gt;
6. Clear Deldepths, go east, warp&lt;br /&gt;
&lt;br /&gt;
7. Clear Sinows, go south, warp&lt;br /&gt;
&lt;br /&gt;
8. Clear, go southeast, press switch, then return and go northeast&lt;br /&gt;
&lt;br /&gt;
9. Clear, go northwest, use the north hallway to auto-warp (w5) to boss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Episode_2:_Stage_4/Guide&amp;diff=23275</id>
		<title>Episode 2: Stage 4/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Episode_2:_Stage_4/Guide&amp;diff=23275"/>
		<updated>2023-12-11T14:10:22Z</updated>

		<summary type="html">&lt;p&gt;Toujours: notes on HUcl mag feeding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lockgun/Railgun usage on HUcaseal and HUcast ==&lt;br /&gt;
[[HUcaseal]] can equip [[Lockgun]] at the start of the stage, but [[HUcast]] can not. Neither class can equip [[Railgun]] at the start of the stage. It is possible for a HUcaseal to equip a Railgun before the fight with [[Olga Flow]] if she gains enough levels and feeds her [[Mag]] enough [[Antiparalysis]] and [[Antidote|Antidotes]]. HUcasts will not be able to equip Lockgun before the fight with Olga Flow by Mag feeding alone. [[Marksman/Arm]], [[General/Arm]], or [[Elf/Arm]] units can drop in this stage to help players equip these weapons. If a [[RAnger|Ranger]] is present in the party, they can swap Mags with a HUcaseal to give her earlier access to Railgun, or with a HUcast to help with equipping a Lockgun or Railgun.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Additional stats required to equip Railgun on HUcaseal (no Mag swap)&lt;br /&gt;
!&lt;br /&gt;
!Level 23&lt;br /&gt;
!Level 24&lt;br /&gt;
!Level 25&lt;br /&gt;
!Level 26&lt;br /&gt;
!Level 27&lt;br /&gt;
!Level 28&lt;br /&gt;
!Level 29&lt;br /&gt;
!Level 30&lt;br /&gt;
!Level 31&lt;br /&gt;
!Level 32&lt;br /&gt;
!Level 33&lt;br /&gt;
|-&lt;br /&gt;
|Total DEX level on Mag&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |3 (+0)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |4 (+1)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|5 (+2)&lt;br /&gt;
|4 (+1)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|6 (+3)&lt;br /&gt;
|5 (+2)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|ATA-boosting units equipped&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[General/Arm]] + [[Marksman/Arm]]&lt;br /&gt;
|[[Marksman/Arm]]&amp;lt;nowiki/&amp;gt;x2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[General/Arm]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Marksman/Arm]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that by Level 31 HUcaseal is able to equip Railgun without the assistance of Arm units as long she has fed enough Antidotes and Antiparalysis for her Mag to reach a total of 6 DEX. In a 4 player party, this would require feeding all 4 players&#039; starting Antidotes and Antiparalysis and finding an additional 3 Antidotes or Antiparalysis. This would take a total of 9 Mag feeding cycles, and could be achieved no earlier than when the stage timer is at 31:30.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Additional stats required to equip Lockgun on HUcast (no Mag swap)&lt;br /&gt;
!&lt;br /&gt;
!Level 23&lt;br /&gt;
!Level 24&lt;br /&gt;
!Level 25&lt;br /&gt;
!Level 26&lt;br /&gt;
!Level 27&lt;br /&gt;
!Level 28&lt;br /&gt;
!Level 29&lt;br /&gt;
!Level 30&lt;br /&gt;
!Level 31&lt;br /&gt;
!Level 32&lt;br /&gt;
!Level 33&lt;br /&gt;
|-&lt;br /&gt;
|Total DEX level on Mag&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |3 (+0)&lt;br /&gt;
|4 (+1)&lt;br /&gt;
|5 (+2)&lt;br /&gt;
|4 (+1)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|6 (+3)&lt;br /&gt;
|5 (+2)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|ATA-boosting units equipped&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Marksman/Arm]] x3&lt;br /&gt;
|[[General/Arm]] + [[Marksman/Arm]]&lt;br /&gt;
|[[Elf/Arm]]&lt;br /&gt;
|[[Marksman/Arm]]&amp;lt;nowiki/&amp;gt;x2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[General/Arm]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Marksman/Arm]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Active/Inactive Recobox refers respectively to whether or not the Recobox is spawning Recons&lt;br /&gt;
&lt;br /&gt;
==== Area 21 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca21.png|left|frameless|629x629px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
P1:&lt;br /&gt;
&lt;br /&gt;
1a. Clear 2 squids, go north&lt;br /&gt;
&lt;br /&gt;
1b. Clear, go north&lt;br /&gt;
&lt;br /&gt;
1c. Clear, go north&lt;br /&gt;
&lt;br /&gt;
1d. Clear, go east and warp&lt;br /&gt;
&lt;br /&gt;
P2:&lt;br /&gt;
&lt;br /&gt;
1f. Clear, go west&lt;br /&gt;
&lt;br /&gt;
P2+P3:&lt;br /&gt;
&lt;br /&gt;
1g. Clear, go north&lt;br /&gt;
&lt;br /&gt;
1f. Ignore enemies, go southeast&lt;br /&gt;
&lt;br /&gt;
P4:&lt;br /&gt;
&lt;br /&gt;
1e. Wait for door to open, then go west&lt;br /&gt;
&lt;br /&gt;
P2+P3+P4:&lt;br /&gt;
&lt;br /&gt;
1i. Clear, go northeast (Clear one Recobox in hall to continue)&lt;br /&gt;
&lt;br /&gt;
1j. Clear, go west&lt;br /&gt;
&lt;br /&gt;
1k. Clear active Recoboxes, then go north&lt;br /&gt;
&lt;br /&gt;
1l. Clear, go west&lt;br /&gt;
&lt;br /&gt;
2. Clear, go south&lt;br /&gt;
&lt;br /&gt;
3. Clear Deldepths, go west to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 22 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca22(drue).png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Go west&lt;br /&gt;
&lt;br /&gt;
2. Clear Squids, go south (skip Sinow in hall), warp&lt;br /&gt;
&lt;br /&gt;
3. Clear everything but Recoboxes, then go south&lt;br /&gt;
&lt;br /&gt;
4. Clear second Recobox on bridge to continue south (Clear hallway enemies)&lt;br /&gt;
&lt;br /&gt;
5. Clear Sinows, go east&lt;br /&gt;
&lt;br /&gt;
6. Break barrier, Clear Recoboxes that spawn Recons, then go east&lt;br /&gt;
&lt;br /&gt;
7. Clear Squids and Sinows, then go north and warp&lt;br /&gt;
&lt;br /&gt;
8. Clear Deldepths, then go north (skip Sinow in hall)&lt;br /&gt;
&lt;br /&gt;
9. Clear active Recoboxes, then go north to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 23 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca23.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear, go east&lt;br /&gt;
&lt;br /&gt;
2. Clear, go east, go south in hall and warp&lt;br /&gt;
&lt;br /&gt;
West team:&lt;br /&gt;
&lt;br /&gt;
3a. Go west and kill hall enemies&lt;br /&gt;
&lt;br /&gt;
East team:&lt;br /&gt;
&lt;br /&gt;
3b. Go east (ignore Recoboxes)&lt;br /&gt;
&lt;br /&gt;
3c. Clear Squids, go northwest&lt;br /&gt;
&lt;br /&gt;
4. Clear, go south, clear the hallway Sinow and warp&lt;br /&gt;
&lt;br /&gt;
5. ALL PLAYERS HUG MIDDLE OF WEST WALL. Clear Squids and Deldepths to auto-warp.&lt;br /&gt;
&lt;br /&gt;
6. Clear, go north (Clear the last hallway Recobox to continue)&lt;br /&gt;
&lt;br /&gt;
7. Clear all except Recoboxes, go west and warp&lt;br /&gt;
&lt;br /&gt;
8. Clear and take the warp that appears&lt;br /&gt;
&lt;br /&gt;
9. Attack the terminal  and go east through hall&lt;br /&gt;
&lt;br /&gt;
10. Clear active Recoboxes and go east&lt;br /&gt;
&lt;br /&gt;
11. Clear, go southeast. In the hall, let one player through the east gate so they can let the other players through the south one to warp&lt;br /&gt;
&lt;br /&gt;
12. Clear, go south, warp (warp should appear for solo player too)&lt;br /&gt;
&lt;br /&gt;
13.  Clear, go south to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 24 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca24.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
West team:&lt;br /&gt;
&lt;br /&gt;
1a. Clear, go northwest&lt;br /&gt;
&lt;br /&gt;
1b. Clear Recoboxes, go east and warp. Go east in hall to press poison switch, then go south in hall&lt;br /&gt;
&lt;br /&gt;
East team:&lt;br /&gt;
&lt;br /&gt;
1c. Go north&lt;br /&gt;
&lt;br /&gt;
1d. Clear, go east&lt;br /&gt;
&lt;br /&gt;
1e. Clear Delbiter, go north&lt;br /&gt;
&lt;br /&gt;
1f. Clear all except inactive Recoboxes, go north (skip Sinow in hall)&lt;br /&gt;
&lt;br /&gt;
1g. Clear Squids and Sinows, go north&lt;br /&gt;
&lt;br /&gt;
2. Clear, press switches, go north&lt;br /&gt;
&lt;br /&gt;
3. Clear squids, go north&lt;br /&gt;
&lt;br /&gt;
4. Clear Sinow, go east (break hall barriers)&lt;br /&gt;
&lt;br /&gt;
5. Clear, go east to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 25 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca25.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear, go east &lt;br /&gt;
&lt;br /&gt;
2. Clear, go east (ignore hallway enemies)&lt;br /&gt;
&lt;br /&gt;
3. Clear, go south to press poison switch, then go east and clear Sinow in hall&lt;br /&gt;
&lt;br /&gt;
4. Clear all but inactive Recoboxes, go west&lt;br /&gt;
&lt;br /&gt;
5. Clear Delbiter, go south and warp&lt;br /&gt;
&lt;br /&gt;
6. Clear Sinows, go west&lt;br /&gt;
&lt;br /&gt;
7. Clear active Recoboxes, go west&lt;br /&gt;
&lt;br /&gt;
8. Clear 2 Sinows, go west to exit (clear Sinow in hall)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 26 ====&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |[[File:2ca26.png|left|frameless|630x630px]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Open menu when going through x/o hallways. It prevents you from being auto-warped even if on the bad side  &lt;br /&gt;
&lt;br /&gt;
1. Go through hall, clearing Recoboxes&lt;br /&gt;
&lt;br /&gt;
2. Clear, go northwest&lt;br /&gt;
&lt;br /&gt;
3. Clear, go northwest&lt;br /&gt;
&lt;br /&gt;
4. Clear, go west&lt;br /&gt;
&lt;br /&gt;
5. Clear, go north&lt;br /&gt;
&lt;br /&gt;
6. Clear Deldepths, go east, warp&lt;br /&gt;
&lt;br /&gt;
7. Clear Sinows, go south, warp&lt;br /&gt;
&lt;br /&gt;
8. Clear, go southeast, press switch, then return and go northeast&lt;br /&gt;
&lt;br /&gt;
9. Clear, go northwest, use the north hallway to auto-warp (w5) to boss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Episode_2:_Stage_4/Guide&amp;diff=23242</id>
		<title>Episode 2: Stage 4/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Episode_2:_Stage_4/Guide&amp;diff=23242"/>
		<updated>2023-12-11T03:12:10Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Lockgun/Railgun usage on HUcaseal and HUcast */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lockgun/Railgun usage on HUcaseal and HUcast ==&lt;br /&gt;
[[HUcaseal]] can equip [[Lockgun]] at the start of the stage, but [[HUcast]] can not. Neither class can equip [[Railgun]] at the start of the stage. It is possible for a HUcaseal to equip a Railgun before the fight with [[Olga Flow]] if she gains enough levels and feeds her [[Mag]] enough [[Antiparalysis]] and [[Antidote|Antidotes]]. HUcasts will not be able to equip Lockgun before the fight with Olga Flow by Mag feeding alone. [[Marksman/Arm]], [[General/Arm]], or [[Elf/Arm]] units can drop in this stage to help players equip these weapons. If a [[RAnger|Ranger]] is present in the party, they can swap Mags with a HUcaseal to give her earlier access to Railgun, or with a HUcast to help with equipping a Lockgun or Railgun.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Additional stats required to equip Railgun on HUcaseal (no Mag swap)&lt;br /&gt;
!&lt;br /&gt;
!Level 23&lt;br /&gt;
!Level 24&lt;br /&gt;
!Level 25&lt;br /&gt;
!Level 26&lt;br /&gt;
!Level 27&lt;br /&gt;
!Level 28&lt;br /&gt;
!Level 29&lt;br /&gt;
!Level 30&lt;br /&gt;
!Level 31&lt;br /&gt;
!Level 32&lt;br /&gt;
!Level 33&lt;br /&gt;
|-&lt;br /&gt;
|Total DEX level on Mag&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |3 (+0)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |4 (+1)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|5 (+2)&lt;br /&gt;
|4 (+1)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|6 (+3)&lt;br /&gt;
|5 (+2)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|ATA-boosting units equipped&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[General/Arm]] + [[Marksman/Arm]]&lt;br /&gt;
|[[Marksman/Arm]]&amp;lt;nowiki/&amp;gt;x2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[General/Arm]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Marksman/Arm]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |None&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Additional stats required to equip Lockgun on HUcast (no Mag swap)&lt;br /&gt;
!&lt;br /&gt;
!Level 23&lt;br /&gt;
!Level 24&lt;br /&gt;
!Level 25&lt;br /&gt;
!Level 26&lt;br /&gt;
!Level 27&lt;br /&gt;
!Level 28&lt;br /&gt;
!Level 29&lt;br /&gt;
!Level 30&lt;br /&gt;
!Level 31&lt;br /&gt;
!Level 32&lt;br /&gt;
!Level 33&lt;br /&gt;
|-&lt;br /&gt;
|Total DEX level on Mag&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |3 (+0)&lt;br /&gt;
|4 (+1)&lt;br /&gt;
|5 (+2)&lt;br /&gt;
|4 (+1)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|6 (+3)&lt;br /&gt;
|5 (+2)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|ATA-boosting units equipped&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Marksman/Arm]] x3&lt;br /&gt;
|[[General/Arm]] + [[Marksman/Arm]]&lt;br /&gt;
|[[Elf/Arm]]&lt;br /&gt;
|[[Marksman/Arm]]&amp;lt;nowiki/&amp;gt;x2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[General/Arm]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Marksman/Arm]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Active/Inactive Recobox refers respectively to whether or not the Recobox is spawning Recons&lt;br /&gt;
&lt;br /&gt;
==== Area 21 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca21.png|left|frameless|629x629px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
P1:&lt;br /&gt;
&lt;br /&gt;
1a. Clear 2 squids, go north&lt;br /&gt;
&lt;br /&gt;
1b. Clear, go north&lt;br /&gt;
&lt;br /&gt;
1c. Clear, go north&lt;br /&gt;
&lt;br /&gt;
1d. Clear, go east and warp&lt;br /&gt;
&lt;br /&gt;
P2:&lt;br /&gt;
&lt;br /&gt;
1f. Clear, go west&lt;br /&gt;
&lt;br /&gt;
P2+P3:&lt;br /&gt;
&lt;br /&gt;
1g. Clear, go north&lt;br /&gt;
&lt;br /&gt;
1f. Ignore enemies, go southeast&lt;br /&gt;
&lt;br /&gt;
P4:&lt;br /&gt;
&lt;br /&gt;
1e. Wait for door to open, then go west&lt;br /&gt;
&lt;br /&gt;
P2+P3+P4:&lt;br /&gt;
&lt;br /&gt;
1i. Clear, go northeast (Clear one Recobox in hall to continue)&lt;br /&gt;
&lt;br /&gt;
1j. Clear, go west&lt;br /&gt;
&lt;br /&gt;
1k. Clear active Recoboxes, then go north&lt;br /&gt;
&lt;br /&gt;
1l. Clear, go west&lt;br /&gt;
&lt;br /&gt;
2. Clear, go south&lt;br /&gt;
&lt;br /&gt;
3. Clear Deldepths, go west to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 22 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca22(drue).png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Go west&lt;br /&gt;
&lt;br /&gt;
2. Clear Squids, go south (skip Sinow in hall), warp&lt;br /&gt;
&lt;br /&gt;
3. Clear everything but Recoboxes, then go south&lt;br /&gt;
&lt;br /&gt;
4. Clear second Recobox on bridge to continue south (Clear hallway enemies)&lt;br /&gt;
&lt;br /&gt;
5. Clear Sinows, go east&lt;br /&gt;
&lt;br /&gt;
6. Break barrier, Clear Recoboxes that spawn Recons, then go east&lt;br /&gt;
&lt;br /&gt;
7. Clear Squids and Sinows, then go north and warp&lt;br /&gt;
&lt;br /&gt;
8. Clear Deldepths, then go north (skip Sinow in hall)&lt;br /&gt;
&lt;br /&gt;
9. Clear active Recoboxes, then go north to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 23 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca23.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear, go east&lt;br /&gt;
&lt;br /&gt;
2. Clear, go east, go south in hall and warp&lt;br /&gt;
&lt;br /&gt;
West team:&lt;br /&gt;
&lt;br /&gt;
3a. Go west and kill hall enemies&lt;br /&gt;
&lt;br /&gt;
East team:&lt;br /&gt;
&lt;br /&gt;
3b. Go east (ignore Recoboxes)&lt;br /&gt;
&lt;br /&gt;
3c. Clear Squids, go northwest&lt;br /&gt;
&lt;br /&gt;
4. Clear, go south, clear the hallway Sinow and warp&lt;br /&gt;
&lt;br /&gt;
5. ALL PLAYERS HUG MIDDLE OF WEST WALL. Clear Squids and Deldepths to auto-warp.&lt;br /&gt;
&lt;br /&gt;
6. Clear, go north (Clear the last hallway Recobox to continue)&lt;br /&gt;
&lt;br /&gt;
7. Clear all except Recoboxes, go west and warp&lt;br /&gt;
&lt;br /&gt;
8. Clear and take the warp that appears&lt;br /&gt;
&lt;br /&gt;
9. Attack the terminal  and go east through hall&lt;br /&gt;
&lt;br /&gt;
10. Clear active Recoboxes and go east&lt;br /&gt;
&lt;br /&gt;
11. Clear, go southeast. In the hall, let one player through the east gate so they can let the other players through the south one to warp&lt;br /&gt;
&lt;br /&gt;
12. Clear, go south, warp (warp should appear for solo player too)&lt;br /&gt;
&lt;br /&gt;
13.  Clear, go south to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 24 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca24.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
West team:&lt;br /&gt;
&lt;br /&gt;
1a. Clear, go northwest&lt;br /&gt;
&lt;br /&gt;
1b. Clear Recoboxes, go east and warp. Go east in hall to press poison switch, then go south in hall&lt;br /&gt;
&lt;br /&gt;
East team:&lt;br /&gt;
&lt;br /&gt;
1c. Go north&lt;br /&gt;
&lt;br /&gt;
1d. Clear, go east&lt;br /&gt;
&lt;br /&gt;
1e. Clear Delbiter, go north&lt;br /&gt;
&lt;br /&gt;
1f. Clear all except inactive Recoboxes, go north (skip Sinow in hall)&lt;br /&gt;
&lt;br /&gt;
1g. Clear Squids and Sinows, go north&lt;br /&gt;
&lt;br /&gt;
2. Clear, press switches, go north&lt;br /&gt;
&lt;br /&gt;
3. Clear squids, go north&lt;br /&gt;
&lt;br /&gt;
4. Clear Sinow, go east (break hall barriers)&lt;br /&gt;
&lt;br /&gt;
5. Clear, go east to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 25 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca25.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear, go east &lt;br /&gt;
&lt;br /&gt;
2. Clear, go east (ignore hallway enemies)&lt;br /&gt;
&lt;br /&gt;
3. Clear, go south to press poison switch, then go east and clear Sinow in hall&lt;br /&gt;
&lt;br /&gt;
4. Clear all but inactive Recoboxes, go west&lt;br /&gt;
&lt;br /&gt;
5. Clear Delbiter, go south and warp&lt;br /&gt;
&lt;br /&gt;
6. Clear Sinows, go west&lt;br /&gt;
&lt;br /&gt;
7. Clear active Recoboxes, go west&lt;br /&gt;
&lt;br /&gt;
8. Clear 2 Sinows, go west to exit (clear Sinow in hall)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 26 ====&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |[[File:2ca26.png|left|frameless|630x630px]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Open menu when going through x/o hallways. It prevents you from being auto-warped even if on the bad side  &lt;br /&gt;
&lt;br /&gt;
1. Go through hall, clearing Recoboxes&lt;br /&gt;
&lt;br /&gt;
2. Clear, go northwest&lt;br /&gt;
&lt;br /&gt;
3. Clear, go northwest&lt;br /&gt;
&lt;br /&gt;
4. Clear, go west&lt;br /&gt;
&lt;br /&gt;
5. Clear, go north&lt;br /&gt;
&lt;br /&gt;
6. Clear Deldepths, go east, warp&lt;br /&gt;
&lt;br /&gt;
7. Clear Sinows, go south, warp&lt;br /&gt;
&lt;br /&gt;
8. Clear, go southeast, press switch, then return and go northeast&lt;br /&gt;
&lt;br /&gt;
9. Clear, go northwest, use the north hallway to auto-warp (w5) to boss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Episode_2:_Stage_4/Guide&amp;diff=23241</id>
		<title>Episode 2: Stage 4/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Episode_2:_Stage_4/Guide&amp;diff=23241"/>
		<updated>2023-12-11T03:03:00Z</updated>

		<summary type="html">&lt;p&gt;Toujours: Started tables on Lockgun/Railgun usage on HUcast/HUcaseal. Will add more later probably&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lockgun/Railgun usage on HUcaseal and HUcast ==&lt;br /&gt;
[[HUcaseal]] can equip [[Lockgun]] at the start of the stage, but [[HUcast]] can not. Neither class can equip [[Railgun]] at the start of the stage. It is possible for a HUcaseal to equip a Railgun before the fight with [[Olga Flow]] she gains enough levels and feeds her [[Mag]] enough [[Antiparalysis]] and [[Antidote|Antidotes]]. HUcasts will not be able to equip Lockgun before the fight with Olga Flow by Mag feeding alone. [[Marksman/Arm]], [[General/Arm]], or [[Elf/Arm]] units can drop in this stage to help players equip these weapons. If a [[RAnger|Ranger]] is present in the party, they can swap Mags with a HUcaseal to give her earlier access to Railgun, or with a HUcast to help with equipping a Lockgun or Railgun.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Additional stats required to equip Railgun on HUcaseal (no Mag swap)&lt;br /&gt;
!&lt;br /&gt;
!Level 23&lt;br /&gt;
!Level 24&lt;br /&gt;
!Level 25&lt;br /&gt;
!Level 26&lt;br /&gt;
!Level 27&lt;br /&gt;
!Level 28&lt;br /&gt;
!Level 29&lt;br /&gt;
!Level 30&lt;br /&gt;
!Level 31&lt;br /&gt;
!Level 32&lt;br /&gt;
!Level 33&lt;br /&gt;
|-&lt;br /&gt;
|Total DEX level on Mag&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |3 (+0)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |4 (+1)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|5 (+2)&lt;br /&gt;
|4 (+1)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|6 (+3)&lt;br /&gt;
|5 (+2)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|ATA-boosting units equipped&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[General/Arm]] + [[Marksman/Arm]]&lt;br /&gt;
|[[Marksman/Arm]]&amp;lt;nowiki/&amp;gt;x2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[General/Arm]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Marksman/Arm]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |None&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Additional stats required to equip Lockgun on HUcast (no Mag swap)&lt;br /&gt;
!&lt;br /&gt;
!Level 23&lt;br /&gt;
!Level 24&lt;br /&gt;
!Level 25&lt;br /&gt;
!Level 26&lt;br /&gt;
!Level 27&lt;br /&gt;
!Level 28&lt;br /&gt;
!Level 29&lt;br /&gt;
!Level 30&lt;br /&gt;
!Level 31&lt;br /&gt;
!Level 32&lt;br /&gt;
!Level 33&lt;br /&gt;
|-&lt;br /&gt;
|Total DEX level on Mag&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |3 (+0)&lt;br /&gt;
|4 (+1)&lt;br /&gt;
|5 (+2)&lt;br /&gt;
|4 (+1)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|6 (+3)&lt;br /&gt;
|5 (+2)&lt;br /&gt;
|3 (+0)&lt;br /&gt;
|-&lt;br /&gt;
|ATA-boosting units equipped&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Marksman/Arm]] x3&lt;br /&gt;
|[[General/Arm]] + [[Marksman/Arm]]&lt;br /&gt;
|[[Elf/Arm]]&lt;br /&gt;
|[[Marksman/Arm]]&amp;lt;nowiki/&amp;gt;x2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[General/Arm]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Marksman/Arm]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Active/Inactive Recobox refers respectively to whether or not the Recobox is spawning Recons&lt;br /&gt;
&lt;br /&gt;
==== Area 21 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca21.png|left|frameless|629x629px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
P1:&lt;br /&gt;
&lt;br /&gt;
1a. Clear 2 squids, go north&lt;br /&gt;
&lt;br /&gt;
1b. Clear, go north&lt;br /&gt;
&lt;br /&gt;
1c. Clear, go north&lt;br /&gt;
&lt;br /&gt;
1d. Clear, go east and warp&lt;br /&gt;
&lt;br /&gt;
P2:&lt;br /&gt;
&lt;br /&gt;
1f. Clear, go west&lt;br /&gt;
&lt;br /&gt;
P2+P3:&lt;br /&gt;
&lt;br /&gt;
1g. Clear, go north&lt;br /&gt;
&lt;br /&gt;
1f. Ignore enemies, go southeast&lt;br /&gt;
&lt;br /&gt;
P4:&lt;br /&gt;
&lt;br /&gt;
1e. Wait for door to open, then go west&lt;br /&gt;
&lt;br /&gt;
P2+P3+P4:&lt;br /&gt;
&lt;br /&gt;
1i. Clear, go northeast (Clear one Recobox in hall to continue)&lt;br /&gt;
&lt;br /&gt;
1j. Clear, go west&lt;br /&gt;
&lt;br /&gt;
1k. Clear active Recoboxes, then go north&lt;br /&gt;
&lt;br /&gt;
1l. Clear, go west&lt;br /&gt;
&lt;br /&gt;
2. Clear, go south&lt;br /&gt;
&lt;br /&gt;
3. Clear Deldepths, go west to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 22 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca22(drue).png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Go west&lt;br /&gt;
&lt;br /&gt;
2. Clear Squids, go south (skip Sinow in hall), warp&lt;br /&gt;
&lt;br /&gt;
3. Clear everything but Recoboxes, then go south&lt;br /&gt;
&lt;br /&gt;
4. Clear second Recobox on bridge to continue south (Clear hallway enemies)&lt;br /&gt;
&lt;br /&gt;
5. Clear Sinows, go east&lt;br /&gt;
&lt;br /&gt;
6. Break barrier, Clear Recoboxes that spawn Recons, then go east&lt;br /&gt;
&lt;br /&gt;
7. Clear Squids and Sinows, then go north and warp&lt;br /&gt;
&lt;br /&gt;
8. Clear Deldepths, then go north (skip Sinow in hall)&lt;br /&gt;
&lt;br /&gt;
9. Clear active Recoboxes, then go north to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 23 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca23.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear, go east&lt;br /&gt;
&lt;br /&gt;
2. Clear, go east, go south in hall and warp&lt;br /&gt;
&lt;br /&gt;
West team:&lt;br /&gt;
&lt;br /&gt;
3a. Go west and kill hall enemies&lt;br /&gt;
&lt;br /&gt;
East team:&lt;br /&gt;
&lt;br /&gt;
3b. Go east (ignore Recoboxes)&lt;br /&gt;
&lt;br /&gt;
3c. Clear Squids, go northwest&lt;br /&gt;
&lt;br /&gt;
4. Clear, go south, clear the hallway Sinow and warp&lt;br /&gt;
&lt;br /&gt;
5. ALL PLAYERS HUG MIDDLE OF WEST WALL. Clear Squids and Deldepths to auto-warp.&lt;br /&gt;
&lt;br /&gt;
6. Clear, go north (Clear the last hallway Recobox to continue)&lt;br /&gt;
&lt;br /&gt;
7. Clear all except Recoboxes, go west and warp&lt;br /&gt;
&lt;br /&gt;
8. Clear and take the warp that appears&lt;br /&gt;
&lt;br /&gt;
9. Attack the terminal  and go east through hall&lt;br /&gt;
&lt;br /&gt;
10. Clear active Recoboxes and go east&lt;br /&gt;
&lt;br /&gt;
11. Clear, go southeast. In the hall, let one player through the east gate so they can let the other players through the south one to warp&lt;br /&gt;
&lt;br /&gt;
12. Clear, go south, warp (warp should appear for solo player too)&lt;br /&gt;
&lt;br /&gt;
13.  Clear, go south to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 24 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca24.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
West team:&lt;br /&gt;
&lt;br /&gt;
1a. Clear, go northwest&lt;br /&gt;
&lt;br /&gt;
1b. Clear Recoboxes, go east and warp. Go east in hall to press poison switch, then go south in hall&lt;br /&gt;
&lt;br /&gt;
East team:&lt;br /&gt;
&lt;br /&gt;
1c. Go north&lt;br /&gt;
&lt;br /&gt;
1d. Clear, go east&lt;br /&gt;
&lt;br /&gt;
1e. Clear Delbiter, go north&lt;br /&gt;
&lt;br /&gt;
1f. Clear all except inactive Recoboxes, go north (skip Sinow in hall)&lt;br /&gt;
&lt;br /&gt;
1g. Clear Squids and Sinows, go north&lt;br /&gt;
&lt;br /&gt;
2. Clear, press switches, go north&lt;br /&gt;
&lt;br /&gt;
3. Clear squids, go north&lt;br /&gt;
&lt;br /&gt;
4. Clear Sinow, go east (break hall barriers)&lt;br /&gt;
&lt;br /&gt;
5. Clear, go east to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 25 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca25.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear, go east &lt;br /&gt;
&lt;br /&gt;
2. Clear, go east (ignore hallway enemies)&lt;br /&gt;
&lt;br /&gt;
3. Clear, go south to press poison switch, then go east and clear Sinow in hall&lt;br /&gt;
&lt;br /&gt;
4. Clear all but inactive Recoboxes, go west&lt;br /&gt;
&lt;br /&gt;
5. Clear Delbiter, go south and warp&lt;br /&gt;
&lt;br /&gt;
6. Clear Sinows, go west&lt;br /&gt;
&lt;br /&gt;
7. Clear active Recoboxes, go west&lt;br /&gt;
&lt;br /&gt;
8. Clear 2 Sinows, go west to exit (clear Sinow in hall)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 26 ====&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |[[File:2ca26.png|left|frameless|630x630px]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Open menu when going through x/o hallways. It prevents you from being auto-warped even if on the bad side  &lt;br /&gt;
&lt;br /&gt;
1. Go through hall, clearing Recoboxes&lt;br /&gt;
&lt;br /&gt;
2. Clear, go northwest&lt;br /&gt;
&lt;br /&gt;
3. Clear, go northwest&lt;br /&gt;
&lt;br /&gt;
4. Clear, go west&lt;br /&gt;
&lt;br /&gt;
5. Clear, go north&lt;br /&gt;
&lt;br /&gt;
6. Clear Deldepths, go east, warp&lt;br /&gt;
&lt;br /&gt;
7. Clear Sinows, go south, warp&lt;br /&gt;
&lt;br /&gt;
8. Clear, go southeast, press switch, then return and go northeast&lt;br /&gt;
&lt;br /&gt;
9. Clear, go northwest, use the north hallway to auto-warp (w5) to boss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Episode_2:_Stage_1/Guide&amp;diff=22949</id>
		<title>Episode 2: Stage 1/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Episode_2:_Stage_1/Guide&amp;diff=22949"/>
		<updated>2023-12-01T14:18:54Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* FOnewearl breakpoints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&lt;br /&gt;
* Ignore enemies in the hallways unless otherwise directed.&lt;br /&gt;
* HUcasts can use a [[Handgun]] at Level 6 instead of Level 7 if they feed their [[Mag]] a combination of 7 [[Antidote|Antidotes]]/[[Antiparalysis]]. Since HUcasts start with only 3 [[Antidote|Antidotes]] and 3 [[Antiparalysis]], they will need another player to drop one of these items, or to find an additional Anti type item to feed their Mag. - 2 Sol Atomisers can be used instead of the 7th Anti also. &lt;br /&gt;
* Save [[Monogrinder|Monogrinders]]/[[Digrinder|Digrinders]]/[[Trigrinder|Trigrinders]] for the best set of [[Dagger|Daggers]] you can find with hit or A.Beast to use in the boss fight against [[Barba Ray]].&lt;br /&gt;
* [[Zonde]] and [[Resta]] Techniques can be useful for a Force if found. As Resta 3 does not drop in this stage, other players will have to rely on Monomates to heal.&lt;br /&gt;
* Keep track of how many [[Knight/Power]] units your party has and make sure they are distributed accordingly. On a similar note, keep track of how many slots each player has available. Even Forces can benefit from the increased ATP, as a [[Saber]] is preferable for them to techniques during the fight against Barba Ray and during the stage a [[Saber]] can help them finish off enemies without using another tech.&lt;br /&gt;
* The pillars that stomp deal 50 set damage. There is two stomping pillars in Area 6 that come down at the same time dealing 100 set damage in total. &lt;br /&gt;
&lt;br /&gt;
== FOnewearl breakpoints ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Number of Mind Materials Required to KO&lt;br /&gt;
!Enemy name&lt;br /&gt;
!Technique casted&lt;br /&gt;
!Number of casts&lt;br /&gt;
!Total MST required&lt;br /&gt;
!Level 5&lt;br /&gt;
!Level 6&lt;br /&gt;
!Level 7&lt;br /&gt;
!Level 8&lt;br /&gt;
!Level 9&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|Barta&lt;br /&gt;
|1&lt;br /&gt;
|90&lt;br /&gt;
|1&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|Foie&lt;br /&gt;
|3&lt;br /&gt;
|107&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
|1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|Barta&lt;br /&gt;
|4&lt;br /&gt;
|109&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[La Dimenian]]&lt;br /&gt;
|Barta&lt;br /&gt;
|2&lt;br /&gt;
|111&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|Barta&lt;br /&gt;
|6&lt;br /&gt;
|113&lt;br /&gt;
|3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|Zonde&lt;br /&gt;
|3&lt;br /&gt;
|142&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |4&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|Foie&lt;br /&gt;
|1&lt;br /&gt;
|146&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |6&lt;br /&gt;
|5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|Barta&lt;br /&gt;
|5&lt;br /&gt;
|163&lt;br /&gt;
|8&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |7&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|Foie&lt;br /&gt;
|1&lt;br /&gt;
|183&lt;br /&gt;
|10&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |9&lt;br /&gt;
|8&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;br /&gt;
* Although [[Dark Belra]] has a lower resistance to Zonde type attacks, the [[Foie]] LV3 that FOnewearl starts with deals more damage than [[Zonde]] LV1 until the player reaches a minimum of 150 MST. &lt;br /&gt;
&lt;br /&gt;
==== Area 1 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca1.png|left|frameless|644x644px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear the following spawns:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Rag Rappy|Rag Rappies]]&lt;br /&gt;
* 3 [[Dimenian|Dimenians]]&lt;br /&gt;
&lt;br /&gt;
2. Clear 2 [[Poison Lily|Poison Lilies]] and loot the boxes&lt;br /&gt;
&lt;br /&gt;
3. Stand on the button to let one player go south  through the fence. All remaining players wait at the west door. Once through the fence, the solo player breaks the walls and stands on the button briefly to let the main party through the western door. Standing on the button spawns foie traps from the ground. The solo player destroys the Southern, Western, then Northern foie traps in that order, then waits at the eastern door.&lt;br /&gt;
&lt;br /&gt;
4. Clear [[Monest]] and [[Mothmant|Mothmants]]; loot boxes in the southwest; head north, press the button, and warp.&lt;br /&gt;
&lt;br /&gt;
5. Clear the following spawns, then loot the boxes:&lt;br /&gt;
&lt;br /&gt;
* 4 [[Dimenian|Dimenians]]&lt;br /&gt;
* 1 [[Dimenian]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 1 [[Grass Assassin]]&lt;br /&gt;
&lt;br /&gt;
6. Clear the following spawns, then head East:&lt;br /&gt;
&lt;br /&gt;
* 3 [[Rag Rappy|Rag Rappies]] (If an android is first in the room, they can place a Damage Trap in the middle of the room and run to the west in order to scare the Rappies)&lt;br /&gt;
* 3 [[Dimenian|Dimenians]], 1 [[Poison Lily]]&lt;br /&gt;
&lt;br /&gt;
7. Clear 3 [[Dimenian|Dimenians]], then go South&lt;br /&gt;
&lt;br /&gt;
8. Press west switch to raise bridge. One player stands on the switch to let the others warp, then waits for the south exit to open&lt;br /&gt;
&lt;br /&gt;
9. Clear 2 [[Grass Assassin|Grass Assassins]], then go South&lt;br /&gt;
&lt;br /&gt;
10. Clear 1 [[Hildebear]], then head East.&lt;br /&gt;
&lt;br /&gt;
11. Clear 3 [[La Dimenian|La Dimenians]], then head South to the next area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 2 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca2.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
This area is identical to the Temple portion of the quest [[Respective Tomorrow]].&lt;br /&gt;
&lt;br /&gt;
1. Clear the following spawns and loot the boxes:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Rag Rappy|Rag Rappies]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 2 [[Dimenian|Dimenians]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
&lt;br /&gt;
2. Watch out for a foie trap to the left upon entering. Clear 1 [[La Dimenian]] and 2 [[Dimenian|Dimenians]] before heading North.&lt;br /&gt;
&lt;br /&gt;
3. Clear the following spawns:&lt;br /&gt;
&lt;br /&gt;
* 3 [[Rag Rappy|Rag Rappies]], 1 [[Hildebear]]&lt;br /&gt;
* 3 [[Dimenian|Dimenians]], 2 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[Poison Lily|Poison Lilies]], 1 [[Grass Assassin]]&lt;br /&gt;
* 2 [[Hildebear|Hildebears]], one at each end (try to group them up for efficient use of techniques and traps)&lt;br /&gt;
&lt;br /&gt;
4. Clear the following spawns:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Rag Rappy|Rag Rappies]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 1 [[La Dimenian]], 2 [[Dimenian|Dimenians]], 1 [[Monest]]&lt;br /&gt;
&lt;br /&gt;
If desired, there is a ring and a group of boxes containing a [[Scape Doll]] to the North. Otherwise, head East.&lt;br /&gt;
&lt;br /&gt;
Hug the right side of the hallway to avoid the traps, opening boxes as you walk.&lt;br /&gt;
&lt;br /&gt;
5. Clear the following spawns, while watching out for damage traps:&lt;br /&gt;
&lt;br /&gt;
* 5 [[Dimenian|Dimenians]]&lt;br /&gt;
* 3 [[Rag Rappy|Rag Rappies]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 4 [[Dimenian|Dimenians]], 2 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 3 [[La Dimenian|La Dimenians]], 2 [[Grass Assassin|Grass Assassins]]&lt;br /&gt;
* 3 [[Poison Lily|Poison Lilies]], 2 [[Hildebear|Hildebears]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 3 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca3.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear the following spawns, then go north:&lt;br /&gt;
&lt;br /&gt;
* 4 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[Poison Lily|Poison Lilies]], 1 [[Grass Assassin]]&lt;br /&gt;
&lt;br /&gt;
2. Clear 1 [[Dark Belra]]&lt;br /&gt;
&lt;br /&gt;
3. Clear 2 [[Dimenian|Dimenians]], 1 [[La Dimenian]] and 1 [[Monest]] before taking the outside hallway. There is a falling trap as soon as the player leaves the main room.&lt;br /&gt;
&lt;br /&gt;
4. Clear &lt;br /&gt;
&lt;br /&gt;
* 2 [[La Dimenian|La Dimenians]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* (all on the first side of the room) 1 [[Hildebear]], 3 [[Dimenian|Dimenians]]&lt;br /&gt;
&lt;br /&gt;
5. At this point the party splits. To the north are a number of [[Hildebear]] spawns which are best handled by a Hunter with a hit [[Handgun]], or by a Force if none have dropped. Everyone else should head South. In 2 player runs, a Force often goes north even if a hit Handgun has been found. Step on the button to clear the barrier, and make sure all players have made it past the barrier before proceeding.&lt;br /&gt;
&lt;br /&gt;
Team A (north):&lt;br /&gt;
&lt;br /&gt;
6a. Clear 1 [[Hildebear]]. There are many traps in this room, so if you cannot disarm them, walk around the edge of the room instead of approaching the center to ensure safety. Head West.&lt;br /&gt;
&lt;br /&gt;
6b. Press button to raise bridge (this triggers 2 foie traps to the players left and right) Cross the bridge to spawn 1 [[Hildebear]]. Barta will not work if the player or the enemy is on the bridge, so lure the enemy off the bridge first. 2 [[Hildebear|Hildebears]] will spawn afterwards. Clear and then head West.&lt;br /&gt;
&lt;br /&gt;
Team B (south):&lt;br /&gt;
&lt;br /&gt;
6c. Press the four corner buttons (you will need to destroy boxes), kill 4 [[Dimenian|Dimenians]], and head West.&lt;br /&gt;
&lt;br /&gt;
6d. Clear, then go west. Watch for falling traps in the middle of the room.&lt;br /&gt;
&lt;br /&gt;
* 6 [[Dimenian|Dimenians]]&lt;br /&gt;
* 4 [[La Dimenian|La Dimenians]], 2 [[Dimenian|Dimenians]]&lt;br /&gt;
&lt;br /&gt;
6e. Clear 4 [[La Dimenian|La Dimenians]], then go North&lt;br /&gt;
&lt;br /&gt;
6f. Clear the following spawns, then go northwest. Watch for falling traps in the middle of the room again.&lt;br /&gt;
&lt;br /&gt;
* 6 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 4 [[La Dimenian|La Dimenians]], 2 [[So Dimenian|So Dimenians]]&lt;br /&gt;
&lt;br /&gt;
7. Clear [[Poison Lily|Poison Lilies]]. The Northwest and Middle buttons open the pathway to the ring to the West. The way forward is North.&lt;br /&gt;
&lt;br /&gt;
8. Clear 3 [[La Dimenian|La Dimenians]] and 1 [[Monest]], then proceed East.&lt;br /&gt;
&lt;br /&gt;
9. (see map for color coded key) This puzzle requires 2 players to stand on certain buttons to open up fences for each other. The player who enters the maze to the right (East) will press the right button in the first pair, the left button in the second pair, and then the right button in the third pair. Make sure that your teammates have made it through the corresponding barrier before moving off each button. &#039;&#039;&#039;Do not take the warp here, it will cause you to backtrack.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10. Clear 3 [[Hildebear|Hildebears]]. Make sure to use a Freeze Trap if playing an Android to make the fight easier. Forces should try to hit at least 2 Hildebears with each cast of Barta.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 4 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca4.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
There are 4 switches scattered throughout the area that must be pressed before moving on. Pressing the switches and warping back to the starting point will spawn foie traps on the East and West side of the bridge. It is significantly more efficient if the party splits up to press each switch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Lily&amp;quot; Route (One of the longer routes, ideal for a Force or a Hunter with a Hit Handgun):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.1 Go west&lt;br /&gt;
&lt;br /&gt;
1.2 Clear 5 [[Poison Lily|Poison Lilies]], go south&lt;br /&gt;
&lt;br /&gt;
1.3 Go south&lt;br /&gt;
&lt;br /&gt;
1.4 Clear 3 [[So Dimenian|So Dimenians]], go west. In the hallway are 3 breakable barriers and traps. Approach the first breakable barrier from the left, the second from the right, and the third from the left to avoid the traps.&lt;br /&gt;
&lt;br /&gt;
1.5 Clear 4 [[Poison Lily|Poison Lilies]], then go North.&lt;br /&gt;
&lt;br /&gt;
1.6 There are numerous foie traps in this room. Standing on the left side in the middle and attacking from a distance will keep the player safe. clear the following spawns, then head North, press the switch, and warp.&lt;br /&gt;
&lt;br /&gt;
* 4 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 4 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Nests&amp;quot; route (One of the longer routes, consider sending 2 people here in larger parties. Weapons with the [[Dim]] special will be useful against the Monests here):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2.1 Clear 2 [[Dimenian|Dimenians]], Press four corner buttons, then go north&lt;br /&gt;
&lt;br /&gt;
2.2 Clear 2 [[So Dimenian|So Dimenians]], 1 [[Dimenian]], then head East&lt;br /&gt;
&lt;br /&gt;
2.3 Clear the following spawns:&lt;br /&gt;
&lt;br /&gt;
* 3 [[Rag Rappy|Rag Rappies]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 3 [[La Dimenian|La Dimenians]], 1 [[Grass Assassin]]&lt;br /&gt;
&lt;br /&gt;
There are 8 boxes to the North of this room, 4 of which contain weapons. It is highly recommended to check these boxes. Head South afterwards, dodging the foie traps.&lt;br /&gt;
&lt;br /&gt;
2.4 Clear the following spawns:&lt;br /&gt;
&lt;br /&gt;
* 1 [[Monest]]&lt;br /&gt;
* 2 [[Monest|Monests]]&lt;br /&gt;
* 3 [[Monest|Monests]] (if a cast is present, use a Damage trap to kill the [[Mothmant|Mothmants]] to make targeting easier)&lt;br /&gt;
&lt;br /&gt;
2.5  Watch for foie traps spawning from the middle divider. Clear 2 [[Grass Assassin|Grass Assassins]], 2 [[La Dimenian|La Dimenians]], and 1 [[Dimenian]]. Go west, press the switch switch, and warp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Belra&amp;quot; route (ideal for a Hunter with a handgun. Arguably the worst route for a Force.):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3.1 Clear, go south&lt;br /&gt;
&lt;br /&gt;
3.2 Go east. There are 2 breakable walls in the hallway,  2 stomping pillars, and one [[Dark Belra]] (which you don&#039;t have to kill). Both breakable walls require 9 attacks to break. Attack the first one with a handgun if you have one, luring the Belra to the corner. Sneak past the Belra and attack the second breakable wall with a handgun, then continue East. If the player doesn&#039;t have a handgun, they can attack the barrier 4 times, retreat or take the hit from the stomping pillar, and then attack the barrier 5 times to open the pathway.&lt;br /&gt;
&lt;br /&gt;
3.3 Watch for foie traps spawning from the middle divider. If possible, destroy them before the second spawn. Clear the following spawns, then go south, press the switch, and warp.&lt;br /&gt;
&lt;br /&gt;
* 2 [[So Dimenian|So Dimenians]], 1 [[Poison Lily]]&lt;br /&gt;
* 2 [[Hildebear|Hildebears]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Bridge&amp;quot; route (The shortest route of all):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4.1 Clear, go south&lt;br /&gt;
&lt;br /&gt;
4.2 Go south&lt;br /&gt;
&lt;br /&gt;
4.3 Clear 2 [[Poison Lily|Poison Lilies]], 2 [[La Dimenian|La Dimenians]], then head East. Attack the button on your left (North), then press the switch. Consider backtracking South to open up the ring, or North to do the &#039;&#039;Belra&#039;&#039; &#039;&#039;route&#039;&#039; if no one has done it yet. Otherwise, take the warp.&lt;br /&gt;
&lt;br /&gt;
After warping, all players go to room 5&lt;br /&gt;
&lt;br /&gt;
5. Press switch to raise bridge. Clear the following spawns, then go north to the next area.&lt;br /&gt;
&lt;br /&gt;
* 1 [[Grass Assassin]], 3 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[Rag Rappy|Rag Rappies]], 3 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[So Dimenian|So Dimenians]], 2 [[Poison Lily|Poison Lilies]], 1 [[Hildebear]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 5 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca5.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Ignore or clear the first [[Hildebear]] that spawns. Clear the 2 [[Rag Rappy|Rag Rappies]] to the West, then head South.&lt;br /&gt;
&lt;br /&gt;
2. Clear the following spawns, then head West:&lt;br /&gt;
&lt;br /&gt;
* 4 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 3 [[La Dimenian|La Dimenians]]&lt;br /&gt;
&lt;br /&gt;
Hug the left side of the hallway to avoid traps.&lt;br /&gt;
&lt;br /&gt;
3. Destroy the breakable wall to cross the bridge. Clear the following spawns, then head South:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Poison Lily|Poison Lilies]], 1 [[Monest]]&lt;br /&gt;
* 2 [[La Dimenian|La Dimenians]], 2 [[So Dimenian|So Dimenians]], 1 [[Dimenian]]&lt;br /&gt;
* 2 [[Poison Lily|Poison Lilies]], 1 [[Dark Belra]]&lt;br /&gt;
&lt;br /&gt;
4. 2 Players need to step simultaneously on the switches on the balcony on the East and West side of the room to open the door. There is a set [[Scape Doll]] in the box on the West side. Clear the 3 [[Poison Lily|Poison Lilies]] if desired, then head North.&lt;br /&gt;
&lt;br /&gt;
5. Clear 2 [[Monest|Monests]], use the ring to the West if needed, then head North.&lt;br /&gt;
&lt;br /&gt;
6. Clear the following spawns, then head East to the warp:&lt;br /&gt;
&lt;br /&gt;
* 2 [[La Dimenian|La Dimenians]], 3 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 1 [[Grass Assassin]], 2 [[So Dimenian|So Dimenians]]&lt;br /&gt;
* 3 [[So Dimenian|So Dimenians]], 2 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[Dark Belra]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 6 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca6.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear 2 [[Hildebear|Hildebears]], then go south&lt;br /&gt;
&lt;br /&gt;
2. Ignore the traps because they take a while to detonate. Stand on the button to open the right (West) warp. One player should take this warp, which opens the left (East) warp. The remaining players should warp at the same time through the left (East) warp so that they can walk past the [[Dark Belra]] in the hallway instead of fighting it.&lt;br /&gt;
&lt;br /&gt;
Right (West) warp (solo player):&lt;br /&gt;
&lt;br /&gt;
3a. All the [[Poison Lily|Poison Lilies]] in this room are optional to defeat. In order to open up the gates for your teammates, press the switch that is &#039;&#039;further&#039;&#039; from your intial warp point, then head into the hallway and press the switch that is &#039;&#039;closer&#039;&#039; to you.&lt;br /&gt;
&lt;br /&gt;
3b. Clear the following spawns, loot the northern boxes, then head South:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Poison Lily|Poison Lilies]], 2 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[Grass Assassin|Grass Assassins]]&lt;br /&gt;
&lt;br /&gt;
Left (East) warp (all other teammates):&lt;br /&gt;
&lt;br /&gt;
3c. If the team warped together successfully, you can walk past the [[Dark Belra]] in the hallway. Otherwise, defeat it so that all teammates can get through. At the first set of switches, press the one that is &#039;&#039;further&#039;&#039; from your warp point. At the second set of switches, press the one that is &#039;&#039;closer&#039;&#039; to your warp point. Continue West.&lt;br /&gt;
&lt;br /&gt;
4. Clear the following spawns, then head West:&lt;br /&gt;
&lt;br /&gt;
* 4 [[La Dimenian|La Dimenians]], 2 [[Dimenian|Dimenians]]&lt;br /&gt;
* 2 [[Rag Rappy|Rag Rappies]], 3 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 3 [[So Dimenian|So Dimenians]], 2 [[Grass Assassin|Grass Assassins]]&lt;br /&gt;
* 3 [[Poison Lily|Poison Lilies]] (in the middle), 2 [[Hildebear|Hildebears]] (at each end - have the party stand at the Western side of the room to get one Hildebear to jump so that they can both be frozen and so that the Force can hit them both with Barta)&lt;br /&gt;
&lt;br /&gt;
5. One player stands on the button to let the rest warp. There is another button at the south end of this room, which disables the barrier for the bridge, spawns 2 foie traps on the bridge, and spawns the first wave of enemies. An android should stand on this switch and freeze trap immediately, staying on the button until all party members have crossed safely. Clear the following spawns, then head East:&lt;br /&gt;
&lt;br /&gt;
* 1 [[So Dimenian]], 1 [[Dimenian]], 2 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[Grass Assassin|Grass Assassins]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 3 [[So Dimenian|So Dimenians]], 1 [[Dark Belra]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is a stomper in the hallway to the East that deals 100 set damage. Be careful not to be hit, as this is enough to kill certain classes even if the player has full HP.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. Clear, go east&lt;br /&gt;
&lt;br /&gt;
* 5 [[Rag Rappy|Rag Rappies]]&lt;br /&gt;
* 3 [[So Dimenian|So Dimenians]], 1 [[Monest]]&lt;br /&gt;
* 3 [[Hildebear|Hildebears]] (all drop on the West side. Stand on the east side to lure them to [https://www.youtube.com/watch?v=II5ktk6rMkE&amp;amp;ab_channel=NathanWoodruff jump together] so that the player can freeze them, and so that they line up to all be hit by the same cast of Barta)&lt;br /&gt;
&lt;br /&gt;
7. Break the third barrier from the door to proceed to the south wall and warp&lt;br /&gt;
&lt;br /&gt;
8. Clear 4 [[Poison Lily|Poison Lilies]], take the outside walkway, avoiding the stomping pillars, head North, and warp.&lt;br /&gt;
&lt;br /&gt;
9. Clear the following spawns, then head West:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Poison Lily|Poison Lilies]], 2 [[So Dimenian|So Dimenians]]&lt;br /&gt;
* 2 [[Dark Belra]]&lt;br /&gt;
&lt;br /&gt;
10. Go north&lt;br /&gt;
&lt;br /&gt;
11. Clear the following spawns:&lt;br /&gt;
&lt;br /&gt;
* 6 [[Dimenian|Dimenians]] (One cast should stand in the middle of the room and use all remaining Damage traps)&lt;br /&gt;
* 6 [[La Dimenian|La Dimenians]] (In the same spot, trapshoot a Confuse trap)&lt;br /&gt;
* 6 [[So Dimenian|So Dimenians]] (Trapshoot a confuse trap in the same spot again)&lt;br /&gt;
&lt;br /&gt;
12. Clear 3 [[So Dimenian|So Dimenians]], 2 [[Poison Lily|Poison Lilies]], then head East.&lt;br /&gt;
&lt;br /&gt;
13. Clear 3 [[Dark Belra]], using all remaining Freeze traps, then head north to fight [[Barba Ray]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Episode_2:_Stage_1/Guide&amp;diff=22873</id>
		<title>Episode 2: Stage 1/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Episode_2:_Stage_1/Guide&amp;diff=22873"/>
		<updated>2023-11-28T22:22:37Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* FOnewearl breakpoints */ made into a table, and added more breakpoints&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&lt;br /&gt;
* Ignore enemies in the hallways unless otherwise directed.&lt;br /&gt;
* HUcasts can use a [[Handgun]] at Level 6 instead of Level 7 if they feed their [[Mag]] a combination of 7 [[Antidote|Antidotes]]/[[Antiparalysis]]. Since HUcasts start with only 3 [[Antidote|Antidotes]] and 3 [[Antiparalysis]], they will need another player to drop one of these items, or to find an additional Anti type item to feed their Mag.&lt;br /&gt;
* Save [[Monogrinder|Monogrinders]]/[[Digrinder|Digrinders]]/[[Trigrinder|Trigrinders]] for the best set of [[Dagger|Daggers]] you can find with hit or A.Beast to use in the boss fight against [[Barba Ray]].&lt;br /&gt;
* [[Zonde]] and [[Resta]] Techniques can be useful for a Force if found. As Resta 3 does not drop in this stage, other players will have to rely on Monomates to heal.&lt;br /&gt;
* Keep track of how many [[Knight/Power]] units your party has and make sure they are distributed accordingly. On a similar note, keep track of how many slots each player has available. Even Forces can benefit from the increased ATP, as a [[Saber]] is preferable for them to techniques during the fight against Barba Ray.&lt;br /&gt;
* The pillars that stomp deal 50 set damage. There is one stomping pillar in Area 6 that deals 100 set damage.&lt;br /&gt;
&lt;br /&gt;
== FOnewearl breakpoints ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Number of Mind Materials Required to KO&lt;br /&gt;
!Enemy name&lt;br /&gt;
!Technique casted&lt;br /&gt;
!Number of casts&lt;br /&gt;
!Total MST required&lt;br /&gt;
!Level 5&lt;br /&gt;
!Level 6&lt;br /&gt;
!Level 7&lt;br /&gt;
!Level 8&lt;br /&gt;
!Level 9&lt;br /&gt;
|-&lt;br /&gt;
|[[Rag Rappy]]&lt;br /&gt;
|Barta&lt;br /&gt;
|1&lt;br /&gt;
|90&lt;br /&gt;
|1&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Assassin]]&lt;br /&gt;
|Foie&lt;br /&gt;
|3&lt;br /&gt;
|107&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
|1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|Barta&lt;br /&gt;
|4&lt;br /&gt;
|109&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|Barta&lt;br /&gt;
|6&lt;br /&gt;
|113&lt;br /&gt;
|3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[So Dimenian]]&lt;br /&gt;
|Zonde&lt;br /&gt;
|3&lt;br /&gt;
|142&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |4&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Poison Lily]]&lt;br /&gt;
|Foie&lt;br /&gt;
|1&lt;br /&gt;
|146&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |6&lt;br /&gt;
|5&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|[[Hildebear]]&lt;br /&gt;
|Barta&lt;br /&gt;
|5&lt;br /&gt;
|163&lt;br /&gt;
|8&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |7&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimenian]]&lt;br /&gt;
|Foie&lt;br /&gt;
|1&lt;br /&gt;
|183&lt;br /&gt;
|10&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |9&lt;br /&gt;
|8&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;br /&gt;
* Although [[Dark Belra]] has a lower resistance to Zonde type attacks, the [[Foie]] LV3 that FOnewearl starts with deals more damage than [[Zonde]] LV1 until the player reaches a minimum of 150 MST.&lt;br /&gt;
&lt;br /&gt;
==== Area 1 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca1.png|left|frameless|644x644px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear the following spawns:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Rag Rappy|Rag Rappies]]&lt;br /&gt;
* 3 [[Dimenian|Dimenians]]&lt;br /&gt;
&lt;br /&gt;
2. Clear 2 [[Poison Lily|Poison Lilies]] and loot the boxes&lt;br /&gt;
&lt;br /&gt;
3. Stand on the button to let one player go south  through the fence. All remaining players wait at the west door. Once through the fence, the solo player breaks the walls and stands on the button briefly to let the main party through the western door. Standing on the button spawns foie traps from the ground. The solo player destroys the Southern, Western, then Northern foie traps in that order, then waits at the eastern door.&lt;br /&gt;
&lt;br /&gt;
4. Clear [[Monest]] and [[Mothmant|Mothmants]]; loot boxes in the southwest; head north, press the button, and warp.&lt;br /&gt;
&lt;br /&gt;
5. Clear the following spawns, then loot the boxes:&lt;br /&gt;
&lt;br /&gt;
* 4 [[Dimenian|Dimenians]]&lt;br /&gt;
* 1 [[Dimenian]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 1 [[Grass Assassin]]&lt;br /&gt;
&lt;br /&gt;
6. Clear the following spawns, then head East:&lt;br /&gt;
&lt;br /&gt;
* 3 [[Rag Rappy|Rag Rappies]] (If an android is first in the room, they can place a Damage Trap in the middle of the room and run to the west in order to scare the Rappies)&lt;br /&gt;
* 3 [[Dimenian|Dimenians]], 1 [[Poison Lily]]&lt;br /&gt;
&lt;br /&gt;
7. Clear 3 [[Dimenian|Dimenians]], then go South&lt;br /&gt;
&lt;br /&gt;
8. Press west switch to raise bridge. One player stands on the switch to let the others warp, then waits for the south exit to open&lt;br /&gt;
&lt;br /&gt;
9. Clear 2 [[Grass Assassin|Grass Assassins]], then go South&lt;br /&gt;
&lt;br /&gt;
10. Clear 1 [[Hildebear]], then head East.&lt;br /&gt;
&lt;br /&gt;
11. Clear 3 [[La Dimenian|La Dimenians]], then head South to the next area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 2 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca2.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
This area is identical to the Temple portion of the quest [[Respective Tomorrow]].&lt;br /&gt;
&lt;br /&gt;
1. Clear the following spawns and loot the boxes:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Rag Rappy|Rag Rappies]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 2 [[Dimenian|Dimenians]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
&lt;br /&gt;
2. Watch out for a foie trap to the left upon entering. Clear 1 [[La Dimenian]] and 2 [[Dimenian|Dimenians]] before heading North.&lt;br /&gt;
&lt;br /&gt;
3. Clear the following spawns:&lt;br /&gt;
&lt;br /&gt;
* 3 [[Rag Rappy|Rag Rappies]], 1 [[Hildebear]]&lt;br /&gt;
* 3 [[Dimenian|Dimenians]], 2 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[Poison Lily|Poison Lilies]], 1 [[Grass Assassin]]&lt;br /&gt;
* 2 [[Hildebear|Hildebears]], one at each end (try to group them up for efficient use of techniques and traps)&lt;br /&gt;
&lt;br /&gt;
4. Clear the following spawns:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Rag Rappy|Rag Rappies]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 1 [[La Dimenian]], 2 [[Dimenian|Dimenians]], 1 [[Monest]]&lt;br /&gt;
&lt;br /&gt;
If desired, there is a ring and a group of boxes containing a [[Scape Doll]] to the North. Otherwise, head East.&lt;br /&gt;
&lt;br /&gt;
Hug the right side of the hallway to avoid the traps, opening boxes as you walk.&lt;br /&gt;
&lt;br /&gt;
5. Clear the following spawns, while watching out for damage traps:&lt;br /&gt;
&lt;br /&gt;
* 5 [[Dimenian|Dimenians]]&lt;br /&gt;
* 3 [[Rag Rappy|Rag Rappies]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 4 [[Dimenian|Dimenians]], 2 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 3 [[La Dimenian|La Dimenians]], 2 [[Grass Assassin|Grass Assassins]]&lt;br /&gt;
* 3 [[Poison Lily|Poison Lilies]], 2 [[Hildebear|Hildebears]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 3 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca3.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear the following spawns, then go north:&lt;br /&gt;
&lt;br /&gt;
* 4 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[Poison Lily|Poison Lilies]], 1 [[Grass Assassin]]&lt;br /&gt;
&lt;br /&gt;
2. Clear 1 [[Dark Belra]]&lt;br /&gt;
&lt;br /&gt;
3. Clear 2 [[Dimenian|Dimenians]], 1 [[La Dimenian]] and 1 [[Monest]] before taking the outside hallway. There is a falling trap as soon as the player leaves the main room.&lt;br /&gt;
&lt;br /&gt;
4. Clear &lt;br /&gt;
&lt;br /&gt;
* 2 [[La Dimenian|La Dimenians]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* (all on the first side of the room) 1 [[Hildebear]], 3 [[Dimenian|Dimenians]]&lt;br /&gt;
&lt;br /&gt;
5. At this point the party splits. To the north are a number of [[Hildebear]] spawns which are best handled by a Hunter with a hit [[Handgun]], or by a Force if none have dropped. Everyone else should head South. In 2 player runs, a Force often goes north even if a hit Handgun has been found. Step on the button to clear the barrier, and make sure all players have made it past the barrier before proceeding.&lt;br /&gt;
&lt;br /&gt;
Team A (north):&lt;br /&gt;
&lt;br /&gt;
6a. Clear 1 [[Hildebear]]. There are many traps in this room, so if you cannot disarm them, walk around the edge of the room instead of approaching the center to ensure safety. Head West.&lt;br /&gt;
&lt;br /&gt;
6b. Press button to raise bridge (this triggers 2 foie traps to the players left and right) Cross the bridge to spawn 1 [[Hildebear]]. Barta will not work if the player or the enemy is on the bridge, so lure the enemy off the bridge first. 2 [[Hildebear|Hildebears]] will spawn afterwards. Clear and then head West.&lt;br /&gt;
&lt;br /&gt;
Team B (south):&lt;br /&gt;
&lt;br /&gt;
6c. Press the four corner buttons (you will need to destroy boxes), kill 4 [[Dimenian|Dimenians]], and head West.&lt;br /&gt;
&lt;br /&gt;
6d. Clear, then go west. Watch for falling traps in the middle of the room.&lt;br /&gt;
&lt;br /&gt;
* 6 [[Dimenian|Dimenians]]&lt;br /&gt;
* 4 [[La Dimenian|La Dimenians]], 2 [[Dimenian|Dimenians]]&lt;br /&gt;
&lt;br /&gt;
6e. Clear 4 [[La Dimenian|La Dimenians]], then go North&lt;br /&gt;
&lt;br /&gt;
6f. Clear the following spawns, then go northwest. Watch for falling traps in the middle of the room again.&lt;br /&gt;
&lt;br /&gt;
* 6 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 4 [[La Dimenian|La Dimenians]], 2 [[So Dimenian|So Dimenians]]&lt;br /&gt;
&lt;br /&gt;
7. Clear [[Poison Lily|Poison Lilies]]. The Northwest and Middle buttons open the pathway to the ring to the West. The way forward is North.&lt;br /&gt;
&lt;br /&gt;
8. Clear 3 [[La Dimenian|La Dimenians]] and 1 [[Monest]], then proceed East.&lt;br /&gt;
&lt;br /&gt;
9. (see map for color coded key) This puzzle requires 2 players to stand on certain buttons to open up fences for each other. The player who enters the maze to the right (East) will press the right button in the first pair, the left button in the second pair, and then the right button in the third pair. Make sure that your teammates have made it through the corresponding barrier before moving off each button. &#039;&#039;&#039;Do not take the warp here, it will cause you to backtrack.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10. Clear 3 [[Hildebear|Hildebears]]. Make sure to use a Freeze Trap if playing an Android to make the fight easier. Forces should try to hit at least 2 Hildebears with each cast of Barta.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 4 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca4.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
There are 4 switches scattered throughout the area that must be pressed before moving on. Pressing the switches and warping back to the starting point will spawn foie traps on the East and West side of the bridge. It is significantly more efficient if the party splits up to press each switch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Lily&amp;quot; Route (One of the longer routes, ideal for a Force or a Hunter with a Hit Handgun):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.1 Go west&lt;br /&gt;
&lt;br /&gt;
1.2 Clear 5 [[Poison Lily|Poison Lilies]], go south&lt;br /&gt;
&lt;br /&gt;
1.3 Go south&lt;br /&gt;
&lt;br /&gt;
1.4 Clear 3 [[So Dimenian|So Dimenians]], go west. In the hallway are 3 breakable barriers and traps. Approach the first breakable barrier from the left, the second from the right, and the third from the left to avoid the traps.&lt;br /&gt;
&lt;br /&gt;
1.5 Clear 4 [[Poison Lily|Poison Lilies]], then go North.&lt;br /&gt;
&lt;br /&gt;
1.6 There are numerous foie traps in this room. Standing on the left side in the middle and attacking from a distance will keep the player safe. clear the following spawns, then head North, press the switch, and warp.&lt;br /&gt;
&lt;br /&gt;
* 4 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 4 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Nests&amp;quot; route (One of the longer routes, consider sending 2 people here in larger parties. Weapons with the [[Dim]] special will be useful against the Monests here):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2.1 Clear 2 [[Dimenian|Dimenians]], Press four corner buttons, then go north&lt;br /&gt;
&lt;br /&gt;
2.2 Clear 2 [[So Dimenian|So Dimenians]], 1 [[Dimenian]], then head East&lt;br /&gt;
&lt;br /&gt;
2.3 Clear the following spawns:&lt;br /&gt;
&lt;br /&gt;
* 3 [[Rag Rappy|Rag Rappies]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 3 [[La Dimenian|La Dimenians]], 1 [[Grass Assassin]]&lt;br /&gt;
&lt;br /&gt;
There are 8 boxes to the North of this room, 4 of which contain weapons. It is highly recommended to check these boxes. Head South afterwards, dodging the foie traps.&lt;br /&gt;
&lt;br /&gt;
2.4 Clear the following spawns:&lt;br /&gt;
&lt;br /&gt;
* 1 [[Monest]]&lt;br /&gt;
* 2 [[Monest|Monests]]&lt;br /&gt;
* 3 [[Monest|Monests]] (if a cast is present, use a Damage trap to kill the [[Mothmant|Mothmants]] to make targeting easier)&lt;br /&gt;
&lt;br /&gt;
2.5  Watch for foie traps spawning from the middle divider. Clear 2 [[Grass Assassin|Grass Assassins]], 2 [[La Dimenian|La Dimenians]], and 1 [[Dimenian]]. Go west, press the switch switch, and warp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Belra&amp;quot; route (ideal for a Hunter with a handgun. Arguably the worst route for a Force.):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3.1 Clear, go south&lt;br /&gt;
&lt;br /&gt;
3.2 Go east. There are 2 breakable walls in the hallway,  2 stomping pillars, and one [[Dark Belra]] (which you don&#039;t have to kill). Both breakable walls require 9 attacks to break. Attack the first one with a handgun if you have one, luring the Belra to the corner. Sneak past the Belra and attack the second breakable wall with a handgun, then continue East. If the player doesn&#039;t have a handgun, they can attack the barrier 4 times, retreat or take the hit from the stomping pillar, and then attack the barrier 5 times to open the pathway.&lt;br /&gt;
&lt;br /&gt;
3.3 Watch for foie traps spawning from the middle divider. If possible, destroy them before the second spawn. Clear the following spawns, then go south, press the switch, and warp.&lt;br /&gt;
&lt;br /&gt;
* 2 [[So Dimenian|So Dimenians]], 1 [[Poison Lily]]&lt;br /&gt;
* 2 [[Hildebear|Hildebears]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Bridge&amp;quot; route (The shortest route of all):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4.1 Clear, go south&lt;br /&gt;
&lt;br /&gt;
4.2 Go south&lt;br /&gt;
&lt;br /&gt;
4.3 Clear 2 [[Poison Lily|Poison Lilies]], 2 [[La Dimenian|La Dimenians]], then head East. Attack the button on your left (North), then press the switch. Consider backtracking South to open up the ring, or North to do the &#039;&#039;Belra&#039;&#039; &#039;&#039;route&#039;&#039; if no one has done it yet. Otherwise, take the warp.&lt;br /&gt;
&lt;br /&gt;
After warping, all players go to room 5&lt;br /&gt;
&lt;br /&gt;
5. Press switch to raise bridge. Clear the following spawns, then go north to the next area.&lt;br /&gt;
&lt;br /&gt;
* 1 [[Grass Assassin]], 3 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[Rag Rappy|Rag Rappies]], 3 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[So Dimenian|So Dimenians]], 2 [[Poison Lily|Poison Lilies]], 1 [[Hildebear]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 5 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca5.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Ignore or clear the first [[Hildebear]] that spawns. Clear the 2 [[Rag Rappy|Rag Rappies]] to the West, then head South.&lt;br /&gt;
&lt;br /&gt;
2. Clear the following spawns, then head West:&lt;br /&gt;
&lt;br /&gt;
* 4 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 3 [[La Dimenian|La Dimenians]]&lt;br /&gt;
&lt;br /&gt;
Hug the left side of the hallway to avoid traps.&lt;br /&gt;
&lt;br /&gt;
3. Destroy the breakable wall to cross the bridge. Clear the following spawns, then head South:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Poison Lily|Poison Lilies]], 1 [[Monest]]&lt;br /&gt;
* 2 [[La Dimenian|La Dimenians]], 2 [[So Dimenian|So Dimenians]], 1 [[Dimenian]]&lt;br /&gt;
* 2 [[Poison Lily|Poison Lilies]], 1 [[Dark Belra]]&lt;br /&gt;
&lt;br /&gt;
4. 2 Players need to step simultaneously on the switches on the balcony on the East and West side of the room to open the door. There is a set [[Scape Doll]] in the box on the West side. Clear the 3 [[Poison Lily|Poison Lilies]] if desired, then head North.&lt;br /&gt;
&lt;br /&gt;
5. Clear 2 [[Monest|Monests]], use the ring to the West if needed, then head North.&lt;br /&gt;
&lt;br /&gt;
6. Clear the following spawns, then head East to the warp:&lt;br /&gt;
&lt;br /&gt;
* 2 [[La Dimenian|La Dimenians]], 3 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 1 [[Grass Assassin]], 2 [[So Dimenian|So Dimenians]]&lt;br /&gt;
* 3 [[So Dimenian|So Dimenians]], 2 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[Dark Belra]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 6 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca6.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear 2 [[Hildebear|Hildebears]], then go south&lt;br /&gt;
&lt;br /&gt;
2. Ignore the traps because they take a while to detonate. Stand on the button to open the right (West) warp. One player should take this warp, which opens the left (East) warp. The remaining players should warp at the same time through the left (East) warp so that they can walk past the [[Dark Belra]] in the hallway instead of fighting it.&lt;br /&gt;
&lt;br /&gt;
Right (West) warp (solo player):&lt;br /&gt;
&lt;br /&gt;
3a. All the [[Poison Lily|Poison Lilies]] in this room are optional to defeat. In order to open up the gates for your teammates, press the switch that is &#039;&#039;further&#039;&#039; from your intial warp point, then head into the hallway and press the switch that is &#039;&#039;closer&#039;&#039; to you.&lt;br /&gt;
&lt;br /&gt;
3b. Clear the following spawns, loot the northern boxes, then head South:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Poison Lily|Poison Lilies]], 2 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[Grass Assassin|Grass Assassins]]&lt;br /&gt;
&lt;br /&gt;
Left (East) warp (all other teammates):&lt;br /&gt;
&lt;br /&gt;
3c. If the team warped together successfully, you can walk past the [[Dark Belra]] in the hallway. Otherwise, defeat it so that all teammates can get through. At the first set of switches, press the one that is &#039;&#039;further&#039;&#039; from your warp point. At the second set of switches, press the one that is &#039;&#039;closer&#039;&#039; to your warp point. Continue West.&lt;br /&gt;
&lt;br /&gt;
4. Clear the following spawns, then head West:&lt;br /&gt;
&lt;br /&gt;
* 4 [[La Dimenian|La Dimenians]], 2 [[Dimenian|Dimenians]]&lt;br /&gt;
* 2 [[Rag Rappy|Rag Rappies]], 3 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 3 [[So Dimenian|So Dimenians]], 2 [[Grass Assassin|Grass Assassins]]&lt;br /&gt;
* 3 [[Poison Lily|Poison Lilies]] (in the middle), 2 [[Hildebear|Hildebears]] (at each end - have the party stand at the Western side of the room to get one Hildebear to jump so that they can both be frozen and so that the Force can hit them both with Barta)&lt;br /&gt;
&lt;br /&gt;
5. One player stands on the button to let the rest warp. There is another button at the south end of this room, which disables the barrier for the bridge, spawns 2 foie traps on the bridge, and spawns the first wave of enemies. An android should stand on this switch and freeze trap immediately, staying on the button until all party members have crossed safely. Clear the following spawns, then head East:&lt;br /&gt;
&lt;br /&gt;
* 1 [[So Dimenian]], 1 [[Dimenian]], 2 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[Grass Assassin|Grass Assassins]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 3 [[So Dimenian|So Dimenians]], 1 [[Dark Belra]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is a stomper in the hallway to the East that deals 100 set damage. Be careful not to be hit, as this is enough to kill certain classes even if the player has full HP.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. Clear, go east&lt;br /&gt;
&lt;br /&gt;
* 5 [[Rag Rappy|Rag Rappies]]&lt;br /&gt;
* 3 [[So Dimenian|So Dimenians]], 1 [[Monest]]&lt;br /&gt;
* 3 [[Hildebear|Hildebears]] (all drop on the West side. Stand on the east side to lure them to [https://www.youtube.com/watch?v=II5ktk6rMkE&amp;amp;ab_channel=NathanWoodruff jump together] so that the player can freeze them, and so that they line up to all be hit by the same cast of Barta)&lt;br /&gt;
&lt;br /&gt;
7. Break the third barrier from the door to proceed to the south wall and warp&lt;br /&gt;
&lt;br /&gt;
8. Clear 4 [[Poison Lily|Poison Lilies]], take the outside walkway, avoiding the stomping pillars, head North, and warp.&lt;br /&gt;
&lt;br /&gt;
9. Clear the following spawns, then head West:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Poison Lily|Poison Lilies]], 2 [[So Dimenian|So Dimenians]]&lt;br /&gt;
* 2 [[Dark Belra]]&lt;br /&gt;
&lt;br /&gt;
10. Go north&lt;br /&gt;
&lt;br /&gt;
11. Clear the following spawns:&lt;br /&gt;
&lt;br /&gt;
* 6 [[Dimenian|Dimenians]] (One cast should stand in the middle of the room and use all remaining Damage traps)&lt;br /&gt;
* 6 [[La Dimenian|La Dimenians]] (In the same spot, trapshoot a Confuse trap)&lt;br /&gt;
* 6 [[So Dimenian|So Dimenians]] (Trapshoot a confuse trap in the same spot again)&lt;br /&gt;
&lt;br /&gt;
12. Clear 3 [[So Dimenian|So Dimenians]], 2 [[Poison Lily|Poison Lilies]], then head East.&lt;br /&gt;
&lt;br /&gt;
13. Clear 3 [[Dark Belra]], using all remaining Freeze traps, then head north to fight [[Barba Ray]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Episode_2:_Stage_2/Guide&amp;diff=22420</id>
		<title>Episode 2: Stage 2/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Episode_2:_Stage_2/Guide&amp;diff=22420"/>
		<updated>2023-11-17T16:02:39Z</updated>

		<summary type="html">&lt;p&gt;Toujours: added HUcast stats required for AG usage, might be a bit convoluted but w/e&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== HUcast Autogun usage ==&lt;br /&gt;
Although [[HUcaseal]] can equip any [[Autogun]] that drops in this stage with starting stats, [[HUcast]] needs the following boosts to his ATA level from adding DEX to his [[Mag]], swapping Mags with a Ranger, or equipping any [[Marksman/Arm]] or [[General/Arm]] units that drop in the stage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Additional stats required to equip Autogun on HUcast (no Mag swap)&lt;br /&gt;
!&lt;br /&gt;
!Level 13&lt;br /&gt;
!Level 14&lt;br /&gt;
!Level 15&lt;br /&gt;
!Level 16&lt;br /&gt;
!Level 17&lt;br /&gt;
!Level 18&lt;br /&gt;
!Level 19&lt;br /&gt;
|-&lt;br /&gt;
|Additional DEX levels on Mag&lt;br /&gt;
|0&lt;br /&gt;
|0-1&lt;br /&gt;
|1+&lt;br /&gt;
|1-2&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|ATA-boosting units equipped&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |2 [[Marksman/Arm]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[General/Arm]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Marksman/Arm]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Additional stats required to equip Autogun on HUcast (Mag swapped with Ranger)&lt;br /&gt;
!&lt;br /&gt;
!Level 13&lt;br /&gt;
!Level 14&lt;br /&gt;
!Level 15&lt;br /&gt;
!Level 16&lt;br /&gt;
!Level 17&lt;br /&gt;
!Level 18&lt;br /&gt;
!Level 19&lt;br /&gt;
|-&lt;br /&gt;
|Additional Dex levels on Mag&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0&lt;br /&gt;
|1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|ATA-boosting units equipped&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[Marksman/Arm]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fonewearl Breakpoints ==&lt;br /&gt;
[[Mind Material|Mind Materials]], [[Priest/Mind]], and [[General/Mind]] can all be found in this stage, which increase the player&#039;s MST by 10, 5, and 10 respectively when used. Depending on the number of Mind Materials consumed, and the number of MST-boosting units equipped, [[FOnewearl|FOnewearls]] can defeat the following enemies with fewer casts of a given technique than at the start of the stage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Additional MST required&lt;br /&gt;
!Enemy name&lt;br /&gt;
!Technique casted&lt;br /&gt;
!Number of casts&lt;br /&gt;
!Total MST required&lt;br /&gt;
!Level 12&lt;br /&gt;
!Level 13&lt;br /&gt;
!Level 14&lt;br /&gt;
!Level 15&lt;br /&gt;
!Level 16&lt;br /&gt;
!Level 17&lt;br /&gt;
!Level 18&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|[[Foie]]&lt;br /&gt;
|3&lt;br /&gt;
|179&lt;br /&gt;
| +45&lt;br /&gt;
| +35&lt;br /&gt;
| +30&lt;br /&gt;
| +25&lt;br /&gt;
| +20&lt;br /&gt;
| +15&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|[[Barta]]&lt;br /&gt;
|6&lt;br /&gt;
|190&lt;br /&gt;
| +55&lt;br /&gt;
| +50&lt;br /&gt;
| +45&lt;br /&gt;
| +35&lt;br /&gt;
| +30&lt;br /&gt;
| +25&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|[[Barta]]&lt;br /&gt;
|1&lt;br /&gt;
|212&lt;br /&gt;
| +75&lt;br /&gt;
| +70&lt;br /&gt;
| +65&lt;br /&gt;
| +60&lt;br /&gt;
| +50&lt;br /&gt;
| +45&lt;br /&gt;
| +40&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|[[Zonde]]&lt;br /&gt;
|2&lt;br /&gt;
|224&lt;br /&gt;
| +90&lt;br /&gt;
| +80&lt;br /&gt;
| +75&lt;br /&gt;
| +70&lt;br /&gt;
| +65&lt;br /&gt;
| +60&lt;br /&gt;
| +55&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|[[Barta]]&lt;br /&gt;
|5&lt;br /&gt;
|277&lt;br /&gt;
| +140&lt;br /&gt;
| +135&lt;br /&gt;
| +130&lt;br /&gt;
| +125&lt;br /&gt;
| +115&lt;br /&gt;
| +110&lt;br /&gt;
| +105&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 8 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca8.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear, then press button to allow one team to warp and other team go north&lt;br /&gt;
&lt;br /&gt;
Warp route:&lt;br /&gt;
&lt;br /&gt;
2a. Clear, go north&lt;br /&gt;
&lt;br /&gt;
2b. Clear, go west&lt;br /&gt;
&lt;br /&gt;
Door route:&lt;br /&gt;
&lt;br /&gt;
2c. Clear, go west&lt;br /&gt;
&lt;br /&gt;
2d. Clear, go south&lt;br /&gt;
&lt;br /&gt;
3. Clear, attack left switch on west door to open and go west&lt;br /&gt;
&lt;br /&gt;
4. Clear, go north&lt;br /&gt;
&lt;br /&gt;
5. Clear, go north and warp&lt;br /&gt;
&lt;br /&gt;
6. Clear, go west&lt;br /&gt;
&lt;br /&gt;
7. Clear, go south&lt;br /&gt;
&lt;br /&gt;
8. Clear, go west&lt;br /&gt;
&lt;br /&gt;
9. Clear, go north to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 9 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca9.png|left|frameless|768x768px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear only Gilchic, go south&lt;br /&gt;
&lt;br /&gt;
2. Press west switch, Clear only Wolf, go south&lt;br /&gt;
&lt;br /&gt;
3. Press west switch, Clear only Wolf, go south&lt;br /&gt;
&lt;br /&gt;
4. Press west switch, Clear only Pan Arms, go south and warp&lt;br /&gt;
&lt;br /&gt;
5. Clear only Delsaber, go north&lt;br /&gt;
&lt;br /&gt;
6. Clear only Garanz, go north to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 10 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca10.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
Team A (southwest):&lt;br /&gt;
&lt;br /&gt;
1a. Clear, go east&lt;br /&gt;
&lt;br /&gt;
1b. Clear, go north&lt;br /&gt;
&lt;br /&gt;
Team B (north):&lt;br /&gt;
&lt;br /&gt;
1c. Go to south of room to trigger spawn, Clear, go west&lt;br /&gt;
&lt;br /&gt;
1d. Clear, go south&lt;br /&gt;
&lt;br /&gt;
2. Take warp in center of room&lt;br /&gt;
&lt;br /&gt;
3. Clear 2 Wolves and 1 Pan Arms, go west&lt;br /&gt;
&lt;br /&gt;
4. Go north to press timed switch, then go south&lt;br /&gt;
&lt;br /&gt;
5. Clear, go south (ignore hallway enemies)&lt;br /&gt;
&lt;br /&gt;
6. Clear, go south to press timed switch, then go west&lt;br /&gt;
&lt;br /&gt;
7. Light switch is in middle of room surrounded by walls and must be held. Clear, one team go east and one team go west&lt;br /&gt;
&lt;br /&gt;
8. One person kill boxes while the other goes north&lt;br /&gt;
&lt;br /&gt;
9. Press switch and return to room 8, avoiding hallway Garanz&lt;br /&gt;
&lt;br /&gt;
Everyone return to room 7 and go north to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 11 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca11.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear, warp&lt;br /&gt;
&lt;br /&gt;
2. Clear, warp&lt;br /&gt;
&lt;br /&gt;
3. Poison switch in northwest. Clear, warp&lt;br /&gt;
&lt;br /&gt;
4. Clear, warp&lt;br /&gt;
&lt;br /&gt;
5. Clear, warp&lt;br /&gt;
&lt;br /&gt;
6. Clear, press switches, go north&lt;br /&gt;
&lt;br /&gt;
7. Clear, go north (ignore hallway enemies)&lt;br /&gt;
&lt;br /&gt;
8. Go east&lt;br /&gt;
&lt;br /&gt;
9. Clear, go south&lt;br /&gt;
&lt;br /&gt;
10. Clear, go east&lt;br /&gt;
&lt;br /&gt;
11. Clear, go north&lt;br /&gt;
&lt;br /&gt;
12. Clear, go east to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 12 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca12.png|left|frameless|673x673px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear, go north&lt;br /&gt;
&lt;br /&gt;
2. Clear, go east&lt;br /&gt;
&lt;br /&gt;
3. Poison switch in northeast corner. Clear only Wolves, go east&lt;br /&gt;
&lt;br /&gt;
4. Clear only Wolves and go north&lt;br /&gt;
&lt;br /&gt;
5. Clear only Pan Arms, go west&lt;br /&gt;
&lt;br /&gt;
6. Poison pressure switch in middle of room. Press it to spawn &lt;br /&gt;
&lt;br /&gt;
Delsabers. Clear only Delsabers and go west&lt;br /&gt;
&lt;br /&gt;
7. Clear only Chaos Sorceror, go north&lt;br /&gt;
&lt;br /&gt;
8. WAIT UNTIL ALL 6 DUBCHICS SPAWN, then kill Dubwitch. Go west to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 13 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca13.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
Team A (south):&lt;br /&gt;
&lt;br /&gt;
1a. Go west&lt;br /&gt;
&lt;br /&gt;
1b. Clear, go west (avoid hallway enemies)&lt;br /&gt;
&lt;br /&gt;
1c. Clear, go west, warp&lt;br /&gt;
&lt;br /&gt;
Team B (north):&lt;br /&gt;
&lt;br /&gt;
1d. Go east&lt;br /&gt;
&lt;br /&gt;
1e. Clear, go north (avoid hallway enemies)&lt;br /&gt;
&lt;br /&gt;
1f. Clear, go east, warp&lt;br /&gt;
&lt;br /&gt;
2. Ignore enemies if possible. Press switch and take center warp.&lt;br /&gt;
&lt;br /&gt;
3. Take northeast warp&lt;br /&gt;
&lt;br /&gt;
4. Take southwest warp&lt;br /&gt;
&lt;br /&gt;
5. Poison switch behind north barrier. Clear, go east&lt;br /&gt;
&lt;br /&gt;
6. Clear, go east&lt;br /&gt;
&lt;br /&gt;
7. Clear, go north&lt;br /&gt;
&lt;br /&gt;
8. Go east&lt;br /&gt;
&lt;br /&gt;
9. Clear, go east (avoid hallway enemies)&lt;br /&gt;
&lt;br /&gt;
10. Clear, go southeast to boss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics/Frame_data&amp;diff=22310</id>
		<title>Game mechanics/Frame data</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics/Frame_data&amp;diff=22310"/>
		<updated>2023-11-15T17:08:24Z</updated>

		<summary type="html">&lt;p&gt;Toujours: partisans, mechguns, female saber, hucaseal dagger without v101&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;PSO BB&#039;&#039; runs at 30fps. &#039;&#039;Combo&#039;&#039; is the frame data when this attack is not the ending step of a combo. &#039;&#039;Full&#039;&#039; is the frame data when the combo ends on this attack. Heavy and Special are the same unless explicitly marked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calculating a Combo==&lt;br /&gt;
&lt;br /&gt;
Examples using HUmar frame data:&lt;br /&gt;
&lt;br /&gt;
Handgun N: &amp;lt;code&amp;gt;N1(Full) = 27 = 27f total&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Handgun NNN: &amp;lt;code&amp;gt;N1(Combo) + N2(Combo) + N3(Full) = 14 + 11 + 19 = 44f total&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Handgun NH: &amp;lt;code&amp;gt;N1(Combo) + H2(Full) = 14 + 30 = 44f total&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Male with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;20&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Saber]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|24&lt;br /&gt;
|10&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Sword]]&lt;br /&gt;
|Normal&lt;br /&gt;
|39&lt;br /&gt;
|17&lt;br /&gt;
|31&lt;br /&gt;
|15&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|40&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|27&lt;br /&gt;
|35&lt;br /&gt;
|20&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Partisans]]&lt;br /&gt;
|Normal&lt;br /&gt;
|39&lt;br /&gt;
|17&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Slicers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|40&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|12&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|47&lt;br /&gt;
|28&lt;br /&gt;
|37&lt;br /&gt;
|17&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|39&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|11&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|29&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|35&lt;br /&gt;
|24&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Katanas]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|22&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Twin Swords]]&lt;br /&gt;
|Normal&lt;br /&gt;
|37&lt;br /&gt;
|18&lt;br /&gt;
|34&lt;br /&gt;
|19&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|44&lt;br /&gt;
|25&lt;br /&gt;
|37&lt;br /&gt;
|22&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|19&lt;br /&gt;
|26&lt;br /&gt;
|19&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|33&lt;br /&gt;
|26&lt;br /&gt;
|29&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;14&amp;quot;|Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Handguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|11&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|34&lt;br /&gt;
|22&lt;br /&gt;
|30&lt;br /&gt;
|16&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Master Raven]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rifles]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|23&lt;br /&gt;
|30&lt;br /&gt;
|17&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Mechguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|49&lt;br /&gt;
|12&lt;br /&gt;
|45&lt;br /&gt;
|10&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|58&lt;br /&gt;
|21&lt;br /&gt;
|50&lt;br /&gt;
|15&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Shots]]&lt;br /&gt;
|Normal&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|43&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|56&lt;br /&gt;
|31&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[L&amp;amp;K38 Combat]]&lt;br /&gt;
|Normal&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Launchers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|46&lt;br /&gt;
|21&lt;br /&gt;
|41&lt;br /&gt;
|19&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|52&lt;br /&gt;
|27&lt;br /&gt;
|44&lt;br /&gt;
|22&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Canes]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|14&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|22&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Wands]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Cards]]&lt;br /&gt;
|Normal&lt;br /&gt;
|33&lt;br /&gt;
|18&lt;br /&gt;
|30&lt;br /&gt;
|17&lt;br /&gt;
|47&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|40&lt;br /&gt;
|25&lt;br /&gt;
|34&lt;br /&gt;
|21&lt;br /&gt;
|47&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Female with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Saber]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|26 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|12 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|35 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|37 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|35 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|26 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|10 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|31 (-1)&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|35&lt;br /&gt;
|24&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Katanas]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|41 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|22&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|23 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|16 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|39 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|32 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|20 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|39 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Last Swan]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Canes]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|14 (+1)&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+10)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|22 (+1)&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|33 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+3)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|40 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|25 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|34 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|21 (+2)&lt;br /&gt;
|41&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==HUcaseal with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|37 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|29 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|14 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|41 (-9)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|44 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|33 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-7)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|35 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-4)&lt;br /&gt;
|27&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-4)&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|21 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|25 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|14 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|27 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|29 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|22 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|15 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|21 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|14 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|36 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|30 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|23 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|26 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|19 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==RAmarl with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|21 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|25 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|14 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|27 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|29 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Handgun]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|26 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|13 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|10 (-1)&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|34&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|21 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|29 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|15 (-1)&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Last Swan]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FOmar with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|21 (+5)&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|41 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|27 (+3)&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|17 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|23 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|16 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|45 (+10)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|31 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|20 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|45 (+9)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+2)&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+1)&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Wands]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FOmarl with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;18&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|15 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|26 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|12 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|37 (+6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|39 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|39 (+5)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Swords]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|16 (-1)&lt;br /&gt;
|31&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|53 (+10)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|23 (-1)&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|51 (+8)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|34 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|19 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|53 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|48 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|29 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|37 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|22 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|51 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Partisans]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|16 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+9)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|36 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|20 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+7)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Slicers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|39 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|20 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|33 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|13 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|26 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|40 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|21 (-1)&lt;br /&gt;
|27&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|48 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|44 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-2)&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|47 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|35&lt;br /&gt;
|24&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Katanas]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|41 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|22&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|17 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|21 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|14 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|33 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|31 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|35 (-1)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Handgun]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|28 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|14 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|37 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|24 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|28 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Last Swan]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|27 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|15 (+1)&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rifles]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|28 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|15 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|26 (+6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|24 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|19 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Shots]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|43 (-7)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-7)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|32 (-11)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|10 (-11)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-13)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|50 (-6)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-6)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|37 (-9)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|15 (-9)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|32 (-6)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|L&amp;amp;K38 Combat&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-1)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|54 (-1)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Canes]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+2)&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+1)&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Wands]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+1)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|34 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|20 (+1)&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Male without V101 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Category&lt;br /&gt;
!Weapon&lt;br /&gt;
!Attack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 1&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Melee&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|28&lt;br /&gt;
|14&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|40&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Swords]]&lt;br /&gt;
|Normal&lt;br /&gt;
|44&lt;br /&gt;
|22&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|50&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|24&lt;br /&gt;
|54&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|46&lt;br /&gt;
|27&lt;br /&gt;
|36&lt;br /&gt;
|21&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|52&lt;br /&gt;
|33&lt;br /&gt;
|39&lt;br /&gt;
|24&lt;br /&gt;
|62&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Partisans]]&lt;br /&gt;
|Normal&lt;br /&gt;
|45&lt;br /&gt;
|23&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|51&lt;br /&gt;
|29&lt;br /&gt;
|39&lt;br /&gt;
|23&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Ranged&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Handguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|31&lt;br /&gt;
|18&lt;br /&gt;
|28&lt;br /&gt;
|14&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|25&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Mechguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|53&lt;br /&gt;
|16&lt;br /&gt;
|48&lt;br /&gt;
|13&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|60&lt;br /&gt;
|23&lt;br /&gt;
|53&lt;br /&gt;
|18&lt;br /&gt;
|50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Female without V101 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Weapon&lt;br /&gt;
!Attack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 1&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Melee&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|30 (+2)&lt;br /&gt;
|16 (+2)&lt;br /&gt;
|46 (+6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|40&lt;br /&gt;
|24&lt;br /&gt;
|34 (+2)&lt;br /&gt;
|20 (+2)&lt;br /&gt;
|45 (+4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HUcaseal without V101 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Weapon&lt;br /&gt;
!Attack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 1&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Melee&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|43 (-3)&lt;br /&gt;
|24 (-3)&lt;br /&gt;
|34 (-2)&lt;br /&gt;
|19 (-2)&lt;br /&gt;
|53 (-13)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|48 (-4)&lt;br /&gt;
|29 (-4)&lt;br /&gt;
|37 (-2)&lt;br /&gt;
|22 (-2)&lt;br /&gt;
|52 (-10)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Techniques=&lt;br /&gt;
&lt;br /&gt;
When casting buffered using the menu there is exactly 1 frame between casts.&lt;br /&gt;
&lt;br /&gt;
===Male===&lt;br /&gt;
Cast barehanded without v801 (times in parenthesis are with v801)&lt;br /&gt;
&lt;br /&gt;
Equipped: add 3 frames&lt;br /&gt;
&lt;br /&gt;
FOmar with Rod: add 4 frames&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Technique&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; |Frames&lt;br /&gt;
|-&lt;br /&gt;
!Level 30&lt;br /&gt;
!Level 15&lt;br /&gt;
!1&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16+&lt;br /&gt;
|-&lt;br /&gt;
|[[Foie]]&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|34 (32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(27)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Zonde]]&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|(32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(27)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Barta]]&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|(32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(27)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gifoie]]&lt;br /&gt;
|57&lt;br /&gt;
|57&lt;br /&gt;
|61 (57)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gizonde]]&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|(37)&lt;br /&gt;
|(32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(27)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(22)&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibarta]]&lt;br /&gt;
|42&lt;br /&gt;
|47&lt;br /&gt;
|(61)&lt;br /&gt;
|(52)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(47)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|44 (42)&lt;br /&gt;
|-&lt;br /&gt;
|[[Rafoie]]&lt;br /&gt;
|27&lt;br /&gt;
|32&lt;br /&gt;
|52 (46)&lt;br /&gt;
|46 (40)&lt;br /&gt;
|45 (39)&lt;br /&gt;
|44 (39)&lt;br /&gt;
|43 (38)&lt;br /&gt;
|42 (37)&lt;br /&gt;
|36 (32)&lt;br /&gt;
|35 (32)&lt;br /&gt;
|34 (32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|29 (27)&lt;br /&gt;
|-&lt;br /&gt;
|[[Razonde]]&lt;br /&gt;
|27&lt;br /&gt;
|32&lt;br /&gt;
|52 (46)&lt;br /&gt;
|46 (40)&lt;br /&gt;
|45 (39)&lt;br /&gt;
|44 (39)&lt;br /&gt;
|43 (38)&lt;br /&gt;
|42 (37)&lt;br /&gt;
|36 (32)&lt;br /&gt;
|35 (32)&lt;br /&gt;
|34 (32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|29 (27)&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabarta]]&lt;br /&gt;
|27&lt;br /&gt;
|32&lt;br /&gt;
|52 (46)&lt;br /&gt;
|46 (40)&lt;br /&gt;
|45 (39)&lt;br /&gt;
|44 (39)&lt;br /&gt;
|43 (38)&lt;br /&gt;
|42 (37)&lt;br /&gt;
|36 (32)&lt;br /&gt;
|35 (32)&lt;br /&gt;
|34 (32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|29 (27)&lt;br /&gt;
|-&lt;br /&gt;
|[[Grants]]&lt;br /&gt;
|37&lt;br /&gt;
| -&lt;br /&gt;
|64 (57)&lt;br /&gt;
|58 (51)&lt;br /&gt;
|57 (51)&lt;br /&gt;
|56 (50)&lt;br /&gt;
|55 (49)&lt;br /&gt;
|54 (49)&lt;br /&gt;
|48 (43)&lt;br /&gt;
|47 (42)&lt;br /&gt;
|46 (42)&lt;br /&gt;
|45 (42)&lt;br /&gt;
|44 (42)&lt;br /&gt;
|39 (37)&lt;br /&gt;
|-&lt;br /&gt;
|[[Megid]]&lt;br /&gt;
|37&lt;br /&gt;
| -&lt;br /&gt;
|64 (57)&lt;br /&gt;
|58 (51)&lt;br /&gt;
|57 (51)&lt;br /&gt;
|56 (50)&lt;br /&gt;
|55 (49)&lt;br /&gt;
|54 (49)&lt;br /&gt;
|48 (43)&lt;br /&gt;
|47 (42)&lt;br /&gt;
|46 (42)&lt;br /&gt;
|45 (42)&lt;br /&gt;
|44 (42)&lt;br /&gt;
|39 (37)&lt;br /&gt;
|-&lt;br /&gt;
|[[Resta]]&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|41 (37)&lt;br /&gt;
|35 (32)&lt;br /&gt;
|34 (32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|29 (27)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|24 (22)&lt;br /&gt;
|-&lt;br /&gt;
|[[Anti]]&lt;br /&gt;
|32&lt;br /&gt;
|37&lt;br /&gt;
|41 (37)&lt;br /&gt;
|35 (32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Reverser]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|54 (49)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Shifta]]&lt;br /&gt;
|32&lt;br /&gt;
|37&lt;br /&gt;
|49 (47)&lt;br /&gt;
|Untested&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(32)&lt;br /&gt;
|-&lt;br /&gt;
|[[Deband]]&lt;br /&gt;
|32&lt;br /&gt;
|37&lt;br /&gt;
|49 (47)&lt;br /&gt;
|Untested&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(32)&lt;br /&gt;
|-&lt;br /&gt;
|[[Jellen]]&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|34 (32)&lt;br /&gt;
|Untested&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(27)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zalure]]&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|34 (32)&lt;br /&gt;
|Untested&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(27)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryuker]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|54 (46)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Female===&lt;br /&gt;
Level 20/30 techniques cast &#039;&#039;&#039;with a weapon equipped&#039;&#039;&#039; and v801&lt;br /&gt;
&lt;br /&gt;
Barehanded (except FOmarl): add 2 frames&lt;br /&gt;
&lt;br /&gt;
Without v801: add 3 frames&lt;br /&gt;
&lt;br /&gt;
Barehanded (except FOmarl) without v801: add 6 frames&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Technique&lt;br /&gt;
!Frames&lt;br /&gt;
|-&lt;br /&gt;
|[[Foie]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Zonde]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Barta]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Gifoie]]&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[[Gizonde]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibarta]]&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|[[Rafoie]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Razonde]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabarta]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Resta]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Anti]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Shifta]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Deband]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Jellen]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Zalure]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryuker]]&lt;br /&gt;
|49&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Detailed=&lt;br /&gt;
&lt;br /&gt;
===Saber===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Animation&lt;br /&gt;
!Speed&lt;br /&gt;
!Attack&lt;br /&gt;
!Attack comes out on&lt;br /&gt;
!Min Frames&lt;br /&gt;
!Max Frames&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Male&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |40%&lt;br /&gt;
|N1&lt;br /&gt;
|11&lt;br /&gt;
|13&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|N2&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|N3&lt;br /&gt;
|8&lt;br /&gt;
|31&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|H1&lt;br /&gt;
|20&lt;br /&gt;
|21&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|H2&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|H3&lt;br /&gt;
|14&lt;br /&gt;
|34&lt;br /&gt;
|34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Double Saber===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Earliest Cancel&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 16,19&lt;br /&gt;
| 22&lt;br /&gt;
| 39&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 27&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 9,17,22&lt;br /&gt;
| -&lt;br /&gt;
| 51&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 23,26&lt;br /&gt;
| 29&lt;br /&gt;
| 46&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 14,21,25&lt;br /&gt;
| -&lt;br /&gt;
| 49&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 21,25&lt;br /&gt;
| 30&lt;br /&gt;
| 47&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 11&lt;br /&gt;
| 15&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 11,23,31&lt;br /&gt;
| -&lt;br /&gt;
| 67&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 27,31&lt;br /&gt;
| 35&lt;br /&gt;
| 52&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 36&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 17,26,32&lt;br /&gt;
| -&lt;br /&gt;
| 63&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Female&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 13,16&lt;br /&gt;
| 18&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 26&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 8,15,20&lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 21,23&lt;br /&gt;
| 25&lt;br /&gt;
| 42&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 13,19,23&lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 17,21&lt;br /&gt;
| 24&lt;br /&gt;
| 41&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 29&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 10,20,27&lt;br /&gt;
| -&lt;br /&gt;
| 59&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 24,27&lt;br /&gt;
| 30&lt;br /&gt;
| 47&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
| 34&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 15,23,29&lt;br /&gt;
| -&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|HUcaseal&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| 18&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
| 27&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| 25&lt;br /&gt;
| 42&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| 21&lt;br /&gt;
| 38&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
| 27&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 48&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| 27&lt;br /&gt;
| 44&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Earliest Cancel&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 11&lt;br /&gt;
| 17&lt;br /&gt;
| 39&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 11&lt;br /&gt;
| 15&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 11&lt;br /&gt;
| -&lt;br /&gt;
| 43&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 20&lt;br /&gt;
| 24&lt;br /&gt;
| 46&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 16&lt;br /&gt;
| 19&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 16&lt;br /&gt;
| -&lt;br /&gt;
| 43&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 14&lt;br /&gt;
| 22&lt;br /&gt;
| 44&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 15&lt;br /&gt;
| 21&lt;br /&gt;
| 37&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
| 56&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 22&lt;br /&gt;
| 28&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 19&lt;br /&gt;
| 24&lt;br /&gt;
| 40&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 19&lt;br /&gt;
| -&lt;br /&gt;
| 54&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| 16&lt;br /&gt;
| 38&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| 15&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 53&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| 23&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| 19&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 51&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Partisan===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Animation&lt;br /&gt;
!Speed&lt;br /&gt;
!Attack&lt;br /&gt;
!Attack comes out on&lt;br /&gt;
!Earliest Cancel&lt;br /&gt;
!Total Frames&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Male&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |40%&lt;br /&gt;
|N1&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|N2&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|N3&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|H1&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
|H2&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|H3&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handgun===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Earliest Cancel&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 5&lt;br /&gt;
| 14&lt;br /&gt;
| 27&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 3&lt;br /&gt;
| 11&lt;br /&gt;
| 25&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| 19&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 15&lt;br /&gt;
| 22&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 6&lt;br /&gt;
| 18&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| 23&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 15&lt;br /&gt;
| 25&lt;br /&gt;
| 38&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 33&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|RAmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mechgun===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Earliest Cancel&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 5,8,11&lt;br /&gt;
| 12 (earliest input on 11)&lt;br /&gt;
| 49&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 3,6,9&lt;br /&gt;
| 10&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 3,5,8&lt;br /&gt;
| -&lt;br /&gt;
| 42&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 15,17,20&lt;br /&gt;
| 21&lt;br /&gt;
| 58&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 10,12,14&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 10,12,14&lt;br /&gt;
| -&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 6,10,15&lt;br /&gt;
| 16&lt;br /&gt;
| 53&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 4,8,12&lt;br /&gt;
| 13&lt;br /&gt;
| 48&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 3,7,11&lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 15,19,22&lt;br /&gt;
| 23&lt;br /&gt;
| 60&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 10,13,17&lt;br /&gt;
| 18&lt;br /&gt;
| 53&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 10,13,16&lt;br /&gt;
| -&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===L&amp;amp;K38 Combat===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;3&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 9,12,15,18,21&lt;br /&gt;
| 46&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 18,21,24,27,30&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;3&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 11,14,17,20,23&lt;br /&gt;
| 48&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 20,23,26,29,32&lt;br /&gt;
| 57&lt;br /&gt;
|- &lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;3&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;3&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Photon Blast==&lt;br /&gt;
Startup for the first player is 61 frames. Players chaining will join the first player for however many startup frames were left.&lt;br /&gt;
&lt;br /&gt;
Twins is 255 frames, all other PBs are 254. Two PB chains are 404 frames.&lt;br /&gt;
&lt;br /&gt;
== HP Drain ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Weapon&lt;br /&gt;
!Frames&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Wand]] (any spell)&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Lavis Blade]] (first drain)&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Lavis Cannon]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Raikiri]], [[Orotiagito]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Gal Wind]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Soul Banish]]&lt;br /&gt;
|23+1*&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Cannon]], [[Girasole]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Lavis Blade]] (second drain)&lt;br /&gt;
|27&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Soul Banish drains on frame 23 but adds one additional frame to the collapse animation&lt;br /&gt;
&lt;br /&gt;
Total time to revive with a scape doll:&lt;br /&gt;
 (time to drain) + 7f (collapsing) + 119f (dead) + 70f (reviving) + 1f (standing but cannot act)&lt;br /&gt;
So for example, with lavis blade, it would be 20+7+119+70+1 = 217f total, or 7.23 seconds for a full retrap.&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Game_mechanics/Frame_data&amp;diff=22303</id>
		<title>Game mechanics/Frame data</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Game_mechanics/Frame_data&amp;diff=22303"/>
		<updated>2023-11-15T16:14:13Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Saber */ Male without V101 added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;PSO BB&#039;&#039; runs at 30fps. &#039;&#039;Combo&#039;&#039; is the frame data when this attack is not the ending step of a combo. &#039;&#039;Full&#039;&#039; is the frame data when the combo ends on this attack. Heavy and Special are the same unless explicitly marked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Calculating a Combo==&lt;br /&gt;
&lt;br /&gt;
Examples using HUmar frame data:&lt;br /&gt;
&lt;br /&gt;
Handgun N: &amp;lt;code&amp;gt;N1(Full) = 27 = 27f total&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Handgun NNN: &amp;lt;code&amp;gt;N1(Combo) + N2(Combo) + N3(Full) = 14 + 11 + 19 = 44f total&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Handgun NH: &amp;lt;code&amp;gt;N1(Combo) + H2(Full) = 14 + 30 = 44f total&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Male with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;20&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Saber]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|24&lt;br /&gt;
|10&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Sword]]&lt;br /&gt;
|Normal&lt;br /&gt;
|39&lt;br /&gt;
|17&lt;br /&gt;
|31&lt;br /&gt;
|15&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|40&lt;br /&gt;
|21&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|27&lt;br /&gt;
|35&lt;br /&gt;
|20&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Partisans]]&lt;br /&gt;
|Normal&lt;br /&gt;
|39&lt;br /&gt;
|17&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Slicers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|40&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|12&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|47&lt;br /&gt;
|28&lt;br /&gt;
|37&lt;br /&gt;
|17&lt;br /&gt;
|43&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|39&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|11&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|29&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|35&lt;br /&gt;
|24&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Katanas]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|22&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|44&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Twin Swords]]&lt;br /&gt;
|Normal&lt;br /&gt;
|37&lt;br /&gt;
|18&lt;br /&gt;
|34&lt;br /&gt;
|19&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|44&lt;br /&gt;
|25&lt;br /&gt;
|37&lt;br /&gt;
|22&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|19&lt;br /&gt;
|26&lt;br /&gt;
|19&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|33&lt;br /&gt;
|26&lt;br /&gt;
|29&lt;br /&gt;
|22&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;14&amp;quot;|Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Handguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|11&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|34&lt;br /&gt;
|22&lt;br /&gt;
|30&lt;br /&gt;
|16&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Master Raven]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rifles]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|23&lt;br /&gt;
|30&lt;br /&gt;
|17&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Mechguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|49&lt;br /&gt;
|12&lt;br /&gt;
|45&lt;br /&gt;
|10&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|58&lt;br /&gt;
|21&lt;br /&gt;
|50&lt;br /&gt;
|15&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Shots]]&lt;br /&gt;
|Normal&lt;br /&gt;
|50&lt;br /&gt;
|25&lt;br /&gt;
|43&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|56&lt;br /&gt;
|31&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[L&amp;amp;K38 Combat]]&lt;br /&gt;
|Normal&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Launchers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|46&lt;br /&gt;
|21&lt;br /&gt;
|41&lt;br /&gt;
|19&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|52&lt;br /&gt;
|27&lt;br /&gt;
|44&lt;br /&gt;
|22&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Canes]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|14&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|22&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Wands]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Cards]]&lt;br /&gt;
|Normal&lt;br /&gt;
|33&lt;br /&gt;
|18&lt;br /&gt;
|30&lt;br /&gt;
|17&lt;br /&gt;
|47&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|40&lt;br /&gt;
|25&lt;br /&gt;
|34&lt;br /&gt;
|21&lt;br /&gt;
|47&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Female with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Saber]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|26 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|12 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|35 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|37 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|35 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|26 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|10 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|31 (-1)&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|35&lt;br /&gt;
|24&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Katanas]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|41 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|22&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|23 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|16 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|39 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|32 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|20 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|39 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Last Swan]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Canes]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|14 (+1)&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+10)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|22 (+1)&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|33 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+3)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|40 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|25 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|34 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|21 (+2)&lt;br /&gt;
|41&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==HUcaseal with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|37 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|29 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|14 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|41 (-9)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|44 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|33 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-7)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|35 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-4)&lt;br /&gt;
|27&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-4)&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|21 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|25 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|14 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|27 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|29 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|22 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|15 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|21 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|14 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|36 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|30 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|23 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|26 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|19 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==RAmarl with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|21 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|25 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|14 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|27 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|29 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Handgun]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|26 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|13 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|10 (-1)&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|34&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|21 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|29 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|15 (-1)&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Last Swan]]&lt;br /&gt;
|Normal&lt;br /&gt;
|26&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FOmar with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+5)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|21 (+5)&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|41 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|27 (+3)&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|17 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|23 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|16 (-3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|45 (+10)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|31 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|20 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|45 (+9)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+2)&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+1)&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Wands]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|34&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+1)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FOmarl with V101==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Weapon&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Attack&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;18&amp;quot;|Melee&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|15 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|26 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|12 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|37 (+6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|39 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|39 (+5)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Swords]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|16 (-1)&lt;br /&gt;
|31&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|53 (+10)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|23 (-1)&lt;br /&gt;
|35&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|51 (+8)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|34 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|19 (+4)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|53 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|48 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|29 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|37 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|22 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|51 (+2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Partisans]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|16 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+9)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|46&lt;br /&gt;
|24&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|36 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|20 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|42 (+7)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Slicers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|39 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|20 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|33 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|13 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|26 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|40 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Double Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-1)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|21 (-1)&lt;br /&gt;
|27&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|48 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|44 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-2)&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|47 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Claws]]&lt;br /&gt;
|Normal&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|22&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|34 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|35&lt;br /&gt;
|24&lt;br /&gt;
|27&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Katanas]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|41 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|22&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|42 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fists]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|17 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|21 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|14 (-5)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|33 (-2)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|31 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|24 (-2)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-4)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|35 (-1)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|Ranged&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Handgun]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|28 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|14 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|37 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|24 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|18 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|28 (+3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Last Swan]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|27 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|15 (+1)&lt;br /&gt;
|25&lt;br /&gt;
|12&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|36&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rifles]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|17 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|28 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|15 (+3)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|26 (+6)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|24 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|32 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|19 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+4)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Shots]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|43 (-7)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|18 (-7)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|32 (-11)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|10 (-11)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|27 (-13)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|50 (-6)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|25 (-6)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|37 (-9)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|15 (-9)&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|32 (-6)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|L&amp;amp;K38 Combat&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|45 (-1)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|54 (-1)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|Technique&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Canes]]&lt;br /&gt;
|Normal&lt;br /&gt;
|29&lt;br /&gt;
|13&lt;br /&gt;
|27&lt;br /&gt;
|13&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Rods]]&lt;br /&gt;
|Normal&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|31 (+2)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+2)&lt;br /&gt;
|27&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|36 (-4)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|38 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|23 (+1)&lt;br /&gt;
|32&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;background-color: #0a8b0a;&amp;quot;|38 (-3)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Wands]]&lt;br /&gt;
|Normal&lt;br /&gt;
|30&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|30 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|16 (+1)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|34 (+1)&lt;br /&gt;
|style=&amp;quot;background-color: #930c00;&amp;quot;|20 (+1)&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Male without V101 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Category&lt;br /&gt;
!Weapon&lt;br /&gt;
!Attack&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 1&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combo Step 2&lt;br /&gt;
!Combo Step 3&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
!Combo&lt;br /&gt;
!Full&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Melee&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Sabers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|32&lt;br /&gt;
|16&lt;br /&gt;
|28&lt;br /&gt;
|14&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|40&lt;br /&gt;
|24&lt;br /&gt;
|32&lt;br /&gt;
|18&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Swords]]&lt;br /&gt;
|Normal&lt;br /&gt;
|44&lt;br /&gt;
|22&lt;br /&gt;
|37&lt;br /&gt;
|21&lt;br /&gt;
|56&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|50&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|24&lt;br /&gt;
|54&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Daggers]]&lt;br /&gt;
|Normal&lt;br /&gt;
|46&lt;br /&gt;
|27&lt;br /&gt;
|36&lt;br /&gt;
|21&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|52&lt;br /&gt;
|33&lt;br /&gt;
|39&lt;br /&gt;
|24&lt;br /&gt;
|62&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Ranged&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Handguns]]&lt;br /&gt;
|Normal&lt;br /&gt;
|31&lt;br /&gt;
|18&lt;br /&gt;
|28&lt;br /&gt;
|14&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|Heavy&lt;br /&gt;
|38&lt;br /&gt;
|25&lt;br /&gt;
|33&lt;br /&gt;
|19&lt;br /&gt;
|27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Techniques=&lt;br /&gt;
&lt;br /&gt;
When casting buffered using the menu there is exactly 1 frame between casts.&lt;br /&gt;
&lt;br /&gt;
===Male===&lt;br /&gt;
Cast barehanded without v801 (times in parenthesis are with v801)&lt;br /&gt;
&lt;br /&gt;
Equipped: add 3 frames&lt;br /&gt;
&lt;br /&gt;
FOmar with Rod: add 4 frames&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Technique&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; |Frames&lt;br /&gt;
|-&lt;br /&gt;
!Level 30&lt;br /&gt;
!Level 15&lt;br /&gt;
!1&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16+&lt;br /&gt;
|-&lt;br /&gt;
|[[Foie]]&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|34 (32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(27)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Zonde]]&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|(32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(27)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Barta]]&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|(32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(27)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gifoie]]&lt;br /&gt;
|57&lt;br /&gt;
|57&lt;br /&gt;
|61 (57)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gizonde]]&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|(37)&lt;br /&gt;
|(32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(27)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(22)&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibarta]]&lt;br /&gt;
|42&lt;br /&gt;
|47&lt;br /&gt;
|(61)&lt;br /&gt;
|(52)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(47)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|44 (42)&lt;br /&gt;
|-&lt;br /&gt;
|[[Rafoie]]&lt;br /&gt;
|27&lt;br /&gt;
|32&lt;br /&gt;
|52 (46)&lt;br /&gt;
|46 (40)&lt;br /&gt;
|45 (39)&lt;br /&gt;
|44 (39)&lt;br /&gt;
|43 (38)&lt;br /&gt;
|42 (37)&lt;br /&gt;
|36 (32)&lt;br /&gt;
|35 (32)&lt;br /&gt;
|34 (32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|29 (27)&lt;br /&gt;
|-&lt;br /&gt;
|[[Razonde]]&lt;br /&gt;
|27&lt;br /&gt;
|32&lt;br /&gt;
|52 (46)&lt;br /&gt;
|46 (40)&lt;br /&gt;
|45 (39)&lt;br /&gt;
|44 (39)&lt;br /&gt;
|43 (38)&lt;br /&gt;
|42 (37)&lt;br /&gt;
|36 (32)&lt;br /&gt;
|35 (32)&lt;br /&gt;
|34 (32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|29 (27)&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabarta]]&lt;br /&gt;
|27&lt;br /&gt;
|32&lt;br /&gt;
|52 (46)&lt;br /&gt;
|46 (40)&lt;br /&gt;
|45 (39)&lt;br /&gt;
|44 (39)&lt;br /&gt;
|43 (38)&lt;br /&gt;
|42 (37)&lt;br /&gt;
|36 (32)&lt;br /&gt;
|35 (32)&lt;br /&gt;
|34 (32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|29 (27)&lt;br /&gt;
|-&lt;br /&gt;
|[[Grants]]&lt;br /&gt;
|37&lt;br /&gt;
| -&lt;br /&gt;
|64 (57)&lt;br /&gt;
|58 (51)&lt;br /&gt;
|57 (51)&lt;br /&gt;
|56 (50)&lt;br /&gt;
|55 (49)&lt;br /&gt;
|54 (49)&lt;br /&gt;
|48 (43)&lt;br /&gt;
|47 (42)&lt;br /&gt;
|46 (42)&lt;br /&gt;
|45 (42)&lt;br /&gt;
|44 (42)&lt;br /&gt;
|39 (37)&lt;br /&gt;
|-&lt;br /&gt;
|[[Megid]]&lt;br /&gt;
|37&lt;br /&gt;
| -&lt;br /&gt;
|64 (57)&lt;br /&gt;
|58 (51)&lt;br /&gt;
|57 (51)&lt;br /&gt;
|56 (50)&lt;br /&gt;
|55 (49)&lt;br /&gt;
|54 (49)&lt;br /&gt;
|48 (43)&lt;br /&gt;
|47 (42)&lt;br /&gt;
|46 (42)&lt;br /&gt;
|45 (42)&lt;br /&gt;
|44 (42)&lt;br /&gt;
|39 (37)&lt;br /&gt;
|-&lt;br /&gt;
|[[Resta]]&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|41 (37)&lt;br /&gt;
|35 (32)&lt;br /&gt;
|34 (32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|29 (27)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|24 (22)&lt;br /&gt;
|-&lt;br /&gt;
|[[Anti]]&lt;br /&gt;
|32&lt;br /&gt;
|37&lt;br /&gt;
|41 (37)&lt;br /&gt;
|35 (32)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Reverser]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|54 (49)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Shifta]]&lt;br /&gt;
|32&lt;br /&gt;
|37&lt;br /&gt;
|49 (47)&lt;br /&gt;
|Untested&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(32)&lt;br /&gt;
|-&lt;br /&gt;
|[[Deband]]&lt;br /&gt;
|32&lt;br /&gt;
|37&lt;br /&gt;
|49 (47)&lt;br /&gt;
|Untested&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(32)&lt;br /&gt;
|-&lt;br /&gt;
|[[Jellen]]&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|34 (32)&lt;br /&gt;
|Untested&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(27)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zalure]]&lt;br /&gt;
|27&lt;br /&gt;
|27&lt;br /&gt;
|34 (32)&lt;br /&gt;
|Untested&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|(27)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryuker]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|54 (46)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Female===&lt;br /&gt;
Level 20/30 techniques cast &#039;&#039;&#039;with a weapon equipped&#039;&#039;&#039; and v801&lt;br /&gt;
&lt;br /&gt;
Barehanded (except FOmarl): add 2 frames&lt;br /&gt;
&lt;br /&gt;
Without v801: add 3 frames&lt;br /&gt;
&lt;br /&gt;
Barehanded (except FOmarl) without v801: add 6 frames&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Technique&lt;br /&gt;
!Frames&lt;br /&gt;
|-&lt;br /&gt;
|[[Foie]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Zonde]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Barta]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Gifoie]]&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[[Gizonde]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Gibarta]]&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|[[Rafoie]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Razonde]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabarta]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Resta]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Anti]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Shifta]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Deband]]&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[Jellen]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Zalure]]&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryuker]]&lt;br /&gt;
|49&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Detailed=&lt;br /&gt;
&lt;br /&gt;
===Saber===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Animation&lt;br /&gt;
!Speed&lt;br /&gt;
!Attack&lt;br /&gt;
!Attack comes out on&lt;br /&gt;
!Min Frames&lt;br /&gt;
!Max Frames&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Male&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |40%&lt;br /&gt;
|N1&lt;br /&gt;
|11&lt;br /&gt;
|13&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|N2&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|N3&lt;br /&gt;
|8&lt;br /&gt;
|31&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|H1&lt;br /&gt;
|20&lt;br /&gt;
|21&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|H2&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|H3&lt;br /&gt;
|14&lt;br /&gt;
|34&lt;br /&gt;
|34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Double Saber===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Earliest Cancel&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 16,19&lt;br /&gt;
| 22&lt;br /&gt;
| 39&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 8&lt;br /&gt;
| 11&lt;br /&gt;
| 27&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 9,17,22&lt;br /&gt;
| -&lt;br /&gt;
| 51&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 23,26&lt;br /&gt;
| 29&lt;br /&gt;
| 46&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 14,21,25&lt;br /&gt;
| -&lt;br /&gt;
| 49&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 21,25&lt;br /&gt;
| 30&lt;br /&gt;
| 47&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 11&lt;br /&gt;
| 15&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 11,23,31&lt;br /&gt;
| -&lt;br /&gt;
| 67&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 27,31&lt;br /&gt;
| 35&lt;br /&gt;
| 52&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 36&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 17,26,32&lt;br /&gt;
| -&lt;br /&gt;
| 63&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Female&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 13,16&lt;br /&gt;
| 18&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 26&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 8,15,20&lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 21,23&lt;br /&gt;
| 25&lt;br /&gt;
| 42&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 13,19,23&lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 17,21&lt;br /&gt;
| 24&lt;br /&gt;
| 41&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 29&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 10,20,27&lt;br /&gt;
| -&lt;br /&gt;
| 59&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 24,27&lt;br /&gt;
| 30&lt;br /&gt;
| 47&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
| 34&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 15,23,29&lt;br /&gt;
| -&lt;br /&gt;
| 56&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|HUcaseal&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| 18&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
| 27&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| 25&lt;br /&gt;
| 42&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| 21&lt;br /&gt;
| 38&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
| 27&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 48&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| 27&lt;br /&gt;
| 44&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| 16&lt;br /&gt;
| 32&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 47&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sword===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Earliest Cancel&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 11&lt;br /&gt;
| 17&lt;br /&gt;
| 39&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 11&lt;br /&gt;
| 15&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 11&lt;br /&gt;
| -&lt;br /&gt;
| 43&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 20&lt;br /&gt;
| 24&lt;br /&gt;
| 46&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 16&lt;br /&gt;
| 19&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 16&lt;br /&gt;
| -&lt;br /&gt;
| 43&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 14&lt;br /&gt;
| 22&lt;br /&gt;
| 44&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 15&lt;br /&gt;
| 21&lt;br /&gt;
| 37&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
| 56&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 22&lt;br /&gt;
| 28&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 19&lt;br /&gt;
| 24&lt;br /&gt;
| 40&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 19&lt;br /&gt;
| -&lt;br /&gt;
| 54&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| 16&lt;br /&gt;
| 38&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| 15&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 53&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| 23&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| 19&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 51&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Partisan===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Animation&lt;br /&gt;
!Speed&lt;br /&gt;
!Attack&lt;br /&gt;
!Attack comes out on&lt;br /&gt;
!Earliest Cancel&lt;br /&gt;
!Total Frames&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Male&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |40%&lt;br /&gt;
|N1&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|N2&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|N3&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|H1&lt;br /&gt;
|22&lt;br /&gt;
|&lt;br /&gt;
|46&lt;br /&gt;
|-&lt;br /&gt;
|H2&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|H3&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handgun===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Earliest Cancel&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 5&lt;br /&gt;
| 14&lt;br /&gt;
| 27&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 3&lt;br /&gt;
| 11&lt;br /&gt;
| 25&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| 19&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 15&lt;br /&gt;
| 22&lt;br /&gt;
| 35&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 6&lt;br /&gt;
| 18&lt;br /&gt;
| 31&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 28&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 3&lt;br /&gt;
| -&lt;br /&gt;
| 23&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 15&lt;br /&gt;
| 25&lt;br /&gt;
| 38&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 10&lt;br /&gt;
| 19&lt;br /&gt;
| 33&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|RAmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mechgun===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Earliest Cancel&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 5,8,11&lt;br /&gt;
| 12 (earliest input on 11)&lt;br /&gt;
| 49&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 3,6,9&lt;br /&gt;
| 10&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 3,5,8&lt;br /&gt;
| -&lt;br /&gt;
| 42&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 15,17,20&lt;br /&gt;
| 21&lt;br /&gt;
| 58&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 10,12,14&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 10,12,14&lt;br /&gt;
| -&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 6,10,15&lt;br /&gt;
| 16&lt;br /&gt;
| 53&lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| 4,8,12&lt;br /&gt;
| 13&lt;br /&gt;
| 48&lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| 3,7,11&lt;br /&gt;
| -&lt;br /&gt;
| 45&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 15,19,22&lt;br /&gt;
| 23&lt;br /&gt;
| 60&lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| 10,13,17&lt;br /&gt;
| 18&lt;br /&gt;
| 53&lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| 10,13,16&lt;br /&gt;
| -&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| N3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H3&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===L&amp;amp;K38 Combat===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Animation&lt;br /&gt;
! Speed&lt;br /&gt;
! Attack&lt;br /&gt;
! Attack comes out on&lt;br /&gt;
! Total Frames&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;7&amp;quot;|Male&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;3&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 9,12,15,18,21&lt;br /&gt;
| 46&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 18,21,24,27,30&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;3&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| 11,14,17,20,23&lt;br /&gt;
| 48&lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| 20,23,26,29,32&lt;br /&gt;
| 57&lt;br /&gt;
|- &lt;br /&gt;
|Rowspan=&amp;quot;15&amp;quot;|FOmarl&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;3&amp;quot;|40%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=&amp;quot;3&amp;quot;|0%&lt;br /&gt;
|- &lt;br /&gt;
| N1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| H1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Photon Blast==&lt;br /&gt;
Startup for the first player is 61 frames. Players chaining will join the first player for however many startup frames were left.&lt;br /&gt;
&lt;br /&gt;
Twins is 255 frames, all other PBs are 254. Two PB chains are 404 frames.&lt;br /&gt;
&lt;br /&gt;
== HP Drain ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Weapon&lt;br /&gt;
!Frames&lt;br /&gt;
|-&lt;br /&gt;
|[[Psycho Wand]] (any spell)&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Lavis Blade]] (first drain)&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Lavis Cannon]]&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[Raikiri]], [[Orotiagito]]&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Gal Wind]]&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Soul Banish]]&lt;br /&gt;
|23+1*&lt;br /&gt;
|-&lt;br /&gt;
|[[Double Cannon]], [[Girasole]]&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[Lavis Blade]] (second drain)&lt;br /&gt;
|27&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Soul Banish drains on frame 23 but adds one additional frame to the collapse animation&lt;br /&gt;
&lt;br /&gt;
Total time to revive with a scape doll:&lt;br /&gt;
 (time to drain) + 7f (collapsing) + 119f (dead) + 70f (reviving) + 1f (standing but cannot act)&lt;br /&gt;
So for example, with lavis blade, it would be 20+7+119+70+1 = 217f total, or 7.23 seconds for a full retrap.&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Episode_2:_Stage_2/Guide&amp;diff=22245</id>
		<title>Episode 2: Stage 2/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Episode_2:_Stage_2/Guide&amp;diff=22245"/>
		<updated>2023-11-12T17:50:45Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Fonewearl Breakpoints */ previously miscalculated savage wolf 2 zonde breakpoint. The correct MST required is 224 mst, not 222 mst.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Fonewearl Breakpoints ==&lt;br /&gt;
[[Mind Material|Mind Materials]], [[Priest/Mind]], and [[General/Mind]] can all be found in this stage, which increase the player&#039;s MST by 10, 5, and 10 respectively when used. Depending on the number of Mind Materials consumed, and the number of MST-boosting units equipped, [[FOnewearl|FOnewearls]] can defeat the following enemies with fewer casts of a given technique than at the start of the stage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Additional MST required&lt;br /&gt;
!Enemy name&lt;br /&gt;
!Technique casted&lt;br /&gt;
!Number of casts&lt;br /&gt;
!Total MST required&lt;br /&gt;
!Level 12&lt;br /&gt;
!Level 13&lt;br /&gt;
!Level 14&lt;br /&gt;
!Level 15&lt;br /&gt;
!Level 16&lt;br /&gt;
!Level 17&lt;br /&gt;
!Level 18&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|[[Foie]]&lt;br /&gt;
|3&lt;br /&gt;
|179&lt;br /&gt;
| +45&lt;br /&gt;
| +35&lt;br /&gt;
| +30&lt;br /&gt;
| +25&lt;br /&gt;
| +20&lt;br /&gt;
| +15&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|[[Barta]]&lt;br /&gt;
|6&lt;br /&gt;
|190&lt;br /&gt;
| +55&lt;br /&gt;
| +50&lt;br /&gt;
| +45&lt;br /&gt;
| +35&lt;br /&gt;
| +30&lt;br /&gt;
| +25&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|[[Barta]]&lt;br /&gt;
|1&lt;br /&gt;
|212&lt;br /&gt;
| +75&lt;br /&gt;
| +70&lt;br /&gt;
| +65&lt;br /&gt;
| +60&lt;br /&gt;
| +50&lt;br /&gt;
| +45&lt;br /&gt;
| +40&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|[[Zonde]]&lt;br /&gt;
|2&lt;br /&gt;
|224&lt;br /&gt;
| +90&lt;br /&gt;
| +80&lt;br /&gt;
| +75&lt;br /&gt;
| +70&lt;br /&gt;
| +65&lt;br /&gt;
| +60&lt;br /&gt;
| +55&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|[[Barta]]&lt;br /&gt;
|5&lt;br /&gt;
|277&lt;br /&gt;
| +140&lt;br /&gt;
| +135&lt;br /&gt;
| +130&lt;br /&gt;
| +125&lt;br /&gt;
| +115&lt;br /&gt;
| +110&lt;br /&gt;
| +105&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 8 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca8.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear, then press button to allow one team to warp and other team go north&lt;br /&gt;
&lt;br /&gt;
Warp route:&lt;br /&gt;
&lt;br /&gt;
2a. Clear, go north&lt;br /&gt;
&lt;br /&gt;
2b. Clear, go west&lt;br /&gt;
&lt;br /&gt;
Door route:&lt;br /&gt;
&lt;br /&gt;
2c. Clear, go west&lt;br /&gt;
&lt;br /&gt;
2d. Clear, go south&lt;br /&gt;
&lt;br /&gt;
3. Clear, attack left switch on west door to open and go west&lt;br /&gt;
&lt;br /&gt;
4. Clear, go north&lt;br /&gt;
&lt;br /&gt;
5. Clear, go north and warp&lt;br /&gt;
&lt;br /&gt;
6. Clear, go west&lt;br /&gt;
&lt;br /&gt;
7. Clear, go south&lt;br /&gt;
&lt;br /&gt;
8. Clear, go west&lt;br /&gt;
&lt;br /&gt;
9. Clear, go north to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 9 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca9.png|left|frameless|768x768px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear only Gilchic, go south&lt;br /&gt;
&lt;br /&gt;
2. Press west switch, Clear only Wolf, go south&lt;br /&gt;
&lt;br /&gt;
3. Press west switch, Clear only Wolf, go south&lt;br /&gt;
&lt;br /&gt;
4. Press west switch, Clear only Pan Arms, go south and warp&lt;br /&gt;
&lt;br /&gt;
5. Clear only Delsaber, go north&lt;br /&gt;
&lt;br /&gt;
6. Clear only Garanz, go north to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 10 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca10.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
Team A (southwest):&lt;br /&gt;
&lt;br /&gt;
1a. Clear, go east&lt;br /&gt;
&lt;br /&gt;
1b. Clear, go north&lt;br /&gt;
&lt;br /&gt;
Team B (north):&lt;br /&gt;
&lt;br /&gt;
1c. Go to south of room to trigger spawn, Clear, go west&lt;br /&gt;
&lt;br /&gt;
1d. Clear, go south&lt;br /&gt;
&lt;br /&gt;
2. Take warp in center of room&lt;br /&gt;
&lt;br /&gt;
3. Clear 2 Wolves and 1 Pan Arms, go west&lt;br /&gt;
&lt;br /&gt;
4. Go north to press timed switch, then go south&lt;br /&gt;
&lt;br /&gt;
5. Clear, go south (ignore hallway enemies)&lt;br /&gt;
&lt;br /&gt;
6. Clear, go south to press timed switch, then go west&lt;br /&gt;
&lt;br /&gt;
7. Light switch is in middle of room surrounded by walls and must be held. Clear, one team go east and one team go west&lt;br /&gt;
&lt;br /&gt;
8. One person kill boxes while the other goes north&lt;br /&gt;
&lt;br /&gt;
9. Press switch and return to room 8, avoiding hallway Garanz&lt;br /&gt;
&lt;br /&gt;
Everyone return to room 7 and go north to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 11 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca11.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear, warp&lt;br /&gt;
&lt;br /&gt;
2. Clear, warp&lt;br /&gt;
&lt;br /&gt;
3. Poison switch in northwest. Clear, warp&lt;br /&gt;
&lt;br /&gt;
4. Clear, warp&lt;br /&gt;
&lt;br /&gt;
5. Clear, warp&lt;br /&gt;
&lt;br /&gt;
6. Clear, press switches, go north&lt;br /&gt;
&lt;br /&gt;
7. Clear, go north (ignore hallway enemies)&lt;br /&gt;
&lt;br /&gt;
8. Go east&lt;br /&gt;
&lt;br /&gt;
9. Clear, go south&lt;br /&gt;
&lt;br /&gt;
10. Clear, go east&lt;br /&gt;
&lt;br /&gt;
11. Clear, go north&lt;br /&gt;
&lt;br /&gt;
12. Clear, go east to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 12 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca12.png|left|frameless|673x673px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear, go north&lt;br /&gt;
&lt;br /&gt;
2. Clear, go east&lt;br /&gt;
&lt;br /&gt;
3. Poison switch in northeast corner. Clear only Wolves, go east&lt;br /&gt;
&lt;br /&gt;
4. Clear only Wolves and go north&lt;br /&gt;
&lt;br /&gt;
5. Clear only Pan Arms, go west&lt;br /&gt;
&lt;br /&gt;
6. Poison pressure switch in middle of room. Press it to spawn &lt;br /&gt;
&lt;br /&gt;
Delsabers. Clear only Delsabers and go west&lt;br /&gt;
&lt;br /&gt;
7. Clear only Chaos Sorceror, go north&lt;br /&gt;
&lt;br /&gt;
8. WAIT UNTIL ALL 6 DUBCHICS SPAWN, then kill Dubwitch. Go west to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 13 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca13.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
Team A (south):&lt;br /&gt;
&lt;br /&gt;
1a. Go west&lt;br /&gt;
&lt;br /&gt;
1b. Clear, go west (avoid hallway enemies)&lt;br /&gt;
&lt;br /&gt;
1c. Clear, go west, warp&lt;br /&gt;
&lt;br /&gt;
Team B (north):&lt;br /&gt;
&lt;br /&gt;
1d. Go east&lt;br /&gt;
&lt;br /&gt;
1e. Clear, go north (avoid hallway enemies)&lt;br /&gt;
&lt;br /&gt;
1f. Clear, go east, warp&lt;br /&gt;
&lt;br /&gt;
2. Ignore enemies if possible. Press switch and take center warp.&lt;br /&gt;
&lt;br /&gt;
3. Take northeast warp&lt;br /&gt;
&lt;br /&gt;
4. Take southwest warp&lt;br /&gt;
&lt;br /&gt;
5. Poison switch behind north barrier. Clear, go east&lt;br /&gt;
&lt;br /&gt;
6. Clear, go east&lt;br /&gt;
&lt;br /&gt;
7. Clear, go north&lt;br /&gt;
&lt;br /&gt;
8. Go east&lt;br /&gt;
&lt;br /&gt;
9. Clear, go east (avoid hallway enemies)&lt;br /&gt;
&lt;br /&gt;
10. Clear, go southeast to boss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Episode_2:_Stage_2/Guide&amp;diff=22229</id>
		<title>Episode 2: Stage 2/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Episode_2:_Stage_2/Guide&amp;diff=22229"/>
		<updated>2023-11-06T16:01:24Z</updated>

		<summary type="html">&lt;p&gt;Toujours: FOnl breakpoints&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Fonewearl Breakpoints ==&lt;br /&gt;
[[Mind Material|Mind Materials]], [[Priest/Mind]], and [[General/Mind]] can all be found in this stage, which increase the player&#039;s MST by 10, 5, and 10 respectively when used. Depending on the number of Mind Materials consumed, and the number of MST-boosting units equipped, [[FOnewearl|FOnewearls]] can defeat the following enemies with fewer casts of a given technique than at the start of the stage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Additional MST required&lt;br /&gt;
!Enemy name&lt;br /&gt;
!Technique casted&lt;br /&gt;
!Number of casts&lt;br /&gt;
!Total MST required&lt;br /&gt;
!Level 12&lt;br /&gt;
!Level 13&lt;br /&gt;
!Level 14&lt;br /&gt;
!Level 15&lt;br /&gt;
!Level 16&lt;br /&gt;
!Level 17&lt;br /&gt;
!Level 18&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbarous Wolf]]&lt;br /&gt;
|[[Foie]]&lt;br /&gt;
|3&lt;br /&gt;
|179&lt;br /&gt;
| +45&lt;br /&gt;
| +35&lt;br /&gt;
| +30&lt;br /&gt;
| +25&lt;br /&gt;
| +20&lt;br /&gt;
| +15&lt;br /&gt;
| +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|[[Barta]]&lt;br /&gt;
|6&lt;br /&gt;
|190&lt;br /&gt;
| +55&lt;br /&gt;
| +50&lt;br /&gt;
| +45&lt;br /&gt;
| +35&lt;br /&gt;
| +30&lt;br /&gt;
| +25&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubchic]]&lt;br /&gt;
|[[Barta]]&lt;br /&gt;
|1&lt;br /&gt;
|212&lt;br /&gt;
| +75&lt;br /&gt;
| +70&lt;br /&gt;
| +65&lt;br /&gt;
| +60&lt;br /&gt;
| +50&lt;br /&gt;
| +45&lt;br /&gt;
| +40&lt;br /&gt;
|-&lt;br /&gt;
|[[Savage Wolf]]&lt;br /&gt;
|[[Zonde]]&lt;br /&gt;
|2&lt;br /&gt;
|222&lt;br /&gt;
| +85&lt;br /&gt;
| +80&lt;br /&gt;
| +75&lt;br /&gt;
| +70&lt;br /&gt;
| +60&lt;br /&gt;
| +55&lt;br /&gt;
| +50&lt;br /&gt;
|-&lt;br /&gt;
|[[Delsaber]]&lt;br /&gt;
|[[Barta]]&lt;br /&gt;
|5&lt;br /&gt;
|277&lt;br /&gt;
| +140&lt;br /&gt;
| +135&lt;br /&gt;
| +130&lt;br /&gt;
| +125&lt;br /&gt;
| +115&lt;br /&gt;
| +110&lt;br /&gt;
| +105&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 8 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca8.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear, then press button to allow one team to warp and other team go north&lt;br /&gt;
&lt;br /&gt;
Warp route:&lt;br /&gt;
&lt;br /&gt;
2a. Clear, go north&lt;br /&gt;
&lt;br /&gt;
2b. Clear, go west&lt;br /&gt;
&lt;br /&gt;
Door route:&lt;br /&gt;
&lt;br /&gt;
2c. Clear, go west&lt;br /&gt;
&lt;br /&gt;
2d. Clear, go south&lt;br /&gt;
&lt;br /&gt;
3. Clear, attack left switch on west door to open and go west&lt;br /&gt;
&lt;br /&gt;
4. Clear, go north&lt;br /&gt;
&lt;br /&gt;
5. Clear, go north and warp&lt;br /&gt;
&lt;br /&gt;
6. Clear, go west&lt;br /&gt;
&lt;br /&gt;
7. Clear, go south&lt;br /&gt;
&lt;br /&gt;
8. Clear, go west&lt;br /&gt;
&lt;br /&gt;
9. Clear, go north to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 9 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca9.png|left|frameless|768x768px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear only Gilchic, go south&lt;br /&gt;
&lt;br /&gt;
2. Press west switch, Clear only Wolf, go south&lt;br /&gt;
&lt;br /&gt;
3. Press west switch, Clear only Wolf, go south&lt;br /&gt;
&lt;br /&gt;
4. Press west switch, Clear only Pan Arms, go south and warp&lt;br /&gt;
&lt;br /&gt;
5. Clear only Delsaber, go north&lt;br /&gt;
&lt;br /&gt;
6. Clear only Garanz, go north to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 10 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca10.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
Team A (southwest):&lt;br /&gt;
&lt;br /&gt;
1a. Clear, go east&lt;br /&gt;
&lt;br /&gt;
1b. Clear, go north&lt;br /&gt;
&lt;br /&gt;
Team B (north):&lt;br /&gt;
&lt;br /&gt;
1c. Go to south of room to trigger spawn, Clear, go west&lt;br /&gt;
&lt;br /&gt;
1d. Clear, go south&lt;br /&gt;
&lt;br /&gt;
2. Take warp in center of room&lt;br /&gt;
&lt;br /&gt;
3. Clear 2 Wolves and 1 Pan Arms, go west&lt;br /&gt;
&lt;br /&gt;
4. Go north to press timed switch, then go south&lt;br /&gt;
&lt;br /&gt;
5. Clear, go south (ignore hallway enemies)&lt;br /&gt;
&lt;br /&gt;
6. Clear, go south to press timed switch, then go west&lt;br /&gt;
&lt;br /&gt;
7. Light switch is in middle of room surrounded by walls and must be held. Clear, one team go east and one team go west&lt;br /&gt;
&lt;br /&gt;
8. One person kill boxes while the other goes north&lt;br /&gt;
&lt;br /&gt;
9. Press switch and return to room 8, avoiding hallway Garanz&lt;br /&gt;
&lt;br /&gt;
Everyone return to room 7 and go north to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 11 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca11.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear, warp&lt;br /&gt;
&lt;br /&gt;
2. Clear, warp&lt;br /&gt;
&lt;br /&gt;
3. Poison switch in northwest. Clear, warp&lt;br /&gt;
&lt;br /&gt;
4. Clear, warp&lt;br /&gt;
&lt;br /&gt;
5. Clear, warp&lt;br /&gt;
&lt;br /&gt;
6. Clear, press switches, go north&lt;br /&gt;
&lt;br /&gt;
7. Clear, go north (ignore hallway enemies)&lt;br /&gt;
&lt;br /&gt;
8. Go east&lt;br /&gt;
&lt;br /&gt;
9. Clear, go south&lt;br /&gt;
&lt;br /&gt;
10. Clear, go east&lt;br /&gt;
&lt;br /&gt;
11. Clear, go north&lt;br /&gt;
&lt;br /&gt;
12. Clear, go east to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 12 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca12.png|left|frameless|673x673px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear, go north&lt;br /&gt;
&lt;br /&gt;
2. Clear, go east&lt;br /&gt;
&lt;br /&gt;
3. Poison switch in northeast corner. Clear only Wolves, go east&lt;br /&gt;
&lt;br /&gt;
4. Clear only Wolves and go north&lt;br /&gt;
&lt;br /&gt;
5. Clear only Pan Arms, go west&lt;br /&gt;
&lt;br /&gt;
6. Poison pressure switch in middle of room. Press it to spawn &lt;br /&gt;
&lt;br /&gt;
Delsabers. Clear only Delsabers and go west&lt;br /&gt;
&lt;br /&gt;
7. Clear only Chaos Sorceror, go north&lt;br /&gt;
&lt;br /&gt;
8. WAIT UNTIL ALL 6 DUBCHICS SPAWN, then kill Dubwitch. Go west to exit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 13 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca13.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
Team A (south):&lt;br /&gt;
&lt;br /&gt;
1a. Go west&lt;br /&gt;
&lt;br /&gt;
1b. Clear, go west (avoid hallway enemies)&lt;br /&gt;
&lt;br /&gt;
1c. Clear, go west, warp&lt;br /&gt;
&lt;br /&gt;
Team B (north):&lt;br /&gt;
&lt;br /&gt;
1d. Go east&lt;br /&gt;
&lt;br /&gt;
1e. Clear, go north (avoid hallway enemies)&lt;br /&gt;
&lt;br /&gt;
1f. Clear, go east, warp&lt;br /&gt;
&lt;br /&gt;
2. Ignore enemies if possible. Press switch and take center warp.&lt;br /&gt;
&lt;br /&gt;
3. Take northeast warp&lt;br /&gt;
&lt;br /&gt;
4. Take southwest warp&lt;br /&gt;
&lt;br /&gt;
5. Poison switch behind north barrier. Clear, go east&lt;br /&gt;
&lt;br /&gt;
6. Clear, go east&lt;br /&gt;
&lt;br /&gt;
7. Clear, go north&lt;br /&gt;
&lt;br /&gt;
8. Go east&lt;br /&gt;
&lt;br /&gt;
9. Clear, go east (avoid hallway enemies)&lt;br /&gt;
&lt;br /&gt;
10. Clear, go southeast to boss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Episode_2:_Stage_1/Guide&amp;diff=20070</id>
		<title>Episode 2: Stage 1/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Episode_2:_Stage_1/Guide&amp;diff=20070"/>
		<updated>2023-08-05T16:27:46Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Area 6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&lt;br /&gt;
* Ignore enemies in the hallways unless otherwise directed.&lt;br /&gt;
* HUcasts can use a [[Handgun]] at Level 6 instead of Level 7 if they feed their [[Mag]] a combination of 7 [[Antidote|Antidotes]]/[[Antiparalysis]]. Since HUcasts start with only 3 [[Antidote|Antidotes]] and 3 [[Antiparalysis]], they will need another player to drop one of these items, or to find an additional Anti type item to feed their Mag.&lt;br /&gt;
* Save [[Monogrinder|Monogrinders]]/[[Digrinder|Digrinders]]/[[Trigrinder|Trigrinders]] for the best set of [[Dagger|Daggers]] you can find with hit or A.Beast to use in the boss fight against [[Barba Ray]].&lt;br /&gt;
* [[Zonde]] and [[Resta]] Techniques can be useful for a Force if found. As Resta 3 does not drop in this stage, other players will have to rely on Monomates to heal.&lt;br /&gt;
* Keep track of how many [[Knight/Power]] units your party has and make sure they are distributed accordingly. On a similar note, keep track of how many slots each player has available. Even Forces can benefit from the increased ATP, as a [[Saber]] is preferable for them to techniques during the fight against Barba Ray.&lt;br /&gt;
* The pillars that stomp deal 50 set damage. There is one stomping pillar in Area 6 that deals 100 set damage.&lt;br /&gt;
&lt;br /&gt;
== FOnewearl breakpoints ==&lt;br /&gt;
&lt;br /&gt;
* With starting stats, one cast of Foie deals enough damage to a [[Poison Lily]] to send it into its spiraling animation. A minimum of 146 MST is required for a FOnewearl to instantly kill a Poison Lily with one cast of Foie. This is possible at Level 7 if the player has used 5 [[Mind Material|Mind Materials]], or at Level 8 if the player has used 4 Mind Materials.&lt;br /&gt;
* Although [[Dark Belra]] has a lower resistance to Zonde type attacks, the [[Foie]] LV3 that FOnewearl starts with deals more damage than [[Zonde]] LV1 until the player reaches a minimum of 150 MST.&lt;br /&gt;
&lt;br /&gt;
==== Area 1 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca1.png|left|frameless|644x644px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear the following spawns:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Rag Rappy|Rag Rappies]]&lt;br /&gt;
* 3 [[Dimenian|Dimenians]]&lt;br /&gt;
&lt;br /&gt;
2. Clear 2 [[Poison Lily|Poison Lilies]] and loot the boxes&lt;br /&gt;
&lt;br /&gt;
3. Stand on the button to let one player go south  through the fence. All remaining players wait at the west door. Once through the fence, the solo player breaks the walls and stands on the button briefly to let the main party through the western door. Standing on the button spawns foie traps from the ground. The solo player destroys the Southern, Western, then Northern foie traps in that order, then waits at the eastern door.&lt;br /&gt;
&lt;br /&gt;
4. Clear [[Monest]] and [[Mothmant|Mothmants]]; loot boxes in the southwest; head north, press the button, and warp.&lt;br /&gt;
&lt;br /&gt;
5. Clear the following spawns, then loot the boxes:&lt;br /&gt;
&lt;br /&gt;
* 4 [[Dimenian|Dimenians]]&lt;br /&gt;
* 1 [[Dimenian]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 1 [[Grass Assassin]]&lt;br /&gt;
&lt;br /&gt;
6. Clear the following spawns, then head East:&lt;br /&gt;
&lt;br /&gt;
* 3 [[Rag Rappy|Rag Rappies]] (If an android is first in the room, they can place a Damage Trap in the middle of the room and run to the west in order to scare the Rappies)&lt;br /&gt;
* 3 [[Dimenian|Dimenians]], 1 [[Poison Lily]]&lt;br /&gt;
&lt;br /&gt;
7. Clear 3 [[Dimenian|Dimenians]], then go South&lt;br /&gt;
&lt;br /&gt;
8. Press west switch to raise bridge. One player stands on the switch to let the others warp, then waits for the south exit to open&lt;br /&gt;
&lt;br /&gt;
9. Clear 2 [[Grass Assassin|Grass Assassins]], then go South&lt;br /&gt;
&lt;br /&gt;
10. Clear 1 [[Hildebear]], then head East.&lt;br /&gt;
&lt;br /&gt;
11. Clear 3 [[La Dimenian|La Dimenians]], then head South to the next area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 2 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca2.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
This area is identical to the Temple portion of the quest [[Respective Tomorrow]].&lt;br /&gt;
&lt;br /&gt;
1. Clear the following spawns and loot the boxes:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Rag Rappy|Rag Rappies]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 2 [[Dimenian|Dimenians]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
&lt;br /&gt;
2. Watch out for a foie trap to the left upon entering. Clear 1 [[La Dimenian]] and 2 [[Dimenian|Dimenians]] before heading North.&lt;br /&gt;
&lt;br /&gt;
3. Clear the following spawns:&lt;br /&gt;
&lt;br /&gt;
* 3 [[Rag Rappy|Rag Rappies]], 1 [[Hildebear]]&lt;br /&gt;
* 3 [[Dimenian|Dimenians]], 2 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[Poison Lily|Poison Lilies]], 1 [[Grass Assassin]]&lt;br /&gt;
* 2 [[Hildebear|Hildebears]], one at each end (try to group them up for efficient use of techniques and traps)&lt;br /&gt;
&lt;br /&gt;
4. Clear the following spawns:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Rag Rappy|Rag Rappies]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 1 [[La Dimenian]], 2 [[Dimenian|Dimenians]], 1 [[Monest]]&lt;br /&gt;
&lt;br /&gt;
If desired, there is a ring and a group of boxes containing a [[Scape Doll]] to the North. Otherwise, head East.&lt;br /&gt;
&lt;br /&gt;
Hug the right side of the hallway to avoid the traps, opening boxes as you walk.&lt;br /&gt;
&lt;br /&gt;
5. Clear the following spawns, while watching out for damage traps:&lt;br /&gt;
&lt;br /&gt;
* 5 [[Dimenian|Dimenians]]&lt;br /&gt;
* 3 [[Rag Rappy|Rag Rappies]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 4 [[Dimenian|Dimenians]], 2 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 3 [[La Dimenian|La Dimenians]], 2 [[Grass Assassin|Grass Assassins]]&lt;br /&gt;
* 3 [[Poison Lily|Poison Lilies]], 2 [[Hildebear|Hildebears]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 3 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca3.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear the following spawns, then go north:&lt;br /&gt;
&lt;br /&gt;
* 4 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[Poison Lily|Poison Lilies]], 1 [[Grass Assassin]]&lt;br /&gt;
&lt;br /&gt;
2. Clear 1 [[Dark Belra]]&lt;br /&gt;
&lt;br /&gt;
3. Clear 2 [[Dimenian|Dimenians]], 1 [[La Dimenian]] and 1 [[Monest]] before taking the outside hallway. There is a falling trap as soon as the player leaves the main room.&lt;br /&gt;
&lt;br /&gt;
4. Clear &lt;br /&gt;
&lt;br /&gt;
* 2 [[La Dimenian|La Dimenians]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* (all on the first side of the room) 1 [[Hildebear]], 3 [[Dimenian|Dimenians]]&lt;br /&gt;
&lt;br /&gt;
5. At this point the party splits. To the north are a number of [[Hildebear]] spawns which are best handled by a Hunter with a hit [[Handgun]], or by a Force if none have dropped. Everyone else should head South. In 2 player runs, a Force often goes north even if a hit Handgun has been found. Step on the button to clear the barrier, and make sure all players have made it past the barrier before proceeding.&lt;br /&gt;
&lt;br /&gt;
Team A (north):&lt;br /&gt;
&lt;br /&gt;
6a. Clear 1 [[Hildebear]]. There are many traps in this room, so if you cannot disarm them, walk around the edge of the room instead of approaching the center to ensure safety. Head West.&lt;br /&gt;
&lt;br /&gt;
6b. Press button to raise bridge (this triggers 2 foie traps to the players left and right) Cross the bridge to spawn 1 [[Hildebear]]. Barta will not work if the player or the enemy is on the bridge, so lure the enemy off the bridge first. 2 [[Hildebear|Hildebears]] will spawn afterwards. Clear and then head West.&lt;br /&gt;
&lt;br /&gt;
Team B (south):&lt;br /&gt;
&lt;br /&gt;
6c. Press the four corner buttons (you will need to destroy boxes), kill 4 [[Dimenian|Dimenians]], and head West.&lt;br /&gt;
&lt;br /&gt;
6d. Clear, then go west. Watch for falling traps in the middle of the room.&lt;br /&gt;
&lt;br /&gt;
* 6 [[Dimenian|Dimenians]]&lt;br /&gt;
* 4 [[La Dimenian|La Dimenians]], 2 [[Dimenian|Dimenians]]&lt;br /&gt;
&lt;br /&gt;
6e. Clear 4 [[La Dimenian|La Dimenians]], then go North&lt;br /&gt;
&lt;br /&gt;
6f. Clear the following spawns, then go northwest. Watch for falling traps in the middle of the room again.&lt;br /&gt;
&lt;br /&gt;
* 6 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 4 [[La Dimenian|La Dimenians]], 2 [[So Dimenian|So Dimenians]]&lt;br /&gt;
&lt;br /&gt;
7. Clear [[Poison Lily|Poison Lilies]]. The Northwest and Middle buttons open the pathway to the ring to the West. The way forward is North.&lt;br /&gt;
&lt;br /&gt;
8. Clear 3 [[La Dimenian|La Dimenians]] and 1 [[Monest]], then proceed East.&lt;br /&gt;
&lt;br /&gt;
9. (see map for color coded key) This puzzle requires 2 players to stand on certain buttons to open up fences for each other. The player who enters the maze to the right (East) will press the right button in the first pair, the left button in the second pair, and then the right button in the third pair. Make sure that your teammates have made it through the corresponding barrier before moving off each button. &#039;&#039;&#039;Do not take the warp here, it will cause you to backtrack.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10. Clear 3 [[Hildebear|Hildebears]]. Make sure to use a Freeze Trap if playing an Android to make the fight easier. Forces should try to hit at least 2 Hildebears with each cast of Barta.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 4 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca4.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
There are 4 switches scattered throughout the area that must be pressed before moving on. Pressing the switches and warping back to the starting point will spawn foie traps on the East and West side of the bridge. It is significantly more efficient if the party splits up to press each switch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Lily&amp;quot; Route (One of the longer routes, ideal for a Force or a Hunter with a Hit Handgun):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.1 Go west&lt;br /&gt;
&lt;br /&gt;
1.2 Clear 5 [[Poison Lily|Poison Lilies]], go south&lt;br /&gt;
&lt;br /&gt;
1.3 Go south&lt;br /&gt;
&lt;br /&gt;
1.4 Clear 3 [[So Dimenian|So Dimenians]], go west. In the hallway are 3 breakable barriers and traps. Approach the first breakable barrier from the left, the second from the right, and the third from the left to avoid the traps.&lt;br /&gt;
&lt;br /&gt;
1.5 Clear 4 [[Poison Lily|Poison Lilies]], then go North.&lt;br /&gt;
&lt;br /&gt;
1.6 There are numerous foie traps in this room. Standing on the left side in the middle and attacking from a distance will keep the player safe. clear the following spawns, then head North, press the switch, and warp.&lt;br /&gt;
&lt;br /&gt;
* 4 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 4 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Nests&amp;quot; route (One of the longer routes, consider sending 2 people here in larger parties. Weapons with the [[Dim]] special will be useful against the Monests here):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2.1 Clear 2 [[Dimenian|Dimenians]], Press four corner buttons, then go north&lt;br /&gt;
&lt;br /&gt;
2.2 Clear 2 [[So Dimenian|So Dimenians]], 1 [[Dimenian]], then head East&lt;br /&gt;
&lt;br /&gt;
2.3 Clear the following spawns:&lt;br /&gt;
&lt;br /&gt;
* 3 [[Rag Rappy|Rag Rappies]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 3 [[La Dimenian|La Dimenians]], 1 [[Grass Assassin]]&lt;br /&gt;
&lt;br /&gt;
There are 8 boxes to the North of this room, 4 of which contain weapons. It is highly recommended to check these boxes. Head South afterwards, dodging the foie traps.&lt;br /&gt;
&lt;br /&gt;
2.4 Clear the following spawns:&lt;br /&gt;
&lt;br /&gt;
* 1 [[Monest]]&lt;br /&gt;
* 2 [[Monest|Monests]]&lt;br /&gt;
* 3 [[Monest|Monests]] (if a cast is present, use a Damage trap to kill the [[Mothmant|Mothmants]] to make targeting easier)&lt;br /&gt;
&lt;br /&gt;
2.5  Watch for foie traps spawning from the middle divider. Clear 2 [[Grass Assassin|Grass Assassins]], 2 [[La Dimenian|La Dimenians]], and 1 [[Dimenian]]. Go west, press the switch switch, and warp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Belra&amp;quot; route (ideal for a Hunter with a handgun. Arguably the worst route for a Force.):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3.1 Clear, go south&lt;br /&gt;
&lt;br /&gt;
3.2 Go east. There are 2 breakable walls in the hallway,  2 stomping pillars, and one [[Dark Belra]] (which you don&#039;t have to kill). Both breakable walls require 9 attacks to break. Attack the first one with a handgun if you have one, luring the Belra to the corner. Sneak past the Belra and attack the second breakable wall with a handgun, then continue East. If the player doesn&#039;t have a handgun, they can attack the barrier 4 times, retreat or take the hit from the stomping pillar, and then attack the barrier 5 times to open the pathway.&lt;br /&gt;
&lt;br /&gt;
3.3 Watch for foie traps spawning from the middle divider. If possible, destroy them before the second spawn. Clear the following spawns, then go south, press the switch, and warp.&lt;br /&gt;
&lt;br /&gt;
* 2 [[So Dimenian|So Dimenians]], 1 [[Poison Lily]]&lt;br /&gt;
* 2 [[Hildebear|Hildebears]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Bridge&amp;quot; route (The shortest route of all):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4.1 Clear, go south&lt;br /&gt;
&lt;br /&gt;
4.2 Go south&lt;br /&gt;
&lt;br /&gt;
4.3 Clear 2 [[Poison Lily|Poison Lilies]], 2 [[La Dimenian|La Dimenians]], then head East. Attack the button on your left (North), then press the switch. Consider backtracking South to open up the ring, or North to do the &#039;&#039;Belra&#039;&#039; &#039;&#039;route&#039;&#039; if no one has done it yet. Otherwise, take the warp.&lt;br /&gt;
&lt;br /&gt;
After warping, all players go to room 5&lt;br /&gt;
&lt;br /&gt;
5. Press switch to raise bridge. Clear the following spawns, then go north to the next area.&lt;br /&gt;
&lt;br /&gt;
* 1 [[Grass Assassin]], 3 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[Rag Rappy|Rag Rappies]], 3 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[So Dimenian|So Dimenians]], 2 [[Poison Lily|Poison Lilies]], 1 [[Hildebear]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 5 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca5.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Ignore or clear the first [[Hildebear]] that spawns. Clear the 2 [[Rag Rappy|Rag Rappies]] to the West, then head South.&lt;br /&gt;
&lt;br /&gt;
2. Clear the following spawns, then head West:&lt;br /&gt;
&lt;br /&gt;
* 4 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 3 [[La Dimenian|La Dimenians]]&lt;br /&gt;
&lt;br /&gt;
Hug the left side of the hallway to avoid traps.&lt;br /&gt;
&lt;br /&gt;
3. Destroy the breakable wall to cross the bridge. Clear the following spawns, then head South:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Poison Lily|Poison Lilies]], 1 [[Monest]]&lt;br /&gt;
* 2 [[La Dimenian|La Dimenians]], 2 [[So Dimenian|So Dimenians]], 1 [[Dimenian]]&lt;br /&gt;
* 2 [[Poison Lily|Poison Lilies]], 1 [[Dark Belra]]&lt;br /&gt;
&lt;br /&gt;
4. 2 Players need to step simultaneously on the switches on the balcony on the East and West side of the room to open the door. There is a set [[Scape Doll]] in the box on the West side. Clear the 3 [[Poison Lily|Poison Lilies]] if desired, then head North.&lt;br /&gt;
&lt;br /&gt;
5. Clear 2 [[Monest|Monests]], use the ring to the West if needed, then head North.&lt;br /&gt;
&lt;br /&gt;
6. Clear the following spawns, then head East to the warp:&lt;br /&gt;
&lt;br /&gt;
* 2 [[La Dimenian|La Dimenians]], 3 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 1 [[Grass Assassin]], 2 [[So Dimenian|So Dimenians]]&lt;br /&gt;
* 3 [[So Dimenian|So Dimenians]], 2 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[Dark Belra]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 6 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca6.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear 2 [[Hildebear|Hildebears]], then go south&lt;br /&gt;
&lt;br /&gt;
2. Ignore the traps because they take a while to detonate. Stand on the button to open the right (West) warp. One player should take this warp, which opens the left (East) warp. The remaining players should warp at the same time through the left (East) warp so that they can walk past the [[Dark Belra]] in the hallway instead of fighting it.&lt;br /&gt;
&lt;br /&gt;
Right (West) warp (solo player):&lt;br /&gt;
&lt;br /&gt;
3a. All the [[Poison Lily|Poison Lilies]] in this room are optional to defeat. In order to open up the gates for your teammates, press the switch that is &#039;&#039;further&#039;&#039; from your intial warp point, then head into the hallway and press the switch that is &#039;&#039;closer&#039;&#039; to you.&lt;br /&gt;
&lt;br /&gt;
3b. Clear the following spawns, loot the northern boxes, then head South:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Poison Lily|Poison Lilies]], 2 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[Grass Assassin|Grass Assassins]]&lt;br /&gt;
&lt;br /&gt;
Left (East) warp (all other teammates):&lt;br /&gt;
&lt;br /&gt;
3c. If the team warped together successfully, you can walk past the [[Dark Belra]] in the hallway. Otherwise, defeat it so that all teammates can get through. At the first set of switches, press the one that is &#039;&#039;further&#039;&#039; from your warp point. At the second set of switches, press the one that is &#039;&#039;closer&#039;&#039; to your warp point. Continue West.&lt;br /&gt;
&lt;br /&gt;
4. Clear the following spawns, then head West:&lt;br /&gt;
&lt;br /&gt;
* 4 [[La Dimenian|La Dimenians]], 2 [[Dimenian|Dimenians]]&lt;br /&gt;
* 2 [[Rag Rappy|Rag Rappies]], 3 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 3 [[So Dimenian|So Dimenians]], 2 [[Grass Assassin|Grass Assassins]]&lt;br /&gt;
* 3 [[Poison Lily|Poison Lilies]] (in the middle), 2 [[Hildebear|Hildebears]] (at each end - have the party stand at the Western side of the room to get one Hildebear to jump so that they can both be frozen and so that the Force can hit them both with Barta)&lt;br /&gt;
&lt;br /&gt;
5. One player stands on the button to let the rest warp. There is another button at the south end of this room, which disables the barrier for the bridge, spawns 2 foie traps on the bridge, and spawns the first wave of enemies. An android should stand on this switch and freeze trap immediately, staying on the button until all party members have crossed safely. Clear the following spawns, then head East:&lt;br /&gt;
&lt;br /&gt;
* 1 [[So Dimenian]], 1 [[Dimenian]], 2 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[Grass Assassin|Grass Assassins]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 3 [[So Dimenian|So Dimenians]], 1 [[Dark Belra]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is a stomper in the hallway to the East that deals 100 set damage. Be careful not to be hit, as this is enough to kill certain classes even if the player has full HP.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. Clear, go east&lt;br /&gt;
&lt;br /&gt;
* 5 [[Rag Rappy|Rag Rappies]]&lt;br /&gt;
* 3 [[So Dimenian|So Dimenians]], 1 [[Monest]]&lt;br /&gt;
* 3 [[Hildebear|Hildebears]] (all drop on the West side. Stand on the east side to lure them to [https://www.youtube.com/watch?v=II5ktk6rMkE&amp;amp;ab_channel=NathanWoodruff jump together] so that the player can freeze them, and so that they line up to all be hit by the same cast of Barta)&lt;br /&gt;
&lt;br /&gt;
7. Break the third barrier from the door to proceed to the south wall and warp&lt;br /&gt;
&lt;br /&gt;
8. Clear 4 [[Poison Lily|Poison Lilies]], take the outside walkway, avoiding the stomping pillars, head North, and warp.&lt;br /&gt;
&lt;br /&gt;
9. Clear the following spawns, then head West:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Poison Lily|Poison Lilies]], 2 [[So Dimenian|So Dimenians]]&lt;br /&gt;
* 2 [[Dark Belra]]&lt;br /&gt;
&lt;br /&gt;
10. Go north&lt;br /&gt;
&lt;br /&gt;
11. Clear the following spawns:&lt;br /&gt;
&lt;br /&gt;
* 6 [[Dimenian|Dimenians]] (One cast should stand in the middle of the room and use all remaining Damage traps)&lt;br /&gt;
* 6 [[La Dimenian|La Dimenians]] (In the same spot, trapshoot a Confuse trap)&lt;br /&gt;
* 6 [[So Dimenian|So Dimenians]] (Trapshoot a confuse trap in the same spot again)&lt;br /&gt;
&lt;br /&gt;
12. Clear 3 [[So Dimenian|So Dimenians]], 2 [[Poison Lily|Poison Lilies]], then head East.&lt;br /&gt;
&lt;br /&gt;
13. Clear 3 [[Dark Belra]], using all remaining Freeze traps, then head north to fight [[Barba Ray]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
	<entry>
		<id>https://wiki.pioneer2.net/index.php?title=Episode_2:_Stage_1/Guide&amp;diff=20069</id>
		<title>Episode 2: Stage 1/Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneer2.net/index.php?title=Episode_2:_Stage_1/Guide&amp;diff=20069"/>
		<updated>2023-08-05T16:27:11Z</updated>

		<summary type="html">&lt;p&gt;Toujours: /* Area 6 */ spawns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&lt;br /&gt;
* Ignore enemies in the hallways unless otherwise directed.&lt;br /&gt;
* HUcasts can use a [[Handgun]] at Level 6 instead of Level 7 if they feed their [[Mag]] a combination of 7 [[Antidote|Antidotes]]/[[Antiparalysis]]. Since HUcasts start with only 3 [[Antidote|Antidotes]] and 3 [[Antiparalysis]], they will need another player to drop one of these items, or to find an additional Anti type item to feed their Mag.&lt;br /&gt;
* Save [[Monogrinder|Monogrinders]]/[[Digrinder|Digrinders]]/[[Trigrinder|Trigrinders]] for the best set of [[Dagger|Daggers]] you can find with hit or A.Beast to use in the boss fight against [[Barba Ray]].&lt;br /&gt;
* [[Zonde]] and [[Resta]] Techniques can be useful for a Force if found. As Resta 3 does not drop in this stage, other players will have to rely on Monomates to heal.&lt;br /&gt;
* Keep track of how many [[Knight/Power]] units your party has and make sure they are distributed accordingly. On a similar note, keep track of how many slots each player has available. Even Forces can benefit from the increased ATP, as a [[Saber]] is preferable for them to techniques during the fight against Barba Ray.&lt;br /&gt;
* The pillars that stomp deal 50 set damage. There is one stomping pillar in Area 6 that deals 100 set damage.&lt;br /&gt;
&lt;br /&gt;
== FOnewearl breakpoints ==&lt;br /&gt;
&lt;br /&gt;
* With starting stats, one cast of Foie deals enough damage to a [[Poison Lily]] to send it into its spiraling animation. A minimum of 146 MST is required for a FOnewearl to instantly kill a Poison Lily with one cast of Foie. This is possible at Level 7 if the player has used 5 [[Mind Material|Mind Materials]], or at Level 8 if the player has used 4 Mind Materials.&lt;br /&gt;
* Although [[Dark Belra]] has a lower resistance to Zonde type attacks, the [[Foie]] LV3 that FOnewearl starts with deals more damage than [[Zonde]] LV1 until the player reaches a minimum of 150 MST.&lt;br /&gt;
&lt;br /&gt;
==== Area 1 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca1.png|left|frameless|644x644px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear the following spawns:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Rag Rappy|Rag Rappies]]&lt;br /&gt;
* 3 [[Dimenian|Dimenians]]&lt;br /&gt;
&lt;br /&gt;
2. Clear 2 [[Poison Lily|Poison Lilies]] and loot the boxes&lt;br /&gt;
&lt;br /&gt;
3. Stand on the button to let one player go south  through the fence. All remaining players wait at the west door. Once through the fence, the solo player breaks the walls and stands on the button briefly to let the main party through the western door. Standing on the button spawns foie traps from the ground. The solo player destroys the Southern, Western, then Northern foie traps in that order, then waits at the eastern door.&lt;br /&gt;
&lt;br /&gt;
4. Clear [[Monest]] and [[Mothmant|Mothmants]]; loot boxes in the southwest; head north, press the button, and warp.&lt;br /&gt;
&lt;br /&gt;
5. Clear the following spawns, then loot the boxes:&lt;br /&gt;
&lt;br /&gt;
* 4 [[Dimenian|Dimenians]]&lt;br /&gt;
* 1 [[Dimenian]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 1 [[Grass Assassin]]&lt;br /&gt;
&lt;br /&gt;
6. Clear the following spawns, then head East:&lt;br /&gt;
&lt;br /&gt;
* 3 [[Rag Rappy|Rag Rappies]] (If an android is first in the room, they can place a Damage Trap in the middle of the room and run to the west in order to scare the Rappies)&lt;br /&gt;
* 3 [[Dimenian|Dimenians]], 1 [[Poison Lily]]&lt;br /&gt;
&lt;br /&gt;
7. Clear 3 [[Dimenian|Dimenians]], then go South&lt;br /&gt;
&lt;br /&gt;
8. Press west switch to raise bridge. One player stands on the switch to let the others warp, then waits for the south exit to open&lt;br /&gt;
&lt;br /&gt;
9. Clear 2 [[Grass Assassin|Grass Assassins]], then go South&lt;br /&gt;
&lt;br /&gt;
10. Clear 1 [[Hildebear]], then head East.&lt;br /&gt;
&lt;br /&gt;
11. Clear 3 [[La Dimenian|La Dimenians]], then head South to the next area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 2 ====&lt;br /&gt;
{|&lt;br /&gt;
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|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
This area is identical to the Temple portion of the quest [[Respective Tomorrow]].&lt;br /&gt;
&lt;br /&gt;
1. Clear the following spawns and loot the boxes:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Rag Rappy|Rag Rappies]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 2 [[Dimenian|Dimenians]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
&lt;br /&gt;
2. Watch out for a foie trap to the left upon entering. Clear 1 [[La Dimenian]] and 2 [[Dimenian|Dimenians]] before heading North.&lt;br /&gt;
&lt;br /&gt;
3. Clear the following spawns:&lt;br /&gt;
&lt;br /&gt;
* 3 [[Rag Rappy|Rag Rappies]], 1 [[Hildebear]]&lt;br /&gt;
* 3 [[Dimenian|Dimenians]], 2 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[Poison Lily|Poison Lilies]], 1 [[Grass Assassin]]&lt;br /&gt;
* 2 [[Hildebear|Hildebears]], one at each end (try to group them up for efficient use of techniques and traps)&lt;br /&gt;
&lt;br /&gt;
4. Clear the following spawns:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Rag Rappy|Rag Rappies]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 1 [[La Dimenian]], 2 [[Dimenian|Dimenians]], 1 [[Monest]]&lt;br /&gt;
&lt;br /&gt;
If desired, there is a ring and a group of boxes containing a [[Scape Doll]] to the North. Otherwise, head East.&lt;br /&gt;
&lt;br /&gt;
Hug the right side of the hallway to avoid the traps, opening boxes as you walk.&lt;br /&gt;
&lt;br /&gt;
5. Clear the following spawns, while watching out for damage traps:&lt;br /&gt;
&lt;br /&gt;
* 5 [[Dimenian|Dimenians]]&lt;br /&gt;
* 3 [[Rag Rappy|Rag Rappies]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 4 [[Dimenian|Dimenians]], 2 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 3 [[La Dimenian|La Dimenians]], 2 [[Grass Assassin|Grass Assassins]]&lt;br /&gt;
* 3 [[Poison Lily|Poison Lilies]], 2 [[Hildebear|Hildebears]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 3 ====&lt;br /&gt;
{|&lt;br /&gt;
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|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear the following spawns, then go north:&lt;br /&gt;
&lt;br /&gt;
* 4 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[Poison Lily|Poison Lilies]], 1 [[Grass Assassin]]&lt;br /&gt;
&lt;br /&gt;
2. Clear 1 [[Dark Belra]]&lt;br /&gt;
&lt;br /&gt;
3. Clear 2 [[Dimenian|Dimenians]], 1 [[La Dimenian]] and 1 [[Monest]] before taking the outside hallway. There is a falling trap as soon as the player leaves the main room.&lt;br /&gt;
&lt;br /&gt;
4. Clear &lt;br /&gt;
&lt;br /&gt;
* 2 [[La Dimenian|La Dimenians]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* (all on the first side of the room) 1 [[Hildebear]], 3 [[Dimenian|Dimenians]]&lt;br /&gt;
&lt;br /&gt;
5. At this point the party splits. To the north are a number of [[Hildebear]] spawns which are best handled by a Hunter with a hit [[Handgun]], or by a Force if none have dropped. Everyone else should head South. In 2 player runs, a Force often goes north even if a hit Handgun has been found. Step on the button to clear the barrier, and make sure all players have made it past the barrier before proceeding.&lt;br /&gt;
&lt;br /&gt;
Team A (north):&lt;br /&gt;
&lt;br /&gt;
6a. Clear 1 [[Hildebear]]. There are many traps in this room, so if you cannot disarm them, walk around the edge of the room instead of approaching the center to ensure safety. Head West.&lt;br /&gt;
&lt;br /&gt;
6b. Press button to raise bridge (this triggers 2 foie traps to the players left and right) Cross the bridge to spawn 1 [[Hildebear]]. Barta will not work if the player or the enemy is on the bridge, so lure the enemy off the bridge first. 2 [[Hildebear|Hildebears]] will spawn afterwards. Clear and then head West.&lt;br /&gt;
&lt;br /&gt;
Team B (south):&lt;br /&gt;
&lt;br /&gt;
6c. Press the four corner buttons (you will need to destroy boxes), kill 4 [[Dimenian|Dimenians]], and head West.&lt;br /&gt;
&lt;br /&gt;
6d. Clear, then go west. Watch for falling traps in the middle of the room.&lt;br /&gt;
&lt;br /&gt;
* 6 [[Dimenian|Dimenians]]&lt;br /&gt;
* 4 [[La Dimenian|La Dimenians]], 2 [[Dimenian|Dimenians]]&lt;br /&gt;
&lt;br /&gt;
6e. Clear 4 [[La Dimenian|La Dimenians]], then go North&lt;br /&gt;
&lt;br /&gt;
6f. Clear the following spawns, then go northwest. Watch for falling traps in the middle of the room again.&lt;br /&gt;
&lt;br /&gt;
* 6 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 4 [[La Dimenian|La Dimenians]], 2 [[So Dimenian|So Dimenians]]&lt;br /&gt;
&lt;br /&gt;
7. Clear [[Poison Lily|Poison Lilies]]. The Northwest and Middle buttons open the pathway to the ring to the West. The way forward is North.&lt;br /&gt;
&lt;br /&gt;
8. Clear 3 [[La Dimenian|La Dimenians]] and 1 [[Monest]], then proceed East.&lt;br /&gt;
&lt;br /&gt;
9. (see map for color coded key) This puzzle requires 2 players to stand on certain buttons to open up fences for each other. The player who enters the maze to the right (East) will press the right button in the first pair, the left button in the second pair, and then the right button in the third pair. Make sure that your teammates have made it through the corresponding barrier before moving off each button. &#039;&#039;&#039;Do not take the warp here, it will cause you to backtrack.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10. Clear 3 [[Hildebear|Hildebears]]. Make sure to use a Freeze Trap if playing an Android to make the fight easier. Forces should try to hit at least 2 Hildebears with each cast of Barta.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 4 ====&lt;br /&gt;
{|&lt;br /&gt;
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|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
There are 4 switches scattered throughout the area that must be pressed before moving on. Pressing the switches and warping back to the starting point will spawn foie traps on the East and West side of the bridge. It is significantly more efficient if the party splits up to press each switch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Lily&amp;quot; Route (One of the longer routes, ideal for a Force or a Hunter with a Hit Handgun):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.1 Go west&lt;br /&gt;
&lt;br /&gt;
1.2 Clear 5 [[Poison Lily|Poison Lilies]], go south&lt;br /&gt;
&lt;br /&gt;
1.3 Go south&lt;br /&gt;
&lt;br /&gt;
1.4 Clear 3 [[So Dimenian|So Dimenians]], go west. In the hallway are 3 breakable barriers and traps. Approach the first breakable barrier from the left, the second from the right, and the third from the left to avoid the traps.&lt;br /&gt;
&lt;br /&gt;
1.5 Clear 4 [[Poison Lily|Poison Lilies]], then go North.&lt;br /&gt;
&lt;br /&gt;
1.6 There are numerous foie traps in this room. Standing on the left side in the middle and attacking from a distance will keep the player safe. clear the following spawns, then head North, press the switch, and warp.&lt;br /&gt;
&lt;br /&gt;
* 4 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 4 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Nests&amp;quot; route (One of the longer routes, consider sending 2 people here in larger parties. Weapons with the [[Dim]] special will be useful against the Monests here):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2.1 Clear 2 [[Dimenian|Dimenians]], Press four corner buttons, then go north&lt;br /&gt;
&lt;br /&gt;
2.2 Clear 2 [[So Dimenian|So Dimenians]], 1 [[Dimenian]], then head East&lt;br /&gt;
&lt;br /&gt;
2.3 Clear the following spawns:&lt;br /&gt;
&lt;br /&gt;
* 3 [[Rag Rappy|Rag Rappies]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 3 [[La Dimenian|La Dimenians]], 1 [[Grass Assassin]]&lt;br /&gt;
&lt;br /&gt;
There are 8 boxes to the North of this room, 4 of which contain weapons. It is highly recommended to check these boxes. Head South afterwards, dodging the foie traps.&lt;br /&gt;
&lt;br /&gt;
2.4 Clear the following spawns:&lt;br /&gt;
&lt;br /&gt;
* 1 [[Monest]]&lt;br /&gt;
* 2 [[Monest|Monests]]&lt;br /&gt;
* 3 [[Monest|Monests]] (if a cast is present, use a Damage trap to kill the [[Mothmant|Mothmants]] to make targeting easier)&lt;br /&gt;
&lt;br /&gt;
2.5  Watch for foie traps spawning from the middle divider. Clear 2 [[Grass Assassin|Grass Assassins]], 2 [[La Dimenian|La Dimenians]], and 1 [[Dimenian]]. Go west, press the switch switch, and warp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Belra&amp;quot; route (ideal for a Hunter with a handgun. Arguably the worst route for a Force.):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3.1 Clear, go south&lt;br /&gt;
&lt;br /&gt;
3.2 Go east. There are 2 breakable walls in the hallway,  2 stomping pillars, and one [[Dark Belra]] (which you don&#039;t have to kill). Both breakable walls require 9 attacks to break. Attack the first one with a handgun if you have one, luring the Belra to the corner. Sneak past the Belra and attack the second breakable wall with a handgun, then continue East. If the player doesn&#039;t have a handgun, they can attack the barrier 4 times, retreat or take the hit from the stomping pillar, and then attack the barrier 5 times to open the pathway.&lt;br /&gt;
&lt;br /&gt;
3.3 Watch for foie traps spawning from the middle divider. If possible, destroy them before the second spawn. Clear the following spawns, then go south, press the switch, and warp.&lt;br /&gt;
&lt;br /&gt;
* 2 [[So Dimenian|So Dimenians]], 1 [[Poison Lily]]&lt;br /&gt;
* 2 [[Hildebear|Hildebears]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Bridge&amp;quot; route (The shortest route of all):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4.1 Clear, go south&lt;br /&gt;
&lt;br /&gt;
4.2 Go south&lt;br /&gt;
&lt;br /&gt;
4.3 Clear 2 [[Poison Lily|Poison Lilies]], 2 [[La Dimenian|La Dimenians]], then head East. Attack the button on your left (North), then press the switch. Consider backtracking South to open up the ring, or North to do the &#039;&#039;Belra&#039;&#039; &#039;&#039;route&#039;&#039; if no one has done it yet. Otherwise, take the warp.&lt;br /&gt;
&lt;br /&gt;
After warping, all players go to room 5&lt;br /&gt;
&lt;br /&gt;
5. Press switch to raise bridge. Clear the following spawns, then go north to the next area.&lt;br /&gt;
&lt;br /&gt;
* 1 [[Grass Assassin]], 3 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[Rag Rappy|Rag Rappies]], 3 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[So Dimenian|So Dimenians]], 2 [[Poison Lily|Poison Lilies]], 1 [[Hildebear]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 5 ====&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|[[File:2ca5.png|left|frameless|630x630px]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Ignore or clear the first [[Hildebear]] that spawns. Clear the 2 [[Rag Rappy|Rag Rappies]] to the West, then head South.&lt;br /&gt;
&lt;br /&gt;
2. Clear the following spawns, then head West:&lt;br /&gt;
&lt;br /&gt;
* 4 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 3 [[La Dimenian|La Dimenians]]&lt;br /&gt;
&lt;br /&gt;
Hug the left side of the hallway to avoid traps.&lt;br /&gt;
&lt;br /&gt;
3. Destroy the breakable wall to cross the bridge. Clear the following spawns, then head South:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Poison Lily|Poison Lilies]], 1 [[Monest]]&lt;br /&gt;
* 2 [[La Dimenian|La Dimenians]], 2 [[So Dimenian|So Dimenians]], 1 [[Dimenian]]&lt;br /&gt;
* 2 [[Poison Lily|Poison Lilies]], 1 [[Dark Belra]]&lt;br /&gt;
&lt;br /&gt;
4. 2 Players need to step simultaneously on the switches on the balcony on the East and West side of the room to open the door. There is a set [[Scape Doll]] in the box on the West side. Clear the 3 [[Poison Lily|Poison Lilies]] if desired, then head North.&lt;br /&gt;
&lt;br /&gt;
5. Clear 2 [[Monest|Monests]], use the ring to the West if needed, then head North.&lt;br /&gt;
&lt;br /&gt;
6. Clear the following spawns, then head East to the warp:&lt;br /&gt;
&lt;br /&gt;
* 2 [[La Dimenian|La Dimenians]], 3 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 1 [[Grass Assassin]], 2 [[So Dimenian|So Dimenians]]&lt;br /&gt;
* 3 [[So Dimenian|So Dimenians]], 2 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[Dark Belra]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Area 6 ====&lt;br /&gt;
{|&lt;br /&gt;
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|style=&amp;quot;vertical-align: top;&amp;quot;|&lt;br /&gt;
1. Clear 2 [[Hildebear|Hildebears]], then go south&lt;br /&gt;
&lt;br /&gt;
2. Ignore the traps because they take a while to detonate. Stand on the button to open the right (West) warp. One player should take this warp, which opens the left (East) warp. The remaining players should warp at the same time through the left (East) warp so that they can walk past the [[Dark Belra]] in the hallway instead of fighting it.&lt;br /&gt;
&lt;br /&gt;
Right (West) warp (solo player):&lt;br /&gt;
&lt;br /&gt;
3a. All the [[Poison Lily|Poison Lilies]] in this room are optional to defeat. In order to open up the gates for your teammates, press the switch that is &#039;&#039;further&#039;&#039; from your intial warp point, then head into the hallway and press the switch that is &#039;&#039;closer&#039;&#039; to you.&lt;br /&gt;
&lt;br /&gt;
3b. Clear the following spawns, loot the northern boxes, then head South:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Poison Lily|Poison Lilies]], 2 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[Grass Assassin|Grass Assassins]]&lt;br /&gt;
&lt;br /&gt;
Team B (east warp/w2):&lt;br /&gt;
&lt;br /&gt;
3c. If the team warped together successfully, you can walk past the [[Dark Belra]] in the hallway. Otherwise, defeat it so that all teammates can get through. At the first set of switches, press the one that is &#039;&#039;further&#039;&#039; from your warp point. At the second set of switches, press the one that is &#039;&#039;closer&#039;&#039; to your warp point. Continue West.&lt;br /&gt;
&lt;br /&gt;
4. Clear the following spawns, then head West:&lt;br /&gt;
&lt;br /&gt;
* 4 [[La Dimenian|La Dimenians]], 2 [[Dimenian|Dimenians]]&lt;br /&gt;
* 2 [[Rag Rappy|Rag Rappies]], 3 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 3 [[So Dimenian|So Dimenians]], 2 [[Grass Assassin|Grass Assassins]]&lt;br /&gt;
* 3 [[Poison Lily|Poison Lilies]] (in the middle), 2 [[Hildebear|Hildebears]] (at each end - have the party stand at the Western side of the room to get one Hildebear to jump so that they can both be frozen and so that the Force can hit them both with Barta)&lt;br /&gt;
&lt;br /&gt;
5. One player stands on the button to let the rest warp. There is another button at the south end of this room, which disables the barrier for the bridge, spawns 2 foie traps on the bridge, and spawns the first wave of enemies. An android should stand on this switch and freeze trap immediately, staying on the button until all party members have crossed safely. Clear the following spawns, then head East:&lt;br /&gt;
&lt;br /&gt;
* 1 [[So Dimenian]], 1 [[Dimenian]], 2 [[La Dimenian|La Dimenians]]&lt;br /&gt;
* 2 [[Grass Assassin|Grass Assassins]], 2 [[Poison Lily|Poison Lilies]]&lt;br /&gt;
* 3 [[So Dimenian|So Dimenians]], 1 [[Dark Belra]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is a stomper in the hallway to the East that deals 100 set damage. Be careful not to be hit, as this is enough to kill certain classes even if the player has full HP.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
6. Clear, go east&lt;br /&gt;
&lt;br /&gt;
* 5 [[Rag Rappy|Rag Rappies]]&lt;br /&gt;
* 3 [[So Dimenian|So Dimenians]], 1 [[Monest]]&lt;br /&gt;
* 3 [[Hildebear|Hildebears]] (all drop on the West side. Stand on the east side to lure them to [https://www.youtube.com/watch?v=II5ktk6rMkE&amp;amp;ab_channel=NathanWoodruff jump together] so that the player can freeze them, and so that they line up to all be hit by the same cast of Barta)&lt;br /&gt;
&lt;br /&gt;
7. Break the third barrier from the door to proceed to the south wall and warp&lt;br /&gt;
&lt;br /&gt;
8. Clear 4 [[Poison Lily|Poison Lilies]], take the outside walkway, avoiding the stomping pillars, head North, and warp.&lt;br /&gt;
&lt;br /&gt;
9. Clear the following spawns, then head West:&lt;br /&gt;
&lt;br /&gt;
* 2 [[Poison Lily|Poison Lilies]], 2 [[So Dimenian|So Dimenians]]&lt;br /&gt;
* 2 [[Dark Belra]]&lt;br /&gt;
&lt;br /&gt;
10. Go north&lt;br /&gt;
&lt;br /&gt;
11. Clear the following spawns:&lt;br /&gt;
&lt;br /&gt;
* 6 [[Dimenian|Dimenians]] (One cast should stand in the middle of the room and use all remaining Damage traps)&lt;br /&gt;
* 6 [[La Dimenian|La Dimenians]] (In the same spot, trapshoot a Confuse trap)&lt;br /&gt;
* 6 [[So Dimenian|So Dimenians]] (Trapshoot a confuse trap in the same spot again)&lt;br /&gt;
&lt;br /&gt;
12. Clear 3 [[So Dimenian|So Dimenians]], 2 [[Poison Lily|Poison Lilies]], then head East.&lt;br /&gt;
&lt;br /&gt;
13. Clear 3 [[Dark Belra]], using all remaining Freeze traps, then head north to fight [[Barba Ray]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Toujours</name></author>
	</entry>
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